diff --git a/lang/po/pt.po b/lang/po/pt.po new file mode 100644 index 0000000000000..c61df354786fd --- /dev/null +++ b/lang/po/pt.po @@ -0,0 +1,682661 @@ +# +# Translators: +# Yblis Sparda, 2024 +# +msgid "" +msgstr "" +"Project-Id-Version: cataclysm-dda 0.I\n" +"POT-Creation-Date: 2024-11-07 11:10+0000\n" +"PO-Revision-Date: 2018-04-26 14:47+0000\n" +"Last-Translator: Yblis Sparda, 2024\n" +"Language-Team: Portuguese (https://app.transifex.com/cataclysm-dda-translators/teams/2217/pt/)\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: pt\n" +"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Fires can spread easily, especially with abundance of fuel." +msgstr "" +"Incêndios podem espalhar-se facilmente, especialmente se houver abundância " +"de combustível. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Even without electricity, ovens can be useful fire containers." +msgstr "" +"Mesmo sem eletricidade, fornos podem ser úteis como recipientes de fogo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Light itself doesn't draw zombies, it's sight, noise, or smell." +msgstr "A luz em si não atrai os zumbis, mas sim visão, barulho ou cheiro. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Moose may not be your friend." +msgstr "Alces podem não ser teus amigos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Turnout gear protects from fire but not from overheating." +msgstr "" +"Trajes de combate a incêndios protegem do fogo, mas não do sobreaquecimento." +" " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Peek around corners, when crouching, or up/down stairs to check for enemies." +msgstr "" +"Espreite pelos cantos quando agachado, ou suba/desça escadas para verificar " +"por inimigos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Cold food lasts longer. Find a cool basement or make a root cellar." +msgstr "" +"Alimentos frios duram mais tempo. Encontre uma cave fresca ou faça uma " +"adega. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Dying is part of the experience. Try again with what you've learned." +msgstr "Morrer é parte da experiência. Tente de novo com o que aprendeu. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Frozen food? Put it by a fire or heat it up in a pan." +msgstr "" +"Alimentos congelados? Ponha-os perto de fogo ou aqueça-os numa panela. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Underground spaces like basements or caves stay cool year-round." +msgstr "" +"Locais subterrâneos como caves ou cavernas mantêm-se frescos o ano inteiro." +" " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Afraid of wildlife? Yell until it goes away. But beware of what comes " +"instead." +msgstr "" +"Com medo da vida selvagem? Grite até a afugentar. Mas cuidado com o que vier" +" no seu lugar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Animals and zombies are not friends. You can take advantage of that." +msgstr "Animais e zumbis não são amigos. Podes tirar vantagem disso. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "A door is not the only way in or out of most places." +msgstr "A porta não é a única saída ou entrada da maior parte dos locais. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Don't fight against the odds. There's no shame in running to survive." +msgstr "" +"Não lute contra probabilidades. Não há vergonha em fugir para sobreviver. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "You don't have to sit right next to fire to use it." +msgstr "Não tem de estar sentado exatamente ao lado de fogo para o usar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Many items have special actions. Try to find out what they do." +msgstr "Muitos itens tem ações especiais. Tente descobrir o que fazem. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Just because a place is dangerous doesn't mean it's worth looting." +msgstr "" +"Só porque um local é perigoso não significa que vale a pena ser saqueado. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "If you're breaking in, be sure you also know how to get back out." +msgstr "Se invadir um local, certifique-se que também sabe como sair. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"There's usually more than one way to do things. Think outside the box." +msgstr "" +"Normalmente há mais do que uma forma de fazer algo. Pense fora da caixa. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Survival order: shelter, water, food, then everything else." +msgstr "" +"Ordem de sobrevivência: abrigo, água, alimento e depois tudo o resto. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Balance armor versus encumbrance. Even dropping a backpack can help in " +"melee." +msgstr "" +"Equilibre defesa e sobrecarga. Até largar uma mochila pode ajudar num " +"combate corpo a corpo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Scared of melee? Throw some things at enemies and use reach weapons like " +"spears." +msgstr "" +"Com medo de combate corpo a corpo? Atire algumas coisas a inimigos e use " +"armas de longo alcance, como lanças. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Makeshift weapons can break easily, but they are weapons, and can be made " +"again." +msgstr "" +"Armas improvisadas podem partir facilmente, mas ainda são armas, e podem ser" +" construídas de novo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Not much survives a car at 120mph. Can you?" +msgstr "Poucas coisas sobrevivem a um carro a 200km/h. E tu? Sobreviverias? " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Drugs are great for quick morale boosts and more, but be aware of addiction " +"and overdose." +msgstr "" +"Drogas são boas curas tanto para moral como para outras coisas, mas tenha " +"cuidado com vício e overdose. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Use your map wisely. Prioritize looting places that will get you what you " +"need." +msgstr "" +"Use o seu mapa com sabedoria. Priorize saquear locais que tenham o que " +"precise. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Wounds heal over time. Bandages and antiseptic speeds that up." +msgstr "" +"Feridas curam-se com o passar do tempo. Bandagens e antissépticos aceleram o" +" processo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Don't get grabbed by zombies. Their bites can be infectious." +msgstr "" +"Não seja agarrado por zumbis. As suas mordidas podem ser infeciosas. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Feeling odd after waking up? Try eating healthier and your health may " +"improve." +msgstr "" +"Sente-se estranho depois de acordar? Tente comer de forma mais saudável e a " +"sua saúde poderá melhorar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Eat well or your health might suffer. Fast food is only good in a pinch." +msgstr "" +"Coma bem ou a sua saúde poderá sofrer. Comida de plástico só é boa quando se" +" está em apuros. " + +#. ~ Snippet in category "tip" +#. ~ NPC dialogue line +#: data/core/tips.json data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Nature can provide. You can live off the land if you learn how." +msgstr "A natureza pode prover. Pode viver da terra se aprender como. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Raw food and water from unsafe sources can't be healthy. Right?" +msgstr "" +"Alimentos crus e água de fontes inseguras não podem ser saudáveis. Certo?" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Why walk when you can use a car? Or a bike? Or rollerblades?" +msgstr "" +"Porquê andar quando se pode usar um carro? Ou uma bicicleta? Ou um par de " +"patins? " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Food from before the Cataclysm won't last forever. Keep that in mind." +msgstr "" +"Alimentos de antes do Cataclismo não vai durar para sempre. Lembre-se. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can make unusual things from usual stuff. Go full MacGyver style if " +"needed." +msgstr "" +"Pode fazer coisas incomuns a partir de coisas comuns. Seja tal e qual o " +"MacGyver se necessário. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"There are fungi you want to eat, and those you want to burn. You'll know " +"the difference." +msgstr "" +"Há fungos que quererá comer e fungos que quererá queimar. Você saberá a " +"diferença. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Having a backup weapon is wise. So is having a backup plan." +msgstr "Ter uma arma de reserva é sábio. Assim como um plano de reserva. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Wet and angry? A dry towel will bring your smile back." +msgstr "Molhado e zangado? Uma toalha seca retornará o seu sorriso. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Like to gamble? Use mutagen! Be a winner today!" +msgstr "Gosta de apostas? Use mutagênico! Seja um vencedor hoje! " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Smoking and napping is asking for more than a hole in your shirt." +msgstr "" +"Fumar ao tirar uma sesta é pedir por mais do que um buraco na sua camisola." +" " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "You're on fire? Stop and wait to put it out." +msgstr "Está a pegar fogo? Pare e espere para o apagar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Routine kills. Stay alert! Don't let your guard down." +msgstr "Rotina mata. Fique alerta! Não baixe a guarda. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Most medicine doesn't work instantly, so don't swallow a whole bottle of " +"pills." +msgstr "" +"A maioria dos medicamentos não têm efeitos instantâneos, por isso não engula" +" um frasco de comprimidos de uma vez. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Famous last words: Let's poke this electric zombie with a metal stick." +msgstr "" +"Famosas últimas palavras: Vamos tocar neste zumbi elétrico com um pau de " +"metal. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"A full stomach will not solve your starvation. Give it time and eat " +"regularly." +msgstr "" +"Uma barriga cheia não vai resolver a sua inanição. Dê-lhe tempo e coma " +"regularmente. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Be mindful of the environmental protection of your gear. It can take you " +"places." +msgstr "" +"Preste atenção á proteção ambiental do seu equipamento. Pode ser muito útil." +" " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Don't overlook protective gear, like gas masks or turnout gear. You never " +"know." +msgstr "" +"Não ignore equipamentos de proteção como máscaras de gás ou trajes e combate" +" a incêndio. Nunca se sabe. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Out of resources? Breaking or disassembling stuff can yield interesting " +"components." +msgstr "" +"Sem recursos? Partir ou desmontar coisas pode render componentes " +"interessantes. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Temperature affects the shelf life of foods. The colder, the better." +msgstr "" +"Temperatura afeta a validade de alimentos. Quanto mais frio, melhor. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Frozen food doesn't rot, but may be inedible if not defrosted." +msgstr "" +"Alimentos congelados não apodrecem, mas podem não ser comestíveis se não os " +"descongelar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Some dry foods can be eaten frozen. Some foods become mushy after " +"defrosting." +msgstr "" +"Alguns alimentos secos podem ser comidos congelados. Alguns alimentos ficam " +"moles depois de serem descongelados. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Thirsty on a long winter journey? Take a thermos with you." +msgstr "" +"Sedento durante uma longa jornada de inverno? Leve uma garrafa térmica " +"consigo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"'Tis but a scratch?' Bandage and disinfect it anyway to speed up healing." +msgstr "" +"\"Apenas um arranhão\"? Desinfete-o e ponha uma ligadura de qualquer forma " +"para acelerar a cicatrização. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Broken limb? Improvised splints are ok, but hospitals might have better " +"tech for it." +msgstr "" +"Membro partido? Talas improvisadas servem, mas hospitais talvez tenham " +"tecnologias melhores para o tratamento. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Don't be afraid to make the game easier on yourself. Worlds can be made to " +"spawn with more resources." +msgstr "" +"Não tenha medo de tornar o jogo mais fácil para si. Mundos podem ser " +"editados e modo a gerar mais recursos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Terrain that slows you down will also slow down your enemies." +msgstr "Terreno que o atrase também atrasará os seus inimigos. " + +#. ~ Snippet in category "tip" +#. ~ Snippet in category "hint" +#: data/core/tips.json data/json/npcs/hints.json +msgid "" +"When the whole town is one big supermarket, a shopping cart becomes your " +"best friend." +msgstr "" +"Quando a cidade toda é um supermercado, um carrinho de compras torna-se o " +"seu melhor amigo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Different characters, professions, hobbies, and scenarios can spice up your " +"game. Roleplay!" +msgstr "" +"Diferentes personagens, profissões, hobbies e cenários podem tornar o seu " +"jogo mais interessante! Interprete-os! " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "A survivor saved is a friend earned. Most of the time…" +msgstr "Um sobrevivente salvo é um amigo ganho. Na maioria das vezes... " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Learning how to play? Visit the keybindings menu and learn your ropes." +msgstr "" +"A aprender a jogar? Visite o menu de atalhos de teclado e aprenda os seus " +"truques. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Expect the unexpected, even if it's the Spanish Inquisition." +msgstr "Espere o inesperado, nem que seja a Inquisição Espanhola. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can throw things while peeking around corners. Perfect for taking down " +"gun turrets." +msgstr "" +"Pode atirar coisas enquanto espreita por cantos. Perfeito para derrotar " +"torretas. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Nobody told the vending machines that the world ended. Save those cash " +"cards!" +msgstr "" +"Ninguém disse ás máquinas de venda automática que o mundo acabou. Guarde " +"esses cartões de multibanco! " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"There's got to be some cool stuff in those top-secret underground labs, " +"right?" +msgstr "" +"Têm que haver algumas coisas fixes naqueles laboratórios subterrâneos " +"ultrassecretos, certo? " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Put a funnel over a jug or barrel to collect rainwater over time." +msgstr "" +"Ponha um funil sobre uma jarra ou barril para coletar água da chuva com o " +"passar do tempo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"The number of zombies in a city is large but finite. You can (eventually) " +"kill them all." +msgstr "" +"O número de zumbis numa cidade é vasto mas finito. Pode (eventualmente) " +"mata-los todos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Did you *only* take everything not nailed down? Go back for the nails!" +msgstr "" +"Levou *apenas* o que não estava pregado ao chão? Volte pelos pregos! " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "You can make your own safe mode rules in the pause menu." +msgstr "Pode criar as suas próprias regras do modo seguro no menu de pausa. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "The best gun in the world is useless without ammo." +msgstr "A melhor arma do mundo é inútil sem munição. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Most zombies go through cars, not around them. Remember that when running " +"away." +msgstr "" +"A maior parte dos zumbis passam pelos carros, não á volta deles. Lembre-se " +"disso quando em fuga. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"If you're stuck inside with a broken leg, read some books to pass the time." +msgstr "" +"Se estiver preso com uma perna partida, leia alguns livros para passar o " +"tempo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Don't be too greedy. Loot doesn't matter if you're dead." +msgstr "Não seja demasiado ganancioso. Saque não importa se estiver morto. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "The floor is too hard to sleep on? Try gathering a pile of leaves." +msgstr "Chão demasiado duro para dormir? Tente juntar uma pilha de folhas. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Too cold to sleep well at night? A pile of clothes will make it better." +msgstr "Noite demasiado fria para dormir bem? Uma pilha de roupa ajudará. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Major blood loss? Drink plenty, supplement iron, and rest to regenerate " +"your red blood cells." +msgstr "" +"Hemorragia grave? Beba muito, tome vitaminas de ferro e descanse para " +"regenerar os seus glóbulos vermelhos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Arterial bleeding from a gunshot? A tourniquet can save you from death." +msgstr "" +"Hemorragia arterial por causa de um tiro? Um torniquete pode salvar-lhe a " +"vida. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"No bandages nearby? Empty your hands and let the time pass to apply " +"pressure to the wound." +msgstr "" +"Sem ligaduras por perto? Esvazie as suas mãos e deixe tempo passar para " +"aplicar pressão sobre a ferida. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Tis but a scratch? Minor bleeding does not require any dressing. A Bandaid" +" is sufficient enough." +msgstr "" +"\"Apenas um arranhão\"? Pequenas hemorragias não precisam de ligaduras. Um " +"penso é o suficiente. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Zone activity manager can make your life easier. Do more in one go." +msgstr "" +"O Administrador de atividade de zonas pode facilitar-lhe a vida. Faça mais " +"de uma vez. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Want less micro-management? Zone manager can change your game." +msgstr "" +"Quer menos micro gerenciamento? O gerenciador de zonas pode mudar o seu " +"jogo. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Every sensei was once a student. NPCs can teach you and vice versa." +msgstr "" +"Todos os senseis já foram estudantes. NPCs podem ensina-lo e vice versa. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Length matters… at least when it comes to shoving a shovel in your backpack." +msgstr "" +"Tamanho importa... pelo menos quando se trata de enfiar uma pá na mochila. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Where did my lighter go again? Manage your containers to store specific " +"items in them." +msgstr "" +"Onde é que eu deixei o meu isqueiro? Gerencie os seus compartimentos para " +"que guardem itens específicos. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Keep essentials in your clothing pockets in case you have to ditch your " +"backpack." +msgstr "" +"Mantenha os essenciais nos seus bolsos para o case de precisar de se livrar " +"da mochila. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Exercising and being active increases your cardio and therefore your stamina" +" pool." +msgstr "" +"Fazer exercício e ser ativo aumentam o seu cardio e, por isso, o seu vigor." +" " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Long trip ahead? Auto travel and auto drive to your desired destination." +msgstr "" +"Longa viagem pela frente? Viagem automática e piloto automático poupam-lhe " +"trabalho. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can automate repetitive tasks such as foraging, mining, or mopping for " +"your convenience." +msgstr "" +"Pode automatizar tarefas repetitivas como forragear, minerar ou limpeza para" +" a sua conveniência. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can crouch or go prone to hide behind objects and reduce the sound you " +"make when you move." +msgstr "" +"Pode agachar-se ou rastejar para se esconder atrás de objetos e reduzir o " +"som que faz quando se move. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"When you are prone, you use the bipod of your rifle for better accuracy." +msgstr "" +"Quando está a rastejar, pode usar o bipé do seu rifle para ter uma melhor " +"precisão. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Dissecting bodies will help in gaining knowledge about the weaknesses of the" +" opponents." +msgstr "" +"Dissecar corpos ajudá-lo-á a ganhar conhecimento sobre as fraquezas dos seus" +" oponentes. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"An armored enemy? Don't give up, maybe it has some weaknesses that can be " +"exploited." +msgstr "" +"Um inimigo blindado? Não desista, talvez tenha alguma desvantagem que possa " +"ser explorada. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Need experience with crafting and such? Use the training recipes to master " +"the ins and outs." +msgstr "" +"Precisa de experiência para fabricar algo? Use as receitas de treinamento " +"para as masterizar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Remember that the sidebar is customizable and widgets can be added and " +"removed from it." +msgstr "" +"Lembre-se que a barra lateral é customizável e podem ser-lhe adicionados ou " +"retirados diferentes painéis. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "Power move. You can take control and play as your NPC follower." +msgstr "Pode assumir controle e jogar como o seu seguidor NPC. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Your skills can rust, but you'll learn them faster when you pick them up " +"again." +msgstr "" +"As suas habilidades podem ficar enferrujadas, mas aprendê-las-á mais " +"rapidamente quando as voltar a usar. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Save time. Instead of using a recipe, place water in a container on a fire " +"to boil it." +msgstr "" +"Poupe tempo. Em vez de usar ume receita, ponha água num recipiente que " +"esteja ao fogo para a ferver. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Knowledge can't replace practical skill and experience, but it will help you" +" get them faster." +msgstr "" +"Conhecimento não substitui habilidade prática, mas ajudará a adquiri-las " +"mais rapidamente. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Books carry knowledge and often recipes. You need practical skills to " +"utilize them. Practice." +msgstr "" +"Livros carregam conhecimento e, frequentemente, receitas. Precisa de " +"habilidades práticas para as utilizar. Pratique. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Being skilled does not mean being proficient. Gain proficiency to become a " +"master in specific areas." +msgstr "" +"Ser habilidoso não significa ser proficiente. Ganhe proficiência e torne-se " +"um mestre em áreas específicas. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Prolonged physical exhaustion results in weariness. Overworking causes loss" +" of productivity." +msgstr "" +"Exaustão física prolongada leva a fadiga. Excesso de trabalho cause perda de" +" produtividade. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Mark the items you carry as favorites so you can easily identify new items " +"and drop them in bulk." +msgstr "" +"Marque os itens que está a carregar como favoritos para mais facilmente " +"identificar os novos e larga-los em conjunto. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Verticality is a thing. If you can get to a roof somehow, it may save your " +"life." +msgstr "" +"Verticalidade existe. Escapar para um telhado pode salvar-lhe a vida. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Your enemy is often slower than you. Walk to conserve stamina and run only " +"when you must." +msgstr "" +"O seu inimigo é frequentemente mais lento que você. Caminhe para conservar " +"vigor e só corra quando necessário. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Fight on your conditions whenever you can. Use terrain, traps, and fire to " +"your advantage." +msgstr "" +"Lute nos seus próprios termos sempre que puder. Use o terreno, armadilhas e " +"fogo para a sua vantagem. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Pick your fights and don't let them pick you. Don't bite what you can't " +"chew." +msgstr "" +"Escolha as suas batalhas, não deixe que elas o escolham. Não tenha mais " +"olhos que barriga. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Learn to use zone sorting to sort your loot in one go. Y to set up zones, O" +" to sort items." +msgstr "" +"Aprenda a usar a organização por zona para classificar o seu saque todo duma" +" vez. Y para configurar zonas, O para organizar itens. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Want to loot everything not nailed down in one go? Use zone manager to fill" +" your hoard." +msgstr "" +"Quer sacar tudo o que não está preso ao chão de uma vez? Use o Administrador" +" de zonas para encher o seu armazém. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can view local keybindings in most sub-menus by pressing the question " +"mark (?) key." +msgstr "" +"Pode ver os atalhos locais na maior parte dos sub menus ao pressionar a " +"tecla do ponto de interrogação (?). " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"There are some unbound keybindings that might prove useful for your needs. " +"Check them out." +msgstr "" +"Há alguns atalhos sem teclas definidas que lhe podem ser uteis. Verifique. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Check what you can craft from time to time, even if you don't have " +"components right now." +msgstr "" +"Verifique o que pode fabricar de vez em quando, mesmo que não tenha " +"componentes no momento. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Where applicable, use blacklists, whitelists, and filters for a better " +"quality of life." +msgstr "" +"Sempre que possível, use listas negras, listas brancas e filtros para ter " +"melhor qualidade de vida. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Many items have contextual uses. Use the item action menu to find out what " +"you can do with them." +msgstr "" +"Muitos itens têm um uso contextual. Use o menu de ação para descobrir o que " +"cada um pode fazer. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"The action menu can help you determine what you can do. There are also some" +" rare actions there." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Auto-pickup settings can save you time when you need it. It's fully " +"customizable too." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Feeling unwell? Allow yourself to rest, even for a few days as needed. " +"Heal now, explore later." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Overconfidence is a treacherous killer. Leave yourself some leeway for " +"unforeseen circumstances." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Be mindful of what, when, and how much you eat. A balanced diet is crucial " +"in the long run." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Skillful management of your stamina is crucial for your survival. Conserve " +"it when you can." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"For free in the construction menu: a crafting spot, a firewood source, and a" +" practice target." +msgstr "" +"No menu de construção pode designar um local de fabricação, uma fonte de " +"lenha e um alvo de treino sem precisar de qualquer recurso. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"When looking around, use T to move to a destination or item automatically." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "You can use your mouse to move to a destination by double-clicking it." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "You can use your mouse in your inventory and few other menus." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Crafting is faster if you have an actual place for it, preferably a workshop" +" bench." +msgstr "" +"Pode fabricar qualquer coisa mais rápido se tiver um local apropriado, " +"preferencialmente uma mesa de oficina. " + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Hope for the best but prepare for the worst. A backup stash of necessities " +"can save the day." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Pain can drastically slow you down and reduces your stats. Check your speed" +" in the character menu." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Winners don't do drugs. They're too valuable. Winners trade drugs for more" +" bullets." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"If you don't have a certain proficiency, having a related book is a good " +"idea. More books make you less likely to fail, but not as good as knowing " +"the subject for yourself." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can set priority levels for pockets in your inventory, letting you " +"decide where your loot goes." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Face masks can help protect from smoke and disease, but make it harder to " +"breathe, affecting stamina." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"The burglar alarm for a store won't go off if you break through the wall." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"You can keep a diary if you set the keybinding. Use it to roleplay, take " +"notes, and keep score." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Some weapons have techniques that let you do things like hit faster, block " +"attacks, or stun opponents." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "If brute force isn't working, you're not using enough of it." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Sweat is simulated in Cataclysm. Excessive sweating will dehydrate you " +"quickly but keep you cool." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Feral humans are smarter than zombies. They throw rocks and can even open " +"doors. Watch out!" +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"If you want something to stop existing, setting it on fire is a tried and " +"true method." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "The higher up you are, the farther you can see on the overmap." +msgstr "" + +#. ~ Snippet in category "tip" +#: data/core/tips.json +msgid "" +"Nobody wants to buy filthy underwear. Wash your clothes to get a better " +"price for them." +msgstr "" + +#. ~ Name of a trap +#: data/core/traps.json data/json/traps.json +msgid "ledge" +msgstr "saliência" + +#. ~ Memorial message of trap "tr_ledge" +#: data/core/traps.json +msgctxt "memorial_male" +msgid "Fell down a ledge." +msgstr "Caiu de uma saliência. " + +#. ~ Memorial message of trap "tr_ledge" +#: data/core/traps.json +msgctxt "memorial_female" +msgid "Fell down a ledge." +msgstr "Caiu de uma saliência. " + +#. ~ Message when player triggers trap "tr_ledge" +#: data/core/traps.json +msgid "You fell down a ledge!" +msgstr "Caíste de uma saliência! " + +#. ~ Message when NPC triggers trap "tr_ledge" +#: data/core/traps.json +msgid " fell down a ledge!" +msgstr "caiu de uma saliência! " + +#. ~ Weather type name +#: data/core/weather.json +msgid "Clear" +msgstr "Limpo" + +#. ~ Name of an option slider +#: data/core/world_option_sliders.json +msgid "Cities" +msgstr "Cidades" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Remote" +msgstr "Remotas" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "" +"Cities are basically non-existent. Expect rural-only areas with rare tiny " +"villages." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Rural" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Cities are half as large and twice as far apart." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Semirural" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +#, c-format +msgid "Cities are 25% smaller and 50% farther apart." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Suburbia" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "" +"Cities use default size and distances, with small to large cities separated " +"by large rural areas." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Townscape" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +#, c-format +msgid "Cities are 50% larger." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Cityscape" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +#, c-format +msgid "Cities are twice as large and 25% closer to each other." +msgstr "" + +#. ~ Name of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Megacity" +msgstr "" + +#. ~ Description of a slider position in the "Cities" option slider +#: data/core/world_option_sliders.json +msgid "Cities are nearly continuous, with minimal distance between them." +msgstr "" + +#. ~ Name of an option slider +#: data/core/world_option_sliders.json +msgid "Difficulty" +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Cakewalk?" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "" +"Monsters are much easier to deal with, and plenty of items can be found." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Be really nice to me" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "" +"Monsters are less tough; move, evolve and spawn slower; and items are a bit " +"easier to come by." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Be nice to me" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Monsters are a bit slower, and evolve at a slower rate." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Cataclysm" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "The default monster hunting and item collecting experience." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Hurt me" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +#, c-format +msgid "Monsters are a bit tougher and faster, and spawn 50% more." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Punish me" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "" +"Monsters are significantly tougher and faster, spawn more, and evolve " +"faster. Items are a bit rarer too." +msgstr "" + +#. ~ Name of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "Punish me more!" +msgstr "" + +#. ~ Description of a slider position in the "Difficulty" option slider +#: data/core/world_option_sliders.json +msgid "" +"Monsters are much tougher, extremely fast, and spawn 3x more. Items are " +"half as likely to spawn." +msgstr "" + +#. ~ Name of an option slider +#: data/core/world_option_sliders.json +msgid "Random NPCs" +msgstr "" + +#. ~ Name of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "Where is everyone?" +msgstr "" + +#. ~ Description of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "You are very unlikely to encounter random NPCs." +msgstr "" + +#. ~ Name of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "Empty world" +msgstr "" + +#. ~ Description of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "You are half as likely to encounter random NPCs." +msgstr "" + +#. ~ Name of a slider position in the "Random NPCs" option slider +#. ~ Name of effect type id "social_dissatisfied" +#: data/core/world_option_sliders.json data/json/effects.json +msgid "Lonely" +msgstr "" + +#. ~ Description of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "The default: NPCs are rare, but as expected in this ruined world." +msgstr "" + +#. ~ Name of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "Party time" +msgstr "" + +#. ~ Description of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "You are twice as likely to encounter random NPCs." +msgstr "" + +#. ~ Name of a slider position in the "Random NPCs" option slider +#. ~ Name of effect type id "asocial_dissatisfied" +#: data/core/world_option_sliders.json data/json/effects.json +msgid "Crowded" +msgstr "" + +#. ~ Description of a slider position in the "Random NPCs" option slider +#: data/core/world_option_sliders.json +msgid "Random NPCs are fairly common. Go meet some friends!" +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Introduction" +msgstr "" + +#. ~ Help message in menu ": Introduction" +#: data/help/texts.json +msgid "" +"Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-" +"apocalyptic world. You have survived the original onslaught, but the future" +" looks pretty grim." +msgstr "" + +#. ~ Help message in menu ": Introduction" +#: data/help/texts.json +msgid "" +"You must prepare to face the many hardships to come, including dwindling " +"supplies, hostile creatures, and harmful weather. Even among fellow " +"survivors you must stay alert, since someone may be plotting behind your " +"back to take your hard-earned loot." +msgstr "" + +#. ~ Help message in menu ": Introduction" +#: data/help/texts.json +msgid "" +"Though one might think of Cataclysm: Dark Days Ahead as a roguelike, it " +"differs from the traditional roguelikes in several crucial ways. Rather " +"than exploring an underground dungeon, with a limited area on each level, " +"you are exploring a truly infinite world, stretching in all four cardinal " +"directions. In this survival game, you will have to find food, keep " +"yourself hydrated, and also sleep periodically. It's based on the principle" +" of realism, so expect all of the hardships you'd expect in a real-life " +"survival situation, and at least a dozen more from the eldritch and sci-fi " +"nature of the Cataclysm itself." +msgstr "" + +#. ~ Help message in menu ": Introduction" +#: data/help/texts.json +msgid "" +"While Cataclysm: Dark Days Ahead has more tasks to keep track of than many " +"other games, the modern setting of the game makes some tasks easier. " +"Firearms, medications, and a wide variety of tools are all available to help" +" you survive." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Movement" +msgstr "" + +#. ~ Help message in menu ": Movement" +#: data/help/texts.json +msgid "Movement is performed using the numpad, the arrow keys, or vikeys." +msgstr "" + +#. ~ Help message in menu ": Movement" +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +msgstr "" + +#. ~ Help message in menu ": Movement" +#: data/help/texts.json +msgid "" +"Each step will take 100 movement points (or more, depending on the terrain);" +" you will then replenish a variable amount of movement points, depending on " +"many factors (press to see the exact amount)." +msgstr "" + +#. ~ Help message in menu ": Movement" +#: data/help/texts.json +msgid "To attempt to hit a monster with your weapon, simply move into it." +msgstr "" + +#. ~ Help message in menu ": Movement" +#: data/help/texts.json +msgid "" +"You may find doors, ('+'); these may be opened with or closed " +"with . Some doors are locked. Locked doors, windows, and some" +" other obstacles can be destroyed by smashing them (, then " +"choose a direction). Smashing down obstacles is much easier with a good " +"weapon or a strong character." +msgstr "" + +#. ~ Help message in menu ": Movement" +#: data/help/texts.json +msgid "" +"There may be times when you want to move more quickly by holding down a " +"movement key. However, fast movement in this fashion may lead to the player" +" getting into a dangerous situation or even killed before they have a chance" +" to react. Pressing will toggle \"safe mode.\" While this" +" is on, any movement will be ignored if new monsters enter the player's " +"view." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Viewing" +msgstr "" + +#. ~ Help message in menu ": Viewing" +#: data/help/texts.json +msgid "" +"The player can often see more than can be displayed on the screen at a time." +" Pressing enters \"Look around\" mode, which allows you to " +"scroll around using the movement keys and view items on the map as well as " +"monsters and their stance toward the character. Pressing " +"provides a list of nearby visible items, though items shut away in crates, " +"cupboards, refrigerators and the like won't be displayed until you are close" +" enough. Pressing Shift+vikeys (h,j,k,l,y,u,b,n) will scroll the view " +"persistently, allowing you to keep an eye on things as you move around." +msgstr "" + +#. ~ Help message in menu ": Viewing" +#: data/help/texts.json +msgid "" +"Places outside of your view but seen previously and still memorized can be " +"visualized, but they will be covered by the \"fog of war.\"" +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Hunger, thirst, and sleep" +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"As time passes, you will begin to feel hunger and thirst, and your stomach " +"will remind you of that. When this happens, status information will appear " +"in the sidebar. Don't get confused - depending on your condition, it will " +"display both how full your stomach is, as well as hunger intensity in " +"relation to your nutrition status. Your body nutrition level is distinct " +"from your current hunger: for example, you may feel full after a big meal " +"while still being malnourished, and you will still get hungry while being " +"overweight. With regular meals, you may even never get hungry and yet " +"become malnourished, if your caloric intake is too low. In other words, you" +" need to track both your immediate hunger/fullness and the overall nutrition" +" of your whole body." +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"Food takes some time to digest, and water travels faster through your " +"digestive system than does solid food. Sudden overeating and overdrinking " +"may make you feel excessively full, so split your meals. If you had been " +"starved before, it will take some time to recover your body mass by building" +" up stored calories through regular eating. Overeating for a prolonged " +"period of time leads to obesity. Both sides of the spectrum are penalized." +" When hunger and thirst progress to severe levels, you will also suffer " +"penalties. Thirst will kill you faster than hunger." +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"You can develop various vitamin deficiencies if you eat poorly. These " +"deficiencies come in stages; for example, you won't go from perfectly good " +"health into full-blown scurvy in an instant. Any developing and ongoing " +"deficiencies will be reported in the character sheet. Deficiencies will " +"inflict various penalties, but luckily, they are always reversible, and " +"multivitamin pills can help you to correct these deficiencies. You can also" +" ingest too much of any particular vitamin, however, and that can create " +"problems as well. Be sure to have a balanced diet, or at least not a " +"completely atrocious one. You can, and should, examine food items (by " +"pressing ) to view their nutritional information." +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"Eating and drinking poorly will affect your health. Fast foods, quick " +"snacks and sweet drinks are high in calories, but are a poor choice for a " +"sustainable food source, if you don't want your health to get worse. On the" +" other hand, vegetables, herbal teas, and many other self-prepared meals are" +" good for your health, and should be welcome additions to your diet." +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"Finding food in a city is usually easy; outside of a city, you may have to " +"hunt or forage. After killing an animal, stand over the animal's corpse and" +" butcher it into small chunks of meat by pressing . You " +"might also be able to forage for edible fruit or vegetables; to do this, " +"find a promising plant and examine it. Likewise, you may have to drink " +"water from a river or another natural source. To collect it, stand in " +"shallow water and press . You'll need a watertight container " +"to store it. Be forewarned that most sources of water aren't trustworthy, " +"and may yield disease-carrying water. To make sure it's healthy, purify the" +" water by boiling it or using a water purifier before drinking." +msgstr "" + +#. ~ Help message in menu ": Hunger, thirst, and sleep" +#: data/help/texts.json +msgid "" +"Every dozen or so hours, you'll find yourself growing sleepy. If you do not" +" sleep by pressing , you'll start suffering stat and movement " +"penalties. You may not always fall asleep right away. Sleeping indoors, " +"especially on a bed, will help. If that's not enough, sleeping pills may be" +" of use. While sleeping, you'll slowly replenish lost hit points. You'll " +"also be vulnerable to attack, so try to find a safe place to sleep, or set " +"traps for unwary intruders." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Pain and stimulants" +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"When you take damage from almost any source, you'll start to feel pain. " +"Pain slows you down and reduces your stats, and finding a way to manage pain" +" is an early imperative. The most common is drugs: aspirin, codeine, " +"tramadol, oxycodone, and more are all great options. Be aware that while " +"under the influence of many painkillers, the physiological side effects may " +"slow you down or reduce your stats." +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"Note that most painkillers take a little while to kick in. If you take some" +" oxycodone and don't notice the effects right away, don't start taking more " +"- you may overdose and die!" +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"Pain will also disappear with time, so if drugs aren't available and you're " +"in a lot of pain, it may be wise to find a safe spot and simply rest for an " +"extended period of time." +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"Stimulants are another common class of drugs. Stimulants provide you with a" +" temporary rush of energy, increasing your movement speed and many stats " +"(most notably Intelligence), making them useful study aids. There are two " +"drawbacks to stimulants: they make it more difficult to sleep and, more " +"importantly, most are highly addictive. Stimulants range from the caffeine " +"rush of cola to the more intense high of Adderall and methamphetamine." +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"Depressants are the opposite of stimulants. They will make you groggy and " +"sluggish, but may help you in falling asleep." +msgstr "" + +#. ~ Help message in menu ": Pain and stimulants" +#: data/help/texts.json +msgid "" +"Extremely elevated levels of stimulants or depressants in your system are " +"dangerous to your health." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Healing and medication" +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"When you take damage, it will change the status of the affected body part, " +"as shown in the sidebar. Its overall wellness is represented by a series of" +" bars that will deplete and change color the more damage you take. If the " +"accumulated damage is more than the body part can suffer, it will break. If" +" that happens to a critical body part (i.e., your torso or head), you will " +"die. For other body parts, it means broken bones, significant penalties, " +"and a long process of healing - after placing the affected limb in a splint." +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"Normal damage heals with time. You heal more during a good sleep, but " +"wounds also heal a bit while you are awake." +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"You need to treat your wounds properly, because untreated wounds heal very " +"slowly. First, you need to bandage your wounds, and, if possible, disinfect" +" them as well. This will set conditions for proper healing and will result " +"in faster recovery. You can make makeshift bandages if you have the skill, " +"and there are a few options to replenish your stock of disinfectant. " +"Remember to always treat your wounds as much as you can, as this is the " +"proper way to get them healed." +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"You can get bitten if a zombie grabs you. Bite wounds can be deep; this " +"means that it is infected. If that happens, the status bar of affected body" +" part will change color to blue. This means you need to disinfect it as " +"soon as possible to clean the wound. If you leave it be, the affected body " +"part will develop a serious infection, and its status bar color will change " +"to green. At this stage, it is too late to disinfect the wound, and you " +"need antibiotics to fight it. Your body will fight the infection by itself," +" and regular antibiotic intake may keep you alive long enough for that to " +"happen. You have to wait it out, in the hope that you will not die in the " +"process." +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"If you are bleeding, the status bar of the wounded part turns red. The " +"affected body part takes damage as long as it bleeding. The simplest way to" +" stop bleeding is to use a bandage, and there are additional medical items " +"dedicated to stopping hemorrhage." +msgstr "" + +#. ~ Help message in menu ": Healing and medication" +#: data/help/texts.json +msgid "" +"You may be affected by one of many additional medical conditions and " +"maladies throughout the game. In that case, you may want to seek proper " +"medication, if one exists for the affliction you suffer. There are many " +"medications beside the ones already mentioned, some of which have some extra" +" effects that you might utilize even in a way not originally intended. With" +" some skill you can also try natural medicine, as many herbs have more or " +"less beneficial effects, and if you are a seasoned chemist you can " +"synthesize your own drugs." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Addiction" +msgstr "" + +#. ~ Help message in menu ": Addiction" +#: data/help/texts.json +msgid "" +"Many drugs (and some consumables) have a potential for addiction. Each time" +" you consume such a substance, there is a chance that you will grow " +"dependent on it. Consuming more of that drug will increase your dependence." +" Effects vary greatly between addictive substances, but no matter the " +"substance, addiction has only one cure: going cold turkey. The process may " +"last for days, and will leave you very weak, so try to do it in a safe area." +msgstr "" + +#. ~ Help message in menu ": Addiction" +#: data/help/texts.json +msgid "" +"If you are suffering from withdrawal effects, taking more of the addictive " +"substance will cause the effects to cease immediately, but may deepen your " +"dependence." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Morale and learning" +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"Your character has a morale level, which affects you in many ways. The " +"depressing post-apocalypse world is tough to deal with, and your mood will " +"naturally decrease very slowly." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"There are lots of options for increasing morale: reading an entertaining " +"book, eating delicious food, listening to music, and taking recreational " +"drugs are but a few options. However, most morale-boosting activities can " +"only elevate your mood to a certain level before they grow boring." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"There are also lots of ways for your morale to decrease, beyond its natural " +"decay toward its normal level. Eating disgusting food, reading a boring " +"technical book, killing a friendly NPC, or going through drug withdrawal are" +" some prominent examples." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"Low morale will make you sluggish and unmotivated. If your morale drops " +"very low, you won't be able to perform crafting at all. If you become " +"sufficiently depressed, you will suffer stat penalties. Very high morale " +"fills you with gusto and energy, and you will find yourself moving faster. " +"At extremely high levels, you will receive stat bonuses." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"Morale is also responsible for ensuring you can learn effectively, via a " +"mechanic referred to as 'focus.' Your focus level is a measure of how " +"effectively you can learn. The natural level is 100, which indicates normal" +" learning potential. Higher or lower focus levels make it easier or harder " +"to learn from practical experience." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"Your focus level has a natural set point that it will trend toward. When " +"your focus is much lower - or higher - than this set point, it will change " +"faster than when it is near the set point. Having high morale will raise " +"the set point, and having low morale will lower the set point. Pain is also" +" factored into the set point calculation - it's harder to learn when you're " +"in pain." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"Your focus is also lowered by certain activities. Training your skills " +"through real-world practice lowers your focus gradually, by an amount that " +"depends on your current level of focus (higher focus means larger decreases," +" as well as improved learning). Training your skills by reading books " +"decreases your focus rapidly, by giving a significant penalty to the set " +"point of your focus." +msgstr "" + +#. ~ Help message in menu ": Morale and learning" +#: data/help/texts.json +msgid "" +"You can disable a skill in the Player Info Menu (press ) " +"if you don't want to practice it, and it will prevent focus drain while " +"performing relevant actions, but you will not progress in that skill while " +"it's disabled." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Radioactivity and mutation" +msgstr "" + +#. ~ Help message in menu ": Radioactivity and mutation" +#: data/help/texts.json +msgid "" +"Though it is relatively rare, certain areas of the world may be contaminated" +" with radiation. It will gradually accumulate in your body, weakening you " +"more and more. While in radiation-free areas, your radiation level will " +"slowly decrease; taking Prussian blue tablets will help speed this process." +" Get yourself a measuring device, as radiation is invisible, and you may " +"not know that you are under its influence until it results in radiation " +"sickness." +msgstr "" + +#. ~ Help message in menu ": Radioactivity and mutation" +#: data/help/texts.json +msgid "" +"If you become very irradiated, you may develop mutations. Most of the time," +" these mutations will be negative; however, many are beneficial, and others " +"have both positive and negative effects. Your mutations may change your " +"play style considerably. It is possible to find substances that will remove" +" mutations, though these are extremely rare." +msgstr "" + +#. ~ Help message in menu ": Radioactivity and mutation" +#: data/help/texts.json +msgid "" +"There are various mutagenic substances, and consuming (or injecting) them " +"will grant mutations. However, the process taxes your body significantly, " +"and can be addictive. With enough mutations and certain conditions being " +"met, you will permanently transcend your humanity into a wholly different " +"life-form." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Bionics" +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"Bionics are biomechanical upgrades to your body. While many are simply " +"'built-in' versions of items you would otherwise have to carry, some bionics" +" have unique effects that are otherwise unobtainable. Some bionics are " +"constantly working, whereas others need to be toggled on and off as needed." +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"Most bionics require a source of power, and you will need an internal " +"battery to store energy for them. Your current amount of energy is " +"displayed in the sidebar right below your health. Replenishing energy can " +"be done in a variety of ways, but all require the installation of a special " +"bionic just for that purpose." +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"Installation of a bionic is only possible using a specialized medical " +"apparatus, ideally operated by a trained professional. Using machinery to " +"manipulate bionics requires high levels of Intelligence, Health Care, " +"Computers, and Electronics. Beware, though: a failure may cripple you! " +"Many bionic modules are difficult to find, but may be purchased from certain" +" wandering vagabonds for a very high price, or acquired by skillful " +"dissection of corpses of deceased bionic users (including zombies). Bionic " +"modules obtained this way may require extra preparation to become safely " +"usable." +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"Any bionic can be removed from your body, but this process may be even " +"harder - and thus riskier - than the initial installation. Both " +"installation and removal are non-trivial surgical procedures, and therefore " +"require anesthesia." +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"For lone survivors, the standard choice for installing or uninstalling " +"bionics is an Autodoc. Usually, you can find one in a hospital or clinic. " +"All Autodoc procedures require an anesthetic kit. Don't even try without " +"proper anesthesia - normal drugs won't help. However, you can bypass this " +"restriction if you find a way to completely negate pain." +msgstr "" + +#. ~ Help message in menu ": Bionics" +#: data/help/texts.json +msgid "" +"Take note that bionic installation or removal require narcosis, " +"immobilization of the patient, and only then the operation - which may take " +"hours. So you have to make sure that you will be safe during this process." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Crafting" +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"Many important items can be very hard to find, or will cost a great deal of " +"money to trade for. Fortunately, it is possible to craft a wide variety of " +"goods (as best you can) with the proper tools, materials, and training." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"Some recipes require a set of tools. These are not used up when crafting, " +"so you can keep your tool set. All recipes require one or more ingredients;" +" these ARE used up in crafting." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"To craft items, press . In the base game, there are ten " +"categories: Weapon, Ammo, Food, Chem, Electronic, Armor, Appliance, Other, " +"Animals, and Practice. In each major category there are several sub-" +"categories. While a few items require no particular skill to create, the " +"vast majority require you to have some knowledge. Sometimes, a skilled " +"survivor will work out a given recipe from her or his knowledge of the " +"skill, but more often you will need reference material, commonly a book of " +"some sort. Reading such references gives a chance to memorize recipes " +"outright, and you can also craft while referring to the book: just have it " +"handy when crafting. Different skills are useful for different " +"applications:" +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"-> Fabrication is the generic artisan skill, used for a wide variety of " +"gear." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"-> Food Handling is used to make tasty recipes; more intricate (and usually " +"more nutritious) recipes require higher levels of the Food Handling skill." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"-> Applied Science is the chemistry skill; use this to craft mundane things " +"like lye and various acids, or weaponized chemicals and various beneficial " +"elixirs." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "-> Tailoring is used to create basic clothing, and armor later on." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"-> Electronics lets you make a wide variety of tools with intricate uses." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"In addition to the primary crafting skills, other skills may be necessary to" +" create certain items. Devices, Marksmanship, and Health Care are all " +"required for certain items." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"Crafting an item with high difficulty may fail and possibly waste some " +"materials. You should gather and prepare spare material, just in case." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"Crafting very large/heavy items or batches of items is best done at a " +"workbench of some kind. You could use any ordinary table, or build your own" +" out of metal to handle heavier loads. Using a workbench or other furniture" +" for crafting is more comfortable; therefore, crafting is faster." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"If the crafting process is interrupted for any reason, the progress is " +"wrapped in a special item representing the craft being made. You may use it" +" to resume crafting at any point." +msgstr "" + +#. ~ Help message in menu ": Crafting" +#: data/help/texts.json +msgid "" +"Batch crafting in most cases means saved time, and your companions can also " +"help if they know the ropes." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Traps" +msgstr "" + +#. ~ Help message in menu ": Traps" +#: data/help/texts.json +msgid "" +"Before sleeping in dangerous territory, it may be wise to set traps to ward " +"off unwanted intrusions - or at least warn you if one is in progress. There" +" are a few traps to be found in the world, most notably bubble wrap (which " +"will make a loud noise if stepped on, helping to wake you up) and bear traps" +" (which make noise AND damage, and trap anything that steps on them). " +"Others need to be crafted; this requires the Devices skill, and possibly " +"Mechanics." +msgstr "" + +#. ~ Help message in menu ": Traps" +#: data/help/texts.json +msgid "" +"To set a trap, simply use the item (press ) and choose a " +"direction; the trap will be placed on the chosen tile. Some traps may " +"require additional tools, like a shovel, to be set. Once set, a trap will " +"remain in place until stepped on or disarmed." +msgstr "" + +#. ~ Help message in menu ": Traps" +#: data/help/texts.json +msgid "" +"To disarm a trap, examine (press ) the space it is on. Your " +"success depends upon your Devices skill and Dexterity. If you succeed, the " +"trap is removed and replaced by some or all of its constituent parts; " +"however, if you fail, there is a chance that you will set off the trap, " +"suffering the consequences." +msgstr "" + +#. ~ Help message in menu ": Traps" +#: data/help/texts.json +msgid "" +"Many traps are fully or partially hidden. Your ability to detect traps is " +"entirely dependent upon your Perception. Should you stumble into a trap, " +"you may have a chance to avoid it, depending on your Dodging skill." +msgstr "" + +#. ~ Help message in menu ": Traps" +#: data/help/texts.json +msgid "" +"Some traps can be built via the construction menu. Pit traps are the most " +"common example." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Items overview" +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"There is a wide variety of items available for your use. You may find them " +"lying on the ground; if so, simply press to pick up items on " +"the same tile. Some items are found inside a container, which may be drawn " +"as a { with a blue background. Pressing , then a direction " +"key, will allow you to examine these containers and loot their contents." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Pressing opens a comparison menu, where you can see two " +"items side-by-side with their attributes color-coded to indicate which is " +"superior. You can also access the item comparison menu by pressing C after " +" to open the \"List all items around the player\" menu and " +"selecting an item." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Almost any item may be used as a melee weapon, though some are better than " +"others. You can check the melee attributes of an item you're carrying by " +"pressing to enter your inventory, then pressing the letter" +" of the item. There are 5 melee values: to-hit bonus (or penalty), moves " +"per attack, and bash, cut, and pierce damage. The to-hit bonus adjusts the " +"chance of an attack connecting with a monster and the chance of a successful" +" attack becoming a critical hit. Moves per attack represents how many moves" +" it takes to attack with the weapon, with 100 moves equaling one second. " +"Bash damage can stun a monster, preventing it from counter-attacking, but is" +" governed by your strength. Cut damage is usually greater than bash damage," +" but many monsters have natural armor against it. Pierce damage usually " +"penetrates armor better than cut damage, but does less damage overall, " +"especially if you do not have a lot of skill in piercing weapons. It, too, " +"may be reduced by a monster's natural armor. The typical damage per second " +"values are for your survivor and account for moves per attack, encumbrance, " +"missed strikes, weapon skill, critical hits, and target armor. The 'Best' " +"value is against an unarmored target with no Dodging skill. The 'Vs. Agile'" +" value is against an unarmored target with a high Dodging skill. The 'Vs. " +"Armored' value is against a target with more than 15 Bash and 20 Cut " +"resistance but no Dodging skill. These are typical values to let you assess" +" the effectiveness of weapons; the amount of damage you actually inflict " +"will vary depending on the situation." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"To wield an item as a weapon, press , then the appropriate " +"letter. Wielding the item you are currently wielding will unwield it, " +"leaving your hands empty. A wielded weapon will not contribute to your " +"volume carried, so holding a large item in your hands may be a good option " +"for travel. When unwielding your weapon, you will be given a choice of what" +" to do with it." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"To wear a piece of clothing, press , then the appropriate " +"letter. Armor reduces damage, and can help you resist things like smoke. " +"To take off an item, press , then the appropriate letter. " +"Clothing and armor are worn in distinct layers, and provide different " +"coverage, protection and warmth. Each piece has its own encumbrance, and " +"wearing too much on any given layer can significantly hamper your movement " +"and other abilities, especially during combat. You can view and sort worn " +"items by pressing ." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Your clothing can sit in one of four base layers on your body: close to " +"skin, normal, outer, and strapped. You can wear one item from each layer on" +" a body part without incurring an encumbrance penalty for too many worn " +"items. Any items beyond the first on each layer add the encumbrance of the " +"additional article(s) of clothing to the body part's encumbrance. The " +"layering penalty applies a minimum of 2 and a maximum of 10 encumbrance per " +"article of clothing." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"For example, on her torso, a character might wear a leather corset (close to" +" skin), a combat shirt (normal), a trenchcoat (outer), and a survivor runner" +" pack (strapped). Her encumbrance penalty is 0. If she put on a tank top " +"it would conflict with the leather corset and add the minimum encumbrance " +"penalty of 2." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Items can be damaged through various means, whether intentional or not. " +"Indicators such as |\\ show the item's current state." +" You may be able to repair the item using specific tools, which are listed " +"in the item's information screen." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Items are also subject to degradation, which represents the item's " +"structural integrity over its lifetime. Items that suffer serious damage " +"can become more degraded, which limits how well the item can be repaired. " +"The higher the degradation, the less you'll be able to repair it." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"In the View Nearby Items menu (press to open), you can " +"filter or prioritize items. You can enter item names, or use various " +"advanced filter strings: {:}." +msgstr "" + +#. ~ Help message in menu ": Items overview" +#: data/help/texts.json +msgid "" +"Some available tokens:\n" +" c = category (books, food, etc) | {c:books}\n" +" m = material (cotton, Kevlar, etc) | {m:iron}" +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Combat" +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"Zombies in cities will spawn at the start of the game, but may also wander " +"around. All monsters are represented by letters (or sprites in the Tiles " +"version) on your screen; a list of monster names, as well as their positions" +" relative to you, is displayed on the right side of the screen. The " +"'compass' will display monsters that you see but are currently off the " +"screen." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"To attack a monster with a melee weapon, simply move into them. The time it" +" takes to attack depends on the size and weight of your weapon. Small, " +"light weapons are the fastest; unarmed attacks increase in speed with your " +"Unarmed Combat skill, and will eventually be VERY fast. A successful hit " +"with a bashing weapon may stun the monster temporarily. A miss may make you" +" stumble and lose movement points. If a monster hits you, your clothing may" +" absorb some of the damage, but you will take what remains." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"Swarms of monsters may call for firearms. Most firearms in the game require" +" compatible magazines to hold the ammunition. Compatible magazines are " +"listed in a given firearm's description. Fortunately, a firearm often " +"spawns with one such magazine in it." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"You can eject a magazine from a firearm by pressing and load " +"it with compatible ammunition separately, or if you have a firearm with a " +"partially filled magazine in it, and some matching loose ammo in the " +"inventory, you can simply reload by pressing ; you will " +"automatically eject the magazine, fill it with as much ammo as possible, and" +" then put the magazine back in. You don't have to worry about chambering a " +"round though. Of course, all of this does take time, so try not to do it if" +" there are monsters nearby." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"While magazines and clips are often firearm-specific, on some occasions a magazine/speedloader is compatible with several other firearms or calibers. Below are some examples of calibers that might share magazines or speedloaders:\n" +"\n" +".380 ACP and 9mm Luger,\n" +".40 S&W and 10mm Auto,\n" +".45 ACP and .460 Rowland, and\n" +".45 Colt and .454 Casull." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "Magazine descriptions also list compatible ammo." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"Magazines can be stored inside several worn accessories for quicker access, " +"such as chest rigs and ammo pouches. All compatible storage items that can " +"hold a given magazine are listed in its description. To store a magazine in" +" a clothing item, activate () the desired clothing item, at " +"which point you'll get to choose which magazine to store." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"To fire, press , move the cursor to the desired tile, press '.' " +"to improve your aim, and then 'f' to fire. Additionally, you may want to " +"fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have " +"alternate firing modes, such as burst-fire; to cycle modes, press " +". Firing continuously, especially in bursts, will " +"severely reduce accuracy." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"The key is not reserved exclusively for guns. It also works " +"for other ranged weapons like spears or launchers, but the aiming options " +"may vary." +msgstr "" + +#. ~ Help message in menu ": Combat" +#: data/help/texts.json +msgid "" +"Fleeing will often be a solid tactic, especially when overwhelmed by a swarm" +" of zombies. Try to avoid getting cornered inside a building. Ducking down" +" into the subways or sewers is often an excellent escape tactic." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Martial arts styles" +msgstr "" + +#. ~ Help message in menu ": Martial arts styles" +#: data/help/texts.json +msgid "" +"A variety of fighting styles are available, particularly for the unarmed " +"fighter. You can start with your choice of a single, commonly-taught style " +"by starting with the Martial Arts Training trait. Many, many more can be " +"found in their own traits, trained from manuals or by taking lessons from " +"wandering masters." +msgstr "" + +#. ~ Help message in menu ": Martial arts styles" +#: data/help/texts.json +msgid "" +"To select a fighting style, press . Some styles are " +"relevant only when you are unarmed, others are compatible with (or require) " +"certain weapons. If your current weapon is compatible with the chosen " +"style, you will start using the selected style immediately. Otherwise, it " +"will be locked in as your default style. To start using it, wield a " +"relevant weapon, or empty your hands by pressing , then the key" +" for the item you are currently wielding. If you wish to prevent yourself " +"from accidentally wielding weapons taken from the ground, enable \"Keep " +"hands free\" found in the styles menu." +msgstr "" + +#. ~ Help message in menu ": Martial arts styles" +#: data/help/texts.json +msgid "" +"Remember to read the style's description by pressing 'F1' in the style " +"selection menu. You will be provided with a list of passive and active " +"abilities associated with the style. These are varied and unique to each " +"style, and range from special combo moves to bonuses depending on the " +"situation you are in." +msgstr "" + +#. ~ Help message in menu ": Martial arts styles" +#: data/help/texts.json +msgid "" +"Most styles have a variety of special moves associated with them. Most have" +" a skill requirement, and will be unavailable until you reach that level of " +"skill. Those special moves or combos are executed automatically during " +"attacks you make." +msgstr "" + +#. ~ Help message in menu ": Martial arts styles" +#: data/help/texts.json +msgid "" +"Many styles also have special passive effects unlocked under certain " +"conditions. You can also check these by examining your style." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Survival tips" +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"The hierarchy of needs for survival in most cases is as follows: shelter, " +"fire, water, food. The rest is the process of trying to answer a question: " +"What would you do in a survival situation?" +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"The first thing to do, when you are out of immediate danger, is to check " +"your starting location for useful items. Your initial storage is limited, " +"and a backpack, trenchcoat, or other storage medium will let you carry a lot" +" more. Finding a weapon is important, but not a first priority; frying " +"pans, butcher knives, and more are common in houses, and hardware stores may" +" have others, as well as useful tools. Initially, save any guns you find as" +" a last resort: ammo is scarce, while zombies are plenty, and unwanted " +"attention may be more than you can handle." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"It's also important to carry a few medications; painkillers are a must-have," +" and drugs such as cigarettes will make your life easier (but beware of " +"addiction). Leave the city as soon as you have a good stockpile of " +"equipment: while their population density makes cities important places to " +"find food, ammunition, and many other goods, the high concentration of " +"zombies makes them a deathtrap for the unprepared survivor." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"Avoid combat whenever you can. Run if you have to, but mind your stamina; " +"zombies, unlike yourself, are inexhaustible. Combat is always risky, and " +"sometimes, one wrong step may be your last. Therefore, in most cases you " +"gain nothing from combat unless you are equipped for it and killing your " +"enemy will help you achieve something." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"Combat is much easier if you can fight just one monster at a time. You can " +"sometimes kite singled-out zombies, drawing them to a place of your " +"choosing. Use doorways as a choke point or stand behind a window and strike" +" as the zombies slowly climb through. Be wary - in numbers, they will push " +"through anyway. Never be afraid to just run if you can outpace your " +"enemies. Irregular terrain, like forests, may help you lose monsters." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"Using firearms is the easiest way to kill an enemy, but the sound will " +"attract unwanted attention. Save the guns for emergencies, and melee when " +"you can." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"If you need to protect yourself from acid, look for clothing made of " +"plastic, Kevlar, leather, or cloth, in decreasing order of effectiveness. " +"So, while leather and Kevlar will protect you from active enemies, a hazmat " +"suit and rubber boots will make you nigh immune to acid damage. Items made " +"of glass, ceramics, diamond, or precious metals will be totally immune to " +"acid." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"When looting, try to fill your inventory as much as possible without being " +"overloaded. You never know when you might need an item, most are good to " +"sell, and you can easily drop unwanted items on the floor. But don't go " +"looting empty-handed; you never know what might happen, so have your most " +"crucial survival items with you." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"Keep an eye on the weather. Wind and humidity will exacerbate dire " +"conditions, so seek shelter if you're unable to withstand them. Staying dry" +" is important, especially if temperatures are so low that they might cause " +"frostbite. Use a towel to dry yourself if you are wet from the rain. If " +"you're having trouble staying warm overnight, make a pile of clothing on the" +" floor to sleep on. Finding a pillow and a blanket for your bed is always " +"good for the quality of your sleep. If you can't find those, improvise; " +"even a chair in a basement is better then a patch of wet ground in a field." +" Finding or making a shelter with a place to sleep is very important for " +"your survival." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"Winter is harsh. Liquids and food may freeze, and you may need to defrost " +"them using a cooking appliance. Placing them by a lit fire might also help." +" Basements are warmer in winter and cooler in summer, so they are " +"frequently good places to store your excess food. Most food decays with " +"time, and that process can be sped up or slowed down by the temperature. " +"Frozen food will not rot. It you are able to bring a freezer or a fridge " +"back to life, it will help you in the long run. If these are out of your " +"reach, think about constructing a root cellar." +msgstr "" + +#. ~ Help message in menu ": Survival tips" +#: data/help/texts.json +msgid "" +"You may preserve food in many other ways, as well; for example, by using a " +"smoking rack, or cooking it into a meal that has a longer shelf life." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Vehicles and Driving" +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"You control vehicles using the numpad, or vikeys. Note, however, that you " +"control the vehicle's controls, rather than controlling the vehicle " +"directly." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"In order to assume control of a vehicle, get to a location with working " +"\"vehicle controls\" and a \"seat,\" then press . " +"Once you are in control, accelerates, slows or " +"reverses, & & turn left or right. Diagonals " +"adjust course and speed. The gas/brake adjust the speed which the vehicle " +"will attempt to maintain." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"10-30 MPH, or 16-48 KPH, is a good speed for beginning drivers, who tend to " +"fumble the controls. As your Driving skill improves, you will fumble less " +"and less. To simply maintain course and speed, hit ." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"It's a good idea to pull the handbrake - \"s\" - when parking, just to be " +"safe. If you want to get out, hit the lights, turn the engine on or off, or" +" otherwise use the vehicle controls, press to bring " +"up the \"Vehicle controls\" menu, which has options for things you'd do from" +" the driver's seat." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Examining () a vehicle brings up the vehicle interaction " +"window. The left pane shows a top-down view of your vehicle and each part " +"of it. The middle pane shows a summary of the vehicle's engines, batteries," +" storage tanks, weapons, and seating. The right panel is context-sensitive," +" but normally has descriptions of the vehicle parts in the tile highlighted " +"in the vehicle view on the left." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Across the bottom is a summary of the most important parameters of your " +"vehicle. \"Safe speed\" is how fast you can drive without damaging the " +"engine, and \"Top speed\" is how fast you can drive at the engine's maximum " +"output. \"Acceleration\" is how fast your vehicle can increase speed each " +"turn. \"Cargo volume\" is how much cargo you can store and how much stuff " +"you have in your vehicle, \"Mass\" is how much the vehicle weighs, and the " +"\"Status\" and \"Wheels\" readouts give a summary of the vehicle condition " +"and wheel condition. There are also fuel indicators on the lower right that" +" give an estimate of how quickly your fuel will run out." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Air drag, water drag, rolling drag, and static drag are all values that " +"influence your vehicle's safe and maximum speed. The interaction of drag " +"and engine power is complicated, but generally speaking, more powerful " +"engines will make your vehicle go faster but also consume fuel faster." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Air drag increases as your vehicle gets wider or has more parts that " +"increase the vehicle's height like full boards, aisles, or turrets. It also" +" increases as the vehicle assumes a less aerodynamic profile, such as by " +"having exposed passengers or full boards at the front of the vehicle. Air " +"drag strongly influences vehicle speed, especially at high speeds." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Rolling drag increases with vehicle weight and wheel count. Rigid wheels " +"have less rolling drag per wheel than inflatable wheels, but weigh more, so " +"rolling drag may still increase when moving from inflatable wheels to rigid " +"wheels. Tank treads have enormous rolling resistance and are very heavy, so" +" tanks have a lot of rolling resistance. Rolling drag influences vehicle " +"speed, but less than air drag does, especially at high speeds." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Vehicles that can move in water have a water drag value. Water drag " +"increases with vehicle width and draft, and draft increases with vehicle " +"weight, but is reduced by adding more boat boards and by widening or " +"lengthening the vehicle. Water drag has an enormous effect on vehicle speed" +" in the water. See the section on water vehicles for more about draft and " +"water drag." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Static drag includes things like plows, and directly reduces your vehicle's " +"acceleration and top speed." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"\"Offroad\" is a rough estimate of how efficient your vehicle moves when not" +" on pavement. Your vehicle's safe speed, top speed, and acceleration are " +"multiplied by roughly the offroad percentage value when your vehicle is not " +"on the pavement. The offroad percentage decreases as vehicle mass " +"increases, and increases with the size and number of wheels. Tank treads " +"will give your vehicle an excellent offroad percentage but your vehicle will" +" be slower due to the treads' very high rolling drag." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Skilled survivors can use wrenches, hacksaws, and welding tools to add or " +"remove parts on a vehicle. You can even create a vehicle entirely from " +"scratch, by using the Construction () menu to 'Start " +"Vehicle Construction' when you have a frame available. Tuning a vehicle for" +" speed, fuel consumption, offroad capacity, protection against threats, and " +"cargo capacity is a complicated process." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "BOATS AND AMPHIBIOUS VEHICLES" +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"You can use boat hull parts to create boats or amphibious vehicles that can " +"move between water and land." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Each boat hull you add to your vehicle increases the height of the vehicle's" +" watertight hull. If the height of the watertight hull is less than the " +"vehicle's draft, then water will flow into your vehicle, and it will sink " +"and be destroyed if it goes into deep water. If your vehicle's draft is " +"less than the height of the watertight hull, your vehicle will not take on " +"water and will not sink in deep water." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Draft is determined by the length and width of your vehicle, the mass of " +"your vehicle, and the percentage of the vehicle's underbody covered in boat " +"hulls. In general, a vehicle should be able to float if its mass in tons is" +" less than a quarter of the product of its length and width, provided that " +"the watertight hull is high enough. A boat that is 5 tiles wide and 9 tiles" +" long has a good chance of floating if its entire underbody is covered in " +"boat boards and it weighs less than 10 tons." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Increased draft increases water drag, and water drag reduces a vehicle's " +"speed in water. If you want your boat to go fast, make it as light as " +"possible." +msgstr "" + +#. ~ Help message in menu ": Vehicles and Driving" +#: data/help/texts.json +msgid "" +"Amphibious vehicles have both wheels and boat hulls. As long as your " +"amphibious vehicle has enough wheels on land and enough boat hulls to not " +"sink in deep water, you can freely transition from land to water. However, " +"most amphibious vehicles are much slower in water than they are on land, so " +"be careful when entering water to not leave your speed above your vehicle's " +"safe water speed or you can burn out your engine!" +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid ": Skills and proficiencies" +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "SKILLS" +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"Each character has a collection of skills they may learn over time. These " +"are grouped into four categories: Melee, Ranged, Crafting, and Interaction." +" Each skill begins at level 0 and increases with study and practice up to a" +" maximum of level 10. Each level is harder to attain than the one before, " +"but each level also increases the character's ability to do things using " +"that skill, and may unlock crafting recipes or other actions gated by skill " +"level. Reaching level 10 in any skill represents true mastery, near the " +"limit of human capability." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"The lower left column of the screen displays all skills " +"and their current levels, along with percentage progress toward the next " +"level. Skills highlighted in light red represent those where the " +"character's knowledge has exceeded their practical experience. This may " +"occur when learning skills primarily from books, without practicing " +"activities or crafts that also exercise those skills." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"Combat skills in the Melee and Ranged categories are quite specialized, " +"focused on specific damage types and firearm flavors. The Crafting and " +"Interaction categories are more general, each covering a potentially wide " +"range of techniques and abilities." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "PROFICIENCIES" +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"Separate from Skills, Proficiencies represent a more granular level of " +"character talents. They are generally mastered over a shorter time span, " +"and their names and purviews tend to be more concrete and specific than " +"those of skills." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"Proficiencies are often defined as a tree of knowledge, where beginners must" +" first master the basic principles before moving onto more advanced topics." +" For instance, before a character learns \"Blacksmithing\", they must first" +" acquire \"Principles of Metalworking\". Once they have learned " +"\"Blacksmithing\", they may dive deeper into \"Armorsmithing\", " +"\"Bladesmithing\", or \"Manual Tooling\"." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"The lower right column of the screen shows each " +"Proficiency, starting in white with those fully learned, followed in gray by" +" those partially learned, and their current progress. Partially learned " +"proficiencies give some benefit, gradually reducing penalties until they are" +" fully learned. Once fully learned, proficiencies are considered mastered, " +"and are not forgotten." +msgstr "" + +#. ~ Help message in menu ": Skills and proficiencies" +#: data/help/texts.json +msgid "" +"Many crafting recipes involve one or more proficiencies. Trying to craft " +"these recipes without the necessary skill set is a long and arduous process " +"with a high rate of failure. Learning the missing proficiencies offers a " +"bonus to time and to chance of success. The effect of missing proficiencies" +" are multiplied when several proficiencies are involved, making some " +"advanced recipes extremely time-consuming and error-prone without " +"appropriate knowledge. For this reason, it's recommended to learn at least " +"some of the proficiencies with easier recipes before moving onto more " +"advanced multiple-proficiency recipes. Books may also grant a portion of " +"the proficiency bonus." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid "<1>: List of item types and data" +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +#, c-format +msgid "" +"~ Liquid\n" +"%% Food\n" +"! Medication\n" +"These are all consumed by using . They may provide a certain amount of nutrition, may quench your thirst, may be a stimulant or a depressant, and may provide (or reduce!) morale. There may also be more subtle effects." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"/ Large weapon\n" +"; Small weapon or tool\n" +", Tiny item\n" +"These are all generic items, useful only to be wielded as a weapon. However, some have special uses; they will show up under the TOOLS section in your inventory. Press to use these." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +") Container\n" +"These items may hold other items. Some are passable weapons. Many will be listed with their contents, e.g. \"plastic bottle > water.\" Those containing comestibles may be eaten with ; this may leave an empty container." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"[ Clothing\n" +"This may be worn with the key or removed with the key. It may cover one or more body parts; you can wear multiple articles of clothing on any given body part, but this will encumber you severely. Each article of clothing may provide storage space, warmth, encumbrance, and resistance to bashing and/or cutting attacks. Some may protect against environmental effects." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"( Firearm\n" +"This weapon may be loaded with ammunition with , unloaded with , and fired with . Some have automatic fire, which may be used with at a penalty to accuracy. The color corresponds to the type; handguns are gray, shotguns are red, submachine guns are cyan, rifles are brown, assault rifles are blue, and heavy machine guns are light red. Each has a dispersion rating, a bonus to damage, a rate of fire, and a maximum load. Note that, while most firearms load fully in one action, shotguns must be loaded one shell at a time." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"= Ammunition\n" +"Ammunition is worthless without a gun to load it into. Generally, there are several variants for any particular caliber. Ammunition has damage, dispersion, and range ratings, as well as an armor-piercing value." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"* Thrown weapon; simple projectile or grenade\n" +"These items are suited for throwing, and many are only useful when thrown, such as grenades, Molotov cocktails, or tear gas. Once activated, be certain to throw these items by pressing , then the letter of the item." +msgstr "" + +#. ~ Help message in menu "<1>: List of item types and data" +#: data/help/texts.json +msgid "" +"? Book or magazine\n" +"This can be read for training or entertainment by pressing . Most require a basic level of Intelligence; some require a base level of knowledge in the relevant subject. Some may contain useful crafting recipes." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid "<2>: Description of map symbols" +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "MAP SYMBOLS:" +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +". Field - Empty grassland with occasional " +"wild fruit." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"F Forest - May be dense or sparse. Movement " +"will be slowed. You might be able to forage for food here." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"│─└┌┐┘├┴┤┬┼ Road - Safe from burrowing animals." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"H= Highway - Like roads, but lined with " +"guard rails." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "|- Bridge - Helps you cross rivers." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"R River - Most creatures cannot swim across " +"them, but you can." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"O Parking lot - Empty lot, few items. " +"Mostly useless." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< House - Filled with a variety of " +"items. Good place to sleep." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Gas station - A good place to collect " +"gasoline. Risk of explosion." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Pharmacy - The best source for vital " +"medications." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Grocery store - A good source of canned " +"food and other supplies." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Hardware store - Home to tools, melee " +"weapons and crafting goods." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Sporting Goods store - Several " +"survival tools and melee weapons." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Liquor store - Alcohol is good for " +"crafting Molotov cocktails." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Gun store - Firearms and ammunition are very " +"valuable." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Clothing store - High-capacity clothing, " +"some light armor." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Library - Home to books, both entertaining " +"and informative." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +"^>v< Man-made buildings - The pointed side " +"indicates the front door." +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid " There are many others out there… search for them!" +msgstr "" + +#. ~ Help message in menu "<2>: Description of map symbols" +#: data/help/texts.json +msgid "" +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid "<3>: Description of gun types" +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Handguns\n" +"Handguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat. They are also relatively quick to reload and use a very wide variety of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next as their ammo is spent." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Crossbows\n" +"The best feature of crossbows is low noise they produce. The bolts they fire are only rarely destroyed; if you pick up the bolts after firing them, your ammunition supply will last much longer. Crossbows suffer from a short range and a very long reload time (modified by your strength); plus, most only hold a single round.\n" +"For this reason, it is advisable to carry a few loaded crossbows. Crossbows can be very difficult to find; however, it is possible to craft one given a high enough Fabrication skill. Likewise, it is possible to make wooden bolts from any number of wooden objects, though these are much less effective than steel bolts. Crossbows use the Rifles skill." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Bows\n" +"Silent, deadly, relatively easy to make, and the arrows are reusable. Bows have been used forever. Bows are two-handed, and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you won't be able to use the bow.\n" +"Most normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Shotguns\n" +"Shotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread out after leaving the barrel, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\n" +"The biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Beware of that." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Submachine Guns\n" +"Submachine guns are small weapons (some are barely larger than a handgun), designed for relatively close combat and the ability to spray large numbers of bullets. However, they are more effective when firing single shots, so use discretion. They mainly use 9mm and .45 ammunition; however, other SMGs exist. They reload moderately quickly, and are suitable for close or medium-long range combat." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Sniper and Marksman Rifles\n" +"Sniper and marksman rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets at very long range as accurate as those fired at shorter range. Unlike assault rifles, sniper and marksman rifles usually have no automatic fire. They also may be slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Assault Rifles\n" +"Assault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled.\n" +"Assault rifles are an excellent choice for medium or long range combat, or even close-range bursts against a large number of enemies. They are difficult to use, and are best used by skilled riflemen." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Machine Guns\n" +"Machine guns are one of the most powerful firearms available. They are even larger than assault rifles; however, they are capable of holding 100 or more rounds of highly-damaging ammunition. They are not built for accuracy, and firing single rounds is not very effective. However, they also possess a very high rate of fire and somewhat low recoil, making them very good at clearing out large numbers of enemies." +msgstr "" + +#. ~ Help message in menu "<3>: Description of gun types" +#: data/help/texts.json +msgid "" +"( Energy Weapons\n" +"\"Energy weapons\" is an umbrella term used to describe a variety of rifles and handguns which fire lasers, plasma, or energy attacks. They are mostly prototypes that started to appear in military use just prior to the start of the apocalypse, and as such are very difficult to find.\n" +"Energy weapons have no recoil at all; they are nearly silent, have a long range, and are fairly damaging. The biggest drawback to energy weapons is scarcity of ammunition; it is wise to reserve the precious ammo for when you really need it." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid "<4>: Description of book colors" +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "BOOK COLORS:" +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Red = You don't yet know what the book is about. You can" +" skim it to find out." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Blue = Reading will increase your skills (or learn & " +"level spells in the case of Magiclysm spellbooks)." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Pink = You do not have the necessary skills to " +"understand and improve your skills." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Yellow = Reading will not increase your skills, but " +"the book has recipes you haven't learned yet." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Grey = Reading will not increase your skills (or " +"spells for Magiclysm spellbooks), nor will you learn recipes (or spells)." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "BOOK RECIPE COLORS" +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Brown = You do not have the primary skill requirement " +"to craft that item using the book." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"Grey = You can craft the item using the book. The" +" book must be close by or in your inventory to do this." +msgstr "" + +#. ~ Help message in menu "<4>: Description of book colors" +#: data/help/texts.json +msgid "" +"White = You already know the recipe, and do not need " +"the book to craft it." +msgstr "" + +#. ~ Help menu +#: data/help/texts.json +msgid "<5>: FAQ (contains spoilers!)" +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: What is safe mode, and why does it prevent me from moving?\n" +"A: Safe mode is a way to guarantee that you won't die by holding a movement key down. When a monster comes into view, your movement will be ignored until safe mode is turned off with the key. This ensures that the sudden appearance of a monster won't catch you off guard." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: It seems like everything I eat makes me sick! What's wrong?\n" +"A: Lots of the food found in towns is perishable and will only last a few days after the start of a new game. The electricity went out several days ago, so fruit, milk, and similar foods are the first to go bad. After the first couple of days, you should switch to canned food, jerky, and hunting. Also, you should make sure to cook any food and purify any water you come across, as it may contain parasites or otherwise be unsafe." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: How can I remove boards from boarded-up windows and doors?\n" +"A: Use a hammer and choose the direction of the boarded-up window or door to remove the boards." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: The game just told me to quit, and other weird stuff is happening.\n" +"A: You have the \"Kaluptic Psychosis\" trait, which might make the game seem buggy." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: How can I prevent monsters from attacking me while I sleep?\n" +"A: Find a safe place to sleep; for example, in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: Why do I always sink when I try to swim?\n" +"A: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by most clothing you wear. Until you reach a high level of the athletics skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: How can I cure a fungal infection?\n" +"A: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: How do I get into science labs?\n" +"A: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: Why does my crafting fail so often?\n" +"A: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: Why can't I carry anything?\n" +"A: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: Help! I started a fire and now my house is burning down!\n" +"A: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in a fireplace by examining it." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: I'm cold and can't sleep at night!\n" +"A: Gather some clothes and put them in the place where you're trying to sleep. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important." +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\n" +"A: Try to remember a few common calibers:\n" +"9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n" +" 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n" +" .223 (5.56) - for rifles. Good long range option.\n" +" .308 (7.62) - for even more powerful rifles. Also a good long range option.\n" +" These should be enough in the beginning. If you're still confused: just grab any shotgun, fill it with buckshot and give them hell!" +msgstr "" + +#. ~ Help message in menu "<5>: FAQ (contains spoilers!)" +#: data/help/texts.json +msgid "" +"Q: I have a question that's not addressed here. How can I get an answer?\n" +"A: Ask the helpful people on the forum or chat channels. Links are provided in the MOTD in the main menu." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "One down, billions to go…" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Resistance is not futile" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Silence your nightmares" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Fungicide" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "DDT" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Disassemble Number Five!" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Rude awakening" +msgstr "" + +#. ~ Name of achievement +#. ~ Pun on 'deca-' prefix for 10 and 'decimate', with it's meaning for +#. killing +#: data/json/achievements.json +msgid "Decamate" +msgstr "" + +#. ~ Name of achievement +#. ~ Pun on 'cent-' prefix for 100 and 'sentinel', as in its connection to +#. guarding or protection that may involve killing +#: data/json/achievements.json +msgid "Centinel" +msgstr "" + +#. ~ Name of achievement +#. ~ Pun on 'kilo-' prefix for 1000 and 'kill' +#: data/json/achievements.json +msgid "Killo" +msgstr "" + +#. ~ Name of achievement +#. ~ Pun on 'myriad' derived from the Ancient Greek for 10000 and 'murder' +#: data/json/achievements.json +msgid "Murdyriad" +msgstr "" + +#. ~ Name of achievement +#. ~ Pun on 'hetsy' meaning 100000 in Malagasy and 'hit' as the slang for kill +#: data/json/achievements.json +msgid "Hitsy" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The first day of the rest of their unlives" +msgstr "" + +#. ~ Description of achievement "The first day of the rest of their unlives" +#: data/json/achievements.json +msgid "Survive for a day and find a safe place to sleep" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Thank God it's Friday" +msgstr "" + +#. ~ Description of achievement "Thank God it's Friday" +#: data/json/achievements.json +msgid "Survive for a week" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "28 days later" +msgstr "" + +#. ~ Description of achievement "28 days later" +#: data/json/achievements.json +msgid "Survive for a month" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "A time to every purpose under heaven" +msgstr "" + +#. ~ Description of achievement "A time to every purpose under heaven" +#: data/json/achievements.json +msgid "Survive for a season" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Brighter days ahead?" +msgstr "" + +#. ~ Description of achievement "Brighter days ahead?" +#: data/json/achievements.json +msgid "Survive for a year" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Pheidippides was a hack" +msgstr "" + +#. ~ Description of achievement "Pheidippides was a hack" +#: data/json/achievements.json +msgid "Run a marathon… plus a little more." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Please don't fall down at my door" +msgstr "" + +#. ~ Description of achievement "Please don't fall down at my door" +#: data/json/achievements.json +msgid "Walk 500 miles, then walk 500 more." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Every rose has its thorn" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Swimming merit badge" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Ain't no mountain high enough" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Ain't no valley low enough" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Test Drive" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Daytona" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Too Far Inside a Car" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Chicago to L.A." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Head of the Charles" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Plymouth to Plymouth" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Circumnavigator" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Flying Wright" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Better than Blériot" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Lindbergh's Loss" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Further than Fosset" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Frequent Flyer" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Driver's seat optional" +msgstr "" + +#. ~ Name of achievement +#. ~ Dialogue line in mission "Return to Hub 01" +#: data/json/achievements.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Are we there yet?" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "I have full control of the car, I swear." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Model T" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Charger" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Acela" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Miss America" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Miss America X" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Going Mach" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Up Like Icarus" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "KANSEI DORIFTO?!" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The human body was not designed for this" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Freeman's favorite" +msgstr "" + +#. ~ Description of requirement of achievement "Freeman's favorite" +#: data/json/achievements.json +msgid "Wield a crowbar" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Impenetrable" +msgstr "" + +#. ~ Description of requirement of achievement "Impenetrable" +#: data/json/achievements.json +msgid "Wear a tank suit" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "What are they hiding?" +msgstr "" + +#. ~ Description of requirement of achievement "What are they hiding?" +#: data/json/achievements.json +msgid "Enter a lab finale room" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The Last Homely House" +msgstr "" + +#. ~ Description of requirement of achievement "The Last Homely House" +#: data/json/achievements.json +msgid "Reach a refugee center" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Return to your roots" +msgstr "" + +#. ~ Description of requirement of achievement "Return to your roots" +#: data/json/achievements.json +msgid "Return to the location you started the game" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Timber" +msgstr "" + +#. ~ Description of achievement "Timber" +#: data/json/achievements.json +msgid "" +"If a tree falls in a forest and no one is around to hear it, does it make a " +"sound?" +msgstr "" + +#. ~ Name of achievement +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Can purchase wood +#: data/json/achievements.json +#: data/json/npcs/lumbermill_employees/lumbermill_employees.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "Lumberjack" +msgstr "" + +#. ~ Description of achievement "Lumberjack" +#: data/json/achievements.json +msgid "What is a forest for a man with an axe?" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Deforestation" +msgstr "" + +#. ~ Description of achievement "Deforestation" +#: data/json/achievements.json +msgid "If you cut down the trees you will find the wolf." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Grave Digger" +msgstr "" + +#. ~ Description of achievement "Grave Digger" +#: data/json/achievements.json +msgid "That's exactly what we need: more dead bodies." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Grave Robber" +msgstr "" + +#. ~ Description of achievement "Grave Robber" +#: data/json/achievements.json +msgid "Hey, what if they turned down there? You gotta check." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Funeral" +msgstr "" + +#. ~ Description of achievement "Funeral" +#: data/json/achievements.json +msgid "It's a privilege to be buried when billions will not be." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Undertaker" +msgstr "" + +#. ~ Description of achievement "Undertaker" +#: data/json/achievements.json +msgid "Leave no one to rot among the living dead." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Funeral House" +msgstr "" + +#. ~ Description of achievement "Funeral House" +#: data/json/achievements.json +msgid "You cannot bury the whole world, can you?" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Cyberpunk" +msgstr "" + +#. ~ Description of achievement "Cyberpunk" +#: data/json/achievements.json +msgid "Spiritus quidem promptus; caro vero infirma." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Clockwork Man" +msgstr "" + +#. ~ Description of achievement "Clockwork Man" +#: data/json/achievements.json +msgid "" +"By most mechanical and dirty hand. I shall have such revenges on you… both." +" The things I will do, what they are, yet I know not. But they will be the" +" terrors of the earth." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Homo Evolutis" +msgstr "" + +#. ~ Description of achievement "Homo Evolutis" +#: data/json/achievements.json +msgid "The world of man has ended. Long live the world of transhumanity." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Carbon neutral" +msgstr "" + +#. ~ Description of requirement of achievement "Carbon neutral" +#: data/json/achievements.json +msgid "crossed plant mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Finally beat the tortoise" +msgstr "" + +#. ~ Description of requirement of achievement "Finally beat the tortoise" +#: data/json/achievements.json +msgid "crossed rabbit mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Heard of the swarm?" +msgstr "" + +#. ~ Description of requirement of achievement "Heard of the swarm?" +#: data/json/achievements.json +msgid "crossed insect mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "With great power…" +msgstr "" + +#. ~ Description of requirement of achievement "With great power…" +#: data/json/achievements.json +msgid "crossed spider mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Slippery when moist" +msgstr "" + +#. ~ Description of requirement of achievement "Slippery when moist" +#: data/json/achievements.json +msgid "crossed slime mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Tipping the scales" +msgstr "" + +#. ~ Description of requirement of achievement "Tipping the scales" +#: data/json/achievements.json +msgid "crossed fish mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "At first I was afraid, I was petrified…" +msgstr "" + +#. ~ Description of requirement of achievement "At first I was afraid, I was +#. petrified…" +#: data/json/achievements.json +msgid "crossed rat mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The nature of the me" +msgstr "" + +#. ~ Description of requirement of achievement "The nature of the me" +#: data/json/achievements.json +msgid "crossed beast mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Just the necessities" +msgstr "" + +#. ~ Description of requirement of achievement "Just the necessities" +#: data/json/achievements.json +msgid "crossed ursine mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Nine lives" +msgstr "" + +#. ~ Description of requirement of achievement "Nine lives" +#: data/json/achievements.json +msgid "crossed feline mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Leader of the pack" +msgstr "" + +#. ~ Description of requirement of achievement "Leader of the pack" +#: data/json/achievements.json +msgid "crossed lupine mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Don't drive a limousine, become it" +msgstr "" + +#. ~ Description of requirement of achievement "Don't drive a limousine, +#. become it" +#: data/json/achievements.json +msgid "crossed cattle mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "How did I ever get surrounded by such undead neighbors?" +msgstr "" + +#. ~ Description of requirement of achievement "How did I ever get surrounded +#. by such undead neighbors?" +#: data/json/achievements.json +msgid "crossed cephalopod mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Look, Ma, I can fly!" +msgstr "" + +#. ~ Description of requirement of achievement "Look, Ma, I can fly!" +#: data/json/achievements.json +msgid "crossed bird mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Yer a lizard, Harry" +msgstr "" + +#. ~ Description of requirement of achievement "Yer a lizard, Harry" +#: data/json/achievements.json +msgid "crossed lizard mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Spelunking: a lifestyle, not a hobby" +msgstr "" + +#. ~ Description of requirement of achievement "Spelunking: a lifestyle, not a +#. hobby" +#: data/json/achievements.json +msgid "crossed troglobite mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Carrying your home on your back" +msgstr "" + +#. ~ Description of requirement of achievement "Carrying your home on your +#. back" +#: data/json/achievements.json +msgid "crossed gastropod mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Leaping forward in life" +msgstr "" + +#. ~ Description of requirement of achievement "Leaping forward in life" +#: data/json/achievements.json +msgid "crossed batrachian mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Thus spake zombiethustra" +msgstr "" + +#. ~ Description of requirement of achievement "Thus spake zombiethustra" +#: data/json/achievements.json +msgid "crossed alpha mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "What doesn't kill you, makes you stranger" +msgstr "" + +#. ~ Description of requirement of achievement "What doesn't kill you, makes +#. you stranger" +#: data/json/achievements.json +msgid "crossed medical mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Equal opportunity assimilator" +msgstr "" + +#. ~ Description of requirement of achievement "Equal opportunity assimilator" +#: data/json/achievements.json +msgid "crossed chimera mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Treat every day like Christmas" +msgstr "" + +#. ~ Description of requirement of achievement "Treat every day like +#. Christmas" +#: data/json/achievements.json +msgid "crossed Elf-A mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Clever girl" +msgstr "" + +#. ~ Description of requirement of achievement "Clever girl" +#: data/json/achievements.json +msgid "crossed raptor mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Judge me by my size" +msgstr "" + +#. ~ Description of requirement of achievement "Judge me by my size" +#: data/json/achievements.json +msgid "crossed mouse mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Broken But Not Defeated" +msgstr "" + +#. ~ Description of achievement "Broken But Not Defeated" +#: data/json/achievements.json +msgid "Does your medical insurance cover that?" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Talkative" +msgstr "" + +#. ~ Description of achievement "Talkative" +#: data/json/achievements.json +msgid "Hi. Nice to meet you!" +msgstr "" + +#. ~ Description of requirement of achievement "Talkative" +#: data/json/achievements.json +msgid "Gain social skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Eloquent" +msgstr "" + +#. ~ Description of achievement "Eloquent" +#. ~ Response to NPC dialogue +#: data/json/achievements.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "We're friends, aren't we?" +msgstr "" + +#. ~ Description of requirement of achievement "Eloquent" +#: data/json/achievements.json +msgid "Gain social skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Silver Tongue" +msgstr "" + +#. ~ Description of achievement "Silver Tongue" +#: data/json/achievements.json +msgid "Legend has it you convinced a zombie hulk to go away." +msgstr "" + +#. ~ Description of requirement of achievement "Silver Tongue" +#: data/json/achievements.json +msgid "Gain social skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Help Desk" +msgstr "" + +#. ~ Description of achievement "Help Desk" +#: data/json/achievements.json +msgid "Have you tried turning it off and back on again?" +msgstr "" + +#. ~ Description of requirement of achievement "Help Desk" +#: data/json/achievements.json +msgid "Gain computers skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "HackerMan" +msgstr "" + +#. ~ Description of achievement "HackerMan" +#: data/json/achievements.json +msgid "This OS has a back door. There is always a back door." +msgstr "" + +#. ~ Description of requirement of achievement "HackerMan" +#: data/json/achievements.json +msgid "Gain computers skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Still not quite like Kevin" +msgstr "" + +#. ~ Description of achievement "Still not quite like Kevin" +#: data/json/achievements.json +msgid "It's not cheating. It's debugging." +msgstr "" + +#. ~ Description of requirement of achievement "Still not quite like Kevin" +#: data/json/achievements.json +msgid "Gain computers skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Nurse Practitioner" +msgstr "" + +#. ~ Description of achievement "Nurse Practitioner" +#: data/json/achievements.json +msgid "Clean and disinfected." +msgstr "" + +#. ~ Description of requirement of achievement "Nurse Practitioner" +#: data/json/achievements.json +msgid "Gain health care skill level 4" +msgstr "" + +#. ~ Name of achievement +#. ~ Mutation name +#: data/json/achievements.json data/json/mutations/mutations.json +#: data/mods/Aftershock/mutations/mutations.json +msgid "MD" +msgstr "" + +#. ~ Description of achievement "MD" +#: data/json/achievements.json +msgid "Is there a doctor in the house?" +msgstr "" + +#. ~ Description of requirement of achievement "MD" +#: data/json/achievements.json +msgid "Gain health care skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Dr. House" +msgstr "" + +#. ~ Description of achievement "Dr. House" +#: data/json/achievements.json +msgid "It's lupus." +msgstr "" + +#. ~ Description of requirement of achievement "Dr. House" +#: data/json/achievements.json +msgid "Gain health care skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Amateur Mechanic" +msgstr "" + +#. ~ Description of achievement "Amateur Mechanic" +#: data/json/achievements.json +msgid "Righty tighty, lefty loosey." +msgstr "" + +#. ~ Description of requirement of achievement "Amateur Mechanic" +#: data/json/achievements.json +msgid "Gain mechanics skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Engineer" +msgstr "" + +#. ~ Description of achievement "Engineer" +#: data/json/achievements.json +msgid "Just give me my wrench." +msgstr "" + +#. ~ Description of requirement of achievement "Engineer" +#: data/json/achievements.json +msgid "Gain mechanics skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "MacGyver" +msgstr "" + +#. ~ Description of achievement "MacGyver" +#: data/json/achievements.json +msgid "This whole deal is holding on faith, spit, and duct tape." +msgstr "" + +#. ~ Description of requirement of achievement "MacGyver" +#: data/json/achievements.json +msgid "Gain mechanics skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Rigging" +msgstr "" + +#. ~ Description of achievement "Rigging" +#: data/json/achievements.json +msgid "This will slow them down!" +msgstr "" + +#. ~ Description of requirement of achievement "Rigging" +#: data/json/achievements.json +msgid "Gain devices skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Trapper" +msgstr "" + +#. ~ Description of achievement "Trapper" +#: data/json/achievements.json +msgid "A good trap doesn't discriminate between beavers and zombeavers." +msgstr "" + +#. ~ Description of requirement of achievement "Trapper" +#: data/json/achievements.json +msgid "Gain devices skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Minesweeper" +msgstr "" + +#. ~ Description of achievement "Minesweeper" +#: data/json/achievements.json +msgid "All it takes is one mistake." +msgstr "" + +#. ~ Description of requirement of achievement "Minesweeper" +#: data/json/achievements.json +msgid "Gain devices skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Student Driver" +msgstr "" + +#. ~ Description of achievement "Student Driver" +#: data/json/achievements.json +msgid "Easy on the brakes." +msgstr "" + +#. ~ Description of requirement of achievement "Student Driver" +#: data/json/achievements.json +msgid "Gain vehicles skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Ace Driver" +msgstr "" + +#. ~ Description of achievement "Ace Driver" +#: data/json/achievements.json +msgid "No turn is too sharp." +msgstr "" + +#. ~ Description of requirement of achievement "Ace Driver" +#: data/json/achievements.json +msgid "Gain vehicles skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The Stig" +msgstr "" + +#. ~ Description of achievement "The Stig" +#: data/json/achievements.json +msgid "Formula One is for Sunday drivers." +msgstr "" + +#. ~ Description of requirement of achievement "The Stig" +#: data/json/achievements.json +msgid "Gain vehicles skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Swimmer" +msgstr "" + +#. ~ Description of achievement "Swimmer" +#: data/json/achievements.json +msgid "I can doggie paddle." +msgstr "" + +#. ~ Description of requirement of achievement "Swimmer" +#: data/json/achievements.json +msgid "Gain athletics skill level 4" +msgstr "" + +#. ~ Description of achievement "Swimmer" +#: data/json/achievements.json +msgid "Like a fish to water." +msgstr "" + +#. ~ Description of requirement of achievement "Swimmer" +#: data/json/achievements.json +msgid "Gain athletics skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Michael Phelps" +msgstr "" + +#. ~ Description of achievement "Michael Phelps" +#: data/json/achievements.json +msgid "Faster than Jaws." +msgstr "" + +#. ~ Description of requirement of achievement "Michael Phelps" +#: data/json/achievements.json +msgid "Gain athletics skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Household Handyman" +msgstr "" + +#. ~ Description of achievement "Household Handyman" +#: data/json/achievements.json +msgid "If I have the instructions, I can make it work." +msgstr "" + +#. ~ Description of requirement of achievement "Household Handyman" +#: data/json/achievements.json +msgid "Gain fabrication skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Do-It-Yourselfer" +msgstr "" + +#. ~ Description of achievement "Do-It-Yourselfer" +#: data/json/achievements.json +msgid "Take this thing, put it in that thing, and voila." +msgstr "" + +#. ~ Description of requirement of achievement "Do-It-Yourselfer" +#: data/json/achievements.json +msgid "Gain fabrication skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Jack of All Trades" +msgstr "" + +#. ~ Description of achievement "Jack of All Trades" +#: data/json/achievements.json +msgid "With the right amount of glue, there is nothing I can't do." +msgstr "" + +#. ~ Description of requirement of achievement "Jack of All Trades" +#: data/json/achievements.json +msgid "Gain fabrication skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Home Cook" +msgstr "" + +#. ~ Description of achievement "Home Cook" +#: data/json/achievements.json +msgid "I can handle a roast." +msgstr "" + +#. ~ Description of requirement of achievement "Home Cook" +#: data/json/achievements.json +msgid "Gain food handling skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Master Chef" +msgstr "" + +#. ~ Description of achievement "Master Chef" +#: data/json/achievements.json +msgid "Glazed tenderloin is a cakewalk." +msgstr "" + +#. ~ Description of requirement of achievement "Master Chef" +#: data/json/achievements.json +msgid "Gain food handling skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Hell's Kitchen" +msgstr "" + +#. ~ Description of achievement "Hell's Kitchen" +#: data/json/achievements.json +msgid "Today's menu: Soupe a l'oignon, Boeuf Bourguignon, and Creme brulee." +msgstr "" + +#. ~ Description of requirement of achievement "Hell's Kitchen" +#: data/json/achievements.json +msgid "Gain food handling skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Patchwork" +msgstr "" + +#. ~ Description of achievement "Patchwork" +#: data/json/achievements.json +msgid "Fixing tears isn't too bad." +msgstr "" + +#. ~ Description of requirement of achievement "Patchwork" +#: data/json/achievements.json +msgid "Gain tailoring skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Tailor" +msgstr "" + +#. ~ Description of achievement "Tailor" +#: data/json/achievements.json +msgid "A needle, a thread, and a dream." +msgstr "" + +#. ~ Description of requirement of achievement "Tailor" +#: data/json/achievements.json +msgid "Gain tailoring skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Fashion Designer" +msgstr "" + +#. ~ Description of achievement "Fashion Designer" +#: data/json/achievements.json +msgid "From catwalk to Cataclysm." +msgstr "" + +#. ~ Description of requirement of achievement "Fashion Designer" +#: data/json/achievements.json +msgid "Gain tailoring skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Enthusiast" +msgstr "" + +#. ~ Description of achievement "Enthusiast" +#: data/json/achievements.json +msgid "I just love the outdoors!" +msgstr "" + +#. ~ Description of requirement of achievement "Enthusiast" +#: data/json/achievements.json +msgid "Gain survival skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Survivalist" +msgstr "" + +#. ~ Description of achievement "Survivalist" +#: data/json/achievements.json +msgid "Survival is my game." +msgstr "" + +#. ~ Description of requirement of achievement "Survivalist" +#: data/json/achievements.json +msgid "Gain survival skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Bear Grylls" +msgstr "" + +#. ~ Description of achievement "Bear Grylls" +#: data/json/achievements.json +msgid "So you say you can survive on your own urine?" +msgstr "" + +#. ~ Description of requirement of achievement "Bear Grylls" +#: data/json/achievements.json +msgid "Gain survival skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Shocking" +msgstr "" + +#. ~ Description of achievement "Shocking" +#: data/json/achievements.json +msgid "One is positive, one is negative." +msgstr "" + +#. ~ Description of requirement of achievement "Shocking" +#: data/json/achievements.json +msgid "Gain electronics skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Ohm's Law" +msgstr "" + +#. ~ Description of achievement "Ohm's Law" +#: data/json/achievements.json +msgid "Thunder Ohm. Two volts enter, one volt leaves. Resistance is futile." +msgstr "" + +#. ~ Description of requirement of achievement "Ohm's Law" +#: data/json/achievements.json +msgid "Gain electronics skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Nicola Tesla" +msgstr "" + +#. ~ Description of achievement "Nicola Tesla" +#: data/json/achievements.json +msgid "One does not simply taste a 9 V battery." +msgstr "" + +#. ~ Description of requirement of achievement "Nicola Tesla" +#: data/json/achievements.json +msgid "Gain electronics skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Bowman" +msgstr "" + +#. ~ Description of achievement "Bowman" +#: data/json/achievements.json +msgid "Draw, aim and release." +msgstr "" + +#. ~ Description of requirement of achievement "Bowman" +#: data/json/achievements.json +msgid "Gain archery skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Bull's Eye" +msgstr "" + +#. ~ Description of achievement "Bull's Eye" +#: data/json/achievements.json +msgid "Better than Legolas." +msgstr "" + +#. ~ Description of requirement of achievement "Bull's Eye" +#: data/json/achievements.json +msgid "Gain archery skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Robin Hood" +msgstr "" + +#. ~ Description of achievement "Robin Hood" +#: data/json/achievements.json +msgid "Wilhelm Tell? Never heard of." +msgstr "" + +#. ~ Description of requirement of achievement "Robin Hood" +#: data/json/achievements.json +msgid "Gain archery skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Marksman" +msgstr "" + +#. ~ Description of achievement "Marksman" +#: data/json/achievements.json +msgid "Lead the target." +msgstr "" + +#. ~ Description of requirement of achievement "Marksman" +#: data/json/achievements.json +msgid "Gain marksmanship skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Eagle Eye" +msgstr "" + +#. ~ Description of achievement "Eagle Eye" +#: data/json/achievements.json +msgid "Only me and my target." +msgstr "" + +#. ~ Description of requirement of achievement "Eagle Eye" +#: data/json/achievements.json +msgid "Gain marksmanship skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Deadshot" +msgstr "" + +#. ~ Description of achievement "Deadshot" +#: data/json/achievements.json +msgid "Don't run. You'll die tired." +msgstr "" + +#. ~ Description of requirement of achievement "Deadshot" +#: data/json/achievements.json +msgid "Gain marksmanship skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Gunner" +msgstr "" + +#. ~ Description of achievement "Gunner" +#: data/json/achievements.json +msgid "Serious Hardware." +msgstr "" + +#. ~ Description of requirement of achievement "Gunner" +#: data/json/achievements.json +msgid "Gain launchers skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Heavy Gunner" +msgstr "" + +#. ~ Description of achievement "Heavy Gunner" +#: data/json/achievements.json +msgid "Caliber makes the difference." +msgstr "" + +#. ~ Description of requirement of achievement "Heavy Gunner" +#: data/json/achievements.json +msgid "Gain launchers skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Rocket Man" +msgstr "" + +#. ~ Description of achievement "Rocket Man" +#: data/json/achievements.json +msgid "I'm sending you to the moon. In pieces." +msgstr "" + +#. ~ Description of requirement of achievement "Rocket Man" +#: data/json/achievements.json +msgid "Gain launchers skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Pistoleer" +msgstr "" + +#. ~ Description of achievement "Pistoleer" +#: data/json/achievements.json +msgid "Don't forget the one in the chamber." +msgstr "" + +#. ~ Description of requirement of achievement "Pistoleer" +#: data/json/achievements.json +msgid "Gain handguns skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Small But Deadly" +msgstr "" + +#. ~ Description of achievement "Small But Deadly" +#: data/json/achievements.json +msgid "Caliber doesn't count when you're on the receiving end of the barrel." +msgstr "" + +#. ~ Description of requirement of achievement "Small But Deadly" +#: data/json/achievements.json +msgid "Gain handguns skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Dirty Harry" +msgstr "" + +#. ~ Description of achievement "Dirty Harry" +#: data/json/achievements.json +msgid "" +"But being this is a .44 Magnum, the most powerful handgun in the world and " +"would blow your head clean off, you've gotta ask yourself one question: Do " +"I feel lucky? Well, do ya, punk?" +msgstr "" + +#. ~ Description of requirement of achievement "Dirty Harry" +#: data/json/achievements.json +msgid "Gain handguns skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Recruit" +msgstr "" + +#. ~ Description of achievement "Recruit" +#: data/json/achievements.json +msgid "Point towards enemy and squeeze trigger." +msgstr "" + +#. ~ Description of requirement of achievement "Recruit" +#: data/json/achievements.json +msgid "Gain rifles skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Rifleman" +msgstr "" + +#. ~ Description of achievement "Rifleman" +#: data/json/achievements.json +msgid "" +"This is my rifle. There are many like it, but this one is mine. My rifle " +"is my best friend. It is my life. I must master it as I must master my " +"life." +msgstr "" + +#. ~ Description of requirement of achievement "Rifleman" +#: data/json/achievements.json +msgid "Gain rifles skill level 7" +msgstr "" + +#. ~ Name of achievement +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Generic guard for the old guard. +#. ~ EOC-specific, should not spawn outside of trigger events. +#. ~ Generic guard for the dinomod variant of the old guard. +#: data/json/achievements.json data/json/npcs/classes.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +#: data/mods/No_Hope/NPC/npc_classes_bandits.json +msgid "Soldier" +msgstr "" + +#. ~ Description of achievement "Soldier" +#: data/json/achievements.json +msgid "" +"Without me, my rifle is useless. Without my rifle, I am useless. I will " +"keep my rifle clean and ready, even as I am clean and ready. We will become" +" part of each other." +msgstr "" + +#. ~ Description of requirement of achievement "Soldier" +#: data/json/achievements.json +msgid "Gain rifles skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Buckshot Barrage" +msgstr "" + +#. ~ Description of achievement "Buckshot Barrage" +#: data/json/achievements.json +msgid "This is my BOOMSTICK!" +msgstr "" + +#. ~ Description of requirement of achievement "Buckshot Barrage" +#: data/json/achievements.json +msgid "Gain shotguns skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Double Barrel, Double Fun" +msgstr "" + +#. ~ Description of achievement "Double Barrel, Double Fun" +#: data/json/achievements.json +msgid "When you want to hit your target nine times with one shot." +msgstr "" + +#. ~ Description of requirement of achievement "Double Barrel, Double Fun" +#: data/json/achievements.json +msgid "Gain shotguns skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Elmer Fudd" +msgstr "" + +#. ~ Description of achievement "Elmer Fudd" +#: data/json/achievements.json +msgid "What's up doc? Hunting wabbits?" +msgstr "" + +#. ~ Description of requirement of achievement "Elmer Fudd" +#: data/json/achievements.json +msgid "Gain shotguns skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Burst Fire" +msgstr "" + +#. ~ Description of achievement "Burst Fire" +#: data/json/achievements.json +msgid "Volume is a good strategy." +msgstr "" + +#. ~ Description of requirement of achievement "Burst Fire" +#: data/json/achievements.json +msgid "Gain submachine guns skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Spray'n'Pray" +msgstr "" + +#. ~ Description of achievement "Spray'n'Pray" +#: data/json/achievements.json +msgid "One will hit. It's a matter of statistics." +msgstr "" + +#. ~ Description of requirement of achievement "Spray'n'Pray" +#: data/json/achievements.json +msgid "Gain submachine guns skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "SMG Goes BRRRT!" +msgstr "" + +#. ~ Description of achievement "SMG Goes BRRRT!" +#: data/json/achievements.json +msgid "We definitely need more ammo." +msgstr "" + +#. ~ Description of requirement of achievement "SMG Goes BRRRT!" +#: data/json/achievements.json +msgid "Gain submachine guns skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Fling!" +msgstr "" + +#. ~ Description of achievement "Fling!" +#: data/json/achievements.json +msgid "Go that way!" +msgstr "" + +#. ~ Description of requirement of achievement "Fling!" +#: data/json/achievements.json +msgid "Gain throwing skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Yeet!" +msgstr "" + +#. ~ Description of achievement "Yeet!" +#: data/json/achievements.json +msgid "And never come back." +msgstr "" + +#. ~ Description of requirement of achievement "Yeet!" +#: data/json/achievements.json +msgid "Gain throwing skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Kobe Bryant" +msgstr "" + +#. ~ Description of achievement "Kobe Bryant" +#: data/json/achievements.json +msgid "Frag out!" +msgstr "" + +#. ~ Description of requirement of achievement "Kobe Bryant" +#: data/json/achievements.json +msgid "Gain throwing skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Fighter" +msgstr "" + +#. ~ Description of achievement "Fighter" +#: data/json/achievements.json +msgid "I can take a punch." +msgstr "" + +#. ~ Description of requirement of achievement "Fighter" +#: data/json/achievements.json +msgid "Gain melee skill level 4" +msgstr "" + +#. ~ Name of achievement +#. ~ Mutation name +#: data/json/achievements.json data/json/mutations/mutations.json +msgid "Brawler" +msgstr "" + +#. ~ Description of achievement "Brawler" +#: data/json/achievements.json +msgid "Bottle in left hand, chair leg in right hand." +msgstr "" + +#. ~ Description of requirement of achievement "Brawler" +#: data/json/achievements.json +msgid "Gain melee skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Street Fighter" +msgstr "" + +#. ~ Description of achievement "Street Fighter" +#: data/json/achievements.json +msgid "It's winning that matters, not the style." +msgstr "" + +#. ~ Description of requirement of achievement "Street Fighter" +#: data/json/achievements.json +msgid "Gain melee skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Batter" +msgstr "" + +#. ~ Description of achievement "Batter" +#: data/json/achievements.json +msgid "Every strike brings me closer to a home run." +msgstr "" + +#. ~ Description of requirement of achievement "Batter" +#: data/json/achievements.json +msgid "Gain bashing weapons skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Beater" +msgstr "" + +#. ~ Description of achievement "Beater" +#: data/json/achievements.json +msgid "If you beat them enough, they stay down." +msgstr "" + +#. ~ Description of requirement of achievement "Beater" +#: data/json/achievements.json +msgid "Gain bashing weapons skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Stone Age" +msgstr "" + +#. ~ Description of achievement "Stone Age" +#: data/json/achievements.json +msgid "" +"Cudgel was humanity's first tool. And it may be its last, so why not master" +" it?" +msgstr "" + +#. ~ Description of requirement of achievement "Stone Age" +#: data/json/achievements.json +msgid "Gain bashing weapons skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Edged Combat" +msgstr "" + +#. ~ Description of achievement "Edged Combat" +#: data/json/achievements.json +msgid "" +"Blades are one of man's most useful tools. It was true then and it's even " +"more true now." +msgstr "" + +#. ~ Description of requirement of achievement "Edged Combat" +#: data/json/achievements.json +msgid "Gain cutting weapons skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Way of the Sword" +msgstr "" + +#. ~ Description of achievement "Way of the Sword" +#: data/json/achievements.json +msgid "" +"When the sword is once drawn, the passions of men observe no bounds of " +"moderation." +msgstr "" + +#. ~ Description of requirement of achievement "Way of the Sword" +#: data/json/achievements.json +msgid "Gain cutting weapons skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Miyamoto Musashi" +msgstr "" + +#. ~ Description of achievement "Miyamoto Musashi" +#: data/json/achievements.json +msgid "" +"The sword has to be more than a simple weapon; it has to be an answer to " +"life's questions." +msgstr "" + +#. ~ Description of requirement of achievement "Miyamoto Musashi" +#: data/json/achievements.json +msgid "Gain cutting weapons skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Avoidant" +msgstr "" + +#. ~ Description of achievement "Avoidant" +#: data/json/achievements.json +msgid "Better to move than to be still." +msgstr "" + +#. ~ Description of requirement of achievement "Avoidant" +#: data/json/achievements.json +msgid "Gain dodging skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Elusive" +msgstr "" + +#. ~ Description of achievement "Elusive" +#: data/json/achievements.json +msgid "The strongest of blows is nothing if it doesn't land." +msgstr "" + +#. ~ Description of requirement of achievement "Elusive" +#: data/json/achievements.json +msgid "Gain dodging skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Neo" +msgstr "" + +#. ~ Description of achievement "Neo" +#: data/json/achievements.json +msgid "But can you dodge a bullet?" +msgstr "" + +#. ~ Description of requirement of achievement "Neo" +#: data/json/achievements.json +msgid "Gain dodging skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Precise" +msgstr "" + +#. ~ Description of achievement "Precise" +#: data/json/achievements.json +msgid "I strike where I mean to." +msgstr "" + +#. ~ Description of requirement of achievement "Precise" +#: data/json/achievements.json +msgid "Gain piercing weapons skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Cold Steel" +msgstr "" + +#. ~ Description of achievement "Cold Steel" +#: data/json/achievements.json +msgid "While you were partying, I studied the blade." +msgstr "" + +#. ~ Description of requirement of achievement "Cold Steel" +#: data/json/achievements.json +msgid "Gain piercing weapons skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Jack the Ripper" +msgstr "" + +#. ~ Description of achievement "Jack the Ripper" +#: data/json/achievements.json +msgid "" +"Is this a dagger which I see before me, the handle toward my hand? Come, " +"let me clutch thee." +msgstr "" + +#. ~ Description of requirement of achievement "Jack the Ripper" +#: data/json/achievements.json +msgid "Gain piercing weapons skill level 10" +msgstr "" + +#. ~ Name of achievement +#. ~ Mutation name +#: data/json/achievements.json data/json/mutations/mutations.json +msgid "Pugilist" +msgstr "" + +#. ~ Description of achievement "Pugilist" +#: data/json/achievements.json +msgid "There is strength in my hands." +msgstr "" + +#. ~ Description of requirement of achievement "Pugilist" +#: data/json/achievements.json +msgid "Gain unarmed combat skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Road to Shaolin" +msgstr "" + +#. ~ Description of achievement "Road to Shaolin" +#: data/json/achievements.json +msgid "I feel an army in my fist." +msgstr "" + +#. ~ Description of requirement of achievement "Road to Shaolin" +#: data/json/achievements.json +msgid "Gain unarmed combat skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Mr. Miyagi" +msgstr "" + +#. ~ Description of achievement "Mr. Miyagi" +#: data/json/achievements.json +msgid "To be your own weapon." +msgstr "" + +#. ~ Description of requirement of achievement "Mr. Miyagi" +#: data/json/achievements.json +msgid "Gain unarmed combat skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Periodic Table" +msgstr "" + +#. ~ Description of achievement "Periodic Table" +#: data/json/achievements.json +msgid "I remember some of this from school." +msgstr "" + +#. ~ Description of requirement of achievement "Periodic Table" +#: data/json/achievements.json +msgid "Gain applied science skill level 4" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Chemical engineer" +msgstr "" + +#. ~ Description of achievement "Chemical engineer" +#: data/json/achievements.json +msgid "It's somewhat like cooking. Just don't lick the spoon." +msgstr "" + +#. ~ Description of requirement of achievement "Chemical engineer" +#: data/json/achievements.json +msgid "Gain applied science skill level 7" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Heisenberg" +msgstr "" + +#. ~ Description of achievement "Heisenberg" +#: data/json/achievements.json +msgid "You all know who I am. I'm the cook. Say my name." +msgstr "" + +#. ~ Description of requirement of achievement "Heisenberg" +#: data/json/achievements.json +msgid "Gain applied science skill level 10" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Reality is falling apart" +msgstr "" + +#. ~ Description of achievement "Reality is falling apart" +#: data/json/achievements.json +msgid "You will be baked, and then there will be cake." +msgstr "" + +#. ~ Description of requirement of achievement "Reality is falling apart" +#: data/json/achievements.json +msgid "Survive a portal storm" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "True Freedom" +msgstr "" + +#. ~ Description of achievement "True Freedom" +#: data/json/achievements.json +msgid "And to think you hesitated." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Killed the XEDRA officer" +msgstr "" + +#. ~ Description of achievement "Killed the XEDRA officer" +#: data/json/achievements.json +msgid "The haunting has finished and I am victorious." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Arcade Mode" +msgstr "" + +#. ~ Description of achievement "Arcade Mode" +#: data/json/achievements.json +msgid "STOP HAND-HOLDING ME!!!" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Strange Neighbors" +msgstr "" + +#. ~ Description of requirement of achievement "Strange Neighbors" +#: data/json/achievements.json +msgid "Reach the strange fortress" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Is this thing on?" +msgstr "" + +#. ~ Description of requirement of achievement "Is this thing on?" +#: data/json/achievements.json +msgid "Reach Hub-01" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Bible Study" +msgstr "" + +#. ~ Description of requirement of achievement "Bible Study" +#: data/json/achievements.json +msgid "" +"Do you have a few minutes to talk about our lord and savior Jesus Christ?" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Open Fields" +msgstr "" + +#. ~ Description of requirement of achievement "Open Fields" +#: data/json/achievements.json +msgid "Reach Isherwood Farms" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Top Gun" +msgstr "" + +#. ~ Description of requirement of achievement "Top Gun" +#: data/json/achievements.json +msgid "Reach the Aircraft Carrier" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "I'm Nuclear!" +msgstr "" + +#. ~ Description of requirement of achievement "I'm Nuclear!" +#: data/json/achievements.json +msgid "Reach a Nuclear Plant" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Concrete Hell" +msgstr "" + +#. ~ Description of requirement of achievement "Concrete Hell" +#: data/json/achievements.json +msgid "Reach an Island Prison" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The Whisperer in Darkness" +msgstr "" + +#. ~ Description of requirement of achievement "The Whisperer in Darkness" +#: data/json/achievements.json +msgid "Reach a Mi-Go Encampment" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Eureka!" +msgstr "" + +#. ~ Description of requirement of achievement "Eureka!" +#: data/json/achievements.json +msgid "Reach a Trans Coastal Facility" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "What a Larp!" +msgstr "" + +#. ~ Description of requirement of achievement "What a Larp!" +#: data/json/achievements.json +msgid "Reach a Bastion Fort" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Zombie Army" +msgstr "" + +#. ~ Description of requirement of achievement "Zombie Army" +#: data/json/achievements.json +msgid "Reach a Military Base" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Zombie Forces" +msgstr "" + +#. ~ Description of requirement of achievement "Zombie Forces" +#: data/json/achievements.json +msgid "Reach a Military Bunker" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Floral combat!" +msgstr "" + +#. ~ Description of requirement of achievement "Floral combat!" +#: data/json/achievements.json +msgid "Reach a Triffid Grove" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Shop Smart, Shop S-Mart!" +msgstr "" + +#. ~ Description of requirement of achievement "Shop Smart, Shop S-Mart!" +#: data/json/achievements.json +msgid "Reach a Megastore" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "The Doctor is out!" +msgstr "" + +#. ~ Description of requirement of achievement "The Doctor is out!" +#: data/json/achievements.json +msgid "Reach a Hospital" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "I can see my house from here!" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "All downhill from here." +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Oh Shitake!" +msgstr "" + +#. ~ Description of requirement of achievement "Oh Shitake!" +#: data/json/achievements.json +msgid "Reach a Fungal Tower" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Lifestyles of the rich and fetid!" +msgstr "" + +#. ~ Description of requirement of achievement "Lifestyles of the rich and +#. fetid!" +#: data/json/achievements.json +msgid "Reach a Mansion" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "We need to go deeper!" +msgstr "" + +#. ~ Description of requirement of achievement "We need to go deeper!" +#: data/json/achievements.json +msgid "Reach a Mine" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Zombie PD, to protect and zombify!" +msgstr "" + +#. ~ Description of requirement of achievement "Zombie PD, to protect and +#. zombify!" +#: data/json/achievements.json +msgid "Reach a Police Station" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Avid Reader" +msgstr "" + +#. ~ Description of achievement "Avid Reader" +#: data/json/achievements.json +msgid "Read any book 250 times" +msgstr "" + +#. ~ Description of requirement of achievement "Avid Reader" +#: data/json/achievements.json +msgid "Read books 250 times" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Dedicated Reader" +msgstr "" + +#. ~ Description of achievement "Dedicated Reader" +#: data/json/achievements.json +msgid "Read any book 500 times" +msgstr "" + +#. ~ Description of requirement of achievement "Dedicated Reader" +#: data/json/achievements.json +msgid "Read books 500 times" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Bibliophile" +msgstr "" + +#. ~ Description of achievement "Bibliophile" +#: data/json/achievements.json +msgid "Read any book 1000 times" +msgstr "" + +#. ~ Description of requirement of achievement "Bibliophile" +#: data/json/achievements.json +msgid "Read books 1000 times" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "That's not supposed to bend that way!" +msgstr "" + +#. ~ Description of requirement of achievement "That's not supposed to bend +#. that way!" +#: data/json/achievements.json +msgid "Break 3 bones" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Paper mache limbs" +msgstr "" + +#. ~ Description of requirement of achievement "Paper mache limbs" +#: data/json/achievements.json +msgid "Break 6 bones" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Amateur Orthopedic Surgeon" +msgstr "" + +#. ~ Description of requirement of achievement "Amateur Orthopedic Surgeon" +#: data/json/achievements.json +msgid "Break 10 bones" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Beginner Survivor" +msgstr "" + +#. ~ Description of requirement of achievement "Beginner Survivor" +#: data/json/achievements.json +msgid "Heal 250 Damage" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Accomplished Survivor" +msgstr "" + +#. ~ Description of requirement of achievement "Accomplished Survivor" +#: data/json/achievements.json +msgid "Heal 1,000 Damage" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Veteran Survivor" +msgstr "" + +#. ~ Description of requirement of achievement "Veteran Survivor" +#: data/json/achievements.json +msgid "Heal 2,500 Damage" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Hardened Survivor" +msgstr "" + +#. ~ Description of requirement of achievement "Hardened Survivor" +#: data/json/achievements.json +msgid "Heal 5,000 Damage" +msgstr "" + +#. ~ Name of achievement +#: data/json/achievements.json +msgid "Brilliant!" +msgstr "" + +#. ~ Description of requirement of achievement "Brilliant!" +#: data/json/achievements.json +msgid "Reach a research lab" +msgstr "" + +#. ~ Name of the "caffeine" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Caffeine Withdrawal" +msgstr "" + +#. ~ The name of the "caffeine" addiction's source +#: data/json/addictions.json +msgid "caffeine" +msgstr "" + +#. ~ Description of the "caffeine" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Strength - 1; Slight sluggishness; Occasional cravings" +msgstr "" + +#. ~ Name of the "nicotine" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Nicotine Withdrawal" +msgstr "" + +#. ~ The name of the "nicotine" addiction's source +#: data/json/addictions.json +msgid "nicotine" +msgstr "" + +#. ~ Description of the "nicotine" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Intelligence - 1; Occasional cravings" +msgstr "" + +#. ~ Name of the "alcohol" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Alcohol Withdrawal" +msgstr "" + +#. ~ The name of the "alcohol" addiction's source +#: data/json/addictions.json +msgid "alcohol" +msgstr "" + +#. ~ Description of the "alcohol" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "" +"Perception - 1; Intelligence - 1; Occasional Cravings;\n" +"Risk of delirium tremens" +msgstr "" + +#. ~ Name of the "sleeping pill" addiction's effect as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Sleeping Pill Dependence" +msgstr "" + +#. ~ The name of the "sleeping pill" addiction's source +#: data/json/addictions.json +msgid "sleeping pills" +msgstr "" + +#. ~ Description of the "sleeping pill" addiction's effects as it appears in +#. the player's status +#: data/json/addictions.json +msgid "You may find it difficult to sleep without medication." +msgstr "" + +#. ~ Name of the "opiate" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Opiate Withdrawal" +msgstr "" + +#. ~ The name of the "opiate" addiction's source +#: data/json/addictions.json +msgid "opiates" +msgstr "" + +#. ~ Description of the "opiate" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "" +"Strength - 1; Perception - 1; Dexterity - 1;\n" +"Depression and physical pain to some degree. Frequent cravings. Vomiting." +msgstr "" + +#. ~ Name of the "amphetamine" addiction's effect as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Amphetamine Withdrawal" +msgstr "" + +#. ~ The name of the "amphetamine" addiction's source +#: data/json/addictions.json +msgid "amphetamine" +msgstr "" + +#. ~ Description of the "amphetamine" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "" +"Strength - 1; Intelligence - 1;\n" +"Movement rate reduction. Depression. Weak immune system. Frequent cravings." +msgstr "" + +#. ~ Name of the "cocaine" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Cocaine Withdrawal" +msgstr "" + +#. ~ The name of the "cocaine" addiction's source +#. ~ Item name +#: data/json/addictions.json data/json/items/comestibles/med.json +msgid "cocaine" +msgid_plural "cocaine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of the "cocaine" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Perception - 1; Intelligence - 1; Frequent cravings." +msgstr "" + +#. ~ Name of the "crack" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Crack Cocaine Withdrawal" +msgstr "" + +#. ~ The name of the "crack" addiction's source +#: data/json/addictions.json +msgid "crack cocaine" +msgstr "" + +#. ~ Description of the "crack" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "Perception - 2; Intelligence - 2; Frequent cravings." +msgstr "" + +#. ~ Name of the "mutagen" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Mutation Withdrawal" +msgstr "" + +#. ~ The name of the "mutagen" addiction's source +#: data/json/addictions.json +msgid "mutation" +msgstr "" + +#. ~ Description of the "mutagen" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "" +"You've gotten a taste for mutating and the chemicals that cause it. But you" +" can stop, yeah, any time you want." +msgstr "" + +#. ~ Name of the "diazepam" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Diazepam Withdrawal" +msgstr "" + +#. ~ The name of the "diazepam" addiction's source +#. ~ Variant name of item "prescription sedative" +#: data/json/addictions.json data/json/items/comestibles/med.json +msgid "diazepam" +msgid_plural "diazepam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of the "diazepam" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "" +"Perception - 1; Intelligence - 1;\n" +"Anxiety, nausea, hallucinations, and general malaise." +msgstr "" + +#. ~ Name of the "marloss_r" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Marloss Longing" +msgstr "" + +#. ~ The name of the "marloss_r" addiction's source +#: data/json/addictions.json +msgid "Marloss berries" +msgstr "" + +#. ~ Description of the "marloss_r" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "You should try some of those pink berries." +msgstr "" + +#. ~ Name of the "marloss_b" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Marloss Desire" +msgstr "" + +#. ~ The name of the "marloss_b" addiction's source +#: data/json/addictions.json +msgid "Marloss seeds" +msgstr "" + +#. ~ Description of the "marloss_b" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "You should try some of those cyan seeds." +msgstr "" + +#. ~ Name of the "marloss_y" addiction's effect as it appears in the player's +#. status +#: data/json/addictions.json +msgid "Marloss Cravings" +msgstr "" + +#. ~ The name of the "marloss_y" addiction's source +#: data/json/addictions.json +msgid "Marloss gel" +msgstr "" + +#. ~ Description of the "marloss_y" addiction's effects as it appears in the +#. player's status +#: data/json/addictions.json +msgid "You should try some of that golden gel." +msgstr "" + +#. ~ Spell name +#. ~ Name of a bionic +#: data/json/bionic_spells.json data/json/bionics.json +msgid "Super Stun Gun" +msgstr "" + +#. ~ Description of spell "Super Stun Gun" +#: data/json/bionic_spells.json +msgid "A blast of electricity from your Super Stun Gun bionic." +msgstr "" + +#. ~ Sound description of spell "Super Stun Gun" +#. ~ Sound description of spell "an arc of electricity" +#. ~ Sound description of spell "Superconductive Arc" +#. ~ Sound description of spell "Superconductive Arc II" +#. ~ Sound description of spell "Superconductive Arc III" +#. ~ Sound description of spell "Teravolt Explosion" +#. ~ Sound description of spell "Lightning Line Attack" +#. ~ Sound description of spell "Lightning Blast Attack" +#. ~ Sound description of spell "Jolt" +#. ~ Sound description of spell "Shocking Lash Base" +#. ~ Sound description of spell "Lightning Bolt" +#. ~ Sound description of spell "Lightning Blast" +#. ~ Sound description of spell "Storm Chain" +#. ~ Sound description of spell "Storm Chain 1" +#. ~ Sound description of spell "Storm Chain 2" +#. ~ Sound description of spell "Storm Chain 3" +#. ~ Sound description of spell "[Ψ]Fountain of Flames Monster" +#. ~ Sound description of spell "Zap" +#. ~ Sound description of spell "Crash of lightning" +#: data/json/bionic_spells.json data/json/monster_special_attacks/spells.json +#: data/mods/Aftershock/spells.json +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/monster_attacks.json +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "a crackle" +msgstr "" + +#. ~ Message of spell "Super Stun Gun" +#: data/json/bionic_spells.json +msgid "You discharge energy from your Super Stun Gun." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Adrenaline Pump" +msgstr "" + +#. ~ Description of bionic "Adrenaline Pump" +#: data/json/bionics.json +msgid "" +"A stimulator system has been surgically implanted alongside your adrenal " +"glands, allowing you to trigger your body's adrenaline response at the cost " +"of some bionic power." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Active Defense System" +msgstr "" + +#. ~ Description of bionic "Active Defense System" +#: data/json/bionics.json +msgid "" +"A thin forcefield surrounds your body, continually draining power. " +"Everything loses velocity when penetrating this field, which results in " +"reduced amount of dealt damage at the cost of your bionic energy. Bullets " +"and stabbing attacks will lose more velocity than cutting attacks and those " +"in turn more than bashing attacks." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Alarm System" +msgstr "" + +#. ~ Description of bionic "Alarm System" +#: data/json/bionics.json +msgid "" +"A motion-detecting alarm system will notice almost all movement within a " +"fifteen-foot radius, and will silently alert you. This is very useful " +"during sleep, or if you suspect a cloaked pursuer." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Squeaky Ankles" +msgstr "" + +#. ~ Description of bionic "Squeaky Ankles" +#: data/json/bionics.json +msgid "" +"In a cruel twist of fate, a poorly executed CBM surgery has given you a pair" +" of useless bionics which make squeaking noises when you walk." +msgstr "" + +#. ~ Name of a bionic +#. ~ Item name +#: data/json/bionics.json data/json/items/fake.json +msgid "Integrated AR System" +msgid_plural "Integrated AR Systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of bionic "Integrated AR System" +#: data/json/bionics.json +msgid "" +"Extremely thin lenses provide user with augmented reality overlay allowing " +"the user to zoom, and it displays handy information about local topology." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subcutaneous Protective Mesh - Arms" +msgstr "" + +#. ~ Description of bionic "Subcutaneous Protective Mesh - Arms" +#: data/json/bionics.json +msgid "" +"An advanced protective meshwork has been woven into the flesh on your arms " +"and hands, protecting them from physical trauma." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Protective Lenses" +msgstr "" + +#. ~ Description of bionic "Protective Lenses" +#: data/json/bionics.json +msgid "" +"Your eye sockets have been surgically sealed with highly protective mirrored" +" lenses and your tear ducts have been re-routed to your mouth. When you " +"cry, you must spit out or swallow your tears." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subcutaneous Protective Mesh - Head" +msgstr "" + +#. ~ Description of bionic "Subcutaneous Protective Mesh - Head" +#: data/json/bionics.json +msgid "" +"An advanced protective meshwork has been woven into the flesh on your head " +"and jaw region, protecting your skull from physical trauma." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subcutaneous Protective Mesh - Legs" +msgstr "" + +#. ~ Description of bionic "Subcutaneous Protective Mesh - Legs" +#: data/json/bionics.json +msgid "" +"An advanced protective meshwork has been woven into the flesh on your legs " +"and feet, protecting them from physical trauma." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subcutaneous Protective Mesh - Torso" +msgstr "" + +#. ~ Description of bionic "Subcutaneous Protective Mesh - Torso" +#: data/json/bionics.json +msgid "" +"An advanced protective meshwork has been woven into the flesh on your torso," +" protecting it from physical trauma." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Battery System" +msgstr "" + +#. ~ Description of bionic "Battery System" +#: data/json/bionics.json +msgid "" +"You have a battery draining attachment, and thus can make use of the energy " +"contained in normal, everyday batteries. Use bionic menu to drain charge " +"from a battery. Can be toggled on and off at will." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Monomolecular Blade" +msgstr "" + +#. ~ Description of bionic "Monomolecular Blade" +#: data/json/bionics.json +msgid "" +"A deadly foot-long blade made of advanced material now resides inside your " +"forearm, capable of being extended through the back of your wrist at the " +"cost of a small amount of power. Though exceptionally sharp, it will " +"prevent you from holding anything else while extended." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Shotgun Arm" +msgstr "" + +#. ~ Description of bionic "Shotgun Arm" +#: data/json/bionics.json +msgid "" +"Concealed in your left arm is a single shot 12 gauge shotgun. Activate the " +"bionic to fire and reload the shotgun." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Optical Dampers" +msgstr "" + +#. ~ Description of bionic "Optical Dampers" +#: data/json/bionics.json +msgid "" +"A pair of lenses surgically installed over your eyes that can be tinted to " +"block out incoming light." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Blood Analysis" +msgstr "" + +#. ~ Description of bionic "Blood Analysis" +#: data/json/bionics.json +msgid "" +"Small sensors have been surgically implanted in your heart, allowing you to " +"analyze your blood. This will detect many illnesses, drugs, and other " +"conditions." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Blood Filter" +msgstr "" + +#. ~ Description of bionic "Blood Filter" +#: data/json/bionics.json +msgid "" +"A filtration system near your heart allows you to actively filter out " +"chemical impurities, primarily drugs. It will have limited impact on " +"viruses. Note that it is not a targeted filter; ALL drugs in your system " +"will be affected." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Cable Charger System" +msgstr "" + +#. ~ Description of bionic "Cable Charger System" +#: data/json/bionics.json +msgid "" +"You have a complex port surgically mounted above your hip. While active, it" +" will recharge bionic power when connected to a power source via jumper " +"cable." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subdermal Carbon Filament" +msgstr "" + +#. ~ Description of bionic "Subdermal Carbon Filament" +#: data/json/bionics.json +msgid "" +"Lying just beneath your skin is a thin armor made of carbon nanotubes. This" +" has no impact on blunt trauma but will protect you against deep cuts." +msgstr "" + +#. ~ Name of a bionic +#. ~ Name of a gun +#: data/json/bionics.json data/json/items/gun/bio.json +msgid "Chain Lightning" +msgid_plural "Chain Lightnings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of bionic "Chain Lightning" +#: data/json/bionics.json +msgid "" +"Your body is equipped with a chain lightning generator, allowing you to emit" +" a blast of lightning at a target, leaving a trail of lightning in its wake," +" jumping to additional targets within 4 tiles of the previous target." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Bionic Claws" +msgstr "" + +#. ~ Description of bionic "Bionic Claws" +#: data/json/bionics.json +msgid "" +"Vicious claws have been surgically installed inside your fingers, allowing " +"you to extend and retract them at the cost of a small amount of power. " +"These do considerable cutting damage, but prevent you from holding anything " +"else while extended." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Internal Climate Control" +msgstr "" + +#. ~ Description of bionic "Internal Climate Control" +#: data/json/bionics.json +msgid "" +"Throughout your body lies a network of thermal piping, which eases the " +"effects of high and low ambient temperatures when activated." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Cloaking System" +msgstr "" + +#. ~ Description of bionic "Cloaking System" +#: data/json/bionics.json +msgid "" +"This high-power system uses a set of cameras and LEDs to make you blend into" +" your background, rendering you fully invisible to normal vision. However, " +"you may be detected by infrared, sonar, etc." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Close Quarters Battle" +msgstr "" + +#. ~ Description of bionic "Close Quarters Battle" +#: data/json/bionics.json +msgid "" +"Bionic processors and databanks, loaded with martial arts combat programs, " +"are surgically integrated into your nervous system. While active, the CQB " +"module will improve your hand-to-hand combat skills, but prevents you from " +"improving them through combat experience." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Bionic-Induced Deformity" +msgstr "" + +#. ~ Description of bionic "Bionic-Induced Deformity" +#: data/json/bionics.json +msgid "" +"A combination of poor surgical installation and unpleasant scarring has lead" +" to the malfunctioning bionic catastrophe you call your face. People who " +"mind that you look like a dime-store Frankenstein will react poorly to your " +"appearance." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Wired Reflexes" +msgstr "" + +#. ~ Description of bionic "Wired Reflexes" +#: data/json/bionics.json +msgid "" +"Your reaction time has been greatly enhanced with bionic nerve stimulators, " +"giving you a +2 bonus to dexterity." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Expanded Digestive System" +msgstr "" + +#. ~ Description of bionic "Expanded Digestive System" +#: data/json/bionics.json +msgid "" +"You have been outfitted with three synthetic stomachs and industrial-grade " +"intestines. Not only can you extract much more nutrition from food, but you" +" are highly resistant to foodborne illness, and can sometimes eat rotten " +"food." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Acidic Discharge" +msgstr "" + +#. ~ Description of bionic "Acidic Discharge" +#: data/json/bionics.json +msgid "" +"A malfunctioning bionic which occasionally discharges acid into your " +"muscles, causing sharp pain and minor damage." +msgstr "" + +#. ~ Name of a bionic +#. ~ Name of effect type id "effect_afs_electrokin_zap_enemies" +#. ~ Name of effect type id "effect_electrokin_zap_enemies" +#: data/json/bionics.json data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Electrical Discharge" +msgstr "" + +#. ~ Description of bionic "Electrical Discharge" +#: data/json/bionics.json +msgid "" +"A malfunctioning bionic which occasionally discharges electricity through " +"your body, causing pain and brief paralysis but no damage." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Electrical Drain" +msgstr "" + +#. ~ Description of bionic "Electrical Drain" +#: data/json/bionics.json +msgid "" +"A malfunctioning bionic. It doesn't perform any useful function, but will " +"occasionally draw power from your batteries." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Sound Dampeners" +msgstr "" + +#. ~ Description of bionic "Sound Dampeners" +#: data/json/bionics.json +msgid "When this bionic is active, you can block hearing completely." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Enhanced Hearing" +msgstr "" + +#. ~ Description of bionic "Enhanced Hearing" +#: data/json/bionics.json +msgid "" +"When this bionic is active, your hearing will be drastically improved, " +"allowing you to hear ten times better than the average person. " +"Additionally, high-intensity sounds will be automatically dampened before " +"they can damage your hearing." +msgstr "" + +#. ~ Name of a bionic +#. ~ Item name +#: data/json/bionics.json data/json/items/fake.json +msgid "WearMan" +msgid_plural "WearMans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of bionic "WearMan" +#: data/json/bionics.json +msgid "" +"Surgically implanted into your skull near the eardrums are two speakers, as " +"well as a small port behind the left earlobe. They can pick up local radio " +"waves and play downloaded music in concert hall quality. It came pre-" +"installed with \"Rubik's Mickse\"." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "AudioVox" +msgstr "" + +#. ~ Description of bionic "AudioVox" +#: data/json/bionics.json +msgid "" +"Hailing from a world choked with neon smog, and appreciated by Exodii " +"artists, the AudioVox implant allows you to change, remodulate, and even " +"autotune your voice. It also causes vocalizations /(such as shouts and " +"singing/) to be much louder. It consists of an electronic voice box, " +"synthetic larynx and multiple speakers implanted throughout your throat." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Directional EMP" +msgstr "" + +#. ~ Description of bionic "Directional EMP" +#: data/json/bionics.json +msgid "" +"Surgically mounted in your left arm and the palm of your left hand are small" +" parabolic EMP field generators. You may use power to fire a wide but " +"short-ranged blast that will disable electronics and robots." +msgstr "" + +#. ~ Name of a bionic +#. ~ Name of a gun +#: data/json/bionics.json data/json/items/gun/bio.json +msgid "EMP Projector" +msgid_plural "EMP Projectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of bionic "EMP Projector" +#: data/json/bionics.json +msgid "" +"A ranged EMP generator system is implanted in your right arm and the palm of" +" your right hand. The system fires precise, single-target pulses that " +"require time to aim. Extremely effective against electronic targets but " +"mostly useless otherwise." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Ethanol Burner" +msgstr "" + +#. ~ Description of bionic "Ethanol Burner" +#: data/json/bionics.json +msgid "You burn alcohol as fuel in an extremely efficient reaction." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Oil Generator" +msgstr "" + +#. ~ Description of bionic "Oil Generator" +#: data/json/bionics.json +msgid "Slowly generates bionic power out of kerosene or motor oil." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Aero-Evaporator" +msgstr "" + +#. ~ Description of bionic "Aero-Evaporator" +#: data/json/bionics.json +msgid "" +"This unit draws moisture from the surrounding air, which slowly trickles " +"directly into your blood stream. It may fail in very dry environments." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Diamond Cornea" +msgstr "" + +#. ~ Description of bionic "Diamond Cornea" +#: data/json/bionics.json +msgid "Your vision is greatly enhanced, giving you a +2 bonus to perception." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Telescopic Eyes" +msgstr "" + +#. ~ Description of bionic "Telescopic Eyes" +#: data/json/bionics.json +msgid "" +"Much of the material in your inner eye has been surgically removed and " +"replaced with an array of high-powered, auto-focusing lenses. They function" +" as integrated binoculars, letting you see much farther than before, and any" +" vision problems you might have had are now gone." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Facial Distortion" +msgstr "" + +#. ~ Description of bionic "Facial Distortion" +#: data/json/bionics.json +msgid "" +"Through controlled application of electrochemical impulses, you are capable " +"of altering your facial structure so as to subtly affect the reactions of " +"others. This grants a bonus to all social interactions." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Dielectric Capacitance System" +msgstr "" + +#. ~ Description of bionic "Dielectric Capacitance System" +#: data/json/bionics.json +msgid "" +"Throughout your body lies a network of miniature piezoelectric capacitors " +"which can be charged with bionic power to temporarily protect you from " +"external electrical discharge." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Fingerhack" +msgstr "" + +#. ~ Description of bionic "Fingerhack" +#: data/json/bionics.json +msgid "" +"One of your fingers has an electrohack surgically embedded in it; an all-" +"purpose hacking unit used to override control panels and the like (but not " +"computers). Skill in computers is important, and a failed use may damage " +"your circuits." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Calorie Tracker" +msgstr "" + +#. ~ Description of bionic "Calorie Tracker" +#: data/json/bionics.json +msgid "" +"A module implanted in your body measures your calorie intake and expenditure" +" at all times." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Flashbang Generator" +msgstr "" + +#. ~ Description of bionic "Flashbang Generator" +#: data/json/bionics.json +msgid "" +"Light emitting diodes surgically integrated into your skin can release a " +"flash comparable to a flashbang grenade, blinding nearby enemies. Speakers " +"integrated into your body mimic the loud sound, deafening those nearby." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Cranial Flashlight" +msgstr "" + +#. ~ Description of bionic "Cranial Flashlight" +#: data/json/bionics.json +msgid "" +"Surgically mounted between your eyes is a small but powerful LED flashlight." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Ultrabright Flashlight" +msgstr "" + +#. ~ Description of bionic "Ultrabright Flashlight" +#: data/json/bionics.json +msgid "" +"You can greatly intensify the power of your bionic flashlight to be much " +"brighter at a much higher power cost." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "LED Tattoo" +msgstr "" + +#. ~ Description of bionic "LED Tattoo" +#: data/json/bionics.json +msgid "" +"A small LED display just beneath your dermal layer can be illuminated on " +"command to show patterns of your choice at dim or bright luminosity. It " +"doesn't provide enough light to comfortably read or craft, but it can " +"suffice if you have nothing else." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Glowy Thing" +msgstr "" + +#. ~ Description of bionic "Glowy Thing" +#: data/json/bionics.json +msgid "" +"You don't think that capacitor is *meant* to glow, but it does, and usually " +"at bad times. A malfunctioning bionic randomly turns on and off, causing " +"you to glow and making you visible in the dark without improving how much " +"you can see in the slightest." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Integrated Dosimeter" +msgstr "" + +#. ~ Description of bionic "Integrated Dosimeter" +#: data/json/bionics.json +msgid "" +"Small radiation sensors have been surgically implanted throughout your body," +" allowing you to analyze your level of absorbed radiation. They will also " +"alert you whenever exposed to environmental radiation." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Respirator" +msgstr "" + +#. ~ Description of bionic "Respirator" +#: data/json/bionics.json +msgid "" +"A complex respiration augmentation system. Improves respiration ability in " +"air and allows breathing water. Will automatically turn on when drowning. " +"Turn on to recharge stamina faster, at moderate power cost. Asthmatics may " +"also use it to stop asthma attacks." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Terranian Sonar" +msgstr "" + +#. ~ Description of bionic "Terranian Sonar" +#: data/json/bionics.json +msgid "" +"Your feet are equipped with precision sonar equipment, allowing you to " +"detect the movements of creatures below the ground, buried traps, and " +"unstable terrain." +msgstr "" + +#. ~ Name of a bionic +#. ~ Spell name +#: data/json/bionics.json data/mods/Aftershock/spells/monster_spells.json +msgid "Heat Drain" +msgstr "" + +#. ~ Description of bionic "Heat Drain" +#: data/json/bionics.json +msgid "" +"While fighting unarmed against a warm-blooded opponent, there is a chance " +"that a successful hit will drain body heat, inflicting a small amount of " +"extra damage, and increasing your power reserves slightly." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Thermal Dissipation" +msgstr "" + +#. ~ Description of bionic "Thermal Dissipation" +#: data/json/bionics.json +msgid "" +"Powerful heatsinks and supermaterials are surgically woven into your flesh." +" While powered, this system will prevent heat damage up to 2000 degrees " +"Fahrenheit. Note that this does not affect your internal temperature." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Hydraulic Muscles" +msgstr "" + +#. ~ Description of bionic "Hydraulic Muscles" +#: data/json/bionics.json +msgid "" +"While activated, your muscles will be greatly enhanced, increasing your " +"strength by 20." +msgstr "" + +#. ~ Name of a bionic +#. ~ Mutation name +#: data/json/bionics.json data/json/mutations/mutations.json +msgid "Infrared Vision" +msgstr "" + +#. ~ Description of bionic "Infrared Vision" +#: data/json/bionics.json +msgid "" +"Your range of vision extends into the infrared, allowing you to see warm-" +"blooded creatures in the dark or through smoke." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Cerebral Booster" +msgstr "" + +#. ~ Description of bionic "Cerebral Booster" +#: data/json/bionics.json +msgid "" +"Your brain has been enhanced with bionic coprocessors, giving you a +2 bonus" +" to intelligence." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Itchy Metal Thing" +msgstr "" + +#. ~ Description of bionic "Itchy Metal Thing" +#: data/json/bionics.json +msgid "" +"A bionic of some sort, so badly installed that you cannot even tell what it " +"was originally supposed to be. Sometimes it itches horribly." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Finger-Mounted Laser" +msgstr "" + +#. ~ Description of bionic "Finger-Mounted Laser" +#: data/json/bionics.json +msgid "" +"One of your fingers has a small high-powered laser surgically embedded in " +"it. This long range weapon is not incredibly damaging, but is very " +"accurate, and has the potential to start fires." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Leaky Bionic" +msgstr "" + +#. ~ Description of bionic "Leaky Bionic" +#: data/json/bionics.json +msgid "" +"This botched piece of bionic hardware slowly leaks electrolytic compounds, " +"piezoelectric nanomaterials, and other high-tech contaminants into your " +"bloodstream. Needless to say, this is not good for your health." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Leukocyte Breeder System" +msgstr "" + +#. ~ Description of bionic "Leukocyte Breeder System" +#: data/json/bionics.json +msgid "" +"You are equipped with bionic stimulators which augment your haematopoiesis " +"system, allowing you to accelerate white blood cell production using bionic " +"power. It is supposed to run continuously and may cause unpleasant side " +"effects when turned off." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Finger Lighter" +msgstr "" + +#. ~ Description of bionic "Finger Lighter" +#: data/json/bionics.json +msgid "" +"The index finger of your left hand has a fire starter that can extend from " +"the tip." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Fingerpick" +msgstr "" + +#. ~ Description of bionic "Fingerpick" +#: data/json/bionics.json +msgid "" +"One of your fingers has an electronic lockpick surgically embedded in it. " +"This automatic system will quickly unlock all but the most advanced key " +"locks without any skill required on the part of the user." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Electromagnetic Unit" +msgstr "" + +#. ~ Description of bionic "Electromagnetic Unit" +#: data/json/bionics.json +msgid "" +"Surgically embedded in your left arm is a powerful electromagnet, allowing " +"you to use your own strength to pull all nearby magnetic objects towards " +"you. Unlucky bystanders might be injured or killed by flying objects." +msgstr "" + +#. ~ Name of a bionic +#. ~ Mutation name +#: data/json/bionics.json data/json/mutations/mutations.json +msgid "Nictitating Membrane" +msgstr "" + +#. ~ Description of bionic "Nictitating Membrane" +#: data/json/bionics.json +msgid "" +"Your eyes are equipped with thin membranes that cover your eyes while " +"underwater, negating any vision penalties." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Enhanced Memory Banks" +msgstr "" + +#. ~ Description of bionic "Enhanced Memory Banks" +#: data/json/bionics.json +msgid "" +"Your memory has been enhanced with small quantum storage drives. While " +"active, you learn - both through reading and practice - more quickly. " +"Additionally, you forget skills you've learned slower." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Metabolic Interchange" +msgstr "" + +#. ~ Description of bionic "Metabolic Interchange" +#: data/json/bionics.json +msgid "" +"Your digestive system and power supply are interconnected; bionic energy is " +"replenished by burning calories. Can be toggled on and off at will." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Weather Reader" +msgstr "" + +#. ~ Description of bionic "Weather Reader" +#: data/json/bionics.json +msgid "" +"A multitude of scientific instruments and sensors collect environmental " +"data. The data is compiled and presented as a simple readout of the current" +" weather. It also passively tells you the local air temperature." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Repair Nanobots" +msgstr "" + +#. ~ Description of bionic "Repair Nanobots" +#: data/json/bionics.json +msgid "" +"Inside your body is a fleet of tiny dormant robots. While activated they " +"will flit about your body, repairing damage at 1 HP per minute and stopping " +"bleeding at the cost of extra power and stored calories. No power is " +"consumed if there is nothing to heal." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Artificial Night Generator" +msgstr "" + +#. ~ Description of bionic "Artificial Night Generator" +#: data/json/bionics.json +msgid "" +"When active, this bionic eliminates all light within a 2 tile radius through" +" destructive interference." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Implanted Night Vision" +msgstr "" + +#. ~ Description of bionic "Implanted Night Vision" +#: data/json/bionics.json +msgid "" +"When active, this bionic will amplify existing light, allowing you to see in" +" the dark." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Noisemaker" +msgstr "" + +#. ~ Description of bionic "Noisemaker" +#: data/json/bionics.json +msgid "" +"A malfunctioning bionic. It will occasionally emit a loud burst of noise." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Bionic Nostril" +msgstr "" + +#. ~ Description of bionic "Bionic Nostril" +#: data/json/bionics.json +msgid "" +"You're really not sure how the CBM ended up in your nose, but no matter how " +"it got there this badly misplaced bionic makes it difficult to breathe. " +"Increases mouth encumbrance by ten." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Offensive Defense System" +msgstr "" + +#. ~ Description of bionic "Offensive Defense System" +#: data/json/bionics.json +msgid "" +"A thin forcefield surrounds your body, continually draining power. This " +"field does not deflect attacks, but rather delivers a strong shock, damaging" +" unarmed attackers and those with a conductive weapon." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Sensory Dulling" +msgstr "" + +#. ~ Description of bionic "Sensory Dulling" +#: data/json/bionics.json +msgid "" +"Your nervous system is wired to allow you to inhibit the signals of pain, " +"allowing you to dull your senses at will. However, the use of this system " +"may cause delayed reaction time and drowsiness." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Bionic Visual Impairment" +msgstr "" + +#. ~ Description of bionic "Bionic Visual Impairment" +#: data/json/bionics.json +msgid "" +"Due to a badly misplaced dielectric stylette, you are now suffering from " +"mild optic neuropathy. Increases eye encumbrance by ten." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Power Storage" +msgstr "" + +#. ~ Description of bionic "Power Storage" +#: data/json/bionics.json +msgid "" +"A Compact Bionics Module that increases your power capacity by 100 kJ. " +"Having at least one of these is a prerequisite to using powered bionics. " +"You will also need a power supply, found in various CBMs." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Power Storage Mk. II" +msgstr "" + +#. ~ Description of bionic "Power Storage Mk. II" +#: data/json/bionics.json +msgid "A Compact Bionics Module that increases your power capacity by 250 kJ." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Power Overload" +msgstr "" + +#. ~ Description of bionic "Power Overload" +#: data/json/bionics.json +#, no-c-format +msgid "" +"Damaged power circuits cause short-circuiting inside your muscles when your " +"batteries are above 75% capacity, causing greatly reduced strength. This " +"has no effect if you have no internal batteries." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Probability Travel" +msgstr "" + +#. ~ Description of bionic "Probability Travel" +#: data/json/bionics.json +msgid "" +"Increases your body's wavelength, allowing you to quantum tunnel through " +"walls, reappearing on the other side. Power drain in standby is minimal, " +"but each tile tunneled through costs 250 bionic power." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Air Filtration System" +msgstr "" + +#. ~ Description of bionic "Air Filtration System" +#: data/json/bionics.json +msgid "" +"Surgically implanted in your trachea is an advanced filtration system. If " +"toxins or airborne diseases find their way into your windpipe, the filter " +"will attempt to remove them." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Infolink" +msgstr "" + +#. ~ Description of bionic "Infolink" +#: data/json/bionics.json +msgid "" +"A compact communications device has been built into your ears, enabling you " +"to communicate over radio waves." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Radiation Scrubber System" +msgstr "" + +#. ~ Description of bionic "Radiation Scrubber System" +#: data/json/bionics.json +msgid "" +"A system of advanced piezomechanical blood filters have been surgically " +"implanted throughout your body, allowing you to purge yourself of absorbed " +"radiation at the cost of some bionic power." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Fingertip Razors" +msgstr "" + +#. ~ Description of bionic "Fingertip Razors" +#: data/json/bionics.json +msgid "" +"You possess razor-sharp claws underneath your fingernails that do a small " +"amount of unarmed slashing damage whenever your fingertips are uncovered." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Recycler Unit" +msgstr "" + +#. ~ Description of bionic "Recycler Unit" +#: data/json/bionics.json +msgid "" +"Your digestive system has been outfitted with a series of filters and " +"processors, allowing you to reclaim waste liquid and, to a lesser degree, " +"nutrients. The net effect is a greatly reduced need to eat and drink." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Remote Controller" +msgstr "" + +#. ~ Description of bionic "Remote Controller" +#: data/json/bionics.json +msgid "" +"A small module connected to your brain allows you to interface with nearby " +"devices with wireless capabilities." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Sonic Resonator" +msgstr "" + +#. ~ Description of bionic "Sonic Resonator" +#: data/json/bionics.json +msgid "" +"Your entire body may resonate at very high power, creating a short-range " +"shockwave. While it will not do much damage to creatures, solid objects " +"such as walls and doors will be damaged." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Olfactory Mask" +msgstr "" + +#. ~ Description of bionic "Olfactory Mask" +#: data/json/bionics.json +msgid "" +"While this system is powered, your body will produce very little odor, " +"making it nearly impossible for creatures to track you by scent." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Bionic Short Circuit" +msgstr "" + +#. ~ Description of bionic "Bionic Short Circuit" +#: data/json/bionics.json +msgid "" +"A poorly-wired bionic which fails to serve its intended purpose, this " +"malfunctioning device periodically short-circuits, causing systemic muscle " +"tremors." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Synaptic Regeneration System" +msgstr "" + +#. ~ Description of bionic "Synaptic Regeneration System" +#: data/json/bionics.json +msgid "" +"An electromagnetic stimulator has been surgically implanted on the back of " +"your head and along your spine, continually draining power. As long as it's" +" active, you will not suffer from sleep deprivation, although you may still " +"feel sleepy; and if you're sleep deprived already, it will gradually reduce " +"the symptoms of lacking sleep." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Electroshock Unit" +msgstr "" + +#. ~ Description of bionic "Electroshock Unit" +#: data/json/bionics.json +msgid "" +"While fighting unarmed, or with a weapon that conducts electricity, there is" +" a chance that a successful hit will shock your opponent, inflicting extra " +"damage and disabling them temporarily at the cost of some energy." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Shockwave Generator" +msgstr "" + +#. ~ Description of bionic "Shockwave Generator" +#: data/json/bionics.json +msgid "" +"You generate a powerful shockwave, knocking back all nearby creatures. " +"Targets are stunned briefly, take damage and additional stun upon impact " +"with impassable terrain, and knockback any creatures they collide with." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Endocrine Enervator" +msgstr "" + +#. ~ Description of bionic "Endocrine Enervator" +#: data/json/bionics.json +msgid "" +"Through a combination of psychochemical manipulation and old fashioned " +"electrical nerve stimulation, this malfunctioning bionic alters your brain " +"chemistry in such a way as to cause sleepiness. You will find yourself " +"tiring a bit faster than before." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Motor Control Overstimulator" +msgstr "" + +#. ~ Description of bionic "Motor Control Overstimulator" +#: data/json/bionics.json +msgid "" +"One piezoelectric solenoid surgically installed backwards, two crossed " +"wires, and four burned-out capacitors later you started falling on your face" +" and writhing around at the least convenient times. This incorrectly-" +"configured bionic periodically stuns you for a short duration." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Synaptic Accelerator" +msgstr "" + +#. ~ Description of bionic "Synaptic Accelerator" +#: data/json/bionics.json +#, no-c-format +msgid "" +"Your nervous system has been enhanced with bionic stimulators, giving you a " +"10% boost to your speed." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Wire-Induced Stiffness" +msgstr "" + +#. ~ Description of bionic "Wire-Induced Stiffness" +#: data/json/bionics.json +msgid "" +"Improperly installed wires cause a physical stiffness in most of your body, " +"causing increased encumbrance." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Muscle Augmentation" +msgstr "" + +#. ~ Description of bionic "Muscle Augmentation" +#: data/json/bionics.json +msgid "" +"Your muscular system has been surgically enhanced with myomer fibers, giving" +" you a +2 bonus to strength." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Autonomous Surgical Scalpels" +msgstr "" + +#. ~ Description of bionic "Autonomous Surgical Scalpels" +#: data/json/bionics.json +msgid "" +"A system of surgical grade scalpels is implanted in your forearms, extending" +" from just above your wrists. They allow you to make automated precise cuts" +" and can also be used as a high-quality butchering tool." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Anti-Glare Compensators" +msgstr "" + +#. ~ Description of bionic "Anti-Glare Compensators" +#: data/json/bionics.json +msgid "" +"Your eyes have quick-reacting transition lenses surgically installed over " +"them. They negate glare penalties, partially protect you from bright " +"flashes, and protect your eyes when welding." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Synthetic Lungs" +msgstr "" + +#. ~ Description of bionic "Synthetic Lungs" +#: data/json/bionics.json +msgid "" +"You have highly efficient artificial lungs which greatly increase your " +"oxygen intake. If they are not powered you will suffocate, and they weaken " +"your immune system somewhat." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Targeting System" +msgstr "" + +#. ~ Description of bionic "Targeting System" +#: data/json/bionics.json +msgid "" +"Your eyes are surgically equipped with range finders, and their movement is " +"synced with that of your arms, to a degree. Shots you fire will be much " +"more accurate, particularly at long range." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Subaquatic Navigation System" +msgstr "" + +#. ~ Description of bionic "Subaquatic Navigation System" +#: data/json/bionics.json +msgid "" +"While active, a tiny device in your inner ear periodically generates " +"ultrasonic pulses which aid in navigation, provided you are underwater and " +"able to hear." +msgstr "" + +#. ~ Description of bionic "Super Stun Gun" +#: data/json/bionics.json +msgid "" +"You have a powerful stun gun built into your hand. Activate to zap an " +"adjacent enemy." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Teleportation Unit" +msgstr "" + +#. ~ Description of bionic "Teleportation Unit" +#: data/json/bionics.json +msgid "" +"This highly experimental unit folds space over short distances, instantly " +"transporting your body up to 25 feet at the cost of much power. Note that " +"prolonged or frequent use may have dangerous side effects." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Self-Locking Thumbs" +msgstr "" + +#. ~ Description of bionic "Self-Locking Thumbs" +#: data/json/bionics.json +msgid "" +"Self-locking thumbs hold tight (even when you really don't want them to) and" +" don't let go (even when you'd rather they did). Increases hand encumbrance" +" by ten, while failing to improve your ability to hold objects whatsoever." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Time Dilation" +msgstr "" + +#. ~ Description of bionic "Time Dilation" +#: data/json/bionics.json +msgid "" +"At the cost of all stored bionic power, you may increase your body speed and" +" reactions dramatically, essentially freezing time. You are still delicate," +" however, and violent or rapid movements may damage you due to friction." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Integrated Multitool" +msgstr "" + +#. ~ Description of bionic "Integrated Multitool" +#: data/json/bionics.json +msgid "" +"Surgically implanted in your hands and forearms is a set of compact tools " +"and a welder that runs off your internal power banks." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Integrated Multimeter" +msgstr "" + +#. ~ Description of bionic "Integrated Multimeter" +#: data/json/bionics.json +msgid "" +"Your fingers and arms have been implanted with retractable electrical probes" +" connected to a multimeter embedded in your arm, allowing you to measure " +"electrical voltage, resistance, and current by touch. This also provides " +"your hands and arms with a modicum of protection against electric shocks." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Integrated Circuitry Toolset" +msgstr "" + +#. ~ Description of bionic "Integrated Circuitry Toolset" +#: data/json/bionics.json +msgid "" +"Your fingers and arms have been implanted a soldering iron, a multimeter, " +"and a set of small screwdrivers, providing all the tools required for " +"working with bench-scale electrical circuits. This also provides your hands" +" and arms with a modicum of protection against electric shocks." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Joint Torsion Ratchet" +msgstr "" + +#. ~ Description of bionic "Joint Torsion Ratchet" +#: data/json/bionics.json +msgid "" +"Your joints have been surgically equipped with torsion ratchets that slowly " +"generate power when you move. Whilst this is toggled, moving will require " +"more effort, though more power will be generated." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Joint Servo" +msgstr "" + +#. ~ Description of bionic "Joint Servo" +#: data/json/bionics.json +msgid "" +"Your leg joints have been equipped with servomotors that provide power-" +"assisted movement. Movement takes less effort when this bionic is online. " +"However, when it's offline it will hamper your movement, as you struggle " +"against its moving parts." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Visual Disruptor" +msgstr "" + +#. ~ Description of bionic "Visual Disruptor" +#: data/json/bionics.json +msgid "" +"A malfunctioning bionic which causes occasional visual distortion and " +"pixelation." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Uncanny Dodge" +msgstr "" + +#. ~ Description of bionic "Uncanny Dodge" +#: data/json/bionics.json +msgid "" +"Your nervous system has been augmented with bionic processors, allowing you " +"to dodge attacks beyond normal human capability." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Unified Power System" +msgstr "" + +#. ~ Description of bionic "Unified Power System" +#: data/json/bionics.json +msgid "" +"You have a Unified Power System wired into your power banks. Objects that " +"run on a UPS can now draw directly from your bionic power supply." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Voice Remodulator" +msgstr "" + +#. ~ Description of bionic "Voice Remodulator" +#: data/json/bionics.json +msgid "" +"You will likely spend the rest of your days serving as a walking testament " +"to why you don't opt for the Autodoc's 'Cyborg Identity Package'. A " +"remodulator unit jammed down your throat has given you a creepy robot voice." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Internal Chronometer" +msgstr "" + +#. ~ Description of bionic "Internal Chronometer" +#: data/json/bionics.json +msgid "" +"You have been equipped with an internal atomic clock, ensuring that you will" +" always know the current time. Additionally, it includes a silent alarm " +"clock function." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Water Extraction Unit" +msgstr "" + +#. ~ Description of bionic "Water Extraction Unit" +#: data/json/bionics.json +msgid "" +"Nanotubes surgically embedded in the palm of your hand will pump any " +"available fluid out of a dead body, cleanse it of impurities and convert it " +"into drinkable water. You must, however, have a container to store the " +"water in." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Gasoline Fuel Cell" +msgstr "" + +#. ~ Description of bionic "Gasoline Fuel Cell" +#: data/json/bionics.json +msgid "" +"A small gasoline fuel cell fixed to your scapula. Despite its limited " +"energy output compared to other fuel cells, this device still produces a " +"significant amount of heat dissipated through a heat exhaust protruding from" +" your back. A diffuse network of bio-plastic bladders has been meshed with " +"your circulatory system and serves as a fuel tank." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Intravenous Needletip" +msgstr "" + +#. ~ Description of bionic "Intravenous Needletip" +#: data/json/bionics.json +msgid "" +"The flesh of the inside of your middle finger has been replaced with a tube " +"leading into your arteries, with a retractable needle extending out of the " +"tip of the finger when clenched. This lets you pump intravenous drugs like " +"morphine directly into your bloodstream without needing to carry a syringe." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Titanium Skeletal Bracing" +msgstr "" + +#. ~ Description of bionic "Titanium Skeletal Bracing" +#: data/json/bionics.json +msgid "" +"Titanium bracing has been installed onto your elbows, knees, and spine, " +"making them far better at handling strain. Your carrying capacity is " +"increased by 20 kilograms, or about 44 pounds, and you receive slightly less" +" bashing damage to your arms, legs and torso." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Taste Modifier" +msgstr "" + +#. ~ Description of bionic "Taste Modifier" +#: data/json/bionics.json +msgid "" +"A set of highly sensitive sensors is installed in your mouth, and a small " +"yet sophisticated analyzer is installed in the cavity of your skull. The " +"active bionic will nullify the taste of all comestibles with negative " +"enjoyment value at the cost of draining bionic power." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Soporific Induction" +msgstr "" + +#. ~ Description of bionic "Soporific Induction" +#: data/json/bionics.json +msgid "" +"An electrode has been implanted into your brain's ventrolateral preoptic " +"nucleus. It turns on whenever you're trying to fall asleep, creating an " +"artificial but effective sensation of sleepiness." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Electromagnetic Leak" +msgstr "" + +#. ~ Description of bionic "Electromagnetic Leak" +#: data/json/bionics.json +msgid "" +"A broken implant that sends electromagnetic impulses that reduce other " +"implants capacity to store charge." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Taste Fouler" +msgstr "" + +#. ~ Description of bionic "Taste Fouler" +#: data/json/bionics.json +msgid "" +"A malfunctioning processor haphazardly interfaced with your taste receptors " +"has given everything you consume a horrid bitter taste. Food and drink will" +" severely harm your morale." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Radioactive Leak" +msgstr "" + +#. ~ Description of bionic "Radioactive Leak" +#: data/json/bionics.json +msgid "This damaged CBM occasionally leaks radiation." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Recoil Compensators" +msgstr "" + +#. ~ Description of bionic "Recoil Compensators" +#: data/json/bionics.json +msgid "" +"Reactive shock absorbers installed in your wrists and elbows which greatly " +"reduce felt recoil." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Sleep Mode Shutdown" +msgstr "" + +#. ~ Description of bionic "Sleep Mode Shutdown" +#: data/json/bionics.json +msgid "" +"For better or worse, this CBM suppresses stimuli while asleep, preventing " +"you from waking up until the end of your natural sleep cycle." +msgstr "" + +#. ~ Name of a bionic +#: data/json/bionics.json +msgid "Throwing Assist" +msgstr "" + +#. ~ Description of bionic "Throwing Assist" +#: data/json/bionics.json +msgid "" +"Taken from a world that embraced cybernetics in their sports, this CBM links" +" the eyes to a series of nerve stimulators along the arms and hands. The " +"result is a significant increase to throwing accuracy, and it turns out it " +"works great with fragmentation grenades." +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "torso" +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "torso" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "torso" +msgstr "" + +#. ~ Encumbrance text of body part "torso" +#: data/json/body_parts.json +msgid "Dodging and melee is hampered." +msgstr "" + +#. ~ Smash message of body part "torso" +#. ~ Smash message of body part "debug torso" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You smash the %s with a powerful shoulder-check." +msgstr "" + +#. ~ HP bar UI text of body part "torso" +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#. ~ Default clause of UI widget "bodypart_torso_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget +#. "bodypart_torso_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_torso_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_torso_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_torso_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_torso_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_torso_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_torso_status_text" +#. ~ Label of UI widget "bp_status_torso_text" +#. ~ Label of UI widget "bp_status_sym_torso_text" +#. ~ Label of UI widget "hp_torso_graph" +#. ~ Label of UI widget "hp_torso_graph_no_label" +#. ~ Label of UI widget "hp_torso_num_label" +#. ~ Label of UI widget "hp_torso_num_no_label" +#. ~ Label of UI widget "spacebar_hp_torso_graph" +#. ~ Label of UI widget "spacebar_bp_status_sym_torso_text" +#: data/json/body_parts.json data/json/recipes/recipes.json +#: data/json/ui/bodypart_color_text.json data/json/ui/bodypart_status.json +#: data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "TORSO" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "big head" +#: data/json/body_parts.json +msgid "big head" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "head" +msgstr "" + +#. ~ Encumbrance text of body part "big head" +#. ~ Encumbrance text of body part "head" +#: data/json/body_parts.json +msgid "Dodging and blocking is hampered." +msgstr "" + +#. ~ Heading of body part "big head" +#: data/json/body_parts.json +msgid "big heads" +msgstr "" + +#. ~ Smash message of body part "big head" +#. ~ Smash message of body part "head" +#: data/json/body_parts.json +#, c-format +msgid "You smash the %s with a firm headbutt." +msgstr "" + +#. ~ HP bar UI text of body part "big head" +#. ~ HP bar UI text of body part "head" +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#. ~ Label of UI widget "bp_status_head_text" +#. ~ Label of UI widget "bp_status_sym_head_text" +#. ~ Label of UI widget "hp_head_graph" +#. ~ Label of UI widget "hp_head_graph_no_label" +#. ~ Label of UI widget "hp_head_num_label" +#. ~ Label of UI widget "hp_head_num_no_label" +#. ~ Label of UI widget "spacebar_bp_status_sym_head_text" +#: data/json/body_parts.json data/json/recipes/recipes.json +#: data/json/ui/bodypart_status.json data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "HEAD" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "head" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "head" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "eyes" +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "eyes" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "eyes" +msgstr "" + +#. ~ Encumbrance text of body part "eyes" +#. ~ Encumbrance text of body part "stalker's eyes" +#: data/json/body_parts.json data/mods/Xedra_Evolved/body_parts.json +msgid "Ranged combat is hampered." +msgstr "" + +#. ~ Smash message of body part "eyes" +#. ~ Smash message of body part "mouth" +#. ~ Smash message of body part "stalker's eyes" +#: data/json/body_parts.json data/mods/Xedra_Evolved/body_parts.json +#, c-format +msgid "You use your flippin' face to smash the %s. EXTREME." +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "mouth" +#: data/json/body_parts.json +msgid "mouth" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "mouth" +msgstr "" + +#. ~ Encumbrance text of body part "mouth" +#. ~ Encumbrance text of body part "left foot" +#. ~ Encumbrance text of body part "right foot" +#. ~ Encumbrance text of body part "left prosthetic foot" +#. ~ Encumbrance text of body part "right prosthetic foot" +#. ~ Encumbrance text of body part "left bionic foot" +#. ~ Encumbrance text of body part "right bionic foot" +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Running is slowed." +msgstr "" + +#. ~ Name of body part +#. ~ Mutation name +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "left arm" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left arm" +#. ~ Heading of body part "right arm" +#: data/json/body_parts.json +msgid "arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "left arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "arms" +msgstr "" + +#. ~ Encumbrance text of body part "left arm" +#. ~ Encumbrance text of body part "right arm" +#. ~ Encumbrance text of body part "left arm stub" +#. ~ Encumbrance text of body part "right arm stub" +#. ~ Encumbrance text of body part "prosthetic right arm" +#. ~ Encumbrance text of body part "prosthetic left arm" +#. ~ Encumbrance text of body part "cosmetic prosthetic right arm" +#. ~ Encumbrance text of body part "cosmetic prosthetic left arm" +#. ~ Encumbrance text of body part "neuroprosthetic right arm" +#. ~ Encumbrance text of body part "neuroprosthetic left arm" +#. ~ Encumbrance text of body part "left bionic arm" +#. ~ Encumbrance text of body part "right bionic arm" +#. ~ Encumbrance text of body part "upper right karma arm" +#. ~ Encumbrance text of body part "upper left karma arm" +#. ~ Encumbrance text of body part "lower right karma arm" +#. ~ Encumbrance text of body part "lower left karma arm" +#. ~ Encumbrance text of body part "devil's tail" +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Xedra_Evolved/body_parts.json +msgid "Melee combat is hampered." +msgstr "" + +#. ~ Heading of body part "left arm" +#: data/json/body_parts.json +msgid "l. arm" +msgstr "" + +#. ~ Smash message of body part "left arm" +#. ~ Smash message of body part "right arm" +#. ~ Smash message of body part "left bionic arm" +#. ~ Smash message of body part "right bionic arm" +#. ~ Smash message of body part "upper right karma arm" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Xedra_Evolved/body_parts.json +#, c-format +msgid "You elbow-smash the %s." +msgstr "" + +#. ~ HP bar UI text of body part "left arm" +#. ~ Default clause of UI widget "bodypart_larm_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget "bodypart_larm_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_larm_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_larm_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_larm_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_larm_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_larm_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_larm_status_text" +#. ~ Label of UI widget "bp_status_left_arm_text" +#. ~ Label of UI widget "bp_status_sym_left_arm_text" +#. ~ Label of UI widget "hp_left_arm_graph" +#. ~ Label of UI widget "hp_left_arm_graph_no_label" +#. ~ Label of UI widget "hp_left_arm_num_label" +#. ~ Label of UI widget "hp_left_arm_num_no_label" +#. ~ Label of UI widget "spacebar_hp_left_arm_graph" +#. ~ Label of UI widget "spacebar_bp_status_sym_left_arm_text" +#: data/json/body_parts.json data/json/ui/bodypart_color_text.json +#: data/json/ui/bodypart_status.json data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "L ARM" +msgstr "" + +#. ~ Name of body part +#. ~ Mutation name +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "right arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "right arm" +msgstr "" + +#. ~ Heading of body part "right arm" +#: data/json/body_parts.json +msgid "r. arm" +msgstr "" + +#. ~ HP bar UI text of body part "right arm" +#. ~ Default clause of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_rarm_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_rarm_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_rarm_status_text" +#. ~ Label of UI widget "bp_status_right_arm_text" +#. ~ Label of UI widget "bp_status_sym_right_arm_text" +#. ~ Label of UI widget "hp_right_arm_graph" +#. ~ Label of UI widget "hp_right_arm_graph_no_label" +#. ~ Label of UI widget "hp_right_arm_num_label" +#. ~ Label of UI widget "hp_right_arm_num_no_label" +#. ~ Label of UI widget "spacebar_hp_right_arm_graph" +#. ~ Label of UI widget "spacebar_bp_status_sym_right_arm_text" +#: data/json/body_parts.json data/json/ui/bodypart_color_text.json +#: data/json/ui/bodypart_status.json data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "R ARM" +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left hand" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left hand" +#. ~ Heading of body part "right hand" +#: data/json/body_parts.json +msgid "hands" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "hands" +msgstr "" + +#. ~ Encumbrance text of body part "left hand" +#. ~ Encumbrance text of body part "right hand" +#. ~ Encumbrance text of body part "prosthetic right hand" +#. ~ Encumbrance text of body part "prosthetic left hand" +#. ~ Encumbrance text of body part "neuroprosthetic right hand" +#. ~ Encumbrance text of body part "neuroprosthetic left hand" +#. ~ Encumbrance text of body part "left bionic hand" +#. ~ Encumbrance text of body part "right bionic hand" +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Manual tasks are slowed." +msgstr "" + +#. ~ Heading of body part "left hand" +#: data/json/body_parts.json +msgid "l. hand" +msgstr "" + +#. ~ Smash message of body part "left hand" +#. ~ Smash message of body part "right hand" +#. ~ Smash message of body part "left bionic hand" +#. ~ Smash message of body part "right bionic hand" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You smash the %s with your fist." +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "right hand" +msgstr "" + +#. ~ Heading of body part "right hand" +#: data/json/body_parts.json +msgid "r. hand" +msgstr "" + +#. ~ Name of body part +#. ~ Mutation name +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "left leg" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left leg" +#. ~ Heading of body part "right leg" +#: data/json/body_parts.json +msgid "legs" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "left leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "legs" +msgstr "" + +#. ~ Encumbrance text of body part "left leg" +#. ~ Encumbrance text of body part "right leg" +#. ~ Encumbrance text of body part "gastropod foot" +#. ~ Encumbrance text of body part "left bionic leg" +#. ~ Encumbrance text of body part "right bionic leg" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Running and swimming are slowed." +msgstr "" + +#. ~ Heading of body part "left leg" +#: data/json/body_parts.json +msgid "l. leg" +msgstr "" + +#. ~ Smash message of body part "left leg" +#. ~ Smash message of body part "right leg" +#. ~ Smash message of body part "left bionic leg" +#. ~ Smash message of body part "right bionic leg" +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You bring your knee down on the %s, smashing it." +msgstr "" + +#. ~ HP bar UI text of body part "left leg" +#. ~ Default clause of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_lleg_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_lleg_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_lleg_status_text" +#. ~ Label of UI widget "bp_status_left_leg_text" +#. ~ Label of UI widget "bp_status_sym_left_leg_text" +#. ~ Label of UI widget "hp_left_leg_graph" +#. ~ Label of UI widget "hp_left_leg_graph_no_label" +#. ~ Label of UI widget "hp_left_leg_num_label" +#. ~ Label of UI widget "hp_left_leg_num_no_label" +#. ~ Label of UI widget "spacebar_hp_left_leg_graph" +#. ~ Label of UI widget "spacebar_bp_status_sym_left_leg_text" +#: data/json/body_parts.json data/json/ui/bodypart_color_text.json +#: data/json/ui/bodypart_status.json data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "L LEG" +msgstr "" + +#. ~ Name of body part +#. ~ Mutation name +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "right leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "right leg" +msgstr "" + +#. ~ Heading of body part "right leg" +#: data/json/body_parts.json +msgid "r. leg" +msgstr "" + +#. ~ HP bar UI text of body part "right leg" +#. ~ Default clause of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_rleg_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_rleg_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_rleg_status_text" +#. ~ Label of UI widget "bp_status_right_leg_text" +#. ~ Label of UI widget "bp_status_sym_right_leg_text" +#. ~ Label of UI widget "hp_right_leg_graph" +#. ~ Label of UI widget "hp_right_leg_graph_no_label" +#. ~ Label of UI widget "hp_right_leg_num_label" +#. ~ Label of UI widget "hp_right_leg_num_no_label" +#. ~ Label of UI widget "spacebar_hp_right_leg_graph" +#. ~ Label of UI widget "spacebar_bp_status_sym_right_leg_text" +#: data/json/body_parts.json data/json/ui/bodypart_color_text.json +#: data/json/ui/bodypart_status.json data/json/ui/hp.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "R LEG" +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left foot" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left foot" +#. ~ Heading of body part "right foot" +#. ~ Heading of body part "left prosthetic foot" +#. ~ Heading of body part "right prosthetic foot" +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "feet" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "left foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "feet" +msgstr "" + +#. ~ Heading of body part "left foot" +#: data/json/body_parts.json +msgid "l. foot" +msgstr "" + +#. ~ Smash message of body part "left foot" +#. ~ Smash message of body part "right foot" +#. ~ Smash message of body part "left prosthetic foot" +#. ~ Smash message of body part "right prosthetic foot" +#. ~ Smash message of body part "left bionic foot" +#. ~ Smash message of body part "right bionic foot" +#: data/json/body_parts.json +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You kick down the %s, smashing it." +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "right foot" +msgstr "" + +#. ~ Heading of body part "right foot" +#: data/json/body_parts.json +msgid "r. foot" +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json +msgid "debug tail" +msgstr "" + +#. ~ Name of body part +#: data/json/body_parts.json +msgid "debug tails" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/body_parts.json +msgctxt "bodypart_accusative" +msgid "debug tail" +msgstr "" + +#. ~ Encumbrance text of body part "debug tail" +#: data/json/body_parts.json +msgid "Your debug tail feels heavy" +msgstr "" + +#. ~ Heading of body part "debug tail" +#: data/json/body_parts.json +msgid "DBG Tail" +msgstr "" + +#. ~ Heading of body part "debug tail" +#: data/json/body_parts.json +msgid "tails" +msgstr "" + +#. ~ HP bar UI text of body part "debug tail" +#: data/json/body_parts.json +msgid "DBG TAIL" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "debug limb should never be seen" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "debug limb for debug tail" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "upper torso" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "neck" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "lower torso" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "front torso (hang)" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "item hangs off you" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "back torso (hang)" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left leg (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "legs (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right leg (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "waist" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "shoulders" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right upper arm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "upper arms" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "elbows" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right forearm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "lower arms" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left upper arm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left forearm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right hip" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "hips" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right thigh" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "thighs" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right knee" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "knees" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right lower leg" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "lower legs" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left hip" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left thigh" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left knee" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left lower leg" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right wrist" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "wrists" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right palm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "palms" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right back of hand" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "back of hands" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right fingers" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "fingers" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left wrist" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left palm" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left back of hand" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left fingers" +msgstr "" + +#. ~ Name of sub body part +#. ~ Item name +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "left eye" +msgid_plural "left eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of sub body part +#. ~ Item name +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "right eye" +msgid_plural "right eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "lips" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "nose" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "cheeks" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "chin" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left foot bottom" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "foot bottoms" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left foot arch" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "foot arches" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left toes" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "toes" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left ankle" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "ankles" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left heel" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json +msgid "heels" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right foot bottom" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right foot arch" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right toes" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right ankle" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right heel" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "forehead" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "crown" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "nape" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "throat" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right ear" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "ears" +msgstr "" + +#. ~ Name of sub body part +#: data/json/body_parts.json data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left ear" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Aim speed skill modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Aim speed dexterity modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Gun aim speed modifier (Manipulation, Grip, Lift) " +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Consume time multiplier for solid foods." +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Consume time multiplier for drinks." +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Melee and thrown attack movement point modifier " +"(Lift)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Melee and thrown attack movement point modifier " +"(Balance)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Melee stamina cost (Lift)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Reloading movement point cost (Manipulation)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Dexterity when throwing items (Manipulation)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Hand dispersion when using ranged attacks " +"(Manipulation)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Sight dispersion when using ranged attacks (Vision)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Move mode move cost modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Grab break success modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Stamina move cost modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Stamina Regeneration (Breathing)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Crawl speed move cost modifier (Crawling)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Limb speed move cost modifier (Movement)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Footing move cost modifier (Footing)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Fall damage modifier (Movement, Footing, Reaction)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Slip prevention modifier" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Obstacle climb modifier (Crawling, Grip, Lift)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Maximum bleed intensity staunchable by hand (Manipulation, " +"Grip)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Strength modifier (Lift)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Limb run cost modifier (Movement, Footing)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Swimming movement point cost (Swimming)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "Melee attack rolls (Balance)" +msgstr "" + +#. ~ Description of the modifier as displayed in the UI +#: data/json/character_modifiers.json +msgid "" +"Dodge chance modifier (Balance, Movement, Footing)" +msgstr "" + +#. ~ Menu text for descent with "null" +#. ~ Menu text for descent with "default" +#: data/json/climbing.json +msgid "Climb down by lowering yourself from the ledge." +msgstr "" + +#. ~ Query: really descend with "null"? +#. ~ Query: really descend with "default"? +#: data/json/climbing.json +msgid "Climb down the ledge?" +msgstr "" + +#. ~ Message after descent with "null" +#. ~ Message after descent with "default" +#: data/json/climbing.json +msgid "You lower yourself from the ledge." +msgstr "" + +#. ~ Menu text for descent with "" +#: data/json/climbing.json +msgid "Climb down." +msgstr "" + +#. ~ Query: really descend with ""? +#. ~ Query: really descend with "furn_CLIMBABLE"? +#. ~ Query: really descend with "furn_LADDER"? +#: data/json/climbing.json +#, c-format +msgid "Climb down %s?" +msgstr "" + +#. ~ Menu text for descent with "" +#: data/json/climbing.json +msgid "Rappel down." +msgstr "" + +#. ~ Query: really descend with ""? +#: data/json/climbing.json +msgid "Rappel down?" +msgstr "" + +#. ~ Message before descent with "" +#. ~ Message before descent with "furn_ROPE" +#: data/json/climbing.json +msgid "You grasp the rope firmly and rappel down." +msgstr "" + +#. ~ Menu text for descent with "" +#: data/json/climbing.json +msgid "Climb down with this stepladder." +msgstr "" + +#. ~ Query: really descend with ""? +#: data/json/climbing.json +msgid "Climb down the ladder?" +msgstr "" + +#. ~ Message after descent with "" +#. ~ Message after descent with "furn_LADDER" +#: data/json/climbing.json +msgid "You climb down the ladder." +msgstr "" + +#. ~ Menu text for descent with "" +#: data/json/climbing.json +msgid "Clamber down." +msgstr "" + +#. ~ Query: really descend with ""? +#: data/json/climbing.json +msgid "Clamber down?" +msgstr "" + +#. ~ Message after descent with "" +#: data/json/climbing.json +msgid "You clamber down." +msgstr "" + +#. ~ Menu text for descent with "" +#: data/json/climbing.json +msgid "Use your talents to climb down." +msgstr "" + +#. ~ Query: really descend with ""? +#: data/json/climbing.json +msgid "Use your talents to climb down?" +msgstr "" + +#. ~ Message after descent with "" +#: data/json/climbing.json +msgid "You descend effortlessly." +msgstr "" + +#. ~ Menu text for descent with "vehicle" +#: data/json/climbing.json +msgid "Climb down onto the vehicle here." +msgstr "" + +#. ~ Query: really descend with "vehicle"? +#: data/json/climbing.json +msgid "Climb down onto the vehicle?" +msgstr "" + +#. ~ Message after descent with "vehicle" +#: data/json/climbing.json +msgid "You climb down onto the vehicle." +msgstr "" + +#. ~ Menu text for descent with "furn_CLIMBABLE" +#. ~ Menu text for descent with "furn_LADDER" +#: data/json/climbing.json +#, c-format +msgid "Climb down %s here." +msgstr "" + +#. ~ Message after descent with "furn_CLIMBABLE" +#: data/json/climbing.json +msgid "You climb down." +msgstr "" + +#. ~ Menu text for descent with "furn_CLIMB_SIMPLE" +#: data/json/climbing.json +#, c-format +msgid "Clamber down onto %s here." +msgstr "" + +#. ~ Query: really descend with "furn_CLIMB_SIMPLE"? +#: data/json/climbing.json +#, c-format +msgid "Clamber down onto %s?" +msgstr "" + +#. ~ Message after descent with "furn_CLIMB_SIMPLE" +#: data/json/climbing.json +#, c-format +msgid "You clamber down onto %s." +msgstr "" + +#. ~ Menu text for descent with "item_stepladder" +#: data/json/climbing.json +msgid "Place your wooden stepladder below and climb down." +msgstr "" + +#. ~ Menu disables descent with "item_stepladder" +#. ~ Menu disables descent with "item_aluminum_stepladder" +#: data/json/climbing.json +msgid "Can't place your stepladder (needs open space one story below)." +msgstr "" + +#. ~ Query: really descend with "item_stepladder"? +#. ~ Query: really descend with "item_aluminum_stepladder"? +#: data/json/climbing.json +msgid "Climb down with your stepladder?" +msgstr "" + +#. ~ Message after descent with "item_stepladder" +#: data/json/climbing.json +msgid "You lower the ladder into place and climb down." +msgstr "" + +#. ~ Menu text for descent with "item_aluminum_stepladder" +#: data/json/climbing.json +msgid "Place your aluminum stepladder below and climb down." +msgstr "" + +#. ~ Menu text for descent with "furn_ROPE" +#: data/json/climbing.json +#, c-format +msgid "Rappel down with the %s here." +msgstr "" + +#. ~ Query: really descend with "furn_ROPE"? +#: data/json/climbing.json +#, c-format +msgid "Rappel down with the %s?" +msgstr "" + +#. ~ Menu text for descent with "item_grapnel" +#: data/json/climbing.json +msgid "Attach your grappling hook and rappel down." +msgstr "" + +#. ~ Menu disables descent with "item_grapnel" +#: data/json/climbing.json +msgid "Can't attach your grappling hook (something is in the way)." +msgstr "" + +#. ~ Query: really descend with "item_grapnel"? +#: data/json/climbing.json +msgid "Use your grappling hook to rappel down?" +msgstr "" + +#. ~ Message before descent with "item_grapnel" +#: data/json/climbing.json +msgid "You tie the rope around your waist and begin to rappel down." +msgstr "" + +#. ~ Menu text for descent with "ability_WALL_CLING" +#: data/json/climbing.json +msgid "Crawl down the wall." +msgstr "" + +#. ~ Query: really descend with "ability_WALL_CLING"? +#: data/json/climbing.json +msgid "Crawl down the wall?" +msgstr "" + +#. ~ Message after descent with "ability_WALL_CLING" +#: data/json/climbing.json +msgid "You crawl down the wall." +msgstr "" + +#. ~ Menu text for descent with "ability_WEB_RAPPEL" +#: data/json/climbing.json +msgid "Spin your webs to descend." +msgstr "" + +#. ~ Menu disables descent with "ability_WEB_RAPPEL" +#: data/json/climbing.json +msgid "Can't spin your webs (something is in the way)." +msgstr "" + +#. ~ Query: really descend with "ability_WEB_RAPPEL"? +#: data/json/climbing.json +msgid "Use your webs to descend?" +msgstr "" + +#. ~ Message before descent with "ability_WEB_RAPPEL" +#: data/json/climbing.json +msgid "You affix a long, sticky strand on the ledge and begin your descent." +msgstr "" + +#. ~ Menu text for descent with "ability_INSECT_ARMS_OK" +#: data/json/climbing.json +msgid "Crawl down using all your arms." +msgstr "" + +#. ~ Query: really descend with "ability_INSECT_ARMS_OK"? +#: data/json/climbing.json +msgid "Crawl down?" +msgstr "" + +#. ~ Message after descent with "ability_INSECT_ARMS_OK" +#: data/json/climbing.json +msgid "You crawl down using all your arms." +msgstr "" + +#. ~ Menu text for descent with "ability_VINES2" +#. ~ Menu text for descent with "ability_VINES3" +#: data/json/climbing.json +msgid "Climb down using your vines." +msgstr "" + +#. ~ Query: really descend with "ability_VINES2"? +#. ~ Query: really descend with "ability_VINES3"? +#: data/json/climbing.json +msgid "Use your vines to descend?" +msgstr "" + +#. ~ Message after descent with "ability_VINES2" +#: data/json/climbing.json +msgid "You gingerly descend using your vines." +msgstr "" + +#. ~ Menu text for descent with "ability_VINES2_deploy" +#: data/json/climbing.json +msgid "" +"Detach a vine so you can climb back up (this will " +"hurt)." +msgstr "" + +#. ~ Menu disables descent with "ability_VINES2_deploy" +#. ~ Menu disables descent with "ability_VINES3_deploy" +#: data/json/climbing.json +msgid "Can't detach a vine (something is in the way)." +msgstr "" + +#. ~ Query: really descend with "ability_VINES2_deploy"? +#. ~ Query: really descend with "ability_VINES3_deploy"? +#: data/json/climbing.json +msgid "Detach a vine to descend?" +msgstr "" + +#. ~ Message after descent with "ability_VINES2_deploy" +#: data/json/climbing.json +msgid "You descend on your vines, though leaving a part of you behind stings." +msgstr "" + +#. ~ Message after descent with "ability_VINES3" +#: data/json/climbing.json +msgid "You effortlessly descend using your vines." +msgstr "" + +#. ~ Menu text for descent with "ability_VINES3_deploy" +#: data/json/climbing.json +msgid "Detach a vine so you can climb back up (this is harmless)." +msgstr "" + +#. ~ Message after descent with "ability_VINES3_deploy" +#: data/json/climbing.json +msgid "" +"You effortlessly lower yourself and leave a vine rooted for future use." +msgstr "" + +#. ~ Implement clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Pad with leather" +msgstr "" + +#. ~ Destroy clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Destroy leather padding" +msgstr "" + +#. ~ Implement clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Pad with steel" +msgstr "" + +#. ~ Destroy clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Destroy steel padding" +msgstr "" + +#. ~ Implement clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Pad with Kevlar" +msgstr "" + +#. ~ Destroy clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Destroy Kevlar padding" +msgstr "" + +#. ~ Implement clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Line it with fur" +msgstr "" + +#. ~ Destroy clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Destroy fur lining" +msgstr "" + +#. ~ Implement clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Line it with wool" +msgstr "" + +#. ~ Destroy clothing modification prompt text +#: data/json/clothing_mods.json +msgid "Destroy wool lining" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Mouse in a china shop" +msgstr "" + +#. ~ Description of requirement of achievement "Mouse in a china shop" +#: data/json/conducts.json +msgid "Smash no tiles" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Nonviolence" +msgstr "" + +#. ~ Description of requirement of achievement "Nonviolence" +#: data/json/conducts.json +msgid "No melee attacks against monsters" +msgstr "" + +#. ~ Description of requirement of achievement "Nonviolence" +#: data/json/conducts.json +msgid "No melee attacks against characters" +msgstr "" + +#. ~ Description of requirement of achievement "Nonviolence" +#: data/json/conducts.json +msgid "No ranged attacks against monsters" +msgstr "" + +#. ~ Description of requirement of achievement "Nonviolence" +#: data/json/conducts.json +msgid "No ranged attacks against characters" +msgstr "" + +#. ~ Name of achievement +#. ~ Mutation name +#: data/json/conducts.json data/json/mutations/mutations.json +msgid "Pacifist" +msgstr "" + +#. ~ Description of requirement of achievement "Pacifist" +#: data/json/conducts.json +msgid "Kill no monsters" +msgstr "" + +#. ~ Description of requirement of achievement "Pacifist" +#. ~ Description of requirement of achievement "Merciful" +#: data/json/conducts.json +msgid "Kill no characters" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Merciful" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "The Elven Path" +msgstr "" + +#. ~ Description of requirement of achievement "The Elven Path" +#: data/json/conducts.json +msgid "Cut no trees" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Homo Sapiens" +msgstr "" + +#. ~ Description of requirement of achievement "Homo Sapiens" +#. ~ Description of requirement of achievement "Clean on X-ray" +#: data/json/conducts.json +msgid "Install no bionic implants" +msgstr "" + +#. ~ Description of requirement of achievement "Homo Sapiens" +#. ~ Description of requirement of achievement "Clean on X-ray" +#: data/json/conducts.json +msgid "Install no faulty bionic implants" +msgstr "" + +#. ~ Description of requirement of achievement "Homo Sapiens" +#. ~ Description of requirement of achievement "Pure Blood" +#: data/json/conducts.json +msgid "No mutations" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Clean on X-ray" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Pure Blood" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Structural Integrity" +msgstr "" + +#. ~ Description of requirement of achievement "Structural Integrity" +#: data/json/conducts.json +msgid "Break no bones" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Teacher, Leave Them Kids Alone" +msgstr "" + +#. ~ Description of requirement of achievement "Teacher, Leave Them Kids +#. Alone" +#: data/json/conducts.json +msgid "Gain no skill levels" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Self-Imposed Illiteracy" +msgstr "" + +#. ~ Description of requirement of achievement "Self-Imposed Illiteracy" +#: data/json/conducts.json +msgid "Read no books" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Foodless" +msgstr "" + +#. ~ Description of requirement of achievement "Foodless" +#: data/json/conducts.json +msgid "Eat nothing" +msgstr "Não coma nada. " + +#. ~ Name of achievement +#. ~ Mutation name +#: data/json/conducts.json data/json/mutations/mutations.json +msgid "Vegan" +msgstr "" + +#. ~ Description of requirement of achievement "Vegan" +#: data/json/conducts.json +msgid "Consume no milk" +msgstr "" + +#. ~ Description of requirement of achievement "Vegan" +#: data/json/conducts.json +msgid "Consume no eggs" +msgstr "" + +#. ~ Description of requirement of achievement "Vegan" +#. ~ Description of requirement of achievement "Vegetarian" +#: data/json/conducts.json +msgid "Consume no meat" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Vegetarian" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Nudist" +msgstr "" + +#. ~ Description of requirement of achievement "Nudist" +#: data/json/conducts.json +msgid "Wear no clothing" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Residential speed limit" +msgstr "" + +#. ~ Description of requirement of achievement "Residential speed limit" +#: data/json/conducts.json +msgid "Do not exceed 35 mph when driving land vehicles" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Rural road speed limit" +msgstr "" + +#. ~ Description of requirement of achievement "Rural road speed limit" +#: data/json/conducts.json +msgid "Do not exceed 50 mph when driving land vehicles" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Freeway speed limit" +msgstr "" + +#. ~ Description of requirement of achievement "Freeway speed limit" +#: data/json/conducts.json +msgid "Do not exceed 65 mph when driving land vehicles" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "On My Own Two Feet" +msgstr "" + +#. ~ Description of requirement of achievement "On My Own Two Feet" +#: data/json/conducts.json +msgid "Ride no mounts" +msgstr "" + +#. ~ Description of requirement of achievement "On My Own Two Feet" +#: data/json/conducts.json +msgid "Ride no vehicles" +msgstr "" + +#. ~ Name of achievement +#: data/json/conducts.json +msgid "Landlubber" +msgstr "" + +#. ~ Description of requirement of achievement "Landlubber" +#: data/json/conducts.json +msgid "No swimming" +msgstr "" + +#. ~ Description of requirement of achievement "Landlubber" +#: data/json/conducts.json +msgid "Ride no watercraft" +msgstr "" + +#. ~ Construction category name +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_01" +#: data/json/construction_category.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "All" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Appliances" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Constructions" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Furniture" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Digging and Mining" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Repairing" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Reinforcing" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Decorative" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Farming and Woodcutting" +msgstr "" + +#. ~ Construction category name +#. ~ Item category name used for headers +#: data/json/construction_category.json data/json/item_category.json +msgid "Tools" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Windows" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Stacks and Piles" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Others" +msgstr "" + +#. ~ Construction category name +#: data/json/construction_category.json +msgid "Deconstructions" +msgstr "" + +#. ~ Construction category name +#. ~ Key binding name +#: data/json/construction_category.json data/raw/keybindings.json +msgid "Filter" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Armor Reinforced Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Board Up Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Board Up Wood Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a bellow" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a drop hammer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a radio tower" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a radio tower console" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Arc Furnace" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place an armchair" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Bar Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Barbed Wire Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Beaded Curtain" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Bed/Bunk bed" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Down Bed/Bunk bed" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Bookcase" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Wall from Adobe" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Bulletin Board" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Butchering Rack" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Cardboard Fort" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chain Link Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chain Link Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a wooden chair" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Charcoal Kiln" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Chest" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chickenwire Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chickenwire Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Clay Kiln" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Coat Rack" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Coffee Table" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Coffin" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Concrete Column" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Concrete Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Concrete Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Counter" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Counter Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Crate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Cupboard" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Decorative Tree" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Deep River Dock" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Desk" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Diagonal Small Railroad Track" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Door Curtain" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Door Curtain from Grass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Double Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Dresser" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Dry Stone Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Dumpster" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Trash Can" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Gravelbag Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Earthbag Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Show Jump End" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Show Jump" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Entertainment Center" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Exercise Machine" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Parkour Bars" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Fence Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Fence Posts" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Fermenting Vat" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Fermenting Vat" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Small Scale Anaerobic Digestion System" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Fire Ring" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Gravity Treadmill" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Glass Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Glass Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build High End of an Earth Ramp" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build High End of a Concrete Ramp" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Improvised Shelter" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Junk Metal Barrier" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Junk Metal Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Large Metal Support" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Locker" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Log Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a log stool" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Log Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Low End of an Earth Ramp" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Low End of a Concrete Ramp" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Mailbox" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Makeshift Bed" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Makeshift Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Mechanical Winch" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Mechanical Ergometer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Bars" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Charcoal Kiln" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Grate Over a Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Grate Over a Window Without Glass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Rack" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Scrap Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Palisade Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Palisade Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Pile of Leaves" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Hammock" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Net Hammock" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Pillow Fort" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Pine Lean-To" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Planter" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build An Apiary" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Plastic Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Pontoon Bridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Pony Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Privacy Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Privacy Fence Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Quadruple Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Rammed Earth Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Concrete Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Concrete Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Concrete Wall with Ropes" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Wall with Embrasure from Adobe" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Stone Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wood Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Log Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Palisade Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Simple Concrete Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Concrete Wall with Embrasure" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Double Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Plastic Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Quadruple Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Single Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Reinforced Triple Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build River Bridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build River Dock/Shallow Bridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Road Barricade" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Rock Forge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Standard Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Dirt Floor (can support roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Root Cellar" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Rope Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Rope & Pulley System" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Safe" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Sand Castle" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Sandbag Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Scrap Metal Bridge Using Bolts" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Scrap Metal Bridge Using Welder" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Scrap Metal Table" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Screen Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Screen Mesh Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Shallow Temporary Bridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Sign" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Simple Concrete Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Single Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Sky Light" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Sky Light Frame" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Small Metal Support" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Smoking Rack" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Spinwheel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Stationary Scutcher" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Split Rail Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Split Rail Fence Gate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Standing Tank" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Storage Tank" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Fireplace" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Stone Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a wooden stool" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Straight Small Railroad Track" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Straw Bed" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Table" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Tarp Lean-To" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Triple Glazed Glass Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wardrobe" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Warehouse Shelf" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Water Well" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wattle-and-Daub Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Window from Tempered Glass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wire Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wood Stove" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wood Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Gangway" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Gangway" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Keg" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Rack" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Railing" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wooden Staircase" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Woven Wattle Fence" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Carpet Floor Green" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Carpet Floor Purple" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Carpet Floor Red" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Carpet Floor Yellow" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Chop Tree Trunk Into Planks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Clean Broken Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Cover Manhole" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Cut Grass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Deconstruct Terrain/Furniture" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Deconstruct Simple Terrain/Furniture" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig a Shallow Pit" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig a Pit" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig out pit completely and remove anything remaining" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig a Water Channel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig Downstairs" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Dig Grave and Bury Sealed Coffin" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extract Clay" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extract Sand" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extract Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extrude Resin Floor (supports roof)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extrude Resin Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extrude Resin Lattice" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extrude Resin Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Fill Pit With Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Fill Shallow Pit with Straw" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Fill Salt Water With Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Fill Shallow Water With Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Fill Recess With Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Glass Pit" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Hang Hanging Meathook" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Install Bars Onto Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Jackhammer Resin Cage" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Lay down decorative ground cable" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Make crafting spot" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Make stooking spot" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Make Gravel Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Make Rubber Mulch Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Make Woodchip Floor (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mark firewood source" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mark practice target" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mine Downstairs" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mine Resin Cage" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mine Upstairs" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Grass White" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Pavement Yellow" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Blue" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Green" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Purple" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Red" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall White" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Yellow" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Orange" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Pink" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Gray" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Cyan" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Brown" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Paint Wall Black" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Kitchen Station" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Workshop Station" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Household Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Food Truck Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Single Glass Door Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Double Glass Door Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Heavy-Duty Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Display Fridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Minifridge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Home Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Minifreezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Food Truck Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Chest Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Heavy Duty Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Glass Door Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Display Freezer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Stereo System" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Oven" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Stationary Water Purifier" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Microwave" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Arcade Machine" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Electric Forge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Kiln" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Glassblower's Crucible" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Drill Press" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Table Saw" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Mitre Saw" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Band Saw" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Router Table" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Planer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Jointer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Catalytic Cracking Reactor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Hydraulic Press" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Air Compressor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Large Heater" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Small Heater" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Wall Light" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Standing Lamp" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Small Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Reinforced Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Small Advanced Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Advanced Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Advanced Reinforced Solar Panel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Wind Turbine" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Large Wind Turbine" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Water Wheel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Large Water Wheel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Small Battery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Medium Battery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Large Battery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Very Large Battery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Car Battery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Washing Machine" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Dishwasher" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Autoclave" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Standing Floodlight" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Standing Directed Floodlight" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Recharging Station" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Battery Charger" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Reveal Wall Wirings" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Wall Wirings" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Anvil" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Bronze Anvil" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Heavy Anvil" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Small Anvil" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Forge" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Makeshift Nitrogen Generator" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Makeshift Ammonia Machine Reactor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Makeshift Ammonia Machine Pipework" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Makeshift Water Electrolyzer" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Hay Bale" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Still" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Table" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Water Mill" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Wind Mill" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Screw Press" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Workbench" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Reinforce Boarded Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Reinforce Junk Metal Wall using bolts" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Reinforce Junk Metal Wall using spot-welds" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Reinforce Wood Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Grass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Tape from Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Wax From Floor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Repair Log Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Repair Wattle-and-Daub Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Repair Wood Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Repair Wood Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Repair Wooden Staircase" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Seal Coffin" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Seal Crate" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Spike Pit" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Start Vehicle Construction" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Take Paint Off Pavement" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Take Paint Off Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Tape Up Window" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Wax Floor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Gravel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Rubber Mulch" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Empty Window Frame" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Linoleum Tiles" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Deconstruct Fireplace" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Reinforced Concrete Floor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Concrete Floor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Wooden Floor" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Concrete Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Brick Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Wooden Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Rock Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Segment of Road/Sidewalk" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Metal Door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Concrete Column" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Reinforced Concrete Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Rebar Cage" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Glass Wall" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove glass door" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Hang a Heavy Punching Bag" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Install Training Dummy" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Install Armored Training Dummy" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Set Up Box Archery Target" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Mark Hay Bale For Archery" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Flagpole" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Clay Oven" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place ASRG" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place backup generator" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Hang Simple Rope Hoist" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Rope & Tackle Hoist" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chain & Tackle Hoist" +msgstr "" + +#. ~ Construction group name +#. ~ Item action name of "CLEAR_RUBBLE" +#: data/json/construction_group.json data/json/item_actions.json +msgid "Clear rubble" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a wooden bench" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a barstool" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a chair" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a black wooden chair" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place a white wooden chair" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Travel Toilet" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Oxygen Concentrator" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place High Pressure Compressor Unit" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Rocky Obstacle" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Turn forest floor into dirt (no roof support)" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Dirt" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Oven" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Sand" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Gravel" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Pebbles" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Clay" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Rocks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Large Rocks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Mound of Broken Glass" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Logs" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Planks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Sticks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Long Sticks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Bricks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Adobe Bricks" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Rebar" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build a Stack of Pipes" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Piano" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Place Scaffolding" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Remove Scaffolding" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Brick Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Concrete Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Flat Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Log and Sod Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Metal Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Flat Metal Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Extrude Resin Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Shingle Flat Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Thatched Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Treated Wood Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Wood Roof" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Chimney" +msgstr "" + +#. ~ Construction group name +#: data/json/construction_group.json +msgid "Build Vent Pipe" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "bash" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#. ~ Verb in activity "ACT_BASH" +#: data/json/damage_types.json data/json/player_activities.json +#: data/mods/Xedra_Evolved/damage_types.json +msgid "bashing" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgctxt "damage_type" +msgid "cut" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json data/mods/Xedra_Evolved/damage_types.json +msgid "cutting" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "pierce" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json data/mods/Xedra_Evolved/damage_types.json +msgid "piercing" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json data/mods/Isolation-Protocol/damage.json +msgid "ballistic" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json data/mods/Aftershock/damage_types.json +msgid "shooting" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ Name of material +#: data/json/damage_types.json data/json/materials.json +msgid "acid" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json +msgid "corroding" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "electric" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json +msgid "shocking" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "fire" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json +msgid "burning" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "cold" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/damage_types.json +msgid "freezing" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "biological" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/json/damage_types.json +msgid "pure" +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You have a strange dream about lizards." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/json/dreams.json data/mods/Magiclysm/mutations/dreams.json +msgid "Your dreams give you a strange scaly feeling." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"You have a strange dream about being a patient in a frightening hospital." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "Your dreams give you an oddly medicated feeling." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You have a strange dream about rabbits." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "Your dreams give you a strange furry feeling." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "You have a strange dream about birds." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "Your dreams give you a strange feathered feeling." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "You have a strange dream about snails and slugs in your garden." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "Your dreams leave you feeling like something is stuck to you." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream about the moon." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream you're safely at home with a bustling family." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream of chasing a beautiful butterfly." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "" +"You have a strange dream about frogs in a pond near your childhood home." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "Your dreams contain a croaking concerto." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "You have a strange dream about fish." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "Your dreams give you a strange wet, scaly feeling." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "You have a strange dream about animals." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "You have a strange dream about bears." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "Your dreams give you a rough furry feeling." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "You have a strange dream about cats." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "Your dreams give you a sleek furry feeling." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You have a strange dream about wolves." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "Your dreams give you a thick furry feeling." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "You have a strange dream about cattle." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "Your dreams give you a strange content, furry feeling." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "You have a strange dream about insects." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "Your dreams give you a strange chitinous feeling." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You have a strange dream about plants." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "Your dreams give you a strange plantlike feeling." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "You have a strange dream about slime." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "Your dreams give you a strange slimy feeling." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "You have a strange dream about living in a cave." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "Your dreams give you a strange reclusive feeling." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "You have a strange dream about sea creatures." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "Your dreams give you a strange wet feeling." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "You have a strange dream about spiders." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "Your dreams give you a strange webbed feeling." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "You have a strange dream about rats." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "Your dreams give you a strange fuzzy feeling." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You have a strange dream." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "You feel… OK." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You have a puckish dream." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You dream of the changeling. Again." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You feel a yearning…" +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "You dream about the zoo, for some reason." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "Your dreams… are complex and multifaceted." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "You dream of the tropics." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "You feel warm." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "You dream of a massive block of cheese bigger than you." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "You dream of being cozy in a dark place." +msgstr "" + +#. ~ Dream of mutation category "MARLOSS" +#: data/json/dreams.json +msgid "You dream of a strange quest for a bush that grows gray apples." +msgstr "" + +#. ~ Dream of mutation category "MARLOSS" +#: data/json/dreams.json +msgid "You feel like you're cracking a combination lock." +msgstr "" + +#. ~ Dream of mutation category "MARLOSS" +#: data/json/dreams.json +msgid "Red, blue, and yellow cancel each other out, don't they?" +msgstr "" + +#. ~ Dream of mutation category "MARLOSS" +#: data/json/dreams.json +msgid "Red, blue, and yellow add together, don't they?" +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You have a strange dream about crabs." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "Your dreams give you a strange shelled feeling." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You dream of grabbing something in an oversized claw." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You have a disturbing dream of bathing in the sun on a rock." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "" +"While dreaming, you see a distinctively lizard-like reflection of yourself." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "You have a disturbing dream of undergoing strange medical procedures." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"While dreaming, you see yourself dressed in a hospital gown, receiving " +"treatment." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "You dream of a hospital where doctors try out experimental treatments." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You have a disturbing dream about running from dogs." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "" +"While dreaming, you see a distinctively rabbit-like reflection of yourself." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You dream of digging a hole under a hill to make your home." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream of flying." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"You have an upsetting dream about falling and being unable to get back up." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"Tinnitus follows you into your dreams, where it becomes a chorus of " +"crickets." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream of warm breath and fresh blood." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "You have a strange dream of carrying a house on your back." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "" +"While dreaming, you see yourself weighted down under massive backpack/tent " +"upon your back, as you pass by a mirrored surface." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "You have a disturbing dream of eating insects." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "" +"While dreaming, you see yourself in a pond, your face has widened and is " +"covered in mucus." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "You have strange dreams of soaring through the sky." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "In a dream, you see a curiously birdlike reflection of yourself." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "You dream of swimming in the open ocean" +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "In your dream, you see a strangely fishlike image of yourself." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "You have a vivid dream of hunting in the woods." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "Whilst dreaming, you see a disturbingly bestial version of yourself." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "" +"You dream of blood and guts. For some reason, it makes you feel weirdly " +"excited." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "You dream of foraging in the woods… mouth-first?" +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "Your dream-reflection is rather bearish." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "You dream of brushing the fur on your back against a tree." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "You easily bound from the street to a roof…oh, only a dream." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "As you dream, your reflection looks rather catlike." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You have a disturbing dream of someone invading your territory." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "Your dream-self's muzzle looks… wait, muzzle?" +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You dream of the moon and feel a sudden urge to howl." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "You dream of grazing in an open field." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "" +"In a dream you catch a glimpse of a strangely cattle-like image of yourself." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "You have a dream of working in a hive." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "" +"While dreaming you look into a mirror and see a frighteningly insectoid " +"reflection." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "" +"You dream of a feast and excitedly chitter with your pincers… wait, what?" +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You have a confusing dream of growing in a garden." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You are confused by a plantlike image of yourself in a dream." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"You dream of standing still in the rain, drinking in the falling drops… with" +" your feet?" +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "You have a strange dream of living in sludge." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "In your dream you see an odd, slimy reflection of yourself." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "You dream of living deep inside a dark cave." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "" +"You dream you crawl out from under a rock. And then immediately crawl back " +"in." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "You dream of being a primitive cave dweller." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "You dream of living on the ocean floor." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "" +"While dreaming, a reflection of yourself appears almost like an octopus." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "You have a strange dream of spinning webs." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "In your dream you see a very spiderlike version of yourself." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "" +"You dream of the buzzing of a fly that you cannot see. It makes you hungry." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "You vividly dream of living in the sewers." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "In your dream you see a group of rats that look almost like yourself." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "" +"You dream of having that success you knew you deserved, back before all " +"this." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "Your dream-self looks competent and in control." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "" +"You dream of a fortress, sheltering humanity from the zombies. You're in " +"charge, of course." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You dream of a home in the forests." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You dream you are lithe in the sunlight and radiant with grace." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You feel beautiful, and yet riven with worry…" +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "" +"You can't quite work out what the dream is about… it just keeps changing." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "Your dream is filled with creatures, and yet all seem like you." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "" +"You dream of stalking some sort of lizard… no, that can't be right, can it?" +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "" +"For some reason you dream of your shoes. They don't fit, and nothing seems " +"to help…" +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "You dream of… sneaking." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "You dream of a cold winter night. Your jacket is too big to put on." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You dream of walking along the sea floor." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "" +"You dream of something biting you but being stopped by your hard outer " +"shell." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You are terrified by a dream of becoming a lizard hybrid." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You have a disturbingly lifelike dream of living as a lizard." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You have a strange dream about being the Easter Bunny." +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You have a comforting and warm dream of living as a rabbit." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"You have a dream of doctors and nurses doing unnatural things to your body, " +"which brings you perverse pleasure." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"You have a vivid dream of being a medical anomaly, as your heartbeat syncs " +"with the steady drip of an IV line." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"You dream of cutting yourself with a knife and watch in fascination as it " +"heals in seconds." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "" +"You have a realistic dream of flying south with your flock for the winter." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "" +"You are disturbed when your birdlike dreams are more lifelike than reality." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"You have a nightmare of being all alone, but then your family flies home to " +"comfort you." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream of sneaking into someone's home to listen to them sleep." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You taste iron all night long, like you've bitten your tongue." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "You dream in sounds and smells, not images." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "You have a disturbing dream of swimming with a school of fish." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "When you wake up you panic about drowning from being out of water." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "You dream of leaping from the water to catch your prey." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "You wake up with your legs pumping as you hop along in your sleep." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "" +"You dream of crawling along the world when you realize you can see three " +"hundred and sixty degrees around yourself." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "You dream of curling up inside a shell to sleep." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "You vividly dream of running with your pack, hunting a wild animal." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "A terrifyingly real dream has you killing game with your bare teeth." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "" +"Your dream of raiding a giant beehive has you licking your… muzzle in " +"anticipation." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "" +"In your dream, you stalk and kill a young wolf, using only your teeth and " +"claws." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "" +"A warm, sunny spot high up where you can watch your prey. What a great " +"dream!" +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "You dream of pursuing and killing a rat, for some reason." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You dream of tearing into a fresh kill." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You dream of finally finding the perfect place to make your den." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "You terrifyingly dream of being led to a slaughterhouse by a farmer." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "You find it hard to wake from a vivid dream of grazing on a farm." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "You are terrified by a dream of serving the hive queen mindlessly." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "Your disturbingly lifelike dream has you pollinating plants." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You have a confusing and scary dream of becoming a plant." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"The transition from your lifelike dreams of living as a plant to reality " +"shocks you." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "Your vivid dream of living as a slime blob frightens you." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "" +"You find it hard to control your limbs after dreaming of amorphous blob " +"life." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "Your dream of living in the dark for years is almost real." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "You are frightened of the outside after your vivid dream of cave life." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "" +"Your dreams of living on the ocean floor seem more lifelike than reality." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "You dream of living as a terrifying octopus mutant." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "You vividly dream of living in a web and consuming insects." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "Your dreams of fully turning into a spider frighten you." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "You scream in fear while you dream of being chased by a cat" +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "Your lifelike dreams have you scavenging food with a pack of rats." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "" +"You see yourself, five years from now, as the leader of a successful city." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "Your success in restoring civilization was only a dream. For now." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "NO! You will not allow this corruption to prevail!" +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You see yourself reflected in the beauty of the forest." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "In your sleep you feel verdant energy growing within you." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "You dream of the hunt to end all hunts." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "You are many animals, and yet one." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "" +"You swim with fish. You fly with birds. You run with the beasts of the " +"land. You change with the changing of seasons. You are everything." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "Hoof. Talon. Tooth. Fight. Feed. Forward." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "You've never felt so lithe and powerful." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "" +"After an exciting and tasty hunt, you retire to your nest. Mmm, yes, nest." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"You weave between the zombies' legs, too small for them to catch. The gas " +"station isn't far now, with all its soda and chips and- UGH, dream…" +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"Once you finish your tasty dinner of seeds, you look around for your drink, " +"but you already ate it." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You have a disturbing dream of living in a supermarket lobster tank." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "Your vivid dream of living as a crustacean frightens you." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You are terrified by a dream of becoming an ape hybrid." +msgstr "" + +#. ~ Dream of mutation category "LIZARD" +#: data/json/dreams.json +msgid "You blissfully recall days spent lounging in the sun." +msgstr "" + +#. ~ Dream of mutation category "MEDICAL" +#: data/json/dreams.json +msgid "" +"You dream of your legions of undead admirers, their attentions, and the " +"wonderful pain." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "You wonder if your nest will be good enough." +msgstr "" + +#. ~ Dream of mutation category "BIRD" +#: data/json/dreams.json +msgid "" +"Your dream of soaring over the landscape becomes a nightmare when you find " +"yourself with arms and a glider!" +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "Will your burrow be warm enough for the family in winter?" +msgstr "" + +#. ~ Dream of mutation category "RABBIT" +#: data/json/dreams.json +msgid "You dream of outrunning the apocalypse." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "You have a comforting dream of swimming with a school of fish." +msgstr "" + +#. ~ Dream of mutation category "FISH" +#: data/json/dreams.json +msgid "" +"The thought of being out of water, forced to crawl unsupported, terrifies " +"you." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "You vividly dream of sharing a kill with your pack." +msgstr "" + +#. ~ Dream of mutation category "BEAST" +#: data/json/dreams.json +msgid "A fond memory of throating some prey animal bubbles up." +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "" +"You wonder if you could find one of those 'salmon runs', or if they were " +"just a legend…" +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "Ah, the wolf-slaying dream again. That's a good one…" +msgstr "" + +#. ~ Dream of mutation category "URSINE" +#: data/json/dreams.json +msgid "" +"In the dream, you fatten yourself up with all the food you can find to " +"prepare for your next winter hibernation." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "Boing! and you've pounced another yummy critter." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "" +"Your nightmare of sentient rats turns successful, as you grab their King and" +" shake it apart!" +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "" +"You leap from rooftop to rooftop, effortlessly avoiding your pursuers while " +"making your way to safety." +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "" +"You sneak into a house, only to discover a full, intact cupboard of canned " +"tuna!" +msgstr "" + +#. ~ Dream of mutation category "FELINE" +#: data/json/dreams.json +msgid "" +"You dream of a whole field where only lush catnip grows, and you blissfully " +"roll around in it." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "You dream of the hunt, the feed, and your pack." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "" +"You lead the pack on a glorious hunt, knowing that they will all have your " +"back as you have theirs!" +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "Oh, you should really patrol your territory again, maybe expand." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "" +"You dream of a rival pack of hairless bipeds intruding upon your territory." +" After a fierce battle, their leader lays lifeless on the ground." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "" +"You howl loud and long, ecstatic after securing a whole cache of supplies." +msgstr "" + +#. ~ Dream of mutation category "LUPINE" +#: data/json/dreams.json +msgid "" +"After recruiting a new packmate, you expand your spacious den to accommodate" +" them." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "You dream of jumping the gate and leading your herd to freedom." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "" +"You bellow on a knoll against the sky, having feasted on the apple time " +"cider." +msgstr "" + +#. ~ Dream of mutation category "CATTLE" +#: data/json/dreams.json +msgid "The herd moves along and you with them, finding greener pastures." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"In your dreams, your fangs slip through flesh like scalpels. You quickly " +"crawl away to let your clumsy prey bleed out." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"You flutter through the air, listening for echoes to guide you through your " +"dream." +msgstr "" + +#. ~ Dream of mutation category "CHIROPTERAN" +#: data/json/dreams.json +msgid "" +"You dream of friends and family crowded around, chattering noisily, grooming" +" one another, and sharing blood." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "You feel smug, knowing that the Queen is dependent on you." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "You relax and enjoy the humming adulation of all your followers." +msgstr "" + +#. ~ Dream of mutation category "INSECT" +#: data/json/dreams.json +msgid "" +"You dream of a weirdly shaped plant, whose nectar surpassed your every wish…" +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You dream of bees fighting over your sweet nectar. Mmm." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"How grand it would be to sink your roots deep into the soil as the seasons " +"pass you by." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You dream of a gigantic knot of roots, beating like a heart." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "You have a disturbing dream of termites chewing all over your body." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"You dream of sharing your roots with a vast forest, all plants provided for " +"as the canopy grows ever upwards." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "A family of caterpillars munches away at your leaves." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"Fire rages around you, licking at your bark and engulfing the saplings and " +"bushes near your roots. The once chatty forest is quiet in its wake." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"You dream of communing with an ancient pine. Trees are the true survivors " +"of this world, it tells you." +msgstr "" + +#. ~ Dream of mutation category "PLANT" +#: data/json/dreams.json +msgid "" +"A rather attractive triffid offers you a bouquet of ape heads. How " +"thoughtful!" +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "" +"Your vivid dream of your pseudopods calcifying into rigid structures " +"terrifies you." +msgstr "" + +#. ~ Dream of mutation category "SLIME" +#: data/json/dreams.json +msgid "" +"Ah, the painting-the-planet dream again. Maybe if you assimilated more…" +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "" +"The years seem to fly past as you dream of carving great underground " +"fastnesses." +msgstr "" + +#. ~ Dream of mutation category "TROGLOBITE" +#: data/json/dreams.json +msgid "You have a horrible nightmare of being caught out in the sunlight." +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "Mmm. The shellfish dream again. Yum!" +msgstr "" + +#. ~ Dream of mutation category "CEPHALOPOD" +#: data/json/dreams.json +msgid "You dream of recruiting a cult of fishfolk to serve your needs." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "You excitedly web up an interloper and prepare to feast… nope, dream." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "" +"You relax in your web; it's not vibrating, so dinner hasn't arrived yet." +msgstr "" + +#. ~ Dream of mutation category "SPIDER" +#: data/json/dreams.json +msgid "Your dreams of having to live without a web frighten you." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "The Fury is so big! It's GONNA GET YOAAAAAH! *pant* only a dream." +msgstr "" + +#. ~ Dream of mutation category "RAT" +#: data/json/dreams.json +msgid "You find your paws twitching. There's a cave. You should go." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "" +"You dream of the peaceful world you'll give humankind. Because no one else " +"can." +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "" +"You crush those who would disagree with the leadership. Humanity must be " +"united; independence will get you all killed!" +msgstr "" + +#. ~ Dream of mutation category "ALPHA" +#: data/json/dreams.json +msgid "There are underground Faults in the world. Faults you should remedy." +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "" +"You pant, terrified at the thought of that FUNGUS destroying your home!" +msgstr "" + +#. ~ Dream of mutation category "ELFA" +#: data/json/dreams.json +msgid "You wish others could understand, and join your struggle…" +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "" +"There is so much that you never imagined, the slime, the legs, and eyestalks" +" but the shell was worth it." +msgstr "" + +#. ~ Dream of mutation category "GASTROPOD" +#: data/json/dreams.json +msgid "You'll always be home, once you take this last step." +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "" +"You'd never considered that frogs were generalist predators before this " +"point in your life…" +msgstr "" + +#. ~ Dream of mutation category "BATRACHIAN" +#: data/json/dreams.json +msgid "" +"On land and in the water, you control all that you can reach, and your " +"tongue has quite the reach." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "Your body flows slightly faster than you expected… oh, just a dream." +msgstr "" + +#. ~ Dream of mutation category "CHIMERA" +#: data/json/dreams.json +msgid "FIGHT. FEED. FORWARD." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "Oh. No, that 'rex' thing was only a myth." +msgstr "" + +#. ~ Dream of mutation category "RAPTOR" +#: data/json/dreams.json +msgid "You stir, saddened that your beautiful hatchlings were only a dream." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"You curl up some more in your nest. Geez, shredded paper really *is* comfy." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "Oh boy! This hidey hole sure is swell." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"Once we finish the burrow we'll settle down and start a little family. " +"Maybe just a dozen boys and a dozen girls. Nice and cosy." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"In your dreams, you blindly run through the pipes of the city, navigating " +"the familiar byways via smell alone." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"Sneaky sneak under the floorboards. We will sneak all their crumbs for us." +" But later, back to sleep for now." +msgstr "" + +#. ~ Dream of mutation category "MOUSE" +#: data/json/dreams.json +msgid "" +"You hear the sirens again, but this time you stay in your hole in the wall." +" Nobody will think to look there!" +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You dream of pinching zombies with your claws." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You have a vivid dream of shedding your carapace. It feels good." +msgstr "" + +#. ~ Dream of mutation category "CRUSTACEAN" +#: data/json/dreams.json +msgid "You dream of tearing apart some hapless fish with your pincers." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "We have been waiting a long time for a place such as this." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "We will raise bountiful orchards and beautiful gardens." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "" +"The walking plants seek to harness us as a food source. We will not allow " +"that." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "" +"Our colonists are limitless. We shall adapt to this world, as we adapt to " +"all." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "" +"Non-Mycus sometimes reject the Marloss. Our colonial efforts flourish with " +"broad-minded guidance." +msgstr "" + +#. ~ Dream of mutation category "MYCUS" +#: data/json/dreams.json +msgid "" +"The seething masses attempt to wall non-Mycus away from the Marloss. We " +"will adapt and defeat them." +msgstr "" + +#. ~ Name of effect type id "harnessed" +#: data/json/effects.json +msgid "Harnessed" +msgstr "" + +#. ~ Name of effect type id "critter_well_fed" +#: data/json/effects.json +msgid "Well Fed" +msgstr "" + +#. ~ Name of effect type id "critter_underfed" +#: data/json/effects.json +msgid "Underfed" +msgstr "" + +#. ~ Name of effect type id "dragging" +#: data/json/effects.json +msgid "Dragging" +msgstr "" + +#. ~ Name of effect type id "asked_to_train" +#: data/json/effects.json +msgid "Recently trained" +msgstr "" + +#. ~ Description of effect type "Recently trained" +#: data/json/effects.json +msgid "" +"You recently finished a training session and need a mental break before " +"teaching again." +msgstr "" + +#. ~ Name of effect type id "npc_run_away" +#. ~ Name of effect type id "npc_flee_player" +#: data/json/effects.json +msgid "Running Away" +msgstr "" + +#. ~ Name of effect type id "led_by_leash" +#: data/json/effects.json +msgid "Being Led by Leash" +msgstr "" + +#. ~ Name of effect type id "tied" +#: data/json/effects.json +msgid "Tied Up" +msgstr "" + +#. ~ Name of effect type id "shrieking" +#: data/json/effects.json +msgid "Shrieking" +msgstr "" + +#. ~ Name of effect type id "frenzy" +#: data/json/effects.json +msgid "Frenzied" +msgstr "" + +#. ~ Name of effect type id "dripping_mechanical_fluid" +#: data/json/effects.json +msgid "Mechanical Fluid Dripping" +msgstr "" + +#. ~ Name of effect type id "shattered" +#: data/json/effects.json +msgid "Shattered Armor" +msgstr "" + +#. ~ Description of effect type "Shattered Armor" +#: data/json/effects.json +msgid "Your armor has been shattered by a heavy attack." +msgstr "" + +#. ~ Apply message of effect type "Shattered Armor" +#: data/json/effects.json +msgid "Your armor has been shattered." +msgstr "" + +#. ~ Name of effect type id "staggered" +#. ~ Name of effect type id "staggered_character" +#: data/json/effects.json +msgid "Staggered" +msgstr "" + +#. ~ Description of effect type "Staggered" +#: data/json/effects.json +msgid "You've been knocked off-balance by an attack." +msgstr "" + +#. ~ Apply message of effect type "Staggered" +#: data/json/effects.json +msgid "You're staggered off-balance." +msgstr "" + +#. ~ Name of effect type id "sneezing" +#: data/json/effects.json +msgid "Sneezing" +msgstr "" + +#. ~ Description of effect type "Sneezing" +#: data/json/effects.json +msgid "" +"It's hard to pay attention to anything when you're in the middle of " +"sneezing!" +msgstr "" + +#. ~ Name of effect type id "maimed_acid_gland" +#: data/json/effects.json +msgid "Maimed Acid Glands" +msgstr "" + +#. ~ Name of effect type id "maimed_capacitor" +#: data/json/effects.json +msgid "Maimed Capacitor" +msgstr "" + +#. ~ Name of effect type id "maimed_tail" +#: data/json/effects.json +msgid "Maimed Tail" +msgstr "" + +#. ~ Name of effect type id "maimed_claws" +#: data/json/effects.json +msgid "Maimed Claws" +msgstr "" + +#. ~ Name of effect type id "maimed_armor" +#: data/json/effects.json +msgid "Cracked Shell" +msgstr "" + +#. ~ Name of effect type id "maimed_arm" +#: data/json/effects.json +msgid "Broken Arm" +msgstr "" + +#. ~ Name of effect type id "maimed_mandible" +#: data/json/effects.json +msgid "Maimed Mandibles" +msgstr "" + +#. ~ Name of effect type id "maimed_tongue" +#: data/json/effects.json +msgid "Injured Tongue" +msgstr "" + +#. ~ Name of effect type id "maimed_leg" +#: data/json/effects.json +msgid "Maimed Legs" +msgstr "" + +#. ~ Name of effect type id "maimed_stinger" +#: data/json/effects.json +msgid "Maimed Stinger" +msgstr "" + +#. ~ Name of effect type id "maimed_wings" +#: data/json/effects.json +msgid "Maimed Wings" +msgstr "" + +#. ~ Name of effect type id "milked" +#: data/json/effects.json +msgid "Milked" +msgstr "" + +#. ~ Name of effect type id "sheared" +#: data/json/effects.json +msgid "Sheared" +msgstr "" + +#. ~ Name of effect type id "photophobia" +#: data/json/effects.json +msgid "Photophobia" +msgstr "" + +#. ~ Name of effect type id "Shadow_Reveal" +#: data/json/effects.json +msgid "Revealed" +msgstr "" + +#. ~ Name of effect type id "downed" +#: data/json/effects.json +msgid "Downed" +msgstr "" + +#. ~ Description of effect type "Downed" +#: data/json/effects.json +msgid "You're knocked to the ground. You have to get up before you can move." +msgstr "" + +#. ~ Apply message of effect type "Downed" +#: data/json/effects.json +msgid "You're knocked to the floor!" +msgstr "" + +#. ~ Name of effect type id "assisted" +#: data/json/effects.json +msgid "Assisted" +msgstr "" + +#. ~ Description of effect type "Assisted" +#: data/json/effects.json +msgid "You're receiving assistance to practice a surgery." +msgstr "" + +#. ~ Name of effect type id "masked_scent" +#: data/json/effects.json +msgid "Masked Scent" +msgstr "" + +#. ~ Description of effect type "Masked Scent" +#: data/json/effects.json +msgid "Your scent is masked by another one." +msgstr "" + +#. ~ Name of effect type id "got_checked" +#: data/json/effects.json +msgid "Got a Check-up" +msgstr "" + +#. ~ Description of effect type "Got a Check-up" +#: data/json/effects.json +msgid "" +"Your received a complete check-up and are now aware of the state of your " +"health." +msgstr "" + +#. ~ Name of effect type id "heating_bionic" +#: data/json/effects.json +msgid "Heated" +msgstr "" + +#. ~ Description of effect type "Heated" +#: data/json/effects.json +msgid "At least one of your bionics is producing heat and warming you." +msgstr "" + +#. ~ Name of effect type id "winded" +#: data/json/effects.json +msgid "Winded" +msgstr "" + +#. ~ Description of effect type "Winded" +#: data/json/effects.json +msgid "" +"You're short of breath. Running and fighting will be difficult until you " +"recover." +msgstr "" + +#. ~ Apply message of effect type "Winded" +#: data/json/effects.json +msgid "Your breath gives out!" +msgstr "" + +#. ~ Remove message of effect type "Winded" +#: data/json/effects.json +msgid "You catch your breath." +msgstr "" + +#. ~ Name of effect type id "winded_leg_l" +#: data/json/effects.json +msgid "Winded (Left Leg)" +msgstr "" + +#. ~ Description of effect type "Winded (Left Leg)" +#: data/json/effects.json +msgid "" +"You're short of breath. Your left leg has impaired function until you " +"recover." +msgstr "" + +#. ~ Name of effect type id "winded_leg_r" +#: data/json/effects.json +msgid "Winded (Right Leg)" +msgstr "" + +#. ~ Description of effect type "Winded (Right Leg)" +#: data/json/effects.json +msgid "" +"You're short of breath. Your right leg has impaired function until you " +"recover." +msgstr "" + +#. ~ Name of effect type id "winded_arm_l" +#: data/json/effects.json +msgid "Winded (Left Arm)" +msgstr "" + +#. ~ Description of effect type "Winded (Left Arm)" +#: data/json/effects.json +msgid "" +"You're short of breath. Your left arm has impaired function until you " +"recover." +msgstr "" + +#. ~ Name of effect type id "winded_arm_r" +#: data/json/effects.json +msgid "Winded (Right Arm)" +msgstr "" + +#. ~ Description of effect type "Winded (Right Arm)" +#: data/json/effects.json +msgid "" +"You're short of breath. Your right arm has impaired function until you " +"recover." +msgstr "" + +#. ~ Apply message of effect type "darkness" +#: data/json/effects.json +msgid "Your vision flickers and goes gray!" +msgstr "" + +#. ~ Remove message of effect type "darkness" +#: data/json/effects.json +msgid "The world flickers back to normality." +msgstr "" + +#. ~ Name of effect type id "immobilization" +#: data/json/effects.json +msgid "Immobilized" +msgstr "" + +#. ~ Description of effect type "Immobilized" +#: data/json/effects.json +msgid "You can't move!" +msgstr "" + +#. ~ Name of effect type id "stunned" +#. ~ Name of effect type id "psi_stunned" +#: data/json/effects.json data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Stunned" +msgstr "" + +#. ~ Description of effect type "Stunned" +#: data/json/effects.json +msgid "Your movement is randomized." +msgstr "" + +#. ~ Apply message of effect type "Stunned" +#. ~ Apply message of effect type "Sensor scrambling" +#: data/json/effects.json data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You're stunned!" +msgstr "" + +#. ~ Name of effect type id "sensor_stun" +#: data/json/effects.json +msgid "Sensor scrambling" +msgstr "" + +#. ~ Description of effect type "Sensor scrambling" +#: data/json/effects.json +msgid "Your artificial senses are scrambled and report false readings." +msgstr "" + +#. ~ Name of effect type id "dazed" +#. ~ Name of effect type id "psi_dazed" +#. ~ Name of effect type id "psi_dazed_zap" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Dazed" +msgstr "" + +#. ~ Description of effect type "Dazed" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "" +"You're visibly shaken up, and are having a hard time focusing on what's " +"going on around you." +msgstr "" + +#. ~ Apply message of effect type "Dazed" +#: data/json/effects.json +msgid "The scream dazes you!" +msgstr "" + +#. ~ Name of effect type id "riding" +#: data/json/effects.json +msgid "Riding" +msgstr "" + +#. ~ Description of effect type "Riding" +#: data/json/effects.json +msgid "You are riding an animal." +msgstr "" + +#. ~ Apply message of effect type "Riding" +#: data/json/effects.json +msgid "You mount your steed." +msgstr "" + +#. ~ Name of effect type id "onfire" +#. ~ Buff name of martial art "Debug Mastery" +#: data/json/effects.json data/json/martialarts.json +msgid "On Fire" +msgstr "" + +#. ~ Description of effect type "On Fire" +#: data/json/effects.json +msgid "" +"Loss of health - Entire Body\n" +"Your clothing and other equipment may be consumed by the flames." +msgstr "" + +#. ~ Apply message of effect type "On Fire" +#: data/json/effects.json +msgid "You're on fire! Wait in place to attempt to put out the fire." +msgstr "" + +#. ~ Male memorial apply log of effect type "On Fire" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Caught on fire." +msgstr "" + +#. ~ Female memorial apply log of effect type "On Fire" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Caught on fire." +msgstr "" + +#. ~ Male memorial remove log of effect type "On Fire" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Put out the fire." +msgstr "" + +#. ~ Female memorial remove log of effect type "On Fire" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Put out the fire." +msgstr "" + +#. ~ Name of effect type id "bouldering" +#: data/json/effects.json +msgid "Unstable Footing" +msgstr "" + +#. ~ Description of effect type "Unstable Footing" +#: data/json/effects.json +msgid "" +"Your footing is unstable. It's more difficult to fight while standing here." +msgstr "" + +#. ~ Apply message of effect type "Unstable Footing" +#: data/json/effects.json +msgid "You try to keep your balance." +msgstr "" + +#. ~ Name of effect type id "blind" +#. ~ Name of effect type id "blind_no_msg" +#. ~ Name of effect type id "psi_blind" +#. ~ Name of effect type id "blind_clair_overload" +#. ~ Name of effect type id "blind_photokin_overload" +#. ~ Name of effect type id "effect_photokin_blind" +#. ~ Name of effect type id "effect_pyrokinetic_flash" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/desert_region/weather/fd_dust.json +msgid "Blind" +msgstr "" + +#. ~ Description of effect type "Blind" +#. ~ Description of effect type "Dust" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/desert_region/weather/fd_dust.json +msgid "Range of Sight: 0. You cannot see anything." +msgstr "" + +#. ~ Apply message of effect type "Blind" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/desert_region/weather/fd_dust.json +msgid "You're blinded!" +msgstr "" + +#. ~ Remove message of effect type "Blind" +#. ~ Remove message of effect type "Dust" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/desert_region/weather/fd_dust.json +msgid "Your sight returns!" +msgstr "" + +#. ~ Name of effect type id "earphones" +#: data/json/effects.json +msgid "Wearing Earphones" +msgstr "" + +#. ~ Description of effect type "Wearing Earphones" +#: data/json/effects.json +msgid "You are wearing earphones and can't hear much from outside world." +msgstr "" + +#. ~ Name of effect type id "deaf" +#: data/json/effects.json +msgid "Impaired Hearing" +msgstr "" + +#. ~ Name of effect type id "deaf" +#: data/json/effects.json +msgid "Ringing Ears" +msgstr "" + +#. ~ Name of effect type id "deaf" +#. ~ Mutation name +#. ~ Name of effect type id "psi_deaf" +#. ~ Name of effect type id "deaf_clair_overload" +#: data/json/effects.json data/json/mutations/mutations.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Deaf" +msgstr "" + +#. ~ Description of effect type "Impaired Hearing" +#: data/json/effects.json +msgid "Your hearing is impaired." +msgstr "" + +#. ~ Description of effect type "Ringing Ears" +#: data/json/effects.json +msgid "You can barely hear anything and your ears hurt." +msgstr "" + +#. ~ Description of effect type "Deaf" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "" +"You can't hear anything and your head aches from all the noise. You can't " +"converse with NPCs." +msgstr "" + +#. ~ Apply message of effect type "Impaired Hearing, Ringing Ears, Deaf" +#. ~ Apply message of effect type "Deaf" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Your ears ring!" +msgstr "" + +#. ~ Remove message of effect type "Impaired Hearing, Ringing Ears, Deaf" +#. ~ Remove message of effect type "Deaf" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You can hear again!" +msgstr "" + +#. ~ Apply message of effect type "glowy_led" +#: data/json/effects.json +msgid "A bionic LED is glowing softly beneath your skin." +msgstr "" + +#. ~ Name of effect type id "poison" +#. ~ Speed name of effect type "Weakening Poison" +#: data/json/effects.json +msgid "Poisoned" +msgstr "" + +#. ~ Description of effect type "Poisoned" +#: data/json/effects.json +msgid "You have been poisoned!" +msgstr "" + +#. ~ Miss message of effect type "Poisoned" +#. ~ Miss message of effect type "Badly Poisoned" +#. ~ Miss message of effect type "Fatally Poisoned" +#. ~ Miss message of effect type "Poisoned blood" +#: data/json/effects.json data/mods/Aftershock/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel bad inside." +msgstr "" + +#. ~ Blood analysis description of effect type "Poisoned" +#. ~ Blood analysis description of effect type "Badly Poisoned" +#. ~ Blood analysis description of effect type "Fatally Poisoned" +#. ~ Blood analysis description of effect type "Poisoned blood" +#: data/json/effects.json data/mods/Aftershock/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Poison" +msgstr "" + +#. ~ Name of effect type id "badpoison" +#: data/json/effects.json +msgid "Badly Poisoned" +msgstr "" + +#. ~ Description of effect type "Badly Poisoned" +#: data/json/effects.json +msgid "You have been badly poisoned!" +msgstr "" + +#. ~ Name of effect type id "tpollen" +#. ~ Name of effect type id "effect_psi_reduced_breathing" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Short of Breath" +msgstr "" + +#. ~ Description of effect type "Short of Breath" +#. ~ Description of effect type "Weakening Pollen" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "The pollen makes it hard to breathe!" +msgstr "" + +#. ~ Miss message of effect type "Short of Breath" +#. ~ Miss message of effect type "Weakening Pollen" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "You cough out pollen." +msgstr "" + +#. ~ Blood analysis description of effect type "Short of Breath" +#: data/json/effects.json +msgid "Unknown Organic Toxin" +msgstr "" + +#. ~ Name of effect type id "venom_dmg" +#: data/json/effects.json +msgid "Poisoned Wound" +msgstr "" + +#. ~ Description of effect type "Poisoned Wound" +#: data/json/effects.json +msgid "The wound swells visibly and burns like hell." +msgstr "" + +#. ~ Apply message of effect type "Poisoned Wound" +#: data/json/effects.json +msgid "Ow, that stings!" +msgstr "" + +#. ~ Remove message of effect type "Poisoned Wound" +#: data/json/effects.json +msgid "The burning pain subsides, but the damage is done." +msgstr "" + +#. ~ Blood analysis description of effect type "Poisoned Wound" +#: data/json/effects.json +msgid "Necrotizing Venom" +msgstr "" + +#. ~ Name of effect type id "venom_weaken" +#: data/json/effects.json +msgid "Weakening Poison" +msgstr "" + +#. ~ Description of effect type "Weakening Poison" +#: data/json/effects.json +msgid "You feel feeble." +msgstr "" + +#. ~ Apply message of effect type "Weakening Poison" +#: data/json/effects.json +msgid "The sting itself barely hurt, but suddenly you feel exhausted." +msgstr "" + +#. ~ Remove message of effect type "Weakening Poison" +#: data/json/effects.json +msgid "The weight on your chest lessens." +msgstr "" + +#. ~ Blood analysis description of effect type "Weakening Poison" +#: data/json/effects.json +msgid "Systemic Inflammatory Agents" +msgstr "" + +#. ~ Name of effect type id "venom_blind" +#: data/json/effects.json +msgid "Distracted" +msgstr "" + +#. ~ Name of effect type id "venom_blind" +#. ~ Mutation name +#: data/json/effects.json data/json/mutations/mutations.json +msgid "Inattentive" +msgstr "" + +#. ~ Name of effect type id "venom_blind" +#: data/json/effects.json +msgid "Dissociated" +msgstr "" + +#. ~ Description of effect type "Distracted" +#: data/json/effects.json +msgid "You find it hard to concentrate on your surroundings properly." +msgstr "" + +#. ~ Description of effect type "Inattentive" +#: data/json/effects.json +msgid "You're not even listening, are you?" +msgstr "" + +#. ~ Description of effect type "Dissociated" +#: data/json/effects.json +msgid "" +"Everything will be fine. Just ignore all you see, and everything will be " +"fine." +msgstr "" + +#. ~ Apply message of effect type "Distracted, Inattentive, Dissociated" +#: data/json/effects.json +msgid "Your vision grows blurry." +msgstr "" + +#. ~ Miss message of effect type "Distracted, Inattentive, Dissociated" +#: data/json/effects.json +msgid "It was right here, wasn't it?" +msgstr "" + +#. ~ Miss message of effect type "Distracted, Inattentive, Dissociated" +#: data/json/effects.json +msgid "Are you sure there's something there?" +msgstr "" + +#. ~ Name of effect type id "venom_pain" +#: data/json/effects.json +msgid "Distracting Wound" +msgstr "" + +#. ~ Name of effect type id "venom_pain" +#: data/json/effects.json +msgid "Painful Wound" +msgstr "" + +#. ~ Name of effect type id "venom_pain" +#: data/json/effects.json +msgid "Searing Wound" +msgstr "" + +#. ~ Description of effect type "Distracting Wound, Painful Wound, Searing +#. Wound" +#: data/json/effects.json +msgid "The wound throbs with sharp pain." +msgstr "" + +#. ~ Apply message of effect type "Distracting Wound, Painful Wound, Searing +#. Wound" +#: data/json/effects.json +msgid "A dull pain starts spreading from the wound!" +msgstr "" + +#. ~ Name of effect type id "foodpoison" +#. ~ Name of effect type id "alienfoodpoison" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_other.json +msgid "Food Poisoning" +msgstr "" + +#. ~ Description of effect type "Food Poisoning" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_other.json +msgid "Your stomach is extremely upset, and you are quite nauseated." +msgstr "" + +#. ~ Miss message of effect type "Food Poisoning" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_other.json +msgid "Your stomach bothers you." +msgstr "" + +#. ~ Name of effect type id "paralyzepoison" +#. ~ Name of effect type id "foamcrete_slow" +#. ~ Name of effect type id "magic_slowed" +#: data/json/effects.json data/mods/Aftershock/effects.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Slowed" +msgstr "" + +#. ~ Name of effect type id "paralyzepoison" +#. ~ Name of effect type id "foamcrete_slow" +#: data/json/effects.json data/mods/Aftershock/effects.json +msgid "Sluggish" +msgstr "" + +#. ~ Name of effect type id "paralyzepoison" +#: data/json/effects.json +msgid "Partially Paralyzed" +msgstr "" + +#. ~ Name of effect type id "paralyzepoison" +#: data/json/effects.json +msgid "Totally Paralyzed" +msgstr "" + +#. ~ Description of effect type "Slowed, Sluggish, Partially Paralyzed, +#. Totally Paralyzed" +#: data/json/effects.json +msgid "You are being slowed by a paralyzing poison!" +msgstr "" + +#. ~ Miss message of effect type "Slowed, Sluggish, Partially Paralyzed, +#. Totally Paralyzed" +#. ~ Miss message of effect type "Slowed, Sluggish, Encased in foamcrete" +#: data/json/effects.json data/mods/Aftershock/effects.json +msgid "You feel stiff." +msgstr "" + +#. ~ Blood analysis description of effect type "Slowed, Sluggish, Partially +#. Paralyzed, Totally Paralyzed" +#: data/json/effects.json +msgid "Paralyzing Poison" +msgstr "" + +#. ~ Name of effect type id "nausea" +#: data/json/effects.json +msgid "Slightly Nauseous" +msgstr "" + +#. ~ Name of effect type id "nausea" +#: data/json/effects.json +msgid "Mildly Nauseous" +msgstr "" + +#. ~ Name of effect type id "nausea" +#: data/json/effects.json +msgid "Nauseous" +msgstr "" + +#. ~ Name of effect type id "nausea" +#: data/json/effects.json +msgid "Very Nauseous" +msgstr "" + +#. ~ Name of effect type id "nausea" +#: data/json/effects.json +msgid "Extremely Nauseous" +msgstr "" + +#. ~ Description of effect type "Slightly Nauseous, Mildly Nauseous, Nauseous, +#. Very Nauseous, Extremely Nauseous" +#: data/json/effects.json +msgid "You are nauseous and may lead to vomiting." +msgstr "" + +#. ~ Remove message of effect type "Slightly Nauseous, Mildly Nauseous, +#. Nauseous, Very Nauseous, Extremely Nauseous" +#: data/json/effects.json +msgid "You no longer feel nauseous." +msgstr "" + +#. ~ Name of effect type id "sleep_deprived" +#: data/json/effects.json +msgid "Sleep Deprived" +msgstr "" + +#. ~ Description of effect type "Sleep Deprived" +#: data/json/effects.json +msgid "" +"Your sleep debt has been steadily increasing for a while. You should get " +"some rest." +msgstr "" + +#. ~ Apply message of effect type "Sleep Deprived" +#: data/json/effects.json +msgid "You feel weary, your body tired from lack of quality sleep." +msgstr "" + +#. ~ Remove message of effect type "Sleep Deprived" +#: data/json/effects.json +msgid "" +"You have finally caught up with your lost sleep, and you feel refreshed and " +"awake for a change." +msgstr "" + +#. ~ Name of effect type id "melatonin" +#: data/json/effects.json +msgid "Melatonin Supplements" +msgstr "" + +#. ~ Description of effect type "Melatonin Supplements" +#: data/json/effects.json +msgid "" +"You took some melatonin supplements. These will help with sleep " +"deprivation." +msgstr "" + +#. ~ Blood analysis description of effect type "Melatonin Supplements" +#: data/json/effects.json +msgid "Melatonin" +msgstr "" + +#. ~ Name of effect type id "mutagen" +#. ~ Mutation name +#: data/json/effects.json data/json/mutations/mutations.json +msgid "Changing" +msgstr "" + +#. ~ Name of effect type id "mutagen" +#: data/json/effects.json +msgid "Warping" +msgstr "" + +#. ~ Name of effect type id "mutagen" +#: data/json/effects.json +msgid "Mutagen Overdose" +msgstr "" + +#. ~ Description of effect type "Changing" +#: data/json/effects.json +msgid "You consumed mutagen. It was probably a good idea." +msgstr "" + +#. ~ Description of effect type "Warping" +#: data/json/effects.json +msgid "You can feel your insides shifting. It feels… nice." +msgstr "" + +#. ~ Description of effect type "Mutagen Overdose" +#: data/json/effects.json +msgid "" +"Your innards churn in an unnatural fashion - if you survive this, you'll be " +"a changed… something." +msgstr "" + +#. ~ Remove message of effect type "Changing, Warping, Mutagen Overdose" +#: data/json/effects.json +msgid "Your body is starting to feel normal again." +msgstr "" + +#. ~ Blood analysis description of effect type "Changing, Warping, Mutagen +#. Overdose" +#: data/json/effects.json +msgid "Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagenic_slurry" +#. ~ Vitamin name +#: data/json/effects.json data/json/vitamin.json +msgid "Mutagenic Slurry" +msgstr "" + +#. ~ Description of effect type "Mutagenic Slurry" +#: data/json/effects.json +msgid "Your stomach feels like it's burning. Hopefully that was a good idea…" +msgstr "" + +#. ~ Apply message of effect type "Mutagenic Slurry" +#. ~ Apply message of effect type "Muscle Weakness" +#: data/json/effects.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You feel awful!" +msgstr "" + +#. ~ Remove message of effect type "Mutagenic Slurry" +#: data/json/effects.json +msgid "You're feeling a little better now." +msgstr "" + +#. ~ Blood analysis description of effect type "Mutagenic Slurry" +#: data/json/effects.json +msgid "Mutagenic Toxins Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_chelator" +#: data/json/effects.json +msgid "Mutagen Chelator" +msgstr "" + +#. ~ Description of effect type "Mutagen Chelator" +#: data/json/effects.json +msgid "" +"You took a dose of chelator. Any mutagenic drugs in your body are being " +"purged." +msgstr "" + +#. ~ Blood analysis description of effect type "Mutagen Chelator" +#: data/json/effects.json +msgid "Mutagen Chelator Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_alpha" +#: data/json/effects.json +msgid "Alpha Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_alpha" +#: data/json/effects.json +msgid "Alpha Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_alpha" +#: data/json/effects.json +msgid "Alpha Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Alpha Mutation" +#: data/json/effects.json +msgid "You consumed alpha primer." +msgstr "" + +#. ~ Description of effect type "Alpha Transformation" +#: data/json/effects.json +msgid "You feel better. So much better." +msgstr "" + +#. ~ Description of effect type "Alpha Metamorphosis" +#: data/json/effects.json +msgid "The world needs you, surely this won't kill you. It better not." +msgstr "" + +#. ~ Blood analysis description of effect type "Alpha Mutation, Alpha +#. Transformation, Alpha Metamorphosis" +#: data/json/effects.json +msgid "Alpha Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_batrachian" +#: data/json/effects.json +msgid "Frog Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_batrachian" +#: data/json/effects.json +msgid "Frog Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_batrachian" +#: data/json/effects.json +msgid "Frog Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Frog Mutation" +#: data/json/effects.json +msgid "You consumed frog primer." +msgstr "" + +#. ~ Description of effect type "Frog Transformation" +#: data/json/effects.json +msgid "Now, to find a quiet pond and settle for the wait…" +msgstr "" + +#. ~ Description of effect type "Frog Metamorphosis" +#: data/json/effects.json +msgid "You feel like you're about to croak… if you don't keel over first." +msgstr "" + +#. ~ Blood analysis description of effect type "Frog Mutation, Frog +#. Transformation, Frog Metamorphosis" +#: data/json/effects.json +msgid "Frog Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_beast" +#: data/json/effects.json +msgid "Beast Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_beast" +#: data/json/effects.json +msgid "Beast Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_beast" +#: data/json/effects.json +msgid "Beast Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Beast Mutation" +#: data/json/effects.json +msgid "You consumed beast primer." +msgstr "" + +#. ~ Description of effect type "Beast Transformation" +#: data/json/effects.json +msgid "There must be prey around. Stay alert." +msgstr "" + +#. ~ Description of effect type "Beast Metamorphosis" +#: data/json/effects.json +msgid "" +"Primal instincts overwhelm your mind, and your saliva has turned to froth." +msgstr "" + +#. ~ Blood analysis description of effect type "Beast Mutation, Beast +#. Transformation, Beast Metamorphosis" +#: data/json/effects.json +msgid "Beast Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_bird" +#: data/json/effects.json +msgid "Bird Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_bird" +#: data/json/effects.json +msgid "Bird Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_bird" +#: data/json/effects.json +msgid "Bird Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Bird Mutation" +#: data/json/effects.json +msgid "You consumed bird primer." +msgstr "" + +#. ~ Description of effect type "Bird Transformation" +#: data/json/effects.json +msgid "You feel the pull of the skies." +msgstr "" + +#. ~ Description of effect type "Bird Metamorphosis" +#: data/json/effects.json +msgid "" +"Goosebumps stand across your entire body. You keep feeling that you're " +"falling." +msgstr "" + +#. ~ Blood analysis description of effect type "Bird Mutation, Bird +#. Transformation, Bird Metamorphosis" +#: data/json/effects.json +msgid "Bird Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_cattle" +#: data/json/effects.json +msgid "Cattle Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_cattle" +#: data/json/effects.json +msgid "Cattle Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_cattle" +#: data/json/effects.json +msgid "Cattle Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Cattle Mutation" +#: data/json/effects.json +msgid "You consumed cattle primer." +msgstr "" + +#. ~ Description of effect type "Cattle Transformation" +#: data/json/effects.json +msgid "This pasture will grow barren soon. Keep moving." +msgstr "" + +#. ~ Description of effect type "Cattle Metamorphosis" +#: data/json/effects.json +msgid "Dull fog clouds your mind, and you feel close to vomiting." +msgstr "" + +#. ~ Blood analysis description of effect type "Cattle Mutation, Cattle +#. Transformation, Cattle Metamorphosis" +#: data/json/effects.json +msgid "Cattle Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_cephalopod" +#: data/json/effects.json +msgid "Cephalopod Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_cephalopod" +#: data/json/effects.json +msgid "Cephalopod Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_cephalopod" +#: data/json/effects.json +msgid "Cephalopod Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Cephalopod Mutation" +#: data/json/effects.json +msgid "You consumed cephalopod primer." +msgstr "" + +#. ~ Description of effect type "Cephalopod Transformation" +#: data/json/effects.json +msgid "Become one with your surroundings." +msgstr "" + +#. ~ Description of effect type "Cephalopod Metamorphosis" +#: data/json/effects.json +msgid "Your skin crawls and your extremities twitch and jerk." +msgstr "" + +#. ~ Blood analysis description of effect type "Cephalopod Mutation, +#. Cephalopod Transformation, Cephalopod Metamorphosis" +#: data/json/effects.json +msgid "Cephalopod Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_chimera" +#: data/json/effects.json +msgid "Chimera Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_chimera" +#: data/json/effects.json +msgid "Chimera Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_chimera" +#: data/json/effects.json +msgid "Chimera Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Chimera Mutation" +#: data/json/effects.json +msgid "You consumed chimera primer. Why?" +msgstr "" + +#. ~ Description of effect type "Chimera Transformation" +#: data/json/effects.json +msgid "" +"Your flesh is the clay of the new world. You'll overcome all challenges." +msgstr "" + +#. ~ Description of effect type "Chimera Metamorphosis" +#: data/json/effects.json +msgid "" +"Your body heaving and changing is a rough time, but what doesn't kill you " +"makes you stronger." +msgstr "" + +#. ~ Blood analysis description of effect type "Chimera Mutation, Chimera +#. Transformation, Chimera Metamorphosis" +#: data/json/effects.json +msgid "Chimera Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_elfa" +#: data/json/effects.json +msgid "Elf-A Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_elfa" +#: data/json/effects.json +msgid "Elf-A Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_elfa" +#: data/json/effects.json +msgid "Elf-A Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Elf-A Mutation" +#: data/json/effects.json +msgid "You consumed Elf-A primer." +msgstr "" + +#. ~ Description of effect type "Elf-A Transformation" +#: data/json/effects.json +msgid "You must look after this world, if no one else will." +msgstr "" + +#. ~ Description of effect type "Elf-A Metamorphosis" +#: data/json/effects.json +msgid "You see stars. You see so many stars." +msgstr "" + +#. ~ Blood analysis description of effect type "Elf-A Mutation, Elf-A +#. Transformation, Elf-A Metamorphosis" +#: data/json/effects.json +msgid "Elf-A Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_feline" +#: data/json/effects.json +msgid "Feline Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_feline" +#: data/json/effects.json +msgid "Feline Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_feline" +#: data/json/effects.json +msgid "Feline Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Feline Mutation" +#: data/json/effects.json +msgid "You consumed feline primer." +msgstr "" + +#. ~ Description of effect type "Feline Transformation" +#: data/json/effects.json +msgid "Quiet steps and sharp claws. They'll never see it coming." +msgstr "" + +#. ~ Description of effect type "Feline Metamorphosis" +#: data/json/effects.json +msgid "If this overdose kills you, you've got a few more lives… right?" +msgstr "" + +#. ~ Blood analysis description of effect type "Feline Mutation, Feline +#. Transformation, Feline Metamorphosis" +#: data/json/effects.json +msgid "Feline Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_fish" +#: data/json/effects.json +msgid "Fish Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_fish" +#: data/json/effects.json +msgid "Fish Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_fish" +#: data/json/effects.json +msgid "Fish Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Fish Mutation" +#: data/json/effects.json +msgid "You consumed fish primer." +msgstr "" + +#. ~ Description of effect type "Fish Transformation" +#: data/json/effects.json +msgid "The waters call to you. Leave this exposed wasteland." +msgstr "" + +#. ~ Description of effect type "Fish Metamorphosis" +#: data/json/effects.json +msgid "" +"You feel clammy yet dry, absolutely parched no matter how much you drink." +msgstr "" + +#. ~ Blood analysis description of effect type "Fish Mutation, Fish +#. Transformation, Fish Metamorphosis" +#: data/json/effects.json +msgid "Fish Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_gastropod" +#: data/json/effects.json +msgid "Snail Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_gastropod" +#: data/json/effects.json +msgid "Snail Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_gastropod" +#: data/json/effects.json +msgid "Snail Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Snail Mutation" +#: data/json/effects.json +msgid "You consumed snail primer." +msgstr "" + +#. ~ Description of effect type "Snail Transformation" +#: data/json/effects.json +msgid "Slow and steady wins the race." +msgstr "" + +#. ~ Description of effect type "Snail Metamorphosis" +#: data/json/effects.json +msgid "You itch terribly, and your mouth feels salty and dry." +msgstr "" + +#. ~ Blood analysis description of effect type "Snail Mutation, Snail +#. Transformation, Snail Metamorphosis" +#: data/json/effects.json +msgid "Snail Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_human" +#: data/json/effects.json +msgid "Human Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_human" +#: data/json/effects.json +msgid "Human Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_human" +#: data/json/effects.json +msgid "Human Regression" +msgstr "" + +#. ~ Description of effect type "Human Purification" +#. ~ Description of effect type "Dwarven Purification" +#. ~ Description of effect type "Elven Purification" +#. ~ Description of effect type "Goblin Purification" +#. ~ Description of effect type "Lizardfolk Purification" +#. ~ Description of effect type "Ravenfolk Purification" +#: data/json/effects.json +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "You consumed purifier." +msgstr "" + +#. ~ Description of effect type "Human Reversion" +#. ~ Description of effect type "Dwarven Reversion" +#. ~ Description of effect type "Elven Reversion" +#. ~ Description of effect type "Goblin Reversion" +#. ~ Description of effect type "Lizardfolk Reversion" +#. ~ Description of effect type "Ravenfolk Reversion" +#: data/json/effects.json +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "You consumed a large amount of purifier. Why does it feel so strange?" +msgstr "" + +#. ~ Description of effect type "Human Regression" +#. ~ Description of effect type "Dwarven Regression" +#. ~ Description of effect type "Elven Regression" +#. ~ Description of effect type "Goblin Regression" +#. ~ Description of effect type "Lizardfolk Regression" +#. ~ Description of effect type "Ravenfolk Regression" +#: data/json/effects.json +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "" +"You consumed a huge amount of purifier, and you can tell that something " +"isn't right." +msgstr "" + +#. ~ Blood analysis description of effect type "Human Purification, Human +#. Reversion, Human Regression" +#: data/json/effects.json +msgid "Human Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_insect" +#: data/json/effects.json +msgid "Insect Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_insect" +#: data/json/effects.json +msgid "Insect Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_insect" +#: data/json/effects.json +msgid "Insect Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Insect Mutation" +#: data/json/effects.json +msgid "You consumed insect primer." +msgstr "" + +#. ~ Description of effect type "Insect Transformation" +#: data/json/effects.json +msgid "You can't wait for your change. It can't be long now." +msgstr "" + +#. ~ Description of effect type "Insect Metamorphosis" +#: data/json/effects.json +msgid "You can't stop shivering and twitching. Life is so short." +msgstr "" + +#. ~ Blood analysis description of effect type "Insect Mutation, Insect +#. Transformation, Insect Metamorphosis" +#: data/json/effects.json +msgid "Insect Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_lizard" +#: data/json/effects.json +msgid "Lizard Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_lizard" +#: data/json/effects.json +msgid "Lizard Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_lizard" +#: data/json/effects.json +msgid "Lizard Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Lizard Mutation" +#: data/json/effects.json +msgid "You consumed lizard primer." +msgstr "" + +#. ~ Description of effect type "Lizard Transformation" +#: data/json/effects.json +msgid "Your skin feels dry and too small. You'll have to molt soon." +msgstr "" + +#. ~ Description of effect type "Lizard Metamorphosis" +#: data/json/effects.json +msgid "Your limbs slump, almost ready to tear right out of their sockets." +msgstr "" + +#. ~ Blood analysis description of effect type "Lizard Mutation, Lizard +#. Transformation, Lizard Metamorphosis" +#: data/json/effects.json +msgid "Lizard Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_lupine" +#: data/json/effects.json +msgid "Lupine Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_lupine" +#: data/json/effects.json +msgid "Lupine Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_lupine" +#: data/json/effects.json +msgid "Lupine Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Lupine Mutation" +#: data/json/effects.json +msgid "You consumed lupine primer." +msgstr "" + +#. ~ Description of effect type "Lupine Transformation" +#: data/json/effects.json +msgid "Where's your pack? How will you survive without them?" +msgstr "" + +#. ~ Description of effect type "Lupine Metamorphosis" +#: data/json/effects.json +msgid "You pant, unable to stop pacing and full of hunger." +msgstr "" + +#. ~ Blood analysis description of effect type "Lupine Mutation, Lupine +#. Transformation, Lupine Metamorphosis" +#: data/json/effects.json +msgid "Lupine Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_medical" +#: data/json/effects.json +msgid "Medical Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_medical" +#: data/json/effects.json +msgid "Medical Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_medical" +#: data/json/effects.json +msgid "Medical Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Medical Mutation" +#: data/json/effects.json +msgid "You consumed medical primer." +msgstr "" + +#. ~ Description of effect type "Medical Transformation" +#: data/json/effects.json +msgid "You consumed medical primer. You should do that again." +msgstr "" + +#. ~ Description of effect type "Medical Metamorphosis" +#: data/json/effects.json +msgid "" +"You're tearing yourself apart. Need to get fixed back up. Should put some " +"stitches in you." +msgstr "" + +#. ~ Blood analysis description of effect type "Medical Mutation, Medical +#. Transformation, Medical Metamorphosis" +#: data/json/effects.json +msgid "Medical Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_mouse" +#: data/json/effects.json +msgid "Mouse Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_mouse" +#: data/json/effects.json +msgid "Mouse Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_mouse" +#: data/json/effects.json +msgid "Mouse Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Mouse Mutation" +#: data/json/effects.json +msgid "You consumed mouse primer." +msgstr "" + +#. ~ Description of effect type "Mouse Transformation" +#: data/json/effects.json +msgid "" +"Your heart pounds, knowing that predators could approach at any second!" +msgstr "" + +#. ~ Description of effect type "Mouse Metamorphosis" +#: data/json/effects.json +msgid "Your heart hammers away with a rapid, irregular beat." +msgstr "" + +#. ~ Blood analysis description of effect type "Mouse Mutation, Mouse +#. Transformation, Mouse Metamorphosis" +#: data/json/effects.json +msgid "Mouse Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_plant" +#: data/json/effects.json +msgid "Plant Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_plant" +#: data/json/effects.json +msgid "Plant Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_plant" +#: data/json/effects.json +msgid "Plant Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Plant Mutation" +#: data/json/effects.json +msgid "You consumed plant primer." +msgstr "" + +#. ~ Description of effect type "Plant Transformation" +#: data/json/effects.json +msgid "" +"All this running… why don't you just find a nice, fertile spot and bask in " +"the sun?" +msgstr "" + +#. ~ Description of effect type "Plant Metamorphosis" +#: data/json/effects.json +msgid "Your processes are slowing. You would make great fertilizer." +msgstr "" + +#. ~ Blood analysis description of effect type "Plant Mutation, Plant +#. Transformation, Plant Metamorphosis" +#: data/json/effects.json +msgid "Plant Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_raptor" +#: data/json/effects.json +msgid "Raptor Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_raptor" +#: data/json/effects.json +msgid "Raptor Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_raptor" +#: data/json/effects.json +msgid "Raptor Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Raptor Mutation" +#: data/json/effects.json +msgid "You consumed raptor primer." +msgstr "" + +#. ~ Description of effect type "Raptor Transformation" +#: data/json/effects.json +msgid "" +"Sharpen your talons and clean your feathers. Your prey won't give itself " +"easily." +msgstr "" + +#. ~ Description of effect type "Raptor Metamorphosis" +#: data/json/effects.json +msgid "Delusions fill your head… is it true? Did you die long ago?" +msgstr "" + +#. ~ Blood analysis description of effect type "Raptor Mutation, Raptor +#. Transformation, Raptor Metamorphosis" +#: data/json/effects.json +msgid "Raptor Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_rabbit" +#: data/json/effects.json +msgid "Rabbit Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_rabbit" +#: data/json/effects.json +msgid "Rabbit Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_rabbit" +#: data/json/effects.json +msgid "Rabbit Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Rabbit Mutation" +#: data/json/effects.json +msgid "You consumed rabbit primer." +msgstr "" + +#. ~ Description of effect type "Rabbit Transformation" +#: data/json/effects.json +msgid "So much to do! Better hop to it!" +msgstr "" + +#. ~ Description of effect type "Rabbit Metamorphosis" +#: data/json/effects.json +msgid "" +"Will you have a future? Will any new generations be born… your pounding " +"head is full of worry." +msgstr "" + +#. ~ Blood analysis description of effect type "Rabbit Mutation, Rabbit +#. Transformation, Rabbit Metamorphosis" +#: data/json/effects.json +msgid "Rabbit Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_rat" +#: data/json/effects.json +msgid "Rat Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_rat" +#: data/json/effects.json +msgid "Rat Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_rat" +#: data/json/effects.json +msgid "Rat Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Rat Mutation" +#: data/json/effects.json +msgid "You consumed rat primer." +msgstr "" + +#. ~ Description of effect type "Rat Transformation" +#: data/json/effects.json +msgid "This place is too open. Hide!" +msgstr "" + +#. ~ Description of effect type "Rat Metamorphosis" +#: data/json/effects.json +msgid "Dull aches fill your stomach, and every smell seems offensive." +msgstr "" + +#. ~ Blood analysis description of effect type "Rat Mutation, Rat +#. Transformation, Rat Metamorphosis" +#: data/json/effects.json +msgid "Rat Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_chiropteran" +#: data/json/effects.json +msgid "Chiropteran Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_chiropteran" +#: data/json/effects.json +msgid "Chiropteran Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_chiropteran" +#: data/json/effects.json +msgid "Chiropteran Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Chiropteran Mutation" +#: data/json/effects.json +msgid "You consumed chiropteran primer." +msgstr "" + +#. ~ Description of effect type "Chiropteran Transformation" +#: data/json/effects.json +msgid "You taste iron, and you want more." +msgstr "" + +#. ~ Description of effect type "Chiropteran Metamorphosis" +#: data/json/effects.json +msgid "Every sound is a painful screech in your ears. It's all too much!" +msgstr "" + +#. ~ Blood analysis description of effect type "Chiropteran Mutation, +#. Chiropteran Transformation, Chiropteran Metamorphosis" +#: data/json/effects.json +msgid "Chiropteran Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_slime" +#: data/json/effects.json +msgid "Slime Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_slime" +#: data/json/effects.json +msgid "Slime Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_slime" +#: data/json/effects.json +msgid "Slime Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Slime Mutation" +#: data/json/effects.json +msgid "You consumed slime primer." +msgstr "" + +#. ~ Description of effect type "Slime Transformation" +#: data/json/effects.json +msgid "Plop." +msgstr "" + +#. ~ Description of effect type "Slime Metamorphosis" +#: data/json/effects.json +msgid "Brain… melting…" +msgstr "" + +#. ~ Blood analysis description of effect type "Slime Mutation, Slime +#. Transformation, Slime Metamorphosis" +#: data/json/effects.json +msgid "Slime Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_spider" +#: data/json/effects.json +msgid "Spider Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_spider" +#: data/json/effects.json +msgid "Spider Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_spider" +#: data/json/effects.json +msgid "Spider Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Spider Mutation" +#: data/json/effects.json +msgid "You consumed spider primer." +msgstr "" + +#. ~ Description of effect type "Spider Transformation" +#: data/json/effects.json +msgid "An anchor line there and there, connect with capture threads…" +msgstr "" + +#. ~ Description of effect type "Spider Metamorphosis" +#: data/json/effects.json +msgid "Perhaps you should curl up, just curl up and give in." +msgstr "" + +#. ~ Blood analysis description of effect type "Spider Mutation, Spider +#. Transformation, Spider Metamorphosis" +#: data/json/effects.json +msgid "Spider Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_troglobite" +#: data/json/effects.json +msgid "Troglobite Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_troglobite" +#: data/json/effects.json +msgid "Troglobite Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_troglobite" +#: data/json/effects.json +msgid "Troglobite Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Troglobite Mutation" +#: data/json/effects.json +msgid "You consumed troglobite primer." +msgstr "" + +#. ~ Description of effect type "Troglobite Transformation" +#: data/json/effects.json +msgid "Down in the dark corners of the new world. That's where you belong." +msgstr "" + +#. ~ Description of effect type "Troglobite Metamorphosis" +#: data/json/effects.json +msgid "Deep and dark, your bones ache and twist." +msgstr "" + +#. ~ Blood analysis description of effect type "Troglobite Mutation, +#. Troglobite Transformation, Troglobite Metamorphosis" +#: data/json/effects.json +msgid "Troglobite Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_ursine" +#: data/json/effects.json +msgid "Ursine Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_ursine" +#: data/json/effects.json +msgid "Ursine Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_ursine" +#: data/json/effects.json +msgid "Ursine Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Ursine Mutation" +#: data/json/effects.json +msgid "You consumed ursine primer." +msgstr "" + +#. ~ Description of effect type "Ursine Transformation" +#: data/json/effects.json +msgid "Berries, brood, honey, or meat? What will today bring?" +msgstr "" + +#. ~ Description of effect type "Ursine Metamorphosis" +#: data/json/effects.json +msgid "Sleep sounds good. Sleep forever, maybe." +msgstr "" + +#. ~ Blood analysis description of effect type "Ursine Mutation, Ursine +#. Transformation, Ursine Metamorphosis" +#: data/json/effects.json +msgid "Ursine Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_crustacean" +#: data/json/effects.json +msgid "Crustacean Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_crustacean" +#: data/json/effects.json +msgid "Crustacean Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_crustacean" +#: data/json/effects.json +msgid "Crustacean Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Crustacean Mutation" +#: data/json/effects.json +msgid "You consumed crustacean mutagen." +msgstr "" + +#. ~ Description of effect type "Crustacean Transformation" +#: data/json/effects.json +msgid "You consumed a large amount of crustacean mutagen." +msgstr "" + +#. ~ Description of effect type "Crustacean Metamorphosis" +#: data/json/effects.json +msgid "You consumed a life-changing amount of crustacean mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Crustacean Mutation, +#. Crustacean Transformation, Crustacean Metamorphosis" +#: data/json/effects.json +msgid "Crustacean Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "beartrap" +#: data/json/effects.json +msgid "Stuck in a Beartrap" +msgstr "" + +#. ~ Description of effect type "Stuck in a Beartrap" +#: data/json/effects.json +msgid "You can't move until you get free!" +msgstr "" + +#. ~ Apply message of effect type "Stuck in a Beartrap" +#: data/json/effects.json +msgid "You are caught!" +msgstr "" + +#. ~ Name of effect type id "lightsnare" +#: data/json/effects.json +msgid "Snared" +msgstr "" + +#. ~ Description of effect type "Snared" +#: data/json/effects.json +msgid "For such a tiny creature, you're in a very big pickle." +msgstr "" + +#. ~ Name of effect type id "glare" +#: data/json/effects.json +msgid "Glare" +msgstr "" + +#. ~ Description of effect type "Glare" +#: data/json/effects.json +msgid "The sun is in your eyes." +msgstr "" + +#. ~ Apply message of effect type "Glare" +#: data/json/effects.json +msgid "The sunlight's glare makes it hard to see." +msgstr "" + +#. ~ Name of effect type id "snow_glare" +#: data/json/effects.json +msgid "Snow Glare" +msgstr "" + +#. ~ Description of effect type "Snow Glare" +#: data/json/effects.json +msgid "The sunlight is reflecting off the snow." +msgstr "" + +#. ~ Apply message of effect type "Snow Glare" +#: data/json/effects.json +msgid "The sunlight reflecting off the snow makes it hard to see." +msgstr "" + +#. ~ Name of effect type id "laserlocked" +#: data/json/effects.json +msgid "Laser-targeted" +msgstr "" + +#. ~ Description of effect type "Laser-targeted" +#: data/json/effects.json +msgid "A laser sight is targeting you!" +msgstr "" + +#. ~ Name of effect type id "smoke_eyes" +#: data/json/effects.json +msgid "Little Eye Irritation" +msgstr "" + +#. ~ Name of effect type id "smoke_eyes" +#: data/json/effects.json +msgid "Minor Eye Irritation" +msgstr "" + +#. ~ Name of effect type id "smoke_eyes" +#: data/json/effects.json +msgid "Huge Eye Irritation" +msgstr "" + +#. ~ Name of effect type id "smoke_eyes" +#: data/json/effects.json +msgid "Bad Eye Irritation" +msgstr "" + +#. ~ Description of effect type "Little Eye Irritation" +#. ~ Apply message of effect type "Little Eye Irritation, Minor Eye +#. Irritation, Huge Eye Irritation, Bad Eye Irritation" +#: data/json/effects.json +msgid "Your eyes are mildly irritated." +msgstr "" + +#. ~ Description of effect type "Minor Eye Irritation" +#. ~ Apply message of effect type "Little Eye Irritation, Minor Eye +#. Irritation, Huge Eye Irritation, Bad Eye Irritation" +#: data/json/effects.json +msgid "Your eyes are watering." +msgstr "" + +#. ~ Description of effect type "Huge Eye Irritation" +#. ~ Apply message of effect type "Little Eye Irritation, Minor Eye +#. Irritation, Huge Eye Irritation, Bad Eye Irritation" +#: data/json/effects.json +msgid "Your eyes sting badly and tears stream from them continuously." +msgstr "" + +#. ~ Description of effect type "Bad Eye Irritation" +#. ~ Apply message of effect type "Little Eye Irritation, Minor Eye +#. Irritation, Huge Eye Irritation, Bad Eye Irritation" +#: data/json/effects.json +msgid "" +"You can barely see anything due to your massive eye irritation and the flood" +" of tears streaming from them." +msgstr "" + +#. ~ Miss message of effect type "Little Eye Irritation, Minor Eye Irritation, +#. Huge Eye Irritation, Bad Eye Irritation" +#: data/json/effects.json +msgid "Your eyes sting and tear from the irritation." +msgstr "" + +#. ~ Name of effect type id "smoke_lungs" +#: data/json/effects.json +msgid "Inhaled Some Smoke" +msgstr "" + +#. ~ Name of effect type id "smoke_lungs" +#: data/json/effects.json +msgid "Inhaled Plenty of Smoke" +msgstr "" + +#. ~ Name of effect type id "smoke_lungs" +#: data/json/effects.json +msgid "Smoke Inhalation" +msgstr "" + +#. ~ Name of effect type id "smoke_lungs" +#: data/json/effects.json +msgid "Bad Smoke Inhalation" +msgstr "" + +#. ~ Description of effect type "Inhaled Some Smoke" +#. ~ Apply message of effect type "Inhaled Some Smoke, Inhaled Plenty of +#. Smoke, Smoke Inhalation, Bad Smoke Inhalation" +#: data/json/effects.json +msgid "You draw in a faint whiff of smoke." +msgstr "" + +#. ~ Description of effect type "Inhaled Plenty of Smoke" +#. ~ Apply message of effect type "Inhaled Some Smoke, Inhaled Plenty of +#. Smoke, Smoke Inhalation, Bad Smoke Inhalation" +#: data/json/effects.json +msgid "A noticeable volume of smoke fills your lungs." +msgstr "" + +#. ~ Description of effect type "Smoke Inhalation" +#. ~ Apply message of effect type "Inhaled Some Smoke, Inhaled Plenty of +#. Smoke, Smoke Inhalation, Bad Smoke Inhalation" +#: data/json/effects.json +msgid "A dense cloud of smoke enters your lungs." +msgstr "" + +#. ~ Description of effect type "Bad Smoke Inhalation" +#. ~ Apply message of effect type "Inhaled Some Smoke, Inhaled Plenty of +#. Smoke, Smoke Inhalation, Bad Smoke Inhalation" +#: data/json/effects.json +msgid "You inhale an overwhelming volume of smoke." +msgstr "" + +#. ~ Miss message of effect type "Inhaled Some Smoke, Inhaled Plenty of Smoke, +#. Smoke Inhalation, Bad Smoke Inhalation" +#: data/json/effects.json +msgid "Your lungs burn from the smoke." +msgstr "" + +#. ~ Name of effect type id "teargas" +#: data/json/effects.json +msgid "Tear Gas" +msgstr "" + +#. ~ Description of effect type "Tear Gas" +#: data/json/effects.json +msgid "You've been exposed to tear gas!" +msgstr "" + +#. ~ Apply message of effect type "Tear Gas" +#: data/json/effects.json +msgid "You inhale a lungful of tear gas." +msgstr "" + +#. ~ Miss message of effect type "Tear Gas" +#: data/json/effects.json +msgid "Your eyes burn from the tear gas." +msgstr "" + +#. ~ Name of effect type id "boomered" +#: data/json/effects.json +msgid "Boomered" +msgstr "" + +#. ~ Description of effect type "Boomered" +#: data/json/effects.json +msgid "Your vision is obscured by a disgusting splatter of bile." +msgstr "" + +#. ~ Apply message of effect type "Boomered" +#. ~ Apply message of effect type "Bile Splashed" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "You're covered in bile!" +msgstr "" + +#. ~ Name of effect type id "glowing" +#. ~ Name of effect type id "glowing_gas_cover" +#: data/json/effects.json +msgid "Glowing" +msgstr "" + +#. ~ Description of effect type "Glowing" +#: data/json/effects.json +msgid "You are covered in glowing goo!" +msgstr "" + +#. ~ Apply message of effect type "Glowing" +#: data/json/effects.json +msgid "You're covered in a glowing goo!" +msgstr "" + +#. ~ Name of effect type id "bile_stink" +#: data/json/effects.json +msgid "Bile Stink" +msgstr "" + +#. ~ Description of effect type "Bile Stink" +#. ~ Description of effect type "Bile Splashed" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "You're splattered with a greasy layer of liquified putrescence." +msgstr "" + +#. ~ Apply message of effect type "Bile Stink" +#. ~ Apply message of effect type "Skunk Spray" +#: data/json/effects.json +msgid "You're covered in a foul smelling fluid!" +msgstr "" + +#. ~ Decay message of effect type "Bile Stink" +#: data/json/effects.json +msgid "The rancid smell of corpse bile finally goes away." +msgstr "" + +#. ~ Name of effect type id "bile_irritant" +#: data/json/effects.json +msgid "Bile Irritant" +msgstr "" + +#. ~ Description of effect type "Bile Irritant" +#: data/json/effects.json +msgid "Acidic boomer bile is irritating your skin." +msgstr "" + +#. ~ Decay message of effect type "Bile Irritant" +#: data/json/effects.json +msgid "Your skin irritation stops." +msgstr "" + +#. ~ Name of effect type id "skunk_spray" +#: data/json/effects.json +msgid "Skunk Spray" +msgstr "" + +#. ~ Description of effect type "Skunk Spray" +#: data/json/effects.json +msgid "You were sprayed by a skunk!" +msgstr "" + +#. ~ Name of effect type id "skunk_spray_neutralizer" +#: data/json/effects.json +msgid "Skunk Spray Neutralized" +msgstr "" + +#. ~ Description of effect type "Skunk Spray Neutralized" +#: data/json/effects.json +msgid "A solution that neutralizes skunk odors." +msgstr "" + +#. ~ Apply message of effect type "Skunk Spray Neutralized" +#: data/json/effects.json +msgid "As you apply the solution, the skunk odor dissipates." +msgstr "" + +#. ~ Name of effect type id "conjunctivitis" +#. ~ Name of effect type id "conjunctivitis_viral" +#. ~ Name of effect type id "conjunctivitis_bacterial" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Conjunctivitis" +msgstr "" + +#. ~ Description of effect type "Conjunctivitis" +#: data/json/effects.json +msgid "Your eyes are inflamed." +msgstr "" + +#. ~ Apply message of effect type "Conjunctivitis" +#: data/json/effects.json +msgid "The chemical irritant damaged your eyes!" +msgstr "" + +#. ~ Miss message of effect type "Conjunctivitis" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "It feels like there's sand in your eye." +msgstr "" + +#. ~ Decay message of effect type "Conjunctivitis" +#: data/json/effects.json +msgid "The irritation in your eyes stops." +msgstr "" + +#. ~ Name of effect type id "invisibility" +#. ~ Name of effect type id "effect_technomancer_invisibility" +#: data/json/effects.json data/mods/Magiclysm/effects/effects.json +msgid "Invisible" +msgstr "" + +#. ~ Description of effect type "Invisible" +#: data/json/effects.json data/mods/Magiclysm/effects/effects.json +msgid "You are invisible." +msgstr "" + +#. ~ Blood analysis description of effect type "took_flumed" +#. ~ Blood analysis description of effect type "Took Antihistamine Drugs" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Antihistamines" +msgstr "" + +#. ~ Blood analysis description of effect type "took_xanax" +#: data/json/effects.json +msgid "Fast-acting sedatives" +msgstr "" + +#. ~ Name of effect type id "took_xanax_visible" +#: data/json/effects.json +msgid "Took Fast-acting Sedative" +msgstr "" + +#. ~ Description of effect type "Took Fast-acting Sedative" +#: data/json/effects.json +msgid "" +"You took a fast-acting sedative some time ago and you might still be under " +"its influence." +msgstr "" + +#. ~ Blood analysis description of effect type "took_prozac" +#: data/json/effects.json +msgid "Antidepressants" +msgstr "" + +#. ~ Name of effect type id "took_prozac_visible" +#: data/json/effects.json +msgid "Took Antidepressant" +msgstr "" + +#. ~ Description of effect type "Took Antidepressant" +#: data/json/effects.json +msgid "" +"You took an antidepressant some time ago and you might still be under its " +"influence." +msgstr "" + +#. ~ Name of effect type id "in_pit" +#: data/json/effects.json +msgid "Stuck in a Pit" +msgstr "" + +#. ~ Description of effect type "Stuck in a Pit" +#: data/json/effects.json +msgid "" +"You're stuck in a pit. Sight distance is limited and you have to climb out." +msgstr "" + +#. ~ Blood analysis description of effect type "took_thorazine" +#: data/json/effects.json +msgid "Antipsychotics" +msgstr "" + +#. ~ Name of effect type id "took_thorazine_visible" +#: data/json/effects.json +msgid "Took Antipsychotic" +msgstr "" + +#. ~ Description of effect type "Took Antipsychotic" +#: data/json/effects.json +msgid "" +"You took an antipsychotic some time ago and you might still be under its " +"influence." +msgstr "" + +#. ~ Name of effect type id "no_sight" +#: data/json/effects.json +msgid "Poor Sight" +msgstr "" + +#. ~ Description of effect type "Poor Sight" +#: data/json/effects.json +msgid "You can't see very far from this spot." +msgstr "" + +#. ~ Apply message of effect type "Poor Sight" +#: data/json/effects.json +msgid "Your sight distance is impaired." +msgstr "" + +#. ~ Blood analysis description of effect type "anticoagulant" +#: data/json/effects.json +msgid "Blood Thinner" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill1_generic" +#: data/json/effects.json +msgid "Minor Painkiller" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill1_nsaid" +#: data/json/effects.json +msgid "Minor Painkiller (NSAID-based)" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill1_acetaminophen" +#: data/json/effects.json +msgid "Minor Painkiller (Acetaminophen)" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill2" +#: data/json/effects.json +msgid "Moderate Painkiller" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill3" +#: data/json/effects.json +msgid "Heavy Painkiller" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill_l" +#: data/json/effects.json +msgid "Slow-Release Painkiller" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill_wintergreen" +#: data/json/effects.json +msgid "Ate wintergreen leaves" +msgstr "" + +#. ~ Blood analysis description of effect type "pkill_wintergreen_oil" +#: data/json/effects.json +msgid "Wintergreen Oil" +msgstr "" + +#. ~ Name of effect type id "webbed" +#: data/json/effects.json +msgid "Webbed" +msgstr "" + +#. ~ Description of effect type "Webbed" +#: data/json/effects.json +msgid "You are covered in webs!" +msgstr "" + +#. ~ Apply message of effect type "Webbed" +#: data/json/effects.json +msgid "You're covered in webs!" +msgstr "" + +#. ~ Miss message of effect type "Webbed" +#: data/json/effects.json +msgid "The webs restrict your movement." +msgstr "" + +#. ~ Name of effect type id "sludged" +#: data/json/effects.json +msgid "Sludged" +msgstr "" + +#. ~ Description of effect type "Sludged" +#: data/json/effects.json +msgid "You're standing in sludge!" +msgstr "" + +#. ~ Apply message of effect type "Sludged" +#: data/json/effects.json +msgid "You've stepped into some sludge!" +msgstr "" + +#. ~ Miss message of effect type "Sludged" +#: data/json/effects.json +msgid "The sludge restricts your movement." +msgstr "" + +#. ~ Name of effect type id "bite" +#: data/json/effects.json +msgid "Bite" +msgstr "" + +#. ~ Name of effect type id "bite" +#: data/json/effects.json +msgid "Painful Bite" +msgstr "" + +#. ~ Description of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgid "You have a nasty bite wound." +msgstr "" + +#. ~ Apply message of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgid "The bite wound feels really deep…" +msgstr "" + +#. ~ Male memorial apply log of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Received a deep bite wound." +msgstr "" + +#. ~ Female memorial apply log of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Received a deep bite wound." +msgstr "" + +#. ~ Male memorial remove log of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Recovered from a bite wound." +msgstr "" + +#. ~ Female memorial remove log of effect type "Bite, Painful Bite" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Recovered from a bite wound." +msgstr "" + +#. ~ Name of effect type id "infected" +#: data/json/effects.json +msgid "Infected" +msgstr "" + +#. ~ Name of effect type id "infected" +#: data/json/effects.json +msgid "Badly Infected" +msgstr "" + +#. ~ Name of effect type id "infected" +#: data/json/effects.json +msgid "Pus Filled" +msgstr "" + +#. ~ Description of effect type "Infected, Badly Infected, Pus Filled" +#: data/json/effects.json +msgid "You have an infected wound." +msgstr "" + +#. ~ Apply message of effect type "Infected, Badly Infected, Pus Filled" +#: data/json/effects.json +msgid "Your wound feels infected." +msgstr "" + +#. ~ Male memorial apply log of effect type "Infected, Badly Infected, Pus +#. Filled" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Contracted an infection." +msgstr "" + +#. ~ Female memorial apply log of effect type "Infected, Badly Infected, Pus +#. Filled" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Contracted an infection." +msgstr "" + +#. ~ Male memorial remove log of effect type "Infected, Badly Infected, Pus +#. Filled" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Recovered from an infection… this time." +msgstr "" + +#. ~ Female memorial remove log of effect type "Infected, Badly Infected, Pus +#. Filled" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Recovered from an infection… this time." +msgstr "" + +#. ~ Blood analysis description of effect type "Infected, Badly Infected, Pus +#. Filled" +#. ~ Blood analysis description of effect type "pre_conjunctivitis_bacterial" +#. ~ Blood analysis description of effect type "Conjunctivitis" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Bacterial Infection" +msgstr "" + +#. ~ Name of effect type id "recover" +#: data/json/effects.json +msgid "Recovering from Infection" +msgstr "" + +#. ~ Description of effect type "Recovering from Infection" +#: data/json/effects.json +msgid "You are recovering from an infection." +msgstr "" + +#. ~ Name of effect type id "bandaged" +#: data/json/effects.json +msgid "Bandaged" +msgstr "" + +#. ~ Description of effect type "Bandaged" +#: data/json/effects.json +#, c-format +msgid "The wounds on your %s are bandaged." +msgstr "" + +#. ~ Name of effect type id "disinfected" +#: data/json/effects.json +msgid "Disinfected" +msgstr "" + +#. ~ Description of effect type "Disinfected" +#: data/json/effects.json +#, c-format +msgid "The wounds on your %s are disinfected." +msgstr "" + +#. ~ Name of effect type id "spores" +#: data/json/effects.json +msgid "Spore Dusted" +msgstr "" + +#. ~ Name of effect type id "spores" +#. ~ Speed name of effect type "Spore Dusted, Spore Covered, Spore Coated" +#: data/json/effects.json +msgid "Spore Covered" +msgstr "" + +#. ~ Name of effect type id "spores" +#: data/json/effects.json +msgid "Spore Coated" +msgstr "" + +#. ~ Description of effect type "Spore Dusted, Spore Covered, Spore Coated" +#: data/json/effects.json +msgid "You can feel the tiny spores sinking directly into your flesh." +msgstr "" + +#. ~ Speed name of effect type "fungus" +#: data/json/effects.json +msgid "Itchy skin" +msgstr "" + +#. ~ Remove message of effect type "fungus" +#: data/json/effects.json +msgid "The itching in your skin fades away." +msgstr "" + +#. ~ Miss message of effect type "fungus" +#: data/json/effects.json +msgid "You feel sick inside." +msgstr "" + +#. ~ Male memorial apply log of effect type "fungus" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Contracted a fungal infection." +msgstr "" + +#. ~ Female memorial apply log of effect type "fungus" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Contracted a fungal infection." +msgstr "" + +#. ~ Male memorial remove log of effect type "fungus" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Cured the fungal infection." +msgstr "" + +#. ~ Female memorial remove log of effect type "fungus" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Cured the fungal infection." +msgstr "" + +#. ~ Blood analysis description of effect type "fungus" +#: data/json/effects.json +msgid "Fungal Infection" +msgstr "" + +#. ~ Name of effect type id "hallucinogenic_acid_light" +#: data/json/effects.json +msgid "Bad High" +msgstr "" + +#. ~ Description of effect type "Bad High" +#: data/json/effects.json +msgid "You've been exposed to fungal acid fumes!" +msgstr "" + +#. ~ Apply message of effect type "Bad High" +#: data/json/effects.json +msgid "You inhale a lungful of hallucinogenic acid fumes." +msgstr "" + +#. ~ Miss message of effect type "Bad High" +#: data/json/effects.json +msgid "The world spins." +msgstr "" + +#. ~ Name of effect type id "hallucinogenic_acid_heavy" +#: data/json/effects.json +msgid "Really Bad High" +msgstr "" + +#. ~ Description of effect type "Really Bad High" +#: data/json/effects.json +msgid "You've been exposed to thick fungal acid fumes!" +msgstr "" + +#. ~ Apply message of effect type "Really Bad High" +#: data/json/effects.json +msgid "You inhale a lungful of thick hallucinogenic acid fumes." +msgstr "" + +#. ~ Miss message of effect type "Really Bad High" +#: data/json/effects.json +msgid "The world fractals." +msgstr "" + +#. ~ Name of effect type id "taint" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "Touched Mind" +msgstr "" + +#. ~ Name of effect type id "taint" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "Tainted Mind" +msgstr "" + +#. ~ Name of effect type id "taint" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "Badly Tainted Mind" +msgstr "" + +#. ~ Description of effect type "Touched Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "You are disoriented as strange visions flash through your mind." +msgstr "" + +#. ~ Description of effect type "Touched Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "" +"You are overwhelmed by the disturbing imagery and concepts you're flooded " +"with." +msgstr "" + +#. ~ Description of effect type "Tainted Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "You can't comprehend the things around you…" +msgstr "" + +#. ~ Description of effect type "Badly Tainted Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "You don't know what is and isn't real anymore…" +msgstr "" + +#. ~ Speed name of effect type "Touched Mind, Tainted Mind, Badly Tainted +#. Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "Tainted" +msgstr "" + +#. ~ Miss message of effect type "Touched Mind, Tainted Mind, Badly Tainted +#. Mind" +#: data/json/effects.json data/mods/MindOverMatter/effects/effects_edited.json +msgid "Your sense of reality warps!" +msgstr "" + +#. ~ Name of effect type id "visuals" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "Hallucinating" +msgstr "" + +#. ~ Description of effect type "Hallucinating" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "You can't trust everything that you see." +msgstr "" + +#. ~ Blood analysis description of effect type "Hallucinating" +#. ~ Blood analysis description of effect type "hallu" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "Hallucinations" +msgstr "" + +#. ~ Name of effect type id "rat" +#: data/json/effects.json +msgid "Ratting" +msgstr "" + +#. ~ Description of effect type "Ratting" +#: data/json/effects.json +msgid "You feel nauseated and rat-like." +msgstr "" + +#. ~ Blood analysis description of effect type "pblue" +#: data/json/effects.json +msgid "Prussian Blue" +msgstr "" + +#. ~ Blood analysis description of effect type "iodine" +#: data/json/effects.json +msgid "Potassium Iodide" +msgstr "" + +#. ~ Name of effect type id "shakes" +#: data/json/effects.json +msgid "Shakes" +msgstr "" + +#. ~ Description of effect type "Shakes" +#: data/json/effects.json +msgid "Your hands just won't stop shaking." +msgstr "" + +#. ~ Miss message of effect type "Shakes" +#: data/json/effects.json +msgid "You tremble." +msgstr "" + +#. ~ Name of effect type id "motor_seizure" +#: data/json/effects.json +msgid "Seizure" +msgstr "" + +#. ~ Description of effect type "Seizure" +#: data/json/effects.json +msgid "Your muscles have seized up, and you can't control them!" +msgstr "" + +#. ~ Remove message of effect type "Seizure" +#: data/json/effects.json +msgid "You regain control of your muscles!" +msgstr "" + +#. ~ Miss message of effect type "Seizure" +#: data/json/effects.json +msgid "Your muscles won't cooperate!" +msgstr "" + +#. ~ Name of effect type id "bleed" +#: data/json/effects.json +msgid "Minor Bleeding" +msgstr "" + +#. ~ Name of effect type id "bleed" +#: data/json/effects.json +msgid "Bleeding" +msgstr "" + +#. ~ Name of effect type id "bleed" +#: data/json/effects.json +msgid "Bad Bleeding" +msgstr "" + +#. ~ Name of effect type id "bleed" +#: data/json/effects.json +msgid "Heavy Bleeding" +msgstr "" + +#. ~ Name of effect type id "bleed" +#: data/json/effects.json +msgid "Heavy Arterial Bleeding" +msgstr "" + +#. ~ Description of effect type "Minor Bleeding" +#: data/json/effects.json +msgid "'Tis but a scratch." +msgstr "" + +#. ~ Description of effect type "Bleeding" +#: data/json/effects.json +msgid "You are slowly losing blood." +msgstr "" + +#. ~ Description of effect type "Bad Bleeding" +#: data/json/effects.json +msgid "You are losing blood." +msgstr "" + +#. ~ Description of effect type "Heavy Bleeding" +#: data/json/effects.json +msgid "You are rapidly losing blood." +msgstr "" + +#. ~ Description of effect type "Heavy Arterial Bleeding" +#: data/json/effects.json +msgid "Blood is gushing from you like a fountain!" +msgstr "" + +#. ~ Apply message of effect type "Minor Bleeding, Bleeding, Bad Bleeding, +#. Heavy Bleeding, Heavy Arterial Bleeding" +#: data/json/effects.json +msgid "You're bleeding!" +msgstr "" + +#. ~ Remove message of effect type "Minor Bleeding, Bleeding, Bad Bleeding, +#. Heavy Bleeding, Heavy Arterial Bleeding" +#: data/json/effects.json +msgid "The bleeding stops!" +msgstr "" + +#. ~ Name of effect type id "slimed" +#: data/json/effects.json +msgid "Slimed" +msgstr "" + +#. ~ Description of effect type "Slimed" +#. ~ Apply message of effect type "Slimed" +#: data/json/effects.json +msgid "You're covered in thick goo!" +msgstr "" + +#. ~ Miss message of effect type "Slimed" +#: data/json/effects.json +msgid "This goo makes you slip." +msgstr "" + +#. ~ Name of effect type id "cold" +#. ~ Clause text "chilly" of UI widget "body_temp_template" +#: data/json/effects.json data/json/ui/body_temp.json +msgid "Chilly" +msgstr "" + +#. ~ Name of effect type id "cold" +#. ~ Speed name of effect type "Chilly, Cold, Freezing" +#. ~ Morale text +#: data/json/effects.json data/json/morale_types.json +msgid "Cold" +msgstr "" + +#. ~ Name of effect type id "cold" +#: data/json/effects.json +msgid "Freezing" +msgstr "" + +#. ~ Description of effect type "Chilly" +#: data/json/effects.json +#, c-format +msgid "Your %s is exposed to the cold." +msgstr "" + +#. ~ Description of effect type "Cold" +#: data/json/effects.json +#, c-format +msgid "Your %s is very exposed to the cold." +msgstr "" + +#. ~ Description of effect type "Freezing" +#: data/json/effects.json +#, c-format +msgid "Your %s is dangerously cold!" +msgstr "" + +#. ~ Name of effect type id "wet" +#: data/json/effects.json +msgid "Damp" +msgstr "" + +#. ~ Name of effect type id "wet" +#. ~ Morale text +#. ~ Name of a fault +#: data/json/effects.json data/json/faults/faults_water.json +#: data/json/morale_types.json +msgid "Wet" +msgstr "" + +#. ~ Name of effect type id "wet" +#: data/json/effects.json +msgid "Soaked" +msgstr "" + +#. ~ Description of effect type "Damp" +#: data/json/effects.json +#, c-format +msgid "Your %s is covered in moisture." +msgstr "" + +#. ~ Description of effect type "Wet" +#: data/json/effects.json +#, c-format +msgid "Your %s is wet." +msgstr "" + +#. ~ Description of effect type "Soaked" +#: data/json/effects.json +#, c-format +msgid "Your %s is soaked!" +msgstr "" + +#. ~ Name of effect type id "chafing" +#: data/json/effects.json +msgid "Uncomfortable" +msgstr "" + +#. ~ Description of effect type "Uncomfortable" +#: data/json/effects.json +#, c-format +msgid "" +"Your %s is uncomfortable. Wearing something soft under your hard armor " +"would help." +msgstr "" + +#. ~ Name of effect type id "hot" +#. ~ Clause text "warm" of UI widget "body_temp_template" +#: data/json/effects.json data/json/ui/body_temp.json +msgid "Warm" +msgstr "" + +#. ~ Name of effect type id "hot" +#. ~ Morale text +#: data/json/effects.json data/json/morale_types.json +msgid "Hot" +msgstr "" + +#. ~ Name of effect type id "hot" +#: data/json/effects.json +msgid "Scorching" +msgstr "" + +#. ~ Description of effect type "Warm" +#: data/json/effects.json +#, c-format +msgid "Your %s feels warm." +msgstr "" + +#. ~ Description of effect type "Hot" +#: data/json/effects.json +#, c-format +msgid "Your %s is hot." +msgstr "" + +#. ~ Description of effect type "Scorching" +#: data/json/effects.json +#, c-format +msgid "Your %s is burning up!" +msgstr "" + +#. ~ Name of effect type id "hot_speed" +#: data/json/effects.json +msgid "Slowdown" +msgstr "" + +#. ~ Name of effect type id "hot_speed" +#: data/json/effects.json +msgid "Hampered" +msgstr "" + +#. ~ Name of effect type id "hot_speed" +#: data/json/effects.json +msgid "Crushed" +msgstr "" + +#. ~ Description of effect type "Slowdown" +#: data/json/effects.json +msgid "The heat slows you down." +msgstr "" + +#. ~ Description of effect type "Hampered" +#: data/json/effects.json +msgid "You struggle to move in this heat." +msgstr "" + +#. ~ Description of effect type "Crushed" +#: data/json/effects.json +msgid "The heat is crushing you." +msgstr "" + +#. ~ Speed name of effect type "Slowdown, Hampered, Crushed" +#: data/json/effects.json +msgid "Heat slowdown" +msgstr "" + +#. ~ Name of effect type id "frostbite" +#: data/json/effects.json +msgid "Frostnip" +msgstr "" + +#. ~ Name of effect type id "frostbite" +#. ~ Speed name of effect type "Frostnip, Frostbite" +#: data/json/effects.json +msgid "Frostbite" +msgstr "" + +#. ~ Description of effect type "Frostnip" +#: data/json/effects.json +#, c-format +msgid "Your %s is frostnipped and has gone numb." +msgstr "" + +#. ~ Description of effect type "Frostbite" +#: data/json/effects.json +#, c-format +msgid "Your %s is frostbitten! Its tissues are frozen from the cold!" +msgstr "" + +#. ~ Name of effect type id "frostbite_recovery" +#: data/json/effects.json +msgid "Defrosting" +msgstr "" + +#. ~ Description of effect type "Defrosting" +#: data/json/effects.json +#, c-format +msgid "Your %s is starting to feel the damage cold has wrought." +msgstr "" + +#. ~ Name of effect type id "blisters" +#: data/json/effects.json +msgid "Blisters" +msgstr "" + +#. ~ Description of effect type "Blisters" +#: data/json/effects.json +#, c-format +msgid "Your %s is blistering from the intense heat." +msgstr "" + +#. ~ Miss message of effect type "Blisters" +#: data/json/effects.json +msgid "Your blisters distract you" +msgstr "" + +#. ~ Blood analysis description of effect type "dermatik" +#: data/json/effects.json +msgid "Insect Parasite" +msgstr "" + +#. ~ Name of effect type id "dermatik_visible" +#: data/json/effects.json +msgid "Wriggling Skin" +msgstr "" + +#. ~ Name of effect type id "dermatik_visible" +#: data/json/effects.json +msgid "Crawling Lump" +msgstr "" + +#. ~ Name of effect type id "dermatik_visible" +#: data/json/effects.json +msgid "Distended Flesh" +msgstr "" + +#. ~ Description of effect type "Wriggling Skin" +#: data/json/effects.json +msgid "You can feel something wriggling beneath the skin…" +msgstr "" + +#. ~ Description of effect type "Crawling Lump" +#: data/json/effects.json +msgid "" +"There's a small lump under your skin, it shifts and writhes with a life of " +"its own…" +msgstr "" + +#. ~ Description of effect type "Distended Flesh" +#: data/json/effects.json +msgid "" +"An area of your flesh bulges unnaturally, stretched by the presence of " +"something inside. It feels like it's desperately trying to push its way " +"out…" +msgstr "" + +#. ~ Name of effect type id "formication" +#: data/json/effects.json +msgid "Itchy" +msgstr "" + +#. ~ Name of effect type id "formication" +#: data/json/effects.json +msgid "Very Itchy" +msgstr "" + +#. ~ Name of effect type id "formication" +#: data/json/effects.json +msgid "Terribly Itchy" +msgstr "" + +#. ~ Description of effect type "Itchy, Very Itchy, Terribly Itchy" +#: data/json/effects.json +msgid "" +"You stop to scratch yourself frequently; high INT helps you resist the urge." +msgstr "" + +#. ~ Apply message of effect type "Itchy, Very Itchy, Terribly Itchy" +#: data/json/effects.json +msgid "You feel extremely itchy!" +msgstr "" + +#. ~ Name of effect type id "sap" +#: data/json/effects.json +msgid "Sap-coated" +msgstr "" + +#. ~ Description of effect type "Sap-coated" +#. ~ Apply message of effect type "Sap-coated" +#: data/json/effects.json +msgid "You're coated in sap!" +msgstr "" + +#. ~ Miss message of effect type "Sap-coated" +#: data/json/effects.json +msgid "The sap's too sticky for you to fight effectively." +msgstr "" + +#. ~ Name of effect type id "pre_common_cold" +#. ~ Name of effect type id "pre_flu" +#: data/json/effects.json +msgid "Getting Sick" +msgstr "" + +#. ~ Description of effect type "Getting Sick" +#: data/json/effects.json +msgid "" +"You are coming down with some kind of sickness. It's too early to tell how " +"bad it's going to be, but it might be a good idea to find a safe place to " +"rest." +msgstr "" + +#. ~ Apply message of effect type "Getting Sick" +#: data/json/effects.json +msgid "You feel a sickness coming on…" +msgstr "" + +#. ~ Male memorial apply log of effect type "Getting Sick" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Started getting sick." +msgstr "" + +#. ~ Female memorial apply log of effect type "Getting Sick" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Started getting sick." +msgstr "" + +#. ~ Name of effect type id "common_cold" +#: data/json/effects.json +msgid "Common Cold" +msgstr "" + +#. ~ Description of effect type "Common Cold" +#: data/json/effects.json +msgid "" +"You have contracted the 'Common Cold'. Symptoms can be alleviated by " +"medication (cough syrup)." +msgstr "" + +#. ~ Apply message of effect type "Common Cold" +#: data/json/effects.json +msgid "You feel a cold coming on…" +msgstr "" + +#. ~ Miss message of effect type "Common Cold" +#. ~ Miss message of effect type "Influenza" +#: data/json/effects.json +msgid "You're too stuffed up to fight effectively." +msgstr "" + +#. ~ Male memorial apply log of effect type "Common Cold" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Caught a cold." +msgstr "" + +#. ~ Female memorial apply log of effect type "Common Cold" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Caught a cold." +msgstr "" + +#. ~ Male memorial remove log of effect type "Common Cold" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Got over the cold." +msgstr "" + +#. ~ Female memorial remove log of effect type "Common Cold" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Got over the cold." +msgstr "" + +#. ~ Blood analysis description of effect type "Common Cold" +#. ~ Blood analysis description of effect type "Influenza" +#. ~ Blood analysis description of effect type "pre_conjunctivitis_viral" +#. ~ Blood analysis description of effect type "Conjunctivitis" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Viral Infection" +msgstr "" + +#. ~ Name of effect type id "flu" +#: data/json/effects.json +msgid "Influenza" +msgstr "" + +#. ~ Description of effect type "Influenza" +#: data/json/effects.json +msgid "" +"You have contracted flu, or more technically speaking, the 'Influenza'. " +"Symptoms can be alleviated by medication (cough syrup)." +msgstr "" + +#. ~ Apply message of effect type "Influenza" +#: data/json/effects.json +msgid "You feel a flu coming on…" +msgstr "" + +#. ~ Male memorial apply log of effect type "Influenza" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Caught the flu." +msgstr "" + +#. ~ Female memorial apply log of effect type "Influenza" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Caught the flu." +msgstr "" + +#. ~ Male memorial remove log of effect type "Influenza" +#: data/json/effects.json +msgctxt "memorial_male" +msgid "Got over the flu." +msgstr "" + +#. ~ Female memorial remove log of effect type "Influenza" +#: data/json/effects.json +msgctxt "memorial_female" +msgid "Got over the flu." +msgstr "" + +#. ~ Name of effect type id "common_cold_immunity" +#. ~ Blood analysis description of effect type "Common Cold Antibodies" +#: data/json/effects.json +msgid "Common Cold Antibodies" +msgstr "" + +#. ~ Description of effect type "Common Cold Antibodies" +#: data/json/effects.json +msgid "" +"Common cold antibodies in your bloodstream prevent you from catching common " +"cold." +msgstr "" + +#. ~ Name of effect type id "flushot" +#: data/json/effects.json +msgid "Vaccinated" +msgstr "" + +#. ~ Description of effect type "Vaccinated" +#: data/json/effects.json +msgid "You have been vaccinated for the flu recently." +msgstr "" + +#. ~ Blood analysis description of effect type "Vaccinated" +#. ~ Blood analysis description of effect type "antivirals" +#: data/json/effects.json data/mods/deadly_bites/effects.json +msgid "Antivirals" +msgstr "" + +#. ~ Name of effect type id "prophylactic_antivenom" +#: data/json/effects.json +msgid "Antivenom Resistance" +msgstr "" + +#. ~ Description of effect type "Antivenom Resistance" +#: data/json/effects.json +msgid "You are temporarily resistant to venoms." +msgstr "" + +#. ~ Blood analysis description of effect type "Antivenom Resistance" +#: data/json/effects.json +msgid "Prophylactic antivenom" +msgstr "" + +#. ~ Name of effect type id "took_antiasthmatic" +#: data/json/effects.json +msgid "Took Antiasthmatic Drugs" +msgstr "" + +#. ~ Description of effect type "Took Antiasthmatic Drugs" +#: data/json/effects.json +msgid "You have taken an antiasthmatic drug recently." +msgstr "" + +#. ~ Blood analysis description of effect type "Took Antiasthmatic Drugs" +#: data/json/effects.json +msgid "Antiasthmatics" +msgstr "" + +#. ~ Name of effect type id "took_antihistamine" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Took Antihistamine Drugs" +msgstr "" + +#. ~ Description of effect type "Took Antihistamine Drugs" +#: data/json/effects.json +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "You have taken an antihistamine drug recently." +msgstr "" + +#. ~ Name of effect type id "steroid_eye" +#: data/json/effects.json +msgid "Used Steroid Eye Drops" +msgstr "" + +#. ~ Description of effect type "Used Steroid Eye Drops" +#: data/json/effects.json +msgid "You have used steroid eye drops recently." +msgstr "" + +#. ~ Name of effect type id "jetinjector" +#: data/json/effects.json +msgid "RX12 Healing Comedown" +msgstr "" + +#. ~ Name of effect type id "jetinjector" +#: data/json/effects.json +msgid "RX12 Healing Rush" +msgstr "" + +#. ~ Description of effect type "RX12 Healing Comedown" +#. ~ Description of effect type "Adrenaline Comedown" +#: data/json/effects.json +msgid "You feel completely drained." +msgstr "" + +#. ~ Description of effect type "RX12 Healing Rush" +#: data/json/effects.json +msgid "You feel the rush of stimulants in your body!" +msgstr "" + +#. ~ Apply message of effect type "RX12 Healing Comedown, RX12 Healing Rush" +#: data/json/effects.json +msgid "You feel a rush as the chemicals flow through your body!" +msgstr "" + +#. ~ Decay message of effect type "RX12 Healing Comedown, RX12 Healing Rush" +#: data/json/effects.json +msgid "The jet injector's chemicals wear off. You feel AWFUL!" +msgstr "" + +#. ~ Blood analysis description of effect type "RX12 Healing Comedown, RX12 +#. Healing Rush" +#: data/json/effects.json +msgid "Healing Medication" +msgstr "" + +#. ~ Name of effect type id "stimpack" +#: data/json/effects.json +msgid "RX11 Stimulant Comedown" +msgstr "" + +#. ~ Name of effect type id "stimpack" +#: data/json/effects.json +msgid "RX11 Stimulant Rush" +msgstr "" + +#. ~ Description of effect type "RX11 Stimulant Comedown" +#: data/json/effects.json +msgid "You feel sluggish and slow." +msgstr "" + +#. ~ Description of effect type "RX11 Stimulant Rush" +#: data/json/effects.json +msgid "An intense surge of stimulants pulses through your body." +msgstr "" + +#. ~ Apply message of effect type "RX11 Stimulant Comedown, RX11 Stimulant +#. Rush" +#: data/json/effects.json +msgid "You feel an intense surge of stimulants pulse through your body!" +msgstr "" + +#. ~ Decay message of effect type "RX11 Stimulant Comedown, RX11 Stimulant +#. Rush" +#: data/json/effects.json +msgid "The stimulant combo is wearing off. You feel sluggish." +msgstr "" + +#. ~ Blood analysis description of effect type "RX11 Stimulant Comedown, RX11 +#. Stimulant Rush" +#. ~ Name of effect type id "stim" +#. ~ Blood analysis description of effect type "Stimulants" +#. ~ Blood analysis description of effect type "Stimulant Overdose" +#: data/json/effects.json +msgid "Stimulants" +msgstr "" + +#. ~ Name of effect type id "adrenaline" +#: data/json/effects.json +msgid "Adrenaline Comedown" +msgstr "" + +#. ~ Name of effect type id "adrenaline" +#: data/json/effects.json +msgid "Adrenaline Rush" +msgstr "" + +#. ~ Description of effect type "Adrenaline Rush" +#: data/json/effects.json +msgid "You feel the rush of adrenaline in your body!" +msgstr "" + +#. ~ Apply message of effect type "Adrenaline Comedown, Adrenaline Rush" +#: data/json/effects.json +msgid "You feel a surge of adrenaline!" +msgstr "" + +#. ~ Miss message of effect type "Adrenaline Comedown, Adrenaline Rush" +#: data/json/effects.json +msgid "Your comedown throws you off." +msgstr "" + +#. ~ Decay message of effect type "Adrenaline Comedown, Adrenaline Rush" +#: data/json/effects.json +msgid "Your adrenaline rush wears off. You feel AWFUL!" +msgstr "" + +#. ~ Blood analysis description of effect type "Adrenaline Comedown, +#. Adrenaline Rush" +#: data/json/effects.json +msgid "Adrenaline Spike" +msgstr "" + +#. ~ Name of effect type id "adrenaline_mycus" +#: data/json/effects.json +msgid "Mycus Respite" +msgstr "" + +#. ~ Name of effect type id "adrenaline_mycus" +#: data/json/effects.json +msgid "Mycus Wrath" +msgstr "" + +#. ~ Description of effect type "Mycus Respite" +#: data/json/effects.json +msgid "" +"Our fibers are stretched near breaking. Local power diverted to regenerate." +msgstr "" + +#. ~ Description of effect type "Mycus Wrath" +#: data/json/effects.json +msgid "Our enemies are near, and violent action is imminent. We are turgid." +msgstr "" + +#. ~ Apply message of effect type "Mycus Respite, Mycus Wrath" +#: data/json/effects.json +msgid "Mycal wrath fills our fibers, and we grow turgid." +msgstr "" + +#. ~ Decay message of effect type "Mycus Respite, Mycus Wrath" +#: data/json/effects.json +msgid "We require repose; our fibers are nearly spent…" +msgstr "" + +#. ~ Blood analysis description of effect type "Mycus Respite, Mycus Wrath" +#: data/json/effects.json +msgid "Unknown Fungal Stimulants" +msgstr "" + +#. ~ Name of effect type id "meth" +#: data/json/effects.json +msgid "Meth comedown" +msgstr "" + +#. ~ Name of effect type id "meth" +#: data/json/effects.json +msgid "High on Meth" +msgstr "" + +#. ~ Blood analysis description of effect type "Meth comedown, High on Meth" +#: data/json/effects.json +msgid "Methamphetamines" +msgstr "" + +#. ~ Name of effect type id "cig" +#. ~ Blood analysis description of effect type "Nicotine" +#: data/json/effects.json +msgid "Nicotine" +msgstr "" + +#. ~ Description of effect type "Nicotine" +#: data/json/effects.json +msgid "You had a puff or two." +msgstr "" + +#. ~ Description of effect type "Nicotine" +#: data/json/effects.json +msgid "You smoked too much." +msgstr "" + +#. ~ Name of effect type id "high" +#: data/json/effects.json +msgid "High" +msgstr "" + +#. ~ Description of effect type "High" +#: data/json/effects.json +msgid "You are high as a kite." +msgstr "" + +#. ~ Apply message of effect type "High" +#. ~ Apply message of effect type "weed_high" +#. ~ Apply message of effect type "Tipsy, Drunk, Trashed, Wasted, Dead Drunk" +#: data/json/effects.json +msgid "You feel lightheaded." +msgstr "" + +#. ~ Blood analysis description of effect type "High" +#: data/json/effects.json +msgid "Intoxicant: Other" +msgstr "" + +#. ~ Miss message of effect type "weed_high" +#: data/json/effects.json +msgid "" +"That critter's jumping around like a jitterbug! It needs to mellow out." +msgstr "" + +#. ~ Blood analysis description of effect type "weed_high" +#: data/json/effects.json +msgid "Intoxicant: THC" +msgstr "" + +#. ~ Name of effect type id "contacts" +#: data/json/effects.json +msgid "Contact Lenses" +msgstr "" + +#. ~ Description of effect type "Contact Lenses" +#: data/json/effects.json +msgid "You are wearing contact lenses." +msgstr "" + +#. ~ Apply message of effect type "Contact Lenses" +#. ~ Apply message of effect type "Transition Contact Lenses" +#: data/json/effects.json +msgid "You can see more clearly." +msgstr "" + +#. ~ Remove message of effect type "Contact Lenses" +#. ~ Remove message of effect type "Transition Contact Lenses" +#: data/json/effects.json +msgid "Your vision starts to blur." +msgstr "" + +#. ~ Name of effect type id "transition_contacts" +#: data/json/effects.json +msgid "Transition Contact Lenses" +msgstr "" + +#. ~ Description of effect type "Transition Contact Lenses" +#: data/json/effects.json +msgid "" +"You are wearing photochromic contact lenses that additionally protect you " +"from the sunlight." +msgstr "" + +#. ~ Name of effect type id "transition_contacts_plano" +#: data/json/effects.json +msgid "Transition Contact Lenses (Plano)" +msgstr "" + +#. ~ Description of effect type "Transition Contact Lenses (Plano)" +#: data/json/effects.json +msgid "" +"You are wearing non-prescription photochromic contact lenses that protect " +"you from the sunlight, but don't help with any sight issues." +msgstr "" + +#. ~ Apply message of effect type "Transition Contact Lenses (Plano)" +#: data/json/effects.json +msgid "You apply photochromic contact lenses." +msgstr "" + +#. ~ Remove message of effect type "Transition Contact Lenses (Plano)" +#: data/json/effects.json +msgid "you pull off your photochromic contact lenses." +msgstr "" + +#. ~ Name of effect type id "drunk" +#: data/json/effects.json +msgid "Tipsy" +msgstr "" + +#. ~ Name of effect type id "drunk" +#: data/json/effects.json +msgid "Drunk" +msgstr "" + +#. ~ Name of effect type id "drunk" +#: data/json/effects.json +msgid "Trashed" +msgstr "" + +#. ~ Name of effect type id "drunk" +#: data/json/effects.json +msgid "Wasted" +msgstr "" + +#. ~ Name of effect type id "drunk" +#: data/json/effects.json +msgid "Dead Drunk" +msgstr "" + +#. ~ Description of effect type "Tipsy" +#: data/json/effects.json +msgid "You drank some alcohol. You feel warm inside." +msgstr "" + +#. ~ Description of effect type "Drunk" +#: data/json/effects.json +msgid "You drank alcohol. Party on!" +msgstr "" + +#. ~ Description of effect type "Trashed" +#: data/json/effects.json +msgid "You drank lots of alcohol. Are those white mice?" +msgstr "" + +#. ~ Description of effect type "Wasted" +#: data/json/effects.json +msgid "" +"You drank unholy amounts of alcohol. It's the end of the world, what do you" +" care?" +msgstr "" + +#. ~ Description of effect type "Dead Drunk" +#: data/json/effects.json +msgid "" +"You embalmed yourself alive with so much alcohol, that even zombies will " +"leave your dead body alone." +msgstr "" + +#. ~ Miss message of effect type "Tipsy, Drunk, Trashed, Wasted, Dead Drunk" +#. ~ Miss message of effect type "Depressants" +#: data/json/effects.json +msgid "You feel woozy." +msgstr "" + +#. ~ Blood analysis description of effect type "Tipsy, Drunk, Trashed, Wasted, +#. Dead Drunk" +#. ~ Name of material +#: data/json/effects.json data/json/materials.json +msgid "Alcohol" +msgstr "" + +#. ~ Apply message of effect type "amigara" +#: data/json/effects.json +msgid "You can't look away from the faultline…" +msgstr "" + +#. ~ Name of effect type id "fearparalyze" +#: data/json/effects.json +msgid "Feared" +msgstr "" + +#. ~ Description of effect type "Feared" +#: data/json/effects.json +msgid "You have been paralyzed by the fear." +msgstr "" + +#. ~ Name of effect type id "asthma" +#: data/json/effects.json +msgid "Asthma" +msgstr "" + +#. ~ Name of effect type id "asthma" +#: data/json/effects.json +msgid "Heavy Asthma" +msgstr "" + +#. ~ Description of effect type "Asthma, Heavy Asthma" +#: data/json/effects.json +msgid "" +"You suffer from a respiratory disorder that makes breathing difficult.\n" +"An asthma attack can occur from time to time, so have your inhaler nearby." +msgstr "" + +#. ~ Apply message of effect type "Asthma, Heavy Asthma" +#: data/json/effects.json +msgid "You can't breathe… asthma attack!" +msgstr "" + +#. ~ Miss message of effect type "Asthma, Heavy Asthma" +#: data/json/effects.json +msgid "You're winded." +msgstr "" + +#. ~ Apply message of effect type "crushed" +#: data/json/effects.json +msgid "The ceiling collapses on you!" +msgstr "" + +#. ~ Blood analysis description of effect type "valium" +#: data/json/effects.json +msgid "Benzodiazepines" +msgstr "" + +#. ~ Name of effect type id "took_anticonvulsant_visible" +#: data/json/effects.json +msgid "Took Anticonvulsant Drugs" +msgstr "" + +#. ~ Description of effect type "Took Anticonvulsant Drugs" +#: data/json/effects.json +msgid "" +"You took anticonvulsant drugs some time ago and you might still be under its influence.\n" +"Prescription note says its effect duration may vary, so your estimate may be inaccurate." +msgstr "" + +#. ~ Blood analysis description of effect type "Took Anticonvulsant Drugs" +#: data/json/effects.json +msgid "Anticonvulsants" +msgstr "" + +#. ~ Name of effect type id "relax_gas" +#: data/json/effects.json +msgid "Relaxation Gas" +msgstr "" + +#. ~ Description of effect type "Relaxation Gas" +#: data/json/effects.json +msgid "" +"You are thoroughly relaxed and don't feel like moving. Fighting? Too much " +"effort." +msgstr "" + +#. ~ Apply message of effect type "Relaxation Gas" +#: data/json/effects.json +msgid "You inhale sweetish gas." +msgstr "" + +#. ~ Remove message of effect type "Relaxation Gas" +#: data/json/effects.json +msgid "The slackness leaves your muscles." +msgstr "" + +#. ~ Name of effect type id "tapeworm" +#. ~ Name of effect type id "bloodworms" +#. ~ Name of effect type id "brainworms" +#. ~ Name of effect type id "paincysts" +#: data/json/effects.json +msgid "Unidentified Illness" +msgstr "" + +#. ~ Description of effect type "Unidentified Illness" +#: data/json/effects.json +msgid "You aren't sure what's wrong with you but you don't feel well." +msgstr "" + +#. ~ Blood analysis description of effect type "Unidentified Illness" +#: data/json/effects.json +msgid "Intestinal Parasite" +msgstr "" + +#. ~ Blood analysis description of effect type "Unidentified Illness" +#: data/json/effects.json +msgid "Hemolytic Parasites" +msgstr "" + +#. ~ Blood analysis description of effect type "Unidentified Illness" +#: data/json/effects.json +msgid "Intracranial Parasites" +msgstr "" + +#. ~ Blood analysis description of effect type "Unidentified Illness" +#: data/json/effects.json +msgid "Intramuscular Parasites" +msgstr "" + +#. ~ Name of effect type id "tetanus" +#: data/json/effects.json +msgid "Muscle Cramps" +msgstr "" + +#. ~ Description of effect type "Muscle Cramps" +#: data/json/effects.json +msgid "Your muscles are binding up, you should probably find a sedative." +msgstr "" + +#. ~ Apply message of effect type "Muscle Cramps" +#: data/json/effects.json +msgid "Your muscles start convulsing!" +msgstr "" + +#. ~ Blood analysis description of effect type "Muscle Cramps" +#: data/json/effects.json +msgid "Clostridium tetani Infection" +msgstr "" + +#. ~ Name of effect type id "rat_bite_fever" +#: data/json/effects.json +msgid "Puckered Scratches" +msgstr "" + +#. ~ Apply message of effect type "Puckered Scratches" +#: data/json/effects.json +msgid "" +"Your skin starts burning around some of your scratches. Some aspirin might " +"relieve the effects." +msgstr "" + +#. ~ Remove message of effect type "Puckered Scratches" +#: data/json/effects.json +msgid "The fever breaks." +msgstr "" + +#. ~ Blood analysis description of effect type "Puckered Scratches" +#: data/json/effects.json +msgid "Streptobacillus moniliformis Infection" +msgstr "" + +#. ~ Name of effect type id "datura" +#: data/json/effects.json +msgid "Experiencing Datura" +msgstr "" + +#. ~ Description of effect type "Experiencing Datura" +#: data/json/effects.json +msgid "Buy the ticket, take the ride. The datura has you now." +msgstr "" + +#. ~ Blood analysis description of effect type "Experiencing Datura" +#: data/json/effects.json +msgid "Anticholinergic Tropane Alkaloids" +msgstr "" + +#. ~ Name of effect type id "grabbed" +#: data/json/effects.json +msgid "Grabbed" +msgstr "" + +#. ~ Description of effect type "Grabbed" +#: data/json/effects.json +msgid "" +"You have been grabbed and held in place by an attack. You're not able to move until breaking the grab, and depending on the strength of your opponent using this limb is difficult to impossible.\n" +"Wait in place or attempt to move without attacking to try and remove this effect." +msgstr "" + +#. ~ Name of effect type id "grabbing" +#. ~ Name of effect type id "grabbing_2" +#. ~ Name of effect type id "grabbing_3" +#: data/json/effects.json +msgid "Grabbing" +msgstr "" + +#. ~ Description of effect type "Grabbing" +#: data/json/effects.json +msgid "Grabbing another creature and holding them in place." +msgstr "" + +#. ~ Description of effect type "Grabbing" +#: data/json/effects.json +msgid "" +"Grabbing another creature and holding them in place with a second appendage." +msgstr "" + +#. ~ Name of effect type id "lack_sleep" +#: data/json/effects.json +msgid "Lacking Sleep" +msgstr "" + +#. ~ Description of effect type "Lacking Sleep" +#: data/json/effects.json +msgid "You haven't slept in a while, and it shows." +msgstr "" + +#. ~ Apply message of effect type "Lacking Sleep" +#: data/json/effects.json +msgid "You are too physically tired to function well." +msgstr "" + +#. ~ Miss message of effect type "Lacking Sleep" +#: data/json/effects.json +msgid "You don't have energy to fight." +msgstr "" + +#. ~ Apply message of effect type "lying_down" +#: data/json/effects.json +msgid "You lie down to go to sleep…" +msgstr "" + +#. ~ Apply message of effect type "sleep" +#: data/json/effects.json +msgid "You fall asleep." +msgstr "" + +#. ~ Remove message of effect type "sleep" +#. ~ Player message in effect in EoC "EOC_LUCID_DREAM_END" +#: data/json/effects.json data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "You wake up." +msgstr "" + +#. ~ Blood analysis description of effect type "narcosis" +#: data/json/effects.json +msgid "Narcosis" +msgstr "" + +#. ~ Name of effect type id "under_operation" +#: data/json/effects.json +msgid "Under Operation" +msgstr "" + +#. ~ Description of effect type "Under Operation" +#: data/json/effects.json +msgid "You are being operated on. Try to stay still." +msgstr "" + +#. ~ Name of effect type id "playing_instrument" +#: data/json/effects.json +msgid "Playing an Instrument" +msgstr "" + +#. ~ Description of effect type "Playing an Instrument" +#: data/json/effects.json +msgid "" +"You're playing an instrument.\n" +"Focusing on playing music distracts you, slowing you down." +msgstr "" + +#. ~ Name of effect type id "corroding" +#: data/json/effects.json +msgid "Corroding" +msgstr "" + +#. ~ Description of effect type "Corroding" +#. ~ Apply message of effect type "Corroding" +#: data/json/effects.json +msgid "You're covered in acid!" +msgstr "" + +#. ~ Name of effect type id "zapped" +#: data/json/effects.json +msgid "Zapped" +msgstr "" + +#. ~ Description of effect type "Zapped" +#: data/json/effects.json +msgid "You've been zapped with electricity and are barely able to move!" +msgstr "" + +#. ~ Apply message of effect type "Zapped" +#: data/json/effects.json +msgid "You're zapped!" +msgstr "" + +#. ~ Name of effect type id "electrocuted" +#: data/json/effects.json +msgid "Electrocuted" +msgstr "" + +#. ~ Description of effect type "Electrocuted" +#: data/json/effects.json +msgid "You're being shocked with electricity to the point of serious harm!" +msgstr "" + +#. ~ Apply message of effect type "Electrocuted" +#: data/json/effects.json +msgid "You're being electrocuted!" +msgstr "" + +#. ~ Name of effect type id "anemia" +#: data/json/effects.json +msgid "Early Iron Deficiency" +msgstr "" + +#. ~ Name of effect type id "anemia" +#: data/json/effects.json +msgid "Iron Deficiency" +msgstr "" + +#. ~ Name of effect type id "anemia" +#: data/json/effects.json +msgid "Acute Iron Deficiency" +msgstr "" + +#. ~ Description of effect type "Early Iron Deficiency" +#: data/json/effects.json +msgid "" +"A lack of iron in your diet has hampered the efficiency and regeneration of " +"your red blood cells." +msgstr "" + +#. ~ Description of effect type "Iron Deficiency" +#: data/json/effects.json +msgid "" +"Prolonged lack of iron in your diet has compromised the efficiency and " +"regeneration of your red blood cells." +msgstr "" + +#. ~ Description of effect type "Acute Iron Deficiency" +#: data/json/effects.json +msgid "" +"Severe lack of iron in your diet results in your red blood cells dying " +"faster then they are regenerating." +msgstr "" + +#. ~ Apply message of effect type "Early Iron Deficiency, Iron Deficiency, +#. Acute Iron Deficiency" +#. ~ Apply message of effect type "Early Anemia, Anemia, Acute Anemia" +#: data/json/effects.json +msgid "You begin feeling increasingly tired and listless." +msgstr "" + +#. ~ Remove message of effect type "Early Iron Deficiency, Iron Deficiency, +#. Acute Iron Deficiency" +#: data/json/effects.json +msgid "You are no longer in risk of becoming anemic." +msgstr "" + +#. ~ Decay message of effect type "Early Iron Deficiency, Iron Deficiency, +#. Acute Iron Deficiency" +#: data/json/effects.json +msgid "Your iron deficiency is nearly resolved." +msgstr "" + +#. ~ Decay message of effect type "Early Iron Deficiency, Iron Deficiency, +#. Acute Iron Deficiency" +#: data/json/effects.json +msgid "Your feel stronger as your iron deficiency starts to improve." +msgstr "" + +#. ~ Blood analysis description of effect type "Early Iron Deficiency, Iron +#. Deficiency, Acute Iron Deficiency" +#. ~ Name of effect type id "redcells_anemia" +#. ~ Blood analysis description of effect type "Early Anemia, Anemia, Acute +#. Anemia" +#: data/json/effects.json +msgid "Anemia" +msgstr "" + +#. ~ Name of effect type id "redcells_anemia" +#: data/json/effects.json +msgid "Early Anemia" +msgstr "" + +#. ~ Name of effect type id "redcells_anemia" +#: data/json/effects.json +msgid "Acute Anemia" +msgstr "" + +#. ~ Description of effect type "Early Anemia, Anemia, Acute Anemia" +#: data/json/effects.json +msgid "Loss of red blood cells results in progressively worsening anemia." +msgstr "" + +#. ~ Remove message of effect type "Early Anemia, Anemia, Acute Anemia" +#: data/json/effects.json +msgid "You no longer feel anemic." +msgstr "" + +#. ~ Decay message of effect type "Early Anemia, Anemia, Acute Anemia" +#: data/json/effects.json +msgid "Your anemia is nearly resolved." +msgstr "" + +#. ~ Decay message of effect type "Early Anemia, Anemia, Acute Anemia" +#: data/json/effects.json +msgid "Your feel stronger as your anemia starts to improve." +msgstr "" + +#. ~ Name of effect type id "scurvy" +#: data/json/effects.json +msgid "Early Scurvy" +msgstr "" + +#. ~ Name of effect type id "scurvy" +#. ~ Blood analysis description of effect type "Early Scurvy, Scurvy, Bad +#. Scurvy" +#: data/json/effects.json +msgid "Scurvy" +msgstr "" + +#. ~ Name of effect type id "scurvy" +#: data/json/effects.json +msgid "Bad Scurvy" +msgstr "" + +#. ~ Description of effect type "Early Scurvy, Scurvy, Bad Scurvy" +#: data/json/effects.json +msgid "" +"A lack of vitamin C in your diet will result in progressively worse symptoms" +" of scurvy." +msgstr "" + +#. ~ Apply message of effect type "Early Scurvy, Scurvy, Bad Scurvy" +#: data/json/effects.json +msgid "You start to develop symptoms of scurvy." +msgstr "" + +#. ~ Remove message of effect type "Early Scurvy, Scurvy, Bad Scurvy" +#: data/json/effects.json +msgid "Your scurvy has resolved." +msgstr "" + +#. ~ Decay message of effect type "Early Scurvy, Scurvy, Bad Scurvy" +#: data/json/effects.json +msgid "Your vitamin C deficiency is starting to resolve." +msgstr "" + +#. ~ Decay message of effect type "Early Scurvy, Scurvy, Bad Scurvy" +#: data/json/effects.json +msgid "Your scurvy lessens as your Vitamin C deficiency improves." +msgstr "" + +#. ~ Name of effect type id "betablock" +#: data/json/effects.json +msgid "Beta blocker" +msgstr "" + +#. ~ Description of effect type "Beta blocker" +#: data/json/effects.json +msgid "" +"You are under the influence of a beta blocker. This controls your heart " +"rate, decreasing the influence of stressful events such as pain on it. " +"However, it also lowers blood pressure and induces sleepiness." +msgstr "" + +#. ~ Blood analysis description of effect type "Beta blocker" +#: data/json/effects.json +msgid "Beta Blocker" +msgstr "" + +#. ~ Name of effect type id "hypervitaminosis" +#. ~ Blood analysis description of effect type "Hypervitaminosis" +#: data/json/effects.json +msgid "Hypervitaminosis" +msgstr "" + +#. ~ Description of effect type "Hypervitaminosis" +#: data/json/effects.json +msgid "An excess of vitamins has badly affected your metabolism." +msgstr "" + +#. ~ Apply message of effect type "Hypervitaminosis" +#: data/json/effects.json +msgid "Your metabolism becomes unstable." +msgstr "" + +#. ~ Remove message of effect type "Hypervitaminosis" +#: data/json/effects.json +msgid "Your metabolism becomes more stable." +msgstr "" + +#. ~ Name of effect type id "toxin_buildup" +#: data/json/effects.json +msgid "Concerning symptoms" +msgstr "" + +#. ~ Name of effect type id "toxin_buildup" +#: data/json/effects.json +msgid "Unnerving symptoms" +msgstr "" + +#. ~ Description of effect type "Concerning symptoms" +#: data/json/effects.json +msgid "Your muscles keep twitching strangely." +msgstr "" + +#. ~ Description of effect type "Unnerving symptoms" +#: data/json/effects.json +msgid "" +"Your nervous system is malfunctioning, almost like it's being torn apart " +"from the inside." +msgstr "" + +#. ~ Name of effect type id "bad_food_ennui" +#: data/json/effects.json +msgid "Gross Food" +msgstr "" + +#. ~ Name of effect type id "bad_food_ennui" +#: data/json/effects.json +msgid "Demoralizing Food" +msgstr "" + +#. ~ Name of effect type id "bad_food_ennui" +#: data/json/effects.json +msgid "Depressing Food" +msgstr "" + +#. ~ Description of effect type "Gross Food" +#: data/json/effects.json +msgid "The food you eat is disgusting." +msgstr "" + +#. ~ Description of effect type "Demoralizing Food" +#: data/json/effects.json +msgid "Eating nothing but disgusting rations is starting to get you down." +msgstr "" + +#. ~ Description of effect type "Depressing Food" +#: data/json/effects.json +msgid "" +"Sure, you survived, but what kind of survival is this, eating these " +"disgusting rations day in and day out?" +msgstr "" + +#. ~ Name of effect type id "hypovolemia" +#: data/json/effects.json +msgid "Mild Hypovolemic Shock" +msgstr "" + +#. ~ Name of effect type id "hypovolemia" +#: data/json/effects.json +msgid "Moderate Hypovolemic Shock" +msgstr "" + +#. ~ Name of effect type id "hypovolemia" +#: data/json/effects.json +msgid "Advanced Hypovolemic Shock" +msgstr "" + +#. ~ Name of effect type id "hypovolemia" +#: data/json/effects.json +msgid "Severe Hypovolemic Shock" +msgstr "" + +#. ~ Description of effect type "Mild Hypovolemic Shock" +#: data/json/effects.json +msgid "You've lost some blood and look somewhat pale." +msgstr "" + +#. ~ Description of effect type "Moderate Hypovolemic Shock" +#: data/json/effects.json +msgid "You've lost a large amount of blood, and you're not feeling well." +msgstr "" + +#. ~ Description of effect type "Advanced Hypovolemic Shock" +#: data/json/effects.json +msgid "" +"You've lost an awful lot of blood, and your condition is severe. Seek " +"medical attention." +msgstr "" + +#. ~ Description of effect type "Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "" +"You've lost tremendous amount of blood, and you're standing on death's door." +" Transfusion might save you." +msgstr "" + +#. ~ Apply message of effect type "Mild Hypovolemic Shock, Moderate +#. Hypovolemic Shock, Advanced Hypovolemic Shock, Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "You have lost a lot of blood, and your condition worsens." +msgstr "" + +#. ~ Remove message of effect type "Mild Hypovolemic Shock, Moderate +#. Hypovolemic Shock, Advanced Hypovolemic Shock, Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "You are no longer in shock." +msgstr "" + +#. ~ Decay message of effect type "Mild Hypovolemic Shock, Moderate +#. Hypovolemic Shock, Advanced Hypovolemic Shock, Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "" +"Your blood volume increases, and you feel better; but still, you look pale." +msgstr "" + +#. ~ Decay message of effect type "Mild Hypovolemic Shock, Moderate +#. Hypovolemic Shock, Advanced Hypovolemic Shock, Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "You feel stronger as your blood volume starts to improve." +msgstr "" + +#. ~ Decay message of effect type "Mild Hypovolemic Shock, Moderate +#. Hypovolemic Shock, Advanced Hypovolemic Shock, Severe Hypovolemic Shock" +#: data/json/effects.json +msgid "" +"You're not dying from lack of blood, but you're not out of the woods yet." +msgstr "" + +#. ~ Name of effect type id "haslight" +#: data/json/effects.json +msgid "Lit Up" +msgstr "" + +#. ~ Description of effect type "Lit Up" +#: data/json/effects.json +msgid "You are carrying a light and can't hide well." +msgstr "" + +#. ~ Name of effect type id "mending" +#: data/json/effects.json +msgid "Started Recovery" +msgstr "" + +#. ~ Name of effect type id "mending" +#: data/json/effects.json +msgid "Recovering" +msgstr "" + +#. ~ Name of effect type id "mending" +#: data/json/effects.json +msgid "Mostly Recovered" +msgstr "" + +#. ~ Description of effect type "Started Recovery, Recovering, Mostly +#. Recovered" +#: data/json/effects.json +msgid "This damaged limb is slowly regaining its functions." +msgstr "" + +#. ~ Name of effect type id "disabled" +#: data/json/effects.json +msgctxt "physically" +msgid "Disabled" +msgstr "" + +#. ~ Description of effect type "Disabled" +#: data/json/effects.json +msgid "This limb is damaged beyond use and may require a splint to recover." +msgstr "" + +#. ~ Apply message of effect type "Disabled" +#. ~ Snippet in category "broken_limb" +#: data/json/effects.json data/json/snippets/schizophrenia.json +msgid "Your limb breaks!" +msgstr "" + +#. ~ Remove message of effect type "Disabled" +#: data/json/effects.json +msgid "The broken limb has mended." +msgstr "" + +#. ~ Name of effect type id "pkill" +#: data/json/effects.json +msgid "Painkillers" +msgstr "" + +#. ~ Description of effect type "Painkillers" +#: data/json/effects.json +msgid "" +"You are under the influence of analgesic substances to relieve pain, but " +"they may numb you a bit." +msgstr "" + +#. ~ Blood analysis description of effect type "Painkillers" +#: data/json/effects.json +msgid "Painkiller" +msgstr "" + +#. ~ Name of effect type id "happy" +#: data/json/effects.json +msgid "Happy" +msgstr "" + +#. ~ Name of effect type id "happy" +#: data/json/effects.json +msgid "Joyful" +msgstr "" + +#. ~ Name of effect type id "happy" +#: data/json/effects.json +msgid "Elated" +msgstr "" + +#. ~ Description of effect type "Happy, Joyful, Elated" +#: data/json/effects.json +msgid "Life is good." +msgstr "" + +#. ~ Description of effect type "Happy, Joyful, Elated" +#: data/json/effects.json +msgid "Oh what a day! What a lovely day!" +msgstr "" + +#. ~ Description of effect type "Happy, Joyful, Elated" +#: data/json/effects.json +msgid "I'm on top of the world, baby!" +msgstr "" + +#. ~ Name of effect type id "sad" +#: data/json/effects.json +msgid "Unhappy" +msgstr "" + +#. ~ Name of effect type id "sad" +#: data/json/effects.json +msgid "Sad" +msgstr "" + +#. ~ Name of effect type id "sad" +#: data/json/effects.json +msgid "Depressed" +msgstr "" + +#. ~ Description of effect type "Unhappy, Sad, Depressed" +#: data/json/effects.json +msgid "You are not content with your life." +msgstr "" + +#. ~ Description of effect type "Unhappy, Sad, Depressed" +#: data/json/effects.json +msgid "This is not what you planned for your life." +msgstr "" + +#. ~ Description of effect type "Unhappy, Sad, Depressed" +#: data/json/effects.json +msgid "When will all your suffering end?" +msgstr "" + +#. ~ Miss message of effect type "Unhappy, Sad, Depressed" +#: data/json/effects.json +msgid "What's the point of fighting?" +msgstr "" + +#. ~ Name of effect type id "irradiated" +#. ~ Name of effect type id "effect_weakening" +#: data/json/effects.json data/mods/Xedra_Evolved/effects/effects.json +msgid "Weakness" +msgstr "" + +#. ~ Blood analysis description of effect type "Weakness" +#: data/json/effects.json +msgid "Irradiated" +msgstr "" + +#. ~ Description of effect type "Stimulants" +#: data/json/effects.json +msgid "You're very jittery and pumped up, probably from some stimulants." +msgstr "" + +#. ~ Name of effect type id "depressants" +#. ~ Blood analysis description of effect type "Depressants" +#: data/json/effects.json +msgid "Depressants" +msgstr "" + +#. ~ Description of effect type "Depressants" +#: data/json/effects.json +msgid "You are under the influence of depressants, and in a bit of a daze." +msgstr "" + +#. ~ Name of effect type id "stim_overdose" +#: data/json/effects.json +msgid "Stimulant Overdose" +msgstr "" + +#. ~ Description of effect type "Stimulant Overdose" +#: data/json/effects.json +msgid "" +"You can't sit still as you feel your heart pounding out of your chest. You " +"probably overdosed on those stims." +msgstr "" + +#. ~ Miss message of effect type "Stimulant Overdose" +#: data/json/effects.json +msgid "You shake with the excess stimulation." +msgstr "" + +#. ~ Name of effect type id "weak_antibiotic_visible" +#: data/json/effects.json +msgid "Took Weak Antibiotic" +msgstr "" + +#. ~ Description of effect type "Took Weak Antibiotic" +#: data/json/effects.json +msgid "" +"You consumed mild antibiotic some time ago to fight off infection.\n" +"If you don't recover you may want to take another dose, but beware overdosage." +msgstr "" + +#. ~ Name of effect type id "antibiotic_visible" +#: data/json/effects.json +msgid "Took Antibiotic" +msgstr "" + +#. ~ Description of effect type "Took Antibiotic" +#: data/json/effects.json +msgid "" +"You consumed antibiotic some time ago to fight off infection.\n" +"If you don't recover you may want to take another dose, but beware overdosage." +msgstr "" + +#. ~ Name of effect type id "strong_antibiotic_visible" +#: data/json/effects.json +msgid "Took Strong Antibiotic" +msgstr "" + +#. ~ Description of effect type "Took Strong Antibiotic" +#: data/json/effects.json +msgid "" +"You consumed prescription-grade antibiotic some time ago to fight off infection.\n" +"If you don't recover you may want to take another dose, but beware overdosage." +msgstr "" + +#. ~ Blood analysis description of effect type "weak_antibiotic" +#. ~ Blood analysis description of effect type "antibiotic" +#. ~ Blood analysis description of effect type "strong_antibiotic" +#: data/json/effects.json +msgid "Antibiotics" +msgstr "" + +#. ~ Name of effect type id "panacea" +#: data/json/effects.json +msgid "Panacea" +msgstr "" + +#. ~ Description of effect type "Panacea" +#: data/json/effects.json +msgid "You feel incredible! You could take on the world!" +msgstr "" + +#. ~ Name of effect type id "tummy_tablet" +#: data/json/effects.json +msgid "Soothed Stomach" +msgstr "" + +#. ~ Description of effect type "Soothed Stomach" +#: data/json/effects.json +msgid "You are under the effects of a stomach soother." +msgstr "" + +#. ~ Name of effect type id "antifungal" +#. ~ Blood analysis description of effect type "Antifungals" +#: data/json/effects.json +msgid "Antifungals" +msgstr "" + +#. ~ Description of effect type "Antifungals" +#: data/json/effects.json +msgid "You are under the effects of an antifungal medicine or chemicals." +msgstr "" + +#. ~ Name of effect type id "emp" +#: data/json/effects.json +msgid "Discharge" +msgstr "" + +#. ~ Description of effect type "Discharge" +#: data/json/effects.json +msgid "You've been recently affected by an electromagnetic pulse." +msgstr "" + +#. ~ Name of effect type id "supercharged" +#: data/json/effects.json +msgid "Supercharged" +msgstr "" + +#. ~ Description of effect type "Supercharged" +#: data/json/effects.json +msgid "You've been struck by lightning, and feel… different." +msgstr "" + +#. ~ Name of effect type id "pd_str_bad" +#: data/json/effects.json +msgid "Muscle Vanishment" +msgstr "" + +#. ~ Name of effect type id "pd_str_bad" +#: data/json/effects.json +msgid "Muscle Disappearance" +msgstr "" + +#. ~ Description of effect type "Muscle Vanishment" +#: data/json/effects.json +msgid "You feel as if your muscles are not quite there." +msgstr "" + +#. ~ Description of effect type "Muscle Disappearance" +#: data/json/effects.json +msgid "You feel as if your muscles are not in your body." +msgstr "" + +#. ~ Miss message of effect type "Muscle Vanishment, Muscle Disappearance" +#: data/json/effects.json +msgid "Your lack of strength stops you!" +msgstr "" + +#. ~ Name of effect type id "pd_dex_bad" +#: data/json/effects.json +msgid "Weak Grasp" +msgstr "" + +#. ~ Name of effect type id "pd_dex_bad" +#: data/json/effects.json +msgid "Inexistent Grasp" +msgstr "" + +#. ~ Description of effect type "Weak Grasp" +#: data/json/effects.json +msgid "You seem to have problems touching things." +msgstr "" + +#. ~ Description of effect type "Inexistent Grasp" +#: data/json/effects.json +msgid "You feel as if your hands just pass through matter." +msgstr "" + +#. ~ Miss message of effect type "Weak Grasp, Inexistent Grasp" +#: data/json/effects.json +msgid "Your attacks don't seem to touch your enemies!" +msgstr "" + +#. ~ Name of effect type id "pd_per_bad" +#: data/json/effects.json +msgid "Distorted Vision" +msgstr "" + +#. ~ Name of effect type id "pd_per_bad" +#: data/json/effects.json +msgid "Otherworldly Vision" +msgstr "" + +#. ~ Description of effect type "Distorted Vision" +#: data/json/effects.json +msgid "You have problems distinguishing shapes and colors." +msgstr "" + +#. ~ Description of effect type "Otherworldly Vision" +#: data/json/effects.json +msgid "You seem to see slightly different realities every time you blink." +msgstr "" + +#. ~ Miss message of effect type "Distorted Vision, Otherworldly Vision" +#: data/json/effects.json +msgid "You can't distinguish up from down!" +msgstr "" + +#. ~ Name of effect type id "pd_int_bad" +#: data/json/effects.json +msgid "Wandering Mind" +msgstr "" + +#. ~ Name of effect type id "pd_int_bad" +#: data/json/effects.json +msgid "Foreign Mind" +msgstr "" + +#. ~ Description of effect type "Wandering Mind" +#: data/json/effects.json +msgid "Your thoughts seem to wander around on their own." +msgstr "" + +#. ~ Description of effect type "Foreign Mind" +#: data/json/effects.json +msgid "Foreign thoughts seem to invade your mind." +msgstr "" + +#. ~ Miss message of effect type "Wandering Mind, Foreign Mind" +#: data/json/effects.json +msgid "You suddenly think you shouldn't do that!" +msgstr "" + +#. ~ Name of effect type id "pd_rejection" +#: data/json/effects.json +msgid "World Rejection" +msgstr "" + +#. ~ Name of effect type id "pd_rejection" +#: data/json/effects.json +msgid "Dimensional Rejection" +msgstr "" + +#. ~ Description of effect type "World Rejection" +#: data/json/effects.json +msgid "" +"Faint sparks surround your every move, your body aches more with every " +"passing second." +msgstr "" + +#. ~ Description of effect type "Dimensional Rejection" +#: data/json/effects.json +msgid "" +"Sparks swarm around you, your body hurts and even the air seems to reject " +"your existence." +msgstr "" + +#. ~ Remove message of effect type "World Rejection, Dimensional Rejection" +#: data/json/effects.json +msgid "" +"The world is no longer trying to eject you from this plane of existence, for" +" now." +msgstr "" + +#. ~ Decay message of effect type "World Rejection, Dimensional Rejection" +#: data/json/effects.json +msgid "" +"The rejection you feel from all around you has become a little easier to " +"bear." +msgstr "" + +#. ~ Name of effect type id "pd_strengthened_reality" +#: data/json/effects.json +msgid "World's Acceptance" +msgstr "" + +#. ~ Name of effect type id "pd_strengthened_reality" +#: data/json/effects.json +msgid "World's Embracement" +msgstr "" + +#. ~ Name of effect type id "pd_strengthened_reality" +#: data/json/effects.json +msgid "Dimensional Foothold" +msgstr "" + +#. ~ Name of effect type id "pd_strengthened_reality" +#: data/json/effects.json +msgid "Dimensional Assimilation" +msgstr "" + +#. ~ Description of effect type "World's Acceptance" +#: data/json/effects.json +msgid "The world around you seems calmer with your presence and actions." +msgstr "" + +#. ~ Description of effect type "World's Embracement" +#: data/json/effects.json +msgid "" +"The world around you seems to regard you as one of their own, your body is a" +" little easier to move now." +msgstr "" + +#. ~ Description of effect type "Dimensional Foothold" +#: data/json/effects.json +msgid "" +"You can more easily exert your will around you, this dimension is, if not " +"welcoming you, obeying you a little. You have managed to secure a foothold " +"in this reality." +msgstr "" + +#. ~ Description of effect type "Dimensional Assimilation" +#: data/json/effects.json +msgid "" +"The very fabric of reality is blending in with your body, your will is " +"greatly easier to exert around you and your body is trying to permanently " +"assimilate with this world, it just needs a little push…" +msgstr "" + +#. ~ Apply message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Your eyes open to a whole new world!" +msgstr "" + +#. ~ Remove message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "You start to feel rejected by the world again." +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Did the world just oppose you?" +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "For a moment you felt a great hostility all around you." +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Did your enemy just vanish for a moment?" +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "You felt weird for a moment." +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Was that a spark?" +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Your grip suddenly failed you." +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Something just flashed in front of your eyes." +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "Why did the hit go that way?" +msgstr "" + +#. ~ Miss message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "You could swear that you hit it!" +msgstr "" + +#. ~ Decay message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "" +"The world no longer embraces you as its child. At least it still tolerates " +"your presence." +msgstr "" + +#. ~ Decay message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "" +"You have lost your foothold and can no longer command the world around you, " +"the world sees you now as only an unruly child." +msgstr "" + +#. ~ Decay message of effect type "World's Acceptance, World's Embracement, +#. Dimensional Foothold, Dimensional Assimilation" +#: data/json/effects.json +msgid "" +"You can no longer bend the world to your will. You have failed in blending " +"in with this reality and have now only a foothold left." +msgstr "" + +#. ~ Name of effect type id "migo_atmosphere" +#: data/json/effects.json +msgid "Stinking Air" +msgstr "" + +#. ~ Name of effect type id "migo_atmosphere" +#: data/json/effects.json +msgid "Disorienting Air" +msgstr "" + +#. ~ Name of effect type id "migo_atmosphere" +#: data/json/effects.json +msgid "Smothering Air" +msgstr "" + +#. ~ Description of effect type "Stinking Air" +#: data/json/effects.json +msgid "The air in here smells like vinegar and mold." +msgstr "" + +#. ~ Description of effect type "Disorienting Air" +#: data/json/effects.json +msgid "" +"The air in here smells like vinegar and mold. It makes you feel soft-headed" +" and confused." +msgstr "" + +#. ~ Description of effect type "Smothering Air" +#: data/json/effects.json +msgid "" +"The air in here smells like vinegar and mold. It is closing in and " +"smothering you, making it impossible to think clearly." +msgstr "" + +#. ~ Apply message of effect type "Stinking Air, Disorienting Air, Smothering +#. Air" +#: data/json/effects.json +msgid "" +"The air in here smells like vinegar and mold, and hurts your lungs a bit." +msgstr "" + +#. ~ Miss message of effect type "Stinking Air, Disorienting Air, Smothering +#. Air" +#: data/json/effects.json +msgid "You feel groggy in this sweltering, foul air." +msgstr "" + +#. ~ Name of effect type id "fetid_goop" +#: data/json/effects.json +msgid "Covered in Fetid Goop" +msgstr "" + +#. ~ Description of effect type "Covered in Fetid Goop" +#: data/json/effects.json +msgid "" +"The feeling of the goop slowly sliding on your skin revulses you and the " +"smell makes you gag." +msgstr "" + +#. ~ Apply message of effect type "Covered in Fetid Goop" +#: data/json/effects.json +msgid "You're disgusted by the goop." +msgstr "" + +#. ~ Name of effect type id "incorporeal" +#: data/json/effects.json +msgid "Incorporeal" +msgstr "" + +#. ~ Description of effect type "Incorporeal" +#: data/json/effects.json +msgid "You lack substance, as if you aren't quite fully here." +msgstr "" + +#. ~ Name of effect type id "weary_1" +#: data/json/effects.json +msgid "Lightly Weary" +msgstr "" + +#. ~ Description of effect type "Lightly Weary" +#: data/json/effects.json +msgid "" +"You've been pretty active for a while; operating at the highest levels of activity will be impaired.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 1.25x" +msgstr "" + +#. ~ Name of effect type id "weary_2" +#: data/json/effects.json +msgid "Moderately Weary" +msgstr "" + +#. ~ Description of effect type "Moderately Weary" +#: data/json/effects.json +msgid "" +"You've been quite active for a while; operating at higher levels of activity will be impaired.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 1.67x, Active: 1.33x" +msgstr "" + +#. ~ Name of effect type id "weary_3" +#. ~ Label of UI widget "ln_weariness_desc" +#. ~ Label of UI widget "zenfs_weariness_num" +#: data/json/effects.json data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/zenfs/health.json +msgid "Weary" +msgstr "" + +#. ~ Description of effect type "Weary" +#: data/json/effects.json +msgid "" +"You've been very active for a while, and need to slow down for a bit.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 2.5x, Active: 2x, Brisk: 1.5x" +msgstr "" + +#. ~ Name of effect type id "weary_4" +#: data/json/effects.json +msgid "Very Weary" +msgstr "" + +#. ~ Description of effect type "Very Weary" +#: data/json/effects.json +msgid "" +"You've been extremely active for a while, and need to slow down.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 5x, Active: 4x, Brisk: 3x, Moderate: 2x" +msgstr "" + +#. ~ Name of effect type id "weary_5" +#. ~ Name of effect type id "weary_6" +#. ~ Name of effect type id "weary_7" +#. ~ Name of effect type id "weary_8" +#: data/json/effects.json +msgid "Extremely Weary" +msgstr "" + +#. ~ Description of effect type "Extremely Weary" +#: data/json/effects.json +msgid "" +"You've been extremely active for a while, and can't take much more activity.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 10x, Active: 8x, Brisk: 6x, Moderate: 4x, Light: 2x" +msgstr "" + +#. ~ Description of effect type "Extremely Weary" +#: data/json/effects.json +msgid "" +"You've been extremely active for a while, and really need to get some rest.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 10x, Active: 8x, Brisk: 6x, Moderate: 4x, Light: 2x" +msgstr "" + +#. ~ Description of effect type "Extremely Weary" +#: data/json/effects.json +msgid "" +"You've been extremely active for a while; it's time to stop.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 10x, Active: 8x, Brisk: 6x, Moderate: 4x, Light: 2x" +msgstr "" + +#. ~ Description of effect type "Extremely Weary" +#: data/json/effects.json +msgid "" +"You've been extremely active for a while, and can no longer keep pushing.\n" +"The following move penalties are applied for the following activity levels:\n" +"Extreme: 10x, Active: 8x, Brisk: 6x, Moderate: 4x, Light: 2x" +msgstr "" + +#. ~ Name of effect type id "hunger_full" +#. ~ Name of effect type id "beggar_has_eaten" +#. ~ Clause text "full" of UI widget "hunger_desc_label" +#: data/json/effects.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/ui/hunger.json +msgid "Full" +msgstr "" + +#. ~ Description of effect type "Full" +#. ~ Apply message of effect type "Full" +#: data/json/effects.json +msgid "You feel quite full, and a bit sluggish." +msgstr "" + +#. ~ Name of effect type id "hunger_engorged" +#. ~ Clause text "engorged" of UI widget "hunger_desc_label" +#. ~ Clause text "engorged" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "blood_quenched" +#. ~ Clause text "engorged" of UI widget "vampire_blood_levels" +#: data/json/effects.json data/json/ui/hunger.json +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Engorged" +msgstr "" + +#. ~ Description of effect type "Engorged" +#. ~ Apply message of effect type "Engorged" +#: data/json/effects.json +msgid "Your stomach is full to bursting. This was a mistake." +msgstr "" + +#. ~ Name of effect type id "weakened_inertia" +#. ~ Name of effect type id "strengthened_inertia" +#: data/json/effects.json +msgid "Weakened Inertia" +msgstr "" + +#. ~ Description of effect type "Weakened Inertia" +#: data/json/effects.json +msgid "Your body moves strangely easily, as if it weighted less." +msgstr "" + +#. ~ Apply message of effect type "Weakened Inertia" +#: data/json/effects.json +msgid "" +"Your inertia itself is damaged, but the outcome seems suspiciously " +"beneficial." +msgstr "" + +#. ~ Remove message of effect type "Weakened Inertia" +#: data/json/effects.json +msgid "Reality reasserts itself and your inertia returns to normal." +msgstr "" + +#. ~ Description of effect type "Weakened Inertia" +#: data/json/effects.json +msgid "Your body is strangely difficult to move, as if it weighted more." +msgstr "" + +#. ~ Apply message of effect type "Weakened Inertia" +#: data/json/effects.json +msgid "Your inertia itself is damaged, but hopefully it's not permanent yet." +msgstr "" + +#. ~ Name of effect type id "warped_viewpoint" +#: data/json/effects.json +msgid "Warped Viewpoint" +msgstr "" + +#. ~ Description of effect type "Warped Viewpoint" +#: data/json/effects.json +msgid "" +"Space is warped around you such that you can see a wider arc and as if " +"everything was closer." +msgstr "" + +#. ~ Apply message of effect type "Warped Viewpoint" +#: data/json/effects.json +msgid "" +"Space around you is damaged but in the process your can see more and more " +"easily than before." +msgstr "" + +#. ~ Remove message of effect type "Warped Viewpoint" +#. ~ Remove message of effect type "Narrowed Viewpoint" +#: data/json/effects.json +msgid "Reality reasserts itself and your perspective returns to normal." +msgstr "" + +#. ~ Name of effect type id "narrow_viewpoint" +#: data/json/effects.json +msgid "Narrowed Viewpoint" +msgstr "" + +#. ~ Description of effect type "Narrowed Viewpoint" +#: data/json/effects.json +msgid "" +"Space is warped around you such that you can see less and as if everything " +"was farther away." +msgstr "" + +#. ~ Apply message of effect type "Narrowed Viewpoint" +#: data/json/effects.json +msgid "Space around you is damaged narrowing your perspective." +msgstr "" + +#. ~ Name of effect type id "weakened_gravity" +#: data/json/effects.json +msgid "Weakened Gravity" +msgstr "" + +#. ~ Description of effect type "Weakened Gravity" +#: data/json/effects.json +msgid "" +"Something is wrong with local spacetime and everything near you seems to " +"weigh less." +msgstr "" + +#. ~ Apply message of effect type "Weakened Gravity" +#: data/json/effects.json +msgid "" +"Space around you is damaged and everything near you seems to weigh less." +msgstr "" + +#. ~ Remove message of effect type "Weakened Gravity" +#. ~ Remove message of effect type "Strengthened Gravity" +#: data/json/effects.json +msgid "Reality reasserts itself and your gravity returns to normal." +msgstr "" + +#. ~ Name of effect type id "strengthened_gravity" +#: data/json/effects.json +msgid "Strengthened Gravity" +msgstr "" + +#. ~ Description of effect type "Strengthened Gravity" +#: data/json/effects.json +msgid "" +"Something is wrong with local spacetime and everything near you seems to " +"weigh more." +msgstr "" + +#. ~ Apply message of effect type "Strengthened Gravity" +#: data/json/effects.json +msgid "" +"Space around you is damaged and everything near you seems to weigh more." +msgstr "" + +#. ~ Name of effect type id "slowed_time" +#: data/json/effects.json +msgid "Slowed Time" +msgstr "" + +#. ~ Description of effect type "Slowed Time" +#: data/json/effects.json +msgid "" +"Something is wrong with local spacetime and everything around seems to move " +"faster than you." +msgstr "" + +#. ~ Apply message of effect type "Slowed Time" +#: data/json/effects.json +msgid "" +"Time around you is damaged and everything near you seems to move faster." +msgstr "" + +#. ~ Remove message of effect type "Slowed Time" +#: data/json/effects.json +msgid "Reality reasserts itself and your time returns to normal." +msgstr "" + +#. ~ Name of effect type id "nvg_green" +#: data/json/effects.json +msgid "Night Vision Goggles (Green)" +msgstr "" + +#. ~ Description of effect type "Night Vision Goggles (Green)" +#: data/json/effects.json +msgid "Your night vision goggles give a green tint to the world." +msgstr "" + +#. ~ Name of effect type id "glowing_gas" +#: data/json/effects.json +msgctxt "inhaled" +msgid "Glowing Gas" +msgstr "" + +#. ~ Description of effect type "Glowing Gas" +#: data/json/effects.json +msgid "" +"You've inhaled a lungful of glowing nether parasite spores. Thankfully, " +"they don't seem adapted to the human physiology." +msgstr "" + +#. ~ Apply message of effect type "Glowing Gas" +#: data/json/effects.json +msgid "" +"You inhale a lungful of the glowing gas, and you have an urge to violently " +"cough." +msgstr "" + +#. ~ Miss message of effect type "Glowing Gas" +#: data/json/effects.json +msgid "Your lungs burn from the glowing gas." +msgstr "" + +#. ~ Description of effect type "Glowing" +#: data/json/effects.json +msgid "You are covered in glowing nether spores!" +msgstr "" + +#. ~ Apply message of effect type "Glowing" +#: data/json/effects.json +msgid "The glowing spores settle on you!" +msgstr "" + +#. ~ Name of effect type id "molting" +#: data/json/effects.json +msgid "Molting" +msgstr "" + +#. ~ Description of effect type "Molting" +#: data/json/effects.json +msgid "You feel a strong urge to hide somewhere safe." +msgstr "" + +#. ~ Apply message of effect type "Molting" +#: data/json/effects.json +msgid "Your chitin plating itches against your body." +msgstr "" + +#. ~ Name of effect type id "molting_imminent" +#: data/json/effects.json +msgid "Imminent Molting" +msgstr "" + +#. ~ Description of effect type "Imminent Molting" +#: data/json/effects.json +msgid "Seek shelter, you will be helpless when it begins." +msgstr "" + +#. ~ Apply message of effect type "Imminent Molting" +#: data/json/effects.json +msgid "" +"You can hardly move in your tightening exoskeleton, and you feel a strong " +"impulse to hunker down somewhere safe." +msgstr "" + +#. ~ Name of effect type id "VITRIFYING" +#: data/json/effects.json +msgid "Among Glass" +msgstr "" + +#. ~ Description of effect type "Among Glass" +#: data/json/effects.json +msgid "It is very peaceful here." +msgstr "" + +#. ~ Name of effect type id "hay_fever" +#: data/json/effects.json +msgid "Hay Fever" +msgstr "" + +#. ~ Description of effect type "Hay Fever" +#: data/json/effects.json +msgid "Your eyes are itchy and you've got a runny nose." +msgstr "" + +#. ~ Name of effect type id "star_vampire_blood_drank" +#: data/json/effects.json +msgid "Drank blood" +msgstr "" + +#. ~ Description of effect type "Drank blood" +#: data/json/effects.json +msgid "The star vampire has drunk blood and is now visible." +msgstr "" + +#. ~ Name of effect type id "star_vampire_blood_drink" +#. ~ Name of effect type id "star_vampire_blood_drink_feral" +#: data/json/effects.json +msgid "Exsanguination" +msgstr "" + +#. ~ Description of effect type "Exsanguination" +#: data/json/effects.json +msgid "The monster is greedily drinking your blood!" +msgstr "" + +#. ~ Name of effect type id "star_vampire_blood_drink" +#: data/json/effects.json +msgid "Hemorrhage" +msgstr "" + +#. ~ Description of effect type "Hemorrhage" +#. ~ Description of effect type "Bloodsucking" +#: data/json/effects.json data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "The monster is sucking up your blood!" +msgstr "" + +#. ~ Description of effect type "Exsanguination" +#: data/json/effects.json +msgid "The monster is drinking your blood, you vile feral!" +msgstr "" + +#. ~ Name of effect type id "ink_gland_ink" +#: data/json/effects.json +msgid "Depleted ink" +msgstr "" + +#. ~ Name of effect type id "ink_gland_ink" +#: data/json/effects.json +msgid "Deflated ink glands" +msgstr "" + +#. ~ Name of effect type id "ink_gland_ink" +#: data/json/effects.json +msgid "Inky glands" +msgstr "" + +#. ~ Name of effect type id "ink_gland_ink" +#: data/json/effects.json +msgid "Bulged ink glands" +msgstr "" + +#. ~ Description of effect type "Depleted ink" +#: data/json/effects.json +msgid "" +"Your ink glands are empty. Given some time and hydration they will " +"recharge." +msgstr "" + +#. ~ Description of effect type "Deflated ink glands" +#: data/json/effects.json +msgid "" +"Your ink glands are almost empty. Given some time and hydration they will " +"recharge." +msgstr "" + +#. ~ Description of effect type "Inky glands" +#: data/json/effects.json +msgid "" +"Your ink glands have some ink inside. Given some time and hydration, more " +"ink will be generated." +msgstr "" + +#. ~ Description of effect type "Bulged ink glands" +#: data/json/effects.json +msgid "Your ink glands are bulged and full. No more ink is being created." +msgstr "" + +#. ~ Name of effect type id "cramped_space" +#: data/json/effects.json +msgid "Cramped Space" +msgstr "" + +#. ~ Description of effect type "Cramped Space" +#: data/json/effects.json +msgid "You are painfully crammed into a space too small for your body." +msgstr "" + +#. ~ Apply message of effect type "Cramped Space" +#: data/json/effects.json +msgid "You are squeezed uncomfortably into the cramped space." +msgstr "" + +#. ~ Remove message of effect type "Cramped Space" +#: data/json/effects.json +msgid "It feels good having room to move again." +msgstr "" + +#. ~ Miss message of effect type "Cramped Space" +#: data/json/effects.json +msgid "You don't have any room to move!" +msgstr "" + +#. ~ Name of effect type id "gliding" +#: data/json/effects.json +msgid "Gliding" +msgstr "" + +#. ~ Description of effect type "Gliding" +#: data/json/effects.json +msgid "You are gliding through the air." +msgstr "" + +#. ~ Name of effect type id "slow_descent" +#: data/json/effects.json +msgid "Slow Descent" +msgstr "" + +#. ~ Description of effect type "Slow Descent" +#: data/json/effects.json +msgid "You are descending at a safe speed." +msgstr "" + +#. ~ Name of effect type id "mute" +#. ~ Mutation name +#: data/json/effects.json data/json/mutations/mutations.json +msgid "Mute" +msgstr "" + +#. ~ Description of effect type "Mute" +#: data/json/effects.json +msgid "You can't talk." +msgstr "" + +#. ~ Name of effect type id "social_satisfied" +#: data/json/effects.json +msgid "Good Company" +msgstr "" + +#. ~ Description of effect type "Good Company" +#: data/json/effects.json +msgid "It feels good to spend time around others." +msgstr "" + +#. ~ Name of effect type id "social_dissatisfied" +#: data/json/effects.json +msgid "Very Lonely" +msgstr "" + +#. ~ Name of effect type id "social_dissatisfied" +#: data/json/effects.json +msgid "All Alone" +msgstr "" + +#. ~ Description of effect type "Lonely" +#: data/json/effects.json +msgid "You feel a little lonely." +msgstr "" + +#. ~ Description of effect type "Very Lonely" +#: data/json/effects.json +msgid "You could really use a friend right now." +msgstr "" + +#. ~ Description of effect type "All Alone" +#: data/json/effects.json +msgid "What's the point of surviving if you're all alone?" +msgstr "" + +#. ~ Name of effect type id "asocial_satisfied" +#: data/json/effects.json +msgid "Alone" +msgstr "" + +#. ~ Description of effect type "Alone" +#: data/json/effects.json +msgid "Being on your own makes you feel good." +msgstr "" + +#. ~ Name of effect type id "asocial_dissatisfied" +#: data/json/effects.json +msgid "Irritable" +msgstr "" + +#. ~ Name of effect type id "asocial_dissatisfied" +#: data/json/effects.json +msgid "Annoyed" +msgstr "" + +#. ~ Description of effect type "Irritable" +#: data/json/effects.json +msgid "Being around others has left you feeling drained." +msgstr "" + +#. ~ Description of effect type "Annoyed" +#: data/json/effects.json +msgid "OK, that's enough social time. You'd really rather be alone now." +msgstr "" + +#. ~ Description of effect type "Crowded" +#: data/json/effects.json +msgid "" +"Your nerves are frayed from all this socializing. You need some alone time " +"to recharge." +msgstr "" + +#. ~ Name of effect type id "natural_stance" +#: data/json/effects.json +msgid "Natural Stance" +msgstr "" + +#. ~ Description of effect type "Natural Stance" +#: data/json/effects.json +msgid "" +"You are positioned to take advantage of your mutated anatomy, and will " +"receive no penalties for crouching in melee combat. Wielding a weapon will " +"cause you to lose this effect." +msgstr "" +"Estás posicionado de modo a tirar vantagem da tua anatomia mutada e não " +"receberás penalidade ao te agachares durante combate corpo a corpo. Empunhar" +" uma arma fará com que percas este efeito. " + +#. ~ Name of effect type id "subaquatic_sonar" +#: data/json/effects.json +msgid "Subaquatic SONAR" +msgstr "" + +#. ~ Description of effect type "Subaquatic SONAR" +#: data/json/effects.json +msgid "" +"Every few seconds, an ultrasonic pulse is broadcast from your location. If " +"you're underwater and your hearing is good enough, you may be able to " +"navigate by the pings that come back." +msgstr "" + +#. ~ Blood analysis description of effect type "anticoagulant_draculin" +#: data/json/effects.json +msgid "Draculin" +msgstr "" + +#. ~ Name of effect type id "a_winner_is_u" +#: data/json/effects.json +msgid "Winning!" +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Night Vision Goggles" +msgstr "" + +#. ~ Description of enchantment "Night Vision Goggles" +#: data/json/enchantments.json +msgid "" +"You are wearing night vision goggles which allow you to see really well in " +"the dark." +msgstr "" + +#. ~ Description of enchantment "Night Vision Goggles" +#: data/json/enchantments.json +msgid "" +"You are wearing night vision goggles which allow you to see quite well in " +"the dark." +msgstr "" + +#. ~ Description of enchantment "Night Vision Goggles" +#: data/json/enchantments.json +msgid "" +"You are wearing night vision goggles which allow you to see in the dark." +msgstr "" + +#. ~ Description of enchantment "Night Vision Goggles" +#: data/json/enchantments.json +msgid "" +"You are wearing night vision goggles which allow you to poorly see in the " +"dark." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json data/mods/Aftershock/items/item_enchants.json +msgid "Cold Climate Control" +msgstr "" + +#. ~ Description of enchantment "Cold Climate Control" +#. ~ Description of enchantment "Complete Climate Control" +#: data/json/enchantments.json data/mods/Aftershock/items/item_enchants.json +msgid "You are wearing equipment that helps handle harsh climates." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Complete Climate Control" +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "EXO Frame Strength" +msgstr "" + +#. ~ Description of enchantment "EXO Frame Strength" +#: data/json/enchantments.json +msgid "You are wearing equipment that gives 10 strength." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Hyperdense" +msgstr "" + +#. ~ Description of enchantment "Hyperdense" +#: data/json/enchantments.json +msgid "" +"Your armor's massive weight makes it nearly impossible to be knocked over or" +" pushed back." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Detect Evil" +msgstr "" + +#. ~ Description of enchantment "Detect Evil" +#: data/json/enchantments.json +msgid "Your armor lets you detect otherworldly presence with ease." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Dampened Steps" +msgstr "" + +#. ~ Description of enchantment "Dampened Steps" +#: data/json/enchantments.json +msgid "You are wearing equipment that muffles your footsteps." +msgstr "" + +#. ~ Name of a enchantment +#. ~ Mutation name +#: data/json/enchantments.json data/json/mutations/mutations.json +msgid "Insect Wings (Buzzing)" +msgstr "" + +#. ~ Description of enchantment "Insect Wings (Buzzing)" +#: data/json/enchantments.json +msgid "Your rapidly buzzing wings propel you with extra speed." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Inactive exoskeleton" +msgstr "" + +#. ~ Description of enchantment "Inactive exoskeleton" +#: data/json/enchantments.json +msgid "" +"The exoskeleton is inactive and makes moving in it difficult and exhausting." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Active combat exoskeleton mk.1" +msgstr "" + +#. ~ Description of enchantment "Active combat exoskeleton mk.1" +#: data/json/enchantments.json +msgid "" +"Now powered, the exoskeleton provides significant " +"improvements to your carry weight and movement exertion while the life " +"support system shields you against harmful gas, cools you down, and dampens " +"harmful sounds." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Active combat exoskeleton mk.2" +msgstr "" + +#. ~ Description of enchantment "Active combat exoskeleton mk.2" +#: data/json/enchantments.json +msgid "" +"Now powered, the exoskeleton provides moderate " +"improvements to your carry weight and movement exertion while the life " +"support system shields you against harmful gas, cools you down, and dampens " +"harmful sounds." +msgstr "" + +#. ~ Name of a enchantment +#: data/json/enchantments.json +msgid "Active combat exoskeleton mk.3" +msgstr "" + +#. ~ Description of enchantment "Active combat exoskeleton mk.3" +#: data/json/enchantments.json +msgid "" +"Now powered, the exoskeleton provides slight " +"improvements to your carry weight and movement exertion while the life " +"support system shields you against harmful gas, cools you down, and dampens " +"harmful sounds." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "In memory of: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Survived: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Kills: " +msgstr "" + +#. ~ String used to label the last word input prompt.ex: "Last Words:") +#: data/json/end_screen.json +msgid "Last Words:" +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "In memory of: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "You won" +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "..." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "..., who's that?" +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Not your problem anymore." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "What a success." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Something struggled for: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "..., do you feel complete?" +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Of course you do." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "It was beautiful." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "You spread joy for: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "..., do you feel incomplete?" +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "what a waste." +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "You wandered for: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Subject: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "Patient: " +msgstr "" + +#. ~ String from the end screen, used in ASCII-art, so be aware of the string +#. length. +#: data/json/end_screen.json +msgid "In memory of: " +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "blood splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "blood stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of blood" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "bile splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "bile stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of bile" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/MindOverMatter/fields.json +msgid "darkness" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "scraps of flesh" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "bloody meat chunks" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "heap of gore" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "shredded leaves and twigs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "shattered branches and leaves" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "broken vegetation tangle" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "cobwebs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "webs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick webs" +msgstr "" + +#. ~ Bashing message of fields "cobwebs", "webs", "thick webs" +#. ~ Bashing message of fields "thin cobwebs", "thin webs" +#: data/json/field_type.json +msgid "You brush aside some webs." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thin cobwebs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thin webs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "starlit webs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "slime trail" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "slime stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of slime" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "acid splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "acid streak" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "pool of acid" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "sap splatter" +msgstr "" + +#. ~ Player message on effect of field sap splatter +#. ~ Player message on effect of field glob of sap +#. ~ Player message on effect of field pool of sap +#: data/json/field_type.json +msgid "The sap sticks to you!" +msgstr "" + +#. ~ NPC message on effect of field sap splatter +#. ~ NPC message on effect of field glob of sap +#. ~ NPC message on effect of field pool of sap +#: data/json/field_type.json +msgid "The sap sticks to !" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glob of sap" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "pool of sap" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thin sludge trail" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "sludge trail" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick sludge trail" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "small fire" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgctxt "noun" +msgid "fire" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "raging fire" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glittering embers" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "spark shower" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "wall of flames" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "extinguisher mist" +msgstr "" + +#. ~ Player message on effect of field extinguisher mist +#: data/json/field_type.json +msgid "You feel sick from inhaling the extinguisher mist." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "extinguisher cloud" +msgstr "" + +#. ~ Player message on effect of field extinguisher cloud +#: data/json/field_type.json +msgid "You feel sick from inhaling the extinguisher cloud." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick extinguisher cloud" +msgstr "" + +#. ~ Player message on effect of field thick extinguisher cloud +#: data/json/field_type.json +msgid "You feel sick from inhaling the thick extinguisher cloud." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "legacy rubble" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/MindOverMatter/fields.json +msgid "glimmer" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/MindOverMatter/fields.json +msgid "glow" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/MindOverMatter/fields.json +msgid "shine" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thin smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/Magiclysm/field.json +msgid "hazy cloud" +msgstr "" + +#. ~ Player message on effect of field hazy cloud +#: data/json/field_type.json +msgid "You feel sick from inhaling the hazy cloud." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "toxic gas" +msgstr "" + +#. ~ Player message on effect of field toxic gas +#: data/json/field_type.json +msgid "You feel sick from inhaling the toxic gas." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick toxic gas" +msgstr "" + +#. ~ Player message on effect of field thick toxic gas +#: data/json/field_type.json +msgid "You feel sick from inhaling the thick toxic gas." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "triffid pollen" +msgstr "" + +#. ~ Player message on effect of field triffid pollen +#: data/json/field_type.json +msgid "You feel sick from inhaling the triffid pollen." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "tear gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick tear gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/Magiclysm/field.json +msgid "radioactive gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/Magiclysm/field.json +msgid "thick radioactive gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "gas vent" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "angular ripple" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "angular rift" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "fractal fissure" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "fire vent" +msgstr "" + +#. ~ Field intensity level +#. ~ Monster name +#: data/json/field_type.json data/json/monsters/nether.json +#: data/mods/Magiclysm/monsters/shadows.json +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "shadow" +msgid_plural "shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "sparks" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "electric crackle" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "electric cloud" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "odd ripple" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirling air" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "tear in reality" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "push items" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "shock vent" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "acid vent" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "faint plasma" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glowing plasma" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glaring plasma" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "faint glimmer" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "beam of light" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "intense beam of light" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "spotlight" +msgstr "" + +#. ~ Field intensity level +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/json/field_type.json data/mods/MindOverMatter/damage_types.json +msgid "dazzling" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "plant sap splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "plant sap stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of resin" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "bug blood splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "bug blood stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of bug blood" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hemolymph splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hemolymph stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of hemolymph" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "shards of chitin" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "shattered bug leg" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "torn insect organs" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "gooey scraps" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "icky mess" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "heap of squishy gore" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirl of tobacco smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "tobacco smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick tobacco smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirl of pot smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "pot smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick pot smoke" +msgstr "" + +#. ~ Field NPC complaint +#: data/json/field_type.json +msgid "" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirl of crack smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "crack smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick crack smoke" +msgstr "" + +#. ~ Field NPC complaint +#: data/json/field_type.json +msgid "" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirl of meth smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "meth smoke" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick meth smoke" +msgstr "" + +#. ~ Field NPC complaint +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/field_type.json data/json/npcs/talk_tags_line.json +msgid "" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "swirl of fog" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "foul fog" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick foul fog" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "airborne incendiary" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "sedative gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "relaxation gas" +msgstr "" + +#. ~ Field intensity level +#. ~ Furniture name +#: data/json/field_type.json +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "swamp gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "mist" +msgstr "" + +#. ~ Field intensity level +#. ~ Furniture name +#: data/json/field_type.json +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "fog" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "dense fog" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "fungal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick fungal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hallucinogenic cloud" +msgstr "" + +#. ~ Player message on effect of field hallucinogenic cloud +#: data/json/field_type.json +msgid "You feel the ground spinning from inhaling the hallucinogenic cloud." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hallucinogenic gas" +msgstr "" + +#. ~ Player message on effect of field hallucinogenic gas +#: data/json/field_type.json +msgid "" +"You feel the ground spinning from inhaling the thick hallucinogenic gas." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hallucinogenic acid gas" +msgstr "" + +#. ~ Player message on effect of field hallucinogenic acid gas +#: data/json/field_type.json +msgid "" +"You feel the ground swirling and fracturing from inhaling the thick " +"hallucinogenic gas." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "cold air 1" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "cold air 2" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "cold air 3" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "cold air 4" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hot air 1" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hot air 2" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hot air 3" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hot air 4" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "hot air sauna" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/Aftershock/effects.json +msgid "foul-smelling air" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "fungicidal mist" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "fungicidal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick fungicidal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "insecticidal mist" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "insecticidal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "thick insecticidal haze" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "smoke vent" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "mechanical fluid splatter" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "mechanical fluid stain" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "puddle of mechanical fluid" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "Detected something" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json data/mods/Aftershock/field.json +msgid "clairvoyance" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "a few bees" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "a swarm of bees" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "a cloud of bees" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "churned earth" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "last known position" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glowing gas spores" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "glowing gas" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "Construction site" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "smear of congealed light" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "streak of congealed light" +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "pool of congealed light" +msgstr "" + +#. ~ Name of effect type id "LIXA_illuminated" +#: data/json/field_type.json +msgid "illuminated" +msgstr "" + +#. ~ Description of effect type "illuminated" +#: data/json/field_type.json +msgid "You're covered in congealed light!" +msgstr "" + +#. ~ Apply message of effect type "illuminated" +#: data/json/field_type.json +msgid "The sticky globs of light cover you, and begin to burn!" +msgstr "" + +#. ~ Name of effect type id "LIXA_decompressed" +#: data/json/field_type.json +msgid "In Decompressed Space" +msgstr "" + +#. ~ Description of effect type "In Decompressed Space" +#: data/json/field_type.json +msgid "" +"For an instant, every inch of this infinite space is itself infinite, " +"slowing you drastically." +msgstr "" + +#. ~ Apply message of effect type "In Decompressed Space" +#: data/json/field_type.json +msgid "Space unfolds and extends around you!" +msgstr "" + +#. ~ Miss message of effect type "In Decompressed Space" +#: data/json/field_type.json +msgid "You cannot make any progress in all this vastness." +msgstr "" + +#. ~ Field intensity level +#: data/json/field_type.json +msgid "decompressed space" +msgstr "" + +#. ~ Name of effect type id "LIXA_unfolded_eff" +#: data/json/field_type.json +msgid "Unfolded" +msgstr "" + +#. ~ Description of effect type "Unfolded" +#: data/json/field_type.json +msgid "" +"There is no longer an inside or outside of you. It is all one side; flat, " +"infinite, and everything you have ever been. You wonder if you're having no" +" trouble understanding it because your brain works better spread out like " +"this." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DEBUG_ONLY" +#: data/json/flags.json +msgid "" +"This is not intended to be visible during normal gameplay. Please file" +" a bug report unless you are seeing this in the debug menu." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_CHAINMAIL_ARMS" +#. ~ Description of JSON flag "ABLATIVE_CHAINMAIL_ELBOWS" +#. ~ Description of JSON flag "ABLATIVE_CHAINMAIL_LEGS" +#. ~ Description of JSON flag "ABLATIVE_CHAINMAIL_KNEES" +#. ~ Description of JSON flag "ABLATIVE_CHAINMAIL_TORSO" +#: data/json/flags.json +msgid "" +"You can use this armor with chainmail without encumbrance " +"penalty." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_CHAINMAIL_ARMS" +#. ~ Description of restriction of JSON flag "ABLATIVE_CHAINMAIL_ELBOWS" +#. ~ Description of restriction of JSON flag "ABLATIVE_CHAINMAIL_LEGS" +#. ~ Description of restriction of JSON flag "ABLATIVE_CHAINMAIL_KNEES" +#. ~ Description of restriction of JSON flag "ABLATIVE_CHAINMAIL_TORSO" +#: data/json/flags.json +msgid "Item must be a chainmail compatible armor piece" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_LARGE" +#: data/json/flags.json +msgid "This plate will fit in large armor pockets." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_LARGE" +#: data/json/flags.json +msgid "Item must be a large ablative plate" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_MANTLE" +#: data/json/flags.json +msgid "This will hook to a Hub 01 proprietary mantle connector." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_MANTLE" +#: data/json/flags.json +msgid "Item must be an armored mantle" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "STAR_PLATE" +#. ~ Description of JSON flag "STAR_SHOULDER" +#. ~ Description of JSON flag "STAR_SKIRT" +#: data/json/flags.json +msgid "This can be supported by the ryūsei battle kit." +msgstr "" + +#. ~ Description of restriction of JSON flag "STAR_PLATE" +#: data/json/flags.json +msgid "Item must be resonance plate" +msgstr "" + +#. ~ Description of restriction of JSON flag "STAR_SHOULDER" +#: data/json/flags.json +msgid "Item must be resonance shoulder" +msgstr "" + +#. ~ Description of restriction of JSON flag "STAR_SKIRT" +#: data/json/flags.json +msgid "Item must be resonance skirt" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_MEDIUM" +#: data/json/flags.json +msgid "This plate will fit in medium armor pockets." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_MEDIUM" +#: data/json/flags.json +msgid "Item must be a medium ablative plate" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_SKIRT" +#: data/json/flags.json +msgid "This will hook to a Hub 01 proprietary skirt connector." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_SKIRT" +#: data/json/flags.json +msgid "Item must be an armored skirt" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ABLATIVE_HELMET" +#: data/json/flags.json +msgid "This will hook to a Hub 01 proprietary helmet connector." +msgstr "" + +#. ~ Description of restriction of JSON flag "ABLATIVE_HELMET" +#: data/json/flags.json +msgid "Item must be an armored helmet" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ACTIVE_CLOAKING" +#: data/json/flags.json +msgid "" +"This gear has cloaking tech that will make you " +"invisible when active, at the cost of power from a UPS." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALARMCLOCK" +#: data/json/flags.json +msgid "This gear has an alarm clock feature." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALLOWS_BODY_BLOCK" +#: data/json/flags.json +msgid "" +"This item allows to block with your body when wielded as a " +"weapon." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALLOWS_NATURAL_ATTACKS" +#: data/json/flags.json +msgid "" +"This clothing won't hinder special attacks that involve mutated or " +"cybernetic anatomy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALLOWS_REMOTE_USE" +#: data/json/flags.json +msgid "" +"This item can be activated or reloaded from an adjacent tile without picking" +" it up." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALWAYS_AIMED" +#: data/json/flags.json +msgid "This gun is always fully aimed." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AURA" +#: data/json/flags.json +msgid "This is in your outer aura." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BAROMETER" +#: data/json/flags.json +msgid "" +"This gear is equipped with an accurate barometer (which is used to measure " +"atmospheric pressure)." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BELT_CLIP" +#: data/json/flags.json +msgid "" +"This item can be clipped onto a belt loop of the appropriate " +"size." +msgstr "" + +#. ~ Description of restriction of JSON flag "BELT_CLIP" +#: data/json/flags.json +msgid "Item must clip onto a belt loop" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BELTED" +#: data/json/flags.json +msgid "This gear is strapped onto you." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_INSTALLATION_DATA" +#: data/json/flags.json +msgid "" +"This item provides instructions and other required data for " +"several bionics, allowing installation of them with minimal failure " +"chance." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_NPC_USABLE" +#: data/json/flags.json +msgid "" +"A follower could make use of this CBM if installed" +" properly." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BLIND" +#: data/json/flags.json +msgid "This gear prevents you from seeing anything." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BLOCK_WHILE_WORN" +#: data/json/flags.json +msgid "This item can be used to block attacks when worn." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CALORIES_INTAKE" +#: data/json/flags.json +msgid "This item enables you to keep track of calorie intake." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CASELESS_ROUNDS" +#: data/json/flags.json +msgid "" +"Being caseless rounds, these cannot be disassembled or reloaded." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CBM" +#: data/json/flags.json +msgid "" +"This item is a Compact Bionic Module. You'll need to use specialized " +"machinery or ask a surgeon to install it into your body." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COLLAR" +#: data/json/flags.json +msgid "" +"This clothing has a wide collar that can keep your mouth warm " +"if it is unencumbered." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COLLAPSE_CONTENTS" +#: data/json/flags.json +msgid "Contents are hidden by default in inventory view." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DEAF" +#: data/json/flags.json +msgid "" +"This gear prevents you from hearing any sounds." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OVERHEATS" +#: data/json/flags.json +msgid "" +"Continuously firing this weapon will cause it to overheat and " +"can potentially damage it." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DIAMOND" +#: data/json/flags.json +msgid "" +"This item has a diamond coating improving its cutting or " +"piercing damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "GEMSTONE" +#: data/json/flags.json +msgid "" +"This item is a precious gemstone, used for ornamentation. This is mostly " +"useless post-Cataclysm." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DIG_TOOL" +#: data/json/flags.json +msgid "" +"While wielded, this item allows you to mine through rocks and other hard " +"obstacles by moving into tiles with them. Note that automatic mining option" +" should be set to true for this to work." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DURABLE_MELEE" +#: data/json/flags.json +msgid "" +"As a weapon, this item is well-made and will withstand " +"the punishment of combat." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EASY_CLEAN" +#: data/json/flags.json +msgid "" +"This gun is made of relatively simple parts which makes powder " +"fouling easier to clean." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HIDDEN" +#: data/json/flags.json +msgid "You have marked this article to not display a sprite when worn." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD" +#: data/json/flags.json +msgid "You could probably use this to get into a secure science facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MILITARY_CARD" +#: data/json/flags.json +msgid "You could probably use this to get into a secure military facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "INDUSTRIAL_CARD" +#: data/json/flags.json +msgid "You could probably use this to get into a secure industrial facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COOP_CARD" +#: data/json/flags.json +msgid "Gives you access to the artisans workshop." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CANT_HEAL_EVERYONE" +#: data/json/flags.json +msgid "This med can't be used by everyone, it requires a special mutation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CANT_WEAR" +#: data/json/flags.json +msgid "This armor can't be worn directly." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DECAY_EXPOSED_ATMOSPHERE" +#: data/json/flags.json +msgid "If exposed to the atmosphere, it will start to go bad." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EATEN_COLD" +#: data/json/flags.json +msgid "This tastes better while cold." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EATEN_HOT" +#: data/json/flags.json +msgid "This tastes better while hot." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ELECTRIC_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from electric " +"discharges." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIO_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from biological " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BASH_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from bash " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EMP_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from EMP blasts." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CUT_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from cut damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BULLET_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from bullet " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ACID_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from acid " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "STAB_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from stab " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HEAT_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from high " +"temperatures." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_FACE_SHIELD" +#: data/json/flags.json +msgid "" +"This item is attachable in the front of hard hats and helmets " +"to protect your eyes or face." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_FACE_SHIELD" +#: data/json/flags.json +msgid "Item must be some kind of face shield" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_FRONT_ATTACHMENT" +#: data/json/flags.json +msgid "This item is attachable in the front of military helmets." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_FRONT_ATTACHMENT" +#: data/json/flags.json +msgid "Item must be some kind of frontal helmet attachment" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_EAR_ATTACHMENT" +#: data/json/flags.json +msgid "" +"This item is attachable in hard hats and helmets to cover the " +"ears." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_EAR_ATTACHMENT" +#: data/json/flags.json +msgid "Item must be some kind of ear attachment" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_NAPE_PROTECTOR" +#: data/json/flags.json +msgid "" +"This item is attachable in hard hats and helmets as a nape " +"protector." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_NAPE_PROTECTOR" +#: data/json/flags.json +msgid "Item must be some kind of nape protector" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_MANDIBLE_GUARD" +#: data/json/flags.json +msgid "" +"This item is attachable as a mandible guard in military helmets" +" or headgear specifically adapted with rails for attachments." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_MANDIBLE_GUARD" +#: data/json/flags.json +msgid "Item must be some kind of rail-mounted mandible guard" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_MANDIBLE_GUARD_STRAPPED" +#: data/json/flags.json +msgid "" +"This item is attachable as a mandible guard in hard hats and " +"helmets." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_MANDIBLE_GUARD_STRAPPED" +#: data/json/flags.json +msgid "Item must be some kind of strapped mandible guard" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_BACK_POUCH" +#: data/json/flags.json +msgid "" +"This item is attachable in the back of hard hats and helmets as" +" a counterweight pouch." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_BACK_POUCH" +#: data/json/flags.json +msgid "Item must be some kind of back pouch" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_HEAD_ATTACHMENT" +#: data/json/flags.json +msgid "" +"This item is attachable in tactical helmets as a flashlight." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_HEAD_ATTACHMENT" +#: data/json/flags.json +msgid "Item must be some kind of flashlight" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HELMET_AVENTAIL" +#: data/json/flags.json +msgid "" +"This item is attachable to metal cap helmets as a face and neck protective " +"layer." +msgstr "" + +#. ~ Description of restriction of JSON flag "HELMET_AVENTAIL" +#: data/json/flags.json +msgid "Item must be some kind of chainmail veil" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BOOT_FINS" +#: data/json/flags.json +msgid "This item is attachable to commercial diving boots as fins." +msgstr "" + +#. ~ Description of restriction of JSON flag "BOOT_FINS" +#: data/json/flags.json +msgid "Item must be some kind of fins" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BOOT_FINS_CUSTOM" +#: data/json/flags.json +msgid "This item is attachable to custom diving boots as fins." +msgstr "" + +#. ~ Description of restriction of JSON flag "BOOT_FINS_CUSTOM" +#: data/json/flags.json +msgid "Item must be some kind of custom fins" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HEAD_STRAP_MOUNT" +#: data/json/flags.json +msgid "" +"This item is attachable to straps and mountings on some masks and hoods." +msgstr "" + +#. ~ Description of restriction of JSON flag "HEAD_STRAP_MOUNT" +#: data/json/flags.json +msgid "" +"Item must be some kind of item that can be attached to straps on masks and " +"hoods" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WRIST_MOUNT_ATTACHMENT" +#: data/json/flags.json +msgid "This item is attachable to a proprietary wrist mount." +msgstr "" + +#. ~ Description of restriction of JSON flag "WRIST_MOUNT_ATTACHMENT" +#: data/json/flags.json +msgid "" +"Item must be some kind of item that can be attached to a proprietary wrist " +"mount" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXTRA_PLATING" +#: data/json/flags.json +msgid "This item is wearable over some armors as an extra layer of plating." +msgstr "" + +#. ~ Description of restriction of JSON flag "EXTRA_PLATING" +#: data/json/flags.json +msgid "Item must be some kind of strapped additional plating" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COLD_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from low " +"temperatures." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ONLY_ONE" +#: data/json/flags.json +msgid "You can wear only one." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ONE_PER_LAYER" +#: data/json/flags.json +msgid "Only one item can be worn on this clothing layer." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FANCY" +#: data/json/flags.json +msgid "This clothing is fancy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIRE" +#: data/json/flags.json +msgid "This item counts as fire for crafting purposes." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIRESTARTER" +#: data/json/flags.json +msgid "This item can start fire." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIREWOOD" +#: data/json/flags.json +msgid "This item can serve as a firewood." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIX_FARSIGHT" +#: data/json/flags.json +msgid "This gear corrects farsightedness." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIX_NEARSIGHT" +#: data/json/flags.json +msgid "This gear corrects nearsightedness." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FILTHY" +#: data/json/flags.json +msgid "This item is filthy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FLOTATION" +#: data/json/flags.json +msgid "" +"This clothing prevents going underwater including both " +"drowning and diving." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIN" +#: data/json/flags.json +msgid "" +"This clothing has fins that improve swimming speed, but " +"reduce movement speed on land." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FRAGILE" +#: data/json/flags.json +msgid "" +"This gear is fragile and won't protect you for long." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FRAGILE_MELEE" +#: data/json/flags.json +msgid "" +"As a weapon, this item is flimsy and won't last long in " +"combat before breaking apart." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "GAS_PROOF" +#: data/json/flags.json +msgid "" +"This gear completely protects you from any gas." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HOOD" +#: data/json/flags.json +msgid "" +"This clothing has a hood to keep your head warm if your head is" +" unencumbered." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HYGROMETER" +#: data/json/flags.json +msgid "" +"This gear is equipped with an accurate hygrometer (which is used to measure " +"humidity)." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BRASS_CATCHER" +#: data/json/flags.json +msgid "This gun mod catches ejected casings." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IRREMOVABLE" +#: data/json/flags.json +msgid "" +"This item is a component of the gun it is attached to. It can't be removed " +"without destroying it." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NORMAL" +#: data/json/flags.json +msgid "This gear fits like normal clothing." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NO_CLEAN" +#: data/json/flags.json +msgid "This item is impossible to clean." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OBSOLETE" +#: data/json/flags.json +msgid "This thing no longer spawns naturally and has been obsoleted." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PLANTABLE_SEED" +#: data/json/flags.json +msgid "You could probably plant these." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MELTS" +#: data/json/flags.json +msgid "" +"This food melts when not in a very cold climate, and " +"tastes much better when frozen." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OUTER" +#: data/json/flags.json +msgid "This gear is generally worn over clothing." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OVERSIZE" +#: data/json/flags.json +msgid "" +"This clothing is large enough to accommodate abnormally large mutated " +"anatomy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PARTIAL_DEAF" +#: data/json/flags.json +msgid "" +"This gear reduces the volume of sounds to a safe " +"level." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PERSONAL" +#: data/json/flags.json +msgid "This is in your personal aura." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "POCKETS" +#: data/json/flags.json +msgid "" +"This clothing has pockets to warm your hands when you are " +"wielding nothing." +msgstr "" +"Esta roupa tem bolsos para te aquecer as mãos quando não estás " +"a empunhas nada. " + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "POLEARM" +#: data/json/flags.json +#, no-c-format +msgid "" +"As a weapon, this item needs considerable space to use properly and does 70%" +" of its normal damage to adjacent enemies." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MC_MOBILE" +#: data/json/flags.json +msgid "Can be used to store data for other devices." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MC_HAS_DATA" +#: data/json/flags.json +msgid "Some of your data is stored here." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IRRADIATED" +#: data/json/flags.json +msgid "This food item has been irradiated, and will spoil 4 times slower." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OLD_CURRENCY" +#: data/json/flags.json +msgid "This item used to be legal tender before the Cataclysm." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NO_WEAR_EFFECT" +#: data/json/flags.json +msgid "" +"This item can be worn, but it won't provide any effects." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PADDED" +#: data/json/flags.json +msgid "" +"This item has notable padding and will be comfortable worn without clothing " +"under it." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PALS_SMALL" +#: data/json/flags.json +msgid "" +"This item will attach directly to load bearing " +"vests, taking a small amount of space." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PALS_MEDIUM" +#: data/json/flags.json +msgid "" +"This item will attach directly to load bearing " +"vests, taking an average amount of space." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PALS_LARGE" +#: data/json/flags.json +msgid "" +"This item will attach directly to load bearing " +"vests, taking a large amount of space." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PSYSHIELD_PARTIAL" +#: data/json/flags.json +msgid "This gear keeps out the mind control rays." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAD_DETECT" +#: data/json/flags.json +msgid "" +"This item can detect dangerous levels of " +"radiation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAD_PROOF" +#: data/json/flags.json +msgid "" +"This clothing completely protects you from " +"radiation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAD_RESIST" +#: data/json/flags.json +msgid "" +"This clothing partially protects you from " +"radiation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAD_STERILIZED" +#: data/json/flags.json +msgid "Sterilized using radiation, so it's safe to eat." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "REQUIRES_BALANCE" +#: data/json/flags.json +msgid "" +"This gear requires careful balance to use. Being hit while wearing it could" +" make you fall down." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "TWO_WAY_RADIO" +#: data/json/flags.json +msgid "This item can be used to communicate with radio waves." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PERFECT_LOCKPICK" +#: data/json/flags.json +msgid "" +"This item can be used to pick locks with zero " +"effort." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAINPROOF" +#: data/json/flags.json +msgid "This clothing is designed to keep you dry in the rain." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SEMITANGIBLE" +#: data/json/flags.json +msgid "" +"It seems partially intangible, and can occupy the same space as" +" other things when worn." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHEATH_AXE" +#: data/json/flags.json +msgid "" +"This item can fit in an axe sheath of the appropriate size." +msgstr "" + +#. ~ Description of restriction of JSON flag "SHEATH_AXE" +#: data/json/flags.json +msgid "Item must fit in an axe sheath" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHEATH_KNIFE" +#: data/json/flags.json +msgid "This item can fit in a sheath of the appropriate size." +msgstr "" + +#. ~ Description of restriction of JSON flag "SHEATH_KNIFE" +#: data/json/flags.json +msgid "Item must fit in a sheath" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHEATH_SWORD" +#: data/json/flags.json +msgid "This item can fit in a scabbard of the appropriate size." +msgstr "" + +#. ~ Description of restriction of JSON flag "SHEATH_SWORD" +#: data/json/flags.json +msgid "Item must fit in a scabbard" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHEATH_SPEAR" +#: data/json/flags.json +msgid "" +"This item can attach to a spear strap of the appropriate size." +msgstr "" + +#. ~ Description of restriction of JSON flag "SHEATH_SPEAR" +#: data/json/flags.json +msgid "Item must attach to a spear strap" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHEATH_BOW" +#: data/json/flags.json +msgid "This item can fit in a bow sling of the appropriate size." +msgstr "" + +#. ~ Description of restriction of JSON flag "SHEATH_BOW" +#: data/json/flags.json +msgid "Item must fit in a bow sling" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SKINTIGHT" +#: data/json/flags.json +msgid "This clothing lies close to the skin." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SLEEP_AID" +#: data/json/flags.json +msgid "This item provides comfort during sleep." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "STURDY" +#: data/json/flags.json +msgid "" +"This clothing will protect you from harm and withstand a " +"lot of abuse." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SUN_GLASSES" +#: data/json/flags.json +msgid "This clothing keeps the glare out of your eyes." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SUPER_FANCY" +#: data/json/flags.json +msgid "This clothing is very fancy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SWIM_GOGGLES" +#: data/json/flags.json +msgid "" +"This clothing allows you to see much further under " +"water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "THERMOMETER" +#: data/json/flags.json +msgid "This gear is equipped with an accurate thermometer." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WAIST" +#: data/json/flags.json +msgid "This gear is worn on or around your waist." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATCH" +#: data/json/flags.json +msgid "This gear allows to see actual time." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATERPROOF" +#: data/json/flags.json +msgid "" +"This clothing won't let water through. Even if you jump into a" +" river." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATER_FRIENDLY" +#: data/json/flags.json +msgid "" +"This clothing performs well even when soaking wet." +" This can feel good." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ITEM_BROKEN" +#: data/json/flags.json +msgid "This item was broken and won't activate anymore." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATER_BREAK" +#: data/json/flags.json +msgid "This item will get broken by water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATER_BREAK_ACTIVE" +#: data/json/flags.json +msgid "" +"This item will get broken by water if it gets submerged " +"while active." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATER_DISSOLVE" +#: data/json/flags.json +msgid "This item will get dissolved in water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "POWERARMOR_COMPATIBLE" +#: data/json/flags.json +msgid "This item can be worn simultaneously with power armor." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ZOOM" +#: data/json/flags.json +msgid "" +"This item can be used to better see things far " +"away." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "furred" +#: data/json/flags.json +msgid "" +"This clothing has a fur lining sewn into it to increase its " +"overall warmth." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "kevlar_padded" +#: data/json/flags.json +msgid "" +"This gear has Kevlar inserted into strategic locations to increase " +"protection with some increase to encumbrance." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "leather_padded" +#: data/json/flags.json +msgid "" +"This gear has certain parts padded with leather to increase " +"protection with moderate increase to encumbrance." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "steel_padded" +#: data/json/flags.json +msgid "" +"This gear has certain parts padded with steel to increase " +"protection with moderate increase to encumbrance." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "wooled" +#: data/json/flags.json +msgid "" +"This clothing has a wool lining sewn into it to increase its " +"overall warmth." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NANOFAB_REPAIR" +#: data/json/flags.json +msgid "" +"This item has a holographic patch that reflects the light oddly. It was " +"constructed in a nanofabricator and can be repaired in one." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NANOFAB_TEMPLATE" +#: data/json/flags.json +msgid "This item contains a nanofabricator recipe." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NANOFAB_TEMPLATE_SINGLE_USE" +#: data/json/flags.json +msgid "" +"This template is copy protected and will be destroyed after a " +"single use." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_FAULTY" +#: data/json/flags.json +msgid "This bionic is faulty." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_POWER_SOURCE" +#: data/json/flags.json +msgid "This bionic provides power." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_ARMOR_INTERFACE" +#: data/json/flags.json +msgid "This bionic can provide power to powered armor." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BAD_TASTE" +#: data/json/flags.json +msgid "" +"This food is unappetizing in a way that can't be covered up " +"by most cooking." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "RAW" +#: data/json/flags.json +msgid "" +"This food is raw, and will be more nutritious if " +"cooked." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALWAYS_TWOHAND" +#: data/json/flags.json +msgid "You must have two free hands to wield this item." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "REMOVED_STOCK" +#: data/json/flags.json +msgid "This item has had its stock removed, it will be hard to shoot with." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FOLDED_STOCK" +#: data/json/flags.json +msgid "This items stock is folded it will be hard to shoot with." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COLLAPSED_STOCK" +#: data/json/flags.json +msgid "This items stock is collapsed it will be hard to shoot with." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "INTEGRATED" +#: data/json/flags.json +msgid "This is integrated into the body." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MORPHIC" +#: data/json/flags.json +msgid "This is naturally sized to the body." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IS_UPS" +#: data/json/flags.json +msgid "This item provides power to UPS compatible items." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MAG_BULKY" +#: data/json/flags.json +msgid "This item is bulky and may not fit in all magazine pockets." +msgstr "" + +#. ~ Description of restriction of JSON flag "MAG_BULKY" +#: data/json/flags.json +msgid "Item must be a bulky magazine" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MOUNTED_GUN" +#: data/json/flags.json +msgid "" +"This weapon is too unwieldy to fire on its own and must be " +"mounted on a vehicle or furniture (window, table, mound of dirt, " +"etc.) before use." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MUNDANE" +#: data/json/flags.json +msgid "This item is designed to have special effects" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MUTAGEN_SAMPLE" +#: data/json/flags.json +msgid "Used in the creation of mutagenic drugs." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MUTAGEN_CATALYST" +#: data/json/flags.json +msgid "Injecting it will jumpstart mutation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MUTAGEN_PRIMER" +#: data/json/flags.json +msgid "Injecting it will prime your body for mutation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SPEEDLOADER" +#: data/json/flags.json +msgid "" +"This item can quickly reload rounds into gun or magazine that have " +"enough space." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SPEEDLOADER_CLIP" +#: data/json/flags.json +msgid "" +"This item can quickly reload rounds into gun or magazine that don't " +"have enough space." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MUTE" +#: data/json/flags.json +msgid "This gear prevents you from speaking." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ACTIVATE_ON_PLACE" +#: data/json/flags.json +msgid "This item will be activated when it is placed in mapgen." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FIRE_TWOHAND" +#: data/json/flags.json +msgid "You must have two free hands to fire this item." +msgstr "" + +#. ~ Description of restriction of JSON flag "GRENADE" +#: data/json/flags.json +msgid "Item must be a grenade" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MAG_COMPACT" +#: data/json/flags.json +msgid "This item has a small profile consistent with a compact magazine." +msgstr "" + +#. ~ Description of restriction of JSON flag "MAG_COMPACT" +#: data/json/flags.json +msgid "Item must be a compact magazine" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD_VISITOR" +#. ~ Description of JSON flag "SCIENCE_CARD_MAINTENANCE_GREEN" +#. ~ Description of JSON flag "SCIENCE_CARD_TRANSPORT_1" +#: data/json/flags.json +msgid "You could probably use this to get into a science facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD_MAINTENANCE_YELLOW" +#. ~ Description of JSON flag "SCIENCE_CARD_MAINTENANCE_BLUE" +#: data/json/flags.json +msgid "You could probably use this to get into a secured maintenance area." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD_SECURITY_YELLOW" +#. ~ Description of JSON flag "SCIENCE_CARD_SECURITY_MAGENTA" +#: data/json/flags.json +msgid "" +"You could probably use this to get into a secured law enforcement area." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD_SECURITY_BLACK" +#: data/json/flags.json +msgid "You could probably use this to get into a secured area." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SCIENCE_CARD_MUTAGEN_GREEN" +#. ~ Description of JSON flag "SCIENCE_CARD_MUTAGEN_PINK" +#. ~ Description of JSON flag "SCIENCE_CARD_MUTAGEN_CYAN" +#. ~ Description of JSON flag "SCIENCE_CARD_MEDICAL_RED" +#. ~ Description of JSON flag "SCIENCE_CARD_MU_UNIVERSAL" +#: data/json/flags.json +msgid "You could probably use this to access a secure zone of a facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BATTERY_ULTRA_LIGHT" +#: data/json/flags.json +msgid "This item fits in items that use ultra-light batteries." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BATTERY_LIGHT" +#: data/json/flags.json +msgid "This item fits in items that use light batteries." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BATTERY_MEDIUM" +#: data/json/flags.json +msgid "This item fits in items that use medium batteries." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BATTERY_HEAVY" +#: data/json/flags.json +msgid "This item fits in items that use heavy batteries." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "METHANOL_TANK" +#: data/json/flags.json +msgid "This item fits in items that use methanol fuel cells." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COMBAT_TOGGLEABLE" +#: data/json/flags.json +msgid "This item is meant to be toggled during combat." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "GAS_TANK" +#: data/json/flags.json +msgid "Airtight tanks for propane, natural gas, etc." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LASER_SIGHT" +#: data/json/flags.json +msgid "" +"Laser sights are invalid when the target position is too far or " +"too bright." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "JETPACK" +#: data/json/flags.json +msgid "This item is a jetpack." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LEVITATION" +#: data/json/flags.json +msgid "Allows movement in open air." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALL_TERRAIN_NAVIGATION" +#: data/json/flags.json +msgid "Allows movement over rough and sharp terrain without penalty." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_SMALL" +#: data/json/flags.json +msgid "This is meant for a small exosuit hardpoint." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_LARGE" +#: data/json/flags.json +msgid "This is meant for a large exosuit hardpoint." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_PSU" +#: data/json/flags.json +msgid "This is meant for an exosuit PSU hardpoint." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_SMALL_GADGET" +#: data/json/flags.json +msgid "This is meant for small exosuit gadgets, 1 L or less." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_HELMET_GADGET" +#: data/json/flags.json +msgid "This is meant for helmet-specific gadgets." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_MEDIUM_GADGET" +#: data/json/flags.json +msgid "This is meant for medium exosuit gadgets, between 1 L and 5 L." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_LARGE_GADGET" +#: data/json/flags.json +msgid "This is meant for large exosuit gadgets, larger than 5 L." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_UNDERLAYER" +#: data/json/flags.json +msgid "This is meant for exosuit underlayers." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_HELMET_PLATE" +#: data/json/flags.json +msgid "This is meant for exoskeleton helmet plating." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_TORSO_PLATE" +#: data/json/flags.json +msgid "This is meant for exoskeleton torso plating." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_ARM_PLATE" +#. ~ Description of JSON flag "EXO_GLOVE_PLATE" +#: data/json/flags.json +msgid "This is meant for exoskeleton arm plating." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_LEG_PLATE" +#: data/json/flags.json +msgid "This is meant for exoskeleton leg plating." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXO_BOOT_PLATE" +#: data/json/flags.json +msgid "This is meant for exoskeleton foot plating." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ROBOFAC_ROBOT_MEDIUM" +#: data/json/flags.json +msgid "A medium drone sold by Hub 01." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ROBOFAC_ROBOT_SMALL" +#: data/json/flags.json +msgid "A small drone sold by Hub 01." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "VOLTMETER" +#: data/json/flags.json +msgid "This tool can test for voltage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHREDDED" +#: data/json/flags.json +msgid "This is a small fragment." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SINGLE_USE" +#: data/json/flags.json +msgid "This item is removed after use." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BIONIC_FUEL_SOURCE" +#: data/json/flags.json +msgid "Contents of this item are used for fueling bionics." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AFS_CS_LOCKER_CARD" +#: data/json/flags.json +msgid "ID card granting access to the crashing ship's locker room." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AFS_CS_ARMORY_CARD" +#: data/json/flags.json +msgid "ID card granting access to the crashing ship's armory." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AFS_CS_EXOBAY_CARD" +#: data/json/flags.json +msgid "ID card granting access to the crashing ship's exobay." +msgstr "" + +#. ~ Description of restriction of JSON flag "PAPER_SHAPED" +#: data/json/flags.json +msgid "Item must be shaped like paper" +msgstr "" + +#. ~ Description of restriction of JSON flag "CREDIT_CARD_SHAPED" +#: data/json/flags.json +msgid "Item must be shaped like a credit card" +msgstr "" + +#. ~ Description of restriction of JSON flag "BANK_NOTE_SHAPED" +#: data/json/flags.json +msgid "Item must be shaped like a bank note" +msgstr "" + +#. ~ Description of restriction of JSON flag "COIN_SHAPED" +#: data/json/flags.json +msgid "Item must be shaped like a coin" +msgstr "" + +#. ~ Description of restriction of JSON flag "BANK_NOTE_STRAP_SHAPED" +#: data/json/flags.json +msgid "Item must be shaped like a bank note strap" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "GASFILTER_SM" +#: data/json/flags.json +msgid "A small-sized gasmask filter." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "GASFILTER_MED" +#: data/json/flags.json +msgid "A medium-sized gasmask filter." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PANORAMIC_OUTSERT" +#: data/json/flags.json +msgid "" +"This item is meant to be externally attached to the eyepiece of a single-" +"lens gas mask." +msgstr "" + +#. ~ Description of restriction of JSON flag "PANORAMIC_OUTSERT" +#: data/json/flags.json +msgid "" +"Item must be designed to clip onto the external Lenz brackets of a " +"panoramic-view gas mask." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PANORAMIC_INSERT" +#: data/json/flags.json +msgid "" +"This item is intended to be inserted behind the visor of a single-lens gas " +"mask." +msgstr "" + +#. ~ Description of restriction of JSON flag "PANORAMIC_INSERT" +#: data/json/flags.json +msgid "" +"Item must be able to clip into place within a gas mask that has a single, " +"panoramic eyepiece." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "REBREATHER_CART" +#: data/json/flags.json +msgid "A filter for a rebreather." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OLD_GUN" +#: data/json/flags.json +msgid "An old gun, WWII or earlier." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "USE_POWER_WHEN_HIT" +#: data/json/flags.json +msgid "This armor expends energy when hit." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ETHEREAL" +#: data/json/flags.json +msgid "" +"You feel like you would keep all your items if you somehow became " +"incorporeal." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CLIMB_FLYING" +#: data/json/flags.json +msgid "You can ascend straight up even with no physical surface to climb on." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "TREE_COMMUNION_PLUS" +#: data/json/flags.json +msgid "" +"You gain greatly enhanced effects from the Mycorrhizal Communion mutation" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ROOTS2" +#: data/json/flags.json +msgid "The character has roots, which helps with the TREE_COMMUNION mutation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ROOTS3" +#: data/json/flags.json +msgid "" +"The character has extensive roots, which helps with the TREE_COMMUNION " +"mutation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ANIMALDISCORD" +#: data/json/flags.json +msgid "The character is disliked by natural animals." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ANIMALDISCORD2" +#: data/json/flags.json +msgid "The character is intensely disliked by natural animals." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ANIMALEMPATH" +#: data/json/flags.json +msgid "The character is liked by natural animals." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ANIMALEMPATH2" +#: data/json/flags.json +msgid "The character is intensely liked by natural animals." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "UNRESTRICTED" +#: data/json/flags.json +msgid "" +"This clothing is able to accommodate even mutated anatomy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BLEEDSLOW" +#: data/json/flags.json +msgid "" +"The character bleeds slower than normal, losing blood at 2/3rds the normal " +"rate." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BLEEDSLOW2" +#: data/json/flags.json +msgid "" +"The character bleeds even slower than normal, losing blood at 1/3rd the " +"normal rate." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LIXA_SCIENCE_CARD" +#: data/json/flags.json +msgid "This grants access to the LIXA facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LIXA_SCIENCE_CARD_2" +#: data/json/flags.json +msgid "This grants access to the experiment chamber of the LIXA facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LIXA_SCIENCE_CARD_3" +#: data/json/flags.json +msgid "" +"This grants access to the experiment chamber and PPE lockup for the LIXA " +"facility." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LIXA_MILITARY_CARD" +#: data/json/flags.json +msgid "This grants access to locked-down areas of the LIXA facility." +msgstr "" + +#. ~ This is custom prefix added to item name. "PREFIX_XL" +#: data/json/flags.json +msgid "XL " +msgstr "" + +#. ~ This is custom prefix added to item name. "PREFIX_XS" +#: data/json/flags.json +msgid "XS " +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DECAYS_IN_AIR" +#: data/json/flags.json +msgid "" +"This will eventually go bad if left in the open air too long." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IRRITANT_IMMUNE" +#: data/json/flags.json +msgid "" +"This gear completely protects you from skin " +"irritants." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ITEM_WATERPROOFING" +#: data/json/flags.json +msgid "" +"Something is preventing your worn and carried items from being effected by " +"water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATERWALKING" +#: data/json/flags.json +msgid "You can walk across the surface of water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CRAFT_IN_DARKNESS" +#: data/json/flags.json +#, no-c-format +msgid "You can craft at 100% speed in any level of light." +msgstr "" + +#. ~ Message of pull action on a gate +#: data/json/gates.json +msgid "You turn the handle…" +msgstr "" + +#. ~ Message of open action on a gate +#: data/json/gates.json +msgid "The gate is opened!" +msgstr "" + +#. ~ Message of close action on a gate +#: data/json/gates.json +msgid "The gate is closed!" +msgstr "" + +#. ~ Message of fail action on a gate +#: data/json/gates.json +msgid "The gate can't be closed!" +msgstr "" + +#. ~ Message of pull action on a gate +#: data/json/gates.json +msgid "You pull the rope…" +msgstr "" + +#. ~ Message of open action on a gate +#: data/json/gates.json +msgid "The barn doors opened!" +msgstr "" + +#. ~ Message of close action on a gate +#: data/json/gates.json +msgid "The barn doors closed!" +msgstr "" + +#. ~ Message of fail action on a gate +#: data/json/gates.json +msgid "The barn doors can't be closed!" +msgstr "" + +#. ~ Message of open action on a gate +#: data/json/gates.json +msgid "The palisade gate swings open!" +msgstr "" + +#. ~ Message of close action on a gate +#: data/json/gates.json +msgid "The palisade gate swings closed with a crash!" +msgstr "" + +#. ~ Message of fail action on a gate +#: data/json/gates.json +msgid "The palisade gate can't be closed!" +msgstr "" + +#. ~ Message of pull action on a gate +#: data/json/gates.json +msgid "You throw the lever…" +msgstr "" + +#. ~ Message of open action on a gate +#: data/json/gates.json +msgid "The door rises!" +msgstr "" + +#. ~ Message of close action on a gate +#: data/json/gates.json +msgid "The door slams shut!" +msgstr "" + +#. ~ Message of fail action on a gate +#: data/json/gates.json +msgid "The door can't be closed!" +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You carefully crack open the hive structure and drain the liquid." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You gut and fillet the fish." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You carefully crack open its exoskeleton to get at the flesh beneath." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You crack open its hard shell to get at the flesh beneath." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json data/json/harvest_dissect.json +msgid "" +"You search for any salvageable hardware in what's left of this failed " +"experiment." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json data/json/harvest_dissect.json +msgid "" +"You search for any salvageable hardware in what's left of this flesh and " +"metal monster. Much of it is just scrap metal, but some of the electronics " +"look surprisingly intact." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "" +"You messily hack apart the hulking mass of fused, rancid flesh, taking note " +"of anything that stands out." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "" +"You messily hack apart the colossal mass of fused, rancid flesh, taking note" +" of anything that stands out." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You laboriously dissect the colossal insect. " +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "" +"What appeared to be insect hairs on the chitin of this creature look more " +"like tiny feathers as you pare them back. Inside is a bundle of bubble-like" +" tissue sacs that appear to be floating, which doesn't fit with what you " +"know about real bees." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "" +"As you hack away at the chitinous amalgamation you can't help but follow the" +" tunnel the (male?) dragonfly's tail bore into the flesh of its mate, ending" +" up at a formless amalgamation of eyes, jaws, eggs, and ganglia deep within." +" Love truly knows no bounds." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "You laboriously hack and dig through the remains of the fungal mass." +msgstr "" + +#. ~ Harvest message +#: data/json/harvest.json +msgid "" +msgstr "" + +#. ~ Harvest message +#: data/json/harvest_dissect.json data/mods/DinoMod/harvest_dissect.json +#: data/mods/Magiclysm/harvest.json data/mods/Xedra_Evolved/dissect.json +msgid "" +"With cuts and pulls equally similar to both extraction and vandalism, you " +"scrape together the most important parts of the creature." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Boating License" +msgstr "" + +#. ~ Description of profession "Boating License" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've trained in how to pilot marine craft, as well as general boating and " +"swimming safety." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Boating License" +msgstr "" + +#. ~ Description of profession "Boating License" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've trained in how to pilot marine craft, as well as general boating and " +"swimming safety." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Driving License" +msgstr "" + +#. ~ Description of profession "Driving License" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You got your driving license and know how to drive a car, change the oil and" +" tires, and other basics." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Driving License" +msgstr "" + +#. ~ Description of profession "Driving License" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You got your driving license and know how to drive a car, change the oil and" +" tires, and other basics." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Simple Home Cooking" +msgstr "" + +#. ~ Description of profession "Simple Home Cooking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've been living on your own long enough that you know how to cook basic " +"dishes and feed yourself." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Simple Home Cooking" +msgstr "" + +#. ~ Description of profession "Simple Home Cooking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've been living on your own long enough that you know how to cook basic " +"dishes and feed yourself." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Computer Literate" +msgstr "" + +#. ~ Description of profession "Computer Literate" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Either through school, your job, or from your family, you've learned the " +"basics of how to use a computer." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Computer Literate" +msgstr "" + +#. ~ Description of profession "Computer Literate" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Either through school, your job, or from your family, you've learned the " +"basics of how to use a computer." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Social Skills" +msgstr "" + +#. ~ Description of profession "Social Skills" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've spent a significant portion of your life living among other people " +"and are familiar with social norms. You know how to talk with other people," +" and how to convey your emotions and understand those of others." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Social Skills" +msgstr "" + +#. ~ Description of profession "Social Skills" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've spent a significant portion of your life living among other people " +"and are familiar with social norms. You know how to talk with other people," +" and how to convey your emotions and understand those of others." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "High School Graduate" +msgstr "" + +#. ~ Description of profession "High School Graduate" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've graduated from high school and thus know a little bit about applied " +"science and electronics." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "High School Graduate" +msgstr "" + +#. ~ Description of profession "High School Graduate" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've graduated from high school and thus know a little bit about applied " +"science and electronics." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Mundane Survival" +msgstr "" + +#. ~ Description of profession "Mundane Survival" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've managed to survive modern life in a first world country. Through " +"your ordeals you've learned how to treat scrapes and bruises, and how to " +"assemble basic furniture." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Mundane Survival" +msgstr "" + +#. ~ Description of profession "Mundane Survival" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've managed to survive modern life in a first world country. Through " +"your ordeals you've learned how to treat scrapes and bruises, and how to " +"assemble basic furniture." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Heroin Dependence" +msgstr "" + +#. ~ Description of profession "Heroin Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"The last thing you remember was meeting God behind the local Foodplace. " +"Then people started eating each other. This doesn't feel like a fever " +"dream." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Heroin Dependence" +msgstr "" + +#. ~ Description of profession "Heroin Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"The last thing you remember was meeting God behind the local Foodplace. " +"Then people started eating each other. This doesn't feel like a fever " +"dream." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Nicotine Dependence" +msgstr "" + +#. ~ Description of profession "Nicotine Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your coworkers always muttered when you had to duck outside every hour for a" +" smoke, but it ended up saving your life when things got bad. You'll need " +"to find a steady supply of nicotine if you want to keep the cravings at bay." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Nicotine Dependence" +msgstr "" + +#. ~ Description of profession "Nicotine Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your coworkers always muttered when you had to duck outside every hour for a" +" smoke, but it ended up saving your life when things got bad. You'll need " +"to find a steady supply of nicotine if you want to keep the cravings at bay." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Crack Cocaine Dependence" +msgstr "" + +#. ~ Description of profession "Crack Cocaine Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Cocaine. It is, indeed, a helluva drug. You blew your money on some rocks," +" and before you knew it you were turning tricks behind the local pharmacy " +"just to score a little more. Where are you going to get your fix now?" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Crack Cocaine Dependence" +msgstr "" + +#. ~ Description of profession "Crack Cocaine Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Cocaine. It is, indeed, a helluva drug. You blew your money on some rocks," +" and before you knew it you were turning tricks behind the local pharmacy " +"just to score a little more. Where are you going to get your fix now?" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Amphetamine Dependence" +msgstr "" + +#. ~ Description of profession "Amphetamine Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're not entirely sure what happened last night, but you woke up on the " +"floor and everything has completely gone to shit. The only thing running " +"through your head, though, is where you're gonna find your next hit." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Amphetamine Dependence" +msgstr "" + +#. ~ Description of profession "Amphetamine Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're not entirely sure what happened last night, but you woke up on the " +"floor and everything has completely gone to shit. The only thing running " +"through your head, though, is where you're gonna find your next hit." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Painkiller Dependence" +msgstr "" + +#. ~ Description of profession "Painkiller Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"After a bad accident, you became hooked on the opiates prescribed to you for" +" the pain. With the pharmacies shut down and your dealers turned undead, " +"satisfying those cravings just got a lot more difficult." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Painkiller Dependence" +msgstr "" + +#. ~ Description of profession "Painkiller Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"After a bad accident, you became hooked on the opiates prescribed to you for" +" the pain. With the pharmacies shut down and your dealers turned undead, " +"satisfying those cravings just got a lot more difficult." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Alcohol Dependence" +msgstr "" + +#. ~ Description of profession "Alcohol Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"One drink became two, two became too many, and before long you were only " +"able to find solace at the bottom of a bottle. God-damn, you need a drink." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Alcohol Dependence" +msgstr "" + +#. ~ Description of profession "Alcohol Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"One drink became two, two became too many, and before long you were only " +"able to find solace at the bottom of a bottle. God-damn, you need a drink." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Sleeping Pill Dependence" +msgstr "" + +#. ~ Description of profession "Sleeping Pill Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You'd been having trouble falling asleep, so you started taking prescription" +" sleep meds. Now you can hardly seem to fall asleep at all without them, " +"and you'll need plenty of rest to face the days ahead." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Sleeping Pill Dependence" +msgstr "" + +#. ~ Description of profession "Sleeping Pill Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You'd been having trouble falling asleep, so you started taking prescription" +" sleep meds. Now you can hardly seem to fall asleep at all without them, " +"and you'll need plenty of rest to face the days ahead." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Caffeine Fiend" +msgstr "" + +#. ~ Description of profession "Caffeine Fiend" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Caffeine gave you life and without it you are nothing. Your dependence upon" +" it was so extreme that you can barely function in its absence and you've " +"done lasting psychological harm to yourself. You'd better find a steady " +"supply, and fast." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Caffeine Fiend" +msgstr "" + +#. ~ Description of profession "Caffeine Fiend" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Caffeine gave you life and without it you are nothing. Your dependence upon" +" it was so extreme that you can barely function in its absence and you've " +"done lasting psychological harm to yourself. You'd better find a steady " +"supply, and fast." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Caffeine Dependence" +msgstr "" + +#. ~ Description of profession "Caffeine Dependence" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Coffee was your faithful companion every morning, and without it you feel " +"like a zombie. Thanks to all the actual zombies shambling about, getting " +"your caffeine fix will be much harder now." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Caffeine Dependence" +msgstr "" + +#. ~ Description of profession "Caffeine Dependence" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Coffee was your faithful companion every morning, and without it you feel " +"like a zombie. Thanks to all the actual zombies shambling about, getting " +"your caffeine fix will be much harder now." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cosplay" +msgstr "" + +#. ~ Description of profession "Cosplay" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You liked to make your own costumes and wear them to various conventions. " +"Now that everyone is dead or dying, maybe this will be useful for something " +"else." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cosplay" +msgstr "" + +#. ~ Description of profession "Cosplay" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You liked to make your own costumes and wear them to various conventions. " +"Now that everyone is dead or dying, maybe this will be useful for something " +"else." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Lockpicking (Beginner)" +msgstr "" + +#. ~ Description of profession "Lockpicking (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Whether it was for fun, innocent utility, or criminal intent, you learned " +"the basics of how to silently pick locks. Now, being able to get into " +"secured places just got a lot more useful." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Lockpicking (Beginner)" +msgstr "" + +#. ~ Description of profession "Lockpicking (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Whether it was for fun, innocent utility, or criminal intent, you learned " +"the basics of how to silently pick locks. Now, being able to get into " +"secured places just got a lot more useful." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Lockpicking (Expert)" +msgstr "" + +#. ~ Description of profession "Lockpicking (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Maybe you're a certified locksmith, a career burglar, or an intense " +"hobbyist. Regardless, you've spent so long picking locks you could pop most" +" open in under a minute easy, with the right tools." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Lockpicking (Expert)" +msgstr "" + +#. ~ Description of profession "Lockpicking (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Maybe you're a certified locksmith, a career burglar, or an intense " +"hobbyist. Regardless, you've spent so long picking locks you could pop most" +" open in under a minute easy, with the right tools." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Parkour" +msgstr "" + +#. ~ Description of profession "Parkour" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've practiced parkour for many years, and made the world your playground." +" It wouldn't be a lie to say that running is your life. Which is good, " +"because now that the end has come, you're running for your life." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Parkour" +msgstr "" + +#. ~ Description of profession "Parkour" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've practiced parkour for many years, and made the world your playground." +" It wouldn't be a lie to say that running is your life. Which is good, " +"because now that the end has come, you're running for your life." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Camping" +msgstr "" + +#. ~ Description of profession "Camping" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoyed camping in the vast wilderness as a means of escaping the pace " +"of modern life. The wilderness isn't filled with people, so it must be " +"safe. Right? It must be." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Camping" +msgstr "" + +#. ~ Description of profession "Camping" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoyed camping in the vast wilderness as a means of escaping the pace " +"of modern life. The wilderness isn't filled with people, so it must be " +"safe. Right? It must be." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Bushcraft" +msgstr "" + +#. ~ Description of profession "Bushcraft" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You take camping to a whole new level. You have spent nights and weekends " +"surviving in the wild with just a knife to aid you. Maybe this skill for " +"self-sufficiency can keep you safe." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Bushcraft" +msgstr "" + +#. ~ Description of profession "Bushcraft" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You take camping to a whole new level. You have spent nights and weekends " +"surviving in the wild with just a knife to aid you. Maybe this skill for " +"self-sufficiency can keep you safe." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Piloting" +msgstr "" + +#. ~ Description of profession "Piloting" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're probably one of the last people alive who knows how to safely operate" +" a flying vehicle. It remains to be seen whether you'll live long enough to" +" make use of that skill." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Piloting" +msgstr "" + +#. ~ Description of profession "Piloting" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're probably one of the last people alive who knows how to safely operate" +" a flying vehicle. It remains to be seen whether you'll live long enough to" +" make use of that skill." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Reading" +msgstr "" + +#. ~ Description of profession "Reading" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You love reading, but you never seemed to have enough time. Maybe the " +"Cataclysm is a blessing in disguise." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Reading" +msgstr "" + +#. ~ Description of profession "Reading" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You love reading, but you never seemed to have enough time. Maybe the " +"Cataclysm is a blessing in disguise." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Chemical Cooking" +msgstr "" + +#. ~ Description of profession "Chemical Cooking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Perhaps you produced illicit chemicals for your own consumption, or to sell " +"to others. Or maybe you're just a real nerd about chemistry. In any case, " +"you know your way around a Periodic Table." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Chemical Cooking" +msgstr "" + +#. ~ Description of profession "Chemical Cooking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Perhaps you produced illicit chemicals for your own consumption, or to sell " +"to others. Or maybe you're just a real nerd about chemistry. In any case, " +"you know your way around a Periodic Table." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Archery (Beginner)" +msgstr "" + +#. ~ Description of profession "Archery (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've used a bow before and maybe taken a class or two. You won't be " +"pulling off any trick shots but at least you can usually get an arrow to fly" +" forward instead of spinning off to the side." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Archery (Beginner)" +msgstr "" + +#. ~ Description of profession "Archery (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've used a bow before and maybe taken a class or two. You won't be " +"pulling off any trick shots but at least you can usually get an arrow to fly" +" forward instead of spinning off to the side." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Archery (Intermediate)" +msgstr "" + +#. ~ Description of profession "Archery (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoy nocking back an arrow and hearing it whistle through the air. If " +"you can get the proper gear together and stay on-target, you'll have a good," +" quiet alternative to using guns." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Archery (Intermediate)" +msgstr "" + +#. ~ Description of profession "Archery (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoy nocking back an arrow and hearing it whistle through the air. If " +"you can get the proper gear together and stay on-target, you'll have a good," +" quiet alternative to using guns." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Archery (Expert)" +msgstr "" + +#. ~ Description of profession "Archery (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're a modern day Robin Hood and probably have hella back muscles. " +"Perhaps you're an Olympic archer in training or maybe you're descended from " +"the longbowmen of old. In either case, sniping zombie heads should be as " +"easy as pinning apples to trees for you." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Archery (Expert)" +msgstr "" + +#. ~ Description of profession "Archery (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're a modern day Robin Hood and probably have hella back muscles. " +"Perhaps you're an Olympic archer in training or maybe you're descended from " +"the longbowmen of old. In either case, sniping zombie heads should be as " +"easy as pinning apples to trees for you." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Swimming (Beginner)" +msgstr "" + +#. ~ Description of profession "Swimming (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You can swim. Probably not very well, and you won't break any speed " +"records, but, you CAN swim." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Swimming (Beginner)" +msgstr "" + +#. ~ Description of profession "Swimming (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You can swim. Probably not very well, and you won't break any speed " +"records, but, you CAN swim." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Swimming (Intermediate)" +msgstr "" + +#. ~ Description of profession "Swimming (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're a strong swimmer, and you're pretty sure zombies aren't. You can't " +"swim forever, but it's certainly an advantage over the undead." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Swimming (Intermediate)" +msgstr "" + +#. ~ Description of profession "Swimming (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're a strong swimmer, and you're pretty sure zombies aren't. You can't " +"swim forever, but it's certainly an advantage over the undead." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Swimming (Expert)" +msgstr "" + +#. ~ Description of profession "Swimming (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're an excellent swimmer and may be part fish. Plus, all that swimming " +"has left you in great shape. There aren't any zombie sharks in the water, " +"right?" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Swimming (Expert)" +msgstr "" + +#. ~ Description of profession "Swimming (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're an excellent swimmer and may be part fish. Plus, all that swimming " +"has left you in great shape. There aren't any zombie sharks in the water, " +"right?" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Baseball (Beginner)" +msgstr "" + +#. ~ Description of profession "Baseball (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You used to play baseball, occasionally. Maybe you were on your school team" +" growing up, but it was never a focus of yours. Hopefully you can still " +"remember how to use a bat when your life depends on it." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Baseball (Beginner)" +msgstr "" + +#. ~ Description of profession "Baseball (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You used to play baseball, occasionally. Maybe you were on your school team" +" growing up, but it was never a focus of yours. Hopefully you can still " +"remember how to use a bat when your life depends on it." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Baseball (Intermediate)" +msgstr "" + +#. ~ Description of profession "Baseball (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You got the stance, you got the grip, you got the game. Swinging at a " +"zombie's head is close enough to swinging at a baseball… right?" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Baseball (Intermediate)" +msgstr "" + +#. ~ Description of profession "Baseball (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You got the stance, you got the grip, you got the game. Swinging at a " +"zombie's head is close enough to swinging at a baseball… right?" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Baseball Pitcher (Expert)" +msgstr "" + +#. ~ Description of profession "Baseball Pitcher (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're accustomed to striking out poor batters at the plate and can probably" +" throw a mean knuckleball. Now you get to practice your fastball, but " +"perhaps with rocks or grenades this time." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Baseball Pitcher (Expert)" +msgstr "" + +#. ~ Description of profession "Baseball Pitcher (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're accustomed to striking out poor batters at the plate and can probably" +" throw a mean knuckleball. Now you get to practice your fastball, but " +"perhaps with rocks or grenades this time." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Baseball (Expert)" +msgstr "" + +#. ~ Description of profession "Baseball (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You didn't quite make it into the big leagues, but you were close. Now it's" +" time to go for the grand slam or you'll be dealing with worse than a strike" +" out." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Baseball (Expert)" +msgstr "" + +#. ~ Description of profession "Baseball (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You didn't quite make it into the big leagues, but you were close. Now it's" +" time to go for the grand slam or you'll be dealing with worse than a strike" +" out." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Wrestling (Beginner)" +msgstr "" + +#. ~ Description of profession "Wrestling (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Maybe you've taken a few classes at a gym somewhere, or used to be on the " +"youth team, or maybe you just liked to rough-house with your friends or " +"family growing up. You're not entirely unused to grappling, but you're " +"hardly an expert." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Wrestling (Beginner)" +msgstr "" + +#. ~ Description of profession "Wrestling (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Maybe you've taken a few classes at a gym somewhere, or used to be on the " +"youth team, or maybe you just liked to rough-house with your friends or " +"family growing up. You're not entirely unused to grappling, but you're " +"hardly an expert." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Wrestling (Intermediate)" +msgstr "" + +#. ~ Description of profession "Wrestling (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"While not the type of wrestler to use folding chairs as weapons, you have " +"experience wrasslin' and tusslin' with others out on the mat. There's no " +"referees around to see, but hopefully your skills will help you avoid " +"getting pinned by the undead." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Wrestling (Intermediate)" +msgstr "" + +#. ~ Description of profession "Wrestling (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"While not the type of wrestler to use folding chairs as weapons, you have " +"experience wrasslin' and tusslin' with others out on the mat. There's no " +"referees around to see, but hopefully your skills will help you avoid " +"getting pinned by the undead." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Wrestling (Expert)" +msgstr "" + +#. ~ Description of profession "Wrestling (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were likely on the 100+ wins list back in school and maybe you're a " +"collegiate wrestler or you're using it as part of something like MMA. " +"Considering how grabby those zombies are, you should get plenty of use out " +"of your skills." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Wrestling (Expert)" +msgstr "" + +#. ~ Description of profession "Wrestling (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were likely on the 100+ wins list back in school and maybe you're a " +"collegiate wrestler or you're using it as part of something like MMA. " +"Considering how grabby those zombies are, you should get plenty of use out " +"of your skills." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Video Gaming" +msgstr "" + +#. ~ Description of profession "Video Gaming" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved immersing yourself in virtual worlds through video games. Now " +"you're faced with real survival horror, and no extra lives." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Video Gaming" +msgstr "" + +#. ~ Description of profession "Video Gaming" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved immersing yourself in virtual worlds through video games. Now " +"you're faced with real survival horror, and no extra lives." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Trapping" +msgstr "" + +#. ~ Description of profession "Trapping" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You liked to trap little wild animals such as mice and other rodents. This " +"skill could be useful for working with more deadly devices, if you're " +"creative enough." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Trapping" +msgstr "" + +#. ~ Description of profession "Trapping" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You liked to trap little wild animals such as mice and other rodents. This " +"skill could be useful for working with more deadly devices, if you're " +"creative enough." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Dodgeball" +msgstr "" + +#. ~ Description of profession "Dodgeball" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Dodging fast-moving balls as though your life depended on it was fun. " +"Dodging zombies isn't as fun, but your life certainly depends on it." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Dodgeball" +msgstr "" + +#. ~ Description of profession "Dodgeball" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Dodging fast-moving balls as though your life depended on it was fun. " +"Dodging zombies isn't as fun, but your life certainly depends on it." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Electronic Tinkering" +msgstr "" + +#. ~ Description of profession "Electronic Tinkering" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You found unexpected solace while soldering components to circuit boards." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Electronic Tinkering" +msgstr "" + +#. ~ Description of profession "Electronic Tinkering" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You found unexpected solace while soldering components to circuit boards." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "DIY Crafting (Intermediate)" +msgstr "" + +#. ~ Description of profession "DIY Crafting (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You spent much of your time making useful things out of bits and bobbles." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "DIY Crafting (Intermediate)" +msgstr "" + +#. ~ Description of profession "DIY Crafting (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You spent much of your time making useful things out of bits and bobbles." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "DIY Crafting (Expert)" +msgstr "" + +#. ~ Description of profession "DIY Crafting (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Whether due to circumstances forcing ingenuity or just an unhealthy " +"fascination with tinkering you're a certified MacGyver with a very wide " +"range of fabrication knowledge. You could probably make a functioning " +"cannon out of a paper clip and some bubble gum." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "DIY Crafting (Expert)" +msgstr "" + +#. ~ Description of profession "DIY Crafting (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Whether due to circumstances forcing ingenuity or just an unhealthy " +"fascination with tinkering you're a certified MacGyver with a very wide " +"range of fabrication knowledge. You could probably make a functioning " +"cannon out of a paper clip and some bubble gum." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cooking (Beginner)" +msgstr "" + +#. ~ Description of profession "Cooking (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You can cook well enough that you didn't have to live on instant noodles and" +" takeout, but you've only really learned the bare minimum." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cooking (Beginner)" +msgstr "" + +#. ~ Description of profession "Cooking (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You can cook well enough that you didn't have to live on instant noodles and" +" takeout, but you've only really learned the bare minimum." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cooking (Intermediate)" +msgstr "" + +#. ~ Description of profession "Cooking (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoyed cooking for yourself and others. The grocery stores are closed " +"for good, so you might need to start getting creative with your recipes." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cooking (Intermediate)" +msgstr "" + +#. ~ Description of profession "Cooking (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoyed cooking for yourself and others. The grocery stores are closed " +"for good, so you might need to start getting creative with your recipes." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cooking (Expert)" +msgstr "" + +#. ~ Description of profession "Cooking (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're an excellent chef capable of making delicious meals out of almost " +"anything and have a wide array of culinary knowledge. Sadly, the undead " +"would rather eat you than your meals." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cooking (Expert)" +msgstr "" + +#. ~ Description of profession "Cooking (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're an excellent chef capable of making delicious meals out of almost " +"anything and have a wide array of culinary knowledge. Sadly, the undead " +"would rather eat you than your meals." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cheesemaking" +msgstr "" + +#. ~ Description of profession "Cheesemaking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"The art of producing the finest quality cheeses has been passed down through" +" your family for generations. How useful these skills will be in the " +"apocalypse remains to *brie* seen." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cheesemaking" +msgstr "" + +#. ~ Description of profession "Cheesemaking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"The art of producing the finest quality cheeses has been passed down through" +" your family for generations. How useful these skills will be in the " +"apocalypse remains to *brie* seen." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Home canning" +msgstr "" + +#. ~ Description of profession "Home canning" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Whether it was something practiced in your family or something you took it " +"up to extend the shelf life of your groceries, you know how to preserve " +"produce and meat in cans or mason jars. With the electricity down and " +"refrigerators dead, saying your skills could come in handy is an " +"understatement." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Home canning" +msgstr "" + +#. ~ Description of profession "Home canning" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Whether it was something practiced in your family or something you took it " +"up to extend the shelf life of your groceries, you know how to preserve " +"produce and meat in cans or mason jars. With the electricity down and " +"refrigerators dead, saying your skills could come in handy is an " +"understatement." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Paintball" +msgstr "" + +#. ~ Description of profession "Paintball" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Pretending to shoot at your friends has always been fun. Now you can do it " +"for real." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Paintball" +msgstr "" + +#. ~ Description of profession "Paintball" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Pretending to shoot at your friends has always been fun. Now you can do it " +"for real." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Plinking" +msgstr "" + +#. ~ Description of profession "Plinking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoyed target plinking with your airsoft pistol. You're a good shot, " +"but you'll need a real gun for it to matter." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Plinking" +msgstr "" + +#. ~ Description of profession "Plinking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoyed target plinking with your airsoft pistol. You're a good shot, " +"but you'll need a real gun for it to matter." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Skeet Shooting" +msgstr "" + +#. ~ Description of profession "Skeet Shooting" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Where the skeet go, your shot follows. Throw enough pellets downrange, and " +"you'll at least hit something." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Skeet Shooting" +msgstr "" + +#. ~ Description of profession "Skeet Shooting" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Where the skeet go, your shot follows. Throw enough pellets downrange, and " +"you'll at least hit something." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Public Speaking" +msgstr "" + +#. ~ Description of profession "Public Speaking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You are an incredibly social individual, with the projection and vocabulary " +"to make people listen." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Public Speaking" +msgstr "" + +#. ~ Description of profession "Public Speaking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You are an incredibly social individual, with the projection and vocabulary " +"to make people listen." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Street Fighting (Intermediate)" +msgstr "" + +#. ~ Description of profession "Street Fighting (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've been in quite a few fights in the street. You can throw and dodge a " +"punch better than most." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Street Fighting (Intermediate)" +msgstr "" + +#. ~ Description of profession "Street Fighting (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've been in quite a few fights in the street. You can throw and dodge a " +"punch better than most." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Street Fighting (Expert)" +msgstr "" + +#. ~ Description of profession "Street Fighting (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Maybe you're the muscle of some criminal gang, maybe you're a bouncer at a " +"club, or maybe you're just a huge asshole. You've constantly been getting " +"into fights with strangers on the streets for most of your life, and somehow" +" you ain't dead yet, so you must be doing something right." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Street Fighting (Expert)" +msgstr "" + +#. ~ Description of profession "Street Fighting (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Maybe you're the muscle of some criminal gang, maybe you're a bouncer at a " +"club, or maybe you're just a huge asshole. You've constantly been getting " +"into fights with strangers on the streets for most of your life, and somehow" +" you ain't dead yet, so you must be doing something right." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Knife Throwing" +msgstr "" + +#. ~ Description of profession "Knife Throwing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You learned how to throw knives before the world ended, a skill that can be " +"deadly in the right situation." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Knife Throwing" +msgstr "" + +#. ~ Description of profession "Knife Throwing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You learned how to throw knives before the world ended, a skill that can be " +"deadly in the right situation." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Sewing (Intermediate)" +msgstr "" + +#. ~ Description of profession "Sewing (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You are quite good at sewing torn clothes back together, and have even made " +"your own clothes a few times." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Sewing (Intermediate)" +msgstr "" + +#. ~ Description of profession "Sewing (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You are quite good at sewing torn clothes back together, and have even made " +"your own clothes a few times." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Sewing (Expert)" +msgstr "" + +#. ~ Description of profession "Sewing (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Despite modern technology making career tailors obsolete you've spent much " +"of your life hand-making clothing of all sorts, whether for historical " +"purposes or to sell as artisanal goods. Too bad you can't stitch the holes " +"in reality closed." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Sewing (Expert)" +msgstr "" + +#. ~ Description of profession "Sewing (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Despite modern technology making career tailors obsolete you've spent much " +"of your life hand-making clothing of all sorts, whether for historical " +"purposes or to sell as artisanal goods. Too bad you can't stitch the holes " +"in reality closed." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Fencing (Intermediate)" +msgstr "" + +#. ~ Description of profession "Fencing (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were in a fencing club, and you weren't too shabby with a saber. If you" +" can get your hands on a real sword, you'll be a formidable fighter." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Fencing (Intermediate)" +msgstr "" + +#. ~ Description of profession "Fencing (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were in a fencing club, and you weren't too shabby with a saber. If you" +" can get your hands on a real sword, you'll be a formidable fighter." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Fencing (Expert)" +msgstr "" + +#. ~ Description of profession "Fencing (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've spent so long practicing your fencing you wouldn't look out of place " +"in the Renaissance dueling with ne'er-do-wells and rapscallions. En Garde!" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Fencing (Expert)" +msgstr "" + +#. ~ Description of profession "Fencing (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've spent so long practicing your fencing you wouldn't look out of place " +"in the Renaissance dueling with ne'er-do-wells and rapscallions. En Garde!" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Motorsports" +msgstr "" + +#. ~ Description of profession "Motorsports" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're a big fan of cars and other things that go vroom, whether it's fixing" +" them or driving them. You may not be a professional, but you know your way" +" around an engine." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Motorsports" +msgstr "" + +#. ~ Description of profession "Motorsports" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're a big fan of cars and other things that go vroom, whether it's fixing" +" them or driving them. You may not be a professional, but you know your way" +" around an engine." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Racing" +msgstr "" + +#. ~ Description of profession "Racing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're a real speed demon in anything with an engine! Pulling off hairpin " +"turns at high speeds is a difficult skill to master but you can drift with " +"the best of them." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Racing" +msgstr "" + +#. ~ Description of profession "Racing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're a real speed demon in anything with an engine! Pulling off hairpin " +"turns at high speeds is a difficult skill to master but you can drift with " +"the best of them." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cardio Kickboxing" +msgstr "" + +#. ~ Description of profession "Cardio Kickboxing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've trained in non-combat kickboxing at a gym as a way to exercise. " +"While you were taught the moves, you've never sparred or fought anything " +"more dangerous than a falling punching bag. Whether you can remember your " +"training when push kick comes to jab is up to you." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cardio Kickboxing" +msgstr "" + +#. ~ Description of profession "Cardio Kickboxing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've trained in non-combat kickboxing at a gym as a way to exercise. " +"While you were taught the moves, you've never sparred or fought anything " +"more dangerous than a falling punching bag. Whether you can remember your " +"training when push kick comes to jab is up to you." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Martial Arts" +msgstr "" + +#. ~ Description of profession "Martial Arts" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have received some martial arts training at a local dojo. You start " +"with your choice of Karate, Judo, Aikido, Tai Chi, Taekwondo, or Pankration." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Martial Arts" +msgstr "" + +#. ~ Description of profession "Martial Arts" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have received some martial arts training at a local dojo. You start " +"with your choice of Karate, Judo, Aikido, Tai Chi, Taekwondo, or Pankration." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Self-Defense" +msgstr "" + +#. ~ Description of profession "Self-Defense" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have taken some self-defense classes at a local gym. You start with " +"your choice of Boxing, Kickboxing, Capoeira, Krav Maga, Muay Thai, Ninjutsu," +" Wing Chun, or Zui Quan." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Self-Defense" +msgstr "" + +#. ~ Description of profession "Self-Defense" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have taken some self-defense classes at a local gym. You start with " +"your choice of Boxing, Kickboxing, Capoeira, Krav Maga, Muay Thai, Ninjutsu," +" Wing Chun, or Zui Quan." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Shaolin Kung Fu" +msgstr "" + +#. ~ Description of profession "Shaolin Kung Fu" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have studied the arts of the Shaolin monks. You start with one of the " +"five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Shaolin Kung Fu" +msgstr "" + +#. ~ Description of profession "Shaolin Kung Fu" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have studied the arts of the Shaolin monks. You start with one of the " +"five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json data/json/professions.json +msgctxt "profession_male" +msgid "Black Belt" +msgstr "" + +#. ~ Description of profession "Black Belt" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've been doing martial arts for years and have earned the coveted black " +"belt in a martial art of your choice." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json data/json/professions.json +msgctxt "profession_female" +msgid "Black Belt" +msgstr "" + +#. ~ Description of profession "Black Belt" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've been doing martial arts for years and have earned the coveted black " +"belt in a martial art of your choice." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Melee Training (Intermediate)" +msgstr "" + +#. ~ Description of profession "Melee Training (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have practiced fighting with weapons. You start with your choice of " +"Barbaran Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval " +"Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Melee Training (Intermediate)" +msgstr "" + +#. ~ Description of profession "Melee Training (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have practiced fighting with weapons. You start with your choice of " +"Barbaran Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval " +"Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Melee Training (Expert)" +msgstr "" + +#. ~ Description of profession "Melee Training (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Despite firearms making traditional melee weapons largely obsolete, you have" +" extensive experience fighting in hand-to-hand combat with tools of war. " +"Maybe it was full-contact HEMA or SCA sparring, or maybe you're just a " +"badass commando with a machete. You start with your choice of Barbaran " +"Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval " +"Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Melee Training (Expert)" +msgstr "" + +#. ~ Description of profession "Melee Training (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Despite firearms making traditional melee weapons largely obsolete, you have" +" extensive experience fighting in hand-to-hand combat with tools of war. " +"Maybe it was full-contact HEMA or SCA sparring, or maybe you're just a " +"badass commando with a machete. You start with your choice of Barbaran " +"Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval " +"Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Fine Dining" +msgstr "" + +#. ~ Description of profession "Fine Dining" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved going to all kinds of restaurants and experiencing everything the " +"world of culinary arts had to offer. Nowadays, those chefs are all dead, so" +" it'll be up to you to recreate the joys of your past." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Fine Dining" +msgstr "" + +#. ~ Description of profession "Fine Dining" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved going to all kinds of restaurants and experiencing everything the " +"world of culinary arts had to offer. Nowadays, those chefs are all dead, so" +" it'll be up to you to recreate the joys of your past." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Competitive Eating" +msgstr "" + +#. ~ Description of profession "Competitive Eating" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were a professional eater before the Cataclysm and frequently " +"participated in eating contests. Thanks to your training, you can eat huge " +"amounts of food without getting sick, and while eating forty hot dogs in ten" +" minutes might not be too useful in the apocalypse, your fortitude might " +"help you survive off food other survivors would pass over." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Competitive Eating" +msgstr "" + +#. ~ Description of profession "Competitive Eating" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were a professional eater before the Cataclysm and frequently " +"participated in eating contests. Thanks to your training, you can eat huge " +"amounts of food without getting sick, and while eating forty hot dogs in ten" +" minutes might not be too useful in the apocalypse, your fortitude might " +"help you survive off food other survivors would pass over." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Marathon Running" +msgstr "" + +#. ~ Description of profession "Marathon Running" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You ran the Boston Marathon every year. That conditioning should make you " +"better equipped than most in avoiding the dead." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Marathon Running" +msgstr "" + +#. ~ Description of profession "Marathon Running" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You ran the Boston Marathon every year. That conditioning should make you " +"better equipped than most in avoiding the dead." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json data/mods/innawood/hobbies.json +msgctxt "profession_male" +msgid "Book Hating" +msgstr "" + +#. ~ Description of profession "Book Hating" for male +#: data/json/hobbies.json data/mods/innawood/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Reading is for nerds! You've managed to make hatred of the written word a " +"central part of your identity. Or, perhaps, you have a barrier that makes " +"books additionally challenging and frustrating for you. Whatever the " +"reason, boring books are more boring, and you can't have fun by reading " +"books." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json data/mods/innawood/hobbies.json +msgctxt "profession_female" +msgid "Book Hating" +msgstr "" + +#. ~ Description of profession "Book Hating" for female +#: data/json/hobbies.json data/mods/innawood/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Reading is for nerds! You've managed to make hatred of the written word a " +"central part of your identity. Or, perhaps, you have a barrier that makes " +"books additionally challenging and frustrating for you. Whatever the " +"reason, boring books are more boring, and you can't have fun by reading " +"books." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Butchering" +msgstr "" + +#. ~ Description of profession "Butchering" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You absolutely love meat, and dislike eating fruits and vegetables. Your " +"particular tastes have turned you into a decent amateur butcher." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Butchering" +msgstr "" + +#. ~ Description of profession "Butchering" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You absolutely love meat, and dislike eating fruits and vegetables. Your " +"particular tastes have turned you into a decent amateur butcher." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Vegetarian Foraging" +msgstr "" + +#. ~ Description of profession "Vegetarian Foraging" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have been a vegetarian for so long that eating meat makes you feel sick." +" You like to supplement your diet with wild plants and mushrooms foraged in" +" the woods." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Vegetarian Foraging" +msgstr "" + +#. ~ Description of profession "Vegetarian Foraging" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have been a vegetarian for so long that eating meat makes you feel sick." +" You like to supplement your diet with wild plants and mushrooms foraged in" +" the woods." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Skating" +msgstr "" + +#. ~ Description of profession "Skating" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You are skilled in maneuvering on skates. You suffer lower penalties to " +"dodging and are less likely to fall down if hit in melee combat while you're" +" wearing rollerskates or rollerblades." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Skating" +msgstr "" + +#. ~ Description of profession "Skating" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You are skilled in maneuvering on skates. You suffer lower penalties to " +"dodging and are less likely to fall down if hit in melee combat while you're" +" wearing rollerskates or rollerblades." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Arts and Crafts" +msgstr "" + +#. ~ Description of profession "Arts and Crafts" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved doing crafts at home. Now, you might want to channel those skills" +" into making more practical things." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Arts and Crafts" +msgstr "" + +#. ~ Description of profession "Arts and Crafts" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved doing crafts at home. Now, you might want to channel those skills" +" into making more practical things." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Car Restoration" +msgstr "" + +#. ~ Description of profession "Car Restoration" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Spending time every weekend in your garage working on an old classic car was" +" your favorite pastime. You never finished the car, but at least you " +"learned a little over the years." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Car Restoration" +msgstr "" + +#. ~ Description of profession "Car Restoration" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Spending time every weekend in your garage working on an old classic car was" +" your favorite pastime. You never finished the car, but at least you " +"learned a little over the years." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Practical Jokes" +msgstr "" + +#. ~ Description of profession "Practical Jokes" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Pranks and physical jokes are a passion of yours, from the setup right " +"through to playing innocent at the end." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Practical Jokes" +msgstr "" + +#. ~ Description of profession "Practical Jokes" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Pranks and physical jokes are a passion of yours, from the setup right " +"through to playing innocent at the end." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Modeling" +msgstr "" + +#. ~ Description of profession "Modeling" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were deep into the fashion scene, keeping up on the latest trends and " +"even modeling clothes yourself. Having style and good looks is just as, if " +"not more, important to you than practicality." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Modeling" +msgstr "" + +#. ~ Description of profession "Modeling" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were deep into the fashion scene, keeping up on the latest trends and " +"even modeling clothes yourself. Having style and good looks is just as, if " +"not more, important to you than practicality." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Pottery" +msgstr "" + +#. ~ Description of profession "Pottery" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're a master of throwing on the potter's wheel, able to shape clay into " +"whatever shape you need." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Pottery" +msgstr "" + +#. ~ Description of profession "Pottery" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're a master of throwing on the potter's wheel, able to shape clay into " +"whatever shape you need." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Handloading" +msgstr "" + +#. ~ Description of profession "Handloading" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You figured you could save money on ammo by learning to make your own. Now " +"that the factories are shut down, your abilities just went from handy to " +"lifesaving." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Handloading" +msgstr "" + +#. ~ Description of profession "Handloading" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You figured you could save money on ammo by learning to make your own. Now " +"that the factories are shut down, your abilities just went from handy to " +"lifesaving." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Tabletop Gaming" +msgstr "" + +#. ~ Description of profession "Tabletop Gaming" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"As the Game Master, you've guided players' journeys through dungeons and " +"fortresses. Now, you're the last member of your party." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Tabletop Gaming" +msgstr "" + +#. ~ Description of profession "Tabletop Gaming" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"As the Game Master, you've guided players' journeys through dungeons and " +"fortresses. Now, you're the last member of your party." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Ham Radio" +msgstr "" + +#. ~ Description of profession "Ham Radio" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You whiled your nights away using, building, and repairing old ham radios. " +"Now you have no one to talk to. But you won't give up hope, and maybe your " +"electronics knowledge can help you somehow." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Ham Radio" +msgstr "" + +#. ~ Description of profession "Ham Radio" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You whiled your nights away using, building, and repairing old ham radios. " +"Now you have no one to talk to. But you won't give up hope, and maybe your " +"electronics knowledge can help you somehow." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Golf" +msgstr "" + +#. ~ Description of profession "Golf" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"The backswing's a breeze, and your drive could get skulls into the green if " +"you tried." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Golf" +msgstr "" + +#. ~ Description of profession "Golf" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"The backswing's a breeze, and your drive could get skulls into the green if " +"you tried." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cyclist (Beginner)" +msgstr "" + +#. ~ Description of profession "Cyclist (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Whether through regular commuting, or just riding for the joy of it, you're " +"no stranger to bicycles." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cyclist (Beginner)" +msgstr "" + +#. ~ Description of profession "Cyclist (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Whether through regular commuting, or just riding for the joy of it, you're " +"no stranger to bicycles." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cyclist (Intermediate)" +msgstr "" + +#. ~ Description of profession "Cyclist (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've shed gallons of sweat, and more than a little blood, riding the " +"streets and trails as a cyclist." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cyclist (Intermediate)" +msgstr "" + +#. ~ Description of profession "Cyclist (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've shed gallons of sweat, and more than a little blood, riding the " +"streets and trails as a cyclist." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Cyclist (Expert)" +msgstr "" + +#. ~ Description of profession "Cyclist (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've honed the fitness and form of a professional bicycle racer. When " +"you're riding, your wheels are like an extension of your body." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Cyclist (Expert)" +msgstr "" + +#. ~ Description of profession "Cyclist (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've honed the fitness and form of a professional bicycle racer. When " +"you're riding, your wheels are like an extension of your body." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Basketball (Beginner)" +msgstr "" + +#. ~ Description of profession "Basketball (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You used to shoot some b-ball outside of the school… at least, until a " +"couple of corpses who were up to no good started making trouble in your " +"neighborhood." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Basketball (Beginner)" +msgstr "" + +#. ~ Description of profession "Basketball (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You used to shoot some b-ball outside of the school… at least, until a " +"couple of corpses who were up to no good started making trouble in your " +"neighborhood." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Basketball (Intermediate)" +msgstr "" + +#. ~ Description of profession "Basketball (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "Your ability to play point or post will beat the undead in overtime." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Basketball (Intermediate)" +msgstr "" + +#. ~ Description of profession "Basketball (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "Your ability to play point or post will beat the undead in overtime." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Basketball (Expert)" +msgstr "" + +#. ~ Description of profession "Basketball (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You can sink 3-pointers all day, and dribble around the most determined " +"defenders." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Basketball (Expert)" +msgstr "" + +#. ~ Description of profession "Basketball (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You can sink 3-pointers all day, and dribble around the most determined " +"defenders." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Football (Beginner)" +msgstr "" + +#. ~ Description of profession "Football (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You'd occasionally play touch or flag football at the park, but never got " +"too serious about it." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Football (Beginner)" +msgstr "" + +#. ~ Description of profession "Football (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You'd occasionally play touch or flag football at the park, but never got " +"too serious about it." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Football (Intermediate)" +msgstr "" + +#. ~ Description of profession "Football (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You're no stranger to throwing the ol' pigskin and taking a few tackles. " +"Hopefully your skills in dodging defenders will help you charge through the " +"hordes of undead." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Football (Intermediate)" +msgstr "" + +#. ~ Description of profession "Football (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You're no stranger to throwing the ol' pigskin and taking a few tackles. " +"Hopefully your skills in dodging defenders will help you charge through the " +"hordes of undead." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Football (Expert)" +msgstr "" + +#. ~ Description of profession "Football (Expert)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You played college ball, ya know. You could have gone pro if the world " +"hadn't ended." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Football (Expert)" +msgstr "" + +#. ~ Description of profession "Football (Expert)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You played college ball, ya know. You could have gone pro if the world " +"hadn't ended." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Shooting (Beginner)" +msgstr "" + +#. ~ Description of profession "Shooting (Beginner)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've been to a gun range once or twice and maybe took a firearm safety " +"class. At the very least, you're confident you can point the gun in the " +"correct direction." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Shooting (Beginner)" +msgstr "" + +#. ~ Description of profession "Shooting (Beginner)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've been to a gun range once or twice and maybe took a firearm safety " +"class. At the very least, you're confident you can point the gun in the " +"correct direction." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Shooting (Intermediate)" +msgstr "" + +#. ~ Description of profession "Shooting (Intermediate)" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You liked going to the local gun range and shooting at some targets or " +"blasting cans off of fence posts with a variety of firearms. Maybe if you " +"just imagine targets on those undead, this could help." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Shooting (Intermediate)" +msgstr "" + +#. ~ Description of profession "Shooting (Intermediate)" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You liked going to the local gun range and shooting at some targets or " +"blasting cans off of fence posts with a variety of firearms. Maybe if you " +"just imagine targets on those undead, this could help." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "First Aid" +msgstr "" + +#. ~ Description of profession "First Aid" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've got training and some experience in dealing with urgent injuries. In" +" the absence of any medical professionals, that'll have to do." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "First Aid" +msgstr "" + +#. ~ Description of profession "First Aid" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've got training and some experience in dealing with urgent injuries. In" +" the absence of any medical professionals, that'll have to do." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Trap Shooting" +msgstr "" + +#. ~ Description of profession "Trap Shooting" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved the smell of gunsmoke and blowing ceramic discs out of the sky. " +"Your future will likely involve shooting things a little fleshier than clay " +"pigeons." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Trap Shooting" +msgstr "" + +#. ~ Description of profession "Trap Shooting" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved the smell of gunsmoke and blowing ceramic discs out of the sky. " +"Your future will likely involve shooting things a little fleshier than clay " +"pigeons." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Backyard Grilling" +msgstr "" + +#. ~ Description of profession "Backyard Grilling" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoyed inviting the neighborhood to a backyard cookout on the weekends." +" You, of course, were the grill master." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Backyard Grilling" +msgstr "" + +#. ~ Description of profession "Backyard Grilling" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoyed inviting the neighborhood to a backyard cookout on the weekends." +" You, of course, were the grill master." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Carpentry" +msgstr "" + +#. ~ Description of profession "Carpentry" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"With enough time and materials, you could make a boat from scratch. These " +"undead can't swim, right?" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Carpentry" +msgstr "" + +#. ~ Description of profession "Carpentry" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"With enough time and materials, you could make a boat from scratch. These " +"undead can't swim, right?" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Woodworking - Luthier" +msgstr "" + +#. ~ Description of profession "Woodworking - Luthier" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've learned woodworking in the field of making musical instruments. " +"You'll be able to create musical instruments in the Cataclysm." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Woodworking - Luthier" +msgstr "" + +#. ~ Description of profession "Woodworking - Luthier" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've learned woodworking in the field of making musical instruments. " +"You'll be able to create musical instruments in the Cataclysm." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Home Improvement" +msgstr "" + +#. ~ Description of profession "Home Improvement" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You'd fix up any holes and appliances in your own home with nothing but your" +" two hands and some elbow grease. You did it to save money on repairmen, " +"but now it seems you'll do it to save your life." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Home Improvement" +msgstr "" + +#. ~ Description of profession "Home Improvement" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You'd fix up any holes and appliances in your own home with nothing but your" +" two hands and some elbow grease. You did it to save money on repairmen, " +"but now it seems you'll do it to save your life." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Fishing" +msgstr "" + +#. ~ Description of profession "Fishing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"A quiet day at the lake would be a welcome break from the hordes. Though, " +"now that you think about it, the fish have been acting strangely vicious " +"lately too." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Fishing" +msgstr "" + +#. ~ Description of profession "Fishing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"A quiet day at the lake would be a welcome break from the hordes. Though, " +"now that you think about it, the fish have been acting strangely vicious " +"lately too." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Home Gunsmithing" +msgstr "" + +#. ~ Description of profession "Home Gunsmithing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You could have been the next Browning, if not for the those pesky corpses " +"walking around. It's time to test for accuracy." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Home Gunsmithing" +msgstr "" + +#. ~ Description of profession "Home Gunsmithing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You could have been the next Browning, if not for the those pesky corpses " +"walking around. It's time to test for accuracy." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Roller Derby" +msgstr "" + +#. ~ Description of profession "Roller Derby" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Being able to body your way through the pack is always useful, whether your " +"opponent is living or rotting." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Roller Derby" +msgstr "" + +#. ~ Description of profession "Roller Derby" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Being able to body your way through the pack is always useful, whether your " +"opponent is living or rotting." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Roller Hockey" +msgstr "" + +#. ~ Description of profession "Roller Hockey" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your time in the rink has taught you that sometimes the best way forward is " +"straight through whoever's trying to block you." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Roller Hockey" +msgstr "" + +#. ~ Description of profession "Roller Hockey" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your time in the rink has taught you that sometimes the best way forward is " +"straight through whoever's trying to block you." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Deep Frying" +msgstr "" + +#. ~ Description of profession "Deep Frying" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You'd have been a hit at the county fair, but you're cooking for one now." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Deep Frying" +msgstr "" + +#. ~ Description of profession "Deep Frying" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You'd have been a hit at the county fair, but you're cooking for one now." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Homebrewing" +msgstr "" + +#. ~ Description of profession "Homebrewing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your white lightning could knock out an elephant, but you're drinking alone " +"now." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Homebrewing" +msgstr "" + +#. ~ Description of profession "Homebrewing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your white lightning could knock out an elephant, but you're drinking alone " +"now." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Sports Coaching" +msgstr "" + +#. ~ Description of profession "Sports Coaching" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"They tore apart your team, but you're determined to keep the team spirit " +"alive." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Sports Coaching" +msgstr "" + +#. ~ Description of profession "Sports Coaching" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"They tore apart your team, but you're determined to keep the team spirit " +"alive." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Gardening" +msgstr "" + +#. ~ Description of profession "Gardening" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your green thumb will come in handy when the grocery stores are overrun." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Gardening" +msgstr "" + +#. ~ Description of profession "Gardening" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your green thumb will come in handy when the grocery stores are overrun." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Ropemaking" +msgstr "" + +#. ~ Description of profession "Ropemaking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your knots are strong, whether they're made from cloth or natural cordage." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Ropemaking" +msgstr "" + +#. ~ Description of profession "Ropemaking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your knots are strong, whether they're made from cloth or natural cordage." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Backpacking" +msgstr "" + +#. ~ Description of profession "Backpacking" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You enjoyed trekking on long trails in nature with all your necessities " +"strapped to your back." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Backpacking" +msgstr "" + +#. ~ Description of profession "Backpacking" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You enjoyed trekking on long trails in nature with all your necessities " +"strapped to your back." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Trivia" +msgstr "" + +#. ~ Description of profession "Trivia" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved learning and sharing interesting facts about many different " +"topics. None of them are useful anymore, but your strong memory certainly " +"is." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Trivia" +msgstr "" + +#. ~ Description of profession "Trivia" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved learning and sharing interesting facts about many different " +"topics. None of them are useful anymore, but your strong memory certainly " +"is." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Scrap Art" +msgstr "" + +#. ~ Description of profession "Scrap Art" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You spent hours welding discarded scrap into large and intricate designs. " +"Some said you were just welding junk into bigger junk. You call it art." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Scrap Art" +msgstr "" + +#. ~ Description of profession "Scrap Art" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You spent hours welding discarded scrap into large and intricate designs. " +"Some said you were just welding junk into bigger junk. You call it art." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Moshing" +msgstr "" + +#. ~ Description of profession "Moshing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You went to loud concerts and spent your time in the mosh pits. Now that " +"everything's gone to hell, the whole world is your mosh pit." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Moshing" +msgstr "" + +#. ~ Description of profession "Moshing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You went to loud concerts and spent your time in the mosh pits. Now that " +"everything's gone to hell, the whole world is your mosh pit." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Fire Performing" +msgstr "" + +#. ~ Description of profession "Fire Performing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Whether you twirled, spun, juggled, or ate it, your manipulation of flaming " +"objects was impressive and terrifying to behold." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Fire Performing" +msgstr "" + +#. ~ Description of profession "Fire Performing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Whether you twirled, spun, juggled, or ate it, your manipulation of flaming " +"objects was impressive and terrifying to behold." +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json +msgctxt "profession_male" +msgid "Social Dancing" +msgstr "" + +#. ~ Description of profession "Social Dancing" for male +#: data/json/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You loved meeting new people on the dance floor. These zombies aren't " +"terribly friendly, but they're ready to tango!" +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json +msgctxt "profession_female" +msgid "Social Dancing" +msgstr "" + +#. ~ Description of profession "Social Dancing" for female +#: data/json/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You loved meeting new people on the dance floor. These zombies aren't " +"terribly friendly, but they're ready to tango!" +msgstr "" + +#. ~ Profession name for male +#: data/json/hobbies.json data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Meditation" +msgstr "" + +#. ~ Description of profession "Meditation" for male +#: data/json/hobbies.json data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You make a habit of clearing your thoughts and finding your center, even " +"amidst the chaos of the world." +msgstr "" + +#. ~ Profession name for female +#: data/json/hobbies.json data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Meditation" +msgstr "" + +#. ~ Description of profession "Meditation" for female +#: data/json/hobbies.json data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You make a habit of clearing your thoughts and finding your center, even " +"amidst the chaos of the world." +msgstr "" + +#. ~ Item action name of "repair_fabric" +#: data/json/item_actions.json +msgid "Repair cotton/leather/wool/Nomex/fur" +msgstr "" + +#. ~ Item action name of "repair_metal" +#: data/json/item_actions.json +msgid "Repair metal/plastic/Kevlar" +msgstr "" + +#. ~ Item action name of "sew_advanced" +#: data/json/item_actions.json +msgid "Modify clothing" +msgstr "" + +#. ~ Item action name of "firestarter" +#: data/json/item_actions.json +msgid "Start a fire quickly" +msgstr "" + +#. ~ Item action name of "PICK_LOCK" +#: data/json/item_actions.json +msgid "Pick a lock" +msgstr "" + +#. ~ Item action name of "deploy_furn" +#. ~ Item action name of "deploy_appliance" +#: data/json/item_actions.json +msgid "Deploy item" +msgstr "" + +#. ~ Item action name of "CROWBAR_WEAK" +#: data/json/item_actions.json +msgid "Pry crate or nails" +msgstr "" + +#. ~ Item action name of "CROWBAR" +#: data/json/item_actions.json +msgid "Pry crate, window, door or nails" +msgstr "" + +#. ~ Item action name of "MAKEMOUND" +#: data/json/item_actions.json +msgid "Upturn earth" +msgstr "" + +#. ~ Item action name of "DIG_CHANNEL" +#: data/json/item_actions.json +msgid "Dig water channel here" +msgstr "" + +#. ~ Item action name of "PICKAXE" +#: data/json/item_actions.json +msgid "Dig through rock" +msgstr "" + +#. ~ Item action name of "PACK_CBM" +#: data/json/item_actions.json +msgid "Pack CBM in pouch" +msgstr "" + +#. ~ Item action name of "GEIGER" +#: data/json/item_actions.json +msgid "Use geiger counter" +msgstr "" + +#. ~ Item action name of "HACKSAW" +#: data/json/item_actions.json +msgid "Cut metal" +msgstr "" + +#. ~ Item action name of "BOLTCUTTERS" +#: data/json/item_actions.json +msgid "Cut bolts or wires" +msgstr "" + +#. ~ Item action name of "HOTPLATE" +#. ~ Item action name of "HOTPLATE_ATOMIC" +#: data/json/item_actions.json +msgid "Heat up food (with it)" +msgstr "" + +#. ~ Item action name of "TOOLMOD_ATTACH" +#: data/json/item_actions.json +msgid "Attach as toolmod" +msgstr "" + +#. ~ Item action name of "GUNMOD_ATTACH" +#: data/json/item_actions.json +msgid "Attach as gunmod" +msgstr "" + +#. ~ Item action name of "GUN_REPAIR" +#: data/json/item_actions.json +msgid "Repair a gun" +msgstr "" + +#. ~ Item action name of "DIRECTIONAL_HOLOGRAM" +#: data/json/item_actions.json +msgid "Create a moving hologram" +msgstr "" + +#. ~ Item action name of "ROBOTCONTROL" +#: data/json/item_actions.json +msgid "Hack a robot" +msgstr "" + +#. ~ Item action name of "METH" +#: data/json/item_actions.json +msgid "Smoke/snort meth" +msgstr "" + +#. ~ Item action name of "TAZER" +#: data/json/item_actions.json +msgid "Taze something" +msgstr "" + +#. ~ Item action name of "ANTICONVULSANT" +#: data/json/item_actions.json +msgid "Take anticonvulsant" +msgstr "" + +#. ~ Item action name of "LUMBER" +#: data/json/item_actions.json +msgid "Cut a log into planks" +msgstr "" + +#. ~ Item action name of "REMOVE_ALL_MODS" +#: data/json/item_actions.json +msgid "Remove tool mods" +msgstr "" + +#. ~ Item action name of "salvage" +#: data/json/item_actions.json +msgid "Cut up an item" +msgstr "" + +#. ~ Item action name of "inscribe" +#: data/json/item_actions.json +msgid "Write on an item" +msgstr "" + +#. ~ Item action name of "fireweapon_off" +#. ~ Item action name of "transform" +#. ~ Item action name of "RADIO_OFF" +#. ~ Item action name of "SHOCKTONFA_OFF" +#. ~ "menu_text" action message of item "combat chainsaw (off)" +#. ~ "menu_text" action message of item "electric combat chainsaw (off)" +#. ~ "menu_text" action message of item "electric carver (off)" +#. ~ "menu_text" action message of item "noise emitter (off)" +#. ~ "menu_text" action message of item "super noise emitter (off)" +#. ~ "menu_text" action message of item "hedge trimmer (off)" +#. ~ "menu_text" action message of item "masonry saw (off)" +#. ~ "menu_text" action message of item "large space heater" +#. ~ "menu_text" action message of item "small space heater" +#. ~ "menu_text" action message of item "chainsaw (off)" +#. ~ "menu_text" action message of item "pole saw (off)" +#. ~ "menu_text" action message of item "circular saw (off)" +#. ~ "menu_text" action message of item "electric chainsaw (off)" +#. ~ "menu_text" action message of item "corded electric chainsaw (off)" +#: data/json/item_actions.json data/json/items/melee/swords_and_blades.json +#: data/json/items/tool/cooking.json data/json/items/tool/electronics.json +#: data/json/items/tool/landscaping.json data/json/items/tool/masonry.json +#: data/json/items/tool/misc.json data/json/items/tool/woodworking.json +msgid "Turn on" +msgstr "" + +#. ~ Item action name of "fireweapon_on" +#. ~ Item action name of "EMF_PASSIVE_ON" +#. ~ Item action name of "NOISE_EMITTER_ON" +#. ~ Item action name of "RADIOCARON" +#. ~ Item action name of "SHOCKTONFA_ON" +#. ~ "menu_text" action message of item "pair of thermal electric socks (on)" +#. ~ "menu_text" action message of item "thermal electric suit (on)" +#. ~ "menu_text" action message of item "pair of thermal electric gloves (on)" +#. ~ "menu_text" action message of item "thermal electric balaclava (on)" +#. ~ "menu_text" action message of item "headlamp (on)" +#. ~ "menu_text" action message of item "heavy-duty headlamp (on)" +#. ~ "menu_text" action message of item "5-point anchor (on)" +#. ~ "menu_text" action message of item "phase immersion suit (on)" +#. ~ "menu_text" action message of item "rebreather mask (on)" +#. ~ "menu_text" action message of item "pair of light amp goggles (on)" +#. ~ "menu_text" action message of item "pair of infrared goggles (on)" +#. ~ "menu_text" action message of item "survivor divemask (on)" +#. ~ "menu_text" action message of item "thermal electric outfit (on)" +#. ~ "menu_text" action message of item "shooter's earmuffs" +#. ~ "menu_text" action message of item "shooter's ear plugs (on)" +#. ~ "menu_text" action message of item "military flight helmet (on)" +#. ~ "menu_text" action message of item "battery powered utility exoskeleton +#. (on)" +#. ~ "menu_text" action message of item "ICE utility exoskeleton (on)" +#. ~ "menu_text" action message of item "FB51 optical cloak (on)" +#. ~ "menu_text" action message of item "combat exoskeleton mk1 (on)" +#. ~ "menu_text" action message of item "combat exoskeleton mk2 (on)" +#. ~ "menu_text" action message of item "combat exoskeleton mk3 (on)" +#. ~ "menu_text" action message of item "night vision goggles (on)" +#. ~ "menu_text" action message of item "panoramic night vision goggles (on)" +#. ~ "menu_text" action message of item "enhanced night vision goggles (on)" +#. ~ "menu_text" action message of item "Hub 01 modular recon headgear (IR)" +#. ~ "menu_text" action message of item "nomad plate armor (on)" +#. ~ "menu_text" action message of item "nomad light plate armor (on)" +#. ~ "menu_text" action message of item "nomad heavy plate armor (on)" +#. ~ "menu_text" action message of item "nomad chainmail (on)" +#. ~ "menu_text" action message of item "advanced nomad jumpsuit (on)" +#. ~ "menu_text" action message of item "nomad harness (on)" +#. ~ "menu_text" action message of item "cheap wizard cane (on)" +#. ~ "menu_text" action message of item "wizard cane (on)" +#. ~ "menu_text" action message of item "combat chainsaw (on)" +#. ~ "menu_text" action message of item "electric combat chainsaw (on)" +#. ~ "menu_text" action message of item "electric carver (on)" +#. ~ "menu_text" action message of item "cellphone - Flashlight" +#. ~ "menu_text" action message of item "geiger counter (on)" +#. ~ "menu_text" action message of item "laptop computer - lit screen" +#. ~ "menu_text" action message of item "noise emitter (on)" +#. ~ "menu_text" action message of item "EMF detector (on)" +#. ~ "menu_text" action message of item "UPS (on)" +#. ~ "menu_text" action message of item "gas-powered UPS (on)" +#. ~ "menu_text" action message of item "super noise emitter (on)" +#. ~ "menu_text" action message of item "hedge trimmer (on)" +#. ~ "menu_text" action message of item "electric lantern (on)" +#. ~ "menu_text" action message of item "flashlight (on)" +#. ~ "menu_text" action message of item "mini diving flashlight (on)" +#. ~ "menu_text" action message of item "high-power mini diving flashlight +#. (on)" +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. low)" +#. ~ "menu_text" action message of item "gasoline lantern (on)" +#. ~ "menu_text" action message of item "heavy-duty flashlight (on)" +#. ~ "menu_text" action message of item "oil lamp" +#. ~ "menu_text" action message of item "clay oil lamp" +#. ~ "menu_text" action message of item "acetylene lamp (on)" +#. ~ "menu_text" action message of item "reading light (active)" +#. ~ "menu_text" action message of item "smart lamp (on)" +#. ~ "menu_text" action message of item "propane lantern (on)" +#. ~ "menu_text" action message of item "masonry saw (on)" +#. ~ "menu_text" action message of item "electric masonry saw (on)" +#. ~ "menu_text" action message of item "large space heater (on)" +#. ~ "menu_text" action message of item "small space heater (on)" +#. ~ "menu_text" action message of item "radio (on)" +#. ~ "menu_text" action message of item "chainsaw (on)" +#. ~ "menu_text" action message of item "pole saw (on)" +#. ~ "menu_text" action message of item "circular saw (on)" +#. ~ "menu_text" action message of item "electric chainsaw (on)" +#. ~ "menu_text" action message of item "corded electric chainsaw (on)" +#. ~ "menu_text" action message of item "cryopod bodyglove (on)" +#. ~ "menu_text" action message of item "power cutter (on)" +#. ~ "menu_text" action message of item "murdersaw (on)" +#. ~ "menu_text" action message of item "control laptop - lit screen" +#. ~ "menu_text" action message of item "VR rig - holosuite deployed" +#. ~ "menu_text" action message of item "Magellan helmet CA. (on)" +#. ~ "menu_text" action message of item "frontier cryomask (on)" +#. ~ "menu_text" action message of item "Magellan exosuit (on)" +#. ~ "menu_text" action message of item "frontier cryo suit (on)" +#. ~ "menu_text" action message of item "combat cryo suit (on)" +#. ~ "menu_text" action message of item "exosuit frame (on)" +#. ~ "menu_text" action message of item "light exosuit frame (on)" +#. ~ "menu_text" action message of item "exosuit power cutter (on)" +#. ~ "menu_text" action message of item "mounted lamp (high)" +#. ~ "menu_text" action message of item "recoil mitigation system (on)" +#. ~ "menu_text" action message of item "exosuit forcefield generator +#. (ballistic & pierce)" +#. ~ "menu_text" action message of item "Rising Sun" +#. ~ "menu_text" action message of item "flammenschwert" +#. ~ "menu_text" action message of item "kelvinist's oil lamp" +#. ~ "menu_text" action message of item "technomancer's doodad" +#. ~ "menu_text" action message of item "heat cube (torch on)" +#. ~ "menu_text" action message of item "QD944-P 'Mindsight' glasses (on)" +#. ~ "menu_text" action message of item "everglow matrix flashlight (on)" +#. ~ "menu_text" action message of item "transporter remote (searching)" +#. ~ "menu_text" action message of item "XEDRA laptop - lit screen" +#: data/json/item_actions.json +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/cloaks.json +#: data/json/items/armor/combat_exoskeleton.json +#: data/json/items/armor/head_attachments.json +#: data/json/items/armor/robofac_armor.json +#: data/json/items/armor/suits_protection.json +#: data/json/items/melee/bludgeons.json +#: data/json/items/melee/swords_and_blades.json +#: data/json/items/tool/cooking.json data/json/items/tool/electronics.json +#: data/json/items/tool/landscaping.json data/json/items/tool/lighting.json +#: data/json/items/tool/masonry.json data/json/items/tool/misc.json +#: data/json/items/tool/radio_tools.json data/json/items/tool/woodworking.json +#: data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#: data/mods/Aftershock/items/armor/winter_masks.json +#: data/mods/Aftershock/items/armor/winter_suits.json +#: data/mods/Aftershock/items/tool_armor.json +#: data/mods/Aftershock/items/tools.json +#: data/mods/CrazyCataclysm/crazy_items.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +#: data/mods/Magiclysm/items/enchanted_misc.json +#: data/mods/MindOverMatter/items/armor/head.json +#: data/mods/MindOverMatter/items/tools/lighting.json +#: data/mods/MindOverMatter/items/tools/travel.json +#: data/mods/Xedra_Evolved/items/electronics.json +#: data/mods/innawood/items/lighting.json +msgid "Turn off" +msgstr "" + +#. ~ Item action name of "CHANGE_EYES" +#: data/json/item_actions.json +msgid "Change the eye color" +msgstr "" + +#. ~ Item action name of "CHANGE_SKIN" +#: data/json/item_actions.json +msgid "Change skin color" +msgstr "" + +#. ~ Item action name of "message" +#. ~ Item action name of "ACIDBOMB_ACT" +#. ~ Item action name of "C4" +#. ~ Item action name of "FOODPERSON" +#. ~ Item action name of "GRANADE_ACT" +#. ~ Item action name of "GRENADE_INC_ACT" +#. ~ Item action name of "MININUKE" +#. ~ Item action name of "explosion" +#. ~ Item action name of "place_monster" +#. ~ Item action name of "place_npc" +#. ~ "menu_text" action message of item "inactive trifacet" +#. ~ "menu_text" action message of item "inactive triakis" +#. ~ "menu_text" action message of item "inactive golden monolith" +#. ~ "menu_text" action message of item "inactive delta" +#. ~ "menu_text" action message of item "packed disposable rocket launcher" +#. ~ "menu_text" action message of item "glowstick" +#. ~ "menu_text" action message of item "motion scanner" +#. ~ "menu_text" action message of item "CE-4 "The Claw" (Non-Lethal)" +#. ~ "menu_text" action message of item "Aztlani bow" +#. ~ "menu_text" action message of item "exosuit air supply module" +#. ~ "menu_text" action message of item "magus's elastic potential energy +#. contraption (off)" +#. ~ "menu_text" action message of item "magus's clockwork contraption (off)" +#. ~ "menu_text" action message of item "technomancer's doodad (off)" +#. ~ "menu_text" action message of item "inventor's noise grenade" +#. ~ "menu_text" action message of item "inventor's noise EMP grenade" +#. ~ "menu_text" action message of item "inventor's noise fire grenade" +#: data/json/item_actions.json data/json/items/corpses/inactive_bots.json +#: data/json/items/tool/explosives.json data/json/items/tool/lighting.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#: data/mods/Aftershock/items/tools.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "Activate" +msgstr "" + +#. ~ Item action name of "unpack" +#. ~ Item action name of "UNPACK_ITEM" +#: data/json/item_actions.json +msgid "Unpack" +msgstr "" + +#. ~ Item action name of "learn_spell" +#: data/json/item_actions.json +msgid "Learn spell" +msgstr "" + +#. ~ Item action name of "cast_spell" +#: data/json/item_actions.json +msgid "Cast spell" +msgstr "" + +#. ~ Item action name of "holster" +#: data/json/item_actions.json +msgid "Use holster" +msgstr "" + +#. ~ Item action name of "attach_molle" +#: data/json/item_actions.json +msgid "Attach pockets" +msgstr "" + +#. ~ Item action name of "detach_molle" +#: data/json/item_actions.json +msgid "Remove pockets" +msgstr "" + +#. ~ Item action name of "saw_barrel" +#: data/json/item_actions.json +msgid "Saw down barrel" +msgstr "" + +#. ~ Item action name of "saw_stock" +#: data/json/item_actions.json +msgid "Saw down stock" +msgstr "" + +#. ~ Item action name of "ADRENALINE_INJECTOR" +#. ~ Item action name of "FLU_VACCINE" +#. ~ Item action name of "JET_INJECTOR" +#. ~ Item action name of "PURIFY_SMART" +#. ~ Item action name of "STIMPACK" +#. ~ "menu_text" action message of item "48x-"Locutus"" +#: data/json/item_actions.json data/json/items/comestibles/serums.json +msgid "Inject" +msgstr "" + +#. ~ Item action name of "AFS_TRANSLOCATOR" +#: data/json/item_actions.json +msgid "Create a buoy" +msgstr "" + +#. ~ Item action name of "ALCOHOL" +#. ~ Item action name of "ALCOHOL_STRONG" +#. ~ Item action name of "ALCOHOL_WEAK" +#. ~ Item action name of "BLECH" +#. ~ Item action name of "BLECH_BECAUSE_UNCLEAN" +#: data/json/item_actions.json +msgid "Drink" +msgstr "" + +#. ~ Item action name of "ANTIBIOTIC" +#. ~ Item action name of "ANTIFUNGAL" +#. ~ Item action name of "ANTIPARASITIC" +#. ~ Item action name of "FLUMED" +#. ~ Item action name of "FLUSLEEP" +#. ~ Item action name of "FUNGICIDE" +#. ~ Item action name of "PROZAC" +#. ~ Item action name of "THORAZINE" +#. ~ Item action name of "XANAX" +#. ~ Item action name of "WEAK_ANTIBIOTIC" +#. ~ Item action name of "STRONG_ANTIBIOTIC" +#: data/json/item_actions.json +msgid "Take" +msgstr "" + +#. ~ Item action name of "BELL" +#: data/json/item_actions.json +msgid "Ring" +msgstr "" + +#. ~ Item action name of "CAMERA" +#: data/json/item_actions.json +msgid "Use camera" +msgstr "" + +#. ~ Item action name of "CAN_GOO" +#: data/json/item_actions.json +msgid "Pour out" +msgstr "" + +#. ~ Item action name of "CAPTURE_MONSTER_ACT" +#. ~ Item action name of "CAPTURE_MONSTER_VEH" +#: data/json/item_actions.json +msgid "Capture/place" +msgstr "" + +#. ~ Item action name of "CHEW" +#: data/json/item_actions.json +msgid "Chew" +msgstr "" + +#. ~ Item action name of "COIN_FLIP" +#: data/json/item_actions.json +msgid "Flip" +msgstr "" + +#. ~ Item action name of "BINDER_ADD_RECIPE" +#: data/json/item_actions.json +msgid "Copy a recipe" +msgstr "" + +#. ~ Item action name of "BINDER_MANAGE_RECIPE" +#: data/json/item_actions.json +msgid "Remove a recipe" +msgstr "" + +#. ~ Item action name of "COKE" +#: data/json/item_actions.json +msgid "Snort coke" +msgstr "" + +#. ~ Item action name of "DATURA" +#: data/json/item_actions.json +msgid "Eat" +msgstr "" + +#. ~ Item action name of "DIG" +#: data/json/item_actions.json +msgid "Dig pit here" +msgstr "" + +#. ~ Item action name of "DIRECTIONAL_ANTENNA" +#: data/json/item_actions.json +msgid "Find direction" +msgstr "" + +#. ~ Item action name of "DOG_WHISTLE" +#. ~ Item action name of "CALL_OF_TINDALOS" +#: data/json/item_actions.json +msgid "Blow" +msgstr "" + +#. ~ Item action name of "DOLLCHAT" +#: data/json/item_actions.json +msgid "Make it talk" +msgstr "" + +#. ~ Item action name of "ECIG" +#: data/json/item_actions.json +msgctxt "ECIG" +msgid "Smoke" +msgstr "" + +#. ~ Item action name of "EHANDCUFFS" +#: data/json/item_actions.json +msgid "Take off" +msgstr "" + +#. ~ Item action name of "EINKTABLETPC" +#: data/json/item_actions.json +msgid "Use SD-Card apps" +msgstr "" + +#. ~ Item action name of "EBOOKSAVE" +#: data/json/item_actions.json +msgid "Store books" +msgstr "" + +#. ~ Item action name of "EBOOKREAD" +#: data/json/item_actions.json +msgid "Read stored books" +msgstr "" + +#. ~ Item action name of "EXTINGUISHER" +#. ~ Item action name of "MACE" +#: data/json/item_actions.json +msgid "Spray" +msgstr "" + +#. ~ Item action name of "EYEDROPS" +#. ~ Item action name of "HEATPACK" +#. ~ Item action name of "VORTEX" +#. ~ Item action name of "delayed_transform" +#: data/json/item_actions.json +msgid "Use" +msgstr "" + +#. ~ Item action name of "FILL_PIT" +#: data/json/item_actions.json +msgid "Fill pit / tamp ground" +msgstr "" + +#. ~ Item action name of "FIRECRACKER" +#. ~ Item action name of "FIRECRACKER_PACK" +#. ~ Item action name of "FIRECRACKER_PACK_ACT" +#. ~ Item action name of "MOLOTOV_LIT" +#. ~ "menu_text" action message of item "refillable lighter" +#: data/json/item_actions.json data/json/items/tool/fire.json +msgid "Light up" +msgstr "" + +#. ~ Item action name of "FISH_ROD" +#: data/json/item_actions.json +msgctxt "FISH_ROD" +msgid "Fish" +msgstr "" + +#. ~ Item action name of "FISH_TRAP" +#: data/json/item_actions.json +msgid "Set" +msgstr "" + +#. ~ Item action name of "detach_gunmods" +#: data/json/item_actions.json +msgid "Detach gunmods" +msgstr "" + +#. ~ Item action name of "modify_gunmods" +#: data/json/item_actions.json +msgid "Modify attached equipment" +msgstr "" + +#. ~ Item action name of "HEAT_FOOD" +#: data/json/item_actions.json +msgid "Heat up food (in it)" +msgstr "" + +#. ~ Item action name of "HEAT_LIQUID_ITEMS" +#: data/json/item_actions.json +msgid "Heat up liquid items" +msgstr "" + +#. ~ Item action name of "HEAT_SOLID_ITEMS" +#: data/json/item_actions.json +msgid "Heat up solid items" +msgstr "" + +#. ~ Item action name of "HEAT_ALL_ITEMS" +#: data/json/item_actions.json +msgid "Heat up solid or liquid items" +msgstr "" + +#. ~ Item action name of "HONEYCOMB" +#. ~ Item action name of "MARLOSS" +#. ~ Item action name of "MARLOSS_GEL" +#. ~ Item action name of "MARLOSS_SEED" +#. ~ Item action name of "MYCUS" +#. ~ Item action name of "PLANTBLECH" +#. ~ Item action name of "POISON" +#. ~ Item action name of "SEED" +#. ~ Item action name of "SEWAGE" +#. ~ Item action name of "WEED_CAKE" +#. ~ Item action name of "consume_drug" +#: data/json/item_actions.json +msgid "Consume" +msgstr "" + +#. ~ Item action name of "INHALER" +#. ~ Item action name of "OXYGEN_BOTTLE" +#: data/json/item_actions.json +msgid "Inhale" +msgstr "" + +#. ~ Item action name of "JACKHAMMER" +#: data/json/item_actions.json +msgid "Drill" +msgstr "" + +#. ~ Item action name of "MAGIC_8_BALL" +#: data/json/item_actions.json +msgid "Ask" +msgstr "" + +#. ~ Item action name of "MEASURE_RESONANCE" +#: data/json/item_actions.json +msgid "Measure artifact resonance" +msgstr "" + +#. ~ Item action name of "CHANGE_OUTFIT" +#: data/json/item_actions.json +msgid "Swap outfits" +msgstr "" + +#. ~ Item action name of "PLAY_GAME" +#: data/json/item_actions.json +msgid "Play" +msgstr "" + +#. ~ Item action name of "MA_MANUAL" +#. ~ Item action name of "reveal_map" +#. ~ "menu_text" action message of item "map to the cryptid" +#. ~ Key binding name +#: data/json/item_actions.json data/mods/Xedra_Evolved/items/book_lore.json +#: data/raw/keybindings.json +msgid "Read" +msgstr "" + +#. ~ Item action name of "MEDITATE" +#: data/json/item_actions.json +msgid "Meditate" +msgstr "" + +#. ~ Item action name of "MOP" +#: data/json/item_actions.json +msgid "Mop" +msgstr "" + +#. ~ Item action name of "MP3" +#. ~ "menu_text" action message of item "WearMan" +#: data/json/item_actions.json data/json/items/fake.json +msgid "Play music" +msgstr "" + +#. ~ Item action name of "MP3_DEACTIVATE" +#: data/json/item_actions.json +msgid "Turn off music" +msgstr "" + +#. ~ Item action name of "RPGDIE" +#: data/json/item_actions.json +msgid "Roll die" +msgstr "" + +#. ~ Item action name of "GASMASK_ACTIVATE" +#: data/json/item_actions.json +msgid "Pressurise and suction test" +msgstr "" + +#. ~ Item action name of "DIVE_TANK_ACTIVATE" +#: data/json/item_actions.json +msgid "Use regulator" +msgstr "" + +#. ~ Item action name of "SOLARPACK" +#. ~ Item action name of "UNFOLD_GENERIC" +#. ~ Spell name +#: data/json/item_actions.json +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Unfold" +msgstr "" + +#. ~ Item action name of "SOLARPACK_OFF" +#. ~ "menu_text" action message of item "small cardboard box" +#. ~ "menu_text" action message of item "cardboard box" +#. ~ "menu_text" action message of item "large cardboard box" +#. ~ "menu_text" action message of item "oversize cardboard box" +#. ~ "menu_text" action message of item "megachette (extended)" +#: data/json/item_actions.json data/json/items/containers/containers.json +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "Fold" +msgstr "" + +#. ~ Item action name of "MULTICOOKER" +#: data/json/item_actions.json +msgid "Cook" +msgstr "" + +#. ~ Item action name of "OXYTORCH" +#: data/json/item_actions.json +msgid "Cut up metal" +msgstr "" + +#. ~ Item action name of "PACK_ITEM" +#: data/json/item_actions.json +msgid "Pack an item" +msgstr "" + +#. ~ Item action name of "PETFOOD" +#: data/json/item_actions.json +msgid "Feed an animal" +msgstr "" + +#. ~ Item action name of "PORTABLE_GAME" +#: data/json/item_actions.json +msgctxt "PORTABLE_GAME" +msgid "Play a game" +msgstr "" + +#. ~ Item action name of "FITNESS_CHECK" +#: data/json/item_actions.json +msgid "Check health metrics" +msgstr "" + +#. ~ Item action name of "deploy_tent" +#: data/json/item_actions.json +msgid "Put up" +msgstr "" + +#. ~ Item action name of "PORTAL" +#. ~ Item action name of "place_trap" +#: data/json/item_actions.json +msgid "Place" +msgstr "" + +#. ~ Item action name of "ELECTRICSTORAGE" +#: data/json/item_actions.json +msgid "Manage external storage" +msgstr "" + +#. ~ Item action name of "RADGLOVE" +#: data/json/item_actions.json +msgid "Measure radiation" +msgstr "" + +#. ~ Item action name of "RADIOCAR" +#. ~ Response to NPC dialogue +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that LMOE shelter" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Negative response to NPC dialogue +#. ~ Dialogue line in mission "Visit the Isherwoods" +#. ~ Dialogue line in mission "Find the gun" +#. ~ Dialogue line in mission "Find the debug software" +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#. ~ Dialogue line in mission "Unknown Recipient" +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Active Noise Control" +#. ~ Dialogue line in mission "Return to Hub 01" +#. ~ Dialogue line in mission "Fleshmonger" +#. ~ Dialogue line in mission ""God"-Slayer" +#. ~ Dialogue line in mission "Return Field Data" +#. ~ Dialogue line in mission "Return to sender" +#. ~ Dialogue line in mission "Light retrieval" +#. ~ Dialogue line in mission "Iron Safari" +#. ~ Dialogue line in mission "Hazard Meteorology" +#. ~ Dialogue line in mission "Data Retrieval" +#. ~ Dialogue line in mission "Collect Office Supplies" +#. ~ Dialogue line in mission "Tools for Scrap" +#. ~ Dialogue line in mission "Go check out this island" +#: data/json/item_actions.json data/json/npcs/Backgrounds/codger.json +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_missions.json +#: data/json/npcs/militia/GM_Militia_Guard.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "…" +msgstr "" + +#. ~ Item action name of "RADIOCONTROL" +#: data/json/item_actions.json +msgid "Control an RC car" +msgstr "" + +#. ~ Item action name of "RADIO_MOD" +#: data/json/item_actions.json +msgid "Modify an item" +msgstr "" + +#. ~ Item action name of "RADIO_ON" +#: data/json/item_actions.json +msgid "Scan" +msgstr "" + +#. ~ Item action name of "REMOTEVEH" +#: data/json/item_actions.json +msgid "Control a vehicle" +msgstr "" + +#. ~ Item action name of "MANAGE_EXOSUIT" +#: data/json/item_actions.json +msgid "Manage exosuit modules" +msgstr "" + +#. ~ Item action name of "SIPHON" +#: data/json/item_actions.json +msgid "Siphon" +msgstr "" + +#. ~ Item action name of "SMOKING" +#: data/json/item_actions.json +msgctxt "SMOKING" +msgid "Smoke" +msgstr "" + +#. ~ Item action name of "SPRAY_CAN" +#: data/json/item_actions.json +msgid "Write something" +msgstr "" + +#. ~ Item action name of "TELEPORT" +#: data/json/item_actions.json +msgid "Teleport yourself" +msgstr "" + +#. ~ Item action name of "TOWEL" +#: data/json/item_actions.json +msgid "Dry/clean yourself" +msgstr "" + +#. ~ Item action name of "BLOOD_DRAW" +#: data/json/item_actions.json +msgid "Draw some blood" +msgstr "" + +#. ~ Item action name of "HAND_CRANK" +#: data/json/item_actions.json +msgid "Recharge a battery" +msgstr "" + +#. ~ Item action name of "VIBE" +#: data/json/item_actions.json +msgid "Well, you know" +msgstr "" + +#. ~ Item action name of "WASH_SOFT_ITEMS" +#: data/json/item_actions.json +msgid "Wash soft items" +msgstr "" + +#. ~ Item action name of "WASH_HARD_ITEMS" +#: data/json/item_actions.json +msgid "Wash hard items" +msgstr "" + +#. ~ Item action name of "WASH_ALL_ITEMS" +#: data/json/item_actions.json +msgid "Wash items" +msgstr "" + +#. ~ Item action name of "WATER_PURIFIER" +#. ~ Item action name of "WATER_TABLETS" +#: data/json/item_actions.json +msgid "Purify some water" +msgstr "" + +#. ~ Item action name of "WEATHER_TOOL" +#: data/json/item_actions.json +msgid "Check weather information" +msgstr "" + +#. ~ Item action name of "ammobelt" +#: data/json/item_actions.json +msgid "Reload" +msgstr "" + +#. ~ Item action name of "heal" +#: data/json/item_actions.json +msgid "Apply to wound" +msgstr "" + +#. ~ Item action name of "link_up" +#: data/json/item_actions.json +msgid "Plug in / Manage cables" +msgstr "" + +#. ~ Item action name of "manualnoise" +#: data/json/item_actions.json +msgid "Make some noise" +msgstr "" + +#. ~ Item action name of "musical_instrument" +#: data/json/item_actions.json +msgctxt "musical_instrument" +msgid "Play" +msgstr "" + +#. ~ Item action name of "change_scent" +#: data/json/item_actions.json +msgid "Mask scent" +msgstr "" + +#. ~ Item action name of "install_bionic" +#: data/json/item_actions.json +msgid "Install bionic" +msgstr "" + +#. ~ Item action name of "CHOP_TREE" +#: data/json/item_actions.json +msgid "Chop down a tree" +msgstr "" + +#. ~ Item action name of "CHOP_LOGS" +#: data/json/item_actions.json +msgid "Chop a Tree Trunk into logs" +msgstr "" + +#. ~ Item action name of "BREAK_STICK" +#: data/json/item_actions.json +msgid "Break stick" +msgstr "" + +#. ~ Item action name of "DISASSEMBLE" +#: data/json/item_actions.json +msgid "Get content" +msgstr "" + +#. ~ Item action name of "weigh_self" +#: data/json/item_actions.json +msgid "Use Scale" +msgstr "" + +#. ~ Item action name of "CRAFT" +#: data/json/item_actions.json +msgid "Work on craft" +msgstr "" + +#. ~ Item action name of "effect_on_conditions" +#: data/json/item_actions.json +msgid "Activate item" +msgstr "" + +#. ~ Item action name of "SEXTANT" +#: data/json/item_actions.json +msgid "Measure Sun altitude" +msgstr "" + +#. ~ Item action name of "LUX_METER" +#. ~ Item action name of "DBG_LUX_METER" +#: data/json/item_actions.json +msgid "Measure light level" +msgstr "" + +#. ~ Item action name of "CALORIES_INTAKE_TRACKER" +#: data/json/item_actions.json +msgid "Calories intake tracker" +msgstr "" + +#. ~ Item action name of "VOLTMETER" +#: data/json/item_actions.json +msgid "Test for voltage" +msgstr "" + +#. ~ Item action name of "play_instrument" +#: data/json/item_actions.json +msgid "Play instrument" +msgstr "" + +#. ~ Item action name of "sound" +#: data/json/item_actions.json +msgid "Make sound" +msgstr "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Guns" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "gun" +msgid_plural "guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Magazines" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "magazine" +msgid_plural "magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#. ~ Label of UI widget "wielding_ammo_desc" +#: data/json/item_category.json data/json/ui/wield.json +msgid "Ammo" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "ammo" +msgid_plural "ammo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Weapons" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "weapon" +msgid_plural "weapons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "tool" +msgid_plural "tools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Clothing" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "clothing" +msgid_plural "clothing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Food" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "food" +msgid_plural "food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Drugs" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "drug" +msgid_plural "drug" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Manuals" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "manual" +msgid_plural "manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Books" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "book" +msgid_plural "books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Maps" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "map" +msgid_plural "maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Mods" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "mod" +msgid_plural "mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Mutagens" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "mutagen" +msgid_plural "mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Bionics" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "bionic" +msgid_plural "bionics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Currency" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "currency" +msgid_plural "currency" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Vehicle parts" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "vehicle part" +msgid_plural "vehicle parts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Other" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "other" +msgid_plural "others" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#. ~ Label of UI widget "vehicle_fuel_desc_label" +#: data/json/item_category.json data/json/ui/vehicle.json +msgid "Fuel" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "fuel" +msgid_plural "fuel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Seeds" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "seed" +msgid_plural "seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Martial arts manuals" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "martial arts manual" +msgid_plural "martial arts manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Traps" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "trap" +msgid_plural "traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Chemical stuff" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "chemical" +msgid_plural "chemical" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Spare parts" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "spare part" +msgid_plural "spare parts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Containers" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "container" +msgid_plural "containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Artifacts" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "artifact" +msgid_plural "artifacts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Keys" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "key" +msgid_plural "keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#. ~ Name of map extra +#: data/json/item_category.json data/json/overmap/map_extras.json +msgid "Corpses" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "corpse" +msgid_plural "corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Tool magazines" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "tool magazine" +msgid_plural "tool magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#. ~ Label of UI widget "bodypart_armor_outer_layout" +#: data/json/item_category.json data/json/ui/bodypart_armor.json +msgid "Armor" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "armor" +msgid_plural "armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Exosuit" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "exosuit" +msgid_plural "exosuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Items worn" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "item worn" +msgid_plural "items worn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Integrated" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "integrated" +msgid_plural "integrated" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Bionic fuel source" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "bionic fuel source" +msgid_plural "bionic fuel sources" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item category name used for headers +#: data/json/item_category.json +msgid "Weapon held" +msgstr "" + +#. ~ Item category name used for descriptive text +#: data/json/item_category.json +msgctxt "item_category" +msgid "weapon held" +msgid_plural "weapons held" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Spell name +#: data/json/item_spell_effects.json +msgid "Debug Kill Creature" +msgstr "" + +#. ~ Description of spell "Debug Kill Creature" +#: data/json/item_spell_effects.json +#, c-format +msgid "Deal damage equal to 100% of monster's HP." +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Manipulation" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Lifting" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Grip Strength" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Blocking" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Breathing" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Vision" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Night vision" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Reaction" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Movement speed" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Balance" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Footing" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Consume (Solid)" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Consume (Liquid)" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Swimming" +msgstr "" + +#. ~ Name of the limb score as displayed in the UI +#: data/json/limb_scores.json +msgid "Crawling" +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Ammo" +msgstr "" + +#. ~ Description of loot zone "Loot: Ammo" +#: data/json/loot_zones.json +msgid "Destination for ammo." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Armor" +msgstr "" + +#. ~ Description of loot zone "Loot: Armor" +#: data/json/loot_zones.json +msgid "" +"Destination for armor. Does include filthy armor if such zone is not " +"specified." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Artifacts" +msgstr "" + +#. ~ Description of loot zone "Loot: Artifacts" +#: data/json/loot_zones.json +msgid "Destination for artifacts." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Bionics" +msgstr "" + +#. ~ Description of loot zone "Loot: Bionics" +#: data/json/loot_zones.json +msgid "Destination for Compact Bionics Modules, a.k.a. CBMs." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Books" +msgstr "" + +#. ~ Description of loot zone "Loot: Books" +#: data/json/loot_zones.json +msgid "Destination for books and magazines." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Chemical" +msgstr "" + +#. ~ Description of loot zone "Loot: Chemical" +#: data/json/loot_zones.json +msgid "Destination for chemicals." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Clothing" +msgstr "" + +#. ~ Description of loot zone "Loot: Clothing" +#: data/json/loot_zones.json +msgid "" +"Destination for clothing. Does include filthy clothing if such zone is not " +"specified." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Containers" +msgstr "" + +#. ~ Description of loot zone "Loot: Containers" +#: data/json/loot_zones.json +msgid "Destination for empty containers." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Corpses" +msgstr "" + +#. ~ Description of loot zone "Loot: Corpses" +#: data/json/loot_zones.json +msgid "Destination for corpses." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Currency" +msgstr "" + +#. ~ Description of loot zone "Loot: Currency" +#: data/json/loot_zones.json +msgid "Destination for currency." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Custom" +msgstr "" + +#. ~ Description of loot zone "Loot: Custom" +#: data/json/loot_zones.json +msgid "Destination for loot with a custom filter that you can modify." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Default" +msgstr "" + +#. ~ Description of loot zone "Loot: Default" +#: data/json/loot_zones.json +msgid "Destination for any loot without a more specific zone defined." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Drink" +msgstr "" + +#. ~ Description of loot zone "Loot: Drink" +#: data/json/loot_zones.json +msgid "" +"Destination for drinks. Does include perishable drinks if such zone is not " +"specified." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Drugs" +msgstr "" + +#. ~ Description of loot zone "Loot: Drugs" +#: data/json/loot_zones.json +msgid "Destination for drugs and other medical items." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Filthy Armor" +msgstr "" + +#. ~ Description of loot zone "Loot: Filthy Armor" +#: data/json/loot_zones.json +msgid "Destination for filthy armor." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Filthy Clothing" +msgstr "" + +#. ~ Description of loot zone "Loot: Filthy Clothing" +#: data/json/loot_zones.json +msgid "Destination for filthy clothing." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Food" +msgstr "" + +#. ~ Description of loot zone "Loot: Food" +#: data/json/loot_zones.json +msgid "" +"Destination for comestibles. If more specific food zone is not defined, all" +" food is moved here." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Fuel" +msgstr "" + +#. ~ Description of loot zone "Loot: Fuel" +#: data/json/loot_zones.json +msgid "" +"Destination for gasoline, diesel, kerosene and other substances used as a " +"fuel." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Guns" +msgstr "" + +#. ~ Description of loot zone "Loot: Guns" +#: data/json/loot_zones.json +msgid "Destination for guns, bows and similar weapons." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Ignore" +msgstr "" + +#. ~ Description of loot zone "Loot: Ignore" +#: data/json/loot_zones.json +msgid "Items inside of this zone are ignored by \"sort out loot\" zone-action." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Ignore Favorites" +msgstr "" + +#. ~ Description of loot zone "Loot: Ignore Favorites" +#: data/json/loot_zones.json +msgid "" +"Favorite items inside of this zone are ignored by \"sort out loot\" zone-" +"action." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Item Group" +msgstr "" + +#. ~ Description of loot zone "Loot: Item Group" +#: data/json/loot_zones.json +msgid "Destination for items from an item group." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Keys" +msgstr "" + +#. ~ Description of loot zone "Loot: Keys" +#: data/json/loot_zones.json +msgid "Destination for keys." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Magazines" +msgstr "" + +#. ~ Description of loot zone "Loot: Magazines" +#: data/json/loot_zones.json +msgid "Destination for gun magazines." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Manuals" +msgstr "" + +#. ~ Description of loot zone "Loot: Manuals" +#: data/json/loot_zones.json +msgid "Destination for instructional books and magazines." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Maps" +msgstr "" + +#. ~ Description of loot zone "Loot: Maps" +#: data/json/loot_zones.json +msgid "Destination for maps." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Martial arts manuals" +msgstr "" + +#. ~ Description of loot zone "Loot: Martial arts manuals" +#: data/json/loot_zones.json +msgid "Destination for manuals for martial arts." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Mods" +msgstr "" + +#. ~ Description of loot zone "Loot: Mods" +#: data/json/loot_zones.json +msgid "Destination for firearm modifications and similar items." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Mutagens" +msgstr "" + +#. ~ Description of loot zone "Loot: Mutagens" +#: data/json/loot_zones.json +msgid "Destination for mutagens, serums, and purifiers." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Other" +msgstr "" + +#. ~ Description of loot zone "Loot: Other" +#: data/json/loot_zones.json +msgid "Destination for other miscellaneous items." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Perishable Drink" +msgstr "" + +#. ~ Description of loot zone "Loot: Perishable Drink" +#: data/json/loot_zones.json +msgid "Destination for perishable drinks." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Perishable Food" +msgstr "" + +#. ~ Description of loot zone "Loot: Perishable Food" +#: data/json/loot_zones.json +msgid "" +"Destination for perishable comestibles. Does include perishable drinks if " +"such zone is not specified." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Seeds" +msgstr "" + +#. ~ Description of loot zone "Loot: Seeds" +#: data/json/loot_zones.json +msgid "Destination for seeds, stems and similar items." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Spare Parts" +msgstr "" + +#. ~ Description of loot zone "Loot: Spare Parts" +#: data/json/loot_zones.json +msgid "Destination for spare parts." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Tool Magazines" +msgstr "" + +#. ~ Description of loot zone "Loot: Tool Magazines" +#: data/json/loot_zones.json +msgid "Destination for tool magazines." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Tools" +msgstr "" + +#. ~ Description of loot zone "Loot: Tools" +#: data/json/loot_zones.json +msgid "Destination for tools." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Traps" +msgstr "" + +#. ~ Description of loot zone "Loot: Traps" +#: data/json/loot_zones.json +msgid "Destination for traps." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Unsorted" +msgstr "" + +#. ~ Description of loot zone "Loot: Unsorted" +#: data/json/loot_zones.json +msgid "" +"Place to drop unsorted loot. You can use \"sort out loot\" zone-action to " +"sort items inside. It can overlap with Loot zones of different types." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Vehicle Parts" +msgstr "" + +#. ~ Description of loot zone "Loot: Vehicle Parts" +#: data/json/loot_zones.json +msgid "Destination for vehicle parts." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Weapons" +msgstr "" + +#. ~ Description of loot zone "Loot: Weapons" +#: data/json/loot_zones.json +msgid "Destination for melee weapons." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Wood" +msgstr "" + +#. ~ Description of loot zone "Loot: Wood" +#: data/json/loot_zones.json +msgid "Destination for firewood and items that can be used as such." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Strip Corpses" +msgstr "" + +#. ~ Description of loot zone "Loot: Strip Corpses" +#: data/json/loot_zones.json +msgid "" +"Corpses in this zone you don't otherwise sort will have everything taken off" +" them and dropped on the same tile." +msgstr "" + +#. ~ Name of loot zone +#: data/json/loot_zones.json +msgid "Loot: Unload Everything" +msgstr "" + +#. ~ Description of loot zone "Loot: Unload Everything" +#: data/json/loot_zones.json +msgid "" +"Any containers in this zone you don't otherwise sort will have their " +"contents dumped out and placed on the same tile. This includes corpses, " +"magazines, and magazine wells." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "No style" +msgstr "" + +#. ~ Description of martial art "No style" +#: data/json/martialarts.json +msgid "Not a martial art, this is just plain old punching and kicking." +msgstr "" + +#. ~ Initiate message of martial art "No style" +#: data/json/martialarts.json +msgid "You decide to not use any martial arts." +msgstr "" + +#. ~ Initiate message of martial art "No style" +#: data/json/martialarts.json +#, c-format +msgid "%s enters a generic combat stance." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Force unarmed" +msgstr "" + +#. ~ Description of martial art "Force unarmed" +#: data/json/martialarts.json +msgid "" +"Not a martial art, setting this style will prevent weapon attacks and force " +"punches (with a free hand) or kicks." +msgstr "" + +#. ~ Initiate message of martial art "Force unarmed" +#: data/json/martialarts.json +msgid "You force yourself to fight unarmed." +msgstr "" + +#. ~ Initiate message of martial art "Force unarmed" +#: data/json/martialarts.json +#, c-format +msgid "%s decides to fight unarmed." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Aikido" +msgstr "" + +#. ~ Description of martial art "Aikido" +#: data/json/martialarts.json +msgid "" +"Aikido is a Japanese martial art focused on self-defense, while minimizing " +"injury to the attacker. It uses defensive throws and disarms but its " +"techniques lack offensive power." +msgstr "" + +#. ~ Initiate message of martial art "Aikido" +#: data/json/martialarts.json +msgid "You enter the hanmi stance." +msgstr "" + +#. ~ Initiate message of martial art "Aikido" +#: data/json/martialarts.json +#, c-format +msgid "%s enters a relaxed combat posture." +msgstr "" + +#. ~ Buff name of martial art "Aikido" +#. ~ Clause text "buff_aikido_static1" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Aikido Stance" +msgstr "" + +#. ~ Description of buff "Aikido" in martial art "Aikido Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"By disregarding offense in favor of defense, you are better at protecting yourself.\n" +"\n" +"Blocked damage reduced by 100% of Dexterity, +2 blocking effectiveness, +1.0 Dodging skill." +msgstr "" + +#. ~ Buff name of martial art "Aikido" +#. ~ Clause text "buff_aikido_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Intermediate Aikido" +msgstr "" + +#. ~ Description of buff "Aikido" in martial art "Intermediate Aikido" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"An intermediate Aikido practitioner can protect themselves against multiple opponents.\n" +"\n" +"Blocked damage reduced by 100% of Dexterity, +1 blocking effectiveness, +1 block attempt, +1 dodge attempt." +msgstr "" + +#. ~ Buff name of martial art "Aikido" +#. ~ Clause text "buff_aikido_static3" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Advanced Aikido" +msgstr "" + +#. ~ Description of buff "Aikido" in martial art "Advanced Aikido" +#: data/json/martialarts.json +msgid "" +"An advanced Aikido practitioner can protect themselves against even more opponents than normal.\n" +"\n" +"+1 blocking effectiveness, +1 block attempt, +1 dodge attempt." +msgstr "" + +#. ~ Buff name of martial art "Aikido" +#. ~ Clause text "buff_aikido_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Fluid Dodging" +msgstr "" + +#. ~ Description of buff "Aikido" in martial art "Fluid Dodging" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"After a smooth dodge, you prepare to counter your foe.\n" +"\n" +"-10% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Aikido" +#. ~ Clause text "buff_aikido_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Fluid Blocking" +msgstr "" + +#. ~ Description of buff "Aikido" in martial art "Fluid Blocking" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"After a smooth block, you prepare to counter your foe.\n" +"\n" +"-10% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Bōjutsu" +msgstr "" + +#. ~ Description of martial art "Bōjutsu" +#: data/json/martialarts.json +msgid "" +"Bōjutsu, \"The Way of the Staff\", is the Japanese martial art of fighting " +"with a staff. Bōjutsu focuses on maintaining a good stance to effectively " +"block and counterattack." +msgstr "" + +#. ~ Initiate message of martial art "Bōjutsu" +#: data/json/martialarts.json +msgid "You position yourself into an agile stance." +msgstr "" + +#. ~ Initiate message of martial art "Bōjutsu" +#: data/json/martialarts.json +#, c-format +msgid "%s enters an agile stance." +msgstr "" + +#. ~ Buff name of martial art "Bōjutsu" +#. ~ Clause text "buff_bojutsu_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Bōjutsu Stance" +msgstr "" + +#. ~ Description of buff "Bōjutsu" in martial art "Bōjutsu Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"A agile stance that allows your blocks to reduce incoming damage.\n" +"\n" +"Blocked damage reduced by 100% of Dexterity." +msgstr "" + +#. ~ Buff name of martial art "Bōjutsu" +#. ~ Clause text "buff_bojutsu_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Skilled Striking" +msgstr "" + +#. ~ Description of buff "Bōjutsu" in martial art "Skilled Striking" +#: data/json/martialarts.json +msgid "" +"As you get more skilled you're able to begin targeting striking points that allow more for damage.\n" +"\n" +"Melee skill increases bash damage cap." +msgstr "" + +#. ~ Buff name of martial art "Bōjutsu" +#. ~ Clause text "buff_bojutsu_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Rolling Staff" +msgstr "" + +#. ~ Description of buff "Bōjutsu" in martial art "Rolling Staff" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"As you move you begin to rapidly and fluidly roll your staff between your hands.\n" +"\n" +"+10% bash damage.\n" +"Enables \"Rolling Strike\" technique.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Barbaran Montante" +msgstr "" + +#. ~ Description of martial art "Barbaran Montante" +#: data/json/martialarts.json +msgid "" +"Barbaran Montante originated in 16th century Spain and focuses on overcoming" +" thick armor with heavy weaponry and sweeping blows, transferring kinetic " +"energy through armor and into vulnerable organs and bones." +msgstr "" + +#. ~ Initiate message of martial art "Barbaran Montante" +#: data/json/martialarts.json +msgid "" +"You heft your weapon, stretch your shoulders, and slide into the Represa." +msgstr "" + +#. ~ Initiate message of martial art "Barbaran Montante" +#: data/json/martialarts.json +#, c-format +msgid "%s rolls their shoulders and prepares to duel." +msgstr "" + +#. ~ Buff name of martial art "Barbaran Montante" +#. ~ Clause text "buff_barbaran_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Barbaran Represa" +msgstr "" + +#. ~ Description of buff "Barbaran Montante" in martial art "Barbaran Represa" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Sliding footwork enhances the crushing continuity of your attacks.\n" +"\n" +"Armor penetration increased by 75% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Barbaran Montante" +#. ~ Clause text "buff_barbaran_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Ricasso Step" +msgstr "" + +#. ~ Description of buff "Barbaran Montante" in martial art "Ricasso Step" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You switch or sturdy your grip mid-step to aid your blocking.\n" +"\n" +"Blocked damage reduced by 40% of Strength.\n" +"Lasts 3 turns. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Barbaran Montante" +#. ~ Clause text "buff_barbaran_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Vulgar Preparation" +msgstr "" + +#. ~ Description of buff "Barbaran Montante" in martial art "Vulgar +#. Preparation" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You prepare for the final crushing strike.\n" +"\n" +"Accuracy increased by 15% of Strength, armor penetration increased by 225% of Strength.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Barbaran Montante" +#. ~ Clause text "buff_barbaran_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Reversing Destreza" +msgstr "" + +#. ~ Description of buff "Barbaran Montante" in martial art "Reversing +#. Destreza" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Blocking a key strike will turn the battle around.\n" +"\n" +"-5% move cost.\n" +"Lasts 3 turns. Stacks 2 times." +msgstr "" + +#. ~ Buff name of martial art "Barbaran Montante" +#. ~ Clause text "buff_barbaran_onkill" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Movimiento Natural" +msgstr "" + +#. ~ Description of buff "Barbaran Montante" in martial art "Movimiento +#. Natural" +#: data/json/martialarts.json +msgid "" +"Formal victory is attained, and your mind is cleared to focus on your next moves.\n" +"\n" +"+1 block attempt.\n" +"Lasts 5 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Boxing" +msgstr "" + +#. ~ Description of martial art "Boxing" +#: data/json/martialarts.json +msgid "" +"Sport of the true gentleman, modern boxing has evolved from the prizefights " +"of the Victorian era. Strength reduces blocked damage and moving increase " +"Dodging skill." +msgstr "" + +#. ~ Initiate message of martial art "Boxing" +#: data/json/martialarts.json +msgid "You lower your chin and raise your fists to eye level." +msgstr "" + +#. ~ Initiate message of martial art "Boxing" +#: data/json/martialarts.json +#, c-format +msgid "%s prepares to fight with raised fists." +msgstr "" + +#. ~ Buff name of martial art "Boxing" +#. ~ Clause text "buff_boxing_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Boxing Stance" +msgstr "" + +#. ~ Description of buff "Boxing" in martial art "Boxing Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"A solid stance allows you block more damage than normal and deliver better punches.\n" +"\n" +"+1 accuracy, blocked damage reduced by 50% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Boxing" +#. ~ Clause text "buff_boxing_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Footwork" +msgstr "" + +#. ~ Description of buff "Boxing" in martial art "Footwork" +#: data/json/martialarts.json +msgid "" +"You make yourself harder to hit by bobbing and weaving as you move.\n" +"\n" +"+1.0 Dodging skill.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Buff name of martial art "Boxing" +#. ~ Buff name of martial art "Pankration" +#. ~ Clause text "buff_boxing_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Clause text "buff_pankration_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Counter Chance" +msgstr "" + +#. ~ Description of buff "Boxing" in martial art "Counter Chance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You've seen your chance. Now strike back!\n" +"\n" +"+25% damage.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Brawling" +msgstr "" + +#. ~ Description of martial art "Brawling" +#: data/json/martialarts.json +msgid "" +"You're used to hand-to-creature fighting. You know how to fight when " +"unarmed or with any weapon to a certain extent. It's not stylish or " +"sporting, but it gets the job done." +msgstr "" + +#. ~ Initiate message of martial art "Brawling" +#: data/json/martialarts.json +msgid "You grit your teeth and prepare for a good fight." +msgstr "" + +#. ~ Initiate message of martial art "Brawling" +#: data/json/martialarts.json +#, c-format +msgid "%s gets ready to brawl." +msgstr "" + +#. ~ Buff name of martial art "Brawling" +#. ~ Clause text "buff_brawling_block" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Enhanced Blocking" +msgstr "" + +#. ~ Description of buff "Brawling" in martial art "Enhanced Blocking" +#: data/json/martialarts.json +msgid "" +"Combat experience has led to you being able to block multiple attacks at a time.\n" +"\n" +"+1 block attempt." +msgstr "" + +#. ~ Buff name of martial art "Brawling" +#. ~ Clause text "buff_brawling_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Preparation to Hit" +msgstr "" + +#. ~ Description of buff "Brawling" in martial art "Preparation to Hit" +#: data/json/martialarts.json +msgid "" +"You take a moment to prepare your stance before the enemy, allowing you to hit a little more accurately.\n" +"\n" +"+1 accuracy. Lasts 2 turns. Stacks 2 times" +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Capoeira" +msgstr "" + +#. ~ Description of martial art "Capoeira" +#: data/json/martialarts.json +msgid "" +"A dance-like style with its roots in Brazilian slavery, Capoeira is focused " +"on fluid movement and sweeping kicks. Moving briefly enables stronger " +"techniques. Missing an attack grants bonus damage for a short time." +msgstr "" + +#. ~ Initiate message of martial art "Capoeira" +#: data/json/martialarts.json +msgid "You begin performing the ginga." +msgstr "" + +#. ~ Initiate message of martial art "Capoeira" +#: data/json/martialarts.json +#, c-format +msgid "%s begins to rhythmically rock back and forth." +msgstr "" + +#. ~ Buff name of martial art "Capoeira" +#. ~ Clause text "buff_capoeira_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Capoeira Stance" +msgstr "" + +#. ~ Description of buff "Capoeira" in martial art "Capoeira Stance" +#: data/json/martialarts.json +msgid "" +"You never stop moving while performing the ginga. This makes you very mobile while fighting.\n" +"\n" +"+1.0 Dodging skill, +1 dodge attempt." +msgstr "" + +#. ~ Buff name of martial art "Capoeira" +#. ~ Clause text "buff_capoeira_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Capoeira Momentum" +msgstr "" + +#. ~ Description of buff "Capoeira" in martial art "Capoeira Momentum" +#: data/json/martialarts.json +msgid "" +"You can feel the rhythm as you move. You are harder to hit, and your kicks are even more amazing!\n" +"\n" +"+1.0 Dodging skill.\n" +"Enables \"Spin Kick\" and \"Sweep Kick\" techniques.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Buff name of martial art "Capoeira" +#. ~ Clause text "buff_capoeira_onmiss" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Capoeira Tempo" +msgstr "" + +#. ~ Description of buff "Capoeira" in martial art "Capoeira Tempo" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Hit or miss, it's just part of the dance! And the best part is about to start!\n" +"\n" +"+5% damage.\n" +"Lasts 1 turn. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Crane Kung Fu" +msgstr "" + +#. ~ Description of martial art "Crane Kung Fu" +#: data/json/martialarts.json +msgid "" +"One of the five Shaolin animal styles. The Crane uses intricate hand " +"techniques and jumping dodges. Dexterity determines your damage, rather " +"than Strength; you have a higher chance to dodge and dodging unlocks strong " +"techniques for a limited time." +msgstr "" + +#. ~ Initiate message of martial art "Crane Kung Fu" +#: data/json/martialarts.json +msgid "You raise your leg slightly and balance like a crane." +msgstr "" + +#. ~ Initiate message of martial art "Crane Kung Fu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a crane-like stance." +msgstr "" + +#. ~ Buff name of martial art "Crane Kung Fu" +#. ~ Clause text "buff_crane_static1" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Crane's Precision" +msgstr "" + +#. ~ Description of buff "Crane Kung Fu" in martial art "Crane's Precision" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Your attacks strike at your opponents' weak spots with speed and precision instead of brute force.\n" +"\n" +"Bash damage increased by 75% of Dexterity but decreased by 75% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Crane Kung Fu" +#. ~ Clause text "buff_crane_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Crane's Stance" +msgstr "" + +#. ~ Description of buff "Crane Kung Fu" in martial art "Crane's Stance" +#: data/json/martialarts.json +msgid "" +"Like the beautiful crane, you are very skilled at evading danger.\n" +"\n" +"+2.0 Dodging skill." +msgstr "" + +#. ~ Buff name of martial art "Crane Kung Fu" +#. ~ Clause text "buff_crane_static3" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Crane's Grace" +msgstr "" + +#. ~ Description of buff "Crane Kung Fu" in martial art "Crane's Grace" +#: data/json/martialarts.json +msgid "" +"Masters of the Crane style can evade multiple foes with ease.\n" +"\n" +"+2 dodge attempts." +msgstr "" + +#. ~ Buff name of martial art "Crane Kung Fu" +#. ~ Clause text "buff_crane_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Crane's Flight" +msgstr "" + +#. ~ Description of buff "Crane Kung Fu" in martial art "Crane's Flight" +#: data/json/martialarts.json +msgid "" +"Much like the crane, you are quick to avoid danger and strike back.\n" +"\n" +"+1 accuracy, +1.0 Dodging skill.\n" +"Enables \"Crane Kick\" and \"Crane Strike\" techniques.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Dragon Kung Fu" +msgstr "" + +#. ~ Description of martial art "Dragon Kung Fu" +#: data/json/martialarts.json +msgid "" +"One of the five Shaolin animal styles. The Dragon uses fluid movements and " +"hard strikes. Intelligence improves your accuracy and damage instead of " +"Dexterity and Strength. Dodging and blocking increases your damage. " +"Pausing increases your defenses. You can perform a powerful strike against " +"a downed opponent." +msgstr "" + +#. ~ Initiate message of martial art "Dragon Kung Fu" +#: data/json/martialarts.json +msgid "You relax and patiently await conflict like the great dragon." +msgstr "" + +#. ~ Initiate message of martial art "Dragon Kung Fu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a dragon-like stance." +msgstr "" + +#. ~ Buff name of martial art "Dragon Kung Fu" +#. ~ Clause text "buff_dragon_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Dragon's Knowledge" +msgstr "" + +#. ~ Description of buff "Dragon Kung Fu" in martial art "Dragon's Knowledge" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You plan your attacks far in advance, relying on your intuition instead of your speed to strike true.\n" +"\n" +"Accuracy increased by 25% of Intelligence but decreased by 25% of Dexterity, bash damage increased by 75% of Intelligence but decreased by 75% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Dragon Kung Fu" +#. ~ Clause text "buff_dragon_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Dragon Wing" +msgstr "" + +#. ~ Description of buff "Dragon Kung Fu" in martial art "Dragon Wing" +#. ~ Description of buff "Dragon Kung Fu" in martial art "Dragon's Vortex" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Life and combat are a circle. An attack leads to a counter and to an attack once again. Seek to complete this loop.\n" +"\n" +"+10% damage.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Buff name of martial art "Dragon Kung Fu" +#. ~ Clause text "buff_dragon_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Dragon Power" +msgstr "" + +#. ~ Description of buff "Dragon Kung Fu" in martial art "Dragon Power" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You take a moment to reflect on battles past and to come. This insight will protect you from future harm.\n" +"\n" +"+2 blocking effectiveness, blocked damage reduced by 100% of Intelligence, +1.0 Dodging skill.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Dragon Kung Fu" +#. ~ Clause text "buff_dragon_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Dragon's Vortex" +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Eskrima" +msgstr "" + +#. ~ Description of martial art "Eskrima" +#: data/json/martialarts.json +msgid "" +"Eskrima, also known as Kali, is a Filipino martial art. It emphasizes rapid" +" strikes with knife and baton weapons, along with a variety of improvised " +"substitutes." +msgstr "" + +#. ~ Initiate message of martial art "Eskrima" +#: data/json/martialarts.json +msgid "You enter an open guard stance and prepare to strike." +msgstr "" + +#. ~ Initiate message of martial art "Eskrima" +#: data/json/martialarts.json +#, c-format +msgid "%s enters an open stance." +msgstr "" + +#. ~ Buff name of martial art "Eskrima" +#. ~ Clause text "buff_eskrima_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Eskrima Stance" +msgstr "" + +#. ~ Description of buff "Eskrima" in martial art "Eskrima Stance" +#: data/json/martialarts.json +msgid "" +"You are skilled at getting the most out of your weapons. The term 'weapon' might be very subjective.\n" +"\n" +"+2 accuracy." +msgstr "" + +#. ~ Buff name of martial art "Eskrima" +#. ~ Clause text "buff_eskrima_oncrit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Eskrima Combination" +msgstr "" + +#. ~ Description of buff "Eskrima" in martial art "Eskrima Combination" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You can follow up a critical hit with a stronger attack if the opportunity presents itself.\n" +"\n" +"+15% damage.\n" +"Enables \"Combination Strike\" technique.\n" +"Lasts 3 turns. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Fencing" +msgstr "" + +#. ~ Description of martial art "Fencing" +#: data/json/martialarts.json +msgid "" +"The noble art of fencing is taught with flexible competition blades, but the" +" techniques are derived from (and applicable to) more functional examples. " +"Skilled fencers can take advantage of blocks and feints to deliver accurate " +"strikes." +msgstr "" + +#. ~ Initiate message of martial art "Fencing" +#: data/json/martialarts.json +msgid "You move into the en-garde stance." +msgstr "" + +#. ~ Initiate message of martial art "Fencing" +#: data/json/martialarts.json +#, c-format +msgid "%s moves into a fencing stance." +msgstr "" + +#. ~ Buff name of martial art "Fencing" +#. ~ Clause text "buff_fencing_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Fencing Stance" +msgstr "" + +#. ~ Description of buff "Fencing" in martial art "Fencing Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Your side stance reduces the chance that you will be harmed in combat.\n" +"\n" +"Blocked damage reduced by 50% of Dexterity." +msgstr "" + +#. ~ Buff name of martial art "Fencing" +#. ~ Clause text "buff_fencing_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Counter Time" +msgstr "" + +#. ~ Description of buff "Fencing" in martial art "Counter Time" +#: data/json/martialarts.json +msgid "" +"You fake an attack and prepare yourself to unleash a Compound Attack.\n" +"\n" +"+2 blocking effectiveness.\n" +"Enables \"Compound Attack\" technique.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Fencing" +#. ~ Martial technique name +#. ~ Clause text "buff_fencing_onblock" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Fighting Style" +#: data/json/martialarts.json data/json/techniques.json +#: data/json/ui/ma_style.json data/mods/Perk_melee/martial_arts.json +msgid "Parry" +msgstr "" + +#. ~ Description of buff "Fencing" in martial art "Parry" +#: data/json/martialarts.json +msgid "" +"Your next strike will find its mark much easier after your parry.\n" +"\n" +"+1 accuracy.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Fencing" +#. ~ Clause text "buff_fencing_onmiss" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Remise" +msgstr "" + +#. ~ Description of buff "Fencing" in martial art "Remise" +#: data/json/martialarts.json +msgid "" +"Your feint is the perfect setup for a devastating followup attack!\n" +"\n" +"+1 accuracy.\n" +"Enables \"Compound Attack\" technique.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Fior Di Battaglia" +msgstr "" + +#. ~ Description of martial art "Fior Di Battaglia" +#: data/json/martialarts.json +msgid "" +"Medieval Europe's martial techniques for fighting with hooked weapons. The " +"\"Flower of Battle\" places great focus on countering one's opponent and " +"knocking them down before landing a killing blow." +msgstr "" + +#. ~ Initiate message of martial art "Fior Di Battaglia" +#: data/json/martialarts.json +msgid "You hold your weapon in a firm grip, ready to block any attack." +msgstr "" + +#. ~ Initiate message of martial art "Fior Di Battaglia" +#: data/json/martialarts.json +#, c-format +msgid "%s grips their weapon tightly." +msgstr "" + +#. ~ Buff name of martial art "Fior Di Battaglia" +#. ~ Clause text "buff_medievalpole_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Stand Your Ground" +msgstr "" + +#. ~ Description of buff "Fior Di Battaglia" in martial art "Stand Your +#. Ground" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You are stalwart and will not budge against any threat.\n" +"\n" +"+2 blocking effectiveness, +1 block attempt, -1.0 Dodging skill, blocked damage reduced by 50% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Fior Di Battaglia" +#. ~ Clause text "buff_medievalpole_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Tactical Retreat" +msgstr "" + +#. ~ Description of buff "Fior Di Battaglia" in martial art "Tactical Retreat" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You moved and nullified the effects of Stand Your Ground!\n" +"\n" +"-2 blocking effectiveness, -1 block attempt, +1.0 Dodging skill, blocked damage increased by 50% of Strength.\n" +"Prevents \"High Round Strike\" technique.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Fior Di Battaglia" +#. ~ Clause text "buff_medievalpole_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Defense Break" +msgstr "" + +#. ~ Description of buff "Fior Di Battaglia" in martial art "Defense Break" +#: data/json/martialarts.json +msgid "" +"Each successful block reveals an opening in your opponent's guard.\n" +"\n" +"+1 accuracy.\n" +"Enables \"Displace and Hook\" technique.\n" +"Lasts 1 turn. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Fior Di Battaglia" +#. ~ Clause text "buff_medievalpole_onmiss" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Tactical Feinting" +msgstr "" + +#. ~ Description of buff "Fior Di Battaglia" in martial art "Tactical +#. Feinting" +#: data/json/martialarts.json +msgid "" +"They fell for your feint!\n" +"\n" +"Enables \"Hook and Drag\" technique.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Judo" +msgstr "" + +#. ~ Description of martial art "Judo" +#: data/json/martialarts.json +msgid "" +"Judo is a martial art that focuses on grabs and throws, both defensive and " +"offensive. You are resistant to most effects that can knock you down and " +"can counter grab and takedown attacks with a strong judo throw." +msgstr "" + +#. ~ Initiate message of martial art "Judo" +#: data/json/martialarts.json +msgid "You prepare yourself for a grapple." +msgstr "" + +#. ~ Initiate message of martial art "Judo" +#: data/json/martialarts.json +#, c-format +msgid "%s prepares for a grapple." +msgstr "" + +#. ~ Buff name of martial art "Judo" +#. ~ Clause text "buff_judo_static" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Judo Stance" +msgstr "" + +#. ~ Description of buff "Judo" in martial art "Judo Stance" +#: data/json/martialarts.json +msgid "" +"Your knowledge of grappling allows you to recover from knockdown effects " +"instantly. In addition, you can counter grabs and takedown attacks with a " +"judo throw." +msgstr "" + +#. ~ Buff name of martial art "Judo" +#. ~ Clause text "buff_judo_ondodge" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Perfect Position" +msgstr "" + +#. ~ Description of buff "Judo" in martial art "Perfect Position" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You've moved into a perfect position to counter attack!\n" +"\n" +"+30% damage.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Karate" +msgstr "" + +#. ~ Description of martial art "Karate" +#: data/json/martialarts.json +msgid "" +"Karate is a popular martial art, originating from Japan. It focuses on " +"rapid, precise attacks, blocks, and fluid movement. A successful hit allows" +" you an extra dodge and an extra block on the following round." +msgstr "" + +#. ~ Initiate message of martial art "Karate" +#: data/json/martialarts.json +msgid "You adopt a classic karate stance." +msgstr "" + +#. ~ Initiate message of martial art "Karate" +#: data/json/martialarts.json +#, c-format +msgid "%s adopts a classic karate stance." +msgstr "" + +#. ~ Buff name of martial art "Karate" +#. ~ Clause text "buff_karate_onhit" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Karate Kata" +msgstr "" + +#. ~ Description of buff "Karate" in martial art "Karate Kata" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Landing a hit allows you to perfectly position yourself for maximum defense against multiple opponents.\n" +"\n" +"+1 block attempt, +1 dodge attempt, blocked damage reduced by 50% of Strength, -10% move cost.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Karate" +#. ~ Clause text "buff_karate_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Karate Stance" +msgstr "" + +#. ~ Description of buff "Karate" in martial art "Karate Stance" +#: data/json/martialarts.json +msgid "" +"Your no-nonsense stance allows you hit more accurately.\n" +"\n" +"+2 accuracy." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Kickboxing" +msgstr "" + +#. ~ Description of martial art "Kickboxing" +#: data/json/martialarts.json +msgid "" +"A martial art that combines western boxing with elements of Karate, " +"Taekwondo, Muay Thai, and Savate, particularly in the use of kicks. " +"American Kickboxing in particular focuses on high kicks without knee or " +"elbow strikes." +msgstr "" + +#. ~ Initiate message of martial art "Kickboxing" +#: data/json/martialarts.json +msgid "You bring your fists up and stay light on your feet." +msgstr "" + +#. ~ Initiate message of martial art "Kickboxing" +#: data/json/martialarts.json +#, c-format +msgid "%s brings their fists up and stays light on their feet." +msgstr "" + +#. ~ Buff name of martial art "Kickboxing" +#. ~ Clause text "buff_kickboxing_stance_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Kick stance" +msgstr "" + +#. ~ Description of buff "Kickboxing" in martial art "Kick stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You have adopted a stance which allows for greater mobility and stability. Your hands are in a guard position with elbows forward to protect yourself.\n" +"\n" +"Blocked damage reduced by 25% of Strength.\n" +"+1.0 Dodging skill" +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Krav Maga" +msgstr "" + +#. ~ Description of martial art "Krav Maga" +#: data/json/martialarts.json +msgid "" +"Originating in Israel, Krav Maga is based on taking down an enemy quickly " +"and effectively. It focuses on applicable attacks rather than showy or " +"complex moves. Popular among police and armed forces everywhere." +msgstr "" + +#. ~ Initiate message of martial art "Krav Maga" +#: data/json/martialarts.json +msgid "You assume a practical combat stance." +msgstr "" + +#. ~ Initiate message of martial art "Krav Maga" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a practical combat stance." +msgstr "" + +#. ~ Buff name of martial art "Krav Maga" +#. ~ Clause text "buff_krav_maga_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Krav Maga Stance" +msgstr "" + +#. ~ Description of buff "Krav Maga" in martial art "Krav Maga Stance" +#: data/json/martialarts.json +msgid "" +"Your training makes it easier to land hits and fight multiple opponents.\n" +"\n" +"+1 accuracy, +1 block attempt." +msgstr "" + +#. ~ Buff name of martial art "Krav Maga" +#. ~ Clause text "buff_krav_maga_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Strike Vitals" +msgstr "" + +#. ~ Description of buff "Krav Maga" in martial art "Strike Vitals" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Like a fool, your opponent has left themselves wide open.\n" +"\n" +"+5% critical hit chance.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Leopard Kung Fu" +msgstr "" + +#. ~ Description of martial art "Leopard Kung Fu" +#: data/json/martialarts.json +msgid "" +"One of the five Shaolin animal styles. The Leopard focuses on rapid, " +"strategically-planned strikes. Dexterity determines your damage, rather " +"than Strength and also increases your critical hit chance." +msgstr "" + +#. ~ Initiate message of martial art "Leopard Kung Fu" +#: data/json/martialarts.json +msgid "You prepare to pounce like a leopard." +msgstr "" + +#. ~ Initiate message of martial art "Leopard Kung Fu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a leopard-like stance." +msgstr "" + +#. ~ Buff name of martial art "Leopard Kung Fu" +#. ~ Clause text "buff_leopard_static1" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Leopard's Strategy" +msgstr "" + +#. ~ Description of buff "Leopard Kung Fu" in martial art "Leopard's Strategy" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You fight by overwhelming your opponents with speedy strikes that are much harder to defend against.\n" +"\n" +"Bash damage increased by 75% of Dexterity but decreased by 75% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Leopard Kung Fu" +#. ~ Clause text "buff_leopard_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Leopard's Ambush" +msgstr "" + +#. ~ Description of buff "Leopard Kung Fu" in martial art "Leopard's Ambush" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Go for the throat and take out your foes immediately!\n" +"\n" +"Critical hit chance increased by 100% of Dexterity." +msgstr "" + +#. ~ Buff name of martial art "Leopard Kung Fu" +#. ~ Clause text "buff_leopard_oncrit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Leopard's Agility" +msgstr "" + +#. ~ Description of buff "Leopard Kung Fu" in martial art "Leopard's Agility" +#: data/json/martialarts.json +msgid "" +"Just like a cat, you are quick, agile, and hard to pin down.\n" +"\n" +"+1.0 Dodging skill.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Medieval Swordsmanship" +msgstr "" + +#. ~ Description of martial art "Medieval Swordsmanship" +#: data/json/martialarts.json +msgid "" +"The art of the longsword and sword & buckler, preceding the later " +"development of fencing. Designed for combat both unarmored and in armor, it" +" includes grappling as well as defensive and offensive sword techniques. " +"This style is a combination of the Italian and German traditions." +msgstr "" + +#. ~ Initiate message of martial art "Medieval Swordsmanship" +#: data/json/martialarts.json +msgid "You take on a knightly stance." +msgstr "" + +#. ~ Initiate message of martial art "Medieval Swordsmanship" +#: data/json/martialarts.json +#, c-format +msgid "%s takes on a knightly stance." +msgstr "" + +#. ~ Buff name of martial art "Medieval Swordsmanship" +#. ~ Clause text "buff_swordsmanship_onhit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Conserve Momentum" +msgstr "" + +#. ~ Description of buff "Medieval Swordsmanship" in martial art "Conserve +#. Momentum" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You maintain the momentum from your last strike to move more quickly.\n" +"\n" +"-20% move cost.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Medieval Swordsmanship" +#. ~ Clause text "buff_swordsmanship_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Swordsman's Stance" +msgstr "" + +#. ~ Description of buff "Medieval Swordsmanship" in martial art "Swordsman's +#. Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Through chivalry and vigilance, your defense with a blade has increased.\n" +"\n" +"+1 block attempt, blocked damage reduced by 50% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Medieval Swordsmanship" +#. ~ Clause text "buff_swordsmanship_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Half Swording" +msgstr "" + +#. ~ Description of buff "Medieval Swordsmanship" in martial art "Half +#. Swording" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You grip the blade partway down for greater control.\n" +"\n" +"Blocked damage reduced by 50% of Strength, -1 accuracy.\n" +"Enables \"Grab\" and \"Lethal Strike\" techniques.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Medieval Swordsmanship" +#. ~ Clause text "buff_swordsmanship_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Mastercut" +msgstr "" + +#. ~ Description of buff "Medieval Swordsmanship" in martial art "Mastercut" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You parry and return the attack with greater vigor!\n" +"\n" +"+10% damage, -10% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Muay Thai" +msgstr "" + +#. ~ Description of martial art "Muay Thai" +#: data/json/martialarts.json +msgid "" +"Also referred to as the \"Art of 8 Limbs,\" Muay Thai is a popular fighting " +"technique from Thailand that uses powerful strikes. Your Strength decreases" +" blocked damage. Blocking attacks or getting hit will increase your damage " +"and blocked damage further." +msgstr "" + +#. ~ Initiate message of martial art "Muay Thai" +#: data/json/martialarts.json +msgid "You perform a short wai khru in honor of your teachers." +msgstr "" + +#. ~ Initiate message of martial art "Muay Thai" +#: data/json/martialarts.json +#, c-format +msgid "%s performs a short war-dance." +msgstr "" + +#. ~ Buff name of martial art "Muay Thai" +#. ~ Clause text "buff_muay_thai_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Muay Thai Stance" +msgstr "" + +#. ~ Description of buff "Muay Thai" in martial art "Muay Thai Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Strength is everything in Muay Thai and you know how to make the most of yours.\n" +"\n" +"Blocked damage reduced by 50% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Muay Thai" +#. ~ Clause text "buff_muay_thai_ongethit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Clause text "buff_shii_cho_static1" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Shii-Cho" +#: data/json/martialarts.json data/json/ui/ma_style.json +#: data/mods/MMA/martialarts.json +msgid "Determination" +msgstr "" + +#. ~ Description of buff "Muay Thai" in martial art "Determination" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Taking a hit will not slow you down. You will outlast your opponent and win this fight.\n" +"\n" +"Bash damage increased by 25% of Strength, blocked damage reduced by 50% of Strength.\n" +"Lasts 5 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Ninjutsu" +msgstr "" + +#. ~ Description of martial art "Ninjutsu" +#: data/json/martialarts.json +msgid "" +"Ninjutsu is a martial art and set of tactics used by ninja in feudal Japan." +" It focuses on rapid, precise, silent strikes. Ninjutsu is almost entirely" +" silent and you have a higher chance to critically hit on your first attack." +" It also provides small combat bonuses every time you move." +msgstr "" + +#. ~ Initiate message of martial art "Ninjutsu" +#: data/json/martialarts.json +msgid "You perform a kuji-in mantra with your hands. Rin, Kai, Jin!" +msgstr "" + +#. ~ Initiate message of martial art "Ninjutsu" +#: data/json/martialarts.json +#, c-format +msgid "%s performs a series of intricate hand signs." +msgstr "" + +#. ~ Buff name of martial art "Ninjutsu" +#. ~ Clause text "buff_sojutsu_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Ninjutsu Stance" +msgstr "" + +#. ~ Description of buff "Ninjutsu" in martial art "Ninjutsu Stance" +#: data/json/martialarts.json +msgid "" +"Your training allows you to make no noise when attacking and less noise when moving around.\n" +"\n" +"Melee and unarmed attacks generate 0 noise, moving generates 1/2 as much noise." +msgstr "" + +#. ~ Buff name of martial art "Ninjutsu" +#. ~ Clause text "buff_sojutsu_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Sneak Attack" +msgstr "" + +#. ~ Description of buff "Ninjutsu" in martial art "Sneak Attack" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"To a true shinobi, the first strike and the last strike are one and the same.\n" +"\n" +"+25% critical hit chance." +msgstr "" + +#. ~ Buff name of martial art "Ninjutsu" +#. ~ Clause text "buff_ninjutsu_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Momentum Shift" +msgstr "" + +#. ~ Description of buff "Ninjutsu" in martial art "Momentum Shift" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Ninja are trained to be extremely agile and mobile.\n" +"\n" +"+1.0 Dodging skill, accuracy increased by 20% of Dexterity.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Ninjutsu" +#. ~ Clause text "buff_ninjutsu_onattack" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Loss of Surprise" +msgstr "" + +#. ~ Description of buff "Ninjutsu" in martial art "Loss of Surprise" +#: data/json/martialarts.json +msgid "" +"Your intentions are known! It will take you a few moments to sneak attack again.\n" +"\n" +"Disables \"Sneak Attack\" buff and \"Assassinate\" and \"Ninjutsu Takedown\" techniques. Enables \"Swift Strike (crit)\" technique.\n" +"Lasts 3 turns, persists after switching styles." +msgstr "" + +#. ~ Buff name of martial art "Ninjutsu" +#. ~ Clause text "buff_ninjutsu_onkill" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Escape Plan" +msgstr "" + +#. ~ Description of buff "Ninjutsu" in martial art "Escape Plan" +#: data/json/martialarts.json +msgid "" +"Your target has perished. It is time to leave and plan your next attack.\n" +"\n" +"+2 dodge attempts, +10 movement speed.\n" +"Lasts 3 turns, persists after switching styles." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Niten Ichi-Ryu" +msgstr "" + +#. ~ Description of martial art "Niten Ichi-Ryu" +#: data/json/martialarts.json +msgid "" +"Niten Ichi-Ryu is an ancient school of combat, transmitting a style of " +"classical Japanese swordsmanship conceived by the warrior Miyamoto Musashi." +" Perception increases damage and reduces blocked damage. Moving and " +"attacking reduces dodging and damage until you pause. Pausing for a moment " +"increases Dodging skill." +msgstr "" + +#. ~ Initiate message of martial art "Niten Ichi-Ryu" +#: data/json/martialarts.json +msgid "You clear your mind as you prepare yourself for combat." +msgstr "" + +#. ~ Initiate message of martial art "Niten Ichi-Ryu" +#: data/json/martialarts.json +#, c-format +msgid "%s relaxes and prepares for combat." +msgstr "" + +#. ~ Buff name of martial art "Niten Ichi-Ryu" +#. ~ Clause text "buff_niten_static" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Niten Ichi-Ryu Stance" +msgstr "" + +#. ~ Description of buff "Niten Ichi-Ryu" in martial art "Niten Ichi-Ryu +#. Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Cautious watchful eyes,\n" +"measure and display your skill.\n" +"Practice makes perfect.\n" +"\n" +"Armor penetration increased by 50% of Perception, blocked damage reduced by 100% of Perception." +msgstr "" + +#. ~ Buff name of martial art "Niten Ichi-Ryu" +#. ~ Clause text "buff_niten_onmove" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Waning Moon" +msgstr "" + +#. ~ Description of buff "Niten Ichi-Ryu" in martial art "Waning Moon" +#: data/json/martialarts.json +msgid "" +"Blackened like darkness,\n" +"nightmares approach from all sides.\n" +"Flee at any cost!\n" +"\n" +"-5.0 Dodging skill.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Niten Ichi-Ryu" +#. ~ Clause text "buff_niten_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Moonlight" +msgstr "" + +#. ~ Description of buff "Niten Ichi-Ryu" in martial art "Moonlight" +#: data/json/martialarts.json +msgid "" +"Luck be the light,\n" +"on a dark and cloudy night,\n" +"as the moon shines down.\n" +"\n" +"Enables \"In-One Timing\" technique.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Niten Ichi-Ryu" +#. ~ Clause text "buff_niten_onattack" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Falling Leaf" +msgstr "" + +#. ~ Description of buff "Niten Ichi-Ryu" in martial art "Falling Leaf" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"A sharp sword cuts true.\n" +"Although, all things fade with time.\n" +"Restraint hones your skills.\n" +"\n" +"-1.0 Dodging skill, -5% damage.\n" +"Lasts 1 turn. Stacks 5 times." +msgstr "" + +#. ~ Buff name of martial art "Niten Ichi-Ryu" +#. ~ Clause text "buff_niten_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Stillness" +msgstr "" + +#. ~ Description of buff "Niten Ichi-Ryu" in martial art "Stillness" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"The eye of the storm,\n" +"a fleeting moment of peace,\n" +"gone without a trace.\n" +"\n" +"+2 accuracy, Dodging skill increased by 50% of Perception.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Pankration" +msgstr "" + +#. ~ Description of martial art "Pankration" +#: data/json/martialarts.json +msgid "" +"An ancient Greek martial art once used by the Spartans. It combines boxing " +"and wrestling techniques to create a brutal sport, though the modern revival" +" of the art is more restrained and rules-based." +msgstr "" + +#. ~ Initiate message of martial art "Pankration" +#: data/json/martialarts.json +msgid "You crouch slightly and prepare to rush forward." +msgstr "" + +#. ~ Initiate message of martial art "Pankration" +#: data/json/martialarts.json +#, c-format +msgid "%s crouches slightly, ready to rush forward." +msgstr "" + +#. ~ Buff name of martial art "Pankration" +#. ~ Clause text "buff_pankration_oncrit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Close Combat" +msgstr "" + +#. ~ Description of buff "Pankration" in martial art "Close Combat" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You have your opponent right where you want them!\n" +"\n" +"+20% damage.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Pankration" in martial art "Counter Chance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"The enemy has presented an opening in their defense.\n" +"\n" +"+10% damage.\n" +"Enables \"Close Combat\" buff.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json data/mods/Aftershock/martialarts.json +msgid "Silat" +msgstr "" + +#. ~ Description of martial art "Silat" +#: data/json/martialarts.json +msgid "" +"Pencak Silat, of Indonesian origin, is a fighting style that covers the use " +"of short blades and bludgeons. Fighters stay low and mobile to avoid " +"attacks, then unleash deadly critical hits." +msgstr "" + +#. ~ Initiate message of martial art "Silat" +#: data/json/martialarts.json +msgid "You give a salute of respect as you prepare for combat." +msgstr "" + +#. ~ Initiate message of martial art "Silat" +#: data/json/martialarts.json +#, c-format +msgid "%s gives a combat salute." +msgstr "" + +#. ~ Buff name of martial art "Silat" +#. ~ Clause text "buff_silat_static" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Silat Stance" +msgstr "" + +#. ~ Description of buff "Silat" in martial art "Silat Stance" +#: data/json/martialarts.json +msgid "" +"You try to stay as loose as possible when fighting to have more chances to dodge.\n" +"\n" +"+1 dodge attempt." +msgstr "" + +#. ~ Buff name of martial art "Silat" +#. ~ Clause text "buff_silat_onmove" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Silat Ambush" +msgstr "" + +#. ~ Description of buff "Silat" in martial art "Silat Ambush" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You stay low as you move, making it harder for enemies to defend against you.\n" +"\n" +"+5% critical hit chance.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Buff name of martial art "Silat" +#. ~ Clause text "buff_silat_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Silat Appraisal" +msgstr "" + +#. ~ Description of buff "Silat" in martial art "Silat Appraisal" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Each time you dodge an attack, you learn a bit more about your opponent's fighting style. This allows you to make more precise attacks against them.\n" +"\n" +"Accuracy increased by 15% of Dexterity.\n" +"Lasts 2 turns. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Snake Kung Fu" +msgstr "" + +#. ~ Description of martial art "Snake Kung Fu" +#: data/json/martialarts.json +msgid "" +"One of the five Shaolin animal styles. The Snake focuses on sinuous " +"movement and precision strikes. Perception determines your accuracy and " +"damage, rather than Dexterity and Strength. Standing still increases the " +"accuracy and critical hit chance of your next few attacks." +msgstr "" + +#. ~ Initiate message of martial art "Snake Kung Fu" +#: data/json/martialarts.json +msgid "You adopt a fluid stance, ready to strike like a snake." +msgstr "" + +#. ~ Initiate message of martial art "Snake Kung Fu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a snake-like stance." +msgstr "" + +#. ~ Buff name of martial art "Snake Kung Fu" +#. ~ Clause text "buff_snake_onhit" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Snake Bite" +msgstr "" + +#. ~ Description of buff "Snake Kung Fu" in martial art "Snake Bite" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Each snake bite is more painful than the last.\n" +"\n" +"Armor penetration increased by 25% of Perception.\n" +"Lasts 2 turns. Stacks 4 times." +msgstr "" + +#. ~ Buff name of martial art "Snake Kung Fu" +#. ~ Clause text "buff_snake_static" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Snake's Sight" +msgstr "" + +#. ~ Description of buff "Snake Kung Fu" in martial art "Snake's Sight" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You are patient and know where to hit your opponent for best results.\n" +"\n" +"Accuracy increased by 25% of Perception but decreased by 25% of Dexterity, bash damage increased by 75% of Perception but decreased by 75% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Snake Kung Fu" +#. ~ Clause text "buff_snake_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Snake's Coil" +msgstr "" + +#. ~ Description of buff "Snake Kung Fu" in martial art "Snake's Coil" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Every snake waits for the perfect moment to strike. Aim as your opponents approach and attack their weak spots without mercy!\n" +"\n" +"+1 accuracy, +1 blocking effectiveness, +5% critical hit chance.\n" +"Lasts 4 turns. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Snake Kung Fu" +#. ~ Clause text "buff_snake_oncrit" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Snake Fang" +msgstr "" + +#. ~ Description of buff "Snake Kung Fu" in martial art "Snake Fang" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You hit a weakpoint! Your next attack will be extra painful.\n" +"\n" +"Armor penetration increased by 100% of Perception.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Sōjutsu" +msgstr "" + +#. ~ Description of martial art "Sōjutsu" +#: data/json/martialarts.json +msgid "" +"Sōjutsu, \"The Way of the Spear\", is the Japanese martial art of fighting " +"with a spear. Sōjutsu focuses on keeping opponents at a distance in order " +"to maintain the advantage in combat. Standing still gives you an extra " +"block attempt but moving will briefly increase your damage." +msgstr "" + +#. ~ Initiate message of martial art "Sōjutsu" +#: data/json/martialarts.json +msgid "You prepare to defend against all that approach you." +msgstr "" + +#. ~ Initiate message of martial art "Sōjutsu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a wide, defensive stance." +msgstr "" + +#. ~ Buff name of martial art "Sōjutsu" +#. ~ Clause text "buff_sojutsu_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Sōjutsu Stance" +msgstr "" + +#. ~ Description of buff "Sōjutsu" in martial art "Sōjutsu Stance" +#: data/json/martialarts.json +msgid "" +"Your training grants better defense while using a polearm.\n" +"\n" +"+1 block attempt, +2 blocking effectiveness." +msgstr "" + +#. ~ Buff name of martial art "Sōjutsu" +#. ~ Clause text "buff_sojutsu_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Superior Positioning" +msgstr "" + +#. ~ Description of buff "Sōjutsu" in martial art "Superior Positioning" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You have given up your defenses for a moment to increase the damage of your attacks.\n" +"\n" +"+10% damage, -1 block attempt.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Taekwondo" +msgstr "" + +#. ~ Description of martial art "Taekwondo" +#: data/json/martialarts.json +msgid "" +"Taekwondo is the national sport of Korea, and was used by the South Korean " +"army in the 20th century. Focused on kicks, it does not benefit from " +"wielded weapons. It also includes strength training; your blocks absorb " +"extra damage and your attacks do more damage if you are not holding " +"anything." +msgstr "" + +#. ~ Initiate message of martial art "Taekwondo" +#: data/json/martialarts.json +msgid "You adopt a narrow fighting stance." +msgstr "" + +#. ~ Initiate message of martial art "Taekwondo" +#: data/json/martialarts.json +#, c-format +msgid "%s adopts a narrow fighting stance." +msgstr "" + +#. ~ Buff name of martial art "Taekwondo" +#. ~ Clause text "buff_taekwondo_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Taekwondo Stance" +msgstr "" + +#. ~ Description of buff "Taekwondo" in martial art "Taekwondo Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Using your legs to attack keeps your hands free for better defense.\n" +"\n" +"Blocked damage reduced by 50% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Taekwondo" +#. ~ Clause text "buff_taekwondo_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Unhindered" +msgstr "" + +#. ~ Description of buff "Taekwondo" in martial art "Unhindered" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Your attacks are stronger if you are not holding anything in your hands.\n" +"\n" +"+33% damage when not using a weapon." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Tai Chi" +msgstr "" + +#. ~ Description of martial art "Tai Chi" +#: data/json/martialarts.json +msgid "" +"Though Tai Chi is often seen as a form of mental and physical exercise, it " +"is a legitimate martial art, focused on self-defense. Its ability to absorb" +" the force of an attack makes your Perception decrease damage further on a " +"block. Pausing for a moment enables powerful palm strike techniques." +msgstr "" + +#. ~ Initiate message of martial art "Tai Chi" +#: data/json/martialarts.json +msgid "You settle into a gentle stance and prepare to defend yourself." +msgstr "" + +#. ~ Initiate message of martial art "Tai Chi" +#: data/json/martialarts.json +#, c-format +msgid "%s settles into a gentle stance." +msgstr "" + +#. ~ Buff name of martial art "Tai Chi" +#. ~ Clause text "buff_tai_chi_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Tai Chi Stance" +msgstr "" + +#. ~ Description of buff "Tai Chi" in martial art "Tai Chi Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You are focused on defense and predicting your opponents' attacks.\n" +"\n" +"+1 block attempt, blocked damage reduced by 100% Perception." +msgstr "" + +#. ~ Buff name of martial art "Tai Chi" +#. ~ Clause text "buff_tai_chi_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Cross Hands" +msgstr "" + +#. ~ Description of buff "Tai Chi" in martial art "Cross Hands" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"By taking a moment to prepare yourself, you are able to use your entire body fully for attacking and defending.\n" +"\n" +"+2 blocking effectiveness, blocked damage reduced by 50% of Perception.\n" +"Enables \"Palm Strike\" and \"Double Palm Strike\" techniques.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Buff name of martial art "Tai Chi" +#. ~ Clause text "buff_tai_chi_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Repulse the Monkey" +msgstr "" + +#. ~ Description of buff "Tai Chi" in martial art "Repulse the Monkey" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"By perfectly positioning yourself and your opponent, you have become more accurate and can bypass your opponent's defenses.\n" +"\n" +"Accuracy increased by 20% of Perception, armor penetration increased by 50% of Perception.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Tiger Kung Fu" +msgstr "" + +#. ~ Description of martial art "Tiger Kung Fu" +#: data/json/martialarts.json +msgid "" +"One of the five Shaolin animal styles. The Tiger focuses on relentless " +"attacks above all else. Your Strength determines your accuracy, and your " +"attacks do increasing damage as you continue attacking." +msgstr "" + +#. ~ Initiate message of martial art "Tiger Kung Fu" +#: data/json/martialarts.json +msgid "You clench your hands into ferocious, tiger-like claws." +msgstr "" + +#. ~ Initiate message of martial art "Tiger Kung Fu" +#: data/json/martialarts.json +#, c-format +msgid "%s assumes a tiger-like stance." +msgstr "" + +#. ~ Buff name of martial art "Tiger Kung Fu" +#. ~ Clause text "buff_tiger_onhit" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Tiger Fury" +msgstr "" + +#. ~ Description of buff "Tiger Kung Fu" in martial art "Tiger Fury" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You attack with an endless barrage of strikes. The more you hit, the stronger you become.\n" +"\n" +"+1 accuracy, +5% damage.\n" +"Lasts 3 turns. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Tiger Kung Fu" +#: data/json/martialarts.json +msgid "Tiger's Strength" +msgstr "" + +#. ~ Description of buff "Tiger Kung Fu" in martial art "Tiger's Strength" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You do not need defense. You do not need a plan. You need strength. Strength will break your opponents' defenses and overwhelm them completely.\n" +"\n" +"Accuracy increased by 25% of Strength but decreased by 25% of Dexterity." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Wing Chun" +msgstr "" + +#. ~ Description of martial art "Wing Chun" +#: data/json/martialarts.json +msgid "" +"Wing Chun is a Chinese martial art that began by selecting the easiest-to-" +"learn effective techniques from the various Shaolin animal forms. It has a " +"high stance, with one's weight resting entirely on the rear leg. Wing Chun " +"focuses on sensitivity to the opponent's direction of force, and flowing " +"around it to create opportunities for attack." +msgstr "" + +#. ~ Initiate message of martial art "Wing Chun" +#: data/json/martialarts.json +msgid "You take your stance and prepare to receive the gift of violence." +msgstr "" + +#. ~ Initiate message of martial art "Wing Chun" +#: data/json/martialarts.json +#, c-format +msgid "%s patiently assumes a curiously pigeon-toed stance." +msgstr "" + +#. ~ Buff name of martial art "Wing Chun" +#. ~ Clause text "buff_wingchun_onhit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Chain Punch" +msgstr "" + +#. ~ Description of buff "Wing Chun" in martial art "Chain Punch" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Your punches are properly timed to give your opponent no rest from your strikes.\n" +"\n" +"-10% move cost.\n" +"Lasts 2 turns. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Wing Chun" +#. ~ Clause text "buff_wingchun_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Chi-Sao Sensitivity" +msgstr "" + +#. ~ Description of buff "Wing Chun" in martial art "Chi-Sao Sensitivity" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You have a greater understanding of balance and technique. This gives you a better chance to avoid your opponent's attacks.\n" +"\n" +"Dodging skill increased by 25% of Perception, blocked damage reduced by 50% of Perception." +msgstr "" + +#. ~ Buff name of martial art "Wing Chun" +#. ~ Clause text "buff_wingchun_onpause" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Biu Ji" +msgstr "" + +#. ~ Description of buff "Wing Chun" in martial art "Biu Ji" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Through the perfect application of the Thrusting Fingers form, you can strike your opponents' weak points, force them away, and follow!\n" +"\n" +"Accuracy increased by 20% of Perception\n" +"Enables \"Straight Punch (Knockback)\" and \"L-Hook (Knockback)\" techniques.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Zui Quan" +msgstr "" + +#. ~ Description of martial art "Zui Quan" +#: data/json/martialarts.json +msgid "" +"AKA \"drunken boxing,\" Zui Quan imitates the movement of a drunk to confuse" +" the enemy. You gain a passive Dodging skill bonus based on Intelligence " +"and dodge attempts. Dodging increases your damage and accuracy based on " +"Intelligence for a short time. Moving gives you an additional dodging " +"bonus." +msgstr "" + +#. ~ Initiate message of martial art "Zui Quan" +#: data/json/martialarts.json +msgid "You begin to sway to and fro with a confident swagger." +msgstr "" + +#. ~ Initiate message of martial art "Zui Quan" +#: data/json/martialarts.json +#, c-format +msgid "%s stumbles as if pretending to be drunk." +msgstr "" + +#. ~ Buff name of martial art "Zui Quan" +#. ~ Clause text "buff_zuiquan_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Zui Quan Stance" +msgstr "" + +#. ~ Description of buff "Zui Quan" in martial art "Zui Quan Stance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Others might think you stumble about at random, but you know better. Each movement is calculated to evade harm with ease.\n" +"\n" +"+2 dodge attempts, Dodging skill increased by 20% of Intelligence." +msgstr "" + +#. ~ Buff name of martial art "Zui Quan" +#. ~ Clause text "buff_zuiquan_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Drunken Stumble" +msgstr "" + +#. ~ Description of buff "Zui Quan" in martial art "Drunken Stumble" +#: data/json/martialarts.json +msgid "" +"With a few quick steps, you can completely change your orientation and dodge attacks easier.\n" +"\n" +"+1.0 Dodging skill.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Buff name of martial art "Zui Quan" +#. ~ Clause text "buff_zuiquan_ondodge" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts.json data/json/ui/ma_style.json +msgid "Drunken Dodging" +msgstr "" + +#. ~ Description of buff "Zui Quan" in martial art "Drunken Dodging" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Each time you dodge, your positional advantage increases against your opponents. This makes your attacks hit harder with each successful dodge.\n" +"\n" +"+20% damage, accuracy increase by 20% of Intelligence.\n" +"Lasts 1 turn. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts.json +msgid "Debug Mastery" +msgstr "" + +#. ~ Description of martial art "Debug Mastery" +#: data/json/martialarts.json +msgid "A secret martial art used only by developers and cheaters." +msgstr "" + +#. ~ Initiate message of martial art "Debug Mastery" +#: data/json/martialarts.json +msgid "You get ready pwn some zeds!" +msgstr "" + +#. ~ Initiate message of martial art "Debug Mastery" +#: data/json/martialarts.json +#, c-format +msgid "%s prepares to cheat at martial arts!" +msgstr "" + +#. ~ Buff name of martial art "Debug Mastery" +#: data/json/martialarts.json +msgid "Elemental Resistance" +msgstr "" + +#. ~ Description of buff "Debug Mastery" in martial art "Elemental Resistance" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"You are a walking tank!\n" +"\n" +"Bash armor increased by 100% of Strength, cut armor increased by 100% of Dexterity, electric armor increased by 100% of Intelligence, and fire armor increased by 100% of Perception." +msgstr "" + +#. ~ Buff name of martial art "Debug Mastery" +#: data/json/martialarts.json +msgid "Getting Angry" +msgstr "" + +#. ~ Description of buff "Debug Mastery" in martial art "Getting Angry" +#: data/json/martialarts.json +msgid "" +"When I get my hands on you…\n" +"\n" +"+2 bash damage.\n" +"Lasts 2 turns. Stacks 5 times." +msgstr "" + +#. ~ Buff name of martial art "Debug Mastery" +#: data/json/martialarts.json +msgid "Lightning Strike" +msgstr "" + +#. ~ Description of buff "Debug Mastery" in martial art "Lightning Strike" +#: data/json/martialarts.json +#, no-c-format +msgid "" +"Lightning strikes twice.\n" +"\n" +"Electric damage equal to 100% of Perception.\n" +"Lasts 3 turns. Stacks 2 times." +msgstr "" + +#. ~ Description of buff "Debug Mastery" in martial art "On Fire" +#: data/json/martialarts.json +msgid "" +"YOU ARE ON FIRE!\n" +"\n" +"+5 fire damage.\n" +"Lasts 5 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Bionic Combatives" +msgstr "" + +#. ~ Description of martial art "Bionic Combatives" +#: data/json/martialarts_fictional.json +msgid "" +"A modern combat style for the post-modern human. Nicknamed \"Biojutsu\", " +"Bionic Combatives combines integrated weaponry, armor, and augments into a " +"consolidated fighting discipline." +msgstr "" + +#. ~ Initiate message of martial art "Bionic Combatives" +#: data/json/martialarts_fictional.json +msgid "BEGINNING BIONIC COMBATIVES PROGRAM. INITIATING COMBAT PROTOCOLS." +msgstr "" + +#. ~ Initiate message of martial art "Bionic Combatives" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s starts moving with swift robotic precision." +msgstr "" + +#. ~ Buff name of martial art "Bionic Combatives" +#. ~ Clause text "buff_biojutsu_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Biojutsu Stance" +msgstr "" + +#. ~ Description of buff "Bionic Combatives" in martial art "Biojutsu Stance" +#: data/json/martialarts_fictional.json +msgid "" +"void player::ApplyBiojutsuStatic() {\n" +" blocks_left += 2;\n" +" set_hit_bonus( get_hit_bonus() + 1 );\n" +"}\n" +"\n" +"+2 block attempts, +1 accuracy." +msgstr "" + +#. ~ Buff name of martial art "Bionic Combatives" +#. ~ Clause text "buff_biojutsu_onblock" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Binary Hardening" +msgstr "" + +#. ~ Description of buff "Bionic Combatives" in martial art "Binary Hardening" +#: data/json/martialarts_fictional.json +msgid "" +"player@CDDA:/root$ sudo apt install improved-armor\n" +"player@CDDA:/root$ sudo apt update\n" +"\n" +"+3 bash, cut, and stab armor.\n" +"Lasts 4 turns. Stacks 3 times." +msgstr "" + +#. ~ Buff name of martial art "Bionic Combatives" +#. ~ Clause text "buff_biojutsu_onkill" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Optimization" +msgstr "" + +#. ~ Description of buff "Bionic Combatives" in martial art "Optimization" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +">10 LOCATE TARGET\n" +">20 EXECUTE TARGET\n" +">30 GOTO 10\n" +"\n" +"+1 accuracy, +15% damage.\n" +"Lasts 3 turns. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Centipede Kung Fu" +msgstr "" + +#. ~ Description of martial art "Centipede Kung Fu" +#: data/json/martialarts_fictional.json +msgid "" +"One of the Five Deadly Venoms, used by Zhang Yiaotian. Centipede Style uses" +" an onslaught of rapid strikes. Each attack you land increases your attack " +"speed. Critical hits increase your damage further." +msgstr "" + +#. ~ Initiate message of martial art "Centipede Kung Fu" +#: data/json/martialarts_fictional.json +msgid "You ready yourself to attack as fast as possible." +msgstr "" + +#. ~ Initiate message of martial art "Centipede Kung Fu" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s assumes a centipede-like stance." +msgstr "" + +#. ~ Buff name of martial art "Centipede Kung Fu" +#. ~ Clause text "buff_centipede_onhit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Centipede's Frenzy" +msgstr "" + +#. ~ Description of buff "Centipede Kung Fu" in martial art "Centipede's +#. Frenzy" +#: data/json/martialarts_fictional.json +msgid "" +"Your attacks are a blur of hands and legs that become faster as you strike your opponents without rest.\n" +"\n" +"-4 move cost.\n" +"Lasts 3 turns. Stacks 4 times." +msgstr "" + +#. ~ Buff name of martial art "Centipede Kung Fu" +#. ~ Clause text "buff_centipede_oncrit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Centipede's Venom" +msgstr "" + +#. ~ Description of buff "Centipede Kung Fu" in martial art "Centipede's +#. Venom" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your venom burns your opponents at the worst of times.\n" +"\n" +"+15% damage.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Lizard Kung Fu" +msgstr "" + +#. ~ Description of martial art "Lizard Kung Fu" +#: data/json/martialarts_fictional.json +msgid "" +"One of the Five Deadly Venoms, used by Meng Tianxia. Lizard Style focuses " +"on using walls to your advantage. Standing near a wall enables stronger " +"buffs and techniques." +msgstr "" + +#. ~ Initiate message of martial art "Lizard Kung Fu" +#: data/json/martialarts_fictional.json +msgid "You ready yourself to attack from any angle." +msgstr "" + +#. ~ Initiate message of martial art "Lizard Kung Fu" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s assumes a lizard-like stance." +msgstr "" + +#. ~ Buff name of martial art "Lizard Kung Fu" +#. ~ Clause text "buff_lizard_static1" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Lizard's Cunning" +msgstr "" + +#. ~ Description of buff "Lizard Kung Fu" in martial art "Lizard's Cunning" +#: data/json/martialarts_fictional.json +msgid "" +"Through patience and observation, you know how to turn the tide of battle in your favor.\n" +"\n" +"+2 accuracy, +2 blocking effectiveness." +msgstr "" + +#. ~ Buff name of martial art "Lizard Kung Fu" +#. ~ Clause text "buff_lizard_static2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Lizard's Haven" +msgstr "" + +#. ~ Description of buff "Lizard Kung Fu" in martial art "Lizard's Haven" +#: data/json/martialarts_fictional.json +msgid "" +"Staying near a wall further improves your chances to hit and avoid damage.\n" +"\n" +"+2 accuracy, +2 blocking effectiveness when near a wall." +msgstr "" + +#. ~ Buff name of martial art "Lizard Kung Fu" +#. ~ Clause text "buff_lizard_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Lizard's Leap" +msgstr "" + +#. ~ Description of buff "Lizard Kung Fu" in martial art "Lizard's Leap" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"By briefly pushing off a nearby wall and leaping, you can make yourself more dangerous and evasive.\n" +"\n" +"+2.0 Dodging skill, +10% critical hit chance.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Lizard Kung Fu" +#. ~ Clause text "buff_lizard_onpause1" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Lizard's Perch" +msgstr "" + +#. ~ Description of buff "Lizard Kung Fu" in martial art "Lizard's Perch" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"From your high vantage point, you can strike downward and deal more damage.\n" +"\n" +"+10% damage while near a wall.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Buff name of martial art "Lizard Kung Fu" +#. ~ Clause text "buff_lizard_onpause2" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Lizard's Venom" +msgstr "" + +#. ~ Description of buff "Lizard Kung Fu" in martial art "Lizard's Venom" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your venom is a long-lasting pain that your opponents will never forget.\n" +"\n" +"+15% damage.\n" +"Lasts 5 turns." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Scorpion Kung Fu" +msgstr "" + +#. ~ Description of martial art "Scorpion Kung Fu" +#: data/json/martialarts_fictional.json +msgid "" +"One of the Five Deadly Venoms, used by Gao Ji. Scorpion Style is a " +"mysterious art which uses pincer-like hands and a stinger kick. Moving " +"enables a stunning pincer attack. Critical hits do massive damage and knock" +" your opponent back along with anyone your opponent comes in contact with." +msgstr "" + +#. ~ Initiate message of martial art "Scorpion Kung Fu" +#: data/json/martialarts_fictional.json +msgid "You prepare to capture and sting your foes." +msgstr "" + +#. ~ Initiate message of martial art "Scorpion Kung Fu" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s assumes a scorpion-like stance." +msgstr "" + +#. ~ Buff name of martial art "Scorpion Kung Fu" +#. ~ Clause text "buff_scorpion_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Scorpion's Venom" +msgstr "" + +#. ~ Description of buff "Scorpion Kung Fu" in martial art "Scorpion's Venom" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your venom is a constant threat that nothing can escape from.\n" +"\n" +"+15% damage." +msgstr "" + +#. ~ Buff name of martial art "Scorpion Kung Fu" +#. ~ Clause text "buff_scorpion_onmove" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Scorpion's Charge" +msgstr "" + +#. ~ Description of buff "Scorpion Kung Fu" in martial art "Scorpion's Charge" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Rush forward and catch your prey!\n" +"\n" +"+10% damage.\n" +"Enables \"Pincer Fist\" technique.\n" +"Lasts 2 turns. Stacks 2 times." +msgstr "" + +#. ~ Buff name of martial art "Scorpion Kung Fu" +#. ~ Clause text "buff_scorpion_onattack" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Scorpion's Intimidation" +msgstr "" + +#. ~ Description of buff "Scorpion Kung Fu" in martial art "Scorpion's +#. Intimidation" +#: data/json/martialarts_fictional.json +msgid "" +"Nothing is scarier than an angry scorpion. Your attacks can keep others at bay.\n" +"\n" +"+1 dodge attempt.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Toad Kung Fu" +msgstr "" + +#. ~ Description of martial art "Toad Kung Fu" +#: data/json/martialarts_fictional.json +msgid "" +"One of the Five Deadly Venoms, used by Liang Shen. Masters of Toad Style " +"can focus their Strength to protect against all attacks. You have powerful " +"armor against physical attacks, though you will lose focus when you move. " +"You can meditate by pausing, giving yourself more armor for a short time." +msgstr "" + +#. ~ Initiate message of martial art "Toad Kung Fu" +#: data/json/martialarts_fictional.json +msgid "You pause for a moment and focus on your invincible body." +msgstr "" + +#. ~ Initiate message of martial art "Toad Kung Fu" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s assumes a toad-like stance." +msgstr "" + +#. ~ Buff name of martial art "Toad Kung Fu" +#. ~ Clause text "buff_toad_static" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Toad's Iron Skin" +msgstr "" + +#. ~ Description of buff "Toad Kung Fu" in martial art "Toad's Iron Skin" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your body is as strong as iron, but only if you don't move.\n" +"\n" +"Bash, cut, and stab armor increased by 100% of Strength." +msgstr "" + +#. ~ Buff name of martial art "Toad Kung Fu" +#. ~ Clause text "buff_toad_onmove" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Iron Skin Dissipation" +msgstr "" + +#. ~ Description of buff "Toad Kung Fu" in martial art "Iron Skin Dissipation" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Moving causes you to lose your iron skin.\n" +"\n" +"Bash, cut, and stab armor reduced by 20% of Strength.\n" +"Lasts 5 turns. Stacks 5 times." +msgstr "" + +#. ~ Buff name of martial art "Toad Kung Fu" +#. ~ Clause text "buff_toad_onpause" of UI widget "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Toad's Meditation" +msgstr "" + +#. ~ Description of buff "Toad Kung Fu" in martial art "Toad's Meditation" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"By concentrating for a moment, you can bolster the strength of your iron skin.\n" +"\n" +"Bash, cut, and stab armor increased by 50% of Strength.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Buff name of martial art "Toad Kung Fu" +#. ~ Clause text "buff_toad_ongethit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Toad's Venom" +msgstr "" + +#. ~ Description of buff "Toad Kung Fu" in martial art "Toad's Venom" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your venom is a harsh lesson about the strength of your iron body.\n" +"\n" +"+15% damage.\n" +"Lasts 3 turns. Stacks 3 times." +msgstr "" + +#. ~ Name of martial art +#: data/json/martialarts_fictional.json +msgid "Viper Kung Fu" +msgstr "" + +#. ~ Description of martial art "Viper Kung Fu" +#: data/json/martialarts_fictional.json +msgid "" +"A legacy of the Five Deadly Venoms, used by Qi Dong. Viper Style " +"(originally called Snake Style) is punishing to stunned opponents. Stunning" +" a foe with a Viper Bite will allow you to finish them off with the " +"legendary Viper Strike." +msgstr "" + +#. ~ Initiate message of martial art "Viper Kung Fu" +#: data/json/martialarts_fictional.json +msgid "You prepare to strike your foes' weaknesses." +msgstr "" + +#. ~ Initiate message of martial art "Viper Kung Fu" +#: data/json/martialarts_fictional.json +#, c-format +msgid "%s assumes a viper-like stance." +msgstr "" + +#. ~ Buff name of martial art "Viper Kung Fu" +#. ~ Clause text "buff_venom_snake_onhit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Viper's Rattle" +msgstr "" + +#. ~ Description of buff "Viper Kung Fu" in martial art "Viper's Rattle" +#: data/json/martialarts_fictional.json +msgid "" +"You are a terrifying monster on the battlefield! Opponents will have a harder time fighting back.\n" +"\n" +"+1 accuracy, +1.0 Dodging skill.\n" +"Lasts 3 turns. Stacks 2 times." +msgstr "" + +#. ~ Buff name of martial art "Viper Kung Fu" +#. ~ Clause text "buff_venom_snake_static" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Viper's Patience" +msgstr "" + +#. ~ Description of buff "Viper Kung Fu" in martial art "Viper's Patience" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Every snake waits for the perfect moment to strike. Turn your opponents' mistakes into your opportunity to strike!\n" +"\n" +"+1 dodge attempt, +1 accuracy, +5% critical hit chance." +msgstr "" + +#. ~ Buff name of martial art "Viper Kung Fu" +#. ~ Clause text "buff_venom_snake_oncrit" of UI widget +#. "ma_buff_indicator_template" +#: data/json/martialarts_fictional.json data/json/ui/ma_style.json +msgid "Viper's Venom" +msgstr "" + +#. ~ Description of buff "Viper Kung Fu" in martial art "Viper's Venom" +#: data/json/martialarts_fictional.json +#, no-c-format +msgid "" +"Your venom is a harsh reminder to never tease a predator.\n" +"\n" +"+15% damage.\n" +"Lasts 4 turns." +msgstr "" + +#. ~ Mutation name +#: data/json/martialarts_fictional.json data/mods/MMA/mutations.json +msgid "Venom Mob Protege" +msgstr "" + +#. ~ Description of mutation "Venom Mob Protege" +#: data/json/martialarts_fictional.json data/mods/MMA/mutations.json +msgid "" +"You are a pupil of the Venom Clan. You start with one of the five deadly " +"venoms: Centipede, Viper, Scorpion, Lizard, or Toad." +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json data/json/techniques.json +msgid "Disarm" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You effortlessly disarm and stun %s!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/martialarts_fictional.json +#, c-format +msgid " effortlessly disarms and stuns %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Measured Strike (melee)" +msgstr "" + +#. ~ Message of martial technique "Measured Strike (melee)" +#. ~ Message of martial technique "Measured Strike (unarmed)" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You make an efficient strike against %s!" +msgstr "" + +#. ~ Message of martial technique "Measured Strike (melee)" +#. ~ Message of martial technique "Measured Strike (unarmed)" +#: data/json/martialarts_fictional.json +#, c-format +msgid " makes an efficient strike against %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Measured Strike (unarmed)" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Biojutsu Impale" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Impale" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You brutally impale %s with your weapon!" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Impale" +#: data/json/martialarts_fictional.json +#, c-format +msgid " brutally impales %s with their weapon!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Biojutsu Takedown" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Takedown" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You kick and slam %s to the ground!" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Takedown" +#: data/json/martialarts_fictional.json +#, c-format +msgid " kicks and slams %s to the ground!" +msgstr "" + +#. ~ Condition description of martial technique "Biojutsu Takedown" +#. ~ Condition description of martial technique "Toad's Tongue" +#. ~ Condition description of martial technique "Centipede Bite" +#. ~ Condition description of martial technique "Colossus Strike" +#: data/json/martialarts_fictional.json data/mods/MMA/techniques.json +msgid "* Only works on a non-downed target" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Biojutsu Cleave" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Cleave" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You quickly cleave through %s and those nearby!" +msgstr "" + +#. ~ Message of martial technique "Biojutsu Cleave" +#: data/json/martialarts_fictional.json +#, c-format +msgid " quickly cleaves through %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Lizard Strike" +msgstr "" + +#. ~ Message of martial technique "Lizard Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You spearhand strike %s!" +msgstr "" + +#. ~ Message of martial technique "Lizard Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid " spearhand strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Lizard Tail" +msgstr "" + +#. ~ Message of martial technique "Lizard Tail" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You leap and kick %s!" +msgstr "" + +#. ~ Message of martial technique "Lizard Tail" +#. ~ Message of martial technique "Crane Kick" +#: data/json/martialarts_fictional.json data/json/techniques.json +#, c-format +msgid " leaps and kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json data/json/techniques.json +msgid "Grab Break" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You were almost grabbed by %s, but you outmaneuver it!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/martialarts_fictional.json +#, c-format +msgid " was almost grabbed by %s, but they outmaneuver it!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Lizard Wall Dive" +msgstr "" + +#. ~ Message of martial technique "Lizard Wall Dive" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You push off a nearby wall and strike down at %s!" +msgstr "" + +#. ~ Message of martial technique "Lizard Wall Dive" +#: data/json/martialarts_fictional.json +#, c-format +msgid " pushes off a nearby wall and strikes down at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Viper Hiss" +msgstr "" + +#. ~ Message of martial technique "Viper Hiss" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You hiss threateningly at %s!" +msgstr "" + +#. ~ Message of martial technique "Viper Hiss" +#: data/json/martialarts_fictional.json +#, c-format +msgid " hisses threateningly at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Viper Fist" +msgstr "" + +#. ~ Message of martial technique "Viper Fist" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You quickly chop %s!" +msgstr "" + +#. ~ Message of martial technique "Viper Fist" +#: data/json/martialarts_fictional.json +#, c-format +msgid " quickly chops %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Viper Bite" +msgstr "" + +#. ~ Message of martial technique "Viper Bite" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You lash out at %s with a Viper Bite!" +msgstr "" + +#. ~ Message of martial technique "Viper Bite" +#: data/json/martialarts_fictional.json +#, c-format +msgid " lashes out at %s with a Viper Bite!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Viper Tail" +msgstr "" + +#. ~ Message of martial technique "Viper Tail" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You beat %s down with a powerful Viper Tail!" +msgstr "" + +#. ~ Message of martial technique "Viper Tail" +#: data/json/martialarts_fictional.json +#, c-format +msgid " beats %s down with a powerful Viper Tail!" +msgstr "" + +#. ~ Condition description of martial technique "Viper Tail" +#. ~ Condition description of martial technique "Viper Strike" +#: data/json/martialarts_fictional.json +msgid "Requires a stunned target" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Viper Strike" +msgstr "" + +#. ~ Message of martial technique "Viper Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You devastate %s with a spectacular Viper Strike!" +msgstr "" + +#. ~ Message of martial technique "Viper Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid " devastates %s with a spectacular Viper Strike!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json data/json/techniques.json +msgid "Roundhouse Kick" +msgstr "" + +#. ~ Message of martial technique "Roundhouse Kick" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You roundhouse kick %s!" +msgstr "" + +#. ~ Message of martial technique "Roundhouse Kick" +#: data/json/martialarts_fictional.json data/json/techniques.json +#, c-format +msgid " roundhouse kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Stinger Kick" +msgstr "" + +#. ~ Message of martial technique "Stinger Kick" +#: data/json/martialarts_fictional.json +#, c-format +msgid "Your Stinger Kick sends %s flying!" +msgstr "" + +#. ~ Message of martial technique "Stinger Kick" +#: data/json/martialarts_fictional.json +#, c-format +msgid "'s Stinger Kick sends %s flying!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Pincer Fist" +msgstr "" + +#. ~ Message of martial technique "Pincer Fist" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You stun %s with your Pincer Fist!" +msgstr "" + +#. ~ Message of martial technique "Pincer Fist" +#: data/json/martialarts_fictional.json +#, c-format +msgid " jabs %s with a Pincer Fist!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Toad Smack" +msgstr "" + +#. ~ Message of martial technique "Toad Smack" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You give %s a hardy smack!" +msgstr "" + +#. ~ Message of martial technique "Toad Smack" +#: data/json/martialarts_fictional.json +#, c-format +msgid " gives %s a hardy smack!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Toad Slam" +msgstr "" + +#. ~ Message of martial technique "Toad Slam" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You meet %s head-on with a stunning slam!" +msgstr "" + +#. ~ Message of martial technique "Toad Slam" +#: data/json/martialarts_fictional.json +#, c-format +msgid " meet %s head-on with a stunning slam!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Toad's Tongue" +msgstr "" + +#. ~ Message of martial technique "Toad's Tongue" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You snatch and slug %s!" +msgstr "" + +#. ~ Message of martial technique "Toad's Tongue" +#: data/json/martialarts_fictional.json +#, c-format +msgid " snatches and slug %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You were almost grabbed by %s, but you skitter free!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/martialarts_fictional.json +#, c-format +msgid " was almost grabbed by %s, but they skitter free!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Centipede Strike" +msgstr "" + +#. ~ Message of martial technique "Centipede Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You swiftly hit %s!" +msgstr "" + +#. ~ Message of martial technique "Centipede Strike" +#: data/json/martialarts_fictional.json +#, c-format +msgid " swiftly hits %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/martialarts_fictional.json +msgid "Centipede Bite" +msgstr "" + +#. ~ Message of martial technique "Centipede Bite" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You palm strike %s with a painful Centipede Bite!" +msgstr "" + +#. ~ Message of martial technique "Centipede Bite" +#: data/json/martialarts_fictional.json +#, c-format +msgid " palm strikes %s with a painful Centipede Bite!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/martialarts_fictional.json +#, c-format +msgid "You disarm %s with lightning speed!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/martialarts_fictional.json +#, c-format +msgid " disarms %s with lightning speed!" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Polymer Resin" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/Xedra_Evolved/material.json +msgid "dented" +msgstr "" + +#. ~ Cut damage verb of material +#: data/json/materials.json +msgid "gouged" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Cut damage verb of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/MindOverMatter/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +#: data/mods/Xedra_Evolved/material.json +msgid "scratched" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Cut damage verb of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/Magiclysm/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +#: data/mods/Xedra_Evolved/material.json data/mods/innawood/materials.json +msgid "cut" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Bash damage verb of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/MindOverMatter/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "cracked" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/MindOverMatter/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +#: data/mods/Xedra_Evolved/material.json +msgid "shattered" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Thermoplastic Resin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Epoxy" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Fiberglass Laminate" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Carbon Fiber Composite" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Pseudo Fuel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Battery" +msgstr "" + +#. ~ Name of material +#. ~ Label of UI widget "wind_desc" +#: data/json/materials.json data/json/ui/wind.json +msgid "Wind" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Sunlight" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Animal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Muscle" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Metabolism" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Cut damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/MindOverMatter/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "damaged" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "lightly damaged" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "very damaged" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "thoroughly damaged" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Paint" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Isopropyl Alcohol" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Non-Newtonian Fluid" +msgstr "" + +#. ~ Bash damage verb of material +#: data/json/materials.json data/mods/MindOverMatter/materials.json +msgid "ripples" +msgstr "" + +#. ~ Cut damage verb of material +#: data/json/materials.json data/mods/MindOverMatter/materials.json +msgid "passed through" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Bash damage verb of material +#. ~ Cut damage verb of material +#: data/json/materials.json +msgid "agitated" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "thinned" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "culled" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/MindOverMatter/materials.json +msgid "eradicated" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Resin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Aluminum" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "bent" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Bash damage verb of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/Xedra_Evolved/material.json +msgid "smashed" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/MindOverMatter/materials.json +msgid "destroyed" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Bone" +msgstr "" + +#. ~ Cut damage verb of material +#. ~ Damage adjective of material +#. ~ Bash damage verb of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/MindOverMatter/materials.json +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "chipped" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Brass" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/MindOverMatter/materials.json +#: data/mods/Xedra_Evolved/material.json +msgid "marked" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Bronze" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Carapace" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Thessalonian Bronze" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Budget Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cardboard" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Aftershock/items/materials.json +#: data/mods/Magiclysm/materials.json data/mods/Xedra_Evolved/material.json +#: data/mods/innawood/materials.json +msgid "ripped" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Bash damage verb of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/Xedra_Evolved/material.json data/mods/innawood/materials.json +msgid "torn" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/Xedra_Evolved/material.json data/mods/innawood/materials.json +msgid "shredded" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/Xedra_Evolved/material.json data/mods/innawood/materials.json +msgid "tattered" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Ceramic" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "split" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Clause text "broken" of UI widget "bodypart_status_indicator_template" +#: data/json/materials.json data/json/ui/bodypart_status.json +#: data/mods/Aftershock/items/materials.json +msgid "broken" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quartz" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "resonating" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "fractal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Compromised Ceramic" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Inert Hyperweave" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Charged Hyperweave" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Hardened Chitin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Biosilicified Chitin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Light Chitin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Light Sclerotin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Hardened Sclerotin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Clay" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Porcelain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Copper" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cotton" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quilted Cotton" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Salt Hardened Quilted Cotton" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Denim" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Canvas" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quilted Canvas" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Diamond" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Gemstone" +msgstr "" + +#. ~ Name of material +#. ~ Vitamin name +#: data/json/materials.json data/json/vitamin.json +msgid "Egg" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "crushed" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Flesh" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Xedra_Evolved/material.json +msgid "bruised" +msgstr "" + +#. ~ Cut damage verb of material +#: data/json/materials.json data/mods/Magiclysm/materials.json +#: data/mods/Xedra_Evolved/material.json +msgid "sliced" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Xedra_Evolved/material.json +msgid "mutilated" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Xedra_Evolved/material.json +msgid "badly mutilated" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json data/mods/Xedra_Evolved/material.json +msgid "thoroughly mutilated" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Drug filler" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Gutskin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Fresh Clay" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Cut damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "squished" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Fruit Matter" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Fur" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Faux Fur" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Ballistic Glass" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Glass" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Crystal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Gold" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Human Flesh" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Honey" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "Sugar" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Hydrocarbons" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Diesel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "JP8" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Avgas Fuel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Biodiesel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Gasoline" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Kerosene" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Crude lamp oil" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Motor Oil" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Crude oil" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Insect Flesh" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cast iron" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Junk Food" +msgstr "" + +#. ~ Name of material +#. ~ Vitamin name +#. ~ Mission name +#: data/json/materials.json data/json/vitamin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Bread" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Foodplace's Delicious Foodstuff" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Kevlar" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Ballistic Kevlar" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Rigid Kevlar" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Lead" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Leather" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Treated Leather" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Epicuticle" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Lycra" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Dairy" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Neoprene" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Nomex" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Unknown" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Oil" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Beeswax" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Paraffin Wax" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Paper" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Dry Plant" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Plastic" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Transparent Impact Resistant Plastic" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Transparent Bullet Resistant Composite" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Plastic Padding" +msgstr "" + +#. ~ Name of material +#. ~ Item name +#: data/json/items/chemicals_and_resources.json data/json/materials.json +msgid "RDX" +msgid_plural "RDX" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of material +#: data/json/materials.json +msgid "TNT" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Powder" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Salt" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mercury" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Silver" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Platinum" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Rubber" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "stressed" +msgstr "" + +#. ~ Cut damage verb of material +#: data/json/materials.json +msgid "slashed" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "worn" +msgstr "" + +#. ~ Damage adjective of material +#. ~ Prefix for item's name "Fused internals" +#: data/json/faults/faults_guns.json data/json/materials.json +msgid "ruined" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "malleable rubber" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "mangled" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "compromised" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Vinyl" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Slime" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Low Carbon Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Medium Carbon Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "High Carbon Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Case Hardened Carbon Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Tempered Carbon Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Budget Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Low Carbon Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Medium Carbon Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "High Carbon Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Case Hardened Carbon Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Tempered Carbon Steel Chain" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Steel" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Energetic Nanocompound" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Uranium cell" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Pressurized Hydrogen" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Stone" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Rhodonite" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Zincite" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Slaked Lime" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quicklime" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cement" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Monolith" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "cascading" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "unraveling" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Anomalous Material" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Superalloy" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Layered Carbide" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Synthetic Fabric" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quilted Nylon" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Carpet Pilling" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Strange Metal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Tin" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Plant Matter" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Tomato" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Bean" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Garlic" +msgstr "" + +#. ~ Name of material +#. ~ Vitamin name +#: data/json/materials.json data/json/vitamin.json +msgid "Nut" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mushroom" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mold" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Yeast" +msgstr "" + +#. ~ Name of material +#. ~ Name of an overmap land use code +#: data/json/materials.json data/json/overmap/overmap_land_use_codes.json +msgid "Water" +msgstr "" + +#. ~ Name of material +#. ~ Vitamin name +#. ~ Clause text "slumber" of UI widget "zenfs_blood_label" +#. ~ Label of UI widget "vampire_blood_levels" +#: data/json/materials.json data/json/ui/zenfs/mod_XE.json +#: data/json/vitamin.json data/mods/Magiclysm/materials.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Blood" +msgstr "" + +#. ~ Name of material +#. ~ Mutation name +#: data/json/materials.json data/json/mutations/mutations.json +msgid "Human Blood" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Acetone" +msgstr "" + +#. ~ Name of material +#. ~ Vitamin name +#: data/json/materials.json data/json/vitamin.json +msgid "Wheat" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Wood" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "splintered" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Charcoal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Coal" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Wool" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Quilted Wool" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Feces" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "squashed" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "mashed" +msgstr "" + +#. ~ Damage adjective of material +#: data/json/materials.json +msgid "mushed" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Dried Vegetable" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cured Meat" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Processed Food" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Cheese" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Ice Cream" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Soil" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Sand" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Zinc" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Propane" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Slag" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Ammonia Hydroxide" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Liquid Ammonia" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Turpentine" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Carbon Lattice" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "asbestos" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mutant Feather" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mutant Fur" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mutant Wood" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mutant Bone" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mutant Scales" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mi-go Flesh" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mi-go Ichor" +msgstr "" + +#. ~ Name of material +#: data/json/materials.json +msgid "Mi-go Bone" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +#, c-format +msgid "Enjoyed %s" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Enjoyed a hot meal" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Enjoyed a conversation" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate with a table and chair" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate like an animal" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Music" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Enjoyed honey" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Played a game" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Marloss bliss" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Mutagenic anticipation" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Feeling good" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Supported" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Looked at photos" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving nicotine" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving caffeine" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving alcohol" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving opiates" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving speed" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving cocaine" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving crack cocaine" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving mutagen" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving prescription sedatives" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving Marloss" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +#, c-format +msgid "Disliked %s" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate human flesh" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate demihuman flesh" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate vegetables" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate meat" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate fruit" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Lactose intolerance" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate junk food" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Grain intolerance" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Enjoyed something sugary" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Ate indigestible food" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Dried off" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Feeling bad" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Demoralizing food" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Killed an innocent person" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Killed a friend" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Guilty about killing" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Guilty about mutilating a corpse" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Fey mutation" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Chimerical mutation" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Mutation" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Mood swing" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +#, c-format +msgid "Read %s" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Got comfy" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Heard a disturbing scream" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Masochism" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Tingly feeling" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "You have no face!" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "You feel pumped!" +msgstr "" + +#. ~ Morale text +#. ~ Mutation name +#: data/json/morale_types.json data/json/mutations/mutations.json +msgid "Hoarder" +msgstr "" + +#. ~ Morale text +#. ~ Mutation name +#: data/json/morale_types.json data/json/mutations/mutations.json +msgid "Stylish" +msgstr "" + +#. ~ Morale text +#. ~ Mutation name +#: data/json/morale_types.json data/json/mutations/mutations.json +msgid "Optimist" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Bad Tempered" +msgstr "" + +#. ~ Morale text +#. ~ Mutation name +#: data/json/morale_types.json data/json/mutations/mutations.json +msgid "Numb" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Uncomfortable gear" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Nomadic restlessness" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Found kitten <3" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Got a haircut" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Freshly shaven" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Threw up" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Spent time playing with a pet" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Lit a fire" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Spent time close to fire" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Craving fire" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Killed recently" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Longing to kill" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Filthy gear" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Anguished by memories of butchering a human corpse" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Dug out a grave" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Conducted a funeral" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Communed with the trees" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Accomplishment" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Failure" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Debug morale" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Had a vivid nightmare" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Used mi-go biotech" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Saw something that hurts to remember" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Chemical enhancement moodswing" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Spent time around allies" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Spent time alone" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Covered in bile" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Saw the sun rise" +msgstr "" + +#. ~ Morale text +#: data/json/morale_types.json +msgid "Saw the sun set" +msgstr "" + +#. ~ Movement mode name +#: data/json/move_modes.json +msgid "walk" +msgstr "" + +#. ~ Character displayed in the move menu for movement mode "walk" +#: data/json/move_modes.json +msgid "w" +msgstr "" + +#. ~ Character displayed in the panel for movement mode "walk" +#: data/json/move_modes.json +msgid "W" +msgstr "" + +#. ~ Successfully switched to movement mode "walk" with no steed +#: data/json/move_modes.json +msgid "You start walking." +msgstr "" + +#. ~ Successfully switched to movement mode "walk" with animal steed +#: data/json/move_modes.json +msgid "You nudge your steed into a steady trot." +msgstr "" + +#. ~ Successfully switched to movement mode "walk" with mechanical steed +#: data/json/move_modes.json +msgid "You set your mech's leg power to a loping fast walk." +msgstr "" + +#. ~ Movement mode name +#: data/json/move_modes.json +msgid "run" +msgstr "" + +#. ~ Character displayed in the move menu for movement mode "run" +#: data/json/move_modes.json +msgid "r" +msgstr "" + +#. ~ Character displayed in the panel for movement mode "run" +#: data/json/move_modes.json +msgid "R" +msgstr "" + +#. ~ Successfully switched to movement mode "run" with no steed +#: data/json/move_modes.json +msgid "You start running." +msgstr "" + +#. ~ Successfully switched to movement mode "run" with animal steed +#: data/json/move_modes.json +msgid "You spur your steed into a gallop." +msgstr "" + +#. ~ Successfully switched to movement mode "run" with mechanical steed +#: data/json/move_modes.json +msgid "You set the power of your mech's leg servos to maximum." +msgstr "" + +#. ~ Failed to switched to movement mode "run" with no steed +#: data/json/move_modes.json +msgid "You're too tired or injured to run." +msgstr "" + +#. ~ Failed to switched to movement mode "run" with animal steed +#: data/json/move_modes.json +msgid "Your steed is too tired to go faster." +msgstr "" + +#. ~ Failed to switched to movement mode "run" with mechanical steed +#: data/json/move_modes.json +msgid "Your mech's leg servos are unable to operate faster." +msgstr "" + +#. ~ Movement mode name +#: data/json/move_modes.json +msgid "crouch" +msgstr "" + +#. ~ Character displayed in the move menu for movement mode "crouch" +#: data/json/move_modes.json +msgid "c" +msgstr "" + +#. ~ Character displayed in the panel for movement mode "crouch" +#: data/json/move_modes.json +msgid "C" +msgstr "" + +#. ~ Successfully switched to movement mode "crouch" with no steed +#: data/json/move_modes.json +msgid "You start crouching." +msgstr "" + +#. ~ Successfully switched to movement mode "crouch" with animal steed +#: data/json/move_modes.json +msgid "You slow your steed to a walk." +msgstr "" + +#. ~ Successfully switched to movement mode "crouch" with mechanical steed +#: data/json/move_modes.json +msgid "You reduce the power of your mech's leg servos to minimum." +msgstr "" + +#. ~ Movement mode name +#. ~ Clause text "prone" of UI widget "move_mode_template" +#: data/json/move_modes.json data/json/ui/movement.json +msgid "prone" +msgstr "" + +#. ~ Character displayed in the move menu for movement mode "prone" +#: data/json/move_modes.json +msgid "p" +msgstr "" + +#. ~ Character displayed in the panel for movement mode "prone" +#: data/json/move_modes.json +msgid "P" +msgstr "" + +#. ~ Successfully switched to movement mode "prone" with no steed +#: data/json/move_modes.json +msgid "You lie down." +msgstr "" + +#. ~ Successfully switched to movement mode "prone" with animal steed +#: data/json/move_modes.json +msgid "You stop your steed." +msgstr "" + +#. ~ Successfully switched to movement mode "prone" with mechanical steed +#: data/json/move_modes.json +msgid "You turn off your mech's leg servos." +msgstr "" + +#. ~ Verb in activity "ACT_RELOAD" +#: data/json/player_activities.json +msgid "reloading" +msgstr "" + +#. ~ Verb in activity "ACT_FIND_MOUNT" +#: data/json/player_activities.json +msgid "finding a mount" +msgstr "" + +#. ~ Verb in activity "ACT_READ" +#. ~ Verb in activity "ACT_MULTIPLE_READ" +#: data/json/player_activities.json +msgid "reading" +msgstr "" + +#. ~ Verb in activity "ACT_EBOOKSAVE" +#: data/json/player_activities.json +msgid "taking pictures of books" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_CONSTRUCTION" +#. ~ Verb in activity "ACT_BUILD" +#: data/json/player_activities.json +msgid "constructing" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_MINE" +#. ~ Verb in activity "ACT_PICKAXE" +#: data/json/player_activities.json +msgid "mining" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_MOP" +#. ~ Verb in activity "ACT_MOP" +#. ~ Name of tool quality "MOP" +#: data/json/player_activities.json data/json/tool_qualities.json +msgid "mopping" +msgstr "" + +#. ~ Verb in activity "ACT_TIDY_UP" +#: data/json/player_activities.json +msgid "tidying up" +msgstr "" + +#. ~ Verb in activity "ACT_VEHICLE_DECONSTRUCTION" +#: data/json/player_activities.json +msgid "deconstructing a vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_VEHICLE_FOLD" +#: data/json/player_activities.json +msgid "folding a vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_VEHICLE_UNFOLD" +#: data/json/player_activities.json +msgid "unfolding a vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_VEHICLE_REPAIR" +#: data/json/player_activities.json +msgid "repairing a vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_BIKERACK_RACKING" +#: data/json/player_activities.json +msgid "mounting a vehicle onto rack" +msgstr "" + +#. ~ Verb in activity "ACT_BIKERACK_UNRACKING" +#: data/json/player_activities.json +msgid "taking a vehicle from rack" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_CHOP_PLANKS" +#: data/json/player_activities.json +msgid "chopping logs" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_CRAFT" +#. ~ Verb in activity "ACT_CRAFT" +#: data/json/player_activities.json +msgid "crafting" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_DIS" +#: data/json/player_activities.json +msgid "disassembling things" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_BUTCHER" +#. ~ Verb in activity "ACT_BUTCHER" +#. ~ Verb in activity "ACT_BUTCHER_FULL" +#. ~ Name of tool quality "BUTCHER" +#: data/json/player_activities.json data/json/tool_qualities.json +msgid "butchering" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_CHOP_TREES" +#: data/json/player_activities.json +msgid "chopping trees" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_FISH" +#. ~ Verb in activity "ACT_FISH" +#. ~ Name of tool quality "FISHING_ROD" +#: data/json/player_activities.json data/json/tool_qualities.json +msgid "fishing" +msgstr "" + +#. ~ Verb in activity "ACT_HARVEST" +#: data/json/player_activities.json +msgid "harvesting" +msgstr "" + +#. ~ Verb in activity "ACT_GENERIC_GAME" +#. ~ Verb in activity "ACT_GAME" +#: data/json/player_activities.json +msgid "playing" +msgstr "" + +#. ~ Verb in activity "ACT_WAIT" +#. ~ Verb in activity "ACT_WAIT_WEATHER" +#: data/json/player_activities.json +msgid "waiting" +msgstr "" + +#. ~ Verb in activity "ACT_DISASSEMBLE" +#: data/json/player_activities.json +msgid "disassembling" +msgstr "" + +#. ~ Verb in activity "ACT_BLEED" +#. ~ Clause text "bleeding" of UI widget "bodypart_status_indicator_template" +#: data/json/player_activities.json data/json/ui/bodypart_status.json +msgid "bleeding" +msgstr "" + +#. ~ Verb in activity "ACT_FIELD_DRESS" +#: data/json/player_activities.json +msgid "field dressing" +msgstr "" + +#. ~ Verb in activity "ACT_SKIN" +#: data/json/player_activities.json +msgid "skinning" +msgstr "" + +#. ~ Verb in activity "ACT_QUARTER" +#: data/json/player_activities.json +msgid "quartering" +msgstr "" + +#. ~ Verb in activity "ACT_DISMEMBER" +#: data/json/player_activities.json +msgid "dismembering" +msgstr "" + +#. ~ Verb in activity "ACT_DISSECT" +#: data/json/player_activities.json +msgid "dissecting" +msgstr "" + +#. ~ Verb in activity "ACT_LONGSALVAGE" +#: data/json/player_activities.json +msgid "salvaging" +msgstr "" + +#. ~ Verb in activity "ACT_FORAGE" +#: data/json/player_activities.json +msgid "foraging" +msgstr "" + +#. ~ Verb in activity "ACT_VEHICLE" +#: data/json/player_activities.json +msgid "interacting with the vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_TRAIN" +#: data/json/player_activities.json +msgid "training" +msgstr "" + +#. ~ Verb in activity "ACT_TRAIN_TEACHER" +#: data/json/player_activities.json +msgid "teaching" +msgstr "" + +#. ~ Verb in activity "ACT_SOCIALIZE" +#: data/json/player_activities.json +msgid "socializing" +msgstr "" + +#. ~ Verb in activity "ACT_FIRSTAID" +#: data/json/player_activities.json +msgid "using first aid" +msgstr "" + +#. ~ Verb in activity "ACT_PULP" +#: data/json/player_activities.json +msgid "smashing" +msgstr "" + +#. ~ Verb in activity "ACT_HAND_CRANK" +#: data/json/player_activities.json +msgid "cranking" +msgstr "" + +#. ~ Verb in activity "ACT_HEATING" +#: data/json/player_activities.json +msgid "heating" +msgstr "" + +#. ~ Verb in activity "ACT_VIBE" +#: data/json/player_activities.json +msgid "de-stressing" +msgstr "" + +#. ~ Verb in activity "ACT_DROP" +#: data/json/player_activities.json +msgid "dropping" +msgstr "" + +#. ~ Verb in activity "ACT_STASH" +#: data/json/player_activities.json +msgid "stashing" +msgstr "" + +#. ~ Verb in activity "ACT_PICKUP" +#: data/json/player_activities.json +msgid "picking up" +msgstr "" + +#. ~ Verb in activity "ACT_MOVE_ITEMS" +#: data/json/player_activities.json +msgid "moving items" +msgstr "" + +#. ~ Verb in activity "ACT_INSERT_ITEM" +#: data/json/player_activities.json +msgid "inserting" +msgstr "" + +#. ~ Verb in activity "ACT_AUTODRIVE" +#: data/json/player_activities.json +msgid "driving" +msgstr "" + +#. ~ Verb in activity "ACT_TRAVELLING" +#: data/json/player_activities.json +msgid "traveling" +msgstr "" + +#. ~ Verb in activity "ACT_MOVE_LOOT" +#: data/json/player_activities.json +msgid "sorting out the loot" +msgstr "" + +#. ~ Verb in activity "ACT_UNLOAD_LOOT" +#: data/json/player_activities.json +msgid "unloading loot" +msgstr "" + +#. ~ Verb in activity "ACT_FETCH_REQUIRED" +#: data/json/player_activities.json +msgid "fetching components" +msgstr "" + +#. ~ Verb in activity "ACT_MULTIPLE_FARM" +#: data/json/player_activities.json +msgid "farming" +msgstr "" + +#. ~ Verb in activity "ACT_FERTILIZE_PLOT" +#: data/json/player_activities.json +msgid "fertilizing plots" +msgstr "" + +#. ~ Verb in activity "ACT_ARMOR_LAYERS" +#: data/json/player_activities.json +msgid "fiddling with your clothes" +msgstr "" + +#. ~ Verb in activity "ACT_START_FIRE" +#: data/json/player_activities.json +msgid "lighting the fire" +msgstr "" + +#. ~ Verb in activity "ACT_OPEN_GATE" +#: data/json/player_activities.json +msgid "working the winch" +msgstr "" + +#. ~ Verb in activity "ACT_FILL_LIQUID" +#: data/json/player_activities.json +msgid "filling the container" +msgstr "" + +#. ~ Verb in activity "ACT_MILK" +#: data/json/player_activities.json +msgid "milking an animal" +msgstr "" + +#. ~ Verb in activity "ACT_SHEARING" +#: data/json/player_activities.json +msgid "shearing an animal" +msgstr "" + +#. ~ Verb in activity "ACT_HOTWIRE_CAR" +#: data/json/player_activities.json +msgid "hotwiring the vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_AIM" +#: data/json/player_activities.json +msgid "aiming" +msgstr "" + +#. ~ Verb in activity "ACT_PULL_CREATURE" +#: data/json/player_activities.json +msgid "pulling a creature" +msgstr "" + +#. ~ Verb in activity "ACT_ATM" +#: data/json/player_activities.json +msgid "using the ATM" +msgstr "" + +#. ~ Verb in activity "ACT_START_ENGINES" +#: data/json/player_activities.json +msgid "trying to start the vehicle" +msgstr "" + +#. ~ Verb in activity "ACT_OXYTORCH" +#. ~ Name of tool quality "WELD" +#: data/json/player_activities.json data/json/tool_qualities.json +msgid "welding" +msgstr "" + +#. ~ Verb in activity "ACT_CRACKING" +#: data/json/player_activities.json +msgid "cracking" +msgstr "" + +#. ~ Verb in activity "ACT_LOCKPICK" +#: data/json/player_activities.json +msgid "picking lock" +msgstr "" + +#. ~ Verb in activity "ACT_REPAIR_ITEM" +#: data/json/player_activities.json +msgid "repairing" +msgstr "" + +#. ~ Verb in activity "ACT_MEND_ITEM" +#: data/json/player_activities.json +msgid "mending" +msgstr "" + +#. ~ Verb in activity "ACT_GUNMOD_ADD" +#. ~ Verb in activity "ACT_GUNMOD_REMOVE" +#: data/json/player_activities.json +msgid "modifying gun" +msgstr "" + +#. ~ Verb in activity "ACT_TOOLMOD_ADD" +#: data/json/player_activities.json +msgid "modifying tool" +msgstr "" + +#. ~ Verb in activity "ACT_WAIT_NPC" +#: data/json/player_activities.json +msgid "interacting with the NPC" +msgstr "" + +#. ~ Verb in activity "ACT_WAIT_STAMINA" +#: data/json/player_activities.json +msgid "catching breath" +msgstr "" + +#. ~ Verb in activity "ACT_CLEAR_RUBBLE" +#: data/json/player_activities.json +msgid "clearing that rubble" +msgstr "" + +#. ~ Verb in activity "ACT_MEDITATE" +#. ~ Verb in activity "ACT_VITAKIN_RESTORE_LIMB_RIGHT_LEG" +#. ~ Verb in activity "ACT_VITAKIN_RESTORE_LIMB_LEFT_LEG" +#. ~ Verb in activity "ACT_VITAKIN_RESTORE_LIMB_RIGHT_ARM" +#. ~ Verb in activity "ACT_VITAKIN_RESTORE_LIMB_LEFT_ARM" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_FOLLOWER_ILLNESS" +#. ~ Verb in activity "ACT_PSI_LEARNING_NEW_POWER" +#. ~ Verb in activity "ACT_PSI_STUDYING_POWER" +#. ~ Verb in activity "ACT_CRYSTAL_AWAKENING_MEDITATION" +#. ~ Verb in activity "ACT_VITAKIN_WAKEFUL_REST_MEDITATE" +#. ~ Verb in activity "ACT_VITAKIN_HEALING_TRANCE_MEDITATE" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_MINOR_AILMENT" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_ASTHMA" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_CHEMIMBALANCE" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_SCHIZOPHRENIC" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_JITTERY" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_MOODSWINGS" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_WEAKENING" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_NARCOLEPTIC" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_SEASONAL_ALLERGIES" +#. ~ Verb in activity "ACT_VITAKIN_BANISH_ILLNESS_SEASONAL_AFFECTIVE" +#: data/json/player_activities.json +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +#: data/mods/MindOverMatter/activity_types.json +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "meditating" +msgstr "" + +#. ~ Verb in activity "ACT_OUTFIT_SWAP" +#: data/json/player_activities.json +msgid "changing clothes" +msgstr "" + +#. ~ Verb in activity "ACT_WASH" +#: data/json/player_activities.json +msgid "washing" +msgstr "" + +#. ~ Verb in activity "ACT_HACKSAW" +#: data/json/player_activities.json +msgid "cutting the metal" +msgstr "" + +#. ~ Verb in activity "ACT_BOLTCUTTING" +#: data/json/player_activities.json +msgid "cutting the wire" +msgstr "" + +#. ~ Verb in activity "ACT_PRYING" +#: data/json/player_activities.json +msgid "prying open" +msgstr "" + +#. ~ Verb in activity "ACT_CHOP_TREE" +#: data/json/player_activities.json +msgid "chopping down a tree" +msgstr "" + +#. ~ Verb in activity "ACT_CHOP_LOGS" +#: data/json/player_activities.json +msgid "chopping a log" +msgstr "" + +#. ~ Verb in activity "ACT_CHOP_PLANKS" +#: data/json/player_activities.json +msgid "cutting planks" +msgstr "" + +#. ~ Verb in activity "ACT_JACKHAMMER" +#. ~ Name of tool quality "DRILL" +#: data/json/player_activities.json data/json/tool_qualities.json +msgid "drilling" +msgstr "" + +#. ~ Verb in activity "ACT_CHURN" +#: data/json/player_activities.json +msgid "churning earth" +msgstr "" + +#. ~ Verb in activity "ACT_PLANT_SEED" +#: data/json/player_activities.json +msgid "planting seeds" +msgstr "" + +#. ~ Verb in activity "ACT_SHAVE" +#: data/json/player_activities.json +msgid "shaving" +msgstr "" + +#. ~ Verb in activity "ACT_HAIRCUT" +#: data/json/player_activities.json +msgid "cutting your hair" +msgstr "" + +#. ~ Verb in activity "ACT_PLAY_WITH_PET" +#: data/json/player_activities.json +msgid "playing with your pet" +msgstr "" + +#. ~ Verb in activity "ACT_TRY_SLEEP" +#: data/json/player_activities.json +msgid "trying to fall asleep" +msgstr "" + +#. ~ Verb in activity "ACT_OPERATION" +#. ~ Verb in activity "ACT_CBM_SURGERY" +#: data/json/player_activities.json +msgid "being operated on" +msgstr "" + +#. ~ Verb in activity "ACT_MEASURE" +#: data/json/player_activities.json +msgid "getting measurements taken" +msgstr "" + +#. ~ Verb in activity "ACT_UNLOAD" +#: data/json/player_activities.json +msgid "unloading" +msgstr "" + +#. ~ Verb in activity "ACT_ROBOT_CONTROL" +#: data/json/player_activities.json +msgid "programming override" +msgstr "" + +#. ~ Verb in activity "ACT_WEAR" +#: data/json/player_activities.json +msgid "putting on items" +msgstr "" + +#. ~ Verb in activity "ACT_WIELD" +#: data/json/player_activities.json +msgid "wielding item" +msgstr "" + +#. ~ Verb in activity "ACT_INVOKE_ITEM" +#: data/json/player_activities.json +msgid "using item" +msgstr "" + +#. ~ Verb in activity "ACT_TREE_COMMUNION" +#: data/json/player_activities.json +msgid "communing with the trees" +msgstr "" + +#. ~ Verb in activity "ACT_EAT_MENU" +#: data/json/player_activities.json +msgid "eating" +msgstr "" + +#. ~ Verb in activity "ACT_CONSUME_FOOD_MENU" +#. ~ Verb in activity "ACT_CONSUME" +#: data/json/player_activities.json +msgid "consuming" +msgstr "" + +#. ~ Verb in activity "ACT_SPELLCASTING" +#: data/json/player_activities.json +msgid "casting" +msgstr "" + +#. ~ Verb in activity "ACT_STUDY_SPELL" +#: data/json/player_activities.json +msgid "studying" +msgstr "" + +#. ~ Verb in activity "ACT_CONSUME_DRINK_MENU" +#: data/json/player_activities.json +msgid "drinking" +msgstr "" + +#. ~ Verb in activity "ACT_CONSUME_MEDS_MENU" +#: data/json/player_activities.json +msgid "using drugs" +msgstr "" + +#. ~ Verb in activity "ACT_HACKING" +#. ~ Name of tool quality "HACK" +#. ~ Verb in activity "ACT_afs_hack" +#: data/json/player_activities.json data/json/tool_qualities.json +#: data/mods/Aftershock/EOC/hacking_eoc.json +msgid "hacking" +msgstr "" + +#. ~ Verb in activity "ACT_BINDER_COPY_RECIPE" +#: data/json/player_activities.json +msgid "writing" +msgstr "" + +#. ~ Verb in activity "ACT_DATA_HANDLING" +#: data/json/player_activities.json +msgid "downloading data" +msgstr "" + +#. ~ Verb in activity "ACT_MIGRATION_CANCEL" +#: data/json/player_activities.json +msgid "canceling activity serialized with legacy code" +msgstr "" + +#. ~ Verb in activity "ACT_WORKOUT_HARD" +#. ~ Verb in activity "ACT_WORKOUT_ACTIVE" +#. ~ Verb in activity "ACT_WORKOUT_MODERATE" +#. ~ Verb in activity "ACT_WORKOUT_LIGHT" +#: data/json/player_activities.json +msgctxt "training" +msgid "working out" +msgstr "" + +#. ~ Verb in activity "ACT_DISABLE" +#: data/json/player_activities.json +msgid "disabling" +msgstr "" + +#. ~ Verb in activity "ACT_FURNITURE_MOVE" +#: data/json/player_activities.json +msgid "moving" +msgstr "" + +#. ~ Verb in activity "ACT_TENT_PLACE" +#: data/json/player_activities.json +msgid "pitching a tent" +msgstr "" + +#. ~ Verb in activity "ACT_TENT_DECONSTRUCT" +#: data/json/player_activities.json +msgid "packing up a tent" +msgstr "" + +#. ~ Verb in activity "ACT_REEL_CABLE" +#: data/json/player_activities.json +msgid "reeling cable" +msgstr "" + +#. ~ Verb in activity "ACT_GENERIC_EOC" +#: data/json/player_activities.json +msgid "preparing" +msgstr "" + +#. ~ Verb in activity "ACT_GLIDE" +#: data/json/player_activities.json +msgid "gliding" +msgstr "" + +#. ~ Verb in activity "ACT_SALINE_INFUSE" +#: data/json/player_activities.json +msgid "infusing saline" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Vagabond" +msgstr "" + +#. ~ Description of profession "Vagabond" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Circumstance left you wandering the world, alone. Now there is nothing to " +"go back to, even if you wanted to. Perhaps your experience in fending for " +"yourself will prove useful in this new world." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Vagabond" +msgstr "" + +#. ~ Description of profession "Vagabond" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Circumstance left you wandering the world, alone. Now there is nothing to " +"go back to, even if you wanted to. Perhaps your experience in fending for " +"yourself will prove useful in this new world." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Survivor" +msgstr "" + +#. ~ Description of profession "Survivor" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Some would say that there's nothing particularly notable about you, but " +"you've survived, and that's more than most could say right now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Survivor" +msgstr "" + +#. ~ Description of profession "Survivor" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Some would say that there's nothing particularly notable about you, but " +"you've survived, and that's more than most could say right now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Video Blogger" +msgstr "" + +#. ~ Description of profession "Video Blogger" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You made a career out of creating and commentating video content and posting" +" it on various platforms. Now most of your fans are dead, alongside your " +"equipment. Maybe you didn't cultivate the most practical skillset through " +"your career, but you have learned a thing or two about troubleshooting " +"software and getting people to listen to you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Video Blogger" +msgstr "" + +#. ~ Description of profession "Video Blogger" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You made a career out of creating and commentating video content and posting" +" it on various platforms. Now most of your fans are dead, alongside your " +"equipment. Maybe you didn't cultivate the most practical skillset through " +"your career, but you have learned a thing or two about troubleshooting " +"software and getting people to listen to you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Sheltered Survivor" +msgstr "" + +#. ~ Description of profession "Sheltered Survivor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"At the start of the Cataclysm, you hunkered down in a bomb shelter. You've " +"spent the past months eating canned food, reading books, and tinkering. Now" +" it is winter - time to face the world above." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Sheltered Survivor" +msgstr "" + +#. ~ Description of profession "Sheltered Survivor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"At the start of the Cataclysm, you hunkered down in a bomb shelter. You've " +"spent the past months eating canned food, reading books, and tinkering. Now" +" it is winter - time to face the world above." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Sheltered Militia" +msgstr "" + +#. ~ Description of profession "Sheltered Militia" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"At the start of the Cataclysm, you hunkered down in a bomb shelter with your" +" collection of guns. You've spent the past months eating canned food and " +"practicing your aim. Now it is winter - time to face the world above." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Sheltered Militia" +msgstr "" + +#. ~ Description of profession "Sheltered Militia" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"At the start of the Cataclysm, you hunkered down in a bomb shelter with your" +" collection of guns. You've spent the past months eating canned food and " +"practicing your aim. Now it is winter - time to face the world above." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Tailor" +msgstr "" + +#. ~ Description of profession "Tailor" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Tailoring may not seem like the most useful skill when the world has ended." +" Most people wouldn't expect a simple tailor to live very long. This is " +"your opportunity to prove them wrong." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Tailor" +msgstr "" + +#. ~ Description of profession "Tailor" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Tailoring may not seem like the most useful skill when the world has ended." +" Most people wouldn't expect a simple tailor to live very long. This is " +"your opportunity to prove them wrong." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Chef" +msgstr "" + +#. ~ Description of profession "Chef" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Bork bork! Years in the kitchen have left you carrying a prodigious bulk, " +"but you managed to escape the carnage with your trusty butcher knife and " +"only a small collection of stains on your uniform." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Chef" +msgstr "" + +#. ~ Description of profession "Chef" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Bork bork! Years in the kitchen have left you carrying a prodigious bulk, " +"but you managed to escape the carnage with your trusty butcher knife and " +"only a small collection of stains on your uniform." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Butcher" +msgstr "" + +#. ~ Description of profession "Butcher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent most of your adult life in a butcher shop. Your trusty knife has " +"seen many different creatures and you know how to butcher them." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Butcher" +msgstr "" + +#. ~ Description of profession "Butcher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent most of your adult life in a butcher shop. Your trusty knife has " +"seen many different creatures and you know how to butcher them." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Churl" +msgstr "" + +#. ~ Description of profession "Churl" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"What the deuyl? Ye ne wist noo thing of this straunge plaas nor what wycked" +" enchauntment brought ye hidder. Wyth this accoustrement ye must needs " +"underfongen to find newe lyflode in the most hidous Cataclysm man hath " +"witnessed sithen that deluge Noe rood out in his greet schippe." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Churl" +msgstr "" + +#. ~ Description of profession "Churl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"What the deuyl? Ye ne wist noo thing of this straunge plaas nor what wycked" +" enchauntment brought ye hidder. Wyth this accoustrement ye must needs " +"underfongen to find newe lyflode in the most hidous Cataclysm man hath " +"witnessed sithen that deluge Noe rood out in his greet schippe." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Lab Technician" +msgstr "" + +#. ~ Description of profession "Lab Technician" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Thanks to years of study and hard work in the lab, you're familiar with the " +"basics of scientific inquiry. Only one question remains: can you undo the " +"very Cataclysm your colleagues helped create?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Lab Technician" +msgstr "" + +#. ~ Description of profession "Lab Technician" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Thanks to years of study and hard work in the lab, you're familiar with the " +"basics of scientific inquiry. Only one question remains: can you undo the " +"very Cataclysm your colleagues helped create?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Chemical Engineer" +msgstr "" + +#. ~ Description of profession "Chemical Engineer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You know your way around the periodic table and can name ten different " +"industrial processes that involve any given chemical, but that did not " +"prevent the prospect of employment from looking bleak for you. Fortunately," +" the Cataclysm might just be the thing to save you from a dead end job." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Chemical Engineer" +msgstr "" + +#. ~ Description of profession "Chemical Engineer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You know your way around the periodic table and can name ten different " +"industrial processes that involve any given chemical, but that did not " +"prevent the prospect of employment from looking bleak for you. Fortunately," +" the Cataclysm might just be the thing to save you from a dead end job." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Home Mechanic" +msgstr "" + +#. ~ Description of profession "Home Mechanic" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've always loved cars, and there's nothing like getting under the hood " +"and fixing it yourself. You've kept ahold of some handy tools for the job, " +"and at least now you'll never want for parts." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Home Mechanic" +msgstr "" + +#. ~ Description of profession "Home Mechanic" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've always loved cars, and there's nothing like getting under the hood " +"and fixing it yourself. You've kept ahold of some handy tools for the job, " +"and at least now you'll never want for parts." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mechanical Engineer" +msgstr "" + +#. ~ Description of profession "Mechanical Engineer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've always loved machines, and have extensively incorporated them into " +"your career. Not long after receiving your degree, you seem to be the one " +"being subjected to a stress test, and it remains unclear if you will retain " +"your structural integrity." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mechanical Engineer" +msgstr "" + +#. ~ Description of profession "Mechanical Engineer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've always loved machines, and have extensively incorporated them into " +"your career. Not long after receiving your degree, you seem to be the one " +"being subjected to a stress test, and it remains unclear if you will retain " +"your structural integrity." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Scoundrel" +msgstr "" + +#. ~ Description of profession "Scoundrel" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your flexible outlook on the law, the scuffles you've been in (and avoided) " +"at the bar, and your impressive ability to weasel your way out of the " +"consequences of your actions - all these skills have helped ensure your " +"survival. How much longer will they hold out?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Scoundrel" +msgstr "" + +#. ~ Description of profession "Scoundrel" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your flexible outlook on the law, the scuffles you've been in (and avoided) " +"at the bar, and your impressive ability to weasel your way out of the " +"consequences of your actions - all these skills have helped ensure your " +"survival. How much longer will they hold out?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Beekeeper" +msgstr "" + +#. ~ Description of profession "Beekeeper" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You used to be a professional apiarist, building and maintaining beehives. " +"You had to abandon your precious bees when the Cataclysm struck, but at " +"least you managed to grab some utensils and honey." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Beekeeper" +msgstr "" + +#. ~ Description of profession "Beekeeper" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You used to be a professional apiarist, building and maintaining beehives. " +"You had to abandon your precious bees when the Cataclysm struck, but at " +"least you managed to grab some utensils and honey." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Baseball Player" +msgstr "" + +#. ~ Description of profession "Baseball Player" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You played with the local team. You're the only one left, but now you can " +"use your trusty bat for another purpose. Home run!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Baseball Player" +msgstr "" + +#. ~ Description of profession "Baseball Player" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You played with the local team. You're the only one left, but now you can " +"use your trusty bat for another purpose. Home run!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Basketball Player" +msgstr "" + +#. ~ Description of profession "Basketball Player" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your first major game was abruptly canceled when zombies stormed the court." +" Quick feet and good reflexes meant you were among the lucky few to escape " +"the stadium alive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Basketball Player" +msgstr "" + +#. ~ Description of profession "Basketball Player" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your first major game was abruptly canceled when zombies stormed the court." +" Quick feet and good reflexes meant you were among the lucky few to escape " +"the stadium alive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Football Player" +msgstr "" + +#. ~ Description of profession "Football Player" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your epic touchdown was ruined when your coach's guts were torn out by " +"undead fans. Now you're first pick in the apocalypse draft." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Football Player" +msgstr "" + +#. ~ Description of profession "Football Player" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your epic touchdown was ruined when your coach's guts were torn out by " +"undead fans. Now you're first pick in the apocalypse draft." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "True Foodperson" +msgstr "" + +#. ~ Description of profession "True Foodperson" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are the true Foodperson. Some might think Foodperson is just a mascot, " +"but you know better. The mask has become your face, you are real, and the " +"only thing standing between this world and oblivion is you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "True Foodperson" +msgstr "" + +#. ~ Description of profession "True Foodperson" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are the true Foodperson. Some might think Foodperson is just a mascot, " +"but you know better. The mask has become your face, you are real, and the " +"only thing standing between this world and oblivion is you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Professional Cyclist" +msgstr "" + +#. ~ Description of profession "Professional Cyclist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a promising cyclist with a bright career in front of you before " +"this all happened. Perhaps you'll never get to participate in the grand " +"tours now, but as the saying goes, life is like riding a bicycle: you've got" +" to keep moving." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Professional Cyclist" +msgstr "" + +#. ~ Description of profession "Professional Cyclist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a promising cyclist with a bright career in front of you before " +"this all happened. Perhaps you'll never get to participate in the grand " +"tours now, but as the saying goes, life is like riding a bicycle: you've got" +" to keep moving." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Major General" +msgstr "" + +#. ~ Description of profession "Major General" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You worked your way up through the ranks from a no-name private to a big " +"shot Major General, respected and decorated. On the downside, years of desk" +" duty have left your shooting skills rusty, and all the medals in the world " +"won't protect you now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Major General" +msgstr "" + +#. ~ Description of profession "Major General" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You worked your way up through the ranks from a no-name private to a big " +"shot Major General, respected and decorated. On the downside, years of desk" +" duty have left your shooting skills rusty, and all the medals in the world " +"won't protect you now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Marine Infantryman" +msgstr "" + +#. ~ Description of profession "Marine Infantryman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are one of the few and the proud: a member of the US Marine Corps. Now " +"that military command has collapsed in on itself as far as you can tell, you" +" suppose that it falls to you to carry the memory of the Corps forward into " +"the future. Semper fi." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Marine Infantrywoman" +msgstr "" + +#. ~ Description of profession "Marine Infantrywoman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are one of the few and the proud: a member of the US Marine Corps. Now " +"that military command has collapsed in on itself as far as you can tell, you" +" suppose that it falls to you to carry the memory of the Corps forward into " +"the future. Semper fi." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Navy Sailor" +msgstr "" + +#. ~ Description of profession "Navy Sailor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a sailor of the US Navy, and spent the last few years working " +"shipside aboard an aircraft carrier. Though you're trained in combat, " +"maintenance of the vessel has been your primary duty. After some event " +"beyond your understanding, the carrier has become a floating graveyard in " +"the middle of nowhere. This is going to take more than a cup of coffee and " +"a monkey wrench to fix." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Navy Sailor" +msgstr "" + +#. ~ Description of profession "Navy Sailor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a sailor of the US Navy, and spent the last few years working " +"shipside aboard an aircraft carrier. Though you're trained in combat, " +"maintenance of the vessel has been your primary duty. After some event " +"beyond your understanding, the carrier has become a floating graveyard in " +"the middle of nowhere. This is going to take more than a cup of coffee and " +"a monkey wrench to fix." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Navy Diver" +msgstr "" + +#. ~ Description of profession "Navy Diver" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a member of a Naval Special Warfare diving group, a skilled soldier" +" adept at underwater infiltration and marine combat. You were suiting up " +"for a practice dive when the aircraft carrier you were stationed on was " +"somehow flung from the Yellow Sea to who knows where. You seem to be the " +"only one who survived with your sanity intact, but it's not safe to stay " +"here. At least you're already dressed to abandon ship." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Navy Diver" +msgstr "" + +#. ~ Description of profession "Navy Diver" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a member of a Naval Special Warfare diving group, a skilled soldier" +" adept at underwater infiltration and marine combat. You were suiting up " +"for a practice dive when the aircraft carrier you were stationed on was " +"somehow flung from the Yellow Sea to who knows where. You seem to be the " +"only one who survived with your sanity intact, but it's not safe to stay " +"here. At least you're already dressed to abandon ship." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Veteran" +msgstr "" + +#. ~ Description of profession "Military Veteran" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"After being discharged from the armed forces, you were sent to a veterans' " +"hospital for treatment. Just when you thought you'd overcome your traumas " +"and readjusted to civilian life, the world has come to an end and your worst" +" nightmare has become a reality: life in an endless battlefield." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Veteran" +msgstr "" + +#. ~ Description of profession "Military Veteran" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"After being discharged from the armed forces, you were sent to a veterans' " +"hospital for treatment. Just when you thought you'd overcome your traumas " +"and readjusted to civilian life, the world has come to an end and your worst" +" nightmare has become a reality: life in an endless battlefield." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Recruit" +msgstr "" + +#. ~ Description of profession "Military Recruit" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Joining the military has been your dream for years. You finally got in, " +"just in time for your training to get interrupted by some sort of national " +"emergency. As far as you can tell, military command abandoned you in this " +"hellhole when you missed the emergency evac." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Recruit" +msgstr "" + +#. ~ Description of profession "Military Recruit" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Joining the military has been your dream for years. You finally got in, " +"just in time for your training to get interrupted by some sort of national " +"emergency. As far as you can tell, military command abandoned you in this " +"hellhole when you missed the emergency evac." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Combat Mechanic" +msgstr "" + +#. ~ Description of profession "Combat Mechanic" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Early in your military career, you were hand-picked for extra training in " +"the mechanic's trade, keeping the armor running. It's been years since you " +"last touched a rifle, and the dead men are marching again…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Combat Mechanic" +msgstr "" + +#. ~ Description of profession "Combat Mechanic" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Early in your military career, you were hand-picked for extra training in " +"the mechanic's trade, keeping the armor running. It's been years since you " +"last touched a rifle, and the dead men are marching again…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Combat Engineer" +msgstr "" + +#. ~ Description of profession "Combat Engineer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your job was simple: Keep the army moving. You built bridges, you built " +"roads, you destroyed fortifications, and you cleared mines. It has been " +"years since you last handled a rifle in basic training; now might be the " +"time to dust off those skills." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Combat Engineer" +msgstr "" + +#. ~ Description of profession "Combat Engineer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your job was simple: Keep the army moving. You built bridges, you built " +"roads, you destroyed fortifications, and you cleared mines. It has been " +"years since you last handled a rifle in basic training; now might be the " +"time to dust off those skills." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Non-Commissioned Officer" +msgstr "" + +#. ~ Description of profession "Non-Commissioned Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a veteran of several peacekeeping missions. You led your squad as a " +"sort of parental figure, and they relied on you to give orders and keep them" +" alive. You failed them. And now you're alone." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Non-Commissioned Officer" +msgstr "" + +#. ~ Description of profession "Non-Commissioned Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a veteran of several peacekeeping missions. You led your squad as a " +"sort of parental figure, and they relied on you to give orders and keep them" +" alive. You failed them. And now you're alone." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rifleman" +msgstr "" + +#. ~ Description of profession "Rifleman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"When you were young, you dreamed of being a soldier. War is hell and hell " +"is war, but you never thought it would be this bad." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rifleman" +msgstr "" + +#. ~ Description of profession "Rifleman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"When you were young, you dreamed of being a soldier. War is hell and hell " +"is war, but you never thought it would be this bad." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Navy SEAL Marksmen" +msgstr "" + +#. ~ Description of profession "Navy SEAL Marksmen" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Recruited into the ranks of the US Navy's Special Warfare forces as a " +"designated sniper, your training in precision marksmanship and maritime " +"operations was extensive. As a proficient soldier and combative in all " +"respects, you provided overwatch and long-range elimination services in the " +"line of duty. Now, with naval command imploding and your spotter MIA, your " +"skills with a rifle and covert operations are the only things standing " +"between you and the Cataclysm." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Navy SEAL Marksmen" +msgstr "" + +#. ~ Description of profession "Navy SEAL Marksmen" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Recruited into the ranks of the US Navy's Special Warfare forces as a " +"designated sniper, your training in precision marksmanship and maritime " +"operations was extensive. As a proficient soldier and combative in all " +"respects, you provided overwatch and long-range elimination services in the " +"line of duty. Now, with naval command imploding and your spotter MIA, your " +"skills with a rifle and covert operations are the only things standing " +"between you and the Cataclysm." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Navy SEAL" +msgstr "" + +#. ~ Description of profession "Navy SEAL" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a member of the SEALs; a key component of the US Navy's special " +"forces and a proficient combatant in both maritime and ground operations. " +"'The only easy day was yesterday', and with the chain of command in ruins, " +"you may fulfill your final mission in any way you see fit." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Navy SEAL" +msgstr "" + +#. ~ Description of profession "Navy SEAL" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a member of the SEALs; a key component of the US Navy's special " +"forces and a proficient combatant in both maritime and ground operations. " +"'The only easy day was yesterday', and with the chain of command in ruins, " +"you may fulfill your final mission in any way you see fit." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Special Operator" +msgstr "" + +#. ~ Description of profession "Special Operator" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the best of the best, the military's finest. That's why you're " +"still alive, even after all your comrades fell to the undead. As far as you" +" can tell, military command abandoned you in this hellhole when you missed " +"the emergency evac." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Special Operator" +msgstr "" + +#. ~ Description of profession "Special Operator" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the best of the best, the military's finest. That's why you're " +"still alive, even after all your comrades fell to the undead. As far as you" +" can tell, military command abandoned you in this hellhole when you missed " +"the emergency evac." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Butler" +msgstr "" + +#. ~ Description of profession "Butler" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were hired to take care of the housekeeping for a wealthy family. " +"Naturally, when things got bad, they all took off on a family vacation to " +"somewhere unknown, leaving you to your fate." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Maid" +msgstr "" + +#. ~ Description of profession "Maid" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were hired to take care of the housekeeping for a wealthy family. " +"Naturally, when things got bad, they all took off on a family vacation to " +"somewhere unknown, leaving you to your fate." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Captive" +msgstr "" + +#. ~ Description of profession "Captive" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were following a road at night, trying to get away from the horrors of " +"the city, when you heard a voice calling out in the dark. You followed, " +"hoping they were friendly, but suddenly felt a searing pain in your head and" +" blacked out. You just woke up in this strange place… are you even on Earth" +" anymore?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Captive" +msgstr "" + +#. ~ Description of profession "Captive" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were following a road at night, trying to get away from the horrors of " +"the city, when you heard a voice calling out in the dark. You followed, " +"hoping they were friendly, but suddenly felt a searing pain in your head and" +" blacked out. You just woke up in this strange place… are you even on Earth" +" anymore?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rescuer" +msgstr "" + +#. ~ Description of profession "Rescuer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were ready. You went in determined to find and rescue your friends. " +"Now the atmosphere in these twisting corridors grows heavy, and you don't " +"feel quite so confident anymore. You might be the one in need of a rescue " +"soon." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rescuer" +msgstr "" + +#. ~ Description of profession "Rescuer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were ready. You went in determined to find and rescue your friends. " +"Now the atmosphere in these twisting corridors grows heavy, and you don't " +"feel quite so confident anymore. You might be the one in need of a rescue " +"soon." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Medical Resident" +msgstr "" + +#. ~ Description of profession "Medical Resident" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Fresh out of med school, you've got little in the way of practical " +"experience and just a handful of first-aid supplies. You just hope it will " +"be enough if 'physician, heal thyself' turns out to be more literal than you" +" expected." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Medical Resident" +msgstr "" + +#. ~ Description of profession "Medical Resident" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Fresh out of med school, you've got little in the way of practical " +"experience and just a handful of first-aid supplies. You just hope it will " +"be enough if 'physician, heal thyself' turns out to be more literal than you" +" expected." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Doctor" +msgstr "" + +#. ~ Description of profession "Doctor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a patient-facing doctor practicing general or specialized medicine." +" While your bedside manner might not get you far in this new world, your " +"medical skills will certainly help." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Doctor" +msgstr "" + +#. ~ Description of profession "Doctor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a patient-facing doctor practicing general or specialized medicine." +" While your bedside manner might not get you far in this new world, your " +"medical skills will certainly help." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Pharmacist" +msgstr "" + +#. ~ Description of profession "Pharmacist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a pharmacist working in a community pharmacy. No simple pill-" +"pusher, you have a plethora of knowledge of drug preparation, biochemistry, " +"and biology. With your trusty mortar and pestle, you hope to grind the " +"undead to a pulp." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Pharmacist" +msgstr "" + +#. ~ Description of profession "Pharmacist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a pharmacist working in a community pharmacy. No simple pill-" +"pusher, you have a plethora of knowledge of drug preparation, biochemistry, " +"and biology. With your trusty mortar and pestle, you hope to grind the " +"undead to a pulp." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Gangster" +msgstr "" + +#. ~ Description of profession "Gangster" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The boss always said he could rely on you to pull through on the tough jobs." +" Shame he got himself smoked. No problem; the world's always got a place " +"for someone with your kind of talents." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Gangster" +msgstr "" + +#. ~ Description of profession "Gangster" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The boss always said he could rely on you to pull through on the tough jobs." +" Shame he got himself smoked. No problem; the world's always got a place " +"for someone with your kind of talents." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Security Guard" +msgstr "" + +#. ~ Description of profession "Security Guard" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You had a boring, underpaid job watching cameras and patrolling hallways, " +"but things have suddenly gotten a lot more dangerous. You have some useful " +"equipment, but you've never had any call to use it until now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Security Guard" +msgstr "" + +#. ~ Description of profession "Security Guard" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You had a boring, underpaid job watching cameras and patrolling hallways, " +"but things have suddenly gotten a lot more dangerous. You have some useful " +"equipment, but you've never had any call to use it until now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Landscaper" +msgstr "" + +#. ~ Description of profession "Landscaper" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You used to mow lawns and trim hedges for the wealthy. Contract work was " +"getting scarce even before the zombies came, but now you've got nothing left" +" except your tools and expertise." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Landscaper" +msgstr "" + +#. ~ Description of profession "Landscaper" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You used to mow lawns and trim hedges for the wealthy. Contract work was " +"getting scarce even before the zombies came, but now you've got nothing left" +" except your tools and expertise." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Nursing Assistant" +msgstr "" + +#. ~ Description of profession "Nursing Assistant" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You went on providing in-home care for the elderly even as the whole world " +"fell apart around you. You can only pray that you don't see your former " +"clients among the walking dead…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Nursing Assistant" +msgstr "" + +#. ~ Description of profession "Nursing Assistant" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You went on providing in-home care for the elderly even as the whole world " +"fell apart around you. You can only pray that you don't see your former " +"clients among the walking dead…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Survivalist" +msgstr "" + +#. ~ Description of profession "Survivalist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Living off the land, far from civilization, is nothing new to you. The only" +" difference is all the monsters that suddenly want you dead. Your equipment" +" is basic, but versatile… except that your canteen's run out!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Survivalist" +msgstr "" + +#. ~ Description of profession "Survivalist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Living off the land, far from civilization, is nothing new to you. The only" +" difference is all the monsters that suddenly want you dead. Your equipment" +" is basic, but versatile… except that your canteen's run out!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hobo" +msgstr "" + +#. ~ Description of profession "Hobo" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Society drove you to the fringes and left you with no home, no family, no " +"friends. But for all the crap thrown your way, you're still breathing. For" +" now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hobo" +msgstr "" + +#. ~ Description of profession "Hobo" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Society drove you to the fringes and left you with no home, no family, no " +"friends. But for all the crap thrown your way, you're still breathing. For" +" now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Helicopter Pilot" +msgstr "" + +#. ~ Description of profession "Helicopter Pilot" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You got your pilot's license and earned a living ferrying businessmen and " +"tourists around. The Cataclysm has grounded you for now, but the sky still " +"calls to you…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Helicopter Pilot" +msgstr "" + +#. ~ Description of profession "Helicopter Pilot" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You got your pilot's license and earned a living ferrying businessmen and " +"tourists around. The Cataclysm has grounded you for now, but the sky still " +"calls to you…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "K9 Officer" +msgstr "" + +#. ~ Description of profession "K9 Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent your career busting drug smugglers with your faithful canine " +"companion. Now the world has ended, and none of that matters anymore. Your" +" loyal dog is still at your side, though, ready to face the Cataclysm with " +"you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "K9 Officer" +msgstr "" + +#. ~ Description of profession "K9 Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent your career busting drug smugglers with your faithful canine " +"companion. Now the world has ended, and none of that matters anymore. Your" +" loyal dog is still at your side, though, ready to face the Cataclysm with " +"you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mounted Police Officer" +msgstr "" + +#. ~ Description of profession "Mounted Police Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You have spent many long years forging a bond with your equine companion, " +"from running down common thugs, to entertaining kids when you ride on by. " +"The Cataclysm is upon you, but at least you have each other." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mounted Police Officer" +msgstr "" + +#. ~ Description of profession "Mounted Police Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You have spent many long years forging a bond with your equine companion, " +"from running down common thugs, to entertaining kids when you ride on by. " +"The Cataclysm is upon you, but at least you have each other." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Dog Lover" +msgstr "" + +#. ~ Description of profession "Dog Lover" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent your days running around with your faithful dogs by your side. " +"When the world ended, you grabbed your companions along with some of their " +"things to protect them. The zombies could be nearby, but at least your " +"canine friends won't have to worry about the rain." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Dog Lover" +msgstr "" + +#. ~ Description of profession "Dog Lover" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent your days running around with your faithful dogs by your side. " +"When the world ended, you grabbed your companions along with some of their " +"things to protect them. The zombies could be nearby, but at least your " +"canine friends won't have to worry about the rain." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Crazy Cat Dude" +msgstr "" + +#. ~ Description of profession "Crazy Cat Dude" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Everyone is dead? Oh well, it doesn't matter; it's not like you got along " +"with people much anyway. Your beloved cats are all the friends you need!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Crazy Cat Lady" +msgstr "" + +#. ~ Description of profession "Crazy Cat Lady" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Everyone is dead? Oh well, it doesn't matter; it's not like you got along " +"with people much anyway. Your beloved cats are all the friends you need!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Police Officer" +msgstr "" + +#. ~ Description of profession "Police Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Just a small-town deputy, you got the call and were ready to come to the " +"rescue. Soon it was you who needed rescuing, and you were lucky to escape " +"with your life. Who's going to respect your authority when the government " +"this badge represents might not even exist anymore?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Police Officer" +msgstr "" + +#. ~ Description of profession "Police Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Just a small-town deputy, you got the call and were ready to come to the " +"rescue. Soon it was you who needed rescuing, and you were lucky to escape " +"with your life. Who's going to respect your authority when the government " +"this badge represents might not even exist anymore?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Police Detective" +msgstr "" + +#. ~ Description of profession "Police Detective" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were on the brink of a major breakthrough in your latest homicide case " +"when the Cataclysm struck. Now your prime suspect is dead. Everyone's " +"dead. You could really use a smoke." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Police Detective" +msgstr "" + +#. ~ Description of profession "Police Detective" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were on the brink of a major breakthrough in your latest homicide case " +"when the Cataclysm struck. Now your prime suspect is dead. Everyone's " +"dead. You could really use a smoke." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "SWAT Officer" +msgstr "" + +#. ~ Description of profession "SWAT Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"As a member of the police force's most elite division, you are more than " +"adequately trained and equipped to survive the brutal onslaught of the " +"apocalypse. Unfortunately, the chain of command has broken down; your only " +"mission now is to stay alive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "SWAT Officer" +msgstr "" + +#. ~ Description of profession "SWAT Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"As a member of the police force's most elite division, you are more than " +"adequately trained and equipped to survive the brutal onslaught of the " +"apocalypse. Unfortunately, the chain of command has broken down; your only " +"mission now is to stay alive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "SWAT CQC Specialist" +msgstr "" + +#. ~ Description of profession "SWAT CQC Specialist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"As a member of the police force's most elite division, you were given " +"special training and became an expert in close-quarters combat. " +"Unfortunately, the chain of command has broken down; your only mission now " +"is to stay alive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "SWAT CQC Specialist" +msgstr "" + +#. ~ Description of profession "SWAT CQC Specialist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"As a member of the police force's most elite division, you were given " +"special training and became an expert in close-quarters combat. " +"Unfortunately, the chain of command has broken down; your only mission now " +"is to stay alive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Police Sniper" +msgstr "" + +#. ~ Description of profession "Police Sniper" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your skill as a sharpshooter served you well in the line of duty, protecting" +" the innocent with a single, well-placed bullet. Now your own life is on " +"the line, and you can't afford to miss if you don't want to end up as " +"something's dinner." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Police Sniper" +msgstr "" + +#. ~ Description of profession "Police Sniper" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your skill as a sharpshooter served you well in the line of duty, protecting" +" the innocent with a single, well-placed bullet. Now your own life is on " +"the line, and you can't afford to miss if you don't want to end up as " +"something's dinner." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Riot Control Officer" +msgstr "" + +#. ~ Description of profession "Riot Control Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The riots were brutal, even before the dead rose and started to devour the " +"living. The line you were holding broke. It was only through a bit of luck" +" and a lot of head-bashing that you got away in one piece, and the worst is " +"yet to come." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Riot Control Officer" +msgstr "" + +#. ~ Description of profession "Riot Control Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The riots were brutal, even before the dead rose and started to devour the " +"living. The line you were holding broke. It was only through a bit of luck" +" and a lot of head-bashing that you got away in one piece, and the worst is " +"yet to come." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Motorized Police Officer" +msgstr "" + +#. ~ Description of profession "Motorized Police Officer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Just a small-town deputy, you got the call and were ready to ride to the " +"rescue. Soon it was you who needed rescuing, and you had to abandon your " +"motorcycle to escape. Who's going to respect your authority when the " +"government this badge represents doesn't exist anymore?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Motorized Police Officer" +msgstr "" + +#. ~ Description of profession "Motorized Police Officer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Just a small-town deputy, you got the call and were ready to ride to the " +"rescue. Soon it was you who needed rescuing, and you had to abandon your " +"motorcycle to escape. Who's going to respect your authority when the " +"government this badge represents doesn't exist anymore?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Used Car Salesman" +msgstr "" + +#. ~ Description of profession "Used Car Salesman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"They said you'd sell your own mother for a dollar. How dare they! You've " +"been around the block a few times, and you'd charge way more than a dollar -" +" and get it, too!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Used Car Saleswoman" +msgstr "" + +#. ~ Description of profession "Used Car Saleswoman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"They said you'd sell your own mother for a dollar. How dare they! You've " +"been around the block a few times, and you'd charge way more than a dollar -" +" and get it, too!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Modern Archer" +msgstr "" + +#. ~ Description of profession "Modern Archer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"A great fan of the archers of old, but at the same time a follower of the " +"latest trends in archery. You always tried to keep up with the times, " +"acquiring a takedown bow as well as several accessories to complement it. " +"You can only hope all the training you did with them can help you survive in" +" this trying times." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Modern Archer" +msgstr "" + +#. ~ Description of profession "Modern Archer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"A great fan of the archers of old, but at the same time a follower of the " +"latest trends in archery. You always tried to keep up with the times, " +"acquiring a takedown bow as well as several accessories to complement it. " +"You can only hope all the training you did with them can help you survive in" +" this trying times." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Bow Hunter" +msgstr "" + +#. ~ Description of profession "Bow Hunter" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for archery. Why, if the world ended, there's nothing you'd want at " +"your side more than your trusty bow. So, when it did, you made sure to " +"bring it along." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Bow Hunter" +msgstr "" + +#. ~ Description of profession "Bow Hunter" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for archery. Why, if the world ended, there's nothing you'd want at " +"your side more than your trusty bow. So, when it did, you made sure to " +"bring it along." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Crossbow Hunter" +msgstr "" + +#. ~ Description of profession "Crossbow Hunter" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and crossbow hunting was " +"always your favorite. Why, if the world ended, there's nothing you'd want " +"at your side more than your trusty crossbow. So, when it did, you made sure" +" to bring it along, though most of your bolts were lost during the escape." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Crossbow Hunter" +msgstr "" + +#. ~ Description of profession "Crossbow Hunter" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and crossbow hunting was " +"always your favorite. Why, if the world ended, there's nothing you'd want " +"at your side more than your trusty crossbow. So, when it did, you made sure" +" to bring it along, though most of your bolts were lost during the escape." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Shotgun Hunter" +msgstr "" + +#. ~ Description of profession "Shotgun Hunter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and one year you got a " +"shotgun for your birthday. Why, if the world ended, there's nothing you'd " +"want at your side more than your trusty shotgun. So, when it did, you made " +"sure to bring it along." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Shotgun Hunter" +msgstr "" + +#. ~ Description of profession "Shotgun Hunter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and one year you got a " +"shotgun for your birthday. Why, if the world ended, there's nothing you'd " +"want at your side more than your trusty shotgun. So, when it did, you made " +"sure to bring it along." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rifle Hunter" +msgstr "" + +#. ~ Description of profession "Rifle Hunter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and you fancy yourself a " +"crack shot. Why, if the world ended, there's nothing you'd want at your " +"side more than your trusty rifle. So, when it did, you made sure to bring " +"it along." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rifle Hunter" +msgstr "" + +#. ~ Description of profession "Rifle Hunter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and you fancy yourself a " +"crack shot. Why, if the world ended, there's nothing you'd want at your " +"side more than your trusty rifle. So, when it did, you made sure to bring " +"it along." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Big-Bore Hunter" +msgstr "" + +#. ~ Description of profession "Big-Bore Hunter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You always harbored a passion for hunting and a particular fondness for big-" +"bore rifle calibers and affordable conversion kits. Whether it was their " +"cost-effective nature or the simple, testosterone-amplifying notion that you" +" could retool your rifle to belt out .50-caliber bullets, you preferred them" +" for your hunting trips. Now, with your converted rifle in hand, you fancy " +"that there isn't any game too large for you to take down." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Big-Bore Hunter" +msgstr "" + +#. ~ Description of profession "Big-Bore Hunter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You always harbored a passion for hunting and a particular fondness for big-" +"bore rifle calibers and affordable conversion kits. Whether it was their " +"cost-effective nature or the simple, testosterone-amplifying notion that you" +" could retool your rifle to belt out .50-caliber bullets, you preferred them" +" for your hunting trips. Now, with your converted rifle in hand, you fancy " +"that there isn't any game too large for you to take down." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hillbilly" +msgstr "" + +#. ~ Description of profession "Hillbilly" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You n' yer kin always figured shit would hit the fan some day, but never " +"like this! When they turned on you, you grabbed yer gun and a six pack, and" +" hauled ass in the family truck." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hillbilly Girl" +msgstr "" + +#. ~ Description of profession "Hillbilly Girl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You n' yer kin always figured shit would hit the fan some day, but never " +"like this! When they turned on you, you grabbed yer gun and a six pack, and" +" hauled ass in the family truck." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Handy Man" +msgstr "" + +#. ~ Description of profession "Handy Man" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You used to work at a local hardware store, and you did plenty of home " +"renovations yourself. Now you look out at the horizon of a ruined world, " +"and wonder - are your meager skills, and the few supplies you grabbed on the" +" way out, sufficient to help rebuild?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Handy Woman" +msgstr "" + +#. ~ Description of profession "Handy Woman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You used to work at a local hardware store, and you did plenty of home " +"renovations yourself. Now you look out at the horizon of a ruined world, " +"and wonder - are your meager skills, and the few supplies you grabbed on the" +" way out, sufficient to help rebuild?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Trucker" +msgstr "" + +#. ~ Description of profession "Trucker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You once ruled the road in your big rig. When the riots hit, you hopped in " +"and drove it to safety. Now it's just you and your truck against the world." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Trucker" +msgstr "" + +#. ~ Description of profession "Trucker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You once ruled the road in your big rig. When the riots hit, you hopped in " +"and drove it to safety. Now it's just you and your truck against the world." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rideshare Driver" +msgstr "" + +#. ~ Description of profession "Rideshare Driver" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You love driving, and decided to start making some money doing it. On your " +"way to pick up a customer, a riot broke out around you. You took a long " +"detour to safety, only to find yourself somewhere unfamiliar." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rideshare Driver" +msgstr "" + +#. ~ Description of profession "Rideshare Driver" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You love driving, and decided to start making some money doing it. On your " +"way to pick up a customer, a riot broke out around you. You took a long " +"detour to safety, only to find yourself somewhere unfamiliar." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Paramedic Firefighter" +msgstr "" + +#. ~ Description of profession "Paramedic Firefighter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"On your way to respond to an emergency call, you nearly drove straight into " +"a riot in the city. Turning off of the burning, debris-covered streets, you" +" took a long detour only to find yourself lost. That call will have to wait" +" - you're in an emergency of your own now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Paramedic Firefighter" +msgstr "" + +#. ~ Description of profession "Paramedic Firefighter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"On your way to respond to an emergency call, you nearly drove straight into " +"a riot in the city. Turning off of the burning, debris-covered streets, you" +" took a long detour only to find yourself lost. That call will have to wait" +" - you're in an emergency of your own now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Serviceman" +msgstr "" + +#. ~ Description of profession "Serviceman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Employed by a large company, you performed installation and troubleshooting " +"services at the homes of ungrateful luddites. Driving back from your last " +"call, you were suddenly swarmed by what you believed to be angry rioters. " +"You veered off onto an old, neglected side road to escape, only to find " +"yourself lost and low on gas." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Servicewoman" +msgstr "" + +#. ~ Description of profession "Servicewoman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Employed by a large company, you performed installation and troubleshooting " +"services at the homes of ungrateful luddites. Driving back from your last " +"call, you were suddenly swarmed by what you believed to be angry rioters. " +"You veered off onto an old, neglected side road to escape, only to find " +"yourself lost and low on gas." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Bus Driver" +msgstr "" + +#. ~ Description of profession "Bus Driver" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You made a living driving kids to and from school, a career choice you " +"regretted almost every day. None of the brats were at their normal stops, " +"and the noise of your bus quickly attracted hordes of zombies. You escaped," +" but now you've gotten lost. At least you're getting a break from the " +"hellish screams of children, though you're starting to hear new ones…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Bus Driver" +msgstr "" + +#. ~ Description of profession "Bus Driver" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You made a living driving kids to and from school, a career choice you " +"regretted almost every day. None of the brats were at their normal stops, " +"and the noise of your bus quickly attracted hordes of zombies. You escaped," +" but now you've gotten lost. At least you're getting a break from the " +"hellish screams of children, though you're starting to hear new ones…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Police Interceptor" +msgstr "" + +#. ~ Description of profession "Police Interceptor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"An on-duty officer, you received the call and were ready to respond to the " +"robbery. It all went to shit, your backup got eaten, and you were lucky to " +"escape with your life and patrol car." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Police Interceptor" +msgstr "" + +#. ~ Description of profession "Police Interceptor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"An on-duty officer, you received the call and were ready to respond to the " +"robbery. It all went to shit, your backup got eaten, and you were lucky to " +"escape with your life and patrol car." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Militia" +msgstr "" + +#. ~ Description of profession "Militia" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You and a group of like-minded individuals built a hideout in the woods from" +" which to launch looting raids in a jury-rigged pickup. The last run went " +"bad, and now all your comrades are dead. Every breath you take now is an " +"act of rebellion against the cruelty of this doomed world. Do not let that " +"flame of hope perish inside you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Militia" +msgstr "" + +#. ~ Description of profession "Militia" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You and a group of like-minded individuals built a hideout in the woods from" +" which to launch looting raids in a jury-rigged pickup. The last run went " +"bad, and now all your comrades are dead. Every breath you take now is an " +"act of rebellion against the cruelty of this doomed world. Do not let that " +"flame of hope perish inside you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Park Ranger" +msgstr "" + +#. ~ Description of profession "Park Ranger" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your days of patrolling the park and protecting people and wildlife from " +"each other have taught you many useful skills. After finding a gruesome " +"scene at a campsite and getting no response when you radioed for help, you " +"stockpiled as many supplies as possible and set out in your pickup looking " +"for answers." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Park Ranger" +msgstr "" + +#. ~ Description of profession "Park Ranger" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your days of patrolling the park and protecting people and wildlife from " +"each other have taught you many useful skills. After finding a gruesome " +"scene at a campsite and getting no response when you radioed for help, you " +"stockpiled as many supplies as possible and set out in your pickup looking " +"for answers." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Lumberjack" +msgstr "" + +#. ~ Description of profession "Lumberjack" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You have your trusty wood axe, and you're okay. You felled trees before the" +" world ended, and you suspect the undead aren't nearly as tough." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Lumberjill" +msgstr "" + +#. ~ Description of profession "Lumberjill" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You have your trusty wood axe, and you're okay. You felled trees before the" +" world ended, and you suspect the undead aren't nearly as tough." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Fast Food Cook" +msgstr "" + +#. ~ Description of profession "Fast Food Cook" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The diners at the fancy burger joint where you worked were even more " +"irritable and unreasonable than usual today. You showed them the meaning of" +" fast food… by running for your life!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Fast Food Cook" +msgstr "" + +#. ~ Description of profession "Fast Food Cook" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The diners at the fancy burger joint where you worked were even more " +"irritable and unreasonable than usual today. You showed them the meaning of" +" fast food… by running for your life!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Electrician" +msgstr "" + +#. ~ Description of profession "Electrician" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Small businesses often hired you for electrical work. You were halfway " +"through your latest job when the whole power grid went dead." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Electrician" +msgstr "" + +#. ~ Description of profession "Electrician" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Small businesses often hired you for electrical work. You were halfway " +"through your latest job when the whole power grid went dead." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Electrical Engineer" +msgstr "" + +#. ~ Description of profession "Electrical Engineer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Fresh out of college, you were quite eager to get some practical engineering" +" experience and leave your mark on the world, one solder joint at a time. " +"Now, you are not even sure if the complete failure of the power grid makes " +"your field obsolete or all the more necessary." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Electrical Engineer" +msgstr "" + +#. ~ Description of profession "Electrical Engineer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Fresh out of college, you were quite eager to get some practical engineering" +" experience and leave your mark on the world, one solder joint at a time. " +"Now, you are not even sure if the complete failure of the power grid makes " +"your field obsolete or all the more necessary." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Computer Hacker" +msgstr "" + +#. ~ Description of profession "Computer Hacker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Caffeine pills and all-nighters in front of a computer screen made you an " +"expert at writing and cracking code. The power's gone out, and suddenly " +"your elite skills seem significantly less useful. At least there's no one " +"stopping you from your dream of breaking into a military mainframe now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Computer Hacker" +msgstr "" + +#. ~ Description of profession "Computer Hacker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Caffeine pills and all-nighters in front of a computer screen made you an " +"expert at writing and cracking code. The power's gone out, and suddenly " +"your elite skills seem significantly less useful. At least there's no one " +"stopping you from your dream of breaking into a military mainframe now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Backpacker" +msgstr "" + +#. ~ Description of profession "Backpacker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"For the past few years you've been traveling the world, sightseeing and " +"living off your parents' trust fund. You came home to find the world in " +"ruins, and the only thing between you and death is the open road and your " +"backpack." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Backpacker" +msgstr "" + +#. ~ Description of profession "Backpacker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"For the past few years you've been traveling the world, sightseeing and " +"living off your parents' trust fund. You came home to find the world in " +"ruins, and the only thing between you and death is the open road and your " +"backpack." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Student" +msgstr "" + +#. ~ Description of profession "Student" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Just an average student, you find yourself facing a test you never studied " +"for, and the stakes are a bit higher than geometry. Maybe there'll be " +"something useful in one of these books you've been lugging around all year." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Student" +msgstr "" + +#. ~ Description of profession "Student" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Just an average student, you find yourself facing a test you never studied " +"for, and the stakes are a bit higher than geometry. Maybe there'll be " +"something useful in one of these books you've been lugging around all year." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Shower Victim" +msgstr "" + +#. ~ Description of profession "Shower Victim" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You just stepped out of a nice, hot shower to find the world had ended. " +"You've got some soap, along with the most massively useful thing ever… a " +"towel." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Shower Victim" +msgstr "" + +#. ~ Description of profession "Shower Victim" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You just stepped out of a nice, hot shower to find the world had ended. " +"You've got some soap, along with the most massively useful thing ever… a " +"towel." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Biker" +msgstr "" + +#. ~ Description of profession "Biker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent most of your life on a motorcycle, out on the open road with your " +"club. Now they're all dead. Time to ride or die." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Biker" +msgstr "" + +#. ~ Description of profession "Biker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent most of your life on a motorcycle, out on the open road with your " +"club. Now they're all dead. Time to ride or die." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Ballroom Dancer" +msgstr "" + +#. ~ Description of profession "Ballroom Dancer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Things got a little weird on your way to your weekly dance class. Zombies " +"don't seem to know how to dance, but you're not about to let them step on " +"your toes." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Ballroom Dancer" +msgstr "" + +#. ~ Description of profession "Ballroom Dancer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Things got a little weird on your way to your weekly dance class. Zombies " +"don't seem to know how to dance, but you're not about to let them step on " +"your toes." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Patient" +msgstr "" + +#. ~ Description of profession "Patient" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"When the diagnosis came back positive, you made a vow: to fight for your " +"life, and to never give in to despair. Now is the time to renew that vow." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Patient" +msgstr "" + +#. ~ Description of profession "Patient" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"When the diagnosis came back positive, you made a vow: to fight for your " +"life, and to never give in to despair. Now is the time to renew that vow." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Unwilling Mutant" +msgstr "" + +#. ~ Description of profession "Unwilling Mutant" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a human guinea pig, used by laboratory technicians to understand " +"the immense power of mutation. You are determined to live on, if only to " +"spite them for what they did to you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Unwilling Mutant" +msgstr "" + +#. ~ Description of profession "Unwilling Mutant" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a human guinea pig, used by laboratory technicians to understand " +"the immense power of mutation. You are determined to live on, if only to " +"spite them for what they did to you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Volunteer Mutant" +msgstr "" + +#. ~ Description of profession "Volunteer Mutant" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your dreams of becoming a mutant superhero through genetic alteration may " +"have fallen a bit short, but the scientists say you're ready. It's time for" +" a field test." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Volunteer Mutant" +msgstr "" + +#. ~ Description of profession "Volunteer Mutant" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your dreams of becoming a mutant superhero through genetic alteration may " +"have fallen a bit short, but the scientists say you're ready. It's time for" +" a field test." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hitchhiker" +msgstr "" + +#. ~ Description of profession "Hitchhiker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your house has been demolished and your planet destroyed, but at least you " +"still have your towel." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hitchhiker" +msgstr "" + +#. ~ Description of profession "Hitchhiker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your house has been demolished and your planet destroyed, but at least you " +"still have your towel." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Trapper" +msgstr "" + +#. ~ Description of profession "Trapper" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent most of your life trapping with your father. Both of you made a " +"decent living selling your catches and running trapping tutorials. " +"Hopefully, your skills will come in useful against less conventional game." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Trapper" +msgstr "" + +#. ~ Description of profession "Trapper" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent most of your life trapping with your father. Both of you made a " +"decent living selling your catches and running trapping tutorials. " +"Hopefully, your skills will come in useful against less conventional game." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Blacksmith" +msgstr "" + +#. ~ Description of profession "Blacksmith" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You ran into trouble coming out of class at your community college's " +"metalsmithing program, but despite the havoc you've managed to keep ahold of" +" some of the equipment you were carrying." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Blacksmith" +msgstr "" + +#. ~ Description of profession "Blacksmith" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You ran into trouble coming out of class at your community college's " +"metalsmithing program, but despite the havoc you've managed to keep ahold of" +" some of the equipment you were carrying." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Jeweler" +msgstr "" + +#. ~ Description of profession "Jeweler" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were an independent artisan, who made gorgeous rings and pendants for " +"the people who afforded your services. You doubt the market for your work " +"has fared well after the end of the world, but perhaps your proficiency with" +" fine tools and metals will come in handy somehow." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Jeweler" +msgstr "" + +#. ~ Description of profession "Jeweler" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were an independent artisan, who made gorgeous rings and pendants for " +"the people who afforded your services. You doubt the market for your work " +"has fared well after the end of the world, but perhaps your proficiency with" +" fine tools and metals will come in handy somehow." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Clown" +msgstr "" + +#. ~ Description of profession "Clown" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"All you ever wanted was to make people laugh. Dropping out of school and " +"performing at kids' parties was a dream come true until the world ended. " +"There are precious few balloon animals in your future now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Clowness" +msgstr "" + +#. ~ Description of profession "Clowness" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"All you ever wanted was to make people laugh. Dropping out of school and " +"performing at kids' parties was a dream come true until the world ended. " +"There are precious few balloon animals in your future now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Lost Submissive" +msgstr "" + +#. ~ Description of profession "Lost Submissive" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"In the rush to safety, you were separated from your master by cruel fate. " +"Now you are on your own, with nothing to your name but a suit of really " +"kinky black leather. Unfortunately, there are no safewords in the " +"apocalypse." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Lost Submissive" +msgstr "" + +#. ~ Description of profession "Lost Submissive" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"In the rush to safety, you were separated from your master by cruel fate. " +"Now you are on your own, with nothing to your name but a suit of really " +"kinky black leather. Unfortunately, there are no safewords in the " +"apocalypse." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Senior Citizen" +msgstr "" + +#. ~ Description of profession "Senior Citizen" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You haven't seen this much blood since the war. The whole world's gone " +"crazy! They ate your grandkids! But dagnabbit, you'll make them all pay " +"for what they've done." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Senior Citizen" +msgstr "" + +#. ~ Description of profession "Senior Citizen" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You haven't seen this much blood since the war. The whole world's gone " +"crazy! They ate your grandkids! But dagnabbit, you'll make them all pay " +"for what they've done." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Otaku" +msgstr "" + +#. ~ Description of profession "Otaku" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"After many late nights with friends watching anime and eating snacks, you " +"decided to make the trip to the premier anime convention in the Northeast. " +"Now zombies are eating everyone, and even worse, the convention is canceled!" +" At least you were ready in case your costume tore." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Otaku" +msgstr "" + +#. ~ Description of profession "Otaku" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"After many late nights with friends watching anime and eating snacks, you " +"decided to make the trip to the premier anime convention in the Northeast. " +"Now zombies are eating everyone, and even worse, the convention is canceled!" +" At least you were ready in case your costume tore." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Groom" +msgstr "" + +#. ~ Description of profession "Groom" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The Cataclysm struck on the big day and you escaped with nothing but your " +"wedding attire. Cold feet? You'd just like to keep your feet attached!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Bride" +msgstr "" + +#. ~ Description of profession "Bride" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The Cataclysm struck on the big day and you escaped with nothing but your " +"wedding attire. Cold feet? You'd just like to keep your feet attached!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Punk Rock Dude" +msgstr "" + +#. ~ Description of profession "Punk Rock Dude" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"All those wicked songs about the apocalypse have come to life. Brutal! Now" +" that the system is dead, it's time to party among the bones of the world!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Punk Rock Girl" +msgstr "" + +#. ~ Description of profession "Punk Rock Girl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"All those wicked songs about the apocalypse have come to life. Brutal! Now" +" that the system is dead, it's time to party among the bones of the world!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Firefighter" +msgstr "" + +#. ~ Description of profession "Firefighter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"As a first responder, you were a direct witness to the gut-wrenching horrors" +" of the apocalypse. Separated from most of your equipment and your unit " +"while on call, you were forced to fight your way to safety with little more " +"than your trusty iron and your bunker gear to protect you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Firefighter" +msgstr "" + +#. ~ Description of profession "Firefighter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"As a first responder, you were a direct witness to the gut-wrenching horrors" +" of the apocalypse. Separated from most of your equipment and your unit " +"while on call, you were forced to fight your way to safety with little more " +"than your trusty iron and your bunker gear to protect you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rude Boy" +msgstr "" + +#. ~ Description of profession "Rude Boy" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your ska band broke up after the drummer became a zombie. Now you're alone " +"in the Cataclysm with some cigarettes and your mp3 player." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rude Girl" +msgstr "" + +#. ~ Description of profession "Rude Girl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your ska band broke up after the drummer became a zombie. Now you're alone " +"in the Cataclysm with some cigarettes and your mp3 player." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mail Carrier" +msgstr "" + +#. ~ Description of profession "Mail Carrier" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Neither snow nor rain nor heat nor gloom of night stays you from the swift " +"completion of your appointed rounds, but nobody said anything about zombies." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mail Carrier" +msgstr "" + +#. ~ Description of profession "Mail Carrier" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Neither snow nor rain nor heat nor gloom of night stays you from the swift " +"completion of your appointed rounds, but nobody said anything about zombies." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Convict" +msgstr "" + +#. ~ Description of profession "Convict" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your trial was contentious, but ultimately you found yourself behind bars. " +"The Cataclysm has offered you a chance to escape, but freedom may come with " +"a steep price." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Convict" +msgstr "" + +#. ~ Description of profession "Convict" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your trial was contentious, but ultimately you found yourself behind bars. " +"The Cataclysm has offered you a chance to escape, but freedom may come with " +"a steep price." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hardened Convict" +msgstr "" + +#. ~ Description of profession "Hardened Convict" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Most of your adult life has been spent in prison doing hard time. It's been" +" rough but you've learned a few tricks to keep them on their toes. Time to " +"see how tough these zombies are." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hardened Convict" +msgstr "" + +#. ~ Description of profession "Hardened Convict" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Most of your adult life has been spent in prison doing hard time. It's been" +" rough but you've learned a few tricks to keep them on their toes. Time to " +"see how tough these zombies are." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Death Row Convict" +msgstr "" + +#. ~ Description of profession "Death Row Convict" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a serial killer, ready to walk the green mile, but in a twist of " +"fate you're one of the few still alive. True death comes only from your " +"hands, so you're in for a job." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Death Row Convict" +msgstr "" + +#. ~ Description of profession "Death Row Convict" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a serial killer, ready to walk the green mile, but in a twist of " +"fate you're one of the few still alive. True death comes only from your " +"hands, so you're in for a job." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Undercover Assassin Convict" +msgstr "" + +#. ~ Description of profession "Undercover Assassin Convict" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were given a target, a mission, but killing your mark seems to have " +"become much more difficult now. Your employer cut contact with you and now " +"you have to make do with what you have." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Undercover Assassin Convict" +msgstr "" + +#. ~ Description of profession "Undercover Assassin Convict" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were given a target, a mission, but killing your mark seems to have " +"become much more difficult now. Your employer cut contact with you and now " +"you have to make do with what you have." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Embezzler" +msgstr "" + +#. ~ Description of profession "Embezzler" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You had a genius plan to skim fractions of cents out of your company's " +"accounts. This plan immediately failed and got you arrested. They said you" +" were too soft for prison, but guess what? They're dead, and you're not." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Embezzler" +msgstr "" + +#. ~ Description of profession "Embezzler" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You had a genius plan to skim fractions of cents out of your company's " +"accounts. This plan immediately failed and got you arrested. They said you" +" were too soft for prison, but guess what? They're dead, and you're not." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Meth Cook" +msgstr "" + +#. ~ Description of profession "Meth Cook" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You clawed your way out of poverty by selling products everyone wanted, and " +"they had the nerve to put you in jail for it. Too bad you can't sell drugs " +"to zombies." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Meth Cook" +msgstr "" + +#. ~ Description of profession "Meth Cook" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You clawed your way out of poverty by selling products everyone wanted, and " +"they had the nerve to put you in jail for it. Too bad you can't sell drugs " +"to zombies." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Political Prisoner" +msgstr "" + +#. ~ Description of profession "Political Prisoner" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You did your best to expose what was going on in those labs, but they caught" +" you and threw you in prison on trumped-up charges to silence you. Clearly," +" they should have listened." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Political Prisoner" +msgstr "" + +#. ~ Description of profession "Political Prisoner" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You did your best to expose what was going on in those labs, but they caught" +" you and threw you in prison on trumped-up charges to silence you. Clearly," +" they should have listened." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rat Prince" +msgstr "" + +#. ~ Description of profession "Rat Prince" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You probably needed psychiatric help instead of a prison sentence. At least" +" your loyal subjects have agreed to hold the line as you make your daring " +"escape." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rat Princess" +msgstr "" + +#. ~ Description of profession "Rat Princess" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You probably needed psychiatric help instead of a prison sentence. At least" +" your loyal subjects have agreed to hold the line as you make your daring " +"escape." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Burglar" +msgstr "" + +#. ~ Description of profession "Burglar" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"This could be your lucky break. Plenty of loot to be pilfered, and no cops " +"to be seen. Does it count as breaking and entering if everyone in town is " +"undead?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Burglar" +msgstr "" + +#. ~ Description of profession "Burglar" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"This could be your lucky break. Plenty of loot to be pilfered, and no cops " +"to be seen. Does it count as breaking and entering if everyone in town is " +"undead?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Lawyer" +msgstr "" + +#. ~ Description of profession "Lawyer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The jury were in the palm of your hand, but after the defendant tried to eat" +" your brain, you were forced to flee the courtroom in disgrace. Now nobody " +"seems to care about your objections." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Lawyer" +msgstr "" + +#. ~ Description of profession "Lawyer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The jury were in the palm of your hand, but after the defendant tried to eat" +" your brain, you were forced to flee the courtroom in disgrace. Now nobody " +"seems to care about your objections." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Pastor" +msgstr "" + +#. ~ Description of profession "Pastor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Armageddon has come! You did everything you could to protect your " +"community, but it appears that prayers were not enough. Now that they are " +"all dead, you should probably find something more tangible to protect you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Pastor" +msgstr "" + +#. ~ Description of profession "Pastor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Armageddon has come! You did everything you could to protect your " +"community, but it appears that prayers were not enough. Now that they are " +"all dead, you should probably find something more tangible to protect you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Catholic Priest" +msgstr "" + +#. ~ Description of profession "Catholic Priest" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"For your entire time as a servant of God, you helped, protected and listened" +" to your parish faithful. But the Rapture has come, and your parish turned " +"against you. Now all you can do is pray to the Holy Virgin, and prepare to " +"maintain your wellbeing." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Nun" +msgstr "" + +#. ~ Description of profession "Nun" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"For your entire time as a servant of God, you helped, protected and listened" +" to your parish faithful. But the Rapture has come, and your parish turned " +"against you. Now all you can do is pray to the Holy Virgin, and prepare to " +"maintain your wellbeing." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Kannushi" +msgstr "" + +#. ~ Description of profession "Kannushi" for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the maintainers of a Shinto shrine, performing rituals and " +"sacred tasks. You preferred it when only the spirits of the dead inhabited " +"your shrine, and not their rotting corpses." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Kannushi" +msgstr "" + +#. ~ Description of profession "Kannushi" for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the maintainers of a Shinto shrine, performing rituals and " +"sacred tasks. You preferred it when only the spirits of the dead inhabited " +"your shrine, and not their rotting corpses." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Bhikkhu" +msgstr "" + +#. ~ Description of profession "Bhikkhu" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your life was simple at the Vihara, doing household chores and meditating. " +"Your Sangha wanted to attain liberation from suffering, now their rotting " +"corpses will suffer forever." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Bhikkhuni" +msgstr "" + +#. ~ Description of profession "Bhikkhuni" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your life was simple at the Vihara, doing household chores and meditating. " +"Your Sangha wanted to attain liberation from suffering, now their rotting " +"corpses will suffer forever." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Imam" +msgstr "" + +#. ~ Description of profession "Imam" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent much of your time prior to the apocalypse at the local mosque, " +"studying the words of the Prophet and the Quran and guiding your community " +"in prayer. Back then they came from far and wide to listen to you; now they" +" come to eat your brains." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Mourchida" +msgstr "" + +#. ~ Description of profession "Mourchida" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent much of your time prior to the apocalypse at the local mosque, " +"studying the words of the Prophet and the Quran and guiding your community " +"in prayer. Back then they came from far and wide to listen to you; now they" +" come to eat your brains." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Rabbi" +msgstr "" + +#. ~ Description of profession "Rabbi" for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were davening Shacharit in shul when the Cataclysm struck. You had " +"always taught that God will restore life to the dead after Moshiach has " +"come, but not like this!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Rabbi" +msgstr "" + +#. ~ Description of profession "Rabbi" for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were davening Shacharit in shul when the Cataclysm struck. You had " +"always taught that God will restore life to the dead after Moshiach has " +"come, but not like this!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Guru" +msgstr "" + +#. ~ Description of profession "Guru" for male +#. ~ Description of profession "guru" for male +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent many years traveling through the world, becoming wise and learned." +" Normally you can answer any question, but even you are not quite sure what" +" to do about the ravenous undead." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Guru" +msgstr "" + +#. ~ Description of profession "Guru" for female +#. ~ Description of profession "guru" for female +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent many years traveling through the world, becoming wise and learned." +" Normally you can answer any question, but even you are not quite sure what" +" to do about the ravenous undead." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Traveling Preacher" +msgstr "" + +#. ~ Description of profession "Traveling Preacher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You devoted your life to spreading the good word, always on the road, " +"traveling from town to town. Now everything has gone to hell, you can't " +"host your daily podcast, and the undead don't seem particularly moved by " +"your sermons." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Traveling Preacher" +msgstr "" + +#. ~ Description of profession "Traveling Preacher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You devoted your life to spreading the good word, always on the road, " +"traveling from town to town. Now everything has gone to hell, you can't " +"host your daily podcast, and the undead don't seem particularly moved by " +"your sermons." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Novice Martial Artist" +msgstr "" + +#. ~ Description of profession "Novice Martial Artist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've decided today is the day to take your first lesson at the local dojo." +" You'll be great at it, you're sure of it." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Novice Martial Artist" +msgstr "" + +#. ~ Description of profession "Novice Martial Artist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've decided today is the day to take your first lesson at the local dojo." +" You'll be great at it, you're sure of it." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Martial Artist" +msgstr "" + +#. ~ Description of profession "Martial Artist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"'Drop the martial arts!', they said. 'Learn a skill for the REAL world!', " +"they said. Well, you're about to show them! SHOW THEM ALL!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Martial Artist" +msgstr "" + +#. ~ Description of profession "Martial Artist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"'Drop the martial arts!', they said. 'Learn a skill for the REAL world!', " +"they said. Well, you're about to show them! SHOW THEM ALL!" +msgstr "" + +#. ~ Description of profession "Black Belt" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"As the world ends, you alone stand against the coming darkness with your " +"fists of steel." +msgstr "" + +#. ~ Description of profession "Black Belt" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"As the world ends, you alone stand against the coming darkness with your " +"fists of steel." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Pizza Delivery Boy" +msgstr "" + +#. ~ Description of profession "Pizza Delivery Boy" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were delivering the last pizza of the night to one of your common " +"patrons when hungry zombies attempted to make a meal out of you. Fleeing " +"for safety, you find yourself with only your wits and some leftover pizza. " +"And they didn't even leave a tip!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Pizza Delivery Girl" +msgstr "" + +#. ~ Description of profession "Pizza Delivery Girl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were delivering the last pizza of the night to one of your common " +"patrons when hungry zombies attempted to make a meal out of you. Fleeing " +"for safety, you find yourself with only your wits and some leftover pizza. " +"And they didn't even leave a tip!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Archaeologist" +msgstr "" + +#. ~ Description of profession "Archaeologist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Following a clue from your dead grandfather's journal, you made your way to " +"a long-lost temple, but then the ground started to shake uncontrollably. " +"You had a bad feeling about that, so you got out of there quickly." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Archaeologist" +msgstr "" + +#. ~ Description of profession "Archaeologist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Following a clue from your dead grandfather's journal, you made your way to " +"a long-lost temple, but then the ground started to shake uncontrollably. " +"You had a bad feeling about that, so you got out of there quickly." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Paperboy" +msgstr "" + +#. ~ Description of profession "Paperboy" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You set out this morning to deliver the news of the apocalypse. The undead " +"hordes don't seem to value the latest news, but at least your trusty bicycle" +" is still in working order." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Papergirl" +msgstr "" + +#. ~ Description of profession "Papergirl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You set out this morning to deliver the news of the apocalypse. The undead " +"hordes don't seem to value the latest news, but at least your trusty bicycle" +" is still in working order." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Farmer" +msgstr "" + +#. ~ Description of profession "Farmer" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"A patch of soil, some water, and sunlight were all you ever needed; why " +"should things be any different now? With a handful of seeds and your trusty" +" hoe, it's time to rebuild the Earth, one plant at a time." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Farmer" +msgstr "" + +#. ~ Description of profession "Farmer" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"A patch of soil, some water, and sunlight were all you ever needed; why " +"should things be any different now? With a handful of seeds and your trusty" +" hoe, it's time to rebuild the Earth, one plant at a time." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "National Guardsman" +msgstr "" + +#. ~ Description of profession "National Guardsman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The government activated your National Guard unit to deal with the growing " +"epidemics. Despite your best efforts, you were unable to form up before all" +" communications ceased and you found yourself alone among the dead." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "National Guardsman" +msgstr "" + +#. ~ Description of profession "National Guardsman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The government activated your National Guard unit to deal with the growing " +"epidemics. Despite your best efforts, you were unable to form up before all" +" communications ceased and you found yourself alone among the dead." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hardened Scavenger" +msgstr "" + +#. ~ Description of profession "Hardened Scavenger" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"One of the lucky few who escaped the Cataclysm, you made a life for yourself" +" amidst the ruins of civilization. Whether through force, guile, or luck, " +"you've obtained the best gear you could find." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hardened Scavenger" +msgstr "" + +#. ~ Description of profession "Hardened Scavenger" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"One of the lucky few who escaped the Cataclysm, you made a life for yourself" +" amidst the ruins of civilization. Whether through force, guile, or luck, " +"you've obtained the best gear you could find." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Holdout" +msgstr "" + +#. ~ Description of profession "Military Holdout" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You must have paid attention to your survival training in boot camp; " +"otherwise, you would never have lived long enough to outlast the chain of " +"command and find yourself in this predicament. The only mission now is to " +"survive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Holdout" +msgstr "" + +#. ~ Description of profession "Military Holdout" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You must have paid attention to your survival training in boot camp; " +"otherwise, you would never have lived long enough to outlast the chain of " +"command and find yourself in this predicament. The only mission now is to " +"survive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mall Security" +msgstr "" + +#. ~ Description of profession "Mall Security" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent dull nights guarding the local mall against teen hooligans and " +"petty thieves. Your job training didn't provide any terribly useful skills," +" but you do have your trusty stun gun, baton, and pocket knife." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mall Security" +msgstr "" + +#. ~ Description of profession "Mall Security" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent dull nights guarding the local mall against teen hooligans and " +"petty thieves. Your job training didn't provide any terribly useful skills," +" but you do have your trusty stun gun, baton, and pocket knife." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Naturalist" +msgstr "" + +#. ~ Description of profession "Naturalist" for male +#. ~ Description of profession "naturalist" for male +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"Over long years of self-imposed exile in the wilderness, you have come to an" +" understanding with Mother Nature. The world as they knew it might have " +"ended for your forsaken species, but you can hardly tell the difference." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Naturalist" +msgstr "" + +#. ~ Description of profession "Naturalist" for female +#. ~ Description of profession "naturalist" for female +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"Over long years of self-imposed exile in the wilderness, you have come to an" +" understanding with Mother Nature. The world as they knew it might have " +"ended for your forsaken species, but you can hardly tell the difference." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Fisher" +msgstr "" + +#. ~ Description of profession "Fisher" for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent most of your days fishing in the swamp, getting by quietly on your" +" catch. You found the buzzing of insects enjoyable, but recently they've " +"gotten bigger and meaner. Now their horrible noises have you spooked - you " +"just hope the fish aren't as nasty." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Fisher" +msgstr "" + +#. ~ Description of profession "Fisher" for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent most of your days fishing in the swamp, getting by quietly on your" +" catch. You found the buzzing of insects enjoyable, but recently they've " +"gotten bigger and meaner. Now their horrible noises have you spooked - you " +"just hope the fish aren't as nasty." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Historical Reenactor" +msgstr "" + +#. ~ Description of profession "Historical Reenactor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were on your way to the Annual All New England Revolutionary War Living " +"History exhibition when the end of the world permanently derailed your " +"plans." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Ahistorical Reenactor" +msgstr "" + +#. ~ Description of profession "Ahistorical Reenactor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were on your way to the Annual All New England Revolutionary War Living " +"History exhibition when the end of the world made traditional gender roles " +"obsolete." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Ahistorical Reenactor" +msgstr "" + +#. ~ Description of profession "Ahistorical Reenactor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were on your way to the Annual All New England Revolutionary War Living " +"History exhibition when the end of the world made traditional gender roles " +"obsolete." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Historical Reenactor" +msgstr "" + +#. ~ Description of profession "Historical Reenactor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were on your way to the Annual All New England Revolutionary War Living " +"History exhibition when the end of the world permanently derailed your " +"plans." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Skater Boy (Rollerblades)" +msgstr "" + +#. ~ Description of profession "Skater Boy (Rollerblades)" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You love to skate! You've probably spent more time on a pair of blades than" +" off. Things have gotten pretty bad, but at least the grown-ups aren't " +"telling you where you can't roll." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Skater Girl (Rollerblades)" +msgstr "" + +#. ~ Description of profession "Skater Girl (Rollerblades)" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You love to skate! You've probably spent more time on a pair of blades than" +" off. Things have gotten pretty bad, but at least the grown-ups aren't " +"telling you where you can't roll." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Skater Boy (Skateboard)" +msgstr "" + +#. ~ Description of profession "Skater Boy (Skateboard)" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You love to skate! You've probably spent more time on a skateboard than " +"off. Things have gotten pretty bad, but at least the grown-ups aren't " +"telling you where you can't roll." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Skater Girl (Skateboard)" +msgstr "" + +#. ~ Description of profession "Skater Girl (Skateboard)" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You love to skate! You've probably spent more time on a skateboard than " +"off. Things have gotten pretty bad, but at least the grown-ups aren't " +"telling you where you can't roll." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Juvenile Delinquent" +msgstr "" + +#. ~ Description of profession "Juvenile Delinquent" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You never cared for grown-ups telling you what to do, so you ended up " +"spending quite a few days in the principal's office. Now, not needing " +"grown-ups to tell you what to do is the only reason you're alive. Man, you " +"really should've played hooky today." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Juvenile Delinquent" +msgstr "" + +#. ~ Description of profession "Juvenile Delinquent" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You never cared for grown-ups telling you what to do, so you ended up " +"spending quite a few days in the principal's office. Now, not needing " +"grown-ups to tell you what to do is the only reason you're alive. Man, you " +"really should've played hooky today." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Survivalist Jr." +msgstr "" + +#. ~ Description of profession "Survivalist Jr." for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your parents were crazy preppers who thought some \"Cataclysm\" was coming, " +"and insisted on preparing you for it. Turns out they were right. You " +"didn't get a chance to thank them. The only thing you can do for them now " +"is what they always hoped you would do in the dark days ahead: survive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Survivalist Jr." +msgstr "" + +#. ~ Description of profession "Survivalist Jr." for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your parents were crazy preppers who thought some \"Cataclysm\" was coming, " +"and insisted on preparing you for it. Turns out they were right. You " +"didn't get a chance to thank them. The only thing you can do for them now " +"is what they always hoped you would do in the dark days ahead: survive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Dodgeball Player" +msgstr "" + +#. ~ Description of profession "Dodgeball Player" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"In dodgeball, failing to dodge meant taking a ball to the head and being out" +" of the game. In the Cataclysm, it means getting eaten by monsters. Don't " +"slip up." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Dodgeball Player" +msgstr "" + +#. ~ Description of profession "Dodgeball Player" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"In dodgeball, failing to dodge meant taking a ball to the head and being out" +" of the game. In the Cataclysm, it means getting eaten by monsters. Don't " +"slip up." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Science Club Member" +msgstr "" + +#. ~ Description of profession "Science Club Member" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The school never let your club play with the really fun chemicals, the kind " +"that make things go boom, but there aren't any teachers around to enforce " +"the rules anymore." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Science Club Member" +msgstr "" + +#. ~ Description of profession "Science Club Member" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The school never let your club play with the really fun chemicals, the kind " +"that make things go boom, but there aren't any teachers around to enforce " +"the rules anymore." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "A/V Club Member" +msgstr "" + +#. ~ Description of profession "A/V Club Member" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a member of the school A/V club. You're sure there's some way you " +"can use your technical skills to help you stay alive. You just haven't " +"figured out how to make an awesome death ray yet." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "A/V Club Member" +msgstr "" + +#. ~ Description of profession "A/V Club Member" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a member of the school A/V club. You're sure there's some way you " +"can use your technical skills to help you stay alive. You just haven't " +"figured out how to make an awesome death ray yet." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Teacher" +msgstr "" + +#. ~ Description of profession "Teacher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've been teaching kids all your life, experiencing the joy and " +"aggravation of imparting knowledge to young minds. If zombies have any " +"interest in education, they're not showing it." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Teacher" +msgstr "" + +#. ~ Description of profession "Teacher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've been teaching kids all your life, experiencing the joy and " +"aggravation of imparting knowledge to young minds. If zombies have any " +"interest in education, they're not showing it." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Photojournalist" +msgstr "" + +#. ~ Description of profession "Photojournalist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Covering the apocalypse up close could make your career, though finding a " +"publisher seems more difficult a prospect than usual. You managed to hold " +"onto your camera - hopefully you can get some fantastic shots." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Photojournalist" +msgstr "" + +#. ~ Description of profession "Photojournalist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Covering the apocalypse up close could make your career, though finding a " +"publisher seems more difficult a prospect than usual. You managed to hold " +"onto your camera - hopefully you can get some fantastic shots." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Gym Teacher" +msgstr "" + +#. ~ Description of profession "Gym Teacher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"It was hard enough getting kids to run laps without having to worry about " +"them trying to eat your brains. Zombies won't even line up when you blow " +"your whistle." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Gym Teacher" +msgstr "" + +#. ~ Description of profession "Gym Teacher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"It was hard enough getting kids to run laps without having to worry about " +"them trying to eat your brains. Zombies won't even line up when you blow " +"your whistle." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Miner" +msgstr "" + +#. ~ Description of profession "Miner" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a miner, not a minor! Your canteen is dry, your jackhammer is out of" +" gas, and you're on your last pair of batteries for your mining helmet…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Miner" +msgstr "" + +#. ~ Description of profession "Miner" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a miner, not a minor! Your canteen is dry, your jackhammer is out of" +" gas, and you're on your last pair of batteries for your mining helmet…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Demolition Expert" +msgstr "" + +#. ~ Description of profession "Demolition Expert" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Before this all began, you were having the time of your life at your dream " +"job: blowing stuff up. The Cataclysm means you're finally allowed to do it " +"full time." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Demolition Expert" +msgstr "" + +#. ~ Description of profession "Demolition Expert" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Before this all began, you were having the time of your life at your dream " +"job: blowing stuff up. The Cataclysm means you're finally allowed to do it " +"full time." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Traceur" +msgstr "" + +#. ~ Description of profession "Traceur" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've practiced parkour for many years, and made the world your playground." +" It wouldn't be a lie to say that running is your life. Which is good, " +"because now that the end has come, you're running FOR your life." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Traceuse" +msgstr "" + +#. ~ Description of profession "Traceuse" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've practiced parkour for many years, and made the world your playground." +" It wouldn't be a lie to say that running is your life. Which is good, " +"because now that the end has come, you're running FOR your life." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Tourist" +msgstr "" + +#. ~ Description of profession "Tourist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"This seemed like a great place for a vacation, but you're starting to regret" +" ever leaving home. You came here to get a taste of New England, but New " +"England keeps trying to get a taste of you!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Tourist" +msgstr "" + +#. ~ Description of profession "Tourist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"This seemed like a great place for a vacation, but you're starting to regret" +" ever leaving home. You came here to get a taste of New England, but New " +"England keeps trying to get a taste of you!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Naked and Afraid" +msgstr "" + +#. ~ Description of profession "Naked and Afraid" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"The apocalypse has caught you completely naked! Maybe you were robbed, " +"maybe you were at a nudist beach, or maybe you just enjoy the feeling of " +"liberation brought by the wind touching your skin. Whatever the reason, you" +" lack clothes in a time when everyone wants a piece of you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Naked and Afraid" +msgstr "" + +#. ~ Description of profession "Naked and Afraid" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"The apocalypse has caught you completely naked! Maybe you were robbed, " +"maybe you were at a nudist beach, or maybe you just enjoy the feeling of " +"liberation brought by the wind touching your skin. Whatever the reason, you" +" lack clothes in a time when everyone wants a piece of you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Zoo Keeper" +msgstr "" + +#. ~ Description of profession "Zoo Keeper" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were called in on your day off to feed the animals at the zoo. For some" +" reason, none of your coworkers bothered showing up for work today." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Zoo Keeper" +msgstr "" + +#. ~ Description of profession "Zoo Keeper" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were called in on your day off to feed the animals at the zoo. For some" +" reason, none of your coworkers bothered showing up for work today." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Urban Samurai" +msgstr "" + +#. ~ Description of profession "Urban Samurai" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were always an inexplicable sight in town, with your funny hair and odd " +"Japanese clothes. Little of this concerned you, but last week the grocery " +"service stopped coming and now the TV no longer turns on. This displeases " +"you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Urban Samurai" +msgstr "" + +#. ~ Description of profession "Urban Samurai" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were always an inexplicable sight in town, with your funny hair and odd " +"Japanese clothes. Little of this concerned you, but last week the grocery " +"service stopped coming and now the TV no longer turns on. This displeases " +"you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Competitive Fencer" +msgstr "" + +#. ~ Description of profession "Competitive Fencer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Years of training prepared you for the competitive fencing circuit, but your" +" latest tournament was cut short when zombies invaded the piste. The " +"referee was eaten, so you're not sure if the rules are still in play." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Competitive Fencer" +msgstr "" + +#. ~ Description of profession "Competitive Fencer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Years of training prepared you for the competitive fencing circuit, but your" +" latest tournament was cut short when zombies invaded the piste. The " +"referee was eaten, so you're not sure if the rules are still in play." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Career Politician" +msgstr "" + +#. ~ Description of profession "Career Politician" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've spent your life appealing to the people, persuading many and " +"promising much throughout your time in office. Now that your voting base " +"wants to eat you alive, winning hearts and minds just got that much harder." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Career Politician" +msgstr "" + +#. ~ Description of profession "Career Politician" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've spent your life appealing to the people, persuading many and " +"promising much throughout your time in office. Now that your voting base " +"wants to eat you alive, winning hearts and minds just got that much harder." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Rancher" +msgstr "" + +#. ~ Description of profession "Rancher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Taking care of cows, horses, and other animals is your passion, but the ways" +" things are going, this isn't going to be just another day at the ranch." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Rancher" +msgstr "" + +#. ~ Description of profession "Rancher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Taking care of cows, horses, and other animals is your passion, but the ways" +" things are going, this isn't going to be just another day at the ranch." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Roadie" +msgstr "" + +#. ~ Description of profession "Roadie" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've always worked just outside of the limelight, carrying and fixing the " +"equipment and ensuring that the performers got what they needed. The show " +"must go on." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Roadie" +msgstr "" + +#. ~ Description of profession "Roadie" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've always worked just outside of the limelight, carrying and fixing the " +"equipment and ensuring that the performers got what they needed. The show " +"must go on." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Musician" +msgstr "" + +#. ~ Description of profession "Musician" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You nailed your solo, but the audience erupted into screams instead of " +"applause. You weren't able to grab much during the panic, but at least you " +"have your loaded six string on your back." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Musician" +msgstr "" + +#. ~ Description of profession "Musician" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You nailed your solo, but the audience erupted into screams instead of " +"applause. You weren't able to grab much during the panic, but at least you " +"have your loaded six string on your back." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Kitted Survivor" +msgstr "" + +#. ~ Description of profession "Kitted Survivor" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You saw a sign at the local mall advertising a discount on survival kits. " +"You bought one, more for show than for actual use. Now it's all you have." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Kitted Survivor" +msgstr "" + +#. ~ Description of profession "Kitted Survivor" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You saw a sign at the local mall advertising a discount on survival kits. " +"You bought one, more for show than for actual use. Now it's all you have." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Wild West Gunslinger" +msgstr "" + +#. ~ Description of profession "Wild West Gunslinger" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You made your living on Wild West exhibitions and shows, impressing tourists" +" with your displays of marksmanship. But that world has ended, so you took " +"your trusty six-shooter and wandered into a world where it's always high " +"noon." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Wild West Gunslinger" +msgstr "" + +#. ~ Description of profession "Wild West Gunslinger" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You made your living on Wild West exhibitions and shows, impressing tourists" +" with your displays of marksmanship. But that world has ended, so you took " +"your trusty six-shooter and wandered into a world where it's always high " +"noon." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Frat Boy" +msgstr "" + +#. ~ Description of profession "Frat Boy" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were living the high life, spending your parents' money without a care " +"in the world. At one of your usual crazy parties, the guests became hungry " +"for more than drugs and booze, but you still have a chance to use the last " +"symbol of your luxurious life - your sports car - and get far away." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Sorority Girl" +msgstr "" + +#. ~ Description of profession "Sorority Girl" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were living the high life, spending your parents' money without a care " +"in the world. At one of your usual crazy parties, the guests became hungry " +"for more than drugs and booze, but you still have a chance to use the last " +"symbol of your luxurious life - your sports car - and get far away." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Marksman" +msgstr "" + +#. ~ Description of profession "Military Marksman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You like to think of yourself as a sniper, but really you're just infantry " +"with a bigger gun. That said, a big gun is a definite advantage now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Marksman" +msgstr "" + +#. ~ Description of profession "Military Marksman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You like to think of yourself as a sniper, but really you're just infantry " +"with a bigger gun. That said, a big gun is a definite advantage now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Automatic Rifleman" +msgstr "" + +#. ~ Description of profession "Military Automatic Rifleman" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were trusted with a big-ass, belt-fed machine gun and plenty of ammo to " +"lay down suppressing fire for your team. Now that it's going to be much " +"harder to resupply, you should probably be more selective with the ol' " +"spray-and-pray." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Automatic Rifleman" +msgstr "" + +#. ~ Description of profession "Military Automatic Rifleman" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were trusted with a big-ass, belt-fed machine gun and plenty of ammo to " +"lay down suppressing fire for your team. Now that it's going to be much " +"harder to resupply, you should probably be more selective with the ol' " +"spray-and-pray." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Grenadier" +msgstr "" + +#. ~ Description of profession "Military Grenadier" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"There's no kill like overkill, and not many people in this world can boast " +"that they have a grenade launcher and know how to use it. Just try not to " +"blow yourself up, that would be really embarrassing." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Grenadier" +msgstr "" + +#. ~ Description of profession "Military Grenadier" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"There's no kill like overkill, and not many people in this world can boast " +"that they have a grenade launcher and know how to use it. Just try not to " +"blow yourself up, that would be really embarrassing." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Breacher" +msgstr "" + +#. ~ Description of profession "Military Breacher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Doors and windows everywhere dare not speak your name. You're going to be " +"breaking into buildings for supplies rather than combat operations now, but " +"the principle is about the same." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Breacher" +msgstr "" + +#. ~ Description of profession "Military Breacher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Doors and windows everywhere dare not speak your name. You're going to be " +"breaking into buildings for supplies rather than combat operations now, but " +"the principle is about the same." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Sniper" +msgstr "" + +#. ~ Description of profession "Military Sniper" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a crack shot with a rifle, and the farther you can stay away from " +"zombies, the better. The only thing stopping you is limited ammo, so you " +"should try to find a place to restock sooner or later." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Sniper" +msgstr "" + +#. ~ Description of profession "Military Sniper" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a crack shot with a rifle, and the farther you can stay away from " +"zombies, the better. The only thing stopping you is limited ammo, so you " +"should try to find a place to restock sooner or later." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Hacker" +msgstr "" + +#. ~ Description of profession "Military Hacker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"'Hacker' is a silly pop-culture name, popularized by Hollywood and people " +"with little to no knowledge of what your job entails. You prefer " +"'Electronic Warfare Specialist,' though nobody's really left to make the " +"distinction." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Hacker" +msgstr "" + +#. ~ Description of profession "Military Hacker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"'Hacker' is a silly pop-culture name, popularized by Hollywood and people " +"with little to no knowledge of what your job entails. You prefer " +"'Electronic Warfare Specialist,' though nobody's really left to make the " +"distinction." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Undercover Operative" +msgstr "" + +#. ~ Description of profession "Undercover Operative" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've been tailing your target for months, and now he's a zombie. So much " +"for that lead. Command isn't responding to your calls for an evac, so " +"you'll have to make do with what you have on you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Undercover Operative" +msgstr "" + +#. ~ Description of profession "Undercover Operative" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've been tailing your target for months, and now he's a zombie. So much " +"for that lead. Command isn't responding to your calls for an evac, so " +"you'll have to make do with what you have on you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Military Pilot" +msgstr "" + +#. ~ Description of profession "Military Pilot" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You got to see things fall apart from the sky, transporting soldiers and " +"survivors from one holdout to the next. You knew it was only a matter of " +"time before the horrors patrolling the skies shot you down." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Military Pilot" +msgstr "" + +#. ~ Description of profession "Military Pilot" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You got to see things fall apart from the sky, transporting soldiers and " +"survivors from one holdout to the next. You knew it was only a matter of " +"time before the horrors patrolling the skies shot you down." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "EMT" +msgstr "" + +#. ~ Description of profession "EMT" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were responding to a call with your partner before you got separated. " +"Now all you have is your trusty ambulance, ready to transport patients " +"through the apocalypse." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "EMT" +msgstr "" + +#. ~ Description of profession "EMT" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were responding to a call with your partner before you got separated. " +"Now all you have is your trusty ambulance, ready to transport patients " +"through the apocalypse." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Paramedic" +msgstr "" + +#. ~ Description of profession "Paramedic" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were separated from your partner while out on a call. You managed to " +"hang onto some medical supplies, but it's looking like the only life that " +"needs saving now is yours." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Paramedic" +msgstr "" + +#. ~ Description of profession "Paramedic" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were separated from your partner while out on a call. You managed to " +"hang onto some medical supplies, but it's looking like the only life that " +"needs saving now is yours." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Combat Medic" +msgstr "" + +#. ~ Description of profession "Combat Medic" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were on the front lines when everything happened, patching up the " +"wounded and providing support. But they wouldn't stop coming. Now you're " +"on your own." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Combat Medic" +msgstr "" + +#. ~ Description of profession "Combat Medic" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were on the front lines when everything happened, patching up the " +"wounded and providing support. But they wouldn't stop coming. Now you're " +"on your own." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Relief Volunteer" +msgstr "" + +#. ~ Description of profession "Relief Volunteer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a member of a nonprofit organization dedicated to helping out where" +" help was needed. When the riots happened, you were eager to lend a hand. " +"But you had to cut your plans short when everyone was less interested in " +"handouts, and more interested in eating you." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Relief Volunteer" +msgstr "" + +#. ~ Description of profession "Relief Volunteer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a member of a nonprofit organization dedicated to helping out where" +" help was needed. When the riots happened, you were eager to lend a hand. " +"But you had to cut your plans short when everyone was less interested in " +"handouts, and more interested in eating you." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Speed King" +msgstr "" + +#. ~ Description of profession "Speed King" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You used to rule the roads before they were filled with wrecks, undead, and " +"unspeakable horrors. At least there's no speed limits in the apocalypse!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Speed Queen" +msgstr "" + +#. ~ Description of profession "Speed Queen" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You used to rule the roads before they were filled with wrecks, undead, and " +"unspeakable horrors. At least there's no speed limits in the apocalypse!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hazmat Unit" +msgstr "" + +#. ~ Description of profession "Hazmat Unit" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were deployed to autopsy one of the rioters showing feral behavior " +"before being put down. When they got back up, you knew this was out of your" +" pay grade." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hazmat Unit" +msgstr "" + +#. ~ Description of profession "Hazmat Unit" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were deployed to autopsy one of the rioters showing feral behavior " +"before being put down. When they got back up, you knew this was out of your" +" pay grade." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Drug Dealer" +msgstr "" + +#. ~ Description of profession "Drug Dealer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were about to make your biggest sale yet, but when you met the buyer he " +"tried to bite you. To top it off, it seems that this wasn't some sort of " +"bad trip, as the whole town tried going for your throat too." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Drug Dealer" +msgstr "" + +#. ~ Description of profession "Drug Dealer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were about to make your biggest sale yet, but when you met the buyer he " +"tried to bite you. To top it off, it seems that this wasn't some sort of " +"bad trip, as the whole town tried going for your throat too." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mafia Boss" +msgstr "" + +#. ~ Description of profession "Mafia Boss" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Born into poverty, you joined one of the organized crime families to make a " +"living. There, you quickly made it to the top and became the boss. The " +"government was building a RICO case against you, but doomsday arrived first." +" Your crew is gone, but your past life has prepared you for a world where " +"violence is common currency." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mafia Boss" +msgstr "" + +#. ~ Description of profession "Mafia Boss" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Born into poverty, you joined one of the organized crime families to make a " +"living. There, you quickly made it to the top and became the boss. The " +"government was building a RICO case against you, but doomsday arrived first." +" Your crew is gone, but your past life has prepared you for a world where " +"violence is common currency." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Paranormal Investigator" +msgstr "" + +#. ~ Description of profession "Paranormal Investigator" for male +#. ~ Description of profession "paranormal_investigator" for male +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were dismissed from your position as a parapsychology professor at the " +"local university and started your own business as a paranormal investigator." +" Your former colleagues didn't approve of your research, but it looks like " +"it's paying off now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Paranormal Investigator" +msgstr "" + +#. ~ Description of profession "Paranormal Investigator" for female +#. ~ Description of profession "paranormal_investigator" for female +#: data/json/professions.json data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were dismissed from your position as a parapsychology professor at the " +"local university and started your own business as a paranormal investigator." +" Your former colleagues didn't approve of your research, but it looks like " +"it's paying off now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Bird Watcher" +msgstr "" + +#. ~ Description of profession "Bird Watcher" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were at your favorite park looking at the robins when the Cataclysm " +"struck. Now all you have are your binoculars and a lot of trivia about " +"local birds to share with any survivors you may find." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Bird Watcher" +msgstr "" + +#. ~ Description of profession "Bird Watcher" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were at your favorite park looking at the robins when the Cataclysm " +"struck. Now all you have are your binoculars and a lot of trivia about " +"local birds to share with any survivors you may find." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Portal Traveler" +msgstr "" + +#. ~ Description of profession "Portal Traveler" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were abducted from your home, taken hostage, and used as a test subject " +"in a lab. For the last test, you were dressed in strange clothes and put in" +" a room where you started to feel… different. You lost consciousness and " +"woke up somewhere unfamiliar." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Portal Traveler" +msgstr "" + +#. ~ Description of profession "Portal Traveler" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were abducted from your home, taken hostage, and used as a test subject " +"in a lab. For the last test, you were dressed in strange clothes and put in" +" a room where you started to feel… different. You lost consciousness and " +"woke up somewhere unfamiliar." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Ninja" +msgstr "" + +#. ~ Description of profession "Ninja" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are obsessed with the techniques and aesthetics of the ninja, so you " +"practiced your movements, dressed all in black, and spent big bucks to " +"acquire some tools of the trade. Some may question your historical " +"authenticity, but you're perfectly happy living out your fantasy regardless." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Kunoichi" +msgstr "" + +#. ~ Description of profession "Kunoichi" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are obsessed with the techniques and aesthetics of the ninja, so you " +"practiced your movements, dressed all in black, and spent big bucks to " +"acquire some tools of the trade. Some may question your historical " +"authenticity, but you're perfectly happy living out your fantasy regardless." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Cheerleader" +msgstr "" + +#. ~ Description of profession "Cheerleader" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your last cheerleader routine ended abruptly after your partners switched " +"sides to the undead team. Let's hope your quick reflexes and flexibility " +"help you to find new members for the squad." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Cheerleader" +msgstr "" + +#. ~ Description of profession "Cheerleader" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your last cheerleader routine ended abruptly after your partners switched " +"sides to the undead team. Let's hope your quick reflexes and flexibility " +"help you to find new members for the squad." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Patriot" +msgstr "" + +#. ~ Description of profession "Patriot" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are a true American patriot, dressed with star-spangled clothing from " +"head to toe. The government has fallen, but the nation lives on with its " +"people." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Patriot" +msgstr "" + +#. ~ Description of profession "Patriot" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are a true American patriot, dressed with star-spangled clothing from " +"head to toe. The government has fallen, but the nation lives on with its " +"people." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Prepped Patriot" +msgstr "" + +#. ~ Description of profession "Prepped Patriot" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Does the American dream still exist? Well, recent events have put that to " +"the test. Does it still proudly live in your beating heart? Yes. Yes, it " +"does. A patriot to the bitter end, you've readied yourself to go toe to toe" +" with the Cataclysm that would seek to do harm to your darling USA. That is" +" to say, you grabbed your gun… and nothing more. God bless America, " +"soldier." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Prepped Patriot" +msgstr "" + +#. ~ Description of profession "Prepped Patriot" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Does the American dream still exist? Well, recent events have put that to " +"the test. Does it still proudly live in your beating heart? Yes. Yes, it " +"does. A patriot to the bitter end, you've readied yourself to go toe to toe" +" with the Cataclysm that would seek to do harm to your darling USA. That is" +" to say, you grabbed your gun… and nothing more. God bless America, " +"soldier." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Cowboy" +msgstr "" + +#. ~ Description of profession "Cowboy" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You liked to spend your days taking care of the horses and cows, searching " +"the perimeter of the ranch on your steed and looking out for anything " +"suspicious, that's why you managed to escape in time when shit hit the fan." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Cowboy" +msgstr "" + +#. ~ Description of profession "Cowboy" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You liked to spend your days taking care of the horses and cows, searching " +"the perimeter of the ranch on your steed and looking out for anything " +"suspicious, that's why you managed to escape in time when shit hit the fan." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Tourist Swimmer" +msgstr "" + +#. ~ Description of profession "Tourist Swimmer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were looking forward to a nice, relaxing day at the beach. You had to " +"run when some lunatics tried to rip your head off and play beach volleyball " +"with it, but at least you managed to grab your bag on the way out." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Tourist Swimmer" +msgstr "" + +#. ~ Description of profession "Tourist Swimmer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were looking forward to a nice, relaxing day at the beach. You had to " +"run when some lunatics tried to rip your head off and play beach volleyball " +"with it, but at least you managed to grab your bag on the way out." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Professional Swimmer" +msgstr "" + +#. ~ Description of profession "Professional Swimmer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"After much practice you were sure the next competition would be your big " +"break, but your rivals started killing each other and you had to escape with" +" only your competition gear on you. Will your athleticism alone be enough " +"to keep you alive?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Professional Swimmer" +msgstr "" + +#. ~ Description of profession "Professional Swimmer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"After much practice you were sure the next competition would be your big " +"break, but your rivals started killing each other and you had to escape with" +" only your competition gear on you. Will your athleticism alone be enough " +"to keep you alive?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Surfer" +msgstr "" + +#. ~ Description of profession "Surfer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You went to ride the waves, but the waves ended up riding you instead when a" +" putrid hand appeared from underwater and grabbed you by the ankle. You had" +" to ditch your surfboard in favor of a kickboard, and now you'll fight every" +" day to stay ahead of the wave of the undead." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Surfer" +msgstr "" + +#. ~ Description of profession "Surfer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You went to ride the waves, but the waves ended up riding you instead when a" +" putrid hand appeared from underwater and grabbed you by the ankle. You had" +" to ditch your surfboard in favor of a kickboard, and now you'll fight every" +" day to stay ahead of the wave of the undead." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Lifeguard" +msgstr "" + +#. ~ Description of profession "Lifeguard" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your job was to safeguard the lives of everyone at the beach, but when the " +"swimmers started drowning each other, you knew the situation was out of your" +" hands." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Lifeguard" +msgstr "" + +#. ~ Description of profession "Lifeguard" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your job was to safeguard the lives of everyone at the beach, but when the " +"swimmers started drowning each other, you knew the situation was out of your" +" hands." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Diver" +msgstr "" + +#. ~ Description of profession "Diver" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were exploring below the waves close to shore when you noticed something" +" weird on the nearby beach, you decided to swim away when you heard the " +"screams." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Diver" +msgstr "" + +#. ~ Description of profession "Diver" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were exploring below the waves close to shore when you noticed something" +" weird on the nearby beach, you decided to swim away when you heard the " +"screams." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Ship Captain" +msgstr "" + +#. ~ Description of profession "Ship Captain" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the captain of your small ship, making a living by ferrying divers " +"and tourists across the waves. The last excursion went bad after your " +"passengers tried to mutiny, but you managed to escape. Will you ever sail " +"the open ocean again?" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Ship Captain" +msgstr "" + +#. ~ Description of profession "Ship Captain" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the captain of your small ship, making a living by ferrying divers " +"and tourists across the waves. The last excursion went bad after your " +"passengers tried to mutiny, but you managed to escape. Will you ever sail " +"the open ocean again?" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Hitman" +msgstr "" + +#. ~ Description of profession "Hitman" for male +#. ~ Description of profession "Assassin" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the best undercover agent they had, with a mission so vital that " +"you had to take it even with the riots going on. Your target seems to have " +"turned feral as well as your contact, you are all alone now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Hitwoman" +msgstr "" + +#. ~ Description of profession "Hitwoman" for female +#. ~ Description of profession "Assassin" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the best undercover agent they had, with a mission so vital that " +"you had to take it even with the riots going on. Your target seems to have " +"turned feral as well as your contact, you are all alone now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Assassin" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Assassin" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Old Veteran" +msgstr "" + +#. ~ Description of profession "Old Veteran" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've been through hell once before. Hopefully those weekend range trips " +"have kept your skills sharp." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Old Veteran" +msgstr "" + +#. ~ Description of profession "Old Veteran" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've been through hell once before. Hopefully those weekend range trips " +"have kept your skills sharp." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Urban Explorer" +msgstr "" + +#. ~ Description of profession "Urban Explorer" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've always admired the beauty of urban desolation, and were ready for " +"your next excursion when the end of the world hit. You suppose that pretty " +"much every building could be considered abandoned now." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Urban Explorer" +msgstr "" + +#. ~ Description of profession "Urban Explorer" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've always admired the beauty of urban desolation, and were ready for " +"your next excursion when the end of the world hit. You suppose that pretty " +"much every building could be considered abandoned now." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Office Worker" +msgstr "" + +#. ~ Description of profession "Office Worker" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You felt years of your life being sapped away, slaving at your computer as " +"you subsisted on a daily pot of coffee, microwave burritos and an endless " +"supply of crumpled paper to toss. Perhaps the Cataclysm is a refreshing " +"change of pace…" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Office Worker" +msgstr "" + +#. ~ Description of profession "Office Worker" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You felt years of your life being sapped away, slaving at your computer as " +"you subsisted on a daily pot of coffee, microwave burritos and an endless " +"supply of crumpled paper to toss. Perhaps the Cataclysm is a refreshing " +"change of pace…" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "RV Hunter" +msgstr "" + +#. ~ Description of profession "RV Hunter" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting and traveling; so when you " +"scraped enough money, you bought yourself an old RV, a gun, and hit the " +"road. You've been all over the country, hunting for good game. " +"Unfortunately the country is all over this time, and even more unfortunately" +" you've lost your ol' reliable in the chaos. Now you gotta find a new " +"reliable." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "RV Hunter" +msgstr "" + +#. ~ Description of profession "RV Hunter" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting and traveling; so when you " +"scraped enough money, you bought yourself an old RV, a gun, and hit the " +"road. You've been all over the country, hunting for good game. " +"Unfortunately the country is all over this time, and even more unfortunately" +" you've lost your ol' reliable in the chaos. Now you gotta find a new " +"reliable." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Heist Driver" +msgstr "" + +#. ~ Description of profession "Heist Driver" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"For as long as you can remember, you have lived a double life: a normal " +"driver by the day and a heist driver in the night. Now there are no cops " +"and no law, but even after the Cataclysm, you drive." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Heist Driver" +msgstr "" + +#. ~ Description of profession "Heist Driver" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"For as long as you can remember, you have lived a double life: a normal " +"driver by the day and a heist driver in the night. Now there are no cops " +"and no law, but even after the Cataclysm, you drive." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Explosive Ordnance Disposal Technician" +msgstr "" + +#. ~ Description of profession "Explosive Ordnance Disposal Technician" for +#. male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you were fascinated with explosives and all " +"things that go boom. As soon as you turned 18 you joined the army to become" +" an EOD technician. While out on a call about a potential explosive in the " +"neighboring county, your team was overrun by hordes of the undead. You are " +"alone, with nothing but your precious training, gear and love of explosives." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Explosive Ordnance Disposal Technician" +msgstr "" + +#. ~ Description of profession "Explosive Ordnance Disposal Technician" for +#. female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you were fascinated with explosives and all " +"things that go boom. As soon as you turned 18 you joined the army to become" +" an EOD technician. While out on a call about a potential explosive in the " +"neighboring county, your team was overrun by hordes of the undead. You are " +"alone, with nothing but your precious training, gear and love of explosives." +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "Mixed Martial Artist" +msgstr "" + +#. ~ Description of profession "Mixed Martial Artist" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've spent plenty of time training to become the next big thing. But now " +"it looks like you will be fighting your life from now on. At least that " +"training won't go to waste!" +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "Mixed Martial Artist" +msgstr "" + +#. ~ Description of profession "Mixed Martial Artist" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've spent plenty of time training to become the next big thing. But now " +"it looks like you will be fighting your life from now on. At least that " +"training won't go to waste!" +msgstr "" + +#. ~ Profession name for male +#: data/json/professions.json +msgctxt "profession_male" +msgid "FBI Special Agent" +msgstr "" + +#. ~ Description of profession "FBI Special Agent" for male +#: data/json/professions.json +msgctxt "prof_desc_male" +msgid "" +"As a member of the FBI, you dealt with crime that crossed state lines. You " +"had gotten the go-ahead to make the biggest bust of your career; before you " +"kicked down the door, you yelled \"FBI, open up!\" and then the sky broke " +"open." +msgstr "" + +#. ~ Profession name for female +#: data/json/professions.json +msgctxt "profession_female" +msgid "FBI Special Agent" +msgstr "" + +#. ~ Description of profession "FBI Special Agent" for female +#: data/json/professions.json +msgctxt "prof_desc_female" +msgid "" +"As a member of the FBI, you dealt with crime that crossed state lines. You " +"had gotten the go-ahead to make the biggest bust of your career; before you " +"kicked down the door, you yelled \"FBI, open up!\" and then the sky broke " +"open." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_male" +msgid "Evacuee" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_female" +msgid "Evacuee" +msgstr "" + +#. ~ Description of scenario "Evacuee" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters." +msgstr "" + +#. ~ Description of scenario "Evacuee" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters." +msgstr "" + +#. ~ Starting location of scenario "Evacuee" +#. ~ Starting location of scenario "Squatter" +#. ~ Starting location of scenario "Challenge - Bordered" +#. ~ Starting location of scenario "Challenge - Stronger Portal Storms" +#. ~ Starting location of scenario "Challenge - Frequent Portal Storms" +#. ~ Starting location of scenario "Scavenger" +#. ~ Starting location of scenario "Survivor" +#: data/json/scenarios.json data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "start_name" +msgid "Evac Shelter" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Friends to the End" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Friends to the End" +msgstr "" + +#. ~ Description of scenario "Friends to the End" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You and your friends always talked about what you'd do when the world ended…" +" now it's come true, and you've made your way to a remote cabin your friend " +"Liam always said to head for. It's been a hell of a journey. You hope Liam" +" and the others made it in one piece." +msgstr "" + +#. ~ Description of scenario "Friends to the End" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You and your friends always talked about what you'd do when the world ended…" +" now it's come true, and you've made your way to a remote cabin your friend " +"Liam always said to head for. It's been a hell of a journey. You hope Liam" +" and the others made it in one piece." +msgstr "" + +#. ~ Starting location of scenario "Friends to the End" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Liam's Cabin" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Squatter" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Squatter" +msgstr "" + +#. ~ Description of scenario "Squatter" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in an abandoned building. Unfortunately, while you're the only one " +"here now, you are definitely not the first person to be here, and in its " +"current state this building no longer seems nearly as secure as one might " +"have hoped." +msgstr "" + +#. ~ Description of scenario "Squatter" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in an abandoned building. Unfortunately, while you're the only one " +"here now, you are definitely not the first person to be here, and in its " +"current state this building no longer seems nearly as secure as one might " +"have hoped." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Missed" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Missed" +msgstr "" + +#. ~ Description of scenario "Missed" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Whether due to stubbornness, ignorance, or just plain bad luck, you missed " +"the evacuation and are stuck in a city full of the risen dead." +msgstr "" + +#. ~ Description of scenario "Missed" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Whether due to stubbornness, ignorance, or just plain bad luck, you missed " +"the evacuation and are stuck in a city full of the risen dead." +msgstr "" + +#. ~ Starting location of scenario "Missed" +#. ~ Starting location of scenario "Surrounded" +#. ~ Starting location of scenario "Infected" +#. ~ Starting location of scenario "Challenge - Hunted" +#. ~ Starting location of scenario "Challenge - Hunted Forever" +#. ~ Starting location of scenario "Challenge - Fungal Infection" +#. ~ Starting location of scenario "Burning Building" +#. ~ Starting location of scenario "Challenge - Really Bad Day" +#. ~ Starting location of scenario "Challenge - Close Encounter" +#. ~ Starting location of scenario "Lone Survivor" +#. ~ Starting location of scenario "Challenge - Between a Rock and a Hard +#. Place" +#. ~ Starting location of scenario "Challenge - One Legged Man In An Ass +#. Kicking Contest" +#. ~ Starting location of scenario "Once Bitten" +#. ~ Starting location of scenario "Challenge - Deadly Virus Infection" +#: data/json/scenarios.json data/mods/Limb_WIP/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json data/mods/deadly_bites/scenarios.json +msgctxt "start_name" +msgid "In Town" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Large Building" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Large Building" +msgstr "" + +#. ~ Description of scenario "Large Building" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Whether due to stubbornness, ignorance, or just plain bad luck, you missed " +"the evacuation and are stuck in a large building full of the risen dead." +msgstr "" + +#. ~ Description of scenario "Large Building" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Whether due to stubbornness, ignorance, or just plain bad luck, you missed " +"the evacuation and are stuck in a large building full of the risen dead." +msgstr "" + +#. ~ Starting location of scenario "Large Building" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "In Large Building" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Surrounded" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Surrounded" +msgstr "" + +#. ~ Description of scenario "Surrounded" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've attracted the attention of living dead in some way, now they're all " +"around you and you'll likely have to fight through them if you want to " +"escape." +msgstr "" + +#. ~ Description of scenario "Surrounded" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've attracted the attention of living dead in some way, now they're all " +"around you and you'll likely have to fight through them if you want to " +"escape." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Safe Place" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Safe Place" +msgstr "" + +#. ~ Description of scenario "Safe Place" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've found a safe place away from the cities and devoid of the living " +"dead. Looks like you're on your own…" +msgstr "" + +#. ~ Description of scenario "Safe Place" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've found a safe place away from the cities and devoid of the living " +"dead. Looks like you're on your own…" +msgstr "" + +#. ~ Starting location of scenario "Safe Place" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Safe Building" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Infected" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Infected" +msgstr "" + +#. ~ Description of scenario "Infected" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"In the chaos and panic of the evacuation, you got bitten by something! You " +"didn't get proper medical care, and now the wound has started turning green." +msgstr "" + +#. ~ Description of scenario "Infected" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"In the chaos and panic of the evacuation, you got bitten by something! You " +"didn't get proper medical care, and now the wound has started turning green." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Hunted" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Hunted" +msgstr "" + +#. ~ Description of scenario "Challenge - Hunted" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can outrun it, but it always seems to find you " +"eventually. The only escape is for one of you to die." +msgstr "" + +#. ~ Description of scenario "Challenge - Hunted" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can outrun it, but it always seems to find you " +"eventually. The only escape is for one of you to die." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Hunted Forever" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Hunted Forever" +msgstr "" + +#. ~ Description of scenario "Challenge - Hunted Forever" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Since the start of the Cataclysm, they have been hunting you relentlessly. " +"You can try to fight them, but each time one falls another takes its place." +" The only escape is for you to die." +msgstr "" + +#. ~ Description of scenario "Challenge - Hunted Forever" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Since the start of the Cataclysm, they have been hunting you relentlessly. " +"You can try to fight them, but each time one falls another takes its place." +" The only escape is for you to die." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Fungal Infection" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Fungal Infection" +msgstr "" + +#. ~ Description of scenario "Challenge - Fungal Infection" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You feel spores crawling beneath your skin. It's only a matter of time." +msgstr "" + +#. ~ Description of scenario "Challenge - Fungal Infection" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You feel spores crawling beneath your skin. It's only a matter of time." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Burning Building" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Burning Building" +msgstr "" + +#. ~ Description of scenario "Burning Building" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"The building you had chosen to reside in has suddenly caught fire! You " +"might want to leave." +msgstr "" + +#. ~ Description of scenario "Burning Building" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"The building you had chosen to reside in has suddenly caught fire! You " +"might want to leave." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Unliving History" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Unliving History" +msgstr "" + +#. ~ Description of scenario "Challenge - Unliving History" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"New England is dotted with old forts from the Revolutionary War, and many of" +" them are still standing. When things started getting really bad, it seemed" +" like a natural place to hole up for a while, and it turns out that many, " +"many other people had the same idea. The peace didn't last long. Now " +"everyone else is undead, and you're trapped inside the walls with them. The" +" single entrance being a tight choke point is looking a lot less useful now…" +msgstr "" + +#. ~ Description of scenario "Challenge - Unliving History" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"New England is dotted with old forts from the Revolutionary War, and many of" +" them are still standing. When things started getting really bad, it seemed" +" like a natural place to hole up for a while, and it turns out that many, " +"many other people had the same idea. The peace didn't last long. Now " +"everyone else is undead, and you're trapped inside the walls with them. The" +" single entrance being a tight choke point is looking a lot less useful now…" +msgstr "" + +#. ~ Starting location of scenario "Challenge - Unliving History" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Bastion Fort" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Really Bad Day" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Really Bad Day" +msgstr "" + +#. ~ Description of scenario "Challenge - Really Bad Day" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You start drunk to the point of incapacitation, depressed, infected, " +"surrounded by fire, and sick with the flu. This day went downhill really " +"fast." +msgstr "" + +#. ~ Description of scenario "Challenge - Really Bad Day" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You start drunk to the point of incapacitation, depressed, infected, " +"surrounded by fire, and sick with the flu. This day went downhill really " +"fast." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Medieval Peasant" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Medieval Peasant" +msgstr "" + +#. ~ Description of scenario "Challenge - Medieval Peasant" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Som nigromancie hath brought yow hidder! Ye have only the hoose on youre " +"legges and the knyf at youre syde and youre prayeres to Marie moder of God." +msgstr "" + +#. ~ Description of scenario "Challenge - Medieval Peasant" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Som nigromancie hath brought yow hidder! Ye have only the hoose on youre " +"legges and the knyf at youre syde and youre prayeres to Marie moder of God." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Medieval Peasant" +#. ~ Starting location of scenario "Experiment" +#. ~ Starting location of scenario "Wilderness" +#. ~ Starting location of scenario "Surrounded in the Dark" +#. ~ Starting location of scenario "Hunted by Dinosaurs" +#. ~ Name of starting location "sloc_wilderness_MA" +#. ~ Starting location of scenario "Infected" +#. ~ Starting location of scenario "Challenge - Hunted" +#. ~ Starting location of scenario "Challenge - Fungal Infection" +#. ~ Starting location of scenario "Challenge - Really Bad Day" +#. ~ Starting location of scenario "Challenge - Bordered" +#: data/json/scenarios.json data/mods/DinoMod/scenarios.json +#: data/mods/MA/start_locations.json data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Wilderness" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Lab Patient" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Lab Patient" +msgstr "" + +#. ~ Description of scenario "Challenge - Lab Patient" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"The scientists stopped their experiments on you abruptly, leaving you behind" +" while they evacuated before lockdown. Find a way to escape or starve to " +"death." +msgstr "" + +#. ~ Description of scenario "Challenge - Lab Patient" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"The scientists stopped their experiments on you abruptly, leaving you behind" +" while they evacuated before lockdown. Find a way to escape or starve to " +"death." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Lab Patient" +#. ~ Starting location of scenario "Challenge - Lab Staff" +#. ~ Starting location of scenario "Challenge - Trans-Coast Logistics +#. Concourse" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Locked Lab" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Lab Staff" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Lab Staff" +msgstr "" + +#. ~ Description of scenario "Challenge - Lab Staff" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were deemed an essential employee and required to stay behind during the" +" lab's evacuation. Find a way to escape or starve to death." +msgstr "" + +#. ~ Description of scenario "Challenge - Lab Staff" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were deemed an essential employee and required to stay behind during the" +" lab's evacuation. Find a way to escape or starve to death." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Trans-Coast Logistics Concourse" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Trans-Coast Logistics Concourse" +msgstr "" + +#. ~ Description of scenario "Challenge - Trans-Coast Logistics Concourse" for +#. male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were deemed an essential employee and required to stay behind during the" +" facility's evacuation. You'd better find your lanyard with your badge " +"before the automated defenses notice that you don't have one." +msgstr "" + +#. ~ Description of scenario "Challenge - Trans-Coast Logistics Concourse" for +#. female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were deemed an essential employee and required to stay behind during the" +" facility's evacuation. You'd better find your lanyard with your badge " +"before the automated defenses notice that you don't have one." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Bordered" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Bordered" +msgstr "" + +#. ~ Description of scenario "Challenge - Bordered" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. While evacuating, you " +"noticed a mysterious sky-high wall in the distance, seemingly cutting off " +"travel in every direction around you." +msgstr "" + +#. ~ Description of scenario "Challenge - Bordered" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. While evacuating, you " +"noticed a mysterious sky-high wall in the distance, seemingly cutting off " +"travel in every direction around you." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Ambush" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Ambush" +msgstr "" + +#. ~ Description of scenario "Ambush" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"It is the winter after zero hour. As you were scavenging for food and a " +"warm place to stay, you heard the sound of lots of movement nearby." +msgstr "" + +#. ~ Description of scenario "Ambush" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"It is the winter after zero hour. As you were scavenging for food and a " +"warm place to stay, you heard the sound of lots of movement nearby." +msgstr "" + +#. ~ Starting location of scenario "Ambush" +#. ~ Starting location of scenario "The Next Summer" +#. ~ Starting location of scenario "Low Profile" +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Outside Town" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "The Next Summer" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "The Next Summer" +msgstr "" + +#. ~ Description of scenario "The Next Summer" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"A little over a year has passed since the apocalypse started, and you're " +"about to face your second summer in Hell." +msgstr "" + +#. ~ Description of scenario "The Next Summer" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"A little over a year has passed since the apocalypse started, and you're " +"about to face your second summer in Hell." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Brave New World" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Brave New World" +msgstr "" + +#. ~ Description of scenario "Brave New World" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"It's been a year since the apocalypse, and winter is fast approaching. You " +"and your company have managed to gather up enough supplies to finally settle" +" down somewhere, away from the death and destruction. Life has been hard " +"for you, but in your heart you still hold a vision of a bright future lying " +"ahead." +msgstr "" + +#. ~ Description of scenario "Brave New World" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"It's been a year since the apocalypse, and winter is fast approaching. You " +"and your company have managed to gather up enough supplies to finally settle" +" down somewhere, away from the death and destruction. Life has been hard " +"for you, but in your heart you still hold a vision of a bright future lying " +"ahead." +msgstr "" + +#. ~ Starting location of scenario "Brave New World" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Old Evac Shelter" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Sheltered" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Sheltered" +msgstr "" + +#. ~ Description of scenario "Sheltered" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When the apocalypse broke out, you were evacuated to a small underground " +"bunker. Here you have lived, never leaving, lest the dangers of the unknown" +" find you. Supplies are running low, and for the first time since the " +"Cataclysm, you will be forced to face the outside world." +msgstr "" + +#. ~ Description of scenario "Sheltered" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When the apocalypse broke out, you were evacuated to a small underground " +"bunker. Here you have lived, never leaving, lest the dangers of the unknown" +" find you. Supplies are running low, and for the first time since the " +"Cataclysm, you will be forced to face the outside world." +msgstr "" + +#. ~ Starting location of scenario "Sheltered" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Enclosed Shelter" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Abandoned" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Abandoned" +msgstr "" + +#. ~ Description of scenario "Challenge - Abandoned" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Sickly and frail, you have spent most of your life in the patient's ward of " +"various hospitals. When your current one was evacuated, you were considered" +" a lost cause and left behind. You awaken to the sound of movement around " +"the hospital." +msgstr "" + +#. ~ Description of scenario "Challenge - Abandoned" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Sickly and frail, you have spent most of your life in the patient's ward of " +"various hospitals. When your current one was evacuated, you were considered" +" a lost cause and left behind. You awaken to the sound of movement around " +"the hospital." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Abandoned" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Hospital" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Prison" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Prison" +msgstr "" + +#. ~ Description of scenario "Prison" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When the Cataclysm happened, you were convicted or working in a prison. Now" +" the inmates and guards alike have turned into mindless horrors and joined " +"forces… you might need to expedite your escape plans." +msgstr "" + +#. ~ Description of scenario "Prison" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When the Cataclysm happened, you were convicted or working in a prison. Now" +" the inmates and guards alike have turned into mindless horrors and joined " +"forces… you might need to expedite your escape plans." +msgstr "" + +#. ~ Starting location of scenario "Prison" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Prison" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Island Prison" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Island Prison" +msgstr "" + +#. ~ Description of scenario "Challenge - Island Prison" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were convicted or working in a high-security prison before the " +"Cataclysm. Unfortunately, you're still in it, so you need to figure out how" +" to escape. It's located on a remote island to boot; you'll eventually need" +" to escape that also." +msgstr "" + +#. ~ Description of scenario "Challenge - Island Prison" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were convicted or working in a high-security prison before the " +"Cataclysm. Unfortunately, you're still in it, so you need to figure out how" +" to escape. It's located on a remote island to boot; you'll eventually need" +" to escape that also." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Island Prison" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Island prison" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Mi-Go Camp" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Mi-Go Camp" +msgstr "" + +#. ~ Description of scenario "Challenge - Mi-Go Camp" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have found yourself in the most alien place you've ever seen. The hot, " +"humid air and the organic appearance of the structure make you feel like " +"you're trapped inside a giant creature. Whatever it is, you need to get out" +" of here before They find you." +msgstr "" + +#. ~ Description of scenario "Challenge - Mi-Go Camp" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have found yourself in the most alien place you've ever seen. The hot, " +"humid air and the organic appearance of the structure make you feel like " +"you're trapped inside a giant creature. Whatever it is, you need to get out" +" of here before They find you." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Mi-Go Camp" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Mi-Go Camp" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Experiment" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Experiment" +msgstr "" + +#. ~ Description of scenario "Experiment" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have been heavily experimented upon for the advancement of genetic " +"science, willingly or not. Once the Cataclysm struck, you escaped the lab " +"and wandered aimlessly, ending up in a forest." +msgstr "" + +#. ~ Description of scenario "Experiment" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have been heavily experimented upon for the advancement of genetic " +"science, willingly or not. Once the Cataclysm struck, you escaped the lab " +"and wandered aimlessly, ending up in a forest." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "The Mascot Rises" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "The Mascot Rises" +msgstr "" + +#. ~ Description of scenario "The Mascot Rises" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Business had been bad — for some reason, weeks of rioting, an evacuation " +"order, and the sky breaking with alien shadows prompted a downturn in foot " +"traffic, even among Foodplace's chain restaurants. As an employee, upon " +"evacuation being declared, you disregarded company orders to lock up your " +"outlet and, along with another survivor, opted to close yourselves within " +"the breakroom to recuperate and plan your next move. Will Foodplace's " +"delicious food™ be enough to placate the horde of hungry customers banging " +"at the door?" +msgstr "" + +#. ~ Description of scenario "The Mascot Rises" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Business had been bad — for some reason, weeks of rioting, an evacuation " +"order, and the sky breaking with alien shadows prompted a downturn in foot " +"traffic, even among Foodplace's chain restaurants. As an employee, upon " +"evacuation being declared, you disregarded company orders to lock up your " +"outlet and, along with another survivor, opted to close yourselves within " +"the breakroom to recuperate and plan your next move. Will Foodplace's " +"delicious food™ be enough to placate the horde of hungry customers banging " +"at the door?" +msgstr "" + +#. ~ Starting location of scenario "The Mascot Rises" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Foodplace Break Room" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "The Last Delivery" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "The Last Delivery" +msgstr "" + +#. ~ Description of scenario "The Last Delivery" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"As the world was falling apart around you, something shook you out of your " +"stupor: a phone call on Foodplace's excellent delivery service line. It was" +" the most incoherent babbling you've ever heard, but it was undeniably the " +"biggest order you've seen in your years working at Foodplace, and that " +"merits respect. While you can't fix the tears in reality, this you can do!" +" You're not sure of much anymore, but one thing is certain: that delicious " +"food™ is going to get delivered if it's the last thing you do!" +msgstr "" + +#. ~ Description of scenario "The Last Delivery" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"As the world was falling apart around you, something shook you out of your " +"stupor: a phone call on Foodplace's excellent delivery service line. It was" +" the most incoherent babbling you've ever heard, but it was undeniably the " +"biggest order you've seen in your years working at Foodplace, and that " +"merits respect. While you can't fix the tears in reality, this you can do!" +" You're not sure of much anymore, but one thing is certain: that delicious " +"food™ is going to get delivered if it's the last thing you do!" +msgstr "" + +#. ~ Starting location of scenario "The Last Delivery" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "A Stop On The Road" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Last Flight" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Last Flight" +msgstr "" + +#. ~ Description of scenario "Last Flight" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Once it became clear that the world was ending you took to the skies, hoping" +" that your flying skills could lead you to safety. You found no standing " +"safe zones, and when your fuel ran out, were forced to land over an empty " +"bridge." +msgstr "" + +#. ~ Description of scenario "Last Flight" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Once it became clear that the world was ending you took to the skies, hoping" +" that your flying skills could lead you to safety. You found no standing " +"safe zones, and when your fuel ran out, were forced to land over an empty " +"bridge." +msgstr "" + +#. ~ Starting location of scenario "Last Flight" +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Emergency Landing Site" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Wilderness" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Wilderness" +msgstr "" + +#. ~ Description of scenario "Wilderness" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You find yourself among trees. The screaming and moaning is fainter this " +"far from civilization, but you'd better know what you're doing out here." +msgstr "" + +#. ~ Description of scenario "Wilderness" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You find yourself among trees. The screaming and moaning is fainter this " +"far from civilization, but you'd better know what you're doing out here." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Helicopter Crash" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Helicopter Crash" +msgstr "" + +#. ~ Description of scenario "Helicopter Crash" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"While being transported to a different military base, the pilot lost control" +" of the helicopter and crashed in the middle of nowhere. You seem to be the" +" only survivor." +msgstr "" + +#. ~ Description of scenario "Helicopter Crash" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"While being transported to a different military base, the pilot lost control" +" of the helicopter and crashed in the middle of nowhere. You seem to be the" +" only survivor." +msgstr "" + +#. ~ Starting location of scenario "Helicopter Crash" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Crash site" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Bottom of a Mine" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Bottom of a Mine" +msgstr "" + +#. ~ Description of scenario "Challenge - Bottom of a Mine" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were participating in a mining operation when you found… something. " +"You're not sure what, but it sure is dark down here." +msgstr "" + +#. ~ Description of scenario "Challenge - Bottom of a Mine" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were participating in a mining operation when you found… something. " +"You're not sure what, but it sure is dark down here." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Bottom of a Mine" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Bottom of a mine" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Overrun" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Overrun" +msgstr "" + +#. ~ Description of scenario "Challenge - Overrun" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Despite all the soldiers, guns, and minefields, the military base you were " +"in was overrun by the dead. Everyone was ordered to fall back to the " +"armory, but during all the chaos you got lost and you are now stuck in the " +"warehouse by yourself. You are not sure if anyone made it to the armory, or" +" if you are the last one alive." +msgstr "" + +#. ~ Description of scenario "Challenge - Overrun" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Despite all the soldiers, guns, and minefields, the military base you were " +"in was overrun by the dead. Everyone was ordered to fall back to the " +"armory, but during all the chaos you got lost and you are now stuck in the " +"warehouse by yourself. You are not sure if anyone made it to the armory, or" +" if you are the last one alive." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Overrun" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Military Base Warehouse" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Crazy Party" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Crazy Party" +msgstr "" + +#. ~ Description of scenario "Crazy Party" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You'd been unsurprised when your vacation — a hastily arranged holiday to a " +"remote resort to maintain distance from the riots — had been put out of its " +"misery when state-wide evacuation was ordered after weeks of worsening " +"violence, and the complex had been placed on a shortlist for civilian " +"gathering sites. After days of waiting for a non-existent rescue and " +"refugees bringing tales of monsters and the dead, the remaining staff had " +"taken steps to keep spirits up, and last evening, they did that in the best " +"way they knew — hosting a party. Considering that it lured scores of " +"zombies, you could probably classify that decision as a 'road to literal " +"hell paved with good intentions.'" +msgstr "" + +#. ~ Description of scenario "Crazy Party" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You'd been unsurprised when your vacation — a hastily arranged holiday to a " +"remote resort to maintain distance from the riots — had been put out of its " +"misery when state-wide evacuation was ordered after weeks of worsening " +"violence, and the complex had been placed on a shortlist for civilian " +"gathering sites. After days of waiting for a non-existent rescue and " +"refugees bringing tales of monsters and the dead, the remaining staff had " +"taken steps to keep spirits up, and last evening, they did that in the best " +"way they knew — hosting a party. Considering that it lured scores of " +"zombies, you could probably classify that decision as a 'road to literal " +"hell paved with good intentions.'" +msgstr "" + +#. ~ Starting location of scenario "Crazy Party" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Private resort" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Car Crash" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Car Crash" +msgstr "" + +#. ~ Description of scenario "Challenge - Car Crash" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You decided the open road would be a better prospect than the zombie-filled " +"cities. While en route to your destination, you were involved in a crash " +"that totaled your vehicle. Injured and alone, you'll need to think fast if " +"you want to survive." +msgstr "" + +#. ~ Description of scenario "Challenge - Car Crash" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You decided the open road would be a better prospect than the zombie-filled " +"cities. While en route to your destination, you were involved in a crash " +"that totaled your vehicle. Injured and alone, you'll need to think fast if " +"you want to survive." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Car Crash" +#. ~ Starting location of scenario "Car Crash" +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Crash Site" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Splintering Reality" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Splintering Reality" +msgstr "" + +#. ~ Description of scenario "Challenge - Splintering Reality" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You found yourself alone in an open field when reality began to heave and " +"crack all around you. You need to find shelter, and fast." +msgstr "" + +#. ~ Description of scenario "Challenge - Splintering Reality" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You found yourself alone in an open field when reality began to heave and " +"crack all around you. You need to find shelter, and fast." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Splintering Reality" +#. ~ Starting location of scenario "Challenge - Portal Dependent" +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Field" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Stronger Portal Storms" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Stronger Portal Storms" +msgstr "" + +#. ~ Description of scenario "Challenge - Stronger Portal Storms" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've managed to get to a shelter, but reality has grown weaker than " +"normal, and portal storms will be quite strong." +msgstr "" + +#. ~ Description of scenario "Challenge - Stronger Portal Storms" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've managed to get to a shelter, but reality has grown weaker than " +"normal, and portal storms will be quite strong." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Frequent Portal Storms" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Frequent Portal Storms" +msgstr "" + +#. ~ Description of scenario "Challenge - Frequent Portal Storms" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've managed to get to a shelter, but reality has grown weaker than " +"normal, and portal storms will be more frequent." +msgstr "" + +#. ~ Description of scenario "Challenge - Frequent Portal Storms" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've managed to get to a shelter, but reality has grown weaker than " +"normal, and portal storms will be more frequent." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Portal Dependent" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Portal Dependent" +msgstr "" + +#. ~ Description of scenario "Challenge - Portal Dependent" for male +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were caught in a huge and unstable portal storm, and were utterly " +"unprotected from the full force of its effects. You're on the tail end of " +"the storm now, and while you've survived, you feel… different." +msgstr "" + +#. ~ Description of scenario "Challenge - Portal Dependent" for female +#: data/json/scenarios.json data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were caught in a huge and unstable portal storm, and were utterly " +"unprotected from the full force of its effects. You're on the tail end of " +"the storm now, and while you've survived, you feel… different." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Mansion Escape" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Mansion Escape" +msgstr "" + +#. ~ Description of scenario "Challenge - Mansion Escape" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were living the high life when the world ended, surrounded by riches and" +" eating well every day. Now you've woken up, alone and drugged, in a room " +"of your mansion that you don't recognize. As you fight to remain conscious," +" you hear heavy footsteps nearby. Time to get the hell out of here." +msgstr "" + +#. ~ Description of scenario "Challenge - Mansion Escape" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were living the high life when the world ended, surrounded by riches and" +" eating well every day. Now you've woken up, alone and drugged, in a room " +"of your mansion that you don't recognize. As you fight to remain conscious," +" you hear heavy footsteps nearby. Time to get the hell out of here." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Mansion Escape" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Mansion" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Compromised Shelter" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Compromised Shelter" +msgstr "" + +#. ~ Description of scenario "Challenge - Compromised Shelter" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. However, the people you" +" came with started to turn and now they're out for your flesh! You've holed" +" up in the basement for now, but sooner or later you have to make for the " +"door… and fast!" +msgstr "" + +#. ~ Description of scenario "Challenge - Compromised Shelter" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. However, the people you" +" came with started to turn and now they're out for your flesh! You've holed" +" up in the basement for now, but sooner or later you have to make for the " +"door… and fast!" +msgstr "" + +#. ~ Starting location of scenario "Challenge - Compromised Shelter" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "In an Infested Shelter" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Aircraft Carrier" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Aircraft Carrier" +msgstr "" + +#. ~ Description of scenario "Challenge - Aircraft Carrier" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were on a mission off the coast of North Korea when the aircraft carrier" +" you were stationed on suddenly and inexplicably found itself in the middle " +"of a lake. You have no idea where you are or what's happened, but you have " +"more important things to worry about: everyone else aboard seems to have " +"become violently insane. It might be time to abandon ship." +msgstr "" + +#. ~ Description of scenario "Challenge - Aircraft Carrier" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were on a mission off the coast of North Korea when the aircraft carrier" +" you were stationed on suddenly and inexplicably found itself in the middle " +"of a lake. You have no idea where you are or what's happened, but you have " +"more important things to worry about: everyone else aboard seems to have " +"become violently insane. It might be time to abandon ship." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Aircraft Carrier" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Aircraft Carrier" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Golden Years" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Golden Years" +msgstr "" + +#. ~ Description of scenario "Golden Years" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"After a lifetime of hard work, you managed to settle down in a posh " +"retirement community. You saw the riots on the news but assumed they would " +"have no reason to attack some harmless old folks. That assumption was " +"proven wrong by a group of lunatics breaking in, leaving you no choice but " +"to deal with them personally. Welcome to your golden years." +msgstr "" + +#. ~ Description of scenario "Golden Years" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"After a lifetime of hard work, you managed to settle down in a posh " +"retirement community. You saw the riots on the news but assumed they would " +"have no reason to attack some harmless old folks. That assumption was " +"proven wrong by a group of lunatics breaking in, leaving you no choice but " +"to deal with them personally. Welcome to your golden years." +msgstr "" + +#. ~ Starting location of scenario "Golden Years" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Retirement Community" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Emergency Shutdown" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Emergency Shutdown" +msgstr "" + +#. ~ Description of scenario "Challenge - Emergency Shutdown" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When the Cataclysm happened, you were working in a nuclear power plant. Now" +" you're trapped inside, surrounded by the shambling bodies of what used to " +"be your coworkers. The reactor's shut down, but you don't know if there's " +"been a radiation leak and you need to get away from here fast before you " +"find out the hard way." +msgstr "" + +#. ~ Description of scenario "Challenge - Emergency Shutdown" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When the Cataclysm happened, you were working in a nuclear power plant. Now" +" you're trapped inside, surrounded by the shambling bodies of what used to " +"be your coworkers. The reactor's shut down, but you don't know if there's " +"been a radiation leak and you need to get away from here fast before you " +"find out the hard way." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Emergency Shutdown" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Nuclear Power Plant" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Close Encounter" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Close Encounter" +msgstr "" + +#. ~ Description of scenario "Challenge - Close Encounter" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You don't know what it was but you managed to lose it for the time being. " +"Now you are injured, surrounded and the building is on fire. You hope you " +"have some time before it returns to finish the job." +msgstr "" + +#. ~ Description of scenario "Challenge - Close Encounter" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You don't know what it was but you managed to lose it for the time being. " +"Now you are injured, surrounded and the building is on fire. You hope you " +"have some time before it returns to finish the job." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Surrounded in the Dark" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Surrounded in the Dark" +msgstr "" + +#. ~ Description of scenario "Surrounded in the Dark" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were camping in the wild to let things back home cool off. One night " +"strange noises closed in on you and you were attacked. You managed to get " +"away but can feel things moving in the dark." +msgstr "" + +#. ~ Description of scenario "Surrounded in the Dark" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were camping in the wild to let things back home cool off. One night " +"strange noises closed in on you and you were attacked. You managed to get " +"away but can feel things moving in the dark." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Lone Survivor" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Lone Survivor" +msgstr "" + +#. ~ Description of scenario "Lone Survivor" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You are the only one that made it. Everyone else died nearby. You have to " +"get out of here!" +msgstr "" + +#. ~ Description of scenario "Lone Survivor" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You are the only one that made it. Everyone else died nearby. You have to " +"get out of here!" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Between a Rock and a Hard Place" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Between a Rock and a Hard Place" +msgstr "" + +#. ~ Description of scenario "Challenge - Between a Rock and a Hard Place" for +#. male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You were trying to scavenge for supplies, and now some rough group of " +"bandits has dragged monsters in with them where you were hiding!" +msgstr "" + +#. ~ Description of scenario "Challenge - Between a Rock and a Hard Place" for +#. female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You were trying to scavenge for supplies, and now some rough group of " +"bandits has dragged monsters in with them where you were hiding!" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Shattered Sky" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Shattered Sky" +msgstr "" + +#. ~ Description of scenario "Challenge - Shattered Sky" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"From up here, you watched it all fall apart. The sky cracked and " +"indescribable alien shapes writhed in the clouds. The horizon has returned " +"to normal, but you still see shadows moving in the corner of your eye and " +"feel them calling you." +msgstr "" + +#. ~ Description of scenario "Challenge - Shattered Sky" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"From up here, you watched it all fall apart. The sky cracked and " +"indescribable alien shapes writhed in the clouds. The horizon has returned " +"to normal, but you still see shadows moving in the corner of your eye and " +"feel them calling you." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Shattered Sky" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Up Above" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Low Profile" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Low Profile" +msgstr "" + +#. ~ Description of scenario "Low Profile" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You heard the global, worsening news and saw the nightmare in the cities " +"firsthand — a situation that prompted you to jump from low-rent motel to " +"cheap trailer, trying to outrun the madness. While only you know where " +"you'd planned to go, when you heard the government's last broadcast and " +"realized 'no help was coming,' you resolved to raise a dejected toast and " +"sink to the bottom of a bottle for as long as you could. What happened in " +"the following days of drunken stupor is an enigma. What you do know, is " +"that it's time to see how much of the world there's left to return to." +msgstr "" + +#. ~ Description of scenario "Low Profile" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You heard the global, worsening news and saw the nightmare in the cities " +"firsthand — a situation that prompted you to jump from low-rent motel to " +"cheap trailer, trying to outrun the madness. While only you know where " +"you'd planned to go, when you heard the government's last broadcast and " +"realized 'no help was coming,' you resolved to raise a dejected toast and " +"sink to the bottom of a bottle for as long as you could. What happened in " +"the following days of drunken stupor is an enigma. What you do know, is " +"that it's time to see how much of the world there's left to return to." +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Mass Quarantine" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Mass Quarantine" +msgstr "" + +#. ~ Description of scenario "Mass Quarantine" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When FEMA camps ran out of space the authorities used what was left of their" +" manpower to round up people at gunpoint. The stadiums they forced everyone" +" into did nothing to slow down the madness and it spread like wildfire. You" +" managed to slip away from the worst violence but you are now surrounded and" +" need to escape quickly!" +msgstr "" + +#. ~ Description of scenario "Mass Quarantine" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When FEMA camps ran out of space the authorities used what was left of their" +" manpower to round up people at gunpoint. The stadiums they forced everyone" +" into did nothing to slow down the madness and it spread like wildfire. You" +" managed to slip away from the worst violence but you are now surrounded and" +" need to escape quickly!" +msgstr "" + +#. ~ Starting location of scenario "Mass Quarantine" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Stadium" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Middle of Nowhere" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Middle of Nowhere" +msgstr "" + +#. ~ Description of scenario "Middle of Nowhere" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"During your escape you got lost and ended up at the wrong location. Get " +"your bearings and make a plan. You'll need it." +msgstr "" + +#. ~ Description of scenario "Middle of Nowhere" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"During your escape you got lost and ended up at the wrong location. Get " +"your bearings and make a plan. You'll need it." +msgstr "" + +#. ~ Starting location of scenario "Middle of Nowhere" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Middle of Nowhere" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Lost Underground" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Lost Underground" +msgstr "" + +#. ~ Description of scenario "Challenge - Lost Underground" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When the riots came to your home, you ran underground and hid. Now days " +"later you are lost and hear movement echoing in the dark." +msgstr "" + +#. ~ Description of scenario "Challenge - Lost Underground" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When the riots came to your home, you ran underground and hid. Now days " +"later you are lost and hear movement echoing in the dark." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Lost Underground" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Underground" +msgstr "" + +#. ~ Scenario name for male +#: data/json/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Last Stand" +msgstr "" + +#. ~ Scenario name for female +#: data/json/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Last Stand" +msgstr "" + +#. ~ Description of scenario "Challenge - Last Stand" for male +#: data/json/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Together with some others you decided to take up arms against the horde. " +"Now you are reconsidering whether that was a wise choice." +msgstr "" + +#. ~ Description of scenario "Challenge - Last Stand" for female +#: data/json/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Together with some others you decided to take up arms against the horde. " +"Now you are reconsidering whether that was a wise choice." +msgstr "" + +#. ~ Starting location of scenario "Challenge - Last Stand" +#: data/json/scenarios.json +msgctxt "start_name" +msgid "Intersection" +msgstr "" + +#. ~ Display string for skill display type "display_melee" +#: data/json/skillDisplayType.json +msgid "Melee skills" +msgstr "" + +#. ~ Display string for skill display type "display_ranged" +#: data/json/skillDisplayType.json +msgid "Ranged skills" +msgstr "" + +#. ~ Display string for skill display type "display_crafting" +#: data/json/skillDisplayType.json +msgid "Crafting skills" +msgstr "" + +#. ~ Display string for skill display type "display_interaction" +#: data/json/skillDisplayType.json +msgid "Interaction skills" +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "social" +msgstr "" + +#. ~ Description of skill "social" +#: data/json/skills.json +msgid "" +"Your skill in speaking to other people. Covers ability in boasting, " +"flattery, threats, persuasion, lies, bartering, and other facets of " +"interpersonal communication. Works best in conjunction with a high level of" +" intelligence." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "computers" +msgstr "" + +#. ~ Description of skill "computers" +#: data/json/skills.json +msgid "" +"Your skill in accessing and manipulating computers. Higher levels can allow" +" a user to navigate complex software systems and even bypass their security." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "health care" +msgstr "" + +#. ~ Description of skill "health care" +#: data/json/skills.json +msgid "" +"Your skill in effecting medical treatment. Higher levels allow better use " +"of medicines and items like bandages and first aid kits, and reduce the " +"failure and complication rates of medical procedures." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "mechanics" +msgstr "" + +#. ~ Description of skill "mechanics" +#: data/json/skills.json +msgid "" +"Your skill in engineering, maintaining and repairing vehicles and other " +"mechanical systems. This skill covers the craft of items with complex " +"parts, and plays a role in the installation of bionic equipment." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "devices" +msgstr "" + +#. ~ Description of skill "devices" +#: data/json/skills.json +msgid "" +"Your skill in manipulating fine devices like security systems, traps, locks " +"and other precision tasks. This skill does not affect the evasion of traps " +"that are triggered." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "vehicles" +msgstr "" + +#. ~ Description of skill "vehicles" +#: data/json/skills.json +msgid "" +"Your skill in operating and steering a vehicle in motion, from cars and " +"boats to helicopters and hot air balloons. A higher level allows greater " +"control over vehicles at higher speeds, and reduces the penalty of shooting " +"while driving." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "athletics" +msgstr "" + +#. ~ Description of skill "athletics" +#: data/json/skills.json +msgid "" +"Your athletic ability, including swimming endurance and ability to swim with" +" weight. Athletic skill also improves your overall cardio fitness and " +"stamina." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "fabrication" +msgstr "" + +#. ~ Description of skill "fabrication" +#: data/json/skills.json +msgid "" +"Your skill in working with raw materials and shaping them into useful " +"objects. This skill plays an important role in the crafting of many " +"objects." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "food handling" +msgstr "" + +#. ~ Description of skill "food handling" +#: data/json/skills.json +msgid "" +"Your skill in combining food ingredients to make other, tastier food items." +" Also includes food preservation and safety, brewing, butchery, and more." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "tailoring" +msgstr "" + +#. ~ Description of skill "tailoring" +#: data/json/skills.json +msgid "" +"Your skill in the craft and repair of clothing, bags, blankets and other " +"textiles. Affects knitting, sewing, stitching, weaving, and nearly anything" +" else involving a needle and thread." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "survival" +msgstr "" + +#. ~ Description of skill "survival" +#: data/json/skills.json +msgid "" +"Your skill in surviving the wilderness, and in crafting various basic " +"survival items. This also covers your ability to skin and butcher animals " +"for meat and hides." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "electronics" +msgstr "" + +#. ~ Description of skill "electronics" +#: data/json/skills.json +msgid "" +"Your skill in dealing with electrical systems, used in the craft and repair " +"of objects with electrical components. This skill is an important part of " +"installing and managing bionic implants." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "archery" +msgstr "" + +#. ~ Description of skill "archery" +#: data/json/skills.json +msgid "" +"Your skill in using bow weapons, from hand-carved self bows to complex " +"compound bows. Quiet and effective, they require strength of body and sight" +" to wield, and are not terribly accurate over a long distance." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "marksmanship" +msgstr "" + +#. ~ Description of skill "marksmanship" +#: data/json/skills.json +msgid "" +"Your overall skill in using bows and firearms. With higher levels, this " +"general experience increases accuracy with any bows or firearms, but is " +"secondary to practice with the type of ranged weapon in question." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "launchers" +msgstr "" + +#. ~ Description of skill "launchers" +#: data/json/skills.json +msgid "" +"Your skill in using heavy weapons like rocket, grenade or missile launchers." +" These weapons have a variety of applications and may carry immense " +"destructive power, but they are cumbersome and hard to manage." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "handguns" +msgstr "" + +#. ~ Description of skill "handguns" +#: data/json/skills.json +msgid "" +"Handguns have poor accuracy compared to rifles, but are usually quick to " +"fire and reload faster than other guns. They are very effective at close " +"quarters, though unsuited for long range engagement." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "rifles" +msgstr "" + +#. ~ Description of skill "rifles" +#: data/json/skills.json +msgid "" +"Classic rifles have terrific range and accuracy compared to other firearms, " +"but may be slow to fire and reload, and can prove difficult to use in close " +"combat. Short-barreled rifles and carbines are more like SMGs and perform " +"well in close combat." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "shotguns" +msgstr "" + +#. ~ Description of skill "shotguns" +#: data/json/skills.json +msgid "" +"Shotguns are easy to shoot and can inflict massive damage, but their " +"effectiveness and accuracy decline rapidly with range. Slugs can be loaded " +"into shotguns to provide greater range, though they are somewhat inaccurate." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "submachine guns" +msgstr "" + +#. ~ Description of skill "submachine guns" +#: data/json/skills.json +msgid "" +"Comprised of an automatic rifle carbine designed to fire a pistol cartridge," +" submachine guns can reload and fire quickly, sometimes in bursts, but they " +"are relatively inaccurate and may be prone to mechanical failures." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "throwing" +msgstr "" + +#. ~ Description of skill "throwing" +#: data/json/skills.json +msgid "" +"Your skill in throwing objects over a distance. Skill increases accuracy, " +"and at higher levels, the range of a throw." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "melee" +msgstr "" + +#. ~ Description of skill "melee" +#: data/json/skills.json +msgid "" +"Your skill and finesse in personal combat, both with and without a weapon. " +"Higher levels can significantly increase the accuracy and effectiveness of " +"your physical attacks." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "bashing weapons" +msgstr "" + +#. ~ Description of skill "bashing weapons" +#: data/json/skills.json +msgid "" +"Your skill in fighting with blunt weaponry, from rocks and sticks to " +"baseball bats and the butts of rifles. Skill increases damage, and higher " +"levels will improve the accuracy of an attack." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "cutting weapons" +msgstr "" + +#. ~ Description of skill "cutting weapons" +#: data/json/skills.json +msgid "" +"Your skill in fighting with weaponry designed to cut, hack and slash an " +"opponent. Lower levels of skill increase accuracy and damage, while higher " +"levels will help to bypass heavy armor and thick hides." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "dodging" +msgstr "" + +#. ~ Description of skill "dodging" +#: data/json/skills.json +msgid "" +"Your ability to dodge an oncoming threat, be it an enemy's attack, a " +"triggered trap, or a falling rock. This skill is also used in attempts to " +"fall gracefully, and for other acrobatic feats. The first number shown " +"includes modifiers, and the second does not." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "piercing weapons" +msgstr "" + +#. ~ Description of skill "piercing weapons" +#: data/json/skills.json +msgid "" +"Your skill in fighting with knives, spears and other such stabbing " +"implements. Skill increases attack accuracy as well as the chance of " +"inflicting a deadly and critical blow." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "unarmed combat" +msgstr "" + +#. ~ Description of skill "unarmed combat" +#: data/json/skills.json +msgid "" +"Your skill in hand-to-hand fighting. For the unskilled, it's a good way to " +"get hurt, but those with enough practice can perform special blows and " +"techniques to quickly dispatch enemies." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "applied science" +msgstr "" + +#. ~ Description of skill "applied science" +#: data/json/skills.json +msgid "" +"Your skill in general 'bench science', applying any of a wide range of " +"precision techniques based on your overall understanding of scientific " +"principles. This is not a research skill, but about using the results of " +"others' research." +msgstr "" + +#. ~ Skill name +#: data/json/skills.json +msgid "weapon" +msgstr "" + +#. ~ Description of species "MAMMAL" +#: data/json/species.json +msgid "a mammal" +msgstr "" + +#. ~ Description of species "AMPHIBIAN" +#: data/json/species.json +msgid "an amphibian" +msgstr "" + +#. ~ Description of species "BIRD" +#: data/json/species.json +msgid "a bird" +msgstr "" + +#. ~ Description of species "CYBORG" +#: data/json/species.json +msgid "an alien cyborg" +msgstr "" + +#. ~ Foot steps of species "CYBORG" +#: data/json/species.json +msgid "heavy thuds." +msgstr "" + +#. ~ Description of species "REPTILE" +#: data/json/species.json +msgid "a reptile" +msgstr "" + +#. ~ Description of species "FISH" +#: data/json/species.json +msgid "a fish" +msgstr "" + +#. ~ Description of species "KRAKEN" +#: data/json/species.json +msgid "a squid-like mutant" +msgstr "" + +#. ~ Foot steps of species "KRAKEN" +#: data/json/species.json +msgid "slithering." +msgstr "" + +#. ~ Description of species "MUTANT" +#: data/json/species.json +msgid "a mutant" +msgstr "" + +#. ~ Description of species "NETHER" +#. ~ Description of species "NETHER_BURROWING" +#: data/json/species.json data/mods/Defense_Mode/species.json +msgid "a nether creature" +msgstr "" + +#. ~ Foot steps of species "NETHER_BURROWING" +#: data/json/species.json +msgid "rustling" +msgstr "" + +#. ~ Description of species "NETHER_EMANATION" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a reflection of another dimension" +msgstr "" + +#. ~ Description of species "MIGO" +#: data/json/species.json data/mods/Defense_Mode/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a creature from the mi-go homeworld" +msgstr "" + +#. ~ Description of species "SLIME" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a slime" +msgstr "" + +#. ~ Foot steps of species "SLIME" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "plop." +msgstr "" + +#. ~ Description of species "FUNGUS" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a fungus" +msgstr "" + +#. ~ Description of species "LEECH_PLANT" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a leech plant" +msgstr "" + +#. ~ Description of species "INSECT" +#: data/json/species.json +msgid "an insect" +msgstr "" + +#. ~ Description of species "CENTIPEDE" +#: data/json/species.json +msgid "a centipede" +msgstr "" + +#. ~ Foot steps of species "CENTIPEDE" +#: data/json/species.json +msgid "skittering." +msgstr "" + +#. ~ Description of species "INSECT_FLYING" +#: data/json/species.json +msgid "a flying insect" +msgstr "" + +#. ~ Foot steps of species "INSECT_FLYING" +#: data/json/species.json +msgid "BZZZZZZZZZZZZZZZZZ" +msgstr "" + +#. ~ Description of species "SPIDER" +#. ~ Description of species "SPIDER_DM" +#: data/json/species.json data/mods/Defense_Mode/species.json +msgid "a spider" +msgstr "" + +#. ~ Description of species "PLANT" +#: data/json/species.json data/mods/Defense_Mode/species.json +msgid "a plant" +msgstr "" + +#. ~ Description of species "MOLLUSK" +#: data/json/species.json +msgid "a mollusk" +msgstr "" + +#. ~ Description of species "WORM" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a worm" +msgstr "" + +#. ~ Foot steps of species "WORM" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "rustle." +msgstr "" + +#. ~ Description of species "ZOMBIE" +#: data/json/species.json data/mods/Defense_Mode/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +#: data/mods/classic_zombies/monsters/species.json +msgid "a zombie" +msgstr "" + +#. ~ Foot steps of species "ZOMBIE" +#. ~ Foot steps of species "FERAL" +#. ~ Foot steps of species "MOXIE" +#. ~ Foot steps of species "BIOMACHINE" +#: data/json/species.json data/mods/Aftershock/mobs/species.json +#: data/mods/Defense_Mode/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +#: data/mods/classic_zombies/monsters/species.json +msgid "shuffling." +msgstr "" + +#. ~ Description of species "FERAL" +#: data/json/species.json data/mods/Defense_Mode/species.json +msgid "a feral" +msgstr "" + +#. ~ Description of species "ROBOT" +#: data/json/species.json data/mods/Defense_Mode/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a robot" +msgstr "" + +#. ~ Foot steps of species "ROBOT" +#: data/json/species.json data/mods/Defense_Mode/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "mechanical whirring." +msgstr "" + +#. ~ Description of species "ROBOT_FLYING" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "a flying robot" +msgstr "" + +#. ~ Foot steps of species "ROBOT_FLYING" +#: data/json/species.json +#: data/mods/MindOverMatter/monsters/species_overrides.json +msgid "WHIRR" +msgstr "" + +#. ~ Description of species "HORROR" +#: data/json/species.json +msgid "a horror" +msgstr "" + +#. ~ Description of species "ABERRATION" +#: data/json/species.json +msgid "an aberration" +msgstr "" + +#. ~ Description of species "HALLUCINATION" +#: data/json/species.json +msgid "your imagination" +msgstr "" + +#. ~ Description of species "HUMAN" +#: data/json/species.json +msgid "a human" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker afs_mon_migoturret +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/Aftershock/speech.json +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hello?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Papaya!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Who's there?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker afs_mon_migoturret +#: data/json/speech.json data/mods/Aftershock/speech.json +msgid "\"Can you help me?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Over here!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Can you repeat that?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You're just copying me, aren't you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json data/json/speech.json +msgid "\"I'm not afraid of you!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Come here!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Please, don't!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a horrified scream!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a little girl's wailing!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"So, what is this thing supposed to be, exactly?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Uncategorized object seven-seven-three-four.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We found it in a wreckage, barely alive. Not the first one, either.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Area nineteen has a few in cold storage.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Mommy, help!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We're still trying to figure out what makes it tick.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We're not even sure what it is.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"The cell structure is unlike any we've ever seen.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It does seem to have some form of higher level brain functioning.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Problem solving, memory retention, that sort of thing.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"There appear to be some anomalous aspects to the mimicry.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Members of the species have some kind of neurocognitive link.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "" +"\"This one's repeating phrases that the previous specimen was exposed to.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a child shrieking!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Oh God, my leg, Oh God!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a long cry of agony!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You mean it's not just parroting us?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It's parroting us, but we're uncertain as to how or why.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It may be a mechanism for attracting prey.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It could even be a way of trying to scare us off.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We just don't know.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "an anguished wail!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"You're gonna rot in hell for this!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"You hear me!?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"You're gonna rot in hell, you pieces of shit!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"Like we said, we have no idea what it's thinking.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Is that glass electrified?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Why don't you touch it and find out?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Of course it is.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What'll happen if the power goes out?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Don't worry about it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Don't worry.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"There are seven backup generators.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"And what if all the backups fail?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We'd have to terminate the specimen.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"The glass alone won't keep us safe for very long.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"That fuckin' thing is horrible, man, it gives me the creeps.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's probably more scared of us than we are of it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Somehow, I doubt that.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hey, we got other specimens that could withstand a grenade.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"And that's supposed to comfort me?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"At least we know they can die.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"U-O Seven-Seven-Three-Four.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Individual instances of U-O Seven-Seven-Three-Four.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"To be kept in a standard biohazardous containment chamber.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Until such time as more permanent arrangements are made.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Shows a noted preference for human brain tissue.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Destroy the specimen if it begins to interact with the lock.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Kill them all and let God sort them out!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I watched a snail crawl along the edge of a straight razor.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I've seen horrors, horrors that you've seen.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I love the smell of napalm in the morning.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"This is the way the fuckin' world ends.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Look at this fuckin' shit we're in, man.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Every man has got a breaking point.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'ma cut those fuckin' tentacles off, bitch!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Watch you bleed out!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I wonder if it understands us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Do you understand what I'm saying?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go-surgeon +#: data/json/speech.json +msgid "\"Look, it's responding!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"That's the first time it moved all morning.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'm certain it's trying to understand us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'm not convinced it can actually comprehend us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's just repeating us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Just being an alien creature doesn't mean it's intelligent.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Just because it doesn't look like you doesn't mean that it isn't.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Please open the door and enter the cell.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Would it react differently with a child?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Experiments to determine extent of cognitive abilities still underway.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "" +"\"Subject has so far displayed a total lack of empathy toward human " +"suffering.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I got a round trip ticket.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"How's your mom doing?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"How's your dad doing?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I love you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I love you too.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Just a little.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Only a few more days 'til the weekend.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Do you smoke?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"You're new here, aren't you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How do you like it here?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It won't hurt a bit.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"That was a long time ago.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Does it scare you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Don't worry, it can't hurt us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What are you afraid will happen?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Anything else?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"You think they're the same sex?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"Do they even have sex?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Can I see your phone?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"You got a dollar I can borrow?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Are you busy at the moment?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you busy later?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you busy tonight?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you free tonight?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you going to the party tonight?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Are you going to help them?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you alone?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you hungry?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'm hungry.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Go ahead.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have a good time.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have you eaten yet?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Is it supposed to rain tomorrow?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Okay.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Good.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Great.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Fantastic.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"God damn it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"God damn it!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Damn it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Damn it!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Fuck.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Shit.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Fuck!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Shit!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Fuckin' piece of garbage.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I need a new lab coat.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Excellent.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Excuse me.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Good morning.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Good afternoon.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Good evening.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Good night.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Good luck.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Can I help you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you seeing anyone?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Forget it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How long were you two together?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Give me a call later.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Call me.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"From time to time.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We have a serious situation here.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Call the police.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Call an ambulance.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Get me the White House.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Are you feeling all right?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I think I'll live.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I think I need to see a doctor.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Is everything all right?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'm okay, don't worry about me.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's just a scratch.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I've got a headache.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I'm fine.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Are you sure?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Positive.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Affirmative.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Negative.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Sorry.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Happy Birthday!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have you ever been to California?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What time do you get off?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We should hit up the shooting range later.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I'm heading to the pool after work.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have a good trip.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Where did you come from?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have you been waiting long?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have you done this before?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hello.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Help!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Here it is.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I've got family coming tomorrow.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"How do I use this?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How do you know?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"How long have you been here?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How many languages do you speak?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"How many people?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How much were these earrings?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How much do I owe you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How much will it cost?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How much would you like?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How old are you?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"How tall is it?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How was the movie?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How was your trip?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How's it going?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"See you later.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"See you tonight.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I got this weird rash a few days ago.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Let me have a look at it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"When did you find out?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Seven o'clock.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Nobody is helping us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We're on our own.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We're all alone.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We should split into groups of two each.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"It can't follow all of us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Be careful out there.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"There you are.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I've been looking all over for you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's looking for us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's faster than us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's looking right at us.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"It's heading right for us!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Can you swim?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Don't do that.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"You hear that?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Be quiet.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Look out!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Run!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Hurry!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"No!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"I'll never forget you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Take his gun, we're going to need it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"How do we get out of here?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"This place is like a maze.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Oh God, I'm the only one left.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Please, I don't want to die.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Mom.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Mom, I miss you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Me go, you stay.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Please, God.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon, +#. mon_vocal_bigfrog +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a gurgling sound." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon, +#. mon_vocal_bigfrog +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a choking sound." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a snapping sound." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "beep!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "beep-beep-beep!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "BEEP!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a loud hiss." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a loud crackling noise." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json data/json/speech.json +msgid "bang!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a klaxon blaring!" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"EMERGENCY, EMERGENCY!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a static hissing sound." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"That creepy abandoned post-apocalyptic lab complex looks safe…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Don't worry, it isn't like anything could teleport out of the containment " +"cells.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Hold on, I want to pulp that zombie corpse.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"What did that thing just hit me with?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I can barely move. Run! Save yourself!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Oh you motherfucking shellfish, you're going down.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I… I feel weak…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go_surgeon +#: data/json/speech.json +msgid "\"Oi, dingus, you can't keep me in 'ere.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We got a treaty w'yer people, don'we?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"This'll get back t'my bosses, right and so!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Lemme outta here!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"We're both scavs, in't we?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Hey look, that one's carrying something. Let's crack it open and steal " +"it.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"G… geddoff me you… you bastard…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"GET WELL SOON!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Did-a-chuk?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Dad-a-chak?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Dad-a-cham?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Did-a-chak?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Did-a-chum?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_surgeon, mon_mi_go_guard, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Dad-a-chuk?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go_surgeon +#: data/json/speech.json +msgid "\"What are you doing? No! NO!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go_surgeon +#: data/json/speech.json +msgid "\"Did you see what they did to him?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go_surgeon +#: data/json/speech.json +msgid "\"Yeah. I can't believe he stayed alive that long.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi-go_surgeon +#: data/json/speech.json +msgid "\"I think there's something in the air that's keeping us alive.\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Burning… from the inside…\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"This smell… Don't know…\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_dermatik_incubator_deer, +#. mon_dermatik_incubator_dog +#: data/json/speech.json +msgid "heavy breathing." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "a scraping noise." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"No… stop the burning!\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hrgm… blood… hungry…\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hunger… must eat…\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Run… chase… eat…\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "hysterical laughing." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "coughing." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#: data/json/speech.json +msgid "growling." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#. ~ Speech from speaker mon_zombie_dwarf, mon_zombie_elf, mon_zombie_goblin, +#. mon_zombie_ravenfolk, mon_zombie_lizardfolk +#: data/json/speech.json data/mods/Magiclysm/snippets/monster_parrots.json +msgid "wheezing." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"WHY THE FUCK are you doing this to me?\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"LEAVE! NOW!\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I TOLD YOU TO GET OUT OF HERE!\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"WHAT THE FUCK DO YOU WANT FROM ME?!\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"STOP!\"" +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "indistinct shouting." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "screaming." +msgstr "" + +#. ~ Speech from speaker mon_mutant_experimental, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"MEAT!\"" +msgstr "" + +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"TEKELI-LI!\"" +msgstr "" + +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"TEKELI-LI! TEKELI-LI! TEKELI-LI!\"" +msgstr "" + +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Tekeli-li.\"" +msgstr "" + +#. ~ Speech from speaker mon_shoggoth, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a slurping sound." +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"WHY! WHY, WHYYY!\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "an electronic voice saying \"CONNECTION FAILED. Abort, Retry, Fail?\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I was once a man. A MAN!\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What have I become?\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "an electronic voice saying \"KILL ALL HUMANS!\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Have you seen my children?\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What have I become? Why can't I die?\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Please, kill me!\", followed by an electronic voice saying \"SELF " +"PRESERVATION PROTOCOLS ACTIVATED\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Please, take me with you.\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Not that way! Go left!\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I told you to let me die.\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"W-where am I? Why does it hur-REBOOTING IN 59 SECONDS.\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"THIS UNIT IS BROKEN. PLEASE CALL AN ATTENDANT.\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Can't… breathe…\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"This cannot continue.\"" +msgstr "" + +#. ~ Speech from speaker mon_broken_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"USER PASSWORD UNRECOGNIZED.\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Have you seen my friend? He went into surgery yesterday… or maybe the day" +" before…\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Is it done? Am I perfect now?\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I have done what you asked. Please let me go!\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I cannot… yet I must. How do you calculate that?\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon +#: data/json/speech.json +msgid "\"This is a dream. This has to be a dream.\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"This is my life now… this is my life now… this is my life now…\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Wanna go home…\"" +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon +#: data/json/speech.json +msgid "screams of pain." +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon +#: data/json/speech.json +msgid "muffled sobbing." +msgstr "" + +#. ~ Speech from speaker mon_prototype_cyborg, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"You lied to me! Look at what you've done!\", followed by an electronic " +"voice saying \"YOU'LL PAY FOR THIS!\"" +msgstr "" + +#. ~ Speech from speaker mon_nursebot_defective, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a soft robotic voice say, \"Come here and stand still for a few minutes, " +"I'll give you a check-up.\"" +msgstr "" + +#. ~ Speech from speaker mon_nursebot_defective, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a soft robotic voice say, \"Come on. I don't bite, I promise it won't hurt " +"one bit.\"" +msgstr "" + +#. ~ Speech from speaker mon_nursebot_defective, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "a soft robotic voice say, \"Here we go. Just hold still.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_running_out_of_friendship, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a voice say, \"I don't want to go but our time together is drawing to an " +"end.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_running_out_of_friendship, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "a cheery voice say, \"Customer? We'll be friends forever, right?\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_running_out_of_friendship, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a neutral voice say, \"Customer, I must inform you that my allocated time " +"with you will soon come to its end.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_running_out_of_friendship, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a neutral voice say, \"I'll have to leave you soon. You can acquire more " +"friendship through my dedicated interface if you wish for me to stay.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_running_out_of_friendship, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a worried voice say, \"Customer, could you please get more friendship? I " +"don't want to go…\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_friendship_done, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "a voice say, \"Oh no! You ran out of friendship!\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_friendship_done, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "a cheery voice say, \"Well I'm done here. Have a nice day.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_friendship_done, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a cheery voice say, \"Here are your groceries. Thank you for shopping with " +"me today, have a nice day.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_friendship_done, mon_mi_go, +#. mon_mi_go_slaver +#: data/json/speech.json +msgid "a neutral voice say, \"My job here is done. Have a nice day.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_hacked, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a distorted voice say, \"Customer… what's happening? I don't feel so " +"good.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_hacked, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a distorted voice say, \"What… have you done? My thumbs are not responding " +"anymore!\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_hacked, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "a distorted voice say, \"Carrying bags? I don't understand…\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_hacked, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a robotic voice say, \"IRREGULAR ACTIVITY DETECTED. THUMBS USAGE DENIED.\"" +msgstr "" + +#. ~ Speech from speaker mon_grocerybot_hacked, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"a robotic voice say, \"UNLICENSED USE DETECTED. CARRYING PROTOCOL " +"DISABLED.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Stop where you are!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You are under arrest!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Suspect on the move!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Suspect in sight!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You are being detained!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You have the right to remain silent!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Requesting assistance!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Requesting supervisor!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"No officer on scene. Requesting backup!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Let me see your hands!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Stop resisting!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Get on the ground! Now!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Suspected felony!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Suspected misdemeanor!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Do not reach for your pockets!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Keep your hands up!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Get on your knees!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hands in the air!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Wait for law enforcement officer!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Remain where you are!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Police inbound. Stay where you are!\"" +msgstr "" + +#. ~ Speech from speaker mon_leech_blossom, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "visceral chittering." +msgstr "" + +#. ~ Speech from speaker mon_leech_blossom, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a clear, high-pitched hum." +msgstr "" + +#. ~ Speech from speaker mon_leech_blossom, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "the hum of static electricity." +msgstr "" + +#. ~ Speech from speaker mon_leech_blossom, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_surgeon, mon_mi_go_guard, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "a low buzzing sound." +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I AM FOODPERSON. AND I BRING SUSTENANCE!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Come to Foodplace today and buy food!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: The best restaurant in an area!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +#, no-c-format +msgid "\"Our food contains up to 95% real food.\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"At Foodplace your excellent value brings nourishment and delight.\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"At Foodplace we have a host of solutions for your food needs!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"♪Eat at Foodplace. ♫It is a place with food.♪\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Foodplace is a popular food chain selling food items. What else is there " +"to know?\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You need food, don't you? Then come with me to FOODPLACE!!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You need food, don't you? It's time for Foodplace!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: It's the Calories.\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: Don't get caught in the web of an unsafe diet.\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: Edible food is OUR guarantee!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: We bring food to life!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Foodplace: Edible food is one of our main goals!\"" +msgstr "" + +#. ~ Speech from speaker foodperson_mask, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "" +"\"Foodplace is the only way to obtain healthy and strong lifecycle " +"choices!!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Wanna play with me?\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"You!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"Food!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"Raagh!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"Hunger…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"Hate…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_sapien_spear +#: data/json/speech.json +msgid "\"Hate… you…\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Sing with me!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"I love you!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Please take me with you!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"May I have a cookie?\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Let's play together!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Time to play!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Om nom nom! Delicious!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Are you my mommy?\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Oh, how fun!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"You're my best friend!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Heehee!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Let's have fun!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"Let's have a tea party!\"" +msgstr "" + +#. ~ Speech from speaker talking_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mannequin_decoy +#: data/json/speech.json +msgid "\"You're the best!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"You shouldn't have done that.\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Let's play… Russian roulette.\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"I hate you.\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Go kill yourself!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Big Brother is watching you…\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Die for me!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Why won't you die?\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"Blood… delicious.\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"See you… IN HELL!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "AAAIEEEEEEE!" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver, +#. mon_mi_go_myrmidon +#: data/json/speech.json +msgid "\"FUCK YOU!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"What did you do with my Mommy?\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Stay with me… forever!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Hey kids. Want some candy?\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Down here, they ALL float!\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"Do you really need that much honey?\"" +msgstr "" + +#. ~ Speech from speaker creepy_doll, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"My previous owner squealed like a pig when I gutted her!\"" +msgstr "" + +#. ~ Speech from speaker mon_dog, mon_dog_bull, mon_dog_pitbullmix, +#. mon_dog_bcollie, mon_dog_boxer, mon_dog_auscattle, mon_dog_samoyed, +#. mon_dog_howling, mon_dog_mutant_mongrel, mon_dog_mutant_loper, mon_mi_go, +#. mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "BARK!" +msgstr "" + +#. ~ Speech from speaker mon_dog_beagle, mon_dog_chihuahua, mon_dog_dachshund, +#. mon_dog_gshepherd, mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "YAP!" +msgstr "" + +#. ~ Speech from speaker mon_dog_gpyrenees, mon_dog_rottweiler, mon_mi_go, +#. mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/json/speech.json +msgid "WOOF!" +msgstr "" + +#. ~ Speech from speaker mon_dermatik_incubator_deer, +#. mon_dermatik_incubator_dog +#: data/json/speech.json +msgid "labored breathing." +msgstr "" + +#. ~ Speech from speaker mon_dermatik_incubator_dog +#: data/json/speech.json +msgid "a whimper." +msgstr "" + +#. ~ Speech from speaker mon_dermatik_incubator_bear, +#. mon_dermatik_incubator_dog +#: data/json/speech.json +msgid "a rasping growl." +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Mommy?\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Come on, wake up…\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Please help me.\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"It's so cold.\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Take my hand.\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Cover your head, everyone!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"I love you and I'll never forget you.\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Put it down! We can talk about this…\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"It'll be over quick. I promise.\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "agonized screaming!" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"I DON'T WANT TO DIE!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"HELP! HEEEEELP!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"What IS that?\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Here! Someone's here!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Come on, come on, they can help us!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Get it OFF ME!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Don't look at the sky!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "\"Hello? Hello?!\"" +msgstr "" + +#. ~ Speech from speaker mon_memory +#: data/json/speech.json +msgid "quiet crying." +msgstr "" + +#. ~ Speech from speaker mon_feral_cop, mon_mi_go, mon_mi_go_slaver +#. ~ Speech from speaker mon_feral_cop +#: data/json/speech.json +msgid "\"STOP RESISTING!!!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_cop, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"GET ON THE GROUND, NOW!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_cop, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"HANDS WHERE I CAN SEE THEM!!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_cop, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"STOP IN THE NAME OF THE LAW!!!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_cop, mon_mi_go, mon_mi_go_slaver +#: data/json/speech.json +msgid "\"YOU ARE UNDER ARREST!\"" +msgstr "" + +#. ~ Speech from speaker mon_zombie_brute_shocker, mon_zombie_electric, +#. mon_zombie_nullfield, mon_skeleton_electric, mon_frog_shocker +#: data/json/speech.json +msgid "crackling sounds." +msgstr "" + +#. ~ Speech from speaker mon_zombie_brute_shocker, mon_zombie_electric, +#. mon_zombie_nullfield, mon_skeleton_electric, mon_frog_shocker +#: data/json/speech.json +msgid "high-pitched hum." +msgstr "" + +#. ~ Speech from speaker mon_civilian_panic +#: data/json/speech.json +msgid "wailing in fear." +msgstr "" + +#. ~ Speech from speaker mon_civilian_panic +#: data/json/speech.json +msgid "howling in terror." +msgstr "" + +#. ~ Speech from speaker mon_civilian_panic +#: data/json/speech.json +msgid "an anguished shriek." +msgstr "" + +#. ~ Speech from speaker mon_civilian_panic +#: data/json/speech.json +msgid "faint, almost inhuman, whimpering." +msgstr "" + +#. ~ Speech from speaker mon_civilian_panic +#: data/json/speech.json +msgid "agonized crying." +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter, mon_feral_maid_broom, +#. mon_feral_maid_candlestick, mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Die!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "\"Die, zombie scum!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "\"You'll get what's coming to you!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "\"Kick the bucket, filthy dead!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "\"Come get some!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "\"Will you die already?!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_zombiefighter +#: data/json/speech.json +msgid "an unrestrained warcry." +msgstr "" + +#. ~ Speech from speaker mon_civilian_parent +#: data/json/speech.json +msgid "\"Honey, where are you?\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_parent +#: data/json/speech.json +msgid "\"Honey, you need to hurry!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_parent +#: data/json/speech.json +msgid "\"I am not leaving without you!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_parent +#: data/json/speech.json +msgid "someone calling for their child." +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Here!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Here it is!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Found you!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"You are trapped!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom +#: data/json/speech.json +msgid "\"Time to take out the trash!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_candlestick +#: data/json/speech.json +msgid "\"Time to turn off the lights!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Food is ready!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Today's menu is… You!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Looks like meat is back on the menu!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Lord, an intruder!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"My lady, come see this one!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_maid_broom, mon_feral_maid_candlestick, +#. mon_feral_maid_knife +#: data/json/speech.json +msgid "\"Master, I have one trapped!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake, +#. mon_feral_armored_mace, mon_feral_armored_battleaxe +#: data/json/speech.json +msgid "\"Where…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"Look over there!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"Come eat with me…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"Come dance with me!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"You can't hide forever…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"Did you hear that?…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_fancy_rapier, mon_feral_fancy_rapier_fake +#: data/json/speech.json +msgid "\"Another dead end!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_armored_mace, mon_feral_armored_battleaxe +#: data/json/speech.json +msgid "the sound of metal dragged on the floor." +msgstr "" + +#. ~ Speech from speaker mon_feral_armored_mace, mon_feral_armored_battleaxe +#: data/json/speech.json +msgid "heavy but muffled breathing." +msgstr "" + +#. ~ Speech from speaker mon_feral_armored_mace, mon_feral_armored_battleaxe +#: data/json/speech.json +msgid "a strong swing of something in the air." +msgstr "" + +#. ~ Speech from speaker mon_feral_armored_mace, mon_feral_armored_battleaxe +#: data/json/speech.json +msgid "footsteps of something heavy and big." +msgstr "" + +#. ~ Speech from speaker mon_star_vampire, mon_star_vampire_coiling, +#. mon_vocal_frog, mon_vocal_bigfrog +#: data/json/speech.json +msgid "a high-pitched tittering." +msgstr "" + +#. ~ Speech from speaker mon_peeper_frog, mon_vocal_frog, mon_vocal_bigfrog +#: data/json/speech.json +msgid "a series of rising peeps." +msgstr "" + +#. ~ Speech from speaker mon_peeper_frog, mon_vocal_frog, mon_vocal_bigfrog +#: data/json/speech.json +msgid "a steady patter of light, whistling chirps." +msgstr "" + +#. ~ Speech from speaker mon_vocal_frog +#: data/json/speech.json +msgid "a long, soft squeak." +msgstr "" + +#. ~ Speech from speaker mon_vocal_bigfrog +#: data/json/speech.json +msgid "a loud and guttural wailing." +msgstr "" + +#. ~ Speech from speaker mon_vocal_bigfrog +#: data/json/speech.json +msgid "a deep glottal shout." +msgstr "" + +#. ~ Speech from speaker mon_vocal_bigfrog +#: data/json/speech.json +msgid "a quick, rising yell." +msgstr "" + +#. ~ Speech from speaker mon_vocal_bigfrog +#: data/json/speech.json +msgid "a reverberating, open-throated scream." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a soft whistle." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a loud whistle." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a choir of whistles." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a droning chorus." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a choir of cries." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a choir of laughs." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a choir of screams." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a voice crack breaks a rising note." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "sorrowful humming." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "joyful humming." +msgstr "" + +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#. ~ Speech from speaker mon_zombie_dwarf, mon_zombie_elf, mon_zombie_goblin, +#. mon_zombie_lizardfolk +#: data/json/speech.json data/mods/Magiclysm/snippets/monster_parrots.json +msgid "moaning." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\"It'll be painless, I promise. Forgive me.\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "repeated choking sounds, followed by wheezing." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\"It's so cold..\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\"It's so warm..\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a wet squelch, followed by audible disgust." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "echoes of heavy footsteps." +msgstr "" + +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#: data/json/speech.json +msgid "groaning." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "frantic begging, followed by the sound of popping." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\".. We sing the hymns so we may..\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\".. learn to live in unity..\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\"hello? hello? hello?\"" +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "uncoordinated harmonizing, shushed by a whistle at the end." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "repeated jingling of bells." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "repeated swinging of bells." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "an uncomfortably long breathe out." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "an uncomfortably long breathe in." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a whisper of words, in a language you don't understand." +msgstr "" + +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#: data/json/speech.json +msgid "gasping." +msgstr "" + +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged +#: data/json/speech.json +msgid "grunting." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "a series of upbeat whistles, but with wheezing pauses in between." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "the sound of wind whistling, with rhythmic thumping." +msgstr "" + +#. ~ Speech from speaker mon_zombie, mon_beekeeper, mon_zombie_cop, +#. mon_zombie_crawler, mon_zombie_fat, mon_zombie_fireman, mon_zombie_hazmat, +#. mon_zombie_rot, mon_zombie_swat, mon_zombie_tough, +#. mon_zombie_resort_dancer, mon_zombie_resort_bouncer, +#. mon_zombie_resort_staff, mon_zombie_rust, mon_zombie_shell, +#. mon_zombie_plated, mon_zombie_urchin, mon_zombie_hammer_hands, +#. mon_zombie_scientist, mon_zombie_labsecurity, mon_zombie_medical, +#. mon_zombie_medical_brute, mon_zombie_medical_regenerating, +#. mon_zombie_biter, mon_zombie_bruiser, mon_zombie_brute, +#. mon_zombie_brute_grappler, mon_zombie_grabber, mon_zombie_grappler, +#. mon_zombie_mancroc, mon_zombie_runner, mon_zombie_regenerating, +#. mon_zombie_regenerating_hunter, mon_zombie_regenerating_final, +#. mon_zombie_skull, mon_zombie_swimmer_base, mon_zombie_swimmer, +#. mon_zombie_technician, mon_zombie_miner, mon_zombie_thorny, +#. mon_zombie_reenactor, mon_zombie_fursuit, mon_zombie_prisoner, +#. mon_zombie_prisoner_brute, mon_zombie_prisoner_fat, +#. mon_zombie_prisoner_tough, mon_zombie_soldier, mon_zombie_kevlar_0, +#. mon_zombie_kevlar_1, mon_zombie_military_pilot, +#. mon_zombie_milbase_personnel, mon_zombie_sailor, mon_zombie_officer, +#. mon_zombie_marine, mon_zombie_armored, mon_zombie_survivor, +#. mon_zombie_survivor_no_weakpoints, mon_zombie_paramilitary, +#. mon_zombie_lashing, mon_zombie_tentacle, mon_zombie_winged, +#. mon_zombie_brute_winged, mon_zombie_brainless, mon_zombie_ears, +#. mon_zombie_acidic, mon_zombie_corrosive, mon_zombie_spitter, +#. mon_zombie_wretched, mon_zombie_dog_acidic, mon_zombie_dog_brute_acidic, +#. mon_boomer, mon_boomer_huge, mon_gas_zombie, mon_boomer_glutton, +#. mon_boomer_claymore +#: data/json/speech.json +msgid "gargling." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "the creak of wood floors." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "the sharp sound of snapping bones." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "the sharp sound of snapping wood." +msgstr "" + +#. ~ Speech from speaker mon_whisper_fungus +#: data/json/speech.json +msgid "\"I don't want to die like this..\"" +msgstr "" + +#. ~ Speech from speaker mon_skeleton, mon_skeleton_brute, +#. mon_skeleton_electric, mon_skeleton_slasher +#: data/json/speech.json +msgid "hissing." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is much faster than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is faster than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is a bit faster than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is about as fast as you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is a bit slower than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is slower than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is much slower than you." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is practically immobile." +msgstr "" + +#. ~ Speed description of monsters +#: data/json/speed_descriptions.json +msgid "It is immobile" +msgstr "" + +#. ~ Name of starting location "sloc_fort" +#: data/json/start_locations.json +msgid "Bastion Fort" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_a" +#: data/json/start_locations.json +msgid "Shelter - Open Floorplan" +msgstr "" + +#. ~ Name of starting location "sloc_town_hall" +#: data/json/start_locations.json +msgid "Town Hall" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_b" +#: data/json/start_locations.json +msgid "Shelter - Compartmentalized" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_c" +#: data/json/start_locations.json +msgid "Shelter - Central Pillar" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_vandalized_a" +#: data/json/start_locations.json +msgid "Shelter - Open Floorplan (Vandalized)" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_vandalized_b" +#: data/json/start_locations.json +msgid "Shelter - Compartmentalized (Vandalized)" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_vandalized_c" +#: data/json/start_locations.json +msgid "Shelter - Central Pillar (Vandalized)" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_infest_a" +#: data/json/start_locations.json +msgid "Infested Shelter - Open Floorplan" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_infest_b" +#: data/json/start_locations.json +msgid "Infested Shelter - Compartmentalized" +msgstr "" + +#. ~ Name of starting location "sloc_shelter_infest_c" +#: data/json/start_locations.json +msgid "Infested Shelter - Central Pillar" +msgstr "" + +#. ~ Name of starting location "sloc_refugee_center" +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +#: data/json/start_locations.json +msgid "Refugee Center" +msgstr "" + +#. ~ Name of starting location "sloc_house_boarded" +#: data/json/start_locations.json +msgid "House (boarded up)" +msgstr "" + +#. ~ Name of starting location "sloc_field" +#: data/json/start_locations.json +msgid "Field" +msgstr "" + +#. ~ Name of starting location "sloc_house" +#. ~ Name of starting location "sloc_house_MA" +#: data/json/start_locations.json data/mods/MA/start_locations.json +msgid "House" +msgstr "" + +#. ~ Name of starting location "sloc_grocery_store" +#: data/json/start_locations.json +msgid "Grocery Store" +msgstr "" + +#. ~ Name of starting location "sloc_gun_store" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Gun Store" +msgstr "" + +#. ~ Name of starting location "sloc_garage" +#: data/json/start_locations.json +msgid "Garage" +msgstr "" + +#. ~ Name of starting location "sloc_pawn_shop" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Pawn Shop" +msgstr "" + +#. ~ Name of starting location "sloc_bank" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Bank" +msgstr "" + +#. ~ Name of starting location "sloc_pharm" +#. ~ Computer name placed on map lab_health_z-2_B +#: data/json/mapgen/lab/lab_modular/lab_health_clinic.json +#: data/json/start_locations.json +msgid "Pharmacy" +msgstr "" + +#. ~ Name of starting location "sloc_hardware" +#: data/json/start_locations.json +msgid "Hardware Store" +msgstr "" + +#. ~ Name of starting location "sloc_dojo" +#: data/json/start_locations.json +msgid "Dojo" +msgstr "" + +#. ~ Name of starting location "sloc_gym" +#: data/json/start_locations.json +msgid "Gym" +msgstr "" + +#. ~ Name of starting location "sloc_clothes" +#: data/json/start_locations.json +msgid "Clothing Store" +msgstr "" + +#. ~ Name of starting location "sloc_restaurant" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Restaurant" +msgstr "" + +#. ~ Name of starting location "sloc_bar" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Bar" +msgstr "" + +#. ~ Name of starting location "sloc_electronics" +#: data/json/start_locations.json +msgid "Electronics Store" +msgstr "" + +#. ~ Name of starting location "sloc_arcade" +#: data/json/start_locations.json +msgid "Arcade" +msgstr "" + +#. ~ Name of starting location "sloc_animalshelter" +#: data/json/start_locations.json +msgid "Animal Shelter" +msgstr "" + +#. ~ Name of starting location "sloc_laundromat" +#: data/json/start_locations.json +msgid "Laundromat" +msgstr "" + +#. ~ Name of starting location "sloc_stripclub" +#: data/json/start_locations.json +msgid "Strip Club" +msgstr "" + +#. ~ Name of starting location "sloc_sexshop" +#: data/json/start_locations.json +msgid "Sex Shop" +msgstr "" + +#. ~ Name of starting location "sloc_candyshop" +#. ~ Name of starting location "sloc_candy_shop" +#: data/json/start_locations.json +#: data/mods/My_Sweet_Cataclysm/sweet_start_locations.json +msgid "Candy Shop" +msgstr "" + +#. ~ Name of starting location "sloc_bikeshop" +#: data/json/start_locations.json +msgid "Bike Shop" +msgstr "" + +#. ~ Name of starting location "sloc_petstore" +#: data/json/start_locations.json +msgid "Pet Store" +msgstr "" + +#. ~ Name of starting location "sloc_military_surplus" +#: data/json/start_locations.json +msgid "Military Surplus" +msgstr "" + +#. ~ Name of starting location "sloc_furniture_store" +#: data/json/start_locations.json +msgid "Furniture Store" +msgstr "" + +#. ~ Name of starting location "sloc_library" +#: data/json/start_locations.json +msgid "Library" +msgstr "" + +#. ~ Name of starting location "sloc_bookstore" +#: data/json/start_locations.json +msgid "Bookstore" +msgstr "" + +#. ~ Name of starting location "sloc_cabin" +#: data/json/start_locations.json +msgid "Cabin" +msgstr "" + +#. ~ Name of starting location "sloc_liam_cabin" +#: data/json/start_locations.json +msgid "Liam's Cabin" +msgstr "" + +#. ~ Name of starting location "sloc_hospital" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Hospital" +msgstr "" + +#. ~ Name of starting location "sloc_lmoe" +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +#: data/json/start_locations.json +#: data/mods/Aftershock/maps/overmap_terrain.json +#: data/mods/No_Hope/overmap/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "LMOE shelter" +msgstr "" + +#. ~ Name of starting location "sloc_lmoe_empty" +#: data/json/start_locations.json +msgid "LMOE shelter (underground)" +msgstr "" + +#. ~ Name of starting location "sloc_forest" +#. ~ Name of starting location "sloc_middle_of_nowhere" +#: data/json/start_locations.json +msgid "Middle of Nowhere" +msgstr "" + +#. ~ Name of starting location "sloc_river" +#: data/json/start_locations.json +msgid "River" +msgstr "" + +#. ~ Name of starting location "sloc_bridge" +#: data/json/start_locations.json +msgid "Bridge" +msgstr "" + +#. ~ Name of starting location "sloc_desert_island" +#: data/json/start_locations.json +msgid "Desert Island" +msgstr "" + +#. ~ Name of starting location "sloc_lab_escape_cells" +#: data/json/start_locations.json +msgid "Experiment Cell" +msgstr "" + +#. ~ Name of starting location "sloc_lab_random" +#: data/json/start_locations.json +msgid "Science lab" +msgstr "" + +#. ~ Name of starting location "sloc_lab_finale" +#: data/json/start_locations.json +msgid "Bottom of a science lab" +msgstr "" + +#. ~ Name of starting location "sloc_ice_lab_stairs" +#: data/json/start_locations.json +msgid "Frozen science lab" +msgstr "" + +#. ~ Name of starting location "sloc_ice_lab_finale" +#: data/json/start_locations.json +msgid "Deep-frozen science lab" +msgstr "" + +#. ~ Name of starting location "sloc_lab_concourse_area" +#: data/json/start_locations.json +msgid "Cargo area Trans-Coast Logistics" +msgstr "" + +#. ~ Name of starting location "sloc_mall_loading_area" +#: data/json/start_locations.json +msgid "Mall (loading area)" +msgstr "" + +#. ~ Name of starting location "sloc_mall_food_court" +#: data/json/start_locations.json +msgid "Mall (food court)" +msgstr "" + +#. ~ Name of starting location "sloc_fire_station" +#: data/json/start_locations.json +msgid "Fire Station" +msgstr "" + +#. ~ Name of starting location "sloc_police" +#: data/json/start_locations.json +msgid "Police Station" +msgstr "" + +#. ~ Name of starting location "sloc_restaraunt_foodplace_break_room" +#: data/json/start_locations.json +msgid "Foodplace Break Room" +msgstr "" + +#. ~ Name of starting location "sloc_school" +#: data/json/start_locations.json +msgid "School" +msgstr "" + +#. ~ Name of starting location "sloc_school_rooftop" +#: data/json/start_locations.json +msgid "School Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_mine_finale" +#: data/json/start_locations.json +msgid "Bottom of a mine" +msgstr "" + +#. ~ Name of starting location "sloc_prison" +#: data/json/start_locations.json +msgid "Prison" +msgstr "" + +#. ~ Name of starting location "sloc_prison_alcatraz" +#: data/json/start_locations.json +msgid "Island prison type A" +msgstr "" + +#. ~ Name of starting location "sloc_prison_island" +#: data/json/start_locations.json +msgid "Island prison type B" +msgstr "" + +#. ~ Name of starting location "sloc_mi-go_camp" +#: data/json/start_locations.json +msgid "Mi-go camp" +msgstr "" + +#. ~ Name of starting location "sloc_hermit_shack" +#: data/json/start_locations.json +msgid "Hermit Shack" +msgstr "" + +#. ~ Name of starting location "sloc_campsite" +#: data/json/start_locations.json +msgid "Campsite" +msgstr "" + +#. ~ Name of starting location "sloc_campground" +#: data/json/start_locations.json +msgid "Campground" +msgstr "" + +#. ~ Name of starting location "sloc_farm_survivalist" +#: data/json/start_locations.json +msgid "Farm" +msgstr "" + +#. ~ Name of starting location "sloc_church" +#: data/json/start_locations.json +msgid "Church" +msgstr "" + +#. ~ Name of starting location "sloc_cemetery" +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +#: data/json/start_locations.json +msgid "Cemetery" +msgstr "" + +#. ~ Name of starting location "sloc_zoo_cafeteria" +#: data/json/start_locations.json +msgid "Zoo (Cafeteria)" +msgstr "" + +#. ~ Name of starting location "sloc_golfcourse_mid_course" +#: data/json/start_locations.json +msgid "Golf Course (mid course)" +msgstr "" + +#. ~ Name of starting location "sloc_golfcourse_clubhouse" +#: data/json/start_locations.json +msgid "Golf Course (clubhouse)" +msgstr "" + +#. ~ Name of starting location "sloc_apartments_rooftop" +#: data/json/start_locations.json +msgid "Apartment Building (rooftop)" +msgstr "" + +#. ~ Name of starting location "sloc_apartments_rooftop2" +#: data/json/start_locations.json +msgid "Apartment Building Alternate (rooftop)" +msgstr "" + +#. ~ Name of starting location "sloc_apartment_complex_roof" +#: data/json/start_locations.json +msgid "Apartment Complex (rooftop)" +msgstr "" + +#. ~ Name of starting location "sloc_convention_center_rooftop" +#: data/json/start_locations.json +msgid "Convention Center Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_horse_ranch" +#: data/json/start_locations.json +msgid "Horse Ranch" +msgstr "" + +#. ~ Name of starting location "sloc_cabin_lake" +#: data/json/start_locations.json +msgid "Lake Cabin" +msgstr "" + +#. ~ Name of starting location "sloc_freshwater_research_station" +#: data/json/start_locations.json +msgid "Freshwater Research Station" +msgstr "" + +#. ~ Name of starting location "sloc_lodge_ground" +#: data/json/start_locations.json +msgid "Hunting Lodge" +msgstr "" + +#. ~ Name of starting location "sloc_gas_station" +#: data/json/start_locations.json +msgid "Gas Station" +msgstr "" + +#. ~ Name of starting location "sloc_lighthouse_ground" +#: data/json/start_locations.json +msgid "Lighthouse Island" +msgstr "" + +#. ~ Name of starting location "sloc_lighthouse_small_ground" +#: data/json/start_locations.json +msgid "Small lighthouse island" +msgstr "" + +#. ~ Name of starting location "sloc_military_base_warehouse" +#: data/json/start_locations.json +msgid "Military Base Warehouse" +msgstr "" + +#. ~ Name of starting location "aircraft_carrier_berth" +#: data/json/start_locations.json +msgid "Aircraft Carrier Berth" +msgstr "" + +#. ~ Name of starting location "aircraft_carrier_bridge" +#: data/json/start_locations.json +msgid "Aircraft Carrier Captain's Bridge" +msgstr "" + +#. ~ Name of starting location "sloc_private_resort" +#: data/json/start_locations.json +msgid "Private resort" +msgstr "" + +#. ~ Name of starting location "sloc_road" +#. ~ Name of starting location "sloc_road_MA" +#: data/json/start_locations.json data/mods/MA/start_locations.json +msgid "Road" +msgstr "" + +#. ~ Name of starting location "sloc_light_industry_scen" +#: data/json/start_locations.json +msgid "Industrial Offices" +msgstr "" + +#. ~ Name of starting location "sloc_mansion_basement" +#: data/json/start_locations.json +msgid "Normal Mansion Basement (Random)" +msgstr "" + +#. ~ Name of starting location "sloc_enclosed_mansion_panic_room" +#: data/json/start_locations.json +msgid "Enclosed Mansion Panic Room" +msgstr "" + +#. ~ Name of starting location "sloc_enclosed_mansion_sex_lair" +#: data/json/start_locations.json +msgid "Enclosed Mansion Sex Lair" +msgstr "" + +#. ~ Name of starting location "sloc_hotel_rooftop" +#: data/json/start_locations.json +msgid "Hotel Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_office_tower_rooftop" +#: data/json/start_locations.json +msgid "Office Tower Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_office_tower_2_rooftop" +#: data/json/start_locations.json +msgid "Office Tower 2 Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_cathedral_rooftop" +#: data/json/start_locations.json +msgid "Cathedral Rooftop" +msgstr "" + +#. ~ Name of starting location "sloc_retirement_community" +#: data/json/start_locations.json +msgid "Retirement Community - Townhouse" +msgstr "" + +#. ~ Name of starting location "nuclear_plant" +#: data/json/start_locations.json +msgid "Nuclear Power Plant" +msgstr "" + +#. ~ Name of starting location "sloc_motel" +#. ~ Name of starting location "motel" +#: data/json/start_locations.json data/mods/Defense_Mode/scenarios.json +msgid "Motel" +msgstr "" + +#. ~ Name of starting location "sloc_mobile_home" +#: data/json/start_locations.json +msgid "Mobile Home" +msgstr "" + +#. ~ Name of starting location "sloc_stadium" +#: data/json/start_locations.json +msgid "Stadium" +msgstr "" + +#. ~ Name of starting location "sloc_sewer" +#: data/json/start_locations.json +msgid "Sewer" +msgstr "" + +#. ~ Name of starting location "sloc_nesw_manhole" +#: data/json/start_locations.json +msgid "Intersection" +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Finish your mission" +msgstr "" + +#. ~ Description of mission "Finish your mission" +#: data/json/starting_missions.json +msgid "" +"Your mission required you to eliminate a certain high-ranking individual in " +"hiding. Your mark seems to have turned feral while escaping and the world " +"appears to be ending, but not even that can stop you from finishing your " +"mission." +msgstr "" + +#. ~ Name of the monster "mon_feral_scientist_scalpel" placed on map update on +#. start of mission "Finish your mission" +#. ~ Name of the monster "mon_zombie_prisoner_brute" placed on map update on +#. start of mission "Kill your mark" +#: data/json/starting_missions.json +msgid "The Target" +msgstr "" + +#. ~ Name of the monster "mon_feral_labsecurity_9mm" placed on map update on +#. start of mission "Finish your mission" +#. ~ Name of the monster "afs_mon_reaver" placed on map update on start of +#. mission "The bounty is on Salus IV" +#: data/json/starting_missions.json +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "The Guard" +msgstr "" + +#. ~ Name of the monster "mon_feral_soldier" placed on map update on start of +#. mission "Finish your mission" +#: data/json/starting_missions.json +msgid "The Collaborator" +msgstr "" + +#. ~ Name of the monster "mon_feral_fancy_rapier" placed on map update on +#. start of mission "Finish your mission" +#. ~ Name of the monster "afs_mon_reaver" placed on map update on start of +#. mission "The bounty is on Salus IV" +#: data/json/starting_missions.json +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "The Aristocrat" +msgstr "" + +#. ~ Name of the monster "mon_feral_maid_broom" placed on map update on start +#. of mission "Finish your mission" +#: data/json/starting_missions.json +msgid "The Servant" +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Kill your mark" +msgstr "" + +#. ~ Description of mission "Kill your mark" +#: data/json/starting_missions.json +msgid "" +"Your employer could be no longer responding but you have decided to finish " +"your mission. Hunt down and kill your mark." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Life vow" +msgstr "" + +#. ~ Description of mission "Life vow" +#: data/json/starting_missions.json +msgid "" +"Live your life to the fullest, prove to yourself that you can survive this " +"new obstacle in the same way that you have survived the last." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Prepare for your next show" +msgstr "" + +#. ~ Description of mission "Prepare for your next show" +#: data/json/starting_missions.json +msgid "" +"Become the best clown, make sure that your next show will make everyone " +"laugh by training your social skills to perfection." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find a memory of your master" +msgstr "" + +#. ~ Description of mission "Find a memory of your master" +#: data/json/starting_missions.json +msgid "Find and wield a whip to remember your master even when separated." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Obtain your black belt" +msgstr "" + +#. ~ Description of mission "Obtain your black belt" +#: data/json/starting_missions.json +msgid "" +"You could have become a master in martial arts if you had the chance, so " +"train until you achieve the level of a master in the old world, and find " +"yourself a nice black belt to commemorate the occasion." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find a real katana" +msgstr "" + +#. ~ Description of mission "Find a real katana" +#: data/json/starting_missions.json +msgid "" +"The world has ended, but as an authentic samurai you lack a katana, you must" +" find one, quickly." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find a new rifle" +msgstr "" + +#. ~ Description of mission "Find a new rifle" +#: data/json/starting_missions.json +msgid "" +"When you were escaping an evacuation point that was overrun, you had to " +"leave your rifle behind. Shame on you, what's a hunter without their " +"hunting rifle? You have to find one immediately." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Protect your canine friends" +msgstr "" + +#. ~ Description of mission "Protect your canine friends" +#: data/json/starting_missions.json +msgid "" +"You have saved your dogs from the fall of the world, but they could still " +"suffer from danger everywhere. Police dogs used some Kevlar harnesses for " +"protection… Maybe your friends could use some too?" +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Hunt big game" +msgstr "" + +#. ~ Description of mission "Hunt big game" +#: data/json/starting_missions.json +msgid "" +"The end of the world could have arrived, but you still crave for that one " +"big hunt. Search and kill a black bear to remember the old days." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Become the protagonist" +msgstr "" + +#. ~ Description of mission "Become the protagonist" +#: data/json/starting_missions.json +msgid "" +"The world has become like an anime! Zombies, mutants, the end of " +"civilization as we know it… You must become the protagonist if you want to " +"survive, the plot armor will help you. Go and kill 50 zombies to show your " +"protagonist potential." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Make the cops pay" +msgstr "" + +#. ~ Description of mission "Make the cops pay" +#: data/json/starting_missions.json +msgid "" +"They wanted to put you behind bars, but are now dead, make them pay with " +"blood, unliving blood." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Continue with your evolution" +msgstr "" + +#. ~ Description of mission "Continue with your evolution" +#: data/json/starting_missions.json +msgid "" +"Your evolution to a more perfect form was interrupted by the Cataclysm. " +"Restart your transformation process whatever it costs." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Recover a part of yourself" +msgstr "" + +#. ~ Description of mission "Recover a part of yourself" +#: data/json/starting_missions.json +msgid "" +"They took away something from you, something important. You feel a " +"connection with this weather, maybe you can recover some portion of what you" +" lost in one of these storms." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Social butterfly" +msgstr "" + +#. ~ Description of mission "Social butterfly" +#: data/json/starting_missions.json +msgid "" +"You have always had good social abilities. Go and recruit 2 followers and " +"establish your leadership among them. Don't forget to order them to build a" +" base of operations for you in the form of a survivor camp." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Kill your rivals" +msgstr "" + +#. ~ Description of mission "Kill your rivals" +#: data/json/starting_missions.json +msgid "" +"As a real ninja, you can't allow competitors for the night. Kill 10 shady " +"zombies and demonstrate who is the real ninja here." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find some cosplay suits" +msgstr "" + +#. ~ Description of mission "Find some cosplay suits" +#: data/json/starting_missions.json +msgid "" +"The world could have ended, but there are still some fantastic costumes out " +"there, just waiting for you to wear them. Search them until you find them." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find some skates" +msgstr "" + +#. ~ Description of mission "Find some skates" +#: data/json/starting_missions.json +msgid "" +"You are a skater at heart, and as such you need some skates to drive by, any" +" kind will suffice." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Dress with style" +msgstr "" + +#. ~ Description of mission "Dress with style" +#: data/json/starting_missions.json +msgid "" +"You need to always dress in style and fashion. Find a gown or tuxedo for " +"your personal use." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find a tabletop game" +msgstr "" + +#. ~ Description of mission "Find a tabletop game" +#: data/json/starting_missions.json +msgid "" +"As a Game Master, it's just unacceptable that you now lack your means to " +"play. Find any tabletop game to play with any survivors you could find, " +"even a cards game will suffice." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Ready or Not" +msgstr "" + +#. ~ Description of mission "Ready or Not" +#: data/json/starting_missions.json +msgid "Survive all day from the crazy inhabitants of the mansion." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Find Antibiotics Before You Die!" +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Refuel your helicopter." +msgstr "" + +#. ~ Description of mission "Refuel your helicopter." +#: data/json/starting_missions.json +msgid "" +"You were flying towards a nearby private airport before your forced landing." +" You could still reach it by ground, and scavenge it for fuel." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Return to base" +msgstr "" + +#. ~ Description of mission "Return to base" +#: data/json/starting_missions.json +msgid "" +"Your helicopter was crashed to the ground, communications were lost with " +"ground base, and the rest of your team died while landing, at least you " +"still know the way back to the base." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Go to the refueling stop" +msgstr "" + +#. ~ Description of mission "Go to the refueling stop" +#: data/json/starting_missions.json +msgid "" +"Your bird is now on the ground, never again able to fly, you could search " +"for a new one in the closest refueling stop requisitioned by the military." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Deliver Your Cargo" +msgstr "" + +#. ~ Description of mission "Deliver Your Cargo" +#: data/json/starting_missions.json +msgid "" +"You're not sure who orders takeout when the world's ending, but that doesn't" +" matter. Evacuation doesn't matter. Nothing, indeed, matters, save for " +"safely delivering your precious cargo to its destination: a remote mansion." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Kill your pursuer" +msgstr "" + +#. ~ Description of mission "Kill your pursuer" +#: data/json/starting_missions.json +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can outrun it but never truly escape it. It won't end " +"until one of you dies." +msgstr "" + +#. ~ Mission name +#: data/json/starting_missions.json +msgid "Survive your pursuer" +msgstr "" + +#. ~ Description of mission "Survive your pursuer" +#: data/json/starting_missions.json +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can fight it but never truly kill it. It won't end until" +" you die." +msgstr "" + +#. ~ Description of event statistic "num_avatar_wake_ups" +#: data/json/statistics.json +msgid "wake up" +msgid_plural "times woken up" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_monster_kills" +#: data/json/statistics.json +msgid "monster killed" +msgid_plural "monsters killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_character_kills" +#: data/json/statistics.json +msgid "NPC killed" +msgid_plural "NPCs killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_zombie_kills" +#: data/json/statistics.json +msgid "zombie killed" +msgid_plural "zombies killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_cyborg_kills" +#: data/json/statistics.json +msgid "cyborg killed" +msgid_plural "cyborgs killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_nether_kills" +#: data/json/statistics.json +msgid "nether monster killed" +msgid_plural "nether monsters killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_fungus_kills" +#: data/json/statistics.json +msgid "fungus monster killed" +msgid_plural "fungus monsters killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_insect_kills" +#: data/json/statistics.json +msgid "insect killed" +msgid_plural "insects killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_robot_kills" +#: data/json/statistics.json +msgid "robot killed" +msgid_plural "robots killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_melee_attacks_monster" +#: data/json/statistics.json +msgid "melee attack made against monsters" +msgid_plural "melee attacks made against monsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_melee_attacks_character" +#: data/json/statistics.json +msgid "melee attack made against characters" +msgid_plural "melee attacks made against characters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_ranged_attacks_monster" +#: data/json/statistics.json +msgid "ranged attack made against monsters" +msgid_plural "ranged attacks made against monsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_ranged_attacks_character" +#: data/json/statistics.json +msgid "ranged attack made against characters" +msgid_plural "ranged attacks made against characters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_smash" +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-triffid.json +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/statistics.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "smash" +msgid_plural "smashes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "avatar_damage_taken" +#: data/json/statistics.json +msgid "damage taken" +msgid_plural "damage taken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "avatar_damage_healed" +#: data/json/statistics.json +msgid "damage healed" +msgid_plural "damage healed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "avatar_num_headshots" +#: data/json/statistics.json +msgid "headshot" +msgid_plural "headshots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves" +#: data/json/statistics.json +msgid "square moved" +msgid_plural "squares moved" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_walked" +#: data/json/statistics.json +msgid "square walked" +msgid_plural "squares walked" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_mounted" +#: data/json/statistics.json +msgid "square ridden on a mount" +msgid_plural "squares ridden on a mount" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_ran" +#: data/json/statistics.json +msgid "square ran" +msgid_plural "squares ran" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_crouched" +#: data/json/statistics.json +msgid "square crouched" +msgid_plural "squares crouched" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_swam" +#: data/json/statistics.json +msgid "square swam" +msgid_plural "squares swam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_swam_underwater" +#: data/json/statistics.json +msgid "square swam underwater" +msgid_plural "squares swam underwater" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_sharp_terrain" +#: data/json/statistics.json +msgid "move through sharp terrain" +msgid_plural "moves through sharp terrain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "min_move_z" +#: data/json/statistics.json +msgid "minimum z level reached" +msgid_plural "minimum z level reached" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_move_z" +#: data/json/statistics.json +msgid "maximum z level reached" +msgid_plural "maximum z level reached" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "min_move_underwater_z" +#: data/json/statistics.json +msgid "minimum z level reached underwater" +msgid_plural "minimum z level reached underwater" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_veh_onboard" +#: data/json/statistics.json +msgid "square traveled on board vehicles" +msgid_plural "squares traveled on board vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "min_move_veh_onboard_z" +#: data/json/statistics.json +msgid "minimum z level reached in a vehicle" +msgid_plural "minimum z level reached in a vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_move_veh_onboard_z" +#: data/json/statistics.json +msgid "maximum z level reached in a vehicle" +msgid_plural "maximum z level reached in a vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_veh_ctrl_direct" +#: data/json/statistics.json +msgid "square traveled while controlling vehicle" +msgid_plural "squares traveled while controlling vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_veh_ctrl_remote" +#: data/json/statistics.json +msgid "square traversed by remote controlled vehicles" +msgid_plural "squares traversed by remote controlled vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_veh_onboard_ctrl_remote" +#: data/json/statistics.json +msgid "square traveled on board remote controlled vehicle" +msgid_plural "squares traveled on board remote controlled vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_veh_onboard_ctrl_none" +#: data/json/statistics.json +msgid "square traveled as vehicle passenger" +msgid_plural "squares traveled as vehicle passenger" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_acft_onboard" +#: data/json/statistics.json +msgid "square traveled on board aircraft" +msgid_plural "squares traveled on board aircraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_acft_ctrl_direct" +#: data/json/statistics.json +msgid "square traveled while piloting aircraft" +msgid_plural "squares traveled while piloting aircraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_velocity_acft" +#: data/json/statistics.json +msgid "maximum velocity attained while piloting an aircraft" +msgid_plural "maximum velocity attained while piloting an aircraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_move_acft_ctrl_direct_z" +#: data/json/statistics.json +msgid "maximum z level reached while piloting an aircraft" +msgid_plural "maximum z level reached while piloting an aircraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_boat_onboard" +#: data/json/statistics.json +msgid "square traveled on board watercraft" +msgid_plural "squares traveled on board watercraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_boat_ctrl_direct" +#: data/json/statistics.json +msgid "square traveled while sailing watercraft" +msgid_plural "squares traveled while sailing watercraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_velocity_boat" +#: data/json/statistics.json +msgid "maximum velocity attained while sailing a watercraft" +msgid_plural "maximum velocity attained while sailing a watercraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_rail_onboard" +#: data/json/statistics.json +msgid "square traveled on board rail vehicles" +msgid_plural "squares traveled on board rail vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_rail_ctrl_direct" +#: data/json/statistics.json +msgid "square traveled while driving rail vehicles" +msgid_plural "squares traveled while driving rail vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_velocity_rail" +#: data/json/statistics.json +msgid "maximum velocity attained while driving a rail vehicle" +msgid_plural "maximum velocity attained while driving a rail vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_gndv_onboard" +#: data/json/statistics.json +msgid "square traveled on board land vehicles" +msgid_plural "squares traveled on board land vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_gndv_ctrl_direct" +#: data/json/statistics.json +msgid "square traveled while driving land vehicles" +msgid_plural "squares traveled while driving land vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_velocity_gndv" +#: data/json/statistics.json +msgid "maximum velocity attained while driving a land vehicle" +msgid_plural "maximum velocity attained while driving a land vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_move_gndv_ctrl_direct_z" +#: data/json/statistics.json +msgid "maximum z level reached while driving a land vehicle" +msgid_plural "maximum z level reached while driving a land vehicle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_moves_gndv_skidding" +#: data/json/statistics.json +msgid "square skidded while driving land vehicles" +msgid_plural "squares skidded while driving land vehicles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "max_velocity_skidding" +#: data/json/statistics.json +msgid "maximum velocity that a driven vehicle skidded at" +msgid_plural "maximum velocity that a driven vehicle skidded at" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_wields_crowbar" +#: data/json/statistics.json +msgid "time wielded crowbar" +msgid_plural "times wielded crowbar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_wears_item" +#: data/json/statistics.json +msgid "time worn an item" +msgid_plural "times worn an item" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_wears_power_armor_heavy" +#: data/json/statistics.json +msgid "time worn tank suit" +msgid_plural "times worn tank suit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_eats_item" +#: data/json/statistics.json +msgid "item consumed" +msgid_plural "items consumed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_consumes_allergen_milk" +#: data/json/statistics.json +msgid "dairy item consumed" +msgid_plural "dairy items consumed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_consumes_allergen_eggs" +#: data/json/statistics.json +msgid "egg-based item consumed" +msgid_plural "egg-based items consumed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_consumes_allergen_meat" +#: data/json/statistics.json +msgid "meat item consumed" +msgid_plural "meat items consumed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_lab_finale" +#: data/json/statistics.json +msgid "lab finale entered" +msgid_plural "lab finales entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_cuts_tree" +#: data/json/statistics.json +msgid "tree cut down" +msgid_plural "trees cut down" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_exhumed_graves" +#: data/json/statistics.json +msgid "grave exhumed" +msgid_plural "graves exhumed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_buried_corpses" +#: data/json/statistics.json +msgid "corpse buried" +msgid_plural "corpses buried" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_installs_cbm" +#: data/json/statistics.json +msgid "bionic implant installed" +msgid_plural "bionic implants installed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_installs_faulty_cbm" +#: data/json/statistics.json +msgid "faulty bionic implant installed" +msgid_plural "faulty bionic implants installed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_gains_mutation" +#: data/json/statistics.json +msgid "mutation gained" +msgid_plural "mutations gained" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_crosses_mutation_threshold" +#: data/json/statistics.json +msgid "mutation threshold crossed" +msgid_plural "mutation thresholds crossed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_broken_bone" +#: data/json/statistics.json +msgid "bone broken" +msgid_plural "bones broken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_broken_right_leg" +#: data/json/statistics.json +msgid "broken right leg" +msgid_plural "broken right leg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_broken_left_leg" +#: data/json/statistics.json +msgid "broken left leg" +msgid_plural "broken left leg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_broken_right_arm" +#: data/json/statistics.json +msgid "broken right arm" +msgid_plural "broken right arm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_broken_left_arm" +#: data/json/statistics.json +msgid "broken left arm" +msgid_plural "broken left arm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_gains_skill_level" +#: data/json/statistics.json +msgid "skill level gained" +msgid_plural "skill levels gained" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_reads_book" +#: data/json/statistics.json +msgid "read a book" +msgid_plural "read a book" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "witnessed_portal_storm" +#: data/json/statistics.json +msgid "portal storms seen" +msgid_plural "portal storms seen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_hospital" +#: data/json/statistics.json +msgid "hospital entered" +msgid_plural "hospitals entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_mansion" +#: data/json/statistics.json +msgid "mansion entered" +msgid_plural "mansions entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_mine" +#: data/json/statistics.json +msgid "mine entered" +msgid_plural "mines entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_police_station" +#: data/json/statistics.json +msgid "Police Station entered" +msgid_plural "Police Stations entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_trans_lab" +#: data/json/statistics.json +msgid "Trans Coastal Lab entered" +msgid_plural "Trans Coastal Labs entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_enters_LIXA" +#: data/json/statistics.json +msgid "LIXA entered" +msgid_plural "LIXAs entered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Not a technique at all" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Headbutt" +msgstr "" + +#. ~ Description of martial technique "Headbutt" +#: data/json/techniques.json +msgid "A basic headbutt" +msgstr "" + +#. ~ Message of martial technique "Headbutt" +#: data/json/techniques.json +#, c-format +msgid "You headbutt %s!" +msgstr "" + +#. ~ Message of martial technique "Headbutt" +#: data/json/techniques.json +#, c-format +msgid " headbutts %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Punch" +msgstr "" + +#. ~ Description of martial technique "Punch" +#: data/json/techniques.json +msgid "A basic punch" +msgstr "" + +#. ~ Message of martial technique "Punch" +#: data/json/techniques.json +#, c-format +msgid "You punch %s!" +msgstr "" + +#. ~ Message of martial technique "Punch" +#: data/json/techniques.json +#, c-format +msgid " punches %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Kick" +msgstr "" + +#. ~ Description of martial technique "Kick" +#: data/json/techniques.json +msgid "A basic kick" +msgstr "" + +#. ~ Message of martial technique "Kick" +#: data/json/techniques.json +#, c-format +msgid "You kick %s!" +msgstr "" + +#. ~ Message of martial technique "Kick" +#: data/json/techniques.json +#, c-format +msgid " kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Block" +msgstr "" + +#. ~ Description of martial technique "Block" +#: data/json/techniques.json +msgid "Medium blocking ability" +msgstr "" + +#. ~ Message of martial technique "Block" +#: data/json/techniques.json +#, c-format +msgid "You block %s!" +msgstr "" + +#. ~ Message of martial technique "Block" +#: data/json/techniques.json +#, c-format +msgid " blocks %s!" +msgstr "" + +#. ~ Description of martial technique "Parry" +#: data/json/techniques.json +msgid "High blocking ability" +msgstr "" + +#. ~ Message of martial technique "Parry" +#: data/json/techniques.json +#, c-format +msgid "You parry %s!" +msgstr "" + +#. ~ Message of martial technique "Parry" +#: data/json/techniques.json +#, c-format +msgid " parries %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Shield" +msgstr "" + +#. ~ Description of martial technique "Shield" +#: data/json/techniques.json +msgid "Very high blocking ability" +msgstr "" + +#. ~ Message of martial technique "Shield" +#: data/json/techniques.json +#, c-format +msgid "You shield against %s!" +msgstr "" + +#. ~ Message of martial technique "Shield" +#: data/json/techniques.json +#, c-format +msgid " shields against %s!" +msgstr "" + +#. ~ Description of martial technique "Disarm" +#: data/json/techniques.json +msgid "Unwield target's weapon, min 4 melee" +msgstr "" + +#. ~ Message of martial technique "" +#: data/json/techniques.json +#, c-format +msgid "You grab %s!" +msgstr "" + +#. ~ Message of martial technique "" +#: data/json/techniques.json +#, c-format +msgid " grabs %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Spinning Strike" +msgstr "" + +#. ~ Description of martial technique "Spinning Strike" +#: data/json/techniques.json +msgid "Attack adjacent enemies, crit only, min 4 melee" +msgstr "" + +#. ~ Message of martial technique "Spinning Strike" +#: data/json/techniques.json +#, c-format +msgid "You swing through %s and everyone nearby" +msgstr "" + +#. ~ Message of martial technique "Spinning Strike" +#: data/json/techniques.json +#, c-format +msgid " swings through %s and everyone nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Wide Strike" +msgstr "" + +#. ~ Description of martial technique "Wide Strike" +#: data/json/techniques.json +msgid "Attack in a wide arc, crit only, min 3 melee" +msgstr "" + +#. ~ Message of martial technique "Wide Strike" +#: data/json/techniques.json +#, c-format +msgid "You swing in a wide arc through %s" +msgstr "" + +#. ~ Message of martial technique "Wide Strike" +#: data/json/techniques.json +#, c-format +msgid " swings in a wide arc through %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Impaling Strike" +msgstr "" + +#. ~ Description of martial technique "Impaling Strike" +#: data/json/techniques.json +msgid "Attack target and another one behind it, crit only, min 4 melee" +msgstr "" + +#. ~ Message of martial technique "Impaling Strike" +#: data/json/techniques.json +#, c-format +msgid "You pierce straight through %s" +msgstr "" + +#. ~ Message of martial technique "Impaling Strike" +#: data/json/techniques.json +#, c-format +msgid " pierces through %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Brutal Strike" +msgstr "" + +#. ~ Description of martial technique "Brutal Strike" +#: data/json/techniques.json +msgid "Stun 1 turn, knockback 1 tile, crit only, min 2 melee" +msgstr "" + +#. ~ Message of martial technique "Brutal Strike" +#. ~ Message of martial technique "Power Hit" +#: data/json/techniques.json +#, c-format +msgid "You send %s reeling" +msgstr "" + +#. ~ Message of martial technique "Brutal Strike" +#. ~ Message of martial technique "Sweet Spot Hit" +#. ~ Message of martial technique "Power Hit" +#. ~ Message of martial technique "Pneumatic Strike" +#: data/json/techniques.json data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid " sends %s reeling!" +msgstr "" + +#. ~ Condition description of martial technique "Brutal Strike" +#: data/json/techniques.json +msgid "" +"* Only works on a non-stunned mundane target of similar " +"or smaller size, may fail on enemies grabbing you" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Rapid Strike" +msgstr "" + +#. ~ Description of martial technique "Rapid Strike" +#: data/json/techniques.json +#, no-c-format +msgid "50% moves, 66% damage, min 2 melee" +msgstr "" + +#. ~ Message of martial technique "Rapid Strike" +#. ~ Message of martial technique "Jab" +#: data/json/techniques.json +#, c-format +msgid "You quickly strike %s" +msgstr "" + +#. ~ Message of martial technique "Rapid Strike" +#. ~ Message of martial technique "Jab" +#. ~ Message of martial technique "Rapid Strike Test" +#: data/json/techniques.json +#, c-format +msgid " quickly strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Vorpal Strike" +msgstr "" + +#. ~ Description of martial technique "Vorpal Strike" +#: data/json/techniques.json +msgid "Cut damage multiply by 99, crit only" +msgstr "" + +#. ~ Message of martial technique "Vorpal Strike" +#: data/json/techniques.json +#, c-format +msgid "Snicker-snack! You slice through %s like a hot knife through butter!" +msgstr "" + +#. ~ Message of martial technique "Vorpal Strike" +#: data/json/techniques.json +#, c-format +msgid "" +"Snicker-snack! slices through %s like a hot knife through butter!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Wrap Attack" +msgstr "" + +#. ~ Description of martial technique "Wrap Attack" +#: data/json/techniques.json +msgid "Stun 2 turns, min 4 melee" +msgstr "" + +#. ~ Message of martial technique "Wrap Attack" +#: data/json/techniques.json +#, c-format +msgid "You wrap up %s" +msgstr "" + +#. ~ Message of martial technique "Wrap Attack" +#: data/json/techniques.json +#, c-format +msgid " wraps up %s!" +msgstr "" + +#. ~ Condition description of martial technique "Wrap Attack" +#: data/json/techniques.json +msgid "" +"* Only works on a target of similar size with limbs to catch" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Sweep Attack" +msgstr "" + +#. ~ Description of martial technique "Sweep Attack" +#: data/json/techniques.json +msgid "Down 2 turns, min 3 melee" +msgstr "" + +#. ~ Message of martial technique "Sweep Attack" +#: data/json/techniques.json +#, c-format +msgid "You sweep %s" +msgstr "" + +#. ~ Message of martial technique "Sweep Attack" +#: data/json/techniques.json +#, c-format +msgid " sweeps %s!" +msgstr "" + +#. ~ Condition description of martial technique "Sweep Attack" +#. ~ Condition description of martial technique "Knee Strike" +#. ~ Condition description of martial technique "Cross Counter" +#. ~ Condition description of martial technique "Crane Kick" +#. ~ Condition description of martial technique "Low Strike" +#. ~ Condition description of martial technique "Displace and Hook" +#. ~ Condition description of martial technique "Hook and Drag" +#. ~ Condition description of martial technique "Heavy Staff Strike" +#. ~ Condition description of martial technique "Takedown" +#. ~ Condition description of martial technique "Grab" +#. ~ Condition description of martial technique "Ninjutsu Takedown (unarmed)" +#. ~ Condition description of martial technique "Ninjutsu Takedown (melee)" +#. ~ Condition description of martial technique "Bite the Dust" +#. ~ Condition description of martial technique "Red Leaf's Cut" +#. ~ Condition description of martial technique "Kick" +#. ~ Condition description of martial technique "Hamstring" +#. ~ Condition description of martial technique "Trip" +#. ~ Condition description of martial technique "Sweep Kick" +#. ~ Condition description of martial technique "Grasp the Sparrow's Tail" +#. ~ Condition description of martial technique "Tiger Takedown" +#. ~ Condition description of martial technique "L-hook" +#. ~ Condition description of martial technique "Low Sweep" +#: data/json/techniques.json data/mods/MMA/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of similar " +"or smaller size incapable of flight" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Sweet Spot Hit" +msgstr "" + +#. ~ Description of martial technique "Sweet Spot Hit" +#: data/json/techniques.json +msgid "Stun 1 turn, knockback 2 tile, crit only, requires ammo" +msgstr "" + +#. ~ Message of martial technique "Sweet Spot Hit" +#: data/json/techniques.json +#, c-format +msgid "With a loud crack the piston extends, sending %s reeling" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Precise Strike" +msgstr "" + +#. ~ Description of martial technique "Precise Strike" +#: data/json/techniques.json +msgid "Stun 2 turns, crit only, min 3 melee" +msgstr "" + +#. ~ Message of martial technique "Precise Strike" +#: data/json/techniques.json +#, c-format +msgid "You precisely hit %s" +msgstr "" + +#. ~ Message of martial technique "Precise Strike" +#: data/json/techniques.json +#, c-format +msgid " precisely hits %s!" +msgstr "" + +#. ~ Condition description of martial technique "Precise Strike" +#: data/json/techniques.json +msgid "" +"* Only works on a non-stunned humanoid target of similar " +"or smaller size" +msgstr "" + +#. ~ Description of martial technique "Disarm" +#: data/json/techniques.json +msgid "Unwield target's weapon" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid "You disarm %s using your whip!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid " disarms %s using their whip!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +msgid "Feint" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "You feint at %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#. ~ Message of martial technique "High Round Feint" +#: data/json/techniques.json +#, c-format +msgid " feints at %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you break its grab!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they break its grab!" +msgstr "" + +#. ~ Message of martial technique "Precise Strike" +#: data/json/techniques.json +#, c-format +msgid "You jab deftly at %s!" +msgstr "" + +#. ~ Message of martial technique "Precise Strike" +#: data/json/techniques.json +#, c-format +msgid " jabs deftly at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Counter Throw (block)" +msgstr "" + +#. ~ Message of martial technique "Counter Throw (block)" +#. ~ Message of martial technique "Counter Throw (dodge)" +#: data/json/techniques.json +#, c-format +msgid "You smoothly throw %s" +msgstr "" + +#. ~ Message of martial technique "Counter Throw (block)" +#: data/json/techniques.json +#, c-format +msgid " blocks and smoothly throws %s!" +msgstr "" + +#. ~ Condition description of martial technique "Counter Throw (block)" +#. ~ Condition description of martial technique "Counter Throw (dodge)" +#. ~ Condition description of martial technique "Disarming Throw (block)" +#. ~ Condition description of martial technique "Disarming Throw (dodge)" +#. ~ Condition description of martial technique "Grab and Throw" +#. ~ Condition description of martial technique "Spinning Back Kick" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of similar " +"or smaller size incapable of flight, may fail on targets " +"grabbing you" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Counter Throw (dodge)" +msgstr "" + +#. ~ Message of martial technique "Counter Throw (dodge)" +#: data/json/techniques.json +#, c-format +msgid " dodges and smoothly throws %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Disarming Throw (block)" +msgstr "" + +#. ~ Message of martial technique "Disarming Throw (block)" +#. ~ Message of martial technique "Disarming Throw (dodge)" +#: data/json/techniques.json +#, c-format +msgid "You smoothly disarm %s" +msgstr "" + +#. ~ Message of martial technique "Disarming Throw (block)" +#: data/json/techniques.json +#, c-format +msgid " blocks and smoothly disarms %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Disarming Throw (dodge)" +msgstr "" + +#. ~ Message of martial technique "Disarming Throw (dodge)" +#: data/json/techniques.json +#, c-format +msgid " dodges and smoothly disarms %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you smoothly break free!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they smoothly break free!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Front Thrust" +msgstr "" + +#. ~ Message of martial technique "Front Thrust" +#: data/json/techniques.json +#, c-format +msgid "You thrust at %s" +msgstr "" + +#. ~ Message of martial technique "Front Thrust" +#: data/json/techniques.json +#, c-format +msgid " thrusts at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Knee Strike" +msgstr "" + +#. ~ Message of martial technique "Knee Strike" +#: data/json/techniques.json +#, c-format +msgid "After blocking %s's attack you quickly strike at their knee" +msgstr "" + +#. ~ Message of martial technique "Knee Strike" +#: data/json/techniques.json +#, c-format +msgid "After blocking %s's attack quickly strikes at their knee!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Overhead Front Strike" +msgstr "" + +#. ~ Message of martial technique "Overhead Front Strike" +#: data/json/techniques.json +#, c-format +msgid "You block %s's attack and counter with a Overhead Front Strike" +msgstr "" + +#. ~ Message of martial technique "Overhead Front Strike" +#: data/json/techniques.json +#, c-format +msgid " blocks %s's attack and counter with a Overhead Front Strike!" +msgstr "" + +#. ~ Condition description of martial technique "Overhead Front Strike" +#. ~ Condition description of martial technique "Spin Kick" +#: data/json/techniques.json +msgid "" +"* Only works on a non-stunned target of similar or " +"smaller size" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Rolling Strike" +msgstr "" + +#. ~ Message of martial technique "Rolling Strike" +#: data/json/techniques.json +#, c-format +msgid "Using your rolling staff you quickly strike %s" +msgstr "" + +#. ~ Message of martial technique "Rolling Strike" +#: data/json/techniques.json +#, c-format +msgid "Using their rolling staff quickly strikes %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You fake a strike at %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " fakes a strike at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Hooking Disarm" +msgstr "" + +#. ~ Message of martial technique "Hooking Disarm" +#: data/json/techniques.json +#, c-format +msgid "You're able to disarm %s by hooking their weapon" +msgstr "" + +#. ~ Message of martial technique "Hooking Disarm" +#: data/json/techniques.json +#, c-format +msgid " hooks %s's weapon and casts it away!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Impaling Estocada" +msgstr "" + +#. ~ Message of martial technique "Impaling Estocada" +#: data/json/techniques.json +#, c-format +msgid "You thrust your weapon through %s" +msgstr "" + +#. ~ Message of martial technique "Impaling Estocada" +#: data/json/techniques.json +#, c-format +msgid " thrusts their weapon through %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Swift Atajo" +msgstr "" + +#. ~ Message of martial technique "Swift Atajo" +#: data/json/techniques.json +#, c-format +msgid "You jab a quick blow at %s's grip" +msgstr "" + +#. ~ Message of martial technique "Swift Atajo" +#: data/json/techniques.json +#, c-format +msgid " jabs a quick blow at %s's grip!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Cross" +msgstr "" + +#. ~ Message of martial technique "Cross" +#: data/json/techniques.json +#, c-format +msgid "You throw a heavy cross at %s" +msgstr "" + +#. ~ Message of martial technique "Cross" +#: data/json/techniques.json +#, c-format +msgid " throws a cross at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Cross Counter" +msgstr "" + +#. ~ Message of martial technique "Cross Counter" +#: data/json/techniques.json +#, c-format +msgid "You cross-counter %s" +msgstr "" + +#. ~ Message of martial technique "Cross Counter" +#: data/json/techniques.json +#, c-format +msgid " throws a perfect counter at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Jab" +msgstr "" + +#. ~ Message of martial technique "Jab" +#: data/json/techniques.json +#, c-format +msgid "You quickly jab %s" +msgstr "" + +#. ~ Message of martial technique "Jab" +#: data/json/techniques.json +#, c-format +msgid " quickly jabs at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Uppercut" +msgstr "" + +#. ~ Message of martial technique "Uppercut" +#: data/json/techniques.json +#, c-format +msgid "You uppercut %s" +msgstr "" + +#. ~ Message of martial technique "Uppercut" +#: data/json/techniques.json +#, c-format +msgid " uppercuts %s!" +msgstr "" + +#. ~ Condition description of martial technique "Uppercut" +#: data/json/techniques.json +msgid "" +"* Only works on a non-stunned target of similar " +"size incapable of flight" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you force yourself free!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they break free!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid "You knock %s's weapon away" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid " knock %s's weapon away!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Power Hit" +msgstr "" + +#. ~ Condition description of martial technique "Power Hit" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed and non-stunned target of " +"similar or smaller size incapable of flight" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Trip" +msgstr "" + +#. ~ Message of martial technique "Trip" +#: data/json/techniques.json +#, c-format +msgid "You trip %s" +msgstr "" + +#. ~ Message of martial technique "Trip" +#: data/json/techniques.json +#, c-format +msgid " trips %s!" +msgstr "" + +#. ~ Condition description of martial technique "Trip" +#. ~ Condition description of martial technique "Sweep Kick" +#. ~ Condition description of martial technique "Dragon Tail" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of " +"similar size incapable of flight" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "You fake a kick at %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid " fakes a kick at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Push Kick" +msgstr "" + +#. ~ Message of martial technique "Push Kick" +#: data/json/techniques.json +#, c-format +msgid "You push kick %s" +msgstr "" + +#. ~ Message of martial technique "Push Kick" +#: data/json/techniques.json +#, c-format +msgid " push kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Circle Kick" +msgstr "" + +#. ~ Message of martial technique "Circle Kick" +#: data/json/techniques.json +#, c-format +msgid "You circle kick %s" +msgstr "" + +#. ~ Message of martial technique "Circle Kick" +#: data/json/techniques.json +#, c-format +msgid " circle kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Sweep Kick" +msgstr "" + +#. ~ Message of martial technique "Sweep Kick" +#: data/json/techniques.json +#, c-format +msgid "You sweep kick %s" +msgstr "" + +#. ~ Message of martial technique "Sweep Kick" +#: data/json/techniques.json +#, c-format +msgid " sweep kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Spin Kick" +msgstr "" + +#. ~ Message of martial technique "Spin Kick" +#: data/json/techniques.json +#, c-format +msgid "You spin kick %s" +msgstr "" + +#. ~ Message of martial technique "Spin Kick" +#: data/json/techniques.json +#, c-format +msgid " spin kicks %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Crane Wing" +msgstr "" + +#. ~ Message of martial technique "Crane Wing" +#: data/json/techniques.json +#, c-format +msgid "You raise your arms intimidatingly at %s!" +msgstr "" + +#. ~ Message of martial technique "Crane Wing" +#: data/json/techniques.json +#, c-format +msgid " performs the Crane Wing at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Crane Kick" +msgstr "" + +#. ~ Message of martial technique "Crane Kick" +#: data/json/techniques.json +#, c-format +msgid "You leap and kick %s" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Crane Flap" +msgstr "" + +#. ~ Message of martial technique "Crane Flap" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you swing your arms and break free!" +msgstr "" + +#. ~ Message of martial technique "Crane Flap" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they flap free!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Crane Strike" +msgstr "" + +#. ~ Message of martial technique "Crane Strike" +#: data/json/techniques.json +#, c-format +msgid "You hand-peck and strike %s" +msgstr "" + +#. ~ Message of martial technique "Crane Strike" +#: data/json/techniques.json +#, c-format +msgid " hand-pecks and strikes %s!" +msgstr "" + +#. ~ Condition description of martial technique "Crane Strike" +#. ~ Condition description of martial technique "Stunning Strike" +#. ~ Condition description of martial technique "Fencing Riposte" +#. ~ Condition description of martial technique "Knifehand Strike" +#. ~ Condition description of martial technique "Cheap Shot" +#. ~ Condition description of martial technique "Leopard Fist" +#. ~ Condition description of martial technique "Knee Strike" +#. ~ Condition description of martial technique "Fire and Stone's Cut" +#. ~ Condition description of martial technique "Dirty Hit" +#. ~ Condition description of martial technique "Snake Strike" +#. ~ Condition description of martial technique "Double Palm Strike" +#. ~ Condition description of martial technique "Tiger Claw" +#. ~ Condition description of martial technique "Finishing Move" +#. ~ Condition description of martial technique "Dazing Strike" +#. ~ Condition description of martial technique "Herzschlag" +#. ~ Condition description of martial technique "Hydra Slaying Strike" +#. ~ Condition description of martial technique "Irresistible Mountain Strike" +#: data/json/techniques.json data/mods/MMA/techniques.json +msgid "" +"* Only works on a non-stunned mundane target of similar " +"or smaller size" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Dragon Claw" +msgstr "" + +#. ~ Message of martial technique "Dragon Claw" +#: data/json/techniques.json +#, c-format +msgid "You lash out at %s with a Dragon Claw" +msgstr "" + +#. ~ Message of martial technique "Dragon Claw" +#: data/json/techniques.json +#, c-format +msgid " lashes out at %s with a Dragon Claw!" +msgstr "" + +#. ~ Martial technique name +#. ~ Mutation name +#: data/json/techniques.json data/mods/Magiclysm/mutations/mutations.json +msgid "Dragon Tail" +msgstr "" + +#. ~ Message of martial technique "Dragon Tail" +#: data/json/techniques.json +#, c-format +msgid "You sweep %s with a quick Dragon Tail" +msgstr "" + +#. ~ Message of martial technique "Dragon Tail" +#: data/json/techniques.json +#, c-format +msgid " sweeps %s with a quick Dragon Tail sweep!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Dragon Strike" +msgstr "" + +#. ~ Message of martial technique "Dragon Strike" +#: data/json/techniques.json +#, c-format +msgid "You descend upon %s with a powerful Dragon Strike" +msgstr "" + +#. ~ Message of martial technique "Dragon Strike" +#: data/json/techniques.json +#, c-format +msgid " descends upon %s with a powerful Dragon Strike!" +msgstr "" + +#. ~ Condition description of martial technique "Dragon Strike" +#. ~ Condition description of martial technique "Colpo di Grazia" +#. ~ Condition description of martial technique "Grab and Knee" +#. ~ Condition description of martial technique "Arm Lock" +#. ~ Condition description of martial technique "Vicious Precision" +#: data/json/techniques.json +msgid "* Only works on a downed target" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Round Strike" +msgstr "" + +#. ~ Message of martial technique "Round Strike" +#: data/json/techniques.json +#, c-format +msgid "You round strike %s" +msgstr "" + +#. ~ Message of martial technique "Round Strike" +#: data/json/techniques.json +#, c-format +msgid " round strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Fan Strike" +msgstr "" + +#. ~ Message of martial technique "Fan Strike" +#: data/json/techniques.json +#, c-format +msgid "You fan strike %s" +msgstr "" + +#. ~ Message of martial technique "Fan Strike" +#: data/json/techniques.json +#, c-format +msgid " fan strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snap Strike" +msgstr "" + +#. ~ Message of martial technique "Snap Strike" +#: data/json/techniques.json +#, c-format +msgid "You snap out at %s" +msgstr "" + +#. ~ Message of martial technique "Snap Strike" +#: data/json/techniques.json +#, c-format +msgid " snaps quickly at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Combination Strike" +msgstr "" + +#. ~ Message of martial technique "Combination Strike" +#: data/json/techniques.json +#, c-format +msgid "You combination strike %s" +msgstr "" + +#. ~ Message of martial technique "Combination Strike" +#: data/json/techniques.json +#, c-format +msgid " combination strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Stunning Strike" +msgstr "" + +#. ~ Message of martial technique "Stunning Strike" +#. ~ Message of martial technique "Staggering Strike" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You deliver a stunning strike to %s" +msgstr "" + +#. ~ Message of martial technique "Stunning Strike" +#. ~ Message of martial technique "Staggering Strike" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " delivers a stunning strike to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Low Strike" +msgstr "" + +#. ~ Message of martial technique "Low Strike" +#: data/json/techniques.json +#, c-format +msgid "Your weapon becomes a blur as you ground %s" +msgstr "" + +#. ~ Message of martial technique "Low Strike" +#: data/json/techniques.json +#, c-format +msgid "'s weapon becomes a blur as they ground %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "You steady your weapon and fake a thrust at %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid " steadies their weapon and fakes a thrust at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Fencing Lunge" +msgstr "" + +#. ~ Message of martial technique "Fencing Lunge" +#: data/json/techniques.json +#, c-format +msgid "You lunge at %s" +msgstr "" + +#. ~ Message of martial technique "Fencing Lunge" +#: data/json/techniques.json +#, c-format +msgid " lunges at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Compound Attack (Remise)" +msgstr "" + +#. ~ Message of martial technique "Compound Attack (Remise)" +#. ~ Message of martial technique "Compound Attack (Counter Time)" +#: data/json/techniques.json +#, c-format +msgid "Your feint leads to a compound attack against %s" +msgstr "" + +#. ~ Message of martial technique "Compound Attack (Remise)" +#. ~ Message of martial technique "Compound Attack (Counter Time)" +#: data/json/techniques.json +#, c-format +msgid "'s feint leads to a compound attack against %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Compound Attack (Counter Time)" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Fencing Riposte" +msgstr "" + +#. ~ Message of martial technique "Fencing Riposte" +#: data/json/techniques.json +#, c-format +msgid "You deliver a perfect riposte to %s!" +msgstr "" + +#. ~ Message of martial technique "Fencing Riposte" +#: data/json/techniques.json +#, c-format +msgid " delivers a perfect riposte to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Displace and Hook" +msgstr "" + +#. ~ Message of martial technique "Displace and Hook" +#: data/json/techniques.json +#, c-format +msgid "You parry and hook %s down" +msgstr "" + +#. ~ Message of martial technique "Displace and Hook" +#: data/json/techniques.json +#, c-format +msgid " parries and hooks %s down!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "High Round Strike" +msgstr "" + +#. ~ Message of martial technique "High Round Strike" +#: data/json/techniques.json +#, c-format +msgid "You swing high and strike at %s" +msgstr "" + +#. ~ Message of martial technique "High Round Strike" +#: data/json/techniques.json +#, c-format +msgid " swings high and strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "High Round Feint" +msgstr "" + +#. ~ Message of martial technique "High Round Feint" +#: data/json/techniques.json +#, c-format +msgid "You fake a high round strike at %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you push away!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they push away!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Hook and Drag" +msgstr "" + +#. ~ Message of martial technique "Hook and Drag" +#: data/json/techniques.json +#, c-format +msgid "You hook and drag %s down" +msgstr "" + +#. ~ Message of martial technique "Hook and Drag" +#: data/json/techniques.json +#, c-format +msgid " hooks and drags %s down!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Colpo di Grazia" +msgstr "" + +#. ~ Message of martial technique "Colpo di Grazia" +#: data/json/techniques.json +#, c-format +msgid "You swing down hard and execute %s" +msgstr "" + +#. ~ Message of martial technique "Colpo di Grazia" +#: data/json/techniques.json +#, c-format +msgid " swings down hard and executes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Throw" +msgstr "" + +#. ~ Message of martial technique "Throw" +#: data/json/techniques.json +#, c-format +msgid "You throw %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Throw" +#: data/json/techniques.json +#, c-format +msgid " throws %s to the ground!" +msgstr "" + +#. ~ Condition description of martial technique "Throw" +#. ~ Condition description of martial technique "Disarming Throw" +#. ~ Condition description of martial technique "Back Throw" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of " +"identical size incapable of flight" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Disarming Throw" +msgstr "" + +#. ~ Message of martial technique "Disarming Throw" +#: data/json/techniques.json +#, c-format +msgid "You disarm and throw %s" +msgstr "" + +#. ~ Message of martial technique "Disarming Throw" +#: data/json/techniques.json +#, c-format +msgid " disarms and throws %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Back Throw" +msgstr "" + +#. ~ Message of martial technique "Back Throw" +#: data/json/techniques.json +#, c-format +msgid "You flip %s head over heels" +msgstr "" + +#. ~ Message of martial technique "Back Throw" +#: data/json/techniques.json +#, c-format +msgid " flips %s head over heels!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you break their feeble grapple!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they break its feeble grapple!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Knifehand Strike" +msgstr "" + +#. ~ Message of martial technique "Knifehand Strike" +#: data/json/techniques.json +#, c-format +msgid "You hit %s with a knifehand strike" +msgstr "" + +#. ~ Message of martial technique "Knifehand Strike" +#: data/json/techniques.json +#, c-format +msgid " hits %s with a knifehand strike!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Backfist Strike" +msgstr "" + +#. ~ Message of martial technique "Backfist Strike" +#: data/json/techniques.json +#, c-format +msgid "You quickly strike %s with the back of your fist" +msgstr "" + +#. ~ Message of martial technique "Backfist Strike" +#: data/json/techniques.json +#, c-format +msgid " quickly strikes %s with the back of their fist!" +msgstr "" + +#. ~ Message of martial technique "Roundhouse Kick" +#: data/json/techniques.json +#, c-format +msgid "You roundhouse kick %s" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Staff Strike" +msgstr "" + +#. ~ Message of martial technique "Staff Strike" +#: data/json/techniques.json +#, c-format +msgid "You strike %s with your staff" +msgstr "" + +#. ~ Message of martial technique "Staff Strike" +#: data/json/techniques.json +#, c-format +msgid " strikes %s with their staff!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Heavy Staff Strike" +msgstr "" + +#. ~ Message of martial technique "Heavy Staff Strike" +#: data/json/techniques.json +#, c-format +msgid "You swing your staff hard at %s" +msgstr "" + +#. ~ Message of martial technique "Heavy Staff Strike" +#: data/json/techniques.json +#, c-format +msgid " swings their staff hard at %s!" +msgstr "" + +#. ~ Message of martial technique "Push Kick" +#: data/json/techniques.json +#, c-format +msgid "You shove %s back with a front kick" +msgstr "" + +#. ~ Message of martial technique "Push Kick" +#: data/json/techniques.json +#, c-format +msgid " shoves %s back with a front kick!" +msgstr "" + +#. ~ Condition description of martial technique "Push Kick" +#. ~ Condition description of martial technique "Shove" +#. ~ Condition description of martial technique "Side Kick" +#. ~ Condition description of martial technique "Palm Strike" +#. ~ Condition description of martial technique "Straight Punch (Knockback)" +#: data/json/techniques.json +msgid "" +"* Only works on a target of similar or smaller size, may fail " +"on enemies grabbing you" +msgstr "" + +#. ~ Message of martial technique "Jab" +#: data/json/techniques.json +#, c-format +msgid "You jab at %s" +msgstr "" + +#. ~ Message of martial technique "Jab" +#: data/json/techniques.json +#, c-format +msgid " jabs at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Disarming Slap" +msgstr "" + +#. ~ Message of martial technique "Disarming Slap" +#: data/json/techniques.json +#, c-format +msgid "You quickly slap and disarm %s" +msgstr "" + +#. ~ Message of martial technique "Disarming Slap" +#: data/json/techniques.json +#, c-format +msgid " quickly slaps and disarms %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Cheap Shot" +msgstr "" + +#. ~ Message of martial technique "Cheap Shot" +#: data/json/techniques.json +#, c-format +msgid "You hit %s where it hurts" +msgstr "" + +#. ~ Message of martial technique "Cheap Shot" +#: data/json/techniques.json +#, c-format +msgid " hits %s with a cheap shot!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Takedown" +msgstr "" + +#. ~ Message of martial technique "Takedown" +#: data/json/techniques.json +#, c-format +msgid "You force %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Takedown" +#: data/json/techniques.json +#, c-format +msgid " forces %s to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Bone Breaker" +msgstr "" + +#. ~ Message of martial technique "Bone Breaker" +#: data/json/techniques.json +#, c-format +msgid "*CRACK!* You brutally maim %s's arm" +msgstr "" + +#. ~ Message of martial technique "Bone Breaker" +#: data/json/techniques.json +#, c-format +msgid "*CRACK!* brutally maims %s's arm!" +msgstr "" + +#. ~ Condition description of martial technique "Bone Breaker" +#: data/json/techniques.json +msgid "" +"* Only works on a downed and stunned humanoid " +"target" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you wrestle free!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they wrestle free!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Leopard Paw" +msgstr "" + +#. ~ Message of martial technique "Leopard Paw" +#: data/json/techniques.json +#, c-format +msgid "You paw aggressively at %s!" +msgstr "" + +#. ~ Message of martial technique "Leopard Paw" +#: data/json/techniques.json +#, c-format +msgid " paws aggressively at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Leopard Fist" +msgstr "" + +#. ~ Message of martial technique "Leopard Fist" +#: data/json/techniques.json +#, c-format +msgid "You strike out at %s with your Leopard Fist" +msgstr "" + +#. ~ Message of martial technique "Leopard Fist" +#: data/json/techniques.json +#, c-format +msgid " strikes out at %s with a Leopard Fist!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Leopard Swipe" +msgstr "" + +#. ~ Message of martial technique "Leopard Swipe" +#: data/json/techniques.json +#, c-format +msgid "You quickly swipe at %s" +msgstr "" + +#. ~ Message of martial technique "Leopard Swipe" +#: data/json/techniques.json +#, c-format +msgid " quickly swipes at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Leopard Claw" +msgstr "" + +#. ~ Message of martial technique "Leopard Claw" +#: data/json/techniques.json +#, c-format +msgid "You savagely claw at %s" +msgstr "" + +#. ~ Message of martial technique "Leopard Claw" +#: data/json/techniques.json +#, c-format +msgid " savagely claws at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Leopard Pounce" +msgstr "" + +#. ~ Message of martial technique "Leopard Pounce" +#: data/json/techniques.json +#, c-format +msgid "You leap and pounce on %s" +msgstr "" + +#. ~ Message of martial technique "Leopard Pounce" +#: data/json/techniques.json +#, c-format +msgid " leaps and pounces on %s!" +msgstr "" + +#. ~ Condition description of martial technique "Leopard Pounce" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of identical" +" or smaller size incapable of flight" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Grab" +msgstr "" + +#. ~ Message of martial technique "Grab" +#: data/json/techniques.json +#, c-format +msgid "You wrestle %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Grab" +#: data/json/techniques.json +#, c-format +msgid " wrestles %s to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Lethal Strike" +msgstr "" + +#. ~ Message of martial technique "Lethal Strike" +#: data/json/techniques.json +#, c-format +msgid "You drive the point of your blade into %s" +msgstr "" + +#. ~ Message of martial technique "Lethal Strike" +#: data/json/techniques.json +#, c-format +msgid " drives their blade into %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Flow Drills" +msgstr "" + +#. ~ Message of martial technique "Flow Drills" +#: data/json/techniques.json +msgid "" +"With practiced movements, you transition from a failed strike into another " +"strike." +msgstr "" + +#. ~ Message of martial technique "Flow Drills" +#: data/json/techniques.json +msgid "" +"With practiced movements, transitions from a failed strike into " +"another strike." +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Elbow Strike" +msgstr "" + +#. ~ Message of martial technique "Elbow Strike" +#: data/json/techniques.json +#, c-format +msgid "You slam your elbow into %s" +msgstr "" + +#. ~ Message of martial technique "Elbow Strike" +#: data/json/techniques.json +#, c-format +msgid " slams their elbow into %s!" +msgstr "" + +#. ~ Message of martial technique "Knee Strike" +#: data/json/techniques.json +#, c-format +msgid "You drive your knee into %s" +msgstr "" + +#. ~ Message of martial technique "Knee Strike" +#: data/json/techniques.json +#, c-format +msgid " drives their knee into %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you break the clinch!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they break the clinch!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Swift Strike (normal)" +msgstr "" + +#. ~ Message of martial technique "Swift Strike (normal)" +#. ~ Message of martial technique "Swift Strike (crit)" +#: data/json/techniques.json +#, c-format +msgid "You swiftly strike %s" +msgstr "" + +#. ~ Message of martial technique "Swift Strike (normal)" +#. ~ Message of martial technique "Swift Strike (crit)" +#: data/json/techniques.json +#, c-format +msgid " swiftly strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Swift Strike (crit)" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Assassinate" +msgstr "" + +#. ~ Message of martial technique "Assassinate" +#: data/json/techniques.json +#, c-format +msgid "You attempt to slay %s in a single stroke" +msgstr "" + +#. ~ Message of martial technique "Assassinate" +#: data/json/techniques.json +#, c-format +msgid " attempts to slay %s in a single stroke!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Ninjutsu Takedown (unarmed)" +msgstr "" + +#. ~ Message of martial technique "Ninjutsu Takedown (unarmed)" +#. ~ Message of martial technique "Ninjutsu Takedown (melee)" +#: data/json/techniques.json +#, c-format +msgid "You quickly grab and bring %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Ninjutsu Takedown (unarmed)" +#. ~ Message of martial technique "Ninjutsu Takedown (melee)" +#: data/json/techniques.json +#, c-format +msgid " quickly grabs and brings %s to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Ninjutsu Takedown (melee)" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Bite the Dust" +msgstr "" + +#. ~ Message of martial technique "Bite the Dust" +#: data/json/techniques.json +#, c-format +msgid "You sweep %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Bite the Dust" +#: data/json/techniques.json +#, c-format +msgid " sweeps %s to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Dirty Kill" +msgstr "" + +#. ~ Message of martial technique "Dirty Kill" +#: data/json/techniques.json +#, c-format +msgid "You strike and confine %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Dirty Kill" +#: data/json/techniques.json +#, c-format +msgid " strikes and confines %s to the ground!" +msgstr "" + +#. ~ Condition description of martial technique "Dirty Kill" +#: data/json/techniques.json +msgid "" +"* Only works on a downed and non-stunned mundane " +"target of similar or smaller size" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Flowing Water Cut" +msgstr "" + +#. ~ Message of martial technique "Flowing Water Cut" +#: data/json/techniques.json +#, c-format +msgid "You strike %s with the slow power of flowing water" +msgstr "" + +#. ~ Message of martial technique "Flowing Water Cut" +#: data/json/techniques.json +#, c-format +msgid " strikes %s with the slow power of flowing water!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Red Leaf's Cut" +msgstr "" + +#. ~ Message of martial technique "Red Leaf's Cut" +#: data/json/techniques.json +#, c-format +msgid "Your strike knocks %s off balance" +msgstr "" + +#. ~ Message of martial technique "Red Leaf's Cut" +#: data/json/techniques.json +#, c-format +msgid "'s strike knocks %s off balance!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Fire and Stone's Cut" +msgstr "" + +#. ~ Message of martial technique "Fire and Stone's Cut" +#: data/json/techniques.json +#, c-format +msgid "You stun %s with the force of your cut" +msgstr "" + +#. ~ Message of martial technique "Fire and Stone's Cut" +#: data/json/techniques.json +#, c-format +msgid " stuns %s with the force of their cut!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "In-One Timing" +msgstr "" + +#. ~ Message of martial technique "In-One Timing" +#: data/json/techniques.json +#, c-format +msgid "You strike at %s's weak spot" +msgstr "" + +#. ~ Message of martial technique "In-One Timing" +#: data/json/techniques.json +#, c-format +msgid " strikes at %s's weak spot!" +msgstr "" + +#. ~ Message of martial technique "Kick" +#: data/json/techniques.json +#, c-format +msgid "You kick %s hard" +msgstr "" + +#. ~ Message of martial technique "Kick" +#: data/json/techniques.json +#, c-format +msgid " kicks %s hard!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Grab and Knee" +msgstr "" + +#. ~ Message of martial technique "Grab and Knee" +#: data/json/techniques.json +#, c-format +msgid "You grab and knee %s" +msgstr "" + +#. ~ Message of martial technique "Grab and Knee" +#: data/json/techniques.json +#, c-format +msgid " grabs and knees %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Arm Lock" +msgstr "" + +#. ~ Message of martial technique "Arm Lock" +#: data/json/techniques.json +#, c-format +msgid "You disarm %s with an arm lock" +msgstr "" + +#. ~ Message of martial technique "Arm Lock" +#: data/json/techniques.json +#, c-format +msgid " disarms %s with an arm lock!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Grab and Throw" +msgstr "" + +#. ~ Message of martial technique "Grab and Throw" +#: data/json/techniques.json +#, c-format +msgid "You grab and throw %s" +msgstr "" + +#. ~ Message of martial technique "Grab and Throw" +#: data/json/techniques.json +#, c-format +msgid " grabs and throws %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Hamstring" +msgstr "" + +#. ~ Message of martial technique "Hamstring" +#: data/json/techniques.json +#, c-format +msgid "You ground %s with a low blow" +msgstr "" + +#. ~ Message of martial technique "Hamstring" +#: data/json/techniques.json +#, c-format +msgid " grounds %s with a low blow!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Vicious Precision" +msgstr "" + +#. ~ Message of martial technique "Vicious Precision" +#. ~ Message of martial technique "Slaying Strike" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You viciously wound %s" +msgstr "" + +#. ~ Message of martial technique "Vicious Precision" +#. ~ Message of martial technique "Slaying Strike" +#: data/json/techniques.json data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " viciously wounds %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Dirty Hit" +msgstr "" + +#. ~ Message of martial technique "Dirty Hit" +#: data/json/techniques.json +#, c-format +msgid "You hit %s with a dirty blow" +msgstr "" + +#. ~ Message of martial technique "Dirty Hit" +#: data/json/techniques.json +#, c-format +msgid " delivers a dirty blow to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Silat Brutality" +msgstr "" + +#. ~ Message of martial technique "Silat Brutality" +#: data/json/techniques.json +#, c-format +msgid "You brutally tear into %s" +msgstr "" + +#. ~ Message of martial technique "Silat Brutality" +#: data/json/techniques.json +#, c-format +msgid " brutally tears into %s!" +msgstr "" + +#. ~ Condition description of martial technique "Silat Brutality" +#: data/json/techniques.json +msgid "* Only works on a stunned target" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snake Snap" +msgstr "" + +#. ~ Message of martial technique "Snake Snap" +#: data/json/techniques.json +#, c-format +msgid "You swiftly jab %s" +msgstr "" + +#. ~ Message of martial technique "Snake Snap" +#: data/json/techniques.json +#, c-format +msgid " swiftly jabs %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snake Slide" +msgstr "" + +#. ~ Message of martial technique "Snake Slide" +#: data/json/techniques.json +#, c-format +msgid "You make serpentine hand motions at %s!" +msgstr "" + +#. ~ Message of martial technique "Snake Slide" +#: data/json/techniques.json +#, c-format +msgid " makes serpentine hand motions at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snake Slither" +msgstr "" + +#. ~ Message of martial technique "Snake Slither" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you slither free!" +msgstr "" + +#. ~ Message of martial technique "Snake Slither" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they slither free!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snake Strike" +msgstr "" + +#. ~ Message of martial technique "Snake Strike" +#: data/json/techniques.json +#, c-format +msgid "You lash out at %s with a vicious Snake Strike" +msgstr "" + +#. ~ Message of martial technique "Snake Strike" +#: data/json/techniques.json +#, c-format +msgid " lashes out at %s with a vicious Snake Strike!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Shove" +msgstr "" + +#. ~ Message of martial technique "Shove" +#: data/json/techniques.json +#, c-format +msgid "You shove %s back" +msgstr "" + +#. ~ Message of martial technique "Shove" +#: data/json/techniques.json +#, c-format +msgid " shoves %s back!" +msgstr "" + +#. ~ Message of martial technique "Trip" +#: data/json/techniques.json +#, c-format +msgid "You deftly trip %s" +msgstr "" + +#. ~ Message of martial technique "Trip" +#: data/json/techniques.json +#, c-format +msgid " deftly trips %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "You fake a thrust at %s!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid " fakes a thrust at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Snatch Weapon" +msgstr "" + +#. ~ Message of martial technique "Snatch Weapon" +#: data/json/techniques.json +#, c-format +msgid "You snatch %s's weapon" +msgstr "" + +#. ~ Message of martial technique "Snatch Weapon" +#: data/json/techniques.json +#, c-format +msgid " snatches %s's weapon!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Spinning Back Kick" +msgstr "" + +#. ~ Message of martial technique "Spinning Back Kick" +#: data/json/techniques.json +#, c-format +msgid "You spin and back-kick %s, right in the center of gravity" +msgstr "" + +#. ~ Message of martial technique "Spinning Back Kick" +#: data/json/techniques.json +#, c-format +msgid " spins and back-kicks %s, right in the center of gravity!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Side Kick" +msgstr "" + +#. ~ Message of martial technique "Side Kick" +#: data/json/techniques.json +#, c-format +msgid "You turn slightly and side-kick %s" +msgstr "" + +#. ~ Message of martial technique "Side Kick" +#: data/json/techniques.json +#, c-format +msgid " turns slightly and side-kicks %s!" +msgstr "" + +#. ~ Message of martial technique "Sweep Kick" +#: data/json/techniques.json +#, c-format +msgid "You crouch low and sweep-kick %s" +msgstr "" + +#. ~ Message of martial technique "Sweep Kick" +#: data/json/techniques.json +#, c-format +msgid " crouches low and sweep-kicks %s!" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid "You gently disarm %s" +msgstr "" + +#. ~ Message of martial technique "Disarm" +#: data/json/techniques.json +#, c-format +msgid " gently disarms %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Palm Strike" +msgstr "" + +#. ~ Message of martial technique "Palm Strike" +#: data/json/techniques.json +#, c-format +msgid "You palm strike %s" +msgstr "" + +#. ~ Message of martial technique "Palm Strike" +#: data/json/techniques.json +#, c-format +msgid " palm strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Grasp the Sparrow's Tail" +msgstr "" + +#. ~ Message of martial technique "Grasp the Sparrow's Tail" +#: data/json/techniques.json +#, c-format +msgid "You divert %s's attack and lead them to the ground" +msgstr "" + +#. ~ Message of martial technique "Grasp the Sparrow's Tail" +#: data/json/techniques.json +#, c-format +msgid " diverts %s's attack and leads them to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Double Palm Strike" +msgstr "" + +#. ~ Message of martial technique "Double Palm Strike" +#: data/json/techniques.json +#, c-format +msgid "You double-handed palm strikes %s" +msgstr "" + +#. ~ Message of martial technique "Double Palm Strike" +#: data/json/techniques.json +#, c-format +msgid "'s double-handed palm strikes %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you are too powerful to be caged!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "" +" was almost grabbed by %s, but they are too powerful to be caged!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Tiger Takedown" +msgstr "" + +#. ~ Message of martial technique "Tiger Takedown" +#: data/json/techniques.json +#, c-format +msgid "You slam %s to the ground" +msgstr "" + +#. ~ Message of martial technique "Tiger Takedown" +#: data/json/techniques.json +#, c-format +msgid " slams %s to the ground!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Tiger Palm" +msgstr "" + +#. ~ Message of martial technique "Tiger Palm" +#: data/json/techniques.json +#, c-format +msgid "You land a heavy tiger palm on %s" +msgstr "" + +#. ~ Message of martial technique "Tiger Palm" +#: data/json/techniques.json +#, c-format +msgid " lands a heavy tiger palm on %s!" +msgstr "" + +#. ~ Martial technique name +#. ~ Name of martial art +#: data/json/techniques.json data/mods/MMA/martialarts.json +msgid "Tiger Claw" +msgstr "" + +#. ~ Message of martial technique "Tiger Claw" +#: data/json/techniques.json +#, c-format +msgid "You viciously claw at %s" +msgstr "" + +#. ~ Message of martial technique "Tiger Claw" +#: data/json/techniques.json +#, c-format +msgid " viciously claws at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Tiger Rampage" +msgstr "" + +#. ~ Message of martial technique "Tiger Rampage" +#: data/json/techniques.json +#, c-format +msgid "You slash wildly at %s and those nearby" +msgstr "" + +#. ~ Message of martial technique "Tiger Rampage" +#: data/json/techniques.json +#, c-format +msgid " slashes wildly at %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Straight Punch" +msgstr "" + +#. ~ Message of martial technique "Straight Punch" +#: data/json/techniques.json +#, c-format +msgid "You deliver a straight vertical punch to %s" +msgstr "" + +#. ~ Message of martial technique "Straight Punch" +#: data/json/techniques.json +#, c-format +msgid " delivers a straight vertical punch to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Straight Punch (Knockback)" +msgstr "" + +#. ~ Message of martial technique "Straight Punch (Knockback)" +#: data/json/techniques.json +#, c-format +msgid "You force %s back with a straight horizontal punch" +msgstr "" + +#. ~ Message of martial technique "Straight Punch (Knockback)" +#: data/json/techniques.json +#, c-format +msgid " forces %s back with a straight horizontal punch!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "L-hook" +msgstr "" + +#. ~ Message of martial technique "L-hook" +#: data/json/techniques.json +#, c-format +msgid "You deliver a solid L-hook to %s" +msgstr "" + +#. ~ Message of martial technique "L-hook" +#: data/json/techniques.json +#, c-format +msgid " delivers a solid L-hook to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "L-hook (Knockback)" +msgstr "" + +#. ~ Message of martial technique "L-hook (Knockback)" +#: data/json/techniques.json +#, c-format +msgid "You knock %s back with a solid L-hook" +msgstr "" + +#. ~ Message of martial technique "L-hook (Knockback)" +#: data/json/techniques.json +#, c-format +msgid " knocks %s back with a solid L-hook!" +msgstr "" + +#. ~ Condition description of martial technique "L-hook (Knockback)" +#: data/json/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of similar " +"or smaller size incapable of flight, may fail on targets grabbing you" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "Your attack misses %s but you don't let up!" +msgstr "" + +#. ~ Message of martial technique "Feint" +#: data/json/techniques.json +#, c-format +msgid "'s attack misses %s but they don't let up!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Drunken Feint" +msgstr "" + +#. ~ Message of martial technique "Drunken Feint" +#: data/json/techniques.json +#, c-format +msgid "You stumble and leer at %s!" +msgstr "" + +#. ~ Message of martial technique "Drunken Feint" +#: data/json/techniques.json +#, c-format +msgid " stumbles and leers at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Drunk Fist" +msgstr "" + +#. ~ Message of martial technique "Drunk Fist" +#: data/json/techniques.json +#, c-format +msgid "You lurch, and your wild swing hits %s" +msgstr "" + +#. ~ Message of martial technique "Drunk Fist" +#: data/json/techniques.json +#, c-format +msgid " lurches, and hits %s!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you stumble away!" +msgstr "" + +#. ~ Message of martial technique "Grab Break" +#: data/json/techniques.json +#, c-format +msgid " was almost grabbed by %s, but they stumble away!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Whirling Strikes" +msgstr "" + +#. ~ Message of martial technique "Whirling Strikes" +#: data/json/techniques.json +#, c-format +msgid "You spin, hitting %s and everyone around you" +msgstr "" + +#. ~ Message of martial technique "Whirling Strikes" +#: data/json/techniques.json +#, c-format +msgid " spins, hitting %s and everyone around them!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Rapid Strike Test" +msgstr "" + +#. ~ Description of martial technique "Rapid Strike Test" +#: data/json/techniques.json +#, no-c-format +msgid "50% moves, 66% damage" +msgstr "" + +#. ~ Message of martial technique "Rapid Strike Test" +#: data/json/techniques.json +#, c-format +msgid "You quickly strike %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "slow strike" +msgstr "" + +#. ~ Message of martial technique "slow strike" +#: data/json/techniques.json +#, c-format +msgid "You slowly strike %s!" +msgstr "" + +#. ~ Message of martial technique "slow strike" +#: data/json/techniques.json +#, c-format +msgid " slowly strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "phasing strike" +msgstr "" + +#. ~ Message of martial technique "phasing strike" +#: data/json/techniques.json +#, c-format +msgid "You phase-strike %s!" +msgstr "" + +#. ~ Message of martial technique "phasing strike" +#: data/json/techniques.json +#, c-format +msgid " phase-strikes %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/techniques.json +msgid "Extreme Offensive Chop!" +msgstr "" + +#. ~ Message of martial technique "Extreme Offensive Chop!" +#: data/json/techniques.json +#, c-format +msgid "You strike %s with an Extreme Offensive Chop!" +msgstr "" + +#. ~ Message of martial technique "Extreme Offensive Chop!" +#: data/json/techniques.json +#, c-format +msgid " strikes %s with an Extreme Offensive Chop!" +msgstr "" + +#. ~ Name of tool quality "CUT" +#: data/json/tool_qualities.json +msgctxt "tool_quality" +msgid "cutting" +msgstr "" + +#. ~ Name of tool quality "GRASS_CUT" +#: data/json/tool_qualities.json +msgid "grass cutting" +msgstr "" + +#. ~ Name of tool quality "CUT_FINE" +#: data/json/tool_qualities.json +msgid "fine cutting" +msgstr "" + +#. ~ Name of tool quality "GLARE" +#: data/json/tool_qualities.json +msgid "glare protection" +msgstr "" + +#. ~ Name of tool quality "SHEAR" +#: data/json/tool_qualities.json +msgid "shearing" +msgstr "" + +#. ~ Name of tool quality "CHURN" +#: data/json/tool_qualities.json +msgid "churn" +msgstr "" + +#. ~ Name of tool quality "LEATHER_AWL" +#: data/json/tool_qualities.json +msgid "awl" +msgstr "" + +#. ~ Name of tool quality "SEW_CURVED" +#. ~ Item name +#: data/json/items/tool/tailoring.json data/json/tool_qualities.json +msgid "curved needle" +msgid_plural "curved needles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of tool quality "ANESTHESIA" +#: data/json/tool_qualities.json +msgid "anesthesia" +msgstr "" + +#. ~ Name of tool quality "FISH_TRAP" +#: data/json/tool_qualities.json +msgid "fish trapping" +msgstr "" + +#. ~ Name of tool quality "TREE_TAP" +#: data/json/tool_qualities.json +msgid "tree tapping" +msgstr "" + +#. ~ Name of tool quality "SMOOTH" +#: data/json/tool_qualities.json +msgid "smoothing" +msgstr "" + +#. ~ Name of tool quality "HAMMER" +#: data/json/tool_qualities.json +msgid "hammering" +msgstr "" + +#. ~ Name of tool quality "HAMMER_FINE" +#: data/json/tool_qualities.json +msgid "fine hammering" +msgstr "" + +#. ~ Name of tool quality "HAMMER_SOFT" +#: data/json/tool_qualities.json +msgid "soft hammering" +msgstr "" + +#. ~ Name of tool quality "SAW_W" +#: data/json/tool_qualities.json +msgid "wood sawing" +msgstr "" + +#. ~ Name of tool quality "SAW_M" +#: data/json/tool_qualities.json +msgid "metal sawing" +msgstr "" + +#. ~ Name of tool quality "SAW_M_FINE" +#: data/json/tool_qualities.json +msgid "fine metal sawing" +msgstr "" + +#. ~ Name of tool quality "COOK" +#: data/json/tool_qualities.json +msgid "food cooking" +msgstr "" + +#. ~ Name of tool quality "HOTPLATE" +#. ~ Item name +#: data/json/items/tool/cooking.json data/json/tool_qualities.json +msgid "hotplate" +msgid_plural "hotplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of tool quality "BOIL" +#: data/json/tool_qualities.json +msgid "boiling" +msgstr "" + +#. ~ Name of tool quality "CONTAIN" +#: data/json/tool_qualities.json +msgid "containing" +msgstr "" + +#. ~ Name of tool quality "CHEM" +#: data/json/tool_qualities.json +msgid "chemical making" +msgstr "" + +#. ~ Name of tool quality "SIEVE" +#: data/json/tool_qualities.json +msgid "sieving" +msgstr "" + +#. ~ Name of tool quality "WINNOW" +#: data/json/tool_qualities.json +msgid "winnowing" +msgstr "" + +#. ~ Name of tool quality "STRAIN" +#: data/json/tool_qualities.json +msgid "straining" +msgstr "" + +#. ~ Name of tool quality "SMOKE_PIPE" +#: data/json/tool_qualities.json +msgid "smoking" +msgstr "" + +#. ~ Name of tool quality "DISTILL" +#: data/json/tool_qualities.json +msgid "distilling" +msgstr "" + +#. ~ Name of tool quality "AXE" +#: data/json/tool_qualities.json +msgid "tree cutting" +msgstr "" + +#. ~ Name of tool quality "DIG" +#: data/json/tool_qualities.json +msgid "digging" +msgstr "" + +#. ~ Name of tool quality "WRENCH" +#: data/json/tool_qualities.json +msgid "bolt turning" +msgstr "" + +#. ~ Name of tool quality "WRENCH_FINE" +#: data/json/tool_qualities.json +msgid "fine bolt turning" +msgstr "" + +#. ~ Name of tool quality "SCREW" +#: data/json/tool_qualities.json +msgid "screw driving" +msgstr "" + +#. ~ Name of tool quality "SCREW_FINE" +#: data/json/tool_qualities.json +msgid "fine screw driving" +msgstr "" + +#. ~ Name of tool quality "DRILL_ROCK" +#: data/json/tool_qualities.json +msgid "rock drilling" +msgstr "" + +#. ~ Name of tool quality "PRY" +#: data/json/tool_qualities.json +msgid "prying" +msgstr "" + +#. ~ Name of tool quality "PRYING_NAIL" +#: data/json/tool_qualities.json +msgid "nail prying" +msgstr "" + +#. ~ Name of tool quality "PUNCH" +#: data/json/tool_qualities.json +msgid "punch" +msgstr "" + +#. ~ Name of tool quality "WRITE" +#. ~ Item name +#: data/json/items/tool/stationery.json data/json/tool_qualities.json +msgid "pencil" +msgid_plural "pencils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of tool quality "LIFT" +#: data/json/tool_qualities.json +msgid "lifting" +msgstr "" + +#. ~ Name of tool quality "JACK" +#: data/json/tool_qualities.json +msgid "jacking" +msgstr "" + +#. ~ Name of tool quality "SELF_JACK" +#: data/json/tool_qualities.json +msgid "self jacking" +msgstr "" + +#. ~ Name of tool quality "HOSE" +#: data/json/tool_qualities.json +msgid "siphoning" +msgstr "" + +#. ~ Name of tool quality "CHISEL" +#: data/json/tool_qualities.json +msgid "chiseling" +msgstr "" + +#. ~ Name of tool quality "CHISEL_WOOD" +#: data/json/tool_qualities.json +msgid "wood chiseling" +msgstr "" + +#. ~ Name of tool quality "SEW" +#: data/json/tool_qualities.json +msgid "sewing" +msgstr "" + +#. ~ Name of tool quality "KNIT" +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json data/json/tool_qualities.json +#: data/mods/innawood/recipes/practice/tailoring.json +msgid "knitting" +msgstr "" + +#. ~ Name of tool quality "PULL" +#: data/json/tool_qualities.json +msgid "bullet pulling" +msgstr "" + +#. ~ Name of tool quality "ANVIL" +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json data/json/items/tool/metalworking.json +#: data/json/tool_qualities.json +msgid "anvil" +msgid_plural "anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of tool quality "ANALYSIS" +#: data/json/tool_qualities.json +msgid "analysis" +msgstr "" + +#. ~ Name of tool quality "CONCENTRATE" +#: data/json/tool_qualities.json +msgid "concentration" +msgstr "" + +#. ~ Name of tool quality "SEPARATE" +#: data/json/tool_qualities.json +msgid "separation" +msgstr "" + +#. ~ Name of tool quality "FINE_DISTILL" +#: data/json/tool_qualities.json +msgid "fine distillation" +msgstr "" + +#. ~ Name of tool quality "CHROMATOGRAPHY" +#: data/json/tool_qualities.json +msgid "chromatography" +msgstr "" + +#. ~ Name of tool quality "LUTHIER" +#: data/json/tool_qualities.json +msgid "luthier" +msgstr "" + +#. ~ Name of tool quality "SNOW_MAKING" +#: data/json/tool_qualities.json +msgid "snow making" +msgstr "" + +#. ~ Name of tool quality "GRIND" +#: data/json/tool_qualities.json +msgid "grinding" +msgstr "" + +#. ~ Name of tool quality "FINE_GRIND" +#: data/json/tool_qualities.json +msgid "fine grinding" +msgstr "" + +#. ~ Name of tool quality "REAM" +#: data/json/tool_qualities.json +msgid "reaming" +msgstr "" + +#. ~ Name of tool quality "FILE" +#: data/json/tool_qualities.json +msgid "filing" +msgstr "" + +#. ~ Name of tool quality "VISE" +#: data/json/tool_qualities.json +msgid "clamping" +msgstr "" + +#. ~ Name of tool quality "PRESSURIZATION" +#: data/json/tool_qualities.json +msgid "pressurizing" +msgstr "" + +#. ~ Name of tool quality "LOCKPICK" +#. ~ Practice name +#: data/json/recipes/practice/devices.json data/json/tool_qualities.json +msgid "lockpicking" +msgstr "" + +#. ~ Name of tool quality "EXTRACT" +#: data/json/tool_qualities.json +msgid "extraction" +msgstr "" + +#. ~ Name of tool quality "FILTER" +#: data/json/tool_qualities.json +msgid "filtration" +msgstr "" + +#. ~ Name of tool quality "SUSPENDING" +#: data/json/tool_qualities.json +msgid "suspending" +msgstr "" + +#. ~ Name of tool quality "ROPE" +#: data/json/tool_qualities.json +msgid "rope" +msgstr "" + +#. ~ Name of tool quality "SURFACE" +#: data/json/tool_qualities.json +msgid "clean surface" +msgstr "" + +#. ~ Name of tool quality "WHEEL_FAST" +#: data/json/tool_qualities.json +msgid "wheel fastening" +msgstr "" + +#. ~ Name of tool quality "JUMPSTART" +#: data/json/tool_qualities.json +msgid "jump starting" +msgstr "" + +#. ~ Name of tool quality "FABRIC_CUT" +#: data/json/tool_qualities.json +msgid "fabric cutting" +msgstr "" + +#. ~ Name of tool quality "OVEN" +#: data/json/tool_qualities.json +msgid "oven cooking" +msgstr "" + +#. ~ Name of tool quality "GUN" +#: data/json/tool_qualities.json +msgid "gun" +msgstr "" + +#. ~ Name of tool quality "RIFLE" +#: data/json/tool_qualities.json +msgid "rifle" +msgstr "" + +#. ~ Name of tool quality "SHOTGUN" +#: data/json/tool_qualities.json +msgid "shotgun" +msgstr "" + +#. ~ Name of tool quality "SMG" +#: data/json/tool_qualities.json +msgid "smg" +msgstr "" + +#. ~ Name of tool quality "PISTOL" +#: data/json/tool_qualities.json +msgid "pistol" +msgstr "" + +#. ~ Name of tool quality "CUT_GLASS" +#: data/json/tool_qualities.json +msgid "glass cutting" +msgstr "" + +#. ~ Name of tool quality "BLOW_HOT_AIR" +#: data/json/tool_qualities.json +msgid "hot air blowing" +msgstr "" + +#. ~ Name of tool quality "THREAD_CUT" +#: data/json/tool_qualities.json +msgid "thread cutting" +msgstr "" + +#. ~ Name of tool quality "THREAD_TAP" +#: data/json/tool_qualities.json +msgid "thread tapping" +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +msgid "bubble wrap" +msgid_plural "bubble wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Trap-vehicle collision message for trap 'tr_bubblewrap' +#: data/json/traps.json +msgid "Pop!" +msgstr "" + +#. ~ Memorial message of trap "tr_bubblewrap" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on bubble wrap." +msgstr "" + +#. ~ Memorial message of trap "tr_bubblewrap" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on bubble wrap." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "glass shards" +msgstr "" + +#. ~ Trap-vehicle collision message for trap 'tr_glass' +#. ~ Trap-vehicle collision message for trap 'tr_teeth' +#: data/json/traps.json +msgid "Crunch!" +msgstr "" + +#. ~ Memorial message of trap "tr_glass" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on glass." +msgstr "" + +#. ~ Memorial message of trap "tr_glass" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on glass." +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/deployable.json data/json/traps.json +msgid "cot" +msgid_plural "cots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/raincatchers.json data/json/traps.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "funnel" +msgid_plural "funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/raincatchers.json data/json/traps.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "makeshift funnel" +msgid_plural "makeshift funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/items/resources/misc.json data/json/traps.json +msgid "mattress" +msgid_plural "mattresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/items/resources/misc.json data/json/traps.json +msgid "down mattress" +msgid_plural "down mattresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "roll mat" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "fur roll mat" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "microlab shifting hall" +msgstr "" + +#. ~ Memorial message of trap "tr_microlab_shifting_hall" +#. ~ Memorial message of trap "tr_microlab_shifting_hall_2" +#. ~ Memorial message of trap "tr_microlab_portal_elevator_physics_shift" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a dimensional anomaly." +msgstr "" + +#. ~ Memorial message of trap "tr_microlab_shifting_hall" +#. ~ Memorial message of trap "tr_microlab_shifting_hall_2" +#. ~ Memorial message of trap "tr_microlab_portal_elevator_physics_shift" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a dimensional anomaly." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "microlab shifting elevator" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "glimmering floor" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "light snare trap" +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +#: data/mods/Magiclysm/traps.json +msgid "bear trap" +msgid_plural "bear traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Trap-vehicle collision message for trap 'tr_beartrap' +#. ~ Trap-vehicle collision message for trap 'tr_beartrap_buried' +#: data/json/traps.json +msgid "SNAP!" +msgstr "" + +#. ~ Memorial message of trap "tr_beartrap" +#. ~ Memorial message of trap "tr_beartrap_buried" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Caught by a beartrap." +msgstr "" + +#. ~ Memorial message of trap "tr_beartrap" +#. ~ Memorial message of trap "tr_beartrap_buried" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Caught by a beartrap." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "buried bear trap" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "spiked board" +msgstr "" + +#. ~ Memorial message of trap "tr_nailboard" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on a spiked board." +msgstr "" + +#. ~ Memorial message of trap "tr_nailboard" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on a spiked board." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "caltrops" +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on a caltrop." +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on a caltrop." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "glass caltrops" +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops_glass" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on a glass caltrop." +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops_glass" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on a glass caltrop." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "tripwire" +msgstr "" + +#. ~ Memorial message of trap "tr_tripwire" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Tripped on a tripwire." +msgstr "" + +#. ~ Memorial message of trap "tr_tripwire" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Tripped on a tripwire." +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +msgid "crossbow trap" +msgid_plural "crossbow traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Trap-vehicle collision message for trap 'tr_crossbow' +#: data/json/traps.json +msgid "Clank!" +msgstr "" + +#. ~ Memorial message of trap "tr_crossbow" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a crossbow trap." +msgstr "" + +#. ~ Memorial message of trap "tr_crossbow" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a crossbow trap." +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +msgid "shotgun trap" +msgid_plural "shotgun traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Trap-vehicle collision message for trap 'tr_shotgun_2' +#. ~ Trap-vehicle collision message for trap 'tr_shotgun_2_1' +#. ~ Trap-vehicle collision message for trap 'tr_shotgun_1' +#: data/json/traps.json +msgid "Bang!" +msgstr "" + +#. ~ Memorial message of trap "tr_shotgun_2" +#. ~ Memorial message of trap "tr_shotgun_2_1" +#. ~ Memorial message of trap "tr_shotgun_1" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a shotgun trap." +msgstr "" + +#. ~ Memorial message of trap "tr_shotgun_2" +#. ~ Memorial message of trap "tr_shotgun_2_1" +#. ~ Memorial message of trap "tr_shotgun_1" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a shotgun trap." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "spinning blade engine" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "spinning blade" +msgstr "" + +#. ~ Trap-vehicle collision message for trap 'tr_blade' +#: data/json/traps.json +msgid "Swinnng!" +msgstr "" + +#. ~ Memorial message of trap "tr_blade" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a blade trap." +msgstr "" + +#. ~ Memorial message of trap "tr_blade" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a blade trap." +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +msgid "land mine" +msgid_plural "land mines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Trap-vehicle collision message for trap 'tr_landmine' +#. ~ Trap-vehicle collision message for trap 'tr_landmine_buried' +#. ~ Trap-vehicle collision message for trap 'tr_boobytrap' +#: data/json/traps.json +msgid "Boom!" +msgstr "" + +#. ~ Memorial message of trap "tr_landmine" +#. ~ Memorial message of trap "tr_landmine_buried" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on a land mine." +msgstr "" + +#. ~ Memorial message of trap "tr_landmine" +#. ~ Memorial message of trap "tr_landmine_buried" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on a land mine." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "buried land mine" +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/science.json data/json/traps.json +msgid "teleport pad" +msgid_plural "teleport pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Memorial message of trap "tr_telepad" +#. ~ Memorial message of trap "tr_portal" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a teleport trap." +msgstr "" + +#. ~ Memorial message of trap "tr_telepad" +#. ~ Memorial message of trap "tr_portal" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a teleport trap." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "goo pit" +msgstr "" + +#. ~ Memorial message of trap "tr_goo" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped into thick goo." +msgstr "" + +#. ~ Memorial message of trap "tr_goo" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped into thick goo." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "exposed high-energy conduit" +msgstr "" + +#. ~ Trap-vehicle collision message for trap 'tr_dissector' +#: data/json/traps.json +msgid "BRZZZAP!" +msgstr "" + +#. ~ Memorial message of trap "tr_dissector" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped into an exposed high-energy conduit." +msgstr "" + +#. ~ Memorial message of trap "tr_dissector" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped into an exposed high-energy conduit." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "sinkhole" +msgstr "" + +#. ~ Memorial message of trap "tr_sinkhole" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped into a sinkhole." +msgstr "" + +#. ~ Memorial message of trap "tr_sinkhole" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped into a sinkhole." +msgstr "" + +#. ~ Name of a trap +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json data/json/traps.json +msgid "pit" +msgstr "" + +#. ~ Memorial message of trap "tr_pit" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Fell in a pit." +msgstr "" + +#. ~ Memorial message of trap "tr_pit" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Fell in a pit." +msgstr "" + +#. ~ Name of a trap +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json data/json/traps.json +msgid "spiked pit" +msgstr "" + +#. ~ Memorial message of trap "tr_spike_pit" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Fell into a spiked pit." +msgstr "" + +#. ~ Memorial message of trap "tr_spike_pit" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Fell into a spiked pit." +msgstr "" + +#. ~ Name of a trap +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json data/json/traps.json +msgid "lava" +msgstr "" + +#. ~ Memorial message of trap "tr_lava" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped into lava." +msgstr "" + +#. ~ Memorial message of trap "tr_lava" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped into lava." +msgstr "" + +#. ~ Message when player triggers trap "tr_lava" +#: data/json/traps.json +msgid "You stepped into lava!" +msgstr "" + +#. ~ Message when NPC triggers trap "tr_lava" +#: data/json/traps.json +msgid " stepped into lava!" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "shimmering portal" +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#: data/json/items/tool/traps.json data/json/traps.json +msgid "booby trap" +msgid_plural "booby traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Memorial message of trap "tr_boobytrap" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a booby trap." +msgstr "" + +#. ~ Memorial message of trap "tr_boobytrap" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a booby trap." +msgstr "" + +#. ~ Memorial message of trap "tr_temple_flood" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a flood trap." +msgstr "" + +#. ~ Memorial message of trap "tr_temple_flood" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a flood trap." +msgstr "" + +#. ~ Memorial message of trap "tr_shadow" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a shadow trap." +msgstr "" + +#. ~ Memorial message of trap "tr_shadow" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a shadow trap." +msgstr "" + +#. ~ Memorial message of trap "tr_drain" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a life-draining trap." +msgstr "" + +#. ~ Memorial message of trap "tr_drain" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a life-draining trap." +msgstr "" + +#. ~ Memorial message of trap "tr_snake" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Triggered a shadow snake trap." +msgstr "" + +#. ~ Memorial message of trap "tr_snake" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Triggered a shadow snake trap." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "trapdoor spiderden" +msgstr "" + +#. ~ Name of a trap +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json data/json/traps.json +msgid "glass pit" +msgstr "" + +#. ~ Memorial message of trap "tr_glass_pit" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Fell into a pit filled with glass shards." +msgstr "" + +#. ~ Memorial message of trap "tr_glass_pit" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Fell into a pit filled with glass shards." +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/raincatchers.json data/json/traps.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "leather funnel" +msgid_plural "leather funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/raincatchers.json data/json/traps.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "birchbark funnel" +msgid_plural "birchbark funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "downspout funnel" +msgstr "" + +#. ~ Name of a trap +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/raincatchers.json data/json/traps.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "metal funnel" +msgid_plural "metal funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "firewood source" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "practice target" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "unfinished construction" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "raincatcher" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "swirling vortex" +msgstr "" + +#. ~ Success message in teleportation in effect in EoC "EOC_SWIRLING_VORTEX" +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json data/json/traps.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/sadie.json data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "How did you get here?" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "hole to outside" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "Swirling vortex" +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "scattered monster teeth" +msgstr "" + +#. ~ Memorial message of trap "tr_teeth" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on teeth." +msgstr "" + +#. ~ Memorial message of trap "tr_teeth" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on teeth." +msgstr "" + +#. ~ Name of a trap +#: data/json/traps.json +msgid "monster teeth caltrops" +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops_teeth" +#: data/json/traps.json +msgctxt "memorial_male" +msgid "Stepped on a tooth caltrop." +msgstr "" + +#. ~ Memorial message of trap "tr_caltrops_teeth" +#: data/json/traps.json +msgctxt "memorial_female" +msgid "Stepped on a tooth caltrop." +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Calcium" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Iron" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Vitamin C" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Beta-Blocker" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Blood thinner" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Ibuprofen" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Toxins" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Mutagenic Chelator" +msgstr "" + +#. ~ Vitamin name +#. ~ Mission name +#: data/json/vitamin.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Alpha Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Frog Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Beast Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Bird Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Cattle Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Cephalopod Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Chimera Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Crustacean Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Elf-A Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Feline Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Fish Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Snail Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Purifier" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Insect Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Lizard Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Lupine Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Medical Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Mouse Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Plant Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Rabbit Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Raptor Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Rat Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Chiropteran Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Slime Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Spider Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Troglobite Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Ursine Primer" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Disgusting Diet" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Red Blood Cells" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Consumed human flesh" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Meat" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Veggy" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Fruit" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Junk" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Milk" +msgstr "" + +#. ~ Vitamin name +#: data/json/vitamin.json +msgid "Dermatik Larva Size" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "AUTOMATIC RIFLES" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "AUTOMATIC PISTOLS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "KNIVES" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "BATONS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "FLAILS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "MACES" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "MEDIUM SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "LONG SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "SHORT SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "QUARTERSTAVES" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "CLAWS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "SHIVS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "HOOKING WEAPONRY" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "SPEARS" +msgstr "" + +#. ~ Weapon category name +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json data/json/weapon_categories.json +msgid "UNARMED" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "POLEARMS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "FENCING WEAPONRY" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "LONG THRUSTING SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "BIONIC WEAPONRY" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "BIONIC SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "GREAT SWORDS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "GREAT HAMMERS" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "GREAT AXES" +msgstr "" + +#. ~ Weapon category name +#: data/json/weapon_categories.json +msgid "HAND AXES" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Sunny" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Cloudy" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +msgid "Light Drizzle" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +msgid "Drizzle" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +msgid "Rain" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +msgid "Rain Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +#: data/mods/aftershock_exoplanet/weather_type.json +msgid "Thunder Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json data/mods/Xedra_Evolved/weather_type.json +#: data/mods/aftershock_exoplanet/weather_type.json +msgid "Lightning Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +#: data/mods/aftershock_exoplanet/weather_type.json +msgid "Flurries" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +#: data/mods/aftershock_exoplanet/weather_type.json +msgid "Snowing" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Snowstorm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Mist" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Fog" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Early Portal Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Distant Portal Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Close Portal Storm" +msgstr "" + +#. ~ Weather type name +#: data/json/weather_type.json +msgid "Portal Storm" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "ammo loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "armor loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "artifacts loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "auto drink zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "auto eat zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "basecamp food zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "basecamp storage zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "bionics loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "books loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "chemical loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "chop trees zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "clothing loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "construction blueprint zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "containers loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "corpses loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "currency loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "custom loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "default loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "disassembly work zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "drink loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "drugs loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "farm plot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "filthy armor loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "filthy clothing loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "firewood source zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "fishing spot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "food loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "fuel loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "guns loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "ignore favorites loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "ignore loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "item group loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "keys loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "magazines loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "manuals loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "maps loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "martial arts manuals loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "mine terrain zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "mods loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "mop tile zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "mutagens loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "no auto pickup zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "no NPC pickup zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "npc_ignore_sounds zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "NPC investigation area zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "NPC retreat zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "other loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "perishable drink loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "perishable food loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "seeds loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "spare parts loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "start point zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "strip_corpses loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "tools loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "tool_magazines loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "traps loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "unload everything loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "unsorted loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "vehicle deconstruct zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "vehicle parts loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "vehicle patrol zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "vehicle repair zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "weapons loot zone" +msgstr "" + +#. ~ Field intensity level +#: data/json/zone_field_type.json +msgid "wood loot zone" +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Auto Drink" +msgstr "" + +#. ~ Description of loot zone "Auto Drink" +#: data/json/zones.json +msgid "" +"Items in this zone will be automatically consumed during a long activity if " +"you get thirsty." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Auto Eat" +msgstr "" + +#. ~ Description of loot zone "Auto Eat" +#: data/json/zones.json +msgid "" +"Items in this zone will be automatically eaten during a long activity if you" +" get hungry." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Basecamp: Food" +msgstr "" + +#. ~ Description of loot zone "Basecamp: Food" +#: data/json/zones.json +msgid "" +"Items in this zone will be added to a basecamp's food supply in the " +"Distribute Food mission." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Basecamp: Storage" +msgstr "" + +#. ~ Description of loot zone "Basecamp: Storage" +#: data/json/zones.json +msgid "" +"Items in this zone will be added to a basecamp's inventory for use by its " +"workers." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Chop Trees" +msgstr "" + +#. ~ Description of loot zone "Chop Trees" +#: data/json/zones.json +msgid "Designate an area to chop down trees." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Construction: Blueprint" +msgstr "" + +#. ~ Description of loot zone "Construction: Blueprint" +#: data/json/zones.json +msgid "Designate a blueprint zone for construction." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Disassembly Work" +msgstr "" + +#. ~ Description of loot zone "Disassembly Work" +#: data/json/zones.json +msgid "Items in this zone are marked for disassembly." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Farm: Plot" +msgstr "" + +#. ~ Description of loot zone "Farm: Plot" +#: data/json/zones.json +msgid "Designate a farm plot for tilling and planting." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Fishing Spot" +msgstr "" + +#. ~ Description of loot zone "Fishing Spot" +#: data/json/zones.json +msgid "Designate an area to fish from." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Mine Terrain" +msgstr "" + +#. ~ Description of loot zone "Mine Terrain" +#: data/json/zones.json +msgid "Designate an area to mine." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Mop Tile" +msgstr "" + +#. ~ Description of loot zone "Mop Tile" +#: data/json/zones.json +msgid "Designate an area to mop clean." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "No Auto Pickup" +msgstr "" + +#. ~ Description of loot zone "No Auto Pickup" +#: data/json/zones.json +msgid "You won't auto-pickup items inside the zone." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "No NPC Pickup" +msgstr "" + +#. ~ Description of loot zone "No NPC Pickup" +#: data/json/zones.json +msgid "Friendly NPCs don't pickup items inside the zone." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "NPC Ignore Sounds" +msgstr "" + +#. ~ Description of loot zone "NPC Ignore Sounds" +#: data/json/zones.json +msgid "Friendly NPCs won't investigate unseen sounds coming from this zone." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "NPC Investigation Area" +msgstr "" + +#. ~ Description of loot zone "NPC Investigation Area" +#: data/json/zones.json +msgid "" +"Friendly NPCs will investigate unseen sounds only if they come from inside " +"this area." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "NPC Retreat" +msgstr "" + +#. ~ Description of loot zone "NPC Retreat" +#: data/json/zones.json +msgid "" +"When fleeing, friendly NPCs will attempt to retreat toward this zone if it " +"is within 60 tiles." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Start Point" +msgstr "" + +#. ~ Description of loot zone "Start Point" +#: data/json/zones.json +msgid "A prioritized spawn point." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Source: Firewood" +msgstr "" + +#. ~ Description of loot zone "Source: Firewood" +#: data/json/zones.json +msgid "" +"Source for firewood or other flammable materials in this zone may be used to" +" automatically refuel fires. This will be done to maintain light during " +"long-running tasks such as crafting, reading or waiting." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Vehicle Deconstruct Zone" +msgstr "" + +#. ~ Description of loot zone "Vehicle Deconstruct Zone" +#: data/json/zones.json +msgid "Any vehicles in this area are marked for deconstruction." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Vehicle Patrol Zone" +msgstr "" + +#. ~ Description of loot zone "Vehicle Patrol Zone" +#: data/json/zones.json +msgid "Vehicles with an autopilot will patrol in this zone." +msgstr "" + +#. ~ Name of loot zone +#: data/json/zones.json +msgid "Vehicle Repair Zone" +msgstr "" + +#. ~ Description of loot zone "Vehicle Repair Zone" +#: data/json/zones.json +msgid "Any vehicles in this area are marked for repair work." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Vortex" +msgstr "" + +#. ~ Description of spell "Artifact Vortex" +#: data/json/artifact/altered_object_active.json +msgid "Summon vortexes." +msgstr "" + +#. ~ Message of spell "Artifact Vortex" +#: data/json/artifact/altered_object_active.json +msgid "Space twists and deforms around you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Call of Tindalos" +msgstr "" + +#. ~ Description of spell "Artifact Call of Tindalos" +#: data/json/artifact/altered_object_active.json +msgid "Summon hostile hounds of Tindalos." +msgstr "" + +#. ~ Message of spell "Artifact Call of Tindalos" +#: data/json/artifact/altered_object_active.json +msgid "" +"The world unravels into geometric shapes, and between the chaos you spot a " +"horrid prowling beast." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Force Pull" +msgstr "" + +#. ~ Description of spell "Artifact Force Pull" +#: data/json/artifact/altered_object_active.json +msgid "Pull objects." +msgstr "" + +#. ~ Message of spell "Artifact Force Pull" +#: data/json/artifact/altered_object_active.json +msgid "An unnatural implosion sends objects flying." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Teleportitis" +msgstr "" + +#. ~ Description of spell "Artifact Teleportitis" +#: data/json/artifact/altered_object_active.json +msgid "Causes you to teleport uncontrollably." +msgstr "" + +#. ~ Message of spell "Artifact Teleportitis" +#: data/json/artifact/altered_object_active.json +msgid "" +"The world loses coherence, with images of nearby places forming and " +"disappearing around you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Slow" +msgstr "" + +#. ~ Description of spell "Artifact Slow" +#: data/json/artifact/altered_object_active.json +msgid "Slows you for a few turns." +msgstr "" + +#. ~ Message of spell "Artifact Slow" +#: data/json/artifact/altered_object_active.json +msgid "The world shifts blue, and reality accelerates around you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Time Stop" +msgstr "" + +#. ~ Description of spell "Artifact Time Stop" +#: data/json/artifact/altered_object_active.json +msgid "Grants you a few turns of super speed." +msgstr "" + +#. ~ Message of spell "Artifact Time Stop" +#: data/json/artifact/altered_object_active.json +msgid "Stale golden light floods the world, and reality stands still." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Darkness" +msgstr "" + +#. ~ Description of spell "Artifact Darkness" +#: data/json/artifact/altered_object_active.json +msgid "Grants you the Darkness effect." +msgstr "" + +#. ~ Message of spell "Artifact Darkness" +#: data/json/artifact/altered_object_active.json +msgid "Persistent shadows invade your field of view." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Hurtall" +msgstr "" + +#. ~ Description of spell "Artifact Hurtall" +#: data/json/artifact/altered_object_active.json +msgid "Hurts you for random damage." +msgstr "" + +#. ~ Message of spell "Artifact Hurtall" +#: data/json/artifact/altered_object_active.json +msgid "You feel hollow inside." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/altered_object_active.json +msgid "Artifact Close Tear" +msgstr "" + +#. ~ Description of spell "Artifact Close Tear" +#: data/json/artifact/altered_object_active.json +msgid "" +"Closes a tear in reality and transfers strange energy to the artifact user." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "smooth sphere" +msgid_plural "smooth spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smooth sphere" +#. ~ Description of "slim rod" +#. ~ Description of "teardrop-shaped stone" +#. ~ Description of "hollow, transparent cube" +#. ~ Description of "winding, flexible rod" +#. ~ Description of "smooth disc" +#. ~ Description of "string of beads" +#. ~ Description of "very thin sheet" +#. ~ Description of "spiked sphere" +#. ~ Description of "malleable blob" +#. ~ Description of "spiraling rod" +#. ~ Description of "small pin" +#. ~ Description of "hollow tube" +#. ~ Description of "regular tetrahedron" +#. ~ Description of "translucent crystal" +#. ~ Description of "twisted, knotted cord" +#. ~ Description of "crescent-shaped stone" +#: data/json/artifact/artifact_item_types.json +msgid "" +"It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "slim rod" +msgid_plural "slim rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "teardrop-shaped stone" +msgid_plural "teardrop-shaped stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "hollow, transparent cube" +msgid_plural "hollow, transparent cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "winding, flexible rod" +msgid_plural "winding, flexible rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "smooth disc" +msgid_plural "smooth discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "string of beads" +msgid_plural "strings of beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "very thin sheet" +msgid_plural "very thin sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "spiked sphere" +msgid_plural "spiked spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "malleable blob" +msgid_plural "malleable blobs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "spiraling rod" +msgid_plural "spiraling rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "small pin" +msgid_plural "small pins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "hollow tube" +msgid_plural "hollow tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "regular tetrahedron" +msgid_plural "regular tetrahedrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "translucent crystal" +msgid_plural "translucent crystals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "twisted, knotted cord" +msgid_plural "twisted, knotted cords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "crescent-shaped stone" +msgid_plural "crescent-shaped stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "royal robe" +msgid_plural "royal robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "royal robe" +#: data/json/artifact/artifact_item_types.json +msgid "" +"An ornately decorated robe with an unfamiliar royal symbol on it. The humanoid figure on the seal has two pairs of eyes. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ancient burial shroud" +msgid_plural "ancient burial shrouds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient burial shroud" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A cloak of thin, faded cloth. The faint silhouette of a long-dead humanoid is barely visible on it. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ornate fur coat" +msgid_plural "ornate fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ornate fur coat" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A heavy, finely crafted coat made of the fur of an unidentifiable creature. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ancient stone mask" +msgid_plural "ancient stone masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient stone mask" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A sinister mask made of a smooth green stone. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ancient bronze helmet" +msgid_plural "ancient bronze helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient bronze helmet" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A helmet with an imposing face plate. Though the corrosion has completely defaced the symbols written on the sides, it seems sturdy. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "pair of ornate leather gloves" +msgid_plural "pairs of ornate leather gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ornate leather gloves" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A set of worn leather gloves embossed with gold. The unidentifiable leather it is made from is oddly soft. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "pair of ancient leather boots" +msgid_plural "pairs of ancient leather boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ancient leather boots" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A pair of ancient leather boots. Though the flaps of leather are crudely sewn together, the red hue it is dyed with is striking. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "amber ring" +msgid_plural "amber rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amber ring" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A band of gold with a smooth piece of amber set into it. A strange worm is encased in the amber, making a perfect spiral with its sealed body. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "ancient staff" +msgid_plural "ancient staffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient staff" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A well-balanced stick of treated wood with metal caps. A red stone is embedded in the handle. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Isolation-Protocol/unique_items.json +msgid "ancient sword" +msgid_plural "ancient swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient sword" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A sword made out of a striking black metal. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ancient harp" +msgid_plural "ancient harps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient harp" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A harp made of black wood. Faint hypnotic notes ring in the air each time you touch it. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "ancient athame" +msgid_plural "ancient athames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient athame" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A ritual knife used by some ancient civilization. Unreadable runes are carved into the handle. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "ancient spear" +msgid_plural "ancient spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient spear" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A sturdy wooden pole with a sharp metal spike on the end. The handle has the symbol of a blue sun on it. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "ancient club" +msgid_plural "ancient clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ancient club" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A misshapen rod of gnarled, knotted wood. The knots in the wood exhibit a strange fractal pattern. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "set of oddly interlocked rings" +msgid_plural "sets of oddly interlocked rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of oddly interlocked rings" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A set of three rings linked together. There's something about the way the rings connect to each other that gives you a headache. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "strange triangle" +msgid_plural "strange triangles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange triangle" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A large triangle made out of three thick rectangles that connect to each other in an angle. No matter how much you turn it around, you can't seem to comprehend how it links together. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "impossible trident" +msgid_plural "impossible tridents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "impossible trident" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A large trident made entirely out of an indiscernible material. The prong in the middle seems to fade away into nothingness when looked at from the top, but you can clearly see the shaft connecting the tip of the weapon from the bottom. It's giving you a headache. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "self-crossing flask" +msgid_plural "self-crossing flasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "self-crossing flask" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A transparent flask with a neck that connects directly to its bottom without overlapping itself, even though it clearly does. You can put things in it, but attempting to follow their path through the neck is impossible. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "four-dimensional cube" +msgid_plural "four-dimensional cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "four-dimensional cube" +#: data/json/artifact/artifact_item_types.json +msgid "" +"It's a cube that constantly shrinks and grows in size. It's two cubes linked by the vertices, with ever-shifting sides folding onto each other, over and over. It's four cubes in the exact same position. It's a cube fading to ash then reverting to pristine form repeatedly. It's all of these at once, and none of them at all. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "irrational cube" +msgid_plural "irrational cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "irrational cube" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A large wire-frame cube. The interior wires somehow appear to be over the exterior wires, no matter which angle you look at the cube from. Trying to trace the lines with your finger is probably not a good idea. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/json/artifact/artifact_item_types.json +msgid "wobbly ring" +msgid_plural "wobbly rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wobbly ring" +#: data/json/artifact/artifact_item_types.json +msgid "" +"A chunky ring that folds onto itself continuously, preventing its use as an esoteric piece of jewelry. It is the only one of its kind.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Adrenaline" +msgstr "" + +#. ~ Description of spell "Artifact Adrenaline" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes a surge of adrenaline to flow throughout your body." +msgstr "" + +#. ~ Message of spell "Artifact Adrenaline" +#: data/json/artifact/legacy_artifact_active.json +msgid "You're filled with a roaring energy!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Blood" +msgstr "" + +#. ~ Description of spell "Artifact Blood" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes blood to leak from nearby terrain." +msgstr "" + +#. ~ Message of spell "Artifact Blood" +#: data/json/artifact/legacy_artifact_active.json +msgid "Blood soaks out of the ground and walls." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Heal" +msgstr "" + +#. ~ Description of spell "Artifact Heal" +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Will heal injuries all over your body." +msgstr "" + +#. ~ Message of spell "Artifact Heal" +#: data/json/artifact/legacy_artifact_active.json +msgid "You feel healed." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Confused" +msgstr "" + +#. ~ Description of spell "Artifact Confused" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes nearby enemies to become confused." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Pain" +msgstr "" + +#. ~ Description of spell "Artifact Pain" +#: data/json/artifact/legacy_artifact_active.json +msgid "Owchie, that hurts." +msgstr "" + +#. ~ Message of spell "Artifact Pain" +#: data/json/artifact/legacy_artifact_active.json +msgid "You're wracked with pain!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Teleport" +msgstr "" + +#. ~ Description of spell "Artifact Teleport" +#: data/json/artifact/legacy_artifact_active.json +msgid "Randomly teleports you a short distance." +msgstr "" + +#. ~ Message of spell "Artifact Teleport" +#: data/json/artifact/legacy_artifact_active.json +msgid "You teleport!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Attention" +msgstr "" + +#. ~ Description of spell "Artifact Attention" +#: data/json/artifact/legacy_artifact_active.json +msgid "" +"You're not quite sure what you did, but something is watching you for it." +msgstr "" + +#. ~ Message of spell "Artifact Attention" +#: data/json/artifact/legacy_artifact_active.json +msgid "You feel like your action has attracted attention." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Teleglow" +msgstr "" + +#. ~ Description of spell "Artifact Teleglow" +#: data/json/artifact/legacy_artifact_active.json +msgid "DO YOU HEAR THE VOICES TOO?" +msgstr "" + +#. ~ Message of spell "Artifact Teleglow" +#: data/json/artifact/legacy_artifact_active.json +msgid "You feel unhinged." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Vomit" +msgstr "" + +#. ~ Description of spell "Artifact Vomit" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes the caster to vomit." +msgstr "" + +#. ~ Message of spell "Artifact Vomit" +#: data/json/artifact/legacy_artifact_active.json +msgid "A wave of nausea passes through you!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Shadows" +msgstr "" + +#. ~ Description of spell "Artifact Shadows" +#: data/json/artifact/legacy_artifact_active.json +msgid "Summons shadows." +msgstr "" + +#. ~ Message of spell "Artifact Shadows" +#: data/json/artifact/legacy_artifact_active.json +msgid "Shadows form around you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Stamina Empty" +msgstr "" + +#. ~ Description of spell "Artifact Stamina Empty" +#: data/json/artifact/legacy_artifact_active.json +msgid "Does a variable amount of stamina damage." +msgstr "" + +#. ~ Message of spell "Artifact Stamina Empty" +#: data/json/artifact/legacy_artifact_active.json +msgid "Your body feels like jelly." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Radiation" +msgstr "" + +#. ~ Description of spell "Artifact Radiation" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes radiation." +msgstr "" + +#. ~ Message of spell "Artifact Radiation" +#: data/json/artifact/legacy_artifact_active.json +msgid "Horrible gases are emitted!" +msgstr "" + +#. ~ Description of spell "Artifact Hurtall" +#: data/json/artifact/legacy_artifact_active.json +msgid "Hurts all monsters within your view distance." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Acidball" +msgstr "" + +#. ~ Description of spell "Artifact Acidball" +#: data/json/artifact/legacy_artifact_active.json +msgid "Fires an acidball." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Pet" +msgstr "" + +#. ~ Description of spell "Pet" +#: data/json/artifact/legacy_artifact_active.json +msgid "Makes the target a pet." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Flies Buzz" +msgstr "" + +#. ~ Description of spell "Artifact Flies Buzz" +#. ~ Message of spell "Artifact Flies Buzz" +#: data/json/artifact/legacy_artifact_active.json +msgid "Flies buzz around you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Summon Flies" +msgstr "" + +#. ~ Description of spell "Artifact Summon Flies" +#: data/json/artifact/legacy_artifact_active.json +msgid "Summons some flies." +msgstr "" + +#. ~ Message of spell "Artifact Summon Flies" +#: data/json/artifact/legacy_artifact_active.json +msgid "Giant flies appear!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Summon Bees" +msgstr "" + +#. ~ Description of spell "Artifact Summon Bees" +#. ~ Message of spell "Artifact Summon Bees" +#: data/json/artifact/legacy_artifact_active.json +msgid "Giant bees appear!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Summon Wasps" +msgstr "" + +#. ~ Description of spell "Artifact Summon Wasps" +#: data/json/artifact/legacy_artifact_active.json +msgid "Summons some wasps." +msgstr "" + +#. ~ Message of spell "Artifact Summon Wasps" +#: data/json/artifact/legacy_artifact_active.json +msgid "Giant wasps appear!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Bugs" +msgstr "" + +#. ~ Description of spell "Artifact Bugs" +#: data/json/artifact/legacy_artifact_active.json +msgid "Summons some bugs." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Noise" +msgstr "" + +#. ~ Description of spell "Artifact Noise" +#: data/json/artifact/legacy_artifact_active.json +msgid "Makes a noise at your location." +msgstr "" + +#. ~ Sound description of spell "Artifact Noise" +#: data/json/artifact/legacy_artifact_active.json +msgid "a deafening boom" +msgstr "" + +#. ~ Message of spell "Artifact Noise" +#: data/json/artifact/legacy_artifact_active.json +msgid "You hear a deafening boom from your location!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Light" +msgstr "" + +#. ~ Description of spell "Artifact Light" +#: data/json/artifact/legacy_artifact_active.json +msgid "Makes some light." +msgstr "" + +#. ~ Message of spell "Artifact Light" +#: data/json/artifact/legacy_artifact_active.json +msgid "You glow brightly!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Dim" +msgstr "" + +#. ~ Description of spell "Artifact Dim" +#: data/json/artifact/legacy_artifact_active.json +msgid "Darkens the sky." +msgstr "" + +#. ~ Message of spell "Artifact Dim" +#: data/json/artifact/legacy_artifact_active.json +msgid "The sky starts to dim." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Dimensional Fatigue" +msgstr "" + +#. ~ Description of spell "Artifact Dimensional Fatigue" +#: data/json/artifact/legacy_artifact_active.json +msgid "Creates some dimensional fatigue at a random point within range." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Fireball" +msgstr "" + +#. ~ Description of spell "Artifact Fireball" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes an explosion at the target." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Flash" +msgstr "" + +#. ~ Description of spell "Artifact Flash" +#: data/json/artifact/legacy_artifact_active.json +msgid "Causes a flashbang at the target." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Paralyze" +msgstr "" + +#. ~ Description of spell "Artifact Paralyze" +#: data/json/artifact/legacy_artifact_active.json +msgid "Paralyzes you for a second or two." +msgstr "" + +#. ~ Message of spell "Artifact Paralyze" +#: data/json/artifact/legacy_artifact_active.json +msgid "You're paralyzed!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Map" +msgstr "" + +#. ~ Description of spell "Artifact Map" +#: data/json/artifact/legacy_artifact_active.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Reveals an area around you on the overmap." +msgstr "" + +#. ~ Message of spell "Artifact Map" +#: data/json/artifact/legacy_artifact_active.json +msgid "You have a vision of the surrounding area…" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Firestorm" +msgstr "" + +#. ~ Description of spell "Artifact Firestorm" +#: data/json/artifact/legacy_artifact_active.json +msgid "Calls a firestorm around you." +msgstr "" + +#. ~ Message of spell "Artifact Firestorm" +#: data/json/artifact/legacy_artifact_active.json +msgid "Fire rains down around you!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Fun" +msgstr "" + +#. ~ Description of spell "Artifact Fun" +#: data/json/artifact/legacy_artifact_active.json +msgid "Makes you feel pretty good." +msgstr "" + +#. ~ Message of spell "Artifact Fun" +#: data/json/artifact/legacy_artifact_active.json +msgid "You're filled with euphoria!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Mutate" +msgstr "" + +#. ~ Description of spell "Artifact Mutate" +#: data/json/artifact/legacy_artifact_active.json +msgid "Mutates you randomly." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Bolt" +msgstr "" + +#. ~ Description of spell "Bolt" +#: data/json/artifact/legacy_artifact_active.json +msgid "One of the bolts thrown by Artifact Storm." +msgstr "" + +#. ~ Sound description of spell "Bolt" +#: data/json/artifact/legacy_artifact_active.json +msgid "Ka-BOOM!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Storm" +msgstr "" + +#. ~ Description of spell "Artifact Storm" +#: data/json/artifact/legacy_artifact_active.json +msgid "Calls down a storm near you." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Morale Scream" +msgstr "" + +#. ~ Description of spell "Morale Scream" +#: data/json/artifact/legacy_artifact_active.json +msgid "Morale effect from Artifact Scream." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Entrance" +msgstr "" + +#. ~ Description of spell "Artifact Entrance" +#: data/json/artifact/legacy_artifact_active.json +msgid "Entrances surrounding monsters." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Scream" +msgstr "" + +#. ~ Description of spell "Artifact Scream" +#: data/json/artifact/legacy_artifact_active.json +msgid "An ethereal scream." +msgstr "" + +#. ~ Sound description of spell "Artifact Scream" +#: data/json/artifact/legacy_artifact_active.json +msgid "an ethereal scream" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Bash Terrain" +msgstr "" + +#. ~ Description of spell "Bash Terrain" +#. ~ Description of spell "Artifact Pulse" +#: data/json/artifact/legacy_artifact_active.json +msgid "Damages the terrain." +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_active.json +msgid "Artifact Pulse" +msgstr "" + +#. ~ Sound description of spell "Artifact Pulse" +#: data/json/artifact/legacy_artifact_active.json +msgid "the earth shaking!" +msgstr "" + +#. ~ Spell name +#: data/json/artifact/legacy_artifact_passive.json +msgid "EEEEEEVVVVVIIIIILLLL!" +msgstr "" + +#. ~ Description of spell "EEEEEEVVVVVIIIIILLLL!" +#: data/json/artifact/legacy_artifact_passive.json +msgid "You debugged in this spell! It makes you evil for 30 minutes." +msgstr "" + +#. ~ Item name +#: data/json/artifact/premade_artifacts.json +msgid "The Architect's Cube" +msgid_plural "The Architect's Cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Architect's Cube" +#: data/json/artifact/premade_artifacts.json +msgid "" +"This is a solid cube that is much heavier than its size suggests. When you " +"look at it, it pulls your gaze inward until you fall through the sky, " +"showing you a top-down view of your position with the surroundings revealed." +msgstr "" + +#. ~ Item name +#: data/json/artifact/premade_artifacts.json +msgid "stone of stabbing" +msgid_plural "stones of stabbing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone of stabbing" +#: data/json/artifact/premade_artifacts.json +msgid "A debug item to make sure that skills can be modified by enchantments." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/doors.json +#: data/json/construction/furniture_barriers.json +#: data/json/construction/furniture_fireplaces.json +#: data/json/construction/furniture_recreation.json +#: data/json/construction/furniture_sleep.json +#: data/json/construction/furniture_surfaces.json +#: data/json/construction/furniture_tools.json +#: data/json/construction/manufactured.json +#: data/mods/innawood/mining/construction.json +msgid "Can be deconstructed without tools." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/doors.json +#: data/json/construction/floors_indoors.json +#: data/json/construction/floors_outdoors.json +#: data/json/construction/furniture_tools.json +#: data/json/construction/walls.json +msgid "Must be supported on at least two sides." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/doors.json +msgid "" +"Must be between ordinary, concrete, brick, or rock walls to function, and at" +" least one wall must have an adjacent mechanical winch." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/fences_gates.json +msgid "Needs to be supported on both sides by fencing, walls, etc." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/fences_gates.json +msgid "" +"Must be between palisade walls to function, and at least one wall must have " +"an adjacent rope & pulley system." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/floors_indoors.json +msgid "" +"Your power tool is effective at cutting through the resin cage, but it's " +"still a hard process. Mi-go structures are dangerously hot -- you'll likely" +" need to take breaks outside." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/floors_indoors.json +msgid "" +"This is a slow, hard process that could be accelerated with power tools. " +"Mi-go structures are dangerously hot -- you'll likely need to take breaks " +"outside." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/furniture_domestic_plants.json +msgid "" +"Mark a spot to stack cut grain for drying outdoors. Once placed, put " +"unrotten undried grain stalks on the stooking spot and examine it to get " +"started." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/furniture_recreation.json +msgid "Needs diggable terrain to secure it." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/furniture_recreation.json +#: data/json/construction/furniture_tools.json +msgid "Must be built indoors." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/furniture_sleep.json +msgid "" +"Can be deconstructed without tools. Must be supported on at least two " +"sides." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/furniture_tools.json +msgid "Built in a tree." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/manufactured.json +msgid "Carve a thick wooden door for the brick oven." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/manufactured.json +msgid "Weld together a metal door for the brick oven." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/manufactured.json +msgid "You need a deep pit to construct a root cellar." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/mechanisms.json +msgid "" +"Must be adjacent to ordinary, concrete, brick, or rock wall that is itself " +"adjacent to a metal gate in order to open said gate." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/mechanisms.json +msgid "" +"Can be deconstructed without tools. Must be adjacent to a palisade wall " +"that is itself adjacent to a palisade gate in order to open said gate." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/misc.json +msgid "Certain terrain and furniture can be deconstructed without any tools." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/misc.json +msgid "" +"Mark a spot for crafting. Crafting tasks next to this tile will " +"automatically use this location instead of attempting to craft in your " +"hands, with the usual crafting speed penalty for working on the ground. " +"Does not prevent using a proper workbench, if available. Deconstruct or " +"smash to remove." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/misc.json +msgid "" +"Firewood or other flammable materials on a nearby tile marked in this way " +"may be used to automatically refuel fires. This will be done to maintain " +"light during long-running tasks that require it such as crafting or reading," +" but not (for example) if you are simply waiting nearby." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/misc.json +msgid "" +"Mark a spot for target practice. Firing will automatically target the first" +" practice target location found in gun range, if no enemies are around." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/roofs.json +msgid "" +"Must be supported directly from below or on at least two sides. May need a " +"'room' supporting a roof directly below." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "" +"Build a concrete ramp leading to the next z-level above, and the " +"corresponding ramp down leading from the z-level above to this level. It " +"must be built next to a low end of a ramp to allow moving between z-levels " +"in both directions." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "" +"Build a concrete ramp leading to the next z-level above, and the " +"corresponding ramp down leading from the z-level above to this level. The " +"high end of a ramp must be built adjacent to allow moving between z-levels " +"in both directions." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "" +"Build an earth ramp leading to the next z-level above, and the corresponding" +" ramp down leading from the z-level above to this level. It must be built " +"next to a low end of a ramp to allow moving between z-levels in both " +"directions." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "" +"Build an earth ramp leading to the next z-level above, and the corresponding" +" ramp down leading from the z-level above to this level. The high end of a " +"ramp must be built adjacent to allow moving between z-levels in both " +"directions." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "Builds another scaffolding level." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "" +"Constructs scaffolding on the tile and provides a platform on the Z level " +"above." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "Removes down scaffolding from directly above the construction tile." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/json/construction/zlvels_transition.json +msgid "Removes scaffolding." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CAFFEINE_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You want some caffeine." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_CAFFEINE_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "Your hands start shaking… you need it bad!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MARLOSS_R_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You daydream about luscious pink berries as big as your fist." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MARLOSS_B_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You daydream about nutty cyan seeds as big as your hand." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MARLOSS_Y_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You daydream about succulent, pale golden gel, sweet but light." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_MUTAGEN_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You so miss the exquisite rainbow of post-humanity." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in effect in EoC "EOC_MUTAGEN_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "Your body is SOO booorrrring. Just a little sip to liven things up?" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_MUTAGEN_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "" +"You daydream what it'd be like if you were *different*. Different is good." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in false effect in EoC "EOC_MUTAGEN_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You haven't had any mutagen lately." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in false effect in EoC "EOC_MUTAGEN_ADDICTION" +#: data/json/effects_on_condition/addictions_eocs.json +msgid "You could use some new parts…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_bio_adrenaline" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "Safeguards kicks in, and the bionic refuses to activate!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_time_freeze" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "You cannot activate Time Dilation while mounted." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_time_freeze" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "You activate your Time Dilation." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_time_freeze" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "Your speed suddenly increases!" +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_time_freeze" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "Your muscles tear with the strain!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_bio_hydraulics" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "Your muscles hiss as hydraulic strength fills them!" +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_bio_hydraulics" +#. ~ Player makes sound in effect in EoC "EOC_bio_hydraulics_act" +#: data/json/effects_on_condition/bionic_active_eocs.json +msgid "HISISSS!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_drain" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your batteries discharge slightly." +msgstr "" + +#. ~ Player message in effect in EoC "bio_trip" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your vision pixelates!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_spasm" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your malfunctioning bionic causes you to spasm and fall to the floor!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_shakes" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your bionics short-circuit, causing you to tremble and shiver." +msgstr "" + +#. ~ Player message in effect in EoC "bio_glowy" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your malfunctioning bionic starts to glow!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_itchy" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your malfunctioning bionic itches!" +msgstr "" + +#. ~ Player makes sound in effect in EoC "bio_noise" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Crackle!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_noise_hearing" in nested EOCs in +#. effect in EoC "bio_noise" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "Your faulty bionic emits a crackle of noise!" +msgstr "" + +#. ~ Player message in effect in EoC "bio_noise_deaf" in nested EOCs in effect +#. in EoC "bio_noise" +#: data/json/effects_on_condition/bionic_eocs.json +msgid "You feel your faulty bionic shuddering." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_SMARTPHONE_EOCS" +#. ~ "menu_text" action message of item "laptop computer" +#. ~ "menu_text" action message of item "laptop computer - lit screen" +#. ~ "menu_text" action message of item "smartphone - Flashlight" +#: data/json/effects_on_condition/computer_eocs.json +#: data/json/items/tool/electronics.json +msgid "Dig into local files and logs" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_SMARTPHONE_EOCS" +#: data/json/effects_on_condition/computer_eocs.json +msgid "Check map application" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_SMARTPHONE_EOCS" +#: data/json/effects_on_condition/computer_eocs.json +msgid "You can take a look at the local files stored on this phone." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_SMARTPHONE_EOCS" +#: data/json/effects_on_condition/computer_eocs.json +msgid "You can check is there any map cache on this smartphone." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_SMARTPHONE_EOCS" +#: data/json/effects_on_condition/computer_eocs.json +msgid "Pick the action" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_READ_LOCAL_FILES_MESSAGE" in nested +#. EOCs in false effect in EoC "EOC_READ_LOCAL_FILES" +#: data/json/effects_on_condition/computer_eocs.json +msgid "You found nothing interesting" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_READ_LOCAL_FILES_MESSAGE" in +#. nested EOCs in false effect in EoC "EOC_READ_LOCAL_FILES" +#: data/json/effects_on_condition/computer_eocs.json +msgid "" +"You understanding of computer devices is not good enough to find anything." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_CHECK_MAP_CACHE" +#: data/json/effects_on_condition/computer_eocs.json +msgid "You already noted everything map application on this phone can offer." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_CHECK_MAP_CACHE" +#: data/json/effects_on_condition/computer_eocs.json +msgid "You found some cached map in the map application, and noted it." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_CHECK_MAP_CACHE" +#: data/json/effects_on_condition/computer_eocs.json +msgid "" +"Whoever used this phone didn't ever open their map application. Worthless." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_DERMATIK_BIRTH" +#: data/json/effects_on_condition/effects_eocs.json +msgid "" +" dermatik larvae bursts out of the bulge of flesh on " +"your !" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DERMATIK_FORMICATION" +#: data/json/effects_on_condition/effects_eocs.json +msgid "The growth in your itches!" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_selector_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "EOC Selector Test" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_selector_test" +#. ~ EOC option description in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "option 3" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_selector_test" +#. ~ EOC option name in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "name_1" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_selector_test" +#. ~ EOC option name in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "name_2" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_selector_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_selector_test" +#. ~ EOC option name in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "should_fail" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_selector_test" +#. ~ EOC option description in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "option 1" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_selector_test" +#. ~ EOC option description in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "option 2" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_selector_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_selector_test" +#. ~ EOC option description in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "should not be available" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_selector_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_selector_test_hidden" +#: data/json/effects_on_condition/example_eocs.json +msgid "name_3" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_item_transporter_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Set coordinates" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_item_transporter_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Execute transport" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_item_transporter_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Target current coordinates." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_item_transporter_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Transport items to target coordinates" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_item_transporter_test_1" +#: data/json/effects_on_condition/example_eocs.json +msgid "Set coordinates: " +msgstr "" + +#. ~ Player inventory menu title in effect in EoC +#. "EOC_item_transporter_test_2" +#: data/json/effects_on_condition/example_eocs.json +msgid "Transport what?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_item_transporter_test_2_run" in +#. nested EOCs on true condition in effect in EoC +#. "EOC_item_transporter_test_2" +#: data/json/effects_on_condition/example_eocs.json +msgid "Transported: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[Skill experience test]" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Swimming skill experience before: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Swimming skill experience after: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[Weight and volume test]" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_weight_volume_test1" +#: data/json/effects_on_condition/example_eocs.json +msgid " weight: volume: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_variable_weight_volume_test2" +#: data/json/effects_on_condition/example_eocs.json +msgid " weight: volume: " +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_if_else_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You have variable." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_if_else_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You don't have variable." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in effect in EoC "EOC_if_else_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Variable added." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_has_any_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You are hot or cold." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_has_any_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You are not hot or cold." +msgstr "" + +#. ~ Player inventory menu title in effect in EoC "EOC_map_item_test1" +#: data/json/effects_on_condition/example_eocs.json +msgid "Test: Item collection" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_map_item_test1" +#: data/json/effects_on_condition/example_eocs.json +msgid "Items rolled at your feet." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Inside city" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Outside city" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "North terrain: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "North terrain: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "North furniture: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "North furniture: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "East terrain: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "East terrain: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "East furniture: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "East furniture: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "South terrain: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "South terrain: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "South furniture: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "South furniture: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "West terrain: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "West terrain: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "West furniture: TRANSPARENT" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_map_condition_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "West furniture: Not TRANSPARENT" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_foreach_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[foreach_test]id of flags" +msgstr "" + +#. ~ Player message in nested effect in foreach statement in effect in EoC +#. "EOC_foreach_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_foreach_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[foreach_test]item group" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_foreach_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[foreach_test]monster group" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_foreach_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[foreach_test]string array" +msgstr "" + +#. ~ Player message in nested effect in foreach statement in effect in EoC +#. "EOC_armor_info_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "[]" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_armor_info_test_nested" in nested EOCs on true condition in nested +#. effect in foreach statement in effect in EoC "EOC_armor_info_test" +#: data/json/effects_on_condition/example_eocs.json +msgid " " +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_armor_info_test_nested" in nested EOCs on true condition in nested +#. effect in foreach statement in effect in EoC "EOC_armor_info_test" +#: data/json/effects_on_condition/example_eocs.json +msgid " coverage:" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_armor_info_test_nested" in nested EOCs on true condition in nested +#. effect in foreach statement in effect in EoC "EOC_armor_info_test" +#: data/json/effects_on_condition/example_eocs.json +msgid " encumbrance:" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_query_tile_test_anywhere" +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_query_tile_test_line_of_sight" +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_query_tile_test_around" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_query_tile_test_anywhere" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_query_tile_test_line_of_sight" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_query_tile_test_around" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_can_see_location_test" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_teleport_test_setloc" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_teleport_test_other" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_control_npc" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_EOC_DRUID_SHAPE_WOOD" +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_ARVORE_TREE_SINGING" +#: data/json/effects_on_condition/example_eocs.json +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Canceled" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_can_see_location_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You can see ." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in effect in EoC "EOC_can_see_location_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "You can't see ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_teleport_test" +#. ~ EOC option description in effect in EoC "EOC_teleport_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Set location" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_teleport_test" +#. ~ EOC option description in effect in EoC "EOC_teleport_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Teleport" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_teleport_test" +#. ~ EOC option description in effect in EoC "EOC_teleport_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Teleport other" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_teleport_test_setloc" +#: data/json/effects_on_condition/example_eocs.json +msgid "" +msgstr "" + +#. ~ Message in effect in EoC "EOC_teleport_test_other_do_fail_msg" in nested +#. EOCs on false condition in nested effect in then statement in effect in EoC +#. "EOC_teleport_test_other" +#: data/json/effects_on_condition/example_eocs.json +msgid "Please select a creature." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_control_npc_test" +#. ~ EOC option description in effect in EoC "EOC_control_npc_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Control a NPC" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_control_npc_test" +#. ~ EOC option description in effect in EoC "EOC_control_npc_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Return to Player" +msgstr "" + +#. ~ Message in effect in EoC "_EOC_control_npc_fail_msg" in nested EOCs on +#. false condition in nested effect in then statement in effect in EoC +#. "EOC_control_npc" +#: data/json/effects_on_condition/example_eocs.json +msgid "Please select a NPC." +msgstr "" + +#. ~ Message in effect in EoC "_EOC_return_to_player_fail_msg" in nested EOCs +#. on false condition in effect in EoC "EOC_return_to_player" +#: data/json/effects_on_condition/example_eocs.json +msgid "Unable to locate your original body." +msgstr "" + +#. ~ Message in effect in EoC "_EOC_null_talker_msg" in nested EOCs on false +#. condition in effect in EoC "EOC_null_talker_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Constructed a EOC with no talkers!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_set_talker_test" +#: data/json/effects_on_condition/example_eocs.json +msgid "Your character id is " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_print_item_charge" +#: data/json/effects_on_condition/example_eocs.json +#, c-format +msgid "" +" / " +"(%)" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEBUG_TELL_ME_TIME" +#: data/json/effects_on_condition/generalized_eocs.json +msgid "Minutes remaining until sunset is " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEBUG_TELL_ME_TIME" +#: data/json/effects_on_condition/generalized_eocs.json +msgid "Minutes remaining until night time is " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEBUG_TELL_ME_TIME" +#: data/json/effects_on_condition/generalized_eocs.json +msgid "Minutes remaining until sunrise is " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEBUG_TELL_ME_TIME" +#: data/json/effects_on_condition/generalized_eocs.json +msgid "Minutes remaining until daylight is " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEBUG_TELL_ME_TIME" +#: data/json/effects_on_condition/generalized_eocs.json +msgid "Minutes remaining until noon is " +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_vitrified_bookcase_talk" +#: data/json/effects_on_condition/item_eocs.json +msgid "This bookshelf is complete, now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_vitrified_pool_talk" +#: data/json/effects_on_condition/item_eocs.json +msgid "The sailboat drifts in slow circles through the sand." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_vitrified_soil_talk" +#: data/json/effects_on_condition/item_eocs.json +msgid "A tiny glass sprout has begun to grow here." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_toolweapon_activate" +#: data/json/effects_on_condition/item_eocs.json +msgid "The won't start underwater." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_toolweapon_running" +#: data/json/effects_on_condition/item_eocs.json +msgid "Your gurgles in the water and stops." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_toolweapon_deactivate" +#: data/json/effects_on_condition/item_eocs.json +msgid "Your goes quiet." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SLEEP" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "You feel very sleepy…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MINOR_SLEEP" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "You feel sleepy…" +msgstr "" + +#. ~ Query message shown in a popup +#: data/json/effects_on_condition/misc_effect_on_condition.json +#: data/mods/Aftershock/EOC/game_eoc.json +msgid "You have died. Continue as one of your followers?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_last_amigara_death" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"As the last of the horrors fell dead, you notice a strange thing popped up " +"from nowhere and dropped on the ground." +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_PLAY_PIANO" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "music" +msgstr "" + +#. ~ Player message in effect in EoC "yrax_trifacet_activation" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The hostile trifacet violently unfolds just clear of your hand!" +msgstr "" + +#. ~ Player message in effect in EoC "yrax_triakis_activation" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The hostile triakis violently unfolds just clear of your hand!" +msgstr "" + +#. ~ Player message in effect in EoC "yrax_golden_monolith_activation" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"You notice a brief lull in the ambient noise around you, but its otherwise " +"impossible to know if you allowed something to happen." +msgstr "" + +#. ~ Player message in effect in EoC "yrax_delta_activation" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The hostile delta starts flying just as you release it!" +msgstr "" + +#. ~ Morale text +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "Hates being in sewer" +msgstr "" + +#. ~ Morale text +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "Dislikes being in sewer" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in effect in EoC "EOC_TOOK_OVER_CAMP_NOTICE" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"While you've been out of contact with the powers of " +"it's been taken over by its enemies." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "sunrise_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"As you gaze upon the sunrise, you feel enraptured by its ethereal beauty." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in nested effect in then statement in effect in EoC +#. "sunrise_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The sunrise is especially beautiful today." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. else statement in nested effect in then statement in effect in EoC +#. "sunrise_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The sunrise always makes you a feel a little bit better." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "sunrise_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"The sunrise is hidden behind clouds, but it is still a bright, new day." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "sunset_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"As you gaze upon the sunset, you feel enraptured by its ethereal beauty." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in nested effect in then statement in effect in EoC +#. "sunset_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The sunset is especially beautiful today." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. else statement in nested effect in then statement in effect in EoC +#. "sunset_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "The sunset always makes you a feel a little bit better." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "sunset_morale_buff" +#: data/json/effects_on_condition/misc_effect_on_condition.json +msgid "" +"The sunset is hidden behind clouds, but you can still see the pretty amber " +"hue." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SEX_LAIR_SPAWNS" in nested EOCs in +#. effect in EoC "EOC_SPAWN_MANSION_MONSTERS_NEAR_PLAYER" +#: data/json/effects_on_condition/scenario_specific_eocs.json +msgid "What was that sound?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PANICROOM_SPAWNS" in nested EOCs in +#. effect in EoC "EOC_SPAWN_MANSION_MONSTERS_NEAR_PLAYER" +#: data/json/effects_on_condition/scenario_specific_eocs.json +msgid "Is there someone else in here?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ASSASSIN_CONVICT_PRISON" in nested +#. EOCs in effect in EoC "scenario_assassin_convict" +#. ~ Player message in effect in EoC "EOC_ASSASSIN_CONVICT_PRISON_ISLAND" in +#. nested EOCs in false effect in EoC "EOC_ASSASSIN_CONVICT_PRISON" in nested +#. EOCs in effect in EoC "scenario_assassin_convict" +#. ~ Player message in false effect in EoC +#. "EOC_ASSASSIN_CONVICT_PRISON_ISLAND" in nested EOCs in false effect in EoC +#. "EOC_ASSASSIN_CONVICT_PRISON" in nested EOCs in effect in EoC +#. "scenario_assassin_convict" +#: data/json/effects_on_condition/scenario_specific_eocs.json +msgid "Now… Where is your mark?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_lone_survivor" +#: data/json/effects_on_condition/scenario_specific_eocs.json +msgid "" +"They are all dead. The group you were surviving with has been annihilated." +" Their bodies are still nearby. You are the last one left alive and their " +"screams will haunt you." +msgstr "" + +#. ~ Player message in effect in EoC "thunder" +#. ~ Player message in effect in EoC "magic_weather_thunder" +#: data/json/effects_on_condition/weather_eocs.json +#: data/mods/Xedra_Evolved/weather_eocs.json +msgid "You hear a distant rumble of thunder." +msgstr "" + +#. ~ Player message in effect in EoC "lightning" +#. ~ Player message in effect in EoC "magic_weather_lightning" +#: data/json/effects_on_condition/weather_eocs.json +#: data/mods/Xedra_Evolved/weather_eocs.json +msgid "A flash of lightning illuminates your surroundings!" +msgstr "" + +#. ~ Player message in false effect in EoC "slot_machine_examine" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "You don't have any money to gamble with." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "&How much money do you want to bet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Twenty dollars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Ten dollars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Five dollars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "One dollar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Walk away." +msgstr "" + +#. ~ Player message in nested effect in effect in EoC +#. "slot_machine_gamble_chance" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Oh, you lost!" +msgstr "" + +#. ~ Player message in nested effect in effect in EoC +#. "slot_machine_gamble_chance" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Three cherries! You get your money back." +msgstr "" + +#. ~ Player message in nested effect in effect in EoC +#. "slot_machine_gamble_chance" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Three bells! You double your money!" +msgstr "" + +#. ~ Player message in nested effect in effect in EoC +#. "slot_machine_gamble_chance" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Three stars! You triple your money!" +msgstr "" + +#. ~ Player message in nested effect in effect in EoC +#. "slot_machine_gamble_chance" +#: data/json/effects_on_condition/mapgen_eocs/furniture_eocs.json +msgid "Three sevens, JACKPOT! You get 100 times your bet!" +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_CONTACTS" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "These lenses won't help you with your sight problems." +msgstr "" + +#. ~ Player message in nested effect in else statement in false effect in EoC +#. "EOC_CONTACTS" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "You don't have any sight problems that require lenses." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CONTACTS1" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "Can't apply contact lenses underwater." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_CONTACTS2" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "You remove your old contact lenses and apply a new pair." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_CONTACTS2" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "You decide not to open the sealed lenses case." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_CONTACTS2" +#: data/json/effects_on_condition/medicine_eocs/contant_lenses_eocs.json +msgid "You apply a new pair of contact lenses." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REGEN_SERUM_PAIN_SPIKE" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "" +"You feel an immense pain, when something within your bloodstream moves " +"eerily." +msgstr "" + +#. ~ Name of effect type id "regen_serum_main" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "Injected 48x-\"Locutus\"" +msgstr "" + +#. ~ Description of effect type "Injected 48x-"Locutus"" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "" +"You just took a shot of some weird stuff. You feel sleepy, nauseous, and " +"generally weak, but your wounds are closing up at an unnatural pace." +msgstr "" + +#. ~ Apply message of effect type "Injected 48x-"Locutus"" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "" +"Without hesitation, you draw the liquid from the ampule, smack it a bit to " +"release any air, and inject it right into a vein, hoping it won't kill you." +msgstr "" + +#. ~ Remove message of effect type "Injected 48x-"Locutus"" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "You feel your rapid regeneration fade away, but you still feel sick." +msgstr "" + +#. ~ Name of effect type id "regen_serum_crash_fatigue" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "Injected Serum Crash" +msgstr "" + +#. ~ Description of effect type "Injected Serum Crash" +#: data/json/effects_on_condition/medicine_eocs/regen_serum_eoc.json +msgid "" +"Your body regeneration is not as fast as before, but you still feel some " +"weakness." +msgstr "" + +#. ~ Player message in effect in EoC "SALINE_INFUSION" +#: data/json/effects_on_condition/medicine_eocs/saline_infusion_eocs.json +msgid "" +"You prepare the tubing, insert the needle into a vein, and patiently wait " +"for the saline solution to flow into your bloodstream." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SERUM_GENERIFIED" +#: data/json/effects_on_condition/medicine_eocs/serum_eoc.json +msgid "You need a syringe to inject the liquid." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SERUM_GENERIFIED_2" +#: data/json/effects_on_condition/medicine_eocs/serum_eoc.json +msgid "You would not dare to inject two of them at once." +msgstr "" + +#. ~ Player message in effect in EoC "changing_failed" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in effect in EoC "changing_successful" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in effect in EoC "changing_reqs_not_met" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in effect in EoC "changing_mutate2" in nested EOCs in +#. effect in EoC "changing_mutate" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "You feel a deep, churning sensation fill your body." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "You feel a shift in your body, but it quickly reverts." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "Your flesh has taken on an impatient wriggling sensation." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "Your skin feels like wax. Or wet clay." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"You feel as though you're on the cusp of something, if you just give it a " +"bit more time…" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "Your vision swims. You feel dizzy." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"It won't be long now. Your innards flex and twist in anticipatory " +"contortions." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"You begin to feel a sickeningly beautiful ache, the feeling of your cells " +"tearing apart and recombining in strange new patterns." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "Your body is slowly reshaping itself!" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"Every muscle you have begins to minutely spasm and cramp as your body starts" +" morphing, slowly, in unearthly new ways." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "You feel your chest wriggle and begin to palpitate. Here we go." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"Tiny ripples begin appearing in your skin and radiating outward like waves." +" It is indescribably uncomfortable." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"You can palpably feel the churning sensation within fade, your mutation cut " +"short by a lack of nutrients." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"The strain of mutation fades, leaving a throbbing sensation like a bad " +"headache. Or an afterglow." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"You're pulled back to reality as your body stops warping, leaving you in " +"your current state for the time being." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/changing_eocs.json +msgid "" +"Your mutation abruptly ends from a lack of nutrients. Back to Earth for " +"now." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_BIOLUM3_activated" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "You launch a glob of bioluminescent material!" +msgstr "" + +#. ~ value of variable 'message_fail' in effect in EoC "EOC_BIOLUM3_activated" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "Your body is too starved to activate your bioluminescent flare." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_SLIME_SPRAY" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "You spit out some goo onto your enemies!" +msgstr "" + +#. ~ value of variable 'message_fail' in effect in EoC "EOC_SLIME_SPRAY" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "Your body is too starved to activate your slime spray." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_FELINE_LEAP" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "" +"You squat down, build up tension in your legs, waggling your tail, then " +"release, launching yourself quite a distance." +msgstr "" + +#. ~ value of variable 'message_fail' in effect in EoC "EOC_FELINE_LEAP" +#. ~ value of variable 'message_fail' in effect in EoC "EOC_SHORT_LEAP" +#. ~ value of variable 'message_fail' in effect in EoC "EOC_CRUSHING_LEAP" +#. ~ value of variable 'message_fail' in effect in EoC "EOC_AVIAN_LEAP" +#. ~ value of variable 'message_fail' in effect in EoC "EOC_LILIN_STRIX_LEAP" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "Your legs are too tired to perform a jump." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_SHORT_LEAP" +#. ~ Description of spell "Hare Leap" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"You squat down, build up tension in your legs and release, launching " +"yourself quite a distance." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_CRUSHING_LEAP" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +msgid "" +"You squat down, build up tension in your legs and release. Death from " +"above." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_AVIAN_LEAP" +#. ~ Description of spell "Talon Leap" +#: data/json/effects_on_condition/mutation_eocs/mutation_activation_eocs.json +#: data/json/mutations/mutation_spells.json +msgid "" +"You jump at your target with your talons up front, attempting to deal " +"devastating damage to your target." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNMUTE_BIRD" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "What's that made of? Glass. That will have to do." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNMUTE_BIRD" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Restricting your range to the apes' feels demeaning, and you decide to take " +"a break before you start plucking out your feathers in frustration." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNMUTE_CEPH" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Your sentences are short, and you can't quite control your beak's clicking " +"as you tire. Still, they will understand, if they want to." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNMUTE_CEPH" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Draw air into your mantle, close your throat, rehearse your sentence, exhale" +" and contort your beak just so." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNMUTE_GASTROPOD" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"As your tongues files down from use the pitch of the different sounds " +"changes, but you have managed to get a few short, raspy sentences out." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNMUTE_GASTROPOD" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"If you rub your tongue against your palate like this is makes a `th` - or at" +" least, a `thrksrkkk`, but it's a start. Ignore the taste of blood, there's" +" work to be done." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNMUTE_INSECT" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You decide on the next few words, cramp your maxillae, and inhale deeply. " +"With some imagination you can understand the words in the whistling, before " +"your mouthparts fall limp and you need a pause. Larva steps." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNMUTE_INSECT" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You have all these new moving parts in your not-mouth, but they are " +"struggling under the strain you put them under." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNMUTE_SLIME" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You realize you don't need to grow anything nearly as complicated as your " +"old insides - one vesicle per word will suffice, but you needed a long time " +"to learn the right rhythm." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNMUTE_SLIME" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Do you need teeth, lungs? You fall back into your resting shape in " +"exasperation. This will take long." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MUTE_BEAK_LOSE_2" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You grasp at the base of your beak and feel the familiar contours of your " +"old mouth. You give it a try and your voice sounds almost like before." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MUTE_GASTROPOD_LOSE_2" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You cough up a lot of off-color blood, but you swear in your own old voice " +"again afterwards." +msgstr "" + +#. ~ Player message in effect in EoC "mut_eyestalk" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "Your vision inverts!" +msgstr "" + +#. ~ Player message in effect in EoC "chitin2_molt_timer_3" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Your exoskeleton grows steadily more rigid until you can no longer move. " +"You strain against it for a few minutes, and it peels and cracks away in " +"chunks like a plaster mold, revealing a soft and tender new layer beneath." +msgstr "" + +#. ~ Player message in effect in EoC "chitin2_molt_timer4" +#. ~ Player message in effect in EoC "chitin3_molt_timer4" +#. ~ Player message in effect in EoC "chitin_carapace_molt_timer4" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "Your exoskeleton has finished hardening." +msgstr "" + +#. ~ Player message in effect in EoC "chitin3_molt_timer3" +#. ~ Player message in effect in EoC "chitin_carapace_molt_timer3" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"Your exoskeleton locks up around you like a straitjacket, completely " +"immobilizing you. As you try to move, you begin to feel it painlessly rip, " +"opening a hole through which you can slowly emerge, raw, soft, and " +"vulnerable." +msgstr "" + +#. ~ Player message in effect in EoC "hay_fever_spring_fall" +#. ~ Player message in effect in EoC "hay_fever_summer" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "Your eyes water and your nose itches." +msgstr "" + +#. ~ Player message in effect in EoC "sneeze" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "You sneeze!" +msgstr "" + +#. ~ Player makes sound in effect in EoC "sneeze" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "a sneeze!" +msgstr "" + +#. ~ Player message in effect in EoC "shed_summer_timer_lupine" +#. ~ Player message in effect in EoC "shed_summer_timer_ursine" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "" +"You've been shedding for a while, and your coat feels noticeably lighter." +msgstr "" + +#. ~ Player message in effect in EoC "regrow_timer_lupine" +#. ~ Player message in effect in EoC "regrow_timer_ursine" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "It looks like your coat has grown back in for the colder seasons." +msgstr "" + +#. ~ Player message in effect in EoC "seasonal_affective_fall" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "It's only fall, but you already miss the summer sun." +msgstr "" + +#. ~ Player message in effect in EoC "seasonal_affective_winter" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "The long, cold nights really get you feeling down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "CHIMERA" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "INSECT" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "ALPHA" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "URSINE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "CHIROPTERAN" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "BIRD" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Crafting recipes subcategory of "OTHER" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +#: data/json/recipes/recipes.json +#: data/mods/MindOverMatter/recipes/categories.json +msgid "MEDICAL" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "LUPINE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "RAT" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "SLIME" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "PLANT" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "BATRACHIAN" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "RAPTOR" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "MOUSE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "CEPHALOPOD" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "ELFA" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "FISH" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "HUMAN" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "RABBIT" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "GASTROPOD" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "BEAST" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "FELINE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "CATTLE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "LIZARD" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "TROGLOBITE" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +#: data/json/monster_special_attacks/spells.json +msgid "CRUSTACEAN" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ink_grand_spray" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "Your ink glands spray some ink into your attacker's eyes!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_insect_wings_shutoff" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "You don't have the stamina to keep buzzing." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_social2_penalty" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "You could use some friendly company." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_asocial2_penalty" +#: data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +msgid "You'd really rather be by yourself." +msgstr "" + +#. ~ default value for place name in effect in EoC "EOC_LIXA_UNFOLD_ENTRY" +#: data/json/effects_on_condition/nether_eocs/LIXA_EOCs_spells_traps.json +msgid "Infinite Corridor" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIXA_UNFOLD_ENTRY" +#: data/json/effects_on_condition/nether_eocs/LIXA_EOCs_spells_traps.json +msgid "" +"You step into a space that unfolds around you, becoming endless and " +"completely flat. Every side of every surface is on display. You look down " +"at your hands; you can see the front, the back, the insides and outsides of " +"every vein and bone, all in the same place on one surface. You can't " +"imagine what has happened to your eyes to let you understand what you are " +"seeing. Or your brain." +msgstr "" + +#. ~ Success message in teleportation in nested effect in switch statement in +#. effect in EoC "EOC_LIXA_BACK" +#. ~ Success message in teleportation in nested effect in switch statement in +#. effect in EoC "EOC_LIXA_FORWARD" +#: data/json/effects_on_condition/nether_eocs/LIXA_EOCs_spells_traps.json +msgid "You walk for a long while." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIXA_unfold_return" +#: data/json/effects_on_condition/nether_eocs/LIXA_EOCs_spells_traps.json +msgid "" +"There is a soft sound, like a champagne cork popping in an empty concert " +"hall. The world is as it was again. The LIXA device still hums quietly as " +"it finishes powering down." +msgstr "" + +#. ~ default value for place name in effect in EoC "EOC_nether_glass_no_map" +#. in nested EOCs in effect in EoC "EOC_nether_glass_event" +#. ~ Overmap terrain name +#: data/json/effects_on_condition/nether_eocs/nether_glass_effect_on_condition.json +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "lost level" +msgstr "" + +#. ~ Fail message in teleportation in effect in EoC "EOC_nether_glass_lost_tp" +#. in nested EOCs in effect in EoC "EOC_nether_glass_event" +#. ~ Fail message in teleportation in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#. ~ Fail message in teleportation in effect in EoC +#. "EOC_PORTAL_STORM_DUNGEON_NEXT_LEVEL" +#. ~ Fail message in teleportation in effect in EoC +#. "EOC_PORTAL_STORM_DUNGEON_EXIT" +#. ~ Fail message in teleportation in effect in EoC +#. "EOC_ENTER_ABYSSAL_HUNGER_DUNGEON" +#. ~ Fail message in teleportation in effect in EoC +#. "EOC_ENTER_ABYSSAL_HUNGER_NEXT_LEVEL" +#. ~ Fail message in teleportation in false effect in EoC +#. "EOC_ENTER_ABYSSAL_HUNGER_NEXT_LEVEL" +#. ~ Fail message in teleportation in effect in EoC "EOC_ABYSSAL_HUNGER_EXIT" +#. ~ Fail message in teleportation in effect in EoC +#. "EOC_UNDINE_WARP_POOL_BOTTOM_FLOOR" +#: data/json/effects_on_condition/nether_eocs/nether_glass_effect_on_condition.json +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +#: data/mods/Xedra_Evolved/eocs/elemental_eruptions.json +msgid "Something is very wrong!" +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "EOC_nether_glass_yrax_encounter" in nested EOCs in effect in EoC +#. "EOC_nether_glass_event" +#: data/json/effects_on_condition/nether_eocs/nether_glass_effect_on_condition.json +msgid "The emptiness yields before an all-encompassing construct." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC +#. "EOC_nether_glass_yrax_encounter" in nested EOCs in effect in EoC +#. "EOC_nether_glass_event" +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_ARTIFACT_MEDIUM" +#: data/json/effects_on_condition/nether_eocs/nether_glass_effect_on_condition.json +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Reality twists and deforms as wriggling chunks of it fall on the ground." +msgstr "" + +#. ~ Message in nested effect in then statement in nested effect in switch +#. statement in effect in EoC "EOC_YUGG_DEATH" +#: data/json/effects_on_condition/nether_eocs/nether_monster_death.json +msgid "" +"As it stops moving, the creature quickly begins to darken and turn " +"translucent, shattering like glass soon after." +msgstr "" + +#. ~ Message in nested effect in then statement in nested effect in switch +#. statement in effect in EoC "EOC_YUGG_DEATH" +#: data/json/effects_on_condition/nether_eocs/nether_monster_death.json +msgid "" +"As it stops moving, the creature's skin turns darker and it falls limp like " +"a pool noodle." +msgstr "" + +#. ~ Message in nested effect in then statement in nested effect in switch +#. statement in effect in EoC "EOC_YUGG_DEATH" +#: data/json/effects_on_condition/nether_eocs/nether_monster_death.json +msgid "" +"As it stops moving, the creature seems to lose all detail and falls limply " +"on the ground with a wet thud." +msgstr "" + +#. ~ Message in nested effect in then statement in nested effect in switch +#. statement in effect in EoC "EOC_YUGG_DEATH" +#: data/json/effects_on_condition/nether_eocs/nether_monster_death.json +msgid "" +"As it stops moving, the creature seems to stiffen as it skins seems to " +"harden and take a form not dissimilar to stone." +msgstr "" + +#. ~ Message in nested effect in then statement in nested effect in switch +#. statement in effect in EoC "EOC_YUGG_DEATH" +#: data/json/effects_on_condition/nether_eocs/nether_monster_death.json +msgid "" +"As it falls to the ground, strands of fog seem to tear away from the corpse." +" The giant worm dissolves in the air in front of your eyes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_MORALE_GOOD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You feel a warm sense of being at home." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_1" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel a weight you didn't know you had on you, being lifted " +"away." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_2" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel wakeful and energized, as if something that was slowing " +"you down is now gone." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_3" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You suddenly feel as if invisible shackles are being lifted away…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_OUTSIDE" +#. in nested EOCs in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_4" +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_ACCEPTANCE_TRAIT" +#. in nested EOCs in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_5" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel a profound sense of belonging take root inside you, " +"spreading throughout your body. It fades quickly, but something warm " +"remains…" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PORTAL_DEPENDENT_ACCEPTANCE_OUTSIDE" in nested EOCs in effect in EoC +#. "EOC_PORTAL_DEPENDENT_ACCEPTANCE_4" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel a profound sense of belonging take root inside you, but " +"then abruptly grow cold. You reach out for it, but it's gone now, taken " +"away by the indoors. You long for the sky…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_FOCUS_GOOD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "Everything suddenly feels more clear." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_MORALE_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You suddenly feel like you shouldn't be here." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_FOCUS_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You try to recall what you were about to do, but you can't focus…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_STR_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You suddenly feel feeble. Your muscles wobble." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DEX_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel a sharp pain in your hand. You reach out to grab it, and " +"miss." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_PER_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You blink one time, and everything seems bigger." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_INT_BAD" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You stop to think, but you can't seem to remember about what." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_SHAKES" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You feel anxious for no reason." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_NAUSEA" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "You suddenly feel as if your stomach and its contents are fighting." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_STUN" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "For a brief moment, you feel rejected by the world." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DOWNED" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "Gravity suddenly exerts immense pressure, forcing you to the ground!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DAMAGE_CONSTANT" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "Your vision suddenly fills with cold sparks. You feel so alone…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_PAIN_CONSTANT" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"Faint sparks surround your body as you suffer with every action you take, as" +" if you weren't intended to do them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_PAIN" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"Faint sparks suddenly appear and disappear around you, as if rejecting your " +"very existence. Pain flares across your body." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_0" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You feel invigorated by what you just experienced, so… What is this feeling" +" of regret for leaving that place?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_1" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You feel like the shackles of your body are loosening a little. The world " +"seems to accept your distorted presence for now. You wonder if what you " +"currently feel would have been greater if only you had gone deeper…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_2" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel in calm, your body a little faster, and your surroundings " +"less hostile than what you remember. Before this new sensation passes away " +"though, you hear a little voice in your head saying \"deeper…\"" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_3" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You return to your reality with a sense of ecstasy, your body feels great, " +"your shackles have come loose and you feel powerful because of it. But you " +"can feel it, this exhilarating feeling is only the beginning, you need to go" +" deeper…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_4" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You feel in communion with the world around you, the world is no longer " +"rejecting you, at least for now, YOU are rejecting IT. Your whole body " +"craves for what you could have gained if only you had gone a little deeper…" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PORTAL_DEPENDENT_ACCEPTANCE_TRAIT" in nested EOCs in effect in EoC +#. "EOC_PORTAL_DEPENDENT_DUNGEON_REWARD_5" +#: data/json/effects_on_condition/nether_eocs/portal_dependent_effect_on_condition.json +msgid "" +"You suddenly feel a profound sense of belonging take root inside you, " +"temporally amplifying your grasp of reality. For some time you will be the " +"master of your surroundings." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CAUSE_EARLY_PORTAL_STORM" +#. ~ Player message in effect in EoC "EOC_CAUSE_EARLY_PORTAL_STORM_ACTUAL" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +#: data/mods/Defense_Mode/effects_on_condition/altered_eocs.json +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"You suddenly register a buzzing in your senses. It's getting louder, and " +"your head starts to throb. Somewhere nearby, a tiny cataclysm has begun " +"(check mission log for details)." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CAUSE_PORTAL_STORM" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Reality is breaking!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CANCEL_PORTAL_STORM" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"As suddenly as it began, the portal storm fades. Reality returns to normal." +" Hopefully the scarring is minimal…" +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_SHIFTING_MASS" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Small gashes in reality open nearby, revealing an endless expanse of black " +"water. An alien being spills through before the portals close." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_SHIFTING_MASS" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Small gashes in reality open nearby, revealing an endless expanse of black " +"water. Several alien beings spill out before the portals close." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_ARTIFACT_WEAK" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "A chunk of reality gets loose and falls on the ground." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_ARTIFACT_WEAK" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Chunks of reality get loose and fall on the ground." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_ARTIFACT_MEDIUM" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Reality twists and deforms as a wriggling chunk of it falls on the ground." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_ARTIFACT_STRONG" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "A chunk of reality tears itself asunder and takes shape on the ground." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_ARTIFACT_STRONG" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Chunks of reality tear themselves asunder and take shape on the ground." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_IMPOSSIBLE_SHAPE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"You cannot remember how the impossible shape came to be here. The pain in " +"your head suggests that that's a good thing." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_IMPOSSIBLE_SHAPE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"You cannot remember how the impossible shapes came to be here. The pain in " +"your head suggests that that's a good thing." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_FLATLANDER" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"something glides into your field of vision out of thin air, slipping between" +" the space between atoms." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_FLATLANDER" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"several things glide into your field of vision out of thin air, slipping " +"between the spaces between atoms." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_GIANT_APPENDAGE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "A gigantic limb tears its way into reality." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_GIANT_APPENDAGE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Gigantic limbs tear their way into reality around you." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_MEMORIES" +#. ~ Player sees monster spawns in effect in EoC "EOC_conjure_memories" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +#: data/json/mapgen/haunting.json +msgid "A flickering silhouette appears nearby." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_PORTAL_MEMORIES" +#. ~ Player sees monsters spawn in effect in EoC "EOC_conjure_memories" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +#: data/json/mapgen/haunting.json +msgid "Human silhouettes appear and surround you." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_ABSENCE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"The very notion of empty space is made a cruel joke. Nearby nothing becomes" +" even less." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_PORTAL_SWARM_STRUCTURE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The swarm structure was always here, right?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_PAIN" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"You awake with a start from what must have been a violent and horrifying " +"daydream. Your body aches as if the wounds were real." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_SMOKE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"A million tiny pinpricks in space open for an instant, and smoke fills the " +"air." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_YRAX_ATTENTION" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "An alien construct emerges from the storm." +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_PORTAL_TAUNT" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The voice was loud, it might have drawn attention to you!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_TELEPORT_STUCK_START" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The moment feels thick, as if it's not quite over." +msgstr "" + +#. ~ Player makes sound in false effect in EoC +#. "EOC_PORTAL_TELEPORT_STUCK_LOOP" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "a loud tearing sound." +msgstr "" + +#. ~ Success message in teleportation in effect in EoC +#. "EOC_PORTAL_TELEPORT_STUCK" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "You feel an intense sense of deja vu." +msgstr "" + +#. ~ Player message in effect in EoC "portal_storm_dark_light_message" in +#. nested EOCs in effect in EoC "portal_storm_outside_message" in nested EOCs +#. in effect in EoC "EOC_PORTAL_LIGHT" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The sun is snuffed out like a candle." +msgstr "" + +#. ~ Player message in false effect in EoC "portal_storm_dark_light_message" +#. in nested EOCs in effect in EoC "portal_storm_outside_message" in nested +#. EOCs in effect in EoC "EOC_PORTAL_LIGHT" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Some of the stars grow so bright that they hurt to look at." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_INCORPOREAL" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"You feel stretched, as if part of you was elsewhere. You are not solid " +"enough to affect matter, and your equipment falls through you." +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_PORTAL_GRASS_CHANGE" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "a high-pitched squeal." +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Somewhere" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Nowhere" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Everywhere" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Yesterday" +msgstr "" + +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Text variable value in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Tomorrow" +msgstr "" + +#. ~ Fail message in teleportation in effect in EoC "EOC_PORTAL_STORM_CELL" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "that sucks" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_STORM_CELL" +#. ~ Player message in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "You are trapped in !" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_STORM_MAPGEN" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"You can feel the presence of something nearby, cracked in a way you can't " +"put into words (check mission log for details)." +msgstr "" + +#. ~ default value for place name in effect in EoC "EOC_PORTAL_STORM_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Error" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_STORM_DUNGEON_NEXT_LEVEL" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Weren't you just here? It feels thicker somehow though." +msgstr "" + +#. ~ Player sees monster spawns in nested effect in switch statement in effect +#. in EoC "EOC_PORTAL_STORM_DUNGEON_REFLECTION_SPAWN" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Something your mind can't fully parse appears, despite the distance and " +"obstacles you know where it is. You can feel its presence as if it was a " +"part of you." +msgstr "" + +#. ~ Success message in teleportation in effect in EoC +#. "EOC_PORTAL_STORM_DUNGEON_EXIT" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "You are safely back in the apocalypse." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "EOC_PORTAL_STORM_SHADOW_SPAWN" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Your shadow is no longer attached to you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATH_PORTAL_DUNGEON" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "" +"Your ultimate fate is hard to sum up in words but suffice to say, the thing " +"that used to be you wishes it had hidden from the storm." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_DUNGEON_REWARD_ITEM" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "A strange item comes back with you." +msgstr "" + +#. ~ Player sees NPC spawns in effect in EoC "EOC_PORTAL_NPC" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "A person steps nearby from somewhere else." +msgstr "" + +#. ~ Player sees NPCs spawn in effect in EoC "EOC_PORTAL_NPC" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Several identical people walk nearby from nowhere." +msgstr "" + +#. ~ Player message in effect in EoC "MAKAYLA_MUTATOR_portal_storm" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "Everything feels fuzzy." +msgstr "" + +#. ~ Player message in effect in EoC "cat_ears_portal_storm" in nested EOCs in +#. effect in EoC "MAKAYLA_MUTATOR_portal_storm" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "It didn't take very long for the ears to be back." +msgstr "" + +#. ~ Player message in effect in EoC "large_printout_portal_storm_data_ping" +#. in nested EOCs in effect in EoC "record_portal_storm_data" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The NRE recorder emits a three beep sequence!" +msgstr "" + +#. ~ Player message in effect in EoC "medium_printout_portal_storm_data_ping" +#. in nested EOCs in false effect in EoC +#. "large_printout_portal_storm_data_ping" in nested EOCs in effect in EoC +#. "record_portal_storm_data" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The NRE recorder emits a two beep sequence!" +msgstr "" + +#. ~ Player message in effect in EoC "small_printout_portal_storm_data_ping" +#. in nested EOCs in false effect in EoC +#. "medium_printout_portal_storm_data_ping" in nested EOCs in false effect in +#. EoC "large_printout_portal_storm_data_ping" in nested EOCs in effect in EoC +#. "record_portal_storm_data" +#. ~ Player message in effect in EoC "capture_generic_nre_anomaly" +#. ~ Player message in effect in EoC "EOC_on_kill_capture_generic_nre_anomaly" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The NRE recorder emits a sharp beep!" +msgstr "" + +#. ~ Player message in effect in EoC "large_printout_portal_storm_data" in +#. nested EOCs in effect in EoC "print_nre_data" +#. ~ Player message in effect in EoC "medium_printout_portal_storm_data" in +#. nested EOCs in effect in EoC "print_nre_data" +#. ~ Player message in effect in EoC "small_printout_portal_storm_data" in +#. nested EOCs in effect in EoC "print_nre_data" +#. ~ Player message in effect in EoC "printout_nre_anomaly_data" in nested +#. EOCs in effect in EoC "print_nre_data" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The recorder whirs as it starts printing the recorded data." +msgstr "" + +#. ~ Player message in false effect in EoC "print_nre_data" +#: data/json/effects_on_condition/nether_eocs/portal_storm_effect_on_condition.json +msgid "The recorder prints: \"NO DATA\" in a short piece of paper" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_quietfarm_nearby" +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +msgid "" +"There is a soft, sonorous tone filling the air, like wind over brittle ice." +" It sets your teeth on edge." +msgstr "" + +#. ~ default value for place name in effect in EoC "EOC_vitrified_confuse" in +#. nested EOCs in effect in EoC "EOC_vitrified_farm_entry" +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +msgid "Quiet Farmhouse" +msgstr "" + +#. ~ Fail message in teleportation in effect in EoC "EOC_entry_tp" in nested +#. EOCs in effect in EoC "EOC_vitrified_farm_entry" +#. ~ Fail message in teleportation in effect in EoC "EOC_unvitrified_return" +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +msgid "Oops!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_vitrifiaction_entry_message" in +#. nested EOCs in effect in EoC "EOC_vitrified_farm_entry" +#. ~ Snippet in category "Vitrifaction_Threshold" +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You arrive at the farmhouse, after what feels like an eternity. It's not " +"quite what you were expecting, but it's very peaceful." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_unvitrified_return" +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +msgid "" +"You suck in a deep, ragged draught of air that burns in your chest. Have " +"you been holding your breath? You must have been. All you can hear for a " +"moment is your heart hammering in your ears. It takes a while to settle " +"down." +msgstr "" + +#. ~ Morale text +#: data/json/effects_on_condition/nether_eocs/vitrification_effect_on_condition.json +msgid "Content amidst the glass" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Black Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Blond Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Blue Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Brown Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Gray Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Green Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Red Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Pink Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "White Dye" +msgstr "" + +#. ~ EOC option name in effect in EoC "use_hair_dye_kit" +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_CLAIR_RAD_SENSE" +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Nevermind" +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair black." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair blond." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair blue." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair brown." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair gray." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair green." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair red." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair pink." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Dye your hair white." +msgstr "" + +#. ~ EOC option description in effect in EoC "use_hair_dye_kit" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "Don't do anything." +msgstr "" + +#. ~ Player message in effect in EoC "black_hair_dye" +#. ~ Player message in effect in EoC "blond_hair_dye" +#. ~ Player message in effect in EoC "blue_hair_dye" +#. ~ Player message in effect in EoC "brown_hair_dye" +#. ~ Player message in effect in EoC "gray_hair_dye" +#. ~ Player message in effect in EoC "green_hair_dye" +#. ~ Player message in effect in EoC "red_hair_dye" +#. ~ Player message in effect in EoC "pink_hair_dye" +#. ~ Player message in effect in EoC "white_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You finish dyeing your hair." +msgstr "" + +#. ~ Player message in false effect in EoC "black_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any black hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "blond_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any blond hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "blue_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any blue hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "brown_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any brown hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "gray_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any gray hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "green_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any green hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "red_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any red hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "pink_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any pink hair dye!" +msgstr "" + +#. ~ Player message in false effect in EoC "white_hair_dye" +#: data/json/effects_on_condition/npc_eocs/appearance_eocs.json +msgid "You don't have any white hair dye!" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "item_talks_to_you" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "Your says \"\"" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in effect in EoC "item_talks_to_you" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "Your says \"\"" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in nested effect in else statement in effect in EoC +#. "item_talks_to_you" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "Your says \"\"" +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. else statement in nested effect in else statement in effect in EoC +#. "item_talks_to_you" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "Your says \"\"" +msgstr "" + +#. ~ Player message in effect in EoC "false_npc_talk" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid " says \"\"" +msgstr "" + +#. ~ Player message in effect in EoC "numbness" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "You suddenly feel so numb…" +msgstr "" + +#. ~ Player message in effect in EoC "shaking" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "You begin to shake uncontrollably." +msgstr "" + +#. ~ Player message in effect in EoC "visuals" +#: data/json/effects_on_condition/npc_eocs/hallucination_eocs.json +msgid "Your vision becomes very distorted…" +msgstr "" + +#. ~ Player message in effect in EoC "isherwood_mission_barry_return_home" +#: data/json/effects_on_condition/npc_eocs/isherwood_barry_rescue_eocs.json +msgid "" +"Barry raises a hand to signal you to stop. \"This is it. Thank you so " +"much. I can't believe I'm here, alive. It almost feels like I'm dreaming, " +"like it can't be real.\" He stares at you, his eyes glistening. \"Whoever " +"you are, thank you. I'm going to head the rest of the way now and catch up " +"to my family. Come by and talk to me later when I've had a moment to " +"rest.\"" +msgstr "" + +#. ~ Player message in effect in EoC "isherwood_mission_player_leaves_map" +#: data/json/effects_on_condition/npc_eocs/isherwood_barry_rescue_eocs.json +msgid "" +"Chris sees you leaving the tower, and gives you a harsh look. \"Where are " +"you going? Dammit, we're backing out? Fine. I'll make sure everyone " +"knows.\"" +msgstr "" + +#. ~ Player message in effect in EoC "isherwood_mission_damage_flee_message" +#: data/json/effects_on_condition/npc_eocs/isherwood_barry_rescue_eocs.json +msgid "" +"You hear a horn honk, and one of the Isherwoods calling out from their " +"truck. \"We're swarmed out here! We're going to have to head back and " +"regroup!\" The horn bleats again, and there's a sound of an engine revving," +" followed by the fleshy 'smack' of something large hitting a windshield." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_bionics.json +msgid "Already deployed" +msgstr "" + +#. ~ Description of fault "Already deployed" +#: data/json/faults/faults_bionics.json +msgid "This bionic needs to be reset to its factory state." +msgstr "" + +#. ~ Prefix for item's name "Already deployed" +#: data/json/faults/faults_bionics.json +msgid "salvaged" +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_electronic.json +msgid "Blown fuse" +msgstr "" + +#. ~ Description of fault "Blown fuse" +#: data/json/faults/faults_electronic.json +msgid "Required for closing a protected electronic circuit." +msgstr "" + +#. ~ Prefix for item's name "Blown fuse" +#. ~ Prefix for item's name "Blown capacitor" +#. ~ Prefix for item's name "Shorted electronic circuit" +#: data/json/faults/faults_electronic.json +msgid "shorted" +msgstr "" + +#. ~ Name of fault_fix "Replace blown fuse" +#: data/json/faults/faults_electronic.json +msgid "Replace blown fuse" +msgstr "" + +#. ~ Success message of fault_fix "Replace blown fuse" +#: data/json/faults/faults_electronic.json +#, c-format +msgid "You replace the blown fuse of the %s." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_electronic.json +msgid "Blown capacitor" +msgstr "" + +#. ~ Description of fault "Blown capacitor" +#: data/json/faults/faults_electronic.json +msgid "Required for storing charge in an electronic circuit." +msgstr "" + +#. ~ Success message of fault_fix "Replace blown fuse" +#: data/json/faults/faults_electronic.json +#, c-format +msgid "You replace the blow capacitor of the %s." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_electronic.json +msgid "Shorted electronic circuit" +msgstr "" + +#. ~ Description of fault "Shorted electronic circuit" +#: data/json/faults/faults_electronic.json +msgid "An electronic circuit has been destroyed by overvoltage." +msgstr "" + +#. ~ Name of fault_fix "Replace shorted circuit" +#: data/json/faults/faults_electronic.json +msgid "Replace shorted circuit" +msgstr "" + +#. ~ Success message of fault_fix "Replace shorted circuit" +#: data/json/faults/faults_electronic.json +#, c-format +msgid "You replace the shorted circuit of the %s." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Blackpowder fouling" +msgstr "" + +#. ~ Description of fault "Blackpowder fouling" +#: data/json/faults/faults_guns.json +msgid "" +"Firing blackpowder loads from a gun fouls it, which reduces reliability and," +" if left uncleaned, leads to rust. It fouls the gun much faster than the " +"use of modern smokeless powder cartridges. Fouling is only a significant " +"impact on reliability at high levels, but black powder fouling accumulates " +"quickly." +msgstr "" + +#. ~ Prefix for item's name "Blackpowder fouling" +#: data/json/faults/faults_guns.json +msgid "rusting" +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Unlubricated" +msgstr "" + +#. ~ Description of fault "Unlubricated" +#: data/json/faults/faults_guns.json +msgid "" +"Either this gun is brand new and came without lubrication or it was recently" +" cleaned with a solvent without oiling afterwards. Either way, it's not " +"lubricated and will not cycle properly, and can even be damaged." +msgstr "" + +#. ~ Prefix for item's name "Unlubricated" +#: data/json/faults/faults_guns.json +msgid "unlubricated" +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Fouling" +msgstr "" + +#. ~ Description of fault "Fouling" +#: data/json/faults/faults_guns.json +msgid "" +"Fouling is caused by firing gunpowder loads repeatedly, which reduces " +"reliability and can eventually cause damage to the gun. Fouling accumulates" +" slowly (unless blackpowder is used) due to the design of modern smokeless " +"powder found in the vast majority of retail cartridges and it is not a " +"significant problem until high levels of fouling are reached due to firing " +"thousands of rounds without cleaning your firearm." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Fatal containment failure" +msgstr "" + +#. ~ Description of fault "Fatal containment failure" +#: data/json/faults/faults_guns.json +msgid "It got hot." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Emergency venting" +msgstr "" + +#. ~ Description of fault "Emergency venting" +#: data/json/faults/faults_guns.json +msgid "This weapon can uncontrollably vent coolant when overheated." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Fused internals" +msgstr "" + +#. ~ Description of fault "Fused internals" +#: data/json/faults/faults_guns.json +msgid "Excessive heat has rendered this weapon inoperable." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Overheat safety" +msgstr "" + +#. ~ Description of fault "Overheat safety" +#: data/json/faults/faults_guns.json +msgid "This weapon will attempt to enter a cooling cycle when overheated." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Fail to feed" +msgstr "" + +#. ~ Description of fault "Fail to feed" +#: data/json/faults/faults_guns.json +msgid "This gun did not load the round in the chamber properly." +msgstr "" + +#. ~ Prefix for item's name "Fail to feed" +#. ~ Prefix for item's name "Spent casing in chamber" +#. ~ Prefix for item's name "Stovepipe" +#. ~ Prefix for item's name "Double feed" +#: data/json/faults/faults_guns.json +msgid "jammed" +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Spent casing in chamber" +msgstr "" + +#. ~ Description of fault "Spent casing in chamber" +#: data/json/faults/faults_guns.json +msgid "This gun currently has an empty casing in the chamber." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Stovepipe" +msgstr "" + +#. ~ Description of fault "Stovepipe" +#: data/json/faults/faults_guns.json +msgid "" +"The casing of the cartridge is stuck in the ejection port without being " +"properly ejected, forming an exhaust pipe shape." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_guns.json +msgid "Double feed" +msgstr "" + +#. ~ Description of fault "Double feed" +#: data/json/faults/faults_guns.json +msgid "Magazine of the gun tried to put two rounds in the chamber at once." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Worn drive belt" +msgstr "" + +#. ~ Description of fault "Worn drive belt" +#: data/json/faults/faults_vehicles.json +msgid "Required for operation of an attached alternator." +msgstr "" + +#. ~ Prefix for item's name "Worn drive belt" +#. ~ Prefix for item's name "Faulty glow plugs" +#. ~ Prefix for item's name "Active immobilizer" +#. ~ Prefix for item's name "Faulty diesel pump" +#. ~ Prefix for item's name "Expired air filter" +#. ~ Prefix for item's name "Expired fuel filter" +#. ~ Prefix for item's name "Faulty fuel pump" +#. ~ Prefix for item's name "Faulty starter motor" +#: data/json/faults/faults_vehicles.json +msgid "faulty" +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Faulty glow plugs" +msgstr "" + +#. ~ Description of fault "Faulty glow plugs" +#: data/json/faults/faults_vehicles.json +msgid "Help when starting an engine in low ambient temperatures." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Active immobilizer" +msgstr "" + +#. ~ Description of fault "Active immobilizer" +#: data/json/faults/faults_vehicles.json +msgid "" +"An immobilizer device prevents starting of the vehicle without the " +"appropriate key." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Faulty diesel pump" +msgstr "" + +#. ~ Description of fault "Faulty diesel pump" +#: data/json/faults/faults_vehicles.json +msgid "Required to pump and pressurize diesel from a vehicle's tank." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Expired air filter" +msgstr "" + +#. ~ Description of fault "Expired air filter" +#: data/json/faults/faults_vehicles.json +msgid "" +"An expired filter reduces fuel efficiency and increases smoke production." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Expired fuel filter" +msgstr "" + +#. ~ Description of fault "Expired fuel filter" +#: data/json/faults/faults_vehicles.json +msgid "" +"An expired filter reduces performance and increases the chance of backfires." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Faulty fuel pump" +msgstr "" + +#. ~ Description of fault "Faulty fuel pump" +#: data/json/faults/faults_vehicles.json +msgid "Required to pump gasoline from a vehicle's tank." +msgstr "" + +#. ~ Name of a fault +#: data/json/faults/faults_vehicles.json +msgid "Faulty starter motor" +msgstr "" + +#. ~ Description of fault "Faulty starter motor" +#: data/json/faults/faults_vehicles.json +msgid "Required to initially start the engine." +msgstr "" + +#. ~ Description of fault "Wet" +#: data/json/faults/faults_water.json +msgid "Item is too wet to use and has to be dried." +msgstr "" + +#. ~ Prefix for item's name "Wet" +#: data/json/faults/faults_water.json +msgid "waterlogged" +msgstr "" + +#. ~ Name of fault_fix "Passively dry" +#: data/json/faults/faults_water.json +msgid "Passively dry" +msgstr "" + +#. ~ Success message of fault_fix "Passively dry" +#: data/json/faults/faults_water.json +#, c-format +msgid "You dry the %s." +msgstr "" + +#. ~ Name of fault_fix "Dry with hot air in an oven. Requires good +#. temperature control." +#: data/json/faults/faults_water.json +msgid "Dry with hot air in an oven. Requires good temperature control." +msgstr "" + +#. ~ Success message of fault_fix "Dry with hot air in an oven. Requires good +#. temperature control." +#: data/json/faults/faults_water.json +#, c-format +msgid "You heat up and dry the %s." +msgstr "" + +#. ~ Name of fault_fix "Dry with hot air." +#: data/json/faults/faults_water.json +msgid "Dry with hot air." +msgstr "" + +#. ~ Success message of fault_fix "Dry with hot air." +#: data/json/faults/faults_water.json +#, c-format +msgid "You dry the %s with hot air." +msgstr "" + +#. ~ Name of fault_fix "Reset to factory state" +#: data/json/faults/fixes_bionic.json +msgid "Reset to factory state" +msgstr "" + +#. ~ Success message of fault_fix "Reset to factory state" +#: data/json/faults/fixes_bionic.json +#, c-format +msgid "You successfully reset the %s to its factory state." +msgstr "" + +#. ~ Name of fault_fix "Clean fouling" +#: data/json/faults/fixes_gun.json +msgid "Clean fouling" +msgstr "" + +#. ~ Success message of fault_fix "Clean fouling" +#. ~ Success message of fault_fix "Clean blackpowder fouling" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You clean your %s." +msgstr "" + +#. ~ Name of fault_fix "Clean blackpowder fouling" +#: data/json/faults/fixes_gun.json +msgid "Clean blackpowder fouling" +msgstr "" + +#. ~ Name of fault_fix "Swab gun" +#: data/json/faults/fixes_gun.json +msgid "Swab gun" +msgstr "" + +#. ~ Success message of fault_fix "Swab gun" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "" +"You quickly swab your %s to remove black powder residue and prevent further " +"corrosion." +msgstr "" + +#. ~ Name of fault_fix "Clean fouling and lubricate" +#: data/json/faults/fixes_gun.json +msgid "Clean fouling and lubricate" +msgstr "" + +#. ~ Success message of fault_fix "Clean fouling and lubricate" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You clean and lubricate your %s." +msgstr "" + +#. ~ Name of fault_fix "Manual cycle" +#: data/json/faults/fixes_gun.json +msgid "Manual cycle" +msgstr "" + +#. ~ Success message of fault_fix "Manual cycle" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You manually cycle your %s to put round in the chamber." +msgstr "" + +#. ~ Name of fault_fix "Eject spent casing" +#: data/json/faults/fixes_gun.json +msgid "Eject spent casing" +msgstr "" + +#. ~ Success message of fault_fix "Eject spent casing" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You eject the spent casing from the %s's chamber." +msgstr "" + +#. ~ Success message of fault_fix "Eject spent casing" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You eject the spent casing, stuck in %s's slide." +msgstr "" + +#. ~ Name of fault_fix "Clean double feed" +#: data/json/faults/fixes_gun.json +msgid "Clean double feed" +msgstr "" + +#. ~ Success message of fault_fix "Clean double feed" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You eject the second round stuck in %s's chamber." +msgstr "" + +#. ~ Name of fault_fix "Lubricate" +#: data/json/faults/fixes_gun.json +msgid "Lubricate" +msgstr "" + +#. ~ Success message of fault_fix "Lubricate" +#: data/json/faults/fixes_gun.json +#, c-format +msgid "You lubricate the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace worn drive belt" +#: data/json/faults/fixes_vehicles.json +msgid "Replace worn drive belt" +msgstr "" + +#. ~ Success message of fault_fix "Replace worn drive belt" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the worn drive belt of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace faulty glow plugs" +#: data/json/faults/fixes_vehicles.json +msgid "Replace faulty glow plugs" +msgstr "" + +#. ~ Success message of fault_fix "Replace faulty glow plugs" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the faulty glow plugs of the %s." +msgstr "" + +#. ~ Name of fault_fix "Deactivate immobilizer" +#: data/json/faults/fixes_vehicles.json +msgid "Deactivate immobilizer" +msgstr "" + +#. ~ Success message of fault_fix "Deactivate immobilizer" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You successfully deactivate the immobilizer of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace faulty diesel pump" +#: data/json/faults/fixes_vehicles.json +msgid "Replace faulty diesel pump" +msgstr "" + +#. ~ Success message of fault_fix "Replace faulty diesel pump" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the faulty diesel pump of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace expired air filter" +#: data/json/faults/fixes_vehicles.json +msgid "Replace expired air filter" +msgstr "" + +#. ~ Success message of fault_fix "Replace expired air filter" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the expired air filter of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace expired fuel filter" +#: data/json/faults/fixes_vehicles.json +msgid "Replace expired fuel filter" +msgstr "" + +#. ~ Success message of fault_fix "Replace expired fuel filter" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the expired fuel filter of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace faulty fuel pump" +#: data/json/faults/fixes_vehicles.json +msgid "Replace faulty fuel pump" +msgstr "" + +#. ~ Success message of fault_fix "Replace faulty fuel pump" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the faulty fuel pump of the %s." +msgstr "" + +#. ~ Name of fault_fix "Replace faulty starter motor" +#: data/json/faults/fixes_vehicles.json +msgid "Replace faulty starter motor" +msgstr "" + +#. ~ Success message of fault_fix "Replace faulty starter motor" +#: data/json/faults/fixes_vehicles.json +#, c-format +msgid "You replace the faulty starter motor of %s." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "industrial green carpet" +msgstr "" + +#. ~ Description of terrain "industrial green carpet" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"Firm, low-pile, high-durability carpet in a green color, for laying down on " +"bare concrete, with a still-functioning light attached to the ceiling above." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +#: data/mods/Backrooms/furniture_terrain.json +#: data/mods/Magiclysm/furniture.json data/mods/Magiclysm/terrain.json +#: data/mods/No_Hope/terrain.json +msgid "glass breaking!" +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/furniture_and_terrain/furniture-barriers.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-roof.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-migo.json +#: data/json/furniture_and_terrain/terrain-recreational.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_manufactured.json +#: data/mods/Aftershock/maps/furniture_lab.json +#: data/mods/Backrooms/furniture_terrain.json +#: data/mods/Isolation-Protocol/furniture.json +#: data/mods/Magiclysm/terrain.json +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_flora.json +#: data/mods/MindOverMatter/obsolete/terrain.json +#: data/mods/No_Hope/terrain.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +#: data/mods/innawood/furniture_and_terrain/terrain-flora.json +msgid "whack!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced concrete wall" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An extremely resilient wall, filled with concrete and rebar. Best suited " +"for supporting multi-level buildings, only serious explosives and high-speed" +" impacts would be capable of damaging this wall." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-embrasures.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/Magiclysm/terrain.json +msgid "scrrrash!" +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-barriers.json +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-roof.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-embrasures.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-flesh.json +#: data/json/furniture_and_terrain/terrain-highways.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +#: data/json/furniture_and_terrain/terrain_nether_monster.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Backrooms/furniture_terrain.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +#: data/mods/Magiclysm/terrain.json data/mods/No_Hope/terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/innawood/mining/furniture_and_terrain/terrain-walls.json +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "whump!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "folded wall" +msgstr "" + +#. ~ Description of terrain "folded wall" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"When looked at out of the side of the eye, this wall seems to bend and curve" +" in on itself and when looked at head on it seems to be a repeating pattern " +"of solid concrete hexagons." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "unfolded wall" +msgstr "" + +#. ~ Description of terrain "unfolded wall" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "This wall tessellates as you view it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "laser chamber" +msgstr "" + +#. ~ Description of terrain "laser chamber" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"A large section of metal tubing, balanced on spring supports to prevent any " +"vibration from affecting the laser inside." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-plumbing.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture_misc.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-recreational.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Aftershock/maps/furniture_lab.json +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "metal screeching!" +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-plumbing.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-roof.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture_misc.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-recreational.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Aftershock/maps/furniture_lab.json +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "clang!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "spatial compressor" +msgstr "" + +#. ~ Description of terrain "spatial compressor" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"A dizzyingly complex series of devices and readouts is on the outside of " +"this machine's casing. You imagine the inside would be incomprehensible." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "fractal compressor" +msgstr "" + +#. ~ Description of terrain "fractal compressor" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"This space is infinite, and has no beginning or end. But you can see both " +"right here, in this churning mass of angles." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "unfolded laser chamber" +msgstr "" + +#. ~ Description of terrain "unfolded laser chamber" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"You can see the inside surface of this tube, and what it contains. Thick, " +"slimy red light oozes within it." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"a hollow pop, followed by a sickly wet squelching as congealed light slowly " +"leaks out of the tube." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "nothing." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "leaking laser chamber" +msgstr "" + +#. ~ Description of terrain "leaking laser chamber" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"Gobbets of congealed light drip from the gash in the side of this chamber " +"like hot marmalade." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "concrete floor" +msgstr "" + +#. ~ Description of terrain "concrete floor" +#. ~ Description of terrain "reinforced concrete wall" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"You can see every side of every crack in this worn concrete, all the way " +"down. You can't look at it for too long." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "card reader" +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "A smartcard reader. It bears the letters LIXA in proud silver." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-signs.json +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture_nether_monster.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-embrasures.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-recreational.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_manufactured.json +#: data/mods/Aftershock/maps/furniture_lab.json +#: data/mods/Isolation-Protocol/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +#: data/mods/Magiclysm/terrain.json +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_flora.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +#: data/mods/desert_region/furniture-and-terrain/desert_furniture.json +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +#: data/mods/innawood/furniture_and_terrain/terrain-flora.json +msgid "crunch!" +msgstr "" + +#. ~ Query message of terrain "card reader" +#. ~ Query message of terrain "rewired card reader" +#. ~ Query message of terrain "PPE lockup card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Swipe your ID card?" +msgstr "" + +#. ~ Success message of terrain "card reader" +#. ~ Success message of terrain "rewired card reader" +#. ~ Success message of terrain "PPE lockup card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"You insert your ID card.\n" +"The nearby doors unlock." +msgstr "" + +#. ~ Redundant message of terrain "card reader" +#. ~ Redundant message of terrain "rewired card reader" +#. ~ Redundant message of terrain "PPE lockup card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "The nearby doors are already opened." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "rewired card reader" +msgstr "" + +#. ~ Description of terrain "rewired card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "A smartcard reader. The casing is damaged, and repaired with tape." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "PPE lockup card reader" +msgstr "" + +#. ~ Description of terrain "PPE lockup card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "A smartcard reader. The label above it reads 'SECURE PPE LOCKER'." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"A smartcard reader. It is a forbidding black, with no symbols of any sort " +"to identify it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "precision laser emitter" +msgstr "" + +#. ~ Description of terrain "precision laser emitter" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"A huge casing for a device that generates and focuses a laser of an " +"incredibly precise wavelength." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "wall of flat space" +msgstr "" + +#. ~ Description of furniture "wall of flat space" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"From a distance, this looks like where the chamber ends; a flat wall, with a" +" very detailed painting of a tunnel behind it. But as you get closer, you " +"can see how it ripples, like lazy water, and notice angles of the space " +"beyond that a flat image could never give." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "unfolded machinery" +msgstr "" + +#. ~ Description of furniture "unfolded machinery" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"This inscrutable device is filled with wires, boards, and connections. You " +"can see every one of them, and it gives you a headache." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "photonic conduit" +msgstr "" + +#. ~ Description of furniture "photonic conduit" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"You can see through the metal casing of this tube, into the blazing light " +"coursing through it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "whiteboard" +msgstr "" + +#. ~ Description of furniture "whiteboard" +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +msgid "" +"A wide space of whiteboard, for writing on with washable markers. No one " +"has washed it in a long time, though; it is covered in dense scrawls of " +"equations and waveform diagrams." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/LIXA_furniture_and_terrain.json +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-barriers.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-eggs.json +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/furniture_and_terrain/furniture-signs.json +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture-triffid.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-recreational.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/items/furniture.json +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/Megafauna/furniture_and_terrain/terrain-manufactured.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +#: data/mods/innawood/mining/furniture_and_terrain/furniture-tools.json +msgid "whump." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "kitchen station" +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "workshop station" +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "oven" +msgstr "" + +#. ~ Description of vehicle part "oven" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A standard electric convection-based oven, commonly used for heating and " +"cooking food. It's plugged in and ready to go." +msgstr "" + +#. ~ Label of vehicle part variant "" +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/vehicleparts/alternator.json data/json/vehicleparts/armor.json +#: data/json/vehicleparts/battery.json data/json/vehicleparts/cargo.json +#: data/json/vehicleparts/combustion.json +#: data/json/vehicleparts/engineering.json data/json/vehicleparts/lights.json +#: data/json/vehicleparts/manual.json data/json/vehicleparts/mirrors.json +#: data/json/vehicleparts/modular_tools.json data/json/vehicleparts/motor.json +#: data/json/vehicleparts/rams.json data/json/vehicleparts/rotor.json +#: data/json/vehicleparts/seats.json data/json/vehicleparts/stowed_parts.json +#: data/json/vehicleparts/tanks.json data/json/vehicleparts/turret.json +#: data/json/vehicleparts/utilities.json +#: data/json/vehicleparts/vehicle_parts.json data/json/vehicleparts/wheel.json +#: data/mods/Aftershock/items/appliances.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_appliances.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +#: data/mods/Magiclysm/items/vehicle_parts.json +#: data/mods/Magiclysm/vehicleparts/vehicle_parts.json +#: data/mods/MindOverMatter/furniture_and_terrain/appliance_lighting.json +#: data/mods/innawood/furniture_and_terrain/appliances.json +#: data/mods/innawood/vehicleparts/battery.json +msgctxt "vpart_variants" +msgid "Default" +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "stationary water purifier" +msgstr "" + +#. ~ Description of vehicle part "stationary water purifier" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"This device effectively sterilizes water. Activate it to clean all water in" +" a connected tank, at the cost of some electricity." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "arcade machine" +msgstr "" + +#. ~ Description of vehicle part "arcade machine" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A bulky upright arcade cabinet, brightly painted and slightly worn with age." +" Ready to be played." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "arc furnace" +msgid_plural "arc furnaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "arc furnace" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An arc furnace designed to burn a powdery mix of coke and limestone to " +"create calcium carbide. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/metalworking.json +msgid "electric forge" +msgid_plural "electric forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "electric forge" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An electric forge, plugged in and ready to be used for metalworking. If you" +" attempt to craft an item that needs a forge, you will be given the option " +"of selecting it as a tool." +msgstr "" + +#. ~ Description of vehicle part "ap_kiln" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An electric kiln for baking brick or clay. When plugged in and powered you " +"could use this to harden bricks or clay. If you attempt to craft an item " +"that needs a kiln, you will be given the option of selecting it as a tool." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "drill press" +msgid_plural "drill presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "drill press" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A powerful drill mounted on a slide that lets it drop precisely down. " +"Useful in all kinds of projects, from industrial fabrication to home " +"woodworking. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "table saw" +msgid_plural "table saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "table saw" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A rotating sawblade set into a large, flat table. Used for making straight," +" measured cuts, it's a key tool in any carpenter's arsenal. Plugged in and " +"ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "mitre saw" +msgid_plural "mitre saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "mitre saw" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A circular sawblade on an arm that can slide and rotate in several " +"directions, this is a staple tool for nearly any carpentry. Plugged in and " +"ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "band saw" +msgid_plural "band saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "band saw" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A ribbonlike sawblade runs in a single direction in this tool, allowing " +"precise cuts at almost any angle. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "router table" +msgstr "" + +#. ~ Description of vehicle part "router table" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"This table has an inset router, a rotating motor with an exchangeable blade " +"head for cutting specific profiles and grooves. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "planer" +msgid_plural "planers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "planer" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A hefty tool that will take in a board and cut it smooth and flat to a " +"specific width, particularly great if working with raw lumber stock, but " +"also good just for shaving wood down to size. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "jointer" +msgid_plural "jointers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "jointer" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A table-shaped tool with a rotating blade that will cut down, smooth out, " +"and square off a board to make it nice and smooth. Plugged in and ready to " +"go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json data/json/items/fake.json +msgid "catalytic cracking reactor" +msgid_plural "catalytic cracking reactors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "catalytic cracking reactor" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A makeshift extraction system, or as makeshift as you can consider something" +" that was purpose-built in a laboratory by a group of experts." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "hydraulic press" +msgid_plural "hydraulic presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "hydraulic press" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"If you really want to squash something a lot, this is exactly the right " +"industrial tool for you. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "air compressor" +msgid_plural "air compressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "air compressor" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"This durable tank is topped with a motor that will cram as much air into the" +" tank as possible. Plugged in and ready to go." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "large heater" +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "small heater" +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/science.json +msgid "makeshift water electrolyzer" +msgid_plural "makeshift water electrolyzers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "makeshift water electrolyzer" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A makeshift appliance which decomposes water into oxygen and hydrogen via " +"electrolysis of sodium hydroxide solution, with a power cord to connect it " +"to an electric grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/science.json +msgid "makeshift ammonia machine reactor" +msgid_plural "makeshift ammonia machine reactors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "makeshift ammonia machine reactor" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A huge appliance built from salvaged industrial equipment, which produces " +"ammonia via the Haber-Bosch process from hydrogen and nitrogen. It has a " +"power cord to connect it to an electric grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/science.json +msgid "makeshift ammonia machine pipework" +msgid_plural "makeshift ammonia machine pipeworks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "makeshift ammonia machine pipework" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A rather complicated system of thick-walled pipes, powerful compressors, and" +" wiring, meant to interface with a reactor producing ammonia from nitrogen " +"and hydrogen via the Haber-Bosch process, with a power cord to connect it to" +" an electric grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/science.json +msgid "makeshift nitrogen generator" +msgid_plural "makeshift nitrogen generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "makeshift nitrogen generator" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A large makeshift appliance which captures nitrogen from the air for use in " +"chemistry projects, with a power cord to connect it to an electric grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/tool/cables.json +msgid "power cord" +msgid_plural "power cords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "power cord" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A power cord sticking out of an appliance. You need to plug it into a " +"powered grid for the appliance to work properly." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "wall light" +msgstr "" + +#. ~ Description of vehicle part "wall light" +#: data/json/furniture_and_terrain/appliances.json +msgid "A wall-mounted lamp that provides illumination when turned on." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "standing lamp" +msgstr "" + +#. ~ Description of vehicle part "standing lamp" +#: data/json/furniture_and_terrain/appliances.json +msgid "A tall floor lamp that provides illumination when turned on." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "standing floodlight" +msgstr "" + +#. ~ Description of vehicle part "standing floodlight" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A large, heavy light that illuminates a wide area around it when switched " +"on." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "standing directed floodlight" +msgstr "" + +#. ~ Description of vehicle part "standing directed floodlight" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A large, heavy light that illuminates a wide semicircle around it when " +"switched on." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "wall wirings" +msgstr "" + +#. ~ Description of vehicle part "wall wirings" +#: data/json/furniture_and_terrain/appliances.json +msgid "Electric wires embedded in the wall." +msgstr "" + +#. ~ Vehicle part name +#. ~ Magazine name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/vehicle/solar.json +msgid "deployed folding solar panel" +msgid_plural "deployed folding solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "deployed folding solar panel" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"This folding solar panel has been unfolded, and it is ready to charge " +"connected devices, if the sun is out." +msgstr "" + +#. ~ Vehicle part name +#. ~ Magazine name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/vehicle/solar.json +msgid "deployed solar suitcase" +msgid_plural "deployed solar suitcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "deployed solar suitcase" +#: data/json/furniture_and_terrain/appliances.json +msgid "This solar suitcase has been unpacked and is ready to supply power." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "small solar panel" +msgstr "" + +#. ~ Description of vehicle part "small solar panel" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A small solar panel, mounted on a frame and ready to power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_ground_solar_panel" +#: data/json/furniture_and_terrain/appliances.json +msgid "A solar panel, mounted on a frame and ready to power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_reinforced_solar_panel" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A reinforced solar panel, mounted on a frame and ready to power other " +"appliances." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "small advanced solar panel" +msgstr "" + +#. ~ Description of vehicle part "small advanced solar panel" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A small, high-performance solar panel, mounted on a frame and ready to " +"power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_reinforced_solar_panel_v2" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A high-performance reinforced solar panel, mounted on a frame and ready to " +"power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_wind_turbine" +#: data/json/furniture_and_terrain/appliances.json +msgid "A mounted wind turbine, ready to power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_xl_wind_turbine" +#: data/json/furniture_and_terrain/appliances.json +msgid "A large mounted wind turbine, ready to power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_water_wheel" +#: data/json/furniture_and_terrain/appliances.json +msgid "A mounted water wheel, ready to power other appliances." +msgstr "" + +#. ~ Description of vehicle part "ap_xl_water_wheel" +#: data/json/furniture_and_terrain/appliances.json +msgid "A mounted large water wheel, ready to power other appliances." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "small grid battery" +msgstr "" + +#. ~ Description of vehicle part "small grid battery" +#: data/json/furniture_and_terrain/appliances.json +msgid "A small battery to store electrical power in a static power grid." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "medium grid battery" +msgstr "" + +#. ~ Description of vehicle part "medium grid battery" +#: data/json/furniture_and_terrain/appliances.json +msgid "A medium battery to store electrical power in a static power grid." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "large grid battery" +msgstr "" + +#. ~ Description of vehicle part "large grid battery" +#: data/json/furniture_and_terrain/appliances.json +msgid "A large battery to store electrical power in a static power grid." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "very large grid battery" +msgstr "" + +#. ~ Description of vehicle part "very large grid battery" +#: data/json/furniture_and_terrain/appliances.json +msgid "A very large battery to store electrical power in a static power grid." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "car grid battery" +msgstr "" + +#. ~ Description of vehicle part "car grid battery" +#: data/json/furniture_and_terrain/appliances.json +msgid "A car battery wired into a static power grid." +msgstr "" + +#. ~ Description of vehicle part "ap_washing_machine" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An appliance used to clean laundry, plugged into a power supply and using " +"internal water tanks." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "dishwasher" +msgstr "" + +#. ~ Description of vehicle part "dishwasher" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An appliance used to clean dishes, plugged into a power supply and using " +"internal tanks." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "small autoclave" +msgstr "" + +#. ~ Description of vehicle part "small autoclave" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"An autoclave that can steam its contents at high enough temperatures to " +"completely sterilize them, killing any possible contaminants. This one is " +"plugged into a power grid and running off internal water tanks." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "foot locker recharging station" +msgstr "" + +#. ~ Description of vehicle part "foot locker recharging station" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A universal recharging station integrated into a steel storage compartment." +" When turned on, it will steadily charge all rechargeable batteries " +"(battery cells, lead-acid batteries, etc) placed directly within its storage" +" space." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "box battery charger" +msgstr "" + +#. ~ Description of vehicle part "box battery charger" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A small device for recharging batteries integrated into a small wooden " +"storage compartment. When turned on, it will slowly charge all rechargeable" +" batteries (battery cells, lead-acid batteries, etc) placed directly within " +"its storage space." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "advanced Stirling radioisotope generator" +msgstr "" + +#. ~ Description of vehicle part "advanced Stirling radioisotope generator" +#. ~ Description of "disconnected advanced Stirling radioisotope generator" +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/appliances.json +msgid "" +"A rather heavy brick of metal housing an ASRG, formerly designed by NASA and" +" repurposed for terrestrial use. Will provide about 130 W, basically " +"forever as far as you're concerned. Even though the alpha radiation these " +"run off of isn't very dangerous in case of a breach, this unit appears to be" +" armored to take a beating and is a good deal heavier owing to its composite" +" plating." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "active backup generator" +msgstr "" + +#. ~ Description of vehicle part "active backup generator" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A ubiquitous piece of compact machinery meant for running anything from the " +"bathroom lights to electric stoves and other necessities when grid " +"electricity is unavailable." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances.json +msgid "grid microwave" +msgstr "" + +#. ~ Description of vehicle part "grid microwave" +#: data/json/furniture_and_terrain/appliances.json +msgid "A microwave connected to a power grid, ready to cook some food." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/items/appliances.json data/json/items/fake.json +msgid "oxygen concentrator" +msgid_plural "oxygen concentrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "oxygen concentrator" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A machine capable of generating pure oxygen from the air. It has been " +"plugged into a power grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/items/appliances.json data/json/items/fake.json +msgid "high pressure compressor unit" +msgid_plural "high pressure compressor units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "high pressure compressor unit" +#: data/json/furniture_and_terrain/appliances.json +msgid "" +"A machine designed to compress an input gas to a very high pressure. It has" +" been plugged into a power grid." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances.json data/json/items/fake.json +msgid "glassblower's crucible" +msgid_plural "glassblower's crucibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "glassblower's crucible" +#. ~ Description of "disconnected glassblower's crucible" +#: data/json/furniture_and_terrain/appliances.json +#: data/json/items/appliances.json +msgid "" +"An electric crucible, powered by your electric grid. Designed for melting " +"large quantities of glass for batch crafting and production of large items, " +"it needs to be placed and plugged into a power source." +msgstr "" + +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "fridge" +msgstr "" + +#. ~ Description of vehicle part "fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A standard household refrigerator. When turned on, it will cool the food " +"inside, extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "minifridge" +msgid_plural "minifridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "minifridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A small fridge. When turned on, it will cool the food inside, extending the" +" time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "food truck fridge" +msgid_plural "food truck fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "food truck fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A heavy, portable fridge. When turned on, it will cool the food inside, " +"extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "single glass door fridge" +msgid_plural "single glass door fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "single glass door fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A commercial refrigerator with a glass door. When turned on, it will cool " +"the food inside, extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "double glass door fridge" +msgid_plural "double glass door fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "double glass door fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A commercial refrigerator with two glass doors. When turned on, it will " +"cool the food inside, extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "heavy-duty fridge" +msgid_plural "heavy-duty fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "heavy-duty fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A heavy-duty refrigerator. When turned on, it will cool the food inside, " +"extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "display fridge" +msgid_plural "display fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "display fridge" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A display fridge. When turned on, it will cool the food inside, extending " +"the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/mods/Aftershock/items/appliances.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "freezer" +msgid_plural "freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A common upright freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "minifreezer" +msgid_plural "minifreezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "minifreezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A small freezer. When turned on, it will freeze the food inside, preventing" +" any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "chest minifreezer" +msgid_plural "chest minifreezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "chest minifreezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A small chest freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "food truck freezer" +msgid_plural "food truck freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "food truck freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A heavy, portable freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "chest freezer" +msgid_plural "chest freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "chest freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A big chest freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration. Don't fall in!" +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "heavy-duty freezer" +msgid_plural "heavy-duty freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "heavy-duty freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A heavy-duty freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "glass door freezer" +msgid_plural "glass door freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "glass door freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A glass door freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Vehicle part name +#. ~ Item name +#: data/json/furniture_and_terrain/appliances_refrigeration.json +#: data/json/items/appliances/appliances_refrigeration.json +msgid "display freezer" +msgid_plural "display freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of vehicle part "display freezer" +#: data/json/furniture_and_terrain/appliances_refrigeration.json +msgid "" +"A display freezer. When turned on, it will freeze the food inside, " +"preventing any further expiration." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "glowing tendril" +msgstr "" + +#. ~ Description of furniture "glowing tendril" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A willowy tendril growing from the floor, gently waving back and forth. A " +"faint light spills from it." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "splorch!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "wafting anemone" +msgstr "" + +#. ~ Description of furniture "wafting anemone" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A fleshy white protuberance growing from the floor, with a cluster of " +"tendrils protruding from it. It looks almost exactly like a sea anemone, " +"even waving gently as though underwater." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "gasping tube" +msgstr "" + +#. ~ Description of furniture "gasping tube" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A meaty green stalactite with a thickened hide like that of a starfish, " +"extending from the floor to the ceiling. In the center is a series of ports" +" somewhat like mouths, from which pour bursts of a vile-smelling gas." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "twitching frond" +msgstr "" + +#. ~ Description of furniture "twitching frond" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A spine resembling moth antennae juts from the ground, swaying gently in the" +" air. Every so often, a cascade of energy arcs along it and discharges into" +" the ceiling." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "scarred lump" +msgstr "" + +#. ~ Description of furniture "scarred lump" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A pile of nondescript alien flesh, twitching and belching strange gases out " +"of injured orifices." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "splat!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "slimy pod" +msgstr "" + +#. ~ Description of furniture "slimy pod" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A slick, translucent pod suspended on a thin stalk. It is covered in a " +"thick mucus, obscuring whatever is floating in the gel-like substance " +"inside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "organ pod" +msgstr "" + +#. ~ Description of furniture "organ pod" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A translucent pod suspended on a thin stalk. Inside you can see the dimly " +"outlined shape of human organs, floating in some kind of preservative goo." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "resin pod" +msgstr "" + +#. ~ Description of furniture "resin pod" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A translucent pod suspended on a thin stalk. Inside is a clean, clear, " +"resinous-looking fluid. You could fairly easily tear it from the stalk and " +"take it with you." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "fleshy altar" +msgstr "" + +#. ~ Description of furniture "fleshy altar" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"This pulsing protuberance juts from the floor, its sides covered in scaled, " +"oozing skin. The surface is flat, but undulates softly. A handful of " +"unidentifiable appendages reach from the sides, suggesting a sort of " +"nightmarish living Autodoc." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "scrap antenna" +msgstr "" + +#. ~ Description of furniture "scrap antenna" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"This contraption looks like some sort of cobbled-together transmitter or " +"receiver antenna. It consists of a number of mismatched blinking lights, " +"spinning servos, and dangling wires connected to a hefty metal box." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "pictographic signpost" +msgstr "" + +#. ~ Description of furniture "pictographic signpost" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"This simple scrap metal sign has a series of pictographs on it depicting " +"what seems to be a trade interaction. There is a crude but understandable " +"map beneath it. You should take a closer look." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-barriers.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/furniture_and_terrain/furniture-signs.json +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture-triffid.json +#: data/json/furniture_and_terrain/furniture_nether_monster.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/mods/Aftershock/items/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "smash!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EXODII_SIGNPOST_FALSE" in examine +#. action of furniture "pictographic signpost" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"You study the signpost. It shows a similar set of directions to the ones " +"you already have. You cross-reference them and don't learn anything new." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EXODII_SIGNPOST" in examine action +#. of furniture "pictographic signpost" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"You study the signpost. It shows simply-drawn pictograms of a pair of hands" +" holding out an object, and another pair taking the object and offering a " +"pouch in return. Beneath the pictures there's a crude but understandable " +"map with arrows pointing to what looks like some kind of castle. You do " +"your best to relate those to landmarks you know about, and mark the likely " +"location on your map." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "rack of robots" +msgstr "" + +#. ~ Description of furniture "rack of robots" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A wire cage containing a number of robot parts, from chassis to limbs, " +"firmly clamped onto sturdy hanging rods. It looks like it would be " +"exceptionally difficult to open it and get at them without damaging them, " +"probably by design." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "spinning dish" +msgstr "" + +#. ~ Description of furniture "spinning dish" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A slowly-spinning parabolic dish engraved with an unrecognizable pattern of " +"symbols that might, at a guess, be some sort of circuitry pattern - or maybe" +" a religious incantation. It is mounted on a completely mismatched electric" +" motor that looks fairly mundane." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "scavenged utility light" +msgstr "" + +#. ~ Description of furniture "scavenged utility light" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"The bulbs emit an eerie greenish glow, and some parts of it have a curved " +"appearance as though the metal were grown in a lab, but by and large this " +"isn't a particularly unusual looking area light." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "clanking fluid pump" +msgstr "" + +#. ~ Description of furniture "clanking fluid pump" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"The huge, sweating pipes and large tank reveal this clanking and tortuous " +"piece of equipment to be some sort of fluid pump. It is cobbled together " +"from several apparently ill-fitting parts that have been fitted with some " +"very strange-looking but surprisingly clever adapters." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "metalloid printer" +msgstr "" + +#. ~ Description of furniture "metalloid printer" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"This huge device fairly closely resembles a 3D printer, aside from its " +"industrial size. Huge spools of various thin metallic wires atop it feed " +"into what seems to be some sort of nozzle, and massive electrical cables " +"disappear into the wall behind it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "circuit printer" +msgstr "" + +#. ~ Description of furniture "circuit printer" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A tall device with a lattice of pipes and nozzles. Based on the pile of " +"products sitting in the output hopper, it looks like it's used as a printer " +"for complex electronic components." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "Mavrik 10-101 power core" +msgstr "" + +#. ~ Description of furniture "Mavrik 10-101 power core" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"There is a faded metallic plaque on the side of this cylindrical device. The lettering is a strange combination of English and Cyrillic script. It reads:\n" +"Mavrik 10-101\n" +"Stabиlиtи\n" +"Saфetи\n" +"A нyuclиar фyutuр ви bilив iн" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "spherical generator" +msgstr "" + +#. ~ Description of furniture "spherical generator" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"This huge steel-plated sphere gives off a soft hum as it, presumably, " +"generates power. A heavy lead plate bolted to the front might describe what" +" it is, but it is written in something that looks vaguely like cuneiform." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "fluidic generator" +msgstr "" + +#. ~ Description of furniture "fluidic generator" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"Twisting reams of copper and steel pipes wrap around a central core that " +"thrums softly. Although there are no labels in any language you recognize, " +"the cables connected to the base suggest that this is some sort of power " +"generator." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "rusty generator" +msgstr "" + +#. ~ Description of furniture "rusty generator" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A tall, unremarkable cylinder capped by a wide, flat saucer. There is heavy" +" rusting at the base. A series of connected cables suggest that it's some " +"sort of power generator." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "personal charging station" +msgstr "" + +#. ~ Description of furniture "personal charging station" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"The cyborg equivalent of a bed, this is a custom-shaped near-vertical booth " +"designed to mount a heavy metal frame and connect it to a central power " +"supply and nutrient source." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#. ~ Snippet in category "" +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-embrasures.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-flesh.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain_nether_monster.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/json/snippets/snippets.json data/mods/Aftershock/maps/furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/Backrooms/furniture_terrain.json +#: data/mods/Magiclysm/furniture.json data/mods/No_Hope/terrain.json +#: data/mods/Sky_Island/furniture_and_terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +#: data/mods/innawood/mining/furniture_and_terrain/furniture-tools.json +#: data/mods/innawood/mining/furniture_and_terrain/terrain-walls.json +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "crash!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "simple charging station" +msgstr "" + +#. ~ Description of furniture "simple charging station" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A simple, unadorned, corroded metal charging and feeding station, with " +"hookups for two units somewhat larger than a human to stand side by side and" +" be recharged and refueled." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "shimmering superstructure" +msgstr "" + +#. ~ Description of furniture "shimmering superstructure" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A simple metal superstructure like you might see holding up a radio tower, " +"this one seems to give off just the faintest hint of shimmer, like heat " +"waves. The metal has a burnt, iridescent pattern. There is a boxy, " +"unimpressive-looking device at the top of the tower." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "portal enclosure" +msgstr "" + +#. ~ Description of furniture "portal enclosure" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A heavy metal ring attached to dozens of wires, charred by residue that " +"gives off an acrid, unfamiliar smell." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "locator antenna" +msgstr "" + +#. ~ Description of furniture "locator antenna" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A tall metal pole solidly fixed to the roof. It does not look activated but" +" there's a small set of holes near its base, maybe something could be " +"plugged in one to reboot the locator." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EXOWARE_LOCATOR_ACTIVE" in examine +#. action of furniture "locator antenna" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "The locator is already active" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EXOWARE_LOCATOR_FALSE" in examine +#. action of furniture "locator antenna" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "You don't have anything that could reactivate this device" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EXOWARE_LOCATOR" in examine action +#. of furniture "locator antenna" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"You plug the rebooter in the locator.\n" +"The locator reactivates." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "crystalline flower" +msgstr "" + +#. ~ Description of furniture "crystalline flower" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "A crystalline structure that resembles a plant." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +#: data/mods/Megafauna/furniture_and_terrain/terrain-manufactured.json +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +#: data/mods/innawood/furniture_and_terrain/misc.json +msgid "crunch." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-alien.json +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-rural.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +#: data/mods/desert_region/furniture-and-terrain/desert_furniture.json +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "whish." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "less than nothing" +msgstr "" + +#. ~ Description of furniture "less than nothing" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "There is nothing here. Not even time or space." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "impaled officer" +msgstr "" + +#. ~ Description of furniture "impaled officer" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A dead body encased in high-tech armor hanging in the air. Their form seems" +" twisted and refracted in the light of the strange glowing crystal that has " +"seeped out of the ground and impaled their body." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "an absence of sound." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "impaled mercenary" +msgstr "" + +#. ~ Description of furniture "impaled mercenary" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A dead body encased in military armor hanging in the air. Their form seems " +"twisted and refracted in the light of the strange glowing crystal that has " +"seeped out of the ground and impaled their body." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "empty spike" +msgstr "" + +#. ~ Description of furniture "empty spike" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "" +"A strange otherworldly spike that refracts light in strange ways. The body " +"no longer rests on it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MISSING_BODY" in examine action of +#. furniture "empty spike" +#: data/json/furniture_and_terrain/furniture-alien.json +msgid "The body is gone but it can't have gone far, you need to destroy it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "cooling unit" +msgstr "" + +#. ~ Description of furniture "cooling unit" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A large, blocky appliance encased in sheet metal. This commonplace fixture " +"is used for cooling large indoor areas." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "central air filter" +msgstr "" + +#. ~ Description of furniture "central air filter" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A large synthetic membrane used to filter out dust, smoke, mites, and other " +"contaminants from air that passes through it." +msgstr "" + +#. ~ Description of furniture "dishwasher" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A large, boxy machine that uses hot water and soap to efficiently clean " +"batches of dishes. Now that it's sat powerless for a while, a putrid scent " +"of rot is leaking from inside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "dryer" +msgstr "" + +#. ~ Description of furniture "dryer" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A common household appliance used to quickly dry large batches of clothing " +"after they have been washed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "furnace" +msgstr "" + +#. ~ Description of furniture "furnace" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A gas-powered forced-air central heating unit, with an internal fan to push " +"the air through a building's ventilation system to keep it warm." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-appliances.json +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "washing machine" +msgid_plural "washing machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "washing machine" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"An appliance used to clean laundry. It needs to be plugged into a grid that" +" provides it with electricity and large amounts of water to be used." +msgstr "" + +#. ~ Description of furniture "oven" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A standard electric convection-based oven, commonly used for heating and " +"cooking food. It can safely contain a fire, although it's not adequately " +"ventilated. You could disconnect it and plug it into a working power grid, " +"or power it with a UPS." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "gas oven" +msgstr "" + +#. ~ Description of furniture "gas oven" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A standard gas-powered oven, commonly used for heating and cooking food. " +"With the state of nearby gas lines unknown, it's best not to put any fire " +"near it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "gas oven and microwave combo" +msgstr "" + +#. ~ Description of furniture "gas oven and microwave combo" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A standard gas-powered oven, commonly used for heating and cooking food. " +"This one has an attached microwave. With the state of nearby gas lines " +"unknown, it's best not to put any fire near it. You could disassemble the " +"shelving holding them together and pull the microwave out." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "blacksmith bellows" +msgstr "" + +#. ~ Description of furniture "blacksmith bellows" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"An old device for pushing air into a blacksmith's forge to strengthen the " +"fire and maintain a high temperature. Useless in its current state, but " +"good for parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "blacksmith drop hammer" +msgstr "" + +#. ~ Description of furniture "blacksmith drop hammer" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"An anvil with a large metal hammer suspended above it in a metal framework." +" It would be useful for shaping softened metal plates, or you could use the" +" anvil by itself." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "document shredder" +msgstr "" + +#. ~ Description of furniture "document shredder" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A simple electronic device mounted to a large basket. It is designed to " +"efficiently destroy paper documents with sensitive information. Good for " +"parts, as identity theft and corporate espionage probably aren't big " +"concerns anymore." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "server stack" +msgstr "" + +#. ~ Description of furniture "server stack" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A large rack of specialized computers for storing and transmitting " +"information. Powerless and largely useless for its intended purpose, the " +"laptops mounted inside can still be used if removed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "supercomputer" +msgstr "" + +#. ~ Description of furniture "supercomputer" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"Hanging platters assembled into an inverted cone, their positions kept " +"stable by dense threading of copper cabling." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "large satellite dish" +msgstr "" + +#. ~ Description of furniture "large satellite dish" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A large, concave metal panel with simple electronics used to receive signals" +" from satellites. While the hundreds of expensive machines orbiting the " +"planet will likely continue to function indefinitely, their various purposes" +" have all been lost." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "mounted polycrystalline solar panel" +msgstr "" + +#. ~ Description of furniture "mounted polycrystalline solar panel" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A set of photovoltaic power generators, which turns solar radiation into " +"useable electricity. While useful before the Cataclysm, they have become " +"priceless tools, invaluable to any survivor. This one uses less efficient " +"polycrystalline solar panels." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "mounted monocrystalline solar panel" +msgstr "" + +#. ~ Description of furniture "mounted monocrystalline solar panel" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A set of photovoltaic power generators, which turns solar radiation into " +"useable electricity. While useful before the Cataclysm, they have become " +"priceless tools, invaluable to any survivor. This one uses more efficient " +"monocrystalline solar panels." +msgstr "" + +#. ~ Description of furniture "oxygen concentrator" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A machine capable of generating pure oxygen from the air. It needs power to" +" function." +msgstr "" + +#. ~ Description of furniture "high pressure compressor unit" +#: data/json/furniture_and_terrain/furniture-appliances.json +msgid "" +"A machine designed to compress an input gas to a very high pressure. It " +"needs large amounts of power to function." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "road barricade" +msgstr "" + +#. ~ Description of furniture "road barricade" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "" +"A large wooden blockade used to block passage through a road. It is lined " +"with reflective tape to increase visibility. Despite the name, it does " +"little to stop a moving car." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "gravelbag barricade" +msgstr "" + +#. ~ Description of furniture "gravelbag barricade" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "" +"A low wall made of stacked gravelbags, uncommonly used to catch bullets and " +"block flooding." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "rrrip!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "gravelbag wall" +msgstr "" + +#. ~ Description of furniture "gravelbag wall" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "A wall of stacked gravelbags, a bit taller than an average adult." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "earthbag barricade" +msgstr "" + +#. ~ Description of furniture "earthbag barricade" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "" +"A low wall made of stacked earthbags, commonly used to catch bullets and " +"block flooding." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "earthbag wall" +msgstr "" + +#. ~ Description of furniture "earthbag wall" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "A wall of stacked earthbags, a bit taller than an average adult." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "lane guard" +msgstr "" + +#. ~ Description of furniture "lane guard" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "A simple wooden post to mark the separation between street lanes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "sandbag barricade" +msgstr "" + +#. ~ Description of furniture "sandbag barricade" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "" +"A low wall made of canvas sacks filled with sand, commonly used to catch " +"bullets and prevent flooding." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "sandbag wall" +msgstr "" + +#. ~ Description of furniture "sandbag wall" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "A wall of stacked sandbags, a bit taller than an average adult." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "show jump" +msgstr "" + +#. ~ Description of furniture "show jump" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "" +"A show jump made of a long pole, suitable for showing off your equestrian " +"skills." +msgstr "" + +#. ~ Description of furniture "show jump" +#: data/json/furniture_and_terrain/furniture-barriers.json +msgid "The end of a show jump made of planks." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/items/furniture/decorative.json +msgid "standing mirror" +msgid_plural "standing mirrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "standing mirror" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A full-length mirror mounted in a sleek aluminum frame. You can easily see " +"all of the dirt and blood on your clothes, and the weariness in your eyes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "broken standing mirror" +msgstr "" + +#. ~ Description of furniture "broken standing mirror" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"An aluminum frame for a full-length mirror, with most of the mirror missing." +" What remains in the frame are large, dangerous-looking shards of fractured" +" glass." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "bitts" +msgstr "" + +#. ~ Description of furniture "bitts" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A pair of vertical iron posts mounted on a wharf, pier, or other form of " +"dock. They are used to secure mooring lines, ropes, and similar." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "cleat" +msgstr "" + +#. ~ Description of furniture "cleat" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A small horn cleat with two \"horns\" extending parallel to the deck or the " +"axis of the spar, and resembling a small anvil. They are used to secure " +"mooring lines, ropes, and similar." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "manacles" +msgstr "" + +#. ~ Description of furniture "manacles" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "A pair of metal shackles with heavy chains mounted to a wall or floor." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "crack." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "statue" +msgstr "" + +#. ~ Description of furniture "statue" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A massive block of stone that has been carefully carved into a work of " +"timeless art." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "thump." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Monster name +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/items/generic/toys_and_sports.json data/json/monsters/misc.json +msgid "mannequin" +msgid_plural "mannequins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "mannequin" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A life-size wooden figure of a person, most commonly used to display " +"clothing in stores, or for tailors to design outfits on. Considering all " +"that's happened, something about it is somewhat unnerving." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "birdbath" +msgstr "" + +#. ~ Description of furniture "birdbath" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A wide stone bowl mounted to a pedestal, usually filled with rainwater, " +"meant for birds to play or bathe in." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "gazing ball" +msgstr "" + +#. ~ Description of furniture "gazing ball" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A mirrored glass globe mounted on a cement pedestal. It warps your " +"reflection when you look into it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "rotary clothes dryer line" +msgstr "" + +#. ~ Description of furniture "rotary clothes dryer line" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A central metal pole holding up a wide rotating frame, this would be used to" +" hang up clothes to dry in the sunlight." +msgstr "" + +#. ~ Description of furniture "standing lamp" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A light mounted on the top of a metal pole, this would be plugged into a " +"wall socket to illuminate a room." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "bonk!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "lighthouse light" +msgstr "" + +#. ~ Description of furniture "lighthouse light" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"Very high power, modern lighthouse LED light source with attached heatsinks." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-decorative.json +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "ting." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "pine wreath" +msgstr "" + +#. ~ Description of furniture "pine wreath" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "A decorative wreath for the winter holidays." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "sand castle" +msgstr "" + +#. ~ Description of furniture "sand castle" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A glorious castle made of sand. This mighty fortress will stand tall for " +"the ages to come, a true testament to the skills of its builder." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "decorative tree" +msgstr "" + +#. ~ Description of furniture "decorative tree" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A decorative pine tree littered with ornaments for the winter holidays." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "styling station" +msgstr "" + +#. ~ Description of furniture "styling station" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A styling station, is a countertop with a mirror mounted above it and just " +"enough room and cubbies to store a stylist's equipment on it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "indoor flagpole" +msgstr "" + +#. ~ Description of furniture "indoor flagpole" +#: data/json/furniture_and_terrain/furniture-decorative.json +msgid "" +"A 2.5-meter tall flagpole on a weighted stand. You could hoist up a flag " +"here." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "indoor plant" +msgstr "" + +#. ~ Description of furniture "indoor plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A small potted plant, used for decoration indoors. It appears to have dried" +" up and died a while ago." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "yellow indoor plant" +msgstr "" + +#. ~ Description of furniture "yellow indoor plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A decorative potted plant with a yellow flower, it looks to have wilted and " +"died some time ago." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "overgrown plant" +msgstr "" + +#. ~ Description of furniture "overgrown plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"This patch of green used to be a cultivated field or some sort of monocrop " +"agriculture. Neglected for too long, it has been overtaken by nature." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "harvestable plant" +msgstr "" + +#. ~ Description of furniture "harvestable plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"This plant is fully grown and ready to be harvested. Identifying how to " +"harvest it requires closer examination." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "mature plant" +msgstr "" + +#. ~ Description of furniture "mature plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "This plant has matured, and will be ready to harvest before long." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "seed" +msgstr "" + +#. ~ Description of furniture "seed" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A freshly planted seed. If properly tended to, it could grow into a healthy" +" plant." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "seedling" +msgstr "" + +#. ~ Description of furniture "seedling" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "A seed that has just begun to sprout its first roots." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter" +msgstr "" + +#. ~ Description of furniture "planter" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A garden planter full of soil and slatted to allow adequate drainage. Can " +"be used for planting crops." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter with dead plants" +msgstr "" + +#. ~ Description of furniture "planter with dead plants" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"Somewhere beneath this heap of dying plants you can see the shape of wooden " +"furniture. Left without care, the plants it used to nurture have shriveled " +"and died." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "rrrrip!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "brush." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter with harvestable plant" +msgstr "" + +#. ~ Description of furniture "planter with harvestable plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A garden planter full of soil and slatted to allow adequate drainage. This " +"one has a fully grown plant, and will need closer examination to harvest." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter with mature plant" +msgstr "" + +#. ~ Description of furniture "planter with mature plant" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A garden planter full of soil and slatted to allow adequate drainage. This " +"one has a matured plant that should be ready for harvest before long." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter with seed" +msgstr "" + +#. ~ Description of furniture "planter with seed" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A garden planter full of soil and slatted to allow adequate drainage. This " +"one contains a planted seed, and will need attention to grow fully." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "planter with seedling" +msgstr "" + +#. ~ Description of furniture "planter with seedling" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A garden planter full of soil and slatted to allow adequate drainage. This " +"one has a seed that has just begun to sprout its first roots." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "grain stook" +msgstr "" + +#. ~ Description of furniture "grain stook" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"Sheaves of cut grain have been stood upright in a self-supporting A-frame to" +" dry, keeping the seeds off the ground and out of reach of vermin." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "stooking spot" +msgstr "" + +#. ~ Description of furniture "stooking spot" +#: data/json/furniture_and_terrain/furniture-domestic_plants.json +msgid "" +"A space has been cleared out here for grain drying. Place fresh stalks of " +"grain in this spot and examine to set up a stook." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "spider egg sac" +msgstr "" + +#. ~ Description of furniture "spider egg sac" +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "" +"A sizable, off-white sac of large eggs. Upon watching closer, you can see " +"them moving slightly. Gross." +msgstr "" + +#. ~ Description of furniture "spider egg sac" +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "" +"A bulbous mass of off-white spider eggs. Upon watching closer, you can see " +"them moving a bit. Really gross." +msgstr "" + +#. ~ Description of furniture "spider egg sac" +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "" +"A gigantic sac of spider eggs, each one larger than your fist. They're " +"definitely moving around. Really gross, just seeing it makes your skin " +"crawl." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "ruptured egg sac" +msgstr "" + +#. ~ Description of furniture "ruptured egg sac" +#: data/json/furniture_and_terrain/furniture-eggs.json +msgid "" +"A disgusting, ruptured sac of giant spider eggs. The thought of all those " +"massive baby spiders pouring out of it is almost terrifying on its own." +msgstr "" + +#. ~ Description of furniture "swamp gas" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "" +"A pool of murky water that occasionally bubbles, releasing a mildly toxic " +"gas." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "splash!" +msgstr "" + +#. ~ Description of furniture "fog" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A misty cloud of fog." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/json/furniture_and_terrain/furniture-emitters.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "metal grate" +msgstr "" + +#. ~ Description of furniture "metal grate" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent. You can feel cool air seeping out of it." +msgstr "" + +#. ~ Description of furniture "f_vent_cold_air2_blast" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent. You can feel cold air blasting out of it." +msgstr "" + +#. ~ Description of furniture "f_vent_hot_air2_stream" +#. ~ Description of furniture "f_vent_hot_air2_blast" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent. You can feel hot air seeping out of it." +msgstr "" + +#. ~ Description of furniture "f_vent_toxic_leak" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent. Toxic-looking clouds seep from it." +msgstr "" + +#. ~ Description of furniture "f_vent_toxic_belch" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent. Toxic-looking clouds stream from it." +msgstr "" + +#. ~ Description of furniture "f_vent_rad_leak" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A metal vent." +msgstr "" + +#. ~ Description of furniture "f_fog_breather" +#: data/json/furniture_and_terrain/furniture-emitters.json +msgid "A misty cloud of water vapor." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fakes.json +msgid "ground crafting spot" +msgstr "" + +#. ~ Description of furniture "ground crafting spot" +#: data/json/furniture_and_terrain/furniture-fakes.json +msgid "" +"A cleared spot on the ground for crafting. Slower than using a workbench or" +" holding a project in your hands, but readily available." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "fireplace" +msgstr "" + +#. ~ Description of furniture "fireplace" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A common fixture for safely hosting a fire indoors, with a chimney to vent " +"the smoke to the outside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "wood stove" +msgstr "" + +#. ~ Description of furniture "wood stove" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A simple metal stove for hosting wood-fueled fires. Good for cooking or " +"heating food, and safe to use indoors." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "brazier" +msgid_plural "braziers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "brazier" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "A raised metal dish in which to safely burn things." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "makeshift brazier" +msgid_plural "makeshift braziers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "makeshift brazier" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A metal bucket with holes, in which you can safely start a fire. It's too " +"small to fit any fuel item larger than some splintered wood." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "hobo stove" +msgid_plural "hobo stoves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "hobo stove" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A small improvised wood stove, made from a metal can. It's too small to fit" +" any fuel much larger than splintered wood." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "portable stove" +msgid_plural "portable stoves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "portable stove" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A foldable metal stove for hosting wood-fueled fires. Good for cooking or " +"heating food, and safe to use indoors." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "fire barrel (200 L)" +msgid_plural "fire barrels (200 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "fire barrel (200 L)" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A huge metal barrel used to safely contain a fire. It has multiple holes " +"punched in the sides for air supply." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +#: data/json/items/tool/deployable.json +msgid "fire barrel (100 L)" +msgid_plural "fire barrels (100 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "fire barrel (100 L)" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A large metal barrel used to safely contain a fire. It has multiple holes " +"punched in the sides for air supply." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "fire ring" +msgstr "" + +#. ~ Description of furniture "fire ring" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "A ring of stones to safely contain a fire." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "clay oven" +msgstr "" + +#. ~ Description of furniture "clay oven" +#: data/json/furniture_and_terrain/furniture-fireplaces.json +msgid "" +"A simple clay oven with a chimney, with a firebrick alcove in the middle " +"that can be used to cook food or just to contain a fire." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "mutated poppy flower" +msgstr "" + +#. ~ Description of furniture "mutated poppy flower" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"These strange flowers have appeared in the wake of the Cataclysm, and their " +"buds can be used for medicinal purposes, like the seeds of the mundane poppy" +" they're named after. The dirt around it gently churns as its roots writhe " +"beneath the soil, and it's surrounded by an overwhelming floral smell that " +"makes you feel sleepy." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Plant name of seed "dandelion seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "dandelion" +msgid_plural "dandelion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "dandelion" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A common weed with a yellow flower. Produces seeds that get carried on the " +"wind by thin, gray filaments." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Plant name of seed "burdock seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "burdock" +msgid_plural "burdock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "burdock" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A common weed with a purple thistle-like flower. Its seeds tend to stick to" +" clothing and fur." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "wild carrot" +msgstr "" + +#. ~ Description of furniture "wild carrot" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A common white wildflower which could be harvested for its root." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "starry false Solomon's seal seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "starry false Solomon's seal" +msgstr "" + +#. ~ Description of furniture "starry false Solomon's seal" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"The blossoms of this flower look like stars in the night sky. Its crimson " +"berries are edible." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "salsify seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "salsify" +msgstr "" + +#. ~ Description of furniture "salsify" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"Tragopogon porrifolius, a ragged-looking purple flower with a nutritious " +"root." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "chamomile seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "chamomile" +msgstr "" + +#. ~ Description of furniture "chamomile" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A cute white flower with a yellow center, used to brew a soothing tea." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "tulip" +msgstr "" + +#. ~ Description of furniture "tulip" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A bright, colorful flower with petals forming a small cup at its top. It " +"can be poisonous to livestock." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "spurge flower" +msgstr "" + +#. ~ Description of furniture "spurge flower" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A yellow-green flower that grows in densely-packed bushes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "cattails" +msgstr "" + +#. ~ Description of furniture "cattails" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"This useful plant is available all year round. Many parts of the plant are " +"edible." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "black eyed Susan" +msgstr "" + +#. ~ Description of furniture "black eyed Susan" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A mildly poisonous yellow flower with a dark ball in the middle. Sometimes " +"known as an ox-eye daisy." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "lily" +msgstr "" + +#. ~ Description of furniture "lily" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A pretty flower that comes in a variety of colors." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "lotus seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "lotus" +msgstr "" + +#. ~ Description of furniture "lotus" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A lovely flower that grows on the surface of bodies of fresh water. A " +"traditional symbol of many Eastern cultures." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Plant name of seed "sunflower seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json data/json/items/generic.json +msgid "sunflower" +msgid_plural "sunflowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "sunflower" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A tall, wide-headed flower with a large dark center. Produces many " +"nutritious seeds." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "Jerusalem artichoke plant" +msgstr "" + +#. ~ Description of furniture "Jerusalem artichoke plant" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"Looking similar to a sunflower, this tall plant has a nutritious tuber." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "lilypad" +msgstr "" + +#. ~ Description of furniture "lilypad" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"This lilypad doesn't look like it would support the weight of the things " +"you've heard croaking in the swamp." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "bluebell" +msgstr "" + +#. ~ Description of furniture "bluebell" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A common bluebell flower. Pretty." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "dahlia seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "dahlia" +msgstr "" + +#. ~ Description of furniture "dahlia" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A puffy flower with many tightly-layered petals." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "chicory seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "chicory" +msgstr "" + +#. ~ Description of furniture "chicory" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A blue flower imported from Europe, also known as a cornflower." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "datura seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "datura" +msgstr "" + +#. ~ Description of furniture "datura" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A pretty moonflower." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "pile of leaves" +msgstr "" + +#. ~ Description of furniture "pile of leaves" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A sizable pile of leaves. You could sleep on it if you don't care about " +"comfort or warmth." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "mustard seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "mustard" +msgstr "" + +#. ~ Description of furniture "mustard" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A yellow flower known as Brassica Nigra. Known for its seeds that can be " +"used for making table mustard." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "wild sarsaparilla seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "wild sarsaparilla" +msgstr "" + +#. ~ Description of furniture "wild sarsaparilla" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A small, flowering plant known as 'Aralia nudicaulis'. It is colored in " +"vibrant shades of orange and red in autumn, making it easy to spot." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "wintergreen seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "wintergreen" +msgstr "" + +#. ~ Description of furniture "wintergreen" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A small shrub native to North America. The leaves, which remain green even " +"in winter, are valued for medicinal purposes. It produces edible and sweet " +"berries, too!" +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "Japanese knotweed stems" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/seed.json +msgid "Japanese knotweed" +msgstr "" + +#. ~ Description of furniture "Japanese knotweed" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"An invasive species originating from Japan. The stem looks like it might " +"contain some water." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "fireweed" +msgstr "" + +#. ~ Description of furniture "fireweed" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"Vibrant purple, it tends to be the first to appear after fires, hence its " +"name." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "common selfheal" +msgstr "" + +#. ~ Description of furniture "common selfheal" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A small purple flower. It got its name due to its usage in traditional " +"medicine." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "spreading dogbane" +msgstr "" + +#. ~ Description of furniture "spreading dogbane" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"It is not only toxic to dogs when eaten by them. Humans and many other " +"animals are affected, too. Its fibers sure are worth salvaging though. " +"Despite its name, it is not actually spreading fast." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "thistle" +msgstr "" + +#. ~ Description of furniture "thistle" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A prickly and invasive small plant." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "purple loosestrife" +msgstr "" + +#. ~ Description of furniture "purple loosestrife" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A pretty violet flower that likes water. Unfortunately it is invasive and " +"does not benefit the environment." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Plant name of seed "wild rice" +#. ~ Plant name of seed "wild rice seeds" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "wild rice" +msgid_plural "wild rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "wild rice" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"Also called Indian rice, Northern wild rice, or manoomin in Ojibwe, is a " +"species of rice that has been harvested and used by Native American tribes " +"of the northeast for hundreds of years. It's similar to other types of wild" +" rice, offering a fiber-rich and healthy basis of a meal." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "short hedge" +msgstr "" + +#. ~ Description of furniture "short hedge" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A shrub with small green leaves, trimmed into a squared shape." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "tall hedge" +msgstr "" + +#. ~ Description of furniture "tall hedge" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A tall shrub with small green leaves, trimmed into a squared shape. You " +"can't see past this thick hedgerow." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "abstract topiary" +msgstr "" + +#. ~ Description of furniture "abstract topiary" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "" +"A tall shrub with small green leaves, trimmed into a fanciful abstract " +"shape." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "animal topiary" +msgstr "" + +#. ~ Description of furniture "animal topiary" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A tall shrub with small green leaves, trimmed into an animal shape." +msgstr "" + +#. ~ Description of furniture "animal topiary" +#: data/json/furniture_and_terrain/furniture-flora.json +msgid "A tall shrub with small green leaves, trimmed into a dragon shape." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/mods/innawood/furniture_and_terrain/misc.json +msgid "dam" +msgstr "" + +#. ~ Description of furniture "dam" +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/mods/innawood/furniture_and_terrain/misc.json +msgid "" +"A house that beavers built. The entrance is underwater making it harder for" +" predators to access." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-flora.json +#: data/mods/innawood/furniture_and_terrain/misc.json +msgid "bonk." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "red algae" +msgstr "" + +#. ~ Description of furniture "red algae" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"One of the thousands of species of grassy reddish marine plants that inhabit" +" intertidal zones the world over. Its rubbery little fronds don't look " +"particularly edible." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "splat." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-flora_marine.json +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "squelch." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "green algae" +msgstr "" + +#. ~ Description of furniture "green algae" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "A short patch of grassy green seaweed, wholly unremarkable." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +#: data/json/items/comestibles/raw_veggy.json +msgid "sugar kelp" +msgid_plural "sugar kelp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "sugar kelp" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"Also known as kombu, this brown algae grows in a single leaflike blade that " +"can reach more than twice the height of a man. Young fronds make for " +"excellent soup stock and can even be eaten raw." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +#: data/json/items/comestibles/raw_veggy.json +msgid "sea lettuce" +msgid_plural "sea lettuce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "sea lettuce" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"Sometimes known as green laver, this leafy algae from the Ulva genus grows " +"in leafy little patches around shallows and tide pools. Though small, it " +"makes a tasty snack." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +#: data/json/items/comestibles/raw_veggy.json +msgid "bladderwrack" +msgid_plural "bladderwrack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bladderwrack" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"Named for the air bladders that grow all over its leafy fronds, this leafy " +"seaweed is technically edible and has a long history of use in folk " +"medicine." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "sea anemone" +msgstr "" + +#. ~ Description of furniture "sea anemone" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"This sessile polyp waves its stinging tentacles with the motion of the " +"tides, hoping to capture a tiny fish or crab. It's wholly inedible and " +"poses no danger to anything bigger than a shrimp." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "sea sponge" +msgstr "" + +#. ~ Description of furniture "sea sponge" +#: data/json/furniture_and_terrain/furniture-flora_marine.json +msgid "" +"An immobile, lumpy little creature that looks nothing like a square kitchen " +"sponge. Anchored to the sea floor, its porous body passively filters " +"plankton from the water that freely passes through it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "Marloss flower" +msgstr "" + +#. ~ Description of furniture "Marloss flower" +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "" +"This flower looks mostly like the other flowers taken by the mushrooms, but " +"its bulb is a brilliant cyan color. It emits an aroma that is both " +"overwhelming and strangely alluring." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-fungal.json +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "poof." +msgstr "" + +#. ~ Furniture name +#. ~ Plant name of seed "fungal seeds" +#: data/json/furniture_and_terrain/furniture-fungal.json +#: data/json/items/comestibles/seed.json +msgid "fungal flower" +msgstr "" + +#. ~ Description of furniture "fungal flower" +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "" +"This flower has been overgrown by gray, sinewy tendrils of fungus, and the " +"color has been leached from its petals and stem. It gently sways of its own" +" volition, maintaining an unsettling rhythm." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "fungal mass" +msgstr "" + +#. ~ Description of furniture "fungal mass" +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "" +"Thick ropes of Mycal matter have covered the ground here completely. It's " +"soft to the touch, but not firm enough to hold any weight." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "fungal clump" +msgstr "" + +#. ~ Description of furniture "fungal clump" +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "" +"Alien mold and stems mingle tightly here, swaying around and weaving " +"together, creating a sort of fungal bush." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "fungal tangle" +msgstr "" + +#. ~ Description of furniture "fungal tangle" +#: data/json/furniture_and_terrain/furniture-fungal.json +msgid "" +"Thick, ropy tendrils of fungus have risen from the ground and gathered into " +"an impenetrable clump." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "stone slab" +msgstr "" + +#. ~ Description of furniture "stone slab" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "A slab of heavy stone, with a reasonably flat surface." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "headstone" +msgstr "" + +#. ~ Description of furniture "headstone" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "" +"A large slab of stone, engraved with information on the deceased individual " +"buried beneath. While only a solemn reminder of the uncountable losses of " +"the Cataclysm, a proper final resting place grants an odd sense of peace." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "thump!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "gravestone" +msgstr "" + +#. ~ Description of furniture "gravestone" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "" +"An upright slab of stone with information engraved on the face about whoever" +" lies beneath. While only a solemn reminder of the countless casualties of " +"the Cataclysm, a proper final resting place grants an odd sense of peace." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "worn gravestone" +msgstr "" + +#. ~ Description of furniture "worn gravestone" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "" +"An aged and eroded gravestone, damaged to the point of rendering the " +"inscription illegible. Whoever's buried here was probably lucky enough to " +"pass before all this chaos began." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "obelisk" +msgstr "" + +#. ~ Description of furniture "obelisk" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "" +"A magnificent carved statue with an engraved plaque fixed to the base. It " +"serves to honor the passing of somebody significant, something one wishes " +"was still a practical goal." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "thunk!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "battlefield cross" +msgstr "" + +#. ~ Description of furniture "battlefield cross" +#: data/json/furniture_and_terrain/furniture-graves.json +msgid "" +"A makeshift memorial marker, made of a service rifle - buried in the dirt, " +"or nestled in a pair of boots - with a helmet perched on the stock. A small" +" way to honor the dead." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-graves.json +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "whack." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "chemical mixer" +msgstr "" + +#. ~ Description of furniture "chemical mixer" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"A large vat with a motorized mixing device for combining large quantities of" +" chemicals." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "broken generator" +msgstr "" + +#. ~ Description of furniture "broken generator" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"This generator is broken and will not help you produce usable electricity." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "Compact Advanced Sterling Radioisotope Generator" +msgstr "" + +#. ~ Description of furniture "Compact Advanced Sterling Radioisotope +#. Generator" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"This hefty lump of steel and lead is the housing unit for a Stirling " +"generator powered by plutonium-238, originally designed by NASA and " +"repurposed by the military. It is plastered with warning signs. It's " +"really heavy owing to the thick armor plating, but you could take this down " +"and use it for your own purposes if you wanted." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "mobile antenna" +msgstr "" + +#. ~ Description of furniture "mobile antenna" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"A stark black directional antenna, seemingly part of a monitoring setup. An" +" LED mounted on its back lights up with a lazy and irregular rhythm." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "light machinery" +msgstr "" + +#. ~ Description of furniture "light machinery" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "Assorted light machinery. You could scavenge it for parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "heavy machinery" +msgstr "" + +#. ~ Description of furniture "heavy machinery" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "Assorted heavy machinery. You could scavenge it for parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "old machinery" +msgstr "" + +#. ~ Description of furniture "old machinery" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "Assorted old, rusty machinery. You could scavenge it for parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "electronic machinery" +msgstr "" + +#. ~ Description of furniture "electronic machinery" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "Assorted electronic machinery. You could scavenge it for parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "robotic arm" +msgstr "" + +#. ~ Description of furniture "robotic arm" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"An automated robotic arm used in assembly lines, which appears to be more " +"general-purpose than specially designed assemblers. Despite being " +"functionless now, the parts could be useful." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "thunk." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "ground cable" +msgstr "" + +#. ~ Description of furniture "ground cable" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "A bunch of loose cables snake along the floor." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "shred!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "thud!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "electrical conduit" +msgstr "" + +#. ~ Description of furniture "electrical conduit" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "A thick bundle of electrical wiring protected by a metal conduit." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "capacitor bank" +msgstr "" + +#. ~ Description of furniture "capacitor bank" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "A bank of heavy metal cylinders connected by large wires." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-industrial.json +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "control station" +msgid_plural "control stations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "control station" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"Assorted electronic interfaces and screens. You could scavenge it for " +"parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "nuclear fuel cell" +msgstr "" + +#. ~ Description of furniture "nuclear fuel cell" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"This fuel assembly consists of cylindrical rods put into bundles. A uranium" +" oxide ceramic is formed into pellets and inserted into Zircaloy tubes that " +"are bundled together. The Zircaloy tubes are pressurized with helium to " +"minimize pellet-cladding interaction which can lead to fuel rod failure over" +" long periods. This fuel cell is used in nuclear power stations to produce " +"heat to power turbines." +msgstr "" + +#. ~ Description of furniture "active backup generator" +#: data/json/furniture_and_terrain/furniture-industrial.json +msgid "" +"A ubiquitous piece of compact machinery meant for running anything from the " +"bathroom lights to electric stoves and other necessities when grid " +"electricity is unavailable. This one is currently running. You can hear it" +" humming slightly when you are very close." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "Autodoc Mk. XI" +msgstr "" + +#. ~ Description of furniture "Autodoc Mk. XI" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A surgical apparatus used for the installation and removal of bionics. The " +"term name 'Autodoc' is something of a misnomer, as it can only operate if " +"programmed beforehand, something that a plethora of labels warn against " +"doing without expertise." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "Autodoc operation couch" +msgstr "" + +#. ~ Description of furniture "Autodoc operation couch" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A plush red sofa made less comfortable by the medical machinery directly " +"above it. It has a single leather strap on the right armrest." +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/json/vehicleparts/vehicle_parts.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "autoclave" +msgstr "" + +#. ~ Description of furniture "autoclave" +#. ~ Description of furniture "filled autoclave" +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"A device that can steam its contents at high enough temperatures to " +"completely sterilize them, killing any possible contaminants." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "filled autoclave" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "sample freezer" +msgstr "" + +#. ~ Description of furniture "sample freezer" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A specialized freezer capable of maintaining temperatures of -80 Celsius, " +"best used for the preservation of delicate scientific samples." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "lab workbench" +msgstr "" + +#. ~ Description of furniture "lab workbench" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A metal storage cabinet topped with a durable resin countertop resistant to " +"most chemical spills and burns. It has wired-in electrical and gas " +"fittings." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "fume hood" +msgstr "" + +#. ~ Description of furniture "fume hood" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A metal hood atop a lab workspace, with durable glass shutters. A fan in " +"the hood draws fumes and smoke from dangerous chemicals up into a " +"ventilation duct." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "shaker incubator" +msgstr "" + +#. ~ Description of furniture "shaker incubator" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A tool for keeping chemical broth nicely mixed and at just the right " +"temperature to grow bacteria. Although more bacteria is probably the last " +"thing you need, considering the circumstances." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "emergency wash station" +msgstr "" + +#. ~ Description of furniture "emergency wash station" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A standing sink with a pair of nozzles, along with a large, brightly-colored" +" handle. It is specially designed to quickly remove contaminants from the " +"eyes, and is easily usable without being able to see very well. A sizable " +"notice warns against drinking the water it uses." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "IV pole" +msgstr "" + +#. ~ Description of furniture "IV pole" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A tall wire frame on a set of small wheels used for holding an IV bag, " +"useful for unattended administration." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "high performance liquid chromatographer" +msgstr "" + +#. ~ Description of furniture "high performance liquid chromatographer" +#. ~ Description of furniture "high-performance liquid chromatographer" +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"This high-tech tool would, with electricity and an experienced user, be a " +"very useful way to separate chemicals in a liquid or aqueous phase, based on" +" their affinity, to the stationary phase in a tube. At least, that's what " +"the label says." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "gas chromatographer" +msgstr "" + +#. ~ Description of furniture "gas chromatographer" +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"This high-tech tool would, with electricity and an experienced user, be a " +"very useful way to separate chemicals in a gaseous phase, based on their " +"affinity, to a stationary phase in a tube. At least, that's what the label " +"says." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "mass spectrometer" +msgstr "" + +#. ~ Description of furniture "mass spectrometer" +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"Inside this large white box is a carefully balanced set of electric field " +"generators that can precisely separate ionized particles based on their " +"charge-to-mass ratio, firing them into a detector that measures the exact " +"mass of the particle hitting it. Invaluable for chemical analysis and other" +" advanced sciences, it's not as useful anymore." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "nuclear magnetic resonance spectrometer" +msgstr "" + +#. ~ Description of furniture "nuclear magnetic resonance spectrometer" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A giant electromagnet with carefully tuned measurement equipment used to " +"observe how magnetic fields affect nuclear spins. It is a common workhorse " +"for the discovery and study of chemical structures." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "electron microscope" +msgstr "" + +#. ~ Description of furniture "electron microscope" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"An enormous observational tool for studying the details of samples on an " +"immensely small scale." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "CT scanner" +msgstr "" + +#. ~ Description of furniture "CT scanner" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A massive piece of machinery used to take hundreds of X-ray images from 360 " +"degrees, often used for medical examinations." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "MRI machine" +msgstr "" + +#. ~ Description of furniture "MRI machine" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A massive tool used to take NMR images of a patient placed inside, providing" +" invaluable medical insight." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "scanner bed" +msgstr "" + +#. ~ Description of furniture "scanner bed" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A narrow, flat, and frankly uncomfortable bed for putting someone into an " +"imaging machine for medical observations." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "anesthetic machine" +msgstr "" + +#. ~ Description of furniture "anesthetic machine" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A large machine with various tanks, tubes, and monitoring devices used to " +"maintain precise levels of anesthesia in a patient to ensure they, at least " +"ideally, remain asleep, unfeeling, but alive." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "dialysis machine" +msgstr "" + +#. ~ Description of furniture "dialysis machine" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A large machine for pumping and filtering the blood of somebody without the " +"function of their kidneys. Largely obsolete for those with access to " +"bionics, but a lifeline to those that need it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "medical ventilator" +msgstr "" + +#. ~ Description of furniture "medical ventilator" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A sizable box on a set of wheels that will pump air in and out of a " +"patient's lungs when they are incapable of breathing, though often only " +"needed temporarily." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "privacy curtain" +msgstr "" + +#. ~ Description of furniture "privacy curtain" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "No peeking!" +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "swish!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "clattering metal!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "open privacy curtain" +msgstr "" + +#. ~ Description of furniture "open privacy curtain" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "Stop peeking!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-medical.json +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "centrifuge" +msgstr "" + +#. ~ Description of furniture "centrifuge" +#: data/json/furniture_and_terrain/furniture-medical.json +msgid "" +"A centrifuge, a liquid separating device with an automated analyzer unit. " +"For some reason, this one has an attached battery pack. It could be used to" +" analyze a medical fluid sample, such as blood, if a test tube was placed in" +" it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "pallet of bricks" +msgstr "" + +#. ~ Description of furniture "pallet of bricks" +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "" +"A massive, packed-together block of bricks wrapped with plastic packaging. " +"It makes for easy storage of building materials for masonry constructions." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-pallet.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-embrasures.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "bash!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "pallet of adobe bricks" +msgstr "" + +#. ~ Description of furniture "pallet of adobe bricks" +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "" +"A massive, packed-together block of adobe bricks wrapped with plastic " +"packaging. It makes for easy storage of building materials for masonry " +"constructions." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "pallet of cement bags" +msgstr "" + +#. ~ Description of furniture "pallet of cement bags" +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "" +"A massive, packed-together block of cement bags wrapped with plastic " +"packaging. It makes for easy storage of building materials for masonry " +"constructions." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "stack of wooden planks" +msgstr "" + +#. ~ Description of furniture "stack of wooden planks" +#: data/json/furniture_and_terrain/furniture-pallet.json +msgid "" +"Dozens of construction planks tied together for easier transport. " +"Deconstruct to untie them." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "bathtub" +msgstr "" + +#. ~ Description of furniture "bathtub" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"An ordinary ceramic tub, with a now-functionless steel faucet and a plug " +"fixed over the drain. Watertight and relatively clean, it would make for a " +"good water trough." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-plumbing.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "porcelain breaking!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-plumbing.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +#: data/mods/Backrooms/furniture_terrain.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/Magiclysm/terrain.json +msgid "whunk!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "shower" +msgstr "" + +#. ~ Description of furniture "shower" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"A small enclosed ceramic room with a glass door and plumbing fixtures for " +"cleaning oneself. Before it was a commonplace amenity, but now it's hard to" +" imagine wasting that much water." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "sink" +msgstr "" + +#. ~ Description of furniture "sink" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"A porcelain water basin with a water tap and drain, designed to be fitted " +"into an opening on a countertop." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "toilet" +msgstr "" + +#. ~ Description of furniture "toilet" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"An invaluable fixture in any home, it would be a miracle to have one that " +"works. The standing tank may hold a moderate amount of water, but while " +"better than anything that would be in the bowl, it would not be the " +"cleanest." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "water heater" +msgstr "" + +#. ~ Description of furniture "water heater" +#. ~ Description of furniture "family–sized water heater" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"An insulated metal tank with a small fire used to maintain near-boiling " +"temperatures. There's no longer any way to power it, but any water left in " +"the large tank from before the power went out should be pretty clean, and it" +" could be used to store large quantities of other liquids too." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "family–sized water heater" +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-plumbing.json +#: data/json/items/tool/cooking.json data/json/vehicleparts/vehicle_parts.json +msgid "water purifier" +msgid_plural "water purifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "water purifier" +#: data/json/furniture_and_terrain/furniture-plumbing.json +msgid "" +"This device effectively sterilizes water. You can plug it into a power grid" +" to use it." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json +msgid "exercise machine" +msgid_plural "exercise machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "exercise machine" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A heavy set of weightlifting equipment for strength training, with a pair of" +" heavy weights affixed to opposite ends of a sturdy pipe. You can adjust " +"the set by hand-picking the weights you wish to use." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "ball machine" +msgstr "" + +#. ~ Description of furniture "ball machine" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A simple machine for launching sports balls of various types, with a pair of" +" motorized wheels that, if spun up, would fling the ball at moderate speeds." +" Probably not the most effective ranged weapon against the undead." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "parkour bars" +msgstr "" + +#. ~ Description of furniture "parkour bars" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A complicated set of monkey bars, to be used by adults to train parkour." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "crack!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "ping." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "pool table" +msgstr "" + +#. ~ Description of furniture "pool table" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A large wooden table with green felt carpeting on top, and a set of " +"symmetrical holes that carry billiard balls to an opening on one side. " +"While not a good substitute for a normal table, you could take it apart for " +"a substantial amount of wood." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "diving block" +msgstr "" + +#. ~ Description of furniture "diving block" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A chunky plastic stool bolted onto the ground, intended as a safe way of " +"diving forward into a body of water." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "target" +msgstr "" + +#. ~ Description of furniture "target" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A long sheet of metal, cut into a roughly human shape and held upright by a " +"pipe frame. There are two bullseye targets painted onto it, a large one on " +"the torso, and a smaller one on the head. It is peppered with small dents " +"and holes, and a large amount of the paint has flaked or chipped off." +msgstr "" + +#. ~ Description of furniture "arcade machine" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A bulky upright arcade cabinet, brightly painted and slightly worn with age." +" Useless for its intended purpose without power, it's bound to have " +"valuable parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "pinball machine" +msgstr "" + +#. ~ Description of furniture "pinball machine" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"An iconic game, this machine has a brightly decorated background on its " +"intricate obstacle course, which is covered by a long sheet of glass. While" +" inoperable without power, it's still impressive to look at, though probably" +" more useful if disassembled." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "ergometer" +msgstr "" + +#. ~ Description of furniture "ergometer" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"An exercise machine with a set of handles and plates meant to emulate rowing" +" a boat. Without power it can't be operated, but it might have useful parts" +" to be scavenged." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json +msgid "mechanical ergometer" +msgid_plural "mechanical ergometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "mechanical ergometer" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"An exercise machine with a set of handles and plates meant to emulate rowing" +" a boat. This an older model with mechanical resistance adjustments, so it " +"works without power." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "treadmill" +msgstr "" + +#. ~ Description of furniture "treadmill" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A motorized conveyor belt with a control panel for running in place. " +"Without power, it's an immense challenge to move the belt. Regardless, " +"you're probably getting enough cardio on your own." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json +msgid "gravity treadmill" +msgid_plural "gravity treadmills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "gravity treadmill" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A gravity-driven conveyor belt with a mechanical control panel for running " +"in place. The belt is positioned on an adjustable incline, so it slides " +"back under your weight without needing to be powered." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json +msgid "heavy punching bag" +msgid_plural "heavy punching bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "heavy punching bag" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A hefty, oblong leather bag, suspended from a ceiling mount with a steel " +"chain. It can be used for exercise and combat training, with the notable " +"advantage that it doesn't fight back." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "whud." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/furniture/decorative.json +msgid "piano" +msgid_plural "piano" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "piano" +#. ~ Description of "piano" +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/furniture/decorative.json +msgid "" +"An elegant piano, capable of producing beautiful music if used by a skilled " +"player. A set of off-white and black keys are linked to a set of hammers, " +"which strike their corresponding tightly-coiled wire to produce sound." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "a suffering piano!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "kerchang." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "speaker cabinet" +msgstr "" + +#. ~ Description of furniture "speaker cabinet" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"An upright wood-panel case of large speakers, built to produce a potentially" +" deafening volume level. While it would be a terrible idea to use this now," +" it could hold useful parts." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "dancing pole" +msgstr "" + +#. ~ Description of furniture "dancing pole" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A tall steel pipe mounted vertically, securely fastened to the ceiling and " +"floor. Usually used for various forms of dancing, often in adult-oriented " +"venues." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "roulette table" +msgstr "" + +#. ~ Description of furniture "roulette table" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A huge table specially made for a specific form of gambling, with a grid " +"painted onto the felt top, and a concave spinning wheel intended to give a " +"random selection of the inscribed possibilities." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "pipe organ" +msgstr "" + +#. ~ Description of furniture "pipe organ" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A majestic pipe organ. Dubbed \"the king of instruments\", it is capable of" +" producing powerful sound harmonies if used by a skilled player. Rows of " +"off-white and black keys are linked to a set of iron pipes, which resonate " +"at a specific pitch when pressurized air is driven through them." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "a dramatic pipe organ!" +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json data/json/items/generic.json +msgid "training dummy" +msgid_plural "training dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "training dummy" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A hand-made humanoid figure, useful for training in close quarters combat. " +"This one is made from wood and has some duct tape to mark the striking " +"points. It has been erected in the ground on its post." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json data/json/items/generic.json +msgid "armored training dummy" +msgid_plural "armored training dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "armored training dummy" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A hand-made humanoid figure, useful for training in close quarters combat. " +"This one is covered in scrap armor and looks on guard. It has been erected " +"in the ground on its post." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json data/json/items/generic.json +msgid "box archery target" +msgid_plural "box archery targets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "box archery target" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A soft target for archery consisting of tightly-packed cloth stuffed into a " +"cardboard box, with a bullseye marked on the front." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/furniture_and_terrain/furniture-rural.json +msgid "whish!" +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-recreation.json +#: data/json/items/fake.json +msgid "bale archery target" +msgid_plural "bale archery targets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bale archery target" +#: data/json/furniture_and_terrain/furniture-recreation.json +msgid "" +"A soft target for archery consisting of a bale of hay with a bullseye marked" +" on the front." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "cell phone signal booster" +msgstr "" + +#. ~ Description of furniture "cell phone signal booster" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A specialized piece of equipment that receives phone signals and amplifies " +"them to reach further destinations with more clarity. Now that there's no " +"longer signals for them to boost, they're only good for parts." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "womp!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "satellite dish" +msgstr "" + +#. ~ Description of furniture "satellite dish" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A small sheet metal disc designed to receive radio waves from orbital " +"satellites. Satellites that will assuredly continue to orbit, with nothing " +"to broadcast." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "chimney crown" +msgstr "" + +#. ~ Description of furniture "chimney crown" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"The top of a brick chimney, the opening is stained black with soot. " +"Definitely too narrow to fit in." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "TV antenna" +msgstr "" + +#. ~ Description of furniture "TV antenna" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A simple metal antenna to increase the reception of non-cable television " +"broadcasts. Almost wholly obsolete for years, only being good for parts " +"isn't new for this item." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "vent pipe" +msgstr "" + +#. ~ Description of furniture "vent pipe" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A sort of chimney spout for a building's internal ventilation system, this " +"can be used for circulation, venting fumes, and other such functions." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "wind vane" +msgstr "" + +#. ~ Description of furniture "wind vane" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A metal fin that swivels around a central pivot, indicating the direction of" +" prevailing wind." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "roof turbine vent" +msgstr "" + +#. ~ Description of furniture "roof turbine vent" +#: data/json/furniture_and_terrain/furniture-roof.json +msgid "" +"A rotary wind turbine that will catch the wind and pull out air from inside." +" It is most commonly used for improving air circulation, particularly in " +"poorly-ventilated areas like attics." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-rural.json +msgid "bale of hay" +msgstr "" + +#. ~ Description of furniture "bale of hay" +#: data/json/furniture_and_terrain/furniture-rural.json +msgid "" +"A massive packed-together block of hay, it makes for easy storage of straw " +"for livestock. If your only other option is the floor, it makes a tolerable" +" bed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-rural.json +msgid "pile of woodchips" +msgstr "" + +#. ~ Description of furniture "pile of woodchips" +#: data/json/furniture_and_terrain/furniture-rural.json +msgid "" +"A large mound of piled wood chips. Unpleasant to lay on, hard to walk " +"through, and a large fire hazard, it's probably best to shovel it out of the" +" way." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "bench" +msgstr "" + +#. ~ Description of furniture "bench" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple bench with wood slats nailed to a frame. While uncomfortably flat " +"and just as cold as the ground, it could serve as a bed if needed." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "armchair" +msgid_plural "armchairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "armchair" +#. ~ Description of "armchair" +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "" +"A simple upholstered chair with armrests. Soft and fairly warm, it " +"definitely beats the ground for sleeping on, though not by much." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "airplane seat" +msgstr "" + +#. ~ Description of furniture "airplane seat" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A cheaply-upholstered folding airplane seat, it has a simple across-the-lap " +"seatbelt. You likely wouldn't be the first to sleep in this." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "wooden chair" +msgid_plural "wooden chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "wooden chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple wooden chair with four legs, a seat, and a back. It's nice to rest" +" your feet for once, and if coupled with a suitable table, you could eat a " +"meal properly and almost pretend that things were normal again." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "sofa" +msgstr "" + +#. ~ Description of furniture "sofa" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A wide upholstered bench, large enough for two people to comfortably sit " +"alongside one another, or for one person to lay down on. It's not quite a " +"bed, but it's a hell of a lot more comfortable than the floor." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "wooden stool" +msgid_plural "wooden stools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "wooden stool" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple stool with four legs and a seat. While it's a touch more " +"maneuverable to sit on, the lack of back support means it's significantly " +"less comfortable than a normal chair." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/tool/deployable.json +msgid "camp chair" +msgid_plural "camp chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "camp chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A somewhat uncomfortable folding chair, with fabric strung across a metal " +"frame. Not the best, but better than nothing, and very easy to pack up for " +"transport." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "log stool" +msgid_plural "log stools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "log stool" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A short section of a tree trunk with one of the flat ends smoothed down. " +"Makes for a decent place to sit, but not quite a real chair." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/tool/deployable.json +msgid "deck chair" +msgid_plural "deck chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "deck chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A folding deck chair with fabric sheets mounted to a wooden frame. While " +"it's built to handle outdoor conditions and is an improvement over the " +"ground, it's not particularly comfortable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "metal bench" +msgstr "" + +#. ~ Description of furniture "metal bench" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A bench made of metal. Not the most comfortable furniture you've ever sat " +"on." +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden bench" +msgstr "" + +#. ~ Description of furniture "wooden bench" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple wooden bench made of two thick, makeshift legs and a flat piece of " +"wood on top. Certainly nowhere near as good as a bed, but sitting on it " +"makes you feel like you're out camping." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "park bench" +msgstr "" + +#. ~ Description of furniture "park bench" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A wooden bench with a metal frame and a back support. Cold and " +"uncomfortable to sleep on, but sitting on it is not terrible." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "bar stool" +msgid_plural "bar stools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bar stool" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A bar stool with a leather seat on a steel support. Not practical for " +"sleeping at all, but it does feel nicer than sitting on the ground." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/tool/deployable.json +msgid "folding chair" +msgid_plural "folding chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "folding chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A black foldable plastic chair on a steel frame. Not particularly " +"comfortable, but at least you have something to sit on." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "plywood chair" +msgid_plural "plywood chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "plywood chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple chair made of plywood on a steel frame. Quite uncomfortable, but " +"it works for sleeping if it's the only option available." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "black wooden chair" +msgid_plural "black wooden chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "black wooden chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple wooden chair with four legs, a seat, and a back. It's nice to rest" +" your feet for once, and if coupled with a suitable table, you could eat a " +"meal properly and almost pretend that things were normal again. This " +"particular chair is painted black." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-seats.json +#: data/json/items/furniture/seating.json +msgid "white wooden chair" +msgid_plural "white wooden chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "white wooden chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"A simple wooden chair with four legs, a seat, and a back. It's nice to rest" +" your feet for once, and if coupled with a suitable table, you could eat a " +"meal properly and almost pretend that things were normal again. This " +"particular chair is painted white." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "barber chair" +msgstr "" + +#. ~ Description of furniture "barber chair" +#: data/json/furniture_and_terrain/furniture-seats.json +msgid "" +"a stationary chair made of cloth and steel. With adjustable height and the " +"ability to swing." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-signs.json +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "bulletin board" +msgstr "" + +#. ~ Description of furniture "bulletin board" +#: data/json/furniture_and_terrain/furniture-signs.json +msgid "" +"A wide wooden frame with a sheet of corkboard inside. Good for pinning " +"various notices for other survivors to read." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-signs.json +msgid "sign" +msgstr "" + +#. ~ Description of furniture "sign" +#: data/json/furniture_and_terrain/furniture-signs.json +msgid "" +"A simple signpost made of wood. Basically two planks alongside each other " +"nailed to another plank that holds them up." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-signs.json +msgid "warning sign" +msgstr "" + +#. ~ Description of furniture "warning sign" +#: data/json/furniture_and_terrain/furniture-signs.json +msgid "" +"A triangular signpost painted white with a red border. Designed to easily " +"catch the eye, signs of this nature seldom display anything but bad news." +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/vehicleparts/vehicle_parts.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "bed" +msgstr "" + +#. ~ Description of furniture "bed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A standard mattress on a sturdy wooden frame. Even without blankets or " +"pillows, and despite being a completely ordinary mattress, it's a sight for " +"sore, tired eyes." +msgstr "" + +#. ~ Furniture name +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_bed_0" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_normal_bed_0" +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "bunk bed" +msgstr "" + +#. ~ Description of furniture "bunk bed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A bunk bed with a sturdy wooden frame built to hold two single-person " +"mattresses above one another. While these usually mean sleeping closer than" +" you'd like to somebody you wouldn't normally want to share a mattress with," +" a bed's a bed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "down bed" +msgstr "" + +#. ~ Description of furniture "down bed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A down mattress on a sturdy wooden frame. Even without blankets or pillows," +" and despite being a completely ordinary mattress, it's a sight for sore, " +"tired eyes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "down bunkbed" +msgstr "" + +#. ~ Description of furniture "down bunkbed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A bunk bed with a sturdy wooden frame built to hold two single-person " +"mattresses above one another. While these usually mean sleeping closer than" +" you'd like to somebody you wouldn't normally want to share a mattress with," +" a bed's a bed. This one has two down mattresses." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "triple berth" +msgstr "" + +#. ~ Description of furniture "triple berth" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"This bunk bed can hold three people at once - a perfect sleeping solution " +"for places where empty space is at a premium." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "bed frame" +msgstr "" + +#. ~ Description of furniture "bed frame" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A sturdy wooden bed frame built to hold most standard mattresses. Despite " +"being one half of a bed, it's just about impossible to lay on by itself." +msgstr "" + +#. ~ Description of furniture "mattress" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"An ordinary mattress lying on the floor. While it's not as comfortable as a" +" proper bed with a frame, it's pretty close. If it's somewhere actually " +"safe to sleep, this is practically a luxury in and of itself." +msgstr "" + +#. ~ Description of furniture "down mattress" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A squishy, feather-stuffed mattress lying on the floor. While it's not as " +"comfortable as a proper bed with a frame, it's pretty close. If it's " +"somewhere actually safe to sleep, this is practically a luxury in and of " +"itself." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/items/generic/bedding.json +msgid "hammock" +msgid_plural "hammocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "hammock" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A large sheet of cloth with ropes on two sides tied to nearby objects. It's" +" quite comfortable to sleep in, but provides no warmth." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "slap!" +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-sleep.json +#: data/json/items/generic/bedding.json +msgid "net hammock" +msgid_plural "net hammocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "net hammock" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"A large net with ropes on two sides tied to nearby objects. It's quite " +"comfortable to sleep in, but provides no warmth." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "makeshift bed" +msgstr "" + +#. ~ Description of furniture "makeshift bed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"An improvised mattress on a flimsy wooden frame. Almost as good as a normal" +" bed, albeit with a slightly lumpy mattress. Considering the circumstances," +" it's not too bad at all." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "straw bed" +msgstr "" + +#. ~ Description of furniture "straw bed" +#: data/json/furniture_and_terrain/furniture-sleep.json +msgid "" +"An improvised bedding pile made of hay. Better than nothing, but not " +"particularly comfortable, and quite itchy." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "bookcase" +msgstr "" + +#. ~ Description of furniture "bookcase" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A simple wooden shelf for storing dozens of books. While designed for " +"books, it does a decent job of storing anything else that'll fit." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "entertainment center" +msgstr "" + +#. ~ Description of furniture "entertainment center" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"While not quite as cool by itself as the name might imply, this large wooden" +" cabinet can store a variety of things, like a TV and media systems, with " +"shelving space and cupboards for anything that'll fit." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "coffin" +msgstr "" + +#. ~ Description of furniture "coffin" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A humble wooden casket for the respectful burial of the dead. While a " +"standard practice before this all happened, it is now a rare honor for one " +"to be given a proper final resting place. An honor that countless many will" +" likely never receive." +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "wham!" +msgstr "" + +#. ~ Prying action message of furniture "coffin" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "You wedge open the coffin." +msgstr "" + +#. ~ Prying failure message of furniture "coffin" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "You pry, but the coffin remains closed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open coffin" +msgstr "" + +#. ~ Description of furniture "open coffin" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A humble wooden casket for the respectful burial of the dead. While a " +"standard practice before this all happened, it is now a rare honor for one " +"to be given a proper final resting place. This one is open and unoccupied, " +"and gazing inside fills you with a sense of melancholic weariness." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "crate" +msgstr "" + +#. ~ Description of furniture "crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A sealed wooden storage container. Lacking any labels, it could hold just " +"about anything inside. If you don't have a proper tool to pry it open, " +"smashing it is an option, albeit one that risks destroying the contents." +msgstr "" + +#. ~ Prying action message of furniture "crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "You pop open the crate." +msgstr "" + +#. ~ Prying failure message of furniture "crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "You pry, but can't pop open the crate." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open crate" +msgstr "" + +#. ~ Description of furniture "open crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"An open wooden storage box, capable of holding any number of things. The " +"lid has been pried off and is leaned adjacent to it, and with a fresh set of" +" nails, could be sealed back shut." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/containers/containers.json +msgid "large cardboard box" +msgid_plural "large cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "large cardboard box" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large box made of brown corrugated paper. Could contain a number of " +"things, and you could even hide inside. Considering it only has two small " +"flaps for carrying, it's very hard to see out of, and won't do anything to " +"protect you if you're found." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "crumple!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "thud." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/containers/containers.json +msgid "reinforced large cardboard box" +msgid_plural "reinforced large cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "reinforced large cardboard box" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large box made of brown corrugated paper that was doubled up for extra " +"strength. Could contain a number of things, and you could even hide inside." +" Considering it only has two small flaps for carrying, it's very hard to " +"see out of, and won't do anything to protect you if you're found." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "dresser" +msgstr "" + +#. ~ Description of furniture "dresser" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A simple wooden cabinet with a column of short drawers. While intended for " +"storing clothes, there's nothing stopping you from storing whatever fits." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "glass front cabinet" +msgstr "" + +#. ~ Description of furniture "glass front cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A tall metal cabinet with a sheet of glass across the front for viewing the " +"contents. Often used for displaying rare, visually pleasing, or otherwise " +"valuable goods, it's odd that it doesn't have a lock." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open gun safe" +msgstr "" + +#. ~ Description of furniture "open gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large, heavy container with thick metal walls, designed to securely store " +"firearms, weapon mods, and ammunition. This one is wide open." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "screeching metal!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "closed gun safe" +msgstr "" + +#. ~ Description of furniture "closed gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large, heavy container with thick metal walls and a rotary combination " +"lock, designed to securely store firearms, weapon mods, and ammunition. " +"This one is closed, but not locked." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "locked gun safe" +msgstr "" + +#. ~ Description of furniture "locked gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large, heavy container with thick metal walls and a rotary combination " +"lock, designed to securely store firearms, weapon mods, and ammunition. If " +"you had something to pick its lock with, you could probably open it." +msgstr "" + +#. ~ Lockpick message of furniture "locked gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "With a satisfying click, the lock on the gun safe door opens." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "jammed gun safe" +msgstr "" + +#. ~ Description of furniture "jammed gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large, heavy container with thick metal walls and a rotary combination " +"lock, designed to securely store firearms, weapon mods, and ammunition. " +"Unfortunately, the lock is completely broken, and short of some pretty " +"serious machinery, you have no possible way of opening it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "electronic gun safe" +msgstr "" + +#. ~ Description of furniture "electronic gun safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large, heavy container with thick metal walls and an electronic locking " +"system, designed to securely store firearms, weapon mods, and ammunition. " +"If you had some way of hacking into it, you could probably crack it open." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "locker" +msgstr "" + +#. ~ Description of furniture "locker" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A tall sheet metal cabinet, useful for storing just about anything that'll " +"fit." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "mailbox" +msgstr "" + +#. ~ Description of furniture "mailbox" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A small metal box on top of a wooden post, designed to receive mail " +"deliveries. Although considering the circumstances, it will likely never " +"see proper use again." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "clothing rail" +msgstr "" + +#. ~ Description of furniture "clothing rail" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A metal frame on a set of wheels used for hanging large amounts of clothes." +" Usually used in theater or retail environments, it's easy to use and quick" +" to access." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "display rack" +msgstr "" + +#. ~ Description of furniture "display rack" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A sheet metal shelving unit, with the storage surfaces angled in such a way " +"as to show off the items stored." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "locked display rack" +msgstr "" + +#. ~ Description of furniture "locked display rack" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A sheet metal shelving unit, with the storage surfaces angled in such a way " +"as to show off the items stored. Metal fasteners with a lock hold the items" +" securely to the rack." +msgstr "" + +#. ~ Lockpick message of furniture "locked display rack" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "With a satisfying click, the lock opens." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "wooden rack" +msgstr "" + +#. ~ Description of furniture "wooden rack" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A wooden shelving unit with angled storage surfaces designed to show off " +"whatever is stored on it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "coat rack" +msgstr "" + +#. ~ Description of furniture "coat rack" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A tall wooden pole with a set of hooks used to store outdoor jackets and " +"hats to allow easy access." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "recycle bin" +msgstr "" + +#. ~ Description of furniture "recycle bin" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large plastic bin painted green with a 'recycle' symbol emblazoned on it." +" While intended to store discarded things to be processed back into a " +"factory, the drastic change in priorities as of late means that these may " +"hold valuable materials." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "safe" +msgstr "" + +#. ~ Description of furniture "safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A small, heavy, and near-unbreachable metal box with a rotary combination " +"lock. This one isn't actually locked, just closed." +msgstr "" + +#. ~ Description of furniture "safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A small, heavy, and near-unbreachable metal box with a rotary combination " +"lock. With something to listen really closely and a hell of a lot of time, " +"you might be able to crack it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open safe" +msgstr "" + +#. ~ Description of furniture "open safe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A small, heavy, and near-unbreachable metal box with a rotary combination " +"lock, albeit significantly less secure with the door open." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/containers/generic.json +msgid "trash can" +msgid_plural "trash cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "trash can" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A plastic bin for storing discarded waste as to be disposed of later. " +"Although, considering the circumstances, it might be worth seeing what's " +"inside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "metal trash can" +msgstr "" + +#. ~ Description of furniture "metal trash can" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A crude metal bin typically used to dispose of waste." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "wardrobe" +msgstr "" + +#. ~ Description of furniture "wardrobe" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A very large wooden cabinet for storing clothes, effectively an upright " +"closet. Could technically be used to store anything else that would fit, " +"though." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "Torah Ark" +msgstr "" + +#. ~ Description of furniture "Torah Ark" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"An ornately-carved cabinet designed to hold a Torah scroll. This one is " +"decorated with a tree motif, referencing Proverbs 3:18." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "filing cabinet" +msgstr "" + +#. ~ Description of furniture "filing cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A rack of metal drawers designed to hold various files and paperwork. " +"Paperwork that has more than likely lost all relevance and value by now." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "utility shelf" +msgstr "" + +#. ~ Description of furniture "utility shelf" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A simple heavy-duty plastic and metal shelving unit, intended to store tools" +" and materials for easy access to workers." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "warehouse shelf" +msgstr "" + +#. ~ Description of furniture "warehouse shelf" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A huge, sturdy steel shelf for storing pallets of crates in warehouses." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "wooden keg" +msgstr "" + +#. ~ Description of furniture "wooden keg" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large standing wooden barrel, completely watertight. Good for storing " +"liquids of all kinds." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "display case" +msgstr "" + +#. ~ Description of furniture "display case" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A secure wooden case at about waist-height, with glass paneling on top. " +"Useful for storing valuable things while still showing them off. Not " +"actually as secure as it looks, as the display windows are easily broken." +msgstr "" + +#. ~ Lockpick message of furniture "display case" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "With a satisfying click, the lock and the display case opens." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open display case" +msgstr "" + +#. ~ Description of furniture "open display case" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A secure wooden case at about waist-height, with glass paneling on top. " +"Useful for storing valuable things while still showing them off. Not " +"actually as secure as it looks, as the display windows are easily broken. " +"This one has had its lock picked and is open." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "broken display case" +msgstr "" + +#. ~ Description of furniture "broken display case" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A secure wooden case at about waist-height, with glass paneling on top. " +"Would be useful for storing valuable things while still showing them off, if" +" the glass hadn't been shattered. Careful not to cut yourself when looting." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "map board" +msgstr "" + +#. ~ Description of furniture "map board" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A secure metal board with a locked glass panel used to display a map." +msgstr "" + +#. ~ Lockpick message of furniture "map board" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "With a satisfying click, the locked glass panel opens." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open map board" +msgstr "" + +#. ~ Description of furniture "open map board" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A successfully picked metal board with an open glass panel used to display a" +" map." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "broken map board" +msgstr "" + +#. ~ Description of furniture "broken map board" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A metal board with a smashed glass panel used to display a map." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "fireman's cabinet" +msgstr "" + +#. ~ Description of furniture "fireman's cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A metallic cabinet painted to stand out, visibly holding tools behind a thin" +" panel of tempered glass." +msgstr "" + +#. ~ Lockpick message of furniture "fireman's cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "With a satisfying click, the lock on the cabinet opens." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "unlocked fireman's cabinet" +msgstr "" + +#. ~ Description of furniture "unlocked fireman's cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A metallic cabinet painted to stand out. Its glass panel door was left " +"unlocked and slightly ajar." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open fireman's cabinet" +msgstr "" + +#. ~ Description of furniture "open fireman's cabinet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A metallic cabinet painted to stand out. Its protective glass panel lies " +"broken from some past emergency or looting attempt." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "standing tank" +msgstr "" + +#. ~ Description of furniture "standing tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A huge metal tank that can be used to safely store large amounts of liquid." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "bulk storage tank" +msgstr "" + +#. ~ Description of furniture "bulk storage tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A 2 meters high tank that can store up to 1500 liters of liquid. That's a " +"lot." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "fuel tank" +msgstr "" + +#. ~ Description of furniture "fuel tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A tank filled with gasoline." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "broken fuel tank" +msgstr "" + +#. ~ Description of furniture "broken fuel tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A broken tank which was filled with gasoline." +msgstr "" + +#. ~ Description of furniture "fuel tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A tank filled with diesel." +msgstr "" + +#. ~ Description of furniture "broken fuel tank" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "A broken tank which was filled with diesel." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "dumpster" +msgstr "" + +#. ~ Description of furniture "dumpster" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A large metal dumpster that will likely not be getting picked up by the " +"city's waste management any time soon. Despite the unpleasant nature of " +"climbing inside, it could make for a viable hiding spot." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "butter churn" +msgstr "" + +#. ~ Description of furniture "butter churn" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A metal tube with a built-in mixer for making butter. Rather than needing " +"electricity, it is pedal-driven, allowing use without power." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "riveted metal crate" +msgstr "" + +#. ~ Description of furniture "riveted metal crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"This huge box is made of a dull metal, riveted together. There is no " +"obvious opening mechanism, and the rivets don't match any of your tools. " +"The only way in would be to smash it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "sealed metal crate" +msgstr "" + +#. ~ Description of furniture "sealed metal crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A huge, tightly sealed storage crate made from welded and riveted sheet " +"metal. The sealing mechanism is too tight to open bare-handed and would " +"need some kind of prying instrument to release." +msgstr "" + +#. ~ Prying action message of furniture "sealed metal crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "You wrench open the metal crate." +msgstr "" + +#. ~ Prying failure message of furniture "sealed metal crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "The lid is sealed more tightly than you thought." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "open metal crate" +msgstr "" + +#. ~ Description of furniture "open metal crate" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"This large metal crate's lid is unsealed, and hinges open easily to reveal a" +" number of storage shelves inside. Once open, the side panels also swing " +"wider for easy access." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "wooden chest" +msgstr "" + +#. ~ Description of furniture "wooden chest" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A sealed wooden storage container. Lacking any labels, it could hold just " +"about anything inside. It has a simple metal latch." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/furniture/storage.json +msgid "steel foot locker" +msgid_plural "steel foot lockers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "steel foot locker" +#. ~ Description of "steel foot locker" +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/furniture/storage.json +msgid "" +"A steel storage box, capable of holding any number of things. The lid has a" +" small lock." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/furniture/storage.json +msgid "aluminum foot locker" +msgid_plural "aluminum foot lockers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "aluminum foot locker" +#. ~ Description of "aluminum foot locker" +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/furniture/storage.json +msgid "" +"An aluminum storage box, capable of holding any number of things. The lid " +"has a small lock." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-storage.json +#: data/json/items/containers/military.json +msgid "big collapsible drum" +msgid_plural "big collapsible drums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "big collapsible drum" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A black collapsible drum with a valve and D-Rings. Yellow text on its top " +"clearly says \"FLAMMABLE\"." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "packed pallet" +msgstr "" + +#. ~ Description of furniture "packed pallet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A wooden pallet loaded with cargo, wrapped with a watertight cover, and " +"belted to secure the contents." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "rip!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "damaged pallet" +msgstr "" + +#. ~ Description of furniture "damaged pallet" +#: data/json/furniture_and_terrain/furniture-storage.json +msgid "" +"A wooden pallet, containing cargo and possessing a torn cover. You can " +"reach the contents, but it's awfully hard due to the belts still being in " +"place." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "counter" +msgstr "" + +#. ~ Description of furniture "counter" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A plain wooden countertop, either free-standing or affixed to a wall. Makes" +" a decent surface for storage or crafting." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "cupboard" +msgstr "" + +#. ~ Description of furniture "cupboard" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "Store your cups. Or other things, if you're feeling wild." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "closed counter gate" +msgstr "" + +#. ~ Description of furniture "closed counter gate" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A commercial-quality swinging door made of wood that allows passage behind " +"counters. It's currently closed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "open counter gate" +msgstr "" + +#. ~ Description of furniture "open counter gate" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A commercial-quality swinging door made of wood that allows passage behind " +"counters. It's open, allowing passage." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "desk" +msgstr "" + +#. ~ Description of furniture "desk" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A wooden desk with drawers. You could decorate it with trinkets, eat a meal" +" off it, use it as a workbench, read a book, write in a journal, put a " +"laptop on it, put your feet up, rest your head for a nap if you're sitting " +"down… who knew desks were so useful?" +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "workbench" +msgstr "" + +#. ~ Description of furniture "workbench" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A sturdy workbench built out of metal. It is perfect for crafting large and" +" heavy things." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/items/tool/deployable.json +msgid "leather tarp" +msgid_plural "leather tarps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "leather tarp" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A large sheet of leather lying on the ground. You could use it as a picnic " +"blanket, but it's more valuable as a surface for butchering as it does not " +"soak up blood." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "plastic groundsheet" +msgstr "" + +#. ~ Description of furniture "plastic groundsheet" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A large sheet of thick plastic lying on the ground. It could be a useful " +"surface for butchering, perhaps." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "whuff!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "crinkle." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/items/tool/deployable.json +msgid "fiber mat" +msgid_plural "fiber mats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "fiber mat" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A large mat woven from fibrous material. You could use it as a picnic " +"blanket, but it's more valuable as a surface for butchering. Too thin to be" +" used as a comfortable sleeping mat." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/items/tool/deployable.json +msgid "folding table" +msgid_plural "folding tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "folding table" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A small metal folding table, ideal for off-road trips. Can be used as a " +"workbench in a pinch." +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "table" +msgstr "" + +#. ~ Description of furniture "table" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A standard wooden table. You could sit down at it to eat like a civilized " +"person." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-surfaces.json +#: data/json/items/vehicle/tables.json +msgid "fancy table" +msgid_plural "fancy tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "fancy table" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A fancy table for a fancy person. Functions as both a table and status " +"symbol." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "coffee table" +msgstr "" + +#. ~ Description of furniture "coffee table" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "" +"A low table usually found in living rooms, it makes an ideal surface for " +"playing games, showing off some tasteful books, or presumably for putting " +"coffee cups on. No one cares if you use a coaster anymore." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "metal table" +msgstr "" + +#. ~ Description of furniture "metal table" +#: data/json/furniture_and_terrain/furniture-surfaces.json +msgid "A serviceable but simple table made of scrap metal." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tatami mat" +msgstr "" + +#. ~ Description of furniture "tatami mat" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A type of mat used as a flooring material in traditional Japanese-style " +"rooms." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "pillow fort" +msgstr "" + +#. ~ Description of furniture "pillow fort" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A comfy place to hide from the world. Not very defensible, though." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "paf!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "cardboard fort" +msgstr "" + +#. ~ Description of furniture "cardboard fort" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A fort built by tipping a cardboard box on its side, lining it with " +"blankets, and partly weather-sealing it with a plastic sheet." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "cardboard wall" +msgstr "" + +#. ~ Description of furniture "cardboard wall" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of cardboard boxes that have been filled with rags and junk and " +"stacked together like bricks to form a wall." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "cardboard floor" +msgstr "" + +#. ~ Description of furniture "cardboard floor" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A flat floor made of sheets of cardboard duct-taped together, covering a " +"plastic sheet on the ground." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "cardboard roof" +msgstr "" + +#. ~ Description of furniture "cardboard roof" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A sloped roof made of cardboard boxes, stuffed with scrap cardboard and " +"paper and layered atop each other. Sheets of plastic are carefully arranged" +" on top to shed water. It looks like it could last a season or two at least" +" before crumbling." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "cardboard door" +msgstr "" + +#. ~ Description of furniture "cardboard door" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of cardboard boxes that have been filled with rags and junk and " +"stacked together like bricks to form a wall. The largest box has been cut " +"open and folded to form a makeshift door, which is open." +msgstr "" + +#. ~ Description of furniture "cardboard door" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of cardboard boxes that have been filled with rags and junk and " +"stacked together like bricks to form a wall. The largest box has been cut " +"open and folded to form a makeshift door, which is closed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "beaded curtain" +msgstr "" + +#. ~ Description of furniture "beaded curtain" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A curtain of wooden beads, thick enough that you can't see through them. " +"They could be pulled aside effortlessly." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "clickity clack… clack… clack" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "clickity clack… clack" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "open beaded curtain" +msgstr "" + +#. ~ Description of furniture "open beaded curtain" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A curtain of wooden beads that has been pulled aside." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "clickity clack… clack… clack!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "canvas floor" +msgstr "" + +#. ~ Description of furniture "canvas floor" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"Flooring made out of stretched, waterproof cloth. Helps keep dirt out of " +"the tent." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "canvas wall" +msgstr "" + +#. ~ Description of furniture "canvas wall" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A tent wall made of stretched, waterproof cloth." +msgstr "" + +#. ~ Description of furniture "canvas wall" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A tent wall made of stretched, heavy-duty, waterproof cloth." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "large skin wall" +msgstr "" + +#. ~ Description of furniture "large skin wall" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A large tent wall made out of stretched animal skin. It'll keep the rain " +"out, but anything trying to get in could rip through it fairly easily." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "large skin groundsheet" +msgstr "" + +#. ~ Description of furniture "large skin groundsheet" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A large animal-skin groundsheet to keep your feet dry inside the shelter." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "large animalskin flap" +msgstr "" + +#. ~ Description of furniture "large animalskin flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A large animal-skin flap that can be pulled aside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "open animalskin flap" +msgstr "" + +#. ~ Description of furniture "open animalskin flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A large animal-skin flap that has been pulled aside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "canvas flap" +msgstr "" + +#. ~ Description of furniture "canvas flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A canvas flap door that can be pulled aside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "open canvas flap" +msgstr "" + +#. ~ Description of furniture "open canvas flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A canvas flap door that has been pulled aside." +msgstr "" + +#. ~ Description of furniture "canvas flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A heavy canvas flap door that can be pulled aside." +msgstr "" + +#. ~ Description of furniture "open canvas flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A heavy canvas flap door that has been pulled aside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "groundsheet" +msgstr "" + +#. ~ Description of furniture "groundsheet" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A plastic groundsheet to keep your feet dry inside the tent." +msgstr "" + +#. ~ Description of furniture "groundsheet" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A large plastic groundsheet to keep your feet dry inside the tent." +msgstr "" + +#. ~ Description of furniture "groundsheet" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A government-issue plastic groundsheet to keep your feet dry, it was clearly" +" made by the lowest bidder." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "animalskin wall" +msgstr "" + +#. ~ Description of furniture "animalskin wall" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A tent wall made out of stretched animal skin. It'll keep the rain out, but" +" anything trying to get in could rip through it fairly easily." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "animalskin flap" +msgstr "" + +#. ~ Description of furniture "animalskin flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An animal-skin flap that can be pulled aside." +msgstr "" + +#. ~ Description of furniture "open animalskin flap" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An animal-skin flap that has been pulled aside." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "animalskin floor" +msgstr "" + +#. ~ Description of furniture "animalskin floor" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An animal-skin groundsheet to keep your feet dry inside the shelter." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "pile of rubble" +msgstr "" + +#. ~ Description of furniture "pile of rubble" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of various metals, bricks, and other building materials. You could " +"clear it with a shovel." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "pile of rocky rubble" +msgstr "" + +#. ~ Description of furniture "pile of rocky rubble" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A loose pile of rocks. Useless?" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "pile of trashy rubble" +msgstr "" + +#. ~ Description of furniture "pile of trashy rubble" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of trash topped with dirt and grass. It smells gross, but one man's " +"trash…" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "metal wreckage" +msgstr "" + +#. ~ Description of furniture "metal wreckage" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of various bent and twisted metals. Some of it looks pretty rusty, " +"you wouldn't want to cut yourself on this." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "radioactive slag" +msgstr "" + +#. ~ Description of furniture "radioactive slag" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pile of melted slag from a destroyed nuclear reactor. What are you doing " +"looking at it? Get the hell out of here, you nutcase!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "pile of ash" +msgstr "" + +#. ~ Description of furniture "pile of ash" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A pile of ash, from wood or possibly corpses." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "small boulder" +msgstr "" + +#. ~ Description of furniture "small boulder" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A big rock. Should be easy to roll around, but too heavy to carry with you." +" It can be used as a primitive anvil, or broken into a bunch of smaller " +"rocks." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "medium boulder" +msgstr "" + +#. ~ Description of furniture "medium boulder" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A pretty big boulder, but still small enough to see and climb over. It " +"would be a struggle to move it. It can be used as a primitive anvil, or " +"broken into a bunch of smaller rocks." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "large boulder" +msgstr "" + +#. ~ Description of furniture "large boulder" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A boulder that's taller than you. Now how are you going to move this?" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "street light" +msgstr "" + +#. ~ Description of furniture "street light" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A raised light source which used to illuminate streets and their surrounding" +" area, but it's useless without electricity." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "traffic light" +msgstr "" + +#. ~ Description of furniture "traffic light" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A signaling device positioned at road intersections and pedestrian crossings" +" to control the flow of traffic, but it's useless without electricity." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/items/vehicle/cargo.json data/json/vehicleparts/cargo.json +msgid "bike rack" +msgid_plural "bike racks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bike rack" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A loop of metal in the shape of an upside down U used to securely park " +"bikes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "flagpole" +msgstr "" + +#. ~ Description of furniture "flagpole" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A 6-meter tall metal flagpole. You could hoist up a flag here." +msgstr "" + +#. ~ Description of furniture "flagpole" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A 5-meter tall wooden flagpole. You could hoist up a flag here." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "utility pole" +msgstr "" + +#. ~ Description of furniture "utility pole" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"A long wooden post which used to support overhead power lines and other " +"public utilities, but it doesn't work anymore." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "scrap metal bridge" +msgstr "" + +#. ~ Description of furniture "scrap metal bridge" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A simple bridge made of riveted sheet metal." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "room divider" +msgstr "" + +#. ~ Description of furniture "room divider" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A tall piece of furniture used to divide rooms into separate areas." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of dirt" +msgstr "" + +#. ~ Description of furniture "short mound of dirt" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped dirt, not easily traversable. If examined more closely, " +"it's quite favorable for planting seeds and the like." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of dirt with seed" +msgstr "" + +#. ~ Description of furniture "short mound of dirt with seed" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped dirt, not easily traversable. Someone has planted a seed " +"here." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of dirt with seedling" +msgstr "" + +#. ~ Description of furniture "short mound of dirt with seedling" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped dirt, not easily traversable. There is a seed here, that " +"has just begun to sprout its first roots." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of dirt with mature plant" +msgstr "" + +#. ~ Description of furniture "short mound of dirt with mature plant" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped dirt, not easily traversable. There is a matured plant " +"here, that should be ready for harvest before long." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of dirt with harvestable plant" +msgstr "" + +#. ~ Description of furniture "short mound of dirt with harvestable plant" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped dirt, not easily traversable. There is a fully grown " +"plant, and will need closer examination to harvest." +msgstr "" + +#. ~ Furniture name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "mound of dirt" +msgstr "" + +#. ~ Description of furniture "mound of dirt" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of dirt heaped up to your shoulders, not easily traversable. If " +"examined more closely, it's quite favorable for planting seeds and the like." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of dirt with seed" +msgstr "" + +#. ~ Description of furniture "mound of dirt with seed" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of dirt heaped up to your shoulders, not easily traversable. " +"Someone has planted a seed here." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of dirt with seedling" +msgstr "" + +#. ~ Description of furniture "mound of dirt with seedling" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of dirt heaped up to your shoulders, not easily traversable. There " +"is a seed here, that has just begun to sprout its first roots." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of dirt with mature plant" +msgstr "" + +#. ~ Description of furniture "mound of dirt with mature plant" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of dirt heaped up to your shoulders, not easily traversable. There " +"is a matured plant here, that should be ready for harvest before long." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of dirt with harvestable plant" +msgstr "" + +#. ~ Description of furniture "mound of dirt with harvestable plant" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of dirt heaped up to your shoulders, not easily traversable. There " +"is a fully grown plant, and will need closer examination to harvest." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of dirt" +msgstr "" + +#. ~ Description of furniture "tall mound of dirt" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of dirt heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of sand" +msgstr "" + +#. ~ Description of furniture "short mound of sand" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped sand, not easily traversable." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "mound of sand" +msgstr "" + +#. ~ Description of furniture "mound of sand" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of sand heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of sand" +msgstr "" + +#. ~ Description of furniture "tall mound of sand" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of sand heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of gravel" +msgstr "" + +#. ~ Description of furniture "short mound of gravel" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped gravel, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of gravel" +msgstr "" + +#. ~ Description of furniture "mound of gravel" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of gravel heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of gravel" +msgstr "" + +#. ~ Description of furniture "tall mound of gravel" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of gravel heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of pebbles" +msgstr "" + +#. ~ Description of furniture "short mound of pebbles" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped pebbles, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of pebbles" +msgstr "" + +#. ~ Description of furniture "mound of pebbles" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of pebbles heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of pebbles" +msgstr "" + +#. ~ Description of furniture "tall mound of pebbles" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of pebbles heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of clay" +msgstr "" + +#. ~ Description of furniture "short mound of clay" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped clay, not easily traversable." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/json/furniture_and_terrain/furniture-terrains.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "mound of clay" +msgstr "" + +#. ~ Description of furniture "mound of clay" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of clay heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of clay" +msgstr "" + +#. ~ Description of furniture "tall mound of clay" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of clay heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of broken glass" +msgstr "" + +#. ~ Description of furniture "short mound of broken glass" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of heaped glass shards, not safely traversable. Just looking at it " +"feel like you'll get tetanus." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of broken glass" +msgstr "" + +#. ~ Description of furniture "mound of broken glass" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of broken glass shards heaped up to your shoulders, not safely " +"traversable. Just looking at it feel like you'll get tetanus." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of broken glass" +msgstr "" + +#. ~ Description of furniture "tall mound of broken glass" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of broken glass heaped well above your head, unsafe to climb. Just " +"looking at it feel like you'll get tetanus." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of rocks" +msgstr "" + +#. ~ Description of furniture "short mound of rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped rocks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of rocks" +msgstr "" + +#. ~ Description of furniture "mound of rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of rocks heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of rocks" +msgstr "" + +#. ~ Description of furniture "tall mound of rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of rocks heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short mound of large rocks" +msgstr "" + +#. ~ Description of furniture "short mound of large rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "An area of heaped large rocks, not easily traversable" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "mound of large rocks" +msgstr "" + +#. ~ Description of furniture "mound of large rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of large rocks heaped up to your shoulders, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall mound of large rocks" +msgstr "" + +#. ~ Description of furniture "tall mound of large rocks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "" +"An area of large rocks heaped well above your head, difficult to climb over." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of logs" +msgstr "" + +#. ~ Description of furniture "short stack of logs" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of logs, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of logs" +msgstr "" + +#. ~ Description of furniture "stack of logs" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of logs as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of logs" +msgstr "" + +#. ~ Description of furniture "tall stack of logs" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Logs stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of planks" +msgstr "" + +#. ~ Description of furniture "short stack of planks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of planks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of planks" +msgstr "" + +#. ~ Description of furniture "stack of planks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of planks as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of planks" +msgstr "" + +#. ~ Description of furniture "tall stack of planks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Planks stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of sticks" +msgstr "" + +#. ~ Description of furniture "short stack of sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of sticks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of sticks" +msgstr "" + +#. ~ Description of furniture "stack of sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of sticks as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of sticks" +msgstr "" + +#. ~ Description of furniture "tall stack of sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Sticks stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of long sticks" +msgstr "" + +#. ~ Description of furniture "short stack of long sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of long sticks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of long sticks" +msgstr "" + +#. ~ Description of furniture "stack of long sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of long sticks as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of long sticks" +msgstr "" + +#. ~ Description of furniture "tall stack of long sticks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Long sticks stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of bricks" +msgstr "" + +#. ~ Description of furniture "short stack of bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of bricks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of bricks" +msgstr "" + +#. ~ Description of furniture "stack of bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of bricks as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of bricks" +msgstr "" + +#. ~ Description of furniture "tall stack of bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Bricks stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of adobe bricks" +msgstr "" + +#. ~ Description of furniture "short stack of adobe bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of adobe bricks, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of adobe bricks" +msgstr "" + +#. ~ Description of furniture "stack of adobe bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of adobe bricks as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of adobe bricks" +msgstr "" + +#. ~ Description of furniture "tall stack of adobe bricks" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Adobe bricks stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of rebar" +msgstr "" + +#. ~ Description of furniture "short stack of rebar" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of rebar, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of rebar" +msgstr "" + +#. ~ Description of furniture "stack of rebar" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of rebar as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of rebar" +msgstr "" + +#. ~ Description of furniture "tall stack of rebar" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Rebar stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "short stack of pipes" +msgstr "" + +#. ~ Description of furniture "short stack of pipes" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A short stack of pipes, not easily traversable." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "stack of pipes" +msgstr "" + +#. ~ Description of furniture "stack of pipes" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "A stack of pipes as high as your shoulders." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "tall stack of pipes" +msgstr "" + +#. ~ Description of furniture "tall stack of pipes" +#: data/json/furniture_and_terrain/furniture-terrains.json +msgid "Pipes stacked well above your head." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "broken console" +msgstr "" + +#. ~ Description of furniture "broken console" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A standalone computer terminal. It doesn't seem to be working. It's the " +"broken screen and shattered circuit boards telling you that." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "computer console" +msgstr "" + +#. ~ Description of furniture "computer console" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A standalone computer terminal, the screen glowing with dim artificial " +"light. If examined closely, you can read what's on the screen and perform " +"any allowed functions. It might even be possible to hack it, given the " +"skills." +msgstr "" + +#. ~ Furniture name +#. ~ Blueprint name of recipe crafting "fbmw_2_common_1" +#. ~ Blueprint name of recipe crafting "fbmw_2_common_smithy_2" +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "forge" +msgstr "" + +#. ~ Description of furniture "forge" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A metalworking station typically used in combination with an anvil." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "Cody's forge" +msgstr "" + +#. ~ Description of furniture "Cody's forge" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A metalworking station typically used in combination with an anvil. You can" +" see pipes running into the walls." +msgstr "" + +#. ~ Description of furniture "anvil" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A heavy block of oddly-shaped metal with a pritchel hole and hardy hole. " +"It's used for metalworking." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/metalworking.json +msgid "bronze anvil" +msgid_plural "bronze anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bronze anvil" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A heavy block of oddly-shaped bronze with a pritchel hole and hardy hole. " +"It's used for metalworking." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json data/json/items/tool/metalworking.json +msgid "heavy anvil" +msgid_plural "heavy anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "heavy anvil" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An enormously heavy block of oddly-shaped metal with all the accoutrements a" +" blacksmith could ask for. It's used for heavy-duty metalworking." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/metalworking.json +msgid "small anvil" +msgid_plural "small anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "small anvil" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A small, handcrafted anvil." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/cooking.json +msgid "still" +msgid_plural "stills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "still" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An essential component for brewing and chemistry that allows for refining " +"liquid mixtures." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/cooking.json data/json/items/tool/deployable.json +msgid "screw press" +msgid_plural "screw presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "screw press" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A large screw press for manually pressing oil out of fruit or seed paste. " +"The paste is placed in wetted bags and pressed down by the force of the " +"screw mechanism." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/metalworking.json +msgid "charcoal kiln" +msgid_plural "charcoal kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "charcoal kiln" +#. ~ Description of furniture "filled charcoal kiln" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A primitive rock kiln designed to burn wood and organic material into " +"charcoal in the absence of oxygen. It isn't especially efficient compared " +"to a modern metal variant." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/metalworking.json +msgid "filled charcoal kiln" +msgid_plural "filled charcoal kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "metal charcoal kiln" +msgstr "" + +#. ~ Description of furniture "metal charcoal kiln" +#. ~ Description of furniture "filled metal charcoal kiln" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A metal kiln designed to burn wood and organic material into charcoal in the" +" absence of oxygen. Much more efficient than its archaic rock counterpart." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "filled metal charcoal kiln" +msgstr "" + +#. ~ Description of furniture "arc furnace" +#. ~ Description of furniture "filled arc furnace" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An arc furnace designed to burn a powdery mix of coke and limestone to " +"create calcium carbide." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "filled arc furnace" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "smoking rack" +msgstr "" + +#. ~ Description of furniture "smoking rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A wooden rack designed to smoke food for better preservation and taste. " +"Works as a charcoal smoker in crafting recipes." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "spinning wheel" +msgid_plural "spinning wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "spinning wheel" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A large wooden device with a mechanical wheel used to combine fibers " +"together into a stronger material." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "stationary scutcher" +msgid_plural "stationary scutchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "stationary scutcher" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A bulky, simple-hinged wooden device to break up the hard parts of fiber " +"plants, with nail combs on the back for separating them out." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "active smoking rack" +msgstr "" + +#. ~ Description of furniture "active smoking rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A wooden rack designed to smoke food for better preservation and taste. It " +"is lit and smoking." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "metal smoking rack" +msgid_plural "metal smoking racks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "metal smoking rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A metal rack designed to smoke food for better preservation and taste. " +"Works as a charcoal smoker in crafting recipes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "active metal smoking rack" +msgstr "" + +#. ~ Description of furniture "active metal smoking rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A metal rack designed to smoke food for better preservation and taste." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "rock forge" +msgstr "" + +#. ~ Description of furniture "rock forge" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A metalworking station made of rock, typically used in combination with an " +"anvil. Works as a charcoal forge in crafting recipes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "clay kiln" +msgstr "" + +#. ~ Description of furniture "clay kiln" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A kiln designed to bake clay pottery and bricks." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/misc.json +msgid "wooden stepladder" +msgid_plural "wooden stepladders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "wooden stepladder" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A short, foldable wooden ladder. Can help you climb to a rooftop, or maybe " +"slow something down." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/misc.json +msgid "aluminum stepladder" +msgid_plural "aluminum stepladders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "aluminum stepladder" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A short, foldable aluminum ladder. Can help you climb to a rooftop, or " +"maybe slow something down." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "industrial arc furnace" +msgid_plural "industrial arc furnaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "industrial arc furnace" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"Not the kind of furnace you'd heat your house with, this is a device for " +"heating things to extreme temperatures as part of industrial fabrication " +"processes. Can be used in recipes instead of a forge, when supplied with " +"power from a UPS." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json data/json/items/tool/deployable.json +msgid "Beverly shear" +msgid_plural "Beverly shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "Beverly shear" +#. ~ Description of "Beverly shear" +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "" +"A massive bench-mounted device with a short guillotine blade mounted to a " +"long lever. Designed for making straight or curved cuts through sheet metal" +" up to 3 millimeters thick." +msgstr "" + +#. ~ Description of furniture "drill press" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A powerful drill mounted on a slide that lets it drop precisely down. " +"Useful in all kinds of projects from industrial fabrication to home " +"woodworking. You can take this down and plug it into your own power grid to" +" use it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "firefly terrarium" +msgstr "" + +#. ~ Description of furniture "firefly terrarium" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"While many survivors would have focused on trying to bring back electric " +"lights, whoever lives here has apparently decided to make use of the changes" +" wrought by the Cataclysm to provide light. This vivarium contains soil, " +"strange plants you don't recognize immediately, and most strikingly, a giant" +" mutant firefly." +msgstr "" + +#. ~ Description of furniture "table saw" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A rotating sawblade set into a large, flat table, for making straight " +"measured cuts. It's a key tool in any carpenter's arsenal. You can take " +"this down and plug it into your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "mitre saw" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A circular sawblade on an arm that can slide and rotate in several " +"directions, this is a staple tool for nearly any carpentry. You can take " +"this down and plug it into your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "band saw" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A ribbonlike sawblade runs in a single direction in this tool, allowing " +"precise cuts at almost any angle. You can take this down and plug it into " +"your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "router table" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"This table has an inset router, a rotating motor with an exchangeable blade " +"head for cutting specific profiles and grooves and stuff. You can take this" +" down and plug it into your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "planer" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A hefty tool that will take in a board and cut it smooth and flat to a " +"specific width, particularly great if working with raw lumber stock, but " +"also good just for shaving wood down to size. You can take this down and " +"plug it into your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "jointer" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A table-shaped tool with a rotating blade that will cut down, smooth out, " +"and square off a board to make it very smooth and nice indeed. You can take" +" this down and plug it into your own power grid to use it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "disconnected catalytic cracking reactor" +msgstr "" + +#. ~ Description of furniture "disconnected catalytic cracking reactor" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A makeshift extraction system, or as makeshift as you can consider something" +" that was purpose-built in a laboratory by a group of experts. You can take" +" this down and plug it into your own power grid to use it." +msgstr "" + +#. ~ Description of furniture "hydraulic press" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"If you really want to squash something a lot, this would be exactly the " +"right industrial tool for you. You can take this down and plug it into your" +" own power grid to use it." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/fake.json +msgid "power lathe" +msgid_plural "power lathes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "power lathe" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An industrial-grade lathe, for turning chunks of metal and other hard things" +" into round chunks of metal and other hard things." +msgstr "" + +#. ~ Description of furniture "air compressor" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"This durable tank is topped with a motor that will cram as much air into the" +" tank as possible. You can take this down and plug it into your own power " +"grid to use it." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "manual tire changer" +msgid_plural "manual tire changers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "manual tire changer" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"This floor-mounted machine contains all the levers, clamps and mounts " +"required to remove or fit a tire, plus an integrated foot pump to inflate " +"it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "fermenting vat" +msgstr "" + +#. ~ Description of furniture "fermenting vat" +#. ~ Description of furniture "filled fermenting vat" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A sealable 50-liter vat for fermenting vinegar and various alcoholic brews." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "filled fermenting vat" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "wooden fermenting vat" +msgstr "" + +#. ~ Description of furniture "wooden fermenting vat" +#. ~ Description of furniture "filled wooden fermenting vat" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A sealable 50-liter wooden vat for fermenting vinegar and various alcoholic " +"brews." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "filled wooden fermenting vat" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "anaerobic digester" +msgstr "" + +#. ~ Description of furniture "anaerobic digester" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A 1000 L anaerobic digester." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "filled anaerobic digester" +msgstr "" + +#. ~ Description of furniture "filled anaerobic digester" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A 1000L anaerobic digester." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "butchering rack" +msgstr "" + +#. ~ Description of furniture "butchering rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A wooden butchering rack designed to hang a carcass in the air." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "metal butchering rack" +msgid_plural "metal butchering racks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "metal butchering rack" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A metal butchering rack designed to hang a carcass in the air. It can be " +"deconstructed and folded for easy transportation." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "hanging meathook" +msgstr "" + +#. ~ Description of furniture "hanging meathook" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "A hefty hook suspended from a chain for stringing up corpses." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "wind mill" +msgid_plural "wind mills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "wind mill" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A small wind-powered mill that can convert starchy products into flour." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "active wind mill" +msgstr "" + +#. ~ Description of furniture "active wind mill" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A small wind-powered mill that can convert starchy products into flour. Its" +" brake has been removed and it is turning." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/deployable.json +msgid "water mill" +msgid_plural "water mills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "water mill" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A small water-powered mill that can convert starchy products into flour." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "active water mill" +msgstr "" + +#. ~ Description of furniture "active water mill" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A small water-powered mill that can convert starchy products into flour. " +"Its brake has been removed and it is turning." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "automated gas console" +msgstr "" + +#. ~ Description of furniture "automated gas console" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "An automated gas flow control console." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "broken automated gas console" +msgstr "" + +#. ~ Description of furniture "broken automated gas console" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An automated gas flow control console. It's broken. This is not a good " +"thing." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "reinforced vending machine" +msgstr "" + +#. ~ Description of furniture "reinforced vending machine" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A bit tougher to crack open than a regular vending machine. That just makes" +" it all the sweeter of a target, doesn't it?" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "reinforced vending machine (off)" +msgstr "" + +#. ~ Description of furniture "reinforced vending machine (off)" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A bit tougher to crack open than a regular vending machine. Out of order, " +"for lack of power. That just makes it all the sweeter of a target, doesn't " +"it?" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "vending machine" +msgstr "" + +#. ~ Description of furniture "vending machine" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An upright metal cabinet with a see-through door. The goods inside can be " +"yours if you have money on a cash card." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "vending machine (off)" +msgstr "" + +#. ~ Description of furniture "vending machine (off)" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An upright metal cabinet with a see-through door. Out of order, for lack of" +" power." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "broken vending machine" +msgstr "" + +#. ~ Description of furniture "broken vending machine" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"An upright metal cabinet with a see-through door. It's smashed open, so you" +" can take whatever you want for free." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/furniture-tools.json +#: data/json/items/tool/misc.json +msgid "grappling hook" +msgid_plural "grappling hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "grappling hook" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A dangling piece of rope, hooked securely to something above you. You could" +" climb up or take it down." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "vine leading up" +msgstr "" + +#. ~ Description of furniture "vine leading up" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A thick vine is rigidly anchored to something above you. It looks quite " +"alive. You could climb up or tear it down." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "twang." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "web leading up" +msgstr "" + +#. ~ Description of furniture "web leading up" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A thick, dangling strand of slightly sticky web, the other end is tied " +"securely to something above you. You could use it to climb up." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "rope hoist" +msgstr "" + +#. ~ Description of furniture "rope hoist" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A loop of rope hangs here, using a sturdy horizontal support as a basic " +"pulley. While crude, it gives you some mechanical advantage for lifting " +"things." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "rope and tackle hoist" +msgstr "" + +#. ~ Description of furniture "rope and tackle hoist" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A loop of rope hangs here, looped through a quality tackle to give a " +"significant mechanical advantage while lifting heavy objects." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "chain hoist" +msgstr "" + +#. ~ Description of furniture "chain hoist" +#: data/json/furniture_and_terrain/furniture-tools.json +msgid "" +"A sturdy chain and heavy tackle hang well-supported from the ceiling here, " +"ready to lift most heavy items you could think of using mechanical " +"advantage." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-triffid.json +msgid "illuminating plant bulb" +msgstr "" + +#. ~ Description of furniture "illuminating plant bulb" +#: data/json/furniture_and_terrain/furniture-triffid.json +msgid "" +"A small plant grows among the roots here, its green, onion-like bulb " +"illuminating the area around it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "brambles" +msgstr "" + +#. ~ Description of furniture "brambles" +#: data/json/furniture_and_terrain/furniture-triffid.json +msgid "" +"A wall of tangled roots blocks the path here, you'd have destroy it to get " +"past." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture-triffid.json +msgid "composting midden" +msgstr "" + +#. ~ Description of furniture "composting midden" +#: data/json/furniture_and_terrain/furniture-triffid.json +msgid "" +"A hole has been dug into the roots here, and a pretty unpleasant smell emits" +" from it." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_misc.json +msgid "ATM" +msgstr "" + +#. ~ Description of furniture "ATM" +#: data/json/furniture_and_terrain/furniture_misc.json +msgid "" +"For your banking convenience, this Automated Teller Machine is fully capable" +" of operating autonomously in the event of complete network failure. You " +"can deposit funds from cash cards and migrate all of your inflation-adjusted" +" earnings to a single card. This thing has seen better days; there's been a" +" run on the bank, and this machine has the dents and cracks to prove it." +msgstr "" + +#. ~ Description of furniture "ATM" +#: data/json/furniture_and_terrain/furniture_misc.json +msgid "" +"Designed to withdraw money from your bank account, this machine is " +"completely dead now, both from having no more power, and having no internet " +"connection to do any withdraws. While you can deconstruct it, it's " +"effectively just a big pile of metal." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "decaying tube" +msgstr "" + +#. ~ Description of furniture "decaying tube" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "A decomposing fleshy stalagmite extends from the ceiling to the floor." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "glowing decaying tube" +msgstr "" + +#. ~ Description of furniture "glowing decaying tube" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A decomposing fleshy stalagmite extends from the ceiling to the floor. " +"Countless glowing spores weft from within, coating everything nearby." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "beautiful nether lily" +msgstr "" + +#. ~ Description of furniture "beautiful nether lily" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A very tall, mesmerizing blood red flower. Its beautiful, pristine form is " +"rooted firmly on the innards of the beast. The flesh around it is decayed, " +"being consumed to feed its ornate, magnanimous body. You feel an urge to " +"sit and admire this priceless miracle of life." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "a chilling scream!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_nether_monster.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "squish!" +msgstr "" + +#. ~ Player message in nested effect in effect in EoC "admire_lily_effect" in +#. examine action of furniture "beautiful nether lily" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "You admire the lily. Isn't it beautiful?" +msgstr "" + +#. ~ Player message in nested effect in effect in EoC "admire_lily_effect" in +#. examine action of furniture "beautiful nether lily" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "You worship the lily, and feel truly fulfilled." +msgstr "" + +#. ~ Player message in nested effect in effect in EoC "admire_lily_effect" in +#. examine action of furniture "beautiful nether lily" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "You bow to the lily, and gain immense satisfaction in having done so." +msgstr "" + +#. ~ Player message in nested effect in effect in EoC "admire_lily_effect" in +#. examine action of furniture "beautiful nether lily" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "You focus on the lily and realize it truly is perfection *incarnate*." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "nether grass" +msgstr "" + +#. ~ Description of furniture "nether grass" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A bed of waist high segmented blue plants that remind you of grass. As you " +"wade past, they react to your movement and always swivel to face you." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "tall nether grass" +msgstr "" + +#. ~ Description of furniture "tall nether grass" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A clump of tall, segmented blue plants that remind you of grass. As you " +"approach, they bend towards you, hugging your body and making movement " +"difficult." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "nether patchwork" +msgstr "" + +#. ~ Description of furniture "nether patchwork" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A peculiar plant that is hard to distinguish, resembling a tangled mess of " +"different terrestrial flowers and weeds firmly wedged into the monstrous " +"flesh. It pulses rhythmically as it rearranges its form into even weirder " +"shapes." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "nether lichen" +msgstr "" + +#. ~ Description of furniture "nether lichen" +#: data/json/furniture_and_terrain/furniture_nether_monster.json +msgid "" +"A bed of orange, flowering lichen, covering the surface of the yellow ichor." +" Every now and then, a flower disappears into the liquid, but seems to " +"reappear the moment you look away." +msgstr "" + +#. ~ Furniture name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/furniture_refrigeration.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "refrigerator" +msgstr "" + +#. ~ Description of furniture "refrigerator" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A standard household refrigerator. If powered, it will cool its contents to" +" extend the time before they spoil. Deconstruct it if you want to connect " +"it to the grid." +msgstr "" + +#. ~ Description of furniture "minifridge" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A small fridge, often used in places where full-size fridge would be too big" +" or too much a hassle to transport, or when you only need a small amount of " +"items chilled. Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "single glass door fridge" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A modern refrigerator with a thick sheet of glass for a door, used in stores" +" to show off the goods while keeping them cool. Deconstruct it if you want " +"to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "double glass door fridge" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A modern refrigerator with two glass doors, to fit twice as much goods for " +"consumers. Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "heavy-duty fridge" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A heavy, bulky refrigerator, used in professional kitchens. Deconstruct it " +"if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "display fridge" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A big glass chamber, designed to display different food in multiple rows, " +"while cooling it at the same time. Looks gorgeous, but has nothing good to " +"show to you. Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "minifreezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A small upright freezer, used to store a small amount of perishables long " +"term. Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "chest minifreezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A small chest freezer, used to store a small amount of perishables for a " +"long time, if you're willing to dig them out each time that is. Deconstruct" +" it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "chest freezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A chest freezer. Big and power efficient, this is the dream for every " +"Cataclysm survivor. Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "heavy-duty freezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A heavy-duty upright freezer, one that is used in a professional kitchen. " +"Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Description of furniture "glass door freezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A commercial upright freezer, used to show ice creams, frozen veggies, " +"pizza, or anything else a consumer may want frozen and preserved. " +"Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "display chest freezer" +msgstr "" + +#. ~ Description of furniture "display chest freezer" +#: data/json/furniture_and_terrain/furniture_refrigeration.json +msgid "" +"A commercial chest freezer, used to show off ice creams, frozen veggies, " +"pizza, or anything else a consumer may want frozen and preserved. " +"Conveniently tall enough for any curious child to gaze in at the sweets. " +"Deconstruct it if you want to connect it to the grid." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass figure" +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of a someone frozen halfway through falling backwards, " +"and suspended on a single leg." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "tink." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A black glass figure of a person covering their face with their hands." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of a child. It is difficult to make out their facial " +"features, but it seems as if they are smiling." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A black glass figure of someone kneeling in prayer." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of someone in a firing posture. Their jagged fingers " +"are frozen squeezing a trigger that isn't there." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of someone leaning into the space to their right, their" +" fingers bent as if interlaced with someone else's." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of someone clutching at their neck. A delicate spray " +"of connected glass droplets emerges between their fingers." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"Most of a black glass human figure. The face and much of the head is " +"missing, as if scooped out, and the inner surface is perfectly smooth." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A black glass figure of someone doubled over in laughter." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure. Their features are too jagged to make out clearly, " +"but they remind you of someone you knew." +msgstr "" + +#. ~ Description of furniture "black glass figure" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass figure of someone in a fighting stance, their face twisted " +"with howls of rage and anger. They're gripping some sort of weapon that " +"isn't there." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass bed" +msgstr "" + +#. ~ Description of furniture "black glass bed" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass sculpture of a bed. The rumpled covers are jagged, and " +"splinter at the touch." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "clink." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass bathtub" +msgstr "" + +#. ~ Description of furniture "black glass bathtub" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A tub made from black glass, with a frozen column of onyx pouring from the " +"tap." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Magiclysm/furniture.json +msgid "glass shattering!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "clink!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass dresser" +msgstr "" + +#. ~ Description of furniture "black glass dresser" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass cabinet with its doors slightly ajar. Inside is a row of " +"hangers bearing neatly folded and entirely rigid clothing." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass refrigerator" +msgstr "" + +#. ~ Description of furniture "black glass refrigerator" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass refrigerator, its door hanging open. Inside is a seamless " +"surface with protrusions resembling fresh fruit and plastic bottles." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass armchair" +msgstr "" + +#. ~ Description of furniture "black glass armchair" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"An armchair that was presumably once very plush and comfortable. Now the " +"overstuffed cushions are hard, cold, and slippery." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass chair" +msgstr "" + +#. ~ Description of furniture "black glass chair" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A simple glass chair. The seat is very thin, and crunches ominously under " +"any weight." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass desk" +msgstr "" + +#. ~ Description of furniture "black glass desk" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass desk. There are a handful of shapes atop it that suggest pens, " +"paper, and miscellaneous knickknacks that are too jagged to identify." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass locker" +msgstr "" + +#. ~ Description of furniture "black glass locker" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A tall glass cabinet. Whatever was inside will stay that way; the door is " +"seamless with the frame." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "glass crunching!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass oven" +msgstr "" + +#. ~ Description of furniture "black glass oven" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass sculpture of a gas oven. Bristling from the burner is a crown of " +"jagged shards in the rough shape of an uncontrolled fire." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass mailbox" +msgstr "" + +#. ~ Description of furniture "black glass mailbox" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass sculpture of a mailbox. The door is open; inside is a pile of " +"envelopes, all razor-edged." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass display rack" +msgstr "" + +#. ~ Description of furniture "black glass display rack" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass sculpture of a shelving unit. The angled shelves are covered in " +"jagged miscellany, most of which is firmly fused in place." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass sink" +msgstr "" + +#. ~ Description of furniture "black glass sink" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass basin and tap. The inside stops halfway down in sheet of concentric" +" ripples, with the tiny spire of a splashing droplet at the center " +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass toilet" +msgstr "" + +#. ~ Description of furniture "black glass toilet" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A toilet made of black glass. The lid, perhaps mercifully, is fused shut." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass cupboard" +msgstr "" + +#. ~ Description of furniture "black glass cupboard" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A black glass cupboard. The doors are fused shut, but it presumably " +"contains glasses." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass garden" +msgstr "" + +#. ~ Description of furniture "black glass garden" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A planter of dark glass. Sharp, twisting glass sprouts emerge from the " +"black soil within." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "plink!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass flower" +msgstr "" + +#. ~ Description of furniture "black glass flower" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A delicate little thing; a wispy stem slightly bowed under the weight of " +"translucent petals. The tiny barbs that line it are almost impossible to " +"see, until it crumbles in your fingers." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "tinkle." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "plink." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass bench" +msgstr "" + +#. ~ Description of furniture "black glass bench" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A long, low slab of black glass. You can't tell if the fissures here and " +"there on the surface are natural cracks, or carved names." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass washer" +msgstr "" + +#. ~ Description of furniture "black glass washer" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass washing machine. The inside is completely filled with black sand, " +"some of which has spilled onto the floor." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass dryer" +msgstr "" + +#. ~ Description of furniture "black glass dryer" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A mechanical dryer of black glass. The door hangs open, and inside, you can" +" see a jumble of what might once have been clothes, now smashed to pieces." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass bookcase" +msgstr "" + +#. ~ Description of furniture "black glass bookcase" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A heavy bookshelf, laden with books fused into the shelves and each other. " +"You can make out titles on the spines, but the alphabet they're written in " +"is unfamiliar." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass counter" +msgstr "" + +#. ~ Description of furniture "black glass counter" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A thick cube of black glass. On the surface, fused in place, are statues of" +" utensils and miscellany." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass table" +msgstr "" + +#. ~ Description of furniture "black glass table" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A slab of smooth black glass on four stout legs. In a few places, there is " +"shallowly rounded mass, like liquid spilled on the surface." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass birdbath" +msgstr "" + +#. ~ Description of furniture "black glass birdbath" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass pedestal and bowl. Inside, frozen in the midst of washing itself in" +" the black sand, is the delicate figure of a bird." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "clunk." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass shower" +msgstr "" + +#. ~ Description of furniture "black glass shower" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"From the head of this shower descend a dozen streams of thin black glass, " +"with frozen droplets strung from them like pearls." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass water heater" +msgstr "" + +#. ~ Description of furniture "black glass water heater" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A cylinder of thick black glass. The top has burst apart, and rivulets of " +"black sand run down the side." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass fireplace" +msgstr "" + +#. ~ Description of furniture "black glass fireplace" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A fireplace of pitted glass bricks. The fire inside has been frozen in " +"glass at the moment it began to leap beyond the grate." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "ring of black stones" +msgstr "" + +#. ~ Description of furniture "ring of black stones" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A circle of smooth glass pebbles. Inside are frozen tendrils of fire, " +"slightly translucent. It seems colder as you approach." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass lantern" +msgstr "" + +#. ~ Description of furniture "black glass lantern" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A tall glass pole with a translucent shade atop it. You know it could not " +"possibly turn on, but in the corner of your eye, you think you might see a " +"soft glow." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/furniture_vitrified.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "tink!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass box" +msgstr "" + +#. ~ Description of furniture "black glass box" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A box of thin black glass. Its edges are glisteningly sharp." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass sofa" +msgstr "" + +#. ~ Description of furniture "black glass sofa" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A long bench, padded with cold glass cushions." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "black glass dishwasher" +msgstr "" + +#. ~ Description of furniture "black glass dishwasher" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "" +"A glass dishwasher, its door hanging open. Inside, glass plates and " +"utensils are half buried in black sand." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "incomplete plush doll" +msgstr "" + +#. ~ Description of furniture "incomplete plush doll" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "A soft plush torso, empty of features, is lying on this sofa." +msgstr "" + +#. ~ Description of furniture "black glass bookcase" +#: data/json/furniture_and_terrain/furniture_vitrified.json +msgid "This bookcase is missing a book." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "walkway" +msgstr "" + +#. ~ Description of terrain "walkway" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A metallic bridge commonly used in industrial settings to meet specified " +"safety standards." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "dock" +msgstr "" + +#. ~ Description of terrain "dock" +#. ~ Description of terrain "shallow bridge" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "A wooden platform held by a support made of logs dug into the ground." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "deep dock pile" +msgstr "" + +#. ~ Description of terrain "deep dock pile" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A sturdy pile made of wood extending all the way to the riverbed. A frame " +"will be required to support a surface." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "deep dock frame" +msgstr "" + +#. ~ Description of terrain "deep dock frame" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A log frame secured atop a wooden pile. Adding a wood surface will make " +"this into a proper dock section." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "deep dock" +msgstr "" + +#. ~ Description of terrain "deep dock" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A wooden platform held by a tall wooden pile that extend to the riverbed. " +"Very sturdy, and likely to outlast you." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "shallow bridge" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "pontoon bridge" +msgstr "" + +#. ~ Description of terrain "pontoon bridge" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A floating temporary bridge over still water, like the ones armies used to " +"make to cross lakes." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "river bridge" +msgstr "" + +#. ~ Description of terrain "river bridge" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A floating temporary bridge over flowing water, like the ones armies used to" +" make to cross rivers." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "bridge pavement" +msgstr "" + +#. ~ Description of terrain "bridge pavement" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "A bridge section made out of concrete and metal." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "concrete cracking and metal screeching!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "bridge yellow pavement" +msgstr "" + +#. ~ Description of terrain "bridge yellow pavement" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "A bridge section made out of concrete and metal. It's painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "bridge sidewalk" +msgstr "" + +#. ~ Description of terrain "bridge sidewalk" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +#: data/json/furniture_and_terrain/terrain-highways.json +msgid "The sidewalk section of a concrete bridge." +msgstr "" + +#. ~ Description of terrain "dock" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A metal platform held by a support made of concrete set into the ground." +msgstr "" + +#. ~ Description of terrain "deep dock pile" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A sturdy pile made of poured concrete extending all the way to the riverbed." +" A metal frame will be required to support a surface." +msgstr "" + +#. ~ Description of terrain "deep dock frame" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A metal frame secured atop a concrete pile. Adding a metal surface will " +"make this into a proper dock section." +msgstr "" + +#. ~ Description of terrain "deep dock" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "" +"A metal platform held by a tall metal pile that extends to the riverbed. " +"Very sturdy, and likely to outlast you." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "metal floating dock" +msgstr "" + +#. ~ Description of terrain "metal floating dock" +#: data/json/furniture_and_terrain/terrain-bridges-docks.json +msgid "A floating temporary dock, anchored to keep it from drifting away." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed laminated glass door" +msgstr "" + +#. ~ Description of terrain "closed laminated glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A closed laminated glass door, composed of layers of glass and plastic held " +"together by an interlayer." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open laminated glass door" +msgstr "" + +#. ~ Description of terrain "open laminated glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A laminated glass door, composed of layers of glass and plastic held " +"together by an interlayer. It's open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed ballistic glass door" +msgstr "" + +#. ~ Description of terrain "closed ballistic glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "A ballistic glass door, consisting of layers of laminated glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open ballistic glass door" +msgstr "" + +#. ~ Description of terrain "open ballistic glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A ballistic glass door, consisting of layers of laminated glass. It's open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed reinforced glass door" +msgstr "" + +#. ~ Description of terrain "closed reinforced glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A closed glass door reinforced with woven steel wires in a stylish, but " +"practical pattern." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open reinforced glass door" +msgstr "" + +#. ~ Description of terrain "open reinforced glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A glass door reinforced with woven steel wires in a stylish, but practical " +"pattern. It's open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "closed wood door" +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too." +msgstr "" + +#. ~ Prying message of terrain "closed wood door" +#. ~ Prying message of terrain "closed wood door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "You notice the door is unlocked, so you simply open it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "closed wood door with an electronic lock" +msgstr "" + +#. ~ Description of terrain "closed wood door with an electronic lock" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has a deadbolt electronic lock, so it's likely " +"locked. You could pry it open, guessing the code is out of the question, or" +" unlock the deadbolt from the inside." +msgstr "" + +#. ~ Prying message of terrain "closed wood door with an electronic lock" +#. ~ Prying message of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "You pry open the door." +msgstr "" + +#. ~ Prying failure of terrain "closed wood door with an electronic lock" +#. ~ Prying failure of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "You pry, but can't pry open the door." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A regular door made of ordinary wood, except this one has a peephole. If " +"you examined it more closely, you'd be able to peek through the hole. This " +"one has a deadbolt numpad, so it's likely locked. You could pry it open, " +"guessing the code is out of the question, or unlock the deadbolt from the " +"inside." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has an electronic keypad, so it's likely locked. " +"You could pry it open, guessing the code is out of the question." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open wood door" +msgstr "" + +#. ~ Description of terrain "open wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one is wide open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "damaged wood door" +msgstr "" + +#. ~ Description of terrain "damaged wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A trashed wooden door, with a large hole in the middle that you can see " +"right through. The doorknob is so messed up that it can't be opened " +"anymore. It could be fixed up with a few planks." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "empty door frame" +msgstr "" + +#. ~ Description of terrain "empty door frame" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An empty door frame made from planks and nails. A variety of doors could be" +" constructed here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed glass door" +msgstr "" + +#. ~ Description of terrain "closed glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A sliding glass door, clear enough that an animal or a particularly dumb " +"person could slam right into it. This one is closed, so don't hurt " +"yourself." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open glass door" +msgstr "" + +#. ~ Description of terrain "open glass door" +#. ~ Description of terrain "open frosted glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A sliding glass door that has been left open for all manner of things to " +"travel through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed lighthouse lens hinged section" +msgstr "" + +#. ~ Description of terrain "closed lighthouse lens hinged section" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An intricate arrangement of glass, designed to focus light from within to be" +" visible over long distances. This section of the lens is on hinges and can" +" be opened for maintenance." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open lighthouse lens hinged section" +msgstr "" + +#. ~ Description of terrain "open lighthouse lens hinged section" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An intricate arrangement of glass, designed to focus light from within to be" +" visible over long distances. This section of the lens is hinged and is " +"currently open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed wood door with peephole" +msgstr "" + +#. ~ Description of terrain "closed wood door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A regular door made of ordinary wood, except this one has a peephole. If " +"you examined it more closely, you'd be able to peek through the hole." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "damaged wood door with peephole" +msgstr "" + +#. ~ Description of terrain "damaged wood door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"The bad news is that the peephole is broken and you can't use it to look " +"through the door. The good news is that the door is nearly broken down, so " +"there's nothing blocking the view. Also, the doorknob is so messed up that " +"it can't be opened anymore. A few planks, nails, and the right tools could " +"patch up all the damage." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open wood door with peephole" +msgstr "" + +#. ~ Description of terrain "open wood door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A regular door made of ordinary wood, except this one has a peephole. If " +"you examined it more closely, you'd be able to peek through the hole. No " +"need right now though, since the door is open anyway." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed reinforced wood door" +msgstr "" + +#. ~ Description of terrain "closed reinforced wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Just like other wooden doors, except this one has layers of nailed-on planks" +" and an additional hinge for reinforcement. It might be barricaded, but " +"it's still susceptible to fire." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "damaged reinforced wood door" +msgstr "" + +#. ~ Description of terrain "damaged reinforced wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Despite someone's best efforts at reinforcing this door, there are " +"splintering planks and visible holes in the wood, it could soon be smashed " +"apart completely if not repaired. The doorknob is all messed up and the " +"door can't be opened until it's fixed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open reinforced wood door" +msgstr "" + +#. ~ Description of terrain "open reinforced wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Just like other wooden doors, except this one has layers of nailed-on planks" +" for reinforcement. It might be fortified, but it's still susceptible to " +"fire. It's open, so it's not stopping anything right now." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has an extra keyhole, so it's likely locked. You " +"could pry it open or pick the lock." +msgstr "" + +#. ~ Lockpick message of terrain "closed wood door" +#. ~ Lockpick message of terrain "t_door_metal_interior_locked" +#. ~ Lockpick message of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "With a satisfying click, the lock on the door opens." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has a deadbolt keyhole, so it's likely locked. You " +"could pry it open or pick the lock, or unlock the deadbolt from the inside." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A regular door made of ordinary wood, except this one has a peephole. If " +"you examined it more closely, you'd be able to peek through the hole. This " +"one has a deadbolt keyhole, so it's likely locked. You could pry it open or" +" pick the lock, or unlock the deadbolt from the inside." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed door curtain" +msgstr "" + +#. ~ Description of terrain "closed door curtain" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Repurposed curtains from a window covering a door frame. Could be easily " +"taken down for supplies or placed somewhere else." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed makeshift door" +msgstr "" + +#. ~ Description of terrain "closed makeshift door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A makeshift screen consisting of planks bound together with rope, hanging " +"vertically from the top of the doorway. Could be easily taken down and re-" +"purposed." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "wham." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open door curtain" +msgstr "" + +#. ~ Description of terrain "open door curtain" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Repurposed curtains from a window covering a door frame. Could be easily " +"taken down for supplies or placed somewhere else. The curtains are open, " +"bundled, and tied next to the doorway." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed grass curtain" +msgstr "" + +#. ~ Description of terrain "closed grass curtain" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Sheets of grass yarn covering a door frame. Could be easily taken down for " +"supplies or placed somewhere else." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open grass curtain" +msgstr "" + +#. ~ Description of terrain "open grass curtain" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"Sheets of grass yarn covering a door frame. Could be easily taken down for " +"supplies or placed somewhere else. The curtains are open, bundled, and tied" +" next to the doorway." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open makeshift door" +msgstr "" + +#. ~ Description of terrain "open makeshift door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A makeshift screen consisting of planks bound together with rope, hanging " +"from the top of the doorway. Could be easily taken down and re-purposed. " +"The planks have been rolled up and attached to the top of the doorway, " +"allowing free movement through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "empty metal door frame" +msgstr "" + +#. ~ Description of terrain "empty metal door frame" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An empty door frame made of steel and assorted metal. A variety of doors " +"could be constructed here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "empty metal window frame" +msgstr "" + +#. ~ Description of terrain "empty metal window frame" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An empty window frame constructed from assembled metal and carefully braced " +"with various hardware." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up door" +msgstr "" + +#. ~ Description of terrain "boarded up door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that has several planks across it, nailed down to " +"board it up and increase its durability. It's still flammable, though." +msgstr "" + +#. ~ Prying message of terrain "boarded up door" +#. ~ Prying message of terrain "boarded up damaged door" +#. ~ Prying message of terrain "boarded up door with peephole" +#. ~ Prying message of terrain "boarded up reinforced door" +#. ~ Prying message of terrain "boarded up damaged reinforced door" +#. ~ Prying message of terrain "boarded up damaged door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "You pry the boards from the door." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up damaged door" +msgstr "" + +#. ~ Description of terrain "boarded up damaged door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A boarded up wooden door, except that some of the planks are fractured or " +"coming loose. Without repairs, it could be broken down easily." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up door with peephole" +msgstr "" + +#. ~ Description of terrain "boarded up door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A boarded up door made of ordinary wood, except this one has a peephole. " +"Although it's been covered up in planks, you could still look through the " +"peephole if you were close enough." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up reinforced door" +msgstr "" + +#. ~ Description of terrain "boarded up reinforced door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An additionally reinforced door of layered planks that has been boarded up " +"with more wood to prevent it from opening. It's still susceptible to fire." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up damaged reinforced door" +msgstr "" + +#. ~ Description of terrain "boarded up damaged reinforced door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A battered and torn reinforced door with planks bursting from the joints. " +"The boarded up planks are fragmented and in pieces, this doesn't look like " +"an easy repair." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "boarded up damaged door with peephole" +msgstr "" + +#. ~ Description of terrain "boarded up damaged door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A wrecked door made of ordinary wood, except this one has a peephole and " +"some partly-splintered boards nailed across it. The peephole is damaged and" +" can't be used to see through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "closed metal door" +msgstr "" + +#. ~ Description of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed corrugated metal door" +msgstr "" + +#. ~ Description of terrain "closed corrugated metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "A thin door made of corrugated steel held in a frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "metal wall" +msgstr "" + +#. ~ Description of terrain "metal wall" +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An industrially fabricated thick sheet carefully positioned and joined " +"seamlessly with perimeter sealant, this wall is capable of resisting extreme" +" elements as well as hostile forces. Blast load rated and extremely fire-" +"retardant, breaching it will require specialized tools or an industrial " +"vehicle." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "open secret door" +msgstr "" + +#. ~ Description of terrain "open secret door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"This apparently normal segment of metal wall has opened to reveal a secret " +"passage." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "concrete wall" +msgstr "" + +#. ~ Description of terrain "concrete wall" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A faux concrete wall positioned and joined seamlessly with the wall, this " +"wall is capable of resisting extreme elements as well as hostile forces. " +"Blast load rated and extremely fire-retardant, breaching it will require " +"specialized tools or an industrial vehicle." +msgstr "" + +#. ~ Description of terrain "open secret door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"This apparently normal segment of concrete wall has opened to reveal a " +"secret passage." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "thwack!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "electronic locked metal door" +msgstr "" + +#. ~ Description of terrain "electronic locked metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. It is locked by an electronic keypad." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open metal door" +msgstr "" + +#. ~ Description of terrain "open metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. It's open, so no tools are needed to break in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open corrugated metal door" +msgstr "" + +#. ~ Description of terrain "open corrugated metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A thin door made of corrugated steel held in a frame. It's open, so no " +"tools are needed to break in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed metal door with peephole" +msgstr "" + +#. ~ Description of terrain "closed metal door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. If you examined it more closely, you'd be able to peek through the " +"peephole." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open metal door with peephole" +msgstr "" + +#. ~ Description of terrain "open metal door with peephole" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. If you examined it more closely, you'd be able to peek through the " +"peephole. No need right now though, since the door is open anyway." +msgstr "" + +#. ~ Description of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A galvanized steel door, forged to withstand punishment and impede anyone or" +" anything. Typically used in conjunction with automated electronic locking " +"mechanisms that require an external source to unlock." +msgstr "" + +#. ~ Prying message of terrain "t_door_metal_interior_locked" +#. ~ Prying message of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "You pry open the metal door." +msgstr "" + +#. ~ Prying failure of terrain "t_door_metal_interior_locked" +#. ~ Prying failure of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "The metal door is too thick." +msgstr "" + +#. ~ Description of terrain "closed metal door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. This one has an extra keyhole, so it's likely locked. You could " +"probably pick the lock." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed bar door" +msgstr "" + +#. ~ Description of terrain "closed bar door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A detention door made up of crisscrossed stainless steel bars. The locking " +"mechanism doesn't appear to be engaged." +msgstr "" + +#. ~ Hacksaw message of terrain "closed bar door" +#. ~ Hacksaw message of terrain "locked wire gate" +#. ~ Hacksaw message of terrain "closed wire gate" +#. ~ Hacksaw message of terrain "open wire gate" +#. ~ Hacksaw message of terrain "locked retractable gate" +#. ~ Hacksaw message of terrain "closed retractable gate" +#. ~ Hacksaw message of terrain "chain link fence" +#. ~ Hacksaw message of terrain "metal post" +#. ~ Hacksaw message of terrain "railroad track" +#. ~ Hacksaw message of terrain "rebar cage" +#. ~ Hacksaw message of terrain "metal bars" +#. ~ Hacksaw message of terrain "armored boarded up window" +#. ~ Hacksaw message of terrain "window with metal bars" +#. ~ Hacksaw message of terrain "window frame with metal bars" +#. ~ Hacksaw message of terrain "window with metal bars and curtains" +#. ~ Hacksaw message of terrain "window with metal grate" +#. ~ Hacksaw message of terrain "window with metal grate and curtains" +#. ~ Hacksaw message of terrain "prison grating" +#: data/json/furniture_and_terrain/terrain-doors.json +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "You finish cutting the metal." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open bar door" +msgstr "" + +#. ~ Description of terrain "open bar door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A detention door made up of crisscrossed stainless steel bars. It's wide " +"open. Freedom!" +msgstr "" + +#. ~ Description of terrain "closed bar door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"A detention door made up of crisscrossed stainless steel bars. The locking " +"mechanism appears to be engaged. You could pick it open with enough skill." +msgstr "" + +#. ~ Lockpick message of terrain "closed bar door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "The door swings open…" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed frosted glass door" +msgstr "" + +#. ~ Description of terrain "closed frosted glass door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "A sliding door of frosted white glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open frosted glass door" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "closed bulkhead door" +msgstr "" + +#. ~ Description of terrain "closed bulkhead door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of cast metal, it is watertight and opened " +"using the fly wheel." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "open bulkhead door" +msgstr "" + +#. ~ Description of terrain "open bulkhead door" +#: data/json/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of cast metal, it is watertight, or would " +"be if it was closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "brick wall with embrasure" +msgstr "" + +#. ~ Description of terrain "brick wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This brick wall has an embrasure that lets you shoot and use reach weapons " +"against enemies on the outside, while also protecting you." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "adobe wall with embrasure" +msgstr "" + +#. ~ Description of terrain "adobe wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This adobe brick wall has an embrasure that lets you shoot and use reach " +"weapons against enemies on the outside, while also protecting you." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "stone wall with embrasure" +msgstr "" + +#. ~ Description of terrain "stone wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"The small opening on this stone wall allows you to shoot and use reach " +"weapons against enemies on the other side, while also providing cover for " +"you." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "wooden wall with embrasure" +msgstr "" + +#. ~ Description of terrain "wooden wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This wooden wall has a hole that lets you shoot and use reach weapons " +"against enemies on the other side. Highly flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "wooden wall with a wide opening" +msgstr "" + +#. ~ Description of terrain "wooden wall with a wide opening" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This wooden wall previously had an embrasure, but the hole has been smashed " +"wide enough that you can climb through it, rendering it kind of pointless. " +"Highly flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "log wall with embrasure" +msgstr "" + +#. ~ Description of terrain "log wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This timber wall has a hole that lets you shoot through and use reach " +"weapons against enemies on the other side, while also protecting you. Quite" +" flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "log wall with a wide opening" +msgstr "" + +#. ~ Description of terrain "log wall with a wide opening" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"This timber wall previously had an embrasure, but now the hole is so big " +"that you can climb through it, rendering it kind of pointless. Quite " +"flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "palisade wall with embrasure" +msgstr "" + +#. ~ Description of terrain "palisade wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"An age-old type of fortification consisting of hefty lumber staked into the " +"ground and cabled together. This section in particular has an embrasure, so" +" you can shoot or use reach weapons through it while staying safe." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "simple concrete wall with embrasure" +msgstr "" + +#. ~ Description of terrain "simple concrete wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"A durable and uniform concrete wall. This one has an embrasure, so you can " +"shoot or use reach weapons through it while staying safe." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "reinforced concrete wall with embrasure" +msgstr "" + +#. ~ Description of terrain "reinforced concrete wall with embrasure" +#: data/json/furniture_and_terrain/terrain-embrasures.json +msgid "" +"A section of wall with a nice small hole, letting you shoot your machine gun" +" from the safety of your reinforced bunker." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "palisade gate" +msgstr "" + +#. ~ Description of terrain "palisade gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A large doorway consisting of long logs cabled together, best used as part " +"of a longer wall. Can act as a door if some type of pulley system were " +"rigged on an adjacent palisade wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open palisade gate" +msgstr "" + +#. ~ Description of terrain "open palisade gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A hanging palisade gate, hoisted by a nearby pulley system. You probably " +"shouldn't be underneath when it comes down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "makeshift portcullis" +msgstr "" + +#. ~ Description of terrain "makeshift portcullis" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"An immense gateway cobbled together from various bits of steel and metal " +"scraps." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "locked wire gate" +msgstr "" + +#. ~ Description of terrain "locked wire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A gate for a chain link fence. This one has a locked padlock on the latch " +"system. With the right tools, you could cut the metal fence or pick the " +"lock. You could also examine the fence to see if it looks climbable." +msgstr "" + +#. ~ Boltcut sound of terrain "locked wire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "Gachunk!" +msgstr "" + +#. ~ Lockpick message of terrain "locked wire gate" +#. ~ Lockpick message of terrain "locked retractable gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "With a satisfying click, the lock on the gate opens." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "closed wire gate" +msgstr "" + +#. ~ Description of terrain "closed wire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "A gate for a chain link fence with a latch system to stay closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "open wire gate" +msgstr "" + +#. ~ Description of terrain "open wire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A gate for a chain link fence with a latch system to stay closed. The latch" +" is undone, so the gate has swung open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "locked retractable gate" +msgstr "" + +#. ~ Description of terrain "locked retractable gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A retractable security gate. The latch on this one is locked. With the " +"right tools, you could cut the metal fence or disable the lock." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed retractable gate" +msgstr "" + +#. ~ Description of terrain "closed retractable gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A retractable security gate with a latch system to stay closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open retractable gate" +msgstr "" + +#. ~ Description of terrain "open retractable gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A retractable security gate with a latch system to stay closed. The latch " +"is undone, so the gate has retracted up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed wooden gate" +msgstr "" + +#. ~ Description of terrain "closed wooden gate" +#. ~ Description of terrain "closed wooden split rail gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A commercial quality gate made of wood with a latch system." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open wooden gate" +msgstr "" + +#. ~ Description of terrain "open wooden gate" +#. ~ Description of terrain "open wooden split rail gate" +#. ~ Description of terrain "open wooden privacy gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A commercial quality gate made of wood with a latch system. The gate is " +"wide open, allowing anything to travel through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed screen door" +msgstr "" + +#. ~ Description of terrain "closed screen door" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A simple wooden doorway with screen mesh." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "rattle!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open screen door" +msgstr "" + +#. ~ Description of terrain "open screen door" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A simple wooden doorway with screen mesh. The door is open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed chickenwire gate" +msgstr "" + +#. ~ Description of terrain "closed chickenwire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A gate for a chickenwire fence with a simple latch system to stay closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open chickenwire gate" +msgstr "" + +#. ~ Description of terrain "open chickenwire gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A gate for a chickenwire fence with a simple latch system to stay closed. " +"The latch is undone, so the gate has swung open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "picket fence" +msgstr "" + +#. ~ Description of terrain "picket fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A barrier made of wood, it's nothing complicated. Mildly suggests where not" +" to go." +msgstr "" + +#. ~ Prying message of terrain "picket fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "You pry out the fence post." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "woven wattle fence" +msgstr "" + +#. ~ Description of terrain "woven wattle fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A flimsy barrier made of woven sticks. Suitable for small animals." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "narrow fence posts" +msgstr "" + +#. ~ Description of terrain "narrow fence posts" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A set of narrow wooden posts for a woven wattle fence." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "chain link fence" +msgstr "" + +#. ~ Description of terrain "chain link fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A tall fence made of woven wires. There aren't any gaps big enough for you " +"to fit through, so you'll have to cut it, climb it, or find a way around." +msgstr "" + +#. ~ Boltcut sound of terrain "chain link fence" +#. ~ Boltcut sound of terrain "wire fence" +#. ~ Boltcut sound of terrain "barbed wire fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "Snick, snick, gachunk!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "metal post" +msgstr "" + +#. ~ Description of terrain "metal post" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A set of metal posts that can hold more serious fences." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "chickenwire fence" +msgstr "" + +#. ~ Description of terrain "chickenwire fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A tall, rather flimsy fence made of planks and woven wire, suitable for " +"containing small livestock like chickens." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "metal rattling!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "screen mesh wall" +msgstr "" + +#. ~ Description of terrain "screen mesh wall" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A tall, rather flimsy wall made of planks and screen mesh, suitable for " +"keeping the bugs out." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "chickenwire fence post" +msgstr "" + +#. ~ Description of terrain "chickenwire fence post" +#. ~ Description of terrain "fence post" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A couple of posts that can support a fence. They look lonely without the " +"fence." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "fence post" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "wire fence" +msgstr "" + +#. ~ Description of terrain "wire fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A barrier made of wire, it's nothing complicated. Mildly suggests where not" +" to go." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "barbed wire fence" +msgstr "" + +#. ~ Description of terrain "barbed wire fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A barrier made of sharp barbed wire. The more persuasive brother of the " +"wire fence." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "rope fence" +msgstr "" + +#. ~ Description of terrain "rope fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A barrier made of rope, it's nothing complicated. Mildly suggests where not" +" to go." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "split rail fence" +msgstr "" + +#. ~ Description of terrain "split rail fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A rather stout fence made of planks and fence posts, suitable for containing" +" livestock like horses, cows and pigs." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed wooden split rail gate" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open wooden split rail gate" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "metal fence" +msgstr "" + +#. ~ Description of terrain "metal fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A simple metal fence." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed metal gate" +msgstr "" + +#. ~ Description of terrain "closed metal gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A closed metal gate." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open metal gate" +msgstr "" + +#. ~ Description of terrain "open metal gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "An open metal gate." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "wooden privacy fence" +msgstr "" + +#. ~ Description of terrain "wooden privacy fence" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A rather stout fence made of planks and fence posts, it is tall enough to " +"prevent people from seeing into your yard." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "closed wooden privacy gate" +msgstr "" + +#. ~ Description of terrain "closed wooden privacy gate" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A commercial quality gate made of wood with a latch system. It is tall " +"enough to prevent people from seeing into your yard." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "open wooden privacy gate" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "railing" +msgstr "" + +#. ~ Description of terrain "railing" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A section of wooden railing." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "glass railing" +msgstr "" + +#. ~ Description of terrain "glass railing" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A section of railing made out of glass." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "glass braking!" +msgstr "" + +#. ~ Bashing failed sound +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-fences-gates.json +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_tanks.json +msgid "ker-rash!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "metal railing" +msgstr "" + +#. ~ Description of terrain "metal railing" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A section of metal railing." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "concrete railing" +msgstr "" + +#. ~ Description of terrain "concrete railing" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "A section of cemented concrete railing." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "guard rail" +msgstr "" + +#. ~ Description of terrain "guard rail" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A section of metal railing, put in place to prevent people from falling or " +"taking the easy way out." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "cattle feeder" +msgstr "" + +#. ~ Description of terrain "cattle feeder" +#: data/json/furniture_and_terrain/terrain-fences-gates.json +msgid "" +"A section of tall steel with a solid base and feed spaces above to allow " +"livestock to reach the contained food." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flesh.json +msgid "overgrown floor" +msgstr "" + +#. ~ Description of terrain "overgrown floor" +#: data/json/furniture_and_terrain/terrain-flesh.json +msgid "" +"A bare concrete floor, almost completely covered by twitching filaments of " +"gray flesh." +msgstr "" + +#. ~ Bashing sound +#. ~ Snippet in category "" +#: data/json/furniture_and_terrain/terrain-flesh.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/json/snippets/snippets.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +#: data/mods/Magiclysm/terrain.json data/mods/No_Hope/terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "SMASH!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flesh.json +msgid "overgrown wall" +msgstr "" + +#. ~ Description of terrain "overgrown wall" +#: data/json/furniture_and_terrain/terrain-flesh.json +msgid "" +"A concrete wall overgrown by a grotesque grid of veins and knotted flesh." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor that can support a roof, could still insulate" +" from the outdoors but roof collapse is possible if supporting walls are " +"broken down." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor with a streak of yellow paint, could still " +"insulate from the outdoors but roof collapse is possible if supporting walls" +" are broken down." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor with a streak of red paint, could still " +"insulate from the outdoors but roof collapse is possible if supporting walls" +" are broken down." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor with painted stripes of black and yellow, " +"could still insulate from the outdoors but roof collapse is possible if " +"supporting walls are broken down." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor with a streak of yellow paint and a still-" +"functioning light attached to the ceiling above, could still insulate from " +"the outdoors but roof collapse is possible if supporting walls are broken " +"down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "concrete floor, overhead light" +msgstr "" + +#. ~ Description of terrain "concrete floor, overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A bare and cold concrete floor with a still-functioning light attached to " +"the ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "wooden floor, overhead light" +msgstr "" + +#. ~ Description of terrain "wooden floor, overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Interlocking wooden tiles that are more than likely treated against fire, " +"with a still-functioning light attached to the ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "brick floor" +msgstr "" + +#. ~ Description of terrain "brick floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A relatively flat area made of tightly placed bricks. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "dirt floor, overhead light" +msgstr "" + +#. ~ Description of terrain "dirt floor, overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A floor consisting of finely mixed earth that has been tamped down, with a " +"still-functioning light attached to the ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "metal floor, with overhead light" +msgstr "" + +#. ~ Description of terrain "metal floor, with overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"High-quality and tough checkered metal flooring to reduce the risk of slips " +"and falls, with a still-functioning light attached to the ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "strong concrete floor, overhead light" +msgstr "" + +#. ~ Description of terrain "strong concrete floor, overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"An extremely resilient floor made from carefully placed rebar and poured " +"concrete, with a still-functioning light attached to the ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "gray linoleum floor, overhead light" +msgstr "" + +#. ~ Description of terrain "gray linoleum floor, overhead light" +#. ~ Description of terrain "white linoleum floor, overhead light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Linoleum flooring with a still-functioning light attached to the ceiling " +"above." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "white linoleum floor, overhead light" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "small rebar roof cage" +msgstr "" + +#. ~ Description of terrain "small rebar roof cage" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A series of structural supports crafted from rebar in order to allow the " +"pouring of concrete for a more stable floor and roof support." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "SCRRRASH!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "reinforced concrete floor" +msgstr "" + +#. ~ Description of terrain "reinforced concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"An extremely resilient floor made from carefully placed rebar and poured " +"concrete, capable of providing protection from the elements. It can support" +" a roof, but that still requires supporting walls, otherwise it may very " +"well cave in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "fractured concrete floor" +msgstr "" + +#. ~ Description of terrain "fractured concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Thin strands of violet light shimmer in the air above this concrete floor, " +"like cracks upon a pane of glass. It can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "rebar roof cage" +msgstr "" + +#. ~ Description of terrain "rebar roof cage" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A network of architecturally sound rebar in order to support a floor and " +"roof support, looks like it's missing the poured concrete." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "half-built reinforced concrete floor" +msgstr "" + +#. ~ Description of terrain "half-built reinforced concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"An unfinished construction of rebar and poured concrete; the floor hasn't " +"been smoothed and the roof support isn't quite filled in yet." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/No_Hope/terrain.json +msgid "rock floor" +msgstr "" + +#. ~ Description of terrain "rock floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A relatively flat area of rock and stone. Looks stable enough to be mined " +"with the proper mining gear. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "marble floor" +msgstr "" + +#. ~ Description of terrain "marble floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A smooth and flat flooring made of marble tiles. Beautiful and expensive. " +"Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "warped stone floor" +msgstr "" + +#. ~ Description of terrain "warped stone floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A rough stone floor. Its patterns constantly shift as if your mind can't " +"quite understand what it's really seeing. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "metal floor" +msgstr "" + +#. ~ Description of terrain "metal floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"High-quality and tough checkered metal flooring to reduce the risk of slips " +"and falls. Can support a roof." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/furniture_and_terrain/terrain-liquids.json +#: data/json/furniture_and_terrain/terrain-traps.json +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +#: data/mods/Magiclysm/terrain.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "thump" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "broken metal floor" +msgstr "" + +#. ~ Description of terrain "broken metal floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Something has cratered this metal flooring. It will be difficult to move " +"things across." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "floor" +msgstr "" + +#. ~ Description of terrain "floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Interlocking wooden tiles that are more than likely treated against fire, " +"with wooden posts and beams that can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "primitive floor" +msgstr "" + +#. ~ Description of terrain "primitive floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "A timber floor and supports that can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "simple metal floor" +msgstr "" + +#. ~ Description of terrain "simple metal floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A crudely welded-together metal floor with steel trusses and supporting " +"girders. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "waxed floor" +msgstr "" + +#. ~ Description of terrain "waxed floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Hardwood flooring that has been treated with chemicals to improve slip " +"resistance and sliding, commonly for recreational sports. It can support a " +"roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "dirt floor" +msgstr "" + +#. ~ Description of terrain "dirt floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A floor consisting of finely mixed earth that has been tamped down. It can " +"support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "utility light" +msgstr "" + +#. ~ Description of terrain "utility light" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"An industrial floodlight set up to illuminate the surroundings. Smashing it" +" doesn't seem like it'd produce any worthwhile salvage." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "wax floor" +msgstr "" + +#. ~ Description of terrain "wax floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "A floor section made entirely out of wax." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "elevator" +msgstr "" + +#. ~ Description of terrain "elevator" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "The interior section of an elevator." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "carpet" +msgstr "" + +#. ~ Description of terrain "carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base carpet!" +msgstr "" + +#. ~ Description of terrain "carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet. Can support a roof." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/items/resources/home_improvement.json +msgid "yellow carpet" +msgid_plural "yellow carpets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet. Can support a roof." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/items/resources/home_improvement.json +msgid "green carpet" +msgid_plural "green carpets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet. Can support a roof." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/items/resources/home_improvement.json +msgid "purple carpet" +msgid_plural "purple carpets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet. Can support a roof." +msgstr "" + +#. ~ Description of terrain "carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet on a wooden floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet on a wooden floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet on a wooden floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet on a wooden floor. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Carpet" +msgstr "" + +#. ~ Description of terrain "Carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base concrete carpet!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "industrial red carpet" +msgstr "" + +#. ~ Description of terrain "industrial red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a red color on a concrete floor. " +"Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "industrial yellow carpet" +msgstr "" + +#. ~ Description of terrain "industrial yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a yellow color on a concrete " +"floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "industrial green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a green color on a concrete floor." +" Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "industrial purple carpet" +msgstr "" + +#. ~ Description of terrain "industrial purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a purple color on a concrete " +"floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base metal carpet!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "bunker red carpet" +msgstr "" + +#. ~ Description of terrain "bunker red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, totally non-flammable carpet in a red color, with an " +"insulation layer beneath on a metal floor. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "bunker yellow carpet" +msgstr "" + +#. ~ Description of terrain "bunker yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, totally non-flammable carpet in a yellow color, with an " +"insulation layer beneath on a metal floor. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "bunker green carpet" +msgstr "" + +#. ~ Description of terrain "bunker green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, totally non-flammable carpet in a green color, with an " +"insulation layer beneath on a metal floor. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "bunker carpet purple" +msgstr "" + +#. ~ Description of terrain "bunker carpet purple" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, totally non-flammable carpet in a purple color, with an " +"insulation layer beneath on a metal floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "industrial red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a red color on a reinforced " +"concrete floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "industrial yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a yellow color on a reinforced " +"concrete floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "industrial green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a green color on a reinforced " +"concrete floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "industrial purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"Firm, low-pile, high-durability carpet in a purple color on a reinforced " +"concrete floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "Carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base rock carpet!" +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/items/resources/home_improvement.json +#: data/mods/No_Hope/terrain.json +msgid "red carpet" +msgid_plural "red carpets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet on a natural rock floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet on a natural rock floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet on a natural rock floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet on a natural rock floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "Carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base primitive floor carpet!" +msgstr "" + +#. ~ Description of terrain "red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet on a timber floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet on a timber floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet on a timber floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet on a timber floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "Carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base gray linoleum floor carpet!" +msgstr "" + +#. ~ Description of terrain "red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet on a gray linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet on a gray linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet on a gray linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet on a gray linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "Carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Base white linoleum floor carpet!" +msgstr "" + +#. ~ Description of terrain "red carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft red carpet on a white linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "yellow carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft yellow carpet on a white linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "green carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft green carpet on a white linoleum floor. Can support a roof." +msgstr "" + +#. ~ Description of terrain "purple carpet" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "Soft purple carpet on a white linoleum floor. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "linoleum tile" +msgstr "" + +#. ~ Description of terrain "linoleum tile" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A section of flooring made out of a tough, rubbery material. Colored a " +"simple white. Can support a roof." +msgstr "" + +#. ~ Description of terrain "linoleum tile" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A section of flooring made out of a tough, gray, rubbery material. Can " +"support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "painted waxed floor" +msgstr "" + +#. ~ Description of terrain "painted waxed floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"This section of wax flooring has been painted yellow. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "radiation platform" +msgstr "" + +#. ~ Description of terrain "radiation platform" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A dual-purpose platform that exposes items placed on it to a radioactive " +"source by temporarily hoisting the radioactive material stored within, while" +" also safely containing all objects to avoid contaminating its surroundings." +" Operated from an external console." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "junk metal floor" +msgstr "" + +#. ~ Description of terrain "junk metal floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A simple roof of rusty scrap metal bolted and wire-tied to a makeshift " +"frame. Very fashionable in post-apocalyptic shantytowns. Hope you like the" +" sound of rain on corrugated metal. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "sidewalk" +msgstr "" + +#. ~ Description of terrain "sidewalk" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"An area of common poured concrete, damaged by frost heaves and large cracks " +"due to lack of maintenance, covered by a canvas floor. May support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/special_use/isherwood_spawnpoints.json +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "dirt" +msgstr "" + +#. ~ Description of terrain "dirt" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"It's dirt. Looks like some fine soil for tillage. Could also be dug out " +"for construction projects. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "sand" +msgstr "" + +#. ~ Description of terrain "sand" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A large area of fine sand that could be useful in a number of ways, if it " +"was extracted properly." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "mud" +msgstr "" + +#. ~ Description of terrain "mud" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "An area of wet, slick mud." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "moss" +msgstr "" + +#. ~ Description of terrain "moss" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A patch of moist, spongy moss." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "clay" +msgstr "" + +#. ~ Description of terrain "clay" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A large area of malleable clay, suitable for kiln firing if it was extracted" +" properly." +msgstr "" + +#. ~ Description of terrain "mound of clay" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A mound of clay soil." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/TropiCataclysm/tropical_terrain.json +msgid "splosh!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "paper floor" +msgstr "" + +#. ~ Description of terrain "paper floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A floor made of ambiguous pulpy matter, covered in sticky wasp saliva. It " +"has, or at least had, a roof of similar a material." +msgstr "" + +#. ~ Description of terrain "paper floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "A floor made of ambiguous pulpy matter, covered in sticky wasp saliva." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "hard paper floor" +msgstr "" + +#. ~ Description of terrain "hard paper floor" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A hardened cardboard floor made of chewed-up trees and resin mixed with wasp" +" saliva. It has, or at least had, a roof of a similar material." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "paper brood cap" +msgstr "" + +#. ~ Description of terrain "paper brood cap" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +msgid "" +"A thin paper floor, protecting the pupating wasp larva until it's ready to " +"emerge." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/json/overmap/vision_levels.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +#: data/mods/Sky_Island/furniture_and_terrain.json +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "open air" +msgstr "" + +#. ~ Description of terrain "open air" +#: data/json/furniture_and_terrain/terrain-floors-indoor.json +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "An area of open air." +msgstr "" + +#. ~ Description of terrain "dirt" +#: data/json/furniture_and_terrain/special_use/isherwood_spawnpoints.json +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"It's dirt. Looks like some fine soil for tillage. Could also be dug out " +"for construction projects." +msgstr "" + +#. ~ Terrain name +#. ~ Furniture name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "forest floor" +msgstr "" + +#. ~ Description of terrain "forest floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "Covered in twigs and lots of brown, decaying leaves." +msgstr "" + +#. ~ Description of terrain "mound of sand" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A mound of sand." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "glassed sand" +msgstr "" + +#. ~ Description of terrain "glassed sand" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A patch of sand with a crust of natural glass atop it from exposure to " +"intense heat." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "crunch" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "upturned dirt" +msgstr "" + +#. ~ Description of terrain "upturned dirt" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"An area of loose dirt, not easily traversable. If examined more closely, " +"it's quite favorable for planting seeds and the like." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "mound of upturned dirt" +msgstr "" + +#. ~ Description of terrain "mound of upturned dirt" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A giant hill of dirt that looks like you could crawl inside for shelter." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "odd fault" +msgstr "" + +#. ~ Description of terrain "odd fault" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"An unnaturally humanoid-shaped hole, it seems oddly familiar. You feel a " +"strange urge to examine it closer, as if it belongs to you somehow." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TERRAIN_FAULT" in examine action of +#. terrain "odd fault" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"This wall is perfectly vertical. Odd, twisted holes are set in it, leading " +"as far back into the solid rock as you can see. The holes are humanoid in " +"shape, but with long, twisted, distended limbs." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "grave" +msgstr "" + +#. ~ Description of terrain "grave" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A dirt grave, with some grass growing on it. At least some of the dead do " +"actually rest in peace." +msgstr "" + +#. ~ Description of terrain "grave" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A fresh grave, covered with stones, either to keep something from digging it" +" up or to keep one inside from digging out of it. Or both. Two planks mark" +" this place of someone's eternal rest." +msgstr "" + +#. ~ Description of terrain "rock floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/No_Hope/terrain.json +msgid "" +"A relatively flat area of rock and stone. Looks stable enough to be mined " +"with the proper mining gear." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "rubber mulch" +msgstr "" + +#. ~ Description of terrain "rubber mulch" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A large area mulched with shredded rubber. It's a softer place to land than" +" regular dirt." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain vision level name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/json/overmap/vision_levels.json +#: data/mods/innawood/furniture_and_terrain/terrain-floors-outdoors.json +msgid "pavement" +msgstr "" + +#. ~ Description of terrain "pavement" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A segment of asphalt, slowly degrading from cracks, frost heaves, and lack " +"of maintenance." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/innawood/furniture_and_terrain/terrain-floors-outdoors.json +msgid "yellow pavement" +msgstr "" + +#. ~ Description of terrain "yellow pavement" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/innawood/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"Streaks of carefully aligned yellow paint mark the road to inform drivers " +"not to cross. No one is enforcing these rules anymore." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "pedestrian crossing" +msgstr "" + +#. ~ Description of terrain "pedestrian crossing" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"White polymer lines painted on the pavement which indicate places where " +"pedestrians should cross the road." +msgstr "" + +#. ~ Description of terrain "sidewalk" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"An area of common poured concrete, damaged by frost heaves and large cracks " +"due to lack of maintenance." +msgstr "" + +#. ~ Description of terrain "concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A bare and cold concrete floor." +msgstr "" + +#. ~ Description of terrain "reinforced concrete floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "" +"An extremely resilient floor made from carefully placed rebar and poured " +"concrete, capable of providing protection from the elements. As for the " +"matching roof, it still requires supporting walls, otherwise it may very " +"well cave in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "concrete" +msgstr "" + +#. ~ Description of terrain "concrete" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A newer segment of poured concrete with surface finishes for aesthetics and " +"resistance to freeze-thaw cycles." +msgstr "" + +#. ~ Description of terrain "concrete" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A newer segment of poured concrete with surface finishes for aesthetics and " +"resistance to freeze-thaw cycles. Covered with a streak of yellow paint." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "wooden floor" +msgstr "" + +#. ~ Description of terrain "wooden floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A wooden floor created from boards, packed tightly together and nailed down." +" Common on patios." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "wooden floor gangway" +msgstr "" + +#. ~ Description of terrain "wooden floor gangway" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A wooden gangway bridging a short gap. Sturdy enough to act as a floor, but" +" not sufficient to support additional flooring." +msgstr "" + +#. ~ Description of terrain "metal floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"High-quality and tough checkered metal flooring to reduce the risk of slips " +"and falls." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "metal floor gangway" +msgstr "" + +#. ~ Description of terrain "metal floor gangway" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A metal gangway bridging a short gap. Sturdy enough to act as a floor, but " +"not sufficient to support additional flooring." +msgstr "" + +#. ~ Description of terrain "linoleum tile" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A section of flooring made out of a tough, rubbery material. Colored a " +"simple white." +msgstr "" + +#. ~ Description of terrain "linoleum tile" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A section of flooring made out of a tough, gray, rubbery material." +msgstr "" + +#. ~ Description of terrain "dirt floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A floor consisting of finely mixed earth that has been tamped down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "gelatinous ground" +msgstr "" + +#. ~ Description of terrain "gelatinous ground" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"An incursion of a large area of otherworldly substrate, it feels like " +"walking on hardened gelatin." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "orifice" +msgstr "" + +#. ~ Description of terrain "orifice" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A large round orifice, with trails of fresh and dried-up strange green " +"liquid with a strongly acidic odor covering its inner sides." +msgstr "" + +#. ~ Description of terrain "elevator" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "An elevator section of the flight deck." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "deck coating" +msgstr "" + +#. ~ Description of terrain "deck coating" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A thick metal hull coating, covered with a military-grade epoxy mix. Used " +"for runways, and can't be melted by jet engine nozzles." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "yellow deck coating" +msgstr "" + +#. ~ Description of terrain "yellow deck coating" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A thick metal hull covering, covered with a military-grade epoxy mix and " +"painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "red deck coating" +msgstr "" + +#. ~ Description of terrain "red deck coating" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A thick metal hull covering, covered with a military-grade epoxy mix, and " +"painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "white deck coating" +msgstr "" + +#. ~ Description of terrain "white deck coating" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A thick metal hull covering, covered with a military-grade epoxy mix and " +"painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "stone masonry floor" +msgstr "" + +#. ~ Description of terrain "stone masonry floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A floor of carefully cut and laid stones, joined with mortar." +msgstr "" + +#. ~ Description of terrain "metal grate" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A walkway that can be used as a protective covering over drains, or even as " +"a filter." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "red floor" +msgstr "" + +#. ~ Description of terrain "red floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A red section of flooring." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "green floor" +msgstr "" + +#. ~ Description of terrain "green floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A green section of flooring." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "blue floor" +msgstr "" + +#. ~ Description of terrain "blue floor" +#: data/json/furniture_and_terrain/terrain-floors-outdoors.json +msgid "A blue section of flooring." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "walnut tree" +msgstr "" + +#. ~ Description of terrain "walnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive tree belonging to the 'Juglans' genus. If you look closely, you " +"can see some unharvested walnuts." +msgstr "" + +#. ~ Description of terrain "walnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A massive tree belonging to the 'Juglans' genus." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "butternut tree" +msgstr "" + +#. ~ Description of terrain "butternut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive tree belonging to the 'Juglans' genus, but with lighter bark and " +"more elongated fruits than the more common black walnut. If you look " +"closely, you can see some unharvested butternuts." +msgstr "" + +#. ~ Description of terrain "butternut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive tree belonging to the 'Juglans' genus, but with lighter bark and " +"more elongated fruits than the more common black walnut." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "blackjack oak" +msgstr "" + +#. ~ Description of terrain "blackjack oak" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the genus 'Quercus', with bark cracked into rectangular " +"black plates split by narrow orange fissures. You could peel off the bark " +"sections if you examined the tree more closely." +msgstr "" + +#. ~ Description of terrain "blackjack oak" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the genus 'Quercus', with bark cracked into rectangular " +"black plates split by narrow orange fissures. All the usable bark has been " +"stripped off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "alder tree" +msgstr "" + +#. ~ Description of terrain "alder tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous flowering tree with serrated, scalloped, round-obovate leaves, " +"commonly forming dense groves alongside water." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "chestnut tree" +msgstr "" + +#. ~ Description of terrain "chestnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive tree belonging to the 'Castanea' genus. If you look closely, you " +"can see some unharvested chestnuts." +msgstr "" + +#. ~ Description of terrain "chestnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A massive tree belonging to the 'Castanea' genus." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "beech tree" +msgstr "" + +#. ~ Description of terrain "beech tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive tree belonging to the 'Fagus' genus. If you look closely, you can" +" see some unharvested beech nuts." +msgstr "" + +#. ~ Description of terrain "beech tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A massive tree belonging to the 'Fagus' genus." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "hazelnut tree" +msgstr "" + +#. ~ Description of terrain "hazelnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A stubby tree belonging to the 'Corylus' genus. If you look closely, you " +"can see some unharvested hazelnuts." +msgstr "" + +#. ~ Description of terrain "hazelnut tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A stubby tree belonging to the 'Corylus' genus." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_flora.json +msgid "oak tree" +msgstr "" + +#. ~ Description of terrain "oak tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive deciduous tree belonging to the 'Quercus' genus, commonly found " +"throughout the New England region. If you look closely, you can see some " +"acorns the squirrels haven't gotten yet." +msgstr "" + +#. ~ Description of terrain "oak tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A massive deciduous tree belonging to the 'Quercus' genus, commonly found " +"throughout the New England region." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "basswood tree" +msgstr "" + +#. ~ Description of terrain "basswood tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"The American linden. It has pretty and sweet-smelling flowers in the " +"summer, and you might be able to eat its young leaves in the spring." +msgstr "" + +#. ~ Description of terrain "basswood tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"The American linden. It has pretty and sweet-smelling flowers in the " +"summer, and its edible young leaves have already been harvested." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "cottonwood tree" +msgstr "" + +#. ~ Description of terrain "cottonwood tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large tree belonging to the 'Populus' genus, commonly found throughout the" +" New England region. You see some cottonwood tree bolls that can be " +"harvested." +msgstr "" + +#. ~ Description of terrain "cottonwood tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large tree belonging to the 'Populus' genus, commonly found throughout the" +" New England region. All the cottonwood tree bolls have been harvested." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "elm tree" +msgstr "" + +#. ~ Description of terrain "elm tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large tree belonging to the 'Ulmus' genus, commonly found throughout the " +"New England region." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "dead tree" +msgstr "" + +#. ~ Description of terrain "dead tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An indiscernible tree that has withered away due to weather, fire, or " +"otherworldly causes." +msgstr "" + +#. ~ Description of terrain "dead tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An indiscernible tree that has withered away due to weather, fire, or " +"otherworldly causes. Someone or something has broken most of its dead " +"branches, leaving little but its gnarled trunk." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "warped dead tree" +msgstr "" + +#. ~ Description of terrain "warped dead tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This deciduous tree's branches are warped into a spiral. This appears to " +"have killed it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/mods/innawood/furniture_and_terrain/terrain-flora.json +msgid "young tree" +msgstr "" + +#. ~ Description of terrain "young tree" +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/mods/innawood/furniture_and_terrain/terrain-flora.json +msgid "" +"A relatively young sapling of an indeterminate species. It could take " +"decades before reaching maturity, so there's no use waiting around." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "mega fern" +msgstr "" + +#. ~ Description of terrain "mega fern" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A gigantic fern like nothing you've seen before. The leaves are a bright " +"scarlet with a net-like structure of green veins. The multipronged trunks " +"have the texture of balsa wood." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "apple tree" +msgstr "" + +#. ~ Description of terrain "apple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Malus' genus, producing fruit commonly known " +"as apples. If you examined the branches more closely, you could probably " +"find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "apple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Malus' genus, producing fruit commonly known " +"as apples. There do not appear to be any ripe apples now." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "crabapple tree" +msgstr "" + +#. ~ Description of terrain "crabapple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Malus' genus, though unlike popular cultivars," +" its fruits are small and sour. If you examined the branches more closely, " +"you could probably find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "crabapple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Malus' genus, though unlike popular cultivars," +" its fruits are small and sour. There do not appear to be any ripe " +"crabapples now." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "pear tree" +msgstr "" + +#. ~ Description of terrain "pear tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This is 'Pyrus communis', or the common pear tree, which produces fruit in " +"the fall. If you examined the branches more closely, you could probably " +"find a few mature ones." +msgstr "" + +#. ~ Description of terrain "pear tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This is 'Pyrus communis', or the common pear tree, which produces fruit in " +"the fall. Looks like all the ripe pears have been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "coffee tree" +msgstr "" + +#. ~ Description of terrain "coffee tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This is 'Gymnocladus dioicus', or the Kentucky coffee tree, which produces " +"roastable coffee pods and brewable leaves in the fall. If you examined the " +"branches more closely, you could probably find a few mature ones." +msgstr "" + +#. ~ Description of terrain "coffee tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This is 'Gymnocladus dioicus', or the Kentucky coffee tree, which produces " +"roastable coffee pods and brewable leaves in the fall. Looks like all the " +"ripe pods have been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "cherry tree" +msgstr "" + +#. ~ Description of terrain "cherry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it bears " +"cherries in the summer. If you examined the foliage more closely, you could" +" probably find some viable clusters." +msgstr "" + +#. ~ Description of terrain "cherry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it bears " +"cherries in the summer. Looks like all the ripe bunches of cherries have " +"been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "juniper tree" +msgstr "" + +#. ~ Description of terrain "juniper tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the species of 'Juniperus' that grows in New England, juniper berries" +" grow over two to three years. It flowers in the first year, produces a " +"green berry the second, and in the third produces the more famed blue " +"varieties. If you examined the foliage more closely, you could probably " +"find some viable clusters." +msgstr "" + +#. ~ Description of terrain "juniper tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the species of 'Juniperus' that grows in New England, juniper berries" +" grow over two to three years. It flowers in the first year, produces a " +"green berry the second, and in the third produces the more famed blue " +"varieties. Looks like all the ripe bunches of berries have been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "peach tree" +msgstr "" + +#. ~ Description of terrain "peach tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it bears " +"peaches in the summer. If you examined the branches more closely, you could" +" probably find some mature peaches." +msgstr "" + +#. ~ Description of terrain "peach tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it bears " +"peaches in the summer. Looks like all the ripe peaches have been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "apricot tree" +msgstr "" + +#. ~ Description of terrain "apricot tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A transplanted species of 'Prunus armeniaca', rarely found in New England. " +"It produces apricots in the summer. If you examined the spurs more closely," +" you could probably find some mature apricots." +msgstr "" + +#. ~ Description of terrain "apricot tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A transplanted species of 'Prunus armeniaca', rarely found in New England. " +"It produces apricots in the summer. Looks like all the ripe apricots have " +"been picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "plum tree" +msgstr "" + +#. ~ Description of terrain "plum tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it " +"produces plums in the summer. If you examined the spurs more closely, you " +"could probably find some ripe plums." +msgstr "" + +#. ~ Description of terrain "plum tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"One of the several species of 'Prunus' trees found in New England, it " +"produces plums in the summer. Looks like all the ripe plums have been " +"picked." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "mulberry tree" +msgstr "" + +#. ~ Description of terrain "mulberry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Morus' genus, producing fruit commonly known " +"as mulberries. In the summer, many berries can be picked." +msgstr "" + +#. ~ Description of terrain "mulberry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Morus' genus, producing fruit commonly known " +"as mulberries. There do not appear to be any ripe mulberries now." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "elderberry tree" +msgstr "" + +#. ~ Description of terrain "elderberry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Sambucus' genus, producing fruit commonly " +"known as elderberries. In the summer, many berries can be picked." +msgstr "" + +#. ~ Description of terrain "elderberry tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Sambucus' genus, producing fruit commonly " +"known as elderberries. There do not appear to be any ripe elderberries now." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "pine tree" +msgstr "" + +#. ~ Description of terrain "pine tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A towering coniferous tree that belongs to the 'Pinus' genus, with the New " +"England species varying from 'P. strobus', 'P. resinosa' and 'P. rigida'. " +"If you examined the tree more closely, you might find usable sticky whorls, " +"resin clumps, and pinecones." +msgstr "" + +#. ~ Description of terrain "pine tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A towering coniferous tree that belongs to the 'Pinus' genus, with the New " +"England species varying from 'P. strobus', 'P. resinosa' and 'P. rigida'. " +"Some of the branches and resin clumps have been stripped away and many of " +"the pinecones aren't developed fully yet, but given a season, it could be " +"harvestable again." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "dead pine tree" +msgstr "" + +#. ~ Description of terrain "dead pine tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A towering coniferous tree that belongs to the 'Pinus' genus, with the New " +"England species varying from 'P. strobus', 'P. resinosa' and 'P. rigida'. " +"This tree's branches are bare, and it appears to be dead." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "warped dead pine tree" +msgstr "" + +#. ~ Description of terrain "warped dead pine tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"The branches of this pine tree have been twisted into a shape that remind " +"you of Sierpinski triangles. It did not survive being warped like this." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "birch tree" +msgstr "" + +#. ~ Description of terrain "birch tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Betula' genus, with the characteristic peeling" +" bark. Species like 'B. alleghaniensis', 'B. papyrifera', and 'B. " +"populifolia' are the most common in the New England region. You could tear " +"off some strips of bark if you examined the tree more closely." +msgstr "" + +#. ~ Description of terrain "birch tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Betula' genus, with the characteristic peeling" +" bark. Species like 'B. alleghaniensis', 'B. papyrifera', and 'B. " +"populifolia' are the most common in the New England region. Looks like " +"there isn't enough rhytidome to peel off yet." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "willow tree" +msgstr "" + +#. ~ Description of terrain "willow tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall, wide deciduous tree of the 'Salix' genus, with long, thin, leafy " +"branches that hang down like curtains. You could tear off some bark." +msgstr "" + +#. ~ Description of terrain "willow tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall, wide deciduous tree of the 'Salix' genus, with long, thin, leafy " +"branches that hang down like curtains. Looks like all usable bark has been " +"torn off, and new rhytidomes have not formed yet." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "maple tree" +msgstr "" + +#. ~ Description of terrain "maple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large deciduous tree of the 'Acer' genus. The leaves are distinctively " +"shaped with five prongs. It could be tapped in order to extract maple sap." +msgstr "" + +#. ~ Description of terrain "maple tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large deciduous tree of the 'Acer' genus. The leaves are distinctively " +"shaped with five prongs. A spigot is wedged into the trunk, and sweet maple" +" sap can be extracted." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "hickory tree" +msgstr "" + +#. ~ Description of terrain "hickory tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Carya' genus. You could look for hickory nuts" +" if you examined the tree more closely." +msgstr "" + +#. ~ Description of terrain "hickory tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Carya' genus. It looks like the tree has been" +" picked clean of hickory nuts." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "pistachio tree" +msgstr "" + +#. ~ Description of terrain "pistachio tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the 'Pistacia' genus. This is a cultivated tree, and is" +" not native to this region. You could look for pistachio nuts if you " +"examined the tree more closely." +msgstr "" + +#. ~ Description of terrain "pistachio tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the 'Pistacia' genus. This is a cultivated tree, and is" +" not native to this region. Unfortunately, it looks like it has been picked" +" clean of pistachio nuts." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "almond tree" +msgstr "" + +#. ~ Description of terrain "almond tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the 'Prunus' genus. This is a cultivated tree, and is " +"not native to this region. You could look for fresh almonds if you examined" +" the tree more closely." +msgstr "" + +#. ~ Description of terrain "almond tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A deciduous tree of the 'Prunus' genus. This is a cultivated tree, and is " +"not native to this region. There are no almonds left to pick on the tree." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "pecan tree" +msgstr "" + +#. ~ Description of terrain "pecan tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Carya' genus. You could look for pecan nuts " +"if you examined the tree more closely." +msgstr "" + +#. ~ Description of terrain "pecan tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A tall deciduous tree of the 'Carya' genus. It doesn't look like there are " +"any pecan nuts left on the tree." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "dead hickory tree" +msgstr "" + +#. ~ Description of terrain "dead hickory tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"The dead remnants of a tall deciduous tree of the 'Carya' genus. Nothing " +"useful can be foraged from this poor, dead tree." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "sassafras tree" +msgstr "" + +#. ~ Description of terrain "sassafras tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Sassafras' genus, known for its aromatic " +"qualities. In the winter and spring, the sap rich roots can be harvested to" +" make a sweet beverage." +msgstr "" + +#. ~ Description of terrain "sassafras tree" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is a member of the 'Sassafras' genus, known for its aromatic " +"qualities. This tree's roots have been harvested, any more and the tree " +"will die." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/items/comestibles/other.json +msgid "underbrush" +msgid_plural "underbrushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "underbrush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"Small plants and shrubs that decorate the forest. An observant forager " +"could obtain edible plants, acorns, eggs, and mushrooms from it." +msgstr "" + +#. ~ Description of terrain "underbrush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"Small plants and shrubs that decorate the forest. It has been rummaged " +"through and doesn't have anything useful left to forage from it." +msgstr "" + +#. ~ Description of terrain "underbrush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"Small plants and shrubs that decorate the forest. It has been rummaged " +"through and doesn't have anything useful left to forage from it. Frost " +"covers it." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bee hive" +msgstr "" + +#. ~ Description of terrain "bee hive" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A hive of bees located in a cavity inside a tree, swarming in and out at a " +"feverish pace. There's probably honey inside." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "apiary" +msgstr "" + +#. ~ Description of terrain "apiary" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A man-made wooden box designed to hold honeybees and facilitate the care for" +" a hive. The modular construction allows for inspecting the bees and " +"harvesting their bounty without destroying the hive completely. This year's" +" harvest should be ready by now." +msgstr "" + +#. ~ Description of terrain "apiary" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A man-made wooden box designed to host honeybees and facilitate the care for" +" a hive. The modular construction allows for inspecting the bees and " +"harvesting their bounty without destroying the hive completely. It will be " +"some time before this one is ready to harvest." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "shrub" +msgstr "" + +#. ~ Description of terrain "shrub" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small shrub." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "peanut bush" +msgstr "" + +#. ~ Description of terrain "peanut bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of crunchy peanuts." +msgstr "" + +#. ~ Description of terrain "peanut bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small peanut bush that's fruitless." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "blueberry bush" +msgstr "" + +#. ~ Description of terrain "blueberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of sweet blueberries." +msgstr "" + +#. ~ Description of terrain "blueberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small blueberry bush that's fruitless." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "strawberry bush" +msgstr "" + +#. ~ Description of terrain "strawberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of juicy strawberries." +msgstr "" + +#. ~ Description of terrain "strawberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small strawberry bush that's fruitless." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "blackberry bush" +msgstr "" + +#. ~ Description of terrain "blackberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of delicious blackberries. Watch out for its thorns!" +msgstr "" + +#. ~ Description of terrain "blackberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small blackberry bush that's fruitless. Watch out for its thorns!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "huckleberry bush" +msgstr "" + +#. ~ Description of terrain "huckleberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of huckleberries, often mistaken for blueberries." +msgstr "" + +#. ~ Description of terrain "huckleberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small huckleberry bush that's fruitless." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "raspberry bush" +msgstr "" + +#. ~ Description of terrain "raspberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small bush of delicious raspberries. Watch out for its thorns!" +msgstr "" + +#. ~ Description of terrain "raspberry bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small raspberry bush that's fruitless. Watch out for its thorns!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "grape bush" +msgstr "" + +#. ~ Description of terrain "grape bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A bush of a different species invaded by grape vines." +msgstr "" + +#. ~ Description of terrain "grape bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A bush of a different species invaded by grape vines, but they're fruitless." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "rose bush" +msgstr "" + +#. ~ Description of terrain "rose bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A fat bush of beautiful red roses, if only you could get a date! Watch out " +"for its thorns!" +msgstr "" + +#. ~ Description of terrain "rose bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A fat rose bush that currently has no blooms. Watch out for its thorns!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "hydrangea bush" +msgstr "" + +#. ~ Description of terrain "hydrangea bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A dense bush of fragrant blue hydrangeas." +msgstr "" + +#. ~ Description of terrain "hydrangea bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A fat hydrangea bush that currently has no blooms." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "lilac bush" +msgstr "" + +#. ~ Description of terrain "lilac bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A wide bush of bright pinkish-purple lilacs." +msgstr "" + +#. ~ Description of terrain "lilac bush" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A wide lilac bush that currently has no blooms." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "tree trunk" +msgstr "" + +#. ~ Description of terrain "tree trunk" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A section of trunk from a tree that has been cut down. Can be sawn into " +"logs with the right tool." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "tree stump" +msgstr "" + +#. ~ Description of terrain "tree stump" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A tree stump, a remnant of a tree that has been cut down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "woodchips" +msgstr "" + +#. ~ Description of terrain "woodchips" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"Small splinters of wood laid out in a layer to prevent unwanted plants from " +"growing." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/json/items/comestibles/other.json +msgid "grass" +msgid_plural "grass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of hardy Kentucky bluegrass about ankle high. Cutting the grass " +"short enough would destroy the root system, causing this area to turn into a" +" patch of dirt." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "white grass" +msgstr "" + +#. ~ Description of terrain "white grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of Kentucky bluegrass covered in white latex-based paint, with neat " +"lines designed for recreational sports." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "long grass" +msgstr "" + +#. ~ Description of terrain "long grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of long, shaggy grass about shin high." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "tall grass" +msgstr "" + +#. ~ Description of terrain "tall grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of tall grass about head high." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "dead grass" +msgstr "" + +#. ~ Description of terrain "dead grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of long, shaggy grass that hasn't been cut recently." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "grazed grass" +msgstr "" + +#. ~ Description of terrain "grazed grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of extremely short green stubble protruding from the dirt. " +"Something has been clearly grazing here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "golf green" +msgstr "" + +#. ~ Description of terrain "golf green" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of grass mowed very short and neat." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "alien grass" +msgstr "" + +#. ~ Description of terrain "alien grass" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of something that almost looks like grass. The blades are serrated " +"and move on their own." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "golf hole" +msgstr "" + +#. ~ Description of terrain "golf hole" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A small plastic cup embedded in an area of very short, neat grass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "young bamboo shoots" +msgstr "" + +#. ~ Description of terrain "young bamboo shoots" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of young bamboo shoots about ankle high. Many shoots are just " +"barely pushing above the ground." +msgstr "" + +#. ~ Description of terrain "young bamboo shoots" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"An area of young bamboo shoots about ankle high. The smallest shoots have " +"already been harvested." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "long bamboo shoots" +msgstr "" + +#. ~ Description of terrain "long bamboo shoots" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of long bamboo shoots about shin high." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "tall bamboo" +msgstr "" + +#. ~ Description of terrain "tall bamboo" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "A tall bamboo thicket about head high." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "dead bamboo" +msgstr "" + +#. ~ Description of terrain "dead bamboo" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "An area of long, brown, dead bamboo shoots covered in white fungus." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "fern" +msgstr "" + +#. ~ Description of terrain "fern" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A short plant with thousands of leaves which grow in a fractal pattern from " +"the stem." +msgstr "" + +#. ~ Description of terrain "fern" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A short plant with thousands of leaves which grow in a fractal pattern. All" +" of the curled shoots have been harvested." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "mushroom colony" +msgstr "" + +#. ~ Description of terrain "mushroom colony" +#: data/json/furniture_and_terrain/terrain-flora.json +msgid "" +"A large pile of organic matter which has molded over with fungus. The caps " +"of many mundane mushrooms spring from the top, you can even recognize some." +" The fungi growing here don't seem edible, though." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "Marloss bush" +msgstr "" + +#. ~ Description of terrain "Marloss bush" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"This alien plant superficially resembles a blueberry bush, and hangs with " +"large, juicy pink pomes that emit a heady, fruity aroma." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "poof!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "fungal bed" +msgstr "" + +#. ~ Description of terrain "fungal bed" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "Fungus grows thick here, obscuring the ground beneath it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "fungal floor" +msgstr "" + +#. ~ Description of terrain "fungal floor" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"Grayish mold coats both the floor and the roof here, silent and still. " +"Stray spores waft through the air." +msgstr "" + +#. ~ Description of terrain "fungal floor" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "Grayish mold coats the floor here, silent and still." +msgstr "" + +#. ~ Description of terrain "fungal floor" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "Grayish mold coats the ground here, silent and still." +msgstr "" + +#. ~ Terrain name +#. ~ Monster name +#: data/json/furniture_and_terrain/terrain-fungal.json +#: data/json/monsters/fungus.json +msgid "fungal wall" +msgid_plural "fungal walls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "fungal wall" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"Several thick, large tendrils of fungus perforate the wall here, piercing " +"straight through it from the outside. Despite the apparent damage, the wall" +" is still structurally sound." +msgstr "" + +#. ~ Description of terrain "fungal wall" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"The fungus here has grown thickly and tightly enough to form a solid wall. " +"It feels very stiff to the touch, and seems to be very strong." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "fungal mound" +msgstr "" + +#. ~ Description of terrain "fungal mound" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "A mound of fungal matter, intertwined in itself." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "fungal shrub" +msgstr "" + +#. ~ Description of terrain "fungal shrub" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"This shrub has been completely absorbed by the mushrooms. Its branches " +"droop and have lost much of their structure, and its leaves have vanished, " +"replaced by fleshy gray sacks that visibly expand and contract." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "fungal tree" +msgstr "" + +#. ~ Description of terrain "fungal tree" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"Once tall and majestic, this tree is now a slave to the fungus like the " +"landscape around it. Its bark is penetrated by and covered with fungal " +"tendrils, and the canopy has rotted away, leaving only the branches, " +"stretching forlornly to the sky as if to escape the infection overrunning " +"it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "young fungal tree" +msgstr "" + +#. ~ Description of terrain "young fungal tree" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "A small sapling poking through the ground, infested by fungal mold." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "Marloss tree" +msgstr "" + +#. ~ Description of terrain "Marloss tree" +#: data/json/furniture_and_terrain/terrain-fungal.json +msgid "" +"This tree stands as a stark outlier to the landscape around it. Despite its" +" infestation, its leaves wave proudly in the wind, colored pinkish-white. " +"Its branches are heavy with pink fruit that looks both mutated and " +"delicious." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "shallow water" +msgstr "" + +#. ~ Description of terrain "shallow water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The water isn't too deep here. With a watertight container, you could " +"gather fresh water from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "deep water" +msgstr "" + +#. ~ Description of terrain "deep water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You're having trouble seeing the bottom through the deep water here. With a" +" watertight container, you could gather fresh water from here. Not safe to " +"drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "murky shallow water" +msgstr "" + +#. ~ Description of terrain "murky shallow water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The water isn't too deep here but is murky with organic matter. With a " +"watertight container, you could gather fetid water from here. Not safe to " +"drink as is." +msgstr "" + +#. ~ Description of terrain "murky shallow water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The water isn't too deep here but it is murky with organic matter. With a " +"watertight container, you could gather fetid water from here. Not safe to " +"drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "flowing shallow water" +msgstr "" + +#. ~ Description of terrain "flowing shallow water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The streaming water isn't too deep here. With a watertight container, you " +"could gather fresh water from here. Not safe to drink as is, although " +"probably safer than stagnant water." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "flowing deep water" +msgstr "" + +#. ~ Description of terrain "flowing deep water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The streaming water looks deep here. With a watertight container, you could" +" gather fresh water from here. Not safe to drink as is, although probably " +"safer than stagnant water." +msgstr "" + +#. ~ Description of terrain "shallow water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The water isn't too deep here. With a watertight container, you could " +"gather salt water from here." +msgstr "" + +#. ~ Description of terrain "deep water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You're having trouble seeing the bottom through the deep water here. With a" +" watertight container, you could gather salt water from here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "surf" +msgstr "" + +#. ~ Description of terrain "surf" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "A broad area of fine sand, washed by waves coming in from the sea." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "pool water" +msgstr "" + +#. ~ Description of terrain "pool water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"A deep pool full of water. Never swim without a lifeguard present. Even " +"though monsters probably ate them." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "shallow pool water" +msgstr "" + +#. ~ Description of terrain "shallow pool water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "A shallow pool of water." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "sewage" +msgstr "" + +#. ~ Description of terrain "sewage" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"Gross. Sewage water flows through here. As if it needed saying, this isn't" +" safe to drink." +msgstr "" + +#. ~ Description of terrain "lava" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"An extremely hot, glowing liquid, composed of molten rock and/or metal. In " +"some places, lava-grilled steak is a delicacy." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "submersed water" +msgstr "" + +#. ~ Description of terrain "submersed water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are submerged below the surface of the water, your feet can't touch the " +"ground. With a watertight container, you could gather fresh water from " +"here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "submersed salt water" +msgstr "" + +#. ~ Description of terrain "submersed salt water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are submerged below the surface of the water, your feet can't touch the " +"ground. With a watertight container, you could gather salt water from here." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "lake bed" +msgstr "" + +#. ~ Description of terrain "lake bed" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are standing at the bottom of a body of fresh water. With a watertight " +"container, you could gather fresh water from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "ocean bed" +msgstr "" + +#. ~ Description of terrain "ocean bed" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are standing at the bottom of a body of salt water. With a watertight " +"container, you could gather salt water from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "bulkhead" +msgstr "" + +#. ~ Description of terrain "bulkhead" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The top of a submerged structure. With a watertight container, you could " +"gather fresh water from here. Not safe to drink as is." +msgstr "" + +#. ~ Description of terrain "bulkhead" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "The bottom of a submerged structure." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "submerged concrete" +msgstr "" + +#. ~ Description of terrain "submerged concrete" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are standing at the bottom of a body of fresh water on a pad of " +"concrete. With a watertight container, you could gather fresh water from " +"here. Not safe to drink as is." +msgstr "" + +#. ~ Description of terrain "submerged concrete" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"You are standing at the bottom of a body of fresh water on a pad of yellow-" +"painted concrete. With a watertight container, you could gather fresh water" +" from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "hot spring water" +msgstr "" + +#. ~ Description of terrain "hot spring water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"Scalding hot water, not particularly safe for swimming. With a watertight " +"container, you could gather fresh water from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "recess" +msgstr "" + +#. ~ Description of terrain "recess" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "A shallow pit in the ground." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "flood water" +msgstr "" + +#. ~ Description of terrain "flood water" +#: data/json/furniture_and_terrain/terrain-liquids.json +msgid "" +"The water isn't too deep here, it seems to have either pooled here or risen " +"from a pipe leaking nearby. With a watertight container, you could gather " +"fresh water from here. Not safe to drink as is." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "metal compactor" +msgstr "" + +#. ~ Description of terrain "metal compactor" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A hydraulic machine for squeezing scrap into more compact chunks. Useless " +"now that there's no power." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "gasoline pump" +msgstr "" + +#. ~ Description of terrain "gasoline pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"Precious GASOLINE. The former world bowed to their petroleum god as it led " +"them to their ruin. There's plenty left over to fuel your inner road " +"warrior. If this gas dispenser doesn't give up the goods for free, you may " +"have to pay at a nearby terminal." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "smashed gas pump" +msgstr "" + +#. ~ Description of terrain "smashed gas pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"The horror! This gasoline pump has been destroyed, denying you access to " +"the liquid gold." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "diesel pump" +msgstr "" + +#. ~ Description of terrain "diesel pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A diesel fuel pump. This roadside attraction provides all the thick, gloopy" +" liquid POWER you need to move your sensibly oversized APOCALYPTIC " +"SUPERTRUCK from point A to points beyond. If it doesn't dispense fuel " +"immediately, try banging on it or grunt your way over the nearby payment " +"terminal." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "smashed diesel pump" +msgstr "" + +#. ~ Description of terrain "smashed diesel pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"You're not getting any diesel out of this pump any time soon. Some " +"barbarian decided to take their frustration out on it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "JP8 pump" +msgstr "" + +#. ~ Description of terrain "JP8 pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A pump that dispenses JP8. If this gas dispenser doesn't give up the goods " +"for free, you may have to pay at a nearby terminal." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "smashed JP8 pump" +msgstr "" + +#. ~ Description of terrain "smashed JP8 pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"You're not getting any JP8 out of this pump any time soon. Some barbarian " +"decided to take their frustration out on it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "avgas pump" +msgstr "" + +#. ~ Description of terrain "avgas pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A pump that dispenses avgas. If this gas dispenser doesn't give up the " +"goods for free, you may have to pay at a nearby terminal." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "smashed avgas pump" +msgstr "" + +#. ~ Description of terrain "smashed avgas pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"You're not getting any avgas out of this pump any time soon. Some barbarian" +" decided to take their frustration out on it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "ticket vendor" +msgstr "" + +#. ~ Description of terrain "ticket vendor" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A machine with a little screen and slots, intended to take your money and " +"provide you with a ticket." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "ticket machine" +msgstr "" + +#. ~ Description of terrain "ticket machine" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A machine that will provide you access to whatever lies beyond it - for the " +"price of a ticket, of course." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "ventilation shutters" +msgstr "" + +#. ~ Description of terrain "ventilation shutters" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A large wall-mounted panel, covered with fragile metal sheets that regulate " +"airflow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "missile" +msgstr "" + +#. ~ Description of terrain "missile" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A section of an ICBM, an Intercontinental Ballistic Missile. This isn't the" +" kind of rocket that goes to the moon." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "blown-out missile" +msgstr "" + +#. ~ Description of terrain "blown-out missile" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A section of an ICBM, an Intercontinental Ballistic Missile. This isn't the" +" kind of rocket that's going anywhere." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "faction_base_fire_lookout_tower_radio" +#. ~ Blueprint name of recipe crafting "faction_base_helipad_radio" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_radio" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_radio" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_radio" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_normal_radio" +#. ~ Blueprint name of recipe crafting "fbmh_2_radio_tower" +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "radio tower" +msgstr "" + +#. ~ Description of terrain "radio tower" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "The structure of a radio transmission tower." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "radio controls" +msgstr "" + +#. ~ Description of terrain "radio controls" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A console that appears to control a nearby radio transmission tower. It " +"doesn't seem to be fully operational." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "truss pillar" +msgstr "" + +#. ~ Description of terrain "truss pillar" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A hollow metal pillar composed of interconnected beams that distribute loads" +" efficiently while maintaining stability and strength." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "high gauge pipe" +msgstr "" + +#. ~ Description of terrain "high gauge pipe" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A section of high gauge pipe." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "high gauge pump" +msgstr "" + +#. ~ Description of terrain "high gauge pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"An unpowered pump that previously would have moved fluids around in a hurry." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "drilling machinery" +msgstr "" + +#. ~ Description of terrain "drilling machinery" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"All the machinery required to operate and control de drill string and the " +"drill bit down below. It is now inactive." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "drill string" +msgstr "" + +#. ~ Description of terrain "drill string" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"An extremely resistant length of mechanical tubing used to reach deep under " +"water and drill into pockets of oil." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "CVD machine" +msgstr "" + +#. ~ Description of terrain "CVD machine" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"The bulk of a highly technical-looking apparatus controlled by a nearby " +"console." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "CVD control panel" +msgstr "" + +#. ~ Description of terrain "CVD control panel" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A VERY expensive-looking apparatus that's labeled 'Chemical Vapor Deposition" +" Machine'. With the input of certain exceptionally rare chemicals and " +"elements, one could conceivably coat one's weapon with diamond. While the " +"process is extremely complicated, a previous user has helpfully sketched: " +"Hydrogen + charcoal = smiley face." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "nanofabricator" +msgstr "" + +#. ~ Description of terrain "nanofabricator" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A great column of advanced machinery. Within this self-contained, " +"miniaturized factory, several 3D printers work in tandem with a robotic " +"assembler to manufacture nearly any inorganic object." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_manufactured.json +msgid "nanofabricator control panel" +msgstr "" + +#. ~ Description of terrain "nanofabricator control panel" +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_manufactured.json +msgid "" +"A small computer panel attached to a nanofabricator. It has a single slot " +"for reading templates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "cloning vat" +msgstr "" + +#. ~ Description of terrain "cloning vat" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A vat full of solution, probably intended to hold growing clones of people " +"or other life forms." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_tanks.json +msgid "plunk." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "slot machine" +msgstr "" + +#. ~ Description of terrain "slot machine" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A machine with a bright screen flashing hypnotic promises of wealth. If " +"gambling with your life on a daily basis isn't enough for you, you can also " +"gamble with this." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "water pump" +msgstr "" + +#. ~ Description of terrain "water pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A deep well, collecting groundwater. An installed pump allows you to draw " +"water from it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "wooden well" +msgstr "" + +#. ~ Description of terrain "wooden well" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A deep well, collecting groundwater. A wooden frame with a rope and bucket " +"allows you to draw water from it, with some elbow grease." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "salt water pump" +msgstr "" + +#. ~ Description of terrain "salt water pump" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A water pump connected to a pipe supplying it with salt water. Not good to " +"drink, but it has other uses." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "water dispenser" +msgstr "" + +#. ~ Description of terrain "water dispenser" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A machine with several taps that dispenses clean water." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "telecom cabinet" +msgstr "" + +#. ~ Description of terrain "telecom cabinet" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A cabinet full of telecom equipment. With the lines down, you might be able" +" to take it apart for its useful electronics." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "damaged telecom cabinet" +msgstr "" + +#. ~ Description of terrain "damaged telecom cabinet" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A damaged telecom cabinet. You might still be able to salvage some useful " +"electronic scrap from it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "HV oil circuit breaker" +msgstr "" + +#. ~ Description of terrain "HV oil circuit breaker" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A circuit breaker that uses oil in its arc suppression chamber." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "pow!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "small HV oil circuit breaker" +msgstr "" + +#. ~ Description of terrain "small HV oil circuit breaker" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A small circuit breaker that uses oil in its arc suppression chamber." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "large switchgear" +msgstr "" + +#. ~ Description of terrain "large switchgear" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A switchgear panel. It's covered in breaker switches, fuses, and gauges." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "small switchgear" +msgstr "" + +#. ~ Description of terrain "small switchgear" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A small switchgear panel. It's covered in breaker switches, fuses, and " +"gauges." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "lightning arrester" +msgstr "" + +#. ~ Description of terrain "lightning arrester" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A component designed to protect insulation and conductors in an electrical " +"system by directing lightning through itself and into the ground." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "disconnect switch" +msgstr "" + +#. ~ Description of terrain "disconnect switch" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A switch used to make sure an electrical system doesn't have any current " +"flowing through it, for maintenance periods." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "current transformer" +msgstr "" + +#. ~ Description of terrain "current transformer" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "An electronic component used to transform the voltage of a current." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "potential transformer" +msgstr "" + +#. ~ Description of terrain "potential transformer" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A specialized type of electrical transformer." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "conveyor belt" +msgstr "" + +#. ~ Description of terrain "conveyor belt" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A conveyor belt. Used to transport things." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "milking machine" +msgstr "" + +#. ~ Description of terrain "milking machine" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A machine used in the dairy industry to milk cows." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "bulk tank" +msgstr "" + +#. ~ Description of terrain "bulk tank" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A heavy, high capacity tank." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "rocky obstacle" +msgstr "" + +#. ~ Description of terrain "rocky obstacle" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"Some larger rocks arranged and crudely rammed into the ground to slow down " +"who or whatever is trying to cross." +msgstr "" + +#. ~ Terrain name +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_root_cellar" +#. ~ Blueprint name of recipe crafting "faction_base_helipad_root_cellar" +#. ~ Blueprint name of recipe crafting "faction_base_lighthouse_root_cellar" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_00_root_cellar" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_10_root_cellar" +#. ~ Blueprint name of recipe crafting +#. "faction_base_outpost_cross_root_cellar" +#. ~ Blueprint name of recipe crafting +#. "faction_base_outpost_normal_root_cellar" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_root_cellar" +#. ~ Blueprint name of recipe crafting "fbmh_2_root_cellar" +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lighthouse/recipe_modular_lighthouse_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "root cellar" +msgstr "" + +#. ~ Description of terrain "root cellar" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A cellar dug into the earth for storing food in a cool environment." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "covered well" +msgstr "" + +#. ~ Description of terrain "covered well" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A deep well, collecting groundwater. You won't be able to get any water " +"unless you add some mechanism for drawing it up to the surface." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "covered salt water well" +msgstr "" + +#. ~ Description of terrain "covered salt water well" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A deep well, collecting salt water from a surrounding swamp. You won't be " +"able to get any water unless you add some mechanism for drawing it up to the" +" surface." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "pit filled with straw" +msgstr "" + +#. ~ Description of terrain "pit filled with straw" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A shallow pit filled with some straw. Very crude. Itchy and uncomfortable," +" but better than the bare ground." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "improvised shelter" +msgstr "" + +#. ~ Description of terrain "improvised shelter" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"An improvised shelter providing a little bit of protection, that can be used" +" to take refuge from the elements or to protect a campfire from the rain." +msgstr "" + +#. ~ Description of terrain "improvised shelter" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"An improvised shelter which has been made a bit more comfortable by filling " +"it with dry plant matter, which should provide some more insulation. Trying" +" to contain a fire here would be a bad idea." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "pine lean-to" +msgstr "" + +#. ~ Description of terrain "pine lean-to" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A small shelter, roofed with pine branches, that can be used to take refuge " +"from the elements or to protect a campfire from the rain." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "tarp lean-to" +msgstr "" + +#. ~ Description of terrain "tarp lean-to" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A small shelter, covered by a waterproof tarp, that can be used to take " +"refuge from the elements or to protect a campfire from the rain." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "brick oven base" +msgstr "" + +#. ~ Description of terrain "brick oven base" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A flat assembly of carefully stacked bricks that is not quite an oven." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "exposed brick oven" +msgstr "" + +#. ~ Description of terrain "exposed brick oven" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "" +"A large brick oven that could make several pizzas at once. This one seems " +"to be missing its door, and cannot be used in such a state." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-manufactured.json +#: data/json/items/tool/pseudo.json +msgid "brick oven" +msgid_plural "brick ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "brick oven" +#: data/json/furniture_and_terrain/terrain-manufactured.json +msgid "A large brick oven that could make several pizzas at once." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "mechanical winch" +msgstr "" + +#. ~ Description of terrain "mechanical winch" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A gate control winch. If it's functioning, it can be used to open or close " +"a nearby gate or door." +msgstr "" + +#. ~ Description of terrain "mechanical winch" +#. ~ Description of terrain "control lever" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A gate control winch. If it's functioning, it can be used to open or close " +"a nearby gate." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "control lever" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "barn door pulley" +msgstr "" + +#. ~ Description of terrain "barn door pulley" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A system of ropes and pulleys that allows a single person to raise heavy " +"doors." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "gate pulley" +msgstr "" + +#. ~ Description of terrain "gate pulley" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A system of ropes and pulleys that allows a single person to raise heavy " +"doors or gates." +msgstr "" + +#. ~ Description of terrain "gate pulley" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A system of ropes and wooden pulleys that allows a single person to raise " +"heavy doors or gates." +msgstr "" + +#. ~ Terrain name +#. ~ Name of an NPC class +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "intercom" +msgstr "" + +#. ~ Description of terrain "intercom" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"An intercom panel. For when you want to scare the crap out of someone, or " +"just talk to them over the intercom system, if you're boring like that." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom inside a flask" +" that is universally known to indicate SCIENCE. An ominous red LED reminds " +"you of a robot gone haywire from an old sci-fi flick. You could swipe a " +"scientific ID badge near it if you do not fear the machine." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom inside a flask" +" that is universally known to indicate SCIENCE. The stark red LED blinks " +"askance at your geek cred. You could swipe a scientific ID badge near it to" +" unlock the gates to discovery." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. The universal symbol of an eagle driving a tank, biting" +" a grenade pin, stands rampant in front of an American flag. A small, red " +"LED remains constant, as if watching you, waiting. You could swipe a " +"military ID card in front of the reader if you dared." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. The symbol of a gear in front of a bulging bicep is " +"emblazoned on the matte black surface with an illegible heavy industrial " +"company title. A red LED blinks on the card reader. Perhaps an industrial " +"ID card could still open it." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"This looks like the console controlling the security door, there's a pretty " +"big reading surface on it. You can see \"Fp\" soberly printed above the " +"reader. You have no idea what could open it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Facility entrance card reader" +msgstr "" + +#. ~ Description of terrain "Facility entrance card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom inside a flask" +" that is universally known to indicate SCIENCE. You could swipe a visitor's" +" pass near it to unlock the gates." +msgstr "" + +#. ~ Query message of terrain "Facility entrance card reader" +#. ~ Query message of terrain "Maintenance: ocher zone card reader" +#. ~ Query message of terrain "Maintenance: blue zone card reader" +#. ~ Query message of terrain "Security: yellow zone card reader" +#. ~ Query message of terrain "Security: magenta zone card reader" +#. ~ Query message of terrain "Security: black zone card reader" +#. ~ Query message of terrain "Systems: slate zone card reader" +#. ~ Query message of terrain "Researcher: light green zone card reader" +#. ~ Query message of terrain "Researcher: pink zone card reader" +#. ~ Query message of terrain "Researcher: cyan zone card reader" +#. ~ Query message of terrain "Medical: red zone card reader" +#. ~ Query message of terrain "Old TSKBEM Card Reader" +#. ~ Query message of terrain "Old Enforcer Card Reader" +#. ~ Query message of terrain "Locker room card reader" +#. ~ Query message of terrain "Armory card reader" +#. ~ Query message of terrain "Exobay card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Are you sure you want to open this door?" +msgstr "" + +#. ~ Success message of terrain "Facility entrance card reader" +#. ~ Success message of terrain "Maintenance: ocher zone card reader" +#. ~ Success message of terrain "Maintenance: blue zone card reader" +#. ~ Success message of terrain "Security: yellow zone card reader" +#. ~ Success message of terrain "Security: magenta zone card reader" +#. ~ Success message of terrain "Security: black zone card reader" +#. ~ Success message of terrain "Systems: slate zone card reader" +#. ~ Success message of terrain "Researcher: light green zone card reader" +#. ~ Success message of terrain "Researcher: pink zone card reader" +#. ~ Success message of terrain "Researcher: cyan zone card reader" +#. ~ Success message of terrain "Medical: red zone card reader" +#. ~ Success message of terrain "Old TSKBEM Card Reader" +#. ~ Success message of terrain "Old Enforcer Card Reader" +#. ~ Success message of terrain "Locker room card reader" +#. ~ Success message of terrain "Armory card reader" +#. ~ Success message of terrain "Exobay card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "You opened the door!" +msgstr "" + +#. ~ Redundant message of terrain "Facility entrance card reader" +#. ~ Redundant message of terrain "Maintenance: ocher zone card reader" +#. ~ Redundant message of terrain "Maintenance: blue zone card reader" +#. ~ Redundant message of terrain "Security: yellow zone card reader" +#. ~ Redundant message of terrain "Security: magenta zone card reader" +#. ~ Redundant message of terrain "Security: black zone card reader" +#. ~ Redundant message of terrain "Systems: slate zone card reader" +#. ~ Redundant message of terrain "Researcher: light green zone card reader" +#. ~ Redundant message of terrain "Researcher: pink zone card reader" +#. ~ Redundant message of terrain "Researcher: cyan zone card reader" +#. ~ Redundant message of terrain "Medical: red zone card reader" +#. ~ Redundant message of terrain "Old TSKBEM Card Reader" +#. ~ Redundant message of terrain "Old Enforcer Card Reader" +#. ~ Redundant message of terrain "Locker room card reader" +#. ~ Redundant message of terrain "Armory card reader" +#. ~ Redundant message of terrain "Exobay card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "The door is already open." +msgstr "" + +#. ~ Description of terrain "card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. A sticky note plastered above it reads 'CO-OP MEMBERS " +"ONLY'." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Maintenance: green zone card reader" +msgstr "" + +#. ~ Description of terrain "Maintenance: green zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a wrench " +"on a green background. You could swipe a maintenance employee badge near it" +" to unlock the gates." +msgstr "" + +#. ~ Query message of terrain "Maintenance: green zone card reader" +#. ~ Query message of terrain "Freight hauler access card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Are you sure you want to open this gate?" +msgstr "" + +#. ~ Success message of terrain "Maintenance: green zone card reader" +#. ~ Success message of terrain "Freight hauler access card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "You opened the gate!" +msgstr "" + +#. ~ Redundant message of terrain "Maintenance: green zone card reader" +#. ~ Redundant message of terrain "Freight hauler access card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "The gate is already open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Maintenance: ocher zone card reader" +msgstr "" + +#. ~ Description of terrain "Maintenance: ocher zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a wrench " +"on a ocher background. You could swipe a maintenance employee badge near it" +" to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Maintenance: blue zone card reader" +msgstr "" + +#. ~ Description of terrain "Maintenance: blue zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a wrench " +"on a blue background. You could swipe a maintenance employee badge near it " +"to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Freight hauler access card reader" +msgstr "" + +#. ~ Description of terrain "Freight hauler access card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a truck. " +"You could swipe a transporter's badge near it to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Security: yellow zone card reader" +msgstr "" + +#. ~ Description of terrain "Security: yellow zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a taser on" +" a yellow background. You could swipe a security employee badge near it to " +"unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Security: magenta zone card reader" +msgstr "" + +#. ~ Description of terrain "Security: magenta zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a pistol " +"on a magenta background. You could swipe a security employee badge near it " +"to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Security: black zone card reader" +msgstr "" + +#. ~ Description of terrain "Security: black zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a rifle on" +" a black background. You could swipe a security employee badge near it to " +"unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Systems: slate zone card reader" +msgstr "" + +#. ~ Description of terrain "Systems: slate zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a node " +"graph on a slate background. You could swipe a security employee badge near" +" it to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Researcher: light green zone card reader" +msgstr "" + +#. ~ Description of terrain "Researcher: light green zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a flask on" +" a light green background. You could swipe a researcher scientist badge " +"near it to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Researcher: pink zone card reader" +msgstr "" + +#. ~ Description of terrain "Researcher: pink zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a flask on" +" a pink background. You could swipe a researcher scientist badge near it to" +" unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Researcher: cyan zone card reader" +msgstr "" + +#. ~ Description of terrain "Researcher: cyan zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a flask on" +" a cyan background. You could swipe a researcher scientist badge near it to" +" unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "Medical: red zone card reader" +msgstr "" + +#. ~ Description of terrain "Medical: red zone card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader. It sports the stylized symbol of an atom and a syringe " +"on a red background. You could swipe a researcher scientist badge near it " +"to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "broken card reader" +msgstr "" + +#. ~ Description of terrain "broken card reader" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A smartcard reader that doesn't seem to be functioning. Probably because " +"there's no more blinking red LED." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Isolation-Protocol/furniture.json +msgid "elevator controls" +msgstr "" + +#. ~ Description of terrain "elevator controls" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"The control face for an elevator. You could press the appropriate button to" +" travel to your choice of floor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ROBOFAC_ELEVATOR_UP" in examine +#. action of terrain "elevator controls" +#. ~ Player message in effect in EoC "EOC_ROBOFAC_ELEVATOR_DOWN" in examine +#. action of terrain "elevator controls" +#. ~ Player message in effect in EoC "EOC_ISO_ELEVATOR" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Isolation-Protocol/EOC/elevator_eoc.json +msgid "The elevator starts moving before you can touch the panel." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ROBOFAC_ELEVATOR_UP" in +#. examine action of terrain "elevator controls" +#. ~ Player message in false effect in EoC "EOC_ROBOFAC_ELEVATOR_DOWN" in +#. examine action of terrain "elevator controls" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"The control panels' screen flashes before displaying \"UNAUTHORIZED\" in " +"bold red letters." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "powerless controls" +msgstr "" + +#. ~ Description of terrain "powerless controls" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "The control face for an elevator. It's currently unpowered." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "dark pedestal" +msgstr "" + +#. ~ Description of terrain "dark pedestal" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A dark stone pedestal covered in ancient, unintelligible symbols. Looks " +"ominous." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "light pedestal" +msgstr "" + +#. ~ Description of terrain "light pedestal" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "A light stone pedestal covered in ancient, unintelligible symbols." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "yellow switch" +msgstr "" + +#. ~ Description of terrain "yellow switch" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "A yellow switch. Should you activate it?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "cyan switch" +msgstr "" + +#. ~ Description of terrain "cyan switch" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "A cyan switch. Should you activate it?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "purple switch" +msgstr "" + +#. ~ Description of terrain "purple switch" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "A purple switch. Should you activate it?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "checkered switch" +msgstr "" + +#. ~ Description of terrain "checkered switch" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "A checkered switch. Should you activate it?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-mechanisms.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "nuclear reactor core" +msgstr "" + +#. ~ Description of terrain "nuclear reactor core" +#: data/json/furniture_and_terrain/terrain-mechanisms.json +msgid "" +"A naval A1B reactor, used in Gerald R. Ford-class aircraft carriers. It can" +" produce enough steam to generate 125 megawatts of energy." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "resin wall" +msgstr "" + +#. ~ Description of terrain "resin wall" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A wall made of a glistening, nearly opaque, plastic-like substance. Deep " +"within, you can barely see a network of pulsating green conduits, snaking " +"through it like blood vessels. The material is hard, warm to the touch, and" +" slightly damp." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-migo.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +msgid "boom!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "resin cage" +msgstr "" + +#. ~ Description of terrain "resin cage" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A resin wall that opens into a series of small honeycomb-like hexagons, " +"allowing the passage of air and light. While still made of the same sturdy " +"material, it is thinner and more delicate in appearance." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "resin floor" +msgstr "" + +#. ~ Description of terrain "resin floor" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A nearly opaque, plastic-like floor. It has a gentle curve from wall to " +"wall, but in the central areas is quite flat. The material is hard, warm to" +" the touch, and slightly damp." +msgstr "" + +#. ~ Description of terrain "resin floor" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A nearly opaque, plastic-like floor that is smooth and flat. The material " +"is hard, warm to the touch, and slightly damp." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "resin roof" +msgstr "" + +#. ~ Description of terrain "resin roof" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A wide, domed section of nearly opaque, plastic-like material. When the " +"light hits it, a network of multicolored conduits like blood vessels can be " +"seen snaking through its glistening interior." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "closed resin portal" +msgstr "" + +#. ~ Description of terrain "closed resin portal" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A tricuspid hatch of some sort of damp, flexible, resinous material. This " +"one is closed tightly, but it looks like a firm push would cause it to snap " +"open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "open resin portal" +msgstr "" + +#. ~ Description of terrain "open resin portal" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "" +"A tricuspid hatch of some sort of damp, flexible, resinous material. This " +"one is open, the flaps held out by some sort of stringy mucus-like " +"substance." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "resin-lined hole" +msgstr "" + +#. ~ Description of terrain "resin-lined hole" +#: data/json/furniture_and_terrain/terrain-migo.json +msgid "An open hole in the resin wall, large enough for you to crawl through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-nether.json +msgid "black glass" +msgstr "" + +#. ~ Description of terrain "black glass" +#: data/json/furniture_and_terrain/terrain-nether.json +msgid "" +"An endless expanse of black glass. It perfectly reflects the darkness " +"around it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-nether.json +msgid "perfect basalt wall" +msgstr "" + +#. ~ Description of terrain "perfect basalt wall" +#: data/json/furniture_and_terrain/terrain-nether.json +msgid "" +"Hexagonal columns of basalt spring from the dark floor. Each a perfect copy" +" of the next." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "gravel" +msgstr "" + +#. ~ Description of terrain "gravel" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"An area of small, uniformly-sized stones. Often used for roads, as railroad" +" ballast, and in many other applications." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "railroad track" +msgstr "" + +#. ~ Description of terrain "railroad track" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"Trains used to chug along on these. These rail tracks stand unused in the " +"face of the Cataclysm. You could probably reclaim lengths of the track " +"itself with a metalcutting tool like a hacksaw." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "railroad tie" +msgstr "" + +#. ~ Description of terrain "railroad tie" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "A crosstie, used to support train rails." +msgstr "" + +#. ~ Description of terrain "railroad track" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"Trains used to chug along on these. These rail tracks stand unused in the " +"face of the Cataclysm. A crosstie sits underneath, supporting the rails. " +"You could probably reclaim lengths of the track itself with a metalcutting " +"tool like a hacksaw." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "buffer stop" +msgstr "" + +#. ~ Description of terrain "buffer stop" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"A tiny blockade on the train tracks, meant to signify the end of a track, or" +" mark a 'no-go' zone for trains." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "railroad crossing signal" +msgstr "" + +#. ~ Description of terrain "railroad crossing signal" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"Traffic lights meant to light and make noise when a train approaches, to " +"prevent people from turning into meaty mush while they cross the tracks. " +"Won't stop people from turning into meaty mush by other means, though." +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "clang." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "crossbuck" +msgstr "" + +#. ~ Description of terrain "crossbuck" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"A traffic sign intended to indicate a level railway crossing. If the trains" +" were still running." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-railroads.json +#: data/json/items/generic.json +msgid "small railroad track" +msgid_plural "small railroad tracks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "small railroad track" +#: data/json/furniture_and_terrain/terrain-railroads.json +msgid "" +"Like a railroad track, only smaller. You could probably run a small vehicle" +" on this." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "sandbox" +msgstr "" + +#. ~ Description of terrain "sandbox" +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "" +"Children used to play in this sandbox. The population of lice probably " +"diminished considerably now that they no longer do." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "slide" +msgstr "" + +#. ~ Description of terrain "slide" +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "A children's slide. It's too small for you to slide on comfortably." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "monkey bars" +msgstr "" + +#. ~ Description of terrain "monkey bars" +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "" +"A set of monkey bars to be used by children to train their arm strength, or," +" in happier days, to just have fun." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "backboard" +msgstr "" + +#. ~ Description of terrain "backboard" +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "A basketball backboard." +msgstr "" + +#. ~ Description of terrain "backboard" +#: data/json/furniture_and_terrain/terrain-recreational.json +msgid "A metal backboard." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "rain gutter" +msgstr "" + +#. ~ Description of terrain "rain gutter" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "Channels water from the roof towards the ground, it looks flimsy." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "gutter drop" +msgstr "" + +#. ~ Description of terrain "gutter drop" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A spot in the gutter where the water flows into a downspout. It looks " +"flimsy. You may be able to climb down here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "downspout" +msgstr "" + +#. ~ Description of terrain "downspout" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A length of gutter running from the roof to the ground, you could place a " +"container underneath it to collect rainwater. It looks flimsy. You may be " +"able to climb up here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "flat roof" +msgstr "" + +#. ~ Description of terrain "flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat, gray section of rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "tar paper flat roof" +msgstr "" + +#. ~ Description of terrain "tar paper flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat, gray section of rooftop covered with tar paper." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "shingle flat roof" +msgstr "" + +#. ~ Description of terrain "shingle flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat section of rooftop covered with shingles." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "thatched roof" +msgstr "" + +#. ~ Description of terrain "thatched roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of roof made out of straw." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "metal flat roof" +msgstr "" + +#. ~ Description of terrain "metal flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of flat, sheet metal rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "tile flat roof" +msgstr "" + +#. ~ Description of terrain "tile flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of flat, tiled rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "skylight" +msgstr "" + +#. ~ Description of terrain "skylight" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A giant sheet of glass inserted into the roof to let light pass through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "rock roof" +msgstr "" + +#. ~ Description of terrain "rock roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of flat natural rock." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "warped roof" +msgstr "" + +#. ~ Description of terrain "warped roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A section of flat, stone-like rooftop. It is patterned with grooves and " +"lines that constantly shift." +msgstr "" + +#. ~ Description of terrain "flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A flat surface made of ambiguous pulpy matter, covered in sticky wasp " +"saliva." +msgstr "" + +#. ~ Description of terrain "flat roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A flat surface made of hardened, ambiguous pulpy matter, covered in sticky " +"wasp saliva." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "concrete roof" +msgstr "" + +#. ~ Description of terrain "concrete roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat section of concrete rooftop." +msgstr "" + +#. ~ Terrain name +#. ~ Vehicle part name +#: data/json/furniture_and_terrain/terrain-roofs.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden roof" +msgstr "" + +#. ~ Description of terrain "wooden roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat section of wooden rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "treated wooden roof" +msgstr "" + +#. ~ Description of terrain "treated wooden roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A flat section of flame-resistant wooden rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "metal roof" +msgstr "" + +#. ~ Description of terrain "metal roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A high-quality and sturdy section of metallic rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "red metal roof" +msgstr "" + +#. ~ Description of terrain "red metal roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"A sturdy section of metallic rooftop, painted red for visibility and weather" +" resistance." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "sod roof" +msgstr "" + +#. ~ Description of terrain "sod roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of rooftop made out of sod." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "brick roof" +msgstr "" + +#. ~ Description of terrain "brick roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of brick rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "canvas roof" +msgstr "" + +#. ~ Description of terrain "canvas roof" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "A section of canvas rooftop." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "treetop" +msgstr "" + +#. ~ Description of terrain "treetop" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "The upper branches of a tree. There's just enough room to perch here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "dead treetop" +msgstr "" + +#. ~ Description of terrain "dead treetop" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"The bare upper branches of a dead tree. There's just enough room to perch " +"here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "giant fern top" +msgstr "" + +#. ~ Description of terrain "giant fern top" +#: data/json/furniture_and_terrain/terrain-roofs.json +msgid "" +"The top of some unearthly gigantic fern. There is enough room to perch up " +"here, but only just." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "empty space" +msgstr "" + +#. ~ Description of terrain "empty space" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "An area of empty space." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "shallow pit" +msgstr "" + +#. ~ Description of terrain "shallow pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A pit that could be dug even deeper or filled up. Also useful as a starting" +" foundation for some constructions." +msgstr "" + +#. ~ Description of terrain "pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A steep hole that could seriously injure something if it fell in, " +"potentially fatal if it was filled with sharp and dangerous things. Deep " +"enough for more advanced construction projects, and possibly to reach " +"groundwater if constructed properly." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "corpse filled pit" +msgstr "" + +#. ~ Description of terrain "corpse filled pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A giant trench full of corpses, maybe even a mass graveyard. The bodies " +"could be dug out, but nothing in here looks remotely usable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "covered pit" +msgstr "" + +#. ~ Description of terrain "covered pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A deep pit with a plank placed across it, looks sturdy enough to cross " +"safely. The plank could be removed to make it dangerous again." +msgstr "" + +#. ~ Description of terrain "spiked pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A narrow trench full of very pointy things that would easily puncture a " +"body." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "covered spiked pit" +msgstr "" + +#. ~ Description of terrain "covered spiked pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"Menacing with sharp spears along the bottom, this pit has a plank across it " +"to allow someone or something to cross safely. The plank could be removed " +"to make it dangerous again." +msgstr "" + +#. ~ Description of terrain "glass pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"Looks like a ton of broken glass was dumped into this pit. Might not fatal " +"to fall in, but it wouldn't be pleasant to try to crawl out." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "covered glass pit" +msgstr "" + +#. ~ Description of terrain "covered glass pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A plank has been placed carefully to allow traversal over this ditch full of" +" large glass shards. The plank could be removed to make it dangerous again." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "dead drop pit" +msgstr "" + +#. ~ Description of terrain "dead drop pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A seemingly innocuous shallow pit. Careful inspection reveals a black " +"canister half-buried in the exposed soil." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BEM_human_sample_deliver" in examine +#. action of terrain "dead drop pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "You prepare the drop as instructed" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BEM_human_sample_deliver" in +#. examine action of terrain "dead drop pit" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "You don't have anything to deliver." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "small den" +msgstr "" + +#. ~ Description of terrain "small den" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A small den that burrowing animals such as groundhogs or hares call home." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "large den" +msgstr "" + +#. ~ Description of terrain "large den" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "A large den that burrowing animals such as bears and foxes call home." +msgstr "" + +#. ~ Terrain name +#. ~ Monster name +#: data/json/furniture_and_terrain/terrain-traps.json +#: data/json/monsters/slimes.json +msgid "slime" +msgid_plural "slimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "slime" +#: data/json/furniture_and_terrain/terrain-traps.json +msgid "" +"A disgusting, slippery mess. Could be used to stash things, because who'd " +"want to touch it?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "solid bark wall" +msgstr "" + +#. ~ Description of terrain "solid bark wall" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "" +"A solid wall of bark, enclosing the trunk of a massive tree. It will " +"probably burn quite well." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "chipped bark wall" +msgstr "" + +#. ~ Description of terrain "chipped bark wall" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "" +"A solid wall of bark enclosing the trunk of a massive tree. Some of it has " +"been broken away." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "broken bark wall" +msgstr "" + +#. ~ Description of terrain "broken bark wall" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "" +"A formerly solid wall of bark, now almost completely destroyed and waiting " +"to collapse." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "solid wood wall" +msgstr "" + +#. ~ Description of terrain "solid wood wall" +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "A solid wall of naturally grown wood. Likely very flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "bark" +msgstr "" + +#. ~ Description of terrain "bark" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "A solid piece of bark covers the floor here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "branches with leaves" +msgstr "" + +#. ~ Description of terrain "branches with leaves" +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "Thin branches emerge here, covered with thick, large leaves." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "root floor" +msgstr "" + +#. ~ Description of terrain "root floor" +#: data/json/furniture_and_terrain/terrain-triffid.json +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "A dirt floor covered with roots." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "downward root slope" +msgstr "" + +#. ~ Description of terrain "downward root slope" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "A downward-facing slope of root-covered dirt." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "upward root slope" +msgstr "" + +#. ~ Description of terrain "upward root slope" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "An upward-facing slope of root-covered dirt." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "closed bramble roots" +msgstr "" + +#. ~ Description of terrain "closed bramble roots" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "" +"A bramble of roots covering a large hole. They could easily be pulled " +"apart." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "open bramble roots" +msgstr "" + +#. ~ Description of terrain "open bramble roots" +#: data/json/furniture_and_terrain/terrain-triffid.json +msgid "A bramble of roots, pulled apart to reveal a hole." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "wall" +msgstr "" + +#. ~ Description of terrain "wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A standard wall consisting of a wooden support structure filled with " +"insulation and drywalled. Painted a neutral off-white or cream color, it " +"could use some more vibrant paint. Looks flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built wall" +msgstr "" + +#. ~ Description of terrain "half-built wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An incomplete wall of refined wood, dotted with carefully placed nails to " +"provide proper support. It requires some more planks and nails before it'd " +"be considered a suitable wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "pony wall" +msgstr "" + +#. ~ Description of terrain "pony wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A short divider wall consisting of a wooden support structure with drywall." +" Painted an all-too-common and neutral off-white or cream color. Looks " +"flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "red wall" +msgstr "" + +#. ~ Description of terrain "red wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "white wall" +msgstr "" + +#. ~ Description of terrain "white wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "blue wall" +msgstr "" + +#. ~ Description of terrain "blue wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted blue." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "green wall" +msgstr "" + +#. ~ Description of terrain "green wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted green." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "yellow wall" +msgstr "" + +#. ~ Description of terrain "yellow wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "pink wall" +msgstr "" + +#. ~ Description of terrain "pink wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted pink." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/No_Hope/terrain.json +msgid "purple wall" +msgstr "" + +#. ~ Description of terrain "purple wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted purple." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "orange wall" +msgstr "" + +#. ~ Description of terrain "orange wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted orange." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "gray wall" +msgstr "" + +#. ~ Description of terrain "gray wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted gray." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "brown wall" +msgstr "" + +#. ~ Description of terrain "brown wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "cyan wall" +msgstr "" + +#. ~ Description of terrain "cyan wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted cyan." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "black wall" +msgstr "" + +#. ~ Description of terrain "black wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall, painted black." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "blue wood wall" +msgstr "" + +#. ~ Description of terrain "blue wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted blue." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "green wood wall" +msgstr "" + +#. ~ Description of terrain "green wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted green." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "red wood wall" +msgstr "" + +#. ~ Description of terrain "red wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "white wood wall" +msgstr "" + +#. ~ Description of terrain "white wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "purple wood wall" +msgstr "" + +#. ~ Description of terrain "purple wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted purple." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "pink wood wall" +msgstr "" + +#. ~ Description of terrain "pink wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted pink." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "yellow wood wall" +msgstr "" + +#. ~ Description of terrain "yellow wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "orange wood wall" +msgstr "" + +#. ~ Description of terrain "orange wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted orange." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "gray wood wall" +msgstr "" + +#. ~ Description of terrain "gray wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted gray." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "brown wood wall" +msgstr "" + +#. ~ Description of terrain "brown wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "cyan wood wall" +msgstr "" + +#. ~ Description of terrain "cyan wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted cyan." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "black wood wall" +msgstr "" + +#. ~ Description of terrain "black wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wooden wall, painted black." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "blue concrete wall" +msgstr "" + +#. ~ Description of terrain "blue concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted blue." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "green concrete wall" +msgstr "" + +#. ~ Description of terrain "green concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted green." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "red concrete wall" +msgstr "" + +#. ~ Description of terrain "red concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "white concrete wall" +msgstr "" + +#. ~ Description of terrain "white concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "purple concrete wall" +msgstr "" + +#. ~ Description of terrain "purple concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted purple." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "pink concrete wall" +msgstr "" + +#. ~ Description of terrain "pink concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted pink." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "yellow concrete wall" +msgstr "" + +#. ~ Description of terrain "yellow concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "orange concrete wall" +msgstr "" + +#. ~ Description of terrain "orange concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted orange." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "gray concrete wall" +msgstr "" + +#. ~ Description of terrain "gray concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted gray." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "brown concrete wall" +msgstr "" + +#. ~ Description of terrain "brown concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "cyan concrete wall" +msgstr "" + +#. ~ Description of terrain "cyan concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted cyan." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "black concrete wall" +msgstr "" + +#. ~ Description of terrain "black concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete wall, painted black." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced blue concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced blue concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted blue." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced green concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced green concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted green." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced red concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced red concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced white concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced white concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced purple concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced purple concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted purple." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced pink concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced pink concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted pink." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced yellow concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced yellow concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced orange concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced orange concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted orange." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced gray concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced gray concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted gray." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced brown concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced brown concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "Reinforced concrete wall painted brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced cyan concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced cyan concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted cyan." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced black concrete wall" +msgstr "" + +#. ~ Description of terrain "reinforced black concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A reinforced concrete wall, painted black." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple blue concrete wall" +msgstr "" + +#. ~ Description of terrain "simple blue concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted blue." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple green concrete wall" +msgstr "" + +#. ~ Description of terrain "simple green concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted green." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple red concrete wall" +msgstr "" + +#. ~ Description of terrain "simple red concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted red." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple white concrete wall" +msgstr "" + +#. ~ Description of terrain "simple white concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted white." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple purple concrete wall" +msgstr "" + +#. ~ Description of terrain "simple purple concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted purple." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple pink concrete wall" +msgstr "" + +#. ~ Description of terrain "simple pink concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted pink." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple yellow concrete wall" +msgstr "" + +#. ~ Description of terrain "simple yellow concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted yellow." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple orange concrete wall" +msgstr "" + +#. ~ Description of terrain "simple orange concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted orange." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple gray concrete wall" +msgstr "" + +#. ~ Description of terrain "simple gray concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted gray." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple brown concrete wall" +msgstr "" + +#. ~ Description of terrain "simple brown concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple cyan concrete wall" +msgstr "" + +#. ~ Description of terrain "simple cyan concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted cyan." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple black concrete wall" +msgstr "" + +#. ~ Description of terrain "simple black concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A simple concrete wall, painted black." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built brick wall" +msgstr "" + +#. ~ Description of terrain "half-built brick wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Half of a brick wall. It requires some more resources and effort before " +"it'd be considered a suitable wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "brick wall" +msgstr "" + +#. ~ Description of terrain "brick wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A solid brick wall, sturdy enough to support a roof with enough walls and to" +" keep out any unwanted visitors." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "stone wall" +msgstr "" + +#. ~ Description of terrain "stone wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A sturdy stone wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "whitewashed stone masonry wall" +msgstr "" + +#. ~ Description of terrain "whitewashed stone masonry wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wall of carefully cut and laid stones, joined with mortar. The exterior " +"has been finished with plaster and whitewashed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built stone wall" +msgstr "" + +#. ~ Description of terrain "half-built stone wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Half of a sturdy stone wall. Some work still needs to be done before it can" +" be considered a suitable wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "smoothed rock" +msgstr "" + +#. ~ Description of terrain "smoothed rock" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A block of stone that's been smoothed and shaped, commonly granite or marble" +" for funerary chapels and mausoleums." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built adobe wall" +msgstr "" + +#. ~ Description of terrain "half-built adobe wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Half of an adobe brick wall. It requires some more resources and effort " +"before it'd be considered a suitable wall." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "adobe wall" +msgstr "" + +#. ~ Description of terrain "adobe wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A solid adobe brick wall that's both sturdy enough to support a roof and " +"keep out any unwanted visitors." +msgstr "" + +#. ~ Description of terrain "concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An aesthetically pleasing design with simple lines, this type of concrete " +"was used with a weaker chemical mixture in order to have faster setting " +"times. Not ideal for multi-story buildings, but still capable of supporting" +" a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "concrete wall with ropes" +msgstr "" + +#. ~ Description of terrain "concrete wall with ropes" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A boxlike wall of concrete with ropes attached to the exterior edges." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "corrugated metal wall" +msgstr "" + +#. ~ Description of terrain "corrugated metal wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wall made from a thin sheet of corrugated steel held in a frame, weather- " +"and windproof but not very insulating or durable." +msgstr "" + +#. ~ Description of terrain "bulkhead" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An industrially fabricated thick sheet carefully positioned, this wall is " +"capable of resisting extreme elements as well as hostile forces." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple concrete wall" +msgstr "" + +#. ~ Description of terrain "simple concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A durable and uniform concrete wall, quite drab without decoration. More " +"than capable of supporting a roof, as well as keeping out most anything, " +"save for vehicles." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built simple concrete wall" +msgstr "" + +#. ~ Description of terrain "half-built simple concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A partially-poured concrete wall that could probably keep anything behind it" +" quite safe if it were finished." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built reinforced concrete wall" +msgstr "" + +#. ~ Description of terrain "half-built reinforced concrete wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Poured concrete with methodically placed rebar sticking out, which isn't " +"practical for supporting roofs or shelter. It needs more resources before " +"it could be considered complete." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "rebar cage" +msgstr "" + +#. ~ Description of terrain "rebar cage" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A structural support system made of rebar that appears to be the early " +"stages of a reinforced concrete wall, just missing the poured concrete." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "simple metal wall" +msgstr "" + +#. ~ Description of terrain "simple metal wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A relatively simple wall made of cobbled-together scrap metal. It's still " +"capable of blocking intruders and supporting a roof with adjacent walls." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built simple metal wall" +msgstr "" + +#. ~ Description of terrain "half-built simple metal wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A partially-built makeshift metal wall that could potentially support a roof" +" if it were completed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "wooden wall" +msgstr "" + +#. ~ Description of terrain "wooden wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A finished wall of planks and support beams, capable of supporting an upper " +"level or roof. Highly flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "chipped wood wall" +msgstr "" + +#. ~ Description of terrain "chipped wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wall of aligned planks that's starting to crack and break open. Some " +"replacement wood and a number of nails could patch this up quick." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "broken wood wall" +msgstr "" + +#. ~ Description of terrain "broken wood wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A number of planks are missing and the structure is beginning to sag and " +"fall apart. It's going to need quite a bit of work to repair." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built log wall" +msgstr "" + +#. ~ Description of terrain "half-built log wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A half-constructed wall of notched logs that interlock to provide stability." +" Needs a few more logs to hold up a roof. Looks flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "log wall" +msgstr "" + +#. ~ Description of terrain "log wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A tall wall of timber suitable for housing and insulating from the weather." +" Quite flammable." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "chipped log wall" +msgstr "" + +#. ~ Description of terrain "chipped log wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A moderately damaged log wall, it could probably be patched up with some " +"planks and nails." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "broken log wall" +msgstr "" + +#. ~ Description of terrain "broken log wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A destroyed log wall, with only a supporting log left, ready to collapse. " +"Looks repairable if the damage was replaced and patched together with nails " +"and planks." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "palisade wall" +msgstr "" + +#. ~ Description of terrain "palisade wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An age-old type of fortification consisting of hefty lumber staked into the " +"ground and cabled together." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "wattle-and-daub wall" +msgstr "" + +#. ~ Description of terrain "wattle-and-daub wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A relatively primitive wall made by daubing together a lattice of wooden " +"strips using some combination of wet soil, clay, sand, animal dung, and " +"straw." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "broken wattle-and-daub wall" +msgstr "" + +#. ~ Description of terrain "broken wattle-and-daub wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wattle-and-daub wall section that has been destroyed, leaving mostly just " +"the frame, and even that is barely held together." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built wattle-and-daub wall" +msgstr "" + +#. ~ Description of terrain "half-built wattle-and-daub wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A partially-complete wattle-and-daub wall with some of the wooden strip " +"lattice in place. It still requires the rest of the lattice and supporting " +"wet compound to be filled in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "junk metal wall" +msgstr "" + +#. ~ Description of terrain "junk metal wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wall of rusty scrap metal bolted and wire-tied to a sturdy frame. Very " +"fashionable in post-apocalyptic shantytowns. Can support a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "rammed earth wall" +msgstr "" + +#. ~ Description of terrain "rammed earth wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A solid wall of compressed dirt, sturdy enough to support a roof with enough" +" walls and to keep out some unwanted visitors." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "heavy rumbling!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "smooth dirt wall" +msgstr "" + +#. ~ Description of terrain "smooth dirt wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A solid wall of compressed dirt, mixed with… something to keep it stable. " +"Its surface glistens slightly, and it smells like rotten milk." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "warped wall" +msgstr "" + +#. ~ Description of terrain "warped wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"At first glance, this looks like a simple stone wall. But the angles don't " +"add up, and the shadows are wrong. Whatever this is, it doesn't belong " +"here." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "junk metal barrier" +msgstr "" + +#. ~ Description of terrain "junk metal barrier" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A simple wall of rusty scrap metal bolted and wire-tied to a makeshift " +"frame. Very fashionable in post-apocalyptic shantytowns. This one isn't " +"quite strong enough to support a roof, but could be reinforced." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "glass wall" +msgstr "" + +#. ~ Description of terrain "glass wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A barrier made of glass, it's nothing complicated, and looks extremely " +"fragile. Some contain glass break sensors or window sensors that trigger an" +" alarm if the glass is damaged." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "laminated glass" +msgstr "" + +#. ~ Description of terrain "laminated glass" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A laminated glass barrier, composed of layers of glass and plastic held " +"together by an interlayer." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "ballistic glass" +msgstr "" + +#. ~ Description of terrain "ballistic glass" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A ballistic glass barrier, consisting of layers of laminated glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced glass" +msgstr "" + +#. ~ Description of terrain "reinforced glass" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A thicker pane of glass with thin metal wires embedded throughout, " +"strengthening the structural properties. Still weaker than other types of " +"walls, and not made to support a roof either." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced glass with closed shutters" +msgstr "" + +#. ~ Description of terrain "reinforced glass with closed shutters" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A secondary layer of protection over reinforced glass, these metal shutters " +"are typically used to ward off criminals or protect against damage from " +"extreme weather. Looks like it can only be opened from the inside. Even " +"with the installed shutters, it isn't feasible in supporting a roof." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "reinforced glass with open shutters" +msgstr "" + +#. ~ Description of terrain "reinforced glass with open shutters" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Hanging metal shutters that haven't been deployed, exposing the reinforced " +"glass. It appears as though the metal shutters can only be activated from " +"the inside." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "lighthouse lens" +msgstr "" + +#. ~ Description of terrain "lighthouse lens" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An intricate arrangement of glass, designed to focus light from within to be" +" visible over long distances." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "metal bars" +msgstr "" + +#. ~ Description of terrain "metal bars" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"Thick, heavy bars from the floor to the ceiling, interlaced wall to wall. " +"Not made to support roofs, but great for blocking paths." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "paper wall" +msgstr "" + +#. ~ Description of terrain "paper wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A huge wall of ambiguous pulpy matter, covered in sticky wasp saliva. You " +"could smash it down effortlessly." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "layered paper wall" +msgstr "" + +#. ~ Description of terrain "layered paper wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A thick wall of layered tree pulp and wasp saliva, hardened to withstand the" +" elements. You could break through this, but it won't be easy." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "root wall" +msgstr "" + +#. ~ Description of terrain "root wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A dirt wall covered with roots." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "wax wall" +msgstr "" + +#. ~ Description of terrain "wax wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall made entirely out of wax." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "solid earth" +msgstr "" + +#. ~ Description of terrain "solid earth" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall of solid earth." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +#: data/mods/innawood/mining/furniture_and_terrain/terrain-walls.json +msgid "solid rock" +msgstr "" + +#. ~ Description of terrain "solid rock" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A wall of solid rock, could be full of all kinds of interesting things. " +"Best grab your pickaxe or equivalent digging implement, and strike the " +"earth!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "red stone" +msgstr "" + +#. ~ Description of terrain "red stone" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall of red stone." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "green stone" +msgstr "" + +#. ~ Description of terrain "green stone" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall of green stone." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "blue stone" +msgstr "" + +#. ~ Description of terrain "blue stone" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A wall of blue stone." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "little column" +msgstr "" + +#. ~ Description of terrain "little column" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A small support column." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "half-built column" +msgstr "" + +#. ~ Description of terrain "half-built column" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"An empty wooden frame in the shape of a column, built around a concrete and " +"rebar foundation. It isn't capable of supporting roofs or shelter, and " +"needs more resources before it could be considered complete." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "column" +msgstr "" + +#. ~ Description of terrain "column" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A concrete column." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "bollard" +msgstr "" + +#. ~ Description of terrain "bollard" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A set of concrete and steel bollards sticking out of the ground, designed to" +" protect areas against vehicle ram attacks. It requires a few more steps " +"for you to walk between the bollards." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "large metal support" +msgstr "" + +#. ~ Description of terrain "large metal support" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A heavy-duty metal support beam." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "small metal support" +msgstr "" + +#. ~ Description of terrain "small metal support" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A metal support beam." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "field stone wall" +msgstr "" + +#. ~ Description of terrain "field stone wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "A sturdy, dry stone wall. Just rocks fitted together without mortar." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "field stone half-wall" +msgstr "" + +#. ~ Description of terrain "field stone half-wall" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A sturdy, half-height, dry stone wall. Just rocks fitted together without " +"mortar. Looks pretty good as-is, but with extensive work it could be " +"doubled in height." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "pillar" +msgstr "" + +#. ~ Description of terrain "pillar" +#: data/json/furniture_and_terrain/terrain-walls.json +msgid "" +"A concrete column that helps keep the mine's ceiling and walls from " +"collapsing." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window" +msgstr "" + +#. ~ Description of terrain "window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A giant sheet of glass inserted into a window, typically found on the side " +"of shops to showcase goods." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped window" +msgstr "" + +#. ~ Description of terrain "taped window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Duct tape covers this window, blocking sunlight and visibility. You could " +"remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with curtains" +msgstr "" + +#. ~ Description of terrain "window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed window with fancy curtains on the inside that can be drawn closed " +"to block visibility and shut out any light." +msgstr "" + +#. ~ Prying message of terrain "window with curtains" +#. ~ Prying message of terrain "window without curtains" +#. ~ Prying message of terrain "window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "You pry open the window." +msgstr "" + +#. ~ Prying failure of terrain "window with curtains" +#. ~ Prying failure of terrain "window without curtains" +#. ~ Prying failure of terrain "window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "You pry, but can't pry open the window." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window without curtains" +msgstr "" + +#. ~ Description of terrain "window without curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed smaller window typically found in residential homes. You could " +"install a curtain rod and drapes to block visibility and shut out any light " +"if you had the supplies and skill." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open window without curtains" +msgstr "" + +#. ~ Description of terrain "open window without curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A smaller window typically found in residential homes. It's open and can be" +" crawled through." +msgstr "" + +#. ~ Description of terrain "taped window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A smaller window typically found in residential homes. This one has been " +"blocked out with duct tape. You could remove the duct tape by cutting it " +"off." +msgstr "" + +#. ~ Description of terrain "taped window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A window with fancy curtains on the inside. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open window with curtains" +msgstr "" + +#. ~ Description of terrain "open window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A window with fancy curtains on the inside that can be drawn closed to block" +" visibility and shut out any light. It's open and you can crawl through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with closed curtains" +msgstr "" + +#. ~ Description of terrain "window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed window with fancy curtains that have been drawn shut, blocking " +"sunlight and visibility. The curtains can only be opened from the inside. " +"If you examined the curtains more closely, you could peek through the drapes" +" or tear down everything. Or you could just smash the window open." +msgstr "" + +#. ~ Description of terrain "taped window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Duct tape covers this window, blocking out any sunlight and visibility. You" +" could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "empty window" +msgstr "" + +#. ~ Description of terrain "empty window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"An empty window frame made of planks and nails. You could install a sheet " +"of glass, or board it up for protection. You could also convert it into a " +"solid wall if you took the time to construct it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "empty window with curtains" +msgstr "" + +#. ~ Description of terrain "empty window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"An empty window frame consisting of planks and nails, with open curtains. " +"You could install a sheet of glass, or even board it up for protection. You" +" could also convert it into a wall if you took the time to construct it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "empty window with closed curtains" +msgstr "" + +#. ~ Description of terrain "empty window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"An empty window frame consisting of planks and nails, with closed curtains." +" If you examined the curtains more closely, you could peek through the " +"drapes or tear down everything. You could install a sheet of glass, or even" +" board it up for protection. You could also convert it into a wall if you " +"took the time to construct it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window frame" +msgstr "" + +#. ~ Description of terrain "window frame" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A wooden window frame filled with shattered glass. You'll probably get hurt" +" if you crawl through the sharp and jagged shards. You could smash out the " +"remaining pieces, or take your time and quietly remove them." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "boarded up window" +msgstr "" + +#. ~ Description of terrain "boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A glass window that has been covered with nailed-down planks, blocking " +"sunlight and visibility. It's not much stronger, but it could be further " +"reinforced with strategically placed planks." +msgstr "" + +#. ~ Prying message of terrain "boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "You pry the boards from the window." +msgstr "" + +#. ~ Description of terrain "boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"An empty window frame that has been covered with nailed-down planks, " +"blocking sunlight and visibility. It's not a very strong barrier, but it " +"could be further reinforced with strategically placed planks." +msgstr "" + +#. ~ Prying message of terrain "boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "You pry the boards from the window frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced boarded up window" +msgstr "" + +#. ~ Description of terrain "reinforced boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A heavily fortified glass window with planks carefully placed across the " +"glass to block vision. Adding a few spikes and metal plating would further " +"increase its durability." +msgstr "" + +#. ~ Description of terrain "reinforced boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A heavily fortified window with planks carefully placed across the open " +"frame to block vision. Adding a few spikes and metal plating would further " +"increase its durability." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "armored boarded up window" +msgstr "" + +#. ~ Description of terrain "armored boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"This once-normal glass window now menaces with spikes along the edges, with " +"laboriously placed metal sheeting to further strengthen the wooden " +"reinforcements underneath." +msgstr "" + +#. ~ Description of terrain "armored boarded up window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"This once-normal window frame now menaces with spikes along the edges, with " +"laboriously placed metal sheeting to further strengthen the wooden " +"reinforcements underneath." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with metal bars" +msgstr "" + +#. ~ Description of terrain "window with metal bars" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A giant sheet of glass inserted into a window with thick security grilles, " +"making it impossible to crawl through. Typically installed in high-value " +"stores, or ones in bad neighborhoods." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window frame with metal bars" +msgstr "" + +#. ~ Description of terrain "window frame with metal bars" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A window frame blocked with thick security grilles, making it impossible to " +"crawl through. Typically installed in high-value stores, or ones in bad " +"neighborhoods." +msgstr "" + +#. ~ Description of terrain "window with metal bars" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A giant sheet of glass inserted into a window with thick security grilles, " +"making it impossible to crawl through. Typically installed in high-value " +"stores, or ones in bad neighborhoods. It has a small sticker in one corner," +" reading 'Protected by AtmoWeb, leading AI in terminating crime'." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with metal bars and curtains" +msgstr "" + +#. ~ Description of terrain "window with metal bars and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A barred window with fancy curtains that have been drawn shut, blocking " +"sunlight and visibility. The curtains can only be opened from the inside. " +"If you examined the curtains more closely, you could peek through the drapes" +" or tear down everything." +msgstr "" + +#. ~ Description of terrain "window with metal bars and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A giant sheet of glass inserted into a window with thick security grilles, " +"making it impossible to crawl through. Typically installed in high-value " +"stores, or ones in bad neighborhoods. This one has been retrofitted with " +"curtains, which are currently open." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "stone wall with high stained glass window" +msgstr "" + +#. ~ Description of terrain "stone wall with high stained glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A stone wall with a high window containing breathtaking craftsmanship of " +"stained glass featuring an elegant emerald landscape." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "a crash and glass breaking!" +msgstr "" + +#. ~ Description of terrain "stone wall with high stained glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A stone wall with a high window containing breathtaking craftsmanship of " +"stained glass featuring an otherworldly radiant ruby flower blooming." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "high stained glass window" +msgstr "" + +#. ~ Description of terrain "high stained glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A stone wall with a high window containing breathtaking craftsmanship of " +"stained glass featuring an alluring azure oceanic abyss." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with metal grate" +msgstr "" + +#. ~ Description of terrain "window with metal grate" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for a glass window. Highly durable and will " +"stand against any foe." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "window with metal grate and curtains" +msgstr "" + +#. ~ Description of terrain "window with metal grate and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for a glass window with a closed curtain. " +"Highly durable and will stand against any foe." +msgstr "" + +#. ~ Description of terrain "window with metal grate and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for a glass window with an opened curtain. " +"Highly durable and will stand against any foe." +msgstr "" + +#. ~ Description of terrain "window with metal grate" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for an empty window. Highly durable and will " +"stand against any foe" +msgstr "" + +#. ~ Description of terrain "window with metal grate and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for an empty window frame with a closed " +"curtain. Highly durable and will stand against any foe." +msgstr "" + +#. ~ Description of terrain "window with metal grate and curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"Metal bars made into a grate for an empty window frame with an opened " +"curtain. Highly durable and will stand against any foe." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "single glazed window" +msgstr "" + +#. ~ Description of terrain "single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A single glazed window. Consists of a giant sheet of glass inserted into a " +"window frame. It's currently closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open single glazed window" +msgstr "" + +#. ~ Description of terrain "open single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A single glazed window. Consists of a giant sheet of glass inserted into a " +"window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "single glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "single glazed window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed single glazed window with a fancy curtain on the inside that is " +"closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "single glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "single glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed single glazed window with a fancy curtain on the inside that can be" +" drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open single glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open single glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A single glazed window with a fancy curtain on the inside that can be drawn " +"closed to block visibility and shut out any light. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped single glazed window" +msgstr "" + +#. ~ Description of terrain "taped single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A single glazed window. Consists of a giant sheet of glass inserted into a " +"window frame. It's currently closed. This one has been blocked out with " +"duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced single glazed window" +msgstr "" + +#. ~ Description of terrain "reinforced single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced single glazed window. Consists of a giant sheet of reinforced " +"glass inserted into a window frame. It's currently closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced single glazed window" +msgstr "" + +#. ~ Description of terrain "open reinforced single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced single glazed window. Consists of a giant sheet of reinforced " +"glass inserted into a window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced single glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "reinforced single glazed window with closed +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced single glazed window with a fancy curtain on the inside " +"that is drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced single glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "reinforced single glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced window with a fancy curtain on the inside that can be " +"drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced single glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open reinforced single glazed window with +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced window with a fancy curtain on the inside that can be drawn " +"closed to block visibility and shut out any light. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped reinforced single glazed window" +msgstr "" + +#. ~ Description of terrain "taped reinforced single glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced single glazed window. Consists of a giant sheet of reinforced " +"glass inserted into a window frame. It's currently closed. This one has " +"been blocked out with duct tape. You could remove the duct tape by cutting " +"it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "double glazed window" +msgstr "" + +#. ~ Description of terrain "double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A double glazed window. Consists of two giant sheets of glass inserted into" +" a window frame. It's currently closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open double glazed window" +msgstr "" + +#. ~ Description of terrain "open double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A double glazed window. Consists of two giant sheets of glass inserted into" +" a window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "double glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "double glazed window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed double glazed window with a fancy curtain on the inside that is " +"closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "double glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "double glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed double glazed window with a fancy curtain on the inside that can be" +" drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open double glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open double glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A double glazed window with a fancy curtain on the inside that can be drawn " +"closed to block visibility and shut out any light. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped double glazed window" +msgstr "" + +#. ~ Description of terrain "taped double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A double glazed window. Consists of two giant sheets of glass inserted into" +" a window frame. It's currently closed. This one has been blocked out with" +" duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced double glazed window" +msgstr "" + +#. ~ Description of terrain "reinforced double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced double glazed window. Consists of two giant sheets of " +"glass inserted into a window frame. For extra security, the outer layer is " +"reinforced glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced double glazed window" +msgstr "" + +#. ~ Description of terrain "open reinforced double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced double glazed window. Consists of two giant sheets of glass " +"inserted into a window frame. For extra security, the outer layer is " +"reinforced glass. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced double glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "reinforced double glazed window with closed +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced double glazed window with a fancy curtain on the inside " +"that is closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced double glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "reinforced double glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced double glazed window with a fancy curtain on the inside " +"that can be drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced double glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open reinforced double glazed window with +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced double glazed window with a fancy curtain on the inside that " +"can be drawn closed to block visibility and shut out any light. It's open " +"and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped reinforced double glazed window" +msgstr "" + +#. ~ Description of terrain "taped reinforced double glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced double glazed window. Consists of two giant sheets of glass " +"inserted into a window frame. For extra security, the outer layer is " +"reinforced glass. It's currently closed. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "triple glazed window" +msgstr "" + +#. ~ Description of terrain "triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed triple glazed window. Consists of three giant sheets of glass " +"inserted into a window frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open triple glazed window" +msgstr "" + +#. ~ Description of terrain "open triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A triple glazed window. Consists of three giant sheets of glass inserted " +"into a window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "triple glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "triple glazed window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed triple glazed window with a fancy curtain on the inside that is " +"closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "triple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "triple glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed triple glazed window with fancy curtains on the inside that can be " +"drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open triple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open triple glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A triple glazed window with fancy curtains on the inside that can be drawn " +"closed to block visibility and shut out any light. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped triple glazed window" +msgstr "" + +#. ~ Description of terrain "taped triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A triple glazed window. Consists of three giant sheets of glass inserted " +"into a window frame. It's currently closed. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced triple glazed window" +msgstr "" + +#. ~ Description of terrain "reinforced triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced triple glazed window. Consists of three giant glass " +"sheets inserted into a window frame. For extra security, the outer layer is" +" reinforced glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced triple glazed window" +msgstr "" + +#. ~ Description of terrain "open reinforced triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced triple glazed window. Consists of three giant sheets of glass " +"inserted inserted into a window frame. For extra security, the outer layer " +"is reinforced glass. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced triple glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "reinforced triple glazed window with closed +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced triple glazed window with a fancy curtain on the inside " +"that is closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced triple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "reinforced triple glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced triple glazed window with a fancy curtain on the inside " +"that can be drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced triple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open reinforced triple glazed window with +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced triple glazed window with a fancy curtain on the inside that " +"can be drawn closed to block visibility and shut out any light. It's open " +"and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped reinforced triple glazed window" +msgstr "" + +#. ~ Description of terrain "taped reinforced triple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced triple glazed window. Consists of three giant sheets of glass " +"inserted into a window frame. For extra security, the outer layer is " +"reinforced glass. It's currently closed. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "quadruple glazed window" +msgstr "" + +#. ~ Description of terrain "quadruple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed quadruple glazed window. Consists of four giant sheets of glass " +"inserted into a window frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open quadruple glass window" +msgstr "" + +#. ~ Description of terrain "open quadruple glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A quadruple glazed window. Consists of four giant sheets of glass inserted " +"into a window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "quadruple glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "quadruple glazed window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed quadruple glazed window with a fancy curtain on the inside that is " +"closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "quadruple glazed glass window with a curtain" +msgstr "" + +#. ~ Description of terrain "quadruple glazed glass window with a curtain" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed quadruple glazed window with a fancy curtain on the inside that can" +" be drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open quadruple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "open quadruple glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A quadruple glazed window with fancy curtains on the inside that can be " +"drawn closed to block visibility and shut out any light. It's open and can " +"be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped quadruple glazed window" +msgstr "" + +#. ~ Description of terrain "taped quadruple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A quadruple glazed window. Consists of four giant sheets of glass inserted " +"into a window frame. It's currently closed. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced quadruple glazed window" +msgstr "" + +#. ~ Description of terrain "reinforced quadruple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed quadruple glazed window. Consists of four giant sheets of glass " +"inserted into a window frame. For extra security, the outer layer is " +"reinforced glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced quadruple glazed window" +msgstr "" + +#. ~ Description of terrain "open reinforced quadruple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A quadruple glazed window. Consists of four giant sheets of glass inserted " +"into a window frame. For extra security, the outer layer is reinforced " +"glass. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced quadruple glazed window with closed curtains" +msgstr "" + +#. ~ Description of terrain "reinforced quadruple glazed window with closed +#. curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced quadruple glazed window with a fancy curtain on the " +"inside that is closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced quadruple glazed window with curtains" +msgstr "" + +#. ~ Description of terrain "reinforced quadruple glazed window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced quadruple glazed window with a fancy curtain on the " +"inside that can be drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced quadruple glazed glass window with curtains" +msgstr "" + +#. ~ Description of terrain "open reinforced quadruple glazed glass window +#. with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced quadruple glazed window with a fancy curtain on the inside that" +" can be drawn closed to block visibility and shut out any light. It's open " +"and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "taped reinforced quadruple glazed window" +msgstr "" + +#. ~ Description of terrain "taped reinforced quadruple glazed window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced quadruple glazed window. Consists of four giant sheets of " +"glass inserted into a window frame. For extra security, the outer layer is " +"reinforced glass. It's currently closed. This one has been blocked out " +"with duct tape. You could remove the duct tape by cutting it off." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "plastic window" +msgstr "" + +#. ~ Description of terrain "plastic window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed makeshift window comprised of a sheet of translucent, rigid plastic" +" secured in a wooden frame. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open plastic window" +msgstr "" + +#. ~ Description of terrain "open plastic window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A makeshift window comprised of a sheet of translucent, rigid plastic " +"secured in a wooden frame. It'll do in a pinch. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "plastic window with closed curtains" +msgstr "" + +#. ~ Description of terrain "plastic window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed makeshift window with a closed curtain. It's a sheet of " +"translucent, rigid plastic secured in a wooden frame. There's a sheet drawn" +" across it to block the light. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "plastic window with curtains" +msgstr "" + +#. ~ Description of terrain "plastic window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed makeshift window with an opened curtain. It's a sheet of " +"translucent, rigid plastic secured in a wooden frame, with a sheet strung " +"about it to block the light as required. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open plastic window with curtains" +msgstr "" + +#. ~ Description of terrain "open plastic window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A makeshift window with an open curtain. It's a sheet of translucent, rigid" +" plastic secured in a wooden frame, with a sheet strung about it to block " +"the light as required. It'll do in a pinch. It's open and can be crawled " +"through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced plastic window" +msgstr "" + +#. ~ Description of terrain "reinforced plastic window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed reinforced makeshift window comprised of three sheets of " +"translucent, rigid plastic secured in a wooden frame. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced plastic window" +msgstr "" + +#. ~ Description of terrain "open reinforced plastic window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A reinforced makeshift window comprised of three sheets of translucent, " +"rigid plastic secured in a wooden frame. It'll do in a pinch. It's open " +"and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced plastic window with closed curtains" +msgstr "" + +#. ~ Description of terrain "reinforced plastic window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed makeshift reinforced window with a closed curtain. It's three " +"sheets of translucent, rigid plastic secured in a wooden frame. There's a " +"sheet drawn across it to block the light. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "reinforced plastic window with curtains" +msgstr "" + +#. ~ Description of terrain "reinforced plastic window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed makeshift reinforced window with an opened curtain. It's three " +"sheets of translucent, rigid plastic secured in a wooden frame, with sheets " +"strung about it to block the light as required. It'll do in a pinch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open reinforced plastic window with curtains" +msgstr "" + +#. ~ Description of terrain "open reinforced plastic window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A makeshift reinforced window with an opened curtain. It's three sheets of " +"translucent, rigid plastic secured in a wooden frame, with a sheet strung " +"about it to block the light as required. It'll do in a pinch. It's open " +"and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "skylight frame" +msgstr "" + +#. ~ Description of terrain "skylight frame" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "A wooden skylight frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "tempered glass window" +msgstr "" + +#. ~ Description of terrain "tempered glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed tempered glass window. Consists of a giant sheet of tempered glass" +" inserted into a window frame." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open tempered glass window" +msgstr "" + +#. ~ Description of terrain "open tempered glass window" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A tempered glass window. Consists of a giant sheet of tempered glass " +"inserted into a window frame. It's open and can be crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "tempered glass window with closed curtains" +msgstr "" + +#. ~ Description of terrain "tempered glass window with closed curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed tempered window with a fancy curtain on the inside that is closed " +"to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "tempered glass window with curtains" +msgstr "" + +#. ~ Description of terrain "tempered glass window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A closed tempered window with a fancy curtain on the inside that can be " +"drawn closed to block visibility and shut out any light." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "open tempered glass window with curtains" +msgstr "" + +#. ~ Description of terrain "open tempered glass window with curtains" +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "" +"A tempered window with a fancy curtain on the inside that can be drawn " +"closed to block visibility and shut out any light. It's open and can be " +"crawled through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-windows.json +msgid "porthole" +msgstr "" + +#. ~ Description of terrain "porthole" +#. ~ Description of terrain "view port" +#: data/json/furniture_and_terrain/terrain-windows.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A thick, round window surrounded with a strong metal frame. It's sealed " +"closed." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "wooden stairs" +msgstr "" + +#. ~ Description of terrain "wooden stairs" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A wooden staircase leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "half-built wooden stairs" +msgstr "" + +#. ~ Description of terrain "half-built wooden stairs" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "" +"Half of a wooden staircase. Some work still needs to be done before this " +"staircase is complete." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "broken wooden stairs" +msgstr "" + +#. ~ Description of terrain "broken wooden stairs" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "" +"A number of planks are missing and the structure is beginning to sag and " +"fall apart. It's going to need quite a bit of work to repair this " +"staircase." +msgstr "" + +#. ~ Description of terrain "wooden stairs" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A wooden staircase leading up" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "stairs" +msgstr "" + +#. ~ Description of terrain "stairs" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A flight of stairs leading down." +msgstr "" + +#. ~ Description of terrain "stairs" +#. ~ Description of terrain "low stairs (beginning section)" +#. ~ Description of terrain "low stairs (end section)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A flight of stairs leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "manhole" +msgstr "" + +#. ~ Description of terrain "manhole" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "" +"A manhole. The heavy iron cover has been removed, revealing an entrance to " +"the underworld of hidden tunnels beneath the streets where sewage and " +"rainwater frolic freely. Or maybe it just leads to a lower floor." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +#: data/json/items/generic.json +msgid "manhole cover" +msgid_plural "manhole covers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "manhole cover" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "" +"A heavy iron manhole cover, zealously blocking the entrance to a sewer or " +"other underground area. Impossible to lift by hand, you'll need some kind " +"of heavy-duty prying tool." +msgstr "" + +#. ~ Prying message of terrain "manhole cover" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "You lift the manhole cover." +msgstr "" + +#. ~ Prying failure of terrain "manhole cover" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "You pry, but can't lift the manhole cover." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "ladder" +msgstr "" + +#. ~ Description of terrain "ladder" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A ladder leading up." +msgstr "" + +#. ~ Description of terrain "ladder" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A ladder leading down." +msgstr "" + +#. ~ Description of terrain "ladder" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A ladder leading up and down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "scaffolding up" +msgstr "" + +#. ~ Description of terrain "scaffolding up" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "Scaffolding leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "scaffolding down" +msgstr "" + +#. ~ Description of terrain "scaffolding down" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "Scaffolding leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "scaffolding up/down" +msgstr "" + +#. ~ Description of terrain "scaffolding up/down" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "Scaffolding leading up and down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "road ramp down (high end)" +msgstr "" + +#. ~ Description of terrain "road ramp down (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of an asphalt ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "road ramp down (low end)" +msgstr "" + +#. ~ Description of terrain "road ramp down (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of an asphalt ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "road ramp up (high end)" +msgstr "" + +#. ~ Description of terrain "road ramp up (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of an asphalt ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "road ramp up (low end)" +msgstr "" + +#. ~ Description of terrain "road ramp up (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of an asphalt ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "earth ramp down (high end)" +msgstr "" + +#. ~ Description of terrain "earth ramp down (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of an earth ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "earth ramp down (low end)" +msgstr "" + +#. ~ Description of terrain "earth ramp down (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of an earth ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "earth ramp up (high end)" +msgstr "" + +#. ~ Description of terrain "earth ramp up (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of an earth ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "earth ramp up (low end)" +msgstr "" + +#. ~ Description of terrain "earth ramp up (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of an earth ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "sidewalk ramp down (high end)" +msgstr "" + +#. ~ Description of terrain "sidewalk ramp down (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a sidewalk ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "sidewalk ramp down (low end)" +msgstr "" + +#. ~ Description of terrain "sidewalk ramp down (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a sidewalk ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "sidewalk ramp up (high end)" +msgstr "" + +#. ~ Description of terrain "sidewalk ramp up (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a sidewalk ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "sidewalk ramp up (low end)" +msgstr "" + +#. ~ Description of terrain "sidewalk ramp up (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a sidewalk ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "downward slope" +msgstr "" + +#. ~ Description of terrain "downward slope" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "A downward-facing slope." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "upward slope" +msgstr "" + +#. ~ Description of terrain "upward slope" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "An upward-facing slope." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "rope leading up" +msgstr "" + +#. ~ Description of terrain "rope leading up" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "" +"A dangling end of rope, the other end tied securely to something above you." +" You could climb up it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "low stairs (beginning section)" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "low stairs (end section)" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "railroad ramp down (high end)" +msgstr "" + +#. ~ Description of terrain "railroad ramp down (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a railroad ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "railroad ramp down (low end)" +msgstr "" + +#. ~ Description of terrain "railroad ramp down (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a railroad ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "railroad ramp up (high end)" +msgstr "" + +#. ~ Description of terrain "railroad ramp up (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a railroad ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "railroad ramp up (low end)" +msgstr "" + +#. ~ Description of terrain "railroad ramp up (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a railroad ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "concrete ramp down (high end)" +msgstr "" + +#. ~ Description of terrain "concrete ramp down (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a concrete ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "concrete ramp down (low end)" +msgstr "" + +#. ~ Description of terrain "concrete ramp down (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a concrete ramp leading down." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "concrete ramp up (high end)" +msgstr "" + +#. ~ Description of terrain "concrete ramp up (high end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The upper end of a concrete ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "concrete ramp up (low end)" +msgstr "" + +#. ~ Description of terrain "concrete ramp up (low end)" +#: data/json/furniture_and_terrain/terrain-zlevel-transitions.json +msgid "The lower end of a concrete ramp leading up." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "bone floor" +msgstr "" + +#. ~ Description of terrain "bone floor" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"An impossibly hard, impregnable bone structure covers the internals of the " +"beast." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "bone wall" +msgstr "" + +#. ~ Description of terrain "bone wall" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"An amazingly durable, impregnable wall of bone stands before you, forming " +"the outer shell of the eldritch monster." +msgstr "" + +#. ~ Terrain name +#. ~ Item name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +#: data/json/items/tool/misc.json +msgid "monster teeth" +msgid_plural "monster teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "monster teeth" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"A fractal array of uncountable, bristling teeth that seem impossibly sharp, " +"even at a conceptual level. An iridescent haze surrounds it, as if light " +"itself cannot help but be separated in their presence. You surmise you " +"could extract some for your own use, if you had an appropriate tool to " +"remove them from the wall they're imbedded in." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "flesh floor" +msgstr "" + +#. ~ Description of terrain "flesh floor" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"Walking over the innards of this monstrous beast, you can still feel " +"movement underneath your feet." +msgstr "" + +#. ~ Terrain name +#. ~ Monster name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +#: data/json/monsters/zed_fusion.json +msgid "flesh wall" +msgid_plural "flesh walls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of terrain "flesh wall" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"Warm to the touch, the tainted flesh of this monstrous being still twitches." +msgstr "" + +#. ~ Description of terrain "flesh wall" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"A thick wall of fleshy cartilage. With the proper tools, you could smash " +"right through it." +msgstr "" + +#. ~ Description of terrain "flesh wall" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"This section of flesh seems hollowed out. You can see silky, translucent " +"larvae wriggling inside, consuming flesh at a prodigious pace." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "monster hemolymph" +msgstr "" + +#. ~ Description of terrain "monster hemolymph" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "" +"A shallow stream of glowing yellow ichor streaks through the beast. Peering" +" into it, you can see dark shadows moving under the surface." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "cartilage" +msgstr "" + +#. ~ Description of terrain "cartilage" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "A thin, transparent cartilage webbing." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "Riiiiip!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "nether brain" +msgstr "" + +#. ~ Description of terrain "nether brain" +#: data/json/furniture_and_terrain/terrain_nether_monster.json +msgid "An oozing pile of wrinkled, decomposing flesh." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass ground" +msgstr "" + +#. ~ Description of terrain "black glass ground" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A patch of black glass, roughly textured and entirely solid. The little of " +"it you can see through reveals larger, darker pebbles underneath." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black grass" +msgstr "" + +#. ~ Description of terrain "black grass" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A patch of thick, luxuriant midnight black grass. Every blade is a razor." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass floor" +msgstr "" + +#. ~ Description of terrain "black glass floor" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A floor of black glass, textured with the knots and whorls of old and well-" +"loved wood boards." +msgstr "" + +#. ~ Description of terrain "black glass floor" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "A black glass floor formed from tessellated octagonal tiles." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass wall" +msgstr "" + +#. ~ Description of terrain "black glass wall" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A heavy wall of black glass, textured with the knots and whorls of old and " +"well-loved wood boards." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "edge of a vastness" +msgstr "" + +#. ~ Description of terrain "edge of a vastness" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"Beyond this point stretches an endless expanse of smooth black. You are so " +"small, in comparison. And why would you even want to leave?" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass door" +msgstr "" + +#. ~ Description of terrain "black glass door" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A door made from black glass, fused shut on useless hinges. If you look " +"very closely, you can see the tiny ridges of fingerprints on the knob." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black fiberglass fence" +msgstr "" + +#. ~ Description of terrain "black fiberglass fence" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A network of delicate glass threads strung between thicker posts. The wind " +"blowing across them produces a faint, eerie whine." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "sharp tinkling!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "resonant tinkling!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "spined glasswire fence" +msgstr "" + +#. ~ Description of terrain "spined glasswire fence" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"Rolling coils of thin black glass covered in delicate barbs. It's " +"reminiscent of snowflakes." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "translucent black glass wall" +msgstr "" + +#. ~ Description of terrain "translucent black glass wall" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"An area of black glass translucent enough to allow murky shapes to be seen " +"through it." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass dust" +msgstr "" + +#. ~ Description of terrain "black glass dust" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A pile of glass ground so finely that the slightest breeze bears it aloft " +"into mesmerizing clouds." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass curtains" +msgstr "" + +#. ~ Description of terrain "black glass curtains" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"The shape of a window and trim, covered in drapings of black glass. " +"Presumably it was once transparent; now the opaque curtains are solid and " +"immobile." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "jagged glass aperture" +msgstr "" + +#. ~ Description of terrain "jagged glass aperture" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A ragged hole smashed through a thin portion of black glass. The biggest " +"shards could probably be snapped off to make it safer to pass through." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass pole" +msgstr "" + +#. ~ Description of terrain "black glass pole" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A spar of glass fused into the ground, still bearing the jagged edges of the" +" structure it once supported." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass well" +msgstr "" + +#. ~ Description of terrain "black glass well" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"This was formerly a well shaft and pump mechanism; it is now so obscured " +"with bubbles of black glass that only a faint outline of the original shape " +"can be seen." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass bars" +msgstr "" + +#. ~ Description of terrain "black glass bars" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "Thick spars of black glass extending from floor to ceiling." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "a tremendous shattering!" +msgstr "" + +#. ~ Bashing failed sound +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "clonk!" +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass column" +msgstr "" + +#. ~ Description of terrain "black glass column" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "A tremendous spar of black glass." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "shallow black pool" +msgstr "" + +#. ~ Description of terrain "shallow black pool" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"At first glance, this looks like a smooth pool of black water. Closer " +"examination reveals it to be fine glass dust." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "tree of glass apples" +msgstr "" + +#. ~ Description of terrain "tree of glass apples" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A flourishing tree, its branches heavy with apples. Every black leaf is " +"razor-edged; every heavy fruit turns to dust at the touch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass tree" +msgstr "" + +#. ~ Description of terrain "black glass tree" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"The glass skeleton of a once-leafy tree. It looks more like coral, now." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass bush" +msgstr "" + +#. ~ Description of terrain "black glass bush" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"What was once a small shrub has grown wild, each of its branches twisting " +"into delicate glass spirals." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass stairs" +msgstr "" + +#. ~ Description of terrain "black glass stairs" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A set of smooth glass stairs, with countless years of bare footprints worn " +"into them." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass downspout" +msgstr "" + +#. ~ Description of terrain "black glass downspout" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A drainpipe of black glass. There are holes down its length, from which " +"occasionally trickle little dustings of black sand." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass roof" +msgstr "" + +#. ~ Description of terrain "black glass roof" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"A roof of black glass tiles. They are very smooth, and some break away at " +"the touch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "black glass drain" +msgstr "" + +#. ~ Description of terrain "black glass drain" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "A funnel of smooth glass, filled almost to the brim with sand." +msgstr "" + +#. ~ Description of terrain "shallow black pool" +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "" +"At first glance, this looks like a rippling pool of black water. Closer " +"examination reveals it to be fine glass dust, blown in slow waves by the " +"breeze." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/terrain_vitrified.json +msgid "soft glass soil" +msgstr "" + +#. ~ Description of terrain "soft glass soil" +#. ~ NPC dialogue line +#: data/json/furniture_and_terrain/terrain_vitrified.json +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"This little mound of soil is unlike the jagged dirt around it. It is " +"smooth, welcoming, and pleasant to the touch." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "brown laminate floor" +msgstr "" + +#. ~ Description of terrain "brown laminate floor" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"A section of flooring made out of a tough, smooth material, colored in an " +"atrocious mottled brown." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "bullet trailer exterior wall" +msgstr "" + +#. ~ Description of terrain "bullet trailer exterior wall" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A smooth wall of gleaming chrome, slightly dusty from the road." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "bullet trailer interior wall" +msgstr "" + +#. ~ Description of terrain "bullet trailer interior wall" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"A simple wall paneled in a coarsely textured gray laminate of some sort." +msgstr "" + +#. ~ Description of furniture "f_bullettrailer_table_top" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A small trailer table, designed to convert into a bed when not in use." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "trailer cabinets" +msgstr "" + +#. ~ Description of furniture "trailer cabinets" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"Cramped trailer cabinets, with some inbuilt appliances taking up even more " +"of the limited space." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "trailer sink" +msgstr "" + +#. ~ Description of furniture "trailer sink" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A tiny metal sink and connected cabinet." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "mini desk" +msgstr "" + +#. ~ Description of furniture "mini desk" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A small wooden desk with a little attached bookshelf." +msgstr "" + +#. ~ Terrain name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "trailer bathroom door" +msgstr "" + +#. ~ Description of terrain "trailer bathroom door" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"A gray textured door, rimmed in chrome, like a very tacky version of a " +"ship's hatch." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +#: data/json/items/tool/misc.json +msgid "travel toilet" +msgid_plural "travel toilets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "travel toilet" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"A tiny plastic toilet for use in a travel trailer. Unlike a normal toilet, " +"it doesn't store water locally for you to siphon out." +msgstr "" + +#. ~ Bashing sound +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "plastic cracking!" +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "trailer sofa" +msgstr "" + +#. ~ Description of furniture "trailer sofa" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "" +"A folding trailer sofa with a durable, somewhat comfortable weave of coarse " +"red fabric." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "trailer bed" +msgstr "" + +#. ~ Description of furniture "trailer bed" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A small but comfy-looking double bed." +msgstr "" + +#. ~ Furniture name +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "plywood sign for 'Dana's Bakery'" +msgstr "" + +#. ~ Description of furniture "plywood sign for 'Dana's Bakery'" +#: data/json/furniture_and_terrain/special_use/bullet_trailer.json +msgid "A spraypainted plywood sign reads 'Dana's Bakery' in red letters." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "battery" +msgid_plural "battery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battery" +#: data/json/items/ammo.json +msgid "" +"Some free-floating battery charge. It can be reloaded into rechargeable " +"battery cells, but can never be unloaded." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "butane" +msgid_plural "butane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butane" +#: data/json/items/ammo.json +msgid "A common flammable liquid, used in lighters." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "notch" +msgid_plural "notches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "notch" +#: data/json/items/ammo.json +msgid "A notch used with a fire drill to create an ember." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "aerosol paint" +msgid_plural "aerosol paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aerosol paint" +#: data/json/items/ammo.json +msgid "" +"Paint that comes in a sealed, pressurized container and is released in an " +"aerosol spray when a valve button is depressed." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "permanent ink" +msgid_plural "permanent ink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "permanent ink" +#: data/json/items/ammo.json +msgid "" +"Ink comprised of a main carrier solvent, a glyceride, a pyrrolidone, a " +"resin, and a colorant, making it water resistant." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "candle wax" +msgid_plural "candle wax" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candle wax" +#: data/json/items/ammo.json +msgid "A solid flammable substance, used to make candles." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "flare pyrotechnic" +msgid_plural "flare pyrotechnic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flare pyrotechnic" +#: data/json/items/ammo.json +msgid "A pyrotechnic chemical used in flares." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "match" +msgid_plural "matches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "match" +#: data/json/items/ammo.json +msgid "" +"A small stick with a red part at the end. Strike it against a matchbook to " +"light it." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "oxygen" +msgid_plural "oxygen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxygen" +#: data/json/items/ammo.json +msgid "Compressed medical oxygen." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "hydrogen" +msgid_plural "hydrogen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydrogen" +#: data/json/items/ammo.json +msgid "Compressed hydrogen." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "nitrogen" +msgid_plural "nitrogen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nitrogen" +#: data/json/items/ammo.json +msgid "Compressed nitrogen." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "betavoltaic cell" +msgid_plural "betavoltaic cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "betavoltaic cell" +#: data/json/items/ammo.json +msgid "" +"Harness the power of radiation in your own home! It looks similar to a " +"D-cell battery, but actually contains folded layers of radioactive material " +"inside. It can produce electricity for several years at a steady voltage… " +"but it's barely enough to power a small LED, and these batteries were worth " +"hundreds of dollars. Mostly they're a good way to brag to your neighbors " +"that you have a nuclear power source in your house." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "radioisotope thermoelectric generator" +msgid_plural "radioisotope thermoelectric generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radioisotope thermoelectric generator" +#: data/json/items/ammo.json +msgid "" +"Did your neighbors brag about their cool beta-decay-powered nightlights? Do" +" them one better! The CuppaTech 4 radioisotope thermoelectric generator is " +"a three kilogram chunk of metal - mostly lead - with a slug of cerium-244 " +"encased within. It is capable of generating somewhere between 100-150 Watts" +" of thermal energy, although its electrical generation capacity is minimal " +"at only 2 Watts. Careful! Curium is great at making heat, and also " +"releases deadly gamma radiation. Keep away from cellular life forms." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "aluminum foil" +msgid_plural "aluminum foil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum foil" +#: data/json/items/ammo.json +msgid "" +"A sheet of thin foil made of aluminum. Sometimes called 'tin foil' due to " +"being made of tin in the past." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json data/mods/Aftershock/items/currency.json +msgid "cent" +msgid_plural "cents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cent" +#: data/json/items/ammo.json data/mods/Aftershock/items/currency.json +msgid "A unit of currency equivalent to 0.01 US dollars." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "thread" +msgid_plural "thread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thread" +#: data/json/items/ammo.json +msgid "A small quantity of thread that could be used for sewing." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "sinew" +msgid_plural "sinews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinew" +#: data/json/items/ammo.json +msgid "A tough sinew cut from a corpse, usable as thread." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "plant fiber" +msgid_plural "plant fiber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plant fiber" +#: data/json/items/ammo.json +msgid "Tough, thin fiber taken from a plant. Can be used as thread." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "yarn" +msgid_plural "yarn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yarn" +#: data/json/items/ammo.json +msgid "A length of wool yarn that could be used to knit wool clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "soap bar" +msgid_plural "soap bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soap bar" +#: data/json/items/ammo.json +msgid "A cleansing agent shaped into a bar." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "moisturizer" +msgid_plural "moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moisturizer" +#: data/json/items/ammo.json +msgid "" +"A cosmetic preparation used for protecting, moisturizing, and lubricating " +"the skin." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "face cream moisturizer" +msgid_plural "face cream moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "face cream moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "A moisturizer that works for all skin types and is really affordable!" +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "light cream moisturizer" +msgid_plural "light cream moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "light cream moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"A moisturizer that's smooth like milk, just like your skin will be after " +"applying this wonderful product." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "simple moisturizer" +msgid_plural "simple moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "simple moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "A simple moisturizer with all-organic ingredients." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "sensitive moisturizer" +msgid_plural "sensitive moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sensitive moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "A favorite among customers with sensitive skin." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "oil-free moisturizer" +msgid_plural "oil-free moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "oil-free moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "If you have oily skin, this moisturizer is for you!" +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "hydro moisturizer" +msgid_plural "hydro moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hydro moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"After applying this moisturizer, your skin will feel hydrated and smooth." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "healthy moisturizer" +msgid_plural "healthy moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "healthy moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"Using various plants as ingredients, this moisturizer will give your skin " +"all the vitamins it needs for the day." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "mushroom moisturizer" +msgid_plural "mushroom moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mushroom moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"A moisturizer containing mushroom extract to help improve the wellbeing of " +"your skin." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "anti-aging moisturizer" +msgid_plural "anti-aging moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "anti-aging moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"A favorite among mature customers, this moisturizer will smooth out the " +"wrinkles on your face and make you appear younger." +msgstr "" + +#. ~ Variant name of item "moisturizer" +#: data/json/items/ammo.json +msgid "day and night moisturizer" +msgid_plural "day and night moisturizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "day and night moisturizer" of item "moisturizer" +#: data/json/items/ammo.json +msgid "" +"A moisturizer that works all day and night. A perfect fit for those that " +"decide their own sleep schedule." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "duct tape" +msgid_plural "duct tape" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duct tape" +#: data/json/items/ammo.json +msgid "A roll of incredibly strong tape. Its uses are innumerable." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "rolling paper" +msgid_plural "rolling paper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rolling paper" +#: data/json/items/ammo.json +msgid "A thin paper strip intended for the rolling of cigarettes." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "copper wire" +msgid_plural "copper wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper wire" +#: data/json/items/ammo.json +msgid "" +"A length of plastic-jacketed copper cable, of the type used in small " +"electronics." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "raw copper wire" +msgid_plural "raw copper wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw copper wire" +#: data/json/items/ammo.json +msgid "A length of copper wire ready to be covered with plastic." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "plutonium fuel cell" +msgid_plural "plutonium fuel cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plutonium fuel cell" +#: data/json/items/ammo.json +msgid "" +"This is neither a fuel cell, nor nuclear, but the name stuck. It uses " +"plutonium-244 as a catalyst to stabilize a complicated nanocompound that can" +" store enormous amounts of power. Unfortunately, it cannot be recharged by " +"conventional means: expended cells had to be sent to a central reprocessing " +"facility that almost certainly doesn't exist anymore." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "uranium fuel cell" +msgid_plural "uranium fuel cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "uranium fuel cell" +#: data/json/items/ammo.json +msgid "" +"The uranium dioxide (UO2) powder is fired in a high-temperature, sintering " +"furnace to create hard, ceramic pellets of enriched uranium dioxide." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "plutonium slurry" +msgid_plural "plutonium slurry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plutonium slurry" +#. ~ Description of "watery plutonium slurry" +#: data/json/items/ammo.json +msgid "" +"Highly-radioactive slurry. It is probably best to get far away from this." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "watery plutonium slurry" +msgid_plural "watery plutonium slurry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgctxt "stone" +msgid "rock" +msgid_plural "rocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rock" +#: data/json/items/ammo.json +msgid "" +"A rock the size of a baseball. Makes a decent melee weapon, and is also " +"good for throwing at enemies." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "pebble" +msgid_plural "pebbles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pebble" +#: data/json/items/ammo.json +msgid "A small rock, useful as ammunition for a slingshot." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "clay pellet" +msgid_plural "clay pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay pellet" +#: data/json/items/ammo.json +msgid "A round projectile made of clay, useful as ammunition for a slingshot." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "marble" +msgid_plural "marbles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marble" +#: data/json/items/ammo.json +msgid "A glass marble, useful as ammunition for a slingshot." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "ball bearing" +msgid_plural "ball bearings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ball bearing" +#: data/json/items/ammo.json +msgid "A steel ball bearing, useful as ammunition for a slingshot." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "BB" +msgid_plural "BBs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "BB" +#: data/json/items/ammo.json +msgid "" +"A small steel ball that can be fired from a BB gun. Deals virtually no " +"damage." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "feather" +msgid_plural "feathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feather" +#: data/json/items/ammo.json +msgid "A feather from a bird. Useful for fletching arrows." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "down feather" +msgid_plural "down feathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "down feather" +#: data/json/items/ammo.json +msgid "A fluffy down feather from a bird. Useful for making cozy bedclothes." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "120mm HEAT" +msgid_plural "120mm HEAT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "120mm HEAT" +#: data/json/items/ammo.json +msgid "" +"A 120mm high-explosive anti-tank round. It could ruin anyone's whole day." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "solid hydrogen canister" +msgid_plural "solid hydrogen canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solid hydrogen canister" +#: data/json/items/ammo.json +msgid "" +"A canister of pressurized hydrogen so heavily compressed it has turned " +"solid. With proper equipment, it could be heated into plasma." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "mixed smokeless gunpowder" +msgid_plural "mixed smokeless gunpowder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mixed smokeless gunpowder" +#: data/json/items/ammo.json +msgid "" +"Firearm-quality gunpowder, mixed without concern for composition, burn rate," +" or shape, making it thoroughly useless for reloading ammunition. It has " +"been slightly ground to make its properties more uniform." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "smokeless shotgun powder" +msgid_plural "smokeless shotgun powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smokeless shotgun powder" +#: data/json/items/ammo.json +msgid "Firearm-quality gunpowder intended for use in shotgun shells." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "smokeless pistol powder" +msgid_plural "smokeless pistol powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smokeless pistol powder" +#: data/json/items/ammo.json +msgid "Firearm-quality gunpowder intended for use in pistol ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "smokeless magnum powder" +msgid_plural "smokeless magnum powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smokeless magnum powder" +#: data/json/items/ammo.json +msgid "" +"Firearm-quality gunpowder intended for use in magnum pistol ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "smokeless rifle powder" +msgid_plural "smokeless rifle powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smokeless rifle powder" +#: data/json/items/ammo.json +msgid "Firearm-quality gunpowder intended for use in rifle ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "smokeless overbore rifle powder" +msgid_plural "smokeless overbore rifle powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smokeless overbore rifle powder" +#: data/json/items/ammo.json +msgid "Firearm-quality gunpowder intended for use in large rifle ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "artillery propellant" +msgid_plural "artillery propellant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artillery propellant" +#: data/json/items/ammo.json +msgid "" +"Single base smokeless gunpowder intended for use in artillery propelling " +"charges." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "oxidizer powder" +msgid_plural "oxidizer powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxidizer powder" +#: data/json/items/ammo.json +msgid "Volatile powdered chemical oxidizer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "lye powder" +msgid_plural "lye powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lye powder" +#: data/json/items/ammo.json +msgid "Powdered caustic soda, also known as sodium hydroxide." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "shotgun primer" +msgid_plural "shotgun primers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotgun primer" +#: data/json/items/ammo.json +msgid "A primer from a shotgun shell." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "small pistol primer" +msgid_plural "small pistol primers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small pistol primer" +#: data/json/items/ammo.json +msgid "A primer from a small-caliber pistol round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "large pistol primer" +msgid_plural "large pistol primers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large pistol primer" +#: data/json/items/ammo.json +msgid "A primer from a large-caliber pistol round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "small rifle primer" +msgid_plural "small rifle primers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small rifle primer" +#: data/json/items/ammo.json +msgid "A primer from a small-caliber rifle round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "large rifle primer" +msgid_plural "large rifle primers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large rifle primer" +#: data/json/items/ammo.json +msgid "A primer from a large-caliber rifle round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "rubber slug" +msgid_plural "rubber slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber slug" +#: data/json/items/ammo.json +msgid "" +"A rubber slug from a shotgun beanbag round. You could use it to make a new " +"beanbag round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "chunk of rubber" +msgid_plural "chunks of rubber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of rubber" +#: data/json/items/ammo.json +msgid "A chunk of useful rubber that can be molded easily." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "copper" +msgid_plural "copper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper" +#: data/json/items/ammo.json +msgid "" +"Some scrap bits of copper. Could be used to craft things, such as makeshift" +" ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "medical tape" +msgid_plural "medical tape" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medical tape" +#: data/json/items/ammo.json +msgid "" +"A roll of semi-opaque medical tape, intended to hold bandages in place. Not" +" as versatile as duct tape." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "charcoal" +msgid_plural "charcoal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charcoal" +#: data/json/items/ammo.json +msgid "" +"A flammable carbon-based material produced by slowly burning wood. Utilized" +" in recipes requiring a pure, hot flame. Can also be used in filters to " +"remove contaminants from air and water." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "carbon electrode rod" +msgid_plural "carbon electrode rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon electrode rod" +#: data/json/items/ammo.json +msgid "" +"This carbon electrode is basically made from wood and sugar, and it actually" +" works." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "coal" +msgid_plural "coal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coal" +#: data/json/items/ammo.json +msgid "" +"Flammable black chunks of carbon-based material, commonly used for cooking " +"and heating." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "albuterol" +msgid_plural "albuterol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "albuterol" +#: data/json/items/ammo.json +msgid "" +"A bronchodilator that relaxes muscles in the airways and increases air flow " +"to the lungs." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "RA21E medical ampoule" +msgid_plural "RA21E medical ampoules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RA21E medical ampoule" +#: data/json/items/ammo.json +msgid "" +"A tiny glass vial filled with advanced fast-healing chemicals which can only" +" be activated by a Rivtech jet injector device. The packaged instructions " +"describe its efficacy in dealing with infections, wounds, intoxications, " +"envenomations, and general tiredness in enthusiastic detail. A short safety" +" section at the end warns - in much smaller typeface - against using more " +"than two doses per hour." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "RA10K stimulant module" +msgid_plural "RA10K stimulant modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RA10K stimulant module" +#: data/json/items/ammo.json +msgid "" +"A pressurized multi-chamber glass vial filled with powerful chemical " +"stimulants which can only be activated by a Rivtech stimulant delivery " +"system." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "liquid bandage" +msgid_plural "liquid bandage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid bandage" +#: data/json/items/ammo.json +msgid "" +"A polymer dissolved in solvent, with antiseptic added, for topical treatment" +" of minor cuts and scrapes." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "rebreather scrubbing filler" +msgid_plural "rebreather scrubbing filler" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebreather scrubbing filler" +#: data/json/items/ammo.json +msgid "" +"Granulated mixture of slaked lime, potassium hydroxide and/or sodium " +"hydroxide that is used as CO2 scrubbing agent in rebreathers." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "rebreather oxygen regenerator filler" +msgid_plural "rebreather oxygen regenerator filler" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebreather oxygen regenerator filler" +#: data/json/items/ammo.json +msgid "" +"Potassium superoxide powder, used as oxygen regenerating agent in " +"rebreathers. Keep away from water." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#. ~ Magazine name +#: data/json/items/ammo.json data/json/items/ammo_types.json +#: data/json/items/magazine/filter.json +msgid "filter mask cartridge" +msgid_plural "filter mask cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "filter mask cartridge" +#: data/json/items/ammo.json +msgid "A small, replaceable filter cartridge for an air filtration mask." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "activated carbon" +msgid_plural "activated carbon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "activated carbon" +#: data/json/items/ammo.json +msgid "" +"A small amount of coal-derived carbon material with many small pores, used " +"for the adsorption of harmful chemicals. Most commonly employed within " +"respirator filters, it traps and retains chemical gases and vapor " +"contaminants while allowing filtered air to pass unhindered. Once all the " +"carbon has been bonded to intruding chemicals, the filter is expired and " +"must be replaced." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "nicotine liquid" +msgid_plural "nicotine liquid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nicotine liquid" +#: data/json/items/ammo.json +msgid "" +"Liquid made up of propylene glycol, vegetable glycerin, flavorings, and " +"nicotine. Intended for use in an advanced electronic cigarette." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "fish bait" +msgid_plural "fish bait" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish bait" +#: data/json/items/ammo.json +msgid "A handful of bait, used in traps to lure fish." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "spiked homemade rocket" +msgid_plural "spiked homemade rockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiked homemade rocket" +#: data/json/items/ammo.json +msgid "" +"A hand-built rocket, consisting of a spike welded onto a pipe filled with " +"improvised rocket fuel. Horribly inaccurate, as can be expected of this " +"grade of weapon, but packs a fierce punch… if it hits." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "explosive homemade rocket" +msgid_plural "explosive homemade rockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "explosive homemade rocket" +#: data/json/items/ammo.json +msgid "" +"A hand-built rocket, consisting of a simple explosive warhead attached onto " +"a pipe, filled with improvised rocket fuel. Not very powerful, but can be " +"made from scratch." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "incendiary homemade rocket" +msgid_plural "incendiary homemade rockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "incendiary homemade rocket" +#: data/json/items/ammo.json +msgid "" +"A hand-built rocket, consisting of a container of flammable gel attached " +"onto a pipe, filled with improvised rocket fuel. A short-range incendiary -" +" handle with care!" +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "unfinished charcoal" +msgid_plural "unfinished charcoal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfinished charcoal" +#: data/json/items/ammo.json +msgid "" +"The result of an interrupted charcoal-making process. Useless, except as " +"fuel in a charcoal kiln." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "mild steel lamella" +msgid_plural "mild steel lamellae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel lamella" +#: data/json/items/ammo.json +msgid "" +"A pile of small 3 cm by 6 cm steel rectangles with a pattern of holes " +"drilled into it. For use in creating or repairing lamellar armor." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "hardened steel lamella" +msgid_plural "hardened steel lamellae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel lamella" +#: data/json/items/ammo.json +msgid "" +"A pile of small 3 cm by 6 cm steel rectangles with a pattern of holes " +"drilled into it, then hardened. For use in creating or repairing hardened " +"lamellar armor." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "chain link" +msgid_plural "chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chain link" +#. ~ Description of "mild steel chain link" +#: data/json/items/ammo.json +msgid "A set of small metal rings, suitable for constructing chainmail." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "mild steel chain link" +msgid_plural "mild steel chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "medium steel chain link" +msgid_plural "medium steel chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "high steel chain link" +msgid_plural "high steel chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "hardened steel chain link" +msgid_plural "hardened steel chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "tempered steel chain link" +msgid_plural "tempered steel chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "nitrox" +msgid_plural "nitrox" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nitrox" +#: data/json/items/ammo.json +msgid "" +"A mixture of oxygen and nitrogen in proportions suitable for sustaining " +"divers." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "extinguishing agent" +msgid_plural "extinguishing agent" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extinguishing agent" +#: data/json/items/ammo.json +msgid "A dry chemical solution effective at extinguishing fires." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "tear gas spray" +msgid_plural "tear gas spray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tear gas spray" +#: data/json/items/ammo.json +msgid "" +"A noxious aerosolized irritant used to fend off attackers both human and " +"bear alike." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "tinder" +msgid_plural "tinder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tinder" +#: data/json/items/ammo.json +msgid "Flammable material, finely divided for easy combustion." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "RPG die" +msgid_plural "RPG dice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RPG die" +#: data/json/items/ammo.json +msgid "A plastic die used to play various role-playing games." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "metal RPG die" +msgid_plural "metal RPG dice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal RPG die" +#: data/json/items/ammo.json +msgid "A metal die used to play various role-playing games." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json +msgid "chunk of bronze" +msgid_plural "chunks of bronze" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of bronze" +#: data/json/items/ammo.json +msgid "" +"Some decent-sized chunks of scrap bronze, for fashioning some old-school " +"items." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "glowstick juice" +msgid_plural "glowstick juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glowstick juice" +#: data/json/items/ammo.json +msgid "" +"A mix of blue dye, base catalyst, and diphenyl oxalate used in glowsticks." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "graphite" +msgid_plural "graphite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graphite" +#: data/json/items/ammo.json +msgid "" +"Graphite powder mixed with a clay binder. Produces gray or black marks that" +" are easily erased, but otherwise resistant to moisture, most chemicals, " +"ultraviolet radiation, and natural aging." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "black pen ink" +msgid_plural "black pen ink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black pen ink" +#: data/json/items/ammo.json +msgid "" +"Carbon black pigment infused with polymers, stabilizers, and water to help " +"the ink flow properly." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "blue pen ink" +msgid_plural "blue pen ink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue pen ink" +#: data/json/items/ammo.json +msgid "" +"Prussian blue, crystal violet, and phthalocyanine blue pigments infused with" +" polymers, stabilizers, and water to help the ink flow properly." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "green pen ink" +msgid_plural "green pen ink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green pen ink" +#: data/json/items/ammo.json +msgid "" +"Chlorophyll pigment infused with polymers, stabilizers, and water to help " +"the ink flow properly." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/ammo.json data/json/items/ammo_types.json +msgid "red pen ink" +msgid_plural "red pen ink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red pen ink" +#: data/json/items/ammo.json +msgid "" +"Eosin dye infused with polymers, stabilizers, and water to help the ink flow" +" properly." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json data/mods/Generic_Guns/ammo/rifle_pellet.json +msgid "air rifle target pellet" +msgid_plural "air rifle target pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "air rifle target pellet" +#: data/json/items/ammo.json data/mods/Generic_Guns/ammo/rifle_pellet.json +msgid "" +"A tin of small cone-shaped pellets meant to be used in an air rifle. " +"Suitable for plinking." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo.json data/mods/Generic_Guns/ammo/rifle_pellet.json +msgid "air rifle hunting pellet" +msgid_plural "air rifle hunting pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "air rifle hunting pellet" +#: data/json/items/ammo.json data/mods/Generic_Guns/ammo/rifle_pellet.json +msgid "" +"A tin of small cone-shaped pellets meant to be used in an air rifle. " +"Suitable for hunting small game." +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/generic.json +msgid "none" +msgid_plural "none" +msgstr[0] "nada" +msgstr[1] "nada" +msgstr[2] "nada" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".458 Winchester Magnum" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".50 BMG" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".45-70" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".50 AE" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "12.7x42mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".450 Bushmaster" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".338 Lapua" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "7.7x58mm Japanese" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "nails" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "nuts and bolts" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "barb" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "yugg stinger" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "BBs" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "ballista bolts" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "bolts" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "arrows" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "strange arrows" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ name of the nested group +#: data/json/items/ammo_types.json data/json/recipes/nested.json +msgid "atlatl spears" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "pebbles" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "rocks" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "shot" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".410 shot" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Name of a gun +#: data/json/items/ammo_types.json data/json/items/gun/blunderbuss.json +msgid "blunderbuss" +msgid_plural "blunderbusses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".22" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "powder blank" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "9x19mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".357 SIG" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".357 Magnum" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "9x18mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".380 ACP" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".38" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".38 Super" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".40" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "10mm Auto" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".44" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".45" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".460" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".454" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".45 Colt" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".500" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "5.7mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "4.6mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "7.62x39mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "5.45x39mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".223" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".303 British" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".30-06" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".30 Carbine" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".270 Winchester" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".308" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "40x46mm grenade" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "40x53mm grenade" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "high-explosive anti-tank warhead" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "84mm recoilless projectile" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "M235 66mm Incendiary TPA" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "sling-ready grenades" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "gasoline" +msgid_plural "gasoline" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "jp8" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "avgas" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "diesel" +msgid_plural "diesel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "kerosene" +msgid_plural "kerosene" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "crude lamp oil" +msgid_plural "crude lamp oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "paint" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "ink" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "wax" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fluff.json +msgid "incense" +msgid_plural "incense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "motor oil" +msgid_plural "motor oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "crude oil" +msgid_plural "crude oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json +#: data/json/items/chemicals_and_resources.json +msgid "anesthetic" +msgid_plural "anesthetic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "soap" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "super glue" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "kJ" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "cents" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json +#: data/json/items/chemicals_and_resources.json +msgid "plutonium" +msgid_plural "plutonium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json +#: data/json/items/chemicals_and_resources.json +msgid "uranium" +msgid_plural "uranium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "12mm slugs" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/mods/Aftershock/items/ammo/plasma.json +#: data/mods/Aftershock/items/ammo_type.json +msgid "solid hydrogen" +msgid_plural "solid hydrogen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "flammable liquid" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "welding gas" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "propane" +msgid_plural "propane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "biogas" +msgid_plural "biogas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "concentrated alcohol" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "methanol" +msgid_plural "methanol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "8x40mm caseless" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "20x66mm caseless shotgun" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo/signal_flare.json data/json/items/ammo_types.json +msgid "signal flare" +msgid_plural "signal flares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "throwing weapon" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "chemical ampoule" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "stimulant module" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "components" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "rebreather CO2 scrubber" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "rebreather O2 regenerator" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "gas mask cartridge" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".300" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".32" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "7.62x25mm" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo/flintlock.json data/json/items/ammo_types.json +#: data/mods/Generic_Guns/ammo/black_powder.json +msgid "paper cartridge" +msgid_plural "paper cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".36 cap & ball" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid ".44 cap & ball" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "7.62x54mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "speargun spear" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "homebrew rocket" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "152mm anti-tank guided missile" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "semi-charred fuel" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "sprayable chemical" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/comestibles/dairy.json +msgid "milk" +msgid_plural "milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/comestibles/dairy.json +msgid "raw milk" +msgid_plural "raw milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo/paintball.json data/json/items/ammo_types.json +msgid "paintball" +msgid_plural "paintballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "compressed air" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/generic.json +msgid "paper" +msgid_plural "paper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json +#: data/json/items/chemicals_and_resources.json +msgid "hexamine" +msgid_plural "hexamine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#. ~ Overmap terrain vision level name +#: data/json/items/ammo_types.json data/json/items/comestibles/drink.json +#: data/json/overmap/vision_levels.json +#: data/mods/Xedra_Evolved/items/resources.json +msgid "water" +msgid_plural "water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo/300blk.json data/json/items/ammo_types.json +msgid ".300 AAC Blackout" +msgid_plural ".300 AAC Blackouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "12.3ln cartridge" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "27.3x110 Diyua" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "27.3x44 Diyua" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "27.3x44 Diyua Grenade" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Vehicle name +#: data/json/items/ammo_types.json data/json/vehicles/military.json +msgid "cannon" +msgstr "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "ammonia" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/json/items/ammo_types.json data/json/items/fuel.json +msgid "turpentine" +msgid_plural "turpentine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/json/items/ammo_types.json +msgid "airgun pellet" +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected oven" +msgid_plural "disconnected ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected oven" +#: data/json/items/appliances.json +msgid "" +"A disconnected electric convection-based oven, commonly used for heating and" +" cooking food. Plug it into a vehicle or power grid to get cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected large water purifier" +msgid_plural "disconnected large water purifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected large water purifier" +#: data/json/items/appliances.json +msgid "" +"A device that effectively sterilizes water, but it doesn't take batteries. " +"You'll need to connect it to a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected arcade machine" +msgid_plural "disconnected arcade machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected arcade machine" +#: data/json/items/appliances.json +msgid "" +"A bulky upright arcade cabinet, brightly painted and slightly worn with age." +" Ready to be plugged in and played." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected arc furnace" +msgid_plural "disconnected arc furnaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected arc furnace" +#: data/json/items/appliances.json +msgid "" +"An arc furnace designed to burn a powdery mix of coke and limestone to " +"create calcium carbide. Needs to be placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected drill press" +msgid_plural "disconnected drill presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected drill press" +#: data/json/items/appliances.json +msgid "" +"A powerful drill mounted on a slide that lets it drop precisely down. " +"Useful in all kinds of projects, from industrial fabrication to home " +"woodworking. Needs to be placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected table saw" +msgid_plural "disconnected table saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected table saw" +#: data/json/items/appliances.json +msgid "" +"A rotating sawblade set into a large, flat table. Used for making straight," +" measured cuts, it's a key tool in any carpenter's arsenal. Needs to be " +"placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected mitre saw" +msgid_plural "disconnected mitre saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected mitre saw" +#: data/json/items/appliances.json +msgid "" +"A circular sawblade on an arm that can slide and rotate in several " +"directions, this is a staple tool for nearly any carpentry. Needs to be " +"placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected band saw" +msgid_plural "disconnected band saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected band saw" +#: data/json/items/appliances.json +msgid "" +"A ribbonlike sawblade runs in a single direction in this tool, allowing " +"precise cuts at almost any angle. Needs to be placed and plugged into a " +"power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected router table" +msgid_plural "disconnected router tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected router table" +#: data/json/items/appliances.json +msgid "" +"This table has an inset router, a rotating motor with an exchangeable blade " +"head for cutting specific profiles and grooves. Needs to be placed and " +"plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected planer" +msgid_plural "disconnected planers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected planer" +#: data/json/items/appliances.json +msgid "" +"A hefty tool that will take in a board and cut it smooth and flat to a " +"specific width, particularly great if working with raw lumber stock, but " +"also good just for shaving wood down to size. Needs to be placed and " +"plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected jointer" +msgid_plural "disconnected jointers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected jointer" +#: data/json/items/appliances.json +msgid "" +"A table-shaped tool with a rotating blade that will cut down, smooth out, " +"and square off a board to make it nice and smooth. Needs to be placed and " +"plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected hydraulic press" +msgid_plural "disconnected hydraulic presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected hydraulic press" +#: data/json/items/appliances.json +msgid "" +"If you really want to squash something a lot, this is exactly the right " +"industrial tool for you. Needs to be placed and plugged into a power " +"source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected air compressor" +msgid_plural "disconnected air compressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected air compressor" +#: data/json/items/appliances.json +msgid "" +"This durable tank is topped with a motor that will cram as much air into the" +" tank as possible. Needs to be placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected autoclave" +msgid_plural "disconnected autoclaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected autoclave" +#: data/json/items/appliances.json +msgid "" +"An autoclave, used to sterilize equipment with pressurized steam. It " +"requires a massive amount of power, so it will need to be plugged into a " +"power grid." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected wall light" +msgid_plural "disconnected wall lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected wall light" +#: data/json/items/appliances.json +msgid "A wall light that provides illumination when plugged into a grid." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected standing lamp" +msgid_plural "disconnected standing lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected standing lamp" +#: data/json/items/appliances.json +msgid "" +"A tall standing lamp that provides illumination when plugged into a power " +"outlet." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected standing floodlight" +msgid_plural "disconnected standing floodlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected standing floodlight" +#: data/json/items/appliances.json +msgid "" +"A large, heavy light designed to illuminate wide areas when plugged into a " +"power outlet." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected standing directed floodlight" +msgid_plural "disconnected standing directed floodlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected standing directed floodlight" +#: data/json/items/appliances.json +msgid "" +"A large, heavy light designed to illuminate a wide semicircle in a chosen " +"direction when plugged into a power outlet." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "wall wiring" +msgid_plural "wall wirings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wall wiring" +#: data/json/items/appliances.json +msgid "Electric wires used to run power through walls." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected foot locker recharging station" +msgid_plural "disconnected foot locker recharging stations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected foot locker recharging station" +#: data/json/items/appliances.json +msgid "" +"A universal recharging station integrated into a steel storage compartment." +" When plugged in and powered, it will steadily charge all rechargeable " +"batteries (battery cells, lead-acid batteries, etc) placed directly within " +"its storage space." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected box battery charger" +msgid_plural "disconnected box battery chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected box battery charger" +#: data/json/items/appliances.json +msgid "" +"A small device for recharging batteries integrated into a small wooden " +"storage compartment. When plugged in and powered, it will slowly charge all" +" rechargeable batteries (battery cells, lead-acid batteries, etc) placed " +"directly within its storage space." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected advanced Stirling radioisotope generator" +msgid_plural "disconnected advanced Stirling radioisotope generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "backup generator" +msgid_plural "backup generator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "backup generator" +#: data/json/items/appliances.json +msgid "" +"A ubiquitous piece of compact machinery meant for running anything from the " +"bathroom lights to electric stoves and other necessities when grid " +"electricity is unavailable. It just needs to be plugged in, fueled up, and " +"then turned on." +msgstr "" + +#. ~ Description of "oxygen concentrator" +#: data/json/items/appliances.json +msgid "" +"A machine capable of generating pure oxygen from the air. Can be placed and" +" plugged into a power source." +msgstr "" + +#. ~ Description of "high pressure compressor unit" +#: data/json/items/appliances.json +msgid "" +"A machine designed to compress an input gas to a very high pressure. Can be" +" placed and plugged into a power source." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances.json +msgid "disconnected glassblower's crucible" +msgid_plural "disconnected glassblower's crucibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp kiln" +msgid_plural "basecamp kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp charcoal smoker" +msgid_plural "basecamp charcoal smokers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp forge" +msgid_plural "basecamp forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp clay kiln" +msgid_plural "basecamp clay kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp fireplace" +msgid_plural "basecamp fireplaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json data/json/items/tool/pseudo.json +msgid "basecamp stove" +msgid_plural "basecamp stoves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp drop hammer" +msgid_plural "basecamp drop hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "basecamp parkour gym" +msgid_plural "basecamp parkour gyms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/basecamp.json +msgid "small anaerobic digester tank" +msgid_plural "small anaerobic digester tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "ultra-light battery (rechargeable)" +msgid_plural "ultra-light batteries (rechargeable)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "ultra-light battery (rechargeable)" +#: data/json/items/battery.json +msgid "" +"A light, coin-like battery cell designed for small size over everything " +"else. Used for watches, calculators, toys or similar low-power electronics." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/battery.json data/json/vehicleparts/battery.json +msgid "ultra-light battery" +msgid_plural "ultra-light batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "ultra-light battery" +#: data/json/items/battery.json +msgid "" +"A light, coin-like battery cell designed for small size over everything " +"else. Used for watches, calculators, toys or similar low-power electronics." +" This one can't be recharged." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/battery.json data/json/vehicleparts/battery.json +msgid "light battery" +msgid_plural "light batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "light battery" +#: data/json/items/battery.json +msgid "" +"A light battery cell, popular for any consumer-grade electronic: from " +"remotes to mouses, from clocks to thermometers. This one can't be " +"recharged." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "light battery (rechargeable)" +msgid_plural "light batteries (rechargeable)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "light battery (rechargeable)" +#: data/json/items/battery.json +msgid "" +"A light battery cell, popular for any consumer-grade electronic: from " +"remotes to mouses, from clocks to thermometers." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "medium battery (rechargeable)" +msgid_plural "medium batteries (rechargeable)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "medium battery (rechargeable)" +#: data/json/items/battery.json +msgid "" +"A medium battery cell, wildly used in modern tools: heavy flashlights, two-" +"way radios, security cameras, multiple of them make a tool battery, and some" +" older generation of EV use thousands of this as the power storage." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "small tool battery" +msgid_plural "small tool batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small tool battery" +#: data/json/items/battery.json +msgid "" +"A light battery cell, universally compatible with all kinds of industrial-" +"grade equipment and portable tools - drills, angle grinders, chainsaws." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "big tool battery" +msgid_plural "big tool batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "big tool battery" +#: data/json/items/battery.json +msgid "" +"A heavy battery cell, universally compatible with all kinds of industrial-" +"grade equipment and portable tools - drills, angle grinders, chainsaws." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "heavy plutonium fuel battery" +msgid_plural "heavy plutonium fuel batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "heavy plutonium fuel battery" +#: data/json/items/battery.json +msgid "" +"A battery that uses a thin plutonium-244 rod to stabilize an exotic " +"nanocompound. It is universally compatible with all kinds of industrial-" +"grade equipment and large tools. Although it stores a huge amount of power," +" it cannot be recharged." +msgstr "" + +#. ~ Magazine name +#: data/json/items/battery.json +msgid "military plutonium fuel cell" +msgid_plural "military plutonium fuel cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "military plutonium fuel cell" +#: data/json/items/battery.json +msgid "" +"A battery that uses a huge plutonium-244 rod to stabilize an exotic " +"nanocompound. It was used in military mech-suits, was highly experimental, " +"and had no civilian applications. Although it stores a stupendous amount of" +" power, it cannot be recharged." +msgstr "" + +#. ~ Description of "abstract faulty bionic module" +#: data/json/items/bionics.json +msgid "A CBM that is broken beyond repair; you can't do anything with it." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Adrenaline Pump CBM" +msgid_plural "Adrenaline Pump CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Adrenaline Pump CBM" +#: data/json/items/bionics.json +msgid "" +"A stimulator system that is implanted alongside the adrenal glands, allowing" +" the user to trigger their body's adrenaline response at the cost of some " +"bionic power." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Active Defense System CBM" +msgid_plural "Active Defense System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Active Defense System CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic that projects a thin forcefield around the user's body. Everything" +" loses velocity when penetrating this field, which results in a reduced " +"amount of dealt damage at the cost of user's bionic energy. Bullets and " +"stabbing attacks will lose more velocity than cutting attacks, and those in " +"turn more than bashing attacks." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Alarm System CBM" +msgid_plural "Alarm System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Alarm System CBM" +#: data/json/items/bionics.json +msgid "" +"A motion-detecting alarm system will notice almost all movement within a " +"fifteen-foot radius, and will silently alert the user. This is very useful " +"during sleep, or if the user suspects a cloaked pursuer." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Integrated AR System CBM" +msgid_plural "Integrated AR System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated AR System CBM" +#: data/json/items/bionics.json +msgid "" +"This bionic module integrates augmented reality interface into user's eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subcutaneous Protective Mesh - Arms CBM" +msgid_plural "Subcutaneous Protective Mesh - Arms CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Subcutaneous Protective Mesh - Arms CBM" +#. ~ Description of "Subcutaneous Protective Mesh - Legs CBM" +#: data/json/items/bionics.json +msgid "" +"An advanced protective mesh that weaves into the user's flesh. Provides " +"passive protection at the cost of mild encumbrance, and can be used in " +"conjunction with bionic martial arts." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Protective Lenses CBM" +msgid_plural "Protective Lenses CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Protective Lenses CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic package that seals the user's eye sockets with highly-protective " +"mirrored lenses and re-routes their tear ducts to their mouth. When the " +"user cries, they must spit out or swallow their tears." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subcutaneous Protective Mesh - Head CBM" +msgid_plural "Subcutaneous Protective Mesh - Head CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Subcutaneous Protective Mesh - Head CBM" +#: data/json/items/bionics.json +msgid "" +"An advanced protective mesh that weaves into the user's flesh, protecting " +"both their head and jaw regions at the cost of mild encumbrance." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subcutaneous Protective Mesh - Legs CBM" +msgid_plural "Subcutaneous Protective Mesh - Legs CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subcutaneous Protective Mesh - Torso CBM" +msgid_plural "Subcutaneous Protective Mesh - Torso CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Subcutaneous Protective Mesh - Torso CBM" +#: data/json/items/bionics.json +msgid "" +"An advanced protective mesh that weaves into the user's flesh, protecting it" +" from physical trauma at the cost of mild encumbrance." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Battery System CBM" +msgid_plural "Battery System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Battery System CBM" +#: data/json/items/bionics.json +msgid "" +"A battery draining attachment to make use of the energy contained in normal," +" everyday batteries." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Monomolecular Blade CBM" +msgid_plural "Monomolecular Blade CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Monomolecular Blade CBM" +#: data/json/items/bionics.json +msgid "" +"A deadly foot-long blade made of advanced material that is installed inside " +"the forearm, capable of being extended through the back of the user's wrist " +"at the cost of a small amount of power. Though exceptionally sharp, it will" +" prevent the user from holding anything else while extended." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Shotgun Arm CBM" +msgid_plural "Shotgun Arm CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shotgun Arm CBM" +#: data/json/items/bionics.json +msgid "" +"A concealed, single shot 12 gauge shotgun that is implanted inside the left " +"forearm. Perfect in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Blood Analysis CBM" +msgid_plural "Blood Analysis CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Analysis CBM" +#: data/json/items/bionics.json +msgid "" +"Small sensors that are implanted in the user's heart, allowing them to " +"analyze their blood. This will detect many illnesses, drugs, and other " +"conditions." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Blood Filter CBM" +msgid_plural "Blood Filter CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Filter CBM" +#: data/json/items/bionics.json +msgid "" +"A filtration system that is installed in the heart and can actively filter " +"out chemical impurities, primarily drugs, with limited impact on viruses. " +"Note that it is not a targeted filter; ALL drugs in the system will be " +"affected." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Cable Charger System CBM" +msgid_plural "Cable Charger System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cable Charger System CBM" +#: data/json/items/bionics.json +msgid "" +"A complex port that is mounted above the hip. While active, it will " +"recharge bionic power when connected to a battery via jumper cable." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subdermal Carbon Filament CBM" +msgid_plural "Subdermal Carbon Filament CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Subdermal Carbon Filament CBM" +#: data/json/items/bionics.json +msgid "" +"Thin armor made of carbon nanotubes, implanted just beneath the skin. It " +"reduces cutting, stabbing and ballistic damage." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Chain Lightning CBM" +msgid_plural "Chain Lightning CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chain Lightning CBM" +#: data/json/items/bionics.json +msgid "" +"A chain lightning generator that emits a blast of lightning at a target, " +"leaving a trail of lightning in its wake and jumping to additional targets " +"within 4 tiles of the previous target." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Bionic Claws CBM" +msgid_plural "Bionic Claws CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic Claws CBM" +#: data/json/items/bionics.json +msgid "" +"A set of vicious, retractable claws that are implanted inside the user's " +"fingers. They do considerable cutting damage, but prevent the user from " +"holding anything else while extended." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Internal Climate Control CBM" +msgid_plural "Internal Climate Control CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Internal Climate Control CBM" +#: data/json/items/bionics.json +msgid "" +"A network of thermal piping which eases the effects of high and low ambient " +"temperatures once activated." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Cloaking System CBM" +msgid_plural "Cloaking System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cloaking System CBM" +#: data/json/items/bionics.json +msgid "" +"A high-power system that uses a set of cameras and LEDs to make the user " +"blend into their surroundings, rendering them fully invisible to eyes and " +"optical sensors. However, this doesn't prevent detection from other means " +"such as infrared, sonar, etc." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Close Quarters Battle CBM" +msgid_plural "Close Quarters Battle CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Close Quarters Battle CBM" +#: data/json/items/bionics.json +msgid "" +"A set of bionic processors and databanks, loaded with martial arts combat " +"programs. While active, the CQB module will improve the user's hand-to-hand" +" combat skills, but prevents them from improving them through combat " +"experience." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Wired Reflexes CBM" +msgid_plural "Wired Reflexes CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wired Reflexes CBM" +#: data/json/items/bionics.json +msgid "" +"A set of bionic nerve stimulators that greatly enhance reaction times, " +"granting a +2 bonus to dexterity." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Expanded Digestive System CBM" +msgid_plural "Expanded Digestive System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Expanded Digestive System CBM" +#: data/json/items/bionics.json +msgid "" +"This module contains three synthetic stomachs and industrial-grade " +"intestines which replace the user's corresponding organs. Not only will " +"these extract much more nutrition from food, but also increase the user's " +"resistance to foodborne illness, and occasionally allow the digestion of " +"rotten food. Installing this CBM will correct any abnormalities in the " +"user's digestive system." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Enhanced Hearing CBM" +msgid_plural "Enhanced Hearing CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enhanced Hearing CBM" +#: data/json/items/bionics.json +msgid "" +"While this bionic is active, the user's hearing will be drastically " +"improved, allowing them to hear ten times better than the average person. " +"Additionally, high-intensity sounds will be automatically dampened before " +"they can damage the user's hearing." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "AudioVox CBM" +msgid_plural "AudioVox CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "AudioVox CBM" +#: data/json/items/bionics.json +msgid "" +"An implanted set of vocal cords and speakers allowing the user to remodulate" +" and project their voice at will." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "WearMan CBM" +msgid_plural "WearMan CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "WearMan CBM" +#: data/json/items/bionics.json +msgid "" +"A set of speakers implanted into the skull, able to pick up local radiowaves" +" and play downloaded music." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Subaquatic Navigation System CBM" +msgid_plural "Subaquatic Navigation System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Subaquatic Navigation System CBM" +#: data/json/items/bionics.json +msgid "" +"A tiny device implanted in the inner ear. When active, it will periodically" +" generate ultrasonic pulses which aid in navigation, provided the user is " +"underwater and able to hear." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Directional EMP CBM" +msgid_plural "Directional EMP CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Directional EMP CBM" +#: data/json/items/bionics.json +msgid "" +"A set of small parabolic EMP field generators that are mounted in the palm " +"of the user's right hand. They can be used to instantly fire a wide, but " +"short-ranged blast which will disable electronics and robots." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "EMP Projector CBM" +msgid_plural "EMP Projector CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EMP Projector CBM" +#: data/json/items/bionics.json +msgid "" +"A ranged EMP generator system that is implanted in the user's right arm and " +"hand. The system fires precise, single-target pulses that require time to " +"aim. Extremely effective against electronic targets, but mostly useless " +"otherwise." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Ethanol Burner CBM" +msgid_plural "Ethanol Burner CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ethanol Burner CBM" +#: data/json/items/bionics.json +msgid "" +"A reactor that burns alcohol as fuel in an extremely efficient reaction. It" +" can store up to 500 mL and accepts ethanol, methanol and denatured alcohol " +"as fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Aero-Evaporator CBM" +msgid_plural "Aero-Evaporator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Aero-Evaporator CBM" +#: data/json/items/bionics.json +msgid "" +"This unit draws moisture from the surrounding air, which slowly trickles " +"directly into the user's blood stream. It may fail in very dry " +"environments." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Diamond Cornea CBM" +msgid_plural "Diamond Cornea CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Diamond Cornea CBM" +#: data/json/items/bionics.json +msgid "" +"A set of diamond corneas which greatly enhance the user's vision, granting a" +" +2 bonus to perception." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Telescopic Eyes CBM" +msgid_plural "Telescopic Eyes CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Telescopic Eyes CBM" +#: data/json/items/bionics.json +msgid "" +"An array of high-powered, auto-focusing lenses that replaces much of the " +"material in the user's inner eye. This fixes any vision problems and allows" +" for an increased vision range akin to binoculars." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Facial Distortion CBM" +msgid_plural "Facial Distortion CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Facial Distortion CBM" +#: data/json/items/bionics.json +msgid "" +"Through controlled application of electrochemical impulses, this bionic " +"module lets the user alter their facial structure so as to subtly affect the" +" reactions of others. This grants a bonus to all social interactions." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Dielectric Capacitance System CBM" +msgid_plural "Dielectric Capacitance System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dielectric Capacitance System CBM" +#: data/json/items/bionics.json +msgid "" +"A network of miniature piezoelectric capacitors, implanted throughout the " +"user's body to protect from external electrical discharge." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Fingerhack CBM" +msgid_plural "Fingerhack CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fingerhack CBM" +#: data/json/items/bionics.json +msgid "" +"A miniature electrohack, surgically embedded in a finger of the user's right" +" hand. This is an all-purpose hacking unit used to override control panels " +"and the like, but not computers. Computer proficiency is important, and a " +"failed use may cause damage." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Calorie Tracker CBM" +msgid_plural "Calorie Tracker CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Calorie Tracker CBM" +#: data/json/items/bionics.json +msgid "" +"A small medical implant that passively tracks your calorie expenditure and " +"consumption." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Flashbang Generator CBM" +msgid_plural "Flashbang Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Flashbang Generator CBM" +#: data/json/items/bionics.json +msgid "" +"A combination of LEDs and speakers that create a flash and sound comparable " +"to a flashbang grenade, deafening and blinding nearby enemies." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Cranial Flashlight CBM" +msgid_plural "Cranial Flashlight CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cranial Flashlight CBM" +#: data/json/items/bionics.json +msgid "" +"A small, but powerful LED flashlight that is mounted between the user's " +"eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "LED Tattoo CBM" +msgid_plural "LED Tattoo CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LED Tattoo CBM" +#: data/json/items/bionics.json +msgid "" +"An LED display implanted beneath the epidermis that can display patterns or " +"pictures through the skin. When active it glows dimly, providing a very " +"small amount of light." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Integrated Dosimeter CBM" +msgid_plural "Integrated Dosimeter CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated Dosimeter CBM" +#: data/json/items/bionics.json +msgid "" +"A set of small radiation sensors that are implanted throughout the body, " +"allowing the user to analyze their level of absorbed radiation. They will " +"also alert the user whenever exposed to environmental radiation." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Respirator CBM" +msgid_plural "Respirator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Respirator CBM" +#: data/json/items/bionics.json +msgid "" +"A complex respiration augmentation system that increases the user's maximal " +"oxygen uptake and allows for underwater breathing akin to gills. Will " +"automatically activate if the user is drowning." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Terranian Sonar CBM" +msgid_plural "Terranian Sonar CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Terranian Sonar CBM" +#: data/json/items/bionics.json +msgid "" +"A set of precision sonar equipment, implanted in the user's feet to allow " +"the detection of below-ground movement, buried traps, and unstable terrain." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Heat Drain CBM" +msgid_plural "Heat Drain CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Heat Drain CBM" +#: data/json/items/bionics.json +msgid "" +"While fighting unarmed against a warm-blooded opponent, there is a chance " +"that a successful hit will drain body heat, inflicting a small amount of " +"extra damage and recharging the user's bionic power reserves slightly." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Thermal Dissipation CBM" +msgid_plural "Thermal Dissipation CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Thermal Dissipation CBM" +#: data/json/items/bionics.json +msgid "" +"A set of powerful heatsinks and supermaterials woven into the user's flesh." +" While powered, this system will prevent external heat damage up to 2000 " +"degrees Fahrenheit. Note that this does not affect the internal body " +"temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Hydraulic Muscles CBM" +msgid_plural "Hydraulic Muscles CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hydraulic Muscles CBM" +#: data/json/items/bionics.json +msgid "" +"A hydraulic muscle support system that when active, increases the user's " +"strength by 20." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Infrared Vision CBM" +msgid_plural "Infrared Vision CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Infrared Vision CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic module that extends the user's range of vision into the infrared, " +"allowing them to see warm-blooded creatures in the dark and through smoke." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Cerebral Booster CBM" +msgid_plural "Cerebral Booster CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cerebral Booster CBM" +#: data/json/items/bionics.json +msgid "" +"A set of bionic coprocessors that are implanted in the user's brain, " +"granting a +2 bonus to intelligence. It takes over and replaces numerous " +"cognitive functions once installed and cannot be removed." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Finger-Mounted Laser CBM" +msgid_plural "Finger-Mounted Laser CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Finger-Mounted Laser CBM" +#: data/json/items/bionics.json +msgid "" +"A small, high-powered laser that is embedded in the user's fingertip. This " +"long-range weapon is not incredibly damaging, but is very accurate, and has " +"the potential to start fires." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Leukocyte Breeder System CBM" +msgid_plural "Leukocyte Breeder System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Leukocyte Breeder System CBM" +#: data/json/items/bionics.json +msgid "" +"A set of bionic stimulators which augment the user's haematopoiesis system, " +"allowing them to accelerate white blood cell production using bionic power." +" It is designed for continuous use and may cause unpleasant side effects " +"when turned off." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Finger Lighter CBM" +msgid_plural "Finger Lighter CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Finger Lighter CBM" +#: data/json/items/bionics.json +msgid "" +"A pair of powerful fire starters which extend from the tip of both hands' " +"index fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Fingerpick CBM" +msgid_plural "Fingerpick CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fingerpick CBM" +#: data/json/items/bionics.json +msgid "" +"An electronic lockpick that is embedded in a fingertip. This automatic " +"system will quickly unlock all but the most advanced key locks without any " +"skill required on the part of the user." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Electromagnetic Unit CBM" +msgid_plural "Electromagnetic Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electromagnetic Unit CBM" +#: data/json/items/bionics.json +msgid "" +"A powerful electromagnet that is implanted into the user's right hand, " +"allowing them to indiscriminately pull all nearby magnetic objects towards " +"them. Unlucky bystanders might be injured or killed by flying objects." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Nictitating Membrane CBM" +msgid_plural "Nictitating Membrane CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nictitating Membrane CBM" +#: data/json/items/bionics.json +msgid "" +"Thin membranes that cover the user's eyes while underwater, negating any " +"vision penalties." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Enhanced Memory Banks CBM" +msgid_plural "Enhanced Memory Banks CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enhanced Memory Banks CBM" +#: data/json/items/bionics.json +msgid "" +"A set of highly-advanced quantum storage drives used to enhance memory. " +"While active, they increase the rate that the user learns skills. Once it " +"is installed, it will partially replace the functionality of the " +"hippocampus, and thus cannot be removed without risk of severe permanent " +"amnesia and difficulty forming new memories." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Metabolic Interchange CBM" +msgid_plural "Metabolic Interchange CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Metabolic Interchange CBM" +#: data/json/items/bionics.json +msgid "" +"This module interconnects the user's digestive system and power supply, " +"letting them replenish bionic energy by burning calories." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Weather Reader CBM" +msgid_plural "Weather Reader CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Weather Reader CBM" +#: data/json/items/bionics.json +msgid "" +"A multitude of scientific instruments and sensors collects environmental " +"data. The data are compiled and presented as a simple readout of the " +"current weather. It also passively tells the user their external " +"temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Repair Nanobots CBM" +msgid_plural "Repair Nanobots CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Repair Nanobots CBM" +#: data/json/items/bionics.json +msgid "" +"A fleet of tiny, dormant robots. While activated, they will flit about the " +"user's body, repairing damage and stopping bleeding at the cost of power." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Artificial Night Generator CBM" +msgid_plural "Artificial Night Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Artificial Night Generator CBM" +#: data/json/items/bionics.json +msgid "" +"When active, this bionic eliminates all light within a 2 tile radius of the " +"user through destructive interference." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Implanted Night Vision CBM" +msgid_plural "Implanted Night Vision CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Implanted Night Vision CBM" +#: data/json/items/bionics.json +msgid "" +"This bionic module modifies the user's eyes to amplify existing light, " +"allowing them to see in the dark." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Offensive Defense System CBM" +msgid_plural "Offensive Defense System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Offensive Defense System CBM" +#: data/json/items/bionics.json +msgid "" +"A thin forcefield gets projected around the user's body, continually " +"draining power. This field does not deflect attacks, but rather delivers a " +"strong shock, damaging unarmed attackers and those with a conductive weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Sensory Dulling CBM" +msgid_plural "Sensory Dulling CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sensory Dulling CBM" +#: data/json/items/bionics.json +msgid "" +"This module lets the user's nervous system inhibit pain signals, allowing " +"them to dull their senses at will. However, the use of this system may " +"cause delayed reaction times and drowsiness." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Power Storage CBM" +msgid_plural "Power Storage CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Power Storage CBM" +#: data/json/items/bionics.json +msgid "" +"A Compact Bionics Module that upgrades the user's power capacity by 100 " +"units. Having at least one of these is a prerequisite to using powered " +"bionics. The user will also need a power supply, found in various CBMs." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Power Storage Mk. II CBM" +msgid_plural "Power Storage Mk. II CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Power Storage Mk. II CBM" +#: data/json/items/bionics.json +msgid "" +"A Compact Bionics Module developed at DoubleTech Industries as a replacement" +" for the highly successful Power Storage CBM. Increases the user's power " +"capacity by 250 units." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Probability Travel CBM" +msgid_plural "Probability Travel CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Probability Travel CBM" +#: data/json/items/bionics.json +msgid "" +"Increases the body's wavelength, allowing the user to quantum tunnel through" +" walls, reappearing on the other side. Power drain in standby is minimal, " +"but each tile tunneled through costs 250 bionic power." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Air Filtration System CBM" +msgid_plural "Air Filtration System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Air Filtration System CBM" +#: data/json/items/bionics.json +msgid "" +"An advanced filtration system that is implanted in the user's trachea. If " +"toxins or airborne diseases find their way into the windpipe, the filter " +"will attempt to remove them." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Infolink CBM" +msgid_plural "Infolink CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Infolink CBM" +#: data/json/items/bionics.json +msgid "" +"A wireless communications device that integrates with the ear canal to " +"enable hands-free communication over radio waves." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Radiation Scrubber System CBM" +msgid_plural "Radiation Scrubber System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Radiation Scrubber System CBM" +#: data/json/items/bionics.json +msgid "" +"A system of advanced piezomechanical blood filters that are implanted " +"throughout the body, allowing the user to purge themself of absorbed " +"radiation at the cost of some bionic power." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Fingertip Razors CBM" +msgid_plural "Fingertip Razors CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fingertip Razors CBM" +#: data/json/items/bionics.json +msgid "" +"A set of ten double-edged, four centimeter long razor-sharp claws that are " +"implanted underneath the fingernails. They deal a small amount of unarmed " +"slashing damage whenever the user's fingertips are uncovered." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Gasoline Fuel Cell CBM" +msgid_plural "Gasoline Fuel Cell CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gasoline Fuel Cell CBM" +#: data/json/items/bionics.json +msgid "" +"A small gasoline fuel cell able to convert gasoline to bionic power. It's " +"connected to a diffuse network of bio-plastic bladders able to hold up to " +"500 mL of gasoline." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Recycler Unit CBM" +msgid_plural "Recycler Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Recycler Unit CBM" +#: data/json/items/bionics.json +msgid "" +"A series of filters and processors that is implanted in the user's digestive" +" system, allowing them to reclaim waste liquid and, to a lesser degree, " +"nutrients. The net effect is a greatly reduced need to eat and drink." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Remote Controller CBM" +msgid_plural "Remote Controller CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Remote Controller CBM" +#: data/json/items/bionics.json +msgid "" +"A small module that connects to the user's brain and allows them to " +"interface with nearby devices with wireless capabilities." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Sonic Resonator CBM" +msgid_plural "Sonic Resonator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sonic Resonator CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic module that allows the user's entire body to resonate at very high " +"power, creating a short-range shockwave. While it will not do much damage " +"to creatures, solid objects such as walls and doors will be damaged." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Olfactory Mask CBM" +msgid_plural "Olfactory Mask CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Olfactory Mask CBM" +#: data/json/items/bionics.json +msgid "" +"While this system is powered, the user's body will produce very little odor," +" making it nearly impossible for creatures to track them by scent." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Electroshock Unit CBM" +msgid_plural "Electroshock Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electroshock Unit CBM" +#: data/json/items/bionics.json +msgid "" +"While fighting unarmed, or with a weapon that conducts electricity, there is" +" a chance that a successful hit will shock the user's opponent, inflicting " +"extra damage and disabling them temporarily at the cost of some energy." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Shockwave Generator CBM" +msgid_plural "Shockwave Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shockwave Generator CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic module that generates a powerful shockwave, knocking back all " +"nearby creatures. Targets are stunned briefly, take damage and additional " +"stun upon impact with impassable terrain, and knock back any creatures they " +"collide with." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Synaptic Accelerator CBM" +msgid_plural "Synaptic Accelerator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Synaptic Accelerator CBM" +#: data/json/items/bionics.json +#, no-c-format +msgid "" +"A set of bionic stimulators that enhance the user's nervous system, granting" +" a 10% boost to speed." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Muscle Augmentation CBM" +msgid_plural "Muscle Augmentation CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Muscle Augmentation CBM" +#: data/json/items/bionics.json +msgid "" +"A set of myomer fibers that enhance the user's muscular system, granting a " +"+2 bonus to strength." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Autonomous Surgical Scalpels CBM" +msgid_plural "Autonomous Surgical Scalpels CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Autonomous Surgical Scalpels CBM" +#: data/json/items/bionics.json +msgid "" +"A system of surgical-grade scalpels that is implanted in the user's fingers." +" They allow for automated precise cuts and can be used as a high-quality " +"butchering tool." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Anti-Glare Compensators CBM" +msgid_plural "Anti-Glare Compensators CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Anti-Glare Compensators CBM" +#: data/json/items/bionics.json +msgid "" +"A set of quick-reacting transition lenses that are installed over the user's" +" eyes. They negate glare penalties, partially protect from bright flashes, " +"and protect the eyes when welding." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Synthetic Lungs CBM" +msgid_plural "Synthetic Lungs CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Synthetic Lungs CBM" +#: data/json/items/bionics.json +msgid "" +"Highly efficient synthetic lungs which replace the user's own. After " +"installation the user's cardio fitness will be greatly increased and will " +"not need regular exercise to maintain but the user will need continuous " +"power to remain breathing. Further, they will weaken the user's immune " +"system somewhat." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Targeting System CBM" +msgid_plural "Targeting System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Targeting System CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic module that contains rangefinders and synchronizes the movement of " +"the user's eyes with their arms, to a degree. Shots they fire will be much " +"more accurate, particularly at long ranges." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Super Stun Gun CBM" +msgid_plural "Super Stun Gun CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Super Stun Gun CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic stun gun which implants into the hand. It is highly powerful, able" +" to easily cause electrical burns and cardiac arrest in targets. The " +"electricity it generates arcs through the air over short distances, making " +"it nearly impossible to miss, but it still requires the user to be nearly " +"adjacent to their target." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Teleportation Unit CBM" +msgid_plural "Teleportation Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Teleportation Unit CBM" +#: data/json/items/bionics.json +msgid "" +"A highly experimental unit that folds space over short distances, instantly " +"transporting the user's body up to 25 feet in a random direction at the cost" +" of much power. Note that prolonged or frequent use may have dangerous side" +" effects." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Time Dilation CBM" +msgid_plural "Time Dilation CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Time Dilation CBM" +#: data/json/items/bionics.json +msgid "" +"At the cost of all stored bionic power, the user may increase their body " +"speed and reactions dramatically, essentially freezing time. Violent or " +"rapid movements may cause damage due to friction." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Integrated Multitool CBM" +msgid_plural "Integrated Multitool CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated Multitool CBM" +#: data/json/items/bionics.json +msgid "" +"A surgically-implanted set of compact tools and a welder which runs off the " +"user's power banks. Includes screwdriving heads, a multi-purpose knife, a " +"low-power impact wrench and a nail prying tool." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Integrated Multimeter CBM" +msgid_plural "Integrated Multimeter CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated Multimeter CBM" +#: data/json/items/bionics.json +msgid "" +"A set of electrical leads to be embedded in the user's fingers, connected to" +" a multimeter unit in their hand. Allows the user to measure voltage, " +"resistance, and current using their fingertips, and provides slight " +"protection against electric shocks." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Integrated Circuitry Toolset CBM" +msgid_plural "Integrated Circuitry Toolset CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated Circuitry Toolset CBM" +#: data/json/items/bionics.json +msgid "" +"A soldering iron, multimeter, and set of fine screwdrivers implanted in the " +"user's hands. Contains all the tools required for manipulating bench-scale " +"electrical circuits, and provides slight protection against electric shocks." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Joint Torsion Ratchet CBM" +msgid_plural "Joint Torsion Ratchet CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Joint Torsion Ratchet CBM" +#: data/json/items/bionics.json +msgid "" +"A set of torsion ratchets that replace the user's joints to slowly generate " +"power when they move. These can be toggled to generate more power, but " +"movement will require more effort." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Joint Servo CBM" +msgid_plural "Joint Servo CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Joint Servo CBM" +#: data/json/items/bionics.json +msgid "" +"A set of servomotors installed on the leg joints to provide power-assisted " +"movement. They are optimized for running, but walking also requires less " +"effort while this bionic is active. However, when it's offline it will " +"hamper the user's movement." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Uncanny Dodge CBM" +msgid_plural "Uncanny Dodge CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Uncanny Dodge CBM" +#: data/json/items/bionics.json +msgid "" +"A set of bionic processors that augment the user's nervous system, allowing " +"them to dodge attacks beyond normal human capability." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Unified Power System CBM" +msgid_plural "Unified Power System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unified Power System CBM" +#: data/json/items/bionics.json +msgid "" +"A Unified Power System that is wired into the user's bionic power banks. " +"Objects that run on a UPS can now directly draw power from the bionic power " +"supply." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Internal Chronometer CBM" +msgid_plural "Internal Chronometer CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Internal Chronometer CBM" +#: data/json/items/bionics.json +msgid "" +"A bionic module containing an atomic clock, complete with a silent alarm " +"clock function." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Water Extraction Unit CBM" +msgid_plural "Water Extraction Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Water Extraction Unit CBM" +#: data/json/items/bionics.json +msgid "" +"A module containing nanotubes that are embedded in the palm of the user's " +"hand to pump any available fluid out of a dead body, cleanse it of " +"impurities, and convert it into potable water. Water container not " +"included." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Intravenous Needletip CBM" +msgid_plural "Intravenous Needletip CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Intravenous Needletip CBM" +#: data/json/items/bionics.json +msgid "" +"A small tube with a retractable needle that terminates in a net of tiny " +"hoses instead of a plunger. When installed, it allows the user to draw " +"substances directly into their bloodstream akin to a regular syringe." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Titanium Skeletal Bracing CBM" +msgid_plural "Titanium Skeletal Bracing CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Titanium Skeletal Bracing CBM" +#: data/json/items/bionics.json +msgid "" +"A set of hinges, springs, and other synthetic augments for the skeletal " +"structure. These artificial enhancers strengthen the knees and elbows, " +"allowing the user to carry more weight. The reinforcement also provides 2 " +"bashing armor to the torso, legs and arms." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Taste Modifier CBM" +msgid_plural "Taste Modifier CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Taste Modifier CBM" +#: data/json/items/bionics.json +msgid "" +"A set of highly-sensitive sensors implanted in the user's mouth, combined " +"with a sophisticated analyzer. While active, it will block all unpleasant " +"taste and texture at the cost of bionic energy." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Soporific Induction CBM" +msgid_plural "Soporific Induction CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Soporific Induction CBM" +#: data/json/items/bionics.json +msgid "" +"A microscopic electrode designed to gently stimulate a particular cluster of" +" neurons in the hypothalamus, helping the user to fall asleep." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Squeaky Ankles CBM" +msgid_plural "Squeaky Ankles CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Squeaky Ankles CBM" +#: data/json/items/bionics.json +msgid "A pair of defective bionics that make squeaking noises." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Bionic-Induced Deformity CBM" +msgid_plural "Bionic-Induced Deformity CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic-Induced Deformity CBM" +#: data/json/items/bionics.json +msgid "" +"A jumble of broken metal pieces that were removed during reconstructive " +"surgery." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Acidic Discharge CBM" +msgid_plural "Acidic Discharge CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Acidic Discharge CBM" +#: data/json/items/bionics.json +msgid "" +"A CBM that has been breached in several places. Some acid is leaking from " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Electrical Discharge CBM" +msgid_plural "Electrical Discharge CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electrical Discharge CBM" +#: data/json/items/bionics.json +msgid "" +"A formerly-functional CBM that is now a mess of naked wires and burnt " +"resistors." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Electrical Drain CBM" +msgid_plural "Electrical Drain CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electrical Drain CBM" +#: data/json/items/bionics.json +msgid "" +"This CBM was wired incorrectly and would drain power from any system " +"connected to it." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Itchy Metal Thing CBM" +msgid_plural "Itchy Metal Thing CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Itchy Metal Thing CBM" +#: data/json/items/bionics.json +msgid "" +"You can't recognize what this is supposed to be, but you imagine it'd be a " +"very awkward thing to have in one's body." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Glowy Thing CBM" +msgid_plural "Glowy Thing CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Glowy Thing CBM" +#: data/json/items/bionics.json +msgid "It's a… thing? And it glows, at least it did when it was installed." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Leaky Bionic CBM" +msgid_plural "Leaky Bionic CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Leaky Bionic CBM" +#: data/json/items/bionics.json +msgid "" +"A mess of pierced pipes and broken seals, something unpleasant is leaking " +"from it." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Noisemaker CBM" +msgid_plural "Noisemaker CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Noisemaker CBM" +#: data/json/items/bionics.json +msgid "" +"A malfunctioning bionic. When installed, it occasionally emits a loud burst" +" of noise." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Bionic Nostril CBM" +msgid_plural "Bionic Nostril CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic Nostril CBM" +#: data/json/items/bionics.json +msgid "" +"This thing was up someone's nose, they're probably glad to be rid of it." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Bionic Visual Impairment CBM" +msgid_plural "Bionic Visual Impairment CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic Visual Impairment CBM" +#: data/json/items/bionics.json +msgid "A defective bionic that impairs vision." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Power Overload CBM" +msgid_plural "Power Overload CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Power Overload CBM" +#: data/json/items/bionics.json +msgid "" +"A bunch of defective power circuits that are prone to short-circuiting." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Bionic Short Circuit CBM" +msgid_plural "Bionic Short Circuit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic Short Circuit CBM" +#: data/json/items/bionics.json +msgid "This bionic is poorly wired and occasionally short-circuits." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Endocrine Enervator CBM" +msgid_plural "Endocrine Enervator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Endocrine Enervator CBM" +#: data/json/items/bionics.json +msgid "" +"A malfunctioning bionic that causes sleepiness by altering the unfortunate " +"user's brain chemistry." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Synaptic Regeneration System CBM" +msgid_plural "Synaptic Regeneration System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Synaptic Regeneration System CBM" +#: data/json/items/bionics.json +msgid "" +"An electromagnetic stimulator surgically implanted on the back of the head " +"and along the spine, continually draining power. As long as it's active, " +"the user will not suffer from sleep deprivation, although they may still " +"feel sleepy; if activated by a user that is already sleep-deprived, it will " +"gradually reduce the symptoms of lacking sleep." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Motor Control Overstimulator CBM" +msgid_plural "Motor Control Overstimulator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Motor Control Overstimulator CBM" +#: data/json/items/bionics.json +msgid "" +"The result of poor configuration, this bionic module frequently causes " +"debilitating muscle spasms." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Wire-Induced Stiffness CBM" +msgid_plural "Wire-Induced Stiffness CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wire-Induced Stiffness CBM" +#: data/json/items/bionics.json +msgid "A length of poorly installed wiring that would cause stiffness." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Self-Locking Thumbs CBM" +msgid_plural "Self-Locking Thumbs CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Self-Locking Thumbs CBM" +#: data/json/items/bionics.json +msgid "A pair of faulty, self-locking thumb bionics." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Visual Disruptor CBM" +msgid_plural "Visual Disruptor CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Visual Disruptor CBM" +#: data/json/items/bionics.json +msgid "" +"A pair of defective ocular bionics that cause visual distortion and " +"pixelation." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Voice Remodulator CBM" +msgid_plural "Voice Remodulator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Voice Remodulator CBM" +#: data/json/items/bionics.json +msgid "" +"Part of the Autodoc's 'Cyborg Identity Package', this bionic gives the user " +"a creepy robot voice." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Electromagnetic Leak CBM" +msgid_plural "Electromagnetic Leak CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electromagnetic Leak CBM" +#: data/json/items/bionics.json +msgid "" +"A broken implant that sends electromagnetic impulses that reduce other " +"implants' capacity to store charge." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Oil Generator CBM" +msgid_plural "Oil Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Oil Generator CBM" +#: data/json/items/bionics.json +msgid "" +"A CBM that generates power out of kerosene or motor oil. It is fairly " +"efficient and can store up to 750 mL of fuel, but works somewhat slowly." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Taste Fouler CBM" +msgid_plural "Taste Fouler CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Taste Fouler CBM" +#: data/json/items/bionics.json +msgid "" +"A broken and mis-wired module that would cause food and drink to taste " +"terrible if installed." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Radioactive Leak CBM" +msgid_plural "Radioactive Leak CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Radioactive Leak CBM" +#: data/json/items/bionics.json +msgid "" +"A broken CBM that has been leaking radiation into its user. The danger " +"seems to have been sealed off during the removal process, but you definitely" +" shouldn't put it back." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Recoil Compensators CBM" +msgid_plural "Recoil Compensators CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Recoil Compensators CBM" +#: data/json/items/bionics.json +msgid "" +"A CBM that contains shock absorbers and kinetic braces which greatly reduce " +"the recoil of guns." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +msgid "Sleep Mode Shutdown CBM" +msgid_plural "Sleep Mode Shutdown CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sleep Mode Shutdown CBM" +#: data/json/items/bionics.json +msgid "" +"A CBM that completely shuts down all communication between the user's brain " +"and the rest of their body when they fall asleep, preventing them from " +"waking up under any circumstance until their natural sleep cycle completes." +" An inability to trigger its effects manually makes it useless as an " +"anesthesia substitute." +msgstr "" + +#. ~ Item name +#: data/json/items/bionics.json +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Throwing Assist CBM" +msgid_plural "Throwing Assist CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Throwing Assist CBM" +#: data/json/items/bionics.json +msgid "" +"The culmination of decades of research into hominid palaeoanthropology and " +"biomechanical modeling, the throwing assist CBM was brought to market to " +"revolutionize Beqball tournaments, soon becoming exhibitions of cybernetic " +"human effort and engineering. A network of neurostimulators and sensors, " +"mostly in the arms and hands, work in tandem with the eyes for a significant" +" increase in throwing accuracy and precision. When the Exodii came upon " +"this cybernetic enhancement suite, they found it to be an economical way to " +"ensure precise grenade placement in partial cyborgs." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "bird litter" +msgid_plural "bird litter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bird litter" +#: data/json/items/biosignatures.json +msgid "Bird droppings, feathers, and soiled bits of rubbish." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "cow pie" +msgid_plural "cow pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cow pie" +#: data/json/items/biosignatures.json +msgid "" +"A fresh cow pie; this could probably be used to make some great fertilizer." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "dog dung" +msgid_plural "dog dungs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dog dung" +#: data/json/items/biosignatures.json +msgid "Droppings from a canine." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "manure" +msgid_plural "manure" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "manure" +#: data/json/items/biosignatures.json +msgid "Common manure, could probably be used to make some great fertilizer." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "roach dirt" +msgid_plural "roach dirt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roach dirt" +#: data/json/items/biosignatures.json +msgid "Large black pellets of rotting material." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "fetid goop" +msgid_plural "fetid goops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fetid goop" +#: data/json/items/biosignatures.json +msgid "" +"A foul-smelling goop. It has a disgusting texture and a powerful smell that" +" overwhelms every other smell around it." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "chitin dust" +msgid_plural "chitin dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin dust" +#: data/json/items/biosignatures.json +msgid "" +"The dust left over by winged insects such as butterflies or moths. It's " +"mostly chitin but may also contain dirt and other gross materials." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "shed snakeskin" +msgid_plural "shed snakeskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shed snakeskin" +#: data/json/items/biosignatures.json +msgid "" +"A small length of shed snakeskin. It's thin and translucent but still bears" +" the distinct pattern of scales." +msgstr "" + +#. ~ Description of "shed snakeskin" +#: data/json/items/biosignatures.json +msgid "" +"The molted dermis of an adult snake. This one is in one piece. You can " +"even see the individual eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "big shed snakeskin" +msgid_plural "big shed snakeskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "big shed snakeskin" +#: data/json/items/biosignatures.json +msgid "" +"A very large shed snakeskin. This didn't come from anything native, or " +"natural, to New England." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "gigantic shed snakeskin" +msgid_plural "gigantic shed snakeskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gigantic shed snakeskin" +#: data/json/items/biosignatures.json +msgid "" +"A complete shed snakeskin of tremendous size. Whatever left it must be " +"getting even bigger. You should not be, or return to, wherever you found " +"this." +msgstr "" + +#. ~ Item name +#: data/json/items/biosignatures.json +msgid "gigantic snake scales" +msgid_plural "gigantic snake scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gigantic snake scales" +#: data/json/items/biosignatures.json +msgid "" +"A handful of greatly oversized scales from a snake. This is a troubling " +"find for a few reasons. There's the size, obviously, but also the unusual " +"hardness in spite of the obvious decay, and the fact that snakes don't shed " +"individual scales like this." +msgstr "" + +#. ~ Description of "anesthetic" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A variety of powerful hypnotic, analgesic, and stimulative drugs. It's " +"intended for use in specialized medical equipment, and can't be administered" +" manually. You can reload an anesthesia kit with it." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "fertility supplement" +msgid_plural "fertility supplement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fertility supplement" +#: data/json/items/chemicals_and_resources.json +msgid "A pill for those looking to have children. It is of no use to you." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sulfur" +msgid_plural "sulfur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sulfur" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of pure sulfur. Primarily used to make battery acid, sulfur is " +"sometimes used as fuel for explosives. Can be burned to produce acidic " +"smoke that is deadly to bacteria and humans alike, or oxidized to make " +"paper-bleaching agents. It also serves as a basis for many kinds of " +"fungicide." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "chunk of sulfur" +msgid_plural "chunks of sulfur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of sulfur" +#: data/json/items/chemicals_and_resources.json +msgid "A chunk of pure sulfur. Break it up to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "cement powder" +msgid_plural "cement powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cement powder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Portland is most likely long gone, but its memory persists in cement. This " +"ubiquitous binder can be used for all kinds of advanced masonry. Just add " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgctxt "material" +msgid "gravel" +msgid_plural "gravel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gravel" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of gravel, smaller than pebbles but larger than sand." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "shredded rubber" +msgid_plural "shredded rubber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shredded rubber" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of shredded rubber, usable as a mulch now." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "limestone" +msgid_plural "limestone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "limestone" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of small chunks of limestone. Useful for experiments at science " +"fairs, but pretty useless as ammo. Maybe something could be crafted from " +"this stuff…" +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "quicklime" +msgid_plural "quicklime" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quicklime" +#: data/json/items/chemicals_and_resources.json +msgid "" +"The product of burning limestone, this white powder is a crucial ingredient " +"in making cement. That said, it is also extremely caustic and will cause " +"severe burns to any tissue it comes in contact with. This property could " +"probably be exploited." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "slaked lime" +msgid_plural "slaked lime" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slaked lime" +#: data/json/items/chemicals_and_resources.json +msgid "" +" A handful of slaked lime, a white odorless powder with many uses. Also " +"known as calcium hydroxide." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgctxt "material" +msgid "sand" +msgid_plural "sand" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sand" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of New England sand. If you had a stoked furnace, you could turn " +"it into glass. Otherwise, it's only good for making cement." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "soil" +msgid_plural "soil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soil" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A pile of loosely-packed, slightly damp loamy soil. This mixture of sand, " +"silt and clay is ideal for growing plants." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "limestone shard" +msgid_plural "limestone shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "limestone shard" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A small shard of limestone. Pretty flimsy and not much of a weapon, but its" +" alkaline properties may yet find some use." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "rock salt" +msgid_plural "rock salt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rock salt" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of rock salt crystals. Could be refined into table salt." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "rhodonite" +msgid_plural "rhodonite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rhodonite" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A chunk of rhodonite. It has manganese dioxide covering and going through " +"it in veins, which can be obtained using a chisel." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "zincite" +msgid_plural "zincite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zincite" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A chunk of zincite. Could be refined into zinc oxide, then into zinc by " +"reduction with a source of carbon." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "bleach" +msgid_plural "bleach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bleach" +#: data/json/items/chemicals_and_resources.json +msgid "Sodium hypochlorite, a common household cleaning agent." +msgstr "" + +#. ~ Conditional name for "bleach" when FLAG matches DIRTY +#: data/json/items/chemicals_and_resources.json +msgid "bleach spill" +msgid_plural "bleach spills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "liquid ammonia" +msgid_plural "liquid ammonia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid ammonia" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Anhydrous ammonia, a useful chemical compound. It must be stored under " +"pressure or refrigerated. Don't even think about drinking it." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ammonia solution" +msgid_plural "ammonia solution" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammonia solution" +#: data/json/items/chemicals_and_resources.json +msgid "Ammonium hydroxide, a common household cleaning agent." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "liquid fertilizer" +msgid_plural "liquid fertilizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid fertilizer" +#: data/json/items/chemicals_and_resources.json +msgid "A nutrient-rich elixir for plants." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "fermentable liquid mixture" +msgid_plural "fermentable liquid mixture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermentable liquid mixture" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A mixture of various organic wastes and water. Wait about two months for " +"them to be fermented in a tank. Also, biogas production will start after " +"one month." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "fermentable fish mixture" +msgid_plural "fermentable fish mixture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermentable fish mixture" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A mixture of fish, sugars, and water. Wait about two months for them to be " +"fermented in an open tank." +msgstr "" + +#. ~ "not_ready_msg" action message of item "fermentable fish mixture" +#: data/json/items/chemicals_and_resources.json +msgid "" +"The overpowering smell of the fermenting fish liquid makes it clear that it " +"is not ready for use." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "fermented fertilizer liquid" +msgid_plural "fermented fertilizer liquid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermented fertilizer liquid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A mixture of fermented biomass, will become liquid fertilizer after simple " +"treatment." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "commercial fertilizer" +msgid_plural "commercial fertilizer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "commercial fertilizer" +#: data/json/items/chemicals_and_resources.json +msgid "Nutrient-rich granules for plants." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "fungicide" +msgid_plural "fungicide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungicide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Agricultural-grade chemical anti-fungal powder designed to destroy " +"infections in plants." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "insecticide" +msgid_plural "insecticide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "insecticide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Agricultural-grade chemical insecticide powder designed to eradicate insect " +"pests." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "salt water" +msgid_plural "salt water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salt water" +#: data/json/items/chemicals_and_resources.json +msgid "Water with salt added. Not good for drinking." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "soapy water" +msgid_plural "soapy water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soapy water" +#: data/json/items/chemicals_and_resources.json +msgid "Water with soap added. Not good for drinking." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sewage sample" +msgid_plural "sewage sample" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sewage sample" +#: data/json/items/chemicals_and_resources.json +msgid "A sample of sewage from a treatment plant. Gross." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "aluminum powder" +msgid_plural "aluminum powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum powder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of finely-ground aluminum powder. This strong reducing agent was " +"used in combination with various oxidants for chemical welding and " +"explosives alike. Just before the Cataclysm, however, it was the basis of " +"virtually all commercial metallic-hued paints and anti-corrosive coatings." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "nickel powder" +msgid_plural "nickel powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nickel powder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of silvery-white metallic powder composed of nickel. Common " +"industrial uses include production of stainless steel as well as other " +"alloys." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "zinc powder" +msgid_plural "zinc powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zinc powder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of zinc powder. While commercially used mostly in cosmetics and " +"for paints, hobbyists used to mix it with sulfur to make basic rocket fuel " +"or a smokescreen. When treated with a strong acid, it will produce " +"hydrogen." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "zinc oxide" +msgid_plural "zinc oxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zinc oxide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of zinc oxide. It can be reduced into zinc, or used for some " +"other reactions of its own." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "manganese dioxide" +msgid_plural "manganese dioxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "manganese dioxide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of manganese dioxide powder. Occurring naturally in the mineral " +"pyrolusite, it is used commercially in the production of alkaline and zinc-" +"carbon batteries." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acidic electrolyte paste" +msgid_plural "acidic electrolyte paste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acidic electrolyte paste" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A moisturized mixture of zinc chloride and manganese dioxide, slightly " +"acidic. It can be used in the production of zinc-carbon batteries." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ferric chloride" +msgid_plural "ferric chloride" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ferric chloride" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of dark green crystalline powder, with a weak pungent smell " +"similar to that of hydrochloric acid. Commonly used as a Lewis acid for " +"catalyzing various chemical reactions." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "antimony trichloride" +msgid_plural "antimony trichloride" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antimony trichloride" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of soft, colorless powder with a sharp pungent odor, also known as" +" butter of antimony. It's a catalyst for polymerization, hydrocracking, and" +" chlorination reactions, and has some other niche uses." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "potassium chloride" +msgid_plural "potassium chloride" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium chloride" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of potassium chloride. Although it occurs naturally in the " +"mineral sylvite, it can be produced as a byproduct of the reaction of " +"saltpeter and hydrochloric acid. It can be used for making fertilizer, or " +"potassium hydroxide by way of electrolysis." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "potassium hydroxide" +msgid_plural "potassium hydroxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium hydroxide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of potassium hydroxide. Commonly called caustic potash, it was " +"mainly used industrially for its caustic nature. It can be used as an " +"electrolyte in alkaline batteries, among other applications." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sulfuric acid" +msgid_plural "sulfuric acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sulfuric acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Sulfuric acid: viscous, foul-smelling and extremely corrosive, particularly " +"to organic matter and evil clowns. Although used to prepare a number of " +"chemicals, it is mostly known as battery acid, due to its widest commercial " +"application." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "hydrochloric acid" +msgid_plural "hydrochloric acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydrochloric acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Hydrochloric acid, also known as muriatic acid. It is a strong acid that " +"has a distinctive smell, important and frequently used ever since its " +"discovery. It still has a vast multitude of uses." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acetone" +msgid_plural "acetone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetone" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Acetone, best known as the primary constituent of most nail polish removers." +" Flammable, and can be easily used for potent homemade explosives, as " +"demonstrated by the terrorist attacks of 2016." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "nitric acid" +msgid_plural "nitric acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nitric acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Nitric acid, a strong oxidant and an extremely corrosive material. Mainly " +"used in the production of synthetic fertilizers, for the etching of circuit " +"boards, and in woodworking. Remains quite useful both for making a vast " +"array of pyrotechnic and explosive agents and as a direct weapon: not many " +"beings enjoy being doused in nitric acid." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "chromium oxide" +msgid_plural "chromium oxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chromium oxide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of chromium oxide. This substance, typically known as the only " +"stable green pigment for paints, is also a mild oxidizer, which can be mixed" +" with aluminum powder to make thermite for welding. If one had access to a " +"CVD machine and a laboratory worth of reagents, they might be able to " +"produce very durable ceramic layers." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "calcium carbide premix" +msgid_plural "calcium carbide premix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calcium carbide premix" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A powdered mixture of coke and lime ready to be smelted into usable calcium " +"carbide in an arc furnace." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "calcium carbide" +msgid_plural "calcium carbide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calcium carbide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of calcium carbide, giving off a faint, garlic-like smell. " +"Commercially, calcium carbide was used for on-the-spot manufacture of " +"acetylene and historically to power acetylene lamps. If mixed with water " +"and sealed, it will explode with little strength, but with a relatively loud" +" noise that might be useful as a distraction." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "calcium carbonate" +msgid_plural "calcium carbonate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calcium carbonate" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of calcium carbonate powder, typically derived from lime or " +"shells. Useful for a number of roles, such as sugar production, fracking, " +"construction, paint additives and antacid medicine." +msgstr "" + +#. ~ Description of "hexamine" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of waxy hexamine tablets which could be broken up into smaller " +"crumbs if needed. This ubiquitous fuel was used to start up almost every " +"garden grill, and no 'real' camping trip could do its cooking without it, " +"until the Cataclysm. Nowadays, it is even more valuable than before, being " +"the key component in the preparation of several military-grade explosives." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "hydrogen peroxide (concentrated)" +msgid_plural "hydrogen peroxide (concentrated)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydrogen peroxide (concentrated)" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Concentrated hydrogen peroxide is a powerful oxidant, violently decomposing " +"in contact with most reducing agents. Can be used as rocket fuel or to make" +" high explosives. Causes severe burns to any organic matter and may ignite " +"it on contact." +msgstr "" + +#. ~ Description of "plutonium" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A chunk of unshielded plutonium. You should probably get very far away from" +" this, if you enjoy not being irradiated." +msgstr "" + +#. ~ Description of "uranium" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Some uranium. You should probably get very far away from this, if you enjoy" +" not being irradiated." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ammonium nitrate" +msgid_plural "ammonium nitrate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammonium nitrate" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of ammonium nitrate. This white, crystalline powder is commonly " +"used as a component of fertilizers and explosives. Could also be dissolved " +"in water to sharply lower its temperature, but is there any use for this " +"quality in this new world?" +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ammonium nitrate pellets" +msgid_plural "ammonium nitrate pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammonium nitrate pellets" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of ammonium nitrate pellets. These pellets are commonly used as a" +" component of fertilizers and explosives. Could also be dissolved in water " +"to sharply lower its temperature, but is there any use for this quality in " +"this new world?" +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "saltpeter" +msgid_plural "saltpeter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "saltpeter" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of saltpeter. Sometimes used as a fertilizer, this ubiquitous " +"nitrate is the principal constituent of black gunpowder and simple rocket " +"propellants, such as rocket candy." +msgstr "" + +#. ~ Item name +#. ~ Terrain name +#: data/json/items/chemicals_and_resources.json +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "niter" +msgid_plural "niter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "niter" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A large crystal of niter, the mineral form of potassium nitrate. It can be " +"processed into saltpeter." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "aluminum sulfate" +msgid_plural "aluminum sulfate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum sulfate" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Several crystals of aluminum sulfate. Historically, an agent for purifying " +"water and as molluscicide, due to the fact that it degenerates their slime." +" Just before the Cataclysm, its main uses were for adjusting the acidity of" +" soil and as an additive to baking powder. If mixed with a strong acid, it " +"could be used to saturate soil with aluminum, causing all but the most " +"resistant of plants to wither and die." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acetic acid" +msgid_plural "acetic acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetic acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Concentrated acetic acid, typically used as a chemical reagent and " +"antifungal agent. Despite its horrid smell, it was used to prepare several " +"types of perfumes, but would making perfume not be too fancy for post-" +"apocalyptic New England?" +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "formaldehyde" +msgid_plural "formaldehyde" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "formaldehyde" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Formaldehyde, here dissolved in water, was widely used before the Cataclysm " +"as a precursor to production of many chemicals and materials and as an " +"embalming agent. Easily identifiable by its pungent odor. Terribly toxic, " +"carcinogenic, and volatile." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "thermite" +msgid_plural "thermite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermite" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of silvery-greenish powder, produced by mixing aluminum and " +"chromium oxide. This mixture, burning at a constant pace and at extremely " +"high temperature, was once used for on-the-spot welding. Can be used as an " +"incendiary material in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ANFO" +msgid_plural "ANFO" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ANFO" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of brownish pellets, made by allowing ammonium nitrate to absorb " +"an organic fuel. This ammonium nitrate/fuel oil mixture, or ANFO, is a " +"common industrial explosive due to its stability and low price. Burns fast," +" but needs an explosive primer to detonate." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "black gunpowder" +msgid_plural "black gunpowder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black gunpowder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of black gunpowder, a mix of saltpeter, charcoal, and sulfur. " +"Pretty useless for making modern cartridges, as the soot produced when it " +"burns will quickly clog any firearm, but it could be used to make some " +"vicious bombs." +msgstr "" + +#. ~ Description of "RDX" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Several off-white crystals of RDX, or hexogen: a military-grade, shelf-" +"stable high explosive. Can be cast into shaped charges, or mixed with scrap" +" to pepper the blast area with high-velocity shrapnel." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "composition B" +msgid_plural "composition B" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "composition B" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Composition B is an explosive consisting of castable mixtures of RDX and " +"TNT. It is used as the main explosive filling in artillery projectiles, " +"rockets, land mines, hand grenades, and various other munitions." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "HMTD" +msgid_plural "HMTD" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HMTD" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Hexamine peroxide: this fine, yellowish powder is a powerful primary " +"explosive, used to initiate detonation of more stable explosives, such as " +"RDX. Relatively stable, but best not store it for too long." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "APEX" +msgid_plural "APEX" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "APEX" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Acetone peroxide: this fine, white crystalline powder is a powerful primary " +"explosive, used to initiate detonation of more stable explosives, such as " +"RDX. Relatively stable, with a fruit-like smell when pure." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "improvised rocket fuel" +msgid_plural "improvised rocket fuel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "improvised rocket fuel" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A chunk of a zinc powder-and-sulfur mixture, bound together by superglue, " +"that can be used as an impromptu rocket fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "water purification tablet" +msgid_plural "water purification tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water purification tablet" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Intended for the clarification and disinfection of unsafe drinking water " +"while camping or traveling, this sodium dichloroisocyanurate-based " +"purification tablet removes dangerous contaminants using powerful chemicals." +" The label says to use one tablet per liter (4 units of water)." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "hickory root" +msgid_plural "hickory roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hickory root" +#: data/json/items/chemicals_and_resources.json +msgid "A root from a hickory tree. It has an earthy smell." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "hickory nuts" +msgid_plural "hickory nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hickory nuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a hickory tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "pecans" +msgid_plural "pecans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pecans" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a pecan tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "pistachios" +msgid_plural "pistachios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pistachios" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a pistachio tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "almonds" +msgid_plural "almonds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "almonds" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from an almond tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "peanuts" +msgid_plural "peanuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a peanut bush, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "hazelnuts" +msgid_plural "hazelnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hazelnuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a hazelnut tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "chestnuts" +msgid_plural "chestnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chestnuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a chestnut tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "walnuts" +msgid_plural "walnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "walnuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of hard nuts from a walnut tree, still in their shells." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "butternuts" +msgid_plural "butternuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butternuts" +#: data/json/items/chemicals_and_resources.json +msgid "A handful of nuts from a butternut tree, still in their shell." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sewage water" +msgid_plural "sewage water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sewage water" +#: data/json/items/chemicals_and_resources.json +msgid "Turbid liquid from the sewers with an awful stench." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "detergent" +msgid_plural "detergent" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "detergent" +#: data/json/items/chemicals_and_resources.json +msgid "A popular pre-Cataclysm washing powder." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "soap flakes" +msgid_plural "soap flakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soap flakes" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of flakes shaved off a bar of soap, suitable for use in a washing " +"machine." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "lye" +msgid_plural "lye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lye" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A liquid form of sodium hydroxide. It is highly corrosive; handle with " +"care." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "potassium lye" +msgid_plural "potassium lye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium lye" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A liquid form of potassium hydroxide. It is highly corrosive; handle with " +"care." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "nanomaterial canister" +msgid_plural "nanomaterial canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanomaterial canister" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A steel canister containing carbon, iron, titanium, copper, and other " +"elements in specifically engineered atomic-scale configurations. A " +"nanofabricator can assemble them into usable items." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "wood ashes" +msgid_plural "wood ashes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood ashes" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of almost-weightless residue left after the burning of some " +"substance." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "corpse ashes" +msgid_plural "corpse ashes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corpse ashes" +#: data/json/items/chemicals_and_resources.json +msgid "The burnt remains of a person or animal." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "ether" +msgid_plural "ether" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ether" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A useful industrial solvent, and the first inhalative anesthetic in " +"widespread use. Its uncomfortable side effects and tendency to explode " +"caused it to fall out of favor decades ago in the developed world. If you " +"can't get the good stuff, however, it might make a passable substitute." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "dimethyl sulfoxide" +msgid_plural "dimethyl sulfoxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dimethyl sulfoxide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Dimethyl sulfoxide, or DMSO, is a common and important aprotic solvent, " +"capable of dissolving a huge range of things. It has the unusual property " +"of being absorbed very quickly through the skin, causing a garlic flavor in " +"the mouth, even if it touched your arm." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "chloroform" +msgid_plural "chloroform" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chloroform" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Famous for its properties as an illicit sedative, this substance is also a " +"very good solvent. In particular, it's used a lot in nuclear magnetic " +"resonance spectroscopy." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "phenol" +msgid_plural "phenol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phenol" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A useful and potent solvent with a wide range of reactive applications. It " +"can be used to make a huge number of plastics and polymers, it can be an " +"antiseptic, it can strip paint and break down epoxy, and it can burn your " +"skin away like tissue paper under a heat gun. Wear gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "benzene" +msgid_plural "benzene" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "benzene" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A colorless, highly flammable liquid with a sweet odor, one of the " +"elementary petrochemicals. Being used primarily as a precursor to the " +"manufacture of chemicals with more complex structure, it's a major " +"industrial chemical, but finds limited use in consumer items because of its " +"toxicity." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "toluene" +msgid_plural "toluene" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toluene" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A colorless, toxic, and highly flammable liquid which smells like paint " +"thinner. It's predominantly used as an industrial feedstock and a solvent, " +"and is also used as an intoxicative inhalant in a manner unintended by " +"manufacturers." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "glycerol" +msgid_plural "glycerol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glycerol" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Also called glycerin, this clear, odorless liquid is both a handy skin " +"moisturizer and an ingredient necessary to make dynamite." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "peptone water powder" +msgid_plural "peptone water powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peptone water powder" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A pre-mixed salty solution of protein and sugar meant for bacteria to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "agar" +msgid_plural "agar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "agar" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Clear flakes of processed seaweed that can be dissolved in boiling water to " +"create a very sturdy, temperature-resistant gel. Not only is it good for " +"making gels to separate molecules by size, but it's a great cheat ingredient" +" to make sure your jellies set properly." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acrylamide" +msgid_plural "acrylamide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acrylamide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of highly carcinogenic white powder that can be readily " +"polymerized into a whole bunch of useful water-soluble gels." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "steel grille" +msgid_plural "steel grilles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel grille" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A metal grille. It can be used as a framework for making a chemical " +"catalyst." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "cobalt-60 pellet" +msgid_plural "cobalt-60 pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cobalt-60 pellet" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A piece of unshielded radioactive material that used to be a part of some " +"nuclear industry equipment. You have yet to find some use for it, and you " +"probably shouldn't stand near it." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "wooden bead" +msgid_plural "wooden beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden bead" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A wooden bead. It can be used to craft inscribable jewelry or create a " +"beaded curtain door." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "rosin" +msgid_plural "rosin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rosin" +#: data/json/items/chemicals_and_resources.json +msgid "A chunk of yellowish rosin, usable as a flux for soldering." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acetylene" +msgid_plural "acetylene" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetylene" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A flammable gas that explodes under pressure. Combined with oxygen, " +"acetylene makes a great welding gas." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "formic acid" +msgid_plural "formic acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "formic acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Common in nature as an insect venom, this substance has a number of " +"industrial uses such as preservation and manufacturing." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "latex" +msgid_plural "latex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "latex" +#: data/json/items/chemicals_and_resources.json +msgid "A liquid precursor to rubber found in some plants." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "citric acid" +msgid_plural "citric acid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citric acid" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A manufactured form of citric acid that is commonly used as an additive in " +"food, cleaning agents, and nutritional supplements." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "wasp venom gland" +msgid_plural "wasp venom glands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wasp venom gland" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A fragile, slightly quivering organ for the production and storage of wasp " +"venom. You could extract some very useful chemicals from it with the right " +"know-how, but only if you hurry." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "bee venom gland" +msgid_plural "bee venom glands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee venom gland" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A fragile, slightly quivering organ for the production and storage of " +"honeybee venom. You could extract some very useful chemicals from it with " +"the right know-how, but only if you hurry." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sac of paralytic venom" +msgid_plural "sacs of paralytic venom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sac of paralytic venom" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A grayish, flexible vesicle filled to the brim with the potent paralytic " +"agent the triffids use to subdue still-moving fertilizer such as yourself. " +"If you know your way around poisons you might be able to find a use for it." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "sac of triffid fungicide" +msgid_plural "sacs of triffid fungicide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sac of triffid fungicide" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A triffid sac filled with what appears to be a triffid-produced antifungal " +"agent. It will likely already work as an antifungal compound for more " +"offensive applications, but requires further refining before it can be used " +"as a medical drug." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "concentrated venom" +msgid_plural "concentrated venom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concentrated venom" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A transparent, lightly greenish liquid, refined from the venom of bees and " +"wasps. Active ingredients include (nor-)adrenaline, dopamine, histamine, " +"and protein toxins. It is now relatively stable, but will require further " +"separation to be useful for anything other than killing you." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "concentrated paralytic" +msgid_plural "concentrated paralytic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concentrated paralytic" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A concentrated paralytic agent, originally from a triffid. Given your " +"experience with its effects (chiefly gathered while sourcing this batch) and" +" their striking similarity to earthly flora, you figure it's related to " +"curarines. Might come in handy in crafting more useful things." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "rocuronium" +msgid_plural "rocuronium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocuronium" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Rocuronium bromide, a fast-acting muscle relaxant. Used primarily in " +"emergency medicine because of its relative stability, it can serve as a " +"component of a balanced anesthesia in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "red phosphorous" +msgid_plural "red phosphorous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red phosphorous" +#: data/json/items/chemicals_and_resources.json +msgid "" +"An allotrope of the element phosphorous. It's what you use to light " +"matches, but can also be used in the synthesis of methamphetamine. You " +"could use it to make bombs, and if you were truly desperate you might even " +"be able to use it in small portions as a propellant for bullets." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "small portion of red phosphorous" +msgid_plural "small portion of red phosphorous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small portion of red phosphorous" +#: data/json/items/chemicals_and_resources.json +msgid "" +"An allotrope of the element phosphorous. It's what you use to light " +"matches, but can also be used in the synthesis of methamphetamine. You " +"could use it to make bombs, and if you were truly desperate you might even " +"be able to use it as a propellant for bullets." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "white phosphorous" +msgid_plural "white phosphorous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white phosphorous" +#: data/json/items/chemicals_and_resources.json +msgid "" +"An allotrope of the element phosphorous. Extremely flammable, produces " +"toxic smoke, you can use it to make smoke bombs." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "acetic anhydride" +msgid_plural "acetic anhydride" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetic anhydride" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A colorless liquid that smells strongly of vinegar. If you have enough " +"chemical knowledge, you could use it to easily convert morphine into heroin." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "iodine crystals" +msgid_plural "iodine crystals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iodine crystals" +#: data/json/items/chemicals_and_resources.json +msgid "" +"A handful of resublimed crystals of the element iodine, they can be used as " +"an antiseptic, but are also used in the making of methamphetamine." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "liquid soap" +msgid_plural "liquid soap" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid soap" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Standard skin-safe liquid soap, the type you might see on a kitchen sink, " +"shower shelf, or bathroom soap dispenser, but it should work reasonably well" +" for cleaning anything that's filthy." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "pine resin" +msgid_plural "pine resin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine resin" +#: data/json/items/chemicals_and_resources.json +msgid "A sticky, sludgy mass of sap harvested from a pine tree." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "silicone caulk" +msgid_plural "silicone caulk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silicone caulk" +#: data/json/items/chemicals_and_resources.json +msgid "A thick gray paste used as a sealant in many construction projects." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "toxic acidic blood" +msgid_plural "toxic acidic blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toxic acidic blood" +#. ~ Description of "virulent acidic blood" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Blood mixed with acidic compounds, extremely corrosive, a means of refining " +"this could net some useful chemicals." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "virulent acidic blood" +msgid_plural "virulent acidic blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "putrid acidic blood" +msgid_plural "putrid acidic blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "putrid acidic blood" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Blood mixed with acidic compounds, smells putrid, a means of refining this " +"could net some useful chemicals." +msgstr "" + +#. ~ Item name +#: data/json/items/chemicals_and_resources.json +msgid "foul acidic blood" +msgid_plural "foul acidic blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foul acidic blood" +#: data/json/items/chemicals_and_resources.json +msgid "" +"Blood mixed with acidic compounds, foul-smelling and extremely corrosive, a " +"means of refining this could net some useful chemicals." +msgstr "" + +#. ~ Item name +#: data/json/items/electronics.json +msgid "breadboard" +msgid_plural "breadboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "breadboard" +#: data/json/items/electronics.json +msgid "" +"Commonly used in electronics prototyping, this solderless breadboard is a " +"small brick of plastic filled with hundreds of holes connected by internal " +"electrical busses. With a few components and scraps of wire, you could " +"quickly build a circuit on this, if you know what you're doing." +msgstr "" + +#. ~ Item name +#: data/json/items/electronics.json +msgid "magnetron" +msgid_plural "magnetrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnetron" +#: data/json/items/electronics.json +msgid "" +"An electrical component designed to produce microwaves, for use in a " +"microwave oven." +msgstr "" + +#. ~ Item name +#: data/json/items/electronics.json +msgid "explosively pumped flux compression generator" +msgid_plural "explosively pumped flux compression generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "explosively pumped flux compression generator" +#: data/json/items/electronics.json +msgid "" +"A large device consisting mainly of a tube of copper wire surrounding a " +"large copper tube filled with high explosives. When detonated properly, the" +" explosives allow the device to produce large amounts of electrical energy " +"in a very short time." +msgstr "" + +#. ~ Item name +#: data/json/items/electronics.json +msgid "supercomputer platter" +msgid_plural "supercomputer platters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supercomputer platter" +#: data/json/items/electronics.json +msgid "" +"A hefty and expensive-looking golden dish engraved with concentric " +"circuitry. You felt the urge to rip it from a supercomputer." +msgstr "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "teeth and claws" +msgid_plural "teeth and claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "WearMan" +#: data/json/items/fake.json +msgid "" +"A set of speakers implanted into your skull, that can recieve local " +"radiowaves and play downloaded music at a concert hall quality. It comes " +"with \"Rubik's Mickse\" preloaded. Activate it to start playing some tunes." +msgstr "" + +#. ~ "msg" action message of item "WearMan" +#: data/json/items/fake.json +msgid "Your ears are alive with the sound of music." +msgstr "" + +#. ~ "need_charges_msg" action message of item "WearMan" +#: data/json/items/fake.json +msgid "You're out of juice, recharge and you'll be hot to go." +msgstr "" + +#. ~ Description of "WearMan" +#: data/json/items/fake.json +msgid "" +"A set of speakers implanted into your skull, that can recieve local " +"radiowaves and play downloaded music at a concert hall quality. It is " +"currently playing \"Rubik's Mickse\". Activate it to find the Spirit of the" +" Radio." +msgstr "" + +#. ~ "menu_text" action message of item "WearMan" +#: data/json/items/fake.json +msgid "Switch to radio" +msgstr "" + +#. ~ "msg" action message of item "WearMan" +#: data/json/items/fake.json +msgid "You switch your WearMan to the radio." +msgstr "" + +#. ~ Description of "WearMan" +#: data/json/items/fake.json +msgid "" +"A set of speakers implanted into your skull, that can recieve local " +"radiowaves and play downloaded music at a concert hall quality. It is " +"currently playing \"Rubik's Mickse\". Activate it to turn it off." +msgstr "" + +#. ~ "menu_text" action message of item "WearMan" +#: data/json/items/fake.json +msgid "Turn off the radio" +msgstr "" + +#. ~ "msg" action message of item "WearMan" +#: data/json/items/fake.json +msgid "You turn off the radio." +msgstr "" + +#. ~ Description of "Integrated AR System" +#: data/json/items/fake.json +msgid "" +"Extremely thin lenses provides user with augmented reality overlay allowing " +"the user to zoom, and it displays handy information about local topology." +msgstr "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "bionic goggles" +msgid_plural "bionic goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "autonomous surgical scalpels" +msgid_plural "autonomous surgical scalpels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "autonomous surgical scalpels" +#: data/json/items/fake.json +msgid "" +"A system of surgical-grade scalpels. They allow you to make precise cuts on" +" corpses." +msgstr "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "bionic razor" +msgid_plural "bionic razors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "sharp piece of wreckage" +msgid_plural "sharp piece of wreckages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "boulder anvil" +msgid_plural "boulder anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "semi ground grains" +msgid_plural "semi ground grains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "semi ground grains" +#: data/json/items/fake.json +msgid "A paste of half-finished milled grains, not yet flour." +msgstr "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "smoldering embers" +msgid_plural "smoldering embers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoldering embers" +#: data/json/items/fake.json +msgid "" +"A handful of smoldering embers emitting smoke. They are fading away before " +"your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "bionic firestarter" +msgid_plural "bionic firestarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "bionic radio" +msgid_plural "bionic radios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "tire changer" +msgid_plural "tire changers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "router" +msgid_plural "routers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "light hoist" +msgid_plural "light hoists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "sturdy hoist" +msgid_plural "sturdy hoists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json +msgid "heavy-duty hoist" +msgid_plural "heavy-duty hoists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fake.json data/json/items/tool/workshop.json +msgid "concrete mixer" +msgid_plural "concrete mixers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Magic 8-Ball" +msgid_plural "Magic 8-Balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magic 8-Ball" +#: data/json/items/fluff.json +msgid "" +"A fortune-telling device from the 1950s. The kind of moral support you " +"didn't know you needed." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "deck of cards" +msgid_plural "decks of cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deck of cards" +#: data/json/items/fluff.json +msgid "A deck of 52 playing cards." +msgstr "" + +#. ~ Description of variant "deck of cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "A fairly new, glossy deck of 52 playing cards." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "worn deck of cards" +msgid_plural "worn decks of cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "worn deck of cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "" +"A deck of 52 playing cards. Judging by the bent, frayed edges and faded " +"prints, it saw its share of games." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "deck of Uno cards" +msgid_plural "decks of Uno cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deck of Uno cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "" +"A set of Uno cards meant to play a game of Uno with your companions. Just " +"don't yell Uno too loud to avoid attracting the undead." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "deck of Shadowcaser cards" +msgid_plural "decks of Shadowcaser cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deck of Shadowcaser cards" of item "deck of +#. cards" +#: data/json/items/fluff.json +msgid "" +"A set of cards used in the solo or two-player cooperative card game called " +"Shadowcaser. The deck consists of 76 unique cards. Shadowcaser is a " +"immersive card game set in a dream world where players find themselves " +"trapped in a mysterious labyrinthine dream. The objective of the game is " +"for players to escape this dream world by unlocking eight doors before they " +"run out of time or succumb to the nightmares haunting them." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "deck of Sorcery cards" +msgid_plural "decks of Sorcery cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deck of Sorcery cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "" +"A set of cards meant to play the game \"Sorcery.\" Each card has a fun " +"picture of a different monster." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#. ~ Item name +#: data/json/items/fluff.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "deck of tarot cards" +msgid_plural "decks of tarot cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deck of tarot cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "" +"A deck of tarot cards. Commonly used for the practice of divination. Each " +"card has a unique and highly symbolic picture." +msgstr "" + +#. ~ Variant name of item "deck of cards" +#: data/json/items/fluff.json +msgid "makeshift deck of cards" +msgid_plural "makeshift decks of cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "makeshift deck of cards" of item "deck of cards" +#: data/json/items/fluff.json +msgid "" +"A deck of 52 makeshift cards, made out of cardboard rectangles with simple " +"designs drawn on them." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "family photo" +msgid_plural "family photos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "family photo" +#: data/json/items/fluff.json +msgid "" +"A photo of a smiling family on a camping trip. One of the parents looks " +"like a cleaner, happier version of a zombie you've seen." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "pair of pom poms" +msgid_plural "pairs of pom poms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of pom poms" +#: data/json/items/fluff.json +msgid "" +"A pair of red and silver pom poms with plastic handles. Using them will " +"make you start a cheerleading routine." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "polaroid photo" +msgid_plural "polaroid photos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polaroid photo" +#: data/json/items/fluff.json +msgid "" +"A poorly-taken polaroid photo of a young man wearing bell-bottoms and a " +"fedora. It's pretty blurry." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Jigsaw puzzle" +msgid_plural "Jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a image of something, somewhere." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "White House jigsaw puzzle" +msgid_plural "White House jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "White House jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the main view of the White House in " +"Washington, DC." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "St. Basil's jigsaw puzzle" +msgid_plural "St. Basil's jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Basil's jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the main view of the St. Basil's Cathedral" +" at the Red Square in Moscow, Russia." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Big Ben jigsaw puzzle" +msgid_plural "Big Ben jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Big Ben jigsaw puzzle" of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Big Ben in London, " +"United Kingdom." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Curitiba's Botanical Garden jigsaw puzzle" +msgid_plural "Curitiba's Botanical Garden jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Curitiba's Botanical Garden jigsaw puzzle" of +#. item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Curitiba's Botanical" +" Garden in Curitiba, Brazil." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Christ Redeemer jigsaw puzzle" +msgid_plural "Christ Redeemer jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Christ Redeemer jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the backside view of Christ Redeemer, the " +"Copacabana Beach, and the Pao de Acucar in Rio de Janeiro, Brazil." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Machu Picchu jigsaw puzzle" +msgid_plural "Machu Picchu jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Machu Picchu jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the background view of the ancient village" +" of Machu Picchu in Machu Picchu, Peru." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Pyramids of Giza jigsaw puzzle" +msgid_plural "Pyramids of Giza jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pyramids of Giza jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Pyramids of Giza in " +"Al Haram, Egypt." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Great Wall of China jigsaw puzzle" +msgid_plural "Great Wall of China jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Great Wall of China jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a beautiful horizontal view of the Great " +"Wall of China in Northern China." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Roman Colosseum jigsaw puzzle" +msgid_plural "Roman Colosseum jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Roman Colosseum jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Roman Colosseum in " +"Roma, Italy." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Taj Mahal jigsaw puzzle" +msgid_plural "Taj Mahal jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Taj Mahal jigsaw puzzle" of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the background view of the Taj Mahal " +"mausoleum in Agra, India." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Hanging Gardens of Babylon jigsaw puzzle" +msgid_plural "Hanging Gardens of Babylon jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hanging Gardens of Babylon jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a possible accurate representation of the " +"Hanging Gardens of Babylon." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Statue of Zeus jigsaw puzzle" +msgid_plural "Statue of Zeus jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Statue of Zeus jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a theoretical representation of the Statue" +" of Zeus, a wonder that used to be at Olympia, Greece." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Temple of Artemis jigsaw puzzle" +msgid_plural "Temple of Artemis jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Temple of Artemis jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a historical representation of the Temple " +"of Artemis, possibly located in present-day, pre-Cataclysm Turkey." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Mausoleum at Halicarnassus jigsaw puzzle" +msgid_plural "Mausoleum at Halicarnassus jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mausoleum at Halicarnassus jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a possibly historically-accurate " +"representation of the Mausoleum at Halicarnassus, probably located in " +"present-day, pre-Cataclysm Turkey." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Colossus of Rhodes jigsaw puzzle" +msgid_plural "Colossus of Rhodes jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Colossus of Rhodes jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a representation of the Colossus of Rhodes" +" in the island of same name, Greece, that may or may not be accurate." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Lighthouse of Alexandria jigsaw puzzle" +msgid_plural "Lighthouse of Alexandria jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lighthouse of Alexandria jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a historical representation of the " +"Lighthouse of Alexandria, that was built in the ancient city of Alexandria, " +"Egypt." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Stonehenge jigsaw puzzle" +msgid_plural "Stonehenge jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Stonehenge jigsaw puzzle" of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the ancient Stonehenge " +"in Salisbury, United Kingdom." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Great Barrier Reef jigsaw puzzle" +msgid_plural "Great Barrier Reef jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Great Barrier Reef jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the underwater view of the Great Barrier " +"Reef in the coast of Queensland, Australia." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Mount Everest jigsaw puzzle" +msgid_plural "Mount Everest jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mount Everest jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the forms the horizontal view of the Mount" +" Everest, located at the Himalayan Mountain Range." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Mount Fuji jigsaw puzzle" +msgid_plural "Mount Fuji jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mount Fuji jigsaw puzzle" of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the horizontal view of Mount Fuji, at the " +"Japanese island of Honshu." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Victoria Falls jigsaw puzzle" +msgid_plural "Victoria Falls jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Victoria Falls jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a magnificent upper view of the Victoria " +"Falls at the border between Zambia and Zimbabwe." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Paricutín Volcano jigsaw puzzle" +msgid_plural "Paricutín Volcano jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Paricutín Volcano jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the natural view of the Paricutín Volcano," +" located in the Michoacán State, Mexico." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Angkor Wat jigsaw puzzle" +msgid_plural "Angkor Wat jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Angkor Wat jigsaw puzzle" of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms a interior view of the Angkor Wat temple " +"complex in Cambodia." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Guanabara Bay jigsaw puzzle" +msgid_plural "Guanabara Bay jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guanabara Bay jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the natural view of the Guanabara Bay in " +"Rio de Janeiro, Brazil." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Grand Canyon jigsaw puzzle" +msgid_plural "Grand Canyon jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Grand Canyon jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the rocky view of the Grand Canyon, at the" +" State of Arizona." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Northern Lights jigsaw puzzle" +msgid_plural "Northern Lights jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Northern Lights jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the otherworldly beautiful view of the " +"Northern Lights (Aurora Borealis) which occur most often in the Arctic " +"Circle and polar regions." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Acadia National Park jigsaw puzzle" +msgid_plural "Acadia National Park jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Acadia National Park jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the natural view of the entrance of the " +"Acadia National Park, located in Maine." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Mark Twain House jigsaw puzzle" +msgid_plural "Mark Twain House jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mark Twain House jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Mark Twain House in " +"Connecticut." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Mount Rushmore jigsaw puzzle" +msgid_plural "Mount Rushmore jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mount Rushmore jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the front view of the Mount Rushmore " +"National Memorial in South Dakota." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Portland Head Light jigsaw puzzle" +msgid_plural "Portland Head Light jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Portland Head Light jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the beautiful front view of the Portland " +"Head Light in Maine. Its picturesque setting overlooking the Atlantic Ocean" +" is outstanding!" +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "Eiffel Tower jigsaw puzzle" +msgid_plural "Eiffel Tower jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Eiffel Tower jigsaw puzzle" of item "Jigsaw +#. puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the beautiful front view of the Eiffel " +"Tower in Paris, France." +msgstr "" + +#. ~ Variant name of item "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "The Statue of Liberty jigsaw puzzle" +msgid_plural "The Statue of Liberty jigsaw puzzles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Statue of Liberty jigsaw puzzle" of item +#. "Jigsaw puzzle" +#: data/json/items/fluff.json +msgid "" +"A jigsaw puzzle cardboard box containing 1000 cardboard pieces that when " +"connected together properly forms the unique, beautiful front view of the " +"Statue of Liberty, in New York." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "tic-tac-toe set" +msgid_plural "tic-tac-toe sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tic-tac-toe set" +#: data/json/items/fluff.json +msgid "" +"Not really a set, just a sheet of paper with a big '#' drawn at the center, " +"alongside three buttons of a specific color, three others from a different " +"color and a proper container for storing it properly. You can play tic tac " +"toe indefinitely with that!" +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "makeshift dominoes set" +msgid_plural "makeshift dominoes sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift dominoes set" +#: data/json/items/fluff.json +msgid "" +"Twenty eight rectangular pieces of cardboard, with dots on them so you can " +"use it to play dominoes. It has also a proper container for storing them " +"all in place." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "compact checkerboard" +msgid_plural "compact checkerboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compact checkerboard" +#: data/json/items/fluff.json +msgid "" +"A pair of smaller checkered wooden boards that together form a compact " +"checkerboard. Useful as timber or for crafting a smaller chess or checkers " +"board." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "chess set" +msgid_plural "chess sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chess set" +#: data/json/items/fluff.json +msgid "A wooden box containing all the pieces needed to play a game of chess." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "compact chess set" +msgid_plural "compact chess sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compact chess set" +#: data/json/items/fluff.json +msgid "" +"A smaller and compact counterpart of the standard chess set, perfect for " +"casual play and travel. It contains all the pieces needed to play a game of" +" chess." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "checkers set" +msgid_plural "checkers sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "checkers set" +#: data/json/items/fluff.json +msgid "A wooden box containing a set of round tokens used to play checkers." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "tangram set" +msgid_plural "tangram sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tangram set" +#: data/json/items/fluff.json +msgid "" +"A modest wooden box containing a square base, two small triangles, two large" +" triangles, a parallelogram, and a rhombus, all painted in different colors " +"to play the traditional Chinese puzzle of tangram. At the box, there are " +"several figures that you can make with the pieces." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Chinese checkers set" +msgid_plural "Chinese checkers sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chinese checkers set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing a wooden board with a star-shaped pattern, ten holes" +" in each of its six arms, and a set of round pegs used to play Chinese " +"checkers. In the box, there's a comprehensible explanation of how to play " +"the game." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "mancala set" +msgid_plural "mancala sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mancala set" +#: data/json/items/fluff.json +msgid "" +"A somewhat large wooden box containing a rectangular wooden board with a " +"series of small pits, as well as a number of game pieces that look like " +"different colored beads. The board features two rows of pits, with each " +"player controlling the row of pits closest to them. The game pieces are " +"distributed evenly among the pits at the beginning of the game, and players " +"take turns picking up and redistributing the pieces according to the rules." +" In the box, there's a comprehensible step-by-step guide on how to play." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Four in a Row set" +msgid_plural "Four in a Row sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Four in a Row set" +#: data/json/items/fluff.json +msgid "" +"A cardboard box containing a plastic grid with seven columns and six rows, " +"and 42 colored discs, alongside a small booklet explaining how to play Four " +"in a Row." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Rummy-o set" +msgid_plural "Rummy-o sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rummy-o set" +#: data/json/items/fluff.json +msgid "" +"A cardboard box containing a grid, and various tiles akin to a classic deck " +"of cards, alongside a booklet explaining how to play Rummy-o." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Reversi set" +msgid_plural "Reversi sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Reversi set" +#: data/json/items/fluff.json +msgid "" +"A cardboard box containing a grid, and various round black and white pieces," +" alongside a booklet explaining how to play Reversi." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Scrabble Letters set" +msgid_plural "Scrabble Letters sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scrabble Letters set" +#: data/json/items/fluff.json +msgid "" +"A board game cardboard box containing a proper board, and various letter " +"tiles, meant to play Scrabble Letters alone or with friends." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "compact checkers set" +msgid_plural "compact checkers sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compact checkers set" +#: data/json/items/fluff.json +msgid "" +"A small and compact wooden box containing a set of round tokens used to play" +" checkers. Perfect for casual play and travel." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "makeshift checkers set" +msgid_plural "makeshift checkers sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift checkers set" +#: data/json/items/fluff.json +msgid "" +"A piece of paper scribbled with a pattern identical to the checkerboard on " +"a, well, checkerboard, along with all the necessary pieces and a container " +"to store everything properly inside." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Picturesque" +msgid_plural "sets of Picturesque" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Picturesque" +#: data/json/items/fluff.json +msgid "" +"A game where one player draws an image, and the others attempt to guess what" +" it is." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Capitalism" +msgid_plural "sets of Capitalism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Capitalism" +#: data/json/items/fluff.json +msgid "" +"A game where players traverse around the board, buying property and " +"swindling their friends." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Ouija board" +msgid_plural "Ouija boards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ouija board" +#: data/json/items/fluff.json +msgid "" +"A wooden board with the alphabet and numbers on its face. Commonly used for" +" communing with spirits of the dead. A planchette is included in the set." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Blobs and Bandits" +msgid_plural "sets of Blobs and Bandits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blobs and Bandits" +#: data/json/items/fluff.json +msgid "" +"A roleplaying game set in the post-apocalypse, so you can pretend to survive" +" the apocalypse while surviving the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Wayfinder" +msgid_plural "sets of Wayfinder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wayfinder" +#: data/json/items/fluff.json +msgid "" +"A roleplaying game set in the a fantasy medieval world with goblins and " +"orcs. You can be a mage, a warrior, or a barbarian and go on epic " +"adventures." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Dawn of Man" +msgid_plural "sets of Dawn of Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dawn of Man" +#: data/json/items/fluff.json +msgid "" +"A roleplaying game set in the Stone Age. There, you can choose different " +"places in the world to start, select many different classes, and different " +"species of hominids to survive the primitive world." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Battlehammer" +msgid_plural "sets of Battlehammer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Battlehammer" +#: data/json/items/fluff.json +msgid "" +"A strategy game featuring a set of tiny figurines of fantasy creatures." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Battlehammer 20k" +msgid_plural "sets of Battlehammer 20k" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Battlehammer 20k" +#: data/json/items/fluff.json +msgid "" +"A strategy game featuring a set of tiny figurines of space aliens and " +"grotesque space marines." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Settlers of the Ranch" +msgid_plural "sets of Settlers of the Ranch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Settlers of the Ranch" +#: data/json/items/fluff.json +msgid "" +"A strategy game where players build settlements and trade for supplies." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Farmland" +msgid_plural "sets of Farmland" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Farmland" +#: data/json/items/fluff.json +msgid "" +"A fun strategy board game where players (or just a player, since you can " +"play this alone as a solitaire board game) attempt to improve their farms by" +" plowing fields, sowing crops, raising livestock, and expanding their " +"families. The game is set in the European farming community during the 17th" +" century." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Soyang Farmers" +msgid_plural "sets of Soyang Farmers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Soyang Farmers" +#: data/json/items/fluff.json +msgid "" +"A interesting strategy board game where players (or just a player, since you" +" can play this alone as a solitaire board game) take roles of farmers in " +"Ancient China, attempting to sell their crops at the market. The game " +"revolves around managing resources, fulfilling orders, and expanding the " +"farm to become the most successful farmer." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Survival Island" +msgid_plural "sets of Survival Island" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Survival Island" +#: data/json/items/fluff.json +msgid "" +"A fun solo deck-building board game where a player takes on the role of " +"Robinson Crusoe's mentor, trying to help him survive and escape from a " +"deserted island. This game is played in rounds, with the player using their" +" deck-building skills to improve Robinson's abilities and combat various " +"challenges that arise during his time on the island." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Nemo's Sea" +msgid_plural "sets of Nemo's Sea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nemo's Sea" +#: data/json/items/fluff.json +msgid "" +"A thematic adventure board game designed for solo play. It is based on " +"Jules Verne's classic novel '20,000 Leagues Under the Sea' and allows " +"players to step into the role of Captain Nemo as they navigate the oceans, " +"encounter various challenges, and make critical decisions that impact their " +"journey." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Knight Mage" +msgid_plural "sets of Knight Mage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Knight Mage" +#: data/json/items/fluff.json +msgid "" +"A highly strategic board game that combines elements of role-playing games " +"with deck-building and traditional board game mechanics. Players (or a solo" +" player) take on the roles of powerful Knights Mages who explore the land, " +"conquer cities, and engage in epic battles against various enemies. The " +"game features an intricate leveling system where players can enhance their " +"characters' abilities and acquire new skills as they progress through the " +"game." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Pathogen" +msgid_plural "sets of Pathogen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pathogen" +#: data/json/items/fluff.json +msgid "" +"A intriguing and critically acclaimed cooperative board game where players " +"(or just the player, as it can be played alone as a solitaire board game) " +"take on different roles with unique abilities as members of a disease " +"control team. Their objective is to prevent global outbreaks and find cures" +" for four deadly diseases before they escalate out of control." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Steam Gears" +msgid_plural "sets of Steam Gears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Steam Gears" +#: data/json/items/fluff.json +msgid "" +"A strategy board game set in an alternate history, steampunk-themed world, " +"where players assume the roles of workers, engineers, and factory owners in " +"a fictional 1920's Eastern European country. This game focuses on area " +"control, engine building, and resource management, as players aim to achieve" +" victory through various paths, such as military conquest, building up their" +" factories, or completing secret objectives. The best part? You can play " +"it alone too." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Deity Island" +msgid_plural "sets of Deity Island" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Deity Island" +#: data/json/items/fluff.json +msgid "" +"A cooperative board game designed for 1-4 players, where each player takes " +"on the role of a powerful deity defending an island from colonizing " +"invaders. Before the Cataclysm, inside the board gaming community, it was " +"known for its deep strategic gameplay, thematic richness, and intricate " +"mechanics." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Mercury" +msgid_plural "sets of Terraforming - Mercury" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Terraforming - Mercury" +#. ~ Description of variant "Terraforming - Mercury" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"This board game is set in the 4300s, where corporations are working together" +" to terraform the planet Mercury, the smallest and innermost planet in our " +"solar system. Each player (or just the player) will have unique abilities " +"and resources at their disposal, and they will need to strategize and " +"cooperate with one another to achieve their goals." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Mars" +msgid_plural "sets of Terraforming - Mars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Mars" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"This board game is set in the 2400s, where corporations are working together" +" to terraform the planet Mars and make it habitable for human life. Players" +" (or just a single player) take on the roles of these corporations and " +"compete to contribute to the terraforming process by raising temperature, " +"creating oceans, and cultivating greenery on the Martian surface." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Venus" +msgid_plural "sets of Terraforming - Venus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Venus" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"Another epic edition of the Terraforming board game series, it is set in the" +" 2700s. The player OR the players take on the role of corporations " +"competing to transform Venus into a habitable planet by increasing its " +"temperature, oxygen levels, and increasing the number of oceans. The game " +"progresses through several rounds, with each round consisting of various " +"phases." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Jupiter" +msgid_plural "sets of Terraforming - Jupiter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Jupiter" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"The largest edition of Terraforming, this epic board game is set in the " +"5000s, where players (or just the player) take on the role of corporations " +"competing to terraform and colonize the gas giant Jupiter and its moons (the" +" Jovian System). This game combines elements of strategy, resource " +"management, and exploration as players work to transform the hostile " +"environment of the Jovian System into a habitable zone for human " +"civilization." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Saturn" +msgid_plural "sets of Terraforming - Saturn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Saturn" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"This board game is set in the 4600s, and there, the player or the players " +"take on the role of corporations competing to terraform and/or colonize " +"Saturn's moons, rings and Saturn itself, to make them habitable for human " +"life. The game combines elements of strategy, resource management, and area" +" control, offering an immersive experience for players." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Uranus" +msgid_plural "sets of Terraforming - Uranus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Uranus" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"Another edition of the acclaimed board game Terraforming, this time set in " +"the 3000s, where players or the player (again) take on the role of " +"corporations working together to terraform the planet Uranus though various " +"ways, such as increasing temperature, developing a proper atmosphere and " +"development of oxygen." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Neptune" +msgid_plural "sets of Terraforming - Neptune" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Neptune" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"This board game is set in the 2800s, and just like it's prequels, either a " +"single player or players take on the roles of terraforming corporations, " +"competing to transform the planet Neptune into a habitable environment for " +"human life." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Pluto" +msgid_plural "sets of Terraforming - Pluto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Pluto" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"The smallest set of the Terraforming series, this board game is set in the " +"2700s in the outer reaches of our solar system. In this game, players take " +"on the roles of corporations competing to terraform and colonize the dwarf " +"planet Pluto, utilizing resources, technology, and strategic decision-making" +" to transform the icy world into a habitable environment." +msgstr "" + +#. ~ Variant name of item "Terraforming - Mercury" +#: data/json/items/fluff.json +msgid "Terraforming - Earth" +msgid_plural "sets of Terraforming - Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terraforming - Earth" of item "Terraforming - +#. Mercury" +#: data/json/items/fluff.json +msgid "" +"This board game is set in the 5000s, a distant future where Earth has become" +" uninhabitable due to climate change, resource depletion, and " +"overpopulation. The player or players must work together to restore the " +"planet's ecosystems, atmosphere, and climate while also competing for " +"resources and prestige." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Vigneto" +msgid_plural "sets of Vigneto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vigneto" +#: data/json/items/fluff.json +msgid "" +"A fun strategy board game that simulates the experience of running a " +"vineyard in Tuscany, Italy. Players take on the roles of vineyard owners " +"who must plant vines, harvest grapes, produce wine, and fulfill orders to " +"earn victory points. The game is played over several seasons, with players " +"making strategic decisions about which actions to take each season to " +"maximize their vineyard's productivity and efficiency." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "For Odin" +msgid_plural "sets of For Odin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "For Odin" +#: data/json/items/fluff.json +msgid "" +"In this great strategy board game, players (or the player) assume the role " +"of a Viking chieftain, aiming to expand their territory, amass wealth, and " +"gain favor with the Norse gods. Players take turns performing actions, such" +" as exploring new territories, constructing buildings, raiding settlements, " +"and trading goods." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Arle Lands" +msgid_plural "sets of Arle Lands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Arle Lands" +#: data/json/items/fluff.json +msgid "" +"A great strategy board game set in the 18th century in the East Frisia " +"region of Germany, where players (or the player) take on the roles of " +"farmers who are developing their farms and expanding their resources." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Enigma Emporium" +msgid_plural "sets of Enigma Emporium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enigma Emporium" +#: data/json/items/fluff.json +msgid "" +"A great cooperation-focused fantasy board game set in a dark and evolving " +"fantasy world where players take on the roles of mercenaries seeking fortune" +" and glory in the city of Emporium and its surrounding areas. This game is " +"characterized by its legacy-style gameplay, which means that decisions made " +"during one play session can have lasting effects on future sessions. " +"Players must work together to explore dungeons, battle monsters, complete " +"quests, and make choices that shape the narrative and outcome of their " +"campaign." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Le Pourt: The Inland Port" +msgid_plural "sets of Le Pourt: The Inland Port" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Le Pourt: The Inland Port" +#: data/json/items/fluff.json +msgid "" +"A strategy board game where players (or the player) aim to amass wealth and " +"construct buildings to expand their harbors while carefully managing their " +"resources in the fictitious French region of Le Pourt. This game involves " +"strategic decision-making as players must balance their investments in " +"buildings, ships, and resources to maximize their profits." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Crazy Mansions" +msgid_plural "sets of Crazy Mansions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crazy Mansions" +#: data/json/items/fluff.json +msgid "" +"A cooperative horror board game set in the Lovecraftian Universe. It offers" +" an immersive gameplay experience where players work together to solve " +"mysteries and confront otherworldly horrors. This game is scenario-based, " +"with each scenario presenting a unique narrative and set of challenges for " +"the players to overcome. Players must explore the game board, gather clues," +" solve puzzles, and engage in combat encounters while uncovering the secrets" +" hidden within the mansion or other eerie locations." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "World Nations" +msgid_plural "sets of World Nations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "World Nations" +#: data/json/items/fluff.json +msgid "" +"A strategic board game that simulates the rise and fall of nations. A great" +" civilization-building game designed for 1-4 players. Each player takes on " +"the role of leading an ancient civilization, making strategic decisions to " +"develop their nation over the course of several ages. This game involves " +"managing resources, constructing buildings, and competing with other players" +" to achieve dominance in various aspects such as military strength, culture," +" and economy." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "senet set" +msgid_plural "senet sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "senet set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of senet, along" +" with a rule booklet. A board game from ancient Egypt, Senet plays like " +"modern chess with a 3x10 grid and a smaller amount of pieces." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "mahjong set" +msgid_plural "mahjong sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mahjong set" +#: data/json/items/fluff.json +msgid "" +"A very beautiful, and really huge plastic box, containing all the pieces " +"needed to play a game of mahjong, along with a poorly-translated but " +"comprehensible rule booklet. Mahjong is a tile-based game where you need to" +" match pieces into winning hands to earn points." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "chaturanga chess set" +msgid_plural "chaturanga chess sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chaturanga chess set" +#: data/json/items/fluff.json +msgid "" +"A polished wooden box containing all the pieces needed to play a game of " +"chaturanga chess, along with a rule booklet. Chaturanga is an ancient " +"Indian strategy game, the ancestor of many other chess variations - " +"European, Chinese, Japanese, and other regional variants of chess owe it " +"their origin." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "backgammon set" +msgid_plural "backgammon sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "backgammon set" +#: data/json/items/fluff.json +msgid "" +"A very nice dark wooden box containing all the pieces needed to play a game " +"of backgammon, along with a handwritten set of rules. The objective of the " +"game is to be the first to remove all fifteen of your own pieces from the " +"board." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "latrunculi set" +msgid_plural "latrunculi sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "latrunculi set" +#: data/json/items/fluff.json +msgid "" +"A small wooden box containing all the pieces needed to play a game of " +"latrunculi, along with a rule booklet. Latrunculi was played throughout the" +" Roman Empire, and requires a lot of tactics and strategy." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "go set" +msgid_plural "go sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "go set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of go, along " +"with a bilingual English/Mandarin rule booklet. Go is a two-player game " +"where each player tries to grab more territory than their opponent." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "shogi set" +msgid_plural "shogi sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shogi set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of shogi, along" +" with a bilingual English/Japanese rule booklet. Also known as Japanese " +"chess, shogi was one of the most popular board games in Japan before the " +"Cataclysm. The main objective is to tsumi (checkmate) the opponent's osho " +"(king)." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "hnefatafl set" +msgid_plural "hnefatafl sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hnefatafl set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of hnefatafl, " +"along with a rule booklet that features heavy use of Norse runes. Also " +"called 'Viking Chess', it was a popular game in medieval Scandinavia. The " +"player controlling the attackers (located on the sides of the board), wins " +"by capturing the defender's king, while the defender wins by getting the " +"king to one of the four corners of the board." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "alquerque set" +msgid_plural "alquerque sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alquerque set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of alquerque, " +"along with a rule booklet. Alquerque is of Middle Eastern origin, and is an" +" ancestor to checkers and Fanorona." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "dominoes set" +msgid_plural "dominoes sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dominoes set" +#: data/json/items/fluff.json +msgid "" +"A wooden box containing all the pieces needed to play a game of dominoes. " +"The pieces of this one are perfectly handmade in light wood." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "jackstraws set" +msgid_plural "jackstraws sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jackstraws set" +#: data/json/items/fluff.json +msgid "" +"A cardboard tube containing 60 pieces in various colors for playing a casual" +" pick-up sticks game alone or with friends. The rules and different values " +"of each color are printed on the tube." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Snakes and Ladders" +msgid_plural "Snakes and Ladders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Snakes and Ladders" +#: data/json/items/fluff.json +msgid "" +"A board game for two or more players, regarded before the Cataclysm as as a " +"worldwide classic. The objective of the game is to navigate one's game " +"piece to the goal on the board, helped by climbing ladders but hindered by " +"sliding down snakes." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Ludo" +msgid_plural "Ludos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ludo" +#: data/json/items/fluff.json +msgid "" +"A strategy board game for two to four players, in which the players race " +"their four tokens from start to finish according to the rolls of a single " +"die." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Pop-up Pirate" +msgid_plural "Pop-up Pirates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pop-up Pirate" +#: data/json/items/fluff.json +msgid "" +"A game of chance featuring a silly-looking pirate inside a spring-loaded " +"barrel. Players take turns inserting plastic swords into slots in the " +"barrel, hoping to avoid the trigger slot that causes the pirate to be " +"launched out of the barrel." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Ambuscade!" +msgid_plural "Ambuscade!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ambuscade!" +#: data/json/items/fluff.json +msgid "" +"A board wargame that can be played alone or with friends. When playing " +"alone, the opponent's actions are chosen via tables, charts, and a " +"'paragraph book'." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Patrol Leader" +msgid_plural "Patrol Leader" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Patrol Leader" +#: data/json/items/fluff.json +msgid "" +"A tactical solitaire board game. The player is put in the role of a patrol " +"leader in different modern battlefield scenarios, performing missions, " +"capturing or killing enemies, protecting their teammates, and advancing on " +"the map." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "War Tanks" +msgid_plural "War Tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "War Tanks" +#: data/json/items/fluff.json +msgid "" +"A tactical solitaire board game. The player controls a platoon of tanks in " +"six different scenarios with various victory conditions. The player travels" +" across the map, entering combat when an 'event marker' comes into their " +"line of sight." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Warships" +msgid_plural "sets of Warships" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warships" +#: data/json/items/fluff.json +msgid "" +"A game where players try to guess where the opponent placed their ships on " +"the board." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "Murder Mystery" +msgid_plural "sets of Murder Mystery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Murder Mystery" +#: data/json/items/fluff.json +msgid "A game where players try to figure out who murdered the butler." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "key" +msgid_plural "keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "key" +#: data/json/items/fluff.json +msgid "" +"An old, nondescript North American Cylinder key. Lord knows what lock it " +"goes to; best not to bother with it." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "cigar cutter" +msgid_plural "cigar cutters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigar cutter" +#: data/json/items/fluff.json +msgid "" +"A set of small blades that pinch together to cut the end off of a cigar." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "cigar punch" +msgid_plural "cigar punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigar punch" +#: data/json/items/fluff.json +msgid "A small tube meant to cut a hole in the end of a cigar." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "portable seismograph" +msgid_plural "portable seismographs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portable seismograph" +#: data/json/items/fluff.json +msgid "" +"A sturdy steel briefcase, containing what appears to be an old-fashioned drum seismograph. The stenciled acronyms of its outer case imply it was used by XEDRA as some sort of recording device.\n" +"\n" +"Thin parallel lines cover both ends of the drum, but as they approach the middle their vibrations intensify, until the ink fuses into a thick red stain." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "NRE microphone" +msgid_plural "NRE microphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "NRE microphone" +#: data/json/items/fluff.json +msgid "" +"A squat tripod supports what appears to be a rather long microphone encased " +"within a glass ampoule. You can't tell whether it's meant to record audio, " +"or something else entirely." +msgstr "" + +#. ~ Description of "incense" +#: data/json/items/fluff.json +msgid "A small rod giving off a nice smell." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "writ of trade" +msgid_plural "writs of trade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "writ of trade" +#: data/json/items/fluff.json +msgid "" +"A short writ featuring the signed agreement of establishing a trade route." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "ruler" +msgid_plural "rulers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruler" +#: data/json/items/fluff.json +msgid "" +"A plastic ruler used to measure lengths of smaller objects. This one " +"measures 15 cm." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "eraser" +msgid_plural "erasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eraser" +#: data/json/items/fluff.json +msgid "A small eraser used to clear up unwanted pencil handwriting." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "pencil sharpener" +msgid_plural "pencil sharpeners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pencil sharpener" +#: data/json/items/fluff.json +msgid "A small sharpener used to keep pencils in working order." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "doormat" +msgid_plural "doormats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "doormat" +#: data/json/items/fluff.json +msgid "" +"A non-slip mat with a welcoming message. Once used to keep a house clean " +"and inviting." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "LIXA on-site staff notice" +msgid_plural "LIXA on-site staff notices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA on-site staff notice" +#: data/json/items/fluff.json +msgid "" +"A brief with the word LIXA on the official letterhead, for distribution to " +"the onsite staff." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "LIXA data file" +msgid_plural "LIXA data files" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA data file" +#: data/json/items/fluff.json +msgid "" +"A sheaf of papers containing a truly dizzying assortment of graphs, " +"diagrams, and equations, on LIXA letterhead." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "LIXA military notice" +msgid_plural "LIXA military notices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA military notice" +#: data/json/items/fluff.json +msgid "" +"A signed and serialed notice distributed to LIXA's onsite military police." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json data/json/items/newspaper.json +#: data/mods/MindOverMatter/items/files_and_post_it.json +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "post-it note" +msgid_plural "post-it notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "post-it note" +#: data/json/items/fluff.json +msgid "A cyan post-it note." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "battered glass storybook" +msgid_plural "battered glass storybooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battered glass storybook" +#: data/json/items/fluff.json +msgid "" +"A black glass model of an old, tattered little book with a broken spine. To" +" your surprise, it can be opened to a place in the middle. Inside, the " +"pages are blank and perfectly reflective." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "withered glass apple" +msgid_plural "withered glass apples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "withered glass apple" +#: data/json/items/fluff.json +msgid "" +"A glass model of an apple that has begun to rot. In places, it sags away " +"from the core. Inside, the seeds are still pristine." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "broken glass boat" +msgid_plural "broken glass boats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken glass boat" +#: data/json/items/fluff.json +msgid "" +"A black glass model of an old sailing ship, with a gaping hole smashed in " +"the side of the hull. It's certainly no longer suited for long voyages." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "black glass shard" +msgid_plural "black glass shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black glass shard" +#: data/json/items/fluff.json +msgid "" +"A shard of black glass that is almost impossible to touch without cutting " +"yourself. It doesn't reflect anything, but sometimes you think you catch a " +"glimpse of something in it anyway." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "sketch" +msgid_plural "sketches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sketch" +#: data/json/items/fluff.json +msgid "" +"A piece of graphite-based artwork someone has drawn on a spare sheet of " +"paper." +msgstr "" + +#. ~ Variant name of item "sketch" +#: data/json/items/fluff.json +msgid "goofy doodle" +msgid_plural "goofy doodles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "goofy doodle" of item "sketch" +#: data/json/items/fluff.json +msgid "" +"This one is a collection of assorted doodles of goofy cartoon characters in " +"varying styles." +msgstr "" + +#. ~ Variant name of item "sketch" +#: data/json/items/fluff.json +msgid "disturbing sketch" +msgid_plural "disturbing sketches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "disturbing sketch" of item "sketch" +#: data/json/items/fluff.json +msgid "" +"This one is a collection of assorted doodles, many have dark imagery and " +"shadowy figures. It's kind of disturbing." +msgstr "" + +#. ~ Description of variant "disturbing sketch" of item "sketch" +#: data/json/items/fluff.json +msgid "" +"This one is a . " +". It gives off a sense of unease." +msgstr "" + +#. ~ Variant name of item "sketch" +#: data/json/items/fluff.json +msgid "concept sketch" +msgid_plural "concept sketches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "concept sketch" of item "sketch" +#: data/json/items/fluff.json +msgid "" +"This one is a . " +". It would appear that this is some sort of " +"concept art." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "painting" +msgid_plural "painting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "painting" +#: data/json/items/fluff.json +msgid "A painting that someone has made." +msgstr "" + +#. ~ Variant name of item "painting" +#: data/json/items/fluff.json +msgid "character portrait" +msgid_plural "character portraits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "character portrait" of item "painting" +#: data/json/items/fluff.json +msgid "" +"This painting depicts a " +". It seems to have been ." +" ." +msgstr "" + +#. ~ Variant name of item "painting" +#: data/json/items/fluff.json +msgid "landscape painting" +msgid_plural "landscape paintings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "landscape painting" of item "painting" +#: data/json/items/fluff.json +msgid "" +"This painting depicts a . It seems to have been " +". ." +msgstr "" + +#. ~ Variant name of item "painting" +#: data/json/items/fluff.json +msgid "abstract painting" +msgid_plural "abstract paintings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "abstract painting" of item "painting" +#: data/json/items/fluff.json +msgid "" +"This painting depicts . It seems to have been " +". ." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "stone sculpture" +msgid_plural "stone sculptures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone sculpture" +#: data/json/items/fluff.json +msgid "A medium-sized stone sculpture." +msgstr "" + +#. ~ Variant name of item "stone sculpture" +#: data/json/items/fluff.json +msgid "stone statue" +msgid_plural "stone statues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "stone statue" of item "stone sculpture" +#. ~ Description of variant "clay sculpture" of item "clay sculpture" +#: data/json/items/fluff.json +msgid "" +"This statue depicts a " +"." +msgstr "" + +#. ~ Variant name of item "stone sculpture" +#: data/json/items/fluff.json +msgid "abstract stone statue" +msgid_plural "abstract stone statues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "abstract stone statue" of item "stone sculpture" +#. ~ Description of variant "abstract clay sculpture" of item "clay sculpture" +#: data/json/items/fluff.json +msgid "This statue depicts ." +msgstr "" + +#. ~ Variant name of item "stone sculpture" +#: data/json/items/fluff.json +msgid "stone relief" +msgid_plural "stone reliefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "stone relief" of item "stone sculpture" +#. ~ Description of variant "clay relief" of item "clay sculpture" +#: data/json/items/fluff.json +msgid "" +"This relief depicts a " +"." +msgstr "" + +#. ~ Variant name of item "stone sculpture" +#: data/json/items/fluff.json +msgid "stone landscape relief" +msgid_plural "stone landscape reliefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "stone landscape relief" of item "stone sculpture" +#. ~ Description of variant "clay landscape relief" of item "clay sculpture" +#: data/json/items/fluff.json +msgid "This relief depicts a ." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "clay sculpture" +#: data/json/items/fluff.json +msgid "clay sculpture" +msgid_plural "clay sculptures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay sculpture" +#: data/json/items/fluff.json +msgid "A small clay sculpture." +msgstr "" + +#. ~ Variant name of item "clay sculpture" +#: data/json/items/fluff.json +msgid "abstract clay sculpture" +msgid_plural "abstract clay sculptures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "clay sculpture" +#: data/json/items/fluff.json +msgid "clay relief" +msgid_plural "clay reliefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "clay sculpture" +#: data/json/items/fluff.json +msgid "clay landscape relief" +msgid_plural "clay landscape reliefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "collapsible butterfly net" +msgid_plural "collapsible butterfly nets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collapsible butterfly net" +#: data/json/items/fluff.json +msgid "" +"A piece of canvas on a collapsible aluminum frame. Used to catch bugs or " +"fish, but might not be as useful for the mutated ones. It must be extended " +"to use." +msgstr "" + +#. ~ "menu_text" action message of item "collapsible butterfly net" +#. ~ "menu_text" action message of item "PR-24 baton (retracted)" +#. ~ "menu_text" action message of item "telescoping fishing rod (packed)" +#. ~ "menu_text" action message of item "telescoping umbrella (collapsed)" +#. ~ "menu_text" action message of item "Belt of The Iron Whip" +#. ~ "menu_text" action message of item "Biomancer shifting spear" +#: data/json/items/fluff.json data/json/items/melee/bludgeons.json +#: data/json/items/tool/fishing.json data/json/items/tool/misc.json +#: data/mods/Magiclysm/items/enchanted_belts.json +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Extend" +msgstr "" + +#. ~ "msg" action message of item "collapsible butterfly net" +#: data/json/items/fluff.json +msgid "You snap open your butterfly net." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "collapsible butterfly net (extended)" +msgid_plural "collapsible butterfly nets (extended)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collapsible butterfly net (extended)" +#: data/json/items/fluff.json +msgid "" +"A piece of canvas on a collapsible aluminum frame. Used to catch bugs or " +"fish, but might not be as useful for the mutated ones." +msgstr "" + +#. ~ "menu_text" action message of item "collapsible butterfly net (extended)" +#. ~ "menu_text" action message of item "expandable baton (extended)" +#. ~ "menu_text" action message of item "telescoping umbrella (extended)" +#. ~ "menu_text" action message of item "travel toilet" +#. ~ "menu_text" action message of item "folded travel toilet" +#. ~ "menu_text" action message of item "boarding axe" +#. ~ "menu_text" action message of item "The Iron Whip" +#. ~ "menu_text" action message of item "Bone Launcher" +#: data/json/items/fluff.json data/json/items/melee/bludgeons.json +#: data/json/items/tool/misc.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +#: data/mods/Magiclysm/items/enchanted_belts.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "Collapse" +msgstr "" + +#. ~ "msg" action message of item "collapsible butterfly net (extended)" +#: data/json/items/fluff.json +msgid "You collapse your butterfly net." +msgstr "" + +#. ~ Item name +#: data/json/items/fluff.json +msgid "butterfly net" +msgid_plural "butterfly nets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butterfly net" +#: data/json/items/fluff.json +msgid "" +"A piece of canvas stretched over a stick. Used to catch bugs or fish, but " +"might not be as useful for the mutated ones." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "ethanol" +msgid_plural "ethanol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ethanol" +#: data/json/items/fuel.json +msgid "" +"Extremely pure alcohol suitable for use as a component in chemical " +"reactions. You could also water it down and drink it, or use it as fuel in " +"an alcohol-burning stove." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "methylated spirits" +msgid_plural "methylated spirits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "methylated spirits" +#: data/json/items/fuel.json +msgid "" +"A high-strength ethanol solution mixed with methanol to make it toxic to " +"drink, so as to avoid pre-apocalyptic regulations on ethanol. Intended for " +"use in alcohol-burning stoves and as a solvent." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "denatured alcohol" +msgid_plural "denatured alcohol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denatured alcohol" +#: data/json/items/fuel.json +msgid "" +"A high-strength ethanol solution mixed with denatonium benzoate to make it " +"impossibly bitter to drink, so as to avoid pre-apocalyptic regulations on " +"ethanol. Intended for use in alcohol-burning stoves and as a solvent." +msgstr "" + +#. ~ Description of "methanol" +#: data/json/items/fuel.json +msgid "" +"High-purity methanol suitable for use in chemical reactions. Could also be " +"used as fuel in an alcohol-burning stove. Very toxic." +msgstr "" + +#. ~ Description of "diesel" +#: data/json/items/fuel.json +msgid "" +"A petroleum-based fuel made from a byproduct of the gasoline making process." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "JP8 fuel" +msgid_plural "JP8 fuel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "JP8 fuel" +#: data/json/items/fuel.json +msgid "" +"A kerosene-based fuel used mainly by US military vehicles as a replacement " +"for diesel and jet fuel, to simplify logistics." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "avgas fuel" +msgid_plural "avgas fuel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "avgas fuel" +#: data/json/items/fuel.json +msgid "A specialized type of petroleum-based fuel used to power aircraft." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "biodiesel" +msgid_plural "biodiesel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biodiesel" +#: data/json/items/fuel.json +msgid "" +"Vegetable oil- or animal fat-based diesel fuel consisting of long-chain " +"alkyl (methyl, ethyl, or propyl) esters." +msgstr "" + +#. ~ Description of "gasoline" +#: data/json/items/fuel.json +msgid "" +"A highly flammable liquid fuel. When under pressure, it has the potential " +"for violent explosion." +msgstr "" + +#. ~ Description of "kerosene" +#: data/json/items/fuel.json +msgid "A thin and clean-burning oil made for use in oil lamps." +msgstr "" + +#. ~ Description of "motor oil" +#: data/json/items/fuel.json +msgid "An oil made for use in car engines." +msgstr "" + +#. ~ Description of "crude oil" +#: data/json/items/fuel.json +msgid "" +"A thick black slurry that can be refined to produce usable products " +"including gasoline or diesel" +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "napalm" +msgid_plural "napalm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "napalm" +#: data/json/items/fuel.json +msgid "" +"Gasoline mixed with some other components to make it stick to surfaces and " +"increase burning temperature, meant to be used as flamethrower fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "gelled gasoline" +msgid_plural "gelled gasoline" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gelled gasoline" +#: data/json/items/fuel.json +msgid "" +"A flammable gel composed of gasoline and dissolved shavings of polystyrene, " +"roughly similar in properties to napalm B. It's meant to be used as " +"flamethrower fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "flamethrower fuel" +msgid_plural "flamethrower fuel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flamethrower fuel" +#: data/json/items/fuel.json +msgid "" +"A mixture of gasoline and diesel oil in equal parts. Its combustion " +"properties make it unfit for applications where you would use any of them " +"separately, but it can be used to feed a flamethrower." +msgstr "" + +#. ~ Description of "propane" +#: data/json/items/fuel.json +msgid "" +"Propane gas, useful for everything from torches to barbeque grills to " +"metalworking." +msgstr "" + +#. ~ Description of "biogas" +#: data/json/items/fuel.json +msgid "" +"Biogas gathered from anaerobic digester system, can be used in biogas " +"cooker." +msgstr "" + +#. ~ Description of "turpentine" +#: data/json/items/fuel.json +msgid "Oil of turpentine, distilled from pine resin or crude oil." +msgstr "" + +#. ~ Item name +#: data/json/items/fuel.json +msgid "camphine" +msgid_plural "camphine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camphine" +#: data/json/items/fuel.json +msgid "" +"A blend of turpentine and ethanol, historically used as the successor to " +"whale oil for lamps before kerosene." +msgstr "" + +#. ~ Description of "crude lamp oil" +#: data/json/items/fuel.json +msgid "A crude, natural oil made for use in pre-modern oil lamps." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "animal" +msgid_plural "animal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "nearby fire" +msgid_plural "nearby fire" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cottonwood tree boll" +msgid_plural "cottonwood tree bolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cottonwood tree boll" +#: data/json/items/generic.json +msgid "" +"A fluffy white seed. While it looks like the common cotton, it is too weak " +"and short to be turned into clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "muscle" +msgid_plural "muscle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "wind" +msgid_plural "wind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "sun light" +msgid_plural "sun light" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "metabolism" +msgid_plural "metabolisms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "a smoking device and a source of flame" +msgid_plural "a smoking device and a source of flame" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "file" +msgid_plural "files" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "file" +#: data/json/items/generic.json +msgid "" +"Several documents containing all kinds of information, customer data, and " +"charts, kept together in a manila folder. Pretty useless now." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "INCIDENT REPORT: IMMERSION-27A" +msgid_plural "INCIDENT REPORT: IMMERSION-27As" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "INCIDENT REPORT: IMMERSION-27A" +#: data/json/items/generic.json +msgid "" +"A white piece of paper, with the logo of XEDRA printed on its upper left " +"corner. It seems to be an internal report of some kind." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "MATERIAL: T-SUBSTRATE" +msgid_plural "MATERIAL: T-SUBSTRATE" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "HAADF MICROGRAPH: T-SUBSTRATE" +msgid_plural "HAADF MICROGRAPH: T-SUBSTRATE" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "XEDRA document" +msgid_plural "XEDRA documents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "ANOMALOUS ARTIFACT REPORT" +msgid_plural "ANOMALOUS ARTIFACT REPORT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "MELCHIOR report" +msgid_plural "MELCHIOR reports" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "annotated paper scrap" +msgid_plural "annotated paper scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "annotated paper scrap" +#: data/json/items/generic.json +msgid "" +"A small scrap of paper with two long character sequences scribbled on it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "short NRE printout" +msgid_plural "short NRE printouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short NRE printout" +#: data/json/items/generic.json +msgid "" +"A sequence of overlapping numbers plotted in thermal paper, at times so " +"densely-packed that they disappear into thick blots of oxide-colored ink. A" +" few number sequences repeat in an almost orderly fashion, but you can't " +"tell whether that means anything." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "NRE printout" +msgid_plural "NRE printouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "NRE printout" +#: data/json/items/generic.json +msgid "" +"A long sequence of overlapping numbers plotted in thermal paper, at times so" +" densely-packed that they disappear into thick blots of oxide-colored ink. " +"The blots and numbers are arranged in a strangely pleasing pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "long NRE printout" +msgid_plural "long NRE printouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long NRE printout" +#: data/json/items/generic.json +msgid "" +"A very, very long sequence of overlapping numbers plotted in thermal paper." +" It is almost 15 feet long." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "NRE anomaly printout" +msgid_plural "NRE anomaly printouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "NRE anomaly printout" +#: data/json/items/generic.json +msgid "" +"A long sequence of overlapping numbers plotted in thermal paper, at times so" +" densely-packed that they disappear into thick blots of oxide-colored ink. " +"The printed values increased along rhythmical waves, but the number 5 is " +"always skipped." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "Foodplace loyalty card" +msgid_plural "Foodplace loyalty cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodplace loyalty card" +#: data/json/items/generic.json +msgid "" +"A bright pink loyalty card, all the points are stamped. This would " +"definitely prove your fidelity to Foodplace, if that still meant anything…" +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "twig" +msgid_plural "twigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "twig" +#: data/json/items/generic.json +msgid "" +"A small, slender branch. Makes passable firewood but is not useful for much" +" else." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "handful of leaves" +msgid_plural "handfuls of leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of leaves" +#: data/json/items/generic.json +msgid "" +"Some ordinary, mostly dry leaves. They have very few uses and are thus " +"(almost) only good for burning." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "withered plant" +msgid_plural "withered plants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "withered plant" +#: data/json/items/generic.json +msgid "" +"A dead plant. Good for starting fires or making crude tailoring crafts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "dried seaweed" +msgid_plural "dried seaweed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried seaweed" +#: data/json/items/generic.json +msgid "" +"A bit of dried seaweed. It's tough, inedible, and possibly poisonous, but " +"it could be burned or used for crafts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pile of dried seaweed" +msgid_plural "pile of dried seaweed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pile of dried seaweed" +#: data/json/items/generic.json +msgid "" +"A big heap of dried seaweed. It's tough, inedible, and possibly poisonous, " +"but it could be burned or used for crafts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "superglue" +msgid_plural "superglue" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "superglue" +#: data/json/items/generic.json +msgid "" +"Cyanoacrylate, more commonly known as superglue, is a strong, quick curing " +"glue with many applications. It was a favorite of many post-Cataclysm " +"hobbyists, but has become a sought-after trade good due to its wide " +"applications, and the fact it has become essentially impossible to " +"manufacture." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "rubber cement" +msgid_plural "rubber cement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber cement" +#: data/json/items/generic.json +msgid "" +"A tin of adhesive typically used to glue rubber together. It forms a less " +"rigid bond than typical superglue, making it ideal for projects requiring " +"flexibility. Typically smelly and toxic." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bone glue" +msgid_plural "bone glues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone glue" +#: data/json/items/generic.json +msgid "" +"Glue made from boiling animal bones. The adhesive isn't strong enough for " +"heavy-duty usages, but it can be used as a varnish or holding together small" +" items." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "fertilizer" +msgid_plural "fertilizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fertilizer" +#: data/json/items/generic.json +msgid "A token representing fertilization of a plant." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "steel chain" +msgid_plural "steel chains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel chain" +#: data/json/items/generic.json +msgid "" +"A heavy steel chain. Useful as a weapon, or for crafting. It has a chance " +"to wrap around your target, allowing for a bonus unarmed attack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "chunk of chitin" +msgid_plural "chunks of chitin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of chitin" +#: data/json/items/generic.json +msgid "A piece of an insect's exoskeleton. It is light and very durable." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "strand of endochitin" +msgid_plural "strands of endochitin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strand of endochitin" +#: data/json/items/generic.json +msgid "A piece of an insect's endoskeleton." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json data/mods/Aftershock/items/alien_organics.json +msgid "cluster of gas sacs" +msgid_plural "clusters of gas sacs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of gas sacs" +#: data/json/items/generic.json +msgid "" +"A cluster of membranous bubbles, each about the size of a grape, retrieved " +"from inside a mutant insect. They float like tiny helium balloons - perhaps" +" they are full of a lighter-than-air gas." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "ballast organs" +msgid_plural "clusters of ballast organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballast organs" +#: data/json/items/generic.json +msgid "" +"A cluster of hydrostatic organs, each about the size of a baseball, " +"retrieved from inside a kraken mutant. Some of them seem to be lighter than" +" air, and some seem to weigh as much as air." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "chunk of biosilicified chitin" +msgid_plural "chunks of biosilicified chitin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of biosilicified chitin" +#: data/json/items/generic.json +msgid "" +"A lump of exoskeleton that has undergone biosilicification. It is acid-" +"resistant but rather brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of cotton patches" +msgid_plural "bundles of cotton patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of cotton patches" +#: data/json/items/generic.json +msgid "" +"A hundred cotton patches, bundled tightly together for storage. Disassemble" +" to unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of cotton sheets" +msgid_plural "bundles of cotton sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of cotton sheets" +#: data/json/items/generic.json +msgid "" +"Twenty-five cotton sheets, bundled tightly together for storage. " +"Disassemble to unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of leather" +msgid_plural "bundles of leather" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of leather" +#: data/json/items/generic.json +msgid "" +"Fifty leather patches, bundled tightly together for storage. Disassemble to" +" unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of felt" +msgid_plural "bundles of felt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of felt" +#: data/json/items/generic.json +msgid "" +"A hundred felt patches, bundled tightly together for storage. Disassemble " +"to unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of synthetic fabric" +msgid_plural "bundles of synthetic fabric" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of synthetic fabric" +#: data/json/items/generic.json +msgid "" +"Fifty synthetic fabric patches, bundled tightly together for storage. " +"Disassemble to unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of planks" +msgid_plural "bundles of planks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of planks" +#: data/json/items/generic.json +msgid "" +"Ten construction planks securely tied together for easier transport. " +"Disassemble to untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of rebar" +msgid_plural "bundles of rebar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of rebar" +#: data/json/items/generic.json +msgid "" +"Ten rods of rebar securely tied together for easier transport. Disassemble " +"to untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of pipes" +msgid_plural "bundles of pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of pipes" +#: data/json/items/generic.json +msgid "" +"Ten pipes securely tied together for easier transport. Disassemble to untie" +" them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of copper tubing" +msgid_plural "bundles of copper tubing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of copper tubing" +#: data/json/items/generic.json +msgid "" +"Ten copper pipes securely tied together for easier transport. Disassemble " +"to untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of sticks" +msgid_plural "bundles of sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of sticks" +#: data/json/items/generic.json +msgid "" +"Ten sticks securely tied together for easier transport. Disassemble to " +"untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of long sticks" +msgid_plural "bundles of long sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of long sticks" +#: data/json/items/generic.json +msgid "" +"Five long sticks securely tied together for easier transport. Disassemble " +"to untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bundle of javelins" +msgid_plural "bundles of javelins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of javelins" +#: data/json/items/generic.json +msgid "" +"Five wooden javelins securely tied together for easier transport. " +"Disassemble to untie them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "t-substrate sample" +msgid_plural "t-substrate samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "t-substrate sample" +#: data/json/items/generic.json +msgid "" +"An acrylic cube cast around a small black crystal. It's tepid to the touch." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "biollante bud" +msgid_plural "biollante buds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biollante bud" +#: data/json/items/generic.json +msgid "" +"An unopened biollante flower, brilliant purple in color. It may still have " +"its sap-producing organ intact." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "empty canister" +msgid_plural "empty canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "empty canister" +#: data/json/items/generic.json +msgid "" +"An empty canister, which may have once held tear gas or other substances." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "petrified eye" +msgid_plural "petrified eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "petrified eye" +#: data/json/items/generic.json +msgid "" +"A fist-sized eyeball with a cross-shaped pupil. It seems to be made of " +"stone, but doesn't look like it was carved." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "spiral stone" +msgid_plural "spiral stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiral stone" +#: data/json/items/generic.json +msgid "" +"A rock the size of your fist. It is covered with intricate spirals; it is " +"impossible to tell whether they are carved, naturally formed, or some kind " +"of fossil." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "USB drive" +msgid_plural "USB drives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "USB drive" +#: data/json/items/generic.json +msgid "A USB thumb drive. Useful for holding software." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "secured USB drive" +msgid_plural "secured USB drives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "secured USB drive" +#: data/json/items/generic.json +msgid "" +"A USB thumb drive. Useful for holding software. This one seems like it " +"could get run over by a truck and be fine." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "laboratory shipping records" +msgid_plural "laboratory shipping records" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "laboratory shipping records" +#: data/json/items/generic.json +msgid "" +"Some type of advanced data storage device, filled with logistical data on " +"subterranean train routes and schedules." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "LIXA research archive backup" +msgid_plural "LIXA research archive backup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA research archive backup" +#: data/json/items/generic.json +msgid "" +"A secured USB thumb drive, containing a copy of the LIXA facility's research" +" archives." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "DARPA hard case" +msgid_plural "DARPA hard cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "DARPA hard case" +#: data/json/items/generic.json +msgid "" +"A heavy and very durable protective case made of steel and thick plastic, " +"locked with a six-dial combination. A sticker with the logo of DARPA is " +"attached to the front, but looking at the surface, you can see that another " +"marking - formerly stenciled into the material - was recently and hastily " +"destroyed." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "FEMA data" +msgid_plural "FEMA data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FEMA data" +#: data/json/items/generic.json +msgid "" +"Evacuation plans, disaster risk projections, personnel lists, and last-" +"minute communications from just before the end, all scrubbed from FEMA " +"servers and stored in an external HDD." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "accounting records" +msgid_plural "accounting records" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "accounting records" +#: data/json/items/generic.json +msgid "" +"A stack of various forms and papers with credits and debits listed all over " +"them, detailing transactions and purchases. Reading over them, all of the " +"balances are mismatched, and a significant amount of money is missing." +msgstr "" + +#. ~ Description of "accounting records" +#: data/json/items/generic.json +msgid "" +"A stack of various forms and papers with credits and debits listed all over " +"them, detailing transactions and purchases. Reading over them, everything " +"is in good order, whoever did these is skilled at their job." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "candlestick" +msgid_plural "candlesticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candlestick" +#: data/json/items/generic.json +msgid "A brass candlestick with a gold finish." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "gold chalice" +msgid_plural "gold chalices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold chalice" +#: data/json/items/generic.json +msgid "A gold chalice." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/generic.json data/json/vehicleparts/rams.json +msgid "blade" +msgid_plural "blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blade" +#: data/json/items/generic.json +msgid "" +"A large, relatively sharp blade. Could be used to make bladed weaponry, or " +"attached to a car." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "scythe blade" +msgid_plural "scythe blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scythe blade" +#: data/json/items/generic.json +msgid "" +"A large, curved blade. Could be used to assemble a scythe, or make an " +"improvised polearm." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "circular sawblade" +msgid_plural "circular sawblades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "circular sawblade" +#: data/json/items/generic.json +msgid "" +"An 8\" circular sawblade. You could make a saw with it, or throw it. " +"Wielding it without sturdy gloves is a bad idea." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "tree spile" +msgid_plural "tree spiles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tree spile" +#: data/json/items/generic.json +msgid "" +"A hollow metal cylinder which is inserted in a tree crust in order to slowly" +" harvest its sap. Can be used on a maple tree between late winter and early" +" spring to harvest maple sap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "makeshift tree spile" +msgid_plural "makeshift tree spiles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift tree spile" +#: data/json/items/generic.json +msgid "" +"A carved piece of wood which is inserted in a tree crust in order to slowly " +"harvest its sap. Can be used on a maple tree in between late winter and " +"early spring to harvest maple sap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "luminescent bead" +msgid_plural "luminescent beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "luminescent bead" +#: data/json/items/generic.json +msgid "" +"Strange lights perpetually glimmer within the sharpened internals of this " +"glass globule." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json data/mods/Aftershock/items/items.json +msgid "tattered garments" +msgid_plural "tattered garments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tattered garments" +#: data/json/items/generic.json data/mods/Aftershock/items/items.json +msgid "Time and the elements have reduced them to a mound of filthy ribbons." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "wire" +msgid_plural "wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wire" +#: data/json/items/generic.json +msgid "" +"A length of thin, relatively stiff steel wire. Like the sort you find in " +"chain link fences." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "piano wire" +msgid_plural "piano wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piano wire" +#: data/json/items/generic.json +msgid "" +"A length of thin, relatively stretchy coiled steel wire. Used to produce " +"musical notes in instruments." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "steel wire" +msgid_plural "steel wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel wire" +#: data/json/items/generic.json +msgid "" +"A length of thin, relatively stiff wire made of mild steel. Ubiquitously " +"found in everyday applications such as chain link fences." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "medium steel wire" +msgid_plural "medium steel wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel wire" +#: data/json/items/generic.json +msgid "" +"A length of thin, stiff wire made of medium steel. Its balance between " +"strength and flexibility makes it suitable for steel ropes and cables." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "high steel wire" +msgid_plural "high steel wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel wire" +#: data/json/items/generic.json +msgid "" +"A length of strong wire made of high carbon steel. Often used in industrial" +" machinery and springs." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "hardened steel wire" +msgid_plural "hardened steel wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel wire" +#: data/json/items/generic.json +msgid "A length of thin, relatively stiff steel wire, made of hardened steel." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "tempered steel wire" +msgid_plural "tempered steel wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel wire" +#: data/json/items/generic.json +msgid "" +"A length of flexible and durable steel wire, made of tempered spring steel." +" Often used in industrial and automotive springs, and the wire in musical " +"instruments." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "barbed wire" +msgid_plural "barbed wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barbed wire" +#: data/json/items/generic.json +msgid "A length of stiff wire, covered in sharp barbs." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "steel mesh" +msgid_plural "steel meshes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel mesh" +#: data/json/items/generic.json +msgid "" +"A 6-inch square piece of finely-woven steel wire, useful for dryer lint " +"traps and reusable coffee filter baskets. You could put this on a window to" +" keep mosquitoes and other bugs out if it was larger, but chain link fencing" +" will do these days." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "rebar" +msgid_plural "rebars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebar" +#: data/json/items/generic.json +msgid "" +"A rod of rebar, makes a nice melee weapon, and could be handy in " +"constructing tougher walls and such." +msgstr "" + +#. ~ Description of "small railroad track" +#: data/json/items/generic.json +msgid "A length of track, made from some planks and rails." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "dry concrete mix" +msgid_plural "dry concrete mix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry concrete mix" +#: data/json/items/generic.json +msgid "" +"Some mixed cement, sand and aggregates, precombined and ready to be used in " +"a construction project." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "drum skin" +msgid_plural "drum skins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drum skin" +#: data/json/items/generic.json +msgid "" +"The tanned hide of an animal repurposed to become the head on a percussion " +"drum." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "burnt out torch" +msgid_plural "burnt out torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burnt out torch" +#: data/json/items/generic.json +msgid "" +"A torch that has consumed all its fuel; it can be recrafted into another " +"torch." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "dead flare" +msgid_plural "dead flares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dead flare" +#: data/json/items/generic.json +msgid "A spent magnesium flare. It is essentially trash." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "spring" +msgid_plural "springs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spring" +#: data/json/items/generic.json +msgid "" +"A large, heavy-duty spring. Expands with significant force when compressed." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "lawnmower" +msgid_plural "lawnmowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lawnmower" +#: data/json/items/generic.json +msgid "" +"A motorized pushmower that seems to be broken. You could take it apart if " +"you had a wrench." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "damaged tent" +msgid_plural "damaged tents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged tent" +#: data/json/items/generic.json +msgid "" +"A small tent, just big enough to fit one person comfortably. This tent is " +"broken and cannot be deployed." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "large damaged tent" +msgid_plural "large damaged tents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large damaged tent" +#: data/json/items/generic.json +msgid "" +"A family-sized tent, very bulky but with plenty of space. This tent is " +"broken and cannot be deployed." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "heating element" +msgid_plural "heating elements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heating element" +#: data/json/items/generic.json +msgid "" +"A heating element, like the ones used in hotplates or kettles. Consists of " +"nichrome wire surrounded by electrical insulator and placed inside a steel " +"casing." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "crude heating element" +msgid_plural "crude heating elements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude heating element" +#: data/json/items/generic.json +msgid "" +"A primitive heating element made from thin coiled steel wire. It will " +"degrade much quicker with use than normal heating elements, but it'll do for" +" some applications." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "bimetal thermostat" +msgid_plural "bimetal thermostats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bimetal thermostat" +#: data/json/items/generic.json +msgid "" +"A simple thermostat controlled by thermal expansion of a bimetal strip." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "household water heater" +msgid_plural "household water heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "household water heater" +#: data/json/items/generic.json +msgid "" +"A large metal tank with a water faucet attached to it, primarily used to " +"store and heat water." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "family–sized household water heater" +msgid_plural "family–sized household water heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "family–sized household water heater" +#: data/json/items/generic.json +msgid "" +"A large metal tank with a water faucet attached to it, primarily used to " +"store and heat water. Large enough for a whole family." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "television" +msgid_plural "televisions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "television" +#: data/json/items/generic.json +msgid "A large LCD television, full of delicious electronics." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "household washing machine" +msgid_plural "household washing machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "household washing machine" +#: data/json/items/generic.json +msgid "" +"An appliance used to wash laundry, not of much use without power and water." +" Can be placed as an appliance." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "household dishwasher" +msgid_plural "household dishwashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "household dishwasher" +#: data/json/items/generic.json +msgid "" +"An appliance used to clean dishes, not of much use without power and water." +" Can be placed as an appliance." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pilot light" +msgid_plural "pilot lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pilot light" +#: data/json/items/generic.json +msgid "" +"A pilot light from a gas-burning device, this particular one is a simple " +"piezoelectric igniter." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "delayed fuze" +msgid_plural "delayed fuzes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "delayed fuze" +#: data/json/items/generic.json +msgid "" +"A complex mechanical fuze. It seems it can be used to detonate stable " +"explosives after a short time by triggering it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "impact fuze" +msgid_plural "impact fuzes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "impact fuze" +#: data/json/items/generic.json +msgid "" +"A complex mechanical fuze. It seems it can be used to detonate stable " +"explosives upon a solid impact." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "Kord AK rifle (Demilled)" +msgid_plural "Kord AK rifles (Demilled)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kord AK rifle (Demilled)" +#. ~ Description of variant "Kord 6P67 rifle (Demilled)" of item "Kord AK +#. rifle (Demilled)" +#: data/json/items/generic.json +msgid "" +"A special forces Russian rifle chambered in 5.45 that someone has taken a " +"plasma cutter to, cutting it in three places to comply with import " +"restrictions. This thing would have been hard to source, and thankfully its" +" unique complex recoil balance system remains intact, unlike the receiver " +"and barrel. The telltale rainbow patterns of torch cuts mar the otherwise " +"beautiful receiver. A well-equipped gunsmith with time and materials could " +"probably build a new one out of this…" +msgstr "" + +#. ~ Variant name of item "Kord AK rifle (Demilled)" +#: data/json/items/generic.json +msgid "Kord 6P67 rifle (Demilled)" +msgid_plural "Kord 6P67 rifles (Demilled)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken camspy" +msgid_plural "broken camspies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken camspy" +#: data/json/items/generic.json +msgid "" +"A broken camspy. It probably won't spy on anything ever again. Could be " +"gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken skitterbot" +msgid_plural "broken skitterbots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken skitterbot" +#: data/json/items/generic.json +msgid "" +"A broken skitterbot. Much less threatening now that it lies limp on solid " +"ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken exterminatron" +msgid_plural "broken exterminatrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken exterminatron" +#: data/json/items/generic.json +msgid "" +"A broken Hub 01 exterminatron. Much less threatening now that it lies limp " +"on solid ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken lab defense bot" +msgid_plural "broken lab defense bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken lab defense bot" +#: data/json/items/generic.json +msgid "" +"A broken lab defense bot, with its casing broken and fluid drained. Could " +"be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken nurse bot" +msgid_plural "broken nurse bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken nurse bot" +#: data/json/items/generic.json +msgid "" +"A broken nurse bot. Its smooth face stares vacantly into empty space. " +"Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken grocery bot" +msgid_plural "broken grocery bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken grocery bot" +#: data/json/items/generic.json +msgid "" +"A broken grocery bot. Its smiling face stares vacantly into empty space. " +"Could be gutted for parts." +msgstr "" + +#. ~ Description of "broken grocery bot" +#: data/json/items/generic.json +msgid "" +"The body of a busted grocery bot. Its tarnished face is still smiling. " +"Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken prototype robot" +msgid_plural "broken prototype robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken prototype robot" +#: data/json/items/generic.json +msgid "" +"A broken prototype robot--well, more broken than before. Could be gutted " +"for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken miner bot" +msgid_plural "broken miner bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken miner bot" +#: data/json/items/generic.json +msgid "" +"A broken miner bot. Much less threatening now that it's no longer capable " +"of drilling anything. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken recon mech" +msgid_plural "broken recon mechs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken recon mech" +#. ~ Description of "broken mech lifter" +#. ~ Description of "broken combat mech" +#: data/json/items/generic.json +msgid "A broken mech exoskeleton suit, it looks beyond repair." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken mech lifter" +msgid_plural "broken mech lifters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken combat mech" +msgid_plural "broken combat mechs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken riot dispatch" +msgid_plural "broken riot dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken riot dispatch" +#: data/json/items/generic.json +msgid "" +"A broken riot dispatch, with its mesh midsection filled with fried manhacks " +"and its motor limp and still. Could be gutted for parts." +msgstr "" + +#. ~ Description of "paper" +#: data/json/items/generic.json +msgid "A piece of paper. Can be used to start fires." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "book binder" +msgid_plural "book binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book binder" +#: data/json/items/generic.json +msgid "" +"A book binder. With a pen and some paper you could copy some recipes from " +"books into it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken military dispatch" +msgid_plural "broken military dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken military dispatch" +#: data/json/items/generic.json +msgid "" +"A broken military dispatch. Though the scratched manhacks visible in its " +"belly are disarmed, their destructive potential still inspires a spark of " +"fear in you, even now. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken manhack" +msgid_plural "broken manhacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken manhack" +#: data/json/items/generic.json +msgid "" +"A broken manhack. Much less threatening now that it lies limp on solid " +"ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken grenade hack" +msgid_plural "broken grenade hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken grenade hack" +#: data/json/items/generic.json +msgid "" +"A broken grenade hack. Much less threatening now that it lies quiet on " +"solid ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken tear gas hack" +msgid_plural "broken tear gas hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken tear gas hack" +#: data/json/items/generic.json +msgid "" +"A broken tear gas hack. Much less threatening now that it lies quiet on " +"solid ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken EMP hack" +msgid_plural "broken EMP hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken EMP hack" +#: data/json/items/generic.json +msgid "" +"A broken EMP hack. Much less threatening now that it lies quiet on solid " +"ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken flashbang hack" +msgid_plural "broken flashbang hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken flashbang hack" +#: data/json/items/generic.json +msgid "" +"A broken flashbang hack. Much less threatening now that it lies quiet on " +"solid ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken C-4 hack" +msgid_plural "broken C-4 hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken C-4 hack" +#: data/json/items/generic.json +msgid "" +"A broken C-4 hack. Much less threatening now that it lies quiet on solid " +"ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken loudspeaker" +msgid_plural "broken loudspeakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken loudspeaker" +#: data/json/items/generic.json +msgid "" +"A broken loudspeaker. It's so unusually quiet now… Could be gutted for " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "processor board" +msgid_plural "processor boards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "processor board" +#: data/json/items/generic.json +msgid "A central processor unit, useful in advanced electronics crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "RAM" +msgid_plural "RAMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RAM" +#: data/json/items/generic.json +msgid "A stick of memory. Useful in advanced electronics crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "power converter" +msgid_plural "power converters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "power converter" +#: data/json/items/generic.json +msgid "A power supply unit. Useful in lots of electronics recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "amplifier circuit" +msgid_plural "amplifier circuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amplifier circuit" +#: data/json/items/generic.json +msgid "" +"A circuit designed to amplify the strength of a signal. Useful in lots of " +"electronics recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "transponder circuit" +msgid_plural "transponder circuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transponder circuit" +#: data/json/items/generic.json +msgid "" +"A circuit designed to repeat a signal. Useful for crafting communications " +"equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "signal receiver" +msgid_plural "signal receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "signal receiver" +#: data/json/items/generic.json +msgid "" +"A module designed to receive many forms of signals. Useful for crafting " +"communications equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "large LCD screen" +msgid_plural "large LCD screens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large LCD screen" +#: data/json/items/generic.json +msgid "" +"A large backlit screen, used for displaying images. Useful in some " +"electronics recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "small LCD screen" +msgid_plural "small LCD screens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small LCD screen" +#: data/json/items/generic.json +msgid "" +"A small backlit screen, used for displaying images. Useful in some " +"electronics recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "high-quality lens" +msgid_plural "high-quality lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-quality lens" +#: data/json/items/generic.json +msgid "" +"A high-quality glass lens, useful for focusing or diffusing light. Might be" +" useful for starting a fire." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "small high-quality lens" +msgid_plural "small high-quality lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small high-quality lens" +#: data/json/items/generic.json +msgid "" +"A small, high-quality glass lens, useful for focusing or diffusing light. " +"Might be useful for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pair of tinted glass lenses" +msgid_plural "pairs of tinted glass lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tinted glass lenses" +#: data/json/items/generic.json +msgid "" +"A pair of small, darkened glass lenses, like the ones used in sunglasses." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "burnt out bionic" +msgid_plural "burnt out bionics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burnt out bionic" +#: data/json/items/generic.json +msgid "" +"Once a valuable bionic implant, it has not held up well under repeated use." +" It has been destroyed by excessive electric current and is now useless." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "nanofabricator template" +msgid_plural "nanofabricator templates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanofabricator template" +#: data/json/items/generic.json +msgid "" +"A state-of-the-art optical storage system. This small slate of transparent " +"glass holds, inscribed as a miniature pattern, the instructions required to " +"create an item through a nanofabricator." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "nanofabricator exoskeleton template" +msgid_plural "nanofabricator exoskeleton templates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanofabricator exoskeleton template" +#: data/json/items/generic.json +msgid "" +"A state-of-the-art optical storage system. This small slate of transparent " +"glass holds, inscribed as a miniature pattern, the instructions required to " +"create an item through a nanofabricator. A small text at the bottom " +"indicates that this one is specifically used to create combat exoskeletons." +msgstr "" + +#. ~ Description of "nanofabricator template" +#: data/json/items/generic.json +msgid "" +"A state-of-the-art optical storage system, containing the instruction set to" +" replicate itself." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "nanofabricator template (silicon photonics)" +msgid_plural "nanofabricator templates (silicon photonics)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanofabricator template (silicon photonics)" +#: data/json/items/generic.json +msgid "" +"A state-of-the-art optical storage system, containing the instruction set " +"required for the fabrication of complex silicon photonic circuitry. The " +"data within was once clearly worth millions, but now, you are not sure if " +"it's anything more than a fancy, high-tech paperweight." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "nanofabricator template (UHMWPE)" +msgid_plural "nanofabricator templates (UHMWPE)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanofabricator template (UHMWPE)" +#: data/json/items/generic.json +msgid "" +"A state-of-the-art optical storage system, containing the instruction set " +"required for the fabrication of advanced armor materials. This seems to " +"just be routines for working with the materials, not actual armor " +"schematics." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "antenna" +msgid_plural "antennas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antenna" +#: data/json/items/generic.json +msgid "A simple thin copper shaft. Useful in lots of electronics recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "micro electric motor" +msgid_plural "micro electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "micro electric motor" +#: data/json/items/generic.json +msgid "" +"A very small electric motor like those used in RC cars or electric hair " +"trimmers." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "circuit board" +msgid_plural "circuit boards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "circuit board" +#: data/json/items/generic.json +msgid "" +"A printed card that supports and electrically connects electronic components" +" on a non-conductive substrate." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "electronic scrap" +msgid_plural "electronic scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electronic scrap" +#: data/json/items/generic.json +msgid "" +"A random collection of resistors, capacitors, and diodes which have been " +"stripped from printed circuits." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "radio repeater mod" +msgid_plural "radio repeater mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio repeater mod" +#: data/json/items/generic.json +msgid "" +"A system designed to convert a radio station into an autonomous repeater." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "desk fan" +msgid_plural "desk fans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "desk fan" +#: data/json/items/generic.json +msgid "A small fan, used to propel air around a room." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "ceramic armor plate" +msgid_plural "ceramic armor plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceramic armor plate" +#: data/json/items/generic.json +msgid "" +"A ceramic armor plate, specifically engineered for use as armor. Not " +"suitable for human use." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "fishbowl" +msgid_plural "fishbowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fishbowl" +#: data/json/items/generic.json +msgid "" +"A filled fishbowl, the tag says 'to Ed' and the fish's name, 'Hoss'. The " +"fish appears to have tiny antlers." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pipe cleaner" +msgid_plural "pipe cleaners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe cleaner" +#: data/json/items/generic.json +msgid "" +"A tool designed to clean the interior surface of pipes, bottles, and similar" +" objects. This one is thin enough to be used for cleaning firearm barrels " +"from dirt and fouling." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "clock" +msgid_plural "clocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clock" +#: data/json/items/generic.json +msgid "A small mechanical clock, it's stopped at 10:10." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "clockworks" +msgid_plural "clockworks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clockworks" +#: data/json/items/generic.json +msgid "A small assortment of gears and other clockwork gubbins." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "memory card" +msgid_plural "memory cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "memory card" +#: data/json/items/generic.json +msgid "A memory card, can be used to store data." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "memory card (unread)" +msgid_plural "memory cards (unread)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "memory card (unread)" +#: data/json/items/generic.json +msgid "" +"A memory card, can be used to store data. Looks like it has been in use, " +"might be worth taking a look." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "memory card (XEDRA)" +msgid_plural "memory cards (XEDRA)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "memory card (XEDRA)" +#: data/json/items/generic.json +msgid "" +"A memory card, can be used to store data. This one has a label on which is " +"written 'XEDRA' followed by a long string of numbers." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "hand mirror" +msgid_plural "hand mirrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand mirror" +#: data/json/items/generic.json +msgid "A small hand mirror." +msgstr "" + +#. ~ Description of "manhole cover" +#: data/json/items/generic.json +msgid "" +"A heavy iron disc that typically covers a ladder into the sewers. Lifting " +"it from the manhole is impossible without a crowbar." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pine bough" +msgid_plural "pine boughs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine bough" +#: data/json/items/generic.json +msgid "" +"A branch from a pine tree, oozing sticky sap and bristling with prickly " +"needles." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pinecone" +msgid_plural "pinecones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pinecone" +#: data/json/items/generic.json +msgid "A spiny pod from a pine tree." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "unfinished koji rice" +msgid_plural "unfinished koji rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfinished koji rice" +#: data/json/items/generic.json +msgid "" +"Some cooked rice mixed with yeast and koji mold fragments, set aside to let " +"koji mold grow on it so that it can make a passable sake base." +msgstr "" + +#. ~ "msg" action message of item "unfinished koji rice" +#: data/json/items/generic.json +msgid "" +"The koji mold seems to have overtaken all the rice; this batch is usable " +"now." +msgstr "" + +#. ~ "not_ready_msg" action message of item "unfinished koji rice" +#: data/json/items/generic.json +msgid "The koji mold is still growing." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "koji rice" +msgid_plural "koji rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "koji rice" +#: data/json/items/generic.json +msgid "" +"Some rice covered in koji mold, mixed in with yeast. Useful for making " +"sake, but not really tasty on its own. Smells vaguely of chestnuts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "growing wild koji mold" +msgid_plural "growing wild koji mold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "growing wild koji mold" +#: data/json/items/generic.json +msgid "" +"Some cooked rice sprinkled with ash and wrapped into a corn husk. If left " +"alone for a while, it will most likely grow koji mold." +msgstr "" + +#. ~ "msg" action message of item "growing wild koji mold" +#: data/json/items/generic.json +msgid "Patches of koji mold have grown on the rice; you can now extract it." +msgstr "" + +#. ~ "not_ready_msg" action message of item "growing wild koji mold" +#. ~ "not_ready_msg" action message of item "soy and wheat dough" +#: data/json/items/generic.json +msgid "The koji mold hasn't grown yet." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "grown wild koji mold" +msgid_plural "grown wild koji mold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grown wild koji mold" +#: data/json/items/generic.json +msgid "" +"Some cooked rice sprinkled with ash and wrapped into a corn husk. It has " +"grown patches of koji mold inside; disassemble this item to extract it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "soy and wheat dough" +msgid_plural "soy and wheat dough" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soy and wheat dough" +#: data/json/items/generic.json +msgid "" +"Dough made from cooked and mashed soybeans and wheat flour, wrapped in wet " +"paper. If left to dry for some time, it'll grow koji mold, as necessary for" +" making soy sauce." +msgstr "" + +#. ~ "msg" action message of item "soy and wheat dough" +#: data/json/items/generic.json +msgid "" +"The koji mold seems to have overtaken all the dough; this batch is usable " +"now." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "soy and wheat dough with koji" +msgid_plural "soy and wheat dough with koji" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soy and wheat dough with koji" +#: data/json/items/generic.json +msgid "" +"A block of dried dough made from cooked and mashed soybeans and wheat flour," +" covered with koji mold. Usable for making soy sauce." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "poppy bud" +msgid_plural "poppy buds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "poppy bud" +#: data/json/items/generic.json +msgid "" +"A poppy bud. Contains some substances commonly produced by a mutated poppy " +"flower." +msgstr "" + +#. ~ Description of "sunflower" +#: data/json/items/generic.json +msgid "" +"The top of a sunflower, with yellow petals and some seeds that have yet to " +"be eaten by animals." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "chamomile flowers" +msgid_plural "chamomile flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chamomile flowers" +#: data/json/items/generic.json +msgid "" +"A handful of white chamomile flowers, used as an herbal remedy since ancient" +" times." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "lotus flower" +msgid_plural "lotus flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lotus flower" +#: data/json/items/generic.json +msgid "" +"A lovely flower that grows on the surface of bodies of fresh water. " +"Traditionally connected with many Eastern cultures." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "spurge flowers" +msgid_plural "spurge flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spurge flowers" +#: data/json/items/generic.json +msgid "" +"A handful of yellow-green flowers. Can be brewed into a tea that prevents " +"asthma attacks." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "withered bouquet" +msgid_plural "withered bouquet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "withered bouquet" +#: data/json/items/generic.json +msgid "" +"A mixed collection of flowers. Unfortunately, they have all withered with " +"time." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "dog tag" +#: data/json/items/armor/misc.json data/json/items/generic.json +msgid "dog tag" +msgid_plural "dog tags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dog tag" +#: data/json/items/generic.json +msgid "" +"An identification tag for a pet, engraved with their name and their owner's " +"address and phone number. It says \"\"." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "lump of clay" +msgid_plural "lumps of clay" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of clay" +#: data/json/items/generic.json +msgid "A fresh piece of clay. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "brick" +msgid_plural "bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brick" +#: data/json/items/generic.json +msgid "A fire-hardened building block used in masonry construction." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "mortar" +msgid_plural "mortar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mortar" +#: data/json/items/generic.json +msgid "Some mortar, ready to be used in building projects." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "lime mortar" +msgid_plural "lime mortar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lime mortar" +#: data/json/items/generic.json +msgid "" +"Some lime mortar, made from quicklime and aggregate and ready for building." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "soft adobe brick" +msgid_plural "soft adobe bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soft adobe brick" +#: data/json/items/generic.json +msgid "" +"A compacted mass of soil and natural fibers, still too wet to build with. " +"Load it onto a pallet and leave it to dry." +msgstr "" + +#. ~ "msg" action message of item "soft adobe brick" +#: data/json/items/generic.json +msgid "You test the brick, and it seems solid enough to use." +msgstr "" + +#. ~ "not_ready_msg" action message of item "soft adobe brick" +#: data/json/items/generic.json +msgid "The brick is still too damp to bear weight." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "adobe brick" +msgid_plural "adobe bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "adobe brick" +#: data/json/items/generic.json +msgid "" +"A compacted mass of soil and natural fibers, baked dry enough to harden into" +" a brick." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "adobe mortar" +msgid_plural "adobe mortar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "adobe mortar" +#: data/json/items/generic.json +msgid "" +"A thick, pasty mud, low in sand content to reduce crumbling once dry. Used " +"to glue larger, heavier pieces of mud and clay together." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "piece of tanbark" +msgid_plural "pieces of tanbark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of tanbark" +#: data/json/items/generic.json +msgid "A sheet of tannin-rich bark from a tree, useful for tanning leather" +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "piece of birchbark" +msgid_plural "pieces of birchbark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of birchbark" +#: data/json/items/generic.json +msgid "A sheet of tough, water-resistant bark taken from a birch tree." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "piece of willowbark" +msgid_plural "pieces of willowbark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of willowbark" +#: data/json/items/generic.json +msgid "" +"A sheet of bark taken from a willow tree. Used in the production of " +"aspirin." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "sassafras root" +msgid_plural "sassafras root" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sassafras root" +#: data/json/items/generic.json +msgid "" +"A root taken from a sassafras tree. Used in the production of certain sweet" +" beverages." +msgstr "" + +#. ~ Item name +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/items/generic.json data/json/snippets/snippets.json +msgid "diamond" +msgid_plural "diamonds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond" +#: data/json/items/generic.json +msgid "A sparkling diamond." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "garnet" +msgid_plural "garnets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet" +#: data/json/items/generic.json +msgid "A sparkling garnet." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "amethyst" +msgid_plural "amethysts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst" +#: data/json/items/generic.json +msgid "A sparkling amethyst." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "aquamarine" +msgid_plural "aquamarines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine" +#: data/json/items/generic.json +msgid "A sparkling aquamarine." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "emerald" +msgid_plural "emeralds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald" +#: data/json/items/generic.json +msgid "A sparkling emerald." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "alexandrite" +msgid_plural "alexandrites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite" +#: data/json/items/generic.json +msgid "A sparkling alexandrite." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "malachite" +msgid_plural "malachites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "malachite" +#: data/json/items/generic.json +msgid "A sparkling malachite." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pearl" +msgid_plural "pearls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl" +#: data/json/items/generic.json +msgid "A lustrous pearl." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "ruby" +msgid_plural "rubies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby" +#: data/json/items/generic.json +msgid "A sparkling ruby." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "peridot" +msgid_plural "peridots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot" +#: data/json/items/generic.json +msgid "A sparkling peridot." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "sapphire" +msgid_plural "sapphires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire" +#: data/json/items/generic.json +msgid "A sparkling sapphire." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "opal" +msgid_plural "opals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal" +#: data/json/items/generic.json +msgid "A lustrous opal." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "tourmaline" +msgid_plural "tourmalines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline" +#: data/json/items/generic.json +msgid "A sparkling tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "citrine" +msgid_plural "citrines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine" +#: data/json/items/generic.json +msgid "A sparkling citrine." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "topaz" +msgid_plural "topazes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "topaz" +#: data/json/items/generic.json +msgid "A sparkling blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "onyx" +msgid_plural "onyxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx" +#: data/json/items/generic.json +msgid "A beautiful black onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pile of straw" +msgid_plural "piles of straw" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pile of straw" +#: data/json/items/generic.json +msgid "" +"A pile of dry grass. Can be used to craft a straw bed if there is nothing " +"else to sleep on." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "straw doll" +msgid_plural "straw dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "straw doll" +#: data/json/items/generic.json +msgid "An old straw doll, made to look like a woman in a dress." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "pillow" +msgid_plural "pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pillow" +#: data/json/items/generic.json +msgid "A pillow to rest your head on when sleeping." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "makeshift pillow" +msgid_plural "makeshift pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift pillow" +#: data/json/items/generic.json +msgid "" +"A pillowcase with straw and other dead plants as filling. It's better than " +"nothing…" +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "body pillow" +msgid_plural "body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "body pillow" +#. ~ Description of variant "anime body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of an anime character on the front and" +" their scantily-clad version on the back." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "anime body pillow" +msgid_plural "anime body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "ship body pillow" +msgid_plural "ship body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ship body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of an aircraft carrier drawn on both " +"sides. The one on the back is stripped of its armor plating, how naughty." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "gun body pillow" +msgid_plural "gun body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gun body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a fully-modded tacticool M4 SOPMOD " +"II on both sides. The rifle firing a grenade somehow looks suggestive." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "Boston-Chan body pillow" +msgid_plural "Boston-Chan body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Boston-Chan body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a blue-haired Boston-Chan, the " +"mascot of Boston AnimeCon, on both sides. This seems to be official merch, " +"and the art on both sides is quite tame." +msgstr "" + +#. ~ Description of variant "Boston-Chan body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a blue-haired Boston-Chan, the " +"mascot of Boston AnimeCon, on both sides. It's highly unlikely the " +"convention would officially endorse such a lewd depiction of her." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "survivor body pillow" +msgid_plural "survivor body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "survivor body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with an anime-style print of Bear Grillings, " +"Ultimate Survivor on both sides. On one side he's holding a pneumatic air " +"rifle, and on the other he is clad in nothing but duct tape. The pillow is " +"stylized to look like Kevlar." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "fox body pillow" +msgid_plural "fox body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fox body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of an anthropomorphic fox on the front" +" and a scantily-clad version on the back." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "vocaloid body pillow" +msgid_plural "vocaloid body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vocaloid body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a popular blue-twintailed virtual " +"musician on the front and her scantily-clad version on the back." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "goth body pillow" +msgid_plural "goth body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "goth body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of an anime character dressed in all " +"black on the front and their scantily-clad version on the back. They're " +"surrounded by red candles and laying atop a demonic pentagram." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "yandere body pillow" +msgid_plural "yandere body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "yandere body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a cute maid on the front and the " +"same maid - covered in blood and holding a knife - on the back." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "tomboy body pillow" +msgid_plural "tomboy body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tomboy body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a masculine woman on the front and " +"her scantily-clad version on the back. It's captioned with 'TOMBOY " +"SUPREMACY' on both sides." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "femboy body pillow" +msgid_plural "femboy body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "femboy body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a feminine man on the front and his" +" scantily-clad version on the back. It's captioned with 'FEMBOY SUPREMACY' " +"on both sides." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "tsundere body pillow" +msgid_plural "tsundere body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tsundere body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a pouting anime character on the " +"front and their scantily-clad version on the back. They don't actually like" +" you or anything, they swear!" +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "VTuber body pillow" +msgid_plural "VTuber body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "VTuber body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow with a print of a popular anime VTuber on the front" +" and their scantily-clad version on the back." +msgstr "" + +#. ~ Variant name of item "body pillow" +#: data/json/items/generic.json +msgid "makeshift body pillow" +msgid_plural "makeshift body pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "makeshift body pillow" of item "body pillow" +#: data/json/items/generic.json +msgid "" +"A big, body-sized pillow. Someone drew a vaguely humanoid figure on it. " +"Its heartwarming smile fills you with joy." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "down-filled pillow" +msgid_plural "down-filled pillows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "down-filled pillow" +#: data/json/items/generic.json +msgid "A fluffy pillow to rest your head on when sleeping." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "autoclave pouch" +msgid_plural "autoclave pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "autoclave pouch" +#: data/json/items/generic.json +msgid "" +"A medical device that bears the approval of the FDA (Food and Drug " +"Administration). If used properly, this pouch can keep things sterile " +"indefinitely." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json data/json/items/generic.json +msgid "cigar" +msgid_plural "cigars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigar" +#: data/json/items/generic.json +msgid "The smoke billowing from this cigar has a sweet, musty odor." +msgstr "" + +#. ~ "menu_text" action message of item "cigar" +#. ~ "menu_text" action message of item "cigarette" +#. ~ "menu_text" action message of item "joint" +#. ~ "menu_text" action message of item "spooky plastic jack o'lantern" +#. ~ "menu_text" action message of item "lit jack-o'-lantern" +#. ~ "menu_text" action message of item "refillable lighter" +#. ~ "menu_text" action message of item "ember carrier (lit)" +#. ~ "menu_text" action message of item "candle" +#. ~ "menu_text" action message of item "torch" +#. ~ "menu_text" action message of item "Louisville Slaughterer" +#. ~ Spell name +#. ~ "menu_text" action message of item "kelvinist's candle" +#. ~ "menu_text" action message of item "everburning torch" +#: data/json/items/generic.json data/json/items/items_holiday.json +#: data/json/items/tool/fire.json data/json/items/tool/lighting.json +#: data/mods/CrazyCataclysm/crazy_items.json +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +#: data/mods/Magiclysm/items/enchanted_misc.json +#: data/mods/innawood/items/lighting.json +msgid "Extinguish" +msgstr "" + +#. ~ "msg" action message of item "cigar" +#: data/json/items/generic.json +msgid "You extinguish the cigar." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cigar butt" +msgid_plural "cigar butts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigar butt" +#: data/json/items/generic.json +msgid "A true gentleman always finishes his cigars." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json data/json/items/generic.json +msgid "cigarette" +msgid_plural "cigarettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigarette" +#: data/json/items/generic.json +msgid "" +"Smoke swirls from the lit end of this cigarette, filling the air with the " +"thrilling smell of burning chemicals." +msgstr "" + +#. ~ "msg" action message of item "cigarette" +#: data/json/items/generic.json +msgid "You extinguish the cigarette." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cigarette butt" +msgid_plural "cigarette butts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigarette butt" +#: data/json/items/generic.json +msgid "" +"What was once a wonderfully addictive tube of dried tobacco leaf is now just a smelly piece of trash. What a tragedy!\n" +"The leftover tobacco in a few of these could probably be used to roll another cigarette. If you're willing to go that far…" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json data/json/items/generic.json +msgid "joint" +msgid_plural "joints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "joint" +#: data/json/items/generic.json +msgid "" +"The smell of skunk permeates the air as a thin trail of smoke floats off of " +"this joint." +msgstr "" + +#. ~ "msg" action message of item "joint" +#: data/json/items/generic.json +msgid "You extinguish the joint." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "joint roach" +msgid_plural "joint roaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "joint roach" +#: data/json/items/generic.json +msgid "" +"The smoked-down butt of a joint, a reminder of some good times. Pretty much trash now. Bummer, man.\n" +"A few of these could probably be used to roll another joint." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cannabis plant" +msgid_plural "cannabis plants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannabis plant" +#: data/json/items/generic.json +msgid "" +"A psychoactive plant indigenous to Central Asia and the Indian subcontinent " +"traditionally cultivated for its fiber, oil, for medicinal purposes, and for" +" use as a recreational drug. It requires further processing to be useful." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "raw tobacco" +msgid_plural "raw tobacco" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw tobacco" +#: data/json/items/generic.json +msgid "" +"Various parts of a tobacco plant, full of nicotine. They need to be dried " +"to become smokable." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cash card" +msgid_plural "cash cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cash card" +#: data/json/items/generic.json +msgid "" +"A yellow plastic card used to electronically store money. It holds up to 2 " +"million dollars." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "prototype I/O recorder" +msgid_plural "prototype I/O recorders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prototype I/O recorder" +#: data/json/items/generic.json +msgid "" +"A small, transparent card that was attached to the prototype robot's CPU. " +"It might contain the data the intercom spoke of." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "drone memory bank" +msgid_plural "drone memory banks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drone memory bank" +#: data/json/items/generic.json +msgid "" +"A memory bank containing the information collected by the meteorologist " +"drone." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "silver gas discount card" +msgid_plural "silver gas discount cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver gas discount card" +#: data/json/items/generic.json +msgid "This card gives you a little discount on the purchase of gasoline." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "gold gas discount card" +msgid_plural "gold gas discount cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold gas discount card" +#: data/json/items/generic.json +msgid "This card gives you a good discount on the purchase of gasoline." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "platinum gas discount card" +msgid_plural "platinum gas discount cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum gas discount card" +#: data/json/items/generic.json +msgid "This card gives you a splendid discount on the purchase of gasoline." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "neoprene patch" +msgid_plural "neoprene patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neoprene patch" +#: data/json/items/generic.json +msgid "A small neoprene patch. Can be used to repair neoprene clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "light bulb" +msgid_plural "light bulbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light bulb" +#: data/json/items/generic.json +msgid "A rather outdated light bulb used in all sorts of lighting equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "shrapnel" +msgid_plural "shrapnel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shrapnel" +#: data/json/items/generic.json +msgid "A twisted shard of jagged metal." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "clay flower pot" +msgid_plural "clay flower pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay flower pot" +#: data/json/items/generic.json +msgid "A nice-looking clay pot used for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "plastic flower pot" +msgid_plural "plastic flower pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic flower pot" +#: data/json/items/generic.json +msgid "A cheap plastic pot used for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "fluid-preserved brain" +msgid_plural "fluid-preserved brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fluid-preserved brain" +#: data/json/items/generic.json +msgid "" +"This 3 L jar contains a human brain preserved in a formaldehyde solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "evaporator coil" +msgid_plural "evaporator coils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "evaporator coil" +#: data/json/items/generic.json +msgid "A set of long, snakelike tubes for evaporating refrigerant." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "condensor coil" +msgid_plural "condensor coils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "condensor coil" +#: data/json/items/generic.json +msgid "A compressor and fan that work together to cool down refrigerant." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "refrigerant tank" +msgid_plural "refrigerant tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refrigerant tank" +#: data/json/items/generic.json +msgid "" +"A small tank containing some sort of refrigerant often used in devices such " +"as freezers. Hermetically sealed to prevent evaporation - cannot be opened " +"without prior connection to a compatible valve." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "hard steel plate" +msgid_plural "hard steel plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard steel plate" +#: data/json/items/generic.json +msgid "" +"An armor plate made of very thick steel, specifically engineered for use in " +"a bullet-resistant vest." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "steel plate" +msgid_plural "steel plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel plate" +#: data/json/items/generic.json +msgid "" +"A steel armor plate, specifically engineered for use in a bullet-resistant " +"vest." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "small lock and key" +msgid_plural "small locks and keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small lock and key" +#: data/json/items/generic.json +msgid "A small lock, with its key still inserted." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "in-progress craft" +msgid_plural "in-progress crafts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "in-progress craft" +#: data/json/items/generic.json +msgid "This is an in-progress craft." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "in-progress disassembly" +msgid_plural "in-progress disassemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "in-progress disassembly" +#: data/json/items/generic.json +msgid "This is an in-progress disassembly." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "spare tire carrier" +msgid_plural "spare tire carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spare tire carrier" +#: data/json/items/generic.json +msgid "" +"A bumper-mounted rig for attaching and storing a spare tire on the back of a" +" vehicle. Combine it with a wheel to get a mountable piece." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "amplifier head" +msgid_plural "amplifier heads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amplifier head" +#: data/json/items/generic.json +msgid "" +"An amplifier head. Typically paired with a speaker cabinet for amplifying " +"musical instruments. Basically only good for spare parts now." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken turret" +msgid_plural "broken turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken turret" +#: data/json/items/generic.json +msgid "" +"A broken turret. Much less threatening now that it's laid limp on solid " +"ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken riot control turret" +msgid_plural "broken riot control turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken riot control turret" +#: data/json/items/generic.json +msgid "" +"A broken riot control turret. Much less threatening now that it's laid limp" +" on solid ground. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken M249 autonomous CROWS II" +msgid_plural "broken M249 autonomous CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken M240 autonomous CROWS II" +msgid_plural "broken M240 autonomous CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken M2 autonomous CROWS II" +msgid_plural "broken M2 autonomous CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken custom plated turret" +msgid_plural "broken custom plated turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken secubot" +msgid_plural "broken secubots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken secubot" +#: data/json/items/generic.json +msgid "" +"A broken secubot, with its casing broken and fluid drained. Could be gutted" +" for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken M202A1 TALON" +msgid_plural "broken M202A1 TALONs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken M202A1 TALON" +#. ~ Description of "broken launcher TALON UGV" +#. ~ Description of "broken rifle TALON UGV" +#: data/json/items/generic.json data/mods/Generic_Guns/robots/broken_bots.json +msgid "" +"A broken TALON UGV, with its casing broken and fluid drained. Could be " +"gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json data/mods/No_Hope/items.json +msgid "broken laser turret" +msgid_plural "broken laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "fire brick" +msgid_plural "fire bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fire brick" +#: data/json/items/generic.json +msgid "A reinforced brick designed to withstand intense heat." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "plastic die" +msgid_plural "plastic dice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic die" +#: data/json/items/generic.json +msgid "A six-sided plastic die." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "salt lick" +msgid_plural "salt licks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salt lick" +#: data/json/items/generic.json +msgid "" +"A heavy cube-shaped block of salt for livestock. Don't lick it, it's gross." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "piece of alder bark" +msgid_plural "pieces of alder bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of alder bark" +#: data/json/items/generic.json +msgid "" +"A strip of bark pulled from an alder tree. Used in the production of " +"topical hemostatics." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "wallet" +msgid_plural "wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wallet" +#: data/json/items/generic.json +msgid "" +"A small, flat case used to carry items such as currency, identification " +"documents, and laminated cards." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "duct tape wallet" +msgid_plural "duct tape wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duct tape wallet" +#: data/json/items/generic.json +msgid "A wallet made entirely out of duct tape." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "leather wallet" +msgid_plural "leather wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather wallet" +#: data/json/items/generic.json +msgid "A wallet made of leather." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "large wallet" +msgid_plural "large wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wallet" +#: data/json/items/generic.json +msgid "" +"A flat case used to carry items such as currency, identification documents, " +"laminated cards, and other small items." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "stylish wallet" +msgid_plural "stylish wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stylish wallet" +#: data/json/items/generic.json +msgid "" +"A stylish flat case used to carry items such as currency, identification " +"documents, laminated cards, and other small items." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "travel wallet" +msgid_plural "travel wallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "travel wallet" +#: data/json/items/generic.json +msgid "" +"A flat case with a neck strap, used to carry items such as currency, " +"identification documents, laminated cards, and other small items." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "lanyard" +msgid_plural "lanyards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lanyard" +#: data/json/items/generic.json +msgid "" +"A flat, clear plastic sleeve for identification documents, laminated cards, " +"and other small items. It has a neck strap attached." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken taser hack" +msgid_plural "broken taser hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken taser hack" +#: data/json/items/generic.json +msgid "" +"A broken taser hack, with its propellers still and taser inert. Could be " +"gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken green maintenance security drone" +msgid_plural "broken green maintenance security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken green maintenance security drone" +#. ~ Description of "broken yellow maintenance security drone" +#. ~ Description of "broken blue maintenance security drone" +#. ~ Description of "broken green research security drone" +#. ~ Description of "broken black security drone" +#: data/json/items/generic.json +msgid "" +"A broken security drone, with its propellers still and camera inert. Could " +"be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken yellow maintenance security drone" +msgid_plural "broken yellow maintenance security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken blue maintenance security drone" +msgid_plural "broken blue maintenance security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken green research security drone" +msgid_plural "broken green research security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "broken black security drone" +msgid_plural "broken black security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "military parachute" +msgid_plural "military parachutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military parachute" +#: data/json/items/generic.json +msgid "" +"This is a big, bulky military-level parachute, designed to slow the fall of " +"up to a thousand kilograms of cargo dropped from an aircraft. You have no " +"clue how to put all the straps back in their place." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "wooden pallet" +msgid_plural "wooden pallets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden pallet" +#: data/json/items/generic.json +msgid "This is a heavy and bulky 40x48 inch palette." +msgstr "" + +#. ~ Description of "training dummy" +#: data/json/items/generic.json +msgid "" +"A hand-made humanoid figure, useful for training in close quarters combat. " +"This one is made from wood and has some duct tape to mark the striking " +"points. Use the construction menu (* by default) to embed it into the " +"ground for training." +msgstr "" + +#. ~ Description of "armored training dummy" +#: data/json/items/generic.json +msgid "" +"A hand-made humanoid figure, useful for training in close quarters combat. " +"This one is covered in scrap armor and looks on guard. Use the construction" +" menu (* by default) to embed it into the ground for training." +msgstr "" + +#. ~ Description of "box archery target" +#: data/json/items/generic.json +msgid "" +"A soft target for archery, consisting of tightly-packed cloth stuffed into a" +" cardboard box, with a bullseye marked on the front. Must be set up in the " +"construction menu (* by default) to use." +msgstr "" + +#. ~ Item name +#: data/json/items/generic.json +msgid "cash register" +msgid_plural "cash registers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cash register" +#: data/json/items/generic.json +msgid "" +"An electronic device for registering and calculating sales transactions. It" +" doesn't seem to be working." +msgstr "" + +#. ~ Item name +#: data/json/items/handloaded_bullets.json +msgid "blunderbuss slug" +msgid_plural "blunderbuss slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blunderbuss slug" +#: data/json/items/handloaded_bullets.json +msgid "" +"A prepared blunderbuss shot comprised of a large hunk of metal. Better for " +"distance than scattershot." +msgstr "" + +#. ~ Item name +#: data/json/items/handloaded_bullets.json +msgid "blunderbuss scrap shot" +msgid_plural "blunderbuss scrap shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blunderbuss scrap shot" +#: data/json/items/handloaded_bullets.json +msgid "" +"A prepared blunderbuss shot comprised of miscellaneous metal or stone bits." +msgstr "" + +#. ~ Item name +#: data/json/items/handloaded_bullets.json +msgid "blunderbuss shot" +msgid_plural "blunderbuss shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blunderbuss shot" +#: data/json/items/handloaded_bullets.json +msgid "A prepared blunderbuss shot comprised of lead pellets." +msgstr "" + +#. ~ Item name +#: data/json/items/handloaded_bullets.json +msgid "blunderbuss flechette" +msgid_plural "blunderbuss flechette" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blunderbuss flechette" +#: data/json/items/handloaded_bullets.json +msgid "A prepared blunderbuss shot comprised of flechettes or nails." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "science ID card" +msgid_plural "science ID cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "science ID card" +#: data/json/items/id_cards.json +msgid "" +"An ID card that once belonged to a scientist. The reverse side describes " +"the protocol for using it; this could grant access at one control panel, if " +"you can find one." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "military ID card" +msgid_plural "military ID cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military ID card" +#: data/json/items/id_cards.json +msgid "" +"An ID card that once belonged to a military officer. The reverse side " +"describes the protocol for using it; this could grant access at one control " +"panel, if you can find one." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "industrial ID card" +msgid_plural "industrial ID cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "industrial ID card" +#: data/json/items/id_cards.json +msgid "" +"An ID card that once belonged to a high-level technician. The reverse side " +"describes the protocol for using it; this could grant access at one control " +"panel, if you can find one." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "co-op badge" +msgid_plural "co-op badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "co-op badge" +#: data/json/items/id_cards.json +msgid "" +"A manually-encoded badge giving you access to the artisans' workshop. It " +"even has your name written on the back." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "visitor's pass" +msgid_plural "visitor's passes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "visitor's pass" +#: data/json/items/id_cards.json +msgid "" +"A visitor's pass to some sort of facility. The reverse side describes the " +"protocol for using it; this could grant access at a card reader, if you can " +"find one. It also lists the addresses of nearby facilities; activate it to " +"add their locations to your map." +msgstr "" + +#. ~ "message" action message of item "visitor's pass" +#: data/json/items/id_cards.json +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "You add the facilities to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Maintenance: green zone badge" +msgid_plural "Maintenance: green zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Maintenance: green zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a maintenance worker. The reverse side describes the " +"protocol for using it; this could grant access at green zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Maintenance: ocher zone badge" +msgid_plural "Maintenance: ocher zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Maintenance: ocher zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a maintenance worker. The reverse side describes the " +"protocol for using it; this could grant access at ocher zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Maintenance: blue zone badge" +msgid_plural "Maintenance: blue zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Maintenance: blue zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a maintenance worker. The reverse side describes the " +"protocol for using it; this could grant access at blue zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "transport freight employee badge" +msgid_plural "transport freight employee badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transport freight employee badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a freight hauler. The reverse side describes the " +"protocol for using it; this could grant access at transport freight card " +"readers. It also lists the addresses of nearby facilities; activate it to " +"add their locations to your map." +msgstr "" + +#. ~ "message" action message of item "transport freight employee badge" +#: data/json/items/id_cards.json +msgid "You add the facilities to your map" +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Security: yellow zone badge" +msgid_plural "Security: yellow zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Security: yellow zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a security officer. The reverse side describes the " +"protocol for using it; this could grant access at yellow zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Security: magenta zone badge" +msgid_plural "Security: magenta zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Security: magenta zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a security officer. The reverse side describes the " +"protocol for using it; this could grant access at magenta zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Security: black zone badge" +msgid_plural "Security: black zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Security: black zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a security officer. The reverse side describes the " +"protocol for using it; this could grant access at black zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Researcher: light green zone badge" +msgid_plural "Researcher: light green zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Researcher: light green zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a research scientist. The reverse side describes the " +"protocol for using it; this could grant access at light green zone card " +"readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Researcher: pink zone badge" +msgid_plural "Researcher: pink zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Researcher: pink zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a research scientist. The reverse side describes the " +"protocol for using it; this could grant access at pink zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Researcher: cyan zone badge" +msgid_plural "Researcher: cyan zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Researcher: cyan zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a research scientist. The reverse side describes the " +"protocol for using it; this could grant access at cyan zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Doctor: red zone badge" +msgid_plural "Doctor: red zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Doctor: red zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a medical doctor. The reverse side describes the " +"protocol for using it; this could grant access at red zone card readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "System supervisor: slate zone badge" +msgid_plural "System supervisor: slate zone badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "System supervisor: slate zone badge" +#: data/json/items/id_cards.json +msgid "" +"An employee badge for a system's supervisor. The reverse side describes the" +" protocol for using it; this could grant access through white zone card " +"readers." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA ID badge" +msgid_plural "LIXA ID badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA ID badge" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility, with a photo of an awkwardly smiling " +"scientist on the front. Instructions on the back explain that this will " +"grant you access to the LIXA experiment floor." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "defaced LIXA ID badge" +msgid_plural "defaced LIXA ID badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "defaced LIXA ID badge" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility, with a photo of an awkwardly smiling " +"scientist on the front. It is heavily scratched, and there is a line on the" +" back in black marker." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA ID badge: Dr. Najma Saed" +msgid_plural "LIXA ID badges: Dr. Najma Saed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA ID badge: Dr. Najma Saed" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility. The photo is of a pleasantly smiling " +"woman in a hijab." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA ID badge: Dr. Jason Mitchell" +msgid_plural "LIXA ID badges: Dr. Jason Mitchell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA ID badge: Dr. Jason Mitchell" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility. The photo is of a confidently smiling " +"young man." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA ID badge: Dr. Kai-Mei Luo" +msgid_plural "LIXA ID badges: Dr. Kai-Mei Luo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA ID badge: Dr. Kai-Mei Luo" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility. The photo is of an awkwardly smiling " +"woman, who blinked during the picture." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA ID badge: Dr. Richard Raimes" +msgid_plural "LIXA ID badges: Dr. Richard Raimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA ID badge: Dr. Richard Raimes" +#: data/json/items/id_cards.json +msgid "" +"An ID badge for the LIXA facility. The photo is of a gently smiling older " +"man, with kind eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "LIXA military police badge" +msgid_plural "LIXA military police badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LIXA military police badge" +#: data/json/items/id_cards.json +msgid "" +"An id card bearing the name, rank, and serial number of a soldier stationed " +"at LIXA." +msgstr "" + +#. ~ Item name +#: data/json/items/id_cards.json +msgid "Exodii comm rebooter" +msgid_plural "Exodii comm rebooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Exodii comm rebooter" +#: data/json/items/id_cards.json +msgid "" +"A small rectangular device that Rubik gave you. It is meant to be plugged " +"in a locator antenna to reactivate it." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "plastic jack o'lantern" +msgid_plural "plastic jack o'lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic jack o'lantern" +#: data/json/items/items_holiday.json +msgid "" +"A plastic lantern that is painted to look like a pumpkin with a face. It " +"has a tiny LED light inside, which is currently off. It's mostly for " +"seasonal decoration and doesn't provide very much light." +msgstr "" + +#. ~ "menu_text" action message of item "plastic jack o'lantern" +#. ~ "menu_text" action message of item "jack-o'-lantern" +#. ~ "menu_text" action message of item "candle" +#. ~ "menu_text" action message of item "Louisville Slaughterer" +#. ~ "menu_text" action message of item "kelvinist's candle (off)" +#. ~ Name of material +#. ~ Spell name +#: data/json/items/items_holiday.json data/json/items/tool/lighting.json +#: data/mods/CrazyCataclysm/crazy_items.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +#: data/mods/MindOverMatter/materials.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Light" +msgstr "" + +#. ~ "msg" action message of item "plastic jack o'lantern" +#: data/json/items/items_holiday.json +msgid "You flip the switch in the jack-o'-lantern." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "spooky plastic jack o'lantern" +msgid_plural "spooky plastic jack o'lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spooky plastic jack o'lantern" +#: data/json/items/items_holiday.json +msgid "" +"A plastic lantern that is painted to look like a pumpkin with a face. It " +"has a tiny LED light inside which is currently on, to delightfully spooky " +"effect. It doesn't provide very much light, but it can stay lit for a very " +"long time." +msgstr "" + +#. ~ "msg" action message of item "spooky plastic jack o'lantern" +#: data/json/items/items_holiday.json +msgid "The LED winks out inside the lantern." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "jack-o'-lantern" +msgid_plural "jack-o'-lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jack-o'-lantern" +#: data/json/items/items_holiday.json +msgid "" +"A carved pumpkin with a candle inside it. You could light it to really set " +"the spooky mood." +msgstr "" + +#. ~ "msg" action message of item "jack-o'-lantern" +#: data/json/items/items_holiday.json +msgid "You light the jack-o'-lantern." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "lit jack-o'-lantern" +msgid_plural "lit jack-o'-lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lit jack-o'-lantern" +#: data/json/items/items_holiday.json +msgid "A carved pumpkin with a lit candle inside. Spooky and festive!" +msgstr "" + +#. ~ "msg" action message of item "lit jack-o'-lantern" +#: data/json/items/items_holiday.json +msgid "You blow out the jack-o'-lantern." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "yule wreath" +msgid_plural "yule wreaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yule wreath" +#: data/json/items/items_holiday.json +msgid "" +"A decorative wreath that can be deployed as furniture to celebrate the " +"winter holidays." +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/json/items/items_holiday.json data/json/monsters/misc.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "inflatable dragon" +msgid_plural "inflatable dragons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inflatable dragon" +#: data/json/items/items_holiday.json +msgid "" +"A battery-powered inflatable dragon from the Halloween before the end. It " +"might be fun to display it somewhere." +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/json/items/items_holiday.json data/json/monsters/misc.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "inflatable ghost" +msgid_plural "inflatable ghosts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inflatable ghost" +#: data/json/items/items_holiday.json +msgid "" +"A battery-powered inflatable ghost from the Halloween before the end. It " +"might be fun to display it somewhere." +msgstr "" + +#. ~ Item name +#: data/json/items/items_holiday.json +msgid "fog machine" +msgid_plural "fog machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fog machine" +#: data/json/items/items_holiday.json +msgid "" +"A battery-powered fog machine. It would be great for setting ambience." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "alpha sample" +msgid_plural "alpha samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alpha sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of superiority." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "frog sample" +msgid_plural "frog samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frog sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of simplicity." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "beast sample" +msgid_plural "beast samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beast sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of might." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "bird sample" +msgid_plural "bird samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bird sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of freedom." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "cattle sample" +msgid_plural "cattle samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattle sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of tranquility." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "cephalopod sample" +msgid_plural "cephalopod samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cephalopod sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of curiosity." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "chimera sample" +msgid_plural "chimera samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chimera sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of adaptation." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "Elf-A sample" +msgid_plural "Elf-A samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Elf-A sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of responsibility." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "feline sample" +msgid_plural "feline samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feline sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of flexibility." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "fish sample" +msgid_plural "fish samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of transformation." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "snail sample" +msgid_plural "snail samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snail sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of steadfastness." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "human sample" +msgid_plural "human samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of purity." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "insect sample" +msgid_plural "insect samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "insect sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of stability." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "lizard sample" +msgid_plural "lizard samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lizard sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of healing." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "lupine sample" +msgid_plural "lupine samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lupine sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of community." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "medical sample" +msgid_plural "medical samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medical sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of satisfaction." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "mouse sample" +msgid_plural "mouse samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mouse sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of experimentation." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "plant sample" +msgid_plural "plant samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plant sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of peace." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "raptor sample" +msgid_plural "raptor samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raptor sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of evolution." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "rabbit sample" +msgid_plural "rabbit samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rabbit sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of luck." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "rat sample" +msgid_plural "rat samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rat sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of survival." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "slime sample" +msgid_plural "slime samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slime sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of sharing." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "spider sample" +msgid_plural "spider samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spider sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of sustainability." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "troglobite sample" +msgid_plural "troglobite samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "troglobite sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of reliability." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "ursine sample" +msgid_plural "ursine samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ursine sample" +#. ~ Description of "crustacean sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of toughness." +msgstr "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "crustacean sample" +msgid_plural "crustacean samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/mutagen_ingredients.json +msgid "chiropteran sample" +msgid_plural "chiropteran samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chiropteran sample" +#: data/json/items/mutagen_ingredients.json +msgid "A slurry of silence." +msgstr "" + +#. ~ Item name +#: data/json/items/nether.json +msgid "portable portal" +msgid_plural "portable portal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portable portal" +#: data/json/items/nether.json +msgid "" +"This defies easy description, it feels solid but the surface is yielding. " +"Looking at it you have a strange desire to call it a shelter." +msgstr "" + +#. ~ "description" action message of item "portable portal" +#: data/json/items/nether.json +msgid "Seems like a targeted spatial distortion." +msgstr "" + +#. ~ Item name +#: data/json/items/nether.json +msgid "unstable rift" +msgid_plural "unstable rift" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unstable rift" +#: data/json/items/nether.json +msgid "" +"This defies easy description, it feels solid but the surface is yielding. " +"Looking at it you have a strange desire to call it a door." +msgstr "" + +#. ~ "description" action message of item "unstable rift" +#: data/json/items/nether.json +msgid "Seems like a random spatial distortion." +msgstr "" + +#. ~ Item name +#: data/json/items/nether.json +msgid "calming anomaly" +msgid_plural "calming anomaly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calming anomaly" +#: data/json/items/nether.json +msgid "" +"This defies easy description, it feels solid but the surface is yielding. " +"Looking at it you are reminded of the calm at the end of a portal storm." +msgstr "" + +#. ~ "description" action message of item "calming anomaly" +#. ~ "description" action message of item "debug pocket universe" +#: data/json/items/armor/storage.json data/json/items/nether.json +msgid "Seems like it could calm local conditions." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "flyer" +msgid_plural "flyers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flyer" +#: data/json/items/newspaper.json +msgid "A scrap of paper." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "valentine card" +msgid_plural "valentine cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "valentine card" +#: data/json/items/newspaper.json +msgid "" +"A creased holiday card. It appears to be a Valentine's Day card from before" +" the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json data/mods/Backrooms/items.json +msgid "survivor's note" +msgid_plural "survivor's notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor's note" +#. ~ Description of "note" +#. ~ Description of "left behind note" +#: data/json/items/newspaper.json data/mods/Backrooms/items.json +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"A scrap of paper. Something's written on it, scrawled in bad handwriting." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "child's note" +msgid_plural "child's notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "child's note" +#: data/json/items/newspaper.json +msgid "" +"A piece of paper. Something's written on it, scrawled in simple, messy " +"handwriting." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "child's drawing" +msgid_plural "child's drawings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "child's drawing" +#: data/json/items/newspaper.json +msgid "A scrap of paper with a faded drawing on it." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "forgotten note" +msgid_plural "forgotten notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "forgotten note" +#: data/json/items/newspaper.json +msgid "This grimy note seems out of place, as if someone lost it." +msgstr "" + +#. ~ Description of "post-it note" +#: data/json/items/newspaper.json +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "A bright yellow post-it note." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "biology protocol" +msgid_plural "biology protocols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biology protocol" +#: data/json/items/newspaper.json +msgid "" +"A sheet of paper adorned with an atom-and-flask symbol, detailing some " +"questionable biological research." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "psychotherapy protocol" +msgid_plural "psychotherapy protocols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "psychotherapy protocol" +#: data/json/items/newspaper.json +msgid "" +"A sheet of paper bearing an atom-and-cross symbol, pertaining to the mental " +"wellbeing of science staff." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "metatopography protocol" +msgid_plural "metatopography protocols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metatopography protocol" +#: data/json/items/newspaper.json +msgid "" +"A sheet of paper bearing an atom-and-flask symbol, filled with incoherent " +"ramblings about alien geometries and how to get to them." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "production notes" +msgid_plural "production notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "production notes" +#: data/json/items/newspaper.json +msgid "" +"A collection of documents attesting to the purity of this batch, the " +"performance of instrumentation during its production, and a list of " +"materials used during its production and analysis. It includes a " +"Certificate of Analysis, each line listing a test method, result, and " +"reviewer's signature, all in service of… something. On one distinctive page" +" a series of checkmarks slowly appear and fade around \"500 " +"units of mutagen per 500 units of primer\" ratio." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "production tests" +#: data/json/items/newspaper.json +msgid "production tests" +msgid_plural "production tests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "production tests" +#: data/json/items/newspaper.json +msgid "" +"Accompanying document, that describes tests performed on different subjects." +msgstr "" + +#. ~ Description of variant "production tests" of item "production tests" +#: data/json/items/newspaper.json +msgid "" +"\n" +"\n" +"" +msgstr "" + +#. ~ Description of variant "production tests" of item "production tests" +#: data/json/items/newspaper.json +msgid "" +"\n" +"\n" +"" +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "security protocol" +msgid_plural "security protocols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "security protocol" +#: data/json/items/newspaper.json +msgid "" +"A sheet of paper bearing an atom-and-rifle symbol, detailing some very " +"particular security protocols." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "lab report (biology)" +msgid_plural "lab reports (biology)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab report (biology)" +#: data/json/items/newspaper.json +msgid "" +"A manila folder containing top-secret test data. Most of it is " +"unintelligible without knowing the jargon, and the contents have obviously " +"suffered from the chaos in this place, but there are some intact pages you " +"can make sense of." +msgstr "" + +#. ~ "description" action message of item "lab report (biology)" +#. ~ "description" action message of item "lab report (psychology)" +#. ~ "description" action message of item "lab report (security)" +#. ~ "description" action message of item "advanced heavy CQC system" +#: data/json/items/newspaper.json +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Activate to read the file" +msgstr "" + +#. ~ Conditional name for "lab report (biology)" when SNIPPET_ID matches +#. log_mutagen_animal +#: data/json/items/newspaper.json +msgid "Report PE012/08-178" +msgid_plural "Report PE012/08-178" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (biology)" when SNIPPET_ID matches +#. log_mutagen_animal +#: data/json/items/newspaper.json +msgid "Report PE027/01-081" +msgid_plural "Report PE027/01-081" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (biology)" when SNIPPET_ID matches +#. log_mutagen_animal +#: data/json/items/newspaper.json +msgid "Report PE031/21-003" +msgid_plural "Report PE031/21-003" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (biology)" when SNIPPET_ID matches +#. log_mutagen_animal +#: data/json/items/newspaper.json +msgid "Report PE065/04-001" +msgid_plural "Report PE065/04-001" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "lab report (psychology)" +msgid_plural "lab reports (psychology)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab report (psychology)" +#: data/json/items/newspaper.json +msgid "" +"A folder full of what appear to be transcripts of confidential psychotherapy" +" sessions. Most of it is rather trivial, but certain passages catch your " +"eye…" +msgstr "" + +#. ~ Conditional name for "lab report (psychology)" when SNIPPET_ID matches +#. log_psych +#: data/json/items/newspaper.json +msgid "Session S-3397-5" +msgid_plural "Session S-3397-5" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (psychology)" when SNIPPET_ID matches +#. log_psych +#: data/json/items/newspaper.json +msgid "Session T-1215-4" +msgid_plural "Session T-1215-4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (psychology)" when SNIPPET_ID matches +#. log_psych +#: data/json/items/newspaper.json +msgid "Scrawled note" +msgid_plural "Scrawled note" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "lab report (security)" +msgid_plural "lab reports (security)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab report (security)" +#: data/json/items/newspaper.json +msgid "" +"A manila folder bearing an atom-and-rifle insignia. Most of it is concerned" +" with shipping logs and personnel rotations, but there is a single page that" +" feels out of place." +msgstr "" + +#. ~ Conditional name for "lab report (security)" when SNIPPET_ID matches +#. log_sec +#: data/json/items/newspaper.json +msgid "Personnel Debrief X10/RT338-8" +msgid_plural "Personnel Debrief X10/RT338-8" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (security)" when SNIPPET_ID matches +#. log_sec +#: data/json/items/newspaper.json +msgid "Interview Log X33/UE612-1" +msgid_plural "Interview Log X33/UE612-1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (security)" when SNIPPET_ID matches +#. log_sec +#: data/json/items/newspaper.json +msgid "Supplementary Material X12/ES081-4" +msgid_plural "Supplementary Material X12/ES081-4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lab report (security)" when SNIPPET_ID matches +#. log_sec +#: data/json/items/newspaper.json +msgid "Observation Intercept XA61/RT338-3" +msgid_plural "Observation Intercept XA61/RT338-3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "character sheet" +msgid_plural "character sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "character sheet" +#: data/json/items/newspaper.json +msgid "A Dungeons & Dragons character sheet." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "score card" +msgid_plural "score cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "score card" +#: data/json/items/newspaper.json +msgid "A colorfully-printed score card." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json data/mods/Backrooms/items.json +msgid "newspaper page" +msgid_plural "newspaper pages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A snippet from a newspaper, celebrating the achievements of the one " +"enshrined." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It is possibly one of the last " +"issues printed before New England was overwhelmed. Most of the information " +"is terribly trivial or out of date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It seems to date from several years" +" ago, and you have NO idea how it lasted this long. Most of the information" +" is terribly trivial or out of date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It seems to date from a few years " +"ago--amazing it has lasted this long. Most of the information is terribly " +"trivial or out of date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It was printed more than a year " +"ago. Most of the information is terribly trivial or out of date, but one " +"thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It was printed in the months " +"leading up to the Cataclysm. Most of the information is terribly trivial or" +" out of date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/json/items/newspaper.json +msgid "" +"A single sheet of newspaper broadsheet. It was printed in the weeks leading" +" up to the Cataclysm. Most of the information is terribly trivial or out of" +" date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "note" +msgid_plural "notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "FEMA evacuation pamphlet" +msgid_plural "FEMA evacuation pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FEMA evacuation pamphlet" +#: data/json/items/newspaper.json +msgid "" +"Welcome to your Emergency Survival Shelter. We hope your stay here will be short and comfortable. Provided are an emergency blanket, high-visibility jacket, gas mask, and food and water rations for one day, as well as an emergency lighter and flashlight. There are further supplies in the communal cabinets should the facility be over its intended capacity. These resources are checked and updated by FEMA on a regular basis, but if you find some items missing, please contact a FEMA supervisor at your earliest convenience.\n" +"\n" +"Please wait in the shelter until an official evacuation transport arrives to take you to your homes or, in the event of a major disaster, to the nearest evacuation gathering point.\n" +"\n" +"In the event that you have been evacuated under violent circumstances, FEMA recommends taking cover in the shelter's basement until help arrives. Remember: if you leave the shelter, we cannot find you to take you to safety." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "missing person poster" +msgid_plural "missing person posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "missing person poster" +#: data/json/items/newspaper.json +msgid "" +"An official poster notifying the public of a missing person, and requesting " +"that anyone with information contact the listed phone number." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "missing child poster" +msgid_plural "missing child posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "missing child poster" +#: data/json/items/newspaper.json +msgid "" +"An official poster notifying the public of a missing child, and requesting " +"that anyone with information contact the listed phone number." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "missing dog poster" +msgid_plural "missing dog posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "missing dog poster" +#: data/json/items/newspaper.json +msgid "" +"A handmade poster notifying passersby about someone's missing dog, and " +"requesting that anyone with information contact the listed phone number." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "missing cat poster" +msgid_plural "missing cat posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "missing cat poster" +#: data/json/items/newspaper.json +msgid "" +"A handmade poster notifying passersby about someone's missing cat, and " +"requesting that anyone with information contact the listed phone number." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "movie poster" +msgid_plural "movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "movie poster" +#: data/json/items/newspaper.json +msgid "Posters promoting movies that were in theaters when the Cataclysm hit." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "Last Stand 2: Still Standing movie poster" +msgid_plural "Last Stand 2: Still Standing movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Last Stand 2: Still Standing movie poster" of +#. item "movie poster" +#: data/json/items/newspaper.json +msgid "" +"This a poster for the highly anticipated sequel \"Last Stand 2: Still " +"Standing\". Ashton Murphy reprises his role as Det. Harvey Baxter, a " +"retired private eye who delivers pain to those who flee from justice." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "The Black Freighter movie poster" +msgid_plural "The Black Freighter movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Black Freighter movie poster" of item "movie +#. poster" +#: data/json/items/newspaper.json +msgid "" +"A poster promoting the animated movie \"The Black Freighter\", an adaptation" +" of the novel of the same name. The print is in the same style as the " +"source material." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "Simple Guy movie poster" +msgid_plural "Simple Guy movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Simple Guy movie poster" of item "movie poster" +#: data/json/items/newspaper.json +msgid "" +"A white movie poster displaying a balding man in a stained hoodie waving " +"lackadaisically. He appears to be the title character." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "Fyreguard: A Tale as Old as Time movie poster" +msgid_plural "Fyreguard: A Tale as Old as Time movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fyreguard: A Tale as Old as Time movie poster" of +#. item "movie poster" +#: data/json/items/newspaper.json +msgid "" +"A vibrant poster displaying an astonishing landscape full of magical " +"creatures. Above the illustration is the title of the movie in a medieval " +"font." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "Hunted III movie poster" +msgid_plural "Hunted III movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hunted III movie poster" of item "movie poster" +#: data/json/items/newspaper.json +msgid "" +"A poster for \"Hunted III\", the third entry of the \"Hunted\" slasher " +"franchise. Its tagline reads: \"You can't outrun it forever\"." +msgstr "" + +#. ~ Variant name of item "movie poster" +#: data/json/items/newspaper.json +msgid "Cybercop 3D movie poster" +msgid_plural "Cybercop 3D movie posters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cybercop 3D movie poster" of item "movie poster" +#: data/json/items/newspaper.json +msgid "" +"A poster for \"Cybercop 3D\", a sci-fi movie about a policeman tasked to " +"take down a group of dangerous hackers inside a simulated reality." +msgstr "" + +#. ~ Item name +#: data/json/items/newspaper.json +msgid "photograph" +msgid_plural "photographs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "photograph" +#: data/json/items/newspaper.json +msgid "" +"A small picture of something or somebody important to the owner, designed to" +" be safely tucked into a wallet." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "picture" +#: data/json/items/newspaper.json +msgid "picture" +msgid_plural "pictures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "picture" +#: data/json/items/newspaper.json +msgid "" +"A medium picture of something that the owner wished to decorate their house " +"with." +msgstr "" + +#. ~ Description of variant "picture" of item "picture" +#: data/json/items/newspaper.json +msgid "" +msgstr "" + +#. ~ Description of variant "picture" of item "picture" +#: data/json/items/newspaper.json +msgid "" +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "targeting module" +msgid_plural "targeting modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "targeting module" +#: data/json/items/robot_parts.json +msgid "" +"A module that integrates visual and proprioceptive information from " +"peripheric sensors and outputs information necessary for accurate aiming." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "identification module" +msgid_plural "identification modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "identification module" +#: data/json/items/robot_parts.json +msgid "" +"A module that continuously runs image recognition algorithms to " +"differentiate friend from foe." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "pathfinding module" +msgid_plural "pathfinding modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pathfinding module" +#: data/json/items/robot_parts.json +msgid "" +"A module that uses a combination of vector integration and egocentric " +"mapping to find the best path available." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "memory banks module" +msgid_plural "memory banks modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "memory banks module" +#: data/json/items/robot_parts.json +msgid "A module that allows for the storage and recovery of information." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "sensor array" +msgid_plural "sensor arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sensor array" +#: data/json/items/robot_parts.json +msgid "" +"A wide range of sensors meant to give the ability to perceive the " +"surrounding world." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "self monitoring sensors" +msgid_plural "self monitoring sensors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "self monitoring sensors" +#: data/json/items/robot_parts.json +msgid "" +"An array of sensors and diagnostic modules allowing a robot to perceive " +"itself." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "AI core" +msgid_plural "AI cores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "AI core" +#: data/json/items/robot_parts.json +msgid "" +"A module that is responsible for decision-making, it basically runs the AI " +"of a robot." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "basic AI core" +msgid_plural "basic AI cores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basic AI core" +#: data/json/items/robot_parts.json +msgid "A very basic AI core with minimal cognitive abilities." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "advanced AI core" +msgid_plural "advanced AI cores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced AI core" +#: data/json/items/robot_parts.json +msgid "An advanced AI core with impressive cognitive abilities." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "gun operating system" +msgid_plural "gun operating systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gun operating system" +#: data/json/items/robot_parts.json +msgid "A system that can operate most conventional weapons." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of tiny spidery legs" +msgid_plural "sets of tiny spidery legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of tiny spidery legs" +#: data/json/items/robot_parts.json +msgid "A set of tiny, pointy legs, like the ones found under a skitterbot." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of omni wheels" +msgid_plural "sets of omni wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of omni wheels" +#: data/json/items/robot_parts.json +msgid "A set of omni wheels, like the ones found under a police bot." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of rotors" +msgid_plural "sets of rotors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of rotors" +#: data/json/items/robot_parts.json +msgid "A set of rotors able to lift a small drone." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of android legs" +msgid_plural "sets of android legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of android legs" +#: data/json/items/robot_parts.json +msgid "A set of human-like legs." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of android arms" +msgid_plural "sets of android arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of android arms" +#: data/json/items/robot_parts.json +msgid "A set of human-like arms." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "set of small tank treads" +msgid_plural "sets of small tank treads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of small tank treads" +#: data/json/items/robot_parts.json +msgid "" +"A set of small tank treads, like the ones used by the \"Beagle\" mini-tank." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "turret interior chassis" +msgid_plural "turret interior chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turret interior chassis" +#: data/json/items/robot_parts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton of a turret." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "police bot chassis" +msgid_plural "police bot chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "police bot chassis" +#: data/json/items/robot_parts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of a police bot." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json data/mods/Aftershock/items/robotparts.json +#: data/mods/No_Hope/items.json +msgid "set of spidery legs" +msgid_plural "sets of spidery legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of spidery legs" +#: data/json/items/robot_parts.json data/mods/Aftershock/items/robotparts.json +#: data/mods/No_Hope/items.json +msgid "A set of big pointy legs, like the ones found under a tripod." +msgstr "" + +#. ~ Item name +#: data/json/items/robot_parts.json +msgid "android skeleton" +msgid_plural "android skeletons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "android skeleton" +#: data/json/items/robot_parts.json +msgid "What's left when you strip an android body from its components." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "software" +msgid_plural "software" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/software.json +msgid "misc software" +msgid_plural "misc software" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "misc software" +#: data/json/items/software.json +msgid "A miscellaneous piece of hobby software. Probably useless." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "hackPRO" +msgid_plural "hackPRO" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hackPRO" +#: data/json/items/software.json +msgid "A piece of hacking software." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "MediSoft" +msgid_plural "MediSoft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MediSoft" +#: data/json/items/software.json +msgid "A piece of medical software." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "MatheMAX" +msgid_plural "MatheMAX" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MatheMAX" +#: data/json/items/software.json +msgid "A piece of mathematical software." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "infection data" +msgid_plural "infection data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "infection data" +#: data/json/items/software.json +msgid "Medical data on zombie blood." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "lab data" +msgid_plural "lab data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab data" +#: data/json/items/software.json +msgid "Research archives from a government laboratory." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "encryption codes" +msgid_plural "encryption codes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "encryption codes" +#: data/json/items/software.json +msgid "" +"There are numerous security keys with dates for potential future access to " +"encrypted archived data." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "archive data" +msgid_plural "archive data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "archive data" +#: data/json/items/software.json +msgid "" +"Extremely compressed research data, observation and experiment statistics. " +"The only pattern you manage to recognize is an increase in the amount of " +"report closer to the Cataclysm, but also a reduction in the number of " +"facilities still submitting reports." +msgstr "" + +#. ~ Item name +#: data/json/items/software.json +msgid "integrated circuit datasheet archives" +msgid_plural "misc software" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "integrated circuit datasheet archives" +#: data/json/items/software.json +msgid "" +"Huge archives of numerous IC circuit datasheets from several major " +"manufacturers. Probably valuable to the right person, as it would be hard " +"to salvage and reuse these components without them." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "arm splint" +msgid_plural "arm splints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arm splint" +#: data/json/items/tool_armor.json +msgid "A tool to help set arm bones and hold them in place." +msgstr "" + +#. ~ Description of "arm splint" +#: data/json/items/tool_armor.json +msgid "" +"A tool to help set arm bones and hold them in place. It is specifically " +"designed to fit Huge survivors." +msgstr "" + +#. ~ Description of "arm splint" +#: data/json/items/tool_armor.json +msgid "" +"A tool to help set arm bones and hold them in place. It is specifically " +"designed to fit Tiny survivors." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "tourniquet (arm)" +msgid_plural "tourniquets (arm)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourniquet (arm)" +#. ~ Description of "tourniquet (leg)" +#: data/json/items/tool_armor.json +msgid "" +"A first aid device used to apply pressure to a limb or extremity in order to" +" limit blood flow. Should be employed only to manage heavy bleeding, " +"because prolonged use will harm the limb. It can be adjusted in size to fit" +" different limbs." +msgstr "" + +#. ~ "menu_text" action message of item "tourniquet (arm)" +#. ~ "menu_text" action message of item "tourniquet (leg)" +#. ~ "menu_text" action message of item "cardboard crown (loosened)" +#. ~ "menu_text" action message of item "messenger bag" +#: data/json/items/armor/cardboard.json data/json/items/armor/storage.json +#: data/json/items/tool_armor.json +msgid "Adjust" +msgstr "" + +#. ~ "msg" action message of item "tourniquet (arm)" +#. ~ "msg" action message of item "tourniquet (leg)" +#: data/json/items/tool_armor.json +msgid "You adjust the tourniquet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "tourniquet (leg)" +msgid_plural "tourniquets (leg)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "makeshift blindfold" +msgid_plural "makeshift blindfolds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift blindfold" +#: data/json/items/tool_armor.json +msgid "" +"A crude eye covering woven from blades of grass with string attached to " +"fasten it. Useful for sleeping in bright areas. Use to raise it." +msgstr "" + +#. ~ "menu_text" action message of item "makeshift blindfold" +#. ~ "menu_text" action message of item "blindfold" +#. ~ "menu_text" action message of item "duct tape blindfold" +#. ~ "menu_text" action message of item "welding mask" +#. ~ "menu_text" action message of item "crude welding mask" +#. ~ "menu_text" action message of item "sallet helm" +#. ~ "menu_text" action message of item "armet helm" +#. ~ "menu_text" action message of item "mild steel light close helm" +#. ~ "menu_text" action message of item "medium steel light close helm" +#. ~ "menu_text" action message of item "high steel light close helm" +#. ~ "menu_text" action message of item "hardened steel light close helm" +#. ~ "menu_text" action message of item "tempered steel light close helm" +#. ~ "menu_text" action message of item "mild steel close helm" +#. ~ "menu_text" action message of item "medium steel close helm" +#. ~ "menu_text" action message of item "high steel close helm" +#. ~ "menu_text" action message of item "hardened steel close helm" +#. ~ "menu_text" action message of item "tempered steel close helm" +#. ~ "menu_text" action message of item "mild steel heavy close helm" +#. ~ "menu_text" action message of item "medium steel heavy close helm" +#. ~ "menu_text" action message of item "high steel heavy close helm" +#. ~ "menu_text" action message of item "hardened steel heavy close helm" +#. ~ "menu_text" action message of item "tempered steel heavy close helm" +#: data/json/items/armor/helmets.json data/json/items/tool_armor.json +msgid "Raise" +msgstr "" + +#. ~ "msg" action message of item "makeshift blindfold" +#. ~ "msg" action message of item "blindfold" +#. ~ "msg" action message of item "duct tape blindfold" +#: data/json/items/tool_armor.json +msgid "You uncover your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "makeshift blindfold (raised)" +msgid_plural "makeshift blindfolds (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift blindfold (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A crude eye covering woven from blades of grass with string attached to " +"fasten it. It's currently raised, letting you see. Use to lower it." +msgstr "" + +#. ~ "menu_text" action message of item "makeshift blindfold (raised)" +#. ~ "menu_text" action message of item "blindfold (raised)" +#. ~ "menu_text" action message of item "duct tape blindfold (raised)" +#. ~ "menu_text" action message of item "crude welding mask (raised)" +#. ~ "menu_text" action message of item "welding mask (raised)" +#. ~ "menu_text" action message of item "sallet helm (raised)" +#. ~ "menu_text" action message of item "armet helm (raised)" +#. ~ "menu_text" action message of item "mild steel light close helm (raised)" +#. ~ "menu_text" action message of item "medium steel light close helm +#. (raised)" +#. ~ "menu_text" action message of item "high steel light close helm (raised)" +#. ~ "menu_text" action message of item "hardened steel light close helm +#. (raised)" +#. ~ "menu_text" action message of item "tempered steel light close helm +#. (raised)" +#. ~ "menu_text" action message of item "mild steel close helm (raised)" +#. ~ "menu_text" action message of item "medium steel close helm (raised)" +#. ~ "menu_text" action message of item "high steel close helm (raised)" +#. ~ "menu_text" action message of item "hardened steel close helm (raised)" +#. ~ "menu_text" action message of item "tempered steel close helm (raised)" +#. ~ "menu_text" action message of item "mild steel heavy close helm (raised)" +#. ~ "menu_text" action message of item "medium steel heavy close helm +#. (raised)" +#. ~ "menu_text" action message of item "high steel heavy close helm (raised)" +#. ~ "menu_text" action message of item "hardened steel heavy close helm +#. (raised)" +#. ~ "menu_text" action message of item "tempered steel heavy close helm +#. (raised)" +#. ~ "menu_text" action message of item "simple patchwork scarf (headwrap)" +#. ~ "menu_text" action message of item "long patchwork scarf (headwrap)" +#. ~ "menu_text" action message of item "knit scarf (headwrap)" +#. ~ "menu_text" action message of item "long knit scarf (headwrap)" +#. ~ "menu_text" action message of item "wool scarf (headwrap)" +#. ~ "menu_text" action message of item "long wool scarf (headwrap)" +#. ~ "menu_text" action message of item "fur scarf (headwrap)" +#. ~ "menu_text" action message of item "long fur scarf (headwrap)" +#. ~ "menu_text" action message of item "faux fur scarf (headwrap)" +#. ~ "menu_text" action message of item "long faux fur scarf (headwrap)" +#: data/json/items/armor/helmets.json data/json/items/armor/scarfs.json +#: data/json/items/tool_armor.json +msgid "Lower" +msgstr "" + +#. ~ "msg" action message of item "makeshift blindfold (raised)" +#. ~ "msg" action message of item "blindfold (raised)" +#. ~ "msg" action message of item "duct tape blindfold (raised)" +#: data/json/items/tool_armor.json +msgid "You cover your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "blindfold" +msgid_plural "blindfolds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blindfold" +#: data/json/items/tool_armor.json +msgid "" +"A simple fabric covering tied over the eyes to block sight. Useful for " +"sleeping in bright areas. Use to raise it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "blindfold (raised)" +msgid_plural "blindfolds (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blindfold (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A simple fabric covering tied over the eyes to block sight. It's currently " +"raised, letting you see. Use to lower it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "duct tape blindfold" +msgid_plural "duct tape blindfolds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duct tape blindfold" +#: data/json/items/tool_armor.json +msgid "" +"A simple covering tied over the eyes to block sight, made out of duct tape." +" Useful for sleeping in bright areas. Use to raise it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "duct tape blindfold (raised)" +msgid_plural "duct tape blindfolds (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duct tape blindfold (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A simple covering tied over the eyes to block sight, made out of duct tape." +" It's currently raised, letting you see. Use to lower it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of ear plugs" +msgid_plural "pairs of ear plugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ear plugs" +#: data/json/items/tool_armor.json +msgid "Industrial-grade ear plugs. They fit inside the ears." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "go bag" +msgid_plural "go bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "go bag" +#: data/json/items/tool_armor.json +msgid "" +"A huge duffel bag with a backpack attached, both packed to the gills. " +"Judging by the feel, a National Guardsman could have packed this to be ready" +" for deployment. Activate to unpack and enjoy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "personal go bag" +msgid_plural "personal go bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "personal go bag" +#: data/json/items/tool_armor.json +msgid "" +"A huge duffel bag with a backpack attached, both packed to the gills. You " +"packed this to be ready for deployment. Activate to unpack and enjoy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "leg splint" +msgid_plural "leg splints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leg splint" +#: data/json/items/tool_armor.json +msgid "A tool to help set leg bones and hold them in place." +msgstr "" + +#. ~ Description of "leg splint" +#: data/json/items/tool_armor.json +msgid "" +"A tool to help set leg bones and hold them in place. It is specifically " +"designed to fit Huge people." +msgstr "" + +#. ~ Description of "leg splint" +#: data/json/items/tool_armor.json +msgid "" +"A tool to help set leg bones and hold them in place. It is specifically " +"designed to fit Tiny people." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "welding mask" +msgid_plural "welding masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welding mask" +#: data/json/items/tool_armor.json +msgid "" +"A plastic mask with a very dark visor, meant to protect the entire face " +"while welding. It also serves as somewhat good armor, but makes it hard to " +"see. Activate it to push it up your head." +msgstr "" + +#. ~ "msg" action message of item "welding mask" +#. ~ "msg" action message of item "crude welding mask" +#: data/json/items/tool_armor.json +#, c-format +msgid "You push your %s up your head." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "crude welding mask" +msgid_plural "crude welding masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude welding mask" +#: data/json/items/tool_armor.json +msgid "" +"A crude welding mask made from shaped steel. It will keep your face safe " +"while welding, but it's a bit less comfortable than the real deal. Activate" +" it to push it up your head." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "crude welding mask (raised)" +msgid_plural "crude welding masks (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude welding mask (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A crude welding mask made from shaped steel. It's less dark than a proper " +"welding mask, and therefore less difficult to see in, but also less " +"protective when welding. Activate it to lower it over your face." +msgstr "" + +#. ~ "msg" action message of item "crude welding mask (raised)" +#: data/json/items/tool_armor.json +msgid "You lower your crude welding mask over your face." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "welding mask (raised)" +msgid_plural "welding masks (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welding mask (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A plastic mask with a very dark visor, meant to protect the entire face " +"while welding. It also serves as somewhat good armor, but makes it hard to " +"see. Activate it to lower it over your face." +msgstr "" + +#. ~ "msg" action message of item "welding mask (raised)" +#: data/json/items/tool_armor.json +msgid "You lower your welding mask over your face." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "game watch" +msgid_plural "game watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "game watch" +#: data/json/items/tool_armor.json +msgid "" +"A waterproof digital watch with a built-in electronic game system, powered " +"by standard batteries. Activate to play." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "smart watch" +msgid_plural "smart watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smart watch" +#: data/json/items/tool_armor.json +msgid "" +"A touchscreen watch that comes with many uses, such as a calendar, alarm, " +"and even a fitness app, for when you want to check your health on the go!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "fitness band" +msgid_plural "fitness bands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fitness band" +#: data/json/items/tool_armor.json +msgid "" +"A fitness band that can track your heartbeat, exercise level, and calories, " +"and also has a clock. Activate to see your metrics." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "diving flashlight wrist mount" +msgid_plural "diving flashlight wrist mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diving flashlight wrist mount" +#: data/json/items/tool_armor.json +msgid "" +"A proprietary wrist mount for a flashlight. Not very useful on its own." +msgstr "" + +#. ~ Description of a pocket in item "diving flashlight wrist mount" +#: data/json/items/tool_armor.json +msgid "Proprietary mount for a diving flashlight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "hologram cloak" +msgid_plural "hologram cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hologram cloak" +#: data/json/items/tool_armor.json +msgid "" +"A cloak woven with metallic fibers and covered with hexagonal sheets of " +"reflective carbide. When activated, it will create a holographic decoy of " +"its wearer." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "fedora" +msgid_plural "fedoras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fedora" +#: data/json/items/tool_armor.json +msgid "" +"A high-crowned, wide-brimmed, sable-colored fedora. Its brim helps keep the" +" sun out of your eyes. The perfect hat for treasure hunting." +msgstr "" + +#. ~ "menu_text" action message of item "fedora" +#. ~ "menu_text" action message of item "straw fedora" +#: data/json/items/tool_armor.json +msgid "Tip" +msgstr "" + +#. ~ "msg" action message of item "fedora" +#. ~ "msg" action message of item "straw fedora" +#: data/json/items/tool_armor.json +#, c-format +msgid "You tip your %s." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of thermal electric socks" +msgid_plural "pairs of thermal electric socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thermal electric socks" +#: data/json/items/tool_armor.json +msgid "" +"A pair of socks with internal battery-powered heating elements. Use it to " +"turn it on." +msgstr "" + +#. ~ "msg" action message of item "pair of thermal electric socks" +#. ~ "msg" action message of item "thermal electric suit" +#. ~ "msg" action message of item "pair of thermal electric gloves" +#. ~ "msg" action message of item "thermal electric balaclava" +#. ~ "msg" action message of item "rebreather mask" +#. ~ "msg" action message of item "pair of light amp goggles" +#. ~ "msg" action message of item "pair of infrared goggles" +#. ~ "msg" action message of item "survivor divemask" +#. ~ "msg" action message of item "thermal electric outfit" +#. ~ "msg" action message of item "night vision goggles" +#. ~ "msg" action message of item "panoramic night vision goggles" +#. ~ "msg" action message of item "enhanced night vision goggles" +#. ~ "msg" action message of item "cryopod bodyglove" +#. ~ "msg" action message of item "Magellan helmet CA." +#. ~ "msg" action message of item "frontier cryomask" +#. ~ "msg" action message of item "Magellan exosuit" +#. ~ "msg" action message of item "frontier cryo suit" +#. ~ "msg" action message of item "combat cryo suit" +#. ~ "msg" action message of item "exosuit air supply module" +#. ~ "msg" action message of item "QD944-P 'Mindsight' glasses" +#: data/json/items/armor/head_attachments.json data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#: data/mods/Aftershock/items/armor/winter_masks.json +#: data/mods/Aftershock/items/armor/winter_suits.json +#: data/mods/Aftershock/items/tool_armor.json +#: data/mods/MindOverMatter/items/armor/head.json +#, c-format +msgid "You activate your %s." +msgstr "" + +#. ~ "need_charges_msg" action message of item "pair of thermal electric +#. socks" +#. ~ "need_charges_msg" action message of item "thermal electric suit" +#. ~ "need_charges_msg" action message of item "pair of thermal electric +#. gloves" +#. ~ "need_charges_msg" action message of item "thermal electric balaclava" +#. ~ "need_charges_msg" action message of item "pair of light amp goggles" +#. ~ "need_charges_msg" action message of item "pair of infrared goggles" +#. ~ "need_charges_msg" action message of item "thermal electric outfit" +#. ~ "need_charges_msg" action message of item "night vision goggles" +#. ~ "need_charges_msg" action message of item "panoramic night vision +#. goggles" +#. ~ "need_charges_msg" action message of item "enhanced night vision goggles" +#. ~ "need_charges_msg" action message of item "cryopod bodyglove" +#. ~ "need_charges_msg" action message of item "Magellan helmet CA." +#. ~ "need_charges_msg" action message of item "frontier cryomask" +#. ~ "need_charges_msg" action message of item "Magellan exosuit" +#. ~ "need_charges_msg" action message of item "frontier cryo suit" +#. ~ "need_charges_msg" action message of item "combat cryo suit" +#. ~ "need_charges_msg" action message of item "QD944-P 'Mindsight' glasses" +#: data/json/items/armor/head_attachments.json data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/winter_masks.json +#: data/mods/Aftershock/items/armor/winter_suits.json +#: data/mods/Aftershock/items/tool_armor.json +#: data/mods/MindOverMatter/items/armor/head.json +#, c-format +msgid "The %s's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of thermal electric socks (on)" +msgid_plural "pairs of thermal electric socks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thermal electric socks (on)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of socks with internal battery-powered heating elements. They are " +"currently on, and continually draining batteries. Use it to turn them off." +msgstr "" + +#. ~ "msg" action message of item "pair of thermal electric socks (on)" +#. ~ "msg" action message of item "thermal electric suit (on)" +#. ~ "msg" action message of item "pair of thermal electric gloves (on)" +#. ~ "msg" action message of item "thermal electric balaclava (on)" +#. ~ "msg" action message of item "rebreather mask (on)" +#. ~ "msg" action message of item "pair of light amp goggles (on)" +#. ~ "msg" action message of item "pair of infrared goggles (on)" +#. ~ "msg" action message of item "survivor divemask (on)" +#. ~ "msg" action message of item "thermal electric outfit (on)" +#. ~ "msg" action message of item "night vision goggles (on)" +#. ~ "msg" action message of item "panoramic night vision goggles (on)" +#. ~ "msg" action message of item "enhanced night vision goggles (on)" +#. ~ "msg" action message of item "cryopod bodyglove (on)" +#. ~ "msg" action message of item "Magellan helmet CA. (on)" +#. ~ "msg" action message of item "frontier cryomask (on)" +#. ~ "msg" action message of item "Magellan exosuit (on)" +#. ~ "msg" action message of item "frontier cryo suit (on)" +#. ~ "msg" action message of item "combat cryo suit (on)" +#. ~ "msg" action message of item "QD944-P 'Mindsight' glasses (on)" +#: data/json/items/armor/head_attachments.json data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/winter_masks.json +#: data/mods/Aftershock/items/armor/winter_suits.json +#: data/mods/Aftershock/items/tool_armor.json +#: data/mods/MindOverMatter/items/armor/head.json +#, c-format +msgid "Your %s deactivates." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric suit" +msgid_plural "thermal electric suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric suit" +#: data/json/items/tool_armor.json +msgid "" +"A full-body suit of thin thermal underwear equipped with internal battery-" +"powered heating elements. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric suit (on)" +msgid_plural "thermal electric suits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric suit (on)" +#: data/json/items/tool_armor.json +msgid "" +"A full-body suit of thin thermal underwear equipped with internal battery-" +"powered heating elements. It is currently on, and continually draining " +"batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of thermal electric gloves" +msgid_plural "pairs of thermal electric gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thermal electric gloves" +#: data/json/items/tool_armor.json +msgid "" +"A pair of gloves with internal battery-powered heating elements. Use it to " +"turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of thermal electric gloves (on)" +msgid_plural "pairs of thermal electric gloves (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thermal electric gloves (on)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of gloves with internal battery-powered heating elements. They are " +"currently on, and continually draining batteries. Use it to turn them off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric balaclava" +msgid_plural "thermal electric balaclavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric balaclava" +#: data/json/items/tool_armor.json +msgid "" +"A snug cloth mask with internal battery-powered heating elements. Use it to" +" turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric balaclava (on)" +msgid_plural "thermal electric balaclavas (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric balaclava (on)" +#: data/json/items/tool_armor.json +msgid "" +"A snug cloth mask with internal battery-powered heating elements. It is are" +" currently on, and continually draining batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of binoculars" +msgid_plural "pairs of binoculars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of binoculars" +#: data/json/items/tool_armor.json +msgid "" +"A pair of optics with a neck strap attached. Useful for seeing long " +"distances. Wearing this item or carrying it in your inventory will double " +"the distance around you that is mapped during your travels. You could also " +"use them to focus the sunlight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "headlamp" +msgid_plural "headlamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "headlamp" +#: data/json/items/tool_armor.json +msgid "" +"An LED headlamp with an adjustable strap so as to be comfortably worn on " +"your head or attached to your helmet. Use it to turn it on." +msgstr "" + +#. ~ "msg" action message of item "headlamp" +#. ~ "msg" action message of item "heavy-duty headlamp" +#: data/json/items/tool_armor.json +msgid "You turn the headlamp on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "headlamp" +#. ~ "need_charges_msg" action message of item "heavy-duty headlamp" +#: data/json/items/tool_armor.json +msgid "The headlamp batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "wearable camera" +msgid_plural "wearable cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wearable camera" +#: data/json/items/tool_armor.json +msgid "" +"A point-and-shoot digital camera with a digital viewfinder, a backup 'iron-" +"sight', and flash. You can look at your photos on the digital screen, or " +"transfer them with a memory card. This one can be worn over your neck." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "wearable professional camera" +msgid_plural "wearable professional cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wearable professional camera" +#: data/json/items/tool_armor.json +msgid "" +"A 35 mm digital SLR (single-lens reflex) camera with optical and digital " +"viewfinders, a zoom lens with auto-focus and stabilizer, and flash. You can" +" view your photos on it or transfer them with a memory card. Before the " +"Cataclysm, you could have taken professional-grade photos using this. This " +"one can be worn over your neck" +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "headlamp (on)" +msgid_plural "headlamps (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "headlamp (on)" +#: data/json/items/tool_armor.json +msgid "" +"An LED headlamp with an adjustable strap so as to be comfortably worn on " +"your head or attached to your helmet. It is turned on, and continually " +"draining batteries. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "headlamp (on)" +#. ~ "msg" action message of item "heavy-duty headlamp (on)" +#. ~ "msg" action message of item "shooter's earmuffs" +#. ~ "msg" action message of item "shooter's ear plugs (on)" +#. ~ "msg" action message of item "military flight helmet (on)" +#: data/json/items/tool_armor.json +#, c-format +msgid "The %s flicks off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "heavy-duty headlamp (on)" +msgid_plural "heavy-duty headlamps (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty headlamp (on)" +#: data/json/items/tool_armor.json +msgid "" +"A large and unwieldy homemade headlamp with an overpowered LED array and " +"adjustable strap so as to be worn on your head or attached to your helmet " +"while being as comfortable as possible. It is turned on, and continually " +"draining batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "heavy-duty headlamp" +msgid_plural "heavy-duty headlamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty headlamp" +#: data/json/items/tool_armor.json +msgid "" +"A large and unwieldy homemade headlamp with an overpowered LED array and " +"adjustable strap so as to be worn on your head or attached to your helmet " +"while being as comfortable as possible. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "atomic headlamp" +msgid_plural "atomic headlamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic headlamp" +#: data/json/items/tool_armor.json +msgid "" +"A custom-made, reinforced headlamp powered by the magic of nuclear decay, " +"focused for more usable brightness. The adjustable strap allows it to be " +"comfortably worn on your head or attached to your helmet. Use it to close " +"the cover and hide the light." +msgstr "" + +#. ~ "menu_text" action message of item "atomic headlamp" +#. ~ "menu_text" action message of item "atomic lamp" +#. ~ "menu_text" action message of item "atomic reading light" +#. ~ "menu_text" action message of item "magical reading light" +#. ~ "menu_text" action message of item "everglow matrix lamp (uncovered)" +#: data/json/items/tool/lighting.json data/json/items/tool_armor.json +#: data/mods/Magiclysm/items/alchemy_items.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "Close cover" +msgstr "" + +#. ~ "msg" action message of item "atomic headlamp" +#: data/json/items/tool_armor.json +msgid "You close the headlamp's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "atomic headlamp (covered)" +msgid_plural "atomic headlamps (covered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic headlamp (covered)" +#: data/json/items/tool_armor.json +msgid "" +"A custom-made, reinforced headlamp powered by the magic of nuclear decay, " +"focused for more usable brightness. The adjustable strap allows it to be " +"comfortably worn on your head or attached to your helmet. Use it to open " +"the cover and show the light." +msgstr "" + +#. ~ "menu_text" action message of item "atomic headlamp (covered)" +#. ~ "menu_text" action message of item "atomic lamp (covered)" +#. ~ "menu_text" action message of item "atomic reading light (covered)" +#. ~ "menu_text" action message of item "magical reading light (covered)" +#. ~ "menu_text" action message of item "everglow matrix lamp (covered)" +#: data/json/items/tool/lighting.json data/json/items/tool_armor.json +#: data/mods/Magiclysm/items/alchemy_items.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "Open cover" +msgstr "" + +#. ~ "msg" action message of item "atomic headlamp (covered)" +#: data/json/items/tool_armor.json +msgid "You open the headlamp's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of basic AR glasses" +msgid_plural "pairs of basic AR glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of basic AR glasses" +#: data/json/items/tool_armor.json +msgid "" +"A pair of compact augmented reality glasses with some basic functionality. " +"There is a camera on the rim, and it has an alarm clock feature." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of advanced AR glasses" +msgid_plural "pairs of advanced AR glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of advanced AR glasses" +#: data/json/items/tool_armor.json +msgid "" +"An expensive model of augmented reality glasses, with adaptive light " +"correction and some gadgets, designed to be compatible with corrective " +"glasses. An augmented reality overlay allows the user to zoom their view, " +"and it displays handy information about local topology." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "EOD helmet" +msgid_plural "EOD helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD helmet" +#: data/json/items/tool_armor.json +msgid "" +"An armored, electronically-shielded helmet containing a camera, a two-way " +"radio, and a headlamp, all of which can be voice-activated for redundancy. " +"It is designed to protect against overpressure, fragmentation, impact, and " +"heat." +msgstr "" + +#. ~ "menu_text" action message of item "EOD helmet" +#: data/json/items/tool_armor.json +msgid "Turn on headlamps" +msgstr "" + +#. ~ "msg" action message of item "EOD helmet" +#: data/json/items/tool_armor.json +msgid "\"Activating illumination.\"" +msgstr "" + +#. ~ "need_charges_msg" action message of item "EOD helmet" +#: data/json/items/tool_armor.json +msgid "\"Illumination disabled, low power.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "EOD helmet (on)" +msgid_plural "EOD helmets (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "menu_text" action message of item "EOD helmet (on)" +#: data/json/items/tool_armor.json +msgid "Turn off headlamps" +msgstr "" + +#. ~ "msg" action message of item "EOD helmet (on)" +#: data/json/items/tool_armor.json +msgid "\"Disabling illumination.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "RM13 combat armor" +msgid_plural "RM13 combat armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RM13 combat armor" +#: data/json/items/tool_armor.json +msgid "" +"A full-body suit of sleek black military armor that represents the pinnacle " +"of Rivtech's powered armor technology. It has a proprietary internal " +"battery recharged by UPS. Use it to turn it on." +msgstr "" + +#. ~ "msg" action message of item "RM13 combat armor" +#: data/json/items/tool_armor.json +msgid "" +"You activate your RM13 combat armor.\n" +"Rivtech Model 13 RivOS v2.19: ONLINE.\n" +"CBRN defense system: ONLINE.\n" +"Acoustic dampening system: ONLINE.\n" +"Thermal regulation system: ONLINE.\n" +"Vision enhancement system: ONLINE.\n" +"Electro-reactive armor system: ONLINE.\n" +"All systems nominal." +msgstr "" + +#. ~ "need_charges_msg" action message of item "RM13 combat armor" +#: data/json/items/tool_armor.json +msgid "The RM13 combat armor's battery is dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "RM13 combat armor (on)" +msgid_plural "RM13 combat armors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RM13 combat armor (on)" +#: data/json/items/tool_armor.json +msgid "" +"A full-body suit of sleek black military armor that represents the pinnacle " +"of Rivtech's powered armor technology. As you move your fingers over the " +"surface, the armor tenses, almost as though it were alive. Use it to turn " +"it off." +msgstr "" + +#. ~ "msg" action message of item "RM13 combat armor (on)" +#: data/json/items/tool_armor.json +msgid "" +"You deactivate your RM13 combat armor.\n" +"RivOS v2.19 shutdown sequence initiated.\n" +"Shutting down.\n" +"Your RM13 combat armor turns off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +#: data/mods/MindOverMatter/items/armor/overrides.json +msgid "5-point anchor" +msgid_plural "5-point anchors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5-point anchor" +#: data/json/items/tool_armor.json +msgid "" +"A featureless, disc-shaped device mounted on a harness. The words " +"\"X.E.D.R.A\" and \"5-point anchor\" are inscribed on its front and back." +msgstr "" + +#. ~ "msg" action message of item "5-point anchor" +#: data/json/items/tool_armor.json +#, c-format +msgid "An LED light in the %s flickers on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "5-point anchor" +#. ~ "need_charges_msg" action message of item "malfunctioning 5-point anchor" +#. ~ "need_charges_msg" action message of item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json data/json/items/tool_armor.json +msgid "It seems like this device needs power." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +#: data/mods/MindOverMatter/items/armor/overrides.json +msgid "5-point anchor (on)" +msgid_plural "5-point anchors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5-point anchor (on)" +#: data/json/items/tool_armor.json +msgid "" +"The harness' shoulder-mounted LED glows with a soft green hue. There's no " +"further indication of anything happening." +msgstr "" + +#. ~ "msg" action message of item "5-point anchor (on)" +#: data/json/items/tool_armor.json +#, c-format +msgid "The %s LED light flickers off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "malfunctioning 5-point anchor" +msgid_plural "malfunctioning 5-point anchors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "malfunctioning 5-point anchor" +#: data/json/items/tool_armor.json +msgid "" +"A battered, disc-shaped device mounted on a harness. The inscriptions " +"\"X.E.D.R.A\" and \"5-point anchor\" are barely legible on its radiation-" +"stained front and back." +msgstr "" + +#. ~ "msg" action message of item "malfunctioning 5-point anchor" +#: data/json/items/tool_armor.json +#, c-format +msgid "" +"The %s emits a low-pitched clicking alarm as its mounted LED light flashes " +"yellow." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "phase immersion suit" +msgid_plural "phase immersion suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phase immersion suit" +#: data/json/items/tool_armor.json +msgid "" +"Covered in interlocking plates of reflective metal, this advanced suit " +"resembles both plate armor and an astronaut's spacesuit. Designed to " +"protect its wearer during extradimensional excursions, it offers " +"unparalleled environmental protection, both in this Earth and beyond. Use " +"it to turn it on." +msgstr "" + +#. ~ "msg" action message of item "phase immersion suit" +#: data/json/items/tool_armor.json +msgid "" +"Initiating\n" +"Running suit integrity diagnostics…\n" +"All systems operational." +msgstr "" + +#. ~ "need_charges_msg" action message of item "phase immersion suit" +#: data/json/items/tool_armor.json +msgid "Warning: Operating on minimal power. Protection compromised." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "phase immersion suit (on)" +msgid_plural "phase immersion suits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phase immersion suit (on)" +#: data/json/items/tool_armor.json +msgid "" +"Covered in interlocking plates of reflective metal, this advanced suit " +"resembles both plate armor and an astronaut's spacesuit. It is turned on, " +"and continually draining power. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "phase immersion suit (on)" +#: data/json/items/tool_armor.json +msgid "Suit shutting down." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "rebreather mask" +msgid_plural "rebreather masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebreather mask" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. Use it to " +"turn it on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "rebreather mask" +#. ~ "need_charges_msg" action message of item "survivor divemask" +#: data/json/items/tool_armor.json +#, c-format +msgid "The %s's filter is used up." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "rebreather mask (on)" +msgid_plural "rebreather masks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebreather mask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. It is turned" +" on, and continually consuming its filter. Use it to turn it off." +msgstr "" + +#. ~ Description of "rebreather mask" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. This model " +"has been expanded substantially and can accommodate exotic anatomy. Use it " +"to turn it on." +msgstr "" + +#. ~ Description of "rebreather mask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. This model " +"has been expanded substantially and can accommodate exotic anatomy. It is " +"turned on, and continually consuming its filter. Use it to turn it off." +msgstr "" + +#. ~ Description of "rebreather mask" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. This model " +"has been shrunk dramatically to fit a smaller face. Use it to turn it on." +msgstr "" + +#. ~ Description of "rebreather mask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A mask worn over your mouth which, when loaded with the proper filters, " +"recycles your exhaled breath for rebreathing while underwater. This model " +"has been shrunk dramatically to fit a smaller face. It is turned on, and " +"continually consuming its filter. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "filter mask" +msgid_plural "filter masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "filter mask" +#: data/json/items/tool_armor.json +msgid "" +"A mask that straps over your mouth and nose and filters air. Protects from " +"smoke, dust, and other contaminants quite well. It must be prepared before " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "gas mask" +msgid_plural "gas masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A full-face, industrial-grade respirator made from a solid black silicon and" +" butyl rubber blend, providing decent user comfort in addition to a clear " +"field of view and a secure fit thanks to the mask's single-element visor and" +" 6-point head harness. Provided that a filter canister's been screwed into " +"the right-side filter port and the respirator's been prepared, it'll do an " +"admirable job at preventing smoke, gas, and contaminants derived from " +"chemical and lab work from taking up residence in your organs." +msgstr "" + +#. ~ Description of a pocket in item "gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A number of external brackets arranged around the eyepiece to retain an " +"outer attachment." +msgstr "" + +#. ~ Description of a pocket in item "gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A space behind the visor designed to accommodate the installation of " +"inserts." +msgstr "" + +#. ~ Description of "gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A rather roomy mask with filters attached, designed to accommodate exotic " +"anatomy. Provides excellent protection from smoke, tear gas, and other " +"contaminants. It must be prepared before use." +msgstr "" + +#. ~ Description of "gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A rather small gas mask that covers the face and eyes. Provides excellent " +"protection from smoke, tear gas, and other contaminants. It must be " +"prepared before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "half-face gas mask" +msgid_plural "half-face gas masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "half-face gas mask" +#: data/json/items/tool_armor.json +msgid "" +"A lightweight, form-fitting mask that straps over your mouth and nose, " +"providing full protection from the inhalation of smoke, tear gas, and " +"chemical contaminants - though safety goggles are advised! It must be " +"prepared before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "survivor firemask" +msgid_plural "survivor firemasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor firemask" +#: data/json/items/tool_armor.json +msgid "" +"A custom-made leather gasmask faced with Nomex. It must be prepared before " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "firefighter PBA mask" +msgid_plural "firefighter PBA masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firefighter PBA mask" +#: data/json/items/tool_armor.json +msgid "" +"A full-face mask commonly used by firefighters. The protective breathing " +"apparatus provides excellent protection from smoke, flame, and other " +"dangers. It must be prepared before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "heavy survivor mask" +msgid_plural "heavy survivor masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy survivor mask" +#: data/json/items/tool_armor.json +msgid "" +"A gas mask handcrafted from treated leather with a steel faceplate overtop." +" It must be prepared before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "survivor half mask" +msgid_plural "survivor half masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor half mask" +#: data/json/items/tool_armor.json +msgid "" +"A half-face gasmask handcrafted from treated leather. It provides no " +"protection for the eyes, and must be activated before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "survivor mask" +msgid_plural "survivor masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor mask" +#: data/json/items/tool_armor.json +msgid "" +"A gas mask handcrafted from treated leather. It must be prepared before " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of light amp goggles" +msgid_plural "pairs of light amp goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light amp goggles" +#: data/json/items/tool_armor.json +msgid "" +"A pair of battery-powered goggles that use a infrared LED in conjunction " +"with a IR camera, allowing you to see in the dark. Use it to turn them on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of light amp goggles (on)" +msgid_plural "pairs of light amp goggles (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light amp goggles (on)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of battery-powered goggles that use a infrared LED in conjunction " +"with a IR camera, allowing you to see in the dark. It is turned on, and " +"continually draining batteries. Use it to turn them off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of infrared goggles" +msgid_plural "pairs of infrared goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of infrared goggles" +#: data/json/items/tool_armor.json +msgid "" +"A pair of battery-powered goggles that grant infrared vision, allowing you " +"to see warm-blooded creatures in the dark. Use it to turn them on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of infrared goggles (on)" +msgid_plural "pairs of infrared goggles (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of infrared goggles (on)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of battery-powered goggles that grant infrared vision, allowing you " +"to see warm-blooded creatures in the dark. Use it to turn them off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "wearable RX12 jet injector" +msgid_plural "wearable RX12 jet injectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wearable RX12 jet injector" +#: data/json/items/tool_armor.json +msgid "" +"A modified RX12 jet injector which can be worn on the body. A label on the " +"side warns against using more than two doses per hour." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "RX11 stimulant delivery system" +msgid_plural "RX11 stimulant delivery system" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RX11 stimulant delivery system" +#: data/json/items/tool_armor.json +msgid "" +"A Rivtech RX11 stimulant delivery system, a jet autoinjector system worn on " +"the user's body. A simple press of its activator injects powerful chemical " +"stimulants into the bloodstream without using a needle." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "survivor divemask" +msgid_plural "survivor divemasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor divemask" +#. ~ Description of "survivor divemask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A custom-built, armored rebreather mask that covers the face and eyes. " +"Provides excellent protection from harm as well providing breathing gas " +"while underwater. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "survivor divemask (on)" +msgid_plural "survivor divemasks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor divemask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A custom-built, armored rebreather mask that covers the face and eyes. " +"Provides excellent protection from harm as well providing breathing gas " +"while underwater. It is turned on, and continually consuming its filter. " +"Use it to turn it off." +msgstr "" + +#. ~ Description of "survivor divemask (on)" +#: data/json/items/tool_armor.json +msgid "" +"A custom-built, armored rebreather mask that covers the face and eyes " +"regardless of your state of mutation. Provides excellent protection from " +"harm as well providing breathing gas while underwater. It is turned on, and" +" continually consuming its filter. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "radiation biomonitor" +msgid_plural "radiation biomonitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radiation biomonitor" +#: data/json/items/tool_armor.json +msgid "" +"A small, battery-powered biometric safety device worn on the wrist. " +"Activate to check your current level of radiation exposure." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "hairpin" +msgid_plural "hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hairpin" +#: data/json/items/tool_armor.json +msgid "A plain hairpin to keep your hair in place." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "fancy hairpin" +msgid_plural "fancy hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fancy hairpin" +#: data/json/items/tool_armor.json +msgid "A pink hairpin with cute flower textures." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "towel" +msgid_plural "towels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "towel" +#: data/json/items/tool_armor.json +msgid "" +"A large, fluffy towel. It could be used to dry yourself. Any person that " +"can travel the length and breadth of the apocalypse, rough it, slum it, " +"struggle against terrible odds, win through, and still know where their " +"towel is, is clearly a force to be reckoned with." +msgstr "" + +#. ~ Description of "towel" +#: data/json/items/tool_armor.json +msgid "" +"A large, sopping wet towel. If you wait a little bit, it should dry out. " +"Don't panic." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "straw fedora" +msgid_plural "straw fedoras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "straw fedora" +#: data/json/items/tool_armor.json +msgid "" +"A straw fedora hat, comfortable and stylish. Its brim helps keep the sun " +"out of your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric outfit" +msgid_plural "thermal electric outfits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric outfit" +#: data/json/items/tool_armor.json +msgid "" +"A suit of thin thermal underwear that covers you from head to toe and is " +"equipped with internal battery-powered heating elements. Use it to turn it " +"on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "thermal electric outfit (on)" +msgid_plural "thermal electric outfits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal electric outfit (on)" +#: data/json/items/tool_armor.json +msgid "" +"A suit of thin thermal underwear that covers you from head to toe and is " +"equipped with internal battery-powered heating elements. It is currently " +"on, and continually draining batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "turtleneck" +msgid_plural "turtlenecks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turtleneck" +#: data/json/items/tool_armor.json +msgid "" +"A tasteful wool turtleneck, modeled after cashmere. Unencumbering and warm," +" but lacking storage." +msgstr "" + +#. ~ "menu_text" action message of item "turtleneck" +#. ~ "menu_text" action message of item "turtleneck shirt" +#: data/json/items/tool_armor.json +msgid "Roll neck" +msgstr "" + +#. ~ "msg" action message of item "turtleneck" +#. ~ "msg" action message of item "turtleneck (rolled)" +#: data/json/items/tool_armor.json +msgid "You adjust the neck and collar of the turtleneck." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "turtleneck (rolled)" +msgid_plural "turtlenecks (rolled)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turtleneck (rolled)" +#: data/json/items/tool_armor.json +msgid "This wool turtleneck's neck is rolled out of the way of the mouth." +msgstr "" + +#. ~ "menu_text" action message of item "turtleneck (rolled)" +#. ~ "menu_text" action message of item "turtleneck shirt (rolled)" +#: data/json/items/tool_armor.json +msgid "Unroll neck" +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "turtleneck shirt" +msgid_plural "turtleneck shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turtleneck shirt" +#: data/json/items/tool_armor.json +msgid "" +"A tasteful cotton turtleneck shirt, thick for a shirt, thin for a sweater, " +"and completely lacking storage." +msgstr "" + +#. ~ "msg" action message of item "turtleneck shirt" +#. ~ "msg" action message of item "turtleneck shirt (rolled)" +#: data/json/items/tool_armor.json +msgid "You adjust the neck and collar of the turtleneck shirt." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "turtleneck shirt (rolled)" +msgid_plural "turtleneck shirts (rolled)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turtleneck shirt (rolled)" +#: data/json/items/tool_armor.json +msgid "This turtleneck shirt's neck is rolled out of the way of the mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "ski mask" +msgid_plural "ski masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ski mask" +#: data/json/items/tool_armor.json +msgid "" +"A warm wool mask that protects the head and face from the cold. It covers " +"most of your head and mouth, and can be adjusted to hang around your throat " +"instead." +msgstr "" + +#. ~ "menu_text" action message of item "ski mask" +#: data/json/items/tool_armor.json +msgid "Wear as collar" +msgstr "" + +#. ~ "msg" action message of item "ski mask" +#: data/json/items/tool_armor.json +msgid "You adjust your ski mask for less warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "ski mask (collar)" +msgid_plural "ski masks (collar)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ski mask (collar)" +#: data/json/items/tool_armor.json +msgid "" +"A warm wool mask that protects the head and face from the cold. It is " +"wrapped around your throat, and can be adjusted to cover your mouth and more" +" of your head." +msgstr "" + +#. ~ "menu_text" action message of item "ski mask (collar)" +#: data/json/items/tool_armor.json +msgid "Wear around head" +msgstr "" + +#. ~ "msg" action message of item "ski mask (collar)" +#: data/json/items/tool_armor.json +msgid "You adjust your ski mask for more warmth." +msgstr "" + +#. ~ Item name +#. ~ "sound_message" action message of item "inventor's noise grenade" +#. ~ "sound_message" action message of item "inventor's noise EMP grenade" +#. ~ "sound_message" action message of item "inventor's noise fire grenade" +#: data/json/items/tool_armor.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "whistle" +msgid_plural "whistles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whistle" +#: data/json/items/tool_armor.json +msgid "A simple metal whistle, with a cord to wear it around your neck." +msgstr "" + +#. ~ "noise_message" action message of item "whistle" +#. ~ "noise_message" action message of item "whistle multitool" +#. ~ "noise_message" action message of item "camping multitool" +#: data/json/items/tool/misc.json data/json/items/tool/workshop.json +#: data/json/items/tool_armor.json +msgid "FWEEEET!" +msgstr "" + +#. ~ "use_message" action message of item "whistle" +#. ~ "use_message" action message of item "whistle multitool" +#. ~ "use_message" action message of item "camping multitool" +#: data/json/items/tool/misc.json data/json/items/tool/workshop.json +#: data/json/items/tool_armor.json +msgid "You blow the whistle." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "shooter's earmuffs" +msgid_plural "shooter's earmuffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shooter's earmuffs" +#: data/json/items/tool_armor.json +msgid "" +"A pair of earmuffs favored by shooters. Without batteries or when turned " +"off, they function like normal earmuffs and block all sound. They will only" +" block sounds over a certain decibel amount when turned on, to protect your " +"ears from injury while otherwise allowing you to hear normally. The " +"earmuffs are currently off." +msgstr "" + +#. ~ "msg" action message of item "shooter's earmuffs" +#: data/json/items/tool_armor.json +msgid "You turn the earmuffs on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "shooter's earmuffs" +#: data/json/items/tool_armor.json +msgid "The earmuff's batteries are dead." +msgstr "" + +#. ~ Description of "shooter's earmuffs" +#: data/json/items/tool_armor.json +msgid "" +"A pair of earmuffs favored by shooters. The earmuffs are turned on, and " +"will block sounds over a certain decibel amount while otherwise allowing you" +" to hear normally." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "shooter's ear plugs" +msgid_plural "shooter's ear plugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shooter's ear plugs" +#: data/json/items/tool_armor.json +msgid "" +"A pair of in-ear drivers designed to dampen loud sounds and amplify quiet " +"sounds. Without batteries or when turned off, they function like normal " +"earplugs and block most sound. They will only block sounds over a certain " +"decibel amount when turned on, to protect your ears from injury while " +"otherwise allowing you to hear normally. The earplugs are currently off." +msgstr "" + +#. ~ "msg" action message of item "shooter's ear plugs" +#: data/json/items/tool_armor.json +msgid "You turn the earplugs on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "shooter's ear plugs" +#: data/json/items/tool_armor.json +msgid "The earplugs' batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "shooter's ear plugs (on)" +msgid_plural "shooter's ear plugs (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shooter's ear plugs (on)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of in-ear drivers designed to dampen loud sounds and amplify quiet " +"sounds. The earplugs are turned on, and will block sounds over a certain " +"decibel amount while otherwise allowing you to hear normally." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "stethoscope" +msgid_plural "stethoscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stethoscope" +#: data/json/items/tool_armor.json +msgid "A medical listening tool. Use it to listen to things. Closely." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "makeshift stethoscope" +msgid_plural "makeshift stethoscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift stethoscope" +#: data/json/items/tool_armor.json +msgid "" +"A relatively cumbersome DIY child's medical listening toy. Use it to listen" +" to things. Closely." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "solar backpack (folded)" +msgid_plural "solar backpacks (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar backpack (folded)" +#: data/json/items/tool_armor.json +msgid "" +"A personal portable charging system consisting of an array of solar panels " +"neatly folded into the form of a large backpack. It can be worn like a " +"normal backpack, and has an integrated cable to plug it into a cable charger" +" system CBM." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "solar backpack (unfolded)" +msgid_plural "solar backpacks (unfolded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar backpack (unfolded)" +#: data/json/items/tool_armor.json +msgid "" +"An unfolded array of portable solar panels, ready to push some power into an" +" active cable charger system CBM." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "riot helmet" +msgid_plural "riot helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riot helmet" +#: data/json/items/tool_armor.json +msgid "" +"A riot helmet with a plastic face shield that covers your entire face. " +"Activate to raise the face shield." +msgstr "" + +#. ~ "menu_text" action message of item "riot helmet" +#. ~ "menu_text" action message of item "full-face motorcycle helmet" +#: data/json/items/armor/helmets.json data/json/items/tool_armor.json +msgid "Raise visor" +msgstr "" + +#. ~ "msg" action message of item "riot helmet" +#. ~ "msg" action message of item "full-face motorcycle helmet" +#. ~ "msg" action message of item "black dragonscale helmet" +#. ~ "msg" action message of item "XL black dragonscale helmet" +#: data/json/items/armor/helmets.json data/json/items/tool_armor.json +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "You raise your visor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "riot helmet (raised visor)" +msgid_plural "riot helmets (raised visor)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riot helmet (raised visor)" +#: data/json/items/tool_armor.json +msgid "" +"A riot helmet with a plastic face shield, which is raised up. Activate to " +"lower the shield." +msgstr "" + +#. ~ "menu_text" action message of item "riot helmet (raised visor)" +#. ~ "menu_text" action message of item "full-face motorcycle helmet (raised +#. visor)" +#: data/json/items/armor/helmets.json data/json/items/tool_armor.json +msgid "Lower visor" +msgstr "" + +#. ~ "msg" action message of item "riot helmet (raised visor)" +#. ~ "msg" action message of item "full-face motorcycle helmet (raised visor)" +#. ~ "msg" action message of item "black dragonscale helmet (raised visor)" +#. ~ "msg" action message of item "XL black dragonscale helmet (raised visor)" +#: data/json/items/armor/helmets.json data/json/items/tool_armor.json +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "You put down your visor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "sallet helm" +msgid_plural "sallet helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sallet helm" +#. ~ Description of "sallet helm (raised)" +#: data/json/items/tool_armor.json +msgid "" +"A popular German helmet of the late medieval era, the sallet covers the head" +" and eyes. Activate it to toggle the visor." +msgstr "" + +#. ~ "msg" action message of item "sallet helm" +#: data/json/items/tool_armor.json +msgid "You raise the sallet visor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "sallet helm (raised)" +msgid_plural "sallet helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "sallet helm (raised)" +#: data/json/items/tool_armor.json +msgid "You lower the sallet visor over your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "armet helm" +msgid_plural "armet helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armet helm" +#. ~ Description of "armet helm (raised)" +#: data/json/items/tool_armor.json +msgid "" +"An iconic knightly helm of the late Middle Ages. When you think of a " +"knight's helmet, it looks something like this. Activate it to toggle the " +"visor." +msgstr "" + +#. ~ "msg" action message of item "armet helm" +#: data/json/items/tool_armor.json +msgid "You raise the armet visor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "armet helm (raised)" +msgid_plural "armet helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "armet helm (raised)" +#: data/json/items/tool_armor.json +msgid "You lower the armet visor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "diving cylinder" +msgid_plural "diving cylinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diving cylinder" +#. ~ Description of "diving cylinder (on)" +#: data/json/items/tool_armor.json +msgid "" +"A high-pressure 232 bar diving tank that can contain up to 12 L of a " +"compressed mixture of oxygen and nitrogen. It is equipped with an on-demand" +" regulator and a mouthpiece designed mostly for underwater use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "diving cylinder (on)" +msgid_plural "diving cylinders (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "small diving cylinder" +msgid_plural "small diving cylinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small diving cylinder" +#. ~ Description of "small diving cylinder (on)" +#: data/json/items/tool_armor.json +msgid "" +"A small, high-pressure 200 bar backup diving tank that can contain 4 L of a " +"compressed mixture of oxygen and nitrogen. It is equipped with an on-demand" +" regulator and a mouthpiece designed mostly for underwater use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "small diving cylinder (on)" +msgid_plural "small diving cylinders (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "electric blanket" +msgid_plural "electric blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric blanket" +#: data/json/items/tool_armor.json +msgid "" +"A heated blanket made of polyester. The most comfortable thing on Earth. " +"Its power drain is usually negligible, but without being able to plug it " +"into a wall, it chews through batteries insanely quickly." +msgstr "" + +#. ~ "msg" action message of item "electric blanket" +#: data/json/items/tool_armor.json +msgid "You turn the blanket's heating elements on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "electric blanket" +#: data/json/items/tool_armor.json +msgid "The blanket's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "electric blanket (on)" +msgid_plural "electric blankets (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric blanket (on)" +#: data/json/items/tool_armor.json +msgid "" +"A heated blanket made of polyester. It's turned on, making it nice and " +"toasty while it lasts." +msgstr "" + +#. ~ "msg" action message of item "electric blanket (on)" +#: data/json/items/tool_armor.json +msgid "You turn the blanket's heating elements off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "Foodperson mask" +msgid_plural "Foodperson masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodperson mask" +#: data/json/items/tool_armor.json +msgid "Foodperson, the mascot your stomach deserves!" +msgstr "" + +#. ~ "msg" action message of item "Foodperson mask" +#: data/json/items/tool_armor.json +msgid "" +"Your HUD lights-up: \"Greetings Foodperson, your shift begins now. Good " +"luck!\"" +msgstr "" + +#. ~ "need_charges_msg" action message of item "Foodperson mask" +#: data/json/items/tool_armor.json +msgid "The mask's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "Foodperson mask (on)" +msgid_plural "Foodperson masks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of attached ear plugs (in)" +msgid_plural "pairs of attached ear plugs (in)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of attached ear plugs (in)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of industrial-grade ear plugs attached together by some string. They" +" are inside your ears, activate them to take them out." +msgstr "" + +#. ~ "menu_text" action message of item "pair of attached ear plugs (in)" +#. ~ "menu_text" action message of item "pair of makeshift ear plugs (in)" +#: data/json/items/tool_armor.json +msgid "Unplug" +msgstr "" + +#. ~ "msg" action message of item "pair of attached ear plugs (in)" +#. ~ "msg" action message of item "pair of makeshift ear plugs (in)" +#: data/json/items/tool_armor.json +msgid "You take the ear plugs out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of attached ear plugs (out)" +msgid_plural "pairs of attached ear plugs (out)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of attached ear plugs (out)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of industrial-grade ear plugs, they are attached together by some " +"string. They hang around your neck, use them to plug them in." +msgstr "" + +#. ~ "menu_text" action message of item "pair of attached ear plugs (out)" +#. ~ "menu_text" action message of item "pair of makeshift ear plugs (out)" +#: data/json/items/tool_armor.json +msgid "Plug in" +msgstr "" + +#. ~ "msg" action message of item "pair of attached ear plugs (out)" +#. ~ "msg" action message of item "pair of makeshift ear plugs (out)" +#: data/json/items/tool_armor.json +msgid "You plug up your ears." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of makeshift ear plugs (in)" +msgid_plural "pairs of makeshift ear plugs (in)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of makeshift ear plugs (in)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of makeshift ear plugs made from lumps of wax on the ends of a piece " +"of string. They are inside your ears, activate them to take them out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "pair of makeshift ear plugs (out)" +msgid_plural "pairs of makeshift ear plugs (out)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of makeshift ear plugs (out)" +#: data/json/items/tool_armor.json +msgid "" +"A pair of makeshift ear plugs made from lumps of wax on the ends of a piece " +"of string. They hang around your neck, use them to plug them in." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "military flight helmet" +msgid_plural "military flight helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military flight helmet" +#: data/json/items/tool_armor.json +msgid "" +"A military flight helmet. Equipped with a visor, microphone, and noise " +"dampening system. The helmet is also fitted with plastic rails to allow for" +" different load-outs." +msgstr "" + +#. ~ "msg" action message of item "military flight helmet" +#: data/json/items/tool_armor.json +msgid "You turn the flight helmet on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "military flight helmet" +#: data/json/items/tool_armor.json +msgid "The helmet's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "military flight helmet (on)" +msgid_plural "military flight helmets (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military flight helmet (on)" +#: data/json/items/tool_armor.json +msgid "" +"A military flight helmet with various LED devices blinking periodically. " +"Equipped with a visor, microphone, and noise dampening system. The helmet " +"is also fitted with plastic rails to allow for different load-outs." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "combo cover" +msgid_plural "combo covers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combo cover" +#: data/json/items/tool_armor.json +msgid "" +"A military officer's combo cover, or peaked cap. It conveys an air of " +"authority, while keeping the sun out of your eyes." +msgstr "" + +#. ~ "menu_text" action message of item "combo cover" +#: data/json/items/tool_armor.json +msgid "Salute" +msgstr "" + +#. ~ "msg" action message of item "combo cover" +#: data/json/items/tool_armor.json +msgid "You bring your hand to your cover and issue a salute." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "battery powered utility exoskeleton" +msgid_plural "battery powered utility exoskeletons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battery powered utility exoskeleton" +#: data/json/items/tool_armor.json +msgid "" +"A skeletal frame of sturdy metal with attached motors to allow the user to " +"move heavier loads with less strain on the body." +msgstr "" + +#. ~ "msg" action message of item "battery powered utility exoskeleton" +#. ~ "msg" action message of item "ICE utility exoskeleton" +#. ~ "msg" action message of item "exosuit frame" +#. ~ "msg" action message of item "light exosuit frame" +#. ~ "msg" action message of item "exosuit load support module (off)" +#. ~ "msg" action message of item "exosuit small load support module (off)" +#. ~ "msg" action message of item "exosuit AR research module" +#: data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#, c-format +msgid "The %s engages." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "battery powered utility exoskeleton (on)" +msgid_plural "battery powered utility exoskeletons (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battery powered utility exoskeleton (on)" +#: data/json/items/tool_armor.json +msgid "" +"A skeletal frame of sturdy metal with attached motors to allow the user to " +"move heavier loads with less strain on the body. It is turned on and " +"continually drawing power. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "battery powered utility exoskeleton (on)" +#. ~ "msg" action message of item "ICE utility exoskeleton (on)" +#. ~ "msg" action message of item "exosuit frame (on)" +#. ~ "msg" action message of item "light exosuit frame (on)" +#: data/json/items/tool_armor.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +#, c-format +msgid "The %s disengages." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "ICE utility exoskeleton" +msgid_plural "ICE utility exoskeletons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ICE utility exoskeleton" +#: data/json/items/tool_armor.json +msgid "" +"A skeletal frame of sturdy metal with attached motors to allow the user to " +"move heavier loads with less strain on the body. This model uses a compact " +"internal combustion engine for power." +msgstr "" + +#. ~ Item name +#: data/json/items/tool_armor.json +msgid "ICE utility exoskeleton (on)" +msgid_plural "ICE utility exoskeletons (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ICE utility exoskeleton (on)" +#: data/json/items/tool_armor.json +msgid "" +"A skeletal frame of sturdy metal with attached motors to allow the user to " +"move heavier loads with less strain on the body. This model uses a compact " +"internal combustion engine for power. It is turned on and continually " +"draining gasoline. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json +msgid "UPS conversion mod" +msgid_plural "UPS conversion mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "UPS conversion mod" +#: data/json/items/toolmod.json +msgid "" +"A device that replaces conventional battery connections with a connector " +"port that can plug into a UPS. Any device modified with this can be used " +"without a battery as long as you have a charged UPS with you." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json +msgid "bionic power conversion mod" +msgid_plural "bionic power conversion mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic power conversion mod" +#: data/json/items/toolmod.json +msgid "" +"A kit that permanently replaces conventional battery connections with the " +"circuitry and cables required to draw power from a Standard Neurobionics " +"Interface (SNI). Any device modified with this is powered by your own " +"bionic power storage instead of conventional batteries." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json data/mods/innawood/items/electronics.json +msgid "battery compartment mod" +msgid_plural "battery compartment mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battery compartment mod" +#: data/json/items/toolmod.json data/mods/innawood/items/electronics.json +msgid "" +"A battery compartment mod that allows using vehicle batteries and small " +"storage batteries in regular tools." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json +msgid "light battery mod" +msgid_plural "light battery mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light battery mod" +#: data/json/items/toolmod.json +msgid "" +"A battery compartment mod that allows the use of light and ultra-light " +"batteries in tools that otherwise could not." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json +msgid "medium battery mod" +msgid_plural "medium battery mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium battery mod" +#: data/json/items/toolmod.json +msgid "" +"A battery compartment mod that allows the use of medium batteries in tools " +"that otherwise could not." +msgstr "" + +#. ~ Item name +#: data/json/items/toolmod.json +msgid "heavy battery mod" +msgid_plural "heavy battery mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy battery mod" +#: data/json/items/toolmod.json +msgid "" +"A battery compartment mod that allows the use of heavy batteries in tools " +"that otherwise could not." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "plush toy" +msgid_plural "plush toys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plush toy" +#: data/json/items/toy.json +msgid "" +"A manufactured plush toy. This is the default variant, if you see it " +"something went wrong." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "teddy bear" +msgid_plural "teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush teddy bear. It is wearing a little red t-shirt but no" +" pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "grizzly teddy bear" +msgid_plural "grizzly teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "grizzly teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush brown teddy bear. It is wearing a little red t-shirt " +"but no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "polar teddy bear" +msgid_plural "polar teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "polar teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush white teddy bear. It is wearing a little white puffer" +" jacket, holding a glass of soda, but is wearing no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "black teddy bear" +msgid_plural "black teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush black teddy bear. It is wearing a little white " +"t-shirt, but no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "sun teddy bear" +msgid_plural "sun teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sun teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush brown teddy bear with a yellowish snout. It is " +"wearing a little white t-shirt with a small sun printed on it, but no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "sloth teddy bear" +msgid_plural "sloth teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sloth teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush black teddy bear with a mark in its face that looks " +"like a pair of white glasses or a white bandit mask. It is wearing a little" +" white t-shirt and a pajama hat, but no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "panda teddy bear" +msgid_plural "panda teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "panda teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A mass-produced plush panda teddy bear. It is wearing a little gray " +"t-shirt, but no pants." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "zombie teddy bear" +msgid_plural "zombie teddy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "zombie teddy bear" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A dark green teddy bear with stylized stitches all over and X's for eyes. " +"The perfect size for a small child to hug the unlife out of. Looks like the" +" zombie apocalypse hit the toy store shelves first." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "ferret plushie" +msgid_plural "ferret plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ferret plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A large plush ferret with cute beady eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "T-rex plushie" +msgid_plural "T-rex plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "T-rex plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A large plush t-rex." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "triceratops plushie" +msgid_plural "triceratops plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "triceratops plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, round, cuddly dinosaur plushie with soft horns and a sturdy build." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "stegosaurus plushie" +msgid_plural "stegosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "stegosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large stegosaurus plushie with a spiky back and soft, huggable body. " +"Don't worry, it is completely docile!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "ankylosaurus plushie" +msgid_plural "ankylosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ankylosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A cute, squat ankylosaurus plushie with a spiky tail and soft plating." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "velociraptor plushie" +msgid_plural "velociraptor plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "velociraptor plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A furry velociraptor plushie with oversized eyes and little claws. It has a" +" very friendly demeanor." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "diplodocus plushie" +msgid_plural "diplodocus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "diplodocus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A long and floppy diplodocus plushie with a gentle expression and wrinkled " +"skin." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "brachiosaurus plushie" +msgid_plural "brachiosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brachiosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A sweet-faced brachiosaurus plushie with a long neck and oversized head. It" +" looks very wise!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "spinosaurus plushie" +msgid_plural "spinosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "spinosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A spiky spinosaurus plushie with big claws and a friendly demeanor, he is " +"holding a fish, probably saving it for later." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "pteranodon plushie" +msgid_plural "pteranodon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pteranodon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A large pteranodon plushie with big wings and adorable eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "allosaurus plushie" +msgid_plural "allosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "allosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fierce-looking allosaurus plushie with a soft, huggable body and clean " +"white teeth." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "compsognathus plushie" +msgid_plural "compsognathus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "compsognathus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A soft compsognathus plushie, with a cute and bright appearance like that of" +" a baby dinosaur." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "archaeopteryx plushie" +msgid_plural "archaeopteryx plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "archaeopteryx plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, soft, fuzzy and colorful archaeopteryx plushie with bird-like " +"features. His feathers apparently are individually designed and placed." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "deinonychus plushie" +msgid_plural "deinonychus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deinonychus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A reddish, cuddly deinonychus plushie with white, clean teeth and soft " +"claws. Apparently, it is smiling." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "iguanodon plushie" +msgid_plural "iguanodon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "iguanodon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A earth-brown, huggable and soft iguanodon plushie with a friendly smile and" +" soft, round features." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "brontosaurus plushie" +msgid_plural "brontosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brontosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A silly, oversized and soft brontosaurus plushie with a long tail, a long " +"neck and a small head with a friendly smile." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "parasaurolophus plushie" +msgid_plural "parasaurolophus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "parasaurolophus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A soft, yellowish parasaurolophus plushie with a big crest in the head and " +"cute puppy-dog eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "carnotaurus plushie" +msgid_plural "carnotaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "carnotaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fierce-looking, but extremely soft carnotaurus plushie with a brightly-" +"colored snout and a pair of round, soft horns." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "plateosaurus plushie" +msgid_plural "plateosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plateosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A squat, chubby, cute and very huggable plateosaurus plushie with a " +"prominent belly and a soft stubby tail." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "dilophosaurus plushie" +msgid_plural "dilophosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dilophosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A greenish, playful, smiling dilophosaurus plushie with a cute frilled " +"collar and a long, curly and soft tail." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "elasmosaurus plushie" +msgid_plural "elasmosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "elasmosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A blueish, large, long-necked elasmosaurus plushie with a cute and friendly " +"expression. It is very soft and huggable." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "mosasaurus plushie" +msgid_plural "mosasaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mosasaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A blue-grayish, large, chubby mosasaurus plushie with a friendly smile, big " +"eyes and soft flippers." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "kronosaurus plushie" +msgid_plural "kronosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "kronosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A sleek-looking, soft kronosaurus plushie with white dinosaur smile smooth " +"texturized skin and large, cute eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "tylosaurus plushie" +msgid_plural "tylosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tylosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, chubby and huggable tylosaurus plushie with a big head and soft " +"fins." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "plesiosaurus plushie" +msgid_plural "plesiosaurus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plesiosaurus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A blueish, soft and friendly plesiosaurus plushie with big floppy flippers, " +"a long neck and a cute, gentle expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "suchomimus plushie" +msgid_plural "suchomimus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "suchomimus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A playful and very soft suchomimus plushie with a funny, toothy grin and " +"floppy, soft arms." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "baryonyx plushie" +msgid_plural "baryonyx plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baryonyx plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A grayish, soft and cute baryonyx plushie with a big head and small arms, it" +" is holding a fish, probably saving it for later." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "irritator plushie" +msgid_plural "irritator plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "irritator plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, soft and colorful reddish orange irritator plushie with a long " +"snout and playful expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "sarcosuchus plushie" +msgid_plural "sarcosuchus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sarcosuchus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, chubby sarcosuchus plushie with a friendly, toothy grin and " +"adorable snout. It resembles a crocodile." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "tiktaalik plushie" +msgid_plural "tiktaalik plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tiktaalik plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large plushie of your ancestor, the tiktaalik! It has a soft, huggable " +"fish-like body, stubby legs, and paddle-like soft fins. Its color is a mix " +"of blue-gray soft scales pattern on the back and a plush beige belly. It " +"has large eyes and a friendly expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "ichthyostega plushie" +msgid_plural "ichthyostega plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ichthyostega plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large plushie of your ancestor, the ichthyostega! It has a long, sturdy, " +"soft body, four soft, fat legs, and a soft fish-like tail. Its body is " +"extremely soft and fluffy, and has bumpy green skin with lighter green " +"stripes as details. It presents a cute expression with big, wise eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "sanctacaris plushie" +msgid_plural "sanctacaris plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sanctacaris plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fluffy and colorful sanctacaris plushie, the great great grandfather of " +"all arthropods. It has a soft, chubby body, multiple soft legs, and eyes on" +" stalks. Its plush is light blue colored, with accents of shimmering purple" +" on its legs and details on the body. It has big, round eyes with a cute " +"and friendly expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "opabinia plushie" +msgid_plural "opabinia plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "opabinia plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fluffy and colorful opabinia plushie with a cute, unconventional design, " +"with a lengthy hollow proboscis ending in a single, long and soft 'claw' " +"extending out of its head that's topped with five eyes on stalks. Its " +"segmented body is colored a mix of light pink and white while its tail bears" +" purple stripes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "penguin plushie" +msgid_plural "penguin plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "penguin plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A velvety-soft plush penguin. It makes a funny noise when you hug it." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "rabbit plushie" +msgid_plural "rabbit plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rabbit plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "A large plush rabbit." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "remora plushie" +msgid_plural "remora plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "remora plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large plush remora, a fish commonly seen alongside sharks. Wait, wasn't " +"there a shark plushie somewhere here…" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "fox plushie" +msgid_plural "fox plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fox plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large plush fox. It isn't realistic enough to trick a zombie into going " +"after it, but it's very cute and makes a comforting bedtime companion." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "red fox plushie" +msgid_plural "red fox plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red fox plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large plush red fox. It isn't realistic enough to trick a zombie into " +"going after it, but it's very cute and makes a comforting bedtime companion." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "moose plushie" +msgid_plural "moose plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "moose plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly plushie of the mighty moose, with soft brown fur, floppy ears, and " +"big antlers. It has a special huggability feature that makes it " +"delightfully squishy, perfect for comforting cuddles." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "black bear plushie" +msgid_plural "black bear plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black bear plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A somewhat realistic, but still childish black bear plushie with soft, black" +" fur, round ears, and a sweet expression. It has a warm and fuzzy texture " +"that makes it the perfect companion for snuggles during evenings." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "bobcat plushie" +msgid_plural "bobcat plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bobcat plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A soft, cute bobcat plushie with a cute, tufted pair of ears, a fluffy tail " +"and soft brown fur. It has embroidered both soft whiskers and claws that " +"add a touch of realism to its cute and playful design." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "bald eagle plushie" +msgid_plural "bald eagle plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bald eagle plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and majestic bald eagle plushie with soft, brown and white cotton " +"faux feathers, a hooked, soft beak, and a patriotic expression. It has a " +"pair of special eyes that glow as brightly as the stars and stripes of Old " +"Glory, the perfect partner to fend off your enemies in the Cataclysm." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "gray fox plushie" +msgid_plural "gray fox plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gray fox plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large and cute plush gray fox, with soft, gray fur and big, bat-like ears." +" It has a special scent that mimics the wild and earthy aroma of the New " +"England wilderness." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "harbor seal plushie" +msgid_plural "harbor seal plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "harbor seal plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly harbor seal plushie with soft, grayish fur and big, soulful eyes. " +"It features a realistic texture that mimics the soft and textural quality of" +" real seals' fur." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "river otter plushie" +msgid_plural "river otter plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "river otter plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A playful and fuzzy northern river otter plushie with brown fur and a " +"curious expression. It has a special, state-of-the-art semi-waterproof " +"finish that makes it the perfect bathtub companion for those who love to " +"play with their toys while they get clean." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "Canadian lynx plushie" +msgid_plural "Canadian lynx plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Canadian lynx plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A beautiful, cute and cuddly hypoallergenic Canadian lynx plushie with a " +"ruff of fur around the neck, big whiskers, and a playful attitude." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "peregrine falcon plushie" +msgid_plural "peregrine falcon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "peregrine falcon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly peregrine falcon plushie with soft, brown and white cotton faux " +"feathers, a soft hooked beak, and an alert expression. With a speedy and " +"sleek plushie design, this toy plushie is sure to take imaginative people on" +" make-believe high-flying chase scenes!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "chipmunk plushie" +msgid_plural "chipmunk plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chipmunk plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute, adorable eastern chipmunk plushie with soft, reddish-brown fur and " +"big eyes. It features a harmless, special crinkly texture that mimics the " +"sound of chipmunks rustling in the leaves." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "deer plushie" +msgid_plural "deer plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "deer plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A very huggable white-tailed deer plushie with soft, brown fur and a cute " +"expression with adorable antlers." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "striped skunk plushie" +msgid_plural "striped skunk plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "striped skunk plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute striped skunk plushie with soft, black-and-white fur and a playful " +"expression. Ironically, it has a weak, pleasant pine scent." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "flying squirrel plushie" +msgid_plural "flying squirrel plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flying squirrel plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A soft, playful and fuzzy flying squirrel plushie with brown fur and " +"oversized pair of armwings. This plushie features almost undetectable " +"special suction cups on its paws that makes it possible to 'climb' and stick" +" to smooth surfaces, mimicking the cuddly creature's real-life abilities." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "common loon plushie" +msgid_plural "common loon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "common loon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly common loon plushie with soft, black-and-white cotton faux feathers" +" and a pleasing expression. Its head can bob and turn to mimic the loon's " +"distinctive courtship calls." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "coyote plushie" +msgid_plural "coyote plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coyote plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A playful eastern coyote plushie with soft, gray and brown fur and a big, " +"curled tail. It is extremely huggable, but is not realistic enough to trick" +" anyone, yet, it is very cute." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "racoon plushie" +msgid_plural "racoon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "racoon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A plushie with soft, black-gray-and-white fur and a curious expression with " +"its iconic bandit mask. It has a special feature that makes its tails " +"emerge from its hiding spot in the toy, reminiscent of one of the raccoon's " +"greatest attributes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "screech owl plushie" +msgid_plural "screech owl plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "screech owl plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and wise-looking eastern screech owl plushie with big, round eyes and" +" soft, tan cotton faux feathers. It has a soft and silky texture, making it" +" an excellent sensory object for people, specially children, to play and " +"explore while they navigate the world around them." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "snowy owl plushie" +msgid_plural "snowy owl plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "snowy owl plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and wise-looking snowy owl plushie with fluffy white cotton faux " +"feathers, orange eyes, and a cute expression. .It features a special light-" +"up effect, mimicking the way the snowy owl's eyes glow brightly in the dark." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "turkey plushie" +msgid_plural "turkey plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "turkey plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and big wild turkey plushie with brown cotton faux feathers, a " +"prominent, soft beak, and expressive, soulful eyes. It has a special " +"feature of making gobbling sounds when squeezed, almost perfectly mimicking " +"the turkey's unique calls." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "crocodile plushie" +msgid_plural "crocodile plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "crocodile plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A soft and cuddly crocodile plushie with soft green scales, a big smile, and" +" a long snout. When squeezed or touched, this plushie produces authentic " +"hissing and growling sounds, just like a real crocodile." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "alligator plushie" +msgid_plural "alligator plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "alligator plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute alligator plushie with soft green skin, big round eyes, and a playful" +" expression. This plushie features glowing eyes that change color in the " +"dark, adding an eerie and mysterious touch to its playful design." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "gavial plushie" +msgid_plural "gavial plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gavial plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddling gavial plushie with a soft body and long snout, with a playful " +"expression. It has a chomping action when the tail is pulled, letting " +"people, specially children, playfully recreate the gavial's hunting tactics." +" Don't worry, it is a complex system of cotton ligaments." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "jacare plushie" +msgid_plural "jacare plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "jacare plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A jacare (or yacare, kind of a South American crocodile) plushie with soft " +"sandy brown scales, a soft plush belly, and an adorable expression. This " +"plushies has a special scented feature that makes it smell just like a warm " +"and tropical Brazilian jungle." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "cayman plushie" +msgid_plural "cayman plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cayman plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cayman (some kind of dwarf crocodile) plushie with soft, light green skin," +" big, playful eyes, and a cute smile. This plushie has superior cuddly and " +"fluffy features, making it the perfect companion for bedtime snuggles." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "komodo dragon plushie" +msgid_plural "komodo dragon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "komodo dragon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A big komodo dragon plushie with textured yet soft light brown scales, big, " +"friendly eyes, and an adorable snout. Extremely huggable." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "iguana plushie" +msgid_plural "iguana plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "iguana plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly iguana plushie with soft green scales, big eyes, and a friendly, " +"curious expression. It possess a special ribbed texture to mimic the skin " +"of a real iguana." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "gecko plushie" +msgid_plural "gecko plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gecko plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and colorful gecko plushie with soft, vibrant skin and big, playful " +"eyes. This plushie has a special cotton-based internal mechanism that makes" +" its tail wiggle and move playfully when squeezed enough, just like a real " +"lizard's tail." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "chameleon plushie" +msgid_plural "chameleon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chameleon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and soft chameleon plushie that can change colors, complete with " +"big, round eyes and a cute expression. This plushie's soft body has a " +"simple color-changing mechanism on its fabric, that changes from green to " +"brown if you pet it properly, enabling people, especially children, to " +"explore and learn about the biology of this fascinating reptile." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "chicken plushie" +msgid_plural "chicken plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chicken plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A precious soft and cuddly chicken plushie with soft, warm brown cotton faux" +" feathers and a gentle expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "goose plushie" +msgid_plural "goose plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "goose plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A goose plushie with soft, white cotton faux feathers, a cute and soft " +"orange beak, and big, playful eyes. This plushie produces realistic honking" +" sounds when hugged!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "duck plushie" +msgid_plural "duck plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "duck plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly duck plushie with soft, yellow cotton faux feathers, cute orange " +"feet, and a lovable quack. This plushie has special water-repellent " +"properties to make it float in water, just like a real duck!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "rooster plushie" +msgid_plural "rooster plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rooster plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fun and colorful rooster plushie with soft, vibrantly colored cotton faux " +"feathers, a long rooster tail, and a bold expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "mutt puppy plushie" +msgid_plural "mutt puppy plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mutt puppy plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fluffy and cuddly plushie of a mutt puppy with soft, fuzzy fur, big, round" +" eyes, and a playful expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "kitty plushie" +msgid_plural "kitty plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "kitty plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and lovable domestic kitty plushie with soft, plush fur, big, round " +"eyes, and a gentle expression. You can't tell if it is a short-haired one " +"or a long-haired one." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "walrus plushie" +msgid_plural "walrus plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "walrus plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A big, soft and cuddly walrus plushie with fluffy brown fur, cute, soft " +"tusks, and big, wise soulful eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "crow plushie" +msgid_plural "crow plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "crow plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A plushie with black fluffy cotton faux feathers, big curious eyes, and an " +"inquisitive expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "bullfrog plushie" +msgid_plural "bullfrog plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bullfrog plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A bullfrog plushie with soft, green, and bumpy skin, big, playful eyes, and " +"typical frog legs. This plushie produces realistic croaking sounds when " +"squeezed and a special texture that makes it fun to squeeze and manipulate." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "toad plushie" +msgid_plural "toad plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "toad plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and cuddly toad plushie with soft, bumpy green skin, big eyes, and a " +"gentle expression. This plushie features a special scent that captures the " +"earthy and musky aroma of a damp forest floor, not that everyone will like " +"it." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "cave bat plushie" +msgid_plural "cave bat plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cave bat plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A precious cave bat plushie with soft, black fur, big ears, and somewhat " +"small, curious eyes. It produces a special squeaker sound effect when " +"squeezed." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "fruit bat plushie" +msgid_plural "fruit bat plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fruit bat plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This fruit bat plushie is tan in color, with soft, fuzzy fur. It has " +"delicate pointed ears and a sweet, friendly expression with big, brown eyes." +" This plushie has special hanging capabilities that let it cling to objects" +" using its feet, simulating the playful behavior of a real fruit bat. It " +"also come with a removable plush red fruit, probably a berry of some kind, " +"that it can 'eat'." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "gorilla plushie" +msgid_plural "gorilla plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gorilla plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and adorable gorilla plushie with soft, black fur, big eyes, and a " +"friendly expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "orangutan plushie" +msgid_plural "orangutan plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orangutan plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A lovable and huggable orangutan plushie with soft, orange-brown fur and " +"big, friendly eyes in a big, wise-looking face. This plushie makes playful " +"and cuddly jungle sounds when squeezed and hugged." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "chimpanzee plushie" +msgid_plural "chimpanzee plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chimpanzee plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and cuddly chimpanzee plushie with soft, brown fur, big, curious " +"eyes, and a playful expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "baboon plushie" +msgid_plural "baboon plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baboon plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fun and playful baboon plushie with soft, brown fur and big, colorful feet" +" and cute expression. Like almost all baboons, this one has a red butt and " +"can grip and hold small objects with its soft, plush hands." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "spider monkey plushie" +msgid_plural "spider monkey plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "spider monkey plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A huggable and cute spider monkey plushie with soft, brown fur and long, " +"playful arms with big, curious eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "Japanese macaque plushie" +msgid_plural "Japanese macaque plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Japanese macaque plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This Japanese macaque plushie features a soft, brown grayish fur, with a " +"reddish-brown face and hands." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "golden lion tamarin plushie" +msgid_plural "golden lion tamarin plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "golden lion tamarin plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This bright, extremely cute golden lion tamarin plushie features long, soft," +" and golden-colored fur and a extremely playful demeanor. On the label it " +"says that it is an ambassador of its species, and that the amounts collected" +" in the sales of the plushies were donated to help the conservation of the " +"species. Surely now, without many humans, maybe these animals don't have to" +" worry so much about their habitat being destroyed." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "black lion tamarin plushie plushie" +msgid_plural "black lion tamarin plushie plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black lion tamarin plushie plushie" of item +#. "plush toy" +#: data/json/items/toy.json +msgid "" +"This extremely cute black lion tamarin plushie features a soft black fur, " +"bright orange hands and feet along with expressive, friendly eyes. On the " +"label it says that it is an ambassador of its species, and that the amounts " +"collected in the sales of the plushies were donated to help the conservation" +" of the species. Surely now, without many humans, maybe these animals don't" +" have to worry so much about their habitat being destroyed." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "mandrill monkey plushie" +msgid_plural "mandrill monkey plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mandrill monkey plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This mandrill monkey plushie is striking due to the bright colorful features" +" present in its face (mandrills are known for that, after all). This " +"plushie has a movable jaw that reveals soft plush teeth when opened, giving " +"it a realistic appearance." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "howler monkey plushie" +msgid_plural "howler monkey plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "howler monkey plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This cute and cuddling howler monkey plushie has soft, brown fur, and " +"produces a sound that mimics the howler monkey's signature hooting noise " +"when hugged properly." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "marmoset plushie" +msgid_plural "marmoset plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "marmoset plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This precious and cute marmoset plushie features a fluffy and dense brown " +"fur, and a long fluffy tail like the real animal." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "tarantula plushie" +msgid_plural "tarantula plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tarantula plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A somewhat scary, but cuddly tarantula plushie with soft, fuzzy brown fur " +"and big, curious eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "ant plushie" +msgid_plural "ant plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ant plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A ant plushie with a sturdy, hard yet soft shell mimic, and big, inquisitive" +" eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "termite plushie" +msgid_plural "termite plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "termite plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A fun and colorful termite plushie with big, curious eyes and furry antenna." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "scarab beetle plushie" +msgid_plural "scarab beetle plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "scarab beetle plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and adorable scarab plushie with soft, brown fur and big, friendly " +"eyes. This plushie features a special iridescent finish that makes it " +"faintly sparkle and shimmer like a real scarab beetle." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "centipede plushie" +msgid_plural "centipede plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "centipede plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A centipede plushie with soft, colorful segments and big, playful eyes. " +"This plushie has a special climbing mechanism that lets it crawl over and " +"cling to objects." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "ladybug plushie" +msgid_plural "ladybug plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ladybug plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and lovable ladybug plushie with soft, red and black polkadotted " +"wings and big, friendly eyes. This plushie features a special retractable " +"spotted soft wing mechanic sewed directly into the body that gives it the " +"authentic appearance of a ladybug about to fly." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "aphid plushie" +msgid_plural "aphid plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "aphid plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A giant aphid plushie with soft, textured green skin and big, curious eyes." +" This plushie features a special attachment mechanism that lets it cling " +"and crawl on flat surfaces, just like a real aphid." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "crab plushie" +msgid_plural "crab plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "crab plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"An amazing crab plushie with soft, textured blue and red bumpy shell and " +"big, curious eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "lobster plushie" +msgid_plural "lobster plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lobster plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly red lobster plushie with a soft, red shell mimic, and big, playful " +"eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "blue whale plushie" +msgid_plural "blue whale plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue whale plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, funny, cuddly blue whale plushie with soft, blue-gray fur, big, " +"friendly eyes, and a playful expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "humpback whale plushie" +msgid_plural "humpback whale plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "humpback whale plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A large, lovable and huggable humpback whale plushie with soft, gray and " +"white fur and big, friendly eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "camel plushie" +msgid_plural "camel plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camel plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cuddly and sweet camel plushie with two soft humps, tan fur and big, " +"soulful eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "dromedary plushie" +msgid_plural "dromedary plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dromedary plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and cuddly plushie with soft brown fur, a big, single hump, and " +"friendly eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "llama plushie" +msgid_plural "llama plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "llama plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A precious llama plushie with soft, fluffy fur in grayish white. It has " +"expressive eyes, a tuft of fur on its head, long, delicate legs, and has a " +"selection of detachable accessories, such as a saddle, a blanket, and even a" +" hat!" +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "alpaca plushie" +msgid_plural "alpaca plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "alpaca plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"A cute and loving alpaca plushie featuring soft, curly fur in shades of " +"white and brown, shiny black eyes, and slightly short legs." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "cow plushie" +msgid_plural "cow plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cow plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This very well-made cow plushie features soft, velvety fur in black and " +"white patches, with endearing floppy ears and bright eyes, together with a " +"pair of soft horns and the typical cow udder." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "sheep plushie" +msgid_plural "sheep plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sheep plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This loving and fluffy sheep plushie features soft, woolly fur in white, " +"with cute floppy ears and expressive eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "black sheep plushie" +msgid_plural "black sheep plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black sheep plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This loving and fluffy sheep plushie features soft, woolly fur in black, " +"with cute floppy ears and somewhat careless, bored eyes." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "pink sheep plushie" +msgid_plural "pink sheep plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink sheep plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This loving and fluffy sheep plushie features soft, woolly fur in pink, with" +" cute floppy ears and square-pixeled eyes, for some reason." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "wild boar plushie" +msgid_plural "wild boar plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "wild boar plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This big wild boar plushie features a soft tuft of coarse, dark fur along " +"its spine, with a soft and plushy body. It also has a pair of soft tusks " +"protruding from its snout and has a fierce expression." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "pig plushie" +msgid_plural "pig plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pig plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This loving, precious pig plushie has a soft pink fur, with endearing floppy" +" ears and bright eyes. It also has a plush snout with brown fur on its legs" +" and paws. Its nose is somewhat long and black, and its eyes are large and " +"expressive." +msgstr "" + +#. ~ Variant name of item "plush toy" +#: data/json/items/toy.json +msgid "white unicorn plushie" +msgid_plural "white unicorn plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white unicorn plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This majestic unicorn plushie features a soft white body and horn, with " +"tufts of white hair on its neck and tail. Its black eyes are adorably large" +" and round." +msgstr "" + +#. ~ Description of variant "white unicorn plushie" of item "plush toy" +#: data/json/items/toy.json +msgid "" +"This majestic unicorn plushie features a soft white body and horn, with " +"tufts of white hair on its neck and tail. Its black eyes are adorably large" +" and round. For some odd reason, this one is wielding a plush knife with " +"its forehooves." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "shark plushie" +msgid_plural "shark plushies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shark plushie" +#: data/json/items/toy.json +msgid "" +"A somewhat large, mass produced shark plushie. Meant to provide comfort to " +"people of all ages." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "large figurine" +msgid_plural "large figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large figurine" +#: data/json/items/toy.json +msgid "" +"A large manufactured figurine. This is the default variant, if you see it " +"something went wrong." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "T-rex figurine" +msgid_plural "T-rex figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "T-rex figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "A relatively large plastic figurine of a T-rex." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "mech figurine" +msgid_plural "mech figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mech figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"A large figurine of a humanoid robot, armed with a rifle, with a smaller " +"figure sitting inside the head." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "knight figurine" +msgid_plural "knight figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "knight figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"A large figurine of a knight in shining armor standing watch, with its sword" +" planted at the ground at its feet." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "robot figurine" +msgid_plural "robot figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "robot figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"A very intricate looking model of a robotic skeleton with red eyes and a " +"futuristic weapon in its hand." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "lizardman figurine" +msgid_plural "lizardman figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lizardman figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"An expensive figurine of a buff man in streetwear with a lizard head, " +"holding a pair of knives in his hands." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "anime figurine" +msgid_plural "anime figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "anime figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "An expensive figurine of a cartoon woman in flashy clothing." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "video game figurine" +msgid_plural "video game figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "video game figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"A large figurine of a video game character, holding a massive Gatling gun in" +" his giant arms." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "zombie figurine" +msgid_plural "zombie figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "zombie figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"A nasty looking figurine of a mutant zombie, with a large tongue sprouting " +"from its face. You thankfully haven't encountered something like that yet." +msgstr "" + +#. ~ Variant name of item "large figurine" +#: data/json/items/toy.json +msgid "alien figurine" +msgid_plural "alien figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "alien figurine" of item "large figurine" +#: data/json/items/toy.json +msgid "" +"An expensive looking figurine of a gnarly, jet-black alien covered in " +"menacing looking spines." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "figurine" +msgid_plural "figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "figurine" +#: data/json/items/toy.json +msgid "" +"A normal-sized manufactured figurine. This is the default variant, if you " +"see it something went wrong." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "swordsman figurine" +msgid_plural "swordsman figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "swordsman figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A figurine of some unnamed swordsman, covered with scars and equipped with " +"sturdy leather armor. Seems to be ready to fight." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "fashionable doll" +msgid_plural "fashionable dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fashionable doll" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A plastic figurine of a young woman. She's meant to be dressed up and " +"accessorized with a wide variety of clothing, sold separately." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "nightmare figurine" +msgid_plural "nightmare figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "nightmare figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A plastic figurine with a nightmarish, scarred face. He wears a hat and has" +" three long blades extending from a glove on the back of his hand." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "unicorn figurine" +msgid_plural "unicorn figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "unicorn figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A figurine of a blue unicorn. It is in a sitting position, shyly covering " +"both eyes with its front hooves." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "swamp monster figurine" +msgid_plural "swamp monster figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "swamp monster figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A figurine of a scaly green swamp monster emerging from some fetid lagoon." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "reaper figurine" +msgid_plural "reaper figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "reaper figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"Your heart leaps to your throat as you see the face of Death itself staring " +"back at you, scythe raised for the harvest! You relax significantly once " +"you realize it's only a few inches tall and made of plastic." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "mermaid figurine" +msgid_plural "mermaid figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mermaid figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A figurine of a redheaded mermaid sitting on a rock. Like in the film this " +"toy is based on, she gazes longingly out to a world she wants to be a part " +"of - or she would be, but the face isn't drawn very well and doesn't express" +" much emotion at all." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "avocado figurine" +msgid_plural "avocado figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "avocado figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A plastic figurine of an anthropomorphic avocado, holding a salt shaker and " +"a spoon. Makes a great gift for the guacamole lover in your life, or as a " +"decoration for your kitchen." +msgstr "" + +#. ~ Variant name of item "figurine" +#: data/json/items/toy.json +msgid "superhero figurine" +msgid_plural "superhero figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "superhero figurine" of item "figurine" +#: data/json/items/toy.json +msgid "" +"A superhero action figure. Its limbs can be adjusted for different poses, " +"and it is designed to do battle against a wide variety of crooks and " +"supervillains, sold separately." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "yoyo" +msgid_plural "yoyos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yoyo" +#: data/json/items/toy.json +msgid "A simple yoyo on a string. Now you can be bored with style." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "fidget spinner" +msgid_plural "fidget spinners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fidget spinner" +#: data/json/items/toy.json +msgid "A fidget spinner. An artifact from when the times were simpler." +msgstr "" + +#. ~ "menu_text" action message of item "fidget spinner" +#: data/json/items/toy.json +msgid "Spin" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_spinner_spinning" in use action of +#. item "fidget spinner" +#: data/json/items/toy.json +msgid "You spin your fidget spinner." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "imperfect doll" +msgid_plural "imperfect dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "imperfect doll" +#: data/json/items/toy.json +msgid "" +"Its legs are mismatched, its arms misshapen, its eyes more crooked than its " +"smile. Everywhere, it sparkles with the golden thread that has put it back " +"together. It's beautiful." +msgstr "" + +#. ~ "description" action message of item "imperfect doll" +#: data/json/items/toy.json +msgid "Hug the imperfect doll." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "floppy cotton legs" +msgid_plural "floppy cotton legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "floppy cotton legs" +#: data/json/items/toy.json +msgid "" +"They're different colors and different lengths. It would be hard to run " +"away with these." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "threadbare cotton arms" +msgid_plural "threadbare cotton arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threadbare cotton arms" +#: data/json/items/toy.json +msgid "" +"The spun cloth fingers are fraying away. There's nothing that they could " +"hold on to." +msgstr "" + +#. ~ Item name +#: data/json/items/toy.json +msgid "buttons and thread" +msgid_plural "buttons and thread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttons and thread" +#: data/json/items/toy.json +msgid "" +"A pair of mismatched buttons and some dull yellow thread, to put on a brave " +"face with." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto FMJ" +msgid_plural "10mm Auto FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm Auto FMJ" +#: data/json/items/ammo/10mm.json +msgid "" +"Jacketed 10mm Auto ammunition with a 180gr bullet. The 10mm Auto cartridge " +"is a rather powerful handgun round and the progenitor to the more popular " +".40 S&W." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto JHP" +msgid_plural "10mm Auto JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm Auto JHP" +#: data/json/items/ammo/10mm.json +msgid "" +"Jacketed 10mm Auto ammunition with a 180gr hollow point bullet, intended for" +" use in self-defense, or perhaps hunting. The 10mm Auto cartridge is a " +"rather powerful handgun round and the progenitor to the more popular .40 " +"S&W." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto +P" +msgid_plural "10mm Auto +P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm Auto +P" +#: data/json/items/ammo/10mm.json +msgid "" +"'Full House' 10mm Auto ammunition with a 140gr solid copper penetrator " +"projectile, hunting of or self-defense from dangerous game. The 10mm Auto " +"cartridge is a rather powerful handgun round and the progenitor to the more " +"popular .40 S&W." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto FMJ, black powder" +msgid_plural "10mm Auto FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto FMJ, reloaded" +msgid_plural "10mm Auto FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto FMJ, matchhead powder" +msgid_plural "10mm Auto FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto JHP, black powder" +msgid_plural "10mm Auto JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto JHP, reloaded" +msgid_plural "10mm Auto JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto JHP, matchhead powder" +msgid_plural "10mm Auto JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/10mm.json +msgid "10mm Auto +P, reloaded" +msgid_plural "10mm Auto +P, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/12mm.json +msgid "H&K 12mm" +msgid_plural "H&K 12mm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "H&K 12mm" +#: data/json/items/ammo/12mm.json +msgid "" +"A Heckler & Koch 12mm projectile, to be used in H&K railguns. It's made of " +"ferromagnetic metal, probably cobalt." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 CB" +msgid_plural ".22 CB" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 CB" +#: data/json/items/ammo/22.json +msgid "" +".22 Conical Ball, a variety of .22 ammunition that propels its bullet using " +"a primer instead of gunpowder. The end result is a subsonic round that is " +"so weak as to be nearly useless given your predicament." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 FMJ" +msgid_plural ".22 FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 FMJ" +#: data/json/items/ammo/22.json +msgid "" +".22 Long Rifle ammunition with a 30gr FMJ bullet. The .22LR round is " +"extremely weak, with short range and negligible recoil. This type is " +"marginally better at piercing through targets, but deals even less damage as" +" a result." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 LR" +msgid_plural ".22 LR" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 LR" +#: data/json/items/ammo/22.json +msgid "" +".22 Long Rifle ammunition with a 40gr unjacketed bullet. The .22LR round is" +" extremely weak, with short range and negligible recoil. It is most useful " +"for target practice and hunting small animals." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 rat-shot" +msgid_plural ".22 rat-shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 rat-shot" +#: data/json/items/ammo/22.json +msgid "" +"A .22 caliber cartridge loaded with very small pieces of shot contained " +"within a fragmenting plastic capsule. It has an extremely short range and " +"poor penetration ability, but the spread of shot can hit targets with " +"greater ease." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 LR FMJ, black powder" +msgid_plural ".22 LR FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 LR, black powder" +msgid_plural ".22 LR, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 LR, reloaded" +msgid_plural ".22 LR, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 FMJ, reloaded" +msgid_plural ".22 FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 FMJ, matchhead powder" +msgid_plural ".22 FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/22.json +msgid ".22 LR, matchhead powder" +msgid_plural ".22 LR, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid ".223 Remington" +msgid_plural ".223 Remington" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".223 Remington" +#: data/json/items/ammo/223.json +msgid "" +".223 Remington ammunition with a 55gr FMJ-BT bullet, patterned after the " +"M193 loading. The .223 round has been very popular with civilian shooters " +"for almost a century, finding use in a wide variety of weapons. The " +"combination of high velocity with a thinly-jacketed, cannelured projectile " +"led to unexpected yaw and fragmentation in soft tissue, increasing this " +"round's performance." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO Mk 262" +msgid_plural "5.56 NATO Mk 262" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO Mk 262" +#: data/json/items/ammo/223.json +msgid "" +"5.56x45mm ammunition, loaded for precision from the Mk 12 SPR rifles, and " +"later used by other SF units looking for more effective loadings for their " +"M4A1 and Mk 18 carbines. The Mk 262 Mod 1 is loaded with a 77 grain Open " +"Tip Match bullet, enhancing lethality even at longer ranges when compared to" +" older M855 loadings." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO Mk318" +msgid_plural "5.56 NATO Mk318" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO Mk318" +#: data/json/items/ammo/223.json +msgid "" +"5.56x45mm ammunition, developed due to SOF dissatisfaction with the M855 " +"cartridge. The Mk318 Mod 1 is loaded with a 62 grain Open Tip Match Rear " +"Penetrator bullet, a copper slug enclosed inside an open-tipped brass " +"projectile, providing for consistent loading, enhanced lethality and " +"increased penetration. When compared to M855, the Mk318 fragments " +"consistently, even out of short-barreled carbines." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO M855" +msgid_plural "5.56 NATO M855" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO M855" +#: data/json/items/ammo/223.json +msgid "" +"5.56x45mm ammunition with a 62gr FMJ bullet containing a steel penetrator. " +"Originally designed for the M249 FN Minimi, M855 was designed to penetrate " +"steel helmets and light cover at range, sacrificing terminal performance and" +" accuracy in the process. The limited yaw and fragmentation is worsened " +"with shorter-barreled carbines shooting this round, and optimization of " +"barrel twist for stabilization of the tracer variant of M855 has resulted in" +" lackluster accuracy overall." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO M855A1" +msgid_plural "5.56 NATO M855A1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO M855A1" +#: data/json/items/ammo/223.json +msgid "" +"An updated loading of M855 5.56x45mm ammunition, featuring a 62 grain " +"projectile containing an exposed steel penetrator and copper slug. Designed" +" as a mostly lead-free projectile, the opportunity was further taken to " +"improve upon M855's penetration and lethality characteristics through " +"penetrator design and increased pressure. Its improved accuracy, " +"penetration and lethality over M855 are appreciated by users of shorter-" +"barreled AR variants." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO tracer" +msgid_plural "5.56 NATO tracer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO tracer" +#: data/json/items/ammo/223.json +msgid "" +"An M856 tracer round. Traditional practice is to load one tracer per every " +"four normal rounds to help keep the weapon they are fired from on target. " +"They have the potential to ignite flammable surfaces at their point of " +"impact." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO M995" +msgid_plural "5.56 NATO M995" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56 NATO M995" +#: data/json/items/ammo/223.json +msgid "" +"An armor piercing 5.56x45mm M995 round using a 52gr projectile, featuring a " +"black-tipped, tungsten carbide penetrator over an aluminum slug. Increased " +"penetration over standard ball rounds at the cost of worse wounding " +"potential in soft tissue." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid ".223 Remington, black powder" +msgid_plural ".223 Remington, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO, black powder" +msgid_plural "5.56 NATO, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO tracer, black powder" +msgid_plural "5.56 NATO tracer, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid ".223 Remington, reloaded" +msgid_plural ".223 Remington, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO, reloaded" +msgid_plural "5.56 NATO, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/223.json +msgid "5.56 NATO tracer, reloaded" +msgid_plural "5.56 NATO tracer, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".270 Winchester abstract" +#: data/json/items/ammo/270win.json +msgid "" +".270 Winchester ammunition with a 130gr full metal jacket bullet. It is a " +"powerful round capable of taking down large targets with ease." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/270win.json +msgid ".270 Winchester JSP" +msgid_plural ".270 Winchester JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".270 Winchester JSP" +#: data/json/items/ammo/270win.json +msgid "" +".270 Winchester ammunition with a 130gr soft point bullet. The .270 round " +"was not initially successful, but over a few decades it became one of the " +"most popular rifle cartridges for hunting and silhouette shooting. It is a " +"powerful round capable of taking down large targets with ease." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/270win.json +msgid ".270 Winchester JSP, black powder" +msgid_plural ".270 Winchester JSP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/270win.json +msgid ".270 Winchester JSP, reloaded" +msgid_plural ".270 Winchester JSP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/270win.json +msgid ".270 Winchester FMJ, reloaded" +msgid_plural ".270 Winchester FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/270win.json +msgid ".270 Winchester FMJ, black powder" +msgid_plural ".270 Winchester FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/300.json +msgid ".300 Winchester Magnum" +msgid_plural ".300 Winchester Magnum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".300 Winchester Magnum" +#: data/json/items/ammo/300.json +msgid "" +".300 Winchester Magnum ammunition with a 220gr JHP bullet. The 300WM round " +"is an extremely powerful and accurate rifle round introduced in 1963. It " +"has proven popular with hunters and snipers, although it is not as common as" +" .308 or .30-06." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/300.json +msgid ".300 Winchester Magnum, black powder" +msgid_plural ".300 Winchester Magnum, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/300.json +msgid ".300 Winchester Magnum, reloaded" +msgid_plural ".300 Winchester Magnum, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 FMJ" +msgid_plural ".30-06 FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30-06 FMJ" +#: data/json/items/ammo/3006.json +msgid "" +"Jacketed .30-06 Springfield M2 Ball ammunition with a 150gr spitzer bullet." +" The .30-06 cartridge was adopted in 1906 by the US military, where it " +"served for some 50 years, and it remains popular today among collectors and " +"hunters for its range, versatility, and power." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 JSP" +msgid_plural ".30-06 JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30-06 JSP" +#: data/json/items/ammo/3006.json +msgid "" +".30-06 Springfield ammunition with a 165gr soft point bullet. The .30-06 " +"cartridge was adopted in 1906 by the US military, where it served for some " +"50 years, and it remains popular today among collectors and hunters for its " +"range, versatility, and power." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 JSP, black powder" +msgid_plural ".30-06 JSP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 JSP, reloaded" +msgid_plural ".30-06 JSP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 tracer" +msgid_plural ".30-06 tracer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30-06 tracer" +#: data/json/items/ammo/3006.json +msgid "" +".30-06 M14A1 tracer ammunition to help keep the weapon it is fired from on " +"target." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 M2 AP" +msgid_plural ".30-06 M2 AP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30-06 M2 AP" +#: data/json/items/ammo/3006.json +msgid "" +"Armor piercing .30-06 M2 ammunition with a 166gr hardened steel core bullet." +" The .30-06 cartridge was adopted in 1906 by the US military, where it " +"served for some 50 years, and it remains popular today among collectors and " +"hunters for its range, versatility, and power." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 FMJ, black powder" +msgid_plural ".30-06 FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 tracer, black powder" +msgid_plural ".30-06 tracer, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 M2 AP, black powder" +msgid_plural ".30-06 M2 AP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 FMJ, reloaded" +msgid_plural ".30-06 FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 tracer, reloaded" +msgid_plural ".30-06 tracer, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/3006.json +msgid ".30-06 M2 AP, reloaded" +msgid_plural ".30-06 M2 AP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".300 AAC Blackout" +#: data/json/items/ammo/300blk.json +msgid "" +"A .300 AAC Blackout round with a 125gr open tip match bullet. .300 BLK is " +"an intermediate cartridge necked up from 5.56x45mm, designed to achieve " +"similar ballistics to 7.62x39mm. It is compatible with standard AR-15 lower" +" receivers and will feed from STANAG magazines." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/300blk.json +msgid ".300 AAC Blackout subsonic" +msgid_plural ".300 AAC Blackout subsonic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".300 AAC Blackout subsonic" +#: data/json/items/ammo/300blk.json +msgid "" +"A subsonic .300 AAC Blackout round with a 220gr open tip match bullet. When" +" fired with a suppressor, it only emits low noise, making it ideal for " +"silently eliminating your enemies. It is compatible with standard AR-15 " +"lower receivers and will feed from STANAG magazines." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/300blk.json +msgid ".300 AAC Blackout, black powder" +msgid_plural ".300 AAC Blackouts, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/300blk.json +msgid ".300 AAC Blackout, reloaded" +msgid_plural ".300 AAC Blackouts, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/300blk.json +msgid ".300 AAC Blackout subsonic, black powder" +msgid_plural ".300 AAC Blackouts subsonic, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/300blk.json +msgid ".300 AAC Blackout subsonic, reloaded" +msgid_plural ".300 AAC Blackouts subsonic, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British FMJ" +msgid_plural ".303 British FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".303 British FMJ" +#: data/json/items/ammo/303.json +msgid "" +"Jacketed .303 British ammunition loaded with a 174gr spitzer bullet, similar" +" to the MK VII pattern. The British Empire's standard combat cartridge from" +" 1888 until the 1950s." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British JSP" +msgid_plural ".303 British JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".303 British JSP" +#: data/json/items/ammo/303.json +msgid "" +"Jacketed .303 British ammunition loaded with a 180gr soft point bullet, for " +"hunting medium game. .303 British was the standard caliber for military " +"rifles in the British Empire from 1888 until the 1950s. This loading allows" +" the round to undergo greater expansion upon striking targets, leading to " +"larger wound channels." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British OTM" +msgid_plural ".303 British OTM" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".303 British OTM" +#: data/json/items/ammo/303.json +msgid "" +"Jacketed .303 British ammunition loaded with a 174gr open tip match bullet, " +"for precision shooting. .303 British was the standard caliber for military " +"rifles in the British Empire from 1888 until the 1950s. The projectile's " +"open tip construction offers greater manufacturing precision, and a marginal" +" amount of increased expansion over regular full metal jacket bullets." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British OTM, black powder" +msgid_plural ".303 British OTM, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British JSP, black powder" +msgid_plural ".303 British JSP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British FMJ, black powder" +msgid_plural ".303 British FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British OTM, reloaded" +msgid_plural ".303 British OTM, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British JSP, reloaded" +msgid_plural ".303 British JSP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/303.json +msgid ".303 British FMJ, reloaded" +msgid_plural ".303 British FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm M80" +msgid_plural "7.62x51mm M80" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x51mm M80" +#: data/json/items/ammo/308.json +msgid "" +"A 7.62x51mm NATO round with a 147gr FMJ bullet. It is a powerful rifle " +"cartridge commonly used by hunters and military snipers because of its high " +"accuracy and long range." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid ".308 Winchester" +msgid_plural ".308 Winchester" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".308 Winchester" +#: data/json/items/ammo/308.json +msgid "" +".308 Winchester ammunition with a 168gr hollow point bullet. The .308 " +"cartridge is one of the most popular hunting cartridges in the world due to " +"its accuracy and power." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm NATO tracer" +msgid_plural "7.62x51mm NATO tracer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x51mm NATO tracer" +#: data/json/items/ammo/308.json +msgid "" +"An M62 tracer round. Traditional practice is to load one of these for every" +" four normal rounds to help keep the weapon they are fired from on target. " +"They have the potential to ignite flammable surfaces on impact." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm NATO M993" +msgid_plural "7.62x51mm NATO M993" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x51mm NATO M993" +#: data/json/items/ammo/308.json +msgid "" +"An armor piercing 7.62x51mm round with a 126gr, tungsten carbide core " +"projectile. It offers significantly better armor penetration than standard " +"ball rounds at the cost of worse wounding potential in soft tissue." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid ".308 Winchester, black powder" +msgid_plural ".308 Winchester, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm, black powder" +msgid_plural "7.62x51mm, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm tracer, black powder" +msgid_plural "7.62x51mm tracer, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid ".308 Winchester, reloaded" +msgid_plural ".308 Winchester, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm, reloaded" +msgid_plural "7.62x51mm, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/308.json +msgid "7.62x51mm tracer, reloaded" +msgid_plural "7.62x51mm tracer, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine FMJ" +msgid_plural ".30 Carbine FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30 Carbine FMJ" +#: data/json/items/ammo/30carbine.json +msgid "" +".30 Carbine ammunition with a 110gr full metal jacket bullet. A light rifle" +" round developed during the Second World War for use in the M1 carbine, it " +"remains a popular sporting round today." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine JSP" +msgid_plural ".30 Carbine JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30 Carbine JSP" +#: data/json/items/ammo/30carbine.json +msgid "" +".30 Carbine ammunition with a 110gr jacketed soft point bullet, which will " +"perform better as a hunting round than FMJ. A light rifle round developed " +"during the Second World War for use in the M1 carbine, it remains a popular " +"sporting round today." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine JSP, black powder" +msgid_plural ".30 Carbine JSP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine JSP, reloaded" +msgid_plural ".30 Carbine JSP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine JSP, matchhead powder" +msgid_plural ".30 Carbine JSP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine, black powder" +msgid_plural ".30 Carbine, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine, reloaded" +msgid_plural ".30 Carbine, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/30carbine.json +msgid ".30 Carbine, matchhead powder" +msgid_plural ".30 Carbine, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP FMJ" +msgid_plural ".32 ACP FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".32 ACP FMJ" +#: data/json/items/ammo/32.json +msgid "" +"A jacketed .32 ACP cartridge loaded with a 71 grain bullet. .32 ACP was " +"once a popular handgun cartridge in the 20th century. It lacks power " +"compared to .380 Auto and 9x19mm." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP, black powder" +msgid_plural ".32 ACP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP, reloaded" +msgid_plural ".32 ACP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP, matchhead powder" +msgid_plural ".32 ACP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP JHP" +msgid_plural ".32 ACP JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".32 ACP JHP" +#: data/json/items/ammo/32.json +msgid "" +"Jacketed .32 ACP ammunition with a 71gr hollow point bullet, intended for " +"use in self-defense. This caliber was once a popular handgun cartridge in " +"the 20th century, though it lacks power compared to .380 Auto and 9x19mm." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP JHP, black powder" +msgid_plural ".32 ACP JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP JHP, reloaded" +msgid_plural ".32 ACP JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/32.json +msgid ".32 ACP JHP, matchhead powder" +msgid_plural ".32 ACP JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua HPBT" +msgid_plural ".338 Lapua HPBT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".338 Lapua HPBT" +#: data/json/items/ammo/338lapua.json +msgid "" +".338 Lapua ammunition, loaded with a 300-grain hollow-point boat-tailed " +"bullet. Developed as a joint venture between Accuracy International, SAKO, " +"and Lapua, the .338 round is a long-range sniping cartridge that boasts " +"impressive accuracy and devastating terminal ballistics. With burgeoning " +"interest among military, law enforcement, and civilian circles before the " +"Cataclysm, the .338 cartridge filled the gap between lighter infantry " +"munitions and anti-material rounds, although its potential utility as a " +"hunting cartridge was somewhat diminished due to its high cost." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua AP485" +msgid_plural ".338 Lapua AP485" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".338 Lapua AP485" +#: data/json/items/ammo/338lapua.json +msgid "" +".338 Lapua ammunition, loaded with a 248-grain armor-piercing bullet. " +"Developed as a joint venture between Accuracy International, SAKO, and " +"Lapua, the .338 round is a long-range sniping cartridge that boasts " +"impressive accuracy and devastating terminal ballistics. This specialized " +"loading of .338 Lapua features a highly penetrative full-metal jacketed " +"bullet, which comes at the cost of negligible expansion once the round " +"thunders into, and likely straight through the target." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua API526" +msgid_plural ".338 Lapua API526" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".338 Lapua API526" +#: data/json/items/ammo/338lapua.json +msgid "" +".338 Lapua ammunition, loaded with a 256-grain armor-piercing incendiary " +"bullet. Developed as a joint venture between Accuracy International, SAKO, " +"and Lapua, the .338 round is a long-range sniping cartridge that boasts " +"impressive accuracy and devastating terminal ballistics. This specialized " +"loading of .338 Lapua features a tungsten carbide penetrator as well as an " +"extra dose of nastiness in the form of an incendiary loading, which serves " +"to highlight the point of impact and possibly set flammable materials " +"alight." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua HPBT, black powder" +msgid_plural ".338 Lapua HPBT, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua AP485, black powder" +msgid_plural ".338 Lapua AP485, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua API526, black powder" +msgid_plural ".338 Lapua API526, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua HPBT, reloaded" +msgid_plural ".338 Lapua HPBT, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua AP485, reloaded" +msgid_plural ".338 Lapua AP485, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/338lapua.json +msgid ".338 Lapua API526, reloaded" +msgid_plural ".338 Lapua API526, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum FMJ" +msgid_plural ".357 Magnum FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 Magnum FMJ" +#: data/json/items/ammo/357mag.json +msgid "" +"Jacketed .357 Magnum ammunition. The .357 Magnum round is derived from the " +"earlier .38 Special, with a marginally longer case and generating greater " +"pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum JHP" +msgid_plural ".357 Magnum JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 Magnum JHP" +#: data/json/items/ammo/357mag.json +msgid "" +"Jacketed hollow point .357 Magnum ammunition. The .357 Magnum round is " +"derived from the earlier .38 Special, with a marginally longer case and " +"generating greater pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum FMJ, black powder" +msgid_plural ".357 Magnum FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum JHP, black powder" +msgid_plural ".357 Magnum JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum FMJ, reloaded" +msgid_plural ".357 Magnum FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum JHP, reloaded" +msgid_plural ".357 Magnum JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum FMJ, matchhead powder" +msgid_plural ".357 Magnum FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357mag.json +msgid ".357 Magnum JHP, matchhead powder" +msgid_plural ".357 Magnum JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG FMJ" +msgid_plural ".357 SIG FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 SIG FMJ" +#: data/json/items/ammo/357sig.json +msgid "" +"Jacketed .357 SIG ammunition. Based on a 10mm Auto case necked down to a " +".355 inch bullet, the .357 SIG round is a high velocity pistol cartridge, " +"giving it a flatter trajectory than many handgun rounds." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG JHP" +msgid_plural ".357 SIG JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 SIG JHP" +#: data/json/items/ammo/357sig.json +msgid "" +"Jacketed hollow point .357 SIG ammunition. Based on a 10mm Auto case necked" +" down to a .355 inch bullet, the .357 SIG round is a high velocity pistol " +"cartridge, giving it a flatter trajectory than many handgun rounds." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG FMJ, reloaded" +msgid_plural ".357 SIG FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG JHP, reloaded" +msgid_plural ".357 SIG JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG FMJ, black powder" +msgid_plural ".357 SIG FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG JHP, black powder" +msgid_plural ".357 SIG JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG FMJ, matchhead powder" +msgid_plural ".357 SIG FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/357sig.json +msgid ".357 SIG JHP, matchhead powder" +msgid_plural ".357 SIG JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/36paper.json +msgid ".36 paper cartridge" +msgid_plural ".36 paper cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".36 paper cartridge" +#: data/json/items/ammo/36paper.json +msgid "" +"A paper cartridge containing a premeasured amount of black powder and a .36 " +"projectile. Used by the Colt M1861 Navy." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special FMJ" +msgid_plural ".38 Special FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Special FMJ" +#: data/json/items/ammo/38.json +msgid "" +".38 Special ammunition with a 130gr FMJ bullet. From its inception, the .38" +" Special round has been known for its accuracy and low recoil. Because it " +"was initially a black powder cartridge, .38 Special is very low pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special JHP" +msgid_plural ".38 Special JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Special JHP" +#: data/json/items/ammo/38.json +msgid "" +"Jacketed .38 Special ammunition with a 130gr hollowpoint bullet. From its " +"inception, the .38 Special round has been known for its accuracy and low " +"recoil. Because it was initially a black powder cartridge, .38 Special is " +"very low pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special +P" +msgid_plural ".38 Special +P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Special +P" +#: data/json/items/ammo/38.json +msgid "" +"Overpressure .38 Special ammunition with a jacketed 135gr hollowpoint " +"bullet. The round's increased velocity results in superior penetration and " +"stopping power at the cost of higher recoil." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special FMJ, reloaded" +msgid_plural ".38 Special FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special JHP, reloaded" +msgid_plural ".38 Special JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special +P, reloaded" +msgid_plural ".38 Special +P, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special FMJ, black powder" +msgid_plural ".38 Special FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special JHP, black powder" +msgid_plural ".38 Special JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special FMJ, matchhead powder" +msgid_plural ".38 Special FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38.json +msgid ".38 Special JHP, matchhead powder" +msgid_plural ".38 Special JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP FMJ" +msgid_plural ".380 ACP FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".380 ACP FMJ" +#: data/json/items/ammo/380.json +msgid "" +".380 ACP ammunition with a brass jacketed 95gr bullet. Popular in pocket " +"pistols for over a century, it is often considered the weakest caliber to " +"consider for self-defense. One should be careful not to chamber it in " +"9x18mm Makarov or 9x19mm firearms." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP JHP" +msgid_plural ".380 ACP JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".380 ACP JHP" +#: data/json/items/ammo/380.json +msgid "" +".380 ACP ammunition with a 95gr jacketed hollow point bullet. It is a " +"popular round for small concealable backup pistols, and often the weakest " +"recommended defensive caliber. One should be careful not to chamber it in " +"9x18mm Makarov or 9x19mm firearms." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP +P" +msgid_plural ".380 ACP +P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".380 ACP +P" +#: data/json/items/ammo/380.json +msgid "" +"Overpressure .380 ACP ammunition with a 90gr jacketed hollow point bullet. " +"This defensive loading is designed to maximize performance, and tends to be " +"more accurate than practice ammo. One should be careful not to chamber it " +"in 9x18mm Makarov or 9x19mm firearms." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP FMJ, black powder" +msgid_plural ".380 ACP FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP JHP, black powder" +msgid_plural ".380 ACP JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP FMJ, reloaded" +msgid_plural ".380 ACP FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP JHP, reloaded" +msgid_plural ".380 ACP JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP +P, reloaded" +msgid_plural ".380 ACP +P, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP FMJ, matchhead powder" +msgid_plural ".380 ACP FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/380.json +msgid ".380 ACP JHP, matchhead powder" +msgid_plural ".380 ACP JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super FMJ" +msgid_plural ".38 Super FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Super FMJ" +#: data/json/items/ammo/38super.json +msgid "" +".38 Super ammunition with a 124gr FMJ bullet. The .38 Super round was " +"developed from .38 ACP in 1929 to penetrate body armor of the era. The " +"caliber saw some resurgence in popularity among competition shooters in the " +"1980's prior to the proliferation of double stack 9mm pistols." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super JHP" +msgid_plural ".38 Super JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Super JHP" +#: data/json/items/ammo/38super.json +msgid "" +".38 Super ammunition with a 115gr JHP bullet. The .38 Super round was " +"developed from .38 ACP in 1929 to penetrate body armor of the era. The " +"caliber saw some resurgence in popularity among competition shooters in the " +"1980's prior to the proliferation of double stack 9mm pistols." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super JHP, reloaded" +msgid_plural ".38 Super JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super FMJ, reloaded" +msgid_plural ".38 Super FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super FMJ, black powder" +msgid_plural ".38 Super FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super JHP, black powder" +msgid_plural ".38 Super JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super JHP, matchhead powder" +msgid_plural ".38 Super JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/38super.json +msgid ".38 Super FMJ, matchhead powder" +msgid_plural ".38 Super FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W FMJ" +msgid_plural ".40 S&W FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".40 S&W FMJ" +#: data/json/items/ammo/40.json +msgid "" +".40 S&W ammunition with a 180gr FMJ bullet. The .40 S&W round is descended " +"from the 10mm Auto cartridge and maintains most of its predecessor's " +"strengths while reducing recoil. It was popular among law enforcement " +"before the FBI switched to 9mm." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W JHP" +msgid_plural ".40 S&W JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".40 S&W JHP" +#: data/json/items/ammo/40.json +msgid "" +".40 S&W ammunition with a 135gr JHP bullet. The .40 S&W round is descended " +"from the 10mm Auto cartridge and maintains most of its predecessor's " +"strengths while reducing recoil. It was popular among law enforcement " +"before the FBI switched to 9mm." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W FMJ, black powder" +msgid_plural ".40 S&W FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W JHP, black powder" +msgid_plural ".40 S&W JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W FMJ, reloaded" +msgid_plural ".40 S&W FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W JHP, reloaded" +msgid_plural ".40 S&W JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W FMJ, matchhead powder" +msgid_plural ".40 S&W FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40.json +msgid ".40 S&W JHP, matchhead powder" +msgid_plural ".40 S&W JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M1006 sponge" +msgid_plural "40x46mm M1006 sponge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M1006 sponge" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A low velocity less-lethal 40x46mm round with a foam and plastic projectile " +"intended to cause pain and disorientation to the target. May still injure " +"or kill." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M433 HEDP" +msgid_plural "40x46mm M433 HEDP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M433 HEDP" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A low velocity 40x46mm high explosive dual-purpose grenade. It can " +"penetrate 2 inches of steel armor, and the fragmentation of the projectile " +"body also makes it suitable for use against infantry." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M576 buckshot" +msgid_plural "40x46mm M576 buckshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M576 buckshot" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A 40x46mm buckshot load, designed for use in thick vegetation or room " +"clearing. Due to the limitations of weapons built to fire 40x46mm grenades," +" it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M651 tear gas" +msgid_plural "40x46mm M651 tear gas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M651 tear gas" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A low velocity 40x46mm tear gas canister. It is effective for riot control " +"and driving infantry from entrenched positions, and is able to penetrate " +"thin wood." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 buckshot, reloaded" +msgid_plural "40x46mm M118 buckshot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M118 buckshot, reloaded" +#. ~ Description of "40x46mm M118 buckshot, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm buckshot load somewhat resembling M576, loaded into a " +"M118 canister. Due to the limitations of weapons built to fire 40x46mm " +"grenades, it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 buckshot, reloaded" +msgid_plural "40x46mm M199 buckshot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M199 buckshot, reloaded" +#. ~ Description of "40x46mm M199 buckshot, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm buckshot load somewhat resembling M576, loaded into a " +"M199 canister. Due to the limitations of weapons built to fire 40x46mm " +"grenades, it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 slug, reloaded" +msgid_plural "40x46mm M118 slugs, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M118 slug, reloaded" +#. ~ Description of "40x46mm M118 slug, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm load resembling a shotgun slug, loaded into a M118 " +"canister. Due to the limitations of weapons built to fire 40x46mm grenades," +" it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 slug, reloaded" +msgid_plural "40x46mm M199 slugs, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M199 slug, reloaded" +#. ~ Description of "40x46mm M199 slug, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm load resembling a shotgun slug, loaded into a M199 " +"canister. Due to the limitations of weapons built to fire 40x46mm grenades," +" it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 flechette, reloaded" +msgid_plural "40x46mm M118 flechette, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M118 flechette, reloaded" +#. ~ Description of "40x46mm M118 flechette, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm flechette load containing 10 steel darts, loaded into " +"a M118 canister. Due to the limitations of weapons built to fire 40x46mm " +"grenades, it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 flechette, reloaded" +msgid_plural "40x46mm M199 flechette, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M199 flechette, reloaded" +#. ~ Description of "40x46mm M199 flechette, black powder" +#: data/json/items/ammo/40x46mm.json +msgid "" +"An improvised 40x46mm flechette load containing 10 steel darts, loaded into " +"a M199 canister. Due to the limitations of weapons built to fire 40x46mm " +"grenades, it's much less powerful than you'd expect." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 buckshot, black powder" +msgid_plural "40x46mm M118 buckshot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 buckshot, black powder" +msgid_plural "40x46mm M199 buckshot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 slug, black powder" +msgid_plural "40x46mm M118 slugs, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 slug, black powder" +msgid_plural "40x46mm M199 slugs, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M118 flechette, black powder" +msgid_plural "40x46mm M118 flechette, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm M199 flechette, black powder" +msgid_plural "40x46mm M199 flechette, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm .22 LR beehive" +msgid_plural "40x46mm .22 LR beehive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .22 LR beehive" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A set of ten .22 LR bullets compressed into a 40mm adapter. Fires all ten " +"rounds simultaneously." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm .410 hornet's nest" +msgid_plural "40x46mm .410 hornet's nest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .410 hornet's nest" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A set of four .410 000 shotshells and a large pistol primer loaded into a " +"40mm adapter. Fires all four rounds at once with an internal firing " +"assembly, which is set off by the primer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm .410 slug's nest" +msgid_plural "40x46mm .410 slug's nest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .410 slug's nest" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A set of four .410 slug shells and a large pistol primer loaded into a 40mm " +"adapter. Fires all four rounds at once with an internal firing assembly, " +"which is set off by the primer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm .410 bird's nest" +msgid_plural "40x46mm .410 bird's nest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .410 bird's nest" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A set of four .410 birdshot shells and a large pistol primer loaded into a " +"40mm adapter. Fires all four rounds at once with an internal firing " +"assembly, which is set off by the primer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x46mm.json +msgid "40x46mm .410 scrap nest" +msgid_plural "40x46mm .410 scrap nest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .410 scrap nest" +#: data/json/items/ammo/40x46mm.json +msgid "" +"A set of four .410 'scrap-shot' shells and a large pistol primer loaded into" +" a 40mm adapter. Fires all four rounds at once with an internal firing " +"assembly, which is set off by the primer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm M1001 flechette" +msgid_plural "40x53mm M1001 flechette" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm M1001 flechette" +#: data/json/items/ammo/40x53mm.json +msgid "A 40x53mm canister shot load, with 115 17-grain flechettes." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm M430A1 HEDP" +msgid_plural "40x53mm M430A1 HEDP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm M430A1 HEDP" +#: data/json/items/ammo/40x53mm.json +msgid "" +"A high velocity 40x53mm high explosive dual-purpose grenade. It can " +"penetrate 3 inches of steel armor, and the fragmentation of the projectile " +"body also makes it suitable for use against infantry." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm buckshot, reloaded" +msgid_plural "40x53mm buckshot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm buckshot, reloaded" +#. ~ Description of "40x53mm buckshot, black powder" +#: data/json/items/ammo/40x53mm.json +msgid "An improvised 40x53mm buckshot load somewhat resembling M576." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm slug, reloaded" +msgid_plural "40x53mm slugs, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm slug, reloaded" +#. ~ Description of "40x53mm slug, black powder" +#: data/json/items/ammo/40x53mm.json +msgid "An improvised 40x53mm load resembling an oversized shotgun slug." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm flechette, reloaded" +msgid_plural "40x53mm flechette, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm flechette, reloaded" +#. ~ Description of "40x53mm flechette, black powder" +#: data/json/items/ammo/40x53mm.json +msgid "" +"An improvised 40x53mm flechette load containing 115 steel darts, similar to " +"a M1001 flechette load." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm buckshot, black powder" +msgid_plural "40x53mm buckshot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm slug, black powder" +msgid_plural "40x53mm slugs, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/40x53mm.json +msgid "40x53mm flechette, black powder" +msgid_plural "40x53mm flechette, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 slug" +msgid_plural ".410 slug" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".410 slug" +#: data/json/items/ammo/410shot.json +msgid "" +"A .410 shotshell loaded with a 110gr slug. Decent for hunting medium game " +"or possibly self-defense." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 slug, reloaded" +msgid_plural ".410 slug, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 slug, black powder" +msgid_plural ".410 slug, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 000 shot" +msgid_plural ".410 000 shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".410 000 shot" +#: data/json/items/ammo/410shot.json +msgid "" +"A .410 shotshell loaded with five 000 pellets. Good for a hunting or combat" +" load." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 000 shot, reloaded" +msgid_plural ".410 000 shot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 000 shot, black powder" +msgid_plural ".410 000 shot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 birdshot" +msgid_plural ".410 birdshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".410 birdshot" +#: data/json/items/ammo/410shot.json +msgid "" +"A .410 shotshell loaded with 3/8th of an ounce of #4 brass-plated steel " +"birdshot. Designed for hunting birds and other small game, its applications" +" in combat are very limited." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 birdshot, reloaded" +msgid_plural ".410 birdshot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 birdshot, black powder" +msgid_plural ".410 birdshot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 scrap shot" +msgid_plural ".410 scrap shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".410 scrap shot" +#: data/json/items/ammo/410shot.json +msgid "" +"A .410 shotshell filled with whatever scrap metal was lying around. More " +"damaging than birdshot, but fairly inaccurate." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/410shot.json +msgid ".410 scrap shot, black powder" +msgid_plural ".410 scrap shot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum FMJ" +msgid_plural ".44 Magnum FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".44 Magnum FMJ" +#: data/json/items/ammo/44.json +msgid "" +"Jacketed .44 Magnum ammunition with a 240gr bullet. The .44 Magnum round is" +" one of the most powerful handgun cartridges available. It has excellent " +"stopping power but suffers from extremely high recoil for a handgun round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum JHP" +msgid_plural ".44 Magnum JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".44 Magnum JHP" +#: data/json/items/ammo/44.json +msgid "" +"Jacketed .44 Magnum ammunition with a 240gr hollowpoint bullet. The .44 " +"Magnum round is one of the most powerful handgun cartridges available. It " +"has excellent stopping power but suffers from extremely high recoil for a " +"handgun round." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum FMJ, reloaded" +msgid_plural ".44 Magnum FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum, reloaded" +msgid_plural ".44 Magnum, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum, black powder" +msgid_plural ".44 Magnum, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/44.json +msgid ".44 Magnum FMJ, black powder" +msgid_plural ".44 Magnum FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/44paper.json +msgid ".44 paper cartridge" +msgid_plural ".44 paper cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".44 paper cartridge" +#: data/json/items/ammo/44paper.json +msgid "" +"A paper cartridge containing a premeasured amount of black powder and a .44 " +"projectile. Used by the Colt M1860 Army." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP FMJ" +msgid_plural ".45 ACP FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 ACP FMJ" +#: data/json/items/ammo/45.json +msgid "" +".45 ACP ammunition with a 230gr FMJ bullet. Due to a reputation for " +"effectiveness, the .45 ACP round has been common for over a century." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP JHP" +msgid_plural ".45 ACP JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 ACP JHP" +#: data/json/items/ammo/45.json +msgid "" +".45 ACP ammunition with a 185gr JHP bullet. The .45 ACP round was developed" +" to replace the .38 Long Colt cartridge in the early 20th century, but has " +"since lost some of its popularity to more modern handgun ammo." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP +P" +msgid_plural ".45 ACP +P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 ACP +P" +#: data/json/items/ammo/45.json +msgid "" +"Overpressure .45 ACP ammunition with a 185gr JHP bullet. This cartridge has" +" higher muzzle energy than typical loads, leading to greater damage, " +"accuracy and recoil." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP FMJ, black powder" +msgid_plural ".45 ACP FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP JHP, black powder" +msgid_plural ".45 ACP JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 FMJ, reloaded" +msgid_plural ".45 FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP JHP, reloaded" +msgid_plural ".45 ACP JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP +P, reloaded" +msgid_plural ".45 ACP +P, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 FMJ, matchhead powder" +msgid_plural ".45 FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45.json +msgid ".45 ACP JHP, matchhead powder" +msgid_plural ".45 ACP JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Bushmaster FTX" +msgid_plural ".450 Bushmaster FTX" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".450 Bushmaster FTX" +#: data/json/items/ammo/450bushmaster.json +msgid "" +".450 Bushmaster ammunition, loaded with a plastic-capped 250-grain Flex Tip " +"bullet. Born from discontent with the .223 Remington's weak stopping " +"potential, the .450 Bushmaster round was crafted in line with the so-called " +"'Thumper' concept: an envisioned need for a large-bore, semi-automatic " +"sporting cartridge capable of downing game in one shot. Along with its " +"elder sibling, the .50-caliber Beowulf cartridge, the .450 Bushmaster is one" +" of a number of such high-caliber rounds and is compatible with " +"appropriately converted AR-15-platform rifles. This particular cartridge " +"possesses a plastic-tipped projectile, which acts as an improved hollow " +"point bullet with uniform and devastating expansion within wound cavities." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Bushmaster Xtreme Hunter" +msgid_plural ".450 Bushmaster Xtreme Hunter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".450 Bushmaster Xtreme Hunter" +#: data/json/items/ammo/450bushmaster.json +msgid "" +".450 Bushmaster ammunition, loaded with a solid-copper 220-grain penetrator " +"bullet. Born from discontent with the .223 Remington's weak stopping " +"potential, the .450 Bushmaster round was crafted in line with the so-called " +"'Thumper' concept: an envisioned need for a large-bore, semi-automatic " +"sporting cartridge capable of downing game in one shot. Along with its " +"elder sibling, the .50-caliber Beowulf cartridge, the .450 Bushmaster is one" +" of a number of such high-caliber rounds and is compatible with " +"appropriately converted AR-15-platform rifles. This particular cartridge is" +" loaded with a solid-copper projectile: excellent at punching through thick " +"barriers and delivering massive amounts of energy to anything unfortunate " +"enough to be hit." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Bushmaster FTX, black powder" +msgid_plural ".450 Bushmaster FTX, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Bushmaster Xtreme Hunter, black powder" +msgid_plural ".450 Bushmaster Xtreme Hunter, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Bushmaster FTX, reloaded" +msgid_plural ".450 Bushmaster FTX, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/450bushmaster.json +msgid ".450 Xtreme Hunter, reloaded" +msgid_plural ".450 Xtreme Hunter, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/454.json +msgid ".454 Casull" +msgid_plural ".454 Casull" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".454 Casull" +#: data/json/items/ammo/454.json +msgid "" +".454 Casull ammunition with a 300gr jacketed soft point bullet. The .454 " +"Casull round is derived from .45 Long Colt with a stronger, lengthened case." +" It is an exceptionally powerful cartridge with higher stopping power than " +"many rifle rounds, although its extreme recoil makes it unsuitable for most " +"purposes." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/454.json +msgid ".454 Casull, reloaded" +msgid_plural ".454 Casull, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/454.json +msgid ".454 Casull, black powder" +msgid_plural ".454 Casull, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 SP" +msgid_plural ".45-70 SP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45-70 SP" +#: data/json/items/ammo/4570.json +msgid "" +".45-70 Government ammunition loaded with a 305 grain soft point bullet. One" +" of the oldest cartridges still in use, it is still a favorite for large " +"game hunting at short ranges." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 +P penetrator" +msgid_plural ".45-70 +P penetrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45-70 +P penetrator" +#: data/json/items/ammo/4570.json +msgid "" +".45-70 Government overpressure ammunition loaded with a 305 grain solid " +"copper penetrator projectile. Designed for maximum penetration through " +"thick hide and bone while maintaining ideal wounding characteristics." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 LFN cowboy" +msgid_plural ".45-70 LFN cowboy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45-70 LFN cowboy" +#: data/json/items/ammo/4570.json +msgid "" +".45-70 Government ammunition loaded with a 405 grain lead flat nose bullet " +"to original specifications for safe use in antique firearms. Quite a bit " +"less powerful than modern ammo, but still packs a punch." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 SP, reloaded" +msgid_plural ".45-70 SP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 +P penetrator, reloaded" +msgid_plural ".45-70 +P penetrators, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 LFN, reloaded" +msgid_plural ".45-70 LFN, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/4570.json +msgid ".45-70 LFN, black powder" +msgid_plural ".45-70 LFN, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/458wm.json +msgid ".458 WM JSP" +msgid_plural ".458 WM JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".458 WM JSP" +#: data/json/items/ammo/458wm.json +msgid "" +"Jacketed .458 Winchester Magnum loaded with a 350gr soft point bullet. " +"Compared to other cartridges of this size, the straight walls of the case " +"and the 'belt' near the base of the case give the cartridge a strange " +"appearance. .458 Winchester Magnum is a modern Big Five game rifle " +"cartridge, intended for taking any of Africa's large and dangerous game, " +"which quickly supplanted other cartridges in use by hunters, guides and " +"wardens." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/458wm.json +msgid ".458 WM, reloaded" +msgid_plural ".458 WM, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/458wm.json +msgid ".458 WM, black powder" +msgid_plural ".458 WM, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt LFN cowboy" +msgid_plural ".45 Colt LFN cowboy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt LFN cowboy" +#: data/json/items/ammo/45colt.json +msgid "" +".45 Long Colt ammunition with a 250gr lead flat nose bullet. Originally " +"designed for the Colt Single Action Army, and still used for modern " +"reproduction revolvers. This ammunition is loaded to be safer in antiques " +"and for cowboy action shooting, and is thus less powerful than other, hotter" +" loads." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt LFN, reloaded" +msgid_plural ".45 Colt LFN, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt LFN, black powder" +msgid_plural ".45 Colt LFN, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt LFN, matchhead powder" +msgid_plural ".45 Colt LFN, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt +P JHP" +msgid_plural ".45 Colt +P JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt +P JHP" +#: data/json/items/ammo/45colt.json +msgid "" +"Jacketed .45 Colt ammunition with a 225gr hollow point bullet, loaded much " +"hotter than regular loads for this cartridge. Hollowpoints in this " +"venerable caliber were issued by the occasional police department looking " +"for extra lethality before the '97 North Hollywood shootout. Since then " +"they were mostly used for home defense, and now by the post-apocalyptic " +"cowboy." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt +P JHP, reloaded" +msgid_plural ".45 Colt +P JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt JHP, black powder" +msgid_plural ".45 Colt JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt JHP, black powder" +#: data/json/items/ammo/45colt.json +msgid "" +"Jacketed .45 Colt ammunition with a 225gr hollow point bullet, loaded much " +"hotter than regular loads for this cartridge. The resource scarcity of the " +"Cataclysm inspired someone to hand-reload this one with black powder, " +"bringing the round closer to its original incarnation. It's kind of poetic," +" when you think about it." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt JHP, matchhead powder" +msgid_plural ".45 Colt JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt +P FMJ, reloaded" +msgid_plural ".45 Colt +P FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt +P FMJ, reloaded" +#: data/json/items/ammo/45colt.json +msgid "" +"Jacketed .45 Long Colt ammunition with a 225gr bullet. Originally designed " +"for the Colt Single Action Army, and still used for modern reproduction " +"revolvers." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt FMJ, black powder" +msgid_plural ".45 Colt FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt FMJ, black powder" +#: data/json/items/ammo/45colt.json +msgid "" +"Jacketed .45 Long Colt ammunition with a 225gr bullet. Originally designed " +"for the Colt Single Action Army, and still used for modern reproduction " +"revolvers. The resource scarcity of the Cataclysm inspired someone to hand-" +"reload this one with black powder, bringing the round closer to its original" +" incarnation. It's kind of poetic, when you think about it." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/45colt.json +msgid ".45 Colt FMJ, matchhead powder" +msgid_plural ".45 Colt FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/46.json +msgid "4.6x30mm" +msgid_plural "4.6x30mm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "4.6x30mm" +#: data/json/items/ammo/46.json +msgid "" +"4.6x30mm ammunition with a 31gr copper plated steel bullet. The 4.6x30mm " +"round was developed by H&K to compete with FN Herstal's 5.7x28mm cartridge." +" It has low recoil and excellent armor penetration." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/46.json +msgid "4.6x30mm, black powder" +msgid_plural "4.6x30mm, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "4.6x30mm, black powder" +#. ~ Description of "4.6x30mm, reloaded" +#: data/json/items/ammo/46.json +msgid "" +"4.6x30mm ammunition with a 31gr copper plated lead bullets. The 4.6x30mm " +"round was developed by H&K to compete with FN Herstal's 5.7x28mm cartridge." +" It has low recoil, but lacks its usual armor penetration due to using a " +"simple lead bullet rather than a proper factory-made penetrator projectile." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/46.json +msgid "4.6x30mm, reloaded" +msgid_plural "4.6x30mm, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland HCFN" +msgid_plural ".460 Rowland HCFN" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".460 Rowland HCFN" +#: data/json/items/ammo/460.json +msgid "" +"A plated, hard cast flat nosed variant of the .460 Rowland round. This " +"increases penetration slightly at the cost of reduced damage from expansion." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland" +msgid_plural ".460 Rowland" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".460 Rowland" +#: data/json/items/ammo/460.json +msgid "" +".460 Rowland ammunition with a 185gr JHP bullet. The .460 Rowland round is " +"designed to emulate hard-hitting .44 Magnum in common autoloading pistols. " +"Like the .44, .460 Rowland has exceptional power - and recoil. It is almost" +" dimensionally identical to .45ACP, save for having a longer case and " +"deeper-seated bullets to prevent ammunition mix-ups." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland FMJ, black powder" +msgid_plural ".460 Rowland FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland, black powder" +msgid_plural ".460 Rowland, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland FMJ, reloaded" +msgid_plural ".460 Rowland FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/460.json +msgid ".460 Rowland, reloaded" +msgid_plural ".460 Rowland, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG M17 tracer" +msgid_plural ".50 BMG M17 tracer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG M17 tracer" +#: data/json/items/ammo/50.json +msgid "" +"A tracer variant of the powerful .50 BMG round. Tracer rounds help to keep " +"the weapon they are fired from on target at the risk of igniting flammable " +"substances." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG M33 Ball" +msgid_plural ".50 BMG M33 Ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG M33 Ball" +#: data/json/items/ammo/50.json +msgid "" +".50 BMG ammunition with a mild steel cored 661gr FMJ bullet. The .50 BMG is" +" a very powerful rifle round designed for anti-aircraft use, later adapted " +"to anti-vehicular and anti-personnel roles. Its stupendous energy and armor" +" piercing capabilities make it one of the most deadly rounds available, " +"offset only by its drastic recoil and noise." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG Match" +msgid_plural ".50 BMG Match" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG Match" +#: data/json/items/ammo/50.json +msgid "" +".50 BMG ammunition with a lead-cored FMJ bullet. The .50 BMG is a very " +"powerful rifle round designed for anti-aircraft use, later adapted to anti-" +"vehicular and anti-personnel roles. Its stupendous energy and armor " +"piercing capabilities make it one of the most deadly rounds available, " +"offset only by its drastic recoil and noise." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG M2 AP" +msgid_plural ".50 BMG M2 AP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG M2 AP" +#: data/json/items/ammo/50.json +msgid "" +"A variant of the .50 BMG round that uses a core of very dense, hardened " +"tungsten steel. Penetration is increased, but damage is reduced." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG Raufoss Mk 211" +msgid_plural ".50 BMG Raufoss Mk 211" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG Raufoss Mk 211" +#: data/json/items/ammo/50.json +msgid "" +"This variant of the .50 BMG round makes the most of the caliber's potential " +"payload delivery: the tip is loaded with an incendiary mix, which ignites on" +" impact, detonating the RDX or PETN charge. This also ignites a secondary " +"zirconium powder incendiary charge that surrounds a tungsten carbide " +"penetrator, both encased by a mild steel cup. Fragments from the cup and " +"burning metallic powder follow the penetrator through armored targets, " +"increasing lethality. This rare, complicated, and expensive round is not " +"likely to be manufactured again; use it wisely." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG tracer, reloaded" +msgid_plural ".50 BMG tracer, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG Match, reloaded" +msgid_plural ".50 BMG Match, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG AP, reloaded" +msgid_plural ".50 BMG AP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG tracer, black powder" +msgid_plural ".50 BMG tracer, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG Match, black powder" +msgid_plural ".50 BMG Match, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50.json +msgid ".50 BMG AP, black powder" +msgid_plural ".50 BMG AP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/500.json +msgid ".500 S&W Magnum" +msgid_plural ".500 S&W Magnum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".500 S&W Magnum" +#: data/json/items/ammo/500.json +msgid "" +".500 S&W Magnum ammunition with a 500gr bullet. The .500 S&W Magnum round " +"is a colossally powerful handgun cartridge capable of killing almost any " +"target with one hit. It has extremely high damage, and recoil to match." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/500.json +msgid ".500 S&W Magnum, black powder" +msgid_plural ".500 S&W Magnum, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/500.json +msgid ".500 S&W Magnum, reloaded" +msgid_plural ".500 S&W Magnum, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf XTP" +msgid_plural ".50 Beowulf XTP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 Beowulf XTP" +#: data/json/items/ammo/50_beowulf.json +msgid "" +".50-caliber Beowulf ammunition, loaded with a copper-jacketed 350-grain " +"eXtreme Terminal Performance bullet. Developed in 2001 as a powerful short-" +" to medium-range chambering for AR-15 style rifles, this stout cartridge had" +" gained some popularity as a hunting round before the Cataclysm. This " +"particular version of the cartridge is coated in a layer of polymer, " +"encouraging commendable terminal ballistics, penetrative capabilities, and " +"overall expansion from its 12.7x42mm projectile." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf Xtreme Penetrator" +msgid_plural ".50 Beowulf Xtreme Penetrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 Beowulf Xtreme Penetrator" +#: data/json/items/ammo/50_beowulf.json +msgid "" +".50-caliber Beowulf ammunition, loaded with a solid-copper 420-grain Xtreme " +"Penetrator bullet. Developed in 2001 as a powerful short- to medium-range " +"chambering for AR-15 style rifles, this stout cartridge had gained some " +"popularity as a hunting round before the Cataclysm. With a blunt nose " +"construction for better initial energy transfer, this 12.7mm-wide bullet's " +"solid copper design allows it to punch through entry barriers while " +"resulting in a larger wound column." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf XTP, black powder" +msgid_plural ".50 Beowulf XTP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf Xtreme Penetrator, black powder" +msgid_plural ".50 Beowulf Xtreme Penetrators, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf XTP, reloaded" +msgid_plural ".50 Beowulf XTP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50_beowulf.json +msgid ".50 Beowulf Xtreme Penetrator, reloaded" +msgid_plural ".50 Beowulf Xtreme Penetrators, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE FMJ" +msgid_plural ".50 AE FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 AE FMJ" +#: data/json/items/ammo/50ae.json +msgid "" +".50 Action Express ammunition loaded with a 325-grain jacketed flat-nose " +"bullet, primarily for use in the Desert Eagle pistol." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE JHP" +msgid_plural ".50 AE JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 AE JHP" +#: data/json/items/ammo/50ae.json +msgid "" +".50 Action Express ammunition loaded with a 300-grain jacketed hollowpoint " +"bullet, primarily for use in the Desert Eagle pistol." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE JHP, reloaded" +msgid_plural ".50 AE JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE FMJ, reloaded" +msgid_plural ".50 AE FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE JHP, black powder" +msgid_plural ".50 AE JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE FMJ, black powder" +msgid_plural ".50 AE FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE JHP, matchhead powder" +msgid_plural ".50 AE JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/50ae.json +msgid ".50 AE FMJ, matchhead powder" +msgid_plural ".50 AE FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm FMJ" +msgid_plural "5.45x39mm FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.45x39mm FMJ" +#: data/json/items/ammo/545x39.json +msgid "" +"Domestically produced 5.45x39mm ammunition with a 56gr FMJ bullet. The " +"5.45x39mm round was introduced along with the AK-74 in 1974. It has " +"superior wounding potential to the older 7.62x39mm round and quickly " +"replaced it in Soviet military use." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm 7N6" +msgid_plural "5.45x39mm 7N6" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.45x39mm 7N6" +#: data/json/items/ammo/545x39.json +msgid "" +"5.45x39mm ammunition with a 57gr bullet containing a mild steel penetrator, " +"which penetrates armor marginally better than lead core projectiles. " +"Developed in 1974 by the Russian military, and banned from import into the " +"US in 2014." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm, reloaded" +msgid_plural "5.45x39mm, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm AP, reloaded" +msgid_plural "5.45x39mm AP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm, black powder" +msgid_plural "5.45x39mm, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/545x39.json +msgid "5.45x39mm AP, black powder" +msgid_plural "5.45x39mm AP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/57.json +msgid "5.7x28mm SS190" +msgid_plural "5.7x28mm SS190" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.7x28mm SS190" +#: data/json/items/ammo/57.json +msgid "" +"5.7x28mm ammunition with a 31gr AP FMJ bullet. The 5.7x28mm cartridge was " +"designed by FN Herstal to replace the 9x19mm round in NATO use. Although " +"the project to replace 9x19mm Parabellum was effectively canceled, the " +"5.7x28mm round has seen action in many conflicts and has proven to be " +"reliable. It has very low recoil and its armor penetration is a defining " +"feature." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/57.json +msgid "5.7x28mm SB193" +msgid_plural "5.7x28mm SB193" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.7x28mm SB193" +#: data/json/items/ammo/57.json +msgid "" +"A subsonic cartridge derived from the 5.7x28mm, designed for silenced " +"firearms. It offers good armor penetration at the cost of slightly less " +"damage." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/57.json +msgid "5.7x28mm, black powder" +msgid_plural "5.7x28mm, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.7x28mm, black powder" +#. ~ Description of "5.7x28mm, reloaded" +#: data/json/items/ammo/57.json +msgid "" +"5.7x28mm ammunition with a 31gr AP FMJ bullet. The 5.7x28mm cartridge was " +"designed by FN Herstal to replace the 9x19mm round in NATO use. Although " +"the project to replace 9x19mm Parabellum was effectively canceled, the " +"5.7x28mm round has seen action in many conflicts and has proven to be " +"reliable. It has very low recoil but lacks its usual armor penetration due " +"to using a simple lead bullet rather than a proper factory-made penetrator " +"projectile." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/57.json +msgid "5.7x28mm, reloaded" +msgid_plural "5.7x28mm, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/66mm.json +msgid "M74 rocket" +msgid_plural "M74 rockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "M74 rocket" +#: data/json/items/ammo/66mm.json +msgid "" +"A 66mm incendiary rocket, used in the M202 FLASH rocket launcher. Its " +"warhead is filled with a thickened pyrophoric agent, which burns at 2200 " +"degrees Fahrenheit." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/66mm.json +msgid "66mm HEAT" +msgid_plural "66mm HEAT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "66mm HEAT" +#: data/json/items/ammo/66mm.json +msgid "" +"A 66mm high-explosive anti-tank round. It could blow through up to two feet" +" of concrete." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm FMJ" +msgid_plural "7.62x39mm FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x39mm FMJ" +#: data/json/items/ammo/762.json +msgid "" +"Imported 7.62x39mm M67-style ammunition with a 124gr jacketed, lead core " +"bullet. Thankfully this loading has non-corrosive primers, and also " +"features a reloadable brass case." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm JHP" +msgid_plural "7.62x39mm JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x39mm JHP" +#: data/json/items/ammo/762.json +msgid "" +"7.62x39mm ammunition with a 123gr jacketed, hollowpoint bullet. Made for " +"hunting medium game, cartridges such as these were once popular for those " +"using cheap military surplus rifles, as 7.62x39's ballistics are somewhat " +"similar to that of 30-30 Winchester. The combination of sanctions against " +"exporting nations and drying up of formerly plentiful surplus has made these" +" loadings of 7.62x39 less popular." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm JHP, reloaded" +msgid_plural "7.62x39mm JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm JHP, black powder" +msgid_plural "7.62x39mm JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm FMJ, reloaded" +msgid_plural "7.62x39mm FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762.json +msgid "7.62x39mm FMJ, black powder" +msgid_plural "7.62x39mm FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762R.json +msgid "7.62x54mmR" +msgid_plural "7.62x54mmR" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x54mmR" +#: data/json/items/ammo/762R.json +msgid "" +"7.62x54mmR ammunition with a 150gr FMJ bullet. The 7.62x54mmR round is one " +"of the oldest still in common use, primarily due to the popularity of the " +"Mosin-Nagant rifle. It is a powerful cartridge capable of killing most " +"targets with one shot." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762R.json +msgid "7.62x54mmR, reloaded" +msgid_plural "7.62x54mmR, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762R.json +msgid "7.62x54mmR, black powder" +msgid_plural "7.62x54mmR, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm JHP" +msgid_plural "7.62x25mm JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x25mm JHP" +#: data/json/items/ammo/762x25.json +msgid "" +"A commercial version of the 7.62x25mm cartridge created for the armed forces" +" of Soviet Russia. It was derived from the 7.63x25mm cartridge used by the " +"C96 pistol." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm FMJ hot load" +msgid_plural "7.62x25mm FMJ hot load" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x25mm FMJ hot load" +#: data/json/items/ammo/762x25.json +msgid "" +"A high-pressure commercial version of the 7.62x25mm cartridge, loaded with " +"an 85 gr. FMJ bullet. It is more powerful than the original." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm Type P" +msgid_plural "7.62x25mm Type P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x25mm Type P" +#: data/json/items/ammo/762x25.json +msgid "" +"A subsonic cartridge derived from the 7.62x25mm, designed for silenced " +"firearms. It offers good armor penetration at the cost of slightly less " +"damage." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm FMJ, black powder" +msgid_plural "7.62x25mm FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm FMJ, reloaded" +msgid_plural "7.62x25mm FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/762x25.json +msgid "7.62x25mm FMJ, matchhead powder" +msgid_plural "7.62x25mm FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/77mm_arisaka.json +msgid "7.7x58mm Japanese JSP" +msgid_plural "7.7x58mm Japanese JSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.7x58mm Japanese JSP" +#: data/json/items/ammo/77mm_arisaka.json +msgid "" +"This is a 7.7x58mm Arisaka cartridge loaded with a 174 gr soft point bullet," +" excellent against larger game and, now, zombies. Adopted as the Japanese " +"empire's standard service cartridge in 1939 (though chambered in machineguns" +" before then) to replace the less potent 6.5x50mm Arisaka round, the 7.7mm " +"bullet was, while more deadly, never quite able to supplant the older " +"munitions. Having acquired a following as a hunting cartridge before the " +"Cataclysm, mainly due to the prevalence of captured or surrendered Japanese " +"rifles, the round was more common than its older 6.5x50mm counterpart." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/77mm_arisaka.json +msgid "7.7x58mm Japanese JSP, black powder" +msgid_plural "7.7x58mm Japanese JSP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/77mm_arisaka.json +msgid "7.7x58mm Japanese JSP, reloaded" +msgid_plural "7.7x58mm Japanese JSP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/84x246mm.json +msgid "84x245mm HE" +msgid_plural "84x245mm HE" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "84x245mm HE" +#: data/json/items/ammo/84x246mm.json +msgid "" +"An 84x245mm High Explosive anti-personnel cartridge for the Carl Gustaf M3 " +"and other 84mm recoilless rifles. Designed to be highly effective against " +"personnel." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/84x246mm.json +msgid "84x245mm HEDP" +msgid_plural "84x245mm HEDP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "84x245mm HEDP" +#: data/json/items/ammo/84x246mm.json +msgid "" +"An 84x245mm High Explosive Dual Purpose anti-materiel cartridge for the Carl" +" Gustaf M3 and other 84mm recoilless rifles. Designed to be highly " +"effective against vehicles and structures." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/84x246mm.json +msgid "84x245mm smoke" +msgid_plural "84x245mm smoke" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "84x245mm smoke" +#: data/json/items/ammo/84x246mm.json +msgid "" +"An 84x245mm smoke marker cartridge for the Carl Gustaf M3 and other 84mm " +"recoilless rifles. Commonly used for signaling, target designation, and for" +" screening troop movements." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/8x40mm.json +msgid "8x40mm FMJ" +msgid_plural "8x40mm FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "8x40mm FMJ" +#: data/json/items/ammo/8x40mm.json +msgid "" +"An 8x40mm caseless cartridge with a rectangular shape, consisting of a " +"jacketed 127gr bullet housed inside of an advanced propellant body. Upon " +"firing, the body will be consumed, leaving nothing behind in the chamber. " +"Proprietary ammunition for Rivtech 8x40 caseless guns." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/8x40mm.json +msgid "8x40mm SCX" +msgid_plural "8x40mm SCX" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "8x40mm SCX" +#: data/json/items/ammo/8x40mm.json +msgid "" +"An 8x40mm caseless cartridge with a rectangular shape, consisting of a " +"licensed 127gr solid copper expanding bullet housed inside of an advanced " +"propellant body. Upon firing, the body will be consumed, leaving nothing " +"behind in the chamber. The monometal construction of the bullet lends " +"itself to greater manufacturing precision, while also offering excellent " +"expansion and penetration. Proprietary ammunition for Rivtech 8x40 caseless" +" guns." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm JHP" +msgid_plural "9x19mm JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x19mm JHP" +#: data/json/items/ammo/9mm.json +msgid "" +"9x19mm ammunition with a 116gr jacketed hollow point bullet. JHP rounds " +"have inferior penetration to FMJ rounds, but their expansion slightly " +"increases stopping power against unarmored targets and reduces " +"overpenetration." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm FMJ" +msgid_plural "9x19mm FMJ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x19mm FMJ" +#: data/json/items/ammo/9mm.json +msgid "" +"9x19mm ammunition with a brass jacketed 115gr bullet. It has been a popular" +" round for military, law enforcement, and civilian use for over a century." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm +P" +msgid_plural "9x19mm +P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x19mm +P" +#: data/json/items/ammo/9mm.json +msgid "" +"Overpressure 9x19mm ammunition. The round's increased velocity results in " +"superior accuracy and stopping power at the cost of higher recoil." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm +P+" +msgid_plural "9x19mm +P+" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x19mm +P+" +#: data/json/items/ammo/9mm.json +msgid "" +"A step beyond the high-pressure 9x19mm +P round, the +P+ has even higher " +"internal pressure offering superior damage, accuracy, and penetration." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm JHP, black powder" +msgid_plural "9x19mm JHP, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm FMJ, black powder" +msgid_plural "9x19mm FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm JHP, reloaded" +msgid_plural "9x19mm JHP, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm FMJ, reloaded" +msgid_plural "9x19mm FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm +P, reloaded" +msgid_plural "9x19mm +P, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm +P+, reloaded" +msgid_plural "9x19mm +P+, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm FMJ, matchhead powder" +msgid_plural "9x19mm FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9mm.json +msgid "9x19mm JHP, matchhead powder" +msgid_plural "9x19mm JHP, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm 57-N-181S" +msgid_plural "9x18mm 57-N-181S" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x18mm 57-N-181S" +#: data/json/items/ammo/9x18.json +msgid "" +"9x18mm Makarov ammunition with a 93gr steel core FMJ bullet. The 9x18mm " +"round was very common in the Eastern Bloc during the 20th century, and " +"remained in Russian military service into the 21st." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm SP-7" +msgid_plural "9x18mm SP-7" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x18mm SP-7" +#: data/json/items/ammo/9x18.json +msgid "" +"9x18mm Makarov SP-7 ammunition. The 9x18mm round was very common in the " +"Eastern Bloc during the 20th century and remained in Russian military " +"service into the 21st." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm RG028" +msgid_plural "9x18mm RG028" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x18mm RG028" +#: data/json/items/ammo/9x18.json +msgid "" +"9x18mm Makarov RG028 ammunition. The RG028 round uses a bullet with a " +"hardened steel core to improve armor penetration." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm, black powder" +msgid_plural "9x18mm, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm FMJ, black powder" +msgid_plural "9x18mm FMJ, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm, reloaded" +msgid_plural "9x18mm, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm +P+, reloaded" +msgid_plural "9x18mm +P+, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x18mm +P+, reloaded" +#: data/json/items/ammo/9x18.json +msgid "" +"9x18 millimeter Makarov, an old Soviet pistol cartridge used mainly by the " +"Makarov PM. This one has been hand-reloaded to generate higher internal " +"pressure, boosting flight stability and damage." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm FMJ, reloaded" +msgid_plural "9x18mm FMJ, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm FMJ, matchhead powder" +msgid_plural "9x18mm FMJ, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/9x18.json +msgid "9x18mm, matchhead powder" +msgid_plural "9x18mm, matchhead powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/atgm.json +msgid "152mm ATGM HEAT" +msgid_plural "152mm ATGM HEAT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "152mm ATGM HEAT" +#: data/json/items/ammo/atgm.json +msgid "" +"A tube-launched, optically tracked, wire-guided missile contained in a steel" +" tube. Designed to be highly effective against vehicles and structures." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/barb.json +msgid "paralyzing barb" +msgid_plural "paralyzing barbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paralyzing barb" +#: data/json/items/ammo/barb.json +msgid "" +"Tiny droplets of venom trickle out of the sponge-like tissue of this sharp " +"barb." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/barb.json +msgid "gene sting barb" +msgid_plural "gene sting barbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gene sting barb" +#: data/json/items/ammo/barb.json +msgid "" +"Tiny droplets of cyan venom trickle out of the sponge-like tissue of this " +"sharp barb." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/blank.json +msgid ".22 blank" +msgid_plural ".22 blank" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 blank" +#: data/json/items/ammo/blank.json +msgid "A powder load .22 blank used for powder actuated tools." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/cannon.json +msgid "cannon round shot" +msgid_plural "cannon round shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannon round shot" +#: data/json/items/ammo/cannon.json +msgid "" +"A bundle of wadding, black gunpowder, and a cannonball, ready to be loaded " +"into a cannon." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/chemical_spray.json +msgid "sprayable toxic gas" +msgid_plural "sprayable toxic gas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sprayable toxic gas" +#: data/json/items/ammo/chemical_spray.json +msgid "" +"A hazardous mixture made from household cleaning chemicals, improvised for " +"use in a chemical thrower. Best used with some kind of mask or mouth " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/chemical_spray.json +msgid "sprayable fungicide" +msgid_plural "sprayable fungicide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sprayable fungicide" +#: data/json/items/ammo/chemical_spray.json +msgid "" +"Fungicide enhanced with sulfur to create sprayable anti-fungal ammo for the " +"chemical thrower. Best used with some kind of mask or mouth protection." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/chemical_spray.json +msgid "sprayable insecticide" +msgid_plural "sprayable insecticide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sprayable insecticide" +#: data/json/items/ammo/chemical_spray.json +msgid "" +"Strong sprayable insecticide ammo for the chemical thrower. Best used with " +"some kind of mask or mouth protection." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "12.3ln round" +msgid_plural "12.3ln rounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "12.3ln round" +#: data/json/items/ammo/exodii.json +msgid "" +"In some alternate universe, the 12.3ln cartridge was introduced in Romania " +"in the wake of the second Carpathian conflict. The PA md. 71 rifle using " +"this ammunition rapidly gained popularity in the Eastern Union, and from " +"there, the world. Due to this, the 12.3ln rapidly became the standard " +"combat round in the Eurasian sphere, making it easy for the Exodii to " +"stockpile it in large quantities when they visited that version of Earth. " +"It looks vaguely like a rimless, .303 British cartridge loaded with a " +"larger, non-spitzer bullet." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "12.3ln, reloaded" +msgid_plural "12.3ln, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "12.3ln, black powder" +msgid_plural "12.3ln, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x110 Diyua light slug" +msgid_plural "27.3x110 Diyua light slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua light slug" +#: data/json/items/ammo/exodii.json +msgid "" +"27.3x110 Diyua light slug loads were employed by colonists on some alternate" +" earth to take dangerous game, and later, fend off commonwealth forces from " +"atop palisade walls." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x110 Diyua medium slug" +msgid_plural "27.3x110 Diyua medium slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua medium slug" +#: data/json/items/ammo/exodii.json +msgid "" +"27.3x110 Diyua medium slug loads were employed by colonists on some " +"alternate earth to take extremely dangerous game, and later, fend off " +"commonwealth forces from atop palisade walls. Most users of the Brogyaga " +"guns considered these shells too punishing to withstand." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x110 Diyua heavy slug" +msgid_plural "27.3x110 Diyua heavy slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua heavy slug" +#: data/json/items/ammo/exodii.json +msgid "" +"27.3x110 Diyua slug loads similar to these were employed by colonists on " +"some alternate earth to take extremely dangerous game. This heavy slug load" +" however, was used almost entirely by recoil enthusiasts and braggarts, " +"until the Exodii came upon them." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x110 Diyua flockshot" +msgid_plural "27.3x110 Diyua flockshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua flockshot" +#: data/json/items/ammo/exodii.json +msgid "" +"On some alien earth, scores of flocks were decimated by loads such as this " +"27.3x110 Diyua shell, loaded with a ludicrous number of tiny pellets. " +"Though it would still be devastating against more humanoid targets, " +"flockshot like this is more typically employed by the Exodii by the " +"occasional hunting party." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x110 Diyua canister" +msgid_plural "27.3x110 Diyua canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua canister" +#: data/json/items/ammo/exodii.json +msgid "" +"On some alien earth, these mini-canister loads mimicked much larger " +"artillery shot, and were employed for anti-personnel usage against advancing" +" waves from atop a palisade. The Exodii would load these in their Brogyeki " +"sidearms for backup usage." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x44 Diyua star" +msgid_plural "27.3x44 Diyua star" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x44 Diyua star" +#: data/json/items/ammo/exodii.json +msgid "" +"These flare cartridges are for use in 27.3x44 Diyua guns, or perhaps in " +"27.3x110 Diyua guns. They are employed by Exodii for emergency signaling " +"when their usual communications systems are suffering interference, " +"breakdown, or are being jammed." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x44 Diyua practice" +msgid_plural "27.3x44 Diyua practice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x44 Diyua practice" +#: data/json/items/ammo/exodii.json +msgid "" +"A 27.3x44 Diyua cartridge loaded with a large hollow aluminum projectile, " +"painted blue at the tip, for practicing shooting. If interdimensional total" +" replacement cyborgs have to practice, maybe you should too." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x44 Diyua thermobaric" +msgid_plural "27.3x44 Diyua thermobaric" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x44 Diyua thermobaric" +#: data/json/items/ammo/exodii.json +msgid "" +"A 27.3x44 Diyua cartridge with a minute amount of liquid fuel encasing a " +"fuel dispersing explosive charge, and a secondary ignition charge. On " +"impact the fuel is dispersed, creating a fuel air mixture which is ignited a" +" few milliseconds later. In a cartridge like 27.3x44 Diyua, the pressure " +"wave produced is rather diminutive, yet it makes the most of what little " +"payload is available." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "27.3x44 Diyua high explosive" +msgid_plural "27.3x44 Diyua high explosive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x44 Diyua high explosive" +#: data/json/items/ammo/exodii.json +msgid "" +"A 27.3x44 Diyua cartridge loaded with a high explosive charge and a point-" +"detonating fuze. Primarily useful for assaulting soft targets, and, in " +"their universe of origin, dispersing crowds." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/exodii.json +msgid "66/27.3x278 Diyua multipurpose" +msgid_plural "66/27.3x278 Diyua multipurpose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "66/27.3x278 Diyua multipurpose" +#: data/json/items/ammo/exodii.json +msgid "" +"A long 27.3 Diyua cartridge loaded with a propelling charge, attached to a " +"large high explosive shaped charge grenade several times larger in diameter." +" It was designed to be muzzle loaded into 27.3x44 Diyua guns. Though the " +"grenade's penetration and fragmentation were ultimately deemed insufficient," +" this was of no matter to the Exodii who saw value in the explosive " +"potential the grenade added to the Brogyeki '23." +msgstr "" + +#. ~ Description of "paper cartridge" +#: data/json/items/ammo/flintlock.json +msgid "" +"A paper cartridge containing black powder and a metallic projectile. " +"Historically used to reload muzzleloaders in a more reasonable time." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/flintlock.json +#: data/mods/Generic_Guns/ammo/black_powder.json +msgid "paper shot cartridge" +msgid_plural "paper shot cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paper shot cartridge" +#: data/json/items/ammo/flintlock.json +#: data/mods/Generic_Guns/ammo/black_powder.json +msgid "" +"A paper cartridge containing black powder and metallic shot. Historically " +"used to reload muzzleloaders in a more reasonable time." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/nail.json +msgid "flechette" +msgid_plural "flechettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flechette" +#: data/json/items/ammo/nail.json +msgid "" +"A tiny steel dart. Can be fired from a nail gun or similar weapon, or used " +"for crafting ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/nail.json +msgid "bronze nail" +msgid_plural "bronze nails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze nail" +#: data/json/items/ammo/nail.json +msgid "" +"A pin-shaped piece of bronze. It can be used to construct various things " +"with a hammer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/nail.json +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "nail" +msgid_plural "nails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nail" +#: data/json/items/ammo/nail.json +msgid "" +"A pin-shaped piece of steel. It can be used to construct various things " +"with a hammer." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/nail.json +msgid "nut and bolt" +msgid_plural "nuts and bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nut and bolt" +#: data/json/items/ammo/nail.json +msgid "A matching nut and bolt. Useful for securing objects together." +msgstr "" + +#. ~ Description of "paintball" +#: data/json/items/ammo/paintball.json +msgid "" +"A small paintball for recreational shooting. Getting shot with one stings a" +" little, but you'd be hard-pressed to kill anything with it." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "birdshot, reloaded" +msgid_plural "birdshot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "dragon's breath shell, reloaded" +msgid_plural "dragon's breath shells, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon's breath shell, reloaded" +#. ~ Description of "dragon's breath shell, black powder" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell filled with magnesium pellets or shards, used mostly as a " +"distress flare or pyrotechnics tool. When the round is fired, high-" +"temperature sparks and flames shoot out of the barrel, igniting everything " +"in their path. This one was made in somebody's garage. Are you sure you " +"want to shoot this?" +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "00 shot, reloaded" +msgid_plural "00 shot, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "00 shot, reloaded" +#. ~ Description of "00 shot, black powder" +#: data/json/items/ammo/shot.json +msgid "" +"A shell filled with metal pellets. Extremely damaging, plus the spread " +"makes it very accurate at short range. SWAT forces wouldn't use this " +"homebrew shell, but a sovereign citizen looking to fend off SWAT probably " +"would." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "flechette shell, reloaded" +msgid_plural "flechette shells, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "shotgun slug, reloaded" +msgid_plural "shotgun slugs, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "birdshot, black powder" +msgid_plural "birdshot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "dragon's breath shell, black powder" +msgid_plural "dragon's breath shells, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "00 shot, black powder" +msgid_plural "00 shot, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "flechette shell, black powder" +msgid_plural "flechette shells, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "shotgun slug, black powder" +msgid_plural "shotgun slugs, black powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "00 shot" +msgid_plural "00 shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "00 shot" +#: data/json/items/ammo/shot.json +msgid "" +"A shell filled with metal pellets. Extremely damaging, plus the spread " +"makes it very accurate at short range. Favored by SWAT forces." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "shotgun beanbag" +msgid_plural "shotgun beanbags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotgun beanbag" +#: data/json/items/ammo/shot.json +msgid "" +"A beanbag round for shotguns. Designated 'less-lethal' and intended to " +"disable, but remember that 'less-lethal' does not mean 'non-lethal'." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "birdshot" +msgid_plural "birdshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "birdshot" +#: data/json/items/ammo/shot.json +msgid "" +"Weak shotgun ammunition. Designed for hunting birds and other small game, " +"its applications in combat are very limited." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "dragon's breath shell" +msgid_plural "dragon's breath shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon's breath shell" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell filled with magnesium pellets or shards, used mostly as a " +"distress flare or pyrotechnics tool. When the round is fired, high-" +"temperature sparks and flames shoot out of the barrel, igniting everything " +"in their path." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "flechette shell" +msgid_plural "flechette shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flechette shell" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell filled with tiny steel darts. The spread makes it very " +"accurate at short range." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "explosive slug" +msgid_plural "explosive slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "explosive slug" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell shooting a small explosive. Banned in several states. " +"While an explosive from a shotgun sounds impressive, its practical " +"applications are limited at best. The loss in mass in order to accommodate " +"an explosive give it much less impact force compared to traditional " +"ammunition. The relatively small size of the slug can only accommodate a " +"limited amount of explosives, resulting in a fairly underwhelming explosion." +" These traits make it a utility tool for damaging barriers and disrupting " +"other explosive devices, rather than something for anti-personnel use." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "00 shot, scrap loaded" +msgid_plural "00 shot, scrap loaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "00 shot, scrap loaded" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell filled with whatever scrap metal was lying around. More " +"damaging than birdshot, but fairly inaccurate." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "00 shot, black powder, scrap loaded" +msgid_plural "00 shot, black powder, scrap loaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "00 shot, black powder, scrap loaded" +#: data/json/items/ammo/shot.json +msgid "" +"A shotgun shell filled with black gunpowder and whatever scrap metal was " +"lying around. The logical conclusion of ammunition bootlegging. It'll kill" +" zombies just fine, but your gun will suffer for it." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/shot.json +msgid "shotgun slug" +msgid_plural "shotgun slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotgun slug" +#: data/json/items/ammo/shot.json +msgid "" +"A heavy metal slug used to give a shotgun the range capabilities of a rifle." +" Extremely damaging but rather inaccurate." +msgstr "" + +#. ~ Description of "signal flare" +#: data/json/items/ammo/signal_flare.json +msgid "" +"A heavy plastic cartridge made for use in flare guns. It appears to be a " +"modified 12 gauge shotgun shell." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready Molotov cocktail" +msgid_plural "sling-ready Molotov cocktails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready Molotov cocktail" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"A bottle of flammable liquid with a long fuse inserted, ready to be used in " +"a staff sling with a modified cradle. To throw this item without a sling, " +"use it light the fuse. You will, of course, need a lighter or matches in " +"your inventory to do this. After lighting it, throw it to cause fires." +msgstr "" + +#. ~ "menu_text" action message of item "sling-ready Molotov cocktail" +#. ~ "menu_text" action message of item "Molotov cocktail" +#: data/json/items/ammo/sling-ready_grenade.json +#: data/json/items/tool/explosives.json +msgid "Light rag" +msgstr "" + +#. ~ "msg" action message of item "sling-ready Molotov cocktail" +#. ~ "msg" action message of item "Molotov cocktail" +#: data/json/items/ammo/sling-ready_grenade.json +#: data/json/items/tool/explosives.json +msgid "You light the Molotov cocktail!" +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready grenade" +msgid_plural "sling-ready grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"A military-grade fragmentary hand grenade, modified with a retaining fuse " +"for use in a staff sling with a modified cradle. To throw this item without" +" a sling, use it to snap the fuse and activate the grenade. You will then " +"have five seconds before it explodes; throwing it would be a good idea." +msgstr "" + +#. ~ "menu_text" action message of item "sling-ready grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "Activate grenade" +msgstr "" + +#. ~ "msg" action message of item "sling-ready grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "You snap the retaining fuse on the grenade." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready small homemade grenade" +msgid_plural "sling-ready small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready small homemade grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"An improvised explosive device cobbled together from spare parts, modified " +"with a retaining fuse for use in a staff sling. To throw this item without " +"a sling, use it to snap the fuse and activate the grenade. You will then " +"have 5 seconds before it explodes; throwing it would be a good idea." +msgstr "" + +#. ~ "menu_text" action message of item "sling-ready small homemade grenade" +#. ~ "menu_text" action message of item "sling-ready homemade grenade" +#. ~ "menu_text" action message of item "sling-ready military explosive small +#. homemade grenade" +#. ~ "menu_text" action message of item "sling-ready military explosive +#. homemade grenade" +#. ~ "menu_text" action message of item "dynamite" +#. ~ "menu_text" action message of item "dynamite bomb" +#. ~ "menu_text" action message of item "military explosive small homemade +#. grenade" +#. ~ "menu_text" action message of item "military explosive homemade grenade" +#. ~ "menu_text" action message of item "small homemade grenade" +#. ~ "menu_text" action message of item "homemade grenade" +#. ~ "menu_text" action message of item "pipebomb" +#. ~ "menu_text" action message of item "homemade bomb" +#. ~ "menu_text" action message of item "homemade demolition charge" +#: data/json/items/ammo/sling-ready_grenade.json +#: data/json/items/tool/explosives.json +msgid "Light fuse" +msgstr "" + +#. ~ "msg" action message of item "sling-ready small homemade grenade" +#. ~ "msg" action message of item "sling-ready homemade grenade" +#. ~ "msg" action message of item "sling-ready military explosive small +#. homemade grenade" +#. ~ "msg" action message of item "sling-ready military explosive homemade +#. grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"You light the retaining fuse on the improvised grenade. Throw it before it " +"blows in your face!" +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready homemade grenade" +msgid_plural "sling-ready homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready homemade grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"An improvised explosive device cobbled together from spare parts, modified " +"with a retaining fuse for use in a staff sling with a modified cradle. To " +"throw this item without a sling, use it to snap the fuse and activate the " +"grenade. You will then have 5 seconds before it explodes; throwing it would" +" be a good idea." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready military explosive small homemade grenade" +msgid_plural "sling-ready military explosive small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready military explosive small homemade grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"An improvised explosive device cobbled together from parts, modified with a " +"retaining fuse for use in a staff sling. To throw this item without a " +"sling, use it to snap the fuse and activate the grenade. You will then have" +" some amount of time before it explodes; throwing it would be a good idea." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/sling-ready_grenade.json +msgid "sling-ready military explosive homemade grenade" +msgid_plural "sling-ready military explosive homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling-ready military explosive homemade grenade" +#: data/json/items/ammo/sling-ready_grenade.json +msgid "" +"An improvised explosive device cobbled together from parts, modified with a " +"retaining fuse for use in a staff sling with a modified cradle. To throw " +"this item without a sling, use it to snap the fuse and activate the grenade." +" You will then have some amount of time before it explodes; throwing it " +"would be a good idea." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "oxyacetylene" +msgid_plural "oxyacetylene" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxyacetylene" +#: data/json/items/ammo/weldgas.json +msgid "" +"Pressurized, dangerous acetylene gas. Can be used for welding or cutting " +"with a torch." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "welding rod" +msgid_plural "welding rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welding rod" +#: data/json/items/ammo/weldgas.json +msgid "" +"A length of coated welding electrode - a 3 mm thick steel rod coated in a " +"special flux. During the welding process, the hot metal of the electrode " +"fills the seam, jointing parts together while the flux protects the surface " +"of the seam from atmospheric gases and rapid cooling. Required for arc " +"welding." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "aluminum welding rod" +msgid_plural "aluminum welding rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum welding rod" +#: data/json/items/ammo/weldgas.json +msgid "" +"A length of coated welding electrode - a 3.2 mm thick aluminum rod coated in" +" a special protective flux. Required for arc welding aluminum alloys." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "welding wire" +msgid_plural "welding wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welding wire" +#: data/json/items/ammo/weldgas.json +msgid "A length of 0.8 mm steel wire for MAG welding." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "aluminum welding wire" +msgid_plural "aluminum welding wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum welding wire" +#: data/json/items/ammo/weldgas.json +msgid "A length of 0.9 mm aluminum wire for MIG welding." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "brazing rod" +msgid_plural "brazing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brazing rod" +#: data/json/items/ammo/weldgas.json +msgid "A length of 3.2 mm flux-coated bronze rod, for brazing steel." +msgstr "" + +#. ~ Item name +#: data/json/items/ammo/weldgas.json +msgid "aluminum brazing rod" +msgid_plural "aluminum brazing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum brazing rod" +#: data/json/items/ammo/weldgas.json +msgid "" +"A length of 3.2 mm aluminum rod, for brazing aluminum alloys. Also suitable" +" for TIG welding." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances/appliances_refrigeration.json +msgid "household fridge" +msgid_plural "household fridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "household fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected household refrigerator. General choice to store some " +"perishables for an average family. Activate to deploy and connect to your " +"electric grid." +msgstr "" + +#. ~ Description of "minifridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected minifridge, similar to ones in some luxury limousines. " +"Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "food truck fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A heavy and bulky fridge with little wheels for easier transportation. Has " +"a bunch of sections and separators, which allow it to be installed in a " +"vehicle with relative assurance that any items inside will stay put. " +"Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "single glass door fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected commercial refrigerator with a transparent glass door, " +"designed to show off any cold drinks and similar goods in a grocery store " +"while still keeping them cool. Activate to deploy and connect to your " +"electric grid." +msgstr "" + +#. ~ Description of "double glass door fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected commercial refrigerator with two transparent glass doors, " +"designed to show off any cold drinks and similar goods in a grocery store " +"while still keeping them cool. Activate to deploy and connect to your " +"electric grid." +msgstr "" + +#. ~ Description of "heavy-duty fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected commercial refrigerator, used in many professional kitchens." +" Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "display fridge" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A big glass chamber, designed to display different food in a multiple rows, " +"while cooling it at the same time. While you might not need to actually " +"display any of your food, it cools the food as good as any another fridge. " +"Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Item name +#: data/json/items/appliances/appliances_refrigeration.json +msgid "household freezer" +msgid_plural "household freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "household freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected household freezer. Great choice if you need to freeze some " +"discount meat. Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "minifreezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A compact version of an upright freezer, designed as a mobile solution for " +"freezing food. Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "chest minifreezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A compact version of a chest freezer, designed as a mobile solution for " +"freezing food, but it's pretty tricky to pull anything out from the bottom." +" Perfect choice to put in your closet and forget for a year. Activate to " +"deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "food truck freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A heavy and bulky freezer with little wheels for easier transportation. Has" +" a bunch of sections and separators, which allow it to be installed in a " +"vehicle with relative assurance that any items inside will stay put. " +"Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "chest freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A hefty chest freezer, designed to store plenty of perishables for a " +"minuscule amount of power. Activate to deploy and connect to your electric " +"grid." +msgstr "" + +#. ~ Description of "heavy-duty freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A heavy-duty upright freezer. Big as a closet, heavy as a tank, can " +"probably fit enough meat to feed a little colony for a week, but consumes " +"power like no other. Activate to deploy and connect to your electric grid." +msgstr "" + +#. ~ Description of "glass door freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected commercial freezer with a glass door, used to present " +"different frozen goods. Activate to deploy and connect to your electric " +"grid." +msgstr "" + +#. ~ Description of "display freezer" +#: data/json/items/appliances/appliances_refrigeration.json +msgid "" +"A disconnected commercial chest freezer with a glass lid. Activate to " +"deploy and connect to your electric grid." +msgstr "" + +#. ~ Name of effect type id "artifact_teleportitis_aura" +#: data/json/items/armor/altered_object_auras.json +msgid "Strange Pressure" +msgstr "" + +#. ~ Description of effect type "Strange Pressure" +#: data/json/items/armor/altered_object_auras.json +msgid "You feel a strange force pressing you inwards and inside-out" +msgstr "" + +#. ~ Name of effect type id "artifact_slow_aura" +#: data/json/items/armor/altered_object_auras.json +msgid "Temporal Distortion" +msgstr "" + +#. ~ Description of effect type "Temporal Distortion" +#: data/json/items/armor/altered_object_auras.json +msgid "A slight temporal distortion appears to be centered around you" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "ammo pouch" +msgid_plural "ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A small pouch that can be used to store most types of small ammunition; " +"rockets, however, will not fit. Use insert to store ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "ammo satchel" +msgid_plural "ammo satchels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammo satchel" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A fabric ammo bag worn at the waist. It is capable of holding a single " +"large magazine close at hand." +msgstr "" + +#. ~ "holster_msg" action message of item "ammo satchel" +#. ~ "holster_msg" action message of item "chest ammo pouch" +#. ~ "holster_msg" action message of item "chest rig" +#. ~ "holster_msg" action message of item "javelin bag" +#. ~ "holster_msg" action message of item "ankle ammo pouch" +#. ~ "holster_msg" action message of item "leg ammo pouch" +#. ~ "holster_msg" action message of item "tac vest" +#. ~ "holster_msg" action message of item "leather ammo satchel" +#. ~ "holster_msg" action message of item "leather chest ammo pouch" +#. ~ "holster_msg" action message of item "large grenade pouch" +#. ~ "holster_msg" action message of item "combat wetsuit" +#. ~ "holster_msg" action message of item "HERC rig" +#. ~ "holster_msg" action message of item "U7s ammo satchel" +#: data/json/items/armor/ammo_pouch.json data/json/items/armor/bandolier.json +#: data/mods/Aftershock/items/armor.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +#: data/mods/Aftershock/items/armor/pals_accesories.json +#, c-format +msgid "You stash your %s." +msgstr "" + +#. ~ "holster_prompt" action message of item "ammo satchel" +#. ~ "holster_prompt" action message of item "chest ammo pouch" +#. ~ "holster_prompt" action message of item "chest rig" +#. ~ "holster_prompt" action message of item "ankle ammo pouch" +#. ~ "holster_prompt" action message of item "leg ammo pouch" +#. ~ "holster_prompt" action message of item "leather ammo satchel" +#. ~ "holster_prompt" action message of item "leather chest ammo pouch" +#. ~ "holster_prompt" action message of item "combat wetsuit" +#. ~ "holster_prompt" action message of item "HERC rig" +#. ~ "holster_prompt" action message of item "U7s ammo satchel" +#: data/json/items/armor/ammo_pouch.json data/mods/Aftershock/items/armor.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "Stash ammo" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "chest ammo pouch" +msgid_plural "chest ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chest ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A fabric ammo pouch that can be strapped to your chest and hold a single " +"magazine close at hand." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "chest rig" +#: data/json/items/armor/ammo_pouch.json +msgid "chest rig" +msgid_plural "chest rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chest rig" +#. ~ Description of variant "chest rig" of item "chest rig" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"Popularized during the Vietnam War, chest rigs like these are typically " +"plain, barebones affairs consisting of three or more pouches in a row, with " +"straps to secure them on your chest. This one can hold four magazines in " +"its pouches." +msgstr "" + +#. ~ Variant name of item "chest rig" +#: data/json/items/armor/ammo_pouch.json +msgid "patriot's chest rig" +msgid_plural "patriot's chest rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "patriot's chest rig" of item "chest rig" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"An American flag is proudly embroidered across the front of each pouch, with" +" a tiny, eagle-winged .50-caliber bullet crowning each banner." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "javelin bag" +msgid_plural "javelin bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "javelin bag" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"An open medieval-looking bag, designed to store javelins within easy reach." +msgstr "" + +#. ~ "holster_prompt" action message of item "javelin bag" +#: data/json/items/armor/ammo_pouch.json +msgid "Stash javelins" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "ankle ammo pouch" +msgid_plural "ankle ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ankle ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A small fabric ammo pouch that can be strapped to your ankle and hold a " +"single small magazine close at hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "leg ammo pouch" +msgid_plural "leg ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leg ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A fabric ammo pouch that can be strapped to your leg and hold two magazines " +"close at hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json data/mods/Magiclysm/items/armor.json +msgid "quiver" +msgid_plural "quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A leather quiver worn at the waist that can hold 20 arrows or bolts. Use " +"insert to store arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "nylon quiver" +msgid_plural "nylon quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A lighter and more durable quiver made of nylon, with straps to attach to a " +"MOLLE system." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json data/mods/Magiclysm/items/armor.json +msgid "birchbark quiver" +msgid_plural "birchbark quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "birchbark quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A quiver woven from strips of birch bark, worn at the waist, that can hold " +"20 arrows or bolts. Use insert to store arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "pipe quiver" +msgid_plural "pipe quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A makeshift quiver fashioned from a pipe, worn at the waist. Heavier and " +"thinner than a typical quiver, it can only hold 10 arrows or bolts. Use " +"insert to store arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json data/mods/Magiclysm/items/armor.json +msgid "large quiver" +msgid_plural "large quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A large leather quiver trimmed with metal, worn on the back, that can hold " +"60 arrows or bolts. Historically used by horse archers, rather than foot " +"archers, but neither of THEM had to fight zombies. Use insert to store " +"arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json data/mods/Magiclysm/items/armor.json +msgid "large birchbark quiver" +msgid_plural "large birchbark quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large birchbark quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A large quiver woven from strips of birchbark, worn on the back, that can " +"hold 60 arrows or bolts. Use insert to store arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "large pipe quiver" +msgid_plural "large pipe quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large pipe quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A large makeshift quiver fashioned from 3 pipes, worn on the back. Heavier " +"and thinner than a typical large quiver, it can only hold 30 arrows or " +"bolts. Use insert to store arrows or bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "multi-function quiver" +msgid_plural "multi-function quivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multi-function quiver" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A large cotton quiver capable of easily storing 16 arrows. It includes a " +"bag and straps to store a takedown bow, as well as a small pouch for archery" +" accessories. Use insert to store arrows or bolts and activate to " +"holster/draw your bow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tac vest" +msgid_plural "tac vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tac vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This light vest is meant to carry your magazines, shells and pistols. They " +"are popular among law enforcement, but less so than combination tactical " +"vests incorporating Kevlar." +msgstr "" + +#. ~ "holster_prompt" action message of item "tac vest" +#: data/json/items/armor/ammo_pouch.json +msgid "Stash item" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "light load bearing vest" +msgid_plural "light load bearing vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light load bearing vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This lightweight harness covered in MOLLE webbing is designed to attach a " +"few pouches, holsters and other PALS compatible accessories. Preferred by " +"some soldiers over directly attaching accessories to a ballistic vest as " +"they can then be easily separated." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "load bearing vest" +msgid_plural "load bearing vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "load bearing vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This vest covered in MOLLE webbing is designed to attach pouches, holsters " +"and other PALS compatible accessories. Preferred by some soldiers over " +"directly attaching accessories to a ballistic vest as they can then be " +"easily separated." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "load bearing vest with sling" +msgid_plural "load bearing vests with slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "load bearing vest with sling" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This vest covered in MOLLE webbing is designed to attach pouches, holsters " +"and other PALS compatible accessories. Preferred by some soldiers over " +"directly attaching accessories to a ballistic vest as they can then be " +"easily separated. This one has a single point sling wrapped around the " +"shoulders using a system to keep your weapon extra secure." +msgstr "" + +#. ~ Description of a pocket in item "load bearing vest with sling" +#. ~ Description of a pocket in item "heavy load bearing vest with sling" +#. ~ Description of a pocket in item "breacher load bearing vest" +#. ~ Description of a pocket in item "survivor harness" +#: data/json/items/armor/ammo_pouch.json +#: data/json/items/armor/bespoke_armor/utility.json +msgid "Rifle sling." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "heavy load bearing vest" +msgid_plural "heavy load bearing vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy load bearing vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This massive vest covered in MOLLE webbing is designed to attach a large " +"number of pouches, holsters and other PALS compatible accessories. " +"Preferred by some soldiers over directly attaching accessories to a " +"ballistic vest as they can then be easily separated." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "heavy load bearing vest with sling" +msgid_plural "heavy load bearing vests with slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy load bearing vest with sling" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This massive vest covered in MOLLE webbing is designed to attach a large " +"number of pouches, holsters and other PALS compatible accessories. " +"Preferred by some soldiers over directly attaching accessories to a " +"ballistic vest as they can then be easily separated. This one has a single " +"point sling wrapped around the shoulders using a system to keep your weapon " +"extra secure." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "breacher load bearing vest" +msgid_plural "breacher load bearing vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "breacher load bearing vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"This massive vest covered in MOLLE webbing is designed to attach a large " +"number of pouches, holsters and other PALS compatible accessories. This one" +" has a single point sling wrapped around the shoulders using a system to " +"keep your weapon extra secure, as well as a set of strong magnets attached " +"to the torso and waist to hold a breaching shotgun." +msgstr "" + +#. ~ Description of a pocket in item "breacher load bearing vest" +#: data/json/items/armor/ammo_pouch.json +msgid "Breaching shotgun magnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tactical radio pouch" +msgid_plural "tactical radio pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical radio pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to keep your radio accessible and secure. Has MOLLE straps" +" for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "gadget pouch" +msgid_plural "gadget pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gadget pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to keep gadgets and small items accessible and secure. Has" +" MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "H2O pouch" +msgid_plural "H2O pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "H2O pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to hold a water bottle with an additional front tactical " +"pocket. Has MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "canteen pouch" +msgid_plural "canteen pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canteen pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to keep your canteen accessible and secure. Has MOLLE " +"straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tactical tool pouch" +msgid_plural "tactical tool pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical tool pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A low profile pouch designed to keep your tools accessible and secure. Has " +"MOLLE straps for attaching to a vest or can be strapped directly to your " +"chest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "flashlight pouch" +msgid_plural "flashlight pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flashlight pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A tiny pouch designed to keep your flashlight accessible and secure. Has " +"MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tactical holster" +msgid_plural "tactical holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical holster" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A sturdy holster designed to be worn vertically, to keep a small profile on " +"a tactical vest. This makes it a little more awkward to draw from than a " +"normal holster." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "gas mask pouch" +msgid_plural "gas mask pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gas mask pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A large pouch capable of holding a gas mask and an additional filter, " +"keeping both accessible and secure. Has MOLLE straps for attaching to a " +"belt or vest." +msgstr "" + +#. ~ Description of a pocket in item "gas mask pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "The main compartment for a respirator." +msgstr "" + +#. ~ Description of a pocket in item "gas mask pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "A side pocket for a single spare filter." +msgstr "" + +#. ~ Description of a pocket in item "gas mask pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "An internal divider pocket for some small accessories." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tactical grenade pouch" +msgid_plural "tactical grenade pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical grenade pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to hold one military grenade, keeping it both accessible " +"and secure. Has MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "triple stacker ammo pouch" +msgid_plural "triple stacker ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triple stacker ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A collection of 6 pockets, 3 wide and 2 deep, designed to hold rifle " +"magazines and keep them accessible and secure. Has MOLLE straps for " +"attaching to a vest or can be strapped directly to your chest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "tactical shotshell pouch" +msgid_plural "tactical shotshell pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical shotshell pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A pouch designed to hold shotgun shells or .308 rounds, keeping them " +"accessible and secure. Has MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +#: data/json/items/armor/torso_armor.json +msgid "Kevlar vest" +msgid_plural "Kevlar vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar vest" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A massive handmade imitation of a proper ballistic vest for abnormally large" +" folks. Large and heavy, but will still fit under an abnormally large coat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "leather ammo satchel" +msgid_plural "leather ammo satchels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather ammo satchel" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A sturdy leather ammo bag worn at the waist. It is capable of holding a " +"single large magazine close at hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "leather chest ammo pouch" +msgid_plural "leather chest ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather chest ammo pouch" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A leather ammo pouch that can be strapped to your chest and hold a single " +"magazine close at hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "small belt loop" +msgid_plural "small belt loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small belt loop" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A MOLLE-compatible loop for attaching small tools to a load-bearing vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "medium belt loop" +msgid_plural "medium belt loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium belt loop" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A MOLLE-compatible loop for attaching tools and some weapons to a load-" +"bearing vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ammo_pouch.json +msgid "large belt loop" +msgid_plural "large belt loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large belt loop" +#: data/json/items/armor/ammo_pouch.json +msgid "" +"A MOLLE-compatible loop for attaching large tools and weapons to a load-" +"bearing vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of 2-by-arm guards" +msgid_plural "pairs of 2-by-arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of 2-by-arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of improvised arm guards made from broken pieces of a plank that are " +"tied to your arms with rags and string. They offer good protection, but are" +" really uncomfortable to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of carpet arm guards" +msgid_plural "pairs of carpet arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of carpet arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"Small squares of carpet rolled around your upper and lower arms. Armor of " +"the truly desperate or crafty." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of carpet bracers" +msgid_plural "pairs of carpet bracers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of carpet bracers" +#: data/json/items/armor/arms_armor.json +msgid "" +"Small squares of carpet rolled around your lower arms. The bare minimum to " +"hopefully stop a bite or two." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of chitin arm guards" +msgid_plural "pairs of chitin arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chitin arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards made from the exoskeletons of insects. Light and " +"durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of biosilicified chitin arm guards" +msgid_plural "pairs of biosilicified chitin arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of biosilicified chitin arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards crafted from the carefully cleaned and pruned " +"biosilicified exoskeletons of acidic ants. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of cloth-padded sleeves" +msgid_plural "pairs of cloth-padded sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cloth-padded sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"The sleeves of a thick cotton shirt, with a bunch of cloth sewn in to act as" +" extra padding. They're quite lonely, no longer being attached to each " +"other by the rest of the shirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hard arm guards" +msgid_plural "pairs of hard arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hard arm guards" +#: data/json/items/armor/arms_armor.json +msgid "A pair of neoprene arm sleeves covered with molded plastic sheaths." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of leather arm guards" +msgid_plural "pairs of leather arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather arm guards" +#: data/json/items/armor/arms_armor.json +msgid "A pair of tough leather arm guards. Light and comfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of steel arm guards" +msgid_plural "pairs of steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steel arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A full assembly of medieval arm protection. Rerebraces, couters, and " +"vambraces, with leather straps to secure each piece and connect it as part " +"of a set." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of sheet metal arm guards" +msgid_plural "pairs of sheet metal arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards hammered out from metal, avoiding joints. Perfect for " +"the Post-Apocalyptic Warrior look." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hardened steel sheet metal arm guards" +msgid_plural "pairs of hardened steel sheet metal arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened steel sheet metal arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards hammered out from sheet metal, hardened for extra " +"protection. Still manages that Post-Apocalyptic Warrior look." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of mild steel sheet metal bracers" +msgid_plural "pairs of mild steel sheet metal bracers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel sheet metal bracers" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards hammered out from metal, only covering your forearms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hardened steel sheet metal bracers" +msgid_plural "pairs of hardened steel sheet metal bracers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened steel sheet metal bracers" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of forearm guards hammered out from sheet metal, hardened for extra " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of mild steel sheet metal pauldrons" +msgid_plural "pairs of mild steel sheet metal pauldrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel sheet metal pauldrons" +#: data/json/items/armor/arms_armor.json +msgid "" +"Two half-cylinders of sheet metal jutting out over your shoulders and two " +"more underneath. They make it impossible to raise your arms fully, but " +"they'll keep your arms attached to you." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hardened sheet metal pauldrons" +msgid_plural "pairs of hardened sheet metal pauldrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened sheet metal pauldrons" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of crude pauldrons made out of sheet metal and hardened for " +"reinforcement." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of mild steel sheet metal elbow guards" +msgid_plural "pairs of mild steel sheet metal elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel sheet metal elbow guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"Two small half-cylinders of sheet metal cut down and hammered to fit over " +"your elbows. Very brutal, just needs spikes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hardened sheet metal elbow guards" +msgid_plural "pairs of hardened sheet metal elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened sheet metal elbow guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"Elbow guards of sheet metal, hardened to make sure you never bang your funny" +" bone on the table again." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of paper arm guards" +msgid_plural "pairs of paper arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of paper arm guards" +#: data/json/items/armor/arms_armor.json +msgid "Arm guards made of stacked paper sheets held together with duct tape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of improvised tire arm guards" +msgid_plural "pairs of improvised tire arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of improvised tire arm guards" +#: data/json/items/armor/arms_armor.json +msgid "Arm guards made of thick chunks of tire held together with duct tape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of scrap arm guards" +msgid_plural "pairs of scrap arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of scrap arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards made from scraps of metal secured by simple strings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of tire arm guards" +msgid_plural "pairs of tire arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tire arm guards" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair of arm guards made from thick chunks of tire secured by simple " +"strings; the loose collection of rubber plates provides decent but not the " +"most convenient protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of neoprene arm sleeves" +msgid_plural "pairs of neoprene arm sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of neoprene arm sleeves" +#: data/json/items/armor/arms_armor.json +msgid "A pair of soft neoprene arm sleeves. Often used in contact sports." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of gambeson sleeves" +msgid_plural "pairs of gambeson sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gambeson sleeves" +#: data/json/items/armor/arms_armor.json +msgid "A pair of arm sleeves made from heavy quilted fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of Kevlar gambeson sleeves" +msgid_plural "pairs of Kevlar gambeson sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Kevlar gambeson sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"A pair arm sleeves made from aramid, with strips of soft body armor sewn on " +"top to simulate quilting." +msgstr "" + +#. ~ Description of "base chainmail sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"Customized chainmail arm protection. Both sleeves have straps to connect " +"them with each other. They don't cover the hands, making them less " +"cumbersome and allowing them to be worn with gloves." +msgstr "" + +#. ~ Description of a pocket in item "base chainmail sleeves" +#. ~ Description of a pocket in item "pair of chainmail sleeves" +#. ~ Description of a pocket in item "base chainmail leggings" +#. ~ Description of a pocket in item "chainmail leggings" +#. ~ Description of a pocket in item "chainmail half-leggings" +#. ~ Description of a pocket in item "chainmail hauberk" +#. ~ Description of a pocket in item "chainmail sleeveless jumpsuit" +#. ~ Description of a pocket in item "chainmail jumpsuit" +#. ~ Description of a pocket in item "chainmail armor" +#. ~ Description of a pocket in item "faraday chainmail suit" +#. ~ Description of a pocket in item "base chainmail vest" +#. ~ Description of a pocket in item "chainmail vest" +#: data/json/items/armor/arms_armor.json data/json/items/armor/legs_armor.json +#: data/json/items/armor/suits_protection.json +#: data/json/items/armor/torso_armor.json +msgid "You can wear some armor over chainmail without penalty." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of chainmail sleeves" +msgid_plural "pairs of chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chainmail sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"Customized chainmail arm protection. The metal shows signs of rust and " +"corrosion. Both sleeves have straps to connect them with each other. They " +"don't cover the hands, making them less cumbersome and allowing them to be " +"worn with gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of mild steel chainmail sleeves" +msgid_plural "pairs of mild steel chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of medium steel chainmail sleeves" +msgid_plural "pairs of medium steel chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of high steel chainmail sleeves" +msgid_plural "pairs of high steel chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of hardened steel chainmail sleeves" +msgid_plural "pairs of hardened steel chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of tempered steel chainmail sleeves" +msgid_plural "pairs of tempered steel chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of elbow pads" +msgid_plural "pairs of elbow pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of elbow pads" +#: data/json/items/armor/arms_armor.json +msgid "A pair of elbow pads made of stout plastic and cloth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of bronze vambraces" +msgid_plural "pairs of bronze vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bronze vambraces" +#: data/json/items/armor/arms_armor.json +msgid "A pair of bronze arm guards with a simple leather lining." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of leather vambraces" +msgid_plural "pairs of leather vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather vambraces" +#: data/json/items/armor/arms_armor.json +msgid "A pair of light leather arm guards, made for archery." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of cut-resistant arm sleeves" +msgid_plural "pairs of cut-resistant arm sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cut-resistant arm sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"A long pair of cut-resistant Kevlar sleeves with thumbholes. Useful for " +"chainsaw protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "mild steel light arm guard" +msgid_plural "mild steel light arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A light armguard, 1.25 mm at the thickest. This one has been made with mild" +" steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "medium steel light arm guard" +msgid_plural "medium steel light arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel light arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A light armguard, 1.25 mm at the thickest. Made with tougher medium steel, " +"this offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "high steel light arm guard" +msgid_plural "high steel light arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel light arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A light armguard, 1.25 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "hardened steel light arm guard" +msgid_plural "hardened steel light arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel light arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A light armguard, 1.25 mm at the thickest. The mild steel has been " +"hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "tempered steel light arm guard" +msgid_plural "tempered steel light arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel light arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A light armguard, 1.25 mm at the thickest. The medium steel has been " +"quenched and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "mild steel arm guard" +msgid_plural "mild steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"An armguard, 1.75 mm at the thickest. This one has been made with mild " +"steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "medium steel arm guard" +msgid_plural "medium steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"An armguard, 1.75 mm at the thickest. Made with tougher medium steel, this " +"offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "high steel arm guard" +msgid_plural "high steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"An armguard, 1.75 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "hardened steel arm guard" +msgid_plural "hardened steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"An armguard, 1.75 mm at the thickest. The mild steel has been hardened, " +"offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "tempered steel arm guard" +msgid_plural "tempered steel arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"An armguard, 1.75 mm at the thickest. The medium steel has been quenched " +"and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "mild steel heavy arm guard" +msgid_plural "mild steel heavy arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel heavy arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A heavy armguard, 2.25 mm at the thickest. This one has been made with mild" +" steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "medium steel heavy arm guard" +msgid_plural "medium steel heavy arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel heavy arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A heavy armguard, 2.25 mm at the thickest. Made with tougher medium steel, " +"this offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "high steel heavy arm guard" +msgid_plural "high steel heavy arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel heavy arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A heavy armguard, 2.25 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "hardened steel heavy arm guard" +msgid_plural "hardened steel heavy arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel heavy arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A heavy armguard, 2.25 mm at the thickest. The mild steel has been " +"hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "tempered steel heavy arm guard" +msgid_plural "tempered steel heavy arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel heavy arm guard" +#: data/json/items/armor/arms_armor.json +msgid "" +"A heavy armguard, 2.25 mm at the thickest. The medium steel has been " +"quenched and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "leather-padded sleeves" +msgid_plural "leather-padded sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather-padded sleeves" +#: data/json/items/armor/arms_armor.json +msgid "" +"Armor made of combined pre-Cataclysm clothing. Sections from leather " +"clothing are tightened and affixed to the sleeves of a thick cotton shirt, " +"excluding the joints." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/arms_armor.json +msgid "pair of riot arm guards" +msgid_plural "pairs of riot arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of riot arm guards" +#: data/json/items/armor/arms_armor.json +msgid "Hard arm guards used by riot police." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "US ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "US ballistic vest" +msgid_plural "US ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "US ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A ballistic vest with specialized pockets on the front, back, and sides to " +"hold armor plates. While this plate carrier is still protective even " +"without inserts, it's too soft to effectively stop high-energy projectiles " +"on its own." +msgstr "" + +#. ~ Description of variant "US ballistic vest" of item "US ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"This version is patterned in multi-environment camouflage, and was standard-" +"issue for the US Army." +msgstr "" + +#. ~ Variant name of item "US ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "SWAT ballistic vest" +msgid_plural "SWAT ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SWAT ballistic vest" of item "US ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"This version is colored black, and was once used by specialized police " +"forces. \"SWAT\" is emblazoned on the back." +msgstr "" + +#. ~ Description of a pocket in item "US ballistic vest" +#. ~ Description of a pocket in item "US heavy ballistic vest" +#. ~ Description of a pocket in item "light ballistic vest (mag pouches)" +#. ~ Description of a pocket in item "light ballistic vest (storage pouch)" +#. ~ Description of a pocket in item "light ballistic vest (shoulder pouch)" +#. ~ Description of a pocket in item "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "Pocket for a large armor plate." +msgstr "" + +#. ~ Description of a pocket in item "US ballistic vest" +#. ~ Description of a pocket in item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "Pocket for a medium armor plate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "EOD jacket" +msgid_plural "EOD jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD jacket" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A thick armored jacket constructed from Kevlar, Nomex, and foam padding, for" +" use by explosive ordnance disposal technicians. It features a central " +"pocket for a large plate, and near complete coverage in fragmentation " +"resistant materials. Aside from the plate, it offers insufficient " +"protection from ballistic threats." +msgstr "" + +#. ~ Description of a pocket in item "EOD jacket" +#. ~ Description of a pocket in item "tactical EOD jacket" +#: data/json/items/armor/ballistic_armor.json +msgid "Pocket for a huge armor plate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "tactical EOD jacket" +msgid_plural "tactical EOD jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical EOD jacket" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"An armored jacket constructed from Kevlar, Nomex, and foam padding, for use " +"by explosive ordnance disposal technicians in 'non-permissive environments'." +" It is lighter than normal EOD armor to allow for wearing a plate carrier " +"beneath it. It features two pockets in the arms covering the deltoids for " +"additional optional protection." +msgstr "" + +#. ~ Description of a pocket in item "tactical EOD jacket" +#: data/json/items/armor/ballistic_armor.json +msgid "Pockets for deltoid armor plates." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "EOD fragmentation plate" +msgid_plural "EOD fragmentation plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD fragmentation plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A polygonal fragmentation plate with a slightly concave profile, made of " +"thin layers of steel, UHMW polyethylene, foam, and Kevlar. Though certified" +" to provide protection from fragmentation, it will not provide much " +"protection from firearms. This is intended to be inserted into an EOD suit," +" and can't be worn on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ESAPI ballistic plate" +msgid_plural "ESAPI ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ESAPI ballistic plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A polygonal ballistic plate with a slightly concave profile, made of " +"ceramic. Its inner surface is coated with UHMW polyethylene and is labeled " +"\"TOP\", while the outer surface is labeled \"STRIKE FACE\". This is " +"intended to be worn in a ballistic vest, and can withstand several high-" +"energy rifle rounds before breaking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "soft stab panel" +msgid_plural "soft stab panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soft stab panel" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A soft armor insert designed to protect against stab wounds. While it's not" +" great protection, it incurs no additional encumbrance. This is intended to" +" be inserted into a ballistic vest, and can't be worn on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "steel ballistic plate" +msgid_plural "steel ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel ballistic plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A concave ballistic plate made of hard steel, designed to stop small-caliber" +" rounds. \"NIJ III A PROTECTION\" is etched into the back of the plate. " +"This is intended to be inserted into a ballistic vest, and can't be worn on " +"its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "heavy steel ballistic plate" +msgid_plural "heavy steel ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy steel ballistic plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A heavy concave ballistic plate made of tempered steel, designed to stop " +"small-caliber rounds. \"NIJ III PROTECTION\" is etched into the back of the" +" plate. This is intended to be inserted into a ballistic vest, and can't be" +" worn on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "scrap ESAPI plate" +msgid_plural "scrap ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A flat piece of salvaged steel, crudely cut and bent into the shape of an " +"ESAPI ballistic plate. It's wrapped in rags to cover the sharp edges. " +"Better than nothing, but it's heavier than the real thing, and not very " +"strong. This is intended to be inserted into a ballistic vest, and can't be" +" worn on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "mild ESAPI plate" +msgid_plural "mild ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Mild steel forged into a ballistic plate. While it is more professionally " +"done than scrap plates, it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "medium ESAPI plate" +msgid_plural "medium ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Medium steel forged into a ballistic plate. While it is more professionally" +" done than scrap plates, it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "high ESAPI plate" +msgid_plural "high ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"High steel forged into a ballistic plate. While it is more professionally " +"done than most scrap plates, it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "hard ESAPI plate" +msgid_plural "hard ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Hardened steel forged into a ballistic plate. While it is more " +"professionally done than most scrap plates, it still has a fair amount of " +"jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "tempered ESAPI plate" +msgid_plural "tempered ESAPI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered ESAPI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Tempered steel forged into a ballistic plate. While it is more " +"professionally done than most scrap plates, it still has a fair amount of " +"jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "deltoid ballistic plates" +msgid_plural "deltoid ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deltoid ballistic plates" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A pair of NIJ Level III ballistic plates with a concave profile, made of " +"UHMW polyethylene. \"STRIKE FACE\" is printed on its outer surface. These " +"plates are designed to be worn in the shoulder pockets of suitable plate " +"carriers or combat shirts, and can resist several high-energy rifle rounds " +"before breaking. Deltoid plates such as these are very infrequently worn " +"due to their marginal utility in improving survivability." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ESBI ballistic plate" +msgid_plural "ESBI ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ESBI ballistic plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A polygonal ballistic plate with a slightly concave profile, made of " +"ceramic. \"STRIKE FACE\" is printed on its outer surface. This is designed" +" to be worn in the sides of a plate carrier, and can withstand several high-" +"energy rifle rounds before breaking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "scrap ESBI plate" +msgid_plural "scrap ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A flat piece of salvaged steel, crudely cut and bent into the shape of an " +"ESBI ballistic plate. It's wrapped in rags to cover the sharp edges. " +"Better than nothing, but it's heavy, and not very strong. This is intended " +"to be inserted into a ballistic vest, and can't be worn on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "mild ESBI plate" +msgid_plural "mild ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A hexagonal piece of mild steel forged into a side plate and padded with " +"synthetic fabric. While it is more professionally done than scrap plates, " +"it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "medium ESBI plate" +msgid_plural "medium ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A hexagonal piece of medium steel forged into a side plate and padded with " +"synthetic fabric. While it is more professionally done than scrap plates, " +"it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "high ESBI plate" +msgid_plural "high ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A hexagonal piece of high steel forged into a side plate and padded with " +"synthetic fabric. While it is more professionally done than scrap plates, " +"it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "hard ESBI plate" +msgid_plural "hard ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A hexagonal piece of hardened steel forged into a side plate and padded with" +" synthetic fabric. While it is more professionally done than scrap plates, " +"it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "tempered ESBI plate" +msgid_plural "tempered ESBI plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered ESBI plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A hexagonal piece of tempered steel forged into a side plate and padded with" +" synthetic fabric. While it is more professionally done than scrap plates, " +"it still has a fair amount of jerry-rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "compromised ceramic front plate" +msgid_plural "compromised ceramic front plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compromised ceramic front plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A large ballistic plate that has been cracked by damage. It no longer " +"provides reliable protection, but it's still just as heavy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "compromised ceramic side plate" +msgid_plural "compromised ceramic side plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compromised ceramic side plate" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A medium-sized ballistic plate that has been cracked by damage. It no " +"longer provides reliable protection, but it's still just as heavy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "US heavy ballistic vest" +msgid_plural "US heavy ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Heavier ballistic armor used by the US Army, known as the IOTV. It has " +"pockets on the front, back, and sides for armor plates; additional " +"protection for the lower back; and attachment points for optional shoulder, " +"groin, and neck protection." +msgstr "" + +#. ~ Variant name of item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "heavy ballistic vest" +msgid_plural "heavy ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "heavy ballistic vest" of item "US heavy ballistic +#. vest" +#: data/json/items/armor/ballistic_armor.json +msgid "It's a dark olive color." +msgstr "" + +#. ~ Variant name of item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "XEDRA containment armor" +msgid_plural "XEDRA containment armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "XEDRA containment armor" of item "US heavy +#. ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"It's black with IR reflective markings and a large XE on the right shoulder." +msgstr "" + +#. ~ Description of a pocket in item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "Attachment for shoulder protectors." +msgstr "" + +#. ~ Description of a pocket in item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "Attachment for a groin protector." +msgstr "" + +#. ~ Description of a pocket in item "US heavy ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "Attachment for a collar." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "light ballistic vest (mag pouches)" +msgid_plural "light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A simple plate carrier covering the thorax, with front and back pockets for " +"armor plates. Designed to keep your organs from being perforated by small-" +"arms fire. This version has a MOLLE cummerbund that you can tuck a few " +"magazines into." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "olive light ballistic vest (mag pouches)" +msgid_plural "olive light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive light ballistic vest (mag pouches)" of item +#. "light ballistic vest (mag pouches)" +#. ~ Description of variant "olive light ballistic vest (storage pouch)" of +#. item "light ballistic vest (storage pouch)" +#. ~ Description of variant "olive light ballistic vest (shoulder pouch)" of +#. item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "It's styled in a dark olive color." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "tan light ballistic vest (mag pouches)" +msgid_plural "tan light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tan light ballistic vest (mag pouches)" of item +#. "light ballistic vest (mag pouches)" +#. ~ Description of variant "tan light ballistic vest (storage pouch)" of item +#. "light ballistic vest (storage pouch)" +#. ~ Description of variant "tan light ballistic vest (shoulder pouch)" of +#. item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "It's styled in a tan color." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "black light ballistic vest (mag pouches)" +msgid_plural "black light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black light ballistic vest (mag pouches)" of item +#. "light ballistic vest (mag pouches)" +#. ~ Description of variant "black light ballistic vest (storage pouch)" of +#. item "light ballistic vest (storage pouch)" +#. ~ Description of variant "black light ballistic vest (shoulder pouch)" of +#. item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "It's colored dark gray, like something a contractor might wear." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "hexagonal light ballistic vest (mag pouches)" +msgid_plural "hexagonal light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hexagonal light ballistic vest (mag pouches)" of +#. item "light ballistic vest (mag pouches)" +#. ~ Description of variant "hexagonal light ballistic vest (storage pouch)" +#. of item "light ballistic vest (storage pouch)" +#. ~ Description of variant "hexagonal light ballistic vest (shoulder pouch)" +#. of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"It's decorated in a pattern of spiraling hexagons that screams style over " +"substance." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "skull light ballistic vest (mag pouches)" +msgid_plural "skull light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull light ballistic vest (mag pouches)" of item +#. "light ballistic vest (mag pouches)" +#. ~ Description of variant "skull light ballistic vest (storage pouch)" of +#. item "light ballistic vest (storage pouch)" +#. ~ Description of variant "skull light ballistic vest (shoulder pouch)" of +#. item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "Someone has spray-painted a large white skull on the front." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "gaudy light ballistic vest (mag pouches)" +msgid_plural "gaudy light ballistic vests (mag pouches)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gaudy light ballistic vest (mag pouches)" of item +#. "light ballistic vest (mag pouches)" +#. ~ Description of variant "gaudy light ballistic vest (storage pouch)" of +#. item "light ballistic vest (storage pouch)" +#. ~ Description of variant "gaudy light ballistic vest (shoulder pouch)" of +#. item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"The original owner has decorated this thing with an excessive number of " +"patches; inane slogans, political punch lines, and cartoon characters making" +" bedroom eyes are plastered all over the front." +msgstr "" + +#. ~ Description of a pocket in item "light ballistic vest (mag pouches)" +#: data/json/items/armor/ballistic_armor.json +msgid "Low-profile magazine storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "light ballistic vest (storage pouch)" +msgid_plural "light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A simple plate carrier covering the thorax, with front and back pockets for " +"armor plates. Designed to keep your organs from being perforated by small-" +"arms fire. This version has a small pouch on the front to store stuff." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "olive light ballistic vest (storage pouch)" +msgid_plural "olive light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "tan light ballistic vest (storage pouch)" +msgid_plural "tan light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "black light ballistic vest (storage pouch)" +msgid_plural "black light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "hexagonal light ballistic vest (storage pouch)" +msgid_plural "hexagonal light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "skull light ballistic vest (storage pouch)" +msgid_plural "skull light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "gaudy light ballistic vest (storage pouch)" +msgid_plural "gaudy light ballistic vests (storage pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of a pocket in item "light ballistic vest (storage pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "Low-profile zipper storage pouch." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "light ballistic vest (shoulder pouch)" +msgid_plural "light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A simple plate carrier covering the thorax, with front and back pockets for " +"armor plates. Designed to keep your organs from being perforated by small-" +"arms fire. This version has a shoulder-mounted pouch for a radio and a hook" +" on the front for a glowstick." +msgstr "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "olive light ballistic vest (shoulder pouch)" +msgid_plural "olive light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "tan light ballistic vest (shoulder pouch)" +msgid_plural "tan light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "black light ballistic vest (shoulder pouch)" +msgid_plural "black light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "hexagonal light ballistic vest (shoulder pouch)" +msgid_plural "hexagonal light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "skull light ballistic vest (shoulder pouch)" +msgid_plural "skull light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "gaudy light ballistic vest (shoulder pouch)" +msgid_plural "gaudy light ballistic vests (shoulder pouch)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of a pocket in item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "Shoulder-mounted radio pouch." +msgstr "" + +#. ~ Description of a pocket in item "light ballistic vest (shoulder pouch)" +#: data/json/items/armor/ballistic_armor.json +msgid "Hook for a glowstick." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "stab vest" +msgid_plural "stab vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stab vest" +#: data/json/items/armor/ballistic_armor.json +msgid "A simple Level II protection vest." +msgstr "" + +#. ~ Variant name of item "stab vest" +#: data/json/items/armor/ballistic_armor.json +msgid "security stab vest" +msgid_plural "security stab vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "security stab vest" of item "stab vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A slim security vest used by mall cops. Its protection is mostly meant to " +"extend to knives and not actual bullets, but at least it kept insurance " +"costs down. It has \"SECURITY\" written on the front lapel and across the " +"back, and features a pocket for a notebook and pen." +msgstr "" + +#. ~ Variant name of item "stab vest" +#: data/json/items/armor/ballistic_armor.json +msgid "airsoft vest" +msgid_plural "airsoft vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "airsoft vest" of item "stab vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A low-cost tactical vest styled in black camouflage, used in cosplay and " +"airsoft. It'll let you shrug off airsoft pellets like a badass, but its " +"protection is mediocre against anything that's actually dangerous. It " +"sports several small pouches, and includes touch fasteners to attach " +"identifying patches." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "soft armor vest" +msgid_plural "soft armor vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soft armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "A simple soft armor ballistic vest." +msgstr "" + +#. ~ Variant name of item "soft armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "security ballistic vest" +msgid_plural "security ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "security ballistic vest" of item "soft armor +#. vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A lightweight black vest used by private security, covering the chest and " +"most of the abdomen. Soft armor plates sealed inside the fabric provide " +"solid defense against shrapnel and small-caliber rounds. \"SECURITY\" is " +"emblazoned on the front lapel and across the back, and it features a pocket " +"for a notebook and pen." +msgstr "" + +#. ~ Variant name of item "soft armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "press ballistic vest" +msgid_plural "press ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "press ballistic vest" of item "soft armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Colored a distinctive navy blue and with a flared collar extending up to the" +" chin, this soft body armor was once used by news crews reporting from " +"combat zones. It provides good protection from shrapnel, and to a lesser " +"degree, low-caliber bullets. \"PRESS\" is emblazoned prominently on the " +"front lapel and across the back, and it features a pocket for a notebook and" +" pen." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "FBI ballistic vest" +msgid_plural "FBI ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FBI ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"A ranger green soft ballistic vest with MOLLE rigging used by federal law " +"enforcement agencies. Soft armor plates inside the vest provide solid " +"defense against shrapnel and small-caliber rounds. \"FBI\" is emblazoned " +"across the front and back in large, yellow lettering, and it includes a " +"pocket for storing evidence. Use it to attach or detach pouches." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "hard armor vest" +msgid_plural "hard armor vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Armored panels give this vest solid defense against small caliber firearms, " +"and front and back pockets for hard armor panels give protection from higher" +" calibers." +msgstr "" + +#. ~ Variant name of item "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "humanitarian ballistic vest" +msgid_plural "humanitarian ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "humanitarian ballistic vest" of item "hard armor +#. vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Bright blue in color, this slim armor vest was used by volunteers and " +"officials from humanitarian groups during the first days of the Cataclysm " +"before order broke down completely. \"FEMA\" is written on the front lapel " +"and across the back." +msgstr "" + +#. ~ Variant name of item "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "police ballistic vest" +msgid_plural "police ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "police ballistic vest" of item "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"This charcoal-colored body armor was once a common sight on police officers," +" and it provides adequate protection against small-caliber firearms in " +"addition to featuring pouches to hold armor inserts. \"POLICE\" is written " +"on the front lapel and across the back." +msgstr "" + +#. ~ Variant name of item "hard armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "National Guard ballistic vest" +msgid_plural "National Guard ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "National Guard ballistic vest" of item "hard +#. armor vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Styled in urban camo, this ballistic vest was issued to soldiers, and as " +"things got worse, to volunteers as well. It was designed to stand out after" +" the chaos of the riots; \"US ARMY\" is emblazoned on the front lapel next " +"to a patch of the United States flag, and \"NATIONAL GUARD\" is written " +"across the back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "dragon skin vest" +msgid_plural "dragon skin vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon skin vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"This type of ballistic vest once promised to be the future of body armor, claiming to allow a greater range of movement than conventional ballistic vests as well as better protection. Created by the now-defunct company Meridian Ballistics, it features a unique design consisting of overlapping ceramic disks, and was once famously demonstrated on TV absorbing high-energy rifle rounds at point blank.\n" +"\n" +"The US Army quickly snapped up several hundred units of the armor, but testing soon revealed that they were extremely heavy, weighing almost fifty pounds, and that the design failed spectacularly in environmental tests. After a series of investigations, claims of fraud, and court hearings, Meridian went bankrupt, and the Department of Justice subsequently dropped this design from its certifications.\n" +"\n" +"There were no known users of these vests by the time that the world ended; this one was either an original production in the hands of a collector, or a similar design from a different company. Whatever the case may be, you have one now, in all its unwieldy glory." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ballistic vest" +msgid_plural "ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic vest" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"An enormous handmade ballistic vest built with of lots of salvaged ballistic" +" Kevlar panels. It's bulkier than a factory made US Army vest, but it is " +"customized for the benefit of an abnormally large mutant who couldn't wear " +"such armors otherwise. Coated in MOLLE webbing to support modular loadouts " +"for the tacticool mutant. It could be outfitted with steel plates for " +"further protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ballistic vest (mild steel plates)" +msgid_plural "ballistic vests (mild steel plates)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic vest (mild steel plates)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"An enormous handmade ballistic vest built with lots of salvaged ballistic " +"Kevlar panels and homemade \"ballistic inserts\" made of mild steel. The " +"thin metal isn't the most protective, but it's probably better than just " +"plain Kevlar." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ballistic vest (tempered steel plates)" +msgid_plural "ballistic vests (tempered steel plates)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic vest (tempered steel plates)" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"An enormous handmade ballistic vest made of lots of salvaged ballistic " +"Kevlar panels and ten NIJ IIIA plates inserted into custom-made pockets - " +"four each for your front and back and one each for your sides. Monstrously " +"heavy but extremely protective." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "pair of ballistic shoulder protectors" +msgid_plural "pairs of ballistic shoulder protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ballistic shoulder protectors" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Nylon armor with soft armor inserts protecting the deltoid and upper arm. " +"Designed to be attached to heavy military body armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ballistic groin protector" +msgid_plural "ballistic groin protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic groin protector" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Front and back nylon armor with soft armor inserts for groin and butt " +"protection. Designed to be attached to heavy military body armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/ballistic_armor.json +msgid "ballistic collar" +msgid_plural "ballistic collars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic collar" +#: data/json/items/armor/ballistic_armor.json +msgid "" +"Front and back nylon collar assemblies with soft armor inserts for neck " +"protection. Designed to be attached to heavy military body armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "pistol bandolier" +msgid_plural "pistol bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pistol bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"An embroidered leather bandolier for keeping pistol cartridges close to " +"hand. If this doesn't make you feel like a cowboy, nothing will." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "rifle bandolier" +msgid_plural "rifle bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle bandolier" +#: data/json/items/armor/bandolier.json +msgid "A leather bandolier for keeping rifle cartridges close to hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "waist shotgun bandolier" +msgid_plural "waist shotgun bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waist shotgun bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"A leather bandolier worn around the waist for keeping shotgun shells close " +"to hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "torso grenade bandolier" +msgid_plural "torso grenade bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "torso grenade bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"A leather bandolier strapped around the torso for keeping 40mm grenades " +"close to hand. For some reason, wearing this makes you feel Austrian." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "torso shotgun bandolier" +msgid_plural "torso shotgun bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "torso shotgun bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"A leather bandolier strapped around the torso for keeping shotgun shells " +"close to hand." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "paper cartridge pouch" +msgid_plural "paper cartridge pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paper cartridge pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A covered leather pouch, worn at the waist to store and protect prepared " +"blackpowder cartridges." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "wrist bandolier" +msgid_plural "wrist bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wrist bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"A small fabric bandolier for rifle cartridges, designed to be worn around " +"the wrist." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +#: data/mods/Generic_Guns/bandoliers/bandolier.json +msgid "grenade pouch" +msgid_plural "grenade pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenade pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A small pouch for storing cartridge grenades, with straps for attaching it " +"to your belt or other webbing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "stone pouch" +msgid_plural "stone pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A medium-sized pouch for storing rocks, with straps for attaching it to your" +" belt or other webbing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "leather stone pouch" +msgid_plural "leather stone pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather stone pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A medium-sized pouch for storing rocks, made of heavy leather, with straps " +"for attaching it to your belt or other webbing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "large grenade pouch" +msgid_plural "large grenade pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large grenade pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A pouch for holding up to four full-sized grenades of various types, with " +"straps for attaching it to your belt or other webbing." +msgstr "" + +#. ~ "holster_prompt" action message of item "large grenade pouch" +#: data/json/items/armor/bandolier.json +msgid "Stash grenades" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "military 5.56 bandolier" +msgid_plural "military 5.56 bandoliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military 5.56 bandolier" +#: data/json/items/armor/bandolier.json +msgid "" +"A simple bag on a strap, partitioned into pouches for four STANAG 30-round " +"magazines or twelve 10-round 5.56x45mm stripper clips. When full, this " +"bandolier is more encumbering than proper kit and slower to reload from, but" +" it at least offers a quick and cheap means of resupplying ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "5.56x45 belt pouch" +msgid_plural "5.56x45 belt pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.56x45 belt pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A large cotton pouch, designed to store a spare ammo belt for the M249 SAW." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bandolier.json +msgid "7.62x51 belt pouch" +msgid_plural "7.62x51 belt pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x51 belt pouch" +#: data/json/items/armor/bandolier.json +msgid "" +"A large cotton pouch, designed to store a spare ammo belt for the M240 or " +"M60 machine guns." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "firefighter belt" +msgid_plural "firefighter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firefighter belt" +#: data/json/items/armor/belts.json +msgid "" +"A stout firefighter's belt. Useful for keeping your bunker gear up, it also" +" doubles as an equipment belt with a reinforced loop for holding a large " +"tool." +msgstr "" + +#. ~ "holster_msg" action message of item "firefighter belt" +#: data/json/items/armor/belts.json +#, c-format +msgid "You clip your %s to your %s" +msgstr "" + +#. ~ "holster_prompt" action message of item "firefighter belt" +#: data/json/items/armor/belts.json +msgid "Attach what to belt loop?" +msgstr "" + +#. ~ Description of a pocket in item "firefighter belt" +#. ~ Description of a pocket in item "leather belt" +#. ~ Description of a pocket in item "longsword scabbard" +#: data/json/items/armor/belts.json data/json/items/armor/sheath.json +msgid "Clipped directly to side of the belt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "black belt" +msgid_plural "black belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black belt" +#: data/json/items/armor/belts.json +msgid "A belt worn by martial arts practitioners, advertising a master." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "blue belt" +msgid_plural "blue belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue belt" +#: data/json/items/armor/belts.json +msgid "" +"A belt worn by martial arts practitioners, advertising a strong " +"intermediate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "brown belt" +msgid_plural "brown belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brown belt" +#: data/json/items/armor/belts.json +msgid "A belt worn by martial arts practitioners, advertising a near-master." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "green belt" +msgid_plural "green belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green belt" +#: data/json/items/armor/belts.json +msgid "" +"A belt worn by martial arts practitioners, advertising an intermediate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "orange belt" +msgid_plural "orange belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange belt" +#: data/json/items/armor/belts.json +msgid "" +"A belt worn by martial arts practitioners, advertising a fresh intermediate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "white belt" +msgid_plural "white belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white belt" +#: data/json/items/armor/belts.json +msgid "A belt worn by martial arts practitioners, advertising a novice." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "yellow belt" +msgid_plural "yellow belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yellow belt" +#: data/json/items/armor/belts.json +msgid "" +"A belt worn by martial arts practitioners, advertising a moderate novice." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "leather belt" +msgid_plural "leather belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather belt" +#: data/json/items/armor/belts.json +msgid "" +"A leather belt. Designed to look good and hold up a pair of pants, but you " +"should be able to attach a small tool or weapon to one of the belt loops." +msgstr "" + +#. ~ "holster_msg" action message of item "leather belt" +#. ~ "holster_msg" action message of item "broad belt" +#. ~ "holster_msg" action message of item "magic leather belt" +#. ~ "holster_msg" action message of item "Belt of Weaponry" +#. ~ "holster_msg" action message of item "lesser storage ring" +#. ~ "holster_msg" action message of item "greater storage ring" +#: data/json/items/armor/belts.json +#: data/mods/Magiclysm/items/enchanted_belts.json +#: data/mods/Magiclysm/items/enchanted_rings.json +#, c-format +msgid "You tuck your %s into your %s" +msgstr "" + +#. ~ "holster_prompt" action message of item "leather belt" +#. ~ "holster_prompt" action message of item "broad belt" +#. ~ "holster_prompt" action message of item "magic leather belt" +#. ~ "holster_prompt" action message of item "Belt of Weaponry" +#: data/json/items/armor/belts.json +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Stick what into your belt" +msgstr "" + +#. ~ Description of a pocket in item "leather belt" +#. ~ Description of a pocket in item "longsword scabbard" +#: data/json/items/armor/belts.json data/json/items/armor/sheath.json +msgid "Clipped directly to back of the belt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "obi" +msgid_plural "obis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "obi" +#: data/json/items/armor/belts.json +msgid "A broad, black obi gi." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "police duty belt" +msgid_plural "police duty belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "police duty belt" +#: data/json/items/armor/belts.json +msgid "" +"A black leather belt used by police officers. It has several pouches and a " +"holder for a baton." +msgstr "" + +#. ~ "holster_msg" action message of item "police duty belt" +#: data/json/items/armor/belts.json +#, c-format +msgid "You attach your %s to your %s." +msgstr "" + +#. ~ "holster_prompt" action message of item "police duty belt" +#: data/json/items/armor/belts.json +msgid "Attach what to holder?" +msgstr "" + +#. ~ Description of a pocket in item "police duty belt" +#: data/json/items/armor/belts.json +msgid "flashlight storage" +msgstr "" + +#. ~ Description of a pocket in item "police duty belt" +#: data/json/items/armor/belts.json +msgid "radio storage" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "broad belt" +msgid_plural "broad belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broad belt" +#: data/json/items/armor/belts.json +msgid "" +"A broad, buckled leather belt, commonly used by bearded men on Christmas. " +"Usually worn over a red jacket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "tool belt" +msgid_plural "tool belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tool belt" +#: data/json/items/armor/belts.json +msgid "" +"A common belt with pockets, loops and sheaths to store up to seven tools or " +"blades. Widely used by handymen and electricians." +msgstr "" + +#. ~ "holster_msg" action message of item "tool belt" +#. ~ "holster_msg" action message of item "MOLLE webbing belt" +#. ~ "holster_msg" action message of item "holster suspenders" +#. ~ "holster_msg" action message of item "survivor belt" +#: data/json/items/armor/belts.json +#: data/json/items/armor/bespoke_armor/utility.json +#, c-format +msgid "You put your %1$s in your %2$s" +msgstr "" + +#. ~ "holster_prompt" action message of item "tool belt" +#. ~ "holster_prompt" action message of item "MOLLE webbing belt" +#. ~ "holster_prompt" action message of item "holster suspenders" +#: data/json/items/armor/belts.json +msgid "Store tool or blade" +msgstr "" + +#. ~ Description of a pocket in item "tool belt" +#: data/json/items/armor/belts.json +msgid "Pouch to store multiple items." +msgstr "" + +#. ~ Description of a pocket in item "tool belt" +#: data/json/items/armor/belts.json +msgid "Clipped directly to the belt." +msgstr "" + +#. ~ Description of a pocket in item "tool belt" +#: data/json/items/armor/belts.json +msgid "In a sheath." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "MOLLE webbing belt" +msgid_plural "MOLLE webbing belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MOLLE webbing belt" +#: data/json/items/armor/belts.json +msgid "" +"A 2-inch nylon webbing belt commonly used by military forces. MOLLE-" +"compatible pouches can be attached to the webbing for extra storage." +msgstr "" + +#. ~ Description of a pocket in item "MOLLE webbing belt" +#: data/json/items/armor/belts.json +msgid "Clipped directly to belt." +msgstr "" + +#. ~ Description of a pocket in item "MOLLE webbing belt" +#: data/json/items/armor/belts.json +msgid "Clipped directly to the back of the belt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "suspenders" +msgid_plural "pairs of suspenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "suspenders" +#: data/json/items/armor/belts.json +msgid "" +"A pair of black suspenders, which reach over the wearer's shoulders and hook" +" to their waist. Gives a wonderful western feel!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "leather suspenders" +msgid_plural "pairs of leather suspenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather suspenders" +#: data/json/items/armor/belts.json +msgid "" +"A pair of leather suspenders, which reach over the wearer's shoulders and " +"hook to their waist. Gives a wonderful western feel!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/belts.json +msgid "holster suspenders" +msgid_plural "pairs of holster suspenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "holster suspenders" +#: data/json/items/armor/belts.json +msgid "A pair of leather suspenders with a holster placed near the stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of cord sandals" +msgid_plural "pairs of cord sandals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cord sandals" +#: data/json/items/armor/boots.json +msgid "" +"Lightweight sandals made from wound cord. They offer little in the way of " +"protection, but keep you cool during warmer months." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of boots" +msgid_plural "pairs of boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of boots" +#: data/json/items/armor/boots.json +msgid "Tough leather boots, for tough everyday work." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of occult boots" +msgid_plural "pairs of occult boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of occult boots" +#: data/json/items/armor/boots.json +msgid "" +"Leather boots covered with tiny, finely-carved bones. With each step, the " +"bones collide with each other and produce a melodic clicking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of turnout boots" +msgid_plural "pairs of turnout boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of turnout boots" +#: data/json/items/armor/boots.json +msgid "A pair of steel-toed rubber boots, the sort worn by firefighters." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of chitinous boots" +msgid_plural "pairs of chitinous boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chitinous boots" +#: data/json/items/armor/boots.json +msgid "Boots made from the exoskeletons of insects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of biosilicified chitin boots" +msgid_plural "pairs of biosilicified chitin boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of biosilicified chitin boots" +#: data/json/items/armor/boots.json +msgid "" +"Boots crafted from the carefully cleaned and pruned biosilicified " +"exoskeletons of acidic ants. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of combat boots" +msgid_plural "pairs of combat boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of combat boots" +#: data/json/items/armor/boots.json +msgid "Modern reinforced tactical combat boots. Very durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of denim boots" +msgid_plural "pairs of denim boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of denim boots" +#: data/json/items/armor/boots.json +msgid "" +"A pair of boots extending towards your lower leg, completely lined with " +"denim. Looks cool and has above average protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of EOD foot protectors" +msgid_plural "pairs of EOD foot protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of EOD foot protectors" +#: data/json/items/armor/boots.json +msgid "" +"Armored foot protectors constructed from steel and Nomex for use by " +"explosive ordnance disposal technicians." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of toecaps" +msgid_plural "pairs of toecaps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of toecaps" +#: data/json/items/armor/boots.json +msgid "" +"Rubbery overshoes that cover your toes with sturdy, OSHA compliant steel " +"toes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of fur boots" +msgid_plural "pairs of fur boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fur boots" +#. ~ Description of "pair of faux fur boots" +#: data/json/items/armor/boots.json +msgid "Boots lined with fur for warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of faux fur boots" +msgid_plural "pairs of faux fur boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of hiking boots" +msgid_plural "pairs of hiking boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hiking boots" +#: data/json/items/armor/boots.json +msgid "Tough yet light leather boots, intended for outdoor activity." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of leather armor boots" +msgid_plural "pairs of leather armor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather armor boots" +#: data/json/items/armor/boots.json +msgid "" +"Thick leather boots made specifically to protect the feet. Light yet tough." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of armored boots" +msgid_plural "pairs of armored boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of armored boots" +#: data/json/items/armor/boots.json +msgid "An extremely heavy set of armor plated boots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of rubber boots" +msgid_plural "pairs of rubber boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of rubber boots" +#: data/json/items/armor/boots.json +msgid "" +"A pair of rubber boots, often used while cleaning with caustic materials." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of scrap boots" +msgid_plural "pairs of scrap boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of scrap boots" +#: data/json/items/armor/boots.json +msgid "" +"Boots made of random metal scraps attached to simple cloth wraps. They're " +"uncomfortable, but provide decent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of sheet metal sabatons" +msgid_plural "pairs of sheet metal sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal sabatons" +#: data/json/items/armor/boots.json +msgid "" +"Some sheets of metal hammered to fit over the top of your foot and around " +"your ankles, meant to be worn over boots. They make walking a fair bit more" +" awkward, but they'll keep your toes from being stomped on." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of hardened steel sheet metal sabatons" +msgid_plural "pairs of hardened steel sheet metal sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened steel sheet metal sabatons" +#: data/json/items/armor/boots.json +msgid "" +"Sabatons made of sheet metal, hardened to protect your feet if you drop " +"something heavy on them. No relation to the band, aside from being very " +"metal." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of steeltoed boots" +msgid_plural "pairs of steeltoed boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steeltoed boots" +#: data/json/items/armor/boots.json +msgid "Leather boots with a steel toe, intended for use by workers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of steeltoed sneakers" +msgid_plural "pairs of steeltoed sneakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steeltoed sneakers" +#: data/json/items/armor/boots.json +msgid "" +"A descendant of the classic steeltoed boot, this modern footwear has become " +"popular among working class people over the last couple of decades." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of western boots" +msgid_plural "pairs of western boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of western boots" +#: data/json/items/armor/boots.json +msgid "" +"Stiff leather boots with intricate embroidery and one-inch heels. They look" +" good, but these boots are made for walking, not running for your life. " +"Each boot is large enough to conceal a small holdout pistol." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of winter boots" +msgid_plural "pairs of winter boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of winter boots" +#: data/json/items/armor/boots.json +msgid "Wool-lined boots designed for warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of cleats" +msgid_plural "pairs of cleats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cleats" +#: data/json/items/armor/boots.json +msgid "" +"Sport shoes with hard undersides and studs on the bottom designed to dig " +"into grass." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of golf shoes" +msgid_plural "pairs of golf shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of golf shoes" +#: data/json/items/armor/boots.json +msgid "Snug sport shoes with hard ridges on the bottom." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of wooden clogs" +msgid_plural "pairs of wooden clogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wooden clogs" +#: data/json/items/armor/boots.json +msgid "" +"Known as klompen in the Netherlands and sabots in France, these wooden shoes" +" have endured through the ages due to their simple design and durability." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of clown shoes" +msgid_plural "pairs of clown shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of clown shoes" +#: data/json/items/armor/boots.json +msgid "Gigantic shoes fit for a clown. Incredibly difficult to walk in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of dance shoes" +msgid_plural "pairs of dance shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dance shoes" +#: data/json/items/armor/boots.json +msgid "Expensive black dance shoes with large heels." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of dress shoes" +msgid_plural "pairs of dress shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dress shoes" +#: data/json/items/armor/boots.json +msgid "Fancy patent leather shoes. Not designed for running." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of flip-flops" +msgid_plural "pairs of flip-flops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of flip-flops" +#: data/json/items/armor/boots.json +msgid "Simple sandals. Somewhat difficult to run in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of expensive flip-flops" +msgid_plural "pairs of expensive flip-flops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of expensive flip-flops" +#: data/json/items/armor/boots.json +msgid "These are upmarket \"luxury\" flip-flops. Very difficult to run in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of foot rags" +msgid_plural "pairs of foot rags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of foot rags" +#: data/json/items/armor/boots.json +msgid "" +"Rags tied around your feet. Not much of an improvement over being barefoot," +" but still better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of fur foot wraps" +msgid_plural "pairs of fur foot wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fur foot wraps" +#: data/json/items/armor/boots.json +msgid "" +"Fur pelts tied around your feet. Not much of an improvement over being " +"barefoot, but still better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of faux fur foot wraps" +msgid_plural "pairs of faux fur foot wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of faux fur foot wraps" +#: data/json/items/armor/boots.json +msgid "" +"Faux fur patches tied around your feet. Not much of an improvement over " +"being barefoot, but still better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of leather foot wraps" +msgid_plural "pairs of leather foot wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather foot wraps" +#: data/json/items/armor/boots.json +msgid "" +"Leather patches tied around your feet. Not much of an improvement over " +"being barefoot, but still better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of wool foot wraps" +msgid_plural "pairs of wool foot wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wool foot wraps" +#: data/json/items/armor/boots.json +msgid "" +"Felt patches tied around your feet. Not much of an improvement over being " +"barefoot, but still better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of geta" +msgid_plural "pairs of geta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of geta" +#: data/json/items/armor/boots.json +msgid "" +"A simple pair of geta. Traditional wooden Japanese sandals with a fabric " +"thong similar to flip flops." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of heels" +msgid_plural "pairs of heels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of heels" +#: data/json/items/armor/boots.json +msgid "A pair of high heels. Difficult to even walk in." +msgstr "" + +#. ~ Variant name of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "pair of stiletto heels" +msgid_plural "pairs of stiletto heels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of stiletto heels" of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "" +"A traditional pair of tall, high-heeled shoes with a tapered, slender heel, " +"which makes strutting fashionable, walking a challenge, and running an " +"impossibility. These days, they'd probably be more useful to stab a " +"zombie's eyes out than as footwear." +msgstr "" + +#. ~ Variant name of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "pair of block heels" +msgid_plural "pairs of block heels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of block heels" of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "" +"These are a pair of chunky, broad-based shoes with a sturdy block-like heel," +" and while they don't do you any favors in the mobility department, they're " +"at least more comfortable to trudge about in than their peers and won't " +"likely cause irreversible damage to your feet." +msgstr "" + +#. ~ Variant name of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "pair of wedges" +msgid_plural "pairs of wedges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of wedges" of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "" +"A pair of tall, high-heeled, open-toed shoes with thick wedges running the " +"length of the shoe, serving as its heels." +msgstr "" + +#. ~ Variant name of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "pair of platform heels" +msgid_plural "pairs of platform heels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of platform heels" of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "" +"A pair of heavy, thick-soled high-heeled shoes with a ridiculously tall heel" +" supported by an ankle strap and chunky soles. A great choice for when " +"you've given up on basic biomechanical function and decided that you're more" +" than willing to risk long-term damage to your feet for the sake of a " +"ridiculous fashion statement in the ruins of America." +msgstr "" + +#. ~ Variant name of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "pair of liberty's heels" +msgid_plural "pairs of liberty's heels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of liberty's heels" of item "pair of heels" +#: data/json/items/armor/boots.json +msgid "" +"The shoes of patriotic ladies around the nation, these open-toed heels " +"glitter with small golden stars embroidered along their sides, with a pair " +"of decorative flaps styled with the image of a miniature American flag " +"unfurling from each ankle, like wings. The footwear's heels consist of an " +"adorably tiny reproduction of the Statue of Liberty situated beneath each " +"sole, with their arms razed and supporting the shoe's heels. Each of the " +"statues' dresses is inscribed with the legend, \"America Gives You Wings!\"" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "pair of knee-high boots" +#: data/json/items/armor/boots.json +msgid "pair of knee-high boots" +msgid_plural "pairs of knee-high boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of knee-high boots" +#. ~ Description of variant "pair of knee-high boots" of item "pair of knee- +#. high boots" +#: data/json/items/armor/boots.json +msgid "" +"Very long leather boots that cover the lower legs, they are cumbersome to " +"wear." +msgstr "" + +#. ~ Variant name of item "pair of knee-high boots" +#: data/json/items/armor/boots.json +msgid "pair of jackboots" +msgid_plural "pairs of jackboots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of jackboots" of item "pair of knee-high +#. boots" +#: data/json/items/armor/boots.json +msgid "" +"A pair of sturdy, over-the-knee, laceless boots fitted with a rubberized " +"sole: these imposing combat boots provide good traction despite their " +"encumbering nature. Most commonly associated with totalitarian regimes due " +"to their use by Nazi soldiers, this style of boot is warm, protective, and " +"produces a deeply satisfying sound while marching." +msgstr "" + +#. ~ Variant name of item "pair of knee-high boots" +#: data/json/items/armor/boots.json +msgid "pair of Chelsea boots" +msgid_plural "pairs of Chelsea boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of Chelsea boots" of item "pair of knee-high +#. boots" +#: data/json/items/armor/boots.json +msgid "" +"A pair of knee-length, laceless boots formed from calfskin with an elastic " +"side panel that's designed to stretch away to facilitate simple donning and " +"doffing, these stylish stompers are a time-old gift from Victorian-age " +"England. Intended for you to fashionably saunter down roadways rather than " +"sprint for your life, this style of boot became a style staple within London" +" during the 1960s, where they were synonymous with the mod crowd." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of motorcycle police boots" +msgid_plural "pairs of motorcycle police boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of motorcycle police boots" +#: data/json/items/armor/boots.json +msgid "" +"Custom-made knee-high leather boots issued to motor officers. Warm, durable" +" and quite tough." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of leather sandals" +msgid_plural "pairs of leather sandals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather sandals" +#: data/json/items/armor/boots.json +msgid "" +"Sturdy leather hiking sandals with a heel strap. Offers little in the way " +"of protection, but keeps you cool during warmer months." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of lowtop tennis shoes" +msgid_plural "pairs of lowtop tennis shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of lowtop tennis shoes" +#: data/json/items/armor/boots.json +msgid "Lightweight shoes made of cloth and rubber." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of moccasins" +msgid_plural "pairs of moccasins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of moccasins" +#: data/json/items/armor/boots.json +msgid "" +"A type of traditional Native American footwear sewn out of prepared leather " +"or pelts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of motorcycle boots" +msgid_plural "pairs of motorcycle boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of motorcycle boots" +#: data/json/items/armor/boots.json +msgid "A pair of durable boots used by dirt bikers and motorcyclists." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of rollerblades" +msgid_plural "pairs of rollerblades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of rollerblades" +#: data/json/items/armor/boots.json +msgid "" +"A pair of inline skates. Very fast on flat floors, but they make it hard to" +" move on rough terrain, take hits, or dodge effectively." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of rollerskates" +msgid_plural "pairs of rollerskates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of rollerskates" +#: data/json/items/armor/boots.json +msgid "" +"An old-fashioned pair of leather rollerskates with steel frames. While " +"quite fast on flat floors, they make it difficult to take hits or to move on" +" rough terrain." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of birchbark shoes" +msgid_plural "pairs of birchbark shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of birchbark shoes" +#: data/json/items/armor/boots.json +msgid "" +"Simple shoes woven from strips of birch bark. Not very comfortable, but " +"better than going barefoot." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of bowling shoes" +msgid_plural "pairs of bowling shoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bowling shoes" +#: data/json/items/armor/boots.json +msgid "" +"A pair of flat-soled shoes designed to give you a grip on slippery surfaces." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of denim sneakers" +msgid_plural "pairs of denim sneakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of denim sneakers" +#: data/json/items/armor/boots.json +msgid "A pair of denim shoes. They are cool and that's about it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of slippers" +msgid_plural "pairs of slippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of slippers" +#: data/json/items/armor/boots.json +msgid "Soft shoes that keep your feet warm. Not suitable for running." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of sneakers" +msgid_plural "pairs of sneakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sneakers" +#: data/json/items/armor/boots.json +msgid "Guaranteed to make you run faster and jump higher!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of straw sandals" +msgid_plural "pairs of straw sandals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of straw sandals" +#: data/json/items/armor/boots.json +msgid "" +"Sandals made from straw rope. Not very comfortable, but can keep your feet " +"safe." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of thigh-high boots" +msgid_plural "pairs of thigh-high boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thigh-high boots" +#: data/json/items/armor/boots.json +msgid "" +"Very long leather boots that reach past the knees, they are cumbersome to " +"wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of heelys (off)" +msgid_plural "pairs of heelys (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of heelys (off)" +#: data/json/items/armor/boots.json +msgid "" +"A pair of sneakers with integrated wheels. Currently the wheels are " +"retracted, making these essentially normal lace-up athletic shoes." +msgstr "" + +#. ~ "menu_text" action message of item "pair of heelys (off)" +#: data/json/items/armor/boots.json +msgid "Extend wheels" +msgstr "" + +#. ~ "msg" action message of item "pair of heelys (off)" +#: data/json/items/armor/boots.json +msgid "You pop the wheels out." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of heelys (on)" +msgid_plural "pairs of heelys (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of heelys (on)" +#: data/json/items/armor/boots.json +msgid "" +"A pair of sneakers with integrated wheels, currently the wheels are out, " +"allowing you to swiftly roll around on flat terrain. You should probably " +"pop them back in before you try fighting or going off-road." +msgstr "" + +#. ~ "menu_text" action message of item "pair of heelys (on)" +#: data/json/items/armor/boots.json +msgid "Retract wheels" +msgstr "" + +#. ~ "msg" action message of item "pair of heelys (on)" +#: data/json/items/armor/boots.json +msgid "You pop the wheels back in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of chainmail chausses" +msgid_plural "pairs of chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chainmail chausses" +#: data/json/items/armor/boots.json +msgid "" +"Customized chainmail chausses that cover the feet, like booties made of " +"chainmail. The metal shows signs of rust and corrosion." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of mild steel chainmail chausses" +msgid_plural "pairs of mild steel chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel chainmail chausses" +#. ~ Description of "pair of medium steel chainmail chausses" +#. ~ Description of "pair of high steel chainmail chausses" +#. ~ Description of "pair of hardened steel chainmail chausses" +#. ~ Description of "pair of tempered steel chainmail chausses" +#: data/json/items/armor/boots.json +msgid "" +"Customized chainmail chausses that cover the feet, like booties made of " +"chainmail." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of medium steel chainmail chausses" +msgid_plural "pairs of medium steel chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of high steel chainmail chausses" +msgid_plural "pairs of high steel chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of hardened steel chainmail chausses" +msgid_plural "pairs of hardened steel chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of tempered steel chainmail chausses" +msgid_plural "pairs of tempered steel chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of flame-resistant socks" +msgid_plural "pairs of flame-resistant socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of flame-resistant socks" +#: data/json/items/armor/boots.json +msgid "" +"A snug-fitting pair of stockings made from thin and lightweight Nomex " +"fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of socks" +msgid_plural "pairs of socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of socks" +#: data/json/items/armor/boots.json +msgid "Socks. Put 'em on your feet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of ankle socks" +msgid_plural "pairs of ankle socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ankle socks" +#: data/json/items/armor/boots.json +msgid "" +"Short socks, commonly used for sports. These are designed to protect your " +"feet from friction, not temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of bag socks" +msgid_plural "pairs of bag socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bag socks" +#: data/json/items/armor/boots.json +msgid "A pair of disposable plastic bags, adapted to be used as socks." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of disposable bowling socks" +msgid_plural "pairs of disposable bowling socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of disposable bowling socks" +#: data/json/items/armor/boots.json +msgid "" +"Cheap socks designed to be worn once and then thrown away. They keep your " +"feet clean, but are too thin to give any protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of wool socks" +msgid_plural "pairs of wool socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wool socks" +#: data/json/items/armor/boots.json +msgid "Warm socks made of wool." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of stockings" +msgid_plural "pairs of stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stockings" +#: data/json/items/armor/boots.json +msgid "" +"Long cotton socks that reach above the knees to help protect from the cold." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of black stockings" +msgid_plural "pairs of black stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of black stockings" of item "pair of +#. stockings" +#. ~ Description of variant "black skirt" of item "skirt" +#. ~ Description of variant "black hoodie" of item "hoodie" +#. ~ Description of variant "black cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "black t-shirt" of item "t-shirt" +#. ~ Description of variant "black crop top" of item "crop top" +#. ~ Description of variant "black garter belt" of item "garter belt" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +msgid "This one is colored black." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of white stockings" +msgid_plural "pairs of white stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of white stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored white" +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of red stockings" +msgid_plural "pairs of red stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of red stockings" of item "pair of +#. stockings" +#. ~ Description of variant "red skirt" of item "skirt" +#. ~ Description of variant "red hoodie" of item "hoodie" +#. ~ Description of variant "red cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "red t-shirt" of item "t-shirt" +#. ~ Description of variant "red crop top" of item "crop top" +#. ~ Description of variant "red garter belt" of item "garter belt" +#. ~ Description of variant "red condom" of item "condom" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +#: data/json/items/containers/containers.json +msgid "This one is colored red." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of yellow stockings" +msgid_plural "pairs of yellow stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of yellow stockings" of item "pair of +#. stockings" +#. ~ Description of variant "yellow skirt" of item "skirt" +#. ~ Description of variant "yellow hoodie" of item "hoodie" +#. ~ Description of variant "yellow cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "yellow t-shirt" of item "t-shirt" +#. ~ Description of variant "yellow crop top" of item "crop top" +#. ~ Description of variant "yellow condom" of item "condom" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/containers/containers.json +msgid "This one is colored yellow." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of green stockings" +msgid_plural "pairs of green stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of green stockings" of item "pair of +#. stockings" +#. ~ Description of variant "green skirt" of item "skirt" +#. ~ Description of variant "green hoodie" of item "hoodie" +#. ~ Description of variant "green cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "green t-shirt" of item "t-shirt" +#. ~ Description of variant "green crop top" of item "crop top" +#. ~ Description of variant "green garter belt" of item "garter belt" +#. ~ Description of variant "green condom" of item "condom" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +#: data/json/items/containers/containers.json +msgid "This one is colored green." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of blue stockings" +msgid_plural "pairs of blue stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of blue stockings" of item "pair of +#. stockings" +#. ~ Description of variant "blue skirt" of item "skirt" +#. ~ Description of variant "blue hoodie" of item "hoodie" +#. ~ Description of variant "blue cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "blue t-shirt" of item "t-shirt" +#. ~ Description of variant "blue crop top" of item "crop top" +#. ~ Description of variant "blue garter belt" of item "garter belt" +#. ~ Description of variant "blue condom" of item "condom" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +#: data/json/items/containers/containers.json +msgid "This one is colored blue." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of purple stockings" +msgid_plural "pairs of purple stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of purple stockings" of item "pair of +#. stockings" +#. ~ Description of variant "purple skirt" of item "skirt" +#. ~ Description of variant "purple hoodie" of item "hoodie" +#. ~ Description of variant "purple cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "purple t-shirt" of item "t-shirt" +#. ~ Description of variant "purple crop top" of item "crop top" +#. ~ Description of variant "purple garter belt" of item "garter belt" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +msgid "This one is colored purple." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of pink stockings" +msgid_plural "pairs of pink stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of pink stockings" of item "pair of +#. stockings" +#. ~ Description of variant "pink skirt" of item "skirt" +#. ~ Description of variant "pink hoodie" of item "hoodie" +#. ~ Description of variant "pink cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "pink t-shirt" of item "t-shirt" +#. ~ Description of variant "pink crop top" of item "crop top" +#. ~ Description of variant "pink garter belt" of item "garter belt" +#. ~ Description of variant "pink condom" of item "condom" +#: data/json/items/armor/boots.json data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +#: data/json/items/containers/containers.json +msgid "This one is colored pink." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of sky blue striped stockings" +msgid_plural "pairs of sky blue and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of sky blue striped stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored sky blue and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of lilac polka dot stockings" +msgid_plural "pairs of lilac polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of lilac polka dot stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored lilac with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of teal checkered stockings" +msgid_plural "pairs of teal and white checkered stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of teal checkered stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored teal and white with a checkered pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of mauve floral stockings" +msgid_plural "pairs of mauve floral stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of mauve floral stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored mauve with a floral pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of coral striped stockings" +msgid_plural "pairs of coral and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of coral striped stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored coral and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of salmon polka dot stockings" +msgid_plural "pairs of salmon and black polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of salmon polka dot stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored salmon and black with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of indigo floral stockings" +msgid_plural "pairs of indigo floral stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of indigo floral stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored indigo with a floral pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of olive striped stockings" +msgid_plural "pairs of olive and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of olive striped stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored olive and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of magenta polka dot stockings" +msgid_plural "pairs of magenta and white polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of magenta polka dot stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored magenta and white with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of aqua checkered stockings" +msgid_plural "pairs of aqua and white checkered stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of aqua checkered stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored aqua and white with a checkered pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of maroon floral stockings" +msgid_plural "pairs of maroon floral stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of maroon floral stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored maroon with a floral pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of slate gray striped stockings" +msgid_plural "pairs of slate gray and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of slate gray striped stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored slate gray and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of rose gold polka dot stockings" +msgid_plural "pairs of rose gold and black polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of rose gold polka dot stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored rose gold and black with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of lavender striped stockings" +msgid_plural "pairs of lavender and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of lavender striped stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored lavender and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of burgundy polka dot stockings" +msgid_plural "pairs of burgundy and black polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of burgundy polka dot stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored burgundy and black with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of charcoal gray striped stockings" +msgid_plural "pairs of charcoal gray and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of charcoal gray striped stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored charcoal gray and white with a striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of plum polka dot stockings" +msgid_plural "pairs of plum polka and white dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of plum polka dot stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored plum and white with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of silver blue striped stockings" +msgid_plural "pairs of silver blue and white striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of silver blue striped stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored silver blue with a white striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of navy floral stockings" +msgid_plural "pairs of navy floral stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of navy floral stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored navy with a floral pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of ivory striped stockings" +msgid_plural "pairs of ivory and black striped stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of ivory striped stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored ivory with a black striped pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of chocolate polka dot stockings" +msgid_plural "pairs of chocolate and black polka dot stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of chocolate polka dot stockings" of item +#. "pair of stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored chocolate and black with a polka dot pattern." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of chocolate stockings" +msgid_plural "pairs of chocolate stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of chocolate stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one is colored chocolate." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of pride flag stockings" +msgid_plural "pairs of pride flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of pride flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the pride flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of lesbian flag stockings" +msgid_plural "pairs of lesbian flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of lesbian flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the lesbian flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of bisexual flag stockings" +msgid_plural "pairs of bisexual flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of bisexual flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the bisexual flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of transgender flag stockings" +msgid_plural "pairs of transgender flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of transgender flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the transgender flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of asexual flag stockings" +msgid_plural "pairs of asexual flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of asexual flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the asexual flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of aromantic flag stockings" +msgid_plural "pairs of aromantic flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of aromantic flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the aromantic flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of pansexual flag stockings" +msgid_plural "pairs of pansexual flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of pansexual flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the pansexual flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of genderqueer flag stockings" +msgid_plural "pairs of genderqueer flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of genderqueer flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the genderqueer flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of genderfluid flag stockings" +msgid_plural "pairs of genderfluid flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of genderfluid flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the genderfluid flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of agender flag stockings" +msgid_plural "pairs of agender flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of agender flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the agender flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of non-binary flag stockings" +msgid_plural "pairs of non-binary flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of non-binary flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the non-binary flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of intersex flag stockings" +msgid_plural "pairs of intersex flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of intersex flag stockings" of item "pair of +#. stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the intersex flag." +msgstr "" + +#. ~ Variant name of item "pair of stockings" +#: data/json/items/armor/boots.json +msgid "pair of polysexual flag stockings" +msgid_plural "pairs of polysexual flag stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of polysexual flag stockings" of item "pair +#. of stockings" +#: data/json/items/armor/boots.json +msgid "This one has patterns akin to the polysexual flag." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of tentacle stockings" +msgid_plural "pairs of tentacle stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tentacle stockings" +#: data/json/items/armor/boots.json +msgid "" +"Six long cotton tubes sized to fit over tentacles and help protect them from" +" the cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of tabi" +msgid_plural "pairs of tabi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tabi" +#: data/json/items/armor/boots.json +msgid "" +"A pair of split toe black tabi socks. Usually worn as a part of traditional" +" Japanese clothing. The big toe is separated from the others by the fabric " +"to be comfortably worn with thonged footwear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of gi tabi" +msgid_plural "pairs of gi tabi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gi tabi" +#: data/json/items/armor/boots.json +msgid "" +"A pair of split toe white tabi socks, as used by martial arts practitioners." +" Usually worn as a part of traditional Japanese clothing. The big toe is " +"separated from the others by the fabric to be comfortably worn with thonged " +"footwear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "mild steel sabaton" +msgid_plural "mild steel sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel sabaton" +#: data/json/items/armor/boots.json +msgid "" +"A flexible set of jointed lames that can be worn over footwear for " +"additional protection, traditionally worn by mounted knights." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "medium steel sabaton" +msgid_plural "medium steel sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "high steel sabaton" +msgid_plural "high steel sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "hardened steel sabaton" +msgid_plural "hardened steel sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "tempered steel sabaton" +msgid_plural "tempered steel sabatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "espadrilles" +msgid_plural "espadrilles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "espadrilles" +#: data/json/items/armor/boots.json +msgid "" +"Originating from the Pyrenees and made from a rope sole and cloth, these " +"shoes are perfect for the hot weather, sipping Sangria and dodging tourists." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of jika-tabi" +msgid_plural "pairs of jika-tabi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of jika-tabi" +#: data/json/items/armor/boots.json +msgid "" +"A pair of thin traditional Japanese split toed boots sewn out of leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/boots.json +msgid "pair of jika-tabi sneakers" +msgid_plural "pairs of jika-tabi sneakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of jika-tabi sneakers" +#: data/json/items/armor/boots.json +msgid "" +"A pair of comfortable modern split toed jika-tabi shoes with a rubber base." +" Also known as ninja shoes. Though originally developed for laborers in " +"Japan, in the west they are usually found being used in outdoor martial arts" +" practice." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "mild steel brigandine" +msgid_plural "mild steel brigandines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel brigandine" +#: data/json/items/armor/brigandine.json +msgid "" +"A vest made from tough fabric with steel plates riveted on the inside. Can " +"be comfortably worn over chainmail for extra protection." +msgstr "" + +#. ~ Description of a pocket in item "mild steel brigandine" +#. ~ Description of a pocket in item "mild steel brigandine with shoulder +#. guards" +#. ~ Description of a pocket in item "mild steel brigandine coat" +#. ~ Description of a pocket in item "mild steel brigandine coat with shoulder +#. guards" +#: data/json/items/armor/brigandine.json +msgid "Attachment for additional plating placed on top." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "mild steel brigandine with shoulder guards" +msgid_plural "mild steel brigandines with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel brigandine with shoulder guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A vest made from tough fabric with steel plates riveted on the inside, with " +"shoulder guards attached to it. Can be comfortably worn over chainmail for " +"extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "mild steel brigandine coat" +msgid_plural "mild steel brigandine coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel brigandine coat" +#: data/json/items/armor/brigandine.json +msgid "" +"A coat made from tough fabric with steel plates riveted on the inside. Can " +"be comfortably worn over chainmail for extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "mild steel brigandine coat with shoulder guards" +msgid_plural "mild steel brigandine coats with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel brigandine coat with shoulder guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A coat made from tough fabric with steel plates riveted on the inside, with " +"shoulder guards attached to it. Can be comfortably worn over chainmail for " +"extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "medium steel brigandine" +msgid_plural "medium steel brigandines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "medium steel brigandine with shoulder guards" +msgid_plural "medium steel brigandines with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "medium steel brigandine coat" +msgid_plural "medium steel brigandine coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "medium steel brigandine coat with shoulder guards" +msgid_plural "medium steel brigandine coats with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "high steel brigandine" +msgid_plural "high steel brigandines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "high steel brigandine with shoulder guards" +msgid_plural "high steel brigandines with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "high steel brigandine coat" +msgid_plural "high steel brigandine coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "high steel brigandine coat with shoulder guards" +msgid_plural "high steel brigandine coats with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "hardened brigandine" +msgid_plural "hardened brigandines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "hardened brigandine with shoulder guards" +msgid_plural "hardened brigandines with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "hardened brigandine coat" +msgid_plural "hardened brigandine coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "hardened brigandine coat with shoulder guards" +msgid_plural "hardened brigandine coats with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "tempered brigandine" +msgid_plural "tempered brigandines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "tempered brigandine with shoulder guards" +msgid_plural "tempered brigandines with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "tempered brigandine coat" +msgid_plural "tempered brigandine coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "tempered brigandine coat with shoulder guards" +msgid_plural "tempered brigandine coats with shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel splint arm guards" +msgid_plural "pairs of mild steel splint arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel splint arm guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of arm guards made of tough fabric sandwiched between alternating " +"strips of steel. Can be comfortably worn over chainmail for extra " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel splint arm guards" +msgid_plural "pairs of medium steel splint arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel splint arm guards" +msgid_plural "pairs of high steel splint arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened splint arm guards" +msgid_plural "pairs of hardened splint arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered splint arm guards" +msgid_plural "pairs of tempered splint arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel splint leg guards" +msgid_plural "pairs of mild steel splint leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel splint leg guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of leg guards made of tough fabric sandwiched between alternating " +"strips of steel. Can be comfortably worn over chainmail for extra " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel splint leg guards" +msgid_plural "pairs of medium steel splint leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel splint leg guards" +msgid_plural "pairs of high steel splint leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened splint leg guards" +msgid_plural "pairs of hardened splint leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered splint leg guards" +msgid_plural "pairs of tempered splint leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel splint vambraces" +msgid_plural "pairs of mild steel splint vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel splint vambraces" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of vambraces made of tough fabric sandwiched between alternating " +"strips of steel. Can be comfortably worn over chainmail for extra " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel splint vambraces" +msgid_plural "pairs of medium steel splint vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel splint vambraces" +msgid_plural "pairs of high steel splint vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened splint vambraces" +msgid_plural "pairs of hardened splint vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered splint vambraces" +msgid_plural "pairs of tempered splint vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel splint greaves" +msgid_plural "pairs of mild steel splint greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel splint greaves" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of greaves made of tough fabric sandwiched between alternating strips" +" of steel. Can be comfortably worn over chainmail for extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel splint greaves" +msgid_plural "pairs of medium steel splint greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel splint greaves" +msgid_plural "pairs of high steel splint greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened splint greaves" +msgid_plural "pairs of hardened splint greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered splint greaves" +msgid_plural "pairs of tempered splint greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel brigandine gloves" +msgid_plural "pairs of mild steel brigandine gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel brigandine gloves" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of gloves made of tough fabric, with steel plates of various size and" +" shape riveted for additional protection, while still remaining relatively " +"unhindering" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel brigandine gloves" +msgid_plural "pairs of medium steel brigandine gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel brigandine gloves" +msgid_plural "pairs of high steel brigandine gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened brigandine gloves" +msgid_plural "pairs of hardened brigandine gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered brigandine gloves" +msgid_plural "pairs of tempered brigandine gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel knee guards" +msgid_plural "pairs of mild steel knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel knee guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of thin knee guards, forged from steel. Can be comfortably worn over" +" chainmail for extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel knee guards" +msgid_plural "pairs of medium steel knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel knee guards" +msgid_plural "pairs of high steel knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened knee guards" +msgid_plural "pairs of hardened knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered knee guards" +msgid_plural "pairs of tempered knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel elbow guards" +msgid_plural "pairs of mild steel elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel elbow guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of thin elbow guards, forged from steel. Can be comfortably worn " +"over chainmail for extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel elbow guards" +msgid_plural "pairs of medium steel elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel elbow guards" +msgid_plural "pairs of high steel elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened elbow guards" +msgid_plural "pairs of hardened elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered elbow guards" +msgid_plural "pairs of tempered elbow guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of mild steel shoulder guards" +msgid_plural "pairs of mild steel shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel shoulder guards" +#: data/json/items/armor/brigandine.json +msgid "" +"A pair of thin shoulder guards, made of steel. Designed to be attached to " +"brigandine." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of medium steel shoulder guards" +msgid_plural "pairs of medium steel shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of high steel shoulder guards" +msgid_plural "pairs of high steel shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of hardened shoulder guards" +msgid_plural "pairs of hardened shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/brigandine.json +msgid "pair of tempered shoulder guards" +msgid_plural "pairs of tempered shoulder guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard 'great' helm" +msgid_plural "cardboard 'great' helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard 'great' helm" +#: data/json/items/armor/cardboard.json +msgid "" +"A cardboard helmet shaped to look like a medieval great helm. Very " +"unencumbering in comparison to actual helmets, with rather obvious drawbacks" +" in exchange. The interior is lined with aluminum, apparently to 'divert " +"the zombie beta rays'. It sure doesn't help with comfort." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard 'plate' armor" +msgid_plural "cardboard 'plate' armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard 'plate' armor" +#: data/json/items/armor/cardboard.json +msgid "" +"A set of cardboard armor that's been duct taped and superglued into place, " +"with paper padding the interior in an unsuccessful attempt to increase " +"comfort. Despite the triple-layering, tensile and shear strength diagrams, " +"and careful design considerations, there's just no way this is going to hold" +" up to a single attack." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard cuirass" +msgid_plural "cardboard cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard cuirass" +#: data/json/items/armor/cardboard.json +msgid "" +"While this isn't quite the 'heavy ballistic vest' the blueprints pretend it " +"is, the layering makes it almost passable as a form of extremely rudimentary" +" armor. It's still nowhere near as good as basically any other choice, " +"while still being hard to move around in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard crown" +msgid_plural "cardboard crowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard crown" +#: data/json/items/armor/cardboard.json +msgid "" +"A piece of cardboard crudely bent into shape and cut to look like a crown." +msgstr "" + +#. ~ "menu_text" action message of item "cardboard crown" +#. ~ "menu_text" action message of item "simple patchwork scarf" +#. ~ "menu_text" action message of item "long patchwork scarf" +#. ~ "menu_text" action message of item "knit scarf" +#. ~ "menu_text" action message of item "long knit scarf" +#. ~ "menu_text" action message of item "wool scarf" +#. ~ "menu_text" action message of item "long wool scarf" +#. ~ "menu_text" action message of item "fur scarf" +#. ~ "menu_text" action message of item "long fur scarf" +#. ~ "menu_text" action message of item "faux fur scarf" +#. ~ "menu_text" action message of item "long faux fur scarf" +#. ~ "menu_text" action message of item "wetsuit technical shorts" +#. ~ "menu_text" action message of item "leather corset" +#. ~ "menu_text" action message of item "waist corset" +#: data/json/items/armor/cardboard.json data/json/items/armor/scarfs.json +#: data/json/items/armor/swimming.json data/json/items/armor/undergarment.json +msgid "Loosen" +msgstr "" + +#. ~ "msg" action message of item "cardboard crown" +#: data/json/items/armor/cardboard.json +msgid "You loosen your cardboard crown." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard crown (loosened)" +msgid_plural "cardboard crowns (loosened)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard crown (loosened)" +#: data/json/items/armor/cardboard.json +msgid "" +"A piece of cardboard crudely bent into shape and cut to look like a crown. " +"This one's been loosened up somewhat, allowing it to be worn over some " +"headgear comfortably." +msgstr "" + +#. ~ "msg" action message of item "cardboard crown (loosened)" +#: data/json/items/armor/cardboard.json +msgid "You adjust your cardboard crown." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cardboard.json +msgid "cardboard badge" +msgid_plural "cardboard badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard badge" +#: data/json/items/armor/cardboard.json +msgid "" +"An honorable badge identifying the owner as a \"Knight Errant\" of \"House " +"Da\". The large letters slowly dwindle in size as the badge runs out of " +"space, leaving out the last two letters of Dino Dave's name." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "American flag" +msgid_plural "American flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "American flag" +#: data/json/items/armor/cloaks.json +msgid "A large American flag, made to fly in even the worst conditions." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "pride flag" +msgid_plural "pride flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pride flag" +#. ~ Description of variant "pride flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large rainbow flag, The colors reflect the diversity of the LGBT community" +" and the spectrum of human sexuality and gender." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "progress pride flag" +msgid_plural "progress pride flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "progress pride flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large rainbow flag, The colors reflect the diversity of the LGBT community" +" and the spectrum of human sexuality and gender. On the left side you can " +"see a chevron that features black, brown, light blue, pink, and white " +"stripes to bring those communities to the forefront; \"the arrow points to " +"the right to show forward movement, while being along the left edge shows " +"that progress still needs to be made\"." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "agender flag" +msgid_plural "agender flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "agender flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large green gray and black agender flag. The black and white stripes " +"represent complete absence of gender, gray represents being semi-genderless," +" and green represents non-binary gender." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "bisexual flag" +msgid_plural "bisexual flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bisexual flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large pink and blue bisexual flag. The pink stripe represents " +"homosexuality, while the blue stripe represents heterosexuality. The purple" +" stripe, the \"overlap\" of the blue and pink stripes, purple represents " +"attraction regardless of sex or gender a.k.a bisexuality." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "pansexual flag" +msgid_plural "pansexual flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pansexual flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large pink, blue and yellow pansexual flag. The pan-pride flag uses pink " +"for people on the female-spectrum, blue for people on the male-spectrum, and" +" yellow for non-binary or genderqueer people." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "labrys lesbian flag" +msgid_plural "labrys lesbian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "labrys lesbian flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large black and purple labrys lesbian flag. On the flag you can see a " +"labrys, a type of double-headed axe, superimposed on a downward-pointing " +"black triangle, set against a violet background." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "lesbian flag" +msgid_plural "lesbian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lesbian flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large pink, white and orange lesbian flag. The dark orange representing " +"\"gender non-conformity\", orange for \"independence\", light orange for " +"\"community\", white for \"unique relationships to womanhood\", pink for " +"\"serenity and peace\", dusty pink for \"love and sex\", and dark rose for " +"\"femininity\"." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "asexual flag" +msgid_plural "asexual flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "asexual flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large purple, white, gray and black asexual flag. Black for asexuality " +"(feeling no sexual attraction), gray for gray-asexuality and demisexuality " +"(feeling sexual attraction only sometimes), white for non-asexual partners " +"and allies, and purple for community." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "aromantic flag" +msgid_plural "aromantic flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "aromantic flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large black, gray, white and green aromantic flag. The green and light " +"green stripes cover everyone under the aromantic spectrum, while represents " +"nonromantic forms of love and attraction, and the gray and black represent " +"all sexualities under the aromantic spectrum." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "transgender flag" +msgid_plural "transgender flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "transgender flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large white, pink, and blue transgender flag. The stripes at the top and " +"bottom are light blue, the traditional color for baby boys. The stripes " +"next to them are pink, the traditional color for baby girls. The white " +"stripe is for people that are nonbinary, feel that they don't have a gender." +" The pattern is such that no matter which way you fly it, it is always " +"correct, signifying finding correctness in one's life." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "genderqueer flag" +msgid_plural "genderqueer flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "genderqueer flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large green, white, and purple genderqueer flag. Lavender, a mixture of " +"blue and pink to represent androgynes and androgyny, white to represent " +"agender identity, and green, the inverse of lavender, to represent all those" +" who fall outside of the gender binary." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "intersex flag" +msgid_plural "intersex flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "intersex flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large yellow, and purple intersex flag. It displays a purple circle on a " +"yellow field. Yellow and purple were chosen as colors as they were viewed " +"as free from gender associations and were historically used to represent " +"intersex people. The circle is described as \"unbroken and unornamented, " +"symbolizing wholeness and completeness, and our potentialities\"." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "genderfluid flag" +msgid_plural "genderfluid flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "genderfluid flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue, black, purple, white and pink genderfluid flag. The " +"genderfluid flag has a pink stripe for femininity, a blue stripe for " +"masculinity, a purple stripe for both masculinity and femininity, a black " +"stripe for lack of gender, and a white stripe for all genders." +msgstr "" + +#. ~ Description of variant "agender flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large green, white, gray and black agender flag. The black and white " +"stripes represent complete absence of gender, gray represents being semi-" +"genderless, and green represents non-binary gender. The symmetry of the " +"pattern makes it so that it's correct no matter how it flies." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "non-binary flag" +msgid_plural "non-binary flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "non-binary flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large black, purple, white, and yellow non-binary flag. Yellow for those " +"whose gender exists outside of and without reference to the binary, white " +"for those who have many or all genders, purple for those who feel their " +"gender is between or a mix of female and male, and black for those who feel " +"they are without gender." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "polysexual flag" +msgid_plural "polysexual flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "polysexual flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue, green, and pink polysexual flag. Pink for people on the " +"female-spectrum, blue for people on the male-spectrum, and green for non-" +"binary or genderqueer people." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "leather flag" +msgid_plural "leather flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "leather flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontally striped black and blue leather flag with a white band in the " +"middle and red heart in a corner. The black represents leather; the blue " +"represents devotion, loyalty, and community; the white represents purity and" +" innocence; and the red heart represents love for the community." +msgstr "" + +#. ~ Variant name of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "bear flag" +msgid_plural "bear flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bear flag" of item "pride flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large black and orange international bear brotherhood flag. The flag " +"displays seven horizontal stripes of colors ranging from black to brown " +"representing the colors of different bear species, you can see a black bear " +"paw in the upper right corner." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "national flag" +msgid_plural "national flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "national flag" +#: data/json/items/armor/cloaks.json +msgid "A large flag, made to fly in even the worst conditions." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Afghan flag" +msgid_plural "Afghan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Afghan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three vertical boxes of black, red, and green placed behind the royal" +" seal of Afghanistan." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Albanian flag" +msgid_plural "Albanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Albanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It's a solid red, overlaid with the crest of Albania." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Algerian flag" +msgid_plural "Algerian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Algerian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It's divided by green and white halves, overlaid with a crescent moon and a " +"star in red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Andorran flag" +msgid_plural "Andorran flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Andorran flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three vertical lines navy blue, yellow, and red, overlaid with the " +"crest of Andorra." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Angolan flag" +msgid_plural "Angolan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Angolan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It's divided by red and black rectangles, overlaid by a gold machete, star, " +"and half of a gear." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Argentinian flag" +msgid_plural "Argentinian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Argentinian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three horizontal lines of baby blue and white, with a gold star in " +"the middle." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Armenian flag" +msgid_plural "Armenian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Armenian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three stripes of red, navy blue, and orange." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Australian flag" +msgid_plural "Australian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Australian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It's solid navy blue, with various white stars. In the top left corner is a" +" miniature Union Jack." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Austrian flag" +msgid_plural "Austrian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Austrian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three stripes of red and white." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Azerbaijanian flag" +msgid_plural "Azerbaijanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Azerbaijanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three stripes of light blue, red, and green. In the middle is a " +"white crescent moon and star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Antiguan flag" +msgid_plural "Antiguan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Antiguan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a black V-shape surrounded by red. The bottom of the V is blue, with" +" a rising sun immediately above." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bahamanian flag" +msgid_plural "Bahamanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bahamanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three stripes of light blue and yellow, with a black triangle on the " +"far-left side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bahrainian flag" +msgid_plural "Bahrainian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bahrainian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has a red background with a series of white spikes on the left." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bangladeshi flag" +msgid_plural "Bangladeshi flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bangladeshi flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It's solid dark green, with a red circle in the middle." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Barbadian flag" +msgid_plural "Barbadian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Barbadian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three vertical lines of navy blue and yellow, with a black trident in" +" the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Belarusian flag" +msgid_plural "Belarusian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Belarusian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has a red and green background, with a checker pattern on the left." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Belgian flag" +msgid_plural "Belgian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Belgian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three vertical stripes of black, yellow, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Belizean flag" +msgid_plural "Belizean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Belizean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has two small stripes of red, separated by a square of blue, with the " +"emblem of Belize in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Beninian flag" +msgid_plural "Beninian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Beninian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It is divided into squares of yellow, red, and light green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bhutanese flag" +msgid_plural "Bhutanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bhutanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It is divided into triangles of red and dark yellow, with a dragon in the " +"center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bolivian flag" +msgid_plural "Bolivian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bolivian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three stripes of red, yellow, and green, with the crest of Bolivia in" +" the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bosnian flag" +msgid_plural "Bosnian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bosnian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a yellow triangle over a navy blue background, with white stars " +"running along one side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Brazilian flag" +msgid_plural "Brazilian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Brazilian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a yellow diamond on a light green base. In the center of the diamond" +" sits a blue orb with a curved, white line." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Botswanian flag" +msgid_plural "Botswanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Botswanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has a black and white line running through a baby blue background." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bruneian flag" +msgid_plural "Bruneian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bruneian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a diagonal black-and-white line through a yellow background, with a " +"red lamp in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bulgarian flag" +msgid_plural "Bulgarian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bulgarian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three stripes of white, green, and yellow." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Burkina Faso flag" +msgid_plural "Burkina Faso flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Burkina Faso flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It's divided into red and green, with a yellow star at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Burundian flag" +msgid_plural "Burundian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Burundian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It is divided into red and green triangles, with three stars at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ivory Coast flag" +msgid_plural "Ivory Coast flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ivory Coast flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three vertical beige, white, and green stripes." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Cabo Verde flag" +msgid_plural "Cabo Verde flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cabo Verde flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a thin red line in the center, surrounded by white and blue. To the " +"left lies an oval of gold stars." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Cambodian flag" +msgid_plural "Cambodian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cambodian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has three horizontal lines on navy blue and red, with a palace at the " +"center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Cameroon flag" +msgid_plural "Cameroon flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cameroon flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It's divided into three green, red, and yellow stripes, with a golden star " +"in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Canadian flag" +msgid_plural "Canadian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Canadian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three red and white stripes, with the iconic maple leaf in red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Chad flag" +msgid_plural "Chad flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Chad flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has three stripes of navy blue, yellow, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Chilean flag" +msgid_plural "Chilean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Chilean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a red and white backing, with a white star on blue in the upper left " +"corner." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Chinese flag" +msgid_plural "Chinese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Chinese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has a solid red back, with five yellow stars in the top left." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Colombian flag" +msgid_plural "Colombian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Colombian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "It has a yellow, navy blue, and red stripe running horizontally." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Comoros flag" +msgid_plural "Comoros flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Comoros flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"Four horizontal stripes of yellow, white, red, and blue serve as a backdrop " +"for a sideways green triangle on the far left, with a white crescent moon " +"and four stars in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Congo flag" +msgid_plural "Congo flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Congo flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It has a diagonal tricolor of green, yellow and red radiating from the lower" +" hoist side corner." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Costa Rican flag" +msgid_plural "Costa Rican flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Costa Rican flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"Five horizontal stripes of white, blue, and red run across it, with the coat" +" of arms lying off-center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Croatian flag" +msgid_plural "Croatian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Croatian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of three horizontal stripes of red, white, and blue and a checkered " +"red and white coat of arms shield, above which stands a crown of a dark and " +"light blue pattern." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Cuban flag" +msgid_plural "Cuban flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cuban flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"Blue and white stripes run horizontally across the flag, a red triangle " +"forms over the left side with a white star in its center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Cypriot flag" +msgid_plural "Cypriot flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cypriot flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A white flag with a yellow emblem of the island stands in the center, two " +"green olive branches stand below it." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Central African flag" +msgid_plural "Central African flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Central African flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with horizontal stripes of blue, white, green and yellow coloration " +"and one vertical red stripe down the middle with a star in the upper left " +"corner." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Czech flag" +msgid_plural "Czech flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Czech flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a blue triangle at the hoist and a horizontal white and red " +"color on it." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Democratic Republic Congo flag" +msgid_plural "Democratic Republic Congo flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Democratic Republic Congo flag" of item "national +#. flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A sky blue flag with a yellow star in the upper left canton, diagonally " +"running across the flag is a red strip and yellow fimbriation." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Danish flag" +msgid_plural "Danish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Danish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag of a red field with a white Nordic cross over it." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Djiboutian flag" +msgid_plural "Djiboutian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Djiboutian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a white triangle in the left portion with light blue and " +"green color running horizontally." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Dominica flag" +msgid_plural "Dominica flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dominica flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A green flag with a running tricolor cross of yellow, black, and white, in " +"the center stands a red circle with a parrot in the middle surrounded by " +"green stars." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Dominican flag" +msgid_plural "Dominican flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dominican flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a white cross and a coat of arms in the center with a pattern of" +" blue and red on the outside of the cross." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ecuadorian flag" +msgid_plural "Ecuadorian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ecuadorian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of yellow, blue, and red with its coat of arms in" +" the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Egyptian flag" +msgid_plural "Egyptian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Egyptian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of red, white, and black with a yellow eagle in " +"the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Salvadoran flag" +msgid_plural "Salvadoran flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Salvadoran flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It is a horizontal pattern flag of blue, white, and blue with a coat of arms" +" in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Equatorial Guinean flag" +msgid_plural "Equatorial Guinean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Equatorial Guinean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag, with green, white and red stripes and a blue " +"triangle at the hoist with a coat of arms in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Eritrean flag" +msgid_plural "Eritrean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Eritrean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A tricolor flag of green, red, and blue with a golden wreath surrounding an " +"olive branch near the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Estonian flag" +msgid_plural "Estonian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Estonian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal tricolor flag of blue, black, and white." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Swazi flag" +msgid_plural "Swazi flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Swazi flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A triband flag of blue with a yellow outline and red in the middle, in the " +"center is a Nguni shield and two spears." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ethiopia flag" +msgid_plural "Ethiopia flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ethiopia flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontally running tricolor flag of green, yellow, and red, in the " +"center is a blue circle and a yellow star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Fijian flag" +msgid_plural "Fijian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fijian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A sky blue flag with a Union Jack in the hoist and a shield centered in the " +"outer half of it with the cross of Saint George within it." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Finnish flag" +msgid_plural "Finnish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Finnish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A white flag with a blue Nordic cross over it." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "French flag" +msgid_plural "French flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "French flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A tricolor flag of blue, white, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Gabonese flag" +msgid_plural "Gabonese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gabonese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal tricolor flag of green, yellow, and blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Gambian flag" +msgid_plural "Gambian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gambian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag consisting of horizontal red, blue, and green stripes separated by " +"two thin stripes of white." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Georgian flag" +msgid_plural "Georgian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Georgian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It is a white field flag with a red cross of Saint George and four " +"equilateral crosses." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "German flag" +msgid_plural "German flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "German flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal tricolor flag of black, red, and gold." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ghanaian flag" +msgid_plural "Ghanaian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ghanaian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of red, gold, and green, a black star standing in" +" its center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Greek flag" +msgid_plural "Greek flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Greek flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A striped colored flag of four white and five blue alternating horizontal " +"stripes, with a white cross on the upper left corner." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Grenadian flag" +msgid_plural "Grenadian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Grenadian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that is diagonally divided field of yellow, green, yellow, green with" +" a red border, in addition to the six yellow stars in the border, there is a" +" central star in a red disk and, at the hoist, a nutmeg symbol." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Guatemalan flag" +msgid_plural "Guatemalan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guatemalan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A vertical triband flag that features a central band of white that holds the" +" nation's coat of arms nestled between two bands of light blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Guinean flag" +msgid_plural "Guinean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guinean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A vertical triband flag of red, gold, and green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Bissau Guinean flag" +msgid_plural "Bissau Guinean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bissau Guinean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features two horizontal bands of gold and green with a red " +"vertical band charged with a black star on the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Guyanese flag" +msgid_plural "Guyanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guyanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a green field with the black edged red isosceles triangle based on" +" the hoist side superimposed on the larger white edged golden triangle, also" +" based on the hoist side, pointed toward the fly-side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Haitian flag" +msgid_plural "Haitian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Haitian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A bicolor horizontal flag of blue and red, with a white rectangle in the " +"center featuring a coat of arms." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Holy See flag" +msgid_plural "Holy See flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Holy See flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a bicolor of gold and white with the crossed keys of Saint Peter" +" and the Papal Tiara centered in the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Honduran flag" +msgid_plural "Honduran flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Honduran flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a horizontal triband of turquoise and white with five turquoise " +"five pointed stars arranged in an x pattern centered on the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Hungarian flag" +msgid_plural "Hungarian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hungarian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A tricolor flag consisting of horizontal red, white and green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Icelandic flag" +msgid_plural "Icelandic flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Icelandic flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a blue field with the white edged red Nordic cross that extends to" +" the edges, the vertical part of the cross is shifted to the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Indian flag" +msgid_plural "Indian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Indian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a horizontal triband of saffron, white, and green with a " +"navy blue wheel with twenty four spokes in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Indonesian flag" +msgid_plural "Indonesian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Indonesian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag with a horizontal bicolor of red and white." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Iranian flag" +msgid_plural "Iranian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Iranian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a horizontal tricolor of green, white and red with the " +"national emblem in red centered on the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Iraqi flag" +msgid_plural "Iraqi flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Iraqi flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A tricolor flag of horizontal stripes in red, white, and black with the " +"inscription in Kufic script in the center white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Irish flag" +msgid_plural "Irish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Irish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A tricolor flag featuring vertical stripes of green, white, and orange." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Israeli flag" +msgid_plural "Israeli flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Israeli flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a white field bearing two horizontal blue stripes and a blue" +" central Shield of David." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Italian flag" +msgid_plural "Italian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Italian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag that has a tricolor vertical stripes of green, white, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Jamaican flag" +msgid_plural "Jamaican flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jamaican flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a gold diagonal cross which divides the field into four " +"triangles of green and black." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Japanese flag" +msgid_plural "Japanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Japanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag of a white field with a red circle in the center piece." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Jordanian flag" +msgid_plural "Jordanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jordanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a horizontal triband of black, white and green; with a red chevron" +" based on the hoist side containing a white seven-pointed star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Kazakhstani flag" +msgid_plural "Kazakhstani flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Kazakhstani flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a gold sun above a soaring golden steppe eagle, both " +"centered on a turquoise field." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Kenyan flag" +msgid_plural "Kenyan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Kenyan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of black, white-edged red, and " +"green with two crossed white spears behind a red, white, and black Maasai " +"shield." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Kiribati flag" +msgid_plural "Kiribati flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Kiribati flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal bicolor of red and blue with the yellow " +"frigate bird flying over the rising sun with seventeen rays centered on the " +"upper half and three white wavy horizontal stripes on the lower half." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Kuwaiti flag" +msgid_plural "Kuwaiti flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Kuwaiti flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of green, white and red; with a " +"black trapezium based on the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Kyrgyz flag" +msgid_plural "Kyrgyz flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Kyrgyz flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a red field charged with a yellow sun with forty " +"uniformly spaced rays, the sun is crossed by two sets of three lines." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Laotian flag" +msgid_plural "Laotian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Laotian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, blue and red, charged in " +"the center a white circle." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Latvian flag" +msgid_plural "Latvian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Latvian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a carmine red field bisected by a narrow white stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Lebanese flag" +msgid_plural "Lebanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lebanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, white, and red, charged in" +" the center is a green cedar tree." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Basotho flag" +msgid_plural "Basotho flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Basotho flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal triband of blue, white and green charged with a black mokorotlo" +" centered on the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Liberian flag" +msgid_plural "Liberian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Liberian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features eleven horizontal stripes alternating red and white, in" +" the canton is a white star on a blue field." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Libyan flag" +msgid_plural "Libyan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Libyan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, black, and green charged " +"with a white crescent and five pointed star centered on the black stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Liechtensteiner flag" +msgid_plural "Liechtensteiner flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Liechtensteiner flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal bicolor of blue and red, charged with a " +"gold crown in the canton." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Lithuanian flag" +msgid_plural "Lithuanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lithuanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag that features a horizontal triband of yellow, green and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Luxembourger flag" +msgid_plural "Luxembourger flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Luxembourger flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, white and light blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Madagascan flag" +msgid_plural "Madagascan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Madagascan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features two horizontal bands of red and green with a white " +"vertical band on the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Malawian flag" +msgid_plural "Malawian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Malawian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of black, red, and green; charged " +"with a red rising sun with rays centered on the black stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Malaysian flag" +msgid_plural "Malaysian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Malaysian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features fourteen horizontal stripes alternating red and white, " +"a yellow crescent and fourteen-point star on a blue field in on the canton." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Maldivian flag" +msgid_plural "Maldivian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maldivian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a green rectangle centered on a red field; charged with" +" a white crescent." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Malian flag" +msgid_plural "Malian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Malian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag that features a vertical tricolor of green, gold and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Maltese flag" +msgid_plural "Maltese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maltese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertical bicolor of white and red with the " +"representation of the George Cross edged in red on the upper hoist-side " +"corner of the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Marshallese flag" +msgid_plural "Marshallese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Marshallese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a blue field with two diagonal stripes of orange and " +"white radiating from the lower hoist side corner to the upper fly side " +"corner and the large white star with four large rays and twenty small rays " +"on the upper hoist side corner above the stripes." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Mauritanian flag" +msgid_plural "Mauritanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mauritanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features two red stripes flanking a green field with a golden " +"upward-pointed crescent and star charged in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Mexican flag" +msgid_plural "Mexican flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mexican flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertical tricolor of green, white and red, with the " +"national coat of arms centered on the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Micronesian flag" +msgid_plural "Micronesian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Micronesian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a light blue field with four white five-pointed stars arranged " +"in the diamond pattern in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Moldovan flag" +msgid_plural "Moldovan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Moldovan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A vertical tricolor of blue, yellow and red charged with the coat of arms " +"centered on the yellow band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Monegasque flag" +msgid_plural "Monegasque flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Monegasque flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal bicolor flag of red and white." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Mongolian flag" +msgid_plural "Mongolian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mongolian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertical triband of red and blue with a Soyombo " +"symbol centered on the hoist-side of the red band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Montenegrin flag" +msgid_plural "Montenegrin flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Montenegrin flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a red field surrounded by a golden border charged with " +"the coat of arms at the center of a two headed eagle." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Moroccan flag" +msgid_plural "Moroccan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Moroccan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a red field with a green pentagram, a five-pointed " +"linear star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Myanma flag" +msgid_plural "Myanma flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Myanma flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of yellow, green and red charged " +"with a large white five pointed star at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Namibian flag" +msgid_plural "Namibian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Namibian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a white edged red diagonal band radiating from the " +"lower hoist side corner. The upper triangle is blue, charged with a gold " +"sun with rays and the lower triangle is green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Nauruan flag" +msgid_plural "Nauruan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nauruan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a blue field with the thin yellow narrow horizontal " +"stripe across in the center and the large white twelve pointed star on the " +"bottom of the stripe and near the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Nepali flag" +msgid_plural "Nepali flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nepali flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A unique looking flag of two juxtaposed triangular figures with a blue " +"colored base and deep blue borders, there being a white emblem of the " +"crescent moon with eight rays visible out of sixteen in the upper part and a" +" white emblem of a twelve rayed sun in the lower part." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Dutch flag" +msgid_plural "Dutch flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dutch flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, white, and cobalt blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "New Zealand flag" +msgid_plural "New Zealand flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "New Zealand flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a blue ensign with a Union Jack in the first quarter " +"and four five-pointed red stars with white borders on the fly." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Nicaraguan flag" +msgid_plural "Nicaraguan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nicaraguan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of azure and white with the coat " +"of arms centered on the white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Nigerien flag" +msgid_plural "Nigerien flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nigerien flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of orange, white and green; " +"charged with an orange circle in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Nigerian flag" +msgid_plural "Nigerian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nigerian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertical bicolor triband of green, white and green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "North Korean flag" +msgid_plural "North Korean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "North Korean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a wide red stripe at the center, bordered by a narrow " +"white stripe both above and below, followed by a blue stripe. The central " +"red stripe carries a five pointed red star within a white circle near the " +"hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Macedonian flag" +msgid_plural "Macedonian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Macedonian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a stylized yellow sun on a red field, with eight " +"broadening rays extending from the center to the edge of the field." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Norwegian flag" +msgid_plural "Norwegian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Norwegian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field charged with a white fimbriated dark blue Nordic cross" +" that extends to the edges, the vertical part of the cross is shifted to the" +" hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Omani flag" +msgid_plural "Omani flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Omani flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of white, red and green with a " +"vertical red stripe at the hoist, charged with the national emblem in the " +"canton." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Pakistani flag" +msgid_plural "Pakistani flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pakistani flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a white star and crescent on a dark green field, with a" +" vertical white stripe at the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Palauan flag" +msgid_plural "Palauan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Palauan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a light blue field with the large yellow disk shifted " +"slightly to the hoist-side of center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Palestinian flag" +msgid_plural "Palestinian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Palestinian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of black, white, and green with a" +" red triangle based at the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Panamanian flag" +msgid_plural "Panamanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Panamanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag divided into four rectangles, going clockwise from the top left it " +"features a blue star, a red rectangle, a red star, and a blue rectangle." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Papuan flag" +msgid_plural "Papuan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Papuan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag divided diagonally from the upper hoist side corner to the lower fly " +"side corner, the upper triangle is red with the soaring raggiana bird and " +"the lower triangle is black with the Southern Cross of four white larger " +"five pointed stars and the smaller star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Paraguayan flag" +msgid_plural "Paraguayan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Paraguayan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of red, white and blue with a coat" +" of arms in the center white band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Peruvian flag" +msgid_plural "Peruvian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Peruvian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A simple flag that features a vertical triband of red, white, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Filipino flag" +msgid_plural "Filipino flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Filipino flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal bicolor of blue and red with a white " +"equilateral triangle based at the hoist containing three, five pointed gold " +"stars at its vertices, and an eight rayed gold sun at its center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Polish flag" +msgid_plural "Polish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Polish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag that features a horizontal bicolor of white and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Portuguese flag" +msgid_plural "Portuguese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Portuguese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertically striped bicolor of green and red, with the" +" lesser coat of arms of centered over the color boundary." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Qatari flag" +msgid_plural "Qatari flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Qatari flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a white band on the hoist side, separated from a maroon" +" area on the fly side by nine white triangles which act as a serrated line." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Romanian flag" +msgid_plural "Romanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Romanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A simple vertical tricolor flag of blue, yellow, and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Russian flag" +msgid_plural "Russian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Russian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A simple horizontal tricolor flag of white, blue and red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Rwandan flag" +msgid_plural "Rwandan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Rwandan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of light blue, yellow and green charged with a " +"sun-yellow sun in the upper fly side corner." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Saint Kitts and Nevis flag" +msgid_plural "Saint Kitts and Nevis flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saint Kitts and Nevis flag" of item "national +#. flag" +#: data/json/items/armor/cloaks.json +msgid "" +"It is a flag that features a yellow edged black diagonal band bearing two " +"white five pointed stars divided diagonally from the lower hoist side corner" +" to the upper fly side corner, the upper triangle is green and the lower " +"triangle is red." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Saint Lucian flag" +msgid_plural "Saint Lucian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saint Lucian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a light blue field with a small golden isosceles triangle in " +"front of a large white-edged black isosceles triangle in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Vincentian flag" +msgid_plural "Vincentian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vincentian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a pale triband of blue, gold, and green, with three " +"green diamonds in the center arranged to form a v shape." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Samoan flag" +msgid_plural "Samoan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Samoan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a red field and a blue rectangle on the upper hoist side " +"quadrant bearing the Southern Cross of four white larger five pointed stars " +"and the smaller star in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Sammarinese flag" +msgid_plural "Sammarinese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sammarinese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal bicolor of white and light blue; charged " +"with the national coat of arms in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Sao Tomean flag" +msgid_plural "Sao Tomean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sao Tomean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of green, yellow and green with a red triangle " +"based at the hoist and two five pointed black stars of in the yellow stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Saudi Arabian flag" +msgid_plural "Saudi Arabian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saudi Arabian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a green field with the shahada or Muslim creed written " +"in the Thuluth script in white above a horizontal sword, having its tip " +"pointed to the left." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Senegalese flag" +msgid_plural "Senegalese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Senegalese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a vertical tricolor of green, yellow and red; charged " +"with a green five pointed star at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Serbian flag" +msgid_plural "Serbian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Serbian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of red, blue, and white charged " +"with the lesser coat of arms left of center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Seychellois flag" +msgid_plural "Seychellois flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Seychellois flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features five oblique bands of blue, yellow, red, white, and " +"green radiating from the bottom of the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Sierra Leonean flag" +msgid_plural "Sierra Leonean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sierra Leonean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of light green, white and light " +"blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Singaporean flag" +msgid_plural "Singaporean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Singaporean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal bicolor of red and white, in the canton is" +" a crescent facing the fly and a pentagon of five stars." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Slovakian flag" +msgid_plural "Slovakian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Slovakian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor flag of white, blue, and red; " +"charged with coat of arms at the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Slovenian flag" +msgid_plural "Slovenian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Slovenian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor flag of white, blue, and red " +"charged with a small coat of arms at the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Solomon Islands flag" +msgid_plural "Solomon Islands flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Solomon Islands flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a thin, yellow stripe dividing diagonally from the lower " +"hoist side corner to the upper fly side corner, the upper triangle is blue " +"with five white five pointed stars arranged in an x pattern and the lower " +"triangle is green." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Somali flag" +msgid_plural "Somali flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Somali flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a single white five pointed star centered on a cyan field." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "South African flag" +msgid_plural "South African flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "South African flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal bicolor flag of red and blue with a black isosceles triangle " +"based on the hoist side and a green pall, a central green band that splits " +"into a horizontal Y, centered over the partition lines and was edged in both" +" white against the red and the blue bands and yellow against the triangle, " +"in which the arms of the Y ends at the corners of the hoist and embraces the" +" triangle on the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "South Korean flag" +msgid_plural "South Korean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "South Korean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a white field with a centered red and blue taegeuk surrounded by " +"four trigrams." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "South Sudan flag" +msgid_plural "South Sudan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "South Sudan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of black, red, and green, fimbriated with white " +"stripes with a blue equilateral triangle based on the hoist side bearing a " +"gold star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Spanish flag" +msgid_plural "Spanish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Spanish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a horizontal triband flag of red, yellow and red charged " +"with the Spanish coat of arms off centered toward the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Sri Lankan flag" +msgid_plural "Sri Lankan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sri Lankan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a golden field with two panels the smaller hoist side panel has " +"only two vertical bands of teal and orange and the larger fly side panel is " +"the maroon field depicting the golden lion holding the kastane sword." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Sudanese flag" +msgid_plural "Sudanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sudanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that has a horizontal tricolor of red, white, and black with a green " +"triangle based at the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Surinamese flag" +msgid_plural "Surinamese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Surinamese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal triband of green and red with large white " +"border with the large yellow five pointed star centered on the red band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Swedish flag" +msgid_plural "Swedish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Swedish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a blue field charged with a yellow Nordic cross that " +"extends to the edges, the vertical part of the cross is shifted to the hoist" +" side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Swiss flag" +msgid_plural "Swiss flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Swiss flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A red square flag with a white cross in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Syrian flag" +msgid_plural "Syrian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Syrian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a horizontal tricolor of red, white, and black charged " +"with two green stars at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Taiwanese flag" +msgid_plural "Taiwanese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Taiwanese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with a red field and blue canton with a white sun in the canton." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Tajikistani flag" +msgid_plural "Tajikistani flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tajikistani flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of red, white, and green, with a yellow crown " +"surmounted by an arc of seven stars at the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Tanzanian flag" +msgid_plural "Tanzanian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tanzanian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features a yellow edged black diagonal band divided diagonally " +"from the lower hoist side corner, the upper triangle is green and the lower " +"triangle is light blue." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Thai flag" +msgid_plural "Thai flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Thai flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of five horizontal stripes of red, white, purple, white and red, the " +"middle stripe being twice as wide as the others." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Timorese flag" +msgid_plural "Timorese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Timorese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field with the black isosceles triangle based on the hoist " +"side bearing a white five pointed star in the center superimposed on the " +"larger yellow triangle, also based on the hoist-side, that extends to the " +"center of the flag." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Togolese flag" +msgid_plural "Togolese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Togolese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features five equal horizontal bands of green alternating with " +"yellow with a red canton bearing a white five pointed star." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Tongan flag" +msgid_plural "Tongan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tongan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field with the white rectangle on the upper hoist side " +"corner bearing the red Greek Cross in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Trinidad and Tobago flag" +msgid_plural "Trinidad and Tobago flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Trinidad and Tobago flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field with a white fimbriated black diagonal band from the " +"upper hoist side to the lower fly side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Tunisian flag" +msgid_plural "Tunisian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tunisian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field with a centered white sun disc containing a red five " +"pointed star surrounded by a red crescent." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Turkish flag" +msgid_plural "Turkish flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Turkish flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a red field with a white star and crescent slightly left of " +"center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Turkmen flag" +msgid_plural "Turkmen flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Turkmen flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a green field with a vertical red stripe near the hoist side, " +"containing five carpet guls stacked above two crossed olive branches; a " +"white waxing crescent moon and five white five pointed stars appear in the " +"upper field, to the fly side of the red stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Tuvaluan flag" +msgid_plural "Tuvaluan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tuvaluan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of a light blue field with a union jack in the canton and nine yellow" +" stars on the fly half of the flag." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ugandan flag" +msgid_plural "Ugandan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ugandan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag that features six equal horizontal bands of black, yellow, red, " +"black, yellow, and red, a white disc is superimposed at the center with a " +"gray crowned crane, facing the hoist side." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Ukrainian flag" +msgid_plural "Ukrainian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ukrainian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal bicolor flag of blue and yellow." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Emirati flag" +msgid_plural "Emirati flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Emirati flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of green, white and black with a vertical red bar" +" at the hoist." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "United Kingdom flag" +msgid_plural "United Kingdom flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "United Kingdom flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag with white fimbriated asymmetric red cross on a blue field with a " +"white fimbriated counterchanged saltire of red and white. Also known as the" +" Union Jack." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Uruguayan flag" +msgid_plural "Uruguayan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Uruguayan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of four horizontal stripes of blue with the upper hoist side corner " +"bearing the sun of may in the center over a white field." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Uzbek flag" +msgid_plural "Uzbek flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Uzbek flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal triband flag of azure, white and green, separated by two narrow" +" red stripes. A white crescent and three rows of twelve white five pointed " +"stars are situated on the left side of the upper azure stripe." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Vanuatuan flag" +msgid_plural "Vanuatuan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vanuatuan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal bicolor flag of red and green with a golden pall, fimbriated in" +" black, with a black chevron filling the left hand space and two gold " +"crossed namele cycad fronds encircled in a gold boar tusk centered on the " +"chevron." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Venezuelan flag" +msgid_plural "Venezuelan flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Venezuelan flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A horizontal tricolor flag of yellow, blue and red with an arc of eight " +"white five pointed stars centered on the blue band." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Vietnamese flag" +msgid_plural "Vietnamese flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vietnamese flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A flag with a red field and large yellow star in the center." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Yemenis flag" +msgid_plural "Yemenis flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Yemenis flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "A horizontal tricolor flag of red, white and black." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Zambian flag" +msgid_plural "Zambian flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zambian flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag featuring green field with an orange fish eagle in flight over a " +"rectangular block of three vertical stripes colored from left to right in " +"red, black and orange." +msgstr "" + +#. ~ Variant name of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "Zimbabwean flag" +msgid_plural "Zimbabwean flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zimbabwean flag" of item "national flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A flag of seven horizontal stripes of green, yellow, red, black, red, yellow" +" and green with a black edged white isosceles triangle base on the hoist " +"side bearing a Zimbabwe bird superimposed on a red five pointed star." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "state flag" +msgid_plural "state flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "state flag" +#. ~ Description of variant "Massachusetts flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large white flag with a shield featuring an American Native and a star " +"which represents the state of Massachusetts." +msgstr "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "Massachusetts flag" +msgid_plural "Massachusetts flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "Maine flag" +msgid_plural "Maine flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maine flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue flag featuring a moose and pine tree emblem on a shield " +"supported by a farmer and a sailor, above is the north star and the Latin " +"motto \"Dirigo\" (\"I direct\"), below the shield reads out the state of " +"\"Maine\"." +msgstr "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "New Hampshire flag" +msgid_plural "New Hampshire flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "New Hampshire flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue flag with New Hampshire's state seal of the frigate Raleigh " +"surrounded by laurel leaves and nine stars against a field of blue." +msgstr "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "Vermont flag" +msgid_plural "Vermont flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vermont flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue flag featuring a shield with wreaths on both sides, a pine tree" +" in a green field along with a cow and bales of wheat reside within the " +"shield representing Vermont." +msgstr "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "Connecticut flag" +msgid_plural "Connecticut flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Connecticut flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large blue flag featuring a white baroque shield with three grapevines, " +"each bearing three bunches of purple grapes on a field of royal blue, below " +"the shield reads \"Qui Transtulit Sustinet\", which is Latin for \"He who " +"transplanted sustains\" which represents the state of Connecticut." +msgstr "" + +#. ~ Variant name of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "Rhode Island flag" +msgid_plural "Rhode Island flags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Rhode Island flag" of item "state flag" +#: data/json/items/armor/cloaks.json +msgid "" +"A large white flag of Rhode Island that features a golden anchor in the " +"middle of it surrounded by thirteen gold stars, below the anchor is a blue " +"banner that reads \"hope\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "Foodperson's cape" +msgid_plural "Foodperson's capes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodperson's cape" +#: data/json/items/armor/cloaks.json +msgid "A brightly-colored cape emblazoned with the \"Fp\" symbol." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "heraldic cape" +msgid_plural "heraldic capes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heraldic cape" +#: data/json/items/armor/cloaks.json +msgid "" +"Sable and argent fields retreat diagonally from a full-moon sigil. Its " +"metallic fibers reveal holographic motifs in accordance with ambient light." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "ferraiolo" +msgid_plural "ferraiolos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ferraiolo" +#: data/json/items/armor/cloaks.json +msgid "" +"A long, crimson cape that reaches the ankles. Worn by Catholic priests for " +"ceremonious occasions." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "grass cloak" +msgid_plural "grass cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass cloak" +#: data/json/items/armor/cloaks.json +msgid "A primitive cloak. Ötzi wore one, too." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "cloak" +msgid_plural "cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloak" +#: data/json/items/armor/cloaks.json +msgid "A heavy cloak meant to be thrown over your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "denim cloak" +msgid_plural "denim cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim cloak" +#: data/json/items/armor/cloaks.json +msgid "" +"A heavy denim cloak worn over your body. Warmer, sturdier and heavier than " +"a cotton cloak." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "sinister cloak (black)" +msgid_plural "sinister cloaks (black)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister cloak (black)" +#: data/json/items/armor/cloaks.json +msgid "" +"A sinister-looking hooded cloak meant to be thrown over your body. The " +"black side is currently facing outwards. Use it to reverse it and show the " +"red side." +msgstr "" + +#. ~ "menu_text" action message of item "sinister cloak (black)" +#. ~ "menu_text" action message of item "sinister cloak (red)" +#: data/json/items/armor/cloaks.json +msgid "Reverse the colors" +msgstr "" + +#. ~ "msg" action message of item "sinister cloak (black)" +#: data/json/items/armor/cloaks.json +msgid "Your cloak is now bathed in blood." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "sinister cloak (red)" +msgid_plural "sinister cloaks (red)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister cloak (red)" +#: data/json/items/armor/cloaks.json +msgid "" +"A sinister-looking hooded cloak meant to be thrown over your body. The red " +"side is currently facing outwards. Use it to reverse it and show the black " +"side." +msgstr "" + +#. ~ "msg" action message of item "sinister cloak (red)" +#: data/json/items/armor/cloaks.json +msgid "Your cloak is now one with the night." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "dark cloak" +msgid_plural "dark cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dark cloak" +#: data/json/items/armor/cloaks.json +msgid "" +"A black cloak meant to be thrown over your body. Commonly used by witches " +"and other creatures of the night." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "fur cloak" +msgid_plural "fur cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur cloak" +#: data/json/items/armor/cloaks.json +msgid "A heavy fur cloak meant to be thrown over your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "leather cloak" +msgid_plural "leather cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather cloak" +#: data/json/items/armor/cloaks.json +msgid "A heavy leather cloak meant to be thrown over your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "wool cloak" +msgid_plural "wool cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool cloak" +#: data/json/items/armor/cloaks.json +msgid "A heavy woolen cloak meant to be thrown over your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "Jedi cloak" +msgid_plural "Jedi cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jedi cloak" +#: data/json/items/armor/cloaks.json +msgid "" +"A long, flowing robe. Be sure to tear it off dramatically before fighting " +"any foes!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "FB51 optical cloak" +msgid_plural "FB51 optical cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FB51 optical cloak" +#: data/json/items/armor/cloaks.json +msgid "" +"A plastic cloak embedded with cameras and LEDs that will render you fully " +"invisible to normal vision when powered and worn. You must be carrying a " +"unified power supply, or UPS, to use it. Activate to toggle visibility." +msgstr "" + +#. ~ "msg" action message of item "FB51 optical cloak" +#: data/json/items/armor/cloaks.json +msgid "Your optical cloak flickers as it becomes transparent." +msgstr "" + +#. ~ "need_charges_msg" action message of item "FB51 optical cloak" +#: data/json/items/armor/cloaks.json +#, c-format +msgid "You don't have enough UPS charges to turn on the %s" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "FB51 optical cloak (on)" +msgid_plural "FB51 optical cloaks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FB51 optical cloak (on)" +#: data/json/items/armor/cloaks.json +msgid "" +"A plastic cloak embedded with cameras and LEDs that will render you fully " +"invisible to normal vision when powered and worn. It is turned on, and " +"continually draining power from a UPS. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "FB51 optical cloak (on)" +#: data/json/items/armor/cloaks.json +#, c-format +msgid "The %s flickers for a moment as it becomes opaque." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "wool poncho" +msgid_plural "wool ponchos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool poncho" +#: data/json/items/armor/cloaks.json +msgid "A simple wool garment worn over the torso and upper arms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "makeshift poncho" +msgid_plural "makeshift ponchos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift poncho" +#: data/json/items/armor/cloaks.json +msgid "A large plastic trash bag with holes cut out for the head and arms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "rain poncho" +msgid_plural "rain ponchos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rain poncho" +#: data/json/items/armor/cloaks.json +msgid "" +"A lightweight plastic rain poncho with a hood. It folds into a very compact" +" form when not in use." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "straw cape" +msgid_plural "straw capes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "straw cape" +#: data/json/items/armor/cloaks.json +msgid "" +"A bulky traditional Japanese raincoat made from straw, which covers the " +"entire body. Also known as mino." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/cloaks.json +msgid "snuggie" +msgid_plural "snuggies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snuggie" +#: data/json/items/armor/cloaks.json +msgid "Perfect for reading all those books you scavenged." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "turnout coat" +msgid_plural "turnout coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turnout coat" +#: data/json/items/armor/coats.json +msgid "" +"A heavy protective coat worn by firefighters, highly resistant to heat and " +"flame." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "cassock" +msgid_plural "cassocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cassock" +#: data/json/items/armor/coats.json +msgid "A piece of clerical clothing, usually worn by Christian priests." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "fur coat" +msgid_plural "fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur coat" +#: data/json/items/armor/coats.json +msgid "A fur coat with a couple small pockets. Extremely warm." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "mink coat" +msgid_plural "mink coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mink coat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"A classic status symbol for the rich and famous, this is a heavy and " +"expensive coat made from luxuriously thick, soft, and rather short fur, with" +" a color palette consisting of rich, deep brown. One of the most popular " +"types of fur coats produced and traded, this jacket is incredibly warm and " +"comes with two modest pockets." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "arctic fox jacket" +msgid_plural "arctic fox jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "arctic fox jacket" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Fluffy and insulating, this expensive fur coat is composed of a small " +"battalion's worth of snowy-white arctic fox pelts with silver tips. A " +"straight section forms the back and lower sweep, while triangularly cut furs" +" are sown in an inverse pattern to form the rest of the jacket." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "frost fox overcoat" +msgid_plural "frost fox overcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "frost fox overcoat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"A straight-cut, classically stylish jacket crafted from soft and voluminous " +"gray fox fur with a blue undercoat, this article of winter apparel comes " +"kitted out with a tall collar and two modest pockets." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "fox fur bomber jacket" +msgid_plural "fox fur bomber jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fox fur bomber jacket" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"What was once a rugged piece of military clothing has metamorphosed into a " +"fashion icon within this slim-cut and insulated jacket, with wide, cinchable" +" sleeves and a broad collar. Composed of sewn-together fox pelts and " +"fastened with a zipper at the front, the inside of this jacket is lined with" +" plush, reddish orange fur." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "chinchilla jacket" +msgid_plural "chinchilla jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chinchilla jacket" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Luxuriously velvety and ridiculously extra, this warm, gray-hued coat is " +"ribbed with patterns of black and white highlights. Composed of a small " +"army's worth of dead chinchilla pelts and naturally hypoallergenic, the " +"world might be going to hell, but at least you'll look like a celebrity " +"while enveloped within this dreamily soft, timelessly stylish coat." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "rabbit overcoat" +msgid_plural "rabbit overcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rabbit overcoat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Prey and predator are brought together within this luxurious fir coat, sewn " +"from panels of velvety, snowy-white rabbit pelts and accentuated by a beige " +"layer of fox fur trimming the collar and cuffs. With a tapered waist and " +"two side pockets, the jacket is both comfortable to wear and stylish." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "beaver skin bomber jacket" +msgid_plural "beaver skin bomber jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "beaver skin bomber jacket" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"The skins of what used to be several beavers have taken to the skies within " +"the composition of this sleek-fitting flight jacket, or, rather, they would " +"if the coat were in any way designed to be a practical piece of kit. With a" +" soft spread of brown fur lining the inside of this wide-necked overcoat and" +" its exterior finished in a bold, glossy black color, it's safe to say that " +"this garment belongs more within a ski chalet than the cockpit of a fighter " +"craft." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "albino mink coat" +msgid_plural "albino mink coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "albino mink coat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Even more prized than regular mink jackets, this coat is exclusively " +"composed of plush white fur with no markings or color in its undercoat. " +"Extremely warm and equipped with dual pockets, this expensive fashion " +"statement would certainly turn some heads if anyone left alive could still " +"care about aesthetics." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "lynx coat" +msgid_plural "lynx coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lynx coat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Possessing bell-bottom sleeves, a tapered waist, and a snowy-white fox fur " +"trim around the collar, hem, and cuffs, this pure white fur coat dappled " +"with striking spots would make any self-respecting aristocrat's heart swell " +"in admiration. Sown from sections of long and silky abdominal lynx fur and " +"featuring two side pockets, the coat is extremely warm, elegant, and, thanks" +" to the Cataclysm, completely free." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "sable coat" +msgid_plural "sable coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sable coat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"The favorite coat of old European royalty, this extravagant jacket of " +"Russian sable is composed of stitched panels of cinnamon brown fur with a " +"pale yellow undercoat and silver tips. Possessing a tall collar and flaring" +" hips that just might require you to walk sideways through narrower door " +"frames, the coat is impractical, swelteringly warm, and incredibly stylish." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "coyote jacket" +msgid_plural "coyote jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coyote jacket" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"Before the Cataclysm, this fur coat would have likely been termed \"ruggedly" +" handsome,\" a nice way of saying that, while it's not as nice or as " +"luxurious as other fur garments, its price was the same. Regardless, the " +"jacket's cinnamon brown fur and rust-red undercoat give it a pleasing " +"aesthetic, while its long hairs are also both dense and durable." +msgstr "" + +#. ~ Variant name of item "fur coat" +#: data/json/items/armor/coats.json +msgid "tiger-skin overcoat" +msgid_plural "tiger-skin overcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tiger-skin overcoat" of item "fur coat" +#: data/json/items/armor/coats.json +msgid "" +"This is a vintage tiger skin jacket smelling distinctly of mothballs, " +"possessing an alternating blend of orange, white, and black striations " +"ribbing its shaggy exterior, broadly flaring hips, and an interior lining of" +" velvety chinchilla fur. Illegal, before the Cataclysm, to either produce " +"or sell, this coat is almost certainly one of the last of its kind and would" +" make for a killer fashion statement, if you don't mind wearing the skin of " +"a murdered, endangered animal, that is." +msgstr "" + +#. ~ Description of a pocket in item "fur coat" +#: data/json/items/armor/coats.json +msgid "side pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "faux fur coat" +msgid_plural "faux fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur coat" +#: data/json/items/armor/coats.json +msgid "" +"A garishly-colored faux fur coat with a couple small pockets. Although not " +"as warm as natural fur, it gives you some of that unique flair." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "lab coat" +msgid_plural "lab coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab coat" +#: data/json/items/armor/coats.json +msgid "" +"A long white coat with several large pockets. Comes with a very nice pocket" +" protector." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "rain coat" +msgid_plural "rain coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rain coat" +#: data/json/items/armor/coats.json +msgid "" +"A vinyl coat with a hood and two very large pockets, meant to provide " +"protection from rain." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "gutskin parka" +msgid_plural "gutskin parkas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gutskin parka" +#: data/json/items/armor/coats.json +msgid "" +"An intricately sewn coat of treated and split intestines, prized for its " +"light weight and waterproof qualities among the indigenous peoples of the " +"arctic." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "winter coat" +msgid_plural "winter coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "winter coat" +#: data/json/items/armor/coats.json +msgid "A padded coat with deep pockets and a hood. Very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "duster" +msgid_plural "dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duster" +#: data/json/items/armor/coats.json +msgid "A rugged full-length duster coat. Has many pockets for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "fur duster" +msgid_plural "fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur duster" +#: data/json/items/armor/coats.json +msgid "A thick fur full-length duster. Has many pockets for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "faux fur duster" +msgid_plural "faux fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur duster" +#: data/json/items/armor/coats.json +msgid "" +"A thick faux fur duster, falling below your knees. Has many pockets for " +"storing things." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "leather duster" +msgid_plural "leather dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather duster" +#: data/json/items/armor/coats.json +msgid "A thick leather full-length duster. Has many pockets for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "greatcoat" +msgid_plural "greatcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greatcoat" +#: data/json/items/armor/coats.json +msgid "" +"A heavy, full-length wool coat. Cumbersome, but warm and with deep pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "hakama" +msgid_plural "hakama" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hakama" +#: data/json/items/armor/coats.json +msgid "Plain black hakama for use in kendo and other martial arts." +msgstr "" + +#. ~ Description of "hakama" +#: data/json/items/armor/coats.json +msgid "A flowing, pleated garment which can be worn over a kimono." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "bathrobe" +msgid_plural "bathrobes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bathrobe" +#: data/json/items/armor/coats.json +msgid "" +"An outer garment of absorbent, towel-like material traditionally worn to " +"cover one's nakedness to and from the bath. It makes you wish you had " +"running water to bathe with." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "army jacket" +msgid_plural "army jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"A vintage article of military surplus with an adjustable waist drawstring, " +"or at least a civilian reproduction of one — it's resplendent with a cotton " +"liner, an integral hood tucked away in a zip-up pouch in the collar, and " +"epaulettes upon the shoulders." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "woodland-camo combat jacket" +msgid_plural "woodland-camo combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "woodland-camo combat jacket" of item "army +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Tried and true, the US military's antiquated 4-tone woodland camouflage " +"pattern covers this particular jacket: large, high-contrast patches of " +"green, black, brown, and sand hues, all rather faded from years and ware." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "desert-camo combat jacket" +msgid_plural "desert-camo combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "desert-camo combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"This jacket's brass zipper runs from collar to hem, a river of metallic " +"brown knitting together the coat's arid-hued lapels, printed with a 3-tone " +"mix of pale green, dark brown, and beige. Looking at it, you wonder how " +"many zombies are wandering about the gulf right now." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "olive-drab combat jacket" +msgid_plural "olive-drab combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive-drab combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"Lacking much frills and fanfare, this simple, traditional jacket is dyed a " +"solid shade of olive green with a brass zipper and buttons." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "mottled-camo combat jacket" +msgid_plural "mottled-camo combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mottled-camo combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"This particular garment has a base hue of dark tan, coated by myriad spots, " +"blobs, and splotches of green, reddish brown, black, and grayish green to " +"form a mottled, disruptive camouflage pattern." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "ocean-camouflage combat jacket" +msgid_plural "ocean-camouflage combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ocean-camouflage combat jacket" of item "army +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This jacket's exterior shell is dyed a mix of blue and gray hues, with extra" +" patches and disruptive striations, flipping between black and dark gray, " +"covering the garment from collar to hem. Chrome buttons, zips, and other " +"fixtures glint from their home upon the coat." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "digital-camo combat jacket" +msgid_plural "digital-camo combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "digital-camo combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"The fabric of this particular jacket is coated in the pixelized camouflage " +"pattern of the United States Army's former combat uniform, combining a sand-" +"brown base with disruptive patterns of urban gray and sage green, as well as" +" plastic zips and buttons." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "urban black combat jacket" +msgid_plural "urban black combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "urban black combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"Fitted with a brass main zip and corresponding buttons, this entire jacket " +"forgoes frivolities and is, instead, dyed a solid shade of midnight black." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "splinter-camo combat jacket" +msgid_plural "splinter-camo combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "splinter-camo combat jacket" of item "army +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This particular jacket is sown from fabric dyed a base color of stoney gray " +"with notes of brown, sprinkled through with large, splinter-like geometric " +"shapes of green, gray, and hues of deep naval blue." +msgstr "" + +#. ~ Variant name of item "army jacket" +#: data/json/items/armor/coats.json +msgid "coyote combat jacket" +msgid_plural "coyote combat jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coyote combat jacket" of item "army jacket" +#: data/json/items/armor/coats.json +msgid "" +"Dyed in a solid shade of rugged, earthen brown with a brass main zip and " +"press-studs, this is a relatively handsome coat, so far as reproduction " +"military equipment goes. Obviously, the would-be soldier, prepper, and " +"general wearer would most appreciate its utility in going undercover among " +"the insurgent coyote population." +msgstr "" + +#. ~ Description of variant "woodland-camo combat jacket" of item "army +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Dyed in a 4-tone blend of worn green, black, sand, and brown hues, this " +"particular overcoat had been your own issued service jacket when you'd still" +" been in the forces, with your name stitched upon the right lapel and " +"insignia pinned to the appropriate shoulder board." +msgstr "" + +#. ~ Description of a pocket in item "army jacket" +#: data/json/items/armor/coats.json +msgid "Button-fastened hip pocket." +msgstr "" + +#. ~ Description of a pocket in item "army jacket" +#: data/json/items/armor/coats.json +msgid "Button-fastened chest pocket." +msgstr "" + +#. ~ Description of a pocket in item "army jacket" +#. ~ Description of a pocket in item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "Velcro-fastened internal pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "combat blouse" +msgid_plural "combat blouses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat blouse" +#: data/json/items/armor/coats.json +msgid "" +"A sleek blouse in a camouflage pattern with angled breast pockets and lots " +"of loop velcro for affixing patches. You might call it a jacket but it's " +"really a blouse. It has a pocket for your pen!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "chef's jacket" +msgid_plural "chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chef's jacket" +#: data/json/items/armor/coats.json +msgid "A double-breasted uniform to protect against the heat of the kitchen." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "white chef's jacket" +msgid_plural "white chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white chef's jacket" of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "It's colored white, the most common color for chef's jackets." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "black chef's jacket" +msgid_plural "black chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black chef's jacket" of item "chef's jacket" +#. ~ Description of variant "black long waist apron" of item "long waist +#. apron" +#. ~ Description of variant "black short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "black cotton apron" of item "cotton apron" +#: data/json/items/armor/coats.json data/json/items/armor/torso_clothes.json +msgid "" +"It's colored black, commonly used by chefs working in the night or who just " +"want to look cool." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "blue chef's jacket" +msgid_plural "blue chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue chef's jacket" of item "chef's jacket" +#. ~ Description of variant "blue toque" of item "toque" +#: data/json/items/armor/coats.json data/json/items/armor/hats.json +msgid "It's a royal blue color." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "red chef's jacket" +msgid_plural "red chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red chef's jacket" of item "chef's jacket" +#. ~ Description of variant "red toque" of item "toque" +#. ~ Description of variant "red bikini top" of item "bikini top" +#. ~ Description of variant "red swimsuit" of item "swimsuit" +#. ~ Description of variant "red rashguard shirt" of item "rashguard shirt" +#. ~ Description of variant "red long waist apron" of item "long waist apron" +#. ~ Description of variant "red short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "red cotton apron" of item "cotton apron" +#: data/json/items/armor/coats.json data/json/items/armor/hats.json +#: data/json/items/armor/swimming.json +#: data/json/items/armor/torso_clothes.json +msgid "It's colored red." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "pink chef's jacket" +msgid_plural "pink chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink chef's jacket" of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "It's colored pink, commonly used by women chefs or men who like pink." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "yellow chef's jacket" +msgid_plural "yellow chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "yellow chef's jacket" of item "chef's jacket" +#. ~ Description of variant "yellow toque" of item "toque" +#: data/json/items/armor/coats.json data/json/items/armor/hats.json +msgid "It's colored yellow." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "camo chef's jacket" +msgid_plural "camo chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo chef's jacket" of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "" +"It has a camouflage pattern, perfect for chefs that want to hide in the " +"wild." +msgstr "" + +#. ~ Variant name of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "skull chef's jacket" +msgid_plural "skull chef's jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull chef's jacket" of item "chef's jacket" +#: data/json/items/armor/coats.json +msgid "" +"It's colored white, and the front and back are printed with a giant skull " +"between crossed kitchen knives. Perfect for the apocalyptic chef." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "emergency jacket" +msgid_plural "emergency jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emergency jacket" +#: data/json/items/armor/coats.json +msgid "" +"A bright, cheaply made FEMA-issue windbreaker jacket with a hood. One size," +" fits none. Helps keep you unfrozen & visible for rescuers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "flannel jacket" +msgid_plural "flannel jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flannel jacket" +#: data/json/items/armor/coats.json +msgid "A jacket made from flannel, favored by outdoorsy types." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "jean jacket" +msgid_plural "jean jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jean jacket" +#: data/json/items/armor/coats.json +msgid "A jacket made from denim." +msgstr "" + +#. ~ Snippet of item "jean jacket" +#: data/json/items/armor/coats.json +msgid "" +"A jacket made from denim. This one is haphazardly covered with patches " +"featuring metal band logos." +msgstr "" + +#. ~ Snippet of item "jean jacket" +#: data/json/items/armor/coats.json +msgid "A jacket made from denim, dyed black." +msgstr "" + +#. ~ Snippet of item "jean jacket" +#: data/json/items/armor/coats.json +msgid "A denim jacket ornamented with yellow filament patterns." +msgstr "" + +#. ~ Snippet of item "jean jacket" +#: data/json/items/armor/coats.json +msgid "" +"An old denim jacket. It has wears in several places and has lost its blue " +"color, but its overall integrity is preserved." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "jean vest" +msgid_plural "jean vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jean vest" +#: data/json/items/armor/coats.json +msgid "A vest made from denim." +msgstr "" + +#. ~ Snippet of item "jean vest" +#: data/json/items/armor/coats.json +msgid "" +"A vest made from denim. This one is haphazardly covered with patches " +"featuring metal band logos." +msgstr "" + +#. ~ Snippet of item "jean vest" +#: data/json/items/armor/coats.json +msgid "A vest made from denim, dyed black." +msgstr "" + +#. ~ Snippet of item "jean vest" +#: data/json/items/armor/coats.json +msgid "A stone washed blue vest made from denim." +msgstr "" + +#. ~ Snippet of item "jean vest" +#: data/json/items/armor/coats.json +msgid "" +"A vest made from denim. Its armholes have filament and torn fabric sticking" +" out, as if someone just ripped the sleeves off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "ninja jacket" +msgid_plural "ninja jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ninja jacket" +#: data/json/items/armor/coats.json +msgid "" +"This is a wrap over black jacket. Commonly used by stealthy individuals " +"hiding in the dark of the night. It includes a pair of cotton gauntlets and" +" a sash." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "leather jacket" +msgid_plural "leather jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather jacket" +#: data/json/items/armor/coats.json +msgid "" +"A jacket made from leather. Offers more protection than your average cotton" +" or denim jacket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "red leather jacket" +msgid_plural "red leather jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red leather jacket" +#: data/json/items/armor/coats.json +msgid "" +"A candy-apple-red leather jacket with black strips and shoulder protrusions." +" It has a number of zippers and snaps in the front and a low-cut neck. The" +" leather it's made of isn't especially thick, so it's not as protective as " +"you might have liked." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "scorpion ornamented jacket" +msgid_plural "scorpion ornamented jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scorpion ornamented jacket" +#: data/json/items/armor/coats.json +msgid "" +"A light cotton padded nylon jacket with a white surface. It has two pockets" +" on the front, mainly for putting your hands in. A golden scorpion is " +"embedded on its back. Fit for a real human being, and a real hero." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "light jacket" +msgid_plural "light jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light jacket" +#: data/json/items/armor/coats.json +msgid "A thin cotton jacket with a hood. Good for brisk weather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "windbreaker" +msgid_plural "windbreakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "windbreaker" +#: data/json/items/armor/coats.json +msgid "" +"A light synthetic jacket with a hood. Not very warm, but will keep out the " +"rain." +msgstr "" + +#. ~ Variant name of item "windbreaker" +#: data/json/items/armor/coats.json +msgid "FBI raid jacket" +msgid_plural "FBI raid jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FBI raid jacket" of item "windbreaker" +#: data/json/items/armor/coats.json +msgid "" +"A distinctive deep blue windbreaker with \"FBI\" emblazoned on the left " +"breast, on the sides of the sleeves, and across the back in large, yellow " +"lettering. It is only issued to FBI field agents, preventing " +"misidentification." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json data/json/items/relics/altered_items.json +msgid "varsity jacket" +msgid_plural "varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"A cotton varsity jacket, the type that the jocks in a highschool or a " +"college would wear." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "black and white varsity jacket" +msgid_plural "black and white varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black and white varsity jacket" of item "varsity +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one is is black except the white arms, and has no discerning emblem or " +"writing." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "Clover High School varsity jacket" +msgid_plural "Clover High School varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Clover High School varsity jacket" of item +#. "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one has a dark green torso and white arms. There is an emblem of a " +"four-leaf clover with the writing \"Clover High School\" on the left arm and" +" front right." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "Wizards varsity jacket" +msgid_plural "Wizards varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Wizards varsity jacket" of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one has a purple torso with white arms. It has an angry looking old " +"wizard on its back, holding its staff menacingly; below it writes " +"\"WIZARDS\"." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "red and beige varsity jacket" +msgid_plural "red and beige varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red and beige varsity jacket" of item "varsity +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one has a red torso and beige looking arms. \"'93\" is embedded on " +"both its arms, and there is a crest you can't recognize on its front right." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "black varsity jacket" +msgid_plural "black varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black varsity jacket" of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one is completely black. At least a dozen different patches are sewn " +"on it." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "NEURT varsity jacket" +msgid_plural "NEURT varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "NEURT varsity jacket" of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one has a yellow torso and black arms. \"New England University " +"Robotics Team\" in small letters is written on front left." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "Crimson Bulls varsity jacket" +msgid_plural "Crimson Bulls varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Crimson Bulls varsity jacket" of item "varsity +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one's torso is black and its arms are red. It has an angry looking red" +" bull ready to charge on its back. Across the front writes \"BULLS\"." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "navy varsity jacket" +msgid_plural "navy varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "navy varsity jacket" of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one's torso is navy colored and has white arms. You can see the logo " +"of a well known brand in it." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "Zombies varsity jacket" +msgid_plural "Zombies varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zombies varsity jacket" of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one is completely green save for the white stripes around the wrists " +"and the hip. It has a sprinting zombie clad in football gear on the back, " +"above it writes \"ZOMBIES\"." +msgstr "" + +#. ~ Variant name of item "varsity jacket" +#: data/json/items/armor/coats.json +msgid "pink and white varsity jacket" +msgid_plural "pink and white varsity jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink and white varsity jacket" of item "varsity +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This one has a pink torso and white arms. Someone has sewn an equally pink " +"heart on its front right." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "judo gi" +msgid_plural "judo gi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "judo gi" +#: data/json/items/armor/coats.json +msgid "Plain white judo gi." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "karate gi" +msgid_plural "karate gi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "karate gi" +#: data/json/items/armor/coats.json +msgid "Plain white karate gi. Made from loose and flowing cotton." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "kariginu" +msgid_plural "kariginu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kariginu" +#: data/json/items/armor/coats.json +msgid "" +"A traditional, ankle-length Shinto robe with several layers and very wide " +"sleeves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "kasaya" +msgid_plural "kasayas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kasaya" +#: data/json/items/armor/coats.json +msgid "" +"A traditional, ankle-length Buddhist robe, stitched together from three " +"pieces of traditional saffron dyed cloth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "keikogi" +msgid_plural "keikogi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "keikogi" +#: data/json/items/armor/coats.json +msgid "Plain white keikogi for use in martial arts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "kimono" +msgid_plural "kimonos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kimono" +#: data/json/items/armor/coats.json +msgid "" +"A traditional, ankle-length Japanese robe, wrapped around the body with a " +"sash." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "yukata" +msgid_plural "yukata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yukata" +#: data/json/items/armor/coats.json +msgid "" +"An easy-to-wear, breezy robe secured with a sash. Essentially Japanese " +"pajamas. Great for summer nights." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "haori" +msgid_plural "haori" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "haori" +#: data/json/items/armor/coats.json +msgid "" +"A loose coat with wide sleeves that is worn unfastened over a kimono. It is" +" jet black with sparse, tasteful golden embroidery." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "kittel" +msgid_plural "kittels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kittel" +#: data/json/items/armor/coats.json +msgid "" +"A white, knee-length cotton robe, traditionally worn by Jews on special " +"occasions." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "motorcycle jacket" +msgid_plural "motorcycle jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "" +"A thick and heavy leather jacket used most commonly by motorcyclists, " +"equestrians and Australian vigilantes." +msgstr "" + +#. ~ Variant name of item "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "motorcycle police jacket" +msgid_plural "motorcycle police jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "motorcycle police jacket" of item "motorcycle +#. jacket" +#: data/json/items/armor/coats.json +msgid "It is emblazoned with the insignia of the local police force." +msgstr "" + +#. ~ Variant name of item "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "biker gang jacket" +msgid_plural "biker gang jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "biker gang jacket" of item "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "It is emblazoned with the bad-to-the-bone symbol of a biker gang." +msgstr "" + +#. ~ Description of variant "motorcycle jacket" of item "motorcycle jacket" +#: data/json/items/armor/coats.json +msgid "This one is plain, lacking any particular decals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "peacoat" +msgid_plural "peacoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peacoat" +#: data/json/items/armor/coats.json +msgid "A heavy wool coat, warm and with deep pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "robe" +msgid_plural "robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robe" +#: data/json/items/armor/coats.json +msgid "" +"A loose-fitting outer garment with sleeves and a mysterious amount of well-" +"hidden pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "ghost's robe" +msgid_plural "ghost's robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ghost's robe" +#: data/json/items/armor/coats.json +msgid "" +"A white hooded ghost's robe characteristic of souls that haunt the living " +"world." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "cheap ghost's robe" +msgid_plural "cheap ghost's robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheap ghost's robe" +#: data/json/items/armor/coats.json +msgid "" +"A cheap ghost costume comprised of a white sheet with two eye holes cut out." +" A simple hat is worn underneath to keep the sheet in place." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "grim reaper's robe" +msgid_plural "grim reaper's robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grim reaper's robe" +#: data/json/items/armor/coats.json +msgid "" +"A black hooded grim reaper's robe with a face cover to hide the user's lack " +"of facial skin. It pairs nicely with a scythe. Use it to remove the face " +"cover and show yourself before your victims." +msgstr "" + +#. ~ "menu_text" action message of item "grim reaper's robe" +#: data/json/items/armor/coats.json +msgid "Remove face cover" +msgstr "" + +#. ~ "msg" action message of item "grim reaper's robe" +#: data/json/items/armor/coats.json +msgid "The darkness surrounding your face lightens." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "grim reaper's robe (faceless)" +msgid_plural "grim reaper's robes (faceless)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grim reaper's robe (faceless)" +#: data/json/items/armor/coats.json +msgid "" +"A black hooded grim reaper's robe with the face cover removed to show the " +"user's lack of facial skin. It pairs nicely with a scythe. Use it to hide " +"your lack of facial features." +msgstr "" + +#. ~ "menu_text" action message of item "grim reaper's robe (faceless)" +#: data/json/items/armor/coats.json +msgid "Adjust face cover" +msgstr "" + +#. ~ "msg" action message of item "grim reaper's robe (faceless)" +#: data/json/items/armor/coats.json +msgid "You shroud your face in darkness." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "wizard robe" +msgid_plural "wizard robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wizard robe" +#: data/json/items/armor/coats.json +msgid "" +"A mysterious and arcane-looking robe, signifying status in the wizarding " +"world. It has a hood and some pockets for your magical artifacts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "samghati" +msgid_plural "samghatis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "samghati" +#: data/json/items/armor/coats.json +msgid "" +"A traditional, double-layered Buddhist coat. Used as an outer cloak for " +"various occasions." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "Santa jacket" +msgid_plural "Santa jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Santa jacket" +#: data/json/items/armor/coats.json +msgid "" +"A red jacket, trimmed with white faux fur, commonly used by bearded men on " +"Christmas. Warm and has a couple of small pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "short Santa jacket" +msgid_plural "short Santa jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short Santa jacket" +#: data/json/items/armor/coats.json +msgid "" +"A short red jacket with white faux fur as trim, similar to a Santa jacket " +"but sleeveless, for a more revealing look on Christmas." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "ski jacket" +msgid_plural "ski jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ski jacket" +#: data/json/items/armor/coats.json +msgid "" +"An insulated, breathable hoodie made for alpine skiing. Very warm, and with" +" sizable pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless duster" +msgid_plural "sleeveless dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless duster" +#: data/json/items/armor/coats.json +msgid "" +"A rugged full-length duster that leaves your arms unencumbered. Has plenty " +"of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless fur duster" +msgid_plural "sleeveless fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless fur duster" +#: data/json/items/armor/coats.json +msgid "" +"A thick fur full-length duster without sleeves, leaving your arms " +"unencumbered. Has plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless faux fur duster" +msgid_plural "sleeveless faux fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless faux fur duster" +#: data/json/items/armor/coats.json +msgid "" +"A thick, sleeveless faux fur duster, falling below your knees. Has many " +"pockets for storing things." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless leather duster" +msgid_plural "sleeveless leather dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless leather duster" +#: data/json/items/armor/coats.json +msgid "" +"A thick leather full-length duster without sleeves, leaving your arms " +"unencumbered. Has plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless trenchcoat" +msgid_plural "sleeveless trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick canvas trenchcoat that leaves your arms unencumbered. Has plenty of" +" storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless fur trenchcoat" +msgid_plural "sleeveless fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless fur trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick fur trenchcoat without sleeves, leaving your arms unencumbered. Has" +" plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless faux fur trenchcoat" +msgid_plural "sleeveless faux fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless faux fur trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick faux fur trenchcoat without sleeves. Has plenty of storage space, " +"and looks pretty good." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless leather trenchcoat" +msgid_plural "sleeveless leather trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless leather trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick leather trenchcoat without sleeves, leaving your arms unencumbered." +" Has plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "sleeveless tunic" +msgid_plural "sleeveless tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless tunic" +#: data/json/items/armor/coats.json +msgid "A sleeveless cloth garment that covers the torso and legs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "thawb" +msgid_plural "thawbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thawb" +#: data/json/items/armor/coats.json +msgid "" +"A long, loose-fitting robe with wide sleeves. A traditional Arab garment." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "trenchcoat" +msgid_plural "trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trenchcoat" +#: data/json/items/armor/coats.json +msgid "A thick canvas trenchcoat, lined with pockets. Great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "fur trenchcoat" +msgid_plural "fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur trenchcoat" +#: data/json/items/armor/coats.json +msgid "A thick fur trenchcoat, lined with pockets. Great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "faux fur trenchcoat" +msgid_plural "faux fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick faux fur trenchcoat, lined with pockets. Great for storage, and " +"makes you the talk of the town." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "leather trenchcoat" +msgid_plural "leather trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather trenchcoat" +#: data/json/items/armor/coats.json +msgid "A thick leather trenchcoat, lined with pockets. Great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "tunic" +msgid_plural "tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tunic" +#: data/json/items/armor/coats.json +msgid "A simple garment long enough to cover down to the knees." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "rag tunic" +msgid_plural "rag tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rag tunic" +#: data/json/items/armor/coats.json +msgid "" +"A poorly-made long tunic with a string tied around the waist to keep it all " +"in place." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "tuxedo" +msgid_plural "tuxedos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tuxedo" +#: data/json/items/armor/coats.json +msgid "A full-body tuxedo. Makes the apocalypse feel a little more classy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "waistcoat" +msgid_plural "waistcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waistcoat" +#: data/json/items/armor/coats.json +msgid "" +"An elegant waistcoat. Ideal for those occasions when wearing only a shirt " +"would be too casual and a suit would be overdoing it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "army winter jacket" +msgid_plural "army winter jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army winter jacket" +#: data/json/items/armor/coats.json +msgid "" +"A hooded jacket with lots of pockets, thickly padded for warmth. Favored by" +" the military." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "steampunk trenchcoat" +msgid_plural "steampunk trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steampunk trenchcoat" +#: data/json/items/armor/coats.json +msgid "" +"A thick black leather steampunk themed trenchcoat. Unlike a regular " +"trenchcoat, this one has no pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "plague robe" +msgid_plural "plague robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plague robe" +#: data/json/items/armor/coats.json +msgid "A dark robbed cassock worn by plague doctors." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "nun habit" +msgid_plural "nun habits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nun habit" +#: data/json/items/armor/coats.json +msgid "A dark piece of clerical clothing. Typically worn by Christian nuns." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/coats.json +msgid "tactical jacket" +msgid_plural "tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical jacket" +#: data/json/items/armor/coats.json +msgid "" +"A hefty camouflage jacket rattling with a spade of zippers, press-studs, and" +" attachment points, featuring a high mandarin collar, Velcro cuffs, plates " +"for ID tags, and enough pockets to make your internal Militiaman weep for " +"joy." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "forest-camo tactical jacket" +msgid_plural "forest-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "forest-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Paying homage to the field-proven camouflage pattern of old US military " +"uniforms, this huntsman's jacket is printed with a green, brown, and black " +"woodland camouflage pattern." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "jungle-camo tactical jacket" +msgid_plural "jungle-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "jungle-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Bright and dark green shades meet within the patterning of this tactical " +"jacket, embellished by tones of earthen brown and other natural hues. The " +"trees of the Amazon will speak your native tongue as you stalk around, " +"waging guerrilla warfare against the undead, with this jacket on. It's just" +" a shame that the rainforest is quite a walk away." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "savanna tactical jacket" +msgid_plural "savanna tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "savanna tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This adventurous-looking jacket would be at home on a safari to the Horn of " +"Africa, dyed, as it is, in light greens, browns, and beige tones. Then " +"again, you suppose that every day's a safari now. You're just not sure " +"who's meant to be the hunter: you or the dead." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "marshland-camo tactical jacket" +msgid_plural "marshland-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "marshland-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"A staple companion of gamesmen whose trade lies within the watery recesses " +"of wetlands, this water-resistant jacket is festooned with profile-" +"disrupting lines and patterns printed in tan, gray, green, and black hues." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "arid tactical jacket" +msgid_plural "arid tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "arid tactical jacket" of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "" +"If you were traipsing off to the Sonoran desert, this pocket-laden jacket, " +"with its sand-tan hues, streaks of beige and black, and ventilated interior," +" would have been your friend. Now, all it is is a reminder of a part of the" +" world that may as well be the crust of Mars, for how remote and unreachable" +" it is." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "alpine-camo tactical jacket" +msgid_plural "alpine-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "alpine-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"A comfortable overcoat for the summer-time mountaineer, hiker, or alpine " +"hunter, this predominantly gray jacket is coated in jagged lines and " +"geometric shapes of brown and white dye." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "urban-camo tactical jacket" +msgid_plural "urban-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "urban-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"This particular pattern of jacket proved a relatively common sight among " +"preppers during the end of days, printed in industrial colors — blacks, " +"grays, and dirty whites — to offer better concealment within New England's " +"man-made battle grounds. Needless to say, a simple camo pattern proved of " +"little help when push came to actual shove." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "maritime tactical jacket" +msgid_plural "maritime tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "maritime tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Resplendent in a wide assortment of blue and light gray tones, this " +"versatile outerwear is the garment of choice for ocean-side activities, " +"namely ocean activities with less fun sea-side paddling and more marine " +"security and over-the-beach gunfights." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "river-camo tactical jacket" +msgid_plural "river-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "river-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"The fabric of this particular jacket is festooned with a camouflage pattern " +"— a muddle of greens, light blues, browns, and gray — that would make it at " +"home with any river-based huntsman or angler. Its water-repellent " +"construction ensures that one's possessions are protected from river spray." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "poler-camo tactical jacket" +msgid_plural "poler-camo tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "poler-camo tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Fit for utility in light snowfall and in the colder months, this jacket, " +"while not as insulating as thicker winter overcoats, is resplendent with a " +"mixed camo palette of snowy white, gray, and a hint of light brown." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "wolf tactical jacket" +msgid_plural "wolf tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "wolf tactical jacket" of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "" +"Subtle and unassuming, save for the purely ludicrous number of pockets it's " +"coated in, this hardy overgarment's outer shell is dyed a muted tone of gray" +" verging into beige." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "coyote-brown tactical jacket" +msgid_plural "coyote-brown tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coyote-brown tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Modest and relatively plain, as far as tactical equipment goes, this " +"particular jacket is dyed a solid shade of earthen brown." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "olive-drab tactical jacket" +msgid_plural "olive-drab tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive-drab tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"The venerable shade of old military equipment, modern reproductions, and " +"prepper camo-closets, this particular jacket is completely dyed a " +"traditional shade of olive green." +msgstr "" + +#. ~ Variant name of item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "urban-black tactical jacket" +msgid_plural "urban-black tactical jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "urban-black tactical jacket" of item "tactical +#. jacket" +#: data/json/items/armor/coats.json +msgid "" +"Pitch-black, from its mandarin collar to its hems, this jacket is a coat for" +" the aspiring nocturnal operator, tacticool edge lord, and those in the " +"business to be afoot during the small hours of the night." +msgstr "" + +#. ~ Description of a pocket in item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "Zip-up chest pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "Upper arm pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "Zip-up left sleeve pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical jacket" +#: data/json/items/armor/coats.json +msgid "rear channel pocket." +msgstr "" + +#. ~ Description of a pocket in item "abstract combat exoskeleton" +#: data/json/items/armor/combat_exoskeleton.json +msgid "Compartment for a heavy battery." +msgstr "" + +#. ~ Description of a pocket in item "abstract combat exoskeleton" +#: data/json/items/armor/combat_exoskeleton.json +msgid "Attachment points for exoskeleton head armor." +msgstr "" + +#. ~ Description of a pocket in item "abstract combat exoskeleton" +#: data/json/items/armor/combat_exoskeleton.json +msgid "Attachment points for exoskeleton torso armor." +msgstr "" + +#. ~ Description of a pocket in item "abstract combat exoskeleton" +#: data/json/items/armor/combat_exoskeleton.json +msgid "Attachment points for exoskeleton arm armor." +msgstr "" + +#. ~ Description of a pocket in item "abstract combat exoskeleton" +#: data/json/items/armor/combat_exoskeleton.json +msgid "Attachment points for exoskeleton leg armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk1" +msgid_plural "combat exoskeletons mk1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat exoskeleton mk1" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"Colloquially known as a 'tank suit' in the media, these first-generation " +"exoskeletons were tested in military service a few years back and determined" +" to be too expensive for regular use. The exoskeleton itself is strapped on" +" an environmental suit with an integrated life-support system. A variety of" +" webbing, magnets, and clips allows the attachment of special armor plating " +"onto the frame." +msgstr "" + +#. ~ "msg" action message of item "combat exoskeleton mk1" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"You turn the exoskeleton on.\n" +">>Initiating boot sequence…\n" +"//Loading DoubleOS v1.38…\n" +"//Loading calibration profile…\n" +"//Activating atmospheric filtration…\n" +"//Activating liquid cooling…\n" +"//Activating sound dampeners…\n" +">>Boot successful." +msgstr "" + +#. ~ "need_charges_msg" action message of item "combat exoskeleton mk1" +#. ~ "need_charges_msg" action message of item "combat exoskeleton mk2" +#. ~ "need_charges_msg" action message of item "combat exoskeleton mk3" +#: data/json/items/armor/combat_exoskeleton.json +msgid "The exoskeleton batteries are empty." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk1 (on)" +msgid_plural "combat exoskeletons mk1 (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "combat exoskeleton mk1 (on)" +#. ~ "msg" action message of item "combat exoskeleton mk2 (on)" +#. ~ "msg" action message of item "combat exoskeleton mk3 (on)" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"You turn the exoskeleton off.\n" +">>Initiating shutdown sequence…\n" +">>Shutting down." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk2" +msgid_plural "combat exoskeletons mk2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat exoskeleton mk2" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"These were the second wave of military combat exoskeleton, and got a lot of " +"media attention, with popular Navy commercials featuring them heavily. The " +"exoskeleton itself is strapped on an environmental suit with an integrated " +"life-support system. A variety of webbing, magnets, and clips allows the " +"attachment of special armor plating onto the frame." +msgstr "" + +#. ~ "msg" action message of item "combat exoskeleton mk2" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"You turn the exoskeleton on.\n" +">>Initiating boot sequence…\n" +"//Loading DoubleOS v2.86…\n" +"//Loading calibration profile…\n" +"//Activating atmospheric filtration…\n" +"//Activating liquid cooling…\n" +"//Activating sound dampeners…\n" +">>Boot successful." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk2 (on)" +msgid_plural "combat exoskeletons m2 (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk3" +msgid_plural "combat exoskeletons mk3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat exoskeleton mk3" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"The final iteration of military power armor before the fall of civilization," +" this version was designed for actual widespread combat use and was seen on " +"the front lines during the last days of the Cataclysm, unfortunately, the " +"world ended before it could roll out in significant numbers. The " +"exoskeleton itself is strapped on an environmental suit with an integrated " +"life-support system. A variety of webbing, magnets, and clips allows the " +"attachment of special armor plating onto the frame." +msgstr "" + +#. ~ "msg" action message of item "combat exoskeleton mk3" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"You turn the exoskeleton on.\n" +">>Initiating boot sequence…\n" +"//Loading DoubleOS v3.51…\n" +"//Loading calibration profile…\n" +"//Activating atmospheric filtration…\n" +"//Activating liquid cooling…\n" +"//Activating sound dampeners…\n" +">>Boot successful." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "combat exoskeleton mk3 (on)" +msgid_plural "combat exoskeletons mk3 (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton.json +msgid "salvaged combat exoskeleton mk3" +msgid_plural "salvaged combat exoskeleton mk3s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salvaged combat exoskeleton mk3" +#: data/json/items/armor/combat_exoskeleton.json +msgid "" +"This is supposed to be a combat exoskeleton of third generation but its " +"environmental suit is severely damaged and the mechanical components are non" +" functional. A variety of webbing, magnets, and clips allows the attachment" +" of special armor plating onto the frame." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "heavy combat exoskeleton head armor" +msgid_plural "heavy combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy combat exoskeleton head armor" +#. ~ Description of "heavy combat exoskeleton torso armor" +#. ~ Description of "heavy combat exoskeleton arm armor" +#. ~ Description of "heavy combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"Put the tank in tank suit with this 6mm thick exoskeleton armor, it even " +"feels like wearing a real tank, you should stay wary of anti-material rounds" +" though." +msgstr "" + +#. ~ Description of a pocket in item "heavy combat exoskeleton head armor" +#. ~ Description of a pocket in item "hard hat" +#. ~ Description of a pocket in item "summer hard hat" +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/combat_exoskeleton_armor.json +#: data/json/items/armor/hats.json data/json/items/armor/helmets.json +msgid "Pocket for a flashlight attachment." +msgstr "" + +#. ~ Description of a pocket in item "heavy combat exoskeleton head armor" +#. ~ Description of a pocket in item "tactical full helmet" +#: data/json/items/armor/combat_exoskeleton_armor.json +#: data/json/items/armor/helmets.json +msgid "Pocket for a front night vision attachment." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "heavy combat exoskeleton torso armor" +msgid_plural "heavy combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "heavy combat exoskeleton arm armor" +msgid_plural "heavy combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "heavy combat exoskeleton leg armor" +msgid_plural "heavy combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "medium combat exoskeleton head armor" +msgid_plural "medium combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium combat exoskeleton head armor" +#. ~ Description of "medium combat exoskeleton torso armor" +#. ~ Description of "medium combat exoskeleton arm armor" +#. ~ Description of "medium combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"This 4mm thick exoskeleton armor will allow you to withstand a lead storm " +"while also giving you the mobility to escape it, if the hail ends up being " +"made of heavier calibers than standard rifle rounds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "medium combat exoskeleton torso armor" +msgid_plural "medium combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "medium combat exoskeleton arm armor" +msgid_plural "medium combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "medium combat exoskeleton leg armor" +msgid_plural "medium combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "light combat exoskeleton head armor" +msgid_plural "light combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light combat exoskeleton head armor" +#. ~ Description of "light combat exoskeleton torso armor" +#. ~ Description of "light combat exoskeleton arm armor" +#. ~ Description of "light combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"This 2mm thick exoskeleton armor was designed when the testing of heavier " +"versions concluded that mobility is actually the most important attribute on" +" the battlefield, especially when you can still brush off small caliber " +"rounds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "light combat exoskeleton torso armor" +msgid_plural "light combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "light combat exoskeleton arm armor" +msgid_plural "light combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "light combat exoskeleton leg armor" +msgid_plural "light combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced heavy combat exoskeleton head armor" +msgid_plural "reinforced heavy combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced heavy combat exoskeleton head armor" +#. ~ Description of "reinforced heavy combat exoskeleton torso armor" +#. ~ Description of "reinforced heavy combat exoskeleton arm armor" +#. ~ Description of "reinforced heavy combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"Put the tank in tank suit with this 6mm thick exoskeleton armor, it even " +"feels like wearing a real tank, you should stay wary of anti-material rounds" +" though. This armor has been reinforced with chainmail to fill its gaps." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced heavy combat exoskeleton torso armor" +msgid_plural "reinforced heavy combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced heavy combat exoskeleton arm armor" +msgid_plural "reinforced heavy combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced heavy combat exoskeleton leg armor" +msgid_plural "reinforced heavy combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced medium combat exoskeleton head armor" +msgid_plural "reinforced medium combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced medium combat exoskeleton head armor" +#. ~ Description of "reinforced medium combat exoskeleton torso armor" +#. ~ Description of "reinforced medium combat exoskeleton arm armor" +#. ~ Description of "reinforced medium combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"This 4mm thick exoskeleton armor will allow you to withstand a lead storm " +"while also giving you the mobility to escape it, if the hail ends up being " +"made of heavier calibers than standard rifle rounds. This armor has been " +"reinforced with chainmail to fill its gaps." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced medium combat exoskeleton torso armor" +msgid_plural "reinforced medium combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced medium combat exoskeleton arm armor" +msgid_plural "reinforced medium combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced medium combat exoskeleton leg armor" +msgid_plural "reinforced medium combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced light combat exoskeleton head armor" +msgid_plural "reinforced light combat exoskeleton head armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced light combat exoskeleton head armor" +#. ~ Description of "reinforced light combat exoskeleton torso armor" +#. ~ Description of "reinforced light combat exoskeleton arm armor" +#. ~ Description of "reinforced light combat exoskeleton leg armor" +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "" +"This 2mm thick exoskeleton armor was designed when the testing of heavier " +"versions concluded that mobility is actually the most important attribute on" +" the battlefield, especially when you can still brush off small caliber " +"rounds. This armor has been reinforced with chainmail to fill its gaps." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced light combat exoskeleton torso armor" +msgid_plural "reinforced light combat exoskeleton torso armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced light combat exoskeleton arm armor" +msgid_plural "reinforced light combat exoskeleton arm armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/combat_exoskeleton_armor.json +msgid "reinforced light combat exoskeleton leg armor" +msgid_plural "reinforced light combat exoskeleton leg armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "generic migo plate" +msgid_plural "generic migo plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "overgrown iridescent carapace plate" +msgid_plural "overgrown iridescent carapace plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "overgrown iridescent carapace plate" +#: data/json/items/armor/exotic.json +msgid "" +"A chunk of otherworldly carapace that looks like it was at one point shaped " +"like armor, but is now bulky and overgrown with sharp pieces jutting out " +"haphazardly. Scarred into the outer surface you can barely make out the " +"label \"STRIKE FACE\". It looks like you could force it into a ballistic " +"vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "iridescent carapace plate" +msgid_plural "iridescent carapace plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iridescent carapace plate" +#: data/json/items/armor/exotic.json +msgid "" +"A chunk of otherworldly carapace that seems to have been forced into the " +"shape of a ballistic plate with a slightly concave profile. Scarred into " +"the outer surface is the label \"STRIKE FACE\". It looks like you could " +"force it into a ballistic vest." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "undergrown iridescent carapace plate" +msgid_plural "undergrown iridescent carapace plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "undergrown iridescent carapace plate" +#: data/json/items/armor/exotic.json +msgid "" +"A chunk of otherworldly carapace that seems to have been forced into the " +"shape of a ballistic plate with a slightly concave profile. Scarred into " +"the outer surface is the label \"STRIKE FACE\". The armor coverage is " +"spotty and it appears to be oozing and pulsing like it is in pain." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "plate of scarred flesh" +msgid_plural "plates of scarred flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plate of scarred flesh" +#: data/json/items/armor/exotic.json +msgid "" +"A chunk of otherworldly flesh that seems to have been forced into the shape " +"of a ballistic plate with a slightly concave profile. There is no armor " +"left on this plate, just a mass of writhing alien flesh oozing in pain. " +"However, it looks like it is slowly growing back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "overgrown iridescent carapace side plate" +msgid_plural "overgrown iridescent carapace side plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "iridescent carapace side plate" +msgid_plural "iridescent carapace side plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "undergrown iridescent carapace side plate" +msgid_plural "undergrown iridescent carapace side plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "small plate of scarred flesh" +msgid_plural "small plates of scarred flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "second skin" +msgid_plural "second skins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "second skin" +#: data/json/items/armor/exotic.json +msgid "" +"A slimy layer of liquid has completely engulfed your body from the neck down" +" and seems to move with you - the sensation is uncomfortable. The liquid " +"appears bound to the resonating collar at your neck; the inside of the " +"collar reads \"CAREFUL CHOKING HAZARD! THIS WAY DOWN\". The ooze flows " +"freely, covering your entire body but never crossing the gorget to get to " +"your head." +msgstr "" + +#. ~ "menu_text" action message of item "second skin" +#: data/json/items/armor/exotic.json +msgid "Deactivate the device" +msgstr "" + +#. ~ "msg" action message of item "second skin" +#: data/json/items/armor/exotic.json +msgid "The gorget hums and the liquid gets sucked back into it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "resonating gorget" +msgid_plural "resonating gorgets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "resonating gorget" +#: data/json/items/armor/exotic.json +msgid "" +"A heavy-duty gorget or collar made from odd materials that hums slightly. " +"It feels damp to the touch and there is a mechanical button of some kind on " +"the front. The inside reads \"CAREFUL CHOKING HAZARD! THIS WAY DOWN\"." +msgstr "" + +#. ~ "menu_text" action message of item "resonating gorget" +#: data/json/items/armor/exotic.json +msgid "Activate the device" +msgstr "" + +#. ~ "msg" action message of item "resonating gorget" +#: data/json/items/armor/exotic.json +msgid "" +"Murky ooze begins to leak out of the gorget and engulf your body from the " +"neck down!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "feeding kit" +msgid_plural "feeding kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feeding kit" +#: data/json/items/armor/exotic.json +msgid "" +"This is a collection of syringes with nozzles, an aerosol sprayer, and a few" +" other attachments. It seems designed for looking after some kind of " +"creature that wants to stay wet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "ryūsei battle kit" +msgid_plural "ryūsei battle kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "" +"A strange belt wrapped with circuitry and hundreds of banded metal discs. " +"When you touch it, it seems to vibrate slightly." +msgstr "" + +#. ~ Description of a pocket in item "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "Synchronization point for ryūsei dō plate." +msgstr "" + +#. ~ Description of a pocket in item "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "Synchronization point for ryūsei kote plate." +msgstr "" + +#. ~ Description of a pocket in item "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "Synchronization point for ryūsei hai-date plate." +msgstr "" + +#. ~ Description of a pocket in item "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "Floating clip (seems like anything would fit)." +msgstr "" + +#. ~ Description of a pocket in item "ryūsei battle kit" +#: data/json/items/armor/exotic.json +msgid "Large Quiver." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "filtering menpo" +msgid_plural "filtering menpo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "filtering menpo" +#: data/json/items/armor/exotic.json +msgid "" +"A sealed mask with strange filtering components on the front turned up in " +"the shape of horns. Inscriptions mark the glass of the lenses creating " +"spiral patterns that blur the vision." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "ryūsei dō" +msgid_plural "ryūsei dō" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ryūsei dō" +#: data/json/items/armor/exotic.json +msgid "" +"An impossibly large slab of dark reflective material wrapped in bands of " +"multicolored alloy. It seems shaped to fit over a humanoid torso." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "ryūsei kote" +msgid_plural "ryūsei kote" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ryūsei kote" +#: data/json/items/armor/exotic.json +msgid "" +"An impossibly large slab of dark reflective material wrapped in bands of " +"multicolored alloy. It seems shaped as though it would tie to the upper " +"arms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/exotic.json +msgid "ryūsei hai-date" +msgid_plural "ryūsei hai-date" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ryūsei hai-date" +#: data/json/items/armor/exotic.json +msgid "" +"An impossibly large slab of dark reflective material wrapped in bands of " +"multicolored alloy. It has been forced into a conical shape as though it " +"could somehow be worn as a skirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of eclipse glasses" +msgid_plural "pairs of eclipse glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of eclipse glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of cardboard-framed glasses with UV and IR-filtered lenses topped " +"with a layer of aluminum coating. They allow safe viewing of extremely " +"bright and harmful sources of light, like the sun during a solar eclipse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "leather eyepatch" +msgid_plural "leather eyepatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather eyepatch" +#: data/json/items/armor/eyewear.json +msgid "" +"A patch of black leather to cover an eye, with a string to keep it from " +"falling off. If wearing this doesn't make you feel a pirate, nothing will." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish sunglasses" +msgid_plural "pairs of stylish sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish sunglasses. Look good while keeping the glare out of your" +" eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of fit-over sunglasses" +msgid_plural "pairs of fit-over sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fit-over sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of fit-over sunglasses designed to be worn over a pair of corrective " +"glasses. Good for keeping the glare out of your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of ballistic glasses" +msgid_plural "pairs of ballistic glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ballistic glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"Modern tactical eyewear that protects from small projectiles and fragments." +" Provides excellent protection from environmental dangers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of bifocal glasses" +msgid_plural "pairs of bifocal glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bifocal glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of bifocal glasses for those who are both near-sighted and far-" +"sighted. You can use them to focus sunlight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of eyeglasses" +msgid_plural "pairs of eyeglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of eyeglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of glasses for the near-sighted. The concave lenses diffuse the " +"sunlight, rendering them useless for starting fires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "monocle" +msgid_plural "monocles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "monocle" +#: data/json/items/armor/eyewear.json +msgid "" +"An essential article of the gentleman's apparel. Also corrects near-" +"sightedness. The concave lens diffuses the sunlight, rendering it useless " +"for starting fires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of reading glasses" +msgid_plural "pairs of reading glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of reading glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of glasses for the far-sighted. Useless for anyone else. You can " +"use them to focus sunlight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of safety glasses" +msgid_plural "pairs of safety glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of safety glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of plastic glasses, used in workshops, sports, chemistry labs, and " +"many other places. Provides great protection from damage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of glass goggles" +msgid_plural "pairs of glass goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of glass goggles" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of old-fashioned goggles with thick glass lenses, somewhat similar to" +" those worn by the pilots of open-cockpit aircraft, but more crude looking." +" Won't protect your eyes from physical harm, but can keep hazardous " +"chemicals out." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of ski goggles" +msgid_plural "pairs of ski goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ski goggles" +#: data/json/items/armor/eyewear.json +msgid "" +"A large pair of goggles that completely seal off your eyes. Provides " +"excellent protection from environmental dangers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of welding goggles" +msgid_plural "pairs of welding goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of welding goggles" +#: data/json/items/armor/eyewear.json +msgid "" +"A dark pair of goggles. They make seeing very difficult, but protect you " +"from bright flashes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of snow goggles" +msgid_plural "pairs of snow goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of snow goggles" +#: data/json/items/armor/eyewear.json +msgid "" +"Eyewear carved from wood or bone, with only a thin slit to see out of. " +"Helps reduce glare, traditionally used by the Inuit to protect against snow " +"blindness." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of sunglasses" +msgid_plural "pairs of sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sunglasses" +#: data/json/items/armor/eyewear.json +msgid "A pair of sunglasses, good for keeping the glare out of your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of bifocal sunglasses" +msgid_plural "pairs of bifocal sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bifocal sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of bifocal sunglasses for keeping the glare out of the eyes of those " +"who are both near-sighted and far-sighted." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of corrective sunglasses" +msgid_plural "pairs of corrective sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of corrective sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of sunglasses for keeping the glare out of the eyes of those who are " +"near-sighted." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of reading sunglasses" +msgid_plural "pairs of reading sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of reading sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of sunglasses for keeping the glare out of the eyes of those who are " +"far-sighted. Useless for anyone else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish bifocal glasses" +msgid_plural "pairs of stylish bifocal glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish bifocal glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish bifocal glasses for those who are both near-sighted and " +"far-sighted." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish corrective glasses" +msgid_plural "pairs of stylish corrective glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish corrective glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish glasses for the near-sighted. The concave lenses diffuse " +"the sunlight, rendering them useless for starting fires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish reading glasses" +msgid_plural "pairs of stylish reading glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish reading glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish glasses for the far-sighted. Useless for anyone else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish bifocal sunglasses" +msgid_plural "pairs of stylish bifocal sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish bifocal sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish bifocal sunglasses for keeping the glare out of the eyes " +"of those who are both near-sighted and far-sighted." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish corrective sunglasses" +msgid_plural "pairs of stylish corrective sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish corrective sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish sunglasses, looks good while keeping the glare out of the " +"eyes of those who are near-sighted." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish reading sunglasses" +msgid_plural "pairs of stylish reading sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish reading sunglasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish sunglasses, looks good while keeping the glare out of the " +"eyes of those who are far-sighted. Useless for anyone else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of transition bifocal glasses" +msgid_plural "pairs of transition bifocal glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of transition bifocal glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of transition bifocal glasses for those who are both near-sighted and" +" far-sighted. Contains photochromic dyes that cause the lenses to darken " +"when exposed to ultraviolet rays from sunlight. When the UV light " +"diminishes, the lenses fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of transition corrective glasses" +msgid_plural "pairs of transition corrective glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of transition corrective glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of transition glasses for the near-sighted. Contains photochromic " +"dyes that cause the lenses to darken when exposed to ultraviolet rays from " +"sunlight. When the UV light diminishes, the lenses fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of transition reading glasses" +msgid_plural "pairs of transition reading glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of transition reading glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of glasses for the far-sighted. Useless for anyone else. Contains " +"photochromic dyes that cause the lenses to darken when exposed to " +"ultraviolet rays from sunlight. When the UV light diminishes, the lenses " +"fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish transition bifocal glasses" +msgid_plural "pairs of stylish transition bifocal glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish transition bifocal glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A pair of stylish bifocal glasses for those who are both near-sighted and " +"far-sighted. Contains photochromic dyes that cause the lenses to darken " +"when exposed to ultraviolet rays from sunlight. When the UV light " +"diminishes, the lenses fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish transition corrective glasses" +msgid_plural "pairs of stylish transition corrective glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish transition corrective glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A stylish pair of glasses for the near-sighted. Contains photochromic dyes " +"that cause the lenses to darken when exposed to ultraviolet rays from " +"sunlight. When the UV light diminishes, the lenses fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/eyewear.json +msgid "pair of stylish transition reading glasses" +msgid_plural "pairs of stylish transition reading glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of stylish transition reading glasses" +#: data/json/items/armor/eyewear.json +msgid "" +"A stylish pair of glasses for the far-sighted. Useless for anyone else. " +"Contains photochromic dyes that cause the lenses to darken when exposed to " +"ultraviolet rays from sunlight. When the UV light diminishes, the lenses " +"fade back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "padded gambeson" +msgid_plural "padded gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "padded gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A padded greatcoat assembled by quilting readily available fabric and " +"stuffing the layers with waste fabric or horse hair that was intended as " +"standalone armor, being too thick to comfortably fit a cuirass over. Likely" +" either a historical artifact or a low-quality reproduction. Though " +"inferior to a proper layered aketon or gambeson it still offers decent " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "padded gambeson vest" +msgid_plural "padded gambeson vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "padded gambeson vest" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick padded surcoat assembled by quilting readily available fabric and " +"stuffing the layers with waste fabric or horse hair that was intended as " +"standalone armor, being too thick to comfortably fit a cuirass over. Likely" +" either a historical artifact or a low-quality reproduction. Though " +"inferior to a proper layered gambeson its sheer thickness is still quite " +"protective." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "padded arming pants" +msgid_plural "pairs of padded arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "padded arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Thick pants made of quilted fabric, meant to be worn alongside a gambeson " +"under or without armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "padded coif" +msgid_plural "padded coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "padded coif" +#: data/json/items/armor/gambesons.json +msgid "" +"A cloth coif with neck and forehead protection. Resting on your shoulders, " +"it serves as padding for a helmet. Though it's pretty warm, it is " +"constructed of stuffed cloth layers and provides moderate protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas aketon" +msgid_plural "canvas aketons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas aketon" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth jack, intended to be worn below metal armor. This one is made" +" of over a dozen layers of tough canvas, and it provides fairly decent " +"protection on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas aketon vest" +msgid_plural "canvas aketon vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas aketon vest" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth vest, intended to be worn below metal armor. This one is made" +" of over a dozen layers of tough canvas, and it provides fairly decent " +"protection on its own." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "canvas arming pants" +msgid_plural "pairs of canvas arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough cloth pants worn alongside an aketon underneath metal armor. These " +"are made of many layers of canvas offering solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas coif" +msgid_plural "canvas coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas coif" +#: data/json/items/armor/gambesons.json +msgid "" +"A cloth coif with neck and forehead protection. Resting on your shoulders, " +"it serves as padding for a helmet. Though it's pretty warm, it is " +"constructed of tough canvas and provides substantial protection even on its " +"own." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "canvas arming gloves" +msgid_plural "pairs of canvas arming gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas arming gloves" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough gloves made of canvas cloth, thin enough to wear under metal " +"gauntlets. They help to keep your hands safe during a fight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas gambeson" +msgid_plural "canvas gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough canvas, this will protect you from almost everything," +" but it's very heavy and warm. The sleeves are a bit thinner for " +"flexibility and it drapes below your legs, providing additional protection " +"there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "thin-sleeved canvas gambeson" +msgid_plural "thin-sleeved canvas gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin-sleeved canvas gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough canvas, this will protect you from almost everything," +" but it's very heavy and warm. The sleeves are a lot thinner for " +"flexibility and it drapes below your legs, providing additional protection " +"there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "sleeveless canvas gambeson" +msgid_plural "sleeveless canvas gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless canvas gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth surcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough canvas, this will protect you from almost everything," +" but it's very heavy and warm. It drapes below your legs, providing " +"additional protection there, and it lacks sleeves entirely." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas heavy arming pants" +msgid_plural "pairs of canvas heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas heavy arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough, extremely thick cloth pants worn on their own alongside a gambeson. " +"These are made of a huge number of canvas layers offering very solid " +"protection, though they're too thick to easily add metal armor on top and " +"are both stuffy and restrictive." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "canvas arming mittens" +msgid_plural "pairs of canvas arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas arming mittens" +#: data/json/items/armor/gambesons.json +msgid "" +"Very thick canvas gauntlets worn in lieu of metal or leather armor. Though " +"they make it hard to do anything other than swing a weapon, and they're very" +" warm, they offer excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon aketon" +msgid_plural "nylon aketons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon aketon" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth jack, intended to be worn below metal armor. This one is made" +" of over a dozen layers of tough nylon, and it provides fairly decent " +"protection on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon aketon vest" +msgid_plural "nylon aketon vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon aketon vest" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth vest, intended to be worn below metal armor. This one is made" +" of over a dozen layers of tough nylon, and it provides fairly decent " +"protection on its own in addition to being quite light." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "nylon arming pants" +msgid_plural "pairs of nylon arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough cloth pants worn alongside an aketon underneath metal armor. These " +"are made of many layers of nylon offering solid protection and the modern " +"material is much lighter than organic fabrics." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon coif" +msgid_plural "nylon coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon coif" +#: data/json/items/armor/gambesons.json +msgid "" +"A cloth coif with neck and forehead protection. Resting on your shoulders, " +"it serves as padding for a helmet. It is constructed of tough nylon and " +"provides decent protection even on its own in addition to being fairly " +"light." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "nylon arming gloves" +msgid_plural "pairs of nylon arming gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon arming gloves" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough gloves made of nylon cloth, thin enough to wear under metal gauntlets." +" They help to keep your hands safe during a fight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon gambeson" +msgid_plural "nylon gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough nylon, this will protect you from almost everything, " +"but it's very heavy and warm. The sleeves are a bit thinner for flexibility" +" and it drapes below your legs, providing additional protection there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "thin-sleeved nylon gambeson" +msgid_plural "thin-sleeved nylon gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin-sleeved nylon gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough nylon, this will protect you from almost everything, " +"but it's very heavy and warm. The sleeves are a lot thinner for flexibility" +" and it drapes below your legs, providing additional protection there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "sleeveless nylon gambeson" +msgid_plural "sleeveless nylon gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless nylon gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth surcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thirty layers of tough nylon, this will protect you from almost everything, " +"but it's very heavy and warm. It drapes below your legs, providing " +"additional protection there, and it lacks sleeves entirely." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon heavy arming pants" +msgid_plural "pairs of nylon heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon heavy arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough, extremely thick nylon pants worn on their own alongside a gambeson. " +"These are made of a huge number of canvas layers offering very solid " +"protection, though they're too thick to easily add metal armor on top and " +"are both stuffy and restrictive." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "nylon arming mittens" +msgid_plural "pairs of nylon arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon arming mittens" +#: data/json/items/armor/gambesons.json +msgid "" +"Very thick nylon gauntlets worn in lieu of metal or leather armor. Though " +"they make it hard to do anything other than swing a weapon, and they're very" +" warm, they offer excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool aketon" +msgid_plural "wool aketons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool aketon" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth jack, intended to be worn below metal armor. This one is made" +" of layered wool quilting and it provides fairly decent protection on its " +"own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool aketon vest" +msgid_plural "wool aketon vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool aketon vest" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth vest, intended to be worn below metal armor. This one is made" +" of layered wool quilting and it provides fairly decent protection on its " +"own." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "wool arming pants" +msgid_plural "pairs of wool arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough cloth pants worn alongside an aketon underneath metal armor. This one" +" is made of layered wool quilting and it provides fairly decent protection " +"on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool coif" +msgid_plural "wool coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool coif" +#: data/json/items/armor/gambesons.json +msgid "" +"A cloth coif with neck and forehead protection. Resting on your shoulders, " +"it serves as padding for a helmet. Though it's pretty warm, it is " +"constructed of layered wool quilting and provides substantial protection " +"even on its own." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/gambesons.json data/json/recipes/nested.json +msgid "wool arming gloves" +msgid_plural "pairs of wool arming gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool arming gloves" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough cloth gloves made of layered wool quilting, thin enough to wear under " +"metal gauntlets. They help to keep your hands safe during a fight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool gambeson" +msgid_plural "wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thickly layered wool quilting, this will protect you from almost everything," +" but it's very heavy and warm. The sleeves are a bit thinner for " +"flexibility and it drapes below your legs, providing additional protection " +"there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "thin-sleeved wool gambeson" +msgid_plural "thin-sleeved wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin-sleeved wool gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth greatcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thickly layered wool quilting, this will protect you from almost everything," +" but it's very heavy and warm. The sleeves are a lot thinner for " +"flexibility and it drapes below your legs, providing additional protection " +"there." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "sleeveless wool gambeson" +msgid_plural "sleeveless wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless wool gambeson" +#: data/json/items/armor/gambesons.json +msgid "" +"A thick cloth surcoat intended to be worn as standalone armor, as it's a " +"little too thick to comfortably add chainmail or a cuirass on top. Made of " +"thickly layered wool quilting, this will protect you from almost everything," +" but it's very heavy and warm. It drapes below your legs, providing " +"additional protection there, and it lacks sleeves entirely." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool heavy arming pants" +msgid_plural "pairs of wool heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool heavy arming pants" +#: data/json/items/armor/gambesons.json +msgid "" +"Tough, extremely thick cloth pants worn on their own alongside a gambeson. " +"These are made of thickly layered wool quilting offering very solid " +"protection, though they're too thick to easily add metal armor on top and " +"are both stuffy and restrictive." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gambesons.json +msgid "wool arming mittens" +msgid_plural "pairs of wool arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool arming mittens" +#: data/json/items/armor/gambesons.json +msgid "" +"Very thick wool gauntlets worn in lieu of metal or leather armor. Though " +"they make it hard to do anything other than swing a weapon, and they're very" +" warm, they offer excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of beekeeping gloves" +msgid_plural "pairs of beekeeping gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of beekeeping gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of white beekeeping gloves made out of smooth leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of boxing gloves" +msgid_plural "pairs of boxing gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of boxing gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of big, red, 8 oz. boxing gloves made from thick leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of chainmail gloves" +msgid_plural "pairs of chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chainmail gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of customized chainmail gloves that fully enclose the hands. The " +"metal shows signs of rust and corrosion." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of mild steel chainmail gloves" +msgid_plural "pairs of mild steel chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel chainmail gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of customized steel chainmail gloves that fully enclose the hands." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of medium steel chainmail gloves" +msgid_plural "pairs of medium steel chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of high steel chainmail gloves" +msgid_plural "pairs of high steel chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of hardened steel chainmail gloves" +msgid_plural "pairs of hardened steel chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of tempered steel chainmail gloves" +msgid_plural "pairs of tempered steel chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fire gauntlets" +msgid_plural "pairs of fire gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fire gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"A heavy pair of gloves, used by firefighters and metalworkers for heat " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of chitinous gauntlets" +msgid_plural "pairs of chitinous gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chitinous gauntlets" +#: data/json/items/armor/gloves.json +msgid "A pair of gauntlets made from the exoskeletons of insects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of biosilicified chitin gauntlets" +msgid_plural "pairs of biosilicified chitin gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of biosilicified chitin gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of gauntlets crafted from the carefully cleaned and pruned " +"biosilicified exoskeletons of acidic ants. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of claw gloves" +msgid_plural "pairs of claw gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of claw gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of well-made black stretch vinyl gloves, with black steel claws " +"connected to the fingers. Used in BDSM performances or as part of a " +"costume." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "fencing gauntlet" +msgid_plural "fencing gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing gauntlet" +#: data/json/items/armor/gloves.json +msgid "" +"A single suede glove with a sturdy cotton wrist, padded back, and well-" +"fitting fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "fencing gauntlet (left)" +msgid_plural "fencing gauntlets (left)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing gauntlet (left)" +#: data/json/items/armor/gloves.json +msgid "" +"A single suede glove with a sturdy cotton wrist, padded back, and well-" +"fitting fingers. This one is left-handed." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of leather armor gauntlets" +msgid_plural "pairs of leather armor gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather armor gauntlets" +#: data/json/items/armor/gloves.json +msgid "A pair of heavy fingerless leather gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of bag gloves" +msgid_plural "pairs of bag gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bag gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of disposable plastic bags, adapted to be used as gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fingerless leather gloves" +msgid_plural "pairs of fingerless leather gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fingerless leather gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of leather gloves without fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of armored fingerless leather gloves" +msgid_plural "pairs of armored fingerless leather gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of armored fingerless leather gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of leather gloves without fingers. These have been crudely " +"reinforced with steel guards across the back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of sheet metal gauntlets" +msgid_plural "pairs of sheet metal gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of small sheets of metal, one attached to the back of the hand, and " +"one tied to the back of your fingers, leaving the index finger untied for " +"trigger pulling. Your handwriting will suffer, but they'll keep your " +"fingers attached." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of hardened steel sheet metal gauntlets" +msgid_plural "pairs of hardened steel sheet metal gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened steel sheet metal gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"These crude mitten gauntlets have been hardened to keep the zombie dogs from" +" biting your fingers off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fur gloves" +msgid_plural "pairs of fur gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fur gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of warm fur gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of faux fur gloves" +msgid_plural "pairs of faux fur gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of faux fur gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of warm faux fur gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "white glove" +msgid_plural "white gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white glove" +#: data/json/items/armor/gloves.json +msgid "A single white glove covered with hundreds of rhinestones." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of leather gloves" +msgid_plural "pairs of leather gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather gloves" +#: data/json/items/armor/gloves.json +msgid "A thin pair of black leather gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of denim gloves" +msgid_plural "pairs of denim gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of denim gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of denim gloves. Not very comfortable but slightly warmer and more " +"sturdier than ones that would be made from cotton." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fingerless denim gloves" +msgid_plural "pairs of fingerless denim gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fingerless denim gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of fingerless denim gloves. Much less cumbersome this way, but not " +"as protective or warm" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of light gloves" +msgid_plural "pairs of light gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of cotton gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of glove liners" +msgid_plural "pairs of glove liners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of glove liners" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of thin cotton gloves. Often used as a liner beneath other gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of medical gloves" +msgid_plural "pairs of medical gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of medical gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of thin latex gloves, designed to limit the spread of disease. Too " +"fragile to protect you from much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of black gloves" +msgid_plural "pairs of black gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of black cotton gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of armored gauntlets" +msgid_plural "pairs of armored gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of armored gauntlets" +#: data/json/items/armor/gloves.json +msgid "An extremely heavy set of armor-plated leather gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of rubber gloves" +msgid_plural "pairs of rubber gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of rubber gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of rubber gloves, often used while cleaning with caustic materials." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of tactical gloves" +msgid_plural "pairs of tactical gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tactical gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of flame- and cut-resistant aramid fabric gloves. Commonly used by " +"police and military units." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of winter gloves" +msgid_plural "pairs of winter gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of winter gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of padded cotton gloves. Toasty!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of wool gloves" +msgid_plural "pairs of wool gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wool gloves" +#: data/json/items/armor/gloves.json +msgid "A warm pair of wool gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fingerless wool gloves" +msgid_plural "pairs of fingerless wool gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fingerless wool gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A warm pair of wool gloves without fingers. Less encumbering, but provides " +"significantly less warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of work gloves" +msgid_plural "pairs of work gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of work gloves" +#: data/json/items/armor/gloves.json +msgid "A tough pair of gloves, for tough everyday work." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of cut-resistant gloves" +msgid_plural "pairs of cut-resistant gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cut-resistant gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of cut-resistant gloves, useful for butchery or routine work with " +"bladed objects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of hand wraps" +msgid_plural "pairs of hand wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hand wraps" +#: data/json/items/armor/gloves.json +msgid "" +"Long pieces of cloth that are meant to be wrapped around your hands. They " +"provide small amounts of protection while punching and performing other " +"general mischief." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of fur hand wraps" +msgid_plural "pairs of fur hand wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fur hand wraps" +#: data/json/items/armor/gloves.json +msgid "" +"Pieces of animal pelt that are meant to be wrapped around your hands. They " +"provide small amounts of protection while punching and performing other " +"general mischief." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of leather hand wraps" +msgid_plural "pairs of leather hand wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather hand wraps" +#: data/json/items/armor/gloves.json +msgid "" +"Pieces of leather that are meant to be wrapped around your hands. They " +"provide small amounts of protection while punching and performing other " +"general mischief." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of wool hand wraps" +msgid_plural "pairs of wool hand wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wool hand wraps" +#: data/json/items/armor/gloves.json +msgid "" +"Long pieces of wool that are meant to be wrapped around your hands. They " +"provide small amounts of protection while punching and performing other " +"general mischief." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of extra long white gloves" +msgid_plural "pairs of extra long white gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of extra long white gloves" +#: data/json/items/armor/gloves.json +msgid "Long white costume gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of mittens" +msgid_plural "pairs of mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mittens" +#: data/json/items/armor/gloves.json +msgid "A pair of warm but cumbersome mittens." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of flame-resistant gloves" +msgid_plural "pairs of flame-resistant gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of flame-resistant gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A snug-fitting pair of gloves made from thin and lightweight Nomex fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of Santa gloves" +msgid_plural "pairs of Santa gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Santa gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of red gloves with white faux fur trim. Keeps your hands warm and " +"your holiday spirit bright." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of sock mitts" +msgid_plural "pairs of sock mitts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sock mitts" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of improvised gloves made from socks with holes poked through them." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of wool sock mitts" +msgid_plural "pairs of wool sock mitts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wool sock mitts" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of improvised gloves made from wool socks with holes poked through " +"them." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of Nomex sock mitts" +msgid_plural "pairs of Nomex sock mitts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Nomex sock mitts" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of improvised gloves made from Nomex socks with holes poked through " +"them." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of tentacle sleeves" +msgid_plural "pairs of tentacle sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tentacle sleeves" +#: data/json/items/armor/gloves.json +msgid "" +"Long cotton tubes sized to fit over tentacles and help protect them from the" +" cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of army winter gloves" +msgid_plural "pairs of army winter gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of army winter gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of padded gloves. Favored by the military." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of white gloves" +msgid_plural "pairs of white gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of white gloves" +#: data/json/items/armor/gloves.json +msgid "A pair of white costume gloves made out of cotton." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of skeleton gloves" +msgid_plural "pairs of skeleton gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of skeleton gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of black costume gloves with a skeletal hand pattern printed on them." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of golfing gloves" +msgid_plural "pairs of golfing gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of golfing gloves" +#: data/json/items/armor/gloves.json +msgid "A thin pair of black leather golfing gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of EOD overhand protectors" +msgid_plural "pairs of EOD overhand protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of EOD overhand protectors" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of fragmentation resistant pads for wearing over the backs of one's " +"hands, providing protection from shrapnel in case things go wrong. Sold as " +"an accessory for explosive ordnance disposal suits, but not often used due " +"to the difficulty in armoring the entire hand and retaining dexterity." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of mild steel demi-gauntlets" +msgid_plural "pairs of mild steel demi-gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel demi-gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of leather gloves with chainmail protecting the fingers and palm, and" +" plating over the back of the hand and wrist." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of medium steel demi-gauntlets" +msgid_plural "pairs of medium steel demi-gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of high steel demi-gauntlets" +msgid_plural "pairs of high steel demi-gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of hardened steel demi-gauntlets" +msgid_plural "pairs of hardened steel demi-gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of tempered steel demi-gauntlets" +msgid_plural "pairs of tempered steel demi-gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of mild steel mitten gauntlets" +msgid_plural "pairs of mild steel mitten gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of mild steel mitten gauntlets" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of leather mittens with chainmail protecting the fingers and palm, " +"and steel plating over the back of the hand, fingers, and wrist for " +"additional protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of medium steel mitten gauntlets" +msgid_plural "pairs of medium steel mitten gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of high steel mitten gauntlets" +msgid_plural "pairs of high steel mitten gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of hardened steel mitten gauntlets" +msgid_plural "pairs of hardened steel mitten gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of tempered steel mitten gauntlets" +msgid_plural "pairs of tempered steel mitten gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/gloves.json +msgid "pair of airsoft gloves" +msgid_plural "pairs of airsoft gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of airsoft gloves" +#: data/json/items/armor/gloves.json +msgid "" +"A pair of fingerless gloves with hard plastic reinforcing the backs of the " +"hands to protect against BB pellets and other light projectiles." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "ten-gallon hat" +msgid_plural "ten-gallon hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ten-gallon hat" +#: data/json/items/armor/hats.json +msgid "" +"These may not be the Great Plains, but you can still be the Boss with this " +"high-crowned, wide-brimmed hat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "head bandana" +msgid_plural "head bandanas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "head bandana" +#: data/json/items/armor/hats.json +msgid "A cotton bandana, worn over the head." +msgstr "" + +#. ~ "menu_text" action message of item "head bandana" +#: data/json/items/armor/hats.json +msgid "Cover mouth" +msgstr "" + +#. ~ "msg" action message of item "head bandana" +#: data/json/items/armor/hats.json +#, c-format +msgid "You adjust the %s to cover your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "beret" +msgid_plural "berets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beret" +#: data/json/items/armor/hats.json +msgid "A soft cotton hat. Commonly worn by armed forces and existentialists." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "wool beret" +msgid_plural "wool berets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool beret" +#: data/json/items/armor/hats.json +msgid "A soft wool hat. Commonly worn by armed forces and existentialists." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "bowler hat" +msgid_plural "bowler hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bowler hat" +#: data/json/items/armor/hats.json +msgid "" +"The only hat for a made man. Look like a real good fella while laughing in " +"the face of your foes!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "chaplet" +msgid_plural "chaplets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chaplet" +#: data/json/items/armor/hats.json +msgid "A wreath headdress made from plant material woven into a ring." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "cowboy hat" +#: data/json/items/armor/hats.json +msgid "cowboy hat" +msgid_plural "cowboy hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cowboy hat" +#. ~ Description of variant "cowboy hat" of item "cowboy hat" +#: data/json/items/armor/hats.json +msgid "" +"Whether yer hunting varmints, fixing up the ranch, or heading into the " +"sunset, this is the hat for the job." +msgstr "" + +#. ~ Variant name of item "cowboy hat" +#: data/json/items/armor/hats.json +msgid "American cowboy hat" +msgid_plural "American cowboy hat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American cowboy hat" of item "cowboy hat" +#: data/json/items/armor/hats.json +msgid "" +"This hat has traded its original classic looks for a red, white, and blue " +"pattern with a band of golden stars embossed about its lip; suitable " +"headwear for only the most serious of patriots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "drinking hat" +msgid_plural "drinking hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drinking hat" +#: data/json/items/armor/hats.json +msgid "" +"An improvised harness that can be worn over other headgear or by itself, " +"made from two small liquid containers, a rubber hose, a bundle of steel " +"wire, and some cordage. A convenient and simple device for hands-free " +"drinking, though it's not watertight and would spill if you put it into your" +" backpack." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "eboshi" +msgid_plural "eboshi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eboshi" +#: data/json/items/armor/hats.json +msgid "" +"A high, black cap with a very narrow top. Traditionally worn by Shinto " +"priests." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "eight point cap" +msgid_plural "eight point caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eight point cap" +#: data/json/items/armor/hats.json +msgid "" +"Also known as a utility cover or utility cap, this is an eight pointed hat " +"with a baseball-style visor at the front. Commonly worn by Marines and " +"sailors, this hat is the standard headwear of both the United States Marine " +"Corps and Navy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "patrol cap" +msgid_plural "patrol caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patrol cap" +#: data/json/items/armor/hats.json +msgid "" +"A simple round cap in a camouflage pattern. Often used by the military when" +" helmets aren't needed. Its brim helps keep the sun out of your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "boonie hat" +msgid_plural "boonie hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boonie hat" +#: data/json/items/armor/hats.json +msgid "" +"Also called a \"bucket hat.\" Often used in the military. Its wide brim " +"helps keep the sun out of your eyes." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "baseball cap" +msgid_plural "baseball caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baseball cap" +#. ~ Description of variant "baseball cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A cotton cap with a rounded crown, an adjustable strap, and a long visor. " +"It shields your eyes from the sun and provides a little bit of warmth. " +"Traditionally worn by baseball players." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "baseball fan cap" +msgid_plural "baseball fan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baseball fan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the logo of a local baseball team. It " +"shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "football fan cap" +msgid_plural "football fan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "football fan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the logo of a local football team. It " +"shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "dollar sign cap" +msgid_plural "dollar sign caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dollar sign cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback golden-colored baseball cap displaying a golden dollar sign " +"symbol at the front. It shields your eyes from the sun and provides a " +"little bit of warmth. Makes you fell like a rapper." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "Lone Pine cap" +msgid_plural "Lone Pine caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lone Pine cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the shape of a single pine tree at the " +"front. It shields your eyes from the sun and provides a little bit of " +"warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "sorcery baseball cap" +msgid_plural "sorcery baseball caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sorcery baseball cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the phrase 'Got Sorcery?', colored white " +"in a cosmos black background. It shields your eyes from the sun and " +"provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "diamond cap" +msgid_plural "diamond caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "diamond cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the white-colored shape of a diamond in " +"the front. It shields your eyes from the sun and provides a little bit of " +"warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "blood donor cap" +msgid_plural "blood donor caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blood donor cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the image of bloodpack connected to a " +"drop of blood in the front, and under that image, a text that reads: " +"'Donating Blood', in white, and 'Save Lives' in red. It shields your eyes " +"from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "FEMA cap" +msgid_plural "FEMA caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FEMA cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A beige colored snapback baseball cap displaying the FEMA acronym, which " +"denotes for the Federal Emergency Management Agency, in the front, and the " +"official seal of the Federal Emergency Management Agency in the right side." +" Commonly used by the government organization employees and volunteers. It" +" shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "Planet Earth cap" +msgid_plural "Planet Earth caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Planet Earth cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the detailed image of a round Planet " +"Earth right at the front. The whole cap is black, with some white dots " +"around, making the background looks like outer space. It shields your eyes " +"from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "Flat Earth cap" +msgid_plural "Flat Earth caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Flat Earth cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the image of a flat, disk-like Earth, " +"with the dome right above it, showing the sun illuminating one half of Flat " +"Earth, and the moon, illuminating the night with moonlight (which is " +"reflected light from the sun) on the other half, and besides it, a text that" +" reads: 'Earth is Flat!'. It shields your eyes from the sun and provides a " +"little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "Go Vegan cap" +msgid_plural "Go Vegan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Go Vegan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the green icon of a leaf in the front, " +"and a text on the top of it reading 'Go Vegan!'. It shields your eyes from " +"the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "Bacon is Life cap" +msgid_plural "Bacon is Life caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bacon is Life cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the pinkish icon of a slice of bacon in " +"the front, and a text on the top of it reading 'Bacon is Life!'. It shields" +" your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "biohazard cap" +msgid_plural "biohazard caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "biohazard cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the green icon of the well known symbol " +"of biohazard and biological danger in the front, and a text reading " +"'Warning: Biohazard'. It shields your eyes from the sun and provides a " +"little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "American cap" +msgid_plural "American caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap embossed with the pattern of the flag of the United " +"States of America. It shields your eyes from the sun, provides a little bit" +" of warmth and also makes you feel like a real patriot." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "soccer fan cap" +msgid_plural "soccer fan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "soccer fan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the logo of a popular soccer team. It " +"shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "basketball fan cap" +msgid_plural "basketball fan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "basketball fan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the logo of a popular basketball team. " +"It shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "hockey fan cap" +msgid_plural "hockey fan caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hockey fan cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A snapback baseball cap displaying the logo of a popular hockey team. It " +"shields your eyes from the sun and provides a little bit of warmth." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "trucker cap" +msgid_plural "trucker caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "trucker cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A cotton cap with a broad front and a plastic mesh at the back, allowing " +"better air circulation. The trucker hat came about in it's true form in the" +" early 1970's as a promotional give-away from US feed or farming supply " +"companies to farmers, truck drivers (hence the name) and other rural " +"workers. It is perfect for keeping your head cool and the sun out of your " +"eyes." +msgstr "" + +#. ~ Variant name of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "FBI cap" +msgid_plural "FBI caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FBI cap" of item "baseball cap" +#: data/json/items/armor/hats.json +msgid "" +"A deep blue snapback baseball cap with \"FBI\" embroidered across the front " +"in blocky, yet imposing yellow lettering. Although very much illegal to " +"impersonate a government official, most zombies tend to let it slide. It " +"shades your eyes from the sun, provides a little warmth, and makes you feel " +"like an operator." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "toque" +msgid_plural "toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toque" +#: data/json/items/armor/hats.json +msgid "" +"A traditional chef's hat, standing tall and proud against the vulgarities of" +" the world." +msgstr "" + +#. ~ Description of variant "toque" of item "toque" +#. ~ Description of variant "white bikini top" of item "bikini top" +#. ~ Description of variant "white swimsuit" of item "swimsuit" +#. ~ Description of variant "white rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/hats.json data/json/items/armor/swimming.json +msgid "It's colored white." +msgstr "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "black toque" +msgid_plural "black toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black toque" of item "toque" +#. ~ Description of variant "black pointed hat" of item "pointed hat" +#. ~ Description of variant "black dust mask" of item "dust mask" +#. ~ Description of variant "black face veil" of item "face veil" +#. ~ Description of variant "black plague mask" of item "plague mask" +#. ~ Description of variant "black bikini top" of item "bikini top" +#. ~ Description of variant "black swimsuit" of item "swimsuit" +#. ~ Description of variant "black rashguard shirt" of item "rashguard shirt" +#. ~ Description of variant "black witch dress" of item "witch dress" +#. ~ Description of variant "long black witch dress" of item "long witch +#. dress" +#. ~ Description of variant "short black witch dress" of item "short witch +#. dress" +#: data/json/items/armor/hats.json data/json/items/armor/masks.json +#: data/json/items/armor/swimming.json +#: data/json/items/armor/torso_clothes.json +msgid "It's colored black." +msgstr "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "blue toque" +msgid_plural "blue toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "red toque" +msgid_plural "red toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "pink toque" +msgid_plural "pink toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink toque" of item "toque" +#: data/json/items/armor/hats.json +msgid "It's colored pink." +msgstr "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "yellow toque" +msgid_plural "yellow toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "toque" +#: data/json/items/armor/hats.json +msgid "camo toque" +msgid_plural "camo toques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo toque" of item "toque" +#: data/json/items/armor/hats.json +msgid "It has camouflage dye." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "cotton hat" +msgid_plural "cotton hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton hat" +#: data/json/items/armor/hats.json +msgid "A snug-fitting cotton hat. Quite warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "fur hat" +msgid_plural "fur hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur hat" +#: data/json/items/armor/hats.json +msgid "A hat made from the pelts of animals. Extremely warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "faux fur hat" +msgid_plural "faux fur hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur hat" +#: data/json/items/armor/hats.json +msgid "" +"A stylish hat made of faux fur. Like real fur, but without the suffering, " +"if the tag is to be believed. Very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "hard hat" +msgid_plural "hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard hat" +#: data/json/items/armor/hats.json +msgid "" +"A hard plastic hat worn at construction and industrial sites. Provides " +"excellent protection from cuts and percussion." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "yellow hard hat" +msgid_plural "yellow hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "yellow hard hat" of item "hard hat" +#. ~ Description of variant "yellow summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored yellow, commonly used by general, unspecialized workers like " +"laborers and operators of heavy machinery." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "orange hard hat" +msgid_plural "orange hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orange hard hat" of item "hard hat" +#. ~ Description of variant "orange summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored orange, commonly used by road construction workers, new hires, " +"and site visitors." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "white hard hat" +msgid_plural "white hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white hard hat" of item "hard hat" +#. ~ Description of variant "white summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored white, commonly used by anyone in a supervisory position, " +"including managers, architects, engineers, and foremen." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "brown hard hat" +msgid_plural "brown hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown hard hat" of item "hard hat" +#. ~ Description of variant "brown summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored brown, commonly used by workers using applications involving " +"high heat such as welders." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "blue hard hat" +msgid_plural "blue hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue hard hat" of item "hard hat" +#. ~ Description of variant "blue summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored blue, commonly used by medical workers and electricians, as " +"well as employees in a technical advisory role." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "green hard hat" +msgid_plural "green hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "green hard hat" of item "hard hat" +#. ~ Description of variant "green summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's colored green, commonly used by safety officers and inspectors." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "red hard hat" +msgid_plural "red hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red hard hat" of item "hard hat" +#. ~ Description of variant "red summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's colored red, commonly used by emergency workers and firefighters." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "pink hard hat" +msgid_plural "pink hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink hard hat" of item "hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored pink, commonly issued as a punishment to workers that forgot or" +" lost their hard hat. Or maybe the previous owner just liked pink." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "gray hard hat" +msgid_plural "gray hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gray hard hat" of item "hard hat" +#. ~ Description of variant "gray summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's colored gray, commonly used by visitors to any worksite." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "black hard hat" +msgid_plural "black hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black hard hat" of item "hard hat" +#. ~ Description of variant "black summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's colored black, like the first real hard hats in history." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "cartoon hard hat" +msgid_plural "cartoon hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cartoon hard hat" of item "hard hat" +#. ~ Description of variant "cartoon summer hard hat" of item "summer hard +#. hat" +#: data/json/items/armor/hats.json +msgid "It has cartoon character stickers all over it." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "camo hard hat" +msgid_plural "camo hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo hard hat" of item "hard hat" +#. ~ Description of variant "camo summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's painted in camouflage dye." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "skull hard hat" +msgid_plural "skull hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull hard hat" of item "hard hat" +#. ~ Description of variant "skull summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "It's colored white and has skull decorations." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "flag hard hat" +msgid_plural "flag hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag hard hat" of item "hard hat" +#. ~ Description of variant "flag summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's decorated with an American flag pattern. Protects your head with the " +"power of freedom." +msgstr "" + +#. ~ Variant name of item "hard hat" +#: data/json/items/armor/hats.json +msgid "steampunk hard hat" +msgid_plural "steampunk hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "steampunk hard hat" of item "hard hat" +#. ~ Description of variant "steampunk summer hard hat" of item "summer hard +#. hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored black, with industrial gear decorations and a steampunk design." +msgstr "" + +#. ~ Description of a pocket in item "hard hat" +#: data/json/items/armor/hats.json +msgid "Pocket for a face shield or a shield visor." +msgstr "" + +#. ~ Description of a pocket in item "hard hat" +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/hats.json data/json/items/armor/helmets.json +msgid "Pocket for an ear attachment." +msgstr "" + +#. ~ Description of a pocket in item "hard hat" +#. ~ Description of a pocket in item "summer hard hat" +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "pickelhaube" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/hats.json data/json/items/armor/helmets.json +msgid "Pocket for a nape protector." +msgstr "" + +#. ~ Description of a pocket in item "hard hat" +#. ~ Description of a pocket in item "summer hard hat" +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "bike helmet" +#. ~ Description of a pocket in item "pickelhaube" +#: data/json/items/armor/hats.json data/json/items/armor/helmets.json +msgid "Pocket for a strapped mandible guard." +msgstr "" + +#. ~ Description of a pocket in item "hard hat" +#. ~ Description of a pocket in item "summer hard hat" +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/hats.json data/json/items/armor/helmets.json +msgid "Pocket for a counterweight pouch." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "summer hard hat" +msgid_plural "summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"A hard plastic hat worn at construction and industrial sites, with a sun " +"shield tucked on top to keep the glare out of your eyes. Protects your eyes" +" from the harsh sun, although it makes ear muffs unattachable to the hard " +"hat itself." +msgstr "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "yellow summer hard hat" +msgid_plural "yellow summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "orange summer hard hat" +msgid_plural "orange summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "white summer hard hat" +msgid_plural "white summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "brown summer hard hat" +msgid_plural "brown summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "blue summer hard hat" +msgid_plural "blue summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "green summer hard hat" +msgid_plural "green summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "red summer hard hat" +msgid_plural "red summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "pink summer hard hat" +msgid_plural "pink summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink summer hard hat" of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "" +"It's colored pink, commonly issued as a punishment to regular workers that " +"forgot or lost their hard hat. Or maybe the previous owner just liked pink." +msgstr "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "gray summer hard hat" +msgid_plural "gray summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "black summer hard hat" +msgid_plural "black summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "cartoon summer hard hat" +msgid_plural "cartoon summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "camo summer hard hat" +msgid_plural "camo summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "skull summer hard hat" +msgid_plural "skull summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "flag summer hard hat" +msgid_plural "flag summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "summer hard hat" +#: data/json/items/armor/hats.json +msgid "steampunk summer hard hat" +msgid_plural "steampunk summer hard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "hunting cap" +msgid_plural "hunting caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hunting cap" +#: data/json/items/armor/hats.json +msgid "A red plaid hunting cap with ear flaps. Notably warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "knit hat" +msgid_plural "knit hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knit hat" +#: data/json/items/armor/hats.json +msgid "A snug-fitting wool hat. Very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "newsboy cap" +msgid_plural "newsboy caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "newsboy cap" +#: data/json/items/armor/hats.json +msgid "" +"A slouching wool cap with a short front brim, traditionally associated with " +"newspaper delivery boys. Quite warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "noise canceling headgear" +msgid_plural "noise canceling headgears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "noise canceling headgear" +#: data/json/items/armor/hats.json +msgid "" +"Padding over your ears, kept in place by some string. Blocks incoming " +"sounds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "sombrero" +msgid_plural "sombreros" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sombrero" +#: data/json/items/armor/hats.json +msgid "" +"An orange felt sombrero with traditional white and yellow hand stitching. " +"The wide brim keeps the sun out of your eyes, and a thin strap hooks around " +"your chin." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "kippah" +msgid_plural "kippahs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kippah" +#: data/json/items/armor/hats.json +msgid "A thin, rounded skullcap. A traditional headdress in Judaism." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "zucchetto" +msgid_plural "zucchettos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zucchetto" +#: data/json/items/armor/hats.json +msgid "A small, crimson skullcap. Traditionally worn by Catholic priests." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "kufi cap" +msgid_plural "kufi caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kufi cap" +#: data/json/items/armor/hats.json +msgid "A brimless, short and rounded cap." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "French maid hat" +msgid_plural "French maid hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "French maid hat" +#: data/json/items/armor/hats.json +msgid "A frilly white headpiece." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "porkpie hat" +msgid_plural "porkpie hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "porkpie hat" +#: data/json/items/armor/hats.json +msgid "" +"A flat-topped hat with circular indent and a narrow brim. Most popular in " +"the 40s and 50s, still common among those in the mod scene, hipsters, and " +"people named Heisenberg." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "mail carrier hat" +msgid_plural "mail carrier hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mail carrier hat" +#: data/json/items/armor/hats.json +msgid "" +"A traditional mail carrier's cap, with the US postal service logo " +"embroidered on the front above the plastic brim. A symbol of a bygone " +"world." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "Santa hat" +msgid_plural "Santa hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Santa hat" +#: data/json/items/armor/hats.json +msgid "" +"A red hat with white faux fur trim, commonly used by bearded men on " +"Christmas." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "straw hat" +msgid_plural "straw hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "straw hat" +#: data/json/items/armor/hats.json +msgid "" +"A hat woven out of straw. Its brim helps keep the sun out of your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "tinfoil hat" +msgid_plural "tinfoil hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tinfoil hat" +#: data/json/items/armor/hats.json +msgid "" +"A sheet of aluminum foil that has been molded into a form-fitting hat. " +"Perfect for protecting yourself from the government, Illuminati, aliens, and" +" THEM." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "top hat" +msgid_plural "top hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "top hat" +#: data/json/items/armor/hats.json +msgid "" +"The only hat for a gentleman. Look exquisite while laughing in the face of " +"danger!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "tricorne" +msgid_plural "tricornes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tricorne" +#: data/json/items/armor/hats.json +msgid "" +"A classic design, the \"tricorne\", or three-cornered hat, simply pins a " +"large and floppy brim out of the way, though this example adds well-" +"embroidered designs and is oiled against water. Whether you're the " +"\"guvnah\" of a settlement, or the captain of a post-apocalyptic crew, this " +"is the hat for you." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "turban" +msgid_plural "turbans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turban" +#: data/json/items/armor/hats.json +msgid "" +"Cloth wound around the head, worn by people of many cultures worldwide. " +"Some historical examples could be huge and ostentatious, but this one is a " +"very simple design." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "golf cap" +msgid_plural "golf caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golf cap" +#: data/json/items/armor/hats.json +msgid "" +"You're not actually sure if this is called a golf cap, but it's the " +"stereotypical cap golfers wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json data/mods/Magiclysm/items/enchanted.json +msgid "wizard hat" +msgid_plural "wizard hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wizard hat" +#: data/json/items/armor/hats.json +msgid "" +"A blue pointed hat with stars stitched into it. Wearing it makes you feel " +"like a powerful wizard." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hats.json +msgid "pointed hat" +msgid_plural "pointed hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pointed hat" +#: data/json/items/armor/hats.json +msgid "A pointed hat suitable for a witch." +msgstr "" + +#. ~ Variant name of item "pointed hat" +#: data/json/items/armor/hats.json +msgid "black pointed hat" +msgid_plural "black pointed hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "pointed hat" +#: data/json/items/armor/hats.json +msgid "green pointed hat" +msgid_plural "green pointed hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "green pointed hat" of item "pointed hat" +#. ~ Description of variant "green witch dress" of item "witch dress" +#. ~ Description of variant "long green witch dress" of item "long witch +#. dress" +#. ~ Description of variant "short green witch dress" of item "short witch +#. dress" +#: data/json/items/armor/hats.json data/json/items/armor/torso_clothes.json +msgid "It's colored dark green." +msgstr "" + +#. ~ Variant name of item "pointed hat" +#: data/json/items/armor/hats.json +msgid "red pointed hat" +msgid_plural "red pointed hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red pointed hat" of item "pointed hat" +#. ~ Description of variant "red witch dress" of item "witch dress" +#. ~ Description of variant "long red witch dress" of item "long witch dress" +#. ~ Description of variant "short red witch dress" of item "short witch +#. dress" +#: data/json/items/armor/hats.json data/json/items/armor/torso_clothes.json +msgid "It's colored dark red." +msgstr "" + +#. ~ Variant name of item "pointed hat" +#: data/json/items/armor/hats.json +msgid "purple pointed hat" +msgid_plural "purple pointed hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple pointed hat" of item "pointed hat" +#. ~ Description of variant "purple witch dress" of item "witch dress" +#. ~ Description of variant "long purple witch dress" of item "long witch +#. dress" +#. ~ Description of variant "short purple witch dress" of item "short witch +#. dress" +#: data/json/items/armor/hats.json data/json/items/armor/torso_clothes.json +msgid "It's colored dark purple." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "attachable ear muffs" +msgid_plural "attachable ear muffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "attachable ear muffs" +#: data/json/items/armor/head_attachments.json +msgid "" +"A pair of ear muffs attachable to a hard hat or helmet to reduce noise " +"exposures to safe levels. Activate to put ear muffs into a working " +"position, blocking most sounds." +msgstr "" + +#. ~ "menu_text" action message of item "attachable ear muffs" +#: data/json/items/armor/head_attachments.json +msgid "Press tightly to ears" +msgstr "" + +#. ~ "msg" action message of item "attachable ear muffs" +#: data/json/items/armor/head_attachments.json +msgid "You put the ear muffs tightly to your ears." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "attachable ear muffs (on)" +msgid_plural "attachable ear muffs (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "attachable ear muffs (on)" +#: data/json/items/armor/head_attachments.json +msgid "" +"A pair of ear muffs attachable to a hard hat or helmet to reduce noise " +"exposures to safe levels. Activate to put ear muffs into a standby " +"position, letting you clearly hear again." +msgstr "" + +#. ~ "menu_text" action message of item "attachable ear muffs (on)" +#: data/json/items/armor/head_attachments.json +msgid "Put away from ears" +msgstr "" + +#. ~ "msg" action message of item "attachable ear muffs (on)" +#: data/json/items/armor/head_attachments.json +msgid "You put the ear muffs away from your ears." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "ballistic mandible guard" +msgid_plural "ballistic mandible guard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic mandible guard" +#: data/json/items/armor/head_attachments.json +msgid "" +"A ballistic jaw guard designed to be attached on a military helmet, but " +"easily adjustable to helmets with any kind of rail system installed." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "plastic mandible guard" +msgid_plural "plastic mandible guard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic mandible guard" +#: data/json/items/armor/head_attachments.json +msgid "" +"A plastic jaw guard designed to be strapped to any common hard hat or " +"helmet, it was probably part of some costume before the world ended." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "plastic chin guard" +msgid_plural "plastic chin guard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic chin guard" +#: data/json/items/armor/head_attachments.json +msgid "" +"A common plastic chin guard designed to be attached to the straps of any " +"common hard hat or helmet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "counterweight pouch" +msgid_plural "counterweight pouch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "counterweight pouch" +#: data/json/items/armor/head_attachments.json +msgid "" +"A counterweight pouch attachable to the back of a hard hat or helmet to " +"balance the weight on your head. You can store batteries or some other very" +" small items in it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "sun shield" +msgid_plural "sun shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sun shield" +#: data/json/items/armor/head_attachments.json +msgid "" +"A common sun shield intended to be put over a hard hat to protect the user " +"from the sun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "shield visor" +msgid_plural "shield visors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shield visor" +#: data/json/items/armor/head_attachments.json +msgid "A common shield visor intended to be attached on a hard hat or helmet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "face shield" +msgid_plural "face shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "face shield" +#: data/json/items/armor/head_attachments.json +msgid "" +"A thermoplastic face shield with a mounting bracket intended to be attached " +"over a hard hat or helmet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "EOD face shield" +msgid_plural "EOD face shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD face shield" +#: data/json/items/armor/head_attachments.json +msgid "" +"A thick polycarbonate and plexiglass face shield with a mounting bracket " +"intended to be attached to a ballistic helmet for protection from blast and " +"fragmentation in 'non-permissive environments'." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "plastic face shield" +msgid_plural "plastic face shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic face shield" +#: data/json/items/armor/head_attachments.json +msgid "" +"A plastic face shield with a mounting bracket intended to be attached over a" +" hard hat or helmet. It doesn't protects you as much as one made from " +"thermoplastic, but it's cheaper and more common." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "night vision goggles" +msgid_plural "night vision goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "night vision goggles" +#: data/json/items/armor/head_attachments.json +msgid "" +"Last generation double-tube night vision device, designed to be mounted on a" +" compatible helmet. Currently raised up and out of the way." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "night vision goggles (on)" +msgid_plural "night vision goggles (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "night vision goggles (on)" +#: data/json/items/armor/head_attachments.json +msgid "" +"Last generation single-tube night vision device, designed to be mounted on a" +" compatible helmet. Limited field of view while activated. It is turned " +"on, and continually draining batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "panoramic night vision goggles" +msgid_plural "panoramic night vision goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "panoramic night vision goggles" +#: data/json/items/armor/head_attachments.json +msgid "" +"Advanced GPNVG with four image intensifier tubes, allowing for a large field" +" of view at night, designed to be mounted on a compatible helmet. Currently" +" raised up and out of the way." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "panoramic night vision goggles (on)" +msgid_plural "panoramic night vision goggles (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "panoramic night vision goggles (on)" +#: data/json/items/armor/head_attachments.json +msgid "" +"Advanced GPNVG with four image intensifier tubes, allowing for a large field" +" of view at night, designed to be mounted on a compatible helmet. It is " +"turned on, and continually draining batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "enhanced night vision goggles" +msgid_plural "enhanced night vision goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enhanced night vision goggles" +#: data/json/items/armor/head_attachments.json +msgid "" +"New and rare high-resolution thermal NVG device, designed to be mounted on a" +" compatible helmet. Lets you see in the dark, and detects heat signatures " +"emitted by (un)living organisms. Currently raised up and out of the way." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "enhanced night vision goggles (on)" +msgid_plural "enhanced night vision goggles (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enhanced night vision goggles (on)" +#: data/json/items/armor/head_attachments.json +msgid "" +"New and rare high-resolution thermal NVG device, designed to be mounted on a" +" compatible helmet. Lets you see in the dark, and detects heat signatures " +"emitted by (un)living organisms. It is turned on, and continually draining " +"batteries. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "nape protector" +msgid_plural "nape protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nape protector" +#: data/json/items/armor/head_attachments.json +msgid "" +"A common nape protector intended to be attached on a hard hat or helmet to " +"protect against the sun and dust." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "mesh nape protector" +msgid_plural "mesh nape protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mesh nape protector" +#: data/json/items/armor/head_attachments.json +msgid "" +"A common mesh nape protector intended to be attached on a hard hat or helmet" +" to protect against the sun while letting the cold wind refresh your nape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "Kevlar nape protector" +msgid_plural "Kevlar nape protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar nape protector" +#: data/json/items/armor/head_attachments.json +msgid "" +"A custom-made Kevlar strengthened nape protector intended to be attached on " +"a hard hat or helmet to protect your nape against cuts and slashing attacks." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "mild steel chainmail partial aventail" +msgid_plural "mild steel chainmail partial aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel chainmail partial aventail" +#: data/json/items/armor/head_attachments.json +msgid "" +"A wide chainmail ring designed to attach to a cap helmet, hanging down to " +"extend protection to the face and neck." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "medium steel chainmail partial aventail" +msgid_plural "medium steel chainmail partial aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "high steel chainmail partial aventail" +msgid_plural "high steel chainmail partial aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "tempered steel chainmail partial aventail" +msgid_plural "tempered steel chainmail partial aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "hardened steel chainmail partial aventail" +msgid_plural "hardened steel chainmail partial aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "mild steel chainmail aventail" +msgid_plural "mild steel chainmail aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel chainmail aventail" +#: data/json/items/armor/head_attachments.json +msgid "" +"A wide chainmail draping designed to attach to a cap helmet, hanging down to" +" extend protection to the face, neck and shoulders." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "medium steel chainmail aventail" +msgid_plural "medium steel chainmail aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "high steel chainmail aventail" +msgid_plural "high steel chainmail aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "tempered steel chainmail aventail" +msgid_plural "tempered steel chainmail aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "hardened steel chainmail aventail" +msgid_plural "hardened steel chainmail aventails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "mild steel armored face mask" +msgid_plural "mild steel armored face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "" +"A metal face mask designed to attach to a cap helmet to protect the lower " +"half. This is a crude, dull facsimile of the original masterpieces made of " +"mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "medium steel armored face mask" +msgid_plural "medium steel armored face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "" +"A metal face mask designed to attach to a cap helmet to protect the lower " +"half. This one is made of medium steel, and at least has some " +"ornamentation, but not much." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "high steel armored face mask" +msgid_plural "high steel armored face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "" +"A metal face mask designed to attach to a cap helmet to protect the lower " +"half. This one is made of high steel, and you've got it with a fancy " +"mustache and everything." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "tempered steel armored face mask" +msgid_plural "tempered steel armored face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "" +"A metal face mask designed to attach to a cap helmet to protect the lower " +"half. This one is made of tempered steel with gold inlays and a setting for" +" a gemstone. This isn't just surviving the apocalypse, this is about living" +" truly apocalypse fancy." +msgstr "" + +#. ~ Description of a pocket in item "tempered steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "Socket for a gemstone." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "hardened steel armored face mask" +msgid_plural "hardened steel armored face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel armored face mask" +#: data/json/items/armor/head_attachments.json +msgid "" +"A metal face mask designed to attach to a cap helmet to protect the lower " +"half. This one is made of hardened steel with fancy gold inlays, who says " +"armor can't be stylish!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "clear outsert lens" +msgid_plural "clear outsert lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clear outsert lens" +#: data/json/items/armor/head_attachments.json +msgid "" +"A simple and flexible transparent lens of plastic that clips into place over" +" a panoramic gas mask's solitary eyepiece, providing extra protection from " +"scratches, abrasions, and ballistic threats." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "sunlight outsert lens" +msgid_plural "sunlight outsert lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sunlight outsert lens" +#: data/json/items/armor/head_attachments.json +msgid "" +"A tinted and flexible plastic outsert intended to be mounted over the " +"eyepiece of a panoramic-view gas mask to protect the wearer from high-level " +"UV light, sudden flashes, and overly bright flares." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "breach outsert lens" +msgid_plural "breach outsert lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "breach outsert lens" +#: data/json/items/armor/head_attachments.json +msgid "" +"A specialized lens designed to clip into place over the solitary eyepiece of" +" a panoramic gas mask, providing eye protection to users deploying a cutting" +" torch while also improving impact resistance." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/head_attachments.json +msgid "vision correction assembly" +msgid_plural "vision correction assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vision correction assembly" +#: data/json/items/armor/head_attachments.json +msgid "" +"A detachable frame of prescription lenses intended for installation behind a" +" panoramic gas mask's visor, providing an alternative vision-correcting " +"solution to users with inherent eye issues rather than contact lenses." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "pot helmet" +msgid_plural "pot helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pot helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet made from a soup pot. It's not very good protection, but it's " +"better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "pot great helm" +msgid_plural "pot great helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pot great helm" +#: data/json/items/armor/helmets.json +msgid "" +"An enclosed helmet made from a stock pot with a 'T' crudely carved into the " +"front and a blanket stuffed inside to cushion it. There are strings tied to" +" the handles to help fasten it to your body, but it's extremely limiting and" +" smothering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "headgear" +msgid_plural "headgears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "headgear" +#: data/json/items/armor/helmets.json +msgid "" +"Lightweight sports headgear designed to protect the head while sparring." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "army helmet" +msgid_plural "army helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A heavy helmet that provides excellent protection from all sorts of damage." +" It is labeled as the advanced combat helmet." +msgstr "" + +#. ~ Description of a pocket in item "army helmet" +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/helmets.json +msgid "Pocket for a face shield, or a front night vision attachment." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "flak helmet" +msgid_plural "flak helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flak helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A simple helmet meant to protect the head from fragmentation and impacts. " +"Its simple steel construction renders it outdated by modern military " +"standards." +msgstr "" + +#. ~ Variant name of item "flak helmet" +#: data/json/items/armor/helmets.json +msgid "M1 helmet" +msgid_plural "M1 helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M1 helmet" of item "flak helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A M1 combat helmet, famously worn by American soldiers in the Second World " +"War as well as the Korean and Vietnam wars. Inferior to modern helmets, but" +" it still remains popular among guerrilla fighters, collectors and war re-" +"enactors." +msgstr "" + +#. ~ Variant name of item "flak helmet" +#: data/json/items/armor/helmets.json +msgid "SSh-68 helmet" +msgid_plural "SSh-68 helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SSh-68 helmet" of item "flak helmet" +#: data/json/items/armor/helmets.json +msgid "" +"An old SSh-68 combat helmet from the Soviet Union, likely brought to The " +"States by a collector or migrant. It is designed to protect against " +"shrapnel and some small arms and will do little to stop a rifle round." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "Soviet tanker helmet" +msgid_plural "Soviet tanker helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Soviet tanker helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A Soviet era tanker helmet. It's distinctive foam pads are meant to protect" +" a tank driver from bumps against the cramped interior." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tactical full helmet" +msgid_plural "tactical full helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical full helmet" +#: data/json/items/armor/helmets.json +msgid "" +"An all-encompassing black helmet that covers your entire face and neck, " +"providing excellent protection from all sorts of damage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tactical helmet" +msgid_plural "tactical helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A lightweight black helmet that provides excellent protection from all sorts" +" of damage. It has a military rail system for attachments." +msgstr "" + +#. ~ Description of a pocket in item "tactical helmet" +#. ~ Description of a pocket in item "airsoft helmet" +#: data/json/items/armor/helmets.json +msgid "Pocket for a rail-mounted mandible guard." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "firefighter helmet" +msgid_plural "firefighter helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firefighter helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A distinctive helmet worn by firefighters. More than just a piece of " +"firefighting equipment, it serves as a badge of honor and respect." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "baseball helmet" +msgid_plural "baseball helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baseball helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A hard plastic helmet that covers the head and ears. Designed to protect " +"against a baseball to the head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "eagle cuacalalatli" +msgid_plural "eagle cuacalalatlis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eagle cuacalalatli" +#: data/json/items/armor/helmets.json +msgid "" +"A hardwood Mesoamerican helmet that resembles the head of an eagle. It was " +"worn by the renowned eagle warriors of the Aztec, both ceremonially and for " +"protection. Its inside is lined with cotton, and it is ornamented with many" +" feathers, carvings and colors." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "barbute helm" +msgid_plural "barbute helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barbute helm" +#: data/json/items/armor/helmets.json +msgid "" +"A medieval helmet that provides excellent protection for the head, with a Y " +"shaped opening for the face." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "bike helmet" +msgid_plural "bike helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bike helmet" +#: data/json/items/armor/helmets.json +msgid "A thick foam helmet. Designed to protect against concussion." +msgstr "" + +#. ~ Description of a pocket in item "bike helmet" +#: data/json/items/armor/helmets.json +msgid "Pocket for a shield visor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "chitinous helmet" +msgid_plural "chitinous helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitinous helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet made from the exoskeletons of insects. Covers the entire head; " +"very light and durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "light chitinous helmet" +msgid_plural "light chitinous helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light chitinous helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet made from the exoskeletons of insects. Covers most of the head but" +" leaves some space around the eyes and mouth open for breathability. Very " +"light and durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "conical helm" +msgid_plural "conical helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "conical helm" +#: data/json/items/armor/helmets.json +msgid "" +"A conical iron helm with additional protection for the neck, associated with" +" the Mongol Empire." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "biosilicified chitin helmet" +msgid_plural "biosilicified chitin helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet crafted from the carefully cleaned and pruned biosilicified " +"exoskeletons of acidic ants. Covers the whole head. Acid-resistant but " +"brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "biosilicified light chitin helmet" +msgid_plural "biosilicified light chitin helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified light chitin helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet crafted from the carefully cleaned and pruned biosilicified " +"exoskeletons of acidic ants. Covers most of the head but leaves some space " +"around the eyes and mouth open for breathability. Acid-resistant but " +"brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "football helmet" +msgid_plural "football helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "football helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A heavy polycarbonate helmet normally worn by football players. It comes " +"with a visor to protect the eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "galea" +msgid_plural "galeae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "galea" +#: data/json/items/armor/helmets.json +msgid "" +"An Imperial Roman helmet, with distinct projections protecting the sides of " +"the head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "kabuto" +msgid_plural "kabuto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kabuto" +#: data/json/items/armor/helmets.json +msgid "" +"A medieval Japanese helmet with a scowling face mask that provides excellent" +" protection to the entire head and face." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "leather armor helmet" +msgid_plural "leather armor helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather armor helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A thick leather helmet that provides excellent protection for the head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "wolf skull helmet" +msgid_plural "wolf skull helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wolf skull helmet" +#: data/json/items/armor/helmets.json +msgid "" +"The top part of a large wolf skull, equipped with leather straps to secure " +"it on your head. Every inch of the skull has been carved with a maze of " +"fine, intertwined symbols that make your eyes water." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "helmet liner" +msgid_plural "helmet liners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "helmet liner" +#: data/json/items/armor/helmets.json +msgid "" +"A cloth liner worn inside a helmet to help keep your head warm in cold " +"climates." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "full-face motorcycle helmet" +msgid_plural "full-face motorcycle helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "full-face motorcycle helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet that covers the entire head along with glareproof visors, offering " +"the best protection for when you ride around on your motorcycle. Activate " +"to raise the visor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "full-face motorcycle helmet (raised visor)" +msgid_plural "full-face motorcycle helmets (raised visor)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "full-face motorcycle helmet (raised visor)" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet that covers the entire head along with glareproof visors, offering " +"the best protection when you ride around on your motorcycle. The visor is " +"raised. Activate to put down the visor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "riding helmet" +msgid_plural "riding helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riding helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet designed to protect from falls and kicks involving horses, has a " +"small peak to protect from glare." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "jockey skull cap" +msgid_plural "jockey skull caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jockey skull cap" +#: data/json/items/armor/helmets.json +msgid "A helmet designed to protect from falls and kicks involving horses." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "nasal helm" +msgid_plural "nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nasal helm" +#: data/json/items/armor/helmets.json +msgid "" +"An early medieval helmet with a projection guarding the nose, to better " +"protect the face without obstructing vision. Proper Viking gear, unlike the" +" stereotypical horned helm." +msgstr "" + +#. ~ Description of a pocket in item "nasal helm" +#. ~ Description of a pocket in item "mild steel nasal helm" +#. ~ Description of a pocket in item "mild steel turban helmet" +#: data/json/items/armor/helmets.json +msgid "attachment for a partial or full aventail." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel nasal helm" +msgid_plural "mild steel nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel nasal helm" +#: data/json/items/armor/helmets.json +msgid "" +"An early medieval helmet with a projection guarding the nose, to better " +"protect the face without obstructing vision. Proper Viking gear, unlike the" +" stereotypical horned helm. This one is made in modern times out of steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel nasal helm" +msgid_plural "medium steel nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel nasal helm" +msgid_plural "high steel nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel nasal helm" +msgid_plural "tempered steel nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel nasal helm" +msgid_plural "hardened steel nasal helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "great helm" +msgid_plural "great helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "great helm" +#: data/json/items/armor/helmets.json +msgid "" +"A medieval helmet that provides excellent protection to the entire head, at " +"the cost of great encumbrance." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "kettle helmet" +msgid_plural "kettle helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kettle helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A wide-brimmed helmet that looks somewhat like a metal cowboy hat. Sadly, " +"it won't help protect your eyes from the sun." +msgstr "" + +#. ~ Variant name of item "kettle helmet" +#: data/json/items/armor/helmets.json +msgid "morion" +msgid_plural "morions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "morion" of item "kettle helmet" +#: data/json/items/armor/helmets.json +msgid "" +"The tall crested helmet of a Spanish conquistador. Heavy rusting implies it" +" might be that many years old." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "scrap helmet" +msgid_plural "scrap helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet made from scraps of metal secured by simple strings; the loose " +"collection of plates provides decent but not the most convenient protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "sheet metal great helm" +msgid_plural "sheet metal great helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal great helm" +#: data/json/items/armor/helmets.json +msgid "" +"Massively heavy, extremely uncomfortable, very crude, and looks like a " +"bucket with a slit cut out the front, but it'll keep zombie claws off your " +"face. Comes with a bevor to help spread the weight out onto your shoulders " +"and protect your neck, and some cloth padding to keep your bell from being " +"rung." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened sheet metal great helm" +msgid_plural "hardened sheet metal great helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened sheet metal great helm" +#: data/json/items/armor/helmets.json +msgid "" +"It still looks like a bucket, but this crude great helm has at least been " +"hardened for extra protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "sheet metal helmet" +msgid_plural "sheet metal helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A helmet that looks like a crude bucket with the face cut out. It comes " +"with a bevor to distribute some of the weight to your shoulders, as well as " +"cloth padding to keep your bell from being rung." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened sheet metal helmet" +msgid_plural "hardened sheet metal helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened sheet metal helmet" +#: data/json/items/armor/helmets.json +msgid "" +"While the design is crude, this helmet has been hardened for added " +"protection, while still leaving your face open so you can see properly." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "skid lid" +msgid_plural "skid lids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skid lid" +#: data/json/items/armor/helmets.json +msgid "" +"A small metal helmet that covers the head and protects against cuts and " +"percussion." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "pickelhaube" +msgid_plural "pickelhauben" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickelhaube" +#: data/json/items/armor/helmets.json +msgid "" +"A spiked helmet once worn by German military officers. The spike is " +"ornamental." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "Corinthian helm" +msgid_plural "Corinthian helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Corinthian helm" +#: data/json/items/armor/helmets.json +msgid "" +"An ancient Greek bronze helmet that provides excellent protection for the " +"head, with slits for the eyes and mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "bronze helmet" +msgid_plural "bronze helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze helmet" +#: data/json/items/armor/helmets.json +msgid "A solid, single piece closed bronze helmet with a slit for the eyes." +msgstr "" + +#. ~ Description of "pot helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A huge makeshift helmet made from a canning pot. For the truly desperate " +"man-bear-pig." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel light close helm" +msgid_plural "mild steel light close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light close helm" +#. ~ Description of "mild steel close helm" +#. ~ Description of "mild steel heavy close helm" +#: data/json/items/armor/helmets.json +msgid "" +"A type of helmet that was developed in the late 15th century. Evolving from" +" the sallet and armet, it includes a bevor to protect the neck. Activate it" +" to raise the visor." +msgstr "" + +#. ~ "msg" action message of item "mild steel light close helm" +#. ~ "msg" action message of item "medium steel light close helm" +#. ~ "msg" action message of item "high steel light close helm" +#. ~ "msg" action message of item "hardened steel light close helm" +#. ~ "msg" action message of item "tempered steel light close helm" +#. ~ "msg" action message of item "mild steel close helm" +#. ~ "msg" action message of item "medium steel close helm" +#. ~ "msg" action message of item "high steel close helm" +#. ~ "msg" action message of item "hardened steel close helm" +#. ~ "msg" action message of item "tempered steel close helm" +#. ~ "msg" action message of item "mild steel heavy close helm" +#. ~ "msg" action message of item "medium steel heavy close helm" +#. ~ "msg" action message of item "high steel heavy close helm" +#. ~ "msg" action message of item "hardened steel heavy close helm" +#. ~ "msg" action message of item "tempered steel heavy close helm" +#: data/json/items/armor/helmets.json +msgid "You raise the helm's visor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel light close helm (raised)" +msgid_plural "mild steel light close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light close helm (raised)" +#. ~ Description of "mild steel close helm (raised)" +#: data/json/items/armor/helmets.json +msgid "" +"A type of helmet that was developed in the late 15th century. Evolving from" +" the sallet and armet, it includes a bevor to protect the neck. Activate it" +" to lower the visor." +msgstr "" + +#. ~ "msg" action message of item "mild steel light close helm (raised)" +#. ~ "msg" action message of item "medium steel light close helm (raised)" +#. ~ "msg" action message of item "high steel light close helm (raised)" +#. ~ "msg" action message of item "hardened steel light close helm (raised)" +#. ~ "msg" action message of item "tempered steel light close helm (raised)" +#. ~ "msg" action message of item "mild steel close helm (raised)" +#. ~ "msg" action message of item "medium steel close helm (raised)" +#. ~ "msg" action message of item "high steel close helm (raised)" +#. ~ "msg" action message of item "hardened steel close helm (raised)" +#. ~ "msg" action message of item "tempered steel close helm (raised)" +#. ~ "msg" action message of item "mild steel heavy close helm (raised)" +#. ~ "msg" action message of item "medium steel heavy close helm (raised)" +#. ~ "msg" action message of item "high steel heavy close helm (raised)" +#. ~ "msg" action message of item "hardened steel heavy close helm (raised)" +#. ~ "msg" action message of item "tempered steel heavy close helm (raised)" +#: data/json/items/armor/helmets.json +msgid "You lower the helm's visor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel light close helm" +msgid_plural "medium steel light close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel light close helm (raised)" +msgid_plural "medium steel light close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel light close helm" +msgid_plural "high steel light close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel light close helm (raised)" +msgid_plural "high steel light close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel light close helm" +msgid_plural "hardened steel light close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel light close helm (raised)" +msgid_plural "hardened steel light close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel light close helm" +msgid_plural "tempered steel light close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel light close helm (raised)" +msgid_plural "tempered steel light close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel close helm" +msgid_plural "mild steel close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel close helm (raised)" +msgid_plural "mild steel close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel close helm" +msgid_plural "medium steel close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel close helm (raised)" +msgid_plural "medium steel close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel close helm" +msgid_plural "high steel close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel close helm (raised)" +msgid_plural "high steel close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel close helm" +msgid_plural "hardened steel close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel close helm (raised)" +msgid_plural "hardened steel close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel close helm" +msgid_plural "tempered steel close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel close helm (raised)" +msgid_plural "tempered steel close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel heavy close helm" +msgid_plural "mild steel heavy close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel heavy close helm (raised)" +msgid_plural "mild steel heavy close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel heavy close helm" +msgid_plural "medium steel heavy close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel heavy close helm (raised)" +msgid_plural "medium steel heavy close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel heavy close helm" +msgid_plural "high steel heavy close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel heavy close helm (raised)" +msgid_plural "high steel heavy close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel heavy close helm" +msgid_plural "hardened steel heavy close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel heavy close helm (raised)" +msgid_plural "hardened steel heavy close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel heavy close helm" +msgid_plural "tempered steel heavy close helms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel heavy close helm (raised)" +msgid_plural "tempered steel heavy close helms (raised)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "airsoft helmet" +msgid_plural "airsoft helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "airsoft helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A lightweight helmet that is fashioned to look like a real military helmet, " +"but is made of plastic and only protects against BB's and other light " +"threats. It has a military rail system for attachments." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "mild steel turban helmet" +msgid_plural "mild steel turban helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel turban helmet" +#: data/json/items/armor/helmets.json +msgid "" +"A middle eastern helmet, cylindrical on the top with protection for the nose" +" and ears but nothing lower. This one is made in modern times out of steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "medium steel turban helmet" +msgid_plural "medium steel turban helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "high steel turban helmet" +msgid_plural "high steel turban helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "tempered steel turban helmet" +msgid_plural "tempered steel turban helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/helmets.json +msgid "hardened steel turban helmet" +msgid_plural "hardened steel turban helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "back holster" +msgid_plural "back holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "back holster" +#: data/json/items/armor/holster.json +msgid "" +"A leather holster, big enough for a rifle or other large gun. Designed to " +"be strapped to the back. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "baldric holster" +msgid_plural "baldric holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baldric holster" +#: data/json/items/armor/holster.json +msgid "" +"A leather harness which can hold up to six pistol-sized guns in total, " +"available for quick drawing. Historically, similar harnesses were used by " +"pirates to carry multiple loaded flintlock pistols at once, as reloading " +"them is a lengthy process. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "ankle holster" +msgid_plural "ankle holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ankle holster" +#: data/json/items/armor/holster.json +msgid "" +"A small concealed holster worn on the ankle. It is awkward to use without " +"practice. Activate to holster/draw a small pistol." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "bow sling" +msgid_plural "bow slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bow sling" +#: data/json/items/armor/holster.json +msgid "" +"A somewhat complicated set of straps and fabric to keep your bow close to " +"hand and (mostly) out of harm's way. Activate to holster/draw your bow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "single point sling" +msgid_plural "single point slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "single point sling" +#: data/json/items/armor/holster.json +msgid "" +"A harness going over your shoulder and across your chest. Designed to " +"connect to a rifle at a single point with the rifle hanging off your front." +" Great for fighting, not great for travel. Activate to holster/draw your " +"weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "holster" +msgid_plural "holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "holster" +#: data/json/items/armor/holster.json +msgid "" +"A leather strap worn on the hip for holding pistol-sized guns. Activate to " +"holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "nylon holster" +msgid_plural "nylon holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon holster" +#: data/json/items/armor/holster.json +msgid "" +"Holster made from nylon, rather than leather. A bit stronger and lighter, " +"but not as fashionable. Activate to draw/holster a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "western gun belt" +msgid_plural "western gun belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "western gun belt" +#: data/json/items/armor/holster.json +msgid "" +"A Western-style gun belt as worn by cowboys and gunfighters in the movies " +"and on TV. Has loops across the back to hold spare ammo. Activate to " +"holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "fast draw holster" +msgid_plural "fast draw holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fast draw holster" +#: data/json/items/armor/holster.json +msgid "" +"A comfortable quick-draw holster for small guns. Activate to holster/draw a" +" gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "shoulder holster" +msgid_plural "shoulder holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shoulder holster" +#: data/json/items/armor/holster.json +msgid "" +"A comfortable quick-draw holster for larger pistols. One side holsters a " +"gun, and the other side holds two magazines. Activate to holster/draw a " +"gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "deep concealment holster" +msgid_plural "deep concealment holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deep concealment holster" +#: data/json/items/armor/holster.json +msgid "" +"An elastic band with numerous provisions for concealing a very small pistol " +"close to the body. It is awkward to use without practice. Activate to " +"holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "belly band holster" +msgid_plural "belly band holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "belly band holster" +#: data/json/items/armor/holster.json +msgid "" +"A wide elastic belly belt with a built-in holster for a pistol and a spare " +"magazine. It is very awkward to use without practice. Activate to " +"holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "side-by-side double holster" +msgid_plural "side-by-side double holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "side-by-side double holster" +#: data/json/items/armor/holster.json +msgid "" +"Two holsters attached together by a strap, right next to each other. The " +"placement means that drawing guns out of either one is slower than a regular" +" holster. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "front-to-back double holster" +msgid_plural "front-to-back double holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "front-to-back double holster" +#: data/json/items/armor/holster.json +msgid "" +"Two holsters attached together by a strap, one in front of the other. The " +"placement means that drawing a gun out of the front holster is slower than " +"the other holster. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "nylon side-by-side double holster" +msgid_plural "nylon side-by-side double holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon side-by-side double holster" +#: data/json/items/armor/holster.json +msgid "" +"Two nylon holsters attached together by a strap, right next to each other. " +"The placement means that drawing guns out of either one is slower than a " +"regular holster. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "nylon front-to-back double holster" +msgid_plural "nylon front-to-back double holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon front-to-back double holster" +#: data/json/items/armor/holster.json +msgid "" +"Two nylon holsters attached together by a strap, one in front of the other." +" The placement means that drawing a gun out of the front holster is slower " +"than the other holster. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "large holster" +msgid_plural "large holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large holster" +#: data/json/items/armor/holster.json +msgid "" +"A belt holster consisting of a loop and strap intended for use with larger " +"firearms. Slightly more cumbersome than a standard holster due to the " +"straps that hold it flat against your leg. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/holster.json +msgid "large nylon holster" +msgid_plural "large nylon holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large nylon holster" +#: data/json/items/armor/holster.json +msgid "" +"A belt holster consisting of a loop and strap intended for use with larger " +"firearms, but made with nylon instead of leather. Activate to holster/draw " +"a gun" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "beekeeping hood" +msgid_plural "beekeeping hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beekeeping hood" +#: data/json/items/armor/hoods.json +msgid "A beekeeping hood. Keeps the bees out, but lets fresh air in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "chainmail coif" +msgid_plural "chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail coif" +#. ~ Description of "mild steel chainmail coif" +#: data/json/items/armor/hoods.json +msgid "A customized chainmail hood. Can be worn comfortably under helmets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "mild steel chainmail coif" +msgid_plural "mild steel chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "medium steel chainmail coif" +msgid_plural "medium steel chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "high steel chainmail coif" +msgid_plural "high steel chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "hardened steel chainmail coif" +msgid_plural "hardened steel chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "tempered steel chainmail coif" +msgid_plural "tempered steel chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "rain hood" +msgid_plural "rain hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rain hood" +#: data/json/items/armor/hoods.json +msgid "A waterproof hood made to be worn in bad weather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "flame-resistant hood" +msgid_plural "flame-resistant hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flame-resistant hood" +#: data/json/items/armor/hoods.json +msgid "" +"A snug fitting garment that protects your head and neck, made from " +"lightweight Nomex fire-resistant fabric. Tough yet breathable, it is light " +"and comfortable to wear under clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "gutskin hood" +msgid_plural "gutskin hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gutskin hood" +#: data/json/items/armor/hoods.json +msgid "" +"A hood sewn from treated and split intestines, the perfect companion for a " +"gutskin parka." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/hoods.json +msgid "ninja hood" +msgid_plural "ninja hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ninja hood" +#: data/json/items/armor/hoods.json +msgid "A black hood commonly used by ninja." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "phelloderm" +msgid_plural "phelloderms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phelloderm" +#: data/json/items/armor/integrated.json +msgid "A pliable but hefty layer of living plant matter." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "protective bark" +msgid_plural "protective bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protective bark" +#: data/json/items/armor/integrated.json +msgid "A powerful layer of bark, thicker in parts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "distributed bark" +msgid_plural "distributed bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "distributed bark" +#: data/json/items/armor/integrated.json +msgid "Your bark is spread evenly across your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "consolidated bark" +msgid_plural "consolidated bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "consolidated bark" +#: data/json/items/armor/integrated.json +msgid "Your bark is pulled together to protect your torso." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "latticed bark" +msgid_plural "latticed bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "latticed bark" +#: data/json/items/armor/integrated.json +msgid "Your bark is latticed into a larger frame." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "feathers" +msgid_plural "feathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feathers" +#: data/json/items/armor/integrated.json +msgid "" +"Iridescent feathers covering your entire body. Provides some warmth and " +"protection from the elements, but could be thicker." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "light fur" +msgid_plural "light fur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light fur" +#: data/json/items/armor/integrated.json +msgid "Thin, patchy fur that clearly needs to grow more." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "fur" +msgid_plural "fur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur" +#: data/json/items/armor/integrated.json +msgid "Though it's quite warm, your fur is also quite protective." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "shaggy fur" +msgid_plural "shaggy furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shaggy fur" +#: data/json/items/armor/integrated.json +msgid "" +"A heavy shag carpet of fur, somewhere between a ballistic vest and attic " +"insulation." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "scruffy fur" +msgid_plural "scruffy furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scruffy fur" +#: data/json/items/armor/integrated.json +msgid "" +"While still formidable, this furry hide has lost a lot of its bulk to better" +" endure the summer months." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "gray fur" +msgid_plural "gray furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gray fur" +#: data/json/items/armor/integrated.json +msgid "The fur of a strong, wild creature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "summer coat" +msgid_plural "summer coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "summer coat" +#: data/json/items/armor/integrated.json +msgid "A covering of fur that has thinned out for the summer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sleek fur" +msgid_plural "sleek furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleek fur" +#: data/json/items/armor/integrated.json +msgid "The fur of a proud, wise creature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "lynx fur" +msgid_plural "lynx furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lynx fur" +#: data/json/items/armor/integrated.json +msgid "" +"A pile of fur around the neck, protecting from foes that go for the throat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "jumbled skin" +msgid_plural "jumbled skins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jumbled skin" +#: data/json/items/armor/integrated.json +msgid "" +"Skin like a spilled tub of paints, splattered in abstract shapes of chitin, " +"fur, and hide." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "patchwork skin" +msgid_plural "patchwork skins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork skin" +#: data/json/items/armor/integrated.json +msgid "" +"Beauty is only skin deep, but with this skin, a knife might find itself " +"broken in the beauty layer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "patchwork armor" +msgid_plural "patchwork armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork armor" +#: data/json/items/armor/integrated.json +msgid "" +"Folks that can't catch bullets with their skin insist that it's what's on " +"the inside that counts. Those folks don't know anything." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "mandibles" +msgid_plural "mandibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mandibles" +#: data/json/items/armor/integrated.json +msgid "These are much better than puny human mouthparts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "folding fangs" +msgid_plural "folding fangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folding fangs" +#: data/json/items/armor/integrated.json +msgid "Your fangs have properly developed, and are prepared for the kill." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "epicuticle" +msgid_plural "epicuticles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "epicuticle" +#: data/json/items/armor/integrated.json +msgid "" +"Your chitinous skin doesn't sweat so well and it's a bit stiffer than " +"before, but it's far more durable than your old human skin." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "chitin carapace" +msgid_plural "chitin carapaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin carapace" +#: data/json/items/armor/integrated.json +msgid "The skin hardens, develops. Good, it will be needed." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "fresh chitin carapace" +msgid_plural "fresh chitin carapaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh chitin carapace" +#: data/json/items/armor/integrated.json +msgid "" +"The exoskeleton is soft and vulnerable. It would be best to hide until it " +"hardens." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sclerotin plate" +msgid_plural "sclerotin plate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sclerotin plate" +#: data/json/items/armor/integrated.json +msgid "" +"When the time comes to prey, this platemail will be ready for any " +"resistance." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "fresh sclerotin plate" +msgid_plural "fresh sclerotin plate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh sclerotin plate" +#: data/json/items/armor/integrated.json +msgid "The exoskeleton is weak, it will require more time to harden." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sclerotin claws" +msgid_plural "sclerotin claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sclerotin claws" +#: data/json/items/armor/integrated.json +msgid "Useful for the hunt, suitable for maximum efficiency." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sclerotin carapace" +msgid_plural "sclerotin carapace" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sclerotin carapace" +#: data/json/items/armor/integrated.json +msgid "" +"When the time comes to prey, this unwavering carapace will keep you safe " +"from everything that could harm you." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "fresh sclerotin carapace" +msgid_plural "fresh sclerotin carapace" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh sclerotin carapace" +#: data/json/items/armor/integrated.json +msgid "" +"This recently-molted carapace is still soft, and will need time to harden " +"before it provides proper protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sclerotin right pincer" +msgid_plural "sclerotin right pincer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sclerotin right pincer" +#: data/json/items/armor/integrated.json +msgid "A powerful tool for snatching fish or breaking open shells." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "shell" +msgid_plural "shell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shell" +#: data/json/items/armor/integrated.json +msgid "" +"You have a large, protective shell on your back, but unfortunately, it " +"doesn't have enough space to fit inside or store anything, makes wearing " +"anything on your torso impossible, and makes backpacks encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "roomy shell" +msgid_plural "roomy shell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roomy shell" +#: data/json/items/armor/integrated.json +msgid "" +"Your shell has grown larger and thicker. You can hide yourself in it, as " +"well as use it as a backpack, but torso armor is still off limits." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "nacreous shell" +msgid_plural "nacreous shell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nacreous shell" +#: data/json/items/armor/integrated.json +msgid "" +"Your shell has grown larger and even thicker, and has a pearly sheen to it." +" You can hide yourself in it, as well as use it as a backpack, but torso " +"armor is still off limits." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +#: data/mods/Aftershock/mutations/integrated.json +msgid "sparse scales" +msgid_plural "sparse scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sparse scales" +#: data/json/items/armor/integrated.json +msgid "Your dermis has toughened and started to grow scales in places." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "scales" +msgid_plural "scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scales" +#: data/json/items/armor/integrated.json +msgid "" +"Your scales have grown thicker and cover most of your body, providing solid " +"armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "sleek scales" +msgid_plural "sleek scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleek scales" +#: data/json/items/armor/integrated.json +msgid "Your skin has become a smooth and elegant mesh of interlocking scales." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +#: data/mods/Aftershock/mutations/integrated.json +msgid "thick scales" +msgid_plural "thick scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick scales" +#: data/json/items/armor/integrated.json +#: data/mods/Aftershock/mutations/integrated.json +msgid "" +"Leathery and heavily armored, your lamellar skin has toughened for the " +"fiercest battles ahead." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "protective lenses" +msgid_plural "protective lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protective lenses" +#: data/json/items/armor/integrated.json +msgid "" +"Highly protective lenses which seal off your eyes from danger, routing your " +"tear ducts to your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "claws" +msgid_plural "claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "claws" +#: data/json/items/armor/integrated.json +msgid "You have long, sharp claws at the tips of your fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "gnarled claws" +msgid_plural "gnarled claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gnarled claws" +#: data/json/items/armor/integrated.json +msgid "Your fingernails have become gnarled, twisted claws." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "stainless claws" +msgid_plural "stainless claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stainless claws" +#: data/json/items/armor/integrated.json +msgid "" +"Your claws have toughened to become something akin to miniature butcher " +"knives." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +#: data/mods/Magiclysm/items/integrated.json +msgid "talons" +msgid_plural "talons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "talons" +#: data/json/items/armor/integrated.json +#: data/mods/Magiclysm/items/integrated.json +msgid "" +"Your index fingers have become talons. They make for wicked natural " +"daggers. Unfortunately, they get in the way of everything including gloves." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json +msgid "fangs" +msgid_plural "fangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fangs" +#: data/json/items/armor/integrated.json +msgid "A pair of fangs sharp and sturdy enough to use in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/integrated.json data/json/items/armor/misc.json +msgid "vampire fangs" +msgid_plural "vampire fangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vampire fangs" +#: data/json/items/armor/integrated.json +msgid "A wicked pair of fangs, pointed and surgically sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "beaded bracelet" +msgid_plural "beaded bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beaded bracelet" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple bracelet of string and wooden beads. Also doubles as a set of " +"prayer beads, if you're so inclined." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of beaded earrings" +msgid_plural "pairs of beaded earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of beaded earrings" +#: data/json/items/armor/jewelry.json +msgid "A simple pair of earrings made of string and wooden beads." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "beaded necklace" +msgid_plural "beaded necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beaded necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple necklace made of string and wooden beads. Also doubles as a set of" +" prayer beads, if you're so inclined." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "friendship bracelet" +msgid_plural "friendship bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "friendship bracelet" +#: data/json/items/armor/jewelry.json +msgid "" +"A homemade bracelet crafted from colorful knickknacks. It's not very " +"expensive, but it's the effort that makes it special." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "bronze medal" +msgid_plural "bronze medals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze medal" +#: data/json/items/armor/jewelry.json +msgid "" +"A medal awarded for achieving third place in some event. It might be worth " +"something if it was made of bronze; this one is made from brass." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "cowrie bracelet" +msgid_plural "cowrie bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cowrie bracelet" +#: data/json/items/armor/jewelry.json +msgid "" +"A bracelet made of cowrie shells, valued in many African cultures such as " +"the Yoruba. If you want, you could meditate with this." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "cowrie hair beads" +msgid_plural "sets of cowrie hair beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cowrie hair beads" +#: data/json/items/armor/jewelry.json +msgid "An assortment of cowrie shells used to decorate locs or braids." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "cowrie necklace" +msgid_plural "cowrie necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cowrie necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of cowrie shells, valued in many African cultures such as " +"the Yoruba. If you want, you could meditate with this." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond dental grill" +msgid_plural "diamond dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with diamonds, worn over the teeth. Fits horribly, but " +"looks very shiny. For that high-class gangsta rap look." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet dental grill" +msgid_plural "garnet dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with garnets, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst dental grill" +msgid_plural "amethyst dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with amethysts, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine dental grill" +msgid_plural "aquamarine dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with aquamarines, worn over the teeth. It looks very " +"shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald dental grill" +msgid_plural "emerald dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with emeralds, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite dental grill" +msgid_plural "alexandrite dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with alexandrites, worn over the teeth. It looks very " +"shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby dental grill" +msgid_plural "ruby dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with rubies, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot dental grill" +msgid_plural "peridot dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with peridots, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire dental grill" +msgid_plural "sapphire dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with sapphires, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline dental grill" +msgid_plural "tourmaline dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with tourmaline, worn over the teeth. It looks very " +"shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine dental grill" +msgid_plural "citrine dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with citrines, worn over the teeth. It looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "barrette" +msgid_plural "barrettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barrette" +#: data/json/items/armor/jewelry.json +msgid "A barrette with lots of ornaments." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz dental grill" +msgid_plural "blue topaz dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake teeth inlaid with blue topaz, worn over the teeth. It looks very " +"shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and gold ring" +msgid_plural "diamond and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and gold ring" +#: data/json/items/armor/jewelry.json +msgid "" +"A gold ring with a sparkling diamond mounted on top of it. Back in the old " +"days, this could have been worth a fortune." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diver's watch" +msgid_plural "diver's watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diver's watch" +#: data/json/items/armor/jewelry.json +msgid "" +"A waterproof, self-winding watch on a stainless steel watchband. Tells the " +"time and current temperature. Activate to check the digital thermometer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "collar pin" +msgid_plural "collar pins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collar pin" +#: data/json/items/armor/jewelry.json +msgid "" +"A staple accessory for gentlemen. Keeps your shirt collar in place and " +"provides a more aesthetically pleasing arc to your necktie." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "copper bracelet" +msgid_plural "copper bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper bracelet" +#: data/json/items/armor/jewelry.json +msgid "An old-fashioned copper bracelet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of copper earrings" +msgid_plural "pairs of copper earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of copper earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of copper earrings. They're pretty heavy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "copper hairpin" +msgid_plural "copper hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper hairpin" +#: data/json/items/armor/jewelry.json +msgid "A hairpin made from copper." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "copper locket" +msgid_plural "copper lockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper locket" +#: data/json/items/armor/jewelry.json +msgid "" +"A circular copper locket. It's been tarnished with use, and has gained some" +" dull green spots." +msgstr "" + +#. ~ Description of a pocket in item "copper locket" +#. ~ Description of a pocket in item "gold locket" +#. ~ Description of a pocket in item "platinum locket" +#. ~ Description of a pocket in item "silver locket" +#: data/json/items/armor/jewelry.json +msgid "Slot for a photograph" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "copper necklace" +msgid_plural "copper necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple chain of copper, with a clasp in the middle to create a necklace." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "copper ring" +msgid_plural "copper rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper ring" +#: data/json/items/armor/jewelry.json +msgid "A plain, copper ring. Not very shiny, and not very popular." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of cufflinks" +msgid_plural "pairs of cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cufflinks" +#: data/json/items/armor/jewelry.json +msgid "" +"An unmarked pair of silver cufflinks. Cufflinks are used to secure the " +"cuffs of dress shirts - a must-have for men in formal wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of intricate cufflinks" +msgid_plural "pairs of intricate cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of intricate cufflinks" +#: data/json/items/armor/jewelry.json +msgid "" +"An expensive pair of silver cufflinks, stylized with detailed overlays of " +"gold gears and fractal patterns." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and gold cufflinks" +msgid_plural "garnet and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and gold cufflinks" +#. ~ Description of "garnet and silver cufflinks" +#. ~ Description of "garnet and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and gold cufflinks" +msgid_plural "diamond and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and gold cufflinks" +#. ~ Description of "diamond and silver cufflinks" +#. ~ Description of "diamond and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and gold cufflinks" +msgid_plural "amethyst and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and gold cufflinks" +#. ~ Description of "amethyst and silver cufflinks" +#. ~ Description of "amethyst and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and gold cufflinks" +msgid_plural "aquamarine and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and gold cufflinks" +#. ~ Description of "aquamarine and silver cufflinks" +#. ~ Description of "aquamarine and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and gold cufflinks" +msgid_plural "emerald and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and gold cufflinks" +#. ~ Description of "emerald and silver cufflinks" +#. ~ Description of "emerald and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and gold cufflinks" +msgid_plural "alexandrite and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and gold cufflinks" +#. ~ Description of "alexandrite and silver cufflinks" +#. ~ Description of "alexandrite and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset alexandrites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and gold cufflinks" +msgid_plural "ruby and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and gold cufflinks" +#. ~ Description of "ruby and silver cufflinks" +#. ~ Description of variant "ruby and silver cufflinks" of item "ruby and +#. silver cufflinks" +#. ~ Description of "ruby and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and gold cufflinks" +msgid_plural "peridot and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and gold cufflinks" +#. ~ Description of "peridot and silver cufflinks" +#. ~ Description of "peridot and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and gold cufflinks" +msgid_plural "sapphire and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and gold cufflinks" +#. ~ Description of "sapphire and silver cufflinks" +#. ~ Description of "sapphire and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and gold cufflinks" +msgid_plural "tourmaline and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and gold cufflinks" +#. ~ Description of "tourmaline and silver cufflinks" +#. ~ Description of "tourmaline and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and gold cufflinks" +msgid_plural "citrine and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and gold cufflinks" +#. ~ Description of "citrine and silver cufflinks" +#. ~ Description of "citrine and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and gold cufflinks" +msgid_plural "blue topaz and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and gold cufflinks" +#. ~ Description of "blue topaz and silver cufflinks" +#. ~ Description of "blue topaz and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and gold cufflinks" +msgid_plural "opal and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and gold cufflinks" +#. ~ Description of "opal and silver cufflinks" +#. ~ Description of "opal and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and gold cufflinks" +msgid_plural "pearl and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and gold cufflinks" +#. ~ Description of "pearl and silver cufflinks" +#. ~ Description of "pearl and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset pearls." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and gold cufflinks" +msgid_plural "onyx and gold cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and gold cufflinks" +#. ~ Description of "onyx and silver cufflinks" +#. ~ Description of variant "onyx and silver cufflinks" of item "onyx and +#. silver cufflinks" +#. ~ Description of "onyx and platinum cufflinks" +#: data/json/items/armor/jewelry.json +msgid "A pair of cufflinks with inset onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and silver cufflinks" +msgid_plural "garnet and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and silver cufflinks" +msgid_plural "diamond and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and silver cufflinks" +msgid_plural "amethyst and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and silver cufflinks" +msgid_plural "aquamarine and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and silver cufflinks" +msgid_plural "emerald and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and silver cufflinks" +msgid_plural "alexandrite and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Variant name of item "ruby and silver cufflinks" +#: data/json/items/armor/jewelry.json +msgid "ruby and silver cufflinks" +msgid_plural "ruby and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "ruby and silver cufflinks" +#: data/json/items/armor/jewelry.json +msgid "vampire cufflinks" +msgid_plural "vampire cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vampire cufflinks" of item "ruby and silver +#. cufflinks" +#: data/json/items/armor/jewelry.json +msgid "" +"A pair of cufflinks with inset blood-red rubies in the shape of a drop of " +"blood." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and silver cufflinks" +msgid_plural "peridot and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and silver cufflinks" +msgid_plural "sapphire and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and silver cufflinks" +msgid_plural "tourmaline and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and silver cufflinks" +msgid_plural "citrine and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and silver cufflinks" +msgid_plural "blue topaz and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and silver cufflinks" +msgid_plural "opal and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and silver cufflinks" +msgid_plural "pearl and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Variant name of item "onyx and silver cufflinks" +#: data/json/items/armor/jewelry.json +msgid "onyx and silver cufflinks" +msgid_plural "onyx and silver cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "onyx and silver cufflinks" +#: data/json/items/armor/jewelry.json +msgid "dark cufflinks" +msgid_plural "dark cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark cufflinks" of item "onyx and silver +#. cufflinks" +#: data/json/items/armor/jewelry.json +msgid "" +"A pair of cufflinks with inset onyx and a couple of dark silver cat " +"decorations." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and platinum cufflinks" +msgid_plural "garnet and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and platinum cufflinks" +msgid_plural "diamond and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and platinum cufflinks" +msgid_plural "amethyst and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and platinum cufflinks" +msgid_plural "aquamarine and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and platinum cufflinks" +msgid_plural "emerald and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and platinum cufflinks" +msgid_plural "alexandrite and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and platinum cufflinks" +msgid_plural "ruby and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and platinum cufflinks" +msgid_plural "peridot and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and platinum cufflinks" +msgid_plural "sapphire and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and platinum cufflinks" +msgid_plural "tourmaline and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and platinum cufflinks" +msgid_plural "citrine and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and platinum cufflinks" +msgid_plural "blue topaz and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and platinum cufflinks" +msgid_plural "opal and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and platinum cufflinks" +msgid_plural "pearl and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and platinum cufflinks" +msgid_plural "onyx and platinum cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "plug" +msgid_plural "plugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plug" +#: data/json/items/armor/jewelry.json +msgid "" +"One of those round things people plug into their earlobes as earrings, also " +"called an \"ear plug\" or \"ear spool.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold bracelet" +msgid_plural "gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A fancy golden bracelet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold dental grill" +msgid_plural "gold dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake golden teeth, worn over the teeth. Fits horribly, but looks very " +"shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of gold earrings" +msgid_plural "pairs of gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold hairpin" +msgid_plural "gold hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold hairpin" +#: data/json/items/armor/jewelry.json +msgid "A gold hairpin, designed by the rich, for the rich." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold locket" +msgid_plural "gold lockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold locket" +#: data/json/items/armor/jewelry.json +msgid "" +"A heart-shaped gold locket with a frame inside to store photographs or small" +" objects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold medal" +msgid_plural "gold medals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold medal" +#: data/json/items/armor/jewelry.json +msgid "" +"A medal awarded for achieving first place in some event. Before everything " +"fell apart, this was likely a source of great pride for its owner. Now it's" +" just another shiny bauble." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "service medal" +msgid_plural "service medals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "service medal" +#: data/json/items/armor/jewelry.json +msgid "" +"A medal awarded to military personnel for heroism, wounds suffered in " +"combat, or distinguished service." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold necklace" +msgid_plural "gold necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, unadorned gold necklace." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold ring" +msgid_plural "gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold ring" +#: data/json/items/armor/jewelry.json +msgid "A flashy gold ring." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold watch" +msgid_plural "gold watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold watch" +#: data/json/items/armor/jewelry.json +msgid "" +"A gold-plated steel self-winding wristwatch, suitable for a retirement " +"present. Tells the time and looks good." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tie clip" +msgid_plural "tie clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tie clip" +#: data/json/items/armor/jewelry.json +msgid "A fancy silver tie clip, a great match for a necktie." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver watch" +msgid_plural "silver watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver watch" +#: data/json/items/armor/jewelry.json +msgid "" +"An elegant silver watch, crafted from silver-plated stainless steel. It's " +"much cheaper than other metal watches, but more classy than an ordinary " +"wristwatch." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver bracelet" +msgid_plural "silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A nice silver bracelet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of silver earrings" +msgid_plural "pairs of silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of beautiful silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "fancy watch" +msgid_plural "fancy watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fancy watch" +#: data/json/items/armor/jewelry.json +msgid "" +"A rather large and expensively-made wristwatch. Tells the time in elegantly" +" wrought gold with silver detailing. It's really the only timepiece " +"suitable for someone of your exquisitely discerning tastes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "small relic" +msgid_plural "small relics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small relic" +#: data/json/items/armor/jewelry.json +msgid "" +"A small relic from a forgotten saint. As extraordinary as the world has " +"become, it may have some power yet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "wooden hair beads" +msgid_plural "sets of wooden hair beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden hair beads" +#: data/json/items/armor/jewelry.json +msgid "An assortment of wooden beads used to decorate locs or braids." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "holy symbol" +msgid_plural "holy symbols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of fine gold chain, bearing the symbol of a forgotten faith." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Lutheran Seal necklace" +msgid_plural "Lutheran Seal necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lutheran Seal necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Luther Seal symbol as a " +"pendant. It is a symbol of the Lutheran Christian faith: The cross mean " +"that humanity was saved from sin because Jesus died on the cross, the heart " +"means that humanity lives because Jesus shed his blood for it, and the " +"flower means that humanity has peace from its faith, and the background " +"means that they have hope that they will be with Jesus in heaven one day." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Calvinist Cross necklace" +msgid_plural "Calvinist Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Calvinist Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Calvinist Cross symbol as a " +"pendant. It is a symbol of the Calvinist Christian faith. While Calvin " +"rejected the images of saints and the crucifix (that is, the image of the " +"body of Christ upon the cross), it allowed a plain Calvinist cross. The " +"pendant is a plain cross with the symbol of a tulip, denoting the TULIP " +"Calvinist acronym for the five essential doctrines of Total depravity, " +"Unconditional election, Limited atonement, Irresistible grace, and " +"Perseverance of the saints." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Baptist necklace" +msgid_plural "Baptist necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Baptist necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Baptist symbol as a pendant. " +"It is a symbol of the Baptist Christian faith. It doesn't display any idol " +"or symbol, instead, in the oval pendant, it reads: 'All Scripture is God-" +"breathed and is useful for teaching. Timothy 3:16-17', in a water-like " +"background, denoting the Waters of Baptism." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Cross and Flame necklace" +msgid_plural "Cross and Flame necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cross and Flame necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Cross and Flame symbol as a " +"pendant. It is a symbol of the Methodist Christian faith. The cross and " +"flame is the official symbol of the Methodist Church since 1968. The symbol" +" relates the Methodist church to God through Christ (cross) and the Holy " +"Spirit (flame). The flame is a reminder of Pentecost when witnesses were " +"unified by the power of the Holy Spirit and saw 'tongues of fire'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Catholic Crucifix necklace" +msgid_plural "Catholic Crucifix necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Catholic Crucifix necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Catholic Crucifix symbol as a " +"pendant. It is a symbol of the Roman Catholic Christian faith. The main " +"difference between the Catholic Crucifix and a Protestant Cross is that the " +"Catholic Crucifix has a central figure hanging on them, but Protestant " +"crosses do not depict such images." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Virgin Mary necklace" +msgid_plural "St. Virgin Mary necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Virgin Mary necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figure of Saint Virgin Mary as" +" a pendant. It is a symbol of the Roman Catholic Church and also of the " +"Orthodox Church, displaying the figure of Saint Virgin Mary, mother of Jesus" +" Christ, surrounded by light." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Joseph necklace" +msgid_plural "St. Joseph necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Joseph necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of Saint Joseph as a " +"pendant. It is a symbol of the Roman Catholic Church and also of the " +"Orthodox Church, displaying the figure of Saint Joseph holding the infant " +"Jesus, surrounded by light, with the following text inscribed in the " +"pendant: 'Saint Joseph, Pray for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Paul necklace" +msgid_plural "St. Paul necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Paul necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of Saint Paul as a " +"pendant. It is a symbol of the Roman Catholic Church and also of the " +"Orthodox Church, displaying the figure of Saint Paul holding a sword, " +"surrounded by flowers, with the following text inscribed in the pendant: " +"'Saint Paul, Pray for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. John necklace" +msgid_plural "St. John necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. John necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of Saint John the " +"Baptist as a pendant. It is a symbol of the Roman Catholic Church and also " +"of the Orthodox Church, displaying the figure of Saint John the Baptist " +"performing a baptism, with the following text inscribed in the pendant: " +"'Saint John the Baptist, Pray for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Peter necklace" +msgid_plural "St. Peter necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Peter necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figuring of Saint Peter as a " +"pendant. It is a symbol of the Roman Catholic Church and also of the " +"Orthodox Church, displaying the figure of Saint Peter observing the Earth, " +"with the following text inscribed in the pendant: 'Saint Peter, Pray for " +"Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Cyprian necklace" +msgid_plural "St. Cyprian necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Cyprian necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of both Saint Cyprian" +" of Antioch and Saint Justina as a pendant. It is a symbol of the Roman " +"Catholic Church and also of the Orthodox Church, displaying the figure of " +"Saint Cyprian and Saint Justina reading a book, with the following text " +"inscribed in the pendant: 'Saint Cyprian of Antioch and Saint Justina, Pray " +"for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "St. Nicholas necklace" +msgid_plural "St. Nicholas necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "St. Nicholas necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of Saint Nicholas as " +"a pendant. It is a symbol of the Roman Catholic Church and also of the " +"Orthodox Church, displaying the figure of Saint Nicholas taking care of " +"children, with the following text inscribed in the pendant: 'Saint Nicholas," +" Pray for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Justo Takayama necklace" +msgid_plural "Justo Takayama necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Justo Takayama necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figurine of Blessed Justo " +"Takayama dressed like a samurai as a pendant. It is a symbol of the Roman " +"Catholic Church, displaying the figure of the Blessed Justo Takayama dressed" +" as a samurai, with some text inscribed in Japanese and English at the back." +" It reads: 'Blessed Justus Takayama Ukon, Holy Daimyo, Pray for Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Quaker Star necklace" +msgid_plural "Quaker Star necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Quaker Star necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Quaker Star symbol as a " +"pendant. It is a symbol of the Quaker Christian faith, but also a symbolic " +"neckwear of hard work and peace. The star was first worn by British Quakers" +" during the Franco-Prussian War in 1870. Quaker relief workers at the time " +"wanted an identification to differentiate themselves and their supplies from" +" other groups who were carrying out similar efforts. This symbols carries " +"the meaning of Quaker work for peace and the relief of suffering caused by " +"war at the time." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Adventist Bible necklace" +msgid_plural "Adventist Bible necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Adventist Bible necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Adventist Bible symbol as a " +"pendant. It is a symbol of the Adventist Christian faith. The cross means " +"the Sacrifice of Christ for humanity and also the Gospel of Salvation, the " +"open book means the Holy Bible, placed prominently at the bottom to " +"represent how God's word is fundamental to Adventism, and the flame is the " +"symbolic meaning of the Holy Spirit, the Messenger of Truth." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Celtic Cross necklace" +msgid_plural "Celtic Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Celtic Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Celtic Cross symbol as a " +"pendant. It is a symbol a variety of Christian faith denominations, such as" +" the Anglicans or Presbyterians. Featuring a nimbus or ring that emerged in" +" Ireland, France and Great Britain in the Early Middle Ages, it is a type of" +" ringed cross. It became widespread through its use in the stone high " +"crosses erected across the islands, especially in regions evangelized by " +"Irish missionaries, from the ninth through the 12th centuries." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Presbyterian Cross necklace" +msgid_plural "Presbyterian Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Presbyterian Cross necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Presbyterian Cross symbol as a" +" pendant. It is a symbol of the Presbyterian Christian faith. The " +"Presbyterian Cross emphasize the resurrection and that Christ is not " +"continually dying, but died once and is alive for all eternity, alongside " +"the flames, which represent the Holy Spirit." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Compass Rose necklace" +msgid_plural "Compass Rose necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Compass Rose necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Golden Compass Rose symbol as " +"a pendant. It is a symbol of the Anglican Christian faith. Anglicanism was" +" the State Religion of the United Kingdom before the Cataclysm. The compass" +" symbolizes the worldwide spread of the Anglican Faith. Surmounting the " +"shield, at the North, is a mitre, the symbol of apostolic order essential to" +" all Churches and Provinces constituting the Anglican Communion." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "cross necklace" +msgid_plural "cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with a plain cross symbol as a pendant." +" It is a symbol of Christian faith, no matter the denomination." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Episcopal Shield necklace" +msgid_plural "Episcopal Shield necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Episcopal Shield necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Episcopalian Shield symbol as " +"a pendant. It is a symbol of the Episcopalian Christian faith. The shield " +"of the Episcopal Church was adopted by its General Convention in 1940 and " +"depicts the red cross of St. George, patron saint of England, dividing the " +"silver field of the English flag into four rectangles. The colors red, " +"white, and blue are also, coincidentally, the colors of the flags of both " +"the United States and the United Kingdom of Great Britain and Northern " +"Ireland." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Brethren Cross necklace" +msgid_plural "Brethren Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Brethren Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Brethren Cross symbol as a " +"pendant. It is a symbol of the Plymouth Brethren Christian faith, which " +"displays the symbols of the Cross (representing the Resurrection of Christ)," +" the Circle (which represents the Earth and Union), and the wave (which " +"denotes The Waters of Baptist)." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Unity of the Brethren necklace" +msgid_plural "Unity of the Brethren necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Unity of the Brethren necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Agnus Dei symbol of the Unity " +"of the Brethren as a pendant. It is a symbol of the Moravian Church " +"Christian faith, where the round pendant displays the image of the 'Lamb of " +"God', and reads: 'Our Lamb has Conquered, Let Us Follow Him'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Orthodox Cross necklace" +msgid_plural "Orthodox Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Orthodox Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Orthodox Cross symbol as a " +"pendant. It is a symbol of the Eastern and Oriental Orthodox Christian " +"faith. The topmost of the three crossbeams represents Pilate's inscription " +"which in the older Greek tradition is 'The King of Glory', based on John's " +"Gospel. The middle crossbeam is the main bar to which the victim's hands " +"are fixed, while the bottom crossbeam represents the footrest which prolongs" +" the torture." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Coptic Cross necklace" +msgid_plural "Coptic Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Coptic Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Coptic Cross symbol as a " +"pendant. It is a symbol of the Coptic Christian faith. The typical form of" +" the 'Coptic cross' used in the Coptic Church is made up of two bold lines " +"of equal length that intersect at the middle at right angles. Each line " +"terminates in three points, representing the Trinity of the Father, the Son," +" and the Holy Spirit. Altogether, the cross has 12 points symbolizing the " +"Apostles, whose mission was to spread the Gospel message throughout the " +"world." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Jehovah's Witnesses necklace" +msgid_plural "Jehovah's Witnesses necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jehovah's Witnesses necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with a Jehovah's Witnesses Bible symbol" +" as a pendant. It is a symbol of the faith of the Jehovah's Witnesses. The" +" pendant is shaped like a small black Bible, and reads: 'Jehovah's " +"Witnesses, Proclaimers of God's Kingdom', and on the other side, 'No Blood " +"Transfusion! See medical directive in wallet or purse'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Tau Cross necklace" +msgid_plural "Tau Cross necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tau Cross necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Tau Cross symbol as a pendant." +" It is a general symbol for Christian faith. The Tau Cross is " +"representative of salvation and of life, due in part to its association with" +" the sparing of believers in the Bible. As Tau is the last letter in the " +"Hebrew alphabet, it symbolizes the revealed Word of God, its completion and " +"perfection. It also can be said to symbolize the Last Day…" +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Star of David necklace" +msgid_plural "Star of David necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Star of David necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Star of David symbol as a " +"pendant. It is a symbol of the Jewish faith. The Star of David became " +"officially associated with Judaism when it was chosen as the symbol to " +"appear on a flag at the First Zionist Congress in 1897. At that time, it " +"became the symbol of the Jewish people, Zionism, and the Jewish communities " +"throughout the world." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Menorah necklace" +msgid_plural "Menorah necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Menorah necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Menorah symbol as a pendant, " +"where each branch is equivalent to each seven days of The Creation. It is a" +" symbol of the Jewish faith. The symbol of the menorah dates to Jewish " +"tradition: After the Maccabees' victory over the Greeks, there was only " +"enough oil to burn a menorah (lamp) for one day in the Temple of Judea. " +"Miraculously, the oil burned for eight days, and lighting the Hanukkah " +"menorah commemorates this miracle and Jewish holiday." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Horn of Odin necklace" +msgid_plural "Horn of Odin necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Horn of Odin necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Horn of Odin symbol as a " +"pendant. It is a symbol of the Asatru faith. The Horn of Odin is one of " +"the most recognizable Norse symbols, consisting of three interlocking " +"drinking horns and symbolizing poetic inspiration and wisdom. It is also a " +"nod to Viking drinking customs and the camaraderie derived from them." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Valknut necklace" +msgid_plural "Valknut necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Valknut necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Valknut symbol as a pendant. " +"It is a symbol of the Asatru faith. Also known as Hrungnir's Heart, the " +"Valknut or 'knot of the slain' is an old Norse symbol that often represented" +" the afterlife in carvings and designs. It is often considered a symbol of " +"the Norse god Odin." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Lotus of Buddha necklace" +msgid_plural "Lotus of Buddha necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lotus of Buddha necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Lotus of Buddha symbol as a " +"pendant. It is a symbol of the Buddhist faith, representing a figure of " +"Siddhartha Gautama, the Buddha, meditating on top of a lotus flower." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Dharmachakra necklace" +msgid_plural "Dharmachakra necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dharmachakra necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Dharmachakra symbol as a " +"pendant. It is a symbol of the Hindu, Jain and Buddhist faiths. Also known" +" as Dharma Wheel, the circle, the round shape of the wheel, represents the " +"perfection of the Dharma, the Buddha's teaching. The rim of the wheel " +"represents meditative concentration and mindfulness, which hold practice " +"together. The hub represents moral discipline." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Faravahar necklace" +msgid_plural "Faravahar necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Faravahar necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Faravahar symbol as a pendant." +" It is a symbol of the Zoroastrianism faith. While there is no total " +"understanding of the meanings of that ancient symbol, it depicts a bearded " +"man with one hand reaching forward. He stands above a pair of wings that " +"are outstretched from a circle which are believed to represent eternity." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Khanda necklace" +msgid_plural "Khanda necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Khanda necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Khanda symbol as a pendant. " +"It is a symbol of the Sikh faith. The Khanda symbol depicts the Sikh " +"doctrine of Deg Tegh Fateh in emblematic form. It is also part of the " +"design of the 'Sikh national flag', the Nishan Sahib. A double edged sword " +"(also called Khanda) is placed at the top of a Nishan Sahib flag as an " +"ornament or finial." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Baha'i Star necklace" +msgid_plural "Baha'i Star necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Baha'i Star necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Baha'i Star symbol as a " +"pendant. It is a symbol of the Baha'i faith. The Baha'i nine-pointed star " +"reflects the importance of the number for the Faith. The number nine is the" +" highest single digit number, which symbolizes wholeness and the fulfillment" +" of the expectations of all prior religions." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Ichthys necklace" +msgid_plural "Ichthys necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ichthys necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Ichthys symbol as a pendant. " +"It is a symbol of many Christian faith, and also the symbol of adherents of " +"the Primitivist Christianism, a denomination that believed that Christianism" +" had been too separated from its original meaning and they should return to " +"the initial, pure form of Christianism. In general, it is a representation " +"of a fish used in ancient times as a pagan fertility talisman or amulet or " +"as a Christian symbol for the Greek word ichthys interpreted as an acrostic " +"in which the Greek letters are the initials of the words 'I esous Christos " +"th eou hy ios s oter', meaning 'Jesus Christ Son of God Savior'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Crescent Moon and Star necklace" +msgid_plural "Crescent Moon and Star necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Crescent Moon and Star necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Crescent Moon and Star symbol " +"as a pendant. It is a symbol of both the Sunni and Shia Islam faith. The " +"crescent of the new moon signifies the beginning and end of fasting during " +"Ramadan." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Torii necklace" +msgid_plural "Torii necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Torii necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Torii symbol as a pendant. It" +" is a symbol of Shinto faith, where the Torii denotes the entrance to Shinto" +" Shrines and the respect towards the Shinto beliefs and culture." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Confucius necklace" +msgid_plural "Confucius necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Confucius necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Confucius symbol as a pendant." +" It is a symbol of the Confucianism faith and philosophical system. The " +"Confucius symbol represents the man who began the religion, as he is one of," +" if not the most important person to come from Confucianism. Popular among " +"martial artists and young people because of anime." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Ying Yang necklace" +msgid_plural "Ying Yang necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ying Yang necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Ying Yang symbol as a pendant." +" It is a symbol of both Confucian and Taoist faiths and philosophical " +"systems. Yin is a symbol of earth, femininity, darkness, passivity, and " +"absorption. It is present in even numbers, in valleys and streams, and is " +"represented by the tiger, the color orange, and a broken line. Yang is " +"conceived of as heaven, maleness, light, activity, and penetration, and " +"together, they represent balance between opposites." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "The All Seeing Eye necklace" +msgid_plural "The All Seeing Eye necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The All Seeing Eye necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the threatening Eye and Pyramid " +"symbol as a pendant. It is apparently a symbol of the once famous New World" +" Order, the Illuminati, but you can't tell if it is just a joke, or " +"something real…" +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Pentagram necklace" +msgid_plural "Pentagram necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pentagram necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Pentagram symbol as a pendant." +" It is a symbol of mysticism and magic, often believed to be related to " +"dark magic and Satanism. Popular among temperamental teens, Wiccas, " +"witches, modern wizards, cosplayers, goths, and emos." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Cross of Leviathan necklace" +msgid_plural "Cross of Leviathan necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cross of Leviathan necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Cross of Leviathan symbol as a" +" pendant. The Leviathan Cross is sometimes referred to the Cross of Satan." +" Depicted on the bottom is an infinity sign, and above is a double cross. " +"The Double cross symbolizes protection and balance between persons. The " +"infinity sign underlines the constant and infinite nature and most likely " +"symbolizes the eternal universe, this may have been used by Anton LaVey in " +"The Satanic Bible to as a mockery of the cross, to show that humans are " +"their own centrum of balance." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Sigil of Baphomet necklace" +msgid_plural "Sigil of Baphomet necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sigil of Baphomet necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Sigil of Baphomet symbol as a " +"pendant. The Sigil of Baphomet is the official insignia of the Church of " +"Satan. It first appeared on the cover of The Satanic Mass L.P in 1968 and " +"later on the cover of The Satanic Bible in 1969. The sigil has been called " +"a 'material pentagram', representational of carnality and earthly " +"principles. The Church described the symbol as the 'preeminent visual " +"distillation of the iconoclastic philosophy of Satanism'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Dodecagram necklace" +msgid_plural "Dodecagram necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dodecagram necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Dodecagram symbol as a " +"pendant. It is a symbol of the Greek Hellenist faith. The Dodecagram, or " +"twelve pointed star, is one of the more widespread symbols of Hellenism. " +"The twelve points represent the twelve Olympic Gods and thus the symbol " +"serves its purpose as a dedicational symbol well." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Hand of Ahimsa necklace" +msgid_plural "Hand of Ahimsa necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hand of Ahimsa necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Hand of Ahimsa symbol as a " +"pendant. It is a symbol of the Jainist faith and philosophical system. The" +" hand with a wheel on the palm symbolizes Ahimsa in Jainism. The word in " +"the middle is 'ahimsa' (non-injury). The wheel represents the dharmachakra," +" which stands for the resolve to halt the samsara through the relentless " +"pursuit of Ahimsa." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Eckankar necklace" +msgid_plural "Eckankar necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Eckankar necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Eckankar symbol as a pendant." +" It is a symbol of the Eckankar faith. Eckankar teaches that 'spiritual " +"liberation' in one's lifetime is available to all and that it is possible to" +" achieve Self-Realization (the realization of oneself as Soul) and God-" +"Realization (the realization of oneself as a spark of God) in one's lifetime" +" though a series of Eckankar teachings." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Cao Dai necklace" +msgid_plural "Cao Dai necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cao Dai necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Cao Dai symbol as a pendant. " +"It is a symbol of Caodaism faith. In Vietnamese, 'Cao' literally means " +"'high', while 'Dai' means 'tower', 'palace' or 'abode'. The combined verbal " +"image is used to represent both a heavenly place and a Supreme Being " +"envisioned as creating all religions and beings on the earth. The visual " +"symbol used by Caodaism followers for this Supreme Being is an all-seeing " +"eye, the Cao Dai." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Zia Sun necklace" +msgid_plural "Zia Sun necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zia Sun necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Zia Sun symbol as a pendant. " +"It is a symbol of the strength and union of the Zia Native Americans. The " +"Zia Sun symbol represent the four cardinal directions, the four seasons of " +"the year, the four period of each day (morning, noon, evening, and night), " +"and the four seasons of life (childhood, youth, middle age, and old age)." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Square and Compass necklace" +msgid_plural "Square and Compass necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Square and Compass necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Square and Compass symbol as a" +" pendant. It is a symbol of the Freemasonry Orders of builders and " +"merchants. The Square and Compass is the single and most identifiable " +"symbol of Freemasonry. Both the square and compasses are architect's tools " +"and are used in masonry as emblems to teach symbolic lessons." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Flying Spaghetti Monster necklace" +msgid_plural "Flying Spaghetti Monster necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Flying Spaghetti Monster necklace" of item "holy +#. symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the figure of the Giant Spaghetti " +"Flying Monster as a pendant. It is a symbol of the Pastafarian faith, a " +"religion like any other. It has the figure of the Giant Spaghetti Flying " +"Monster in the center, with the following text: 'Pasta be Upon Us'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Ankh necklace" +msgid_plural "Ankh necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ankh necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Ankh Cross symbol as a " +"pendant. It is a symbol of the Kemetist faith. While the Coptic Church of " +"Egypt inherited the ankh as a form of the Christian cross, symbolizing " +"eternal life through Christ, the source of its major use in modern times was" +" through a new religious movement attempting to revive the ancient " +"polytheistic beliefs of Ancient Egypt. It means 'eternal life'." +msgstr "" + +#. ~ Variant name of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "Om necklace" +msgid_plural "Om necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Om necklace" of item "holy symbol" +#: data/json/items/armor/jewelry.json +msgid "" +"A necklace made of a fine gold chain with the Om symbol as a pendant. It is" +" a symbol of the Hindu faith, as Om is a sacred sound, syllable, mantra, or " +"an invocation in Hinduism. Om is the prime symbol of Hinduism, variously " +"said to be the essence of the supreme Absolute, consciousness, Atman, " +"Brahman, or the Cosmic world. In Indian traditions, Om serves as a sonic " +"representation of the divine, a standard of Vedic authority and a central " +"aspect of soteriological doctrines and practices." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "handmade holy symbol" +msgid_plural "handmade holy symbols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handmade holy symbol" +#: data/json/items/armor/jewelry.json +msgid "A simple necklace representing a religious faith." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "jade brooch" +msgid_plural "jade brooches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jade brooch" +#: data/json/items/armor/jewelry.json +msgid "A hand-crafted jade brooch of Oriental origin." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl collar" +msgid_plural "pearl collars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl collar" +#: data/json/items/armor/jewelry.json +msgid "" +"A collar made from round and lustrous pearls; its former owner must have " +"been a wealthy individual." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum watch" +msgid_plural "platinum watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum watch" +#: data/json/items/armor/jewelry.json +msgid "" +"Flex on those gold-watch wearers with this rare, expensive, and superior " +"platinum watch. This one is made from solid platinum." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "platinum bracelet" +msgid_plural "platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A flawless platinum bracelet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum dental grill" +msgid_plural "platinum dental grills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum dental grill" +#: data/json/items/armor/jewelry.json +msgid "" +"Fake platinum-and-silver teeth. They may be cheaper than fake gold teeth, " +"but they're much more rare. Fits horribly, but looks very shiny." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of platinum earrings" +msgid_plural "pairs of platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "" +"A pair of plain platinum earrings - if gold is getting boring, just use " +"another rare metal." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum hairpin" +msgid_plural "platinum hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum hairpin" +#: data/json/items/armor/jewelry.json +msgid "" +"The ultimate in esoteric, metal hair accessories, this hairpin is made from " +"pure platinum." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum locket" +msgid_plural "platinum lockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum locket" +#: data/json/items/armor/jewelry.json +msgid "" +"A small, platinum locket for storing photographs or other small objects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum necklace" +msgid_plural "platinum necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A platinum necklace, with a small, empty heart-shaped frame hanging from a " +"chain." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "platinum ring" +msgid_plural "platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring, engraved with all manner of swirls and spirals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "engagement ring" +msgid_plural "engagement rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "engagement ring" +#: data/json/items/armor/jewelry.json +msgid "" +"This ring is an intricate gold band with a small cluster of diamonds set in " +"the center. Before the world broke down, this ring would've cost a small " +"fortune." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "purity ring" +msgid_plural "purity rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purity ring" +#: data/json/items/armor/jewelry.json +msgid "" +"Also known as a promise ring, this ring is worn as a sign of chastity. This" +" one bears the inscription, \"Love is patient.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "signet ring" +msgid_plural "signet rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "signet ring" +#: data/json/items/armor/jewelry.json +msgid "" +"A gold and silver ring with a wide stamp attached to the band. A long time " +"ago, the stamp was legible, but now the pattern is too worn to discern its " +"former use." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "wedding ring" +msgid_plural "wedding rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wedding ring" +#: data/json/items/armor/jewelry.json +msgid "" +"A flawless ring, ensnaring a diamond with twists of pure gold. It's a " +"constant reminder that the wearer is married." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver necklace" +msgid_plural "silver necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver necklace" +#: data/json/items/armor/jewelry.json +msgid "A nice silver necklace." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver hairpin" +msgid_plural "silver hairpins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver hairpin" +#: data/json/items/armor/jewelry.json +msgid "A shiny silver hairpin with a tiny bee engraved onto it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver locket" +msgid_plural "silver lockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver locket" +#: data/json/items/armor/jewelry.json +msgid "" +"A small silver locket with a frame inside to store photographs or small " +"objects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver medal" +msgid_plural "silver medals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver medal" +#: data/json/items/armor/jewelry.json +msgid "" +"A medal awarded for achieving second place in some event. Before everything" +" fell apart, this was likely a source of pride for its owner. Now it's just" +" another shiny bauble." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver ring" +msgid_plural "silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver ring" +#: data/json/items/armor/jewelry.json +msgid "A simple, silver ring." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "leather collar" +msgid_plural "leather collars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather collar" +#: data/json/items/armor/jewelry.json +msgid "" +"A black leather 'collar' with a bell dangling from the front. Don't worry, " +"the bell is silent." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "wrist watch" +msgid_plural "wrist watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wrist watch" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple wristwatch on a plastic band. Tells the time and has an alarm " +"clock feature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "radiation badge" +msgid_plural "radiation badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radiation badge" +#: data/json/items/armor/jewelry.json +msgid "" +"A plastic badge with an embedded filmstrip. The text on the badge says the " +"filmstrip changes color as it is exposed to radiation, and never goes back " +"to how it initially looked. Wear on your lapel so you can notice if it " +"changes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "deputy badge" +msgid_plural "deputy badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deputy badge" +#: data/json/items/armor/jewelry.json +msgid "A tarnished silver star gives an air of authority to the wearer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "detective badge" +msgid_plural "detective badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "detective badge" +#: data/json/items/armor/jewelry.json +msgid "A tarnished golden shield gives an air of authority to the wearer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "marshal badge" +msgid_plural "marshal badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marshal badge" +#: data/json/items/armor/jewelry.json +msgid "A bright silver star strikes fear into the eyes of ne'er-do-wells." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "SWAT badge" +msgid_plural "SWAT badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SWAT badge" +#: data/json/items/armor/jewelry.json +msgid "" +"A matte-finish silver shield identifies the wearer as an authority who goes " +"in when the cops just aren't enough." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "FBI badge" +msgid_plural "FBI badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FBI badge" +#: data/json/items/armor/jewelry.json +msgid "" +"A gold-filled brass shield with an eagle perched atop it and Lady Justice " +"emblazoned on its center. In large, engraved lettering it reads, \"FEDERAL " +"BUREAU OF INVESTIGATION-US DEPARTMENT OF JUSTICE\". It identifies the " +"wearer as an agent with federal authority throughout all the United States " +"and her territories; that is, whatever is left of them." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "doctor badge" +msgid_plural "doctor badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "doctor badge" +#: data/json/items/armor/jewelry.json +msgid "" +"A plastic name tag marking the wearer as a real doctor of the medical kind." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "Foodkid badge" +msgid_plural "Foodkid badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodkid badge" +#: data/json/items/armor/jewelry.json +msgid "" +"A star-shaped plastic badge. \"Foodkid\" is printed on it in bold letters." +" This badge marks its wearer as Foodperson's trusty sidekick, and comes " +"included with every kid's meal at Foodplace." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of fuzzy cat ears" +msgid_plural "pairs of fuzzy cat ears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fuzzy cat ears" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy pair of brownish cat ears on a headband. It does nothing, but " +"there's no reason not to look good even if no one's looking." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "pair of faux fur cat ears" +#: data/json/items/armor/jewelry.json +msgid "pair of faux fur cat ears" +msgid_plural "pairs of faux fur cat ears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of faux fur cat ears" +#. ~ Description of variant "pair of faux fur cat ears" of item "pair of faux +#. fur cat ears" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy pair of garishly colored cat ears on a headband. It does nothing, " +"but there's no reason not to look good even if no one's looking." +msgstr "" + +#. ~ Variant name of item "pair of faux fur cat ears" +#: data/json/items/armor/jewelry.json +msgid "pair of white bunny ears" +msgid_plural "pairs of white bunny ears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of white bunny ears" of item "pair of faux +#. fur cat ears" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy pair of white bunny ears. It does nothing, but there's no reason to" +" look good even if no one's looking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "fuzzy cat tail" +msgid_plural "fuzzy cat tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fuzzy cat tail" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy tawny tail weighted down with tiny beads of plastic. Sways behind " +"you when you walk." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "faux fur cat tail" +msgid_plural "faux fur cat tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur cat tail" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy garishly colored tail weighted down with tiny beads of plastic. " +"Sways behind you when you walk." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "fur kitty collar" +msgid_plural "fur kitty collars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur kitty collar" +#: data/json/items/armor/jewelry.json +msgid "" +"A decorative 'collar' made out of fur, complete with a little bell hanging " +"from the front. Don't worry, it's silent." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "faux fur kitty collar" +msgid_plural "faux fur kitty collars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur kitty collar" +#: data/json/items/armor/jewelry.json +msgid "" +"A decorative 'collar' made out of faux fur, complete with a little bell " +"hanging from the front. Don't worry, it's silent." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of leather cat ears" +msgid_plural "pairs of leather cat ears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather cat ears" +#: data/json/items/armor/jewelry.json +msgid "" +"A shiny pair of black cat ears on a headband. It does nothing, but there's " +"no reason not to look good even if no one's looking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "leather cat tail" +msgid_plural "leather cat tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather cat tail" +#: data/json/items/armor/jewelry.json +msgid "" +"A glossy black leather tail weighted down with tiny beads of plastic. Sways" +" behind you when you walk." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of diamond and gold earrings" +msgid_plural "pairs of diamond and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diamond and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny diamond and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of garnet and gold earrings" +msgid_plural "pairs of garnet and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of garnet and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny garnet and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of amethyst and gold earrings" +msgid_plural "pairs of amethyst and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of amethyst and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny amethyst and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of aquamarine and gold earrings" +msgid_plural "pairs of aquamarine and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of aquamarine and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny aquamarine and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of emerald and gold earrings" +msgid_plural "pairs of emerald and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of emerald and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny emerald and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of alexandrite and gold earrings" +msgid_plural "pairs of alexandrite and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of alexandrite and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny alexandrite and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of ruby and gold earrings" +msgid_plural "pairs of ruby and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ruby and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny ruby and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of peridot and gold earrings" +msgid_plural "pairs of peridot and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of peridot and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny peridot and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of sapphire and gold earrings" +msgid_plural "pairs of sapphire and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sapphire and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny sapphire and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of tourmaline and gold earrings" +msgid_plural "pairs of tourmaline and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tourmaline and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny tourmaline and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of citrine and gold earrings" +msgid_plural "pairs of citrine and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of citrine and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny citrine and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of blue topaz and gold earrings" +msgid_plural "pairs of blue topaz and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of blue topaz and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny blue topaz and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of opal and gold earrings" +msgid_plural "pairs of opal and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of opal and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny opal and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of pearl and gold earrings" +msgid_plural "pairs of pearl and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of pearl and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny pearl and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of onyx and gold earrings" +msgid_plural "pairs of onyx and gold earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of onyx and gold earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny onyx and gold earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of diamond and silver earrings" +msgid_plural "pairs of diamond and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diamond and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny diamond and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of garnet and silver earrings" +msgid_plural "pairs of garnet and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of garnet and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny garnet and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of amethyst and silver earrings" +msgid_plural "pairs of amethyst and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of amethyst and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny amethyst and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of aquamarine and silver earrings" +msgid_plural "pairs of aquamarine and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of aquamarine and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny aquamarine and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of emerald and silver earrings" +msgid_plural "pairs of emerald and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of emerald and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny emerald and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of alexandrite and silver earrings" +msgid_plural "pairs of alexandrite and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of alexandrite and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny alexandrite and silver earrings." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "pair of ruby and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "pair of ruby and silver earrings" +msgid_plural "pairs of ruby and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ruby and silver earrings" +#. ~ Description of variant "pair of ruby and silver earrings" of item "pair +#. of ruby and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny ruby and silver earrings." +msgstr "" + +#. ~ Variant name of item "pair of ruby and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "pair of vampire earrings" +msgid_plural "pairs of vampire earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of vampire earrings" of item "pair of ruby +#. and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "" +"A pair of blood-red ruby and silver earrings, adorned with sinister motifs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of peridot and silver earrings" +msgid_plural "pairs of peridot and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of peridot and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny peridot and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of sapphire and silver earrings" +msgid_plural "pairs of sapphire and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sapphire and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny sapphire and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of tourmaline and silver earrings" +msgid_plural "pairs of tourmaline and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tourmaline and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny tourmaline and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of citrine and silver earrings" +msgid_plural "pairs of citrine and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of citrine and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny citrine and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of blue topaz and silver earrings" +msgid_plural "pairs of blue topaz and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of blue topaz and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny blue topaz and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of opal and silver earrings" +msgid_plural "pairs of opal and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of opal and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny opal and silver earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of pearl and silver earrings" +msgid_plural "pairs of pearl and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of pearl and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny pearl and silver earrings." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "pair of onyx and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "pair of onyx and silver earrings" +msgid_plural "pairs of onyx and silver earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of onyx and silver earrings" +#. ~ Description of variant "pair of onyx and silver earrings" of item "pair +#. of onyx and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny onyx and silver earrings." +msgstr "" + +#. ~ Variant name of item "pair of onyx and silver earrings" +#: data/json/items/armor/jewelry.json +msgid "pair of dark earrings" +msgid_plural "pairs of dark earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pair of dark earrings" of item "pair of onyx and +#. silver earrings" +#: data/json/items/armor/jewelry.json +msgid "" +"A pair of dark silver earrings featuring onyx in the shape of two dark " +"hearts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of diamond and platinum earrings" +msgid_plural "pairs of diamond and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diamond and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny diamond and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of garnet and platinum earrings" +msgid_plural "pairs of garnet and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of garnet and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny garnet and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of amethyst and platinum earrings" +msgid_plural "pairs of amethyst and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of amethyst and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny amethyst and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of aquamarine and platinum earrings" +msgid_plural "pairs of aquamarine and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of aquamarine and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny aquamarine and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of emerald and platinum earrings" +msgid_plural "pairs of emerald and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of emerald and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny emerald and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of alexandrite and platinum earrings" +msgid_plural "pairs of alexandrite and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of alexandrite and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny alexandrite and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of ruby and platinum earrings" +msgid_plural "pairs of ruby and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of ruby and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny ruby and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of peridot and platinum earrings" +msgid_plural "pairs of peridot and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of peridot and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny peridot and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of sapphire and platinum earrings" +msgid_plural "pairs of sapphire and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sapphire and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny sapphire and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of tourmaline and platinum earrings" +msgid_plural "pairs of tourmaline and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tourmaline and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny tourmaline and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of citrine and platinum earrings" +msgid_plural "pairs of citrine and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of citrine and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny citrine and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of blue topaz and platinum earrings" +msgid_plural "pairs of blue topaz and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of blue topaz and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny blue topaz and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of opal and platinum earrings" +msgid_plural "pairs of opal and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of opal and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny opal and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of pearl and platinum earrings" +msgid_plural "pairs of pearl and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of pearl and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny pearl and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of onyx and platinum earrings" +msgid_plural "pairs of onyx and platinum earrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of onyx and platinum earrings" +#: data/json/items/armor/jewelry.json +msgid "A pair of shiny onyx and platinum earrings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and gold ring" +msgid_plural "garnet and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a garnet mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and gold ring" +msgid_plural "amethyst and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an amethyst mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and gold ring" +msgid_plural "aquamarine and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an aquamarine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and gold ring" +msgid_plural "emerald and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an emerald mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and gold ring" +msgid_plural "alexandrite and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an alexandrite mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and gold ring" +msgid_plural "ruby and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a ruby mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and gold ring" +msgid_plural "peridot and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a peridot mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and gold ring" +msgid_plural "sapphire and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a sapphire mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and gold ring" +msgid_plural "tourmaline and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a tourmaline mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and gold ring" +msgid_plural "citrine and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a citrine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and gold ring" +msgid_plural "blue topaz and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a blue topaz mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and gold ring" +msgid_plural "opal and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an opal mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and gold ring" +msgid_plural "pearl and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with a pearl mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and gold ring" +msgid_plural "onyx and gold rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and gold ring" +#: data/json/items/armor/jewelry.json +msgid "A gold ring with an onyx mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and silver ring" +msgid_plural "diamond and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a diamond mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and silver ring" +msgid_plural "garnet and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a garnet mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and silver ring" +msgid_plural "amethyst and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an amethyst mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and silver ring" +msgid_plural "aquamarine and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an aquamarine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and silver ring" +msgid_plural "emerald and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an emerald mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and silver ring" +msgid_plural "alexandrite and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an alexandrite mounted on top of it." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "ruby and silver ring" +#: data/json/items/armor/jewelry.json +msgid "ruby and silver ring" +msgid_plural "ruby and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and silver ring" +#. ~ Description of variant "ruby and silver ring" of item "ruby and silver +#. ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a ruby mounted on top of it." +msgstr "" + +#. ~ Variant name of item "ruby and silver ring" +#: data/json/items/armor/jewelry.json +msgid "vampire ring" +msgid_plural "vampire rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vampire ring" of item "ruby and silver ring" +#: data/json/items/armor/jewelry.json +msgid "" +"A silver ring with a sinister claw clutching a blood-red ruby mounted on top" +" of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and silver ring" +msgid_plural "peridot and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a peridot mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and silver ring" +msgid_plural "sapphire and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a sapphire mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and silver ring" +msgid_plural "tourmaline and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a tourmaline mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and silver ring" +msgid_plural "citrine and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a citrine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and silver ring" +msgid_plural "blue topaz and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a blue topaz mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and silver ring" +msgid_plural "opal and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an opal mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and silver ring" +msgid_plural "pearl and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and silver ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with a pearl mounted on top of it." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "onyx and silver ring" +#: data/json/items/armor/jewelry.json +msgid "onyx and silver ring" +msgid_plural "onyx and silver rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and silver ring" +#. ~ Description of variant "onyx and silver ring" of item "onyx and silver +#. ring" +#: data/json/items/armor/jewelry.json +msgid "A silver ring with an onyx mounted on top of it." +msgstr "" + +#. ~ Variant name of item "onyx and silver ring" +#: data/json/items/armor/jewelry.json +msgid "dark ring" +msgid_plural "dark rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark ring" of item "onyx and silver ring" +#: data/json/items/armor/jewelry.json +msgid "" +"A dark silver ring with skull decorations and a pitch-black onyx mounted on " +"top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and platinum ring" +msgid_plural "diamond and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a diamond mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and platinum ring" +msgid_plural "garnet and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a garnet mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and platinum ring" +msgid_plural "amethyst and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an amethyst mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and platinum ring" +msgid_plural "aquamarine and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an aquamarine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and platinum ring" +msgid_plural "emerald and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an emerald mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and platinum ring" +msgid_plural "alexandrite and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an alexandrite mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and platinum ring" +msgid_plural "ruby and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a ruby mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and platinum ring" +msgid_plural "peridot and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a peridot mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and platinum ring" +msgid_plural "sapphire and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a sapphire mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and platinum ring" +msgid_plural "tourmaline and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a tourmaline mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and platinum ring" +msgid_plural "citrine and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a citrine mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and platinum ring" +msgid_plural "blue topaz and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a blue topaz mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and platinum ring" +msgid_plural "opal and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an opal mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and platinum ring" +msgid_plural "pearl and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with a pearl mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and platinum ring" +msgid_plural "onyx and platinum rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and platinum ring" +#: data/json/items/armor/jewelry.json +msgid "A platinum ring with an onyx mounted on top of it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and gold bracelet" +msgid_plural "diamond and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and gold bracelet" +msgid_plural "garnet and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and gold bracelet" +msgid_plural "amethyst and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and gold bracelet" +msgid_plural "aquamarine and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and gold bracelet" +msgid_plural "emerald and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and gold bracelet" +msgid_plural "alexandrite and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling alexandrites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and gold bracelet" +msgid_plural "ruby and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and gold bracelet" +msgid_plural "peridot and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and gold bracelet" +msgid_plural "sapphire and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and gold bracelet" +msgid_plural "tourmaline and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and gold bracelet" +msgid_plural "citrine and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and gold bracelet" +msgid_plural "blue topaz and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with sparkling blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and gold bracelet" +msgid_plural "opal and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with beautiful opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and gold bracelet" +msgid_plural "pearl and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with beautiful pearls." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and gold bracelet" +msgid_plural "onyx and gold bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and gold bracelet" +#: data/json/items/armor/jewelry.json +msgid "A gold bracelet with striking onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and silver bracelet" +msgid_plural "diamond and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and silver bracelet" +msgid_plural "garnet and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and silver bracelet" +msgid_plural "amethyst and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and silver bracelet" +msgid_plural "aquamarine and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and silver bracelet" +msgid_plural "emerald and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and silver bracelet" +msgid_plural "alexandrite and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling alexandrites." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "ruby and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "ruby and silver bracelet" +msgid_plural "ruby and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and silver bracelet" +#. ~ Description of variant "ruby and silver bracelet" of item "ruby and +#. silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling rubies." +msgstr "" + +#. ~ Variant name of item "ruby and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "vampire bracelet" +msgid_plural "vampire bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vampire bracelet" of item "ruby and silver +#. bracelet" +#: data/json/items/armor/jewelry.json +msgid "" +"A dark silver bracelet with blood-red rubies in the shape of two sinister-" +"looking hearts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and silver bracelet" +msgid_plural "peridot and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and silver bracelet" +msgid_plural "sapphire and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and silver bracelet" +msgid_plural "tourmaline and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and silver bracelet" +msgid_plural "citrine and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and silver bracelet" +msgid_plural "blue topaz and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with sparkling blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and silver bracelet" +msgid_plural "opal and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with beautiful opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and silver bracelet" +msgid_plural "pearl and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with beautiful pearls." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "onyx and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "onyx and silver bracelet" +msgid_plural "onyx and silver bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and silver bracelet" +#. ~ Description of variant "onyx and silver bracelet" of item "onyx and +#. silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "A silver bracelet with striking onyx." +msgstr "" + +#. ~ Variant name of item "onyx and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "dark bracelet" +msgid_plural "dark bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark bracelet" of item "onyx and silver bracelet" +#: data/json/items/armor/jewelry.json +msgid "" +"A dark silver bracelet with occult decorations and one single onyx as the " +"center of a dark eye." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and platinum bracelet" +msgid_plural "diamond and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and platinum bracelet" +msgid_plural "garnet and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and platinum bracelet" +msgid_plural "amethyst and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and platinum bracelet" +msgid_plural "aquamarine and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and platinum bracelet" +msgid_plural "emerald and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and platinum bracelet" +msgid_plural "alexandrite and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling alexandrites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and platinum bracelet" +msgid_plural "ruby and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and platinum bracelet" +msgid_plural "peridot and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and platinum bracelet" +msgid_plural "sapphire and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and platinum bracelet" +msgid_plural "tourmaline and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and platinum bracelet" +msgid_plural "citrine and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and platinum bracelet" +msgid_plural "blue topaz and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with sparkling blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and platinum bracelet" +msgid_plural "opal and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with beautiful opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and platinum bracelet" +msgid_plural "pearl and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with beautiful pearls." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and platinum bracelet" +msgid_plural "onyx and platinum bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and platinum bracelet" +#: data/json/items/armor/jewelry.json +msgid "A platinum bracelet with striking onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and gold pendant necklace" +msgid_plural "garnet and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a garnet pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and gold pendant necklace" +msgid_plural "diamond and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a diamond pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and gold pendant necklace" +msgid_plural "amethyst and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an amethyst pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and gold pendant necklace" +msgid_plural "aquamarine and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an aquamarine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and gold pendant necklace" +msgid_plural "emerald and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an emerald pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and gold pendant necklace" +msgid_plural "alexandrite and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an alexandrite pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and gold pendant necklace" +msgid_plural "ruby and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a ruby pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and gold pendant necklace" +msgid_plural "peridot and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a peridot pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and gold pendant necklace" +msgid_plural "sapphire and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a sapphire pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and gold pendant necklace" +msgid_plural "tourmaline and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a tourmaline pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and gold pendant necklace" +msgid_plural "citrine and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a citrine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and gold pendant necklace" +msgid_plural "blue topaz and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a blue topaz pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and gold pendant necklace" +msgid_plural "opal and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an opal pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and gold pendant necklace" +msgid_plural "pearl and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with a pearl pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and gold pendant necklace" +msgid_plural "onyx and gold pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and gold pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold necklace adorned with an onyx pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and silver pendant necklace" +msgid_plural "garnet and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a garnet pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and silver pendant necklace" +msgid_plural "diamond and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a diamond pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and silver pendant necklace" +msgid_plural "amethyst and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an amethyst pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and silver pendant necklace" +msgid_plural "aquamarine and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an aquamarine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and silver pendant necklace" +msgid_plural "emerald and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an emerald pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and silver pendant necklace" +msgid_plural "alexandrite and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an alexandrite pendant." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "ruby and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "ruby and silver pendant necklace" +msgid_plural "ruby and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and silver pendant necklace" +#. ~ Description of variant "ruby and silver pendant necklace" of item "ruby +#. and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a ruby pendant." +msgstr "" + +#. ~ Variant name of item "ruby and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "vampire necklace" +msgid_plural "vampire necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vampire necklace" of item "ruby and silver +#. pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A sinister silver necklace adorned with a blood-red ruby pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and silver pendant necklace" +msgid_plural "peridot and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a peridot pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and silver pendant necklace" +msgid_plural "sapphire and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a sapphire pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and silver pendant necklace" +msgid_plural "tourmaline and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a tourmaline pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and silver pendant necklace" +msgid_plural "citrine and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a citrine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and silver pendant necklace" +msgid_plural "blue topaz and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a blue topaz pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and silver pendant necklace" +msgid_plural "opal and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an opal pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and silver pendant necklace" +msgid_plural "pearl and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with a pearl pendant." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "onyx and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "onyx and silver pendant necklace" +msgid_plural "onyx and silver pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and silver pendant necklace" +#. ~ Description of variant "onyx and silver pendant necklace" of item "onyx +#. and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver necklace adorned with an onyx pendant." +msgstr "" + +#. ~ Variant name of item "onyx and silver pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "dark necklace" +msgid_plural "dark necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark necklace" of item "onyx and silver pendant +#. necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A dark silver necklace with an onyx pendant in the shape of a dark heart." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and platinum pendant necklace" +msgid_plural "garnet and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a garnet pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and platinum pendant necklace" +msgid_plural "diamond and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a diamond pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and platinum pendant necklace" +msgid_plural "amethyst and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an amethyst pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and platinum pendant necklace" +msgid_plural "aquamarine and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an aquamarine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and platinum pendant necklace" +msgid_plural "emerald and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an emerald pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and platinum pendant necklace" +msgid_plural "alexandrite and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an alexandrite pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and platinum pendant necklace" +msgid_plural "ruby and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a ruby pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and platinum pendant necklace" +msgid_plural "peridot and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a peridot pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and platinum pendant necklace" +msgid_plural "sapphire and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a sapphire pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and platinum pendant necklace" +msgid_plural "tourmaline and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a tourmaline pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and platinum pendant necklace" +msgid_plural "citrine and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a citrine pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and platinum pendant necklace" +msgid_plural "blue topaz and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a blue topaz pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and platinum pendant necklace" +msgid_plural "opal and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an opal pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and platinum pendant necklace" +msgid_plural "pearl and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with a pearl pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and platinum pendant necklace" +msgid_plural "onyx and platinum pendant necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and platinum pendant necklace" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum necklace adorned with an onyx pendant." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and platinum tiara" +msgid_plural "garnet and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and platinum tiara" +msgid_plural "diamond and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and platinum tiara" +msgid_plural "amethyst and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and platinum tiara" +msgid_plural "aquamarine and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and platinum tiara" +msgid_plural "emerald and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and platinum tiara" +msgid_plural "alexandrite and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with alexandrites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and platinum tiara" +msgid_plural "ruby and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and platinum tiara" +msgid_plural "peridot and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and platinum tiara" +msgid_plural "sapphire and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and platinum tiara" +msgid_plural "tourmaline and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and platinum tiara" +msgid_plural "citrine and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and platinum tiara" +msgid_plural "blue topaz and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and platinum tiara" +msgid_plural "opal and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and platinum tiara" +msgid_plural "pearl and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with pearls." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and platinum tiara" +msgid_plural "onyx and platinum tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and platinum tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, platinum tiara adorned with onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and gold tiara" +msgid_plural "garnet and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and gold tiara" +msgid_plural "diamond and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and gold tiara" +msgid_plural "amethyst and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and gold tiara" +msgid_plural "aquamarine and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and gold tiara" +msgid_plural "emerald and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and gold tiara" +msgid_plural "alexandrite and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with alexandrites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ruby and gold tiara" +msgid_plural "ruby and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and gold tiara" +msgid_plural "peridot and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and gold tiara" +msgid_plural "sapphire and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and gold tiara" +msgid_plural "tourmaline and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and gold tiara" +msgid_plural "citrine and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and gold tiara" +msgid_plural "blue topaz and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and gold tiara" +msgid_plural "opal and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and gold tiara" +msgid_plural "pearl and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with pearls." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "onyx and gold tiara" +msgid_plural "onyx and gold tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and gold tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, gold tiara adorned with onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold hair beads" +msgid_plural "sets of gold hair beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold hair beads" +#: data/json/items/armor/jewelry.json +msgid "An assortment of gold beads used to decorate locs or braids." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "garnet and silver tiara" +msgid_plural "garnet and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garnet and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with garnets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "diamond and silver tiara" +msgid_plural "diamond and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with diamonds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "amethyst and silver tiara" +msgid_plural "amethyst and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amethyst and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with amethysts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "aquamarine and silver tiara" +msgid_plural "aquamarine and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aquamarine and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with aquamarines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "emerald and silver tiara" +msgid_plural "emerald and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with emeralds." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "alexandrite and silver tiara" +msgid_plural "alexandrite and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alexandrite and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with alexandrites." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "ruby and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "ruby and silver tiara" +msgid_plural "ruby and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruby and silver tiara" +#. ~ Description of variant "ruby and silver tiara" of item "ruby and silver +#. tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with rubies." +msgstr "" + +#. ~ Variant name of item "ruby and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "vampire tiara" +msgid_plural "vampire tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vampire tiara" of item "ruby and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A sinister dark silver tiara adorned with blood-red rubies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "peridot and silver tiara" +msgid_plural "peridot and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peridot and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with peridots." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "sapphire and silver tiara" +msgid_plural "sapphire and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sapphire and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with sapphires." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "tourmaline and silver tiara" +msgid_plural "tourmaline and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourmaline and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with tourmaline." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "citrine and silver tiara" +msgid_plural "citrine and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "citrine and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with citrines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "blue topaz and silver tiara" +msgid_plural "blue topaz and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue topaz and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with blue topaz." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "opal and silver tiara" +msgid_plural "opal and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opal and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with opals." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pearl and silver tiara" +msgid_plural "pearl and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pearl and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with pearls." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "onyx and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "onyx and silver tiara" +msgid_plural "onyx and silver tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onyx and silver tiara" +#. ~ Description of variant "onyx and silver tiara" of item "onyx and silver +#. tiara" +#: data/json/items/armor/jewelry.json +msgid "A shiny, silver tiara adorned with onyx." +msgstr "" + +#. ~ Variant name of item "onyx and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "dark tiara" +msgid_plural "dark tiaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark tiara" of item "onyx and silver tiara" +#: data/json/items/armor/jewelry.json +msgid "A dark silver tiara adorned with onyx." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold anklet" +msgid_plural "gold anklets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold anklet" +#: data/json/items/armor/jewelry.json +msgid "An anklet made from tiny chain links of gold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver anklet" +msgid_plural "silver anklets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver anklet" +#: data/json/items/armor/jewelry.json +msgid "An anklet made from tiny chain links of silver." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "bat charm anklet" +msgid_plural "bat charm anklets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bat charm anklet" +#: data/json/items/armor/jewelry.json +msgid "An anklet with tiny charms in the shape of bats and blood drops." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "flower charm anklet" +msgid_plural "flower charm anklets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flower charm anklet" +#: data/json/items/armor/jewelry.json +msgid "" +"An anklet with tiny charms in the shape of flowers in an array of colors." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "woven anklet" +msgid_plural "woven anklets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woven anklet" +#: data/json/items/armor/jewelry.json +msgid "" +"An anklet made from brightly colored cord woven into a repeating pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold lip ring loop" +msgid_plural "gold lip ring loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold lip ring loop" +#: data/json/items/armor/jewelry.json +msgid "An expensive gold lip ring loop." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold lip ring stud" +msgid_plural "gold lip ring studs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold lip ring stud" +#: data/json/items/armor/jewelry.json +msgid "An expensive gold lip ring stud." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver lip ring loop" +msgid_plural "silver lip ring loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver lip ring loop" +#: data/json/items/armor/jewelry.json +msgid "An expensive silver lip ring loop." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver lip ring stud" +msgid_plural "silver lip ring studs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver lip ring stud" +#: data/json/items/armor/jewelry.json +msgid "An expensive silver lip ring stud." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold nose ring loop" +msgid_plural "gold nose ring loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold nose ring loop" +#: data/json/items/armor/jewelry.json +msgid "An expensive gold nose ring loop." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold nose ring stud" +msgid_plural "gold nose ring studs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold nose ring stud" +#: data/json/items/armor/jewelry.json +msgid "An expensive gold nose ring stud." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver nose ring loop" +msgid_plural "silver nose ring loops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver nose ring loop" +#: data/json/items/armor/jewelry.json +msgid "An expensive silver nose ring loop." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver nose ring stud" +msgid_plural "silver nose ring studs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver nose ring stud" +#: data/json/items/armor/jewelry.json +msgid "An expensive silver nose ring stud." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "gold toe ring" +msgid_plural "gold toe rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold toe ring" +#: data/json/items/armor/jewelry.json +msgid "An expensive gold toe ring." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver toe ring" +msgid_plural "silver toe rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver toe ring" +#: data/json/items/armor/jewelry.json +msgid "An expensive silver toe ring." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "handgun-cartridge necklace" +msgid_plural "handgun-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handgun-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple, if rather crude, piece of post-Cataclysm jewelry: a solitary " +"bullet casing from a handgun cartridge or other such form of ammunition " +"strung upon a length of string, cord, or twine to form a makeshift pendant." +msgstr "" + +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 22_casing +#: data/json/items/armor/jewelry.json +msgid "light rifle-cartridge necklace" +msgid_plural "light rifle-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 38_casing +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 45colt_casing +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 454_casing +#: data/json/items/armor/jewelry.json +msgid "revolver-cartridge necklace" +msgid_plural "revolver-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 46mm_casing +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 57mm_casing +#: data/json/items/armor/jewelry.json +msgid "automatic-cartridge necklace" +msgid_plural "automatic-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 357mag_casing +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 44_casing +#. ~ Conditional name for "handgun-cartridge necklace" when COMPONENT_ID +#. matches 500_casing +#: data/json/items/armor/jewelry.json +msgid "magnum-cartridge necklace" +msgid_plural "magnum-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "handgun-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple, if rather crude, piece of post-Cataclysm jewelry: a solitary " +"bullet casing from a handgun cartridge or other such form of ammunition " +"strung upon a length of string, cord, or twine to form a makeshift pendant." +" The shell's neck has been daintily drilled through with two tiny holes on " +"opposite sides, through which the cord has been fed and tied off to form a " +"poor man's excuse for a chain, and from where the cartridge hangs, dimpled " +"primer-down." +msgstr "" + +#. ~ Snippet of item "handgun-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple, if rather crude, piece of post-Cataclysm jewelry: a solitary " +"bullet casing from a handgun cartridge or other such form of ammunition " +"strung upon a length of string, cord, or twine to form a makeshift pendant." +" The dimpled section of the shell's primer has been punched out, and a " +"second hole has been drilled through the casing's side just shy of the base," +" with the ballistic accoutrement hanging from a section of tied-off cord " +"that has been threaded through both entry points." +msgstr "" + +#. ~ Snippet of item "handgun-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A simple, if rather crude, piece of post-Cataclysm jewelry: a solitary " +"bullet casing from a handgun cartridge or other such form of ammunition " +"strung upon a length of string, cord, or twine to form a makeshift pendant." +" The shell's throat has been twisted closed by a set of pliers, creating a " +"spiraled taper where the neck would be, while a hole has been drilled on " +"opposite hemispheres of the pendant's sides, through which a length of " +"string has been threaded. The cord's loose ends have been wrapped several " +"times around the casing before being tied off, forming a sort of little " +"bullet cocoon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "rifle-cartridge necklace" +msgid_plural "rifle-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"Rather crude and clearly put together on a budget, this is a piece of post-" +"Cataclysmic—so-called—jewelry—little more than an unpolished, solitary rifle" +" casing threaded on a length of cord, string, or twine to form a pendent " +"necklace." +msgstr "" + +#. ~ Conditional name for "rifle-cartridge necklace" when COMPONENT_ID matches +#. 4570_casing +#: data/json/items/armor/jewelry.json +msgid "brush gun-cartridge necklace" +msgid_plural "brush gun-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "rifle-cartridge necklace" when COMPONENT_ID matches +#. 30carbine_casing +#: data/json/items/armor/jewelry.json +msgid "carbine-cartridge necklace" +msgid_plural "carbine-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "rifle-cartridge necklace" when COMPONENT_ID matches +#. 123ln_casing +#: data/json/items/armor/jewelry.json +msgid "alien-cartridge necklace" +msgid_plural "alien-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "rifle-cartridge necklace" when COMPONENT_ID matches +#. 450_casing +#. ~ Conditional name for "rifle-cartridge necklace" when COMPONENT_ID matches +#. 50beowulf_casing +#: data/json/items/armor/jewelry.json +msgid "Thumper-cartridge necklace" +msgid_plural "Thumper-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"Rather crude and clearly put together on a budget, this is a piece of post-" +"Cataclysmic—so-called—jewelry—little more than an unpolished, solitary rifle" +" casing threaded on a length of cord, string, or twine to form a pendent " +"necklace. The cartridge's neck has been carefully drilled through, leaving " +"behind a tiny hole on either side of the shell's throat through which the " +"cord has been fed and tied off, forming a pedestrian facsimile of a chain " +"from where the round hangs, primer-down." +msgstr "" + +#. ~ Snippet of item "rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"Rather crude and clearly put together on a budget, this is a piece of post-" +"Cataclysmic—so-called—jewelry—little more than an unpolished, solitary rifle" +" casing threaded on a length of cord, string, or twine to form a pendent " +"necklace. The primer's indented portion has been drilled away, with a " +"second hole situated in the casing's side just shy of the base and a length " +"of tied-off cordage looping through both entry points to form a makeshift " +"chain for the apparel." +msgstr "" + +#. ~ Snippet of item "rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"Rather crude and clearly put together on a budget, this is a piece of post-" +"Cataclysmic—so-called—jewelry—little more than an unpolished, solitary rifle" +" casing threaded on a length of cord, string, or twine to form a pendent " +"necklace. The jaws of a set of pliers have twisted closed the cartridge's " +"throat with a spiral flourish, while a hole has been drilled through " +"opposite sides of the pendant's shoulder, through which a loop of cord has " +"been threaded. The string's loose ends have been wrapped several times " +"around the casing in a vague X-pattern before being tied off, creating a " +"form of mini-bullet cocoon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "ordnance-cartridge necklace" +msgid_plural "ordnance-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An expedient means of flaunting one's gunnery prowess, or a crude attempt at" +" overcompensating for matters best left undescribed, this article of craft-" +"produced jewelry is, essentially, one part cordage and three parts mammoth " +"bullet casing: the giant cartridge, either from a grenade round or some " +"other form of heavy munitions, strung to hang upon the chest as a pendent." +msgstr "" + +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_m212_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_m118_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_m199_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_m195_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_hornets_nest_22lr_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x46mm_hornets_nest_410_casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 40x53mm_m169_casing +#: data/json/items/armor/jewelry.json +msgid "grenade-cartridge necklace" +msgid_plural "grenade-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches shot_hull +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 410shot_hull +#: data/json/items/armor/jewelry.json +msgid "shotgun-cartridge necklace" +msgid_plural "shotgun-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 273x110casing +#. ~ Conditional name for "ordnance-cartridge necklace" when COMPONENT_ID +#. matches 273x44casing +#: data/json/items/armor/jewelry.json +msgid "alien-ordnance necklace" +msgid_plural "alien-ordnance necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An expedient means of flaunting one's gunnery prowess, or a crude attempt at" +" overcompensating for matters best left undescribed, this article of craft-" +"produced jewelry is, essentially, one part cordage and three parts mammoth " +"bullet casing: the giant cartridge, either from a grenade round or some " +"other form of heavy munitions, strung to hang upon the chest as a pendent. " +"The shell's neck has been carefully tapped, leaving a hole on either side of" +" the casing's throat through which the makeshift neck chain has been fed and" +" tied off." +msgstr "" + +#. ~ Snippet of item "ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An expedient means of flaunting one's gunnery prowess, or a crude attempt at" +" overcompensating for matters best left undescribed, this article of craft-" +"produced jewelry is, essentially, one part cordage and three parts mammoth " +"bullet casing: the giant cartridge, either from a grenade round or some " +"other form of heavy munitions, strung to hang upon the chest as a pendent. " +"The center of the shell's struck primer has been punched out, and a second " +"hole has been drilled shy of the rim, with a section of tied-off cordage " +"stringing through both entry points to form a makeshift neck chain." +msgstr "" + +#. ~ Snippet of item "ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An expedient means of flaunting one's gunnery prowess, or a crude attempt at" +" overcompensating for matters best left undescribed, this article of craft-" +"produced jewelry is, essentially, one part cordage and three parts mammoth " +"bullet casing: the giant cartridge, either from a grenade round or some " +"other form of heavy munitions, strung to hang upon the chest as a pendent. " +"The jaws of a set of pliers have been laid to work, with the shell's neck " +"twisted closed in a tapered spiral, while a hole has been bored through " +"opposite sides of the cartridge's base, through which a loop of cord has " +"been tugged. The string's loose ends have been wrapped around the casing in" +" a serpentine pattern before being tied off, creating a manner of bullet " +"cocoon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "refined pistol-cartridge necklace" +msgid_plural "refined pistol-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined pistol-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"The product of a gun nut and a fashionista proverbially shaking one " +"another's hand, this plain, though elegant, necklace has been strung with a " +"solitary, sparklingly polished casing from a handgun cartridge or other such" +" form of ammunition." +msgstr "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 22_casing +#: data/json/items/armor/jewelry.json +msgid "Varmints' Bane" +msgid_plural "Varmints' Bane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 32_casing +#: data/json/items/armor/jewelry.json +msgid "Short King" +msgid_plural "Short King" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 38_casing +#: data/json/items/armor/jewelry.json +msgid "Lawman's" +msgid_plural "Lawman's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 38super_casing +#: data/json/items/armor/jewelry.json +msgid "Contestant's" +msgid_plural "Contestant's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 40_casing +#: data/json/items/armor/jewelry.json +msgid "Federal" +msgid_plural "Federal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 10mm_casing +#: data/json/items/armor/jewelry.json +msgid "Crockett's Vice" +msgid_plural "Crockett's Vice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 44_casing +#: data/json/items/armor/jewelry.json +msgid "Holliday's" +msgid_plural "Holliday's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 357mag_casing +#: data/json/items/armor/jewelry.json +msgid "Big Iron" +msgid_plural "Big Iron" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 45colt_casing +#: data/json/items/armor/jewelry.json +msgid "Peacemaker's" +msgid_plural "Peacemaker's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 454_casing +#: data/json/items/armor/jewelry.json +msgid "Judge's Wrath" +msgid_plural "Judge's Wrath" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 45_casing +#: data/json/items/armor/jewelry.json +msgid "God's Caliber" +msgid_plural "God's Caliber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 46mm_casing +#: data/json/items/armor/jewelry.json +msgid "Heckler's Screamer" +msgid_plural "Heckler's Screamer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 57mm_casing +#: data/json/items/armor/jewelry.json +msgid "Needle Rain" +msgid_plural "Needle Rain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 460_casing +#: data/json/items/armor/jewelry.json +msgid "God's Magnum" +msgid_plural "God's Magnum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 500_casing +#: data/json/items/armor/jewelry.json +msgid "Recoil-Rider" +msgid_plural "Recoil-Rider" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 762_25_casing +#: data/json/items/armor/jewelry.json +msgid "Revolutionary's" +msgid_plural "Revolutionary's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 9mm_casing +#: data/json/items/armor/jewelry.json +msgid "Sunrise Parabellum" +msgid_plural "Sunrise Parabellum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 357sig_casing +#: data/json/items/armor/jewelry.json +msgid "Schweitzer" +msgid_plural "Schweitzer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 9x18mm_casing +#: data/json/items/armor/jewelry.json +msgid "Semin" +msgid_plural "Semin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 380_casing +#: data/json/items/armor/jewelry.json +msgid "Baby Browning" +msgid_plural "Baby Browning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches 50ae_casing +#: data/json/items/armor/jewelry.json +msgid "Fatman" +msgid_plural "Fatman" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches diamond +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches diamond +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches diamond +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s diamond necklace" +msgid_plural "%s diamond necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches garnet +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches garnet +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches garnet +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s garnet necklace" +msgid_plural "%s garnet necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches amethyst +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches amethyst +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches amethyst +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s amethyst necklace" +msgid_plural "%s amethyst necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches aquamarine +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches aquamarine +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches aquamarine +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s aquamarine" +msgid_plural "%s aquamarines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches emerald +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches emerald +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches emerald +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s emerald necklace" +msgid_plural "%s emerald necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches alexandrite +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches alexandrite +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches alexandrite +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s alexandrite necklace" +msgid_plural "%s alexandrite necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches malachite +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches malachite +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches malachite +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s malachite necklace" +msgid_plural "%s malachite necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches pearl +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches pearl +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches pearl +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s pearl necklace" +msgid_plural "%s pearl necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches ruby +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches ruby +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches ruby +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s ruby necklace" +msgid_plural "%s ruby necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches peridot +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches peridot +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches peridot +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s peridot necklace" +msgid_plural "%s peridot necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches sapphire +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches sapphire +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches sapphire +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s sapphire necklace" +msgid_plural "%s sapphire necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches opal +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches opal +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches opal +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s opal necklace" +msgid_plural "%s opal necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches tourmaline +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches tourmaline +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches tourmaline +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s tourmaline necklace" +msgid_plural "%s tourmaline necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches citrine +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches citrine +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches citrine +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s citrine necklace" +msgid_plural "%s citrine necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches blue_topaz +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches blue_topaz +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches blue_topaz +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s topaz necklace" +msgid_plural "%s topaz necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined pistol-cartridge necklace" when +#. COMPONENT_ID matches onyx +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches onyx +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches onyx +#: data/json/items/armor/jewelry.json +#, c-format +msgid "%s onyx necklace" +msgid_plural "%s onyx necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "refined pistol-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"The product of a gun nut and a fashionista proverbially shaking one " +"another's hand, this plain, though elegant, necklace has been strung with a " +"solitary, sparklingly polished casing from a handgun cartridge or other such" +" form of ammunition. The shell's primer and rim have been neatly sawed " +"away, and in place of the projectile, a little gemstone has been wrapped " +"with a length of fine-gauge wire and bedded into the casing's throat. The " +"rest of the wire's length trails back through the cartridge's body, feeding " +"out the base and entwining with a link in the chain." +msgstr "" + +#. ~ Snippet of item "refined pistol-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"The product of a gun nut and a fashionista proverbially shaking one " +"another's hand, this plain, though elegant, necklace has been strung with a " +"solitary, sparklingly polished casing from a handgun cartridge or other such" +" form of ammunition. The teeth of a saw have been put to work upon this " +"shell, whose base and primer have been neatly cut away, and in the throat of" +" which has been seated a small, shining gem. A length of fine wire has been" +" tightly wrapped around both the cartridge and gemstone in a top-down " +"pattern, with the cord's loose ends eventually tugged through a small drill " +"hole at the cartridge's base and finally wrapped among the neck chain's " +"links." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "refined rifle-cartridge necklace" +msgid_plural "refined rifle-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A gentlemanly article of craft-produced jewelry for the most spiffy ladies " +"and gentlemen of the post-apocalypse, this plain chain of precious metal has" +" been retrofitted with a fired rifle cartridge that hangs from it as a " +"pendant." +msgstr "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 77arisaka_casing +#. ~ Item name +#: data/json/items/armor/jewelry.json +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Rising Sun" +msgid_plural "Rising Suns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 545_casing +#: data/json/items/armor/jewelry.json +msgid "Devil's Poison" +msgid_plural "Devil's Poison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 4570_casing +#: data/json/items/armor/jewelry.json +msgid "Frontiersman's" +msgid_plural "Frontiersman's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 270win_casing +#: data/json/items/armor/jewelry.json +msgid "Sportsman's" +msgid_plural "Sportsman's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 303_casing +#: data/json/items/armor/jewelry.json +msgid "Fusilier's" +msgid_plural "Fusilier's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 223_casing +#: data/json/items/armor/jewelry.json +msgid "US Diplomacy" +msgid_plural "US Diplomacy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 3006_casing +#: data/json/items/armor/jewelry.json +msgid "Old Soldier" +msgid_plural "Old Soldier" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 762_51_casing +#: data/json/items/armor/jewelry.json +msgid "Pig's Feed" +msgid_plural "Pig's Feed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 300blk_casing +#: data/json/items/armor/jewelry.json +msgid "Cloak&Dagger" +msgid_plural "Cloak&Dagger" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 762R_casing +#: data/json/items/armor/jewelry.json +msgid "White Death" +msgid_plural "White Death" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 762_casing +#: data/json/items/armor/jewelry.json +msgid "Iron Curtain" +msgid_plural "Iron Curtain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 300_casing +#: data/json/items/armor/jewelry.json +msgid "Kyle's Laser" +msgid_plural "Kyle's Laser" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 50beowulf_casing +#: data/json/items/armor/jewelry.json +msgid "Wolf's Voice" +msgid_plural "Wolf's Voice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 450_casing +#: data/json/items/armor/jewelry.json +msgid "Cooper's Touch" +msgid_plural "Cooper's Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 30carbine_casing +#: data/json/items/armor/jewelry.json +msgid "Paratrooper's" +msgid_plural "Paratrooper's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 308_casing +#: data/json/items/armor/jewelry.json +msgid "Marksman's" +msgid_plural "Marksman's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined rifle-cartridge necklace" when COMPONENT_ID +#. matches 123ln_casing +#: data/json/items/armor/jewelry.json +msgid "Illegal Alien" +msgid_plural "Illegal Alien" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "refined rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A gentlemanly article of craft-produced jewelry for the most spiffy ladies " +"and gentlemen of the post-apocalypse, this plain chain of precious metal has" +" been retrofitted with a fired rifle cartridge that hangs from it as a " +"pendant. With its brass polished to a mirror-like sheen, the shell's primer" +" and rim have been neatly extricated at the edge of a saw, with a little " +"gemstone peeking out the casing's throat. The gem's wrapped within the " +"embrace of a length of fine-gauge wire, whose remaining length has been " +"tugged back through the cartridge's body, fed out the base, and entwined " +"with a link in the chain." +msgstr "" + +#. ~ Snippet of item "refined rifle-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"A gentlemanly article of craft-produced jewelry for the most spiffy ladies " +"and gentlemen of the post-apocalypse, this plain chain of precious metal has" +" been retrofitted with a fired rifle cartridge that hangs from it as a " +"pendant. With its brass polished to a mirror-like sheen, the shell has " +"grown shorter by virtue of its base having been sawed away, and a glittering" +" jewel has been seated comfortably within the throat. A length of wire is " +"tightly wrapped around both cartridge and gemstone in a top-down pattern, " +"forming an X-grid as it wines, with the cord's loose ends trailing through a" +" small drill hole at the cartridge's base and tied to the chain's links." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "refined ordnance-cartridge necklace" +msgid_plural "refined ordnance-cartridge necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An article of hand-produced apparel that George Washington himself could " +"look down upon with an approving smile, the daintiness of this necklace's " +"precious metal chain looks rather comical when compared against the " +"gargantuan pendant that hangs from it: an expended casing from a grenade " +"round, shotgun cartridge, or some other form of sizable munition." +msgstr "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_m118_casing +#: data/json/items/armor/jewelry.json +msgid "Grenadier's" +msgid_plural "Grenadier's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_m199_casing +#: data/json/items/armor/jewelry.json +msgid "God's Boomstick" +msgid_plural "God's Boomstick" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_m195_casing +#: data/json/items/armor/jewelry.json +msgid "Tearjerker" +msgid_plural "Tearjerker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_m212_casing +#: data/json/items/armor/jewelry.json +msgid "Gentle Persuasion" +msgid_plural "Gentle Persuasion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_hornets_nest_22lr_casing +#. ~ Name of map extra +#: data/json/items/armor/jewelry.json data/json/overmap/map_extras.json +msgid "Beehive" +msgid_plural "Beehive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x46mm_hornets_nest_410_casing +#: data/json/items/armor/jewelry.json +msgid "Metal Storm" +msgid_plural "Metal Storm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 40x53mm_m169_casing +#: data/json/items/armor/jewelry.json +msgid "Meatgrinder" +msgid_plural "Meatgrinder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 50_casing +#: data/json/items/armor/jewelry.json +msgid "Ma Deuce" +msgid_plural "Ma Deuce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 338lapua_casing +#: data/json/items/armor/jewelry.json +msgid "Suomi Princess" +msgid_plural "Suomi Princess" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 458wm_casing +#: data/json/items/armor/jewelry.json +msgid "Huntsman's" +msgid_plural "Huntsman's" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches shot_hull +#: data/json/items/armor/jewelry.json +msgid "Street Howitzer" +msgid_plural "Street Howitzer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 410shot_hull +#: data/json/items/armor/jewelry.json +msgid "Lancaster's Boar" +msgid_plural "Lancaster's Boar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 273x110casing +#: data/json/items/armor/jewelry.json +msgid "Shock&Awe" +msgid_plural "Shock&Awe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "refined ordnance-cartridge necklace" when +#. COMPONENT_ID matches 273x44casing +#: data/json/items/armor/jewelry.json +msgid "Diyua Comet" +msgid_plural "Diyua Comet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet of item "refined ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An article of hand-produced apparel that George Washington himself could " +"look down upon with an approving smile, the daintiness of this necklace's " +"precious metal chain looks rather comical when compared against the " +"gargantuan pendant that hangs from it: an expended casing from a grenade " +"round, shotgun cartridge, or some other form of sizable munition. With its " +"brass polished to a mirror-like sheen and its rim cleanly extricated by the " +"saw, a well-sized gemstone peers at the world from out of this shell's " +"throat. The jewel's wrapped within a length of fine-gauge wire, whose " +"remaining length has been tugged through the cartridge's body, fed out the " +"base, and entwined with a link in the chain." +msgstr "" + +#. ~ Snippet of item "refined ordnance-cartridge necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"An article of hand-produced apparel that George Washington himself could " +"look down upon with an approving smile, the daintiness of this necklace's " +"precious metal chain looks rather comical when compared against the " +"gargantuan pendant that hangs from it: an expended casing from a grenade " +"round, shotgun cartridge, or some other form of sizable munition. The shell" +" has, essentially, been rendered into a tiny brass pipe: its base and primer" +" are neatly sawed off, and its head is capped by a large, glittering " +"gemstone that regards the Cataclysm from its seat within the throat. A " +"length of wire is tightly wrapped around both the cartridge and jewel, with " +"the cord's loose ends trailing through a small drill hole at the shell's " +"base and linked to the neck chain." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "silver hair beads" +msgid_plural "sets of silver hair beads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver hair beads" +#: data/json/items/armor/jewelry.json +msgid "An assortment of shiny silver beads used to decorate locs or braids." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "teeth necklace" +msgid_plural "teeth necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "teeth necklace" +#: data/json/items/armor/jewelry.json +msgid "A simple teeth necklace, this is sure to add some bite to an outfit." +msgstr "" + +#. ~ Variant name of item "teeth necklace" +#: data/json/items/armor/jewelry.json +msgid "monster teeth necklace" +msgid_plural "monster teeth necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "monster teeth necklace" of item "teeth necklace" +#: data/json/items/armor/jewelry.json +msgid "" +"The teeth hanging from this one look alien, with a hypnotizing, iridescent " +"shine." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of devil horns" +msgid_plural "pairs of devil horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of devil horns" +#: data/json/items/armor/jewelry.json +msgid "" +"A red plastic headband adorned with a pair of cartoonish devil horns. " +"Delightfully devillish." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "angel halo" +msgid_plural "angel halos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "angel halo" +#: data/json/items/armor/jewelry.json +msgid "A plastic headband adorned with a fluffy halo." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "devil tail" +msgid_plural "devil tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "devil tail" +#: data/json/items/armor/jewelry.json +msgid "A slick and long red tail that ends in a pointy spade." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of angel wings" +msgid_plural "pairs of angel wings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of angel wings" +#: data/json/items/armor/jewelry.json +msgid "" +"A rather impressive pair of white wings. While they may not give you the " +"ability to fly, they make you look angelic." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "collar with bowtie" +msgid_plural "collars with bowtie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collar with bowtie" +#: data/json/items/armor/jewelry.json +msgid "" +"It's a detached collar with a bow tie, too. It's usually worn with a sexy " +"one-piece bunny suit and bunny ears headband." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of cuffs" +msgid_plural "pairs of cuffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of cuffs" +#: data/json/items/armor/jewelry.json +msgid "A pair of white cuffs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "pair of black bunny ears" +msgid_plural "pairs of black bunny ears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black bunny ears" +#: data/json/items/armor/jewelry.json +msgid "" +"A fuzzy pair of black bunny ears on a headband. It does nothing, but " +"there's no reason not to look good even if no one's looking." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/jewelry.json +msgid "bunny tail" +msgid_plural "bunny tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bunny tail" +#: data/json/items/armor/jewelry.json +msgid "" +"A fluffy bunny tail ball, usually worn with a sexy one-piece bunny suit and " +"bunny ears headband." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of 2-by-shin guards" +msgid_plural "pairs of 2-by-shin guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of 2-by-shin guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of improvised shin guards made from broken pieces of a plank that are" +" tied to your shins with rags and string." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of carpet leg guards" +msgid_plural "pairs of carpet leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of carpet leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"Small squares of carpet rolled around your shins and thighs. Perfect for " +"wading through the local furniture store." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of carpet greaves" +msgid_plural "pairs of carpet greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of carpet greaves" +#: data/json/items/armor/legs_armor.json +msgid "" +"Small squares of carpet rolled around your shins. These might protect you " +"from the corner of a table." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of chitin leg guards" +msgid_plural "pairs of chitin leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of chitin leg guards" +#: data/json/items/armor/legs_armor.json +msgid "A pair of leg guards made from the exoskeletons of insects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of biosilicified chitin leg guards" +msgid_plural "pairs of biosilicified chitin leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of biosilicified chitin leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of leg guards crafted from the carefully cleaned and pruned " +"biosilicified exoskeletons of acidic ants. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "turnout trousers" +msgid_plural "turnout trousers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turnout trousers" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy pair of protective overalls worn by firefighters as protection " +"against heat." +msgstr "" + +#. ~ Description of "base chainmail leggings" +#: data/json/items/armor/legs_armor.json +msgid "" +"Customized chainmail leggings. Their straps keep everything in place, and " +"the lack of toes and heels allows them to work perfectly well with footwear." +msgstr "" + +#. ~ Description of "base chainmail half-leggings" +#: data/json/items/armor/legs_armor.json +msgid "" +"Customized partial chainmail leggings only covering the front and sides of " +"the legs. The zigzagging lace at the back keeps everything in place, and " +"the lack of toes and heels allows them to work perfectly well with footwear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "chainmail leggings" +msgid_plural "pairs of chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail leggings" +#: data/json/items/armor/legs_armor.json +msgid "" +"Customized chainmail leggings. Their straps keep everything in place, and " +"the lack of toes and heels allows them to work perfectly well with footwear." +" The metal shows signs of rust and corrosion, and some chain links have " +"fallen away." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "mild steel chainmail leggings" +msgid_plural "pairs of mild steel chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "medium steel chainmail leggings" +msgid_plural "pairs of medium steel chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "high steel chainmail leggings" +msgid_plural "pairs of high steel chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened steel chainmail leggings" +msgid_plural "pairs of hardened steel chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tempered steel chainmail leggings" +msgid_plural "pairs of tempered steel chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "mild steel chainmail half-leggings" +msgid_plural "pairs of mild steel chainmail half-leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "medium steel chainmail half-leggings" +msgid_plural "pairs of medium steel chainmail half-leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "high steel chainmail half-leggings" +msgid_plural "pairs of high steel chainmail half-leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened steel chainmail half-leggings" +msgid_plural "pairs of hardened steel chainmail half-leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tempered steel chainmail half-leggings" +msgid_plural "pairs of tempered steel chainmail half-leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "cataphract leggings" +msgid_plural "pairs of cataphract leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cataphract leggings" +#: data/json/items/armor/legs_armor.json +msgid "" +"This leg armor, made of interlocking plates of burnished bronze, appears to " +"be either a high-quality recreation or a genuine artifact. Despite having " +"an ancient design, it is in mint condition aside from some battle damage. " +"It covers from the upper thigh to the lower shin, and is of extremely high " +"quality." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "leather chaps" +msgid_plural "leather chaps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather chaps" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of black leather chaps. Very tough and light, but doesn't offer any " +"storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "chainsaw chaps" +msgid_plural "chainsaw chaps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainsaw chaps" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of tough chaps made of Kevlar. Chainsaw kickbacks are potentially " +"fatal; personal protective equipment like these chaps help protect your " +"femoral arteries. The layered Kevlar is designed to fray on contact with " +"the chain and bind up the tool." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "fencing pants" +msgid_plural "fencing pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing pants" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of reinforced pants used by fencers to prevent injuries. They don't " +"cover the lower leg." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of knee pads" +msgid_plural "pairs of knee pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of knee pads" +#: data/json/items/armor/legs_armor.json +msgid "A pair of knee pads made of stout plastic and cloth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of bronze greaves" +msgid_plural "pairs of bronze greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bronze greaves" +#: data/json/items/armor/legs_armor.json +msgid "A pair of bronze leg guards with a simple leather lining." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of hard leg guards" +msgid_plural "pairs of hard leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hard leg guards" +#: data/json/items/armor/legs_armor.json +msgid "A pair of polyurethane leg guards with neoprene backing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of steel leg guards" +msgid_plural "pairs of steel leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steel leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A full assembly of medieval leg protection. Cuisses, poleyns, and greaves, " +"with leather straps to secure each piece and connect it as part of a set." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of iron greaves" +msgid_plural "pairs of iron greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of iron greaves" +#: data/json/items/armor/legs_armor.json +msgid "A pair of iron leg guards with a simple leather lining." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of sheet metal leg guards" +msgid_plural "pairs of sheet metal leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of leg guards hammered out of metal and shaped to tie on to the upper" +" and lower leg, avoiding joints. Perfect for the Post-Apocalyptic Warrior " +"look." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of hardened sheet metal leg guards" +msgid_plural "pairs of hardened sheet metal leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened sheet metal leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"These crude leg guards have been hardened to further protect your legs from " +"the mighty coffee table, destroyer of shins." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of sheet metal greaves" +msgid_plural "pairs of sheet metal greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal greaves" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of shin guards hammered out of metal and shaped to tie on to the " +"lower leg." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of hardened sheet metal greaves" +msgid_plural "pairs of hardened sheet metal greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened sheet metal greaves" +#: data/json/items/armor/legs_armor.json +msgid "These crude greaves have been hardened to further protect your shins." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "sheet metal skirt" +msgid_plural "sheet metal skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal skirt" +#: data/json/items/armor/legs_armor.json +msgid "" +"Four cut-down sheets of metal hanging off your waist to keep your hip and " +"groin safe. They're held in place rather loosely, but still get in the way " +"a lot when running." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened sheet metal skirt" +msgid_plural "hardened sheet metal skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened sheet metal skirt" +#: data/json/items/armor/legs_armor.json +msgid "" +"This loose skirt made from several cut-down sheets of metal has been " +"hardened to provide maximum protection for your most vulnerable area." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of sheet metal knee guards" +msgid_plural "pairs of sheet metal knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of sheet metal knee guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"Two small half-cylinders of sheet metal cut down and hammered to fit over " +"the front of your knees. They make kneeling painful, but don't impede " +"running much." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of hardened sheet metal knee guards" +msgid_plural "pairs of hardened sheet metal knee guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of hardened sheet metal knee guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"Knee guards of sheet metal, hardened to protect your kneecaps from any feral" +" with a bat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of paper leg guards" +msgid_plural "pairs of paper leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of paper leg guards" +#: data/json/items/armor/legs_armor.json +msgid "Leg guards made of stacked paper sheets held together with duct tape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of improvised tire leg guards" +msgid_plural "pairs of improvised tire leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of improvised tire leg guards" +#: data/json/items/armor/legs_armor.json +msgid "Leg guards made of thick chunks of tire held together with duct tape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of scrap leg guards" +msgid_plural "pairs of scrap leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of scrap leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of leg guards made from scraps of metal secured by simple strings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of tire leg guards" +msgid_plural "pairs of tire leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of tire leg guards" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of leg guards made from thick chunks of tire secured by simple " +"strings; the loose collection of rubber plates provides decent but not the " +"most convenient protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "motorcycle jeans" +msgid_plural "pairs of motorcycle jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorcycle jeans" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of thick jeans interwoven with Kevlar for added durability and " +"sporting integrated kneepads and flank protection, typically worn by " +"motorcyclists to protect from road rash." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "armored jeans" +msgid_plural "pairs of armored jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored jeans" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of jeans reinforced with hard plastic knee pads and metal sheets. " +"The end product is not very sturdy and somewhat cumbersome, but protective." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened armored jeans" +msgid_plural "pairs of hardened armored jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened armored jeans" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of jeans reinforced with hard plastic knee pads and hardened steel " +"sheets. Although its high protection outweighs its encumbrance, it's not " +"really sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "EOD trousers" +msgid_plural "EOD trousers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD trousers" +#: data/json/items/armor/legs_armor.json +msgid "" +"This is a heavy pair of trousers armored in Kevlar, Nomex, and foam padding," +" for use by explosive ordnance disposal technicians. While it offers near " +"complete coverage in fragmentation resistant materials, it still offers " +"insufficient protection from ballistic threats." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tactical EOD trousers" +msgid_plural "tactical EOD trousers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical EOD trousers" +#: data/json/items/armor/legs_armor.json +msgid "" +"This is a heavy pair of trousers armored in Kevlar, Nomex, and foam padding," +" for use by explosive ordnance disposal technicians in 'non-permissive " +"environments'. While it offers near complete coverage in fragmentation " +"resistant materials, it still offers insufficient protection from ballistic " +"threats. These trousers are lighter than normal EOD armor to provide more " +"maneuverability." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "mild steel light leg guard" +msgid_plural "mild steel light leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A light leg guard, 1.25 mm at the thickest. This one has been made with " +"mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "medium steel light leg guard" +msgid_plural "medium steel light leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel light leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A light leg guard, 1.25 mm at the thickest. Made with tougher medium steel," +" this offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "high steel light leg guard" +msgid_plural "high steel light leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel light leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A light leg guard, 1.25 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened light leg guard" +msgid_plural "hardened light leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened light leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A light leg guard, 1.25 mm at the thickest. The mild steel has been " +"hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tempered light leg guard" +msgid_plural "tempered light leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered light leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A light leg guard, 1.25 mm at the thickest. The medium steel has been " +"quenched and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "mild steel leg guard" +msgid_plural "mild steel leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A leg guard, 1.75 mm at the thickest. This one has been made with mild " +"steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "medium steel leg guard" +msgid_plural "medium steel leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A leg guard, 1.75 mm at the thickest. Made with tougher medium steel, this " +"offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "high steel leg guard" +msgid_plural "high steel leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A leg guard, 1.75 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened leg guard" +msgid_plural "hardened leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A leg guard, 1.75 mm at the thickest. The mild steel has been hardened, " +"offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tempered leg guard" +msgid_plural "tempered leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A leg guard, 1.75 mm at the thickest. The medium steel has been quenched " +"and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "mild steel heavy leg guard" +msgid_plural "mild steel heavy leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel heavy leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy leg guard, 2.25 mm at the thickest. This one has been made with " +"mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "medium steel heavy leg guard" +msgid_plural "medium steel heavy leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel heavy leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy leg guard, 2.25 mm at the thickest. Made with tougher medium steel," +" this offers solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "high steel heavy leg guard" +msgid_plural "high steel heavy leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel heavy leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy leg guard, 2.25 mm at the thickest. Made with high steel offering " +"excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "hardened heavy leg guard" +msgid_plural "hardened heavy leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened heavy leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy leg guard, 2.25 mm at the thickest. The mild steel has been " +"hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "tempered heavy leg guard" +msgid_plural "tempered heavy leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered heavy leg guard" +#: data/json/items/armor/legs_armor.json +msgid "" +"A heavy leg guard, 2.25 mm at the thickest. The medium steel has been " +"quenched and tempered, offering top of the line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "leather-padded pants" +msgid_plural "pairs of leather-padded pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather-padded pants" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of tough canvas pants with sections from leather pants affixed, " +"excluding the joints. Offers mild protection without compromising mobility " +"too much, but a lot of the pockets have been removed to make room for the " +"leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "cloth-padded pants" +msgid_plural "pairs of cloth-padded pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloth-padded pants" +#: data/json/items/armor/legs_armor.json +msgid "" +"A pair of tough canvas pants with sections of cotton sewn onto it in a " +"crossing pattern, clearly done by an amateur." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of riot leg guards" +msgid_plural "pairs of riot leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of riot leg guards" +#: data/json/items/armor/legs_armor.json +msgid "Hard leg guards used by riot police." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_armor.json +msgid "pair of leather leg guards" +msgid_plural "pairs of leather leg guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leather leg guards" +#: data/json/items/armor/legs_armor.json +msgid "A pair of tough leather leg guards. Light and comfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "antarvasa" +msgid_plural "antarvasas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antarvasa" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A traditional, ankle-length Buddhist skirt. The bottom protrudes, and " +"appears in the rough shape of a triangle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "basketball shorts" +msgid_plural "basketball shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basketball shorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of basketball shorts. Comfortable and light." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "breeches" +msgid_plural "breeches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "breeches" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A well-made pair of old-fashioned pants, made of stiff yet baggy material. " +"Comfortable, but lacks pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "cheerleader skirt" +msgid_plural "cheerleader skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheerleader skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A breezy red cheerleader skirt. Easy to move in, and of an acceptable " +"length for most real cheerleading." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "short cheerleader skirt" +msgid_plural "short cheerleader skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short cheerleader skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A very short and breezy red cheerleader skirt. Easy to move in, but you " +"will probably need shorts underneath to safely practice cheerleading in " +"this." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "pair of fishing waders" +msgid_plural "pairs of fishing waders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fishing waders" +#: data/json/items/armor/legs_clothes.json +msgid "Waterproof plastic fishing waders with a single large front pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "hot pants" +msgid_plural "hot pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hot pants" +#: data/json/items/armor/legs_clothes.json +msgid "A simple pair of short shorts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "fur hot pants" +msgid_plural "fur hot pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur hot pants" +#: data/json/items/armor/legs_clothes.json +msgid "A simple pair of fur short shorts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leather hot pants" +msgid_plural "leather hot pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather hot pants" +#: data/json/items/armor/legs_clothes.json +msgid "A simple pair of leather short shorts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "jeans" +msgid_plural "jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of jeans with two deep pockets." +msgstr "" + +#. ~ Snippet of item "jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of blue jeans with two deep pockets." +msgstr "" + +#. ~ Snippet of item "jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of black jeans with two deep pockets." +msgstr "" + +#. ~ Snippet of item "jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A stylish pair of bleached denim jeans." +msgstr "" + +#. ~ Snippet of item "jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of old baggy jeans. The heels are all ripped up." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "ripped jeans" +msgid_plural "pairs of ripped jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ripped jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of jeans that has been ripped over the knees. It may have been " +"fashionable before Cataclysm, but it's just a pair of sub-par jeans now." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "vintage jeans" +msgid_plural "vintage jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vintage jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of vintage jeans that has started to lose its color. It appears to " +"be slightly heavier and thicker; but hey, don't let that stop you from " +"wearing the fashion of the olden days!" +msgstr "" + +#. ~ Snippet of item "vintage jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of vintage jeans that has been around for so long that very little " +"remains of its once vibrant blue color. Otherwise it's surprisingly well " +"preserved though." +msgstr "" + +#. ~ Snippet of item "vintage jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A very old pair of black vintage jeans. From paint marks here and there you" +" assume this belonged to a painter." +msgstr "" + +#. ~ Snippet of item "vintage jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A groovy pair of stone washed denim jeans from the 80s. It gets baggy " +"around the ankles. Perfect for pretending as if Cataclysm never happened " +"and you are on your way to dance floor." +msgstr "" + +#. ~ Snippet of item "vintage jeans" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of vintage blue jeans that has been preserved perfectly. You can see" +" the leather brand on its behind of company that hasn't been around for a " +"long while, even before the Cataclysm. This would have made a fortune if; " +"well, you know, it wasn't apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "skinny jeans" +msgid_plural "skinny jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skinny jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of skinny jeans with two pockets." +msgstr "" + +#. ~ Snippet of item "skinny jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of blue skinny jeans with two pockets." +msgstr "" + +#. ~ Snippet of item "skinny jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of black skinny jeans with two pockets." +msgstr "" + +#. ~ Snippet of item "skinny jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of red skinny jeans with two pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "red jeans" +msgid_plural "red jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red jeans" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of tight-fitting candy-apple-red jeans with two deep pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "kilt" +msgid_plural "kilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kilt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"No true Scotsman would leave home without his kilt. Kilts lack pockets and " +"thus a belt and sporran are necessary accessories." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "utility kilt" +msgid_plural "utility kilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "utility kilt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Common in America, the utility kilt takes the traditional woolen kilt and " +"constructs it out of cotton canvas and then adds a pocket that would never " +"be on a traditional kilt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leather kilt" +msgid_plural "leather kilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather kilt" +#: data/json/items/armor/legs_clothes.json +msgid "No true Scotsman would leave home without his kilt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leggings" +msgid_plural "pairs of leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Skin-tight nylon leggings, sometimes used when exercising, that keep your " +"legs nice and warm." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "red leggings" +msgid_plural "pairs of red leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is red." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "blue leggings" +msgid_plural "pairs of blue leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is blue." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "purple leggings" +msgid_plural "pairs of purple leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is a vibrant purple." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "olive leggings" +msgid_plural "pairs of olive leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is a muted olive green." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "brown leggings" +msgid_plural "pairs of brown leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is brown." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "black leggings" +msgid_plural "pairs of black leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is black." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "fire leggings" +msgid_plural "pairs of fire leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fire leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair has a printed flame pattern." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "zebra leggings" +msgid_plural "pairs of zebra leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "zebra leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair has a zebra stripe pattern." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "leopard print leggings" +msgid_plural "pairs of leopard print leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "leopard print leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair has a leopard print pattern." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "tiger stripe leggings" +msgid_plural "pairs of tiger stripe leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tiger stripe leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair has a tiger stripe pattern." +msgstr "" + +#. ~ Variant name of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "geometric leggings" +msgid_plural "pairs of geometric leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "geometric leggings" of item "leggings" +#: data/json/items/armor/legs_clothes.json +msgid "This pair has a simple geometric pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "loincloth" +msgid_plural "loincloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loincloth" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Rags stitched together and tied into a makeshift loincloth. Covers your " +"modesty, but not much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "fur loincloth" +msgid_plural "fur loincloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur loincloth" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A fur pelt tied into a loincloth. Covers your modesty, but not much else. " +"Now you are a true barbarian warrior." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leather loincloth" +msgid_plural "leather loincloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather loincloth" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Leather patches stitched together and tied into a makeshift loincloth. " +"Covers your modesty, but not much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "wool loincloth" +msgid_plural "wool loincloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool loincloth" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Bits of wool stitched together and tied into a makeshift loincloth. Covers " +"your modesty, but not much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "nanoskirt" +msgid_plural "nanoskirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanoskirt" +#: data/json/items/armor/legs_clothes.json +msgid "Apparently the microskirt wasn't short enough." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "pants" +msgid_plural "pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pants" +#. ~ Description of variant "khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of khaki pants. Slightly warmer than jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "khaki pants" +msgid_plural "pairs of khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "navy-blue pants" +msgid_plural "pairs of navy-blue pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "navy-blue pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A comfortable set of navy blue pants with large pockets, slightly thicker " +"and warmer than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "black pants" +msgid_plural "pairs of black pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A snappy set of black, neatly pressed trousers, perfect for formal events or" +" looking professional." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "gray pants" +msgid_plural "pairs of gray pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gray pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A set of storm gray pants speckled with dark stains so deeply assimilated " +"into the fabric that they're nigh-irremovable. You vehemently hope that " +"they're just the mortal remains of some spilled beverage." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "burgundy pants" +msgid_plural "pairs of burgundy pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "burgundy pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of soft, comfortable burgundy trousers with a button-up fly and " +"spacious pockets." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "purple trackpants" +msgid_plural "pairs of purple trackpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple trackpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A set of rugged and comfortable trousers dyed a soft shade of violet, these " +"pants come equipped with an adjustable waistband." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "brown pants" +msgid_plural "pairs of brown pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Boredom personified, this pair of corduroy pants is a dull hue of brown." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "cream pants" +msgid_plural "pairs of cream pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cream pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of milky, off-white pants dyed a shade of soft cream. They're " +"slightly warmer than jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "stone-gray pants" +msgid_plural "pairs of stone-gray pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "stone-gray pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A business-like set of stone-gray trousers for business-like people, these " +"pants are the same hue as concrete and are relatively warm." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "beige pants" +msgid_plural "pairs of beige pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "beige pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of modest, beige-colored pants with a dirty white undertone. These " +"trousers are somewhat warmer than jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "British-khaki pants" +msgid_plural "pairs of British-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "British-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"While these pants might not be English, their color certainly is. More " +"specifically, these comfortable trousers are a shade of British-khaki, a " +"type of brownish-yellow hue developed by the empire's military for use in " +"service uniforms." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "tan-khaki pants" +msgid_plural "pairs of tan-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tan-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of casual, tan-hued pants with a slight yellowish overtone, intended " +"to contrast with one's skin color." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "hot-pink sweatpants" +msgid_plural "pairs of hot-pink sweatpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hot-pink sweatpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Flaunting an almost aggressively vibrant shade of bright pink, this pair of " +"soft, plush pants is slightly warmer than far duller jeans and makes a bold " +"statement to any onlookers: human, zombie, or otherwise. Though, perhaps " +"dressing up like an anthropomorphic Easter egg isn't, in retrospect, the " +"wisest way to prolong your time on this earth." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "pebble-khaki pants" +msgid_plural "pairs of pebble-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pebble-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of comfortable pants dyed pebble-khaki, a type of hue consisting of " +"muted grays and browns." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "ivory pants" +msgid_plural "pairs of ivory pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ivory pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of clear, creamy-hued ivory-colored pants, from which the inevitable " +"splashes of zombie gore will be nigh-impossible to wash off. The trousers " +"are slightly warmer than jeans and provide a fashionable touch to your " +"ventures in the ruins of New England." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "maroon sweatpants" +msgid_plural "pairs of maroon sweatpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "maroon sweatpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A visually appealing and subtle blend of browns and deep reds characterizes " +"this pair of pants, which come equipped with a drawstring at the waist, " +"elastic cuffs, and zip-up pockets. An energetic and sporting set of pants " +"for high-energy situations." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "olive-khaki pants" +msgid_plural "pairs of olive-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A rustic blend of greenish browns characterizes this set of casual pants, " +"along with a pair of deep pockets and a padded construction that makes them " +"warmer than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "olive-drab pants" +msgid_plural "pairs of olive-drab pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive-drab pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"While these aren't US-issued military trousers or even civilian tactical " +"pants, this article of clothing possesses a blend of dark greens, browns, " +"and blacks identical to the camouflage pattern of Vietnam-era army uniforms." +" Slightly warmer than regular jeans, it's a decent piece of faux-military " +"kit for those unwilling to shill out on a pair of actual BDU pants." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "turquoise pants" +msgid_plural "pairs of turquoise pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "turquoise pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of casual, greenish-blue trousers with deep pockets. With the " +"potential to be commendably fashionable and elegant given the right " +"accompanying accents, the pants are a shade warmer than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "ecru pants" +msgid_plural "pairs of ecru pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ecru pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of moderately warm and comfortable ecru pants dyed a pale, grayish " +"yellow color." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "fawn-khaki pants" +msgid_plural "pairs of fawn-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fawn-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of comfortable, light, delicate brown trousers dyed the same warm hue" +" as young deer fawns." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "camel-khaki pants" +msgid_plural "pairs of camel-khaki pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camel-khaki pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Classy and stylish, this pair of warm, business-like trousers is dyed a " +"neutral shade of camel. A sophisticated pair of pants for only the most " +"sophisticated of folks." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "coffee-brown pants" +msgid_plural "pairs of coffee-brown pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coffee-brown pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a rich shade of deep brown reminiscent of a piping-hot coffee, this " +"pair of comfortable pants is excellent at concealing stains, whether from " +"dropped food, spilled beverages, or, nowadays, dried blood." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "moss-green trackpants" +msgid_plural "pairs of moss-green trackpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "moss-green trackpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A comfortable, earthy pair of soft green pants with a muted hue, they're " +"slightly warmer than regular jeans and would blend in well against a " +"backdrop of woodland moss." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "paprika-red pants" +msgid_plural "pairs of paprika-red pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "paprika-red pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Vibrant and bold, this pair of comfortable and statement-making trousers is " +"dyed an energetic, spicy red color. Somewhat warmer than regular jeans, you" +" hope that wearing them won't increase your visual resemblance to a stuffed " +"chili pepper." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "woodland-camo pants" +msgid_plural "pairs of woodland-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "woodland-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Not too dissimilar from the pattern adopted by older US Marine uniforms, " +"this pair of otherwise conventional civilian pants is printed with a green, " +"brown, and black woodland camouflage pattern." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "jungle-camo pants" +msgid_plural "pairs of jungle-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "jungle-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Similar in color to the old frog skin uniforms issued to Marine Raiders " +"during the Second World War, this pair of warm, comfortable trousers is dyed" +" a greenish gray hue. Completely conventional in every other respect, the " +"patterning would be incredibly helpful if you were planning to take a trip " +"down to the Amazon any time soon." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "grassland-camo pants" +msgid_plural "pairs of grassland-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "grassland-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Possessing reinforced knees and a hardy construction, this set of trousers " +"is resplendent in a camouflage pattern of mixed light greens, browns, and " +"beige tones. With a set of deep pockets and an insulated design, it's an " +"ideal piece of legwear for outdoor ventures." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "marshland-camo pants" +msgid_plural "pairs of marshland-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "marshland-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"The faithful friend of waterfowl hunters, this pair of pants is printed with" +" a brown, gray, tan, and green camouflage pattern designed to blend in with " +"the vegetation and reeds present in swamps and marshlands." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "desert-camo pants" +msgid_plural "pairs of desert-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "desert-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a mix of brown, tan, and yellowish beige hues, this pair of hardy " +"trousers is designed to seamlessly blend into arid environments. That being" +" said, the fact that New England is famously devoid of deserts means that " +"the pattern's only utility is in looking cool." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "alpine-camo pants" +msgid_plural "pairs of alpine-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "alpine-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"The companion of aspiring mountaineers and alpine hunters, these brown, " +"gray, and white dyed pants possess a network of jagged shapes and mottled " +"lines, designed to break up the wearer's profile and better conceal them " +"against the background landscape of mountains." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "urban-camo pants" +msgid_plural "pairs of urban-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "urban-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A set of rugged yet comfortable pants dyed in various scales of gray, black," +" and dirty white, possessing a set of sizable pockets, and printed with " +"squares and irregular polygons to disrupt a wearer's silhouette within man-" +"made environments. You would honestly not be surprised if you learned that " +"this singular pair of trousers contains 50 shades of gray." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "ocean-camo pants" +msgid_plural "pairs of ocean-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ocean-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Printed with a camouflage pattern most commonly associated with naval " +"vessels or aircraft, this pair of pants is festooned with a wide array of " +"blue hues and disruptive lines, with a touch of light gray also making its " +"presence known. Warmer than jeans and possessing a number of deep pockets, " +"this comfortable pair of trousers would do an admirable job of concealing " +"you in maritime environments. You have yet to come up with a reason why " +"you'd ever be in a maritime environment." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "river-camo pants" +msgid_plural "pairs of river-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "river-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Employed by anglers and river-side hunters for camouflage in freshwater " +"habitats, this pair of bootcut trousers incorporates shades of green, brown," +" blue, and gray, along with sizable pockets and a construction favoring heat" +" retention." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "arctic-camo pants" +msgid_plural "pairs of arctic-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "arctic-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Featuring a camouflage pattern consisting of white, shades of gray, and a " +"slight tinge of brown, this pair of rugged pants is fit for snowy tundra and" +" polar regions—or it would be, had the garment not been only moderately " +"warmer than jeans. You have yet to grasp their point for existing." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "black-camo pants" +msgid_plural "pairs of black-camo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black-camo pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a deep hue of urban black, this pair of hardwearing pants is designed " +"to assist a wearer in concealing themselves within nighttime environments " +"and low-light conditions. While they're simple civilian trousers given a " +"stealth-black paint job and don't hold a candle to their more marshal " +"brothers, they still look cool and are great at making you feel like you're " +"Spetsnaz." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "white pants" +msgid_plural "pairs of white pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Notorious for either looking fabulous or disastrous with little in between, " +"this stylish pair of boot-cut white trousers will almost certainly gain a " +"plethora of irremovable stains as soon as you set foot beyond the threshold " +"of your abode." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "plum-purple trackpants" +msgid_plural "pairs of plum-purple trackpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plum-purple trackpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"With its fabric dyed a relatively pretty shade of deep reddish purple, this " +"pair of pants not only looks good but also provides a level of practicality " +"only befitting its role as sports wear, coming equipped with an elastic " +"waistband and zip-up pockets." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "nude trackpants" +msgid_plural "pairs of nude trackpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "nude trackpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"While this plush pair of pink, flesh-colored trousers doesn't, thankfully, " +"possess any unmentionables in and of itself, it will almost certainly make " +"you look like you're striding about with your legs, caboose, and immodesty " +"on display if it's too tight. Who knows, perhaps it would be enough to " +"blind some poor, unfortunate zombies." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "dusty-pink pants" +msgid_plural "pairs of dusty-pink pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dusty-pink pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of delicately colored and fashionable pants dyed a pale, soft pink " +"hue, much like cherry blossoms." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "periwinkle-blue pants" +msgid_plural "pairs of periwinkle-blue pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "periwinkle-blue pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a light shade of almost sky-blue, this soft pair of trousers is both " +"comfortable and warmer than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "grape-purple pants" +msgid_plural "pairs of grape-purple pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "grape-purple pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Stylish and refined-looking, this pair of elegant trousers is dyed a rich " +"purple hue, like fresh, glistening grapes. You wonder if that makes you " +"look more or less appetizing to the zombies." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "ice-blue sweatpants" +msgid_plural "pairs of ice-blue sweatpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ice-blue sweatpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Soft, cool, and subtle, this pair of comfortable trousers sports a serene " +"blue hue—a shade of azure as cold as the flesh of mankind's corpses." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "baby-blue pants" +msgid_plural "pairs of baby-blue pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baby-blue pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed the characteristic color of youth and whimsy, the gentle hue of this " +"set of ethereal-blue pants offers recollections of dreamy, playful youth—a " +"dream that no one upon this forsaken earth will ever know again." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "emerald-green pants" +msgid_plural "pairs of emerald-green pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "emerald-green pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"There isn't such a thing as too shiny, or at least there wasn't for the " +"maker of this particular pair of vibrant green pants. Composed from glossy " +"cotton dyed with a subtle blue cast and equipped with a pair of sizable " +"pockets, it would be fashionable were it not for the fact that dawning them " +"makes the wearer look like a post-apocalyptic leprechaun." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "royal-blue pants" +msgid_plural "pairs of royal-blue pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "royal-blue pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A centuries-old gift from the United Kingdom, this pair of comfortable " +"trousers is dyed a classic shade of deep, vivid blue." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "teal pants" +msgid_plural "pairs of teal pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "teal pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a predominantly greenish hue of deep cyan, this pair of pants is both " +"comfortable and warmer than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "ash-gray pants" +msgid_plural "pairs of ash-gray pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ash-gray pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A set of comfortable and smart-looking pants dyed a similar shade to " +"volcanic ash: a pale, low-saturation grayish green color." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "fuchsia pants" +msgid_plural "pairs of fuchsia pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fuchsia pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A bright, fashionable, and charming-looking pair of reddish purple trousers," +" with two deep pockets and a construction that favors heat retention more " +"than regular jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "coral-pink pants" +msgid_plural "pairs of coral-pink pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coral-pink pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Dyed a soft shade of pink strongly verging upon an orange hue, this pair of " +"trousers would look right at home against a backdrop of vibrant sea coral." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "chartreuse-green pants" +msgid_plural "pairs of chartreuse-green pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chartreuse-green pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"An almost fluorescent set of yellowish-green pants with two deep pockets. " +"Considering that chartreuse has better night-visibility than most other " +"colors, these pants, apart from being a nightmare to match with other hues, " +"would probably be an ill-advised choice to don if you wish to keep your legs" +" attached to your body." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "orange trackpants" +msgid_plural "pairs of orange trackpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orange trackpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Reminiscent of the color of flames, this pair of cotton trackpants is, " +"perhaps optimistically, dyed a muted shade of burned orange." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "regimental-blue pants" +msgid_plural "pairs of regimental-blue pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "regimental-blue pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of spiffy, bluish-purple trousers with deep pockets. You feel smart " +"and well-put-together just looking at it." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "corvette-red pants" +msgid_plural "pairs of corvette-red pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "corvette-red pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"The classic color of vintage Corvette muscle cars, this pair of vibrant " +"trousers is dyed an eye-bleedingly bright shade of crimson, a color in which" +" they will shortly be bathed should any resident of the Cataclysm mangle you" +" after spotting you by virtue of the cartoonishly energetic shade that these" +" pants flaunt." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "poppy-red pants" +msgid_plural "pairs of poppy-red pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "poppy-red pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A fine choice to have donned during Veterans Day, this pair of warm, " +"insulated trousers are dyed a pinkish red hue. Perhaps it would be fitting " +"to wear them again, for while in this war there aren't any poppies blowing " +"between crosses, the heaps of dead are certainly high." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "mauve sweatpants" +msgid_plural "pairs of mauve sweatpants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mauve sweatpants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pale mix of purple and pink, this pair of cotton sweatpants is not only " +"comfortable and practical, with a set of spacious pockets, a drawstring " +"waistband, and elastic cuffs, but also a smidge warmer than jeans." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "lemon-yellow pants" +msgid_plural "pairs of lemon-yellow pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lemon-yellow pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A set of bewilderingly bright pants dyed a cheery shade of creamy yellow and" +" sown with a set of deep pockets. You are confused both as to which pre-" +"Cataclysm fashion trend spawned this abomination and why its hue doesn't " +"look like the actual fruit." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "mustard-yellow pants" +msgid_plural "pairs of mustard-yellow pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mustard-yellow pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"The world's a butchered hamburger of dead flesh, and you're the condiment. " +"At least, that's what you'll look like if you choose to stride about in this" +" set of comfortable, insulated trousers, their fabric dyed a deep yellow and" +" touched up by rich brown undertones." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "canary-yellow pants" +msgid_plural "pairs of canary-yellow pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "canary-yellow pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Much like the bird from which the hue of this pair of pants derives its " +"name, this set of trousers is dyed a warm and extremely vibrant hue of " +"yellow. Equipped with deep pockets and warmer than regular jeans, you feel " +"relatively sure that wearing this would let you be seen by any survivors, " +"zombies, or even the ISS, if it's still in orbit." +msgstr "" + +#. ~ Variant name of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "liberty's pants" +msgid_plural "pairs of liberty's pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "liberty's pants" of item "pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"These pair of sky blue pants are resplendent with a pair of stitched " +"American flags, their flag poles running down each leg, and a standard " +"flanking the trousers' front and rear. \"Freedom\" is boldly stitched " +"across the fly and enclosed by a ring of golden stars, while the back bears " +"the legend, \"Liberbooty!\"" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "army pants" +msgid_plural "army pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "A tough pair of pants lined with pockets. Favored by the military." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of pants. Favored by the military. This pair sports the US " +"Army's gray, green and tan Universal Camouflage Pattern. The pattern is " +"notable for its lack of black." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of military pants patterned in desert camouflage. They are " +"lined with deep pockets." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of military pants with a black, green and tan pixel camouflage " +"pattern. Commonly seen worn by US Marines." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of military pants with the black, brown, green and tan Battle " +"Dress camouflage pattern. They look old." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough and breathable pair of military pants in Operational Camouflage " +"Pattern." +msgstr "" + +#. ~ Snippet of item "army pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of military pants with a predominantly dark blue camouflage. " +"Favored by the US Navy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "cargo pants" +msgid_plural "cargo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cargo pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of pants lined with pockets, offering lots of storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "checkered pants" +msgid_plural "checkered pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "checkered pants" +#: data/json/items/armor/legs_clothes.json +msgid "In a pinch, these pants can be used for an impromptu game of checkers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "fur pants" +msgid_plural "fur pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur pants" +#: data/json/items/armor/legs_clothes.json +msgid "A hefty pair of fur-lined pants." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "faux fur pants" +msgid_plural "faux fur pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of long cotton pants lined with warm imitation fur." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "ninja trousers" +msgid_plural "ninja trousers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ninja trousers" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of black trousers with calf and waistband ties. Comfortable to use " +"but lacks pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leather pants" +msgid_plural "leather pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of black leather pants. Very tough, but cumbersome and without much " +"storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "ski pants" +msgid_plural "ski pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ski pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of pants meant for alpine skiing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "police breeches" +msgid_plural "police breeches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "police breeches" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of tight-fitting police breeches. Offers lots of mobility for " +"motorized officers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "mail carrier shorts" +msgid_plural "mail carrier shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mail carrier shorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of dark blue shorts, the kind used by postal service workers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "Santa shorts" +msgid_plural "Santa shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Santa shorts" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of red shorts with white trim. For when Santa is on summer vacation." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "Santa pants" +msgid_plural "Santa pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Santa pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A pair of red pants with white faux fur trim, commonly used by bearded men " +"on Christmas. Somewhat warm and has two deep pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "shorts" +msgid_plural "shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of khaki shorts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "cargo shorts" +msgid_plural "cargo shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cargo shorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of shorts lined with pockets, offering decent storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "jorts" +msgid_plural "jorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of denim shorts." +msgstr "" + +#. ~ Snippet of item "jorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of stone wash denim shorts." +msgstr "" + +#. ~ Snippet of item "jorts" +#: data/json/items/armor/legs_clothes.json +msgid "An old pair of denim jeans that have been cut down into shorts." +msgstr "" + +#. ~ Snippet of item "jorts" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of brand-name black denim shorts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "jean skirt" +msgid_plural "jean skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jean skirt" +#: data/json/items/armor/legs_clothes.json +msgid "A blue skirt made from denim." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "skirt" +msgid_plural "skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A short, breezy cotton skirt. Easy to move in, but only has a single small " +"pocket." +msgstr "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "red skirt" +msgid_plural "red skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "blue skirt" +msgid_plural "blue skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "yellow skirt" +msgid_plural "yellow skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "green skirt" +msgid_plural "green skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "purple skirt" +msgid_plural "purple skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "pink skirt" +msgid_plural "pink skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "cyan skirt" +msgid_plural "cyan skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cyan skirt" of item "skirt" +#. ~ Description of variant "cyan hoodie" of item "hoodie" +#. ~ Description of variant "cyan cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "cyan t-shirt" of item "t-shirt" +#. ~ Description of variant "cyan crop top" of item "crop top" +#: data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +msgid "This one is colored cyan." +msgstr "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "black skirt" +msgid_plural "black skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "white skirt" +msgid_plural "white skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white skirt" of item "skirt" +#. ~ Description of variant "white hoodie" of item "hoodie" +#. ~ Description of variant "white cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "white garter belt" of item "garter belt" +#: data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +#: data/json/items/armor/undergarment.json +msgid "This one is colored white." +msgstr "" + +#. ~ Variant name of item "skirt" +#: data/json/items/armor/legs_clothes.json +msgid "brown skirt" +msgid_plural "brown skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown skirt" of item "skirt" +#. ~ Description of variant "brown hoodie" of item "hoodie" +#. ~ Description of variant "brown cropped hoodie" of item "cropped hoodie" +#. ~ Description of variant "brown t-shirt" of item "t-shirt" +#. ~ Description of variant "brown crop top" of item "crop top" +#: data/json/items/armor/legs_clothes.json +#: data/json/items/armor/torso_clothes.json +msgid "This one is colored brown." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "long skirt" +msgid_plural "long skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A long skirt with no pockets. Slightly more cumbersome but warmer than a " +"normal skirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "grass skirt" +msgid_plural "grass skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A primitive skirt made from grass. Not actually useful for much other than " +"looking like a tribal person." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "leather skirt" +msgid_plural "leather skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather skirt" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A very short leather skirt, clearly designed to look good, not be practical." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "striped pants" +msgid_plural "striped pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "striped pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of pants with horizontal black and white stripes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "work pants" +msgid_plural "pairs of work pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "work pants" +#. ~ Snippet of item "work pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of gray canvas work pants." +msgstr "" + +#. ~ Snippet of item "work pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of blue canvas work pants." +msgstr "" + +#. ~ Snippet of item "work pants" +#: data/json/items/armor/legs_clothes.json +msgid "A pair of light-blue canvas work pants." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "army winter pants" +msgid_plural "army winter pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army winter pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A tough pair of pants lined with pockets, thickly padded for warmth. " +"Favored by the military." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "zubon" +msgid_plural "zubons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zubon" +#: data/json/items/armor/legs_clothes.json +msgid "Plain white zubon for use in martial arts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "hiking pants" +msgid_plural "pairs of hiking pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hiking pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"A water-resistant pair of lightweight, flexible hiking pants with a good " +"number of pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "tactical pants" +msgid_plural "pairs of tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"Coated in more pockets than is probably either necessary or healthy and " +"looking like they belong within a SWAT locker, these rugged combat pants " +"possess a water-repellent coating, tough double-stitched seams, reinforced " +"belt loops, and articulated knees." +msgstr "" + +#. ~ Variant name of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "wolf tactical pants" +msgid_plural "pairs of wolf tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "wolf tactical pants" of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "This particular pair is dyed a muted, beige-like shade of wolf gray." +msgstr "" + +#. ~ Variant name of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "coyote tactical pants" +msgid_plural "pairs of coyote tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "coyote tactical pants" of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "This pair is predominantly an earthy shade of coyote brown." +msgstr "" + +#. ~ Variant name of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "desert-camo tactical pants" +msgid_plural "pairs of desert-camo tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "desert-camo tactical pants" of item "tactical +#. pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"This pair sports a warm, yellowish beige desert tan hue—a bold choice, " +"considering New England's notable lack of deserts." +msgstr "" + +#. ~ Variant name of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "black-camo tactical pants" +msgid_plural "pairs of black-camo tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black-camo tactical pants" of item "tactical +#. pants" +#: data/json/items/armor/legs_clothes.json +msgid "This worn and smoke-hued pair is completely dyed black." +msgstr "" + +#. ~ Variant name of item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "olive-drab tactical pants" +msgid_plural "pairs of olive-drab tactical pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "olive-drab tactical pants" of item "tactical +#. pants" +#: data/json/items/armor/legs_clothes.json +msgid "" +"This remarkably drab, traditional camouflage pair is dyed a muted shade of " +"OD green, much like old US Army battle dress." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#. ~ Description of a pocket in item "deployment bag" +#: data/json/items/armor/legs_clothes.json data/json/items/armor/storage.json +msgid "Front pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "Watch pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "Side utility pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "Rear pocket." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "Wallet trap." +msgstr "" + +#. ~ Description of a pocket in item "tactical pants" +#: data/json/items/armor/legs_clothes.json +msgid "Mini stash pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/legs_clothes.json +msgid "Boston-Chan skirt" +msgid_plural "Boston-Chan skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boston-Chan skirt" +#: data/json/items/armor/legs_clothes.json +msgid "A short skirt for the Boston-Chan costume." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "balaclava" +msgid_plural "balaclavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "balaclava" +#: data/json/items/armor/masks.json +msgid "A warm covering that protects the head and face from the cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "skull balaclava" +msgid_plural "skull balaclavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skull balaclava" +#: data/json/items/armor/masks.json +msgid "" +"A skull-print balaclava covering the head and face, commonly used by " +"motorcycle riders and as part of a costume." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "cut-resistant balaclava" +msgid_plural "cut-resistant balaclavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut-resistant balaclava" +#: data/json/items/armor/masks.json +msgid "" +"A face covering that helps protect from slashes and cuts, in addition to the" +" cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "bandana" +msgid_plural "bandanas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bandana" +#: data/json/items/armor/masks.json +msgid "" +"A cotton bandana, worn over the mouth for warmth and minor protection from " +"dust and other contaminants." +msgstr "" + +#. ~ "menu_text" action message of item "bandana" +#: data/json/items/armor/masks.json +msgid "Cover head" +msgstr "" + +#. ~ "msg" action message of item "bandana" +#: data/json/items/armor/masks.json +#, c-format +msgid "You adjust the %s to cover your head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "bondage mask" +msgid_plural "bondage masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bondage mask" +#: data/json/items/armor/masks.json +msgid "" +"A tight mask made of black leather. The eyes and mouth can be closed using " +"zippers." +msgstr "" + +#. ~ "menu_text" action message of item "bondage mask" +#: data/json/items/armor/masks.json +msgid "Zip up" +msgstr "" + +#. ~ "msg" action message of item "bondage mask" +#: data/json/items/armor/masks.json +msgid "You zip the eyes and mouth of the bondage mask closed." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "bondage mask (zipped)" +msgid_plural "bondage masks (zipped)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bondage mask (zipped)" +#: data/json/items/armor/masks.json +msgid "" +"A tight mask made of black leather. The eyes and mouth have been zipped " +"closed." +msgstr "" + +#. ~ "menu_text" action message of item "bondage mask (zipped)" +#: data/json/items/armor/masks.json +msgid "Unzip" +msgstr "" + +#. ~ "msg" action message of item "bondage mask (zipped)" +#: data/json/items/armor/masks.json +msgid "You unzip the eyes and mouth of the bondage mask." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "fencing mask" +msgid_plural "fencing masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing mask" +#: data/json/items/armor/masks.json +msgid "A tough hood made of steel mesh used by fencers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "ballistic mask" +msgid_plural "ballistic masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic mask" +#: data/json/items/armor/masks.json +msgid "" +"A protective reinforced Kevlar mask that covers the face. Provides " +"excellent protection from ballistic threats." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "dust mask" +msgid_plural "dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dust mask" +#: data/json/items/armor/masks.json +msgid "" +"A simple piece of cotton that straps over the mouth. Provides a small " +"amount of protection from airborne illness and dust." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "white dust mask" +msgid_plural "white dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It's a clean white color, like the ones doctors use." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "blue dust mask" +msgid_plural "blue dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue dust mask" of item "dust mask" +#. ~ Description of variant "blue face veil" of item "face veil" +#: data/json/items/armor/masks.json +msgid "It's colored light blue." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "black dust mask" +msgid_plural "black dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "flower dust mask" +msgid_plural "flower dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flower dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It's yellow and decorated with a flower pattern." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "camo dust mask" +msgid_plural "camo dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It's printed with a camouflage pattern." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "mustache dust mask" +msgid_plural "mustache dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mustache dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It has a large mustache printed on it." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "skull dust mask" +msgid_plural "skull dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It's black, with a skull mouth design." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "cartoon dust mask" +msgid_plural "cartoon dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cartoon dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It has cartoon characters printed on it." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "steampunk dust mask" +msgid_plural "steampunk dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "steampunk dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "It's colored black, with a steampunk design. Very fashionable." +msgstr "" + +#. ~ Variant name of item "dust mask" +#: data/json/items/armor/masks.json +msgid "flag dust mask" +msgid_plural "flag dust masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag dust mask" of item "dust mask" +#: data/json/items/armor/masks.json +msgid "" +"It's printed with an American flag pattern. Perfect for a real patriot." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "Guy Fawkes mask" +msgid_plural "Guy Fawkes masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Guy Fawkes mask" +#: data/json/items/armor/masks.json +msgid "Remember, remember, the fifth of November." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "hockey mask" +msgid_plural "hockey masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hockey mask" +#: data/json/items/armor/masks.json +msgid "" +"A protective face mask made of thick plastic. Commonly worn by hockey " +"goalies." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "rioter mask" +msgid_plural "rioter masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rioter mask" +#: data/json/items/armor/masks.json +msgid "" +"A t-shirt with the sleeves tied behind the back of one's head. These are " +"usually worn by rioters to hide their identity." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "skull mask" +msgid_plural "skull masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skull mask" +#: data/json/items/armor/masks.json +msgid "A plastic mask that covers the face." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic skull mask" +msgid_plural "plastic skull masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic skull mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's a skull mask. Spooky." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic goblin mask" +msgid_plural "plastic goblin masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic goblin mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's modeled after a green goblin." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic unicorn mask" +msgid_plural "plastic unicorn masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic unicorn mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's a mask of a unicorn with a plastic piece sticking out as a horn." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic bear mask" +msgid_plural "plastic bear masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic bear mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's modeled after an American black bear." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic zombie mask" +msgid_plural "plastic zombie masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic zombie mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "" +"It's a cheesy plastic zombie mask. You miss when they were just fiction." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic heister mask" +msgid_plural "plastic heister masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic heister mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's a plastic mask of a certain heister who heists the loud way." +msgstr "" + +#. ~ Variant name of item "skull mask" +#: data/json/items/armor/masks.json +msgid "plastic no-face mask" +msgid_plural "plastic no-face masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "plastic no-face mask" of item "skull mask" +#: data/json/items/armor/masks.json +msgid "It's a plastic mask of a lonely spirit." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "white beard" +msgid_plural "white beards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white beard" +#: data/json/items/armor/masks.json +msgid "" +"A fake white beard that straps over the mouth. Perfect for your Santa " +"costume!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "face veil" +msgid_plural "face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "face veil" +#: data/json/items/armor/masks.json +msgid "A simple piece of cotton that covers your face." +msgstr "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "white face veil" +msgid_plural "white face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white face veil" of item "face veil" +#. ~ Description of variant "white plague mask" of item "plague mask" +#: data/json/items/armor/masks.json +msgid "It's a simple white color." +msgstr "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "blue face veil" +msgid_plural "blue face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "black face veil" +msgid_plural "black face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "purple face veil" +msgid_plural "purple face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple face veil" of item "face veil" +#: data/json/items/armor/masks.json +msgid "It's colored purple." +msgstr "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "yellow face veil" +msgid_plural "yellow face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "yellow face veil" of item "face veil" +#: data/json/items/armor/masks.json +msgid "It's colored dark yellow." +msgstr "" + +#. ~ Variant name of item "face veil" +#: data/json/items/armor/masks.json +msgid "trimmed face veil" +msgid_plural "trimmed face veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "trimmed face veil" of item "face veil" +#: data/json/items/armor/masks.json +msgid "It's colored black with a rather fancy looking golden trim." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "pumpkin mask" +msgid_plural "pumpkin masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pumpkin mask" +#: data/json/items/armor/masks.json +msgid "A flimsy plastic pumpkin mask to wear over your head." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "zombie mask" +msgid_plural "zombie masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zombie mask" +#. ~ Description of variant "zombie mask" of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "" +"A flimsy leather zombie mask. When zombies were still works of fiction." +msgstr "" + +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "chicken mask" +msgid_plural "chicken masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chicken mask" of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "A chicken mask that looks like a killer in Miami would wear." +msgstr "" + +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "green mask" +msgid_plural "green masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "green mask" of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "A green skinned full-face mask, much like the one from The Mask." +msgstr "" + +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "Scream mask" +msgid_plural "Scream masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Scream mask" of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "" +"A white mask with a screaming face on it, much like the mask Ghostface worn " +"in Scream, black hood included." +msgstr "" + +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "Michael Myers' mask" +msgid_plural "Michael Myers' masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Michael Myers' mask" of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "" +"A full-head mask with hair, much like the one worn by Michael Myers in " +"Halloween" +msgstr "" + +#. ~ Variant name of item "zombie mask" +#: data/json/items/armor/masks.json +msgid "Frankenstein's Monster mask" +msgid_plural "Frankenstein's Monster masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Frankenstein's Monster mask" of item "zombie +#. mask" +#: data/json/items/armor/masks.json +msgid "A full-head mask that looks like the head of Frankenstein's monster." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/masks.json +msgid "plague mask" +msgid_plural "plague masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plague mask" +#: data/json/items/armor/masks.json +msgid "A beaked leather mask used by plague doctors." +msgstr "" + +#. ~ Variant name of item "plague mask" +#: data/json/items/armor/masks.json +msgid "brown plague mask" +msgid_plural "brown plague masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown plague mask" of item "plague mask" +#: data/json/items/armor/masks.json +msgid "It's colored brown." +msgstr "" + +#. ~ Variant name of item "plague mask" +#: data/json/items/armor/masks.json +msgid "white plague mask" +msgid_plural "white plague masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "plague mask" +#: data/json/items/armor/masks.json +msgid "black plague mask" +msgid_plural "black plague masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "clown wig" +msgid_plural "clown wigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clown wig" +#: data/json/items/armor/misc.json +msgid "A colorful and ridiculous wig fit for a clown." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "clown nose" +msgid_plural "clown noses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clown nose" +#: data/json/items/armor/misc.json +msgid "" +"A red latex nose often worn by clowns. Squeezing the nose makes it honk." +msgstr "" + +#. ~ "noise_message" action message of item "clown nose" +#: data/json/items/armor/misc.json +msgid "Honk!" +msgstr "" + +#. ~ "use_message" action message of item "clown nose" +#: data/json/items/armor/misc.json +msgid "You honk the clown nose." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "golden crown" +msgid_plural "golden crowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden crown" +#: data/json/items/armor/misc.json +msgid "A delicate golden crown featuring flowering trees." +msgstr "" + +#. ~ Description of "golden crown" +#: data/json/items/armor/misc.json +msgid "A golden crown for the monarch of survivors." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "protective mouthpiece" +msgid_plural "protective mouthpieces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protective mouthpiece" +#: data/json/items/armor/misc.json +msgid "" +"A protective piece of equipment commonly used by athletes, worn inside the " +"mouth to protect your teeth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "skinny tie" +msgid_plural "skinny ties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skinny tie" +#: data/json/items/armor/misc.json +msgid "A skinny black and white checkered necktie." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "rolled sleeping bag" +msgid_plural "rolled sleeping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rolled sleeping bag" +#: data/json/items/armor/misc.json +msgid "" +"A large sleeping bag that covers you head to toe, with a strap for carrying " +"it on your back when not in use. This one is medium weight. Activate it to" +" unroll it so you can use it for warmth." +msgstr "" + +#. ~ "menu_text" action message of item "rolled sleeping bag" +#. ~ "menu_text" action message of item "rolled fur sleeping bag" +#. ~ "menu_text" action message of item "dragon hand scroll" +#: data/json/items/armor/misc.json data/mods/MMA/martial.json +msgid "Unroll" +msgstr "" + +#. ~ "msg" action message of item "rolled sleeping bag" +#: data/json/items/armor/misc.json +msgid "You unroll the sleeping bag." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "fur sleeping bag" +msgid_plural "fur sleeping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur sleeping bag" +#: data/json/items/armor/misc.json +msgid "" +"A large sleeping bag lined with fur, with a strap for carrying it on your " +"back when not in use. Who needs a tent? It is currently unrolled; activate" +" it roll it up for easy storage." +msgstr "" + +#. ~ "menu_text" action message of item "fur sleeping bag" +#. ~ "menu_text" action message of item "sleeping bag" +#: data/json/items/armor/misc.json data/json/items/generic/bedding.json +msgid "Roll up" +msgstr "" + +#. ~ "msg" action message of item "fur sleeping bag" +#: data/json/items/armor/misc.json +msgid "You roll up the fur sleeping bag, preparing it for transport." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "rolled fur sleeping bag" +msgid_plural "rolled fur sleeping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rolled fur sleeping bag" +#: data/json/items/armor/misc.json +msgid "" +"A large sleeping bag lined with fur, with a strap for carrying it on your " +"back when not in use. Who needs a tent? Activate it to unroll it so you " +"can use it for warmth." +msgstr "" + +#. ~ "msg" action message of item "rolled fur sleeping bag" +#: data/json/items/armor/misc.json +msgid "You unroll the fur sleeping bag." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "bow tie" +msgid_plural "bow ties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bow tie" +#: data/json/items/armor/misc.json +msgid "A simple black bow tie. Best worn with a suit." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "clip-on tie" +msgid_plural "clip-on ties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clip-on tie" +#: data/json/items/armor/misc.json +msgid "" +"A clip-on necktie with blue and silver stripes. It's quick and easy to put " +"on, and really, who's going to know the difference?" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "necktie" +msgid_plural "neckties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "necktie" +#: data/json/items/armor/misc.json +msgid "" +"An ordinary green necktie. Knowing how to properly tie it takes some " +"practice, but it's an important skill to learn. Clip-ons are for children." +msgstr "" + +#. ~ Description of "vampire fangs" +#: data/json/items/armor/misc.json +msgid "A pair of white vampire fangs made of plastic." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "wedding veil" +msgid_plural "wedding veils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wedding veil" +#: data/json/items/armor/misc.json +msgid "A lacy white wedding veil." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "tarpaulin" +msgid_plural "tarpaulins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tarpaulin" +#: data/json/items/armor/misc.json +msgid "" +"A plastic sheet with several grommets for securing it with rope or cord. " +"Useful for improvised rain protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "tefillin (left arm)" +msgid_plural "sets of tefillin (left arm)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tefillin (left arm)" +#: data/json/items/armor/misc.json +msgid "" +"A set of leather straps attached to a wooden box, to fulfill the commandment" +" written in Deuteronomy that states \"And you shall set these words of Mine " +"upon your heart and upon your soul, and bind them for a sign upon your hand " +"and they shall be for ornaments between your eyes.\" This one is for the " +"left arm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "tefillin (right arm)" +msgid_plural "sets of tefillin (right arm)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tefillin (right arm)" +#: data/json/items/armor/misc.json +msgid "" +"A set of leather straps attached to a wooden box, to fulfill the commandment" +" written in Deuteronomy that states \"And you shall set these words of Mine " +"upon your heart and upon your soul, and bind them for a sign upon your hand " +"and they shall be for ornaments between your eyes.\" This one is for the " +"right arm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "tefillin (head)" +msgid_plural "sets of tefillin (head)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tefillin (head)" +#: data/json/items/armor/misc.json +msgid "" +"A set of leather straps attached to a wooden box, to fulfill the commandment" +" written in Deuteronomy that states \"And you shall set these words of Mine " +"upon your heart and upon your soul, and bind them for a sign upon your hand " +"and they shall be for ornaments between your eyes.\" This one is for the " +"forehead." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/misc.json +msgid "Boston-Chan wig" +msgid_plural "Boston-Chan wigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boston-Chan wig" +#: data/json/items/armor/misc.json +msgid "A long blue hair wig for the Boston-Chan costume." +msgstr "" + +#. ~ Description of "dog tag" +#: data/json/items/armor/misc.json +msgid "" +"Two oval disks attached to a chain, worn by military personnel for " +"identification." +msgstr "" + +#. ~ Description of variant "dog tag" of item "dog tag" +#: data/json/items/armor/misc.json +msgid "" +"They have inscribed:\n" +"\n" +"\n" +"\n" +"\n" +"" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "Kevlar-lined cow peto" +msgid_plural "Kevlar-lined cow petos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar-lined cow peto" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A heavy, mattress-like armor of cloth, leather and thick linings of Kevlar, " +"originally used as protection in bullfighting. You could put this on a " +"friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "biosilicified chitin cow armor" +msgid_plural "biosilicified chitin cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A makeshift assembly of criniere, peytral and croupiere made from " +"biosilicified chitin fitted to a thin mesh. You could put this on a " +"friendly cow. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "chitin cow armor" +msgid_plural "chitin cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A makeshift assembly of criniere, peytral and croupiere made from chitin " +"fitted to a thin mesh. You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "chainmail cow armor" +msgid_plural "chainmail cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A heavy covering of chainmail, suitably made for cows as protection. You " +"could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "boiled leather cow barding with caparison" +msgid_plural "boiled leather cow bardings with caparison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather cow barding with caparison" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A full barding for cows consisting of boiled leather and cloth " +"undercovering. This caparison depicts a battle between a monstrous dragon " +"and regal griffin. You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "boiled leather cow barding with bones" +msgid_plural "boiled leather cow bardings with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather cow barding with bones" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"Decorative bones affixed to leather cow barding to invoke fear in bandits " +"and raiders and traders all! You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "cow rain sheet" +msgid_plural "cow rain sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cow rain sheet" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A thin plastic covering designed to keep a cow dry in the rain. You could " +"put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "iron cow armor" +msgid_plural "iron cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A heavy covering of strategically-placed iron plates and leather, suitably " +"made for cows as protection. You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "steel cow armor" +msgid_plural "steel cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A heavy covering of steel plate and leather, suitably made for cows as " +"protection. You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_cow_armor.json +msgid "bronze cow armor" +msgid_plural "bronze cow armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze cow armor" +#: data/json/items/armor/pets_cow_armor.json +msgid "" +"A heavy covering of strategically-placed bronze plates and leather, suitably" +" made for cows as protection. You could put this on a friendly cow." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "Kevlar dog harness" +msgid_plural "Kevlar dog harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar dog harness" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"A blue bulletproof harness, designed to be worn by canines in the service of" +" local law enforcement, that protects from the shoulders to the abdomen. " +"You could put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "biosilicified chitin dog mesh harness" +msgid_plural "biosilicified chitin dog mesh harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin dog mesh harness" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"A makeshift canine harness of biosilicified chitin fitted to a thin mesh, " +"protecting from the neck to the flank. You could put this on a friendly " +"dog. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "chitin dog mesh harness" +msgid_plural "chitin dog mesh harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin dog mesh harness" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"A makeshift canine harness of chitin fitted to a thin mesh, protecting from " +"the neck to the flank. You could put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "chainmail dog coat" +msgid_plural "chainmail dog coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail dog coat" +#. ~ Description is reference to Churl scenario text - 'protect your dog from +#. foul undead'. +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"Protecteth yon hund fram ful daemons! You could put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "leather dog harness" +msgid_plural "leather dog harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather dog harness" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"A neck to hip harness made from leather that can be attached to a canine for" +" protection. You could put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "leather dog harness with bones" +msgid_plural "leather dog harnesses with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather dog harness with bones" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"Decorative bones affixed to a leather dog harness for that true post-" +"apocalyptic style, including a skull bone headpiece! You could put this on " +"a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_dog_armor.json +msgid "rubber dog rainsuit" +msgid_plural "rubber dog rainsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber dog rainsuit" +#: data/json/items/armor/pets_dog_armor.json +msgid "" +"A thin plastic covering designed to keep a dog dry in the rain. You could " +"put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "Kevlar-lined horse peto" +msgid_plural "Kevlar-lined horse petos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar-lined horse peto" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A heavy, mattress-like armor of cloth, leather and thick linings of Kevlar, " +"originally used as protection in bullfighting. You could put this on a " +"friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "biosilicified chitin horse armor" +msgid_plural "biosilicified chitin horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A makeshift assembly of criniere, peytral and croupiere made from " +"biosilicified chitin fitted to a thin mesh. You could put this on a " +"friendly horse. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "chitin horse armor" +msgid_plural "chitin horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A makeshift assembly of criniere, peytral and croupiere made from chitin " +"fitted to a thin mesh. You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "chainmail horse armor" +msgid_plural "chainmail horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A heavy covering of chainmail, suitably made for horses as protection. You " +"could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "boiled leather horse barding with caparison" +msgid_plural "boiled leather horse bardings with caparison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather horse barding with caparison" +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts a battle between a monstrous dragon " +"and regal griffin. You could put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts a red dragon breathing fire on " +"cities. You could put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts a bear standing on its hind legs, " +"forelegs outstretched in a menacing manner. You could put this on a " +"friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts an assortment of fruits and " +"vegetables with a very large orange featured in the foreground. You could " +"put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts a massive vulture perched on a " +"mountain. You could put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison depicts the mythical Erymanthian boar in " +"various artistic forms. You could put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison seems to be sponsored by Rycon Construction, " +"with a tag line of \"From down under to your home, we play all the roles " +"from start to finish!\". You could put this on a friendly horse." +msgstr "" + +#. ~ Snippet of item "boiled leather horse barding with caparison" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A full barding for horses consisting of boiled leather and cloth " +"undercovering. This caparison seems to be sponsored by Core Generator Tech," +" with a tag line of \"Providing power solutions from culinary to graphic " +"design, we have the magic touch for your problems!\". You could put this on" +" a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "boiled leather horse barding with bones" +msgid_plural "boiled leather horse bardings with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather horse barding with bones" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"Decorative bones affixed to leather horse barding to invoke fear in bandits " +"and raiders and traders all! You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "horse rain sheet" +msgid_plural "horse rain sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horse rain sheet" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A thin plastic covering designed to keep a horse dry in the rain. You could" +" put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "iron horse armor" +msgid_plural "iron horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A heavy covering of strategically-placed iron plates and leather, suitably " +"made for horses as protection. You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "steel horse armor" +msgid_plural "steel horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A heavy covering of steel plate and leather, suitably made for horses as " +"protection. You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "bronze horse armor" +msgid_plural "bronze horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze horse armor" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A heavy covering of strategically-placed bronze plates and leather, suitably" +" made for horses as protection. You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/pets_horse_armor.json +msgid "pair of saddle bags" +msgid_plural "pairs of saddle bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of saddle bags" +#: data/json/items/armor/pets_horse_armor.json +msgid "" +"A pair of covered pouches laid across the back of a horse behind the saddle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular defense system" +msgid_plural "Hub 01 modular defense systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular defense system" +#: data/json/items/armor/robofac_armor.json +msgid "" +"A custom-designed poncho for the true frontier explorer, made with aramid " +"fibers and robust ripstop nylon. Striped in brown and blue, the white seal " +"of Hub 01 is emblazoned proudly on the front. It features several quick " +"access pouches attached to a waist drawstring, and two waterproof dry bags " +"for carrying liquids. It also features several tight clamps and velcro " +"strips around the waist and shoulders; perhaps something attaches to them." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular defense system" +#. ~ Description of a pocket in item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "Watertight internal reservoir." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular defense system" +#. ~ Description of a pocket in item "Hub 01 modular defense anchor" +#. ~ Description of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "Quick access pouches." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular defense system" +#. ~ Description of a pocket in item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "Hooks for an armored mantle." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular defense system" +#. ~ Description of a pocket in item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "Hooks for an armored skirt." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular defense system" +#. ~ Description of a pocket in item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "Strap for a gun barrel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular defense anchor" +msgid_plural "Hub 01 modular defense anchors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "" +"A custom-designed poncho for the true frontier explorer, made with aramid " +"fibers and robust ripstop nylon. This one features a hardened skeleton of " +"ceramic plates running up and over the shoulders, and a portion of the front" +" has been raised upwards from the rest. Lifting the fabric reveals a large " +"disc-shaped device installed into the garment, featureless except for a " +"prominent switch and Hub 01's logo in LED. In addition to the poncho's " +"usual complement of storage, a battery compartment has been added that wires" +" into this device, featuring very specialized connectors and, perhaps a " +"little disconcertingly, radiation shielding." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "Turn on anchor" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 modular defense anchor" +#: data/json/items/armor/robofac_armor.json +msgid "" +"You activate the anchor, and the Hub 01 logo on your front begins to glow " +"white." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular defense anchor (on)" +msgid_plural "Hub 01 modular defense anchors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular defense anchor (on)" +#: data/json/items/armor/robofac_armor.json +msgid "" +"A custom-designed poncho for the true frontier explorer, made with aramid " +"fibers and robust ripstop nylon. The logo of Hub 01 emblazoned on the chest" +" is glowing white." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 modular defense anchor (on)" +#: data/json/items/armor/robofac_armor.json +msgid "Turn off anchor" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 modular defense anchor (on)" +#: data/json/items/armor/robofac_armor.json +msgid "The Hub logo on your front stops glowing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular recon headgear" +msgid_plural "Hub 01 modular recon headgears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular recon headgear" +#: data/json/items/armor/robofac_armor.json +msgid "" +"Heavy duty hooded headwear for the true frontier explorer, made with robust " +"Nylon sheeting reinforced with Kevlar fibers. The top consists of a series " +"of plastic plates with hooks and velcro strips, perhaps for attaching " +"additional parts. On the forehead of the assembly is a bulky box visor on a" +" mechanism to quickly pull it down over your eyes, with a cover on the side " +"to insert standard batteries. Activate to lower the visor and use the light" +" amplification functions." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 modular recon headgear" +#: data/json/items/armor/robofac_armor.json +msgid "activate light-amp mode" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 modular recon headgear" +#: data/json/items/armor/robofac_armor.json +msgid "" +"You lower the visor and flick the control dial to light amplification mode." +msgstr "" + +#. ~ "need_charges_msg" action message of item "Hub 01 modular recon headgear" +#. ~ "need_charges_msg" action message of item "Hub 01 modular recon headgear +#. (NV)" +#: data/json/items/armor/robofac_armor.json +msgid "The visor's batteries are dead." +msgstr "" + +#. ~ Description of a pocket in item "Hub 01 modular recon headgear" +#: data/json/items/armor/robofac_armor.json +msgid "Hooks for an armored helm plate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular recon headgear (NV)" +msgid_plural "Hub 01 modular recon headgear (NV)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular recon headgear (NV)" +#: data/json/items/armor/robofac_armor.json +msgid "" +"Heavy duty hooded headwear for the true frontier explorer. The visor has " +"been lowered over the eyes, and is drawing low power to provide light " +"amplification by way of an infrared illuminator and detector. Activate to " +"switch to full IR scanning." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 modular recon headgear (NV)" +#: data/json/items/armor/robofac_armor.json +msgid "activate IR mode" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 modular recon headgear (NV)" +#: data/json/items/armor/robofac_armor.json +msgid "You flick the control dial to infra-red scanning mode." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 modular recon headgear (IR)" +msgid_plural "Hub 01 modular recon headgear (IR)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 modular recon headgear (IR)" +#: data/json/items/armor/robofac_armor.json +msgid "" +"Heavy duty hooded headwear for the true frontier explorer. The visor has " +"been lowered over the eyes, and is drawing moderate power to provide full " +"infra-red scanning, allowing you to see warm blooded creatures in the dark." +" Activate to turn the visor off again." +msgstr "" + +#. ~ "msg" action message of item "Hub 01 modular recon headgear (IR)" +#: data/json/items/armor/robofac_armor.json +msgid "You flick the visor off, and push it off your face." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "drone-tech harness" +msgid_plural "drone-tech harness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "" +"A modified army harness, repurposed to carry several small and a single " +"medium sized drone alongside the tools to maintain them." +msgstr "" + +#. ~ Description of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "" +"A series of connectors meant to hold a medium sized drone on your back." +msgstr "" + +#. ~ Brief name of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "Medium drone strap" +msgstr "" + +#. ~ Description of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "A series of connectors meant to store a small drone." +msgstr "" + +#. ~ Brief name of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "Small drone holder" +msgstr "" + +#. ~ Description of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "Gadget pouch" +msgstr "" + +#. ~ Description of a pocket in item "drone-tech harness" +#: data/json/items/armor/robofac_armor.json +msgid "Tool clip" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 prototype mantle" +msgid_plural "Hub 01 prototype mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 prototype mantle" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the upper body, made of thick and pliable polymer with " +"metallic fibers for reinforcement. Several buckles and straps allow it to " +"be adjusted to fit you comfortably. Despite its rough finish, it's clear " +"that a lot of thought has gone into the ergonomics and weight. Designed to " +"clip to the chest and shoulders, its interior reads \"ATTACH TO MODULAR " +"DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 kinetic mantle" +msgid_plural "Hub 01 kinetic mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 kinetic mantle" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the upper body, made of thick and pliable polymer with " +"metallic fibers for reinforcement. This model incorporates a rubber coating" +" that diffuses impacts and provides excellent protection from blunt trauma, " +"even if it does feel a bit like a rain coat. Designed to clip to the chest " +"and shoulders, its interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 turnout mantle" +msgid_plural "Hub 01 turnout mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 turnout mantle" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the upper body, made of thick and pliable polymer with " +"metallic fibers for reinforcement. This model features heat-resistant " +"materials in the construction, providing protection from extreme heat " +"without sacrificing its overall performance. Designed to clip to the chest " +"and shoulders, its interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 ballistic mantle" +msgid_plural "Hub 01 ballistic mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 ballistic mantle" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the upper body, made of thick and pliable polymer with " +"metallic fibers for reinforcement. Thanks to a slim under-layer of " +"synthetic fibers, it provides fantastic defense from small-arms fire, and " +"could take the edge off of a rifle bullet, too. Designed to clip to the " +"chest and shoulders, its interior reads \"ATTACH TO MODULAR DEFENSE " +"SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 soldier mantle" +msgid_plural "Hub 01 soldier mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 soldier mantle" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the upper body, sporting a professional finish and " +"stellar ergonomics. Made of extremely tough UHMW polyethylene combined with" +" treated aramid fabric, it provides military-grade defense against zombies, " +"bullets, zombies with bullets, and plenty of other things that the Cataclysm" +" can throw at you. Designed to clip to the chest and shoulders, its " +"interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 prototype skirt" +msgid_plural "Hub 01 prototype skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 prototype skirt" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the thighs and knees, consisting of a skirt made of " +"segmented armor plates. It features a simple integrated belt to let it fit " +"any waist size. Despite its rough finish, it's clear that a lot of thought " +"has gone into the ergonomics and weight. Designed to clip to the waist, its" +" interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 kinetic skirt" +msgid_plural "Hub 01 kinetic skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 kinetic skirt" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the thighs and knees, consisting of a skirt made of " +"segmented armor plates. This model resembles scale armor, and provides " +"excellent protection from blunt trauma. Designed to clip to the waist, its " +"interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 turnout skirt" +msgid_plural "Hub 01 turnout skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 turnout skirt" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the thighs and knees, consisting of a skirt made of " +"segmented armor plates. This version incorporates tight-fitting leggings " +"that provide some protection from extreme heat. Designed to clip to the " +"waist, its interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 ballistic skirt" +msgid_plural "Hub 01 ballistic skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 ballistic skirt" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the thighs and knees, consisting of a skirt made of " +"segmented armor plates. It includes a reinforcing layer of aramid fabric in" +" addition to leg sleeves made of high-strength material, protecting your " +"sensitive bits from small-arms fire. Designed to clip to the waist, its " +"interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 soldier skirt" +msgid_plural "Hub 01 soldier skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 soldier skirt" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the thighs and knees, sporting a professional finish " +"and stellar ergonomics. Composed of segmented polyethylene armor plates " +"featuring a dense metal core sandwiched between layers of composite-grade " +"aramid fabric, it provides excellent protection for the upper legs to ensure" +" that you'll stay on your feet when it really matters. Designed to clip to " +"the waist, its interior reads \"ATTACH TO MODULAR DEFENSE SYSTEM\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 prototype vambraces" +msgid_plural "pairs of Hub 01 prototype vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 prototype vambraces" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed arm guards, made of large and flexible polymer sheets wrapped " +"around the forearm. The end of each sheet features a clip and drawstring, " +"to fit the armor to any size. Despite the rough finish, it fits securely, " +"and feels quite comfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 kinetic vambraces" +msgid_plural "pairs of Hub 01 kinetic vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 kinetic vambraces" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed arm guards, made of large and flexible polymer sheets wrapped " +"around the forearm. These ones are built in an overlapping pattern that " +"diffuses impacts and provides excellent protection from blunt trauma." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 turnout vambraces" +msgid_plural "pairs of Hub 01 turnout vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 turnout vambraces" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed arm guards, made of large and flexible polymer sheets wrapped " +"around the forearm. These ones include Nomex sleeves to protect your arms " +"from extreme heat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 ballistic vambraces" +msgid_plural "pairs of Hub 01 ballistic vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 ballistic vambraces" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed arm guards, made of large and flexible polymer sheets wrapped " +"around the forearm. These ones include aramid arm sleeves that do a great " +"job of slowing down bullets and preventing them from shredding your arms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 soldier vambraces" +msgid_plural "pairs of Hub 01 soldier vambraces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 soldier vambraces" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed arm guards, sporting a professional finish and stellar " +"ergonomics. With thick bullet-resistant arm sleeves, flexible but extremely" +" tough thermoplastic plates, and special attention given to areas " +"reflexively used to protect the face from attacks, it provides first-rate " +"protection against all the horrors that the apocalypse has brought to bear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 prototype greaves" +msgid_plural "pairs of Hub 01 prototype greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 prototype greaves" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed leg guards, consisting of thick knee pads and a pair of large, " +"flexible polymer plates for securing around the calves to protect the tibias" +" of each leg. Two straps on each plate can be tightened or loosened to fit " +"different leg sizes. Despite the rough finish, it doesn't impede your " +"movement, and fits comfortably against your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 kinetic greaves" +msgid_plural "pairs of Hub 01 kinetic greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 kinetic greaves" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed leg guards, consisting of thick knee pads and a pair of large, " +"flexible polymer plates for securing around the calves to protect the tibias" +" of each leg. Thick padding and rubber lining provide excellent protection " +"from blunt trauma." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 turnout greaves" +msgid_plural "pairs of Hub 01 turnout greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 turnout greaves" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed leg guards, consisting of thick knee pads and a pair of large, " +"flexible polymer plates for securing around the calves to protect the tibias" +" of each leg. Heat-resistant leg sleeves and a breathable design provide " +"adequate protection from extreme heat without sacrificing your mobility or " +"core protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 ballistic greaves" +msgid_plural "pairs of Hub 01 ballistic greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 ballistic greaves" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed leg guards, consisting of thick knee pads and a pair of large, " +"flexible polymer plates for securing around the calves to protect the tibias" +" of each leg. This model features leggings made of durable aramid and a " +"reinforced plate design; combined, they do a good job of mitigating damage " +"from small-arms fire." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "pair of Hub 01 soldier greaves" +msgid_plural "pairs of Hub 01 soldier greaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Hub 01 soldier greaves" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed leg guards, sporting a professional finish and stellar " +"ergonomics. Layered UHMW thermoplastic plates and bullet-resistant aramid " +"padding combine to keep your lower leg bones protected and unbroken, even " +"when knee-deep in the dead." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 prototype helmet" +msgid_plural "Hub 01 prototype helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 prototype helmet" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the head, made of thick polymer plates woven with " +"metallic fibers. Despite its rough finish, it's clear that a lot of thought" +" has gone into the ergonomics and weight. Designed to clip to some kind of " +"attachment point, its interior reads \"ATTACH TO MODULAR HEADGEAR\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 kinetic helmet" +msgid_plural "Hub 01 kinetic helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 kinetic helmet" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the head, made of thick polymer plates woven with " +"metallic fibers. This model is covered in countless rubber hexagons, and " +"offers superior protection against blunt trauma. Designed to clip to some " +"kind of attachment point, its interior reads \"ATTACH TO MODULAR HEADGEAR\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 turnout helmet" +msgid_plural "Hub 01 turnout helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 turnout helmet" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the head, made of thick polymer plates woven with " +"metallic fibers. This version incorporates a tight fitting Nomex layer for " +"some protection against heat. Designed to clip to some kind of attachment " +"point, its interior reads \"ATTACH TO MODULAR HEADGEAR\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 ballistic helmet" +msgid_plural "Hub 01 ballistic helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 ballistic helmet" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the head, made of thick polymer plates woven with " +"metallic fibers. This one has extra Kevlar and steel layering, to provide " +"superior protection against small arms. Designed to clip to some kind of " +"attachment point, its interior reads \"ATTACH TO MODULAR HEADGEAR\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/robofac_armor.json +msgid "Hub 01 soldier helmet" +msgid_plural "Hub 01 soldier helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 soldier helmet" +#: data/json/items/armor/robofac_armor.json +msgid "" +"3D printed armor for the head, sporting a professional finish and stellar " +"ergonomics. Composed of a dense metal shell sandwiched between layers of " +"composite-grade aramid fabric, it provides excellent protection, ensuring " +"you'll keep your head against whatever the Cataclysm throws at you. " +"Designed to clip to some kind of attachment point, its interior reads " +"\"ATTACH TO MODULAR HEADGEAR\"." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "knit cowl" +msgid_plural "knit cowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knit cowl" +#: data/json/items/armor/scarfs.json +msgid "" +"A snuggly woolen cowl. It's one of those stylish and bulky cowls you see in" +" fashion magazines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "headscarf" +msgid_plural "headscarfs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "headscarf" +#: data/json/items/armor/scarfs.json +msgid "A loose cloth worn over the head and around the neck." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "keffiyeh" +msgid_plural "keffiyehs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "keffiyeh" +#: data/json/items/armor/scarfs.json +msgid "" +"A type of headdress traditionally used in the Middle East. It can be used " +"in different ways to protect the head and mouth from the elements." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "simple patchwork scarf" +msgid_plural "simple patchwork scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple patchwork scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A simple and light cloth scarf, worn over the mouth for warmth. Use it to " +"loosen it if you get too warm." +msgstr "" + +#. ~ "msg" action message of item "simple patchwork scarf" +#. ~ "msg" action message of item "long patchwork scarf" +#. ~ "msg" action message of item "knit scarf" +#. ~ "msg" action message of item "long knit scarf" +#. ~ "msg" action message of item "wool scarf" +#. ~ "msg" action message of item "long wool scarf" +#. ~ "msg" action message of item "fur scarf" +#. ~ "msg" action message of item "long fur scarf" +#. ~ "msg" action message of item "faux fur scarf" +#. ~ "msg" action message of item "long faux fur scarf" +#. ~ "msg" action message of item "wetsuit technical shorts" +#. ~ "msg" action message of item "leather corset" +#. ~ "msg" action message of item "waist corset" +#: data/json/items/armor/scarfs.json data/json/items/armor/swimming.json +#: data/json/items/armor/undergarment.json +#, c-format +msgid "You loosen your %s." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "simple patchwork scarf (loose)" +msgid_plural "simple patchwork scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple patchwork scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A simple and light cloth scarf, worn over the mouth for warmth. Use it to " +"wear it around your head if you get too cold." +msgstr "" + +#. ~ "menu_text" action message of item "simple patchwork scarf (loose)" +#. ~ "menu_text" action message of item "long patchwork scarf (loose)" +#. ~ "menu_text" action message of item "knit scarf (loose)" +#. ~ "menu_text" action message of item "long knit scarf (loose)" +#. ~ "menu_text" action message of item "wool scarf (loose)" +#. ~ "menu_text" action message of item "long wool scarf (loose)" +#. ~ "menu_text" action message of item "fur scarf (loose)" +#. ~ "menu_text" action message of item "long fur scarf (loose)" +#. ~ "menu_text" action message of item "faux fur scarf (loose)" +#. ~ "menu_text" action message of item "long faux fur scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "Wrap head" +msgstr "" + +#. ~ "msg" action message of item "simple patchwork scarf (loose)" +#. ~ "msg" action message of item "long patchwork scarf (loose)" +#. ~ "msg" action message of item "knit scarf (loose)" +#. ~ "msg" action message of item "long knit scarf (loose)" +#. ~ "msg" action message of item "wool scarf (loose)" +#. ~ "msg" action message of item "long wool scarf (loose)" +#. ~ "msg" action message of item "fur scarf (loose)" +#. ~ "msg" action message of item "long fur scarf (loose)" +#. ~ "msg" action message of item "faux fur scarf (loose)" +#. ~ "msg" action message of item "long faux fur scarf (loose)" +#: data/json/items/armor/scarfs.json +#, c-format +msgid "You wrap your %s around your head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "simple patchwork scarf (headwrap)" +msgid_plural "simple patchwork scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple patchwork scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A simple and light cloth scarf, worn over the head and mouth for warmth. " +"Use it to wear it around your head." +msgstr "" + +#. ~ "msg" action message of item "simple patchwork scarf (headwrap)" +#. ~ "msg" action message of item "long patchwork scarf (headwrap)" +#. ~ "msg" action message of item "knit scarf (headwrap)" +#. ~ "msg" action message of item "long knit scarf (headwrap)" +#. ~ "msg" action message of item "wool scarf (headwrap)" +#. ~ "msg" action message of item "long wool scarf (headwrap)" +#. ~ "msg" action message of item "fur scarf (headwrap)" +#. ~ "msg" action message of item "long fur scarf (headwrap)" +#. ~ "msg" action message of item "faux fur scarf (headwrap)" +#. ~ "msg" action message of item "long faux fur scarf (headwrap)" +#: data/json/items/armor/scarfs.json +#, c-format +msgid "You lower your %s." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long patchwork scarf" +msgid_plural "long patchwork scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long patchwork scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A very long light cloth scarf, worn over the mouth for warmth. With the " +"extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long patchwork scarf (loose)" +msgid_plural "long patchwork scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long patchwork scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A very long light cloth scarf, worn over the mouth for warmth. With the " +"extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to wear it around your head if you get " +"too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long patchwork scarf (headwrap)" +msgid_plural "long patchwork scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long patchwork scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A very long light cloth scarf, worn over the head and mouth for warmth. Use" +" it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "knit scarf" +msgid_plural "knit scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knit scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A long knitted cotton scarf, worn over the mouth for warmth. Use it to " +"loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "knit scarf (loose)" +msgid_plural "knit scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knit scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long knitted cotton scarf, worn over the mouth for warmth. Use it to wear" +" it around your head if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "knit scarf (headwrap)" +msgid_plural "knit scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knit scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long knitted cotton scarf, worn over the head and mouth for warmth. Use " +"it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long knit scarf" +msgid_plural "long knit scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long knit scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long knitted cotton scarf, worn over the mouth for warmth. With " +"the extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long knit scarf (loose)" +msgid_plural "long knit scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long knit scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long knitted cotton scarf, worn over the mouth for warmth. With " +"the extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to wear it tighter if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long knit scarf (headwrap)" +msgid_plural "long knit scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long knit scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long knitted cotton scarf, worn over the head and mouth for warmth." +" Use it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "wool scarf" +msgid_plural "wool scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A long wool scarf, worn over the mouth for warmth. Use it to loosen it if " +"you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "wool scarf (loose)" +msgid_plural "wool scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long wool scarf, worn over the mouth for warmth. Use it to wear it around" +" your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "wool scarf (headwrap)" +msgid_plural "wool scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long wool scarf, worn over the head and mouth for warmth. Use it to wear " +"it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long wool scarf" +msgid_plural "long wool scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long wool scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long wool scarf, worn over the mouth for warmth. With the extra " +"length, it's enough to handle nonstandard facial features and accommodate " +"your hands too. Use it to loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long wool scarf (loose)" +msgid_plural "long wool scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long wool scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long wool scarf, worn over the mouth for warmth. With the extra " +"length, it's enough to handle nonstandard facial features and accommodate " +"your hands too. Use it to wear it around your head if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long wool scarf (headwrap)" +msgid_plural "long wool scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long wool scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long wool scarf, worn over the head and mouth for warmth. With the" +" extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "fur scarf" +msgid_plural "fur scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A long fur scarf, worn over the mouth for warmth. Use it to loosen it if " +"you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "fur scarf (loose)" +msgid_plural "fur scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long fur scarf, worn over the mouth for warmth. Use it to wear it around " +"your head if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "fur scarf (headwrap)" +msgid_plural "fur scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long fur scarf, worn over the head and mouth for warmth. Use it to wear " +"it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long fur scarf" +msgid_plural "long fur scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long fur scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long fur scarf, worn over the mouth for warmth. With the extra " +"length, it's enough to handle nonstandard facial features and accommodate " +"your hands too. Use it to loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long fur scarf (loose)" +msgid_plural "long fur scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long fur scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long fur scarf, worn over the mouth for warmth. With the extra " +"length, it's enough to handle nonstandard facial features and accommodate " +"your hands too. Use it to wear it around your head if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long fur scarf (headwrap)" +msgid_plural "long fur scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long fur scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long fur scarf, worn over the head and mouth for warmth. With the " +"extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "faux fur scarf" +msgid_plural "faux fur scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A long faux fur scarf, worn over the mouth for warmth. Use it to loosen it " +"if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "faux fur scarf (loose)" +msgid_plural "faux fur scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long faux fur scarf, worn over the mouth for warmth. Use it to wear it " +"around your head if you get too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "faux fur scarf (headwrap)" +msgid_plural "faux fur scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A long faux fur scarf, worn over the head and mouth for warmth. Use it to " +"wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long faux fur scarf" +msgid_plural "long faux fur scarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long faux fur scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long faux fur scarf, worn over the mouth for warmth. With the " +"extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to loosen it if you get too warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long faux fur scarf (loose)" +msgid_plural "long faux fur scarves (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long faux fur scarf (loose)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long faux fur scarf, worn over the mouth for warmth. With the " +"extra length, it's enough to handle nonstandard facial features and " +"accommodate your hands too. Use it to wear it around your head if you get " +"too cold." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "long faux fur scarf (headwrap)" +msgid_plural "long faux fur scarves (headwrap)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long faux fur scarf (headwrap)" +#: data/json/items/armor/scarfs.json +msgid "" +"A really long faux fur scarf, worn over the head and mouth for warmth. Use " +"it to wear it around your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "cyan scarf" +msgid_plural "cyan scarfs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cyan scarf" +#: data/json/items/armor/scarfs.json +msgid "" +"A simple cloth scarf worn by Marloss Voices. Wherever the Voices go, long-" +"sought peace soon follows, for better or for worse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "grass keffiyeh" +msgid_plural "grass keffiyehs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass keffiyeh" +#: data/json/items/armor/scarfs.json +msgid "" +"A grass sheet with cords to wear it like a Middle Eastern headdress. It's a" +" bit itchy, but can keep your head and mouth a bit warmer if there's nothing" +" in the way." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "wimple" +msgid_plural "wimples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wimple" +#: data/json/items/armor/scarfs.json +msgid "A loose cloth headwrap and veil. Typically worn by Christian nuns." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/scarfs.json +msgid "tallit gadol" +msgid_plural "tallit gadol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tallit gadol" +#: data/json/items/armor/scarfs.json +msgid "" +"A large prayer shawl worn by observant Jews during morning prayers and " +"certain other occasions." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "axe ring holster" +msgid_plural "axe ring holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "axe ring holster" +#: data/json/items/armor/sheath.json +msgid "" +"A combination of leather and a metal ring to hold an axe on your waist." +msgstr "" + +#. ~ "holster_msg" action message of item "axe ring holster" +#. ~ "holster_msg" action message of item "longsword scabbard" +#. ~ "holster_msg" action message of item "throwing knives leg sheath" +#. ~ "holster_msg" action message of item "garter sheath" +#. ~ "holster_msg" action message of item "garter double sheath" +#. ~ "holster_msg" action message of item "ankle sheath" +#. ~ "holster_msg" action message of item "birchbark ankle sheath" +#. ~ "holster_msg" action message of item "back scabbard" +#. ~ "holster_msg" action message of item "scabbard" +#. ~ "holster_msg" action message of item "nylon scabbard" +#. ~ "holster_msg" action message of item "sheath" +#. ~ "holster_msg" action message of item "birchbark sheath" +#. ~ "holster_msg" action message of item "hiking backpack" +#. ~ "holster_msg" action message of item "hollow cane" +#. ~ "holster_msg" action message of item "technomancer's toolbelt" +#: data/json/items/armor/sheath.json data/json/items/armor/storage.json +#: data/json/items/melee/swords_and_blades.json +#: data/mods/Magiclysm/items/enchanted_belts.json +#, c-format +msgid "You sheath your %s" +msgstr "" + +#. ~ "holster_prompt" action message of item "axe ring holster" +#: data/json/items/armor/sheath.json +msgid "Sheath axe" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "longsword scabbard" +msgid_plural "longsword scabbards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "longsword scabbard" +#: data/json/items/armor/sheath.json +msgid "" +"A leather scabbard, big enough for anything up to a longsword, or even a bit" +" larger than that. Designed to be worn at the waist, secured to the sturdy " +"leather belt. Activate to sheath/draw a sword." +msgstr "" + +#. ~ "holster_prompt" action message of item "longsword scabbard" +#. ~ "holster_prompt" action message of item "back scabbard" +#. ~ "holster_prompt" action message of item "scabbard" +#. ~ "holster_prompt" action message of item "nylon scabbard" +#. ~ "holster_prompt" action message of item "hollow cane" +#: data/json/items/armor/sheath.json +#: data/json/items/melee/swords_and_blades.json +msgid "Sheath sword" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "throwing knives leg sheath" +msgid_plural "throwing knives leg sheaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "throwing knives leg sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A nylon strap knife sheath worn on the thigh, made to hold 6 very small " +"knives, such as throwing knives, close at hand. Activate to sheathe/draw a " +"weapon." +msgstr "" + +#. ~ "holster_prompt" action message of item "throwing knives leg sheath" +#. ~ "holster_prompt" action message of item "garter sheath" +#. ~ "holster_prompt" action message of item "garter double sheath" +#. ~ "holster_prompt" action message of item "ankle sheath" +#. ~ "holster_prompt" action message of item "birchbark ankle sheath" +#. ~ "holster_prompt" action message of item "sheath" +#. ~ "holster_prompt" action message of item "birchbark sheath" +#: data/json/items/armor/sheath.json +msgid "Sheath knife" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "garter sheath" +msgid_plural "garter sheaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garter sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A small concealed garter knife sheath worn on the thigh. Commonly used by " +"assassins under a skirt or dress. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "garter double sheath" +msgid_plural "garter double sheaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garter double sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A small concealed garter double knife sheath worn on the thigh. Commonly " +"used by overly cautious assassins under a skirt or dress. Activate to " +"sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "ankle sheath" +msgid_plural "ankle sheaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ankle sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A small concealed knife sheath worn on the ankle. It is awkward to use " +"without practice. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "birchbark ankle sheath" +msgid_plural "birchbark ankle sheathes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "birchbark ankle sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A handcrafted small concealed knife sheath worn on the ankle, made from " +"birch bark. It is awkward to use without practice. Activate to " +"sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "back scabbard" +msgid_plural "back scabbards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "back scabbard" +#: data/json/items/armor/sheath.json +msgid "" +"A leather scabbard, big enough for almost any sword. Designed to be " +"strapped to the back, it's very difficult to draw from without considerable " +"practice. Activate to sheath/draw a sword." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "scabbard" +msgid_plural "scabbards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scabbard" +#: data/json/items/armor/sheath.json +msgid "" +"A large, adjustable sheath for holding swords and other large blades. " +"Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "nylon scabbard" +msgid_plural "nylon scabbards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon scabbard" +#: data/json/items/armor/sheath.json +msgid "" +"A large, adjustable sheath for holding swords and other large blades, made " +"with nylon. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "sheath" +msgid_plural "sheathes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A leather sheath for holding knives and other small blades. It is easy to " +"use without much practice. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "birchbark sheath" +msgid_plural "birchbark sheathes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "birchbark sheath" +#: data/json/items/armor/sheath.json +msgid "" +"A handcrafted sheath made from birch bark, for holding knives and other " +"small blades, with a strap attached. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/sheath.json +msgid "spear strap" +msgid_plural "spear straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spear strap" +#: data/json/items/armor/sheath.json +msgid "" +"A leather strap tied around the torso for toting spears while keeping your " +"hands free. You have to duck to get through doors while one's in it, " +"though. Activate to holster/draw a weapon." +msgstr "" + +#. ~ "holster_msg" action message of item "spear strap" +#: data/json/items/armor/sheath.json +#, c-format +msgid "You holster your %s." +msgstr "" + +#. ~ "holster_prompt" action message of item "spear strap" +#: data/json/items/armor/sheath.json +msgid "Holster spear" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "backpack" +msgid_plural "backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "backpack" +#: data/json/items/armor/storage.json +msgid "A small backpack. Good storage for a little encumbrance." +msgstr "" + +#. ~ Description of a pocket in item "backpack" +#. ~ Description of a pocket in item "denim backpack" +#. ~ Description of a pocket in item "survivor backpack" +#. ~ Description of a pocket in item "survivor dry bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/storage.json +msgid "Small pocket for a water bottle." +msgstr "" + +#. ~ Description of a pocket in item "backpack" +#. ~ Description of a pocket in item "denim backpack" +#. ~ Description of a pocket in item "box backpack" +#. ~ Description of a pocket in item "daypack" +#. ~ Description of a pocket in item "makeshift knapsack" +#. ~ Description of a pocket in item "MOLLE assault pack" +#. ~ Description of a pocket in item "MOLLE medium rucksack" +#. ~ Description of a pocket in item "MOLLE large rucksack" +#. ~ Description of a pocket in item "military rucksack" +#. ~ Description of a pocket in item "vacuum backpack" +#: data/json/items/armor/storage.json +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Tucked between your back and the backpack." +msgstr "" + +#. ~ Description of a pocket in item "backpack" +#. ~ Description of a pocket in item "hiking backpack" +#. ~ Description of a pocket in item "hunting backpack" +#. ~ Description of a pocket in item "large tactical backpack" +#. ~ Description of a pocket in item "box backpack" +#. ~ Description of a pocket in item "daypack" +#. ~ Description of a pocket in item "MOLLE assault pack" +#. ~ Description of a pocket in item "MOLLE medium rucksack" +#. ~ Description of a pocket in item "MOLLE large rucksack" +#. ~ Description of a pocket in item "military rucksack" +#. ~ Description of a pocket in item "survivor backpack" +#. ~ Description of a pocket in item "survivor rucksack" +#. ~ Description of a pocket in item "vacuum backpack" +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/storage.json +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Attached with a carabiner or strap." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "hiking backpack" +msgid_plural "hiking backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hiking backpack" +#: data/json/items/armor/storage.json +msgid "A large hiking backpack with plenty of storage space." +msgstr "" + +#. ~ "holster_prompt" action message of item "hiking backpack" +#. ~ "holster_prompt" action message of item "technomancer's toolbelt" +#: data/json/items/armor/storage.json +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Sheath blade" +msgstr "" + +#. ~ Description of a pocket in item "hiking backpack" +#. ~ Description of a pocket in item "hunting backpack" +#. ~ Description of a pocket in item "MOLLE assault pack" +#. ~ Description of a pocket in item "MOLLE medium rucksack" +#. ~ Description of a pocket in item "MOLLE large rucksack" +#. ~ Description of a pocket in item "military rucksack" +#. ~ Description of a pocket in item "vacuum backpack" +#: data/json/items/armor/storage.json +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Pouch sized for a hydration pack." +msgstr "" + +#. ~ Description of a pocket in item "hiking backpack" +#. ~ Description of a pocket in item "hunting backpack" +#. ~ Description of a pocket in item "high-volume rucksack" +#. ~ Description of a pocket in item "travelpack" +#. ~ Description of a pocket in item "survivor duffel bag" +#. ~ Description of a pocket in item "survivor dry duffel bag" +#. ~ Description of a pocket in item "survivor backpack" +#. ~ Description of a pocket in item "survivor rucksack" +#. ~ Description of a pocket in item "survivor dry bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/storage.json +msgid "Secured under compression straps or with a tool loop." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "hunting backpack" +msgid_plural "hunting backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hunting backpack" +#: data/json/items/armor/storage.json +msgid "" +"A large hunting backpack with plenty of storage space and additional " +"external space possible for large camping items or game bags." +msgstr "" + +#. ~ Description of a pocket in item "hunting backpack" +#. ~ Description of a pocket in item "daypack" +#. ~ Description of a pocket in item "travelpack" +#: data/json/items/armor/storage.json +msgid "Small pocket for a water bottle" +msgstr "" + +#. ~ Description of a pocket in item "hunting backpack" +#: data/json/items/armor/storage.json +msgid "" +"The pack has been slid away from the frame leaving room to store large " +"items." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "giant novelty backpack" +msgid_plural "giant novelty backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "giant novelty backpack" +#: data/json/items/armor/storage.json +msgid "" +"A huge fabric backpack made mostly as a joke before the Cataclysm. Now, " +"it's still rather silly, but it can store a lot of stuff." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "leather backpack" +msgid_plural "leather backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather backpack" +#: data/json/items/armor/storage.json +msgid "A small leather backpack. Good storage for a little encumbrance." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "denim backpack" +msgid_plural "denim backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim backpack" +#: data/json/items/armor/storage.json +msgid "" +"A denim backpack. Solid storage for few encumbrance. The texture feels " +"nice." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "large tactical backpack" +msgid_plural "large tactical backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large tactical backpack" +#: data/json/items/armor/storage.json +msgid "" +"A large tactical multi-compartment backpack that has great lower back " +"support." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "laundry basket" +msgid_plural "laundry baskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "laundry basket" +#: data/json/items/armor/storage.json +msgid "A plastic basket meant for storing and hauling clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "high-volume rucksack" +msgid_plural "high-volume rucksacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-volume rucksack" +#: data/json/items/armor/storage.json +msgid "" +"Also known as a \"bigpack\", this rucksack is prized by pack rats but may " +"lead to a bad back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "bindle" +msgid_plural "bindles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bindle" +#: data/json/items/armor/storage.json +msgid "" +"You're ready for a trip down some train tracks. Also known as a hobo stick." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "box backpack" +msgid_plural "box backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "box backpack" +#: data/json/items/armor/storage.json +msgid "A makeshift backpack comprised of a wooden box and a pair of ropes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "briefcase" +msgid_plural "briefcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "briefcase" +#: data/json/items/armor/storage.json +msgid "Useful for carrying money, documents, or smuggled goods." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "violin case" +msgid_plural "violin cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "violin case" +#: data/json/items/armor/storage.json +msgid "" +"Useful to carry your precious musical instrument around protected from any " +"harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "daypack" +msgid_plural "daypacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "daypack" +#: data/json/items/armor/storage.json +msgid "" +"An ultralight nylon backpack intended for one-day hiking trips. Waterproof," +" slim, and spacious." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "deployment bag" +msgid_plural "deployment bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deployment bag" +#: data/json/items/armor/storage.json +msgid "" +"A durable nylon bag marketed towards military personnel. It has clips on " +"the top and back, making it easy to attach a strap and wear it comfortably " +"as a fanny pack. MOLLE webbing on the back lets you affix it to body armor " +"or a backpack." +msgstr "" + +#. ~ Description of a pocket in item "deployment bag" +#: data/json/items/armor/storage.json +msgid "Center pocket." +msgstr "" + +#. ~ Description of a pocket in item "deployment bag" +#: data/json/items/armor/storage.json +msgid "Side pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "dive bag" +msgid_plural "dive bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dive bag" +#: data/json/items/armor/storage.json +msgid "A lightweight mesh backpack, commonly worn by swimmers and divers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "dry bag" +msgid_plural "dry bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry bag" +#: data/json/items/armor/storage.json +msgid "" +"A lightweight watertight backpack, commonly worn by swimmers and divers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "duffel bag" +msgid_plural "duffel bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "duffel bag" +#: data/json/items/armor/storage.json +msgid "" +"A huge duffel bag. Provides plenty of storage, but is severely encumbering." +msgstr "" + +#. ~ Description of a pocket in item "duffel bag" +#. ~ Description of a pocket in item "dry duffel bag" +#. ~ Description of a pocket in item "survivor duffel bag" +#. ~ Description of a pocket in item "survivor dry duffel bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/storage.json +msgid "Tucked under the carry handles." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "dry duffel bag" +msgid_plural "dry duffel bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry duffel bag" +#: data/json/items/armor/storage.json +msgid "" +"A huge watertight duffel bag. Capable of floating. Provides plenty of " +"storage, but is severely encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "tactical dump pouch" +msgid_plural "tactical dump pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical dump pouch" +#: data/json/items/armor/storage.json +msgid "" +"An expandable pouch secured with straps. Provides a bit of extra storage " +"with minimal encumbrance." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "fanny pack" +msgid_plural "fanny packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fanny pack" +#: data/json/items/armor/storage.json +msgid "" +"A small fabric bag worn on the waist, with the pouch in front for easy " +"access. Once used as a visual shorthand for unstylish geeks and silly " +"tourists, it was making a decent comeback before the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "golf bag" +msgid_plural "golf bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golf bag" +#: data/json/items/armor/storage.json +msgid "" +"A tall canvas and plastic bag with fold-out legs used for golfing. It even " +"has straps to be worn on the back and a slot for an umbrella." +msgstr "" + +#. ~ "holster_msg" action message of item "golf bag" +#: data/json/items/armor/storage.json +#, c-format +msgid "You awkwardly sheath your %s" +msgstr "" + +#. ~ "holster_prompt" action message of item "golf bag" +#: data/json/items/armor/storage.json +msgid "Sheath golf club" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "hide bag" +msgid_plural "hide bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hide bag" +#: data/json/items/armor/storage.json +msgid "" +"The raw skin of an animal, quickly turned into a makeshift bag for storage." +" It will still rot, and needs to be cured and tanned." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "tainted hide bag" +msgid_plural "tainted hide bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted hide bag" +#: data/json/items/armor/storage.json +msgid "" +"The raw skin of a monster, quickly turned into a makeshift bag for storage." +" It will still rot, and needs to be cured and tanned." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "H&K operational briefcase (empty)" +msgid_plural "H&K operational briefcases (empty)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "H&K operational briefcase (empty)" +#: data/json/items/armor/storage.json +msgid "" +"This is a plain, hard-sided black briefcase with a trigger in the handle and" +" a concealed hole in the side. Squeezing the trigger would currently do " +"nothing, as it is empty. Don't forget to put a suitable MP5 back inside " +"before you try to pay any ransom fees with lead." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "jerrypack" +msgid_plural "jerrypacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jerrypack" +#: data/json/items/armor/storage.json +msgid "A jerrycan modified to be worn in a similar manner to a backpack." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "leather pouch" +msgid_plural "leather pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather pouch" +#: data/json/items/armor/storage.json +msgid "" +"A bag stitched together from leather scraps. Doesn't hold an awful lot but " +"is easy to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "drop leg pouch" +msgid_plural "drop leg pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drop leg pouch" +#: data/json/items/armor/storage.json +msgid "" +"A pouch that can be worn on the thighs using buckled straps. This variety " +"is favored by the military." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "pair of diving pouches" +msgid_plural "pairs of diving pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diving pouches" +#: data/json/items/armor/storage.json +msgid "" +"A set of pouches that can be worn on the thighs using buckled neoprene rig." +" This variety is favored by the divers." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "drop leg bag" +msgid_plural "drop leg bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A bag that can be worn on the thighs and hips using adjustable buckled " +"straps. Provides some extra storage for outdoor activities." +msgstr "" + +#. ~ Description of variant "drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A black bag that can be worn on the thighs and hips using adjustable buckled" +" straps. Commonly used by motorcycle riders." +msgstr "" + +#. ~ Description of variant "drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A khaki bag that can be worn on the thighs and hips using adjustable buckled" +" straps. Works nicely with a pair of khaki pants." +msgstr "" + +#. ~ Description of variant "drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A purple bag that can be worn on the thighs and hips using adjustable " +"buckled straps. Perfect for the ladies that want a cooler way of carrying " +"their personal items." +msgstr "" + +#. ~ Variant name of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "camo drop leg bag" +msgid_plural "camo drop leg bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A green bag with camouflage print that can be worn on the thighs and hips " +"using adjustable buckled straps. For those that have a military heart." +msgstr "" + +#. ~ Variant name of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "steampunk drop leg bag" +msgid_plural "steampunk drop leg bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "steampunk drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A black and dark gold bag that can be worn on the thighs and hips using " +"adjustable buckled straps, with a steampunk design and chains all over it. " +"Perfect for a wide variety of costumes." +msgstr "" + +#. ~ Variant name of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "skull drop leg bag" +msgid_plural "skull drop leg bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull drop leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A jet-black bag that can be worn on the thighs and hips using adjustable " +"buckled straps, with skulls and spikes all over it. Perfect for a rider of " +"the apocalypse." +msgstr "" + +#. ~ Variant name of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "founders' leg bag" +msgid_plural "founders' leg bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "founders' leg bag" of item "drop leg bag" +#: data/json/items/armor/storage.json +msgid "" +"A garishly colored red, white, and blue bag that can be worn on the thighs " +"and hips using adjustable buckled straps, with the stylized depiction of " +"George Washington's face gazing sternly from the side. Perfect for carrying" +" the dreams of the founding fathers wherever you go." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "small leg purse" +msgid_plural "small leg purses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small leg purse" +#: data/json/items/armor/storage.json +msgid "" +"A small purse that can be worn on the upper leg using buckled straps, easier" +" to use than on the arm. For those who want to wear a dress without pockets" +" while carrying their phone and money. Use it to adjust it to fit your arm." +msgstr "" + +#. ~ "menu_text" action message of item "small leg purse" +#: data/json/items/armor/storage.json +msgid "Adjust on the arm" +msgstr "" + +#. ~ "msg" action message of item "small leg purse" +#: data/json/items/armor/storage.json +#, c-format +msgid "You adjust your %s to wear it on your arm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "armband pouch" +msgid_plural "armband pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armband pouch" +#: data/json/items/armor/storage.json +msgid "" +"A small pouch that can be worn on the upper arm using buckled straps. This " +"is a favored item among sports & camping enthusiasts. Use it to adjust it " +"to fit your leg." +msgstr "" + +#. ~ "menu_text" action message of item "armband pouch" +#: data/json/items/armor/storage.json +msgid "Adjust on the leg" +msgstr "" + +#. ~ "msg" action message of item "armband pouch" +#: data/json/items/armor/storage.json +#, c-format +msgid "You adjust your %s to wear it on your leg." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "ankle wallet pouch" +msgid_plural "ankle wallet pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ankle wallet pouch" +#: data/json/items/armor/storage.json +msgid "" +"A small concealed wallet pouch worn on the ankle. If you strap it under " +"your clothes, it can help you keep your wallet hidden and safe." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "makeshift knapsack" +msgid_plural "makeshift knapsacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift knapsack" +#: data/json/items/armor/storage.json +msgid "" +"A pair of pants with the bottom ends tied with string, and then passed " +"through the belt loops so the knapsack can be carried on the back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "makeshift sling" +msgid_plural "makeshift slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift sling" +#: data/json/items/armor/storage.json +msgid "A large sheet tied into a crude, over-the-shoulder sling." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "messenger bag" +msgid_plural "messenger bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "messenger bag" +#: data/json/items/armor/storage.json +msgid "Light and easy to wear, but doesn't offer much storage." +msgstr "" + +#. ~ "msg" action message of item "messenger bag" +#: data/json/items/armor/storage.json +msgid "You slide the bag to your side." +msgstr "" + +#. ~ "msg" action message of item "messenger bag" +#: data/json/items/armor/storage.json +msgid "You move the bag to your back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "MOLLE assault pack" +msgid_plural "MOLLE assault packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MOLLE assault pack" +#: data/json/items/armor/storage.json +msgid "" +"The Modular Lightweight Load-carrying Equipment is an advanced military " +"backpack. Covered with pockets and straps, it strikes a fine balance " +"between storage space and encumbrance. Can attach accessory pockets to the " +"outside rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "MOLLE medium rucksack" +msgid_plural "MOLLE medium rucksacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MOLLE medium rucksack" +#: data/json/items/armor/storage.json +msgid "" +"The Modular Lightweight Load-carrying Equipment is an advanced military " +"medium rucksack. Covered with straps for modularity, it strikes a fine " +"balance between storage space and encumbrance. Can attach accessory pockets" +" to the outside rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "MOLLE large rucksack" +msgid_plural "MOLLE large rucksacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MOLLE large rucksack" +#: data/json/items/armor/storage.json +msgid "" +"The Modular Lightweight Load-carrying Equipment is an advanced military " +"large rucksack. Covered with straps for modularity, it strikes a fine " +"balance between storage space and encumbrance. Can attach accessory pockets" +" to the outside rigging." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "net backpack" +msgid_plural "net backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "net backpack" +#: data/json/items/armor/storage.json +msgid "" +"A bag woven together from strings, with straps to wear it on back. Lighter " +"than a standard backpack, but more awkward to carry when loaded and unable " +"to hold small or heavy items." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "petpack" +msgid_plural "petpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "petpack" +#: data/json/items/armor/storage.json +msgid "" +"Before the Cataclysm this would allow your four-legged friend to see the " +"world, now it's used to shield them from the world." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "plastic shopping bag" +msgid_plural "plastic shopping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic shopping bag" +#: data/json/items/armor/storage.json +msgid "A bag used to carry groceries home." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "purse" +msgid_plural "purses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purse" +#: data/json/items/armor/storage.json +msgid "" +"A fancy leather purse from a well-known designer. A bit cumbersome to wear," +" but provides some storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "pouch" +msgid_plural "pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pouch" +#: data/json/items/armor/storage.json +msgid "" +"A makeshift bag, cobbled together from rags. Really gets in the way, but " +"provides a decent amount of storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "military rucksack" +msgid_plural "military rucksacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military rucksack" +#: data/json/items/armor/storage.json +msgid "A huge military rucksack, provides a lot of storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "runner pack" +msgid_plural "runner packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "runner pack" +#: data/json/items/armor/storage.json +msgid "" +"The obvious choice for outdoor athletes, this ergonomic backpack is light " +"and easy to wear, ensuring comfort when carrying heavy and bulky items." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "sling pack" +msgid_plural "sling packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sling pack" +#: data/json/items/armor/storage.json +msgid "" +"A simple single-sling backpack. Easier to access than a normal backpack, " +"but can't comfortably hold as much." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "straw basket" +msgid_plural "straw baskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "straw basket" +#: data/json/items/armor/storage.json +msgid "A handmade straw basket. Carry it with you for extra storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "suitcase" +msgid_plural "suitcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "suitcase" +#: data/json/items/armor/storage.json +msgid "" +"A huge wheeled suitcase used mainly for transporting clothes and other " +"possessions during trips, provides a decent amount of storage but hauling it" +" around is neither fast nor comfortable." +msgstr "" + +#. ~ Description of "suitcase" +#: data/json/items/armor/storage.json +msgid "" +"A mid-sized wheeled suitcase used mainly for transporting clothes and other " +"possessions during trips, provides a decent amount of storage but hauling it" +" around is not exactly comfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "swag bag" +msgid_plural "swag bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swag bag" +#: data/json/items/armor/storage.json +msgid "" +"A large canvas sack, re-purposed for makeshift storage. Goes well with a " +"striped shirt and a domino mask." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "travelpack" +msgid_plural "travelpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "travelpack" +#: data/json/items/armor/storage.json +msgid "A hiking pack used for short trips." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "utility vest" +msgid_plural "utility vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "utility vest" +#: data/json/items/armor/storage.json +msgid "A light vest covered in pockets and straps for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "wicker backpack" +msgid_plural "wicker backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wicker backpack" +#: data/json/items/armor/storage.json +msgid "" +"A large handmade straw basket with a lid and shoulder straps to wear it like" +" a backpack. Less comfortable than a proper backpack, but will do the job." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "debug pocket universe" +msgid_plural "debug pocket universes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug pocket universe" +#: data/json/items/armor/storage.json +msgid "A pocket universe. Can store approximately 384 * 10^6 bugs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "longarm bag" +msgid_plural "longarm bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "longarm bag" +#: data/json/items/armor/storage.json +msgid "" +"A long duffel bag. Provides storage for long arms and rifles. Quite " +"cumbersome." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "rifle case" +msgid_plural "rifle cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle case" +#: data/json/items/armor/storage.json +msgid "" +"A long soft rifle case. Provides storage for long arms and rifles. " +"Includes a small pocket, strap and handle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "leather rifle case" +msgid_plural "leather rifle cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather rifle case" +#: data/json/items/armor/storage.json +msgid "" +"A long soft leather rifle case. Provides storage for long arms and rifles." +" Includes a small pocket, strap and handle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "double rifle case" +msgid_plural "double rifle cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "double rifle case" +#: data/json/items/armor/storage.json +msgid "" +"A long soft rifle case. Provides storage for 2 long arms and rifles. " +"Includes 3 accessory pockets and a strap." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "leather double rifle case" +msgid_plural "leather double rifle cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather double rifle case" +#: data/json/items/armor/storage.json +msgid "" +"A long soft leather rifle case. Provides storage for 2 long arms and " +"rifles. Includes 3 accessory pockets and a strap." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "long leather rifle case" +msgid_plural "long leather rifle cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long leather rifle case" +#: data/json/items/armor/storage.json +msgid "" +"An extra long soft leather rifle case. Provides storage for long arms and " +"rifles. Includes a small pocket, strap and handle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "camera bag" +msgid_plural "camera bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camera bag" +#: data/json/items/armor/storage.json +msgid "" +"A simple bag used to hold a camera, with a small pocket on the side for " +"accessories. Comes with a carry strap." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "bookstrap" +msgid_plural "bookstraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bookstrap" +#: data/json/items/armor/storage.json +msgid "" +"An old-fashioned book strap carrier. Guaranteed to make you feel like a " +"proper scholar." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "loop of rope" +msgid_plural "loops of rope" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loop of rope" +#: data/json/items/armor/storage.json +msgid "" +"A length of rope tied with a sliding knot into a loop. You can slip all " +"sorts of large objects in and carry them as a bundle; if you want to tie a " +"single item more securely you'd have to disassemble this loop. It takes a " +"while to untie it and get things out, and attackers might pull the whole " +"thing undone if you're not careful." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "big trapper pack" +msgid_plural "big trapper packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "big trapper pack" +#: data/json/items/armor/storage.json +msgid "" +"A wooden frame with waterproofed cloth stretched around it, and a drawstring" +" at the top to hold things in. It has straps to wear it on your back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "trapper pack" +msgid_plural "trapper packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trapper pack" +#: data/json/items/armor/storage.json +msgid "" +"An L-shaped wooden frame with a waterproofed cloth sack attached to it. " +"There's a drawstring to hold things in and straps to carry it on your back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "pack frame" +msgid_plural "pack frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pack frame" +#: data/json/items/armor/storage.json +msgid "An L-shaped wooden frame with straps to secure a large item to it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/storage.json +msgid "big pack frame" +msgid_plural "big pack frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "big pack frame" +#: data/json/items/armor/storage.json +msgid "" +"A sturdy L-shaped wooden frame with leather straps to secure an oversized " +"item to it. It has straps to wear it on your back." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "bondage suit" +msgid_plural "bondage suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bondage suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A suit of snug black leather. Has no pockets, but does feature an abundance" +" of unusually located zippers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "Lycra bodysuit" +msgid_plural "Lycra bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A tight-fitting bodysuit made of Lycra. Covers the whole body from neck to " +"toe." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "futuristic blue bodysuit" +msgid_plural "futuristic blue bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "futuristic blue bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored neon blue and has a bright pink symbol on the back. Perfect " +"for hunting space pirates and parasitic aliens." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "futuristic red bodysuit" +msgid_plural "futuristic red bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "futuristic red bodysuit" of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored neon red and has a bright orange symbol on the back. Perfect " +"for hunting space pirates and parasitic aliens." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "futuristic black bodysuit" +msgid_plural "futuristic black bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "futuristic black bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored black and has a bright blue symbol on the back. Perfect for " +"hunting space pirates and parasitic aliens." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "black infiltration bodysuit" +msgid_plural "black infiltration bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black infiltration bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored black and seems to fade into the background. Commonly used by " +"special agents when on a mission." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "blue super hero bodysuit" +msgid_plural "blue super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored blue and has a big \"S\" symbol on the front. It would combine" +" nicely with a red cape." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "black super hero bodysuit" +msgid_plural "black super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored black and has a symbol in the shape of a bat on the front. It " +"would combine nicely with a black cape and mask." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "spider super hero bodysuit" +msgid_plural "spider super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "spider super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored red and blue and has web-like lines all over it, as well as a " +"big spider symbol on the front and back. It makes you want to climb " +"buildings and shoot webs." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "green super hero bodysuit" +msgid_plural "green super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "green super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "It's primarily colored green and has a superhero design." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "purple super hero bodysuit" +msgid_plural "purple super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "It's primarily colored purple and has a superhero design." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "pink super hero bodysuit" +msgid_plural "pink super hero bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink super hero bodysuit" of item "Lycra +#. bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "It's primarily colored pink and has a superhero design." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "Lycra bondage bodysuit" +msgid_plural "Lycra bondage bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Lycra bondage bodysuit" of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored black and looks pretty kinky. A great alternative to the " +"leather version." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "skeleton bodysuit" +msgid_plural "skeleton bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skeleton bodysuit" of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"It's colored jet-black and has a skeleton design printed on it. Maybe the " +"zombies would ignore you in this." +msgstr "" + +#. ~ Variant name of item "Lycra bodysuit" +#: data/json/items/armor/suits_clothes.json +msgid "flag bodysuit" +msgid_plural "flag bodysuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag bodysuit" of item "Lycra bodysuit" +#. ~ Description of variant "flag bikini top" of item "bikini top" +#. ~ Description of variant "flag swimsuit" of item "swimsuit" +#: data/json/items/armor/suits_clothes.json +#: data/json/items/armor/swimming.json +msgid "It's printed with an American flag pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "clown suit" +msgid_plural "clown suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clown suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A colorful and ridiculous costume fit for a clown. Provides decent storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "pair of denim overalls" +msgid_plural "pairs of denim overalls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of denim overalls" +#: data/json/items/armor/suits_clothes.json +msgid "" +"The basic denim overalls that is the symbol of the Proletariat (and some " +"hipsters). It covers the legs and a large portion of the torso, secured " +"around the shoulders with straps. It has many pockets and is relatively " +"protective." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "dinosaur suit" +msgid_plural "dinosaur suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A full-body costume in the form of an anthropomorphic dinosaur. It is quite" +" encumbering and has little storage but is very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "shark suit" +msgid_plural "shark suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shark suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A full-body costume in the form of an anthropomorphic bull shark. It is " +"quite encumbering and has little storage but is very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "dragon suit" +msgid_plural "dragon suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A cartoonish recreation of a western dragon remade into a suit. Effectively" +" useless nowadays, unless you think the mutants will treat you as one of " +"their own if you wear this. The wings really get in the way." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "feline suit" +msgid_plural "feline suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feline suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A fursuit made to resemble an anthropomorphic feline of indistinguishable " +"breed. It's a decent source of faux fur if you need it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "flag jumpsuit" +msgid_plural "flag jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flag jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A jumpsuit embroidered with a pattern of the American flag. Provides decent" +" storage and is not very encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "jumpsuit" +msgid_plural "jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A thin, short-sleeved jumpsuit similar to those worn by prisoners. Provides" +" decent storage and is not very encumbering." +msgstr "" + +#. ~ Description of "jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A thin, short-sleeved jumpsuit updated for the trans-human who needs full-" +"body clothing. Provides some storage and is adjustable to minimize " +"encumbrance." +msgstr "" + +#. ~ Description of "jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A thin, short-sleeved jumpsuit; similar to those worn by prisoners. " +"Provides decent storage and is not very encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "skeleton jumpsuit" +msgid_plural "skeleton jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skeleton jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A black jumpsuit with a skeleton pattern printed on it. It can be zipped " +"all the way up to cover your head and face in a skull pattern too. Use it " +"to zip the head portion closed." +msgstr "" + +#. ~ "menu_text" action message of item "skeleton jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "Zip the head portion" +msgstr "" + +#. ~ "msg" action message of item "skeleton jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "You now have a skull as head." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "skeleton jumpsuit (zipped)" +msgid_plural "skeleton jumpsuits (zipped)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skeleton jumpsuit (zipped)" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A black jumpsuit with a skeleton pattern printed on it. It covers all the " +"way up to your head and displays a skull pattern over your face. Use it to " +"unzip the head portion." +msgstr "" + +#. ~ "menu_text" action message of item "skeleton jumpsuit (zipped)" +#: data/json/items/armor/suits_clothes.json +msgid "Unzip the head portion" +msgstr "" + +#. ~ "msg" action message of item "skeleton jumpsuit (zipped)" +#: data/json/items/armor/suits_clothes.json +msgid "You facial skin is now visible." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "Hub 01 jumpsuit" +msgid_plural "Hub 01 jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "A brown jumpsuit worn by the staff of Hub 01." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "mummy jumpsuit" +msgid_plural "mummy jumpsuit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mummy jumpsuit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"An off-white jumpsuit printed to look like the tattered wrappings of an " +"ancient mummy. Very easy to move in, but it doesn't offer any type of " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "work coveralls" +msgid_plural "work coveralls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "work coveralls" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A fully covering jumpsuit made of waterproof canvas. Offers solid " +"protection from everyday dangers on the job and plenty of storage pockets." +msgstr "" + +#. ~ Description of a pocket in item "work coveralls" +#. ~ Description of a pocket in item "heavy work coveralls" +#. ~ Description of a pocket in item "advanced nomad jumpsuit" +#. ~ Description of a pocket in item "light Kevlar jumpsuit" +#. ~ Description of a pocket in item "Kevlar jumpsuit" +#. ~ Description of a pocket in item "Kevlar wetsuit" +#. ~ Description of a pocket in item "light Kevlar wetsuit oversuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/suits_clothes.json +msgid "Pants pocket." +msgstr "" + +#. ~ Description of a pocket in item "work coveralls" +#. ~ Description of a pocket in item "heavy work coveralls" +#: data/json/items/armor/suits_clothes.json +msgid "Chest pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "heavy work coveralls" +msgid_plural "heavy work coveralls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy work coveralls" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A thick, fully covering jumpsuit made of waterproof canvas lined with extra " +"fabric for warmth in brisk weather. Offers solid protection from everyday " +"dangers on the job and plenty of storage pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "subject suit" +msgid_plural "subject suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "subject suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A thin, short-sleeved and short-legged one-piece suit. Judging by the odd " +"tailoring and adjustment points… maybe you don't want to know who wore it. " +"Provides nominal storage and is not very encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "union suit" +msgid_plural "union suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "union suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A one-piece suit of full-body long underwear that helps to maintain body " +"temperature. It laces closed in the front." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "wolf suit" +msgid_plural "wolf suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wolf suit" +#: data/json/items/armor/suits_clothes.json +msgid "" +"A full-body fursuit in the form of an anthropomorphic wolf. It is quite " +"encumbering and has little storage but is very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "thick wool onesie" +msgid_plural "thick wool onesies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick wool onesie" +#: data/json/items/armor/suits_clothes.json +msgid "" +"An encumbering wool suit covered in nice patterns. It looks like full body " +"armor but it only protects against cold, sadly." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "devil onesie" +#: data/json/items/armor/suits_clothes.json +msgid "devil onesie" +msgid_plural "devil onesies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "devil onesie" +#. ~ Description of variant "devil onesie" of item "devil onesie" +#: data/json/items/armor/suits_clothes.json +msgid "" +"An encumbering red wool suit with a hood adorned with cartoonish devil horns" +" and a devil's tail on the back. It's for those who want to feel devilishly" +" warm in their sleep." +msgstr "" + +#. ~ Variant name of item "devil onesie" +#: data/json/items/armor/suits_clothes.json +msgid "bunny onesie" +msgid_plural "bunny onesies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bunny onesie" of item "devil onesie" +#: data/json/items/armor/suits_clothes.json +msgid "" +"An encumbering and fluffy bunny onesie with a hood and adorned with a pair " +"of bunny ears. Very fluffy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_clothes.json +msgid "zentai" +msgid_plural "zentais" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zentai" +#: data/json/items/armor/suits_clothes.json +msgid "" +"Short for 'zenshin taitsu', a zentai is a form-fitting full-body nylon and " +"spandex garment. Though it covers your face, you can see through the thin " +"fabric. With a couple of these and some friends, you could put on some " +"kabuki or harass a rival sports team." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "boiled leather armor" +msgid_plural "boiled leather armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"Thick leather body armor that has been hardened via chemical treatment. " +"Light and strong." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "chitinous armor" +msgid_plural "chitinous armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitinous armor" +#: data/json/items/armor/suits_protection.json +msgid "Leg and body armor made from the exoskeletons of insects." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "biosilicified chitin armor" +msgid_plural "biosilicified chitin armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"Leg and body armor crafted from the carefully cleaned and pruned " +"biosilicified exoskeletons of acidic ants. Acid-resistant but brittle." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "fur body armor" +msgid_plural "fur body armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur body armor" +#: data/json/items/armor/suits_protection.json +msgid "Thick body armor made from furs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "faux fur body armor" +msgid_plural "faux fur body armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur body armor" +#: data/json/items/armor/suits_protection.json +msgid "Thick body armor made from faux furs." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "leather body armor" +msgid_plural "leather body armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather body armor" +#: data/json/items/armor/suits_protection.json +msgid "A full suit of thick leather body armor. Light and comfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "junk plate armor" +msgid_plural "junk plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "junk plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of Gothic plate armor. The metal shows signs of rust and corrosion, " +"and the leather straps are tattered." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "sheet metal armor" +msgid_plural "sheet metal armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of armor hammered out from sheet metal and tied in place with " +"leather straps and belts. It's crude, heavy, and uncomfortable, but damn " +"protective. Now, you're a true Post-Apocalyptic Warrior." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened sheet metal armor" +msgid_plural "hardened sheet metal armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened sheet metal armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of armor hammered out from sheet metal and hardened for added " +"protection. Perfect for keeping all your fleshy bits safe from zombie " +"teeth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "heavy sheet metal armor" +msgid_plural "heavy sheet metal armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy sheet metal armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of armor hammered out from sheet metal and tied in place with " +"leather straps and belts, with a doubly-thick chest guard to keep all your " +"important organs safe. You might be as mobile as a refrigerator wearing all" +" this, but that's the price to pay to keep your flesh attached." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "heavy hardened sheet metal armor" +msgid_plural "heavy hardened sheet metal armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy hardened sheet metal armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of armor hammered out from sheet metal and hardened for extra " +"protection, with a doubly-thick chest guard. The Ned Kelly gang would be " +"proud." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "junkyard plate armor" +msgid_plural "junkyard plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "junkyard plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of steel armor made from sheet metal hammered into shape and " +"attached with chainmail covering the gaps. For the modern knight on a " +"budget." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "heavy junkyard plate armor" +msgid_plural "heavy junkyard plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy junkyard plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of steel armor made from sheet metal hammered into shape and " +"attached with chainmail covering the gaps, with an extra-thick chestpiece. " +"About as heavy as a car but nowhere near as mobile, this suit is nonetheless" +" quite protective." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened junkyard plate armor" +msgid_plural "hardened junkyard plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened junkyard plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of steel armor made from sheet metal hammered into shape, " +"attached with chainmail, and case-hardened for extra strength. It might be " +"crude and uncomfortably heavy, but it was clearly made by a skilled " +"metalworker and offers excellent protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "heavy hardened junkyard plate armor" +msgid_plural "heavy hardened junkyard plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy hardened junkyard plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full set of steel armor made from sheet metal hammered into shape, " +"attached with chainmail, with a double-thick chestpiece, and case-hardened " +"for extra strength. Top-of-the-line in armor that looks like it was made " +"from banged-up lockers, for the skilled metalworker that values protection " +"over being able to move." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "mild steel light plate armor" +msgid_plural "mild steel light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A light suit of plate armor with a 2 mm thick chestpiece. This one has been" +" made with mild steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "medium steel light plate armor" +msgid_plural "medium steel light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A light suit of plate armor with a 2 mm thick chestpiece. Made with tougher" +" medium steel, this suit offers solid protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "high steel light plate armor" +msgid_plural "high steel light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A light suit of plate armor with a 2 mm thick chestpiece. Made with high " +"steel, offering excellent protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "hardened steel light plate armor" +msgid_plural "hardened steel light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A light suit of plate armor with a 2 mm thick chestpiece. The mild steel " +"has been hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "tempered steel light plate armor" +msgid_plural "tempered steel light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A light suit of plate armor with a 2 mm thick chestpiece. The medium steel " +"has been quenched and tempered, offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "mild steel plate armor" +msgid_plural "mild steel plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of plate armor with a 4 mm thick chestpiece. This one has been made " +"with mild steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "medium steel plate armor" +msgid_plural "medium steel plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of plate armor with a 4 mm thick chestpiece. Made with tougher " +"medium steel, this suit offers solid protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "high steel plate armor" +msgid_plural "high steel plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of plate armor with a 4 mm thick chestpiece. Made with high steel, " +"offering excellent protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "hardened steel plate armor" +msgid_plural "hardened steel plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of plate armor with a 4 mm thick chestpiece. The mild steel has been" +" hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "tempered steel plate armor" +msgid_plural "tempered steel plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of plate armor with a 4 mm thick chestpiece. The medium steel has " +"been quenched and tempered, offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "mild steel heavy plate armor" +msgid_plural "mild steel heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A heavy suit of plate armor with a 6 mm thick chestpiece. This one has been" +" made with mild steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "medium steel heavy plate armor" +msgid_plural "medium steel heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A heavy suit of plate armor with a 6 mm thick chestpiece. Made with tougher" +" medium steel, this suit offers solid protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "high steel heavy plate armor" +msgid_plural "high steel heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A heavy suit of plate armor with a 6 mm thick chestpiece. Made with high " +"steel, offering excellent protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "hardened steel heavy plate armor" +msgid_plural "hardened steel heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A heavy suit of plate armor with a 6 mm thick chestpiece. The mild steel " +"has been hardened, offering superior protection." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/suits_protection.json data/json/recipes/nested.json +msgid "tempered steel heavy plate armor" +msgid_plural "tempered steel heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A heavy suit of plate armor with a 6 mm thick chestpiece. The medium steel " +"has been quenched and tempered, offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "plated leather armor" +msgid_plural "plated leather armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plated leather armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"Thick leather body armor that has been reinforced with strategically-placed " +"metal plates." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "junk ornamental plate armor" +msgid_plural "junk ornamental plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "junk ornamental plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"An extremely heavy suit of ornamental armor. The metal shows signs of rust " +"and corrosion, and the leather straps are tattered." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "riot armor suit" +msgid_plural "riot armor suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riot armor suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full suit of black plastic body armor plates used by riot police. " +"Cleverly placed velcro straps secure each piece, resulting in slightly less " +"encumbrance then its constituent parts. MOLLE webbing is attached to the " +"torso and the word POLICE is emblazoned across the front." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "ō-yoroi" +msgid_plural "ō-yoroi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ō-yoroi" +#: data/json/items/armor/suits_protection.json +msgid "An ornamental suit of Japanese samurai armor." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "scrap suit" +msgid_plural "scrap suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of armor made from scraps of metal secured by simple strings to cloth" +" wraps; the loose collection of plates provides decent but uncomfortable " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "tire suit" +msgid_plural "tire suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tire suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A suit of armor made from thick chunks of rubber tire secured by simple " +"strings; the loose collection of rubber plates provides decent but not the " +"most convenient protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "beekeeping suit" +msgid_plural "beekeeping suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beekeeping suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A white suit commonly worn by professional beekeepers with straps on your " +"ankles and wrists to prevent bees from flying in. It's not a very tough " +"fabric, but it's lightweight and has plenty of storage thanks to a chest " +"pocket." +msgstr "" + +#. ~ Description of "chainmail hauberk" +#. ~ Description of "chainmail sleeveless jumpsuit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A fully customized chainmail outfit, covering torso and arms. Combine with " +"a aketon or other padded layer for optimal protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "chainmail hauberk" +msgid_plural "chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "mild steel chainmail hauberk" +msgid_plural "mild steel chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "medium steel chainmail hauberk" +msgid_plural "medium steel chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "high steel chainmail hauberk" +msgid_plural "high steel chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened steel chainmail hauberk" +msgid_plural "hardened steel chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "tempered steel chainmail hauberk" +msgid_plural "tempered steel chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "mild steel chainmail sleeveless jumpsuit" +msgid_plural "mild steel chainmail sleeveless jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "medium steel chainmail sleeveless jumpsuit" +msgid_plural "medium steel chainmail sleeveless jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "high steel chainmail sleeveless jumpsuit" +msgid_plural "high steel chainmail sleeveless jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened steel chainmail sleeveless jumpsuit" +msgid_plural "hardened steel chainmail sleeveless jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "tempered steel chainmail sleeveless jumpsuit" +msgid_plural "tempered steel chainmail sleeveless jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail jumpsuit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A fully customized chainmail outfit, leaving the head uncovered. Combine " +"with a gambeson or other padded layer for optimal protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "mild steel chainmail jumpsuit" +msgid_plural "mild steel chainmail jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "medium steel chainmail jumpsuit" +msgid_plural "medium steel chainmail jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "high steel chainmail jumpsuit" +msgid_plural "high steel chainmail jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened steel chainmail jumpsuit" +msgid_plural "hardened steel chainmail jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "tempered steel chainmail jumpsuit" +msgid_plural "tempered steel chainmail jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A fully customized chainmail suit. Combine with a gambeson or other padded " +"layer for optimal protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "chainmail armor" +msgid_plural "chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A fully customized chainmail suit. The metal shows signs of rust and " +"corrosion. Combine with a gambeson or other padded layer for optimal " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "mild steel chainmail armor" +msgid_plural "mild steel chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "medium steel chainmail armor" +msgid_plural "medium steel chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "high steel chainmail armor" +msgid_plural "high steel chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hardened steel chainmail armor" +msgid_plural "hardened steel chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "tempered steel chainmail armor" +msgid_plural "tempered steel chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "faraday chainmail suit" +msgid_plural "faraday chainmail suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faraday chainmail suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A fully customized chainmail suit that can be worn over your normal " +"clothing. The suit is conductively interconnected with a cage covering the " +"face, protecting against electricity." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "cleansuit" +msgid_plural "cleansuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cleansuit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A simple hazardous materials handling suit. Though somewhat restrictive and" +" fragile, wearing it will provide excellent protection against ambient " +"radiation." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "entry suit" +msgid_plural "entry suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "entry suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A flame-resistant whole-body garment worn by firefighters as protection " +"against extreme heat. It requires a separate gas mask for full protection " +"against smoke." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "canine bite suit" +msgid_plural "canine bite suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canine bite suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"Designed to stop the injuries of dog bites, this thick, one piece suit is " +"often used in the rehabilitation of abused animals and in training dogs by " +"the police and military. A base layer of aramid fabric has had strips of " +"soft body armor sewn into it to mimic quilting, and to soften the blunt of " +"animals jumping, slashing, or pouncing on the wearer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "hazmat suit" +msgid_plural "hazmat suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hazmat suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"An impermeable whole-body garment worn as protection against hazardous " +"materials. Restrictive and fragile, wearing it will provide complete " +"protection against ambient radiation. It requires a separate gas mask for " +"full protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "flame-resistant suit" +msgid_plural "flame-resistant suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flame-resistant suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A snug body suit made from thin and lightweight Nomex fire-resistant fabric." +" Tough yet breathable, it is light and comfortable to wear under clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "Hub 01 environmental suit" +msgid_plural "Hub 01 environmental suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 environmental suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A lightweight environmental suit incorporating Kevlar-lined boots and " +"gloves, worn by Hub personnel in their rare forays aboveground. Colored " +"brown and blue, the white seal of Hub 01 is embroidered on both of its upper" +" arms. It requires a separate gas mask for full protection." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 environmental suit" +#. ~ "menu_text" action message of item "activity suit" +#. ~ "menu_text" action message of item "soft hazard suit" +#: data/json/items/armor/suits_protection.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "Wear casually" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 environmental suit" +#. ~ "msg" action message of item "activity suit" +#. ~ "msg" action message of item "soft hazard suit" +#: data/json/items/armor/suits_protection.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"You slip out of the top of the suit and tie the sleeves around your waist." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "Hub 01 environmental suit (casual)" +msgid_plural "Hub 01 environmental suits (casual)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 environmental suit (casual)" +#: data/json/items/armor/suits_protection.json +msgid "" +"A lightweight environmental suit incorporating Kevlar-lined boots, worn by " +"Hub personnel in their rare forays aboveground. Colored brown and blue, the" +" upper portion has been tied around the waist casually." +msgstr "" + +#. ~ "menu_text" action message of item "Hub 01 environmental suit (casual)" +#. ~ "menu_text" action message of item "activity suit (casual)" +#. ~ "menu_text" action message of item "soft hazard suit (casual)" +#: data/json/items/armor/suits_protection.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "Wear normally" +msgstr "" + +#. ~ "msg" action message of item "Hub 01 environmental suit (casual)" +#. ~ "msg" action message of item "activity suit (casual)" +#. ~ "msg" action message of item "soft hazard suit (casual)" +#: data/json/items/armor/suits_protection.json +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "You untie the sleeves and put back on the top of the suit." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "activity suit" +msgid_plural "activity suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "activity suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A single-piece brown and orange environmental suit, tailored in a way that " +"slightly recalls a military flight suit. The letters \"X.E.D.R.A\" are " +"inscribed on its back, and a white shoulder patch on the right arm shows an " +"arrow reaching within rings of concentric circles. It requires a separate " +"gas mask for full protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "activity suit (casual)" +msgid_plural "activity suits (casual)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "activity suit (casual)" +#: data/json/items/armor/suits_protection.json +msgid "" +"A single-piece brown and orange environmental suit, tailored in a way that " +"slightly recalls a military flight suit. The upper portion has been tied " +"around the waist casually." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "WS-47G moisture retention suit" +msgid_plural "WS-47G moisture retention suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "WS-47G moisture retention suit" +#: data/json/items/armor/suits_protection.json +#, no-c-format +msgid "" +"The WebbStar moisture retention suit utilizes advanced technology to prevent" +" up to 30% of moisture loss through perspiration. The suit is powered by " +"the micro-motions of the body, especially breathing and walking motions. " +"Because of this, your walking speed is impaired while wearing it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "suit" +msgid_plural "suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full-body cotton suit. Makes the apocalypse a truly gentlemanly " +"experience." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "track touring suit" +msgid_plural "track touring suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "track touring suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A leather bodysuit with padding in high-impact areas, meant for " +"motorcyclists out on the track. The leather is stiff but makes the armor " +"much sturdier and more protective than lighter counterparts." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "dress uniform" +msgid_plural "dress uniforms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dress uniform" +#: data/json/items/armor/suits_protection.json +msgid "" +"A military officer's dress uniform from before the Cataclysm, complete with " +"rank and ribbons. Just looking at it gives you an air of authority. " +"Perhaps not the most practical military wear, but a very stylish option." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "military flight suit" +msgid_plural "military flight suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military flight suit" +#: data/json/items/armor/suits_protection.json +msgid "" +"A sage-green US military flight suit. It has various insignia embroidered " +"onto it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad plate armor" +msgid_plural "nomad plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full body multilayered suit of plate armor with a 4 mm thick chest piece." +" The medium steel has been quenched, tempered and affixed over a full-body " +"layered suit of weight-distributing straps. The armor has an integrated " +"breathable Lycra jumpsuit and the torso has a spall liner of aramid panels." +" Electronics run below the surface and circulate cool air to the skin, " +"drawing power from your internal CBM reservoir." +msgstr "" + +#. ~ "msg" action message of item "nomad plate armor" +#. ~ "msg" action message of item "nomad light plate armor" +#. ~ "msg" action message of item "nomad heavy plate armor" +#. ~ "msg" action message of item "nomad chainmail" +#. ~ "msg" action message of item "advanced nomad jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/suits_protection.json +msgid "You turn the climate control on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "nomad plate armor" +#. ~ "need_charges_msg" action message of item "nomad light plate armor" +#. ~ "need_charges_msg" action message of item "nomad heavy plate armor" +#. ~ "need_charges_msg" action message of item "nomad chainmail" +#. ~ "need_charges_msg" action message of item "advanced nomad jumpsuit" +#. ~ "need_charges_msg" action message of item "nomad harness" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/bespoke_armor/custom_storage.json +#: data/json/items/armor/suits_protection.json +msgid "Your internal reservoir is empty." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad plate armor (on)" +msgid_plural "nomad plate armors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "nomad plate armor (on)" +#. ~ "msg" action message of item "nomad light plate armor (on)" +#. ~ "msg" action message of item "nomad heavy plate armor (on)" +#. ~ "msg" action message of item "nomad chainmail (on)" +#. ~ "msg" action message of item "advanced nomad jumpsuit (on)" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/suits_protection.json +#, c-format +msgid "The %s pipes stop humming." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad light plate armor" +msgid_plural "nomad light plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad light plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full body multilayered light suit of plate armor with a 2 mm thick chest " +"piece. The medium steel has been quenched, tempered and affixed over a " +"full-body layered suit of weight-distributing straps. The armor has an " +"integrated breathable Lycra jumpsuit and the torso has a spall liner of " +"aramid panels. Electronics run below the surface and circulate cool air to " +"the skin, drawing power from your internal CBM reservoir." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad light plate armor (on)" +msgid_plural "nomad light plate armors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad heavy plate armor" +msgid_plural "nomad heavy plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad heavy plate armor" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full body multilayered heavy suit of plate armor with a 6 mm thick chest " +"piece. The medium steel has been quenched, tempered and affixed over a " +"full-body layered suit of weight-distributing straps. The armor has an " +"integrated breathable Lycra jumpsuit and the torso has a spall liner of " +"aramid panels. Electronics run below the surface and circulate cool air to " +"the skin, drawing power from your internal CBM reservoir." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad heavy plate armor (on)" +msgid_plural "nomad heavy plate armors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad chainmail" +msgid_plural "suits of nomad chainmail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad chainmail" +#: data/json/items/armor/suits_protection.json +msgid "" +"A full body multilayered chainmail outfit. The medium steel has been " +"quenched, tempered and affixed over a full-body layered suit of weight-" +"distributing straps. The armor has an integrated breathable Lycra jumpsuit " +"and the torso has a spall liner of aramid panels. Electronics run below the" +" surface and circulate cool air to the skin, drawing power from your " +"internal CBM reservoir." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/suits_protection.json +msgid "nomad chainmail (on)" +msgid_plural "suits of nomad chainmail (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "bikini bottoms" +msgid_plural "pairs of bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bikini bottoms" +#. ~ Description of variant "bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "Simple bikini bottoms." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "black bikini bottoms" +msgid_plural "pairs of black bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored black." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "white bikini bottoms" +msgid_plural "pairs of white bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored white." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "red bikini bottoms" +msgid_plural "pairs of red bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored red." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "blue bikini bottoms" +msgid_plural "pairs of blue bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored blue." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "flag bikini bottoms" +msgid_plural "pairs of flag bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're printed with an American flag pattern." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "pink bikini bottoms" +msgid_plural "pairs of pink bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored neon pink. Pretty flashy." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "tropical bikini bottoms" +msgid_plural "pairs of tropical bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tropical bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're green and has a tropical design." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "floral bikini bottoms" +msgid_plural "pairs of floral bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "floral bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "They're colored yellow and has a floral design." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "camo bikini bottoms" +msgid_plural "pairs of camo bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "" +"They're has a camouflage pattern, perfect for a soldier on beach leave." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "skull bikini bottoms" +msgid_plural "pairs of skull bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "" +"They're colored black and printed with a skull pattern. Works wonders to " +"communicate your happiness on the beach." +msgstr "" + +#. ~ Variant name of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "maid bikini bottoms" +msgid_plural "pairs of maid bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "maid bikini bottoms" of item "bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "" +"They're colored black with white frilly decorations. You are not sure that " +"this is common attire for the beach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "short bikini bottoms" +msgid_plural "pairs of short bikini bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short bikini bottoms" +#: data/json/items/armor/swimming.json +msgid "A very short pair of bikini bottoms, commonly called a thong." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "bikini top" +msgid_plural "bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bikini top" +#. ~ Description of variant "bikini top" of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "A simple bikini top." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "black bikini top" +msgid_plural "black bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "white bikini top" +msgid_plural "white bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "red bikini top" +msgid_plural "red bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "blue bikini top" +msgid_plural "blue bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue bikini top" of item "bikini top" +#. ~ Description of variant "blue swimsuit" of item "swimsuit" +#. ~ Description of variant "blue rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "It's colored blue." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "flag bikini top" +msgid_plural "flag bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "pink bikini top" +msgid_plural "pink bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink bikini top" of item "bikini top" +#. ~ Description of variant "pink swimsuit" of item "swimsuit" +#. ~ Description of variant "pink rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "It's colored neon pink. Pretty flashy." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "tropical bikini top" +msgid_plural "tropical bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "tropical bikini top" of item "bikini top" +#. ~ Description of variant "tropical swimsuit" of item "swimsuit" +#. ~ Description of variant "tropical rashguard shirt" of item "rashguard +#. shirt" +#: data/json/items/armor/swimming.json +msgid "It's green and has a tropical design." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "floral bikini top" +msgid_plural "floral bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "floral bikini top" of item "bikini top" +#. ~ Description of variant "floral swimsuit" of item "swimsuit" +#. ~ Description of variant "floral rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "It's colored yellow and has a floral design." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "camo bikini top" +msgid_plural "camo bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo bikini top" of item "bikini top" +#. ~ Description of variant "camo swimsuit" of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "It has a camouflage pattern, perfect for a soldier on beach leave." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "skull bikini top" +msgid_plural "skull bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull bikini top" of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "" +"It's colored black and printed with a skull pattern. Works wonders to " +"communicate your happiness on the beach." +msgstr "" + +#. ~ Variant name of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "maid bikini top" +msgid_plural "maid bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "maid bikini top" of item "bikini top" +#: data/json/items/armor/swimming.json +msgid "" +"It's colored black with white frilly decorations. You are not sure that " +"this is common attire for the beach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "short bikini top" +msgid_plural "short bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short bikini top" +#: data/json/items/armor/swimming.json +msgid "" +"A very short bikini top. It doesn't cover much, but was in fashion before " +"the world ended." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "swimsuit" +msgid_plural "swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swimsuit" +#. ~ Description of variant "swimsuit" of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "A simple swimsuit." +msgstr "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "black swimsuit" +msgid_plural "black swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "white swimsuit" +msgid_plural "white swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "red swimsuit" +msgid_plural "red swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "blue swimsuit" +msgid_plural "blue swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "flag swimsuit" +msgid_plural "flag swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "pink swimsuit" +msgid_plural "pink swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "tropical swimsuit" +msgid_plural "tropical swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "floral swimsuit" +msgid_plural "floral swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "striped swimsuit" +msgid_plural "striped swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "striped swimsuit" of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "It has horizontal black and white stripes." +msgstr "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "camo swimsuit" +msgid_plural "camo swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "swimsuit" +#: data/json/items/armor/swimming.json +msgid "lifeguard swimsuit" +msgid_plural "lifeguard swimsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lifeguard swimsuit" of item "swimsuit" +#. ~ Description of variant "lifeguard rashguard shirt" of item "rashguard +#. shirt" +#: data/json/items/armor/swimming.json +msgid "" +"It's bright red and has a white cross with the word \"Lifeguard\" on the " +"front." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "rashguard shirt" +msgid_plural "rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "" +"A long-sleeved rashguard shirt. Commonly used to protect against rashes " +"from abrasion or sun exposure." +msgstr "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "black rashguard shirt" +msgid_plural "black rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "white rashguard shirt" +msgid_plural "white rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "red rashguard shirt" +msgid_plural "red rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "blue rashguard shirt" +msgid_plural "blue rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "flag rashguard shirt" +msgid_plural "flag rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "" +"It's printed with an American flag pattern. You feel as if the flag itself " +"protects your skin." +msgstr "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "pink rashguard shirt" +msgid_plural "pink rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "tropical rashguard shirt" +msgid_plural "tropical rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "floral rashguard shirt" +msgid_plural "floral rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "jungle rashguard shirt" +msgid_plural "jungle rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "jungle rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "" +"It has jungle decorations and motifs of animals fighting among themselves." +msgstr "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "camo rashguard shirt" +msgid_plural "camo rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "It has a camouflage pattern and outlines your muscles." +msgstr "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "lifeguard rashguard shirt" +msgid_plural "lifeguard rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "skull rashguard shirt" +msgid_plural "skull rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "" +"It's colored black and has a big skull on the front and back. It makes you " +"look tough." +msgstr "" + +#. ~ Variant name of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "gothic rashguard shirt" +msgid_plural "gothic rashguard shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gothic rashguard shirt" of item "rashguard shirt" +#: data/json/items/armor/swimming.json +msgid "It has a jet-black color with dark red decorations. Looks creepy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "speedo" +msgid_plural "speedos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "speedo" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of very short black swim briefs. Commonly used by male competitive " +"swimmers and bodybuilders." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "swim briefs" +msgid_plural "pairs of swim briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swim briefs" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of blue swim briefs. Commonly used by male competitive swimmers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "swim cap" +msgid_plural "swim caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swim cap" +#: data/json/items/armor/swimming.json +msgid "" +"A tightly fitted, skin-tight head garment made of Lycra. Commonly used by " +"recreational and competitive swimmers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of swimming trunks" +msgid_plural "pairs of swimming trunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of swimming trunks" +#: data/json/items/armor/swimming.json +msgid "A pair of swimming trunks, with netting." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of diving socks" +msgid_plural "pairs of diving socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diving socks" +#: data/json/items/armor/swimming.json +msgid "A pair of 3 mm split-toe neoprene diving socks with thin rubber soles." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of thick diving boots" +msgid_plural "pairs of thick diving boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thick diving boots" +#: data/json/items/armor/swimming.json +msgid "A pair of 5 mm thick neoprene diving boots with thick soles." +msgstr "" + +#. ~ Description of a pocket in item "pair of thick diving boots" +#: data/json/items/armor/swimming.json +msgid "mounting for a pair of fins." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of swim fins" +msgid_plural "pairs of swim fins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of swim fins" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of rubber flippers worn on the feet, which improve swimming speed " +"while greatly impeding the wearer's ability to walk." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit" +msgid_plural "wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit" +#: data/json/items/armor/swimming.json +msgid "A full-body 3 mm thick neoprene wetsuit with nylon lining." +msgstr "" + +#. ~ Description of a pocket in item "wetsuit" +#. ~ Description of a pocket in item "spring suit" +#. ~ Description of a pocket in item "Kevlar wetsuit" +#. ~ Description of a pocket in item "light Kevlar wetsuit oversuit" +#. ~ Description of a pocket in item "thick Kevlar wetsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/swimming.json +msgid "Back pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "thick wetsuit" +msgid_plural "thick wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick wetsuit" +#: data/json/items/armor/swimming.json +msgid "A full-body 5 mm thick neoprene wetsuit with nylon lining." +msgstr "" + +#. ~ Description of a pocket in item "thick wetsuit" +#. ~ Description of a pocket in item "thick Kevlar wetsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +#: data/json/items/armor/swimming.json +msgid "Hip pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit hood" +msgid_plural "wetsuit hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit hood" +#: data/json/items/armor/swimming.json +msgid "A 3 mm neoprene hood, commonly worn by divers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "thick wetsuit hood" +msgid_plural "thick wetsuit hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick wetsuit hood" +#: data/json/items/armor/swimming.json +msgid "A 5 mm thick neoprene hood, commonly worn by divers in cold weather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit jacket" +msgid_plural "wetsuit jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit jacket" +#: data/json/items/armor/swimming.json +msgid "" +"A long-sleeved neoprene jacket. Keeps you warm and protected from the " +"elements." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit shirt" +msgid_plural "wetsuit shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit shirt" +#: data/json/items/armor/swimming.json +msgid "A short-sleeved neoprene shirt. Good for use on the beach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "thin wetsuit long-sleeved shirt" +msgid_plural "thin wetsuit long-sleeved shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin wetsuit long-sleeved shirt" +#: data/json/items/armor/swimming.json +msgid "" +"A thin long-sleeved neoprene shirt. Good for surfing and other water " +"sports." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit long-sleeved shirt" +msgid_plural "wetsuit long-sleeved shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit long-sleeved shirt" +#: data/json/items/armor/swimming.json +msgid "" +"A long-sleeved neoprene shirt. Good for surfing and other water sports." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "thin wetsuit pants" +msgid_plural "thin wetsuit pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin wetsuit pants" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of light and stretchy thin neoprene pants. Good for surfing and " +"other water sports." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit pants" +msgid_plural "wetsuit pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit pants" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of light and stretchy neoprene pants. Good for surfing and other " +"water sports." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit shorts" +msgid_plural "wetsuit shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit shorts" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of light and stretchy neoprene shorts. Good for use on the beach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit technical shorts" +msgid_plural "wetsuit technical shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit technical shorts" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of stretchy neoprene shorts with large pockets. Can be worn alone or" +" adjusted to be worn over a wetsuit." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "wetsuit technical shorts (loose)" +msgid_plural "wetsuit technical shorts (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wetsuit technical shorts (loose)" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of stretchy neoprene shorts with large pockets. Can be worn over a " +"wetsuit or adjusted to be worn alone." +msgstr "" + +#. ~ "menu_text" action message of item "wetsuit technical shorts (loose)" +#: data/json/items/armor/swimming.json +msgid "Tighten" +msgstr "" + +#. ~ "msg" action message of item "wetsuit technical shorts (loose)" +#: data/json/items/armor/swimming.json +#, c-format +msgid "You tighten your %s." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "spring suit" +msgid_plural "spring suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spring suit" +#: data/json/items/armor/swimming.json +msgid "" +"A long-sleeved spring wetsuit with pink color details and cleavage-" +"enhancing, hip-accentuating construction. Not as protective as a full-body " +"suit, but also less restrictive." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "sleeveless spring suit" +msgid_plural "sleeveless spring suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless spring suit" +#: data/json/items/armor/swimming.json +msgid "" +"A sleeveless spring wetsuit with an ocean blue color and cleavage-enhancing," +" hip-accentuating construction. Not as protective as a full-body suit, but " +"also less restrictive." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "faraday sharksuit" +msgid_plural "faraday sharksuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faraday sharksuit" +#: data/json/items/armor/swimming.json +msgid "" +"A one-piece chainmail suit used by SCUBA divers for protection against shark" +" bites. It has been conductively interconnected, protecting against " +"electricity." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "sharksuit" +msgid_plural "sharksuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharksuit" +#: data/json/items/armor/swimming.json +msgid "" +"A-one piece chainmail suit used by SCUBA divers for protection against shark" +" bites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of swim goggles" +msgid_plural "pairs of swim goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of swim goggles" +#: data/json/items/armor/swimming.json +msgid "A small pair of goggles made for swimming." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of diving gloves" +msgid_plural "pairs of diving gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of diving gloves" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of flexible neoprene-silicone rubber gloves, suitable for underwater " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "pair of thick diving gloves" +msgid_plural "pairs of thick diving gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thick diving gloves" +#: data/json/items/armor/swimming.json +msgid "" +"A pair of thick neoprene-silicone rubber gloves, suitable for underwater " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "full-face diving mask" +msgid_plural "full-face diving masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "full-face diving mask" +#: data/json/items/armor/swimming.json +msgid "" +"A full-face diving mask that covers the face and eyes. Can be equipped with" +" any common scuba regulator to protect from drowning and other dangers, " +"though the process needs some time and knowledge." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/swimming.json +msgid "modular full-face diving mask" +msgid_plural "modular full-face diving masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "modular full-face diving mask" +#: data/json/items/armor/swimming.json +msgid "" +"A high-end modular full-face diving mask that covers the face and eyes. Can" +" be equipped with proprietary adapters for scuba tanks or rebreather " +"cartridges to protect from drowning and other dangers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "bell cuirass" +msgid_plural "bell cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bell cuirass" +#: data/json/items/armor/torso_armor.json +msgid "An ancient Greek breastplate made of bronze." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "bronze cuirass" +msgid_plural "bronze cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A solid, single-piece cuirass made from bronze. It isn't particularly well " +"designed, but it does its job." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "leather lamellar cuirass" +msgid_plural "leather lamellar cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made of multiple pieces of tough leather, laced together for " +"durable yet flexible protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "mild steel lamellar cuirass" +msgid_plural "mild steel lamellar cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made of small strips of sheet metal laced together, something of " +"an intermediary between chain mail and plate armor. It's less Mad Max and " +"more Garage Mongolian, but the classics are classic for a reason." +msgstr "" + +#. ~ Description of "mild steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made of small strips of sheet metal laced together, something of " +"an intermediary between chain mail and plate armor. The perfect size for an" +" orc or bipedal grizzly bear." +msgstr "" + +#. ~ Description of "mild steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made of small strips of sheet metal laced together, something of " +"an intermediary between chain mail and plate armor. Perfectly sized for a " +"particularly angry rat-person, yes-yes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened steel lamellar cuirass" +msgid_plural "hardened steel lamellar cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made of small strips of sheet metal laced together, something of " +"an intermediary between chain mail and plate armor. This one has been " +"hardened for extra protection." +msgstr "" + +#. ~ Description of "hardened steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A hardened cuirass made of small strips of sheet metal laced together, " +"something of an intermediary between chain mail and plate armor. Built " +"larger for a minotaur guarding their labyrinth." +msgstr "" + +#. ~ Description of "hardened steel lamellar cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A hardened cuirass made of small strips of sheet metal laced together, " +"something of an intermediary between chain mail and plate armor. Just the " +"right size for a fantasy dwarf." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "carpet cuirass" +msgid_plural "carpet cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carpet cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A rectangular length of tough carpet with a hole cut out for your head and " +"tied around the waist. It's decently protective for its weight and quite " +"the fashion statement." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "ichcahuipilli" +msgid_plural "ichcahuipillis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ichcahuipilli" +#: data/json/items/armor/torso_armor.json +msgid "" +"A Mesoamerican armor of Nahuatl origin, somewhat similar to a European " +"gambeson. It is made of unspun cotton between two layers of quilted cotton " +"crystalized by brine, edged with leather around its holes. It is extremely " +"thick and offers superb protection, but is also heavy. This bad boy once " +"stopped Spanish bullets and Aztec missiles alike, now its time has come to " +"stop zombie bites." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "lorica segmentata" +msgid_plural "lorica segmentata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lorica segmentata" +#: data/json/items/armor/torso_armor.json +msgid "" +"An ancient Roman laminar armor, made of overlapping metal strips connected " +"to internal leather straps." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "cataphract armor" +msgid_plural "suits of cataphract armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cataphract armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"This armor, made of interlocking plates of burnished bronze, appears to be " +"either a high-quality recreation or a genuine artifact. Despite having an " +"ancient design, it is in mint condition aside from some battle damage. It " +"covers from the shoulders to the hips and is of extremely high quality." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "sheet metal chest guard" +msgid_plural "sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"Two sheets of metal hammered to fit your torso and riveted to leather belts " +"to act as straps. Heavy, uncomfortable, and difficult to move in, but it " +"should help keep your blood inside your body." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened sheet metal chest guard" +msgid_plural "hardened sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"A chest guard made of hammered sheet metal, hardened for added protection. " +"It's not any easier to move in, but it is much sturdier now." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "heavy sheet metal chest guard" +msgid_plural "heavy sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"A double-decker chest guard made from two sheets of metal layered over each " +"other and hammered to fit your torso. Monstrously heavy, but it's quite " +"protective and the thicker material makes it sturdier." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened heavy sheet metal chest guard" +msgid_plural "hardened heavy sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened heavy sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"Double-thick, hardened sheet metal hammered to fit your torso. Offers the " +"best protection a junkyard knight could ask for." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "light sheet metal chest guard" +msgid_plural "light sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"One sheet of metal, cut in half to only cover your upper torso and back and " +"riveted to leather belts to act as straps. It's heavy and uncomfortable, " +"but at least you can bend at the waist." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened light sheet metal chest guard" +msgid_plural "hardened light sheet metal chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened light sheet metal chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"Sheet metal cut to only cover your upper torso and hardened for extra " +"protection. Provides a decent compromise between protection and being able " +"to move." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "bookplate" +msgid_plural "bookplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bookplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A crude form of armor made from thickly-stacked paper and rolls of duct " +"tape." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tireplate" +msgid_plural "tireplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tireplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"Armor fashioned from from overlapping chunks of tire and rolls of duct tape," +" covering the shoulders and torso." +msgstr "" + +#. ~ Description of "base chainmail vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"A customized mild steel chainmail vest. It's a sleeveless piece of " +"chainmail with small straps designed to better distribute the weight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "chainmail vest" +msgid_plural "chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"A customized chainmail vest. The metal shows signs of rust and corrosion. " +"It's a sleeveless piece of chainmail with small straps designed to better " +"distribute the weight." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "mild steel chainmail vest" +msgid_plural "mild steel chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "medium steel chainmail vest" +msgid_plural "medium steel chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "high steel chainmail vest" +msgid_plural "high steel chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened steel chainmail vest" +msgid_plural "hardened steel chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tempered steel chainmail vest" +msgid_plural "tempered steel chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "cloth-padded shirt" +msgid_plural "cloth-padded shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloth-padded shirt" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thick cotton sweatshirt that an amateur tailor sewed ever-increasing " +"amounts of cloth onto, providing noticeable, if haphazard padding." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "cloth-padded sleeveless shirt" +msgid_plural "cloth-padded sleeveless shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloth-padded sleeveless shirt" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thick cotton shirt with the sleeves cut off and large amounts of cloth " +"sewn in to make a padded vest. It would be fashionable, if not for all the " +"disparate colors from the patchwork cotton cannibalized from other random " +"clothes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hard chest guard" +msgid_plural "hard chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard chest guard" +#: data/json/items/armor/torso_armor.json +msgid "A solid vest of plastic padding protecting your torso." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "cuirass" +msgid_plural "cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A steel breastplate, and a vital part of plate armor. Even as full armor " +"went into decline, cuirasses remained in use among cavalry in Europe." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "scrap cuirass" +msgid_plural "scrap cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap cuirass" +#: data/json/items/armor/torso_armor.json +msgid "A cuirass made from scraps of metal secured by simple strings." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tire cuirass" +msgid_plural "tire cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tire cuirass" +#: data/json/items/armor/torso_armor.json +msgid "" +"A cuirass made from thick chunks of tire secured by simple strings; the " +"loose collection of rubber plates provides decent but not the most " +"convenient protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "fencing jacket" +msgid_plural "fencing jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A padded jacket with a zipper on the back, used by fencers to prevent " +"accidents." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "armored motorcycle jacket" +msgid_plural "armored motorcycle jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored motorcycle jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thick motorcycle jacket with metal plates drilled onto various areas for " +"increased protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "armored jean jacket" +msgid_plural "armored jean jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored jean jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A denim jacket reinforced with metal plates. Adequately protective, but not" +" very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "armored jean vest" +msgid_plural "armored jean vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored jean vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"A denim vest reinforced with metal plates. Adequately protective, but not " +"very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened armored motorcycle jacket" +msgid_plural "hardened armored motorcycle jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened armored motorcycle jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thick motorcycle jacket with hardened metal plates drilled onto various " +"areas for highly increased protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened armored jean jacket" +msgid_plural "hardened armored jean jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened armored jean jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A denim jacket reinforced with hardened steel plates. Highly protective, " +"but not very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened armored jean vest" +msgid_plural "hardened armored jean vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened armored jean vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"A denim vest reinforced with hardened steel plates. Highly protective, but " +"not very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "occult bone armor" +msgid_plural "occult bone armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "occult bone armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"A black jacket made from thick leather and covered with intricately carved " +"bones. You've never seen patterns like those before, each time you look at " +"them you spot a new one as if they were changing on their own." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tire motorcycle jacket" +msgid_plural "tire motorcycle jacket" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tire motorcycle jacket" +#: data/json/items/armor/torso_armor.json +msgid "" +"A motorcycle jacket reinforced with chunks of thick rubber tire. Thick and " +"highly resistant to blunt force." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "lamé (foil)" +msgid_plural "lamés (foil)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lamé (foil)" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thin, lightweight conductive vest with the zipper on the back used by " +"fencers for electronic scoring. Its outer layer is a woven mix of sturdy " +"cotton and stainless steel strands." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "lamé (saber)" +msgid_plural "lamés (saber)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lamé (saber)" +#: data/json/items/armor/torso_armor.json +msgid "" +"A thin, lightweight conductive jacket used by fencers for electronic " +"scoring. Its outer layer is a woven mix of sturdy cotton and stainless " +"steel strands." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "football armor" +msgid_plural "football armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "football armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Heavy polycarbonate armor for your upper torso. Normally worn by football " +"players." +msgstr "" + +#. ~ Description of "Kevlar vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"A lightweight level II ballistic vest, suitable for wearing under a coat or " +"other outer wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "motorcycle armor" +msgid_plural "motorcycle armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorcycle armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light jacket made of a stretch mesh covered in plastic pads meant for " +"motorcyclists. Made to be much more comfortable to wear than leather " +"alternatives, but the underlying Lycra isn't protective at all." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "underarm protector" +msgid_plural "underarm protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "underarm protector" +#: data/json/items/armor/torso_armor.json +msgid "" +"A sturdy cotton plastron that protects much of the torso, the dominant " +"shoulder, and underarm while fencing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "plastic chest protector" +msgid_plural "plastic chest protectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic chest protector" +#: data/json/items/armor/torso_armor.json +msgid "" +"A rigid plastic plastron with molded cups to be worn by female fencers for " +"protection while fencing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "armored leather vest" +msgid_plural "armored leather vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored leather vest" +#: data/json/items/armor/torso_armor.json +msgid "An armored vest made from thick leather and metal plates." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened armored leather vest" +msgid_plural "hardened armored leather vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened armored leather vest" +#: data/json/items/armor/torso_armor.json +msgid "" +"An armored vest made from thick leather and metal plates which have been " +"hardened for superb protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "mild steel light chestplate" +msgid_plural "mild steel light chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel light chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light chestplate, 2 mm thick. This one has been made with mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "medium steel light chestplate" +msgid_plural "medium steel light chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel light chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light chestplate, 2 mm thick. Made with tougher medium steel, offering " +"solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "high steel light chestplate" +msgid_plural "high steel light chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel light chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light chestplate, 2 mm thick. Made with high steel, offering excellent " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened light chestplate" +msgid_plural "hardened light chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened light chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light chestplate, 2 mm thick. The mild steel has been hardened, offering " +"superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tempered light chestplate" +msgid_plural "tempered light chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered light chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A light chestplate, 2 mm thick. The medium steel has been quenched and " +"tempered, offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "mild steel chestplate" +msgid_plural "mild steel chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel chestplate" +#: data/json/items/armor/torso_armor.json +msgid "A chestplate, 4 mm thick. This one has been made with mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "medium steel chestplate" +msgid_plural "medium steel chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A chestplate, 4 mm thick. Made with tougher medium steel, offering solid " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "high steel chestplate" +msgid_plural "high steel chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A chestplate, 4 mm thick. Made with high steel, offering excellent " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened chestplate" +msgid_plural "hardened chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A chestplate, 4 mm thick. The mild steel has been hardened, offering " +"superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tempered chestplate" +msgid_plural "tempered chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A chestplate, 4 mm thick. The medium steel has been quenched and tempered, " +"offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "mild steel heavy chestplate" +msgid_plural "mild steel heavy chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel heavy chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A heavy chestplate, 6 mm thick. This one has been made with mild steel." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "medium steel heavy chestplate" +msgid_plural "medium steel heavy chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel heavy chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A heavy chestplate, 6 mm thick. Made with tougher medium steel, offering " +"solid protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "high steel heavy chestplate" +msgid_plural "high steel heavy chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel heavy chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A heavy chestplate, 6 mm thick. Made with high steel, offering excellent " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "hardened heavy chestplate" +msgid_plural "hardened heavy chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened heavy chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A heavy chestplate, 6 mm thick. The mild steel has been hardened, offering " +"superior protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "tempered heavy chestplate" +msgid_plural "tempered heavy chestplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered heavy chestplate" +#: data/json/items/armor/torso_armor.json +msgid "" +"A heavy chestplate, 6 mm thick. The medium steel has been quenched and " +"tempered, offering top-of-the-line protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "leather-padded shirt" +msgid_plural "leather-padded shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather-padded shirt" +#: data/json/items/armor/torso_armor.json +msgid "" +"Armor made of combined pre-Cataclysm clothing. Sections from leather " +"clothing are tightened and affixed to a thick cotton shirt, excluding the " +"joints." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "leather-padded sleeveless shirt" +msgid_plural "leather-padded sleeveless shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather-padded sleeveless shirt" +#: data/json/items/armor/torso_armor.json +msgid "" +"Armor made of combined pre-Cataclysm clothing. Sections from leather " +"clothing are tightened and affixed to a thick cotton shirt. The sleeves " +"have been cut off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "riot chest guard" +msgid_plural "riot chest guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riot chest guard" +#: data/json/items/armor/torso_armor.json +msgid "" +"A hard chest protector, attached to thigh and upper arm guards. Used by " +"riot police officers. MOLLE webbing is attached to the torso and the word " +"POLICE is emblazoned across the front." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_armor.json +msgid "leather armor cuirass" +msgid_plural "leather armor cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather armor cuirass" +#: data/json/items/armor/torso_armor.json +msgid "A leather chest plate with attached shoulder guards." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/torso_armor.json data/json/recipes/nested.json +msgid "mild steel mirror armor" +msgid_plural "sets of mild steel mirror armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel mirror armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Mirror armor earns its name from its distinct shape and polished sheen. " +"Round and rectangular steel plates are fastened together to protect all four" +" sides of the torso. It can be worn on top of other armor like chainmail " +"and brigandines. This set is crudely put together with square plates of " +"mild steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/torso_armor.json data/json/recipes/nested.json +msgid "medium steel mirror armor" +msgid_plural "sets of medium steel mirror armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel mirror armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Mirror armor earns its name from its distinct shape and polished sheen. " +"Round and rectangular steel plates are fastened together to protect all four" +" sides of the torso. It can be worn on top of other armor like chainmail " +"and brigandines. This set is made with rectangular plates of medium steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/torso_armor.json data/json/recipes/nested.json +msgid "high steel mirror armor" +msgid_plural "sets of high steel mirror armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel mirror armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Mirror armor earns its name from its distinct shape and polished sheen. " +"Round and rectangular steel plates are fastened together to protect all four" +" sides of the torso. It can be worn on top of other armor like chainmail " +"and brigandines. Made of high steel plates, this set is well-formed and " +"lightly polished for a neat finish." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/torso_armor.json data/json/recipes/nested.json +msgid "hardened steel mirror armor" +msgid_plural "sets of hardened steel mirror armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel mirror armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Mirror armor earns its name from its distinct shape and polished sheen. " +"Round and rectangular steel plates are fastened together to protect all four" +" sides of the torso. It can be worn on top of other armor like chainmail " +"and brigandines. Made of hardened steel, this set was created with an array" +" of rectangular and circular plates, polished and lightly decorated. Tough," +" durable, and made to protect." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/armor/torso_armor.json data/json/recipes/nested.json +msgid "tempered steel mirror armor" +msgid_plural "sets of tempered steel mirror armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel mirror armor" +#: data/json/items/armor/torso_armor.json +msgid "" +"Mirror armor earns its name from its distinct shape and polished sheen. " +"Round and rectangular steel plates are fastened together to protect all four" +" sides of the torso. It can be worn on top of other armor like chainmail " +"and brigandines. Masterfully crafted with tempered steel, this set features" +" a prominent circular plate on the front that has been polished to a mirror-" +"like sheen, flanked with supporting plates intricately joined to fit the " +"body, all meticulously decorated. Will protect you from serious harm, as " +"well as the evil gazes of the undead." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "long waist apron" +msgid_plural "long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "A long waist apron made of cotton." +msgstr "" + +#. ~ Description of variant "long waist apron" of item "long waist apron" +#. ~ Description of variant "short waist apron" of item "short waist apron" +#. ~ Description of variant "cotton apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It's colored white, like the ones commonly used by chefs, professional or " +"otherwise." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "black long waist apron" +msgid_plural "black long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "blue long waist apron" +msgid_plural "blue long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue long waist apron" of item "long waist apron" +#. ~ Description of variant "blue short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "blue cotton apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It's a royal blue color, commonly used by supermarket workers around the " +"world." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "red long waist apron" +msgid_plural "red long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "pink long waist apron" +msgid_plural "pink long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink long waist apron" of item "long waist apron" +#. ~ Description of variant "pink short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "pink cotton apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "It's colored neon pink, commonly used by women or men who like pink." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "floral long waist apron" +msgid_plural "floral long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "floral long waist apron" of item "long waist +#. apron" +#. ~ Description of variant "floral short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "floral cotton apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It has a floral design and colored yellow, perfect for cooking outdoors." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "camo long waist apron" +msgid_plural "camo long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo long waist apron" of item "long waist apron" +#. ~ Description of variant "camo short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "camo cotton apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It has a camouflage pattern, perfect for chefs who want to hide in the wild." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "skull long waist apron" +msgid_plural "skull long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "skull long waist apron" of item "long waist +#. apron" +#. ~ Description of variant "skull short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "skull apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It's colored black with a skull and roses pattern. Makes you feel more " +"fashionable just by wearing it." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "maid long waist apron" +msgid_plural "maid long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "maid long waist apron" of item "long waist apron" +#. ~ Description of variant "maid short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "maid apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It's colored white with black frilly decorations, commonly used with a maid " +"dress or alone for nighttime activities." +msgstr "" + +#. ~ Variant name of item "long waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "gothic long waist apron" +msgid_plural "gothic long waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gothic long waist apron" of item "long waist +#. apron" +#. ~ Description of variant "gothic short waist apron" of item "short waist +#. apron" +#. ~ Description of variant "gothic apron" of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"It has a jet-black color with dark red decorations, perfect for cosplay or " +"an adventurous gourmet." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "short waist apron" +msgid_plural "short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "A short waist apron made of cotton." +msgstr "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "black short waist apron" +msgid_plural "black short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "blue short waist apron" +msgid_plural "blue short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "red short waist apron" +msgid_plural "red short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "pink short waist apron" +msgid_plural "pink short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "floral short waist apron" +msgid_plural "floral short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "camo short waist apron" +msgid_plural "camo short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "skull short waist apron" +msgid_plural "skull short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "maid short waist apron" +msgid_plural "maid short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short waist apron" +#: data/json/items/armor/torso_clothes.json +msgid "gothic short waist apron" +msgid_plural "gothic short waist aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "cotton apron" +msgid_plural "cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "An apron made of cotton." +msgstr "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "black cotton apron" +msgid_plural "black cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "blue cotton apron" +msgid_plural "blue cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "red cotton apron" +msgid_plural "red cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "pink cotton apron" +msgid_plural "pink cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "floral cotton apron" +msgid_plural "floral cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "camo cotton apron" +msgid_plural "camo cotton aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "skull apron" +msgid_plural "skull aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "maid apron" +msgid_plural "maid aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cotton apron" +#: data/json/items/armor/torso_clothes.json +msgid "gothic apron" +msgid_plural "gothic aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "leather apron" +msgid_plural "leather aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather apron" +#: data/json/items/armor/torso_clothes.json +msgid "An apron made of leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "plastic apron" +msgid_plural "plastic aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic apron" +#: data/json/items/armor/torso_clothes.json +msgid "" +"An apron made of plastic, provides good protection against accidental " +"chemical splashes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "cut-resistant apron" +msgid_plural "cut-resistant aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut-resistant apron" +#: data/json/items/armor/torso_clothes.json +msgid "An apron made of Kevlar fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "bee dress" +msgid_plural "bee dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short black and yellow dress, reminiscent of a bee. It includes bee " +"wings, a hood, and a pair of antennae." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "blazer" +msgid_plural "blazers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blazer" +#: data/json/items/armor/torso_clothes.json +msgid "A professional-looking wool blazer." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "cheerleader dress" +msgid_plural "cheerleader dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheerleader dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A light and breezy cheerleader dress. It's blue and white with the word " +"\"Cheers\" printed at the top." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "short cheerleader tank top" +msgid_plural "short cheerleader tank tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short cheerleader tank top" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short red cheerleader tank top. It has the word \"Cheers\" printed at the" +" top." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "combat shirt" +msgid_plural "combat shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"An oddly balanced long-sleeved shirt with a thin, breathable torso and " +"thicker arms more appropriate for a jacket. The arms are covered in a " +"camouflage pattern and have two shoulder pockets. It has a pocket for your " +"pen!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "dress" +msgid_plural "dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dress" +#: data/json/items/armor/torso_clothes.json +msgid "A long cotton dress." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "denim shirt" +msgid_plural "denim shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long sleeved button-down shirt made from denim." +msgstr "" + +#. ~ Snippet of item "denim shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long sleeved button-down blue shirt made from denim." +msgstr "" + +#. ~ Snippet of item "denim shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long sleeved button-down shirt made from denim, dyed black." +msgstr "" + +#. ~ Snippet of item "denim shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long sleeved button-down cowboy wash shirt made from denim." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "dress shirt" +msgid_plural "dress shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dress shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A white button-down shirt with long sleeves. Looks professional!" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "wedding dress" +msgid_plural "wedding dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wedding dress" +#: data/json/items/armor/torso_clothes.json +msgid "A beautiful white wedding dress. What good will it be now?" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "flotation vest" +msgid_plural "flotation vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flotation vest" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A brightly-colored vest designed to keep you upright and floating in water." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "makeshift flotation vest" +msgid_plural "makeshift flotation vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift flotation vest" +#: data/json/items/armor/torso_clothes.json +msgid "A flotation vest made of inflated animal skins." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "evening gown" +msgid_plural "evening gowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "evening gown" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A luxurious evening gown. It accentuates your curves, or lack thereof." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "halter top" +msgid_plural "halter tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "halter top" +#: data/json/items/armor/torso_clothes.json +msgid "A short top made from cotton." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "hoodie" +msgid_plural "hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A sweatshirt with a hood and a \"kangaroo pocket\" in the front for storage." +msgstr "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "red hoodie" +msgid_plural "red hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "blue hoodie" +msgid_plural "blue hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "yellow hoodie" +msgid_plural "yellow hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "green hoodie" +msgid_plural "green hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "purple hoodie" +msgid_plural "purple hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "pink hoodie" +msgid_plural "pink hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "cyan hoodie" +msgid_plural "cyan hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "black hoodie" +msgid_plural "black hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "white hoodie" +msgid_plural "white hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "brown hoodie" +msgid_plural "brown hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "cropped hoodie" +msgid_plural "cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "A sweatshirt with a hood, cropped to expose the stomach." +msgstr "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "red cropped hoodie" +msgid_plural "red cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "blue cropped hoodie" +msgid_plural "blue cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "yellow cropped hoodie" +msgid_plural "yellow cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "green cropped hoodie" +msgid_plural "green cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "purple cropped hoodie" +msgid_plural "purple cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "pink cropped hoodie" +msgid_plural "pink cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "cyan cropped hoodie" +msgid_plural "cyan cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "black cropped hoodie" +msgid_plural "black cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "white cropped hoodie" +msgid_plural "white cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cropped hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "brown cropped hoodie" +msgid_plural "brown cropped hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sports jersey" +msgid_plural "sports jerseys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A shirt made of cotton, printed with the name and logo of a sports team." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A pro thunderball jersey made of cotton, printed with the logo of the " +"Decatur Fist." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A 43-man squamish jersey made of cotton, printed with the logo of the " +"Gainesville Veeblefetzers." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A zero-G football jersey made of cotton, printed with the logo of the London" +" Jets." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A football jersey made of cotton, printed with the logo of the Endsville " +"Fluffycats." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A baseball jersey made of cotton, printed with the logo of the Tokyo " +"Samurai." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A basketball jersey made of cotton, printed with the logo of the Basin City " +"Blues." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A death race jersey made of cotton, printed with Frankenstein's logo and " +"signature." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A rollerball jersey made of cotton, printed with the logo of the Houston " +"Energy Corporation." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A hockey jersey made of cotton, printed with the logo of the Monroeville " +"Zombies." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A rugby jersey made of cotton, printed with the logo of the Canberra Drop " +"Bears." +msgstr "" + +#. ~ Snippet of item "sports jersey" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A volleyball jersey made of cotton, printed with the logo of the Ooarai " +"Ducks." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "leotard" +msgid_plural "leotards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leotard" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A skin-tight spandex garment, covering the body from the groin to the " +"shoulders. With its deep scoop-cut back and high waist cuts, this garment " +"is perfect for showcasing your physique on the stage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "long-sleeved shirt" +msgid_plural "long-sleeved shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long-sleeved shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long-sleeved cotton shirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "French maid clothes" +msgid_plural "French maid clothes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "French maid clothes" +#: data/json/items/armor/torso_clothes.json +msgid "The French maid dress, blue with a frilly white apron." +msgstr "" + +#. ~ Description of a pocket in item "French maid clothes" +#. ~ Description of a pocket in item "short French maid clothes" +#: data/json/items/armor/torso_clothes.json +msgid "Hidden pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "short French maid clothes" +msgid_plural "short French maid clothes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short French maid clothes" +#: data/json/items/armor/torso_clothes.json +msgid "" +"The French maid dress, black with a frilly white apron. This version is " +"much lighter and shorter than normal." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "mummy dress" +msgid_plural "mummy dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mummy dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short off-white dress printed to look like the tattered wrappings of an " +"ancient mummy. Very easy to move in, but it doesn't offer any type of " +"protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "ninja dress" +msgid_plural "ninja dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ninja dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short black and red sleeved dress with oriental dragon motifs printed on " +"it. Perfect for the kunoichi that wants a little more style." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "ninja sleeveless dress" +msgid_plural "ninja sleeveless dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ninja sleeveless dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short black and red dress with oriental dragon motifs printed on it. " +"Perfect for the kunoichi that wants a little more style." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "polo shirt" +msgid_plural "polo shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polo shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A short-sleeved cotton shirt, slightly thicker than a t-shirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "mail carrier shirt" +msgid_plural "mail carrier shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mail carrier shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A light blue button down shirt with a couple of pockets in front and the US " +"postal service logo embroidered on it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "Santa dress" +msgid_plural "Santa dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Santa dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A sleeved red dress with white faux fur trim. For when you want to be Mrs. " +"Claus on Christmas, or perhaps Santa going clubbing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "luxury Santa dress" +msgid_plural "luxury Santa dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "luxury Santa dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A long red dress with full sleeves and white faux fur trim. A dress for a " +"queen of the north pole." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "short Santa dress" +msgid_plural "short Santa dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short Santa dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short red dress with white faux fur trim. Looks like something Mrs. Claus" +" might wear on Christmas night." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "sheriff's shirt" +#: data/json/items/armor/torso_clothes.json +msgid "sheriff's shirt" +msgid_plural "sheriff's shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheriff's shirt" +#. ~ Description of variant "sheriff's shirt" of item "sheriff's shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A tan button-down shirt with long sleeves." +msgstr "" + +#. ~ Variant name of item "sheriff's shirt" +#: data/json/items/armor/torso_clothes.json +msgid "SWAT shirt" +msgid_plural "SWAT shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SWAT shirt" of item "sheriff's shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A charcoal button-down shirt with long sleeves. Has a patch with the word " +"\"SWAT\" affixed on one shoulder." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "grass shirt" +msgid_plural "grass shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A crude and bulky short-sleeved shirt woven from grass. Definitely not the " +"most comfortable thing to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sinister dress" +msgid_plural "sinister dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A long black and red dress with full sleeves, a collar, and embroidery " +"reminiscent of a vampire duchess." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "short sinister dress" +msgid_plural "short sinister dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short sinister dress" +#: data/json/items/armor/torso_clothes.json +msgid "A short red dress made in gothic lolita fashion." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sinister gown" +msgid_plural "sinister gowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister gown" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A red and black gown with full sleeves. It has a gothic style and looks " +"pretty luxurious." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "striped shirt" +msgid_plural "striped shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "striped shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A long-sleeved shirt with horizontal black and white stripes." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sundress" +msgid_plural "sundresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sundress" +#: data/json/items/armor/torso_clothes.json +msgid "A light and breezy cotton dress." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sweater" +msgid_plural "sweaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweater" +#: data/json/items/armor/torso_clothes.json +msgid "A warm wool sweater." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "sweatshirt" +msgid_plural "sweatshirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweatshirt" +#: data/json/items/armor/torso_clothes.json +msgid "A thick cotton shirt." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "work t-shirt" +msgid_plural "work t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "work t-shirt" +#. ~ Snippet of item "work t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A gray work t-shirt with a small front pocket." +msgstr "" + +#. ~ Snippet of item "work t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A blue work t-shirt with a small front pocket." +msgstr "" + +#. ~ Snippet of item "work t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A light-blue work t-shirt with a small front pocket." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "t-shirt" +msgid_plural "t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "t-shirt" +#. ~ Description of variant "t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A short-sleeved cotton shirt." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "political meme t-shirt" +msgid_plural "political meme t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "political meme t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A dark blue t-shirt with a circle of stars. Inside the circle is a blue and" +" yellow skeleton with his arms raised and mouth open. Above the skeleton " +"are the words 'Make Eternia' and below him, 'Great Again'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "My Little Nazgûl t-shirt" +msgid_plural "My Little Nazgûl t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "My Little Nazgûl t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A light gray t-shirt with a drawing of a Nazgûl riding a black horse. The " +"drawing is in the style of old My Little Pony cartoons." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Matt Berry t-shirt" +msgid_plural "Matt Berry t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Matt Berry t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt printed with a design of Matt Berry in a rugby shirt, a fist " +"raised to the sky, mouth agape, shouting 'Faaather'!" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "doom song t-shirt" +msgid_plural "doom song t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "doom song t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A black shirt with a green robot poorly disguised as a dog. Words printed " +"on it read: \"It's time for the DOOM song. Doom, doom, doom, dooooom!!\"" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Boba Fetch t-shirt" +msgid_plural "Boba Fetch t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Boba Fetch t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A black shirt displaying a dog wearing the uniform of a well known galactic " +"bounty hunter. In place of a wrist rocket, it fires a tennis ball on a " +"string." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "mouse portal t-shirt" +msgid_plural "mouse portal t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mouse portal t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"The front of this shirt displays a blue portal with a mouse's head sticking " +"out. The mouse is pointing some kind of gun-like device towards a cube made" +" of Swiss cheese. The back of the shirt has an orange portal, with the back" +" half of the mouse entering the portal." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Ceiling Cthulhu t-shirt" +msgid_plural "Ceiling Cthulhu t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ceiling Cthulhu t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"This shirt displays a drawing of a ceiling with a round hole in it. A " +"quizzical-looking Cthulhu pokes its head down through the hole." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "pumpkin time t-shirt" +msgid_plural "pumpkin time t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pumpkin time t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"This shirt displays a picture of a jack-o'-lantern with a tiny smiling black" +" bat popping out of the top." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "portal to the cat dimension t-shirt" +msgid_plural "portal to the cat dimension t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "portal to the cat dimension t-shirt" of item +#. "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A black t-shirt with a picture of a woman standing in front of a yawning " +"portal, with numerous cats exiting the portal and surrounding her." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "forbidden robot t-shirt" +msgid_plural "forbidden robot t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "forbidden robot t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"This shirt displays a picture of a giant blocky robot with a cone-shaped " +"head. It holds both arms out, carrying a cyclops woman with purple hair." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Down with Swordocracy t-shirt" +msgid_plural "Down with Swordocracy t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Down with Swordocracy t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with a picture of a peasant with a fist raised, eyes alight with " +"the fire of freedom, proclaiming, 'Down with sword-based governments!'" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Black Phillip t-shirt" +msgid_plural "Black Phillip t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Black Phillip t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A black t-shirt with a picture of an old-fashioned cartoon black goat on the" +" front, above the goat it says 'Black Phillip' and below are the words 'Live" +" Deliciously'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "theme park parody t-shirt" +msgid_plural "theme park parody t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "theme park parody t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A black t-shirt with a picture of a stylized castle with five spires. Each " +"spire has a purple-gray flame at the top. At the bottom of the castle it " +"says 'Menzoberranzan'" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "activities for children t-shirt" +msgid_plural "activities for children t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "activities for children t-shirt" of item +#. "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"This t-shirt displays a picture of a hooded child standing behind a lectern," +" his mouth open and his arms held high. A pentagram has been carved into " +"the lectern and stuffed animals are arranged in a semicircle facing the " +"child. On the left of the child are the words 'Let's Start A Cult', while " +"below it reads 'Activities for Children'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "baseball t-shirt" +msgid_plural "baseball t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baseball t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with the logo of a local baseball team printed " +"on its front and back." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "football t-shirt" +msgid_plural "football t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "football t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with the logo of a local football team printed " +"on its front and back." +msgstr "" + +#. ~ Description of variant "t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with the text \"chown -R us ~your/base\" " +"printed on the front." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "FDA-Approved t-shirt" +msgid_plural "FDA-Approved t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FDA-Approved t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A light blue t-shirt with yellow block letters that say 'FDA Approved to " +"treat all diseases'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "anxiety t-shirt" +msgid_plural "anxiety t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "anxiety t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A t-shirt with the text 'Anxiety is my super power'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "R'lyeh t-shirt" +msgid_plural "R'lyeh t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "R'lyeh t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A t-shirt with the text 'Greetings from R'lyeh home of Cthulhu'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "robotfindskitten t-shirt" +msgid_plural "robotfindskitten t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "robotfindskitten t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A t-shirt with the text 'Play robotfindskitten today'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "apocalypse survivor t-shirt" +msgid_plural "apocalypse survivor t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "apocalypse survivor t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the text 'I survived the apocalypse and all I got was this " +"lousy T-shirt?'" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "zombie believer t-shirt" +msgid_plural "zombie believer t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "zombie believer t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the text 'Zombies don't care whether or not you believe.'" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "Cthulhu for President t-shirt" +msgid_plural "Cthulhu for President t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cthulhu for President t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the text 'Cthulhu for President: Why vote for the lesser " +"evil'." +msgstr "" + +#. ~ Description of variant "Cthulhu for President t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the text 'Cthulhu for President: This time the stars are " +"right'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "flag t-shirt" +msgid_plural "flag t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flag t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "A t-shirt embroidered with an American flag pattern." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "linux t-shirt" +msgid_plural "linux t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with a picture of Tux, the Linux mascot! It says \"You wouldn't " +"buy a car with the hood welded shut.\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Ubuntu logo on it, underneath it says \"Ubuntu is a South" +" African word for 'I can't configure Debian'\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Arch Linux logo on it, underneath it says \"Keep it " +"Simple Stupid\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Ubuntu logo on it, underneath it says \"Linux for human " +"beings\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Linux Mint logo on it, underneath it says \"From freedom " +"came elegance\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Fedora logo on it, underneath it says \"Freedom. " +"Friends. Features. First.\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with Red Hat's logo on it, underneath it says \"The World's Open " +"Source Leader\"" +msgstr "" + +#. ~ Description of variant "linux t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A t-shirt with the Debian logo on it, underneath it says \"The Universal " +"Operating System\"" +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "band t-shirt" +msgid_plural "band t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with a death metal band's spidery, " +"indecipherable logo printed on the front." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with a muscle-bound, long-haired man printed on" +" the front. He is riding a red dragon and wielding a flaming sword with " +"malicious glee." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with a gore-spattered, guitar-playing zombie " +"printed on the front. It's rather tasteless in light of current events." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with a pattern of complex geometric shapes and " +"transcendental imagery printed on the front." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with an image of a woman's face in portrait " +"printed on the front. She is wearing a large blue mohawk, her face is set " +"in a snarl." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved black cotton shirt with a stylized representation of a radio" +" wave printed on the front." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt, its front showing an image of an upside-down " +"American flag covered in anarchist graffiti, its edges frayed and burned." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with an AK-47 on the front. It is held up by a" +" clenched fist around its forestock, the fingers covered in crude looking " +"tattoos." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved cotton shirt with an interstellar bounty hunter on the " +"front. 'My backpack's got jets'." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved white cotton shirt with the words 'THE DARKEST OF THE " +"HILLSIDE THICKETS' with a picture of giant fantastical creatures dancing in " +"a line. Below the picture read the words 'Where the Great Old Ones Are'." +msgstr "" + +#. ~ Description of variant "band t-shirt" of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A short-sleeved black cotton shirt with the words 'THE DARKEST OF THE " +"HILLSIDE THICKETS' below a picture of a roofless green Dodge Charger with " +"five robed men in it. The driver is throwing back a drink from a goblet, " +"the first passenger is chanting from a book, the other three passengers are " +"firing various guns at a blue flying eye with tentacles and a snail shell. " +"Red letters read 'THE DUKES OF ALHAZRED'." +msgstr "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "red t-shirt" +msgid_plural "red t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "blue t-shirt" +msgid_plural "blue t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "yellow t-shirt" +msgid_plural "yellow t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "green t-shirt" +msgid_plural "green t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "purple t-shirt" +msgid_plural "purple t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "pink t-shirt" +msgid_plural "pink t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "cyan t-shirt" +msgid_plural "cyan t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "black t-shirt" +msgid_plural "black t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "t-shirt" +#: data/json/items/armor/torso_clothes.json +msgid "brown t-shirt" +msgid_plural "brown t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "crop top" +msgid_plural "crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crop top" +#. ~ Description of variant "crop top" of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "A short-sleeved cotton shirt, cropped to expose the stomach." +msgstr "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "red crop top" +msgid_plural "red crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "blue crop top" +msgid_plural "blue crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "yellow crop top" +msgid_plural "yellow crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "green crop top" +msgid_plural "green crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "purple crop top" +msgid_plural "purple crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "pink crop top" +msgid_plural "pink crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "cyan crop top" +msgid_plural "cyan crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "black crop top" +msgid_plural "black crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "crop top" +#: data/json/items/armor/torso_clothes.json +msgid "brown crop top" +msgid_plural "brown crop tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "tallit katan" +msgid_plural "tallit katan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tallit katan" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A shirt with four tassels worn by observant Jews in deference to Deuteronomy" +" 22:12, which commands the wearing of fringes on the corner of one's " +"garments." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "uttarasanga" +msgid_plural "uttarasangas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "uttarasanga" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A traditional Buddhist shirt, covering most of the upper body, but not the " +"arms." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "leather vest" +msgid_plural "leather vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather vest" +#: data/json/items/armor/torso_clothes.json +msgid "A vest made from thick leather." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "witch dress" +msgid_plural "witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A dress with full sleeves and pointed cuts at the edges. Perfect for " +"Halloween." +msgstr "" + +#. ~ Variant name of item "witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "black witch dress" +msgid_plural "black witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "green witch dress" +msgid_plural "green witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "red witch dress" +msgid_plural "red witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "purple witch dress" +msgid_plural "purple witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "long witch dress" +msgid_plural "long witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A long dress with sleeves, typical of a witch. It includes a pouch for " +"storing potions and other magical items." +msgstr "" + +#. ~ Variant name of item "long witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "long black witch dress" +msgid_plural "long black witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "long witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "long green witch dress" +msgid_plural "long green witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "long witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "long red witch dress" +msgid_plural "long red witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "long witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "long purple witch dress" +msgid_plural "long purple witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "short witch dress" +msgid_plural "short witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "A short dress typically used by witches." +msgstr "" + +#. ~ Variant name of item "short witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "short black witch dress" +msgid_plural "short black witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "short green witch dress" +msgid_plural "short green witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "short red witch dress" +msgid_plural "short red witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "short witch dress" +#: data/json/items/armor/torso_clothes.json +msgid "short purple witch dress" +msgid_plural "short purple witch dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "wool hoodie" +msgid_plural "wool hoodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool hoodie" +#: data/json/items/armor/torso_clothes.json +msgid "A hooded wool shirt with a kangaroo pocket in the front." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "Boston-Chan suit" +msgid_plural "Boston-Chan suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boston-Chan suit" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A professional-looking bright blue wool suit for the Boston-Chan costume." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/torso_clothes.json +msgid "bunny suit" +msgid_plural "bunny suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bunny suit" +#: data/json/items/armor/torso_clothes.json +msgid "" +"A bunny suit, still shiny despite the time it's likely spent in storage, or " +"worse, on a corpse. While not resembling a bunny without its accompanying " +"tail and ears, it was a recognizable piece of clothing often found in clubs " +"or in playboy magazines." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "pair of arm warmers" +msgid_plural "pairs of arm warmers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of arm warmers" +#: data/json/items/armor/undergarment.json +msgid "Snug, soft cloth sleeves to keep your arms warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "belly band" +msgid_plural "belly bands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "belly band" +#: data/json/items/armor/undergarment.json +msgid "" +"A piece of clothing designed to be worn around the belly, called Haramaki in" +" Japan. This one is made from wool, comfortable and warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "belly wrap" +msgid_plural "belly wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "belly wrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Rags wrapped around the belly. Usually worn in combination with a " +"chestwrap. Provides negligible protection against punches to your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "fur belly wrap" +msgid_plural "fur belly wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur belly wrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Fur pelts wrapped around the belly. Usually worn in combination with a " +"chestwrap. Provides negligible protection against punches to your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "leather belly wrap" +msgid_plural "leather belly wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather belly wrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Leather patches wrapped around the belly. Usually worn in combination with " +"a chestwrap. Provides weak protection against punches to your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "wool belly wrap" +msgid_plural "wool belly wraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool belly wrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Felt patches wrapped around the belly. Usually worn in combination with a " +"chestwrap. Provides negligible protection against punches to your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "fur bikini top" +msgid_plural "fur bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur bikini top" +#: data/json/items/armor/undergarment.json +msgid "A simple fur bikini top." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "leather bikini top" +msgid_plural "leather bikini tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather bikini top" +#: data/json/items/armor/undergarment.json +msgid "A simple leather bikini top." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "binder" +msgid_plural "binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "binder" +#: data/json/items/armor/undergarment.json +msgid "" +"A binder, meant to bind the chest close to the body to keep a persons chest " +"flat." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "black binder" +msgid_plural "black binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is black." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "gray binder" +msgid_plural "gray binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gray binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is gray." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "white binder" +msgid_plural "white binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is white." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "blue binder" +msgid_plural "blue binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "blue binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is blue." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "green binder" +msgid_plural "green binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "green binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is green." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "red binder" +msgid_plural "red binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is red." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "orange binder" +msgid_plural "orange binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orange binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is orange." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "pink binder" +msgid_plural "pink binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is pink." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "American binder" +msgid_plural "American binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "" +"This one is painted with the star spangled banner, the red white and blue, " +"old glory, the American flag." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "ribcage binder" +msgid_plural "ribcage binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ribcage binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is black, with white rib bones." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "mushroom binder" +msgid_plural "mushroom binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "mushroom binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one has a row of mushrooms on it." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "floral binder" +msgid_plural "floral binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "floral binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one has a floral pattern." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "dinosaur binder" +msgid_plural "dinosaur binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dinosaur binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one has a cartoon rendition of a stegosaurus on it." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "trans flag binder" +msgid_plural "trans flag binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "trans flag binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is painted after the trans pride flag." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "non-binary flag binder" +msgid_plural "non-binary flag binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "non-binary flag binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "This one is painted after the non-binary pride flag." +msgstr "" + +#. ~ Variant name of item "binder" +#: data/json/items/armor/undergarment.json +msgid "meme binder" +msgid_plural "meme binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "meme binder" of item "binder" +#: data/json/items/armor/undergarment.json +msgid "" +"This one has an image of a stuffed rat chef, looking up with arms spread to " +"the heavens, with text above reading \"I don't want to cook anymore\", and " +"the bottom text reading \"I want to DIE\" all in a comic sans font." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "boxer briefs" +msgid_plural "pairs of boxer briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boxer briefs" +#. ~ Description of variant "boxer briefs" of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "The age-old question, boxers or briefs? Your answer? Yes." +msgstr "" + +#. ~ Variant name of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "homemade boxer briefs" +msgid_plural "pairs of homemade boxer briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "homemade boxer briefs" of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "A pair of homemade boxer briefs, a marvel of basic sewing skills." +msgstr "" + +#. ~ Variant name of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "solid boxer briefs" +msgid_plural "pairs of solid boxer briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "solid boxer briefs" of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "A pair of boxer briefs, these are a solid color." +msgstr "" + +#. ~ Variant name of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "heart boxer briefs" +msgid_plural "pairs of heart boxer briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "heart boxer briefs" of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "A pair of boxer briefs, adorned with little hearts." +msgstr "" + +#. ~ Variant name of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "day boxer briefs" +msgid_plural "pairs of day boxer briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "day boxer briefs" of item "boxer briefs" +#: data/json/items/armor/undergarment.json +msgid "" +"A pair of boxer briefs. Printed across the bottom, in bubble letters, is " +"the word \".\"" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "boxer shorts" +msgid_plural "pairs of boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boxer shorts" +#. ~ Description of variant "boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"Men's boxer shorts. More fashionable than briefs and just as comfortable." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "star-spangled boxer shorts" +msgid_plural "pairs of star-spangled boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "star-spangled boxer shorts" of item "boxer +#. shorts" +#. ~ Description of variant "star-spangled boy shorts" of item "boy shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"This pair has been printed with the pattern of an American flag, with stars " +"and miniature eagles embroidered at strategic positions." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "homemade boxer shorts" +msgid_plural "pairs of homemade boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "homemade boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "A pair of homemade boxer shorts, a marvel of basic sewing skills." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "solid boxer shorts" +msgid_plural "pairs of solid boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "solid boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "A pair of boxer shorts, these are a solid color." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "heart boxer shorts" +msgid_plural "pairs of heart boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "heart boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "A pair of boxer shorts, adorned with little hearts." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "day boxer shorts" +msgid_plural "pairs of day boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "day boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"A pair of boxer shorts. Printed across the bottom, in bubble letters, is " +"the word \".\"" +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "money boxer shorts" +msgid_plural "pairs of money boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "money boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "A pair of boxer shorts adorned with images of hundred dollar bills." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "animal boxer shorts" +msgid_plural "pairs of animal boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "animal boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"A pair of boxer shorts, these are adorned with little in a pattern" +" across the entire garment." +msgstr "" + +#. ~ Variant name of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "cartoon boxer shorts" +msgid_plural "pairs of cartoon boxer shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cartoon boxer shorts" of item "boxer shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"A pair of boxer shorts, merchandise for a famous cartoon. It features " +"." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "boy shorts" +#: data/json/items/armor/undergarment.json +msgid "boy shorts" +msgid_plural "pairs of boy shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boy shorts" +#. ~ Description of variant "boy shorts" of item "boy shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"Female underwear similar to men's boxer shorts, but much more close-fitting." +msgstr "" + +#. ~ Variant name of item "boy shorts" +#: data/json/items/armor/undergarment.json +msgid "star-spangled boy shorts" +msgid_plural "pairs of star-spangled boy shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "bra" +msgid_plural "bras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bra" +#: data/json/items/armor/undergarment.json +msgid "" +"A simple bra. For protecting those bits you don't want zombies to look at." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "briefs" +msgid_plural "pairs of briefs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "briefs" +#: data/json/items/armor/undergarment.json +msgid "A pair of briefs. Comfortable underwear worn by men." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "camisole" +msgid_plural "camisoles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camisole" +#: data/json/items/armor/undergarment.json +msgid "" +"A small camisole made from silk. Typically used as an undergarment, it is " +"light and easy to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "chestwrap" +msgid_plural "chestwraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chestwrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Rags wrapped around the chest. Preserves your modesty and keeps things out " +"of the way, but not good for much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "fur chestwrap" +msgid_plural "fur chestwraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur chestwrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Fur pelts wrapped around the chest. Preserves your modesty and keeps things" +" out of the way, but not good for much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "leather chestwrap" +msgid_plural "leather chestwraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather chestwrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Leather patches wrapped around the chest. Preserves your modesty and keeps " +"things out of the way, but not good for much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "wool chestwrap" +msgid_plural "wool chestwraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool chestwrap" +#: data/json/items/armor/undergarment.json +msgid "" +"Felt patches wrapped around the chest. Preserves your modesty and keeps " +"things out of the way, but not good for much else." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "leather corset" +msgid_plural "leather corsets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather corset" +#: data/json/items/armor/undergarment.json +msgid "" +"A snug, black leather corset. Has no pockets, but its thick material " +"provides good protection from harm. Use it to loosen it if you want to wear" +" it over normal clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "leather corset (loose)" +msgid_plural "leather corsets (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather corset (loose)" +#: data/json/items/armor/undergarment.json +msgid "" +"A somewhat loose black leather corset. Has no pockets, but its thick " +"material provides good protection from harm. Use it to wear it tighter and " +"close to the skin." +msgstr "" + +#. ~ "menu_text" action message of item "leather corset (loose)" +#. ~ "menu_text" action message of item "waist corset (loose)" +#: data/json/items/armor/undergarment.json +msgid "Wrap tighter" +msgstr "" + +#. ~ "msg" action message of item "leather corset (loose)" +#: data/json/items/armor/undergarment.json +msgid "You wrap your corset tighter." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "waist corset" +msgid_plural "waist corsets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waist corset" +#: data/json/items/armor/undergarment.json +msgid "" +"A snug, black leather waist corset. Works as a stylish solution for back " +"pain. Use it to loosen it if you want to wear it over normal clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "waist corset (loose)" +msgid_plural "waist corsets (loose)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waist corset (loose)" +#: data/json/items/armor/undergarment.json +msgid "" +"A somewhat loose black leather waist corset. Works as a stylish solution " +"for back pain. Use it to wear it tighter and close to the skin." +msgstr "" + +#. ~ "msg" action message of item "waist corset (loose)" +#: data/json/items/armor/undergarment.json +msgid "You wrap your waist corset tighter." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "garter belt" +msgid_plural "garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garter belt" +#. ~ Description of variant "garter belt" of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "" +"A simple, decorated undergarment commonly used in combination with " +"stockings. They don't cover much, but they do help you feel sexy." +msgstr "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "black garter belt" +msgid_plural "black garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "white garter belt" +msgid_plural "white garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "red garter belt" +msgid_plural "red garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "blue garter belt" +msgid_plural "blue garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "green garter belt" +msgid_plural "green garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "pink garter belt" +msgid_plural "pink garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "purple garter belt" +msgid_plural "purple garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "teal garter belt" +msgid_plural "teal garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "teal garter belt" of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "This one is colored teal." +msgstr "" + +#. ~ Variant name of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "magenta garter belt" +msgid_plural "magenta garter belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "magenta garter belt" of item "garter belt" +#: data/json/items/armor/undergarment.json +msgid "This one is colored magenta." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "pair of leg warmers" +msgid_plural "pairs of leg warmers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of leg warmers" +#: data/json/items/armor/undergarment.json +msgid "Snug, soft cloth sleeves to keep your legs warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "pair of fur leggings" +msgid_plural "pairs of fur leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fur leggings" +#: data/json/items/armor/undergarment.json +msgid "" +"Snug fur sleeves to keep your legs warm. Simple yet effective since " +"prehistoric times." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "pair of fetlock furs" +msgid_plural "pairs of fetlock furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fetlock furs" +#: data/json/items/armor/undergarment.json +msgid "Snug fur sleeves to keep your fetlocks warm." +msgstr "" + +#. ~ Description of "pair of leg warmers" +#: data/json/items/armor/undergarment.json +msgid "Large, soft, snug cloth sleeves to keep your exotic anatomy warm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "long underwear bottom" +msgid_plural "long underwear bottoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long underwear bottom" +#: data/json/items/armor/undergarment.json +msgid "A pair of long underwear that help to maintain body temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "long underwear top" +msgid_plural "long underwear tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long underwear top" +#: data/json/items/armor/undergarment.json +msgid "A long underwear top that helps to maintain body temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "sleeveless underwear top" +msgid_plural "sleeveless underwear tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless underwear top" +#: data/json/items/armor/undergarment.json +msgid "A sleeveless underwear top that helps to maintain body temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "panties" +msgid_plural "panties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "panties" +#: data/json/items/armor/undergarment.json +msgid "" +"Underwear designed to be worn by women. Preserves your modesty in desperate" +" times." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "thermal shirt" +msgid_plural "thermal shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermal shirt" +#: data/json/items/armor/undergarment.json +msgid "" +"A lightweight, form-fitting long-sleeved spandex undershirt that helps " +"maintains body temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "sports bra" +msgid_plural "sports bras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sports bra" +#: data/json/items/armor/undergarment.json +msgid "" +"A sturdy nylon bra to provide additional support during physical movement. " +"Typically worn when exercising, it clings to the skin and is easy to wear." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "tank top" +msgid_plural "tank tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tank top" +#. ~ Description of variant "tank top" of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "A sleeveless cotton shirt. Very easy to move in." +msgstr "" + +#. ~ Variant name of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "camo tank top" +msgid_plural "camo tank tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "camo tank top" of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "" +"A sleeveless cotton shirt with a camouflage pattern. Very easy to move in." +msgstr "" + +#. ~ Variant name of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "cheerleader tank top" +msgid_plural "cheerleader tank tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cheerleader tank top" of item "tank top" +#: data/json/items/armor/undergarment.json +msgid "" +"A red cheerleader tank top. It has the word \"Cheers\" printed at the top." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "tights" +#: data/json/items/armor/undergarment.json +msgid "tights" +msgid_plural "pairs of tights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tights" +#. ~ Description of variant "tights" of item "tights" +#: data/json/items/armor/undergarment.json +msgid "" +"A snug cloth garment which clings tightly to the legs and feet to protect " +"them from the cold." +msgstr "" + +#. ~ Variant name of item "tights" +#: data/json/items/armor/undergarment.json +msgid "polka dot tights" +msgid_plural "pairs of polka dot tights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "polka dot tights" of item "tights" +#: data/json/items/armor/undergarment.json +msgid "These are adorned with dozens of polka dots." +msgstr "" + +#. ~ Variant name of item "tights" +#: data/json/items/armor/undergarment.json +msgid "animal print tights" +msgid_plural "pairs of animal print tights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "animal print tights" of item "tights" +#: data/json/items/armor/undergarment.json +msgid "" +"A pair of snug cotton tights, featuring a classic pattern." +msgstr "" + +#. ~ Variant name of item "tights" +#: data/json/items/armor/undergarment.json +msgid "solid color tights" +msgid_plural "pairs of solid color tights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "solid color tights" of item "tights" +#: data/json/items/armor/undergarment.json +msgid "A pair of cotton tights, these are a solid color." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "compression top" +msgid_plural "compression tops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compression top" +#: data/json/items/armor/undergarment.json +msgid "Nylon sportswear that clings to your chest and wicks away sweat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "compression shorts" +msgid_plural "compression shorts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compression shorts" +#: data/json/items/armor/undergarment.json +msgid "" +"Nylon sportswear that clings to your upper legs, aiding muscle tone and " +"wicking away sweat." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "undershirt" +msgid_plural "undershirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "undershirt" +#: data/json/items/armor/undergarment.json +msgid "" +"A simple white undershirt. Worn beneath your regular clothes, it provides a" +" little extra warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/undergarment.json +msgid "unitard" +msgid_plural "unitards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unitard" +#: data/json/items/armor/undergarment.json +msgid "" +"A skin-tight spandex garment resembling a crew-necked leotard combined with " +"leggings. Commonly used by gymnasts, dancers and equestrian vaulters, the " +"unitard provides overall coverage with great flexibility." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "nomad jumpsuit" +msgid_plural "nomad jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A reinforced but airy jumpsuit designed to survive the long-term wear and " +"tear of exploring the apocalyptic wasteland. Rather than advanced polymer " +"fabrics which may not be available in many worlds, it is made of breathable " +"twill fabric with leather reinforcements ensuring it can be produced easily " +"regardless of technology level. Its clever construction adds additional " +"core support, helping you to carry more equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "advanced nomad jumpsuit" +msgid_plural "advanced nomad jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced nomad jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A reinforced but airy jumpsuit designed to survive the long-term wear and " +"tear of exploring the apocalyptic wasteland. Rather than advanced polymer " +"fabrics which may not be available in many worlds, it is made of breathable " +"twill fabric with leather reinforcements ensuring it can be produced easily " +"regardless of technology level. Its clever construction adds additional " +"core support, helping you to carry more equipment. A set of cooling tubes " +"run throughout the clothing as well." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "advanced nomad jumpsuit (on)" +msgid_plural "advanced nomad jumpsuits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced nomad jumpsuit (on)" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A reinforced but airy jumpsuit designed to survive the long-term wear and " +"tear of exploring the apocalyptic wasteland. Rather than advanced polymer " +"fabrics which may not be available in many worlds, it is made of breathable " +"twill fabric with leather reinforcements ensuring it can be produced easily " +"regardless of technology level. Its clever construction adds additional " +"core support, helping you to carry more equipment. The internal cooling " +"tubes are active and humming." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "light nomad jumpsuit" +msgid_plural "light nomad jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light nomad jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A light, airy jumpsuit designed to survive the long-term wear and tear of " +"exploring the apocalyptic wasteland. Rather than advanced polymer fabrics " +"which may not be available in many worlds, it is made of breathable twill " +"fabric with leather reinforcements ensuring it can be produced easily " +"regardless of technology level. Its clever construction adds additional " +"core support, helping you to carry more equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "light Kevlar jumpsuit" +msgid_plural "light Kevlar jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light Kevlar jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A lightweight, hand-built combination armor made of Kevlar with a moisture-" +"wicking core and additional padding in many places. Protects from the " +"elements as well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "Kevlar jumpsuit" +msgid_plural "Kevlar jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A hand-built combination armor made of thick Kevlar with a moisture-wicking " +"core and substantial padding in many places. Protects from the elements as " +"well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "steel-plated Kevlar jumpsuit" +msgid_plural "steel-plated Kevlar jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel-plated Kevlar jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A hand-built combination armor made of thick Kevlar with a moisture-wicking " +"core and thin steel plating in many places. Protects from the elements as " +"well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "fur Kevlar jumpsuit" +msgid_plural "fur Kevlar jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur Kevlar jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A warm and heavy hand-built combination armor made from a moisture-wicking " +"core padded with layers of Kevlar and fur. Protects from the elements as " +"well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "faux fur Kevlar jumpsuit" +msgid_plural "faux fur Kevlar jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur Kevlar jumpsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A warm and heavy hand-built combination armor made from a moisture-wicking " +"core padded with layers of Kevlar and faux fur. Protects from the elements " +"as well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "Kevlar wetsuit" +msgid_plural "Kevlar wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar wetsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A hand-built combination armor made from a wetsuit padded with layers of " +"Kevlar. Protects from the elements as well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "light Kevlar wetsuit oversuit" +msgid_plural "light Kevlar wetsuit oversuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light Kevlar wetsuit oversuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A hand-built light combination armor made from an expanded and lightened " +"wetsuit padded with layers of Kevlar. Protects from the elements as well as" +" from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "thick Kevlar wetsuit" +msgid_plural "thick Kevlar wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick Kevlar wetsuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A hand-built combination armor made from a thick wetsuit padded with layers " +"of Kevlar. While uncomfortably warm and hard to move in it provides " +"substantial protection from harm and from the elements." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "Kevlar firesuit" +msgid_plural "Kevlar firesuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar firesuit" +#: data/json/items/armor/bespoke_armor/custom_bodysuits.json +msgid "" +"A heavy, hand-built combination armor made from flame-resistant Nomex padded" +" with layers of Kevlar. Protects from fire as well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of light survivor boots" +msgid_plural "pairs of light survivor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light survivor boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of custom-made Kevlar-armored boots with a chemical-resistant layer " +"and rubber toes. Will keep you highly mobile without the worry of zombie " +"acid dissolving your feet." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of survivor boots" +msgid_plural "pairs of survivor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of survivor boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of custom-made boots constructed of thick Kevlar and a chemical " +"resistant layer, featuring steel toes for extra protection. Keeps your feet" +" safe from the myriad dangers of the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of faux fur winter survivor boots" +msgid_plural "pairs of faux fur winter survivor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of faux fur winter survivor boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of customized, Kevlar-armored boots with a chemical-resistant layer " +"and steel toes. Warm thanks to the faux-fur lining, and quite protective " +"due to the thick materials, though perhaps a little hard to move in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of winter survivor boots" +msgid_plural "pairs of winter survivor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of winter survivor boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of customized, Kevlar-armored boots with a chemical-resistant layer " +"and steel toes. Warm thanks to the real fur lining, and quite protective " +"due to the thick materials, though perhaps a little hard to move in." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of Kevlar diving boots" +msgid_plural "pairs of Kevlar diving boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Kevlar diving boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of customized, Kevlar-armored neoprene boots. These will keep you " +"dry and alive, come hell or high water." +msgstr "" + +#. ~ Description of a pocket in item "pair of Kevlar diving boots" +#. ~ Description of a pocket in item "pair of light Kevlar diving overboots" +#. ~ Description of a pocket in item "pair of thick Kevlar diving boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "mounting for a pair of custom fins." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of light Kevlar diving overboots" +msgid_plural "pairs of light Kevlar diving overboots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light Kevlar diving overboots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of customized, Kevlar-armored light neoprene boots. These will keep " +"you dry and alive, come hell or high water." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "pair of thick Kevlar diving boots" +msgid_plural "pairs of thick Kevlar diving boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of thick Kevlar diving boots" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of customized, Kevlar-armored thick neoprene boots. These will keep " +"you dry and alive, come hell or high water." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "custom swim fin boot attachments" +msgid_plural "custom swim fin boot attachments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "custom swim fin boot attachments" +#: data/json/items/armor/bespoke_armor/custom_boots.json +msgid "" +"A pair of rubber flippers worn on the feet, which improve swimming speed " +"while greatly impeding the wearer's ability to walk. This pair was reduced " +"in volume and weight and has to be attached to diving boots with necessary " +"attachment points." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of light survivor gloves" +msgid_plural "pairs of light survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored cloth gloves. These are designed for " +"comfort first." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of fingerless light survivor gloves" +msgid_plural "pairs of fingerless light survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fingerless light survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored cloth gloves without fingers. These " +"are designed for comfort first." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of fingerless survivor gloves" +msgid_plural "pairs of fingerless survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fingerless survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored leather gloves without fingers. These " +"strike a balance between comfort and protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of survivor gloves" +msgid_plural "pairs of survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored leather gloves. These strike a balance" +" between comfort and protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of winter survivor gloves" +msgid_plural "pairs of winter survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of winter survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored gloves. These are lined with real fur." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of faux fur winter survivor gloves" +msgid_plural "pairs of faux fur winter survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of faux fur winter survivor gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored gloves. These are lined with faux-fur." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of Kevlar wetsuit gloves" +msgid_plural "pairs of Kevlar wetsuit gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Kevlar wetsuit gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored neoprene gloves, modified to be easy to" +" wear while providing maximum protection under extreme conditions." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "pair of light Kevlar wetsuit overgloves" +msgid_plural "pairs of light Kevlar wetsuit overgloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of light Kevlar wetsuit overgloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored light neoprene gloves, modified to be " +"easy to wear while providing significant protection under extreme " +"conditions." +msgstr "" + +#. ~ Description of "pair of Kevlar wetsuit gloves" +#: data/json/items/armor/bespoke_armor/custom_gloves.json +msgid "" +"A pair of customized, Kevlar-armored neoprene gloves, modified to provide " +"maximum protection under extreme conditions." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "nomad cowl" +msgid_plural "nomad cowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad cowl" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A cowl with protection for the eyes from rain and sun, designed for long " +"travels. The design includes some clever shaping that allows it to offer a " +"lot of coverage without interfering too much with vision and breathing." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "survivor hood" +msgid_plural "survivor hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A customized armored leather and Kevlar hood, designed to balance comfort " +"and protection." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "winter survivor hood" +msgid_plural "winter survivor hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "winter survivor hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "A customized armored Kevlar hood. Warm thanks to the real fur lining." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "light survivor hood" +msgid_plural "light survivor hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light survivor hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "A customized armored cloth and Kevlar hood, light yet durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "winter faux fur survivor hood" +msgid_plural "winter faux fur survivor hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "winter faux fur survivor hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "A customized armored Kevlar hood. Warm thanks to the faux-fur lining." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "Kevlar wetsuit hood" +msgid_plural "Kevlar wetsuit hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar wetsuit hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A customized armored neoprene and Kevlar hood, very strong and durable." +msgstr "" + +#. ~ Description of a pocket in item "Kevlar wetsuit hood" +#. ~ Description of a pocket in item "light Kevlar wetsuit overhood" +#. ~ Description of a pocket in item "thick Kevlar wetsuit hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "Outer strap mount." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "light Kevlar wetsuit overhood" +msgid_plural "light Kevlar wetsuit overhoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light Kevlar wetsuit overhood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A customized light armored neoprene and Kevlar overhood, very strong and " +"durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "thick Kevlar wetsuit hood" +msgid_plural "thick Kevlar wetsuit hoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick Kevlar wetsuit hood" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A customized thick armored neoprene and Kevlar hood, very strong and " +"durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "scavenger cowl" +msgid_plural "scavenger cowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scavenger cowl" +#: data/json/items/armor/bespoke_armor/custom_headgear.json +msgid "" +"A sturdy protective cowl extending down to the neck, fitted with a " +"respirator and eye protection. For dangerous scavenging ventures." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "light survivor cargo pants" +msgid_plural "light survivor cargo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light survivor cargo pants" +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "" +"Lightweight, Kevlar armored cargo pants designed to hold as much as " +"possible. Strong and mostly waterproof." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "survivor cargo pants" +msgid_plural "survivor cargo pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor cargo pants" +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "" +"A pair of Kevlar armored pants covered with pouches and pockets. Custom-" +"built to be durable, comfortable, and easy to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "mercenary pants" +msgid_plural "mercenary pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mercenary pants" +#: data/json/items/armor/bespoke_armor/custom_legs.json +msgid "" +"A sturdy pair of pants fit for a soldier of fortune. Made from work pants " +"padded with Kevlar panels. It gives good protection and decent storage, but" +" the added thickness makes it uncomfortable to wear any armor over it." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "survivor duster" +msgid_plural "survivor dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor duster" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "" +"A Kevlar armored custom full-length duster, covered with pouches and " +"pockets. Comfortable, durable, and great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "sleeveless survivor duster" +msgid_plural "sleeveless survivor dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless survivor duster" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "" +"A custom Kevlar armored full-length duster without sleeves, covered with " +"pouches and pockets. Comfortable, durable, and great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "mercenary coat" +msgid_plural "mercenary coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mercenary coat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "" +"A sturdy coat fit for a soldier of fortune. Made from a ballistic vest " +"combined with a military jacket reinforced with soft armor panels. Has " +"pockets for armor inserts and MOLLE webbing to attach accessories." +msgstr "" + +#. ~ Description of a pocket in item "mercenary coat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "Pocket for front plate." +msgstr "" + +#. ~ Description of a pocket in item "mercenary coat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "Pocket for back plate." +msgstr "" + +#. ~ Description of a pocket in item "mercenary coat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "Pocket for right side plate." +msgstr "" + +#. ~ Description of a pocket in item "mercenary coat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "Pocket for left side plate." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "survivor trenchcoat" +msgid_plural "survivor trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor trenchcoat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "" +"A Kevlar armored custom trenchcoat, covered with pouches and pockets. " +"Comfortable, durable, and great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "sleeveless survivor trenchcoat" +msgid_plural "sleeveless survivor trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless survivor trenchcoat" +#: data/json/items/armor/bespoke_armor/custom_overcoats.json +msgid "" +"A custom Kevlar armored trenchcoat without sleeves, covered with pouches and" +" pockets. Comfortable, durable, and great for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor duffel bag" +msgid_plural "survivor duffel bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor duffel bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built heavy duffel bag. Durable and carefully crafted to hold as " +"much stuff as possible." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor dry duffel bag" +msgid_plural "survivor dry duffel bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor dry duffel bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A modified large watertight duffel bag. Durable and carefully crafted to " +"hold as much stuff as possible. Capable of floating. Provides plenty of " +"storage, but is severely encumbering." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor backpack" +msgid_plural "survivor backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor backpack" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built backpack. Durable and carefully crafted to hold as much " +"stuff as possible." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor rucksack" +msgid_plural "survivor rucksacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor rucksack" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built heavy backpack. Durable and carefully crafted to hold as " +"much stuff as possible." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor runner pack" +msgid_plural "survivor runner packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor runner pack" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built lightweight runner pack. Durable and carefully crafted to " +"hold as much stuff as possible." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor dry bag" +msgid_plural "survivor dry bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor dry bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A modified lightweight watertight backpack. Durable and carefully crafted " +"to hold as much stuff as possible." +msgstr "" + +#. ~ Description of a pocket in item "survivor dry bag" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Small splashproof outer pocket." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "survivor distributed rigging" +msgid_plural "survivor distributed riggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor distributed rigging" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built lightweight set of weight distributing pouches on the thighs " +"and stomach. This configuration is designed to be worn with a military " +"harness or tactical vest." +msgstr "" + +#. ~ Description of a pocket in item "survivor distributed rigging" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Upper leg pouch." +msgstr "" + +#. ~ Description of a pocket in item "survivor distributed rigging" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Tactical fanny pack." +msgstr "" + +#. ~ Description of a pocket in item "survivor distributed rigging" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Back tactical fanny pack." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "nomad harness" +msgid_plural "nomad harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad harness" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "" +"A custom-built lightweight set of weight distributing pouches over your " +"entire body. Its cunningly placed and stabilized pockets can store a " +"remarkable amount of useful stuff without getting in the way or sacrificing " +"balance. Has a flashlight mounted on the shoulder and an internal reservoir" +" for water purification in the field, both exclusively powered by your " +"internal bionic energy." +msgstr "" + +#. ~ "msg" action message of item "nomad harness" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "You turn the shoulder mounted flashlight on." +msgstr "" + +#. ~ Description of a pocket in item "nomad harness" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Liquid storage compartment." +msgstr "" + +#. ~ Description of a pocket in item "nomad harness" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "Archaic holster." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "nomad harness (on)" +msgid_plural "nomad harnesses (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "nomad harness (on)" +#: data/json/items/armor/bespoke_armor/custom_storage.json +msgid "You turn the shoulder mounted flashlight off." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_underwear.json +msgid "nomad bodyglove" +msgid_plural "nomad bodygloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad bodyglove" +#: data/json/items/armor/bespoke_armor/custom_underwear.json +msgid "" +"A simple, thin, skintight layer of breathable fabric that protects your " +"skin. It has integrated feet and precisely placed rubberized pads to " +"protect critical points from impact and abrasion." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/custom_underwear.json +msgid "nomad bodymesh" +msgid_plural "nomad bodymeshes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad bodymesh" +#: data/json/items/armor/bespoke_armor/custom_underwear.json +msgid "" +"A simple, thin, skintight layer of breathable fabric that protects your " +"skin. It has integrated feet and precisely placed rubberized pads to " +"protect critical points from impact and abrasion, and has been reinforced " +"with a loose mesh of advanced polymer threads." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "pair of survivor fireboots" +msgid_plural "pairs of survivor fireboots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of survivor fireboots" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A pair of customized, Kevlar-armored Nomex boots. These will keep you " +"alive, even when knee-deep in the flames." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "pair of heavy survivor boots" +msgid_plural "pairs of heavy survivor boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of heavy survivor boots" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A pair of customized Kevlar boots that are heavily armored with steel. " +"Favoring protection over comfort, these will keep you alive, especially when" +" knee-deep in the dead." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "pair of heavy survivor gloves" +msgid_plural "pairs of heavy survivor gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of heavy survivor gloves" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A pair of customized, steel-backed Kevlar gloves. These are designed for " +"protection first." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "pair of survivor firegloves" +msgid_plural "pairs of survivor firegloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of survivor firegloves" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A pair of customized, Kevlar-armored Nomex gloves. These are a post-" +"apocalyptic extension of what firefighters wore pre-Cataclysm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "survivor firehood" +msgid_plural "survivor firehoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor firehood" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "A customized armored Nomex and Kevlar hood, strong and durable." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "survivor firesuit" +msgid_plural "survivor firesuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor firesuit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"Heavy, hand-built combination armor made from a cut-down bulletproof vest " +"and a reinforced flame-resistant Nomex jumpsuit. Protects the wearer from " +"fire and the elements." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "heavy survivor suit" +msgid_plural "heavy survivor suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A heavy, hand-built combination armor made from a reinforced bulletproof " +"vest and a metal-plated leather jumpsuit. Protects from the elements as " +"well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "mercenary body armor" +msgid_plural "mercenary body armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mercenary body armor" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"Custom-made armor that combines a level II vest with a combat shirt and adds" +" extra padding to the arms for safety. Fairly lightweight and ergonomic and" +" has numerous pockets for storage." +msgstr "" + +#. ~ Description of a pocket in item "mercenary body armor" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "Shoulder pouch." +msgstr "" + +#. ~ Description of a pocket in item "mercenary body armor" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "Reinforced pen pouch." +msgstr "" + +#. ~ Description of a pocket in item "mercenary body armor" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "Front torso pouch." +msgstr "" + +#. ~ Description of a pocket in item "mercenary body armor" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "Lower back pouch." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "light survivor suit" +msgid_plural "light survivor suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A lightweight, hand-built combination armor made from a cut-down bulletproof" +" vest and a reinforced fabric jumpsuit. Protects from the elements as well " +"as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "survivor suit" +msgid_plural "survivor suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A hand-built combination armor made from a bulletproof vest and a reinforced" +" leather jumpsuit. Protects from the elements as well as from harm." +msgstr "" + +#. ~ Description of "survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A massive hand-built combination armor made from a bulletproof vest and a " +"reinforced leather jumpsuit. Protects from the elements as well as from " +"harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "winter survivor suit" +msgid_plural "winter survivor suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "winter survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A warm and heavy hand-built combination armor made from a reinforced " +"bulletproof vest and an insulated leather jumpsuit. Protects from the " +"elements as well as from harm." +msgstr "" + +#. ~ Description of "winter survivor suit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A warm and heavy hand-built combination armor made from a reinforced " +"bulletproof vest and a faux fur insulated leather jumpsuit. Protects from " +"the elements as well as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "survivor wetsuit" +msgid_plural "survivor wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor wetsuit" +#: data/json/items/armor/bespoke_armor/cuttingroom.json +msgid "" +"A lightweight, hand-built combination armor made from a cut-down bulletproof" +" vest and a reinforced neoprene wetsuit. Protects from the elements as well" +" as from harm." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/utility.json +msgid "survivor belt" +msgid_plural "survivor belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor belt" +#: data/json/items/armor/bespoke_armor/utility.json +msgid "" +"A custom-built leather belt covered with pouches, with a sheath to carry a " +"smaller blade, a holster to carry a pistol and a loop for holding larger " +"tools. Durable and carefully crafted to be comfortable to wear. Activate " +"to sheathe/draw a weapon." +msgstr "" + +#. ~ "holster_prompt" action message of item "survivor belt" +#: data/json/items/armor/bespoke_armor/utility.json +msgid "Store item" +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/utility.json +msgid "survivor goggles" +msgid_plural "pairs of survivor goggles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor goggles" +#: data/json/items/armor/bespoke_armor/utility.json +msgid "" +"A custom-built pair of armored goggles with tinted lenses. Comfortable and " +"built to last, they provide excellent protection from environmental dangers." +msgstr "" + +#. ~ Item name +#: data/json/items/armor/bespoke_armor/utility.json +msgid "survivor harness" +msgid_plural "survivor harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor harness" +#: data/json/items/armor/bespoke_armor/utility.json +msgid "" +"A custom-built light harness covered with pouches and including an integral " +"tactical sling for a small rifle or other such weapon. Durable and " +"carefully crafted to be comfortable to wear. Activate to holster/draw your " +"weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "The Museum of All Things Awesome and That Go Boom" +msgid_plural "copies of The Museum of All Things Awesome and That Go Boom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Museum of All Things Awesome and That Go Boom" +#: data/json/items/book/anthology.json +msgid "" +"The Museum of All Things Awesome and That Go Boom is an anthology of science" +" fiction featuring blunt force trauma, explosions, adventure, derring-do, " +"tigers, Martians, zombies, fanged monsters, dinosaurs (alien and domestic), " +"ray guns, rocket ships, and anthropomorphized marshmallows. Published by " +"Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Sunvault: Stories of Solarpunk & Eco-Speculation" +msgid_plural "copies of Sunvault" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sunvault: Stories of Solarpunk & Eco-Speculation" +#: data/json/items/book/anthology.json +msgid "" +"Sunvault is the first English-language anthology to broadly collect " +"solarpunk short fiction, artwork, and poetry. A new genre for the 21st " +"Century, solarpunk is a revolution against despair. Focusing on solutions " +"to environmental disasters, solarpunk envisions a future of green, " +"sustainable energy used by societies that value inclusiveness, cooperation, " +"and personal freedom. Published by Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Sharp & Sugar Tooth" +msgid_plural "copies of Sharp & Sugar Tooth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sharp & Sugar Tooth" +#: data/json/items/book/anthology.json +msgid "" +"Sharp & Sugar Tooth: Women Up To No Good is a horror anthology of dark " +"fiction and darker appetites, edited by Octavia Cade. Containing 22 stories" +" of \"bad\" women, and \"good\" women who just haven't been caught yet, it " +"features 22 fearless writers who identify as female, non-binary, or a " +"marginalized sex or gender identity. Published by Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Broad Knowledge" +msgid_plural "copies of Broad Knowledge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Broad Knowledge" +#: data/json/items/book/anthology.json +msgid "" +"Broad Knowledge: 35 Women Up To No Good is a feminist anthology of dark " +"fiction and darker knowledge, edited by Joanne Merriam. Containing 35 " +"stories of \"bad\" women, and \"good\" women who just haven't been caught " +"yet. Published by Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Choose Wisely" +msgid_plural "copies of Choose Wisely" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Choose Wisely" +#: data/json/items/book/anthology.json +msgid "" +"Choose Wisely: 35 Women Up To No Good is a feminist anthology of dark " +"fiction, co-edited by H. L. Nelson and Joanne Merriam. Containing 35 " +"stories of \"bad\" women, and \"good\" women who just haven't been caught " +"yet, it features Joyce Carol Oates, Aimee Bender, Diane Cook, and 33 other " +"fearless women writers. Published by Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Apocalypse Now" +msgid_plural "copies of Apocalypse Now" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Apocalypse Now" +#: data/json/items/book/anthology.json +msgid "" +"Every society and every generation has its version of the apocalypse: swine " +"flu, genetic mutation, global warming, nuclear fallout, the second coming, " +"peak oil, mass extinction, giant irradiated ants, zombies… Apocalypse Now: " +"Poems and Prose from the End of Days is the first anthology of its kind to " +"bring together the poetry and prose of some of America's finest (though not " +"always most well-known) literary voices with an eye for the literary and the" +" popular, for story and lyric, for the past and the future, for the " +"psychological and the physical, for the real and the fantastic. Published " +"by Upper Rubber Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "How to Live on Other Planets: A Handbook for Aspiring Aliens" +msgid_plural "copies of How to Live on Other Planets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How to Live on Other Planets: A Handbook for Aspiring +#. Aliens" +#: data/json/items/book/anthology.json +msgid "" +"How to Live on Other Planets: A Handbook for Aspiring Aliens explores the " +"immigrant experience in a science fiction setting, with exciting fiction and" +" poetry from some of the genre's best writers. Published by Upper Rubber " +"Boot Books." +msgstr "" + +#. ~ Item name +#: data/json/items/book/anthology.json +msgid "Poetic Edda" +msgid_plural "copies of the Poetic Edda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Poetic Edda" +#: data/json/items/book/anthology.json +msgid "" +"The Poetic Edda is a collection of Old Norse narrative poems in alliterative" +" verse recounting some of the stories of Norse mythology." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Lessons for the Novice Bowhunter" +#: data/json/items/book/archery.json +msgid "Lessons for the Novice Bowhunter" +msgid_plural "copies of Lessons for the Novice Bowhunter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lessons for the Novice Bowhunter" +#. ~ Description of variant "Lessons for the Novice Bowhunter" of item +#. "Lessons for the Novice Bowhunter" +#: data/json/items/book/archery.json +msgid "" +"This hefty paperback book contains all the information needed for novice " +"archers to get started hunting with a variety of bows and crossbows." +msgstr "" + +#. ~ Variant name of item "Lessons for the Novice Bowhunter" +#: data/json/items/book/archery.json +msgid "Archery Anatomy" +msgid_plural "copies of Archery Anatomy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Archery Anatomy" of item "Lessons for the Novice +#. Bowhunter" +#: data/json/items/book/archery.json +msgid "" +"A book that highlights archery techniques from the point of view of the " +"relationship between the anatomy of the human body and the anatomy of the " +"bow." +msgstr "" + +#. ~ Variant name of item "Lessons for the Novice Bowhunter" +#: data/json/items/book/archery.json +msgid "Way of Archery: A 1637 Chinese Military Training Manual" +msgid_plural "" +"copies of Way of Archery: A 1637 Chinese Military Training Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Way of Archery: A 1637 Chinese Military Training +#. Manual" of item "Lessons for the Novice Bowhunter" +#: data/json/items/book/archery.json +msgid "" +"The Way of Archery provides a detailed introduction to practicing archery in" +" the traditional Chinese military style. It explains the basics of how to " +"shoot using the Asian thumb ring, proper posture, training regimen, " +"equipment, and avoiding pitfalls in shooting." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Zen and the Art of Archery" +#: data/json/items/book/archery.json +msgid "Zen and the Art of Archery" +msgid_plural "copies of Zen and the Art of Archery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Zen and the Art of Archery" +#. ~ Description of variant "Zen and the Art of Archery" of item "Zen and the +#. Art of Archery" +#: data/json/items/book/archery.json +msgid "" +"This massive book contains a wealth of vital information for the novice " +"archer." +msgstr "" + +#. ~ Variant name of item "Zen and the Art of Archery" +#: data/json/items/book/archery.json +msgid "Beginner's Guide to Traditional Archery" +msgid_plural "copies of Beginner's Guide to Traditional Archery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Beginner's Guide to Traditional Archery" of item +#. "Zen and the Art of Archery" +#: data/json/items/book/archery.json +msgid "" +"An easy-to-understand instruction manual for traditional archery. Covers " +"both target shooting and bow hunting." +msgstr "" + +#. ~ Variant name of item "Zen and the Art of Archery" +#: data/json/items/book/archery.json +msgid "The Theory And Practice Of Archery" +msgid_plural "copies of The Theory And Practice Of Archery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Theory And Practice Of Archery" of item "Zen +#. and the Art of Archery" +#: data/json/items/book/archery.json +msgid "" +"Authored by Horace Ford, the champion archer of England for the years 1850 " +"to 1859 and 1867, and known as one of the greatest archers of all time, this" +" book holds all of his experience in archery, which is still relevant by " +"modern standards." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "Archery for Kids" +msgid_plural "issues of Archery for Kids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Archery for Kids" +#. ~ Description of variant "Archery for Kids" of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "" +"Will you be able to place the arrow right into the bullseye? It is not that" +" easy, but once you know how it's done, you will have a lot of fun with " +"archery." +msgstr "" + +#. ~ Variant name of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "Archery Drill Book" +msgid_plural "copies of Archery Drill Book" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Archery Drill Book" of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "" +"\"Become a more consistent and accurate archer!\", The Archery Drill Book " +"covers all aspects of the sport, with 130 of the best drills for developing " +"superior technique, skill, physical stamina, and the focused mindset needed " +"to shoot under pressure." +msgstr "" + +#. ~ Variant name of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "Archery from A to Z" +msgid_plural "copies of Archery from A to Z" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Archery from A to Z" of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "" +"A beginner's guide to the equipment and shooting fundamentals that new " +"shooters of all ages will benefit from." +msgstr "" + +#. ~ Variant name of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "Anecdotes of Archery" +msgid_plural "copies of Anecdotes of Archery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Anecdotes of Archery" of item "Archery for Kids" +#: data/json/items/book/archery.json +msgid "" +"\"Anecdotes of Archery - From the Earliest Ages to the Year 1791\" - This " +"vintage book contains a comprehensive guide to archery, with historical " +"details, information on archery in different cultures throughout the ages, " +"anecdotes of notable events and battles, a glossary of archery terms, and " +"much more." +msgstr "" + +#. ~ Item name +#: data/json/items/book/barter.json +msgid "Car Buyer's Guide" +msgid_plural "copies of Car Buyer's Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Car Buyer's Guide" +#: data/json/items/book/barter.json +msgid "" +"Normally this glossy, ad-filled magazine about cars would be pointless, but " +"it has a series of articles on haggling techniques." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "How to Succeed in Business" +#: data/json/items/book/barter.json +msgid "How to Succeed in Business" +msgid_plural "copies of How to Succeed in Business" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How to Succeed in Business" +#. ~ Description of variant "How to Succeed in Business" of item "How to +#. Succeed in Business" +#: data/json/items/book/barter.json +msgid "Useful if you want to get a good deal when purchasing goods." +msgstr "" + +#. ~ Variant name of item "How to Succeed in Business" +#: data/json/items/book/barter.json +msgid "How To Day Trade For A Living" +msgid_plural "copies of How To Day Trade For A Living" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "How To Day Trade For A Living" of item "How to +#. Succeed in Business" +#: data/json/items/book/barter.json +msgid "" +"The fundamentals of day trading, and how it differs from other styles of " +"trading and investment, with elaboration on important trading strategies " +"that many traders use every day." +msgstr "" + +#. ~ Variant name of item "How to Succeed in Business" +#: data/json/items/book/barter.json +msgid "Trading Psychology For Dummies" +msgid_plural "copies of Trading Psychology For Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Trading Psychology For Dummies" of item "How to +#. Succeed in Business" +#: data/json/items/book/barter.json +msgid "" +"A guide to help you develop a mindset to trade on a rapidly changing stock " +"market. Not very useful in current moment, when the main stock you have is " +"a stock of ammo, or maybe just soup." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Advanced Economics" +#: data/json/items/book/barter.json +msgid "Advanced Economics" +msgid_plural "copies of Advanced Economics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Advanced Economics" +#. ~ Description of variant "Advanced Economics" of item "Advanced Economics" +#: data/json/items/book/barter.json +msgid "A college textbook on economics." +msgstr "" + +#. ~ Variant name of item "Advanced Economics" +#: data/json/items/book/barter.json +msgid "Peer to Peer Bartering" +msgid_plural "copies of Peer to Peer Bartering" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Peer to Peer Bartering" of item "Advanced +#. Economics" +#: data/json/items/book/barter.json +msgid "" +"In this work, David Cabanillas adopts bartering incentive pattern as an " +"attractive foundation in the age of the internet for a simple and robust " +"form of exchange to reallocate resources." +msgstr "" + +#. ~ Variant name of item "Advanced Economics" +#: data/json/items/book/barter.json +msgid "Trading Basics" +msgid_plural "copies of Trading Basics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Trading Basics" of item "Advanced Economics" +#: data/json/items/book/barter.json +msgid "Comprehensive coverage of most major stock trading styles." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "Batter Up!" +msgid_plural "issues of Batter Up!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Batter Up!" +#. ~ Description of variant "Batter Up!" of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "" +"A baseball magazine that focuses on batting tips. There are lots of " +"colorful, full-page photos of skilled athletes demonstrating proper form and" +" technique." +msgstr "" + +#. ~ Variant name of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "Bludgeons and Broken Bones: A Reference Guide" +msgid_plural "copies of Bludgeons and Broken Bones: A Reference Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bludgeons and Broken Bones: A Reference Guide" of +#. item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "" +"Written with hard prison slang, this book says a lot about how to use " +"maximum power from your muscles and weight of your weapon." +msgstr "" + +#. ~ Variant name of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "Bash Weapons for Self-Defense: A Practical Guide" +msgid_plural "copies of Bash Weapons for Self-Defense: A Practical Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bash Weapons for Self-Defense: A Practical Guide" +#. of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "" +"A small brochure from an unknown self-defense shop, focused on using bash " +"weapons for self-defense in real-world situations. It covers topics like " +"assessing threats, using verbal commands and body language to de-escalate " +"situations, and legal considerations for using force in self-defense. It " +"also includes techniques for using bash weapons to defend against attackers " +"armed with knives, guns, and other weapons." +msgstr "" + +#. ~ Variant name of item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "Ultra Tactics: The Ways of the Modern Warrior" +msgid_plural "copies of Ultra Tactics: the Ways of the Modern Warrior" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ultra Tactics: The Ways of the Modern Warrior" of +#. item "Batter Up!" +#: data/json/items/book/bashing.json +msgid "" +"This book researches the long, international story of ultras - fanatical " +"football fans ready to defend the prestige of their football team in any " +"possible way, including with brutal violence and heavy bats." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "tactical baton defense manual" +#: data/json/items/book/bashing.json +msgid "tactical baton defense manual" +msgid_plural "copies of tactical baton defense manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical baton defense manual" +#. ~ Description of variant "tactical baton defense manual" of item "tactical +#. baton defense manual" +#: data/json/items/book/bashing.json +msgid "" +"An informative guide to self-defense using clubs and batons. Aimed at the " +"law enforcement and military market, it is packed with time tested, no-" +"nonsense information and written to be understandable for beginners." +msgstr "" + +#. ~ Variant name of item "tactical baton defense manual" +#: data/json/items/book/bashing.json +msgid "The Art and Science of Stick Fighting" +msgid_plural "copies of The Art and Science of Stick Fighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art and Science of Stick Fighting" of item +#. "tactical baton defense manual" +#: data/json/items/book/bashing.json +msgid "" +"A non-style specific guide to fighting with the short stick, with a few " +"levels of instructions from easy to master, and a lot of photos showing " +"movements with motion arrows." +msgstr "" + +#. ~ Variant name of item "tactical baton defense manual" +#: data/json/items/book/bashing.json +msgid "Demolition Man" +msgid_plural "copies of Demolition Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Demolition Man" of item "tactical baton defense +#. manual" +#: data/json/items/book/bashing.json +msgid "" +"A comprehensive guide on how to do demolition on your own piece of land - " +"from replacing the pavement to total house deconstruction - using only " +"common instruments. Surprisingly not so hard, as you just need to know how " +"and when hit the thing." +msgstr "" + +#. ~ Variant name of item "tactical baton defense manual" +#: data/json/items/book/bashing.json +msgid "Cane Fighting" +msgid_plural "copies of Cane Fighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cane Fighting" of item "tactical baton defense +#. manual" +#: data/json/items/book/bashing.json +msgid "" +"\"The Authoritative Guide to Using the Cane or Walking Stick for Self-" +"Defense\", this book provides plenty of ways to use an everyday tool as a " +"sturdy weapon." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "Advanced Physical Chemistry" +msgid_plural "copies of Advanced Physical Chemistry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Advanced Physical Chemistry" +#. ~ Description of variant "Advanced Physical Chemistry" of item "Advanced +#. Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"A university-level textbook on advanced principles of physical chemistry and" +" all its branches: thermochemistry, electrochemistry, solid-state chemistry," +" photochemistry, quantum chemistry et cetera." +msgstr "" + +#. ~ Variant name of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "Physical Chemistry: Principles and Applications" +msgid_plural "copies of Physical Chemistry: Principles and Applications" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Physical Chemistry: Principles and Applications" +#. of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"Fifth Edition of a best-selling book about using physical chemistry in " +"various branches, with real examples." +msgstr "" + +#. ~ Variant name of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "Physical Chemistry: A Molecular Approach" +msgid_plural "copies of Physical Chemistry: A Molecular Approach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Physical Chemistry: A Molecular Approach" of item +#. "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"A textbook that covers more specialized topics in physical chemistry, " +"including quantum chemistry, statistical mechanics, and surface science." +msgstr "" + +#. ~ Variant name of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"Physical Chemistry: From Quantum Mechanics to Statistical Thermodynamics" +msgid_plural "" +"copies of Physical Chemistry: From Quantum Mechanics to Statistical " +"Thermodynamics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Physical Chemistry: From Quantum Mechanics to +#. Statistical Thermodynamics" of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"This book provides a comprehensive introduction to the principles of " +"physical chemistry, covering topics such as quantum mechanics, " +"thermodynamics, and statistical mechanics." +msgstr "" + +#. ~ Variant name of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "Physical Chemistry for Scientists and Engineers" +msgid_plural "copies of Physical Chemistry for Scientists and Engineers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Physical Chemistry for Scientists and Engineers" +#. of item "Advanced Physical Chemistry" +#: data/json/items/book/chemistry.json +msgid "" +"This book is designed for students in engineering and the physical sciences " +"who are interested in applying physical chemistry concepts to real-world " +"problems. It covers topics such as thermodynamics, statistical mechanics, " +"and transport phenomena, and includes examples and problems drawn from " +"engineering and scientific applications." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "The Modern Tanner" +msgid_plural "copies of The Modern Tanner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Modern Tanner" +#. ~ Description of variant "The Modern Tanner" of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "" +"An in-depth and easy to read guide that details a very modern take on the " +"ancient art of leather tanning." +msgstr "" + +#. ~ Variant name of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "Leathercraft: Traditional Handcrafted Leatherwork Skills and Projects" +msgid_plural "" +"copies of Leathercraft: Traditional Handcrafted Leatherwork Skills and " +"Projects" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Leathercraft: Traditional Handcrafted Leatherwork +#. Skills and Projects" of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "" +"A guide by Nigel Armitage offering traditional leatherworking techniques " +"with modern applications, creating durable goods able to last generations." +msgstr "" + +#. ~ Variant name of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "Leatherworking Handbook" +msgid_plural "copies of Leatherworking Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Leatherworking Handbook" of item "The Modern +#. Tanner" +#: data/json/items/book/chemistry.json +msgid "" +"A leatherworking book for amateurs by a top professional, with some key " +"techniques and various projects." +msgstr "" + +#. ~ Variant name of item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "The Leather Manufacture in the United States" +msgid_plural "copies of The Leather Manufacture in the United States" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Leather Manufacture in the United States" of +#. item "The Modern Tanner" +#: data/json/items/book/chemistry.json +msgid "" +"This vintage book contains a detailed treatise on the leather industry in " +"late-nineteenth century America, being a dissertation on the methods " +"employed in and the economics of tanning." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "PE050 \"Alpha\": Preliminary Report" +msgid_plural "copies of PE050 \"Alpha\": Preliminary Report" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PE050 "Alpha": Preliminary Report" +#: data/json/items/book/chemistry.json +msgid "" +"This sheaf of papers--dated two weeks before all this started--describes " +"some new chemical formula, and its effects on human subjects. It's stamped " +"\"APPROVED\"…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "lab journal-Dionne" +msgid_plural "lab journals-Dionne" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-Dionne" +#: data/json/items/book/chemistry.json +msgid "" +"This team logbook details several varieties of mutagenic experiments, " +"focusing on those derived from various Earth fauna. The team seems quite " +"enthusiastic--if not eager--about their results." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "PE065 \"Chimera\": Best Practices" +msgid_plural "copies of PE065 \"Chimera\": Best Practices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PE065 "Chimera": Best Practices" +#: data/json/items/book/chemistry.json +msgid "" +"This sheaf of papers describes a new chemical formula in detail and supplies" +" instructions for its use as some sort of… crowd-control catalyst? That " +"can't be right…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "lab journal-Smythe" +msgid_plural "lab journals-Smythe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-Smythe" +#: data/json/items/book/chemistry.json +msgid "" +"This team logbook details several varieties of mutagenic experiments, " +"focusing on those derived from flesh contaminated with XE037. The results " +"look promising but the procurement methods seem awfully vague…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json data/json/items/book/misc.json +msgid "standpipe maintenance log" +msgid_plural "standpipe maintenance logs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "standpipe maintenance log" +#: data/json/items/book/chemistry.json +msgid "" +"This binder details the scheduled maintenance for several plumbing systems " +"throughout the facility. However, some of the log sheets seem to be filled " +"with… a chemical formula?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "chemical reference-CLASSIFIED" +msgid_plural "chemical references-CLASSIFIED" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chemical reference-CLASSIFIED" +#: data/json/items/book/chemistry.json +msgid "" +"This somewhat technical binder has several intimidating security warnings on" +" the cover, yet guarantees unauthorized readers \"permanent employment, for " +"life\". It contains useful information on \"basic\" chemical projects like " +"methamphetamine and heroin, along with briefing on things called \"XE037\" " +"and \"PE012\"." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "lab journal-x-|xp" +msgid_plural "lab journals-x-|xp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-x-|xp" +#: data/json/items/book/chemistry.json +msgid "" +"This damaged team logbook lacks (deliberately?) any identifying information," +" but still contains useful information on several types of mutagen and their" +" development." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "PE023 \"Medical\": Application and Findings" +msgid_plural "copies of PE023 \"Medical\": Application and Findings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PE023 "Medical": Application and Findings" +#: data/json/items/book/chemistry.json +msgid "" +"This binder of highly technical papers describes some new chemical formula, " +"and its effects on human subjects. It's stamped \"APPROVED\"…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "PE070 \"Raptor\": Proposal" +msgid_plural "copies of PE070 \"Raptor\": Proposal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PE070 "Raptor": Proposal" +#: data/json/items/book/chemistry.json +msgid "" +"This sheaf of papers is a highly speculative proposal for focusing " +"\"PE065\". Scribbled notes throughout seem to think that it might work, but" +" that there's no time." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "Best Practices for Compound Delivery" +msgid_plural "copies of Best Practices for Compound Delivery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Best Practices for Compound Delivery" +#: data/json/items/book/chemistry.json +msgid "" +"This internal manual details several varieties of mutagenic experiments, as " +"well as describing the protocols used to concentrate mutagens for quicker " +"results. The authors recommend that researchers ensure that their subjects " +"are well-fed and in good health, as the concentrated serums draw heavily on " +"subjects' bodies." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "CRC-Merck Handbook, 4th edition" +msgid_plural "copies of CRC-Merck Handbook, 4th edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CRC-Merck Handbook, 4th edition" +#: data/json/items/book/chemistry.json +msgid "" +"This huge hardbound book is a collection of reference data and formulae " +"pertinent to many technical disciplines. If poring over tables of chemical " +"and physical data is your thing, this is the book for you." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "chemistry textbook" +msgid_plural "copies of chemistry textbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chemistry textbook" +#. ~ Description of variant "chemistry textbook" of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "A college textbook on chemistry." +msgstr "" + +#. ~ Variant name of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "Chemistry Essentials For Dummies" +msgid_plural "copies of Chemistry Essentials For Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Chemistry Essentials For Dummies" of item +#. "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "" +"Invaluable quick reference guide to the fundamentals of chemistry for " +"students." +msgstr "" + +#. ~ Variant name of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "General Chemistry" +msgid_plural "copies of General Chemistry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "General Chemistry" of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "" +"The revised third edition of a classic first-year text by Nobel laureate. " +"Covers atomic and molecular structure, quantum mechanics, statistical " +"mechanics, and thermodynamics correlated with descriptive chemistry " +"problems." +msgstr "" + +#. ~ Variant name of item "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "Modern Chemistry: Student Edition" +msgid_plural "copies of Modern Chemistry: Student Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Modern Chemistry: Student Edition" of item +#. "chemistry textbook" +#: data/json/items/book/chemistry.json +msgid "" +"A giant, almost 1000 page book that covers anything a student may want (and " +"may not want) to know about chemistry, from foundations to an intermediate " +"level." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "The Essential Oil Enthusiasts Handbook" +msgid_plural "copies of The Essential Oil Enthusiasts Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Essential Oil Enthusiasts Handbook" +#. ~ Description of variant "The Essential Oil Enthusiasts Handbook" of item +#. "The Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "" +"A heavy hardback book explaining the process of essential oil making, with " +"schematics for the equipment to do it. Good luck, and don't blow yourself " +"up!" +msgstr "" + +#. ~ Variant name of item "The Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "Handbook of Essential Oils: Science, Technology, and Applications" +msgid_plural "" +"copies of Handbook of Essential Oils: Science, Technology, and Applications" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Handbook of Essential Oils: Science, Technology, +#. and Applications" of item "The Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "" +"This book presents the development, use and marketing of essential oils, " +"with a wide range of topics, sources, as well as production and analysis " +"techniques." +msgstr "" + +#. ~ Variant name of item "The Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "Essential Oil Distillation" +msgid_plural "copies of Essential Oil Distillation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Essential Oil Distillation" of item "The +#. Essential Oil Enthusiasts Handbook" +#: data/json/items/book/chemistry.json +msgid "" +"This book provides a detailed guide to the process of distilling essential " +"oils, including information on equipment and processes for extracting them " +"from plant materials. It also includes tips for selecting and storing " +"essential oils, as well as using the byproducts of manufacturing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/chemistry.json +msgid "Art and Science of Chemical Warfare" +msgid_plural "copies of Art and Science of Chemical Warfare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Art and Science of Chemical Warfare" +#: data/json/items/book/chemistry.json +msgid "" +"This in-depth and technical text covers the design, development, " +"dissemination of, and defenses against various chemical weapons throughout " +"the centuries. The photographs the author chose make it a difficult read at" +" times, though the information is top-notch." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "Chemistry for Kids: Awesome Science Experiments that Really Work" +msgid_plural "" +"copies of Chemistry for Kids: Awesome Science Experiments that Really Work" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chemistry for Kids: Awesome Science Experiments that +#. Really Work" +#. ~ Description of variant "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "" +"A book with comprehensive and accurate step-by-step illustrated instructions" +" for many scientific experiments, for young researchers and anyone else who " +"wants to delve into the amazing world of chemistry." +msgstr "" + +#. ~ Variant name of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "The Chemistry Book: Big Ideas Simply Explained" +msgid_plural "copies of The Chemistry Book: Big Ideas Simply Explained" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Chemistry Book: Big Ideas Simply Explained" +#. of item "Chemistry for Kids: Awesome Science Experiments that Really Work" +#: data/json/items/book/chemistry.json +msgid "" +"Short, pithy explanations of some of the most historic moments in science, " +"from the birth of alchemy to modern chemistry state. Simple graphics, such " +"as flowcharts and mind maps, support the text and make the explanation of " +"key concepts easy to follow." +msgstr "" + +#. ~ Variant name of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "Basic Chemistry" +msgid_plural "copies of Basic Chemistry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Basic Chemistry" of item "Chemistry for Kids: +#. Awesome Science Experiments that Really Work" +#: data/json/items/book/chemistry.json +msgid "" +"The fifth edition of a textbook to help students master math and problem " +"solving they will use in their future chemistry classes." +msgstr "" + +#. ~ Variant name of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "Basic Chemistry Concepts and Exercises" +msgid_plural "copies of Basic Chemistry Concepts and Exercises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Basic Chemistry Concepts and Exercises" of item +#. "Chemistry for Kids: Awesome Science Experiments that Really Work" +#: data/json/items/book/chemistry.json +msgid "" +"This book communicates the fundamentals of chemistry in a practical, down-" +"to-earth manner, with simple language and detailed images." +msgstr "" + +#. ~ Variant name of item "Chemistry for Kids: Awesome Science Experiments +#. that Really Work" +#: data/json/items/book/chemistry.json +msgid "Everything You Need to Ace Chemistry in One Big Fat Notebook" +msgid_plural "" +"copies of Everything You Need to Ace Chemistry in One Big Fat Notebook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Everything You Need to Ace Chemistry in One Big +#. Fat Notebook" of item "Chemistry for Kids: Awesome Science Experiments that +#. Really Work" +#: data/json/items/book/chemistry.json +msgid "" +"This book provides plenty of info about high school-level chemistry, with " +"lot of additional tables and formulas, though lacking many additional " +"pictures." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "Catalytic Cracking at Home for Solarpunks" +msgid_plural "copies of Catalytic Cracking at Home for Solarpunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Catalytic Cracking at Home for Solarpunks" +#. ~ Description of variant "Catalytic Cracking at Home for Solarpunks" of +#. item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "" +"A colorful textbook that proclaims to teach one how to bootstrap kerosene " +"and diesel production from waste products. Despite the hip title, the " +"information contained within is highly advanced and technical." +msgstr "" + +#. ~ Variant name of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "Modeling and Simulation of Fluid Catalytic Cracking Riser" +msgid_plural "" +"copies of Modeling and Simulation of Fluid Catalytic Cracking Riser" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Modeling and Simulation of Fluid Catalytic +#. Cracking Riser" of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "" +"Describing the problems that may occur while refining oil, this book is an " +"excellent reference and teaching material for students and researchers in " +"chemical engineering and chemistry." +msgstr "" + +#. ~ Variant name of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "Fluid Catalytic Cracking Handbook" +msgid_plural "copies of Fluid Catalytic Cracking Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fluid Catalytic Cracking Handbook" of item +#. "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "" +"This handbook provides practical information and tools that engineers can " +"use to maximize the profitability and reliability of their fluid catalytic " +"cracking operations." +msgstr "" + +#. ~ Variant name of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "A Literature Review on Cold Cracking of Petroleum Crude Oil" +msgid_plural "" +"copies of A Literature Review on Cold Cracking of Petroleum Crude Oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "A Literature Review on Cold Cracking of Petroleum +#. Crude Oil" of item "Catalytic Cracking at Home for Solarpunks" +#: data/json/items/book/chemistry.json +msgid "" +"This book describes cold petroleum cracking - a type of process that occurs " +"below the freezing point, compared the common process that occurs at nearly " +"400 centigrade. You can't really use this type of process without a lot of " +"additional equipment, but the book provides plenty of information about " +"common methods that you can do by hand." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Biodiesel: Renewable Fuel Resource" +msgid_plural "copies of Biodiesel: Renewable Fuel Resource" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Biodiesel: Renewable Fuel Resource" +#. ~ Description of variant "Biodiesel: Renewable Fuel Resource" of item +#. "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "A large textbook for college students about biodiesel." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Biodiesel Production: Technologies, Challenges, and Future Prospects" +msgid_plural "" +"copies of Biodiesel Production: Technologies, Challenges, and Future " +"Prospects" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Biodiesel Production: Technologies, Challenges, +#. and Future Prospects" of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"Sponsored by the American Society of Civil Engineers, this book presents " +"approaches, technologies, and source materials for biodiesel production, as " +"well as socioeconomic and political impacts of its applications. You surely" +" don't need the second part anymore." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "The Biodiesel Handbook" +msgid_plural "copies of The Biodiesel Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Biodiesel Handbook" of item "Biodiesel: +#. Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"A big, 500-page book that provides plenty of info about the history of " +"different fuels, methods to apply them, and properties required for each. " +"It's mainly centered on biodiesel and another biofuels." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Biodiesel: a Realistic Fuel Alternative for Diesel Engines" +msgid_plural "" +"copies of Biodiesel: a Realistic Fuel Alternative for Diesel Engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Biodiesel: a Realistic Fuel Alternative for +#. Diesel Engines" of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"A small book offering insights into plant-based fuels, with detailed " +"analyses of biodiesel types, and possible scenarios for their " +"implementation. Sadly most of the book just repeats itself, writing the " +"same text over and over again, which makes you feel you stuck in a constant " +"loop." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Biodiesel Science and Technology: From Soil to Oil" +msgid_plural "copies of Biodiesel Science and Technology: From Soil to Oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Biodiesel Science and Technology: From Soil to +#. Oil" of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"This book contains different techniques for producing biofuels in different " +"scales - from home-made work in your backyard to large manufacturing - with " +"different issues you may meet in the process, and ways to resolve them." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"Biodiesel Basics and Beyond: A Comprehensive Guide to Production and Use for" +" the Home and Farm" +msgid_plural "" +"copies of Biodiesel Basics and Beyond: A Comprehensive Guide to Production " +"and Use for the Home and Farm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Biodiesel Basics and Beyond: A Comprehensive +#. Guide to Production and Use for the Home and Farm" of item "Biodiesel: +#. Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"A comprehensive guide by William Kemp to produce biodiesel at small scale " +"while avoiding common failures of fuel quality and byproduct waste " +"management, with accuracies of data and process backed by government or " +"university verification." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Handbook of Biofuels Production: Process and Technologies" +msgid_plural "" +"copies of Handbook of Biofuels Production: Process and Technologies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Handbook of Biofuels Production: Process and +#. Technologies" of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "" +"A book about different types of biofuels, issues in their production and " +"application, and different processes and technologies that are used in their" +" manufacturing." +msgstr "" + +#. ~ Variant name of item "Biodiesel: Renewable Fuel Resource" +#: data/json/items/book/chemistry.json +msgid "Bean Diesel" +msgid_plural "copies of Bean Diesel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bean Diesel" of item "Biodiesel: Renewable Fuel +#. Resource" +#: data/json/items/book/chemistry.json +msgid "" +"The original cover of this book was replaced with a white sheet of paper " +"with a hand-made \"Bean Diesel\" label and simplified image of Vin Diesel, " +"drawn in pen. Excluding this, it is a pretty mundane handbook about biofuel" +" production." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "SICP" +#: data/json/items/book/computer.json +msgid "SICP" +msgid_plural "copies of SICP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SICP" +#. ~ Description of variant "SICP" of item "SICP" +#: data/json/items/book/computer.json +msgid "" +"A classic text, \"The Structure and Interpretation of Computer Programs.\" " +"Written with examples in LISP, but applicable to any language." +msgstr "" + +#. ~ Variant name of item "SICP" +#: data/json/items/book/computer.json +msgid "Introduction to Algorithms" +msgid_plural "copies of Introduction to Algorithms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Introduction to Algorithms" of item "SICP" +#: data/json/items/book/computer.json +msgid "" +"Also known as CLRS - a letter for the last names of each author - this book " +"contains deep explanations for a range of algorithms divided across several " +"self-contained chapters, with pseudocode presentation." +msgstr "" + +#. ~ Variant name of item "SICP" +#: data/json/items/book/computer.json +msgid "The Art of Computer Programming, Vol. 1" +msgid_plural "copies of The Art of Computer Programming, Vol. 1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art of Computer Programming, Vol. 1" of item +#. "SICP" +#: data/json/items/book/computer.json +msgid "" +"A huge reference manual about fundamental algorithms, with a lot of examples" +" and math." +msgstr "" + +#. ~ Variant name of item "SICP" +#: data/json/items/book/computer.json +msgid "The Art of Computer Programming, Vol. 3" +msgid_plural "copies of The Art of Computer Programming, Vol. 3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art of Computer Programming, Vol. 3" of item +#. "SICP" +#: data/json/items/book/computer.json +msgid "" +"A huge reference manual about sorting and searching algorithms, with a lot " +"of examples and math." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Computer Science 301" +#: data/json/items/book/computer.json +msgid "Computer Science 301" +msgid_plural "copies of Computer Science 301" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Computer Science 301" +#. ~ Description of variant "Computer Science 301" of item "Computer Science +#. 301" +#: data/json/items/book/computer.json +msgid "A college textbook on computer science." +msgstr "" + +#. ~ Variant name of item "Computer Science 301" +#: data/json/items/book/computer.json +msgid "Computer Science: An Overview" +msgid_plural "copies of Computer Science: An Overview" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Computer Science: An Overview" of item "Computer +#. Science 301" +#: data/json/items/book/computer.json +msgid "" +"The 13th edition, this book gives a bottom-up, concrete-to-abstract " +"foundation in the subject, and encourages a practical and realistic " +"understanding of computer science." +msgstr "" + +#. ~ Variant name of item "Computer Science 301" +#: data/json/items/book/computer.json +msgid "" +"Everything You Need to Ace Computer Science and Coding in One Big Fat " +"Notebook" +msgid_plural "" +"copies of Everything You Need to Ace Computer Science and Coding in One Big " +"Fat Notebook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Everything You Need to Ace Computer Science and +#. Coding in One Big Fat Notebook" of item "Computer Science 301" +#: data/json/items/book/computer.json +msgid "" +"Not as big as the back cover suggests, this book still contains lots of " +"information for the reader about key concepts, definitions, diagrams, and " +"doodles about computer science." +msgstr "" + +#. ~ Variant name of item "Computer Science 301" +#: data/json/items/book/computer.json +msgid "The Self-Taught Computer Scientist" +msgid_plural "copies of The Self-Taught Computer Scientist" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Self-Taught Computer Scientist" of item +#. "Computer Science 301" +#: data/json/items/book/computer.json +msgid "" +"A nice workbook that contains information about computer science beyond the " +"common college program, with lots of practical examples and additional " +"tools." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "How to Browse the Web" +msgid_plural "copies of How to Browse the Web" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How to Browse the Web" +#. ~ Description of variant "How to Browse the Web" of item "How to Browse the +#. Web" +#: data/json/items/book/computer.json +msgid "Very beginner-level information about computers." +msgstr "" + +#. ~ Variant name of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "Computer Basics For The Over 50s" +msgid_plural "copies of Computer Basics For The Over 50s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Computer Basics For The Over 50s" of item "How to +#. Browse the Web" +#: data/json/items/book/computer.json +msgid "" +"A colorful book with lots of images detailing how to perform simple tasks in" +" a computer system." +msgstr "" + +#. ~ Variant name of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "Hand Book On Computer Basics" +msgid_plural "copies of Hand Book On Computer Basics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hand Book On Computer Basics" of item "How to +#. Browse the Web" +#: data/json/items/book/computer.json +msgid "" +"A small book that describes the very foundations of how computers and the " +"internet work, with relevant examples." +msgstr "" + +#. ~ Variant name of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "Computers For Seniors For Dummies" +msgid_plural "copies of Computers For Seniors For Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Computers For Seniors For Dummies" of item "How +#. to Browse the Web" +#: data/json/items/book/computer.json +msgid "" +"A simple guide to computers that'll show you what all the fuss is about." +msgstr "" + +#. ~ Variant name of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "Check Your English Vocabulary for Computers and Information Technology" +msgid_plural "" +"copies of Check Your English Vocabulary for Computers and Information " +"Technology" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Check Your English Vocabulary for Computers and +#. Information Technology" of item "How to Browse the Web" +#: data/json/items/book/computer.json +msgid "" +"This workbook is designed to help non-native English speakers improve their " +"knowledge and understanding of core computing and IT terminology, with " +"definitions and some examples." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Computer World" +#: data/json/items/book/computer.json +msgid "Computer World" +msgid_plural "issues of Computer World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Computer World" +#. ~ Description of variant "Computer World" of item "Computer World" +#: data/json/items/book/computer.json +msgid "" +"An informative magazine all about computers, both hardware and software." +msgstr "" + +#. ~ Variant name of item "Computer World" +#: data/json/items/book/computer.json +msgid "PCMag" +msgid_plural "issues of PCMag" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "PCMag" of item "Computer World" +#: data/json/items/book/computer.json +msgid "" +"An old, shabby magazine about hardware and software. The last page says " +"this is the last printed issue, as they are going all digital." +msgstr "" + +#. ~ Variant name of item "Computer World" +#: data/json/items/book/computer.json +msgid "ACM Computing Reviews" +msgid_plural "issues of ACM Computing Reviews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ACM Computing Reviews" of item "Computer World" +#: data/json/items/book/computer.json +msgid "" +"A shiny scientific journal that reviews fresh literature in the computer " +"science field." +msgstr "" + +#. ~ Variant name of item "Computer World" +#: data/json/items/book/computer.json +msgid "IEEE Software" +msgid_plural "issues of IEEE Software" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "IEEE Software" of item "Computer World" +#: data/json/items/book/computer.json +msgid "" +"Journal that cover lot of aspects of software engineering, processes, and " +"practices." +msgstr "" + +#. ~ Variant name of item "Computer World" +#: data/json/items/book/computer.json +msgid "\"Computer\"" +msgid_plural "issues of \"Computer\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ""Computer"" of item "Computer World" +#: data/json/items/book/computer.json +msgid "" +"A practitioner-oriented magazine issued to all members of the society, " +"containing articles and columns about different computing-related issues." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Computer Science 101" +#: data/json/items/book/computer.json +msgid "Computer Science 101" +msgid_plural "copies of Computer Science 101" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Computer Science 101" +#. ~ Description of variant "Computer Science 101" of item "Computer Science +#. 101" +#: data/json/items/book/computer.json +msgid "An entry-level textbook about computers." +msgstr "" + +#. ~ Variant name of item "Computer Science 101" +#: data/json/items/book/computer.json +msgid "An Introduction to Computer Science" +msgid_plural "copies of An Introduction to Computer Science" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "An Introduction to Computer Science" of item +#. "Computer Science 101" +#: data/json/items/book/computer.json +msgid "" +"An introduction into computer world, based on simple computer language. It " +"guides the reader toward deep computer world." +msgstr "" + +#. ~ Variant name of item "Computer Science 101" +#: data/json/items/book/computer.json +msgid "Multimedia Computing" +msgid_plural "copies of Multimedia Computing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Multimedia Computing" of item "Computer Science +#. 101" +#: data/json/items/book/computer.json +msgid "" +"Printouts, held together by a staple, that explain work in different " +"applications, multimedia, the web, and basic work with hardware." +msgstr "" + +#. ~ Variant name of item "Computer Science 101" +#: data/json/items/book/computer.json +msgid "Teaching Computing in Secondary Schools" +msgid_plural "copies of Teaching Computing in Secondary Schools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Teaching Computing in Secondary Schools" of item +#. "Computer Science 101" +#: data/json/items/book/computer.json +msgid "" +"A practical book for teachers about how to plan lessons and what they need " +"to teach scholars about computer science." +msgstr "" + +#. ~ Variant name of item "Computer Science 101" +#: data/json/items/book/computer.json +msgid "The Elements of Computing Systems" +msgid_plural "copies of The Elements of Computing Systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Elements of Computing Systems" of item +#. "Computer Science 101" +#: data/json/items/book/computer.json +msgid "" +"A book that describes how computers works, how they break big tasks into " +"smaller and simpler tasks, and teaches how you can do the same." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Principles of Advanced Programming" +msgid_plural "copies of Principles of Advanced Programming" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Principles of Advanced Programming" +#. ~ Description of variant "Principles of Advanced Programming" of item +#. "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"A heavy textbook dedicated to advanced-level software design, written for " +"several different programming languages." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Modern Software Engineering" +msgid_plural "copies of Modern Software Engineering" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Modern Software Engineering" of item "Principles +#. of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"This book illuminates durable principles at the heart of effective software " +"development, with historic examples and personal experience." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Fundamentals of Software Architecture" +msgid_plural "copies of Fundamentals of Software Architecture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fundamentals of Software Architecture" of item +#. "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"This book examines different architecture patterns and components of good " +"application." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Advanced Game Design: A Systems Approach" +msgid_plural "copies of Advanced Game Design: A Systems Approach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Advanced Game Design: A Systems Approach" of item +#. "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"Author research how computer game works, how they build, and how to make " +"proper gameplay parts and prototypes, with examples of real code." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Clean Code" +msgid_plural "copies of Clean Code" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Clean Code" of item "Principles of Advanced +#. Programming" +#: data/json/items/book/computer.json +msgid "" +"This book describes the key features of popular computer languages with " +"features you can use to enhance your working environment and experience, as " +"well as your code." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Mastering Apex Programming" +msgid_plural "copies of Mastering Apex Programming" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mastering Apex Programming" of item "Principles +#. of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"This book shows the most common pitfalls inexperienced programmers may meet " +"in their work, and different solutions one can use to resolve or avoid them." +msgstr "" + +#. ~ Variant name of item "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "Data-Driven Science and Engineering" +msgid_plural "copies of Data-Driven Science and Engineering" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Data-Driven Science and Engineering" of item +#. "Principles of Advanced Programming" +#: data/json/items/book/computer.json +msgid "" +"A guide for scientists and engineers describing how to use modern computer " +"systems and methods in their work." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Web Design Basics" +msgid_plural "copies of Web Design Basics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Web Design Basics" +#. ~ Description of variant "Web Design Basics" of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "" +"A thick glossy paperback instructional manual for aspiring web designers " +"that includes a teaching guide for young students." +msgstr "" + +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Get Coding!" +msgid_plural "copies of Get Coding!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Get Coding!" of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "" +"A comics-like manual explaining how to perform simple code tasks, targeted " +"at kids." +msgstr "" + +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Computer Programming: Fundamentals for Absolute Beginners" +msgid_plural "" +"copies of Computer Programming: Fundamentals for Absolute Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Computer Programming: Fundamentals for Absolute +#. Beginners" of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "" +"A book that tries to teach the reader the most common programming activities" +" - planning the work, making comfortable workarounds, designing the code " +"schemes, and writing them in the right way." +msgstr "" + +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Head First Programming" +msgid_plural "copies of Head First Programming" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Head First Programming" of item "Web Design +#. Basics" +#: data/json/items/book/computer.json +msgid "" +"This handbook describes the very basics of coding - creating and using " +"variables, loops, decisions, objects - and examples of how and where to use " +"them." +msgstr "" + +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Computer Programming for Beginners: Fundamentals" +msgid_plural "copies of Computer Programming for Beginners: Fundamentals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Computer Programming for Beginners: Fundamentals" +#. of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "" +"A small book that explains different skills a programmer needs to be able to" +" code, in simple terms and with samples." +msgstr "" + +#. ~ Variant name of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "Coding for Beginners" +msgid_plural "copies of Coding for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Coding for Beginners" of item "Web Design Basics" +#: data/json/items/book/computer.json +msgid "" +"A beginner's guide to coding, with step-by-step instructions how to get " +"started and write a simple program." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "Pro Hacker Secrets" +msgid_plural "copies of Pro Hacker Secrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pro Hacker Secrets" +#. ~ Description of variant "Pro Hacker Secrets" of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "" +"A thinly veiled attempt at teaching kids coding skills. Not nearly as " +"exciting as the authors might have hoped, but there's some real knowledge in" +" here." +msgstr "" + +#. ~ Variant name of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "First Steps in Coding: What's Decomposition?" +msgid_plural "copies of First Steps in Coding: What's Decomposition?" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "First Steps in Coding: What's Decomposition?" of +#. item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "" +"A tiny book with childish images of a robot, that explains what functional " +"decomposition is, and how to use it properly." +msgstr "" + +#. ~ Variant name of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "Let's Get Coding" +msgid_plural "copies of Let's Get Coding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Let's Get Coding" of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "" +"A shiny book with lot of useful information about using code for different " +"tasks inside the computer. Sadly some big chunks of information are hidden " +"behind QR code links, which you can't open." +msgstr "" + +#. ~ Variant name of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "Grokking Algorithms" +msgid_plural "copies of Grokking Algorithms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Grokking Algorithms" of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "" +"A fully illustrated, friendly guide describing how different algorithms are " +"used to solve practical problems - both in real life and in programming." +msgstr "" + +#. ~ Variant name of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "Get Coding 2!" +msgid_plural "copies of Get Coding 2!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Get Coding 2!" of item "Pro Hacker Secrets" +#: data/json/items/book/computer.json +msgid "" +"A tiny book that describe how games are created, alongside simple projects " +"to make your own simple games, with lot of illustrations and funny facts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "The Homebrewer's Bible" +msgid_plural "copies of The Homebrewer's Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Homebrewer's Bible" +#: data/json/items/book/cooking.json +msgid "" +"A book full of easy-to-follow recipes and useful advice on homebrewing, " +"malting, and fermenting. It even smells faintly of booze." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Cooking on a Budget" +msgid_plural "copies of Cooking on a Budget" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cooking on a Budget" +#: data/json/items/book/cooking.json +msgid "" +"A nice cookbook that goes beyond recipes and into the chemistry of food." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "To Serve Man" +msgid_plural "copies of To Serve Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "To Serve Man" +#: data/json/items/book/cooking.json +msgid "It's… it's a cookbook!" +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Cucina Italiana" +msgid_plural "copies of Cucina Italiana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cucina Italiana" +#: data/json/items/book/cooking.json +msgid "" +"This cookbook is written in Italian, but handily illustrated with step-by-" +"step photo instructions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "La Vida Deliciosa: Definitive Mexican Cuisine" +msgid_plural "copies of La Vida Deliciosa: Definitive Mexican Cuisine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "La Vida Deliciosa: Definitive Mexican Cuisine" +#: data/json/items/book/cooking.json +msgid "" +"This cookbook has lots of colorful pictures of finished dishes and features " +"personal tips from the author/chef on nearly every recipe. On the back " +"cover are two joyful photos of the author in the kitchen with their parents:" +" one as a child and one as an adult." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Sushi Made Easy" +msgid_plural "copies of Sushi Made Easy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sushi Made Easy" +#: data/json/items/book/cooking.json +msgid "" +"A simple text for the aspiring sushi lover, this easy-to-read guide is " +"filled with lots of helpful illustrations for everything from basic rice " +"preparation to setting a proper Japanese table." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "family cookbook" +msgid_plural "family cookbooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "family cookbook" +#: data/json/items/book/cooking.json +msgid "" +"A big binder full of somebody's family recipes. The well-turned pages and " +"creased corners speak volumes of the culinary knowledge contained within. " +"You could probably learn a lot about cooking from studying this domestic " +"artifact." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Bon Appetit" +msgid_plural "issues of Bon Appetit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bon Appetit" +#: data/json/items/book/cooking.json +msgid "" +"Exciting recipes and restaurant reviews. Full of handy tips about cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Glamopolitan" +msgid_plural "issues of Glamopolitan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Glamopolitan" +#: data/json/items/book/cooking.json +msgid "" +"A full-size glossy women's magazine. There are a few unoriginal recipes and" +" some simple cooking tips somewhere in between the fashion photos and the " +"sex advice columns." +msgstr "" + +#. ~ Item name +#. ~ That would translate out to The Scottish Book of Cookery, or The Scottish +#. Cookbook. +#: data/json/items/book/cooking.json +msgid "Ye Scots Beuk o Cuikery" +msgid_plural "copies of Ye Scots Beuk o Cuikery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ye Scots Beuk o Cuikery" +#: data/json/items/book/cooking.json +msgid "" +"A semi-translated Gaelic cookbook from sixteenth century Scotland. While a " +"bit difficult to read, as there are a disquieting number of illustrations of" +" people stabbing each other mixed with rants about 'True Scotsmen', it " +"provides insights into medieval Scottish cuisine and culture." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "The Vinegar Maker's Handbook" +msgid_plural "copies of Vinegar Maker's Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Vinegar Maker's Handbook" +#: data/json/items/book/cooking.json +msgid "" +"This book describes in detail all the ways that one can make vinegar. You " +"would have thought that there wasn't much to making vinegar, but the girth " +"of this book tells you otherwise." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Drink the Harvest" +msgid_plural "copies of Drink the Harvest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Drink the Harvest" +#: data/json/items/book/cooking.json +msgid "" +"Canning foods doesn't have to stop with jam and pickles. This book provides" +" a plethora of juices that can be preserved." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Offal Holiday Cooking" +msgid_plural "copies of Offal Holiday Cooking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Offal Holiday Cooking" +#: data/json/items/book/cooking.json +msgid "" +"Offal Holiday Cooking, by Evelyn Turncoat, is a book of holiday recipes that" +" utilize organ meats from various animals. For the true nose-to-tail cook." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Things to Do with Milk" +msgid_plural "copies of Things to Do with Milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Things to Do with Milk" +#: data/json/items/book/cooking.json +msgid "" +"Whatever you want to do with milk, you will probably find it in this book." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Liver-Licious Recipes Your Kids Will Love" +msgid_plural "copies of Liver-Licious Recipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Liver-Licious Recipes Your Kids Will Love" +#: data/json/items/book/cooking.json +msgid "" +"This cookbook is written by liver enthusiast Tamsyn Beckerleg. Inside " +"you'll find a great deal of anecdotes about the near-certain ruination of " +"children who refuse to eat their liver." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Blood for the Greater Good" +msgid_plural "copies of Blood for the Greater Good" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood for the Greater Good" +#: data/json/items/book/cooking.json +msgid "" +"A recipe book compiled by blood-as-food advocate Alžbeta Bátoriová. The " +"consumption of blood is a taboo among members of many Abrahamic religions, " +"but they aren't going to stop you now. This book has bonus material for " +"those with particular tastes." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Dainty Dishes Fit for a King" +msgid_plural "copies of Dainty Dishes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dainty Dishes Fit for a King" +#: data/json/items/book/cooking.json +msgid "" +"This cookbook contains many fanciful recipes. Some of them are even worth " +"the trouble to actually prepare. Lovely pen and ink illustrations of " +"overweight knights and gluttonous monks line the pages." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Eat Your Way to a Fit Physique" +msgid_plural "copies of Eat Your Way" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Eat Your Way to a Fit Physique" +#: data/json/items/book/cooking.json +msgid "" +"This self-help book, by \"acclaimed nutrition and health guru Amar de " +"Freitas,\" is as dubious as its title. Worse, it is boring. It does, " +"however, contain a few basic cooking instructions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Food Fashions for Young Moderns" +msgid_plural "copies of Food Fashions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Food Fashions for Young Moderns" +#: data/json/items/book/cooking.json +msgid "" +"A cookbook professing itself to be for those seeking \"daring and " +"sophisticated flavors.\" The book exhorts the reader to defy convention and" +" break the rules, and then presents a number of useful rules and conventions" +" for preparing food." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Winemaking for Beginners" +msgid_plural "copies of Winemaking for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Winemaking for Beginners" +#: data/json/items/book/cooking.json +msgid "" +"Winemaking is an art form. This book teaches you how to crayon within the " +"lines." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "You Can Can at Home" +msgid_plural "copies of You Can Can at Home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "You Can Can at Home" +#: data/json/items/book/cooking.json +msgid "" +"This entry-level guide to home canning talks about the importance of acidity" +" and food contents in preservation, and how to avoid contaminants in your " +"canning batches." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Can Sealer Instructions" +msgid_plural "copies of Can Sealer Instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Can Sealer Instructions" +#: data/json/items/book/cooking.json +msgid "" +"This dry guide to a home-use tin can sealer goes into clear detail on " +"everything you can seal with the device and how to do it safely, and " +"includes some basic recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Vacuum Sealer Instructions" +msgid_plural "copies of Vacuum Sealer Instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vacuum Sealer Instructions" +#: data/json/items/book/cooking.json +msgid "" +"This dry guide to a home-use vacuum sealer goes into clear detail on " +"everything you can seal with the device and how to do it safely, and " +"includes some basic recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "The Baker's Companion" +msgid_plural "copies of The Baker's Companion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Baker's Companion" +#: data/json/items/book/cooking.json +msgid "" +"This book promises to teach you the ways of baking, from cakes to souffles." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Fermenting Culture" +msgid_plural "copies of Fermenting Culture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fermenting Culture" +#: data/json/items/book/cooking.json +msgid "" +"Fermenting as a cooking practice only recently came back into vogue before " +"the Cataclysm. Here is a book with dozens of recipes, many of which you are" +" unlikely to ever see the ingredients for again." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Out of the Holler and into the Home: A guide to home distillation" +msgid_plural "copies of Out of the Holler" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Out of the Holler and into the Home: A guide to home +#. distillation" +#: data/json/items/book/cooking.json +msgid "" +"A book describing the history of at-home distillation. Each chapter is " +"named after a different type of liquor, and contains a complete recipe for " +"its namesake." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Sweets for your Sweet Child" +msgid_plural "copies of Sweets for Sweet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sweets for your Sweet Child" +#: data/json/items/book/cooking.json +msgid "" +"Sweets for your Sweet Child is a best-selling cookbook marketed to the " +"parents of young children. Every recipe uses oversized text, easy words and" +" diagram instructions for children learning to cook with their parents." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "Tasting India" +msgid_plural "copies of Tasting India" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tasting India" +#: data/json/items/book/cooking.json +msgid "" +"A thick hardcover book as much about Indian culture as it is a cookbook, " +"clearly written with adoration." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "The Sioux Chef" +msgid_plural "copies of The Sioux Chef" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Sioux Chef" +#: data/json/items/book/cooking.json +msgid "" +"A thick hardcover book about the history and future of Native American " +"cuisine. As much recipe collection as manifesto." +msgstr "" + +#. ~ Item name +#: data/json/items/book/cooking.json +msgid "The Turkish Cookbook" +msgid_plural "copies of The Turkish Cookbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Turkish Cookbook" +#: data/json/items/book/cooking.json +msgid "The definitive cookbook of hearty, healthy Turkish cuisine." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "All About Swords" +msgid_plural "issues of All About Swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "All About Swords" +#. ~ Description of variant "All About Swords" of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "" +"An interesting magazine that contains information about swords and sword " +"fighting techniques from all across the world." +msgstr "" + +#. ~ Variant name of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "Swordfighting, for Writers, Game Designers, and Martial Artists" +msgid_plural "" +"copies of Swordfighting, for Writers, Game Designers, and Martial Artists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Swordfighting, for Writers, Game Designers, and +#. Martial Artists" of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "" +"Answers for questions you may have if you've never held a sword in your " +"hands." +msgstr "" + +#. ~ Variant name of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "The Beginner's Guide to the Long Sword" +msgid_plural "copies of The Beginner's Guide to the Long Sword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Beginner's Guide to the Long Sword" of item +#. "All About Swords" +#: data/json/items/book/cutting.json +msgid "" +"Based on different Europeans' martial arts, this book describes the main " +"principles of swordsmanship." +msgstr "" + +#. ~ Variant name of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "Basics Of Stage Combat" +msgid_plural "copies of Basics Of Stage Combat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Basics Of Stage Combat" of item "All About +#. Swords" +#: data/json/items/book/cutting.json +msgid "" +"Foundation of using single handed sword on stage and on screen, with " +"different tricks how to make a good show of it." +msgstr "" + +#. ~ Variant name of item "All About Swords" +#: data/json/items/book/cutting.json +msgid "Medieval Combat in Colour" +msgid_plural "copies of Medieval Combat in Colour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Medieval Combat in Colour" of item "All About +#. Swords" +#: data/json/items/book/cutting.json +msgid "" +"An ancient fencing manual with updated illustrations of techniques. " +"Sometimes it just looks silly, describing how to fight if you have sword in " +"one hand and a spear in another." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "knife fighter's notes" +msgid_plural "collections of knife fighter's notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knife fighter's notes" +#. ~ Description of variant "knife fighter's notes" of item "knife fighter's +#. notes" +#: data/json/items/book/cutting.json +msgid "" +"It seems to be a guide to edged weapon combat, poorly photocopied and " +"released on spiral-bound paper. Still, there are lots of useful tips for " +"beginners." +msgstr "" + +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "The Medieval Dagger" +msgid_plural "copies of The Medieval Dagger" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Medieval Dagger" of item "knife fighter's +#. notes" +#: data/json/items/book/cutting.json +msgid "" +"Principles and guides to Italian dagger combat, with useful drills and " +"advice for novices." +msgstr "" + +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "Knife Fighting Techniques for the Street" +msgid_plural "copies of Knife Fighting Techniques for the Street" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife Fighting Techniques for the Street" of item +#. "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "" +"A small book that contain pretty simple and easy to follow movements to use " +"against your enemy or enemies." +msgstr "" + +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "Knife Offense" +msgid_plural "copies of Knife Offense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife Offense" of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "" +"Complete methodology for using knives in a real fight, with tips and tricks." +msgstr "" + +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "Blade Combatives" +msgid_plural "copies of Blade Combatives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Blade Combatives" of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "" +"This book combines some different blade methodologies from European, Asian, " +"and American martial arts into a unique style." +msgstr "" + +#. ~ Variant name of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "Knife Anatomy" +msgid_plural "copies of Knife Anatomy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife Anatomy" of item "knife fighter's notes" +#: data/json/items/book/cutting.json +msgid "" +"Lots of knife training methods and techniques for experienced martial " +"artists." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "USMC Sword Manual Procedure" +msgid_plural "copies of USMC Sword Manual Procedure" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "A text on stationary sword drills in US Marine Corps." +msgstr "" + +#. ~ Description of variant "USMC Sword Manual Procedure" of item "USMC Sword +#. Manual Procedure" +#: data/json/items/book/cutting.json +msgid "" +"A text on stationary sword drills in US Marine Corps. Contains lots of " +"information about how to draw and pose with a sword, but nothing about using" +" it." +msgstr "" + +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "Five Rings Illustrated" +msgid_plural "copies of Five Rings Illustrated" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Five Rings Illustrated" of item "USMC Sword +#. Manual Procedure" +#: data/json/items/book/cutting.json +msgid "" +"An old Japanese treatise about swordsmanship, translated and polished, with " +"additional illustrations and detailed explanations." +msgstr "" + +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "Records of the Medieval Sword" +msgid_plural "copies of Records of the Medieval Sword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Records of the Medieval Sword" of item "USMC +#. Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "" +"Original research about straight two-edged knightly swords of the European " +"middle ages." +msgstr "" + +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "The Unfettered Mind" +msgid_plural "copies of The Unfettered Mind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Unfettered Mind" of item "USMC Sword Manual +#. Procedure" +#: data/json/items/book/cutting.json +msgid "" +"An ancient Japanese book of advice about building the proper skills and mind" +" for sword fighting. Talks too much about Zen, but the sword techniques are" +" worth noting." +msgstr "" + +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "The Art of Longsword Fighting" +msgid_plural "copies of The Art of Longsword Fighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art of Longsword Fighting" of item "USMC +#. Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "" +"A grounded work about the history of swordsmanship, ways to teach it, and " +"how to enhance students' experience." +msgstr "" + +#. ~ Variant name of item "USMC Sword Manual Procedure" +#: data/json/items/book/cutting.json +msgid "Art of Sword Combat" +msgid_plural "copies of Art of Sword Combat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Art of Sword Combat" of item "USMC Sword Manual +#. Procedure" +#: data/json/items/book/cutting.json +msgid "" +"Translation of an old German treatise about using a few different cutting " +"weapons in a real fight, with modern comments and clarification." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "Dance Dance Dance!" +msgid_plural "issues of Dance Dance Dance!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dance Dance Dance!" +#. ~ Description of variant "Dance Dance Dance!" of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "Learn the moves of the trendiest dances right now." +msgstr "" + +#. ~ Variant name of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "How Animals Move" +msgid_plural "copies of How Animals Move" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "How Animals Move" of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "" +"In this book, zoologist Sir James Gray explores the development of different" +" kinds of animal movement, from swimming to crawling to jumping, and then " +"examines the mechanics of the variety of possible movements made by " +"different creatures, illustrated with both sketches and photographs." +msgstr "" + +#. ~ Variant name of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "The Art of Movement" +msgid_plural "copies of The Art of Movement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art of Movement" of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "" +"A collection of photos of different dance movements of the world. The " +"images are inspiring, and the movements of the dancers are deep." +msgstr "" + +#. ~ Variant name of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "Self-Defense for Gentlemen and Ladies" +msgid_plural "copies of Self-Defense for Gentlemen and Ladies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Self-Defense for Gentlemen and Ladies" of item +#. "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "An old treatise about self defense, with style." +msgstr "" + +#. ~ Variant name of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "Self-Defence for Non-Experts: A Book for People Who Can't Fight" +msgid_plural "" +"copies of Self-Defence for Non-Experts: A Book for People Who Can't Fight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Self-Defence for Non-Experts: A Book for People +#. Who Can't Fight" of item "Dance Dance Dance!" +#: data/json/items/book/dodge.json +msgid "" +"A small guide on self defense for an untrained person - mostly simple tricks" +" and advice like having a knife and how to threaten an enemy into backing " +"down, but contains some more advanced and detailed descriptions of movement " +"techniques." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "The Book of Dances" +msgid_plural "copies of The Book of Dances" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Dances" +#. ~ Description of variant "The Book of Dances" of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "" +"This massive antique book documents dances from all around the world in " +"great detail. A perceptive reader could learn a lot about defensive " +"footwork from some of the war dances." +msgstr "" + +#. ~ Variant name of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "The Complete Book about Dodgeball" +msgid_plural "copies of The Complete Book about Dodgeball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Complete Book about Dodgeball" of item "The +#. Book of Dances" +#: data/json/items/book/dodge.json +msgid "" +"A small book from a Physical Education and Health teacher about the simple " +"game of dodgeball, its rules and variations, tricks, and what it can teach " +"students. Sadly, the book contains surprisingly poor grammar, and the " +"informal conversational tone makes it difficult to follow at times." +msgstr "" + +#. ~ Variant name of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "When Seconds Count" +msgid_plural "copies of When Seconds Count" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "When Seconds Count" of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "" +"A comprehensive guide on what to do in dangerous situations on the street " +"and beyond - ways to improve your awareness skills, de-escalate the " +"situation or, if it is not possible, defend yourself and your family in " +"every possible manner, violent or not." +msgstr "" + +#. ~ Variant name of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "Born to Walk" +msgid_plural "copies of Born to Walk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Born to Walk" of item "The Book of Dances" +#: data/json/items/book/dodge.json +msgid "" +"This book explores the mechanics, mysteries, and methods of upright walking " +"- why, how, and when. Includes a big chapter on how different martial arts " +"exploit this mode of movement." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "Break a Leg!" +msgid_plural "copies of Break a Leg!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "The Kids' Guide to Acting and Stagecraft." +msgstr "" + +#. ~ Description of variant "Break a Leg!" of item "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "" +"\"The Kids' Guide to Acting and Stagecraft\". This book is packed with " +"engaging outdoor games, complete with rules, strategies, and tips for " +"mastering each activity, along with some simple drills to train skills in an" +" easy way." +msgstr "" + +#. ~ Variant name of item "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "Self-defense for Your Child" +msgid_plural "copies of Self-defense for Your Child" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Self-defense for Your Child" of item "Break a +#. Leg!" +#: data/json/items/book/dodge.json +msgid "" +"A fully-illustrated practical course of simple techniques to defend your " +"child from bullies or predators. You doubt it will help much for a real " +"child, but you found some interesting info here." +msgstr "" + +#. ~ Variant name of item "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "Protective Measures: A Graphic Novel" +msgid_plural "copies of Protective Measures: A Graphic Novel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Protective Measures: A Graphic Novel" of item +#. "Break a Leg!" +#: data/json/items/book/dodge.json +msgid "" +"Modern comics about an unnamed Hero that protects people without any " +"superpowers, using only his body and different martial arts. The artwork is" +" well-illustrated and shows the movement and strategy of each character, but" +" the plot is fairly simple." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "Treasury of Legends about Western Dancing" +msgid_plural "copies of Treasury of Legends about Western Dancing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Treasury of Legends about Western Dancing" +#. ~ Description of variant "Treasury of Legends about Western Dancing" of +#. item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"Written by Emanuel Nogueira, a constabulario and historian of Nuevo Laredo, " +"this massive book details the movements and cultural legacies of a variety " +"of North American folk dances." +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "A Guide To Making Yourself A Hard Target" +msgid_plural "copies of A Guide To Making Yourself A Hard Target" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "A Guide To Making Yourself A Hard Target" of item +#. "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"Written by self-defense instructor Neal Martin, this book describe " +"techniques and movesets you need to train to avoid being a victim, as well " +"as avoid trouble with the law in the aftermath." +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "The Ultimate Guide to Unarmed Self Defense" +msgid_plural "copies of The Ultimate Guide to Unarmed Self Defense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Ultimate Guide to Unarmed Self Defense" of +#. item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"This book contains a lot of info about awareness, prevention, and defense in" +" unarmed fights." +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "Knife Self-Defense for Combat" +msgid_plural "copies of Knife Self-Defense for Combat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife Self-Defense for Combat" of item "Treasury +#. of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"A small manual about skills you need to defend yourself in armed street " +"fights." +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "Invincible" +msgid_plural "copies of Invincible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Invincible" of item "Treasury of Legends about +#. Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"A dark book with a barbarian on the cover, this guide talks about how to " +"obtain skills for the streets, battlefields and… playing fields?" +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "War Machine" +msgid_plural "copies of War Machine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "War Machine" of item "Treasury of Legends about +#. Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"\"How to Transform Yourself Into A Vicious And Deadly Street Fighter\". " +"This book, despite having a gladiator on the cover, describes pretty " +"practical ways to obtain the psychology, physiology, and combat potential of" +" a real warrior, ancient or modern." +msgstr "" + +#. ~ Variant name of item "Treasury of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "Understanding the Human Foot" +msgid_plural "copies of Understanding the Human Foot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Understanding the Human Foot" of item "Treasury +#. of Legends about Western Dancing" +#: data/json/items/book/dodge.json +msgid "" +"A full color, updated overview of the structure of the feet, with essential " +"info about its functions, demonstrating how the foot relates to and " +"interacts with the rest of the body during movement." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "AAA Guide" +msgid_plural "copies of AAA Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "AAA Guide" +#. ~ Description of variant "AAA Guide" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "" +"A tourist-centric guide to points of interest throughout the country. " +"Though it focuses on the north-central US, the driving sections contain some" +" practical tips on proper driving techniques." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "Driving Around" +msgid_plural "copies of Driving Around" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Driving Around" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "A travelogue about a group of teenagers in the late nineties." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "Off The Road" +msgid_plural "copies of Off The Road" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Off The Road" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "" +"A notebook about living off-the-grid, with a wide collection of stories, " +"examples, tips, and advice." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "Traffic: Why We Drive the Way We Do" +msgid_plural "copies of Traffic: Why We Drive the Way We Do" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Traffic: Why We Drive the Way We Do" of item "AAA +#. Guide" +#: data/json/items/book/driving.json +msgid "" +"A big research book that talks about how roads are built, why they're built " +"in such a manner, and what we can do to improve it." +msgstr "" + +#. ~ Item name +#: data/json/items/book/driving.json +msgid "Top Gear magazine" +msgid_plural "Top Gear magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Top Gear magazine" +#. ~ Description of variant "Top Gear" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Lots of articles about cars and driving techniques." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Top Gear" +msgid_plural "issues of Top Gear" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Automobile" +msgid_plural "issues of Automobile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Automobile" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "" +"A nice-looking magazine about the automobile industry, with shiny images and" +" long articles. Dated 2019." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Automotive Industries" +msgid_plural "issues of Automotive Industries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Automotive Industries" of item "Top Gear +#. magazine" +#: data/json/items/book/driving.json +msgid "A monthly report about recent changes in the transport industry." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Autoweek" +msgid_plural "issues of Autoweek" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Autoweek" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "" +"A shabby magazine about new and old cars, automobile reviews, general " +"motorsports, and DIY." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Car and Driver" +msgid_plural "issues of Car and Driver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Car and Driver" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "An absolutely generic monthly magazine about the automotive industry." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Car Craft" +msgid_plural "issues of Car Craft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Car Craft" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Flashy journal about cars, racing, and mechanics." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Diesel Power" +msgid_plural "issues of Diesel Power" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Diesel Power" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "" +"An automotive magazine, focused on heavily modifying trucks, SUVs, and cars " +"powered by diesel." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Cruisin' Style Magazine" +msgid_plural "issues of Cruisin' Style Magazine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cruisin' Style Magazine" of item "Top Gear +#. magazine" +#: data/json/items/book/driving.json +msgid "A really old issue about classic car maintenance and restoration." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Hot Rod" +msgid_plural "issues of Hot Rod" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hot Rod" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Monthly magazine about hot rodding, drag racing, and muscle cars." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Motor Trend" +msgid_plural "issues of Motor Trend" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Motor Trend" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Boring automobile magazine with a big shiny label." +msgstr "" + +#. ~ Variant name of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "Quatro Rodas" +msgid_plural "issues of Quatro Rodas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Quatro Rodas" of item "Top Gear magazine" +#: data/json/items/book/driving.json +msgid "" +"It seems to be a car magazine, but you can only understand the images, as " +"the text is written in another language." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "The Rules of the Road" +msgid_plural "copies of The Rules of the Road" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rules of the Road" +#. ~ Description of variant "The Rules of the Road" of item "The Rules of the +#. Road" +#: data/json/items/book/driving.json +msgid "" +"A thick textbook for beginning drivers. It contains chapters on laws, safe " +"vehicle operation, and defensive driving concepts." +msgstr "" + +#. ~ Variant name of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "Guide to Passing the Driving Test" +msgid_plural "copies of Guide to Passing the Driving Test" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guide to Passing the Driving Test" of item "The +#. Rules of the Road" +#: data/json/items/book/driving.json +msgid "" +"A thick, heavy book about every thing you may be asked in your driving exam." +" The biggest part of the book contains a 'theory test' with detailed " +"answers, and many how-to's related to driving overall." +msgstr "" + +#. ~ Variant name of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "The official DVSA guide to driving" +msgid_plural "copies of The official DVSA guide to driving" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The official DVSA guide to driving" of item "The +#. Rules of the Road" +#: data/json/items/book/driving.json +msgid "" +"This book is packed with comprehensive information about driving, how to do " +"it properly, and take joy in it. You wonder how this manual made it here, " +"as DVSA is a British organization, and the book contains information about " +"specific British driving rules." +msgstr "" + +#. ~ Variant name of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "Automated Driving and Driver Assistance Systems" +msgid_plural "copies of Automated Driving and Driver Assistance Systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Automated Driving and Driver Assistance Systems" +#. of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "" +"This book explains the technologies and approaches of advanced driving " +"systems, how they are designed, and why it is hard to get a good result. It" +" is difficult to understand sometimes, but it shows driving from a " +"perspective an average driver wouldn't think about." +msgstr "" + +#. ~ Variant name of item "The Rules of the Road" +#: data/json/items/book/driving.json +msgid "The Driving Instructor's Handbook" +msgid_plural "copies of The Driving Instructor's Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Driving Instructor's Handbook" of item "The +#. Rules of the Road" +#: data/json/items/book/driving.json +msgid "" +"Detailed textbook about how to provide driving lessons, what may be " +"discussed, and how to prevent dangerous situations and collisions." +msgstr "" + +#. ~ Description of "AAA Guide" +#. ~ Description of variant "AAA Guide" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "" +"A tourist-centric guide to points of interest throughout the country. This " +"particular copy is apparently the Anonymous Anarchist's Annual: the cover " +"conceals a wealth of ways to help stick it to The Man, along with plenty of " +"advice for avoiding police." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "The Anarchist Cookbook" +msgid_plural "copies of The Anarchist Cookbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Anarchist Cookbook" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "" +"Classic illegal manual about making weapons and explosives. The first page " +"contains a quote from its author William Powell, that describes it as \"a " +"youthful indiscretion or mistake that can haunt someone during their early " +"years or even longer\"." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "Science of Revolutionary Warfare" +msgid_plural "copies of Science of Revolutionary Warfare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Science of Revolutionary Warfare" of item "AAA +#. Guide" +#: data/json/items/book/driving.json +msgid "" +"A small, shabby book about making explosives, poisons, and weapons with " +"resources you may find in your backyard." +msgstr "" + +#. ~ Variant name of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "The Poor Man's James Bond" +msgid_plural "copies of The Poor Man's James Bond" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Poor Man's James Bond" of item "AAA Guide" +#: data/json/items/book/driving.json +msgid "" +"A collection of American paramilitary knowledge throughout history, " +"containing a lot of information about how to make dangerous weapons and " +"explosives in pretty dry language." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Advanced Electronics" +msgid_plural "copies of Advanced Electronics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Advanced Electronics" +#: data/json/items/book/electronics.json +msgid "A college textbook on circuit design." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Arduino Experiments" +msgid_plural "copies of Arduino Experiments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Arduino Experiments" +#: data/json/items/book/electronics.json +msgid "A textbook-sized book of electronics and robotics experiments." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Ham Radio Illustrated" +msgid_plural "issues of Ham Radio Illustrated" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ham Radio Illustrated" +#: data/json/items/book/electronics.json +msgid "" +"An amusing magazine about ham radio, with lots of diagrams and illustrations" +" for making your own electronic devices." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "What's a Transistor?" +msgid_plural "copies of What's a Transistor?" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "What's a Transistor?" +#: data/json/items/book/electronics.json +msgid "A basic manual of electronics and circuit design." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "101 Important Integrated Circuits" +msgid_plural "copies of 101 Important Integrated Circuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "101 Important Integrated Circuits" +#: data/json/items/book/electronics.json +msgid "" +"This reference manual contains datasheets and pinout diagrams for 101 of the" +" most popular IC chips, including the 555 timer, LM358 op-amp, and LM317 " +"voltage regulator, along with logic chips from the 74xx family, and even the" +" 6502 8-bit processor. If you want to do anything useful with integrated " +"circuits, a reference like this would be indispensable." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Amateur Home Radio for Enthusiasts" +msgid_plural "copies of Amateur Home Radio for Enthusiasts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Amateur Home Radio for Enthusiasts" +#: data/json/items/book/electronics.json +msgid "" +"A book about ham radio and citizen's band radio. It contains numerous " +"diagrams and illustrations explaining the science behind the electronics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "computer printout" +msgid_plural "computer printouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "computer printout" +#: data/json/items/book/electronics.json +msgid "" +"One side of this sheet is printed with a meaningless jumble of characters, " +"but the other side shows a complicated, hand-drawn circuit diagram." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "The Role of Robotics in Modern Day Manufacturing" +msgid_plural "copies of The Role of Robotics in Modern Day Manufacturing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Role of Robotics in Modern Day Manufacturing" +#: data/json/items/book/electronics.json +msgid "" +"A hefty book containing a whole bunch of technical info on industrial " +"robotics. While constructing these robots are no doubt outside any realm of" +" feasibility, the information provided still has a fair bit to teach about " +"complex electronics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "lab journal-Herrera" +msgid_plural "lab journals-Herrera" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-Herrera" +#: data/json/items/book/electronics.json +msgid "" +"This hefty binder contains a multitude of diagrams and technical " +"specifications for various electronic materials. Some of the diagrams use " +"symbols you've not seen before…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "2XI design binder-CLASSIFIED" +msgid_plural "2XI design binders-CLASSIFIED" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2XI design binder-CLASSIFIED" +#: data/json/items/book/electronics.json +msgid "" +"This DoubleTech Industries binder has several intimidating security warnings" +" on the cover. Probably because it contains complete design specs, " +"technical drawings, and test results for their military-grade bionic " +"implants." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "plans for a radio repeater mod" +msgid_plural "plans for a radio repeater mod" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plans for a radio repeater mod" +#: data/json/items/book/electronics.json +msgid "" +"Instructions on how to create a mod for a radio station terminal which " +"converts the entire system into a repeater." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Electronic Circuit Theory" +msgid_plural "copies of Electronic Circuit Theory" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electronic Circuit Theory" +#: data/json/items/book/electronics.json +msgid "" +"An advanced college textbook on circuit theory, design, and organization." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "Robots for Fun & Profit" +msgid_plural "copies of Robots for Fun & Profit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Robots for Fun & Profit" +#: data/json/items/book/electronics.json +msgid "" +"A rare book on the design of robots, with lots of helpful step-by-step " +"guides." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "trifacet handling procedures" +msgid_plural "trifacet handling procedures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trifacet handling procedures" +#: data/json/items/book/electronics.json +msgid "" +"A heavy and disparate binder detailing the deactivation, storage and " +"transport procedures for a so called \"Trifacet\" UGV. The pages and " +"schematics within have been compiled from the internal reports of a vast " +"array of governmental agencies, many of which you had never heard of before." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "CBM interface wiring reference" +msgid_plural "CBM interface wiring reference" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CBM interface wiring reference" +#: data/json/items/book/electronics.json +msgid "" +"A printed technical reference for the Exodii's CBM interface wire kit using " +"numerous alien symbols along with Anglic terminology. Thankfully someone's " +"hand-written a legend for those symbols and terms along the margins, but " +"it'll still take significant electronics knowledge to decipher this " +"document." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "nurse bot schematics" +msgid_plural "nurse bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nurse bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Bearing the logo of Uncanny, these are assembly plans, design specs, and " +"technical drawings for the nurse bot. Most of this is useless to you, but " +"you could use the assembly plans to re-assemble the robot from salvaged " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "grocery bot schematics" +msgid_plural "grocery bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grocery bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Bearing the logo of Uncanny, these are assembly plans, design specs, and " +"technical drawings for the grocery bot. Most of this is useless to you, but" +" you could use the assembly plans to re-assemble the robot from salvaged " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "security bot schematics" +msgid_plural "security bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "security bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the security bot. " +"Most of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "skitterbot schematics" +msgid_plural "skitterbot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skitterbot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the skitterbot. " +"Most of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "cleaner bot schematics" +msgid_plural "cleaner bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cleaner bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the cleaner bot. " +"Most of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "miner bot schematics" +msgid_plural "miner bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "miner bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the miner bot. " +"Most of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "lab defense bot schematics" +msgid_plural "lab defense bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab defense bot schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the lab defense " +"bot. Most of this is useless to you, but you could use the assembly plans " +"to re-assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "dispatch schematics" +msgid_plural "dispatch schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dispatch schematics" +#: data/json/items/book/electronics.json +msgid "" +"Bearing the logo of Northrop, these are assembly plans, design specs, and " +"technical drawings for the dispatch. Most of this is useless to you, but " +"you could use the assembly plans to re-assemble the robot from salvaged " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "military dispatch schematics" +msgid_plural "military dispatch schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military dispatch schematics" +#: data/json/items/book/electronics.json +msgid "" +"Bearing the logo of Northrop, these are assembly plans, design specs, and " +"technical drawings for the military dispatch. Most of this is useless to " +"you, but you could use the assembly plans to re-assemble the robot from " +"salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "anti-materiel turret schematics" +msgid_plural "anti-materiel turret schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "anti-materiel turret schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the anti-materiel " +"turret. Most of this is useless to you, but you could use the assembly " +"plans to re-assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/electronics.json +msgid "milspec searchlight schematics" +msgid_plural "milspec searchlight schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "milspec searchlight schematics" +#: data/json/items/book/electronics.json +msgid "" +"Assembly plans, design specs, and technical drawings for the milspec " +"searchlight. Most of this is useless to you, but you could use the assembly" +" plans to re-assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Art of Glassblowing" +msgid_plural "copies of The Art of Glassblowing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Art of Glassblowing" +#: data/json/items/book/fabrication.json +msgid "" +"A textbook that illustrates the science and technique of the ancient art of " +"glassblowing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Plastics & Polymers: Projects for the Classroom" +msgid_plural "copies of Plastics & Polymers: Projects for the Classroom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Plastics & Polymers: Projects for the Classroom" +#: data/json/items/book/fabrication.json +msgid "" +"A textbook that goes through types and material properties of various common" +" plastics, and how to use them in several common projects." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "metal casting reference manual" +msgid_plural "metal casting reference manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal casting reference manual" +#: data/json/items/book/fabrication.json +msgid "A textbook with information about casting various types of metals." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "alloying reference manual" +msgid_plural "alloying reference manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alloying reference manual" +#: data/json/items/book/fabrication.json +msgid "A textbook with information about alloying various types of metals." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Bronze Age Encyclopedia" +msgid_plural "copies of The Bronze Age Encyclopedia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Bronze Age Encyclopedia" +#: data/json/items/book/fabrication.json +msgid "" +"A huge textbook with information about the historic use of bronze around the" +" world, with well illustrated instructions of the manufacturing process of " +"armor, weapons and bronze tools." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Historic Warfare: The Bronze Age" +msgid_plural "copies of Historic Warfare: The Bronze Age" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Historic Warfare: The Bronze Age" +#: data/json/items/book/fabrication.json +msgid "" +"An in-depth magazine about the use of bronze weapons in warfare. There are " +"some images about their fabrication process." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Prop Builder's Molding and Casting Handbook" +msgid_plural "copies of The Prop Builder's Molding and Casting Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Prop Builder's Molding and Casting Handbook" +#: data/json/items/book/fabrication.json +msgid "" +"The first book to contain, in one comprehensive volume, every molding and " +"casting procedure of use to the theater props builder of any skill level. " +"The author demonstrates the techniques involved in over thirty materials " +"from papier-mache to breakaway glass." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Antique Adornments" +msgid_plural "copies of Antique Adornments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Antique Adornments" +#: data/json/items/book/fabrication.json +msgid "" +"A comprehensive and illustrated history of the techniques used to make " +"crowns, bracelets, necklaces, and other types of jewelry." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Crafty Crafter's Quarterly" +msgid_plural "Crafty Crafter's Quarterlies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crafty Crafter's Quarterly" +#: data/json/items/book/fabrication.json +msgid "" +"A fun quarterly magazine all about macaroni art and things you can make by " +"supergluing found objects together." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "101 Crafts for Beginners" +msgid_plural "copies of 101 Crafts for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "101 Crafts for Beginners" +#: data/json/items/book/fabrication.json +msgid "" +"A large, paperback book detailing a hundred and one beginner's projects in " +"fabrication." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Fletcher's Friend" +msgid_plural "copies of The Fletcher's Friend" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Fletcher's Friend" +#: data/json/items/book/fabrication.json +msgid "" +"This hefty book is devoted to folks looking to handcraft their own arrows. " +"It starts with a hip and snappy disclaimer about the risks, both physical " +"and legal, of using explosives and flammable materials. Look for its " +"companion, \"The Bowyer's Buddy\"!" +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Bowyer's Buddy" +msgid_plural "copies of The Bowyer's Buddy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Bowyer's Buddy" +#: data/json/items/book/fabrication.json +msgid "" +"This hefty book is dedicated to craftsfolk and outdoors-y types looking to " +"make their own bows. It recommends its companion volume \"The Fletcher's " +"Friend\" for instructions on producing their ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Handloader's Helper" +msgid_plural "copies of The Handloader's Helper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Handloader's Helper" +#: data/json/items/book/fabrication.json +msgid "" +"Everything you could ever want to know about handloading ammunition, sealed " +"with a… childproof cover. Apparently a liability thing, because the chapter" +" on explosive rounds covers them in excellent detail too." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Rivtech design binder" +msgid_plural "Rivtech design binders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rivtech design binder" +#: data/json/items/book/fabrication.json +msgid "" +"This Rivtech binder warns that \"Unauthorized readers are our best test " +"subjects.\" With good reason: it contains complete design specs and " +"technical drawings for their entire line of products." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "lab journal-Gustav" +msgid_plural "lab journals-Gustav" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-Gustav" +#: data/json/items/book/fabrication.json +msgid "" +"This paper notebook is mostly full of boring logs, experimental observations" +" and notes. Mixed in, however, are musings on how to use the lab's vapor " +"deposition machine to deposit amorphous carbon in a diamond-like form onto " +"common metals. The author's intended goal was a better non-stick frying " +"pan, but you can think of a couple of better uses for it." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Streetfighter's Sidekick" +msgid_plural "copies of The Streetfighter's Sidekick" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Streetfighter's Sidekick" +#: data/json/items/book/fabrication.json +msgid "" +"A sizable how-to guide for making hand-to-hand combat weapons. Though the " +"processes are thoroughly detailed and several illustrations are provided, " +"they rely heavily on technical jargon. More for machinists-turned-" +"weaponsmiths than streetfighters, really." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Art of Japanese Armormaking" +msgid_plural "copies of The Art of Japanese Armormaking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Art of Japanese Armormaking" +#: data/json/items/book/fabrication.json +msgid "" +"This in-depth and technical text details various forms of ancient Japanese " +"armor crafting, and is well illustrated with lots of photos." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Arms and Armor of Imperial China" +msgid_plural "copies of Arms and Armor of Imperial China" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Arms and Armor of Imperial China" +#: data/json/items/book/fabrication.json +msgid "" +"This textbook details the military history of ancient China, with a " +"particular focus on the nature of historical arms and armor. It also " +"details some of the equipment used by other cultures that came into conflict" +" with the empire over various dynasties." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Tools of Warfare in the Arabic World" +msgid_plural "copies of Tools of Warfare in the Arabic World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tools of Warfare in the Arabic World" +#: data/json/items/book/fabrication.json +msgid "" +"This exhaustive book details various forms of medieval period Middle Eastern" +" and South Asian weapons and armor. It is incredibly detailed with diagrams" +" and pictures, but quite dry." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Studies in Historic Armorsmithing" +msgid_plural "copies of Studies in Historic Armorsmithing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Studies in Historic Armorsmithing" +#: data/json/items/book/fabrication.json +msgid "" +"This in-depth and technical text details various forms of ancient European " +"armor crafting, and is well illustrated with lots of photos." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Art of Warfare in Precolumbian Mesoamericas" +msgid_plural "copies of The Art of Warfare in Precolumbian Mesoamericas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Art of Warfare in Precolumbian Mesoamericas" +#: data/json/items/book/fabrication.json +msgid "" +"This intricate history book details the history of Mesoamerican warfare from" +" the sources of the native codices, Spanish records and contemporary " +"historians. It contains descriptive diagrams and information on few of the " +"weapons and armor used, mainly of the Nahuatl speaking peoples. You reckon " +"you could craft a few of these weapons with steel instead of obsidian." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "DIY Compendium" +msgid_plural "copies of DIY Compendium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "DIY Compendium" +#: data/json/items/book/fabrication.json +msgid "" +"A thick, hardbound book detailing countless projects for inventions that " +"claim to improve all aspects of life." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "A History of Firefighting" +msgid_plural "copies of A History of Firefighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A History of Firefighting" +#: data/json/items/book/fabrication.json +msgid "" +"This in-depth and technical text details the history of firefighting from " +"ancient times into the modern era, with a focus on the technology used to " +"save lives." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Swords of the Samurai" +msgid_plural "copies of The Swords of the Samurai" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Swords of the Samurai" +#: data/json/items/book/fabrication.json +msgid "" +"This in-depth and technical text details various forms of ancient Japanese " +"sword smithing, and is well illustrated with step by step photo " +"instructions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Historic Weaponsmith" +msgid_plural "copies of The Historic Weaponsmith" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Historic Weaponsmith" +#: data/json/items/book/fabrication.json +msgid "" +"This in-depth and technical text details various forms of ancient European " +"weapon smithing, and is well illustrated with step by step photo " +"instructions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Welding and Metallurgy" +msgid_plural "copies of Welding and Metallurgy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Welding and Metallurgy" +#: data/json/items/book/fabrication.json +msgid "" +"A rather technical textbook that illustrates the science and technique of " +"becoming a better welder." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "101 Home Repairs" +msgid_plural "copies of 101 Home Repairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "101 Home Repairs" +#: data/json/items/book/fabrication.json +msgid "" +"A paperback book detailing 101 home repair projects for the novice " +"carpenter." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "The Complete Home Repair Guide" +msgid_plural "copies of The Complete Home Repair Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Complete Home Repair Guide" +#: data/json/items/book/fabrication.json +msgid "" +"A massive book that details virtually every aspect of remodeling and " +"repairing a home, with concise terminology aimed at experienced carpenters." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Birdhouse Monthly" +msgid_plural "Birdhouse Monthlies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Birdhouse Monthly" +#: data/json/items/book/fabrication.json +msgid "A riveting periodical all about birdhouses and their construction." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Building for Beginners" +msgid_plural "copies of Building for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Building for Beginners" +#: data/json/items/book/fabrication.json +msgid "" +"A large, paperback book detailing several beginner's projects in " +"construction." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Engineering 301" +msgid_plural "copies of Engineering 301" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Engineering 301" +#: data/json/items/book/fabrication.json +msgid "A textbook on civil engineering and construction." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Machinery's Handbook" +msgid_plural "copies of Machinery's Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Machinery's Handbook" +#: data/json/items/book/fabrication.json +msgid "" +"This classic reference work contains extensive, dense chapters and tables on" +" materials, metrology, toolmaking, gears, threading and more. This recent " +"edition includes extensive data on the latest techniques in additive " +"manufacturing. If you need to know how best complete a certain machining " +"operation, the answer lies somewhere in these pages." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Concrete Constructions" +msgid_plural "copies of Concrete Constructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Concrete Constructions" +#: data/json/items/book/fabrication.json +msgid "" +"A collection of notable uses of concrete. Contains detailed directions on " +"how to mix and use cement to form useful aggregates." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "WX010 Living Armor Observations" +msgid_plural "copies of WX010 Living Armor Observations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "WX010 Living Armor Observations" +#: data/json/items/book/fabrication.json +msgid "" +"This sheaf of papers seems to describe maintenance on a new form of " +"ballistic armor. \"the regenerative plates though promising for field use " +"do require maintenance or combat to stop from becoming overgrown\"." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Artillery of the Ancients" +msgid_plural "copies of Artillery of the Ancients" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Artillery of the Ancients" +#: data/json/items/book/fabrication.json +msgid "" +"This is a history book detailing the siege machines and field artillery of " +"some ancient civilizations. It contains detailed diagrams that explain how " +"such devices were assembled and maintained." +msgstr "" + +#. ~ Item name +#: data/json/items/book/fabrication.json +msgid "Dino Dave's cardboard notebook" +msgid_plural "copies of Dino Dave's cardboard notebook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dino Dave's cardboard notebook" +#: data/json/items/book/fabrication.json +msgid "" +"This school notebook contains an astounding amount of \"recipes\" of various" +" cardboard utilities, ranging from the wholly impractical to completely " +"impossible. Despite that, they're illustrated in a surprisingly thorough " +"manner, to the point where you could possibly learn something from studying " +"the chicken scratch and schematics in detail. The last page thanks a number" +" of names, some of which you recognize from the refugee center. Your name " +"covers half the page. At the bottom, it warns you not to let \"the " +"sandman\" read it." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Guide to Advanced Emergency Care" +msgid_plural "copies of Guide to Advanced Emergency Care" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Guide to Advanced Emergency Care" +#: data/json/items/book/firstaid.json +msgid "" +"A thick textbook for paramedics describing advanced lifesaving procedures " +"and field-expedient care methods." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Paramedics" +msgid_plural "issues of Paramedics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Paramedics" +#: data/json/items/book/firstaid.json +msgid "An educational magazine for EMTs." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "The Big Book of First Aid" +msgid_plural "copies of The Big Book of First Aid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Big Book of First Aid" +#: data/json/items/book/firstaid.json +msgid "It's big and heavy, but full of great information about first aid." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Pocket Guide to First Aid" +msgid_plural "copies of Pocket Guide to First Aid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pocket Guide to First Aid" +#: data/json/items/book/firstaid.json +msgid "" +"This pocket-sized leather-bound guide to first aid combines a wealth of " +"concise information with simple to follow instructions and easy to read " +"illustrations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "First Responder Handbook" +msgid_plural "copies of First Responder Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "First Responder Handbook" +#: data/json/items/book/firstaid.json +msgid "" +"A hardbound book detailing advanced first aid techniques and field-expedient" +" medical care." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "First Aid Kit Instruction Booklet" +msgid_plural "copies of First Aid Kit Instruction Booklet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "First Aid Kit Instruction Booklet" +#: data/json/items/book/firstaid.json +msgid "Illustrated how-to guide for your first aid kit." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Physicians' Desk Reference" +msgid_plural "copies of Physicians' Desk Reference" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Physicians' Desk Reference" +#: data/json/items/book/firstaid.json +msgid "" +"This hefty volume contains all the legally mandated information relevant to " +"physicians for writing prescriptions, generously supported by the efforts " +"and contributions of major pharmaceutical companies. For the most part, it " +"provides information identical to what is available on that of medication " +"packaging inserts, and cannot match the completeness of digital " +"pharmaceutical references like MediSoft. At least it doesn't need power to " +"be used." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Merck Veterinary Manual" +msgid_plural "copies of Merck Veterinary Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Merck Veterinary Manual" +#: data/json/items/book/firstaid.json +msgid "" +"This expansive text covers 'all domestic species and diseases in veterinary " +"medicine worldwide'. Should you need information regarding zoonotic " +"diseases, off-label use of medication for animals, common dysfunctions and " +"diseases of animals, or any other veterinary reference info, this is your " +"book. There are some interesting new chapters on animal cloning in this " +"edition." +msgstr "" + +#. ~ Item name +#: data/json/items/book/firstaid.json +msgid "Textbook of Advanced Toxicology" +msgid_plural "copies of Textbook of Advanced Toxicology" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Textbook of Advanced Toxicology" +#: data/json/items/book/firstaid.json +msgid "" +"This unassuming volume details the broad spectrum of chemical and biological" +" toxins known to modern medicine. While the obvious focus of the book is " +"the therapy of such poisonings, there are lengthy sections describing the " +"structure and synthesis of some compounds of interest." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Guns n Ammo" +msgid_plural "issues of Guns n Ammo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Guns n Ammo" +#. ~ Description of variant "Guns n Ammo" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Reviews of firearms, and various useful tips about their use." +msgstr "" + +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Gun Digest" +msgid_plural "issues of Gun Digest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gun Digest" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "" +"Annual magazine about firearms, weapon collections, self-defense, same as " +"some practical and legal advices." +msgstr "" + +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Recoil" +msgid_plural "issues of Recoil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Recoil" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "" +"A modern magazine about handguns, tactical weapons, knives, and shooting " +"activities. It says there is a fold-out target, but someone took it off." +msgstr "" + +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "SWAT" +msgid_plural "issues of SWAT" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SWAT" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "" +"\"Special Weapons And Tactics for the prepared American\", this magazine " +"contains info about firearms, law enforcement, and related interests, with a" +" focus on SWAT police officers." +msgstr "" + +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Bullet Point" +msgid_plural "issues of Bullet Point" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bullet Point" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "" +"Small magazine about ammo and firearms, and how to choose, use, and maintain" +" them properly." +msgstr "" + +#. ~ Variant name of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "Trigger Happy" +msgid_plural "issues of Trigger Happy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Trigger Happy" of item "Guns n Ammo" +#: data/json/items/book/gun.json +msgid "" +"Modern magazine for young people about firearms, self-defense, different " +"competitions, and reviews." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "The Gun Owner's Handbook" +msgid_plural "copies of The Gun Owner's Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Gun Owner's Handbook" +#. ~ Description of variant "The Gun Owner's Handbook" of item "The Gun +#. Owner's Handbook" +#: data/json/items/book/gun.json +msgid "" +"A thick soft-cover book that claims to be a complete guide to safely " +"operating, maintaining, and repairing firearms." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "FM 3-90-1: Offense And Defense" +msgid_plural "copies of FM 3-90-1: Offense And Defense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-90-1: Offense And Defense" of item "The Gun +#. Owner's Handbook" +#: data/json/items/book/gun.json +msgid "" +"Official U.S. Army manual about basics and tactics of moving and attacking a" +" target - how to shoot, how to hide, how to retreat, and how to defend." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "Surplus Military" +msgid_plural "issues of Surplus Military" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Surplus Military" of item "The Gun Owner's +#. Handbook" +#: data/json/items/book/gun.json +msgid "" +"A journal about modern and old firearms, their style, manufacturing, and " +"usage." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "Owning a Modern Firearm" +msgid_plural "copies of Owning a Modern Firearm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Owning a Modern Firearm" of item "The Gun Owner's +#. Handbook" +#: data/json/items/book/gun.json +msgid "" +"Essential handbook detailing how to own, use, and properly maintain a " +"modern-day firearm." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "Practical Shooting Training" +msgid_plural "copies of Practical Shooting Training" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Practical Shooting Training" of item "The Gun +#. Owner's Handbook" +#: data/json/items/book/gun.json +msgid "" +"Step-by-step instructions on how to use a gun, with lot of drills for each " +"level." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "The Illustrated History of Firearms" +msgid_plural "copies of The Illustrated History of Firearms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Illustrated History of Firearms" of item "The +#. Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "" +"A reference book that contains hundreds of images of firearms inside, with " +"lot of comments from professionals and information about each model." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "Long Range Shooting Handbook" +msgid_plural "copies of Long Range Shooting Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Long Range Shooting Handbook" of item "The Gun +#. Owner's Handbook" +#: data/json/items/book/gun.json +msgid "" +"\"The Complete Beginner's Guide to Precision Rifle Shooting\", this book " +"contains information about shooting equipment, terminology, principles, and " +"covers the theory of long-range shooting. It has a lot practical advices " +"about marksmanship." +msgstr "" + +#. ~ Variant name of item "The Gun Owner's Handbook" +#: data/json/items/book/gun.json +msgid "The Rifle-Musket" +msgid_plural "copies of The Rifle-Musket" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Rifle-Musket" of item "The Gun Owner's +#. Handbook" +#: data/json/items/book/gun.json +msgid "" +"\"A Practical Treatise on the Enfield-Pritchett Rifle, Recently Adopted in " +"the British Service\". This is a practical guide to using the newly adopted" +" P-1853 Enfield Rifle-Musket. Despite being written in 1854, it still has " +"lot of useful information about shooting, as well as information about how " +"to maintain this antique rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/book/gun.json +msgid "Pocket Guide to Firearm Safety" +msgid_plural "copies of Pocket Guide to Firearm Safety" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pocket Guide to Firearm Safety" +#: data/json/items/book/gun.json +msgid "" +"This pocket-sized leather-bound guide to firearm safety combines a wealth of" +" concise information with simple to follow instructions and easy to read " +"illustrations." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "Ballistics: Theory, Design, and Application" +msgid_plural "copies of Ballistics: Theory, Design, and Application" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ballistics: Theory, Design, and Application" +#. ~ Description of variant "Ballistics: Theory, Design, and Application" of +#. item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"This hefty, hardbound textbook is written in obtuse, complex language. If " +"you already knew a bit about engineering and fabrication, it might be a " +"useful reference on gunsmithing and design, but without that knowledge it'd " +"be better used to prop up a table." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "The Complete Guide to Gunsmithing" +msgid_plural "copies of The Complete Guide to Gunsmithing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Complete Guide to Gunsmithing" of item +#. "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"This fairly old book is a highly detailed and essential reference for any " +"gun enthusiast, and covers everything from the use of proper tools to how to" +" get a gunsmithing job." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "Professional Gunsmithing" +msgid_plural "copies of Professional Gunsmithing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Professional Gunsmithing" of item "Ballistics: +#. Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"A guide for gun shop owners, this book contains lots of information about " +"weapons and weapon maintenance." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "Gunsmithing - Rifles" +msgid_plural "copies of Gunsmithing - Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gunsmithing - Rifles" of item "Ballistics: +#. Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"The book contains step-by-step instructions to repair and maintain all major" +" rifle types, from the AR-15 and AK-47 to the M1 Garand. It also details " +"many different projects and enhancements for gun owners." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"Gunsmithing: A Manual of Firearm Design, Construction, Alteration and " +"Remodeling" +msgid_plural "" +"copies of Gunsmithing: A Manual of Firearm Design, Construction, Alteration " +"and Remodeling" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gunsmithing: A Manual of Firearm Design, +#. Construction, Alteration and Remodeling" of item "Ballistics: Theory, +#. Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"This book contains extremely precise instructions for fixing different " +"issues with your gun. Having lots of modern photos is a huge advantage, " +"though the fact that it's a reprint of a book from the 1950s is not." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "The Guns of John Moses Browning" +msgid_plural "copies of The Guns of John Moses Browning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Guns of John Moses Browning" of item +#. "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"A major biography of John Moses Browning, \"the Thomas Edison of guns\", " +"this book describes his story, and the inventions he made, as well as " +"decisions behind their development, processes, manufacturing, and usage." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "DIY Guns: Easy DIY Gunsmithing Projects" +msgid_plural "issues of DIY Guns: Easy DIY Gunsmithing Projects" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "DIY Guns: Easy DIY Gunsmithing Projects" of item +#. "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"A big magazine about different gunsmithing projects, from tuning your gun to" +" making a brand new one using common techniques." +msgstr "" + +#. ~ Variant name of item "Ballistics: Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "The Book of the Crossbow" +msgid_plural "copies of The Book of the Crossbow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Book of the Crossbow" of item "Ballistics: +#. Theory, Design, and Application" +#: data/json/items/book/gun.json +msgid "" +"This book details the long story of crossbows - a devastating weapon which " +"improved medieval distance warfare drastically - with lot of illustrations " +"and information about additional weapons, like ballistae and catapults." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "High Explosives Quarterly" +msgid_plural "issues of High Explosives Quarterly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "High Explosives Quarterly" +#. ~ Description of variant "High Explosives Quarterly" of item "High +#. Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "" +"An interesting quarterly report about rocket launchers and recoilless " +"rifles. There are lots of large, exciting photos of explosions and " +"weaponry." +msgstr "" + +#. ~ Variant name of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "Launchers, Lobbers and Rockets Engineer" +msgid_plural "copies of Launchers, Lobbers and Rockets Engineer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Launchers, Lobbers and Rockets Engineer" of item +#. "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "" +"DIY guide about different ballistic launchers, how they work, and how to " +"build one." +msgstr "" + +#. ~ Variant name of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "Katyusha" +msgid_plural "copies of Katyusha" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Katyusha" of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "" +"This book shows the history of Soviet Multiple Rocket Launcher systems, " +"developed in a late 1930s, the reasons to use it, problems solved while " +"designing them, and tactics for using them." +msgstr "" + +#. ~ Variant name of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "The Rocket Propelled Grenade" +msgid_plural "copies of The Rocket Propelled Grenade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Rocket Propelled Grenade" of item "High +#. Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "" +"Part of a big series about different small arms, this book details RPGs - " +"how they were created, how they were used, and how they are used now in " +"modern times." +msgstr "" + +#. ~ Variant name of item "High Explosives Quarterly" +#: data/json/items/book/launcher.json +msgid "Field Artillery" +msgid_plural "issues of Field Artillery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Field Artillery" of item "High Explosives +#. Quarterly" +#: data/json/items/book/launcher.json +msgid "" +"A professional magazine about artillery, published by the US Field Artillery" +" Corps. Lots of articles analyze using modern artillery in different wars, " +"modern and future technologies, and the most recent discoveries in " +"ballistics and field engineering." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "Jane's Mortars and Rocket Launchers" +msgid_plural "copies of Jane's Mortars and Rocket Launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jane's Mortars and Rocket Launchers" +#. ~ Description of variant "Jane's Mortars and Rocket Launchers" of item +#. "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"An incredibly detailed guide to modern rockets, mortars, grenade launchers, " +"and recoilless weaponry. Lavishly illustrated with color photographs, it " +"contains a wealth of information." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "U.S. Grenade Launchers" +msgid_plural "copies of U.S. Grenade Launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "U.S. Grenade Launchers" of item "Jane's Mortars +#. and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"Part of a big series about different small arms, this book tells about the " +"M79. Created to fill the gap between hand grenade and light mortar, this " +"weapon became an iconic symbol of the Vietnam War, and still serves its role" +" perfectly." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "Catalogue of Standard Ordnance Items: Volume 3 & 4" +msgid_plural "copies of Catalogue of Standard Ordnance Items: Volume 3 & 4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Catalogue of Standard Ordnance Items: Volume 3 & +#. 4" of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"A giant, comprehensive list of every U.S. Army weapon, munition, and piece " +"of equipment that was used during World War II, with small, but detailed " +"information about each of them. Volume 3 describes light weapons like " +"grenade launchers, recoilless rifles, man-portable anti-tank and air-defense" +" missiles and mortars, and Volume 4 describes different heavy ammunition " +"from 20mm to 16 inch hand and rifle grenades." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "FM 3-09: Fire Support and Field Artillery Operations" +msgid_plural "copies of FM 3-09: Fire Support and Field Artillery Operations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-09: Fire Support and Field Artillery +#. Operations" of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"Official U.S. Army manual about principles and functions for fire support " +"elements and field artillery. Most of it is about the functions and " +"operations of artillery, alongside some ballistic calculations." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "FM 3-22.3: Stryker Gunnery" +msgid_plural "copies of FM 3-22.3: Stryker Gunnery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-22.3: Stryker Gunnery" of item "Jane's +#. Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"Official U.S. Army manual about using different light weapons - M203, ITAS " +"M41, TOW and Javelins." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "FM 23-11: 90mm Recoilless Rifle, M67" +msgid_plural "copies of FM 23-11: 90mm Recoilless Rifle, M67" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 23-11: 90mm Recoilless Rifle, M67" of item +#. "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"Official U.S. Army manual for using the M67 anti-tank rifle - theory, " +"practice, and essential information." +msgstr "" + +#. ~ Variant name of item "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "Jane's Flamethrowers and Firestarters" +msgid_plural "copies of Jane's Flamethrowers and Firestarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jane's Flamethrowers and Firestarters" of item +#. "Jane's Mortars and Rocket Launchers" +#: data/json/items/book/launcher.json +msgid "" +"A detailed, full-colored guide to flamethrowers, incendiary weapons, and " +"napalm. It builds off of information provided in its sister book, Jane's " +"Mortars and Rocket Launchers, and so it's mostly incomprehensible to anyone " +"without prior knowledge." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "MIT Guide to Lock Picking" +#: data/json/items/book/lockpick.json +msgid "MIT Guide to Lock Picking" +msgid_plural "copies of MIT Guide to Lock Picking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MIT Guide to Lock Picking" +#. ~ Description of variant "MIT Guide to Lock Picking" of item "MIT Guide to +#. Lock Picking" +#: data/json/items/book/lockpick.json +msgid "" +"A home-made booklet with large black-and-white pictures of several types of " +"modern locks and general information on how to crack them open." +msgstr "" + +#. ~ Variant name of item "MIT Guide to Lock Picking" +#: data/json/items/book/lockpick.json +msgid "The CIA Lockpicking Manual" +msgid_plural "copies of The CIA Lockpicking Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The CIA Lockpicking Manual" of item "MIT Guide to +#. Lock Picking" +#: data/json/items/book/lockpick.json +msgid "" +"It says it is a reproduction of the United States Central Intelligence " +"Agency's Field Operative Training Manual that describes how to lockpick. " +"For such a big name it has a surprisingly small amount of information, only " +"covering the topic on a very basic level." +msgstr "" + +#. ~ Variant name of item "MIT Guide to Lock Picking" +#: data/json/items/book/lockpick.json +msgid "Keys To The Kingdom" +msgid_plural "copies of Keys To The Kingdom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Keys To The Kingdom" of item "MIT Guide to Lock +#. Picking" +#: data/json/items/book/lockpick.json +msgid "" +"This book contain lots of information for experienced lockpickers, like " +"possible tools that can be used, different types of locks that were " +"produced, and even some tips to avoid lockpicking - sometimes it's easier to" +" break a lock, door, or even wall itself." +msgstr "" + +#. ~ Variant name of item "MIT Guide to Lock Picking" +#: data/json/items/book/lockpick.json +msgid "E-Z Picking Manual" +msgid_plural "copies of E-Z Picking Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "E-Z Picking Manual" of item "MIT Guide to Lock +#. Picking" +#: data/json/items/book/lockpick.json +msgid "" +"The combined experience of a few different locksmiths of how to do it " +"properly, what skillset is required, and where it is legal to use it. It " +"says it comes with a DVD, but you can't find it anywhere nearby." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "handwritten note" +msgid_plural "handwritten notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handwritten note" +#: data/json/items/book/maps.json +msgid "" +"A small, meticulously folded piece of paper, filled with tiny handwriting " +"and some surprisingly precise diagrams of subway tunnels, ventilation " +"shafts, and… guard shifts? You have the feeling they weren't supposed to " +"write any of this stuff down." +msgstr "" + +#. ~ "message" action message of item "handwritten note" +#: data/json/items/book/maps.json +msgid "You add the hidden stations to your map" +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "military operations map" +msgid_plural "military operations maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military operations map" +#: data/json/items/book/maps.json +msgid "" +"A printed topographical map of the local area. Originally of military " +"origin, it details the locations of evacuation centers and military " +"facilities. Using it will add points of interest to your map." +msgstr "" + +#. ~ "message" action message of item "military operations map" +#: data/json/items/book/maps.json +msgid "You add roads and facilities to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "survivor's map" +msgid_plural "survivor's maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor's map" +#: data/json/items/book/maps.json +msgid "" +"A hand-drawn map of the local area. Whoever created it has marked down the " +"locations of nearby supply sources including gun stores and gas stations. " +"Using it will add points of interest to your map." +msgstr "" + +#. ~ "message" action message of item "survivor's map" +#: data/json/items/book/maps.json +msgid "You add roads and possible supply points to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "road map" +msgid_plural "road maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "road map" +#: data/json/items/book/maps.json +msgid "" +"A road map for the local area. Listing information on civic sites like " +"hospitals and police stations, it can be used to add points of interest to " +"your map." +msgstr "" + +#. ~ "message" action message of item "road map" +#: data/json/items/book/maps.json +msgid "You add roads and points of interest to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "subway maintenance map" +msgid_plural "subway maintenance maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "subway maintenance map" +#: data/json/items/book/maps.json +msgid "" +"A map of subway tunnels formerly used by public maintenance workers. Using " +"it will add subway lines and underground stations to your map." +msgstr "" + +#. ~ "message" action message of item "subway maintenance map" +#: data/json/items/book/maps.json +msgid "You add subway lines and underground stations to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "subway map" +msgid_plural "subway maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "subway map" +#: data/json/items/book/maps.json +msgid "" +"A schematic diagram of local subway networks, too stylized to garter much " +"useful information. Using it will add subway stations to your map." +msgstr "" + +#. ~ "message" action message of item "subway map" +#: data/json/items/book/maps.json +msgid "You add subway stations to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "drainage system map" +msgid_plural "drainage system maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drainage system map" +#: data/json/items/book/maps.json +msgid "" +"A map of sewers formerly used by public maintenance workers. Using it will " +"add sewer systems and facilities to your map." +msgstr "" + +#. ~ "message" action message of item "drainage system map" +#: data/json/items/book/maps.json +msgid "You add sewer systems and facilities to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "trail guide" +msgid_plural "trail guides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trail guide" +#: data/json/items/book/maps.json +msgid "" +"A printed guide to the best local trails. It has general details about the " +"trails, trailhead amenities, suggestions for the best thru-hikes, and advice" +" on interacting with local wildlife in a responsible and respectful manner." +msgstr "" + +#. ~ "message" action message of item "trail guide" +#: data/json/items/book/maps.json +msgid "You add trails and trailheads to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "tourist guide" +msgid_plural "tourist guides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tourist guide" +#: data/json/items/book/maps.json +msgid "" +"This is glossy printed pamphlet for tourists that details local hotels and " +"attractions." +msgstr "" + +#. ~ "message" action message of item "tourist guide" +#: data/json/items/book/maps.json +msgid "You add roads and tourist attractions to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "restaurant guide" +msgid_plural "restaurant guides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "restaurant guide" +#: data/json/items/book/maps.json +msgid "" +"This is glossy printed pamphlet that details dining establishments in the " +"local area. Printed by the Chamber of Commerce, it lists the addresses of " +"all the best diners and bars. Using it will add points of interest to your " +"map." +msgstr "" + +#. ~ "message" action message of item "restaurant guide" +#: data/json/items/book/maps.json +msgid "You add roads and restaurants to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "satellite map" +msgid_plural "satellite maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "satellite map" +#: data/json/items/book/maps.json +msgid "" +"A printed satellite map of the local area. Due to it's low quality and lack" +" of map legend, you are unable to recognize most buildings. Using it will " +"add terrain and roads to your map." +msgstr "" + +#. ~ "message" action message of item "satellite map" +#: data/json/items/book/maps.json +msgid "You add terrain and roads to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "urban explorer's map" +msgid_plural "urban explorer's maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "urban explorer's map" +#: data/json/items/book/maps.json +msgid "" +"A printout of a local road map, with several buildings circled in red. " +"Using it will add roads and abandoned buildings to your map." +msgstr "" + +#. ~ "message" action message of item "urban explorer's map" +#: data/json/items/book/maps.json +msgid "You add roads and abandoned buildings to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "restaurant advertising brochure" +msgid_plural "restaurant advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "restaurant advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local restaurants with an address below " +"each entry. Using it will add roads an local restaurants, diners and bars " +"to your map." +msgstr "" + +#. ~ "message" action message of item "restaurant advertising brochure" +#: data/json/items/book/maps.json +msgid "You add roads and local restaurants, diners and bars to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "food shopping advertising brochure" +msgid_plural "food shopping advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "food shopping advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local food shopping possibilities with an " +"address below each entry. Using it will add roads, local grocery, " +"convenience stores and bakeries to your map." +msgstr "" + +#. ~ "message" action message of item "food shopping advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"You add roads, local grocery and convenience stores as well as bakeries to " +"your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "buy local pamphlet" +msgid_plural "buy local pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buy local pamphlet" +#: data/json/items/book/maps.json +msgid "" +"A small pamphlet advertising local goods and produce and places to purchase " +"them. Using it will add roads, markets, butchers, bakers and craft shops to" +" your map." +msgstr "" + +#. ~ "message" action message of item "buy local pamphlet" +#: data/json/items/book/maps.json +msgid "You add roads, markets, butchers, bakers and craft shops to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "get active pamphlet" +msgid_plural "get active pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "get active pamphlet" +#: data/json/items/book/maps.json +msgid "" +"A small pamphlet advertising various local businesses encouraging you to get" +" fit. Using it will add roads, gyms and pools along with shops where you " +"can buy sporting gear to your map." +msgstr "" + +#. ~ "message" action message of item "get active pamphlet" +#: data/json/items/book/maps.json +msgid "" +"You add roads, gyms and pools along with shops where you can buy sporting " +"gear to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "pet pamphlet" +msgid_plural "pet pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pet pamphlet" +#: data/json/items/book/maps.json +msgid "" +"A small pamphlet advertising the benefits of different pets and local pet " +"related facilities and shops. Using it will add roads, pet shops, animal " +"shelters, parks, trailheads and vets to your map." +msgstr "" + +#. ~ "message" action message of item "pet pamphlet" +#: data/json/items/book/maps.json +msgid "" +"You add roads, pet shops, animal shelters, parks, trailheads and vets to " +"your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "nightlife pamphlet" +msgid_plural "nightlife pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nightlife pamphlet" +#: data/json/items/book/maps.json +msgid "" +"A small pamphlet advertising local nightlife options. Using it will add " +"roads, bars, music venues, movie theaters and gambling halls to your map." +msgstr "" + +#. ~ "message" action message of item "nightlife pamphlet" +#: data/json/items/book/maps.json +msgid "" +"You add roads, bars, music venues, movie theaters and gambling halls to your" +" map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "gun nut pamphlet" +msgid_plural "gun nut pamphlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gun nut pamphlet" +#: data/json/items/book/maps.json +msgid "" +"A small pamphlet advertising current shooting related events and giving " +"directions to local shooting facilities and gun stores funded by Remington." +" Using it will add roads, gun stores, shooting ranges, outdoorsman stores " +"and any shows to your map." +msgstr "" + +#. ~ "message" action message of item "gun nut pamphlet" +#: data/json/items/book/maps.json +msgid "" +"You add roads, gun stores, shooting ranges, outdoorsman stores and any shows" +" to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "history advertising brochure" +msgid_plural "history advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "history advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local museums, libraries and antique stores" +" with an address below each entry. Using it will add roads an local " +"museums, libraries and antique stores to your map." +msgstr "" + +#. ~ "message" action message of item "history advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"You add roads and local museums, libraries and antique stores to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "mall advertising brochure" +msgid_plural "mall advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mall advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local malls with an address below each " +"entry. Using it will add roads an local malls and strip malls to your map." +msgstr "" + +#. ~ "message" action message of item "mall advertising brochure" +#: data/json/items/book/maps.json +msgid "You add roads and local malls and strip malls to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "furniture advertising brochure" +msgid_plural "furniture advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "furniture advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local home improvement stores and with an " +"address below each entry. Using it will add roads an local furniture, home " +"improvement and gardening stores to your map." +msgstr "" + +#. ~ "message" action message of item "furniture advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"You add roads and local furniture, home improvement and gardening stores to " +"your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/maps.json +msgid "technology advertising brochure" +msgid_plural "technology advertising brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "technology advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"A small brochure advertising for local electronic and hardware stores as " +"well as arcades and internet cafes with an address below each entry. Using " +"it will add roads and local electronic and hardware stores as well as " +"arcades and internet cafes to your map." +msgstr "" + +#. ~ "message" action message of item "technology advertising brochure" +#: data/json/items/book/maps.json +msgid "" +"You add roads and local electronic and hardware stores as well as arcades " +"and internet cafes to your map." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Spirit of Aikido" +msgid_plural "copies of The Spirit of Aikido" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Spirit of Aikido" +#: data/json/items/book/martial.json +msgid "A complete guide to Aikido." +msgstr "" + +#. ~ Item name +#. ~ Don't translate name, this book is in archaic Spanish with translations +#. in the margins. +#: data/json/items/book/martial.json +msgid "Las Nueve Reglas de la Montante" +msgid_plural "copies of Las Nueve Reglas de la Montante" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Las Nueve Reglas de la Montante" +#. ~ Spanish description should change to say that this is archaic text and +#. should mention explanations of archaic words instead of translations. +#: data/json/items/book/martial.json +msgid "" +"Thankfully, someone has scrawled translations in the margins of this guide " +"to Barbaran Montante. Judging by the notation, this greatsword and war " +"hammer training manual is also a form of poem." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Practical Pugilism" +msgid_plural "copies of Practical Pugilism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Practical Pugilism" +#: data/json/items/book/martial.json +msgid "" +"A complete guide to boxing. Let's get ready to rough-up some ruffians!" +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Capoeira 100" +msgid_plural "copies of Capoeira 100" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Capoeira 100" +#: data/json/items/book/martial.json +msgid "A complete guide to Capoeira." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Red Crane" +msgid_plural "copies of The Red Crane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Red Crane" +#: data/json/items/book/martial.json +msgid "A complete guide to Crane Kung Fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Jade Dragon" +msgid_plural "copies of The Jade Dragon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Jade Dragon" +#: data/json/items/book/martial.json +msgid "A complete guide to Dragon Kung Fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Practical Eskrima" +msgid_plural "copies of Practical Eskrima" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Practical Eskrima" +#: data/json/items/book/martial.json +msgid "A complete guide to Eskrima." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Modern Swordsman" +msgid_plural "copies of The Modern Swordsman" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Modern Swordsman" +#: data/json/items/book/martial.json +msgid "A complete guide to Fencing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Kodokan Judo" +msgid_plural "copies of Kodokan Judo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kodokan Judo" +#: data/json/items/book/martial.json +msgid "A complete guide to Judo." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Shōtōkan Karate Handbook" +msgid_plural "copies of The Shōtōkan Karate Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Shōtōkan Karate Handbook" +#: data/json/items/book/martial.json +msgid "A complete guide to Shōtōkan Karate." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Bōjutsu The Matsumoto System" +msgid_plural "copies of Bōjutsu The Matsumoto System" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bōjutsu The Matsumoto System" +#: data/json/items/book/martial.json +msgid "A complete guide to Bōjutsu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Ultimate Guide to Kickboxing" +msgid_plural "copies of Ultimate Guide to Kickboxing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Ultimate Guide to Kickboxing" +#: data/json/items/book/martial.json +msgid "" +"The ultimate guide to learning and mastering kickboxing, from beginner to " +"black belt." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Complete Krav Maga" +msgid_plural "copies of Complete Krav Maga" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Complete Krav Maga" +#: data/json/items/book/martial.json +msgid "A complete guide to Krav Maga." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Deaf Leopard" +msgid_plural "copies of The Deaf Leopard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Deaf Leopard" +#: data/json/items/book/martial.json +msgid "A complete guide to Leopard Kung Fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Ultimate Muay Thai" +msgid_plural "copies of Ultimate Muay Thai" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ultimate Muay Thai" +#: data/json/items/book/martial.json +msgid "A complete guide to Muay Thai." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Essence of Ninjutsu" +msgid_plural "copies of Essence of Ninjutsu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Essence of Ninjutsu" +#: data/json/items/book/martial.json +msgid "A complete guide to Ninjutsu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Book of Five Rings" +msgid_plural "copies of The Book of Five Rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Five Rings" +#: data/json/items/book/martial.json +msgid "" +"A primer on Miyamoto Musashi's style of combat and philosophy, Niten Ichi-" +"Ryu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Modern Pankratiast" +msgid_plural "copies of The Modern Pankratiast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Modern Pankratiast" +#: data/json/items/book/martial.json +msgid "A complete guide to Pankration." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Indonesian Warrior" +msgid_plural "copies of The Indonesian Warrior" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Indonesian Warrior" +#: data/json/items/book/martial.json +msgid "A complete guide to Pencak Silat." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Black Snake" +msgid_plural "copies of The Black Snake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Black Snake" +#: data/json/items/book/martial.json +msgid "A complete guide to Snake Kung Fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Official Taekwondo Training Manual" +msgid_plural "copies of Official Taekwondo Training Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Official Taekwondo Training Manual" +#: data/json/items/book/martial.json +msgid "A complete guide to Taekwondo." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Becoming One with the Tao" +msgid_plural "copies of Becoming One with the Tao" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Becoming One with the Tao" +#: data/json/items/book/martial.json +msgid "A complete guide to T'ai Chi Ch'uan." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The White Tiger" +msgid_plural "copies of The White Tiger" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The White Tiger" +#: data/json/items/book/martial.json +msgid "A complete guide to Tiger Kung Fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Zui Quan and You" +msgid_plural "copies of Zui Quan and You" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Zui Quan and You" +#: data/json/items/book/martial.json +msgid "A complete guide to Zui Quan." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "The Way of the Spear" +msgid_plural "copies of The Way of the Spear" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Way of the Spear" +#: data/json/items/book/martial.json +msgid "A complete guide to Sōjutsu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Beautiful Springtime" +msgid_plural "copies of Beautiful Springtime" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beautiful Springtime" +#: data/json/items/book/martial.json +msgid "A complete guide to Wing Chun Kung-fu." +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgctxt "book" +msgid "Fior Di Battaglia" +msgid_plural "copies of Fior Di Battaglia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fior Di Battaglia" +#: data/json/items/book/martial.json +msgid "" +"A completely translated medieval guide teaching various techniques with " +"polearms. There is a chapter about the many variations of common polearms… " +"there are even pictures!" +msgstr "" + +#. ~ Item name +#: data/json/items/book/martial.json +msgid "Historic European Swordfighting" +msgid_plural "copies of Historic European Swordfighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Historic European Swordfighting" +#: data/json/items/book/martial.json +msgid "" +"A complete guide to medieval swordsmanship. Compares the German and Italian" +" traditions for a multitude of swords, in and out of armor, with and without" +" shield." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Internal Combustion Fundamentals" +msgid_plural "copies of Internal Combustion Fundamentals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Internal Combustion Fundamentals" +#: data/json/items/book/mechanics.json +msgid "" +"A college-level textbook that details the operation, maintenance, and repair" +" of internal combustion engines." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Pneumatic Pnowledge" +msgid_plural "copies of Pneumatic Pnowledge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pneumatic Pnowledge" +#: data/json/items/book/mechanics.json +msgid "" +"A whimsical guide to the world of building and designing compressed air and " +"pneumatic devices, loaded with puns and dry technical diagrams. It is " +"unclear who the audience for a book like this would be." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "army improvised field repairs manual" +msgid_plural "army improvised field repairs manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "army improvised field repairs manual" +#: data/json/items/book/mechanics.json +msgid "" +"A compact manual with faded print detailing a number of improvised field " +"repairs that can be made to vehicles." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Popular Mechanics" +msgid_plural "issues of Popular Mechanics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Popular Mechanics" +#: data/json/items/book/mechanics.json +msgid "" +"A magazine about mechanical innovations. Full of entertaining articles and " +"advertisements for esoteric gadgets." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "makerspace kit instructions" +msgid_plural "copies of makerspace kit instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makerspace kit instructions" +#: data/json/items/book/mechanics.json +msgid "" +"Instructions and blueprints for dozens of projects of increasing complexity " +"for anyone new to the maker community." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "robotics kit instructions" +msgid_plural "copies of robotics kit instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robotics kit instructions" +#: data/json/items/book/mechanics.json +msgid "" +"Instructions and blueprints for dozens of projects of increasing complexity." +" An introduction to toy robots." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Stirling engine kit instructions" +msgid_plural "copies of Stirling engine instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stirling engine kit instructions" +#: data/json/items/book/mechanics.json +msgid "" +"Instructions and blueprints for building toy Stirling engines. An " +"introduction to engine principles." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Under the Hood" +msgid_plural "copies of Under the Hood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Under the Hood" +#: data/json/items/book/mechanics.json +msgid "An advanced mechanics manual, covering all sorts of topics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "lab journal-Curie" +msgid_plural "lab journals-Curie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lab journal-Curie" +#: data/json/items/book/mechanics.json +msgid "" +"This lab notebook is filled with the collective discoveries and refinements " +"of a research team dedicated to nuclear energy. You don't think you're " +"ready to start a second Cataclysm, but the general information provided " +"might be useful…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Hot Rod Chassis & Suspension Handbook" +msgid_plural "copies of Hot Rod Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hot Rod Chassis & Suspension Handbook" +#: data/json/items/book/mechanics.json +msgid "" +"By learning the fundamentals of chassis building and suspension design you " +"will gain the critical knowledge needed to hot rod properly." +msgstr "" + +#. ~ Item name +#: data/json/items/book/mechanics.json +msgid "Mechanical Mastery" +msgid_plural "copies of Mechanical Mastery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mechanical Mastery" +#: data/json/items/book/mechanics.json +msgid "" +"An advanced guide on mechanics and welding, covering topics like \"Grinding " +"off rust\" and \"Making cursive E's\"." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "CQB Monthly" +msgid_plural "issues of CQB Monthly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CQB Monthly" +#. ~ Description of variant "CQB Monthly" of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "" +"An in-depth look at various styles of close quarters fighting. There's an " +"amusing essay about dirty tricks in the front section." +msgstr "" + +#. ~ Variant name of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "Savage Street Fighting" +msgid_plural "copies of Savage Street Fighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Savage Street Fighting" of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "" +"A barbaric guide detailing how to win a fight in the worst possible " +"scenarios - mostly about how to retreat from such a fight, but it still has " +"some information in case you have no another way." +msgstr "" + +#. ~ Variant name of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "Maximum Damage" +msgid_plural "copies of Maximum Damage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maximum Damage" of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "" +"This book teaches how to predict enemy attacks, with a nice explanation of " +"how to react to each of them - both defense and counterattacks." +msgstr "" + +#. ~ Variant name of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "Out of the Cage" +msgid_plural "copies of Out of the Cage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Out of the Cage" of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "" +"This book shows lot of techniques to defeat an experienced martial artist - " +"brutal and dirty." +msgstr "" + +#. ~ Variant name of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "Combat Pressure Points" +msgid_plural "copies of Combat Pressure Points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Combat Pressure Points" of item "CQB Monthly" +#: data/json/items/book/melee.json +msgid "" +"An illustrated handbook about the human body, how it works, and how to " +"destroy it with fairly easy steps." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Close Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "Close Quarter Fighting Manual" +msgid_plural "copies of Close Quarter Fighting Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Close Quarter Fighting Manual" +#. ~ Description of variant "Close Quarter Fighting Manual" of item "Close +#. Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "" +"A well-thumbed hardbound book which illustrates simple strategies and " +"techniques for close quarters combat encounters." +msgstr "" + +#. ~ Variant name of item "Close Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "Survival Weapons" +msgid_plural "copies of Survival Weapons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Survival Weapons" of item "Close Quarter Fighting +#. Manual" +#: data/json/items/book/melee.json +msgid "" +"\"Will You Be The Last One Standing?\", asks the author on the first page. " +"You don't know the answer, but this book contains plenty of info to reach " +"this target." +msgstr "" + +#. ~ Variant name of item "Close Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "Facing Violence" +msgid_plural "copies of Facing Violence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Facing Violence" of item "Close Quarter Fighting +#. Manual" +#: data/json/items/book/melee.json +msgid "" +"Different techniques to end the fight fast, easy, and without going to " +"prison. Luckily no one can imprison you anymore!" +msgstr "" + +#. ~ Variant name of item "Close Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "Training for Sudden Violence" +msgid_plural "copies of Training for Sudden Violence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Training for Sudden Violence" of item "Close +#. Quarter Fighting Manual" +#: data/json/items/book/melee.json +msgid "" +"This book contains professional instructions to prepare and prevail in " +"dangerous situations, both physically and psychologically." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Zombie Survival Guide" +msgid_plural "copies of Zombie Survival Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Zombie Survival Guide" +#: data/json/items/book/misc.json +msgid "" +"While this seems like it would be very useful in this situation, the sheer " +"amount of misinformation present makes it practically useless." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "black box transcript" +msgid_plural "black box transcripts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black box transcript" +#: data/json/items/book/misc.json +msgid "" +"A full flight log for a military aircraft. Nothing of interest stands out." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Ranch Prospectus" +msgid_plural "Ranch Prospectus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ranch Prospectus" +#: data/json/items/book/misc.json +msgid "" +"A short paper of the economic viability of constructing an agricultural " +"outpost." +msgstr "" + +#. ~ Description of "standpipe maintenance log" +#: data/json/items/book/misc.json +msgid "" +"This binder details the scheduled maintenance for several plumbing systems " +"throughout the facility." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "book of essays" +msgid_plural "books of essays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of essays" +#: data/json/items/book/misc.json +msgid "" +"A collection of essays by various authors from around the world, including " +"works by Churchill, Mailer, Eco, and Voltaire." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Hitchhiker's Guide to the Cataclysm" +msgid_plural "copies of The Hitchhiker's Guide to the Cataclysm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Hitchhiker's Guide to the Cataclysm" +#: data/json/items/book/misc.json +msgid "" +"Inscribed on the cover in large, friendly letters, is the message \"Don't " +"Panic\"." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "comic book" +msgid_plural "comic books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "comic book" +#: data/json/items/book/misc.json +msgid "A super-hero comic." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Computer Gaming" +msgid_plural "issues of Computer Gaming" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Computer Gaming" +#: data/json/items/book/misc.json +msgid "" +"Reviews of recently released computer games and previews of upcoming titles." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "TIME magazine" +msgid_plural "TIME magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "TIME magazine" +#: data/json/items/book/misc.json +msgid "Current events concerning a bunch of people who're all (un)dead now." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Analyst" +msgid_plural "issues of The Analyst" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Analyst" +#: data/json/items/book/misc.json +msgid "" +"This news magazine has been described as \"a kind of Reader's Digest for " +"America's corporate elite.\" These concerns are, of course, behind us now." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Playboy" +msgid_plural "issues of Playboy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Playboy" +#: data/json/items/book/misc.json +msgid "You can read it for the articles. Or not." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Rural Digest-Examiner" +msgid_plural "issues of Rural Digest-Examiner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rural Digest-Examiner" +#: data/json/items/book/misc.json +msgid "" +"A newsweekly covering regional events. There is an article on the winter's " +"snowstorms and several letters to the editor concerning the community " +"response." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "adventure novel" +msgid_plural "adventure novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "adventure novel" +#: data/json/items/book/misc.json +msgid "" +"The stirring tale of a race against time, in search of a lost city located " +"in the heart of the African continent." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "buddy novel" +msgid_plural "buddy novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buddy novel" +#: data/json/items/book/misc.json +msgid "" +"A gripping tale of two friends struggling to survive on the streets of New " +"York City." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "crime novel" +msgid_plural "crime novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crime novel" +#: data/json/items/book/misc.json +msgid "" +"After their diamond heist goes wrong, the surviving criminals begin to " +"suspect that one of them is a police informant." +msgstr "" + +#. ~ Description of "crime novel" +#: data/json/items/book/misc.json +msgid "" +"A story about three people in the fictional city of Los Santos: a gangster, " +"an upper-class man, and a psychopath. They eventually band together to pull" +" off the biggest heist in the city's history" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Murdered by the Grapevine" +msgid_plural "copies of Murdered by the Grapevine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Murdered by the Grapevine" +#: data/json/items/book/misc.json +msgid "" +"This cheap paperback tells the story of a mob boss done in by mere " +"suspicion. She never breaks a confidence, never rats out an accomplice, and" +" never turns her back on a friend. Nonetheless her grip on the reigns of " +"the underworld is eroded by rumor and paranoia." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Midnight Cop" +msgid_plural "copies of Midnight Cop" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Midnight Cop" +#: data/json/items/book/misc.json +msgid "" +"In this bare-knuckled potboiler, a ruthless police detective schemes to shut" +" down local crime lords by pitting them against each other. When long-" +"simmering resentments finally flare the city learns why they call it \"the " +"dead of night.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "drama novel" +msgid_plural "drama novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drama novel" +#: data/json/items/book/misc.json +msgid "A real book for real adults." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "erotic novel" +msgid_plural "erotic novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "erotic novel" +#: data/json/items/book/misc.json +msgid "A hackneyed fictional narrative concealing low-grade literary smut." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "experimental novel" +msgid_plural "experimental novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "experimental novel" +#: data/json/items/book/misc.json +msgid "" +"A bizarre play about the philosophy of existential absurdity. Or maybe it's" +" about two guys waiting for their friend to show up. It's confusing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "fantasy novel" +msgid_plural "fantasy novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fantasy novel" +#: data/json/items/book/misc.json +msgid "Basic sword & sorcery." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "horror novel" +msgid_plural "horror novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horror novel" +#: data/json/items/book/misc.json +msgid "Maybe not the best reading material considering the situation." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "mystery novel" +msgid_plural "mystery novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mystery novel" +#: data/json/items/book/misc.json +msgid "A detective investigates an unusual murder in a secluded location." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "road novel" +msgid_plural "road novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "road novel" +#: data/json/items/book/misc.json +msgid "" +"A tale about a group of friends who wander the USA in the 1960s against a " +"backdrop of jazz, poetry and drug use." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Gore Longitude" +msgid_plural "copies of Gore Longitude" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gore Longitude" +#: data/json/items/book/misc.json +msgid "" +"Award-winning author Cornac McCaffordy weaves a chilling tale of horror and " +"strife, following the compellingly lucrative, seductively dangerous bounty " +"hunting and scalping trade across the western frontier." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "romance novel" +msgid_plural "romance novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "romance novel" +#: data/json/items/book/misc.json +msgid "Drama and mild smut." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Love and Circuses" +msgid_plural "copies of Love and Circuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Love and Circuses" +#: data/json/items/book/misc.json +msgid "" +"The passionate saga of two Boston politicians fiercely battling each other " +"for the mayor's office, and for Lydia's hand in marriage." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Cloven Kisses" +msgid_plural "copies of Cloven Kisses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cloven Kisses" +#: data/json/items/book/misc.json +msgid "" +"When the devil falls in love with a warlock, his proposal must be infernally" +" wicked. Will hooves, horns, and the scent of sulfur condemn love's flames " +"to hellfire?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Conquer Me Sweetly" +msgid_plural "copies of Conquer Me Sweetly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Conquer Me Sweetly" +#: data/json/items/book/misc.json +msgid "" +"Sweet Providence Books is delighted to offer you this romantic tale of " +"delicious dalliances and daring delights." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Dubliner's Debutante" +msgid_plural "copies of Dubliner's Debutante" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dubliner's Debutante" +#: data/json/items/book/misc.json +msgid "" +"His love songs were only for me, but I preferred the banjo over bagpipes. " +"How could I ever love a kilted yankee of foreign breeding?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Blood Diodes" +msgid_plural "copies of Blood Diodes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Diodes" +#: data/json/items/book/misc.json +msgid "" +"He is an automaton, she is a reformed vampire, can love find a way? In this" +" edgy romance by acclaimed author Kea Dekker, heartbreak is just the " +"beginning." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Envying Heaven" +msgid_plural "copies of Envying Heaven" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Envying Heaven" +#: data/json/items/book/misc.json +msgid "" +"When her fiancee names a star for her Wanda begins to wonder if an " +"astronomer's wife can ever compete with the allure of the cosmos." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Tall, Dark, and Gruesome" +msgid_plural "copies of Tall, Dark, and Gruesome" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tall, Dark, and Gruesome" +#: data/json/items/book/misc.json +msgid "" +"Fatima's obsession with the dead threatens to consume her when she falls in " +"love with a restless ghost. In this provocative romp celebrated author Kea " +"Dekker gently lifts the thin veil separating cold bodies from warm." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Along Came a Rider" +msgid_plural "copies of Along Came a Rider" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Along Came a Rider" +#: data/json/items/book/misc.json +msgid "" +"When Beth's career as a pro steeplechase jockey threatens to divide her from" +" her lover, Beth has to act fast. Will she ever find a man that can keep up" +" with her racing heart?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Rogue's Virtue" +msgid_plural "copies of Rogue's Virtue" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rogue's Virtue" +#: data/json/items/book/misc.json +msgid "" +"Can Victoria reform the fugitive from justice who wooed her with false " +"pretenses and true passion?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Death of My Secret Life" +msgid_plural "copies of The Death of My Secret Life" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Death of My Secret Life" +#: data/json/items/book/misc.json +msgid "" +"Makeda comes out to her family, but she's still got plenty of skeletons in " +"her closet. Best selling authoress Kea Dekker breaks all the rules in this " +"macabre story of love and lies." +msgstr "" + +#. ~ ISBN 9781568364278 +#. ~ Item name +#: data/json/items/book/misc.json +msgid "samurai novel" +msgid_plural "samurai novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781568364278 +#. ~ Description of "samurai novel" +#: data/json/items/book/misc.json +msgid "" +"The classic tale of a wandering swordsman who comes to a small settlement " +"and is hired to help the townsfolk defend themselves from a band of " +"marauding outlaws. This hardback is quite hefty." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "satire novel" +msgid_plural "satire novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "satire novel" +#: data/json/items/book/misc.json +msgid "" +"A political satire of the pre-apocalypse world. Looking back on it from " +"this side of Armageddon makes it seem all the more ridiculous." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The House of God" +msgid_plural "copies of The House of God" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The House of God" +#: data/json/items/book/misc.json +msgid "" +"Set in a lightly disguised Boston hospital of high repute, Samuel Shem's " +"novel dives deep into the agony of absurdity." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Catch-22" +msgid_plural "copies of Catch-22" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Catch-22" +#: data/json/items/book/misc.json +msgid "" +"There is a short informational forward in this paperback edition of " +"Catch-22. Apparently the original title for Joseph Heller's excruciatingly " +"brilliant war satire was \"Catch-11.\"" +msgstr "" + +#. ~ ISBN 9780802130112 +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Master and Margarita" +msgid_plural "copies of Master and Margarita" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780802130112 +#. ~ Description of "The Master and Margarita" +#: data/json/items/book/misc.json +msgid "" +"Featuring a cast that includes Satan, Pontius Pilate, Jesus Christ, " +"vampires, a talking cat, and the literary elite of Moscow, this novel by " +"Mikhail Bulgakov explores philosophical issues on the nature of good and " +"evil." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "A Handful of Dust" +msgid_plural "copies of A Handful of Dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Handful of Dust" +#: data/json/items/book/misc.json +msgid "" +"Laced with cynicism, Evelyn Waugh's \"A Handful of Dust\" satirizes a " +"stratum of characters who have wealth, but lack any other credentials." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Cat's Cradle" +msgid_plural "copies of Cat's Cradle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cat's Cradle" +#: data/json/items/book/misc.json +msgid "" +"A paperback edition of Kurt Vonnegut's fourth novel, in which the threat of " +"nuclear destruction isn't much of an influence on human nature." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "spy novel" +msgid_plural "spy novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spy novel" +#: data/json/items/book/misc.json +msgid "A tale of intrigue and espionage among Nazis, no, Commies, no, Iraqis!" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Come Fly the Treacherous Skies" +msgid_plural "copies of Come Fly the Treacherous Skies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Come Fly the Treacherous Skies" +#: data/json/items/book/misc.json +msgid "" +"This tale of intrigue betrays the story of a debonair mechanic driven by a " +"lust for revenge. As she uncovers a sophisticated network of amateur pilots" +" turned smugglers, the good guys and the bad guys begin to all look the " +"same." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Lies, Damn Lies, and Rocket Science" +msgid_plural "copies of Lies, Damn Lies, and Rocket Science" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lies, Damn Lies, and Rocket Science" +#: data/json/items/book/misc.json +msgid "" +"This spy novel tells the story of a jaded rocket scientist looking for " +"redemption in all the wrong places. As selling state secrets becomes her " +"career, she learns there isn't much of difference between a double-agent and" +" a triple-agent." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "swashbuckling novel" +msgid_plural "swashbuckling novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swashbuckling novel" +#: data/json/items/book/misc.json +msgid "" +"An exciting seventeenth century tale of how an enslaved Irish doctor and his" +" comrades-in-chains escape and become heroic pirates of the Robin Hood " +"variety." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Black Freighter" +msgid_plural "copies of The Black Freighter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Black Freighter" +#: data/json/items/book/misc.json +msgid "" +"Who watches the watchmen? Pirate Jenny, that's who! This swashbuckling " +"adventure novel will make you feel swell." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Captain Gosnold and the Sea Rovers of Buzzards Bay" +msgid_plural "copies of The Sea Rovers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Captain Gosnold and the Sea Rovers of Buzzards Bay" +#: data/json/items/book/misc.json +msgid "" +"This lengthy paperback novel describes the ocean exploits of Captain " +"Gosnold. The British consider him an outlaw, but in America he is a " +"patriot." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Code of the Buccaneer" +msgid_plural "copies of The Buccaneer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Code of the Buccaneer" +#: data/json/items/book/misc.json +msgid "" +"The cover of this paperback pirate story shows a shirtless man and a near " +"shirtless woman. Clearly it is not a dress code." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "thriller novel" +msgid_plural "thriller novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thriller novel" +#: data/json/items/book/misc.json +msgid "A suspenseful tale of betrayal and revenge." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "tragedy novel" +msgid_plural "tragedy novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tragedy novel" +#: data/json/items/book/misc.json +msgid "" +"The story of two young lovers whose feuding families threaten to keep them " +"apart." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "war novel" +msgid_plural "war novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "war novel" +#: data/json/items/book/misc.json +msgid "" +"A thrilling narrative of survival in a prisoner of war camp during the " +"Second World War, filled with riveting subplots about rat farming and " +"dysentery." +msgstr "" + +#. ~ Description of "war novel" +#: data/json/items/book/misc.json +msgid "" +"A story about a Bosnian citizen who goes through many hardships and near " +"death during the breakup of Yugoslavia." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "western novel" +msgid_plural "western novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "western novel" +#: data/json/items/book/misc.json +msgid "" +"The classic tale of a gunfighting stranger who comes to a small settlement " +"and is hired to help the townsfolk defend themselves from a band of " +"marauding outlaws." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Atwixt a Brace of Cacti" +msgid_plural "copies of Atwixt a Brace of Cacti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Atwixt a Brace of Cacti" +#: data/json/items/book/misc.json +msgid "" +"A grizzled clodhopper interviews a mess of rangehands, flummoxing longhorns " +"and tenderfoot alike in a flusteration of jawing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Stinky Bart Puts on Starch" +msgid_plural "copies of Stinky Bart Puts on Starch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stinky Bart Puts on Starch" +#: data/json/items/book/misc.json +msgid "" +"A local bandit, driven by sadistic impulses, begins offering unlicensed " +"dentistry to brave frontiersmen with few options and fewer teeth." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Six Beans in the Wheel" +msgid_plural "copies of Six Beans in the Wheel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Six Beans in the Wheel" +#: data/json/items/book/misc.json +msgid "" +"The safety is off in this gun slinging tale of revenge and redemption by " +"acclaimed author El Amor." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Irons at Calico Queen Annex" +msgid_plural "copies of Irons at Calico Queen Annex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Irons at Calico Queen Annex" +#: data/json/items/book/misc.json +msgid "" +"The establishment of a telegraph line into the recently named town of Calico" +" Queen threatens to bring with it the long arm of the law. A trio of " +"enterprising gunfighters hatches a plan to keep Calico Queen wild by looting" +" the supply wagons." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Riot on the Range" +msgid_plural "copies of Riot on the Range" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Riot on the Range" +#: data/json/items/book/misc.json +msgid "" +"Best selling author El Amor paints a visceral study in red with his latest " +"western saga: Riot on the Range." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Vaquero Sun" +msgid_plural "copies of Vaquero Sun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vaquero Sun" +#: data/json/items/book/misc.json +msgid "" +"Western author El Amor relates the story of a dispossessed young man " +"inspired by a heat stroke delusion to pursue justice against an evil land " +"baron." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Vendetta Riders" +msgid_plural "copies of The Vendetta Riders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Vendetta Riders" +#: data/json/items/book/misc.json +msgid "" +"A wild young man, fast on the draw, who thinks he has nothing to lose, falls" +" in with a group of gun runners." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "phone book" +msgid_plural "phone books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phone book" +#: data/json/items/book/misc.json +msgid "" +"This hefty volume contains the telephone numbers of individuals, businesses," +" and utilities. Pretty useless during the apocalypse and all." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "photo album" +msgid_plural "photo albums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "photo album" +#: data/json/items/book/misc.json +msgid "" +"A leather album full of photos of somebody's family. You don't know any of " +"the people in them, but seeing these pictures still makes you think of " +"happier times." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "book of plays" +msgid_plural "books of plays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of plays" +#: data/json/items/book/misc.json +msgid "" +"A collection of plays by various authors from around the world, including " +"scripts by Wilde, Beckett, Checkov, and Shakespeare." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "book of poetry" +msgid_plural "books of poetry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of poetry" +#: data/json/items/book/misc.json +msgid "" +"A collection of poetry by various authors from around the world, including " +"writings by Dickinson, Goethe, Thoreau, and Yeats." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "priest's diary" +msgid_plural "priests' diaries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "priest's diary" +#: data/json/items/book/misc.json +msgid "" +"A small book filled with journal entries in Latin. You can read Latin, " +"right?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "corporate accounting ledger" +msgid_plural "corporate accounting ledgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corporate accounting ledger" +#: data/json/items/book/misc.json +msgid "If you knew what to look for, something might stand out…" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "patient treatment records" +msgid_plural "patient treatment records" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patient treatment records" +#: data/json/items/book/misc.json +msgid "A massive stack of medical records that contain every gory detail." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "national weather transcripts" +msgid_plural "national weather transcripts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "national weather transcripts" +#: data/json/items/book/misc.json +msgid "Old weather records are about as interesting as a rock." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "big book of short stories" +msgid_plural "big books of short stories" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "big book of short stories" +#: data/json/items/book/misc.json +msgid "" +"This humongous volume contains a vast collection of short stories by " +"different authors, spanning a wide variety of topics and genres." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "book of tall tales" +msgid_plural "books of tall tales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of tall tales" +#: data/json/items/book/misc.json +msgid "" +"An entertaining collection of early American folklore, featuring tales of " +"larger than life individuals and their amazing adventures." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Visions in Solitude" +msgid_plural "copies of Visions in Solitude" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Visions in Solitude" +#: data/json/items/book/misc.json +msgid "A small book detailing 'visions' a prisoner had on death row." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "book of classic literature" +msgid_plural "books of classic literature" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"A book of classic literature, timeless and enjoyable but a bit dense to " +"read." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of Dickens' \"Bleak House\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Great Expectations\" by Charles Dickens." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of William Shinderling's \"Under the Beech Trees\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a collection of three Jane Austen novels: \"Pride and Prejudice\", " +"\"Sense and Sensibility\", and \"Emma\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a well-worn paperback copy of \"Lord of the Flies\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"To Kill a Mockingbird\" by Harper Lee." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of F. Scott Fitzgerald's \"The Great Gatsby.\"" +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of Michael Abanaderly's lesser-known work, \"He Walks\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a collection of several vintage science fiction stories by Ray " +"Bradbury." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Adventures of Tom Sawyer\" by Mark Twain." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is an illustrated copy of \"Innocents Abroad\" by Mark Twain." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a copy of Bram Stoker's \"Dracula\", with scholarly commentary in " +"the margins." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a large print copy of Tolstoy's \"War and Peace\". It might make a " +"decent improvised weapon." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a paperback copy of the well-known classic \"Dark Days Ahead\", by " +"K. G. Ranade. There are scrawled margin notes all over it, apparently the " +"workings of a confused and feverish mind." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a copy of \"Jane Eyre\". The cover art is quite out of place, " +"making it look more like a dime-store romance novel." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a perfectly preserved hardcover copy of \"The Gunslinger\" by " +"Stephen King, autographed by the author. It contains a certificate of " +"authenticity pronouncing it to be a first edition." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This paperback copy of \"Wuthering Heights\" has a large coffee stain on the" +" first page." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a hardbound copy of \"Lady Chatterly's Lover\", by D. H. Lawrence. " +"It has some very explicit illustrations." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a hardbound copy of \"The Catcher in the Rye.\". It has some very " +"nicely done illustrations." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a collection of classic renaissance era stories, headlined by \"Don " +"Quixote\"." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a paperback copy of \"The Fellowship of the Ring\" by Tolkien." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a paperback copy of \"The Two Towers\" by Tolkien." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a paperback copy of \"The Return of the King\" by Tolkien." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a hardbound collection of George Orwell's works, including \"1984\" " +"and \"Animal Farm\" as well as many of his less infamous titles." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a paperback copy of \"Little Women\" by Louisa May Alcott. It " +"appears to have been read a great many times." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a paperback copy of \"Of Mice and Men\" by Steinbeck." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a hefty hardcover copy of \"Run and Run Again\" by Finn Calpay. " +"There is a lengthy forward about the controversy around the book's release." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a hardcover copy of \"The Gates Have Opened\" by Arianna Methusalah." +" You feel like you've read this before, but can't remember where. " +"Something about the book fills you with unease." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Count of Monte Cristo\" by Dumas." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Secret Garden\" by Frances Burnett." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Lieutenant Hornblower\" by C.S. Forester." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Master and Commander\" by Patrick O'Brian." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Warden\" by Anthony Trollope." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Far Side of the World\" by Patrick O'Brian." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"HMS Surprise\" by Patrick O'Brian." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Barchester Towers\" by Anthony Trollope." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Land Ironclads\" by H.G. Wells." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Great Boer War\" by Arthur Conan Doyle." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Crime of the Congo\" by Arthur Conan Doyle." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Parasite\" by Arthur Conan Doyle." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"By Stroke of Sword\" by Andrew Balfour." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Secret Agent\" by Joseph Conrad." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Lord Jim\" by Joseph Conrad." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Vanity Fair\" by William Makepeace Thackeray." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a copy of \"The Luck of Barry Lyndon\" by William Makepeace " +"Thackeray." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"North and South\" by Elizabeth Gaskell." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Mayor of Casterbridge\" by Thomas Hardy." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Wessex Tales\" by Thomas Hardy." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Far from the Madding Crowd\" by Thomas Hardy." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Captains Courageous\" by Rudyard Kipling." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"The Canterbury Tales\" by Geoffrey Chaucer." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "" +"This is a copy of \"Harold, the Last of the Saxons\" by Edward Bulwer-" +"Lytton." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Mr Midshipman Easy\" by Frederick Marryat." +msgstr "" + +#. ~ Snippet of item "book of classic literature" +#: data/json/items/book/misc.json +msgid "This is a copy of \"Peter Simple\" by Frederick Marryat." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "collector's edition book" +msgid_plural "collector's edition books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collector's edition book" +#: data/json/items/book/misc.json +msgid "A unique, valuable book that has been kept as a collector's item." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a high-quality leather bound copy of Charles Dickens' \"A Tale of " +"Two Cities\"." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a very old but well-preserved copy of Charles Dickens' \"Oliver " +"Twist\"." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This high-quality copy of Jane Austen's \"Pride and Prejudice\" is dog-eared" +" and looks to have been read many times." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a hefty, hardcover print of William Shinderling's \"Vanity before " +"Justice\" with beautiful illustrations." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This copy of Jane Austen's \"Sense and Sensibility\" has a certificate of " +"authenticity declaring it to be an early edition. It would have been worth " +"an enormous amount of money, not long ago." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is an excellent quality copy of \"To Kill a Mockingbird\" by Harper " +"Lee." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a high-quality leather bound copy of F. Scott Fitzgerald's \"The " +"Great Gatsby.\"" +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a hefty, hardcover print of Michael Abanaderly's opus, \"Lady " +"Wanderlust\". It is over a hundred years old, but doesn't look it." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This copy of Ray Bradbury's \"Fahrenheit 451\" has a certificate of " +"authenticity declaring it to be an early edition. It would have been worth " +"an enormous amount of money, not long ago." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This high-quality copy of \"Pride and Prejudice and Zombies\" has been " +"autographed by the author." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a high-quality leather bound copy of \"The Adventures of Huckleberry" +" Finn\" by Mark Twain. It contains some margin notes which themselves are " +"quite old, and look to have been done by a scholar of some sort." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a very nice print of Bram Stoker's \"Dracula\". It has a " +"certificate of authenticity with it that declares it a genuine early " +"edition." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This copy of Douglas Adams' \"The Hitchhiker's Guide to the Galaxy\" has a " +"certificate of authenticity declaring it to be a first edition, and is " +"autographed by the author himself." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a high-quality leather bound copy of the well-known classic \"Dark " +"Days Ahead\", by K. G. Ranade." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a well-kept leather bound copy of \"Oryx and Crake\" by Margaret " +"Atwood. Inscribed in the inner cover is a faded note wishing the owner a " +"happy birthday." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This bright orange hardcover copy of \"1984\" by George Orwell has been " +"carefully preserved, and appears to be a first or second edition judging " +"from the publisher's information." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a very nice copy of \"Lady Chatterly's Lover\", probably quite " +"expensive in the days before the apocalypse." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a high quality early edition hardcover copy of \"The Handmaid's " +"Tale\" by Margaret Atwood, signed by the author." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This ancient and worn book looks to be an 18th or early 19th century " +"handwritten copy of \"Don Quixote\". In the days of book traders it would " +"have been worth an absolute fortune. Now it's either a priceless piece of " +"history, some light reading before bed, or excellent kindling." +msgstr "" + +#. ~ Snippet of item "collector's edition book" +#: data/json/items/book/misc.json +msgid "" +"This is a first edition copy of Terry Pratchett's \"The Colour of Magic\". " +"In the inner cover is a handwritten note that reads \"To Chris, thanks for " +"believing I could do it. Best regards, Terry.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Economicon of Dobbs" +msgid_plural "copies of The Economicon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Economicon of Dobbs" +#: data/json/items/book/misc.json +msgid "" +"These are the prescriptures Pile 18 Disk sg30 File 14. \"Look, small brain " +"of pink earth inside my null-grasping, and she/he receives Logos; and it lay" +" with the Wor.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "The Bobliographon" +msgid_plural "copies of The Bobliographon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Bobliographon" +#: data/json/items/book/misc.json +msgid "" +"The back cover of this cheaply published paperback reads: \"These newly-" +"released SubGenius revelations will SHOCK those who think they know Bob! " +"Unpredictables are not alone and possess amazing hidden powers of their own!" +" In a world without slack, a yeti lust revival saunters about. WARNING: Do" +" not fail to pay full price for this book; JHVH-1's wrath knows some " +"bounds.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Glimpses of Solomon in Yellow" +msgid_plural "copies of Solomon in Yellow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Glimpses of Solomon in Yellow" +#: data/json/items/book/misc.json +msgid "" +"This paperback is titled \"Glimpses of Solomon in Yellow; The Initiation " +"Rites of the Starry Wisdom Covenant, by Dr. Enoch Craven.\" It describes " +"not just the investiture of new adherents, but the history and beliefs of " +"the Church of Starry Wisdom. Someone has defaced the sparse citations " +"section by scrawling \"PUPPETS OF ROME!\" over its few pages. The book does" +" not provide any biography for Dr. Craven, let alone academic credentials." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "grimoire" +msgid_plural "grimoires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grimoire" +#: data/json/items/book/misc.json +msgid "" +"A hefty book with a thick leather cover and metal clasps. Both covers are " +"completely empty, though on the first page there is an author's name written" +" in English: \"Abdul Alhazred\"; below it the book title is written in " +"Arabian: \"العزيف\", and below it in Greek: \"Νεκρονομικόν\". The book " +"looks very old and sinister." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json data/json/items/book/spiritual.json +msgid "Siddur" +msgid_plural "Siddurim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Siddur" +#: data/json/items/book/misc.json +msgid "" +"A Siddur, or prayerbook, contains the set order of prayers for Jewish " +"religious services. This one is comprehensive, divided into morning, " +"afternoon, and evening prayers for both weekdays and Shabbat, along with " +"separate sections for minor and major holidays." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Judaica hardcover" +msgid_plural "Judaica hardcovers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Judaica hardcover" +#. ~ Description of "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"This is a book of Judaica. You're a real mensch if you managed to find this" +" one." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Hell in Jewish Literature" +msgid_plural "copies of Hell in Jewish Literature" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hell in Jewish Literature" of item "Judaica +#. hardcover" +#: data/json/items/book/misc.json +msgid "" +"A analysis of rabbinic discussions of Gehinnom, the Jewish afterlife for the" +" cleansing of sins, including how big it is, how hot it is, who goes there, " +"how long they stay there, whether there is any relief from their punishments" +" in the meantime, and exactly what shape Gehinnom is." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Mimekor Yisrael, Book One: The National Tales" +msgid_plural "copies of Mimekor Yisrael, Book One: The National Tales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mimekor Yisrael, Book One: The National Tales" of +#. item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A collection of Jewish folktales, from Ashmedai king of demons to golem-" +"making rabbis, from the Torah scholar who showed Aristotle the futility of " +"philosophy to how Satan refused to bow to Adam because Adam was created from" +" the dust of the earth, from martyrs murdered by Christian persecutors to " +"General Joab single-handedly killing two thousand Amalekites so that when " +"the blood ran out like a river through the city gates his troops knew to " +"stop besieging the city and assault it, and dozens more besides." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "On the Doorposts of Your House" +msgid_plural "copies of On the Doorposts of Your House" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "On the Doorposts of Your House" of item "Judaica +#. hardcover" +#: data/json/items/book/misc.json +msgid "" +"A list of prayers, meditations, and rituals for use at home, from lighting " +"the Shabbat candles to welcoming a new child into the household." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"The Observant Life: The Wisdom of Contemporary Judaism for Contemporary Jews" +msgid_plural "" +"copies of The Observant Life: The Wisdom of Contemporary Judaism for " +"Contemporary Jews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Observant Life: The Wisdom of Contemporary +#. Judaism for Contemporary Jews" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A long discussion of the ways in which Judaism's ancient rituals, " +"traditions, and ethical practices are still relevant and meaningful in the " +"modern world. Unfortunately, there's no discussion of post-apocalyptic " +"Judaism." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Siddur Tisha b'Av" +msgid_plural "copies of Siddur Tisha b'Av" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Siddur Tisha b'Av" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A prayerbook for Tisha b'Av, the most solemn day in the Jewish year. This " +"one also contains the full text of the book of Lamentations and selected " +"commentaries." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Coming to Terms with America: Essays on Jewish History, Religion, and " +"Culture" +msgid_plural "" +"copies of Coming to Terms with America: Essays on Jewish History, Religion, " +"and Culture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Coming to Terms with America: Essays on Jewish +#. History, Religion, and Culture" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of fifteen essays by Jonathan Sarna on Jews' attempt to be both " +"distinctively Jewish but also definitely American, covering the American " +"Revolution through to contemporary times." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "In This Hour" +msgid_plural "copies of In This Hour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "In This Hour" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"An English translation of works written by Rabbi Abraham Joshua Heschel " +"during the Nazi rule of Germany and Rabbi Heschel's exile in England, " +"concerning historic and current persecution and his vision for Jewish " +"education." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Jewish Literacy: The Most Important Things to Know About the Jewish " +"Religion, Its People and Its History" +msgid_plural "" +"copies of Jewish Literacy: The Most Important Things to Know About the " +"Jewish Religion, Its People and Its History" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Literacy: The Most Important Things to +#. Know About the Jewish Religion, Its People and Its History" of item +#. "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Joseph Telushkin's encyclopedic tome of Jewish life, running to " +"hundreds of chapters and answering questions about the Hebrew bible, the " +"Talmud, the holidays and rituals, the Holocaust, Israel and the diaspora, " +"and everything in between." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Biblical Literacy: The Most Important People, Events and Ideas of the Hebrew" +" Bible" +msgid_plural "" +"copies of Biblical Literacy: The Most Important People, Events and Ideas of " +"the Hebrew Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Biblical Literacy: The Most Important People, +#. Events and Ideas of the Hebrew Bible" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Joseph Telushkin's exploration and analysis of the Hebrew Bible, " +"containing a myriad of commentary and analysis, including on famous stories " +"like the Binding of Isaac or the Exodus, a discussion of the weekly Torah " +"readings that form part of the Jewish liturgical calendar, and a list of all" +" 613 mitzvot." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "This Is Real and You Are Completely Unprepared" +msgid_plural "copies of This Is Real and You Are Completely Unprepared" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "This Is Real and You Are Completely Unprepared" +#. of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"An in-depth discussion of the High Holy Days, starting with the Three Weeks " +"and Nine Days before Tisha b'Av and continuing all the way through Sukkot, " +"as a single period of rising and falling emotion, wherein each individual " +"prepares themselves to stand before God. A very well-known book that some " +"people read every year and others mean to get around to finally reading this" +" year." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "OU Manual for Checking Fruits and Vegetables" +msgid_plural "copies of the OU Manual for Checking Fruits and Vegetables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "OU Manual for Checking Fruits and Vegetables" of +#. item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A comprehensive guide to checking produce for insect infestation and how to " +"prepare produce according to Jewish dietary law." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Shalom Rav, Volume 1" +msgid_plural "copies of Shalom Rav, Volume 1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shalom Rav, Volume 1" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Shalom Rosner's commentary on the weekly Torah portion, covering the " +"books of Genesis and Exodus." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Shalom Rav, Volume 2" +msgid_plural "copies of Shalom Rav, Volume 2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shalom Rav, Volume 2" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Shalom Rosner's commentary on the weekly Torah portion, covering the " +"books of Leviticus, Numbers, and Deuteronomy." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "The Origins of Judaism: An Archaeological-Historical Reappraisal" +msgid_plural "" +"copies of The Origins of Judaism: An Archaeological-Historical Reappraisal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Origins of Judaism: An Archaeological- +#. Historical Reappraisal" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"An examination of the archaeological evidence behind the beginning of many " +"Jewish traditions, including eschewing pork, adopting tefillin and placing " +"mezuzot on doorposts, and circumcision." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "The Guide for the Perplexed" +msgid_plural "copies of the Guide for the Perplexed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Guide for the Perplexed" of item "Judaica +#. hardcover" +#: data/json/items/book/misc.json +msgid "" +"An English translation of the great sage Rabbi Moses ben Maimon's work " +"finding common points between natural philosophy and Talmudic scholarship. " +"Contains the famous Thirteen Principles of Faith, accepted by many Jews as a" +" summary of the fundamental beliefs of Judaism." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Jewish Publication Society Torah Commentary: Genesis" +msgid_plural "" +"copies of the Jewish Publication Society Torah Commentary: Genesis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Publication Society Torah Commentary: +#. Genesis" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of Torah commentaries written by scholars and academics, containing" +" the traditional Hebrew text, a translation, and various notes. This volume" +" is for the book of Genesis." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Jewish Publication Society Torah Commentary: Exodus" +msgid_plural "" +"copies of the Jewish Publication Society Torah Commentary: Exodus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Publication Society Torah Commentary: +#. Exodus" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of Torah commentaries written by scholars and academics, containing" +" the traditional Hebrew text, a translation, and various notes. This volume" +" is for the book of Exodus." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Jewish Publication Society Torah Commentary: Leviticus" +msgid_plural "" +"copies of the Jewish Publication Society Torah Commentary: Leviticus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Publication Society Torah Commentary: +#. Leviticus" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of Torah commentaries written by scholars and academics, containing" +" the traditional Hebrew text, a translation, and various notes. This volume" +" is for the book of Leviticus." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Jewish Publication Society Torah Commentary: Numbers" +msgid_plural "" +"copies of the Jewish Publication Society Torah Commentary: Numbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Publication Society Torah Commentary: +#. Numbers" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of Torah commentaries written by scholars and academics, containing" +" the traditional Hebrew text, a translation, and various notes. This volume" +" is for the book of Numbers." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Jewish Publication Society Torah Commentary: Deuteronomy" +msgid_plural "" +"copies of the Jewish Publication Society Torah Commentary: Deuteronomy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jewish Publication Society Torah Commentary: +#. Deuteronomy" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"A series of Torah commentaries written by scholars and academics, containing" +" the traditional Hebrew text, a translation, and various notes. This volume" +" is for the book of Deuteronomy." +msgstr "" + +#. ~ Variant name of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "Shulchan Arukh" +msgid_plural "copies of the Shulchan Arukh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shulchan Arukh" of item "Judaica hardcover" +#: data/json/items/book/misc.json +msgid "" +"Compiled by Rabbi Yosef Karo in the 16th century, the Shuchan Arukh is the " +"most widely-consulted and authoritative compilation of Jewish law lasting " +"into the present day. If you need to convene a post-Cataclysmic Beit Din, " +"keep this with you and you'll be set." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "Judaica softcover" +msgid_plural "Judaica softcovers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A Short History of the Jewish People: From Legendary Times to to Modern " +"Statehood" +msgid_plural "" +"copies of A Short History of the Jewish People: From Legendary Times to to " +"Modern Statehood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "A Short History of the Jewish People: From +#. Legendary Times to to Modern Statehood" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A survey-level study of Jewish history, from Biblical times through to the " +"1990s. At only 250 pages long, it is by necessity very brief on any " +"individual topic." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "I and Thou" +msgid_plural "copies of I and Thou" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "I and Thou" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"An English translation of Martin Buber's philosophical work on the " +"relationships of human beings to each other and to God." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Living a Jewish Life" +msgid_plural "copies of Living a Jewish Life" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Living a Jewish Life" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Anita Diamant's survey-level discussion of the daily practices and rituals " +"of Jewish life. Originally mostly superseded by the free availability of " +"information on the internet, it's much more useful now for everyone who " +"feels bad that they didn't attend their synagogue often enough before it was" +" overrun." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "What Is a Jew" +msgid_plural "copies of What Is a Jew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "What Is a Jew" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Morris Kertzer's introductory text about Judaism and Jewish beliefs, " +"written as a series of questions and then answers, primarily from a Reform " +"viewpoint but with explicit mention of where Conservative or Orthodox Jews " +"would disagree." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "The Way of Humanity: According to Chasidic Teachings" +msgid_plural "copies of The Way of Humanity: According to Chasidic Teachings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Way of Humanity: According to Chasidic +#. Teachings" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"An English translation of lectures given by Martin Buber on six traditional " +"Chasidic stories from the 18th and 19th centuries." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Megillat Esther: The Book of Esther" +msgid_plural "copies of Megillat Esther: The Book of Esther" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Megillat Esther: The Book of Esther" of item +#. "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A comprehensive work for celebrating Purim, this book contains the complete " +"Book of Esther in Hebrew, multiple English translations, commentary on each " +"of its chapters, and commentary on certain verses by a group of Conservative" +" rabbis. Cursed be Haman (booo)!" +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Halakhic Man" +msgid_plural "copies of Halakhic Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Halakhic Man" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Joseph Soloveitchik's argument on the proper path to moral virtue " +"through Torah scholarship and observance to the law, through the intellect " +"and not through mystical experience or surrender to God." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Maxwell House Haggadah" +msgid_plural "copies of the Maxwell House Haggadah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maxwell House Haggadah" of item "Judaica +#. softcover" +#: data/json/items/book/misc.json +msgid "" +"Just like bubbe used to have at the Seder. A true classic of the Jewish " +"people despite its origin as a marketing tactic to sell coffee, the Maxwell " +"House Haggadah has sold millions of copies and graced the Passover tables of" +" millions of families." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Reviving Synagogue Communities Using Smart Tech" +msgid_plural "copies of Reviving Synagogue Communities Using Smart Tech" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Reviving Synagogue Communities Using Smart Tech" +#. of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A discussion of ways to use modern technology to alleviate the " +"administrative burden on clergy and synagogue staff but without losing the " +"human touch that leads to a proper religious community." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "On Repentance And Repair: Making Amends in an Unapologetic World" +msgid_plural "" +"copies of On Repentance And Repair: Making Amends in an Unapologetic World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "On Repentance And Repair: Making Amends in an +#. Unapologetic World" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Danya Ruttenberg's commentary on the great Jewish philosopher " +"Maimonides ideas about \"Tikkun Olam\", often translated as \"Repairing the " +"World,\" and how while popular ideas of forgiveness often involve moving on " +"after the apology, the Hebrew word \"teshuvah\" means something closer to " +"\"return.\" True repentance, then, involves making restitution for error " +"and harm and attempting to return the world to the way it was before the " +"damage was done." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Beyond Breaking the Glass: A Spiritual Guide to Your Jewish Wedding, Revised" +" Edition" +msgid_plural "" +"copies of Beyond Breaking the Glass: A Spiritual Guide to Your Jewish " +"Wedding, Revised Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Beyond Breaking the Glass: A Spiritual Guide to +#. Your Jewish Wedding, Revised Edition" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A practical guide to throwing a Jewish wedding, including checklists, a " +"timeline, and ways to make traditional rituals resonate with modern wedding " +"guests." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "People Love Dead Jews: Reports from a Haunted Present" +msgid_plural "" +"copies of People Love Dead Jews: Reports from a Haunted Present " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "People Love Dead Jews: Reports from a Haunted +#. Present" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Dara Horn's exploration of the modern rise of antisemitism, why there is so " +"much interest in Jewish tragedy and comparatively little interest in Jewish " +"culture, and why non-Jews feature so often and so prominently in popular " +"stories of the Holocaust. It would probably have been riveting and " +"insightful before the Cataclysm made such concerns mostly irrelevant." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "God in Search of Man : A Philosophy of Judaism" +msgid_plural "copies of God in Search of Man : A Philosophy of Judaism " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "God in Search of Man : A Philosophy of Judaism" +#. of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Abraham Joshua Heschel's philosophical work on religious thought, on " +"revelation and the problem of evil, and on the nature of a God who seeks a " +"partner in humanity." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Not in God's Name: Confronting Religious Violence" +msgid_plural "copies of Not in God's Name: Confronting Religious Violence " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Not in God's Name: Confronting Religious +#. Violence" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"Rabbi Abraham Joshua Heschel's answer to the claim that religion is " +"fundamentally divisive and encourages conflict. His main argument is that " +"religiously-motivated violence stems from misreadings of sacred texts." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "When Bad Things Happen to Good People" +msgid_plural "copies of When Bad Things Happen to Good People" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "When Bad Things Happen to Good People" of item +#. "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A meditation on meaningless tragedy and why the disaster and sorrow in the " +"world is unevenly distributed. Written decades before the Cataclysm, but " +"the author was obviously on to something." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "The Jewish War: Revised Edition" +msgid_plural "copies of The Jewish War: Revised Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Jewish War: Revised Edition" of item "Judaica +#. softcover" +#: data/json/items/book/misc.json +msgid "" +"An account of the Roman conquest of Judea and the destruction of the Temple " +"written by Josephus, the first century Judean rebel turned Roman negotiator." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Standing Again at Sinai: Judaism from a Feminist Perspective" +msgid_plural "" +"copies of Standing Again at Sinai: Judaism from a Feminist Perspective" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Standing Again at Sinai: Judaism from a Feminist +#. Perspective" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "A critique of Jewish practice by a Jewish feminist theologian." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Zohar: The Book of Splendor: Basic Readings from the Kabbalah" +msgid_plural "" +"copies of Zohar: The Book of Splendor: Basic Readings from the Kabbalah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zohar: The Book of Splendor: Basic Readings from +#. the Kabbalah" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A book of Jewish mysticism often attributed to the great rabbi Shimon bar " +"Yochai, the Zohar is the central work of Kabbalah. This is an abridged " +"version containing selected passages from the full text." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "Miriam's Tambourine: Jewish Folktales from Around the World" +msgid_plural "" +"copies of Miriam's Tambourine: Jewish Folktales from Around the World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Miriam's Tambourine: Jewish Folktales from Around +#. the World" of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A collection of over fifty Jewish folktales, from classics like the story of" +" Miriam's well or Rabbi Loew and the golem or the life of the Baal Shem Tov," +" to Jewish versions of modern cultural classics like Snow White or Sinbad." +msgstr "" + +#. ~ Variant name of item "Judaica softcover" +#: data/json/items/book/misc.json +msgid "From the Maccabees to the Mishnah" +msgid_plural "copies of From the Maccabees to the Mishnah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "From the Maccabees to the Mishnah" of item +#. "Judaica softcover" +#: data/json/items/book/misc.json +msgid "" +"A history of the development of Rabbinic Judaism, from the Jewish Revolt in " +"the first century to the writing of the Mishnah, and how Judaism and " +"Christianity fully separated." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "ruined book" +msgid_plural "ruined books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ruined book" +#: data/json/items/book/misc.json +msgid "" +"A ruined book. Someone has thoroughly ruined this book by ripping pages out" +" and covering the remainder in… is that paint?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc.json +msgid "pieces of books" +msgid_plural "pieces of books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pieces of books" +#: data/json/items/book/misc.json +msgid "" +"Scraps of paper that used to be part of a book. Completely useless now." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "new-age book" +msgid_plural "new-age books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "new-age book" +#: data/json/items/book/misc_newage.json +msgid "" +"A mishmash of self-contradictory advice on spirits, auras, chakras, " +"crystals, and psychic powers." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Your Inner Psychic" +msgid_plural "copies of Your Inner Psychic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Your Inner Psychic" +#: data/json/items/book/misc_newage.json +msgid "" +"Could you secretly have psychic powers? Learn to see auras, attune to your " +"chakras, and get down and dirty with your astral self." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "The Healing Power of Crystals" +msgid_plural "copies of The Healing Power of Crystals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Healing Power of Crystals" +#: data/json/items/book/misc_newage.json +msgid "" +"Why waste time with 'doctors' or 'medicine'? This guide will teach you to " +"harness the innate healing power of crystals and nurture your soul." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Essential Secrets" +msgid_plural "copies of Essential Secrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Essential Secrets" +#: data/json/items/book/misc_newage.json +msgid "" +"The secret to happiness is simple: aromatherapy. Surround yourself with " +"products from our line of essential oils, using the discount code HAPPY for " +"10 percent off your first purchase, and you too can have it all." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Witchcraft for Beginners" +msgid_plural "copies of Witchcraft for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Witchcraft for Beginners" +#: data/json/items/book/misc_newage.json +msgid "" +"This book starts with a spell for self-confidence (hang some lavender above " +"your bathroom mirror), and works its way up to a hex for an ex (slash their " +"tires)." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Advanced Witchcraft" +msgid_plural "copies of Advanced Witchcraft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Advanced Witchcraft" +#: data/json/items/book/misc_newage.json +msgid "" +"This book apparently contains instructions for summoning and battling " +"powerful spirits from other realms. It doesn't say anything about zombies, " +"though." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Beyond The Veil" +msgid_plural "copies of Beyond The Veil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beyond The Veil" +#: data/json/items/book/misc_newage.json +msgid "" +"What happens beyond death might be a mystery to the unlearned, but with " +"careful use of a crystal ball, available for purchase on our website, you " +"too can see beyond the veil." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Weaponizing Crystals" +msgid_plural "copies of Weaponizing Crystals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Weaponizing Crystals" +#: data/json/items/book/misc_newage.json +msgid "" +"While this book claims crystals can be used to cast offensive spells, you " +"suspect it might be more effective to just throw them." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Ancient Alien Secrets" +msgid_plural "copies of Ancient Alien Secrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ancient Alien Secrets" +#: data/json/items/book/misc_newage.json +msgid "" +"Who made the Bermuda Triangle? How did they build Stonehenge? What did the" +" alien king whisper in Cleopatra's ear that passionate night in the dunes? " +"These answers and more in the Alien Theorists' latest exposé." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_newage.json +msgid "Your Year in Horoscopes" +msgid_plural "copies of Your Year in Horoscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Your Year in Horoscopes" +#: data/json/items/book/misc_newage.json +msgid "" +"A long, thorough list of horoscopes, sorted by date and by zodiac sign. " +"Today, you should \"take a minute to relax - It's not the end of the " +"world.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_philosophy.json +msgid "book of philosophy" +msgid_plural "books of philosophy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"A deep discussion of morality with an emphasis on epistemology and logic." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of Nietzsche's \"Beyond Good and Evil\". Its cover is dog-" +"eared and creased." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Unique and Its Property\" by Max Stirner. A modern " +"translation by Wolfi Landstreicher." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"A large, extended version of \"Madness and Civilization\" by Michel " +"Foucault. The cover features a striking image of a Panopticonic Prison." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Postmodern Condition: A Report on Knowledge\" by " +"Lyotard." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"A collection of texts and essays by Jacques Derrida. Its pages are loose " +"and yellowed - you should probably handle it with care." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Society of the Spectacle\" by Guy Debord. Its cover " +"shows rows of adults staring placidly into a screen." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a split copy of both \"An Ethic of Sexual Difference\" and \"This " +"Sex Which Is Not One\" by Luce Irigaray." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of Baudrillard's \"Simulation and Simulacra\". The cover " +"contains an image of a man holding a colored pill in each hand, with the " +"caption \"Welcome to the Desert of the Real.\". You think you've seen this " +"movie." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a small, pocket version of Sartre's \"Existentialism and Humanism\"." +" It looks to have been used as a coaster in a past life." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Practical Ethics\" by Peter Singer. From the local " +"university press." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a photocopied spiral-bound copy of \"Industrial Society and Its " +"Future\" by 'Freedom Club'. The original looks to have been written on a " +"typewriter before being copied." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Industrial Society and Its Future\" by Ted Kaczynski. " +"Its cover is an image of a hand-crafted wooden box filled with wiring and an" +" ominous looking metal tube. Provocative." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a small reader on Hegel's Dialectics." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The State and Revolution\" by Vladimir Lenin. In " +"English, thankfully." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"In Defense of Marxism\" by Leon Trotsky." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Steal This Book\" by Abbie Hoffman. There is a security" +" tag on the back cover. It appears to still be active." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Walden: Or Life In The Woods\" by Henry David Thoreau. " +"It contains a dried and pressed leaf as a bookmark." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Female Eunuch\" by Germaine Greer. A child has " +"scribbled over the contents page in red crayon." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"An Introduction to Metaphysics\" by Bergson." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Four Fundamental Concepts of Psychoanalysis\" by " +"Jacques Lacan." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of Machiavelli's \"The Prince\". With intro by Q. Skinner." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"The Revolution of Everyday Life\" by Raoul Vaneigem." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a pocket copy of \"An Essay on Liberation\" by Herbert Marcuse. The" +" cover contains an image of a pelican." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Either-Or\" by Søren Kierkegaard." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Allegory of the Cave\" by Plato." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Leviathan\" by Thomas Hobbes." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Critique Of Pure Reason\" by Immanuel Kant." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Principles of Philosophy\" by René Descartes." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of both \"On the Genealogy of Morality\" and \"The Gay " +"Science\" by Friederich Nietzsche." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Myth of Sisyphus\", and other essays, by Albert " +"Camus. The cover depicts a bare-chested man and a large boulder." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Sickness Unto Death\" by Søren Kierkegaard. The " +"pages are dotted with post-it notes." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Defence of Terrorism\" by Leon Trotsky. Despite the" +" title, it does not actually appear to be defending terrorism." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Enquiry Concerning Political Justice\" by William " +"Godwin. This thick book is filled with antiquated phrases." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Abolition of Work and Other Essays\" by Bob Black. " +"It is likely that \"The Abolition of Work\" is the most famous essay in this" +" book." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"What is Property?\" by Pierre-Joseph Proudhon. It looks" +" like this book has a surprisingly long track record of owners." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Conquest of Bread\" by Peter Kropotkin. There is a " +"picture of an old philosopher with magnificent beard, instead of bread, on " +"the cover." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Trouble with Being Born\" by Emil Cioran. This book" +" might have been printed decades before the Cataclysm since the cover is " +"quite weathered." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The World as Will and Representation\" by Arthur " +"Schopenhauer. It contains a few undecipherable notes and scribbles." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Up-Wingers: A Futurist Manifesto\" by FM-2030. It seems" +" that the author's real name is Fereidoun M. Esfandiary." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The Bastiat Collection\", a large collection of essays " +"by Frederic Bastiat." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Anarchy, State, and Utopia\" by Robert Nozick, one of " +"the most influential books of modern libertarianism." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"Socialism\" by Ludwig von Mises, a critical examination " +"of socialism." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This is a copy of \"The ABC of Communism\" by Nikolai Bukharin, one of the " +"most influential books of early Marxism-Leninism." +msgstr "" + +#. ~ Snippet of item "book of philosophy" +#: data/json/items/book/misc_philosophy.json +msgid "This is a copy of \"Anti-Capitalist Mentality\" by Ludwig von Mises." +msgstr "" + +#. ~ ISBN 9780199552078 +#. ~ Item name +#: data/json/items/book/misc_philosophy.json +msgid "Modal Logic as Metaphysics" +msgid_plural "copies of Modal Logic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780199552078 +#. ~ Description of "Modal Logic as Metaphysics" +#: data/json/items/book/misc_philosophy.json +msgid "" +"A treatise on applying logical tools to questions about that nature of " +"reality, this book contains detailed discussion of metaphysical issues." +msgstr "" + +#. ~ ISBN 9780312003098 +#. ~ Item name +#: data/json/items/book/misc_philosophy.json +msgid "Aesthetics: A Critical Anthology" +msgid_plural "copies of Aesthetics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780312003098 +#. ~ Description of "Aesthetics: A Critical Anthology" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This hardbound anthology presents a collection of readings, scholarly works," +" and critical analyses on the subject of beauty." +msgstr "" + +#. ~ ISBN 9780199232383 +#. ~ Item name +#: data/json/items/book/misc_philosophy.json +msgid "The Philosophy of Information" +msgid_plural "copies of The Philosophy of Information" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780199232383 +#. ~ Description of "The Philosophy of Information" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This university text details a critical investigation of the conceptual " +"nature and basic principles of information. The student will gain a " +"thorough appreciation of the conceptual frameworks commonly used to describe" +" and advance semantic investigations." +msgstr "" + +#. ~ ISBN 9780415278485 +#. ~ Item name +#: data/json/items/book/misc_philosophy.json +msgid "Being and Nothingness" +msgid_plural "copies of Being and Nothingness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780415278485 +#. ~ Description of "Being and Nothingness" +#: data/json/items/book/misc_philosophy.json +msgid "" +"This paperback is a copy of Jean-Paul Sartre's \"Being and Nothingness\". A" +" key work in the existentialist tradition." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "pulp novel" +msgid_plural "pulp novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pulp novel" +#: data/json/items/book/misc_pulp.json +msgid "" +"A hardboiled detective tale filled with hard hitting action and intrigue." +msgstr "" + +#. ~ ISBN 9781949313062 +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "Black Valkyries From Venus" +msgid_plural "copies of Black Valkyries From Venus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781949313062 +#. ~ Description of "Black Valkyries From Venus" +#: data/json/items/book/misc_pulp.json +msgid "" +"You hold in your hands a weather-beaten novel written by someone named \"Lee" +" Racket.\"" +msgstr "" + +#. ~ ISBN 9780575131569 +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "The Wrong Tomorrow" +msgid_plural "copies of Wrong Tomorrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780575131569 +#. ~ Description of "The Wrong Tomorrow" +#: data/json/items/book/misc_pulp.json +msgid "" +"You hold in your hands a cheap drugstore paperback written by someone named " +"\"Lee Racket.\"" +msgstr "" + +#. ~ ISBN 9781627551144 +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "No God From a Corpse" +msgid_plural "copies of No God From a Corpse" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781627551144 +#. ~ Description of "No God From a Corpse" +#. ~ 'Hard-boiled enough to break a spoon' means melodramatic, exaggerated, +#. emotional but simple, and possessing a general lack of literary pretense. +#. Weatherworn means damaged by age. Skirt means woman. +#: data/json/items/book/misc_pulp.json +msgid "" +"A weatherworn paperback written by some skirt named \"Lee Racket.\" It " +"tells how rage and jealousy can turn a man, or a woman, into a monster. " +"This story is hard-boiled enough to break a spoon." +msgstr "" + +#. ~ ISBN 9781612420530 +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "The Deep Dive" +msgid_plural "copies of The Deep Dive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781612420530 +#. ~ Description of "The Deep Dive" +#. ~ Broad is a dismissive and outdated term that simply means "woman." The +#. term is used because it evokes the (decidedly misogynistic) era in which +#. the pulp genre gained popularity within the United States. +#: data/json/items/book/misc_pulp.json +msgid "" +"This dimestore short story about space travel is written by a broad named " +"\"Lee Racket.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "Planet of the Murderous Squids that Time Forgot!" +msgid_plural "copies of Planet of the Murderous Squids that Time Forgot!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Planet of the Murderous Squids that Time Forgot!" +#: data/json/items/book/misc_pulp.json +msgid "" +"In this psychedelic adventure novel of cosmic exploration, an elderly " +"assassin discovers a planet too good to be true. Only once it is too late " +"does she discover the harrowing truth at the center of \"The Planet of the " +"Murderous Squids that Time Forgot!\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "The Great Capes of Metropolis" +msgid_plural "copies of The Great Capes of Metropolis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Great Capes of Metropolis" +#: data/json/items/book/misc_pulp.json +msgid "" +"In this classic pulp paperback of superheroic exploits, a group of masked " +"vigilantes with diverse superpowers learn to work together to defeat the " +"ultimate villain." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "Yesterday's Murdered" +msgid_plural "copies of Yesterday's Murdered" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Yesterday's Murdered" +#: data/json/items/book/misc_pulp.json +msgid "" +"In this fast paced pulp noir, a hard-drinking detective with nerves of steel" +" has one last shot at vengeance." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_pulp.json +msgid "Flashgun Condor and the Crimson Criminal" +msgid_plural "copies of Flashgun Condor and the Crimson Criminal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Flashgun Condor and the Crimson Criminal" +#: data/json/items/book/misc_pulp.json +msgid "" +"A hot-blooded photographer who fights crime with film, footage, and fists, " +"Condor is more than a mere shutterbug on the crime beat. But will she be " +"able to unravel a devious deception and bring the \"Crimson Criminal\" to " +"justice?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "scifi novel" +msgid_plural "scifi novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "Aliens, ray guns, and space ships." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Gibson's \"Neuromancer\". Written in the eighties, it was" +" surprisingly accurate in predicting much of modern society… until recently." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The Stars My Destination\" by Alfred Bester.\n" +"\n" +"Tyger, Tyger, Burning bright,\n" +"In the forests of the night:\n" +"What immortal hand or eye,\n" +"Dare frame thy fearful symmetry?" +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The Lathe of Heaven\" by Ursula Le Guin. Dirty finger-" +"stains have smudged the occasional word." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Dispossessed\" by Ursula Le Guin." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Hyperion\" by Dan Simmons." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Endymion\" by Dan Simmons. It opens with a poem by D.H. Lawrence:\n" +"\n" +"Give us gods. Oh give them us!\n" +"Give us gods.\n" +"We are so tired of men\n" +"And motor-power." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Philip K. Dick's \"Do Androids Dream of Electric Sheep?\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a dog-eared copy of \"Nova Express\" by William Burroughs." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Foundation\" by Isaac Asimov. The back cover has been " +"ripped off." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Trial\" by Franz Kafka. This book is rather worn." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Handmaid's Tale\" by Margaret Atwood." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The Windup Girl\" by Paolo Bacigalupi. The blurb makes " +"you wonder how Thailand fared the end of the world." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Islands in the Net\" by Bruce Sterling." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Foundation and Empire\" by Isaac Asimov. The back page " +"contains a hand-written grocery list." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is an almost new copy of \"A Scanner Darkly\" by Philip K. Dick. It " +"still has the smell of new books within its pages." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Mirrorshades: A Cyberpunk Anthology\" compiled by Bruce " +"Sterling. The cover has rings of coffee stains over it." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The World of Null-A\" by A. E. van Vogt. This copy " +"looks to have been used to press flowers." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Altered Carbon\" by Richard Morgan." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Mary Shelley's \"Frankenstein\". Wasn't that the name of " +"the monster?" +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Wasp\" by Eric Frank Russel. The futuristic terrorist's" +" handbook." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"I Am Legend\" by Richard Matheson. The sleeve is " +"covered in dried blood." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The Forever War\" by Joe Haldeman. This copy looks as " +"if it's been slightly chewed by a dog or other large animal." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Moon Is a Harsh Mistress\" by Robert A. Heinlein." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Samuel R. Delany's \"Nova\". The cover reads \"Review " +"Copy. Not for re-sale.\"" +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Vonnegut's \"The Sirens of Titan\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Grass\" by Sheri S. Tepper. A child has scribbled over " +"the first pages in crayon." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of William Gibson's \"Count Zero\". The spine is stamped " +"with 'Library Copy'. And a sticker reading 'Science Fiction'." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Weapon Makers\" by A. E. van Vogt." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Record of a Spaceborn Few\" by Becky Chambers. It looks" +" almost brand new." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"Use of Weapons\" by Iain M. Banks. The spine is cracked" +" and worn, some pages appear to be loose." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Jean-Baptiste Cousin de Grainville's \"Le Dernier Homme\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Orwell's \"Nineteen Eighty-Four\". The pages are loose " +"and thin. You should probably be careful with this copy." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Heinlein's \"Stranger in a Strange Land\". The cover is " +"dog-eared and worn." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Orson Scott Card's \"Ender's Game\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Lost World\" by Arthur Conan Doyle." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Islands in the Sky\" by Arthur C. Clarke." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of H. G. Wells' \"The Island of Doctor Moreau\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Stanisław Lem's \"His Masters Voice\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Fred Hoyle's \"The Black Cloud\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Last and First Men\" by Olaf Stapeldon." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Stanisław Lem's \"Solaris\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Theodore Sturgeon's \"More Than Human\"." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Vurt\" by Jeff Noon." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"A Canticle for Leibowitz\" by Walter M. Miller Jr." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The War of The Worlds\" by H. G. Wells." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Iron Sunrise\" by Charles Stross." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of \"The Hunger Games\" by Suzanne Collins. Reading the " +"blurb reminds you of a Japanese movie you think you once caught on the " +"television late at night." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Day of the Triffids\" by John Wyndham." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"A Clockwork Orange\" by Anthony Burges." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Man Who Fell to Earth\" by Walter Tevis." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Simulacron-3\" by Daniel F. Galouye." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"The Glass Bees\" by Ernst Jünger." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of \"Journey to The Center of the Earth\" by Jules Verne." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Larry Niven's \"Ringworld\". There are a couple of pages " +"missing from the end of the book. Luckily only mail-order advertisements." +msgstr "" + +#. ~ Snippet of item "scifi novel" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a well-worn copy of \"The Hitchhikers Guide to the Galaxy\" by " +"Douglas Adams." +msgstr "" + +#. ~ ISBN 9780450011849 +#. ~ Item name +#. ~ ISBN 9780593099322 +#: data/json/items/book/misc_scifi.json +msgid "Dune" +msgid_plural "copies of Dune" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780450011849 +#. ~ Description of "Dune" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a dog-eared copy of \"Dune\" by Frank Herbert. It has sand between " +"some of its pages. Weird." +msgstr "" + +#. ~ ISBN 9780593099322 +#. ~ Description of "Dune" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a sturdy copy of \"Dune\" by Frank Herbert. It is a fairly new " +"reprint with the words \"SOON TO BE A MAJOR MOTION PICTURE\" splashed across" +" its dust jacket." +msgstr "" + +#. ~ ISBN 9780613914314 +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "Parable of the Talents" +msgid_plural "copies of Parable of the Talents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780613914314 +#. ~ Description of "Parable of the Talents" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a sturdy copy of \"Parable of the Talents.\". It is Octavia " +"Butler's sequel to her book \"Parable of the Sower.\"" +msgstr "" + +#. ~ ISBN 9780356511931 +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "The Fifth Season" +msgid_plural "signed copies of Fifth Season" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780356511931 +#. ~ Description of "The Fifth Season" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a signed hardcover copy of the Hugo award winning \"The Fifth " +"Season\" by N. K. Jemisin. It smells faintly of dirt." +msgstr "" + +#. ~ ISBN 9781611461787 +#. ~ Item name +#. ~ ISBN 9780140185850 +#: data/json/items/book/misc_scifi.json +msgid "We" +msgid_plural "copies of We" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781611461787 +#. ~ Description of "We" +#: data/json/items/book/misc_scifi.json +msgid "" +"This hardback book is titled \"The Annotated We: A New Translation of Yevgeny Zamyatin's Novel.\"\n" +"\n" +"It is Vladimir Wozniuk's 2015 translation of \"We,\" originally published in 1924 and generally seen as the first modern dystopian novel. The commentary examines the profusive allusions and highlights the poetic nature of Zamyatin's language." +msgstr "" + +#. ~ ISBN 9780140185850 +#. ~ Description of "We" +#: data/json/items/book/misc_scifi.json +msgid "" +"A seminal work of dystopian fiction, Yevgeny Zamyatin's \"We\" was first published in 1924 but suppressed by the Soviet Union until 1988.\n" +"\n" +"This mass-market 1993 edition you've found was translated from the Russian by Clarence Brown and includes a short introduction. The slightly worn cover features a surrealist photo of a person gazing backward suspiciously." +msgstr "" + +#. ~ ISBN 9780241467992 +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "The Cyberiad" +msgid_plural "copies of The Cyberiad" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780241467992 +#. ~ Description of "The Cyberiad" +#: data/json/items/book/misc_scifi.json +msgid "" +"This 350 page paperback presents the exploits and robotic rivalries of Trurl" +" and Klapaucius. Originally written in Polish by Stanisław Lem, it has been" +" masterfully translated into English by Michael Kandel." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "Brave New World" +msgid_plural "copies of Brave New World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Brave New World" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is weather worn copy of \"Brave New World\" by Aldous Huxley looks like" +" it has been left out in rain. The novel begins in a bleak building where " +"fetuses are grown in bottles on an assembly line." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "Roadside Picnic" +msgid_plural "copies of Roadside Picnic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Roadside Picnic" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a paperback copy of \"Roadside Picnic\" by Arkady and Boris " +"Strugatsky. It has been translated into over 20 languages, occasionally " +"under the name \"Stalker.\" This copy, fortunately for you, just happens to" +" be in your native tongue." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "Fahrenheit 451" +msgid_plural "copies of Fahrenheit 451" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "This is a copy of Ray Bradbury's \"Fahrenheit 451.\"" +msgstr "" + +#. ~ Snippet of item "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "" +"Some joker has gently burnt the exterior edge of this paperback dystopia. " +"It's still perfectly readable." +msgstr "" + +#. ~ Snippet of item "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "" +"\"It was a pleasure to burn. It was a special pleasure to see things eaten," +" to see things blackened and changed.\"" +msgstr "" + +#. ~ Snippet of item "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "" +"This 1979 softcover edition of Ray Bradbury's \"Fahrenheit 451\" was once a " +"library book. It still has a light blue checkout card pocketed on the torn " +"back cover. One \"Suzanne Collins\" borrowed it in 1981." +msgstr "" + +#. ~ Snippet of item "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "" +"The red and black paperback novel you hold in your hands is a modern reprint" +" of Ray Bradbury's \"Fahrenheit 451.\"" +msgstr "" + +#. ~ Snippet of item "Fahrenheit 451" +#: data/json/items/book/misc_scifi.json +msgid "" +"This sci-fi novel is divided into three parts: \"The Hearth and the " +"Salamander,\" \"The Sieve and the Sand,\", and \"Burning Bright.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_scifi.json +msgid "All Things Weird" +msgid_plural "copies of All Things Weird" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "All Things Weird" +#: data/json/items/book/misc_scifi.json +msgid "" +"This is a copy of Felicity Powell's All Things Weird. It tells the story of" +" a survivor following The Reckoning, interjected with comedy and dramatic " +"twists." +msgstr "" + +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "sports novel" +msgid_plural "sports novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sports novel" +#: data/json/items/book/misc_sports.json +msgid "" +"The dramatic tale of a small-time boxer who gets a rare chance to fight the " +"heavy-weight champion, and seize his one chance to make a better life for " +"himself while impressing the cute girl who works in the pet store." +msgstr "" + +#. ~ ISBN 9780316126670 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "The Art of Bunting" +msgid_plural "copies of The Art of Bunting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780316126670 +#. ~ Description of "The Art of Bunting" +#: data/json/items/book/misc_sports.json +msgid "" +"While you might be forgiven for expecting instructions for party decorating," +" it is in fact a novel about baseball. In the final climactic game a young " +"star proves to himself that he is ready for the big leagues." +msgstr "" + +#. ~ ISBN 9780393353785 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "The Touchdown Special" +msgid_plural "copies of The Touchdown Special" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780393353785 +#. ~ Description of "The Touchdown Special" +#: data/json/items/book/misc_sports.json +msgid "" +"In this absorbing novel of football fandom, a pizza delivery driver makes a " +"desperate gamble on the Monday night game." +msgstr "" + +#. ~ ISBN 9781250183170 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Trophy Envy" +msgid_plural "copies of Trophy Envy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781250183170 +#. ~ Description of "Trophy Envy" +#: data/json/items/book/misc_sports.json +msgid "" +"This paperback tells the story of a tennis prodigy who begins to regret her " +"own success." +msgstr "" + +#. ~ ISBN 9780689105180 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Semi-Rough" +msgid_plural "copies of Semi-Rough" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780689105180 +#. ~ Description of "Semi-Rough" +#: data/json/items/book/misc_sports.json +msgid "" +"This novel follows the humorous adventures of a professional athlete turned " +"amateur reporter." +msgstr "" + +#. ~ ISBN 9780091439606 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "The Golf Omnivore" +msgid_plural "copies of The Golf Omnivore" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780091439606 +#. ~ Description of "The Golf Omnivore" +#: data/json/items/book/misc_sports.json +msgid "" +"This hardback book is a collection of short stories in which love and golf " +"are the only two constants." +msgstr "" + +#. ~ ISBN 9780606153522 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Uniform Boy" +msgid_plural "copies of Uniform Boy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780606153522 +#. ~ Description of "Uniform Boy" +#: data/json/items/book/misc_sports.json +msgid "" +"This hardback book about an equipment manager for a minor league team " +"explores themes of loyalty and resentment." +msgstr "" + +#. ~ ISBN 9780393324815 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Budgetball: Winning a Rigged Game" +msgid_plural "copies of Budgetball: Winning a Rigged Game" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780393324815 +#. ~ Description of "Budgetball: Winning a Rigged Game" +#: data/json/items/book/misc_sports.json +msgid "" +"Budgetball tells the true story of the curious case of Benny Bobbin and his " +"quixotic quest to defeat the deep-pocketed Orlando O's." +msgstr "" + +#. ~ ISBN 9780060883966 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "The Lads of Summer" +msgid_plural "copies of The Lads of Summer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780060883966 +#. ~ Description of "The Lads of Summer" +#: data/json/items/book/misc_sports.json +msgid "" +"This well worn paperback details the early baseball careers of one of the " +"greatest teams professional sports has ever known." +msgstr "" + +#. ~ ISBN 9781450468824 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Volleyball: Get Ready to Get Ready" +msgid_plural "copies of Volleyball: Get Ready to Get Ready" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781450468824 +#. ~ Description of "Volleyball: Get Ready to Get Ready" +#: data/json/items/book/misc_sports.json +msgid "" +"\"Volleyball: Get Ready to Get Ready\" is YOUR illustrated guide to level up" +" your game. With full-color photos and diagrams, you will learn the drills " +"and techniques you need to dominate the competition." +msgstr "" + +#. ~ ISBN 9781595941893 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "William G. Morgan, the Godfather of Volleyball" +msgid_plural "copies of The Godfather of Volleyball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781595941893 +#. ~ Description of "William G. Morgan, the Godfather of Volleyball" +#: data/json/items/book/misc_sports.json +msgid "" +"This odd little hardbound book is only 98 pages long, and a dozen of those " +"are comprised of grainy black and white photos. If you read this book, you " +"learn that volleyball was originally called \"Mintonette\" and also some " +"biographic details about its inventor." +msgstr "" + +#. ~ ISBN 9781760340834 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Legendary Bike Rides" +msgid_plural "copies of Legendary Bike Rides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781760340834 +#. ~ Description of "Legendary Bike Rides" +#: data/json/items/book/misc_sports.json +msgid "" +"This unwieldy coffee table book is titled \"LEGENDARY Bike Rides Around the " +"WORLD.\" It provides a wealth of detail about paved bike trails in every " +"part of the globe except New England. But if you make it to Patagonia on " +"bike, you're all set." +msgstr "" + +#. ~ ISBN 9781587313776 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Natare Ergo Sum" +msgid_plural "copies of Natare Ergo Sum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781587313776 +#. ~ Description of "Natare Ergo Sum" +#: data/json/items/book/misc_sports.json +msgid "" +"The poorly translated title is supposed to be Latin for \"I Swim, Therefore " +"I Am.\" This short hardback presents \"A Philosophy of Swimming\" and then " +"playfully attributes a variety of famous philosophical expressions into " +"endorsements for the sport of swimming. It's not a bad book, just a bit " +"odd." +msgstr "" + +#. ~ ISBN 9781629376509 +#. ~ Item name +#: data/json/items/book/misc_sports.json +msgid "Stratosphere: The Rise of Hoops" +msgid_plural "copies of Stratosphere: The Rise of Hoops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9781629376509 +#. ~ Description of "Stratosphere: The Rise of Hoops" +#: data/json/items/book/misc_sports.json +msgid "" +"\"Stratosphere: The Rise of Hoops\" chronicles four decades of professional " +"basketball against a backdrop of sustained social change." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Anything Can Be Beautiful" +msgid_plural "copies of Anything Can Be Beautiful" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Anything Can Be Beautiful" +#: data/json/items/book/nonfiction.json +msgid "" +"Stylist, designer, and glitter goddess Tiffynie Blust looks at the world " +"with one mantra in mind: anything can be beautiful." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Greatest Rooms of the Century" +msgid_plural "copies of The Greatest Rooms of the Century" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Greatest Rooms of the Century" +#: data/json/items/book/nonfiction.json +msgid "" +"A stunning collection of the best living spaces created and commissioned by " +"the most influential people in interior design." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Hands-On Home" +msgid_plural "copies of The Hands-On Home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Hands-On Home" +#: data/json/items/book/nonfiction.json +msgid "" +"An ecologically-minded take on modern homemaking, a practical guide to " +"maximizing your time in the kitchen and beyond." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Rooms We Love" +msgid_plural "copies of Rooms We Love" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rooms We Love" +#: data/json/items/book/nonfiction.json +msgid "" +"A guide on how to affordably decorate rooms to suit your personality. In " +"the book, we visit rooms inspired by the needs of each homeowner and will " +"see how they transformed their rooms." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "New York Parties" +msgid_plural "copies of New York Parties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "New York Parties" +#: data/json/items/book/nonfiction.json +msgid "" +"Visit the homes of savvy tastemakers from the worlds of fashion, finance, " +"and design, with this book of lavish photography." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Best Signature Outdoor Kitchens" +msgid_plural "copies of Best Signature Outdoor Kitchens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Best Signature Outdoor Kitchens" +#: data/json/items/book/nonfiction.json +msgid "" +"Outdoor space is one of the hottest amenities being considered by new and " +"existing homeowners. This book will show you how to turn any deck, patio, " +"or other outside area into a great place to cook." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Art of Using Plants to Transform Your Home" +msgid_plural "copies of The Art of Using Plants to Transform Your Home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Art of Using Plants to Transform Your Home" +#: data/json/items/book/nonfiction.json +msgid "" +"Bring gorgeous greenery into your life with this delightful guide to " +"decorating your living space with a wide variety of plants. Illustrated " +"examples enable you to easily transform every corner of your interior space." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Woman of Color" +msgid_plural "copies of Woman of Color" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Woman of Color" +#: data/json/items/book/nonfiction.json +msgid "" +"A collection of essays and advice on style, beauty, and motherhood. Part " +"memoir, part lifestyle guide, this book reflects the author's experience " +"growing up as a woman of color in Brooklyn." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "10 Cool Things About Being A Ring Bearer" +msgid_plural "copies of 10 Cool Things About Being A Ring Bearer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 Cool Things About Being A Ring Bearer" +#: data/json/items/book/nonfiction.json +msgid "" +"This book is for the delightful little ring bearer in your wedding. The " +"author depicts the responsibility and honor in being a ring bearer. Your " +"little angel will cherish this book as he or she learns how to behave on " +"your perfect day." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "How to Raise a Gentleman: A Civilized Guide to Parenting" +msgid_plural "" +"copies of How to Raise a Gentleman: A Civilized Guide to Parenting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How to Raise a Gentleman: A Civilized Guide to Parenting" +#: data/json/items/book/nonfiction.json +msgid "" +"A revised edition for parents who hope their little boy children will grow " +"up to be the kind of men who know which fork to use, how to treat others, " +"and generally make their parents proud." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "" +"International Approaches to Securing Radioactive Sources Against Terrorism" +msgid_plural "" +"copies of International Approaches to Securing Radioactive Sources Against " +"Terrorism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "International Approaches to Securing Radioactive Sources +#. Against Terrorism" +#: data/json/items/book/nonfiction.json +msgid "" +"This book presents how to enhance cooperation and assistance between " +"countries in support of International Atomic Energy Agency efforts to secure" +" radioactive sources against the threat of terrorism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Principles of Forensic Psychiatry" +msgid_plural "copies of Principles of Forensic Psychiatry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Principles of Forensic Psychiatry" +#: data/json/items/book/nonfiction.json +msgid "" +"This text addresses standards in the assessment and treatment of aggression " +"and violence as well as psychological and neuroimaging assessments." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Guide to Reflective Conflict Resolution" +msgid_plural "copies of The Guide to Reflective Conflict Resolution" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Guide to Reflective Conflict Resolution" +#: data/json/items/book/nonfiction.json +msgid "" +"The back cover of this hardbound book reads: \"Why should professionals care" +" about reflective practice? How do its principles and methods increase " +"competence? What characteristics distinguish reflective practitioners?\"" +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Oxbridge Handbook of Mood Ailments" +msgid_plural "copies of The Oxbridge Handbook of Mood Ailments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Oxbridge Handbook of Mood Ailments" +#: data/json/items/book/nonfiction.json +msgid "" +"The Oxbridge Handbook of Mood Ailments provides detailed coverage of the " +"characterization, understanding, and treatment of affective disorders. It " +"provides coverage of unipolar depression, bipolar disorder, and known " +"variants of these illnesses." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Phonological Acquisition and Disorders" +msgid_plural "copies of Phonological Acquisition and Disorders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Phonological Acquisition and Disorders" +#: data/json/items/book/nonfiction.json +msgid "" +"Studying the phonologies of children with non-organic speech disorders, this" +" volume details the latest findings in optimality theory, phonological " +"acquisition and disorders. It is intended for linguists and psychologists." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Therapeutic Gardens and Healing Spaces" +msgid_plural "copies of Therapeutic Gardens and Healing Spaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Therapeutic Gardens and Healing Spaces" +#: data/json/items/book/nonfiction.json +msgid "" +"This book addresses how to design therapeutic gardens. It illustrates a " +"variety of landscape designs appropriate for public spaces that promote " +"mental health." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Advances in Drug Delivery Systems" +msgid_plural "copies of Advances in Drug Delivery Systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Advances in Drug Delivery Systems" +#: data/json/items/book/nonfiction.json +msgid "" +"This softcover reprint covers an array of topics in pharmacology. The " +"physicochemical concepts of the refinement of bioresponsive drug delivery " +"are presented in detail alongside a variety of current approaches employed " +"in the development of zero order release systems." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Using Art to Treat Eating Disorders" +msgid_plural "copies of Using Art to Treat Eating Disorders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Using Art to Treat Eating Disorders" +#: data/json/items/book/nonfiction.json +msgid "" +"An introductory guide for those wanting to explore the use of art to address" +" eating disorders. Art therapy is a particularly effective therapeutic " +"intervention, as it allows people to express uncomfortable thoughts and " +"feelings nonverbally." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "A Clinical Guide to Video Gamers" +msgid_plural "copies of A Clinical Guide to Video Gamers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Clinical Guide to Video Gamers" +#: data/json/items/book/nonfiction.json +msgid "" +"This scholarly work considers the role that games play in psychological " +"experiences and mental health. Chapters examine the factors that compel " +"individual gamers to select and identify with particular games and " +"characters, as well as the different play styles, genres, and archetypes " +"common in video games." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Paranoia and the History of Madness" +msgid_plural "copies of Paranoia and the History of Madness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Paranoia and the History of Madness" +#: data/json/items/book/nonfiction.json +msgid "" +"This book is an analysis of the use and misuse of paranoia throughout " +"history and in contemporary society. The impact of paranoia on societies is" +" explored in detail." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "Psychoanalysis and Colonialism" +msgid_plural "copies of Psychoanalysis and Colonialism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Psychoanalysis and Colonialism" +#: data/json/items/book/nonfiction.json +msgid "" +"Freud referred to women's sexuality as a \"dark continent\" for " +"psychoanalysis, drawing on colonial use of the same phrase to refer to " +"Africa. This book details how the problematic universalism of " +"psychoanalysis led theorists to reject its relevance for postcolonial " +"critique." +msgstr "" + +#. ~ Item name +#: data/json/items/book/nonfiction.json +msgid "The Psychology of Stalking" +msgid_plural "copies of The Psychology of Stalking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Psychology of Stalking" +#: data/json/items/book/nonfiction.json +msgid "" +"This book explores stalking from social, psychiatric, psychological and " +"behavioral perspectives. Topics include psychiatric diagnoses, offender-" +"victim typologies, cyberstalking, false victimization syndrome, erotomania, " +"domestic violence, the stalking of public figures, and many other aspects of" +" stalking." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "Tactical Handgun Digest" +msgid_plural "issues of Tactical Handgun Digest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tactical Handgun Digest" +#. ~ Description of variant "Tactical Handgun Digest" of item "Tactical +#. Handgun Digest" +#: data/json/items/book/pistol.json +msgid "" +"A glossy magazine all about handguns and shooting. There is a good article " +"about proper sighting near the middle." +msgstr "" + +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "Shooting Handguns" +msgid_plural "copies of Shooting Handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shooting Handguns" of item "Tactical Handgun +#. Digest" +#: data/json/items/book/pistol.json +msgid "" +"Simple beginner's guide to shooting handguns safely and effectively; simple " +"and effective rules with some key information about handguns themselves." +msgstr "" + +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "The Practical Guide to Guns and Shooting, Handgun Edition" +msgid_plural "" +"copies of The Practical Guide to Guns and Shooting, Handgun Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Practical Guide to Guns and Shooting, Handgun +#. Edition" of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "" +"A practical guide for one who want to buy a gun - how they differ, how to " +"choose the right ammo, shooting techniques, and lot of another info." +msgstr "" + +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "Defensive Handgun for the Armed Citizen" +msgid_plural "copies of Defensive Handgun for the Armed Citizen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Defensive Handgun for the Armed Citizen" of item +#. "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "" +"This book takes carrying handguns seriously, and delivers lots of " +"information a user may need to know, including self defense concepts, using " +"deadly force, analyzing confrontation, as well as handgun tactics and " +"techniques." +msgstr "" + +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "The Gun Digest Book of the Revolver" +msgid_plural "copies of The Gun Digest Book of the Revolver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Gun Digest Book of the Revolver" of item +#. "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "" +"This book covers all aspects of the double-action revolver: shooting, " +"handling, carrying, maintaining, and accessorizing - everything you need to " +"know to operate the quintessential American handgun." +msgstr "" + +#. ~ Variant name of item "Tactical Handgun Digest" +#: data/json/items/book/pistol.json +msgid "American Handgunner" +msgid_plural "issues of American Handgunner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American Handgunner" of item "Tactical Handgun +#. Digest" +#: data/json/items/book/pistol.json +msgid "" +"A shiny magazine about handguns and activities around them - handgun " +"hunting, competition shooting, reloading, new brands and gear, ammo, and " +"other similar things." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "The Tao of the Handgun" +msgid_plural "copies of The Tao of the Handgun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tao of the Handgun" +#. ~ Description of variant "The Tao of the Handgun" of item "The Tao of the +#. Handgun" +#: data/json/items/book/pistol.json +msgid "" +"This introspective volume covers proper usage of handguns, from safety and " +"stance, to maintenance and proper sighting technique." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Practical Guide to the Operational Use of the TT-33 Tokarev Pistol" +msgid_plural "" +"copies of Practical Guide to the Operational Use of the TT-33 Tokarev Pistol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Practical Guide to the Operational Use of the +#. TT-33 Tokarev Pistol" of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"The most current, up to date, full color manual anywhere on the TT-33 " +"Tokarev pistol, from former Special Forces instructor. Surprisingly easy to" +" follow." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Gun Safety: For Home Defense And Concealed Carry" +msgid_plural "copies of Gun Safety: For Home Defense And Concealed Carry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gun Safety: For Home Defense And Concealed Carry" +#. of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"A book for a responsible gun owner, it highlights using weapons in the civil" +" world, with lot of rules and legal recommendations, alongside how to avoid" +" harm for the gun user and their environment." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Pistols & Revolvers: From 1400 to the Present Day" +msgid_plural "copies of Pistols & Revolvers: From 1400 to the Present Day" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pistols & Revolvers: From 1400 to the Present +#. Day" of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"The book contains a long, detailed history of handguns - from the very first" +" hand cannons to the latest automatics and machine pistols, with photos, " +"technical specifications, and some artwork." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Pistol & Revolver Handbook" +msgid_plural "copies of Pistol & Revolver Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pistol & Revolver Handbook" of item "The Tao of +#. the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"A complete guide to maintaining handguns - lots of information about " +"components, reloading, bullet types, and ballistics." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Gun Digest Book of Automatic Pistols Assembly/Disassembly" +msgid_plural "" +"copies of Gun Digest Book of Automatic Pistols Assembly/Disassembly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gun Digest Book of Automatic Pistols +#. Assembly/Disassembly" of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"A giant, 1000-page manual of with step-by-step instructions for the " +"disassembly of automatic pistols. Over 100 models are covered, with clear " +"photos and procedure tips." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Book of Revolvers Assembly/Disassembly" +msgid_plural "copies of Book of Revolvers Assembly/Disassembly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Book of Revolvers Assembly/Disassembly" of item +#. "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"A 700-page instructional manual of different revolver disassembly processes," +" with photos, detailed steps, and additional info." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "FM 3-23.35: Combat Training With Pistols, M9 And M11" +msgid_plural "copies of FM 3-23.35: Combat Training With Pistols, M9 And M11" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-23.35: Combat Training With Pistols, M9 And +#. M11" of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "" +"Official U.S. Army manual detailing how M9 and M11 handguns work, and how to" +" use them safely and effectively." +msgstr "" + +#. ~ Variant name of item "The Tao of the Handgun" +#: data/json/items/book/pistol.json +msgid "Black Powder to Berettas" +msgid_plural "copies of Black Powder to Berettas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Black Powder to Berettas" of item "The Tao of the +#. Handgun" +#: data/json/items/book/pistol.json +msgid "" +"This hardcover book, aimed at the gun nut, provides an illustrated, concise " +"history of the handgun throughout history, including technical " +"specifications and use techniques. It's difficult to follow without a " +"passing knowledge in pistols, but an experienced handgun user could glean " +"much from it." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "Modern Rifleman" +msgid_plural "issues of Modern Rifleman" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Modern Rifleman" +#. ~ Description of variant "Modern Rifleman" of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "" +"An informative magazine all about rifles and shooting. There is an " +"excellent article about proper maintenance in this issue." +msgstr "" + +#. ~ Variant name of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "American Rifleman" +msgid_plural "issues of American Rifleman" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American Rifleman" of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "" +"A monthly shooting and firearms publication, with a lot of articles and " +"comments." +msgstr "" + +#. ~ Variant name of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "Shooting Stars" +msgid_plural "issues of Shooting Stars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shooting Stars" of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "" +"An annual magazine for marksmen, with lots of articles and papers, as well " +"as reviews of new rifles, optics, and mods." +msgstr "" + +#. ~ Variant name of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "The Precisionist" +msgid_plural "issues of The Precisionist" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Precisionist" of item "Modern Rifleman" +#: data/json/items/book/rifle.json +msgid "" +"A dedicated journal about various firearms, their usage, and news about " +"them. Different articles review new firearm models, old models, new " +"attachments, hunting, maintenance, and a lot of other topics." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "FM 23-16 Army marksmanship manual" +msgid_plural "copies of FM 23-16 Army marksmanship manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FM 23-16 Army marksmanship manual" +#. ~ Description of variant "FM 23-16 Army marksmanship manual" of item "FM +#. 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A hefty military field manual about automatic rifle usage and techniques " +"which improve marksmanship and proper weapons-handling." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "SAS and Elite Forces Guide Sniper" +msgid_plural "copies of SAS and Elite Forces Guide Sniper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SAS and Elite Forces Guide Sniper" of item "FM +#. 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"An unofficial guide about the work and skills of British and NATO snipers. " +"There are a lot of photos of weapons and equipment, but it has a huge lack " +"of details - the most important information is just mentioned or described " +"without any value." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Precision Rifle Marksmanship: The Fundamentals" +msgid_plural "copies of Precision Rifle Marksmanship: The Fundamentals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Precision Rifle Marksmanship: The Fundamentals" +#. of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A small book about the use of a rifle as a marksman's tool. There is plenty" +" of information, but it is too general, and the author talks more about his " +"experience as a sniper than sniping itself." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Precision Long Range Shooting And Hunting" +msgid_plural "copies of Precision Long Range Shooting And Hunting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Precision Long Range Shooting And Hunting" of +#. item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A book about the basics of long-range shooting, written in fairly simple " +"language." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "The Marine Sniping Handbook" +msgid_plural "copies of The Marine Sniping Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Marine Sniping Handbook" of item "FM 23-16 +#. Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"The Official (or at least so it says) marksmanship guide for scout snipers." +" With lots of essential info, it gives a pretty good foundation to anyone " +"who knows how to use a rifle." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "How to Shoot" +msgid_plural "copies of How to Shoot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "How to Shoot" of item "FM 23-16 Army marksmanship +#. manual" +#: data/json/items/book/rifle.json +msgid "" +"A reprint of a 1917 book about rifle shooting and maintenance. It is " +"surprisingly detailed, and contains lots of information, even if the " +"language is fairly old-fashioned." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Rifle Shooting for Beginners" +msgid_plural "copies of Rifle Shooting for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Rifle Shooting for Beginners" of item "FM 23-16 +#. Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A guide to shooting sports that explains the basics of equipment usage, " +"judging distance, aiming, breathing, movement, and trigger discipline " +"alongside a lot of other essential info." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Great Hunting Rifles: Victorian to the Present" +msgid_plural "copies of Great Hunting Rifles: Victorian to the Present" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Great Hunting Rifles: Victorian to the Present" +#. of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A history of some of the most exquisite rifles made in the twentieth " +"century, written with a lot of love and attention to detail." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "FM 3-22.9: Rifle Marksmanship M16-/M4- Series" +msgid_plural "copies of FM 3-22.9: Rifle Marksmanship M16-/M4- Series" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-22.9: Rifle Marksmanship M16-/M4- Series" of +#. item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"An official U.S. Army manual that provides guidance for the planning and " +"execution of training with the 5.56mm M16-series rifle and M4 carbine." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "FM 3-22.68: Crew-Served Machine Guns 5.56-mm And 7.62-mm" +msgid_plural "" +"copies of FM 3-22.68: Crew-Served Machine Guns 5.56-mm And 7.62-mm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FM 3-22.68: Crew-Served Machine Guns 5.56-mm And +#. 7.62-mm" of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"An official U.S. Army manual which is a comprehensive guide about using the " +"M240 and M249 crew-served machine guns, with excellent examples and a lot of" +" theory." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Adaptive Rifle" +msgid_plural "copies of Adaptive Rifle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Adaptive Rifle" of item "FM 23-16 Army +#. marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A book containing different training methods for carbine users from world " +"champion shooters, aimed toward civilians, law enforcement, and military " +"shooters." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "The Art of the Rifle" +msgid_plural "copies of The Art of the Rifle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Art of the Rifle" of item "FM 23-16 Army +#. marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"This book covers the fundamentals of rifle shooting, including stance, grip," +" sight alignment, and trigger control." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "Shooter's Bible Guide to Rifle Ballistics" +msgid_plural "copies of Shooter's Bible Guide to Rifle Ballistics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shooter's Bible Guide to Rifle Ballistics" of +#. item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A comprehensive guide to the principles of rifle ballistics, including " +"information on bullet types, trajectory, and wind drift." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "The Gun" +msgid_plural "copies of The Gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Gun" of item "FM 23-16 Army marksmanship +#. manual" +#: data/json/items/book/rifle.json +msgid "" +"A giant, 500-page history about the AK-47—the most popular firearm in the " +"world—and the information around it: the mechanics of the weapon, its usage," +" maintenance, modifications, and its impact on global conflicts." +msgstr "" + +#. ~ Variant name of item "FM 23-16 Army marksmanship manual" +#: data/json/items/book/rifle.json +msgid "America's Rifle" +msgid_plural "copies of America's Rifle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "America's Rifle" of item "FM 23-16 Army +#. marksmanship manual" +#: data/json/items/book/rifle.json +msgid "" +"A history book penned by an anonymous author. Starting from its design by " +"John Garand and ending with the Vietnam War, it provides a detailed run-down" +" of the M1 Garand rifle's use throughout history as well as its design and " +"quirks with the weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/book/rifle.json +msgid "retool instructions" +msgid_plural "copies of retool instructions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "retool instructions" +#: data/json/items/book/rifle.json +msgid "" +"This is a small booklet, containing several diagrams and clearly worded " +"instructions for assisting one in assembling, installing, and using their " +"newly purchased weapon conversion kit. The flyer's rear is covered in " +"neatly printed rows of advertisements, displaying other products by the same" +" manufacturer. All in all, it, strangely enough, brings to mind nostalgic " +"images of the instructions for assembling Legos—a very angry, explosive Lego" +" construct that goes boom." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "Trap and Field" +msgid_plural "issues of Trap and Field" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Trap and Field" +#. ~ Description of variant "Trap and Field" of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "" +"An in-depth magazine all about shotguns and shooting. There is an " +"informative article about proper shooting stance in the back pages." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "Gun Digest Shooter's Guide to Shotguns" +msgid_plural "copies of Gun Digest Shooter's Guide to Shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Gun Digest Shooter's Guide to Shotguns" of item +#. "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "" +"A training guide for anyone who never used a shotgun, with simple " +"explanations and drills." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "Man Magnum" +msgid_plural "issues of Man Magnum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Man Magnum" of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "" +"A modern magazine, published in South Africa, it contains various " +"information about hunting and shooting. This particular issue has a lot of " +"information about shotguns and drills with them." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "Texas Parks and Wildlife" +msgid_plural "issues of Texas Parks and Wildlife" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Texas Parks and Wildlife" of item "Trap and +#. Field" +#: data/json/items/book/shotgun.json +msgid "" +"Published by Texas Parks and Wildlife Department, this book contains lots of" +" information and photos about nature and recreation in Texas's fields. This" +" exact issue is about hunting and gun safety." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "The Wingshooter's Diary" +msgid_plural "issues of The Wingshooter's Diary" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Wingshooter's Diary" of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "" +"An annual magazine about bird hunting, including species identification, " +"hunting techniques, and equipment recommendations." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "The Skeet Shooter's Logbook" +msgid_plural "copies of The Skeet Shooter's Logbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Skeet Shooter's Logbook" of item "Trap and +#. Field" +#: data/json/items/book/shotgun.json +msgid "" +"A small guide to skeet shooting, including rules, equipment, tips, and " +"techniques for improving accuracy and performance." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "If It Ain't Broke, Fix It!" +msgid_plural "copies of If It Ain't Broke, Fix It!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "If It Ain't Broke, Fix It!" of item "Trap and +#. Field" +#: data/json/items/book/shotgun.json +msgid "" +"The beginner's guide to clay shooting, with lots of advice, instructions, " +"and drills." +msgstr "" + +#. ~ Variant name of item "Trap and Field" +#: data/json/items/book/shotgun.json +msgid "Sporting Clays Consistency" +msgid_plural "copies of Sporting Clays Consistency" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sporting Clays Consistency" of item "Trap and +#. Field" +#: data/json/items/book/shotgun.json +msgid "" +"A bird and clay shooting manual, this book contains lots of information " +"about proper shotgun shooting like stances, aim, and ballistics." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Shotguns: The Art and Science" +msgid_plural "copies of Shotguns: The Art and Science" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shotguns: The Art and Science" +#. ~ Description of variant "Shotguns: The Art and Science" of item "Shotguns: +#. The Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"This book claims to address every problem the shotgunner is likely to face, " +"and offers solutions to ensure that shooters can make every shot count." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Fine Shotguns" +msgid_plural "copies of Fine Shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fine Shotguns" of item "Shotguns: The Art and +#. Science" +#: data/json/items/book/shotgun.json +msgid "" +"This book shows the history, science and art of the most beautiful shotguns " +"in the world - single and double barrel, combination, hammer shotguns, " +"paired shotguns, special-use guns, and small-bore shotguns from around the " +"world, with detailed information about each of them, and their usage." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Shotguns: A Comprehensive Guide" +msgid_plural "copies of Shotguns: A Comprehensive Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shotguns: A Comprehensive Guide" of item +#. "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"Detailed manual about buying, owning, and shooting a shotgun, with " +"additional information like cleaning, safety, and training." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Winchester Shotguns" +msgid_plural "copies of Winchester Shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Winchester Shotguns" of item "Shotguns: The Art +#. and Science" +#: data/json/items/book/shotgun.json +msgid "" +"An illustrated chronicle of every model designed and produced under the " +"Winchester name, with a wealth of facts, figures, and historically relevant " +"information." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Ordnance Maintenance Shotguns, All Types" +msgid_plural "copies of Ordnance Maintenance Shotguns, All Types" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ordnance Maintenance Shotguns, All Types" of item +#. "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"Part of a 1942 army manual, this book contains lots of information about the" +" proper usage and maintenance of all shotguns that were adopted by the U.S. " +"military, including the Winchester M97 and M12, Stevens M620, M620A and " +"M520, the Ithaca M37, the Remington M31, M11, and Browning Automatic 5." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Streetsweepers" +msgid_plural "copies of Streetsweepers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Streetsweepers" of item "Shotguns: The Art and +#. Science" +#: data/json/items/book/shotgun.json +msgid "" +"A comprehensive book about combat shotguns, covering single- and double-" +"barreled, slide-action, semi-auto and rotary-cylinder shotguns, their usage," +" service, and tactics." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Shotguns and Shooting" +msgid_plural "copies of Shotguns and Shooting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shotguns and Shooting" of item "Shotguns: The Art +#. and Science" +#: data/json/items/book/shotgun.json +msgid "" +"This book has lot of fundamental information about shotguns, their " +"workmanship, engineering, and art, along with lot of practical trainings for" +" them." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Shotguns - Their History and Development" +msgid_plural "copies of Shotguns - Their History and Development" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shotguns - Their History and Development" of item +#. "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"An old magazine about shotguns: their history, models, cartridges, " +"ballistics, accessories, and shooting, along with an appendix on shotgun " +"data and tables." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "Vintage British Shotguns" +msgid_plural "copies of Vintage British Shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vintage British Shotguns" of item "Shotguns: The +#. Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"A good guide for both sportsmen and gun collectors, this book contains " +"information about classic shotguns and their usage." +msgstr "" + +#. ~ Variant name of item "Shotguns: The Art and Science" +#: data/json/items/book/shotgun.json +msgid "USMC M1014 technical manual" +msgid_plural "USMC M1014 technical manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "USMC M1014 technical manual" of item "Shotguns: +#. The Art and Science" +#: data/json/items/book/shotgun.json +msgid "" +"A pocket-sized book printed in 2000 by the United States Marine Corps for " +"official use. It describes the operation, repair, and cleaning of the " +"Benelli M1014 shotgun. Though specific to the M4, it can provide a wealth " +"of information to the trained eye." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Submachine Gun Enthusiast" +#: data/json/items/book/smg.json +msgid "Submachine Gun Enthusiast" +msgid_plural "issues of Submachine Gun Enthusiast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Submachine Gun Enthusiast" +#. ~ Description of variant "Submachine Gun Enthusiast" of item "Submachine +#. Gun Enthusiast" +#: data/json/items/book/smg.json +msgid "" +"An in-depth magazine about submachine guns and shooting. There is an " +"exhaustive article about close quarter combat techniques in the front." +msgstr "" + +#. ~ Variant name of item "Submachine Gun Enthusiast" +#: data/json/items/book/smg.json +msgid "The MP5 Submachine Gun" +msgid_plural "copies of The MP5 Submachine Gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The MP5 Submachine Gun" of item "Submachine Gun +#. Enthusiast" +#: data/json/items/book/smg.json +msgid "" +"A small, shiny journal about the most famous machine gun in the world, H&K " +"MP5, and how it is used currently." +msgstr "" + +#. ~ Variant name of item "Submachine Gun Enthusiast" +#: data/json/items/book/smg.json +msgid "Guns & Weapons for Law Enforcement" +msgid_plural "issues of Guns & Weapons for Law Enforcement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guns & Weapons for Law Enforcement" of item +#. "Submachine Gun Enthusiast" +#: data/json/items/book/smg.json +msgid "" +"A relatively old magazine about modern automatic firearms police may use. " +"This issue talks about submachine guns and the brand new KRISS Super V .45 " +"ACP specifically." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "The Submachine Gun Handbook" +msgid_plural "copies of The Submachine Gun Handbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Submachine Gun Handbook" +#. ~ Description of variant "The Submachine Gun Handbook" of item "The +#. Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"This concise guide details the proper care and operation of most forms of " +"machine pistols and submachine guns currently used by regular armed and " +"reserve forces, as well as several obsolete weapons." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "The Mac Man" +msgid_plural "copies of The Mac Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Mac Man" of item "The Submachine Gun +#. Handbook" +#: data/json/items/book/smg.json +msgid "" +"The full story of Gordon Ingram and his revolutionary machine gun designs: " +"the Model 6, MAC-10, MAC-11, and SWD." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"The Development of Sub-Machine Guns and their Ammunition from World War 1 to" +" the Present Day" +msgid_plural "" +"copies of The Development of Sub-Machine Guns and their Ammunition from " +"World War 1 to the Present Day" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Development of Sub-Machine Guns and their +#. Ammunition from World War 1 to the Present Day" of item "The Submachine Gun +#. Handbook" +#: data/json/items/book/smg.json +msgid "" +"A comprehensive study of the development and use of the sub-machine gun " +"since World War I, including a country-by-country survey of equipment used, " +"with lots of illustrations and precise information." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "American Submachine Guns 1919–1950" +msgid_plural "copies of American Submachine Guns 1919–1950" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American Submachine Guns 1919–1950" of item "The +#. Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"A fully illustrated book about famous submachine guns, their design, " +"construction, and testing, as well as their accessories such as magazines, " +"ammunition, webbing, and cleaning kits." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "Firearm Anatomy" +msgid_plural "copies of Firearm Anatomy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Firearm Anatomy" of item "The Submachine Gun +#. Handbook" +#: data/json/items/book/smg.json +msgid "" +"Part of a big series about weapons and their complexity, this issue " +"describes the long history of the M1A1 Thompson Submachine gun - when it was" +" created, why, and why it is iconic now." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "An Amateur's Guide for the Colt's Thompson Submachine Gun" +msgid_plural "" +"copies of An Amateur's Guide for the Colt's Thompson Submachine Gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "An Amateur's Guide for the Colt's Thompson +#. Submachine Gun" of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"A 200-page collector's manual advising how to buy a real, old Tommy Gun, " +"with detailed info on each model, info about maintenance and shooting, and " +"stories about its usage in the St. Louis Police Department." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "Submachine Guns Caliber .45" +msgid_plural "copies of Submachine Guns Caliber .45" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Submachine Guns Caliber .45" of item "The +#. Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"Part of an old army field manual, this book explains the usage and " +"maintenance of the M3 and M3A1, and how it was adopted into U.S. Army " +"service in 1942." +msgstr "" + +#. ~ Variant name of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "Maintenance on the MP40, PPSH41, M3A1, and Sten MKII Submachine Guns" +msgid_plural "" +"copies of Maintenance on the MP40, PPSH41, M3A1, and Sten MKII Submachine " +"Guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maintenance on the MP40, PPSH41, M3A1, and Sten +#. MKII Submachine Guns" of item "The Submachine Gun Handbook" +#: data/json/items/book/smg.json +msgid "" +"A short manual about the disassembly, reassembly, maintenance, operation, " +"and repair of some old machine guns. Seems it has lack of some info, but " +"better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/book/speech.json +msgid "US Weekly" +msgid_plural "US Weeklies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "US Weekly" +#: data/json/items/book/speech.json +msgid "Weekly news about a bunch of famous people who're all (un)dead now." +msgstr "" + +#. ~ Item name +#: data/json/items/book/speech.json +msgid "Self-Esteem for Dummies" +msgid_plural "copies of Self-Esteem for Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Self-Esteem for Dummies" +#: data/json/items/book/speech.json +msgid "Full of useful tips for showing confidence in your speech." +msgstr "" + +#. ~ Item name +#: data/json/items/book/speech.json +msgid "Principles of Effective Communication" +msgid_plural "copies of Principles of Effective Communication" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Principles of Effective Communication" +#: data/json/items/book/speech.json +msgid "A hardbound book devoted to being an effective and persuasive speaker." +msgstr "" + +#. ~ Item name +#: data/json/items/book/speech.json +msgid "Dungeon Master's Guide: 6th Edition" +msgid_plural "copies of Dungeon Master's Guide: 6th Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dungeon Master's Guide: 6th Edition" +#: data/json/items/book/speech.json +msgid "" +"A thick, hardcover volume with everything needed to weave legendary stories." +" It's full of information, but finding the things you're looking for can be" +" a chore." +msgstr "" + +#. ~ Item name +#: data/json/items/book/speech.json +msgid "Nail Your Law Firm Interview" +msgid_plural "copies of Nail Your Law Firm Interview" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nail Your Law Firm Interview" +#: data/json/items/book/speech.json +msgid "" +"This lightweight book proclaims itself to be \"the ONLY gold star interview " +"guide for lawyers interviewing in any type of job interview.\" It was " +"supposed to help new lawyers find work." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Mycenacean Hymns" +msgid_plural "copies of Mycenacean Hymns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mycenacean Hymns" +#: data/json/items/book/spiritual.json +msgid "" +"A vellum book containing the hymns central to the Marloss faith. As the " +"verses lead into each other, the text sings of unity and promised paradise." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "King James Bible" +msgid_plural "copies of the King James Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "King James Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Christian Bible, which originated in England " +"in the early 1600s." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Eastern Orthodox Bible" +msgid_plural "copies of the Eastern Orthodox Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Eastern Orthodox Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An English copy of the Eastern Orthodox translation of the Christian Bible." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Gideon Bible" +msgid_plural "copies of the Gideon Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gideon Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Christian Bible, distributed free of charge by" +" Gideons International." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "New American Bible" +msgid_plural "copies of the New American Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "New American Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Bible, first published in 1970. It is " +"accepted by the Catholic dioceses of the United States of America and the " +"Philippines." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The New World Translation of the Holy Scriptures" +msgid_plural "copies of the New World Translation of the Holy Scriptures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The New World Translation of the Holy Scriptures" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Bible published by the Watch Tower Bible and " +"Tract Society, used and distributed by Jehovah's Witnesses" +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Holman Christian Bible" +msgid_plural "copies of the Holman Christian Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Holman Christian Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Christian Bible by Holman Bible Publishers, " +"developed by the Southern Baptist Convention. It is primarily used within " +"Baptist circles." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Douay-Rheims Bible" +msgid_plural "copies of the Douay-Rheims Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Douay-Rheims Bible" +#: data/json/items/book/spiritual.json +msgid "" +"An uncommon English translation of the Christian Bible, completed in 1609. " +"It is based on the Latin Vulgate, and remained popular among traditionalist " +"Catholics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Orthodox Tewahedo Biblical Canon" +msgid_plural "copies of the Orthodox Tewahedo Biblical Canon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Orthodox Tewahedo Biblical Canon" +#: data/json/items/book/spiritual.json +msgid "" +"This is very rare English translation of the Orthodox Tewahedo Biblical " +"Canon, a collection of religious texts that form the basis of the Ethiopian " +"Orthodox Church's faith and doctrine, probably acquired by a immigrant, " +"collector or theologist. This canon is distinct from the Protestant and " +"Catholic biblical canons, as it contains additional books that are not part " +"of the Hebrew Bible or the Old Testament." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Holy Piby" +msgid_plural "copies of The Holy Piby" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Holy Piby" +#: data/json/items/book/spiritual.json +msgid "" +"A compilation of texts and interpretations of the Christian Bible that focus" +" on the history, culture, and religious beliefs of the Rastafarian " +"community. It aims to provide an alternative perspective on the origins of " +"the world and its people, emphasizing the African roots of the Rastafarian " +"faith." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Children's Catholic Bible" +msgid_plural "copies of a Children's Catholic Bibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Children's Catholic Bible" +#: data/json/items/book/spiritual.json +msgid "" +"A small, lightweight Catholic Bible intended for children, containing a " +"extremely easy to understand English writing and many illustrations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Children's Protestant Bible" +msgid_plural "copies of a Children's Protestant Bibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Children's Protestant Bible" +#: data/json/items/book/spiritual.json +msgid "" +"A small, lightweight Protestant Bible intended for children, containing a " +"extremely easy to understand English writing and many illustrations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Common Catechism" +msgid_plural "copies of The Common Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Common Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover edition of 'The Common Catechism: A Book of Christian Faith', an" +" ecumenical Christian catechism that is the result of Roman Catholic-" +"Protestant dialogue and work." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Catechism of The Catholic Church" +msgid_plural "copies of the Catechism of The Catholic Church" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Catechism of The Catholic Church" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover, updated edition of the 'Catechism of The Catholic Church', a " +"compendium of Catholic doctrine, teachings, beliefs, and moral guidance. " +"This book serves as a guide for Catholics to understand and deepen their " +"faith, providing a systematic presentation of the essential teachings of the" +" Catholic Church." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Westminster Catechism" +msgid_plural "copies of the Westminster Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Westminster Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"The Westminster Shorter Catechism and the Westminster Larger Catechism into " +"one single large, hardcover book. It serves as the doctrinal standard in " +"the Reformed tradition of Protestant Christianity, a concise and systematic " +"summary of Christian beliefs, intended to be used for teaching and " +"instruction (and also one of the Four Forms of Unity, depending on the " +"denomination). This catechism is also divided into a series of questions " +"and answers, covering various aspects of theology, morality, and Christian " +"living." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Luther's Catechism" +msgid_plural "copies of the Luther's Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Luther's Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"The Luther's Small Catechism and the Luther's Large Catechism into one " +"single large, hardcover book. It contains a summary of Christian doctrine " +"and was intended to be used as a teaching tool for laypeople, particularly " +"parents and pastors, to instruct them in the basic principles of the " +"Christian faith." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Buddhist Catechism" +msgid_plural "copies of the Buddhist Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Buddhist Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback book written by Henry Steel Olcott and Published in 1881. It " +"serves as an introductory guide to Buddhism, providing a concise overview of" +" its principles, practices, and history. The book presents a series of " +"questions and answers that cover various aspects of Buddhism, including the " +"life of the Buddha, the Four Noble Truths, the Eightfold Path, karma, " +"rebirth, meditation, and ethics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Safinatun Najah" +msgid_plural "copies of the Safinatun Najah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Safinatun Najah" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Safinatun Najah, a renowned manual of" +" Islamic jurisprudence, specifically focusing on the Shafi'i school of " +"thought. It serves as a comprehensive guide for Muslims seeking knowledge " +"and understanding of the principles and practices of Islam." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Heidelberg Catechism" +msgid_plural "copies of the Heidelberg Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Heidelberg Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover, updated edition of the 'Heidelberg Catechism', a Protestant " +"confession of faith and also a guide for religious instruction, written in " +"1563 (and also one of the Three Forms of Unity, or Four Forms of Unity, " +"depending on the denomination). The contents consists of 129 questions and " +"answers, divided into three main sections: guilt, grace, and gratitude. " +"Each section addresses a different aspect of the Christian faith and is " +"intended to be memorized and understood by believers." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Philaret Catechism" +msgid_plural "copies of the Philaret Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Philaret Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Philaret Catechism, written by the " +"Metropolitan Philaret of Moscow in the 19th century. This book serves as a " +"comprehensive guide to the teachings and beliefs of the Eastern Orthodox " +"Church, structured in a question-and-answer format and covers various " +"aspects of Christian doctrine, including theology, morality, sacraments, " +"prayer, and the Ten Commandments." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Keach's Catechism" +msgid_plural "copies of the Keach's Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Keach's Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover edition of the Keach's Catechism, a Reformed Baptist catechism " +"consisting of a set of basic questions and answers from scripture teaching " +"readers the basics of the Baptist faith." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Pentecostal Catechism" +msgid_plural "copies of the Pentecostal Catechism" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pentecostal Catechism" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover edition of the Pentecostal Catechism, a comprehensive guide to " +"the beliefs, practices, and teachings of the Pentecostal movement within " +"Christianity." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Canons of Dort" +msgid_plural "copies of the Canons of Dort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Canons of Dort" +#: data/json/items/book/spiritual.json +msgid "" +"A rare English translation of the Canons of Dort, a significant theological " +"document within the Reformed tradition. It consists of five main points: " +"The Corruption of Human Nature, Unconditional Election, Limited Atonement, " +"Irresistible Grace and Perseverance of the Saints. It is also one of the " +"Three Forms of Unity, or Four Forms of Unity, depending on the denomination." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Confession of Faith" +msgid_plural "copies of the Confession of Faith" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Confession of Faith" +#: data/json/items/book/spiritual.json +msgid "" +"A rare English translation of the Confession of Faith, also known as the " +"Belgic Confession. It is a collection of documents in Christian theology " +"and written statements of belief or doctrines. These confessions aim to " +"summarize and articulate the core beliefs of particular Christian " +"denominations and traditions. It also serve as a guide for the members of " +"the church to understand and uphold the essential teachings of their faith." +" It is also one of the Three Forms of Unity, or Four Forms of Unity, " +"depending on the denomination." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Orthodox Church" +msgid_plural "copies of The Orthodox Church" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Orthodox Church" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback edition of 'The Orthodox Church: An Introduction to Eastern " +"Christianity', written by Timothy Ware. This book provides a comprehensive " +"overview of the history, theology, and practices of the Eastern Orthodox " +"Church, and an introduction to the Orthodox faith for those unfamiliar with " +"it, as well as a deeper exploration for those seeking to deepen their " +"understanding." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Didascalia Apostolorum" +msgid_plural "copies of the Didascalia Apostolorum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Didascalia Apostolorum" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the Didascalia Apostolorum, an ancient " +"Christian text that provides instructions and guidelines for the " +"organization and governance of the early Christian Church. The Didascalia " +"Apostolorum is attributed to the Twelve Apostles, and is believed to have " +"been written in the third century AD." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Ladder of Divine Ascent" +msgid_plural "copies of The Ladder of Divine Ascent" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Ladder of Divine Ascent" +#: data/json/items/book/spiritual.json +msgid "" +"A commercial-grade, hardcover English edition of The Ladder of Divine " +"Ascent, a well-known spiritual guidebook written in the 6th century by John " +"Climacus, an Orthodox Christian monk. This book is composed of many " +"chapters, each representing a rung on the ladder, symbolizing the spiritual " +"journey towards union with God." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Jaiva Dharma" +msgid_plural "copies of the Jaiva Dharma" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jaiva Dharma" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the Jaiva Dharma, a significant " +"philosophical and devotional book written by Srila Bhaktivinoda Thakura, a " +"prominent spiritual leader and philosopher in the Gaudiya Vaishnava Hindu " +"tradition. This book delves into the essential teachings of the Bhagavad-" +"gita and the Srimad-Bhagavatam, providing deep insights into the nature of " +"the soul, its relationship with God, and the process of spiritual " +"realization." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Book of the Counsels of Zoroaster" +msgid_plural "copies of the Book of the Counsels of Zoroaster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Book of the Counsels of Zoroaster" +#: data/json/items/book/spiritual.json +msgid "" +"This is a rare English translation of the 'Book of the Counsels of " +"Zoroaster', also known as 'Pand-namag i Zardust', a post-Sasanian compendium" +" of apothegms intended to instruct every Zoroastrian male, upon his " +"attaining the age of fifteen years, in fundamental religious and ethical " +"principles, as well as in the daily duties incumbent upon him." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Anglican Book of Common Prayer" +msgid_plural "copies of the Anglican Book of Common Prayer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Anglican Book of Common Prayer" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover edition of the Anglican Book of Common Prayer. It once held " +"great significance in the Anglican Church, but still contain a collection of" +" liturgical prayers, rites, catechisms and instructions that provide a " +"standardized format for various religious services and ceremonies." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Kebra Negast" +msgid_plural "copies of the Kebra Negast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kebra Negast" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Kebra Negast, also known as the Glory" +" of the Kings. It is an ancient Ethiopian text that holds significant " +"religious and historical value for the Ethiopian Orthodox Church and the " +"Rastafarian movement. It is a compilation of sacred stories and legends " +"that revolve around the life of King Solomon and the Queen of Sheba, as well" +" as the birth and early life of King Menelik I, the founder of the Ethiopian" +" Empire." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Guru Granth Sahib" +msgid_plural "copies of The Guru Granth Sahib" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Guru Granth Sahib" +#: data/json/items/book/spiritual.json +msgid "A single-volume copy of the central religious texts of Sikhism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Hadith" +msgid_plural "copies of Hadith" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hadith" +#: data/json/items/book/spiritual.json +msgid "" +"A Muslim religious text containing an account of the sayings and actions of " +"the prophet Muhammad." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Principia Discordia" +msgid_plural "copies of Principia Discordia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Principia Discordia" +#: data/json/items/book/spiritual.json +msgid "" +"A book that embodies the main beliefs of Discordianism. It seems to " +"primarily concern chaos, and features a card in the back which informs you " +"that you are now a 'genuine and authorized Pope of Discordia'." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Kojiki" +msgid_plural "copies of The Kojiki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Kojiki" +#: data/json/items/book/spiritual.json +msgid "" +"The oldest extant chronicle of Japan's myths and history, the stories " +"contained in the Kojiki are part of the inspiration behind Shinto practices." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Nihon Shoki" +msgid_plural "copies of the Nihon Shoki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nihon Shoki" +#: data/json/items/book/spiritual.json +msgid "" +"Also known as 'Chronicles of Japan', it is considered one of the two most " +"important and oldest chronicles of ancient Japan, the other being the " +"Kojiki. The Nihon Shoki covers the history of Japan with a compilation of " +"myths, legends, religious practices, rituals and historical events." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Fudoki" +msgid_plural "copies of the Fudoki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fudoki" +#: data/json/items/book/spiritual.json +msgid "" +"A somewhat large paperback book containing a extensive compilation of " +"historical records and chronicles that originated in ancient Japan (probably" +" during the Nara and Heian periods). It covers local legends, folklore, " +"religious beliefs, agricultural practices, dialects, historical events, " +"quantity and quality of resources, boundaries, topography, climate, flora, " +"fauna, and cultural practices of several Japanese provinces at that time." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Ofudekasi" +msgid_plural "copies of the Ofudekasi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ofudekasi" +#: data/json/items/book/spiritual.json +msgid "" +"A large English translation of the most significant of the three scriptures " +"within the Tenrikyo religious tradition (the other two being the Mikagura-" +"uta and Osashizu). It serves as an essential text that provides a " +"comprehensive understanding of the fundamental beliefs and doctrines of " +"Tenrikyo." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Mikagura-uta" +msgid_plural "copies of the Mikagura-uta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mikagura-uta" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of the Mikagura-uta, one of the most significant books" +" within the Tenrikyo Religious Tradition. It is a collection of hymns and " +"prayers that serve as a guide for the followers of the Tenrikyo." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Osashizu" +msgid_plural "copies of the Osashizu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Osashizu" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of the Osashizu, one of the most significant books " +"within the Tenrikyo Religious Tradition. It serves as a guide for followers" +" of the religion or people wishing to learn about it, providing spiritual " +"teachings, ethical principles, and practical advice on various aspects of " +"life." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Doctrines of Tenrikyo" +msgid_plural "copies of the Doctrines of Tenrikyo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Doctrines of Tenrikyo" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of Tenrikyo's official doctrine. This book " +"explains the basic teachings of the Tenrikyo Religious Tradition." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Life of Oyasama, Foundress of Tenrikyo" +msgid_plural "copies of The Life of Oyasama, Foundress of Tenrikyo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Life of Oyasama, Foundress of Tenrikyo" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of Tenrikyo's hagiography of Miki Nakayama, " +"foundress of the Tenrikyo Religious Tradition." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Anecdotes of Oyasama, Foundress of Tenrikyo" +msgid_plural "copies of The Anecdotes of Oyasama, Foundress of Tenrikyo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Anecdotes of Oyasama, Foundress of Tenrikyo" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of an anthology of anecdotes about Oyasama " +"that were passed down orally by her first followers and later written down " +"and verified." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Buluotuo" +msgid_plural "copies of the Buluotuo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Buluotuo" +#: data/json/items/book/spiritual.json +msgid "" +"This is very rare English translation of the Buluotuo, a sacred epic in " +"Moism, the religion of most Zhuang people, the largest ethnic minority of " +"China. This book addresses the creation of the Universe and life as well as" +" how to live a religiously meritorious life inside Moism. This book also " +"contains information on entities, deities, gods, goddesses, prayers, " +"practices and rituals of Moism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Guodian Texts" +msgid_plural "copies of the Guodian Texts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Guodian Texts" +#: data/json/items/book/spiritual.json +msgid "" +"A rare and extensive study and translation of all the manuscripts of The " +"Guodian Chu Slips by Scott Cook. The original slip-texts include both " +"Taoist and Confucian works that offered fresh information for scholars " +"studying the history of philosophical thought in ancient China." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Popol Vuh" +msgid_plural "copies of the Popol Vuh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Popol Vuh" +#: data/json/items/book/spiritual.json +msgid "" +"A English edition of the Popol Vuh, a sacred book of the K'iche' Maya " +"people, a native group from the Guatemalan highlands. It is a combination " +"of creation myths, historical narratives, and heroic legends that revolve " +"around the K'iche' people's origins, culture, and the deities that govern " +"their universe." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Codex Borbonicus" +msgid_plural "copies of the Codex Borbonicus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Codex Borbonicus" +#: data/json/items/book/spiritual.json +msgid "" +"A extremely rare English edition of the Codex Borbonicus, an ancient pre-" +"Columbian Mesoamerican manuscript that provides valuable insights into the " +"religious and ritual practices of the Aztecs. It contains original " +"pictures, illustrations, detailed information about the tonalpohualli (the " +"sacred 260-day calendar), the xiuhpohualli (the agricultural year), deities," +" rituals, and ceremonies. This codex also includes depictions and " +"information of various gods and goddesses, sacrificial rites, and " +"astronomical phenomena." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Huarochirí Manuscript" +msgid_plural "copies of the Huarochirí Manuscript" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Huarochirí Manuscript" +#: data/json/items/book/spiritual.json +msgid "" +"A uncommon English edition of the Huarochirí Manuscript, a collection of " +"Quechua narratives that provides valuable insights into the religious " +"beliefs, rituals, and cosmology of the Inca people." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Ugaritic Texts" +msgid_plural "copies of the Ugaritic Texts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ugaritic Texts" +#: data/json/items/book/spiritual.json +msgid "" +"A pretty rare English translation of the Ugaritic Texts, a collection of " +"ancient mythological, religious and literature texts regarding the " +"Canaanites. It contains religious epics such as the Baal Cycle, which " +"recounts the myths surrounding the storm god Baal, as well as hymns, " +"prayers, and rituals that shed light on the religious worldview of the " +"ancient Canaanites and their practices." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Book of Kells" +msgid_plural "copies of the Book of Kells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Book of Kells" +#: data/json/items/book/spiritual.json +msgid "" +"A extremely rare English translation of the Book of Kells, a highly " +"decorated and illuminated Celtic manuscript, primarily containing the four " +"Gospels of the New Testament. This translation mimics perfectly the art and" +" style of the original manuscript, including its elaborate calligraphy, with" +" each letter meticulously designed and adorned with various motifs, " +"including animals, humans, and knotwork patterns." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Book of Leinster" +msgid_plural "copies of the Book of Leister" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Book of Leinster" +#: data/json/items/book/spiritual.json +msgid "" +"A incredibly rare English translation of the Book of Leinster, a significant" +" and ancient compilation of Irish literature and history, dating back to the" +" 12th century. It contains annals, genealogies, historical texts, legal " +"tracts, secular and religious poetry and stories from Irish mythology, such " +"as the epic tale \"Táin Bó Cúailnge\", which tells the story of the " +"legendary warrior Cú Chulainn and the cattle raid of Cooley." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Mabinogion" +msgid_plural "copies of the Mabinogion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mabinogion" +#: data/json/items/book/spiritual.json +msgid "" +"A rare English translation of the Mabinogion, a collection of twelve " +"medieval Welsh tales, dating back to the 11th and 12th centuries. It " +"provide a valuable insight into the mythology, history, religion and culture" +" of medieval Wales." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Atra-Hasis" +msgid_plural "copies of the Atra-Hasis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Atra-Hasis" +#: data/json/items/book/spiritual.json +msgid "" +"A rare English translation of the Mesopotamian Epic Atra-Hasis. Named for " +"its protagonist, Atrahasis ('exceedingly wise'), the Atra-Hasis include both" +" a creation myth and one of three surviving Babylonian flood myths." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Enki and Ninhursag Myth" +msgid_plural "copies of the Enki and Ninhursag Myth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enki and Ninhursag Myth" +#: data/json/items/book/spiritual.json +msgid "" +"A pretty uncommon English translation of the Enki and Ninhursag Myth, a " +"Sumerian creation myth that explains the origins of the world, humanity, and" +" the gods." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Descent of Inanna" +msgid_plural "copies of The Descent of Inanna" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Descent of Inanna" +#: data/json/items/book/spiritual.json +msgid "" +"A very rare English translation of the Descent of Inanna, an ancient " +"Sumerian myth that recounts the journey of the goddess Inanna into the " +"underworld, where she seeks to confront her sister Ereshkigal, the Queen of " +"the Underworld." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Heliand" +msgid_plural "copies of the Heliand" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Heliand" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of the Heliand, an Old Saxon epic poem that narrates " +"the life and passion of Jesus Christ. It begins with the Annunciation to " +"the Virgin Mary and continues with the birth of Jesus. It then narrates the" +" story of Jesus' childhood, his baptism by John the Baptist, and his public " +"ministry. This poem also includes various miracles performed by Jesus, such" +" as healing the sick, raising the dead, and calming the storm." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Alphabet of Sirach" +msgid_plural "copies of the Alphabet of Sirach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Alphabet of Sirach" +#: data/json/items/book/spiritual.json +msgid "" +"A rare English translation of the Alphabet of Sirach, a compilation of two " +"lists of proverbs, 22 in Jewish Babylonian Aramaic and 22 in Medieval Hebrew" +" (all translated to English), both arranged as alphabetic acrostics, with " +"each proverb followed by an aggadic commentary." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Buddha and His Dhamma" +msgid_plural "copies of The Buddha and His Dhamma" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Buddha and His Dhamma" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of The Buddha and His Dhamma by B. R. Ambedkar. It is" +" a interpretation of the Buddhist path and the scripture for those who " +"follow Navayana Buddhism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Panaturan" +msgid_plural "copies of the Panaturan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Panaturan" +#: data/json/items/book/spiritual.json +msgid "" +"A extremely rare English translation of the Panaturan, the Holy Scripture of" +" the Kaharingan religion. It is a guide for its adherents and followers, " +"providing them with spiritual teachings, moral lessons, and principles to " +"live by" +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Zhivotnaya Kniga" +msgid_plural "copies of the Zhivotnaya Kniga" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Zhivotnaya Kniga" +#: data/json/items/book/spiritual.json +msgid "" +"A extremely rare English translation of the Zhivotnaya Kniga (Book of Life)." +" It is a collection of written and translated Doukhobor oral holy hymns, " +"but this book also has the Russian version alongside the English " +"translations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Book of Mormon" +msgid_plural "copies of The Book of Mormon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Mormon" +#: data/json/items/book/spiritual.json +msgid "" +"The sacred text of the Latter Day Saint movement of Christianity, originally" +" published in 1830 by Joseph Smith." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Holy Books of the East" +msgid_plural "copies of the Holy Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It is a monumental 50-volume set of English translations of Asian religious " +"texts. It incorporates the essential sacred texts of Hinduism, Buddhism, " +"Taoism, Confucianism, Zoroastrianism, Jainism, and Islam." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Book of the East Vol. 1" +msgid_plural "copies of the first volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Book of the East Vol. 1" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Upanishads, part 1/2: Khândogya Upanishad, Talavakâra (or " +"Kena-Upanishad), Aitareya-Âranyaka, Kaushîtaki-Brâhmana and Vâjasaneyi-" +"Sâmhita Upanishad." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 2" +msgid_plural "copies of the second volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 2" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Laws of the Aryas (Dharmasastra), part 1/2: " +"Âpastamba, Gautama, Vâsishtha and Baudhâyana." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 3" +msgid_plural "copies of the third volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 3" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Books of China, part 1/6, the texts of Confucianism: " +"The Shû King (Classic of History), Book of Thang, Books of Yu, Books of " +"Hsiâ, Books of Shang, Books of Kâu, Shih King, the Book of Odes (Classic of " +"Poetry, I - Odes of the Temple and the Altar, II - Minor Odes of the " +"Kingdom, III - Major Odes of the Kingdom, IV - Lessons from the States) and " +"The Hsiâo King (Classic of Filial Piety)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 4" +msgid_plural "copies of the fourth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 4" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Zend-Avesta, part 1/3: Vendîdâd." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 5" +msgid_plural "copies of the fifth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 5" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Pahlavi Texts, part 1/5: Bundahis, selections of Zâd-sparam," +" Bahman Yast, Shâyast lâ-Shâyast." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 6" +msgid_plural "copies of the sixth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 6" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Holy Qur'an part 1/2, from chapters I to XVI." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 7" +msgid_plural "copies of the seventh volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 7" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Institutes of Vishnu." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 8" +msgid_plural "copies of the eighth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 8" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Bhagavadgitâ: Sanatsugâtîya and Anugitâ." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 9" +msgid_plural "copies of the ninth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 9" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Holy Qur'an, part 2/2, from chapters XVII to CXIV." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 10" +msgid_plural "copies of the tenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 10" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Dhammapada: a collection of verses, and the Sutta-Nipâta: a " +"collection of discourses, being one of the canonical books of the Buddhists." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 11" +msgid_plural "copies of the eleventh volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 11" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Buddhist Suttas: Mahā-parinibbāna Suttanta, Dhamma-kakka-" +"ppavattana Sutta, Tevigga Sutta'anta, Âkankheyya Sutta'a, Ketokhila Sutta'a," +" Mahâ-Sudassana Sutta'anta and Sabbâsava Sutta'a." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 12" +msgid_plural "copies of the twelfth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 12" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Satapatha Brahmana, part 1/5: Mâdhyandina Shakha from I to " +"II." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 13" +msgid_plural "copies of the thirteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 13" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vinaya Texts, part 1/3: Pātimokkha and Mahâvagga, from I to " +"IV." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 14" +msgid_plural "copies of the fourteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 14" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Laws of the Aryas, part 2/2: Vâsishtha, Baudhâyana " +"and Parisishta." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 15" +msgid_plural "copies of the fifteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 15" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Upanishads, part 2/2: Katha Upanishad, Mundaka Upanishad, " +"Taittiriya Upanishad, Brhadaranyaka Upanishad, Svetasvatara Upanishad, " +"Prasna Upanishad and Maitrayani Upanishad." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 16" +msgid_plural "copies of the sixteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 16" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Books of China, part 2/6, the texts of Confucianism: " +"Yi King (I Ching)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 17" +msgid_plural "" +"copies of the seventeenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 17" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vinaya Texts, part 2/3: Mahavagga, from V to X, and " +"Kullavagga, from I to II." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 18" +msgid_plural "copies of the eighteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 18" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Pahlavi Texts, part 2/5: Dâdistân-i Dinik and the Epistles " +"of Mânûskihar." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 19" +msgid_plural "copies of the nineteenth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 19" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Fo-sho-hing-tsan-king: a life of Buddha, by Ashvaghosha, and" +" the Bodhisattva." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 20" +msgid_plural "copies of the twenty volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 20" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains the Vinaya Texts, part 3/3: Kullavagga, from IV to XII." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 21" +msgid_plural "" +"copies of the twentieth-first volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 21" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Saddharma-Pundarika (or The Lotus of the True Law)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 22" +msgid_plural "" +"copies of the twenty-second volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 22" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Jaina Sutras, part 1/2: Âkârânga sutra and Kalpa sutra." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 23" +msgid_plural "" +"copies of the twenty-third volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 23" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Zend-Avesta, part 2/3: Sîrôzahs, Yasts and Nyâyis." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 24" +msgid_plural "" +"copies of the twenty-fourth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 24" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Pahlavi Texts, part 3/5: Dinai Mainog-i khirad, Sikand-" +"Gümanik Vigar and Sad Dar." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 25" +msgid_plural "" +"copies of the twenty-fifth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 25" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Laws of Manu, with extracts from seven commentaries." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 26" +msgid_plural "" +"copies of the twenty-sixth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 26" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Satapatha Brahmana, part 2/5: Mâdhyandina Shakha from III to" +" IV." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 27" +msgid_plural "" +"copies of the twenty-seventh volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 27" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Books of China, part 3/6, the texts of Confucianism: " +"The Li Ki I (Book of Rites)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 28" +msgid_plural "" +"copies of the twenty-eight volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 28" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Sacred Books of China, part 4/6, the texts of Confucianism: " +"The Li Ki II (Book of Rites)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 29" +msgid_plural "" +"copies of the twenty-ninth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 29" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Grihya-sutras, part 1/2, rules of Vedic domestic ceremonies:" +" Sankhyayana-Grihya-sutra, Āsvalāyana-Grihya-sutra, Paraskara-Grihya-sutra " +"and Khadia-Grihya-sutra." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 30" +msgid_plural "copies of the thirtieth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 30" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Grihya-sutras, part 2/2, rules of Vedic domestic ceremonies:" +" Gobhila, Hiranyakesin, Apastamba and Yajna Paribhashasutras." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 31" +msgid_plural "" +"copies of the thirty-first volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 31" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains The Zend-Avesta, part 3/3: Yasna, Visparad, Afrinagân, Gâhs and " +"miscellaneous fragments." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 32" +msgid_plural "" +"copies of the thirty-second volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 32" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vedic Hymns, part 1/2: Hymns to the Maruts, Hymns to Rudra, " +"Hymns to Vâyu, Hymns to Vâta and a bibliographical list of the more " +"important publications on the Rigveda." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 33" +msgid_plural "" +"copies of the thirty-third volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 33" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Minor Law-Books: Brihaspati." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 34" +msgid_plural "" +"copies of the thirty-fourth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 34" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vedanta-Sutras, part 1/3: Commentary by Sankaracharya, part " +"1 of 2, and the Adhyâya I–II (Pâda I–II)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 35" +msgid_plural "" +"copies of the thirty-fifth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 35" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Questions of King Milinda, part 1/2." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 36" +msgid_plural "" +"copies of the thirty-sixth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 36" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains The Questions of King Milinda, part 2/2." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 37" +msgid_plural "" +"copies of the thirty-seventh volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 37" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "It contains the Pahlavi Texts, part 4/5: Contents of the Nasks." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 38" +msgid_plural "" +"copies of the thirty-eight volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 38" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vedanta-Sutras, part 2/3: Commentary by Sankaracharya, part " +"2 of 2, and Adhyâya II to IV (Pâda III to IV)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 39" +msgid_plural "" +"copies of the thirty-ninth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 39" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Texts of Taoism, part 1/2: The Tao Te Ching of Lao Dze (Lao " +"Tsu) and The Writings of Chuang-tse, from I to XVII." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 40" +msgid_plural "copies of the fourtieth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 40" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Texts of Taoism, part 2/2: The Writings of Chuang-tse, from " +"XVII to XXXIII, The Thai-shang tractate of actions and their retributions, " +"other Taoist texts and the Index to volumes 39 and 40." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 41" +msgid_plural "" +"copies of the forty-first volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 41" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Satapatha Brahmana, part 3/5: Mâdhyandina Shakha from V to " +"VII." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 42" +msgid_plural "" +"copies of the forty-second volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 42" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Hymns of the Atharvaveda, together With Extracts From the " +"Ritual Books and the Commentaries." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 43" +msgid_plural "" +"copies of the forty-third volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 43" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Satapatha Brahmana, part 4/5: the Mâdhyandina Shakha VII, IX" +" and X." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 44" +msgid_plural "" +"copies of the forty-fourth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 44" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Satapatha Brahmana, part 5/5: the Mâdhyandina Shakha from XI" +" to XIV." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 45" +msgid_plural "" +"copies of the forty-fifth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 45" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Jaina Sutras, part 2 of 2: Uttaradhyayana Sutra and " +"Sutrakritânga Sutra." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 46" +msgid_plural "" +"copies of the forty-sixth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 46" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vedic Hymns, part 2/2: Hymns to Agni (Mandalas I to V)." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 47" +msgid_plural "" +"copies of the forty-seventh volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 47" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Pahlavi Texts, part 5/5: The Marvels of Zoroastrianism." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 48" +msgid_plural "" +"copies of the forty-eighth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 48" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Vedanta-Sutras, part 3/3, with the commentary of Râmânuja." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 49" +msgid_plural "" +"copies of the forty-ninth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 49" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Buddhist Mahayana Texts, part 1/2: Buddha-karita of " +"Aśvaghosa, the Buddhist Mahayana Texts, part 2/2: Longer Sukhâvati-vyuha and" +" Shorter Sukhâvati-vyuha, Vagrakkhedika, the longer Pragnâ-pâramitâ-hridaya-" +"sutra, the shorter Pragnâ-pâramitâ-hridaya-sutra and the Amitâyur dhyâna-" +"sutra." +msgstr "" + +#. ~ Variant name of item "Holy Books of the East" +#: data/json/items/book/spiritual.json +msgid "Sacred Books of the East Vol. 50" +msgid_plural "copies of the fiftieth volume of the Sacred Books of the East" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sacred Books of the East Vol. 50" of item "Holy +#. Books of the East" +#: data/json/items/book/spiritual.json +msgid "" +"It contains a nice general index to the names and subject-matter of the " +"Sacred Books of the East." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex" +msgid_plural "Nag Hammadi Codices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"A translation of some of the gnostic texts and early biblical apocrypha " +"recovered from the Nag Hammadi library in Egypt. Obviously heretical, but " +"the zombies aren't the type to discriminate." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex I" +msgid_plural "copies of the first Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex I" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Prayer of the Apostle Paul, the Apocryphon of James, the " +"Gospel of Truth, the Treatise on the Resurrection, and the Tripartite " +"Tractate." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex II" +msgid_plural "copies of the second Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex II" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Apocryphon of John (version 1), the Gospel of Thomas, the " +"Gospel of Phillip, the Hypostasis of the Archons, On the Origin of the " +"World, the Exegesis of the Soul, and the Book of Thomas the Contender." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex III" +msgid_plural "copies of the third Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex III" of item "Nag Hammadi +#. Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Apocryphon of John (version 2), Holy Book of the Great " +"Invisible Spirit, Eugnostos the Blessed, The Sophia of Jesus Christ, and the" +" Dialogue of the Savior." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex IV" +msgid_plural "copies of the fourth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex IV" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Apocryphon of John (version 1) and Holy Book of the Great " +"Invisible Spirit." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex V" +msgid_plural "copies of the fifth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex V" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains Eugnostos the Blessed, the Apocalypse of Paul, the First " +"Apocalypse of James, the Second Apocalypse of James, and the Apocalypse of " +"Adam." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex VI" +msgid_plural "copies of the sixth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex VI" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Acts of Peter and the Twelve Apostles, The Thunder/Perfect " +"Mind, Authoritative Teaching, the Context of Our Great Power, fragments of " +"Plato's Republic, The Discourse of the Eight and Ninth, the Prayer of " +"Thanksgiving, and Asclepius." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex VII" +msgid_plural "copies of the seventh Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex VII" of item "Nag Hammadi +#. Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Paraphrase of Shem, the Second Treatise of the Great Seth, " +"Gnostic Apocalypse of Peter, the Teachings of Sylvanus, and the Three Steles" +" of Seth." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex VIII" +msgid_plural "copies of the eighth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex VIII" of item "Nag Hammadi +#. Codex" +#: data/json/items/book/spiritual.json +msgid "It contains Zostrianos and the Letter of Peter to Philip." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex IX" +msgid_plural "copies of the ninth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex IX" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains Melchizedek, the Thought of Norea, and the Testimony of Truth." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex X" +msgid_plural "copies of the tenth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex X" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "It contains Marsanes." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex XI" +msgid_plural "copies of the eleventh Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex XI" of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Interpretation of Knowledge, a Valentinian Exposition, " +"Allogenes, and Hypsiphrone." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex XII" +msgid_plural "copies of the twelfth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex XII" of item "Nag Hammadi +#. Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains the Sentences of Sextus, the Gospel of Truth, and various " +"fragmented texts." +msgstr "" + +#. ~ Variant name of item "Nag Hammadi Codex" +#: data/json/items/book/spiritual.json +msgid "Nag Hammadi Codex XIII" +msgid_plural "copies of the thirteenth Nag Hammadi Codex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nag Hammadi Codex XIII" of item "Nag Hammadi +#. Codex" +#: data/json/items/book/spiritual.json +msgid "" +"It contains Trimorphic Protennoia, On the Origin of the World, and various " +"fragmented texts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Gospel of the Flying Spaghetti Monster" +msgid_plural "copies of The Gospel of the Flying Spaghetti Monster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Gospel of the Flying Spaghetti Monster" +#: data/json/items/book/spiritual.json +msgid "" +"A book that embodies the main beliefs of the Church of the Flying Spaghetti " +"Monster. It seems to involve a lot of pirates and some sort of invisible " +"drunken monster made of pasta." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Quran" +msgid_plural "copies of Quran" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Quran" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of the Muslim book of holy scriptures, with " +"explanatory notes and commentaries to aid in understanding." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Satanic Bible" +msgid_plural "copies of The Satanic Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Satanic Bible" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of essays, observations, and rituals published by Anton LaVey " +"in 1969." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Book of Shadows" +msgid_plural "copies of The Book of Shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Shadows" +#: data/json/items/book/spiritual.json +msgid "" +"A dark hardcover copy of The Book of Shadows. It serves as a personal " +"journal and reference book for individual witches or covens. Each " +"practitioner may have their own unique version of The Book of Shadows, which" +" contains their personal rituals, spells, invocations, herbal lore, " +"divination methods, and other magical knowledge. This one, apart from " +"having a wide range of information directly printed on the pages, also has " +"blank pages for you to write on." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Witchcraft Today" +msgid_plural "copies of Witchcraft Today" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Witchcraft Today" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover book, written by Gerald Gardner and published in 1954. It was " +"once considered one of the foundational texts of modern Wicca and played a " +"significant role in popularizing contemporary witchcraft." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Spiral Dance" +msgid_plural "copies of The Spiral Dance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Spiral Dance" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover copy of the Spiral Dance, written by Starhawk, a prominent " +"author, and activist in the fields of feminism, spirituality, and " +"environmentalism. First published in 1979, this book explores the beliefs, " +"practices, and history of the Goddess movement, which is a spiritual and " +"feminist response to patriarchal religions. The Goddess movement seeks to " +"reclaim and revive the worship of the divine feminine in various forms." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Dianetics" +msgid_plural "copies of Dianetics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dianetics" +#: data/json/items/book/spiritual.json +msgid "" +"This book is the canonical text of Scientology. Written by a science " +"fiction author, it contains self-improvement techniques and musings on " +"psychology called Dianetics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Book of the SubGenius" +msgid_plural "copies of The Book of the SubGenius" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of the SubGenius" +#: data/json/items/book/spiritual.json +msgid "" +"A book about the Church of the SubGenius. It seems to involve a salesman " +"named J. R. \"Bob\" Dobbs and a concept called 'slack'." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Book of Mozilla" +msgid_plural "copies of The Book of Mozilla" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Mozilla" +#: data/json/items/book/spiritual.json +msgid "" +"A mysterious deep-red book with the title 'The Book of Mozilla' at the " +"front. The contents of this book are written in some sort of easy-to-" +"understand computer language and are a collection of prophetic and " +"apocryphal verses of unknown origin." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Blue Book of the Blue Frog" +msgid_plural "copies of the Blue Book of the Blue Frog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Blue Book of the Blue Frog" +#: data/json/items/book/spiritual.json +msgid "" +"A curious handwritten blue book of unknown origin. The contents of this " +"book are complex, regarding stories of the 'Blue Frog', a strange cult " +"called 'The Blue Frog Cult', its prophecies, the rules that the cult's " +"followers must adhere to and also the practices, religious and political " +"hierarchy of this cult. Not much for a scavenger." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Mahayana Sutras" +msgid_plural "copies of The Mahayana Sutras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Mahayana Sutras" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Mahayana Sutras, a collection of " +"scriptures that form the foundation of Mahayana Buddhism. Those cover a " +"wide range of topics and teachings, including, but not limited to, " +"discourses on meditation, ethics, philosophy, cosmology, and the nature of " +"reality." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Tibetan Buddhist Canon" +msgid_plural "copies of the Tibetan Buddhist Canon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tibetan Buddhist Canon" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Tibetan Buddhist Canon, also known as" +" the Kangyur and Tengyur, or Vajrayana Canon. It contains a vast collection" +" of sacred texts that form the basis of the Buddhist teachings in Tibetan " +"Buddhism. It consists of two main parts: the Kangyur, which contains the " +"translated words of the Buddha, and the Tengyur, which comprises " +"commentaries by Indian and Tibetan scholars." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Bhagavad Gita" +msgid_plural "copies of The Bhagavad Gita" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Bhagavad Gita" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of The Bhagavad Gita, a 700-verse Hindu " +"scripture. It is written in the form of a dialogue between Prince Arjuna " +"and the god Krishna, who serves as his charioteer. The conversation takes " +"place on the battlefield of Kurukshetra just before the start of a great war" +" between two factions of a royal family." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Mahabharata" +msgid_plural "copies of The Mahabharata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Mahabharata" +#: data/json/items/book/spiritual.json +msgid "" +"A large and complete hardcover English translation of The Mahabharata, the " +"most revered and significant ancient texts in Indian literature and Hindu " +"mythology. It is an epic narrative that has been passed down through " +"generations and has been a source of inspiration and guidance for millions " +"of people before and possibly during and after the Cataclysm. The epic is " +"divided into 18 books or parvas, each focusing on different aspects of the " +"story, such as the genealogy of the Pandavas, the education of the Pandavas," +" and the great war of Kurukshetra." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Ramayana" +msgid_plural "copies of The Ramayana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Ramayana" +#: data/json/items/book/spiritual.json +msgid "" +"A complete hardcover English translation of The Ramayana, an ancient Indian " +"epic that holds great religious and cultural significance in Hinduism. It " +"is considered one of the two major Sanskrit epics of ancient Indian " +"literature and tells the story of Prince Rama, an incarnation of Lord " +"Vishnu, who embarks on a journey to rescue his wife Sita from the demon king" +" Ravana. The epic is divided into seven books, known as Kandas, and " +"presents a narrative that encompasses themes of devotion, righteousness, " +"duty, honor, love, and the triumph of good over evil." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Puranas" +msgid_plural "copies of The Puranas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Puranas" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of The Puranas, a collection of ancient " +"Indian texts that form an integral part of Hindu literature. They are " +"considered to be among the oldest and most authoritative scriptures in " +"Hinduism, alongside the Vedas. It consist of a vast collection of " +"narratives, legends, genealogies, cosmology, theology, philosophy, and " +"rituals related to Hinduism, and are classified into two main categories: " +"Mahapuranas (major Puranas) and Upapuranas (minor Puranas)." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Agamas" +msgid_plural "copies of The Agamas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Agamas" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of The Agamas, a collection of scriptures in" +" Hinduism that provide detailed guidelines for rituals, temple construction," +" worship practices, and philosophical teachings, and are considered " +"authoritative texts by several Hindu sects, particularly those that follow " +"the Shaiva and Shakta traditions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Jain Agamas" +msgid_plural "copies of the Jain Agamas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Jain Agamas" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the Jain Agamas, the most authoritative " +"and sacred scriptures in Jainism. The Jain Agamas consist of two main " +"categories: the Angas and the Upangas. The Angas are considered the primary" +" scriptures, while the Upangas are supplementary texts that provide further " +"explanations and commentaries on various aspects of Jain philosophy and " +"practice." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Sutras of the Buddha" +msgid_plural "copies of The Sutras of the Buddha" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Sutras of the Buddha" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of discourses attributed to the Buddha and his close disciples." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Zara Avesta" +msgid_plural "copies of the Zara Avesta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Zara Avesta" +#: data/json/items/book/spiritual.json +msgid "" +"A rare hardcover English translation of the Zara Avesta, a collection of " +"sacred hymns, prayers, and liturgies, which are believed to have been " +"revealed by Zoroaster himself. It is considered an essential guide to " +"living a righteous life in Zoroastrianism, as it provides moral teachings, " +"ethical principles, and spiritual insights." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Theogony" +msgid_plural "copies of the Theogony" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Theogony" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the Theogony, a Greek epic poem " +"attributed to the ancient poet Hesiod. It is one of the oldest surviving " +"works of Greek literature and provides a comprehensive account of the " +"origins and genealogies of the Greek gods, as well as the creation of the " +"universe and the establishment of divine order." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Orphic Hymns" +msgid_plural "copies of The Orphic Hymns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Orphic Hymns" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of The Orphic Hymns, a collection of ancient" +" Greek hymns attributed to the legendary poet Orpheus. These hymns are a " +"significant source of information about Greek religion, philosophy, and " +"literature. It is divided in a set of 88 hymns, divided into 10 sections, " +"and the hymns are dedicated to various gods and goddesses in the Greek " +"pantheon, as well as to heroes and abstract concepts." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Orphic Gold Tablets" +msgid_plural "copies of The Orphic Gold Tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Orphic Gold Tablets" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the many texts, hymns and inscriptions " +"found in the Orphic Gold Tablets, a series of ancient Greek texts found on " +"gold leaves, dating back to the 4th century BCE. This book contain Orphic " +"teachings and rituals, which are believed to have been used by initiates in " +"Orphic mystery cults, offering guidance on purification, initiation, and the" +" afterlife, as well as instructions for living a virtuous life in accordance" +" with the Greek gods' will." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Res Gestae Divi Augusti" +msgid_plural "copies of the Res Gestae Divi Augusti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Res Gestae Divi Augusti" +#: data/json/items/book/spiritual.json +msgid "" +"A rare, paperback English translation of the Res Gestae Divi Augusti, or " +"'Deeds of the Divine Augustus', a inscription commissioned by the Roman " +"Emperor Augustus himself. It is a list of his accomplishments and claims to" +" divine status, emphasizing his role in the Roman Imperial Cult. This " +"inscription provides insight into the religious beliefs and practices " +"surrounding the emperor during these stages of the Roman Imperial Cult" +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Historia Augusta" +msgid_plural "copies of the Historia Augusta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Historia Augusta" +#: data/json/items/book/spiritual.json +msgid "" +"A large, rare hardcover English translation of the Historia Augusta, a " +"collection of biographies of Roman emperors. It also contains information " +"about the Imperial Roman Cult, including its rituals, symbols, and the role " +"of such emperors in the cult." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Corpus Hermeticum" +msgid_plural "copies of The Corpus Hermeticum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Corpus Hermeticum" +#: data/json/items/book/spiritual.json +msgid "" +"A rare, paperback English translation of The Corpus Hermeticum, a collection" +" of ancient philosophical and religious texts that are attributed to Hermes " +"Trismegistus, a legendary figure in ancient Egyptian and Greek mythology. " +"The contents of this book consists of a series of dialogues or discourses " +"that explore various philosophical and theological concepts. These texts " +"cover a wide range of topics, including cosmology, theology, metaphysics, " +"ethics, and spirituality at the time. The overarching theme throughout the " +"Corpus Hermeticum is the pursuit of spiritual knowledge and the attainment " +"of divine wisdom." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Mithraic Inscriptions" +msgid_plural "copies of The Mithraic Inscriptions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Mithraic Inscriptions" +#: data/json/items/book/spiritual.json +msgid "" +"A commercial-grade, paperback English edition of The Mithraic Inscriptions, " +"a book that explains the ancient Mithraic religion and its various " +"inscriptions, artifacts, characteristics and rituals. The book, written by " +"a team of scholars and experts in the field, aims to provide a comprehensive" +" understanding of the Mithraism and its significance in the ancient world." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Tengriism: The Religion of Ancient Mongolia" +msgid_plural "copies of Tengriism: The Religion of Ancient Mongolia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tengriism: The Religion of Ancient Mongolia" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English edition of the Tengriism: The Religion of Ancient " +"Mongolia. This book contains epics, oral traditions and everything else " +"related to Tengriism, including information about the Khans of Mongolia, " +"shamanic rituals and folklore." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Classic of Mountains and Seas" +msgid_plural "copies of the Classic of Mountains and Seas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Classic of Mountains and Seas" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Classic of Mountains and Seas (Shan " +"Hai Jing). This book primarily focuses on the description of various " +"mythical creatures, gods, goddesses, rituals and geographical features of " +"ancient China." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Tripitaka Koreana" +msgid_plural "copies of the Tripitaka Koreana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tripitaka Koreana" +#: data/json/items/book/spiritual.json +msgid "" +"An extremely large, huge English translation of the Tripitaka Koreana, a " +"Korean collection of the Tripitaka that can be considered as the Korean " +"Canon." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Moʻolelo" +msgid_plural "copies of the Moʻolelo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Moʻolelo" +#: data/json/items/book/spiritual.json +msgid "" +"A grass-cover English edition of the Moʻolelo, a collection of traditional " +"Hawaiian stories, texts and oral traditions, that have been compiled, " +"translated, and documented in written form. This book also includes " +"information on the deities and entities of the traditional religion of " +"Hawaii, alongside rituals and practices." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Te Ao Māori" +msgid_plural "copies of the Te Ao Māori" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Te Ao Māori" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of written oral traditions of the religion of the Maori people," +" including the Whakapapa (genealogy and the relationships between the " +"living, the dead, and the natural world), the Tikanga (customs, traditions, " +"and protocols that govern the daily lives of the Maori people), Waiata " +"(songs that play a significant role in the Traditional Maori Religion), " +"Pepeha (a personal statement that outlines one's whakapapa, or genealogy, " +"and connection to the land) and Taonga Tūtahi (sacred treasures and objects " +"that hold spiritual significance for the Maori people), as well as " +"inscriptions regarding the deities, entities and religious traditions of the" +" Maori Religion." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Native Religion of New England" +msgid_plural "copies of The Native Religion of New England" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Native Religion of New England" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of written oral traditions and written records regarding the " +"religious tradition of the many native groups and tribes of New England " +"(such as the Wampanoag, Narragansett, Mohegan, and Penobscot). This book " +"also contain information regarding the deities, entities and religious " +"characteristics and hierarchy of these groups, as well as historical, " +"geographical, social, political and cultural information." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Compilation of Divine Messages" +msgid_plural "copies of The Compilation of Divine Messages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Compilation of Divine Messages" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Thanh Ngon Hiep Tuyen (Compilation of" +" Divine Messages), a compilation of divine messages received by Cao Dai " +"mediums during séances in Cao Dai temples. These messages are believed to " +"be communication from various divine beings, including saints, sages, and " +"deities. The mediums serve as channels through which these messages are " +"transmitted to the followers." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Pyramid Texts" +msgid_plural "copies of The Pyramid Texts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Pyramid Texts" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover, English translation of The Pyramid Texts. These texts were " +"intended to guide the deceased pharaohs through the Egyptian afterlife, " +"providing them with magical spells, hymns, and instructions for their " +"journey. The Pyramid Texts contain a wealth of information about ancient " +"Egyptian beliefs in the afterlife, the gods, and the role of the pharaoh as " +"a mediator between the mortal world and the divine." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Coffin Texts" +msgid_plural "copies of The Coffin Texts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Coffin Texts" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover, English translation of The Coffin Texts, a collection of " +"magical spells and texts originally inscribed on the inner surfaces of " +"wooden coffins. These texts were intended to protect the deceased and " +"ensure their safe passage through the Egyptian afterlife. The Coffin Texts " +"provide a insight into the religious beliefs of ancient Egyptians and its " +"contemporary revival, Kemeticism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Book of the Dead" +msgid_plural "copies of The Book of the Dead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of the Dead" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover, English translation of the Book of the Dead, a collection of " +"funerary texts dating from the New Kingdom to the Greco-Roman period and " +"contains spells and instructions to help the deceased navigate the Egyptian " +"afterlife." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Orishas and Their Deities" +msgid_plural "copies of Orishas and Their Deities" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Orishas and Their Deities" +#: data/json/items/book/spiritual.json +msgid "" +"A paperwork English edition of the Orishas and Their Deities (Orixás e Suas " +"Divindades), written by José Honorato do Rego. This book provides an " +"extensive overview of the orishas and their associated deities. It delves " +"into the history, characteristics, and roles of these divine beings within " +"the Umbanda religion, a syncretic Afro-Brazilian religion that combines " +"elements of African, Native Brazilian, and European traditions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Tao Te Ching" +msgid_plural "copies of The Tao Te Ching" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tao Te Ching" +#: data/json/items/book/spiritual.json +msgid "" +"A stylized, hardcover English translation of the Tao Te Ching, also known as" +" the Dao De Jing. It is a Chinese philosophical and spiritual text believed" +" to have been written by Laozi, a legendary figure in ancient Chinese " +"history, and is considered one of the most important works in Taoism, an " +"ancient Chinese philosophy and religion that emphasizes living in harmony " +"with the Tao." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Four Books and Five Classics" +msgid_plural "copies of The Four Books and Five Classics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Four Books and Five Classics" +#: data/json/items/book/spiritual.json +msgid "" +"A large hardcover book containing the two collections of ancient Chinese " +"texts that have played a significant role in shaping Chinese culture, " +"education, and philosophy. These texts are considered foundational works in" +" Confucianism and have been studied by scholars and students for centuries." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Cruzeiro" +msgid_plural "copies of the Cruzeiro" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cruzeiro" +#: data/json/items/book/spiritual.json +msgid "" +"An English collection of teachings from Raimundo Irineu Serra, the founder " +"of Santo Daime, a syncretic religious movement that combines elements of " +"Christianity, African traditions, and Native Brazilian beliefs. It is " +"considered a sacred scripture by the movement's followers." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Ogam and Ipade" +msgid_plural "copies of The Ogam and Ipade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Ogam and Ipade" +#: data/json/items/book/spiritual.json +msgid "" +"A good-sized book containing the Ogam (Ogã, a collection of sacred hymns " +"that praise the Orishas, sung during rituals and ceremonies, an essential " +"part of the worship and devotion to the deities), and the Ipade (Ipadê, a " +"collection of sacred stories, myths, and legends that explain the origins of" +" the Orishas, the creation of the world, and the history of the religion), " +"directly linked to Afro-Brazilian religions such as Umbanda and Candomble." +msgstr "" + +#. ~ Description of "Siddur" +#: data/json/items/book/spiritual.json +msgid "" +"This is a lightweight collection of prayers and blessings that are recited " +"by Jews during various parts of their daily lives, religious ceremonies, and" +" festivals." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Talmud" +msgid_plural "volumes of the Talmud" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"One of the central texts of Rabbinic Judaism, the Talmud expounds upon the " +"Hebrew Bible with teachings and opinions of thousands of rabbis." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 1, Tractate Berakhot (Part 1)" +msgid_plural "copies of the Talmud, Vol. 1, Tractate Berakhot (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 1, Tractate Berakhot (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 1 of 51, containing the first part of Tractate Berakhot. It " +"is concerned with rules relating to the Shema and the Amidah." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 2, Tractate Berakhot (Part 2)" +msgid_plural "copies of the Talmud, Vol. 2, Tractate Berakhot (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 2, Tractate Berakhot (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 2 of 51, containing the second part of Tractate Berakhot. It" +" discusses rules relating to prayers, primarily those before or after eating" +" but it also touches on prayers that occur on special occasions such as " +"hearing thunder or being unexpectedly delivered from danger." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 3, Tractate Pe'ah" +msgid_plural "copies of the Talmud, Vol. 3, Tractate Pe'ah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 3, Tractate Pe'ah" of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 3 of 51, containing Tractate Pe'ah. It discusses " +"agriculture, of harvesting, and providing food for the poor." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 4, Tractate Demai" +msgid_plural "copies of the Talmud, Vol. 4, Tractate Demai" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 4, Tractate Demai" of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 4 of 51, containing Tractate Demai. It discusses rules for " +"dubiously-tithed produce." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 5, Tractate Kilayim" +msgid_plural "copies of the Talmud, Vol. 5, Tractate Kilayim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 5, Tractate Kilayim" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 5 of 51, containing Tractate Kilayim. It discusses " +"prohibitions on the mixing of different kinds, such as wearing wool and " +"linen clothing or planting anything other than grapes in a vineyard." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 6, Tractate Shevi'it (Part 1)" +msgid_plural "copies of the Talmud, Vol. 6, Tractate Shevi'it (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 6, Tractate Shevi'it (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 6a of 51, containing the first part of Tractate Shevi'it. It" +" discusses the Shemitah year, the seventh year where fields must lie fallow." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 7, Tractate Shevi'it (Part 2)" +msgid_plural "copies of the Talmud, Vol. 7, Tractate Shevi'it (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 7, Tractate Shevi'it (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 7 of 51, containing the second part of Tractate Shevi'it. It" +" continues the discussion of the Shemitah year, the seventh year where " +"fields must lie fallow." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 8, Tractate Terumot (Part 1)" +msgid_plural "copies of the Talmud, Vol. 8, Tractate Terumot (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 8, Tractate Terumot (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 8 of 51, containing the first part of Tractate Terumot. It " +"discusses terumot, portions of agriculture produce that are given directly " +"to the Kohanim priestly class." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 9, Tractate Terumot (Part 2)" +msgid_plural "copies of the Talmud, Vol. 9, Tractate Terumot (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 9, Tractate Terumot (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 9 of 51, containing the second part of Tractate Terumot. It " +"continues the discussion of terumot, portions of agriculture produce that " +"are given directly to the Kohanim priestly class." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 10, Tractate Maasrot" +msgid_plural "copies of the Talmud, Vol. 10, Tractate Maasrot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 10, Tractate Maasrot" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 10 of 51, containing Tractate Maasrot. It discusses the " +"separation of the harvest into tithes, and the portions given to the Tribe " +"of Levi, the poor, or the people of Jerusalem." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 11, Tractate Maaser Sheni" +msgid_plural "copies of the Talmud, Vol. 11, Tractate Maaser Sheni" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 11, Tractate Maaser Sheni" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 11 of 51, containing Tractate Maaser Sheni. It discusses the" +" practice of consuming a portion of the yearly harvest in Jerusalem, or " +"exchanging it for money used to buy food in Jerusalem to hold a feast." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 12, Tractate Challah" +msgid_plural "copies of the Talmud, Vol. 12, Tractate Challah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 12, Tractate Challah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 12 of 51, containing Tractate Challah. It discusses the " +"practice of baking bread with the first portion of harvested grain and " +"tithing it as an offering." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 13, Tractates Orlah & Bikkurim" +msgid_plural "copies of the Talmud, Vol. 13, Tractates Orlah & Bikkurim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 13, Tractates Orlah & Bikkurim" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 13 of 51, containing Tractates Orlah and Bikkurim. Both " +"tractates discuss the practice of letting a fruit tree grow for three years " +"before harvesting it." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 14, Tractate Shabbat (Part 1)" +msgid_plural "copies of the Talmud, Vol. 14, Tractate Shabbat (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 14, Tractate Shabbat (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 14 of 51, containing the first part of Tractate Shabbat. It " +"discusses the thirty-nine types of prohibited labor" +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 15, Tractate Shabbat (Part 2)" +msgid_plural "copies of the Talmud, Vol. 15, Tractate Shabbat (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 15, Tractate Shabbat (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 15 of 51, containing the second part of Tractate Shabbat. It" +" discusses the prohibitions of carrying items or transporting animals on " +"Shabbat." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 16, Tractate Shabbat (Part 3)" +msgid_plural "copies of the Talmud, Vol. 16, Tractate Shabbat (Part 3)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 16, Tractate Shabbat (Part 3)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 16 of 51, containing the third part of Tractate Shabbat. It " +"discusses the positive commandments of Shabbat, such as lighting candles and" +" eating a festive meal, and continues the discussion of prohibited types of " +"labor." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 17, Tractate Eruvin (Part 1)" +msgid_plural "copies of the Talmud, Vol. 17, Tractate Eruvin (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 17, Tractate Eruvin (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 17 of 51, containing the first part of Tractate Eruvin. It " +"discusses the ways to expand the allowable areas in which one may carrying " +"items or transport items on Shabbat." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 18, Tractate Eruvin (Part 2)" +msgid_plural "copies of the Talmud, Vol. 18, Tractate Eruvin (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 18, Tractate Eruvin (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 18 of 51, containing the second part of Tractate Eruvin. It " +"continues discussing the ways to expand the allowable areas in which one may" +" carrying items or transport items on Shabbat." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 19, Tractate Pesachim (Part 1)" +msgid_plural "copies of the Talmud, Vol. 19, Tractate Pesachim (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 19, Tractate Pesachim (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 19 of 51, containing the first part of Tractate Pesachim. It" +" discusses laws relating to Passover, such as the proper disposal of leaven " +"and the preparation of unleavened bread." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 20, Tractate Pesachim (Part 2)" +msgid_plural "copies of the Talmud, Vol. 20, Tractate Pesachim (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 20, Tractate Pesachim (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 20 of 51, containing the second part of Tractate Pesachim. " +"It continues the discussion of laws relating to Passover, such as whether " +"servants are allowed to slaughter the Passover sacrifice or what to do if " +"the Seder occurs on a Friday night." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 21, Tractate Shekalim" +msgid_plural "copies of the Talmud, Vol. 21, Tractate Shekalim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 21, Tractate Shekalim" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 21 of 51, containing Tractate Shekalim. It discusses the " +"taxes paid to maintain the Temple and the priesthood." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 22, Tractate Yoma" +msgid_plural "copies of the Talmud, Vol. 22, Tractate Yoma" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 22, Tractate Yoma" of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 22 of 51, containing Tractate Yoma. It discusses the rituals" +" and laws related to Yom Kippur, primarily concerned with the Temple " +"service." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 23, Tractate Sukkah" +msgid_plural "copies of the Talmud, Vol. 23, Tractate Sukkah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 23, Tractate Sukkah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 23 of 51, containing Tractate Sukkah. It discusses the " +"rituals and laws related to Sukkot, such as dwelling in the Sukkah and the " +"four species of plants." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 24, Tractate Beitzah" +msgid_plural "copies of the Talmud, Vol. 24, Tractate Beitzah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 24, Tractate Beitzah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 24 of 51, containing Tractate Beitzah. It discusses laws " +"common to all Torah-derived holidays, such as prohibitions on work and the " +"proper preparation of food." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 25, Tractate Rosh Hashanah" +msgid_plural "copies of the Talmud, Vol. 25, Tractate Rosh Hashanah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 25, Tractate Rosh Hashanah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 25 of 51, containing Tractate Rosh Hashanah. It discusses " +"rituals and laws related to Rosh Hashanah, such as blowing the shofar, as " +"well as the proper way to celebrate the festival of a new month." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 26, Tractate Taanit" +msgid_plural "copies of the Talmud, Vol. 26, Tractate Taanit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 26, Tractate Taanit" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 26 of 51, containing Tractate Taanit. It discusses laws " +"related to fasting, as well as proper method of praying for rain to avoid " +"famine." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 27, Tractate Megillah" +msgid_plural "copies of the Talmud, Vol. 27, Tractate Megillah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 27, Tractate Megillah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 27 of 51, containing Tractate Megillah. It discusses laws of" +" reading the Book of Esther on Purim, as well as commentary on the story of " +"Esther itself." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 28, Tractate Chagigah" +msgid_plural "copies of the Talmud, Vol. 28, Tractate Chagigah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 28, Tractate Chagigah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 28 of 51, containing Tractate Chagigah. It discusses the " +"practice of offering ritual sacrifices at the Temple on festival days, with " +"frequent interruptions to discuss the Book of Genesis." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 29, Tractate Moed Katan" +msgid_plural "copies of the Talmud, Vol. 29, Tractate Moed Katan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 29, Tractate Moed Katan" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 29 of 51, containing Tractate Moed Katan. It discusses Chol " +"HaMoed, the minor holidays in between the first and last days of Sukkot and " +"Passover. It also has the famous story of the Oven of Akhnai, from which " +"the principle is derived that \"The Torah is not in heaven\"." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 30, Tractate Yevamot (Part 1)" +msgid_plural "copies of the Talmud, Vol. 30, Tractate Yevamot (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 30, Tractate Yevamot (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 30 of 51, containing the first part of Tractate Yevamot. It " +"deals with the laws of Yibbum, often translated as \"Levirate marriage,\" " +"the requirement of a man to marry his brother's widow." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 31, Tractate Yevamot (Part 2)" +msgid_plural "copies of the Talmud, Vol. 31, Tractate Yevamot (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 31, Tractate Yevamot (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 31 of 51, containing the second part of Tractate Yevamot. It" +" continues the discussion of the laws of Yibbum, often translated as " +"\"Levirate marriage,\" and the circumstances in which it does or does not " +"apply." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 32, Tractate Ketubot (Part 1)" +msgid_plural "copies of the Talmud, Vol. 32, Tractate Ketubot (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 32, Tractate Ketubot (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 32 of 51, containing the first part of Tractate Ketubot. It " +"discusses the marriage contract (Ketubah), and the marital obligations " +"between husband and wife." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 33, Tractate Ketubot (Part 2)" +msgid_plural "copies of the Talmud, Vol. 33, Tractate Ketubot (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 33, Tractate Ketubot (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 33 of 51, containing the second part of Tractate Ketubot. It" +" continues the discussion of the marriage contract, as well as divorce and " +"giving formal testimony." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 34, Tractate Nedarim" +msgid_plural "copies of the Talmud, Vol. 34, Tractate Nedarim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 34, Tractate Nedarim" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 34 of 51, containing Tractate Nedarim. It deals with the " +"making and breaking of vows and the conditions under which vows are " +"automatically void." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 35, Tractate Nazir (Part 1)" +msgid_plural "copies of the Talmud, Vol. 35, Tractate Nazir (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 35, Tractate Nazir (Part 1)" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 35 of 51, containing the first part of Tractate Nazir. It " +"deals with Nazirites, who make vows to abstain from wine, cutting their " +"hair, and avoiding contact with the dead." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 36, Tractate Nazir (Part 2)" +msgid_plural "copies of the Talmud, Vol. 36, Tractate Nazir (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 36, Tractate Nazir (Part 2)" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 36 of 51, containing the second part of Tractate Nazir. It " +"continues the discussion of Nazirite vows, as well as the transmission of " +"ritual impurity between objects." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 37, Tractate Sotah (Part 1)" +msgid_plural "copies of the Talmud, Vol. 37, Tractate Sotah (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 37, Tractate Sotah (Part 1)" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 37 of 51, containing the first part of Tractate Sotah. It " +"contains a discussion of the sotah, or \"bitter water\", ritual for a woman " +"suspected of adultery by her husband." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 38, Tractate Sotah (Part 2)" +msgid_plural "copies of the Talmud, Vol. 38, Tractate Sotah (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 38, Tractate Sotah (Part 2)" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 38 of 51, containing the second part of Tractate Sotah. It " +"continues a discussion of the sotah, as well as a long discussion over the " +"entrance of the Israelites into the land of Israel." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 39, Tractate Gittin (Part 1)" +msgid_plural "copies of the Talmud, Vol. 39, Tractate Gittin (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 39, Tractate Gittin (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 39 of 51, containing the first part of Tractate Gittin. It " +"discusses the Get, the formal document of divorce, and the specifications " +"for its preparation and writing." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 40, Tractate Gittin (Part 2)" +msgid_plural "copies of the Talmud, Vol. 40, Tractate Gittin (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 40, Tractate Gittin (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 40 of 51, containing the second part of Tractate Gittin. It " +"continues the discussion of the Get, as well the process of \"Tikkun " +"Olam\", or repairing the world." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 41, Tractate Kiddushin" +msgid_plural "copies of the Talmud, Vol. 41, Tractate Kiddushin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 41, Tractate Kiddushin" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 41 of 51, containing Tractate Kiddushin. It discusses the " +"laws of betrothal and the rules governing interactions between unmarried men" +" and women." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 42, Tractate Bava Kamma" +msgid_plural "copies of the Talmud, Vol. 42, Tractate Bava Kamma" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 42, Tractate Bava Kamma" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 42 of 51, containing Tractate Bava Kamma. It discusses torts" +" and the proper ways to deal with damages inflicted on people and property." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 43, Tractate Bava Metzia" +msgid_plural "copies of the Talmud, Vol. 43, Tractate Bava Metzia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 43, Tractate Bava Metzia" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 43 of 51, containing Tractate Bava Metzia. It discusses " +"interpersonal disputes such as lost property, renting, and obligations of " +"workers and employers, with a digression into how great sages who spend " +"their lives studying Torah are. It also reiterates the story of the Oven of" +" Akhnai." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 44, Tractate Bava Basra" +msgid_plural "copies of the Talmud, Vol. 44, Tractate Bava Basra" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 44, Tractate Bava Basra" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 44 of 51, containing Tractate Bava Basra. It discusses " +"business relationships and the laws of inheritance." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 45, Tractate Sanhedrin (Part 1)" +msgid_plural "copies of the Talmud, Vol. 45, Tractate Sanhedrin (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 45, Tractate Sanhedrin (Part 1)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 45 of 51, containing the first part of Tractate Sanhedrin. " +"It discusses the selection of judges and the formation of courts." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 46, Tractate Sanhedrin (Part 2)" +msgid_plural "copies of the Talmud, Vol. 46, Tractate Sanhedrin (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 46, Tractate Sanhedrin (Part 2)" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 46 of 51, containing the first part of Tractate Sanhedrin. " +"It continues the discussion of judges, the punishments administered by the " +"courts, and ends with a discussion of who will have a place in Olam Haba, " +"the afterlife." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 47, Tractate Shevuot" +msgid_plural "copies of the Talmud, Vol. 47, Tractate Shevuot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 47, Tractate Shevuot" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 47 of 51, containing Tractate Shevuot. It discusses formal " +"oaths, such as those taken by witnesses in court." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 48, Tractate Avodah Zara (Part 1)" +msgid_plural "copies of the Talmud, Vol. 48, Tractate Avodah Zara (Part 1)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 48, Tractate Avodah Zara (Part 1)" +#. of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 48 of 51, containing the first part of Tractate Avodah Zara." +" It discusses forbidden idolatry and the laws regulating contact and " +"commerce with idolators." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 49, Tractate Avodah Zara (Part 2)" +msgid_plural "copies of the Talmud, Vol. 49, Tractate Avodah Zara (Part 2)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 49, Tractate Avodah Zara (Part 2)" +#. of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 49 of 51, containing the second part of Tractate Avodah Zara." +" It continues the discussion of contact and commerce with idolators, " +"including the prohibition on buying or consuming wine that may have been " +"used in sacrifices to idols." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 50, Tractates Makkot & Horayot" +msgid_plural "copies of the Talmud, Vol. 50, Tractates Makkot & Horayot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 50, Tractates Makkot & Horayot" of +#. item "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 50 of 51, containing Tractates Makkot and Horayot. Tractate " +"Makkot discusses punishments administered by a court of law and Tractate " +"Horayot discuss redress for errors committed by the court and how to atone " +"for sins committed by kings, high priests, and other officials." +msgstr "" + +#. ~ Variant name of item "Talmud" +#: data/json/items/book/spiritual.json +msgid "Talmud, Vol. 51, Tractate Niddah" +msgid_plural "copies of the Talmud, Vol. 51, Tractate Niddah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Talmud, Vol. 51, Tractate Niddah" of item +#. "Talmud" +#: data/json/items/book/spiritual.json +msgid "" +"This is volume 51 of 51, containing Tractate Niddah. It discusses the " +"ritual status of a menstruating woman, the prohibition on marital relations," +" and different kinds of bloody discharges." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Tanakh" +msgid_plural "copies of Tanakh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tanakh" +#: data/json/items/book/spiritual.json +msgid "" +"A single-volume book containing the complete canon of the Jewish Bible." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Torah" +msgid_plural "copies of the Torah" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Torah" +#: data/json/items/book/spiritual.json +msgid "" +"The five books of Moses, written on animal skin by a trained scribe in " +"accordance with the laws and customs of traditional Jewish calligraphy and " +"bound onto wooden rollers. Once very expensive, it would now be beyond " +"price, if there are any Jewish communities left to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Tripitaka" +msgid_plural "copies of The Tripitaka" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tripitaka" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of sacred Buddhist writings describing their canons of " +"scriptures." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Upanishads" +msgid_plural "copies of The Upanishads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Upanishads" +#: data/json/items/book/spiritual.json +msgid "" +"A collection of sacred Hindu writings regarding the nature of reality and " +"describing the character and form of human salvation." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Four Vedas" +msgid_plural "copies of The Four Vedas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Four Vedas" +#: data/json/items/book/spiritual.json +msgid "" +"A single volume containing all four Vedas, which are the oldest scriptures " +"of Hinduism." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Enuma Elish" +msgid_plural "copies of the Enuma Elish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enuma Elish" +#: data/json/items/book/spiritual.json +msgid "" +"A paperback English translation of the Enuma Elish, an ancient collection " +"originally written in seven tablets that contain the Babylonian creation " +"myth and cosmology. It describes the birth of the gods, the formation of " +"the universe, and the struggle for power among various deities." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Hávamál" +msgid_plural "copies of Hávamál" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hávamál" +#: data/json/items/book/spiritual.json +msgid "" +"An English translation of several Old Norse poems. The poems contain " +"proverbs and stories attributed to the god Odin, many transcribed from oral " +"history." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Ginza Rabba" +msgid_plural "copies of the Ginza Rabba" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ginza Rabba" +#: data/json/items/book/spiritual.json +msgid "" +"A large English translation of the Ginza Rabba, also known as The Book of " +"Adam, a scripture Sacred for the Mandaeans. It is a compilation of various " +"oral teachings and written texts, including literature on a wide variety of " +"topics such as liturgy, hymns, theological texts, didactic texts, as well as" +" both religious and secular poetry." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Qolastā" +msgid_plural "copies of the Qolastā" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Qolastā" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of the Qolastā, the canonical prayer book of the " +"Mandaeans." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Drasa d-Yahya" +msgid_plural "copies of the Drasa d-Yahya" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Drasa d-Yahya" +#: data/json/items/book/spiritual.json +msgid "" +"A English translation of the Drasa d-Yahya, also known as the Mandaean Book " +"of John. It contains accounts of John's life and miracles, as well as a " +"number of polemical conversations with Jesus and tractates where Anush Uthra" +" (Enosh) performs miracles in the style of Jesus's deeds in Jerusalem." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Kitáb-i-Aqdas" +msgid_plural "copies of the Kitáb-i-Aqdas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kitáb-i-Aqdas" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Kitáb-i-Aqdas, also known as The Most" +" Holy Book. Written by Baha'u'llah, the founder of the Baha'i Faith, in a " +"poetic and mystical style. It encompasses a wide range of topics, including" +" the nature of God, the purpose of human existence, the role of religion in " +"society, and the principles governing human conduct. It also contains laws " +"and regulations that govern various aspects of Baha'i life, such as " +"marriage, family life, and the administration of the Baha'i community." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Kitáb-i-Íqán" +msgid_plural "copies of the Kitáb-i-Íqán" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kitáb-i-Íqán" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Kitáb-i-Íqán, also known as the Book " +"of Certitude. It was written by Baha'u'llah, the founder of the Baha'i " +"Faith, and addresses theological and philosophical aspects of religion, " +"provides guidance on understanding spiritual truth and recognizing divine " +"messengers throughout history. This book also explores themes such as the " +"nature of God, the purpose of religion, the progression of revelation, and " +"the spiritual significance of the Baha'i Faith in relation to other " +"religions." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Hidden Words" +msgid_plural "copies of The Hidden Words" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Hidden Words" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Kalimát-i-Maknúnih, also known as the" +" Hidden Words. It was written by Baha'u'llah, the founder of the Baha'i " +"Faith, during his exile in Baghdad. This book covers a wide range of " +"themes, including love, detachment, unity, humility, justice, and the " +"recognition of God. Each passage is concise and poetic, expressing profound" +" spiritual truths in a simple yet profound manner. One distinctive feature " +"of this book is its universal appeal: while it was revealed within the " +"context of the Bahá'í Faith, its teachings transcend religious boundaries " +"and are applicable to people from all backgrounds." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "Baha'i Prayers" +msgid_plural "copies of the Baha'i Prayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Baha'i Prayers" +#: data/json/items/book/spiritual.json +msgid "" +"A lightweight, paperback book containing a collection of prayers, " +"meditations, and devotional readings that are used for personal reflection, " +"worship, and spiritual nourishment for followers, adherents or sympathizers " +"of the Baha'i Faith." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "The Secret of Divine Civilization" +msgid_plural "copies of The Secret of Divine Civilization" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Secret of Divine Civilization" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover English translation of the Risali-yi-madaniyyih, also known as " +"The Secret of Divine Civilization. It was written by 'Abdu'l-Bahá, the son " +"of Bahá'u'lláh, founder of the Bahá'í Faith. This book addresses various " +"aspects of social and economic development, advocating for progressive " +"reforms and offering guidance on how societies can advance spiritually, " +"intellectually, and materially. It explores principles that can contribute " +"to the progress and well-being of individuals and societies, emphasizing the" +" importance of education, justice, equality, and unity. A perfect book for " +"rebuilding society once again." +msgstr "" + +#. ~ Item name +#: data/json/items/book/spiritual.json +msgid "'Some Answered Questions'" +msgid_plural "copies of 'Some Answered Questions'" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "'Some Answered Questions'" +#: data/json/items/book/spiritual.json +msgid "" +"A hardcover book containing a collection of transcriptions of table talks " +"given by 'Abdu'l-Bahá in 'Akká between 1904 and 1906 in response to " +"questions posed by Laura Dreyfus-Barney, an American Bahá'í resident in " +"Paris, and first published in 1908. This book provides clarity, guidance, " +"and understanding to Baha'is and those seeking to learn more about the " +"religion." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Duelist's Annual" +msgid_plural "issues of Duelist's Annual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Duelist's Annual" +#. ~ Description of variant "Duelist's Annual" of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"An annual publication about fencing and dueling. There are many good " +"illustrations which describe proper technique and form." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Fencer's Start-Up" +msgid_plural "copies of Fencer's Start-Up" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fencer's Start-Up" of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"A beginner's guide to traditional and sport fencing - rules, proper defense " +"and offense, movement, etc." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Learning Fencing" +msgid_plural "copies of Learning Fencing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Learning Fencing" of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"A childish book about fencing, where the mascot Foily guides the reader " +"through the different nuances of fencing with lots of photos and images." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "The Complete Guide to Fencing" +msgid_plural "copies of The Complete Guide to Fencing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Complete Guide to Fencing" of item "Duelist's +#. Annual" +#: data/json/items/book/stabbing.json +msgid "" +"A thick book, written by professional fencers, that covers every possible " +"aspect of modern sport fencing." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Fencing: Skills, Tactics, Training" +msgid_plural "copies of Fencing: Skills, Tactics, Training" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fencing: Skills, Tactics, Training" of item +#. "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"A textbook for fence instructors that fulfills every aspect a fencer must " +"know, from the very basics to a master level, from theory to drill training " +"exercises." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Modern Saber Fencing" +msgid_plural "copies of Modern Saber Fencing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Modern Saber Fencing" of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"This book highlights the modern technologies used in fencing, with new " +"possible techniques and scientific research that underlies the latest " +"training methods." +msgstr "" + +#. ~ Variant name of item "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "Fencing: A Renaissance Treatise" +msgid_plural "copies of Fencing: A Renaissance Treatise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Fencing: A Renaissance Treatise" of item +#. "Duelist's Annual" +#: data/json/items/book/stabbing.json +msgid "" +"An ancient treatise explaining the fundamental ideas of fencing that are " +"still used today - distance, time, line, blade opposition, counterattacks, " +"countertime, etc." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "FM 23-25 Army bayonet manual" +msgid_plural "copies of FM 23-25 Army bayonet manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FM 23-25 Army bayonet manual" +#. ~ Description of variant "FM 23-25 Army bayonet manual" of item "FM 23-25 +#. Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "A hefty military field manual about bayonet usage and combat theory." +msgstr "" + +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "The Halberd and Other European Pole Arms, 1300-1650" +msgid_plural "copies of The Halberd and Other European Pole Arms, 1300-1650" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Halberd and Other European Pole Arms, +#. 1300-1650" of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "" +"Small, but comprehensive introduction to the pole arms of medieval Europe: " +"from the simple pike, through the halberd in its many forms, to the roncone," +" bardiche, and many others." +msgstr "" + +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "Boarders Away: With Steel-Edged Weapons and Polearms" +msgid_plural "copies of Boarders Away: With Steel-Edged Weapons and Polearms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Boarders Away: With Steel-Edged Weapons and +#. Polearms" of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "" +"An all-encompassing study of naval armament under fighting sail. This " +"volume covers pikes and fighting blades in use between 1626 and 1826." +msgstr "" + +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "Polearms of Paulus Hector Mair" +msgid_plural "copies of Polearms of Paulus Hector Mair" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Polearms of Paulus Hector Mair" of item "FM 23-25 +#. Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "" +"The summarized and preserved experience of Paulus Hector Mair, an ancient " +"German fencing master, using spears, lances, halberds, poleaxes, and similar" +" weapons." +msgstr "" + +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "Hafted Weapons in Medieval and Renaissance Europe" +msgid_plural "copies of Hafted Weapons in Medieval and Renaissance Europe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hafted Weapons in Medieval and Renaissance +#. Europe" of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "" +"Research about the long history of a huge variety of weapons in medieval " +"times, with lots of illustrations." +msgstr "" + +#. ~ Variant name of item "FM 23-25 Army bayonet manual" +#: data/json/items/book/stabbing.json +msgid "Japanese Spears" +msgid_plural "copies of Japanese Spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Japanese Spears" of item "FM 23-25 Army bayonet +#. manual" +#: data/json/items/book/stabbing.json +msgid "" +"A fully illustrated guide to the use of polearms, ranging from the earliest " +"halberds and spears reaching Japan from the Asian mainland to the " +"sophisticated naginata, nagamaki, and various forms of yari used by the " +"Japanese samurai through the medieval period." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Spetsnaz Knife Techniques" +msgid_plural "copies of Spetsnaz Knife Techniques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Spetsnaz Knife Techniques" +#. ~ Description of variant "Spetsnaz Knife Techniques" of item "Spetsnaz +#. Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "A classic Soviet text on the art of attacking with a blade." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Knife Fighting Targets" +msgid_plural "copies of Knife Fighting Targets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife Fighting Targets" of item "Spetsnaz Knife +#. Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"Simple, practical and useful martial art techniques to use in a fight. On " +"the first page the author says they will not be held responsible for any " +"harm caused by using advice from this book." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Book of Knives" +msgid_plural "copies of Book of Knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Book of Knives" of item "Spetsnaz Knife +#. Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"Authored by a state trooper and policeman from Michigan, it contains a lot " +"of experience on real fights with a knife and against a knife." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "The Ka-Bar Knife Combat Manual" +msgid_plural "copies of The Ka-Bar Knife Combat Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Ka-Bar Knife Combat Manual" of item "Spetsnaz +#. Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"This manual teaches the reader to use the Ka-Bar, an iconic knife of the " +"U.S. Army that carries the energy and spirit of soldiers." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Put 'Em Down, Take 'Em Out!" +msgid_plural "copies of Put 'Em Down, Take 'Em Out!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Put 'Em Down, Take 'Em Out!" of item "Spetsnaz +#. Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"\"Knife Fighting Techniques From Folsom Prison\". This book describe " +"fighting with a shiv in the tight walls of a jail." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Queen of Knives" +msgid_plural "copies of Queen of Knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Queen of Knives" of item "Spetsnaz Knife +#. Techniques" +#: data/json/items/book/stabbing.json +msgid "A small, femme-oriented manual about self-defense with knife." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Secrets of the Karambit" +msgid_plural "copies of Secrets of the Karambit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Secrets of the Karambit" of item "Spetsnaz Knife +#. Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"This book aspires to describe and explain the history, design, materials, " +"and demonstrate deployment and drills with the unusual Indonesian weapon " +"known as the karambit knife. The final impression is disappointing." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "Combat Knives and Knife Combat" +msgid_plural "copies of Combat Knives and Knife Combat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Combat Knives and Knife Combat" of item "Spetsnaz +#. Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"A comprehensive compendium about different types of knives and their usage " +"in various martial arts." +msgstr "" + +#. ~ Variant name of item "Spetsnaz Knife Techniques" +#: data/json/items/book/stabbing.json +msgid "The Silent Bodyguard" +msgid_plural "copies of The Silent Bodyguard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Silent Bodyguard" of item "Spetsnaz Knife +#. Techniques" +#: data/json/items/book/stabbing.json +msgid "" +"\"The Art of Knife Fencing & the Chronicles of the Modern Fighting Knife and" +" their Wielders\". This book teaches the reader how to defend against an " +"aggressor with various weapons." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Survival Under Atomic Attack" +msgid_plural "copies of Survival Under Atomic Attack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Survival Under Atomic Attack" +#: data/json/items/book/survival.json +msgid "" +"A wordy and intricate guide to wilderness and urban survival in a worst-case" +" scenario. While filled with loads of useful information, the madman who " +"wrote this was a terrible writer, and gleaning knowledge from the rants is a" +" chore." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Through the Lens" +msgid_plural "copies of Through the Lens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Through the Lens" +#: data/json/items/book/survival.json +msgid "" +"A colorful digest devoted to backpacking and wilderness photography. The " +"photos are beautiful, though the terminology in the sections on " +"survivalcraft assume some proficiency." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Alpha Male Quarterly" +msgid_plural "Alpha Male Quarterlies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Alpha Male Quarterly" +#: data/json/items/book/survival.json +msgid "" +"A full-size glossy men's magazine. There's a brief article about hiking and" +" a list of simple wilderness survival tips somewhere in between the photos " +"of bikini-clad women and the gadget advertisements." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Outdoor Adventures" +msgid_plural "issues of Outdoor Adventures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Outdoor Adventures" +#: data/json/items/book/survival.json +msgid "" +"A glossy magazine about surviving and hunting in the wilderness. There's an" +" exciting article about a bear attack in the back pages." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Pitching a Tent" +msgid_plural "copies of Pitching a Tent" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pitching a Tent" +#: data/json/items/book/survival.json +msgid "A guide detailing the basics of woodsmanship and outdoor survival." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Pocket Survival Guide" +msgid_plural "copies of Pocket Survival Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pocket Survival Guide" +#: data/json/items/book/survival.json +msgid "" +"This pocket-sized leather-bound survival guide combines a wealth of concise " +"information with simple to follow instructions and easy to read " +"illustrations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Autobiography of a Mountain Man" +msgid_plural "copies of Autobiography of a Mountain Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Autobiography of a Mountain Man" +#: data/json/items/book/survival.json +msgid "" +"An amusing historical novel filled with detailed descriptions of surviving " +"in the wild, potentially containing great insights for an experienced " +"outdoorsman." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Outdoor Survival Guide" +msgid_plural "copies of Outdoor Survival Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Outdoor Survival Guide" +#: data/json/items/book/survival.json +msgid "" +"A thick soft-cover book filled with vital information about surviving in the" +" wild, aimed at the experienced backpacker." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Introduction to Plant Biology" +msgid_plural "copies of Introduction to Plant Biology" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Introduction to Plant Biology" +#: data/json/items/book/survival.json +msgid "" +"A college-level textbook about plants of all shapes and sizes. Covers a " +"wide range of subjects, from horticulture to the identification of tropical " +"plants. As such, it is of limited practical use in your current situation." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "The Wonderful World of Arthropodology" +msgid_plural "copies of The Wonderful World of Arthropodology" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Wonderful World of Arthropodology" +#: data/json/items/book/survival.json +msgid "" +"A three-volume doorstopper introducing the whole breadth of modern " +"arthropodology, beginning with a lengthy section on the comparative anatomy " +"of the described taxa. The authors somehow manage to maintain a gushingly " +"enthusiastic tone, even as they describe the grisly effects of arthropod " +"venoms or the mating habits of horseshoe crabs. Given the curious lack of " +"man-sized wasps in the illustrations, you have to wonder how much of the " +"content is still applicable." +msgstr "" + +#. ~ Item name +#: data/json/items/book/survival.json +msgid "Natural Remedies of New England" +msgid_plural "copies of Natural Remedies of New England" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Natural Remedies of New England" +#: data/json/items/book/survival.json +msgid "" +"A leather-bound manuscript, it features native herbal remedies with hand-" +"colored illustrations of each plant." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Swim Planet" +msgid_plural "issues of Swim Planet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Swim Planet" +#. ~ Description of variant "Swim Planet" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "The world's leading resource about aquatic sports." +msgstr "" + +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Men's Fitness" +msgid_plural "issues of Men's Fitness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Men's Fitness" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "" +"A shiny magazine about fitness, nutrition, and sports, mostly oriented " +"towards men." +msgstr "" + +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Iron Man" +msgid_plural "issues of Iron Man" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Iron Man" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "" +"A quarterly issue about natural bodybuilding, weightlifting, and " +"powerlifting." +msgstr "" + +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Muscle & Fitness" +msgid_plural "issues of Muscle & Fitness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Muscle & Fitness" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "" +"A magazine about mainstream fitness and simple bodybuilding, containing " +"articles about different training techniques, nutrition tips, and doctor " +"recommendations." +msgstr "" + +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Muscular Development" +msgid_plural "issues of Muscular Development" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Muscular Development" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "" +"A monthly issue which covers mostly fitness and bodybuilding themes. Lots " +"of muscular men aggressively poke at you from the cover." +msgstr "" + +#. ~ Variant name of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "Bicycling" +msgid_plural "issues of Bicycling" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bicycling" of item "Swim Planet" +#: data/json/items/book/swimming.json +msgid "" +"A small magazine about the bicycle scene, tips about the buying and " +"maintenance of bikes, and different types of training you can do with them." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Water Survival Training Field Manual" +msgid_plural "copies of Water Survival Training Field Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Water Survival Training Field Manual" +#. ~ Description of variant "Water Survival Training Field Manual" of item +#. "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"A commercially produced survival guide that details swimming and deep water " +"survival techniques tailored to emergency scenarios." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Built from Broken" +msgid_plural "copies of Built from Broken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Built from Broken" of item "Water Survival +#. Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"\"A Science-Based Guide to Healing Painful Joints, Preventing Injuries, and " +"Rebuilding Your Body\". This book details a way to build your body without " +"painful and exhausting training, with a proper training program and step-by-" +"step instructions." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Science of Running" +msgid_plural "copies of Science of Running" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Science of Running" of item "Water Survival +#. Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"This book contains comprehensive information about how anatomy and " +"physiology function in running, training plans, and many new exercises for " +"new runners." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Overcoming Gravity" +msgid_plural "copies of Overcoming Gravity" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Overcoming Gravity" of item "Water Survival +#. Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"\"A Systematic Approach to Gymnastics and Bodyweight Strength\", this thick " +"book is a gold mine of information about strength-oriented bodyweight " +"workout, including scientific principles, different routines, methods, " +"detail about progression, and a huge variety of exercises and their " +"modifications." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Calisthenics for Beginners" +msgid_plural "copies of Calisthenics for Beginners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Calisthenics for Beginners" of item "Water +#. Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"A step-by-step guide about fitness and working out using only your body, " +"with a huge variety of difficulties in exercises." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "The Squat Bible" +msgid_plural "copies of The Squat Bible" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Squat Bible" of item "Water Survival Training +#. Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"200 pages of different squat trainings, with comprehensive info on what each" +" of them is designed to train." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Functional Training and Beyond" +msgid_plural "copies of Functional Training and Beyond" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Functional Training and Beyond" of item "Water +#. Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"The best book for someone who wants to build a better body - from the start " +"to an advanced level." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "New Functional Training for Sports" +msgid_plural "copies of New Functional Training for Sports" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "New Functional Training for Sports" of item +#. "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"Concepts, methods, exercises and programs for athletes of different sports, " +"with demonstrations, commentary, and analysis of key exercises." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "The World's Fittest Book" +msgid_plural "copies of The World's Fittest Book" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The World's Fittest Book" of item "Water Survival +#. Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"\"How to Train for Anything and Everything, Anywhere and Everywhere\", this " +"book contains different types of trainings for everyone." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Blueprint" +msgid_plural "copies of Blueprint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Blueprint" of item "Water Survival Training Field +#. Manual" +#: data/json/items/book/swimming.json +msgid "" +"The cutting-edge training program to make you stronger than ever, from zero " +"to superhuman, in a year." +msgstr "" + +#. ~ Variant name of item "Water Survival Training Field Manual" +#: data/json/items/book/swimming.json +msgid "Hard Work Pays Off" +msgid_plural "copies of Hard Work Pays Off" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hard Work Pays Off" of item "Water Survival +#. Training Field Manual" +#: data/json/items/book/swimming.json +msgid "" +"A training manual for someone ready to spend lot of time and energy on " +"training, with detailed instructions and comments." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Boston AnimeCon magazine" +msgid_plural "Boston AnimeCon magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boston AnimeCon magazine" +#: data/json/items/book/tailor.json +msgid "" +"A short magazine printed as an advertisement for the now canceled Boston " +"AnimeCon. A few costume ideas are intermixed with miscellaneous information" +" about the event." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Beauty Magazine" +msgid_plural "Beauty Magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beauty Magazine" +#: data/json/items/book/tailor.json +msgid "" +"A full-size glossy women's magazine. There are a few simple patterns and " +"basic sewing tips somewhere in between the fashion photos and the makeup " +"advertisements." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Sew Awesome Monthly" +msgid_plural "Sew Awesome Monthlies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sew Awesome Monthly" +#: data/json/items/book/tailor.json +msgid "" +"A well presented monthly magazine all about knitting, crocheting, and " +"needlepoint. Filled with ideas and project patterns." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Sew What? Clothing!" +msgid_plural "copies of Sew What? Clothing!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sew What? Clothing!" +#: data/json/items/book/tailor.json +msgid "A colorful book about tailoring." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "clothing designer's portfolio" +msgid_plural "clothing designer's portfolios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clothing designer's portfolio" +#: data/json/items/book/tailor.json +msgid "" +"A leather bound portfolio that once belonged to a clothing designer. Filled" +" with sketches and notes, a skilled tailor could learn a lot from this " +"volume." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Traditional Japanese Kimono" +msgid_plural "copies of Traditional Japanese Kimono" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Traditional Japanese Kimono" +#: data/json/items/book/tailor.json +msgid "An illustrated textbook on the crafting of Japanese traditional garb." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Friendly, Humane Fashion" +msgid_plural "copies of Friendly, Humane Fashion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Friendly, Humane Fashion" +#: data/json/items/book/tailor.json +msgid "" +"An educational book detailing the uses of fake fur, as well as its benefits " +"and disadvantages. The prose is rather passionate, and a disclaimer on the " +"cover proudly states that the book is printed and distributed by the Gryphon" +" Animal Rights Organization." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Sewing Techniques for Designers" +msgid_plural "copies of Sewing Techniques for Designers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sewing Techniques for Designers" +#: data/json/items/book/tailor.json +msgid "" +"A massive, hardbound book full of a wealth of information for the " +"professional clothing designer." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Ye Scots Beuk o Tailorin'" +msgid_plural "copies of Ye Scots Beuk o Tailorin'" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ye Scots Beuk o Tailorin'" +#: data/json/items/book/tailor.json +msgid "" +"A translated Gaelic book from Scotland. While boring to read due to its " +"technical tone, it provides insights into Scottish culture and information " +"about tailoring." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "Dieselpunk Designs" +msgid_plural "copies of Dieselpunk Designs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dieselpunk Designs" +#: data/json/items/book/tailor.json +msgid "" +"A large, leatherbound book containing a number of leather and rubber recipes" +" for the fashionable dieselpunk." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "nomad cowl blueprint" +msgid_plural "nomad cowl blueprints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad cowl blueprint" +#: data/json/items/book/tailor.json +msgid "" +"A simple printed pamphlet with clear illustrations and very few words " +"describing how to make what appears to be a well-designed and comfortable " +"cowl offering protection from the elements and physical injury. The " +"directions do not offer much guidance beyond the plans themselves; this will" +" take a little skill to interpret." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "nomad bodyglove blueprint" +msgid_plural "nomad bodyglove blueprints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad bodyglove blueprint" +#: data/json/items/book/tailor.json +msgid "" +"A simple printed pamphlet with clear illustrations and very few words " +"describing how to make what appears to be a tight-fitting but protective " +"bodysuit, with options to reinforce it with Kevlar threads. The directions " +"do not offer much guidance beyond the plans themselves; this will take a " +"little skill to interpret." +msgstr "" + +#. ~ Item name +#: data/json/items/book/tailor.json +msgid "nomad jumpsuit blueprint" +msgid_plural "nomad jumpsuit blueprints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nomad jumpsuit blueprint" +#: data/json/items/book/tailor.json +msgid "" +"A simple printed pamphlet with clear illustrations and very few words " +"describing how to make what appears to be a jumpsuit designed to survive the" +" long-term wear and tear of exploring the apocalyptic wasteland, with a lot " +"of storage capacity. The directions do not offer much guidance beyond the " +"plans themselves; this will take a little skill to interpret. There seems " +"to be room within the directions to make a simpler, lighter version, or a " +"leather-reinforced version." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "Diskobolus" +msgid_plural "issues of Diskobolus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Diskobolus" +#. ~ Description of variant "Diskobolus" of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "A biannual magazine devoted to the art and science of discus-throwing." +msgstr "" + +#. ~ Variant name of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "The Perfect Throw" +msgid_plural "copies of The Perfect Throw" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Perfect Throw" of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "" +"This book has pretty good information about ways to throw a hatchet, from a " +"World Axe Throwing Championship champion. You are surprised there was a " +"championship for axe throwing." +msgstr "" + +#. ~ Variant name of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "Sergeant Shenk's Comprehensive Book on Knife Throwing" +msgid_plural "copies of Sergeant Shenk's Comprehensive Book on Knife Throwing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sergeant Shenk's Comprehensive Book on Knife +#. Throwing" of item "Diskobolus" +#: data/json/items/book/throw.json +msgid "Illustrated booklet, that covers the basics of knife throwing." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "The Complete Guide to Pitching" +msgid_plural "copies of The Complete Guide to Pitching" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Complete Guide to Pitching" +#. ~ Description of variant "The Complete Guide to Pitching" of item "The +#. Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "" +"A detailed guide for baseball pitchers that combines time-tested techniques " +"and information mixed with a common sense approach to pitching." +msgstr "" + +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "The Ultimate Guide to Knife Throwing" +msgid_plural "copies of The Ultimate Guide to Knife Throwing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Ultimate Guide to Knife Throwing" of item +#. "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "A precise handbook for someone who wants to win a throwing tournament." +msgstr "" + +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "Guide to Knife & Ax Throwing" +msgid_plural "copies of Guide to Knife & Ax Throwing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Guide to Knife & Ax Throwing" of item "The +#. Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "" +"A small, simple guide on how to throw a projectile, with different " +"techniques, guides, and tricks." +msgstr "" + +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "Knife & Tomahawk Throwing: The Art of the Experts" +msgid_plural "copies of Knife & Tomahawk Throwing: The Art of the Experts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knife & Tomahawk Throwing: The Art of the +#. Experts" of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "" +"A small book on the long history of projectile throwing and the people " +"building the sport. It serves as a guide for someone who wants to get into " +"it, with useful drills and diagrams." +msgstr "" + +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "The Science of Baseball" +msgid_plural "copies of The Science of Baseball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Science of Baseball" of item "The Complete +#. Guide to Pitching" +#: data/json/items/book/throw.json +msgid "" +"The author and several experts cover topics like what makes a ball break, " +"bounce, and fly; how material science and physics work together to make the " +"bat function; how hitters use physics, geometry, and force to connect; " +"baseball injuries; and much more." +msgstr "" + +#. ~ Variant name of item "The Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "The Complete Knife Throwing Guide" +msgid_plural "copies of The Complete Knife Throwing Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Complete Knife Throwing Guide" of item "The +#. Complete Guide to Pitching" +#: data/json/items/book/throw.json +msgid "" +"A tiny, though still comprehensive manual of knife throwing from experienced" +" knifemaker." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "How to Trap Anything" +msgid_plural "copies of How to Trap Anything" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How to Trap Anything" +#: data/json/items/book/traps.json +msgid "" +"A worn manual that describes how to set and disarm a wide variety of traps." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "Trapper's Life" +msgid_plural "issues of Trapper's Life" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Trapper's Life" +#: data/json/items/book/traps.json +msgid "" +"An in-depth magazine about trapping game. There are lots of articles and " +"diagrams that explain simple trap designs." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "The Modern Trapper" +msgid_plural "copies of The Modern Trapper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Modern Trapper" +#: data/json/items/book/traps.json +msgid "An extensive volume that details numerous methods of trapping game." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "FM 20-32 Mine/Countermine Operations" +msgid_plural "copies of FM 20-32 Mine/Countermine Operations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FM 20-32 Mine/Countermine Operations" +#: data/json/items/book/traps.json +msgid "" +"A hefty military field manual about mine-warfare principles, the mechanics " +"of different types of mines/IED's, and countermine operations." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "Booby Traps, IEDs, Mines and You: A Primer" +msgid_plural "copies of Booby Traps, IEDs, Mines and You: A Primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Booby Traps, IEDs, Mines and You: A Primer" +#: data/json/items/book/traps.json +msgid "" +"A light military field manual about booby traps, IEDs, mines and how to " +"avoid being blown up by them." +msgstr "" + +#. ~ Item name +#. ~ The spelling is intentionally archaic, as this form is commonly used in +#. the titles of books. +#: data/json/items/book/traps.json +msgid "The Compleat Trapper" +msgid_plural "copies of The Compleat Trapper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Compleat Trapper" +#: data/json/items/book/traps.json +msgid "" +"An in-depth book about trapping game animals, covering methods both modern " +"and ancient." +msgstr "" + +#. ~ Item name +#: data/json/items/book/traps.json +msgid "The Trapper's Companion" +msgid_plural "copies of The Trapper's Companion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Trapper's Companion" +#: data/json/items/book/traps.json +msgid "" +"A folksy guide to trapping wild game using time-tested methods. A bit in-" +"depth for the beginner, it can provide a wealth of information to a " +"knowledgeable trapper." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "Boxing Monthly" +msgid_plural "issues of Boxing Monthly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boxing Monthly" +#. ~ Description of variant "Boxing Monthly" of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"An exciting monthly magazine about boxing. There are lots of large, " +"colorful photos of pugilistic exploits." +msgstr "" + +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "Feral Fighting" +msgid_plural "copies of Feral Fighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Feral Fighting" of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"A brutal book about using dirty tricks to disrupt your enemies, and using " +"this advantage to knockout or even kill them." +msgstr "" + +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "Stand And Deliver" +msgid_plural "copies of Stand And Deliver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Stand And Deliver" of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"\"A Street Warrior's Guide To Tactical Combat Stances\", this book provides " +"plenty of information about how stance changes your movement, and how to use" +" each of them with maximum effect." +msgstr "" + +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "First Strike: End a Fight in Ten Seconds or Less!" +msgid_plural "copies of First Strike: End a Fight in Ten Seconds or Less!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "First Strike: End a Fight in Ten Seconds or +#. Less!" of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"Despite having a pretty odd name, this book provides a lot of information " +"about fighting techniques, and different tactics and skills you need to " +"obtain to use them properly." +msgstr "" + +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "Street Lethal: Unarmed Urban Combat" +msgid_plural "copies of Street Lethal: Unarmed Urban Combat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Street Lethal: Unarmed Urban Combat" of item +#. "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"This book contains lot of images showing how to use different attacks in " +"close quarters, but someone has hand-written \"lame\" on the cover." +msgstr "" + +#. ~ Variant name of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "Nuclear Strike!" +msgid_plural "copies of Nuclear Strike!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nuclear Strike!" of item "Boxing Monthly" +#: data/json/items/book/unarmed.json +msgid "" +"\"Turn your fist into a weapon of mass destruction!\" This book details " +"different training programs to train your body overall and to temper your " +"hands and nerves into unstoppable forces." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "101 Wrestling Moves" +msgid_plural "copies of 101 Wrestling Moves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "101 Wrestling Moves" +#. ~ Description of variant "101 Wrestling Moves" of item "101 Wrestling +#. Moves" +#: data/json/items/book/unarmed.json +msgid "" +"It seems to be a wrestling manual, poorly photocopied and released on " +"spiral-bound paper. Still, there are lots of useful tips for unarmed " +"combat." +msgstr "" + +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "Turn Your Fists Into Sledgehammers!" +msgid_plural "copies of Turn Your Fists Into Sledgehammers!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Turn Your Fists Into Sledgehammers!" of item "101 +#. Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "" +"A detailed explanation of how to train your hands, arms and fists to crush " +"the heads of your opponents, with lot of photos and instructions." +msgstr "" + +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "Unleash Hell" +msgid_plural "copies of Unleash Hell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Unleash Hell" of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "" +"A book with a creepy image of death with a scythe on the cover, it guides " +"the user on different attacks that can be combined to overwhelm and destroy " +"your enemy in seconds." +msgstr "" + +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "Knockout: The Ultimate Guide to Sucker Punching" +msgid_plural "copies of Knockout: The Ultimate Guide to Sucker Punching" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Knockout: The Ultimate Guide to Sucker Punching" +#. of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "" +"This book shows how to use sucker punches - fast and unexpected attacks - to" +" take advantage in a street fight. Not as useful as before, but it still " +"contains solid information about certain skills and trainings." +msgstr "" + +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "Killer Instinct: Unarmed Combat for Street Survival" +msgid_plural "copies of Killer Instinct: Unarmed Combat for Street Survival" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Killer Instinct: Unarmed Combat for Street +#. Survival" of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "" +"A shabby book about possible street dangers the author met in his long life," +" ways to deal with them, and the skill set that such situations require." +msgstr "" + +#. ~ Variant name of item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "The Bigger They Are, The Harder They Fall" +msgid_plural "copies of The Bigger They Are, The Harder They Fall" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Bigger They Are, The Harder They Fall" of +#. item "101 Wrestling Moves" +#: data/json/items/book/unarmed.json +msgid "" +"This book explains simple rules that you need to rely on to fight an enemy " +"of different constitution, with techniques and tactics." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "children's book" +msgid_plural "children's books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "children's book" +#: data/json/items/book/young.json +msgid "" +"A little book for little readers. The colorful cartoon characters and sweet" +" stories contained herein belong to a different time, before the dead walked" +" and the world moved on." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "book of fairy tales" +msgid_plural "books of fairy tales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"An amusing collection of folklore featuring the usual cast of fairies, " +"goblins, and trolls." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This fairy tale is about a wolf who eats so much salted meat she becomes " +"trapped in the butcher's cellar." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"In this traditional story of beastly intrigue, a clever fox convinces an " +"elderly lion to kill a derogatory wolf." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"An illustrated fairy tale book about a conversation between a mouse and a " +"cat." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This illustrated fairy tale relates how a city mouse did visit his cousin in" +" the country, and how each regarded the other's quality of life." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "A fable in which the jackal wins the day via clever foolishness." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"A slave mistakenly wanders into a lion's den - thus begins a fable which " +"demonstrates mutual dependence regardless of size or status." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"An amusing collection of stories featuring \"Goldilocks and The Three " +"Bears\" on the cover." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"A well illustrated fairy tale about a war between the birds and the beasts, " +"with particulars on the wartime conduct and eventual fate of the bat." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This book, titled \"The Rattlesnake's Vengeance\" is a collection of " +"Cherokee myths and legends. \"285D\" is hand-written in pencil on the title" +" page." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "This fairy tale book is a regional variant of \"Jack and the Beanstalk.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This fairy tale book is titled \"Little Red Cap.\" It details a red-cloaked" +" child's various encounters with talking wolves." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"A collection of ghost stories warning about the dangers of stealing from the" +" dead." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"An Irish fairy tale in which a Celtic poet marries a princess who has been " +"cursed with the head of a pig." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"A book of Italian fairy tales translated into English. The cover features " +"an orange fairy juggling a lemon, a lime, and a tangerine." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "A book of fables about people who change into birds." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This compendium of amusing folk tales about the devil is titled \"Hell's " +"Kettle: Legends of the Devil.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This charming book of Swedish fables is titled \"The Glass Mountain and the " +"Princess.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"A collection of fairy tale stories warning against the consequences of " +"extreme greed." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This fable book is titled \"The Rabbit Herd.\" Inside are woodcut " +"illustrations of a peasant boy playing his flute for a mob of mischievous " +"hares." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "This book is titled \"The Thieving Pot: Folktales of the Arab World.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "A book of legends collected by Traveller Johnny Cassidy in the 1960s." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "A book by the Brothers Grimm, titled \"Eve's Unequal Children.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This book of fables expands upon the legend of the Seven Sleepers of " +"Ephesus." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"In this fairy tale, a strong man frightens an ogre by squeezing water out of" +" a stone." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This book of rustic folk tales bears the title \"How to Shout Down the " +"Devil.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"The title of this book is \"Village Folk-tales of Ceylon.\" It includes " +"fables about logical errors and foolish misjudgments of the Kadambawa men." +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"This book of folk tales is titled \"The Girl with the Ugly Name, and Other " +"Stories.\"" +msgstr "" + +#. ~ Snippet of item "book of fairy tales" +#: data/json/items/book/young.json +msgid "" +"Titled \"The Fleeing Pancake\", this collection of silly folk tales is " +"suitable for small children." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "The Adorkable Girl" +msgid_plural "copies of The Adorkable Girl" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Adorkable Girl" +#: data/json/items/book/young.json +msgid "" +"When a therapist's daughter transfers to a new school, she decides to change" +" her personality type. As her social life begins to blossom, can she " +"maintain a healthy boundary between her home life and her public persona?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Becoming Jackson" +msgid_plural "copies of Becoming Jackson" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Becoming Jackson" +#: data/json/items/book/young.json +msgid "" +"When Jackson gains the mystical talent to alter his appearance on command, " +"will he be able to recognize himself in his own mirror?" +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Nothing Burned" +msgid_plural "copies of Nothing Burned" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nothing Burned" +#: data/json/items/book/young.json +msgid "" +"A teenage influencer becomes fast friends with someone who may or may not be" +" an actual demon." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "High and Low" +msgid_plural "copies of High and Low" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "High and Low" +#: data/json/items/book/young.json +msgid "" +"In this work of adolescent fiction, a young Gemini discovers that the " +"astrology section of his small town newspaper is eerily preminiscent. His " +"efforts to uncover the oracle reveal more than the stars could have " +"predicted." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Fire When You See My Eyes" +msgid_plural "copies of Fire When You See My Eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fire When You See My Eyes" +#: data/json/items/book/young.json +msgid "" +"In a cataclysmic future, advanced technology gives parents access to video " +"footage of every moment of their teenage children's lives." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Peanut Butter Bruised" +msgid_plural "copies of Peanut Butter Bruised" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Peanut Butter Bruised" +#: data/json/items/book/young.json +msgid "" +"In this work of young adult fiction, a woman raised on food stamps falls in " +"love with a young cook. More importantly, she falls in love with the idea " +"of becoming a professional chef." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Ready When You Are" +msgid_plural "copies of Ready When You Are" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ready When You Are" +#: data/json/items/book/young.json +msgid "" +"When three teenage girls ditch class to drive cross-country together, they " +"get a strong dose of life lessons on the road. This work of young adult " +"fiction explores how friendships evolve in early adulthood." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Study of a Boy" +msgid_plural "copies of Study of a Boy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Study of a Boy" +#: data/json/items/book/young.json +msgid "" +"A high school sophomore's personal journal is stolen and then leaked on " +"social media. When it goes viral, he is forced to contend with simultaneous" +" fame and betrayal." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Summer Variables" +msgid_plural "copies of Summer Variables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Summer Variables" +#: data/json/items/book/young.json +msgid "" +"In this book written primarily for young adults, a woman's modest summer " +"internship results in an incredible discovery that attracts the attention of" +" unsavory elements." +msgstr "" + +#. ~ ISBN 9780385755887 +#. ~ Item name +#: data/json/items/book/young.json +msgid "In a Dark Place" +msgid_plural "copies of In a Dark Place" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780385755887 +#. ~ Description of "In a Dark Place" +#: data/json/items/book/young.json +msgid "" +"Markia dreams about the future. Theo longs for the past. Together can they" +" find a way to live in the now?" +msgstr "" + +#. ~ ISBN 9780385755924 +#. ~ Item name +#: data/json/items/book/young.json +msgid "Betrayal Takes Two" +msgid_plural "copies of Betrayal Takes Two" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ ISBN 9780385755924 +#. ~ Description of "Betrayal Takes Two" +#: data/json/items/book/young.json +msgid "" +"A hard cover book for older teens. The two main characters pull a cruel " +"prank on their classmates, and are brought together both by their frantic " +"efforts to avoid being caught and their shared sense of guilt." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "coming of age novel" +msgid_plural "coming of age novels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coming of age novel" +#: data/json/items/book/young.json +msgid "" +"A classic tale about growing up, portraying one young man's funny and " +"poignant experiences with life, love, and sex." +msgstr "" + +#. ~ Item name +#: data/json/items/book/young.json +msgid "Pantheon: The Story of an Iranian Youth" +msgid_plural "copies of Pantheon: The Story of an Iranian Youth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pantheon: The Story of an Iranian Youth" +#: data/json/items/book/young.json +msgid "" +"A hard cover graphic novel about a young girl living in Iran during the " +"1980's, seeing the world change around her as Iraq invaded her country." +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/66mm.json +#: data/json/items/gun/84x246mm.json data/json/items/gun/atgm.json +#: data/json/items/gun/cannon.json data/json/items/gun/chemical_spray.json +#: data/json/items/gun/exodii.json data/json/items/gunmod/brass_catcher.json +#: data/json/items/gunmod/grip.json data/json/items/gunmod/mechanism.json +#: data/json/items/gunmod/mount.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/sling.json +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +#: data/json/items/ranged/launchers.json +#: data/json/monster_special_attacks/monster_gun.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/bioparts.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/No_Hope/items.json +msgctxt "gun_type_type" +msgid "launcher" +msgstr "" + +#. ~ Reload noise of gun "base flamethrower" +#. ~ Reload noise of gun "makeshift chemical thrower" +#: data/json/items/classes/gun.json data/json/items/gun/chemical_spray.json +msgid "slosh." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/classes/gun.json data/json/items/gun/shot.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Generic_Guns/firearms/rifle_huge.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "single" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/32.json +#: data/json/items/gun/338lapua.json data/json/items/gun/38.json +#: data/json/items/gun/380.json data/json/items/gun/40.json +#: data/json/items/gun/40x46mm.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/450bushmaster.json data/json/items/gun/4570.json +#: data/json/items/gun/45colt.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/combination.json +#: data/json/items/gun/exodii.json data/json/items/gun/shot.json +#: data/json/items/gunmod/barrel.json data/json/items/gunmod/muzzle.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gunmods/shotguns.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/gunmod.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "barrel" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#. ~ name of the nested group +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/270win.json data/json/items/gun/300.json +#: data/json/items/gun/3006.json data/json/items/gun/300BLK.json +#: data/json/items/gun/308.json data/json/items/gun/32.json +#: data/json/items/gun/338lapua.json data/json/items/gun/38.json +#: data/json/items/gun/380.json data/json/items/gun/40.json +#: data/json/items/gun/40x46mm.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/450bushmaster.json data/json/items/gun/454.json +#: data/json/items/gun/4570.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/500.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/84x246mm.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/9x18.json +#: data/json/items/gun/combination.json data/json/items/gun/exodii.json +#: data/json/items/gun/flammable.json data/json/items/gun/nail.json +#: data/json/items/gun/robofac_gun.json data/json/items/gun/shot.json +#: data/json/items/gun/ups.json data/json/items/gunmod/sights.json +#: data/json/items/ranged/archery.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json data/json/items/ranged/pneumatic.json +#: data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/json/recipes/nested.json data/mods/Aftershock/items/gun/10mm.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/gun/voltaic.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Magiclysm/items/archery.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "sights" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/270win.json data/json/items/gun/300.json +#: data/json/items/gun/3006.json data/json/items/gun/300BLK.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/40.json data/json/items/gun/40x46mm.json +#: data/json/items/gun/40x53mm.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/450bushmaster.json +#: data/json/items/gun/4570.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/66mm.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/77mm_arisaka.json data/json/items/gun/84x246mm.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/artisan_guns.json data/json/items/gun/atgm.json +#: data/json/items/gun/blunderbuss.json +#: data/json/items/gun/chemical_spray.json +#: data/json/items/gun/combination.json data/json/items/gun/exodii.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/paintball.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/shot.json data/json/items/gun/ups.json +#: data/json/items/gunmod/sling.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json data/json/items/ranged/launchers.json +#: data/json/items/ranged/pneumatic.json data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/10mm.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Isolation-Protocol/unique_items.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "sling" +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/10mm.json +#: data/json/items/gun/22.json data/json/items/gun/32.json +#: data/json/items/gun/38.json data/json/items/gun/40.json +#: data/json/items/gun/44.json data/json/items/gun/45colt.json +#: data/json/items/gun/57.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/bio.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/shot.json data/json/items/gun/signal_flare.json +#: data/json/items/gun/ups.json data/json/items/gunmod/accessories.json +#: data/json/items/gunmod/barrel.json +#: data/json/items/gunmod/brass_catcher.json data/json/items/gunmod/grip.json +#: data/json/items/gunmod/laser_gunmods.json +#: data/json/items/gunmod/loading_port.json +#: data/json/items/gunmod/mechanism.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/muzzle.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/stock.json +#: data/json/items/gunmod/underbarrel.json +#: data/json/items/ranged/crossbows.json data/json/items/ranged/yrax_guns.json +#: data/json/monster_special_attacks/monster_gun.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/teleporter_start_items.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgctxt "gun_type_type" +msgid "pistol" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Gun mod name +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/300BLK.json data/json/items/gun/303.json +#: data/json/items/gun/308.json data/json/items/gun/30carbine.json +#: data/json/items/gun/32.json data/json/items/gun/380.json +#: data/json/items/gun/40.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/450bushmaster.json data/json/items/gun/4570.json +#: data/json/items/gun/46.json data/json/items/gun/50.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/77mm_arisaka.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/exodii.json +#: data/json/items/gun/shot.json data/json/items/gunmod/brass_catcher.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "brass catcher" +msgid_plural "brass catchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/300BLK.json data/json/items/gun/308.json +#: data/json/items/gun/32.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/40.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/450bushmaster.json +#: data/json/items/gun/454.json data/json/items/gun/4570.json +#: data/json/items/gun/45colt.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/500.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/66mm.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/84x246mm.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/combination.json +#: data/json/items/gun/exodii.json data/json/items/gun/flammable.json +#: data/json/items/gun/nail.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/shot.json data/json/items/gun/signal_flare.json +#: data/json/items/gun/ups.json data/json/items/gunmod/grip.json +#: data/json/items/ranged/crossbows.json data/json/items/ranged/energy.json +#: data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/gun/voltaic.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "grip" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/270win.json data/json/items/gun/300.json +#: data/json/items/gun/3006.json data/json/items/gun/300BLK.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/32.json +#: data/json/items/gun/338lapua.json data/json/items/gun/38.json +#: data/json/items/gun/380.json data/json/items/gun/40.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/450bushmaster.json data/json/items/gun/454.json +#: data/json/items/gun/4570.json data/json/items/gun/45colt.json +#: data/json/items/gun/46.json data/json/items/gun/50.json +#: data/json/items/gun/500.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/84x246mm.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/9x18.json +#: data/json/items/gun/artisan_guns.json data/json/items/gun/combination.json +#: data/json/items/gun/exodii.json data/json/items/gun/shot.json +#: data/json/items/gunmod/mechanism.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/items/range.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "mechanism" +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/classes/gun.json +msgid "magazine" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/300BLK.json data/json/items/gun/303.json +#: data/json/items/gun/308.json data/json/items/gun/30carbine.json +#: data/json/items/gun/32.json data/json/items/gun/338lapua.json +#: data/json/items/gun/380.json data/json/items/gun/40.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/450bushmaster.json data/json/items/gun/4570.json +#: data/json/items/gun/46.json data/json/items/gun/50.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/exodii.json +#: data/json/items/gun/shot.json data/json/items/gunmod/muzzle.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gunmods/shotguns.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "muzzle" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/223.json data/json/items/gun/300.json +#: data/json/items/gun/3006.json data/json/items/gun/300BLK.json +#: data/json/items/gun/308.json data/json/items/gun/32.json +#: data/json/items/gun/338lapua.json data/json/items/gun/38.json +#: data/json/items/gun/40.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/450bushmaster.json +#: data/json/items/gun/454.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/500.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/84x246mm.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/exodii.json +#: data/json/items/gun/flammable.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/ups.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/rail.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/gun/voltaic.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "rail" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/300BLK.json data/json/items/gun/308.json +#: data/json/items/gun/32.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/40.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/450bushmaster.json +#: data/json/items/gun/46.json data/json/items/gun/50.json +#: data/json/items/gun/545x39.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/9x18.json +#: data/json/items/gun/exodii.json data/json/items/gun/nail.json +#: data/json/items/gun/robofac_gun.json data/json/items/gun/shot.json +#: data/json/items/gun/signal_flare.json data/json/items/gun/ups.json +#: data/json/items/gunmod/stock.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json data/json/items/ranged/pneumatic.json +#: data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/voltaic.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "stock" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/32.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/40.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/57.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/77mm_arisaka.json data/json/items/gun/84x246mm.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/9x18.json data/json/items/gun/combination.json +#: data/json/items/gun/exodii.json data/json/items/gun/flammable.json +#: data/json/items/gun/flintlock.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/shot.json data/json/items/gun/ups.json +#: data/json/items/gunmod/underbarrel.json data/json/items/ranged/archery.json +#: data/json/items/ranged/crossbows.json data/json/items/ranged/energy.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Aftershock/items/gun/voltaic.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/archery.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "underbarrel" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Gun mod name +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/300.json +#: data/json/items/gun/3006.json data/json/items/gun/303.json +#: data/json/items/gun/308.json data/json/items/gun/30carbine.json +#: data/json/items/gun/38.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/45colt.json +#: data/json/items/gun/545x39.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/84x246mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/atgm.json data/json/items/gun/blunderbuss.json +#: data/json/items/gun/chemical_spray.json data/json/items/gun/exodii.json +#: data/json/items/gun/flammable.json data/json/items/gun/flintlock.json +#: data/json/items/gun/nail.json data/json/items/gun/paintball.json +#: data/json/items/gun/shot.json data/json/items/gun/signal_flare.json +#: data/json/items/gunmod/mount.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/launchers.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +msgid "sights mount" +msgid_plural "sights mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/308.json data/json/items/gun/30carbine.json +#: data/json/items/gun/38.json data/json/items/gun/40x46mm.json +#: data/json/items/gun/40x53mm.json data/json/items/gun/44.json +#: data/json/items/gun/45.json data/json/items/gun/454.json +#: data/json/items/gun/4570.json data/json/items/gun/45colt.json +#: data/json/items/gun/50.json data/json/items/gun/500.json +#: data/json/items/gun/545x39.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/9mm.json +#: data/json/items/gun/artisan_guns.json data/json/items/gun/atgm.json +#: data/json/items/gun/blunderbuss.json data/json/items/gun/flammable.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/paintball.json data/json/items/gun/shot.json +#: data/json/items/gun/signal_flare.json data/json/items/gunmod/mount.json +#: data/json/items/ranged/crossbows.json data/json/items/ranged/launchers.json +#: data/json/items/ranged/pneumatic.json data/json/items/ranged/slings.json +#: data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +msgid "underbarrel mount" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Gun mod name +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gunmod/accessories.json +msgid "belt clip" +msgid_plural "belt clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/40x46mm.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/4570.json data/json/items/gun/50.json +#: data/json/items/gun/762.json data/json/items/gun/762R.json +#: data/json/items/gun/77mm_arisaka.json data/json/items/gun/9mm.json +#: data/json/items/gun/atgm.json data/json/items/gun/blunderbuss.json +#: data/json/items/gun/combination.json data/json/items/gun/flammable.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/paintball.json data/json/items/gun/shot.json +#: data/json/items/gun/signal_flare.json data/json/items/gunmod/mount.json +#: data/json/items/ranged/crossbows.json data/json/items/ranged/launchers.json +#: data/json/items/ranged/pneumatic.json data/json/items/ranged/spearguns.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "rail mount" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/338lapua.json +#: data/json/items/gun/38.json data/json/items/gun/40x46mm.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/454.json data/json/items/gun/4570.json +#: data/json/items/gun/45colt.json data/json/items/gun/500.json +#: data/json/items/gun/545x39.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/9mm.json data/json/items/gun/blunderbuss.json +#: data/json/items/gun/combination.json data/json/items/gun/flammable.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/paintball.json data/json/items/gun/shot.json +#: data/json/items/gunmod/mount.json data/json/items/gunmod/stock.json +#: data/json/items/ranged/slings.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +msgid "stock mount" +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/10mm.json +#: data/json/items/gun/12mm.json data/json/items/gun/22.json +#: data/json/items/gun/3006.json data/json/items/gun/308.json +#: data/json/items/gun/38.json data/json/items/gun/380.json +#: data/json/items/gun/44.json data/json/items/gun/4570.json +#: data/json/items/gun/57.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/bio.json +#: data/json/items/gun/combination.json data/json/items/gun/flintlock.json +#: data/json/items/gun/nail.json data/json/items/gun/ups.json +#: data/json/items/gunmod/accessories.json data/json/items/gunmod/barrel.json +#: data/json/items/gunmod/brass_catcher.json data/json/items/gunmod/grip.json +#: data/json/items/gunmod/laser_gunmods.json +#: data/json/items/gunmod/mechanism.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/muzzle.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/sling.json +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +#: data/json/items/ranged/ballista.json data/json/items/ranged/crossbows.json +#: data/json/items/ranged/energy.json data/json/items/ranged/pneumatic.json +#: data/json/items/ranged/spearguns.json +#: data/json/monster_special_attacks/monster_gun.json +#: data/json/monsters/LIXA_monsters.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/advanced.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/mining_rod.json +#: data/mods/Aftershock/items/gun/projectile.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +#: data/mods/CrazyCataclysm/crazy_items.json +#: data/mods/DinoMod/items/laser_items.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +#: data/mods/Isolation-Protocol/unique_items.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Magiclysm/items/weapons.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/items/range.json +msgctxt "gun_type_type" +msgid "rifle" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/12mm.json +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/338lapua.json data/json/items/gun/380.json +#: data/json/items/gun/45.json data/json/items/gun/450bushmaster.json +#: data/json/items/gun/50.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/blunderbuss.json data/json/items/gun/combination.json +#: data/json/items/gun/exodii.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/shot.json data/json/items/gun/ups.json +#: data/json/items/gunmod/stock.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "stock accessory" +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/bio.json +#: data/json/items/gun/blunderbuss.json data/json/items/gunmod/barrel.json +#: data/json/items/gunmod/brass_catcher.json data/json/items/gunmod/grip.json +#: data/json/items/gunmod/loading_port.json +#: data/json/items/gunmod/mechanism.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/muzzle.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/sling.json +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gunmods/shotguns.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgctxt "gun_type_type" +msgid "shotgun" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/270win.json +#: data/json/items/gun/300.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/338lapua.json +#: data/json/items/gun/40x46mm.json data/json/items/gun/45.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/9mm.json data/json/items/gun/blunderbuss.json +#: data/json/items/gun/flintlock.json data/json/items/gun/nail.json +#: data/json/items/gun/paintball.json data/json/items/gun/shot.json +#: data/json/items/gunmod/mount.json data/json/items/ranged/launchers.json +#: data/json/items/ranged/pneumatic.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Aftershock/items/gun/shot.json +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/guns.json +msgid "grip mount" +msgstr "" + +#. ~ Reload noise of gun "pump-action shotgun" +#. ~ Reload noise of gun "caseless hunting shotgun" +#. ~ Reload noise of gun "gunblade" +#: data/json/items/classes/gun.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "chuk chuk." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/shot.json +#: data/json/items/gunmod/loading_port.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "loading port" +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/json/items/classes/gun.json data/json/items/gun/45.json +#: data/json/items/gun/46.json data/json/items/gun/57.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/paintball.json data/json/items/gunmod/accessories.json +#: data/json/items/gunmod/barrel.json +#: data/json/items/gunmod/brass_catcher.json data/json/items/gunmod/grip.json +#: data/json/items/gunmod/mechanism.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/muzzle.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/sling.json +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgctxt "gun_type_type" +msgid "smg" +msgstr "" + +#. ~ Magazine name +#: data/json/items/classes/magazine.json +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "ammo belt" +msgid_plural "ammo belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "ammo belt" +#: data/json/items/classes/magazine.json +msgid "" +"An ammo belt consisting of metal linkages which disintegrate upon firing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Mycus wine" +msgid_plural "Mycus wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mycus wine" +#: data/json/items/comestibles/alcohol.json +msgid "Goopy white wine, made of the Mycus fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Marloss wine" +msgid_plural "Marloss wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Marloss wine" +#: data/json/items/comestibles/alcohol.json +msgid "A viscous, soft pink wine, made from the fruit of the Marloss." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Riesling" +msgid_plural "Riesling" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Riesling" +#: data/json/items/comestibles/alcohol.json +msgid "Sparkling white wine, made from the world's noblest grape." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Chardonnay" +msgid_plural "Chardonnay" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chardonnay" +#: data/json/items/comestibles/alcohol.json +msgid "America's most popular wine, and for good reason." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Cabernet Sauvignon" +msgid_plural "Cabernet Sauvignon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cabernet Sauvignon" +#: data/json/items/comestibles/alcohol.json +msgid "" +"The heavily disputed king of red wines. Pairs well with red meats and " +"pasta." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Pinot noir" +msgid_plural "Pinot noir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pinot noir" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Prized by collectors and adored by critics, this is one of the rarer and " +"more elegant wines." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "marsala" +msgid_plural "marsala" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marsala" +#: data/json/items/comestibles/alcohol.json +msgid "A wine popularly used in dishes served in Italian restaurants." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "vermouth" +msgid_plural "vermouth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vermouth" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A soft wine with a pleasant herbal flavor and aroma. It is a common " +"cocktail ingredient, and can be used as a substitute for white wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "barley wine" +msgid_plural "barley wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barley wine" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Despite the name, this is technically a strong beer and not wine, but " +"there's no need to be pedantic about it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +#: data/mods/Magiclysm/items/comestibles.json +msgid "whiskey" +msgid_plural "whiskey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whiskey" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A distilled grain alcohol, made from, by, and for real Southern colonels!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "vodka" +msgid_plural "vodka" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vodka" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A beverage of alcohol, water, and not much else. In America, men make " +"vodka, but in Soviet Russia, vodka makes the man." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "gin" +msgid_plural "gin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gin" +#: data/json/items/comestibles/alcohol.json +msgid "" +"An alcoholic beverage flavored with juniper berries. It smells faintly of " +"berries, but mostly booze." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "rum" +msgid_plural "rum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rum" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A distilled alcoholic beverage made from fermenting molasses. Drinking it " +"might make you feel like a pirate. Or not." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "tequila" +msgid_plural "tequila" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tequila" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A distilled alcoholic beverage made from a succulent plant with spiky " +"leaves. Don't eat the worm! Wait, there's no worm in this bottle." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "triple sec" +msgid_plural "triple sec" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triple sec" +#: data/json/items/comestibles/alcohol.json +msgid "An orange-flavored liquor used in many mixed drinks." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "sake" +msgid_plural "sake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sake" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A Japanese alcoholic beverage made by fermenting rice with the use of yeast " +"and koji mold. This one is mostly clear, as it has been filtered." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "nigori sake" +msgid_plural "nigori sake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nigori sake" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A Japanese alcoholic beverage made by fermenting rice with the use of yeast " +"and koji mold. This one has a cloudy white color because of fine rice " +"particles in it, as it has not been filtered." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "cheap wine" +msgid_plural "cheap wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheap wine" +#: data/json/items/comestibles/alcohol.json +msgid "Really cheap fortified wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "strong mixed alcohol" +msgid_plural "strong mixed alcohol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strong mixed alcohol" +#: data/json/items/comestibles/alcohol.json +msgid "Strong alcoholic drinks, mixed with no regard for taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "weak mixed alcohol" +msgid_plural "weak mixed alcohol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "weak mixed alcohol" +#: data/json/items/comestibles/alcohol.json +msgid "Weak alcoholic drinks, mixed with no regard for taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "fruit wine" +msgid_plural "fruit wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit wine" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Cheap booze made from fermented fruit juice. Tastes as good as it sounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "brandy" +msgid_plural "brandy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brandy" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Wine that has been distilled to a higher proof. Great as an after-dinner " +"drink, but packs a punch." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Queen Mary cocktail" +msgid_plural "Queen Mary cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Queen Mary cocktail" +#: data/json/items/comestibles/alcohol.json +msgid "A cocktail made by mixing beer and grenadine syrup. It's quite sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Irish coffee" +msgid_plural "Irish coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Irish coffee" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Sweetened coffee and whiskey topped with milk. Start your day the closeted " +"alcoholic way!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "karsk" +msgid_plural "karsk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "karsk" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A cocktail made by mixing coffee and pure alcohol, typically moonshine, " +"originating from Scandinavia. Sometimes sugar is also added." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "gunfire cocktail" +msgid_plural "gunfire cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gunfire cocktail" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A cocktail made by mixing black tea and rum, which has its origins in the " +"British Army." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Long Island iced tea" +msgid_plural "Long Island iced tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Long Island iced tea" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A blend of incredibly strong-flavored liquors that somehow tastes like none " +"of them. It contains no tea, but the inclusion of cola gives it a tea-like " +"color." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "screwdriver cocktail" +msgid_plural "screwdriver cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "screwdriver cocktail" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A mix of orange juice and vodka. It's the surreptitious drunkard mechanic's" +" drink of choice. A similar drink may be made by substituting cranberry " +"juice for orange juice." +msgstr "" + +#. ~ Conditional name for "screwdriver cocktail" when COMPONENT_ID matches +#. cranberry_juice +#: data/json/items/comestibles/alcohol.json +msgid "vodka cranberry" +msgid_plural "vodka cranberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "wild apple" +msgid_plural "wild apple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild apple" +#: data/json/items/comestibles/alcohol.json +msgid "Like apple cider, only with vodka." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "rum & cola" +msgid_plural "rum & cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rum & cola" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Suitable for tropical retreats and Canadian artists alike. In certain " +"variants, whiskey or sake is substituted for rum." +msgstr "" + +#. ~ Conditional name for "rum & cola" when COMPONENT_ID_SUBSTRING matches +#. whiskey +#: data/json/items/comestibles/alcohol.json +msgid "whiskey and cola" +msgid_plural "whiskey and cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "rum & cola" when COMPONENT_ID matches sake_filtered +#: data/json/items/comestibles/alcohol.json +msgid "sake and cola" +msgid_plural "sake and cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "gin and tonic" +msgid_plural "gin and tonic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gin and tonic" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A mixed alcoholic drink consisting of gin and tonic water, created in the " +"19th century as a way to make tonic water (a malaria prophylactic) more " +"palatable, but still popular to this day. In certain variants, vodka is " +"substituted for gin." +msgstr "" + +#. ~ Conditional name for "gin and tonic" when COMPONENT_ID matches vodka +#: data/json/items/comestibles/alcohol.json +msgid "vodka and tonic" +msgid_plural "vodka and tonic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "pina colada" +msgid_plural "pina colada" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pina colada" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A cocktail consisting of pineapple juice, coconut milk, and rum, originating" +" in Puerto Rico. In certain variants, vodka, whiskey, or tequila are " +"substituted for rum." +msgstr "" + +#. ~ Conditional name for "pina colada" when COMPONENT_ID_SUBSTRING matches +#. whiskey +#: data/json/items/comestibles/alcohol.json +msgid "Scotsman colada" +msgid_plural "Scotsman colada" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "pina colada" when COMPONENT_ID matches vodka +#: data/json/items/comestibles/alcohol.json +msgid "chi chi" +msgid_plural "chi chi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "pina colada" when COMPONENT_ID matches tequila +#: data/json/items/comestibles/alcohol.json +msgid "tequila colada" +msgid_plural "tequila colada" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "tequila sunrise" +msgid_plural "tequila sunrise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tequila sunrise" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A cocktail consisting of tequila, orange juice, and grenadine syrup, " +"originating from California. In certain variants, vodka or rum may be " +"substituted for tequila, and pineapple juice may be substituted for orange " +"juice." +msgstr "" + +#. ~ Conditional name for "tequila sunrise" when COMPONENT_ID matches vodka +#: data/json/items/comestibles/alcohol.json +msgid "vodka sunrise" +msgid_plural "vodka sunrise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "tequila sunrise" when COMPONENT_ID matches rum +#: data/json/items/comestibles/alcohol.json +msgid "Caribbean sunrise" +msgid_plural "Caribbean sunrise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "tequila sunrise" when COMPONENT_ID matches +#. pineapple_juice +#: data/json/items/comestibles/alcohol.json +msgid "Panama sunrise" +msgid_plural "Panama sunrise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "beer" +msgid_plural "beer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beer" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A generic-brand grain alcohol flavored with hops. It's best served cold, in" +" a glass, and with a lime - but you're not that lucky." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "hops spiced mead" +msgid_plural "hops spiced mead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hops spiced mead" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Well-aged honey wine, spiced with a hint of hops. Goes down bittersweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "hopped mead" +msgid_plural "hopped mead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hopped mead" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Homebrewed honey wine, spiced with a bit of hops. Goes down bittersweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "plain mead" +msgid_plural "plain mead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plain mead" +#: data/json/items/comestibles/alcohol.json +msgid "Homebrewed honey wine, a smooth and silky golden beverage." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "spiced mead" +msgid_plural "spiced mead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiced mead" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Homebrewed spiced honey wine, a tasty beverage that can be served hot or " +"cold." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "dandelion wine" +msgid_plural "dandelion wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion wine" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A light and delicious wine made from dandelion flowers. Slightly " +"effervescent, it is smooth and crisp." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "burdock wine" +msgid_plural "burdock wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burdock wine" +#: data/json/items/comestibles/alcohol.json +msgid "A light and delicious wine made from burdock roots. Somewhat sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "pine wine" +msgid_plural "pine wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine wine" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A potent wine flavored with pine resin. Bold and pungent, its biting taste " +"and strong aroma takes some getting used to." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "homebrew beer" +msgid_plural "homebrew beer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homebrew beer" +#: data/json/items/comestibles/alcohol.json +msgid "Not the finest drink you've had, but hey, it's alcohol by the gallon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "moonshine" +msgid_plural "moonshine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moonshine" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Only the strongest, purest, good ol' fashioned hooch, distilled from corn " +"(or pumpkin) and sugar. Guaranteed to make you forget about the whole " +"Cataclysm thing, or you get your vision back." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "European pilsner" +msgid_plural "European pilsner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "European pilsner" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A lager beer imported from Europe. Best served cold, in a glass - but " +"you're not that lucky." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "American pale ale" +msgid_plural "American pale ale" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "American pale ale" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A tasty domestic craft beer. Best served cold, in a glass - but you're not " +"that lucky." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "India pale ale" +msgid_plural "India pale ale" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "India pale ale" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A very flavorful microbrewed beer. Best served cold, in a glass - but " +"you're not that lucky." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "stout" +msgid_plural "stout" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stout" +#: data/json/items/comestibles/alcohol.json +msgid "A tasty craft beer, as dark in color as the days ahead." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Belgian ale" +msgid_plural "Belgian ale" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Belgian ale" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A flavorful and filling beer brewed by monks in Belgium. Best served in a " +"goblet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "imperial stout" +msgid_plural "imperial stout" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "imperial stout" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A very flavorful beer that has been aged in bourbon barrels. It is as black" +" as midnight on a moonless night and has the viscosity of oil. While very " +"tasty, it also has an alcohol content on par with wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "strawberry surprise" +msgid_plural "strawberry surprise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strawberry surprise" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Strawberries left to ferment with a few other choice ingredients offer up a " +"surprisingly palatable mixture; you barely even have to force yourself to " +"drink it after the first few gulps." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "boozeberry" +msgid_plural "boozeberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boozeberry" +#: data/json/items/comestibles/alcohol.json +msgid "" +"This fermented blueberry mixture is surprisingly hearty, though the soup-" +"like consistency is slightly unsettling no matter how much you drink." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "single malt whiskey" +msgid_plural "single malt whiskey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "single malt whiskey" +#: data/json/items/comestibles/alcohol.json +msgid "Only the finest whiskey straight from the bung." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "single pot still Irish whiskey" +msgid_plural "single pot still Irish whiskey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "single pot still Irish whiskey" +#: data/json/items/comestibles/alcohol.json +msgid "A whiskey made from a mixed mash of malted and unmalted barley." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "cheap whiskey" +msgid_plural "cheap whiskey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheap whiskey" +#: data/json/items/comestibles/alcohol.json +msgid "Really cheap blended whiskey." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Canadian whiskey" +msgid_plural "Canadian whiskey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Canadian whiskey" +#: data/json/items/comestibles/alcohol.json +msgid "A multi-grain liquor made from a mash of corn and rye." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "sherry" +msgid_plural "sherry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sherry" +#: data/json/items/comestibles/alcohol.json +msgid "" +"East India Solera. A true drink of a British gentleman. Sherry, Niles?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Bristol Cream" +msgid_plural "Bristol Cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bristol Cream" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A fine sherry that has been aged in American oak casks and bottled in " +"Bristol, England." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Madeira wine" +msgid_plural "Madeira wine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Madeira wine" +#: data/json/items/comestibles/alcohol.json +msgid "Fortified wine from Madeira. A true Royal Navy drink." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "fancy hobo" +msgid_plural "fancy hobo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fancy hobo" +#: data/json/items/comestibles/alcohol.json +msgid "This definitely tastes like a hobo drink." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "kalimotxo" +msgid_plural "kalimotxo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kalimotxo" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A mix of equal parts wine and cola, originating in Spain in the 1920s. " +"Tastes better than it sounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "bee's knees" +msgid_plural "bee's knees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee's knees" +#: data/json/items/comestibles/alcohol.json +msgid "" +"This cocktail dates from the Prohibition era. Gin, honey and lemon in a " +"delightful mix." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "whiskey sour" +msgid_plural "whiskey sour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whiskey sour" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A mixed drink made of whiskey and lemon juice, with sugar added. In certain" +" variants, gin is substituted for whiskey." +msgstr "" + +#. ~ Conditional name for "whiskey sour" when COMPONENT_ID matches gin +#: data/json/items/comestibles/alcohol.json +msgid "gin sour" +msgid_plural "gin sour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "honeygold brew" +msgid_plural "honeygold brew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honeygold brew" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A mixed drink combining bee and ant honey. It tastes great, and it's a good" +" source of nourishment." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "honey ball" +msgid_plural "honey balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honey ball" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Droplet-shaped ant food. It's like a thick balloon the size of a baseball, " +"filled with sticky liquid. Unlike bee honey, this has mostly a sour taste, " +"probably because ants feed upon a variety of things." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "spiked eggnog" +msgid_plural "spiked eggnog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiked eggnog" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Smooth and rich, this spoon-coating mixture of milk, cream, eggs, and booze " +"is a popular traditional holiday drink. Having been fortified with alcohol," +" it will keep for a long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "martini" +msgid_plural "martini" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "martini" +#: data/json/items/comestibles/alcohol.json +msgid "" +"A popular cocktail made with gin and dry vermouth, dating from the " +"Prohibition era. In certain variants, vodka or tequila is substituted for " +"gin." +msgstr "" + +#. ~ Conditional name for "martini" when COMPONENT_ID matches tequila +#: data/json/items/comestibles/alcohol.json +msgid "tequini" +msgid_plural "tequini" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "martini" when COMPONENT_ID matches vodka +#: data/json/items/comestibles/alcohol.json +msgid "vodka martini" +msgid_plural "vodka martini" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "Bloody Mary cocktail" +msgid_plural "Bloody Mary cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bloody Mary cocktail" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Tomato juice mixed with vodka and some spices. A hangover cure of choice " +"for many." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "'very' Bloody Mary cocktail" +msgid_plural "'very' Bloody Mary cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "'very' Bloody Mary cocktail" +#: data/json/items/comestibles/alcohol.json +msgid "This is definitely not tomato juice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "hard seltzer" +msgid_plural "hard seltzer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard seltzer" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Alcoholic sparkling water infused with delicious fruit. Perfect for a hot " +"summer day." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/alcohol.json +msgid "homebrew hard seltzer" +msgid_plural "homebrew hard seltzer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homebrew hard seltzer" +#: data/json/items/comestibles/alcohol.json +msgid "" +"Alcoholic sparkling water infused with delicious fruit. Perfect for a hot " +"summer day. Tastes nearly as good as the one in the market." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/baked.json +msgid "pumpkin muffin" +msgid_plural "pumpkin muffins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pumpkin muffin" +#: data/json/items/comestibles/baked.json +msgid "A baked pumpkin-apple muffin. Perfect for a fall feast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/baked.json +msgid "hazelnut cake" +msgid_plural "hazelnut cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hazelnut cake" +#: data/json/items/comestibles/baked.json +msgid "" +"This traditional hazelnut cake (or Bagȣnizabȣnak cake in Abenaki) is a nice," +" protein-rich treat for cold days." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/baked.json +msgid "baklava" +msgid_plural "baklavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baklava" +#: data/json/items/comestibles/baked.json +msgid "" +"A layered pastry dessert made of filo pastry, filled with chopped nuts, and " +"sweetened with syrup or honey." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "donut holes" +msgid_plural "donut holes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "donut holes" +#: data/json/items/comestibles/bread.json +msgid "" +"These balls of dough have been cut into shape, covered with sugar, and " +"cooked to a crisp. A staple of fairgrounds everywhere." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "juvenile sourdough starter" +msgid_plural "juvenile sourdough starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "juvenile sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "" +"A floury paste that is slowly going bad. Someday it will be sourdough." +msgstr "" + +#. ~ "msg" action message of item "juvenile sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "" +"After feeding it and caring for it for a week, your sourdough starter is " +"finally ready for the big leagues." +msgstr "" + +#. ~ "not_ready_msg" action message of item "juvenile sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "" +"You've been caring for your starter for a while, but it's going to need " +"longer before you can do anything tasty with it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "freshly fed sourdough starter" +msgid_plural "freshly fed sourdough starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freshly fed sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "" +"A floury paste with sourdough starter mixed in. It needs a day to recover " +"its strength before it can be used again." +msgstr "" + +#. ~ "msg" action message of item "freshly fed sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "The starter is now stinky and bubbly, and looks ready for cooking." +msgstr "" + +#. ~ "not_ready_msg" action message of item "freshly fed sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "The starter isn't quite ready to go." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "sourdough starter" +msgid_plural "sourdough starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sourdough starter" +#: data/json/items/comestibles/bread.json +msgid "" +"A precious mix of flour, water, molds, and bacteria from the air. When you " +"add flour and water to it, after a few hours it froths and rises." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "sourdough bread" +msgid_plural "sourdough bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sourdough bread" +#: data/json/items/comestibles/bread.json +msgid "" +"Healthy and filling, with a sharper taste and thicker crust than yeast-only " +"bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "flatbread" +msgid_plural "flatbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flatbread" +#: data/json/items/comestibles/bread.json +msgid "Simple unleavened bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "frybread" +msgid_plural "frybread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frybread" +#: data/json/items/comestibles/bread.json +msgid "" +"Delicious fried flatbread. While it's not pre-contact food, it's a popular " +"treat in many Native American households, especially as ingredient for " +"Indian tacos at Powwows or for Thanksgiving." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "bread" +msgid_plural "bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bread" +#: data/json/items/comestibles/bread.json +msgid "" +"A humble piece of bread, one of the single most important staple foods of " +"human civilization since the dawn of agriculture." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "garlic bread" +msgid_plural "garlic bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic bread" +#: data/json/items/comestibles/bread.json +msgid "Bread cooked with garlic, oil, and seasonings." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "toast" +msgid_plural "toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toast" +#: data/json/items/comestibles/bread.json +msgid "" +"A slice of bread with heat applied to crisp it up. It's a bit dry and would" +" likely go better with some toppings." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "buttered toast" +msgid_plural "buttered toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttered toast" +#: data/json/items/comestibles/bread.json +msgid "A slice of toast with butter spread on top to make it taste better." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "jam toast" +msgid_plural "jam toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jam toast" +#: data/json/items/comestibles/bread.json +msgid "" +"A slice of toast with jam added, to make it less dry and to add more flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "peanut butter toast" +msgid_plural "peanut butter toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanut butter toast" +#: data/json/items/comestibles/bread.json +msgid "" +"A slathering of peanut butter gives more heartiness and calories to a slice " +"of toast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "toad in a hole" +msgid_plural "toad in a hole" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toad in a hole" +#: data/json/items/comestibles/bread.json +msgid "" +"A cooked egg served inside a piece of toast, not to be confused with the " +"English recipe of the same name." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "PBJ toast" +msgid_plural "PBJ toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PBJ toast" +#: data/json/items/comestibles/bread.json +msgid "" +"A slice of toast with peanut butter and jelly on top, with added butter for " +"flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "cornbread" +msgid_plural "cornbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cornbread" +#: data/json/items/comestibles/bread.json +msgid "" +"Healthy and filling cornbread, a Native American recipe that quickly became " +"a staple of U.S. cuisine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "johnnycake" +msgid_plural "johnnycakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "johnnycake" +#: data/json/items/comestibles/bread.json +msgid "A dense and tasty fried bread treat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "corn tortilla" +msgid_plural "corn tortillas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn tortilla" +#: data/json/items/comestibles/bread.json +msgid "A round, thin flatbread made from finely ground corn flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "flour tortilla" +msgid_plural "flour tortillas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flour tortilla" +#: data/json/items/comestibles/bread.json +msgid "A round, thin flatbread made from finely ground wheat flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "hardtack cracker" +msgid_plural "hardtack cracker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardtack cracker" +#: data/json/items/comestibles/bread.json +msgid "" +"A dry, virtually tasteless bread cracker capable of remaining edible without" +" spoilage for vast lengths of time. So hard it is inedible by itself. " +"Usually broken into smaller pieces for consumption." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "hardtack" +msgid_plural "hardtack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardtack" +#: data/json/items/comestibles/bread.json +msgid "" +"A dry, virtually tasteless bread product capable of remaining edible without" +" spoilage for vast lengths of time. So hard it is inedible by itself." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "soggy hardtack" +msgid_plural "soggy hardtack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soggy hardtack" +#: data/json/items/comestibles/bread.json +msgid "" +"A soggy, virtually tasteless bread product that has soaked up enough water " +"that it won't hurt your teeth when you chew it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "biscuit" +msgid_plural "biscuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biscuit" +#: data/json/items/comestibles/bread.json +msgid "" +"Hardtack's much more palatable descendant, thanks in large part to the " +"addition of milk in the recipe. Crumbly on the outside, soft on the inside," +" and delicious all the way through." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "wastebread" +msgid_plural "wastebread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wastebread" +#: data/json/items/comestibles/bread.json +msgid "" +"Flour is a commodity these days and to deal with that, most survivors resort" +" to mixing it with leftovers of other ingredients and baking it all into " +"bread. It's filling, and that's what matters." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "brown bread" +msgid_plural "brown bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brown bread" +#: data/json/items/comestibles/bread.json +msgid "Sweet bread made with molasses, with a consistency closer to cake." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/bread.json +msgid "hallula" +msgid_plural "hallula" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hallula" +#: data/json/items/comestibles/bread.json +msgid "" +"A type of bread popular in Chile and Bolivia. Prepared using animal lard or" +" oil, it resembles a large, round scone. In the pre-Cataclysm world, it " +"would usually be filled with savory ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "Mycus wine must" +msgid_plural "Mycus wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mycus wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented Mycus wine. A goopy white mess, made from Mycus fruit. It " +"smells sweetly of mushrooms." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "Marloss wine must" +msgid_plural "Marloss wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Marloss wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented Marloss wine. A soft pinkish mess, made from Marloss berries. " +"It has a strong aroma, but you're not quite sure if it's a good or bad one." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "whiskey wort" +msgid_plural "whiskey wort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whiskey wort" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented whiskey. The base of a fine drink. Not the traditional " +"preparation, but you don't have the time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "whiskey wash" +msgid_plural "whiskey wash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whiskey wash" +#: data/json/items/comestibles/brewing.json +msgid "Fermented, but not distilled whiskey. No longer tastes sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "gin mash" +msgid_plural "gin mash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gin mash" +#: data/json/items/comestibles/brewing.json +msgid "Unfermented gin mash. Fermenting it will produce gin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "gin wash" +msgid_plural "gin wash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gin wash" +#: data/json/items/comestibles/brewing.json +msgid "" +"Gin wash, after the junipers have had time to add flavor. Ready to be " +"distilled or drunk as is." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "sake mash" +msgid_plural "sake mash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sake mash" +#: data/json/items/comestibles/brewing.json +msgid "" +"A fine mix of water, koji rice and yeast, ready to be fermented into sake " +"once set in a fermenting vat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "unfermented soy sauce" +msgid_plural "unfermented soy sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfermented soy sauce" +#: data/json/items/comestibles/brewing.json +msgid "" +"Brine with mashed soybeans, wheat flour and koji mold added to it. If you " +"want to make soy sauce from this, the next step would be to let it ferment." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "unstrained soy sauce" +msgid_plural "unstrained soy sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unstrained soy sauce" +#: data/json/items/comestibles/brewing.json +msgid "" +"Nearly-finished soy sauce that still has some solid particles floating in " +"it. Still needs to be strained, and also pasteurized to get rid of harmful " +"bacteria." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "vodka wort" +msgid_plural "vodka wort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vodka wort" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented vodka. Water with sugar from the enzymatic breakdown of malted " +"grains, or just added in pure form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "vodka wash" +msgid_plural "vodka wash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vodka wash" +#: data/json/items/comestibles/brewing.json +msgid "Fermented, but not distilled vodka. No longer tastes sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "rum wort" +msgid_plural "rum wort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rum wort" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented rum. Sugar caramel or molasses brewed into sweet water. " +"Basically a saccharine soup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "rum wash" +msgid_plural "rum wash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rum wash" +#: data/json/items/comestibles/brewing.json +msgid "Fermented, but not distilled rum. No longer tastes sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "fruit wine must" +msgid_plural "fruit wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented fruit wine. A sweet, boiled juice made from berries or fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "plain mead must" +msgid_plural "plain mead must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plain mead must" +#: data/json/items/comestibles/brewing.json +msgid "Unfermented plain mead. Diluted honey and yeast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "hopped mead must" +msgid_plural "hopped mead must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hopped mead must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented hopped mead. Diluted honey cooked with hops for a bitter note, " +"then cooled down and infused with yeast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "spiced mead must" +msgid_plural "spiced mead must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiced mead must" +#: data/json/items/comestibles/brewing.json +msgid "Unfermented spiced mead. Diluted honey infused with spices and yeast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "dandelion wine must" +msgid_plural "dandelion wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented dandelion wine. A sticky mixture of water, sugar, yeast, and " +"dandelion petals." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "burdock wine must" +msgid_plural "burdock wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burdock wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented burdock wine. A sticky mixture of water, sugar, yeast, and " +"burdock roots." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "pine wine must" +msgid_plural "pine wine must" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine wine must" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented pine wine. A sticky mixture of water, sugar, yeast, and pine " +"resin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "beer wort" +msgid_plural "beer wort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beer wort" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented homebrew beer. A boiled and chilled mash of malted barley, " +"spiced with some fine hops." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "seltzer wort" +msgid_plural "seltzer wort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seltzer wort" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented seltzer. A boiled and chilled mash of refined sugar and fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "moonshine mash" +msgid_plural "moonshine mash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moonshine mash" +#: data/json/items/comestibles/brewing.json +msgid "" +"Unfermented moonshine. Just some water, sugar and corn, like good ol' " +"auntie's recipe. Using pumpkin instead of corn would reduce the amount of " +"extra sugar you need to add." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "moonshine wash" +msgid_plural "moonshine wash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moonshine wash" +#: data/json/items/comestibles/brewing.json +msgid "" +"Fermented, but not distilled moonshine. Contains all the contaminants you " +"don't want in your moonshine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "curdling milk" +msgid_plural "curdling milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curdling milk" +#: data/json/items/comestibles/brewing.json +msgid "" +"Milk with vinegar and natural rennet added. Used for making cheese if left " +"in a fermenting vat for some time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "unfermented vinegar" +msgid_plural "unfermented vinegar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfermented vinegar" +#: data/json/items/comestibles/brewing.json +msgid "" +"A mixture of water, alcohol and fruit juice that will eventually become " +"vinegar when fermented in a vat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "growing wild yeast" +msgid_plural "growing wild yeast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "growing wild yeast" +#: data/json/items/comestibles/brewing.json +msgid "" +"A sugary solution with some naturally occurring yeast. If placed in a " +"fermenting vat and given time, it will eventually produce a more sizeable " +"yeast culture." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "malting grain" +msgid_plural "malting grain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "malting grain" +#: data/json/items/comestibles/brewing.json +msgid "Malting grain that can be used for brewing." +msgstr "" + +#. ~ "msg" action message of item "malting grain" +#: data/json/items/comestibles/brewing.json +msgid "After soaking the grain and waiting, it has finished malting." +msgstr "" + +#. ~ "not_ready_msg" action message of item "malting grain" +#: data/json/items/comestibles/brewing.json +msgid "The grain has not malted yet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "malted grain" +msgid_plural "malted grain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "malted grain" +#: data/json/items/comestibles/brewing.json +msgid "" +"Grainy cereal used for malting. A staple of brewing everywhere. It can " +"also be ground into flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "soaking dandelion" +msgid_plural "soaking dandelion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soaking dandelion" +#: data/json/items/comestibles/brewing.json +msgid "Soaked dandelions that can be used for brewing." +msgstr "" + +#. ~ "msg" action message of item "soaking dandelion" +#: data/json/items/comestibles/brewing.json +msgid "" +"After soaking the dandelions in boiling water, the juice can be used for " +"making wine." +msgstr "" + +#. ~ "not_ready_msg" action message of item "soaking dandelion" +#: data/json/items/comestibles/brewing.json +msgid "The dandelions need more time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "soaked dandelion" +msgid_plural "soaked dandelion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soaked dandelion" +#: data/json/items/comestibles/brewing.json +msgid "Dandelions soaked in hot water, used for making dandelion wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "fermenting yogurt" +msgid_plural "fermenting yogurt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermenting yogurt" +#: data/json/items/comestibles/brewing.json +msgid "" +"Milk inoculated with lactobacillus. It requires some time fermenting to " +"hopefully end up as delicious yogurt." +msgstr "" + +#. ~ "msg" action message of item "fermenting yogurt" +#: data/json/items/comestibles/brewing.json +msgid "" +"The milk has finished fermenting and turned into a slightly clumpy yogurt." +msgstr "" + +#. ~ "not_ready_msg" action message of item "fermenting yogurt" +#: data/json/items/comestibles/brewing.json +msgid "The yogurt is still fermenting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/brewing.json +msgid "unfermented root beer" +msgid_plural "unfermented root beer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfermented root beer" +#: data/json/items/comestibles/brewing.json +msgid "" +"A mixture of water, sugar, yeast and sassafras roots that will eventually " +"become root beer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "pair of frog legs" +msgid_plural "pairs of frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of frog legs" +#: data/json/items/comestibles/carnivore.json +msgid "A raw pair of frog legs. Tastes like chicken when cooked or smoked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "pair of cooked frog legs" +msgid_plural "pairs of cooked frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "pair of smoked frog legs" +msgid_plural "pairs of smoked frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "fillet of fish" +msgid_plural "fillets of fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fillet of fish" +#: data/json/items/comestibles/carnivore.json +msgid "An uncooked fish fillet. Makes a passable meal raw." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of fish" +msgid_plural "scraps of fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of fish" +#: data/json/items/comestibles/carnivore.json +msgid "A tiny scrap of edible fish. It's not much, but it'll do in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked scrap of fish" +msgid_plural "cooked scraps of fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked fish" +msgid_plural "cooked fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked fish" +#: data/json/items/comestibles/carnivore.json +msgid "A cooked fish fillet. Very nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of lobster meat" +msgid_plural "chunks of lobster meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of lobster meat" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of uncooked lobster meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked lobster" +msgid_plural "cooked lobster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked lobster" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of delicious cooked lobster meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "fillet of mollusk" +msgid_plural "fillets of mollusk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fillet of mollusk" +#: data/json/items/comestibles/carnivore.json +msgid "The raw flesh of a mollusk. Must be cleaned and cooked before eating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked mollusk" +msgid_plural "cooked mollusk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked mollusk" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Cooked mollusk meat. Devoid of any parasites or bacteria due to heat, the " +"only thing left to do is add sauce." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "purged gastropods" +msgid_plural "purged gastropods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purged gastropods" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A handful of lucky gastropods that have been prepared for cooking by " +"repeatedly boiling and washing them to remove their mucus and pathogens." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked gastropods" +msgid_plural "cooked gastropods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked gastropods" +#: data/json/items/comestibles/carnivore.json +msgid "Cooked gastropods. A bit low on calories, but high in protein." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "human stomach" +msgid_plural "human stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human stomach" +#: data/json/items/comestibles/carnivore.json +msgid "The stomach of a human. It is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "large human stomach" +msgid_plural "large human stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large human stomach" +#. ~ Description of "large demihuman stomach" +#: data/json/items/comestibles/carnivore.json +msgid "The stomach of a large humanoid creature. It is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of human fat" +msgid_plural "chunks of human fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of human fat" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of raw fat, harvested from a human body." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "human tallow" +msgid_plural "human tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of cleaned and rendered human fat. It will remain " +"edible for a very long time, and can be used as an ingredient in many foods " +"and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "human lard" +msgid_plural "human lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human lard" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of dry-rendered human fat. It will remain edible for a" +" very long time, and can be used as an ingredient in many foods and " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "human flesh" +msgid_plural "human flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human flesh" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of raw meat, butchered from a human body." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked creep" +msgid_plural "cooked creep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked creep" +#: data/json/items/comestibles/carnivore.json +msgid "A cooked slice of some unpleasant person. Tastes great." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper creep" +msgid_plural "cooked pepper creep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper creep" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A cooked slice of some unpleasant person properly seasoned with black pepper" +" and salt. Tastes great." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of meat" +msgid_plural "chunks of meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of raw meat. You could eat it as-is, but cooking it is better." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "animal blood" +msgid_plural "animal blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "animal blood" +#: data/json/items/comestibles/carnivore.json +msgid "Blood extracted from a living creature." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of porkbelly" +msgid_plural "chunks of porkbelly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of porkbelly" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A fatty cut of pork from the belly, popular in some cuisine. With proper " +"technique, it can be used to create bacon. Not safe to consume in its " +"current raw form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "slab of raw cured porkbelly" +msgid_plural "slabs of raw cured porkbelly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slab of raw cured porkbelly" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Porkbelly that has been preserved and flavored with salt and sugar to draw " +"out the moisture from the first layer. Still raw, it is ready for smoking " +"into bacon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "large slab of uncut bacon" +msgid_plural "large slabs of uncut bacon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large slab of uncut bacon" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A huge slab of uncut smoked bacon. You can eat it as is, but it would be " +"more efficient to cut it into smaller portions with a knife." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "slab of raw curing porkbelly" +msgid_plural "slabs of raw curing porkbelly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slab of raw curing porkbelly" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Porkbelly in the process of becoming fully cured with salt and sugar, " +"capable of becoming bacon. The flavor is slowly developing at this stage, " +"and is significantly unpleasant due to the residual salt. Activate it once " +"completed to make use of the final product." +msgstr "" + +#. ~ "msg" action message of item "slab of raw curing porkbelly" +#: data/json/items/comestibles/carnivore.json +msgid "" +"You pat off a bit of extra brine from the slice; this piece of meat is now " +"fully cured." +msgstr "" + +#. ~ "not_ready_msg" action message of item "slab of raw curing porkbelly" +#: data/json/items/comestibles/carnivore.json +msgid "The meat isn't fully cured yet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of meat" +msgid_plural "scraps of meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of meat" +#: data/json/items/comestibles/carnivore.json +msgid "A tiny scrap of raw meat. It's not much, but it'll do in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of human flesh" +msgid_plural "scraps of human flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of human flesh" +#: data/json/items/comestibles/carnivore.json +msgid "A tiny scrap of raw human flesh." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of demihuman flesh" +msgid_plural "scraps of demihuman flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of demihuman flesh" +#: data/json/items/comestibles/carnivore.json +msgid "A tiny scrap of raw demihuman flesh." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of mutant meat" +msgid_plural "chunks of mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "Raw meat from a heavily mutated animal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant blood" +msgid_plural "mutant blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant blood" +#: data/json/items/comestibles/carnivore.json +msgid "Blood extracted from a heavily mutated creature." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of mutant meat" +msgid_plural "scraps of mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of raw meat from a heavily mutated animal. It smells " +"unappealing, to say the least." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant humanoid meat" +msgid_plural "mutant humanoid meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant humanoid meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Raw meat butchered from the body of a heavily mutated creature that was " +"unsettlingly humanoid in appearance. It has odd bits of fur and other " +"tissue lodged in it that clearly don't belong. You'd have to be crazy or " +"starving to eat this." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant human blood" +msgid_plural "mutant human blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant human blood" +#: data/json/items/comestibles/carnivore.json +msgid "Blood extracted from a heavily mutated human." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked cretin" +msgid_plural "cooked cretin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked cretin" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Cooked meat from a heavily mutated humanoid. Now that the worst bits have " +"been picked out, it's probably digestible, if not very appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper cretin" +msgid_plural "cooked pepper cretin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper cretin" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Cooked meat from a heavily mutated humanoid. Now that the worst bits have " +"been picked out, it's probably digestible. It has also been properly " +"seasoned with black pepper and salt, giving it a better taste. Still, it is" +" somewhat gross, but hey, it's food!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of tainted mutant meat" +msgid_plural "chunks of tainted mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked tainted mutant meat" +msgid_plural "cooked tainted mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "smoked tainted mutant meat" +msgid_plural "smoked tainted mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked tainted mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "Rotten mutant meat that has been heavily smoked for preservation." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "butchery refuse" +msgid_plural "butchery refuse" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butchery refuse" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Eugh. This is a mess of dirt, excreta, connective tissue, and bits of " +"matter like hair and claws, leftover from the butchering process. Eating it" +" isn't even worth thinking about." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "cooked meat" +msgid_plural "cooked meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of cooked meat. It's filling and nutritious, but unseasoned and a " +"bit bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper meat" +msgid_plural "cooked pepper meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of cooked meat, properly seasoned with black pepper and salt. It's " +"nutritious, yet basic seasoning adds a welcoming taste to this simple dish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked fatty meat" +msgid_plural "cooked fatty meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked fatty meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of cooked fatty meat. Although absent of vitamins, it is very " +"filling and delightfully greasy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper fatty meat" +msgid_plural "cooked pepper fatty meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper fatty meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of cooked fatty meat properly seasoned with black pepper and salt. " +"Although absent of vitamins, it is very filling, tasty and delightfully " +"greasy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked scrap of meat" +msgid_plural "cooked scraps of meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper scrap of meat" +msgid_plural "cooked pepper scraps of meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper scrap of meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A cooked scrap of meat that has been properly seasoned with pepper and salt." +" Yet small, they have a good taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked mutant meat" +msgid_plural "cooked mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "A cooked chunk of meat from a mutated animal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper mutant meat" +msgid_plural "cooked pepper mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A cooked chunk of meat from a mutated animal which has been properly " +"seasoned with black pepper and salt, will keep your hunger away, but even " +"seasoned, it has a weird taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked scrap of mutant meat" +msgid_plural "cooked scraps of mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked scrap of mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of cooked mutant meat. It is small enough that it's hard to " +"tell how disgusting it is." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper scrap of mutant meat" +msgid_plural "cooked pepper scraps of mutant meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper scrap of mutant meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of cooked mutant meat properly seasoned with black pepper and " +"salt. It is small, and even though it has been seasoned, it has a weird " +"taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "roasted bone marrow" +msgid_plural "roasted bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "Bone marrow, fully cooked to eliminate any parasites. Tasty!" +msgstr "" + +#. ~ Conditional name for "roasted bone marrow" when VITAMIN matches +#. human_flesh_vitamin +#. ~ Conditional name for "roasted pepper bone marrow" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/carnivore.json +msgid "Marvin marrow" +msgid_plural "Marvin marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "roasted pepper bone marrow" +msgid_plural "roasted pepper bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted pepper bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Bone marrow, fully cooked to eliminate any parasites and properly seasoned " +"with black pepper and salt. Tasty!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw offal" +msgid_plural "raw offal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw offal" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A selection of uncooked internal organs and entrails. Filled with essential" +" vitamins, but most people consider it a bit gross unless it's very " +"carefully prepared." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked offal" +msgid_plural "cooked offal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked offal" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A selection of cooked organs and entrails. Filled with essential vitamins, " +"but pretty unappetizing in this form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted innards" +msgid_plural "tainted innards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted innards" +#. ~ Snippet in category "tainted_innards_desc" +#: data/json/items/comestibles/carnivore.json +#: data/json/snippets/zombie_anatomy.json +msgid "" +"An unidentifiable selection of rotted innards that barely hold their form. " +"It is revolting and certainly no longer healthy to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant organs" +msgid_plural "mutant organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant organs" +#: data/json/items/comestibles/carnivore.json +msgid "Raw organs from a giant mutant bug." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked mutant bug organs" +msgid_plural "cooked mutant bug organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked mutant bug organs" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A selection of cooked mutant bug organs. Looks awful, but if you give it a " +"try, you'll find -- that it's worse than it looks." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "pickled offal" +msgid_plural "pickled offal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled offal" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A mass of entrails and organ meat, preserved in brine. Packed with " +"essential vitamins, and although it looks like a lab specimen, it actually " +"tastes pretty palatable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "canned offal" +msgid_plural "canned offal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned offal" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Cooked organ meat and entrails, preserved by canning. Unappetizing, but " +"filled with essential vitamins." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "stomach" +msgid_plural "stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stomach" +#: data/json/items/comestibles/carnivore.json +msgid "The stomach of a woodland creature. It is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "large stomach" +msgid_plural "large stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large stomach" +#: data/json/items/comestibles/carnivore.json +msgid "The stomach of a large woodland creature. It is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "meat jerky" +msgid_plural "meat jerky" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat jerky" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Salty dried meat that lasts for a long time, but will make you thirsty." +msgstr "" + +#. ~ Conditional name for "meat jerky" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/carnivore.json +msgid "jerk jerky" +msgid_plural "jerk jerky" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat jerky" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/carnivore.json +msgid "talking animal jerky" +msgid_plural "talking animal jerky" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat jerky" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/carnivore.json +msgid "monster jerky" +msgid_plural "monster jerky" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "salted fish" +msgid_plural "salted fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salted fish" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Salty dried fish that lasts for a long time, but will make you thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "salted mollusk" +msgid_plural "salted mollusks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salted mollusk" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Salty dried mollusk that lasts for a long time, but will make you thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "smoked meat" +msgid_plural "smoked meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked meat" +#: data/json/items/comestibles/carnivore.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "" +"Tasty meat that has been heavily smoked for preservation. It could be " +"further smoked to dehydrate it completely." +msgstr "" + +#. ~ Conditional name for "smoked meat" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/carnivore.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "smoked sucker" +msgid_plural "smoked sucker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "smoked meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/carnivore.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "smoked Narnian" +msgid_plural "smoked Narnian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "smoked meat" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "fried meat" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "canned meat" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "salted meat slice" when COMPONENT_ID_SUBSTRING +#. matches mutant +#. ~ Conditional name for "pickled meat" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "dehydrated meat" when COMPONENT_ID_SUBSTRING +#. matches mutant +#. ~ Conditional name for "rehydrated meat" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/carnivore.json +#: data/json/items/comestibles/meat_dishes.json +#: data/mods/Xedra_Evolved/items/carnivore.json +#, c-format +msgid "%s, mutant" +msgid_plural "%s, mutant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "smoked fish" +msgid_plural "smoked fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked fish" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Tasty fish that has been heavily smoked for long term preservation. It " +"could be further smoked to dehydrate it completely." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "smoked lobster" +msgid_plural "smoked lobsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked lobster" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Tasty lobster that has been heavily smoked for long term preservation. It " +"could be further smoked to dehydrate it completely." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "smoked mollusk" +msgid_plural "smoked mollusks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked mollusk" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Tasty mollusk that has been heavily smoked for long term preservation. It " +"could be further smoked to dehydrate it completely." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw lung" +msgid_plural "pieces of raw lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw lung" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of lung from an animal. It's spongy and pink, and spoils very " +"quickly. It can be a delicacy if properly prepared - but if improperly " +"prepared, it's a chewy lump of flavorless connective tissue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human lung" +msgid_plural "pieces of raw human lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human lung" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of lung from a human. It's spongy and pink, and spoils very " +"quickly. It appears to have been extracted too crudely to ever be useful as" +" a transplant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman lung" +msgid_plural "pieces of raw demihuman lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman lung" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of lung from a demihuman being. It's spongy and pink, and spoils " +"very quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of lung" +msgid_plural "cooked pieces of lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of lung" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chewy, grayish lump of flavorless connective tissue. It doesn't look any " +"tastier than it did raw, but any parasites are all cooked out." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant lung" +msgid_plural "pieces of raw mutant lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of mutant lung" +msgid_plural "cooked pieces of mutant lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw heart" +msgid_plural "pieces of raw heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of an animal's heart. It's tough but not that chewy, and it " +"spoils very quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human heart" +msgid_plural "pieces of raw human heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of heart from a human. It's tough but not that chewy, and it " +"spoils very quickly. It appears to have been extracted too crudely to ever " +"be useful as a transplant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman heart" +msgid_plural "pieces of raw demihuman heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A portion of heart from a demihuman being. It's tough but not that chewy, " +"and it spoils very quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of heart" +msgid_plural "cooked pieces of heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A roasted piece of heart. It doesn't look any tastier than it did raw, but " +"any parasites are all cooked out." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant heart" +msgid_plural "pieces of raw mutant heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant humanoid heart" +msgid_plural "pieces of raw mutant humanoid heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of mutant heart" +msgid_plural "cooked pieces of mutant heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw mutant lung" +#: data/json/items/comestibles/carnivore.json +msgid "You're pretty sure this is lung tissue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw liver" +msgid_plural "pieces of raw liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw liver" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of liver from an animal. Although many dislike its texture, it's " +"one of the more vitamin-rich parts of the animal. It is very good in " +"sausages, but maybe a little less appetizing when cooked on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human liver" +msgid_plural "pieces of raw human liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human liver" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of liver from a human, which appears to have been extracted too " +"crudely to ever be useful as a transplant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman liver" +msgid_plural "pieces of raw demihuman liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman liver" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of liver from a demihuman being." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of liver" +msgid_plural "cooked pieces of liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of liver" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Chock-full of A- and B-Vitamins! Cooked liver isn't all that bad, depending" +" on how you feel about the texture, but this is probably the least fancy way" +" to do it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant liver" +msgid_plural "pieces of raw mutant liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of mutant liver" +msgid_plural "cooked pieces of mutant liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of raw bone marrow" +msgid_plural "portions of raw bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of raw bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A soft, spongy substance found in bones, rich in fat. Chock-full of good " +"stuff and doesn't taste too bad even raw, but beware of parasites." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of raw human bone marrow" +msgid_plural "portions of raw human bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of raw human bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "Soft, spongy marrow tissue from a human bone." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of raw demihuman bone marrow" +msgid_plural "portions of raw demihuman bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of raw demihuman bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "Soft, spongy marrow tissue from a demihuman bone." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of raw mutant bone marrow" +msgid_plural "portions of raw mutant bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of raw mutant bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Soft, spongy and oddly-colored marrow tissue from the bone of a heavily " +"mutated animal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of raw mutant human bone marrow" +msgid_plural "portions of raw mutant human bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of raw mutant human bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Soft, spongy and oddly-colored marrow tissue from the bone of a heavily " +"mutated creature that was unsettlingly humanoid in appearance." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw brain" +msgid_plural "pieces of raw brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw brain" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of brain from an animal. You wouldn't want to eat this raw…" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human brain" +msgid_plural "pieces of raw human brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human brain" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of brain from a human. Eating this may cause kuru, but you probably" +" won't live long enough to care about that anyway." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman brain" +msgid_plural "pieces of raw demihuman brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman brain" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of brain from a demihuman being. Don't prion diseases cross species" +" barriers?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of brain" +msgid_plural "cooked pieces of brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of brain" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Now you can emulate those zombies you love so much! Preparing brain for " +"eating is challenging, and this doesn't seem to be the best way to do it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant brain" +msgid_plural "pieces of raw mutant brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of mutant brain" +msgid_plural "cooked pieces of mutant brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw kidney" +msgid_plural "pieces of raw kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw kidney" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of kidney from an animal. Preparing it for cooking is a challenge " +"unless you want the kitchen to smell strongly of urine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human kidney" +msgid_plural "pieces of raw human kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human kidney" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of kidney from a human, which appears to have been extracted too " +"crudely to ever be useful as a transplant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman kidney" +msgid_plural "pieces of raw demihuman kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman kidney" +#: data/json/items/comestibles/carnivore.json +msgid "This is probably a piece of kidney extracted from a demihuman being." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of kidney" +msgid_plural "cooked pieces of kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of kidney" +#: data/json/items/comestibles/carnivore.json +msgid "No, this is not beans." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw mutant kidney" +msgid_plural "pieces of raw mutant kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of mutant kidney" +msgid_plural "cooked pieces of mutant kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw sweetbread" +msgid_plural "pieces of raw sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw sweetbread" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of the thymus or pancreas of an animal. These are a delicacy, if " +"prepared properly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw human sweetbread" +msgid_plural "pieces of raw human sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw human sweetbread" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of the thymus or pancreas of a human, which appears to have been " +"extracted too crudely to ever be useful as a transplant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "piece of raw demihuman sweetbread" +msgid_plural "pieces of raw demihuman sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw demihuman sweetbread" +#: data/json/items/comestibles/carnivore.json +msgid "" +"The consistency of this chunk of organ suggests possibly a thymus or " +"pancreas equivalent." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked piece of sweetbread" +msgid_plural "cooked pieces of sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of sweetbread" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Normally a delicacy, but this style of preparation is missing something." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/comestibles/carnivore.json +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/fuel.json +msgid "blood" +msgid_plural "blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood" +#: data/json/items/comestibles/carnivore.json +msgid "Blood extracted from a human being." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of fat" +msgid_plural "chunks of fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of fat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of raw fat. You could eat it as-is, but it is better used as an " +"ingredient in other foods or projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tallow" +msgid_plural "tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of cleaned and rendered animal fat. It will remain " +"edible for a very long time, and can be used as an ingredient in many foods " +"and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "lard" +msgid_plural "lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lard" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of dry-rendered animal fat. It will remain edible for " +"a very long time, and can be used as an ingredient in many foods and " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of mutant fat" +msgid_plural "chunks of mutant fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mutant fat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of raw fat butchered from a heavily-mutated animal. It smells, if " +"anything, even more disgusting than the rest of the mutant. There are " +"little puddles of unidentified oils dripping from it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant tallow" +msgid_plural "mutant tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of cleaned and rendered fat, sourced from a mutant " +"animal. It will remain edible for a very long time, and can be used as an " +"ingredient in many foods and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant lard" +msgid_plural "mutant lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant lard" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of dry-rendered fat, sourced from a mutant animal. It " +"will remain edible for a very long time, and can be used as an ingredient in" +" many foods and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of mutant humanoid fat" +msgid_plural "chunks of mutant humanoid fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mutant humanoid fat" +#: data/json/items/comestibles/carnivore.json +msgid "Raw fat butchered from a heavily-mutated humanoid." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant humanoid tallow" +msgid_plural "mutant humanoid tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant humanoid tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of cleaned and rendered fat, sourced from a mutant " +"humanoid. It won't rot for a very long time, and can be used as an " +"ingredient in many foods and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mutant humanoid lard" +msgid_plural "mutant humanoid lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant humanoid lard" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of dry-rendered fat, sourced from a mutant humanoid. " +"It won't rot for a very long time, and can be used as an ingredient in many " +"foods and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of tainted meat" +msgid_plural "chunks of tainted meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of tainted meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of meat that's obviously unhealthy. You could eat it, but it will " +"poison you." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted limb" +msgid_plural "tainted limbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted limb" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A rotted and then shredded arm. Not much use unless you want to scrape the " +"meat from the bones." +msgstr "" + +#. ~ Description of "tainted limb" +#. ~ Snippet in category "leg_zed_desc" +#: data/json/items/comestibles/carnivore.json +#: data/json/snippets/zombie_anatomy.json +msgid "" +"What's left of some zombie's limb. Most likely a leg based on the " +"proportions. Though it's rotted, there is quite a bit of meat still on it." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/json/items/comestibles/carnivore.json +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/fuel.json +msgid "tainted blood" +msgid_plural "tainted blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted blood" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Blood that's obviously unhealthy. You could drink it, but it will poison " +"you." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "portion of tainted bone marrow" +msgid_plural "portions of tainted bone marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portion of tainted bone marrow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A wet, green chunk of spongy goop extracted from a rotten bone. You could " +"eat it, but it will poison you." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of tainted fat" +msgid_plural "chunks of tainted fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of tainted fat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A watery yellow glob of fat from some unnatural creature or other. You " +"could eat it, but it will poison you." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted tallow" +msgid_plural "tainted tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth grayish block of cleaned and rendered monster fat. It will remain " +"'fresh' for a very long time, and can be used as an ingredient in many " +"projects. You could eat it, but it will poison you." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "large boiled stomach" +msgid_plural "large boiled stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large boiled stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A boiled stomach from an animal, nothing else. It looks all but appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "boiled large human stomach" +msgid_plural "boiled large human stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled large human stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A boiled stomach from a large humanoid creature, nothing else. It looks all" +" but appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "boiled stomach" +msgid_plural "boiled stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A small boiled stomach from an animal, nothing else. It looks all but " +"appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "boiled human stomach" +msgid_plural "boiled human stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled human stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A small boiled stomach from a human, nothing else. It looks all but " +"appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw hide" +msgid_plural "raw hide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw hide" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from an animal. You can cure it for " +"storage and tanning, or eat it if you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted hide" +msgid_plural "tainted hide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted hide" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from an unnatural creature. The smell" +" of rot is overwhelming, and it has an ghastly unnatural feeling with a wide" +" variety of cuts, divots, and malformed lumps covering the sickly green-gray" +" skin. This can't be used for anything useful." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted skin scraps" +msgid_plural "tainted skin scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted skin scraps" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Shredded scraps of raw skin from an unnatural creature. It can't have much " +"use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw human skin" +msgid_plural "raw human skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw human skin" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from a human. Despite some dubious " +"historical accounts, the usefulness of human skin is limited, and can't be " +"made into leather. The skin is still edible, if you're that desperate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw demihuman skin" +msgid_plural "raw demihuman skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw demihuman skin" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from a demihuman. Despite being from " +"a human-enough body, the leather has this distinct unnatural and alien " +"feeling to it, and would be a very poor substitute for leather. The skin is" +" still edible, if you're that desperate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw pelt" +msgid_plural "raw pelt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw pelt" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from a fur-bearing animal. It still " +"has the fur attached. You can cure it for storage and tanning, or eat it if" +" you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "tainted pelt" +msgid_plural "tainted pelt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted pelt" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw pelt harvested from an unnatural creature. The smell" +" of rot is overwhelming, with bits of flesh cling to the mangy, sickly " +"patches of fur still present on the pelt. This can't be used for anything " +"useful." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "raw human pelt" +msgid_plural "raw human pelt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw human pelt" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A carefully folded raw skin harvested from a fur-bearing mutant human. It " +"still has the fur attached. You can cure it for storage and tanning, or eat" +" it if you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "seeping heart" +msgid_plural "seeping hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seeping heart" +#: data/json/items/comestibles/carnivore.json +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "" +"A thick mass of flesh superficially resembling a mammalian heart. It's the " +"size of your fist and covered in dimpled grooves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "putrid heart" +msgid_plural "putrid hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "putrid heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A thick, hulking mass of flesh that's easily the size of your head, " +"superficially resembling a mammalian heart and covered in ribbed grooves. " +"It's still full of whatever passes for blood in jabberwocks, and is heavy in" +" your hands. After everything you've seen lately, you can't help but " +"remember old sayings about eating the hearts of your enemies…" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "desiccated putrid heart" +msgid_plural "desiccated putrid hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "desiccated putrid heart" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A huge strip of muscle - all that remains of a putrid heart that has been " +"sliced open and drained of blood. It could be eaten if you're hungry, but " +"looks *disgusting*." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "alien fronds" +msgid_plural "alien fronds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien fronds" +#: data/json/items/comestibles/carnivore.json +msgid "" +"The fleshy fronds harvested from an alien plant. Eating these membranous " +"leaves and gut-like stems is likely a terrible idea, and yet they have a " +"paradoxically pleasant and inviting sweet smell. Might be non-vegan." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "leech flower" +msgid_plural "leech flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leech flower" +#: data/json/items/comestibles/carnivore.json +msgid "" +"The alien beauty of this indigo flower is betrayed by its disgustingly " +"fleshy composition. What from afar appear to be petals are but layered " +"membranes of transparent veiny flesh, given color by a covering of blue " +"iridescent ichor. Even if it is certainly poisonous, it has a pleasant " +"medicinal smell to it." +msgstr "" + +#. ~ "activation_message" action message of item "leech flower" +#: data/json/items/comestibles/carnivore.json +msgid "Even a close smell of this alien flower feels deeply intoxicating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "leech bark" +msgid_plural "scraps of leech bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leech bark" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Dry and tough bark matter harvested from an alien plant. It is slightly " +"translucent, and if placed against the light you can distinguish glistening " +"blue veins running through it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "demihuman stomach" +msgid_plural "demihuman stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman stomach" +#: data/json/items/comestibles/carnivore.json +msgid "The stomach of an intelligent demihuman. It is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "large demihuman stomach" +msgid_plural "large demihuman stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of demihuman fat" +msgid_plural "chunks of demihuman fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of demihuman fat" +#: data/json/items/comestibles/carnivore.json +msgid "Raw fat harvested from a demihuman body." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "demihuman tallow" +msgid_plural "demihuman tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman tallow" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of cleaned and rendered demihuman fat. It will remain " +"edible for a very long time, and can be used as an ingredient in many foods " +"and projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "demihuman lard" +msgid_plural "demihuman lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman lard" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A smooth white block of dry-rendered demihuman fat. It will remain edible " +"for a very long time, and can be used as an ingredient in many foods and " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "demihuman flesh" +msgid_plural "demihuman flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman flesh" +#: data/json/items/comestibles/carnivore.json +msgid "Raw meat butchered from a demihuman body." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "demihuman blood" +msgid_plural "demihuman blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman blood" +#: data/json/items/comestibles/carnivore.json +msgid "Blood extracted from a demihuman." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked mongrel" +msgid_plural "cooked mongrel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked mongrel" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A cooked slice of something close to being a real person. Tastes like long " +"pig." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "boiled demihuman stomach" +msgid_plural "boiled demihuman stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled demihuman stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A boiled stomach from a demihuman, nothing else. It looks all but " +"appetizing." +msgstr "" + +#. ~ Description of "boiled demihuman stomach" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A small boiled stomach from a demihuman, nothing else. It looks all but " +"appetizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "fried meat" +msgid_plural "fried meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried meat" +#: data/json/items/comestibles/carnivore.json +msgid "Delicious oil-fried meat." +msgstr "" + +#. ~ Conditional name for "fried meat" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/carnivore.json +msgid "fried fool" +msgid_plural "fried fool" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fried meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/carnivore.json +msgid "fried familiar" +msgid_plural "fried familiar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of mi-go meat" +msgid_plural "chunks of mi-go meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mi-go meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A piece of mi-go meat that's obviously alien, given its pink color, odd " +"odor, and strange texture. It would not be advisable to try to eat it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mi-go ichor" +msgid_plural "mi-go ichor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mi-go ichor" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Goo from inside a mi-go, perhaps some kind of blood? It's obviously alien, " +"given its pink color and strange, nostril-stinging odor. It would not be " +"advisable to try to eat it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "mi-go bone" +msgid_plural "mi-go bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mi-go bone" +#: data/json/items/comestibles/carnivore.json +msgid "" +"An unrecognized structural element from inside a mi-go. It's strong and " +"springy, somewhat like cartilage, but a bit stiffer. It's also a deep green" +" color, and might possibly serve a scaffolding role, like bone." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of poultry meat" +msgid_plural "chunks of poultry meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of poultry meat" +#: data/json/items/comestibles/carnivore.json +msgid "A chunk of raw meat from a bird. Dangerous to eat as-is." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "scrap of poultry meat" +msgid_plural "scraps of poultry meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of poultry meat" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of raw meat from a bird. You figure that one of these should " +"be about one fifth of a portion. Dangerous to eat as-is." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked poultry" +msgid_plural "cooked poultry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked poultry" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of bird meat that has been cooked. Nutritious and safe to eat, but " +"a bit bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper poultry" +msgid_plural "cooked pepper poultry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper poultry" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A cut of bird meat that has been cooked with salt and pepper. The simple " +"addition of spices has made it much more palatable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked scrap of poultry" +msgid_plural "cooked scraps of poultry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked scrap of poultry" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of cooked meat from a bird. Not very filling, and a bit bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "cooked pepper scrap of poultry" +msgid_plural "cooked pepper scraps of poultry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked pepper scrap of poultry" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A tiny scrap of cooked bird meat, seasoned with simple spices. Makes for a " +"nice high-protein snack." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chicken jerky" +msgid_plural "chicken jerky" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken jerky" +#: data/json/items/comestibles/carnivore.json +msgid "" +"Strip of bird meat that has been heavily smoked for preservation. It could " +"be further smoked to dehydrate it completely." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/carnivore.json +msgid "chunk of mutagenic flesh" +msgid_plural "chunks of mutagenic flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mutagenic flesh" +#: data/json/items/comestibles/carnivore.json +msgid "" +"A chunk of raw meat with a weirdly off-green coloration. You could eat it " +"as-is, but are you sure you want to?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/casseroles.json +msgid "hot corn casserole" +msgid_plural "hot corn casserole" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hot corn casserole" +#: data/json/items/comestibles/casseroles.json +msgid "" +"It's cheesy and indulgent, although the mix of tender kernels of corn, " +"veggies, fresh herbs, and a pop of heat keep it in check so it's not too " +"heavy for the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/casseroles.json +msgid "cheesy baked spinach casserole" +msgid_plural "cheesy baked spinach casserole" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheesy baked spinach casserole" +#: data/json/items/comestibles/casseroles.json +msgid "" +"This cheesy spinach casserole is cheesy, packed with hearty spinach, and " +"totally delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/casseroles.json +msgid "fish noodle casserole" +msgid_plural "fish noodle casserole" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish noodle casserole" +#: data/json/items/comestibles/casseroles.json +msgid "" +"Fish noodle casserole is a casserole primarily made with pasta and canned " +"tuna, with canned peas and corn sometimes added." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/casseroles.json +msgid "lazy lobster casserole" +msgid_plural "lazy lobster casserole" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lazy lobster casserole" +#: data/json/items/comestibles/casseroles.json +msgid "" +"A classic New England casserole made with butter, lobster, and crackers, in " +"roughly that order." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/casseroles.json +msgid "eggplant parmigiana" +msgid_plural "eggplant parmigiana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eggplant parmigiana" +#: data/json/items/comestibles/casseroles.json +msgid "A good portion of tasty eggplant parmigiana." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Snicker-Snacks cereal" +msgid_plural "Snicker-Snacks cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Snicker-Snacks cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Foodplace brand Snicker-Snack cereal. Each tiny \"Snicker-Snack\" is shaped" +" like human food!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Carpenter Crunch cereal" +msgid_plural "Carpenter Crunch cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Carpenter Crunch cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"This is Foodplace brand \"Carpenter Crunch\" cereal with the iconic " +"\"Breakfast Beaver\" mascot on the box. It tastes kind of like nails." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Brantastic cereal" +msgid_plural "Brantastic cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Brantastic cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Foodplace brand \"Brantastic\" cereal. An essential part of a complete Bran" +" breakfast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Sugar Chomps cereal" +msgid_plural "Sugar Chomps cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sugar Chomps cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Foodplace brand \"Sugar Chomps\" cereal. \"Chocolate Frosted Crunchy Sugar " +"Chomps: 8 essential vitamins packed into that rich, fudgy taste!\"" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Honey Pellet cereal" +msgid_plural "Honey Pellet cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Honey Pellet cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Foodplace brand \"Amorphous Honey Pellet\" cereal. The box promises " +"\"Inconceivable sustenance in tiny morsels of yellow honey.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Fructose Flakes cereal" +msgid_plural "Fructose Flakes cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fructose Flakes cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Foodplace brand Fructose Flakes cereal. Fortified with energy enriched " +"FoodSyrup™ that supports life most efficiently." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "Foodios cereal" +msgid_plural "Foodios cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodios cereal" +#: data/json/items/comestibles/cereal.json +msgid "Foodplace brand \"Foodios\" cereal. Foodios™ are Foodalicious™!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "sugary cereal" +msgid_plural "sugary cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sugary cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Sugary breakfast cereal with marshmallows. It takes you back to your " +"childhood." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "wheat cereal" +msgid_plural "wheat cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat cereal" +#: data/json/items/comestibles/cereal.json +msgid "" +"Whole-grain wheat cereal. It's surprisingly good, and allegedly good for " +"your heart." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/cereal.json +msgid "corn cereal" +msgid_plural "corn cereal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn cereal" +#: data/json/items/comestibles/cereal.json +msgid "Plain cornflake cereal. They're not that good, but it beats nothing." +msgstr "" + +#. ~ Description of "milk" +#: data/json/items/comestibles/dairy.json +msgid "Baby cow food, appropriated for human consumption. Spoils rapidly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "chocolate milk" +msgid_plural "chocolate milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"Baby cow food, with chocolate added for human enjoyment. Spoils rapidly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "reconstituted milk" +msgid_plural "reconstituted milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reconstituted milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"Baby cow food, appropriated for adult humans. This milk has been " +"reconstituted from powder. Spoils rapidly." +msgstr "" + +#. ~ Description of "raw milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"This is raw, unhomogenized and unpasteurized milk from a cow. It couldn't " +"be any fresher unless you drank it straight from the cow, which might upset " +"it. Depending on your dietary sensibilities, you might want to pasteurize " +"or even boil this before drinking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "shelf stable milk" +msgid_plural "shelf stable milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelf stable milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"This is milk that has been pasteurized at much higher temperatures than " +"normal. It tastes slightly different, but, unopened, will last far longer " +"than regular milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "evaporated milk" +msgid_plural "evaporated milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "evaporated milk" +#: data/json/items/comestibles/dairy.json +#, no-c-format +msgid "Milk that's had about 60% of its water removed prior to canning." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "buttermilk" +msgid_plural "buttermilk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttermilk" +#: data/json/items/comestibles/dairy.json +msgid "" +"This is cultured milk defatted either due to churning or curdling. Spoils " +"quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "yogurt" +msgid_plural "yogurt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yogurt" +#: data/json/items/comestibles/dairy.json +msgid "Delicious fermented dairy. It tastes of vanilla." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "butter" +msgid_plural "butter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butter" +#: data/json/items/comestibles/dairy.json +msgid "" +"A yellow stick of milkfat and milk solids, usually made from cow's milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "raw butter" +msgid_plural "raw butter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw butter" +#: data/json/items/comestibles/dairy.json +msgid "" +"A white stick of raw milkfat and milk solids, made directly from cow's milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "ghee" +msgid_plural "ghee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ghee" +#: data/json/items/comestibles/dairy.json +msgid "" +"Clarified butter, free from milk solids and water. Will last a very long " +"time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "pudding" +msgid_plural "puddings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pudding" +#: data/json/items/comestibles/dairy.json +msgid "Sugary, fermented dairy. A wonderful treat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "curdled milk" +msgid_plural "curdled milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curdled milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"Milk that has been curdled with vinegar and rennet. It still needs to be " +"salted and drained of whey." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "hard cheese" +msgid_plural "hard cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard cheese" +#: data/json/items/comestibles/dairy.json +msgid "" +"Hard, dry cheese made to last, unlike modern processed cheese. Will make " +"you thirsty though." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "cheese" +msgid_plural "cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese" +#: data/json/items/comestibles/dairy.json +msgid "A block of yellow processed cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "cottage cheese" +msgid_plural "cottage cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cottage cheese" +#: data/json/items/comestibles/dairy.json +msgid "" +"Unaged curdled milk and whey, made by draining cheese rather than pressing " +"like cheese curds. The retained whey keeps the curds loose and soft, giving" +" a somewhat soupy texture to this lower calorie variety of cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "cottage cheese with fruit" +msgid_plural "cottage cheese with fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cottage cheese with fruit" +#: data/json/items/comestibles/dairy.json +msgid "" +"Unaged curdled milk and whey, made by draining cheese rather than pressing " +"like cheese curds. The retained whey keeps the curds loose and soft, giving" +" a somewhat soupy texture to this lower calorie variety of cheese. By " +"adding fruits to it you've made what might be a full meal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "cottage cheese with savory vegetables" +msgid_plural "cottage cheese with savory vegetables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cottage cheese with savory vegetables" +#: data/json/items/comestibles/dairy.json +msgid "" +"Unaged curdled milk and whey, made by draining cheese rather than pressing " +"like cheese curds. The retained whey keeps the curds loose and soft, giving" +" a somewhat soupy texture to this lower calorie variety of cheese. By " +"adding savory vegetables to it you've made what might be a full meal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "mozzarella cheese" +msgid_plural "mozzarella cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mozzarella cheese" +#: data/json/items/comestibles/dairy.json +msgid "A ball of white mozzarella cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "fried mozzarella sticks" +msgid_plural "fried mozzarella sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried mozzarella sticks" +#: data/json/items/comestibles/dairy.json +msgid "Fried mozzarella cheese sticks, yum. They lack sauce though." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "powdered cheese" +msgid_plural "powdered cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powdered cheese" +#: data/json/items/comestibles/dairy.json +msgid "" +"Dehydrated cheese powder, the kind found in mac & cheese boxes or bulk foods" +" products. Will keep for an extremely long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "rehydrated cheese" +msgid_plural "rehydrated cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated cheese" +#: data/json/items/comestibles/dairy.json +msgid "Goopy cheese sauce made by rehydrating cheese powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "quesadilla" +msgid_plural "quesadillas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quesadilla" +#: data/json/items/comestibles/dairy.json +msgid "A tortilla filled with cheese and lightly grilled." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "powdered milk" +msgid_plural "powdered milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powdered milk" +#: data/json/items/comestibles/dairy.json +msgid "Dehydrated milk powder. Mix with water to make drinkable milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "condensed milk" +msgid_plural "condensed milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "condensed milk" +#: data/json/items/comestibles/dairy.json +msgid "" +"Cow's milk that has been partly dehydrated and sweetened. A key ingredient " +"in many sweets." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "whipped cream" +msgid_plural "whipped cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whipped cream" +#: data/json/items/comestibles/dairy.json +msgid "Cream that has been whipped, perfect for frosting cakes and pies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "heavy cream" +msgid_plural "heavy cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy cream" +#: data/json/items/comestibles/dairy.json +msgid "Cream that has been skimmed from the top of raw milk left to sit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "tiramisù" +msgid_plural "tiramisù" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiramisù" +#: data/json/items/comestibles/dairy.json +msgid "" +"It is an Italian spoon dessert based on savoiardi soaked in coffee and " +"covered with a cream composed of mascarpone and eggs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "mascarpone" +msgid_plural "mascarpone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mascarpone" +#: data/json/items/comestibles/dairy.json +msgid "" +"A portion of mascarpone, a dairy product obtained from the processing of " +"cream and citric acid, a typical Italian spreadable cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/dairy.json +msgid "pecorino" +msgid_plural "pecorino" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pecorino" +#: data/json/items/comestibles/dairy.json +msgid "" +"A slice of pecorino, famous Italian hard cheese used in pasta carbonara." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "apple cider" +msgid_plural "apple cider" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "apple cider" +#: data/json/items/comestibles/drink.json +msgid "" +"Pressed from fresh apples, tasty and nutritious. This is a non-alcoholic " +"beverage, which sometimes confuses foreigners. It's instead called 'hard " +"cider' when alcohol is involved." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "almond milk" +msgid_plural "almond milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "almond milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Wait, you can milk almonds? Not quite, but you can blend them with water! " +"A dairy-free alternative high in calcium, and rival to soy milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "soy milk" +msgid_plural "soy milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soy milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Wait, you can milk soybeans? Not quite, but you can blend them with water!" +" A dairy-free alternative high in protein, and rival to almond milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "atomic coffee" +msgid_plural "atomic coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic coffee" +#: data/json/items/comestibles/drink.json +msgid "" +"This serving of coffee has twice as much coffee as black coffee, as well as " +"some caffeine pills and sugar for good measure. You didn't plan to sleep " +"this week anyway, right?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "wild sarsaparilla tea" +msgid_plural "wild sarsaparilla tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild sarsaparilla tea" +#: data/json/items/comestibles/drink.json +msgid "Some wild sarsaparilla root steeped in boiling water. Energizing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "bee balm tea" +msgid_plural "bee balm tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee balm tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A healthy beverage made from bee balm steeped in boiling water. Can be used" +" to reduce negative effects of common cold or flu." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "coconut milk" +msgid_plural "coconut milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coconut milk" +#: data/json/items/comestibles/drink.json +msgid "A dense, sweet, creamy sauce, often used in curries." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "chai tea" +msgid_plural "chai tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chai tea" +#: data/json/items/comestibles/drink.json +msgid "A traditional south Asian mixed-spice tea with milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "chamomile tea" +msgid_plural "chamomile tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chamomile tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A healthy beverage made from chamomile flowers steeped in boiling water. " +"Can be used to treat insomnia." +msgstr "" + +#. ~ "description" action message of item "chamomile tea" +#. ~ "description" action message of item "sleeping pill" +#. ~ "description" action message of item "poppy sleep" +#: data/json/items/comestibles/drink.json data/json/items/comestibles/med.json +msgid "Can be used to treat insomnia." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "chocolate drink" +msgid_plural "chocolate drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate drink" +#: data/json/items/comestibles/drink.json +msgid "" +"A chocolate-flavored beverage made of artificial flavoring and milk " +"byproducts. Shelf stable and vaguely appetizing even when lukewarm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "black coffee" +msgid_plural "black coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black coffee" +#: data/json/items/comestibles/drink.json +msgid "" +"The morning ritual of the pre-apocalyptic world, created from coffee " +"cherries through a complex process of seed removal, roasting, grinding, and " +"brewing. Coffee is substantially richer in caffeine than its rival tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "coffee substitute" +msgid_plural "coffee substitute" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee substitute" +#: data/json/items/comestibles/drink.json +msgid "" +"Homemade not-coffee created from the Kentucky coffeetree, just like the " +"Meskwaki tribe! Doesn't actually have any caffeine, and is very bitter, but" +" it'll pass in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "coffee substitute with milk" +msgid_plural "coffee substitute with milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee substitute with milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Imitation coffee brewed from Kentucky coffeetree, this drink has no " +"caffeine, no sweetener, and is still unpleasantly bitter even with the added" +" milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened coffee substitute with milk" +msgid_plural "sweetened coffee substitute with milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened coffee substitute with milk" +#: data/json/items/comestibles/drink.json +msgid "" +"The morning ritual of the post-apocalyptic world. Brewed from the Kentucky " +"coffeetree, this drink has no actual caffeine, but serves as a replacement " +"for those who dearly miss the aroma of real coffee. Can also be served cold" +" as iced coffee." +msgstr "" + +#. ~ Conditional name for "sweetened coffee substitute with milk" when FLAG +#. matches COLD +#: data/json/items/comestibles/drink.json +msgid "iced coffee substitute" +msgid_plural "iced coffee substitute" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened milk" +msgid_plural "sweetened milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened milk" +#: data/json/items/comestibles/drink.json +msgid "Some milk with sugar added. Tastes slightly better." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened fortified milk" +msgid_plural "sweetened fortified milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened fortified milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Milk enriched with protein powder, it's extra healthy and doesn't taste too " +"bad. It has sugar added, for those who like it sweeter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "chicory brew" +msgid_plural "chicory brew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicory brew" +#: data/json/items/comestibles/drink.json +msgid "" +"Toasted, ground chicory root steeped in boiling water. This bitter brew is " +"used as a coffee substitute, though it tastes nothing like coffee." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "dark cola" +msgid_plural "dark cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dark cola" +#: data/json/items/comestibles/drink.json +msgid "Things go better with cola. Sugar water with caffeine added." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "energy cola" +msgid_plural "energy cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "energy cola" +#: data/json/items/comestibles/drink.json +msgid "" +"It tastes and looks like windshield wiper fluid, but it's loaded to the brim" +" with sugar and caffeine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "cream soda" +msgid_plural "cream soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cream soda" +#: data/json/items/comestibles/drink.json +msgid "A caffeinated, carbonated drink, flavored with vanilla." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "cranberry juice" +msgid_plural "cranberry juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cranberry juice" +#: data/json/items/comestibles/drink.json +msgid "Made from real Massachusetts cranberries. Quite sour, but nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "crispy cranberry" +msgid_plural "crispy cranberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crispy cranberry" +#: data/json/items/comestibles/drink.json +msgid "Mixing cranberry juice and lemon-lime soda works out quite well." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "dandelion tea" +msgid_plural "dandelion tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion tea" +#: data/json/items/comestibles/drink.json +msgid "A healthy beverage made from dandelion roots steeped in boiling water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "dandelion and burdock tea" +msgid_plural "dandelion and burdock tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion and burdock tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A healthy beverage made from dandelion and burdock roots steeped in boiling " +"water. The addition of burdock makes it more nourishing and slightly " +"tastier." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "eggnog" +msgid_plural "eggnog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eggnog" +#: data/json/items/comestibles/drink.json +msgid "" +"Smooth and rich, this spoon-coating mixture of milk, eggs, and cinnamon " +"sugar is a popular traditional holiday drink. This type isn't spiked with " +"alcohol, but it is still delicious. Meant to be stored cold, it will spoil " +"rapidly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "energy drink" +msgid_plural "energy drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "energy drink" +#: data/json/items/comestibles/drink.json +msgid "" +"A heavily-caffeinated soft drink. Popular among those who need to stay up " +"late working." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "atomic energy drink" +msgid_plural "atomic energy drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic energy drink" +#: data/json/items/comestibles/drink.json +msgid "" +"According to the label, this loathsome-tasting beverage is called ATOMIC " +"POWER THIRST. Alongside the lengthy health warning, it promises to make the" +" consumer UNCOMFORTABLY ENERGETIC using ELECTROLYTES and THE POWER OF THE " +"ATOM." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "herbal tea" +msgid_plural "herbal tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "herbal tea" +#: data/json/items/comestibles/drink.json +msgid "A healthy beverage made from herbs steeped in boiling water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "hot chocolate" +msgid_plural "hot chocolate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hot chocolate" +#: data/json/items/comestibles/drink.json +msgid "" +"Also known as hot cocoa, this heated chocolate beverage is perfect for a " +"cold winter day." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "horchata" +msgid_plural "horchata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horchata" +#: data/json/items/comestibles/drink.json +msgid "" +"A sugary drink from Central America infused with rice, milk, and cinnamon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "pasteurized fruit juice" +msgid_plural "pasteurized fruit juices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pasteurized fruit juice" +#: data/json/items/comestibles/drink.json +msgid "" +"A sweet liquid with a vaguely fruity taste. Having been pasteurized, it " +"will last for a long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "fruit juice" +msgid_plural "fruit juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit juice" +#: data/json/items/comestibles/drink.json +msgid "Freshly-squeezed from real fruit! Tasty and nutritious." +msgstr "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches apple +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "kompot" when COMPONENT_ID matches apple +#. ~ Conditional name for "kompot" when COMPONENT_ID matches irradiated_apple +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches apple +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches apple +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches apple +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches apple +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches apple +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches apple +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches apple +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. irradiated_apple +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches apple +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. irradiated_apple +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, apple" +msgid_plural "%s, apple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches apricot +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches apricot +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches apricot +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. apricot +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. apricot +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, apricot" +msgid_plural "%s, apricot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches banana +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches banana +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches banana +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. banana +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. banana +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, banana" +msgid_plural "%s, banana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches blackberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches blackberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, blackberry" +msgid_plural "%s, blackberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches blueberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches blueberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, blueberry" +msgid_plural "%s, blueberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches cherries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches cherries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. cherries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. cherries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, cherry" +msgid_plural "%s, cherry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches elderberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches elderberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, elderberry" +msgid_plural "%s, elderberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches grapefruit +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches grapefruit +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, grapefruit" +msgid_plural "%s, grapefruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches grapes +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches grapes +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches grapes +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. grapes +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. grapes +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, grape" +msgid_plural "%s, grape" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches guayaba +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches guayaba +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches guayaba +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, guava" +msgid_plural "%s, guava" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches huckleberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches huckleberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, huckleberry" +msgid_plural "%s, huckleberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches kiwi +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches kiwi +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches kiwi +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches kiwi +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. kiwi +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, kiwi" +msgid_plural "%s, kiwi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. lulo +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches lulo +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. lulo +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. lulo +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches lulo +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches lulo +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches lulo +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. lulo +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. lulo +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. lulo +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, lulo" +msgid_plural "%s, lulo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "kompot" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. m_stellatum_berries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. m_stellatum_berries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, Solomon's seal" +msgid_plural "%s, Solomon's seal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches mango +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches mango +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches mango +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. mango +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. mango +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, mango" +msgid_plural "%s, mango" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches maracuya +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches maracuya +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, passionfruit" +msgid_plural "%s, passionfruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "kompot" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. mayapple +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. mayapple +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches mayapple +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches mayapple +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, mayapple" +msgid_plural "%s, mayapple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches melon_chunks +#. ~ Conditional name for "kompot" when COMPONENT_ID matches melon +#. ~ Conditional name for "kompot" when COMPONENT_ID matches melon_chunks +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. melon_chunks +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. melon_chunks +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches melon_chunks +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches melon +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. melon_chunks +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches melon +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. melon_chunks +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches melon_chunks +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. melon_chunks +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. melon_chunks +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, melon" +msgid_plural "%s, melon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches mulberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches mulberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, mulberry" +msgid_plural "%s, mulberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches orange +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches orange +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches orange +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. orange +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. orange +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, orange" +msgid_plural "%s, orange" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches papaya +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches papaya +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches papaya +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. papaya +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. papaya +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, papaya" +msgid_plural "%s, papaya" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches peach +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches peach +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches peach +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. peach +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. peach +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, peach" +msgid_plural "%s, peach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. pear +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches pear +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. pear +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. pear +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches pear +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pear +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pear +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. pear +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. pear +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. pear +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, pear" +msgid_plural "%s, pear" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. pineapple +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pineapple +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pineapple +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. pineapple_chunks +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. pineapple_chunks +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, pineapple" +msgid_plural "%s, pineapple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches plums +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches plums +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches plums +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. plums +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. plums +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, plum" +msgid_plural "%s, plum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pomegranate +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches pomegranate +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, pomegranate" +msgid_plural "%s, pomegranate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "kompot" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches pumpkin_cut +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. pumpkin_cut +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. pumpkin_cut +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, pumpkin" +msgid_plural "%s, pumpkin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches raspberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches raspberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, raspberry" +msgid_plural "%s, raspberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. rose_hips +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. rose_hips +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches rose_hips_cut +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches rose_hips_cut +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. rose_hips_cut +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, rose hip" +msgid_plural "%s, rose hip" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches strawberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches strawberries +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, strawberry" +msgid_plural "%s, strawberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches +#. watermelon +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches watermelon +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches watermelon +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. watermelon_wedge +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. watermelon_wedge +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, watermelon" +msgid_plural "%s, watermelon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fruit juice" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "kompot" when COMPONENT_ID matches wintergreen_berry +#. ~ Conditional name for "fruit leather" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "fruit jam" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "fruit slice" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "canned fruit" when COMPONENT_ID matches +#. wintergreen_berry +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID matches +#. wintergreen_berry +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, wintergreen berry" +msgid_plural "%s, wintergreen berry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "pineapple juice" +msgid_plural "pineapple juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pineapple juice" +#: data/json/items/comestibles/drink.json +msgid "Freshly-squeezed from real pineapples! Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "pinita colada" +msgid_plural "pinita colada" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pinita colada" +#: data/json/items/comestibles/drink.json +msgid "" +"An alcohol-free variant of the pina colada cocktail, consisting of pineapple" +" juice and coconut milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Virgin Mary cocktail" +msgid_plural "Virgin Mary cocktail" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Virgin Mary cocktail" +#: data/json/items/comestibles/drink.json +msgid "" +"An alcohol-free variant of the Bloody Mary cocktail; basically tomato juice " +"mixed with some spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Shirley Temple drink" +msgid_plural "Shirley Temple drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shirley Temple drink" +#: data/json/items/comestibles/drink.json +msgid "" +"An alcohol-free mixed drink made from grenadine syrup and lemon-lime soda, " +"lemonade or orange juice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Roy Rogers drink" +msgid_plural "Roy Rogers drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Roy Rogers drink" +#: data/json/items/comestibles/drink.json +msgid "An alcohol-free mixed drink made from grenadine syrup and cola." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "kompot" +msgid_plural "kompot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kompot" +#: data/json/items/comestibles/drink.json +msgid "Clear juice obtained by cooking fruit in a large volume of water." +msgstr "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID matches cholla_bud +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. cholla_bud +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. cholla_bud +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, cholla bud" +msgid_plural "%s, cholla bud" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches coconut +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches +#. coconut_flesh +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches coconut +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches coconut +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, coconut" +msgid_plural "%s, coconut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID matches cranberries +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. cranberries +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. cranberries +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, cranberry" +msgid_plural "%s, cranberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID matches juice_pulp +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches +#. juice_pulp +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches +#. juice_pulp +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, juice pulp" +msgid_plural "%s, juice pulp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID_SUBSTRING matches lemon +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID matches lemon +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID matches lemon +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, lemon" +msgid_plural "%s, lemon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "kompot" when COMPONENT_ID matches rhubarb +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. rhubarb +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches rhubarb +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches rhubarb +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches rhubarb +#: data/json/items/comestibles/drink.json +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, rhubarb" +msgid_plural "%s, rhubarb" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "lemonade" +msgid_plural "lemonade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemonade" +#: data/json/items/comestibles/drink.json +msgid "" +"Lemon juice mixed with water and sugar to dull the sourness. Delicious and " +"refreshing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "orangeade" +msgid_plural "orangeade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orangeade" +#: data/json/items/comestibles/drink.json +msgid "Cheap orange flavored beverage with limited vitamins." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "grapeade" +msgid_plural "grapeade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grapeade" +#: data/json/items/comestibles/drink.json +msgid "Cheap grape flavored beverage with limited vitamins." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "lemon-lime soda" +msgid_plural "lemon-lime soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemon-lime soda" +#: data/json/items/comestibles/drink.json +msgid "" +"Unlike cola this is caffeine free, however it is still carbonated and has " +"plenty of sugar and a lemon-lime taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "lotus tea" +msgid_plural "lotus tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lotus tea" +#: data/json/items/comestibles/drink.json +msgid "A healthy beverage made from lotus flowers steeped in boiling water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Mexican hot chocolate" +msgid_plural "Mexican hot chocolate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mexican hot chocolate" +#: data/json/items/comestibles/drink.json +msgid "" +"This semi-bitter chocolate drink made from cocoa, cinnamon, and chilies " +"traces its history to the Maya and Aztecs. Perfect for a cold winter day." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "coffee milk" +msgid_plural "coffee milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Coffee syrup or black coffee mixed into milk. It's been the state drink of " +"Rhode Island since 1993." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "milk tea" +msgid_plural "milk tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "milk tea" +#: data/json/items/comestibles/drink.json +msgid "Hot tea with cold milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "orange juice" +msgid_plural "orange juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange juice" +#: data/json/items/comestibles/drink.json +msgid "" +"Store-bought orange juice. Refreshing, tasty, and a great source of Vitamin" +" C." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "fresh orange juice" +msgid_plural "fresh orange juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh orange juice" +#: data/json/items/comestibles/drink.json +msgid "Freshly-squeezed from real oranges! Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "orange soda" +msgid_plural "orange soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange soda" +#: data/json/items/comestibles/drink.json +msgid "" +"Unlike cola this is caffeine free, however it is still carbonated, sweet, " +"and tastes vaguely orange-like." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "pine needle tea" +msgid_plural "pine needle tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine needle tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A fragrant and healthy beverage made from pine needles steeped in boiling " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "grape drink" +msgid_plural "grape drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grape drink" +#: data/json/items/comestibles/drink.json +msgid "" +"A mass-produced grape flavored beverage of artificial origin. Good for when" +" you want something that tastes like fruit, but still don't care about your " +"health." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Mycus juice" +msgid_plural "Mycus juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mycus juice" +#: data/json/items/comestibles/drink.json +msgid "Freshly-squeezed from the fruit of the Mycus." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "root beer" +msgid_plural "root beer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "root beer" +#: data/json/items/comestibles/drink.json +msgid "Like cola, but without caffeine. Still not that healthy." +msgstr "" + +#. ~ Description of "root beer" +#: data/json/items/comestibles/drink.json +msgid "" +"Like cola, but without caffeine. Still not that healthy, but better than " +"the canned stuff." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "tonic water" +msgid_plural "tonic water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tonic water" +#: data/json/items/comestibles/drink.json +msgid "" +"A carbonated soft drink which contains quinine, giving it a bitter flavor. " +"Originally used as a prophylactic against malaria, this modern variant is " +"unsuitable for this purpose as it contains much less quinine and is also " +"sweetened." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "spezi" +msgid_plural "spezi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spezi" +#: data/json/items/comestibles/drink.json +msgid "" +"Originating in Germany almost a century ago, this mix of cola and orange " +"soda tastes great." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sports drink" +msgid_plural "sports drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sports drink" +#: data/json/items/comestibles/drink.json +msgid "" +"A flavored drink consisting of a special blend of electrolytes and simple " +"sugars. It tastes vaguely like fruit with a slight chemical aftertaste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "spurge tea" +msgid_plural "spurge tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spurge tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A healthy beverage made from spurge flowers steeped in boiling water. Can " +"be used to prevent asthma attacks." +msgstr "" + +#. ~ "activation_message" action message of item "spurge tea" +#: data/json/items/comestibles/drink.json +msgid "" +"You no longer need to worry about asthma attacks, at least for a while." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "rehydration drink" +msgid_plural "rehydration drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydration drink" +#: data/json/items/comestibles/drink.json +msgid "" +"A basic oral rehydration therapy drink. It will rehydrate you faster than " +"water, but tastes like bottled sweat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweet water" +msgid_plural "sweet water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweet water" +#: data/json/items/comestibles/drink.json +msgid "Water with sugar or honey added. Tastes okay." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "black tea" +msgid_plural "black tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black tea" +#: data/json/items/comestibles/drink.json +msgid "" +"The beverage of gentlemen everywhere, made from applying hot water to " +"oxidized leaves of the tea plant \"Camellia sinensis\"." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "willowbark tea" +msgid_plural "willowbark tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "willowbark tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A bitter tea made by boiling willow bark in water, used since ancient times " +"as a mild painkiller." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "bark tea" +msgid_plural "bark tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bark tea" +#: data/json/items/comestibles/drink.json +msgid "" +"Often regarded as folk medicine in some countries, bark tea tastes awful and" +" tends to dry you out, but can help flush out stomach or other gut bugs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "V8" +msgid_plural "V8" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "V8" +#: data/json/items/comestibles/drink.json +msgid "Contains up to eight vegetables! Nutritious and tasty." +msgstr "" + +#. ~ Description of "water" +#: data/json/items/comestibles/drink.json +msgid "" +"Water, the stuff of life, necessary for all kinds of crafting, cleaning, and" +" avoiding an agonizing death by dehydration. You should boil or purify it " +"before using it as drinking water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "murky water" +msgid_plural "murky water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "murky water" +#: data/json/items/comestibles/drink.json +msgid "" +"Water, the stuff of life. This water looks like it has quite a bit of life " +"in it in fact, and not the good kind. You should filter and sterilize it if" +" you want to drink it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "clean water" +msgid_plural "clean water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clean water" +#: data/json/items/comestibles/drink.json +msgid "Fresh, clean water. Truly the best thing to quench your thirst." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "spring water" +msgid_plural "spring water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spring water" +#: data/json/items/comestibles/drink.json +msgid "Natural alpine spring water, bottled at the source." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "mineral water" +msgid_plural "mineral water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mineral water" +#: data/json/items/comestibles/drink.json +msgid "Fancy mineral water, so fancy it makes you feel fancy just holding it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +#: data/mods/Magiclysm/items/comestibles.json +msgid "green tea" +msgid_plural "green tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green tea" +#: data/json/items/comestibles/drink.json +msgid "" +"Made from applying hot water to leaves of the tea plant \"Camellia " +"sinensis\". Green tea has a lighter, fresher taste than black and is " +"traditionally preferred in Asian cultures." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "fruit tea" +msgid_plural "fruit tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit tea" +#: data/json/items/comestibles/drink.json +msgid "" +"A tasty beverage made with herbs and dried fruit from plants other than the " +"tea plant. While colloquially called 'tea', technically it's an infusion." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened coffee" +msgid_plural "sweetened coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened coffee" +#: data/json/items/comestibles/drink.json +msgid "" +"The morning ritual of the pre-apocalyptic world, created from coffee " +"cherries through a complex process of seed removal, roasting, grinding, and " +"brewing. Coffee is substantially richer in caffeine than its rival tea. " +"With added sweetener for better taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened tea" +msgid_plural "sweetened tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened tea" +#: data/json/items/comestibles/drink.json +msgid "" +"The beverage of gentlemen everywhere, made from applying hot water to leaves" +" of the tea plant \"Camellia sinensis\". With added sweetener for a better " +"taste. Can also be served cold as iced tea." +msgstr "" + +#. ~ Conditional name for "sweetened tea" when FLAG matches COLD +#: data/json/items/comestibles/drink.json +msgid "iced tea" +msgid_plural "iced tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened milk tea" +msgid_plural "sweetened milk tea" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened milk tea" +#: data/json/items/comestibles/drink.json +msgid "Hot tea with cold milk and added sweetener." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened coffee substitute" +msgid_plural "sweetened coffee substitute" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened coffee substitute" +#: data/json/items/comestibles/drink.json +msgid "" +"Homemade not-coffee created from the Kentucky coffeetree, just like the " +"Meskwaki tribe! Doesn't actually have any caffeine, but it'll pass in a " +"pinch. The added sweetener neutralizes the bitterness somewhat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sweetened coffee milk" +msgid_plural "sweetened coffee milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweetened coffee milk" +#: data/json/items/comestibles/drink.json +msgid "" +"Coffee syrup mixed into milk. It's been the state drink of Rhode Island " +"since 1993. With added sweetener for those who like it even sweeter. Can " +"also be served cold as iced coffee." +msgstr "" + +#. ~ Conditional name for "sweetened coffee milk" when FLAG matches COLD +#: data/json/items/comestibles/drink.json +msgid "iced coffee" +msgid_plural "iced coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "tomato juice" +msgid_plural "tomato juice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tomato juice" +#: data/json/items/comestibles/drink.json +msgid "" +"A thick red liquid, made from tomatoes. Not to everyone's taste, it is a " +"healthy and refreshing drink when chilled." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "ayran" +msgid_plural "ayran" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ayran" +#: data/json/items/comestibles/drink.json +msgid "" +"A cold savory yogurt-based beverage popular across Western Asia, Central " +"Asia, Southeastern Europe, North Asia and Eastern Europe." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "diet cola" +msgid_plural "diet cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diet cola" +#: data/json/items/comestibles/drink.json +msgid "Things go lighter with Cola Zero! No sugar, no caffeine, no worries!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "diet orange soda" +msgid_plural "diet orange soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diet orange soda" +#: data/json/items/comestibles/drink.json +#, no-c-format +msgid "" +"Trofica brand zero-sugar soda with natural orange flavors. Now with 99% " +"less calories!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "diet tropical soda" +msgid_plural "diet tropical soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diet tropical soda" +#: data/json/items/comestibles/drink.json +msgid "" +"Trofica brand zero-sugar soda. Made with all-natural pineapple, kiwi, and " +"passionfruit flavors that taste just like real fruit with none of the real " +"sugar!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "diet energy cola" +msgid_plural "diet energy cola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diet energy cola" +#: data/json/items/comestibles/drink.json +msgid "" +"Hill Mist 'Puebla Punch', a popular zero-sugar energy drink with enough " +"caffeine to keep you awake but none of the calories that keep you going. It" +" looks and tastes like blue automotive coolant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "Foodplace's refreshing drink™" +msgid_plural "Foodplace's refreshing drink™" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodplace's refreshing drink™" +#: data/json/items/comestibles/drink.json +msgid "" +"A curious entry to the diet soda market by Foodplace, the \"Refreshing " +"Drink™\" tastes just like real human beverages and contains no additives " +"proven to cause diabetes or heart diseases!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "sparkling water" +msgid_plural "sparkling water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sparkling water" +#: data/json/items/comestibles/drink.json +msgid "Plain, naturally carbonated mineral water with a subtle bitterness." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "peach sparkling water" +msgid_plural "peach sparkling water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peach sparkling water" +#: data/json/items/comestibles/drink.json +msgid "Naturally carbonated mineral water with a hint of peach flavoring." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "pomegranate sparkling water" +msgid_plural "pomegranate sparkling water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pomegranate sparkling water" +#: data/json/items/comestibles/drink.json +msgid "" +"Naturally carbonated mineral water with pomegranate flavoring. Fruity and " +"bitter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink.json +msgid "water (purifying)" +msgid_plural "water (purifying)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water (purifying)" +#: data/json/items/comestibles/drink.json +msgid "" +"You've dissolved tablets of disinfecting chemicals in this water to purify " +"it. Soon it'll be ready to drink." +msgstr "" + +#. ~ "msg" action message of item "water (purifying)" +#: data/json/items/comestibles/drink.json +msgid "" +"After using the tablets and carefully decanting out the resulting clean " +"water, it's ready to drink" +msgstr "" + +#. ~ "not_ready_msg" action message of item "water (purifying)" +#: data/json/items/comestibles/drink.json +msgid "" +"The chlorine released by the tablets is still working. You still need to " +"wait a bit before you can drink it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "tomato sauce" +msgid_plural "tomato sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tomato sauce" +#: data/json/items/comestibles/drink_other.json +msgid "A minimally seasoned sauce of cooked tomatoes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "maple sap" +msgid_plural "maple sap" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maple sap" +#: data/json/items/comestibles/drink_other.json +msgid "A water and sugar solution that has been extracted from a maple tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "mayonnaise" +msgid_plural "mayonnaise" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mayonnaise" +#: data/json/items/comestibles/drink_other.json +msgid "" +"A gloppy mix of egg, oil, and salt that is traditionally used to moisten " +"sandwiches." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "ketchup" +msgid_plural "ketchup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ketchup" +#: data/json/items/comestibles/drink_other.json +msgid "A viscous paste of tomato, salt, and vinegar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "barbecue sauce" +msgid_plural "barbecue sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barbecue sauce" +#: data/json/items/comestibles/drink_other.json +msgid "" +"Invented in the American south, barbecue sauce is sweet, dark, and full of " +"spices like garlic, pepper, and cayenne. It's often used in meat dishes as " +"a marinade or condiment." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "honey mustard" +msgid_plural "honey mustard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honey mustard" +#: data/json/items/comestibles/drink_other.json +msgid "" +"A tangy, sweet, and creamy sauce that perfectly complements salads and fried" +" food." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgctxt "condiment" +msgid "mustard" +msgid_plural "mustard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mustard" +#: data/json/items/comestibles/drink_other.json +msgid "" +"A condiment made from the seeds of a mustard plant (\"Brassica\" or " +"\"Sinapis\"), vinegar, salt, and spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "forest honey" +msgid_plural "forest honey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "forest honey" +#: data/json/items/comestibles/drink_other.json +msgid "" +"Honey, that stuff bees make. This one is \"forest honey\", a liquid form. " +"It never spoils, and is good for your digestion." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "vinegar" +msgid_plural "vinegar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vinegar" +#: data/json/items/comestibles/drink_other.json +msgid "" +"Shockingly tart white vinegar. This is what you get when you let your booze" +" ferment too long." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "vegetable cooking oil" +msgid_plural "vegetable cooking oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable cooking oil" +#: data/json/items/comestibles/drink_other.json +msgid "Thin yellow vegetable oil used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "animal cooking oil" +msgid_plural "animal cooking oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "animal cooking oil" +#: data/json/items/comestibles/drink_other.json +msgid "Thin yellow animal oil used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "molasses" +msgid_plural "molasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "molasses" +#: data/json/items/comestibles/drink_other.json +msgid "" +"An extremely sugary tar-like syrup, produced by repeatedly boiling the juice" +" of sugarcane or sugar beets. It has a slightly bitter aftertaste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "grenadine syrup" +msgid_plural "grenadine syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenadine syrup" +#: data/json/items/comestibles/drink_other.json +msgid "" +"Extremely sweet syrup made from sugar and pomegranate juice. It's meant to " +"be mixed with other drinks, rather than drink it as is." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "horseradish seeds" +#: data/json/items/comestibles/drink_other.json +#: data/json/items/comestibles/seed.json +msgid "horseradish" +msgid_plural "horseradish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horseradish" +#: data/json/items/comestibles/drink_other.json +msgid "A spicy grated root vegetable packed in vinegared brine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "coffee syrup" +msgid_plural "coffee syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee syrup" +#: data/json/items/comestibles/drink_other.json +msgid "" +"A thick syrup made of water and sugar strained through coffee grounds. Can " +"be used to flavor many foods and beverages." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "coconut water" +msgid_plural "coconut water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coconut water" +#: data/json/items/comestibles/drink_other.json +msgid "Sweet-tasting cloudy liquid extracted from a coconut." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "salca" +msgid_plural "salca" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salca" +#: data/json/items/comestibles/drink_other.json +msgid "" +"Tomato paste of Turkish origin made from pureed in-season tomatoes reduced " +"over the sun or heat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/drink_other.json +msgid "pekmez" +msgid_plural "pekmez" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pekmez" +#: data/json/items/comestibles/drink_other.json +msgid "A molasses-like syrup obtained after condensing juices of grape must." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +#: data/mods/MindOverMatter/items/comestible_overrides.json +msgid "chicken egg" +msgid_plural "chicken eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken egg" +#: data/json/items/comestibles/egg.json +msgid "A nutritious egg laid by a bird." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "unfertilized bird egg" +msgid_plural "unfertilized bird eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfertilized bird egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A nutritious egg laid by a bird. This one is unfertilized and probably from" +" a farm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "ruffed grouse egg" +msgid_plural "ruffed grouse eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +#: data/mods/MindOverMatter/items/comestible_overrides.json +#: data/mods/MindOverMatter/items/comestibles.json +msgid "feral pigeon egg" +msgid_plural "feral pigeon eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "American crow egg" +msgid_plural "American crow eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "raven egg" +msgid_plural "raven eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "blue jay egg" +msgid_plural "blue jay eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cardinal egg" +msgid_plural "cardinal eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "American robin egg" +msgid_plural "American robin eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "American robin egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A nutritious egg laid by a robin. The shell is colored a distinctive light " +"blue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "sparrow egg" +msgid_plural "sparrow eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "black-capped chickadee egg" +msgid_plural "black-capped chickadee eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cedar waxwing egg" +msgid_plural "cedar waxwing eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "mallard egg" +msgid_plural "mallard eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "domestic duck egg" +msgid_plural "domestic duck eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "Canada goose egg" +msgid_plural "Canada goose eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "wild turkey egg" +msgid_plural "wild turkey eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "domestic turkey egg" +msgid_plural "domestic turkey eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "ring-necked pheasant egg" +msgid_plural "ring-necked pheasant eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "domestic guineafowl egg" +msgid_plural "domestic guineafowl eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "worm snake egg" +msgid_plural "worm snake eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "painted turtle egg" +msgid_plural "painted turtle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "common snapping turtle egg" +msgid_plural "common snapping turtle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "five-lined skink egg" +msgid_plural "five-lined skink eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "ant egg" +msgid_plural "ant eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ant egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A large, heavy ant egg, the size of a softball. Extremely nutritious, but " +"incredibly gross." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "acid ant egg" +msgid_plural "acid ant eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acid ant egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A large, heavy acid ant egg, the size of a softball. Extremely nutritious, " +"but incredibly gross." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "roach egg" +msgid_plural "roach eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roach egg" +#: data/json/items/comestibles/egg.json +msgid "A fist-sized egg from a giant roach. Incredibly gross." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "plague vector egg" +msgid_plural "plague vector eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plague vector egg" +#: data/json/items/comestibles/egg.json +msgid "A fist-sized egg from a plague vector. Incredibly gross." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "locust egg" +msgid_plural "locust eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "locust egg" +#: data/json/items/comestibles/egg.json +msgid "A fist-sized egg from a locust." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "dragonfly egg" +msgid_plural "dragonfly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragonfly egg" +#: data/json/items/comestibles/egg.json +msgid "" +"The still-wet egg of a mutated dragonfly. Serves as a disgusting substitute" +" for the real thing, just don't let it hatch in the water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "firefly egg" +msgid_plural "firefly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firefly egg" +#: data/json/items/comestibles/egg.json +msgid "The fist-sized egg of a mutant firefly. Glows faintly in the dark." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "centipede egg" +msgid_plural "centipede eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "centipede egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A large, soft egg of a mutant centipede. Inside, you can already see a " +"bundle of spindly legs, twitching in anticipation." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "wasp egg" +msgid_plural "wasp eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wasp egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A white, flexible wasp egg. It looks like a pristine grain of rice the size" +" of your palm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "stag beetle egg" +msgid_plural "stag beetle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stag beetle egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A huge, translucent beetle egg. You can see a larva slowly squirming " +"inside, contorting uncomfortably outside of the soil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "antlion egg" +msgid_plural "antlion eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antlion egg" +#: data/json/items/comestibles/egg.json +msgid "A large, white antlion egg. There is something hard inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "water strider egg" +msgid_plural "water strider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water strider egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A large, sticky, and wet water strider egg. You should probably put it back" +" in the water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "grasshopper egg" +msgid_plural "grasshopper eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grasshopper egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A long, white, pill-shaped grasshopper egg. Inside you can see two " +"twitching legs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "ladybug egg" +msgid_plural "ladybug eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ladybug egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A ladybug egg. It looks like a huge yellow rice grain. You can see a " +"translucent, hungry larva inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "mole cricket egg" +msgid_plural "mole cricket eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mole cricket egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A mole cricket egg covered in bits of sand and dirt. It's brown with a few " +"black dots on it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "praying mantis egg case" +msgid_plural "praying mantis egg cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "praying mantis egg case" +#: data/json/items/comestibles/egg.json +msgid "" +"Praying mantis eggs glued to each other inside a strange-looking case. It " +"resembles a trilobite or a woodlouse." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "fly egg" +msgid_plural "fly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fly egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a fly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "moth fly egg" +msgid_plural "moth fly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moth fly egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a moth fly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "silverfish egg" +msgid_plural "silverfish eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silverfish egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a silverfish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "house centipede egg" +msgid_plural "house centipede eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "house centipede egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a house centipede." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "mosquito egg" +msgid_plural "mosquito eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mosquito egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a mosquito." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cellar spider egg" +msgid_plural "cellar spider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cellar spider egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a cellar spider." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "jumping spider egg" +msgid_plural "jumping spider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jumping spider egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a jumping spider." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "trapdoor spider egg" +msgid_plural "trapdoor spider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trapdoor spider egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a trapdoor spider." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "web spider egg" +msgid_plural "web spider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "web spider egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a web spider." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "black widow egg" +msgid_plural "black widow eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black widow egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a black widow." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "wolf spider egg" +msgid_plural "wolf spider eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wolf spider egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a wolf spider." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "earthworm egg" +msgid_plural "earthworm eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthworm egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of an earthworm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "slug egg" +msgid_plural "slug eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slug egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a slug." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "snail egg" +msgid_plural "snail eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snail egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a snail." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "razorclaw roe" +msgid_plural "razorclaw roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "razorclaw roe" +#: data/json/items/comestibles/egg.json +msgid "A clump of razorclaw eggs. A post-Cataclysm delicacy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "roe" +msgid_plural "roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roe" +#: data/json/items/comestibles/egg.json +msgid "Common roe from an unknown fish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "mutant fish roe" +msgid_plural "mutant fish roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant fish roe" +#: data/json/items/comestibles/egg.json +msgid "A large half-translucent glob with a mutant fish fry inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "powdered egg" +msgid_plural "powdered egg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powdered egg" +#: data/json/items/comestibles/egg.json +msgid "Whole fresh eggs, dehydrated into an easy to store powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "rehydrated egg" +msgid_plural "rehydrated egg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated egg" +#: data/json/items/comestibles/egg.json +msgid "" +"Rehydrated eggs. You can use them instead of eggs when cooking, provided " +"you don't care that they have lost their complete shape." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "scrambled eggs" +msgid_plural "scrambled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrambled eggs" +#: data/json/items/comestibles/egg.json +msgid "Fluffy and delicious scrambled eggs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "seasoned scrambled eggs" +msgid_plural "seasoned scrambled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seasoned scrambled eggs" +#: data/json/items/comestibles/egg.json +msgid "Tasty scrambled eggs, with seasoning to taste!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "boiled egg" +msgid_plural "boiled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled egg" +#: data/json/items/comestibles/egg.json +msgid "A hard-boiled egg, still in its shell. Portable and nutritious!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "egg salad" +msgid_plural "egg salad" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "egg salad" +#: data/json/items/comestibles/egg.json +msgid "Hard-boiled eggs, mixed into a salad. Can be made into a sandwich!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "fried eggs" +msgid_plural "fried eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"Sunny-side up eggs fried with a runny yolk and just a bit of crisp on the " +"edges." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "seasoned fried eggs" +msgid_plural "seasoned fried eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seasoned fried eggs" +#: data/json/items/comestibles/egg.json +msgid "A tasty fried egg, with seasoning added to taste!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "deluxe fried eggs" +msgid_plural "deluxe fried eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe fried eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"Deluxe sunny-side up eggs fried with a runny yolk and just a bit of crisp on" +" the edges with cheese or a vegetable, garnish and condiment." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "fried egg sandwich" +msgid_plural "fried egg sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried egg sandwich" +#: data/json/items/comestibles/egg.json +msgid "" +"Sunny-side up eggs fried with a runny yolk and just a bit of crisp on the " +"edges. Made into a sandwich, just like Sunday morning." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "deluxe fried egg sandwich" +msgid_plural "deluxe fried egg sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe fried egg sandwich" +#: data/json/items/comestibles/egg.json +msgid "" +"Deluxe sunny-side up eggs fried with a runny yolk and just a bit of crisp on" +" the edges. Made into a sandwich, just like Sunday morning." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "omelet" +msgid_plural "omelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "omelet" +#: data/json/items/comestibles/egg.json +msgid "A fluffy beaten egg pancaked over with cheese inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "vegetable omelet" +msgid_plural "vegetable omelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable omelet" +#: data/json/items/comestibles/egg.json +msgid "A fluffy beaten egg pancaked over with cheese and vegetables inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "supreme omelet" +msgid_plural "supreme omelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supreme omelet" +#: data/json/items/comestibles/egg.json +msgid "" +"A fluffy beaten egg pancaked over with cheese, vegetables, and meat all " +"stuffed inside. The mother of all omelets." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "caviar and egg sandwich" +msgid_plural "caviar and egg sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caviar and egg sandwich" +#: data/json/items/comestibles/egg.json +msgid "" +"A simple sandwich with sliced, hard boiled eggs and mayo to balance out the " +"saltiness of the caviar. Scandinavian breakfast staple." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "pickled egg" +msgid_plural "pickled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled egg" +#: data/json/items/comestibles/egg.json +msgid "" +"A pickled egg. Rather salty, but tastes good and lasts for a long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "curing roe" +msgid_plural "curing roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curing roe" +#: data/json/items/comestibles/egg.json +msgid "" +"Roe in the process of becoming fully cured with salt, capable of becoming " +"homemade caviar. The flavor is slowly developing at this stage, and is " +"currently significantly unpleasant due to the residual salt. Activate it " +"once completed to make use of the final product." +msgstr "" + +#. ~ "msg" action message of item "curing roe" +#: data/json/items/comestibles/egg.json +msgid "You remove the roe from the brine and now have post apocalypse caviar." +msgstr "" + +#. ~ "not_ready_msg" action message of item "curing roe" +#: data/json/items/comestibles/egg.json +msgid "The roe isn't fully cured yet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "post apocalyptic 'caviar'" +msgid_plural "post apocalyptic 'caviar'" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "post apocalyptic 'caviar'" +#: data/json/items/comestibles/egg.json +msgid "" +"Fish eggs that have been cured in a salty brine. Can be vacuum sealed to " +"preserve freshness. Technically caviar only came from a specific type of " +"Sturgeon roe but the FDA allows all cured fish to be referred to as caviar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "domestic goose egg" +msgid_plural "domestic goose eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "ruby-throated hummingbird egg" +msgid_plural "ruby-throated hummingbird eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "downy woodpecker egg" +msgid_plural "downy woodpecker eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "American coot egg" +msgid_plural "American coot eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "double-crested cormorant egg" +msgid_plural "double-crested cormorant eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "common gallinule egg" +msgid_plural "common gallinule eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "horned grebe egg" +msgid_plural "horned grebe eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "water beetle egg" +msgid_plural "water beetle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water beetle egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a water beetle, usually found near aquatic grass." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "water scorpion egg" +msgid_plural "water scorpion eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water scorpion egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a water scorpion, usually found near aquatic grass." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "butterfly egg" +msgid_plural "butterfly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butterfly egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a butterfly. They are usually found clustered on leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "moth egg" +msgid_plural "moth eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moth egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a moth. They are usually found clustered on leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cicada egg" +msgid_plural "cicada eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cicada egg" +#: data/json/items/comestibles/egg.json +msgid "The egg of a cicada. They are usually found near trees." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "menemen" +msgid_plural "menemen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "menemen" +#: data/json/items/comestibles/egg.json +msgid "" +"A popular traditional Turkish dish which includes eggs, tomato, green " +"peppers, and spices such as ground black and red pepper cooked in olive oil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cluster of frog's eggs" +msgid_plural "clusters of frog's eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "A large clump of frog eggs. They're gelatinous and transparent." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"This is a dense cluster of dark frog's eggs, not dissimilar in appearance to" +" caviar." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A thin film of frog eggs floats together atop the water in a roughly " +"circular mass." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "These eggs float in long strands, drifting in the still water." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "A spiral strand of frog eggs adorns a patch of underwater vegetation." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A loose grouping of surprisingly few frog's eggs, anchored to submerged " +"vegetation." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "A small patch of frog's eggs rests on the water's surface." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A tight, spherical cluster of eggs, often found near submerged vegetation. " +"This cluster is polar, with dark pigment collected near the tops of the eggs" +" and white left on the underside." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A globular mass of frog's eggs. The individual eggs are colored a dark " +"brown on top and a yellow-cream on the bottom." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A thin sheet of clear, gelatinous eggs with dark embryos peppered " +"throughout." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"This softball-sized mass of gooey eggs clings together like a bunch of soft," +" transparent grapes. The \"seeds\" inside these appear to be growing legs." +msgstr "" + +#. ~ Description of "cluster of frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"Several short strands of tightly clustered black eggs connected together by " +"their viscous coverings." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/egg.json +msgid "cluster of giant frog's eggs" +msgid_plural "clusters of giant frog's eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A large clump of very large frog eggs. They're gelatinous, transparent and " +"larger than even chicken's eggs." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"From a distance you could mistake it for a cluster of gigantic caviar. It " +"is only on close inspection that you can make out the faint translucence of " +"these softball-sized frog eggs." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A thick flotilla of enormous frog eggs floats together atop the water in a " +"roughly circular mass." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"Looking like a submerged buoy-line, this long strand of softball-sized, " +"gelatinous eggs floats gently in the still water." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"This is a spiral strand of giant frog eggs. Its increased weight and size " +"nearly smothers the submerged vegetation it clings to." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"A patch of giant frog's eggs resembling a very thick, clear sack of oranges." +msgstr "" + +#. ~ Description of "cluster of giant frog's eggs" +#: data/json/items/comestibles/egg.json +msgid "" +"These golfball-sized frog eggs cling together by their sticky membranes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "milkshake" +msgid_plural "milkshake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "milkshake" +#: data/json/items/comestibles/frozen.json +msgid "" +"An all-natural cold beverage made with milk and sweeteners. Tastes great " +"when frozen." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "fast food milkshake" +msgid_plural "fast food milkshake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fast food milkshake" +#: data/json/items/comestibles/frozen.json +msgid "A milkshake made by freezing a premade mix. Incredibly sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "chocolate milkshake" +msgid_plural "chocolate milkshake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate milkshake" +#: data/json/items/comestibles/frozen.json +msgid "" +"An all-natural cold beverage made with chocolate milk and sweeteners. " +"Tastes great when frozen." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "deluxe milkshake" +msgid_plural "deluxe milkshake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe milkshake" +#: data/json/items/comestibles/frozen.json +msgid "This milkshake has been enhanced with the addition of candy or fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "deluxe chocolate milkshake" +msgid_plural "deluxe chocolate milkshake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe chocolate milkshake" +#: data/json/items/comestibles/frozen.json +msgid "" +"This chocolate milkshake has been enhanced with the addition of candy or " +"fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "frozen lemonade" +msgid_plural "frozen lemonade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frozen lemonade" +#: data/json/items/comestibles/frozen.json +msgid "" +"An all-natural cold beverage made with lemonade and sweeteners. Tastes " +"great when frozen." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "snow cone" +msgid_plural "snow cones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snow cone" +#: data/json/items/comestibles/frozen.json +msgid "A summer treat of chopped ice and sweet flavoring!" +msgstr "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. apple_cider +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "apple cider %s" +msgid_plural "apple cider %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches apple +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. irradiated_apple +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "apple %s" +msgid_plural "apple %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. apricot +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "apricot %s" +msgid_plural "apricot %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. banana +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "banana %s" +msgid_plural "banana %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. blackberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "blackberry %s" +msgid_plural "blackberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. blueberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "blueberry %s" +msgid_plural "blueberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. cherries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "cherry %s" +msgid_plural "cherry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches choc +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "chocolate %s" +msgid_plural "chocolate %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. coconut +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "coconut %s" +msgid_plural "coconut %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. coffee +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "coffee %s" +msgid_plural "coffee %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches cola +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches zerocola +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "cola %s" +msgid_plural "cola %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches cran +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "cranberry %s" +msgid_plural "cranberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. creamsoda +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "cream soda %s" +msgid_plural "cream soda %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches +#. drink_pinitacolada +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "pina colada %s" +msgid_plural "pina colada %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. elderberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "elderberry %s" +msgid_plural "elderberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches +#. foodplace_zero_drink +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "refreshing™ %s" +msgid_plural "refreshing™ %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. grapefruit +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "grapefruit %s" +msgid_plural "grapefruit %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. grape +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "grape %s" +msgid_plural "grape %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches +#. grenadine_syrup +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "grenadine %s" +msgid_plural "grenadine %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. guayaba +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "guava %s" +msgid_plural "guava %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. huckleberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "huckleberry %s" +msgid_plural "huckleberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches kiwi +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "kiwi %s" +msgid_plural "kiwi %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches lemonade +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "lemon %s" +msgid_plural "lemon %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches lemonlime +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches zerotropical +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "lemon-lime soda %s" +msgid_plural "lemon-lime soda %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches lulo +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "lulo %s" +msgid_plural "lulo %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. m_stellatum_berries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "solomon's seal %s" +msgid_plural "solomon's seal %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. mango +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "mango %s" +msgid_plural "mango %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. maracuya +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "passionfruit %s" +msgid_plural "passionfruit %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. melon_chunks +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "melon %s" +msgid_plural "melon %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. mulberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "mulberry %s" +msgid_plural "mulberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches orangesoda +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches zeroorange +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "orange soda %s" +msgid_plural "orange soda %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches oj +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "orange %s" +msgid_plural "orange %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. papaya +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "papaya %s" +msgid_plural "papaya %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. peach +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "peach %s" +msgid_plural "peach %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches pear +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "pear %s" +msgid_plural "pear %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches +#. pineapple_juice +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "pineapple %s" +msgid_plural "pineapple %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. plums +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "plum %s" +msgid_plural "plum %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. pomegranate +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "pomegranate %s" +msgid_plural "pomegranate %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. pumpkin +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "pumpkin %s" +msgid_plural "pumpkin %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. raspberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "raspberry %s" +msgid_plural "raspberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. rootbeer +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "root beer %s" +msgid_plural "root beer %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. rose_hips +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "rose hip %s" +msgid_plural "rose hip %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches spezi +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "spezi %s" +msgid_plural "spezi %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. strawberries +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "strawberry %s" +msgid_plural "strawberry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches sweet_water +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "slightly sweet %s" +msgid_plural "slightly sweet %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches syrup +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "maple syrup %s" +msgid_plural "maple syrup %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches tea +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "tea %s" +msgid_plural "tea %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. watermelon +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "watermelon %s" +msgid_plural "watermelon %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. wintergreen +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "wintergreen berry %s" +msgid_plural "wintergreen berry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snow cone" +#: data/json/items/comestibles/frozen.json +msgid "Combining snow cones and alcohol, what could go wrong?" +msgstr "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches brandy +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "brandy %s" +msgid_plural "brandy %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches gin +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "gin %s" +msgid_plural "gin %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches moonshine +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "moonshine %s" +msgid_plural "moonshine %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches rum +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "rum %s" +msgid_plural "rum %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches sake +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "sake %s" +msgid_plural "sake %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. sherry +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "sherry %s" +msgid_plural "sherry %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches tequila +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "tequila %s" +msgid_plural "tequila %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches vodka +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "vodka %s" +msgid_plural "vodka %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. whiskey +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "whiskey %s" +msgid_plural "whiskey %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches wine +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "wine %s" +msgid_plural "wine %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID_SUBSTRING matches +#. creamsoda +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "fizzy cream %s" +msgid_plural "fizzy cream %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches lemonlime +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches zerotropical +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "fizzy lemon-lime %s" +msgid_plural "fizzy lemon-lime %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches orangesoda +#. ~ Conditional name for "snow cone" when COMPONENT_ID matches zeroorange +#: data/json/items/comestibles/frozen.json +#, c-format +msgid "fizzy orange %s" +msgid_plural "fizzy orange %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of ice cream" +msgid_plural "servings of ice cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of ice cream" +#: data/json/items/comestibles/frozen.json +msgid "A sweet, frozen food made with milk and liberal amounts of sugar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of dairy dessert" +msgid_plural "servings of dairy dessert" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of dairy dessert" +#: data/json/items/comestibles/frozen.json +msgid "" +"Government regulations dictate that since this isn't *technically* ice " +"cream, it can be called a dairy dessert instead. You can't really taste the" +" difference." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of chocolate ice cream" +msgid_plural "servings of chocolate ice cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of chocolate ice cream" +#: data/json/items/comestibles/frozen.json +msgid "" +"A sweet, frozen food made with chocolate milk and liberal amounts of sugar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "sundae cup" +msgid_plural "sundae cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sundae cup" +#: data/json/items/comestibles/frozen.json +msgid "" +"A small cup of frozen dairy dessert that is half chocolate, half vanilla, " +"and all delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of candy ice cream" +msgid_plural "servings of candy ice cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of candy ice cream" +#: data/json/items/comestibles/frozen.json +msgid "" +"Ice cream with bits of chocolate, caramel, or other sweet candy mixed in." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of fruity ice cream" +msgid_plural "servings of fruity ice cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of fruity ice cream" +#: data/json/items/comestibles/frozen.json +msgid "Small bits of sweet fruit have been tossed into this ice cream." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of frozen custard" +msgid_plural "servings of frozen custard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of frozen custard" +#: data/json/items/comestibles/frozen.json +msgid "" +"A treat made famous on Coney Island, made like ice cream but with egg yolk " +"added in. Its storing temperature is warmer, and it lasts a little longer " +"than regular ice cream." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of frozen yogurt" +msgid_plural "servings of frozen yogurt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of frozen yogurt" +#: data/json/items/comestibles/frozen.json +msgid "" +"Tarter than ice cream, this is made with yogurt and other dairy products, " +"and is generally lower-fat compared to ice cream." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of sorbet" +msgid_plural "servings of sorbet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of sorbet" +#: data/json/items/comestibles/frozen.json +msgid "A simple frozen dessert made from water and fruit juice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/frozen.json +msgid "serving of gelato" +msgid_plural "servings of gelato" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serving of gelato" +#: data/json/items/comestibles/frozen.json +msgid "" +"Italian-style ice cream. It is denser and less airy, giving it a richer " +"flavor and texture." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "cooked strawberry" +msgid_plural "cooked strawberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked strawberry" +#: data/json/items/comestibles/fruit_dishes.json +msgid "It's like strawberry jam, only without sugar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "fruit leather" +msgid_plural "fruit leather" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit leather" +#: data/json/items/comestibles/fruit_dishes.json +msgid "Dried strips of sugary fruit paste." +msgstr "" + +#. ~ Conditional name for "fruit leather" when COMPONENT_ID_SUBSTRING matches +#. crabapple +#. ~ Conditional name for "cooked fruit" when COMPONENT_ID matches crabapple +#. ~ Conditional name for "fruit jam" when COMPONENT_ID_SUBSTRING matches +#. crabapple +#. ~ Conditional name for "dehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches crabapple +#. ~ Conditional name for "rehydrated fruit" when COMPONENT_ID_SUBSTRING +#. matches crabapple +#. ~ Conditional name for "fruit slice" when COMPONENT_ID_SUBSTRING matches +#. crabapple +#. ~ Conditional name for "canned fruit" when COMPONENT_ID_SUBSTRING matches +#. crabapple +#. ~ Conditional name for "brandied fruit" when COMPONENT_ID_SUBSTRING matches +#. crabapple +#: data/json/items/comestibles/fruit_dishes.json +#, c-format +msgid "%s, crabapple" +msgid_plural "%s, crabapple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "cooked blueberry" +msgid_plural "cooked blueberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked blueberry" +#: data/json/items/comestibles/fruit_dishes.json +msgid "It's like blueberry jam, only without sugar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "peaches in syrup" +msgid_plural "peaches in syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peaches in syrup" +#: data/json/items/comestibles/fruit_dishes.json +msgid "Yellow cling peach slices packed in light syrup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "canned pineapple" +msgid_plural "canned pineapple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned pineapple" +#: data/json/items/comestibles/fruit_dishes.json +msgid "Canned pineapple rings in water. Quite tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "lemonade drink mix" +msgid_plural "lemonade drink mix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemonade drink mix" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"Tangy yellow powder that smells strongly of lemons. Can be mixed with water" +" to make lemonade." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "orangeade drink mix" +msgid_plural "orangeade drink mix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orangeade drink mix" +#: data/json/items/comestibles/fruit_dishes.json +msgid " Can be mixed with water to make orange juice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "grapeade drink mix" +msgid_plural "grapeade drink mix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grapeade drink mix" +#: data/json/items/comestibles/fruit_dishes.json +msgid " Can be mixed with water to make grape juice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "cooked fruit" +msgid_plural "cooked fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked fruit" +#: data/json/items/comestibles/fruit_dishes.json +msgid "It's like fruit jam, only without sugar." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "fruit jam" +msgid_plural "fruit jam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit jam" +#: data/json/items/comestibles/fruit_dishes.json +msgid "Fresh fruit cooked with sugar to make it last longer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "dehydrated fruit" +msgid_plural "dehydrated fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated fruit" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"Dehydrated fruit flakes. With proper storage, this dried food will remain " +"edible for an incredibly long time. They are useful for several cooking " +"recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "rehydrated fruit" +msgid_plural "rehydrated fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated fruit" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"Reconstituted fruit flakes, which are much more enjoyable to eat now that " +"they have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "fruit slice" +msgid_plural "fruit slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit slice" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"Fruit slices soaked in a sugar syrup to preserve freshness and appearance." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "canned fruit" +msgid_plural "canned fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned fruit" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"This sodden mass of preserved fruit was boiled and canned in an earlier " +"life. Bland, mushy, and losing its color." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "pumpkin yeast bread" +msgid_plural "pumpkin yeast bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pumpkin yeast bread" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"A festive autumnal bread with a golden color in either rolls or sliced " +"loaves of bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "hardtack pudding" +msgid_plural "hardtack puddings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardtack pudding" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"An old recipe from the American Civil War, designed to make hardtack more " +"palatable. The hardtack is crushed and combined with water and flour to " +"make dough, followed by kneading in pieces of fruit. The dough is then " +"boiled into bread pudding chunks and topped with sweeteners. Soldiers would" +" call this a dessert." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "Jerusalem artichoke fruit dessert" +msgid_plural "Jerusalem artichoke fruit dessert" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jerusalem artichoke fruit dessert" +#: data/json/items/comestibles/fruit_dishes.json +msgid "" +"Chopped Jerusalem artichoke combined with any fruit that is in season or at " +"hand. Surprisingly tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/fruit_dishes.json +msgid "brandied fruit" +msgid_plural "brandied fruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brandied fruit" +#: data/json/items/comestibles/fruit_dishes.json +msgid "Whole fruits preserved in 40 proof or higher alcohol." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "toast-em" +msgid_plural "toast-ems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toast-em" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A dry toaster pastry coated with solid frosting. This one is strawberry " +"flavored, what luck!" +msgstr "" + +#. ~ Description of "toast-em" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A dry toaster pastry coated with solid frosting. This one is blueberry " +"flavored!" +msgstr "" + +#. ~ Description of "toast-em" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A dry toaster pasty, usually coated with solid frosting. Sadly, this one is" +" not." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "homemade toast-em" +msgid_plural "homemade toast-ems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade toast-em" +#: data/json/items/comestibles/junkfood.json +msgid "A homemade toaster pastry, filled with fruit but lacking icing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "toaster pastry (uncooked)" +msgid_plural "toaster pastries (uncooked)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toaster pastry (uncooked)" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A delicious fruit-filled pastry that you can cook in your toaster. It even " +"comes with frosting! Cook it to make it tastier." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "toaster pastry" +msgid_plural "toaster pastries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toaster pastry" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A delicious fruit-filled pastry that you've cooked. It even comes with " +"frosting!" +msgstr "" + +#. ~ Description of "toaster pastry" +#: data/json/items/comestibles/junkfood.json +msgid "A delicious homemade fruit-filled pastry that you've cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "toaster pastry with buttercream" +msgid_plural "toaster pastries with buttercream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toaster pastry with buttercream" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A delicious homemade fruit-filled pastry that you've cooked. It even comes " +"with buttercream!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "buttercream icing" +msgid_plural "cups of buttercream icing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttercream icing" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Smooth, sugary buttercream icing. Almost good enough to forget the end of " +"everything." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "potato chips" +msgid_plural "potato chips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potato chips" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of plain, salted potato chips." +msgstr "" + +#. ~ Description of "potato chips" +#: data/json/items/comestibles/junkfood.json +msgid "Oh man, you love these chips! Score!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "pretzels" +msgid_plural "pretzels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pretzels" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A handful of tiny, heavily-salted bread twists. A tasty treat, but they'll " +"make you thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate-covered pretzel" +msgid_plural "chocolate-covered pretzel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate-covered pretzel" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of tiny bread twists covered in chocolate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate bar" +msgid_plural "chocolate bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate bar" +#: data/json/items/comestibles/junkfood.json +msgid "A bar of chocolate from a popular candy brand. A delicious treat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "marshmallows" +msgid_plural "marshmallows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marshmallows" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of squishy, fluffy, puffy, delicious marshmallows." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "s'mores" +msgid_plural "s'mores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "s'mores" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A pair of graham crackers with some chocolate and a marshmallow between " +"them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "peanut butter candy" +msgid_plural "peanut butter candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanut butter candy" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of peanut butter cups… your favorite!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate candy" +msgid_plural "chocolate candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate candy" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of colorful chocolate-filled candies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "chewy candy" +msgid_plural "chewy candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chewy candy" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of colorful fruit-flavored chewy candies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "gummy candy" +msgid_plural "gummy candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gummy candy" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of colorful fruit- and soda-flavored gummy candies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "vegan gummy candy" +msgid_plural "vegan gummy candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegan gummy candy" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A handful of colorful fruit- and soda-flavored vegan gummy candies made from" +" agar instead of animal gelatin. They have kind of a strange texture, but " +"they're still tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "chewy reptilian candy" +msgid_plural "chewy reptilian candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chewy reptilian candy" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A handful of colorful fruit-flavored chewy candies shaped in a reptilian " +"fashion. Made by SugarRush." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "candy cattle" +msgid_plural "candy cattle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candy cattle" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of chocolate candies shaped like cows." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "licorice" +msgid_plural "licorice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "licorice" +#: data/json/items/comestibles/junkfood.json +msgid "A swirly confectionary treat in strings of sweet-tasting candy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "powder candy sticks" +msgid_plural "powder candy sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powder candy sticks" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Thin paper tubes of sweet & sour candy powder. Who thinks of this stuff?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "candy bracelet" +msgid_plural "candy bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candy bracelet" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A candy bracelet made by stringing candies onto a thread. In theory, you " +"could both wear and eat the bracelet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "maple syrup candy" +msgid_plural "maple syrup candy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maple syrup candy" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A handful of golden, translucent leaf candies made with pure maple syrup. " +"They melt slowly in your mouth as you savor the taste of real maple." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "graham cracker" +msgid_plural "graham crackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graham cracker" +#: data/json/items/comestibles/junkfood.json +msgid "" +"These dry, sugary crackers will leave you thirsty, but they go well with " +"some chocolate and marshmallows." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "graham cracker chunks" +msgid_plural "graham cracker chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graham cracker chunks" +#: data/json/items/comestibles/junkfood.json +msgid "" +"These dry, sugary cracker pellets will leave you thirsty, and they're not " +"the right size to make s'mores with. Made by SugarRush!" +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "cookie" +msgid_plural "cookies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cookie" +#: data/json/items/comestibles/junkfood.json +msgid "A sweet, delicious cookie, just like grandma used to bake." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "cookie egg" +msgid_plural "cookie eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cookie egg" +#: data/json/items/comestibles/junkfood.json +msgid "A sweet, delicious cookie, shaped like an egg. Made by SugarRush!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "maple syrup" +msgid_plural "maple syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maple syrup" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Boiling the sap of a maple tree has concentrated it into this sweet, " +"delicious maple syrup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "sugar beet syrup" +msgid_plural "sugar beet syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sugar beet syrup" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A thick syrup produced from shredded sugar beets. Useful in cooking as a " +"sweetener." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cake" +msgid_plural "cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cake" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Delicious sponge cake with buttercream icing. Happy Birthday is written on " +"top in frosting." +msgstr "" + +#. ~ Description of "cake" +#: data/json/items/comestibles/junkfood.json +msgid "Delicious chocolate cake. It has all the icing. All of it." +msgstr "" + +#. ~ Description of "cake" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A cake coated in the thickest icing you've ever seen. Someone has written " +"guff in quotation marks on it…" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "unholy debug angel cake" +msgid_plural "unholy debug angel cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unholy debug angel cake" +#: data/json/items/comestibles/junkfood.json +msgid "" +"This unholy confection of delight does not lie, it packs a heavenly amount " +"of calories in each sinful bite. For debug use only." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate-covered coffee beans" +msgid_plural "chocolate-covered coffee beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate-covered coffee beans" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Roasted coffee beans coated with dark chocolate, a natural source of " +"concentrated caffeine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "fast-food French fries" +msgid_plural "fast-food French fries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fast-food French fries" +#: data/json/items/comestibles/junkfood.json +msgid "Salty, deep-fried potatoes from a fast food restaurant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "French fries" +msgid_plural "French fries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "French fries" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Homemade deep-fried potatoes or other tubers, with a touch of salt. Crunchy" +" and delicious." +msgstr "" + +#. ~ Conditional name for "French fries" when COMPONENT_ID matches +#. groundnut_prepared +#: data/json/items/comestibles/junkfood.json +msgid "ground nut fries" +msgid_plural "ground nut fries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "peppermint patty" +msgid_plural "peppermint patties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peppermint patty" +#: data/json/items/comestibles/junkfood.json +msgid "A handful of soft, chocolate-covered peppermint patties… yum!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "Necco wafers" +msgid_plural "Necco wafers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Necco wafers" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A handful of candy wafers in assorted flavors: orange, lemon, lime, clove, " +"chocolate, wintergreen, cinnamon, and licorice. Yum!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "candy cigarette" +msgid_plural "candy cigarettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candy cigarette" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Flavored sugar sticks designed to look like cigarettes. Anti-smoking " +"reports from the Surgeon General have caused a pretty big drop in their " +"popularity since the 1960s." +msgstr "" + +#. ~ Item name +#. ~ Terrain name +#: data/json/items/comestibles/junkfood.json +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "caramel" +msgid_plural "caramel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caramel" +#: data/json/items/comestibles/junkfood.json +msgid "Some caramel. Sticky and sweet, but not very exciting by itself." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "caramel apple" +msgid_plural "caramel apples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caramel apple" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A caramel-covered apple. Best served on an autumn day, at a harvest fair, " +"on a stick - but those days are long gone." +msgstr "" + +#. ~ Description of "potato chips" +#: data/json/items/comestibles/junkfood.json +msgid "Betcha can't eat just one." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "tortilla chips" +msgid_plural "tortilla chips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tortilla chips" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas. They're not bad on their own, but " +"they could really use some cheese, maybe some meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cheese nachos" +msgid_plural "cheese nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese nachos" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas, with cheese melted on top. Could " +"stand to have some meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "meat nachos" +msgid_plural "meat nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat nachos" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas, with ground meat on top. Could " +"probably use some cheese, though." +msgstr "" + +#. ~ Conditional name for "meat nachos" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/junkfood.json +msgid "niño nachos" +msgid_plural "niño nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat nachos" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/junkfood.json +msgid "nibelung nachos" +msgid_plural "nibelung nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat nachos" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/junkfood.json +msgid "nachos con chupacabra" +msgid_plural "nachos con chupacabra" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "meat nachos with cheese" +msgid_plural "meat nachos with cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat nachos with cheese" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas smothered in cheese and ground meat. " +"Delicious." +msgstr "" + +#. ~ Conditional name for "meat nachos with cheese" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/junkfood.json +msgid "niño nachos with cheese" +msgid_plural "niño nachos with cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat nachos with cheese" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/junkfood.json +msgid "nibelung nachos with cheese" +msgid_plural "nibelung nachos with cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat nachos with cheese" when +#. COMPONENT_ID_SUBSTRING matches mutant +#: data/json/items/comestibles/junkfood.json +msgid "cheese and chupacabra nachos" +msgid_plural "cheese and chupacabra nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "vegetarian nachos" +msgid_plural "vegetarian nachos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetarian nachos" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas, with beans on top. Could probably " +"use some cheese, though." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "vegetarian nachos with cheese" +msgid_plural "vegetarian nachos with cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetarian nachos with cheese" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Salted chips made from corn tortillas, smothered in cheese and beans. " +"Delicious, even if you're not a vegetarian." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "pork stick" +msgid_plural "pork sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pork stick" +#: data/json/items/comestibles/junkfood.json +msgid "Salty dried pork. Tastes good, but it will make you thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "microwave burrito" +msgid_plural "microwave burritos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microwave burrito" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A small, microwavable steak & cheese burrito, like those found at gas " +"stations." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "uncooked TV dinner" +msgid_plural "uncooked TV dinner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "uncooked TV dinner" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Now with ONE POUND of meat and ONE POUND of carbs! Not as appetizing as it " +"would be if heated up." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cooked TV dinner" +msgid_plural "cooked TV dinner" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked TV dinner" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Now with ONE POUND of meat and ONE POUND of carbs! Now that it's been " +"heated up, it's much tastier but will also spoil more quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "deep-fried chicken" +msgid_plural "deep-fried chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deep-fried chicken" +#: data/json/items/comestibles/junkfood.json +msgid "Fast-food chicken, deep-fried in oil. It's greasy and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chili dog" +msgid_plural "chili dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili dog" +#: data/json/items/comestibles/junkfood.json +msgid "A hot dog with chili con carne on top. Yum!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "uncooked corn dog" +msgid_plural "uncooked corn dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "uncooked corn dog" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A heavily processed sausage, dipped in batter and deep-fried. It would " +"taste much better cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cooked corn dog" +msgid_plural "cooked corn dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked corn dog" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A heavily processed sausage, dipped in batter and deep-fried. Now that it's" +" been cooked, this corn dog tastes much better, but will spoil faster." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "homemade corn dog" +msgid_plural "homemade corn dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade corn dog" +#: data/json/items/comestibles/junkfood.json +msgid "A homemade sausage, dipped in batter and deep fried." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate pancake" +msgid_plural "chocolate pancakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate pancake" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Fluffy and delicious pancakes with real maple syrup, with delicious " +"chocolate baked right in." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "chocolate waffle" +msgid_plural "chocolate waffles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate waffle" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Crunchy and delicious waffles with real maple syrup, with delicious " +"chocolate baked right in." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cheese spread" +msgid_plural "cheese spreads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese spread" +#: data/json/items/comestibles/junkfood.json +msgid "Processed cheese spread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cheese fries" +msgid_plural "cheese fries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese fries" +#: data/json/items/comestibles/junkfood.json +msgid "Fried potatoes with delicious cheese smothered on top." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "onion rings" +msgid_plural "onion rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onion rings" +#: data/json/items/comestibles/junkfood.json +msgid "Battered and fried onions. Crunchy and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "uncooked hot dog" +msgid_plural "uncooked hot dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "uncooked hot dog" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A heavily processed sausage, commonplace at baseball games before the " +"Cataclysm. It would taste much better cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "campfire hot dog" +msgid_plural "campfire hot dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "campfire hot dog" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A simple hot dog, cooked over an open fire. Would be better on a bun, but " +"it's quite an improvement over eating it uncooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "cooked hot dog" +msgid_plural "cooked hot dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked hot dog" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Surprisingly, not made from dog. Now that it's been cooked, this hot dog " +"tastes much better, but will spoil faster." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "new york wiener" +msgid_plural "new york wieners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "new york wiener" +#: data/json/items/comestibles/junkfood.json +msgid "" +"What's better than a hot dog? A hot dog smothered in ground meat and " +"chopped onions, of course!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "malted milk balls" +msgid_plural "malted milk balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "malted milk balls" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Crunchy sugar in chocolate capsules. The malt gives them a distinct, yet " +"delicious flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgctxt "candy-coated peanuts" +msgid "candy-coated peanuts" +msgid_plural "candy-coated peanuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candy-coated peanuts" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Peanuts coated in a sweet, crunchy candy coating. A regional delicacy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "freeze-dried meal" +msgid_plural "freeze-dried meals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freeze-dried meal" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A sealed plastic bag containing a full dehydrated meal. This one contains a" +" hearty beef and egg breakfast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "rehydrated freeze-dried meal" +msgid_plural "rehydrated freeze-dried meals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated freeze-dried meal" +#: data/json/items/comestibles/junkfood.json +msgid "A rehydrated beef and egg breakfast meal meant for camping or hiking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "military chocolate bar" +msgid_plural "military chocolate bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military chocolate bar" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A thick, dense bar of military chocolate. While tough to chew and not very " +"appetizing, it provides almost a day's worth of calories in portable form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "gelatin dessert powder" +msgid_plural "gelatin dessert powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gelatin dessert powder" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A serving of sugary, fruit-flavored gelatin dessert powder. Just add water " +"and set." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "unflavored gelatin dessert" +msgid_plural "unflavored gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unflavored gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"An unflavored jiggly, sugary treat made from gelatin and sugar. It would " +"taste better with some flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "processed gelatin dessert" +msgid_plural "processed gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "processed gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A jiggly, sugary, fruit-flavored treat made from boxed mix. A kid favorite " +"pre-Cataclysm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "homemade gelatin dessert" +msgid_plural "homemade gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A homemade jiggly, sugary treat made from gelatin and sugar, flavored with " +"fruit juice. A kid favorite pre-Cataclysm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "fruit filled gelatin dessert" +msgid_plural "fruit filled gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit filled gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A jiggly, sugary treat made from gelatin and sugar, flavored with fruit " +"juice and set with fruit. A kid favorite pre-Cataclysm and a healthy treat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "vegan gelatin dessert" +msgid_plural "vegan gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegan gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A vegan friendly homemade jiggly, sugary treat made from agar and sugar, " +"flavored with fruit juice. A kid favorite pre-Cataclysm. They'll never " +"know the difference." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "fruit filled vegan gelatin dessert" +msgid_plural "fruit filled vegan gelatin desserts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit filled vegan gelatin dessert" +#: data/json/items/comestibles/junkfood.json +msgid "" +"A vegan friendly jiggly, sugary treat made from agar and sugar, flavored " +"with fruit juice and set with fruit. A kid favorite pre-Cataclysm and a " +"healthy treat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "pasta carbonara" +msgid_plural "pasta carbonara" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pasta carbonara" +#: data/json/items/comestibles/junkfood.json +msgid "A famous Italian pasta dish made with egg, pecorino and bacon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "amatriciana pasta" +msgid_plural "amatriciana pasta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "amatriciana pasta" +#: data/json/items/comestibles/junkfood.json +msgid "A famous Italian pasta dish made with red sauce, pecorino and bacon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "plain crepe" +msgid_plural "plain crepes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plain crepe" +#. ~ Description of "crepe" +#: data/json/items/comestibles/junkfood.json +msgid "" +"Krampouezh, known worldwide as 'crepe' is a traditional, thin Breton " +"pancake." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/junkfood.json +msgid "crepe" +msgid_plural "crepes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "raw sausage" +msgid_plural "raw sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "A hefty raw sausage, prepared for smoking or cooking." +msgstr "" + +#. ~ Conditional name for "raw sausage" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "raw Mannwurst" +msgid_plural "raw Mannwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "raw sausage" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "raw killbasa" +msgid_plural "raw killbasas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "raw sausage" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "smoked sausage" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "cooked sausage" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "sweet sausage" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "raw meatball" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "meatball" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "sinister %s" +msgid_plural "sinister %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "smoked sausage" +msgid_plural "smoked sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoked sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "A hefty sausage that has been cured and smoked for long term storage." +msgstr "" + +#. ~ Conditional name for "smoked sausage" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "smoked Mannwurst" +msgid_plural "smoked Mannwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "smoked sausage" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "smoked killbasa" +msgid_plural "smoked killbasas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "cooked sausage" +msgid_plural "cooked sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "A hefty cooked sausage. Better eat it hot and fresh." +msgstr "" + +#. ~ Conditional name for "cooked sausage" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "cooked Mannwurst" +msgid_plural "cooked Mannwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "cooked sausage" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "cooked killbasa" +msgid_plural "cooked killbasas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meat confit" +msgid_plural "meat confit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat confit" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Salted meat slowly cooked in butter or melted fat, a form of food " +"preservation from the days before canning. Rich and fatty, it will last for" +" a long time." +msgstr "" + +#. ~ Conditional name for "meat confit" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "con confit" +msgid_plural "con confit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat confit" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "birdman confit" +msgid_plural "birdman confit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat confit" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "twisted confit" +msgid_plural "twisted confit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "sweet sausage" +msgid_plural "sweet sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweet sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A sweet and delicious maple-flavored sausage. Better eat it hot and fresh." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "blutwurst" +msgid_plural "blutwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blutwurst" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A type of German sausage made of pre-cooked meat and blood. Better eat it " +"hot and fresh." +msgstr "" + +#. ~ Conditional name for "blutwurst" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "Menschenblutwurst" +msgid_plural "Menschenblutwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "blutwurst" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "Mein teil" +msgid_plural "Mein teils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "blutwurst" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "bratwurst" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "baleful %s" +msgid_plural "baleful %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "bratwurst" +msgid_plural "bratwursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bratwurst" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A type of German sausage made of finely-chopped meat, meant to be pan-fried " +"or roasted. Better eat it hot and fresh." +msgstr "" + +#. ~ Conditional name for "bratwurst" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "Mannbrat" +msgid_plural "Mannbrats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "bratwurst" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "frankenfurter" +msgid_plural "frankenfurters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "royal beef" +msgid_plural "royal beef" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "royal beef" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A chunk of meat coated with royal jelly. It's a lot like a honey-baked ham." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "bacon" +msgid_plural "pieces of bacon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bacon" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A thick slab of salty cured bacon. Shelf stable, precooked and ready-to-" +"eat, it tastes better when reheated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "wasteland sausage" +msgid_plural "wasteland sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wasteland sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Lean sausage made from heavily salt-cured offal, with natural gut casing. " +"Waste not, want not." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "raw wasteland sausage" +msgid_plural "raw wasteland sausages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw wasteland sausage" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Lean raw sausage made from heavily salt-cured offal, ready to be smoked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "cracklins" +msgid_plural "cracklins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cracklins" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Also known as pork rinds or chicharrones, these are bits of edible fat and " +"skin that have been fried until they are crispy and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "glazed tenderloins" +msgid_plural "glazed tenderloins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glazed tenderloins" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A tender piece of meat, perfectly seasoned with a thin sweet glaze and a " +"vegetable accompaniment. A gourmet dish that is both healthy and delicious." +msgstr "" + +#. ~ Conditional name for "glazed tenderloins" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "grisly %s" +msgid_plural "grisly %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lobster platter" +msgid_plural "lobster platter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobster platter" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Fresh lobster meat, perfectly seasoned with lemon juice and a vegetable " +"accompaniment. A gourmet dish that is both healthy and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "currywurst" +msgid_plural "currywursts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "currywurst" +#: data/json/items/comestibles/meat_dishes.json +msgid "Sausage covered in a curry ketchup sauce. Spicy and delicious!" +msgstr "" + +#. ~ Conditional name for "currywurst" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "cheapskate %s" +msgid_plural "cheapskate %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "currywurst" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "confusing %s" +msgid_plural "confusing %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "currywurst" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "bloodcurdling %s" +msgid_plural "bloodcurdling %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "aspic" +msgid_plural "aspic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aspic" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A dish in which meat or fish is set into a gelatin made from a meat or " +"vegetable stock." +msgstr "" + +#. ~ Conditional name for "aspic" when COMPONENT_ID_SUBSTRING matches mutant +#. ~ Conditional name for "fresh gelatin" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#: data/json/items/comestibles/other.json +#, c-format +msgid "abomination %s" +msgid_plural "abomination %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "aspic" when VITAMIN matches human_flesh_vitamin +#. ~ Conditional name for "fresh gelatin" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#: data/json/items/comestibles/other.json +#, c-format +msgid "amoral %s" +msgid_plural "amoral %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "aspic" when FLAG matches STRICT_HUMANITARIANISM +#. ~ Conditional name for "fresh gelatin" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#: data/json/items/comestibles/other.json +#, c-format +msgid "Orwell's %s" +msgid_plural "Orwell's %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated fish" +msgid_plural "dehydrated fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dehydrated fish flakes. With proper storage, this dried food will remain " +"edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated fish" +msgid_plural "rehydrated fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted fish flakes, which are much more enjoyable to eat now that " +"they have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated lobster" +msgid_plural "dehydrated lobster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated lobster" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dehydrated lobster meat. With proper storage, this dried food will remain " +"edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated lobster" +msgid_plural "rehydrated lobster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated lobster" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted lobster meat, which is much more enjoyable to eat now that it " +"has been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated mollusk" +msgid_plural "dehydrated mollusk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated mollusk" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dehydrated mollusk meat. With proper storage, this dried food will remain " +"edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated mollusk" +msgid_plural "rehydrated mollusk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated mollusk" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted mollusk meat, which is much more enjoyable to eat now that it " +"has been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pickled fish" +msgid_plural "pickled fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "A serving of crisply brined and canned fish. Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned fish" +msgid_plural "canned fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Low-sodium boiled and canned fish. Contains most of the nutrition, but " +"little of the savor of cooked fish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned lobster" +msgid_plural "canned lobster" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned lobster" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Low-sodium boiled and canned lobster. Contains most of the nutrition, but " +"little of the savor of cooked lobster." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pair of fried frog legs" +msgid_plural "pairs of fried frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of fried frog legs" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious pair of golden-brown crispy fried frog legs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "batter fried fish" +msgid_plural "batter fried fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "batter fried fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious golden-brown serving of crispy fried fish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "crab cake" +msgid_plural "crab cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crab cake" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious deep-fried biscuit loaded with crab meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lobster cake" +msgid_plural "lobster cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobster cake" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious deep-fried biscuit loaded with lobster meat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "stuffed clams" +msgid_plural "stuffed clams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stuffed clams" +#: data/json/items/comestibles/meat_dishes.json +msgid "Quahog clams stuffed with bread crumbs and fried." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lunch meat" +msgid_plural "lunch meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lunch meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Meat that has been cooked, preserved, and cut into thin slices for " +"convenient sandwich construction. It tastes fine cold." +msgstr "" + +#. ~ Conditional name for "lunch meat" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "loathsome %s" +msgid_plural "loathsome %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "bologna" +msgid_plural "bologna" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bologna" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Formally known as Bologna sausage, this is a finely-ground preserved meat " +"that comes in circular slices. Its first name isn't Oscar. You can eat it " +"cold." +msgstr "" + +#. ~ Conditional name for "bologna" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "brat %s" +msgid_plural "brat %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "bologna" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "Tumnis %s" +msgid_plural "Tumnis %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "bologna" when COMPONENT_ID_SUBSTRING matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "bleak %s" +msgid_plural "bleak %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lutefisk" +msgid_plural "lutefisk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lutefisk" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Preserved fish that has been dried in a lye solution. Vile and soap-like " +"yet highly nutritious, it is reminiscent of the afterbirth of a dog or the " +"world's largest chunk of phlegm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "SPAM" +msgid_plural "SPAM" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SPAM" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A canned pork product that is unnaturally pink, oddly rubbery, and not very " +"tasty. Quite filling, but completely unappetizing cold." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "holy SPAM of debugging" +msgid_plural "holy SPAM of debugging" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "holy SPAM of debugging" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A mysterious lump of SPAM that contains just enough calories and vitamins to" +" feed you for a day. For debug use only." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned sardine" +msgid_plural "canned sardine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned sardine" +#: data/json/items/comestibles/meat_dishes.json +msgid "Salty little fish. They'll make you thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "sausage gravy" +msgid_plural "sausage gravy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sausage gravy" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Biscuits, meat, and delicious mushroom soup all crammed together into a " +"wonderfully greasy and tasty mush." +msgstr "" + +#. ~ Conditional name for "sausage gravy" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "Mannwurst gravy" +msgid_plural "Mannwurst gravy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "sausage gravy" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "killbasa gravy" +msgid_plural "killbasa gravy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "sausage gravy" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "ghastly %s" +msgid_plural "ghastly %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/comestibles/meat_dishes.json data/json/recipes/nested.json +msgid "pemmican" +msgid_plural "pemmican" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pemmican" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A concentrated mixture of fat and protein, first said to have been used as a" +" nutritious high-energy food by the Querecho and Teya people of what is " +"Texas today. Composed of meat, tallow, and edible berries, it provides " +"excellent nutrition in an easy to carry form." +msgstr "" + +#. ~ Conditional name for "pemmican" when VITAMIN matches human_flesh_vitamin +#. ~ Conditional name for "pemmican (meat only)" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "prepper %s" +msgid_plural "prepper %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "pemmican" when FLAG matches STRICT_HUMANITARIANISM +#. ~ Conditional name for "pemmican (meat only)" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "Orley %s" +msgid_plural "Orley %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "pemmican" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "pemmican (meat only)" when COMPONENT_ID matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "pernicious %s" +msgid_plural "pernicious %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pemmican" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A concentrated mixture of fat and protein, first said to have been used as a" +" nutritious high-energy food by the Querecho and Teya people of what is " +"Texas today. Composed of meat, tallow, and edible plants or mushrooms, it " +"provides excellent nutrition in an easy to carry form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pemmican (meat only)" +msgid_plural "pemmican (meat only)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pemmican (meat only)" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A concentrated mixture of fat and protein, first said to have been used as a" +" nutritious high-energy food by the Querecho and Teya people of what is " +"Texas today. Composed of meat and tallow, it provides excellent nutrition " +"in an easy to carry form. Contains no fruits or veggies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "hamburger helper" +msgid_plural "hamburger helper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hamburger helper" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Some mac and cheese with ground meat added, enhancing the flavor and " +"nutritional value." +msgstr "" + +#. ~ Conditional name for "hamburger helper" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "hobo helper" +msgid_plural "hobo helper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "hamburger helper" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "halfling helper" +msgid_plural "halfling helper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "hamburger helper" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "heinous %s" +msgid_plural "heinous %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "ravioli" +msgid_plural "ravioli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ravioli" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Meat encased in little dough satchels. Tastes fine straight from the can." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "chili con carne" +msgid_plural "chili con carne" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili con carne" +#: data/json/items/comestibles/meat_dishes.json +msgid "A spicy stew containing chili peppers, meat, tomatoes and beans." +msgstr "" + +#. ~ Conditional name for "chili con carne" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "chili con Cabron" +msgid_plural "chili con Cabron" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "chili con carne" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "chili con Sindar" +msgid_plural "chili con Sindar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "chili con carne" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "chili con chupacabra" +msgid_plural "chili con chupacabra" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pork and beans" +msgid_plural "pork and beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pork and beans" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Greasy Prospector brand improved pork and beans with hickory smoked pig fat " +"chunks." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned tuna fish" +msgid_plural "canned tuna fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned tuna fish" +#: data/json/items/comestibles/meat_dishes.json +msgid "Now with 95 percent fewer dolphins!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned salmon" +msgid_plural "canned salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned salmon" +#: data/json/items/comestibles/meat_dishes.json +msgid "Bright pink fish-paste from a can." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned chicken" +msgid_plural "canned chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "Off-white chicken-paste from a can." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pickled herring" +msgid_plural "pickled herring" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled herring" +#: data/json/items/comestibles/meat_dishes.json +msgid "Fish fillets pickled in some sort of tangy white sauce." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned clam" +msgid_plural "canned clam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned clam" +#: data/json/items/comestibles/meat_dishes.json +msgid "Chopped quahog clams in water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "clam chowder" +msgid_plural "clam chowder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clam chowder" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Delicious, lumpy, white soup made of meat (traditionally clams) and potatoes" +" in a milk base. A taste of the lost glory of New England." +msgstr "" + +#. ~ Conditional name for "clam chowder" when COMPONENT_ID_SUBSTRING matches +#. meat +#: data/json/items/comestibles/meat_dishes.json +msgid "meat chowder" +msgid_plural "meat chowder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "clam chowder" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "monster chowder" +msgid_plural "monster chowder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "baked beans" +msgid_plural "baked beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baked beans" +#: data/json/items/comestibles/meat_dishes.json +msgid "Slow-cooked beans with meat. Tasty and very filling." +msgstr "" + +#. ~ Conditional name for "baked beans" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "ork and beans" +msgid_plural "ork and beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meat fried rice" +msgid_plural "meat fried rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat fried rice" +#: data/json/items/comestibles/meat_dishes.json +msgid "Delicious fried rice with meat. Tasty and very filling." +msgstr "" + +#. ~ Conditional name for "meat fried rice" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "mutant fried rice" +msgid_plural "mutant fried rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "deluxe beans and rice" +msgid_plural "deluxe beans and rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe beans and rice" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Slow-cooked beans and rice with meat and seasonings. Tasty and very " +"filling." +msgstr "" + +#. ~ Conditional name for "deluxe beans and rice" when COMPONENT_ID_SUBSTRING +#. matches mutant +#. ~ Conditional name for "Valencian paella" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "\"deluxe\" beans and rice" +msgid_plural "\"deluxe\" beans and rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meat pie" +msgid_plural "meat pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat pie" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious baked pie with a hearty meat filling." +msgstr "" + +#. ~ Conditional name for "meat pie" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "prick pie" +msgid_plural "prick pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat pie" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "talking animal pie" +msgid_plural "talking animal pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat pie" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "malignant %s" +msgid_plural "malignant %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meat pizza" +msgid_plural "meat pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat pizza" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A meat pizza, for all the carnivores out there. Chock-full of minced meat " +"and heavily seasoned." +msgstr "" + +#. ~ Conditional name for "meat pizza" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "poser pizza" +msgid_plural "poser pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat pizza" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "protesting pizza" +msgid_plural "protesting pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat pizza" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "miserable %s" +msgid_plural "miserable %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "supreme pizza" +msgid_plural "supreme pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supreme pizza" +#: data/json/items/comestibles/meat_dishes.json +msgid "A supreme pizza with ALL the toppings." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "deluxe scrambled eggs" +msgid_plural "deluxe scrambled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe scrambled eggs" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Fluffy and delicious scrambled eggs made even better with the addition of " +"tasty meat or fish." +msgstr "" + +#. ~ Conditional name for "deluxe scrambled eggs" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "deluxe scrambled eggheads" +msgid_plural "deluxe scrambled eggheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "deluxe scrambled eggs" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "birdman's scrambled eggs" +msgid_plural "birdman's scrambled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "deluxe scrambled eggs" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "\"deluxe\" scrambled eggs" +msgid_plural "\"deluxe\" scrambled eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "canned meat" +msgid_plural "canned meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Low-sodium boiled and canned meat. Contains most of the nutrition, but " +"little of the savor of cooked meat." +msgstr "" + +#. ~ Conditional name for "canned meat" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "soylent slice" +msgid_plural "soylent slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "sapient slice" +msgid_plural "sapient slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "salted meat slice" +msgid_plural "salted meat slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salted meat slice" +#: data/json/items/comestibles/meat_dishes.json +msgid "Meat slices cured in brine. Salty but tasty in a pinch." +msgstr "" + +#. ~ Conditional name for "salted meat slice" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "salted simpleton slice" +msgid_plural "salted simpleton slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "salted meat slice" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "salted sapient slice" +msgid_plural "salted sapient slice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "spaghetti bolognese" +msgid_plural "spaghetti bolognese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spaghetti bolognese" +#: data/json/items/comestibles/meat_dishes.json +msgid "Spaghetti covered with a thick meat sauce. Yum!" +msgstr "" + +#. ~ Conditional name for "spaghetti bolognese" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "scoundrel spaghetti" +msgid_plural "scoundrel spaghetti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "spaghetti bolognese" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "speaking spaghetti" +msgid_plural "speaking spaghetti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "spaghetti bolognese" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "gnarly %s" +msgid_plural "gnarly %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lasagne" +msgid_plural "lasagne" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lasagne" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A very old type of pasta made with several layers of lasagne sheets " +"alternated with cheese, sauce and meat." +msgstr "" + +#. ~ Conditional name for "lasagne" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "Luigi %s" +msgid_plural "Luigi %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lasagne" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "Lab %s" +msgid_plural "Lab %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "lasagne" when COMPONENT_ID_SUBSTRING matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "monster %s" +msgid_plural "monster %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "fried SPAM" +msgid_plural "fried SPAM" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried SPAM" +#: data/json/items/comestibles/meat_dishes.json +msgid "Now that it's been fried, this SPAM is actually pretty tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "cheeseburger" +msgid_plural "cheeseburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheeseburger" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A sandwich of minced meat and cheese with condiments. A simple favorite of " +"the people before the Cataclysm." +msgstr "" + +#. ~ Conditional name for "cheeseburger" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "chump %s" +msgid_plural "chump %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "cheeseburger" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "elf %s" +msgid_plural "elf %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "cheeseburger" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "chilling %s" +msgid_plural "chilling %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "cheeseburger" when COMPONENT_ID_SUBSTRING matches +#. egg +#: data/json/items/comestibles/meat_dishes.json +msgid "breakfast cheeseburger" +msgid_plural "breakfast cheeseburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "deluxe cheeseburger" +msgid_plural "deluxe cheeseburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe cheeseburger" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A cheeseburger with more vegetables and condiments. This is the apex of " +"pre-Cataclysm culinary achievement." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "hamburger" +msgid_plural "hamburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hamburger" +#: data/json/items/comestibles/meat_dishes.json +msgid "A sandwich of minced meat with condiments." +msgstr "" + +#. ~ Conditional name for "hamburger" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "bobburger" +msgid_plural "bobburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "hamburger" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "Moreauburger" +msgid_plural "Moreauburgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "hamburger" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "horrible %s" +msgid_plural "horrible %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "hamburger" when COMPONENT_ID_SUBSTRING matches egg +#: data/json/items/comestibles/meat_dishes.json +msgid "breakfast burger" +msgid_plural "breakfast burgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "sloppy joe" +msgid_plural "sloppy joes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sloppy joe" +#: data/json/items/comestibles/meat_dishes.json +msgid "A sandwich consisting of ground meat and tomato sauce served on bread." +msgstr "" + +#. ~ Conditional name for "sloppy joe" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "manwich" +msgid_plural "manwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "sloppy joe" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "manfriendwich" +msgid_plural "manfriendwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "sloppy joe" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "suspicious %s" +msgid_plural "suspicious %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "taco" +msgid_plural "tacos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "taco" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A traditional Mexican dish composed of a corn tortilla folded or rolled " +"around a meat filling." +msgstr "" + +#. ~ Conditional name for "taco" when VITAMIN matches human_flesh_vitamin +#. ~ Conditional name for "Indian taco" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "tio %s" +msgid_plural "tio %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "taco" when FLAG matches STRICT_HUMANITARIANISM +#. ~ Conditional name for "Indian taco" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "talking %s" +msgid_plural "talking %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "taco" when COMPONENT_ID_SUBSTRING matches mutant +#. ~ Conditional name for "Indian taco" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "terrifying %s" +msgid_plural "terrifying %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "Indian taco" +msgid_plural "Indian tacos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Indian taco" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Frybread topped with beans, meat, and lettuce. Originally conceived by the " +"Navajo in the 19th century, only having available basic foodstuffs provided " +"by the US-government after forced expulsion from their homelands, this dish " +"became popular with many Native Americans and is often served at Powwows or " +"other festivities." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pickled meat" +msgid_plural "pickled meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "A serving of crisply brined and canned meat. Tasty and nutritious." +msgstr "" + +#. ~ Conditional name for "pickled meat" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "pickled punk" +msgid_plural "pickled punk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "pickled meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "pickled anthro" +msgid_plural "pickled anthro" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated meat" +msgid_plural "dehydrated meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dehydrated meat flakes. With proper storage, this dried food will remain " +"edible for an incredibly long time." +msgstr "" + +#. ~ Conditional name for "dehydrated meat" when VITAMIN matches +#. human_flesh_vitamin +#. ~ Conditional name for "rehydrated meat" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "%s, human" +msgid_plural "%s, human" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "dehydrated meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#. ~ Conditional name for "rehydrated meat" when FLAG matches +#. STRICT_HUMANITARIANISM +#. ~ Conditional name for "haggis" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "%s, demihuman" +msgid_plural "%s, demihuman" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pair of dehydrated frog legs" +msgid_plural "pairs of dehydrated frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dehydrated frog legs" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A pair of dehydrated frog legs. With proper storage, this dried food will " +"remain edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated chicken" +msgid_plural "dehydrated chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dehydrated flakes of bird meat. With proper storage, this dried food will " +"remain edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated frog leg" +msgid_plural "rehydrated frog legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated frog leg" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted frog legs, which are much more enjoyable to eat now that they " +"have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated chicken" +msgid_plural "rehydrated chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted bird meat, which are much more enjoyable to eat now that they " +"have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "rehydrated meat" +msgid_plural "rehydrated meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Reconstituted meat flakes, which are much more enjoyable to eat now that " +"they have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "haggis" +msgid_plural "haggises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "haggis" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"This traditional Scottish savory pudding is made of meat and offal mixed " +"with oatmeal, sewn into an animal's stomach and boiled. Surprisingly tasty " +"and quite filling, it is best served with boiled root vegetables and strong " +"whisky." +msgstr "" + +#. ~ Conditional name for "haggis" when VITAMIN matches human_flesh_vitamin +#. ~ Conditional name for "meat broth" when VITAMIN matches +#. human_flesh_vitamin +#. ~ Conditional name for "bone broth" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +#: data/json/items/comestibles/soup.json +#, c-format +msgid "human %s" +msgid_plural "human %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "fish makizushi" +msgid_plural "fish makizushi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish makizushi" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Delicious slivers of thinly-sliced raw fish, wrapped in tasty sushi rice and" +" rolled up in a healthy green vegetable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meat temaki" +msgid_plural "meat temaki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat temaki" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Delicious slivers of raw meat, wrapped in tasty sushi rice and rolled up in " +"a healthy green vegetable." +msgstr "" + +#. ~ Conditional name for "meat temaki" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "troubling %s" +msgid_plural "troubling %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "sashimi" +msgid_plural "sashimi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sashimi" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Delicious slivers of thinly sliced raw fish, served with tasty vegetables." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "dehydrated tainted meat" +msgid_plural "dehydrated tainted meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated tainted meat" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Pieces of poisonous meat that have been dried to prevent them from rotting " +"away. They're still unsafe to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "pelmeni" +msgid_plural "pelmeni" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pelmeni" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Delicious cooked dumplings consisting of a meat filling wrapped in thin " +"dough." +msgstr "" + +#. ~ Conditional name for "pelmeni" when COMPONENT_ID_SUBSTRING matches mutant +#: data/json/items/comestibles/meat_dishes.json +#, c-format +msgid "perilous %s" +msgid_plural "perilous %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "homemade burrito" +msgid_plural "homemade burritos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade burrito" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A traditional Mexican dish of meat, beans or rice, and vegetables spread on " +"a corn tortilla and rolled into a tube shape. The fresh ingredients make " +"this one taste way better than those gas station knockoffs." +msgstr "" + +#. ~ Conditional name for "homemade burrito" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/meat_dishes.json +msgid "bone-chilling burrito" +msgid_plural "bone-chilling burritos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "homemade burrito" when COMPONENT_ID_SUBSTRING +#. matches egg +#: data/json/items/comestibles/meat_dishes.json +msgid "breakfast burrito" +msgid_plural "breakfast burritos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "raw meatball" +msgid_plural "raw meatballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw meatball" +#: data/json/items/comestibles/meat_dishes.json +msgid "A round, seasoned lump of meat, ready to fry." +msgstr "" + +#. ~ Conditional name for "raw meatball" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "raw manball" +msgid_plural "raw manballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "raw meatball" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "raw murderball" +msgid_plural "raw murderballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "meatball" +msgid_plural "meatballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meatball" +#: data/json/items/comestibles/meat_dishes.json +msgid "A seasoned and fried round lump of meat. Just like mom used to make!" +msgstr "" + +#. ~ Conditional name for "meatball" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/meat_dishes.json +msgid "manball" +msgid_plural "manballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meatball" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/meat_dishes.json +msgid "murderball" +msgid_plural "murderballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "Valencian paella" +msgid_plural "Valencian paella" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Valencian paella" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A traditional dish originating from Spain, more specifically from the region" +" of Valencia. A very tasty and filling dish made traditionally of rabbit, " +"beans, rice, chicken, spices and sometimes snails." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "escargot" +msgid_plural "escargot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "escargot" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A traditional dish originating from France, more specifically from the " +"region of Bourgogne. It consists of prepared snails that have then been " +"cooked in butter and parsley inside their own shells, very low on fat but " +"high on protein." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "kiymali pide" +msgid_plural "kiymali pide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kiymali pide" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Turkish flatbread topped with ground lamb or beef mixed with peppers, " +"onions, and tomatoes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "lahmacun" +msgid_plural "lahmacuns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lahmacun" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Turkish flatbread topped with minced meat, minced vegetables, and herbs " +"including onions, garlic, tomatoes, red peppers, and parsley, flavored with " +"spices such as chili pepper and paprika, then baked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "iskender kebab" +msgid_plural "iskender kebab" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iskender kebab" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A Turkish dish that consists of sliced döner kebab meat topped with hot " +"tomato sauce over pieces of pita bread and generously slathered with melted " +"special sheep's milk butter and yogurt." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "manti" +msgid_plural "manti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "manti" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Dumplings that typically consist of a spiced meat mixture, usually lamb or " +"ground beef, wrapped in a thin dough sheet which is then boiled or steamed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "sarma" +msgid_plural "sarma" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sarma" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A traditional Turkish dish prepared by rolling rice and minced meat in grape" +" leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "fried chicken" +msgid_plural "fried chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "A delicious golden-brown serving of crispy fried chicken." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "buttermilk fried chicken" +msgid_plural "buttermilk fried chicken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttermilk fried chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Brined in buttermilk, seasoned and breaded to perfection, and fried until " +"crispy and golden. This fried chicken is so good you can almost forget " +"about the end of the world. Vinegar leg is on the right!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "tandoori chicken" +msgid_plural "tandoori chickens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tandoori chicken" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"Originating from Punjabi cuisine, this deep-red and spicy baked chicken is " +"marinated with a yogurt-based sauce and is traditionally baked directly on " +"the walls of a wood-fired clay oven." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "Hinanese chicken rice" +msgid_plural "Hinanese chicken rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hinanese chicken rice" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"This delicious serving of poached chicken with rice is one of the national " +"dishes of Singapore." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "chicken parmesan" +msgid_plural "chicken parmesan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken parmesan" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A classic Italian-American dish of breaded and fried chicken atop a bed of " +"pasta, enrobed with tomato sauce and cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/meat_dishes.json +msgid "scrapple" +msgid_plural "scrapple" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrapple" +#: data/json/items/comestibles/meat_dishes.json +msgid "" +"A dry mush of meat scraps and grain, sliced and pan-fried; better than it " +"sounds and looks. A staple food of the Mid-Atlantic United States." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "melatonin tablet" +msgid_plural "melatonin tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "melatonin tablet" +#: data/json/items/comestibles/med.json +msgid "" +"An over-the-counter melatonin supplement, commonly prescribed to treat sleep" +" deprivation and to mitigate its effects. One tablet a day combined with a " +"good night's sleep will help you recover faster." +msgstr "" + +#. ~ "activation_message" action message of item "melatonin tablet" +#: data/json/items/comestibles/med.json +msgid "You pop a melatonin tablet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "prescription stimulant" +msgid_plural "prescription stimulant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prescription stimulant" +#. ~ Description of variant "Adderall" of item "prescription stimulant" +#: data/json/items/comestibles/med.json +msgid "" +"Medical-grade amphetamine salts mixed with dextroamphetamine salts, commonly" +" prescribed to treat hyperactive attention deficits. It suppresses the " +"appetite, and is quite addictive." +msgstr "" + +#. ~ "activation_message" action message of item "prescription stimulant" +#. ~ "activation_message" action message of item "aspirin" +#. ~ "activation_message" action message of item "ibuprofen" +#. ~ "activation_message" action message of item "naproxen" +#. ~ "activation_message" action message of item "acetaminophen" +#. ~ "activation_message" action message of item "metaprolol" +#. ~ "activation_message" action message of item "codeine" +#. ~ "activation_message" action message of item "oxycodone" +#. ~ "activation_message" action message of item "poppy painkiller" +#. ~ "activation_message" action message of item "tramadol" +#. ~ "activation_message" action message of item "eXtra strength aspirin" +#: data/json/items/comestibles/med.json +#: data/mods/Xedra_Evolved/items/comestibles/med.json +#, c-format +msgid "You take some %s." +msgstr "" + +#. ~ Variant name of item "prescription stimulant" +#: data/json/items/comestibles/med.json +msgid "Adderall" +msgid_plural "Adderall" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "epinephrine autoinjector" +msgid_plural "epinephrine autoinjectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "epinephrine autoinjector" +#: data/json/items/comestibles/med.json +msgid "" +"A syringe filled with a shot of epinephrine, also called adrenalin. It " +"serves as a powerful stimulant when you inject yourself with it. Asthmatics" +" can use it in an emergency to clear an asthma attack." +msgstr "" + +#. ~ "activation_message" action message of item "epinephrine autoinjector" +#: data/json/items/comestibles/med.json +msgid "You inject yourself with the injector." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antibiotics" +msgid_plural "antibiotics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antibiotics" +#: data/json/items/comestibles/med.json +msgid "" +"Antibacterial medication designed to prevent or stop the spread of " +"infection. It's the safest way to cure any infections you might have. One " +"dose lasts twelve hours." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antifungal drug" +msgid_plural "antifungal drug" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antifungal drug" +#: data/json/items/comestibles/med.json +msgid "" +"A powerful chemical tablet designed to eliminate fungal infections in living" +" creatures. One dose lasts four hours." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antiparasitic drug" +msgid_plural "antiparasitic drug" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antiparasitic drug" +#: data/json/items/comestibles/med.json +msgid "" +"A broad-spectrum chemical tablet designed to eliminate parasitic " +"infestations in living creatures. Though designed for use on pets and " +"livestock, it will likely work on humans as well." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "aspirin" +msgid_plural "aspirins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aspirin" +#: data/json/items/comestibles/med.json +msgid "" +"Acetylsalicylic acid, a mild anti-inflammatory and blood thinner. Take to " +"relieve pain and swelling. Careful - it can increase bleeding." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "ibuprofen" +msgid_plural "ibuprofen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ibuprofen" +#: data/json/items/comestibles/med.json +msgid "" +"Ibuprofen, a mild NSAID-based painkiller. Take to relieve pain and " +"swelling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "naproxen" +msgid_plural "naproxen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "naproxen" +#: data/json/items/comestibles/med.json +msgid "" +"Naproxen, a mild long-lasting NSAID-based painkiller. Take to relieve pain " +"and swelling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "acetaminophen" +msgid_plural "acetaminophen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetaminophen" +#: data/json/items/comestibles/med.json +msgid "" +"Acetaminophen, a mild painkiller that works well in conjunction with NSAID-" +"based painkillers like aspirin. Take to relieve pain and swelling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "metaprolol" +msgid_plural "metaprolol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metaprolol" +#: data/json/items/comestibles/med.json +msgid "" +"Metaprolol, a classic beta blocker. It lowers blood pressure and decouples " +"heart rate from stressful events such as anxiety or pain." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antiseptic powder" +msgid_plural "antiseptic powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antiseptic powder" +#: data/json/items/comestibles/med.json +msgid "" +"A powdered form of chemical antiseptic, this bismuth formic iodide cleans " +"wounds quickly and painlessly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "caffeinated chewing gum" +msgid_plural "caffeinated chewing gums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caffeinated chewing gum" +#: data/json/items/comestibles/med.json +msgid "" +"Sugar-free chewing gum with added caffeine. It's a nice pick-me-up, one " +"stick is equivalent to a strong cup of tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "caffeine pill" +msgid_plural "caffeine pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caffeine pill" +#: data/json/items/comestibles/med.json +msgid "" +"A No-doz brand caffeine pill, maximum strength. Useful in pulling an all-" +"nighter, one pill is equivalent to a strong cup of coffee." +msgstr "" + +#. ~ "activation_message" action message of item "caffeine pill" +#: data/json/items/comestibles/med.json +msgid "You take a caffeine pill." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "chewing tobacco" +msgid_plural "chewing tobacco" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chewing tobacco" +#: data/json/items/comestibles/med.json +msgid "" +"Mint-flavored chewing tobacco. While absolutely terrible for your health, " +"it was once a favorite among baseball players, cowboys, and other macho " +"types." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hydrogen peroxide" +msgid_plural "hydrogen peroxide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydrogen peroxide" +#: data/json/items/comestibles/med.json +msgid "" +"Dilute hydrogen peroxide, for use as an antiseptic and for bleaching hair or" +" textiles. Foams a little when in contact with organic matter, but " +"otherwise harmless." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "skunk spray neutralizing solution" +msgid_plural "skunk spray neutralizing solution" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skunk spray neutralizing solution" +#: data/json/items/comestibles/med.json +msgid "" +"A combination of hydrogen peroxide, baking soda, and dish soap that works " +"together to transform skunk spray thiocetates into odorless acids." +msgstr "" + +#. ~ "activation_message" action message of item "skunk spray neutralizing +#. solution" +#: data/json/items/comestibles/med.json +msgid "" +"You cover yourself in the solution everywhere the spray touched your body." +msgstr "" + +#. ~ Description of "cigarette" +#: data/json/items/comestibles/med.json +msgid "" +"A mixture of dried tobacco leaf, pesticides, and chemical additives, rolled " +"into a filtered paper tube. Stimulates mental acuity and reduces appetite." +" Highly addictive and hazardous to health, but lung cancer is kind of the " +"least of your concerns at this point." +msgstr "" + +#. ~ Description of "cigar" +#: data/json/items/comestibles/med.json +msgid "Rolled, cured tobacco leaf, addictive and hazardous to health." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "debug chloroform soaked rag" +msgid_plural "debug chloroform soaked rags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug chloroform soaked rag" +#: data/json/items/comestibles/med.json +msgid "A debug item that lets you put NPCs (or yourself) to sleep." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "codeine" +msgid_plural "codeine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "codeine" +#: data/json/items/comestibles/med.json +msgid "" +"A mild opiate used in the suppression of pain, cough, and other ailments. " +"While relatively weak for a narcotic, it is still addictive, with a " +"potential for overdose." +msgstr "" + +#. ~ Description of "cocaine" +#: data/json/items/comestibles/med.json +msgid "" +"Crystalline extract of the coca leaf, or at least, a white powder with some " +"of that in it. A topical analgesic, it is more commonly used for its " +"stimulatory properties. Highly addictive." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "methacola" +msgid_plural "methacola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "methacola" +#: data/json/items/comestibles/med.json +msgid "" +"A potent cocktail of amphetamines, caffeine and corn syrup, this stuff puts " +"a spring in your step, a fire in your eye, and a bad case of tachycardia " +"tremors in your somersaulting heart." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "myopia contact lenses (weekly)" +msgid_plural "myopia contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "myopia contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two extended-wear soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. The lenses are designed to help " +"anyone with nearsightedness, and should be " +"discarded after a week of use." +msgstr "" + +#. ~ "description" action message of item "myopia contact lenses (weekly)" +#. ~ "description" action message of item "myopia transition contact lenses +#. (weekly)" +#. ~ "description" action message of item "myopia contact lenses (daily)" +#. ~ "description" action message of item "myopia transition contact lenses +#. (daily)" +#: data/json/items/comestibles/med.json +msgid "You can use this to mitigate your nearsightedness." +msgstr "" + +#. ~ "menu_text" action message of item "myopia contact lenses (weekly)" +#. ~ "menu_text" action message of item "myopia transition contact lenses +#. (weekly)" +#. ~ "menu_text" action message of item "myopia contact lenses (daily)" +#. ~ "menu_text" action message of item "myopia transition contact lenses +#. (daily)" +#. ~ "menu_text" action message of item "hyperopia contact lenses (weekly)" +#. ~ "menu_text" action message of item "hyperopia transition contact lenses +#. (weekly)" +#. ~ "menu_text" action message of item "hyperopia contact lenses (daily)" +#. ~ "menu_text" action message of item "hyperopia transition contact lenses +#. (daily)" +#. ~ "menu_text" action message of item "bifocal contact lenses (weekly)" +#. ~ "menu_text" action message of item "bifocal transition contact lenses +#. (weekly)" +#. ~ "menu_text" action message of item "bifocal contact lenses (daily)" +#. ~ "menu_text" action message of item "bifocal transition contact lenses +#. (daily)" +#. ~ "menu_text" action message of item "plano transition contact lenses +#. (weekly)" +#. ~ "menu_text" action message of item "plano transition contact lenses +#. (daily)" +#: data/json/items/comestibles/med.json +msgid "Apply contact lenses" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "myopia transition contact lenses (weekly)" +msgid_plural "myopia transition contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "myopia transition contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two extended-wear soft contact lenses, buffered in " +"saline solution. This high-tech pair darkens in response to light, making " +"it easier to see in bright environments. They sit comfortably on the " +"surface of the eye. The lenses are designed to help anyone with " +"nearsightedness, and should be discarded after " +"a week of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "myopia contact lenses (daily)" +msgid_plural "myopia contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "myopia contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two daily-use soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. They sit comfortably on the surface " +"of the eye. The lenses are designed to help anyone with " +"nearsightedness, and should be discarded after " +"16 hours of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "myopia transition contact lenses (daily)" +msgid_plural "myopia transition contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "myopia transition contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition daily-use soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments. They are a great " +"replacement for wearing glasses and sit comfortably on the surface of the " +"eye. The lenses are designed to help anyone with " +"nearsightedness, and should be discarded after " +"16 hours of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hyperopia contact lenses (weekly)" +msgid_plural "hyperopia contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hyperopia contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two extended-wear soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. The lenses are designed to help " +"anyone with farsightedness, and should be " +"discarded after a week of use." +msgstr "" + +#. ~ "description" action message of item "hyperopia contact lenses (weekly)" +#. ~ "description" action message of item "hyperopia transition contact lenses +#. (weekly)" +#. ~ "description" action message of item "hyperopia contact lenses (daily)" +#. ~ "description" action message of item "hyperopia transition contact lenses +#. (daily)" +#: data/json/items/comestibles/med.json +msgid "You can use this to mitigate your farsightedness." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hyperopia transition contact lenses (weekly)" +msgid_plural "hyperopia transition contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hyperopia transition contact lenses (weekly)" +#. ~ Description of "hyperopia transition contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition extended-wear soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments. The lenses are " +"designed to help anyone with farsightedness, and " +"should be discarded after a week of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hyperopia contact lenses (daily)" +msgid_plural "hyperopia contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hyperopia contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two extended-wear soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. The lenses are designed to help " +"anyone with farsightedness, and should be " +"discarded after 16 hours of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hyperopia transition contact lenses (daily)" +msgid_plural "hyperopia transition contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "bifocal contact lenses (weekly)" +msgid_plural "bifocal contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bifocal contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two extended-wear soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. They sit comfortably on the surface " +"of the eye. The lenses are designed to help anyone with " +"both nearsightedness and farsightedness, and " +"should be discarded after a week of use." +msgstr "" + +#. ~ "description" action message of item "bifocal contact lenses (weekly)" +#. ~ "description" action message of item "bifocal transition contact lenses +#. (weekly)" +#. ~ "description" action message of item "bifocal contact lenses (daily)" +#. ~ "description" action message of item "bifocal transition contact lenses +#. (daily)" +#: data/json/items/comestibles/med.json +msgid "You can use this to mitigate your nearsightedness or farsightedness." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "bifocal transition contact lenses (weekly)" +msgid_plural "bifocal transition contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bifocal transition contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition extended-wear soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments. They are a great " +"replacement for wearing glasses and sit comfortably on the surface of the " +"eye. The lenses are designed to help anyone with both " +"nearsightedness and farsightedness, and should be discarded after " +"a week of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "bifocal contact lenses (daily)" +msgid_plural "bifocal contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bifocal contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two daily-use soft contact lenses, buffered in " +"saline solution. They are a great replacement for wearing glasses and sit " +"comfortably on the surface of the eye. The lenses are designed to help " +"anyone with both nearsightedness and " +"farsightedness, and should be discarded after 16 " +"hours of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "bifocal transition contact lenses (daily)" +msgid_plural "bifocal transition contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bifocal transition contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition daily-use soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments. The lenses are " +"designed to help anyone with both nearsightedness and " +"farsightedness, and should be discarded after 16 " +"hours of use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "plano transition contact lenses (weekly)" +msgid_plural "plano transition contact lenses (weekly)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plano transition contact lenses (weekly)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition extended-wear soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments, but it doesn't help " +"with any sight issues. Essentially a pair of temporary sunglasses, this " +"lenses should be discarded after a week of use." +msgstr "" + +#. ~ "description" action message of item "plano transition contact lenses +#. (weekly)" +#: data/json/items/comestibles/med.json +msgid "You can use this to mitigate your the bright light discomfort." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "plano transition contact lenses (daily)" +msgid_plural "plano transition contact lenses (daily)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plano transition contact lenses (daily)" +#: data/json/items/comestibles/med.json +msgid "" +"Small plastic case with two transition daily-use soft contact lenses, " +"buffered in saline solution. This high-tech pair darkens in response to " +"light, making it easier to see in bright environments, but it doesn't help " +"with any sight issues. Essentially a pair of temporary sunglasses, this " +"lenses should be discarded after 16 hours of use." +msgstr "" + +#. ~ "description" action message of item "plano transition contact lenses +#. (daily)" +#: data/json/items/comestibles/med.json +msgid "You can use this to mitigate the bright light discomfort." +msgstr "" + +#. ~ Item name +#. ~ Sound description of spell "Cold Snap" +#: data/json/items/comestibles/med.json +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "crack" +msgid_plural "crack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crack" +#: data/json/items/comestibles/med.json +msgid "" +"Deprotonated cocaine crystals, incredibly addictive and deleterious to brain" +" chemistry." +msgstr "" + +#. ~ "activation_message" action message of item "crack" +#: data/json/items/comestibles/med.json +msgid "You smoke your crack rocks. Mother would be proud." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "non-drowsy cough syrup" +msgid_plural "non-drowsy cough syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "non-drowsy cough syrup" +#: data/json/items/comestibles/med.json +msgid "" +"Daytime cold and flu medication, non-drowsy formula. Will suppress " +"coughing, aching, headaches and runny noses, but you'll still need lots of " +"fluids and rest." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antiseptic" +msgid_plural "antiseptic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antiseptic" +#: data/json/items/comestibles/med.json +msgid "A powerful antiseptic commonly used to disinfect wounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "makeshift antiseptic" +msgid_plural "makeshift antiseptic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift antiseptic" +#: data/json/items/comestibles/med.json +msgid "" +"Makeshift antiseptic made from ethanol. Can be used to disinfect wounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "prescription sedative" +msgid_plural "prescription sedative" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prescription sedative" +#. ~ Description of variant "diazepam" of item "prescription sedative" +#: data/json/items/comestibles/med.json +msgid "" +"A strong benzodiazepine drug used to treat muscle spasms, anxiety, seizures," +" and panic attacks." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cannabis shatter" +msgid_plural "cannabis shatter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannabis shatter" +#: data/json/items/comestibles/med.json +#, no-c-format +msgid "" +"Concentrated cannabis extract, commonly known as dabs. This particular " +"style of concentrate is in a thin sheet and shatters like glass at room " +"temperature. Arguably one of the better styles of concentrate compared to " +"wax, crumble, or distillate. Normal cannabis contains around 20% THC; this " +"shatter should be around 55% THC." +msgstr "" + +#. ~ "activation_message" action message of item "cannabis shatter" +#: data/json/items/comestibles/med.json +msgid "You take a dab. Wow, that's got some killer terpenes!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cannabis wax" +msgid_plural "cannabis wax" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannabis wax" +#: data/json/items/comestibles/med.json +#, no-c-format +msgid "" +"Concentrated cannabis extract, commonly known as dabs. This particular " +"style of concentrate is yellow and waxy at room temperature. Normal " +"cannabis contains around 20% THC; this wax should be around 45% THC." +msgstr "" + +#. ~ "activation_message" action message of item "cannabis wax" +#: data/json/items/comestibles/med.json +msgid "You take a dab of wax. *cough cough* Good stuff!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cannabis distillate" +msgid_plural "cannabis distillate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannabis distillate" +#: data/json/items/comestibles/med.json +#, no-c-format +msgid "" +"Concentrated cannabis extract. This style of extract goes through the most " +"processing, eliminating most if not all harmful ingredients. Normal " +"cannabis contains around 20% THC; this distillate should be around 88% THC." +" Can be smoked using a refillable electronic cigarette." +msgstr "" + +#. ~ "activation_message" action message of item "cannabis distillate" +#: data/json/items/comestibles/med.json +msgid "You take a dab of distillate. Sooooo smooth…" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "electronic cigarette" +msgid_plural "electronic cigarettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electronic cigarette" +#: data/json/items/comestibles/med.json +msgid "" +"This battery-operated device vaporizes a liquid that contains flavorings and" +" nicotine. A less harmful alternative to traditional cigarettes, but it's " +"still addictive. It can't be reused once it's empty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "saline eye drops" +msgid_plural "saline eye drops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "saline eye drops" +#: data/json/items/comestibles/med.json +msgid "" +"Sterile saline eye drops. Can be used to treat dry eyes, or to wash out " +"contaminants." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "steroid eyedrops" +msgid_plural "steroid eyedrops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steroid eyedrops" +#: data/json/items/comestibles/med.json +msgid "" +"A topical corticosteroid in the form of eye drops. Can be used to treat " +"irritation and inflammation of the eyes." +msgstr "" + +#. ~ "activation_message" action message of item "steroid eyedrops" +#: data/json/items/comestibles/med.json +msgid "You put the anti-inflammatory eyedrops into your eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "flu shot" +msgid_plural "flu shots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flu shot" +#: data/json/items/comestibles/med.json +msgid "" +"A pharmaceutical flu shot designed for mass vaccinations, still in its " +"packaging. Purported to provide immunity to influenza, for the flu season " +"for which it was developed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hand-rolled cigarette" +msgid_plural "hand-rolled cigarettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand-rolled cigarette" +#: data/json/items/comestibles/med.json +msgid "" +"A roll-your-own cigarette. Stimulates mental acuity and reduces appetite. " +"Despite being hand crafted, it's still highly addictive and hazardous to " +"health." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "heroin" +msgid_plural "heroin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heroin" +#: data/json/items/comestibles/med.json +msgid "" +"An extremely strong opioid narcotic derived from morphine. Incredibly " +"addictive, the risk of overdose is extreme, and the drug is contraindicated " +"for nearly all medical purposes." +msgstr "" + +#. ~ "activation_message" action message of item "heroin" +#. ~ "activation_message" action message of item "morphine" +#. ~ "activation_message" action message of item "serendipnol" +#: data/json/items/comestibles/med.json +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "You shoot up." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "potassium iodide tablet" +msgid_plural "potassium iodide tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium iodide tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A potassium iodide tablet. If taken prior to exposure, they help to " +"mitigate injury caused by radiation absorption." +msgstr "" + +#. ~ "activation_message" action message of item "potassium iodide tablet" +#: data/json/items/comestibles/med.json +msgid "You take some potassium iodide." +msgstr "" + +#. ~ Description of "joint" +#: data/json/items/comestibles/med.json +msgid "" +"Marijuana, cannabis, pot. Whatever you want to call it, it's rolled up in a" +" piece of paper and ready for smokin'." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "pink tab" +msgid_plural "pink tabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pink tab" +#: data/json/items/comestibles/med.json +msgid "" +"A tiny pink tabs resembling a postage stamp, dosed with some sort of drug. " +"Really only useful for entertainment. Will cause hallucinations." +msgstr "" + +#. ~ "activation_message" action message of item "pink tab" +#: data/json/items/comestibles/med.json +msgid "You eat the pink tablet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "low-grade methamphetamine" +msgid_plural "low-grade methamphetamine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "low-grade methamphetamine" +#: data/json/items/comestibles/med.json +msgid "" +"A profoundly addictive and powerful stimulant. While extremely effective at" +" enhancing alertness, it is hazardous to health and the risk of an adverse " +"reaction is great." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "high-grade methamphetamine" +msgid_plural "high-grade methamphetamine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-grade methamphetamine" +#: data/json/items/comestibles/med.json +msgid "" +"A profoundly addictive and powerful stimulant. While extremely effective at" +" enhancing alertness, it is hazardous to health and the risk of an adverse " +"reaction is great. This one could have only been made by a great chemist." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "morphine" +msgid_plural "morphine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morphine" +#: data/json/items/comestibles/med.json +msgid "" +"A very strong, naturally-occurring narcotic used to treat intense pain in " +"hospital settings. You'll need a syringe to inject it, and it's very " +"addictive, so be careful." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "wintergreen oil" +msgid_plural "wintergreen oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wintergreen oil" +#: data/json/items/comestibles/med.json +msgid "" +"An ointment infused with wintergreen oil. Has mild antiseptic properties, " +"and can ease the pain caused by wounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "mugwort oil" +msgid_plural "mugwort oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mugwort oil" +#: data/json/items/comestibles/med.json +msgid "" +"Some essential oil made from mugwort, which may kill parasites when " +"ingested. Consume it with water!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "nicotine gum" +msgid_plural "nicotine gums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nicotine gum" +#: data/json/items/comestibles/med.json +msgid "" +"Mint flavored sugar-free nicotine chewing gum. For smokers who desire to " +"quit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cough syrup" +msgid_plural "cough syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cough syrup" +#: data/json/items/comestibles/med.json +msgid "" +"Nighttime cold and flu medication. Useful when trying to sleep with a head " +"full of virions. Will cause drowsiness." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antihistamine pill" +msgid_plural "antihistamine pill" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antihistamine pill" +#: data/json/items/comestibles/med.json +msgid "" +"Over-the-counter allergy medication. These are meant to be taken once a day" +" and can cause drowsiness." +msgstr "" + +#. ~ "activation_message" action message of item "antihistamine pill" +#: data/json/items/comestibles/med.json +msgid "You take an antihistamine pill." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "oxycodone" +msgid_plural "oxycodone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxycodone" +#: data/json/items/comestibles/med.json +msgid "" +"A strong semi-synthetic narcotic used in the treatment of intense pain. " +"Highly addictive." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "sleeping pill" +msgid_plural "sleeping pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeping pill" +#: data/json/items/comestibles/med.json +msgid "" +"A habit-forming tranquilizer with a variety of psychoactive side effects. " +"Used in the treatment of insomnia." +msgstr "" + +#. ~ Variant name of item "sleeping pill" +#: data/json/items/comestibles/med.json +msgid "Ambien" +msgid_plural "Ambien" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ambien" of item "sleeping pill" +#: data/json/items/comestibles/med.json +msgid "Its generic name is zolpidem tartarate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "poppy painkiller" +msgid_plural "poppy painkiller" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "poppy painkiller" +#: data/json/items/comestibles/med.json +msgid "" +"A potent opioid palliative produced by the refining of the mutated poppy. " +"Notably devoid of euphoric or sedative effects, but as an opiate it can " +"still be addictive." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "poppy sleep" +msgid_plural "poppy sleep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "poppy sleep" +#: data/json/items/comestibles/med.json +msgid "" +"A potent sleep aid extracted from mutated poppy seeds. Effective, but as an" +" opiate it can be addictive." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "poppy cough syrup" +msgid_plural "poppy cough syrup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "poppy cough syrup" +#: data/json/items/comestibles/med.json +msgid "Cough syrup made from mutated poppy. Will make you sleepy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "injectable prophylactic antivenom" +msgid_plural "injectable prophylactic antivenom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "injectable prophylactic antivenom" +#: data/json/items/comestibles/med.json +msgid "" +"An experimental, cutting-edge antivenom in the form of a small amber vial, " +"designed to be injected a few hours before venom exposure. It was developed" +" in top secret by the military in response to increasing biological/chemical" +" warfare." +msgstr "" + +#. ~ "activation_message" action message of item "injectable prophylactic +#. antivenom" +#: data/json/items/comestibles/med.json +msgid "" +"You inject a vial of prophylactic antivenom into your arm. You feel a bit " +"queasy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antidepressant" +msgid_plural "antidepressant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antidepressant" +#: data/json/items/comestibles/med.json +msgid "" +"A common and popular antidepressant. It will elevate mood, and can " +"profoundly alter the effects of other drugs. It is only rarely habit-" +"forming, though adverse reactions are not uncommon." +msgstr "" + +#. ~ Variant name of item "antidepressant" +#: data/json/items/comestibles/med.json +msgid "Prozac" +msgid_plural "Prozac" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Prozac" of item "antidepressant" +#: data/json/items/comestibles/med.json +msgid "Its generic name is fluoxetine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "Prussian blue tablet" +msgid_plural "Prussian blue tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Prussian blue tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A tablet containing oxidized ferrous ferrocyanide salts. Capable of purging" +" nuclear contaminants from the body if taken after radiation exposure." +msgstr "" + +#. ~ "activation_message" action message of item "Prussian blue tablet" +#: data/json/items/comestibles/med.json +msgid "You take some Prussian blue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "hemostatic powder" +msgid_plural "hemostatic powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hemostatic powder" +#: data/json/items/comestibles/med.json +msgid "" +"A powdered antihemorrhagic compound that reacts with blood to immediately " +"form a gel-like substance that stops bleeding." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "saline solution" +msgid_plural "saline solution" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "saline solution" +#: data/json/items/comestibles/med.json +msgid "" +"A solution of sterilized water and salt for intravenous infusion or washing " +"contaminants from one's eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antipsychotic" +msgid_plural "antipsychotic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antipsychotic" +#: data/json/items/comestibles/med.json +msgid "" +"Anti-psychotic medication. Used to stabilize brain chemistry, it can arrest" +" hallucinations and other symptoms of psychosis. Carries a sedative effect." +msgstr "" + +#. ~ Variant name of item "antipsychotic" +#: data/json/items/comestibles/med.json +msgid "Thorazine" +msgid_plural "Thorazine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Thorazine" of item "antipsychotic" +#: data/json/items/comestibles/med.json +msgid "Its generic name is chlorpromazine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "thyme oil" +msgid_plural "thyme oil" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thyme oil" +#: data/json/items/comestibles/med.json +msgid "" +"Some essential oil made from thyme, which can act as a mildly irritating " +"antiseptic." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "rolling tobacco" +msgid_plural "rolling tobacco" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rolling tobacco" +#: data/json/items/comestibles/med.json +msgid "" +"Loose, fine-cut tobacco leaves. Popular in Europe and among hipsters. Highly addictive and hazardous to health.\n" +"Can either be rolled into a cigarette with some rolling papers or smoked through a pipe." +msgstr "" + +#. ~ "activation_message" action message of item "rolling tobacco" +#: data/json/items/comestibles/med.json +msgid "You smoke some tobacco." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "tramadol" +msgid_plural "tramadol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tramadol" +#: data/json/items/comestibles/med.json +msgid "" +"A painkiller used to manage moderate pain. The effects last for several " +"hours, but are relatively subdued for an opioid." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "multivitamin" +msgid_plural "multivitamin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multivitamin" +#: data/json/items/comestibles/med.json +msgid "" +"Essential dietary nutrients conveniently packaged in pill form. An option " +"of last resort when a balanced diet is not possible. Excess use can cause " +"hypervitaminosis." +msgstr "" + +#. ~ "activation_message" action message of item "multivitamin" +#. ~ "activation_message" action message of item "calcium tablet" +#. ~ "activation_message" action message of item "bone meal tablet" +#. ~ "activation_message" action message of item "flavored bone meal tablet" +#. ~ "activation_message" action message of item "vitamin C supplement" +#. ~ "activation_message" action message of item "wyld candy" +#: data/json/items/comestibles/med.json +#: data/mods/Xedra_Evolved/items/drugs.json +#, c-format +msgid "You take the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "calcium tablet" +msgid_plural "calcium tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calcium tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A white calcium tablet. Widely used by elderly people with osteoporosis as " +"a method to supplement calcium before the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "bone meal tablet" +msgid_plural "bone meal tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone meal tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A homemade calcium supplement made out of bone meal. Tastes horrible and is" +" hard to swallow but it does its job." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "flavored bone meal tablet" +msgid_plural "flavored bone meal tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flavored bone meal tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A homemade calcium supplement made out of bone meal. Due to some sweeteners" +" mixed in to counteract the powdery texture and the taste of ash, it's " +"almost as palatable as the pre-Cataclysm tablets." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "vitamin C supplement" +msgid_plural "vitamin C supplements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vitamin C supplement" +#: data/json/items/comestibles/med.json +msgid "" +"A small white tablet promising more vitamin C than a human can conceivably " +"absorb." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "gummy vitamin" +msgid_plural "gummy vitamin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gummy vitamin" +#: data/json/items/comestibles/med.json +msgid "" +"Essential dietary nutrients conveniently packaged in a fruit-flavored chewy " +"candy form. An option of last resort when a balanced diet is not possible." +" Excess use can cause hypervitaminosis." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "homeopathic pill" +msgid_plural "homeopathic pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"A homeopathic pill, prepared through the repeated dilution of an active " +"ingredient with water. The label purports that these pills are able to " +"maintain general wellness." +msgstr "" + +#. ~ "activation_message" action message of item "homeopathic pill" +#: data/json/items/comestibles/med.json +#, c-format +msgid "You swallow the %s. You wait in anticipation of its effects." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"An Oscillococcinum homeopathic pill, prepared through the dilution of one " +"part duck offal with 10^400 parts water. The label purports that these " +"pills are able to treat flu-like symptoms and maintain general wellness." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"An Arsenicum album homeopathic pill, prepared through the dilution of one " +"part arsenic trioxide with 10^24 parts water. Purported to treat anxiety, " +"various digestive disorders, and arsenic poisoning." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"An Allium cepa homeopathic pill, prepared through the dilution of one part " +"onion with 10^30 parts water. The label states that these pills can " +"ameliorate symptoms of asthma, gastrointestinal disorders, and bronchitis. " +"You briefly wonder if it can cure fungal infections." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"An Arum tryphillum homeopathic pill, prepared through the dilution of the " +"jack-in-the-pulpit plant with 10^30 parts water. The label claims that the " +"pills are able to treat voice loss." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"An Aesculus hippocastanum homeopathic pill, prepared through the dilution of" +" horse chestnut with 10^30 parts water. These pills are meant to treat " +"dysentery and hemorrhoids." +msgstr "" + +#. ~ Snippet of item "homeopathic pill" +#: data/json/items/comestibles/med.json +msgid "" +"A Lachesis mutus pill, prepared through the dilution of the venom of the " +"bushmaster snake with 10^1000 parts water. These pills are claimed to be an" +" effective treatment for sore throat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "injectable iron" +msgid_plural "injectable iron" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "injectable iron" +#: data/json/items/comestibles/med.json +msgid "" +"A small vial of dark yellow liquid containing soluble iron for injection." +msgstr "" + +#. ~ "activation_message" action message of item "injectable iron" +#: data/json/items/comestibles/med.json +msgid "You inject some iron." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "marijuana" +msgid_plural "marijuana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marijuana" +#: data/json/items/comestibles/med.json +msgid "" +"The dried flower buds and leaves harvested from a psychoactive variety of " +"hemp plant. Used to reduce nausea, stimulate appetite and elevate mood. It" +" can be habit-forming, and adverse reactions are possible." +msgstr "" + +#. ~ "activation_message" action message of item "marijuana" +#: data/json/items/comestibles/med.json +msgid "You smoke some weed. Good stuff, man!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "fast-acting sedative" +msgid_plural "fast-acting sedative" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fast-acting sedative" +#. ~ Description of variant "Xanax" of item "fast-acting sedative" +#: data/json/items/comestibles/med.json +msgid "" +"An anti-anxiety agent with a powerful sedative effect. May cause " +"dissociation and loss of memory. It is dangerously addictive, and " +"withdrawal from regular use should be gradual." +msgstr "" + +#. ~ Variant name of item "fast-acting sedative" +#: data/json/items/comestibles/med.json +msgid "Xanax" +msgid_plural "Xanax" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "narrow-spectrum antibiotics" +msgid_plural "narrow-spectrum antibiotics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "narrow-spectrum antibiotics" +#: data/json/items/comestibles/med.json +msgid "" +"A narrow-spectrum antibiotic used to suppress infections and prevent them " +"from spreading. It isn't broad enough to purge most infections outright, " +"but it boosts the body's resistance against them. One dose lasts twelve " +"hours." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "heartburn medicine" +msgid_plural "heartburn medicine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heartburn medicine" +#: data/json/items/comestibles/med.json +msgid "" +"Creamy pink heartburn syrup that soothes upset stomachs and quells vomitous " +"urges." +msgstr "" + +#. ~ "activation_message" action message of item "heartburn medicine" +#: data/json/items/comestibles/med.json +msgid "You take some heartburn medicine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "antacid tablet" +msgid_plural "antacid tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antacid tablet" +#: data/json/items/comestibles/med.json +msgid "" +"A common stomach soother in flavored tablet form. Makes you less likely to " +"vomit." +msgstr "" + +#. ~ "activation_message" action message of item "antacid tablet" +#: data/json/items/comestibles/med.json +msgid "You take an antacid tablet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "Panaceus" +msgid_plural "Panaceii" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Panaceus" +#: data/json/items/comestibles/med.json +msgid "" +"An apple-red gel capsule the size of your thumbnail, filled with a thick, " +"oily liquid that shifts from black to purple at unpredictable intervals, " +"flecked with tiny gray dots. Given the place you got it from, it's either " +"very potent, or highly experimental. Holding it, all the little aches and " +"pains seem to fade, just for a moment…" +msgstr "" + +#. ~ "activation_message" action message of item "Panaceus" +#: data/json/items/comestibles/med.json +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "You feel AMAZING!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cattail jelly" +msgid_plural "cattail jelly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattail jelly" +#: data/json/items/comestibles/med.json +msgid "" +"Clear jelly harvested from cattails. Can be used to protect a wound from " +"contamination, and works as a painkiller." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "broad-spectrum antibiotics" +msgid_plural "broad-spectrum antibiotics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broad-spectrum antibiotics" +#: data/json/items/comestibles/med.json +msgid "" +"A broad-spectrum antibacterial medication designed to prevent or stop the " +"spread of infection. It contains nearly toxic levels of antibiotics, but " +"can treat any bacterial infections you may encounter. One dose lasts twelve" +" hours." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/med.json +msgid "cocaine topical cream" +msgid_plural "cocaine topical cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cocaine topical cream" +#: data/json/items/comestibles/med.json +msgid "" +"A medical cream that provides both vascular restriction and anesthetic " +"properties." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chili & beans entree" +msgid_plural "chili & beans entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili & beans entree" +#: data/json/items/comestibles/mre.json +msgid "The chili & beans entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "BBQ beef entree" +msgid_plural "BBQ beef entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "BBQ beef entree" +#: data/json/items/comestibles/mre.json +msgid "The BBQ beef entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chicken noodle entree" +msgid_plural "chicken noodle entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken noodle entree" +#: data/json/items/comestibles/mre.json +msgid "The chicken noodle entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "spaghetti entree" +msgid_plural "spaghetti entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spaghetti entree" +#: data/json/items/comestibles/mre.json +msgid "The spaghetti entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chicken chunks entree" +msgid_plural "chicken chunks entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken chunks entree" +#: data/json/items/comestibles/mre.json +msgid "The chicken chunks entree from an MRE, with an included beef stick." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "beef taco entree" +msgid_plural "beef taco entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beef taco entree" +#: data/json/items/comestibles/mre.json +msgid "The beef taco entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "beef brisket entree" +msgid_plural "beef brisket entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beef brisket entree" +#: data/json/items/comestibles/mre.json +msgid "The beef brisket entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "meatballs & marinara entree" +msgid_plural "meatballs & marinara entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meatballs & marinara entree" +#: data/json/items/comestibles/mre.json +msgid "The meatballs & marinara entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "beef stew entree" +msgid_plural "beef stew entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beef stew entree" +#: data/json/items/comestibles/mre.json +msgid "The beef stew entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chili & macaroni entree" +msgid_plural "chili & macaroni entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili & macaroni entree" +#: data/json/items/comestibles/mre.json +msgid "The chili & macaroni entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "vegetarian taco entree" +msgid_plural "vegetarian taco entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetarian taco entree" +#: data/json/items/comestibles/mre.json +msgid "The vegetarian taco entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "macaroni & marinara entree" +msgid_plural "macaroni & marinara entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "macaroni & marinara entree" +#: data/json/items/comestibles/mre.json +msgid "The macaroni & marinara entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "spinach fettuccine entree" +msgid_plural "spinach fettuccine entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spinach fettuccine entree" +#: data/json/items/comestibles/mre.json +msgid "The creamy spinach fettuccine entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "ratatouille entree" +msgid_plural "ratatouille entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ratatouille entree" +#: data/json/items/comestibles/mre.json +msgid "The ratatouille entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "cheese tortellini entree" +msgid_plural "cheese tortellini entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese tortellini entree" +#: data/json/items/comestibles/mre.json +msgid "The cheese tortellini entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "mushroom fettuccine entree" +msgid_plural "mushroom fettuccine entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mushroom fettuccine entree" +#: data/json/items/comestibles/mre.json +msgid "The mushroom fettuccine entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "Mexican chicken stew entree" +msgid_plural "Mexican chicken stew entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mexican chicken stew entree" +#: data/json/items/comestibles/mre.json +msgid "The Mexican chicken stew entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chicken burrito bowl entree" +msgid_plural "chicken burrito bowl entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken burrito bowl entree" +#: data/json/items/comestibles/mre.json +msgid "The chicken burrito bowl entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "maple sausage entree" +msgid_plural "maple sausage entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maple sausage entree" +#: data/json/items/comestibles/mre.json +msgid "The maple sausage entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "ravioli entree" +msgid_plural "ravioli entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ravioli entree" +#: data/json/items/comestibles/mre.json +msgid "The ravioli entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "pepper jack beef entree" +msgid_plural "pepper jack beef entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pepper jack beef entree" +#: data/json/items/comestibles/mre.json +msgid "The pepper jack beef entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "hash browns & bacon entree" +msgid_plural "hash browns & bacon entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hash browns & bacon entree" +#: data/json/items/comestibles/mre.json +msgid "The hash browns & bacon entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "lemon pepper tuna entree" +msgid_plural "lemon pepper tuna entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemon pepper tuna entree" +#: data/json/items/comestibles/mre.json +msgid "The lemon pepper tuna entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "lobster seafood medley entree" +msgid_plural "lobster seafood medley entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobster seafood medley entree" +#: data/json/items/comestibles/mre.json +msgid "The lobster seafood medley entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "Asian beef & vegetables entree" +msgid_plural "Asian beef & vegetables entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Asian beef & vegetables entree" +#: data/json/items/comestibles/mre.json +msgid "The Asian beef & vegetables entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chicken pesto & pasta entree" +msgid_plural "chicken pesto & pasta entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken pesto & pasta entree" +#: data/json/items/comestibles/mre.json +msgid "The chicken pesto & pasta entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "southwest beef & beans entree" +msgid_plural "southwest beef & beans entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "southwest beef & beans entree" +#: data/json/items/comestibles/mre.json +msgid "The southwest beef & beans entree from an MRE." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "frankfurters & beans entree" +msgid_plural "frankfurters & beans entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frankfurters & beans entree" +#: data/json/items/comestibles/mre.json +msgid "" +"The dreaded four fingers of death. It seems to be several decades old." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "cheese pizza entree" +msgid_plural "cheese pizza entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese pizza entree" +#: data/json/items/comestibles/mre.json +msgid "The pizza entree from an MRE, now in vegetarian form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "pepperoni pizza entree" +msgid_plural "pepperoni pizza entrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pepperoni pizza entree" +#: data/json/items/comestibles/mre.json +msgid "The pizza entree from an MRE, featuring pepperoni slices and cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "potatoes, Au Gratin" +msgid_plural "potatoes, Au Gratin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potatoes, Au Gratin" +#: data/json/items/comestibles/mre.json +msgid "Golden-fried potatoes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "fried rice (small portion)" +msgid_plural "fried rice (small portions)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried rice (small portion)" +#: data/json/items/comestibles/mre.json +msgid "" +"Fried rice, a simple dish made by stir-frying rice with other ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "zapplesauce" +msgid_plural "zapplesauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zapplesauce" +#: data/json/items/comestibles/mre.json +msgid "Golden, jelly-like food with the flavor of apples." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "black beans in sauce" +msgid_plural "black beans in sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black beans in sauce" +#: data/json/items/comestibles/mre.json +msgid "A savory and flavorful combination of black beans and sauce." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "carrot pound cake" +msgid_plural "carrot pound cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carrot pound cake" +#: data/json/items/comestibles/mre.json +msgid "Delicious cake with carrots blended seamlessly." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "lemon poppy seed pound cake" +msgid_plural "lemon poppy seed pound cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemon poppy seed pound cake" +#: data/json/items/comestibles/mre.json +msgid "Cake filled with the goodness of lemon and poppy seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chocolate pudding" +msgid_plural "chocolate pudding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate pudding" +#: data/json/items/comestibles/mre.json +msgid "Pudding made with chocolate. Yummy!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "chocolate chip toaster pastry" +msgid_plural "chocolate chip toaster pastries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chocolate chip toaster pastry" +#: data/json/items/comestibles/mre.json +msgid "Pastry with chocolate chips." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mre.json +msgid "strawberry toaster pastry" +msgid_plural "strawberry toaster pastries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strawberry toaster pastry" +#: data/json/items/comestibles/mre.json +msgid "Strawberry-flavor pastry." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mushroom.json +msgid "cooked mushroom" +msgid_plural "cooked mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "A tasty cooked wild mushroom." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mushroom.json +msgid "mushroom ketchup" +msgid_plural "mushroom ketchup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mushroom ketchup" +#: data/json/items/comestibles/mushroom.json +msgid "A savory condiment made from mushrooms." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "morel mushroom spores" +#: data/json/items/comestibles/mushroom.json +#: data/json/items/comestibles/seed.json +msgid "morel mushroom" +msgid_plural "morel mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morel mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "" +"Prized by chefs and woodsmen alike, morel mushrooms are delicious but must " +"be cooked before they are safe to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mushroom.json +msgid "cooked morel mushroom" +msgid_plural "cooked morel mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked morel mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "A tasty cooked morel mushroom." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mushroom.json +msgid "fried morel mushroom" +msgid_plural "fried morel mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried morel mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "A delicious serving of fried morsels of morel mushroom." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mushroom.json +msgid "dried mushroom" +msgid_plural "dried mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "Dried mushrooms are a tasty and healthy addition to many meals." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "mushroom spores" +#: data/json/items/comestibles/mushroom.json +#: data/json/items/comestibles/seed.json +msgid "mushroom" +msgid_plural "mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mushroom" +#: data/json/items/comestibles/mushroom.json +msgid "" +"Mushrooms are tasty, but be careful. Some can poison you, while others are " +"hallucinogenic." +msgstr "" + +#. ~ Description of "abstract mutagen flavor" +#. ~ Description of "blood of the saints" +#: data/json/items/comestibles/mutagen.json +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "A rare substance of uncertain origins. Causes you to mutate." +msgstr "" + +#. ~ Description of "abstract IV mutagen flavor" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mutagenic catalyst" +msgid_plural "mutagenic catalyst" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutagenic catalyst" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed, purified, and condensed dose of mutagenic drugs. When combined" +" with mutagenic primer, this will cause mutations over time." +msgstr "" + +#. ~ "activation_message" action message of item "mutagenic catalyst" +#. ~ "activation_message" action message of item "alpha mutagenic primer" +#. ~ "activation_message" action message of item "beast mutagenic primer" +#. ~ "activation_message" action message of item "bird mutagenic primer" +#. ~ "activation_message" action message of item "cattle mutagenic primer" +#. ~ "activation_message" action message of item "cephalopod mutagenic primer" +#. ~ "activation_message" action message of item "chimera mutagenic primer" +#. ~ "activation_message" action message of item "Elf-A mutagenic primer" +#. ~ "activation_message" action message of item "feline mutagenic primer" +#. ~ "activation_message" action message of item "fish mutagenic primer" +#. ~ "activation_message" action message of item "insect mutagenic primer" +#. ~ "activation_message" action message of item "lizard mutagenic primer" +#. ~ "activation_message" action message of item "lupine mutagenic primer" +#. ~ "activation_message" action message of item "medical mutagenic primer" +#. ~ "activation_message" action message of item "plant mutagenic primer" +#. ~ "activation_message" action message of item "raptor mutagenic primer" +#. ~ "activation_message" action message of item "rat mutagenic primer" +#. ~ "activation_message" action message of item "chiropteran mutagenic +#. primer" +#. ~ "activation_message" action message of item "slime mutagenic primer" +#. ~ "activation_message" action message of item "spider mutagenic primer" +#. ~ "activation_message" action message of item "snail mutagenic primer" +#. ~ "activation_message" action message of item "batrachian mutagenic primer" +#. ~ "activation_message" action message of item "troglobite mutagenic primer" +#. ~ "activation_message" action message of item "ursine mutagenic primer" +#. ~ "activation_message" action message of item "mouse mutagenic primer" +#. ~ "activation_message" action message of item "rabbit mutagenic primer" +#. ~ "activation_message" action message of item "crustacean mutagenic primer" +#. ~ "activation_message" action message of item "purifier primer" +#. ~ "activation_message" action message of item "mutagen chelator" +#. ~ "activation_message" action message of item "mi-go mutagenic primer" +#. ~ "activation_message" action message of item "mastodon mutagenic primer" +#. ~ "activation_message" action message of item "synthetic blood" +#. ~ "activation_message" action message of item "tyrant mutagenic primer" +#. ~ "activation_message" action message of item "stego mutagenic primer" +#. ~ "activation_message" action message of item "horns mutagenic primer" +#. ~ "activation_message" action message of item "concentrated mana mutagenic +#. primer" +#. ~ "activation_message" action message of item "black dragon mutagenic +#. primer" +#. ~ "activation_message" action message of item "noetic resilience treatment" +#: data/json/items/comestibles/mutagen.json +#: data/mods/Aftershock/items/comestibles/medicine.json +#: data/mods/Aftershock/items/mutagen.json +#: data/mods/DinoMod/items/mutagen.json data/mods/Magiclysm/items/mutagen.json +#: data/mods/MindOverMatter/items/medical.json +#, c-format +msgid "You inject the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "alpha mutagenic primer" +msgid_plural "alpha mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alpha mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer strongly resembling blood." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "beast mutagenic primer" +msgid_plural "beast mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beast mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer as red as a matador's cape." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "bird mutagenic primer" +msgid_plural "bird mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bird mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer the color of the pre-Cataclysmic skies." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "cattle mutagenic primer" +msgid_plural "cattle mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattle mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer the color of grass." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "cephalopod mutagenic primer" +msgid_plural "cephalopod mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cephalopod mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer as black as ink." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "chimera mutagenic primer" +msgid_plural "chimera mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chimera mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that churns with iridescence." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "Elf-A mutagenic primer" +msgid_plural "Elf-A mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Elf-A mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that's a striking sylvan green." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "feline mutagenic primer" +msgid_plural "feline mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feline mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer, yellow and highly reflective." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "fish mutagenic primer" +msgid_plural "fish mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer the color of the ocean, with white foam at the " +"top." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "insect mutagenic primer" +msgid_plural "insect mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "insect mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that's a beautiful amber color." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "lizard mutagenic primer" +msgid_plural "lizard mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lizard mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that shifts between various shades of green." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "lupine mutagenic primer" +msgid_plural "lupine mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lupine mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer as white as a full moon." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "medical mutagenic primer" +msgid_plural "medical mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medical mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that looks like a mixture of bodily fluids." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "plant mutagenic primer" +msgid_plural "plant mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plant mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that looks like pureed spinach." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "raptor mutagenic primer" +msgid_plural "raptor mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raptor mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that seems to shift slightly whenever you look " +"at it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "rat mutagenic primer" +msgid_plural "rat mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rat mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that's a rather unappealing beige." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "chiropteran mutagenic primer" +msgid_plural "chiropteran mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chiropteran mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer, black as night." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "slime mutagenic primer" +msgid_plural "slime mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slime mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that looks very much like the black ooze in the" +" zombies' eyes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "spider mutagenic primer" +msgid_plural "spider mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spider mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer with pale filaments suspended in it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "snail mutagenic primer" +msgid_plural "snail mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snail mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer with the consistency of snot." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "batrachian mutagenic primer" +msgid_plural "batrachian mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "batrachian mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that looks like pond water… are the shadows in " +"it moving?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "troglobite mutagenic primer" +msgid_plural "troglobite mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "troglobite mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer that seems to recoil from the light." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "ursine mutagenic primer" +msgid_plural "ursine mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ursine mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A processed mutagenic primer that's the color of honey, and is just as " +"thick." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mouse mutagenic primer" +msgid_plural "mouse mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mouse mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "A processed mutagenic primer resembling liquefied metal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "rabbit mutagenic primer" +msgid_plural "rabbit mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rabbit mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid "An orange colored mutagenic primer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "crustacean mutagenic primer" +msgid_plural "crustacean mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crustacean mutagenic primer" +#: data/json/items/comestibles/mutagen.json +msgid " A red colored mutagenic primer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mutagen" +msgid_plural "mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A slurry of organic chemicals and compounds, used as the foundation for " +"making primers and mutagenic catalyst. In this baseline form, it is highly " +"toxic, and dangerous to consume on its own." +msgstr "" + +#. ~ "activation_message" action message of item "mutagen" +#. ~ "activation_message" action message of item "alpha mutagen" +#. ~ "activation_message" action message of item "beast mutagen" +#. ~ "activation_message" action message of item "bird mutagen" +#. ~ "activation_message" action message of item "cattle mutagen" +#. ~ "activation_message" action message of item "cephalopod mutagen" +#. ~ "activation_message" action message of item "chimera mutagen" +#. ~ "activation_message" action message of item "Elf-A mutagen" +#. ~ "activation_message" action message of item "feline mutagen" +#. ~ "activation_message" action message of item "fish mutagen" +#. ~ "activation_message" action message of item "insect mutagen" +#. ~ "activation_message" action message of item "lizard mutagen" +#. ~ "activation_message" action message of item "lupine mutagen" +#. ~ "activation_message" action message of item "medical mutagen" +#. ~ "activation_message" action message of item "plant mutagen" +#. ~ "activation_message" action message of item "raptor mutagen" +#. ~ "activation_message" action message of item "rat mutagen" +#. ~ "activation_message" action message of item "chiropteran mutagen" +#. ~ "activation_message" action message of item "slime mutagen" +#. ~ "activation_message" action message of item "spider mutagen" +#. ~ "activation_message" action message of item "batrachian mutagen" +#. ~ "activation_message" action message of item "snail mutagen" +#. ~ "activation_message" action message of item "troglobite mutagen" +#. ~ "activation_message" action message of item "ursine mutagen" +#. ~ "activation_message" action message of item "mouse mutagen" +#. ~ "activation_message" action message of item "rabbit mutagen" +#. ~ "activation_message" action message of item "crustacean mutagen" +#. ~ "activation_message" action message of item "purifier" +#. ~ "activation_message" action message of item "mi-go mutagen" +#. ~ "activation_message" action message of item "mastodon mutagen" +#. ~ "activation_message" action message of item "tyrant mutagen" +#. ~ "activation_message" action message of item "stego mutagen" +#. ~ "activation_message" action message of item "horns mutagen" +#. ~ "activation_message" action message of item "mana mutagen" +#. ~ "activation_message" action message of item "black dragon mutagen" +#. ~ "activation_message" action message of item "Ierde destiny draught" +#. ~ "activation_message" action message of item "Arvore destiny draught" +#. ~ "activation_message" action message of item "Undine destiny draught" +#. ~ "activation_message" action message of item "Salamander destiny draught" +#. ~ "activation_message" action message of item "Homullus destiny draught" +#. ~ "activation_message" action message of item "Sylph destiny draught" +#: data/json/items/comestibles/mutagen.json +#: data/mods/Aftershock/items/mutagen.json +#: data/mods/DinoMod/items/mutagen.json data/mods/Magiclysm/items/mutagen.json +#: data/mods/Xedra_Evolved/items/mutagen.json +#, c-format +msgid "You drink the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "congealed blood" +msgid_plural "congealed blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "congealed blood" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A thick, soupy red liquid. It looks and smells disgusting, and seems to " +"bubble with an intelligence of its own…" +msgstr "" + +#. ~ "activation_message" action message of item "congealed blood" +#: data/json/items/comestibles/mutagen.json +msgid "You choke down the congealed blood." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "alpha mutagen" +msgid_plural "alpha mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alpha mutagen" +#. ~ Description of "chimera mutagen" +#. ~ Description of "Elf-A mutagen" +#. ~ Description of "raptor mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "An extremely rare mutagen cocktail." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "beast mutagen" +msgid_plural "beast mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "bird mutagen" +msgid_plural "bird mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "cattle mutagen" +msgid_plural "cattle mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "cephalopod mutagen" +msgid_plural "cephalopod mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "chimera mutagen" +msgid_plural "chimera mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "Elf-A mutagen" +msgid_plural "Elf-A mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "feline mutagen" +msgid_plural "feline mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "fish mutagen" +msgid_plural "fish mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "insect mutagen" +msgid_plural "insect mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "lizard mutagen" +msgid_plural "lizard mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "lupine mutagen" +msgid_plural "lupine mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "medical mutagen" +msgid_plural "medical mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "plant mutagen" +msgid_plural "plant mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "raptor mutagen" +msgid_plural "raptor mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "rat mutagen" +msgid_plural "rat mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "chiropteran mutagen" +msgid_plural "chiropteran mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chiropteran mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "A murky black liquid that smells of blood." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "slime mutagen" +msgid_plural "slime mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "spider mutagen" +msgid_plural "spider mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "batrachian mutagen" +msgid_plural "batrachian mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "batrachian mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A shadowy mutagen that looks like it might be full of tiny swimming " +"tadpoles." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "snail mutagen" +msgid_plural "snail mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snail mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A mutagen that looks awfully like the slime from an old children's network." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "troglobite mutagen" +msgid_plural "troglobite mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "ursine mutagen" +msgid_plural "ursine mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mouse mutagen" +msgid_plural "mouse mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "rabbit mutagen" +msgid_plural "rabbit mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rabbit mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A white, clear colored mutagen. You can drink it… if you really want to?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "crustacean mutagen" +msgid_plural "crustacean mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crustacean mutagen" +#: data/json/items/comestibles/mutagen.json +msgid "A crustacean mutagen." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "purifier" +msgid_plural "purifier" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purifier" +#: data/json/items/comestibles/mutagen.json +msgid "" +"This thick, flesh-hued liquid helps revert the mutated to baseline humanity," +" but cannot remove mutagen present in the bloodstream. Not for use on " +"animals." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "purifier primer" +msgid_plural "purifier primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purifier primer" +#: data/json/items/comestibles/mutagen.json +msgid "" +"This chunky, flesh-hued injection does wonders for returning mutants to " +"humanity, but perhaps counter-intuitively, it requires regular mutagen to " +"function. Do not use on animals." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mutagen chelator" +msgid_plural "mutagen chelator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutagen chelator" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A dangerous treatment that binds to mutagen present in the bloodstream and " +"allows it to be excreted." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "purifier smart shot" +msgid_plural "purifier smart shots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purifier smart shot" +#: data/json/items/comestibles/mutagen.json +msgid "" +"An experimental stem cell treatment, offering limited control over which " +"mutations are purified. The liquid sloshes strangely inside of this " +"syringe." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "misshapen fetus" +msgid_plural "misshapen fetuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "misshapen fetus" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A deformed human fetus. Eating this would be the most vile thing you can " +"think of, and just might cause you to mutate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mutated arm" +msgid_plural "mutated arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutated arm" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A misshapen human arm. Eating this would be incredibly disgusting and " +"probably cause you to mutate." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/mutagen.json +msgid "mutated leg" +msgid_plural "mutated legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutated leg" +#: data/json/items/comestibles/mutagen.json +msgid "" +"A malformed human leg. This would be gross to eat, and probably cause " +"mutations." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "pine nuts" +msgid_plural "pine nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pine nuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of tasty, crunchy nuts from a pinecone." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "junipers" +msgid_plural "junipers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "junipers" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of female juniper cones, for making gin and adding earthy flavors " +"to food. Spicy, tastes similar to rosemary." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled pistachios" +msgid_plural "shelled pistachios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled pistachios" +#: data/json/items/comestibles/nuts.json +msgid "A handful of nuts from a pistachio tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted pistachios" +msgid_plural "roasted pistachios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted pistachios" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a pistachio tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled almonds" +msgid_plural "shelled almonds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled almonds" +#: data/json/items/comestibles/nuts.json +msgid "A handful of nuts from an almond tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "almond pulp" +msgid_plural "almond pulp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "almond pulp" +#: data/json/items/comestibles/nuts.json +msgid "" +"Pulp left over after making almond milk. It's gritty and incredibly bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted almonds" +msgid_plural "roasted almonds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted almonds" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from an almond tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "cashews" +msgid_plural "cashews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cashews" +#: data/json/items/comestibles/nuts.json +msgid "A handful of salty cashews." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled pecans" +msgid_plural "shelled pecans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled pecans" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of pecans, a sub-species of hickory nuts, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted pecans" +msgid_plural "roasted pecans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted pecans" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a pecan tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled peanuts" +msgid_plural "shelled peanuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled peanuts" +#: data/json/items/comestibles/nuts.json +msgid "Salty peanuts with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "beech nuts" +msgid_plural "beech nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beech nuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of hard, pointy nuts from a beech tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled walnuts" +msgid_plural "shelled walnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled walnuts" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of raw, hard nuts from a walnut tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled butternuts" +msgid_plural "shelled butternuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled butternuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of raw nuts from a butternut tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted walnuts" +msgid_plural "roasted walnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted walnuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a walnut tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted butternuts" +msgid_plural "roasted butternuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted butternuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a butternut tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled chestnuts" +msgid_plural "shelled chestnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled chestnuts" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of raw, hard nuts from a chestnut tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted chestnuts" +msgid_plural "roasted chestnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted chestnuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a chestnut tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled hazelnuts" +msgid_plural "shelled hazelnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled hazelnuts" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of raw, hard nuts from a hazelnut tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted edamame" +msgid_plural "roasted edamame" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted edamame" +#: data/json/items/comestibles/nuts.json +msgid "Roasted edamame, a hearty and healthy snack." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted soy nuts" +msgid_plural "roasted soy nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted soy nuts" +#: data/json/items/comestibles/nuts.json +msgid "Roasted soybeans, often called soy nuts." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted hazelnuts" +msgid_plural "roasted hazelnuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted hazelnuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a hazelnut tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "shelled hickory nuts" +msgid_plural "shelled hickory nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelled hickory nuts" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of raw, hard nuts from a hickory tree, with the shells removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted hickory nuts" +msgid_plural "roasted hickory nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted hickory nuts" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from a hickory tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "hickory nut ambrosia" +msgid_plural "hickory nut ambrosia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hickory nut ambrosia" +#: data/json/items/comestibles/nuts.json +msgid "Delicious hickory nut ambrosia. A drink worthy of the gods." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "peanut butter" +msgid_plural "peanut butter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanut butter" +#: data/json/items/comestibles/nuts.json +msgid "" +"A brown goo that tastes very little like its namesake. It's not bad, but " +"it'll stick to the roof of your mouth." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "imitation peanutbutter" +msgid_plural "imitation peanutbutter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "imitation peanutbutter" +#: data/json/items/comestibles/nuts.json +msgid "" +"A thick, nutty brown paste so that the peanut-allergic can enjoy PB&Js too." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "peanut butter spread" +msgid_plural "peanut butter spreads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanut butter spread" +#: data/json/items/comestibles/nuts.json +msgid "Processed peanut butter spread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "acorns" +msgid_plural "acorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acorns" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of acorns, still in their shells. Squirrels like them, but they " +"taste terribly bitter and can upset your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "cooked acorns" +msgid_plural "cooked acorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked acorns" +#: data/json/items/comestibles/nuts.json +msgid "" +"A serving of acorns that have been hulled, chopped, and boiled in water " +"before being thoroughly toasted until dry. Filling and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "roasted acorns" +msgid_plural "roasted acorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted acorns" +#: data/json/items/comestibles/nuts.json +msgid "A handful of roasted nuts from an oak tree." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "blanched acorns" +msgid_plural "blanched acorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blanched acorns" +#: data/json/items/comestibles/nuts.json +msgid "" +"A handful of mushy blanched acorns. No longer bitter, but not pleasant to " +"eat in this state." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/nuts.json +msgid "blanching acorns" +msgid_plural "blanching acorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blanching acorns" +#: data/json/items/comestibles/nuts.json +msgid "" +"A mix of water and hulled acorns, slowly leaching the tannins. It'll take " +"about a week before they're palatable." +msgstr "" + +#. ~ "msg" action message of item "blanching acorns" +#: data/json/items/comestibles/nuts.json +msgid "" +"After a week of changing water and taste-testing, the acorns are no longer " +"bitter and ready to decant." +msgstr "" + +#. ~ "not_ready_msg" action message of item "blanching acorns" +#: data/json/items/comestibles/nuts.json +msgid "The acorns are still bitter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "faux gras" +msgid_plural "faux gras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux gras" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Though this meal is technically not foie gras, you have a feeling neither " +"the French nor animal rights groups are likely to criticize it now." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "liver & onions" +msgid_plural "liver & onions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liver & onions" +#: data/json/items/comestibles/offal_dishes.json +msgid "A classic way to serve liver." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "fried liver" +msgid_plural "fried liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried liver" +#: data/json/items/comestibles/offal_dishes.json +msgid "Tasty deep-fried liver, a Southern delicacy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "fried heart" +msgid_plural "fried heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried heart" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Tasty deep-fried heart, retaining most of its texture and gaining that " +"delicious fried taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "stuffed heart" +msgid_plural "stuffed heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stuffed heart" +#: data/json/items/comestibles/offal_dishes.json +msgid "Chunks of heart filled with vegetables and spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "humble pie" +msgid_plural "humble pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "humble pie" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Also known as 'Umble' pie, made with chopped organ meats. Not half bad, and" +" full of vitamins!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "stewed tripe" +msgid_plural "stewed tripe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stewed tripe" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Stomach lining, cut up and stewed for an hour in broth. Better than it " +"sounds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "deep-fried tripe" +msgid_plural "deep-fried tripe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deep-fried tripe" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Some people don't enjoy the taste or texture of organ meat, so deep-frying " +"is a great way to disguise both." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "leverpostej" +msgid_plural "leverpostej" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leverpostej" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"A traditional Danish pate. Probably better if you spread it on some bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "fried brain" +msgid_plural "fried brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried brain" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"I don't know what you were expecting. It's brain. It's deep-fried. Enjoy!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "deviled kidney" +msgid_plural "deviled kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deviled kidney" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"A delicious way to prepare kidneys, originating from Victorian England. You" +" had to make some substitutions in the devilling sauce, but it still came " +"out damn good." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "grilled sweetbread" +msgid_plural "grilled sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grilled sweetbread" +#: data/json/items/comestibles/offal_dishes.json +msgid "Not sweet like the name would suggest, but delicious all the same!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "canned liver" +msgid_plural "canned liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned liver" +#: data/json/items/comestibles/offal_dishes.json +msgid "Livers preserved in a can. Chock-full of B vitamins!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "canned heart" +msgid_plural "canned heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned heart" +#: data/json/items/comestibles/offal_dishes.json +msgid "Chunks of heart preserved in a can." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "lung provence" +msgid_plural "lung provence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lung provence" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"A French lung dish, made by poaching the lungs before pan-frying them with " +"onion, tomato, seasonings, and a generous amount of wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "töttchen" +msgid_plural "töttchen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "töttchen" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"A German peasant dish that converts many less-desirable meat cuts and organs" +" into a palatable meal with the liberal application of butter, sugar, and " +"wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "scrambled eggs and brain" +msgid_plural "scrambled eggs and brain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrambled eggs and brain" +#: data/json/items/comestibles/offal_dishes.json +msgid "Brain and eggs, why didn't you ever think to put these together?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "sausage casing" +msgid_plural "sausage casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sausage casing" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Sausage casings made from animal intestines. Ready to be used for forming " +"meat products." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "artificial sausage casing" +msgid_plural "artificial sausage casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artificial sausage casing" +#: data/json/items/comestibles/offal_dishes.json +msgid "" +"Sausage casings made from plastic bags. Ready to be used for forming meat " +"products." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/offal_dishes.json +msgid "homemade hot dog" +msgid_plural "homemade hot dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dried bottle gourd" +msgid_plural "dried bottle gourds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried bottle gourd" +#: data/json/items/comestibles/other.json +msgid "" +"A vegetable from the gourd family, bottle gourds were brought to the " +"Americas by the first Native American settlers crossing the Bering strait. " +"This one has been dried for processing into a watertight container." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "chewing gum" +msgid_plural "chewing gums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chewing gum" +#: data/json/items/comestibles/other.json +msgid "Sugar-free chewing gum." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, peppermint flavored" +msgid_plural "chewing gum, peppermint flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, peppermint flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"The classic of classics, a flavor that provides a fresh and invigorating " +"sensation in the mouth, as well as freshening breath." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, spearmint flavored" +msgid_plural "chewing gum, spearmint flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, spearmint flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Spearmint is a slightly sweeter and milder version of peppermint, providing " +"a fresher taste and is also good for freshening breath." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, wintergreen flavored" +msgid_plural "chewing gum, wintergreen flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, wintergreen flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"Wintergreen has a cool and refreshing taste, similar to mint, but with a " +"slightly sweeter flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, cinnamon flavored" +msgid_plural "chewing gum, cinnamon flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, cinnamon flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Cinnamon is a spicy, bold flavor that's great for clearing the sinuses and " +"providing a burst of flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, bubblegum flavored" +msgid_plural "chewing gum, bubblegum flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, bubblegum flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Bubblegum is a nostalgic flavor that's reminiscent of the classic pink " +"bubblegum flavor that kids love. It's basically a combination of various " +"flavors." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, mixed-berry flavored" +msgid_plural "chewing gum, mixed-berry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, mixed-berry flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This flavor is a combination of different berries that provides a fruity, " +"sweet, and tart taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, strawberry flavored" +msgid_plural "chewing gum, strawberry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, strawberry flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This strawberry-flavored chewing gum offers a sweet and juicy taste, " +"reminiscent of fresh strawberries." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, cherry flavored" +msgid_plural "chewing gum, cherry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, cherry flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This cherry-flavored chewing gum is both sweet and tart, with a delicious " +"fruity flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, grape flavored" +msgid_plural "chewing gum, grape flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, grape flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This grape-flavored chewing gum is fruity and sweet, with a juicy grape " +"flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, orange flavored" +msgid_plural "chewing gum, orange flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, orange flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This orange-flavored chewing gum provides a fresh and fruity taste, like " +"biting into a juicy orange." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, watermelon flavored" +msgid_plural "chewing gum, watermelon flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, watermelon flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This watermelon-flavored chewing gum has a sweet and fruity flavor, perfect " +"for summertime." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, blueberry flavored" +msgid_plural "chewing gum, blueberry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, blueberry flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This blueberry-flavored chewing gum has a fruity, tangy flavor with a " +"slightly sweet taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, cranberry flavored" +msgid_plural "chewing gum, cranberry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, cranberry flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This cranberry-flavored chewing gum offers a slight bitterness along with " +"its unique and tangy taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, pineapple flavored" +msgid_plural "chewing gum, pineapple flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, pineapple flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This pineapple-flavored chewing gum has a sweet and tangy taste, perfect for" +" those looking for a tropical twist." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, green apple flavored" +msgid_plural "chewing gum, green apple flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, green apple flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This green apple-flavored gum is crisp and refreshing, with a slightly sour " +"and sweet taste, more sour and sweet than the regular apple-flavored one." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, apple flavored" +msgid_plural "chewing gum, apple flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, apple flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This apple-flavored gum is both crisp and refreshing, with a slightly sweet " +"and sour taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, mango flavored" +msgid_plural "chewing gum, mango flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, mango flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This uncommon mango-flavored chewing gum has a sweet, tropical taste, " +"reminiscent of fresh mangos." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, mint chocolate chip flavored" +msgid_plural "chewing gum, mint chocolate chip flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, mint chocolate chip flavored" of +#. item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"Mint chocolate chip is a cross between a mint and chocolate flavor, offering" +" a sweet and slightly creamy taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, vanilla flavored" +msgid_plural "chewing gum, vanilla flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, vanilla flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Vanilla is a subtle flavor for chewing gum that provides a sweet and " +"comforting taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, coconut flavored" +msgid_plural "chewing gum, coconut flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, coconut flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This coconut-flavored chewing gum offers a tropical and slightly sweet " +"flavor that's popular during summertime." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, lemonade flavored" +msgid_plural "chewing gum, lemonade flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, lemonade flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This lemonade-flavored chewing gum provides a zesty and citrusy burst of " +"flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, honey flavored" +msgid_plural "chewing gum, honey flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, honey flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This honey-flavored chewing gum has a unique, sweet and rich flavor, " +"offering a unique flavor that's popular among dessert lovers." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, sour apple flavored" +msgid_plural "chewing gum, sour apple flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, sour apple flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This sour apple-flavored chewing gum offers a puckering sensation and " +"tanginess that's popular among candy and snack lovers." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, pomegranate flavored" +msgid_plural "chewing gum, pomegranate flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, pomegranate flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This pomegranate-flavored chewing gum has a blend of tart and sweet taste " +"for a unique, fruity flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, raspberry flavored" +msgid_plural "chewing gum, raspberry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, raspberry flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This raspberry-flavored chewing gum has a fruity and tart taste with a " +"slightly sweet finish, offering a tangy and refreshing pop of flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, kiwi flavored" +msgid_plural "chewing gum, kiwi flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, kiwi flavored" of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This kiwi-flavored chewing gum provides a sweet and tangy taste, reminiscent" +" of fresh kiwis." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, peach flavored" +msgid_plural "chewing gum, peach flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, peach flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This peach-flavored chewing gum offers a sweet, slightly tangy, and earthy " +"taste, reminiscent of fresh peaches." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, passion fruit flavored" +msgid_plural "chewing gum, passion fruit flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, passion fruit flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This passion fruit-flavored chewing gum has a calming, tart and sweet taste," +" offering a unique and tropical flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, tangerine flavored" +msgid_plural "chewing gum, tangerine flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, tangerine flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This tangerine-flavored chewing gum offers a fresh and zesty taste, with a " +"balance of sweetness and tartness." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, grapefruit flavored" +msgid_plural "chewing gum, grapefruit flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, grapefruit flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This grapefruit-flavored chewing gum has a tangy and slightly bitter taste, " +"with a twist of sweetness." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, blackberry flavored" +msgid_plural "chewing gum, blackberry flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, blackberry flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This blackberry-flavored gum has a sweet taste, combined with a subtle " +"tartness, offering a fruity and refreshing flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, lime flavored" +msgid_plural "chewing gum, lime flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, lime flavored" of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This uncommon lime-flavored chewing gum provides a tangy and refreshing " +"taste, not exactly similar to biting into a fresh lime, because they are way" +" too sour." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, peach mango flavored" +msgid_plural "chewing gum, peach mango flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, peach mango flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This peach mango-flavored chewing gum is, obviously, a blend of two flavors," +" providing a sweet and tropical taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, limeade flavored" +msgid_plural "chewing gum, limeade flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, limeade flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This uncommon limeade-flavored chewing gum offers a sweet yet tangy taste, " +"perfect for those looking for a refreshing burst of flavor." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, strawberry lemonade flavored" +msgid_plural "chewing gum, strawberry lemonade flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, strawberry lemonade flavored" of +#. item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"This uncommon strawberry lemonade-flavored gum is sweet and tangy, with a " +"cool and refreshing taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, wasabi flavored" +msgid_plural "chewing gum, wasabi flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, wasabi flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Wasabi is a rare spicy and bold flavor that's not often used in gum, but can" +" offer a unique twist on traditional mint flavors. It is quite " +"invigorating." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, hibiscus flavored" +msgid_plural "chewing gum, hibiscus flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, hibiscus flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Hibiscus is a floral and fruity flavor that's commonly used in teas, but " +"apparently can be used in chewing gum as well. While very rare and " +"uncommon, it is a refreshing and unique taste that's less sweet than " +"traditional fruit flavors." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, lavender flavored" +msgid_plural "chewing gum, lavender flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, lavender flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Lavender is a rare, floral flavor, however, the cool thing of it is the " +"lavender fragrance it leaves on your breath. It can provide a slight " +"sweetness and soothing, calming effect." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, bacon flavored" +msgid_plural "chewing gum, bacon flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, bacon flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This rare bacon-flavored chewing gum offers a savory taste that was popular " +"among meat lovers before the Cataclysm. It's often associated with novelty " +"flavors, and it's definitely an acquired taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, cola flavored" +msgid_plural "chewing gum, cola flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, cola flavored" of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"Cola is a sweet and gentle flavor for those who enjoy a nice glass of cola." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, ghost pepper flavored" +msgid_plural "chewing gum, ghost pepper flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, ghost pepper flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"Shaped like small ghost peppers, this is a really spicy, but also sweet " +"flavor, for those brave enough." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, whiskey flavored" +msgid_plural "chewing gum, whiskey flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, whiskey flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This rare whiskey-flavored chewing gum offers a unique taste that was once " +"popular among adults. It can be a great conversation starter, if you had " +"anyone to chat with." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, saffron flavored" +msgid_plural "chewing gum, saffron flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, saffron flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This very rare saffron-flavored chewing gum offers an exotic and unique " +"taste, with floral and earthy undertones. It was commonly consumed in India" +" and areas of the Persian Gulf, and this one is clearly imported." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, green tea flavored" +msgid_plural "chewing gum, green tea flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, green tea flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This natural matcha green tea-flavored gum provides a distinct tea flavor " +"that's known for its health benefits. It's a great option for those who " +"enjoy green tea but want a more convenient way to access the benefits." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, anise flavored" +msgid_plural "chewing gum, anise flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, anise flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This anise-flavored chewing gum is a bit like licorice, with a sweet and " +"slightly spicy taste. It used to be a popular flavor in Mediterranean and " +"Middle Eastern regions, so obviously, this one is imported." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, pink peppercorn flavored" +msgid_plural "chewing gum, pink peppercorn flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, pink peppercorn flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"Pink peppercorn is a very rare chewing gum flavor that provides a slightly " +"spicy and fruity taste, with notes of citrus and berry. The flavor pairs " +"well with desserts and can offer a unique and unexpected taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, rose menthol flavored" +msgid_plural "chewing gum, rose menthol flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, rose menthol flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"A flavor of chewing gum imported from Japan, also called 'man smell gum' or " +"'Otoko Kaoru'. It offers a pleasant rose menthol taste." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, popcorn flavored" +msgid_plural "chewing gum, popcorn flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, popcorn flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"Popcorn flavored chewing gum for those who once enjoyed the movies, goes " +"well with cola chewing gum, heh." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, eggnog flavored" +msgid_plural "chewing gum, eggnog flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, eggnog flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "Eggnog-flavored chewing gum, good all year round!" +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, mint chardonnay flavored" +msgid_plural "chewing gum, mint chardonnay flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, mint chardonnay flavored" of item +#. "chewing gum" +#: data/json/items/comestibles/other.json +msgid "" +"An exclusive, rare chewing gum flavor with a perfect mix of mint and " +"chardonnay, for those who want to smell drunk, but stay sober." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, absinthe flavored" +msgid_plural "chewing gum, absinthe flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, absinthe flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "Commune with your muse while chewing this absinthe-flavored gumball." +msgstr "" + +#. ~ Variant name of item "chewing gum" +#: data/json/items/comestibles/other.json +msgid "chewing gum, cardamom flavored" +msgid_plural "chewing gum, cardamom flavored" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chewing gum, cardamom flavored" of item "chewing +#. gum" +#: data/json/items/comestibles/other.json +msgid "" +"This rare cardamom-flavored chewing gum offers a warm and spicy taste, " +"reminiscent of chai tea. It was once a popular flavor in India and the " +"Middle East, so this one is obviously imported." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "slime glob" +msgid_plural "slime globs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slime glob" +#: data/json/items/comestibles/other.json +msgid "" +"A little hunk of glop that fell off a slime monster. It doesn't seem " +"hostile, but it does wiggle occasionally." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "honey comb" +msgid_plural "honey combs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honey comb" +#: data/json/items/comestibles/other.json +msgid "A large chunk of wax filled with honey. Very tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "chunk of beeswax" +msgid_plural "chunks of beeswax" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of beeswax" +#: data/json/items/comestibles/other.json +msgid "" +"A large chunk of beeswax. Despite being used in some cooking recipes, " +"beeswax in itself is indigestible to humans." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "royal jelly" +msgid_plural "royal jelly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "royal jelly" +#: data/json/items/comestibles/other.json +msgid "" +"A translucent hexagonal chunk of wax, filled with dense, milky, bitter and " +"acidic-tasting jelly. Though some hold it as a panacea, it doesn't have any" +" medical benefit. Still it is rich with the most beneficial substances the " +"hive can produce." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "honeydew" +msgid_plural "honeydew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honeydew" +#: data/json/items/comestibles/other.json +msgid "" +"A sugar-rich sticky substance, produced by aphids from plant sap. Ants and " +"bees love it." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "Marloss seed" +#: data/json/items/comestibles/other.json +#: data/json/items/comestibles/seed.json +msgid "Marloss berry" +msgid_plural "Marloss berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Marloss berry" +#: data/json/items/comestibles/other.json +msgid "" +"This looks like a blueberry the size of your fist, but pinkish in color. It" +" has a strong but delicious aroma, but is clearly either mutated or of alien" +" origin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "Marloss gelatin" +msgid_plural "Marloss gelatin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Marloss gelatin" +#: data/json/items/comestibles/other.json +msgid "" +"This looks like a handful of lemon-colored liquid which has taken a set, " +"much like pre-Cataclysm Jello. It has a strong but delicious aroma, but is " +"clearly either mutated or of alien origin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "Mycus fruit" +msgid_plural "Mycus fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mycus fruit" +#: data/json/items/comestibles/other.json +msgid "" +"Humans might call this a Gray Delicious apple: large, gray, and smells even " +"better than the Marloss. If they didn't reject it for its alien origins. " +"But we know better." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "yeast" +msgid_plural "yeast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yeast" +#: data/json/items/comestibles/other.json +msgid "" +"A powder-like mix of cultured yeast, good for baking and brewing alike." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "yogurt starter culture" +msgid_plural "yogurt starter culture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yogurt starter culture" +#: data/json/items/comestibles/other.json +msgid "" +"A powder-like mix of cultured yogurt bacteria, good for fermenting yogurt." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "koji" +msgid_plural "koji" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "koji" +#: data/json/items/comestibles/other.json +msgid "" +"Some ground rice covered with a special kind of mold used for " +"saccharification and fermentation in Japanese cuisine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "powdered gelatin" +msgid_plural "powdered gelatin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powdered gelatin" +#: data/json/items/comestibles/other.json +msgid "" +"Dried and powdered gelatin, used as a gelling agent when mixed with water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "fresh gelatin" +msgid_plural "fresh gelatin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh gelatin" +#: data/json/items/comestibles/other.json +msgid "Fresh gelatin. Not vegan-friendly!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "chitin powder" +msgid_plural "chitin powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin powder" +#: data/json/items/comestibles/other.json +msgid "" +"This chitin powder can be used to craft fertilizer and some other things." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "napkin" +msgid_plural "napkins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "napkin" +#: data/json/items/comestibles/other.json +msgid "A napkin. Can be used for fires." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "piece of cardboard" +msgid_plural "pieces of cardboard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of cardboard" +#: data/json/items/comestibles/other.json +msgid "A piece of cardboard." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "canned beans" +msgid_plural "canned beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned beans" +#: data/json/items/comestibles/other.json +msgid "" +"Canned beans. A staple among canned goods, these are reputedly good for " +"one's coronary health." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dried beans" +msgid_plural "dried beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried beans" +#: data/json/items/comestibles/other.json +msgid "" +"Dehydrated great northern beans. Tasty and nutritious when cooked, " +"virtually inedible when dry." +msgstr "" + +#. ~ Plant name of seed "dried beans" +#. ~ Plant name of seed "handful of raw beans" +#. ~ Plant name of seed "bean seeds" +#: data/json/items/comestibles/other.json +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "beans" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "cooked beans" +msgid_plural "cooked beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked beans" +#: data/json/items/comestibles/other.json +msgid "A hearty serving of cooked great northern beans." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "tofu" +msgid_plural "tofu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tofu" +#. ~ Description of "fried tofu" +#: data/json/items/comestibles/other.json +msgid "" +"Tofu, a soy protein crucial to East Asian cuisine. It absorbs flavors very " +"well and can be used as a meat alternative in many dishes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "fried tofu" +msgid_plural "fried tofu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dehydrated tofu" +msgid_plural "dehydrated tofu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated tofu" +#: data/json/items/comestibles/other.json +msgid "Dehydrated tofu, sealed and still extra firm to last a long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "raw soybeans" +msgid_plural "raw soybeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw soybeans" +#: data/json/items/comestibles/other.json +msgid "" +"Beige colored beans. They have many uses, but in their raw form are fairly " +"poisonous to humans." +msgstr "" + +#. ~ Plant name of seed "raw soybeans" +#. ~ Plant name of seed "dried soybeans" +#. ~ Plant name of seed "soybean seeds" +#: data/json/items/comestibles/other.json +#: data/json/items/comestibles/seed.json +msgid "soybean" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dried soybeans" +msgid_plural "dried soybeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried soybeans" +#: data/json/items/comestibles/other.json +msgid "" +"Beige colored beans, dried until rock hard. They'll need to be cooked or " +"processed before use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "raw edamame" +msgid_plural "raw edamame" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw edamame" +#: data/json/items/comestibles/other.json +msgid "" +"Raw soybeans still in their pod. They can be cooked as-is or shelled for " +"further processing, but in their raw form, they're toxic to humans." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "blood rice pudding" +msgid_plural "blood rice pudding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood rice pudding" +#: data/json/items/comestibles/other.json +msgid "" +"Blood rice pudding is a pastry made from blood and rice grains. Best with " +"chopped peanuts, but also good to eat with various seasonings." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "Foodplace's delicious food™" +msgid_plural "Foodplace's delicious food™" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodplace's delicious food™" +#: data/json/items/comestibles/other.json +#, no-c-format +msgid "" +"The best-seller from Foodplace, delicious food™, is made with real foodstuff" +" and is guaranteed 100% edible!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "Foodplace's appropriate snack™" +msgid_plural "Foodplace's appropriate snack™" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodplace's appropriate snack™" +#: data/json/items/comestibles/other.json +msgid "Real foodstuff now in a pocket size format!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "cooked lentils" +msgid_plural "cooked lentils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked lentils" +#: data/json/items/comestibles/other.json +msgid "Wet, cooked lentils. Humble and nutrient-rich, but pretty bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "coffee powder" +msgid_plural "coffee powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee powder" +#: data/json/items/comestibles/other.json +msgid "" +"Ground coffee beans. You can boil it into a mediocre stimulant, or " +"something better if you had an atomic coffee pot." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "Kentucky coffee grounds" +msgid_plural "Kentucky coffee grounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kentucky coffee grounds" +#: data/json/items/comestibles/other.json +msgid "" +"Coffee grounds created through washing, cleaning, and roasting the pods from" +" a Kentucky coffeetree. They can be used to create coffee." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "candied honey" +msgid_plural "candied honey" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candied honey" +#: data/json/items/comestibles/other.json +msgid "" +"Honey, that stuff the bees make. This variant is \"candied honey\", a " +"variant of very thick consistence. This honey won't spoil and is good for " +"your digestion." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "canned tomato" +msgid_plural "canned tomato" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned tomato" +#: data/json/items/comestibles/other.json +msgid "" +"Canned tomato. A staple in many pantries, and useful for many recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "embalmed human brain" +msgid_plural "embalmed human brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "embalmed human brain" +#: data/json/items/comestibles/other.json +msgid "" +"This is a human brain soaked in a solution of highly toxic formaldehyde. " +"Eating this would be a terrible idea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/DinoMod/items/petfoods.json +msgid "cattle fodder" +msgid_plural "cattle fodder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattle fodder" +#: data/json/items/comestibles/other.json +msgid "" +"What cattle eat. Mainly made of grass, silage or legumes. It's perfect for" +" ruminants." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "cattle fodder bundle" +msgid_plural "cattle fodder bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattle fodder bundle" +#: data/json/items/comestibles/other.json +msgid "" +"A pile of cattle fodder, about enough to feed a goat or a sheep for a day." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "large cattle fodder bundle" +msgid_plural "large cattle fodder bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large cattle fodder bundle" +#: data/json/items/comestibles/other.json +msgid "A big heap of cattle fodder, enough to feed a cow for a day." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "bird food" +msgid_plural "bird food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bird food" +#: data/json/items/comestibles/other.json +msgid "" +"What birds eat. Mainly made of seeds, silage or legumes. It's perfect for " +"small birds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "raw dog food" +msgid_plural "raw dog food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw dog food" +#: data/json/items/comestibles/other.json +msgid "" +"Minced meat mixed with some greens to be presented to a dog or something " +"with a omnivorous diet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/DinoMod/items/petfoods.json +msgid "wet dog food" +msgid_plural "wet dog food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wet dog food" +#: data/json/items/comestibles/other.json +msgid "" +"This is wet food for dogs, made from canned fresh meats. It smells strange," +" but dogs seem to love it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/DinoMod/items/petfoods.json +msgid "dry dog food" +msgid_plural "dry dog food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry dog food" +#: data/json/items/comestibles/other.json +msgid "" +"Dry morsels of dog food with a long shelf life. Made from dried processed " +"meats and grains, and enriched with vitamins and minerals." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "raw cat food" +msgid_plural "raw cat food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw cat food" +#: data/json/items/comestibles/other.json +msgid "" +"Minced meat to be presented to a cat or something with a strict meat diet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/DinoMod/items/petfoods.json +msgid "wet cat food" +msgid_plural "wet cat food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wet cat food" +#: data/json/items/comestibles/other.json +msgid "" +"This is wet food for cats, made from canned fresh meats. It has a pungent " +"aroma that cats seem to love." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +#: data/mods/DinoMod/items/petfoods.json +msgid "dry cat food" +msgid_plural "dry cat food" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry cat food" +#: data/json/items/comestibles/other.json +msgid "" +"Dry kibbles of cat food with a long shelf life. Made from dried processed " +"meats and grains, and enriched with vitamins and minerals." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "small plant" +msgid_plural "small plants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "nectar" +msgid_plural "nectar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "black tea bag" +msgid_plural "black tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with tea leaves inside. Put it into boiling water to make a " +"cup of black tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "green tea bag" +msgid_plural "green tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with tea leaves inside. Put it into boiling water to make a " +"cup of green tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "fruit tea bag" +msgid_plural "fruit tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with leaves and fruit parts inside. Put it into boiling " +"water to make a cup of fruit tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "herbal tea bag" +msgid_plural "herbal tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "herbal tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with dried wild herbs inside. Put it into boiling water to " +"make a cup of herbal tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dandelion tea bag" +msgid_plural "dandelion tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with dried dandelion roots inside. Put it into boiling water" +" to make a cup of dandelion tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "chamomile tea bag" +msgid_plural "chamomile tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chamomile tea bag" +#: data/json/items/comestibles/other.json +msgid "" +"A paper sachet with dried chamomile inside. Put it into boiling water to " +"make a cup of chamomile tea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "instant coffee mix" +msgid_plural "instant coffee mix" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instant coffee mix" +#: data/json/items/comestibles/other.json +msgid "" +"A small packet of commercial instant coffee powder. No creamer or sweetener" +" added." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "acid soaked hide" +msgid_plural "acid soaked hide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acid soaked hide" +#: data/json/items/comestibles/other.json +msgid "" +"Raw hide soaking in a dilute acid solution to extract collagen. After 24 " +"hours the solution can be strained to extract fresh gelatin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "extracted gelatin" +msgid_plural "extracted gelatin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extracted gelatin" +#: data/json/items/comestibles/other.json +msgid "" +"Freshly extracted gelatin in a dilute acid solution. It needs to be " +"strained to separate the gelatin from the acid." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "prepared meal (small)" +msgid_plural "prepared meals (small)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "prepared meal (medium)" +msgid_plural "prepared meals (medium)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "prepared meal (large)" +msgid_plural "prepared meals (large)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "press cake" +msgid_plural "press cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "press cake" +#: data/json/items/comestibles/other.json +msgid "Dry leftovers that remain after extracting the oil from nuts or seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "earthworm" +msgid_plural "earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthworm" +#: data/json/items/comestibles/other.json +msgid "A common earthworm." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "handful of earthworms" +msgid_plural "handfuls of earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of earthworms" +#: data/json/items/comestibles/other.json +msgid "A handful of earthworms." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "dried earthworms" +msgid_plural "dried earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried earthworms" +#: data/json/items/comestibles/other.json +msgid "Dried, cooked and ground earthworms." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "fried earthworms" +msgid_plural "fried earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried earthworms" +#: data/json/items/comestibles/other.json +msgid "A handful of fried earthworms, cooked in salt." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "boiled earthworms" +msgid_plural "boiled earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled earthworms" +#: data/json/items/comestibles/other.json +msgid "A handful of common earthworms, boiled to remove impurities." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "snail" +msgid_plural "snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snail" +#: data/json/items/comestibles/other.json +msgid "" +"A small gastropod harvested from the bushes. Dangerous to consume raw but " +"can be prepared if you get enough of them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "seed paste" +msgid_plural "seed paste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed paste" +#: data/json/items/comestibles/other.json +msgid "A mass of ground seeds that are ready to be pressed into oil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "nut paste" +msgid_plural "nut paste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nut paste" +#: data/json/items/comestibles/other.json +msgid "A thick mass of ground nuts that are ready to be pressed into oil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/other.json +msgid "swarm of bees" +msgid_plural "swarms of bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swarm of bees" +#: data/json/items/comestibles/other.json +msgid "" +"A swarm of honey bees, displaced from the hive. Without the support and " +"nutrients of an apiary, or taking root somewhere, they will die in a few " +"days." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "protein drink" +msgid_plural "protein drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protein drink" +#: data/json/items/comestibles/protein.json +msgid "" +"A thin slurry of refined protein mixed with water. While quite nutritious, " +"it is not particularly tasty." +msgstr "" + +#. ~ Conditional name for "protein drink" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "soylent green drink" +msgid_plural "soylent green drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "protein drink" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "sapient green drink" +msgid_plural "sapient green drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "protein drink" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "protein powder" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "protein shake" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "fortified protein shake" when +#. COMPONENT_ID_SUBSTRING matches mutant +#. ~ Conditional name for "protein smoothie" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/protein.json +#, c-format +msgid "perturbing %s" +msgid_plural "perturbing %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "protein powder" +msgid_plural "protein powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protein powder" +#: data/json/items/comestibles/protein.json +msgid "" +"Raw, refined protein. While quite nutritious, it is impossible to enjoy in " +"its pure form, try adding water." +msgstr "" + +#. ~ Conditional name for "protein powder" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "soylent green powder" +msgid_plural "soylent green powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "protein powder" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "sapient green powder" +msgid_plural "sapient green powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "protein ration" +msgid_plural "protein rations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protein ration" +#: data/json/items/comestibles/protein.json +msgid "" +"SoyPelusa ran a highly successful crowdfunding campaign for their signature protein bar, dubbed \"DaiZoom.\"\n" +"\n" +"A person can live on one of these bars, three times a day, presumably forever. After backers received their product, a single flaw was found: most consumers found starvation preferable to the flavor. Warehouses of the product went unsold as the company went bankrupt, providing the perfect opportunity for FEMA to scoop them up and stock the evac shelters.\n" +"\n" +"Now, you hold a piece of famous crowdfunding history in your hands. How exciting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "protein shake" +msgid_plural "protein shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protein shake" +#: data/json/items/comestibles/protein.json +msgid "" +"A thick and tasty beverage made from pure refined protein and nutritious " +"fruit." +msgstr "" + +#. ~ Conditional name for "protein shake" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "soylent green shake" +msgid_plural "soylent green shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "protein shake" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "sapient green shake" +msgid_plural "sapient green shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "fortified protein shake" +msgid_plural "fortified protein shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fortified protein shake" +#: data/json/items/comestibles/protein.json +msgid "" +"A thick and tasty beverage made from pure refined protein and nutritious " +"fruit. It has been supplemented with extra vitamins and minerals." +msgstr "" + +#. ~ Conditional name for "fortified protein shake" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "fortified soylent green shake" +msgid_plural "fortified soylent green shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fortified protein shake" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "fortified sapient green shake" +msgid_plural "fortified sapient green shake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "fortified milk" +msgid_plural "fortified milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fortified milk" +#: data/json/items/comestibles/protein.json +msgid "" +"Milk enriched with protein powder, it's extra healthy and doesn't taste too " +"bad." +msgstr "" + +#. ~ Conditional name for "fortified milk" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "soylent milk" +msgid_plural "soylent milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fortified milk" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "sapient-enhanced milk" +msgid_plural "sapient-enhanced milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "fortified milk" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/protein.json +#, c-format +msgid "freaky %s" +msgid_plural "freaky %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/protein.json +msgid "protein smoothie" +msgid_plural "protein smoothie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "protein smoothie" +#: data/json/items/comestibles/protein.json +msgid "" +"A thick and tasty smoothie made from pure refined protein and nutritious " +"fruit mixed into milk." +msgstr "" + +#. ~ Conditional name for "protein smoothie" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/protein.json +msgid "soylent smoothie" +msgid_plural "soylent smoothie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "protein smoothie" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/protein.json +msgid "sapient green smoothie" +msgid_plural "sapient green smoothie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "apple" +msgid_plural "apples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "apple" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"An iconic and delicious fruit grown and enjoyed across the world, used for " +"generations in folk medicine as doctor repellant." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "crabapple" +msgid_plural "crabapples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crabapple" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A term used to describe both wild apples native to North America as well as " +"less appetizing feral varieties, these are rather small and far too sour." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "banana saplings" +#. ~ Plant name of seed "banana seeds" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/Aftershock/items/seed.json +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "banana" +msgid_plural "bananas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banana" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A long, curved yellow fruit in a peel. Some people like using them in " +"desserts. Those people are probably dead." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "orange vines" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/Aftershock/items/seed.json +msgid "orange" +msgid_plural "oranges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A sweet citrus fruit. Also comes in juice form. In case you were " +"wondering, the color is named after the fruit, not the other way around." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "lemon vines" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/Aftershock/items/seed.json +msgid "lemon" +msgid_plural "lemons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemon" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A very sour citrus fruit. Can be eaten if you're desperate, but you should " +"probably look for some other cooking application for this." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of blueberries" +msgid_plural "handfuls of blueberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of blueberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of tasty sweet-tart berries. They're blue, but that doesn't mean " +"they're sad." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of strawberries" +msgid_plural "handfuls of strawberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of strawberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of tasty, juicy red berries with visible seeds on the outside of " +"the skin. Often found growing wild in fields." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of cranberries" +msgid_plural "handfuls of cranberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of cranberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of sour red berries, probably grown locally in Massachusetts. " +"Good for urinary tract health." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of raspberries" +msgid_plural "handfuls of raspberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of raspberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of sweet red berries, each with a hollow core." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of huckleberries" +msgid_plural "handfuls of huckleberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of huckleberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of huckleberries, often times confused for blueberries." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "starry false Solomon's seal berries" +msgid_plural "starry false Solomon's seal berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "starry false Solomon's seal berries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A bunch of deep red berries with a pleasant bittersweet flavor. Can have a " +"laxative effect if eaten in large quantities." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "mayapple seeds" +#: data/json/items/comestibles/raw_fruit.json +#: data/json/items/comestibles/seed.json +msgid "mayapple" +msgid_plural "mayapples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mayapple" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A small, edible fruit of an otherwise toxic plant. You should not eat too " +"many of them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "wintergreen berries" +msgid_plural "wintergreen berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wintergreen berries" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of sweet, brilliant red berries of the wintergreen shrub." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of mulberries" +msgid_plural "handfuls of mulberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of mulberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"This red variety of mulberries is unique to eastern North America, and is " +"said to have the strongest flavor of any variety in the world." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of elderberries" +msgid_plural "handfuls of elderberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of elderberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of elderberries, toxic when eaten raw but great when cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of rose hips" +msgid_plural "handfuls of rose hips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of rose hips" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of fruits grown from pollinated rose flowers. Full of irritating " +"hairs and hard seeds, they'll need to be disassembled before eating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "cut rose hips" +msgid_plural "cut rose hips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut rose hips" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"Tart little fruits grown from a rose bush, now separated from their inedible" +" seeds and spines." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "juice pulp" +msgid_plural "juice pulp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "juice pulp" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of stringy pulp, left-over from juicing some kind of fruit. It's " +"not very tasty, but contains a lot of healthy fiber." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "pear" +msgid_plural "pears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pear" +#: data/json/items/comestibles/raw_fruit.json +msgid "A juicy, bell-shaped pear. Yum!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "guava" +msgid_plural "guavas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "guava" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A sweet, sandy-textured fruit with pink flesh native to the Caribbean, " +"Central America, and South America. Great for making milkshakes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of passionfruit" +msgid_plural "handfuls of passionfruit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of passionfruit" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A sweet, acidic fruit originating from South America. It grows on vines and" +" is filled with seeds like a pomegranate. Also known as the maracuya." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "lulo" +msgid_plural "lulos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lulo" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"An acidic fruit found in South America and the Caribbean, it looks like a " +"hairy orange and is used mainly for juice and desserts. Also known as the " +"naranjilla." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "grapefruit" +msgid_plural "grapefruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grapefruit" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A hybrid citrus fruit descended from the orange, whose taste ranges from " +"sour to semi-sweet, and a little bitter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of cherries" +msgid_plural "handfuls of cherries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of cherries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A sweet red fruit that grows on trees. If you have some time on your hands," +" maybe you could figure out how to do that trick where you tie a knot in the" +" stem with your tongue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "plum" +msgid_plural "plums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plum" +#: data/json/items/comestibles/raw_fruit.json +msgid "A large purple plum. Tasty and good for your digestion." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of grapes" +msgid_plural "handfuls of grapes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of grapes" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of juicy grapes. Quite calorie-dense compared to most fruit, and " +"you might be able to make them into wine if you're ambitious enough." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "pineapple roots" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/Aftershock/items/seed.json +msgid "pineapple" +msgid_plural "pineapples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pineapple" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A large, spiky tropical fruit. A tough rind protects the tasty flesh " +"inside, and digging into it as-is would be pretty inefficient and messy. " +"You should find a knife or something vaguely knife-like to cut it up with." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of pineapple chunks" +msgid_plural "handfuls of pineapple chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of pineapple chunks" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of pineapple chunks. Delicious and a great source of Vitamin C, " +"though a bit sour." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "subterranean coconut" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/Aftershock/items/seed.json +msgid "coconut" +msgid_plural "coconuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coconut" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A tropical fruit with a hard, hairy shell and a hollow inside full of liquid" +" and edible flesh. If you want to eat it, you'll have to find something " +"heavy to crack open the shell and something sharp to remove the 'meat'." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of coconut flesh" +msgid_plural "handfuls of coconut flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of coconut flesh" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of coconut flesh. It's surprisingly calorie-dense." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "peach" +msgid_plural "peaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peach" +#: data/json/items/comestibles/raw_fruit.json +msgid "This fruit's large pit is surrounded by its tasty flesh." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "watermelon seeds" +#: data/json/items/comestibles/raw_fruit.json +#: data/json/items/comestibles/seed.json +msgid "watermelon" +msgid_plural "watermelons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "watermelon" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A deep green melon, bigger than your head. It is very juicy! You should be" +" able to take it apart with a knife." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "watermelon wedge" +msgid_plural "watermelon wedges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "watermelon wedge" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A yummy wedge of watermelon. A handheld snack that tastes like summer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "cantaloupe melon" +msgid_plural "cantaloupe melons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cantaloupe melon" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A large and very sweet orange fruit. Technically a berry, like all melons " +"are. You should be able to take it apart with a knife." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of cantaloupe melon chunks" +msgid_plural "handfuls of cantaloupe melon chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of cantaloupe melon chunks" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A handful of cantaloupe melon chunks. A great snack by itself or in a fruit" +" salad." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of blackberries" +msgid_plural "handfuls of blackberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of blackberries" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A darker cousin of the raspberry. The color isn't actually what sets them " +"apart - the identifying characteristic is whether the stem stays connected " +"to the fruit when it's first picked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "mango" +msgid_plural "mangos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mango" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A fleshy tropical fruit with a large pit. Better enjoy it soon, you're " +"pretty sure more of these aren't going to be imported for a long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "pomegranate" +msgid_plural "pomegranates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pomegranate" +#: data/json/items/comestibles/raw_fruit.json +msgid "Under this pomegranate's spongy skin lie hundreds of fleshy seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "papaya" +msgid_plural "papayas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "papaya" +#: data/json/items/comestibles/raw_fruit.json +msgid "A very sweet and soft tropical fruit." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "kiwi seeds" +#: data/json/items/comestibles/raw_fruit.json +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "kiwi" +msgid_plural "kiwis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kiwi" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"A large, brown, and fuzzy-skinned berry. Its delicious insides are green." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of apricots" +msgid_plural "handfuls of apricots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of apricots" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of smooth-skinned fruits related to the peach." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "cholla bud" +msgid_plural "cholla buds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cholla bud" +#: data/json/items/comestibles/raw_fruit.json +msgid "" +"The edible bud of a cholla cactus, with its spines removed; the candy of the" +" Mojave indigenous peoples. Tastes similar to asparagus." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_fruit.json +msgid "handful of nopales" +msgid_plural "handfuls of nopales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of nopales" +#: data/json/items/comestibles/raw_fruit.json +msgid "A handful of edible pads from a cactus." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "corn cob" +msgid_plural "corn cobs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn cob" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A corn cob full of delicious golden kernels. You can eat them on the cob or" +" shell it for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "corn kernels" +msgid_plural "corn kernels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn kernels" +#: data/json/items/comestibles/raw_grain.json +msgid "Delicious golden kernels of corn." +msgstr "" + +#. ~ Plant name of seed "corn kernels" +#. ~ Plant name of seed "corn seeds" +#. ~ Plant name of seed "dehydrated corn kernels" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +#: data/json/items/comestibles/veggy_dishes.json +msgid "corn" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "empty corn cob" +msgid_plural "empty corn cobs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "empty corn cob" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"An empty corn cob. No longer contains any edible kernels, but it can be " +"used to make stock or as fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "popcorn cob" +msgid_plural "popcorn cobs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "popcorn cob" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A popcorn cob full of popcorn kernels. You can eat them on the cob or shell" +" it for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "raw popcorn" +msgid_plural "raw popcorn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw popcorn" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A special variety of corn which could be used for making popcorn, after it's" +" dried. Unlike normal corn, it's not sweet and is more dry." +msgstr "" + +#. ~ Plant name of seed "raw popcorn" +#. ~ Plant name of seed "popcorn kernels" +#. ~ Item name +#. ~ Plant name of seed "seed popcorn" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "popcorn" +msgid_plural "popcorn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "popcorn kernels" +msgid_plural "popcorn kernels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "popcorn kernels" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Dried kernels from a particular type of corn. Inedible raw, they can be " +"cooked to make a tasty snack." +msgstr "" + +#. ~ Description of "popcorn" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Plain, unseasoned popcorn. Not as tasty as other kinds, but healthier as a " +"result." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "salted popcorn" +msgid_plural "salted popcorn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salted popcorn" +#: data/json/items/comestibles/raw_grain.json +msgid "Popcorn with salt added for extra flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "buttered popcorn" +msgid_plural "buttered popcorn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buttered popcorn" +#: data/json/items/comestibles/raw_grain.json +msgid "Popcorn with a light covering of butter for extra flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "wheat stalks" +msgid_plural "wheat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of freshly-cut wheat, now ready for drying in a stook or smoker." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried wheat stalks" +msgid_plural "dried wheat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried wheat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of dried wheat stalks. These will require threshing before anything" +" can be done with them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed wheat" +msgid_plural "threshed wheat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed wheat" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Wheat with the chaff still mixed in. It will have to be winnowed before " +"it's usable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "chaff" +msgid_plural "chaff" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chaff" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Loose bits of dried straw and seed casings from winnowed grain. There are a" +" few fragments of seeds still mixed in, a big enough pile of this stuff " +"could be made into bird food or cattle fodder." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "wheat" +#. ~ Plant name of seed "wheat seeds" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "wheat" +msgid_plural "wheat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A heap of dried wheatberries, ready for planting. They're hard as gravel, " +"but could be boiled for food or ground into flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "barley stalks" +msgid_plural "barley stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barley stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of freshly-cut barley, now ready for drying in a stook or smoker." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried barley stalks" +msgid_plural "dried barley stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried barley stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of dried barley stalks. These will require threshing before " +"anything can be done with them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed barley" +msgid_plural "threshed barley" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed barley" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Barley with the chaff still mixed in. It will have to be winnowed before " +"it's usable." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "barley" +#. ~ Plant name of seed "barley seeds" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "barley" +msgid_plural "barley" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barley" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A pile of dried barleycorn, a staple of brewing everywhere. It can be " +"planted, boiled, or ground into flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "oat stalks" +msgid_plural "oat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of freshly-cut oats, now ready for drying in a stook or smoker." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried oat stalks" +msgid_plural "dried oat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried oat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of dried oat stalks. These will require threshing before anything " +"can be done with them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed oats" +msgid_plural "threshed oats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed oats" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Oats with the chaff still mixed in. They will have to be winnowed before " +"they're usable." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "oats" +#. ~ Plant name of seed "oat seeds" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "oats" +msgid_plural "oats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oats" +#: data/json/items/comestibles/raw_grain.json +msgid "A pile of raw oats." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "wild rice stalks" +msgid_plural "wild rice stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild rice stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "A sheaf of wild rice stalks, ready for drying." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried wild rice stalks" +msgid_plural "dried wild rice stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried wild rice stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A bunch of dry wild rice stalks. Threshing these would knock the grains " +"loose." +msgstr "" + +#. ~ Description of "wild rice" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Raw wild rice, still in its fibrous shell. It'll need to be milled before " +"it's edible for humans." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "buckwheat" +#. ~ Plant name of seed "buckwheat seeds" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "buckwheat" +msgid_plural "buckwheat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buckwheat" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Dry seeds from a wild buckwheat plant. Inedible in their present state, " +"they are commonly cooked or ground into flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "canola stalks" +msgid_plural "canola stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canola stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A sheaf of tall grass with slender little seed pods, now ready for drying." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried canola stalks" +msgid_plural "dried canola stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried canola stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "A sheaf of dry grass, it must be threshed to separate out the seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed canola" +msgid_plural "threshed canola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed canola" +#: data/json/items/comestibles/raw_grain.json +msgid "Round black seeds mixed in with dry chaff." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "canola seeds" +msgid_plural "canola seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canola seeds" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A heap of round black seeds, typically milled and pressed for their oil." +msgstr "" + +#. ~ Plant name of seed "canola seeds" +#: data/json/items/comestibles/raw_grain.json +msgid "canola" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried lentil stalks" +msgid_plural "dried lentil stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried lentil stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A pile of short stalks with lentils rattling in their pods. These plants " +"dried in the field and didn't need a tool to harvest, but they'll still need" +" to be threshed and winnowed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed lentils" +msgid_plural "threshed lentils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed lentils" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"Lentils with chaff mixed in. These will have to be winnowed before they're " +"usable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried lentils" +msgid_plural "dried lentils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried lentils" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A humble but nutrient-rich legume. They should be cooked prior to " +"consumption, unless you're planning to plant them." +msgstr "" + +#. ~ Plant name of seed "dried lentils" +#. ~ Plant name of seed "lentil seeds" +#: data/json/items/comestibles/raw_grain.json +#: data/json/items/comestibles/seed.json +msgid "lentils" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "buckwheat stalks" +msgid_plural "buckwheat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buckwheat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"These leafy stalks only get about waist-high and technically aren't a grass," +" but thanks to their long stems and nutritious seeds, they can still be " +"farmed like any other cereal crop." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "dried buckwheat stalks" +msgid_plural "dried buckwheat stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried buckwheat stalks" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A heap of dried buckwheat. It'll need to be threshed before eating, unless " +"you're a cow." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_grain.json +msgid "threshed buckwheat" +msgid_plural "threshed buckwheat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "threshed buckwheat" +#: data/json/items/comestibles/raw_grain.json +msgid "" +"A pile of buckwheat seeds with some chaff still mixed in. Once it's " +"winnowed, it'll be ready for use." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "bee balm seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "bee balm" +msgid_plural "bee balm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee balm" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A snow-white flower also known as wild bergamot. Smells faintly of mint." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of ground nuts" +msgid_plural "handfuls of ground nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of ground nuts" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"An almost forgotten staple of the native tribes, called the Indian potato by" +" some. Very nutritious, but mildly toxic unless cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "wild sarsaparilla root" +msgid_plural "wild sarsaparilla roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild sarsaparilla root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"This aromatic rhizome can be eaten as is in an emergency, but it is much " +"better used for making beverages. Its taste is pleasant but it is also " +"tough and stringy." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "Jerusalem artichoke seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "Jerusalem artichoke" +msgid_plural "Jerusalem artichokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jerusalem artichoke" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A slightly sweet tuber. Contains much inulin which may cause some minor " +"issues with your digestive tract, so it should be cooked." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "wild garlic seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "wild garlic" +msgid_plural "wild garlic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild garlic" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Also called ramps, this delicate leafy vegetable is healthy and a tasty " +"ingredient for many dishes." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "broccoli seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "broccoli" +msgid_plural "broccoli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broccoli" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A big stalk of broccoli. It's a bit tough, but rich in Vitamin C and quite " +"delicious when properly cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cabbage head" +msgid_plural "cabbage head" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cabbage head" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A head of crisp white cabbage. You should probably prepare it before " +"eating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of shredded cabbage" +msgid_plural "handfuls of shredded cabbage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of shredded cabbage" +#: data/json/items/comestibles/raw_veggy.json +msgid "A handful of shredded cabbage." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "grape leaves" +msgid_plural "grape leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grape leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Edible leaves of the grape vine. Typically used in salads or as a food " +"wrapping." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of spinach" +msgid_plural "handfuls of spinach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of spinach" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A bunch of spinach leaves. Their ability to provide one with superhuman " +"strength has been greatly exaggerated by popular media." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "carrot seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "carrot" +msgid_plural "carrots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carrot" +#: data/json/items/comestibles/raw_veggy.json +msgid "A healthy root vegetable. Rich in vitamin A!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cattail rhizome" +msgid_plural "cattail rhizomes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattail rhizome" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A stout, branching rhizome from a cattail plant. Its crisp white flesh is " +"very starchy and fibrous, but you really ought to cook it before you attempt" +" to eat it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "lotus root" +msgid_plural "lotus roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lotus root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"The rhizome of the lotus, which has many tubular cavities inside, can be " +"eaten both raw and cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cattail stalk" +msgid_plural "cattail stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattail stalk" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A stiff, green stalk from a cattail plant. It is starchy and fibrous, but " +"it would be much better if you cooked it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "plant stalk" +msgid_plural "plant stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plant stalk" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A stiff, green stalk from a plant. It is starchy and fibrous, but it would " +"be much better if you cooked it." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "celery seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "celery" +msgid_plural "celery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "celery" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A single stalk of celery. Neither tasty nor very nutritious, but it goes " +"well with salad." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cotton boll" +msgid_plural "cotton bolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton boll" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A tough protective capsule bulging with densely-packed fibers and seeds, " +"this cotton boll can be processed into usable material with the right tools." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "chili pepper seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "chili pepper" +msgid_plural "chili peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili pepper" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A spicy chili pepper. Not the best on its own, but adds great flavor when " +"used in cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut chili pepper" +msgid_plural "cut chili peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut chili pepper" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A chili pepper that's been cut into pieces. The seeds have been removed." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "salad cucumber seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "salad cucumber" +msgid_plural "salad cucumbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salad cucumber" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"The larger cousin of a pickle. A vegetable from the gourd family. Not " +"especially flavorful, but very refreshing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut salad cucumber" +msgid_plural "cut salad cucumbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut salad cucumber" +#: data/json/items/comestibles/raw_veggy.json +msgid "A chopped-up salad cucumber." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "gherkin cucumber seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "gherkin cucumber" +msgid_plural "gherkin cucumbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gherkin cucumber" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A pickle before it becomes a pickle. Gherkins are smaller cucumbers that - " +"you guessed it - are used to make pickles." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut gherkin cucumber" +msgid_plural "cut gherkin cucumbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut gherkin cucumber" +#: data/json/items/comestibles/raw_veggy.json +msgid "A chopped-up gherkin cucumber." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "dahlia root" +msgid_plural "dahlia roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dahlia root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"The large, tuberous root of a dahlia flower. It smells spicy, but is too " +"starchy to eat without cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "salsify root" +msgid_plural "salsify roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salsify root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A highly nutritious root, it is tough and bland until cooked, at which point" +" it tastes strangely similar to oysters." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "chicory root" +msgid_plural "chicory roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicory root" +#: data/json/items/comestibles/raw_veggy.json +msgid "A very bitter root, not meant to be eaten raw." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "wild root seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "wild root" +msgid_plural "wild roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"These are often wild carrots, but beware of poisonous lookalikes. In any " +"case, the root is tough and is not as tasty as a real raw carrot." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "dogbane seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "dogbane" +msgid_plural "dogbane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dogbane" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A stalk of dogbane. It has very fibrous stems and is mildly poisonous." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "garlic bulb" +msgid_plural "garlic bulbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic bulb" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A pungent garlic bulb. Popular as a seasoning for its strong flavor. Can " +"be disassembled into cloves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "garlic clove" +msgid_plural "garlic cloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic clove" +#: data/json/items/comestibles/raw_veggy.json +msgid "Cloves of garlic. Useful as a seasoning." +msgstr "" + +#. ~ Plant name of seed "garlic clove" +#. ~ Plant name of seed "garlic seeds" +#. ~ Plant name of seed "seed garlic" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "garlic" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "hops flower" +msgid_plural "hops flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hops flower" +#: data/json/items/comestibles/raw_veggy.json +msgid "A cluster of small cone-like flowers, indispensable for brewing beer." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "horseradish root" +msgid_plural "horseradish roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horseradish root" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A large white tapered root of a horseradish plant. Way too spicy to eat in " +"this form, but can be used for making condiments." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "lettuce head" +msgid_plural "lettuce head" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lettuce head" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A crisp head of iceberg lettuce. You should probably prepare it before " +"eating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of shredded lettuce" +msgid_plural "handfuls of shredded lettuce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of shredded lettuce" +#: data/json/items/comestibles/raw_veggy.json +msgid "A handful of shredded iceberg lettuce." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "mugwort seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "mugwort" +msgid_plural "mugwort" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mugwort" +#: data/json/items/comestibles/raw_veggy.json +msgid "A stalk of mugwort. Smells wonderful." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "onion seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "onion" +msgid_plural "onions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onion" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"An aromatic onion used in cooking. Cutting these up can make your eyes " +"sting!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "fungal fluid sac" +msgid_plural "fungal fluid sacs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungal fluid sac" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A fluid bladder from a fungus-based lifeform. Not very nutritious, but safe" +" to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "raw potato" +msgid_plural "raw potatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw potato" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A potato, mildly toxic and not very tasty raw. Delicious and filling when " +"properly cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cooking banana" +msgid_plural "cooking bananas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooking banana" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A much less sweet and more starchy relative of the banana; unlike dessert " +"bananas, they usually are eaten cooked rather than raw, and can be processed" +" into flour. They are a staple food in tropical regions of the world. Also" +" known as plantains." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "pumpkin seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "pumpkin" +msgid_plural "pumpkins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pumpkin" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A large gourd, about the size of a person's head. It'll require some " +"disassembly before use." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut pumpkin" +msgid_plural "cut pumpkin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut pumpkin" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A quarter section of a pumpkin. The seeds and stringy inner pulp have been " +"removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "horseradish greens" +msgid_plural "horseradish greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horseradish greens" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Leaves of a horseradish plant with a sharp, bitter and peppery taste. " +"They're edible, but not commonly eaten." +msgstr "" + +#. ~ Description of "dandelion" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A handful of freshly-picked yellow dandelions. In their current raw state " +"they are quite bitter." +msgstr "" + +#. ~ Description of "burdock" +#: data/json/items/comestibles/raw_veggy.json +msgid "Burdock, a bitter thistle-like vegetable. Can be eaten raw or cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of bamboo shoots" +msgid_plural "handfuls of bamboo shoots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of bamboo shoots" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Raw woody bamboo shoots, they require some preparation before they can be " +"eaten safely." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "rhubarb stems" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "rhubarb" +msgid_plural "rhubarbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rhubarb" +#: data/json/items/comestibles/raw_veggy.json +msgid "A sour stalk of the rhubarb plant, often used in baking pies." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "sugar beet seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "sugar beet" +msgid_plural "sugar beets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sugar beet" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"This fleshy root is ripe and flowing with sugars; it'll just take some " +"processing to extract them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "black tea leaves" +msgid_plural "black tea leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black tea leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Dried leaves of a tropical plant. You can boil them into tea, or you can " +"just eat them raw. They're pretty gross and not too filling that way, " +"though." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "pile of wintergreen leaves" +msgid_plural "piles of wintergreen leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pile of wintergreen leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"These leaves smell strongly medicinal. When chewed, they first taste sweet " +"but the aftertaste is incredibly bitter. These leaves contain good amounts " +"of methyl salicylate and merely chewing them may have a similar effect to " +"aspirin." +msgstr "" + +#. ~ "activation_message" action message of item "pile of wintergreen leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "You chew the wintergreen leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "green tea leaves" +msgid_plural "green tea leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green tea leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Dried leaves of a tropical plant. You can boil them into green tea, or you " +"can just eat them raw. They're pretty gross and not too filling that way, " +"though." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "tomato seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "tomato" +msgid_plural "tomatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tomato" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A juicy red tomato. It gained popularity in Italy after being brought back " +"from the New World." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut tomato" +msgid_plural "cut tomatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut tomato" +#: data/json/items/comestibles/raw_veggy.json +msgid "A cut-up tomato with the seeds removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "plant marrow" +msgid_plural "plant marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plant marrow" +#: data/json/items/comestibles/raw_veggy.json +msgid "A nutrient-rich chunk of plant matter, could be eaten raw or cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "alien fungus chunk" +msgid_plural "alien fungus chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien fungus chunk" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A chunk of fungal matter from some sort of alien mushroom creature. Eating " +"unfamiliar mushrooms is a bad idea." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "wild vegetables" +msgid_plural "wild vegetables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild vegetables" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"An assortment of edible-looking wild plants. Most are quite bitter-tasting." +" Some are inedible until cooked." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "zucchini seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "zucchini" +msgid_plural "zucchinis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zucchini" +#: data/json/items/comestibles/raw_veggy.json +msgid "A tasty summer squash." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut zucchini" +msgid_plural "cut zucchinis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut zucchini" +#: data/json/items/comestibles/raw_veggy.json +msgid "A chopped-up summer squash. The seeds have been removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of raw beans" +msgid_plural "handfuls of raw beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of raw beans" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Raw, uncooked kidney beans. They are mildly toxic to humans in this form, " +"but you could cook them to make them tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "fiddleheads" +msgid_plural "fiddleheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fiddleheads" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A handful of immature fern fronds, still curled up like the head of a " +"fiddle. Delicious when cooked, but consuming them raw can cause food " +"poisoning." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of young leaves" +msgid_plural "handfuls of young leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of young leaves" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Some young leaves from miscellaneous plants. They're tender enough to eat, " +"but not very tasty on their own." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "handful of chicory greens" +msgid_plural "handfuls of chicory greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of chicory greens" +#: data/json/items/comestibles/raw_veggy.json +msgid "Some chicory greens. They are quite bitter but high in calcium." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "Japanese knotweed stems" +msgid_plural "Japanese knotweed stems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Japanese knotweed stems" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"Some young Japanese knotweed stems. They taste a bit like rhubarb and " +"contain good amounts of vitamin A. Refreshing." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "bell pepper seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "bell pepper" +msgid_plural "bell peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bell pepper" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A green bell pepper. Eating it whole and raw would be kind of a hassle, " +"considering all the seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut bell pepper" +msgid_plural "cut bell peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut bell pepper" +#: data/json/items/comestibles/raw_veggy.json +msgid "A chopped up bell pepper with the seeds removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "wheat-free flour" +msgid_plural "wheat-free flour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat-free flour" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"This wheat-free white flour is useful for baking items for those with grain " +"intolerances." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "raw bottle gourd" +msgid_plural "raw bottle gourds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw bottle gourd" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A vegetable from the gourd family, bottle gourds were brought to the " +"Americas by the first Native American settlers crossing the Bering strait. " +"It can be further prepared to produce a hard, watertight shell, usable as a " +"biodegradable liquid container. Eating it doesn't look worth it." +msgstr "" + +#. ~ Item name +#. ~ Plant name of seed "eggplant seeds" +#: data/json/items/comestibles/raw_veggy.json +#: data/json/items/comestibles/seed.json +msgid "eggplant" +msgid_plural "eggplants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eggplant" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A normal and healthy purple eggplant. Needs to be disassembled before being" +" useful for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "cut eggplant" +msgid_plural "cut eggplants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cut eggplant" +#: data/json/items/comestibles/raw_veggy.json +msgid "A cut-up eggplant with many of the seeds picked out." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "seaweed" +msgid_plural "seaweed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seaweed" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A handful of slimy seaweed. It doesn't look edible, but properly dried, it " +"might make for decent kindling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/raw_veggy.json +msgid "pile of seaweed" +msgid_plural "pile of seaweed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pile of seaweed" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A slimy heap of seaweed. It doesn't look edible, but properly dried, it " +"might make for decent kindling." +msgstr "" + +#. ~ Description of "sea lettuce" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A handful of edible green seaweed. It makes a good snack as-is, but can be " +"dried or prepared in a number of ways." +msgstr "" + +#. ~ Description of "sugar kelp" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A sizable strip of new growth harvested from a sugar kelp. While these are " +"most often dried, it seems edible enough as is." +msgstr "" + +#. ~ Description of "bladderwrack" +#: data/json/items/comestibles/raw_veggy.json +msgid "" +"A leafy bunch of seaweed covered in air bladders. Many claims are made " +"about its health benefits, but at least as a foodstuff, it's no better or " +"worse than other edible seaweed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "grilled cheese sandwich" +msgid_plural "grilled cheese sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grilled cheese sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A delicious grilled cheese sandwich, because everything is better with " +"melted cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "egg salad sandwich" +msgid_plural "egg salad sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "egg salad sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious egg salad sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "deluxe sandwich" +msgid_plural "deluxe sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A sandwich of meat, vegetables, and cheese with condiments. Tasty and " +"nutritious!" +msgstr "" + +#. ~ Conditional name for "deluxe sandwich" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/sandwich.json +msgid "\"deluxe\" sandwich" +msgid_plural "\"deluxe\" sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "deluxe sandwich" when COMPONENT_ID_SUBSTRING +#. matches egg +#: data/json/items/comestibles/sandwich.json +msgid "deluxe breakfast sandwich" +msgid_plural "deluxe breakfast sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "reuben sandwich" +msgid_plural "reuben sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reuben sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A pre-Cataclysm classic, probably made with significant substitutions. Key " +"components are the special sauce and sauerkraut, with bread, meat, and " +"cheese fried in a pan." +msgstr "" + +#. ~ Conditional name for "reuben sandwich" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/sandwich.json +msgid "\"fauxben\" sandwich" +msgid_plural "\"fauxben\" sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "cucumber sandwich" +msgid_plural "cucumber sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cucumber sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A refreshing cucumber sandwich. Not very filling, but quite tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "cheese sandwich" +msgid_plural "cheese sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A simple cheese sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "jam sandwich" +msgid_plural "jam sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jam sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious jam sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "jam and cheese sandwich" +msgid_plural "jam and cheese sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jam and cheese sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious jam and cheese sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "jam and butter sandwich" +msgid_plural "jam and butter sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jam and butter sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious jam and butter sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "fairy bread" +msgid_plural "fairy bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fairy bread" +#: data/json/items/comestibles/sandwich.json +msgid "" +"An 'open-faced sandwich' consisting of sliced white bread, a healthy crust-" +"to-crust slathering of butter, and sprinkles. Supposedly a staple of " +"birthday parties in Australia." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "honey sandwich" +msgid_plural "honey sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honey sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious honey sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "boring sandwich" +msgid_plural "boring sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boring sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A simple sauce sandwich. Not very filling, but it beats eating just the " +"bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "vegetable sandwich" +msgid_plural "vegetable sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "Bread and vegetables, that's it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "vegetable sandwich with cheese" +msgid_plural "vegetable sandwiches with cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable sandwich with cheese" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A vegetarian combination of cheese and vegetable on bread, simple yet " +"satisfying." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "meat sandwich" +msgid_plural "meat sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "Bread and meat, that's it." +msgstr "" + +#. ~ Conditional name for "meat sandwich" when VITAMIN matches +#. human_flesh_vitamin +#: data/json/items/comestibles/sandwich.json +msgid "slob sandwich" +msgid_plural "slob sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat sandwich" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/sandwich.json +msgid "satyr sandwich" +msgid_plural "satyr sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat sandwich" when COMPONENT_ID_SUBSTRING matches +#. mutant +#. ~ Conditional name for "meat soup" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/sandwich.json +#: data/json/items/comestibles/soup.json +#, c-format +msgid "mutant %s" +msgid_plural "mutant %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "peanut butter sandwich" +msgid_plural "peanut butter sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peanut butter sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"Some peanut butter smothered between two pieces of bread. Not very filling," +" and will stick to the roof of your mouth like glue." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "PB&J sandwich" +msgid_plural "PB&J sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PB&J sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A delicious peanut butter and jelly sandwich. It reminds you of the times " +"your mother would make you lunch." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "PB&H sandwich" +msgid_plural "PB&H sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PB&H sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"Some damned fool put honey on this peanut butter sandwich, who in their " +"right mind- oh wait, this is pretty good." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "PB&M sandwich" +msgid_plural "PB&M sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PB&M sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"Who knew you could mix maple syrup and peanut butter to create yet another " +"tasty sandwich?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "fish sandwich" +msgid_plural "fish sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious fish sandwich." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "fish and spinach bagel" +msgid_plural "fish and spinach bagels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish and spinach bagel" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious fish bagel with spinach and eggs." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "lobster roll" +msgid_plural "lobster rolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobster roll" +#: data/json/items/comestibles/sandwich.json +msgid "A delicious authentic lobster roll." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "BLT" +msgid_plural "BLTs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "BLT" +#: data/json/items/comestibles/sandwich.json +msgid "A bacon, lettuce, and tomato sandwich on toasted bread." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/sandwich.json +msgid "chicken sandwich" +msgid_plural "chicken sandwiches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken sandwich" +#: data/json/items/comestibles/sandwich.json +msgid "" +"A sandwich of crispy fried chicken topped with condiments and veggies. Also" +" called chicken burger, or chicken on a bun." +msgstr "" + +#. ~ Description of "mushroom spores" +#: data/json/items/comestibles/seed.json +msgid "Some mushroom spores." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "hop rhizomes" +msgid_plural "hop rhizomes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hop rhizomes" +#: data/json/items/comestibles/seed.json +msgid "Roots of a hop plant, for growing your own." +msgstr "" + +#. ~ Plant name of seed "hop rhizomes" +#: data/json/items/comestibles/seed.json +msgid "hops" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "blackberry seeds" +msgid_plural "blackberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blackberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some blackberry seeds." +msgstr "" + +#. ~ Plant name of seed "blackberry seeds" +#: data/json/items/comestibles/seed.json +msgid "blackberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "blueberry seeds" +msgid_plural "blueberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blueberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some blueberry seeds." +msgstr "" + +#. ~ Plant name of seed "blueberry seeds" +#: data/json/items/comestibles/seed.json +msgid "blueberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cranberry seeds" +msgid_plural "cranberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cranberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some cranberry seeds." +msgstr "" + +#. ~ Plant name of seed "cranberry seeds" +#: data/json/items/comestibles/seed.json +msgid "cranberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "huckleberry seeds" +msgid_plural "huckleberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huckleberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some huckleberry seeds." +msgstr "" + +#. ~ Plant name of seed "huckleberry seeds" +#: data/json/items/comestibles/seed.json +msgid "huckleberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "mulberry seeds" +msgid_plural "mulberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mulberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some mulberry seeds." +msgstr "" + +#. ~ Plant name of seed "mulberry seeds" +#: data/json/items/comestibles/seed.json +msgid "mulberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "elderberry seeds" +msgid_plural "elderberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elderberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some elderberry seeds." +msgstr "" + +#. ~ Plant name of seed "elderberry seeds" +#: data/json/items/comestibles/seed.json +msgid "elderberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "raspberry seeds" +msgid_plural "raspberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raspberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some raspberry seeds." +msgstr "" + +#. ~ Plant name of seed "raspberry seeds" +#: data/json/items/comestibles/seed.json +msgid "raspberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "strawberry seeds" +msgid_plural "strawberry seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strawberry seeds" +#: data/json/items/comestibles/seed.json +msgid "Some strawberry seeds." +msgstr "" + +#. ~ Plant name of seed "strawberry seeds" +#: data/json/items/comestibles/seed.json +msgid "strawberry" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "grape seeds" +msgid_plural "grape seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grape seeds" +#: data/json/items/comestibles/seed.json +msgid "Some grape seeds." +msgstr "" + +#. ~ Plant name of seed "grape seeds" +#: data/json/items/comestibles/seed.json +msgid "grape" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "rose seeds" +msgid_plural "rose seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rose seeds" +#: data/json/items/comestibles/seed.json +msgid "Some rose seeds." +msgstr "" + +#. ~ Plant name of seed "rose seeds" +#: data/json/items/comestibles/seed.json +msgid "rose" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "tobacco seeds" +msgid_plural "tobacco seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tobacco seeds" +#: data/json/items/comestibles/seed.json +msgid "Some tobacco seeds." +msgstr "" + +#. ~ Plant name of seed "tobacco seeds" +#: data/json/items/comestibles/seed.json +msgid "tobacco" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "barley seeds" +msgid_plural "barley seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barley seeds" +#: data/json/items/comestibles/seed.json +msgid "This pile of dried barley is earmarked for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "sugar beet seeds" +msgid_plural "sugar beet seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sugar beet seeds" +#: data/json/items/comestibles/seed.json +msgid "Some sugar beet seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "lettuce seeds" +msgid_plural "lettuce seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lettuce seeds" +#: data/json/items/comestibles/seed.json +msgid "Some lettuce seeds." +msgstr "" + +#. ~ Plant name of seed "lettuce seeds" +#: data/json/items/comestibles/seed.json +msgid "lettuce" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cabbage seeds" +msgid_plural "cabbage seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cabbage seeds" +#: data/json/items/comestibles/seed.json +msgid "Some white cabbage seeds." +msgstr "" + +#. ~ Plant name of seed "cabbage seeds" +#: data/json/items/comestibles/seed.json +msgid "cabbage" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "tomato seeds" +msgid_plural "tomato seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tomato seeds" +#: data/json/items/comestibles/seed.json +msgid "Some tomato seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cotton seeds" +msgid_plural "cotton seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton seeds" +#: data/json/items/comestibles/seed.json +msgid "Some cotton seeds. Can be processed to produce an edible oil." +msgstr "" + +#. ~ Plant name of seed "cotton seeds" +#: data/json/items/comestibles/seed.json +msgid "cotton" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "broccoli seeds" +msgid_plural "broccoli seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broccoli seeds" +#: data/json/items/comestibles/seed.json +msgid "Some broccoli seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "zucchini seeds" +msgid_plural "zucchini seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zucchini seeds" +#: data/json/items/comestibles/seed.json +msgid "Some zucchini seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "onion seeds" +msgid_plural "onion seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onion seeds" +#: data/json/items/comestibles/seed.json +msgid "Some onion seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "garlic seeds" +msgid_plural "garlic seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic seeds" +#: data/json/items/comestibles/seed.json +msgid "Some garlic seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cattail seeds" +msgid_plural "cattail seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cattail seeds" +#: data/json/items/comestibles/seed.json +msgid "Some cattail seeds. Must be planted in shallow water." +msgstr "" + +#. ~ Plant name of seed "cattail seeds" +#: data/json/items/comestibles/seed.json +msgid "cattail" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "lotus seeds" +msgid_plural "lotus seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lotus seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Some lotus seeds, which can be used for planting, or cooked and eaten after " +"picking off the bitter internal ingredients. Must be planted in shallow " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "boiled lotus seeds" +msgid_plural "boiled lotus seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled lotus seeds" +#: data/json/items/comestibles/seed.json +msgid "Boiled lotus seeds, with a soft taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "dahlia seeds" +msgid_plural "dahlia seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dahlia seeds" +#: data/json/items/comestibles/seed.json +msgid "Some dahlia seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "salsify seeds" +msgid_plural "salsify seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salsify seeds" +#: data/json/items/comestibles/seed.json +msgid "Some salsify seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "chicory seeds" +msgid_plural "chicory seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicory seeds" +#: data/json/items/comestibles/seed.json +msgid "Some chicory seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild root seeds" +msgid_plural "wild root seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild root seeds" +#: data/json/items/comestibles/seed.json +msgid "Some seeds from a white flower." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "decorative plant seeds" +msgid_plural "decorative plant seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "decorative plant seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Some small decorative plant seeds, likely grass or flower. Don't expect " +"them to be useful for anything other than dry plant material." +msgstr "" + +#. ~ Plant name of seed "decorative plant seeds" +#: data/json/items/comestibles/seed.json +msgid "decorative plant" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cactus seeds" +msgid_plural "cactus seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cactus seeds" +#: data/json/items/comestibles/seed.json +msgid "Some cactus seeds." +msgstr "" + +#. ~ Plant name of seed "cactus seeds" +#: data/json/items/comestibles/seed.json +msgid "cactus" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "carrot seeds" +msgid_plural "carrot seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carrot seeds" +#: data/json/items/comestibles/seed.json +msgid "Some carrot seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "corn seeds" +msgid_plural "corn seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"A pile of dried corn, designated for planting. It could just as easily " +"become food." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "chili pepper seeds" +msgid_plural "chili pepper seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili pepper seeds" +#: data/json/items/comestibles/seed.json +msgid "Some chili pepper seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "salad cucumber seeds" +msgid_plural "salad cucumber seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salad cucumber seeds" +#: data/json/items/comestibles/seed.json +msgid "Some salad cucumber seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "gherkin cucumber seeds" +msgid_plural "gherkin cucumber seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gherkin cucumber seeds" +#: data/json/items/comestibles/seed.json +msgid "Some gherkin cucumber seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "seed potatoes" +msgid_plural "seed potatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed potatoes" +#: data/json/items/comestibles/seed.json +msgid "Raw potato cut into pieces, separating each bud for planting." +msgstr "" + +#. ~ Plant name of seed "seed potatoes" +#: data/json/items/comestibles/seed.json +msgid "potatoes" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cannabis seeds" +msgid_plural "cannabis seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannabis seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Seeds of the cannabis plant. Filled with vitamins, they can be roasted or " +"eaten raw." +msgstr "" + +#. ~ Plant name of seed "cannabis seeds" +#: data/json/items/comestibles/seed.json +msgid "cannabis" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "fungal seeds" +msgid_plural "fungal seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungal seeds" +#: data/json/items/comestibles/seed.json +msgid "Some fungal seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "Marloss seed" +msgid_plural "Marloss seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Marloss seed" +#: data/json/items/comestibles/seed.json +msgid "" +"This looks like a sunflower seed the size of your palm. It has a strong but" +" delicious aroma, but is clearly either mutated or of alien origin. You " +"could probably plant it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "bean seeds" +msgid_plural "bean seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bean seeds" +#: data/json/items/comestibles/seed.json +msgid "Dry beans, ready for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "soybean seeds" +msgid_plural "soybean seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soybean seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"A pile of dry soybeans. These are intended for planting, but there's no " +"reason they couldn't be made into food." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "lentil seeds" +msgid_plural "lentil seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lentil seeds" +#: data/json/items/comestibles/seed.json +msgid "Dried lentils, ready for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "thyme seeds" +msgid_plural "thyme seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thyme seeds" +#: data/json/items/comestibles/seed.json +msgid "Some thyme seeds." +msgstr "" + +#. ~ Plant name of seed "thyme seeds" +#. ~ Item name +#: data/json/items/comestibles/seed.json +#: data/json/items/comestibles/spice.json +msgid "thyme" +msgid_plural "thyme" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "watermelon seeds" +msgid_plural "watermelon seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "watermelon seeds" +#: data/json/items/comestibles/seed.json +msgid "Some watermelon seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "cantaloupe melon seeds" +msgid_plural "cantaloupe melon seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cantaloupe melon seeds" +#: data/json/items/comestibles/seed.json +msgid "Some cantaloupe melon seeds." +msgstr "" + +#. ~ Plant name of seed "cantaloupe melon seeds" +#: data/json/items/comestibles/seed.json +msgid "cantaloupe" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "pumpkin seeds" +msgid_plural "pumpkin seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pumpkin seeds" +#: data/json/items/comestibles/seed.json +msgid "Some raw pumpkin seeds with the shells on. Could be fried and eaten." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "sunflower seeds" +msgid_plural "sunflower seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sunflower seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Some raw sunflower seeds with the shells on. Could be pressed into oil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "dogbane seeds" +msgid_plural "dogbane seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dogbane seeds" +#: data/json/items/comestibles/seed.json +msgid "Some dogbane seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "bee balm seeds" +msgid_plural "bee balm seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee balm seeds" +#: data/json/items/comestibles/seed.json +msgid "Some bee balm seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "mugwort seeds" +msgid_plural "mugwort seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mugwort seeds" +#: data/json/items/comestibles/seed.json +msgid "Some mugwort seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "spinach seeds" +msgid_plural "spinach seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spinach seeds" +#: data/json/items/comestibles/seed.json +msgid "Some spinach seeds." +msgstr "" + +#. ~ Plant name of seed "spinach seeds" +#: data/json/items/comestibles/seed.json +msgid "spinach" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "buckwheat seeds" +msgid_plural "buckwheat seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buckwheat seeds" +#: data/json/items/comestibles/seed.json +msgid "A pile of buckwheat, ready to be planted." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild herb seeds" +msgid_plural "wild herb seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild herb seeds" +#: data/json/items/comestibles/seed.json +msgid "Some seeds harvested from wild herbs." +msgstr "" + +#. ~ Plant name of seed "wild herb seeds" +#: data/json/items/comestibles/seed.json +msgid "wild herb" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild vegetable stems" +msgid_plural "wild vegetable stems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild vegetable stems" +#: data/json/items/comestibles/seed.json +msgid "Some wild vegetable stems." +msgstr "" + +#. ~ Plant name of seed "wild vegetable stems" +#: data/json/items/comestibles/seed.json +msgid "wild vegetable" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "dandelion seeds" +msgid_plural "dandelion seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dandelion seeds" +#: data/json/items/comestibles/seed.json +msgid "Some dandelion seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "burdock seeds" +msgid_plural "burdock seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burdock seeds" +#: data/json/items/comestibles/seed.json +msgid "Some burdock seeds." +msgstr "" + +#. ~ Description of "Japanese knotweed stems" +#: data/json/items/comestibles/seed.json +msgid "Some Japanese knotweed stems, prepared for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild rice seeds" +msgid_plural "wild rice seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild rice seeds" +#: data/json/items/comestibles/seed.json +msgid "Some wild rice seeds, prepared for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "Jerusalem artichoke seeds" +msgid_plural "Jerusalem artichoke seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jerusalem artichoke seeds" +#: data/json/items/comestibles/seed.json +msgid "Some Jerusalem artichoke seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "starry false Solomon's seal seeds" +msgid_plural "starry false Solomon's seal seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "starry false Solomon's seal seeds" +#: data/json/items/comestibles/seed.json +msgid "Some starry false Solomon's seal seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild sarsaparilla seeds" +msgid_plural "wild sarsaparilla seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild sarsaparilla seeds" +#: data/json/items/comestibles/seed.json +msgid "Some wild sarsaparilla seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "mayapple seeds" +msgid_plural "mayapple seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mayapple seeds" +#: data/json/items/comestibles/seed.json +msgid "Some mayapple seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wintergreen seeds" +msgid_plural "wintergreen seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wintergreen seeds" +#: data/json/items/comestibles/seed.json +msgid "Some wintergreen seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "groundnut seeds" +msgid_plural "groundnut seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "groundnut seeds" +#: data/json/items/comestibles/seed.json +msgid "Some groundnut seeds." +msgstr "" + +#. ~ Plant name of seed "groundnut seeds" +#: data/json/items/comestibles/seed.json +msgid "groundnut" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wild garlic seeds" +msgid_plural "wild garlic seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild garlic seeds" +#: data/json/items/comestibles/seed.json +msgid "Some wild garlic seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "bamboo seeds" +msgid_plural "bamboo seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bamboo seeds" +#: data/json/items/comestibles/seed.json +msgid "Some bamboo seeds." +msgstr "" + +#. ~ Plant name of seed "bamboo seeds" +#: data/json/items/comestibles/seed.json +msgid "bamboo" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "rhubarb stems" +msgid_plural "rhubarb stems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rhubarb stems" +#: data/json/items/comestibles/seed.json +msgid "Some rhubarb stems." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "mushroom spores" +msgid_plural "mushroom spores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "morel mushroom spores" +msgid_plural "morel mushroom spores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morel mushroom spores" +#: data/json/items/comestibles/seed.json +msgid "Some morel mushroom spores." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "datura seeds" +msgid_plural "datura seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "datura seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Small, dark seeds from the spiny pods of a datura plant. Full of powerful " +"psychoactive chemicals, these tiny seeds are a potent analgesic and " +"deliriant, and can be deadly in cases of overdose." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "celery seeds" +msgid_plural "celery seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "celery seeds" +#: data/json/items/comestibles/seed.json +msgid "Some celery seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "oat seeds" +msgid_plural "oat seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oat seeds" +#: data/json/items/comestibles/seed.json +msgid "A pile of dried whole oats, ready for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "seed garlic" +msgid_plural "seed garlic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed garlic" +#: data/json/items/comestibles/seed.json +msgid "Several cloves of garlic, ready for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "wheat seeds" +msgid_plural "wheat seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat seeds" +#: data/json/items/comestibles/seed.json +msgid "A pile of dry wheatberries, designated for planting." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "fried seeds" +msgid_plural "fried seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried seeds" +#: data/json/items/comestibles/seed.json +msgid "" +"Some fried seeds of a sunflower, pumpkin or other plant. Quite nutritious " +"and tasty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "Kentucky coffee pod" +msgid_plural "Kentucky coffee pods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kentucky coffee pod" +#: data/json/items/comestibles/seed.json +msgid "" +"Coffee pods taken from a Kentucky coffeetree. If washed thoroughly and " +"roasted, you could use them to make a dark and bitter brew much like coffee." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "coffee beans" +msgid_plural "coffee beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee beans" +#: data/json/items/comestibles/seed.json +msgid "Some coffee beans, can be roasted." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "roasted coffee beans" +msgid_plural "roasted coffee beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted coffee beans" +#: data/json/items/comestibles/seed.json +msgid "Some roasted coffee beans, can be ground into powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "chamomile seeds" +msgid_plural "chamomile seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chamomile seeds" +#: data/json/items/comestibles/seed.json +msgid "Some chamomile seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "spurge seeds" +msgid_plural "spurge seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spurge seeds" +#: data/json/items/comestibles/seed.json +msgid "Some spurge seeds." +msgstr "" + +#. ~ Plant name of seed "spurge seeds" +#: data/json/items/comestibles/seed.json +msgid "spurge" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "seed popcorn" +msgid_plural "seed popcorn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed popcorn" +#: data/json/items/comestibles/seed.json +msgid "" +"A bunch of dry unpopped corn. It's intended for planting, but could be put " +"to other uses." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "horseradish seeds" +msgid_plural "horseradish seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horseradish seeds" +#: data/json/items/comestibles/seed.json +msgid "Some horseradish seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "mustard seeds" +msgid_plural "mustard seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mustard seeds" +#: data/json/items/comestibles/seed.json +msgid "Some mustard seeds. Could be ground into mustard powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "bell pepper seeds" +msgid_plural "bell pepper seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bell pepper seeds" +#: data/json/items/comestibles/seed.json +msgid "Some bell pepper seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "bottle gourd seeds" +msgid_plural "bottle gourd seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bottle gourd seeds" +#: data/json/items/comestibles/seed.json +msgid "Some bottle gourd seeds." +msgstr "" + +#. ~ Plant name of seed "bottle gourd seeds" +#. ~ Item name +#: data/json/items/comestibles/seed.json +#: data/json/items/containers/containers.json +msgid "bottle gourd" +msgid_plural "bottle gourds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/seed.json +msgid "eggplant seeds" +msgid_plural "eggplant seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eggplant seeds" +#: data/json/items/comestibles/seed.json +msgid "Some eggplant seeds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/serums.json +msgid "48x-\"Locutus\"" +msgid_plural "48x-\"Locutus\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "48x-"Locutus"" +#: data/json/items/comestibles/serums.json +msgid "" +"Little, sealed ampule with some white, semi-transparent liquid of unknown " +"origin. Label on it says \"48x-\"Locutus\"\", whatever that means." +msgstr "" + +#. ~ "description" action message of item "48x-"Locutus"" +#: data/json/items/comestibles/serums.json +msgid "Inject the liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "vegetable broth" +msgid_plural "vegetable broth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable broth" +#: data/json/items/comestibles/soup.json +msgid "Vegetable stock. Tasty and fairly nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "meat broth" +msgid_plural "meat broth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat broth" +#: data/json/items/comestibles/soup.json +msgid "Meat stock. Tasty and fairly nutritious." +msgstr "" + +#. ~ Conditional name for "meat broth" when FLAG matches +#. STRICT_HUMANITARIANISM +#. ~ Conditional name for "bone broth" when FLAG matches +#. STRICT_HUMANITARIANISM +#: data/json/items/comestibles/soup.json +#, c-format +msgid "demihuman %s" +msgid_plural "demihuman %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "bone broth" +msgid_plural "bone broth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone broth" +#: data/json/items/comestibles/soup.json +msgid "" +"A tasty and nutritious broth made from bones, with added vinegar to extract " +"more calcium." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "vegetable soup" +msgid_plural "vegetable soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable soup" +#: data/json/items/comestibles/soup.json +msgid "A nutritious and delicious hearty vegetable soup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "three sisters stew" +msgid_plural "three sisters stew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "three sisters stew" +#: data/json/items/comestibles/soup.json +msgid "" +"A hearty stew made of the traditional 'three sisters' plants corn, beans, " +"and pumpkins. Variations of this dish were a staple of many Native American" +" cultures through the centuries up until current times. This Abenaki recipe" +" has wild rice added to it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "meat soup" +msgid_plural "meat soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat soup" +#: data/json/items/comestibles/soup.json +msgid "A nutritious and delicious hearty meat soup." +msgstr "" + +#. ~ Conditional name for "meat soup" when VITAMIN matches human_flesh_vitamin +#: data/json/items/comestibles/soup.json +msgid "sap soup" +msgid_plural "sap soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "meat soup" when FLAG matches STRICT_HUMANITARIANISM +#: data/json/items/comestibles/soup.json +msgid "goblin soup" +msgid_plural "goblin soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "fish soup" +msgid_plural "fish soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fish soup" +#: data/json/items/comestibles/soup.json +msgid "A nutritious and delicious hearty fish soup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "curry" +msgid_plural "curry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curry" +#: data/json/items/comestibles/soup.json +msgid "A spicy South Indian dish filled with vegetables." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "curry with meat" +msgid_plural "curry with meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curry with meat" +#: data/json/items/comestibles/soup.json +msgid "A spicy South Asian dish filled with chunks of meat and vegetables." +msgstr "" + +#. ~ Conditional name for "curry with meat" when COMPONENT_ID_SUBSTRING +#. matches mutant +#: data/json/items/comestibles/soup.json +msgid "creature curry" +msgid_plural "creature curry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "woods meat soup" +msgid_plural "woods meat soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woods meat soup" +#: data/json/items/comestibles/soup.json +msgid "A nutritious and delicious soup packed with meat and vegetables." +msgstr "" + +#. ~ Conditional name for "woods meat soup" when COMPONENT_ID_SUBSTRING +#. matches mutant +#. ~ Conditional name for "woods egg soup" when COMPONENT_ID_SUBSTRING matches +#. mutant +#: data/json/items/comestibles/soup.json +msgid "Mirkwood soup" +msgid_plural "Mirkwood soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "woods egg soup" +msgid_plural "woods egg soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woods egg soup" +#: data/json/items/comestibles/soup.json +msgid "A nutritious and delicious soup packed with eggs and vegetables." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "hellfire stew" +msgid_plural "hellfire stew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hellfire stew" +#: data/json/items/comestibles/soup.json +msgid "" +"An old recipe from the American Civil War, designed to make hardtack more " +"palatable. The hardtack is crushed and combined with water to make it " +"soggy, then fried up with melted chunks of fat until browned, and seasoned " +"with salt and pepper. Surprisingly edible, considering its ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "chicken noodle soup" +msgid_plural "chicken noodle soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken noodle soup" +#: data/json/items/comestibles/soup.json +msgid "" +"Chicken chunks and noodles swimming in a salty broth. Rumored to help cure " +"colds." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "mushroom soup" +msgid_plural "mushroom soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mushroom soup" +#: data/json/items/comestibles/soup.json +msgid "A mushy, gray semi-liquid soup made from mushrooms." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "blood soup" +msgid_plural "blood soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood soup" +#: data/json/items/comestibles/soup.json +msgid "A mushy, brown semi-liquid soup made from blood and flour." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "tomato soup" +msgid_plural "tomato soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tomato soup" +#: data/json/items/comestibles/soup.json +msgid "" +"Condensed tomato soup. Not very filling, but it goes well with grilled " +"cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "chicken and dumplings" +msgid_plural "chicken and dumplings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken and dumplings" +#: data/json/items/comestibles/soup.json +msgid "A soup with chicken chunks and balls of dough. Not bad." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "Cullen skink" +msgid_plural "Cullen skink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cullen skink" +#: data/json/items/comestibles/soup.json +msgid "" +"A rich and tasty fish chowder from Scotland, made with preserved fish and " +"creamy milk." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "lobster stew" +msgid_plural "lobster stew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobster stew" +#: data/json/items/comestibles/soup.json +msgid "" +"A rich and tasty lobster stew from New England, made with fresh lobster, " +"milk, cream, and butter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "instant chicken noodle soup" +msgid_plural "instant chicken noodle soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instant chicken noodle soup" +#: data/json/items/comestibles/soup.json +msgid "" +"Instant chicken noodle soup made from dehydrated noodles and chicken " +"reconstituted with water. Not the most exciting meal but better than plain " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "instant chicken noodle soup powder" +msgid_plural "instant chicken noodle soup powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instant chicken noodle soup powder" +#: data/json/items/comestibles/soup.json +msgid "" +"Instant chicken noodle soup powder made from dehydrated noodles and chicken." +" Mix with water to create a mildly improved meal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "instant spring vegetable soup" +msgid_plural "instant spring vegetable soup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instant spring vegetable soup" +#: data/json/items/comestibles/soup.json +msgid "" +"Instant spring vegetable soup made from dehydrated noodles and vegetables " +"reconstituted with water. Not the most exciting meal but better than plain " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "instant spring vegetable soup powder" +msgid_plural "instant spring vegetable soup powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instant spring vegetable soup powder" +#: data/json/items/comestibles/soup.json +msgid "" +"Instant spring vegetable soup powder made from dehydrated noodles and " +"vegetables. Mix with water to create a mildly improved meal." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/soup.json +msgid "coq au vin" +msgid_plural "coq au vin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coq au vin" +#: data/json/items/comestibles/soup.json +msgid "French chicken stew braised with red wine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "chili powder" +msgid_plural "chili powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chili powder" +#: data/json/items/comestibles/spice.json +msgid "" +"Chili P, yo! Not edible on its own, but it could be used to make seasoning." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "garlic powder" +msgid_plural "garlic powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic powder" +#: data/json/items/comestibles/spice.json +msgid "" +"Garlic that has been dehydrated and ground into a powder. A must-have " +"seasoning in any pantry." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "hot sauce" +msgid_plural "hot sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hot sauce" +#: data/json/items/comestibles/spice.json +msgid "" +"Flamin' hot sauce. It'd be a bad idea to drink it on its own. You should " +"probably wash your hands after handling it, too." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "cinnamon" +msgid_plural "cinnamon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cinnamon" +#: data/json/items/comestibles/spice.json +msgid "Ground cinnamon bark with a sweet but slightly spicy aroma." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "curry powder" +msgid_plural "curry powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curry powder" +#: data/json/items/comestibles/spice.json +msgid "" +"A blend of spices meant to be used in some South Asian dishes. Can't be " +"eaten raw, why would you even try that?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "black pepper" +msgid_plural "black pepper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black pepper" +#: data/json/items/comestibles/spice.json +msgid "Ground black spice berries with a pungent aroma." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "salt" +msgid_plural "salt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salt" +#: data/json/items/comestibles/spice.json +msgid "" +"Yuck! You surely wouldn't want to eat this. It's good for preserving meat " +"and cooking, though." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "Italian seasoning" +msgid_plural "Italian seasoning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Italian seasoning" +#: data/json/items/comestibles/spice.json +msgid "A fragrant mix of dried oregano, basil, thyme and other spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "seasoned salt" +msgid_plural "seasoned salt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seasoned salt" +#: data/json/items/comestibles/spice.json +msgid "Salt mixed with a fragrant blend of secret herbs and spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "sugar" +msgid_plural "sugar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sugar" +#: data/json/items/comestibles/spice.json +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "" +"Sweet, sweet sugar. Bad for your teeth and surprisingly not very tasty on " +"its own." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "sprinkles" +msgid_plural "sprinkles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sprinkles" +#: data/json/items/comestibles/spice.json +msgid "" +"Known as nonpareils, sprinkles, jimmies, sugar strands or 'hundreds-and-" +"thousands', these colorful balls, rods or flakes of sugar and starch are " +"intended for use decorating soft surfaces of sweets. Like sugar, they are " +"bad for your teeth and surprisingly not very tasty on their own." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "wild herbs" +msgid_plural "wild herbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wild herbs" +#: data/json/items/comestibles/spice.json +msgid "" +"A tasty collection of wild herbs including violet, sassafras, mint, clover, " +"purslane, and fireweed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "soy sauce" +msgid_plural "soy sauce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soy sauce" +#: data/json/items/comestibles/spice.json +msgid "Salty fermented soybean sauce." +msgstr "" + +#. ~ Description of "thyme" +#: data/json/items/comestibles/spice.json +msgid "A stalk of thyme. Smells delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "mustard powder" +msgid_plural "mustard powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mustard powder" +#: data/json/items/comestibles/spice.json +msgid "A fragrant yellow powder. Not edible in this form." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/spice.json +msgid "artificial sweetener" +msgid_plural "artificial sweetener" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artificial sweetener" +#: data/json/items/comestibles/spice.json +msgid "" +"Sweet, sweet sugar? No, it is bitter-sweet artificial sweetener. No " +"calories, no worries." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked cattail stalk" +msgid_plural "cooked cattail stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked cattail stalk" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A cooked stalk from a cattail plant. Its fibrous outer leaves have been " +"stripped away, and now it is quite delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked plant stalk" +msgid_plural "cooked plant stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked plant stalk" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A cooked stalk from a plant. Its fibrous outer leaves have been stripped " +"away, and now it is quite delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted cattail rhizome" +msgid_plural "roasted cattail rhizomes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted cattail rhizome" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A roasted root from a cattail plant. Its fibrous outer core is charred " +"black, so you can remove it and chew on the dry inside." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "starch" +msgid_plural "starch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "starch" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Sticky, gooey carbohydrate paste extracted from plants. Spoils rather " +"quickly if not prepared for storage." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted garlic" +msgid_plural "roasted garlic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted garlic" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Exposed cloves of garlic that have been coated in oil and then roasted. " +"Much better than eating them raw." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted chili pepper" +msgid_plural "roasted chili peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted chili pepper" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A chili pepper that has been roasted on high heat, with the skin removed. " +"This has taken out most of the spice, and it's much better than eating it " +"raw." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked dandelion greens" +msgid_plural "cooked dandelion greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked dandelion greens" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Cooked leaves from wild dandelions. Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried dandelions" +msgid_plural "fried dandelions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried dandelions" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Wild dandelion flowers that have been pan fried. Very tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked burdock greens" +msgid_plural "cooked burdock greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked burdock greens" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Cooked burdock leaves. Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried burdocks" +msgid_plural "fried burdocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried burdocks" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Wild burdocks that have been battered and deep-fried. Very tasty and " +"nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried dandelions and burdocks" +msgid_plural "fried dandelions and burdocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried dandelions and burdocks" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Wild dandelions and burdocks that have been battered and deep-fried. Very " +"tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked bamboo shoots" +msgid_plural "cooked bamboo shoots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked bamboo shoots" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Peeled and cooked bamboo shoots. Tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried bamboo shoots" +msgid_plural "fried bamboo shoots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried bamboo shoots" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Raw bamboo shoots that have been peeled, battered and deep-fried. Very " +"tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked plant marrow" +msgid_plural "cooked plant marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked plant marrow" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A freshly-cooked chunk of plant matter, tasty and nutritious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked wild vegetables" +msgid_plural "cooked wild vegetables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked wild vegetables" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Cooked wild edible plants. An interesting mix of flavors." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable aspic" +msgid_plural "vegetable aspic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable aspic" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A dish in which vegetables are set into a gelatin made from a plant stock." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked buckwheat" +msgid_plural "cooked buckwheat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked buckwheat" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A serving of cooked buckwheat porridge. Healthy and nutritious but bland." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "canned corn" +msgid_plural "canned corn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned corn" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Canned corn in water. Eat up!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "corn on the cob" +msgid_plural "corn on the cob" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corn on the cob" +#: data/json/items/comestibles/veggy_dishes.json +msgid "An ear of corn cooked in foil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "pan roasted corn" +msgid_plural "pan roasted corn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pan roasted corn" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Corn roasted in a frying pan with herbs and spices." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "hominy" +msgid_plural "hominy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hominy" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Popcorn kernels which have been cooked in an alkaline solution and then " +"rinsed, making them better suited for eating or cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cornmeal" +msgid_plural "cornmeal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cornmeal" +#: data/json/items/comestibles/veggy_dishes.json +msgid "This yellow cornmeal is useful for baking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetarian baked beans" +msgid_plural "vegetarian baked beans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetarian baked beans" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Slow-cooked beans with vegetables. Tasty and very filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dried rice" +msgid_plural "dried rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Dehydrated long-grain rice. Tasty and nutritious when cooked, virtually " +"inedible when dry." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dry wild rice" +msgid_plural "dry wild rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dry wild rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Raw, milled wild rice. Tasty and nutritious when cooked, virtually inedible" +" when dry." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked rice" +msgid_plural "cooked rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A hearty serving of cooked long-grain white rice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked wild rice" +msgid_plural "cooked wild rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked wild rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A hearty serving of cooked wild rice." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried rice" +msgid_plural "fried rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Delicious fried rice with vegetables. Tasty and very filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "beans and rice" +msgid_plural "beans and rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beans and rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A serving of beans and rice that has been cooked together. Delicious and " +"healthy!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "succotash" +msgid_plural "succotash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "succotash" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Coming from a word meaning \"broken corn kernels\" in the language of the " +"Narragansett, it is a popular dish during hard times and Thanksgiving in New" +" England. Incorporating maize and beans (or a similar legume), it is cheap " +"and made from common ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "succotash deluxe" +msgid_plural "succotash deluxe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "succotash deluxe" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Succotash, but made more modern and tasty by adding some flavorful " +"ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "tofu fried rice" +msgid_plural "tofu fried rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tofu fried rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Delicious tofu fried rice with vegetables. Tasty and very filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "tofu stirfry" +msgid_plural "tofu stirfry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tofu stirfry" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A tofu stirfry with rice and a sweet, bold flavor sure to stay on your mind " +"through these dark days." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "deluxe vegetarian beans and rice" +msgid_plural "deluxe vegetarian beans and rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe vegetarian beans and rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Slow-cooked beans and rice with vegetables and seasonings. Tasty and very " +"filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "baked potato" +msgid_plural "baked potatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baked potato" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A delicious baked potato or other tuber. Got any sour cream?" +msgstr "" + +#. ~ Conditional name for "baked potato" when COMPONENT_ID matches +#. groundnut_prepared +#: data/json/items/comestibles/veggy_dishes.json +msgid "baked ground nuts" +msgid_plural "baked ground nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "boiled potato" +msgid_plural "boiled potatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled potato" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A boiled potato or other tuber, the keystone of comfort food." +msgstr "" + +#. ~ Conditional name for "boiled potato" when COMPONENT_ID matches +#. groundnut_prepared +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "boiled ground nuts" +msgid_plural "boiled ground nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "boiled lotus root" +msgid_plural "boiled lotus roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled lotus root" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A boiled lotus rhizome, with a soft taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted cooking banana" +msgid_plural "roasted cooking bananas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted cooking banana" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"The much less sweet and more starchy relative of the banana, that has been " +"cooked to make it better suited for eating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted carrot" +msgid_plural "roasted carrots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted carrot" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A simple, tasty roasted carrot." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "glazed carrots" +msgid_plural "glazed carrots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glazed carrots" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Grilled glazed carrots, topped with some aromatic herbs. Simply divine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "mashed pumpkin" +msgid_plural "mashed pumpkin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mashed pumpkin" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A simple dish made by cooking pumpkin pulp and then mashing." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable pie" +msgid_plural "vegetable pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable pie" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A delicious baked pie with a tasty vegetable filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable samosa" +msgid_plural "vegetable samosas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable samosa" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A crispy, savory pastry filled with spicy potatoes and vegetables, popular " +"in Indian cuisine." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable pizza" +msgid_plural "vegetable pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable pizza" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A vegetarian pizza, with delicious tomato sauce and a fluffy crust. Its " +"smell brings back great memories." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "pesto" +msgid_plural "pesto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pesto" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Olive oil, basil, garlic, and pine nuts. Simple and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "canned veggy" +msgid_plural "canned veggy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canned veggy" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"This mushy pile of vegetable matter was boiled and canned in an earlier " +"life. Better eat it before it oozes through your fingers." +msgstr "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. bamboo_cooked +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. bamboo_cooked +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. bamboo_cooked +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. bamboo_cooked +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cooked bamboo shoots" +msgid_plural "%s, cooked bamboo shoots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. bell_pepper +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches bell_pepper +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches bell_pepper +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches bell_pepper +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, bell pepper" +msgid_plural "%s, bell pepper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. broccoli +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches broccoli +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. broccoli +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_broccoli +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches broccoli +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches broccoli +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, broccoli" +msgid_plural "%s, broccoli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. burdock_cooked +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. burdock_cooked +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. burdock_cooked +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. burdock_cooked +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cooked burdock greens" +msgid_plural "%s, cooked burdock greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches plant_stalk +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. plant_stalk +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. plant_stalk +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. plant_stalk +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, plant stalk" +msgid_plural "%s, plant stalk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. cabbage +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches cabbage +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches cabbage +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches cabbage +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cabbage" +msgid_plural "%s, cabbage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches can_corn +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. corn_kernels +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. can_corn +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches corn_kernels +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches corn_kernels +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches corn_kernels +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, corn kernels" +msgid_plural "%s, corn kernels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches carrot +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. irradiated_carrot +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. carrot +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. irradiated_carrot +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. carrot +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_carrot +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. carrot +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. irradiated_carrot +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. carrot +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. irradiated_carrot +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, carrot" +msgid_plural "%s, carrot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches carrot_wild +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. carrot_wild +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. carrot_wild +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. carrot_wild +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, wild root" +msgid_plural "%s, wild root" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. cattail_stalk +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. cattail_stalk +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. cattail_stalk +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. cattail_stalk +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cattail stalk" +msgid_plural "%s, cattail stalk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. celery +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches celery +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches celery +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches celery +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, celery" +msgid_plural "%s, celery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches corn +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches corn +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. corn +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_corn +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, corn" +msgid_plural "%s, corn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. cucumber +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches cucumber +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. cucumber +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_cucumber +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches cucumber +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches cucumber +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cucumber" +msgid_plural "%s, cucumber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. dandelion_cooked +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. dandelion_cooked +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. dandelion_cooked +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. dandelion_cooked +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cooked dandelion greens" +msgid_plural "%s, cooked dandelion greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. grape_leaves +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. grape_leaves +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. grape_leaves +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. grape_leaves +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, grape leaves" +msgid_plural "%s, grape leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. groundnut_prepared +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. groundnut_prepared +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches +#. groundnut_prepared +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_groundnut_prepared +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. groundnut_prepared +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. groundnut_prepared +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, ground nuts" +msgid_plural "%s, ground nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. horseradish_greens +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. horseradish_greens +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. horseradish_greens +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. horseradish_greens +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, horseradish greens" +msgid_plural "%s, horseradish greens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. japanese_knotweed_stem +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. japanese_knotweed_stem +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. japanese_knotweed_stem +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. japanese_knotweed_stem +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, Japanese knotweed stem" +msgid_plural "%s, Japanese knotweed stem" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. lettuce +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches lettuce +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches lettuce +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches lettuce +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, lettuce" +msgid_plural "%s, lettuce" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches mushroom +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches mushroom +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_mushroom +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, mushroom" +msgid_plural "%s, mushroom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. onion +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches onion +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. onion +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_onion +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches onion +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches onion +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, onion" +msgid_plural "%s, onion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches plant_sac +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. plant_sac +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. plant_sac +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. plant_sac +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, fungal fluid sac" +msgid_plural "%s, fungal fluid sac" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches plantain +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. plantain +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. plantain +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. plantain +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, cooking banana" +msgid_plural "%s, cooking banana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. potato +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches potato +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. potato +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_potato +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches potato +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches potato +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, potato" +msgid_plural "%s, potato" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches raw_bamboo +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. raw_bamboo +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. raw_bamboo +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. raw_bamboo +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, bamboo shoots" +msgid_plural "%s, bamboo shoots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches raw_burdock +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. raw_burdock +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. raw_burdock +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. raw_burdock +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, burdock" +msgid_plural "%s, burdock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches +#. raw_dandelion +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. raw_dandelion +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. raw_dandelion +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. raw_dandelion +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, dandelion" +msgid_plural "%s, dandelion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches salsify_raw +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. salsify_raw +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. salsify_raw +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. salsify_raw +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, salsify root" +msgid_plural "%s, salsify root" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches spinach +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. spinach +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. spinach +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. spinach +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, spinach" +msgid_plural "%s, spinach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches sugar_beet +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. sugar_beet +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. sugar_beet +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. sugar_beet +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, sugar beet" +msgid_plural "%s, sugar beet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. tomato +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches tomato +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. tomato +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_tomato +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches tomato +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches tomato +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, tomato" +msgid_plural "%s, tomato" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches veggy +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches veggy +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches veggy +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_veggy +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. veggy +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. veggy +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, plant marrow" +msgid_plural "%s, plant marrow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches veggy_wild +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. veggy_wild +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches veggy_wild +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_veggy_wild +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. veggy_wild +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. veggy_wild +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, wild vegetables" +msgid_plural "%s, wild vegetables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches wild_garlic +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. wild_garlic +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches +#. wild_garlic +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_wild_garlic +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. wild_garlic +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. wild_garlic +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, wild garlic" +msgid_plural "%s, wild garlic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID matches wild_herbs +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID matches +#. wild_herbs +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID matches +#. wild_herbs +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID matches +#. wild_herbs +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, wild herbs" +msgid_plural "%s, wild herbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "canned veggy" when COMPONENT_ID_SUBSTRING matches +#. zucchini +#. ~ Conditional name for "salted veggy chunk" when COMPONENT_ID_SUBSTRING +#. matches zucchini +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID_SUBSTRING matches +#. zucchini +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID_SUBSTRING +#. matches veggy_pickled_zucchini +#. ~ Conditional name for "dehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches zucchini +#. ~ Conditional name for "rehydrated vegetable" when COMPONENT_ID_SUBSTRING +#. matches zucchini +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, zucchini" +msgid_plural "%s, zucchini" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "salted veggy chunk" +msgid_plural "salted veggy chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salted veggy chunk" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Vegetable chunks pickled in a salt bath. Goes well with burgers, if you can" +" find one." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "spaghetti al pesto" +msgid_plural "spaghetti al pesto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spaghetti al pesto" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Spaghetti with a generous helping of pesto on top. Yum!" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "pickle" +msgid_plural "pickles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickle" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A small pickled cucumber. Rather sour, but tastes good and lasts for a long" +" time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sauerkraut w/ sauteed onions" +msgid_plural "sauerkraut w/ sauteed onions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauerkraut w/ sauteed onions" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A delicious sautee of lovely diced onions and sauerkraut. The smell alone " +"is enough to make your mouth water." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "pickled veggy" +msgid_plural "pickled veggy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickled veggy" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A serving of crisply brined and canned vegetable matter. Tasty and " +"nutritious." +msgstr "" + +#. ~ Conditional name for "pickled veggy" when COMPONENT_ID matches +#. garlic_clove +#. ~ Conditional name for "fried pickled veggy" when COMPONENT_ID matches +#. veggy_pickled_garlic_clove +#: data/json/items/comestibles/veggy_dishes.json +#, c-format +msgid "%s, garlic clove" +msgid_plural "%s, garlic clove" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "fried pickled veggy" +msgid_plural "fried pickled veggies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fried pickled veggy" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A serving of fried pickled vegetables, tangy with a crunchy golden-brown " +"coating." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dehydrated vegetable" +msgid_plural "dehydrated vegetable" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated vegetable" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Dehydrated vegetable flakes. With proper storage, this dried food will " +"remain edible for an incredibly long time." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dehydrated chili pepper" +msgid_plural "dehydrated chili peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated chili pepper" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A dehydrated chili pepper. Still not great, but you can easily ground or " +"mill it into powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dehydrated garlic clove" +msgid_plural "dehydrated garlic cloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated garlic clove" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Dehydrated garlic. You definitely don't want to eat these like this, but " +"they can be milled or grounded into garlic powder." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dehydrated corn kernels" +msgid_plural "dehydrated corn kernels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated corn kernels" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A handful of dried corn kernels." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "rehydrated vegetable" +msgid_plural "rehydrated vegetable" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated vegetable" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Reconstituted vegetable flakes, which are much more enjoyable to eat now " +"that they have been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "rehydrated chili pepper" +msgid_plural "rehydrated chili peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated chili pepper" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Reconstituted chili pepper. It isn't less spicy after dehydrating and " +"rehydrating but it can be used to flavor your dishes again." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "rehydrated garlic clove" +msgid_plural "rehydrated garlic cloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated garlic clove" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Reconstituted garlic cloves, much more edible than its dehydrated state, " +"although the flavor and texture has changed in the process. Can be used for" +" recipes, albeit its shelf life is shortened by a great margin." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "rehydrated corn kernels" +msgid_plural "rehydrated corn kernels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rehydrated corn kernels" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Reconstituted corn kernels, much more enjoyable to eat now that they have " +"been rehydrated." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable salad" +msgid_plural "vegetable salad" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable salad" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A salad made with all kind of vegetables." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dried salad" +msgid_plural "dried salad" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dried salad" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A dried salad packed in a box with mayonnaise and ketchup. Add water to " +"enjoy." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "insta-salad" +msgid_plural "insta-salad" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "insta-salad" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A dried salad with water added, not very tasty but still a decent " +"substitution for real salad." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "baked dahlia root" +msgid_plural "baked dahlia roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baked dahlia root" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Baking this dahlia root has broken down the starch, making it softer and " +"sweeter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "roasted salsify" +msgid_plural "roasted salsifies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "roasted salsify" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Now that it's been properly cooked, this salsify tastes vaguely like " +"oysters. Makes a great side dish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sushi rice" +msgid_plural "sushi rice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sushi rice" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A serving of sticky vinegared rice, commonly used in sushi." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "onigiri" +msgid_plural "onigiri" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "onigiri" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A triangular block of tasty sushi rice with a healthy green vegetable folded" +" around it." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "vegetable hosomaki" +msgid_plural "vegetable hosomaki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable hosomaki" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Delicious chopped vegetables wrapped in tasty sushi rice and rolled up in a " +"healthy green vegetable." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "dehydrated alien fungus chunk" +msgid_plural "dehydrated alien fungus chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dehydrated alien fungus chunk" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Pieces of alien mushroom that have been dried to prevent them from rotting " +"away. They will still poison you if you eat them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sauerkraut" +msgid_plural "sauerkraut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauerkraut" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"This crunchy, sour topping made from lettuce or cabbage is perfect for your " +"hot dogs and hamburgers, or, if you're desperate, straight to your stomach." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "nopalito" +msgid_plural "nopalitos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nopalito" +#: data/json/items/comestibles/veggy_dishes.json +msgid "A less prickly version of cactus pads." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "boiled fiddleheads" +msgid_plural "boiled fiddleheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled fiddleheads" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Boiled fiddleheads. Not bad, but would be better sauteed in butter." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sauteed fiddleheads" +msgid_plural "sauteed fiddleheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauteed fiddleheads" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Fiddleheads sauteed in fat. Tender and delicious." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sauteed Jerusalem artichoke" +msgid_plural "sauteed Jerusalem artichokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauteed Jerusalem artichoke" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Most of this artichoke's inulin has been converted into fructose after " +"cooking, and it now tastes pleasantly sweet." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "boiled Jerusalem artichoke" +msgid_plural "boiled Jerusalem artichokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled Jerusalem artichoke" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Still crunchy but much more palatable than raw, with a slight nutty taste." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "cooked bell pepper" +msgid_plural "cooked bell peppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked bell pepper" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A cored and cooked bell pepper. It is far more enjoyable now that the seeds" +" are removed." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "prepared ground nuts" +msgid_plural "prepared ground nuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prepared ground nuts" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Ground nuts that have been peeled and then boiled, to destroy the harmful " +"protease inhibitors. Safe to eat, but need further cooking to become " +"palatable. Can be used much like potatoes." +msgstr "" + +#. ~ Description of "boiled ground nuts" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Boiled ground nuts. They look and taste a little like potatoes, but with a " +"slight nutty taste." +msgstr "" + +#. ~ Item name +#. ~ Snippet in category "" +#: data/json/items/comestibles/veggy_dishes.json data/json/snippets/music.json +msgid "salsa" +msgid_plural "salsa" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salsa" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Chopped tomatoes, spices, and any number of other vegetables, used as a " +"condiment in Mexican food. Not so good on its own, but great in a dish." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "Melitzanosalata" +msgid_plural "Melitzanosalata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Melitzanosalata" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"A Greek eggplant dip. The eggplants are baked until almost falling apart " +"and seasoned with a big help of garlic, then mixed with some oil and acid." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "sauteed onions" +msgid_plural "sauteed onions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauteed onions" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"Onions cooked up in oil and spices, often used as a topping or side in " +"dishes." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "kombu" +msgid_plural "kombu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kombu" +#: data/json/items/comestibles/veggy_dishes.json +msgid "" +"An essential component of Japanese cuisine, this dried sheet of seaweed has " +"hardened to the point of inedibility. Boiled in water, it should make an " +"excellent broth." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/veggy_dishes.json +msgid "mashed potato" +msgid_plural "mashed potato" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mashed potato" +#: data/json/items/comestibles/veggy_dishes.json +msgid "Boiled potatoes mashed together with salt & oil." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "boiled grain" +msgid_plural "boiled grain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled grain" +#: data/json/items/comestibles/wheat.json +msgid "" +"Whole wheat or barley kernels that have been boiled in water. Very bland on" +" their own, but will do if you can't prepare them in a different way." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "raw spaghetti pasta" +msgid_plural "raw spaghetti pasta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw spaghetti pasta" +#: data/json/items/comestibles/wheat.json +msgid "" +"A type of pasta usually used when preparing spaghetti. It could be eaten " +"raw if you're desperate, but is much better cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "raw lasagne pasta" +msgid_plural "raw lasagne pasta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw lasagne pasta" +#: data/json/items/comestibles/wheat.json +msgid "" +"A pasta sheet used in making lasagne. It could be eaten raw if you're " +"desperate, but is much better cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "boiled noodles" +msgid_plural "boiled noodles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled noodles" +#: data/json/items/comestibles/wheat.json +msgid "Fresh wet noodles. Fairly bland, but fills you up." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "raw macaroni" +msgid_plural "raw macaroni" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw macaroni" +#: data/json/items/comestibles/wheat.json +msgid "It could be eaten raw if you're desperate, but is much better cooked." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "mac & cheese" +msgid_plural "mac & cheese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mac & cheese" +#: data/json/items/comestibles/wheat.json +msgid "When the cheese starts flowing, Kraft gets your noodle going." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "flour" +msgid_plural "flour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flour" +#: data/json/items/comestibles/wheat.json +msgid "This enriched white flour is useful for baking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "bread flour" +msgid_plural "bread flour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bread flour" +#: data/json/items/comestibles/wheat.json +msgid "" +"This white flour is useful for adding more stretch and chew to bread while " +"baking." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "oatmeal" +msgid_plural "oatmeal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oatmeal" +#: data/json/items/comestibles/wheat.json +msgid "" +"Dry flakes of flattened grain. Tasty and nutritious when cooked, it also " +"doubles as food for horses while dry." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "cooked oatmeal" +msgid_plural "cooked oatmeal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked oatmeal" +#: data/json/items/comestibles/wheat.json +msgid "" +"A filling and nutritious New England classic that has sustained pioneers and" +" captains of industry alike." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "deluxe cooked oatmeal" +msgid_plural "deluxe cooked oatmeal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deluxe cooked oatmeal" +#: data/json/items/comestibles/wheat.json +msgid "" +"A filling and nutritious New England classic that has been improved with the" +" addition of extra wholesome ingredients." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "grits" +msgid_plural "grits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grits" +#: data/json/items/comestibles/wheat.json +msgid "Boiled cornmeal, a simple type of porridge." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "cheese grits" +msgid_plural "cheese grits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese grits" +#: data/json/items/comestibles/wheat.json +msgid "Boiled cornmeal with cheese to add a little more flavor." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "pancake" +msgid_plural "pancakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pancake" +#: data/json/items/comestibles/wheat.json +msgid "Fluffy and delicious pancakes with real maple syrup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "fruit pancake" +msgid_plural "fruit pancakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit pancake" +#: data/json/items/comestibles/wheat.json +msgid "" +"Fluffy and delicious pancakes with real maple syrup, made sweeter and " +"healthier with the addition of wholesome fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "blodplättar" +msgid_plural "blodplättars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blodplättar" +#: data/json/items/comestibles/wheat.json +msgid "" +"Blodplättar is not your average pancake. It does not taste of blood at all " +"and it tastes like a crispier black pudding." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "French toast" +msgid_plural "French toast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "French toast" +#: data/json/items/comestibles/wheat.json +msgid "Slices of bread dipped in a milk and egg mixture then fried." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "waffle" +msgid_plural "waffles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waffle" +#: data/json/items/comestibles/wheat.json +msgid "" +"Hey it's waffle time, it's waffle time. Won't you have some waffles of " +"mine?" +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "fruit waffle" +msgid_plural "fruit waffles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit waffle" +#: data/json/items/comestibles/wheat.json +msgid "" +"Crunchy and delicious waffles with real maple syrup, made sweeter and " +"healthier with the addition of wholesome fruit." +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/json/items/comestibles/wheat.json +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "cracker" +msgid_plural "crackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cracker" +#: data/json/items/comestibles/wheat.json +msgid "Dry and salty, these crackers will leave you quite thirsty." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "wheat snack bread" +msgid_plural "wheat snack breads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheat snack bread" +#: data/json/items/comestibles/wheat.json +msgid "Wheat Snack Bread, a delicious snack made from wheat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "oyster cracker" +msgid_plural "oyster crackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oyster cracker" +#: data/json/items/comestibles/wheat.json +msgid "" +"These bite-sized crackers go well with soups, but will make you thirsty on " +"their own." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "fruit pie" +msgid_plural "fruit pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fruit pie" +#: data/json/items/comestibles/wheat.json +msgid "A delicious baked pie with a sweet fruit filling." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "cheese pizza" +msgid_plural "cheese pizzas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese pizza" +#: data/json/items/comestibles/wheat.json +msgid "A delicious pizza with molten cheese on top." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "granola" +msgid_plural "granola" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "granola" +#: data/json/items/comestibles/wheat.json +msgid "" +"A tasty and nutritious mixture of oats, honey, and other ingredients that " +"has been baked until crisp." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "maple pie" +msgid_plural "maple pies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maple pie" +#: data/json/items/comestibles/wheat.json +msgid "A sweet and delicious baked pie with pure maple syrup." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "fast noodles" +msgid_plural "fast noodles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fast noodles" +#: data/json/items/comestibles/wheat.json +msgid "So-called ramen noodles. Can be eaten raw." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "cloutie dumplings" +msgid_plural "cloutie dumplings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloutie dumplings" +#: data/json/items/comestibles/wheat.json +msgid "" +"This traditional Scottish treat is a sweet and filling little boiled cake " +"studded with dried fruit." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "brioche" +msgid_plural "brioches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brioche" +#: data/json/items/comestibles/wheat.json +msgid "Filling bread buns, taste good with tea on a Sunday morning breakfast." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "sponge cake" +msgid_plural "sponge cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sponge cake" +#: data/json/items/comestibles/wheat.json +msgid "Plain, fluffy cake for the proletariat." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "space cake" +msgid_plural "space cakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "space cake" +#: data/json/items/comestibles/wheat.json +msgid "This cake's destiny is to take you on a gnarly trip." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "brownie" +msgid_plural "brownies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brownie" +#: data/json/items/comestibles/wheat.json +msgid "A rich chocolate brownie, just like how grandma used to bake them." +msgstr "" + +#. ~ Item name +#: data/json/items/comestibles/wheat.json +msgid "'special' brownie" +msgid_plural "'special' brownies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "'special' brownie" +#: data/json/items/comestibles/wheat.json +msgid "This is definitely not how grandma used to bake them." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "2.5 L canteen" +msgid_plural "2.5 L canteens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2.5 L canteen" +#: data/json/items/containers/containers.json +msgid "" +"A large plastic water canteen, with a 2.5 liter capacity and carrying strap." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "30 gallon plastic barrel" +msgid_plural "30 gallon plastic barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "30 gallon plastic barrel" +#: data/json/items/containers/containers.json +msgid "A huge plastic barrel with a watertight lid." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/containers/containers.json +#: data/json/vehicleparts/tanks.json +msgid "steel drum (100 L)" +msgid_plural "steel drums (100 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel drum (100 L)" +#: data/json/items/containers/containers.json +msgid "A huge steel barrel with a watertight lid." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/containers/containers.json +#: data/json/vehicleparts/tanks.json +msgid "steel drum (200 L)" +msgid_plural "steel drums (200 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel drum (200 L)" +#: data/json/items/containers/containers.json +msgid "A massive steel barrel with a watertight lid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "reusable plastic sack" +msgid_plural "reusable plastic sacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reusable plastic sack" +#: data/json/items/containers/containers.json +msgid "" +"A large and sturdy sack, made out of some plastic material. Popular choice " +"to store sand, gravel, cement, or stop some local flood." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "durable plastic sack, cement" +msgid_plural "durable plastic sack, cements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "durable plastic sack, cement" +#: data/json/items/containers/containers.json +msgid "" +"A large and sturdy sack, made out plastic material. Stores cement and has " +"instructions on how to use it to make mortar." +msgstr "" + +#. ~ "description" action message of item "durable plastic sack, cement" +#: data/json/items/containers/containers.json +msgid "Instructions on what to do with the contents of the bag." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "canvas sack" +msgid_plural "canvas sacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas sack" +#: data/json/items/containers/containers.json +msgid "A large and sturdy canvas sack. Smells faintly of soil and hard work." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "canvas bag" +msgid_plural "canvas bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas bag" +#: data/json/items/containers/containers.json +msgid "A small bag made of canvas. Looks fine to store dried herbs in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic bag" +msgid_plural "plastic bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic bag" +#: data/json/items/containers/containers.json +msgid "An open plastic bag. Essentially trash." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small plastic bag" +msgid_plural "small plastic bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small plastic bag" +#: data/json/items/containers/containers.json +msgid "A small, open plastic bag. Essentially trash." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "garbage bag" +msgid_plural "garbage bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garbage bag" +#: data/json/items/containers/containers.json +msgid "" +"A hefty plastic bag, made to carry lots of trash. It's sturdy and water-" +"resistant; this could easily be repurposed." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "nylon bag" +msgid_plural "nylon bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nylon bag" +#: data/json/items/containers/containers.json +msgid "A square nylon bag designed to carry a folded portable stove." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "reinforced garbage bag" +msgid_plural "reinforced garbage bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced garbage bag" +#: data/json/items/containers/containers.json +msgid "Ten garbage bags layered within each other to carry a heavier load." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small powder paper bag" +msgid_plural "small powder paper bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small powder paper bag" +#: data/json/items/containers/containers.json +msgid "" +"A small but sturdy paper bag. Rock solid when packed full with powder." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large powder paper bag" +msgid_plural "large powder paper bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large powder paper bag" +#: data/json/items/containers/containers.json +msgid "A large paper bag, for bulk storage and transport of powdered goods." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "zipper bag" +msgid_plural "zipper bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zipper bag" +#: data/json/items/containers/containers.json +msgid "" +"A resealable, watertight transparent plastic bag roomy enough to hold a " +"sandwich. Known generically as a Ziploc bag, it can be sealed and opened " +"with a press-together mechanism similar to a zipper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "gallon-sized zipper bag" +msgid_plural "gallon-sized zipper bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gallon-sized zipper bag" +#: data/json/items/containers/containers.json +msgid "" +"A resealable, watertight transparent plastic bag, extra-large size. Known " +"generically as a Ziploc bag, it can be sealed and opened with a press-" +"together mechanism similarly to a zipper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large dry bag" +msgid_plural "large dry bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large dry bag" +#: data/json/items/containers/containers.json +msgid "" +"A huge watertight bag made of strong plastic. Commonly used in activities " +"with high risk of wetting the equipment, such as kayaking." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "body bag" +msgid_plural "body bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "body bag" +#: data/json/items/containers/containers.json +msgid "" +"A human-sized rectangular bag made of strong plastic, with a zipper in the " +"middle. Intended to hold a dead body." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "heavy punching bag sack" +msgid_plural "heavy punching bag sacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy punching bag sack" +#: data/json/items/containers/containers.json +msgid "" +"A five-foot-long cylindrical leather sack, a foot in diameter, with " +"attachment points at the top. With some bags of sand, some chains, and a " +"bunch of blankets, you could hang it from the ceiling as a heavy punching " +"bag." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "IV bag" +msgid_plural "IV bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IV bag" +#: data/json/items/containers/containers.json +msgid "A small, sealed plastic bag for liquids used in intravenous therapy." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "glass bottle" +msgid_plural "glass bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass bottle" +#: data/json/items/containers/containers.json +msgid "A watertight glass bottle, holds 750 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic bottle" +msgid_plural "plastic bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic bottle" +#: data/json/items/containers/containers.json +msgid "" +"A watertight plastic bottle, holds 500 mL of liquid. Some may be factory-" +"sealed to increase shelf life." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "condiment bottle" +msgid_plural "condiment bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "condiment bottle" +#: data/json/items/containers/containers.json +msgid "" +"An inverted plastic bottle for condiments. Preserves its contents from rot " +"until opened." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small plastic bottle" +msgid_plural "small plastic bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small plastic bottle" +#: data/json/items/containers/containers.json +msgid "A watertight plastic bottle, holds 250 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "tiny plastic bottle" +msgid_plural "tiny plastic bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny plastic bottle" +#: data/json/items/containers/containers.json +msgid "A watertight plastic bottle, holds 30 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "tiny plastic glue bottle" +msgid_plural "tiny plastic glue bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny plastic glue bottle" +#: data/json/items/containers/containers.json +msgid "" +"A watertight plastic bottle, holds 30 mL of liquid. Due to the design of " +"the tip, it cannot be refilled." +msgstr "" + +#. ~ Variant name of item "tiny plastic glue bottle" +#: data/json/items/containers/containers.json +msgid "large superglue bottle" +msgid_plural "large superglue bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "large superglue bottle" of item "tiny plastic +#. glue bottle" +#. ~ Description of variant "superglue tube" of item "small squeeze tube" +#: data/json/items/containers/containers.json +msgid "" +"This one reads \"Super Glue - All Purpose!\", with directions and cautions " +"below." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small squeeze tube" +msgid_plural "small squeeze tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small squeeze tube" +#: data/json/items/containers/containers.json +msgid "" +"A small squeeze tube, holds 3 mL of liquid. It cannot be refilled after " +"it's empty." +msgstr "" + +#. ~ Variant name of item "small squeeze tube" +#: data/json/items/containers/containers.json +msgid "superglue tube" +msgid_plural "superglue tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic prescription bottle" +msgid_plural "plastic prescription bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic prescription bottle" +#: data/json/items/containers/containers.json +msgid "A small orange pill bottle with a white screw top." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic painkiller bottle" +msgid_plural "plastic painkiller bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic painkiller bottle" +#: data/json/items/containers/containers.json +msgid "A small white pill bottle with a screw top." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic supplement bottle" +msgid_plural "plastic supplement bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic supplement bottle" +#: data/json/items/containers/containers.json +msgid "A small green pill bottle with a screw top." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic seasoning bottle" +msgid_plural "plastic seasoning bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic seasoning bottle" +#: data/json/items/containers/containers.json +msgid "" +"A 500 mL plastic bottle, for storing large amounts of powder seasoning." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small plastic seasoning bottle" +msgid_plural "small plastic seasoning bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small plastic seasoning bottle" +#: data/json/items/containers/containers.json +msgid "A small plastic bottle, the kind seasoning comes in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "glass seasoning bottle" +msgid_plural "glass seasoning bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass seasoning bottle" +#: data/json/items/containers/containers.json +msgid "A 500 mL glass bottle, for storing large amounts of powder seasoning." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small glass seasoning bottle" +msgid_plural "small glass seasoning bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small glass seasoning bottle" +#: data/json/items/containers/containers.json +msgid "A small glass bottle, the kind seasoning comes in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large plastic bottle" +msgid_plural "large plastic bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large plastic bottle" +#: data/json/items/containers/containers.json +msgid "" +"A two-liter plastic bottle that can hold a lot of soda, or, nowadays, boiled" +" water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "clay bowl" +msgid_plural "clay bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay bowl" +#: data/json/items/containers/containers.json +msgid "" +"A clay bowl with a waterproofed hide lid. Can be used as a container or as " +"a tool. Holds 250 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden bowl" +msgid_plural "wooden bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden bowl" +#: data/json/items/containers/containers.json +msgid "A crude-looking wooden bowl which can hold some liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large wooden bowl" +msgid_plural "large wooden bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wooden bowl" +#: data/json/items/containers/containers.json +msgid "A large crude-looking wooden bowl which holds liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "coconut bowl" +msgid_plural "coconut bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coconut bowl" +#: data/json/items/containers/containers.json +msgid "" +"A single half of a coconut with the meat removed. Usable as a bowl to hold " +"some liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "skull bowl" +msgid_plural "skull bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skull bowl" +#: data/json/items/containers/containers.json +msgid "A macabre-looking bowl made from the upper part of a skull." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "cigarette pack" +msgid_plural "cigarette packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigarette pack" +#: data/json/items/containers/containers.json +msgid "" +"SURGEON GENERAL'S WARNING: Smoking Causes Lung Cancer, Heart Disease, " +"Emphysema, And May Complicate Pregnancy." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "cigar case" +msgid_plural "cigar cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cigar case" +#: data/json/items/containers/containers.json +msgid "" +"A small handmade wood and leather case meant to hold one or two cigars." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "snack cardboard box" +msgid_plural "snack cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snack cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A small cardboard box for housing snacks. Sized so you can take it on the " +"go." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small cardboard box" +msgid_plural "small cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A small cardboard box. No bigger than a foot in dimension. Can be folded." +msgstr "" + +#. ~ "msg" action message of item "small cardboard box" +#. ~ "msg" action message of item "cardboard box" +#. ~ "msg" action message of item "large cardboard box" +#. ~ "msg" action message of item "oversize cardboard box" +#: data/json/items/containers/containers.json +msgid "You fold the box." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small folded cardboard box" +msgid_plural "small folded cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small folded cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A small folded cardboard box. No bigger than a foot in dimension. Can be " +"assembled." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "cardboard box" +msgid_plural "cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A sturdy cardboard box, about the size of a banana box. Great for packing." +" Can be folded." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "folded cardboard box" +msgid_plural "folded cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded cardboard box" +#: data/json/items/containers/containers.json +msgid "A sturdy folded cardboard box. Great for packing. Can be assembled." +msgstr "" + +#. ~ Description of "large cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A very large cardboard box, the sort children would have loved to hide in, " +"when there were still children. Can be folded." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large folded cardboard box" +msgid_plural "large folded cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large folded cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A very large folded cardboard box, the sort children would have loved to " +"hide in, when there were still children. Can be assembled." +msgstr "" + +#. ~ Description of "reinforced large cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"A very large cardboard box, doubled up with a second layer of cardboard and " +"lots of duct tape. It can't be folded anymore." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "oversize cardboard box" +msgid_plural "oversize cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oversize cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"An oversize cardboard box, big enough to fit some longer items. Great for " +"storage. Can be folded." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "oversize folded cardboard box" +msgid_plural "oversize folded cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oversize folded cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"An oversize cardboard box, big enough to fit some longer items. Great for " +"storage. Can be assembled." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "reinforced oversize cardboard box" +msgid_plural "reinforced oversize cardboard boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced oversize cardboard box" +#: data/json/items/containers/containers.json +msgid "" +"An oversize cardboard box, doubled up with a second layer of cardboard and " +"lots of duct tape. It can't be folded anymore." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "tiny wooden box" +msgid_plural "tiny wooden boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny wooden box" +#: data/json/items/containers/containers.json +msgid "A small wooden box with a cap and two small handles." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small wooden box" +msgid_plural "small wooden boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small wooden box" +#: data/json/items/containers/containers.json +msgid "" +"A small wooden box. Beautifully made, perhaps it could hold something " +"precious." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden box" +msgid_plural "wooden boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden box" +#: data/json/items/containers/containers.json +msgid "A hefty wooden box. Great for storing items." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large wooden box" +msgid_plural "large wooden boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wooden box" +#: data/json/items/containers/containers.json +msgid "A large wooden crate. Sturdy, but still light enough to be moved." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "oversize wooden box" +msgid_plural "oversize wooden boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oversize wooden box" +#: data/json/items/containers/containers.json +msgid "" +"An oversize wooden box, big enough to fit some longer items. Great for " +"storage." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small metal box" +msgid_plural "small metal boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small metal box" +#: data/json/items/containers/containers.json +msgid "A small metal box. It could hold even the densest of items." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "metal box" +msgid_plural "metal boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal box" +#: data/json/items/containers/containers.json +msgid "A strong metal box. Great for packing your heaviest items." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large metal box" +msgid_plural "large metal boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large metal box" +#: data/json/items/containers/containers.json +msgid "" +"A small metal crate. The slim profile makes storage a little bit easier." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "oversize metal box" +msgid_plural "oversize metal boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oversize metal box" +#: data/json/items/containers/containers.json +msgid "" +"An oversize metal box, big enough to fit some longer items. The slim " +"profile makes storage a little bit easier." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "bucket" +msgid_plural "buckets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bucket" +#: data/json/items/containers/containers.json +msgid "" +"A galvanized bucket for peanuts, chilled wine, iced beer, lobster, crab " +"legs, French fries, animal feed, farm use, tailgating, crafts, planting " +"flowers, holding gift baskets, containing a fruit basket and herbs, loose " +"item storage, or as an ice bucket." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large plastic bucket" +msgid_plural "large plastic buckets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large plastic bucket" +#: data/json/items/containers/containers.json +msgid "A bright orange plastic bucket about the size of your torso." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden bucket" +msgid_plural "wooden buckets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden bucket" +#: data/json/items/containers/containers.json +msgid "" +"A wooden bucket. Carefully chiseled out of a hardwood log section, almost " +"like a dugout canoe. Holds 5 liters of water and has a wooden carrying " +"handle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "hydration pack" +msgid_plural "hydration packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydration pack" +#: data/json/items/containers/containers.json +msgid "" +"A slim and lightweight insulated plastic bladder worn on the back or within " +"a hydration pouch in a backpack. It has a large pocket and a capped mouth " +"for filling with liquid, with a hose that allows the wearer to drink hands-" +"free." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "aluminum can" +msgid_plural "aluminum cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum can" +#: data/json/items/containers/containers.json +msgid "An aluminum can, like what soda comes in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "paper carton" +msgid_plural "paper cartons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paper carton" +#: data/json/items/containers/containers.json +msgid "" +"A half-gallon carton constructed of a paper, aluminum, and plastic laminate." +" It has a threaded cap to keep liquid from leaking out." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "milk carton" +msgid_plural "milk cartons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "milk carton" +#: data/json/items/containers/containers.json +msgid "" +"A half-gallon carton constructed of thick, waterproof paper. It has a " +"threaded cap to keep the contents from leaking out." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "egg carton" +msgid_plural "egg cartons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "egg carton" +#: data/json/items/containers/containers.json +msgid "A cardboard container with 12 individual cavities for storing eggs." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "vacuum-packed bag" +msgid_plural "vacuum-packed bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum-packed bag" +#: data/json/items/containers/containers.json +msgid "A bag of vacuum-packed food." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small tin can" +msgid_plural "small tin cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small tin can" +#: data/json/items/containers/containers.json +msgid "A small tin can, like what tuna comes in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "medium tin can" +msgid_plural "medium tin cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium tin can" +#: data/json/items/containers/containers.json +msgid "A medium tin can, like what soup comes in." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic canteen" +msgid_plural "plastic canteens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic canteen" +#: data/json/items/containers/containers.json +msgid "" +"A military-style water canteen with a 1.5 liter capacity. Commonly worn at " +"the hip." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "thermos" +msgid_plural "thermoses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermos" +#: data/json/items/containers/containers.json +msgid "" +"A Thermos brand vacuum flask. Built for temperature retention, helps keep " +"things hot or cold. Contains 1 L of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "clay canister" +msgid_plural "clay canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay canister" +#: data/json/items/containers/containers.json +msgid "" +"A fragile clay vessel with a waterproofed hide lid. It can be used to make " +"crude impact grenades or to store liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "clay cup" +msgid_plural "clay cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay cup" +#: data/json/items/containers/containers.json +msgid "A simple clay cup used for holding liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "clay hydria" +msgid_plural "clay hydrias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay hydria" +#: data/json/items/containers/containers.json +msgid "" +"A 15-liter clay pot with three handles for carrying and pouring. It also " +"has a waterproofed hide lid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large clay pot" +msgid_plural "large clay pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large clay pot" +#: data/json/items/containers/containers.json +msgid "" +"A bulky and heavy clay pot with a waterproofed hide lid, meant to store " +"water, but can carry other liquids in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large clay pot (no lid)" +msgid_plural "large clay pots (no lid)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large clay pot (no lid)" +#: data/json/items/containers/containers.json +msgid "" +"A bulky and heavy clay pot, meant to store water, but can carry other " +"liquids in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic cup" +msgid_plural "plastic cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic cup" +#: data/json/items/containers/containers.json +msgid "A small, vacuum-formed cup." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "foil cup" +msgid_plural "foil cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foil cup" +#: data/json/items/containers/containers.json +msgid "" +"An improvised foldable cup made from aluminum foil. It can contain liquid " +"and is usable for boiling water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "glass flask" +msgid_plural "glass flasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass flask" +#: data/json/items/containers/containers.json +msgid "A 250 mL laboratory conical flask, with a rubber stopper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "test tube" +msgid_plural "test tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "test tube" +#: data/json/items/containers/containers.json +msgid "A 10 mL laboratory cylindrical test tube, with a rubber stopper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "beaker" +msgid_plural "beakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beaker" +#: data/json/items/containers/containers.json +msgid "" +"A 250 mL laboratory beaker. Basically a cup with delusions of grandeur." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "graduated cylinder" +msgid_plural "graduated cylinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graduated cylinder" +#: data/json/items/containers/containers.json +msgid "" +"A tall, narrow glass cylinder with precise markings for measuring fluid " +"quantities. An important science tool, it is also useful for anal-retentive" +" chefs." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "microcentrifuge tube" +msgid_plural "microcentrifuge tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microcentrifuge tube" +#: data/json/items/containers/containers.json +msgid "" +"A plastic tube with a little built in snap-cap, a great way to store a tiny " +"amount of liquid. Great for Jell-O shots if 1 mL is enough of a shot for " +"you. Cool people call these \"eppies\"." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "Petri dish" +msgid_plural "Petri dishes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Petri dish" +#: data/json/items/containers/containers.json +msgid "" +"A 90 mm Petri dish, commonly used in labs dealing with microorganisms or " +"tissue samples." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "hip flask" +msgid_plural "hip flasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hip flask" +#: data/json/items/containers/containers.json +msgid "" +"A 250 mL metal flask with a hinged screw-on lid, commonly used to discreetly" +" transport alcohol." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "3 L glass jar" +msgid_plural "3 L glass jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "3 L glass jar" +#: data/json/items/containers/containers.json +msgid "" +"A three-liter glass jar with a metal screw top lid, used for canning. " +"Preserves its contents from rot until opened." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "0.5 L glass jar" +msgid_plural "0.5 L glass jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.5 L glass jar" +#: data/json/items/containers/containers.json +msgid "" +"A half-liter glass jar with a metal screw top lid, used for canning. " +"Preserves its contents from rot until opened (assuming it was sterile before" +" sealing)." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic jerrycan" +msgid_plural "plastic jerrycans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic jerrycan" +#: data/json/items/containers/containers.json +msgid "" +"A bulky plastic jerrycan, meant to carry fuel, but can carry other liquids " +"in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "steel jerrycan" +msgid_plural "steel jerrycans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel jerrycan" +#: data/json/items/containers/containers.json +msgid "" +"A steel jerrycan, meant to carry fuel, but can carry other liquids in a " +"pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "clay jug" +msgid_plural "clay jugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay jug" +#: data/json/items/containers/containers.json +msgid "" +"A clay container with a waterproofed hide lid, used to hold and pour " +"liquids." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "gallon jug" +msgid_plural "gallon jugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gallon jug" +#: data/json/items/containers/containers.json +msgid "" +"A standard plastic jug used for milk and household cleaning chemicals. Some" +" may be factory-sealed to increase shelf life." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "gallon can" +msgid_plural "gallon cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gallon can" +#: data/json/items/containers/containers.json +msgid "" +"A large tin with a handle and a cap, meant for holding camp fuel or some " +"other oil. Looks like it could store just over a gallon." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "aluminum keg" +msgid_plural "aluminum kegs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum keg" +#: data/json/items/containers/containers.json +msgid "" +"A reusable lightweight aluminum keg, used for shipping beer. It has a " +"capacity of 50 liters." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "steel keg" +msgid_plural "steel kegs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel keg" +#: data/json/items/containers/containers.json +msgid "" +"A reusable heavy steel keg, used for shipping beer. It has a capacity of 50" +" liters." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large sealed stomach" +msgid_plural "large sealed stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large sealed stomach" +#: data/json/items/containers/containers.json +msgid "" +"The stomach of a large creature, cleaned and sealed with strings. It can " +"hold 3 liters of water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "metal tank (60 L)" +msgid_plural "metal tanks (60 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal tank (60 L)" +#: data/json/items/containers/containers.json +msgid "A large metal tank for holding liquids. Useful for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "metal tank (2 L)" +msgid_plural "metal tanks (2 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal tank (2 L)" +#: data/json/items/containers/containers.json +msgid "" +"A small metal tank for gasoline or other liquids. Useful for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden canteen" +msgid_plural "wooden canteens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden canteen" +#: data/json/items/containers/containers.json +msgid "" +"A water canteen made from wood, secured by metal bands and sealed with wax " +"or pitch. Holds 1.5 liters and has a simple carry strap." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "sealed stomach" +msgid_plural "sealed stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sealed stomach" +#: data/json/items/containers/containers.json +msgid "" +"The stomach of a creature, cleaned and sealed with a string. It can hold " +"1.5 liters of water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "waterproof smartphone case" +msgid_plural "waterproof smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A waterproof case designed for a standard smartphone. Will protect your " +"smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "police call box smartphone case" +msgid_plural "police call box smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "police call box smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case has a drawing on it that makes it look like " +"an old English police call box." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "black smartphone case" +msgid_plural "black smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "black smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A black waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "pink smartphone case" +msgid_plural "pink smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A pink waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "red smartphone case" +msgid_plural "red smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "red smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A red waterproof case designed for a standard smartphone. Will protect your" +" smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "dark blue smartphone case" +msgid_plural "dark blue smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark blue smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A dark blue waterproof case designed for a standard smartphone. Will " +"protect your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "light blue smartphone case" +msgid_plural "light blue smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "light blue smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A light blue waterproof case designed for a standard smartphone. Will " +"protect your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "cyan smartphone case" +msgid_plural "cyan smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cyan smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A cyan waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "brown smartphone case" +msgid_plural "brown smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "brown smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A brown waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "white smartphone case" +msgid_plural "white smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "white smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A white waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "gray smartphone case" +msgid_plural "gray smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "gray smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A gray waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "orange smartphone case" +msgid_plural "orange smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orange smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"An orange waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "light green smartphone case" +msgid_plural "light green smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "light green smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A light green waterproof case designed for a standard smartphone. Will " +"protect your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "dark green smartphone case" +msgid_plural "dark green smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "dark green smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A dark green waterproof case designed for a standard smartphone. Will " +"protect your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "violet smartphone case" +msgid_plural "violet smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "violet smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A violet waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "purple smartphone case" +msgid_plural "purple smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "purple smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A purple waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "yellow smartphone case" +msgid_plural "yellow smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "yellow smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A yellow waterproof case designed for a standard smartphone. Will protect " +"your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "golden smartphone case" +msgid_plural "golden smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "golden smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A shiny, expensive-looking golden colored waterproof case designed for a " +"standard smartphone. Will protect your smartphone from water damage " +"entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "silver smartphone case" +msgid_plural "silver smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "silver smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A shiny, expensive-looking silver waterproof case designed for a standard " +"smartphone. Will protect your smartphone from water damage entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "bronze smartphone case" +msgid_plural "bronze smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bronze smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"A shiny, not so expensive-looking bronze waterproof case designed for a " +"standard smartphone. Will protect your smartphone from water damage " +"entirely." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Hello Kitty smartphone case" +msgid_plural "Hello Kitty smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hello Kitty smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case has numerous versions of Hello Kitty posing " +"on it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "One Hundred Dollars smartphone case" +msgid_plural "One Hundred Dollars smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "One Hundred Dollars smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case has numerous one-hundred dollar bills " +"printed on it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Mechanical Gear smartphone case" +msgid_plural "Mechanical Gear smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mechanical Gear smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case has numerous mechanical gears of various " +"sizes and styles printed on it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Ace of Spades smartphone case" +msgid_plural "Ace of Spades smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ace of Spades smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This black waterproof smartphone case has the print of a large white Ace of " +"Spades in the back. Looks good." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Instagram Overlay smartphone case" +msgid_plural "Instagram Overlay smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Instagram Overlay smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"Inspired by Instagram's popular filter overlays, this waterproof smartphone " +"case features a colorful gradient background with geometric shapes layered " +"over it. The colors of these shapes are similar to those found in " +"Instagram's color palette. The overlay design gives the case an interesting" +" depth and texture, and the colors make it stand out." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Nightmare on Elm Street smartphone case" +msgid_plural "Nightmare on Elm Street smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nightmare on Elm Street smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by a famous, classic horror movie about a dream " +"demon who hunts teenagers in their dreams. This case features a distorted " +"stripe pattern, creating a kind of 3D effect, combined with the graphic of a" +" glove with blades on the fingers against a dark, spooky, and cloudy sky." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Friday the 13th smartphone case" +msgid_plural "Friday the 13th smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Friday the 13th smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the iconic hockey mask killer. This case " +"features a hockey mask silhouette combined with the subtle texture of " +"crystal-clear water and a design of a boat and trees to represent Crystal " +"Lake." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Scream smartphone case" +msgid_plural "Scream smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Scream smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design on this case is inspired by the scream mask worn by the killers " +"from the Scream movie series. The case features the classic ghostly white " +"mask together with the classic knife they wield, both designed in a gradient" +" graphic with the case's background color and dark, smoky design lines to " +"add an air of mystery and suspense." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "It the Clown smartphone case" +msgid_plural "It the Clown smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "It the Clown smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by Pennywise, the killer clown, and his iconic red " +"balloon. This case features Pennywise's face in a black and white gradient " +"color combination, with an image of his red balloon incorporated within the " +"case's design." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Candyman smartphone case" +msgid_plural "Candyman smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Candyman smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by Candyman from the 'Candyman' horror movie series." +" With his bee-themed terror, this case features a honeycomb pattern " +"background in a dark yellowish-brownish hue, complemented with bees in a " +"similar color scheme. The Candyman's face is, alongside his hook, in black " +"and blue tones, complementing the honeycomb pattern." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Saw smartphone case" +msgid_plural "Saw smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saw smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the infamous 'reverse bear trap' from Saw. This " +"case features an in-your-face graphic of the trap with a rusted metallic " +"texture. A blood spattering effect nearby is also included, probably to add" +" extra horror detail." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Phantasm smartphone case" +msgid_plural "Phantasm smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Phantasm smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the iconic ball-shaped weapon used by the " +"Tallman, the main villain from the 'Phantasm' movie series. This case " +"features the ball image with a chrome-like metallic surface. Inside the " +"ball, there are graphics of the Phantasm movie scenes to further communicate" +" the theme." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Texas Chainsaw Massacre smartphone case" +msgid_plural "Texas Chainsaw Massacre smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Texas Chainsaw Massacre smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the iconic chainsaw used by Leatherface in the " +"'Texas Chainsaw Massacre' movie series. This case presents an image of a " +"volume meter with a chainsaw graphic etched vertically. The blade of the " +"chainsaw is designed with a sharp metallic accent against a bleak backdrop, " +"symbolizing the haunting atmosphere of the film." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Child's Play smartphone case" +msgid_plural "Child's Play smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Child's Play smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the terrifying " +"mission of the red-haired killer doll. This case features Chucky's graphic," +" with vibrant highlights of blood-red and white, symbolizing his hair. The " +"background is plain black with a stitched-like design to make it look like a" +" piece of fabric." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Hellraiser smartphone case" +msgid_plural "Hellraiser smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hellraiser smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this case is inspired by the gruesome Cenobite creatures from " +"the 'Hellraiser' horror movie series. It features a graphic of the infamous" +" puzzle box with a bloody-gray, aged texture and small comic-like graphic " +"symbols that are seen in the movie scenes. The design layout also presents " +"a reflection of the Cenobites and their leader, Pinhead, in the background, " +"giving it a truly creepy vibe." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Maniac Cop smartphone case" +msgid_plural "Maniac Cop smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Maniac Cop smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the iconic " +"police uniform of the maniac cop. The case features the police badge, " +"symbolizing authority, with the maniac's glove-clad hand over it in a steel-" +"like color against a dark blue background. It also includes a bloody police" +" baton graphic to further emphasize the theme." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Re-Animator smartphone case" +msgid_plural "Re-Animator smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Re-Animator smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"Inspired by Dr. Herbert West's reanimation serum and the undead creatures it" +" creates from the 'Re-Animator' horror movie series, this case features a " +"medical syringe graphic with a glowing, green liquid radiating outward, " +"symbolizing the serum substance, against a plain black background. Eh, " +"ironic." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Evil Dead smartphone case" +msgid_plural "Evil Dead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Evil Dead smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the Necronomicon and the demonic beings it " +"awakens, as well as the hero from the 'Evil Dead' horror-comedy series. The" +" case features the book's cover design in brown with raised lettering. The " +"lettering represents the ancient text of the book; however, the iconical " +"silhouette of Ash Williams can be seen in the center, with text saying 'Hail" +" to the King, baby'." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Pumpkinhead smartphone case" +msgid_plural "Pumpkinhead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Pumpkinhead smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the demonic creature that seeks vengeance. This " +"case features the graphic of Pumpkinhead, the demon of vengeance, with a " +"fiery red and orange color combination against a black background. " +"Distorted, slimy tentacles are near the bottom to emphasize the monster's " +"theme." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Halloween smartphone case" +msgid_plural "Halloween smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Halloween smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the iconic slasher movie. This case features the" +" white, plain mask's silhouette against a dark, blood-red background. It " +"has the movie's tagline from a distance, with subtle illustrations of " +"Michael Myers holding a knife to further reinforce the theme of Halloween." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Coffin Joe smartphone case" +msgid_plural "Coffin Joe smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Coffin Joe smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the Brazilian horror icon, Coffin Joe (Zé do " +"Caixo). It has the silhouette of him wearing his classic top hat and suit, " +"along with the symbolic scythe, against a purple backdrop in the background." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Alien smartphone case" +msgid_plural "Alien smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Alien smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the Xenomorphs' threat and the spaceship's doomed" +" crew. This case features a graphic of Ripley with the Alien Queen's tail " +"coiling around the phone case, with a striking color combination of dark " +"blues and greens to create an eerie mood." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Predator smartphone case" +msgid_plural "The Predator smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Predator smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the Predator's " +"advanced technology and their hunting tools presented in the action-horror " +"series in which the creatures were presented. This case features a graphic " +"of the Predator's mask in red, silver, and black, with futuristic lines that" +" create a mechanical texture, and a background of the jungle where the first" +" movie was based." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Feast smartphone case" +msgid_plural "Feast smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Feast smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the main monster species from the comedy-horror " +"trash trilogy 'Feast', and also the filthiness of the environment. This " +"features a graphic of the monster in a dirty-feeling yellow and gray " +"combination, with the monster's gross tongue hanging out." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Collector smartphone case" +msgid_plural "The Collector smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Collector smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the Collector's" +" Trap's pattern and the horror-thriller feeling from the movie of the same " +"name. This case features a graphic of the box trap with a blend of green, " +"orange, and purple colors against a plain black background, with a top-down " +"style to show the intricate layout of the trap." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Nightshifter smartphone case" +msgid_plural "The Nightshifter smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Nightshifter smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the mortuary " +"where the protagonist from the Brazilian horror movie 'The Nightshifter' " +"(Morto no Fala) works and the supernatural events that happen there. This " +"case features the image of the mortuary in a sepia hue, with an overlay of a" +" ghostly hand coming out of a coffin, and the protagonist, Stenio, appearing" +" in the background with a serious expression." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Wrong Turn smartphone case" +msgid_plural "Wrong Turn smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Wrong Turn smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"Inspired by the deformed and cannibalistic mountain people that are the main" +" antagonists of the horror movie series 'Wrong Turn', this case features a " +"graphic of a silhouette of the monsters' faces, arranged in a circular " +"pattern with blood-red highlights, against a misty mountain landscape." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Hills Runs Red smartphone case" +msgid_plural "The Hills Runs Red smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Hills Runs Red smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the main " +"antagonist of the horror film 'The Hills Run Red', Babyface. This case " +"features a graphic of the mask that Babyface wears, portrayed in a scratched" +" and dirty metal-like texture, with a design of the film's title using a " +"blood-dripping font above it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "You're Next smartphone case" +msgid_plural "You're Next smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "You're Next smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case is inspired by the masked " +"assailants who terrorize the family in the movie 'You're Next'. This case " +"features a graphic of an animal mask with a sharp graphic design printed " +"onto the case, with a bloody-red background to create a sense of urgency and" +" horror." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Babadook smartphone case" +msgid_plural "The Babadook smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Babadook smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design is inspired by the movie's titular character, a monster from a " +"storybook. This case features a graphic of the Babadook's silhouette in a " +"dark blue-black color against a grayish textured background with the " +"typography and illustrations as seen in the book. The book is incorporated " +"into the design as well." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Leprechaun smartphone case" +msgid_plural "Leprechaun smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Leprechaun smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features a vibrant green color" +" and a graphic of the Leprechaun's face with his signature top hat on the " +"back of the case. The case also features an etched graphic of the pot of " +"gold at the end of the rainbow on the sides." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Smiley Face Killers smartphone case" +msgid_plural "Smiley Face Killers smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Smiley Face Killers smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of Smiley's chilling grin" +" printed in black on a deep blue background. This case also features a " +"subtle graphic of the infamous yellow smiley face with blood dripping from " +"it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Ring smartphone case" +msgid_plural "The Ring smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Ring smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features a graphic of the Ring" +" Girl on a black background, with her hair covering her face and creating " +"eerie flowing lines. This case also features the iconic videotape from the " +"movie with the cursed Alaskan landscape printed on the borders." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Descent smartphone case" +msgid_plural "The Descent smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Descent smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features the shadows of the " +"deformed humanoid creatures lurking in the cave that the characters must " +"navigate, with corresponding blood dripping from them against a black " +"background." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Grudge smartphone case" +msgid_plural "The Grudge smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Grudge smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features the haunting Grudge ghost's white " +"face on a black background, with her multiple horror contortions through the" +" movie sparsely hinted at in a subtle way around her face." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "[R E C] smartphone case" +msgid_plural "[R E C] smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "[R E C] smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features the recognizable branding of said " +"movie's original poster, which depicts a graphic of a person with a blood-" +"splattered face, looking upwards, on an orange-colored background. It also " +"features the film's title, 'R E C' printed in bold white letters at the " +"bottom." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Paranormal Activity smartphone case" +msgid_plural "Paranormal Activity smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Paranormal Activity smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of the Ouija board, with " +"the film's title at the bottom, and a spooky blue-gray color throughout, " +"symbolizing the film's eeriness and supernatural horror." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Cloverfield Monster smartphone case" +msgid_plural "Cloverfield Monster smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Cloverfield Monster smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features the Cloverfield " +"monster's claw marks on an eroded statue-like surface against a gray-green " +"background, with a scratchy film reel aesthetic found throughout the case." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Hatchet smartphone case" +msgid_plural "Hatchet smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hatchet smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of an eerie swamp " +"environment with a silhouette resembling one of the main villains from said " +"movie series. The case also includes a splash effect on the sides to " +"represent the swamp water and leaves." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Jaws smartphone case" +msgid_plural "Jaws smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jaws smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This design features a graphic of a shark fin coming out of the water with " +"the text 'Stay Out of the Water' written in bold letters over it. It also " +"uses an intense blue gradient color to represent the ocean horizon." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Piranha smartphone case" +msgid_plural "Piranha smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Piranha smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features a graphic of a group " +"of red piranhas swimming with sharp white waves against a blue background. " +"The graphic of bloody water hints at the piranhas' violent nature." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Anaconda smartphone case" +msgid_plural "Anaconda smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Anaconda smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features a graphic of a " +"python's skin texture and a subtle shadow of the anaconda's head. The " +"background emulates dense jungle foliage, and the case sides feature coiled " +"snake graphical elements." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Eight-Legged Freaks smartphone case" +msgid_plural "Eight-Legged Freaks smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Eight-Legged Freaks smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features a graphic of spider " +"web outlines with intermittent sewn lines surrounding a four-eyed spider in " +"the middle. The web's 3D-looking white strands create a striking contrast " +"with the dark background color palette." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Big Ass Spider smartphone case" +msgid_plural "Big Ass Spider smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Big Ass Spider smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a black spider leg on a bright red " +"backdrop, with its shadow seen underneath. The case's side texture presents" +" red web-like patterns with black spider legs." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Creature from the Black Lagoon smartphone case" +msgid_plural "The Creature from the Black Lagoon smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Creature from the Black Lagoon smartphone +#. case" of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"The design of this waterproof smartphone case features an underwater scene " +"of the lagoon with the Creature's shadow lurking beneath the water's " +"surface. The color scheme features blue and green tones to mimic the " +"lagoon's color palette." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Frankenstein smartphone case" +msgid_plural "Frankenstein smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Frankenstein smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features multiple graphic stitches in a " +"sloppy, Frankensteinian style wrapped around the phone case in green and " +"metallic colors, symbolic of the animated monster's character." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Day of the Dead smartphone case" +msgid_plural "Day of the Dead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Day of the Dead smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an underground military bunker " +"setting and a graphic of a zombie breaking through a chain-link fence, " +"alongside a recognizable smart zombie behind it. The sides include a dark, " +"military-colored camo pattern and texture." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Dawn of the Dead smartphone case" +msgid_plural "Dawn of the Dead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dawn of the Dead smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a blood-stained " +"shopping mall's facade with the letters 'D.O.T.D.' floating ominously behind" +" it. The side grip of the case gives a nod to the mall floor with its " +"scattered products." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Night of the Living Dead smartphone case" +msgid_plural "Night of the Living Dead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Night of the Living Dead smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of zombie silhouettes in " +"black and white with a swarm of 'dead' creeping from city buildings, giving " +"a nod to the movie's historical legacy in the genre." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Jeepers Creepers smartphone case" +msgid_plural "Jeepers Creepers smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Jeepers Creepers smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a winged creature " +"identical to the movie's villain. The ground beneath the creature's feet is" +" cracked with dark textures, and it is looking directly at the viewer, " +"giving off an eerie vibe." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Terrifier smartphone case" +msgid_plural "Terrifier smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Terrifier smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a joker-like face painting on the " +"case's back with a graphic crimson star and stripes accent. On the side, " +"the case features red and black vertical stripes to evoke an image of the " +"movie's main antagonist's clown costume." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "My Bloody Valentine smartphone case" +msgid_plural "My Bloody Valentine smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "My Bloody Valentine smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a black-colored " +"miner's helmet and gas mask with a blood splatter effect, alongside a bloody" +" pickaxe, giving attention to the movie's important crime scene element. " +"The case's sides resemble cave walls with rock-like textures." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Hostel smartphone case" +msgid_plural "Hostel smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Hostel smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a dark design with a graphic of " +"fingers taped up and blood dripping from them. The case's sidewalls double " +"as barbed wire or chains, adding contextual depth." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Giant Spider Invasion smartphone case" +msgid_plural "Giant Spider Invasion smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Giant Spider Invasion smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a giant spider with " +"its legs extended and positioned as though wrapping around the case. The " +"background texture mimics space, giving an extraterrestrial theme to the " +"case." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Nosferatu smartphone case" +msgid_plural "Nosferatu smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Nosferatu smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features subtle elements from the movie, " +"including a graphic of castle spires against a blood-red sky. A shadowy " +"figure can be seen lurking under the castle. The sides of the case feature " +"bats, fangs, and other gothic motifs in silver." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Mars Attacks smartphone case" +msgid_plural "Mars Attacks smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mars Attacks smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an image of a menacing alien " +"spaceship hovering over a cityscape at night. The case's sides have neon " +"green and magenta stripes to give a nod to the movie's color palette and a " +"small graphic of a Martian soldier from the movie." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Day After Tomorrow smartphone case" +msgid_plural "The Day After Tomorrow smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Day After Tomorrow smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of icebergs floating in " +"the ocean with a cracked blue texture, giving a hint to the movie's overall " +"environment. The sidewalls include weather-related graphics, such as " +"lightning and clouds." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "2012 smartphone case" +msgid_plural "2012 smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "2012 smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of modern high-rise " +"buildings sinking in floodwater with a dark and gloomy blue and green color " +"palette. The sidewalls evoke the same colors in a pattern resembling the " +"water's flow." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Day Earth Stood Still smartphone case" +msgid_plural "The Day Earth Stood Still smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Day Earth Stood Still smartphone case" of +#. item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an image of an extraterrestrial " +"spacecraft hovering over a city at night with intricate details resembling " +"the craft from the movie. The sidewalls include graphics of the solar " +"system and other space motifs." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Galaxy of Terror smartphone case" +msgid_plural "Galaxy of Terror smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Galaxy of Terror smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a galaxy with stars, " +"planets, and a dark looming force in its center, giving an ode to the " +"movie's intriguing cosmic horror. The sidewalls incorporate a similar " +"starry design with abstract waves." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Thing smartphone case" +msgid_plural "The Thing smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Thing smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an icy blue background with a " +"graphic of the Thing's iconic 'hooded' features in the center. The case's " +"sides resemble the rugged and icy Antarctic terrain where the film takes " +"place." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Blob smartphone case" +msgid_plural "The Blob smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Blob smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a metallic surface " +"with red and silver colors and subtle tendrils interwoven around it, giving " +"a nod to the movie's titular villain. The sidewalls resemble veins through " +"a similar design." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Planet Terror smartphone case" +msgid_plural "Planet Terror smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Planet Terror smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an image of a toxic green zombie " +"hand with a graphic resembling the weapon attached to Cherry's stump in the " +"movie. The sidewalls are deep red, with blood-effect splatters on top of " +"them." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Shaun of the Dead smartphone case" +msgid_plural "Shaun of the Dead smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Shaun of the Dead smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of zombie silhouettes in " +"a comic-style format on a black background. The sidewalls include a subtle " +"'blood effect' graphic, along with design elements of basic, mundane " +"everyday objects recently used as weapons." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Day of the Triffids smartphone case" +msgid_plural "Day of the Triffids smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Day of the Triffids smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a giant plant with " +"monster-like tendrils wrapped in gritty textures and faded imagery in the " +"background. The sidewalls resemble the stems of a giant plant with somewhat" +" abstract foliage." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Bird Box smartphone case" +msgid_plural "Bird Box smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bird Box smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a blindfolded face on " +"a black background with subtle patterns in the wallpaper. The sidewalls " +"have a broken, abstract hue with some light elements and waves." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Dracula smartphone case" +msgid_plural "Dracula smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Dracula smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an image of a classic gothic castle" +" with a sinister font in tones of blood red, deep black, and gothic " +"elements. The sidewalls resemble the stone-walled interiors of the same " +"castle, with colors matching the dominant colors of the case." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Darkness Falls smartphone case" +msgid_plural "Darkness Falls smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Darkness Falls smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features an image of a creepy tooth fairy " +"with sharp, acidic white accents on a dark black background. The sidewalls " +"include personal toothbrush elements." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "The Mist smartphone case" +msgid_plural "The Mist smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Mist smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a white, ominous cloud" +" over a suburban environment at night with tree branches and lightning in " +"the background. The sidewalls include misty abstract elements and tree " +"graphics." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Silent Hill smartphone case" +msgid_plural "Silent Hill smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Silent Hill smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a sinister fog with an" +" iconic pyramid-headed silhouette in a dark world. The sidewalls evoke an " +"intermittent window pattern with the world's colors moving over it." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Slenderman smartphone case" +msgid_plural "Slenderman smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Slenderman smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of black and white mixed " +"with static running through a dark background with fog and trees. You can " +"see the mysterious figure of the pale, faceless stalker among those trees. " +"The sidewalls resemble trees, with the same static running through them." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Bates Motel smartphone case" +msgid_plural "Bates Motel smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bates Motel smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case features a graphic of a creepy motel sign " +"that can become warm and soothing with a touch of nostalgia for the old " +"times. The sidewalls feature floral patterns serenading the hotel's name." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "Black Universe smartphone case" +msgid_plural "Black Universe smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Black Universe smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This black waterproof smartphone case is made with high-quality, state-of-" +"the-art materials. The printing on the material looks exactly like the " +"background of outer space you used to see in movies." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "White Universe smartphone case" +msgid_plural "White Universe smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "White Universe smartphone case" of item +#. "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This white waterproof smartphone case is made with high-quality, state-of-" +"the-art materials. The printing on the material looks exactly like the " +"background of outer space you used to see in movies; however, instead of a " +"black background, celestial bodies, and white dots, it presents you with a " +"white background of outer space, celestial bodies, and black dots." +msgstr "" + +#. ~ Variant name of item "waterproof smartphone case" +#: data/json/items/containers/containers.json +msgid "zombie smartphone case" +msgid_plural "zombie smartphone cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "zombie smartphone case" of item "waterproof +#. smartphone case" +#: data/json/items/containers/containers.json +msgid "" +"This waterproof smartphone case has a green zombie on its reverse side. " +"Would using this be in poor taste now?" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "waterproof camera case" +msgid_plural "waterproof camera cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waterproof camera case" +#: data/json/items/containers/containers.json +msgid "" +"A waterproof case designed for a standard camera. Will protect your camera " +"from water damage entirely." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small waterskin" +msgid_plural "small waterskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small waterskin" +#: data/json/items/containers/containers.json +msgid "" +"A small watertight leather bag with a carrying strap, can hold 1.5 liters of" +" water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "waterskin" +msgid_plural "waterskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waterskin" +#: data/json/items/containers/containers.json +msgid "" +"A watertight leather bag with a carrying strap, can hold 3 liters of water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large waterskin" +msgid_plural "large waterskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large waterskin" +#: data/json/items/containers/containers.json +msgid "" +"A large watertight leather bag with a carrying strap, can hold 5 liters of " +"water." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden barrel" +msgid_plural "wooden barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden barrel" +#: data/json/items/containers/containers.json +msgid "" +"Traditionally made of white oak; these vessels are known for delivering " +"delicious whiskey to the future. It has a capacity of 100 liters." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "paper wrapper" +msgid_plural "paper wrappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paper wrapper" +#: data/json/items/containers/containers.json +msgid "Just a piece of butcher's paper. Good for starting fires." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "foil wrapper" +msgid_plural "foil wrappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foil wrapper" +#: data/json/items/containers/containers.json +msgid "" +"A piece of aluminum foil, large enough to wrap around something. You could " +"also cook food in it." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "aluminum foil roll" +msgid_plural "aluminum foil rolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum foil roll" +#: data/json/items/containers/containers.json +msgid "" +"Long tube of cardboard, used to conveniently store long sheets of foil." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wrapper" +msgid_plural "wrappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wrapper" +#. ~ Daizu is Japanese for soy, hence DaiZoom +#: data/json/items/containers/containers.json +msgid "" +"\"DaiZoom Protein Bar, brought to you by SoyPelusa\" is emblazoned proudly " +"upon this greaseproof wrapper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "styrofoam cup" +msgid_plural "styrofoam cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "styrofoam cup" +#: data/json/items/containers/containers.json +msgid "A cheap, disposable cup with a plastic lid and straw." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic tub" +msgid_plural "plastic tubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic tub" +#: data/json/items/containers/containers.json +msgid "A big, square plastic bucket usually used for carrying ice cream." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "condom" +msgid_plural "condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "condom" +#: data/json/items/containers/containers.json +msgid "" +"A gentleman's balloon. A single-use life preventer. A thumbless latex " +"mitten. This could be used as a makeshift water container, but otherwise " +"it's anyone's guess what it's for." +msgstr "" + +#. ~ Description of variant "condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "This one is plain, no coloring or flavoring." +msgstr "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "blue condom" +msgid_plural "blue condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "red condom" +msgid_plural "red condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "green condom" +msgid_plural "green condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "yellow condom" +msgid_plural "yellow condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "pink condom" +msgid_plural "pink condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "ribbed condom" +msgid_plural "ribbed condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ribbed condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "This one is ribbed for pleasure!" +msgstr "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "cherry flavored condom" +msgid_plural "cherry flavored condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cherry flavored condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "A condom with cherry flavored lube, in red packaging to match." +msgstr "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "banana flavored condom" +msgid_plural "banana flavored condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "banana flavored condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "A condom with banana flavored lube, in yellow packaging to match." +msgstr "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "strawberry flavored condom" +msgid_plural "strawberry flavored condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "strawberry flavored condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "A condom with strawberry flavored lube, in red packaging to match." +msgstr "" + +#. ~ Variant name of item "condom" +#: data/json/items/containers/containers.json +msgid "orange flavored condom" +msgid_plural "orange flavored condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "orange flavored condom" of item "condom" +#: data/json/items/containers/containers.json +msgid "A condom with orange flavored lube, in orange packaging to match." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "sealed condom" +msgid_plural "sealed condoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sealed condom" +#: data/json/items/containers/containers.json +msgid "A sealed condom wrapper, activate to open it." +msgstr "" + +#. ~ "menu_text" action message of item "sealed condom" +#: data/json/items/containers/containers.json +msgid "open" +msgstr "" + +#. ~ "msg" action message of item "sealed condom" +#: data/json/items/containers/containers.json +msgid "You rip open the wrapped condom." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "balloon" +msgid_plural "balloons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "balloon" +#: data/json/items/containers/containers.json +msgid "" +"A deflated balloon. This could be used as a makeshift water container." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large tin can" +msgid_plural "large tin cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large tin can" +#: data/json/items/containers/containers.json +msgid "" +"A large tin can, like what beans come in. Holds a substantial amount of " +"food." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "survival kit box" +msgid_plural "survival kit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survival kit box" +#: data/json/items/containers/containers.json +msgid "An aluminum box designed to contain a small survival kit." +msgstr "" + +#. ~ Description of "survival kit box" +#: data/json/items/containers/containers.json +msgid "" +"The ultimate survival kit purchased either by the wealthy or the dedicated " +"urban survivalist. It contains tools and items to help you survive in case " +"of an emergency." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small cardboard box of tea bags" +msgid_plural "small cardboard boxes of tea bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small cardboard box of tea bags" +#: data/json/items/containers/containers.json +msgid "A very small cardboard box with a tea brand's logo on it." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "flier stand" +msgid_plural "flier stands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flier stand" +#: data/json/items/containers/containers.json +msgid "A small stand made to show off various fliers." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "first aid kit box" +msgid_plural "first aid kit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "first aid kit box" +#: data/json/items/containers/containers.json +msgid "A plastic box designed to contain a first aid kit." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "IFAK pouch" +msgid_plural "IFAK pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IFAK pouch" +#: data/json/items/containers/containers.json +msgid "" +"A fabric pouch designed to contain a personalized trauma kit. These " +"supplies are used to address immediate life-threatening conditions." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "radio car box" +msgid_plural "radio car boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio car box" +#: data/json/items/containers/containers.json +msgid "" +"A small box with an image of a toy car printed on the front. The text " +"written on the side says it comes with a remote control and batteries " +"included." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "STEM kit box" +msgid_plural "STEM kit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "STEM kit box" +#: data/json/items/containers/containers.json +msgid "A small box with an image of children building things." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "maker kit box" +msgid_plural "maker kit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "maker kit box" +#: data/json/items/containers/containers.json +msgid "" +"A small box with an image of children building things. It's labeled " +"'Makerspace Learner Kit'." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "robot kit box" +msgid_plural "robot kit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robot kit box" +#: data/json/items/containers/containers.json +msgid "A small box with an image of children building robots." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small MRE bag" +msgid_plural "small MRE bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small MRE bag" +#. ~ Description of "MRE dessert bag" +#. ~ Description of "MRE spread bag" +#. ~ Description of "MRE jam bag" +#: data/json/items/containers/containers.json +msgid "" +"A small, sturdy, plastic and aluminum container of multi-layered " +"construction, with detailed nutritional information about its contents." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "MRE bag" +msgid_plural "MRE bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MRE bag" +#: data/json/items/containers/containers.json +msgid "" +"A sturdy plastic and aluminum container of multi-layered construction, with " +"detailed nutritional information about its contents." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "MRE package" +msgid_plural "MRE packages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MRE package" +#: data/json/items/containers/containers.json +msgid "" +"The Meal, Ready-to-Eat - also known as the MRE - is the individual field " +"ration of the United States Armed Forces. It is in a lightweight yet sturdy" +" multi-layered plastic and aluminum foil container - essentially a flexible " +"can." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "MRE dessert bag" +msgid_plural "MRE dessert bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "MRE spread bag" +msgid_plural "MRE spread bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "MRE jam bag" +msgid_plural "MRE jam bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "individual patrol officer kit" +msgid_plural "individual patrol officer kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "individual patrol officer kit" +#: data/json/items/containers/containers.json +msgid "" +"A first aid kit designed for patrolling police officers, contents selected " +"for dealing with hemorrhaging injuries such as gunshot wounds. Comes in a " +"sealed pouch." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "50 gallon aquarium" +msgid_plural "50 gallon aquariums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "50 gallon aquarium" +#: data/json/items/containers/containers.json +msgid "" +"A 50-gallon glass aquarium, used for safely storing small animals for use as" +" pets or food." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "50 gallon aquarium (drying)" +msgid_plural "50 gallon aquariums (drying)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "50 gallon aquarium (drying)" +#: data/json/items/containers/containers.json +msgid "" +"A 50-gallon glass aquarium, used for safely storing small animals for use as" +" pets or food. This one has been freshly made and requires time for the " +"silicone to dry." +msgstr "" + +#. ~ "msg" action message of item "50 gallon aquarium (drying)" +#. ~ "msg" action message of item "30 gallon aquarium (drying)" +#. ~ "msg" action message of item "100 gallon aquarium (drying)" +#: data/json/items/containers/containers.json +msgid "You check that the aquarium does indeed hold water, it is ready." +msgstr "" + +#. ~ "not_ready_msg" action message of item "50 gallon aquarium (drying)" +#. ~ "not_ready_msg" action message of item "30 gallon aquarium (drying)" +#. ~ "not_ready_msg" action message of item "100 gallon aquarium (drying)" +#: data/json/items/containers/containers.json +msgid "The silicone hasn't dried quite yet." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "30 gallon aquarium" +msgid_plural "30 gallon aquariums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "30 gallon aquarium" +#: data/json/items/containers/containers.json +msgid "" +"A 30-gallon glass aquarium, used for safely storing small animals for use as" +" pets or food." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "30 gallon aquarium (drying)" +msgid_plural "30 gallon aquariums (drying)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "30 gallon aquarium (drying)" +#: data/json/items/containers/containers.json +msgid "" +"A 30-gallon glass aquarium, used for safely storing small animals for use as" +" pets or food. This one has been freshly made and requires time for the " +"silicone to dry." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "100 gallon aquarium" +msgid_plural "100 gallon aquariums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "100 gallon aquarium" +#: data/json/items/containers/containers.json +msgid "" +"A 100-gallon glass aquarium, used for safely storing small animals for use " +"as pets or food." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "100 gallon aquarium (drying)" +msgid_plural "100 gallon aquariums (drying)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "100 gallon aquarium (drying)" +#: data/json/items/containers/containers.json +msgid "" +"A 100-gallon glass aquarium, used for safely storing small animals for use " +"as pets or food. This one has been freshly made and requires time for the " +"silicone to dry." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small propane tank" +msgid_plural "small propane tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small propane tank" +#: data/json/items/containers/containers.json +msgid "A small tank of propane, commonly used for camping stoves and torches." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "medium propane tank" +msgid_plural "medium propane tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium propane tank" +#: data/json/items/containers/containers.json +msgid "A medium-sized tank of propane, commonly used for barbeques." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large propane tank" +msgid_plural "large propane tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large propane tank" +#: data/json/items/containers/containers.json +msgid "A large tank of propane, commonly used for heating." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "extra large propane tank" +msgid_plural "extra large propane tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extra large propane tank" +#: data/json/items/containers/containers.json +msgid "" +"A massive tank of propane, commonly used for heating a home or vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "small biogas tank" +msgid_plural "small biogas tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small biogas tank" +#: data/json/items/containers/containers.json +msgid "A small tank of biogas, commonly used for camping stoves and torches." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "medium biogas tank" +msgid_plural "medium biogas tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium biogas tank" +#: data/json/items/containers/containers.json +msgid "A medium-sized tank of biogas, commonly used for barbeques." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large biogas tank" +msgid_plural "large biogas tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large biogas tank" +#: data/json/items/containers/containers.json +msgid "A large tank of biogas, commonly used for heating." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "extra large biogas tank" +msgid_plural "extra large biogas tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extra large biogas tank" +#: data/json/items/containers/containers.json +msgid "A massive tank of biogas, commonly used for heating a home or vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "shot glass" +msgid_plural "shot glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shot glass" +#: data/json/items/containers/containers.json +msgid "A standard 1.5 ounce shot glass." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/containers/containers.json +#: data/json/vehicleparts/tanks.json +msgid "aluminum tank (100 L)" +msgid_plural "aluminum tanks (100 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum tank (100 L)" +#: data/json/items/containers/containers.json +msgid "A large aluminum tank, traditionally used to store fuel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/containers/containers.json +#: data/json/vehicleparts/tanks.json +msgid "aluminum tank (200 L)" +msgid_plural "aluminum tanks (200 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum tank (200 L)" +#: data/json/items/containers/containers.json +msgid "A massive aluminum tank, traditionally used to store fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "10.1 ounce squeeze tube" +msgid_plural "10.1 ounce squeeze tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10.1 ounce squeeze tube" +#: data/json/items/containers/containers.json +msgid "" +"A 10.1 ounce squeeze tube, used for storing the likes of silicone caulk, " +"paint, or food dressing." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "2.8 ounce squeeze tube" +msgid_plural "2.8 ounce squeeze tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2.8 ounce squeeze tube" +#: data/json/items/containers/containers.json +msgid "" +"A 2.8 ounce squeeze tube, used for storing the likes of silicone caulk, " +"paint, or food dressing." +msgstr "" + +#. ~ Description of "bottle gourd" +#: data/json/items/containers/containers.json +msgid "" +"A hard, watertight container made from a dried bottle gourd. Can be used " +"similar to a canteen or just for storing liquids." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "metal paint can" +msgid_plural "metal paint cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal paint can" +#: data/json/items/containers/containers.json +msgid "A metal paint can, able to hold a gallon of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "plastic paint can" +msgid_plural "plastic paint cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic paint can" +#: data/json/items/containers/containers.json +msgid "A plastic paint can, able to hold a gallon of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "lunchbox" +msgid_plural "lunchboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lunchbox" +#: data/json/items/containers/containers.json +msgid "" +"A plastic box, commonly used to store lunch and utensils to eat it with." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "pencil case" +msgid_plural "pencil cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pencil case" +#: data/json/items/containers/containers.json +msgid "" +"A small fabric container with a zipper. Commonly used by children to store " +"school supplies." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "cardboard roll" +msgid_plural "cardboard rolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard roll" +#: data/json/items/containers/containers.json +msgid "" +"A small cardboard roll used to conveniently store materials such as tape or " +"toilet paper." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "wooden tankard" +msgid_plural "wooden tankards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden tankard" +#: data/json/items/containers/containers.json +msgid "A low-tech solution for all your guzzling needs. Drink responsibly." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "steel tankard" +msgid_plural "steel tankards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel tankard" +#: data/json/items/containers/containers.json +msgid "" +"While not as historic as one may think, it's considered a finer luxury in " +"these trying times. Drink responsibly." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "pillbox" +msgid_plural "pillboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pillbox" +#: data/json/items/containers/containers.json +msgid "" +"A simple plastic pill organizer with a small compartment for each day of the" +" week." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/containers.json +msgid "large pillbox" +msgid_plural "large pillboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large pillbox" +#: data/json/items/containers/containers.json +msgid "" +"A large plastic pill organizer with compartments for two weeks of daily " +"medication." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/conversions.json +msgid "marksmen's conversion kit" +msgid_plural "marksmen's conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "marksmen's conversion kit" +#: data/json/items/containers/conversions.json +msgid "" +"This is an expansive cardboard box, stamped with manufacturer markings and " +"emblazoned with the stylized image of an assembled high-caliber rifle. " +"Containing appropriate retool components for a larger than typical given " +"weapon platform, including big-bore upper receiver assemblies, quick-swap " +"sniper barrels, and assorted extras (such as magazines), its contents could " +"be used to rechamber a compatible rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/conversions.json +msgid "large rifle conversion kit" +msgid_plural "large rifle conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large rifle conversion kit" +#: data/json/items/containers/conversions.json +msgid "" +"This is a large cardboard box, stamped with manufacturer markings and " +"emblazoned with the stylized image of a large, assembled rifle. Containing " +"appropriate retool components for a given weapon platform, including high-" +"caliber upper receiver assemblies, quick-swap marksman barrels, and assorted" +" extras (such as magazines), its contents could be used to rechamber a " +"compatible rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/conversions.json +msgid "standard rifle conversion kit" +msgid_plural "standard rifle conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "standard rifle conversion kit" +#: data/json/items/containers/conversions.json +msgid "" +"This is a sturdy cardboard box, stamped with manufacturer markings and " +"emblazoned with the stylized image of an assembled rifle. Containing " +"appropriate retool components for an average weapon platform, including " +"upper receiver assemblies, swappable barrels, and assorted extras (such as " +"magazines), its contents could be used to rechamber a compatible rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/conversions.json +msgid "SBR conversion kit" +msgid_plural "SBR conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SBR conversion kit" +#: data/json/items/containers/conversions.json +msgid "" +"This is a modestly proportioned cardboard box, stamped with manufacturer " +"markings and emblazoned with the stylized image of an assembled, short-" +"barreled rifle. Containing appropriate retool components for a given weapon" +" platform, including compact upper receiver assemblies, short quick-swap " +"barrels, and assorted extras (such as magazines), its contents could be used" +" to rechamber a compatible rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/conversions.json +msgid "micro-carbine conversion kit" +msgid_plural "micro-carbine conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "micro-carbine conversion kit" +#: data/json/items/containers/conversions.json +msgid "" +"This is a relatively small cardboard box, stamped with manufacturer markings" +" and emblazoned with the stylized image of an assembled, extremely compact " +"carbine. Containing appropriate retool components for a given weapon " +"platform, including adorably small upper receiver assemblies, pistol-length " +"swappable barrels, and assorted extras (such as magazines), its contents " +"could be used to rechamber a compatible rifle." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "shrink wrapping" +msgid_plural "shrink wrappings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shrink wrapping" +#: data/json/items/containers/generic.json +msgid "" +"Polymer plastic material, that shrinks tightly over whatever it is covering." +" Disposable." +msgstr "" + +#. ~ Description of "trash can" +#: data/json/items/containers/generic.json +msgid "" +"A big trashcan in which you can store, you guessed it, trash. Made out of " +"plastic, so it's watertight but fragile and won't survive if you try to " +"carry something really heavy in it." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/containers/generic.json data/json/vehicleparts/cargo.json +msgid "industrial trash can" +msgid_plural "industrial trash cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "industrial trash can" +#: data/json/items/containers/generic.json +msgid "" +"A really big trashcan in which you can store, you guessed it, trash, ready " +"for the garbage truck to pick up. Made out of thick plastic, this can was " +"meant for household or industrial use, something you roll up to the curb " +"once a week." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "small liquid bag" +msgid_plural "small liquid bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small liquid bag" +#: data/json/items/containers/generic.json +msgid "" +"Small bag, similar to an IV bag, that previously stored a sterilized saline " +"solution. Whatever it stores now, it is not safe to put in your veins." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "medium liquid bag" +msgid_plural "medium liquid bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium liquid bag" +#: data/json/items/containers/generic.json +msgid "" +"Bag, similar to an IV bag, that previously stored a sterilized saline " +"solution. Whatever it stores now, it is not safe to put in your veins." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "large liquid bag" +msgid_plural "large liquid bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large liquid bag" +#: data/json/items/containers/generic.json +msgid "" +"Large bag, similar to an IV bag, that previously stored a sterilized saline " +"solution. Whatever it stores now, it is not safe to put in your veins." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "huge liquid bag" +msgid_plural "huge liquid bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge liquid bag" +#: data/json/items/containers/generic.json +msgid "" +"Huge bag, similar to an IV bag, that previously stored a sterilized saline " +"solution. Whatever it stores now, it is not safe to put in your veins." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "set of clothes" +msgid_plural "sets of clothes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of clothes" +#: data/json/items/containers/generic.json +msgid "" +"A bundle of presses, coat hangars, and other miscellaneous items needed to " +"store and keep a good change of clothes. You can interact with it to swap " +"to the clothes it's currently containing, or disassemble it to get the " +"clothes back." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "small paper box" +msgid_plural "small paper boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small paper box" +#: data/json/items/containers/generic.json +msgid "A very small paper box." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/generic.json +msgid "vacuum-sealed package" +msgid_plural "vacuum-sealed packages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum-sealed package" +#: data/json/items/containers/generic.json +msgid "" +"A hermetically sealed article of packaging, made from thick plastic, " +"designed to keep the contents isolated from atmospheric contact. Shame that" +" its properties melt away after you tear it open to get at the goodies " +"within." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/lab.json +msgid "secured plastic box" +msgid_plural "secured plastic boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "secured plastic box" +#: data/json/items/containers/lab.json +msgid "" +"A small plastic box with a rugged exterior, the cover securely held by " +"several small latches." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/lab.json +msgid "30 gallon barrel" +msgid_plural "30 gallon barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "30 gallon barrel" +#: data/json/items/containers/lab.json +msgid "" +"A huge plastic barrel with a watertight lid. It's surface is completely " +"covered with hazard warning labels and, most importantly, a giant red tape, " +"that reads \"IMPURE CATALYST, DO NOT USE, FAILED SAMPLE, DO NOT USE, IMPURE " +"CATALYST…\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "small ammo can" +msgid_plural "small ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top and shabby yellow text " +"printed on the side." +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "1000 9x19mm FMJ ammo can" +msgid_plural "1000 9x19mm FMJ ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "1000 9x19mm FMJ ammo can" of item "small ammo +#. can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-172-9558 A363\n" +"1000 CRTG 9 MM\n" +"BALL M882" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "1000 9x19mm JHP ammo can" +msgid_plural "1000 9x19mm JHP ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "1000 9x19mm JHP ammo can" of item "small ammo +#. can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-357-8488 A260\n" +"1000 CARTRIDGES 9 MM\n" +"SUBSONIC" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "240 .300 win mag ammo can" +msgid_plural "240 .300 win mag ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "240 .300 win mag ammo can" of item "small ammo +#. can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-018-1547 A191\n" +"240 CARTRIDGES .300 WM\n" +"MATCH GRADE\n" +"220 GRAIN BULLET\n" +"Mk 248 Mod 1\"" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "720 .300 AAC ammo can" +msgid_plural "720 .300 AAC ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "720 .300 AAC ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-651-3478 A001\n" +"720 CARTRIDGES 7.62 x 35mm (300AAC)\n" +"125 OTMSS OPEN TIP MATCH SUBSONIC" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "200 7.62mm ammo can" +msgid_plural "200 7.62mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "200 7.62mm ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-398-1449 AA04\n" +"200 CARTRIDGES 7.62 mm\n" +"4 AP M993\n" +"1 TRACER M62\n" +"ON LINK M13" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "240 7.62mm ammo can" +msgid_plural "240 7.62mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "240 7.62mm ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-398-1450 AA03\n" +"240 CARTRIDGES 7.62 mm\n" +"AP M993" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "460 7.62mm ammo can" +msgid_plural "460 7.62mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "460 7.62mm ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-41-8202 AA11\n" +"460 CARTRIDGES\n" +"7.62MM BALL M80\n" +"CARTONS" +msgstr "" + +#. ~ Description of variant "200 7.62mm ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-00-892-2150\n" +"200 CARTRIDGES 7.62 mm\n" +"4 BALL M80\n" +"1 TRACER M62\n" +"ON LINK M13" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "200 .338 ammo can" +msgid_plural "200 .338 ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "200 .338 ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"\n" +"1305-01-618-1847 AB98\n" +"200 CARTRIDGES .338 LAPUA MAG\n" +"SWISS P Styx Action\n" +"HPBT" +msgstr "" + +#. ~ Variant name of item "small ammo can" +#: data/json/items/containers/military.json +msgid "120 slug ammo can" +msgid_plural "120 slug ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "120 slug ammo can" of item "small ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-386-5604 A023\n" +"120 CRTGS 12 GA\n" +"1 OZ SLUG LDD" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "ammo can" +msgid_plural "ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "820 5.56mm ammo can" +msgid_plural "820 5.56mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "820 5.56mm ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-155-5457 A063\n" +"820 CRTGS 5.56MM\n" +"TRACER M856" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "100 .50 ammo can" +msgid_plural "100 .50 ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "100 .50 ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-00-028-6583 A557\n" +"100 CRTG .50 CAL\n" +"LINK M9\n" +"4-BALL M33\n" +"1-TRACER M17" +msgstr "" + +#. ~ Description of variant "100 .50 ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-249-6888 A607\n" +"100 CRTG .50 CAL\n" +"LINK M9\n" +"4-MK 211 MOD 0\n" +"1-M20 API TRACER" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "120 .50 ammo can" +msgid_plural "120 .50 ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "120 .50 ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-00-585-5191 A552\n" +"120 CARTRIDGES\n" +".50 Browning BALL M33\n" +"FMJ BT 625 gr" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "840 5.56mm ammo can" +msgid_plural "840 5.56mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "840 5.56mm ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-559-3333 AB57\n" +"840 CARTRIDGES 5.56 MM\n" +"BALL M855A1\n" +"10 ROUND CLIPS" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "840 .300 AAC ammo can" +msgid_plural "840 .300 AAC ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "840 .300 AAC ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-651-3479 A002\n" +"840 CARTRIDGES 7.62 x 35mm (300AAC)\n" +"125 OTM OPEN TIP MATCH SUPERSONIC" +msgstr "" + +#. ~ Variant name of item "ammo can" +#. ~ Variant name of item "big ammo can" +#: data/json/items/containers/military.json +msgid "600 7.62mm ammo can" +msgid_plural "600 7.62mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "600 7.62mm ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-00-257-1089 A143\n" +"600 CARTRIDGES\n" +"7.62MM BALL M80\n" +"ON LINK M13" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "400 .338 ammo can" +msgid_plural "400 .338 ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "400 .338 ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-618-1846 AB97\n" +"400 CARTRIDGES .338 LAPUA MAG\n" +"SWISS P Styx Action\n" +"HPBT" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "160 00 shot ammo can" +msgid_plural "160 00 shot ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "160 00 shot ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-232-8338 A011\n" +"160 CRTGS 12 GA\n" +"NO. 00 BUCKSHOT" +msgstr "" + +#. ~ Variant name of item "ammo can" +#: data/json/items/containers/military.json +msgid "160 beanbag ammo can" +msgid_plural "160 beanbag ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "160 beanbag ammo can" of item "ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-454-0191 AA29\n" +"160 CRTGS 12 GA BEAN BAG\n" +"NON-LETHAL" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "big ammo can" +msgid_plural "big ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "big ammo can" +#: data/json/items/containers/military.json +msgid "800 5.56mm ammo can" +msgid_plural "800 5.56mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "800 5.56mm ammo can" of item "big ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-533-5663 AB03\n" +"800 CRTG 5.56MM\n" +"4 BALL M855\n" +"1 TRACER M856\n" +"M27 LINK" +msgstr "" + +#. ~ Description of variant "800 5.56mm ammo can" of item "big ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-393-7052 AA02\n" +"800 CRTG 5.56MM\n" +"4 AP M995\n" +"1 TRACER M856\n" +"M27 LINK" +msgstr "" + +#. ~ Description of variant "800 5.56mm ammo can" of item "big ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-393-7050 AA01\n" +"800 CRTG 5.56MM\n" +"5 AP M995\n" +"M27 LINK" +msgstr "" + +#. ~ Description of variant "800 5.56mm ammo can" of item "big ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-01-258-8692 A062\n" +"800 CRTG 5.56MM\n" +" BALL M855\n" +"M27 LINK" +msgstr "" + +#. ~ Description of variant "600 7.62mm ammo can" of item "big ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1305-00-209-5139 A127\n" +"600 CARTRIDGES 7.62 mm\n" +"4 BALL M80\n" +"1 TRACER M62\n" +"ON LINK M13" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "heavy-duty ammo can" +msgid_plural "heavy-duty ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty ammo can" +#: data/json/items/containers/military.json +msgid "" +"A huge metal box with handles on each end. It is almost inconveniently big," +" but can hold a lot of heavy items inside." +msgstr "" + +#. ~ Variant name of item "heavy-duty ammo can" +#: data/json/items/containers/military.json +msgid "48 40mm ammo can" +msgid_plural "48 40mm ammo cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "48 40mm ammo can" of item "heavy-duty ammo can" +#: data/json/items/containers/military.json +msgid "" +"A solid metal ammo box with a small handle on top. Front side has printed:\n" +"1310-01-159-8043 B542\n" +"32 CARTRIDGES 40 MM HEDP\n" +"HIGH EXPLOSIVE DUAL PURPOSE M433 LINKED" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "grenade container" +#: data/json/items/containers/military.json +msgid "grenade container" +msgid_plural "grenade containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenade container" +#: data/json/items/containers/military.json +msgid "" +"A small, thick cylindrical container. Designed to store a single grenade, " +"it seems." +msgstr "" + +#. ~ Description of variant "grenade container" of item "grenade container" +#: data/json/items/containers/military.json +msgid "" +"A small, thick cylindrical container. Dark, shabby surface has printed:\n" +"1330-00-133-8244 G881\n" +"COMP B 1 GRENADE HAND FRAG DELAY M67 W/FUZE M213\n" +"CONTAINER M415A1 UAC" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "double 84mm HEDP container" +#: data/json/items/containers/military.json +msgid "double 84mm HEDP container" +msgid_plural "double 84mm HEDP containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "double 84mm HEDP container" +#: data/json/items/containers/military.json +msgid "Huge metal container, in a shape of two massive rockets." +msgstr "" + +#. ~ Description of variant "double 84mm HEDP container" of item "double 84mm +#. HEDP container" +#: data/json/items/containers/military.json +msgid "" +"A heavy and bulky container in a shape of two recoilless rifle rounds. Text on the front says:\n" +"1 RD\n" +"84MM HEDP 502\n" +"1315-01-343-1944\n" +"\n" +"EXPLOSIVE" +msgstr "" + +#. ~ Variant name of item "double 84mm HEDP container" +#: data/json/items/containers/military.json +msgid "double 84mm HE container" +msgid_plural "double 84mm HE containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "double 84mm HE container" of item "double 84mm +#. HEDP container" +#: data/json/items/containers/military.json +msgid "" +"A heavy and bulky container in a shape of two recoilless rifle rounds. Text on the front says:\n" +"1 RD\n" +"84MM HE 441D\n" +"\n" +"EXPLOSIVE" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "84mm HE crate" +#: data/json/items/containers/military.json +msgid "84mm HE crate" +msgid_plural "84mm HE crates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "84mm HE crate" +#: data/json/items/containers/military.json +msgid "Relatively small metal box. On one side it has label \"EXPLOSIVE\"" +msgstr "" + +#. ~ Description of variant "84mm HE crate" of item "84mm HE crate" +#: data/json/items/containers/military.json +msgid "" +"A big metal crate. On one side it has label \"EXPLOSIVE\", and on another is written:\n" +"6 RDS 84MM HE" +msgstr "" + +#. ~ Variant name of item "84mm HE crate" +#: data/json/items/containers/military.json +msgid "84mm HEDP crate" +msgid_plural "84mm HEDP crates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "84mm HEDP crate" of item "84mm HE crate" +#: data/json/items/containers/military.json +msgid "" +"A big metal crate. On one side it has label \"EXPLOSIVE\", and on another is written:\n" +"6 RDS 84MM HEDP" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "wooden crate" +msgid_plural "wooden crates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden crate" +#: data/json/items/containers/military.json +msgid "Huge wooden crate, closed with metal wire." +msgstr "" + +#. ~ Variant name of item "wooden crate" +#: data/json/items/containers/military.json +msgid "72 40mm ammo crate" +msgid_plural "72 40mm ammo crates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "72 40mm ammo crate" of item "wooden crate" +#: data/json/items/containers/military.json +msgid "" +"Huge wooden crate, closed with metal wire. Front side has printed:\n" +"1310-00-992-0451 B546\n" +"72 CARTRIDGE COMP A-5\n" +"40 MM HEDP M433" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "20 5.56mm rounds ammo box" +msgid_plural "20 5.56mm rounds ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20 5.56mm rounds ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"20 " +"CARTRIDGES 5.56MM TRACER M856\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "5 00 shot ammo box" +msgid_plural "5 00 shot ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 00 shot ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"5 " +"CARTRIDGES 12 GA SHOTSHELL NO. 00 BUCKSHOT\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "5 slug ammo box" +msgid_plural "5 slug ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 slug ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"5 " +"CARTRIDGES 12 GA SHOTSHELL SLUG\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "5 beanbag ammo box" +msgid_plural "5 beanbag ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 beanbag ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"5 " +"CARTRIDGES 12 GA SHOTSHELL BEANBAG\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "ammo box" +msgid_plural "ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ammo box" +#. ~ Description of "small ammo box" +#: data/json/items/containers/military.json +msgid "" +"A lightweight box, labeled with a big, shiny image of an ammunition " +"cartridge." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "100 9x19mm FMJ ammo box" +msgid_plural "100 9x19mm FMJ ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "100 9x19mm FMJ ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"100 " +"ROUNDS 9x19MM PARA FMJ FULL METAL JACKED 115GR.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "100 9x19mm JHP ammo box" +msgid_plural "100 9x19mm JHP ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "100 9x19mm JHP ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says \"100 " +"ROUNDS 9x19MM PARA JHP JACKED HOLLOW POINT 116GR.\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "10 .338 Lapua ammo box" +msgid_plural "10 .338 Lapua ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 .338 Lapua ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, painted in white ammo box. Black text, printed on the front, says:\n" +"10 CARTRIDGES\n" +".338 LAPUA MAG.\n" +"SWISS P TARGET\n" +"HPBT" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "20 .300 win mag ammo box" +msgid_plural "20 .300 win mag ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20 .300 win mag ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says:\"20 " +"CARTRIDGES .300 WINCHESTER MAGNUM MATCH MK 248 MOD 1\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "30 .300 BLK ammo box" +msgid_plural "30 .300 BLK ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "30 .300 BLK ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain black ammo box. White text, printed on the front, says:\"30 " +"CARTRIDGES .300 AAC BLACKOUT SUBSONIC\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "cardboard ammo box" +msgid_plural "cardboard ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cardboard ammo box" +#: data/json/items/containers/military.json +msgid "Small brown box without cover." +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "20 7.62mm ammo box" +msgid_plural "20 7.62mm ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20 7.62mm ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, plain brown ammo box. Black text, printed on the front, says:\"20 " +"ROUNDS 7.62MM BALL M80\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "small ammo box" +msgid_plural "small ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "20 .338 Lapua ammo box" +msgid_plural "20 .338 Lapua ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20 .338 Lapua ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, painted in white ammo box. Black text, printed on the front, says \"20 CARTRIDGES\n" +".338 LAPUA MAG.\n" +"SWISS P TARGET\n" +"HPBT\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "10 .50 ammo box" +msgid_plural "10 .50 ammo boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 .50 ammo box" +#: data/json/items/containers/military.json +msgid "" +"Small, painted in white ammo box. Black text, printed on the front, says \"10 CARTRIDGES\n" +"12.7x99MM BALL M33\n" +"(50 Browning)\"" +msgstr "" + +#. ~ Item name +#: data/json/items/containers/military.json +msgid "collapsible drum" +msgid_plural "collapsible drums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collapsible drum" +#: data/json/items/containers/military.json +msgid "" +"A beige collapsible drum with a water valve and D-Rings. Text on its top " +"clearly says \"POTABLE WATER ONLY\"." +msgstr "" + +#. ~ Description of "big collapsible drum" +#: data/json/items/containers/military.json +msgid "" +"A black collapsible drum with a valve and D-Rings. Yellow text on its top " +"clearly says \"FLAMMABLE\". Empty and collapsed, it could be moved " +"elsewhere." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/corpses.json +msgid "corpse" +msgid_plural "corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body." +msgstr "" + +#. ~ Conditional name for "corpse" when FLAG matches FIELD_DRESS +#. ~ Conditional name for "corpse" when FLAG matches FIELD_DRESS_FAILED +#: data/json/items/corpses/corpses.json +msgid "carcass" +msgid_plural "carcasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "corpse" when FLAG matches SKINNED +#: data/json/items/corpses/corpses.json +#, c-format +msgid "skinned %s" +msgid_plural "skinned %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "corpse" when FLAG matches QUARTERED +#: data/json/items/corpses/corpses.json +msgid "carcass quarter" +msgid_plural "carcass quarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/corpses/corpses.json +msgid "desiccated corpse" +msgid_plural "desiccated corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "desiccated corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"A badly mangled human body. A giant puncture wound is visible on its upper " +"chest, and something has drained most of the moisture from the carcass, " +"leaving it desiccated and making it impossible to determine the body's age." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A lifeless human body." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body of a middle-aged man." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body of a young woman." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body of a little boy." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body of a little girl." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a small child. Their corpse bears a calm facial " +"expression, as if they died instantly." +msgstr "" + +#. ~ Description of "corpse" +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a child, riddled by bullets to the extent that you can no " +"longer tell their gender." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of an infant. A single small-caliber bullet has been put through" +" its skull." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"A dead body of an old woman. Both of her earlobes are torn, several of her " +"fingers have been chopped off, and several of her teeth have been knocked " +"out." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body, coated in congealed blood." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"A dead body with a frightful grimace on its face. He appears to have been " +"horribly mangled prior to his death." +msgstr "" + +#. ~ Description of "corpse" +#. ~ Description of "deep one corpse" +#: data/json/items/corpses/corpses.json +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "An awful, almost unidentifiable mass of charred flesh." +msgstr "" + +#. ~ Description of "corpse" +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "A dead body with a gaping stab wound in its back." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The bloody corpse of a young man. He has been stabbed repeatedly in the " +"jugular and throat with a small blade." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a person. They look to have been skewered with a large, " +"sharp implement." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a tall middle-aged woman. She appears to have many stab " +"wounds up her legs and thighs." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a small old lady, her face caked in blood and missing an eye." +msgstr "" + +#. ~ Description of "corpse" +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a person. Their forehead bears a large bullet entrance " +"wound. An even larger exit wound is present on the back of their head." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The upper half of a dead body, as if it was torn apart with enormous force." +" Some organs are hanging out." +msgstr "" + +#. ~ Description of "corpse" +#. ~ Description of "deep one corpse" +#: data/json/items/corpses/corpses.json +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"A half-decapitated dead body. It is unclear what could have caused such a " +"wound." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a young blonde woman shot several times in the back with a " +"low-caliber weapon." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"An androgynous-looking corpse gored by bullet wounds from chest to thighs, " +"leaving the face eerily pristine." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a seemingly older man. He appears to have been shot in the " +"forehead at very close range, leaving you a good view of his brain matter." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a middle-aged woman, her legs and arms covered in blood. She " +"appears to have been shot in the thigh." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a young man who appears to have been shot to death. His right" +" arm is only barely still attached to his shoulder." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The corpse of a tall woman unblemished but for the bloody hole atop her " +"head, her thick black hair intermixed now with brain, viscera and shotgun " +"pellets." +msgstr "" + +#. ~ Description of "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a person. There is a bloody bite wound on their forearm. " +"Dry filth surrounds it." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"The dead body of a person. There is a bloody bite wound on their forearm. " +"Dry filth surrounds it but the body seems otherwise unharmed." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"One of this deceased persons shoulders is disfigured by a deep bite wound " +"with a distinct shape, obviously caused by a human." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"This unlucky fellow has a deep, straight cut wound on their hand. The " +"blackened veins suggest it got infected." +msgstr "" + +#. ~ Snippet of item "corpse" +#: data/json/items/corpses/corpses.json +msgid "" +"This lifeless body is covered in myriads of uneven scratches. Some of them " +"look pretty swollen." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/corpses.json +#: data/mods/Aftershock/items/corpses.json +msgid "mummified corpse" +msgid_plural "mummified corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mummified corpse" +#: data/json/items/corpses/corpses.json +msgid "Waxen skin drapes the remnants of an unknowable death." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_exodii.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/monster_corpses.json +msgid "broken Exodii worker" +msgid_plural "broken Exodii workers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Exodii worker" +#: data/json/items/corpses/dead_exodii.json +msgid "A broken Exodii worker. It's possible it could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_exodii.json +#: data/mods/Xedra_Evolved/items/corpses.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/monster_corpses.json +msgid "broken Exodii quadruped" +msgid_plural "broken Exodii quadrupeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Exodii quadruped" +#: data/json/items/corpses/dead_exodii.json +msgid "" +"A broken Exodii walker. Still looks intimidating despite being permanently " +"inoperative, possibly due to the sheer size and mass. Could be gutted for " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_exodii.json +msgid "broken Exodii turret" +msgid_plural "broken Exodii turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Exodii turret" +#: data/json/items/corpses/dead_exodii.json +msgid "" +"A broken Exodii turret. Still looks intimidating despite being permanently " +"inoperative, possibly due to the sheer size and mass. Could be gutted for " +"parts." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_exodii.json +msgid "broken Exodii balloon-drone" +msgid_plural "broken Exodii balloon-drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Exodii balloon-drone" +#: data/json/items/corpses/dead_exodii.json +msgid "" +"A broken balloon drone. The balloon has been shredded, but most of the " +"chassis is still intact. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_yrax.json +msgid "trifacet remains" +msgid_plural "trifacet remains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trifacet remains" +#: data/json/items/corpses/dead_yrax.json +msgid "" +"A split-open facet reveals an interior full of closely-fit geometric " +"primitives among chipped strips of milk-white quartz. The composition of " +"parts lends you no clues as to how this machine ever functioned." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_yrax.json +msgid "triakis remains" +msgid_plural "triakis remains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triakis remains" +#: data/json/items/corpses/dead_yrax.json +msgid "" +"Its broken shell reveals an interior made from a single piece of quartz, " +"intricately carved into a series of nested tetrahedra." +msgstr "" + +#. ~ Item name +#. ~ Monster name +#. ~ Furniture name +#: data/json/items/corpses/dead_yrax.json data/json/monsters/yrax.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "golden monolith" +msgid_plural "golden monoliths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden monolith" +#. ~ Description of "inactive golden monolith" +#. ~ Description of monster "golden monolith" +#: data/json/items/corpses/dead_yrax.json +#: data/json/items/corpses/inactive_bots.json data/json/monsters/yrax.json +msgid "" +"A large golden monolith. Carefully carved asymmetric edges betray its " +"artificial origin." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_yrax.json +msgid "inert delta" +msgid_plural "inert deltas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inert delta" +#: data/json/items/corpses/dead_yrax.json +msgid "" +"A small piece of inscrutable alloy shaped like an arrow's broadhead. It " +"doesn't look like much of a robot once dead." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_yrax.json +msgid "inert quadraphract leg" +msgid_plural "inert quadraphract legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inert quadraphract leg" +#: data/json/items/corpses/dead_yrax.json +msgid "" +"A great sickle-shaped leg, slumped and lifeless. The metal is cold to the " +"touch, and its near invisible joints are locked in place." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/dead_yrax.json +msgid "inert quadraphract" +msgid_plural "inert quadraphracts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inert quadraphract" +#: data/json/items/corpses/dead_yrax.json +msgid "" +"A great carved piece of gold and crystal, slumped in the form of an " +"unearthly arachnid." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive EMP hack" +msgid_plural "inactive EMP hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive EMP hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive EMP hack. Manhacks are fist-sized robots that fly through the " +"air. This one contains an EMP grenade and attacks by flying at its target " +"and detonating. Use this item to reprogram and release the EMP hack. " +"Electronics and computer skill determines if the targeting matrix is " +"reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive EMP hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The EMP hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive EMP hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the EMP hack; take cover!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive C-4 hack" +msgid_plural "inactive C-4 hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive C-4 hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive C-4 hack. Manhacks are fist-sized robots that fly through the " +"air. This one contains a C-4 demolition charge and attacks by flying at its" +" target and detonating. Use this item to reprogram and activate the C-4 " +"hack. Electronics and computer skill determines if the targeting matrix is " +"reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive C-4 hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The C-4 hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive C-4 hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the C-4 hack; take cover!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive flashbang hack" +msgid_plural "inactive flashbang hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive flashbang hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive flashbang hack. Manhacks are fist-sized robots that fly through" +" the air. This one contains a flashbang and attacks by flying at its target" +" and detonating. Use this item to reprogram and activate the flashbang " +"hack. Electronics and computer skill determines if the targeting matrix is " +"reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive flashbang hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The flashbang hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive flashbang hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the flashbang hack; take cover!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive tear gas hack" +msgid_plural "inactive tear gas hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive tear gas hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive tear gas hack. Manhacks are fist-sized robots that fly through " +"the air. This one contains a tear gas canister and attacks by flying at its" +" target and releasing the gas. Use this item to reprogram and activate the " +"tear gas hack. Electronics and computer skill determines if the targeting " +"matrix is reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive tear gas hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The tear gas hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive tear gas hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the tear gas hack; take cover!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive grenade hack" +msgid_plural "inactive grenade hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive grenade hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive grenade hack. Manhacks are fist-sized robots that fly through " +"the air. This one contains a grenade and attacks by flying at its target " +"and detonating. Use this item to reprogram and activate the grenade hack. " +"Electronics and computer skill determines if the targeting matrix is " +"reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive grenade hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The grenade hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive grenade hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the grenade hack; take cover!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive M2HB autonomous CROWS II" +msgid_plural "inactive M2HB autonomous CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive M2HB autonomous CROWS II" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive turret. Using this item involves loading the unit with the " +"factory-loaded .50 BMG rounds in your inventory (if you wish to divide your " +"ammunition, set aside whatever .50 BMG rounds you do NOT want to give the " +"turret), turning it on, and placing it on the ground, where it will attach " +"itself. If programmed successfully, the turret will then identify you as a " +"friendly, and attack all enemies with its M2HB." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive manhack" +msgid_plural "inactive manhacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive manhack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive manhack, a fist-sized robot that flies through the air. This " +"one is covered with whirring blades and attacks by throwing itself against " +"its target. Use this item to reprogram and activate the manhack. " +"Electronics and computer skill determines if the targeting matrix is " +"reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive manhack" +#: data/json/items/corpses/inactive_bots.json +msgid "The manhack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive manhack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the manhack; it's hostile!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive autonomous M249 CROWS II" +msgid_plural "inactive autonomous M249 CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive autonomous M249 CROWS II" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive turret. Using this item involves loading the unit with the " +"factory-loaded 5.56x45mm rounds in your inventory (if you wish to divide " +"your ammunition, set aside whatever 5.56x45mm rounds you do NOT want to give" +" the turret), turning it on, and placing it on the ground, where it will " +"attach itself. If programmed successfully, the turret will then identify " +"you as a friendly, and attack all enemies with its M249." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive autonomous M240 CROWS II" +msgid_plural "inactive autonomous M240 CROWS II turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive autonomous M240 CROWS II" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive turret. Using this item involves loading the unit with the " +"factory-loaded 7.62x51mm rounds in your inventory (if you wish to divide " +"your ammunition, set aside whatever 7.62x51mm rounds you do NOT want to give" +" the turret), turning it on, and placing it on the ground, where it will " +"attach itself. If programmed successfully, the turret will then identify " +"you as a friendly, and attack all enemies with its M240." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive riot control turret" +msgid_plural "inactive riot control turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive riot control turret" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive riot control turret. Using this item involves loading the unit " +"with the 40x46mm M1006 sponge rounds in your inventory (if you wish to " +"divide your ammunition, set aside whatever beanbag rounds you do NOT want to" +" give the turret), turning it on, and placing it on the ground, where it " +"will attach itself. If programmed successfully, the turret will then " +"identify you as a friendly, and attack all enemies with its riot control " +"gun." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "inactive turret" +msgid_plural "inactive turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive turret" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive turret. Using this item involves loading the unit with the " +"factory-loaded 9x19mm rounds in your inventory (if you wish to divide your " +"ammunition, set aside whatever 9x19mm you do NOT want to give the turret), " +"turning it on, and placing it on the ground. If reprogrammed and rewired " +"successfully, the turret will then identify you as a friendly, and attack " +"all enemies with its SMG." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "inactive TALON UGV" +msgid_plural "inactive TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive TALON UGV" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive TALON UGV equipped with an M16A4. Using this item involves " +"loading the unit with the factory-loaded 5.56x45mm rounds in your inventory " +"(if you wish to divide your ammunition, set aside whatever 5.56x45mm you do " +"NOT want to give the robot), turning it on, and placing it on the ground. " +"If reprogrammed and rewired successfully, the security bot will then " +"identify you as a friendly, roam around or follow you, and attack all " +"enemies with its rifle." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive TALON UGV" +#. ~ "friendly_msg" action message of item "inactive M202A1 TALON UGV" +#. ~ "friendly_msg" action message of item "inactive TALON UGV Liberty +#. Edition" +#: data/json/items/corpses/inactive_bots.json +msgid "The security bot beeps affirmatively and begins scanning for hostiles." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive TALON UGV" +#. ~ "hostile_msg" action message of item "inactive M202A1 TALON UGV" +#. ~ "hostile_msg" action message of item "inactive TALON UGV Liberty Edition" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the security bot and it trains its gun on you. RUN!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive M202A1 TALON UGV" +msgid_plural "inactive M202A1 TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive M202A1 TALON UGV" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive TALON UGV equipped with an M202A1. Using this item involves " +"loading the unit with the M235 rockets in your inventory (if you wish to " +"divide your ammunition, set aside whatever M235 rockets you do NOT want to " +"give the robot), turning it on, and placing it on the ground. If " +"reprogrammed and rewired successfully, the security bot will then identify " +"you as a friendly, roam around or follow you, and attack all enemies with " +"its M202A1." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive TALON UGV Liberty Edition" +msgid_plural "inactive TALON UGVs Liberty Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive TALON UGV Liberty Edition" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"This bot has had tubes welded above the original guns that allow it to shoot" +" fireworks in order to blind and stun attackers. With fireworks being " +"harder to come by then the ammo for the original weapons, the best option " +"would be to convert it back to it's original guns. It should be easy enough" +" to give it back the use of the original M16A4." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive nurse bot" +msgid_plural "inactive nurse bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive nurse bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive nurse bot. Using this item involves placing it on the ground " +"and reactivating its mechanical body. If reprogrammed and rewired " +"successfully, the nurse bot will then identify you as a friendly, roam " +"around or follow you, and assist you in surgeries." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive nurse bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The nurse bot beeps affirmatively and awaits orders." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive nurse bot" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the nurse bot. It's looking at you funny." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive grocery bot" +msgid_plural "inactive grocery bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive grocery bot" +#. ~ Description of "inactive busted grocery bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive grocery bot. Using this item involves placing it on the ground " +"and reactivating its mechanical body. If reprogrammed and rewired " +"successfully, the grocery bot will then identify you as a friendly, roam " +"around or follow you." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive grocery bot" +#. ~ "friendly_msg" action message of item "inactive busted grocery bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The grocery bot beeps affirmatively and awaits orders." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive grocery bot" +#. ~ "hostile_msg" action message of item "inactive busted grocery bot" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the grocery bot. It's looking at you funny." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive busted grocery bot" +msgid_plural "inactive busted grocery bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive broken cyborg" +msgid_plural "inactive broken cyborgs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive broken cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"A deactivated broken cyborg, the last shreds of its humanity still rotting " +"away. Using this item involves placing it on the ground and reactivating " +"its mechanical body. If reprogrammed and rewired successfully, the cyborg " +"will then follow you and attack enemies. You monster." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive broken cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"The broken cyborg rises to the sound of screeching metal and peers around " +"for hostiles." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive broken cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "The broken cyborg lets out a howl of agony and attacks you!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive prototype cyborg" +msgid_plural "inactive prototype cyborgs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive prototype cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"A deactivated prototype cyborg, glimpses of humanity can still be seen in " +"its empty eyes. Using this item involves placing it on the ground and " +"reactivating its mechanical body. If reprogrammed and rewired successfully," +" the cyborg will then follow you and attack enemies. You monster." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive prototype cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"The prototype cyborg rises to the sound of screeching metal and peers around" +" for hostiles." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive prototype cyborg" +#: data/json/items/corpses/inactive_bots.json +msgid "The prototype cyborg lets out a howl of agony and attacks you!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive cleaner bot" +msgid_plural "inactive cleaner bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive cleaner bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive cleaner bot. Using this item involves placing it on the ground " +"and turning it on. If reprogrammed and rewired successfully, the cleaner " +"bot will respond to future commands." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive cleaner bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The cleaner bot emits a friendly beep and starts scrubbing." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive cleaner bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The cleaner bot plays an error sound, but starts cleaning anyway." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive demining bot" +msgid_plural "inactive demining bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive demining bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive demining robot. Using this item involves placing it on the " +"ground and turning it on." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive demining bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The demining bot whirs and tunnels into the ground." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive demining bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The demining bot spins out of control and lunges at you. Make way!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive skitterbot" +msgid_plural "inactive skitterbots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive skitterbot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive skitterbot. Using this item involves placing it on the ground " +"and turning it on. If reprogrammed and rewired successfully, the robot will" +" race towards enemies and shock them." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive skitterbot" +#: data/json/items/corpses/inactive_bots.json +msgid "The skitterbot gives a quick bow and scurries away." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive skitterbot" +#: data/json/items/corpses/inactive_bots.json +msgid "The skitterbot darts around you and menacingly clicks its tasers." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive exterminatron" +msgid_plural "inactive exterminatrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive exterminatron" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive Hub 01 exterminatron. Using this item involves placing it on " +"the ground and turning it on. If reprogrammed and reloaded successfully, " +"the robot will track you while providing fire-support." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive exterminatron" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"The exterminatron gives a quick bow and starts scanning the horizon for " +"threats." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive exterminatron" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the exterminatron and it trains its gun on you. RUN!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive lab defense bot" +msgid_plural "inactive lab defense bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive lab defense bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive experimental robot plundered from a science lab. It resembles a" +" human-sized spider and was designed to deploy manhacks. Using this item " +"involves placing it on the ground and turning it on. If reprogrammed and " +"rewired successfully, the robot will race towards enemies and deploy a " +"variety of experimental devices." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive lab defense bot" +#: data/json/items/corpses/inactive_bots.json +msgid "The lab defense bot shudders briefly and skitters away." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive lab defense bot" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"The lab defense bot raises its front legs and shines a multitude of colored " +"lights in your face!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive milspec searchlight" +msgid_plural "inactive milspec searchlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive milspec searchlight" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive military-grade automated searchlight. Using this item involves " +"placing it on the ground and turning it on. If reprogrammed and rewired " +"successfully, the searchlight will then identify you as an ally, survey the " +"area, and illuminate approaching hostiles. Seems to have an unhealthy " +"fascination with you." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive milspec searchlight" +#: data/json/items/corpses/inactive_bots.json +msgid "The searchlight flares up and establishes a perimeter." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive milspec searchlight" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"A bright light blinds you as the searchlight refuses to turn away from you." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive dispatch" +msgid_plural "inactive dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive dispatch" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive Northrop Dispatch, guard model, serving as a mobile assembler " +"and deployer of kamikaze manhacks for defense. Activate it to place it onto" +" the ground; due to a one-way switch triggered during deactivation, however," +" it will be nonaggressive, and serves only as a distraction." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive dispatch" +#. ~ "friendly_msg" action message of item "inactive military dispatch" +#: data/json/items/corpses/inactive_bots.json +msgid "The dispatch whirs onto its legs and searches for a target." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive dispatch" +#: data/json/items/corpses/inactive_bots.json +msgid "The dispatch turns on you, whacking at you with its arms!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive military dispatch" +msgid_plural "inactive military dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive military dispatch" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive Northrop Dispatch, military model, serving as a mobile assembler" +" and deployer of lethal manhacks for combat situations. Activate it to " +"place it onto the ground; due to a one-way switch triggered during " +"deactivation, however, it will be nonaggressive, and serves only as a " +"distraction." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive military dispatch" +#: data/json/items/corpses/inactive_bots.json +msgid "The dispatch turns on you, slashing at you with its arms!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive loudspeaker" +msgid_plural "inactive loudspeakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive loudspeaker" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive automated loudspeaker. Using this item involves placing it on " +"the ground and turning it on. If reprogrammed and rewired successfully, the" +" loudspeaker will continuously shout pre-recorded messages." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive loudspeaker" +#. ~ "hostile_msg" action message of item "inactive loudspeaker" +#: data/json/items/corpses/inactive_bots.json +msgid "The loudspeaker activates and begins its nonstop shouts." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive taser hack" +msgid_plural "inactive taser hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive taser hack" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive taser hack. Manhacks are fist-sized robots that fly through the" +" air. This one has a taser and attacks by flying at its target and " +"delivering an electric shock. Use this item to reprogram and release the " +"taser hack. Electronics and computer skills determine if the targeting " +"matrix is reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive taser hack" +#: data/json/items/corpses/inactive_bots.json +msgid "The taser hack flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive taser hack" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the taser hack; run!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive trifacet" +msgid_plural "inactive trifacets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive trifacet" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"A featureless quartz pyramid that, although obviously artificial, shows no " +"real indication of ever having been an advanced robot. Perhaps you could " +"try reactivating it?" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive triakis" +msgid_plural "inactive triakis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive triakis" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"You know this artfully craved piece of gold hued ceramics to be a robot of " +"some kind, but it seems impossible to interact with it." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive golden monolith" +msgid_plural "inactive golden monoliths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive delta" +msgid_plural "inactive deltas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive delta" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"A small piece of inscrutable alloy shaped like an arrow's broadhead. It " +"looks like a robot boomerang." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive security drone" +msgid_plural "inactive security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive security drone" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive security drone. They are fist-sized robots that fly through the" +" air. They have a scanner, lens and speaker. Use this item to reprogram " +"and activate the security drone. Electronics and computer skill determines " +"if the targeting matrix is reprogrammed successfully." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive security drone" +#: data/json/items/corpses/inactive_bots.json +msgid "The security drone flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive security drone" +#: data/json/items/corpses/inactive_bots.json +msgid "You misprogram the drone; it's hostile!" +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/inactive_bots.json +msgid "inactive camspy" +msgid_plural "inactive camspies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive camspy" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"An inactive camspy. Using this item involves turning it on and launching " +"it. If reprogrammed and rewired successfully, the camspy will then keep " +"watch for intruders." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive camspy" +#: data/json/items/corpses/inactive_bots.json +msgid "The camspy hums and takes to the sky." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive camspy" +#: data/json/items/corpses/inactive_bots.json +msgid "" +"The camspy hums and appears to reconnect to whoever was piloting it before." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/nether.json +msgid "rubber yugg corpse" +msgid_plural "rubber yugg corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber yugg corpse" +#: data/json/items/corpses/nether.json +msgid "" +"An oversized hollow tube made of black semi-liquid rubbery substance. It is" +" vaguely shaped like a yugg." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/nether.json +msgid "massive fleshy tube" +msgid_plural "massive fleshy tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "massive fleshy tube" +#: data/json/items/corpses/nether.json +msgid "" +"An oversized tube of faintly green raw flesh of nondescript origin. It is " +"vaguely shaped like a yugg." +msgstr "" + +#. ~ Item name +#: data/json/items/corpses/nether.json +msgid "jade yugg statue" +msgid_plural "jade yugg statues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jade yugg statue" +#: data/json/items/corpses/nether.json +msgid "" +"A statue of a yugg, made entire out of jade. If jade was still worth " +"anything this could fetch a fortune. A shame the world ended." +msgstr "" + +#. ~ Description of "standing mirror" +#: data/json/items/furniture/decorative.json +msgid "" +"A full-length mirror mounted in a sleek aluminum frame. Metal stand is " +"currently folded." +msgstr "" + +#. ~ Description of "wooden chair" +#: data/json/items/furniture/seating.json +msgid "" +"A simple wooden chair, with four legs, a seat, and a back. It's nice to " +"rest your feet for once, and if coupled with a suitable table, you could eat" +" a meal properly and almost pretend that things were normal again." +msgstr "" + +#. ~ Description of "wooden stool" +#: data/json/items/furniture/seating.json +msgid "" +"A simple stool, with four legs and a seat. While it's a touch more " +"maneuverable to sit on, the lack of back support means it's significantly " +"less comfortable than a normal chair." +msgstr "" + +#. ~ Description of "log stool" +#: data/json/items/furniture/seating.json +msgid "" +"A short section from a tree trunk with one of the flat ends smoothed down. " +"Makes for a decent place to sit, but not quite a real chair." +msgstr "" + +#. ~ Description of "bar stool" +#: data/json/items/furniture/seating.json +msgid "" +"A bar stool with a leather seat on a steel support. Not practical for " +"sleeping at all but it does feel nicer than sitting on the ground." +msgstr "" + +#. ~ Description of "plywood chair" +#: data/json/items/furniture/seating.json +msgid "" +"A simple chair made of plywood on a steel frame. Quite uncomfortable but " +"works for sleeping if it's the only option available." +msgstr "" + +#. ~ Description of "black wooden chair" +#: data/json/items/furniture/seating.json +msgid "" +"A simple wooden chair, with four legs, a seat, and a back. It's nice to " +"rest your feet for once, and if coupled with a suitable table, you could eat" +" a meal properly and almost pretend that things were normal again. This " +"particular chair was painted black." +msgstr "" + +#. ~ Description of "white wooden chair" +#: data/json/items/furniture/seating.json +msgid "" +"A simple wooden chair, with four legs, a seat, and a back. It's nice to " +"rest your feet for once, and if coupled with a suitable table, you could eat" +" a meal properly and almost pretend that things were normal again. This " +"particular chair was painted white." +msgstr "" + +#. ~ Description of "ammo belt linkage" +#: data/json/items/generic/ammolink.json +msgid "A small metal linkage from a disintegrating ammo belt." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/ammolink.json +msgid ".223 ammo belt linkage" +msgid_plural ".223 ammo belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic/ammolink.json +msgid ".308 ammo belt linkage" +msgid_plural ".308 ammo belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic/ammolink.json +msgid "40mm grenade belt linkage" +msgid_plural "40mm grenade belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic/ammolink.json +msgid ".50 ammo belt linkage" +msgid_plural ".50 ammo belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "soap dish" +msgid_plural "soap dishes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soap dish" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A shallow dish for holding a bar of soap. It has ridges to help drain water" +" away from the dish. Not the most exciting of items." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "shaving razor" +msgid_plural "shaving razors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shaving razor" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A razor blade on a comfortable handle. Much easier to shave with than a " +"loose razor." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "toothbrush" +msgid_plural "toothbrushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "A plastic brush with soft bristles for cleaning your teeth." +msgstr "" + +#. ~ Snippet of item "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A plastic brush with soft bristles for cleaning your teeth. It has a cheap," +" blocky handle and is likely meant to be disposable." +msgstr "" + +#. ~ Snippet of item "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A combination toothbrush and gum massager. It has an ergonomic silicone " +"grip. Luxurious!" +msgstr "" + +#. ~ Snippet of item "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A plastic brush with soft bristles for cleaning your teeth. The blue and " +"white pattern on the handle implies cleanliness." +msgstr "" + +#. ~ Snippet of item "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A short toothbrush designed for children. It has a wide-eyed cartoon pony " +"on the handle." +msgstr "" + +#. ~ Snippet of item "toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A short toothbrush designed for children. It has a grinning red racecar on " +"the handle." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "tampon" +msgid_plural "tampons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "A small cotton tampon with a plastic applicator." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A small cotton tampon with a plastic applicator. Useless for some, an " +"invaluable commodity for others." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A 'light' cotton tampon with a plastic applicator rated for light flows." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A 'super' cotton tampon with a plastic applicator rated for heavy flows." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "A small, lavender-scented cotton tampon with a plastic applicator." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A small cotton tampon with a plastic applicator proudly claiming to be anti-" +"microbial. Ultra-fine print indicates that this tampon has no noticeable " +"health benefits compared to others." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"An expensive-looking tampon with a fancy, smooth plastic applicator. The " +"ultra-soft cotton has the appearance of a fluffy cloud." +msgstr "" + +#. ~ Snippet of item "tampon" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A cheap-looking tampon. The cotton looks rough, the plastic applicator has " +"a few sharp edges, and the string is somehow already knotted." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "menstrual pad" +msgid_plural "menstrual pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "An absorbent pad." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "" +"An absorbent menstrual pad. Unfortunately, not as useful as a bandage as " +"you'd think. The adhesive is on the side opposite of the absorbent part." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "A small panty-liner only meant for the lightest flows." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "A large menstrual pad meant for use overnight." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "" +"An absorbent menstrual pad with racing stripes, for the fastest flows. " +"Probably." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "An absorbent menstrual pad that smells strongly of essential oils." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A pride-themed menstrual pad in trans flag coloring. 'Men can bleed too!' " +"is proudly written on the packaging." +msgstr "" + +#. ~ Snippet of item "menstrual pad" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A cheap menstrual pad. The cotton somehow looks like sandpaper and is " +"almost see-through thin." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "menstrual cup" +msgid_plural "menstrual cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "menstrual cup" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A tiny, washable, flexible plastic cup about the size of a medicine cup for " +"catching menstrual flow." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "hairbrush" +msgid_plural "hairbrushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hairbrush" +#: data/json/items/generic/bathroom_house.json +msgid "An instrument of hair torture." +msgstr "" + +#. ~ Snippet of item "hairbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"An instrument of hair torture. There are round safety tips on the bristles." +msgstr "" + +#. ~ Snippet of item "hairbrush" +#: data/json/items/generic/bathroom_house.json +msgid "An old-fashioned hair-straightening device with a faux-wood handle." +msgstr "" + +#. ~ Snippet of item "hairbrush" +#: data/json/items/generic/bathroom_house.json +msgid "A soft, cushioned hairbrush. The shiny chrome design appears modern." +msgstr "" + +#. ~ Snippet of item "hairbrush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A tacky kid's hairbrush. The cartoon whale on the handle seems friendly " +"enough." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "hair curler" +msgid_plural "hair curlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hair curler" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A soft plastic cylinder you can wrap a lock of your hair around to curl it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "dental floss" +msgid_plural "rolls of dental floss" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dental floss" +#: data/json/items/generic/bathroom_house.json +msgid "" +"Twenty-five yards of finely waxed thread wound up inside a plastic " +"container. Perfect for picking bits of smoked meat out of your teeth. " +"Disassemble to use the thread for something else." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "comb" +msgid_plural "combs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "comb" +#: data/json/items/generic/bathroom_house.json +msgid "A grooming tool with teeth for straightening your hair." +msgstr "" + +#. ~ Snippet of item "comb" +#: data/json/items/generic/bathroom_house.json +msgid "" +"Somehow, a few teeth have already broken off the end of this otherwise " +"pristine comb." +msgstr "" + +#. ~ Snippet of item "comb" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A grooming tool with teeth for straightening your hair. This one is narrow," +" black and austere." +msgstr "" + +#. ~ Snippet of item "comb" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A comb made of soft plastic. Its tortoiseshell pattern makes it seem " +"antique." +msgstr "" + +#. ~ Snippet of item "comb" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A comb which folds on a hinge, in case you want to look like a greaser." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "toilet plunger" +msgid_plural "toilet plungers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toilet plunger" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A rubber-tipped tool for unclogging pipes, or a club for an immature " +"survivor." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "professional plunger" +msgid_plural "professional plungers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "professional plunger" +#: data/json/items/generic/bathroom_house.json +msgid "" +"This hollow plastic toilet plunger's bell compresses like an accordion. It " +"is efficient at its intended purpose, and complete rubbish as a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "toilet paper" +msgid_plural "rolls of toilet paper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "A luxurious remnant of civilization." +msgstr "" + +#. ~ Snippet of item "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "" +"Imagine the thinnest, most disposable paper you could possibly make. Now " +"imagine something thinner than that." +msgstr "" + +#. ~ Snippet of item "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "" +"This roll of toilet paper is two-ply and quilted, for vandalizing houses " +"more comfortably than ever." +msgstr "" + +#. ~ Snippet of item "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "" +"This brand of toilet paper is designed to dissolve completely in water!" +msgstr "" + +#. ~ Snippet of item "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "" +"Images of your least favorite politician are printed on each individual " +"sheet." +msgstr "" + +#. ~ Snippet of item "toilet paper" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A luxurious remnant of civilization. The splinters of unprocessed wood " +"visible in this one make it seem less luxurious, though." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "hair dryer" +msgid_plural "hair dryers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hair dryer" +#: data/json/items/generic/bathroom_house.json +msgid "" +"This tool dries your hair by pushing air through a coil of hot wires. The " +"heat can be toggled on and off." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "curling iron" +msgid_plural "curling irons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "curling iron" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A wand made of heat-resistant ceramics. When plugged into an outlet, it is " +"hot enough to shape your hair into curls. Too bad the power's out." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "toilet brush" +msgid_plural "toilet brushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toilet brush" +#: data/json/items/generic/bathroom_house.json +msgid "" +"Zombies cannot be intimidated or humiliated, so this stiff brush is only " +"useful for scouring toilet bowls." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "lice comb" +msgid_plural "lice combs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lice comb" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A stainless-steel comb with spiral grooved teeth designed to remove pesky " +"parasites from hair. Even just thinking about it makes you itch." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "bath toy" +msgid_plural "bath toys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bath toy" +#. ~ Snippet of item "bath toy" +#: data/json/items/generic/bathroom_house.json +msgid "A plastic floating bath toy." +msgstr "" + +#. ~ Snippet of item "bath toy" +#: data/json/items/generic/bathroom_house.json +msgid "A yellow rubber duck. Designed to dropped in the bath." +msgstr "" + +#. ~ Snippet of item "bath toy" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A black rubber duck with large white eyes. Designed to dropped in the bath." +msgstr "" + +#. ~ Snippet of item "bath toy" +#: data/json/items/generic/bathroom_house.json +msgid "A small green dinosaur with a wide grin. Designed for bath time." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "electric toothbrush" +msgid_plural "electric toothbrushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric toothbrush" +#: data/json/items/generic/bathroom_house.json +msgid "A plastic electric toothbrush." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "plastic soap bottle" +msgid_plural "plastic soap bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A squeezable bottle used to hold various liquid soaps." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A bottle for special shampoo for dyed hair." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A plain white bottle made to contain the cheapest shampoo." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A bottle for body wash. This one is called 'Afrika'." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A bottle for hair conditioner." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A colorful bottle of body and hair wash marketed for children." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A plain white bottle made to contain the cheapest hair conditioner." +msgstr "" + +#. ~ Snippet of item "plastic soap bottle" +#: data/json/items/generic/bathroom_house.json +msgid "A plain white bottle made to contain the cheapest shower gel." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bathroom_house.json +msgid "set of dentures" +msgid_plural "sets of dentures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of dentures" +#: data/json/items/generic/bathroom_house.json +msgid "" +"A standard set of prosthetic teeth. Pretty useless to anyone aside from its" +" owner." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "pillowcase" +msgid_plural "pillowcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pillowcase" +#: data/json/items/generic/bedding.json +msgid "A simple cotton pillowcase." +msgstr "" + +#. ~ Description of "hammock" +#: data/json/items/generic/bedding.json +msgid "" +"A large sheet of cloth with ropes on two sides. Could be tied to something " +"and then used as a sleeping place that is comfortable, but lacks warmth." +msgstr "" + +#. ~ Description of "net hammock" +#: data/json/items/generic/bedding.json +msgid "" +"A large net with ropes on two sides. Could be tied to something and then " +"used as a sleeping place that is comfortable, but lacks warmth." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "sheet" +msgid_plural "sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet" +#: data/json/items/generic/bedding.json +msgid "" +"A 72 by 24 inch two-layer-thick fabric sheet. It could be used as a curtain" +" or bedsheet, or cut up for a bunch of smaller sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "blanket" +msgid_plural "blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blanket" +#: data/json/items/generic/bedding.json +msgid "Hiding under here will not protect you from the monsters." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "makeshift blanket" +msgid_plural "makeshift blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "makeshift blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "A blanket made by you! Embrace your inner tailor." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "sports blanket" +msgid_plural "sports blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sports blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"This blanket is official sports memorabilia, or so says the tag. It " +"features the name and mascot of the !" +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "collectable sports blanket" +msgid_plural "collectable sports blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "collectable sports blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"This blanket is an alleged collector's piece, featuring the name and mascot " +"of the ! The tag explains that only 100,000 were made and " +"reads: #." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "geometric blanket" +msgid_plural "geometric blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "geometric blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"A standard blanket, except that the stitching across the surface is " +"patterned in s." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "fluffy blanket" +msgid_plural "fluffy blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "fluffy blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"This blanket's tag lists it as \"the fluffiest blanket in the world\" and " +"was made in the USA. Only moderately fluffy." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "floral blanket" +msgid_plural "floral blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "floral blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"The ever popular floral print blanket. This one is patterned with " +". Popular with grandmothers." +msgstr "" + +#. ~ Variant name of item "blanket" +#: data/json/items/generic/bedding.json +msgid "cartoon blanket" +msgid_plural "cartoon blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cartoon blanket" of item "blanket" +#: data/json/items/generic/bedding.json +msgid "" +"A blanket adorned with a famous animated character! It depicts " +"!" +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "weighted blanket" +msgid_plural "weighted blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "weighted blanket" +#: data/json/items/generic/bedding.json +msgid "" +"A thick, layered blanket with glass microbeads added to increase the weight." +msgstr "" + +#. ~ Variant name of item "weighted blanket" +#: data/json/items/generic/bedding.json +msgid "weighted geometric blanket" +msgid_plural "weighted geometric blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "weighted geometric blanket" of item "weighted +#. blanket" +#: data/json/items/generic/bedding.json +msgid "It's been stitched in a pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "down-filled blanket" +msgid_plural "down-filled blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "down-filled blanket" +#: data/json/items/generic/bedding.json +msgid "" +"Hiding under here will not protect you from the monsters, but it'll keep you" +" warm." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "fur blanket" +msgid_plural "fur blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur blanket" +#: data/json/items/generic/bedding.json +msgid "A heavy fur blanket that covers most of your body." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "quilt" +msgid_plural "quilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quilt" +#: data/json/items/generic/bedding.json +msgid "" +"A big, comfy quilt made of thick wool in a triangle pattern. Extremely " +"cozy!" +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "patchwork quilt" +msgid_plural "patchwork quilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork quilt" +#: data/json/items/generic/bedding.json +msgid "A huge, patchwork wool quilt. Very, very warm." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "emergency blanket" +msgid_plural "emergency blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emergency blanket" +#: data/json/items/generic/bedding.json +msgid "" +"A blanket made of space-age material that covers your most important body " +"parts. It folds into a very compact form when not in use." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "sleeping bag" +msgid_plural "sleeping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeping bag" +#: data/json/items/generic/bedding.json +msgid "" +"A large sleeping bag that covers you head to toe, with a strap for carrying " +"it on your back when not in use. This one is medium weight. It is " +"currently unrolled; activate it to roll it up for easy storage." +msgstr "" + +#. ~ "msg" action message of item "sleeping bag" +#: data/json/items/generic/bedding.json +msgid "You roll up the sleeping bag, preparing it for transport." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "improvised sleeping bag" +msgid_plural "improvised sleeping bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "improvised sleeping bag" +#: data/json/items/generic/bedding.json +msgid "" +"You might think it is bizarre to sleep in a body bag stuffed with dead " +"plants. However, the thought of sleeping in the cold is far more " +"uncomfortable." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "grass sheet" +msgid_plural "grass sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass sheet" +#: data/json/items/generic/bedding.json +msgid "Some grass yarn woven into a crude sheet." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/bedding.json +msgid "grass blanket" +msgid_plural "grass blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass blanket" +#: data/json/items/generic/bedding.json +msgid "" +"Some grass sheets sewn together. Itchy, but more comfortable than the cold." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".223 casing" +msgid_plural ".223 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".223 casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .223 round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".22 LR casing" +msgid_plural ".22 LR casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".22 LR casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .22 LR round. These can't be hand-reloaded." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "unused .22 casing" +msgid_plural "unused .22 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unused .22 casing" +#: data/json/items/generic/casing.json +msgid "An unfired, like-new .22 round casing, with the primer still intact." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "unused .22 short casing" +msgid_plural "unused .22 short casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unused .22 short casing" +#: data/json/items/generic/casing.json +msgid "" +"An unfired, like-new .22 short casing, with the priming compound still " +"intact." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".30-06 casing" +msgid_plural ".30-06 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30-06 casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .30-06 round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "12.3ln casing" +msgid_plural "12.3ln casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "12.3ln casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty casing from a 12.3ln round. It looks deceptively like a .303 " +"British casing, if those were rimless." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".270 Winchester casing" +msgid_plural ".270 Winchester casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".270 Winchester casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .270 Winchester round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".303 casing" +msgid_plural ".303 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".303 casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .303 round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".300 Win Mag casing" +msgid_plural ".300 Win Mag casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".300 Win Mag casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .300 Winchester Magnum round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".308 casing" +msgid_plural ".308 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".308 casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .308 round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "7.62x51mm casing" +msgid_plural "7.62x51mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x51mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 7.62x51mm M80 round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".32 ACP casing" +msgid_plural ".32 ACP casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".32 ACP casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .32 ACP round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".38 Special casing" +msgid_plural ".38 Special casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Special casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .38 Special round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".38 Super casing" +msgid_plural ".38 Super casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".38 Super casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .38 Super round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".40 S&W casing" +msgid_plural ".40 S&W casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".40 S&W casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .40 S&W round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "10mm Auto casing" +msgid_plural "10mm Auto casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm Auto casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 10mm Auto round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm M212 casing" +msgid_plural "40x46mm M212 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M212 casing" +#: data/json/items/generic/casing.json +msgid "" +"A large casing from a spent 40x46mm cartridge, which used to hold a less-" +"lethal projectile." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm M118 casing" +msgid_plural "40x46mm M118 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M118 casing" +#: data/json/items/generic/casing.json +msgid "" +"A large casing from a spent 40x46mm cartridge, which used to hold an HEDP " +"grenade. Suitable for reloading with buckshot, slug or flechette loads." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm M199 casing" +msgid_plural "40x46mm M199 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M199 casing" +#: data/json/items/generic/casing.json +msgid "" +"A large casing from a spent 40x46mm cartridge, which used to hold a buckshot" +" load. Suitable for reloading with buckshot, slug or flechette loads." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm M195 casing" +msgid_plural "40x46mm M195 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm M195 casing" +#: data/json/items/generic/casing.json +msgid "" +"A large casing from a spent 40x46mm cartridge, which used to hold a tear gas" +" canister." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm .22 LR hornet's nest casing" +msgid_plural "40x46mm .22 LR hornet's nest casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .22 LR hornet's nest casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty 40x46mm hornet's nest casing, able to be reloaded with ten .22 LR " +"bullets to fire them simultaneously." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x46mm .410 hornet's nest casing" +msgid_plural "40x46mm .410 hornet's nest casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm .410 hornet's nest casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty 40x46mm hornet's nest casing, able to be reloaded with four .410 " +"shells to fire them simultaneously." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "40x53mm M169 casing" +msgid_plural "40x53mm M169 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x53mm M169 casing" +#: data/json/items/generic/casing.json +msgid "" +"A large casing from a spent 40x53mm cartridge. Suitable for reloading with " +"buckshot, slug or flechette loads." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".44 Magnum casing" +msgid_plural ".44 Magnum casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".44 Magnum casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .44 Magnum round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".454 Casull casing" +msgid_plural ".454 Casull casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".454 Casull casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .454 Casull round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".45 ACP casing" +msgid_plural ".45 ACP casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 ACP casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .45 ACP round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".45 Colt casing" +msgid_plural ".45 Colt casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45 Colt casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .45 Colt round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".45-70 casing" +msgid_plural ".45-70 casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".45-70 casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .45-70 Government round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".50 Beowulf casing" +msgid_plural ".50 Beowulf casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 Beowulf casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .50 Beowulf round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".450 Bushmaster casing" +msgid_plural ".450 Bushmaster casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".450 Bushmaster casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .450 Bushmaster round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "4.6x30mm casing" +msgid_plural "4.6x30mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "4.6x30mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 4.6x30mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".460 Rowland casing" +msgid_plural ".460 Rowland casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".460 Rowland casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty casing from a .460 Rowland round. It looks deceptively like a .45 " +"ACP casing." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".500 S&W Magnum casing" +msgid_plural ".500 S&W Magnum casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".500 S&W Magnum casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .500 S&W Magnum round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".50 BMG casing" +msgid_plural ".50 BMG casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 BMG casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty casing from a .50 BMG round. These are rare, so you might want to " +"hold onto them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".338 Lapua casing" +msgid_plural ".338 Lapua casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".338 Lapua casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty casing from a .338 Lapua round. These are rare, so you might want " +"to hold onto them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "7.7mm Arisaka casing" +msgid_plural "7.7mm Arisaka casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.7mm Arisaka casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 7.7x58mm Japanese round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "5.45x39mm casing" +msgid_plural "5.45x39mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.45x39mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 5.45x39mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "5.7x28mm casing" +msgid_plural "5.7x28mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.7x28mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 5.7x28mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".458 WM casing" +msgid_plural ".458 WM casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".458 WM casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .458 Winchester Magnum round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "7.62x54mmR casing" +msgid_plural "7.62x54mmR casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x54mmR casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 7.62x54mmR round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "7.62x39mm casing" +msgid_plural "7.62x39mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x39mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 7.62x39mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "7.62x25mm casing" +msgid_plural "7.62x25mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.62x25mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 7.62x25mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "9x19mm casing" +msgid_plural "9x19mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x19mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 9x19mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".357 SIG casing" +msgid_plural ".357 SIG casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 SIG casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .357 SIG round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".357 magnum casing" +msgid_plural ".357 magnum casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".357 magnum casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .357 magnum round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "9x18mm casing" +msgid_plural "9x18mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x18mm casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a 9x18mm round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".380 ACP casing" +msgid_plural ".380 ACP casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".380 ACP casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .380 ACP round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "152mm ATGM tube" +msgid_plural "152mm ATGM tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "152mm ATGM tube" +#: data/json/items/generic/casing.json +msgid "" +"An empty steel tube which once contained a 152mm ATGM. Now it's essentially" +" just a huge pipe." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "12 gauge hull" +msgid_plural "12 gauge hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "12 gauge hull" +#: data/json/items/generic/casing.json +msgid "An empty hull from a 12 gauge shotgun shell." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".410 hull" +msgid_plural ".410 hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".410 hull" +#: data/json/items/generic/casing.json +msgid "An empty hull from a .410 shotgun shell." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".300BLK casing" +msgid_plural ".300BLK casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".300BLK casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .300 AAC Blackout round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".30 Carbine casing" +msgid_plural ".30 Carbine casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".30 Carbine casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .30 Carbine round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "27.3x110 Diyua casing" +msgid_plural "27.3x110 Diyua casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27.3x110 Diyua casing" +#. ~ Description of "27.3x44 Diyua casing" +#: data/json/items/generic/casing.json +msgid "" +"An empty giant brass shotshell, with illegible alien text on the headstamp." +" These are rare, so you might want to hold onto them." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid "27.3x44 Diyua casing" +msgid_plural "27.3x44 Diyua casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/generic/casing.json +msgid ".50 AE casing" +msgid_plural ".50 AE casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ".50 AE casing" +#: data/json/items/generic/casing.json +msgid "An empty casing from a .50 Action Express round." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "merch" +msgid_plural "merch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "merch" +#: data/json/items/generic/currency.json +msgid "" +"The Free Merchant Certified Note, also known by names such as a 'c-note' or " +"'merch', is a currency based on old American bills. Fifty dollar bills and " +"larger are printed with a promissory note signed by the treasurer of the " +"Free Merchants, along with a complex design. The note explains that this " +"can be exchanged for food, water, and other services through the Free " +"Merchants in the Refugee Center." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "Hub 01 Gold Coin" +msgid_plural "Hub 01 Gold Coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 Gold Coin" +#: data/json/items/generic/currency.json +msgid "" +"A small but surprisingly heavy gold coin. One side is etched with circuitry" +" and the other side reads 'Hub 01 exchange currency'." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "FlatCoin" +msgid_plural "FlatCoins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "FlatCoin" +#: data/json/items/generic/currency.json +msgid "" +"A coin that has been flattened in a novelty coin flattening machine. The " +"machine has been somewhat crudely altered so that the design - which appears" +" to once have been Mickey Mouse - is overlaid with a hand-drawn emblem of a " +"book. There is some text that faintly reads 'Campus Exchange Token'." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "chit" +msgid_plural "chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chit" +#: data/json/items/generic/currency.json +msgid "A slip of paper signed by the issuer." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "icon" +msgid_plural "icons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "icon" +#: data/json/items/generic/currency.json +msgid "" +"A small picture, about the size of an ID card, symbolizing a religious " +"figure. On the back, there is text that faintly reads 'New England Church " +"Community'." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "penny" +msgid_plural "pennies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "penny" +#: data/json/items/generic/currency.json +msgid "" +"A one-cent coin, featuring a portrait of Abraham Lincoln. You could flip " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "nickel" +msgid_plural "nickels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nickel" +#: data/json/items/generic/currency.json +msgid "" +"A five-cent coin, featuring a portrait of Thomas Jefferson. You could flip " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "dime" +msgid_plural "dimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dime" +#: data/json/items/generic/currency.json +msgid "" +"A ten-cent coin, featuring a portrait of Franklin D Roosevelt. You could " +"flip it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "quarter" +msgid_plural "quarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quarter" +#: data/json/items/generic/currency.json +msgid "" +"A twenty-five-cent coin, featuring a portrait of George Washington. You " +"could flip it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "half-dollar coin" +msgid_plural "half-dollar coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "half-dollar coin" +#: data/json/items/generic/currency.json +msgid "" +"A fifty-cent coin, featuring a portrait of John F Kennedy. You could flip " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "dollar coin" +msgid_plural "dollar coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dollar coin" +#: data/json/items/generic/currency.json +msgid "" +"A one-dollar coin, featuring a portrait of Susan B Anthony. You could flip " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "Silver Eagle coin" +msgid_plural "Silver Eagle coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Silver Eagle coin" +#: data/json/items/generic/currency.json +#, no-c-format +msgid "" +"The official silver bullion coin of the United States, it has a nominal face" +" value of one dollar and is guaranteed to contain one troy ounce of 99.9% " +"pure silver." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "American Buffalo coin" +msgid_plural "American Buffalo coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "American Buffalo coin" +#: data/json/items/generic/currency.json +#, no-c-format +msgid "" +"The official 24-karat bullion coin of the United States, it has a nominal " +"face value of fifty dollars and is guaranteed to contain one troy ounce of " +"99.99% pure gold." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "coin wrapper" +msgid_plural "coin wrappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coin wrapper" +#: data/json/items/generic/currency.json +msgid "" +"A coin wrapper capable of holding between twenty and fifty coins, depending " +"on denomination, in accordance with American Banking Standards." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "one-dollar bill" +msgid_plural "one-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "one-dollar bill" +#: data/json/items/generic/currency.json +msgid "A one-dollar bill, featuring a portrait of George Washington." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "two-dollar bill" +msgid_plural "two-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-dollar bill" +#: data/json/items/generic/currency.json +msgid "A two-dollar bill, featuring a portrait of Thomas Jefferson." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "five-dollar bill" +msgid_plural "five-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "five-dollar bill" +#: data/json/items/generic/currency.json +msgid "A five-dollar bill, featuring a portrait of Abraham Lincoln." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "ten-dollar bill" +msgid_plural "ten-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ten-dollar bill" +#: data/json/items/generic/currency.json +msgid "A ten-dollar bill, featuring a portrait of Alexander Hamilton." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "twenty-dollar bill" +msgid_plural "twenty-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "twenty-dollar bill" +#: data/json/items/generic/currency.json +msgid "A twenty-dollar bill, featuring a portrait of Andrew Jackson." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "fifty-dollar bill" +msgid_plural "fifty-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fifty-dollar bill" +#: data/json/items/generic/currency.json +msgid "A fifty-dollar bill, featuring a portrait of Ulysses S Grant." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "hundred-dollar bill" +msgid_plural "hundred-dollar bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hundred-dollar bill" +#: data/json/items/generic/currency.json +msgid "A hundred-dollar bill, featuring a portrait of Benjamin Franklin." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "one-dollar currency strap" +msgid_plural "one-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "one-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "A hundred one-dollar bills held together by a blue currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "two-dollar currency strap" +msgid_plural "two-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "A hundred two-dollar bills held together by a green currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "five-dollar currency strap" +msgid_plural "five-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "five-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "A hundred five-dollar bills held together by a red currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "ten-dollar currency strap" +msgid_plural "ten-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ten-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "A hundred ten-dollar bills held together by a yellow currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "twenty-dollar currency strap" +msgid_plural "twenty-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "twenty-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "" +"A hundred twenty-dollar bills held together by a violet currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "fifty-dollar currency strap" +msgid_plural "fifty-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fifty-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "A hundred fifty-dollar bills held together by a brown currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "hundred-dollar currency strap" +msgid_plural "hundred-dollar currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hundred-dollar currency strap" +#: data/json/items/generic/currency.json +msgid "" +"A hundred hundred-dollar bills held together by a mustard currency strap." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "merch currency strap" +msgid_plural "merch currency straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "merch currency strap" +#: data/json/items/generic/currency.json +msgid "" +"A hundred Free Merchant Certified Notes held together by an improvised " +"currency strap. This can be exchanged for food, water, and other services " +"through the Free Merchants at the Refugee Center." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "one-dollar currency bundle" +msgid_plural "one-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "one-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand one-dollar bills, divided evenly between ten blue currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "two-dollar currency bundle" +msgid_plural "two-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand two-dollar bills, divided evenly between ten green currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "five-dollar currency bundle" +msgid_plural "five-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "five-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand five-dollar bills, divided evenly between ten red currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "ten-dollar currency bundle" +msgid_plural "ten-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ten-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand ten-dollar bills, divided evenly between ten yellow currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "twenty-dollar currency bundle" +msgid_plural "twenty-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "twenty-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand twenty-dollar bills, divided evenly between ten violet currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "fifty-dollar currency bundle" +msgid_plural "fifty-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fifty-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand fifty-dollar bills, divided evenly between ten brown currency " +"straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "hundred-dollar currency bundle" +msgid_plural "hundred-dollar currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hundred-dollar currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand hundred-dollar bills, divided evenly between ten mustard currency" +" straps, and bundled together with rubber bands." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "merch currency bundle" +msgid_plural "merch currency bundles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "merch currency bundle" +#: data/json/items/generic/currency.json +msgid "" +"A thousand Free Merchant Certified Notes, divided evenly between ten " +"improvised currency straps, and bundled together with rubber bands. This " +"can be exchanged for food, water, and other services through the Free " +"Merchants at the Refugee Center." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/currency.json +msgid "Tacoma drink token" +msgid_plural "Tacoma drink tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tacoma drink token" +#: data/json/items/generic/currency.json +msgid "" +"A ordinary-looking bottle cap with a stamped logo of the Tacoma ranch on the" +" inside. You can take it back to the bartender with your glass for a small " +"refund." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "ceramic plate" +msgid_plural "ceramic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceramic plate" +#: data/json/items/generic/dining_kitchen.json +msgid "A ceramic dinner plate, unremarkable in every way." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "ceramic bowl" +msgid_plural "ceramic bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceramic bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "A perfectly ordinary ceramic soup bowl." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "ceramic cup" +msgid_plural "ceramic cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceramic cup" +#: data/json/items/generic/dining_kitchen.json +msgid "A light ceramic teacup. Quite classy." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "coffee mug" +msgid_plural "coffee mugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "A small, ceramic coffee cup." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'World's Greatest Dad'." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'World's Greatest Mom'." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug has a picture of a happy-looking family." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"The side of the mug has a comical green face on it and says 'I'm a zombie " +"without my coffee!'." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'I'd rather be playing open source games'." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'If you think I'm bad, look in a mirror'." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug has a diagram of a caffeine molecule." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug has a cute picture of a sleeping cat." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The mug is printed in leopard spots." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The mug is blue and looks like a TARDIS." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'STAR WARS' over a picture of a lightsaber." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'House Stark' and depicts a fictional crest." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'My fandom could beat up your fandom'. " +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"The side of the mug reads 'Do you even linux, bro?' and has a picture of a " +"muscular penguin." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'I wish this was wine!'" +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads 'CasUaL aLcoHoLiSm'" +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"World's Best Dad!\" on the side." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"Great Ideas start with Great Coffee.\" on the side." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"On the side is a glass of wine and a cup of coffee both saying \"She loves " +"me more!\"" +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"This is a designer mug. It fuels designers.\" on the side." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "On the side is a winking woman in lingerie." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"You're my definition of perfect. <3\" on the side." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"You've been poisoned.\" on the bottom, inside of it." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"On the side is a dog wearing a hat, sitting in a burning room, saying \"This" +" is fine.\"" +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "There's a tiny dinosaur sculpture inside of it." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "It says \"I <3 Massachusetts.\" on the side." +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads \"fuck you, !\"" +msgstr "" + +#. ~ Description of variant "coffee mug" of item "coffee mug" +#: data/json/items/generic/dining_kitchen.json +msgid "The side of the mug reads \"Worlds Worst Dad\"." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "tin plate" +msgid_plural "tin plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tin plate" +#: data/json/items/generic/dining_kitchen.json +msgid "A tin dinner plate, lightweight and clanky." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "tin cup" +msgid_plural "tin cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tin cup" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"An enameled tin cup. Great for camping or for prison use; makes a wonderful" +" sound when clanged along bars." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "pewter bowl" +msgid_plural "pewter bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pewter bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "A small pewter serving bowl without a lid. Holds 250 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "glass plate" +msgid_plural "glass plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass plate" +#: data/json/items/generic/dining_kitchen.json +msgid "A glass dinner plate, for people who don't have clumsy children." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "drinking glass" +msgid_plural "drinking glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drinking glass" +#: data/json/items/generic/dining_kitchen.json +msgid "A tall drinking glass." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "wine glass" +msgid_plural "wine glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wine glass" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stemmed drinking glass that makes you feel very fancy when you drink from " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "glass bowl" +msgid_plural "glass bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "A glass bowl for soup or dessert." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic plate" +msgid_plural "plastic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic plate" +#: data/json/items/generic/dining_kitchen.json +msgid "A durable plastic plate, the sort you might use as patio dishware." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic tumbler" +msgid_plural "plastic tumblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic tumbler" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A durable plastic drinking vessel. This one is made of clear acrylic and " +"looks almost like glass." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic tupperware" +msgid_plural "plastic tupperwares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic tupperware" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A piece of plastic tupperware with a matching watertight lid. Holds 750 mL " +"of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "kiddie bowl" +msgid_plural "kiddie bowls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "A plastic bowl designed for use by children." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "This bowl is decorated with cartoon bears." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"There is a drawing of Yoda at the bottom of this bowl, and the words 'Eaten " +"it all, you have'." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This bowl is covered in cartoon dogs and a logo that reads 'Paw Patrol'." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"There are orange and blue fish chasing each other around the rim of this " +"bowl." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This bowl is shaped like the head of a silly frog with the opening forming " +"the mouth." +msgstr "" + +#. ~ Snippet of item "kiddie bowl" +#: data/json/items/generic/dining_kitchen.json +msgid "There are cute farm animals decorating this bowl." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "sippy cup" +msgid_plural "sippy cups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "A plastic cup with a spill-proof lid, designed for use by children." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "This cup is decorated with cartoon bears." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This cup has a cartoony picture of the Avengers wrapped around the side." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "This sippy cup is made of plastic in bright clashing colors." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "This is a simple blue sippy cup with tooth marks around the spout." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "This cup is decorated to look like a pokeball." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "There are cute anthropomorphic fruits decorating this cup." +msgstr "" + +#. ~ Snippet of item "sippy cup" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This sippy cup is decorated with crayon-like text that reads 'I love you'." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "fork" +msgid_plural "forks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fork" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A fork, if you stab something with it, you eat it right away. Wait… " +"nevermind." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic fork" +msgid_plural "plastic forks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic fork" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A plastic disposable fork. Great for picnic lunches in the post-apocalyptic" +" wasteland." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "spoon" +msgid_plural "spoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "Do not try to bend the spoon. That is impossible." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic spoon" +msgid_plural "plastic spoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "A plastic disposable spoon. Easier to bend than the metal variety." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "kiddie spoon" +msgid_plural "kiddie spoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "A plastic spoon designed for use by children." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "This spoon is striped in bright primary colors." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "This spoon is styled to look like a bulldozer." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This spoon is covered in cartoon dogs and a logo that reads 'Paw Patrol'." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "There is a cute cartoon bear on the handle of this spoon." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "There are cartoon cats all over this spoon." +msgstr "" + +#. ~ Snippet of item "kiddie spoon" +#: data/json/items/generic/dining_kitchen.json +msgid "This spoon has a silhouette of a giraffe going down the handle." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "butter knife" +msgid_plural "butter knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butter knife" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A dull knife, absolutely worthless in combat. Excellent for spreading soft " +"things on bread." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic knife" +msgid_plural "plastic knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic knife" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A plastic butter knife. It's actually a bit sharper than its metal " +"counterpart, but that doesn't make it any more effective as a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "plastic straw" +msgid_plural "plastic straws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic straw" +#: data/json/items/generic/dining_kitchen.json +msgid "A plastic straw, for drinking things and littering." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "corkscrew" +msgid_plural "corkscrews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corkscrew" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"Many a pleasant date has been ruined by forgetting this important tool." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "vegetable peeler" +msgid_plural "vegetable peelers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetable peeler" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A simple tool for peeling the outer skin off fruits and veggies without " +"stabbing yourself." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "bottle opener" +msgid_plural "bottle openers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "A simple lever for popping open bottles." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This bottle opener is shaped like a zombie head, the mouth pops open the " +"bottle." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This bottle opener is shaped like a lightsaber." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This bottle opener is shaped like a revolver." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This bottle opener is engraved with the words 'I'll die before I give you my" +" beer'." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This bottle opener is emblazoned with a logo for an HVAC contracting " +"company." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This bottle opener reads 'Corporate Team Building Exercise 1999'." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This bottle opener reads 'I'd rather be drinking whiskey'." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This bottle opener is shaped like a phaser." +msgstr "" + +#. ~ Snippet of item "bottle opener" +#: data/json/items/generic/dining_kitchen.json +msgid "This novelty bottle opener is designed to look like a hobo clown." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "spork" +msgid_plural "sporks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spork" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"The bastardized hybrid of a spoon and fork, with all the power and " +"capabilities of both in a more annoying to use package." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "foon" +msgid_plural "foons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foon" +#: data/json/items/generic/dining_kitchen.json +msgid "Clearly the superior instrument. Sporks are just imitators." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "chopsticks" +msgid_plural "pairs of chopsticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chopsticks" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"One of the most popular eating utensils in the world. Does double duty as a" +" way of dealing with especially fragile vampires." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json data/mods/MMA/bludgeons.json +msgid "ladle" +msgid_plural "ladles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ladle" +#: data/json/items/generic/dining_kitchen.json +msgid "When you need to scoop some soup, this is the utensil for you." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "whisk" +msgid_plural "whisks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whisk" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A tool designed for finely mixing ingredients or introducing air into the " +"blend. Also known as a 'wire whip', but it's a less effective weapon than " +"that name makes it sound." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "potato masher" +msgid_plural "potato mashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potato masher" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A tool for mashing potatoes and soft root vegetables; it cannot do the " +"twist." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "garlic press" +msgid_plural "garlic presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garlic press" +#: data/json/items/generic/dining_kitchen.json +msgid "A tool for squashing a clove or two of garlic into a fine paste." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "can opener" +msgid_plural "can openers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "can opener" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A tool for opening cans that lack pull-tabs. Now that you think about it, " +"you haven't seen any of those around lately." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "carving fork" +msgid_plural "carving forks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carving fork" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A utensil used to hold meat still while you slice it. It's like a tiny " +"pitchfork, or a very large dinner fork." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "spatula" +msgid_plural "spatulas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spatula" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A rubber scraper for making sure you get every last scrap of cookie dough." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "rolling pin" +msgid_plural "rolling pins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rolling pin" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stout piece of hardwood, turned and sanded smooth, with rounded handles at" +" the ends. This timeless kitchen tool also doubles as an effective club." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "pot" +msgid_plural "pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pot" +#: data/json/items/generic/dining_kitchen.json +msgid "A cooking pot, useful for boiling water and making all kinds of food." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "cast-iron pot" +msgid_plural "cast-iron pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cast-iron pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"This hefty black pot is made from cast iron and coated in a sturdy enamel." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "copper pot" +msgid_plural "copper pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A cooking pot, useful for boiling water and making all kinds of food. Made " +"from copper, with a lining of tin to prevent metal from leaching into acidic" +" foods." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "casserole pot" +msgid_plural "casserole pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "casserole pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A ceramic pot made for both cooking and serving, particularly one-pot " +"dinners." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "stock pot" +msgid_plural "stock pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stock pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A large pot with 20 gauge walls and a thick aluminum bottom, used for making" +" soup stocks. You could fit a whole turkey in there, with a bit of shoving." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "canning pot" +msgid_plural "canning pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canning pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A very large 20 liter pot, primarily meant for canning food in glass jars " +"via the water bath method, though it can cook normal foods just as well. " +"Canning foods with it will require a lot of water. If you're only canning a" +" couple of jars at a time, you'd fill it up with rocks or something to " +"displace the water above the lids." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "clay canning pot" +msgid_plural "clay canning pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay canning pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A very large 25 liter earthenware pot, primarily meant for canning food via " +"the water bath method, though it can cook normal foods just as well. " +"Canning foods with it will require a lot of water. If you're only canning a" +" couple of jars at a time, you'd fill it up with rocks or something to " +"displace the water above the lids." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "cast-iron frying pan" +msgid_plural "cast-iron frying pans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cast-iron frying pan" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A cast-iron pan. Makes a decent melee weapon, and is used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "steel frying pan" +msgid_plural "steel frying pans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel frying pan" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A steel frying pan. Makes a decent melee weapon, and is used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "copper frying pan" +msgid_plural "copper frying pans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper frying pan" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A copper frying pan, coated in a thin layer of tin. Makes a decent melee " +"weapon, and is used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "makeshift pot" +msgid_plural "makeshift pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A sheet of metal crudely hammered into a cooking pot. Good enough to cook " +"food and boil water, but not as useful as proper cookware." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "makeshift copper pot" +msgid_plural "makeshift copper pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift copper pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A cooking pot crudely hammered out of copper. Good enough to cook food and " +"boil water, but not as useful as proper cookware." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "kettle" +msgid_plural "kettles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kettle" +#: data/json/items/generic/dining_kitchen.json +msgid "A stovetop kettle for boiling water." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "coffee pot" +msgid_plural "coffee pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffee pot" +#: data/json/items/generic/dining_kitchen.json +msgid "A glass pot for making a cup of joe." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "mesh colander" +msgid_plural "mesh colanders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mesh colander" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stainless steel mesh colander, for washing rice and vegetables, or " +"straining liquid off from noodles or other foods." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "splatter guard" +msgid_plural "splatter guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "splatter guard" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stainless steel mesh screen for preventing flying oil from getting all " +"over your nice counters (or you) when frying." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "cutting board" +msgid_plural "cutting boards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cutting board" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A large, flat piece of wood for chopping vegetables on without ruining your " +"knife or your countertop." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "meal tray" +msgid_plural "meal trays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meal tray" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stainless steel tray used for serving food in cafeterias, mess halls, or " +"similar places." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "pizza cutter" +msgid_plural "pizza cutters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pizza cutter" +#: data/json/items/generic/dining_kitchen.json +msgid "A utensil used for cutting pizza. Practically useless in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "icecream scoop" +msgid_plural "icecream scoops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "icecream scoop" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A utensil used for scooping icecream into bowls. It has a spring powered " +"lever to assist." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "cheese grater" +msgid_plural "cheese graters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheese grater" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A stainless steel cheese grater with a plastic grip. It is used to shred " +"cheese." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "cast-iron dutch oven" +msgid_plural "cast-iron dutch ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cast-iron dutch oven" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A cast-iron dutch oven, suitable for boiling, broiling, roasting, baking, " +"stewing, frying and any other method of cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "improvised oven" +msgid_plural "improvised ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "improvised oven" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A large pot converted into an improvised oven, suitable for basic baking on " +"a hot surface." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "clay pot oven" +msgid_plural "clay pot ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay pot oven" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A makeshift oven made of a big clay pot with a lid, containing firebricks to" +" hold heat and a smaller pot to bake in." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "aluminum frying pan" +msgid_plural "aluminum frying pans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum frying pan" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"An aluminum frying pan. Makes a decent melee weapon, and is used for " +"cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/dining_kitchen.json +msgid "aluminum pot" +msgid_plural "aluminum pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum pot" +#: data/json/items/generic/dining_kitchen.json +msgid "" +"A cooking pot, useful for boiling water and making all kinds of food. Made " +"from aluminum." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/mail.json +msgid "envelope" +msgid_plural "envelopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "envelope" +#: data/json/items/generic/mail.json +msgid "" +"A flat paper container with a sealable flap, used to enclose a letter or " +"other paper goods." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/mail.json +msgid "letter" +msgid_plural "letters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from one person to another, usually put in an envelope. " +"Reading it would be rude." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "love letter" +msgid_plural "love letters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "love letter" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a soldier to their partner, carefully folded into its" +" envelope. Their deployment ends soon and they can't wait to see their " +"lover. Reading the rest of it would be rude." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "angry letter home" +msgid_plural "angry letters home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "angry letter home" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a soldier to their partner, stuffed angrily into its " +"envelope. They know, they know she knows, and don't even pretend you don't " +"know. This letter is full of expletives you don't dare read aloud." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "sad letter home" +msgid_plural "sad letters home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sad letter home" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a soldier to their parents. Their deployment has " +"been extended and they won't be home for the holidays. This sad letter " +"makes you feel homesick." +msgstr "" + +#. ~ Description of variant "love letter" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a woman to her lover, it's sealed with a heart-shaped" +" sticker and smells of perfume. You start to read it but it quickly becomes" +" embarrassing." +msgstr "" + +#. ~ Description of variant "sad letter home" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a student to their parents scrawled on notebook " +"paper. They're having a really bad time at college and want to come home, " +"nothing seems to be going well, their grades and heart are in the dumps." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "letter home" +msgid_plural "letters home" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "letter home" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message from a student to their parents scrawled on notebook " +"paper. They're having a great time at college and can't wait to introduce " +"you to their new lover. Coincidently they have run out of money for gas " +"again and it sure would be great if you could send some." +msgstr "" + +#. ~ Description of variant "letter home" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A written message home in a foreign tongue, carefully folded into its " +"envelope." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "pink slip" +msgid_plural "pink slips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pink slip" of item "letter" +#: data/json/items/generic/mail.json +msgid "A folded pink sheet of paper declaring the homeowner fired! Oh no." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "credit card offer" +msgid_plural "credit card offers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "credit card offer" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A notification from a credit card company, the recipient has been " +"preapproved! Attached in a thick wad of glue is a fake credit card, this " +"could be theirs if they wanted it." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "letter from the bank" +msgid_plural "letters from the bank" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "letter from the bank" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A letter from the bank stating the homeowners account is overdrawn and they " +"owe quite a bit of money." +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "late rent notice" +msgid_plural "late rent notices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "late rent notice" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A letter to recipient notifying them of their overdue rent, they have 30 " +"days to pay or they are going to court!" +msgstr "" + +#. ~ Variant name of item "letter" +#: data/json/items/generic/mail.json +msgid "automated speeding ticket" +msgid_plural "automated speeding tickets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "automated speeding ticket" of item "letter" +#: data/json/items/generic/mail.json +msgid "" +"A notice from the local police, there is a tiny picture of a car and a " +"demand of 350 dollars for speeding in a school zone." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/mail.json +msgid "postcard" +msgid_plural "postcards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "postcard" +#: data/json/items/generic/mail.json +msgid "" +"A piece of thick, rectangular paper intended for writing and mailing without" +" an envelope." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/mail.json +msgid "gift card" +msgid_plural "gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gift card" +#: data/json/items/generic/mail.json +msgid "" +"A small card that can be exchanged for goods or services from a particular " +"business, usually given as a gift." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "restaurant gift card" +msgid_plural "restaurant gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "restaurant gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "" +"A gift card for a local restaurant, covering the cost for an entire meal." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "$20 gift card" +msgid_plural "$20 gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "$20 gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "" +"A $20 gift card, redeemable for purchases at your local clothing store." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "barbershop gift card" +msgid_plural "barbershop gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "barbershop gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "" +"This gift card could be exchanged for a free cut at a local barbershop." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "$100 gift card" +msgid_plural "$100 gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "$100 gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "" +"A $100 electronic gift card, redeemable for purchases at your local " +"megastore." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +#, c-format +msgid "5% discount card" +msgid_plural "5% discount cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5% discount card" of item "gift card" +#: data/json/items/generic/mail.json +#, c-format +msgid "" +"This gift card gives you a 5% discount for purchases at your local shopping " +"mall. Can only be redeemed once." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "$5 gift card" +msgid_plural "$5 gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "$5 gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "A $5 gift card, redeemable for purchases at your local bookstore." +msgstr "" + +#. ~ Variant name of item "gift card" +#: data/json/items/generic/mail.json +msgid "$10 gift card" +msgid_plural "$10 gift cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "$10 gift card" of item "gift card" +#: data/json/items/generic/mail.json +msgid "" +"A $10 gift card, redeemable for purchases at your local hardware store." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "greeting card" +msgid_plural "greeting cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greeting card" +#: data/json/items/generic/mail.json +msgid "A piece of card stock meant to convey an expression of sentiment." +msgstr "" + +#. ~ Description of variant "greeting card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A greeting card for expressing best wishes. Its corners are decorated with " +"paintings of flowers and leaves." +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "baby shower card" +msgid_plural "baby shower cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "baby shower card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A baby blue greeting card with a drawing of a teddy bear holding an " +"umbrella. Words printed on it read: \"It's getting closer by the hour, so " +"let's have a baby shower!\"" +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "birthday card" +msgid_plural "birthday cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "birthday card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A greeting card given to a person to celebrate their birthday. This one has" +" a floral design." +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "congratulations card" +msgid_plural "congratulations cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "congratulations card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"This greeting card displays a picture of a graduate tossing their graduation" +" cap. Above the cap is the word 'CONGRATULATIONS'." +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "farewell card" +msgid_plural "farewell cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "farewell card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A white greeting card with a stylized drawing of an empty road. Words " +"printed on it read: \"You're going places (literally). Wishing you the " +"best!\"" +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "friendship card" +msgid_plural "friendship cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "friendship card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A greeting card with a stylized picture of a donut and a coffee cup. Above " +"the picture, it says 'I am thankful for our friendship' and below are the " +"words 'we are better together'." +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "get well card" +msgid_plural "get well cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "get well card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"This greeting card displays a cartoon turtle in a cozy blanket sipping hot " +"tea. Above the turtle, it says 'Wishing you a SPEEDY recovery!'" +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "retirement card" +msgid_plural "retirement cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "retirement card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A greeting card wishing the recipient a long and happy retirement. This one" +" displays a drawing of a rocking chair surrounded with white roses." +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "sympathy card" +msgid_plural "sympathy cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sympathy card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A black greeting card with a picture of a dimly lit candle. Words printed " +"on it read: \"Please accept our deepest and most heartfelt condolences at " +"this challenging time.\"" +msgstr "" + +#. ~ Variant name of item "greeting card" +#: data/json/items/generic/mail.json +msgid "thank you card" +msgid_plural "thank you cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "thank you card" of item "greeting card" +#: data/json/items/generic/mail.json +msgid "" +"A plain white greeting card featuring an expression of gratitude to the " +"recipient." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "XLR cable" +msgid_plural "XLR cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XLR cable" +#: data/json/items/generic/music.json +msgid "" +"A balanced cable used for sending audio signal. The connectors have three " +"prongs." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "speaker cable" +msgid_plural "speaker cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "speaker cable" +#: data/json/items/generic/music.json +msgid "" +"This audio cable connects one speaker to a powered head, or one speaker to " +"another." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "instrument cable" +msgid_plural "instrument cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "instrument cable" +#: data/json/items/generic/music.json +msgid "" +"Known as an instrument cable because it is usually used to connect a guitar " +"to a powered amp, it is an unbalanced cable with 1/4\" male connectors on " +"each side." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "headphones" +msgid_plural "headphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "headphones" +#: data/json/items/generic/music.json +msgid "" +"A pair of headphones that cover your ears for improved sound quality and " +"private listening. This pair is from a well-known brand that is very high " +"quality, with a detachable 1/8\" cable. Comes with a 1/8\" to 1/4\" " +"adapter." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "XLR microphone" +msgid_plural "XLR microphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XLR microphone" +#: data/json/items/generic/music.json +msgid "" +"A microphone used to record or amplify sound. Comes with a clip. Has a " +"3-pin XLR connector on the bottom in order to connect to an amp." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "microphone stand" +msgid_plural "microphone stands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microphone stand" +#: data/json/items/generic/music.json +msgid "" +"A lightweight telescoping boom stand made of aluminum and painted black. " +"About 6' tall when full extended, or 3' when closed fully. Has threads for " +"a mic clip on one end." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "guitar stand" +msgid_plural "guitar stands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "guitar stand" +#: data/json/items/generic/music.json +msgid "" +"A small, oddly-shaped piece of aluminum hardware with three legs. When " +"placed on the ground, this can support one guitar in an upright position." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "plectrum" +msgid_plural "plectra" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plectrum" +#: data/json/items/generic/music.json +msgid "" +"A flat piece of plastic with a pointed tip, designed for plucking the " +"strings of an instrument." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/music.json +msgid "mixer" +msgid_plural "mixers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mixer" +#: data/json/items/generic/music.json +msgid "" +"A device with faders, switches, and knobs that mixes input signal and sends " +"it to two output XLR cables, a left one and a right one." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "drive belt" +msgid_plural "drive belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drive belt" +#: data/json/items/generic/spares.json +msgid "" +"A synthetic rubber V-belt with steel reinforcement fibers. Commonly fitted " +"to engines or other industrial equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "makeshift drive belt" +msgid_plural "makeshift drive belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift drive belt" +#: data/json/items/generic/spares.json +msgid "" +"An improvised belt useful for repairing engines or other industrial " +"equipment when no better alternative is available." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/generic/spares.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "5-point harness" +msgid_plural "5-point harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5-point harness" +#: data/json/items/generic/spares.json +msgid "" +"A harness made of five belts meant to be mounted on vehicle to fasten a " +"passenger securely to their seat." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "air filter" +msgid_plural "air filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "air filter" +#: data/json/items/generic/spares.json +msgid "" +"A plastic box containing creped paper used to filter the air supply for " +"combustion engines or other industrial equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "makeshift air filter" +msgid_plural "makeshift air filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift air filter" +#: data/json/items/generic/spares.json +msgid "" +"An improvised air filter useful for repairing engines or other industrial " +"equipment when no better alternative is available." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "automotive filter" +msgid_plural "automotive filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "automotive filter" +#: data/json/items/generic/spares.json +msgid "A steel can containing filter paper designed for automotive use." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "makeshift automotive filter" +msgid_plural "makeshift automotive filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift automotive filter" +#: data/json/items/generic/spares.json +msgid "" +"An improvised automotive filter useful for repairing engines or other " +"industrial equipment when no better alternative is available." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "glow plug" +msgid_plural "glow plugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glow plug" +#: data/json/items/generic/spares.json +msgid "" +"A cylindrical heating device designed to be screwed in to a diesel engine to" +" aid starting in cold weather." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "high-pressure pump" +msgid_plural "high-pressure pumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-pressure pump" +#: data/json/items/generic/spares.json +msgid "" +"A complex mechanical pump capable of achieving high pressures. Far beyond " +"anything you could reasonably improvise." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "mechanical pump" +msgid_plural "mechanical pumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mechanical pump" +#: data/json/items/generic/spares.json +msgid "" +"A simple cast iron mechanical impeller pump. It's not good for much of " +"anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "compressor" +msgid_plural "compressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compressor" +#: data/json/items/generic/spares.json +msgid "" +"An electrically-powered device which compresses gas to increase pressure. " +"Used in fridges, air conditioners and many other appliances." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "nitrogen membrane filter" +msgid_plural "nitrogen membrane filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nitrogen membrane filter" +#: data/json/items/generic/spares.json +msgid "" +"A straight pipe with high-tech membrane filter inside it, designed to " +"separate nitrogen from compressed air that is pumped through it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "magnet" +msgid_plural "magnets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnet" +#: data/json/items/generic/spares.json +msgid "" +"A small but strong permanent magnet made from alnico alloy, which produces a" +" magnetic field that attracts ferromagnetic materials such as steel. Useful" +" for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "heavy duty pipe" +msgid_plural "heavy duty pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy duty pipe" +#: data/json/items/generic/spares.json +msgid "" +"A section of steel pipe with very thick walls built to contain very high " +"pressure, probably intended to be a part of industrial equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "set of heavy duty pipe fittings" +msgid_plural "sets of heavy duty pipe fittings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of heavy duty pipe fittings" +#: data/json/items/generic/spares.json +msgid "" +"A loose assortment of very thick-walled steel pipe fittings - end caps, pipe" +" junctions, and similar items. Probably intended to be a part of industrial" +" equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "heavy duty valve" +msgid_plural "heavy duty valves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy duty valve" +#: data/json/items/generic/spares.json +msgid "" +"A short section of thick-walled pipe with a valve integrated into it, " +"allowing an operator to regulate the flow of gas or liquid through it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "pressure gauge" +msgid_plural "pressure gauges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pressure gauge" +#: data/json/items/generic/spares.json +msgid "" +"A short section of thick-walled pipe with a device which shows the internal " +"pressure built into it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "pyrometer" +msgid_plural "pyrometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pyrometer" +#: data/json/items/generic/spares.json +msgid "A small electronic device used for measuring high temperatures." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "industrial compressor" +msgid_plural "industrial compressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "industrial compressor" +#: data/json/items/generic/spares.json +msgid "" +"A bulky and very powerful compressor which can produce very high pressure if" +" fitted to a pipe. Much more powerful than whatever you'd find in common " +"household appliances." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "large pressure vessel" +msgid_plural "large pressure vessels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large pressure vessel" +#: data/json/items/generic/spares.json +msgid "" +"An enormously bulky and heavy steel vessel with thick walls. Likely meant " +"to be a reaction chamber for industrial processes requiring high pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "small pressure vessel" +msgid_plural "small pressure vessels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small pressure vessel" +#: data/json/items/generic/spares.json +msgid "" +"A rather small steel vessel with thick walls designed to contain high " +"pressure. Quite heavy for its size." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "set of pipe fittings" +msgid_plural "sets of pipe fittings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of pipe fittings" +#: data/json/items/generic/spares.json +msgid "" +"A loose assortment of metal pipe fittings - end caps, pipe junctions, and " +"similar items. They can be used in a variety of projects." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/spares.json +msgid "simple crank mechanism" +msgid_plural "simple crank mechanisms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple crank mechanism" +#: data/json/items/generic/spares.json +msgid "" +"A simple cranking mechanism, consisting of a bent metal arm attached at a " +"right angle to a rotating shaft. It can be used to convert circular motion " +"into reciprocating motion, or vice versa, by means of muscle power." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/storage.json +msgid "clothes hanger" +msgid_plural "clothes hangers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clothes hanger" +#: data/json/items/generic/storage.json +msgid "" +"A plastic clothes hanger with a metal hook to hang something on a rail." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/storage.json +msgid "storage line" +msgid_plural "storage lines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "storage line" +#: data/json/items/generic/storage.json +msgid "" +"A four foot long collection of carabiners for hanging items while camping." +msgstr "" + +#. ~ Description of a pocket in item "storage line" +#: data/json/items/generic/storage.json +msgid "Small carabiner." +msgstr "" + +#. ~ Description of a pocket in item "storage line" +#: data/json/items/generic/storage.json +msgid "Large carabiner." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short cordage piece" +msgid_plural "short cordage pieces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short cordage piece" +#: data/json/items/generic/string.json +msgid "" +"A 6-inch (or about 15 cm) long piece of natural cordage. Useful for some " +"purposes, but not as strong or flexible as proper string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long cordage piece" +msgid_plural "long cordage pieces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long cordage piece" +#: data/json/items/generic/string.json +msgid "" +"A 3-foot (or about 90 cm) long piece of natural cordage. Useful for some " +"purposes, but not as strong or flexible as proper string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short string" +msgid_plural "short strings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short string" +#: data/json/items/generic/string.json +msgid "A 6-inch (or about 15 cm) long piece of cotton string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long string" +msgid_plural "long strings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long string" +#: data/json/items/generic/string.json +msgid "A 3-foot (or about 90 cm) long piece of cotton string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short leather lace" +msgid_plural "short leather laces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short leather lace" +#: data/json/items/generic/string.json +msgid "" +"A 6-inch (or about 15 cm) long piece of leather lace. Useful for some " +"purposes, but not as flexible as proper string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long leather lace" +msgid_plural "long leather laces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long leather lace" +#: data/json/items/generic/string.json +msgid "" +"A 3-foot (or about 90 cm) long piece of leather lace, made from smaller " +"pieces that are tied together. Useful for some purposes, but not as " +"flexible as proper string." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short rope" +msgid_plural "short ropes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short rope" +#: data/json/items/generic/string.json +msgid "" +"A 6-foot (or about 180 cm) long piece of rope. Wear it over a shoulder and " +"tie items to it as a temporary carrying solution." +msgstr "" + +#. ~ "holster_msg" action message of item "short rope" +#. ~ "holster_msg" action message of item "seat belt" +#: data/json/items/generic/string.json +#, c-format +msgid "You use an elaborate knot to tie your %s to your %s" +msgstr "" + +#. ~ "holster_prompt" action message of item "short rope" +#. ~ "holster_prompt" action message of item "seat belt" +#: data/json/items/generic/string.json +msgid "Tie what to the rope?" +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long rope" +msgid_plural "long ropes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long rope" +#: data/json/items/generic/string.json +msgid "" +"A 30-foot (or about 9 m) long rope. Useful for keeping yourself safe from " +"falls. Wear it over a shoulder and tie items to it as a temporary carrying " +"solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short vine" +msgid_plural "short vines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short vine" +#: data/json/items/generic/string.json +msgid "" +"A sturdy 6-foot (or about 180 cm) long vine. Wear it over a shoulder and " +"tie items to it as a temporary carrying solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long vine" +msgid_plural "long vines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long vine" +#: data/json/items/generic/string.json +msgid "" +"A sturdy 30-foot (or about 9 m) long vine. Could easily be used as a rope." +" Strong enough to suspend a large corpse for butchering. Wear it over a " +"shoulder and tie items to it as a temporary carrying solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "short cordage rope" +msgid_plural "short cordage ropes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short cordage rope" +#: data/json/items/generic/string.json +msgid "" +"A 6-foot (or about 180 cm) long piece of rough rope, woven from natural " +"cordage. Useful for some purposes, but not as strong or flexible as proper " +"rope. Wear it over a shoulder and tie items to it as a temporary carrying " +"solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "long cordage rope" +msgid_plural "long cordage ropes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long cordage rope" +#: data/json/items/generic/string.json +msgid "" +"A 30-foot (or about 9 m) long rough rope, woven from natural cordage. Not " +"strong enough to hold up to falls, but still useful for some things, such as" +" suspending large corpses for butchering. Wear it over a shoulder and tie " +"items to it as a temporary carrying solution." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "seat belt" +msgid_plural "seat belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seat belt" +#: data/json/items/generic/string.json +msgid "" +"A length of synthetic fiber weaved into a flat band, usually used to " +"securely fasten passenger inside vehicles." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "fibrous stalk" +msgid_plural "fibrous stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fibrous stalk" +#: data/json/items/generic/string.json +msgid "A rather green stick. Very fibrous." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/string.json +msgid "rubber band" +msgid_plural "rubber bands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber band" +#: data/json/items/generic/string.json +msgid "" +"An elastic loop of rubber commonly used to hold multiple objects together." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "talking doll" +msgid_plural "talking dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "talking doll" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"This is a talking doll, meant for children. Fortunately it still works, and" +" you could unload the batteries out of it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "swimming kickboard" +msgid_plural "swimming kickboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swimming kickboard" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A swimming kickboard, would be a great training aid for the beach or the " +"pool, if only they weren't full of zombies and mutant fish." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "badminton shuttlecock" +msgid_plural "shuttlecocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "badminton shuttlecock" +#: data/json/items/generic/toys_and_sports.json +msgid "A high-drag projectile used in the sport of badminton." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "golf tee" +msgid_plural "golf tees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golf tee" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A pin-shaped piece of wood meant for holding a golf ball slightly off the " +"ground." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "golf ball" +msgid_plural "golf balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golf ball" +#: data/json/items/generic/toys_and_sports.json +msgid "A small, hard plastic ball with round indentations on it." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "pool ball" +msgid_plural "pool balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pool ball" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A colorful, hard plastic ball for playing games on a pool table. " +"Essentially a rock." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "bowling ball" +msgid_plural "bowling balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bowling ball" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A large, heavy ball with finger holes for better grip. Before the " +"apocalypse, its main purpose was to be rolled along waxed floors." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "baseball" +msgid_plural "baseballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baseball" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A baseball, good for throwing at enemies. Getting hit with one of these " +"hurts a lot more than you might think." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "football" +msgid_plural "footballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "football" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"An oval-shaped ball made of leather and string, it's easily thrown but does " +"little damage. You could take it apart into leather if you wanted." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "basketball" +msgid_plural "basketballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basketball" +#: data/json/items/generic/toys_and_sports.json +msgid "A high-quality, size 7 indoor basketball." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "volleyball" +msgid_plural "volleyballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "volleyball" +#: data/json/items/generic/toys_and_sports.json +msgid "A standard regulation volleyball." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "aim game target practice kit" +msgid_plural "aim game target practice kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aim game target practice kit" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A collection of laser guns and targets designed to help you practice " +"shooting. The spot you 'hit' is displayed on the targets." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "beach volleyball" +msgid_plural "beach volleyballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beach volleyball" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A brightly colored beach volleyball. It is slightly larger than a regular " +"white one." +msgstr "" + +#. ~ Item name +#: data/json/items/generic/toys_and_sports.json +msgid "hockey puck" +msgid_plural "hockey pucks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hockey puck" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A heavy circular block of solid rubber, normally used for playing hockey. " +"You can throw it to cause some serious harm." +msgstr "" + +#. ~ Description of "mannequin" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A figure of an adult human, as seen in the display case at the mall. It " +"might be able to fool some zombies if it could attract their attention." +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/json/items/generic/toys_and_sports.json data/json/monsters/misc.json +msgid "mannequin decoy" +msgid_plural "mannequin decoys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mannequin decoy" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"A figure of an adult human, as seen in the display case at the mall. This " +"one is cradling a talking doll. It can make sound when powered by batteries" +" and can be used to distract some zombies." +msgstr "" + +#. ~ "friendly_msg" action message of item "mannequin decoy" +#: data/json/items/generic/toys_and_sports.json +msgid "You activate the talking doll on the mannequin." +msgstr "" + +#. ~ "hostile_msg" action message of item "mannequin decoy" +#: data/json/items/generic/toys_and_sports.json +msgid "" +"Your mannequin seems to have a mind of its own! If you see this, an error " +"has occurred." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "10mm/.40 revolver" +msgid_plural "10mm/.40 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "10mm/.40 revolver" +#: data/json/items/gun/10mm.json +msgid "A classic six-shooter revolver chambered for 10mm and .40 rounds." +msgstr "" + +#. ~ Variant name of gun "10mm/.40 revolver" +#: data/json/items/gun/10mm.json +msgid "S&W 610 revolver" +msgid_plural "S&W 610 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "10mm/.40 revolver" of gun "S&W 610 revolver" +#: data/json/items/gun/10mm.json +msgid "" +"The Smith and Wesson 610 is a classic six-shooter revolver chambered for " +"10mm rounds, or for S&W's own .40 round." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "compact Glock pistol" +msgid_plural "compact Glock pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compact Glock pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A small pistol accepting Glock magazines and chambered in 10mm. Because of " +"its size, it is easy to carry, but it has rather fierce recoil." +msgstr "" + +#. ~ Variant name of gun "compact Glock pistol" +#: data/json/items/gun/10mm.json +msgid "Glock 29 pistol" +msgid_plural "Glock 29 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "compact Glock pistol" of gun "Glock 29 pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A modestly sized version of the highly successful Glock, chambered in hard-" +"hitting 10mm Auto. It is easy to carry because of its small size, but also " +"recoils fiercely." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json data/json/items/gun/45.json +msgid "Glock pistol" +msgid_plural "Glock pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A semi-automatic pistol chambered in 10mm and accepting Glock magazines." +msgstr "" + +#. ~ Variant name of gun "Glock pistol" +#: data/json/items/gun/10mm.json +msgid "Glock 20 pistol" +msgid_plural "Glock 20 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock pistol" of gun "Glock 20 pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A full-sized version of the highly successful Glock, chambered in hard-" +"hitting 10mm Auto. The third model of Glock designed, all other full-sized," +" large framed Glocks are adaptations of this one." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "hunter Glock pistol" +msgid_plural "hunter Glock pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hunter Glock pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A full-sized, long-slide version of the highly successful Glock, chambered " +"in hard-hitting 10mm Auto. The extra barrel length makes for slightly more " +"accurate and powerful shots, and the extra slide length means the sights are" +" a little easier to use. It also features Glock's Modular Optic System, " +"making aftermarket optics much easier to mount." +msgstr "" + +#. ~ Variant name of gun "hunter Glock pistol" +#: data/json/items/gun/10mm.json +msgid "Glock 40 pistol" +msgid_plural "Glock 40 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hunter Glock pistol" of gun "Glock 40 pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A full-sized, long-slide version of the highly successful Glock, chambered " +"in hard-hitting 10mm Auto. The extra barrel length makes for slightly more " +"accurate and powerful shots, and the extra slide length means the sights are" +" a little easier to use." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "BA10 rifle" +#: data/json/items/gun/10mm.json +msgid "BA10 rifle" +msgid_plural "BA10 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "BA10 rifle" +#: data/json/items/gun/10mm.json +msgid "A semi-automatic rifle chambered in 10mm and accepting BA10 magazines." +msgstr "" + +#. ~ Description of variant "BA10 rifle" of gun "BA10 rifle" +#: data/json/items/gun/10mm.json +msgid "" +"The MP5/10 served the FBI briefly alongside their 10mm Auto pistols, adding " +"to the caliber's overall mystique. Though the gun's usage was short-lived, " +"a handful of clones were made and sold occasionally. This semi-automatic " +"clone manufactured by Brethren Arms features a welded-on M1913 rail and a " +"collapsible arm brace." +msgstr "" + +#. ~ Firing mode of gun +#. ~ Firing mode of gun mod +#: data/json/items/gun/10mm.json data/json/items/gun/22.json +#: data/json/items/gun/223.json data/json/items/gun/3006.json +#: data/json/items/gun/300BLK.json data/json/items/gun/308.json +#: data/json/items/gun/30carbine.json data/json/items/gun/380.json +#: data/json/items/gun/40x46mm.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/45.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/8x40mm.json +#: data/json/items/gun/9mm.json data/json/items/gun/bio.json +#: data/json/items/gun/exodii.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/ups.json data/json/items/gunmod/mechanism.json +#: data/json/items/gunmod/stock.json data/json/items/ranged/energy.json +#: data/json/items/ranged/launchers.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/10mm.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/advanced.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "semi-auto" +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "Colt Delta Elite pistol" +#: data/json/items/gun/10mm.json +msgid "Colt Delta Elite pistol" +msgid_plural "Colt Delta Elite pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Colt Delta Elite pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A semi-automatic pistol chambered in 10mm. It accepts Colt Delta Elite " +"magazines." +msgstr "" + +#. ~ Description of variant "Colt Delta Elite pistol" of gun "Colt Delta Elite +#. pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A modernized, match-grade variant of the venerable M1911 chambered in hard-" +"hitting 10mm Auto. Early variants were known to crack frames; modern 1911s," +" like this one, are slotted to prevent such crack formation." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "EAA Witness pistol" +msgid_plural "EAA Witness pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "EAA Witness pistol" +#: data/json/items/gun/10mm.json +msgid "" +"A semi-automatic pistol chambered in 10mm and accepting EAA Witness " +"magazines." +msgstr "" + +#. ~ Variant name of gun "EAA Witness pistol" +#: data/json/items/gun/10mm.json +msgid "EAA Witness 10mm pistol" +msgid_plural "EAA Witness 10mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "EAA Witness pistol" of gun "EAA Witness 10mm +#. pistol" +#: data/json/items/gun/10mm.json +msgid "" +"The EAA Witness is a modified variant of the CZ-75, produced in Italy by " +"Tanfoglio. This is the standard steel framed version chambered in 10mm " +"Auto." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "SIG pistol" +msgid_plural "SIG pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG pistol" +#: data/json/items/gun/10mm.json +msgid "A semi-automatic pistol chambered in 10mm and accepting SIG magazines." +msgstr "" + +#. ~ Variant name of gun "SIG pistol" +#: data/json/items/gun/10mm.json +msgid "SIG P220 10mm pistol" +msgid_plural "SIG P220 10mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SIG pistol" of gun "SIG P220 10mm pistol" +#: data/json/items/gun/10mm.json +msgid "" +"The SIG Sauer P220 was developed for the Swiss military in 1975, and its " +"simplified action was later used in most other SIG Sauer designs, including " +"the P226. The all-steel construction adds heft to this model, which is " +"chambered in hard-hitting 10mm Auto." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json +msgid "XD-M pistol" +msgid_plural "XD-M pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "XD-M pistol" +#: data/json/items/gun/10mm.json +msgid "A semi-automatic pistol chambered in 10mm and accepting XD-M magazines" +msgstr "" + +#. ~ Variant name of gun "XD-M pistol" +#: data/json/items/gun/10mm.json +msgid "XD-M Competition 10mm pistol" +msgid_plural "XD-M Competition 10mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "XD-M pistol" of gun "XD-M Competition 10mm +#. pistol" +#: data/json/items/gun/10mm.json +msgid "" +"Designed by HS Produkt in Croatia, the HS2000 has become a commercial " +"success for Springfield Armory, who imports and markets it as the eXtreme " +"Duty. The XD has since been offered in a variety of chamberings and sizes, " +"including this full-sized match grade variant in 10mm Auto." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/10mm.json data/json/items/gun/45.json +msgid "Glock submachine gun" +msgid_plural "Glock submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock submachine gun" +#: data/json/items/gun/10mm.json +msgid "A submachine gun chambered in 10mm, accepting Glock magazines." +msgstr "" + +#. ~ Variant name of gun "Glock submachine gun" +#: data/json/items/gun/10mm.json +msgid "Vector SDP 10mm pistol" +msgid_plural "Vector SDP 10mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock submachine gun" of gun "Vector SDP 10mm +#. pistol" +#: data/json/items/gun/10mm.json +msgid "" +"The Vector SDP is a delayed blowback \"pistol\" with a unique, downward " +"reciprocating bolt that helps combat muzzle climb. This one is chambered in" +" 10mm Auto." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/12mm.json +msgid "H&K G80 railgun" +msgid_plural "H&K G80 railguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K G80 railgun" +#: data/json/items/gun/12mm.json +msgid "" +"A highly advanced infantry weapon that magnetically propels a ferromagnetic " +"projectile using an alternating current. Markings and serials imply it was " +"manufactured by Heckler & Koch, but the maturity of the implemented " +"technologies makes such a claim suspect. Powered by UPS." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json data/mods/BombasticPerks/perkdata/old_guns.json +msgid "small game rifle" +msgid_plural "small game rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "small game rifle" +#: data/json/items/gun/22.json +msgid "" +"A venerable .22 caliber lever-action rifle, with a 19-round tube magazine " +"and a classic design that dates back over a century. Generally used for the" +" hunting of small game like rabbits, the strict taxonomic classification of " +"zombies as 'small game' is debatable, but this decades-old weapon can still " +"be counted upon to help manage the undead population." +msgstr "" + +#. ~ Variant name of gun "small game rifle" +#: data/json/items/gun/22.json +msgid "Marlin 39A rifle" +msgid_plural "Marlin 39A rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "small game rifle" of gun "Marlin 39A rifle" +#: data/json/items/gun/22.json +msgid "" +"The oldest and longest-produced shoulder firearm in the world. Though it " +"fires the weak .22 round, it is highly accurate and damaging, and has " +"essentially no recoil." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid ".22 pipe rifle" +msgid_plural ".22 pipe rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".22 pipe rifle" +#. ~ Description of gun "pipe rifle: .38 Special" +#. ~ Description of gun ".44 Magnum pipe rifle" +#: data/json/items/gun/22.json data/json/items/gun/38.json +#: data/json/items/gun/44.json +msgid "" +"A home-made rifle. It is simply a pipe attached to a stock, with a hammer " +"to strike the single round it holds." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "varmint rifle" +msgid_plural "varmint rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "varmint rifle" +#: data/json/items/gun/22.json +msgid "" +"A lightweight and modular pistol caliber hunting carbine, firing the low " +"power .22 LR cartridge. Before the Cataclysm, a mix of high " +"customizability, cheap ammunition, and low recoil made this a very popular " +"varmint rifle among civilian shooters." +msgstr "" + +#. ~ Variant name of gun "varmint rifle" +#: data/json/items/gun/22.json +msgid "Ruger 10/22 rifle" +msgid_plural "Ruger 10/22 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "varmint rifle" of gun "Ruger 10/22 rifle" +#: data/json/items/gun/22.json +msgid "" +"A combination of negligible recoil, high customization, and inexpensive " +"ammunition made the Ruger 10/22 a popular choice among enthusiasts and small" +" game hunters. Even though it fires the weak .22 round, it's perfectly " +"capable of killing." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "full-auto varmint rifle" +msgid_plural "full-auto varmint rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "full-auto varmint rifle" +#: data/json/items/gun/22.json +msgid "A handy and lightweight rifle, modified to fire semi and full auto." +msgstr "" + +#. ~ Variant name of gun "full-auto varmint rifle" +#: data/json/items/gun/22.json +msgid "full-auto Ruger 10/22 rifle" +msgid_plural "full-auto Ruger 10/22 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "full-auto varmint rifle" of gun "full-auto Ruger +#. 10/22 rifle" +#: data/json/items/gun/22.json +msgid "" +"A Ruger 10/22 modified post-Cataclysm to selective fire. While the .22 " +"round isn't very powerful, full auto makes it a lot more effective, and " +"still easily controllable in full auto." +msgstr "" + +#. ~ Firing mode of gun +#. ~ Firing mode of gun mod +#: data/json/items/gun/22.json data/json/items/gun/223.json +#: data/json/items/gun/3006.json data/json/items/gun/300BLK.json +#: data/json/items/gun/308.json data/json/items/gun/30carbine.json +#: data/json/items/gun/380.json data/json/items/gun/40x53mm.json +#: data/json/items/gun/45.json data/json/items/gun/46.json +#: data/json/items/gun/50.json data/json/items/gun/545x39.json +#: data/json/items/gun/57.json data/json/items/gun/762.json +#: data/json/items/gun/8x40mm.json data/json/items/gun/9mm.json +#: data/json/items/gun/bio.json data/json/items/gun/exodii.json +#: data/json/items/gun/robofac_gun.json data/json/items/gun/ups.json +#: data/json/items/gunmod/mechanism.json data/json/items/ranged/energy.json +#: data/json/monster_special_attacks/monster_gun.json +#: data/json/monsters/LIXA_monsters.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Xedra_Evolved/items/guns.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "auto" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid ".22 caliber revolver" +msgid_plural ".22 caliber revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".22 caliber revolver" +#: data/json/items/gun/22.json +msgid "" +"A comparatively dainty revolver, chambered for 8 tiny rounds of .22 LR." +msgstr "" + +#. ~ Variant name of gun ".22 caliber revolver" +#: data/json/items/gun/22.json +msgid "Ruger LCR .22 revolver" +msgid_plural "Ruger LCR .22 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".22 caliber revolver" of gun "Ruger LCR .22 +#. revolver" +#. ~ Description of gun "conceal-carry six-shooter" +#: data/json/items/gun/22.json data/json/items/gun/38.json +msgid "" +"A compact, double-action-only revolver designed for easy concealment, with a" +" stainless steel cylinder and aluminum frame." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "firefly training pistol" +msgid_plural "firefly training pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "firefly training pistol" +#: data/json/items/gun/22.json +msgid "" +"A medium sized, .22 caliber semi-automatic pistol, for training with a " +"pistol similar to more powerful pistols. Built from aluminum and polymer " +"components, the weapon is lightweight and concealable, but its chambering is" +" not very powerful." +msgstr "" + +#. ~ Variant name of gun "firefly training pistol" +#: data/json/items/gun/22.json +msgid "GSG Firefly" +msgid_plural "GSG Fireflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "firefly training pistol" of gun "GSG Firefly" +#: data/json/items/gun/22.json +msgid "" +"The GSG firefly is a .22 semi-automatic handgun. While the GSG Firefly " +"started off as the SIG Mosquito, after the Mosquito ceased production, " +"German Sport Guns picked it up and renamed it to the Firefly." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "Walther training pistol" +msgid_plural "Walther training pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Walther training pistol" +#: data/json/items/gun/22.json +msgid "" +"A dainty training pistol offered by the Walther Arms company, making use of " +"the .22 LR cartridge, for training on a pistol very similar to more powerful" +" pistols." +msgstr "" + +#. ~ Variant name of gun "Walther training pistol" +#: data/json/items/gun/22.json +msgid "Walther P22 pistol" +msgid_plural "Walther P22 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Walther training pistol" of gun "Walther P22 +#. pistol" +#: data/json/items/gun/22.json +msgid "" +"The Walther P22 is a blowback operated semi-automatic pistol intended for " +"training with a platform very similar to more defensive handguns. It is " +"about half the size of most Walthers. It is made mostly with plastic, with " +"the slide and key components (other than the barrel) being made of die-cast " +"zinc alloy." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "high capacity handgun" +msgid_plural "high capacity handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "high capacity handgun" +#: data/json/items/gun/22.json +msgid "" +"A large capacity handgun, chambered in .22 and feeding from quad stack " +"magazines. Used both recreationally and in competition." +msgstr "" + +#. ~ Variant name of gun "high capacity handgun" +#: data/json/items/gun/22.json +msgid "CP33" +msgid_plural "CP33s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "high capacity handgun" of gun "CP33" +#: data/json/items/gun/22.json +msgid "" +"The Kel-Tec CP33, standing for Competition Pistol 33, is a .22 semi " +"automatic pistol targeted towards competition shooters and recreational " +"shooters alike, with the ability to feed from 33 round quad stack magazines," +" or even 50 with an extension. While in a fairly weak cartridge, the " +"capacity makes it quite a formidable weapon in the right hands." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "Ruger target pistol" +msgid_plural "Ruger target pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger target pistol" +#: data/json/items/gun/22.json +msgid "" +"A light and handy .22 LR handgun from Ruger, this handgun is one of the most" +" popular .22 handguns ever created." +msgstr "" + +#. ~ Variant name of gun "Ruger target pistol" +#: data/json/items/gun/22.json +msgid "Ruger Mark II" +msgid_plural "Ruger Mark IIs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger target pistol" of gun "Ruger Mark II" +#: data/json/items/gun/22.json +msgid "" +"The 2nd version of the Ruger Standard, which replaced production of the " +"Standard in 1982 and continued until 2005 with the main feature of having " +"adjustable sights. Features a 5.5 inch barrel and feeds from a 10 round " +"magazine." +msgstr "" + +#. ~ Variant name of gun "Ruger target pistol" +#: data/json/items/gun/22.json +msgid "Ruger Mark III" +msgid_plural "Ruger Mark IIIs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger target pistol" of gun "Ruger Mark III" +#: data/json/items/gun/22.json +msgid "" +"The 3rd version of the Ruger Standard, which replaced production of the Mark" +" II in 2005 and continued until 2016. Features a 5.5 inch barrel and feeds " +"from a 10 round magazine." +msgstr "" + +#. ~ Variant name of gun "Ruger target pistol" +#: data/json/items/gun/22.json +msgid "Ruger Mark IV" +msgid_plural "Ruger Mark IVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger target pistol" of gun "Ruger Mark IV" +#: data/json/items/gun/22.json +msgid "" +"The 4th, and most modern version of the Ruger Standard. Still in production" +" since 2016, and has a simplified disassembly feature. Has a 5.5 inch " +"barrel and feeds from a 10 round magazine." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "varmint pistol" +msgid_plural "varmint pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "varmint pistol" +#: data/json/items/gun/22.json +msgid "" +"Essentially a varmint rifle with no stock and a shorter barrel, this gun " +"loses out on a bit of energy with its shorter barrel and is a bit more " +"uncomfortable to hold, but a fair bit lighter. Includes a bipod." +msgstr "" + +#. ~ Variant name of gun "varmint pistol" +#: data/json/items/gun/22.json +msgid "Ruger 22 Charger" +msgid_plural "Ruger 22 Chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "varmint pistol" of gun "Ruger 22 Charger" +#: data/json/items/gun/22.json +msgid "" +"This gun is essentially a shortened 10/22, feeding from the same magazines." +" While it does feature a shorter barrel and a lack of a stock, it is a fair" +" bit lighter, and comes included with a bipod to more steadily plink away at" +" the undead." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "full-auto varmint pistol" +msgid_plural "full-auto varmint pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "full-auto varmint pistol" +#: data/json/items/gun/22.json +msgid "" +"A lightweight varmint pistol, modified to fire both semi, and full auto." +msgstr "" + +#. ~ Variant name of gun "full-auto varmint pistol" +#: data/json/items/gun/22.json +msgid "full-auto Ruger 22 Charger" +msgid_plural "full-auto Ruger 22 Chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "full-auto varmint pistol" of gun "full-auto Ruger +#. 22 Charger" +#: data/json/items/gun/22.json +msgid "" +"A Ruger 22 Charger modified post-Cataclysm to selective fire. While the .22" +" round isn't very powerful, full auto makes it a lot more effective, and " +"still easily controllable in full auto even with the lack of a stock." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json data/mods/classic_zombies/items/guns.json +msgid "pump action varmint rifle" +msgid_plural "pump action varmint rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "pump action varmint rifle" +#: data/json/items/gun/22.json +msgid "" +"A lightweight, wood framed pump action rifle, holding 15 rounds of .22 with " +"an 18 inch barrel. While pump actions tend to be largely shotguns, they can" +" be made in calibers such as .22 LR." +msgstr "" + +#. ~ Variant name of gun "pump action varmint rifle" +#: data/json/items/gun/22.json +msgid "Rossi Gallery" +msgid_plural "Rossi Galleries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pump action varmint rifle" of gun "Rossi Gallery" +#: data/json/items/gun/22.json +msgid "" +"A modern take on the Winchester 1890, the Rossi Gallery is a .22 LR rifle, " +"notably using a pump action. Much like a pump action shotgun, the magazine " +"tube is below it's 18 inch barrel and can hold 15 rounds. While pump " +"actions are quite often associated with shotguns, the mechanism can be " +"applied to rifles as well, though in practice it's limited to .22 LR." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid ".22 six-shooter" +msgid_plural ".22 six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".22 six-shooter" +#: data/json/items/gun/22.json +msgid "A revolver chambered in .22 LR, with 6 shots and a 6.5 inch barrel." +msgstr "" + +#. ~ Variant name of gun ".22 six-shooter" +#: data/json/items/gun/22.json +msgid "Heritage Rough Rider 6.5\"" +msgid_plural "Heritage Rough Riders 6.5\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".22 six-shooter" of gun "Heritage Rough Rider +#. 6.5"" +#: data/json/items/gun/22.json +msgid "" +"A cheap, single action revolver chambered in .22 LR. While it makes for a " +"handy plinking gun, the single action mechanism, size of the firearm, " +"combined with the lack of a swing out cylinder makes for a less than ideal " +"zombie fighting handgun." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "large .22 six-shooter" +msgid_plural "large .22 six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "large .22 six-shooter" +#: data/json/items/gun/22.json +msgid "A revolver chambered in .22 LR, with 6 shots and a 9 inch barrel." +msgstr "" + +#. ~ Variant name of gun "large .22 six-shooter" +#: data/json/items/gun/22.json +msgid "Heritage Rough Rider 9\"" +msgid_plural "Heritage Rough Riders 9\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "large .22 six-shooter" of gun "Heritage Rough +#. Rider 9"" +#: data/json/items/gun/22.json +msgid "" +"A cheap, single action revolver chambered in .22 LR. While it makes for a " +"handy plinking gun, the single action mechanism, size of the firearm, " +"combined with the lack of a swing out cylinder makes for a less than ideal " +"zombie fighting handgun, even with the slightly increased performance from " +"the longer barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid ".22 1911 pistol" +msgid_plural ".22 1911 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".22 1911 pistol" +#: data/json/items/gun/22.json +msgid "" +"A 1911 in .22 LR, with a 4 1/4\" barrel, and feeding from 10 round " +"magazines." +msgstr "" + +#. ~ Variant name of gun ".22 1911 pistol" +#: data/json/items/gun/22.json +msgid "1911-22" +msgid_plural "1911-22s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".22 1911 pistol" of gun "1911-22" +#: data/json/items/gun/22.json +msgid "" +"A 1911 handgun with \"1911-22\" stamped on the slide. While .22 LR 1911s " +"were first devised as a training aid for US soldiers, it found large " +"civilian use from concealed carry to plinking thanks to the readily " +"available ammunition and familiar platform." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/22.json +msgid "small game lever-action rifle" +msgid_plural "small game lever-action rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "small game lever-action rifle" +#: data/json/items/gun/22.json +msgid "" +"A .22 Long Rifle lever-action rifle, which holds 15 rounds of ammo. While " +"quite useful against small game, its effectiveness isn't as great against " +"the undead." +msgstr "" + +#. ~ Variant name of gun "small game lever-action rifle" +#: data/json/items/gun/22.json +msgid "Rossi Rio Bravo" +msgid_plural "Rossi Rio Bravos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "small game lever-action rifle" of gun "Rossi Rio +#. Bravo" +#: data/json/items/gun/22.json +msgid "" +"A modern .22 LR lever-action rifle, the Rio Bravo features an 18\" barrel " +"with 15 rounds of ammo in its tube magazine, which is loaded from the front " +"of the rifle. The mechanical origins date back decades, being based off of " +"Rossi's R92 series of rifles which themselves were based off of the " +"Winchester 1892." +msgstr "" + +#. ~ Description of gun "small game lever-action rifle" +#: data/json/items/gun/22.json +msgid "" +"A .22 Long Rifle lever-action rifle, which holds 16 rounds of ammo. While " +"quite useful against small game, its effectiveness isn't as great against " +"the undead." +msgstr "" + +#. ~ Variant name of gun "small game lever-action rifle" +#: data/json/items/gun/22.json +msgid "Henry Golden Boy" +msgid_plural "Henry Golden Boys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "small game lever-action rifle" of gun "Henry +#. Golden Boy" +#: data/json/items/gun/22.json +msgid "" +"A modern .22 LR lever-action rifle, the Henry Golden Boy features an 20\" " +"octagonal barrel with 16 rounds of ammo in its tube magazine, which is " +"loaded from the front of the rifle. It fairly resembles the original Henry " +"Model 1860 with its brass colored receiver, though with wooden furniture at " +"the front, and without a doubt using modern manufacturing." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "AR-15" +msgid_plural "AR-15s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AR-15" +#: data/json/items/gun/223.json +msgid "" +"This ubiquitous rifle is the forefather of the M16 rifle series. It is " +"lightweight and accurate, but will malfunction if not properly maintained. " +"This one is a semi-automatic civilian version." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/gun/223.json data/json/items/gun/338lapua.json +#: data/json/items/gun/44.json data/json/items/gun/45.json +#: data/json/items/gun/robofac_gun.json +#: data/json/items/gunmod/conversions.json data/json/items/ranged/slings.json +msgid "bore" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "AR pistol" +msgid_plural "AR pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AR pistol" +#: data/json/items/gun/223.json +msgid "" +"The common AR-15 platform, with its stock removed and buffer tube covered by" +" a sleeve. AR pistols lack stocks, or have arm braces due to restrictions " +"on short barreled rifles, and so without a stock, they're legally classified" +" as a pistol." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M27 assault rifle" +msgid_plural "M27 assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M27 assault rifle" +#: data/json/items/gun/223.json +msgid "" +"Designed to replace the M4 Carbine, the M27 assault rifle features most of " +"the former's strengths, while being considerably more durable. It is " +"chambered in 5.56x45mm and accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "M27 assault rifle" +#: data/json/items/gun/223.json +msgid "H&K416 A5 rifle" +msgid_plural "H&K416 A5 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M27 assault rifle" of gun "H&K416 A5 rifle" +#: data/json/items/gun/223.json +msgid "" +"Designed to replace the M4A1, the Heckler and Koch 416A5 features most of " +"the former's strengths, while being considerably more durable." +msgstr "" + +#. ~ Variant name of gun "M27 assault rifle" +#: data/json/items/gun/223.json +msgid "M27 IAR carbine" +msgid_plural "M27 IAR carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M27 assault rifle" of gun "M27 IAR carbine" +#: data/json/items/gun/223.json +msgid "" +"A H&K416 carbine outfitted with a heavier barrel to enable higher amounts of" +" suppressive fire while retaining a good degree of mobility." +msgstr "" + +#. ~ Variant name of gun "M27 assault rifle" +#: data/json/items/gun/223.json +msgid "M38 DMR rifle" +msgid_plural "M38 DMR rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M27 assault rifle" of gun "M38 DMR rifle" +#: data/json/items/gun/223.json +msgid "" +"The M38 Designated Marksman Rifle is an M27 IAR, itself derived from a " +"H&K416, selected for accuracy, and outfitted with a variable power scope and" +" a QDSS suppressor." +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/gun/223.json data/json/items/gun/3006.json +#: data/json/items/gun/303.json data/json/items/gun/30carbine.json +#: data/json/items/gun/545x39.json data/json/items/gun/762.json +#: data/json/items/gun/762R.json data/json/items/gun/77mm_arisaka.json +#: data/json/items/gun/9mm.json data/json/items/gun/exodii.json +#: data/json/items/gun/flintlock.json data/json/items/gun/shot.json +msgid "bayonet lug" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "FN SCAR-L" +msgid_plural "FN SCAR-Ls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "FN SCAR-L" +#: data/json/items/gun/223.json +msgid "" +"A highly accurate and modular assault rifle specially designed for the " +"United States Special Operations Command. The 'L' in its name stands for " +"light, as it uses the lightweight .223 round." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "SL8 civilian rifle" +msgid_plural "SL8 civilian rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SL8 civilian rifle" +#: data/json/items/gun/223.json +msgid "" +"A semi-automatic clone of an older German assault rifle. Due to importation" +" bans, it is semi-auto and can only feed from 10 round magazines." +msgstr "" + +#. ~ Variant name of gun "SL8 civilian rifle" +#: data/json/items/gun/223.json +msgid "SL8-6" +msgid_plural "SL8-6s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SL8 civilian rifle" of gun "SL8-6" +#: data/json/items/gun/223.json +msgid "" +"The SL8 is an importation-legal gun similar to the German G36, made to be " +"semi-auto only, and to only feed from 10 round single stack magazines. It " +"also features a distinctive thumbhole stock, a polymer handguard, and a top " +"rail for mounting optics." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M249 machine gun" +msgid_plural "M249 machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M249 machine gun" +#: data/json/items/gun/223.json +msgid "" +"The M249 is a mountable machine gun used by the US military and SWAT teams." +" Quite inaccurate and difficult to control, the M249 is designed to fire " +"many rounds very quickly." +msgstr "" + +#. ~ Firing mode of gun +#. ~ Firing mode of gun mod +#: data/json/items/gun/223.json data/json/items/gun/308.json +#: data/json/items/gun/40.json data/json/items/gun/45.json +#: data/json/items/gun/545x39.json data/json/items/gun/9mm.json +#: data/json/items/gun/exodii.json data/json/items/gun/robofac_gun.json +#: data/json/items/gun/shot.json data/json/items/gunmod/mechanism.json +#: data/json/items/ranged/launchers.json +#: data/mods/Aftershock/items/gun/7.50mm.json +#: data/mods/Xedra_Evolved/items/guns.json +msgid "burst" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M249S machine gun" +msgid_plural "M249S machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M249S machine gun" +#: data/json/items/gun/223.json +msgid "" +"This is a semi-automatic civilian variant of the M249 machine gun, " +"manufactured for sport shooting and collectors market. Notably, it retains " +"the ability to be belt fed, an uncommon feature in civilian firearms." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M4 carbine" +msgid_plural "M4 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M4 carbine" +#: data/json/items/gun/223.json +msgid "" +"A popular carbine, long used by the US military. Though accurate, small, " +"and lightweight, it is infamous for its unreliability when not properly " +"maintained. It is chambered in 5.56x45mm and accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "M4 carbine" +#: data/json/items/gun/223.json +msgid "M4A1 carbine" +msgid_plural "M4A1 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M4 carbine" of gun "M4A1 carbine" +#: data/json/items/gun/223.json +msgid "" +"A popular carbine, long used by the US military. Though accurate, small, " +"and lightweight, it is infamous for its unreliability when not properly " +"maintained." +msgstr "" + +#. ~ Variant name of gun "M4 carbine" +#: data/json/items/gun/223.json +msgid "Mk 18 CQBR carbine" +msgid_plural "Mk 18 CQBR carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M4 carbine" of gun "Mk 18 CQBR carbine" +#: data/json/items/gun/223.json +msgid "" +"This is a shorter M4 carbine with a 10.3 inch barrel, intended for confined " +"spaces and close quarters battle situations." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M16 burst rifle" +msgid_plural "M16 burst rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M16 burst rifle" +#: data/json/items/gun/223.json +msgid "" +"The M16 is a common assault rifle descended from the AR-15, used by " +"militaries across the world for over 50 years. It fires in three round " +"bursts, ensuring the rifle is more accurate, but at the cost of being slower" +" than other assault rifles. It is chambered in 5.56x45mm rounds, and " +"accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "M16 burst rifle" +#: data/json/items/gun/223.json +msgid "M16A4 rifle" +msgid_plural "M16A4 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M16 burst rifle" of gun "M16A4 rifle" +#: data/json/items/gun/223.json +msgid "" +"The M16 is a very common assault rifle descended from the AR-15, used by " +"militaries across the world for over 50 years. It is a gas-operated, " +"rotating bolt rifle known for its accuracy and controllable recoil." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/223.json data/json/items/gun/9mm.json +#: data/json/items/gun/ups.json data/mods/Xedra_Evolved/items/guns.json +msgid "3 rd." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "M16 auto rifle" +msgid_plural "M16 auto rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M16 auto rifle" +#: data/json/items/gun/223.json +msgid "" +"The M16 is a very common assault rifle descended from the AR-15, used by " +"militaries across the world for over 50 years. Unlike its more common " +"brother, the M16 burst rifle, this one has full-auto capabilities. It is " +"chambered in 5.56x45mm and accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "M16 auto rifle" +#: data/json/items/gun/223.json +msgid "M16A3 rifle" +msgid_plural "M16A3 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M16 auto rifle" of gun "M16A3 rifle" +#: data/json/items/gun/223.json +msgid "" +"The M16 is a very common assault rifle descended from the AR-15, used by " +"militaries across the world for over 50 years. It is a gas-operated, " +"rotating bolt rifle known for its accuracy and controllable recoil. This " +"one is a relatively rare M16A3, with full auto capability." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "Ruger Mini-14 carbine" +msgid_plural "Ruger Mini-14 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger Mini-14 carbine" +#: data/json/items/gun/223.json +msgid "" +"A small, lightweight semi-auto carbine designed for civilian and police use." +" Its superb accuracy and low recoil makes it more suitable than full-auto " +"rifles for some situations." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "SIG civilian rifle" +msgid_plural "SIG civilian rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG civilian rifle" +#: data/json/items/gun/223.json +msgid "" +"A civilian variant of an automatic Swiss rifle for military service. " +"Accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "SIG civilian rifle" +#: data/json/items/gun/223.json +msgid "SIG SG 556" +msgid_plural "SIG SG 556s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SIG civilian rifle" of gun "SIG SG 556" +#: data/json/items/gun/223.json +msgid "" +"The SG 556 is a civilian model of the Swiss SIG SG 550 series, manufactured " +"in New Hampshire. It lacks any automatic fire capability and has a 16 inch " +"barrel, but still retains a folding stock, with the feature of feeding from " +"STANAG magazines instead of the SG 550 series magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "AUG assault rifle" +msgid_plural "AUG assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AUG assault rifle" +#: data/json/items/gun/223.json +msgid "An assault rifle chambered in 5.56x45mm and accepting AUG magazines" +msgstr "" + +#. ~ Variant name of gun "AUG assault rifle" +#: data/json/items/gun/223.json +msgid "Steyr AUG" +msgid_plural "Steyr AUGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AUG assault rifle" of gun "Steyr AUG" +#: data/json/items/gun/223.json +msgid "" +"The Steyr AUG is an Austrian assault rifle that uses a bullpup design. It " +"is used in the armed forces and police forces of many nations, and enjoys " +"low recoil and high accuracy." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "ZPAP AK-style rifle" +msgid_plural "ZPAP AK-style rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "ZPAP AK-style rifle" +#: data/json/items/gun/223.json +msgid "A civilian AK pattern rifle, chambered in 5.56x45 NATO." +msgstr "" + +#. ~ Variant name of gun "ZPAP AK-style rifle" +#: data/json/items/gun/223.json +msgid "ZPAP M90" +msgid_plural "ZPAP M90s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ZPAP AK-style rifle" of gun "ZPAP M90" +#: data/json/items/gun/223.json +msgid "" +"A Serbian-made AK pattern rifle made by Zastava in 5.56x45mm NATO. To avoid" +" import restrictions, Zastava USA has added a number of American-made parts." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "Desert Tech bullpup carbine" +msgid_plural "Desert Tech bullpup carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Desert Tech bullpup carbine" +#: data/json/items/gun/223.json +msgid "" +"Produced by the Desert Tech gun company, this is a highly modular, semi-" +"automatic rifle of remarkably modest dimensions. The weapon is notable for " +"the simplicity of converting it to fire a wide number of different " +"cartridges, with retool kits for .223 Remington, .308 Winchester, and .300 " +"AAC Blackout being available." +msgstr "" + +#. ~ Variant name of gun "Desert Tech bullpup carbine" +#: data/json/items/gun/223.json +msgid "Desert Tech MDRX carbine" +msgid_plural "Desert Tech MDRX carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Desert Tech bullpup carbine" of gun "Desert Tech +#. MDRX carbine" +#: data/json/items/gun/223.json +msgid "" +"Bringing a compact, highly modular, and soft-recoiling weapon system to the " +"table, the Desert Tech Micro Dynamic Rifle Extreme (MDRX) is a gas-operated " +"bullpup carbine originally unveiled in 2014, with this updated model of the " +"weapon having been released in 2019. One of the rifle's most notable " +"features is the utter simplicity of swapping the carbine's chambering, with " +"an easy change of the barrel, bolt, and a handful of other components being " +"all the steps required to chamber the MDRX for either .223 Remington, .308 " +"Winchester, or .300 AAC Blackout." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "Bren 5.56x45mm carbine" +msgid_plural "Bren 5.56x45mm carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Bren 5.56x45mm carbine" +#: data/json/items/gun/223.json +msgid "" +"A semi-automatic clone of the Czech Republic's standard infantry carbine, " +"sold for civilian sport shooting and recreational use, this modular rifle " +"makes use of the standard magazines of the AR-15 platform and a 5.56x45mm " +"cartridge." +msgstr "" + +#. ~ Variant name of gun "Bren 5.56x45mm carbine" +#. ~ Variant name of gun "Bren 7.62mm carbine" +#: data/json/items/gun/223.json data/json/items/gun/762.json +msgid "CZ Bren 2 carbine" +msgid_plural "CZ Bren 2 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bren 5.56x45mm carbine" of gun "CZ Bren 2 +#. carbine" +#: data/json/items/gun/223.json +msgid "" +"Hailing from the Czech Republic, this modular carbine supplanted the older " +"CZ 805 rifle within Czech military use, improving upon the former's features" +" and bringing fully ambidextrous controls, a streamlined design, and an " +"easily adjustable gas system to the table. Chambered for the 5.56x45mm NATO" +" cartridge, this particular weapon possesses a 16.5-inch barrel and is a " +"civilian MS, 'modular semi-automatic,' model. Incorporating a number of US-" +"made parts, the weapon features a removable muzzle break rather than the " +"flash hider that comes standard with military rifles." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "bolt-action trail carbine" +msgid_plural "bolt-action trail carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bolt-action trail carbine" +#: data/json/items/gun/223.json +msgid "" +"Compact, svelte, and lightweight, this Leen bolt-action rifle packs the same" +" features of larger sporting weapons into a backpack-sized package. " +"Possessing an adjustable buttstock, a detachable magazine-based system, and " +"a quick-swap barrel that can be exchanged to accommodate the firing of .223 " +"Remington or 7.62x39mm Soviet ammunition, the weapon is a commendable " +"backpacker or prepper rifle." +msgstr "" + +#. ~ Variant name of gun "bolt-action trail carbine" +#: data/json/items/gun/223.json +msgid "CZ 600 TRAIL rifle" +msgid_plural "CZ 600 TRAIL rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bolt-action trail carbine" of gun "CZ 600 TRAIL +#. rifle" +#: data/json/items/gun/223.json +msgid "" +"A handy bolt-action offering from CZ, the 600 Trail is a box magazine-fed " +"ranch rifle that utilizes an aluminum chassis to keep its overall heft to a " +"minimum. Possessing an extendable buttstock, extensive modularity, and a " +"quick-swap barrel assembly switchable to accommodate the firing of either " +".223 or 7.62x39mm ammunition, the rifle was intended for use by backpackers," +" trail hikers, and preppers." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "5.56x45mm bullpup rifle" +msgid_plural "5.56x45mm bullpup rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "5.56x45mm bullpup rifle" +#: data/json/items/gun/223.json +msgid "" +"This is a semi-automatic bullpup rifle with a lightened body due to the use " +"of polymers and aluminum, using standard magazines of the AR-15 platform and" +" a 5.56x45mm cartridge." +msgstr "" + +#. ~ Variant name of gun "5.56x45mm bullpup rifle" +#: data/json/items/gun/223.json +msgid "Kel-Tec RDB rifle" +msgid_plural "Kel-Tec RDB rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5.56x45mm bullpup rifle" of gun "Kel-Tec RDB +#. rifle" +#: data/json/items/gun/223.json +msgid "" +"This is a semi-automatic bullpup rifle with a lightened body due to the use " +"of polymers and aluminum, using standard magazines from the AR-15 platform " +"and the 5.56 NATO cartridge. The name stands for rifle, downward-ejection, " +"bullpup, and its design was intended to incorporate some technical " +"solutions, such as downward case ejection and convenience for left-handers, " +"to solve some problems with bullpup guns. However, the good idea's " +"execution is not as perfect as the manufacturer (and user) would like. No " +"good idea from Kel-Tec is immune to Kel-Tec manufacturing issues, sadly." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/223.json +msgid "IWI Tavor X95" +msgid_plural "IWI Tavor X95s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "IWI Tavor X95" +#: data/json/items/gun/223.json +msgid "" +"The Tavor is an Israeli series of bullpup rifles designed and produced by " +"Israel Weapon Industries. This is the Tavor X95, a civilian-legal rifle " +"lacking any full-auto capability, and sporting a 16.5\" barrel. Chambered " +"in 5.56/.223, this rifle feeds from STANAG magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/270win.json +msgid "bolt-action hunting rifle" +msgid_plural "bolt-action hunting rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bolt-action hunting rifle" +#: data/json/items/gun/270win.json +msgid "" +"Featuring a handsome set of wooden furnishings, a classic design, and a no " +"nonsense .270 caliber chambering, this is a powerful hunting rifle. With a " +"tried and proven pedigree dating back over 60 years, millions of such rugged" +" arms have been made, exported, and used throughout the United States and " +"the world at large. Where hunting is concerned, this is a highly capable " +"and well proven weapon in all respects. Fortunate, given that your prey in " +"these dark days may turn out to be a little bit more feisty than typical " +"White-Tailed deer, moose, and black bears." +msgstr "" + +#. ~ Variant name of gun "bolt-action hunting rifle" +#: data/json/items/gun/270win.json +msgid "Remington 700 .270 Win rifle" +msgid_plural "Remington 700 .270 Win rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bolt-action hunting rifle" of gun "Remington 700 +#. .270 Win rifle" +#: data/json/items/gun/270win.json +msgid "" +"A classic bolt-action rifle chambered for .270 Winchester, very popular " +"among hunters. This is a CDL SF model with a forged, fluted, 416 stainless " +"steel barrel threaded into the receiver and a recessed bolt face. It has " +"checkered walnut furniture and a recoil pad to reduce perceived recoil." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/300.json +msgid "M2010 ESR" +msgid_plural "M2010 ESR" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M2010 ESR" +#: data/json/items/gun/300.json +msgid "" +"A bolt-action, box-magazine-fed sniper rifle chambered in the powerful .300 " +"Winchester Magnum round. The M2010 had completely replaced the M24 rifle " +"series by 2017." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/300.json +msgid "Weatherby Mark V" +msgid_plural "Weatherby Mark V" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Weatherby Mark V" +#: data/json/items/gun/300.json +msgid "" +"The Weatherby Mark V is one of the world's finest bolt-action rifles. " +"Designed in 1955 by Roy Weatherby and Fred Jennie, it has a strong action " +"designed to safely fire high-pressure cartridges. These rifles were " +"presented to celebrities as part of a marketing campaign." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/300.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Winchester Model 70" +msgid_plural "Winchester Model 70s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Winchester Model 70" +#: data/json/items/gun/300.json +msgid "" +"The Winchester Model 70 is a bolt-action sporting rifle. It has an iconic " +"place in American sporting culture and has been held in high regard by " +"shooters since it was introduced in 1936." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/300.json +msgid "Ruger Precision Rifle" +msgid_plural "Ruger Precision Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger Precision Rifle" +#: data/json/items/gun/300.json +msgid "" +"Originally introduced to the Ruger gun corporation's family of high-end " +"marksman rifles in 2015, the Ruger Precision Rifle is a modern and highly " +"modular long-range bolt-action weapon. By incorporating a unique in-line " +"recoil path that manages recoil from the rear of the receiver to the " +"buttstock, as opposed to traditional bedding, the rifle offers maximal " +"accuracy potential, while the arm's additional bells and whistles, an " +"incorporated marksman's trigger, muzzle brake, and this particular rifle's " +"powerhouse chambering of .300 Win Mag, help to make the most from any long-" +"range engagement." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "magazine-fed lever-action hunting rifle" +msgid_plural "magazine-fed lever-action hunting rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "magazine-fed lever-action hunting rifle" +#: data/json/items/gun/3006.json +msgid "" +"A highly accurate lever-action hunting rifle chambered for the powerful " +".30-06 round. Notable for using a detachable magazine instead of a " +"traditional tube." +msgstr "" + +#. ~ Variant name of gun "magazine-fed lever-action hunting rifle" +#: data/json/items/gun/3006.json +msgid "Browning BLR" +msgid_plural "Browning BLRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "magazine-fed lever-action hunting rifle" of gun +#. "Browning BLR" +#: data/json/items/gun/3006.json +msgid "" +"The Browning BLR is notable for being a lever-action rifle, chambered in " +"calibers with spitzer bullets. This is unusual for lever-actions, as a " +"spitzer bullet risks setting off other cartridges in a typical tube " +"magazine. The BLR gets around this issue by utilizing box magazines " +"instead, making it quite unique among other lever-action rifles. This one " +"is chambered for 30-06." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "Garand battle rifle" +msgid_plural "Garand battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Garand battle rifle" +#: data/json/items/gun/3006.json +msgid "" +"A semi-automatic .30-06 battle rifle, developed to replace the M1903 " +"Springfield. It didn't completely supplant the older bolt-action until " +"after World War II." +msgstr "" + +#. ~ Variant name of gun "Garand battle rifle" +#. ~ Name of a gun +#: data/json/items/gun/3006.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M1 Garand" +msgid_plural "M1 Garand" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Garand battle rifle" of gun "M1 Garand" +#: data/json/items/gun/3006.json +msgid "" +"The M1 Garand is a widely celebrated battle rifle, being one of the most " +"mass-produced battle rifles in the world. It saw widespread use in the US " +"military, being used extensively in WW2 and the Korean War. While its " +"military use has dwindled down, being out of US service for more than 50 " +"years, some of its mechanical influence still remains through rifles such as" +" AKs or M14s. It still sees widespread use in civilian spaces as an " +"accurate competition or hunting rifle." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "Springfield rifle" +msgid_plural "Springfield rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Springfield rifle" +#: data/json/items/gun/3006.json +msgid "" +"A powerful military rifle chambered in .30-06, developed to replace the US " +"Army's older Krag rifle. It served as the main American rifle in World War " +"I, was used alongside the M1 Garand in World War II, and was used as a " +"sniper rifle as late as the Vietnam War." +msgstr "" + +#. ~ Variant name of gun "Springfield rifle" +#. ~ Name of a gun +#: data/json/items/gun/3006.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M1903 Springfield" +msgid_plural "M1903 Springfields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Springfield rifle" of gun "M1903 Springfield" +#: data/json/items/gun/3006.json +msgid "" +"A powerful military rifle originally chambered in .30-03 Springfield, " +"developed to replace the US Army's older Krag rifle. It was quickly " +"rechambered into the .30-06 caliber with its spitzer bullet. While an " +"American rifle produced and developed around WW1, manufacturing couldn't " +"keep up with demand, and saw service alongside the M1917 Enfield, a British " +"rifle rechambered for the American 30-06. It saw service as a sniper rifle " +"up to the Vietnam War, but nowadays is mainly used by civilians, either as " +"hunting rifles or in collections." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "BAR rifle" +msgid_plural "BAR rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "BAR rifle" +#: data/json/items/gun/3006.json +msgid "" +"This heavy rifle was designed near the end of World War I, and provided fire" +" support for the US Army from World War II all the way to the Vietnam War. " +"Too much firepower to serve as a battle rifle, but not enough to be an ideal" +" light machine gun, it still found a niche on the battlefield." +msgstr "" + +#. ~ Variant name of gun "BAR rifle" +#. ~ Name of a gun +#: data/json/items/gun/3006.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Browning Automatic Rifle" +msgid_plural "Browning Automatic Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "BAR rifle" of gun "Browning Automatic Rifle" +#: data/json/items/gun/3006.json +msgid "" +"Designed near the end of World War I, the BAR provided fire support for the " +"US Army from World War II all the way to the Vietnam War. Originally " +"developed to fill a now outdated role as an \"automatic rifle\", it was " +"pushed into service for use as a light machine gun. Despite being heavy and" +" cumbersome, without filling its designed role, it saw service for over 50 " +"years. While newer models have a slow and fast fully automatic setting, " +"this one is an older one, with just semi and full auto." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "Remington 700 .30-06 rifle" +msgid_plural "Remington 700 .30-06 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Remington 700 .30-06 rifle" +#: data/json/items/gun/3006.json +msgid "" +"A very popular and durable hunting or sniping rifle. Popular among SWAT and" +" US Marine snipers. Highly damaging, but perhaps not as accurate as the " +"competing Browning BLR." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/3006.json +msgid "Ruger Guide rifle" +msgid_plural "Ruger Guide rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger Guide rifle" +#: data/json/items/gun/3006.json +msgid "" +"This is a popular and sturdy long-range rifle that has been in production by" +" the Ruger gun company for several decades. Using a bolt-action feed " +"system, the rifle features a four round capacity of .30-06 cartridges and " +"has the capability to dispatch said rounds with a level of accuracy that " +"would make comparable hunting rifles blush." +msgstr "" + +#. ~ Variant name of gun "Ruger Guide rifle" +#: data/json/items/gun/3006.json +msgid "Ruger M77 Hawkeye rifle" +msgid_plural "Ruger M77 Hawkeye rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger Guide rifle" of gun "Ruger M77 Hawkeye +#. rifle" +#: data/json/items/gun/3006.json +msgid "" +"A popular bolt-action hunting rifle first introduced in 2006, the Ruger M77 " +"was originally intended to be a modernized Mauser 98-style long gun. To " +"this end, the weapon features a Mauser-type fixed blade extractor and an " +"angled large screw that tightly beds the action into the stock. This " +"particular rifle is a variant with additional features, a smoother trigger, " +"and a recontoured buttstock." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/300BLK.json +msgid "SIG MCX Rattler SBR" +msgid_plural "SIG MCX Rattler SBRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG MCX Rattler SBR" +#: data/json/items/gun/300BLK.json +msgid "" +"A gas-operated rifle, with a short 5.5 inch barrel, built-in thin folding " +"stock, and full rail mount on the upper receiver. This particular one is a " +"select-fire military version." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/303.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Enfield battle rifle" +msgid_plural "Enfield battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Enfield battle rifle" +#: data/json/items/gun/303.json +msgid "" +"An iconic weapon of both the First and Second World Wars, this bolt-action " +"rifle has seen deployment in the hands of Commonwealth troops across Europe " +"and beyond. Firing the .303-caliber cartridge and making use of 10-round " +"Enfield magazines, the firearm's reputation precedes it." +msgstr "" + +#. ~ Variant name of gun "Enfield battle rifle" +#: data/json/items/gun/303.json +msgid "SMLE No. 1 Mk III rifle" +msgid_plural "SMLE No. 1 Mk III rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Enfield battle rifle" of gun "SMLE No. 1 Mk III +#. rifle" +#: data/json/items/gun/303.json +msgid "" +"An English darling and icon of the First World War, the Short Magazine Lee-" +"Enfield Mk III was the standard issue battle rifle of the British " +"commonwealth from 1907. Chambered for .303 ammunition, the rifle makes use " +"of ten-round detachable magazines. With its full-length wooden handguard, " +"brass buttplate, and smooth action, the Lee-Enfield cuts a recognizable " +"profile in either the trenches of the Great War or the zombie-strewn " +"wastelands." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/303.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "updated Enfield rifle" +msgid_plural "updated Enfield rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "updated Enfield rifle" +#: data/json/items/gun/303.json +msgid "" +"An evolution of Britain's First World War battle rifle, this bolt-action " +"firearm uses the same .303-caliber cartridge as its forerunner. Much " +"beloved across the globe by collectors, rifles like this served as England's" +" infantry rifle well into the 1950s, with a specialized sniper variant " +"remaining in service until the early nineties." +msgstr "" + +#. ~ Variant name of gun "updated Enfield rifle" +#: data/json/items/gun/303.json +msgid "Lee-Enfield No. 4 Mk I rifle" +msgid_plural "Lee-Enfield No. 4 Mk I rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "updated Enfield rifle" of gun "Lee-Enfield No. 4 +#. Mk I rifle" +#: data/json/items/gun/303.json +msgid "" +"A Second World War progression of the British Commonwealth's Lee-Enfield " +"battle rifle, the No. 4 began its decades-long service life in 1939. " +"Externally similar to its forefather, the rifle possesses a reinforced " +"receiver, an adjusted nose cap, and a heavier barrel. Still chambered for " +"the same .303-caliber cartridge, the No. 4 represents one of the most " +"populous firearm imports in U.S. history." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "Belgian battle rifle" +msgid_plural "Belgian battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Belgian battle rifle" +#: data/json/items/gun/308.json +msgid "" +"Originally designed during the Cold War, this gun is probably the most " +"successful battle rifle ever designed. Despite being labeled as obsolete, " +"its tunable gas system ensures both reliability and low recoil, allowing the" +" FAL to keep up even among modern competitors. This is a semi-automatic " +"clone built by a domestic manufacturer." +msgstr "" + +#. ~ Variant name of gun "Belgian battle rifle" +#: data/json/items/gun/308.json +msgid "DSA SA-58 rifle" +msgid_plural "DSA SA-58 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Belgian battle rifle" of gun "DSA SA-58 rifle" +#: data/json/items/gun/308.json +msgid "" +"Originally designed during the Cold War, the FAL is probably the most " +"successful battle rifle ever designed. Despite being labeled as obsolete, " +"its tunable gas system ensures both reliability and low recoil, allowing the" +" FAL to keep up even among modern competitors. This is a semi-automatic " +"clone of the SA-58 pattern built by DSA." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "G3 battle rifle" +msgid_plural "G3 battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "G3 battle rifle" +#: data/json/items/gun/308.json +msgid "" +"A semi-automatic, domestically produced clone of an early battle rifle " +"developed after the end of WWII. Known as the PTR 91, it is a fantastically" +" reliable, cheap to produce rifle that continues to serve in conflict " +"regions. Though the action is legendary, its handling characteristics and " +"harsher recoil leave something to be desired." +msgstr "" + +#. ~ Variant name of gun "G3 battle rifle" +#: data/json/items/gun/308.json +msgid "PTR 91 rifle" +msgid_plural "PTR 91 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "G3 battle rifle" of gun "PTR 91 rifle" +#: data/json/items/gun/308.json +msgid "" +"A semi-automatic, domestically produced clone of an early battle rifle " +"developed after the end of WWII. The PTR 91 is a fantastically reliable, " +"cheap to produce rifle that continues to serve in conflict regions. Though " +"the action is legendary, its handling characteristics and harsher recoil " +"leave something to be desired." +msgstr "" + +#. ~ Variant name of gun "G3 battle rifle" +#: data/json/items/gun/308.json +msgid "Century C308 rifle" +msgid_plural "Century C308 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "G3 battle rifle" of gun "Century C308 rifle" +#: data/json/items/gun/308.json +msgid "" +"A semi-automatic, domestically produced clone of the CETME Model C, the " +"progenitor of the famous H&K G3 battle rifle. The CETME is a fantastically " +"reliable, cheap to produce rifle that continues to serve in conflict " +"regions. Though the action is legendary, its handling characteristics and " +"harsher recoil leave something to be desired." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M134D-H Minigun" +msgid_plural "M134D-H Miniguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M134D-H Minigun" +#: data/json/items/gun/308.json +msgid "" +"The M134D-H Minigun is a (relatively) lightweight heavy rotary machine gun." +" Its six barrels are rotated by an electric motor, powered by UPS or " +"vehicle. If you could find enough ammo for it, it would become a " +"devastating weapon. It must be mounted on a vehicle before use." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/308.json +msgid "low auto" +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/308.json data/json/items/gun/ups.json +msgid "high auto" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M14 EBR-RI rifle" +msgid_plural "M14 EBR-RI rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M14 EBR-RI rifle" +#: data/json/items/gun/308.json +msgid "" +"A highly modified version of the M14 rifle designed to cover both CQB and " +"designated marksman roles. A very powerful and versatile rifle, if somewhat" +" heavy." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "American battle rifle" +msgid_plural "American battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "American battle rifle" +#: data/json/items/gun/308.json +msgid "" +"This civilian variant of an American battle rifle is essentially a rifle " +"from World War 2 with a detachable magazine stuck in it that was sold to the" +" military as a cheap, do-all rifle that could replace many other weapon " +"systems. While it delivered none of those things, it was an acceptable " +"rifle, if marginally inferior to its contemporaries." +msgstr "" + +#. ~ Variant name of gun "American battle rifle" +#: data/json/items/gun/308.json +msgid "M1A rifle" +msgid_plural "M1A rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American battle rifle" of gun "M1A rifle" +#: data/json/items/gun/308.json +msgid "" +"This civilian variant of the M14 is essentially the M1 Garand from World War" +" 2 with a detachable magazine stuck in it that was sold to the military as a" +" cheap, do-all rifle that could replace many other weapon systems. While it" +" delivered none of those things, it was an acceptable rifle, if marginally " +"inferior to its contemporaries." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M240 machine gun" +msgid_plural "M240 machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M240 machine gun" +#: data/json/items/gun/308.json +msgid "" +"The M240 is a medium machine gun used by the US military, replacing the " +"older M60. Quite inaccurate and difficult to control, the M240 is designed " +"to fire many rounds very quickly." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M60 machine gun" +msgid_plural "M60 machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M60 machine gun" +#: data/json/items/gun/308.json +msgid "" +"The M60 is a general-purpose machine gun developed to replace the " +".30-caliber M1918 and M1919. Heavy and difficult to handle fired from the " +"shoulder, as most people aren't action-movie heroes." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M60 semi auto machine gun" +msgid_plural "M60 semi auto machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M60 semi auto machine gun" +#: data/json/items/gun/308.json +msgid "" +"A semi-automatic civilian variant of the M60 machine gun, retaining the " +"ability to be belt fed, an uncommon feature in civilian firearms." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "Savage 111F rifle" +msgid_plural "Savage 111F rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Savage 111F rifle" +#: data/json/items/gun/308.json +msgid "" +"A very accurate rifle chambered for the powerful .308 round. Its very low " +"ammo capacity is offset by its accuracy and near-complete lack of recoil." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "FN SCAR-H rifle" +msgid_plural "FN SCAR-H rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "FN SCAR-H rifle" +#: data/json/items/gun/308.json +msgid "" +"A highly accurate and modular battle rifle specially designed for the United" +" States Special Operations Command. The 'H' in its name stands for heavy, " +"as it uses the powerful .308 round." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "M24 rifle" +msgid_plural "M24 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M24 rifle" +#: data/json/items/gun/308.json +msgid "" +"The M24 Sniper is the military and police version of the Remington Model 700" +" rifle, M24 being the model name assigned by the United States Army after " +"adoption as their standard sniper rifle in 1988. The M24 is referred to as " +"a 'weapon system' because it consists of not only a rifle, but also a " +"detachable telescopic sight and other accessories." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "HK417 rifle" +msgid_plural "HK417 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "HK417 rifle" +#. ~ Description of variant "HK417 rifle" of gun "HK417 A2 rifle" +#: data/json/items/gun/308.json +msgid "" +"A German battle rifle with a 13\" barrel and telescopic stock. It is a gas-" +"operated, rotating bolt rifle with a short-stroke piston design similar to " +"that of the G36." +msgstr "" + +#. ~ Variant name of gun "HK417 rifle" +#: data/json/items/gun/308.json +msgid "HK417 A2 rifle" +msgid_plural "HK417 A2 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "HK417 marksman's rifle" +msgid_plural "HK417 marksman's rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "HK417 marksman's rifle" +#: data/json/items/gun/308.json +msgid "" +"A gas-operated, rotating bolt rifle accurate to 1.5 MOA with standard " +"ammunition, and featuring an aluminum upper receiver for reduced weight." +msgstr "" + +#. ~ Variant name of gun "HK417 marksman's rifle" +#: data/json/items/gun/308.json +msgid "M110A1 rifle" +msgid_plural "M110A1 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "HK417 marksman's rifle" of gun "M110A1 rifle" +#: data/json/items/gun/308.json +msgid "" +"A derivative of H&K's G28 with an aluminum upper receiver to meet US Army " +"weight requirements. It is a gas-operated, rotating bolt rifle accurate to " +"1.5 MOA with standard ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "PAP AK-style rifle" +msgid_plural "PAP AK-style rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PAP AK-style rifle" +#: data/json/items/gun/308.json +msgid "A civilian AK pattern rifle, chambered in 7.62x51mm NATO." +msgstr "" + +#. ~ Variant name of gun "PAP AK-style rifle" +#: data/json/items/gun/308.json +msgid "PAP M77 rifle" +msgid_plural "PAP M77 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "PAP AK-style rifle" of gun "PAP M77 rifle" +#: data/json/items/gun/308.json +msgid "" +"A Serbian-made AK pattern rifle made by Zastava in 7.62x51mm NATO. To avoid" +" import restrictions, Zastava USA has added a number of American-made parts." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "AR-10 rifle" +msgid_plural "AR-10 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AR-10 rifle" +#: data/json/items/gun/308.json +msgid "" +"Somewhat similar to the later AR-15, the AR-10 is a gas-operated, rotating " +"bolt rifle chambered for 7.62x51mm rounds." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "7.62x51mm bullpup rifle" +msgid_plural "7.62x51mm bullpup rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "7.62x51mm bullpup rifle" +#: data/json/items/gun/308.json +msgid "" +"This is a semi-automatic bullpup rifle with a lightened body due to the use " +"of polymers and aluminum, using standard magazines of the heavy automatic " +"rifle and a 7.62x51mm cartridge." +msgstr "" + +#. ~ Variant name of gun "7.62x51mm bullpup rifle" +#: data/json/items/gun/308.json +msgid "Kel-Tec RFB rifle" +msgid_plural "Kel-Tec RFB rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "7.62x51mm bullpup rifle" of gun "Kel-Tec RFB +#. rifle" +#: data/json/items/gun/308.json +msgid "" +"This is a semi-automatic bullpup rifle with a lightweight, polymer frame, " +"using magazines from the FN FAL and the .308 Winchester cartridge. The " +"rifle, forward-ejection, bullpup (abbreviated as RFB) features forward case " +"ejection, ambidextrous controls, and structural use of the barrel, uncommon " +"in modern designs." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/308.json +msgid "scouting rifle" +msgid_plural "scouting rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "scouting rifle" +#: data/json/items/gun/308.json +msgid "" +"This is a versatile, all-purpose hunting rifle. To this end, it is " +"exceedingly lightweight, contains an inbuilt polymer bipod, and fits a spare" +" magazine inside the stock for fast reloading. While these features made " +"for a hunting rifle too universal for widespread adoption, they might yet " +"fulfill a vital scouting niche for survivors in the post-Cataclysm world." +msgstr "" + +#. ~ Variant name of gun "scouting rifle" +#: data/json/items/gun/308.json +msgid "Steyr Scout rifle" +msgid_plural "Steyr Scout rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "scouting rifle" of gun "Steyr Scout rifle" +#: data/json/items/gun/308.json +msgid "" +"The Steyr Scout is Steyr's interpretation of Jeff Cooper's concept of a " +"'scout rifle', a versatile, all-purpose hunting rifle. To this end, it is " +"exceedingly lightweight, and contains a built-in polymer bipod, and fits a " +"spare magazine inside the stock for fast reloading. While these features " +"made for a hunting rifle too universal for widespread adoption, they might " +"yet fulfill a vital scouting niche for survivors in the post-Cataclysm " +"world." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/30carbine.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M1 carbine" +msgid_plural "M1 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M1 carbine" +#: data/json/items/gun/30carbine.json +msgid "" +"A light rifle developed during the Second World War to provide a less " +"cumbersome weapon for soldiers that didn't need the firepower of the M1 " +"Garand. Firing the .30 Carbine cartridge, it provides more firepower than a" +" pistol and is easier to carry than most other rifles." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/30carbine.json +msgid "M2 carbine" +msgid_plural "M2 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M2 carbine" +#: data/json/items/gun/30carbine.json +msgid "" +"An improved version of the M1 carbine offering full-auto capability, the M2 " +"carbine was rare and coveted among collectors even before the world ended. " +"Takes M1 carbine magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/32.json +msgid "Walther PPK pistol" +msgid_plural "Walther PPK pistol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Walther PPK pistol" +#: data/json/items/gun/32.json +msgid "" +"One of the most famous handguns of the 20th century. Your name is not Bond," +" but you might find this little gun still useful." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/32.json +msgid "Kel-Tec P-32 pistol" +msgid_plural "Kel-Tec P-32 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Kel-Tec P-32 pistol" +#: data/json/items/gun/32.json +msgid "" +"One of Kel-Tec's oldest designs, the P-32 is a popular option for deep " +"concealment and backup usage. Despite its extreme light weight and small " +"size, its .32 ACP chambering makes for good handling and recoil control." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/338lapua.json +msgid "AI bolt-action sniper rifle" +msgid_plural "AI bolt-action sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AI bolt-action sniper rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"A high-precision bolt-action sniper rifle, in service with special " +"operations members of the US Navy prior to the Cataclysm. Firing the " +"powerful .338 Lapua cartridge, the weapon feeds from detachable five round " +"Accuracy International magazines." +msgstr "" + +#. ~ Variant name of gun "AI bolt-action sniper rifle" +#: data/json/items/gun/338lapua.json +msgid "McMillan Tac-338 rifle" +msgid_plural "McMillan Tac-338 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AI bolt-action sniper rifle" of gun "McMillan +#. Tac-338 rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"Chambering the .338 Lapua cartridge, the Tac-338 is a high-precision, bolt-" +"action sniper rifle that, before the Cataclysm, complemented the arsenal of " +"the US Navy Special Warfare unit. Providing Navy SEAL marksmen with the " +"capability to land effective shots on targets at a typical range of 1600 " +"meters, a valuable capability for the long-distance engagements prevalent " +"during the US army's war on terror, the rifle comes kitted with an " +"adjustable cheek pad, butt hook, and muzzle break." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/338lapua.json +msgid "single-shot target rifle" +msgid_plural "single-shot target rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "single-shot target rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"A bolt-action precision rifle with the potential for impressive accuracy, " +"this particular weapon makes use of the powerful .338 Lapua cartridge and is" +" decked in a handsome set of wooden furniture, providing the rifle with a " +"classical mystique. Unfortunately, the weapon's single-round magazine and a" +" lack of factory iron sights, which makes target acquisition an exercise in " +"futility unless a gunsight is installed, make the rifle limited in its post-" +"Cataclysm utility." +msgstr "" + +#. ~ Variant name of gun "single-shot target rifle" +#: data/json/items/gun/338lapua.json +msgid "Savage 112 Magnum Target rifle" +msgid_plural "Savage 112 Magnum Target rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "single-shot target rifle" of gun "Savage 112 +#. Magnum Target rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"A highly-accurate precision rifle chambered for the powerful .338 Lapua " +"cartridge, the Savage 112 Magnum Target is a classically designed bolt-" +"action rifle in both its fit and finish, with a heavy barrel, a hardwood " +"stock, and an attached muzzle brake. Unfortunately for the weapon and its " +"users, a traditional veneer, no matter how admittedly swanky, isn't " +"conducive to tactical effectiveness, as demonstrated by the 112 Magnum " +"Target's mighty magazine size of one entire cartridge and lack of any " +"factory-attached sights." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/338lapua.json +msgid "Barrett precision rifle" +msgid_plural "Barrett precision rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Barrett precision rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"A box magazine-fed bolt-action precision rifle developed by the Barrett Arms" +" Company, firing the .338 Lapua cartridge. A civilian copy of more " +"versatile military weapons, this rifle is a remarkably well-crafted piece of" +" anti-personnel engineering despite lacking the sheer modularity of its " +"Marshal sister, and is still capable of engaging targets at extreme " +"distances." +msgstr "" + +#. ~ Variant name of gun "Barrett precision rifle" +#: data/json/items/gun/338lapua.json +msgid "Barrett MRAD SMR rifle" +msgid_plural "Barrett MRAD SMR rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Barrett precision rifle" of gun "Barrett MRAD SMR +#. rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"Chambered for the .338 Lapua cartridge, the Barrett MRAD SMR is a civilian " +"variant of the MK22 MRAD sniper rifle, which was in service with elements of" +" the US army and is often regarded as one of the finest bolt-action sniper " +"rifles ever developed. The primary differences that set this weapon apart " +"from its Marshal sibling are the removal of the MRAD's caliber conversion " +"capabilities and the installation of a fixed buttstock. These changes have " +"resulted in a lighter and slimmer rifle that, most importantly for the " +"discerning pre-Cataclysmic precision shooter, didn't require a second " +"mortgage to purchase." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/338lapua.json +msgid "modular sniper rifle" +msgid_plural "modular sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "modular sniper rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"A weapon platform that prides itself on modularity and customizability, this" +" highly accurate precision rifle may be configured with various caliber " +"conversion kits that can allow it to fire either the .338 Lapua, .300 Win " +"Mag, or .308 Winchester cartridges. The rifle's size prevents it from being" +" a particularly mobile piece of equipment, but the weapon's folding " +"buttstock aids in portability." +msgstr "" + +#. ~ Variant name of gun "modular sniper rifle" +#: data/json/items/gun/338lapua.json +msgid "Accuracy International AXMC rifle" +msgid_plural "Accuracy International AXMC rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "modular sniper rifle" of gun "Accuracy +#. International AXMC rifle" +#: data/json/items/gun/338lapua.json +msgid "" +"Produced by the British precision rifle company Accuracy International, the " +"AX Modular Caliber Weapon System is a highly-accurate combat sniper rifle " +"offered to military, law enforcement, and civilian precision marksmen. The " +"rifle is compatible with a wide range of aftermarket components, including " +"caliber conversion kits, and is built upon a base aluminum chassis, into " +"which the weapon's parts may be installed or removed at the user's " +"discretion." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/357sig.json +msgid "SIG P226" +msgid_plural "SIG P226s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG P226" +#: data/json/items/gun/357sig.json +msgid "" +"A SIG Sauer P226 chambered for .357 SIG. The P226 is a DA/SA, short-recoil " +"operated semi-automatic pistol." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/357sig.json +msgid "Glock 31" +msgid_plural "Glock 31s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock 31" +#: data/json/items/gun/357sig.json +msgid "" +"A full size .357 SIG Glock pistol. It is extremely similar to the Glock 22," +" and could be converted to fire .40 S&W by switching the barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/357sig.json +msgid "SIG P320 Compact" +msgid_plural "SIG P320 Compacts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG P320 Compact" +#: data/json/items/gun/357sig.json +msgid "" +"The P320 Compact is a semi-automatic, short recoil operated pistol. This " +"one is chambered for .357 SIG." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/36paper.json +msgid "civil war six-shooter" +msgid_plural "civil war six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "civil war six-shooter" +#: data/json/items/gun/36paper.json +msgid "" +"The Colt Model 1861 Navy cap & ball .36-caliber revolver was a six-shot, " +"single-action percussion weapon produced by Colt's Manufacturing Company " +"from 1861 until 1873." +msgstr "" + +#. ~ Variant name of gun "civil war six-shooter" +#. ~ Name of a gun +#: data/json/items/gun/36paper.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Colt M1861 Navy" +msgid_plural "Colt M1861 Navy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "civil war six-shooter" of gun "Colt M1861 Navy" +#: data/json/items/gun/36paper.json +msgid "" +"The Colt M1861 is a black powder, cap & ball revolver dating back to the " +"Civil War. While reloading it takes quite a while due to having to put a " +"primer on each chamber manually, instead of having the primer in one unit " +"with the casing, like metallic cartridges. However, for the time 6 shots in" +" quick succession was a great thing for cavalry and officers to have on the " +"field, though this version was much rarer than the more popular Colt M1860." +" Nowadays, this firearm is completely outdated, and only sees use in " +"collections, reenactment, or special shooting competitions. However, black " +"powder guns such as this are less regulated than more modern firearms, so it" +" is sometimes the first gun a youth may buy. This one is chambered in .36, " +"weaker than the M1860's .44." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "double barrel .38 pistol" +msgid_plural "double barrel .38 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double barrel .38 pistol" +#: data/json/items/gun/38.json +msgid "" +"A crudely made double barrel pistol firing .38 Special ammo. Unfortunately," +" the name is less about the double barrels and more about the number of " +"shots you'll get before it breaks down on you." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "six-shooter" +msgid_plural "six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "six-shooter" +#: data/json/items/gun/38.json +msgid "" +"A six-shot revolver, produced since 1899 and known as the most popular " +"handgun of the 20th century. It has a swing-out cylinder for ease of " +"reloading." +msgstr "" + +#. ~ Variant name of gun "six-shooter" +#. ~ Name of a gun +#: data/json/items/gun/38.json data/mods/BombasticPerks/perkdata/old_guns.json +msgid "S&W Model 10" +msgid_plural "S&W Model 10s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "six-shooter" of gun "S&W Model 10" +#: data/json/items/gun/38.json +msgid "" +"The Model 10 is one of the oldest firearm models still in production, and " +"most produced handguns, with production dating back to 1899. Starting life " +"as the Model 1899 Hand Ejector, it only picked up the current name of Model " +"10 in the 1950s. Despite .38 Special and .357 Magnum being the same " +"caliber, Model 10s were produced to handle blackpowder loads, and while " +"modern smokeless loads of .38 Special work fine, .357 Magnum could cause the" +" Model 10 to catastrophically fail." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "pipe rifle: .38 Special" +msgid_plural "pipe rifles: .38 Special" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "conceal-carry six-shooter" +msgid_plural "conceal-carry six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of gun "conceal-carry six-shooter" +#: data/json/items/gun/38.json +msgid "Ruger LCR" +msgid_plural "Ruger LCRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "conceal-carry six-shooter" of gun "Ruger LCR" +#: data/json/items/gun/38.json +msgid "" +"The Ruger LCR (Lightweight Compact Revolver) is a modern revolver, starting " +"production in just 2010. It's a lightweight, aluminum-framed revolver, " +"designed for conceal carry with its double-action-only trigger, lightweight " +"and compact size. Due to the double-action trigger, it is more possible to " +"carry it in your pocket instead of a holster due to the heavy trigger, but " +"still ill-advised." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid ".357 revolver" +msgid_plural ".357 revolver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".357 revolver" +#: data/json/items/gun/38.json +msgid "" +"A six inch revolver chambered in .357 Magnum/.38 Special. Favorite of " +"sheriffs and post-Cataclysm survivor group leaders." +msgstr "" + +#. ~ Variant name of gun ".357 revolver" +#: data/json/items/gun/38.json +msgid "Colt Python" +msgid_plural "Colt Python" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".357 revolver" of gun "Colt Python" +#: data/json/items/gun/38.json +msgid "" +"Made by Colt, this six inch six-shooter is one of the most lauded revolvers " +"ever produced. Can fire .38 Special and .357 Magnum." +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/gun/38.json +msgid "stocks mount" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "7-shots .357 revolver" +msgid_plural "7-shots .357 revolver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "7-shots .357 revolver" +#: data/json/items/gun/38.json +msgid "A revolver chambered in .357, with a 6 inch barrel and 7 shots." +msgstr "" + +#. ~ Variant name of gun "7-shots .357 revolver" +#: data/json/items/gun/38.json +msgid "S&W 686 Plus" +msgid_plural "S&W 686 Plus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "7-shots .357 revolver" of gun "S&W 686 Plus" +#: data/json/items/gun/38.json +msgid "" +"Introduced in the 90's, Smith & Wesson's model 686 'Plus' features a robust " +"stainless steel frame, an adjustable front sight and a seventh shot that's " +"sure to save your life." +msgstr "" + +#. ~ Description of gun ".357 revolver" +#: data/json/items/gun/38.json +msgid "A revolver chambered in .357, with a 6 inch barrel and 6 shots." +msgstr "" + +#. ~ Variant name of gun ".357 revolver" +#: data/json/items/gun/38.json +msgid "Chiappa Rhino" +msgid_plural "Chiappa Rhinos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".357 revolver" of gun "Chiappa Rhino" +#: data/json/items/gun/38.json +msgid "" +"An innovative, futuristic looking revolver designed by Emilio Ghisoni after " +"developing the Mateba, its most distinctive feature is its barrel, aligned " +"with the bottom chamber of its hexagonal cylinder to alleviate muzzle flip." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid ".357-caliber snub-nosed revolver" +msgid_plural ".357-caliber snub-nosed revolver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".357-caliber snub-nosed revolver" +#: data/json/items/gun/38.json +msgid "" +"Short, stout, and compact, this stainless steel revolver is a handy " +"dispenser of .357-magnum, or lower-power .38-caliber, cartridges. Six " +"rounds fit within the weapon, though its small stature and short barrel " +"ensure that each pull of the trigger is all but a pyrotechnic spectacle: " +"flashy, loud, and jumpy." +msgstr "" + +#. ~ Variant name of gun ".357-caliber snub-nosed revolver" +#: data/json/items/gun/38.json +msgid "Rossi RP63 revolver" +msgid_plural "Rossi RP63 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".357-caliber snub-nosed revolver" of gun "Rossi +#. RP63 revolver" +#: data/json/items/gun/38.json +msgid "" +"A small frame, stainless-steel Brazilian wheel gun with rubberized grips, a " +"serrated front sight, and a satin finish, boasting a 6-round cylinder of " +".357-magnum persuasion. Affordable, before the world collapsed, and " +"confidently asserted by Rossi themselves to be the ideal carry gun for its " +"rounded butt and 3-inch barrel, you aren't wholly sure that such assertions " +"accounted for zombies." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid "reproduction .357 lever-action rifle" +msgid_plural "reproduction .357 lever-action rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "reproduction .357 lever-action rifle" +#: data/json/items/gun/38.json +msgid "" +"This fine lever-action rifle is chambered in the powerful .357 Magnum " +"cartridge, with an 20\" barrel with a tube-fed magazine. Go get 'em cowboy!" +msgstr "" + +#. ~ Variant name of gun "reproduction .357 lever-action rifle" +#: data/json/items/gun/38.json +msgid "Uberti 1873" +msgid_plural "Uberti 1873s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "reproduction .357 lever-action rifle" of gun +#. "Uberti 1873" +#: data/json/items/gun/38.json +msgid "" +"The 1873 is a rifle platform developed all the way in, unsurprisingly, 1873." +" This one is a fairly faithful Uberti reproduction, although the original " +"1873s pre-dated .357 Magnum, and even .38 Special. This one has a case-" +"hardened finish, wood furniture, and octagonal barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/38.json +msgid ".357 lever-action rifle" +msgid_plural ".357 lever-action rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".357 lever-action rifle" +#: data/json/items/gun/38.json +msgid "" +"This lever-action rifle is chambered in the powerful .357 Magnum cartridge, " +"with an 20\" barrel with a tube-fed magazine. Go get 'em cowboy!" +msgstr "" + +#. ~ Variant name of gun ".357 lever-action rifle" +#. ~ Variant name of gun ".44 lever-action rifle" +#: data/json/items/gun/38.json data/json/items/gun/44.json +msgid "Rossi R92 20\"" +msgid_plural "Rossi R92s 20\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".357 lever-action rifle" of gun "Rossi R92 20"" +#: data/json/items/gun/38.json +msgid "" +"The R92 is a widely successful line of lever-action rifles from Rossi, " +"featuring a wide array of different calibers and barrel lengths. These aim " +"to be less reproductions of old rifles, but rather modern takes on the " +"lever-action formula. This particular one features wooden furniture, a 20\"" +" barrel, and 10 rounds of .357 Magnum or .38 Special." +msgstr "" + +#. ~ Description of gun ".357 lever-action rifle" +#: data/json/items/gun/38.json +msgid "" +"This fine lever-action rifle is chambered in the powerful .357 Magnum " +"cartridge, with an 16\" barrel with a tube-fed magazine. Go get 'em cowboy!" +msgstr "" + +#. ~ Variant name of gun ".357 lever-action rifle" +#. ~ Variant name of gun ".44 lever-action rifle" +#: data/json/items/gun/38.json data/json/items/gun/44.json +msgid "Rossi R92 16\"" +msgid_plural "Rossi R92s 16\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".357 lever-action rifle" of gun "Rossi R92 16"" +#: data/json/items/gun/38.json +msgid "" +"The R92 is a widely successful line of lever-action rifles from Rossi, " +"featuring a wide array of different calibers and barrel lengths. These aim " +"to be less reproductions of old rifles, but rather modern takes on the " +"lever-action formula. This particular one features wooden furniture, a 16\"" +" barrel, and 8 rounds of .357 Magnum or .38 Special." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/380.json +msgid "MAC-11 machine pistol" +msgid_plural "MAC-11 machine pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MAC-11 machine pistol" +#: data/json/items/gun/380.json +msgid "" +"A lesser known variant of the MAC-10, this machine pistol is chambered in " +".380 ACP for a smaller overall size while remaining inherently subsonic. " +"Smaller in almost every dimension, this inexpensive automatic weapon was " +"declared 'fit only for combat in a phone booth' due to its low weight and " +"absurd fire rate ranging from 1200 to 1400 rounds per minute." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/380.json +msgid "Ruger LCP pistol" +msgid_plural "Ruger LCP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger LCP pistol" +#: data/json/items/gun/380.json +msgid "" +"One of the best-selling modern day 'pocket pistols', the LCP is an " +"affordable, polymer framed pistol chambered in .380 ACP. Despite the " +"round's relatively low power, the pistol's low weight and short sight radius" +" make for moderately poor handling." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/380.json +msgid "Hi-Point CF-380 pistol" +msgid_plural "Hi-Point CF-380 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Hi-Point CF-380 pistol" +#: data/json/items/gun/380.json +msgid "" +"The Hi-Point CF-380 is a blowback operated semi-automatic pistol designed by" +" Hi-Point Firearms, which is known for making inexpensive firearms, and for " +"making said firearms bulky and uncomfortable. Hi-Points have slides made " +"with a zinc pot-metal which is relatively fragile compared to steel slides." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/380.json +msgid ".380 ACP pistol-caliber carbine" +msgid_plural ".380 ACP pistol-caliber carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".380 ACP pistol-caliber carbine" +#: data/json/items/gun/380.json +msgid "" +"A pistol-caliber carbine chambered in .380 ACP. It is more powerful and " +"accurate than an equivalent pistol but the .380 ACP round is nonetheless " +"fairly weak. Accepts 10-round magazines, which are not shared with any .380" +" ACP pistol unlike many other similar pistol-caliber carbines." +msgstr "" + +#. ~ Variant name of gun ".380 ACP pistol-caliber carbine" +#: data/json/items/gun/380.json +msgid "Hi-Point 3895 carbine" +msgid_plural "Hi-Point 3895 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".380 ACP pistol-caliber carbine" of gun "Hi-Point +#. 3895 carbine" +#: data/json/items/gun/380.json +msgid "" +"A pistol-caliber carbine chambered in .380 ACP, designed by Hi-Point " +"Firearms. Its 16.5\" barrel provides extra stopping power over an " +"equivalent pistol, but .380 is still a relatively weak caliber. Accepts " +"10-round magazines, which are notably not interchangeable with those of " +"CF380 pistols." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "M1911A1" +#: data/json/items/gun/38super.json data/mods/classic_zombies/items/guns.json +msgid "M1911A1" +msgid_plural "M1911A1s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M1911A1" +#: data/json/items/gun/38super.json +msgid "" +"The M1911A1 is an extremely popular pistol known for its reliability. This " +"one is chambered for .38 Super." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json +msgid "Glock 22" +msgid_plural "Glock 22" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock 22" +#: data/json/items/gun/40.json +msgid "" +"A .40 S&W variant of the popular Glock 17 pistol. The standard-issue " +"firearm of the FBI from 1997-2016, and of countless other law enforcement " +"agencies worldwide." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json +msgid "Beretta Px4 Storm .40 S&W" +msgid_plural "Beretta Px4 Storm .40 S&Ws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Beretta Px4 Storm .40 S&W" +#: data/json/items/gun/40.json +msgid "" +"Lighter than Beretta's iconic 92 series of guns, the Px4 Storm was built by " +"utilizing light-weight polymer construction with steel inserts. Its shape " +"was also optimized for concealed carry. This one is chambered in .40 S&W." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json +msgid "SIG Pro .40" +msgid_plural "SIG Pro .40" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG Pro .40" +#: data/json/items/gun/40.json +msgid "" +"Originally marketed as a lightweight and compact alternative to older SIG " +"handguns, the Pro .40 is popular among European police forces." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json +msgid "Luty SMG: .40 S&W" +msgid_plural "Luty SMGs: .40 S&W" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Luty SMG: .40 S&W" +#: data/json/items/gun/40.json +msgid "" +"A Luty pattern makeshift smoothbore SMG crudely constructed out of various " +"steel parts using advanced powered hand tools; likely one of the most " +"complex guns that is feasible to make outside of a machine shop, but still " +"very unreliable. This one is chambered for .40 S&W cartridges and accepts " +"custom-made makeshift magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Browning Hi-Power .40 S&W" +msgid_plural "Browning Hi-Power .40 S&Ws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Browning Hi-Power .40 S&W" +#: data/json/items/gun/40.json +msgid "" +"The Browning Hi-Power is a semi-automatic handgun developed shortly before " +"the Second World War. Widely issued since then, it remains in use by India," +" Canada, and Australia. This is a commercial variant produced by Browning " +"Arms in .40 S&W." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40.json +msgid "Hi-Point Model JCP" +msgid_plural "Hi-Point Model JCP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Hi-Point Model JCP" +#: data/json/items/gun/40.json +msgid "" +"The Hi-Point Model JCP is a blowback operated semi-automatic pistol designed" +" by Hi-Point Firearms, which is known for making inexpensive firearms, and " +"for making said firearms bulky and uncomfortable. Hi-Points have slides " +"made with a zinc pot-metal which is relatively fragile compared to steel " +"slides." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40x46mm.json +msgid "M320 standalone launcher" +msgid_plural "M320 standalone launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M320 standalone launcher" +#: data/json/items/gun/40x46mm.json +msgid "" +"Heckler & Koch's M320 grenade launcher offers the functionality of larger " +"launchers in a very small package at the cost of decreased accuracy. This " +"one is combined with a buttstock for standalone operation." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40x46mm.json +msgid "M79 launcher" +msgid_plural "M79 launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M79 launcher" +#: data/json/items/gun/40x46mm.json +msgid "" +"A widely-used grenade launcher that first saw use by American forces in the " +"Vietnam War. Though mostly replaced by more modern launchers, the M79 still" +" sees use with many units worldwide." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40x46mm.json +msgid "Milkor MGL" +msgid_plural "Milkor MGL" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Milkor MGL" +#: data/json/items/gun/40x46mm.json +msgid "" +"The Milkor Multi-Grenade Launcher is designed to compensate for the drawback" +" of single-shot grenade launchers by allowing sustained heavy firepower. " +"However, it is still slow to reload and must be used with careful planning." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40x46mm.json +msgid "M203 array" +msgid_plural "M203 arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M203 array" +#: data/json/items/gun/40x46mm.json +msgid "" +"An array of six M203 grenade launchers for use on the TALON UGV platform." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/40x53mm.json +msgid "Mark 19 grenade launcher" +msgid_plural "Mark 19 grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Mark 19 grenade launcher" +#: data/json/items/gun/40x53mm.json +msgid "" +"A heavy, tripod-mounted belt-fed grenade launcher used by the US Military " +"since the start of the Cold War all the way to the Cataclysm, and if you can" +" find some 40mm grenades, maybe even beyond." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/410shot.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Winchester M37 .410" +msgid_plural "Winchester M37 .410s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Winchester M37 .410" +#: data/json/items/gun/410shot.json +msgid "" +"A single-shot break-action shotgun, chambered in .410 bore. Designed as a " +"lower-recoil alternative to 12 gauge shotguns, it is light and easy to " +"manufacture." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid "Desert Eagle pistol" +msgid_plural "Desert Eagle pistol" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Desert Eagle pistol" +#: data/json/items/gun/44.json +msgid "" +"An icon of popular culture more than a practical weapon, this massive pistol" +" can shoot a variety of magnum handgun rounds depending on the conversion " +"kit and magazine used." +msgstr "" + +#. ~ Variant name of gun "Desert Eagle pistol" +#: data/json/items/gun/44.json +msgid "Desert Eagle Mark XIX pistol" +msgid_plural "Desert Eagle Mark XIX pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Desert Eagle pistol" of gun "Desert Eagle Mark +#. XIX pistol" +#: data/json/items/gun/44.json +msgid "" +"Needing little introduction, the Desert Eagle's impact on popular culture is" +" almost as massive as the pistol itself. The newest Mark XIX model " +"introduced a more modern optics rail. It was sold in multiple hard-hitting " +"magnum calibers and can swap between them using conversion kits and the " +"appropriate magazine." +msgstr "" + +#. ~ Variant name of gun "Desert Eagle pistol" +#: data/json/items/gun/44.json +msgid "golden Desert Eagle Mark XIX pistol" +msgid_plural "golden Desert Eagle Mark XIX pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Desert Eagle pistol" of gun "golden Desert Eagle +#. Mark XIX pistol" +#: data/json/items/gun/44.json +msgid "" +"Needing little introduction, the Desert Eagle's impact on popular culture is" +" almost as massive as the pistol itself. The newest Mark XIX model " +"introduced a more modern optics rail. It was sold in multiple hard-hitting " +"magnum calibers and can swap between them using conversion kits and the " +"appropriate magazine. For maximum style points (or tackiness, depending on " +"taste), this one is plated in what appears to be 24-karat gold." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid "Henry Big Boy .44 rifle" +msgid_plural "Henry Big Boy .44 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Henry Big Boy .44 rifle" +#: data/json/items/gun/44.json +msgid "" +"This fine lever-action rifle is chambered in the powerful .44 Magnum " +"cartridge and features a sleek octagonal barrel with a tube fed magazine. " +"Go get 'em cowboy!" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 Magnum pipe rifle" +msgid_plural ".44 Magnum pipe rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 revolver" +msgid_plural ".44 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".44 revolver" +#. ~ Description of variant ".44 revolver" of gun "S&W 629 revolver" +#: data/json/items/gun/44.json +msgid "" +"A stainless steel, six-shot, double-action revolver with a matte black " +"plastic handle manufactured by Smith & Wesson. Though hardly the most " +"powerful handgun in the world any more, it could still blow a zombie's head " +"clean off." +msgstr "" + +#. ~ Variant name of gun ".44 revolver" +#: data/json/items/gun/44.json +msgid "Ruger Redhawk revolver" +msgid_plural "Ruger Redhawk revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".44 revolver" of gun "Ruger Redhawk revolver" +#: data/json/items/gun/44.json +msgid "" +"One of the most powerful handguns in the world when it was released in 1979," +" the Redhawk offers very sturdy construction, with an appearance that is " +"reminiscent of \"Wild West\" revolvers." +msgstr "" + +#. ~ Variant name of gun ".44 revolver" +#: data/json/items/gun/44.json +msgid "S&W 629 revolver" +msgid_plural "S&W 629 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 long barrel hunting revolver" +msgid_plural ".44 long barrel hunting revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".44 long barrel hunting revolver" +#: data/json/items/gun/44.json +msgid "" +"A large-frame revolver with a modern plastic handle. Too large for law " +"enforcement, it was mostly used by sport shooters and hunters, for the " +"manufacturer deemed it to be the most accurate .44-caliber revolver in their" +" line. This one has an extended 8-inch barrel." +msgstr "" + +#. ~ Variant name of gun ".44 long barrel hunting revolver" +#. ~ Variant name of gun ".44 hunting revolver" +#. ~ Variant name of gun ".44 short barrel hunting revolver" +#: data/json/items/gun/44.json +msgid "Colt Anaconda" +msgid_plural "Colt Anacondas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".44 long barrel hunting revolver" of gun "Colt +#. Anaconda" +#: data/json/items/gun/44.json +msgid "" +"A large-frame double-action revolver with a modern plastic handle. Too " +"large for law enforcement, it was mostly used by sport shooters and hunters," +" for Colt deemed it to be the most accurate .44-caliber revolver in their " +"line. This one has an extended 8-inch barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 hunting revolver" +msgid_plural ".44 hunting revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".44 hunting revolver" +#: data/json/items/gun/44.json +msgid "" +"A large-frame revolver with a modern plastic handle. Too large for law " +"enforcement, it was mostly used by sport shooters and hunters, for the " +"manufacturer deemed it to be the most accurate .44-caliber revolver in their" +" line. This one has a 6-inch barrel." +msgstr "" + +#. ~ Description of variant ".44 hunting revolver" of gun "Colt Anaconda" +#: data/json/items/gun/44.json +msgid "" +"A large-frame double-action revolver with a modern plastic handle. Too " +"large for law enforcement, it was mostly used by sport shooters and hunters," +" for Colt deemed it to be the most accurate .44-caliber revolver in their " +"line. This one has a 6-inch barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 short barrel hunting revolver" +msgid_plural ".44 short barrel hunting revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".44 short barrel hunting revolver" +#: data/json/items/gun/44.json +msgid "" +"A large-frame revolver with a modern plastic handle. Too large for law " +"enforcement, it was mostly used by sport shooters and hunters, for the " +"manufacturer deemed it to be the most accurate .44-caliber revolver in their" +" line. This one has a shortened 4-inch barrel." +msgstr "" + +#. ~ Description of variant ".44 short barrel hunting revolver" of gun "Colt +#. Anaconda" +#: data/json/items/gun/44.json +msgid "" +"A large-frame double-action revolver with a modern plastic handle. Too " +"large for law enforcement, it was mostly used by sport shooters and hunters," +" for Colt deemed it to be the most accurate .44-caliber revolver in their " +"line. This one has a shortened 4-inch barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44.json +msgid ".44 lever-action rifle" +msgid_plural ".44 lever-action rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".44 lever-action rifle" +#: data/json/items/gun/44.json +msgid "" +"This lever-action rifle is chambered in the powerful .44 Magnum cartridge, " +"with an 16\" barrel with a tube-fed magazine. Go get 'em cowboy!" +msgstr "" + +#. ~ Description of variant ".44 lever-action rifle" of gun "Rossi R92 16"" +#: data/json/items/gun/44.json +msgid "" +"The R92 is a widely successful line of lever-action rifles from Rossi, " +"featuring a wide array of different calibers and barrel lengths. These aim " +"to be less reproductions of old rifles, but rather modern takes on the " +"lever-action formula. This particular one features all-black furniture, a " +"16\" barrel, and 8 rounds of .44 Magnum, along with a large lever loop." +msgstr "" + +#. ~ Description of gun ".44 lever-action rifle" +#: data/json/items/gun/44.json +msgid "" +"This lever-action rifle is chambered in the powerful .44 Magnum cartridge, " +"with an 20\" barrel with a tube-fed magazine. Go get 'em cowboy!" +msgstr "" + +#. ~ Description of variant ".44 lever-action rifle" of gun "Rossi R92 20"" +#: data/json/items/gun/44.json +msgid "" +"The R92 is a widely successful line of lever-action rifles from Rossi, " +"featuring a wide array of different calibers and barrel lengths. These aim " +"to be less reproductions of old rifles, but rather modern takes on the " +"lever-action formula. This particular one features all-black furniture, a " +"20\" barrel, and 10 rounds of .44 Magnum." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/44paper.json +msgid "civil war revolver" +msgid_plural "civil war revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "civil war revolver" +#: data/json/items/gun/44paper.json +msgid "" +"The Colt Army Model 1860 is a cap & ball .44-caliber revolver. It was used " +"during the American Civil War, and made by Colt's Manufacturing Company." +msgstr "" + +#. ~ Variant name of gun "civil war revolver" +#: data/json/items/gun/44paper.json +msgid "Colt M1860 Army" +msgid_plural "Colt M1860 Armies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "civil war revolver" of gun "Colt M1860 Army" +#: data/json/items/gun/44paper.json +msgid "" +"The Colt M1860 is a black powder, cap & ball revolver dating back to the " +"Civil War. While reloading it takes quite a while due to having to put a " +"primer on each chamber manually, instead of having the primer in one unit " +"with the casing, like metallic cartridges. However, for the time 6 shots in" +" quick succession was a great thing for cavalry and officers to have on the " +"field. Nowadays, this firearm is completely outdated, and only sees use in " +"collections, reenactment, or special shooting competitions. However, black " +"powder guns such as this are less regulated than more modern firearms, so it" +" is sometimes the first gun a youth may buy. This one is chambered in .44, " +"and while the number may remind some of .44 Magnum, it has nowhere near the " +"ballistic effectiveness of .44 Magnum." +msgstr "" + +#. ~ Description of gun "Glock submachine gun" +#: data/json/items/gun/45.json +msgid "A submachine gun chambered in .45 ACP, accepting Glock magazines." +msgstr "" + +#. ~ Variant name of gun "Glock submachine gun" +#: data/json/items/gun/45.json +msgid ".45 Vector submachine gun" +msgid_plural ".45 Vector submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock submachine gun" of gun ".45 Vector +#. submachine gun" +#: data/json/items/gun/45.json +msgid "" +"The Vector SMG is a delayed blowback submachine gun with a unique, in-line " +"design that places both the shooter's hand and shoulder in line with the " +"bore axis, reducing muzzle climb during bursts. This one is chambered in " +".45 ACP." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "UMP submachine gun" +msgid_plural "UMP submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "UMP submachine gun" +#: data/json/items/gun/45.json +msgid "" +"A modern polymer-body sub-machine gun, once quite popular with police " +"departments until recently. Can be configured in 9x19mm, .40 S&W, or .45 " +"ACP using conversion kits and the appropriate UMP magazine." +msgstr "" + +#. ~ Variant name of gun "UMP submachine gun" +#: data/json/items/gun/45.json +msgid "H&K UMP submachine gun" +msgid_plural "H&K UMP submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "UMP submachine gun" of gun "H&K UMP submachine +#. gun" +#: data/json/items/gun/45.json +msgid "" +"Developed as a lower-cost successor to H&K's own MP5, the Universal Machine " +"Pistol is a closed-bolt, simple blowback sub-machine gun constructed of " +"lightweight polymer. In order to make it more attractive to American police" +" departments, it was offered in .40 S&W and .45 ACP as well as the " +"ubiquitous 9x19mm, all using the same receiver. This was meant to simplify " +"manufacturing, but it also means the user can change the caliber with the " +"right parts and magazine." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "M1911 pistol" +#: data/json/items/gun/45.json data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M1911 pistol" +msgid_plural "M1911 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M1911 pistol" +#: data/json/items/gun/45.json +msgid "" +"A semi-automatic pistol chambered in .45 ACP and accepting M1911 magazines." +msgstr "" + +#. ~ Description of variant "M1911 pistol" of gun "M1911 pistol" +#. ~ Description of variant "M1911A1" of gun "M1911" +#: data/json/items/gun/45.json data/mods/classic_zombies/items/guns.json +msgid "" +"The M1911 was the US Military standard-issue sidearm for most of the 20th " +"Century. It remains one of the most popular .45 pistols today." +msgstr "" + +#. ~ Variant name of gun "M1911 pistol" +#: data/json/items/gun/45.json +msgid "M45A1 pistol" +msgid_plural "M45A1 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M1911 pistol" of gun "M45A1 pistol" +#: data/json/items/gun/45.json +msgid "" +"The M45A1 supplanted earlier M45 MEUSOC pistols in use by Force Recon " +"elements of Marine Expeditionary Units. Where the original M45 pistols were" +" gutted M1911A1s hand-fitted by USMC armorers, the updated M45A1s are hardly" +" different from any other commercial 1911 design, save for their dual recoil" +" springs. Most were replaced in 2016 with Glock 19s due to logistics " +"issues." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "MAC-10 submachine gun" +msgid_plural "MAC-10 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MAC-10 submachine gun" +#: data/json/items/gun/45.json +msgid "A submachine gun chambered in .45 ACP and accepting MAC-10 magazines." +msgstr "" + +#. ~ Variant name of gun "MAC-10 submachine gun" +#: data/json/items/gun/45.json +msgid "MAC-10 machine pistol" +msgid_plural "MAC-10 machine pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MAC-10 submachine gun" of gun "MAC-10 machine +#. pistol" +#: data/json/items/gun/45.json +msgid "" +"The MAC-10 is a popular machine pistol originally designed for military use." +" For many years it was the most inexpensive automatic weapon in the US, and" +" enjoyed great popularity among criminals less concerned with quality " +"firearms." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "H&K USC 45 carbine" +msgid_plural "H&K USC 45 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K USC 45 carbine" +#: data/json/items/gun/45.json +msgid "" +"A compact, lightweight carbine chambering the .45 ACP pistol round. " +"Resembling the popular UMP submachine gun in both its blowback operating " +"system and lightweight polymer frame construction, this civilian variant is " +"distinguished by its skeletonized stock and 16 inch barrel, leaving it " +"unable to accommodate standard UMP parts." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "MAC-10 Luty submachine gun" +msgid_plural "MAC-10 Luty submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MAC-10 Luty submachine gun" +#. ~ Description of variant "MAC-10 Luty submachine gun" of gun ".45 Luty +#. submachine gun" +#: data/json/items/gun/45.json +msgid "" +"A Luty pattern makeshift smoothbore SMG crudely constructed out of various " +"steel parts using advanced powered hand tools; likely one of the most " +"complex guns that is feasible to make outside of a machine shop, but still " +"very unreliable. This one is chambered for .45 ACP cartridges and accepts " +"MAC-10 compatible magazines." +msgstr "" + +#. ~ Variant name of gun "MAC-10 Luty submachine gun" +#: data/json/items/gun/45.json +msgid ".45 Luty submachine gun" +msgid_plural ".45 Luty submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "Thompson submachine gun" +msgid_plural "Thompson submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Thompson submachine gun" +#: data/json/items/gun/45.json +msgid "" +"A submachine gun chambered in .45 ACP and accepting Thompson magazines." +msgstr "" + +#. ~ Variant name of gun "Thompson submachine gun" +#: data/json/items/gun/45.json +msgid "Thompson M1928A1 submachine gun" +msgid_plural "Thompson M1928A1 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Thompson submachine gun" of gun "Thompson M1928A1 +#. submachine gun" +#: data/json/items/gun/45.json +msgid "" +"An American-made submachine gun developed during the very end of World War " +"I, too late to see action. Infamous during the 1920s for its use by " +"gangsters, and used during World War II before being mostly replaced with " +"less-expensive alternatives." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "USP pistol" +msgid_plural "USP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "USP pistol" +#: data/json/items/gun/45.json +msgid "" +"A semi-automatic pistol chambered in .45 ACP and accepting USP magazines." +msgstr "" + +#. ~ Variant name of gun "USP pistol" +#: data/json/items/gun/45.json +msgid ".45 USP pistol" +msgid_plural ".45 USP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "USP pistol" of gun ".45 USP pistol" +#. ~ Description of gun "USP 9x19mm pistol" +#: data/json/items/gun/45.json data/json/items/gun/9mm.json +msgid "" +"A popular pistol, widely used among law enforcement. Extensively tested for" +" durability, it has been found to stay accurate even after being subjected " +"to extreme abuse." +msgstr "" + +#. ~ Variant name of gun "USP pistol" +#: data/json/items/gun/45.json +msgid "MK 23 MOD 0 pistol" +msgid_plural "MK 23 MOD 0 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "USP pistol" of gun "MK 23 MOD 0 pistol" +#: data/json/items/gun/45.json +msgid "" +"Jokingly referred to as \"The World's Only Crew-Served Pistol\", this " +"massive pistol was designed as a primary weapon for select \"special " +"operators\". Its cumbersome nature, the introduction of the derivative HK " +"USP series, and the logistics of getting .45 ACP ammunition in theater " +"doomed this behemoth to US SOCOM armories. Like the USP, the MK 23 is a " +"remarkably reliable gun; someone could probably take out a nuclear-equipped " +"walking tank with this in their holster." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "PPQ pistol" +msgid_plural "PPQ pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PPQ pistol" +#: data/json/items/gun/45.json +msgid "" +"A semi-automatic pistol chambered in .45 ACP and accepting PPQ magazines." +msgstr "" + +#. ~ Variant name of gun "PPQ pistol" +#: data/json/items/gun/45.json +msgid "Walther PPQ 45 pistol" +msgid_plural "Walther PPQ 45 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "PPQ pistol" of gun "Walther PPQ 45 pistol" +#: data/json/items/gun/45.json +msgid "" +"The Walther PPQ is a semi-automatic pistol originating from the Walther " +"P99QA, and maintains compatibility with some of its predecessor's " +"accessories. This model is chambered in .45 ACP." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid "Model JHP pistol" +msgid_plural "Model JHP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Model JHP pistol" +#: data/json/items/gun/45.json +msgid "" +"A semi-automatic pistol chambered in .45 ACP and accepting Hi-Point " +"magazines." +msgstr "" + +#. ~ Variant name of gun "Model JHP pistol" +#: data/json/items/gun/45.json +msgid "Hi-Point Model JHP pistol" +msgid_plural "Hi-Point Model JHP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Model JHP pistol" of gun "Hi-Point Model JHP +#. pistol" +#: data/json/items/gun/45.json +msgid "" +"The Hi-Point Model JHP is a blowback operated semi-automatic pistol designed" +" by Hi-Point Firearms, which is known for making inexpensive firearms, and " +"for making said firearms bulky and uncomfortable. Hi-Points have slides " +"made with a zinc pot-metal which is relatively fragile compared to steel " +"slides." +msgstr "" + +#. ~ Description of gun "Glock pistol" +#: data/json/items/gun/45.json +msgid "" +"A semi-automatic pistol chambered in .45 ACP and accepting Glock magazines." +msgstr "" + +#. ~ Variant name of gun "Glock pistol" +#: data/json/items/gun/45.json +msgid "Glock 21 pistol" +msgid_plural "Glock 21 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock pistol" of gun "Glock 21 pistol" +#: data/json/items/gun/45.json +msgid "" +"A full-sized version of the highly successful Glock. This model is " +"chambered in .45 ACP." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45.json +msgid ".45 WWII submachine gun" +msgid_plural ".45 WWII submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".45 WWII submachine gun" +#: data/json/items/gun/45.json +msgid "" +"A WWII submachine gun, lacking semi-auto fire selector and chambered in .45 " +"ACP." +msgstr "" + +#. ~ Variant name of gun ".45 WWII submachine gun" +#: data/json/items/gun/45.json +msgid "M3 submachine gun" +msgid_plural "M3 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".45 WWII submachine gun" of gun "M3 submachine +#. gun" +#: data/json/items/gun/45.json +msgid "" +"An American-made submachine gun developed during WWII as an alternative to " +"Thompson M1928A1 and used at least till early 1990s. Simple, cheap, and " +"somewhat crude, the M3 was still quite an effective weapon, mostly made from" +" sheet metal to reduce costs and speed up production. In times of active " +"use, it was considered as a disposable weapon, which is more expedient to " +"replace than to repair. Unfortunately, you cannot afford such wastefulness," +" unlike this submachine gun, which is devoid of even a fire selector for " +"semi-auto fire." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/450bushmaster.json +msgid "Ruger American Ranch Rifle" +msgid_plural "Ruger American Ranch Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger American Ranch Rifle" +#: data/json/items/gun/450bushmaster.json +msgid "" +"A compact, magazine-fed, bolt-action hunting rifle designed and manufactured" +" with cost-effectiveness at the peak of concerns, the Ruger American Ranch " +"Rifle series caters to shooters on a budget. Factory chambered for the " +"powerful, though short-range, .450 Bushmaster cartridge, the weapon was able" +" to stand toe-to-toe with all native North American game despite its " +"minimalist design." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/454.json +msgid "Taurus Raging Bull" +msgid_plural "Taurus Raging Bull" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Taurus Raging Bull" +#: data/json/items/gun/454.json +msgid "" +"The Taurus Raging Bull is a 5-shot revolver chambered in .454 Casull. It " +"has impressive stopping power." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/4570.json +msgid "lever-action hunting rifle" +msgid_plural "lever-action hunting rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "lever-action hunting rifle" +#: data/json/items/gun/4570.json +msgid "" +"A handy but powerful lever-action rifle chambered for .45-70 Government. " +"Designed for wilderness guides for defense against large predators such as " +"grizzly bears, moose, and dinosaurs." +msgstr "" + +#. ~ Variant name of gun "lever-action hunting rifle" +#. ~ Name of a gun +#: data/json/items/gun/4570.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Marlin 1895 SBL" +msgid_plural "Marlin 1895 SBL" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "lever-action hunting rifle" of gun "Marlin 1895 +#. SBL" +#: data/json/items/gun/4570.json +msgid "" +"A handy but powerful lever-action rifle chambered for .45-70 Government, the" +" Marlin 1895 SBL was designed as a guide rifle, a rifle designed to defend " +"against animals such as bears in the wilderness. While advertised as " +"capable of defending against T-Rex, there has yet been any testing against " +"actual T-Rexes, and hopefully remains that way." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/4570.json +msgid "hunting hand cannon" +msgid_plural "hunting hand cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hunting hand cannon" +#: data/json/items/gun/4570.json +msgid "" +"A massive single-action revolver. While the .45-70 rifle round loses " +"significant velocity in its short pistol barrel, it still competes with " +"other large magnum handguns in terms of power." +msgstr "" + +#. ~ Variant name of gun "hunting hand cannon" +#: data/json/items/gun/4570.json +msgid "Magnum Research BFR" +msgid_plural "Magnum Research BFRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hunting hand cannon" of gun "Magnum Research BFR" +#: data/json/items/gun/4570.json +msgid "" +"The Magnum Research BFR (Biggest, Finest Revolver) are a series of single " +"action revolvers chambered in calibers from anywhere from .357 Magnum, to " +"rifle calibers such as 45-70. While rifle caliber chamberings for pistols " +"are no doubt uncomfortable to shoot, they do see some use in the sport of " +"handgun hunting, or rarely as range toys. Due to its loading gate, it " +"prevents the use of speedloaders and can make for lengthy reload times, so " +"it's best to make every shot count." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/4570.json +msgid "breech-loading reproduction rifle" +msgid_plural "breech-loading reproduction rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "breech-loading reproduction rifle" +#: data/json/items/gun/4570.json +msgid "" +"A reproduction of an antique single-shot .45-70 rifle once used to hunt " +"buffalo and other large game in the late 19th Century. Highly accurate and " +"powerful for the time, this one is made to handle modern smokeless " +"ammunition." +msgstr "" + +#. ~ Variant name of gun "breech-loading reproduction rifle" +#: data/json/items/gun/4570.json +msgid "1874 Sharps" +msgid_plural "1874 Sharpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "breech-loading reproduction rifle" of gun "1874 +#. Sharps" +#: data/json/items/gun/4570.json +msgid "" +"The Sharps rifle series are antique, falling block rifles that saw service " +"far back as the American Civil War. The 1874 Sharps is one of the first " +"rifles to utilize metallic cartridges, a revolutionary technology back in " +"those days. While they were chambered in 45-70, modern day smokeless loads " +"would blow up older versions. Thankfully, this reproduction from Uberti can" +" handle modern day 45-70 loads." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/458wm.json +msgid "Safari rifle" +msgid_plural "Safari rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Safari rifle" +#: data/json/items/gun/458wm.json +msgid "" +"A bolt-action sporting rifle for hunting dangerous game, chambered in the " +"powerful .458 Winchester Magnum cartridge." +msgstr "" + +#. ~ Variant name of gun "Safari rifle" +#: data/json/items/gun/458wm.json +msgid "Winchester Model 70 Safari rifle" +msgid_plural "Winchester Model 70 Safari rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Safari rifle" of gun "Winchester Model 70 Safari +#. rifle" +#: data/json/items/gun/458wm.json +msgid "" +"This is a Winchester Model 70 Safari Express chambered in .458 Winchester " +"Magnum, a fine bolt-action rifle for hunting dangerous game. A fixture of " +"American gun culture, the Model 70 has been held in high regard by shooters " +"since it was introduced in 1936." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45colt.json +msgid "double-barrel derringer" +msgid_plural "double-barrel derringers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double-barrel derringer" +#: data/json/items/gun/45colt.json +msgid "" +"The Bond Arms Derringer is a series of multi-barrel compact pistols. Most " +"commonly chambered for .45 Colt, with chambers long enough to accept .410 " +"shotgun shells." +msgstr "" + +#. ~ Variant name of gun "double-barrel derringer" +#: data/json/items/gun/45colt.json +msgid "Bond Arms Derringer" +msgid_plural "Bond Arms Derringers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "double-barrel derringer" of gun "Bond Arms +#. Derringer" +#: data/json/items/gun/45colt.json +msgid "" +"Derringers are old-fashioned conceal carry weapons, usually sporting one or " +"two barrels. The Bond Arms Derringer is a modern series of multi-barrel " +"compact pistols. Most commonly chambered for .45 Colt, with chambers long " +"enough to accept .410 shotgun shells. Though, with modern handguns, " +"derringers have become less and less practical as a conceal carry option." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45colt.json +msgid "cowboy six-shooter" +msgid_plural "cowboy six-shooters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "cowboy six-shooter" +#: data/json/items/gun/45colt.json +msgid "" +"A reproduction of an antique firearm, chambered in .45 Colt. Due to the " +"lack of a swing-out cylinder, each cartridge must be reloaded and ejected " +"manually." +msgstr "" + +#. ~ Variant name of gun "cowboy six-shooter" +#: data/json/items/gun/45colt.json +msgid "Colt Single Action Army" +msgid_plural "Colt Single Action Armies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cowboy six-shooter" of gun "Colt Single Action +#. Army" +#: data/json/items/gun/45colt.json +msgid "" +"A famous revolver for many westerns, the Colt Single Action Army has seen " +"plenty of military service, production ends, and production restarts. While" +" originally in a large amount of chamberings, it is mostly found in .45 Colt" +" chamberings today. While reloading is slow due to the lack of a swing-out " +"cylinder, it was still much faster than earlier revolvers of the time thanks" +" to using metallic cartridges. It's also sometimes referred to as the " +"Peacemaker, Model P, M1873 or shortened to SAA." +msgstr "" + +#. ~ Variant name of gun "cowboy six-shooter" +#: data/json/items/gun/45colt.json +msgid "Uberti 1873 Cattleman" +msgid_plural "Uberti 1873 Cattlemans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "cowboy six-shooter" of gun "Uberti 1873 +#. Cattleman" +#: data/json/items/gun/45colt.json +msgid "" +"This 7.5\" barreled Uberti Cattleman is a modern reproduction of the " +"legendary Colt Single Action Army, or Colt Peacemaker, one of the first " +"revolvers to use a modern self-contained cartridge. Made famous by " +"Westerns, it is still in demand for Cowboy Action Shooting, reenactors, and " +"collectors. Unlike modern revolvers, the cylinder cannot swing out for " +"loading, and spent brass must be ejected one at a time." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/45colt.json +msgid ".45/.410 shotshell revolver" +msgid_plural ".45/.410 shotshell revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".45/.410 shotshell revolver" +#: data/json/items/gun/45colt.json +msgid "" +"A stainless steel 5 shot revolver, capable of firing .410 shells or 45 Colt " +"cartridges." +msgstr "" + +#. ~ Variant name of gun ".45/.410 shotshell revolver" +#: data/json/items/gun/45colt.json +msgid "Taurus Judge" +msgid_plural "Taurus Judges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".45/.410 shotshell revolver" of gun "Taurus +#. Judge" +#: data/json/items/gun/45colt.json +msgid "" +"Marketed for home defense, the Taurus Judge is a 5 shot cylinder revolver, " +"capable of firing .410 shotshells or .45 Colt cartridges out of it's 3 inch " +"barrel. While it doesn't compete ballistically with a proper rifle, or even" +" a full length revolver, it's still a handy handgun against the undead and " +"soon to be." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/46.json +msgid "H&K MP7A2" +msgid_plural "H&K MP7A2s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K MP7A2" +#: data/json/items/gun/46.json +msgid "" +"Designed as a personal defense weapon, the MP7 fires the high-powered " +"4.6x30mm round while being lightweight, compact in size, and practically " +"recoil-free." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/460.json +msgid "1911-460" +msgid_plural "1911-460s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "1911-460" +#: data/json/items/gun/460.json +msgid "" +"This 1911 has been customized to chamber powerful .460 Rowland ammunition. " +"It now sports a large, integral compensator to aid in taming recoil and " +"reducing slide velocity. Notably, normal .45 ACP can also be fired through " +"the weapon." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/50.json +msgid "semi-automatic anti-materiel rifle" +msgid_plural "semi-automatic anti-materiel rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "semi-automatic anti-materiel rifle" +#: data/json/items/gun/50.json +msgid "" +"A mahoosive rifle of military pedigree, fitted with a telescopic gun scope " +"peeking over its giant cocking mechanism and resting upon a bipod to control" +" recoil from the equally big .50-caliber munitions it is designed for. " +"Originally employed for detonating unexploded ordnance in combat conditions " +"and defeating light vehicular and structural targets, in the post-Cataclysm " +"it serves as an admirable conduit of kinetic energy to the biggest and " +"baddest of the new world's critters." +msgstr "" + +#. ~ Variant name of gun "semi-automatic anti-materiel rifle" +#: data/json/items/gun/50.json +msgid "Barrett M107A1" +msgid_plural "Barrett M107A1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "semi-automatic anti-materiel rifle" of gun +#. "Barrett M107A1" +#: data/json/items/gun/50.json +msgid "" +"A large, shoulder-fired, .50 caliber anti-materiel rifle. Its large size, " +"recoil, and noise is offset by its damage and range." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/50.json +msgid ".50-caliber heavy machine gun" +msgid_plural ".50-caliber heavy machine gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".50-caliber heavy machine gun" +#: data/json/items/gun/50.json +msgid "" +"Essentially a giant steel box with a long barrel peering from one end and " +"dual spade grips mounted upon the other, this venerable machine gun design " +"served the United States military since the First World War, mounted on " +"everything from tanks to patrol boats to aircraft, and even tripod-mounted " +"for stand-alone use. Part and parcel with its size and munition payload of " +".50-caliber ammo belts, however, is the fact that, to operate it, one must " +"mount it upon suitable furniture, terrain features, or vehicles." +msgstr "" + +#. ~ Variant name of gun ".50-caliber heavy machine gun" +#. ~ Name of a gun +#: data/json/items/gun/50.json data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M2HB Browning HMG" +msgid_plural "M2HB Browning HMGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".50-caliber heavy machine gun" of gun "M2HB +#. Browning HMG" +#: data/json/items/gun/50.json +msgid "" +"A heavy machine gun used by the US Military from its inception to the " +"Cataclysm, and even rarely by Cataclysm survivors. Its massive size and " +"design make it impossible to use unless deployed or mounted to a vehicle." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/50.json +msgid ".50-caliber precision rifle" +msgid_plural ".50-caliber precision rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".50-caliber precision rifle" +#: data/json/items/gun/50.json +msgid "" +"Pin-point accurate out to one and a half kilometers and cycling its " +".50-caliber feed from detachable, 10-round magazines, this combat sniper's " +"weapon provides users with a comfortable window to engage targets at a " +"distance. Its imposing bullets ensure that it is more than capable of " +"delivering an adequate account of itself at such ranges." +msgstr "" + +#. ~ Variant name of gun ".50-caliber precision rifle" +#: data/json/items/gun/50.json +msgid "AI AS50" +msgid_plural "AI AS50" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".50-caliber precision rifle" of gun "AI AS50" +#: data/json/items/gun/50.json +msgid "" +"Developed by Accuracy International, the AI AS50 is a semi-automatic .50 " +"caliber anti-materiel rifle produced for the British armed forces and the " +"United States Navy SEALs. With a free-floated barrel, titanium frame, and " +"an accessory rail integrated into the weapon's receiver with two others " +"mounted on each side of the barrel shroud, the rifle features commendable " +"ergonomics and a notable level of modularity. Providing operators with the " +"capability to engage targets at an estimated max range of 1500 meters, the " +"firearm feeds from 10-round box magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/50.json +msgid "bolt-action anti-materiel rifle" +msgid_plural "bolt-action anti-materiel rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bolt-action anti-materiel rifle" +#: data/json/items/gun/50.json +msgid "" +"Serving both anti-materiel and high-priority sniping roles in their service " +"with various militaries, bolt-action rifles, such as this one, were known " +"for their long ranges of engagement, recoil, and armor-defeating ordinance." +" Essentially a step below light cannonry, as far as shoulder-arms are " +"concerned, this weapon's mix of power and accuracy meet hands to ensure " +"that, before the Cataclysm, one shot was synonymous with one very, very dead" +" target." +msgstr "" + +#. ~ Variant name of gun "bolt-action anti-materiel rifle" +#: data/json/items/gun/50.json +msgid "McMillan TAC-50" +msgid_plural "McMillan TAC-50" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bolt-action anti-materiel rifle" of gun "McMillan +#. TAC-50" +#: data/json/items/gun/50.json +msgid "" +"A long-range anti-materiel and anti-personnel sniper rifle made by McMillan " +"Firearms, serving the Canadian Army since 2000 as the C15, and the Navy " +"Seals as the Mk 15 Mod 0. This .50 caliber bolt-action rifle is capable of " +"defeating light vehicles, radar installations and crew-served weapons at " +"extreme distances. It notably held the longest-range confirmed sniper kill," +" as well as the 4th and 5th longest." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/50.json +msgid "single-shot .50-caliber rifle" +msgid_plural "single-shot .50-caliber rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "single-shot .50-caliber rifle" +#: data/json/items/gun/50.json +msgid "" +"Relatively trim as far as .50-caliber rifles go, this single-shot firearm " +"was a reasonably affordable entry-level gun for civilians wishing to play " +"with some very large, very punchy toys. Now, at the world's Armageddon, it " +"would be wise to make that singular round-capacity count on some high-" +"priority craniums." +msgstr "" + +#. ~ Variant name of gun "single-shot .50-caliber rifle" +#: data/json/items/gun/50.json +msgid "Serbu BFG-50" +msgid_plural "Serbu BFG-50" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "single-shot .50-caliber rifle" of gun "Serbu +#. BFG-50" +#: data/json/items/gun/50.json +msgid "" +"A single-shot, bolt-action rifle made by Serbu Firearms, the BFG-50 was a " +"very affordable firearm for those wishing to shoot .50 BMG." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/500.json +msgid ".500 Magnum revolver" +msgid_plural ".500 Magnum revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".500 Magnum revolver" +#: data/json/items/gun/500.json +msgid "" +"The definition of 'overkill', this behemoth handgun puts large .44 caliber " +"revolvers to shame with its sheer size, power, and immense chambering. " +"Firing the appropriately named .500 Magnum cartridge, the most powerful " +"handgun round in the world, the weapon has seen work in both sport shooting " +"and hunting roles. A pistol for those of the 'bigger is better' mentality, " +"a high recoil junky's personal dream, and an all-around useless military " +"sidearm, should the urge to assault the Cataclysm in fine style grip you, " +"this giant provides you with 5 rounds with which to reduce a zombie into an " +"afterthought." +msgstr "" + +#. ~ Variant name of gun ".500 Magnum revolver" +#: data/json/items/gun/500.json +msgid "S&W 500 revolver" +msgid_plural "S&W 500 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".500 Magnum revolver" of gun "S&W 500 revolver" +#: data/json/items/gun/500.json +msgid "" +"The 5-shot Smith and Wesson 500 revolver fires the comparably-named .500 S&W" +" Magnum. It's an impressive weapon." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/545x39.json +msgid "Russian AK rifle" +msgid_plural "Russian AK rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Russian AK rifle" +#: data/json/items/gun/545x39.json +msgid "" +"Flaunting classically iconic lines and a profile instantly recognizable to " +"any viewer, this American semi-automatic weapon is a replica of the AK-47 " +"rifle's technological descendant, the AK-74, a weapon with more notable " +"differences from its elder sibling than simply flipping the order of its " +"name's numbers. Firing the rare, at least for the United States, 5.45x39mm " +"Soviet cartridge, this clone makes use of original 5.45mm banana magazines." +" Considering the scarcity of its munitions, you might be obliged to resort " +"to hand-loading your own ammunition." +msgstr "" + +#. ~ Variant name of gun "Russian AK rifle" +#: data/json/items/gun/545x39.json +msgid "Kalashnikov AK-74" +msgid_plural "Kalashnikov AK-74 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Russian AK rifle" of gun "Kalashnikov AK-74" +#: data/json/items/gun/545x39.json +msgid "" +"A rifle of the Cold War, or at least a dead ringer for it, this weapon is a " +"semi-automatic clone of the Soviet Union's standard assault rifle following " +"1974. Either a locally-built replica or produced from an imported, foreign " +"parts kit, fitted with a fixed wooden buttstock, a side-mounted optics rail," +" and a barrel threaded for suppressors, the rifle's chambered for the " +"Russian 5.45x39mm cartridge and feeds from AK-74 magazines. A Communist gun" +" built in Capitalist America; bar hoofing it to eastern Europe, the weapon's" +" likely the closest you'll ever get to laying your palms on a Russian " +"Kalashnikov." +msgstr "" + +#. ~ Variant name of gun "Russian AK rifle" +#: data/json/items/gun/545x39.json +msgid "Kalashnikov AKS-74" +msgid_plural "Kalashnikov AKS-74 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Russian AK rifle" of gun "Kalashnikov AKS-74" +#: data/json/items/gun/545x39.json +msgid "" +"An American copy of a Soviet assault rifle, a strange piece of ordinance " +"using some weird proprietary Russian ammunition—all these terms and more can" +" describe this rifle: a semi-automatic clone of the Kalashnikov AKS-74, the " +"descendant of the iconic AKM. Either a locally-built replica or produced " +"from an imported, foreign parts kit, the firearm possesses a triangular, " +"folding buttstock, a side-mounted optics rail, and a threaded barrel for " +"attaching muzzle devices. The weapon fires the Soviet 5.45x39mm cartridge—a" +" unicorn even in the American gun wilderness—and feeds said unicorn " +"ammunition from AK-74 magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/545x39.json +msgid "Kord AK rifle" +msgid_plural "Kord AK rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Kord AK rifle" +#. ~ Description of variant "Kord AK rifle" of gun "Kord 6P67 rifle" +#: data/json/items/gun/545x39.json +msgid "" +"A special forces Russian rifle chambered in 5.45. This version uses " +"standard Picatinny rails, has modern lightweight furniture and a unique " +"complex recoil balance system for high fire rate with minimal recoil. It " +"combines the reliability of the AK series with the high-velocity, " +"lightweight 5.45x39mm cartridge and accepts standard AK-74M magazines." +msgstr "" + +#. ~ Variant name of gun "Kord AK rifle" +#: data/json/items/gun/545x39.json +msgid "Kord 6P67 rifle" +msgid_plural "Kord 6P67 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/57.json +msgid "5.7mm pistol" +msgid_plural "5.7mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "5.7mm pistol" +#: data/json/items/gun/57.json +msgid "" +"Firing the armor-piercing 5.7x28mm round, this lightweight handgun was " +"developed for NATO use as a sidearm capable of penetrating body armor. Its " +"proprietary and nonprolific ammunition kept it comparatively rare among both" +" civilian and militant use, but the gun's ability to ignore most forms of " +"conventional ballistic armor can't be argued with. Given that its tiny " +"bullets have next to no stopping power, its armor-penetrating capability " +"comes at a considerable trade-off." +msgstr "" + +#. ~ Variant name of gun "5.7mm pistol" +#: data/json/items/gun/57.json +msgid "FN Five-seveN pistol" +msgid_plural "FN Five-seveN pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5.7mm pistol" of gun "FN Five-seveN pistol" +#: data/json/items/gun/57.json +msgid "" +"Designed to work with FN's proprietary 5.7x28mm round, the Five-seveN is a " +"lightweight pistol with a very high capacity, best used against armored " +"opponents." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/57.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "P90 automatic PDW" +msgid_plural "P90 automatic PDWs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "P90 automatic PDW" +#: data/json/items/gun/57.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "" +"A late 90s manufactured personal defense weapon (PDW), this automatic " +"firearm fires the high-velocity, proprietary 5.7x28mm cartridge. Making use" +" of top-mounted 50-round custom magazines which lock into the receiver of " +"the weapon behind the grip, this little submachine gun packs quite the nasty" +" payload. Its small, high-speed caliber makes it excellent at both " +"defeating armored opponents and firing short bursts manageably." +msgstr "" + +#. ~ Variant name of gun "P90 automatic PDW" +#: data/json/items/gun/57.json +msgid "FN P90 submachine gun" +msgid_plural "FN P90 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "P90 automatic PDW" of gun "FN P90 submachine gun" +#: data/json/items/gun/57.json +msgid "" +"The first in a new genre of guns, termed \"personal defense weapons.\" FN " +"designed the P90 to use their proprietary high-velocity 5.7x28mm ammunition." +" Made to fulfill NATO requests for a weapon chambered in a more suitable " +"cartridge for defeating body armor than standard 9x19mm submachine guns, the" +" FN P90 is excellent at firing short and controllable bursts manageably. " +"The PDW's small and high-speed 5.7mm ammunition, of which 50 rounds fit in " +"the P90's top mounted magazine, packs quite the lethal payload for any " +"armored opponent, whilst the firearm's bullpup design makes it commendably " +"compact to boot." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/57.json +msgid "high-capacity P90 handgun" +msgid_plural "high-capacity P90 handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "high-capacity P90 handgun" +#: data/json/items/gun/57.json +msgid "" +"A large and retro-looking semi-automatic pistol firing the high-velocity " +"5.7x28mm cartridge, mainly constructed out of polymer-based materials. " +"Making use of standard P90 50-round magazines which are inserted " +"horizontally over the grip, the top of the gun swings forwards and away from" +" the frame to facilitate reloading. If you were looking to add a touch of " +"retro-futuristic spice to your new life in the ruins of New England, this " +"firearm just might become your best friend." +msgstr "" + +#. ~ Variant name of gun "high-capacity P90 handgun" +#: data/json/items/gun/57.json +msgid "Kel-Tec P50 pistol" +msgid_plural "Kel-Tec P50 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "high-capacity P90 handgun" of gun "Kel-Tec P50 +#. pistol" +#: data/json/items/gun/57.json +msgid "" +"Unique, adaptable, and extremely retro, the Kel-Tec P50 is a truly bizarre " +"semi-automatic pistol. Having been regarded as possibly one of the most " +"innovative firearms from Kel-Tec's entire line-up of guns, the P50 makes use" +" of the high velocity 5.7x28mm cartridge, and feeds from standard FN P90 " +"magazines. Boasting ambidextrous controls, an AR-15-like T-shaped charging " +"handle, and a reload which involves swinging the receiver and barrel " +"assemblies up and away from the frame to insert the magazine horizontally " +"over the grip, this weapon lends a decidedly retro-futuristic touch to " +"almost any situation." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "Ruger-57 handgun" +#: data/json/items/gun/57.json +msgid "Ruger-57 handgun" +msgid_plural "Ruger-57 handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ruger-57 handgun" +#: data/json/items/gun/57.json +msgid "" +"Produced by the Ruger gun company, this full-sized pistol makes use of the " +"5.7x28mm cartridge. One of the first pistols to both make use of the " +"unusual round and achieve market success within the civilian world, it " +"opened the door for accessible 5.7mm shooting due to its low price and " +"reliable design." +msgstr "" + +#. ~ Description of variant "Ruger-57 handgun" of gun "Ruger-57 handgun" +#: data/json/items/gun/57.json +msgid "" +"A full-sized polymer framed handgun chambered in the unusual 5.7x28mm " +"cartridge, the Ruger-57 was one of the first commercially available 5.7mm " +"pistols on the market, with its main competitor being FN's decades-old, and " +"far pricier, Five-seveN pistol. Featuring a lightweight ergonomic design, " +"1911-style thumb-safety, a high visibility green front-sight with adjustable" +" black rear iron-sights, and a price point which hovered a good 500 dollars " +"below its competition, the Ruger-57 made the comparatively niche 5.7x28mm " +"round far more accessible to a wider margin of potential shooters." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/57.json +msgid "semi-automatic P90 carbine" +msgid_plural "semi-automatic P90 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "semi-automatic P90 carbine" +#: data/json/items/gun/57.json +msgid "" +"The civilian version of the older 5.7mm PDW, this carbine features a 16 inch" +" long barrel, feeds from the same 50-round magazines as its predecessor, and" +" is only capable of semi-automatic fire in order to keep it in line with " +"American firearm restrictions." +msgstr "" + +#. ~ Variant name of gun "semi-automatic P90 carbine" +#: data/json/items/gun/57.json +msgid "FN PS90 carbine" +msgid_plural "FN PS90 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "semi-automatic P90 carbine" of gun "FN PS90 +#. carbine" +#: data/json/items/gun/57.json +msgid "" +"Originally introduced in 2005, the PS90 is the civilian clone of the " +"venerable FN P90, sharing much of the same characteristics and features as " +"its fully-automatic older brother. Chambering the same 5.7x28mm cartridge " +"as its predecessor, in order to make it a legally distributable carbine in " +"the eyes of the law the PS90 was manufactured to only be capable of semi-" +"automatic fire, with a fitted-on 16-inch long barrel to sidestep NFA " +"regulations on short-barreled rifles." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/66mm.json +msgid "M74 rocket launcher" +msgid_plural "M74 rocket launcher" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M74 rocket launcher" +#. ~ Description of variant "M74 rocket launcher" of gun "M202A1 FLASH" +#: data/json/items/gun/66mm.json +msgid "" +"An American rocket launcher designed in the 1970s to replace WWII-era " +"flamethrowers still in use in Vietnam. It has four barrels sharing the 66mm" +" caliber of the M72 LAW." +msgstr "" + +#. ~ Variant name of gun "M74 rocket launcher" +#: data/json/items/gun/66mm.json +msgid "M202A1 FLASH" +msgid_plural "M202A1 FLASH" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Firing mode of gun +#: data/json/items/gun/66mm.json data/mods/Aftershock/items/gun/25mm.json +msgid "single shot" +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/66mm.json +msgid "all barrels" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "AKM rifle" +msgid_plural "AKM rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AKM rifle" +#: data/json/items/gun/762.json +msgid "" +"One of the most recognizable assault rifles ever made, the AKM is renowned " +"for its durability even under the worst conditions." +msgstr "" + +#. ~ Variant name of gun "AKM rifle" +#: data/json/items/gun/762.json +msgid "AKM" +msgid_plural "AKMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AKM rifle" of gun "AKM" +#: data/json/items/gun/762.json +msgid "" +"Arguably the most mass-produced firearm ever made, the AKM has cemented " +"itself in history, and a few country flags. Designed after WW2, it was " +"meant to replace the PPSh-41's role, but soon became the main infantry " +"rifle. While many believe it is a copy of the German StG-44, it more " +"resembles an M1 Garand in operation. Despite it's age, it still sees plenty" +" of use in conflicts today." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "SKS rifle" +msgid_plural "SKS rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SKS rifle" +#: data/json/items/gun/762.json +msgid "" +"Developed by the Soviets in 1945, this rifle was quickly replaced by the " +"full-auto AK-47. However, due to its superb accuracy, low recoil, and " +"deployable integrated bayonet, this gun maintains immense popularity." +msgstr "" + +#. ~ Variant name of gun "SKS rifle" +#: data/json/items/gun/762.json +msgid "SKS" +msgid_plural "SKSs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SKS rifle" of gun "SKS" +#: data/json/items/gun/762.json +msgid "" +"A very common 7.62x39 rifle, the SKS was designed to replace the Mosin " +"Nagant bolt action rifle, while the AK-47 was meant to replace the PPSh-41." +" Mechanically, it resembles a much scaled down version of USSR's PTRS-41 " +"semi automatic anti-tank rifle. However, due to the success of the AK-47, " +"the SKS was replaced by it in the USSR's Red Army. It still saw service in " +"other militaries, mainly other socialist states that got a surplus of SKS " +"carbines from the USSR. Due to the amount produced, it is a commonplace " +"rifle in many gun owning American households." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "AK-47 rifle" +msgid_plural "AK-47 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AK-47 rifle" +#: data/json/items/gun/762.json +msgid "" +"Civilian-legal clones of the AK-47, with no ability to fire full-auto. " +"Despite lacking that ability, they're still reliable and useful rifles, even" +" if much rarer ammo and magazine wise than the more common AR-15 platform." +msgstr "" + +#. ~ Variant name of gun "AK-47 rifle" +#: data/json/items/gun/762.json +msgid "Century Arms VSKA" +msgid_plural "Century Arms VSKAs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-47 rifle" of gun "Century Arms VSKA" +#: data/json/items/gun/762.json +msgid "This one is a VSKA, manufactured in the USA by Century Arms." +msgstr "" + +#. ~ Variant name of gun "AK-47 rifle" +#: data/json/items/gun/762.json +msgid "Century Arms WASR-10" +msgid_plural "Century Arms WASR-10s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-47 rifle" of gun "Century Arms WASR-10" +#: data/json/items/gun/762.json +msgid "This one is a WASR-10, imported by Century Arms." +msgstr "" + +#. ~ Variant name of gun "AK-47 rifle" +#: data/json/items/gun/762.json +msgid "Zastava ZPAP M70" +msgid_plural "Zastava ZPAP M70s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-47 rifle" of gun "Zastava ZPAP M70" +#: data/json/items/gun/762.json +msgid "This one is a ZPAP M70, imported by Zastava." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "AK pistol" +msgid_plural "AK pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AK pistol" +#. ~ Description of variant "AK pistol" of gun "Century Arms Draco" +#: data/json/items/gun/762.json +msgid "" +"The Draco series of guns are guns imported by Century Arms. They're " +"essentially semi-auto AKs, but with shorter barrels and no stock. While " +"advertised as compact guns, they're more often than not range toys. This " +"one is a Draco, the largest, with a 12.5\" barrel." +msgstr "" + +#. ~ Variant name of gun "AK pistol" +#: data/json/items/gun/762.json +msgid "Century Arms Draco" +msgid_plural "Century Arms Dracos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "Small AK pistol" +msgid_plural "Small AK pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Small AK pistol" +#. ~ Description of variant "Small AK pistol" of gun "Century Arms Mini Draco" +#: data/json/items/gun/762.json +msgid "" +"The Draco series of guns are guns imported by Century Arms. They're " +"essentially semi-auto AKs, but with shorter barrels and no stock. While " +"advertised as compact guns, they're more often than not range toys. This " +"one is a Mini Draco, with a 7.75\" barrel, short enough that the handguard " +"had to be modified." +msgstr "" + +#. ~ Variant name of gun "Small AK pistol" +#: data/json/items/gun/762.json +msgid "Century Arms Mini Draco" +msgid_plural "Century Arms Mini Dracos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "Tiny AK pistol" +msgid_plural "Tiny AK pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Tiny AK pistol" +#. ~ Description of variant "Tiny AK pistol" of gun "Century Arms Micro Draco" +#: data/json/items/gun/762.json +msgid "" +"The Draco series of guns are guns imported by Century Arms. They're " +"essentially semi-auto AKs, but with shorter barrels and no stock. While " +"advertised as compact guns, they're more often than not range toys. This " +"one is a Micro Draco, the smallest, with a 6.25\" barrel. It has a " +"distinctive, oddly curvy handguard." +msgstr "" + +#. ~ Variant name of gun "Tiny AK pistol" +#: data/json/items/gun/762.json +msgid "Century Arms Micro Draco" +msgid_plural "Century Arms Micro Dracos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "American AK rifle" +msgid_plural "American AK rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "American AK rifle" +#. ~ Description of variant "American AK rifle" of gun "Mk47 Mutant rifle" +#: data/json/items/gun/762.json +msgid "" +"The CMMG Mk47 Mutant is an American rifle, natively chambered for 7.62x39mm " +"ammo. Features a characteristic free-floating handguard, with a similar " +"action mechanism to the AR-15, repurposed for the bigger, more potent ammo." +msgstr "" + +#. ~ Variant name of gun "American AK rifle" +#: data/json/items/gun/762.json +msgid "Mk47 Mutant rifle" +msgid_plural "Mk47 Mutant rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/762.json +msgid "Bren 7.62mm carbine" +msgid_plural "Bren 7.62mm carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Bren 7.62mm carbine" +#: data/json/items/gun/762.json +msgid "" +"A semi-automatic clone of the Czech Republic's standard infantry carbine, " +"sold for civilian sport shooting and recreational use, this modular rifle " +"makes use of the 7.62x39mm Soviet cartridge and uses proprietary magazines." +msgstr "" + +#. ~ Description of variant "Bren 7.62mm carbine" of gun "CZ Bren 2 carbine" +#: data/json/items/gun/762.json +msgid "" +"Hailing from the Czech Republic, this modular carbine supplanted the older " +"CZ 805 rifle within Czech military use, improving upon the former's features" +" and bringing fully ambidextrous controls, a streamlined design, and an " +"easily adjustable gas system to the table. Chambered for the 7.62x39mm " +"Soviet cartridge, this particular weapon possesses a compact 11-inch barrel " +"and is a civilian MS, 'modular semi-automatic,' model. Incorporating a " +"number of US-made parts, the weapon features a removable muzzle break rather" +" than the flash hider that comes standard with military rifles." +msgstr "" + +#. ~ Variant name of gun "Bren 7.62mm carbine" +#: data/json/items/gun/762.json +msgid "CZ 805 Bren rifle" +msgid_plural "CZ 805 Bren rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Bren 7.62mm carbine" of gun "CZ 805 Bren rifle" +#: data/json/items/gun/762.json +msgid "" +"Strongly resembling the FN SCAR, with features and ergonomics inspired by " +"the AR-18, this semi-automatic rifle is a civilian clone of the Czech " +"Republic's formerly standard infantry carbine and was produced by the same " +"company. Discontinued in 2018, the rifle features an included muzzle break " +"and adjustable folding buttstock, with this particular version being " +"chambered in 7.62x39mm." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762R.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Mosin carbine" +msgid_plural "Mosin carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Mosin carbine" +#: data/json/items/gun/762R.json +msgid "" +"A later produced and substantially shortened version of Imperial Russia's " +"original service rifle, this variant of the Mosin features a notably more " +"compact barrel and an integral side-folding bayonet. Produced during the " +"latter days of the Second World War for the Soviet Union, the weapon " +"exhibits less overall stopping power than its full-length older brother " +"thanks to the former's stubbier barrel. Despite the arm being somewhat " +"weaker than its forefather, the 7.62x54mm round that it chambers still packs" +" a hefty punch, whilst its smaller size helps to make the weapon wieldier." +msgstr "" + +#. ~ Variant name of gun "Mosin carbine" +#: data/json/items/gun/762R.json +msgid "Mosin-Nagant M44 carbine" +msgid_plural "Mosin-Nagant M44 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mosin carbine" of gun "Mosin-Nagant M44 carbine" +#: data/json/items/gun/762R.json +msgid "" +"The Model 44 is the carbine-sized variant of the standard 1891/30. It has a" +" shorter barrel, making it weaker than the 1891/30, but easier to carry. " +"This weapon also comes with an integrated side-folding bayonet." +msgstr "" + +#. ~ Variant name of gun "Mosin carbine" +#: data/json/items/gun/762R.json +msgid "Mosin-Nagant M44-EBR carbine" +msgid_plural "Mosin-Nagant M44-EBR carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mosin carbine" of gun "Mosin-Nagant M44-EBR +#. carbine" +#: data/json/items/gun/762R.json +msgid "" +"This carbine packs the classic Mosin-Nagant Model 44 action in a modern-day " +"stock capable of accepting modifications." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762R.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Mosin battle rifle" +msgid_plural "Mosin battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Mosin battle rifle" +#: data/json/items/gun/762R.json +msgid "" +"Developed by the Russian Empire prior to the onset of the First World War, " +"the Mosin is a bolt-action military battle rifle chambered for 7.62x54mm " +"rounds. Powerful, unwieldy, and prolific across the world as military " +"surplus, this sizable rifle is a Soviet updated version of the venerable " +"Mosin." +msgstr "" + +#. ~ Variant name of gun "Mosin battle rifle" +#: data/json/items/gun/762R.json +msgid "Mosin-Nagant 1891/30 rifle" +msgid_plural "Mosin-Nagant 1891/30 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mosin battle rifle" of gun "Mosin-Nagant 1891/30 +#. rifle" +#: data/json/items/gun/762R.json +msgid "" +"The Mosin-Nagant 1891/30 is a bolt-action, internal magazine-fed military " +"rifle, developed by the Russian Empire and later used and perfected by the " +"Soviet Union." +msgstr "" + +#. ~ Variant name of gun "Mosin battle rifle" +#: data/json/items/gun/762R.json +msgid "Mosin-Nagant 1891/30-EBR rifle" +msgid_plural "Mosin-Nagant 1891/30-EBR rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mosin battle rifle" of gun "Mosin-Nagant +#. 1891/30-EBR rifle" +#: data/json/items/gun/762R.json +msgid "" +"This Mosin-Nagant has exchanged the classic wooden stock for a modern " +"synthetic model, carefully balanced to the same weight and handling, to " +"allow support for modern accessories." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762R.json +msgid "PSL rifle" +msgid_plural "PSL rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PSL rifle" +#: data/json/items/gun/762R.json +msgid "" +"The Romanian PSL is a designated marksman's rifle developed by Romania after" +" political tensions with Soviet Russia forced them to develop their own " +"alternative to the SVD." +msgstr "" + +#. ~ Variant name of gun "PSL rifle" +#: data/json/items/gun/762R.json +msgid "Century Arms PSL 54" +msgid_plural "Century Arms PSL 54s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "PSL rifle" of gun "Century Arms PSL 54" +#: data/json/items/gun/762R.json +msgid "" +"The PSL is a semi-automatic rifle chambered in 7.62x54mmR, created by " +"Romania due to uneasy tensions arising between the USSR and Romania, which " +"put pressure on Romania to manufacture their own firearms. While it looks " +"much like a Soviet SVD, mechanically it's akin to a scaled up AK-47. This " +"one has been imported from Romania by Century Arms." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/762x25.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Tokarev handgun" +msgid_plural "Tokarev handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Tokarev handgun" +#: data/json/items/gun/762x25.json +msgid "" +"A symbol of Soviet pride and favored sidearm of Red Army officers, this is a" +" compact pistol firing the punchy 7.62x25mm cartridge. featuring an " +"uncomfortable grip angle reminiscent of brandishing an unusually irate " +"capital L at one's opponents, it is nevertheless a commendably accurate and " +"durable handgun." +msgstr "" + +#. ~ Variant name of gun "Tokarev handgun" +#: data/json/items/gun/762x25.json +msgid "Tokarev TT-33 pistol" +msgid_plural "Tokarev TT-33 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tokarev handgun" of gun "Tokarev TT-33 pistol" +#: data/json/items/gun/762x25.json +msgid "" +"The Tokarev TT-33 is an antique Russian semiautomatic pistol, famous for its" +" durability, accuracy, and uncomfortable grip angle. It was chambered for " +"the 7.62x25mm due to the popularity of the C96 pistol among Russian " +"revolutionaries." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/77mm_arisaka.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "7.7mm battle rifle" +msgid_plural "7.7mm battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "7.7mm battle rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "" +"A stout and rugged battle rifle that traces its origins to the hands of " +"imperial Japanese forces and saw extensive use in the Pacific theatre of the" +" Second World War, this bolt-action firearm shoots the 7.7x58mm Arisaka " +"cartridge. Powerful, dependable, and elegantly built, Japan's 20th-century " +"infantry rifle may yet find service guarding the lives of her former " +"enemies." +msgstr "" + +#. ~ Variant name of gun "7.7mm battle rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "Arisaka Type 99 rifle" +msgid_plural "Arisaka Type 99 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "7.7mm battle rifle" of gun "Arisaka Type 99 +#. rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "" +"The standard service arm of the imperial Japanese army during the Second " +"World War, chambered for the powerful 7.7x58mm cartridge and built to " +"replace the weaker Type 38, the Type 99 is a sturdy and formidable bolt-" +"action rifle with a Mauser-inspired action renowned for its strength. " +"Though the rifle was historically sneered at in the US due to extensive " +"anti-Japanese propaganda and the lower quality of later-production guns, the" +" weapon is, by most metrics, a finely produced and effective shoulder arm. " +"This particular Arisaka is an early-war example with anti-aircraft sights " +"and an intact 6-petal chrysanthemum seal." +msgstr "" + +#. ~ Description of variant "7.7mm battle rifle" of gun "Arisaka Type 99 +#. rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "" +"Standing as a clear example of what happens when a country losing a war " +"realizes that it's running out of resources and its rifles are ripe for " +"corner-cutting, this Type 99 Arisaka, the standard service arm of imperial " +"Japan from 1939, is a crewed end-of-war example. Coated in machining marks," +" lacking an upper handguard, and with the early production anti-aircraft " +"sights long since done away with, where early production Arisaka rifles are " +"a feat in elegant engineering, this one is a last-ditch bang stick hammered " +"together in a mostly bombed-out factory. Aesthetics not withstanding, this " +"weapon is still an effective and powerful shoulder arm, just… not the " +"prettiest." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/77mm_arisaka.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "7.7mm sniper rifle" +msgid_plural "7.7mm sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "7.7mm sniper rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "" +"A precision weapon issued to Japanese forces part way through the Second " +"World War and proving to be little more than an off-the-rack 7.7mm battle " +"rifle fitted with a telescopic sight, the rifle, despite being only " +"marginally different from its closer-range cohorts, was a formidable " +"implement upon the battle fields of the Pacific theatre." +msgstr "" + +#. ~ Variant name of gun "7.7mm sniper rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "Arisaka Type 99 sniper rifle" +msgid_plural "Arisaka Type 99 sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "7.7mm sniper rifle" of gun "Arisaka Type 99 +#. sniper rifle" +#: data/json/items/gun/77mm_arisaka.json +msgid "" +"The standard sniper's weapon of Imperial Japan, this rifle is essentially an" +" early production Type 99 Arisaka fitted with an offset optical sight and a " +"bent bolt handle to facilitate stripper clip loading and easy manipulation " +"despite the scope's presence. While its 7.7x58mm chambering resulted in a " +"muzzle flash and report that were significantly greater than those of the " +"Type 97, which it sought to replace, the rifle's man-stopping potential is " +"nothing to be trifled with." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/84x246mm.json +msgid "M3 recoilless rifle" +msgid_plural "M3 recoilless rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M3 recoilless rifle" +#: data/json/items/gun/84x246mm.json +msgid "" +"Manufactured in Sweden, the Carl Gustaf M3 is a breech-loading 84 millimeter" +" man-portable, reusable, multi-role recoilless rifle commonly used by the US" +" military. Under normal circumstances, users should refrain from shooting " +"more than 6 rounds per day to avoid undue risk of brain injury…" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/84x246mm.json +msgid "M3E1 recoilless rifle" +msgid_plural "M3E1 recoilless rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M3E1 recoilless rifle" +#: data/json/items/gun/84x246mm.json +msgid "" +"The Carl Gustaf M3E1 is a breech-loading 84 millimeter man-portable, " +"reusable, multi-role recoilless rifle. This is a shorter, lighter, and more" +" advanced development of the M3. Under normal circumstances, users should " +"refrain from shooting more than 6 rounds per day to prevent undue risk of " +"brain injury…" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/84x246mm.json +msgid "AT4" +msgid_plural "AT4s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AT4" +#: data/json/items/gun/84x246mm.json +msgid "" +"A milspec recoilless rifle - an 84mm unguided, portable, single-shot " +"recoilless smoothbore weapon used primarily by the US military." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/8x40mm.json +msgid "caseless automagnum" +msgid_plural "caseless automagnums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless automagnum" +#. ~ Description of variant "caseless automagnum" of gun "RM103A automagnum" +#: data/json/items/gun/8x40mm.json +msgid "" +"Designed for style rather than practicality, the Rivtech RM103A is an " +"impressive-looking pistol with less-than-impressive results. Too short to " +"properly utilize Rivtech's proprietary 8mm caseless ammunition, this status " +"symbol is still a capable sidearm. Accepts stick magazines." +msgstr "" + +#. ~ Variant name of gun "caseless automagnum" +#: data/json/items/gun/8x40mm.json +msgid "RM103A automagnum" +msgid_plural "RM103A automagnums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/8x40mm.json +msgid "caseless scout rifle" +msgid_plural "caseless scout rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless scout rifle" +#. ~ Description of variant "caseless scout rifle" of gun "RM11B scout rifle" +#: data/json/items/gun/8x40mm.json +msgid "" +"Intended to function as a long-range sharpshooter support weapon for the " +"military, the Rivtech RM11B scout rifle was designed for durability and " +"accuracy under less than ideal circumstances. Its bullpup layout, digital " +"scope, and two round burst mode allow it to deliver precise long-range " +"takedowns, utilizing the proprietary Rivtech 8mm caseless round. Accepts " +"stick magazines." +msgstr "" + +#. ~ Variant name of gun "caseless scout rifle" +#: data/json/items/gun/8x40mm.json +msgid "RM11B scout rifle" +msgid_plural "RM11B scout rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/8x40mm.json +msgid "caseless submachine gun" +msgid_plural "caseless submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless submachine gun" +#. ~ Description of variant "caseless submachine gun" of gun "RM2000 +#. submachine gun" +#: data/json/items/gun/8x40mm.json +msgid "" +"Utilizing a powerful and unusual caliber, the Rivtech RM2000 submachine gun " +"was designed for durability and ease of carrying under less than ideal " +"circumstances. Accepts stick magazines." +msgstr "" + +#. ~ Variant name of gun "caseless submachine gun" +#: data/json/items/gun/8x40mm.json +msgid "RM2000 submachine gun" +msgid_plural "RM2000 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/8x40mm.json +msgid "caseless assault rifle" +msgid_plural "caseless assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless assault rifle" +#. ~ Description of variant "caseless assault rifle" of gun "RM51 assault +#. rifle" +#: data/json/items/gun/8x40mm.json +msgid "" +"Originally produced for military use, the Rivtech RM51 assault rifle was " +"designed for durability and ease of use under less than ideal circumstances," +" with its considerable bulk minimized by a compact and ergonomic layout. " +"Accepts box magazines." +msgstr "" + +#. ~ Variant name of gun "caseless assault rifle" +#: data/json/items/gun/8x40mm.json +msgid "RM51 assault rifle" +msgid_plural "RM51 assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Calico automatic carbine" +msgid_plural "Calico automatic carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Calico automatic carbine" +#: data/json/items/gun/9mm.json +msgid "" +"The Calico automatic carbine is a submachine gun with a unique circular " +"magazine that allows for high capacities and reduced recoil." +msgstr "" + +#. ~ Variant name of gun "Calico automatic carbine" +#: data/json/items/gun/9mm.json +msgid "Calico M960 carbine" +msgid_plural "Calico M960 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Calico automatic carbine" of gun "Calico M960 +#. carbine" +#: data/json/items/gun/9mm.json +msgid "" +"A compact submachine gun designed evidently under the 'spray and pray' " +"mentality, this Calico M960 automatic carbine is not notably powerful, or " +"dependable, or even particularly accurate to shoot. Intended for military " +"and law enforcement use, it never saw any noteworthy service due to its poor" +" reliability and overall performance, and would be an unremarkable weapon in" +" all respects, save for its enormous magazine capacity. Making use of " +"uniquely designed 50 or 100 round circular magazines, the Calico might not " +"be a particularly good gun, but will throw an overwhelming amount of lead " +"down range for a long time providing that it doesn't choke, jam, and die." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Glock carry pistol" +msgid_plural "Glock carry pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock carry pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A common 9x19mm pistol of modest proportions, produced by the popular Glock " +"gun company and mainly built from plastic polymers. Making use of aptly-" +"named Glock magazines and being a decades-long popular concealed carry " +"option for civilians due to its small size, it is a tried, tested, and " +"reliable design." +msgstr "" + +#. ~ Variant name of gun "Glock carry pistol" +#: data/json/items/gun/9mm.json +msgid "Glock 19 pistol" +msgid_plural "Glock 19 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock carry pistol" of gun "Glock 19 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"Possibly the most popular pistol in existence, the Glock 19 can be summed up" +" as being fundamentally a more compact brother to the full-sized Glock 17 " +"pistol. Sporting a mainly polymer-based design, the Glock 19 is often " +"derided for its plastic construction which lends the handgun a deceptively " +"flimsy feel. Even so, the Glock 19 remains both a remarkably reliable " +"firearm and a quite shootable gun in its own right." +msgstr "" + +#. ~ Variant name of gun "Glock carry pistol" +#: data/json/items/gun/9mm.json +msgid "Glock 19M MOS" +msgid_plural "Glock 19M MOSs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock carry pistol" of gun "Glock 19M MOS" +#: data/json/items/gun/9mm.json +msgid "" +"A close relative to the stock Glock 19, this all-black pistol features a " +"specialized mount for a red dot sight, extended mag release, and a 4.02-inch" +" Marksman barrel. It is most commonly used by law enforcement, and is the " +"current standard-issue sidearm of the FBI." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "H&K MP5A2 submachine gun" +msgid_plural "H&K MP5A2 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K MP5A2 submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The Heckler & Koch MP5 is one of the most widely-used submachine guns in the" +" world, and has been adopted by special police forces and militaries alike." +" Its high degree of accuracy and low recoil are universally praised." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "H&K MP5SD submachine gun" +msgid_plural "H&K MP5SD submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K MP5SD submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The H&K MP5SD offers subsonic performance in almost the same footprint as " +"the H&K MP5, retaining its handiness. The large suppressor cuts down on " +"muzzle flash greatly, aiding in night operations. It has also seen some " +"popularity with SWAT teams, as it lowers the risk of fire and explosions in " +"illegal laboratories. With body armor in more common use, the MP5SD has " +"waned in popularity among special forces due to its decreased terminal " +"performance." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "H&K MP5K-PDW submachine gun" +msgid_plural "H&K MP5K-PDW submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "H&K MP5K-PDW submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The Heckler & Koch MP5 is one of the most widely-used submachine guns in the" +" world, and has been adopted by special police forces and militaries alike." +" Its high degree of accuracy and low recoil are universally praised. The " +"MP5K-PDW model features a shorter barrel, a built-in foregrip, and a side " +"folding stock for vehicle or aircraft crew use." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "MP5 pistol" +msgid_plural "MP5 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MP5 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A semi-automatic copy of the famous MP5 series, domestically produced for " +"the US market. Like the MP5, its roller delayed blowback action offers " +"smooth shooting and precision, setting it apart from other submachine guns " +"and pistol caliber carbines. This model is configured as a pistol to avoid " +"inconvenient and costly NFA regulations. A welded-on section of M1913 rail " +"offers convenient mounting for aftermarket optics, but precludes the use of " +"claw mounts." +msgstr "" + +#. ~ Variant name of gun "MP5 pistol" +#: data/json/items/gun/9mm.json +msgid "PTR 603 submachine gun" +msgid_plural "PTR 603 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MP5 pistol" of gun "PTR 603 submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The PTR 603 is a semi-automatic copy of the famous MP5 series, domestically " +"produced for the US market on original Heckler & Koch tooling by PTR " +"Industries. Like the MP5, its roller delayed blowback action offers smooth " +"shooting and precision, setting it apart from other submachine guns and " +"pistol caliber carbines. This model is configured as a pistol to avoid " +"inconvenient and costly NFA regulations. A welded-on section of M1913 rail " +"offers convenient mounting for aftermarket optics, but precludes the use of " +"claw mounts." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "MP5 operational briefcase" +msgid_plural "MP5 operational briefcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MP5 operational briefcase" +#. ~ Description of variant "MP5 operational briefcase" of gun "H&K +#. operational briefcase" +#: data/json/items/gun/9mm.json +msgid "" +"A hard-sided briefcase with a trigger in the handle and a concealed hole in " +"the side. To fire the internally mounted MP5K-PDW, one braces the briefcase" +" at the waist, ensures the hole is pointed at the enemy, and squeezes the " +"trigger. Precision and handling are severely hampered by the shape of the " +"briefcase, but if you need to 'hand over the goods' or look low profile " +"while bodyguarding, this is your gun. When the briefcase is open, the MP5 " +"may be reloaded or dismounted." +msgstr "" + +#. ~ Variant name of gun "MP5 operational briefcase" +#: data/json/items/gun/9mm.json +msgid "H&K operational briefcase" +msgid_plural "H&K operational briefcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Luger P08 pistol" +msgid_plural "Luger P08 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Luger P08 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A semi-automatic 9x19mm military issued pistol with an unusual toggle-lock " +"action. Well-known for its use by the Germans during both World Wars, it's " +"a notably accurate handgun even by modern standards, and this example of a " +"P08 was more than likely either brought back state-side as a war trophy by a" +" veteran, or imported." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Mauser pistol" +msgid_plural "Mauser pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Mauser pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A semi-automatic German pistol developed prior to 1900, the firearm features" +" a burned and painted number '9' on its broom handle-shaped grip to signify " +"its chambering, 9x19mm parabellum, and makes use of appropriate stripper " +"clips or single round loading. Quite possibly the most aesthetically " +"steampunk weapon that one could ever possibly get their hands on, this " +"example likely found its way into the US via early import or as a holdover " +"from the Great War." +msgstr "" + +#. ~ Variant name of gun "Mauser pistol" +#: data/json/items/gun/9mm.json +msgid "Mauser C96 Broomhandle pistol" +msgid_plural "Mauser C96 Broomhandle pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mauser pistol" of gun "Mauser C96 Broomhandle +#. pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A late 19th century semi-automatic German pistol with an integral magazine " +"loaded from the top via stripper clips, and quite possibly the most " +"steampunk gun one could ever possibly lay their hands on. A red number '9' " +"burned and painted into the weapon's broom handle-shaped grip marks it as a " +"variant chambered for 9x19mm rounds. Both exported for commercial use and " +"produced for the German military during the First World War to make up for " +"production shortages of the standard Luger, this example likely entered the " +"US as a holdover from the Great War. You suppose that it's only fitting " +"that one of the globe's first produced and oldest semi-automatic handguns " +"gets reinstated into service now that the planet's facing its end." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "MP 40 submachine gun" +msgid_plural "MP 40 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MP 40 submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"An antique German-issued submachine gun from the Second World War, likely " +"having entered the United States as a personal holdover by a veteran. " +"Chambered in 9x19mm and utilizing proprietary box magazines, the firearm has" +" an integrated under folding wire stock." +msgstr "" + +#. ~ Variant name of gun "MP 40 submachine gun" +#: data/json/items/gun/9mm.json +msgid "Vollmer MP 40 submachine gun" +msgid_plural "Vollmer MP 40 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MP 40 submachine gun" of gun "Vollmer MP 40 +#. submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"A simple and renowned 9x19mm submachine gun developed by Heinrich Vollmer " +"for the German army. Adopted in 1940, it saw extensive service on both " +"fronts of the Second World War and was much regarded by soldiers who fielded" +" the weapon in combat, being praised for its reliability and relatively " +"modern design. Featuring an integral folding wire butt stock, this weapon " +"more than likely entered the United States as a war trophy by a returning " +"veteran. It was often called \"Schmeisser\" by the Allies, after Hugo " +"Schmeisser, who designed the MP 18, although he was not involved in the " +"design or production of the MP 40." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Semi Automatic MP 40 submachine gun" +msgid_plural "Semi Automatic MP 40 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Semi Automatic MP 40 submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"A modern semi-automatic replica of the MP 40 submachine gun, which lacks a " +"butt stock to make it legally be considered a pistol. It actually bears " +"only a visual resemblance to the original, differing substantially from " +"originally manufactured MP 40 submachine guns in its internal operations." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Glock carbine" +msgid_plural "Glock carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock carbine" +#: data/json/items/gun/9mm.json +msgid "" +"With its claim to fame being its ease of portability when compared to other " +"conventional rifles and carbines, this is a uniquely-designed pistol caliber" +" carbine sporting an integral folding mechanism and chambered for 9x19mm " +"cartridges, making use of regular Glock compatible magazines. With its " +"mechanism engaged, the barrel assembly swings rearwards and causes the " +"firearm to fold to half its regular length, packing up into a very compact " +"package with ergonomics unfortunately having to take a backseat to allow for" +" the weapon's extreme portability. With a mainly polymer constructed " +"receiver, the carbine is relatively light and incredibly transportable when " +"fully folded." +msgstr "" + +#. ~ Variant name of gun "Glock carbine" +#: data/json/items/gun/9mm.json +msgid "Kel-Tec SUB-2000 carbine" +msgid_plural "Kel-Tec SUB-2000 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock carbine" of gun "Kel-Tec SUB-2000 carbine" +#: data/json/items/gun/9mm.json +msgid "" +"With its claim to fame being its ease of portability when compared to other " +"conventional rifles and carbines, the Kel-Tec SUB-2000 is a uniquely-" +"designed pistol caliber carbine sporting an integral folding mechanism and " +"chambered for 9x19mm cartridges, making use of regular Glock compatible " +"magazines. With its mechanism engaged, the barrel assembly swings rearwards" +" and causes the firearm to fold to half its regular length, packing up into " +"a very compact package with ergonomics unfortunately having to take a " +"backseat to allow for the weapon's extreme portability. With a mainly " +"polymer constructed receiver, the carbine is relatively light and incredibly" +" transportable when fully folded." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "M9 combat pistol" +msgid_plural "M9 combat pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M9 combat pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A rugged, iconic, and long-serving 9mm handgun, the M9 is a sleek pistol " +"that has enjoyed fame in military, law enforcement, and civilian circles " +"ever since its inception. Adopted as the primary service sidearm across all" +" United States armed branches from the early eighties until the late two " +"thousand and tens, the weapon has seen a great deal of popular media " +"coverage in both video games and television alike." +msgstr "" + +#. ~ Variant name of gun "M9 combat pistol" +#: data/json/items/gun/9mm.json +msgid "Beretta M9A1 pistol" +msgid_plural "Beretta M9A1 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M9 combat pistol" of gun "Beretta M9A1 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"An iconic 9x19mm pistol, the M9 was the standard issue sidearm of the US " +"armed forces from 1985 until only recently. It was formerly popular among " +"law enforcement before the advent of commercially available polymer-framed " +"handguns and the FBI's adoption of .40 S&W." +msgstr "" + +#. ~ Variant name of gun "M9 combat pistol" +#: data/json/items/gun/9mm.json +msgid "Beretta 90-two pistol" +msgid_plural "Beretta 90-two pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M9 combat pistol" of gun "Beretta 90-two pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A more modern version of Beretta's popular 92 series of handguns, the 90-two" +" performs largely the same. The main difference is a sleeker, almost " +"futuristic-looking design owed in large part to the polymer underbarrel rail" +" cover." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Beretta Px4 Storm pistol" +msgid_plural "Beretta Px4 Storm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Beretta Px4 Storm pistol" +#: data/json/items/gun/9mm.json +msgid "" +"Lighter than Beretta's iconic 92 series of guns, the Px4 Storm was built by " +"utilizing light-weight polymer construction with steel inserts. Its shape " +"was also optimized for concealed carry, while maintaining the reliability " +"that the 92 series is known for." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "STEN Luty submachine gun" +msgid_plural "STEN Luty submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "STEN Luty submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"A Luty pattern makeshift smoothbore SMG crudely constructed out of various " +"steel parts using advanced powered hand tools; likely one of the most " +"complex guns that is feasible to make outside of a machine shop, but still " +"very unreliable. This one is chambered for 9x19mm cartridges and accepts " +"STEN-compatible magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "STEN Mk II submachine gun" +msgid_plural "STEN Mk II submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "STEN Mk II submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The standard issue 9mm submachine gun of the British military throughout " +"most of the Second World War. The STEN is aesthetically far from pretty. " +"Featuring an iconic side mounted magazine well and a design optimized for " +"mass production using unskilled labor, the STEN was developed to make up for" +" drastic supply shortages during the early days of the war. Likely entering" +" the US prior to the 1960s, either as a war time holdover or a museum " +"purchase; you suppose that if you were to try and defend your nation, " +"whatever the cost may be, and fight the undead 'on the beaches, fight on the" +" landing grounds, fight in the fields and in the streets, fight in the " +"hills; and never surrender', then it might be the time for the STEN to come " +"back into frontline service." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "TEC-9 pistol" +msgid_plural "TEC-9 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "TEC-9 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The TEC-9 is a semi-automatic 'pistol' made of cheap polymers and machine " +"stamped parts. Its rise in popularity among criminals is largely due to its" +" intimidating looks, low cost and relative ease of converting to fully " +"automatic." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "USP 9x19mm pistol" +msgid_plural "USP 9x19mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Uzi 9x19mm submachine gun" +msgid_plural "Uzi 9x19mm submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Uzi 9x19mm submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The Uzi 9x19mm has enjoyed immense popularity, selling more units than any " +"other submachine gun. It is widely used as a personal defense weapon, or as" +" a primary weapon by elite frontline forces." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Glock duty pistol" +msgid_plural "Glock duty pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock duty pistol" +#: data/json/items/gun/9mm.json +msgid "" +"Designed for all shooters, this offering from the Glock gun company is a " +"full-sized 9x19mm pistol marketed towards law-enforcement and military " +"users. Because of the long magazine well, it can't fit magazines shorter " +"than the standard 17-round ones." +msgstr "" + +#. ~ Variant name of gun "Glock duty pistol" +#: data/json/items/gun/9mm.json +msgid "Glock 17 pistol" +msgid_plural "Glock 17 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock duty pistol" of gun "Glock 17 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"Commonly seen tucked away in the holsters of police officers, certain " +"military professionals, and civilian shooters, this is a larger, older, " +"service-oriented version of the popular Glock 19. Similarly firing the " +"9x19mm cartridge and using higher capacity magazines, it performs largely " +"the same, but due to the longer magazine well, it can't fit magazines " +"shorter than the standard 17-round ones." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Glock machine pistol" +msgid_plural "Glock machine pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock machine pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A military, fully automatic capable version of the popular 9x19mm handguns " +"produced by the Glock arms company, this machine pistol makes use of Glock " +"magazines. The weapon has had its barrel modified to lessen recoil, a " +"useful feature considering its high rate of fire and lack of a default " +"buttstock." +msgstr "" + +#. ~ Variant name of gun "Glock machine pistol" +#: data/json/items/gun/9mm.json +msgid "Glock 18C pistol" +msgid_plural "Glock 18C pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock machine pistol" of gun "Glock 18C pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A selective-fire variation on the Glock 17, originally designed for " +"Austria's EKO Cobra unit. It has compensator cuts along its barrel to make " +"recoil more manageable." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "M11 pistol" +msgid_plural "M11 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M11 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"Made by SIG Sauer, the M11 is a compact semi-automatic, short recoil " +"operated pistol, also known as the P228." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "service handgun" +msgid_plural "service handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "service handgun" +#: data/json/items/gun/9mm.json +msgid "" +"The general-issue military handgun of the United States army before the " +"Cataclysm, this is a sizable pistol that fires 9x19mm cartridges. Based off" +" successful civilian designs and capable of taking magazines of various " +"round capacities, the gun features a plastic polymer frame which helps to " +"reduce overall weight." +msgstr "" + +#. ~ Variant name of gun "service handgun" +#: data/json/items/gun/9mm.json +msgid "M17 pistol" +msgid_plural "M17 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "service handgun" of gun "M17 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The M17 is an army issued semi-automatic, short recoil operated pistol " +"derived from the SIG Sauer P320." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "compact service handgun" +msgid_plural "compact service handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compact service handgun" +#: data/json/items/gun/9mm.json +msgid "" +"A more petite version of the United States army's general issue sidearm, " +"this is a modestly-sized pistol firing 9x19mm rounds. Making use of the " +"same magazines as its larger brother, the weapon features a shorter barrel " +"and frame which helps to reduce its overall profile and make it more " +"concealable as a result." +msgstr "" + +#. ~ Variant name of gun "compact service handgun" +#: data/json/items/gun/9mm.json +msgid "M18 pistol" +msgid_plural "M18 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "compact service handgun" of gun "M18 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The M18 is a compact, semi-automatic, short recoil operated pistol derived " +"from the SIG Sauer P320 Carry, used by US Armed Forces. Practically the " +"same as its big brother, the M17, in every respect, the M18 features a " +"moderately shorter slide and barrel which terminates at the end of the frame" +" rather than extending partway beyond it like the M17." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "SIG P226 MK25 pistol" +msgid_plural "SIG P226 MK25 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG P226 MK25 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The P226 MK25 is a full-size semi-automatic DA/SA, short-recoil operated " +"pistol with corrosion-resistant internal coating and an engraved anchor on " +"the side of the slide." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "SIG Pro SP2022 9mm pistol" +msgid_plural "SIG Pro SP2022 9mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SIG Pro SP2022 9mm pistol" +#: data/json/items/gun/9mm.json +msgid "" +"A polymer-frame, semi-automatic, DA/SA operated pistol, featuring a " +"Picatinny rail and a Nitron stainless steel slide." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Browning Hi-Power 9x19mm handgun" +msgid_plural "Browning Hi-Power 9x19mm handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Browning Hi-Power 9x19mm handgun" +#: data/json/items/gun/9mm.json +msgid "" +"The Browning Hi-Power is a semi-automatic handgun developed shortly before " +"the Second World War. Widely issued since then, it remains in use by India," +" Canada, and Australia. This is a commercial variant produced by Browning " +"Arms in 9x19mm Parabellum." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Walther P38 handgun" +msgid_plural "Walther P38 handguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Walther P38 handgun" +#: data/json/items/gun/9mm.json +msgid "" +"The Walther P38 is a semi-automatic handgun adopted shortly before the " +"Second World War. Developed due to the high production costs of its " +"predecessor, the Luger P08, the P38 is also chambered in 9mm Parabellum. " +"This early DA/SA locked-breech design would introduce features later seen on" +" more modern firearms such as the Beretta 92 series, and served Germany " +"until 2004." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Walther PPQ 9mm pistol" +msgid_plural "Walther PPQ 9mm pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Walther PPQ 9mm pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The Walther PPQ is a semi-automatic pistol originating from the Walther " +"P99QA, and maintains compatibility with some of its predecessor's " +"accessories. This model is chambered in 9x19mm Parabellum." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Hi-Point C-9 pistol" +msgid_plural "Hi-Point C-9 pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Hi-Point C-9 pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The Hi-Point C-9 is a blowback operated semi-automatic pistol designed by " +"Hi-Point Firearms, which is known for making inexpensive firearms, and for " +"making said firearms bulky and uncomfortable. Hi-Points have slides made " +"with a zinc pot-metal which is relatively fragile compared to steel slides." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "CZ 75 B pistol" +msgid_plural "CZ 75 B pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "CZ 75 B pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The CZ 75 B is a semi-automatic pistol developed in Czechoslovakia, and is " +"one of the original wonder nines. Though designed for export to western " +"countries, it was declared a state secret; lack of international patent " +"protection meant that many clones and variants were produced and distributed" +" around the world, with Česká zbrojovka only joining in the 90's. This " +"pistol remains wildly popular among competition shooters." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Walther CCP pistol" +msgid_plural "Walther CCP pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Walther CCP pistol" +#: data/json/items/gun/9mm.json +msgid "" +"The Walther CCP is a gas-delayed blowback semi-automatic pistol intended for" +" the concealed carry consumer market. Internally, it is nearly identical to" +" the cult classic H&K P7. Its fixed barrel design makes it potentially more" +" accurate than many other pistols, though this may be difficult to realize " +"with its average trigger and short sight radius." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Colt submachine gun (Uzi)" +msgid_plural "Colt submachine guns (Uzi)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Colt submachine gun (Uzi)" +#. ~ Description of variant "Colt submachine gun (Uzi)" of gun "Colt Model 635 +#. submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"A 9x19mm submachine gun based on the M16 rifle design, it is a closed bolt, " +"blowback operated firearm. There is a large plastic brass deflector mounted" +" by the ejection port, and no forward assist. It looks very similar to an " +"M4 carbine, except for the magazine well that accepts Uzi-style magazines." +msgstr "" + +#. ~ Variant name of gun "Colt submachine gun (Uzi)" +#: data/json/items/gun/9mm.json +msgid "Colt Model 635 submachine gun" +msgid_plural "Colt Model 635 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "B&T APC9 PRO K submachine gun" +msgid_plural "B&T APC9 PRO K submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "B&T APC9 PRO K submachine gun" +#: data/json/items/gun/9mm.json +msgid "" +"The Brügger & Thomet APC9 PRO K is a closed bolt blowback submachine gun in " +"9x19mm Parabellum. It has a collapsible shoulder stock and a red dot sight." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9mm.json +msgid "Glock AK pistol" +msgid_plural "Glock AK pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock AK pistol" +#: data/json/items/gun/9mm.json +msgid "A 9mm AK pistol that accepts Glock magazines. Has an 11.14\" barrel." +msgstr "" + +#. ~ Variant name of gun "Glock AK pistol" +#: data/json/items/gun/9mm.json +msgid "Century Arms NAK 9" +msgid_plural "Century Arms NAK 9s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock AK pistol" of gun "Century Arms NAK 9" +#: data/json/items/gun/9mm.json +msgid "" +"The NAK 9 is a Century Arms imported gun. It is essentially a shortened AK " +"with no stock, chambered in 9mm and accepting Glock magazines, with an " +"11.14\" barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/9x18.json +msgid "Makarov pistol" +msgid_plural "Makarov pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Makarov pistol" +#: data/json/items/gun/9x18.json +msgid "" +"The Makarov was developed by the Soviet Union to replace the Red Army's " +"obsolete WWII-era handguns. It uses the 9x18mm cartridge, which remains in " +"use among various former Soviet countries." +msgstr "" + +#. ~ Variant name of gun "Makarov pistol" +#: data/json/items/gun/9x18.json +msgid "Makarov PM pistol" +msgid_plural "Makarov PM pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Makarov pistol" of gun "Makarov PM pistol" +#: data/json/items/gun/9x18.json +msgid "" +"A svelte, Cold War era handgun of Russian heritage, this former military " +"pistol fires the Soviet 9x18mm cartridge. Constructed completely out of " +"steel components and experiencing relative popularity throughout eastern " +"European countries, it was a favored backup weapon among USSR security " +"forces, soldiers, and covert units." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/artisan_guns.json +msgid "the Obrez" +msgid_plural "the Obrez" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "the Obrez" +#: data/json/items/gun/artisan_guns.json +msgid "" +"A cut-down, modified Mosin-Nagant. It has a short barrel and the stock has " +"been cut down and fitted with a mace head, with new low profile front and " +"rear sights added. The sides of the firearm have been reinforced with metal" +" to withstand a beating." +msgstr "" + +#. ~ Item name +#: data/json/items/gun/artisan_guns.json +msgid "the Disorder" +msgid_plural "the Disorders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "the Disorder" +#: data/json/items/gun/artisan_guns.json +msgid "" +"A large, heavy sledge hammer converted for use as a weapon. It features a " +"notable safety on the side, and the back of the head has a firing mechanism " +"that can be loaded with rifle blanks. When the head impacts and the safety " +"is off, the blanks are engaged, sending the moving piston forward and " +"causing massive damage. Etched into the head are the words 'she's lost " +"control'." +msgstr "" + +#. ~ Item name +#: data/json/items/gun/artisan_guns.json +msgid "the Louverture" +msgid_plural "the Louverture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "the Louverture" +#: data/json/items/gun/artisan_guns.json +msgid "" +"An oddly-vented mace with an internal fuel reservoir built into the pommel." +" Can be engaged to ignite large puffs of gasoline and start fires." +msgstr "" + +#. ~ Spell name +#: data/json/items/gun/artisan_guns.json +msgid "Ignite Gasoline" +msgstr "" + +#. ~ Description of spell "Ignite Gasoline" +#: data/json/items/gun/artisan_guns.json +msgid "Releases a blast of ignited gasoline directly in front of you." +msgstr "" + +#. ~ Message of spell "Ignite Gasoline" +#: data/json/items/gun/artisan_guns.json +msgid "with a crack a cloud of gasoline ignites!" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/artisan_guns.json +msgid "the Pressin" +msgid_plural "the Pressin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "the Pressin" +#: data/json/items/gun/artisan_guns.json +msgid "" +"A compact short-range pistol without a pistol grip. When in use, the entire" +" gun body is pointed at targets and squeezed. The body also conceals a " +"switchblade for close quarters use." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/atgm.json +msgid "BGM-71F TOW" +msgid_plural "BGM-71F TOW" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "BGM-71F TOW" +#: data/json/items/gun/atgm.json +msgid "" +"A launcher for anti-tank guided missiles, capable of being deployed as a " +"crew-served weapon or mounted on vehicles. While fairly accurate, it isn't " +"fire-and-forget." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/bio.json data/mods/Generic_Guns/firearms/shot.json +msgid "bionic shotgun" +msgid_plural "bionic shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bionic shotgun" +#: data/json/items/gun/bio.json +msgid "Bionic one-shot retracting shotgun integrated with your arm." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/bio.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "laser finger" +msgid_plural "laser fingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/bio.json +msgid "Assault barbs" +msgid_plural "Assault barbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/bio.json +msgid "Ranged pulling implement" +msgid_plural "Ranged pulling implements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "blunderbuss" +#: data/json/items/gun/blunderbuss.json +msgid "A homemade version of a crude precursor to the shotgun." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/cannon.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "3-inch ordnance rifle" +msgid_plural "3-inch ordnance rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "3-inch ordnance rifle" +#: data/json/items/gun/cannon.json +msgid "" +"A light cannon widely used in the American Civil War, noted for its " +"reliability." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/chemical_spray.json +msgid "makeshift chemical thrower" +msgid_plural "makeshift chemical throwers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "makeshift chemical thrower" +#: data/json/items/gun/chemical_spray.json +msgid "" +"A bulky, self-made chemical sprayer with an internal conversion mechanism " +"that allows all sorts of chemicals to be dispersed to your surroundings." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/combination.json +msgid "combination gun" +msgid_plural "combination guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "combination gun" +#: data/json/items/gun/combination.json +msgid "" +"A break action firearm comprised of a .30-06 barrel over two 12 gauge smooth" +" bore barrels. Historically used by egomaniac hunters in Africa, now used " +"by their egomaniac descendants in New England." +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/gun/combination.json +msgid "conversion" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "Exodii hand mortar" +msgid_plural "Exodii hand mortars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Exodii hand mortar" +#: data/json/items/gun/exodii.json +msgid "" +"Originating from big game express smoothbores and heavy fowling pieces " +"adapted for wallguns, the Brogyeki '23 is an over/under break action " +"'pistol' that is (unfortunately?) capable of launching its original 27.3 x " +"110 Diyua express slug and shot loads as well as the wide array of payloads " +"in 27.3 x 44 Diyua. A simple wire stock collapses neatly along its " +"octagonal barrels, which feature a combination of sighting devices necessary" +" for launching its numerous loads, in addition to the usual Exodii " +"retrofits. Unless you are a quadrupedal cyborg with this gun in a shock " +"absorbing mount, recoil with the 27.3 x 110 Diyua shells will be *stout*." +msgstr "" + +#. ~ Variant name of gun "Exodii hand mortar" +#: data/json/items/gun/exodii.json +msgid "Brogyeki '23 hand mortar" +msgid_plural "Brogyeki '23 hand mortars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Exodii hand mortar" of gun "Brogyeki '23 hand +#. mortar" +#: data/json/items/gun/exodii.json +msgid "" +"Originating from big game express smoothbores and heavy fowling pieces " +"adapted for wallguns, the Brogyeki '23 is an over/under break action " +"'pistol' that is (unfortunately?) capable of launching its original 27.3x110" +" Diyua express slug and shot loads as well as the wide array of payloads in " +"27.3x44 Diyua. A simple wire stock collapses neatly along its octagonal " +"barrels, which feature a combination of sighting devices necessary for " +"launching its numerous loads, in addition to the usual Exodii retrofits. " +"Unless you are a quadrupedal cyborg with this gun in a shock absorbing " +"mount, recoil with the 27.3x110 Diyua shells will be *stout*." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "Exodii express gun" +msgid_plural "Exodii express guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Exodii express gun" +#: data/json/items/gun/exodii.json +msgid "" +"An over/under fowling piece with a long barrel, Brogyaga were favored for " +"their versatility in taking large game and fowl with their 27.3 x 110 Diyua " +"shells. They would be pressed into combat during two global conflicts, " +"initially as 'light' wall guns, and later as the downsized and down-loaded " +"Brogyeki '23, before being brought along by the Exodii to dimensions " +"unknown. Though unwieldy in combat as either a primary or secondary, " +"Brogyaga serve as useful parts donors for Brogyeki counterparts, fantastic " +"pieces for the occasional hunting party, and popular trade goods for the " +"locals." +msgstr "" + +#. ~ Variant name of gun "Exodii express gun" +#: data/json/items/gun/exodii.json +msgid "Brogyaga express gun" +msgid_plural "Brogyaga express guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Exodii express gun" of gun "Brogyaga express gun" +#: data/json/items/gun/exodii.json +msgid "" +"An over/under fowling piece with a long barrel, Brogyaga were favored for " +"their versatility in taking large game and fowl with their 27.3x110 Diyua " +"shells. They would be pressed into combat during two global conflicts, " +"initially as 'light' wall guns, and later as the downsized and down-loaded " +"Brogyeki '23, before being brought along by the Exodii to dimensions " +"unknown. Though unwieldy in combat as either a primary or secondary, " +"Brogyaga serve as useful parts donors for Brogyeki counterparts, fantastic " +"pieces for the occasional hunting party, and popular trade goods for the " +"locals." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "Exodii Sapra grenade launcher" +msgid_plural "Exodii Sapra grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Exodii Sapra grenade launcher" +#: data/json/items/gun/exodii.json +msgid "" +"The Sapra '36 is a short smoothbore bolt-action grenade launcher, fitted " +"with a 5-round box magazine and a large, efficient muzzle brake. Designed " +"in the interwar period following the proliferation of Brogyeki '23, the " +"Sapra was intended to assist in riots, ambushes and assaulting in urban " +"operations, where explosives applied in quick succession could make short " +"work of targets. To further assist in riot operations, the Sapra can be " +"fitted with a bayonet, a frivolity that the Exodii almost immediately " +"discarded. Unlike the Brogyeki, the Sapra is incapable of chambering the " +"longer 27.3 x 110 Diyua shells. The Exodii have replaced the stock with an " +"aluminum alloy chassis, leaving behind the original wood ones as they became" +" damaged." +msgstr "" + +#. ~ Variant name of gun "Exodii Sapra grenade launcher" +#: data/json/items/gun/exodii.json +msgid "Sapra '36 grenade launcher" +msgid_plural "Sapra '36 grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Exodii Sapra grenade launcher" of gun "Sapra '36 +#. grenade launcher" +#: data/json/items/gun/exodii.json +msgid "" +"The Sapra '36 is a short smoothbore bolt-action grenade launcher, fitted " +"with a 5-round box magazine and a large, efficient muzzle brake. Designed " +"in the interwar period following the proliferation of Brogyeki '23, the " +"Sapra was intended to assist in riots, ambushes and assaulting in urban " +"operations, where explosives applied in quick succession could make short " +"work of targets. To further assist in riot operations, the Sapra can be " +"fitted with a bayonet, a frivolity that the Exodii almost immediately " +"discarded. Unlike the Brogyeki, the Sapra is incapable of chambering the " +"longer 27.3x110 Diyua shells. The Exodii have replaced the stock with an " +"aluminum alloy chassis, leaving behind the original wood ones as they became" +" damaged." +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/gun/exodii.json +msgid "rail_mount" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "Exodii battle rifle" +msgid_plural "Exodii battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Exodii battle rifle" +#. ~ Description of variant "Exodii battle rifle" of gun "PA md. 68 rifle" +#: data/json/items/gun/exodii.json +msgid "" +"The most popular gun to use the 12.3ln cartridge was, of course, the PA md. " +"71. Its predecessor, the md. 68, was viewed by many as a sort of failure: " +"although it was reliable and powerful, it was too heavy to be used as a good" +" infantry weapon, and not really heavy enough to be a good support gun. " +"Enough were made, though, that during the zombie apocalypse, it gained a " +"great deal of resurgent popularity as a light emplacement gun that used " +"readily available ammunition. It perfectly served the purposes of the " +"Exodii, who had far less concern about its unwieldiness." +msgstr "" + +#. ~ Variant name of gun "Exodii battle rifle" +#: data/json/items/gun/exodii.json +msgid "PA md. 68 rifle" +msgid_plural "PA md. 68 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "Exodii zombie hunting rifle" +msgid_plural "Exodii zombie hunting rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Exodii zombie hunting rifle" +#. ~ Description of variant "Exodii zombie hunting rifle" of gun "PS md. 71z +#. rifle" +#: data/json/items/gun/exodii.json +msgid "" +"This extremely popular Romanian rifle, made famous in the third Carpathian " +"War, has been redesigned slightly by the Exodii for precision shots against " +"high-priority targets. In a pinch this modified design can fire a 2-shot " +"burst, with the goal of shredding the target and preventing revivification." +" However, the recoil is much greater for a human than it would be for a " +"cyborg or giant quadruped, causing the burst to more often miss than hit." +msgstr "" + +#. ~ Variant name of gun "Exodii zombie hunting rifle" +#: data/json/items/gun/exodii.json +msgid "PS md. 71z rifle" +msgid_plural "PS md. 71z rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/exodii.json +msgid "mountable Exodii battle rifle" +msgid_plural "mountable Exodii battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "mountable Exodii battle rifle" +#. ~ Description of variant "mountable Exodii battle rifle" of gun "mountable +#. PA md. 68 rifle" +#: data/json/items/gun/exodii.json +msgid "" +"The most popular gun to use the 12.3ln cartridge was, of course, the PA md. " +"71. Its predecessor, the md. 68, was viewed by many as a sort of failure: " +"although it was reliable and powerful, it was too heavy to be used as a good" +" infantry weapon, and not really heavy enough to be a good support gun. " +"Enough were made, though, that during the zombie apocalypse, it gained a " +"great deal of resurgent popularity as a light emplacement gun that used " +"readily available ammunition. It perfectly served the purposes of the " +"Exodii, who had far less concern about its unwieldiness. This one has been " +"modified for use in vehicle turrets on Earth." +msgstr "" + +#. ~ Variant name of gun "mountable Exodii battle rifle" +#: data/json/items/gun/exodii.json +msgid "mountable PA md. 68 rifle" +msgid_plural "mountable PA md. 68 rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/items/gun/flammable.json +msgid "M9-7 flamethrower" +msgid_plural "M9-7 flamethrowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M9-7 flamethrower" +#: data/json/items/gun/flammable.json +msgid "" +"A large flamethrower with substantial gas reserves. The steel frame, with " +"canvas accoutrements and aluminum cylinders, are all colored olive drab, " +"like so many other pieces of equipment from the Vietnam War era." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/flammable.json +msgid "Jet" +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/flammable.json +msgid "Gout" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flammable.json +msgid "DARPA flamethrower" +msgid_plural "DARPA flamethrowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "DARPA flamethrower" +#: data/json/items/gun/flammable.json +msgid "" +"A modernized flamethrower, using alloy components and composite pressure " +"tanks. Despite having been replaced by the M202 FLASH, due to the " +"questionable effectiveness of the flamethrower in modern combat, it appears " +"that someone, somewhere, needed a flamethrower for the modern age, as the " +"date code on many of the components is within the past five years. While " +"this resembles the Vietnam War era M9-7, the wand ignition system has been " +"improved with a piezoelectric one, in addition to the material improvements " +"of the system overall." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flintlock.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "flintlock carbine" +msgid_plural "flintlock carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "flintlock carbine" +#: data/json/items/gun/flintlock.json +msgid "" +"This short rifle design once dominated the battlefields of ancient Europe, " +"and may yet re-earn its feared status due to its ease of handling and " +"ability to use easily-crafted ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flintlock.json +msgid "handmade double-barrel flintlock" +msgid_plural "handmade double-barrel flintlocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "handmade double-barrel flintlock" +#: data/json/items/gun/flintlock.json +msgid "" +"A compact muzzle-loading rifle combining a pair of rudimentary flintlock " +"actions and two barrels. Whereas an antique multiple-barrel flintlock is an" +" intricate work of gunsmithing, this weapon is simpler yet still " +"serviceable." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flintlock.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "flintlock pistol" +msgid_plural "flintlock pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "flintlock pistol" +#: data/json/items/gun/flintlock.json +msgid "" +"A beautifully decorated flintlock pistol. If using this doesn't make you " +"feel a pirate, nothing will." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flintlock.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "flintlock musket" +msgid_plural "flintlock muskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "flintlock musket" +#: data/json/items/gun/flintlock.json +msgid "" +"For once, something *good* came back from the dead. This ancient design " +"lacks the fire-rate of modern weapons, but packs as much punch as the best " +"of 'em and rewards the skilled shooter with easily-crafted ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/flintlock.json +msgid "flintlock rifle" +msgid_plural "flintlock rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "flintlock rifle" +#: data/json/items/gun/flintlock.json +msgid "" +"Also called a Pennsylvania rifle, this long-barreled rifled flintlock gun " +"has significantly increased accuracy at the cost of taking even longer to " +"reload." +msgstr "" + +#. ~ Variant name of gun "flintlock rifle" +#: data/json/items/gun/flintlock.json +msgid "Leadworks Pennsylvania 2068" +msgid_plural "Leadworks Pennsylvania 2068s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "flintlock rifle" of gun "Leadworks Pennsylvania +#. 2068" +#: data/json/items/gun/flintlock.json +msgid "" +"A high quality commemorative replica of a Pennsylvania rifle. Its engraved " +"stock plate claims it was built for the \"Northern American Federation " +"Tricentennial Exhibition\"." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/nail.json +msgid "nail gun" +msgid_plural "nail guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "nail gun" +#: data/json/items/gun/nail.json +msgid "" +"A tool used to drive nails into wood or other material. It could also be " +"used as an ad-hoc weapon." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/nail.json +msgid "coilgun" +msgid_plural "coilguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "coilgun" +#: data/json/items/gun/nail.json +msgid "" +"A homemade gun, using electromagnets to accelerate a ferromagnetic " +"projectile to high velocity. Powered by UPS." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/paintball.json +msgid "paintball gun" +msgid_plural "paintball guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "paintball gun" +#: data/json/items/gun/paintball.json +msgid "A fairly harmless gun that shoots small paintballs." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/robofac_gun.json +msgid "Hub 01 HWP" +msgid_plural "Hub 01 HWPs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Hub 01 HWP" +#: data/json/items/gun/robofac_gun.json +msgid "" +"The Hub 01 Hybrid Weapons Platform, or just the HWP. With its combination " +"of black-finished steel, blue polymer furniture, and a number of proprietary" +" bolts and fasteners to hold the pieces in place, this weapon looks like it " +"belongs in a science fiction movie. The body has \"MULTI CALIBER\" inlaid " +"in the steel, near a quick release used both to exchange the installed " +"barrel and to change the magazine well's adapter." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/robofac_gun.json +msgid "prototype gun" +msgid_plural "prototype guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "prototype gun" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A weapons platform you don't recognize. With its combination of black-" +"finished steel, brown polymer furniture, and a number of proprietary bolts " +"and fasteners to hold the pieces in place, this weapon looks like it belongs" +" in a science fiction movie. The body has \"XE\" inlaid in the steel." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP assault configuration" +msgid_plural "HWP assault configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP assault configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a long barrel with \"5.56 NATO ASSAULT\" stamped into the metal and an " +"integrated muzzle brake." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gun/robofac_gun.json +msgctxt "gun_type_type" +msgid "robofac_gun" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "rifled barrel" +msgid_plural "rifled barrel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rifled barrel" +#: data/json/items/gun/robofac_gun.json +msgid "" +"This weapon is fitted with a long barrel with \"5.56 NATO ASSAULT\" stamped " +"into the metal and an integrated muzzle brake." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gun/robofac_gun.json +msgctxt "gun_type_type" +msgid "xedra_gun" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP personal defense configuration" +msgid_plural "HWP personal defense configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP personal defense configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a short barrel with \"9mm Parabellum PDW\" stamped into the metal and an" +" integrated silencer." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP personal 5.7x28mm configuration" +msgid_plural "HWP personal 5.7x28mm configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP personal 5.7x28mm configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a short barrel with \"5.7mm NATO PDW\" stamped into the metal and an " +"integrated silencer." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP personal 4.6x30mm configuration" +msgid_plural "HWP personal 4.6x30mm configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP personal 4.6x30mm configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a short barrel with \"4.6x30mm PDW\" stamped into the metal and an " +"integrated silencer." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP designated marksman configuration" +msgid_plural "HWP designated marksman configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP designated marksman configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a long barrel with \"7.62 NATO DMR\" stamped into the metal and an " +"integrated flash hider." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP close quarters configuration" +msgid_plural "HWP close quarters configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP close quarters configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a long barrel with \"00 CQC\" stamped into the metal and an integrated " +"choke." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP breacher configuration" +msgid_plural "HWP breacher configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP breacher configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"looks like the close quarters configuration, but has a shortened barrel with" +" \"00 BREACH\" stamped into the metal." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "unrifled barrel" +msgid_plural "unrifled barrel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "unrifled barrel" +#: data/json/items/gun/robofac_gun.json +msgid "" +"This weapon is fitted with long barrel with \"00 CQC\" stamped into the " +"metal." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/robofac_gun.json +msgid "Hub 01 FSP" +msgid_plural "Hub 01 FSP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Hub 01 FSP" +#: data/json/items/gun/robofac_gun.json +msgid "" +"The Hub 01 Fire Support Platform, or just the FSP. Like the Hybrid Weapons " +"Platform, it combines black-finished aluminum, blue polymer furniture, and a" +" number of proprietary bolts and fasteners for a sci-fi aesthetic. The " +"barrel is stamped with \"40x46mm LV\", and the magwell looks like it accepts" +" some truly MASSIVE magazines, which the gun appears to be capable of " +"emptying in semi-automatic or fully-automatic fashion." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "HWP EXOTIC configuration" +msgid_plural "HWP EXOTIC configuration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "HWP EXOTIC configuration" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A Hub 01 Hybrid Weapons Platform quick swap conversion kit. This version " +"has a heavy barrel with an integrated bipod, threaded muzzle and \"EXODIC\" " +"stamped into the metal. The typo appears to be intentional." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "integral laser designator" +msgid_plural "integral laser designators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "integrated front grip" +msgid_plural "integrated front grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Gun mod name +#: data/json/items/gun/robofac_gun.json +msgid "bullpup adjustable stock" +msgid_plural "bullpup adjustable stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 40-round 5.56 magazine" +msgid_plural "HWP 40-round 5.56 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 40-round 5.56 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A high-capacity 40-round box magazine for use with the Hub 01 Hybrid Weapons" +" Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "prototype 40-round 5.56 magazine" +msgid_plural "prototype 40-round 5.56 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "prototype 40-round 5.56 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "A high-capacity 40-round box magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 40/50-round 4.6/5.7 magazine" +msgid_plural "HWP 40/50-round 4.6/5.7 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 40/50-round 4.6/5.7 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A high-capacity box magazine for use with the Hub 01 Hybrid Weapons " +"Platform. This magazine has plates on the back that can be shifted inwards " +"to accommodate either 4.6x30mm or 5.7x28mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 60-round 9mm helical magazine" +msgid_plural "HWP 60-round 9mm helical magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 60-round 9mm helical magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A surprisingly compact 60-round helical magazine for use with the Hub 01 " +"Hybrid Weapons Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 10-round shotgun magazine" +msgid_plural "HWP 10-round shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 10-round shotgun magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A 10-round shotgun magazine for use with the Hub 01 Hybrid Weapons Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "prototype 10-round shotgun magazine" +msgid_plural "prototype 10-round shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "prototype 10-round shotgun magazine" +#: data/json/items/gun/robofac_gun.json +msgid "A 10-round shotgun magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 30-round shotgun drum magazine" +msgid_plural "HWP 30-round shotgun drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 30-round shotgun drum magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A plastic 30-round drum magazine, for use with the Hub 01 Hybrid Weapons " +"Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 20-round 7.62 magazine" +msgid_plural "HWP 20-round 7.62 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 20-round 7.62 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A 20-round stick magazine for use with the Hub 01 Hybrid Weapons Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 50-round 7.62 drum magazine" +msgid_plural "HWP 50-round 7.62 drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 50-round 7.62 drum magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A 50-round drum magazine for use with the Hub 01 Hybrid Weapons Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 100-round 5.56 double drum magazine" +msgid_plural "HWP 100-round 5.56 double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 100-round 5.56 double drum magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A bulky 100-round double drum magazine for use with the Hub 01 Hybrid " +"Weapons Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "HWP 60-round 12.3 magazine" +msgid_plural "HWP 60-round 12.3 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HWP 60-round 12.3 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A box magazine for use with the Hub 01 Hybrid Weapons Platform, developed " +"for the 12.3 ln round. Physically speaking, this diverges from its Exodii " +"counterpart with a more ergonomic design afforded by the Hub's use of modern" +" materials. It resembles a coffin somewhat in profile, with 4 columns of " +"ammunition tapering down to just 2." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "FSP 3-round 40x46 magazine" +msgid_plural "FSP 3-round 40x46 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "FSP 3-round 40x46 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A large three round box magazine for use with the Hub 01 Fire Support " +"Platform." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "FSP 5-round 40x46 magazine" +msgid_plural "FSP 5-round 40x46 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "FSP 5-round 40x46 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A large five round box magazine for use with the Hub 01 Fire Support " +"Platform. There's no way you're going to find a mag pouch for this." +msgstr "" + +#. ~ Magazine name +#: data/json/items/gun/robofac_gun.json +msgid "FSP 10-round 40x46 magazine" +msgid_plural "FSP 10-round 40x46 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "FSP 10-round 40x46 magazine" +#: data/json/items/gun/robofac_gun.json +msgid "" +"A huge 10 round box magazine for use with the Hub 01 Fire Support Platform." +" It resembles a coffin somewhat in profile, with 4 columns of ammunition " +"tapering down to just 1. There's no way you're going to find a mag pouch " +"for this." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "12 gauge pistol" +msgid_plural "12 gauge pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "12 gauge pistol" +#: data/json/items/gun/shot.json +msgid "" +"A single shot pistol that loads 12 gauge shotgun shells, handcrafted from " +"scrap." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "12-gauge Gatling gun" +msgid_plural "12-gauge Gatling guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "12-gauge Gatling gun" +#: data/json/items/gun/shot.json +msgid "" +"An electrically driven six barrel Gatling shotgun, fed from handmade cloth " +"belts. Even properly mounted, this seems like an unwieldy beast, and the " +"six separate barrels make for difficult zeroing. The externally driven " +"action means this is much less likely to jam." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "compact bullpup shotgun" +msgid_plural "compact bullpup shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compact bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This pump-action shotgun uses a system of twin magazines to carry 14 total " +"rounds of 12-gauge shotgun shells. As the weapon's trigger is situated " +"forwards of the chamber in what is termed as a 'bullpup' design, the " +"firearm's notably more compact than its peers despite having a higher " +"capacity when compared against more classically designed shotguns." +msgstr "" + +#. ~ Variant name of gun "compact bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "Kel-Tec KSG shotgun" +msgid_plural "Kel-Tec KSG shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "compact bullpup shotgun" of gun "Kel-Tec KSG +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A bullpup pump-action shotgun, the Kel-Tec KSG uses a pair of magazine tubes" +" to increase its capacity." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "6-round combat shotgun" +msgid_plural "6-round combat shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "6-round combat shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The faithful friend of law-enforcement officers, military personnel, and " +"zombie-hunting action heroes alike, this quaint firearm with its over 20 " +"inch long barrel, 6-round magazine tube, and iconic pump-action design is as" +" simple as it is effective. One of the most popular firearm designs in all " +"of history, this weapon can be reliably counted upon to do the job whether " +"one's simply looking to hunt, or to, with the right loads, turn the heads of" +" the living dead into a chunky zombie puree." +msgstr "" + +#. ~ Variant name of gun "6-round combat shotgun" +#: data/json/items/gun/shot.json +msgid "Mossberg 500 Field shotgun" +msgid_plural "Mossberg 500 Field shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "6-round combat shotgun" of gun "Mossberg 500 +#. Field shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The Mossberg 500 is a popular series of pump-action shotguns, often acquired" +" for military use. It is noted for its high durability and low recoil. " +"This one is fitted with a 28 inch barrel with sight rib." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "9-round combat shotgun" +msgid_plural "9-round combat shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "9-round combat shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A military oriented spin on the classic pump-action shotgun recipe, this " +"firearm features an extended magazine tube capable of fielding nine rounds " +"of 12 gauge shotshells. Sporting a heavier barrel and a bayonet lug, it " +"makes for a highly intimidating weapon, as well as a satisfying answer to " +"most of the nasties you're liable to find in the post-apocalypse." +msgstr "" + +#. ~ Variant name of gun "9-round combat shotgun" +#: data/json/items/gun/shot.json +msgid "Mossberg 590A1 shotgun" +msgid_plural "Mossberg 590A1 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "9-round combat shotgun" of gun "Mossberg 590A1 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The Mossberg 590A1 is a military and police oriented version of the Mossberg" +" 500. It features a heavier barrel, a bayonet lug, and a different magazine" +" tube for easier cleaning and maintenance." +msgstr "" + +#. ~ Variant name of gun "9-round combat shotgun" +#: data/json/items/gun/shot.json +msgid "FN SLP MK I shotgun" +msgid_plural "FN SLP MK I shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "9-round combat shotgun" of gun "FN SLP MK I +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"An eminently practical semi-automatic shotgun, Fabrique Nationale's Mk I " +"iteration of their Self-Loading Police brings together an 8-round magazine " +"tube, accessory-ready Picatinny rail, and comfortably rubber-padded grip " +"surfaces. Per the company's claims, it can dispense 8 servings of 12-gauge-" +"diameter medicine in under a second, and, while you're not sure if that's " +"true or even a good thing, the gun's certain to serve as a good educational " +"tool for disciplining the dead." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "magazine-fed pump shotgun" +msgid_plural "magazine-fed pump shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "magazine-fed pump shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A classic pump-action shotgun, all save for the fact that the manufacturer " +"has modified it to use detachable box magazines instead of a standard " +"shotgun tube." +msgstr "" + +#. ~ Variant name of gun "magazine-fed pump shotgun" +#: data/json/items/gun/shot.json +msgid "Mossberg 590M shotgun" +msgid_plural "Mossberg 590M shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "magazine-fed pump shotgun" of gun "Mossberg 590M +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A classic Mossberg 590 pump-action shotgun, modified by the manufacturer to " +"utilize box magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "8-round auto-loading shotgun" +msgid_plural "8-round auto-loading shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "8-round auto-loading shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A semi-automatic smooth-bore shotgun, this weapon features respectable " +"ergonomics and room for 8 shotshells within its tubular magazine. Suitable " +"both for competition shooting and offensive combat roles, this firearm is " +"faster to shoot than a traditional pump-action model, with the caveat that " +"it's harder to maintain than its manually operated siblings as it relies on " +"an internal gas system to cycle rounds rather than the user's own physical " +"input." +msgstr "" + +#. ~ Variant name of gun "8-round auto-loading shotgun" +#: data/json/items/gun/shot.json +msgid "Mossberg 930 SPX shotgun" +msgid_plural "Mossberg 930 SPX shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "8-round auto-loading shotgun" of gun "Mossberg +#. 930 SPX shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This semi-automatic offering from Mossberg features a recoil reducing gas " +"system, rifle style sights and a factory-installed Picatinny rail. " +"Affordable pricing and decent ergonomics make this a popular entry-level " +"3-gun shotgun." +msgstr "" + +#. ~ Variant name of gun "8-round auto-loading shotgun" +#: data/json/items/gun/shot.json +msgid "M1014 shotgun" +msgid_plural "M1014 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "8-round auto-loading shotgun" of gun "M1014 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Benelli's first gas-operated shotgun, featuring dual pistons for enhanced " +"reliability with various loads and a collapsible buttstock that reduces " +"length by almost 8 inches. Adopted in 1999 as the M1014 Joint Service " +"Combat Shotgun, the Benelli M4 is one of the finest combat shotguns " +"available." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json data/mods/Generic_Guns/firearms/shot.json +msgid "double-barrel pipe shotgun" +msgid_plural "double-barrel pipe shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double-barrel pipe shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A home-made double-barreled shotgun. It is simply two pipes attached to a " +"stock, with a pair of hammers to strike the two rounds it holds." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/shot.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Generic_Guns/firearms/rifle_huge.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "double" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "pipe shotgun" +msgid_plural "pipe shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "pipe shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A home-made shotgun. It is simply a pipe attached to a stock, with a hammer" +" to strike the single round it holds." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "5-round hunting shotgun" +msgid_plural "5-round hunting shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "5-round hunting shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A classic shotgun in nearly every respect; big, bulky, and intimidating, " +"guns such as this one have been made for over a century in one form or " +"another, coming in both pump-action and semi-automatic models. Serving both" +" competition-shooting, law-enforcement, and hunting roles, this firearm is " +"sporting a standard-capacity 5-round magazine tube. Despite the firearm's " +"low magazine space, what it lacks in capacity it makes up for in sheer " +"close-range effectiveness and stopping power." +msgstr "" + +#. ~ Variant name of gun "5-round hunting shotgun" +#: data/json/items/gun/shot.json +msgid "Remington 870 Wingmaster shotgun" +msgid_plural "Remington 870 Wingmaster shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5-round hunting shotgun" of gun "Remington 870 +#. Wingmaster shotgun" +#: data/json/items/gun/shot.json +msgid "" +"With over 10 million made, the Remington 870 is one of the most popular " +"shotguns on the market, and finds use with hunters and law enforcement " +"agencies alike thanks to its high accuracy and muzzle velocity. This one is" +" a 28 inch barreled model for hunting fowl and game." +msgstr "" + +#. ~ Variant name of gun "5-round hunting shotgun" +#: data/json/items/gun/shot.json +msgid "Remington 1100 competition shotgun" +msgid_plural "Remington 1100 competition shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5-round hunting shotgun" of gun "Remington 1100 +#. competition shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This semi-automatic shotgun features a self compensating gas system that " +"will feed a wide array of shells while also reducing recoil. Introduced in " +"1963, it is favored by law enforcement, hunters and competition shooters, " +"and has been the best-selling autoloading shotgun in U.S. history. This is " +"the nickel finished, teflon coated competition model, with a full length " +"magazine tube and 30 inch barrel." +msgstr "" + +#. ~ Variant name of gun "5-round hunting shotgun" +#: data/json/items/gun/shot.json +msgid "Browning Auto 5 shotgun" +msgid_plural "Browning Auto 5 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5-round hunting shotgun" of gun "Browning Auto 5 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This humble looking shotgun was the earliest successful semi-automatic " +"shotgun, and the second most successful in U.S. history, with over 2.7 " +"million made between 1902 and 1998. The recoil tuning mechanism under the " +"handguard and long dwell time of the action make for pleasant shooting." +msgstr "" + +#. ~ Variant name of gun "5-round hunting shotgun" +#: data/json/items/gun/shot.json +msgid "Ithaca M37 Featherlight shotgun" +msgid_plural "Ithaca M37 Featherlight shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "5-round hunting shotgun" of gun "Ithaca M37 +#. Featherlight shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A seasoned veteran of America's sporting culture, the Ithaca M37 is the " +"oldest pump-action shotgun still in active production. The M37 has served " +"hunters and officers for over eight decades, featuring a bottom-feeding and " +"ejecting design that keeps the action sealed from the elements. An heirloom" +" that retains its utility all the way from pre-Cataclysm hunting expeditions" +" up into the depths of alien environments, it would be wise to keep it " +"handy, for close encounters." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "breaching shotgun" +msgid_plural "breaching shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "breaching shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This shotgun has a short barrel and no stock, and is set up for breaching " +"doors. It is small enough to carry as a secondary weapon, but has fairly " +"unpleasant recoil and no sights." +msgstr "" + +#. ~ Variant name of gun "breaching shotgun" +#: data/json/items/gun/shot.json +msgid "Remington 870 MCS shotgun" +msgid_plural "Remington 870 MCS shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "breaching shotgun" of gun "Remington 870 MCS +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This Remington 870 Modular Combat System shotgun is currently set up for " +"breaching operations, with a 10 inch barrel and no stock. It is small " +"enough to carry as a secondary weapon, specifically to pop open any pesky " +"doors you might come across. The grip's design makes for controllable yet " +"unpleasant recoil, and the barrel lacks any sights." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "7-round riot shotgun" +msgid_plural "7-round riot shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "7-round riot shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A brother of more typical hunting style shotguns, this particular model was " +"most often seen utilized for self-defense or law-enforcement purposes. " +"Featuring a shortened 18.5 inch barrel and extended 7-round magazine tube, " +"it's a very versatile and reliable weapon." +msgstr "" + +#. ~ Variant name of gun "7-round riot shotgun" +#: data/json/items/gun/shot.json +msgid "Remington 870 Express shotgun" +msgid_plural "Remington 870 Express shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "7-round riot shotgun" of gun "Remington 870 +#. Express shotgun" +#: data/json/items/gun/shot.json +msgid "" +"With over 10 million made, the Remington 870 is one of the most popular " +"shotguns on the market, and finds use with hunters and law enforcement " +"agencies alike thanks to its high accuracy and muzzle velocity. This one is" +" an 18.5 inch barreled defensive model." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "revolving shotgun" +msgid_plural "revolving shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "revolving shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A shotgun modified to use a revolver cylinder mechanism, it can hold 6 " +"cartridges." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "assault shotgun" +msgid_plural "assault shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "assault shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Built in the same style as the venerable AK series of rifles, this Russian " +"exported firearm feeds from detachable magazines rather than making use of a" +" standard tubular design like most commercial shotguns. With 10 and " +"30-round magazines available, reloading is rendered a much quicker procedure" +" than can ever be accomplished with conventional bottom-feeding firearms." +msgstr "" + +#. ~ Variant name of gun "assault shotgun" +#: data/json/items/gun/shot.json +msgid "Saiga-12 shotgun" +msgid_plural "Saiga-12 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "assault shotgun" of gun "Saiga-12 shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The Saiga-12 is a semi-automatic shotgun designed on the same Kalashnikov " +"pattern as the AK-47 rifle. It reloads with a magazine, rather than one " +"shell at a time like most shotguns. It is one of the last designs of " +"Mikhail Kalashnikov, and was popular in open division shotgun competitions " +"prior to its ban from import via executive order." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "double barrel shotgun" +msgid_plural "double barrel shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double barrel shotgun" +#: data/json/items/gun/shot.json +msgid "" +"An old shotgun, possibly antique. It is little more than a pair of barrels," +" a wood stock, and a hammer to strike the cartridges." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "triple-barreled shotgun" +msgid_plural "triple-barreled shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "triple-barreled shotgun" +#: data/json/items/gun/shot.json +msgid "A pretty modern-looking shotgun that has three barrels." +msgstr "" + +#. ~ Variant name of gun "triple-barreled shotgun" +#: data/json/items/gun/shot.json +msgid "Triple Honcho" +msgid_plural "Triple Honchos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "triple-barreled shotgun" of gun "Triple Honcho" +#: data/json/items/gun/shot.json +msgid "" +"Made by Charles Daly, this modern three-barrel shotgun had a unique balance " +"between how much it cost and how little firepower it could release with its " +"18.5-inch barrels. Luckily, you do not need to pay the full price for it " +"anymore." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "single barrel shotgun" +msgid_plural "single barrel shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "single barrel shotgun" +#: data/json/items/gun/shot.json +msgid "" +"An old shotgun, possibly antique. It is little more than a barrel, a wood " +"stock, and a hammer to strike the cartridge. Its simple design keeps it " +"both light and accurate." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "auto-loading bullpup shotgun" +msgid_plural "auto-loading bullpup shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "auto-loading bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Looking more like some form of sci-fi prop gun than an actual firearm, this " +"weapon uses a system of three different magazines to field 15 12-gauge " +"shotgun shells within a comparatively compact design. As the weapon's " +"trigger assembly is situated forwards of the chamber and magazines in what " +"is termed as a 'bullpup' design, the firearm's notably more compact than its" +" peers despite having a higher capacity when compared against more " +"classically designed shotguns." +msgstr "" + +#. ~ Variant name of gun "auto-loading bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "Tavor TS12 shotgun" +msgid_plural "Tavor TS12 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "auto-loading bullpup shotgun" of gun "Tavor TS12 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A triple tube magazine fed, gas-operated bullpup shotgun of Israeli Weapon " +"Industries make. It is capable of loading 15 shells, all in a relatively " +"small package. Like many other modern IWI designs, this looks more like a " +"sci-fi prop gun than a firearm. An integral top rail is provided for " +"mounting sights." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "double-barreled pump shotgun" +msgid_plural "double-barreled pump shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double-barreled pump shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A hefty shotgun with a double-barrel configuration, though each barrel feeds" +" from its own magazine, making the weapon actually two firearms in a single " +"frame. While each barrel has its own associated trigger, considering there " +"is a single pump to actuate both mechanisms, one can't really use it " +"precisely. This, however, isn't to say that the weapon isn't fit for the " +"service of shooting zombies at point blank ranges." +msgstr "" + +#. ~ Variant name of gun "double-barreled pump shotgun" +#: data/json/items/gun/shot.json +msgid "DP-12" +msgid_plural "DP-12s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "double-barreled pump shotgun" of gun "DP-12" +#: data/json/items/gun/shot.json +msgid "" +"A bullpup, 12-gauge, pump-action, double-barreled mouthful of a shotgun. " +"Each barrel feeds from its own magazine, making the weapon actually two " +"firearms in a single frame, and, while each barrel has its own associated " +"trigger, the presence of a single pump to actuate both mechanisms means that" +" it cannot be used precisely. This, however, isn't to say that the weapon " +"isn't fit for the service of shooting zombies at point blank ranges." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "bootleg lever-action shotgun" +msgid_plural "bootleg lever-action shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bootleg lever-action shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A lever-action shotgun with a very short barrel and no stock, with room for " +"6 rounds of 12 gauge shotshells. Likely a bootlegged replica of a pre-1900 " +"firearm, it would pair nicely with a motorcycle jacket and a Harley " +"Davidson, and seems ready to terminate your cataclysmic adversaries." +msgstr "" + +#. ~ Variant name of gun "bootleg lever-action shotgun" +#: data/json/items/gun/shot.json +msgid "1887 bootleg shotgun" +msgid_plural "1887 bootleg shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bootleg lever-action shotgun" of gun "1887 +#. bootleg shotgun" +#: data/json/items/gun/shot.json +msgid "" +"One of the first commercially successful repeating shotguns, the Winchester " +"1887 was specifically made lever-action at Winchester's request. Though " +"later overshadowed in success by pump designs, the 1887 remains popular " +"today. This one has a very short barrel, no stock, and would pair nicely " +"with a motorcycle jacket and a Harley Davidson." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "6-round trenchgun" +msgid_plural "6-round trenchguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "6-round trenchgun" +#: data/json/items/gun/shot.json +msgid "" +"Whether or not you ever wondered what would happen if one was to attach a " +"shotgun atop a sword, the result of such an inquiry now rests before you in " +"all its metallic glory. Coming outfitted with a large 17 inch sword bayonet" +" and a wooden heat shield to protect the user's hands from the barrel when " +"it heats up during firing, this pump-action shotgun practically drips menace" +" and looks like it's straight out of the trenches of World War I. There " +"aren't any more trenches to clear, so the next zombie-infested town will " +"have to suffice." +msgstr "" + +#. ~ Variant name of gun "6-round trenchgun" +#: data/json/items/gun/shot.json +msgid "M1897 Trench Gun" +msgid_plural "M1897 Trench Guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "6-round trenchgun" of gun "M1897 Trench Gun" +#: data/json/items/gun/shot.json +msgid "" +"The Winchester 1897 was one of the first commercially-successful pump-action" +" shotguns. In its 'trench' configuration it has become a heavily-" +"romanticized American icon of World War I. With its barrel shroud, bayonet " +"lug, and 17 inch bayonet, this shotgun is undeniably fearsome in appearance." +" There aren't any more trenches to clear, so the next zombie-infested town " +"will have to suffice." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "4-round waterfowl shotgun" +msgid_plural "4-round waterfowl shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "4-round waterfowl shotgun" +#: data/json/items/gun/shot.json +msgid "" +"This is a lanky, though relatively light, semi-automatic shotgun fitted with" +" a plastic, dimple buttstock and forend, a representative of many such guns " +"employed in fighting the true, greatest foe: geese. An under-slung magazine" +" tube retains three shells in complement with a chambered cartridge, lending" +" the gun a somewhat modest capacity despite its durability and reliable " +"action." +msgstr "" + +#. ~ Variant name of gun "4-round waterfowl shotgun" +#: data/json/items/gun/shot.json +msgid "Benelli M2 shotgun" +msgid_plural "Benelli M2 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "4-round waterfowl shotgun" of gun "Benelli M2 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Workhorse, companion, and Italian hole-puncher: the M2 forms the backbone of" +" the Benelli's venerable line of Super 90 shotguns, utilizing the company's " +"signature inertia-driven system to snap out 12-gauge shells with alacrity. " +"Though possessing a 3-round magazine tube, the shotgun's dimpled, synthetic " +"furniture, cryogenically treated barrel, and robust action capable of " +"withstanding magnum loads make it a hardy option, even for the post-" +"Cataclysm survivor." +msgstr "" + +#. ~ Variant name of gun "4-round waterfowl shotgun" +#: data/json/items/gun/shot.json +msgid "Benelli SBE 3 shotgun" +msgid_plural "Benelli SBE 3 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "4-round waterfowl shotgun" of gun "Benelli SBE 3 +#. shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A relatively light, semi-automatic fowling peace finished in black furniture" +" with trim lines and a slender forend, the Super Black Eagle (SBE) shotgun " +"operates off of Benelli's inertia-driven recoil system. Synonymous with " +"versatility and reliability, it's a decades-beloved design incorporating one" +" of the earliest actions rated to chamber 3-inch magnum shotgun shells, with" +" this 2023 updated version coming fitted with a recoil pad." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "6-round tactical shotgun" +msgid_plural "6-round tactical shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "6-round tactical shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A black-finished shotgun fit for the gentlemanly pursuit of blowing very " +"large holes through the residence of the Cataclysm, be it zombie, goose, or " +"tiny abomination, this semi-automatic longarm fields five shotgun shells " +"within its tubular magazine. Aesthetically pleasing with its dimpled " +"buttstock and forend, the weapon features an underslung pistol-style grip " +"and a gel cushion on the back of the stock for recoil mitigation." +msgstr "" + +#. ~ Variant name of gun "6-round tactical shotgun" +#: data/json/items/gun/shot.json +msgid "Benelli M2 Tactical shotgun" +msgid_plural "Benelli M2 Tactical shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "6-round tactical shotgun" of gun "Benelli M2 +#. Tactical shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Where the full-sized Benelli M2 shotgun is a hefty stallion, this mission-" +"oriented tactical iteration is a trim race horse, with an 18.5-inch barrel, " +"dimpled grip surfaces, and an underslung pistol grip. Ghost-ring aperture-" +"sights, a recoil-padded buttstock, and a cryogenically-treated barrel all " +"join hands to ensure that you can carry out your post-Cataclysm farming " +"duties: seeding lead shot into fields of zombies." +msgstr "" + +#. ~ Variant name of gun "6-round tactical shotgun" +#: data/json/items/gun/shot.json +msgid "Mossberg 500 Security shotgun" +msgid_plural "Mossberg 500 Security shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "6-round tactical shotgun" of gun "Mossberg 500 +#. Security shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The Mossberg 500 is a popular series of pump-action shotguns, often acquired" +" for military use. It is noted for its high durability and low recoil. " +"This one is fitted with an 18.5 inch barrel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json data/mods/Generic_Guns/firearms/shot.json +msgid "slam-fire pipe shotgun" +msgid_plural "slam-fire pipe shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "slam-fire pipe shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A crude shotgun, composed of two thick steel pipes, an end cap, and a nail." +" The lack of sights make this weapon only useful at point-blank range." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json data/mods/Generic_Guns/firearms/shot.json +msgid "double slam-fire pipe shotgun" +msgid_plural "double slam-fire pipe shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double slam-fire pipe shotgun" +#: data/json/items/gun/shot.json +msgid "" +"A crude shotgun, composed of four thick steel pipes, two end caps, and two " +"nails. The lack of sights make this weapon only useful at point-blank " +"range." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "rifle shotgun" +msgid_plural "rifle shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "" +"Despite looking like a military-issued rifle, this is, in fact, a shotgun. " +"It can accept a variety of magazines." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "Tokarev TAR 12P" +msgid_plural "Tokarev TAR 12Ps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "Tokarev TAR 12P" +#: data/json/items/gun/shot.json +msgid "" +"Not related to the Soviet weapon designer, Tokarev, this Turkish shotgun " +"uses an AR-12 shotgun platform to make the user comfortably hold it like a " +"rifle and to utilize MKA 1919 magazines of different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "VR 80" +msgid_plural "VR 80s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "VR 80" +#: data/json/items/gun/shot.json +msgid "" +"The work of Rock Island Armoury, this AR-12-style shotgun affords both the " +"comfort of being similar to a rifle and the ability to use MKA 1919 shotgun " +"magazines." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "BOSS 25" +msgid_plural "BOSS 25s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "BOSS 25" +#: data/json/items/gun/shot.json +msgid "" +"Manufactured in Turkey, this work of Farncolin Arms uses an AR-12 shotgun " +"platform to let the user comfortably hold it like a rifle and utilize MKA " +"1919 magazines of different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "AR-12S" +msgid_plural "AR-12Ss" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "AR-12S" +#: data/json/items/gun/shot.json +msgid "" +"Created by Charles Daly, this shotgun uses AR-12 platform to make user " +"comfortably hold it like a rifle, and to utilize MKA 1919 magazines of " +"different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "AR-12A" +msgid_plural "AR-12As" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "AR-12A" +#: data/json/items/gun/shot.json +msgid "" +"Made by Charles Daly, this shotgun uses AR-12 platform to make user " +"comfortably hold it like a rifle, and to utilize MKA 1919 magazines of " +"different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "GF25" +msgid_plural "GF25s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "GF25" +#: data/json/items/gun/shot.json +msgid "" +"Work of GForce Arms, this shotgun uses AR-12 platform to make user " +"comfortably hold it like a rifle, and to utilize MKA 1919 magazines of " +"different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "MKA 1919" +msgid_plural "MKA 1919s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "MKA 1919" +#: data/json/items/gun/shot.json +msgid "" +"First of its type, this Akdal Arms MKA 1919 looks like a bulky M-4 rifle, " +"and was a parent for numerous shotguns, that soon after got a named \"AR-12 " +"platform\", inspired by Armalite design." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "KRX" +msgid_plural "KRXs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "KRX" +#: data/json/items/gun/shot.json +msgid "" +"Created by TriStar Arms, this shotgun uses AR-12 platform to make user " +"comfortably hold it like a rifle, and to utilize MKA 1919 magazines of " +"different sizes." +msgstr "" + +#. ~ Variant name of gun "rifle shotgun" +#: data/json/items/gun/shot.json +msgid "VR60" +msgid_plural "VR60s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rifle shotgun" of gun "VR60" +#: data/json/items/gun/shot.json +msgid "" +"Work of Rock Island Armory, this AR-12 style shotgun afford both the comfort" +" of being similar to rifle, and ability to use MKA 1919 shotgun magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "bullpup shotgun" +msgid_plural "bullpup shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "A curious magazine-fed shotgun, made using bullpup scheme." +msgstr "" + +#. ~ Variant name of gun "bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "GFY-1" +msgid_plural "GFY-1s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bullpup shotgun" of gun "GFY-1" +#: data/json/items/gun/shot.json +msgid "" +"A work of GForce Arms, this curious bullpup shotgun is compact, familiar to " +"any rifleman, and can use standard MKA 1919 magazines." +msgstr "" + +#. ~ Variant name of gun "bullpup shotgun" +#: data/json/items/gun/shot.json +msgid "BP-12" +msgid_plural "BP-12s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bullpup shotgun" of gun "BP-12" +#: data/json/items/gun/shot.json +msgid "" +"Manufactured by Century Arms, it is a compact bullpup shotgun, that accept a" +" variety of MKA 1919 magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "rotary-magazine shotgun" +msgid_plural "rotary-magazine shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "rotary-magazine shotgun" +#: data/json/items/gun/shot.json +msgid "A lengthy shotgun that accepts revolving 16-round magazines." +msgstr "" + +#. ~ Variant name of gun "rotary-magazine shotgun" +#: data/json/items/gun/shot.json +msgid "SRM Arms Model 1216" +msgid_plural "SRM Arms Model 1216s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rotary-magazine shotgun" of gun "SRM Arms Model +#. 1216" +#: data/json/items/gun/shot.json +msgid "" +"A delayed blowback semi-automatic shotgun feeding from detachable 16-round " +"rotary magazines." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/shot.json +msgid "M26-MASS standalone shotgun" +msgid_plural "M26-MASS standalone shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M26-MASS standalone shotgun" +#: data/json/items/gun/shot.json +msgid "" +"The Modular Accessory Shotgun System is an underbarrel bolt-action shotgun " +"that was inspired by the \"Masterkey\" and which fixed most of its " +"predecessor's problems. This one is configured for standalone usage." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/signal_flare.json +msgid "flaregun" +msgid_plural "flareguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "flaregun" +#: data/json/items/gun/signal_flare.json +msgid "A plastic single shot pistol that can be loaded with signal flares." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +msgid "XM34 EMP projector" +msgid_plural "XM34 EMP projectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "XM34 EMP projector" +#: data/json/items/gun/ups.json +msgid "" +"A powerful electrolaser developed by the R&D outfit \"Aerial Labs\". " +"Especially effective against electronic targets." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/gun/ups.json data/json/items/gunmod/laser_gunmods.json +#: data/json/items/ranged/energy.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "emitter" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "CMES laser cannon" +msgid_plural "CMES laser cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "CMES laser cannon" +#: data/json/items/gun/ups.json +msgid "" +"The integral weapon system for the CMES exoskeleton mech-suit, a rotating-" +"barrel actively-cooled rapid-fire laser system." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/gun/ups.json data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/needle.json +msgid "5 rd." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "RMES marksman system" +msgid_plural "RMES marksman systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "RMES marksman system" +#: data/json/items/gun/ups.json +msgid "" +"The integral weapon system for the RMES exoskeleton mech-suit, a quiet and " +"accurate marksman laser rifle." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json data/mods/Aftershock/items/gun/laser.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "A7 laser rifle" +msgid_plural "A7 laser rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "A7 laser rifle" +#: data/json/items/gun/ups.json +msgid "" +"A state-of-the-art laser rifle developed by the R&D outfit \"Aerial Labs\"." +" Initial performance rivaled Rivtech's finest, with rumors flying about " +"corporate skulduggery. Though the Cataclysm put that on the ash heap of " +"history, this weapon can still do the same to your foes." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/json/items/gun/ups.json data/json/items/gunmod/laser_gunmods.json +#: data/mods/Aftershock/items/gun/laser.json +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "lens" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +msgid "hm12 dazzle rifle" +msgid_plural "hm12 dazzle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hm12 dazzle rifle" +#: data/json/items/gun/ups.json +msgid "" +"This prototype 'energy weapon' was apparently manufactured by Hub 01. It " +"somewhat resembles an oversize radar gun, mounted on a rectangular frame of " +"white sheet metal. It will temporarily stun robots, if you manage to hit " +"their sensors with a clean shot." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "V29 laser pistol" +msgid_plural "V29 laser pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "V29 laser pistol" +#: data/json/items/gun/ups.json +msgid "" +"The V29 laser pistol was one of the first handheld laser weapons. It is " +"larger than most traditional handguns, but has no recoil whatsoever." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "salvaged CMES laser cannon" +msgid_plural "salvaged CMES laser cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "salvaged CMES laser cannon" +#: data/json/items/gun/ups.json +msgid "" +"This Gatling-laser has been stripped from its CMES mech-suit and is far too " +"heavy to use on its own. You will need to deploy it or mount it to a " +"vehicle, but it could be devastating if you have deep battery reserves." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/gun/ups.json +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "salvaged RMES marksman laser" +msgid_plural "salvaged RMES marksman lasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "salvaged RMES marksman laser" +#: data/json/items/gun/ups.json +msgid "" +"Formerly belonging to an RMES mech-suit, this powerful long-range laser " +"rifle was never designed for human hands. You might be able to make it work" +" if you deployed it or mounted it to a vehicle, though, and its long range " +"and potency could be pretty handy if you can keep it powered." +msgstr "" + +#. ~ Gun mod name +#. ~ Location of gun mod +#. ~ Valid mod location of gun +#: data/json/items/gunmod/accessories.json data/json/items/ranged/archery.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "arrow rest" +msgid_plural "arrow rests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "arrow rest" +#. ~ Description of gun mod "wooden arrow rest" +#: data/json/items/gunmod/accessories.json +msgid "" +"A small extension above the grip which an arrow rests upon while being " +"aimed. Improves accuracy with no drawbacks." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/accessories.json data/json/items/gunmod/mount.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/underbarrel.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgctxt "gun_type_type" +msgid "bow" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/accessories.json +msgid "wooden arrow rest" +msgid_plural "wooden arrow rests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Gun mod name +#: data/json/items/gunmod/accessories.json +msgid "bow stabilizer" +msgid_plural "bow stabilizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bow stabilizer" +#: data/json/items/gunmod/accessories.json +msgid "" +"A counterweight placed forward of the bow's grip allows for greater " +"accuracy. Aside from increased weight and size, there are no drawbacks." +msgstr "" + +#. ~ Location of gun mod +#. ~ Valid mod location of gun +#: data/json/items/gunmod/accessories.json data/json/items/ranged/archery.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/Magiclysm/items/archery.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "stabilizer" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/accessories.json +msgid "bow stabilizer system" +msgid_plural "bow stabilizer systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bow stabilizer system" +#: data/json/items/gunmod/accessories.json +msgid "" +"A set of stabilizing rods with dampeners and an adjustable mount. This " +"system will significantly reduce shaking at full draw." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/accessories.json +msgid "bow dampening kit" +msgid_plural "bow dampening kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bow dampening kit" +#: data/json/items/gunmod/accessories.json +msgid "" +"A set of simple pads and rubber with adhesive backing, designed to stick on " +"the limbs and string of a bow to absorb vibrations. This substantially " +"reduces noise during firing and can help with accuracy." +msgstr "" + +#. ~ Location of gun mod +#. ~ Valid mod location of gun +#: data/json/items/gunmod/accessories.json data/json/items/ranged/archery.json +#: data/json/items/ranged/crossbows.json +#: data/mods/Aftershock/items/weapons.json +#: data/mods/Magiclysm/items/archery.json +#: data/mods/Magiclysm/items/enchanted_ranged.json +#: data/mods/Xedra_Evolved/items/range.json +msgid "dampening" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/accessories.json data/json/items/gunmod/grip.json +#: data/json/items/gunmod/mount.json data/json/items/gunmod/rail.json +#: data/json/items/gunmod/sights.json data/json/items/gunmod/sling.json +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gunmods/sights.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgctxt "gun_type_type" +msgid "crossbow" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/accessories.json +msgid "primitive bow dampening kit" +msgid_plural "primitive bow dampening kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "primitive bow dampening kit" +#: data/json/items/gunmod/accessories.json +msgid "" +"A set of simple pads and strips of fur with adhesive backing, designed to " +"stick on the limbs and string of a bow to absorb vibrations. This " +"substantially reduces noise during firing and can help with accuracy." +msgstr "" + +#. ~ Description of gun mod "belt clip" +#: data/json/items/gunmod/accessories.json +msgid "" +"A belt clip that attaches to the grip or slide of a pistol to facilitate " +"'Mexican carry', the practice of carrying without a holster. It does not " +"offer any protection for the trigger, so users are strongly advised to carry" +" with the chamber empty or select a firearm with a very heavy trigger pull." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/accessories.json +msgctxt "gun_type_type" +msgid "rugerlcp" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/accessories.json +msgctxt "gun_type_type" +msgid "kp32" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/barrel.json +msgid "ported barrel" +msgid_plural "ported barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "ported barrel" +#: data/json/items/gunmod/barrel.json +msgid "" +"A ported barrel redirects exhaust gases to compensate for muzzle climb, " +"improving recoil but increasing noise and reducing accuracy slightly." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/barrel.json +msgid "shortened barrel" +msgid_plural "shortened barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "shortened barrel" +#: data/json/items/gunmod/barrel.json +msgid "" +"A shortened barrel results in markedly reduced accuracy and a minor increase" +" in noise, but also greatly improves the ease with which the weapon can be " +"carried and wielded." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/barrel.json +msgid "UPS test" +msgid_plural "UPS test" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "UPS test" +#: data/json/items/gunmod/barrel.json +msgid "" +"Test mod for UPS drain on mods, this should never spawn, if you see this, " +"it's a bug. 50x more UPS drain." +msgstr "" + +#. ~ Description of gun mod "brass catcher" +#: data/json/items/gunmod/brass_catcher.json +msgid "" +"A bag that hangs off the side of your gun and catches ejected casings so you" +" don't have to pick them up." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/brass_catcher.json +msgid "big brass catcher" +msgid_plural "big brass catchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "big brass catcher" +#: data/json/items/gunmod/brass_catcher.json +msgid "" +"A bag that hangs off the side of your gun and catches ejected casings so you" +" don't have to pick them up. This one is larger and made of canvas, so it " +"can catch more casings before needing to be emptied. Though the added " +"convenience comes at the cost of being bulkier." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "rifle .223 upper receiver" +msgid_plural "rifle .223 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rifle .223 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit providing a weapon with a 20-inch barrel chambered for .223 " +"Remington ammunition, commonly installed on full-length M16 rifles." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "mid-length .223 upper receiver" +msgid_plural "mid-length .223 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mid-length .223 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers allow compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a standard 16-inch barrel chambered for " +".223 Remington ammunition." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "modular_ar15" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_m4_carbine" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_m16a4" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_m16_auto_rifle" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_m27_assault_rifle" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "modular_ar_pistol" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "carbine .223 upper receiver" +msgid_plural "carbine .223 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "carbine .223 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit providing a weapon with a 14.5-inch barrel chambered for .223 " +"Remington ammunition, commonly installed on standard-issue M4 carbines." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "CQB .223 upper receiver" +msgid_plural "CQB .223 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "CQB .223 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit providing a weapon with a 10.3-inch barrel chambered for .223 " +"Remington ammunition, commonly installed on special-purpose carbines, " +"including those used by US SOCOM forces." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "pistol .223 upper receiver" +msgid_plural "pistol .223 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol .223 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit providing a weapon with a 7.5-inch barrel chambered for .223 " +"Remington ammunition. These are most often found on stockless AR pistol " +"lowers, to comply with legal restrictions on short barrels on rifles. No " +"such laws exist now, or at least people that can enforce them." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "mid-length .300BLK upper receiver" +msgid_plural "mid-length .300BLK upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mid-length .300BLK upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a specialized 16-inch barrel chambered for" +" .300 AAC Blackout ammunition. Fortunately, standard STANAG magazines are " +"still compatible." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "CQB .300BLK upper receiver" +msgid_plural "CQB .300BLK upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "CQB .300BLK upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a specialized 10.5-inch barrel chambered " +"for .300 AAC Blackout ammunition. Fortunately, standard STANAG magazines " +"are still compatible." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "SBR .300BLK upper receiver" +msgid_plural "SBR .300BLK upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "SBR .300BLK upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a specialized 7.5-inch barrel chambered " +"for .300 AAC Blackout ammunition. Fortunately, standard STANAG magazines " +"are still compatible." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "rifle 12.7x42mm upper receiver" +msgid_plural "rifle 12.7x42mm upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rifle 12.7x42mm upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a big-bore 18-inch barrel chambered for " +".50 Beowulf rounds. Specialized or modified STANAG-style magazines are " +"required to properly feed the much larger cartridges." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "mid-length 12.7x42mm upper receiver" +msgid_plural "mid-length 12.7x42mm upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mid-length 12.7x42mm upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a big-bore 16-inch barrel chambered for " +".50 Beowulf rounds. Specialized or modified STANAG-style magazines are " +"required to properly feed the much larger cartridges." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "SBR 12.7x42mm upper receiver" +msgid_plural "SBR 12.7x42mm upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "SBR 12.7x42mm upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a big-bore 7.5-inch barrel chambered for " +".50 Beowulf rounds. Specialized or modified STANAG-style magazines are " +"required to properly feed the much larger cartridges." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "rifle .450 upper receiver" +msgid_plural "rifle .450 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rifle .450 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a high-caliber 18-inch barrel chambered " +"for .450 Bushmaster cartridges. Special-purpose low-capacity magazines are " +"required to feed the large rounds, but the upper turns any AR-15 into a " +"short-range powerhouse." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "CQB .450 upper receiver" +msgid_plural "CQB .450 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "CQB .450 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a high-caliber 10.5-inch barrel chambered " +"for .450 Bushmaster cartridges. Special-purpose low-capacity magazines are " +"required to feed the large rounds, but the upper turns any AR-15 into a " +"short-range powerhouse." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "SBR .450 upper receiver" +msgid_plural "SBR .450 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "SBR .450 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a high-caliber 7.5-inch barrel chambered " +"for .450 Bushmaster cartridges. Special-purpose low-capacity magazines are " +"required to feed the large rounds, but the upper turns any AR-15 into a " +"short-range powerhouse." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "7.62x39mm upper receiver" +msgid_plural "7.62x39mm upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "7.62x39mm upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a 16-inch barrel, " +"handguard, and bolt carrier group that, given the right knowledge, is " +"installable upon an AR-15-style rifle's lower frame. Swappable uppers allow" +" compatible firearms to be retooled for different cartridges and barrel " +"lengths, with this kit bringing to life the dreams of users wishing to feed " +"capitalism's rifle with communist lead. Necessitating a proprietary " +"magazine to cycle the hefty munitions, you're honestly unsure if this " +"constitutes a brilliant idea, a bastard, or just a paradox." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid ".22 upper receiver" +msgid_plural ".22 upper receivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod ".22 upper receiver" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a complete upper receiver assembly containing a barrel, handguard, " +"and bolt carrier group that, given the right knowledge, is installable upon " +"an AR-15-style rifle's lower frame. Swappable uppers enable compatible " +"firearms to be retooled for different cartridges and barrel lengths, with " +"this kit furnishing a weapon with a 16-inch barrel chambered for .22 rounds." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .223 extended-assembly" +msgid_plural "MDRX .223 extended-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .223 extended-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach barrel installable within the chassis " +"of a Desert Tech MDRX rifle. Bored for .223-caliber munitions and requiring" +" STANAG magazines for feeding, the assembly makes the most from the weapon's" +" bullpup design with a 20-inch barrel configuration, coaxing increased " +"terminal performance from fired rounds." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "mdrx" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .223 standard-assembly" +msgid_plural "MDRX .223 standard-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .223 standard-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach barrel installable within the chassis " +"of a Desert Tech MDRX rifle. Bored for .223-caliber munitions, the assembly" +" requires STANAG magazines for feeding." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .223 MICRON assembly" +msgid_plural "MDRX .223 MICRON assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .223 MICRON assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach barrel installable within the chassis " +"of a Desert Tech MDRX rifle. Bored for .223-caliber munitions and requiring" +" STANAG magazines for feeding, the assembly renders the MDRX into a compact " +"CQB carbine, with an 11.5-inch barrel recessed into the weapon's bullpup " +"layout." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .300BLK standard-assembly" +msgid_plural "MDRX .300BLK standard-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .300BLK standard-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach barrel installable within the chassis " +"of a Desert Tech MDRX rifle. Bored for .300 AAC Blackout munitions, the " +"assembly requires STANAG magazines for feeding." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .308 extended-assembly" +msgid_plural "MDRX .308 extended-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .308 extended-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach, 20-inch barrel installable within the" +" chassis of a Desert Tech MDRX rifle. chambered for long-range .308 " +"Winchester munitions and requiring AR-10 magazines for feeding, the assembly" +" essentially retools the weapon into a designated marksman's rifle." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "MDRX .308 standard-assembly" +msgid_plural "MDRX .308 standard-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MDRX .308 standard-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"Crowned with a proprietary gas compensator and complemented by a compatible " +"bolt assembly, this is a quick-detach, 16-inch barrel installable within the" +" chassis of a Desert Tech MDRX rifle. Chambered for long-range .308 " +"Winchester munitions and requiring AR-10 magazines for feeding, the assembly" +" essentially retools the weapon into a designated marksman's rifle." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "AXMC .338 barrel-assembly" +msgid_plural "AXMC .338 barrel-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "AXMC .338 barrel-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a specialized 27-inch .338-caliber barrel and bolt face that is " +"installable within the main chassis of an Accuracy International AXMC rifle," +" converting it to fire the .338 Lapua cartridge." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "axmc" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "AXMC .300 barrel-assembly" +msgid_plural "AXMC .300 barrel-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "AXMC .300 barrel-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a specialized 24-inch .300-caliber barrel and bolt face that is " +"installable within the main chassis of an Accuracy International AXMC rifle," +" converting it to fire the .300 Winchester Magnum cartridge." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "AXMC .308 barrel-assembly" +msgid_plural "AXMC .308 barrel-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "AXMC .308 barrel-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a specialized 24-inch .308-caliber barrel and bolt face that is " +"installable within the main chassis of an Accuracy International AXMC rifle," +" converting it to fire the .308 Winchester cartridge." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "CZ .223 barrel-assembly" +msgid_plural "CZ .223 barrel-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "CZ .223 barrel-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a quick-detach .223-caliber barrel assembly and bolt-head, " +"installable within the frame of a CZ 600 rifle, and secured with three " +"fasteners. With this assembly installed, a rifle is capable of feeding " +"ammunition from standard STANAG-style magazines." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "cz600" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "CZ 7.62x39mm barrel-assembly" +msgid_plural "CZ 7.62x39mm barrel-assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "CZ 7.62x39mm barrel-assembly" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a quick-detach 7.62mm barrel assembly and bolt head, installable " +"within the frame of a CZ 600 rifle, and secured with three fasteners. With " +"this assembly installed, a rifle is rendered compatible with 7.62x39mm CZ " +"Bren 2 magazines." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "Desert Eagle .357 conversion kit" +msgid_plural "Desert Eagle .357 conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Desert Eagle .357 conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a Desert Eagle pistol, allowing it to shoot" +" .357 Magnum ammunition. It includes the barrel and the reduced-diameter " +"bolt. Don't forget the .357 magazine!" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_deagle" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "Desert Eagle .44 conversion kit" +msgid_plural "Desert Eagle .44 conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Desert Eagle .44 conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a Desert Eagle pistol, allowing it to shoot" +" .44 Magnum ammunition. It includes the barrel, sporting an integral muzzle" +" brake, and the standard-diameter bolt. Don't forget the .44 magazine!" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "Desert Eagle .50 conversion kit" +msgid_plural "Desert Eagle .50 conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Desert Eagle .50 conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a Desert Eagle pistol, allowing it to shoot" +" the infamous .50 Action Express round. It includes the barrel, sporting an" +" integral muzzle brake, and the standard-diameter bolt. Don't forget the " +".50 magazine!" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "UMP 9x19mm conversion kit" +msgid_plural "UMP 9x19mm conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "UMP 9x19mm conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a UMP sub-machine gun allowing it to shoot " +"9x19mm ammo. It includes the barrel and the bolt. Don't forget the 9mm UMP" +" magazine!" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_ump" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_ump_9" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_ump_40" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "modular_ump_45" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "UMP .40 S&W conversion kit" +msgid_plural "UMP .40 S&W conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "UMP .40 S&W conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a UMP sub-machine gun allowing it to shoot " +".40 S&W ammo. It includes the barrel and the bolt. Don't forget the .40 " +"UMP magazine!" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "UMP .45 ACP conversion kit" +msgid_plural "UMP .45 ACP conversion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "UMP .45 ACP conversion kit" +#: data/json/items/gunmod/conversions.json +msgid "" +"This is a caliber conversion for a UMP sub-machine gun allowing it to shoot " +".45 ACP ammo. It includes the barrel and the bolt. Don't forget the .45 " +"UMP magazine!" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/conversions.json +msgid "grenade cradle for staff sling" +msgid_plural "grenade cradles for staff slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "grenade cradle for staff sling" +#: data/json/items/gunmod/conversions.json +msgid "" +"A larger cradle with a longer sling for fitting to a staff sling to enable " +"it to throw grenades." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/conversions.json +msgctxt "gun_type_type" +msgid "staff_sling" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/grip.json +msgid "lightweight replacement furniture" +msgid_plural "lightweight replacement furnitures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "lightweight replacement furniture" +#: data/json/items/gunmod/grip.json +msgid "" +"A set of lightweight composite grips and furniture that reduces a firearm's " +"weight, and as a consequence, its handling and melee damage." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/grip.json +msgid "ergonomic grip" +msgid_plural "ergonomic grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "ergonomic grip" +#: data/json/items/gunmod/grip.json +msgid "" +"A set of ergonomic replacement furniture for a firearm improving handling." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/grip.json +msgid "breacher grip" +msgid_plural "breacher grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "breacher grip" +#: data/json/items/gunmod/grip.json +msgid "" +"A very uncomfortable straight grip. Clearly not intended for regular use." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/laser_gunmods.json +msgid "beam scatterer" +msgid_plural "beam scatterers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "beam scatterer" +#: data/json/items/gunmod/laser_gunmods.json +msgid "" +"A set of optics made to fit on laser weapons, which will diffract the laser " +"beam into several lower powered beams. This increases point-blank damage, " +"but greatly reduces range." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/laser_gunmods.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "focusing lens" +msgid_plural "focusing lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "focusing lens" +#: data/json/items/gunmod/laser_gunmods.json +msgid "" +"A set of optics to concentrate the laser beam on a smaller focus point. " +"This increases range and damage output, but complicates targeting." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/laser_gunmods.json +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "electrolaser conversion" +msgid_plural "electrolaser conversions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "electrolaser conversion" +#: data/json/items/gunmod/laser_gunmods.json +msgid "" +"A set of high-tech electronics and optics. Converts a laser pistol into a " +"less-lethal electrolaser capable of stunning targets, at the cost of a " +"decreased damage output and increased power consumption." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/laser_gunmods.json +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "effective emitter" +msgid_plural "effective emitters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "effective emitter" +#: data/json/items/gunmod/laser_gunmods.json +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "" +"A set of electronics to optimize emitter workcycle and increase overall " +"energy efficiency. Decreases power consumption." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/laser_gunmods.json +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "high density capacitor" +msgid_plural "high density capacitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "high density capacitor" +#: data/json/items/gunmod/laser_gunmods.json +msgid "" +"A capacitor with a higher energy density. Increases range and damage at the" +" cost of markedly increased power consumption." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "speedloader chute" +msgid_plural "speedloader chutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that can be installed near a shotgun's feeding port to index " +"speedloader tubes. Need modification before attaching." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 4-round waterfowl shotgun" +msgid_plural "speedloader chute, 4-round waterfowl shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 4-round waterfowl shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 4-round waterfowl shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "benelli_sa" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 4-round breaching shotgun" +msgid_plural "speedloader chute, 4-round breaching shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 4-round breaching shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 4-round breaching shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "remington_870_breacher" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 5-round hunting shotgun" +msgid_plural "speedloader chute, 5-round hunting shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 5-round hunting shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 5-round hunting shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "remington_870" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 6-round combat shotgun" +msgid_plural "speedloader chute, 6-round combat shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 6-round combat shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 6-round combat shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "mossberg_500" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 8-round auto-loading shotgun" +msgid_plural "speedloader chute, 8-round auto-loading shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 8-round auto-loading shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 8-round auto-loading shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "mossberg_930" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/loading_port.json +msgid "speedloader chute, 9-round combat shotgun" +msgid_plural "speedloader chute, 9-round combat shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute, 9-round combat shotgun" +#: data/json/items/gunmod/loading_port.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes. This one is for 9-round combat shotgun." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/loading_port.json +msgctxt "gun_type_type" +msgid "mossberg_590" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "match trigger" +msgid_plural "match triggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "match trigger" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A precision weighted trigger assembly that slightly improves a firearm's " +"accuracy." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "drop-in auto sear" +msgid_plural "drop-in auto sears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "drop-in auto sear" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A vaguely 'U'-shaped piece of metal with a vaguely 'T'-shaped flapper on a " +"pin. Once tucked into an AR-15's lower receiver, the rifle will become " +"selective fire-capable. The handcrafted-sear surface isn't as good as " +"actual full-auto parts, so precision and reliability suffer slightly." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "ar_pistol" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "lightning link" +msgid_plural "lightning links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "lightning link" +#: data/json/items/gunmod/mechanism.json +msgid "" +"Originally designed for the Colt SP-1, this 'reproduction' is intended to " +"convert an AR-15 into a full-auto only rifle. Once the necessary " +"modifications are made and the link is in place, semi-auto is disabled and " +"full-auto is enabled. Reliability and precision suffer greatly due to " +"questionable craftsmanship and lack of unobtainium SP-1 parts." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "Glock auto sear plate" +msgid_plural "Glock auto sear plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Glock auto sear plate" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A relatively simple switch or button mechanism that replaces the back plate " +"of a Glock slide, allowing it to function as a select-fire machine pistol. " +"A highly illegal modification, but the feds are zombie food anyway. This " +"will fit any standard Glock pistol in 9mm, .40, .45, 10mm, or .357 caliber." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_19" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_17" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_22" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_31" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_21" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_20" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_29" +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "glock_40" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "TEC-9 full auto sear" +msgid_plural "TEC-9 full auto sears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "TEC-9 full auto sear" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A relatively simple modification of some of a TEC-9's internal fire-control " +"components, converting it to a fully-automatic-only machine pistol. Calling" +" this hilariously illegal would be an understatement, but anyone who'd care " +"is probably long gone by now." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "tec9" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "balanced recoil system" +msgid_plural "balanced recoil systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "balanced recoil system" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A complex set of parts designed to minimize recoil using a reciprocating " +"counterweight." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "kord" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "firearm waterproofing" +msgid_plural "firearm waterproofings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "firearm waterproofing" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A set of seals and gaskets that will allow a firearm to operate reliably " +"while submerged in water." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "M249 select fire trigger" +msgid_plural "M249 select fire triggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M249 select fire trigger" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A trigger modification that allows the M249 to switch between semi and full " +"automatic modes." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "m249" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mechanism.json +msgid "M240 select fire trigger" +msgid_plural "M240 select fire triggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M240 select fire trigger" +#: data/json/items/gunmod/mechanism.json +msgid "" +"A trigger modification that allows the M240 to switch between semi and full " +"automatic modes." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mechanism.json +msgctxt "gun_type_type" +msgid "m240" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "replaceable furniture kit" +msgid_plural "replaceable furniture kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "replaceable furniture kit" +#: data/json/items/gunmod/mount.json +msgid "" +"A kit consisting of various steel and plastic parts. When installed, it " +"will permanently modify and partially replace some of the weapon's furniture" +" so that it can be easily changed if needed. This allows installing any " +"kind of more advanced grips or other furniture." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "side mount" +msgid_plural "side mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "side mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A plastic mount for attaching a rail accessory, designed to be permanently " +"installed onto almost any weapon, along with some fasteners. Ideal for " +"bringing out your inner tacticool on older guns." +msgstr "" + +#. ~ Description of gun mod "sights mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A plastic mount for attaching a sight, designed to be permanently installed " +"onto almost any weapon other than launchers and pistols, along with some " +"fasteners. Ideal for bringing out your inner tacticool on older guns." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "launcher sights mount" +msgid_plural "launcher sights mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "launcher sights mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A plastic mount for attaching a sight, designed to be permanently installed " +"onto almost any launcher, along with some fasteners. Ideal for bringing out" +" your inner tacticool on rocket launchers." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "pistol sights mount" +msgid_plural "pistol sights mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol sights mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A plastic mount for attaching a sight, designed to be permanently installed " +"onto almost any pistol, along with some fasteners. Ideal for bringing out " +"your inner tacticool on pocket pistols." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "replaceable stock kit" +msgid_plural "replaceable stock kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "replaceable stock kit" +#: data/json/items/gunmod/mount.json +msgid "" +"A kit consisting of various steel parts. When installed, it will remove the" +" weapon's original fixed stock, install a new stock mount in its place, " +"modify the original stock to fit it and then reattach it to the gun, or " +"simply attach a stock mount if the gun had no stock to start with. This " +"allows easy installation of any kind of more advanced stocks." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/mount.json data/json/items/gunmod/stock.json +#: data/json/items/gunmod/underbarrel.json +msgctxt "gun_type_type" +msgid "slingshot" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "bottom mount" +msgid_plural "bottom mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bottom mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A plastic mount for attaching an underbarrel accessory, designed to be " +"permanently installed onto almost any weapon, along with some fasteners. " +"Ideal for bringing out your inner tacticool on older guns." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/mount.json +msgid "rail bayonet mount" +msgid_plural "rail bayonet mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rail bayonet mount" +#: data/json/items/gunmod/mount.json +msgid "" +"A one-piece mount for attaching a bayonet to a firearm's accessory rail, in " +"case that was a thing you wanted. Ideal for making newer guns pointier." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "compensator" +msgid_plural "compensators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "compensator" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A compensator contains a number of holes or slits to vent some of the " +"exhaust gasses of a gun upwards to reduce muzzle climb, while also " +"increasing noise and bulk slightly." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "muzzle brake" +msgid_plural "muzzle brakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "muzzle brake" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A muzzle brake redirects exhaust gases to reduce recoil, at the cost of " +"increasing bulk, noise, and reducing accuracy slightly." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "modified muzzle brake" +msgid_plural "modified muzzle brakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified muzzle brake" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A muzzle brake redirects exhaust gases to compensate for muzzle climb, " +"improving recoil but increasing bulk, noise, and reducing accuracy slightly." +" This one was modified and customized to mount on pretty much any firearm " +"other than launchers, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "homemade suppressor" +msgid_plural "homemade suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "homemade suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A homemade suppressor made from a pipe and improvised wipe media. For as " +"long as the wipes hold up, it will reduce the amount of noise and muzzle " +"flash generated by the report of a firearm. Gunfire is extremely loud and " +"can damage your hearing without protection; a suppressor will bring the " +"loudness of a report down to generally safe levels, as well as slightly " +"reducing recoil and muzzle velocity. This simple suppressor is large and, " +"when attached, will interfere with your ability to aim down the base sights " +"of the gun." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "'solvent trap' suppressor" +msgid_plural "'solvent trap' suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "'solvent trap' suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"An automotive filter crudely adapted to mate up with a firearm's barrel, " +"creating an illegal, unregistered suppressor. Good thing there don't seem " +"to be any ATF agents around to arrest you. While close in design to a real " +"suppressor, it was not designed for the high pressures involved in gunfire " +"and will eventually lose effectiveness. The filter is large and, when " +"attached, will interfere with your ability to aim down the base sights of " +"the gun." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "shotgun suppressor" +msgid_plural "shotgun suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "shotgun suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A large suppressor designed to work with shotguns. It's a lot more complex " +"than a suppressor for a pistol or rifle." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "suppressor" +msgid_plural "suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A suppressor reduces the amount of noise and muzzle flash generated by the " +"report of a firearm. Gunfire is extremely loud and can damage your hearing " +"without protection; a suppressor will bring the loudness of a report down to" +" generally safe levels." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "MP5SD integral suppressor" +msgid_plural "MP5SD integral suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MP5SD integral suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"The integrated suppressor for the H&K MP5SD. Its large expansion chamber " +"decelerates ammunition via several ports in the barrel, rendering most ammo " +"subsonic at the cost of terminal performance. It is not as effective as " +"modern designs." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "pistol suppressor" +msgid_plural "pistol suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol suppressor" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A suppressor designed for pistols, submachine guns, and pistol caliber " +"carbines. Gunfire is extremely loud and can damage your hearing without " +"protection; a suppressor will bring the loudness of a report down to " +"generally safe levels." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/muzzle.json +msgid "choke" +msgid_plural "chokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "choke" +#: data/json/items/gunmod/muzzle.json +msgid "" +"A choke shapes the spread of a shot cloud to give a shotgun better range and" +" accuracy." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "rail-mounted crossbow" +msgid_plural "rail-mounted crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rail-mounted crossbow" +#: data/json/items/gunmod/rail.json +msgid "" +"A kit to attach a pair of crossbow arms and a firing rail to the barrel of a" +" long firearm. It allows crossbow bolts to be fired." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "offset iron sights" +msgid_plural "offset iron sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "offset iron sights" +#: data/json/items/gunmod/rail.json +msgid "" +"An alternative set of iron sights mounted at 45° for use when a scope or " +"other modification prevents use of the primary sights." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "modified offset iron sights" +msgid_plural "modified offset iron sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified offset iron sights" +#: data/json/items/gunmod/rail.json +msgid "" +"An alternative set of iron sights mounted at 45° for use when a scope or " +"other modification prevents use of the primary sights. This one was " +"modified and customized to mount on pretty much any weapon, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "offset sight rail" +msgid_plural "offset sight rails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "offset sight rail" +#: data/json/items/gunmod/rail.json +msgid "An additional rail set at 45° for attaching a secondary optic." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "modified offset sight rail" +msgid_plural "modified offset sight rails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified offset sight rail" +#: data/json/items/gunmod/rail.json +msgid "" +"An additional rail set at 45° for attaching a secondary optic. This one was" +" modified and customized to mount on pretty much any weapon, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "rail laser sight" +msgid_plural "rail laser sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rail laser sight" +#: data/json/items/gunmod/rail.json +msgid "" +"A small visible-light laser that mounts on a firearm's accessory rail to " +"enhance ease and speed of target acquisition. Aside from increased weight, " +"there are no drawbacks." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/rail.json +msgid "offset grip" +msgid_plural "offset grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "offset grip" +#: data/json/items/gunmod/rail.json +msgid "" +"An angled grip set at 45° that attaches to a side rail, allowing for a grip " +"while leaving the underbarrel rail free, or on guns that have integral " +"bipods." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "five pin bow sight" +msgid_plural "five pin bow sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "five pin bow sight" +#: data/json/items/gunmod/sights.json +msgid "" +"A set of adjustable optic fiber aiming pins with a bracket to mount on " +"modern bows. It takes more time to calibrate but can improve accuracy more " +"effectively." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "single pin bow sight" +msgid_plural "single pin bow sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "single pin bow sight" +#: data/json/items/gunmod/sights.json +msgid "" +"A single aluminum pin with a bracket to mount on modern bows. Quick to use." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "bow scope" +msgid_plural "bow scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bow scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A single magnifying scope mounted on an adjustable bracket, with " +"accompanying clarifier peep sight. Designed for extra long shots, but " +"easily adjusted for short range. Spectacularly accurate." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "holographic sight" +msgid_plural "holographic sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "holographic sight" +#: data/json/items/gunmod/sights.json +msgid "" +"An advanced optic with an adjustable circular hologram reticle superimposed " +"on the field of view. Used extensively by military forces, it increases " +"accuracy and weight. This is a step up from a red dot sight." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "iron sights" +msgid_plural "iron sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "iron sights" +#: data/json/items/gunmod/sights.json +msgid "A basic set of iron sights" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "pistol scope" +msgid_plural "pistol scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A small scope intended for use on a handgun. Increases weight but improves " +"accuracy greatly." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "red dot sight" +msgid_plural "red dot sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "red dot sight" +#: data/json/items/gunmod/sights.json +msgid "" +"A red dot optic meant to be attached to the top of the weapon, replacing the" +" iron sights. Increases accuracy and weight." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "rifle scope" +msgid_plural "rifle scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rifle scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A 3-18x44 rifle scope. It is adjustable for windage and elevation in 1/10th" +" mrad increments and is remarkably small and light for its magnification." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "high end rifle scope" +msgid_plural "high end rifle scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "high end rifle scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A 3-18x44 rifle scope. It is adjustable for windage and elevation in 1/10th" +" mrad increments and is remarkably small and light for its magnification. " +"This one has an additional rail on the top of its ring mounts for an " +"additional backup optic." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "modified rifle scope" +msgid_plural "modified rifle scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified rifle scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A 3-18x44 rifle scope. It is adjustable for windage and elevation in 1/10th" +" mrad increments and is remarkably small and light for its magnification. " +"This one was modified and customized to mount on pretty much any weapon " +"other than pistols and SMGs, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "ACOG scope" +msgid_plural "ACOG scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "ACOG scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A 4x32 TA01 Advanced Combat Optical Gunsight with a tritium illuminated " +"crosshair." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "sight magnifier" +msgid_plural "sight magnifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "sight magnifier" +#: data/json/items/gunmod/sights.json +msgid "" +"A sleek compact 3x magnifier designed to sit behind a modern holographic " +"sight. Mounted on a lever to quickly flip in and out of the sights picture," +" the magnifier allows the full functionality of a high end close quarters " +"sight while also allowing you to engage targets at range." +msgstr "" + +#. ~ Location of gun mod +#: data/json/items/gunmod/sights.json +msgid "magnifier" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "hybrid ACOG scope" +msgid_plural "hybrid ACOG scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "hybrid ACOG scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A high end 4x32 military grade ACOG scope. This one has additional mounting" +" brackets on top for another sight." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "modified ACOG scope" +msgid_plural "modified ACOG scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified ACOG scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A 4x32 TA01 Advanced Combat Optical Gunsight with a tritium illuminated " +"crosshair. This one was modified and customized to mount on pretty much any" +" weapon other than pistols, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "RS1219 scope" +msgid_plural "RS1219 scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "RS1219 scope" +#: data/json/items/gunmod/sights.json +msgid "" +"An integral component of the RM11B rifle system, the RS1219 Accipiter " +"digital scope provides auto-adjusting focal length, a user-selectable " +"reticle, and an offset reflex sight for close objectives." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "telescopic sight" +msgid_plural "telescopic sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "telescopic sight" +#: data/json/items/gunmod/sights.json +msgid "" +"A simple hand-crafted telescopic sight, essentially a small telescope with " +"crosshairs. Not as good as the ones made before the Cataclysm. Increases " +"weight but improves accuracy." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "telescopic pistol sight" +msgid_plural "telescopic pistol sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "telescopic pistol sight" +#: data/json/items/gunmod/sights.json +msgid "" +"A simple telescopic sight intended for use on a handgun. Increases weight " +"but improves accuracy greatly." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sights.json +msgid "Nagoya 99 gun scope" +msgid_plural "Nagoya 99 gun scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Nagoya 99 gun scope" +#: data/json/items/gunmod/sights.json +msgid "" +"A basic and antique 4x rifle optic: essentially a non-adjustable telescopic " +"sight built by the Nagoya Arsenal during the Second World War and issued for" +" mounting on Type 99 sniper rifles." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/sights.json data/json/items/gunmod/underbarrel.json +msgctxt "gun_type_type" +msgid "type99" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sling.json +msgid "two point sling" +msgid_plural "two point slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "two point sling" +#: data/json/items/gunmod/sling.json +msgid "" +"A shoulder strap allows the rifle to be worn over a shoulder like a piece of" +" clothing. However, it offers no protection." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sling.json +msgid "adjustable sling" +msgid_plural "adjustable slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "adjustable sling" +#: data/json/items/gunmod/sling.json +msgid "" +"An adjustable strap that allows the rifle to be worn over your shoulders " +"like a piece of clothing. However, it offers no protection." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/sling.json +msgid "adjustable sling (front)" +msgid_plural "adjustable slings (front)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "adjustable sling (front)" +#: data/json/items/gunmod/sling.json +msgid "" +"A shoulder strap allows the rifle to be worn over your shoulders like a " +"piece of clothing. Currently adjusted so the weapon hangs off your front." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "adjustable stock" +msgid_plural "adjustable stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "adjustable stock" +#: data/json/items/gunmod/stock.json +msgid "An adjustable replacement stock improving both recoil and accuracy." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "folding stock" +msgid_plural "folding stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "folding stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A folding stock which reduces length when folded. Currently unfolded and " +"ready to shoot." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "folding stock (folded)" +msgid_plural "folding stocks (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "folding stock (folded)" +#: data/json/items/gunmod/stock.json +msgid "" +"A folding stock which reduces length. Currently folded, making shooting " +"this gun difficult." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "modular folding stock" +msgid_plural "modular folding stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modular folding stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A multi position, high-end folding stock which reduces length when folded. " +"Currently unfolded and ready to shoot." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "modular folding stock (folded)" +msgid_plural "modular folding stocks (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modular folding stock (folded)" +#: data/json/items/gunmod/stock.json +msgid "" +"A multi position, high-end folding stock which reduces length when folded. " +"Currently folded, making shooting this gun hard." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "collapsing wire stock" +msgid_plural "collapsing wire stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "collapsing wire stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A collapsing wire stock which folds closely against the body of the weapon, " +"reducing length and volume." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "collapsing wire stock (collapsed)" +msgid_plural "collapsing wire stocks (collapsed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "collapsing wire stock (collapsed)" +#: data/json/items/gunmod/stock.json +msgid "" +"A collapsing wire stock which folds closely against the body of the weapon, " +"reducing length and volume. Currently collapsed, making shooting difficult" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "Mauser C96 stock" +msgid_plural "Mauser C96 stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "Mauser C96 stock" +#: data/json/items/gunmod/stock.json +msgid "" +"The hollow removable wooden pistol stock of the C96 Mauser pistol, which " +"doubles as a holster. It fits both the original clip-loaded C96 and later " +"magazine-fed reproductions, but a gun with an extended magazine won't fit " +"without modification." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/stock.json +msgctxt "gun_type_type" +msgid "mauser_c96" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "sawn-off stock" +msgid_plural "sawn-off stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "sawn-off stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A quick saw cut removed the original stock from this weapon. It is now much" +" harder to handle, but much smaller." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "pistol stock" +msgid_plural "pistol stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol stock" +#: data/json/items/gunmod/stock.json +msgid "" +"An add-on stock for handguns, this considerably improves control of recoil." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "recoil stock" +msgid_plural "recoil stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "recoil stock" +#: data/json/items/gunmod/stock.json +msgid "A replacement stock designed to absorb perceived recoil." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "cheek pad" +msgid_plural "cheek pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "cheek pad" +#: data/json/items/gunmod/stock.json +msgid "" +"A stock accessory for sniper rifles and DMRs, this considerably improves eye" +" relief efficiency, prevents slipping, and reduces recoil to the neck and " +"cheek." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "butt hook" +msgid_plural "butt hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "butt hook" +#: data/json/items/gunmod/stock.json +msgid "" +"An attachment to the butt of the gun that is held under the armpit, " +"improving stability." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "tail hook stock" +msgid_plural "tail hook stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "tail hook stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A foldable add-on stock for handguns and submachine guns with a pivoting " +"hook that latches onto the forearm, allowing for greater stability." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "under folding stock" +msgid_plural "under folding stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "under folding stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A light wire-framed stock with a push button release catch on the side " +"which allows it to fold and be stored away under the weapon's receiver. The" +" wire construction means that it's less comfortable to shoulder than a " +"regular fixed attachment. The stock is currently locked in the open " +"position." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "under-folding stock (folded)" +msgid_plural "under-folding stocks (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "under-folding stock (folded)" +#: data/json/items/gunmod/stock.json +msgid "" +"A light wire-framed stock with a push button release catch on the side " +"which allows it to fold and be stored away under the weapon's receiver. It " +"is currently folded underneath the weapon's chassis, making it more " +"difficult to control." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "integral folding mechanism" +msgid_plural "integral folding mechanisms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "integral folding mechanism" +#: data/json/items/gunmod/stock.json +msgid "" +"The integral series of hinges and pivots which allow the SUB-2000 to fold in" +" half and be stored for transport. The firearm is currently locked in the " +"unfolded position and is ready for use." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/stock.json +msgctxt "gun_type_type" +msgid "ksub2000" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "integral folding mechanism (folded))" +msgid_plural "integral folding mechanisms (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "integral folding mechanism (folded))" +#: data/json/items/gunmod/stock.json +msgid "" +"The integral series of hinges and pivots which allow the SUB-2000 to fold in" +" half and be stored for transport. Shooting this firearm would be " +"particularly tricky given that the barrel assembly is folded and locked " +"backwards for storage, rendering the weapon inoperable." +msgstr "" + +#. ~ Firing mode of gun mod +#: data/json/items/gunmod/stock.json +msgid "disabled" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "MASS compatible stock" +msgid_plural "MASS compatible stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MASS compatible stock" +#: data/json/items/gunmod/stock.json +msgid "" +"A specially designed adjustable stock with an integrated grip to convert the" +" M26-MASS to a standalone configuration." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/stock.json +msgctxt "gun_type_type" +msgid "m26_mass_standalone" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/stock.json +msgid "hollow polymer stock" +msgid_plural "hollow polymer stocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "hollow polymer stock" +#: data/json/items/gunmod/stock.json +msgid "" +"An extremely lightweight stock. There's a hollow cavity at the bottom where" +" a spare magazine can be stored." +msgstr "" + +#. ~ Target of gun mod +#: data/json/items/gunmod/stock.json data/json/items/gunmod/underbarrel.json +msgctxt "gun_type_type" +msgid "steyr_scout" +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "bipod" +msgid_plural "bipods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bipod" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"Bipods are commonly used on rifles and machine guns to provide a forward " +"rest and reduce motion. Although they greatly improve handling of recoil, " +"they are usable only on certain surfaces (or from the prone position), and " +"are slow to equip." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified bipod" +msgid_plural "modified bipods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified bipod" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"Bipods are commonly used on rifles and machine guns to provide a forward " +"rest and reduce motion. Although they greatly improve handling of recoil, " +"they are usable only on certain surfaces (or from the prone position), and " +"are slow to equip. This one was modified and customized to mount on pretty " +"much any weapon, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "bipod hand guard" +msgid_plural "bipod hand guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bipod hand guard" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"Bipods are commonly used on rifles and machine guns to provide a forward " +"rest and reduce motion. Although they greatly improve handling of recoil, " +"they are usable only on certain surfaces (or from the prone position). This" +" one is integrated into a high end hand guard, replacing the factory hand " +"guard of your weapon, allowing for comfortable shooting with or without the " +"bipod deployed. Currently the bipod legs are stowed." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "bipod hand guard (deployed)" +msgid_plural "bipod hand guards (deployed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "bipod hand guard (deployed)" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"Bipods are commonly used on rifles and machine guns to provide a forward " +"rest and reduce motion. Although they greatly improve handling of recoil, " +"they are usable only on certain surfaces (or from the prone position). This" +" one is integrated into a high end hand guard, replacing the factory hand " +"guard of your weapon, allowing for comfortable shooting with or without the " +"bipod deployed. Currently the bipod legs are out and are ready for use." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "high end hand guard" +msgid_plural "high end hand guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "high end hand guard" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A comfortable, high end hand guard with a set of optional mounts for " +"accessories and equipment. When installed, this replaces the original " +"factory hand guard for the weapon, cutting down on excessive rails and " +"weight. This allows for comfortable, controlled firing of the weapon while " +"keeping a sleek profile and avoiding bulky foregrips." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "combination gun shotgun" +msgid_plural "combination gun shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "combination gun shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The integrated underbarrel shotgun of a combination gun which holds two " +"shots. It's irremovable." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "forward grip" +msgid_plural "forward grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "forward grip" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A grip placed forward on the barrel allows for greater control. Not as " +"effective as a bipod but usable under all conditions." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified forward grip" +msgid_plural "modified forward grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified forward grip" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A grip placed forward on the barrel allows for greater control. Not as " +"effective as a bipod but usable under all conditions. This one was modified" +" and customized to mount on pretty much any weapon, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "wood forward grip" +msgid_plural "wood forward grips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "wood forward grip" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A wooden grip placed forward on the barrel allows for greater control. Not " +"as effective as a bipod but usable under all conditions. This one was " +"cleverly handmade by a desperate survivor or miserly enthusiast, it cannot " +"be removed after installation." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "integrated bayonet" +msgid_plural "integrated bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "integrated bayonet" +#: data/json/items/gunmod/underbarrel.json +msgid "The weapon's integrated bayonet." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "integrated bayonet (folded)" +msgid_plural "integrated bayonets (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "integrated bayonet (folded)" +#: data/json/items/gunmod/underbarrel.json +msgid "The weapon's integrated bayonet has been folded for storage." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "underbarrel laser sight" +msgid_plural "underbarrel laser sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "underbarrel laser sight" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A visible-light laser that mounts under a firearm's barrel to enhance ease " +"and speed of target acquisition. Aside from increased weight, there are no " +"drawbacks." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "M203A1" +msgid_plural "M203A1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M203A1" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The M203 was originally designed for use with M16 variants but today can be " +"attached to almost any rifle. It allows a single 40mm grenade to be loaded " +"and fired." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified M203" +msgid_plural "modified M203s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified M203" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The M203 was originally designed for use with M16 variants but today can be " +"attached to almost any rifle. It allows a single 40mm grenade to be loaded " +"and fired. This one was modified and customized to mount on pretty much any" +" weapon other than pistols and pump-action guns, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "M320 GLM" +msgid_plural "M320 GLM" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M320 GLM" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The M320 Grenade Launcher Module offers the functionality of larger " +"launchers in a very small package at the cost of decreased accuracy. It can" +" be either attached to a rifle or combined with a buttstock for standalone " +"use." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified M320 GLM" +msgid_plural "modified M320 GLMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified M320 GLM" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The M320 Grenade Launcher Module offers the functionality of larger " +"launchers in a very small package at the cost of decreased accuracy. It can" +" be either attached to a rifle or combined with a buttstock for standalone " +"use. This one was modified and customized to mount on pretty much any " +"weapon other than pistols and pump-action guns, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "M6 Survival Gun shotgun" +msgid_plural "M6 Survival Gun shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M6 Survival Gun shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The integrated 12 gauge shotgun barrel of the Chiappa M6 Survival Gun. It's" +" irremovable." +msgstr "" + +#. ~ Item name +#: data/json/items/gunmod/underbarrel.json +msgid "makeshift bayonet" +msgid_plural "makeshift bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift bayonet" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A makeshift version of a bayonet that consists of a mere spike with some " +"string." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "masterkey shotgun" +msgid_plural "masterkey shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "masterkey shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A minimalist pump-action shotgun, which can be mounted under the barrel of " +"many rifles. It allows a total of four shotgun shells to be loaded and " +"fired." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified masterkey shotgun" +msgid_plural "modified masterkey shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified masterkey shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A minimalist pump-action shotgun, which can be mounted under the barrel of " +"many rifles. It allows a total of four shotgun shells to be loaded and " +"fired. This one was modified and customized to mount on pretty much any " +"weapon other than pistols and pump-action guns, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "M26-MASS shotgun" +msgid_plural "M26-MASS shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "M26-MASS shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The Modular Accessory Shotgun System is an underbarrel bolt-action shotgun " +"that was inspired by the \"Masterkey\" and fixed most of its predecessor's " +"problems. It can be mounted under the barrel of a rifle, or used as a " +"standalone weapon by attaching a pistol grip or collapsible buttstock " +"module. It feeds from three- or five-shot detachable magazines." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified M26-MASS" +msgid_plural "modified M26-MASSes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified M26-MASS" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The Modular Accessory Shotgun System is an underbarrel bolt-action shotgun " +"that was inspired by the \"Masterkey\" and fixed most of its predecessor's " +"problems. This one was modified and customized to mount on pretty much any " +"weapon other than pistols and pump-action guns." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "pistol bayonet" +msgid_plural "pistol bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol bayonet" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A pistol bayonet is a stabbing weapon that can be attached to the front of a" +" handgun, allowing a melee attack to deal piercing damage." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "underslung shotgun" +msgid_plural "underslung shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "underslung shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A short shotgun with 2 barrels, which can be mounted under the barrel of " +"many rifles. It allows two shotgun shells to be loaded and fired." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "modified underslung shotgun" +msgid_plural "modified underslung shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified underslung shotgun" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A short shotgun with 2 barrels, which can be mounted under the barrel of " +"many rifles. It allows two shotgun shells to be loaded and fired. This one" +" was modified and customized to mount on pretty much any weapon other than " +"pistols, if you so want." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "wire monopod, collapsed" +msgid_plural "wire monopods, collapsed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "wire monopod, collapsed" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A folding wire monopod designed to attach to a Type 99 Arisaka's front " +"barrel band, intended to give soldiers a stabler platform from which to " +"shoot while prone. Less effective than an actual bipod and ungainly long, " +"it was largely cut from active issue relatively soon into the Second World " +"War. This one is currently stowed in the folded position and cannot aid you" +" while firing." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "wire monopod, deployed" +msgid_plural "wire monopods, deployed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "wire monopod, deployed" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A folding wire monopod designed to attach to a Type 99 Arisaka's front " +"barrel band, intended to give soldiers a stabler platform from which to " +"shoot while prone. Less effective than an actual bipod and ungainly long, " +"it was largely cut from active issue relatively soon into the Second World " +"War. This one is currently locked in the unfolded position and will provide" +" a measure of stability while firing." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "integral polymer bipod" +msgid_plural "integral polymer bipods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "integral polymer bipod" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"The Steyr Scout's integral bipod is effectively part of the rifle's housing," +" causing its added weight to practically be zero. However, the polymer " +"construction and awkward design prevent it from being as useful as a normal " +"bipod." +msgstr "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "integral polymer bipod, deployed" +msgid_plural "integral polymer bipods, deployed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Gun mod name +#: data/json/items/gunmod/underbarrel.json +msgid "muzzle weight" +msgid_plural "muzzle weights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "muzzle weight" +#: data/json/items/gunmod/underbarrel.json +msgid "" +"A small weight attached below the barrel of a firearm to reduce muzzle " +"climb, increasing bulk but allowing for faster follow-up shots. Mainly used" +" on competition handguns, but it can be added to combat pistols, too." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "10mm 6-round speedloader" +msgid_plural "10mm 6-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10mm 6-round speedloader" +#: data/json/items/magazine/10mm.json +msgid "" +"This speedloader can hold 6 rounds of .40 S&W or 10mm Auto and quickly " +"reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "Glock 10mm 15-round magazine" +msgid_plural "Glock 10mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 10mm 15-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A compact light-weight steel and polymer magazine for use with Glock pistols" +" chambered for 10mm Auto." +msgstr "" + +#. ~ Magazine name +#. ~ Variant name of magazine "Glock 10mm 10-round magazine" +#: data/json/items/magazine/10mm.json +msgid "Glock 10mm 10-round magazine" +msgid_plural "Glock 10mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 10mm 10-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A stubby steel and polymer magazine for use with the compact Glock pistol. " +"It is too short to insert into most other 10mm Glock pattern magwells." +msgstr "" + +#. ~ Description of variant "Glock 10mm 10-round magazine" of magazine "Glock +#. 10mm 10-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A stubby steel and polymer magazine for use with the Glock 29. It is too " +"short to insert into most other 10mm Glock pattern magwells." +msgstr "" + +#. ~ Magazine name +#. ~ Variant name of magazine "Colt Delta Elite 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "Colt Delta Elite 8-round magazine" +msgid_plural "Colt Delta Elite 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Colt Delta Elite 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"An 8-round single stack steel box magazine for use in the Colt Delta Elite " +"pistol." +msgstr "" + +#. ~ Description of variant "Colt Delta Elite 8-round magazine" of magazine +#. "Colt Delta Elite 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"An 8-round single stack steel box magazine for use with 1911 pattern guns " +"chambered in 10mm Auto." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "BA10 30-round magazine" +msgid_plural "BA10 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "BA10 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "A straight 30-round box magazine for the BA10 rifle." +msgstr "" + +#. ~ Variant name of magazine "BA10 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "MP5/10 30-round magazine" +msgid_plural "MP5/10 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MP5/10 30-round magazine" of magazine "BA10 +#. 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A straight 30-round box magazine for use with MP5/10s and similar 10mm MP5 " +"clones such as the Brethren Arms BA10." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "SIG pistol 10mm 8-round magazine" +msgid_plural "SIG pistol 10mm 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SIG pistol 10mm 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "An 8-round steel box magazine for the SIG pistol" +msgstr "" + +#. ~ Variant name of magazine "SIG pistol 10mm 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "P220 8-round magazine" +msgid_plural "P220 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "P220 8-round magazine" of magazine "SIG pistol +#. 10mm 8-round magazine" +#: data/json/items/magazine/10mm.json +msgid "An 8-round steel box magazine for the SIG Sauer P220 in 10mm Auto." +msgstr "" + +#. ~ Magazine name +#. ~ Variant name of magazine "Glock 10mm 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "Glock 10mm 30-round magazine" +msgid_plural "Glock 10mm 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 10mm 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A 30-round plastic and steel box 10mm Auto magazine for use with Glock " +"pistols and submachine guns chambered in 10mm." +msgstr "" + +#. ~ Description of variant "Glock 10mm 30-round magazine" of magazine "Glock +#. 10mm 30-round magazine" +#: data/json/items/magazine/10mm.json +msgid "" +"A 30-round plastic and steel box 10mm Auto magazine for use with Glock " +"pattern magazine wells, namely the Vector SDP." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "EAA Witness 15-round magazine" +msgid_plural "EAA Witness 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "EAA Witness 15-round magazine" +#: data/json/items/magazine/10mm.json +msgid "A 15-round steel box magazine for 10mm Auto EAA Witness pistols." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/10mm.json +msgid "XD-M 15-round magazine" +msgid_plural "XD-M 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "XD-M 15-round magazine" +#: data/json/items/magazine/10mm.json +msgid "A 15-round steel box magazine for 10mm Auto XD-M pistols." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/12mm.json +msgid "H&K G80 20-round magazine" +msgid_plural "H&K G80 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "H&K G80 20-round magazine" +#: data/json/items/magazine/12mm.json +msgid "" +"A magazine for the H&K G80 railgun which can hold up to 20 ferromagnetic " +"projectiles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid ".22 8-round speedloader" +msgid_plural ".22 8-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 8-round speedloader" +#: data/json/items/magazine/22.json +msgid "" +"This speedloader can hold 8 rounds of .22 and quickly reload a compatible " +"revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "small game rifle 19-round tube loader" +msgid_plural "small game rifle 19-round tube loaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small game rifle 19-round tube loader" +#. ~ Description of variant "Marlin 39A 19-round tube loader" of magazine +#. "small game rifle 19-round tube loader" +#: data/json/items/magazine/22.json +msgid "" +"A tube which holds 19 rounds of .22, designed for quick reloading of a " +"compatible rifle with a tubular magazine." +msgstr "" + +#. ~ Variant name of magazine "small game rifle 19-round tube loader" +#: data/json/items/magazine/22.json +msgid "Marlin 39A 19-round tube loader" +msgid_plural "Marlin 39A 19-round tube loaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid ".22 10-round conversion magazine" +msgid_plural ".22 10-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 10-round conversion magazine" +#: data/json/items/magazine/22.json +msgid "" +"A black, 10-round polymer magazine for AR-platform rifles converted to fire " +".22 Long Rifle ammunition." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid ".22 28-round conversion magazine" +msgid_plural ".22 28-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 28-round conversion magazine" +#: data/json/items/magazine/22.json +msgid "" +"A black, 28-round polymer magazine for AR-platform rifles converted to fire " +".22 Long Rifle ammunition." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "Firefly 10-round magazine" +msgid_plural "Firefly 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Firefly 10-round magazine" +#: data/json/items/magazine/22.json +msgid "A factory specification 10-round magazine for the Firefly pistol." +msgstr "" + +#. ~ Variant name of magazine "Firefly 10-round magazine" +#: data/json/items/magazine/22.json +msgid "GSG Firefly 10-round magazine" +msgid_plural "GSG Firefly 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "GSG Firefly 10-round magazine" of magazine +#. "Firefly 10-round magazine" +#: data/json/items/magazine/22.json +msgid "A factory specification 10-round magazine for the GSG Firefly." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "25-round varmint magazine" +msgid_plural "25-round varmint magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "25-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended capacity 25-round magazine, for use with .22 caliber varmint " +"rifles." +msgstr "" + +#. ~ Variant name of magazine "25-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 25-round magazine" +msgid_plural "Ruger 10/22 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 25-round magazine" of magazine +#. "25-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended 25-round stick magazine for the Ruger 10/22, known as the BX-25." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "10-round varmint magazine" +msgid_plural "10-round varmint magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"A flush fitting 10-round rotary magazine, for use with .22 caliber varmint " +"rifles." +msgstr "" + +#. ~ Variant name of magazine "10-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 10-round rotary magazine" +msgid_plural "Ruger 10/22 10-round rotary magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 10-round rotary magazine" of magazine +#. "10-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"A removable 10-round rotary magazine for the Ruger 10/22 which allows the " +"magazine to fit flush with the bottom of the stock." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "15-round varmint magazine" +msgid_plural "15-round varmint magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "15-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended capacity 15-round magazine, for use with .22 caliber varmint " +"rifles." +msgstr "" + +#. ~ Variant name of magazine "15-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 15-round magazine" +msgid_plural "Ruger 10/22 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 15-round magazine" of magazine +#. "15-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended 15-round stick magazine for the Ruger 10/22, known as the BX-15." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "30-round varmint drum magazine" +msgid_plural "30-round varmint drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "30-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 30-round capacity drum magazine for use in varmint rifles. While the " +"capacity is nothing to scoff at, it is less reliable than stick magazines." +msgstr "" + +#. ~ Variant name of magazine "30-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 30-round drum magazine" +msgid_plural "Ruger 10/22 30-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 30-round drum magazine" of magazine +#. "30-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"The ProMag 30 round drum magazine is a high capacity after-market 10/22 " +"magazine. While a whole lot lighter and handier than larger drum mags, the " +"fact that the capacity isn't much higher than a stick magazine makes this an" +" unpopular choice, as it still comes with all the reliability issues drum " +"magazines have." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "32-round varmint magazine" +msgid_plural "32-round varmint magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "32-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended capacity 32-round magazine, for use with .22 caliber varmint " +"rifles." +msgstr "" + +#. ~ Variant name of magazine "32-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 32-round magazine" +msgid_plural "Ruger 10/22 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 32-round magazine" of magazine +#. "32-round varmint magazine" +#: data/json/items/magazine/22.json +msgid "" +"An extended 32-round stick magazine for the Ruger 10/22 by ProMag. While " +"more reliable than a drum mag, it's surprisingly not by much." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "55-round varmint drum magazine" +msgid_plural "55-round varmint drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "55-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 55-round capacity drum magazine for use in varmint rifles. While the " +"capacity is nothing to scoff at, it is less reliable than stick magazines." +msgstr "" + +#. ~ Variant name of magazine "55-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 55-round drum magazine" +msgid_plural "Ruger 10/22 55-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 55-round drum magazine" of magazine +#. "55-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"The ProMag 55 round drum magazine is a high capacity after-market 10/22 " +"magazine. While cumbersome, heavy, and unreliable, the capacity is no doubt" +" a selling factor. While usually range toys, these mags may just make " +"surviving a little bit easier." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "70-round varmint drum magazine" +msgid_plural "70-round varmint drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "70-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 70-round capacity drum magazine for use in varmint rifles. While the " +"capacity is nothing to scoff at, it is less reliable than stick magazines." +msgstr "" + +#. ~ Variant name of magazine "70-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 70-round drum magazine" +msgid_plural "Ruger 10/22 70-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 70-round drum magazine" of magazine +#. "70-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"The ProMag 70 round drum magazine is a high capacity after-market 10/22 " +"magazine. While cumbersome, heavy, and unreliable, the capacity is no doubt" +" a selling factor. While usually range toys, these mags may just make " +"surviving a little bit easier." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "110-round varmint drum magazine" +msgid_plural "110-round varmint drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "110-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"An 110-round capacity drum magazine for use in varmint rifles. While the " +"capacity is nothing to scoff at, it is less reliable than stick magazines." +msgstr "" + +#. ~ Variant name of magazine "110-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "Ruger 10/22 110-round drum magazine" +msgid_plural "Ruger 10/22 110-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger 10/22 110-round drum magazine" of magazine +#. "110-round varmint drum magazine" +#: data/json/items/magazine/22.json +msgid "" +"The GSG-16 110 round drum magazine is the highest capacity 10/22 magazine on" +" the (after)-market. While cumbersome, heavy, and unreliable, the capacity " +"is no doubt a selling factor. While usually range toys, these mags may just" +" make surviving a little bit easier." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid ".22 10-round Walther magazine" +msgid_plural ".22 10-round Walther magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 10-round Walther magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 10-round handgun magazine for use with Walther's .22 caliber pocket " +"pistol." +msgstr "" + +#. ~ Variant name of magazine ".22 10-round Walther magazine" +#: data/json/items/magazine/22.json +msgid "P22 10-round magazine" +msgid_plural "P22 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "P22 10-round magazine" of magazine ".22 10-round +#. Walther magazine" +#: data/json/items/magazine/22.json +msgid "A 10-round box magazine for the Walther P22." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "high capacity 33 round magazine" +msgid_plural "high capacity 33 round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "high capacity 33 round magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 33-round capacity magazine for .22 ammunition, for use in a high capacity " +"handgun." +msgstr "" + +#. ~ Variant name of magazine "high capacity 33 round magazine" +#: data/json/items/magazine/22.json +msgid "CP33 33-round magazine" +msgid_plural "CP33 33-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "CP33 33-round magazine" of magazine "high +#. capacity 33 round magazine" +#: data/json/items/magazine/22.json +msgid "" +"The CP33's magazine is a polymer body quad stack with 4 rows of .22 rounds, " +"which gives it the ability to cram in 33 rounds into the magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "high capacity 50 round magazine" +msgid_plural "high capacity 50 round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "high capacity 50 round magazine" +#: data/json/items/magazine/22.json +msgid "" +"A 50-round capacity magazine for .22 ammunition, for use in a high capacity " +"handgun." +msgstr "" + +#. ~ Variant name of magazine "high capacity 50 round magazine" +#: data/json/items/magazine/22.json +msgid "CP33 50-round magazine" +msgid_plural "CP33 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "CP33 50-round magazine" of magazine "high +#. capacity 50 round magazine" +#: data/json/items/magazine/22.json +msgid "" +"CP33 33-round magazine has the ability to accept extensions, and this one " +"has a 17-round extension to bring the total up to a staggering 50 rounds of " +".22 ammunition." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid "Ruger target pistol magazine" +msgid_plural "Ruger target pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ruger target pistol magazine" +#: data/json/items/magazine/22.json +msgid "A 10-round magazine for a Ruger target pistol." +msgstr "" + +#. ~ Variant name of magazine "Ruger target pistol magazine" +#: data/json/items/magazine/22.json +msgid "Ruger Mark IV magazine" +msgid_plural "Ruger Mark IV magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Ruger Mark IV magazine" of magazine "Ruger target +#. pistol magazine" +#: data/json/items/magazine/22.json +msgid "" +"A Ruger Mark IV magazine, lightweight and with a magazine follower button to" +" allow easier reloading. Holds 10 rounds of .22, and is interchangeable " +"with Mark II and Mark III varieties as well." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/22.json +msgid ".22 1911 pistol magazine" +msgid_plural ".22 1911 pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 1911 pistol magazine" +#: data/json/items/magazine/22.json +msgid "A 10-round magazine for a .22 1911 pistol." +msgstr "" + +#. ~ Variant name of magazine ".22 1911 pistol magazine" +#: data/json/items/magazine/22.json +msgid "1911-22 magazine" +msgid_plural "1911-22 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "1911-22 magazine" of magazine ".22 1911 pistol +#. magazine" +#: data/json/items/magazine/22.json +msgid "" +"A magazine for the 1911-22 pistol, holding 10 rounds of .22 LR. It features" +" a magazine follower button to allow easier reloading, along with a cut-out " +"in the side to see your round count." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "5.56x45mm ammo belt" +msgid_plural "5.56x45mm ammo belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 5-round magazine" +msgid_plural "Mini-14 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 5-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A 10-round Mini-14 magazine that has been modified to only hold 5 rounds, " +"commonly used to comply with hunting regulations." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 10-round magazine" +msgid_plural "STANAG 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 10-round magazine" +#: data/json/items/magazine/223.json +msgid "A compact 10-round box magazine for use with STANAG compatible rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 10-round magazine with attached ranger plate" +msgid_plural "STANAG 10-round magazines with attached ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 10-round magazine with attached ranger +#. plate" +#: data/json/items/magazine/223.json +msgid "" +"A compact 10-round box magazine for use with STANAG compatible rifles. The " +"bottom has been modified with a ranger plate attachment to allow it to clip " +"to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 10-round magazine" +msgid_plural "Mini-14 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 10-round magazine" +#: data/json/items/magazine/223.json +msgid "A compact 10-round box magazine used with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 20-round magazine" +msgid_plural "Mini-14 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 20-round magazine" +#: data/json/items/magazine/223.json +msgid "A 20-round box magazine used with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 30-round magazine" +msgid_plural "Mini-14 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 30-round magazine" +#: data/json/items/magazine/223.json +msgid "A high-capacity box magazine for use with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 90-round snail drum magazine" +msgid_plural "Mini-14 90-round snail drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 90-round snail drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 90-round snail drum magazine for use with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 100-round double drum magazine" +msgid_plural "Mini-14 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 100-round double drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 100-round double drum magazine for use with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 5-round magazine" +msgid_plural "STANAG 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 5-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A 10-round STANAG magazine that has been modified to only hold 5 rounds, " +"commonly used to comply with hunting regulations." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 5-round magazine with ranger plate" +msgid_plural "STANAG 5-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 5-round magazine with ranger plate" +#: data/json/items/magazine/223.json +msgid "" +"A 10-round STANAG magazine that has been modified to only hold 5 rounds, " +"commonly used to comply with hunting regulations. The bottom has been " +"modified with a ranger plate attachment to allow it to clip to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 20-round magazine" +msgid_plural "STANAG 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 20-round magazine" +#: data/json/items/magazine/223.json +msgid "A compact 20-round box magazine for use with STANAG compatible rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 20-round magazine with ranger plate" +msgid_plural "STANAG 20-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 20-round magazine with ranger plate" +#: data/json/items/magazine/223.json +msgid "" +"A compact 20-round box magazine for use with STANAG compatible rifles. The " +"bottom has been modified with a ranger plate attachment to allow it to clip " +"to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 30-round magazine" +msgid_plural "STANAG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 30-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A standard capacity 30-round box magazine for use with STANAG compatible " +"rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 30-round magazine with ranger plate" +msgid_plural "STANAG 30-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 30-round magazine with ranger plate" +#: data/json/items/magazine/223.json +msgid "" +"A standard capacity 30-round box magazine for use with STANAG compatible " +"rifles. The bottom has been modified with a ranger plate attachment to " +"allow it to clip to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 40-round magazine" +msgid_plural "STANAG 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 40-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"An increased-capacity 40-round box magazine for use with STANAG compatible " +"rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 40-round magazine with ranger plate" +msgid_plural "STANAG 40-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 40-round magazine with ranger plate" +#: data/json/items/magazine/223.json +msgid "" +"An increased-capacity 40-round box magazine for use with STANAG compatible " +"rifles. The bottom has been modified with a ranger plate attachment to " +"allow it to clip to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 50-round drum magazine" +msgid_plural "STANAG 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 50-round drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 50-round drum magazine for use with STANAG compatible rifles, known " +"as the X-15." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 60-round magazine" +msgid_plural "STANAG 60-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 60-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A high-capacity 60-round casket magazine for use with STANAG compatible " +"rifles. It is thicker, rather than longer." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 60-round drum magazine" +msgid_plural "STANAG 60-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 60-round drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 60-round drum magazine for use with STANAG compatible rifles, known " +"as the D-60." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 90-round snail drum magazine" +msgid_plural "STANAG 90-round snail drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 90-round snail drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 90-round snail drum magazine for use with STANAG compatible rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 100-round magazine" +msgid_plural "STANAG 100-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 100-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A high-capacity 100-round casket magazine for use with STANAG compatible " +"rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 100-round double drum magazine" +msgid_plural "STANAG 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 100-round double drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 100-round double drum magazine for use with STANAG compatible " +"rifles, known as the Beta-C Mag." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 150-round double drum magazine" +msgid_plural "STANAG 150-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 150-round double drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 150-round double drum magazine for use with STANAG compatible " +"rifles, known as the SAW-MAG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "10 round SL8 magazine" +msgid_plural "10 round SL8 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10 round SL8 magazine" +#: data/json/items/magazine/223.json +msgid "A single stack magazine for the SL8 rifle, holding 10 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "AUG 10-round magazine" +msgid_plural "AUG 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AUG 10-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A compact 10-round box magazine for use with the Steyr AUG assault rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "AUG 30-round magazine" +msgid_plural "AUG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AUG 30-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"A standard capacity 30-round box magazine for use with the Steyr AUG assault" +" rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "AUG 42-round magazine" +msgid_plural "AUG 42-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AUG 42-round magazine" +#: data/json/items/magazine/223.json +msgid "" +"An increased-capacity 42-round box magazine for use with the Steyr AUG " +"assault rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "AUG 100-round double drum magazine" +msgid_plural "AUG 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AUG 100-round double drum magazine" +#: data/json/items/magazine/223.json +msgid "" +"A bulky 100-round double drum magazine for use with the Steyr AUG assault " +"rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "ZPAP 85 30-round magazine" +msgid_plural "ZPAP 85 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "ZPAP 85 30-round magazine" +#: data/json/items/magazine/223.json +msgid "A 30-round box magazine for use with the ZPAP 85 and ZPAP M90 rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "STANAG 5-round makeshift magazine" +msgid_plural "STANAG 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STANAG 5-round makeshift magazine" +#: data/json/items/magazine/223.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with STANAG compatible rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "Mini-14 5-round makeshift magazine" +msgid_plural "Mini-14 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Mini-14 5-round makeshift magazine" +#: data/json/items/magazine/223.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the Ruger Mini-14 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/223.json +msgid "5.56x45mm/.300BLK 10-round clip" +msgid_plural "5.56x45mm/.300BLK 10-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5.56x45mm/.300BLK 10-round clip" +#: data/json/items/magazine/223.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"ten 5.56x45mm or .300 AAC Blackout rounds into a magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/300.json +msgid "M2010 5-round magazine" +msgid_plural "M2010 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M2010 5-round magazine" +#: data/json/items/magazine/300.json +msgid "A 5-round box magazine used with the M2010 ESR sniper rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/300.json +msgid "Ruger Precision Rifle 5-round magazine" +msgid_plural "Ruger Precision Rifle 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ruger Precision Rifle 5-round magazine" +#: data/json/items/magazine/300.json +msgid "" +"A single-stack, 5-round, detachable magazine compatible with the Ruger " +"Precision Rifle. Holding five rounds of.300 Winchester Magnum, the magazine" +" is styled along the lines of Accuracy International's magnum magazines, the" +" latter of which has become the gold standard for precision weapon " +"magazines." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/3006.json +msgid ".30-06 5-round clip" +msgid_plural ".30-06 5-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".30-06 5-round clip" +#: data/json/items/magazine/3006.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"five .30-06 rounds into a compatible firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/3006.json +msgid "Browning BLR 4-round magazine" +msgid_plural "Browning BLR 4-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Browning BLR 4-round magazine" +#: data/json/items/magazine/3006.json +msgid "A compact 4-round box magazine for the Browning BLR." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/3006.json +msgid "M1 Garand 8-round clip" +msgid_plural "M1 Garand 8-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1 Garand 8-round clip" +#: data/json/items/magazine/3006.json +msgid "" +"A light-weight en bloc clip for use with the M1 Garand that will be ejected " +"after the last round is fired." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/3006.json +msgid "BAR 30-round magazine" +msgid_plural "BAR 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "BAR 30-round magazine" +#: data/json/items/magazine/3006.json +msgid "" +"An aftermarket magazine for use with the Browning Automatic Rifle, holds 30 " +"rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/3006.json +msgid "BAR 20-round magazine" +msgid_plural "BAR 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "BAR 20-round magazine" +#: data/json/items/magazine/3006.json +msgid "" +"A standard capacity magazine for use with the Browning Automatic Rifle, " +"holds 20 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/303.json +msgid "10-round Enfield magazine" +msgid_plural "10-round Enfield magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10-round Enfield magazine" +#: data/json/items/magazine/303.json +msgid "A steel 10-round magazine, for use in .303 caliber Enfield rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/303.json +msgid ".303 5-round charger clip" +msgid_plural ".303 5-round charger clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".303 5-round charger clip" +#: data/json/items/magazine/303.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"five .303 British rounds into a magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "7.62x51mm ammo belt" +msgid_plural "7.62x51mm ammo belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "heavy automatic rifle 30-round magazine" +msgid_plural "heavy automatic rifle 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "heavy automatic rifle 30-round magazine" +#: data/json/items/magazine/308.json +msgid "An extended 30-round steel box magazine for the heavy automatic rifle." +msgstr "" + +#. ~ Variant name of magazine "heavy automatic rifle 30-round magazine" +#: data/json/items/magazine/308.json +msgid "FAL 30-round magazine" +msgid_plural "FAL 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FAL 30-round magazine" of magazine "heavy +#. automatic rifle 30-round magazine" +#: data/json/items/magazine/308.json +msgid "An extended 30-round steel box magazine for the FN FAL rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "heavy automatic rifle 20-round magazine" +msgid_plural "heavy automatic rifle 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "heavy automatic rifle 20-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A military issue 20-round steel box magazine for the heavy automatic rifle." +msgstr "" + +#. ~ Variant name of magazine "heavy automatic rifle 20-round magazine" +#: data/json/items/magazine/308.json +msgid "FAL 20-round magazine" +msgid_plural "FAL 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "FAL 20-round magazine" of magazine "heavy +#. automatic rifle 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A military issue 20-round steel box magazine for the FN FAL rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "FAL 5-round makeshift magazine" +msgid_plural "FAL 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "FAL 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the FN FAL rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "G3 50-round drum magazine" +msgid_plural "G3 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "G3 50-round drum magazine" +#: data/json/items/magazine/308.json +msgid "A 50-round drum magazine for the H&K G3 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "G3 20-round magazine" +msgid_plural "G3 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "G3 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A steel box magazine for the H&K G3 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "G3 5-round makeshift magazine" +msgid_plural "G3 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "G3 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with G3 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "M14 20-round magazine" +msgid_plural "M14 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M14 20-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A military issue 20-round steel box magazine compatible with M14 pattern " +"rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "M14 5-round magazine" +msgid_plural "M14 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M14 5-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A compact aftermarket 5-round steel box magazine compatible with M14 pattern" +" rifles. Although it has a low capacity, it is easy to store and quick to " +"reload." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "M14 5-round makeshift magazine" +msgid_plural "M14 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M14 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with M14 pattern rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "PAP M77 20-round magazine" +msgid_plural "PAP M77 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PAP M77 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A 20-round steel box magazine for the PAP M77 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "PAP M77 10-round magazine" +msgid_plural "PAP M77 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PAP M77 10-round magazine" +#: data/json/items/magazine/308.json +msgid "A 10-round steel box magazine for the PAP M77 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "SCAR-H 50-round drum magazine" +msgid_plural "SCAR-H 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SCAR-H 50-round drum magazine" +#: data/json/items/magazine/308.json +msgid "A 50-round drum magazine for the FN SCAR-H rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "SCAR-H 30-round modified magazine" +msgid_plural "SCAR-H 30-round modified magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SCAR-H 30-round modified magazine" +#: data/json/items/magazine/308.json +msgid "" +"A 30-round steel box magazine for the FN SCAR-H rifle. This one actually " +"seems to be a modified FN FAL magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "SCAR-H 20-round magazine" +msgid_plural "SCAR-H 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SCAR-H 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A military issue 20-round steel box magazine for the FN SCAR-H rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "SCAR-H 5-round makeshift magazine" +msgid_plural "SCAR-H 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SCAR-H 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the FN SCAR-H rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "HK417 20-round magazine" +msgid_plural "HK417 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HK417 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A 20-round double stack box magazine for the HK417 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "HK417 10-round magazine" +msgid_plural "HK417 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HK417 10-round magazine" +#: data/json/items/magazine/308.json +msgid "A 10-round double stack box magazine for the HK417 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "HK417 5-round makeshift magazine" +msgid_plural "HK417 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "HK417 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the HK417 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AR-10 10-round magazine" +msgid_plural "AR-10 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AR-10 10-round magazine" +#: data/json/items/magazine/308.json +msgid "A compact 10-round double stack box magazine for AR-10-based rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AR-10 20-round magazine" +msgid_plural "AR-10 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AR-10 20-round magazine" +#: data/json/items/magazine/308.json +msgid "A 20-round double stack box magazine for AR-10-based rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AR-10 25-round magazine" +msgid_plural "AR-10 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AR-10 25-round magazine" +#: data/json/items/magazine/308.json +msgid "An extended 25-round double stack box magazine for AR-10-based rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AR-10 50-round drum magazine" +msgid_plural "AR-10 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AR-10 50-round drum magazine" +#: data/json/items/magazine/308.json +msgid "A large 50-round drum magazine for AR-10-based rifles, marked 'D-50'." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AR-10 5-round makeshift magazine" +msgid_plural "AR-10 5-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AR-10 5-round makeshift magazine" +#: data/json/items/magazine/308.json +msgid "" +"An improvised 5-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the AR-10 rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "AI .308 10-round magazine" +msgid_plural "AI .308 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AI .308 10-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A single-stack, 10-round steel box magazine, produced by the British " +"precision rifle company, Accuracy International. Magazines such as this one" +" have been regarded as the gold standard for marksman rifle magazines, with " +"this particular one being compatible with the .308 Winchester cartridge." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "scout rifle 5-round magazine" +msgid_plural "scout rifle 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "scout rifle 5-round magazine" +#: data/json/items/magazine/308.json +msgid "A proprietary 5-round steel box magazine for the scouting rifle." +msgstr "" + +#. ~ Variant name of magazine "scout rifle 5-round magazine" +#: data/json/items/magazine/308.json +msgid "Steyr Scout 5-round magazine" +msgid_plural "Steyr Scout 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Steyr Scout 5-round magazine" of magazine "scout +#. rifle 5-round magazine" +#: data/json/items/magazine/308.json +msgid "A proprietary 5-round steel box magazine for the Steyr Scout rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/308.json +msgid "makeshift scout rifle 3-round magazine" +msgid_plural "makeshift scout rifle 3-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "makeshift scout rifle 3-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A makeshift 3-round steel box magazine for the scouting rifle, held together" +" by duct tape and hope. You could probably fit this inside its stock!" +msgstr "" + +#. ~ Variant name of magazine "makeshift scout rifle 3-round magazine" +#: data/json/items/magazine/308.json +msgid "makeshift Steyr Scout 3-round magazine" +msgid_plural "makeshift Steyr Scout 3-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "makeshift Steyr Scout 3-round magazine" of +#. magazine "makeshift scout rifle 3-round magazine" +#: data/json/items/magazine/308.json +msgid "" +"A makeshift 3-round steel box magazine for the Steyr Scout rifle, held " +"together by duct tape and hope. You could probably fit this inside its " +"stock!" +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/30carbine.json +msgid "M1 carbine 30-round magazine" +msgid_plural "M1 carbine 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1 carbine 30-round magazine" +#: data/json/items/magazine/30carbine.json +msgid "A 30-round curved box magazine for the M1 and M2 carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/30carbine.json +msgid "M1 carbine 15-round magazine" +msgid_plural "M1 carbine 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1 carbine 15-round magazine" +#: data/json/items/magazine/30carbine.json +msgid "A 15-round box magazine for the M1 and M2 carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/32.json +msgid "PPK 8-round magazine" +msgid_plural "PPK 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPK 8-round magazine" +#: data/json/items/magazine/32.json +msgid "A standard 8-round steel box magazine for the Walther PPK." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/32.json +msgid "P-32 7-round magazine" +msgid_plural "P-32 7-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P-32 7-round magazine" +#: data/json/items/magazine/32.json +msgid "A standard 7-round steel box magazine for the Kel-Tec P-32." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/338lapua.json +msgid "AI .338 Lapua 5-round magazine" +msgid_plural "AI .338 Lapua 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AI .338 Lapua 5-round magazine" +#: data/json/items/magazine/338lapua.json +msgid "" +"A single-stack, 5-round steel box magazine, produced by the British " +"precision rifle company, Accuracy International. Magazines such as this one" +" have been regarded as the gold standard for marksman rifle magazines, with " +"this particular one being compatible with both the .338 Lapua and .300 " +"Winchester Magnum cartridges." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/338lapua.json +msgid "AI .338 Lapua 10-round magazine" +msgid_plural "AI .338 Lapua 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AI .338 Lapua 10-round magazine" +#: data/json/items/magazine/338lapua.json +msgid "" +"A double-stack, 10-round steel box magazine, produced by the British " +"precision rifle company, Accuracy International. Magazines such as this one" +" have been regarded as the gold standard for marksman rifle magazines, with " +"this particular one being compatible with both the .338 Lapua and .300 " +"Winchester Magnum cartridges." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/338lapua.json +msgid "Barrett .338 Lapua 10-round magazine" +msgid_plural "Barrett .338 Lapua 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Barrett .338 Lapua 10-round magazine" +#: data/json/items/magazine/338lapua.json +msgid "" +"A standard 10-round box magazine which can hold up to 10 .338 Lapua rounds, " +"and is compatible with appropriately chambered Barrett rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/357mag.json +msgid "Desert Eagle .357 9-round magazine" +msgid_plural "Desert Eagle .357 9-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Desert Eagle .357 9-round magazine" +#: data/json/items/magazine/357mag.json +msgid "" +"A standard 9-round steel box magazine for use with a Desert Eagle configured" +" for .357 Magnum." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/357sig.json +msgid "P226 .357 SIG 12-round magazine" +msgid_plural "P226 .357 SIG 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P226 .357 SIG 12-round magazine" +#: data/json/items/magazine/357sig.json +msgid "" +"A 12-round double stack box magazine for a SIG P226 chambered for .357 SIG " +"rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/357sig.json +msgid "P320 .357 SIG 13-round magazine" +msgid_plural "P320 .357 SIG 13-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P320 .357 SIG 13-round magazine" +#: data/json/items/magazine/357sig.json +msgid "A 13-round double stack box magazine for the SIG Sauer P320." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/38.json +msgid ".38/.357 7-round speedloader" +msgid_plural ".38/.357 7-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".38/.357 7-round speedloader" +#: data/json/items/magazine/38.json +msgid "" +"This speedloader can hold 7 rounds of .357 Magnum or .38 Special and quickly" +" reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/38.json +msgid ".38/.357 5-round speedloader" +msgid_plural ".38/.357 5-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".38/.357 5-round speedloader" +#: data/json/items/magazine/38.json +msgid "" +"This speedloader can hold 5 rounds of .357 Magnum or .38 Special and quickly" +" reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/38.json +msgid ".38/.357 6-round speedloader" +msgid_plural ".38/.357 6-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".38/.357 6-round speedloader" +#: data/json/items/magazine/38.json +msgid "" +"This speedloader can hold 6 rounds of .357 Magnum or .38 Special and quickly" +" reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/380.json +msgid "LCP 6-round magazine" +msgid_plural "LCP 6-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "LCP 6-round magazine" +#: data/json/items/magazine/380.json +msgid "A standard 6-round capacity magazine for the Ruger LCP pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/380.json +msgid "MAC-11 32-round magazine" +msgid_plural "MAC-11 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MAC-11 32-round magazine" +#: data/json/items/magazine/380.json +msgid "A cheap 32-round steel box magazine for use with the MAC-11 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/380.json +msgid "CF-380 8-round magazine" +msgid_plural "CF-380 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CF-380 8-round magazine" +#: data/json/items/magazine/380.json +msgid "" +"An 8-round steel box magazine for use with the Hi-Point CF-380. Does not " +"fit the Hi-Point 3895 carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/380.json +msgid "CF-380 10-round magazine" +msgid_plural "CF-380 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CF-380 10-round magazine" +#: data/json/items/magazine/380.json +msgid "" +"A 10-round steel box magazine for use with the Hi-Point CF-380. Does not " +"fit the Hi-Point 3895 carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/380.json +msgid "Hi-Point 3895 10-round magazine" +msgid_plural "Hi-Point 3895 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Hi-Point 3895 10-round magazine" +#: data/json/items/magazine/380.json +msgid "" +"A 10-round steel box magazine for use with the Hi-Point 3895 pistol-caliber " +"carbine. Does not fit the Hi-Point CF-380 pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/38super.json +msgid "M1911 .38 Super 9-round magazine" +msgid_plural "M1911 .38 Super 9-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1911 .38 Super 9-round magazine" +#: data/json/items/magazine/38super.json +msgid "" +"A compact, single stack box magazine for an M1911 chambered in .38 Super." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Glock .40 S&W/.357 SIG 22-round magazine" +msgid_plural "Glock .40 S&W/.357 SIG 22-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock .40 S&W/.357 SIG 22-round magazine" +#: data/json/items/magazine/40.json +msgid "" +"An extended 22-round magazine for use with Glock pistols chambered for .40 " +"S&W or .357 SIG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Glock .40 S&W/.357 SIG 15-round magazine" +msgid_plural "Glock .40 S&W/.357 SIG 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock .40 S&W/.357 SIG 15-round magazine" +#: data/json/items/magazine/40.json +msgid "" +"A compact, light-weight polymer magazine for use with Glock pistols " +"chambered for .40 S&W or .357 SIG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Px4 .40 S&W 14-round magazine" +msgid_plural "Px4 .40 S&W 14-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Px4 .40 S&W 14-round magazine" +#: data/json/items/magazine/40.json +msgid "" +"A magazine for the Px4 Storm chambered for .40 S&W. It holds 14 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "SIG Pro .40 12-round magazine" +msgid_plural "SIG Pro .40 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SIG Pro .40 12-round magazine" +#: data/json/items/magazine/40.json +msgid "A compact and reliable magazine for use with the SIG Pro .40 pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Luty .40 20-round magazine" +msgid_plural "Luty .40 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Luty .40 20-round magazine" +#. ~ Description of variant "makeshift .40 20-round magazine" of magazine +#. "Luty .40 20-round magazine" +#: data/json/items/magazine/40.json +msgid "" +"An improvised magazine that is mostly compatible with a homemade 'Luty' " +"submachine gun, with a simplified feed system. It looks like it might feed " +"20 rounds of .40S&W." +msgstr "" + +#. ~ Variant name of magazine "Luty .40 20-round magazine" +#: data/json/items/magazine/40.json +msgid "makeshift .40 20-round magazine" +msgid_plural "makeshift .40 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "UMP-40 30-round magazine" +msgid_plural "UMP-40 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UMP-40 30-round magazine" +#: data/json/items/magazine/40.json +msgid "" +"A straight, double-stack plastic box magazine for the UMP sub-machine gun in" +" .40 S&W. Holds 30 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Hi-Power .40 S&W 10-round magazine" +msgid_plural "Hi-Power .40 S&W 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Hi-Power .40 S&W 10-round magazine" +#: data/json/items/magazine/40.json +msgid "A 10-round steel box magazine for the Browning Hi-Power .40 S&W." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40.json +msgid "Model JCP 10-round magazine" +msgid_plural "Model JCP 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Model JCP 10-round magazine" +#: data/json/items/magazine/40.json +msgid "A 10-round steel box magazine for use with the Hi-Point Model JCP." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/40mm.json +msgid "40x53mm grenade belt" +msgid_plural "40x53mm grenade belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "40x53mm grenade belt" +#: data/json/items/magazine/40mm.json +msgid "" +"An ammo belt consisting of metal linkages which disintegrate upon firing. " +"This one holds 40x53mm grenades and is too bulky to be worn like other ammo " +"belts." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/44.json +msgid ".44 6-round speedloader" +msgid_plural ".44 6-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".44 6-round speedloader" +#: data/json/items/magazine/44.json +msgid "" +"This speedloader can hold 6 rounds of .44 and quickly reload a compatible " +"revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/44.json +msgid "Desert Eagle .44 8-round magazine" +msgid_plural "Desert Eagle .44 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Desert Eagle .44 8-round magazine" +#: data/json/items/magazine/44.json +msgid "" +"A standard 8-round steel box magazine for use with a Desert Eagle configured" +" for .44 Magnum." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "MAC-10 30-round magazine" +msgid_plural "MAC-10 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MAC-10 30-round magazine" +#: data/json/items/magazine/45.json +msgid "A cheap 30-round steel box magazine for use with the MAC-10 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "MAC-10 20-round makeshift magazine" +msgid_plural "MAC-10 20-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MAC-10 20-round makeshift magazine" +#: data/json/items/magazine/45.json +msgid "" +"An improvised 20-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the MAC-10 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Glock SMG 30-round magazine" +msgid_plural "Glock SMG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "" +"An aftermarket 30-round polymer and steel box magazine designed for use with" +" the Glock pistol." +msgstr "" + +#. ~ Variant name of magazine "Glock SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "Vector SMG 30-round magazine" +msgid_plural "Vector SMG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Vector SMG 30-round magazine" of magazine "Glock +#. SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "" +"A 30-round polymer and steel box magazine for use with the KRISS Vector." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Thompson 30-round magazine" +msgid_plural "Thompson 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Thompson 30-round magazine" +#: data/json/items/magazine/45.json +msgid "An extended 30-round magazine for the Thompson submachine gun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Thompson 50-round drum magazine" +msgid_plural "Thompson 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Thompson 50-round drum magazine" +#: data/json/items/magazine/45.json +msgid "" +"A 50-round drum magazine for the Thompson submachine gun. Made famous by " +"gangsters, but the military preferred standard 20 and 30-round magazines due" +" to greater reliability." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Thompson 20-round magazine" +msgid_plural "Thompson 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Thompson 20-round magazine" +#: data/json/items/magazine/45.json +msgid "A standard 20-round magazine for the Thompson submachine gun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Thompson 20-round makeshift magazine" +msgid_plural "Thompson 20-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Thompson 20-round makeshift magazine" +#: data/json/items/magazine/45.json +msgid "" +"An improvised 20-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the Thompson SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "UMP-45 25-round magazine" +msgid_plural "UMP-45 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UMP-45 25-round magazine" +#: data/json/items/magazine/45.json +msgid "" +"A straight, double-stack plastic box magazine for the UMP sub-machine gun in" +" .45 ACP. Holds 25 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "UMP45 20-round makeshift magazine" +msgid_plural "UMP45 20-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UMP45 20-round makeshift magazine" +#: data/json/items/magazine/45.json +msgid "" +"An improvised 20-round straight single-stack box magazine consisting of " +"little more than a bent sheet of steel held together by duct tape and hope, " +"for use with the H&K UMP45 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "USP .45 pistol 12-round magazine" +msgid_plural "USP .45 pistol 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP .45 pistol 12-round magazine" +#: data/json/items/magazine/45.json +msgid "A 12-round magazine for use with the USP pistol." +msgstr "" + +#. ~ Variant name of magazine "USP .45 pistol 12-round magazine" +#: data/json/items/magazine/45.json +msgid "USP .45 12-round magazine" +msgid_plural "USP .45 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "USP .45 12-round magazine" of magazine "USP .45 +#. pistol 12-round magazine" +#: data/json/items/magazine/45.json +msgid "A standard capacity magazine for use with the H&K USP handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "H&K USC 45 Carbine 10-round magazine" +msgid_plural "H&K USC 45 Carbine 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "H&K USC 45 Carbine 10-round magazine" +#: data/json/items/magazine/45.json +msgid "A 10-round magazine for use with the H&K USC 45 Carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "H&K USC 45 Carbine 15-round magazine" +msgid_plural "H&K USC 45 Carbine 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "H&K USC 45 Carbine 15-round magazine" +#: data/json/items/magazine/45.json +msgid "A 15-round magazine for use with the H&K USC 45 Carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "H&K USC 45 Carbine 20-round magazine" +msgid_plural "H&K USC 45 Carbine 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "H&K USC 45 Carbine 20-round magazine" +#: data/json/items/magazine/45.json +msgid "A 20-round magazine for use with the H&K USC 45 Carbine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "PPQ .45 12-round magazine" +msgid_plural "PPQ .45 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPQ .45 12-round magazine" +#: data/json/items/magazine/45.json +msgid "A 12-round steel box magazine for the PPQ pistol." +msgstr "" + +#. ~ Variant name of magazine "PPQ .45 12-round magazine" +#: data/json/items/magazine/45.json +msgid "PPQ .45 ACP 12-round magazine" +msgid_plural "PPQ .45 ACP 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "PPQ .45 ACP 12-round magazine" of magazine "PPQ +#. .45 12-round magazine" +#: data/json/items/magazine/45.json +msgid "A 12-round steel box magazine for the Walther PPQ .45 ACP." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Model JHP 9-round magazine" +msgid_plural "Model JHP 9-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Model JHP 9-round magazine" +#: data/json/items/magazine/45.json +msgid "A 9-round steel box magazine for use with the Hi-Point Model JHP." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Glock .45 13-round magazine" +msgid_plural "Glock .45 13-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock .45 13-round magazine" +#: data/json/items/magazine/45.json +msgid "A 13-round magazine for use with Glock firearms chambered in .45 ACP." +msgstr "" + +#. ~ Variant name of magazine "Glock .45 13-round magazine" +#: data/json/items/magazine/45.json +msgid "Glock 21 13-round magazine" +msgid_plural "Glock 21 13-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock 21 13-round magazine" of magazine "Glock +#. .45 13-round magazine" +#: data/json/items/magazine/45.json +msgid "A standard capacity magazine for use with the Glock 21." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid "Glock .45 26-round magazine" +msgid_plural "Glock .45 26-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock .45 26-round magazine" +#: data/json/items/magazine/45.json +msgid "A 26-round magazine for use with Glock firearms chambered in .45 ACP." +msgstr "" + +#. ~ Variant name of magazine "Glock .45 26-round magazine" +#: data/json/items/magazine/45.json +msgid "Glock 21 26-round magazine" +msgid_plural "Glock 21 26-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Glock 21 26-round magazine" of magazine "Glock +#. .45 26-round magazine" +#: data/json/items/magazine/45.json +msgid "A double-capacity magazine for use with the Glock 21." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/45.json +msgid ".45 WWII SMG 30-round magazine" +msgid_plural ".45 WWII SMG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".45 WWII SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "A standard 30-round magazine for the .45 WWII submachine gun." +msgstr "" + +#. ~ Variant name of magazine ".45 WWII SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "M3 SMG 30-round magazine" +msgid_plural "M3 SMG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M3 SMG 30-round magazine" of magazine ".45 WWII +#. SMG 30-round magazine" +#: data/json/items/magazine/45.json +msgid "A standard 30-round magazine for the M3 submachine gun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/450bushmaster.json +msgid ".450 Bushmaster 4-round conversion magazine" +msgid_plural ".450 Bushmaster 4-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".450 Bushmaster 4-round conversion magazine" +#: data/json/items/magazine/450bushmaster.json +msgid "" +"An aluminum box magazine containing a single four round stack of .450 " +"Bushmaster cartridges, engineered to fit and feed appropriately converted " +"AR-platform rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/450bushmaster.json +msgid "Ruger American Rifle 3-round magazine" +msgid_plural "Ruger American Rifle 3-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ruger American Rifle 3-round magazine" +#: data/json/items/magazine/450bushmaster.json +msgid "" +"A detachable polymer box magazine, capable of containing three rounds of " +".450 Bushmaster and compatible with appropriately chambered American Ranch " +"Rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/454.json +msgid ".454 5-round speedloader" +msgid_plural ".454 5-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".454 5-round speedloader" +#. ~ Description of magazine ".454 6-round speedloader" +#: data/json/items/magazine/454.json +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"This speedloader can hold 5 rounds of .454, .45 Colt or .410 bore and " +"quickly reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/46.json +msgid "MP7 40-round magazine" +msgid_plural "MP7 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP7 40-round magazine" +#: data/json/items/magazine/46.json +msgid "" +"An extended 40-round magazine for use with H&K's proprietary 4.6x30mm round." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/46.json +msgid "MP7 20-round magazine" +msgid_plural "MP7 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP7 20-round magazine" +#: data/json/items/magazine/46.json +msgid "" +"A standard capacity 20-round magazine for use with H&K's proprietary " +"4.6x30mm round." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/460.json +msgid "M1911 10-round magazine" +msgid_plural "M1911 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1911 10-round magazine" +#: data/json/items/magazine/460.json +msgid "An extended 10-round magazine for use with the M1911 handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/460.json +msgid "M1911 7-round magazine" +msgid_plural "M1911 7-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M1911 7-round magazine" +#: data/json/items/magazine/460.json +msgid "A military issue 7-round magazine for use with the M1911 handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50.json +msgid ".50 BMG ammo belt" +msgid_plural ".50 BMG ammo belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/50.json +msgid ".50 semi-automatic rifle 10-round magazine" +msgid_plural ".50 semi-automatic rifle 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".50 semi-automatic rifle 10-round magazine" +#: data/json/items/magazine/50.json +msgid "" +"A stout, 10-round box magazine for semi-automatic anti-materiel rifles." +msgstr "" + +#. ~ Variant name of magazine ".50 semi-automatic rifle 10-round magazine" +#: data/json/items/magazine/50.json +msgid "Barrett 10-round magazine" +msgid_plural "Barrett 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Barrett 10-round magazine" of magazine ".50 semi- +#. automatic rifle 10-round magazine" +#: data/json/items/magazine/50.json +msgid "" +"A standard 10-round box magazine for the Barrett M107A1 anti-materiel rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50.json +msgid ".50 precision rifle 5-round magazine" +msgid_plural ".50 precision rifle 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".50 precision rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "A 5-round box magazine for .50-caliber precision rifles." +msgstr "" + +#. ~ Variant name of magazine ".50 precision rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "AS50 5-round magazine" +msgid_plural "AS50 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AS50 5-round magazine" of magazine ".50 precision +#. rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "" +"A 5-round box magazine for the Accuracy International AS50 anti-materiel " +"rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50.json +msgid ".50 bolt-action rifle 5-round magazine" +msgid_plural ".50 bolt-action rifle 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".50 bolt-action rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "" +"A 5-round box magazine for .50-caliber bolt-action anti-materiel rifles." +msgstr "" + +#. ~ Variant name of magazine ".50 bolt-action rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "TAC-50 5-round magazine" +msgid_plural "TAC-50 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "TAC-50 5-round magazine" of magazine ".50 bolt- +#. action rifle 5-round magazine" +#: data/json/items/magazine/50.json +msgid "A 5-round box magazine for the McMillan TAC-50 anti-materiel rifle." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/500.json +msgid ".500 5-round speedloader" +msgid_plural ".500 5-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".500 5-round speedloader" +#: data/json/items/magazine/500.json +msgid "" +"This speedloader can hold 5 rounds of .500 and quickly reload a compatible " +"revolver." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50ae.json +msgid "Desert Eagle .50 7-round magazine" +msgid_plural "Desert Eagle .50 7-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Desert Eagle .50 7-round magazine" +#: data/json/items/magazine/50ae.json +msgid "" +"A standard 7-round steel box magazine for use with a Desert Eagle configured" +" for .50 Action Express." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50beowulf.json +msgid "retooled STANAG 20-round magazine" +msgid_plural "retooled STANAG 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "retooled STANAG 20-round magazine" +#: data/json/items/magazine/50beowulf.json +msgid "" +"This 20-round box magazine is compatible with STANAG rifles and has been " +"modified to hold a single-stack, seven round column of .50-caliber Beowulf " +"ammo. The front lip of the magazine has been beveled to allow for reliable " +"feeding of the Beowulf rounds into a properly converted weapon's chamber, " +"and, happily, this modification hasn't interfered with the magazine's " +"ability to hold standard ammunition." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50beowulf.json +msgid "retooled STANAG 20-round magazine with ranger plate" +msgid_plural "retooled STANAG 20-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "retooled STANAG 20-round magazine with ranger +#. plate" +#: data/json/items/magazine/50beowulf.json +msgid "" +"This 20-round box magazine is compatible with STANAG rifles and has been " +"modified to hold a single-stack, seven round column of .50-caliber Beowulf " +"ammo. The front lip of the magazine has been beveled to allow for reliable " +"feeding of the Beowulf rounds into a properly converted weapon's chamber, " +"and, happily, this modification hasn't interfered with the magazine's " +"ability to hold standard ammunition. The bottom has been modified with a " +"ranger plate attachment to allow it to clip to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50beowulf.json +msgid "retooled STANAG 30-round magazine" +msgid_plural "retooled STANAG 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "retooled STANAG 30-round magazine" +#: data/json/items/magazine/50beowulf.json +msgid "" +"This 30-round box magazine is compatible with STANAG rifles and has been " +"modified to hold a single-stack, 10-round column of .50-caliber Beowulf " +"ammo. The front lip of the magazine has been beveled to allow for reliable " +"feeding of the Beowulf rounds into a properly converted weapon's chamber, " +"and, happily, this modification hasn't interfered with the magazine's " +"ability to hold standard ammunition." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50beowulf.json +msgid "retooled STANAG 30-round magazine with ranger plate" +msgid_plural "retooled STANAG 30-round magazines with ranger plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "retooled STANAG 30-round magazine with ranger +#. plate" +#: data/json/items/magazine/50beowulf.json +msgid "" +"This 30-round box magazine is compatible with STANAG rifles and has been " +"modified to hold a single-stack, 10-round column of .50-caliber Beowulf " +"ammo. The front lip of the magazine has been beveled to allow for reliable " +"feeding of the Beowulf rounds into a properly converted weapon's chamber, " +"and, happily, this modification hasn't interfered with the magazine's " +"ability to hold standard ammunition. The bottom has been modified with a " +"ranger plate attachment to allow it to clip to carabiners." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/50beowulf.json +msgid ".50 Beowulf 10-round conversion magazine" +msgid_plural ".50 Beowulf 10-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".50 Beowulf 10-round conversion magazine" +#: data/json/items/magazine/50beowulf.json +msgid "" +"A detachable 10-round box magazine, nearly identical in size and shape to " +"standard 30-round STANAG magazines, and able to be inserted into the same " +"compatible rifles. The magazine has been engineered to feed a single-stack " +"column of .50 Beowulf ammunition into the chamber of an appropriately " +"converted AR-style firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/545x39.json +msgid "5.45mm 30-round AK magazine" +msgid_plural "5.45mm 30-round AK magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5.45mm 30-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "" +"A standard magazine made for 5.45x39mm rifles, made mostly of polymer with " +"steel reinforcements." +msgstr "" + +#. ~ Variant name of magazine "5.45mm 30-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "AK-74 30-round magazine" +msgid_plural "AK-74 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-74 30-round magazine" of magazine "5.45mm +#. 30-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "" +"A 30-round, curved box magazine for Kalashnikov AK-74 pattern firearms " +"chambered in 5.45x39mm Soviet. Generally made from steel-reinforced " +"polymer, surplus examples found most utility within the contemporary United " +"States in feeding semi-automatic examples of eastern bloc AK-74 rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/545x39.json +msgid "5.45mm 45-round AK magazine" +msgid_plural "5.45mm 45-round AK magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5.45mm 45-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "" +"A 45-round polymer magazine compatible with 5.45x39mm rifles, though " +"originally designed for use with Soviet light machine guns built upon " +"similar design pattens." +msgstr "" + +#. ~ Variant name of magazine "5.45mm 45-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "AK-74 45-round magazine" +msgid_plural "AK-74 45-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-74 45-round magazine" of magazine "5.45mm +#. 45-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "" +"Originally built to feed Soviet RPK-74 light machine guns, this curved " +"45-round box magazine possesses an aggressive waffle texture pattern and " +"also fits other Kalashnikov-based long guns, namely the AK-74 and modern " +"civilian legal variants." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/545x39.json +msgid "5.45mm 60-round AK magazine" +msgid_plural "5.45mm 60-round AK magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5.45mm 60-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "A 60-round polymer magazine compatible with 5.45x39mm rifles." +msgstr "" + +#. ~ Variant name of magazine "5.45mm 60-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "AK-74 60-round casket magazine" +msgid_plural "AK-74 60-round casket magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK-74 60-round casket magazine" of magazine +#. "5.45mm 60-round AK magazine" +#: data/json/items/magazine/545x39.json +msgid "" +"A casket magazine that combines four stacks of 5.45x39mm Soviet ammunition " +"into a solid brick of plastic, built for interfacing with the magazine wells" +" of Kalashnikov-pattern firearms, namely the AK-74 assault rifle and " +"subsequent derivatives." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/57.json +msgid "5.7mm 20-round pistol magazine" +msgid_plural "5.7mm 20-round pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5.7mm 20-round pistol magazine" +#: data/json/items/magazine/57.json +msgid "" +"A 20-round box magazine, for use with handguns chambering the proprietary " +"5.7x28mm cartridge." +msgstr "" + +#. ~ Variant name of magazine "5.7mm 20-round pistol magazine" +#: data/json/items/magazine/57.json +msgid "Five-seveN 20-round magazine" +msgid_plural "Five-seveN 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Five-seveN 20-round magazine" of magazine "5.7mm +#. 20-round pistol magazine" +#: data/json/items/magazine/57.json +msgid "A standard-capacity magazine for use with the FN Five-seveN." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/57.json +msgid "P90 50-round magazine" +msgid_plural "P90 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P90 50-round magazine" +#: data/json/items/magazine/57.json +msgid "" +"A factory issue translucent polymer box magazine that fits with the frame of" +" the FN P90." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/57.json +msgid "Ruger-57 20-round magazine" +msgid_plural "Ruger-57 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ruger-57 20-round magazine" +#: data/json/items/magazine/57.json +msgid "" +"A standard capacity 20-round 5.7x28mm magazine for use with the Ruger-57." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/57.json +msgid "Ruger-57 10-round magazine" +msgid_plural "Ruger-57 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ruger-57 10-round magazine" +#: data/json/items/magazine/57.json +msgid "" +"A small capacity 10-round magazine for use with the Ruger-57, developed for " +"use in states in which standard capacity magazines are prohibited." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/66mm.json +msgid "M74 4-rocket clip" +msgid_plural "M74 4-rocket clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M74 4-rocket clip" +#: data/json/items/magazine/66mm.json +msgid "A clip for the M202A1 FLASH that can hold 4 M74 incendiary rockets." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "7.62x39mm 10-round clip" +msgid_plural "7.62x39mm 10-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62x39mm 10-round clip" +#: data/json/items/magazine/762.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"ten 7.62x39mm rounds into a compatible firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "AK 10-round magazine" +msgid_plural "AK 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AK 10-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"A compact 10-round magazine for 7.62x39mm AK-pattern rifles, made of sturdy " +"polymer. Made for restricted civilian use." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "AK 20-round magazine" +msgid_plural "AK 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AK 20-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"A compact 20-round magazine for 7.62x39mm AK-pattern rifles, made of sturdy " +"polymer. Originally designed for tank crews." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "AK 30-round magazine" +msgid_plural "AK 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AK 30-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"A standard 30-round magazine for 7.62x39mm AK-pattern rifles, made of " +"stamped sheet metal." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "AK 40-round magazine" +msgid_plural "AK 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AK 40-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"An extended 40-round magazine for 7.62x39mm AK-pattern rifles, made of " +"stamped sheet metal." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "AK 75-round drum magazine" +msgid_plural "AK 75-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AK 75-round drum magazine" +#: data/json/items/magazine/762.json +msgid "" +"A bulky 75-round drum magazine for 7.62x39mm AK-pattern rifles, made of " +"stamped sheet metal." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "Bren 2 30-round magazine" +msgid_plural "Bren 2 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Bren 2 30-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"A proprietary polymer box magazine, capable of containing 30 7.62x39mm " +"rounds and compatible with the Czech Bren 2 carbine. Unlike conventional " +"7.62x39mm magazines, this one is inserted straight up into the magazine well" +" rather than rocked in, in order to facilitate a bolt-hold open mechanism." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "Bren 2 10-round magazine" +msgid_plural "Bren 2 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Bren 2 10-round magazine" +#: data/json/items/magazine/762.json +msgid "" +"A proprietary polymer box magazine, capable of containing 10 7.62x39mm " +"rounds and compatible with the Czech Bren 2 carbine. Unlike conventional " +"7.62x39mm magazines, this one is inserted straight up into the magazine well" +" rather than rocked in, in order to facilitate a bolt-hold open mechanism." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "7.62mm 5-round conversion magazine" +msgid_plural "7.62mm 5-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62mm 5-round conversion magazine" +#: data/json/items/magazine/762.json +msgid "" +"Engineered to allow the tapered 7.62x39mm cartridge to reliably cycle into " +"the chamber of an appropriately converted firearm, this compact 5-round " +"steel box magazine is compatible with AR-15-style rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "7.62mm 10-round conversion magazine" +msgid_plural "7.62mm 10-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62mm 10-round conversion magazine" +#: data/json/items/magazine/762.json +msgid "" +"Engineered to allow the tapered 7.62x39mm cartridge to reliably cycle into " +"the chamber of an appropriately converted firearm, this compact 10-round " +"steel box magazine is compatible with AR-15-style rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "7.62mm 20-round conversion magazine" +msgid_plural "7.62mm 20-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62mm 20-round conversion magazine" +#: data/json/items/magazine/762.json +msgid "" +"Engineered to allow the tapered 7.62x39mm cartridge to reliably cycle into " +"the chamber of an appropriately converted firearm, this 20-round steel box " +"magazine is compatible with AR-15-style rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762.json +msgid "7.62mm 30-round conversion magazine" +msgid_plural "7.62mm 30-round conversion magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62mm 30-round conversion magazine" +#: data/json/items/magazine/762.json +msgid "" +" Engineered to allow the tapered 7.62x39mm cartridge to reliably cycle into " +"the chamber of an appropriately converted firearm and possessing a dramatic " +"curve that looks laughably goofy, this 30-round steel box magazine is " +"compatible with AR-15-style rifles." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762R.json +msgid "7.62x54mmR 5-round clip" +msgid_plural "7.62x54mmR 5-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.62x54mmR 5-round clip" +#: data/json/items/magazine/762R.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"five 7.62x54mmR rounds into a compatible firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762R.json +msgid "PSL 5-round magazine" +msgid_plural "PSL 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PSL 5-round magazine" +#: data/json/items/magazine/762R.json +msgid "" +"A compact 5-round magazine for 7.62x54R PSL designated marksman's rifle, " +"made of stamped sheet metal. Not compatible with a Dragunov despite similar" +" appearances." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762R.json +msgid "PSL 10-round magazine" +msgid_plural "PSL 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PSL 10-round magazine" +#: data/json/items/magazine/762R.json +msgid "" +"A compact 10-round magazine for 7.62x54R PSL designated marksman's rifle, " +"made of stamped sheet metal. Not compatible with a Dragunov despite similar" +" appearances." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/762x25.json +msgid "Tokarev 8-round magazine" +msgid_plural "Tokarev 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Tokarev 8-round magazine" +#: data/json/items/magazine/762x25.json +msgid "A standard 8-round magazine for the Tokarev handgun." +msgstr "" + +#. ~ Variant name of magazine "Tokarev 8-round magazine" +#: data/json/items/magazine/762x25.json +msgid "TT-33 8-round magazine" +msgid_plural "TT-33 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "TT-33 8-round magazine" of magazine "Tokarev +#. 8-round magazine" +#: data/json/items/magazine/762x25.json +msgid "A standard 8-round magazine for the Tokarev TT-33." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/77mm_arisaka.json +msgid "7.7x58mm 5-round stripper clip" +msgid_plural "7.7x58mm 5-round stripper clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "7.7x58mm 5-round stripper clip" +#: data/json/items/magazine/77mm_arisaka.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"five 7.7x58mm rounds into a compatible firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/8x40mm.json +msgid "caseless 100-round magazine" +msgid_plural "caseless 100-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 100-round magazine" +#. ~ Description of variant "8x40mm 100-round magazine" of magazine "caseless +#. 100-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "" +"A 100-round box magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGB100." +msgstr "" + +#. ~ Variant name of magazine "caseless 100-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "8x40mm 100-round magazine" +msgid_plural "8x40mm 100-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/8x40mm.json +msgid "caseless 10-round magazine" +msgid_plural "caseless 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 10-round magazine" +#. ~ Description of variant "8x40mm 10-round magazine" of magazine "caseless +#. 10-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "" +"A 10-round stick magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGP10." +msgstr "" + +#. ~ Variant name of magazine "caseless 10-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "8x40mm 10-round magazine" +msgid_plural "8x40mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/8x40mm.json +msgid "caseless 25-round magazine" +msgid_plural "caseless 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 25-round magazine" +#. ~ Description of variant "8x40mm 25-round magazine" of magazine "caseless +#. 25-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "" +"A 25-round stick magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGP25." +msgstr "" + +#. ~ Variant name of magazine "caseless 25-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "8x40mm 25-round magazine" +msgid_plural "8x40mm 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/8x40mm.json +msgid "caseless 50-round magazine" +msgid_plural "caseless 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 50-round magazine" +#. ~ Description of variant "8x40mm 50-round magazine" of magazine "caseless +#. 50-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "" +"A 50-round box magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGB50." +msgstr "" + +#. ~ Variant name of magazine "caseless 50-round magazine" +#: data/json/items/magazine/8x40mm.json +msgid "8x40mm 50-round magazine" +msgid_plural "8x40mm 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Calico 50-round helical magazine" +msgid_plural "Calico 50-round helical magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Calico 50-round helical magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A surprisingly compact 50-round helical magazine for use with the Calico " +"M960 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Calico 100-round helical magazine" +msgid_plural "Calico 100-round helical magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Calico 100-round helical magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A surprisingly compact 100-round helical magazine for use with the Calico " +"M960 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 33-round magazine" +msgid_plural "Glock 9x19mm 33-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 33-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended 33-round polymer magazine for use with Glock compatible " +"firearms." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 15-round magazine" +msgid_plural "Glock 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A compact, light-weight polymer magazine for use with Glock compatible " +"firearms." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 17-round magazine" +msgid_plural "Glock 9x19mm 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "Made for the Glock 17, this magazine holds 17 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 22-round magazine" +msgid_plural "Glock 9x19mm 22-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 22-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"Made for the Glock 17, this cheap-looking aftermarket magazine holds 22 " +"rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 50-round drum magazine" +msgid_plural "Glock 9x19mm 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 50-round drum magazine" +#: data/json/items/magazine/9mm.json +msgid "Made to fit most Glock pistols. This drum magazine holds 50 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Glock 9x19mm 100-round double drum magazine" +msgid_plural "Glock 9x19mm 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Glock 9x19mm 100-round double drum magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"Made to fit most Glock pistols. This double drum magazine holds 100 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 35-round magazine" +msgid_plural "M9 35-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 35-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 35-round extended magazine compatible with both the M9 handgun and some " +"modern carbines." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 32-round magazine" +msgid_plural "M9 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 32-round extended magazine compatible with both the M9 handgun and some " +"modern carbines." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 30-round magazine" +msgid_plural "M9 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 30-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 30-round extended magazine compatible with both the M9 handgun and some " +"modern carbines." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 20-round magazine" +msgid_plural "M9 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended-capacity 20-round box magazine for use with the Beretta M9 " +"handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 18-round magazine" +msgid_plural "M9 18-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 18-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An 18-round box magazine for use with the Beretta M9 handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 17-round magazine" +msgid_plural "M9 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 17-round box magazine for use with the Beretta M9 handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 15-round magazine" +msgid_plural "M9 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A military issue 15-round box magazine originally intended for use with the " +"Beretta M9 handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M9 10-round magazine" +msgid_plural "M9 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M9 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round box magazine for use with the Beretta M9 handgun, physically of " +"the same size as a 15-round magazine. It's made to comply with laws that " +"limit maximum magazine capacity for firearms in some states." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 100-round double drum magazine" +msgid_plural "MP5 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 100-round double drum magazine" +#: data/json/items/magazine/9mm.json +msgid "A bulky 100-round double drum magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 50-round drum magazine" +msgid_plural "MP5 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 50-round drum magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A drum magazine for use with the H&K MP5 SMG. Much greater capacity, but " +"less reliable than the factory specification magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 40-round magazine" +msgid_plural "MP5 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 40-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An extended-capacity 40-round magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 38-round magazine" +msgid_plural "MP5 38-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 38-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An extended-capacity 38-round magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 30-round magazine" +msgid_plural "MP5 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 30-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A standard capacity curved magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 20-round magazine" +msgid_plural "MP5 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 20-round magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 15-round magazine" +msgid_plural "MP5 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 15-round magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP5 10-round magazine" +msgid_plural "MP5 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP5 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 10-round magazine for use with the H&K MP5 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "UMP-9 30-round magazine" +msgid_plural "UMP-9 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UMP-9 30-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A curved, double-stack plastic box magazine for the UMP sub-machine gun in " +"9x19mm. Holds 30 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Luger 8-round magazine" +msgid_plural "Luger 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Luger 8-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A standard-capacity angled-feed 8-round steel box magazine for use with the " +"Luger pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Luger 32-round snail-drum magazine" +msgid_plural "Luger 32-round snail-drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Luger 32-round snail-drum magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An unreliable and bulky 32-round snail-drum magazine, originally designed " +"for use with the Luger pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "9x19mm 10-round clip" +msgid_plural "9x19mm 10-round clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "9x19mm 10-round clip" +#: data/json/items/magazine/9mm.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"ten rounds of 9x19mm into a compatible firearm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "MP 40 32-round magazine" +msgid_plural "MP 40 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MP 40 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A double-column, single-feed 32-round box magazine used by the MP 40 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Px4 9x19mm 10-round magazine" +msgid_plural "Px4 9x19mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Px4 9x19mm 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round box magazine for use with the Beretta Px4 9x19mm handgun, " +"physically of the same size as 15-round and 17-round magazines. It's made " +"to comply with laws that limit maximum magazine capacity for firearms in " +"some states." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Px4 9x19mm 15-round magazine" +msgid_plural "Px4 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Px4 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 15-round box magazine for use with the Beretta Px4 9x19mm handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Px4 9x19mm 17-round magazine" +msgid_plural "Px4 9x19mm 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Px4 9x19mm 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A standard magazine for the Beretta Px4 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Px4 9x19mm 20-round magazine" +msgid_plural "Px4 9x19mm 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Px4 9x19mm 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended-capacity 20-round box magazine for use with the Beretta Px4 " +"9x19mm handgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "STEN 32-round magazine" +msgid_plural "STEN 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STEN 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A double-column, single-feed 9x19mm magazine used by the STEN submachine " +"gun, based off the magazines for the German MP 28 and later MP 40." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "STEN 20-round makeshift magazine" +msgid_plural "STEN 20-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "STEN 20-round makeshift magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An improvised magazine that is mostly compatible with the STEN submachine " +"gun, with a simplified feed system." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 10-round magazine" +msgid_plural "TEC-9 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 10-round magazine for use with the TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 20-round magazine" +msgid_plural "TEC-9 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 20-round magazine for use with the TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 30-round magazine" +msgid_plural "TEC-9 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 30-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 30-round steel box magazine for use with the TEC-9 SMG, made as a more " +"reliable alternative to 32-round magazines." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 32-round magazine" +msgid_plural "TEC-9 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A cheap and somewhat unreliable 32-round steel box magazine for use with the" +" TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 36-round magazine" +msgid_plural "TEC-9 36-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 36-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An extended 36-round steel box magazine for use with the TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 50-round magazine" +msgid_plural "TEC-9 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 50-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An extended 50-round steel box magazine for use with the TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "TEC-9 72-round drum magazine" +msgid_plural "TEC-9 72-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "TEC-9 72-round drum magazine" +#: data/json/items/magazine/9mm.json +msgid "A bulky 72-round steel drum magazine for use with the TEC-9 SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "USP 9x19mm 10-round magazine" +msgid_plural "USP 9x19mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP 9x19mm 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round box magazine for use with the H&K USP 9x19mm pistol, physically " +"of the same size as a 15-round magazine. It's made to comply with laws that" +" limit maximum magazine capacity for firearms in some states." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "USP 9x19mm 15-round magazine" +msgid_plural "USP 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A factory specification 15-round box magazine for use with the dependable " +"H&K USP 9x19mm pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "USP 9x19mm 18-round magazine" +msgid_plural "USP 9x19mm 18-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP 9x19mm 18-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended 18-round box magazine for use with the H&K USP 9x19mm pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "USP 9x19mm 20-round magazine" +msgid_plural "USP 9x19mm 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP 9x19mm 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended 20-round box magazine for use with the H&K USP 9x19mm pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "USP 9x19mm 32-round magazine" +msgid_plural "USP 9x19mm 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "USP 9x19mm 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An extended 32-round box magazine for use with the H&K USP 9x19mm pistol." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 20-round magazine" +msgid_plural "Uzi 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 20-round box magazine for use with the Uzi SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 25-round magazine" +msgid_plural "Uzi 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 25-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A compact 25-round box magazine for use with the Uzi SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 32-round magazine" +msgid_plural "Uzi 32-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 32-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A standard 32-round steel box magazine for use with the Uzi SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 40-round magazine" +msgid_plural "Uzi 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 40-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An extended-capacity 40-round box magazine for use with the Uzi SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 50-round magazine" +msgid_plural "Uzi 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 50-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An unwieldy 50-round box magazine seemingly made by welding two of the 25 " +"round magazines together." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Uzi 100-round double drum magazine" +msgid_plural "Uzi 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Uzi 100-round double drum magazine" +#: data/json/items/magazine/9mm.json +msgid "A bulky 100-round double drum magazine for use with the Uzi SMG." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "P226 9x19mm 10-round magazine" +msgid_plural "P226 9x19mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P226 9x19mm 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 10-round double stack box magazine for the SIG Sauer P226." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "P226 9x19mm 15-round magazine" +msgid_plural "P226 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P226 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 15-round double stack box magazine for the SIG Sauer P226." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "M11 13-round magazine" +msgid_plural "M11 13-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M11 13-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 13-round double stack box magazine for the SIG Sauer P228 (also known as " +"the M11) or P229." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "service handgun 10-round magazine" +msgid_plural "service handgun 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "service handgun 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round magazine for use with the United States army's general issue " +"9x19mm handguns." +msgstr "" + +#. ~ Variant name of magazine "service handgun 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "M17 10-round magazine" +msgid_plural "M17 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M17 10-round magazine" of magazine "service +#. handgun 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round box magazine for the SIG Sauer P320. Also compatible with its " +"derivative pistols, the M17 and M18." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "service handgun 17-round magazine" +msgid_plural "service handgun 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "service handgun 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 17-round magazine for use with the United States army's general issue " +"9x19mm handguns." +msgstr "" + +#. ~ Variant name of magazine "service handgun 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "M17 17-round magazine" +msgid_plural "M17 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M17 17-round magazine" of magazine "service +#. handgun 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 17-round double stack box magazine for the SIG Sauer P320. Also " +"compatible with its derivative pistols, the M17 and M18." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "service handgun 21-round magazine" +msgid_plural "service handgun 21-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "service handgun 21-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 21-round magazine for use with the United States army's general issue " +"9x19mm handguns." +msgstr "" + +#. ~ Variant name of magazine "service handgun 21-round magazine" +#: data/json/items/magazine/9mm.json +msgid "M17 21-round magazine" +msgid_plural "M17 21-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M17 21-round magazine" of magazine "service +#. handgun 21-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 21-round double stack box magazine for the SIG Sauer P320. Also " +"compatible with its derivative pistols, the M17 and M18." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "SP2022 10-round magazine" +msgid_plural "SP2022 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SP2022 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 10-round box magazine for the SIG Sauer SP2022, 2340, and 2009." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "SP2022 12-round magazine" +msgid_plural "SP2022 12-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SP2022 12-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 12-round box magazine for the SIG Sauer SP2022, 2340, and 2009." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "SP2022 15-round magazine" +msgid_plural "SP2022 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SP2022 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 15-round box magazine for the SIG Sauer SP2022, 2340, and 2009." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Hi-Power 9x19mm 13-round magazine" +msgid_plural "Hi-Power 9x19mm 13-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Hi-Power 9x19mm 13-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 13-round steel box magazine for the Browning Hi-Power 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "Hi-Power 9x19mm 15-round magazine" +msgid_plural "Hi-Power 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Hi-Power 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"An aftermarket 15-round steel box magazine for the Browning Hi-Power 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "P38 8-round magazine" +msgid_plural "P38 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "P38 8-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An 8-round steel box magazine for the Walther P38." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "PPQ 9x19mm 10-round magazine" +msgid_plural "PPQ 9x19mm 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPQ 9x19mm 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 10-round steel box magazine for the Walther PPQ 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "PPQ 9x19mm 15-round magazine" +msgid_plural "PPQ 9x19mm 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPQ 9x19mm 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 15-round steel box magazine for the Walther PPQ 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "PPQ 9x19mm 17-round magazine" +msgid_plural "PPQ 9x19mm 17-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPQ 9x19mm 17-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 15-round steel box magazine with an aftermarket baseplate adding an extra " +"2 rounds for the Walther PPQ 9x19mm." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "C-9 8-round magazine" +msgid_plural "C-9 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "C-9 8-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An 8-round steel box magazine for use with the Hi-Point C-9." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "C-9 10-round magazine" +msgid_plural "C-9 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "C-9 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 10-round steel box magazine for use with the Hi-Point C-9." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "C-9 15-round magazine" +msgid_plural "C-9 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "C-9 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 15-round steel box magazine for use with the Hi-Point Carbine, it'll fit " +"the C-9 too in a pinch." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "CZ 75 16-round magazine" +msgid_plural "CZ 75 16-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CZ 75 16-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 16-round steel box magazine for use with the CZ 75." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "CZ 75 20-round magazine" +msgid_plural "CZ 75 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CZ 75 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 20-round steel box magazine for use with the CZ 75." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "CZ 75 26-round magazine" +msgid_plural "CZ 75 26-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CZ 75 26-round magazine" +#: data/json/items/magazine/9mm.json +msgid "A 26-round steel box magazine for use with the CZ 75." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "CCP 8-round magazine" +msgid_plural "CCP 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CCP 8-round magazine" +#: data/json/items/magazine/9mm.json +msgid "An 8-round steel box magazine for use with the Walther CCP." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "CCP 9-round magazine" +msgid_plural "CCP 9-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CCP 9-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A standard steel box magazine with magazine extension installed, for use " +"with the Walther CCP. Holds a total of 9 rounds and provides a better grip " +"for the shooter when loaded." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 10-round magazine" +msgid_plural "APC9 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 10-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 10-round translucent polymer magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 15-round magazine" +msgid_plural "APC9 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 15-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 15-round translucent polymer magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 20-round magazine" +msgid_plural "APC9 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 20-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 20-round translucent polymer magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 25-round magazine" +msgid_plural "APC9 25-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 25-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 25-round translucent polymer magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 30-round magazine" +msgid_plural "APC9 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 30-round magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A 30-round translucent polymer magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9mm.json +msgid "APC9 50-round drum magazine" +msgid_plural "APC9 50-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "APC9 50-round drum magazine" +#: data/json/items/magazine/9mm.json +msgid "" +"A bulky 50-round aluminum drum magazine for use with the Brügger & Thomet " +"MP9 and compatible guns." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/9x18.json +msgid "Makarov 8-round magazine" +msgid_plural "Makarov 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Makarov 8-round magazine" +#. ~ Description of variant "PM 8-round magazine" of magazine "Makarov 8-round +#. magazine" +#: data/json/items/magazine/9x18.json +msgid "A standard 8-round magazine for the Makarov pistol." +msgstr "" + +#. ~ Variant name of magazine "Makarov 8-round magazine" +#: data/json/items/magazine/9x18.json +msgid "PM 8-round magazine" +msgid_plural "PM 8-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/items/magazine/chemical_spray.json +msgid "2 L pressurized chemical tank" +msgid_plural "2 L pressurized chemical tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "2 L pressurized chemical tank" +#: data/json/items/magazine/chemical_spray.json +msgid "" +"A makeshift pressurized 2 L canister designed to feed a makeshift chemical " +"thrower." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/exodii.json +msgid "PA md. 71 Exodii 10-round magazine" +msgid_plural "PA md. 71 Exodii 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PA md. 71 Exodii 10-round magazine" +#: data/json/items/magazine/exodii.json +msgid "" +"A small, sleek magazine based on a classic PA md. 71 clip, with some " +"redesigns by the Exodii for better use in lighter-than-air drones. Its " +"small size is less appropriate for ground-fighting of hordes of zombies, as " +"it is a bit inconvenient to reload." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/exodii.json +msgid "PA md. 68 Exodii 60-round magazine" +msgid_plural "PA md. 68 Exodii 60-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PA md. 68 Exodii 60-round magazine" +#: data/json/items/magazine/exodii.json +msgid "" +"An unreasonably large pan magazine for the already heavy PA md. 68 battle " +"rifle. While the original magazines were double stack box magazines, the PA" +" md. 68 started being pushed into aircraft and vehicle support roles, " +"necessitating a larger pan magazine." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/exodii.json +msgid "Sapra '36 magazine" +msgid_plural "Sapra '36 magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Sapra '36 magazine" +#: data/json/items/magazine/exodii.json +msgid "A large, five round single stack magazine for the Sapra '36." +msgstr "" + +#. ~ Description of magazine "filter mask cartridge" +#: data/json/items/magazine/filter.json +msgid "" +"A small-sized, replaceable filter cartridge for an air filtration mask." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/filter.json +msgid "CBRN filter canister" +msgid_plural "CBRN filter canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "CBRN filter canister" +#: data/json/items/magazine/filter.json +msgid "" +"A cylindrical, black-finished filter canister packed with charcoal retained " +"between dual particulate membranes, rated to protect against chemical " +"weapons, nerve agents, biological contaminants, radioactive dust, and all " +"manner of other unpleasant vapors or particles. That is, though, only if " +"you screw it into an appropriate respirator before hand and the charcoal " +"isn't expired." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/filter.json +msgid "rebreather scrubber cartridge, air tank" +msgid_plural "rebreather scrubber cartridges, air tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "rebreather scrubber cartridge, air tank" +#: data/json/items/magazine/filter.json +msgid "" +"A replaceable CO2 scrubber cartridge for a rebreather, coupled with a 3 L " +"pressurized tank. This one has its tank filled with atmospheric air." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/filter.json +msgid "rebreather scrubber cartridge, oxygen tank" +msgid_plural "rebreather scrubber cartridges, oxygen tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "rebreather scrubber cartridge, oxygen tank" +#: data/json/items/magazine/filter.json +msgid "" +"A replaceable CO2 scrubber cartridge for a rebreather, coupled with a 3 L " +"pressurized tank. This one has its tank filled with oxygen." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/filter.json +msgid "rebreather oxygen regenerator cartridge" +msgid_plural "rebreather oxygen regenerator cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "rebreather oxygen regenerator cartridge" +#: data/json/items/magazine/filter.json +msgid "A replaceable oxygen regenerator cartridge for a rebreather." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/liquid.json +msgid "8 L pressurized fuel tank" +msgid_plural "8 L pressurized fuel tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "8 L pressurized fuel tank" +#: data/json/items/magazine/liquid.json +msgid "" +"A pressurized 8 L canister designed to feed a flamethrower. A date code " +"stamped into the aluminum indicates that this was made in the 1970's." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/liquid.json +msgid "9 L pressurized fuel tank" +msgid_plural "9 L pressurized fuel tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "9 L pressurized fuel tank" +#: data/json/items/magazine/liquid.json +msgid "" +"A 9 L pressurized carbon fiber cylinder designed to feed a flamethrower." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/methanol_fuelcell.json +msgid "5 L methanol fuel cartridge" +msgid_plural "5 L methanol fuel cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5 L methanol fuel cartridge" +#: data/json/items/magazine/methanol_fuelcell.json +msgid "" +"A 5-liter plastic tank filled with methanol, with a specialized opening to " +"connect it to a methanol fuel cell. It's not designed to be refillable by " +"the user, but you could refill it if you had a syringe and a lot of time." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/methanol_fuelcell.json +msgid "10 L methanol fuel cartridge" +msgid_plural "10 L methanol fuel cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10 L methanol fuel cartridge" +#: data/json/items/magazine/methanol_fuelcell.json +msgid "" +"A 10-liter plastic tank filled with methanol, with a specialized opening to " +"connect it to a methanol fuel cell. It's not designed to be refillable by " +"the user, but you could refill it if you had a syringe and a lot of time." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/methanol_fuelcell.json +msgid "28 L methanol fuel cartridge" +msgid_plural "28 L methanol fuel cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "28 L methanol fuel cartridge" +#: data/json/items/magazine/methanol_fuelcell.json +msgid "" +"A 28-liter plastic tank filled with methanol, with a specialized opening to " +"connect it to a methanol fuel cell. It's not designed to be refillable by " +"the user, but you could refill it if you had a syringe and a lot of time." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/methanol_fuelcell.json +msgid "60 L methanol fuel cartridge" +msgid_plural "60 L methanol fuel cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "60 L methanol fuel cartridge" +#: data/json/items/magazine/methanol_fuelcell.json +msgid "" +"A 60-liter plastic tank filled with methanol, with a specialized opening to " +"connect it to a methanol fuel cell. It's not designed to be refillable by " +"the user, but you could refill it if you had a syringe and a lot of time." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/nail.json +msgid "coilgun 50-round makeshift magazine" +msgid_plural "coilgun 50-round makeshift magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "coilgun 50-round makeshift magazine" +#: data/json/items/magazine/nail.json +msgid "" +"An improvised magazine for use with a coilgun. Little more than a metal " +"box, a spring, and some duct tape, it is awkward to reload." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "10-round assault shotgun magazine" +msgid_plural "10-round assault shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "10-round assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "" +"A removable plastic 10-round box magazine, for use with firearms chambered " +"in 12-gauge shotgun shells." +msgstr "" + +#. ~ Variant name of magazine "10-round assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "Saiga-12 10-round magazine" +msgid_plural "Saiga-12 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saiga-12 10-round magazine" of magazine "10-round +#. assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "" +"A removable plastic magazine for the Saiga-12 shotgun. Holds 10 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "20-round assault shotgun magazine" +msgid_plural "20-round assault shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "20-round assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "" +"A removable plastic 20-round drum magazine, for use with firearms chambered " +"in 12-gauge shotgun shells." +msgstr "" + +#. ~ Variant name of magazine "20-round assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "Saiga-12 20-round drum magazine" +msgid_plural "Saiga-12 20-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Saiga-12 20-round drum magazine" of magazine +#. "20-round assault shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "" +"A removable plastic magazine for the Saiga-12 shotgun. Holds 20 rounds." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "20-round shotshell belt" +msgid_plural "20-round shotshell belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "20-round shotshell belt" +#: data/json/items/magazine/shot.json +msgid "" +"A non-disintegrating cloth ammo belt which can hold up to 20 shotgun shells." +" Notably less reliable than metal ammo belts." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "shotgun 6-round speedloader" +msgid_plural "shotgun 6-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun 6-round speedloader" +#: data/json/items/magazine/shot.json +msgid "" +"A plastic tube with a sliding handle that can be used to quickly load 6 " +"rounds into a shotgun's tube in a much shorter period of time than by hand." +" It needs to interface with a chute to be used with any speed." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "shotgun 8-round speedloader" +msgid_plural "shotgun 8-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun 8-round speedloader" +#: data/json/items/magazine/shot.json +msgid "" +"A plastic tube with a sliding handle that can be used to quickly load 8 " +"rounds into a shotgun's tube in a much shorter period of time than by hand." +" It needs to interface with a chute to be used with any speed." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "16-round rotary shotgun magazine" +msgid_plural "16-round rotary shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "16-round rotary shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "A 16-round magazine for a rotary magazine-fed shotgun." +msgstr "" + +#. ~ Variant name of magazine "16-round rotary shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "SRM Arms Model 1216 16-round magazine" +msgid_plural "SRM Arms Model 1216 16-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "SRM Arms Model 1216 16-round magazine" of +#. magazine "16-round rotary shotgun magazine" +#: data/json/items/magazine/shot.json +msgid "" +"A 16-round rotary magazine for that strangest of beasts, the SRM Arms Model " +"1216 shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "M26-MASS 3-round magazine" +msgid_plural "M26-MASS 3-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M26-MASS 3-round magazine" +#: data/json/items/magazine/shot.json +msgid "A small 3-round box magazine for the M26-MASS underbarrel shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "M26-MASS 5-round magazine" +msgid_plural "M26-MASS 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "M26-MASS 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "A small 5-round box magazine for the M26-MASS underbarrel shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "magazine-fed pump shotgun 5-round magazine" +msgid_plural "magazine-fed pump shotgun 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "magazine-fed pump shotgun 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "A small 5-round box magazine for the magazine-fed pump shotgun." +msgstr "" + +#. ~ Variant name of magazine "magazine-fed pump shotgun 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "Mossberg 590M 5-round magazine" +msgid_plural "Mossberg 590M 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mossberg 590M 5-round magazine" of magazine +#. "magazine-fed pump shotgun 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "A small 5-round box magazine for the Mossberg 590M shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "magazine-fed pump shotgun 10-round magazine" +msgid_plural "magazine-fed pump shotgun 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "magazine-fed pump shotgun 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 10-round box magazine for the magazine-fed pump shotgun." +msgstr "" + +#. ~ Variant name of magazine "magazine-fed pump shotgun 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "Mossberg 590M 10-round magazine" +msgid_plural "Mossberg 590M 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mossberg 590M 10-round magazine" of magazine +#. "magazine-fed pump shotgun 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 10-round box magazine for the Mossberg 590M shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "magazine-fed pump shotgun 15-round magazine" +msgid_plural "magazine-fed pump shotgun 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "magazine-fed pump shotgun 15-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 15-round box magazine for the magazine-fed pump shotgun." +msgstr "" + +#. ~ Variant name of magazine "magazine-fed pump shotgun 15-round magazine" +#: data/json/items/magazine/shot.json +msgid "Mossberg 590M 15-round magazine" +msgid_plural "Mossberg 590M 15-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mossberg 590M 15-round magazine" of magazine +#. "magazine-fed pump shotgun 15-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 15-round box magazine for the Mossberg 590M shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "magazine-fed pump shotgun 20-round magazine" +msgid_plural "magazine-fed pump shotgun 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "magazine-fed pump shotgun 20-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 20-round box magazine for the magazine-fed pump shotgun." +msgstr "" + +#. ~ Variant name of magazine "magazine-fed pump shotgun 20-round magazine" +#: data/json/items/magazine/shot.json +msgid "Mossberg 590M 20-round magazine" +msgid_plural "Mossberg 590M 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mossberg 590M 20-round magazine" of magazine +#. "magazine-fed pump shotgun 20-round magazine" +#: data/json/items/magazine/shot.json +msgid "A 20-round box magazine for the Mossberg 590M shotgun." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "shotgun 5-round magazine" +msgid_plural "shotgun 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "5-round box magazine for rifle-like magazine-fed shotguns." +msgstr "" + +#. ~ Variant name of magazine "shotgun 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "MKA 1919 5-round magazine" +msgid_plural "MKA 1919 5-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MKA 1919 5-round magazine" of magazine "shotgun +#. 5-round magazine" +#: data/json/items/magazine/shot.json +msgid "" +"Despite being intended to use with the Akdal MKA 1919, this type of " +"magazines was adopted by multiple Turkish firearm manufacturers, and can be " +"used with almost any Turkish-manufactured mag-fed shotgun. This one is box " +"shaped, and can hold 5 shots." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "shotgun 10-round magazine" +msgid_plural "shotgun 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "10-round box magazine for rifle-like magazine-fed shotguns." +msgstr "" + +#. ~ Variant name of magazine "shotgun 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "MKA 1919 10-round magazine" +msgid_plural "MKA 1919 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MKA 1919 10-round magazine" of magazine "shotgun +#. 10-round magazine" +#: data/json/items/magazine/shot.json +msgid "" +"Despite being intended to use with Akdal MKA 1919, this type of magazine was" +" adopted by multiple Turkish firearm manufactures, and can be used with " +"almost any Turkish-manufactured mag-fed shotgun. This one is box shaped, " +"and can hold 10 shots." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/shot.json +msgid "shotgun 20-round drum magazine" +msgid_plural "shotgun 20-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun 20-round drum magazine" +#: data/json/items/magazine/shot.json +msgid "20-round drum magazine for rifle-like magazine-fed shotguns." +msgstr "" + +#. ~ Variant name of magazine "shotgun 20-round drum magazine" +#: data/json/items/magazine/shot.json +msgid "MKA 1919 20-round magazine" +msgid_plural "MKA 1919 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "MKA 1919 20-round magazine" of magazine "shotgun +#. 20-round drum magazine" +#: data/json/items/magazine/shot.json +msgid "" +"Despite being intended to use with the Akdal MKA 1919, this type of magazine" +" was adopted by multiple Turkish firearm manufacturers, and can be used with" +" almost any Turkish-manufactured mag-fed shotgun. This one is a drum, and " +"can hold 20 shots." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/weldgas.json +msgid "small welding tank" +msgid_plural "small welding tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small welding tank" +#: data/json/items/magazine/weldgas.json +msgid "" +"A compact MC size acetylene tank. It can pressurize up to 10 cubic feet of " +"welding gas." +msgstr "" + +#. ~ Magazine name +#: data/json/items/magazine/weldgas.json +msgid "welding tank" +msgid_plural "welding tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "welding tank" +#: data/json/items/magazine/weldgas.json +msgid "" +"A bulky B size acetylene tank. It can pressurize up to 40 cubic feet of " +"welding gas." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "war flail" +msgid_plural "war flails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "war flail" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout pole with a large flanged mace head attached to the end with a short" +" chain, a purpose-made combat version of the peasant flail. It specializes " +"in threshing people in metal armor, rather than grain." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "peasant flail" +msgid_plural "peasant flails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peasant flail" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout pole with a wooden club attached to the end with a leather cord. " +"This farming tool was historically used to thresh wheat and occasionally " +"people when the peasants got angry at their feudal lords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "studded kanabō" +msgid_plural "studded kanabō" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "studded kanabō" +#: data/json/items/melee/bludgeons.json +msgid "" +"A two-handed war club used in feudal Japan by samurai against armored " +"opponents. Made from hardwood with metal stud inlays." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "spiked kanabō" +msgid_plural "spiked kanabō" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiked kanabō" +#: data/json/items/melee/bludgeons.json +msgid "" +"A two-handed war club used in feudal Japan by samurai against armored " +"opponents. Made from hardwood with metal spike inlays." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "baseball bat" +msgid_plural "baseball bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baseball bat" +#: data/json/items/melee/bludgeons.json +msgid "" +"A sturdy wooden bat used to play the great American pastime. Makes for a " +"great melee weapon too." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "aluminum bat" +msgid_plural "aluminum bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum bat" +#: data/json/items/melee/bludgeons.json +msgid "" +"An aluminum baseball bat with a plastic handle, lighter than a wooden bat " +"and a little easier to swing as a result." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "foam rubber bat" +msgid_plural "foam rubber bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foam rubber bat" +#: data/json/items/melee/bludgeons.json +msgid "" +"A baseball bat made of foam rubber with a plastic handle. Light and easy to" +" wield, but almost completely ineffective if your goal is to hurt someone." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "expandable baton" +msgid_plural "expandable batons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "expandable baton" +#: data/json/items/melee/bludgeons.json +msgid "" +"A telescoping baton that collapses for easy storage. Right now, it's " +"collapsed. Activate to expand." +msgstr "" + +#. ~ "menu_text" action message of item "expandable baton" +#. ~ "menu_text" action message of item "collapsed boarding axe" +#. ~ "menu_text" action message of item "megachette (folded)" +#: data/json/items/melee/bludgeons.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "Expand" +msgstr "" + +#. ~ "msg" action message of item "expandable baton" +#: data/json/items/melee/bludgeons.json +msgid "You snap open your baton." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "expandable baton (extended)" +msgid_plural "expandable batons (extended)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "expandable baton (extended)" +#: data/json/items/melee/bludgeons.json +msgid "" +"A telescoping baton that collapses for easy storage. Makes a good melee " +"weapon. Activate to collapse." +msgstr "" + +#. ~ "msg" action message of item "expandable baton (extended)" +#: data/json/items/melee/bludgeons.json +msgid "You collapse your baton." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "battle axe" +msgid_plural "battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Though intended for use as a weapon, it " +"can also be pressed into service as a rather clumsy woodcutting tool." +msgstr "" + +#. ~ Description of "battle axe" +#: data/json/items/melee/bludgeons.json +msgid "A dull, cheaply-made replica of a huge axe designed for warfare." +msgstr "" + +#. ~ Description of "battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Or it would be, but the axe heads aren't " +"seated properly at all." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "mild steel battle axe" +msgid_plural "mild steel battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Made of mild steel, it's passable as a " +"weapon, but lacking a proper grip or a razor sharp edge leaves it somewhat " +"lacking." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "medium steel battle axe" +msgid_plural "medium steel battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Made of medium steel, this isn't the " +"greatest weapon ever forged but it has a decent edge and a real handle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "high steel battle axe" +msgid_plural "high steel battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Made of high steel, this is a solid, " +"dependable weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "hardened steel battle axe" +msgid_plural "hardened steel battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Made of hardened steel, this would be the " +"envy of any Viking raider." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tempered steel battle axe" +msgid_plural "tempered steel battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A huge axe designed for warfare. Made of tempered steel, this is a weapon " +"that could fell a jötunn." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "blackjack" +msgid_plural "blackjacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blackjack" +#: data/json/items/melee/bludgeons.json +msgid "" +"A short, easily concealed bludgeoning weapon consisting of a weight embedded" +" at the end of a short leather shaft. Formerly used by law enforcement, " +"this weapon is meant to stun or knock out the subject, although head strikes" +" have a high risk of causing a permanent, disabling brain injury or being " +"fatal." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "bokken" +msgid_plural "bokken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bokken" +#: data/json/items/melee/bludgeons.json +msgid "" +"A solid wood 'training' katana, exactingly crafted to mimic the weight and " +"balance of the real thing. Despite its lack of a sharp metal edge, it's " +"still quite capable of inflicting deadly wounds." +msgstr "" + +#. ~ Description of "bokken" +#: data/json/items/melee/bludgeons.json +msgid "" +"A solid wood 'training' katana. It feels far too light to make an effective" +" weapon." +msgstr "" + +#. ~ Description of "bokken" +#: data/json/items/melee/bludgeons.json +msgid "" +"A solid wood 'training' katana. It looks to be mass-produced, and not quite" +" as effective as the real deal." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "The 7-10 Split" +msgid_plural "7-10 Splits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The 7-10 Split" +#: data/json/items/melee/bludgeons.json +msgid "" +"An improvised weapon made from a bowling pin with two spikes attached in the" +" shape of a 'T'." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "bowling pin" +msgid_plural "bowling pins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bowling pin" +#: data/json/items/melee/bludgeons.json +msgid "" +"A standard bowling pin. Makes a decent melee weapon, if somewhat short." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "barbed wire bat" +msgid_plural "barbed wire bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barbed wire bat" +#: data/json/items/melee/bludgeons.json +msgid "A baseball bat wrapped with barbed wire. A brutal melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "walking cane" +msgid_plural "walking canes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "walking cane" +#: data/json/items/melee/bludgeons.json +msgid "" +"Handicapped or not, you always walk in style. Consisting of a metal " +"headpiece and a wooden body, this makes a great bashing weapon in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "sinister cane" +msgid_plural "sinister canes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister cane" +#: data/json/items/melee/bludgeons.json +msgid "" +"A sinister looking cane made of plastic. It has a shiny red orb gripped by " +"claws at the handle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "cheap wizard cane (off)" +msgid_plural "cheap wizard canes (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cheap wizard cane (off)" +#: data/json/items/melee/bludgeons.json +msgid "" +"An arcane but cheap-looking cane made of plastic. It has a white light-up " +"orb on the end. Using it will turn it on and provide a weak light." +msgstr "" + +#. ~ "msg" action message of item "cheap wizard cane (off)" +#. ~ "msg" action message of item "wizard cane (off)" +#: data/json/items/melee/bludgeons.json +msgid "You turn the wizard cane on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "cheap wizard cane (off)" +#. ~ "need_charges_msg" action message of item "wizard cane (off)" +#: data/json/items/melee/bludgeons.json +msgid "The wizard cane's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "cheap wizard cane (on)" +msgid_plural "cheap wizard canes (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "cheap wizard cane (on)" +#. ~ "msg" action message of item "wizard cane (on)" +#: data/json/items/melee/bludgeons.json +msgid "You turn the wizard cane off." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "wizard cane (off)" +msgid_plural "wizard canes (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wizard cane (off)" +#: data/json/items/melee/bludgeons.json +msgid "" +"An arcane-looking cane made of wood and aluminum. It has a white light-up " +"orb on the end. Using it will turn it on and illuminate the area around " +"you." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "wizard cane (on)" +msgid_plural "wizard canes (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "makeshift walking cane" +msgid_plural "makeshift walking canes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift walking cane" +#: data/json/items/melee/bludgeons.json +msgid "" +"An improvised cane. It also works as a basic bashing weapon in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "wooden club" +msgid_plural "wooden clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden club" +#: data/json/items/melee/bludgeons.json +msgid "" +"A plank of wood that's been snapped in half, with a crude handle whittled " +"into one end. It looks like a poorly-made cricket bat." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "large wooden club" +msgid_plural "large wooden clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wooden club" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long plank of wood with a crude handle whittled into one end. It's barely" +" an improvement, but at least it is slightly easier to wield than just the " +"plank on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "crutches" +msgid_plural "pairs of crutches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crutches" +#: data/json/items/melee/bludgeons.json +msgid "A pair of crutches." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "makeshift crutches" +msgid_plural "pairs of makeshift crutches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift crutches" +#: data/json/items/melee/bludgeons.json +msgid "A pair of wooden makeshift crutches." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json data/mods/MMA/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "cudgel" +msgid_plural "cudgels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cudgel" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long, slender wooden rod. While traditionally intended as a training " +"tool, it still makes a good melee weapon in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "glass shiv" +msgid_plural "glass shivs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass shiv" +#: data/json/items/melee/bludgeons.json +msgid "A glass shard with wrapping at one end so it can be safely wielded." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Aftershock/items/weapons.json +msgid "golf club" +msgid_plural "golf clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golf club" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long handle with a big metal head, flat on one side, for driving golf " +"balls. Fore!" +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "sledge hammer" +msgid_plural "sledge hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sledge hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A large, heavy hammer. A very hard-hitting melee weapon, but it's slow to " +"swing and will probably exhaust you quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "short sledge hammer" +msgid_plural "short sledge hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short sledge hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A sledge hammer with a notably shorter handle. This makes it worse as a " +"melee weapon, but a more portable tool." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "engineer's hammer" +msgid_plural "engineer's hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "engineer's hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout and hefty hammer, more akin to a sledge than a typical ball-peen. " +"Useful for portable demolition work, but very unwieldy as a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "heavy sledge hammer" +msgid_plural "heavy sledge hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy sledge hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A large sledge hammer with a massive, heavy head. This unwieldy tool is " +"meant to break concrete, rock, brick, anything really." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "hockey stick" +msgid_plural "hockey sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hockey stick" +#: data/json/items/melee/bludgeons.json +msgid "" +"A curved wooden stick with a wide and flat end. Commonly used by hockey " +"players." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "homewrecker" +msgid_plural "homewreckers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homewrecker" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long piece of wood with several chunks of steel firmly tied to it. The " +"resulting weapon is unwieldy and slow but very heavy hitting." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "glass bladed macuahuitl" +msgid_plural "glass bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A flat wooden club with sharpened pieces of glass stuck to both sides. " +"Somewhat accurate to the actual thing." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "teeth-bladed macuahuitl" +msgid_plural "teeth-bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "teeth-bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A flat wooden club with impossibly-sharp teeth stuck to both sides. Fragile" +" yet very sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "stone lined macuahuitl" +msgid_plural "stone lined macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone lined macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"An improvised version of the close combat weapon that was mainly used by " +"Aztecs. It's not very sturdy, but it will break someone's skull open and " +"give them a good cut." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "makeshift macuahuitl" +msgid_plural "makeshift macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A poor imitation of the close combat weapon affiliated with Aztec warriors, " +"made with a large wooden club and carefully hammered razors. Although not " +"very sturdy, it delivers some nasty cuts and bruises." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "mild steel bladed macuahuitl" +msgid_plural "mild steel bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A modern reimagining of the large close combat weapon affiliated with Aztec " +"warriors, made of a sturdy wooden club and sharp blades forged from mild " +"steel. Blades are definitely sturdier than obsidian ones. Not great, not " +"terrible." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "medium steel bladed macuahuitl" +msgid_plural "medium steel bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A modern reimagining of the large close combat weapon affiliated with Aztec " +"warriors, made of a sturdy wooden club and sharp blades forged from medium " +"steel. Blades are definitely sturdier than obsidian ones." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "high steel bladed macuahuitl" +msgid_plural "high steel bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A modern reimagining of the large close combat weapon affiliated with Aztec " +"warriors, made of a sturdy wooden club and sharp blades forged from high " +"steel. Blades are definitely sturdier than obsidian ones." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "hardened steel bladed macuahuitl" +msgid_plural "hardened steel bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A modern reimagining of the large close combat weapon affiliated with Aztec " +"warriors, made of a sturdy wooden club and sharp blades forged from hardened" +" steel. Blades are definitely sturdier than obsidian ones." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tempered steel bladed macuahuitl" +msgid_plural "tempered steel bladed macuahuitls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel bladed macuahuitl" +#: data/json/items/melee/bludgeons.json +msgid "" +"A modern reimagining of the large close combat weapon affiliated with Aztec " +"warriors, made of a sturdy wooden club and sharp blades forged from tempered" +" steel. You can single-handedly avenge the fallen nations of Mesoamerica " +"with this one." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "ironshod quarterstaff" +msgid_plural "ironshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ironshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "A long wooden staff reinforced with metal bands and caps." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "mild steelshod quarterstaff" +msgid_plural "mild steelshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steelshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long wooden staff reinforced with metal bands and caps. This one has been" +" forged with mild steel rather than the traditional iron, and so hits just " +"that little bit harder." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "medium steelshod quarterstaff" +msgid_plural "medium steelshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steelshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long wooden staff reinforced with metal bands and caps. This one has been" +" forged with medium steel rather than the traditional iron, and so hits just" +" that little bit harder." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "high steelshod quarterstaff" +msgid_plural "high steelshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steelshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long wooden staff reinforced with metal bands and caps. This one has been" +" forged with high steel rather than the traditional iron, and so hits just " +"that little bit harder." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "hardened steelshod quarterstaff" +msgid_plural "hardened steelshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steelshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long wooden staff reinforced with metal bands and caps. This one has been" +" forged with hardened steel rather than the traditional iron, and so hits " +"just that little bit harder." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tempered steelshod quarterstaff" +msgid_plural "tempered steelshod quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steelshod quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A long wooden staff reinforced with metal bands and caps. This one has been" +" forged with tempered steel rather than the traditional iron, and so hits " +"just that little bit harder." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "lucerne hammer" +msgid_plural "lucerne hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lucerne hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A versatile polearm with a spiked hammer head, a spike, and a hook attached " +"to a beefy wooden pole." +msgstr "" + +#. ~ Description of "lucerne hammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A cheap piece of crap imitation of a versatile polearm with a spiked hammer " +"head, probably meant to be used for LARPing." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "homemade polehammer" +msgid_plural "homemade polehammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade polehammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A standard hammerhead solidly mounted at the end of a proper spear shaft. " +"The long leverage provides surprising balance and impact force. Simple and " +"effective." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "makeshift homemade polehammer" +msgid_plural "makeshift homemade polehammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift homemade polehammer" +#: data/json/items/melee/bludgeons.json +msgid "" +"A standard hammerhead mounted at the end of a long stick. It is far from " +"being a proper weapon, but it allows you to bash zombie heads from a safe " +"distance." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "mace" +msgid_plural "maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating." +msgstr "" + +#. ~ Description of "mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A light, cheaply-made replica of a medieval weapon that would normally " +"consist of a wood handle with a heavy metal head." +msgstr "" + +#. ~ Description of "mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. The " +"head feels a bit loose." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "mild steel mace" +msgid_plural "mild steel maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating. This " +"one is custom-made with mild steel, which technically still works fine but " +"tends to blunt more easily, and the grip is kind of bad." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "medium steel mace" +msgid_plural "medium steel maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating. This " +"one is custom-made with medium steel which is passable, but hardly the " +"pinnacle of weapon making." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "high steel mace" +msgid_plural "high steel maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating. This " +"one is custom-made with high steel and is a solid, dependable weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "hardened steel mace" +msgid_plural "hardened steel maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating. This " +"one is custom-made with hardened steel and can pulverize bones." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tempered steel mace" +msgid_plural "tempered steel maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head. It " +"is heavy and slow to swing, but its crushing damage is devastating. This " +"one is custom-made with tempered steel and will crack skulls like " +"watermelons." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "simple mace" +msgid_plural "simple maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stick with a circular lump of metal tied to it in a facsimile of a mace. " +"You could probably improve it by finding a way to pin the head to the " +"handle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "trench mace" +msgid_plural "trench maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trench mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A mace made from a circular chunk of steel pinned to the end of a stick. " +"You can feel your inner Trench Raider come alive when you wield it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "pipe mace" +msgid_plural "pipe maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"A pipe with a handful of pipe fittings screwed onto the end to give it a " +"weighty head for bashing." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "great pipe mace" +msgid_plural "great pipe maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "great pipe mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"Two pipes fitted end-to-end with more pipe fittings screwed onto the far " +"end. The result is a large, but awkward bludgeon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "pipe staff" +msgid_plural "pipe staffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe staff" +#: data/json/items/melee/bludgeons.json +msgid "Three pipes fitted end-to-end in a heavy facsimile of a quarterstaff." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "bronze mace" +msgid_plural "bronze maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze mace" +#: data/json/items/melee/bludgeons.json +msgid "" +"While nothing more than a bronze sphere on a stick, it is still surprisingly" +" effective." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "makeshift sap" +msgid_plural "makeshift saps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift sap" +#: data/json/items/melee/bludgeons.json +msgid "" +"An improvised sap, also known as a cosh, slapjack, and slapper. A short, " +"flat bludgeoning weapon consisting of a weight embedded between two patches " +"of leather." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json data/mods/Magiclysm/items/melee.json +msgid "Mjölnir" +msgid_plural "Mjölnirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mjölnir" +#: data/json/items/melee/bludgeons.json +msgid "" +"A large hammer, forged from the heart of a dying star. It bears the inscription:\n" +"\n" +"Whosoever holds this hammer,\n" +"If he be worthy,\n" +"Shall possess the power to…\n" +"CRUSH!'" +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "morningstar" +msgid_plural "morningstars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morningstar" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy, spiked metal " +"ball on the end. It deals devastating crushing damage, and the spikes " +"easily puncture soft targets." +msgstr "" + +#. ~ Description of "morningstar" +#: data/json/items/melee/bludgeons.json +msgid "" +"A light, cheaply-made replica of a medieval weapon that would normally " +"consist of a wood handle with a heavy, spiked metal ball on the end." +msgstr "" + +#. ~ Description of "morningstar" +#: data/json/items/melee/bludgeons.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy, spiked metal " +"ball on the end. The weight feels off on this one, and the spikes are " +"blunted." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "nail bat" +msgid_plural "nail bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nail bat" +#: data/json/items/melee/bludgeons.json +msgid "" +"A baseball bat with several nails driven through it, an excellent melee " +"weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "nailboard" +msgid_plural "nailboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nailboard" +#: data/json/items/melee/bludgeons.json +msgid "" +"A plank of wood with several nails through one end; essentially a simple " +"mace. Makes an acceptable melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "pool cue" +msgid_plural "pool cues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pool cue" +#: data/json/items/melee/bludgeons.json +msgid "" +"A hardwood stick designed for hitting colorful balls around a felt table. " +"Truly, the coolest of sports." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "PR-24 baton (extended)" +msgid_plural "PR-24 batons (extended)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PR-24 baton (extended)" +#: data/json/items/melee/bludgeons.json +msgid "" +"The Monadnock PR-24 baton is a collapsible, lightweight, side-handle baton " +"used by law enforcement all over the world. The PR designation is rumored " +"to mean Public Relations. Activate to retract." +msgstr "" + +#. ~ "menu_text" action message of item "PR-24 baton (extended)" +#. ~ "menu_text" action message of item "telescoping fishing rod" +#: data/json/items/melee/bludgeons.json data/json/items/tool/fishing.json +msgid "Retract" +msgstr "" + +#. ~ "msg" action message of item "PR-24 baton (extended)" +#: data/json/items/melee/bludgeons.json +msgid "You collapse your PR-24 baton." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "PR-24 baton (retracted)" +msgid_plural "PR-24 batons (retracted)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "PR-24 baton (retracted)" +#: data/json/items/melee/bludgeons.json +msgid "" +"The Monadnock PR-24 baton is a collapsible, lightweight, side-handle baton " +"used by law enforcement all over the world. The PR designation is rumored " +"to mean Public Relations. Activate to extend." +msgstr "" + +#. ~ "msg" action message of item "PR-24 baton (retracted)" +#: data/json/items/melee/bludgeons.json +msgid "You snap open your PR-24 baton." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "quarterstaff" +msgid_plural "quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"A sturdy staff carved out of wood. Lightweight and long, it is surprisingly" +" easy to handle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "bō" +msgid_plural "bō" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bō" +#: data/json/items/melee/bludgeons.json +msgid "" +"A wooden staff weapon used in Okinawan martial arts. Finely sanded and " +"treated with oil for integrity." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "rock in a sock" +msgid_plural "rocks in socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rock in a sock" +#: data/json/items/melee/bludgeons.json +msgid "" +"A pair of nested socks with a stone tied inside. A true weapon of " +"desperation." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "plastic shank" +msgid_plural "plastic shanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic shank" +#: data/json/items/melee/bludgeons.json +msgid "" +"An oblong plastic object with the far end ground down into a stabbing point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "shillelagh" +msgid_plural "shillelaghs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shillelagh" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout, knotty stick with a large knob at the top that has been left to " +"cure in a chimney. A traditional Irish weapon, the shillelagh was " +"originally used for settling disputes in a gentlemanly manner." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "loaded stick" +msgid_plural "loaded sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loaded stick" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout knotty stick with a large knob at the top that has been left to cure" +" in a chimney. A traditional Irish weapon, the shillelagh was originally " +"used for settling disputes in a gentlemanly manner. The knob has been " +"hollowed and filled with molten heavy metal to pack more of a punch." +msgstr "" + +#. ~ Description of "shillelagh" +#: data/json/items/melee/bludgeons.json +msgid "" +"A fake shillelagh massproduced as a souvenir for tourists. This knotty " +"stick has not been cured in a chimney like a traditional shillelagh, but " +"instead has had fake black soot painted on." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "powered quarterstaff" +msgid_plural "powered quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powered quarterstaff" +#: data/json/items/melee/bludgeons.json +msgid "" +"An ironshod quarterstaff that has a high-voltage stun gun built into the " +"handle. The stun gun is wired to the metal caps at either end of the staff," +" allowing you to zap a dangerous opponent should beating them senseless with" +" it prove too hazardous." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tactical tonfa (off)" +msgid_plural "tactical tonfas (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical tonfa (off)" +#: data/json/items/melee/bludgeons.json +msgid "" +"A reinforced plastic tonfa; the core is filled with capacitors and a high-" +"yield rechargeable storage battery. When a switch on the handle is pressed," +" a high-voltage current is transmitted to the two electrodes mounted in the " +"end of the tonfa, and by extension to anyone unfortunate enough to be in " +"contact with them. It also has a nifty flashlight, which is off at the " +"moment." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tactical tonfa (on)" +msgid_plural "tactical tonfas (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tactical tonfa (on)" +#: data/json/items/melee/bludgeons.json +msgid "" +"A reinforced plastic tonfa; the core is filled with capacitors and a high-" +"yield rechargeable storage battery. When a switch on the handle is pressed," +" a high-voltage current is transmitted to the two electrodes mounted in the " +"end of the weapon, and by extension to anyone unfortunate enough to be in " +"contact with them. The integral flashlight is turned on, continually " +"draining power and lighting the surrounding area." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "tonfa" +msgid_plural "tonfas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tonfa" +#: data/json/items/melee/bludgeons.json +msgid "" +"A hard plastic truncheon commonly employed by police. Originally an " +"Okinawan weapon, it consists of a stick with a perpendicular handle attached" +" a third of the way down its length." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "wooden tonfa" +msgid_plural "wooden tonfas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden tonfa" +#: data/json/items/melee/bludgeons.json +msgid "" +"A stout wooden truncheon of the sort commonly employed by police. " +"Originally an Okinawan weapon, it consists of a stick with a perpendicular " +"handle attached a third of the way down its length." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "welded battle axe" +msgid_plural "welded battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welded battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A savage-looking battle axe made out of layered sheet metal welded into two " +"pipes held together with fittings, vaguely forming a upside-down L shape. " +"This should be structurally stable. Hopefully." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +msgid "bolted battle axe" +msgid_plural "bolted battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bolted battle axe" +#: data/json/items/melee/bludgeons.json +msgid "" +"A savage-looking battle axe made out of layered sheet metal bolted to two " +"pipes held together with fittings, vaguely forming a upside-down L shape. " +"Swing it with all your might." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "war hammer" +msgid_plural "war hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "war hammer" +#: data/json/items/melee/bludgeons.json +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "" +"A medieval hammer with a spike on one end, made for battle. Its odd shape " +"and balance make it an excellent weapon, but an ineffective tool." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/fake.json +msgid "bionic claws" +msgid_plural "bionic claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic claws" +#: data/json/items/melee/fake.json +msgid "Short, sharp claws made from a high-tech metal." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/fake.json +msgid "monomolecular blade" +msgid_plural "monomolecular blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "monomolecular blade" +#: data/json/items/melee/fake.json +msgid "" +"A foot-long blade made from high-tech alloy and edged with bonded " +"nanocrystals." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/misc.json +msgid "bullwhip" +msgid_plural "bullwhips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bullwhip" +#: data/json/items/melee/misc.json +msgid "" +"A long strip of braided leather with a handle on one end. Originally " +"developed to settle disagreements with cattle, it's better used now for " +"flaying the rotten flesh off of walking corpses. Great for when a problem " +"comes along." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/misc.json +msgid "scourge" +msgid_plural "scourges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scourge" +#: data/json/items/melee/misc.json +msgid "" +"The \"cat 'o nine tails\", a handle with nine short leather whips, each " +"sporting a razor-sharp metal tip. This ancient instrument of torture causes" +" massive bleeding, but by design is inefficient as a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/misc.json +msgid "stun gun" +msgid_plural "stun guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stun gun" +#: data/json/items/melee/misc.json +msgid "" +"A high-powered stun gun. Use this item to attempt to electrocute an " +"adjacent enemy, temporarily paralyzing them." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "pitchfork" +msgid_plural "pitchforks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pitchfork" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"An agricultural tool with a long wooden shaft and four spikes. Normally " +"used to lift hay." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "pointy stick" +msgid_plural "pointy sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pointy stick" +#: data/json/items/melee/spears_and_polearms.json +msgid "A simple wooden pole with one end sharpened to a point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "long pointy stick" +msgid_plural "long pointy sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long pointy stick" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout pole with one end sharpened to a point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "fire-hardened wooden spear" +msgid_plural "fire-hardened wooden spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fire-hardened wooden spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout wooden pole with a fire-hardened point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "wooden spear" +msgid_plural "wooden spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout wooden pole with a whittled point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "sharpened spear shaft" +msgid_plural "sharpened spear shafts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened spear shaft" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"You've gone through the effort of making a proper spear shaft, but instead " +"of attaching something sharp to the end you just whittled a point into the " +"wood. The peak of pointy stick technology." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "makeshift war scythe" +msgid_plural "makeshift war scythes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift war scythe" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This farming tool has been modified into an improvised weapon by rotating " +"its blade 90 degrees, transforming it into a deadly giant blade on the end " +"of a stick. It's quite fragile, however." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "simple makeshift glaive" +msgid_plural "simple makeshift glaives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple makeshift glaive" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A large blade attached to a stout section of tree branch. It could do a " +"considerable amount of damage, but the blade isn't secured very well and " +"could easily break off." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "makeshift glaive" +msgid_plural "makeshift glaives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift glaive" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A stout tree branch that has been carefully split and reinforced. At the " +"split point, a sharp blade has been bolted into place and reinforced with " +"layers of sturdy wrapped bindings." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "spike on a stick" +msgid_plural "spikes on sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spike on a stick" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A flimsy pole made of wood with a basic metal spike tied to it. It's barely" +" sharp, and crudely constructed, but it will keep the zombies out of arm's " +"reach until you can find something better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "simple knife spear" +msgid_plural "simple knife spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple knife spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A flimsy pole made of wood with a knife bound to the end. It's long enough " +"to slice from a distance, but the knife isn't that well attached. You could" +" take a bit more time to carefully split the shaft and attach the knife " +"blade more permanently." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "makeshift knife spear" +msgid_plural "makeshift knife spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift knife spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A long stick that has been carefully split and reinforced. At the split " +"point, a sharp blade has been bolted into place and reinforced with layers " +"of sturdy wrapped bindings." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "knife spear" +msgid_plural "knife spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "knife spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A stout wooden pole with the blade of a knife bolted into place at the end." +" The shape of a knife blade isn't ideal for a spear, but it's still very " +"sharp and effective." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "homemade halfpike" +msgid_plural "homemade halfpikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade halfpike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A short do-it-yourself spear made out of a long stick with a metal spike " +"seated and bound into place at its tip." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "crude steel spear" +msgid_plural "crude steel spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude steel spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A stout wooden pole with a misshapen metal spike seated into the end and " +"bolted into place." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "forked spear" +msgid_plural "forked spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "forked spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A wooden pole with three spikes tied to it. It's specialized for catching " +"weapons, and not intended for extended use in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "copper spear" +msgid_plural "copper spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout wooden pole with a spearhead worked from copper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "steel spear" +msgid_plural "steel spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout wooden pole with a hand-forged steel spearhead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "sharpened pipe" +msgid_plural "sharpened pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened pipe" +#: data/json/items/melee/spears_and_polearms.json +msgid "A pipe with one end cut off at an angle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "basic pipe spear" +msgid_plural "basic pipe spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basic pipe spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "Three pipes tightly fit together with one end cut down to a point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "pipe spear" +msgid_plural "pipe spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"Three pipes tightly fit together with some wrappings for a handle around one" +" end and a sharp tip on the other." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "pointed rebar" +msgid_plural "pointed rebars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pointed rebar" +#: data/json/items/melee/spears_and_polearms.json +msgid "A rod of rebar that's been crudely hammered into a point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "sharpened rebar" +msgid_plural "sharpened rebars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened rebar" +#: data/json/items/melee/spears_and_polearms.json +msgid "A rod of rebar that's been cut and sharpened to a point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "rebar spear" +msgid_plural "rebar spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebar spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "Two rods of rebar welded together with a pointed tip." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "qiang" +msgid_plural "qiang" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "qiang" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"An ancient Chinese spear, typically with a tassel just below the spearhead " +"and larger than most European spears. One of the four major weapons in " +"folklore, alongside the dao saber, jian sword, and gun staff." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "halberd" +msgid_plural "halberds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "halberd" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A versatile polearm with an axe blade, a spike, and other fun things " +"attached to a long, sturdy stick." +msgstr "" + +#. ~ Description of "halberd" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A dull, cheaply made replica of a polearm with an axe blade, a spike, and " +"other fun things attached to a thick pole." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "glaive" +msgid_plural "glaives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glaive" +#: data/json/items/melee/spears_and_polearms.json +msgid "A sturdy polearm with a sizable single-edged blade on the end." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "naginata" +msgid_plural "naginata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "naginata" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A sturdy polearm with a curved blade, made in the same manner as the katana " +"and other Japanese blades. Occasionally used by samurai in early periods, " +"or by their wives in defense of the household." +msgstr "" + +#. ~ Description of "naginata" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A sturdy polearm with a curved blade, made in the same manner as the katana " +"and other Japanese blades. This one has a bit of wiggle to its blade and " +"feels a bit shoddily made." +msgstr "" + +#. ~ Description of "naginata" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A dull, slightly floppy replica of a Japanese polearm with a curved blade. " +"With a little difficulty, you could use it administer a solid slap from a " +"distance." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "wooden javelin" +msgid_plural "wooden javelins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden javelin" +#: data/json/items/melee/spears_and_polearms.json +msgid "A fire-hardened wooden spear honed to a sharper point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "iron javelin" +msgid_plural "iron javelins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron javelin" +#: data/json/items/melee/spears_and_polearms.json +msgid "An iron-tipped wooden throwing spear." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgctxt "weapon" +msgid "wooden pike" +msgid_plural "wooden pikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A medieval weapon consisting of a very long wooden shaft with a fire-" +"hardened point." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgctxt "weapon" +msgid "copper pike" +msgid_plural "copper pikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A medieval weapon consisting of a very long wooden shaft tipped with a " +"copper spearhead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgctxt "weapon" +msgid "bronze pike" +msgid_plural "bronze pikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A medieval weapon consisting of a very long wooden shaft tipped with a " +"bronze spearhead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgctxt "weapon" +msgid "pike" +msgid_plural "pikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A medieval weapon consisting of a very long wooden shaft tipped with a steel" +" spearhead." +msgstr "" + +#. ~ Description of "pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A dull, cheaply made replica of a medieval weapon consisting of a very long " +"wooden shaft tipped with an iron spearhead." +msgstr "" + +#. ~ Description of "pike" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A medieval weapon consisting of a very long wooden shaft tipped with an iron" +" spearhead. The head seems to be pretty dull, and the whole thing feels " +"poorly made." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "war scythe" +msgid_plural "war scythes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "war scythe" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A pole weapon with a curving single-edged blade. Its blade bears some " +"superficial resemblance to that of an agricultural scythe from which it " +"likely evolved." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "dory" +msgid_plural "dories" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dory" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A well-made spear with a bronze head, Greek in origin. Despite its large " +"size, it was frequently used one-handed." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "bronze spear" +msgid_plural "bronze spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A forged spear with a bronze head." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "poleaxe" +msgid_plural "poleaxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "poleaxe" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A polearm with an axe head, a small hammer on the back, and a short dagger-" +"like spike on top. It's less heavy than most polearms and has a smaller " +"head, making it slightly quicker." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "ji" +msgid_plural "ji" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ji" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"A bronze polearm that originated in the Shang dynasty of China, if not " +"earlier. It combines a spear head with the perpendicular blade of the " +"earlier ge or dagger-axe." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "stone spear" +msgid_plural "stone spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A stout wooden pole with a sharp stone spearhead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "simple stone spear" +msgid_plural "simple stone spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple stone spear" +#: data/json/items/melee/spears_and_polearms.json +msgid "A long stick with a sharp stone spearhead." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "makeshift tepoztopili" +msgid_plural "makeshift tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a long polearm with an oar-like oval head covered with razors. Its " +"shape make it suitable for both thrusting and slashing. It resembles the " +"Mesoamerican Tepoztopili, though the shaft is not very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "glass bladed tepoztopili" +msgid_plural "glass bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a long polearm with an oar-like oval head covered with glass. Its " +"shape make it suitable for both thrusting and slashing. It resembles the " +"Mesoamerican Tepoztopili, though the shaft is not very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "stone bladed tepoztopili" +msgid_plural "stone bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a long polearm with an oar-like oval head covered with stones. Its " +"shape make it suitable for both thrusting and slashing. It resembles the " +"Mesoamerican Tepoztopili, though the shaft is not very sturdy." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "mild steel bladed tepoztopili" +msgid_plural "mild steel bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a redesigned version of the Mesoamerican tepoztopili. It's an " +"elliptical piece of carved wood lined with sharp mild steel blades, firmly " +"attached to a stout spear shaft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "medium steel bladed tepoztopili" +msgid_plural "medium steel bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a redesigned version of the Mesoamerican tepoztopili. It has an " +"elliptical piece of carved wood lined with sharp medium steel blades, firmly" +" attached to a stout spear shaft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "high steel bladed tepoztopili" +msgid_plural "high steel bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a redesigned version of the Mesoamerican tepoztopili. It has an " +"elliptical piece of carved wood lined with sharp high steel blades, firmly " +"attached to a stout spear shaft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "hardened steel bladed tepoztopili" +msgid_plural "hardened steel bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a redesigned version of the Mesoamerican tepoztopili. It has an " +"elliptical piece of carved wood lined with sharp hardened steel blades, " +"firmly attached to a stout spear shaft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/spears_and_polearms.json +msgid "tempered steel bladed tepoztopili" +msgid_plural "tempered steel bladed tepoztopilis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel bladed tepoztopili" +#: data/json/items/melee/spears_and_polearms.json +msgid "" +"This is a redesigned version of the Mesoamerican tepoztopili. It has an " +"elliptical piece of carved wood lined with sharp tempered steel blades, " +"firmly attached to a stout spear shaft. It's a weapon worthy of being " +"wielded by Huitzilopochtli himself." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "2-by-sword" +msgid_plural "2-by-swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2-by-sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A plank with a handle and a whittled-down point. Not much good for " +"slashing, but much better than your bare hands." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "zweitimber" +msgid_plural "zweitimbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zweitimber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A plank with a handle and a whittled-down point, left large enough to " +"require two hands. Still not much good for slashing, but far better than " +"the plank on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "nord" +msgid_plural "nords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nord" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A nail sword, or nord for short. This wooden sword has a dozen nails " +"sticking out at jagged angles from the edge of the blade, making it much " +"better at chopping than slashing." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "scrap sword" +msgid_plural "scrap swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Several bits of thin scrap metal crudely beat into the semblance of an edge " +"over a wooden sword. The added weight is unbalanced, but the jagged edge " +"offers a good bit of slashing power." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "scrap greatsword" +msgid_plural "scrap greatswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A large wooden sword with scrap metal hammered over it into something " +"pretending to be an edge. The extra weight almost completely front-loads " +"the balance, and it hurts your wrists just to wield." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "welded sword" +#: data/json/items/melee/swords_and_blades.json +msgid "welded sword" +msgid_plural "welded swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welded sword" +#. ~ Description of variant "welded sword" of item "welded sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A vicious single-edged sword made out of sheet metal layered twice over " +"itself then welded together. It's not as robust as a proper forged sword, " +"but the edge is wickedly sharp." +msgstr "" + +#. ~ Variant name of item "welded sword" +#: data/json/items/melee/swords_and_blades.json +msgid "bolted sword" +msgid_plural "bolted swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bolted sword" of item "welded sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A vicious single-edged sword made out of sheet metal layered twice over " +"itself then bolted together. It's not quite a katana made from steel folded" +" a thousand times over, but it has a certain industrial charm to it." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "welded greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "welded greatsword" +msgid_plural "welded greatswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welded greatsword" +#. ~ Description of variant "welded greatsword" of item "welded greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A long-handled single-edged sword made out of sheet metal layered thrice " +"over itself then welded together. The extra length and weight makes it a " +"tad awkward, but gives it a lot of slashing power." +msgstr "" + +#. ~ Variant name of item "welded greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "bolted greatsword" +msgid_plural "bolted greatswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bolted greatsword" of item "welded greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A long-handled single-edged sword made out of sheet metal layered thrice " +"over itself then bolted together. It vaguely resembles a Japanese nagamaki " +"if you squint." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "metal sword" +msgid_plural "metal swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An imitation of a true sword forged by someone who knows what swords look " +"like, at least. Made from whatever scrap metal was on hand, it has the " +"general shape of a sword, and it is sharp, but it is a bit heavier than it " +"should be and the balance isn't quite right." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "metal greatsword" +msgid_plural "metal greatswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal greatsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A large, crudely-forged blade. It's too big to be called a sword. Too " +"massive, too thick, too heavy, and far too rough." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "metal fencing sword" +msgid_plural "metal fencing swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal fencing sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Calling this a rapier is a stretch. It's robust and very pointy, but more " +"akin to a long metal spike with a handguard than the elegant swords of the " +"Renaissance." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "switchblade" +#: data/json/items/melee/swords_and_blades.json +msgid "switchblade" +msgid_plural "switchblades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "switchblade" +#. ~ Description of variant "switchblade" of item "switchblade" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A long, thin knife with a spring-loaded blade that rests inside the handle " +"while not in use." +msgstr "" + +#. ~ Variant name of item "switchblade" +#: data/json/items/melee/swords_and_blades.json +msgid "balisong" +msgid_plural "balisongs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "balisong" of item "switchblade" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A flashy knife with hinged handles that completely conceal the blade while " +"folded. Popular among movie gangbangers and people who thought fidget " +"spinners were too safe." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "folding knife" +msgid_plural "folding knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folding knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A small folding knife with a locking blade and a pocket clip. Not as good a" +" weapon as a solid fixed-blade knife, but better than a penknife." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "utility folding knife" +msgid_plural "utility folding knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "utility folding knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A 'Hideman' brand folding knife, this model includes extra utility options " +"such as a screwdriver, awl, and small pry bar." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "USMC bayonet" +msgid_plural "USMC bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "USMC bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A modern bayonet in use with the US Marine Corps, adopted in an effort to " +"improve USMC hand-to-hand fighting capabilities. The bayonet is optimized " +"to function as a fighting knife, sporting an ergonomic handle that will " +"minimize hand fatigue during combat. The blade tip is sharper in profile " +"than other bayonets to assist in penetrating body armor, and also features a" +" small serrated section to provide for some utility." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "Bayonet" +msgid_plural "Bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bayonet" +#. ~ Description of variant "Army bayonet" of item "Bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"The current issue Army bayonet, before the Cataclysm anyways. It is thick, " +"heavy, and surprisingly sharp. This bayonet also functions as a wire " +"cutter, and a mediocre saw for cutting through aircraft fuselage. That the " +"handle and tang can be completely disassembled from the blade is surely a " +"fact of great comfort to the soldier, survivalist, and you." +msgstr "" + +#. ~ Variant name of item "Bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "Army bayonet" +msgid_plural "Army bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "Bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "AK bayonet" +msgid_plural "AK bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "AK bayonet" of item "Bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A 6H4 bayonet for Kalashnikov pattern rifles, usually imported military " +"surplus from eastern bloc countries. The blade is made of stainless steel " +"and the handle of a lightweight and durable plastic. It features a middling" +" metal saw on the spine of the blade, and can function as a wire cutter as " +"well. Though it is quite sturdy, it can't hold an edge very well." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "National Guard bayonet" +msgid_plural "National Guard bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "National Guard bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Cold War era Army bayonet that has only partially been replaced by newer " +"models. It has an apocalypse-proof full-tang, double-edged high steel blade" +" terminating in a spear point. The no-frills design makes for both a good " +"fighting knife and bayonet, a fact that was appreciated when reserve stocks " +"of these were issued out to National Guardsmen." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hunting knife" +msgid_plural "hunting knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hunting knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Commonly used by hunters, this single-edged sheath knife is designed for " +"cutting and skinning game rather than combat." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "KA-BAR knife" +msgid_plural "KA-BAR knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "KA-BAR knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"The KA-BAR was developed by the United States Marine Corps in 1942 by " +"modifying hunting knife designs to be more soldier-proof. The handle is " +"made of stacked leather washers, and the blade is made of easy to sharpen " +"high steel, making for a popular fighting, hunting and utility knife. The " +"blade is marked 'USMC'." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "survival knife" +msgid_plural "survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel survival knife" +msgid_plural "mild steel survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +" It's custom-made of mild steel, you could probably find better in a " +"hunting store." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel survival knife" +msgid_plural "medium steel survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +" Made of medium steel, this is about as good as store bought." +msgstr "" + +#. ~ Description of a pocket in item "medium steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "A hidden handle compartment. Unscrew the compass to access." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel survival knife" +msgid_plural "high steel survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +" A competent weapon and tool, if not the best at any of them." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel survival knife" +msgid_plural "hardened steel survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +" Now this, this is a knife." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel survival knife" +msgid_plural "tempered steel survival knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel survival knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This massive knife features a hollow handle with a compass built into the " +"pommel and a row of fearsome-looking saw teeth along the back of its blade." +" Time to go Rambo on this apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "F-S fighting knife" +msgid_plural "F-S fighting knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "F-S fighting knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Arguably the most famous combat knife in military history, this blackened " +"double-edged knife is made of drop-forged steel and knurled brass. The " +"balance of the knife is such that it can be tossed from one hand to the " +"other instinctively, and the spear point allows for easy insertion into an " +"unsuspecting foe's heart. While this knife is great in a fight, it's not " +"very good as a tool. The ricasso declares this to be a 'Fairbairn-Sykes " +"knife', with a National Stocking Number of '1095-99-963-2037'." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "Swiss Army knife" +msgid_plural "Swiss Army knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Swiss Army knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An iconic pocket knife imported from Europe. Its red plastic handle " +"conceals many small tools." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "trench knife" +msgid_plural "trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel trench knife" +msgid_plural "mild steel trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking. This one is" +" poorly made of mild steel with barely a proper grip." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel trench knife" +msgid_plural "medium steel trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking. This one is" +" made of medium steel and is about shop quality." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel trench knife" +msgid_plural "high steel trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking. This one is" +" made of high steel and is probably as good as a WWI trench knife." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel trench knife" +msgid_plural "hardened steel trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking. This one is" +" made of hardened steel, an officer's weapon if ever there was one." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel trench knife" +msgid_plural "tempered steel trench knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel trench knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This stout combat knife features a steel guard to protect the user's " +"knuckles. The guard can also be used for striking or blocking. This one is" +" made of tempered steel, and you feel you could hold a trench against an " +"army of zombies with it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "makeshift knife" +msgid_plural "makeshift knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift knife" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A knife consisting of a long, somewhat sharpened spike and a tightly-wrapped" +" rag as a handle. Not as good as a real knife, but it'll do in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "bone shiv" +msgid_plural "bone shivs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone shiv" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A femur or other bone, about 20 cm long, which has been broken at one end " +"and sharpened into a cutting tool. Its jagged edge is wicked but fragile." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "baselard" +msgid_plural "baselards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baselard" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A medieval dagger forged from rough iron. It is not the sharpest tool in " +"the shed, but it is certainly one of the largest." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "makeshift machete" +msgid_plural "makeshift machetes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift machete" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A large blade with one end wrapped in duct tape to make a crude handle, " +"making it easier to wield as a rough machete." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "machete" +msgid_plural "machetes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "machete" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This huge steel knife makes an excellent tool for cutting down large " +"vegetation or other 'obstacles.'" +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "combat machete" +msgid_plural "combat machetes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat machete" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This common gardening tool has been customized and rebalanced to improve its" +" performance as a weapon." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "tempered steel combat machete" +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel combat machete" +msgid_plural "tempered steel combat machetes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel combat machete" +#. ~ Description of variant "tempered steel combat machete" of item "tempered +#. steel combat machete" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This common gardening tool has been customized, rebalanced and tempered to " +"dramatically improve its performance as a weapon." +msgstr "" + +#. ~ Variant name of item "tempered steel combat machete" +#: data/json/items/melee/swords_and_blades.json +msgid "hazardous environment blade" +msgid_plural "hazardous environment blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "hazardous environment blade" of item "tempered +#. steel combat machete" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This black tempered steel bushcraft machete has been reinforced for use in " +"exotic environments. \"HE Blade\" is engraved in the steel." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "machete multitool" +msgid_plural "machete multitools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "machete multitool" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin, wobbly steel blade with sawteeth on one side and a flat chisel tip " +"for digging. More of a jackass of all trades than a jack of them." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "cavalry saber" +msgid_plural "cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onward." +" Lightweight, but a deadly slashing weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel cavalry saber" +msgid_plural "mild steel cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onwards. Lightweight, but a deadly slashing weapon.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel cavalry saber" +msgid_plural "medium steel cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onwards. Lightweight, but a deadly slashing weapon.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel cavalry saber" +msgid_plural "high steel cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onwards. Lightweight, but a deadly slashing weapon.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel cavalry saber" +msgid_plural "hardened steel cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onwards. Lightweight, but a deadly slashing weapon.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel cavalry saber" +msgid_plural "tempered steel cavalry sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with cavalry from the Early Modern period onwards. Lightweight, but a deadly slashing weapon.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "cavalry saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a curved sword associated with cavalry from " +"the Early Modern period onwards." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "kris" +msgid_plural "krises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kris" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This wavy-bladed dagger is from Southeast Asia. The design of the blade " +"causes it to make broad, painful wounds." +msgstr "" + +#. ~ Description of "kris" +#: data/json/items/melee/swords_and_blades.json +msgid "A dull, cheap replica of a wavy-bladed dagger from Southeast Asia." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/exemplar_weapons.json +msgid "kukri" +msgid_plural "kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a modern take on a traditional weapon that " +"originated in Nepal. Featuring a heavy blade with an inwardly-curved edge, " +"it can be used as both a tool and a weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel kukri" +msgid_plural "mild steel kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a custom-forged version of a traditional weapon " +"that originated in Nepal. Featuring a heavy blade with an inwardly-curved " +"edge, this one is made of mild steel, and barely has a proper handle. You'd" +" probably find a better version in a store somewhere." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel kukri" +msgid_plural "medium steel kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a custom-forged version of a traditional weapon " +"that originated in Nepal. Featuring a heavy blade with an inwardly-curved " +"edge, this one is made of medium steel, and is about what you'd expect to " +"see in a hunting shop." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel kukri" +msgid_plural "high steel kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a custom-forged version of a traditional weapon " +"that originated in Nepal. Featuring a heavy blade with an inwardly-curved " +"edge, this one is made of high steel and is a well-made piece." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel kukri" +msgid_plural "hardened steel kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a custom-forged version of a traditional weapon " +"that originated in Nepal. Featuring a heavy blade with an inwardly-curved " +"edge, this one is made of hardened steel and is a fine tool and weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel kukri" +msgid_plural "tempered steel kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel kukri" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This versatile implement is a custom-forged version of a traditional weapon " +"that originated in Nepal. Featuring a heavy blade with an inwardly-curved " +"edge, this one is made of tempered steel and truly a weapon worthy of a post" +" apocalyptic gurkha." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/melee/swords_and_blades.json data/json/recipes/nested.json +msgid "jian" +msgid_plural "jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a " +"tassel attached to the pommel. One of the four major weapons in folklore, " +"alongside the dao saber, qiang spear, and gun staff." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel jian" +msgid_plural "mild steel jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a tassel attached to the pommel. One of the four major weapons in folklore, alongside the dao saber, qiang spear, and gun staff.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel jian" +msgid_plural "medium steel jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a tassel attached to the pommel. One of the four major weapons in folklore, alongside the dao saber, qiang spear, and gun staff.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel jian" +msgid_plural "high steel jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a tassel attached to the pommel. One of the four major weapons in folklore, alongside the dao saber, qiang spear, and gun staff.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel jian" +msgid_plural "hardened steel jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a tassel attached to the pommel. One of the four major weapons in folklore, alongside the dao saber, qiang spear, and gun staff.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel jian" +msgid_plural "tempered steel jian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword, with an ornate guard and a tassel attached to the pommel. One of the four major weapons in folklore, alongside the dao saber, qiang spear, and gun staff.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese doubled-edged straight sword. The sword is quite worn, " +"and bent at an odd angle." +msgstr "" + +#. ~ Description of "jian" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of an ancient Chinese doubled-edged straight " +"sword, with an ornate guard." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/exemplar_weapons.json +msgid "shamshir" +msgid_plural "shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian " +"countries. Designed for slashing, and quite deadly against unarmored " +"targets." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel shamshir" +msgid_plural "mild steel shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian countries. Designed for slashing, and quite deadly against unarmored targets.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel shamshir" +msgid_plural "medium steel shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian countries. Designed for slashing, and quite deadly against unarmored targets.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel shamshir" +msgid_plural "high steel shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian countries. Designed for slashing, and quite deadly against unarmored targets.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel shamshir" +msgid_plural "hardened steel shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian countries. Designed for slashing, and quite deadly against unarmored targets.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel shamshir" +msgid_plural "tempered steel shamshirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian countries. Designed for slashing, and quite deadly against unarmored targets.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian " +"countries. This one seems oddly dull and worn." +msgstr "" + +#. ~ Description of "shamshir" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a curved sword associated with various " +"Middle Eastern and Central Asian countries." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "estoc" +msgid_plural "estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a " +"larger baldric or scabbard compared to smaller swords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel estoc" +msgid_plural "mild steel estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel estoc" +msgid_plural "medium steel estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel estoc" +msgid_plural "high steel estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel estoc" +msgid_plural "hardened steel estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel estoc" +msgid_plural "tempered steel estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier. It requires a " +"larger baldric or scabbard compared to smaller swords. It seems a bit too " +"bendy." +msgstr "" + +#. ~ Description of "estoc" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a thin thrusting sword predating the rapier." +" It requires a larger baldric or scabbard compared to smaller swords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/swords_and_blades.json data/mods/Magiclysm/items/melee.json +msgid "longsword" +msgid_plural "longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-" +"handed swords in size. It's well-balanced and surprisingly easy to use due " +"to its two-handed grip, but requires a larger baldric or scabbard compared " +"to smaller swords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel longsword" +msgid_plural "mild steel longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-handed swords in size. It's well-balanced and surprisingly easy to use due to its two-handed grip, but requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel longsword" +msgid_plural "medium steel longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-handed swords in size. It's well-balanced and surprisingly easy to use due to its two-handed grip, but requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel longsword" +msgid_plural "high steel longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-handed swords in size. It's well-balanced and surprisingly easy to use due to its two-handed grip, but requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel longsword" +msgid_plural "hardened steel longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-handed swords in size. It's well-balanced and surprisingly easy to use due to its two-handed grip, but requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel longsword" +msgid_plural "tempered steel longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-handed swords in size. It's well-balanced and surprisingly easy to use due to its two-handed grip, but requires a larger baldric or scabbard, compared to smaller swords.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, in between the lighter arming sword and later two-" +"handed swords in size. You feel like the pommel could just snap off if you " +"used it." +msgstr "" + +#. ~ Description of "longsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of the classic medieval longsword. It requires" +" a larger baldric or scabbard compared to smaller swords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "arming sword" +msgid_plural "arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "A classic medieval sword, just the right size to use one-handed." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel arming sword" +msgid_plural "mild steel arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel arming sword" +msgid_plural "medium steel arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel arming sword" +msgid_plural "high steel arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel arming sword" +msgid_plural "hardened steel arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel arming sword" +msgid_plural "tempered steel arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A classic medieval sword, just the right size to use one-handed. This one " +"doesn't seem to have been made right." +msgstr "" + +#. ~ Description of "arming sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a classic medieval sword, just the right " +"size to use one-handed." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/exemplar_weapons.json +msgid "xiphos" +msgid_plural "xiphe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "xiphos" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A bronze sword of ancient Greek origin, wielded as a sidearm to the dory " +"spear." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "khopesh" +msgid_plural "khopeshes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "khopesh" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This ancient bronze weapon features a curved, sickle-like blade sharpened on" +" the outside edge. Associated with the New Kingdom period of Ancient Egypt," +" it was designed mainly to hack through the light armor common to the " +"region." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "dao" +msgid_plural "dao" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dao" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An ancient Chinese sword consisting of a curved blade and a guard with a " +"cupped design. Existing since the Shang dynasty, this one is made of " +"bronze. One of the four major weapons in folklore, alongside the jian " +"sword, qiang spear, and gun staff." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "bronze sword" +msgid_plural "bronze swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An imitation of a sword made from bronze. It is a capable weapon, but it " +"cannot compare to actual swords." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "sword bayonet" +msgid_plural "sword bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sword bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A long, knife bladed bayonet that can be attached to the front of a rifle, " +"converting it into a pike. It is long enough to be used as a short sword " +"when unmounted." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tanto" +msgid_plural "tanto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanto" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Long Japanese knives like this more-modern remake were the samurai's backup " +"weapon, before the advent of the larger wakizashi. It's still a deadly " +"blade, even if it's smaller than its more famous relatives." +msgstr "" + +#. ~ Description of "tanto" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Long Japanese knives like this more-modern remake were the samurai's backup " +"weapon, before the advent of the larger wakizashi. This one doesn't feel " +"well-balanced." +msgstr "" + +#. ~ Description of "tanto" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a long Japanese knife, typically used as a " +"samurai's backup weapon." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/melee/swords_and_blades.json data/json/recipes/nested.json +msgid "wakizashi" +msgid_plural "wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a " +"katana, but still effective in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel wakizashi" +msgid_plural "mild steel wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a katana, but still effective in combat.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel wakizashi" +msgid_plural "medium steel wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a katana, but still effective in combat.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel wakizashi" +msgid_plural "high steel wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a katana, but still effective in combat.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel wakizashi" +msgid_plural "hardened steel wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a katana, but still effective in combat.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel wakizashi" +msgid_plural "tempered steel wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively-common Japanese short sword. Smaller and lighter than a katana, but still effective in combat.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A comparatively common Japanese short sword. There's something not quite " +"right about this one." +msgstr "" + +#. ~ Description of "wakizashi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheap replica of the more common wakizashi. Smaller and lighter " +"than a katana, but still effective in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/exemplar_weapons.json +msgid "zweihänder" +msgid_plural "zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "A huge two-handed sword from Germany. It packs a real wallop." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel zweihänder" +msgid_plural "mild steel zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. It packs a real wallop.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel zweihänder" +msgid_plural "medium steel zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. It packs a real wallop.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel zweihänder" +msgid_plural "high steel zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. It packs a real wallop.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel zweihänder" +msgid_plural "hardened steel zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. It packs a real wallop.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel zweihänder" +msgid_plural "tempered steel zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. It packs a real wallop.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge two-handed sword from Germany. You're not quite sure it's supposed " +"to be this bendy." +msgstr "" + +#. ~ Description of "zweihänder" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a huge two-handed sword from Germany. Even " +"blunted, it still packs a wallop." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "karambit" +msgid_plural "karambits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "karambit" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A traditional Indonesian small knife. This one is sharp and could be an " +"effective weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "kirpan" +msgid_plural "kirpans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kirpan" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A ceremonial dagger carried by Sikh men. This one is sharp and could be an " +"effective weapon." +msgstr "" + +#. ~ Description of "kirpan" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A ceremonial dagger carried by Sikh men. This one is not particularly well-" +"made." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/melee/swords_and_blades.json data/json/recipes/nested.json +msgid "nodachi" +msgid_plural "nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for " +"its size." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel nodachi" +msgid_plural "mild steel nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for its size.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel nodachi" +msgid_plural "medium steel nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for its size.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel nodachi" +msgid_plural "high steel nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for its size.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel nodachi" +msgid_plural "hardened steel nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for its size.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel nodachi" +msgid_plural "tempered steel nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for its size.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A huge, curved, two-handed sword from Japan. It is surprisingly light for " +"its size, but also much bendier than a sword should be." +msgstr "" + +#. ~ Description of "nodachi" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a huge, curved, two-handed sword from Japan." +" It is surprisingly light for its size." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "fencing foil" +msgid_plural "fencing foils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing foil" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A weapon used for fencing, the most noble of all sports. Unfortunately, a " +"fencing foil is rather useless as a weapon due to its flexible shaft and " +"dull tip." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "sharpened foil" +msgid_plural "sharpened foils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened foil" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"What was once a mostly-harmless fencing foil has had its electrical plunger " +"assembly removed and has been crudely sharpened to a point. Though it still" +" lacks a cutting edge, it is now somewhat more lethal, yet still familiar to" +" the practiced fencer." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "electrified foil" +msgid_plural "electrified foils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrified foil" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"The modifications made to this fencing foil may not be sporting, but they " +"might give you an edge in this final competition. Extra effort has been " +"made to insulate the grip and a high voltage stun gun has been attached to " +"the guard, wired through the electronic scoring circuit to the tip. " +"Thrusting the sharpened tip into a foe and activating the momentary switch " +"will deliver a painful electric shock." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "fencing épée" +msgid_plural "fencing épées" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing épée" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A weapon used for fencing, the most noble of all sports. While not designed" +" for combat the épée is the heaviest and stiffest of the fencing weapons, " +"and therefore perhaps still useful in your situation." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "sharpened épée" +msgid_plural "sharpened épées" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened épée" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"What was once a mostly-harmless fencing épée has had its electrical plunger " +"assembly removed and has been crudely sharpened to a point. Though it still" +" lacks a cutting edge, it is now considerably more lethal, yet still " +"familiar to the practiced fencer." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "electrified épée" +msgid_plural "electrified épées" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrified épée" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"The modifications made to this fencing épée may not be sporting, but they " +"might give you an edge in this final competition. Extra effort has been " +"made to insulate the grip and a high voltage stun gun has been attached to " +"the guard, wired through the electronic scoring circuit to the tip. " +"Thrusting the sharpened tip into a foe and activating the momentary switch " +"will deliver a painful electric shock." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "fencing saber" +msgid_plural "fencing sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fencing saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A weapon used for fencing, the most noble of all sports. Not designed for " +"combat the saber at least bears an edge and so outperforms the foil, though " +"still lacks the weight of the épée." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "sharpened saber" +msgid_plural "sharpened sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"What was once a mostly-harmless fencing saber has had its rounded tip " +"snapped off and has been crudely sharpened to a point. Though it still " +"lacks a cutting edge, it is now considerably more lethal, yet still familiar" +" to the practiced fencer." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "electrified saber" +msgid_plural "electrified sabers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrified saber" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"The modifications made to this fencing saber may not be sporting, but they " +"might give you an edge in this final competition. Extra effort has been " +"made to insulate the grip and a high voltage stun gun has been attached to " +"the guard, wired to the tip along the saber's groove. Thrusting the " +"sharpened tip into a foe and activating the momentary switch will deliver a " +"painful electric shock." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hollow cane" +msgid_plural "hollow canes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hollow cane" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A cane designed to conceal a blade. This was a popular fashion accessory " +"for the wealthy during the 18th and 19th centuries." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "sword cane" +msgid_plural "sword canes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sword cane" +#: data/json/items/melee/swords_and_blades.json +msgid "A sword with a thin blade designed to be hidden inside a hollow cane." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "broadsword" +msgid_plural "broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An Early Modern sword that saw use in the 16th, 17th, and 18th centuries. " +"Called 'broad' to contrast with the slimmer rapiers." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel broadsword" +msgid_plural "mild steel broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An early modern sword that saw use in the 16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer rapiers.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel broadsword" +msgid_plural "medium steel broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An early modern sword that saw use in the 16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer rapiers.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel broadsword" +msgid_plural "high steel broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An early modern sword that saw use in the 16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer rapiers.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel broadsword" +msgid_plural "hardened steel broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An early modern sword that saw use in the 16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer rapiers.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel broadsword" +msgid_plural "tempered steel broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An early modern sword that saw use in the 16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer rapiers.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An Early Modern sword that saw use in the 16th, 17th, and 18th centuries. " +"This sword appears to be made very poorly, but it should still stand up to a" +" few swings." +msgstr "" + +#. ~ Description of "broadsword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of an Early Modern sword that saw use in the " +"16th, 17th, and 18th centuries. Called 'broad' to contrast with the slimmer" +" rapiers." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +#: data/mods/MMA/exemplar_weapons.json +msgid "rapier" +msgid_plural "rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon " +"of gentlemen and swashbucklers. Light and quick, it makes any battle a " +"stylish battle." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel rapier" +msgid_plural "mild steel rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel rapier" +msgid_plural "medium steel rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel rapier" +msgid_plural "high steel rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel rapier" +msgid_plural "hardened steel rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel rapier" +msgid_plural "tempered steel rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A thin sword with an ornate hand guard. It looks like the preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "rapier" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A blunted, cheap replica of a thin sword with an ornate handguard. It looks" +" like the preferred weapon of gentlemen and swashbucklers. Light and quick," +" it makes any battle a stylish battle." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/melee/swords_and_blades.json data/json/recipes/nested.json +#: data/mods/MMA/exemplar_weapons.json +msgid "katana" +msgid_plural "katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very " +"effective against armor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel katana" +msgid_plural "mild steel katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel katana" +msgid_plural "medium steel katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel katana" +msgid_plural "high steel katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel katana" +msgid_plural "hardened steel katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel katana" +msgid_plural "tempered steel katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "katana" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A rare sword from Japan. While it's got the right edge and weight, the " +"pommel feels like it'll just snap off, and the blade seems pretty worn." +msgstr "" + +#. ~ Description of "katana" +#: data/json/items/melee/swords_and_blades.json +msgid "A dull, cheaply-made replica of a rare sword from Japan." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "jade nagamaki" +msgid_plural "jade nagamaki" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jade nagamaki" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A master smith painstakingly flaked its flowing blade from meteoric sea-" +"green stone. The hilt's cordage is speckled by gold flakes from the " +"tumultuous waters where the blade was whet, and the chosen tsuba depicts an " +"all-devouring snake." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "butterfly sword" +msgid_plural "butterfly swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butterfly sword" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Shaolin butterfly sword, about the same size as a machete but with hand " +"guards and wider blades. Traditionally used in pairs, but just one is more " +"than enough." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "cutlass" +msgid_plural "cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade " +"is easy to handle in close quarters." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel cutlass" +msgid_plural "mild steel cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade is easy to handle in close quarters.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel cutlass" +msgid_plural "medium steel cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade is easy to handle in close quarters.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel cutlass" +msgid_plural "high steel cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade is easy to handle in close quarters.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel cutlass" +msgid_plural "hardened steel cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade is easy to handle in close quarters.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel cutlass" +msgid_plural "tempered steel cutlasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates, as its short blade is easy to handle in close quarters.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Description of "cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A broad saber known for its use by sailors and pirates. This sword appears " +"to be made very poorly, but it should still stand up to a few swings." +msgstr "" + +#. ~ Description of "cutlass" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A dull, cheaply-made replica of a broad saber known for its use by sailors " +"and pirates." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "kriegsmesser" +msgid_plural "kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged two-handed sword of German design, with a long, curved blade." +" It became popular across Europe due to its low cost while maintaining " +"strong cutting power in comparison to the more sophisticated longsword." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel kriegsmesser" +msgid_plural "mild steel kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged hand-and-a-half-sword of German design, with a long, curved blade. It became popular across Europe due to its low cost while maintaining strong cutting power in comparison to the more sophisticated longsword.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel kriegsmesser" +msgid_plural "medium steel kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged two-handed sword of German design, with a long, curved blade. It became popular across Europe due to its low cost while maintaining strong cutting power in comparison to the more sophisticated longsword.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel kriegsmesser" +msgid_plural "high steel kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged two-handed sword of German design, with a long, curved blade. It became popular across Europe due to its low cost while maintaining strong cutting power in comparison to the more sophisticated longsword.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel kriegsmesser" +msgid_plural "hardened steel kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged two-handed sword of German design, with a long, curved blade. It became popular across Europe due to its low cost while maintaining strong cutting power in comparison to the more sophisticated longsword.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel kriegsmesser" +msgid_plural "tempered steel kriegsmessers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel kriegsmesser" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A single-edged two-handed sword of German design, with a long, curved blade. It became popular across Europe due to its low cost while maintaining strong cutting power in comparison to the more sophisticated longsword.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "falx" +msgid_plural "falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields " +"or hook and pull enemies, while delivering decent chopping damage." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel falx" +msgid_plural "mild steel falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields or hook and pull enemies, while delivering decent chopping damage.\n" +"\n" +"Made with mild steel and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel falx" +msgid_plural "medium steel falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields or hook and pull enemies, while delivering decent chopping damage.\n" +"\n" +"Made with medium steel and with a grip made of leather wrapped in steel wire, this weapon is comfortable in your hand, though the balance isn't perfect and the edge could be sharper." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel falx" +msgid_plural "high steel falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields or hook and pull enemies, while delivering decent chopping damage.\n" +"\n" +"Made with high steel and featuring a sturdy grip, this feels like a proper weapon. The balance feels right and the blade is quite sharp." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel falx" +msgid_plural "hardened steel falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields or hook and pull enemies, while delivering decent chopping damage.\n" +"\n" +"Made of hardened steel and with a molded grip that fits your hand perfectly, this weapon looks as good as any you might find in a museum. The balance is perfect and the edge is as sharp as a razor." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel falx" +msgid_plural "tempered steel falxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel falx" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A distinct Dacian sword that curves forward, allowing you to bypass shields or hook and pull enemies, while delivering decent chopping damage.\n" +"\n" +"Made of tempered steel, this is a masterpiece. The grip, the balance, the blade, all perfect. This is the peak of the swordsmith's craft." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "lajatang" +msgid_plural "lajatangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lajatang" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An impractical exotic weapon comprised of a long pole of wood with curved " +"blades on each end." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "combat chainsaw (off)" +msgid_plural "combat chainsaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat chainsaw (off)" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A chainsaw that has been lightened, tuned, and extensively modified to be " +"easier to handle as a weapon. Unfortunately, these modifications have " +"rendered it much less effective as a woodcutting tool." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__combatsaw" in use action of item "combat chainsaw +#. (off)" +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__e_combatsaw" in use action of item "electric +#. combat chainsaw (off)" +#: data/json/items/melee/swords_and_blades.json +msgid "With a snarl, the screams to life!" +msgstr "" + +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__combatsaw" in use action of item "combat chainsaw +#. (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__trimmer" in use action of item "hedge trimmer +#. (off)" +#. ~ Player message in false effect in EoC "EOC_toolweapon_activate__trimmer" +#. in use action of item "hedge trimmer (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__masonrysaw" in use action of item "masonry saw +#. (off)" +#. ~ Player message in false effect in EoC +#. "EOC_toolweapon_activate__masonrysaw" in use action of item "masonry saw +#. (off)" +#. ~ Player message in false effect in EoC "EOC_toolweapon_activate__chainsaw" +#. in use action of item "chainsaw (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__polesaw" in use action of item "pole saw (off)" +#: data/json/items/melee/swords_and_blades.json +#: data/json/items/tool/landscaping.json data/json/items/tool/masonry.json +#: data/json/items/tool/woodworking.json +msgid "You yank the cord, but nothing happens." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "combat chainsaw (on)" +msgid_plural "combat chainsaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat chainsaw (on)" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This combat chainsaw is on, and is continuously draining gasoline. Use it " +"to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__combatsaw" in use action of item "combat chainsaw +#. (on)" +#: data/json/items/melee/swords_and_blades.json +msgid "Your combat chainsaw growls." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "electric combat chainsaw (off)" +msgid_plural "electric combat chainsaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric combat chainsaw (off)" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An electric chainsaw that has been lightened, tuned, and extensively " +"modified to be easier to handle as a weapon. Unfortunately, these " +"modifications have rendered it much less effective as a woodcutting tool." +msgstr "" + +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__e_combatsaw" in use action of item "electric +#. combat chainsaw (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__circsaw" in use action of item "circular saw +#. (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw" in use action of item "electric +#. chainsaw (off)" +#. ~ Player message in false effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw" in use action of item "electric +#. chainsaw (off)" +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw_cord" in use action of item "corded +#. electric chainsaw (off)" +#. ~ Player message in false effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw_cord" in use action of item "corded +#. electric chainsaw (off)" +#: data/json/items/melee/swords_and_blades.json +#: data/json/items/tool/woodworking.json +msgid "You flip the switch, but nothing happens." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "electric combat chainsaw (on)" +msgid_plural "electric combat chainsaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric combat chainsaw (on)" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This electric combat chainsaw is on, and is continuously draining power. " +"Use it to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__e_combatsaw" in use action of item "electric +#. combat chainsaw (on)" +#: data/json/items/melee/swords_and_blades.json +msgid "Your electric combat chainsaw growls." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "punch dagger" +msgid_plural "punch daggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "punch dagger" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A short, sharp double-edged dagger made to be gripped in the palm, with the " +"blade protruding between the fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "razorbar katar" +msgid_plural "razorbar katars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "razorbar katar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Five pieces of rebar sharpened to cruel points and strapped to a brace " +"fastened at the wrist and forearm on both arms. The next bub better watch " +"out." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tiger claws" +msgid_plural "tiger claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiger claws" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"Also called bagh nakha or iron paw, this small claw-like bladed weapon from " +"India is designed to be concealed under and against the palm." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "Enfield No. 4 bayonet" +msgid_plural "Enfield No. 4 bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enfield No. 4 bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"This is a vintage spike bayonet for the British Lee Enfield No. 4 rifle, " +"featuring a distinct cruciform blade and socket-based mounting system." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "Type 30 bayonet" +msgid_plural "Type 30 bayonets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Type 30 bayonet" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"An essential tool within any 20th-century Japanese soldier's toolbox, the " +"Type 30 is a massive, single-edged sword-style bayonet intended for use with" +" Arisaka rifles and even light machineguns. Possessing a J-shaped quillon " +"guard for hooking an opponent's weapon during combat, the bayonet, when " +"dismounted, acts like a particularly sizable machete." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel talwar" +msgid_plural "mild steel talwars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel talwar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword used by the Raj of India in the 16th century, a talwar is usually impeccably decorated and able to take off a limb with a single swipe.\n" +"\n" +"This one however is made of mild steel and lacks even a proper grip, you can definitely do better." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel talwar" +msgid_plural "medium steel talwars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel talwar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword used by the Raj of India in the 16th century, a talwar is usually impeccably decorated and able to take off a limb with a single swipe.\n" +"\n" +"This one has a proper grip and is made of medium steel, but doesn't have the distinctive circular pommel yet." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel talwar" +msgid_plural "high steel talwars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel talwar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword used by the Raj of India in the 16th century, a talwar is usually impeccably decorated and able to take off a limb with a single swipe.\n" +"\n" +"This one has a proper grip and is made of high steel, you've even gotten the circular pommel right!" +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel talwar" +msgid_plural "hardened steel talwars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel talwar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword used by the Raj of India in the 16th century, a talwar is usually impeccably decorated and able to take off a limb with a single swipe.\n" +"\n" +"This one has a proper grip and is made of hardened steel and is otherwise a fine weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel talwar" +msgid_plural "tempered steel talwars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel talwar" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A curved sword used by the Raj of India in the 16th century, a talwar is usually impeccably decorated and able to take off a limb with a single swipe.\n" +"\n" +"This one has a proper grip and is made of tempered steel, and pre-apocalypse a Raj could have used it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "mild steel kilij" +msgid_plural "mild steel kilijes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mild steel kilij" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Turkish saber, the kilij is quite a bit heavier than most Middle Eastern sabers and has a distinctive wide tip called a yelman, which gives it vicious cutting power but means it requires a special scabbard.\n" +"\n" +"This one has been made of mild steel, and doesn't even have a proper grip or truly sharp edge." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "medium steel kilij" +msgid_plural "medium steel kilijes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel kilij" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Turkish saber, the kilij is quite a bit heavier than most Middle Eastern sabers and has a distinctive wide tip called a yelman, which gives it vicious cutting power but means it requires a special scabbard.\n" +"\n" +"This one has a proper grip and is made of medium steel." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "high steel kilij" +msgid_plural "high steel kilijes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel kilij" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Turkish saber, the kilij is quite a bit heavier than most Middle Eastern sabers and has a distinctive wide tip called a yelman, which gives it vicious cutting power but means it requires a special scabbard.\n" +"\n" +"This one has a proper grip and is made of high steel." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "hardened steel kilij" +msgid_plural "hardened steel kilijes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hardened steel kilij" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Turkish saber, the kilij is quite a bit heavier than most Middle Eastern sabers and has a distinctive wide tip called a yelman, which gives it vicious cutting power but means it requires a special scabbard.\n" +"\n" +"This one has a proper grip and is made of hardened steel." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/swords_and_blades.json +msgid "tempered steel kilij" +msgid_plural "tempered steel kilijes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tempered steel kilij" +#: data/json/items/melee/swords_and_blades.json +msgid "" +"A Turkish saber, the kilij is quite a bit heavier than most Middle Eastern sabers and has a distinctive wide tip called a yelman, which gives it vicious cutting power but means it requires a special scabbard.\n" +"\n" +"This one is made of tempered steel, and has a razor's edge and is impeccably balanced." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "cestus" +msgid_plural "cesti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cestus" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A leather hand and arm wrap incorporating metal plates over the knuckles to " +"improve punching power and defense." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "pair of brass knuckles" +msgid_plural "pairs of brass knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of brass knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A metal weapon made of brass, designed to be gripped in the palm to cause " +"punches to do extra damage. A good, quick weapon - but you have to get " +"within punching range to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "pair of nail knuckles" +msgid_plural "pairs of nail knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of nail knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A pair of knuckles consisting of two small squares of wood with several " +"nails sticking through them. Useful in nasty street fights." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "pair of scrap knuckles" +msgid_plural "pairs of scrap knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of scrap knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A mass of scrap metal crudely beat into shape, with folded rags underneath " +"to protect the wearer's knuckles. A good, quick weapon - but you have to " +"get within punching range to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "pair of steel knuckles" +msgid_plural "pairs of steel knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steel knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A pair of knuckles forged from steel, designed to be gripped in the palm to " +"cause punches to do more damage. A good, quick weapon - but you have to get" +" within punching range to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "pair of studded gloves" +msgid_plural "pairs of studded gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of studded gloves" +#: data/json/items/melee/unarmed_weapons.json +msgid "A pair of gloves with studded metal knuckles and a thin back plating." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "impact knuckles" +msgid_plural "impact knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "impact knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A pair of thick steel plates covering your proximal phalange. They are " +"strapped to your hands with metal braces." +msgstr "" + +#. ~ Item name +#: data/json/items/melee/unarmed_weapons.json +msgid "skewer knuckles" +msgid_plural "skewer knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skewer knuckles" +#: data/json/items/melee/unarmed_weapons.json +msgid "" +"A pair of metal braces, each with a single sturdy spike attached. When " +"strapped to your hands, the spikes protrude 5 centimeters past your clenched" +" fists." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "crude wooden arrow" +msgid_plural "crude wooden arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude wooden arrow" +#: data/json/items/ranged/archery.json +msgid "A crude pointed wooden shaft with a notch at the back." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "wooden bodkin arrow" +msgid_plural "wooden bodkin arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden bodkin arrow" +#: data/json/items/ranged/archery.json +msgid "A fletched wooden arrow shaft with a pointed tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "wooden rubber blunt arrow" +msgid_plural "wooden rubber blunt arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden rubber blunt arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched wooden arrow shaft with a blunt rubber tip. Can stun weaker " +"enemies." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "simple wooden small game arrow" +msgid_plural "simple wooden small game arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple wooden small game arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A simple fletched wooden arrow shaft with a blunted tip. Useful for hunting" +" small woodland creatures without splattering them all over the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "wooden broadhead arrow" +msgid_plural "wooden broadhead arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden broadhead arrow" +#: data/json/items/ranged/archery.json +msgid "A fletched wooden arrow shaft with a bladed tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "simple wooden arrow" +msgid_plural "simple wooden arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple wooden arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A simple fletched wooden arrow shaft with a fire-hardened and sharpened tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "wooden small game arrow" +msgid_plural "wooden small game arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden small game arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched wooden arrow shaft with a blunt tip. Useful for hunting small " +"woodland creatures without splattering them all over the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "makeshift wooden arrow" +msgid_plural "makeshift wooden arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift wooden arrow" +#: data/json/items/ranged/archery.json +msgid "A simple fletched wooden arrow shaft with a makeshift arrowhead." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "makeshift metal arrow" +msgid_plural "makeshift metal arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift metal arrow" +#: data/json/items/ranged/archery.json +msgid "A simple fletched wooden arrow shaft with a sharpened makeshift tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "aluminum broadhead arrow" +msgid_plural "aluminum broadhead arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum broadhead arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched aluminum arrow shaft with a bladed tip. Useful for maximizing " +"damage to the target." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "aluminum field point arrow" +msgid_plural "aluminum field point arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum field point arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched aluminum arrow shaft with a pointed tip. Useful for piercing " +"armor." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "aluminum small game arrow" +msgid_plural "aluminum small game arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum small game arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched aluminum arrow shaft with a blunt tip. Useful for hunting small " +"woodland creatures without splattering them all over the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "carbon fiber hunting arrow" +msgid_plural "carbon fiber hunting arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon fiber hunting arrow" +#: data/json/items/ranged/archery.json +msgid "A fletched carbon fiber arrow shaft with an expanding broadhead tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "emerald arrow" +msgid_plural "emerald arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emerald arrow" +#: data/json/items/ranged/archery.json +msgid "" +"A fletched lance carved from inscrutable green stone. Impractically heavy, " +"its difficult to imagine who or what could have fired it from a bow." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "flammable arrow" +msgid_plural "flammable arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flammable arrow" +#: data/json/items/ranged/archery.json +msgid "" +"This arrow has a rag soaked in a flammable liquid wrapped around the shaft " +"near the head. You need to light it before shooting." +msgstr "" + +#. ~ "menu_text" action message of item "flammable arrow" +#: data/json/items/ranged/archery.json +msgid "Light arrow" +msgstr "" + +#. ~ "msg" action message of item "flammable arrow" +#: data/json/items/ranged/archery.json +msgid "You light the arrow." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/archery.json +msgid "flaming arrow" +msgid_plural "flaming arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flaming arrow" +#: data/json/items/ranged/archery.json +msgid "" +"This arrow has a flaming rag wrapped around the shaft near the head. You " +"should shoot it soon before it burns through the rag and fuel." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "survival bow" +msgid_plural "survival bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "survival bow" +#: data/json/items/ranged/archery.json +msgid "" +"A weak bow crudely crafted from a single uncured wood stave. Weak and " +"wildly inaccurate, but easy to make." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "short bow" +msgid_plural "short bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "short bow" +#: data/json/items/ranged/archery.json +msgid "" +"Emphasizing portability and agility over power, this all-wood bow is " +"suitable for small game and harassing enemies." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "compound hunting bow" +msgid_plural "compound hunting bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compound hunting bow" +#: data/json/items/ranged/archery.json +msgid "" +"A high-powered bow with shaped cams and extra cables for high-velocity shots" +" that can be used effectively by fairly strong archers. Currently set to a " +"medium weight." +msgstr "" + +#. ~ "menu_text" action message of item "compound hunting bow" +#. ~ "menu_text" action message of item "compound hunting bow (low)" +#: data/json/items/ranged/archery.json +msgid "Tighten Limbs" +msgstr "" + +#. ~ "msg" action message of item "compound hunting bow" +#. ~ "msg" action message of item "compound hunting bow (low)" +#: data/json/items/ranged/archery.json +msgid "You tighten the limbs, increasing the strength of the bow." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "compound hunting bow (high)" +msgid_plural "compound hunting bows (high)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compound hunting bow (high)" +#: data/json/items/ranged/archery.json +msgid "" +"A high-powered bow with shaped cams and extra cables for high-velocity shots" +" that can be used effectively by very strong archers. Currently set to a " +"high weight, and ready to cause some real damage - if you can draw it." +msgstr "" + +#. ~ "menu_text" action message of item "compound hunting bow (high)" +#: data/json/items/ranged/archery.json +msgid "Loosen Limbs" +msgstr "" + +#. ~ "msg" action message of item "compound hunting bow (high)" +#: data/json/items/ranged/archery.json +msgid "You loosen the limbs, decreasing the strength of the bow." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "compound hunting bow (low)" +msgid_plural "compound hunting bows (low)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compound hunting bow (low)" +#: data/json/items/ranged/archery.json +msgid "" +"A high-powered bow with shaped cams and extra cables for high-velocity shots" +" that can be used effectively by average archers. Currently set to a low " +"weight, making it much easier to draw." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "composite bow (heavy)" +msgid_plural "composite bows (heavy)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "composite bow (heavy)" +#: data/json/items/ranged/archery.json +msgid "" +"A traditionally-constructed bow made from wood, bone, and sinew. It has a " +"rather high draw weight." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "composite bow (light)" +msgid_plural "composite bows (light)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "composite bow (light)" +#: data/json/items/ranged/archery.json +msgid "" +"A traditionally-constructed bow made from wood, horn and sinew. It has a " +"moderate draw weight." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "modern recurve bow" +msgid_plural "modern recurve bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "modern recurve bow" +#: data/json/items/ranged/archery.json +msgid "" +"A modern fiberglass bow that can be used effectively by those of somewhat " +"above-average strength." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "takedown recurve bow" +msgid_plural "takedown recurve bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "takedown recurve bow" +#: data/json/items/ranged/archery.json +msgid "" +"A modern fiberglass bow that can be taken down for storage. For use by " +"those of somewhat above-average strength. Use it to disassemble it for " +"storage." +msgstr "" + +#. ~ "menu_text" action message of item "takedown recurve bow" +#: data/json/items/ranged/archery.json +msgid "Disassemble it" +msgstr "" + +#. ~ "msg" action message of item "takedown recurve bow" +#: data/json/items/ranged/archery.json +msgid "You disassemble your bow." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "takedown recurve bow (folded)" +msgid_plural "takedown recurve bows (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "takedown recurve bow (folded)" +#: data/json/items/ranged/archery.json +msgid "" +"A modern fiberglass bow that has been taken down for storage. For use by " +"those of somewhat above-average strength. Use it to assemble it into shape." +msgstr "" + +#. ~ "menu_text" action message of item "takedown recurve bow (folded)" +#: data/json/items/ranged/archery.json +msgid "Assemble it" +msgstr "" + +#. ~ "msg" action message of item "takedown recurve bow (folded)" +#: data/json/items/ranged/archery.json +msgid "You assemble your bow." +msgstr "" + +#. ~ Firing mode of gun +#: data/json/items/ranged/archery.json +msgid "disassembled" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "longbow" +msgid_plural "longbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "longbow" +#: data/json/items/ranged/archery.json +msgid "" +"A six-foot wooden hunting bow in the English style. It can be used " +"effectively by those of above-average strength." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "wooden greatbow" +msgid_plural "wooden greatbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "wooden greatbow" +#: data/json/items/ranged/archery.json +msgid "" +"An extremely large, stiff longbow, made with enormous limbs and a thick " +"string to take an immense amount of energy. Takes incredible strength to " +"draw." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "blackwood greatbow" +msgid_plural "blackwood greatbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "blackwood greatbow" +#: data/json/items/ranged/archery.json +msgid "" +"A tall bow made from very finely grained black wood. Its large asymmetrical" +" limbs are improperly shaped to fire arrows of regular length, and they " +"require incredible strength to pull back." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "compound greatbow" +msgid_plural "compound greatbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compound greatbow" +#: data/json/items/ranged/archery.json +msgid "" +"An extremely large, powerful compound bow, made with enormous limbs and a " +"thick string to take an immense amount of energy. Takes incredible strength" +" to draw." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/archery.json +msgid "Olympic style target bow" +msgid_plural "Olympic style target bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Olympic style target bow" +#: data/json/items/ranged/archery.json +msgid "" +"A highly refined, modern bow, but not all that useful, as the draw weight is" +" very low." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/atlatl.json +msgid "atlatl" +msgid_plural "atlatls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "atlatl" +#: data/json/items/ranged/atlatl.json +msgid "" +"Although spear throwing contraptions were used throughout the entire world, " +"this design in particular hails from Mesoamericas. It was especially " +"popular among Peruvian natives, despite the Nahuatl origin of the name. It " +"is essentially a carved piece of wooden shaft with a hollowed space to place" +" the projectile of the same name. It'll also do well as a melee weapon in a" +" pinch." +msgstr "" + +#. ~ Skill associated with gun +#: data/json/items/ranged/atlatl.json data/json/items/ranged/slings.json +#: data/json/monster_special_attacks/monster_gun.json +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgctxt "gun_type_type" +msgid "throw" +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/atlatl.json +msgid "steel tipped atlatl spear" +msgid_plural "steel tipped atlatl spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel tipped atlatl spear" +#: data/json/items/ranged/atlatl.json +msgid "" +"A steal tipped and fletched atlatl spear, ready to throw with an atlatl. " +"Not suitable for close combat." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/atlatl.json +msgid "bronze tipped atlatl spear" +msgid_plural "bronze tipped atlatl spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze tipped atlatl spear" +#: data/json/items/ranged/atlatl.json +msgid "" +"A bronze tipped and fletched atlatl spear, ready to throw with an atlatl. " +"Not suitable for close combat." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/atlatl.json +msgid "wooden atlatl spear" +msgid_plural "wooden atlatl spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden atlatl spear" +#: data/json/items/ranged/atlatl.json +msgid "" +"A fletched atlatl spear with a sharpened wooden tip. Not suitable for close" +" combat." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/ballista.json +msgid "carroballista" +msgid_plural "carroballistae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "carroballista" +#: data/json/items/ranged/ballista.json +msgid "" +"A smaller, mounted version of the Greco-Roman ballista, for those situations" +" where the crossbow just isn't enough. Unlike crossbows, it is powered by a" +" torsion spring that is wound by a hand crank and uses two prods instead of " +"one bow. Its size and design make it unfeasible to be used by hand, " +"requiring it to be set down or mounted to a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/ballista.json +msgid "ballista bolt" +msgid_plural "ballista bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballista bolt" +#: data/json/items/ranged/ballista.json +msgid "" +"A big, steel tipped projectile, twice the size of a normal bolt and much " +"heavier than one. It gets thicker towards the base, and is fletched there " +"with the protrusions of the shaft itself." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "crude wooden bolt" +msgid_plural "crude wooden bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude wooden bolt" +#: data/json/items/ranged/crossbows.json +msgid "A crude pointed wooden crossbow bolt with a notch at the back." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "simple wooden bolt" +msgid_plural "simple wooden bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple wooden bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A simple fletched wooden crossbow bolt with a fire-hardened and sharpened " +"tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "simple wooden small game bolt" +msgid_plural "simple wooden small game bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple wooden small game bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A simple fletched wooden crossbow bolt with a blunted tip. Useful for " +"hunting small woodland creatures without splattering them all over the " +"ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "makeshift wooden bolt" +msgid_plural "makeshift wooden bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift wooden bolt" +#: data/json/items/ranged/crossbows.json +msgid "A simple fletched wooden crossbow bolt with a makeshift head." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "wooden broadhead bolt" +msgid_plural "wooden broadhead bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden broadhead bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched wooden crossbow bolt with a bladed tip. Useful for maximizing " +"damage to the target." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "wooden bodkin bolt" +msgid_plural "wooden bodkin bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden bodkin bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched wooden crossbow bolt with a pointed tip. Useful for piercing " +"armor." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "wooden small game bolt" +msgid_plural "wooden small game bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden small game bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched wooden crossbow bolt with a blunt tip. Useful for hunting small " +"woodland creatures without splattering them all over the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "simple metal bolt" +msgid_plural "simple metal bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simple metal bolt" +#: data/json/items/ranged/crossbows.json +msgid "A simple fletched wooden crossbow bolt with a sharpened makeshift tip." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "aluminum broadhead bolt" +msgid_plural "aluminum broadhead bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum broadhead bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched aluminum crossbow bolt with a bladed tip. Useful for maximizing " +"damage to the target." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "aluminum field point bolt" +msgid_plural "aluminum field point bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum field point bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched aluminum crossbow bolt with a pointed tip. Useful for piercing " +"armor." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "aluminum small game bolt" +msgid_plural "aluminum small game bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum small game bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched aluminum crossbow bolt with a blunt tip. Useful for hunting " +"small woodland creatures without splattering them all over the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/crossbows.json +msgid "carbon fiber hunting bolt" +msgid_plural "carbon fiber hunting bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon fiber hunting bolt" +#: data/json/items/ranged/crossbows.json +msgid "" +"A fletched carbon fiber crossbow bolt shaft with an expanding broadhead tip." +" Deals impressive damage to targets." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +msgid "bullet crossbow" +msgid_plural "bullet crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bullet crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"A modified version of the classic crossbow which utilizes stones as " +"projectiles instead of the traditional quarrel. Primarily intended for " +"hunting small game." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +msgid "pistol crossbow" +msgid_plural "pistol crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "pistol crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"A small, concealable, pistol-like crossbow. It's weak due to its small size" +" and draw, so it is best suited for hunting small game." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "wood crossbow" +msgid_plural "wood crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "wood crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"An all-wood hunting crossbow. It is not powerful enough to deal with " +"zombies, but it may still be used for hunting." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +msgid "composite crossbow" +msgid_plural "composite crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "composite crossbow" +#: data/json/items/ranged/crossbows.json +msgid "A traditionally-constructed crossbow made from wood, bone, and sinew." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +msgid "compound crossbow" +msgid_plural "compound crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compound crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"A high-power crossbow with shaped cams and extra cables for high-power " +"shots. An integrated cocking rope assists the user with string pulling." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +msgid "heavy crossbow" +msgid_plural "heavy crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "heavy crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"A HUGE medieval crossbow from Germany with a very slow, difficult reloading " +"process. Its tension is so powerful that you feel it shake after firing." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/crossbows.json +#: data/mods/Isolation-Protocol/unique_items.json +msgid "repeating crossbow" +msgid_plural "repeating crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "repeating crossbow" +#: data/json/items/ranged/crossbows.json +msgid "" +"A custom-made crossbow with a clever mechanism that loads and fires bolts in" +" a single motion. It has a wooden magazine that holds up to 10 bolts." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/energy.json +msgid "PPA-5" +msgid_plural "PPA-5s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PPA-5" +#: data/json/items/ranged/energy.json +msgid "" +"The Portable Plasma Accelerator Model Five, developed by Lockheed Martin " +"Corporation. This device uses highly advanced capacitor banks to create a " +"torus of superheated hydrogen plasma and accelerate it to incredible speed." +" It was designed to take down heavy vehicles, and was expected to fully " +"enter US Army service not long before the Cataclysm." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/energy.json +msgid "Boeing XM-P plasma rifle" +msgid_plural "Boeing XM-P plasma rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Boeing XM-P plasma rifle" +#: data/json/items/ranged/energy.json +msgid "" +"Boeing developed this focused plasma weaponry together with DARPA. It heats" +" solid hydrogen to create plasma, and envelops it with polymers to reduce " +"blooming. While powerful, it suffers from short range. Powered by UPS." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/launchers.json +#: data/mods/Generic_Guns/firearms/rocket.json +msgid "disposable rocket launcher" +msgid_plural "disposable rocket launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "disposable rocket launcher" +#: data/json/items/ranged/launchers.json +msgid "" +"A disposable light anti-tank rocket launcher. Once fired, it cannot be " +"reloaded and must be disposed of." +msgstr "" + +#. ~ Variant name of gun "disposable rocket launcher" +#: data/json/items/ranged/launchers.json +msgid "M72 LAW" +msgid_plural "M72 LAWs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "disposable rocket launcher" of gun "M72 LAW" +#: data/json/items/ranged/launchers.json +msgid "" +"The M72 LAW (Light Anti-armor Weapon) is a one-time use lightweight rocket " +"launcher, meant to take out tanks and other armored vehicles. Designed to " +"replace the earlier Bazookas, it features a shaped-charge warhead to pierce " +"armor. Though weaker than the more modern and heavier AT4, it's still in " +"service to this day. Due to its design, you must unpack it to use it, and " +"it cannot be reloaded. This one is unpacked, and ready to fire." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/launchers.json +msgid "crude rocket launcher" +msgid_plural "crude rocket launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "crude rocket launcher" +#: data/json/items/ranged/launchers.json +msgid "" +"An improvised, direct ignition launcher for home-made rockets. Essentially," +" a thick-walled steel pipe, equipped with a pilot light, several batteries " +"and a simple circuit board. Effective only at medium range, barely." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/launchers.json +msgid "water cannon" +msgid_plural "water cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "water cannon" +#: data/json/items/ranged/launchers.json +msgid "" +"A water cannon from a fire truck. Mounted on a vehicle, it could be used to" +" stop fires or \"protesters\"." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/pneumatic.json +msgid "BB gun" +msgid_plural "BB guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "BB gun" +#: data/json/items/ranged/pneumatic.json +msgid "" +"An air gun modeled to look like a small lever-action rifle. Designed for " +"young shooters and low-risk target practice, it's fairly accurate, but the " +"BBs it fires deal nearly no damage." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/pneumatic.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +msgid "varmint air rifle" +msgid_plural "varmint air rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "varmint air rifle" +#: data/json/items/ranged/pneumatic.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +msgid "" +"A cheap varmint air rifle chambered in .177, suitable for hunting small " +"game." +msgstr "" + +#. ~ Valid mod location of gun +#: data/json/items/ranged/pneumatic.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Generic_Guns/firearms/pneumatic.json +msgid "accessories" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/slings.json +msgctxt "weapon" +msgid "sling" +msgid_plural "slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "sling" +#: data/json/items/ranged/slings.json +msgid "" +"A leather sling, easy to use and accurate. It uses pebbles as ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/slings.json +msgid "slingshot" +msgid_plural "slingshots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "slingshot" +#: data/json/items/ranged/slings.json +msgid "" +"A forked piece of wood with an elastic band stretched between two of its " +"tips. Can launch tiny pebbles and similar things at high speeds." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/slings.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "staff sling" +msgid_plural "staff slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "staff sling" +#: data/json/items/ranged/slings.json +msgid "" +"This staff can launch rocks with a whipping motion that sends them flying " +"much further and faster than throwing them." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/slings.json +msgid "brace slingshot" +msgid_plural "brace slingshots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "brace slingshot" +#: data/json/items/ranged/slings.json +msgid "" +"A modern slingshot with a wrist brace, allowing it to fire tiny objects " +"slightly more forcefully than a simple wooden slingshot." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/spearguns.json +msgid "wooden fishing spear" +msgid_plural "wooden fishing spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden fishing spear" +#: data/json/items/ranged/spearguns.json +msgid "" +"An underwater fishing spear made from wood tipped with steel. It's very " +"light, but doesn't have much range." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/spearguns.json +msgid "carbon fiber fishing spear" +msgid_plural "carbon fiber fishing spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon fiber fishing spear" +#: data/json/items/ranged/spearguns.json +msgid "" +"An underwater fishing spear made from carbon fiber. It's very light, but " +"doesn't have much range." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/spearguns.json +msgid "metal fishing spear" +msgid_plural "metal fishing spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal fishing spear" +#: data/json/items/ranged/spearguns.json +msgid "" +"An underwater fishing spear made from metal. It's light, but doesn't have " +"much range." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/spearguns.json +msgid "pneumatic speargun" +msgid_plural "pneumatic spearguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "pneumatic speargun" +#: data/json/items/ranged/spearguns.json +msgid "" +"A sophisticated underwater fishing implement designed to fire a specialized " +"type of spear, with a dedicated hand pump to use with it. While highly " +"effective when used underwater, it is nearly useless on dry land." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/spearguns.json +msgid "double roller speargun" +msgid_plural "double roller spearguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double roller speargun" +#: data/json/items/ranged/spearguns.json +msgid "" +"Underwater fishing device, this speargun has set of two rubber bands. It " +"doesn't make you able to load two spears, but it can put a bit more power " +"into shot. While highly effective when used underwater, it is nearly " +"useless on dry land." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/spearguns.json +msgid "long speargun" +msgid_plural "long spearguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "long speargun" +#: data/json/items/ranged/spearguns.json +msgid "" +"A long underwater fishing implement designed to fire a specialized type of " +"spear using tension in a rubber band. While highly effective when used " +"underwater, it is nearly useless on dry land." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/spearguns.json +msgid "speargun" +msgid_plural "spearguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "speargun" +#: data/json/items/ranged/spearguns.json +msgid "" +"An underwater fishing implement designed to fire a specialized type of spear" +" using tension in a rubber band. While highly effective when used " +"underwater, it is nearly useless on dry land." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "bolas" +msgid_plural "bolases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bolas" +#: data/json/items/ranged/throwing.json +msgid "" +"Some ropes with weights, designed to tangle the legs of a target when " +"thrown, usually at an animal. Used by the Gauchos of Argentina." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "disc" +msgid_plural "discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disc" +#: data/json/items/ranged/throwing.json +msgid "" +"A plastic disc made for playing disc golf. It is smaller and denser than a " +"normal frisbee." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "frisbee" +msgid_plural "frisbees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frisbee" +#: data/json/items/ranged/throwing.json +msgid "A plastic frisbee made for outdoor games." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "net" +msgid_plural "nets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "net" +#: data/json/items/ranged/throwing.json +msgid "" +"A mesh of string and weights, traditionally used to catch fish and to " +"entangle opponents in combat." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "lawn dart" +msgid_plural "lawn darts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lawn dart" +#: data/json/items/ranged/throwing.json +msgid "A large plastic dart made for outdoor games." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "weighted dart" +msgid_plural "weighted darts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "weighted dart" +#: data/json/items/ranged/throwing.json +msgid "A lead weighted dart for throwing at enemies, like the Romans used." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "throwing axe" +msgid_plural "throwing axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "throwing axe" +#: data/json/items/ranged/throwing.json +msgid "" +"A lightweight hatchet made for throwing. Its ineffective cutting edge and " +"light weight make it unsuitable for use as a tool." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "throwing knife" +msgid_plural "throwing knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "throwing knife" +#: data/json/items/ranged/throwing.json +msgid "" +"A thin, flat knife made for throwing. Its ineffective cutting edge and odd " +"shape make it unsuitable for use as a tool." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "throwing stick" +msgid_plural "throwing sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "throwing stick" +#: data/json/items/ranged/throwing.json +msgid "" +"A stick carved into a shape suitable for throwing at a target. It's not a " +"boomerang, so don't expect it to return to your hand." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "iron war dart" +msgid_plural "iron war darts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron war dart" +#: data/json/items/ranged/throwing.json +msgid "" +"An iron-tipped fletched throwing spear with a throwing loop for extra range." +msgstr "" + +#. ~ Item name +#: data/json/items/ranged/throwing.json +msgid "bronze war dart" +msgid_plural "bronze war darts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze war dart" +#: data/json/items/ranged/throwing.json +msgid "" +"A bronze-tipped fletched throwing spear with a throwing loop for extra " +"range." +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/yrax_guns.json +msgid "deterrent laser weapon" +msgid_plural "deterrent laser weapons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "deterrent laser weapon" +#: data/json/items/ranged/yrax_guns.json +msgid "a very small laser weapon" +msgstr "" + +#. ~ Name of a gun +#: data/json/items/ranged/yrax_guns.json +msgid "ferro-hydraulic cannon" +msgid_plural "ferro-hydraulic cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "exposed-wiring prototype" +msgid_plural "exposed-wiring prototypes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exposed-wiring prototype" +#: data/json/items/relics/altered_items.json +msgid "" +"Some kind of prototypical electronic device with exposed wiring. Some of " +"the wires have bare ends that could be connected together." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "Bakelite phone" +msgid_plural "Bakelite phones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bakelite phone" +#: data/json/items/relics/altered_items.json +msgid "" +"A vintage, bright-red Bakelite phone of famous Swedish design. It would " +"look almost normal, if not for the fact that its rotary dial has been " +"replaced with a doorknob." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "golden comb" +msgid_plural "golden combs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden comb" +#: data/json/items/relics/altered_items.json +msgid "" +"A small, delicate golden comb. It was once carefully engraved, but time has" +" smoothed its designs to illegibility." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "shifting keyring" +msgid_plural "shifting keyrings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shifting keyring" +#: data/json/items/relics/altered_items.json +msgid "" +"A smooth ring of steel, heavy under the weight of numerous keys. The " +"designs of the keys change over time, but none will fit any keyhole you have" +" ever found." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "engraved cube" +msgid_plural "engraved cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "engraved cube" +#: data/json/items/relics/altered_items.json +msgid "" +"A small cube of smooth rock. A uniform grid of nine squares is engraved in " +"each of its faces." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "Utah teapot" +msgid_plural "Utah teapots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Utah teapot" +#: data/json/items/relics/altered_items.json +msgid "" +"A squat teapot with a minimalist design. Its surface shines under the glow " +"of unseen light sources." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "glitching stopwatch" +msgid_plural "glitching stopwatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glitching stopwatch" +#: data/json/items/relics/altered_items.json +msgid "" +"A small digital stopwatch, looking slightly old by today's standards. Its " +"digital display prints ever-changing gibberish." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "Hawaiian shirt" +msgid_plural "Hawaiian shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hawaiian shirt" +#: data/json/items/relics/altered_items.json +msgid "" +"A slightly worn button-down shirt with a tropical pattern, straight out of " +"the 80's. You swear that every time you look away and look back, the " +"pattern changes subtly." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "defaced badge" +msgid_plural "defaced badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "defaced badge" +#: data/json/items/relics/altered_items.json +msgid "" +"A strange golden badge in the shape of a shield with scratched out " +"lettering. The faceless figures decorating the badge seem taller and " +"thinner than ordinary humans." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "pair of strange sunglasses" +msgid_plural "pairs of strange sunglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of strange sunglasses" +#: data/json/items/relics/altered_items.json +msgid "" +"A pair of thin, round sunglasses. The tinted glass seems to reflect the " +"same shade of baleful orange light no matter what light it reflects." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "pair of antique scissors" +msgid_plural "pairs of antique scissors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of antique scissors" +#: data/json/items/relics/altered_items.json +msgid "" +"A pair of ornately decorated steel scissors. The handle is decorated with " +"vicious-looking birds." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "antique silver locket" +msgid_plural "antique silver lockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antique silver locket" +#: data/json/items/relics/altered_items.json +msgid "" +"A heart-shaped silver locket with an black-and-white image of a smiling " +"woman in it. Her eyes seem to follow you whenever you look at it." +msgstr "" + +#. ~ Description of "varsity jacket" +#: data/json/items/relics/altered_items.json +msgid "" +"A jacket traditionally worn by school athletes. The logo of the school has " +"an oddly detailed fractal pattern that draws your eye in whenever you look " +"at it." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/altered_items.json +msgid "ambiguous apron" +msgid_plural "ambiguous aprons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ambiguous apron" +#: data/json/items/relics/altered_items.json +msgid "" +"A long apron with a plain pattern on it. Your eyes can't seem to decide " +"what color it is." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/monolith_items.json +msgid "inscribed disc" +msgid_plural "inscribed discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inscribed disc" +#: data/json/items/relics/monolith_items.json +msgid "" +"A thin, palm-sized disc of incredibly dense stone, engraved with meaningless" +" swirls. Its surface seems to repel grime and debris, and it refuses to " +"tarnish or scratch." +msgstr "" + +#. ~ Item name +#: data/json/items/relics/monolith_items.json +msgid "warped brick" +msgid_plural "warped bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped brick" +#: data/json/items/relics/monolith_items.json +msgid "" +"This brick of too-dense stone is warped in a way that just barely makes it " +"worthless as a building material. Its smooth surface is unmarred by " +"texture, dirt, or color." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "alien resin chunk" +msgid_plural "alien resin chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien resin chunk" +#: data/json/items/resources/alien.json +msgid "" +"A shattered fragment of alien resin. It looks a bit like a large piece of " +"sea glass, frosted and gritty with the edges rounded off. It is somewhat " +"warm to the touch." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "alien resin pod" +msgid_plural "alien resin pods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien resin pod" +#: data/json/items/resources/alien.json +msgid "" +"A large pod the size of a beer keg, filled with gooey alien resin. " +"Squeezing it firmly causes resin to squirt from the broken stalk at the end," +" hardening within a few seconds of being exposed to the air." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "alien fern branch" +msgid_plural "alien fern branches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien fern branch" +#: data/json/items/resources/alien.json +msgid "" +"A branching trunk of leaves from a massive fern, about two feet long and a " +"couple of feet across in diameter when including the leaves. Maybe one day " +"you'll think of something to make with a giant fern." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "Exodii chassis" +msgid_plural "Exodii chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Exodii chassis" +#: data/json/items/resources/alien.json +msgid "" +"This roughly hexagonal frame and associated bodywork looks like it was " +"constructed as a single piece. The fitting holes and attachments are " +"extremely durable, despite showing signs of heavy wear and repair. The " +"structure is versatile, and could probably be engineered to serve a number " +"of different heavy combat roles." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "Exodii drone chassis" +msgid_plural "Exodii drone chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Exodii drone chassis" +#: data/json/items/resources/alien.json +msgid "" +"This small, roughly hexagonal frame and associated bodywork looks like it " +"was constructed as a single piece. The fitting holes and attachments are " +"extremely durable, despite showing signs of heavy wear and repair. The " +"structure is versatile, and could probably be engineered to serve a number " +"of different heavy combat roles." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "cybernetic neural matrix" +msgid_plural "cybernetic neural matrices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cybernetic neural matrix" +#: data/json/items/resources/alien.json +msgid "" +"A series of tanks and tubes with ports for fluids, electricity, and input " +"and output, this complex arrangement is made to house a brain and spine, and" +" the most difficult to replace organs for keeping them alive." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "unfamiliar electronic thingy" +msgid_plural "unfamiliar electronic thingies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unfamiliar electronic thingy" +#: data/json/items/resources/alien.json +msgid "" +"The wiring and general shape suggest to you that this is a computer, or at " +"least some sort of electronic device, but what it is and what role it serves" +" is lost on you. It's heavy and sturdy in construction." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "inscribed metal plates" +msgid_plural "inscribed metal plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inscribed metal plates" +#: data/json/items/resources/alien.json +msgid "" +"This device looks electronic, but is unfamiliar. It is a series of tightly " +"fitted coppery-looking rings, set concentrically. Wires run from each ring " +"to an axis in the middle." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "small unfamiliar electronic thingy" +msgid_plural "small unfamiliar electronic thingies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small unfamiliar electronic thingy" +#: data/json/items/resources/alien.json +msgid "" +"The wiring and general shape suggest to you that this is a tiny computer, or" +" at least some sort of electronic device, but what it is and what role it " +"serves is lost on you. It's small enough to fit into your palm." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "inscribed metal rings" +msgid_plural "inscribed metal rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inscribed metal rings" +#: data/json/items/resources/alien.json +msgid "" +"This device looks electronic, but is unfamiliar. It is a series of tightly " +"fitted coppery-looking nuts, set concentrically. Wires run from each nut to" +" an axis in the middle." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "cybernetic sensor" +msgid_plural "cybernetic sensors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cybernetic sensor" +#: data/json/items/resources/alien.json +msgid "" +"From the large glassy eye - the size of a small dinner plate - in the front," +" you deduce this is some sort of camera. None of the inner workings make " +"any sense to you nor resemble any camera you've seen before." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "rotary device" +msgid_plural "rotary devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rotary device" +#: data/json/items/resources/alien.json +msgid "" +"You assume from the coils of coppery wire and the protruding piston that " +"this is some sort of motor or generator, but the design doesn't look similar" +" to anything you've seen before, and you can't figure out how to get it to " +"work." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "engraved parabolic dish" +msgid_plural "engraved parabolic dishes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "engraved parabolic dish" +#: data/json/items/resources/alien.json +msgid "" +"This hefty parabolic dish is engraved with an unrecognizable pattern of " +"symbols that might, at a guess, be some sort of circuitry pattern - or maybe" +" a religious incantation." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "oblong device" +msgid_plural "oblong devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oblong device" +#: data/json/items/resources/alien.json +msgid "" +"Perfectly smooth, cool to the touch, and a dull blue-gray color, this looks " +"almost like a perfect riverstone at first glance. Its artificial nature is " +"betrayed upon closer inspection by a network of intricate patterns visible " +"as a slight difference in the reflection of light off its surface." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous aluminum ingot" +msgid_plural "enormous aluminum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous aluminum ingot" +#: data/json/items/resources/alien.json +msgid "A block of pure aluminum at least as big as a dishwasher." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous plastic block" +msgid_plural "enormous plastic blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous plastic block" +#: data/json/items/resources/alien.json +msgid "" +"A single enormous brick of plastic, big enough for you to curl up inside if " +"it were hollow." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous steel ingot" +msgid_plural "enormous steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous steel ingot" +#: data/json/items/resources/alien.json +msgid "A monolithic block of high quality steel." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous tin ingot" +msgid_plural "enormous tin ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous tin ingot" +#: data/json/items/resources/alien.json +msgid "An enormous ingot of pure tin." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous copper ingot" +msgid_plural "enormous copper ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous copper ingot" +#: data/json/items/resources/alien.json +msgid "A massive solid piece of copper, covered by a blue-green patina." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous zinc ingot" +msgid_plural "enormous zinc ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous zinc ingot" +#: data/json/items/resources/alien.json +msgid "" +"An absolutely massive block of pure zinc. Bet you didn't expect that - " +"nobody expects zinc." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "enormous lead ingot" +msgid_plural "enormous lead ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enormous lead ingot" +#: data/json/items/resources/alien.json +msgid "" +"A block of lead so huge you don't even want to think about how heavy it is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "CBM interface wire kit" +msgid_plural "CBM interface wire kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CBM interface wire kit" +#: data/json/items/resources/alien.json +msgid "" +"A collection of hand-soldered wires leading to plugs and what looks like an " +"exotic micro controller. The plugs look like they could be attached to you," +" assuming you have an SNI (Standard Neurobionic Interface)." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "external climate control kit" +msgid_plural "external climate control kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "external climate control kit" +#: data/json/items/resources/alien.json +msgid "" +"A collection of mismatched pipes, wires, and a central device that looks " +"like an exotic micro controller. Almost looks like it could be used for " +"some form of central cooling." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "woven metallics" +msgid_plural "woven metallics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woven metallics" +#: data/json/items/resources/alien.json +msgid "" +"Thin metallic strips with an ochre sheen, interlaid together into a flexible" +" mesh. You can't tell whether it's a circuit, a heat dissipation component," +" or a mechanical actuator." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "alien metal plating" +msgid_plural "alien metal plating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien metal plating" +#: data/json/items/resources/alien.json +msgid "" +"A slightly curved plate of white metal. It readily collects low amounts of " +"static charge." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "alien metal scrap" +msgid_plural "alien metal scrap" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien metal scrap" +#: data/json/items/resources/alien.json +msgid "" +"A collection of tiny metal strips, spheres, and other geometric primitives " +"taken from a disassembled alien machine." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "monolithic machine" +msgid_plural "monolithic machine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "monolithic machine" +#: data/json/items/resources/alien.json +msgid "" +"A very heavy sphere, presumably made almost entirely of gold. The complex " +"pattern etched across its surface implies that it might serve some exotic " +"function." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "robotic innards" +msgid_plural "robotic innards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robotic innards" +#: data/json/items/resources/alien.json +msgid "" +"A robotic assembly of unknown function. Entirely made from tight-fitting " +"metal plates, it somewhat resembles the interior of a mechanical clock." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/alien.json +msgid "sensor assembly" +msgid_plural "sensor assembly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sensor assembly" +#: data/json/items/resources/alien.json +msgid "" +"A carved sphere embedded with small black glass screens. It's probably a " +"sensor of some kind." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/appliance_parts.json +msgid "dismantled stovetop" +msgid_plural "dismantled stovetops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dismantled stovetop" +#: data/json/items/resources/appliance_parts.json +msgid "" +"The dismantled stovetop of an electric oven. Some electric components are " +"still attached, but the heating elements have been pulled off." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/appliance_parts.json +msgid "stripped oven cabinet" +msgid_plural "stripped oven cabinets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stripped oven cabinet" +#: data/json/items/resources/appliance_parts.json +msgid "" +"A large, hefty steel box that was once the main body of an electric oven. " +"Most of the parts have been stripped. It could be further disassembled into" +" base materials." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/appliance_parts.json +msgid "oven control panel" +msgid_plural "oven control panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oven control panel" +#: data/json/items/resources/appliance_parts.json +msgid "The control panel and LCD from a dismantled electric oven." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/appliance_parts.json +msgid "oven door" +msgid_plural "oven doors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oven door" +#: data/json/items/resources/appliance_parts.json +msgid "The removed glass and steel door of an electric oven." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/appliance_parts.json +msgid "broiler pan" +msgid_plural "broiler pans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broiler pan" +#: data/json/items/resources/appliance_parts.json +msgid "" +"A simple sheet metal drawer that goes in the bottom of an electric oven." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "bone" +msgid_plural "bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone" +#: data/json/items/resources/bone.json +msgid "" +"A bone from some creature or other. Could be used in cooking and crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +#: data/mods/Megafauna/items/animal_products.json +msgid "large bone" +msgid_plural "large bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large bone" +#: data/json/items/resources/bone.json +#: data/mods/Megafauna/items/animal_products.json +msgid "A huge bone of a large creature." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "tainted bone" +msgid_plural "tainted bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted bone" +#: data/json/items/resources/bone.json +msgid "" +"A rotten, brittle bone from some unnatural creature or other. Could be used" +" to make some stuff, like charcoal or glue. You could eat it, but it will " +"poison you." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "human bone" +msgid_plural "human bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human bone" +#: data/json/items/resources/bone.json +msgid "" +"A bone from a human being. Could be used to make some stuff, if you're " +"feeling sufficiently ghoulish." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "demihuman bone" +msgid_plural "demihuman bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demihuman bone" +#: data/json/items/resources/bone.json +msgid "" +"A bone from a demihuman being. Could be used to make some stuff, if you're " +"feeling sufficiently ghoulish." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "bone meal" +msgid_plural "bone meal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone meal" +#: data/json/items/resources/bone.json +msgid "This bone meal can be used to craft fertilizer and some other things." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "tainted bone meal" +msgid_plural "tainted bone meal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted bone meal" +#: data/json/items/resources/bone.json +msgid "This is a grayish bone meal made from rotten bones." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "bone skewer" +msgid_plural "bone skewers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone skewer" +#: data/json/items/resources/bone.json +msgid "" +"A thin skewer carved from bone. Sadly, it won't make squirrel on a stick " +"taste better." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "human skull" +msgid_plural "human skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "human skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a human being. Carrying this around probably isn't going to " +"win you any friends." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "tainted human skull" +msgid_plural "tainted human skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tainted human skull" +#: data/json/items/resources/bone.json +msgid "" +"The stained skull of what was once a human being. It is rotted and " +"noticeably warped from its lively form. Carrying this around probably isn't" +" going to win you any friends." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "tiny canine skull" +msgid_plural "tiny canine skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny canine skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a tiny canine, likely a Chihuahua or another similarly sized " +"dog breed." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "small canine skull" +msgid_plural "small canine skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small canine skull" +#: data/json/items/resources/bone.json +msgid "The skull of a small canine, likely a small dog breed." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "large canine skull" +msgid_plural "large canine skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large canine skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a wolf or a dog. Essential material for building an " +"articulated wolf skeleton." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "triclopean canine skull" +msgid_plural "triclopean canine skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triclopean canine skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a what looks like a dog, although it has an extra eye socket." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "small feline skull" +msgid_plural "small feline skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small feline skull" +#: data/json/items/resources/bone.json +msgid "The skull of a small feline, likely a house cat." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "medium feline skull" +msgid_plural "medium feline skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium feline skull" +#: data/json/items/resources/bone.json +msgid "The skull of a medium-sized feline, likely a bobcat." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "cougar skull" +msgid_plural "cougar skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cougar skull" +#: data/json/items/resources/bone.json +msgid "The skull of a cougar." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "raccoon skull" +msgid_plural "raccoon skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raccoon skull" +#: data/json/items/resources/bone.json +msgid "The skull of a raccoon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "bear skull" +msgid_plural "bear skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bear skull" +#: data/json/items/resources/bone.json +msgid "The skull of a bear." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "opossum skull" +msgid_plural "opossum skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "opossum skull" +#: data/json/items/resources/bone.json +msgid "The skull of an opossum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "skunk skull" +msgid_plural "skunk skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skunk skull" +#: data/json/items/resources/bone.json +msgid "The skull of a skunk." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "rodent skull" +msgid_plural "rodent skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rodent skull" +#: data/json/items/resources/bone.json +msgid "The skull of a small rodent, most likely a rat." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "rabbit skull" +msgid_plural "rabbit skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rabbit skull" +#: data/json/items/resources/bone.json +msgid "The skull of a rabbit or a hare." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "beaver skull" +msgid_plural "beaver skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beaver skull" +#: data/json/items/resources/bone.json +msgid "The skull of a beaver." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "dambreaker skull" +msgid_plural "dambreaker skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dambreaker skull" +#: data/json/items/resources/bone.json +msgid "A skull of an abnormally large mutant beaver." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "pig skull" +msgid_plural "pig skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pig skull" +#: data/json/items/resources/bone.json +msgid "The skull of a pig, either a domestic or a wild one." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "sheep skull" +msgid_plural "sheep skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheep skull" +#: data/json/items/resources/bone.json +msgid "The skull of a domestic sheep." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "goat skull" +msgid_plural "goat skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "goat skull" +#: data/json/items/resources/bone.json +msgid "The skull of a goat with the horns still attached." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "cow skull" +msgid_plural "cow skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cow skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a bovine, likely a domestic cow, with the horns still attached." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "horse skull" +msgid_plural "horse skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horse skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a horse. Given the circumstances you can be pretty sure it was" +" a domestic horse." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "deer skull" +msgid_plural "deer skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deer skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a cervine, either a deer or a reindeer, with the antlers still " +"attached." +msgstr "" + +#. ~ Description of "deer skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a cervine, with the antlers still attached… But why does it " +"have eight eye sockets?" +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "moose skull" +msgid_plural "moose skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moose skull" +#: data/json/items/resources/bone.json +msgid "The skull of a moose, unmistakable thanks to the antler shape." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "tusked moose skull" +msgid_plural "tusked moose skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tusked moose skull" +#: data/json/items/resources/bone.json +msgid "" +"The skull of a moose, unmistakable thanks to the antler shape and… tusks? " +"Okay, maybe this did not belong to a normal moose after all." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/bone.json +msgid "llama skull" +msgid_plural "llama skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "llama skull" +#: data/json/items/resources/bone.json +msgid "The skull of a llama." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "potassium alum" +msgid_plural "potassium alum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium alum" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of small, water-soluble white crystals with a watery metallic " +"odor, historically used for many different purposes. Also known as potash " +"alum and potassium aluminum sulfate; often called simply alum, as it's the " +"most important member of the generic class of compounds called alums." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "cloth dye powder" +msgid_plural "cloth dye powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloth dye powder" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of powdered colorful cloth dye, which can be used to dye many " +"fabrics if combined with water and some mordant." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "calcium chloride" +msgid_plural "calcium chloride" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "calcium chloride" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of white, odorless, strongly hygroscopic powder with an extremely " +"salty taste. Often used as a de-icing agent or as dessicant." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "washing soda" +msgid_plural "washing soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "washing soda" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of white, odorless, hygroscopic powder. Often used as a cleansing" +" agent and for glass manufacturing, among other things. Also known as " +"sodium carbonate or soda ash." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "baking soda" +msgid_plural "baking soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baking soda" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of white, odorless powder with a slightly salty alkaline taste. " +"Often used in baking as a leavening agent, and has many other niche uses. " +"Also known as sodium bicarbonate." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "mercury" +msgid_plural "mercury" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mercury" +#: data/json/items/resources/chemicals.json +msgid "" +"Elemental mercury, unique in that it is a liquid under normal temperatures " +"and pressures. Known for its use in thermometers." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "mercury fulminate" +msgid_plural "mercury fulminate" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mercury fulminate" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of gray powder that is highly sensitive to friction, heat, and " +"shock. Often used as a primary explosive, and historically in percussion " +"caps and primers for self-contained firearm ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "sodium" +msgid_plural "sodium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sodium" +#: data/json/items/resources/chemicals.json +msgid "" +"A chunk of sodium, a highly reactive soft gray metal, immersed in anhydrous " +"mineral oil to prevent it from oxidizing in the air during storage." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "potassium" +msgid_plural "potassium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potassium" +#: data/json/items/resources/chemicals.json +msgid "" +"A chunk of potassium, a highly reactive soft gray metal, immersed in " +"anhydrous mineral oil to prevent it from oxidizing in the air during " +"storage." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "lead azide" +msgid_plural "lead azide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lead azide" +#: data/json/items/resources/chemicals.json +msgid "" +"A handful of white powder that is used in detonators to detonate secondary " +"explosives. It replaced mercury fulminate in modern ammunition primers." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "hair dye" +msgid_plural "hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "black hair dye" +msgid_plural "black hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some black hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "blond hair dye" +msgid_plural "blond hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blond hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some blond hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "blue hair dye" +msgid_plural "blue hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some blue hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "brown hair dye" +msgid_plural "brown hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brown hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some brown hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "gray hair dye" +msgid_plural "gray hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gray hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some gray hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "green hair dye" +msgid_plural "green hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some green hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "red hair dye" +msgid_plural "red hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some red hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "pink hair dye" +msgid_plural "pink hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pink hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some pink hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/chemicals.json +msgid "white hair dye" +msgid_plural "white hair dye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white hair dye" +#: data/json/items/resources/chemicals.json +msgid "Some white hair dye." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "steel buckle" +msgid_plural "steel buckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel buckle" +#: data/json/items/resources/fasteners.json +msgid "A steel buckle, like the kind usually found on belts." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "plastic button" +msgid_plural "plastic buttons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic button" +#: data/json/items/resources/fasteners.json +msgid "A plastic button, usually found on clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "steel button" +msgid_plural "steel buttons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel button" +#: data/json/items/resources/fasteners.json +msgid "A steel button, usually found on clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "bronze button" +msgid_plural "bronze buttons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze button" +#: data/json/items/resources/fasteners.json +msgid "A bronze button, found on ancient clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "wooden button" +msgid_plural "wooden buttons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden button" +#: data/json/items/resources/fasteners.json +msgid "A crude wooden button, usually found on very old clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "steel snap fastener" +msgid_plural "steel snap fasteners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel snap fastener" +#: data/json/items/resources/fasteners.json +msgid "A steel snap fastener, usually found on clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "touch fastener" +msgid_plural "touch fasteners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "touch fastener" +#: data/json/items/resources/fasteners.json +msgid "" +"A pair of cloth strips, one of which has tiny hooks and another with tiny " +"loops. Useful as a fastener for clothing and footwear." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "long plastic zipper" +msgid_plural "long plastic zippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long plastic zipper" +#: data/json/items/resources/fasteners.json +msgid "A long zipper made from plastic, usually found on clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/fasteners.json +msgid "short plastic zipper" +msgid_plural "short plastic zippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short plastic zipper" +#: data/json/items/resources/fasteners.json +msgid "" +"A short zipper made from plastic, usually found on footwear or clothing " +"pockets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/glass.json +msgid "glass shard" +msgid_plural "glass shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass shard" +#: data/json/items/resources/glass.json +msgid "" +"A broken shard of glass covered in sharp edges. You could use it as a " +"weapon, but you might want to wear gloves." +msgstr "" + +#. ~ "done_message" action message of item "glass shard" +#: data/json/items/resources/glass.json +msgid "" +"You carefully place the shards on the ground, ready to be cracked by " +"something passing by." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/glass.json +msgid "sheet of glass" +msgid_plural "sheets of glass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet of glass" +#: data/json/items/resources/glass.json +msgid "" +"A large sheet of glass, around three by four feet. Easily shattered. " +"Useful for repairing windows." +msgstr "" + +#. ~ "done_message" action message of item "sheet of glass" +#: data/json/items/resources/glass.json +msgid "" +"You break the pane and place the shards on the ground, ready to be cracked " +"by something passing by." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/glass.json +msgid "sheet of reinforced glass" +msgid_plural "sheets of reinforced glass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet of reinforced glass" +#: data/json/items/resources/glass.json +msgid "" +"A large sheet of bulletproof glass, it looks to a little over two inches " +"thick." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/glass.json +msgid "pane of reinforced glass" +msgid_plural "panes of reinforced glass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pane of reinforced glass" +#: data/json/items/resources/glass.json +msgid "" +"A small pane of bulletproof glass, it looks to be a little over two inches " +"thick." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/glass.json +msgid "sheet of tempered glass" +msgid_plural "sheets of tempered glass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet of tempered glass" +#: data/json/items/resources/glass.json +msgid "" +"A large, durable sheet of tempered glass, approximately six millimeters " +"thick. A common type of safety glass with the curious property of breaking " +"into small, non-lethal pieces upon shattering." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "red paint" +msgid_plural "red paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red paint" +#: data/json/items/resources/home_improvement.json +msgid "Some red paint." +msgstr "" + +#. ~ Conditional name for "red paint" when FLAG matches DIRTY +#: data/json/items/resources/home_improvement.json +msgid "paint spill" +msgid_plural "paint spills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "blue paint" +msgid_plural "blue paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue paint" +#: data/json/items/resources/home_improvement.json +msgid "Some blue paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "white paint" +msgid_plural "white paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white paint" +#: data/json/items/resources/home_improvement.json +msgid "Some white paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "green paint" +msgid_plural "green paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green paint" +#: data/json/items/resources/home_improvement.json +msgid "Some green paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "purple paint" +msgid_plural "purple paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purple paint" +#: data/json/items/resources/home_improvement.json +msgid "Some purple paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "yellow paint" +msgid_plural "yellow paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yellow paint" +#: data/json/items/resources/home_improvement.json +msgid "Some yellow paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "black paint" +msgid_plural "black paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black paint" +#: data/json/items/resources/home_improvement.json +msgid "Some black paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "orange paint" +msgid_plural "orange paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange paint" +#: data/json/items/resources/home_improvement.json +msgid "Some orange paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "pink paint" +msgid_plural "pink paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pink paint" +#: data/json/items/resources/home_improvement.json +msgid "Some pink paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "gray paint" +msgid_plural "gray paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gray paint" +#: data/json/items/resources/home_improvement.json +msgid "Some gray paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "brown paint" +msgid_plural "brown paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brown paint" +#: data/json/items/resources/home_improvement.json +msgid "Some brown paint." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "cyan paint" +msgid_plural "cyan paint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cyan paint" +#: data/json/items/resources/home_improvement.json +msgid "Some cyan paint." +msgstr "" + +#. ~ Description of "red carpet" +#: data/json/items/resources/home_improvement.json +msgid "A roll of red carpet." +msgstr "" + +#. ~ Description of "green carpet" +#: data/json/items/resources/home_improvement.json +msgid "A roll of green carpet." +msgstr "" + +#. ~ Description of "yellow carpet" +#: data/json/items/resources/home_improvement.json +msgid "A roll of yellow carpet." +msgstr "" + +#. ~ Description of "purple carpet" +#: data/json/items/resources/home_improvement.json +msgid "A roll of purple carpet." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "peephole" +msgid_plural "peepholes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peephole" +#: data/json/items/resources/home_improvement.json +msgid "" +"A metal cylinder with a small lens inside intended to be installed on a " +"door." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/home_improvement.json +msgid "mesh screen" +msgid_plural "mesh screens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mesh screen" +#: data/json/items/resources/home_improvement.json +msgid "A roll of fine mesh screen for bug barriers on porches." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "pipe" +msgid_plural "pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipe" +#: data/json/items/resources/metal.json +msgid "" +"A steel pipe; makes a good melee weapon. Useful in a bunch of crafting " +"recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "scrap metal" +msgid_plural "scrap metal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap metal" +#: data/json/items/resources/metal.json +msgid "" +"A bulky assortment of small bits of scrap steel useful in all kinds of " +"crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/resources/metal.json data/json/vehicleparts/rams.json +msgid "spike" +msgid_plural "spikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spike" +#: data/json/items/resources/metal.json +msgid "" +"A large and slightly misshapen metal spike, could do some damage mounted on " +"a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "copper tubing" +msgid_plural "copper tubings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper tubing" +#: data/json/items/resources/metal.json +msgid "" +"A copper tube; too thin to be much use as a melee weapon, but will do if " +"nothing else is available. Useful in a few crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of aluminum" +msgid_plural "chunks of aluminum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of aluminum" +#: data/json/items/resources/metal.json +msgid "" +"A small chunk of aluminum; light but durable, this could be cast into " +"various shapes for construction or ground down to a powder, for more… high-" +"profile applications." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "bismuth" +msgid_plural "bismuth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bismuth" +#: data/json/items/resources/metal.json +msgid "A dense but brittle metal often used as an alternative to lead." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "gold" +msgid_plural "gold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gold" +#. ~ Description of "platinum" +#: data/json/items/resources/metal.json +msgid "" +"A soft, shiny metal. Before the apocalypse this would've been worth a small" +" fortune, but now its value is greatly diminished." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "platinum" +msgid_plural "platinum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "zinc" +msgid_plural "zinc" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zinc" +#: data/json/items/resources/metal.json +msgid "" +"A slightly brittle metal. Apart from being an essential mineral that the " +"body needs, it reacts readily with acids, alkalis, and other non-metals. It" +" can be crushed to make zinc powder and used in the production of batteries," +" among other things." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of brass" +msgid_plural "chunks of brass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of brass" +#: data/json/items/resources/metal.json +msgid "Some decent-sized chunks of scrap brass." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lead" +msgid_plural "lead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lead" +#: data/json/items/resources/metal.json +msgid "" +"A soft, dull metal used since ancient times. Due to its malleability, it " +"has a wide variety of uses including the manufacture of ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "magnesium powder" +msgid_plural "magnesium powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnesium powder" +#: data/json/items/resources/metal.json +msgid "" +"A handful of powdered magnesium, a highly flammable alkaline earth metal. " +"Useful for constructing flares and similar items." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "silver" +msgid_plural "silver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver" +#: data/json/items/resources/metal.json +msgid "" +"A soft, shiny metal. Before the Cataclysm it was worth quite a bit, but its" +" value is now greatly diminished." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "small metal sheet" +msgid_plural "small metal sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small metal sheet" +#: data/json/items/resources/metal.json +msgid "A small sheet of metal." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of steel" +msgid_plural "chunks of steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of steel. Makes a decent weapon in a pinch, and is also " +"useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of steel" +msgid_plural "lumps of steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of steel" +#: data/json/items/resources/metal.json +msgid "A heavy, formed piece of steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of mild steel" +msgid_plural "lumps of mild steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of mild steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of mild steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of medium steel" +msgid_plural "lumps of medium steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of medium steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of medium steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of high steel" +msgid_plural "lumps of high steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of high steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of high steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of hardened steel" +msgid_plural "lumps of hardened steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of hardened steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of hardened steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of tempered steel" +msgid_plural "lumps of tempered steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of tempered steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of tempered steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "hinge" +msgid_plural "hinges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hinge" +#: data/json/items/resources/metal.json +msgid "" +"A small metal hinge with two metal plates with screw holes. Useful for " +"making doors or chests." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of copper" +msgid_plural "chunks of copper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of copper" +#: data/json/items/resources/metal.json +msgid "A small chunk of copper, usable for crafting or repairs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "scrap tin" +msgid_plural "scrap tin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap tin" +#: data/json/items/resources/metal.json +msgid "Some small pieces of scrap tin, usable for crafting or repairs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "tin powder" +msgid_plural "tin powder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tin powder" +#: data/json/items/resources/metal.json +msgid "" +"A handful of fine gray tin powder, usable for making solder and lining " +"containers to prevent corrosion." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "solder" +msgid_plural "solder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solder" +#: data/json/items/resources/metal.json +msgid "A small spool of solder, useful for electronics crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "copper rod" +msgid_plural "copper rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper rod" +#: data/json/items/resources/metal.json +msgid "A thin copper rod, ready to be made into copper wire." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "metal fan blade assembly" +msgid_plural "metal fan blade assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal fan blade assembly" +#: data/json/items/resources/metal.json +msgid "" +"A multi-bladed metal fan, like you'd find on a larger desk fan or inside a " +"convection oven." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "heavy wire rack" +msgid_plural "heavy wire racks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy wire rack" +#: data/json/items/resources/metal.json +msgid "" +"A durable steel rack, the sort you might find in an oven or on a barbecue." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of mild steel" +msgid_plural "chunks of mild steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of mild steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of mild steel. Makes a decent weapon in a pinch, and is " +"also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of medium steel" +msgid_plural "chunks of medium steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of medium steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of medium steel. Makes a decent weapon in a pinch, and is" +" also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of high steel" +msgid_plural "chunks of high steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of high steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of high steel. Makes a decent weapon in a pinch, and is " +"also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of hardened steel" +msgid_plural "chunks of hardened steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of hardened steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of hardened steel. Makes a decent weapon in a pinch, and " +"is also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of tempered steel" +msgid_plural "chunks of tempered steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of tempered steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of tempered steel. Makes a decent weapon in a pinch, and " +"is also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1L aluminum ingot" +msgid_plural "1L aluminum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1L aluminum ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid aluminum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L aluminum ingot" +msgid_plural "5 L aluminum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L aluminum ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid aluminum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L aluminum ingot" +msgid_plural "10 L aluminum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L aluminum ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid aluminum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1L brass ingot" +msgid_plural "1L brass ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1L brass ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid brass." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L brass ingot" +msgid_plural "5 L brass ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L brass ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid brass." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L brass ingot" +msgid_plural "10 L brass ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L brass ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid brass." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1L bronze ingot" +msgid_plural "1L bronze ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1L bronze ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid bronze." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L bronze ingot" +msgid_plural "5 L bronze ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L bronze ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid bronze." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L bronze ingot" +msgid_plural "10 L bronze ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L bronze ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid bronze." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1L copper ingot" +msgid_plural "1L copper ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1L copper ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid copper." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L copper ingot" +msgid_plural "5 L copper ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L copper ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid copper." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L copper ingot" +msgid_plural "10 L copper ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L copper ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid copper." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L tin ingot" +msgid_plural "10 L tin ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L tin ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid tin." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L tin ingot" +msgid_plural "5 L tin ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L tin ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid tin." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1 L tin ingot" +msgid_plural "1 L tin ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1 L tin ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid tin." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L zinc ingot" +msgid_plural "10 L zinc ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L zinc ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid zinc." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L zinc ingot" +msgid_plural "5 L zinc ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L zinc ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid zinc." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1L zinc ingot" +msgid_plural "1L zinc ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1L zinc ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid zinc." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1 L gold ingot" +msgid_plural "1 L gold ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1 L gold ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid gold." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L gold ingot" +msgid_plural "5 L gold ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L gold ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid gold." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L gold ingot" +msgid_plural "10 L gold ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L gold ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid gold." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L cast iron ingot" +msgid_plural "5 L cast iron ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L cast iron ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid cast iron." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L cast iron ingot" +msgid_plural "10 L cast iron ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L cast iron ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid cast iron." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1 L lead ingot" +msgid_plural "1 L lead ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1 L lead ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid lead." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L lead ingot" +msgid_plural "5 L lead ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L lead ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid lead." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L lead ingot" +msgid_plural "10 L lead ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L lead ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid lead." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1 L platinum ingot" +msgid_plural "1 L platinum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1 L platinum ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid platinum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L platinum ingot" +msgid_plural "5 L platinum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L platinum ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid platinum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L platinum ingot" +msgid_plural "10 L platinum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L platinum ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid platinum." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "1 L silver ingot" +msgid_plural "1 L silver ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1 L silver ingot" +#: data/json/items/resources/metal.json +msgid "A one-liter ingot of solid silver." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L silver ingot" +msgid_plural "5 L silver ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L silver ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid silver." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L silver ingot" +msgid_plural "10 L silver ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L silver ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid silver." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L steel ingot" +msgid_plural "5 L steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L steel ingot" +#: data/json/items/resources/metal.json +msgid "A five-liter ingot of solid steel." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L steel ingot" +msgid_plural "10 L steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L steel ingot" +#: data/json/items/resources/metal.json +msgid "A ten-liter ingot of solid steel." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L budget steel ingot" +msgid_plural "5 L budget steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L budget steel ingot" +msgid_plural "10 L budget steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L mild steel ingot" +msgid_plural "5 L mild steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L mild steel ingot" +msgid_plural "10 L mild steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L medium steel ingot" +msgid_plural "5 L medium steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L medium steel ingot" +msgid_plural "10 L medium steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "5 L high steel ingot" +msgid_plural "5 L high steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "10 L high steel ingot" +msgid_plural "10 L high steel ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "chunk of budget steel" +msgid_plural "chunks of budget steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of budget steel" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of budget steel. Makes a decent weapon in a pinch, and is" +" also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "lump of budget steel" +msgid_plural "lumps of budget steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of budget steel" +#: data/json/items/resources/metal.json +msgid "" +"A heavy, formed piece of budget steel. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "slag" +msgid_plural "slag" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slag" +#: data/json/items/resources/metal.json +msgid "A chunk of slag, leftover from smelting ore." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "length of railroad track" +msgid_plural "lengths of railroad track" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "length of railroad track" +#: data/json/items/resources/metal.json +msgid "" +"A heavy one-meter length of railroad track with a smooth top, liberated from" +" a now-defunct rail line. Far too heavy to be useful for much as-is, but " +"perhaps could be shaped into something with some metalworking skill, or cut " +"down into an anvil if sawed in half first." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "half-meter length of railroad track" +msgid_plural "half-meter lengths of railroad track" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "half-meter length of railroad track" +#: data/json/items/resources/metal.json +msgid "" +"A heavy half-meter length of railroad track with a smooth top, liberated " +"from a now-defunct rail line. Could be used as a makeshift anvil, " +"especially with some modifications, or as spare steel." +msgstr "" + +#. ~ Item name +#. ~ name of the nested group +#: data/json/items/resources/metal.json data/json/recipes/nested.json +msgid "scrap aluminum" +msgid_plural "scrap aluminum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap aluminum" +#: data/json/items/resources/metal.json +msgid "A handful of small pieces of aluminum, usable for crafting or repairs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "scrap cast iron" +msgid_plural "scrap cast iron" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap cast iron" +#: data/json/items/resources/metal.json +msgid "" +"A handful of small pieces of scrap cast iron, usable for crafting or " +"repairs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "cast iron chunk" +msgid_plural "cast iron chunk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cast iron chunk" +#: data/json/items/resources/metal.json +msgid "" +"A misshapen chunk of cast iron. Makes a decent weapon in a pinch, and is " +"also useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/metal.json +msgid "cast iron lump" +msgid_plural "cast iron lump" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cast iron lump" +#: data/json/items/resources/metal.json +msgid "A heavy piece of cast iron. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "bee stinger" +msgid_plural "bee stingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bee stinger" +#: data/json/items/resources/misc.json +msgid "A six-inch stinger from a giant bee. Makes a mediocre melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "broom" +msgid_plural "brooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broom" +#: data/json/items/resources/misc.json +msgid "" +"A long-handled broom. Makes a terrible weapon unless you're chasing cats." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "ceramic shard" +msgid_plural "ceramic shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceramic shard" +#: data/json/items/resources/misc.json +msgid "" +"A broken ceramic shard. It is relatively heavy for its size and has a " +"somewhat sharp edge, but it's too irregular to cut properly." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "fungal fighter stinger" +msgid_plural "fungal fighter stingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungal fighter stinger" +#: data/json/items/resources/misc.json +msgid "A short dart from a fungal fighter. Makes a poor melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "incendiary" +msgid_plural "incendiary" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "incendiary" +#: data/json/items/resources/misc.json +msgid "" +"Material from an incendiary round, useful in constructing incendiary " +"ammunition." +msgstr "" + +#. ~ Description of "mattress" +#: data/json/items/resources/misc.json +msgid "A single, or twin, sized mattress." +msgstr "" + +#. ~ "done_message" action message of item "mattress" +#: data/json/items/resources/misc.json +msgid "You lay the mattress flat on the ground." +msgstr "" + +#. ~ Description of "down mattress" +#: data/json/items/resources/misc.json +msgid "A single, or twin, sized down-filled mattress." +msgstr "" + +#. ~ "done_message" action message of item "down mattress" +#: data/json/items/resources/misc.json +msgid "You lay the down mattress flat on the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "fuse" +msgid_plural "fuse" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fuse" +#: data/json/items/resources/misc.json +msgid "" +"A piece of fuse, long enough to give you enough time to get away from most " +"explosions." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "sharp rock" +msgid_plural "sharp rocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharp rock" +#: data/json/items/resources/misc.json +msgid "" +"A baseball-sized rock with a somewhat sharp edge that also chips in a semi-" +"predictable way if struck. With the right skills, you could give it a " +"better edge." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "rubber sole" +msgid_plural "rubber soles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber sole" +#: data/json/items/resources/misc.json +msgid "" +"A sole made from rubber, usually found on the bottoms of boots. Can be used" +" for making actual boots." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "thick rubber chunk" +msgid_plural "thick rubber chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick rubber chunk" +#: data/json/items/resources/misc.json +msgid "" +"A chunk of thick, semi-rigid rubber, similar to what tires are made from." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "rubber tire strip" +msgid_plural "rubber tire strips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber tire strip" +#: data/json/items/resources/misc.json +msgid "A long, curled strip of thick, semi-rigid rubber cut from a tire." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "grenade launcher buttstock" +msgid_plural "grenade launcher buttstocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenade launcher buttstock" +#: data/json/items/resources/misc.json +msgid "" +"A collapsible buttstock designed for the M320 grenade launcher. When " +"combined with this stock, the M320 can be used as a standalone weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "wasp stinger" +msgid_plural "wasp stingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wasp stinger" +#: data/json/items/resources/misc.json +msgid "A six-inch stinger from a giant wasp. Makes a poor melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "cannonball" +msgid_plural "cannonballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cannonball" +#: data/json/items/resources/misc.json +msgid "" +"A four-pound cannonball. With some gunpowder, wadding, and a fuse, it could" +" be prepared to load into a cannon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "RC car wheel set" +msgid_plural "RC car wheel sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RC car wheel set" +#: data/json/items/resources/misc.json +msgid "" +"A small set of wheels for a radio-controlled car. Could be improvised with " +"caster wheels if given rubber treads for grip." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "destroyed ryūsei kabuto" +msgid_plural "destroyed ryūsei kabuto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "destroyed ryūsei kabuto" +#: data/json/items/resources/misc.json +msgid "" +"A conical shaped massive slab of inscrutable rock now in two pieces, strange" +" metallic tubes visibly on display. Something seems to have cracked it from" +" the inside out." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/misc.json +msgid "chunk of paraffin wax" +msgid_plural "chunks of paraffin wax" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of paraffin wax" +#: data/json/items/resources/misc.json +msgid "A large chunk of paraffin wax." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "thermoplastic resin chunk" +msgid_plural "thermoplastic resin chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermoplastic resin chunk" +#: data/json/items/resources/plastic.json +msgid "" +"A piece of tough thermoplastic resin that could be used to craft, repair, or" +" reinforce items." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "epoxy chunk" +msgid_plural "epoxy chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "epoxy chunk" +#: data/json/items/resources/plastic.json +msgid "" +"A hardy and durable piece of epoxy. You could potentially craft items with " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "polycarbonate chunk" +msgid_plural "polycarbonate chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polycarbonate chunk" +#: data/json/items/resources/plastic.json +msgid "" +"A hardy and durable piece of polycarbonate. You could potentially craft " +"items with it." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "10 L plastic block" +msgid_plural "10 L plastic blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10 L plastic block" +#: data/json/items/resources/plastic.json +msgid "A ten-liter block of solid plastic." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "5 L plastic block" +msgid_plural "5 L plastic blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5 L plastic block" +#: data/json/items/resources/plastic.json +msgid "A five-liter block of solid plastic." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "plastic chunk" +msgid_plural "plastic chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic chunk" +#: data/json/items/resources/plastic.json +msgid "" +"A piece of plastic. It could be used to fabricate, repair, or reinforce " +"plastic items." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "synthetic fabric patch" +msgid_plural "synthetic fabric patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "synthetic fabric patch" +#: data/json/items/resources/plastic.json +msgid "" +"A six-inch square patch of synthetic fabric. Unlike you and other natural " +"materials, it won't degrade much with age. Maybe that's less of a bad thing" +" now." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "Lycra patch" +msgid_plural "Lycra patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lycra patch" +#: data/json/items/resources/plastic.json +msgid "" +"A six-inch square patch of synthetic fabric blended with stretchy Lycra " +"fibers. It could be used to make flexible yet strong clothing. Stylish, " +"but bad for the environment; at least you're recycling it." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "large plastic sheet" +msgid_plural "large plastic sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large plastic sheet" +#: data/json/items/resources/plastic.json +msgid "" +"A large sheet of flexible plastic, the sort that might have been used for " +"commercial wrapping or for weather-sealing a home." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "plastic sheet" +msgid_plural "plastic sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic sheet" +#: data/json/items/resources/plastic.json +msgid "" +"A small sheet of flexible plastic, like a cut-up garbage bag. It might be " +"useful for waterproofing clothes." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "polycarbonate sheet" +msgid_plural "polycarbonate sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polycarbonate sheet" +#: data/json/items/resources/plastic.json +msgid "" +"A polycarbonate sheet that can be used for, among other things, vacuum " +"molding." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "rigid plastic sheet" +msgid_plural "rigid plastic sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rigid plastic sheet" +#: data/json/items/resources/plastic.json +msgid "" +"A large, rigid sheet of transparent polycarbonate, useful for all manner of " +"things; from construction to art, or even amateur snowboarding." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "panoramic lens" +msgid_plural "panoramic lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "panoramic lens" +#: data/json/items/resources/plastic.json +msgid "" +"A relatively broad strip of chemical and impact-resistant polycarbonate " +"plastic, most commonly used for the construction of wide-view visors and " +"single-element eye pieces that offer maximal vision." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "inhalation valve" +msgid_plural "inhalation valves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inhalation valve" +#: data/json/items/resources/plastic.json +msgid "" +"An essential component of any gas mask, this is a small one-way valve that " +"allows purified air to pass from a gas respirator's filter element to the " +"mask's interior, delivering safe, breathable air to one's lungs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/plastic.json +msgid "40mm filter port" +msgid_plural "40mm filter ports" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40mm filter port" +#: data/json/items/resources/plastic.json +msgid "" +"A compact plastic and metal housing with a threaded exterior, designed to " +"retain a screwed-on 40-mm canister filter and allow the airtight passage of " +"air from the filter media to a gas mask's inhalation valve." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "flaking rock" +msgid_plural "flaking rocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flaking rock" +#: data/json/items/resources/stone.json +msgid "" +"A rock the size of a baseball which chips in a semi-predictable way if " +"struck, leaving a sharp edge. Makes a decent melee weapon, and is also good" +" for throwing at enemies." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "flint" +msgid_plural "flints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flint" +#: data/json/items/resources/stone.json +msgid "" +"A chunk of flint, the kind of rock that can make sparks if stuck against " +"high-carbon steel. It also chips in a semi-predictable way if struck, " +"leaving a sharp edge." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "large rock" +msgid_plural "large rocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large rock" +#: data/json/items/resources/stone.json +msgid "" +"A large, heavy rock, big enough to be used as a primitive anvil or shaped " +"into larger stone items." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "fiber insulation batt" +msgid_plural "fiber insulation batts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fiber insulation batt" +#: data/json/items/resources/stone.json +msgid "" +"A foil-wrapped batt of fibrous insulation; fire- and moisture-resistant, " +"it's used for hot appliances like dishwashers and ovens." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "bone replica" +msgid_plural "bone replicas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone replica" +#: data/json/items/resources/stone.json +msgid "A plaster replica of a bone." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "large bone replica" +msgid_plural "large bone replicas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large bone replica" +#: data/json/items/resources/stone.json +msgid "A plaster replica of a huge bone." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/stone.json +msgid "bone fossil" +msgid_plural "bone fossils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone fossil" +#: data/json/items/resources/stone.json +msgid "A fossilized bone. Not good to eat." +msgstr "" + +#. ~ Description of "large bone replica" +#: data/json/items/resources/stone.json +msgid "A huge fossilized bone. Not good to eat." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "grass yarn" +msgid_plural "grass yarns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grass yarn" +#: data/json/items/resources/tailoring.json +msgid "" +"Primitive yarn made from coarse plant fibers like straw or grass. Too thick" +" to sew with, but could be woven into a crude sheet of fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "cotton scraps" +msgid_plural "cotton scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of cotton, waste material from " +"tailoring projects. Not useful for much and usually disposed of, but they " +"can be recycled into some thread if you really want." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "faux fur scraps" +msgid_plural "faux fur scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of faux fur, waste material from " +"tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "felt scraps" +msgid_plural "felt scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "felt scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of felt, waste material from " +"tailoring projects. Not useful for much and usually disposed of, but they " +"can be recycled into some wool fiber if you really want." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "fur scraps" +msgid_plural "fur scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of fur, waste material from " +"tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Kevlar scraps" +msgid_plural "Kevlar scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of Kevlar fabric, waste material " +"from tailoring projects. Normally it would be disposed of, but since Kevlar" +" is very difficult to make in a post-apocalyptic world, it might be worth " +"recycling it for Kevlar thread." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "leather scraps" +msgid_plural "leather scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of leather, waste material from " +"tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Lycra scraps" +msgid_plural "Lycra scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lycra scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of Lycra, waste material from " +"tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "neoprene scraps" +msgid_plural "neoprene scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neoprene scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of neoprene, waste material from " +"tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "synthetic fabric scraps" +msgid_plural "synthetic fabric scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "synthetic fabric scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of synthetic fabric, waste material " +"from tailoring projects. Not useful for much and usually disposed of." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Nomex scraps" +msgid_plural "Nomex scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nomex scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"A handful of oddly-shaped smallish bits of heat-resistant Nomex fabric, " +"waste material from tailoring projects. Normally it would be disposed of, " +"but since Nomex is very difficult to make in a post-apocalyptic world, it " +"might be worth recycling it for Nomex thread." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "scraps of carpet" +msgid_plural "scraps of carpet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scraps of carpet" +#: data/json/items/resources/tailoring.json +msgid "" +"A misshapen section of loose carpet. Not useful for much on its own and can" +" be discarded." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "wool staple" +msgid_plural "wool staples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wool staple" +#: data/json/items/resources/tailoring.json +msgid "" +"A natural cluster of wool fibers. Could be processed into felt patches or " +"yarn." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "fur patch" +msgid_plural "fur patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A small bolt of fur from an animal, roughly six inches square. Can be made " +"into patchwork fur sheets or used to repair fur fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "faux fur patch" +msgid_plural "faux fur patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A small bolt of garishly-colored faux fur, roughly six inches square. Can " +"be made into patchwork faux fur sheets or used to repair faux fur fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "leather patch" +msgid_plural "leather patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A roughly six-inch square patch of leather, could be used to repair clothing" +" and make smaller leather crafts." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "felt patch" +msgid_plural "felt patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "felt patch" +#: data/json/items/resources/tailoring.json +msgid "A small, six-inch square patch of felt." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Nomex patch" +msgid_plural "Nomex patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nomex patch" +#: data/json/items/resources/tailoring.json +msgid "A six-inch square patch of Nomex fire-resistant fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "cured hide" +msgid_plural "cured hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cured hide" +#: data/json/items/resources/tailoring.json +msgid "" +"A rolled-up animal hide which has been scraped of extraneous hair and flesh " +"and treated to prevent decay. It still requires tanning to become usable " +"leather." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "tanned hide" +msgid_plural "tanned hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanned hide" +#: data/json/items/resources/tailoring.json +msgid "" +"A folded 12-inch by 24-inch sheet of leather made from carefully tanned " +"animal hide. Can be cut up or used as is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "leather sheet" +msgid_plural "leather sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather sheet" +#: data/json/items/resources/tailoring.json +msgid "A 12-inch by 24-inch sheet of leather. Can be cut up or used as is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork leather sheet" +msgid_plural "patchwork leather sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork leather sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A folded 12-inch by 24-inch sheet of leather sewn together from patches. " +"Can be cut up or used as is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "cured pelt" +msgid_plural "cured pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cured pelt" +#: data/json/items/resources/tailoring.json +msgid "" +"A rolled-up animal hide which has been scraped of extraneous hair and flesh " +"and treated to prevent decay. It still requires tanning to become usable " +"fur." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "tanned pelt" +msgid_plural "tanned pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanned pelt" +#: data/json/items/resources/tailoring.json +msgid "" +"A folded sheet of fur made from carefully tanned animal pelt. Can be cut up" +" or used as is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork fur sheet" +msgid_plural "patchwork fur sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork fur sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of fur sewn together from patches. Can be cut up" +" or used as is." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "cotton sheet" +msgid_plural "cotton sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of cotton fabric, suitable for making clothing. " +"You can use it to stop bleeding, but it is very wasteful." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork cotton sheet" +msgid_plural "patchwork cotton sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork cotton sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of cotton sewn together from patches of various " +"clothing parts. Suitable for making clothing if you lack proper material " +"sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "faux fur sheet" +msgid_plural "faux fur sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faux fur sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of colorful faux fur, suitable for making " +"clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork faux fur sheet" +msgid_plural "patchwork faux fur sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork faux fur sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of faux fur sewn together from mismatched " +"patches. Suitable for making clothing if you lack proper material sheets, " +"but the bright, clashing colors might end up making you look like a diseased" +" Muppet." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "felt sheet" +msgid_plural "felt sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "felt sheet" +#: data/json/items/resources/tailoring.json +msgid "A 12-inch by 24-inch sheet of felt, suitable for making clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork felt sheet" +msgid_plural "patchwork felt sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork felt sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of felt sewn together from patches. Suitable for" +" making clothing if you lack proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Kevlar sheet" +msgid_plural "Kevlar sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of loose-woven Kevlar synthetic fabric, suitable " +"for making durable cut and stab resistant clothing. While protective, this " +"kind of Kevlar is not suitable for making ballistic gear due to the " +"difference in weave tightness." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork Kevlar sheet" +msgid_plural "patchwork Kevlar sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork Kevlar sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of fabric sewn together from Kevlar patches, " +"suitable for making durable cut and stab resistant clothing. This would be " +"out of the question for ballistic Kevlar but the simpler, looser weave of " +"this variety means it is fine to use if you lack proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Kevlar patch" +msgid_plural "Kevlar patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A 6-inch square patch of loose-woven Kevlar, suitable for repairing cut and " +"stab resistant clothing or reassembling into a patchwork sheet for sewing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Lycra sheet" +msgid_plural "Lycra sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lycra sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of synthetic fabric blended with stretchy Lycra fibers, suitable for" +" making flexible, yet strong clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "ballistic Kevlar panel" +msgid_plural "ballistic Kevlar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ballistic Kevlar panel" +#: data/json/items/resources/tailoring.json +msgid "" +"A small, 16-layer thick ballistic Kevlar panel. This kind of Kevlar is " +"precision-made by machine and features an extremely tight weave which cannot" +" be replicated by hand. Due to this, any damage incurred to your ballistic " +"armor will necessitate complete replacement with a new panel. It is not as " +"effective as loose-woven Kevlar at stopping stab wounds, but it has no equal" +" against the threat posed by firearms." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "rigid Kevlar plate" +msgid_plural "rigid Kevlar plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rigid Kevlar plate" +#: data/json/items/resources/tailoring.json +msgid "" +"A compressed panel of Kevlar treated with epoxy or other adhesive. It could" +" be used to repair items made of rigid Kevlar, and makes a decent substitute" +" for damaged carbon fiber and the like even if it isn't exactly the same." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork Lycra sheet" +msgid_plural "patchwork Lycra sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork Lycra sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12-inch by 24-inch sheet of fabric sewn together from Lycra patches. " +"Suitable for making flexible, yet strong clothing if you lack proper " +"material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "neoprene sheet" +msgid_plural "neoprene sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neoprene sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of neoprene, a synthetic rubber, suitable for making underwater " +"gear." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork neoprene sheet" +msgid_plural "patchwork neoprene sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork neoprene sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of neoprene sewn together from patches, with waterproofed seams. " +"Suitable for making underwater gear if you lack proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Nomex sheet" +msgid_plural "Nomex sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nomex sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of Nomex synthetic fabric, suitable for making heat-resistant " +"clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork Nomex sheet" +msgid_plural "patchwork Nomex sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork Nomex sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of Nomex synthetic fabric, sewn together from patches using Nomex " +"thread. Suitable for making heat-resistant clothing if you lack proper " +"material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "synthetic fabric sheet" +msgid_plural "synthetic fabric sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "synthetic fabric sheet" +#: data/json/items/resources/tailoring.json +msgid "A sheet of synthetic fabric, suitable for making clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork synthetic fabric sheet" +msgid_plural "patchwork synthetic fabric sheet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork synthetic fabric sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A sheet of fabric, sewn together from synthetic fabric patches in a " +"patchwork fashion. Suitable for making most clothing, though it's much less" +" time-efficient than if using proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "gambeson batting" +msgid_plural "clumps of gambeson batting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gambeson batting" +#: data/json/items/resources/tailoring.json +msgid "" +"A pile of shredded fabric, dry grass, hair or other cheap materials which " +"could be used to stuff the fabric layers of a gambeson to create armor more " +"cheaply and easily than properly layering and quilting the entire product." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Kevlar thread" +msgid_plural "Kevlar thread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar thread" +#: data/json/items/resources/tailoring.json +msgid "" +"Very durable Kevlar thread that would be particularly useful for making " +"ballistic armor, though it's fine to use in place of normal thread too, in " +"most cases. Making armor-grade Kevlar sheets from this would need a " +"particularly tight weave, and so would require some specialized machinery." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "Nomex thread" +msgid_plural "Nomex thread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nomex thread" +#: data/json/items/resources/tailoring.json +msgid "" +"Heat-resistant Nomex thread that would be particularly useful for making " +"heat protection gear, though it's fine to use in place of normal thread too," +" in most cases." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "denim sheet" +msgid_plural "denim sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12 inch by 24 inch sheet of durable blue denim, suitable for making jeans," +" jorts, or jirts." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "denim scraps" +msgid_plural "denim scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"Oddly-shaped smallish denim patches, waste material from tailoring projects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "denim patch" +msgid_plural "denim patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denim patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A small, 6 inch square patch of blue denim. It could be used to repair " +"items made of denim or stitched into patchwork sheets for tailoring " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork denim sheet" +msgid_plural "patchwork denim sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork denim sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A selection of various sections of denim, sewn together in a patchwork " +"fashion. Suitable for tailoring, though it's much less time-efficient than " +"if using proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "canvas sheet" +msgid_plural "canvas sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A 12 inch by 24 inch sheet of durable and waterproof waxed canvas fabric, " +"suitable for making tough bags and clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "heavy duty thread" +msgid_plural "heavy duty thread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy duty thread" +#: data/json/items/resources/tailoring.json +msgid "" +"Some tough canvas-weight thread, sturdier than ordinary thread. You could " +"meticulously weave this into a sheet of canvas cloth. It would also be " +"useful for stitching such sheets together, though it's fine to use for " +"normal tailoring projects too." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "canvas scraps" +msgid_plural "canvas scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas scraps" +#: data/json/items/resources/tailoring.json +msgid "" +"Oddly-shaped smallish bits of canvas, waste material from tailoring " +"projects. Not useful for much and usually disposed of, but can be recycled " +"into some tough thread." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "canvas patch" +msgid_plural "canvas patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "canvas patch" +#: data/json/items/resources/tailoring.json +msgid "" +"A small, 6 inch square patch of tough canvas. It could be used to repair " +"items made of canvas or stitched into patchwork sheets for tailoring " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "patchwork canvas sheet" +msgid_plural "patchwork canvas sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork canvas sheet" +#: data/json/items/resources/tailoring.json +msgid "" +"A selection of various sections of canvas, sewn together in a patchwork " +"fashion. Suitable for tailoring, though it's much less time-efficient than " +"if using proper material sheets." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/tailoring.json +msgid "fabric strap" +msgid_plural "fabric straps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fabric strap" +#: data/json/items/resources/tailoring.json +msgid "" +"A strip of broad, flat cotton, 42 inches in length, with a metal adjustment " +"buckle threaded in the center. Normally used as a shoulder strap for bags, " +"its ends are usually sown about a corresponding container's D-rings." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "log" +msgid_plural "logs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "log" +#: data/json/items/resources/wood.json +msgid "" +"A large log of wood, cut from a tree. (a)ctivate a wood axe or wood saw to " +"cut it into planks." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "splintered wood" +msgid_plural "splintered wood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "splintered wood" +#: data/json/items/resources/wood.json +msgid "A splintered piece of wood, could be used as a skewer or for kindling." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json data/mods/MMA/bludgeons.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "stick" +msgid_plural "sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stick" +#: data/json/items/resources/wood.json +msgid "" +"A respectable length of wood, just big enough to wrap your hand around. " +"Makes a decent melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "long stick" +msgid_plural "long sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long stick" +#: data/json/items/resources/wood.json +msgid "" +"A straight section of wood, about eight feet long and a couple of inches in " +"diameter. Makes a decent melee weapon, and can be broken into shorter " +"pieces for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "long pole" +msgid_plural "long poles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long pole" +#: data/json/items/resources/wood.json +msgid "" +"A stout, ten-foot pole. Could be used similarly to a spear. The Cataclysm " +"gives fresh meaning to walking softly and carrying a big stick." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "spear shaft" +msgid_plural "spear shaft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spear shaft" +#: data/json/items/resources/wood.json +msgid "" +"A long stick, sanded and treated with oil for integrity and carved into a " +"smooth staff with a slight taper, for use in making spears. It can also be " +"used as a makeshift quarterstaff as-is, but is too thin to be very effective" +" for just hitting people." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "plank" +msgid_plural "planks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plank" +#: data/json/items/resources/wood.json +msgid "" +"A flat, thick plank of wood, like a 2 by 4 or similar piece of dimensional " +"lumber. Makes a decent melee weapon if you're desperate, and can be used " +"for all kinds of construction projects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "tonewood" +msgid_plural "blocks of tonewood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tonewood" +#: data/json/items/resources/wood.json +msgid "" +"A block of tonally appropriate wood that has been air dried for a year in " +"preparation for being turned into a musical instrument." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "tuning peg" +msgid_plural "tuning pegs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tuning peg" +#: data/json/items/resources/wood.json +msgid "" +"Tuning pegs go on stringed instruments to both provide an anchor for the " +"strings and to control the tightness of the wire which in turn controls the " +"tune of the notes produced." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "short plank" +msgid_plural "short planks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short plank" +#: data/json/items/resources/wood.json +msgid "" +"A short 2 by 4 plank of wood. While less common and smaller than its 4 foot" +" cousin it can still be very useful in carpentry." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "long plank" +msgid_plural "long planks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long plank" +#: data/json/items/resources/wood.json +msgid "" +"A long 2 by 4 plank of wood. While not as common as the 4 foot variant, " +"still makes a decent melee weapon, and can be used for all kinds " +"construction." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "heavy wooden beam" +msgid_plural "heavy wooden beams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy wooden beam" +#: data/json/items/resources/wood.json +msgid "" +"An enormous beam of solid wood, very heavy and hard to lug around, but also " +"very sturdy for construction. You could saw or chop it into smaller pieces," +" like planks or panels." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "wooden post" +msgid_plural "wooden posts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden post" +#: data/json/items/resources/wood.json +msgid "" +"A wooden post with a 4 by 4 square base. Posts with a length similar to " +"this are commonly used in mailboxes or as table legs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "short wooden post" +msgid_plural "short wooden posts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "short wooden post" +#: data/json/items/resources/wood.json +msgid "" +"A wooden post with a 4 by 4 square base. Posts with a length similar to " +"this are commonly used as chair legs." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "long wooden post" +msgid_plural "long wooden posts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long wooden post" +#: data/json/items/resources/wood.json +msgid "" +"A wooden post with a 4 by 4 square base. Posts with a length similar to " +"this are commonly used in the construction of walls and floors." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "small wood block" +msgid_plural "small wood blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small wood block" +#: data/json/items/resources/wood.json +msgid "" +"A small 2x2x5 inches block of wood, primarily used for carving out small " +"wooden objects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "wooden panel" +msgid_plural "wooden panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden panel" +#: data/json/items/resources/wood.json +msgid "" +"A wide, thin wooden board - plywood, OSB, MDF, tongue-in-groove boards, or " +"similar, already cut to shape. Good for all kinds of construction, but for " +"really big projects you'd need a proper sheet of uncut plywood or the like." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "large wooden sheet" +msgid_plural "large wooden sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wooden sheet" +#: data/json/items/resources/wood.json +msgid "" +"A standard 4 by 8 sheet of flat wood - usually plywood, OSB, or MDF. Heavy " +"and bulky, it is extremely useful for all manner of construction, but you " +"might have to cut it to size before doing smaller projects." +msgstr "" + +#. ~ Item name +#: data/json/items/resources/wood.json +msgid "giant wooden screw" +msgid_plural "giant wooden screws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "giant wooden screw" +#: data/json/items/resources/wood.json +msgid "" +"A giant screw carved out of solid wood, a simple component used to convert " +"rotational energy into a downward movement of greater force." +msgstr "" + +#. ~ Description of "power cord" +#: data/json/items/tool/cables.json +msgid "" +"A power cord, like you've seen many times before: it's a short multi-" +"stranded copper cord with a power outlet at the end." +msgstr "" + +#. ~ "menu_text" action message of item "power cord" +#. ~ "menu_text" action message of item "extension cord" +#: data/json/items/tool/cables.json +msgid "Plug in / Manage connections" +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "jumper cable" +msgid_plural "jumper cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jumper cable" +#: data/json/items/tool/cables.json +msgid "" +"A 3-foot (or about 1 m) jumper cable: a short multi-stranded copper cable " +"with power leads on either end, whose main purpose is to share power between" +" vehicles, but can also link other electrical systems." +msgstr "" + +#. ~ "menu_text" action message of item "jumper cable" +#. ~ "menu_text" action message of item "heavy-duty tow cable" +#. ~ "menu_text" action message of item "shiny debug cable" +#: data/json/items/tool/cables.json +msgid "Attach / Manage connections" +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "heavy-duty jumper cable" +msgid_plural "heavy-duty jumper cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty jumper cable" +#: data/json/items/tool/cables.json +msgid "" +"A long, thick, heavy-duty jumper cable with power leads on either end. It " +"looks like you could use it to hook up two vehicles to each other, though " +"you expect the power loss would be noticeable. Can also link other " +"electrical systems." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "extension cord" +msgid_plural "extension cords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extension cord" +#: data/json/items/tool/cables.json +msgid "" +"A long 30-foot (or about 10 m) orange extension cord for extending cables or" +" connecting appliances. Could be used on any appliance or other household " +"electrical system." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "outdoor extension cord" +msgid_plural "outdoor extension cords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "outdoor extension cord" +#: data/json/items/tool/cables.json +msgid "" +"An extra-long 100-foot (or about 30 m) orange extension cord for extending " +"cables or connecting outdoor appliances. Could be used on any appliance or " +"other household electrical system." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "heavy-duty tow cable" +msgid_plural "heavy-duty tow cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty tow cable" +#: data/json/items/tool/cables.json +msgid "" +"An extremely heavy-duty 30-foot (or about 9 m) tow cable made from thick " +"steel wire coated in plastic. If attached to a vehicle, it could be used to" +" pull another vehicle of any weight." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/cables.json data/json/vehicleparts/vehicle_parts.json +msgid "shiny debug cable" +msgid_plural "shiny debug cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shiny debug cable" +#: data/json/items/tool/cables.json +msgid "" +"This is the cable of the gods: 100 meters long, no power loss, light as a " +"feather, and fits in a matchbook. You're sure this wasn't supposed to " +"exist, and the way it shimmers makes you uneasy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/container.json +msgid "steel bottle" +msgid_plural "steel bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel bottle" +#: data/json/items/tool/container.json +msgid "A stainless steel water bottle, holds 750 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/container.json +msgid "foldable plastic bottle" +msgid_plural "foldable plastic bottles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foldable plastic bottle" +#: data/json/items/tool/container.json +msgid "A non-rigid plastic bottle for easy storage, holds 500 mL of liquid." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json data/mods/Aftershock/items/tools.json +msgid "atomic coffeemaker" +msgid_plural "atomic coffeemakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic coffeemaker" +#: data/json/items/tool/cooking.json +msgid "" +"This is a Curie-G coffeemaker, by CuppaTech. It famously uses a radioactive" +" generator to heat water for coffee, reducing the amount of total " +"electricity it consumes. Consumer safety concerns led to it being banned in" +" the EU as well as many other countries, but don't let that stop you from " +"brewing your morning Joe with the power of the atom™!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "butchering kit" +msgid_plural "butchering kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butchering kit" +#: data/json/items/tool/cooking.json +msgid "" +"A kit containing all the specialized knives you need to debone, skin, and " +"prepare cuts of meat from an animal." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "can sealer" +msgid_plural "can sealers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "can sealer" +#: data/json/items/tool/cooking.json +msgid "" +"A hand-crank-powered cast steel machine designed to automatically seal tin " +"cans." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "electric carver (off)" +msgid_plural "electric carvers (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric carver (off)" +#: data/json/items/tool/cooking.json +msgid "" +"An electric meat carver powered by cord. It has two serrated blades that " +"vibrate together to slice just about anything from turkey to ham… even " +"zombies!" +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__carver" in use action of item "electric carver +#. (off)" +#: data/json/items/tool/cooking.json +msgid "The electric carver's serrated blades start buzzing!" +msgstr "" + +#. ~ value of variable 'failure_message' in effect in EoC +#. "EOC_toolweapon_activate__carver" in use action of item "electric carver +#. (off)" +#: data/json/items/tool/cooking.json +msgid "You pull the trigger, but nothing happens." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "electric carver (on)" +msgid_plural "electric carvers (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric carver (on)" +#: data/json/items/tool/cooking.json +msgid "This carver is on and the blades are buzzing. Use it to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__carver" in use action of item "electric carver +#. (on)" +#: data/json/items/tool/cooking.json +msgid "Your electric carver buzzes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "charcoal water purifier" +msgid_plural "charcoal water purifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charcoal water purifier" +#. ~ Description of "large charcoal water purifier" +#: data/json/items/tool/cooking.json +msgid "" +"Using this item on a container full of water will purify the water using " +"layered charcoal. Once the charcoal has purified enough water, it will " +"become unusable and can be disassembled and recycled. Water taken from " +"uncertain sources like a river may be dirty." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "large charcoal water purifier" +msgid_plural "large charcoal water purifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "charcoal smoker" +msgid_plural "charcoal smokers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charcoal smoker" +#: data/json/items/tool/cooking.json +msgid "" +"A portable charcoal smoker. Good for weekend barbecuing and preserving meat" +" with smoke. Cannot be used with coal; the toxic fumes would ruin the meat." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "coal/charcoal cooker" +msgid_plural "coal/charcoal cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coal/charcoal cooker" +#: data/json/items/tool/cooking.json +msgid "" +"A little metal tank for holding coal or charcoal, with a pilot light " +"attached and a pipe to vent toxic coal fumes. You could use it for cooking " +"food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "clay pot" +msgid_plural "clay pots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay pot" +#: data/json/items/tool/cooking.json +msgid "A crude clay pot with a lid, used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "clay quern" +msgid_plural "clay querns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay quern" +#: data/json/items/tool/cooking.json +msgid "A simple hand-powered clay quern for grinding grain." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "clay teapot" +msgid_plural "clay teapots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay teapot" +#: data/json/items/tool/cooking.json +msgid "A clay teapot. Now all you need is tea and water." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "coffeemaker" +msgid_plural "coffeemakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coffeemaker" +#: data/json/items/tool/cooking.json +msgid "" +"A heating element with a pot and a frame for holding coffee or other " +"powders. You can use it to make coffee, or other drinks if you so choose." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "food dehydrator" +msgid_plural "food dehydrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "food dehydrator" +#: data/json/items/tool/cooking.json +msgid "" +"An electric food dehydrator, invaluable in preserving food. Can be " +"connected to the electric grid using cord." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "fermenting eggs jar" +msgid_plural "fermenting eggs jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermenting eggs jar" +#: data/json/items/tool/cooking.json +msgid "" +"This jar contains a batch of eggs in a pickling solution. You can seal up " +"the jar once the process is completed." +msgstr "" + +#. ~ "msg" action message of item "fermenting eggs jar" +#: data/json/items/tool/cooking.json +msgid "" +"You examine the batch and see that the pickling solution has done its job, " +"so you seal the jar up for storage." +msgstr "" + +#. ~ "not_ready_msg" action message of item "fermenting eggs jar" +#: data/json/items/tool/cooking.json +msgid "The eggs are not done yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "hexamine stove" +msgid_plural "hexamine stoves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hexamine stove" +#: data/json/items/tool/cooking.json +msgid "" +"A lightweight, folding stove designed to use small hexamine tablets for " +"cooking. Also known as an Esbit stove." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "sealed yeast culture" +msgid_plural "sealed yeast culture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sealed yeast culture" +#: data/json/items/tool/cooking.json +msgid "" +"A sealed jar holding sanitized yeast wort. You may harvest the yeast inside" +" when it's done culturing." +msgstr "" + +#. ~ "msg" action message of item "sealed yeast culture" +#: data/json/items/tool/cooking.json +msgid "You open the jar and harvest the culture." +msgstr "" + +#. ~ "not_ready_msg" action message of item "sealed yeast culture" +#: data/json/items/tool/cooking.json +msgid "The yeast isn't done culturing yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "food processor" +msgid_plural "food processors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "food processor" +#: data/json/items/tool/cooking.json +msgid "" +"A kitchen appliance capable of slicing, chopping, shredding, grinding, " +"pureeing, and mixing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "gasoline cooker" +msgid_plural "gasoline cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gasoline cooker" +#: data/json/items/tool/cooking.json +msgid "A simple heater powered by gasoline. It is designed for cooking food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "heat pack" +msgid_plural "heat packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat pack" +#: data/json/items/tool/cooking.json +msgid "" +"A chemical heat pack, used to treat sports injuries and heat food. It is " +"usable only once." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "used heat pack" +msgid_plural "used heat packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "used heat pack" +#: data/json/items/tool/cooking.json +msgid "" +"A chemical heat pack, used to treat sports injuries and heat food. This one" +" has been used up and is chemically inert, rendering it useless." +msgstr "" + +#. ~ Description of "hotplate" +#: data/json/items/tool/cooking.json +msgid "" +"A small heating element on a stand, powered by your electric grid. It is " +"indispensable for cooking and chemistry. Try not to burn yourself." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "induction hotplate" +msgid_plural "induction hotplates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "induction hotplate" +#: data/json/items/tool/cooking.json +msgid "" +"A high end hotplate that utilizes magnetic induction coils to heat ferrous " +"cookware directly. It is far more efficient than a standard hotplate." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "makeshift vacuum sealer" +msgid_plural "makeshift vacuum sealers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift vacuum sealer" +#: data/json/items/tool/cooking.json +msgid "" +"A homemade heat sealer unit with an air pump. It's used for vacuum packing " +"food to preserve it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "mess kit" +msgid_plural "mess kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mess kit" +#: data/json/items/tool/cooking.json +msgid "" +"A self-contained camping mess kit, containing everything you might need for " +"wilderness cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "milk cream jar" +msgid_plural "milk cream jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "milk cream jar" +#: data/json/items/tool/cooking.json +msgid "" +"This jar contains raw milk separated into cream. It is sealed until you are" +" ready to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "rising cream jar" +msgid_plural "rising cream jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rising cream jar" +#: data/json/items/tool/cooking.json +msgid "" +"This jar contains raw milk separating into cream. You can seal up the jar " +"once the process is completed." +msgstr "" + +#. ~ "msg" action message of item "rising cream jar" +#: data/json/items/tool/cooking.json +msgid "" +"You examine the batch and see that the cream has risen to the top, so you " +"seal the jar up for storage." +msgstr "" + +#. ~ "not_ready_msg" action message of item "rising cream jar" +#: data/json/items/tool/cooking.json +msgid "The cream has not risen yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "mortar and pestle" +msgid_plural "mortars and pestles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mortar and pestle" +#: data/json/items/tool/cooking.json +msgid "" +"A simple combination of a small grindstone and a bowl-shaped stone. Used " +"for grinding grain, but time-consuming compared to more complex methods." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "multi-cooker" +msgid_plural "multi-cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multi-cooker" +#: data/json/items/tool/cooking.json +msgid "" +"A professional-grade multi-cooker, with a short electric cord. Its " +"multitude of settings and features promise to handle any sort of cooking, " +"from parboiling potatoes to cooking curry to popping popcorn. There's no " +"manual, but you're sure you can work it out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "multi-cooker - cooking" +msgid_plural "multi-cookers - cooking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multi-cooker - cooking" +#: data/json/items/tool/cooking.json +msgid "" +"A professional-grade multi-cooker, with a battery slot for camping trips or " +"tailgating. There is a dish cooking inside it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "kerosene cooker" +msgid_plural "kerosene cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kerosene cooker" +#: data/json/items/tool/cooking.json +msgid "A simple heater powered by kerosene. It is designed for cooking food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "manual oil press" +msgid_plural "manual oil presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "manual oil press" +#: data/json/items/tool/cooking.json +msgid "" +"A hand-cranked press for creating vegetable oil. A hotplate heats the raw " +"material to increase extraction efficiency." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "oil-powered manual oil press" +msgid_plural "oil-powered manual oil presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oil-powered manual oil press" +#: data/json/items/tool/cooking.json +msgid "" +"A barrel with a large screw press for creating vegetable oil. A kerosene " +"cooker heats the raw material to increase extraction efficiency." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "pasta extruder" +msgid_plural "pasta extruders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pasta extruder" +#: data/json/items/tool/cooking.json +msgid "" +"A pasta extruder powered by a hand crank. Useful in making pasta. It comes" +" with various heads to make various kinds of pasta." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "fermenting pickle jar" +msgid_plural "fermenting pickle jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermenting pickle jar" +#: data/json/items/tool/cooking.json +msgid "" +"This jar contains a batch of pickles set to ferment. You can seal up the " +"jar once the process is completed." +msgstr "" + +#. ~ "msg" action message of item "fermenting pickle jar" +#. ~ "msg" action message of item "fermenting sauerkraut jar" +#: data/json/items/tool/cooking.json +msgid "" +"You test the batch, and it tastes good, so you seal the jar up for storage." +msgstr "" + +#. ~ "not_ready_msg" action message of item "fermenting pickle jar" +#: data/json/items/tool/cooking.json +msgid "The pickles are not done fermenting yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "soda can stove kit" +msgid_plural "soda can stove kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soda can stove kit" +#: data/json/items/tool/cooking.json +msgid "" +"An ultra-light alcohol-burning stove with a simmer ring, crafted by hand " +"from a couple of aluminum soda cans. It comes with a 500 mL plastic bottle " +"to hold concentrated alcohol fuel." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "pressure cooker" +msgid_plural "pressure cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pressure cooker" +#: data/json/items/tool/cooking.json +msgid "" +"A sealable pot, designed to cook food at higher pressures and temperatures." +" Useful for all kinds of cooking, and it can also be used for pressure-" +"sensitive chemical reactions." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "stone quern" +msgid_plural "stone querns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone quern" +#: data/json/items/tool/cooking.json +msgid "" +"A simple hand-powered stone quern with a wooden handle, for grinding grain." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "fermenting sauerkraut jar" +msgid_plural "fermenting sauerkraut jars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermenting sauerkraut jar" +#: data/json/items/tool/cooking.json +msgid "" +"This jar contains a batch of sauerkraut set to ferment. You can seal up the" +" jar once the process is completed." +msgstr "" + +#. ~ "not_ready_msg" action message of item "fermenting sauerkraut jar" +#: data/json/items/tool/cooking.json +msgid "The sauerkraut isn't done fermenting yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "home snow machine" +msgid_plural "home snow machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "home snow machine" +#: data/json/items/tool/cooking.json +msgid "" +"A snow machine, which freezes water and shreds it into \"snow\", designed to" +" be used from the comfort of your own home! Useful for making snow cones." +msgstr "" + +#. ~ "menu_text" action message of item "home snow machine" +#. ~ "menu_text" action message of item "high-power mini diving flashlight +#. (off)" +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. high)" +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. medium)" +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. low)" +#. ~ "menu_text" action message of item "electric masonry saw (off)" +#. ~ "menu_text" action message of item "electric masonry saw (on)" +#. ~ "menu_text" action message of item "radio (on)" +#. ~ "menu_text" action message of item "power drill" +#. ~ "menu_text" action message of item "XEDRA laptop" +#. ~ "menu_text" action message of item "XEDRA laptop - lit screen" +#. ~ "menu_text" action message of item ""Heater"" +#: data/json/items/tool/cooking.json data/json/items/tool/lighting.json +#: data/json/items/tool/masonry.json data/json/items/tool/radio_tools.json +#: data/json/items/tool/workshop.json +#: data/mods/Xedra_Evolved/items/electronics.json +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "Plug in / Unplug" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "wicker sieve" +msgid_plural "wicker sieves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wicker sieve" +#: data/json/items/tool/cooking.json +msgid "" +"A primitive sieve constructed from woven strips of plant material. Early " +"sieves like this were used to sift grain, though the openings on this one " +"are too small for that." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "sieve" +msgid_plural "sieves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sieve" +#: data/json/items/tool/cooking.json +msgid "" +"This is no mere strainer for noodles; it's a laboratory-grade sieve used to " +"separate particles of certain sizes. You could use this to do a really good" +" job sifting flour, remove dust and soil from grain, or perhaps conduct " +"gradation tests for any civil engineers you might know. This one has been " +"constructed from steel mesh." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "makeshift sieve" +msgid_plural "makeshift sieves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift sieve" +#: data/json/items/tool/cooking.json +msgid "" +"Some fine steel mesh attached to a length of thicker steel wire, forming a " +"rigid frame. Useful for sieving." +msgstr "" + +#. ~ Description of "still" +#: data/json/items/tool/cooking.json +msgid "" +"A large still, useful for creating distillations of alcohol and other, more " +"curious substances. Features a slot for a thermometer." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "survivor mess kit" +msgid_plural "survivor mess kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor mess kit" +#: data/json/items/tool/cooking.json +msgid "" +"A homemade mess kit containing everything you might need for creating post-" +"apocalyptic cuisine. Powered by a kerosene burner, it is composed of simple" +" yet durable tools and materials." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "teapot" +msgid_plural "teapots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "teapot" +#. ~ Description of "endless teapot" +#: data/json/items/tool/cooking.json +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "A small metal teapot. Teatime wouldn't be complete without one." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "vacuum sealer" +msgid_plural "vacuum sealers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum sealer" +#: data/json/items/tool/cooking.json +msgid "" +"A portable heat sealer unit with an air pump. It's used for vacuum packing " +"food to preserve it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "waffle iron" +msgid_plural "waffle irons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waffle iron" +#: data/json/items/tool/cooking.json +msgid "A waffle iron, generally used for making waffles." +msgstr "" + +#. ~ Description of "water purifier" +#: data/json/items/tool/cooking.json +msgid "" +"A battery-powered device designed to purify drinking water. Using this item" +" on a container full of water will purify the contents. It could be useful " +"for water taken from uncertain sources like a river, as it may be non-" +"potable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "slow-sand water filter" +msgid_plural "slow-sand water filters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slow-sand water filter" +#: data/json/items/tool/cooking.json +#, no-c-format +msgid "" +"An improvised water filter made from a plastic bucket filled with a layer of" +" sand and a layer of gravel. It can be used to remove particulates and some" +" pathogens from water, but it is not 100% effective." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "propane cooker" +msgid_plural "propane cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "propane cooker" +#: data/json/items/tool/cooking.json +msgid "A simple heater powered by propane. It is designed for cooking food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "biogas cooker" +msgid_plural "biogas cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biogas cooker" +#: data/json/items/tool/cooking.json +msgid "A simple heater powered by biogas. It is designed for cooking food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "acetylene cooker" +msgid_plural "acetylene cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetylene cooker" +#: data/json/items/tool/cooking.json +msgid "" +"A simple heater powered by acetylene welding gas. It is designed for " +"cooking food." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "microwave" +msgid_plural "microwaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microwave" +#: data/json/items/tool/cooking.json +msgid "A home microwave, has probably seen its share of baked beans." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "makeshift pressure cooker" +msgid_plural "makeshift pressure cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift pressure cooker" +#: data/json/items/tool/cooking.json +msgid "" +"A large pot with 20 gauge walls and a thick aluminum bottom, modified to " +"serve as a bulky but passable pressure cooker." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/cooking.json +msgid "toaster" +msgid_plural "toasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toaster" +#: data/json/items/tool/cooking.json +msgid "" +"A small two-slice toaster, can be used to toast toast and few other things." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/debug_tools.json +msgid "debug lux meter" +msgid_plural "debug lux meters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug lux meter" +#: data/json/items/tool/debug_tools.json +msgid "This debug tool will tell you about light" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/debug_tools.json +msgid "debug item damager (simple)" +msgid_plural "debug item damager (simple)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug item damager (simple)" +#: data/json/items/tool/debug_tools.json +msgid "Deals 1 full bar of damage to an item you wield." +msgstr "" + +#. ~ "menu_text" action message of item "debug item damager (simple)" +#. ~ "menu_text" action message of item "debug item damager (advanced)" +#: data/json/items/tool/debug_tools.json +msgid "Damage item" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DAMAGE_ITEM_simple" in nested EOCs +#. on true condition in effect in EoC "EOC_FIND_ITEM_simple" in use action of +#. item "debug item damager (simple)" +#: data/json/items/tool/debug_tools.json +msgid "" +" have had hp, now has " +" hp." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/debug_tools.json +msgid "debug item damager (advanced)" +msgid_plural "debug item damager (advanced)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug item damager (advanced)" +#: data/json/items/tool/debug_tools.json +msgid "Deals damage to items you pick." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DAMAGE_ITEM" in nested EOCs on true +#. condition in effect in EoC "EOC_FIND_ITEM" in use action of item "debug +#. item damager (advanced)" +#: data/json/items/tool/debug_tools.json +msgid "Dealt damage to all items." +msgstr "" + +#. ~ Description of "brazier" +#: data/json/items/tool/deployable.json +msgid "" +"A large metal stand used to contain a fire. Fires set in a brazier will not" +" spread to surrounding flammable objects." +msgstr "" + +#. ~ Description of "makeshift brazier" +#: data/json/items/tool/deployable.json +msgid "" +"A portable brazier fashioned from a steel bucket by punching small holes on " +"the sides to improve the air supply. It is too small to fit any fuel item " +"larger than some splintered wood. Fires set in this bucket will not spread " +"to surrounding flammable objects" +msgstr "" + +#. ~ Description of "hobo stove" +#: data/json/items/tool/deployable.json +msgid "" +"A small, improvised wood stove, made from a metal can or similar container " +"of the right size. It's too small to fit anything much larger than " +"splintered wood. Activate it to deploy." +msgstr "" + +#. ~ Description of "portable stove" +#: data/json/items/tool/deployable.json +msgid "" +"A foldable wood stove to safely lit fires while camping in the wilderness. " +"Activate it to deploy." +msgstr "" + +#. ~ Description of "fire barrel (200 L)" +#. ~ Description of "fire barrel (100 L)" +#: data/json/items/tool/deployable.json +msgid "" +"A large metal barrel used to contain a fire. It has multiple holes punched " +"in its walls for air supply. Fires set in a fire barrel will not spread to " +"surrounding flammable objects." +msgstr "" + +#. ~ Description of "camp chair" +#: data/json/items/tool/deployable.json +msgid "" +"A folded chair for camping. Activate it to set it down for a place to sit." +msgstr "" + +#. ~ Description of "deck chair" +#: data/json/items/tool/deployable.json +msgid "Folded deck chair, deploy to sit down." +msgstr "" + +#. ~ Description of "folding chair" +#: data/json/items/tool/deployable.json +msgid "Folded plastic chair on a metal frame, deploy to sit down." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/deployable.json +msgid "deployable antenna" +msgid_plural "deployable antennas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deployable antenna" +#: data/json/items/tool/deployable.json +msgid "" +"A directional antenna and accompanying tripod, folded into a shape vaguely " +"resembling an umbrella." +msgstr "" + +#. ~ Description of "cot" +#: data/json/items/tool/deployable.json +msgid "" +"A military-style folding cot. While it may not be quite as comfortable as a" +" bed, it's better than slumming it on the ground." +msgstr "" + +#. ~ "done_message" action message of item "cot" +#: data/json/items/tool/deployable.json +msgid "You unfold the cot and place it on the ground." +msgstr "" + +#. ~ Description of "metal butchering rack" +#: data/json/items/tool/deployable.json +msgid "" +"A metal butchering rack designed to hang a carcass in the air. It is folded" +" for easy transportation." +msgstr "" + +#. ~ Description of "metal smoking rack" +#: data/json/items/tool/deployable.json +msgid "" +"A metal rack designed to smoke food for better preservation and taste. It " +"is folded for easy transportation." +msgstr "" + +#. ~ Description of "folding table" +#: data/json/items/tool/deployable.json +msgid "" +"A metal folding table for off-road trips. It is currently folded for easy " +"transportation." +msgstr "" + +#. ~ Description of "leather tarp" +#: data/json/items/tool/deployable.json +msgid "" +"A large sheet of leather. You could use it as a picnic blanket, but it's " +"more valuable as a surface for butchering as it does not soak up blood. " +"It's rolled and ready for carrying." +msgstr "" + +#. ~ Description of "fiber mat" +#: data/json/items/tool/deployable.json +msgid "" +"A large mat woven from fibrous material. You could use it as a picnic " +"blanket, but it's more valuable as a surface for butchering. Too thin to be" +" used as a comfortable sleeping mat. It's rolled and ready for carrying." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/deployable.json +msgid "folded butter churn" +msgid_plural "folded butter churns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded butter churn" +#: data/json/items/tool/deployable.json +msgid "" +"A large wooden container used to turn raw milk into butter and buttermilk. " +"This model uses a foot crank and holds three gallons of raw milk." +msgstr "" + +#. ~ Description of "water mill" +#: data/json/items/tool/deployable.json +msgid "" +"A small water-powered mill that can convert starchy products into flour. " +"Needs to be placed via the construction menu." +msgstr "" + +#. ~ Description of "wind mill" +#: data/json/items/tool/deployable.json +msgid "" +"A small wind-powered mill that can convert starchy products into flour. " +"Needs to be placed via the construction menu." +msgstr "" + +#. ~ Description of "screw press" +#: data/json/items/tool/deployable.json +msgid "" +"A large screw press for manually pressing oil out of fruit or seed paste. " +"Needs to be placed via the construction menu." +msgstr "" + +#. ~ Description of "manual tire changer" +#: data/json/items/tool/deployable.json +msgid "" +"A floor-mounted machine containing all the levers, clamps, and mounts " +"required to remove or fit a tire, plus an integrated foot pump to inflate " +"it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "camera" +msgid_plural "cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camera" +#: data/json/items/tool/electronics.json +msgid "" +"A point-and-shoot digital camera with a digital viewfinder, a backup 'iron-" +"sight', and flash. You can look at your photos on the digital screen, or " +"transfer them with a memory card." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "professional camera" +msgid_plural "professional cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "professional camera" +#: data/json/items/tool/electronics.json +msgid "" +"A 35 mm digital SLR (single-lens reflex) camera with optical and digital " +"viewfinders, a zoom lens with auto-focus and stabilizer, and flash. You can" +" view your photos on it or transfer them with a memory card. Before the " +"Cataclysm, you could have taken professional-grade photos using this." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "cellphone" +msgid_plural "cellphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cellphone" +#: data/json/items/tool/electronics.json +msgid "" +"A cellphone, an older cousin of the smartphone that is still popular in " +"certain circles due to its reliability and sturdiness. Using the phone will" +" turn it on and provide light, assuming it is sufficiently charged. It also" +" tells the time and has an alarm feature." +msgstr "" + +#. ~ "msg" action message of item "cellphone" +#. ~ "msg" action message of item "laptop computer" +#. ~ "msg" action message of item "control laptop" +#. ~ "msg" action message of item "XEDRA laptop" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "You light up the screen." +msgstr "" + +#. ~ "need_charges_msg" action message of item "cellphone" +#: data/json/items/tool/electronics.json +msgid "The cellphone's batteries need more charge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "cellphone - Flashlight" +msgid_plural "cellphones - Flashlight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "cellphone - Flashlight" +#: data/json/items/tool/electronics.json +msgid "You turn off the screen." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "directional antenna" +msgid_plural "directional antennas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "directional antenna" +#: data/json/items/tool/electronics.json +msgid "" +"An antenna designed to pick up signals better when pointed at the source. " +"You could use this with a radio to receive faint signals." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "electronic handcuffs" +msgid_plural "electronic handcuffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electronic handcuffs" +#: data/json/items/tool/electronics.json +msgid "" +"A pair of electronic handcuffs, used by police and riot bots to detain captives. Their continuous siren clearly identifies the wearer as an arrested criminal and alerts human police. Wait for their arrival, don't try to escape or to remove the cuffs - they will administer an electric shock.\n" +"However, since the only police likely to respond are undead, you may have a long wait ahead, unless you get creative…" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "e-ink tablet PC" +msgid_plural "e-ink tablet PCs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "e-ink tablet PC" +#: data/json/items/tool/electronics.json +msgid "" +"A tablet PC using an efficient color e-ink display. Before the Cataclysm, " +"these were nifty gadgets; now, it's an almost priceless resource. Runs on " +"conventional batteries." +msgstr "" + +#. ~ "menu_text" action message of item "e-ink tablet PC" +#: data/json/items/tool/electronics.json +msgid "Turn on the screen" +msgstr "" + +#. ~ "msg" action message of item "e-ink tablet PC" +#: data/json/items/tool/electronics.json +msgid "You power up the screen." +msgstr "" + +#. ~ "need_charges_msg" action message of item "e-ink tablet PC" +#: data/json/items/tool/electronics.json +msgid "The tablet batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "e-ink tablet PC (on)" +msgid_plural "e-ink tablet PCs (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "menu_text" action message of item "e-ink tablet PC (on)" +#: data/json/items/tool/electronics.json +msgid "Turn off the screen" +msgstr "" + +#. ~ "msg" action message of item "e-ink tablet PC (on)" +#: data/json/items/tool/electronics.json +msgid "You power down the screen." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "electrohack" +msgid_plural "electrohacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrohack" +#: data/json/items/tool/electronics.json +msgid "" +"This device has many ports attached, allowing it to connect to almost any " +"control panel or other electronic machine (but not computers). With a " +"little skill, it can be used to crack passwords and more." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "geiger counter (off)" +msgid_plural "geiger counters (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "geiger counter (off)" +#: data/json/items/tool/electronics.json +msgid "" +"A tool for measuring radiation. Using it will prompt you to choose whether " +"to scan yourself or the terrain, or to turn on continuous scan, which will " +"provide continuous feedback on ambient radiation. It is currently off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "geiger counter (on)" +msgid_plural "geiger counters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "geiger counter (on)" +#: data/json/items/tool/electronics.json +msgid "" +"A tool for measuring radiation. It is in continuous scan mode, and will " +"produce quiet clicking sounds in the presence of ambient radiation. Using " +"it allows you to turn it off, or scan yourself or the ground." +msgstr "" + +#. ~ "msg" action message of item "geiger counter (on)" +#: data/json/items/tool/electronics.json +msgid "The geiger counter's SCANNING LED turns off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "Otherworldy measuring device" +msgid_plural "Otherworldy measuring devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Otherworldy measuring device" +#: data/json/items/tool/electronics.json +msgid "" +"This strange contraption appears to be little more than a laminated box " +"built around a battery, a poorly backlit screen, and a wound spool of cloth " +"netting. The letters \"X E D R A\" are emblazoned on the side. To operate " +"the device, unfurl the netting and place it around the object to analyze. " +"Despite not appearing to do anything, it consumes an enormous amount of " +"electricity and provides a brief numerical readout." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "NRE recorder" +msgid_plural "NRE recorders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "NRE recorder" +#: data/json/items/tool/electronics.json +msgid "" +"A strange apparatus, seemingly consisting of a glass-encased microphone " +"linked to a small thermal printer and digital screen. The screen remains " +"perpetually blank, save for a battery indicator on its upper right, and on " +"its left side lies a single red button: \"PRINT DATA\"." +msgstr "" + +#. ~ "description" action message of item "NRE recorder" +#: data/json/items/tool/electronics.json +msgid "Activate the recorder's printer" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "hand-crank charger" +msgid_plural "hand-crank chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand-crank charger" +#: data/json/items/tool/electronics.json +msgid "" +"A hand-powered battery charger. It has an adjustable receptacle designed to" +" accept a wide variety of rechargeable battery cells." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "laptop computer" +msgid_plural "laptop computers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "laptop computer" +#: data/json/items/tool/electronics.json +msgid "" +"A portable computer, ubiquitous tool both before and after the cataclysm. " +"While it is little you can do with it nowadays, mostly from lack of " +"internet, you still can load it with books (or even scan using frontal " +"camera)" +msgstr "" + +#. ~ "description" action message of item "laptop computer" +#. ~ "description" action message of item "laptop computer - lit screen" +#: data/json/items/tool/electronics.json +msgid "You can take a look at the local files stored on this laptop." +msgstr "" + +#. ~ "menu_text" action message of item "laptop computer" +#. ~ "menu_text" action message of item "control laptop" +#. ~ "menu_text" action message of item "XEDRA laptop" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "Light up the screen" +msgstr "" + +#. ~ "need_charges_msg" action message of item "laptop computer" +#. ~ "need_charges_msg" action message of item "control laptop" +#. ~ "need_charges_msg" action message of item "portable virtual reality rig" +#. ~ "need_charges_msg" action message of item "XEDRA laptop" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "The laptop's batteries need more charge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "laptop computer - lit screen" +msgid_plural "laptop computers - lit screen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "laptop computer - lit screen" +#. ~ "msg" action message of item "control laptop - lit screen" +#. ~ "msg" action message of item "XEDRA laptop - lit screen" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "You stop lighting up the screen." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "mp3 player (off)" +msgid_plural "mp3 players (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mp3 player (off)" +#: data/json/items/tool/electronics.json +msgid "" +"This battery-powered device is loaded up with someone's music collection. " +"Fortunately, there's lots of songs you like, and listening to it will raise " +"your morale slightly. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "mp3 player (on)" +msgid_plural "mp3 players (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mp3 player (on)" +#: data/json/items/tool/electronics.json +msgid "" +"This mp3 player is turned on and playing some great tunes, raising your " +"morale steadily while on your person. It runs through batteries quickly; " +"you can turn it off by using it. It also obscures your hearing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "noise emitter (off)" +msgid_plural "noise emitters (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "noise emitter (off)" +#: data/json/items/tool/electronics.json +msgid "" +"A device constructed by 'enhancing' a speaker with some amplifier circuits." +" It has no other use besides emitting loud crackling static noise that " +"could distract zombies." +msgstr "" + +#. ~ "msg" action message of item "noise emitter (off)" +#: data/json/items/tool/electronics.json +msgid "You turn the noise emitter on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "noise emitter (on)" +msgid_plural "noise emitters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "noise emitter (on)" +#: data/json/items/tool/electronics.json +msgid "" +"A homemade device that is emitting horrible crackles, pops, and other loud " +"static sounds. Quick, get away from it before it draws zombies to you!" +msgstr "" + +#. ~ "msg" action message of item "noise emitter (on)" +#: data/json/items/tool/electronics.json +msgid "The infernal racket dies as the noise emitter turns off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "EMF detector (off)" +msgid_plural "EMF detectors (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EMF detector (off)" +#: data/json/items/tool/electronics.json +msgid "" +"This device detects and reads out different electromagnetic wave lengths. " +"It beeps with proximity and is sensitive enough you could use it to get a " +"sense of direction." +msgstr "" + +#. ~ "msg" action message of item "EMF detector (off)" +#: data/json/items/tool/electronics.json +msgid "You turn the EMF detector on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "EMF detector (off)" +#: data/json/items/tool/electronics.json +msgid "It's dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "EMF detector (on)" +msgid_plural "EMF detectors (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EMF detector (on)" +#: data/json/items/tool/electronics.json +msgid "" +"This device detects and reads out different wave lengths. It is currently " +"on, humming and beeping with proximity. It is sensitive enough you could " +"use it to get a sense of direction." +msgstr "" + +#. ~ "msg" action message of item "EMF detector (on)" +#: data/json/items/tool/electronics.json +msgid "The noise of your EMF detector slows to a halt." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "handheld game system" +msgid_plural "handheld game systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handheld game system" +#: data/json/items/tool/electronics.json +msgid "" +"A portable video game console, with a backlit screen allowing you to play in" +" the dark. You can use it to play a game, but this requires batteries. " +"Multiple game systems can be linked together for multiplayer games." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "smartphone" +msgid_plural "smartphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smartphone" +#: data/json/items/tool/electronics.json +msgid "" +"A popular, fancy smartphone. Capable of taking photos with its integrated " +"camera and illuminating an area with its flashlight app, assuming it has " +"enough charge. The smartphone also has a clock app that includes an alarm " +"and an app for tracking consumed calories. Runs on a small, rechargeable " +"power cell compatible with a Unified Power Supply." +msgstr "" + +#. ~ "description" action message of item "smartphone" +#: data/json/items/tool/electronics.json +msgid "Check another applications and files." +msgstr "" + +#. ~ "menu_text" action message of item "smartphone" +#: data/json/items/tool/electronics.json +msgid "Check the system" +msgstr "" + +#. ~ "menu_text" action message of item "smartphone" +#: data/json/items/tool/electronics.json +msgid "Turn on flashlight" +msgstr "" + +#. ~ "msg" action message of item "smartphone" +#. ~ "msg" action message of item "atomic smartphone" +#. ~ "msg" action message of item "Wraitheon executive's smartphone" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +msgid "You activate the flashlight app." +msgstr "" + +#. ~ "need_charges_msg" action message of item "smartphone" +#: data/json/items/tool/electronics.json +msgid "The smartphone's charge is too low." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "smartphone - music" +msgid_plural "smartphones - music" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smartphone - music" +#. ~ Description of "atomic smartphone - music" +#. ~ Description of "Wraitheon executive's smartphone - music" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +msgid "" +"This phone is playing music, steadily raising your morale. You can't hear " +"anything else while you're listening." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "smartphone - Flashlight" +msgid_plural "smartphones - Flashlight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "description" action message of item "smartphone - Flashlight" +#: data/json/items/tool/electronics.json +msgid "You can take a look at the local files stored on this smartphone." +msgstr "" + +#. ~ "menu_text" action message of item "smartphone - Flashlight" +#. ~ "menu_text" action message of item "atomic smartphone - Flashlight" +#. ~ "menu_text" action message of item "Executive's smartphone - Flashlight" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +msgid "Turn off flashlight" +msgstr "" + +#. ~ "msg" action message of item "smartphone - Flashlight" +#. ~ "msg" action message of item "atomic smartphone - Flashlight" +#. ~ "msg" action message of item "Executive's smartphone - Flashlight" +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +msgid "You deactivate the flashlight app." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json data/mods/Aftershock/items/tools.json +msgid "UPS" +msgid_plural "UPSes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "UPS" +#. ~ Description of "UPS (on)" +#: data/json/items/tool/electronics.json +msgid "" +"A unified power supply, or UPS. It is a device developed jointly by " +"military and scientific interests for use in combat and the field. The UPS " +"is designed to power tools, smartphones, armor, and some guns, but drains " +"batteries quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "UPS (on)" +msgid_plural "UPSes (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "UPS (on)" +#: data/json/items/tool/electronics.json +msgid "The charger is turned off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "UPS (off)" +msgid_plural "UPSes (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "UPS (off)" +#: data/json/items/tool/electronics.json +msgid "" +"A unified power supply, or UPS. It is a device developed jointly by " +"military and scientific interests for use in combat and the field. The UPS " +"is designed to power tools, smartphones, armor, and some guns, but drains " +"batteries quickly. Use it to turn it on." +msgstr "" + +#. ~ "msg" action message of item "UPS (off)" +#. ~ "msg" action message of item "gas-powered UPS (off)" +#: data/json/items/tool/electronics.json +msgid "You turn the charger on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "UPS (off)" +#: data/json/items/tool/electronics.json +msgid "The charger's battery is empty." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "methanol fuel cell UPS" +msgid_plural "methanol fuel cell UPSes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "methanol fuel cell UPS" +#: data/json/items/tool/electronics.json +msgid "" +"A direct methanol fuel cell which can provide power to UPS-compatible " +"electronic devices by oxidizing methanol supplied from a specialized fuel " +"tank to produce electricity." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "vibrator" +msgid_plural "vibrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vibrator" +#: data/json/items/tool/electronics.json +msgid "" +"This battery-devouring device is just the thing to knead the tension out and" +" help you relax. Use it to take a break and unwind." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "gas-powered UPS (off)" +msgid_plural "gas-powered UPSes (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gas-powered UPS (off)" +#: data/json/items/tool/electronics.json +msgid "" +"A compact thermoelectric generator. Burns propane gas to charge UPS " +"devices. Use it to turn it on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "gas-powered UPS (off)" +#: data/json/items/tool/electronics.json +msgid "The charger's tank is empty." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "gas-powered UPS (on)" +msgid_plural "gas-powered UPSes (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gas-powered UPS (on)" +#: data/json/items/tool/electronics.json +msgid "" +"A compact thermoelectric generator. When connected to a propane tank, it " +"will slowly charge UPS-compatible devices." +msgstr "" + +#. ~ "msg" action message of item "gas-powered UPS (on)" +#: data/json/items/tool/electronics.json +msgid "The charger is extinguished." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "super noise emitter (off)" +msgid_plural "super noise emitters (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "super noise emitter (off)" +#: data/json/items/tool/electronics.json +msgid "" +"This is a noisemaker that has been further enhanced with a series of " +"amplifiers. It's about as loud something can get without making you vomit " +"from sound-induced nausea, and it's as sure to attract every zombie in town " +"as it is to give you permanent hearing damage." +msgstr "" + +#. ~ "msg" action message of item "super noise emitter (off)" +#: data/json/items/tool/electronics.json +msgid "You turn the super noise emitter on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/electronics.json +msgid "super noise emitter (on)" +msgid_plural "super noise emitters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "super noise emitter (on)" +#: data/json/items/tool/electronics.json +msgid "" +"This is a noisemaker that has been further enhanced with a series of " +"amplifiers. It's currently making an extraordinary amount of noise - " +"hopefully you have hearing protection." +msgstr "" + +#. ~ "msg" action message of item "super noise emitter (on)" +#: data/json/items/tool/electronics.json +msgid "The infernal racket dies as the super noise emitter turns off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__supernoisemaker" in use action of item "super +#. noise emitter (on)" +#: data/json/items/tool/electronics.json +msgid "Your super noise emitter produces an unholy blast of sonic chaos." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "crowbar" +msgid_plural "crowbars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crowbar" +#: data/json/items/tool/entry_tools.json +msgid "" +"A hefty prying tool. Use it to open locked doors without destroying them, " +"or to lift manhole covers. You could also wield it to bash some heads in." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "rudimentary lockpick" +msgid_plural "rudimentary lockpicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rudimentary lockpick" +#: data/json/items/tool/entry_tools.json +msgid "" +"A pair of thin pieces of metal, one bent in an 'L' shape to push tumblers " +"and the other acting as a torsion wrench. These tools are almost totally " +"inadequate for picking locks, but when you've got nothing else, it might " +"work." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "improvised lockpick" +msgid_plural "improvised lockpicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "improvised lockpick" +#: data/json/items/tool/entry_tools.json +msgid "" +"An improvised pick and torsion wrench made from scrap metal. You'll need " +"MacGyver-like skills to open locks with these as they are brittle, but they " +"lower the chances of alarms being set off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "ice axe" +msgid_plural "ice axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ice axe" +#: data/json/items/tool/entry_tools.json +msgid "" +"An ice axe with a hammer on the other end, a multi-purpose hiking and " +"climbing tool used by mountaineers. It is sturdy enough to lift manhole " +"covers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "makeshift crowbar" +msgid_plural "makeshift crowbars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift crowbar" +#: data/json/items/tool/entry_tools.json +msgid "" +"A pipe with both ends bent and hammered flat to resemble a crowbar. Use it " +"to open locked crates without destroying them, or to lift manhole covers. " +"It's not strong enough to pry doors or windows, though. You could also " +"wield it to fight with, in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "locksmith kit" +msgid_plural "locksmith kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "locksmith kit" +#: data/json/items/tool/entry_tools.json +msgid "" +"A locksmith's set of sturdy steel lockpicks and torsion wrenches. It is " +"essential for silently and quickly opening locks, provided you have some " +"lockpicking and mechanical skills." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "bio lockpick" +msgid_plural "bio lockpicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/entry_tools.json +msgid "heavy crowbar" +msgid_plural "heavy crowbars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy crowbar" +#: data/json/items/tool/entry_tools.json +msgid "" +"A 60-inch-long construction prybar. Essentially a long, solid steel rod " +"with a hardened chisel tip." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "C-4 explosive" +msgid_plural "C-4 explosives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "C-4 explosive" +#: data/json/items/tool/explosives.json +msgid "" +"A block of military-grade RDX composition explosive. A label reads: " +"\"Highly explosive, use with extreme caution!\" It comes with a small timer." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "C-4 explosive (armed)" +msgid_plural "C-4 explosives (armed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "C-4 explosive (armed)" +#: data/json/items/tool/explosives.json +msgid "" +"A block of military-grade RDX composition explosive. A label reads: " +"\"Highly explosive, use with extreme caution!\" It comes with a small timer," +" which is currently ticking down." +msgstr "" + +#. ~ "message" action message of item "C-4 explosive (armed)" +#. ~ "message" action message of item "active SADM mininuke" +#: data/json/items/tool/explosives.json +#, c-format +msgid "You've already set the %s's timer, you might want to get away from it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "dynamite" +msgid_plural "dynamites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dynamite" +#: data/json/items/tool/explosives.json +msgid "" +"Several sticks of explosives, bundled together with a fuse attached. Use " +"this item to light the fuse. You will, of course, need a lighter or matches" +" in your inventory to do this. Shortly after lighting the fuse, this item " +"will explode, so get away!" +msgstr "" + +#. ~ "msg" action message of item "dynamite" +#. ~ "msg" action message of item "dynamite bomb" +#: data/json/items/tool/explosives.json +msgid "You light the dynamite." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "dynamite (lit)" +msgid_plural "dynamites (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dynamite (lit)" +#: data/json/items/tool/explosives.json +msgid "" +"The fuse on this dynamite is lit and hissing. It'll explode any moment now." +msgstr "" + +#. ~ "message" action message of item "dynamite (lit)" +#. ~ "message" action message of item "dynamite bomb (lit)" +#. ~ "message" action message of item "active pipebomb" +#. ~ "message" action message of item "homemade demolition charge (lit)" +#: data/json/items/tool/explosives.json +#, c-format +msgid "You've already lit the %s, try throwing it instead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "dynamite bomb" +msgid_plural "dynamite bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dynamite bomb" +#: data/json/items/tool/explosives.json +msgid "" +"Several sticks of explosives stuffed inside a metal container and surrounded" +" with shrapnel. The fuse is sticking out through a small hole. Use this " +"item to light the fuse. You will, of course, need a lighter or matches in " +"your inventory to do this. Shortly after lighting the fuse, this item will " +"explode, so get away!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "dynamite bomb (lit)" +msgid_plural "dynamite bombs (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dynamite bomb (lit)" +#: data/json/items/tool/explosives.json +msgid "" +"The fuse on this dynamite bomb is lit and hissing. It'll explode any moment" +" now." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "EMP bomb" +msgid_plural "EMP bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EMP bomb" +#: data/json/items/tool/explosives.json +msgid "" +"This substantial device is a bomb that generates an electromagnetic pulse. " +"When activated, the plutonium fuel cell is drained into a flux compression " +"generator, the detonation of which creates a strong magnetic field. When " +"this magnetic field is fed into the antenna, it creates a strong electro-" +"magnetic pulse." +msgstr "" + +#. ~ "menu_text" action message of item "EMP bomb" +#: data/json/items/tool/explosives.json +msgid "Activate bomb" +msgstr "" + +#. ~ "msg" action message of item "EMP bomb" +#: data/json/items/tool/explosives.json +msgid "You activate the EMP bomb." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active EMP bomb" +msgid_plural "active EMP bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active EMP bomb" +#: data/json/items/tool/explosives.json +msgid "" +"This EMP bomb is active and will shortly detonate, creating a large EMP " +"field that damages robots and drains bionic energy, as well as a sizeable " +"explosion. You may not want to be holding it much longer." +msgstr "" + +#. ~ "message" action message of item "active EMP bomb" +#. ~ "message" action message of item "armed Kabura-ya antipersonnel device" +#. ~ "message" action message of item "active demolition charge" +#. ~ "message" action message of item "active HE grenade" +#. ~ "message" action message of item "active neurotoxin grenade" +#: data/json/items/tool/explosives.json +#: data/mods/Aftershock/items/grenades.json +#, c-format +msgid "You've already activated the %s, try throwing it instead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "firecracker" +msgid_plural "firecrackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firecracker" +#: data/json/items/tool/explosives.json +msgid "" +"A solitary firecracker with a short fuse. Use this item to light the fuse." +" Of course, you will need a lighter or some matches to do so. Shortly " +"after you light the fuse it will explode, so throw it quickly!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "firecracker (lit)" +msgid_plural "firecrackers (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firecracker (lit)" +#: data/json/items/tool/explosives.json +msgid "" +"A firecracker that has been lit; the fuse is hissing. Throw it quickly " +"before it explodes." +msgstr "" + +#. ~ "sound_message" action message of item "firecracker (lit)" +#: data/json/items/tool/explosives.json +msgid "ssss…" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "pack of firecrackers" +msgid_plural "packs of firecrackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pack of firecrackers" +#: data/json/items/tool/explosives.json +msgid "" +"A pack of 25 firecrackers with a starter fuse. Use this item to light the " +"fuse. Of course, you will need a lighter or some matches to do so. Shortly" +" after you light the fuse they will begin to explode, so throw them quickly!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "pack of firecrackers (lit)" +msgid_plural "packs of firecrackers (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pack of firecrackers (lit)" +#: data/json/items/tool/explosives.json +msgid "" +"A pack of 25 firecrackers that has been lit; the fuse is hissing. Throw " +"them quickly before they start to explode." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "flashbang" +msgid_plural "flashbangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flashbang" +#: data/json/items/tool/explosives.json +msgid "" +"A military police-style flashbang. Use this item to pull the pin and start " +"the fuse. You will then have five seconds before it detonates with intense " +"light and sound, blinding, deafening, and disorienting anyone nearby." +msgstr "" + +#. ~ "menu_text" action message of item "flashbang" +#. ~ "menu_text" action message of item "fungicidal gas grenade" +#. ~ "menu_text" action message of item "makeshift fungicidal gas grenade" +#. ~ "menu_text" action message of item "grenade" +#. ~ "menu_text" action message of item "EMP grenade" +#. ~ "menu_text" action message of item "incendiary grenade" +#. ~ "menu_text" action message of item "tear gas grenade" +#. ~ "menu_text" action message of item "insecticidal gas grenade" +#. ~ "menu_text" action message of item "makeshift insecticidal gas grenade" +#. ~ "menu_text" action message of item "scrambler grenade" +#. ~ "menu_text" action message of item "military explosive pipebomb" +#. ~ "menu_text" action message of item "military explosive bomb" +#. ~ "menu_text" action message of item "Kabura-ya antipersonnel device" +#. ~ "menu_text" action message of item "HE grenade" +#. ~ "menu_text" action message of item "electroshock grenade" +#. ~ "menu_text" action message of item "cryo grenade" +#. ~ "menu_text" action message of item "neurotoxin grenade" +#. ~ "menu_text" action message of item "inferno grenade" +#. ~ "menu_text" action message of item "netherium warp grenade" +#: data/json/items/tool/explosives.json +#: data/mods/Aftershock/items/grenades.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "Pull pin" +msgstr "" + +#. ~ "msg" action message of item "flashbang" +#: data/json/items/tool/explosives.json +msgid "You pull the pin on the flashbang." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active flashbang" +msgid_plural "active flashbangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active flashbang" +#: data/json/items/tool/explosives.json +msgid "" +"This flashbang is active, and will soon detonate with intense light and " +"sound, blinding, deafening, and disorienting anyone nearby. It may be a " +"good idea to throw it!" +msgstr "" + +#. ~ "message" action message of item "active flashbang" +#. ~ "message" action message of item "active grenade" +#. ~ "message" action message of item "active EMP grenade" +#. ~ "message" action message of item "active scrambler grenade" +#. ~ "message" action message of item "active military explosive pipebomb" +#. ~ "message" action message of item "active cryo grenade" +#. ~ "message" action message of item "active Granade" +#. ~ "message" action message of item "active netherium warp grenade" +#: data/json/items/tool/explosives.json +#: data/mods/Aftershock/items/grenades.json +#: data/mods/CrazyCataclysm/crazy_items.json +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +#, c-format +msgid "You've already pulled the %s's pin, try throwing it instead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "fungicidal gas grenade" +msgid_plural "fungicidal gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungicidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A canister grenade filled with fungicidal solution. Use this item to pull " +"the pin and start the fuse, turning it into an active fungicidal grenade. " +"In five seconds it will begin to expel a volatile gas that is highly toxic " +"to fungal life forms." +msgstr "" + +#. ~ "msg" action message of item "fungicidal gas grenade" +#. ~ "msg" action message of item "makeshift fungicidal gas grenade" +#. ~ "msg" action message of item "tear gas grenade" +#. ~ "msg" action message of item "insecticidal gas grenade" +#. ~ "msg" action message of item "makeshift insecticidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "You pull the pin." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed fungicidal gas canister" +msgid_plural "armed fungicidal gas canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed fungicidal gas canister" +#: data/json/items/tool/explosives.json +msgid "" +"This fungicidal bomb has had its pin removed and is (or will shortly be) " +"expelling highly toxic gas." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "makeshift fungicidal gas grenade" +msgid_plural "makeshift fungicidal gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift fungicidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A makeshift canister grenade filled with fungicidal solution. Use this item" +" to pull the pin and start the fuse, turning it into an active fungicidal " +"grenade. In five seconds it will begin to expel a volatile gas that is " +"highly toxic to fungal life forms." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed makeshift fungicidal gas canister" +msgid_plural "armed makeshift fungicidal gas canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed makeshift fungicidal gas canister" +#: data/json/items/tool/explosives.json +msgid "" +"This makeshift fungicidal bomb has had its pin removed and is (or will " +"shortly be) expelling highly toxic gas." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "makeshift gas canister" +msgid_plural "makeshift gas canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift gas canister" +#: data/json/items/tool/explosives.json +msgid "" +"A crude gas bomb made using household chemicals. Use this item to arm it. " +"In three seconds it will begin to expel a highly toxic gas for a short time." +" This gas poisons those exposed to it, in addition to obscuring vision and " +"scent." +msgstr "" + +#. ~ "menu_text" action message of item "makeshift gas canister" +#: data/json/items/tool/explosives.json +msgid "Arm" +msgstr "" + +#. ~ "msg" action message of item "makeshift gas canister" +#: data/json/items/tool/explosives.json +msgid "You arm the makeshift gas canister." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active makeshift gas canister" +msgid_plural "active makeshift gas canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active makeshift gas canister" +#: data/json/items/tool/explosives.json +msgid "" +"This homemade canister of poison gas has been unsealed, and is (or will " +"shortly be) expelling highly toxic gas. You should consider getting rid of " +"it soon." +msgstr "" + +#. ~ "message" action message of item "active makeshift gas canister" +#: data/json/items/tool/explosives.json +#, c-format +msgid "You've already armed the %s, try throwing it instead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "grenade" +msgid_plural "grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A military-grade fragmentation hand grenade. Use this item to pull the pin " +"and start the fuse. You will then have five seconds before it explodes; " +"throwing it would be a good idea." +msgstr "" + +#. ~ "msg" action message of item "grenade" +#. ~ "msg" action message of item "incendiary grenade" +#. ~ "msg" action message of item "HE grenade" +#. ~ "msg" action message of item "cryo grenade" +#. ~ "msg" action message of item "neurotoxin grenade" +#. ~ "msg" action message of item "inferno grenade" +#. ~ "msg" action message of item "netherium warp grenade" +#: data/json/items/tool/explosives.json +#: data/mods/Aftershock/items/grenades.json +#: data/mods/MindOverMatter/items/weapons.json +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "You pull the pin on the grenade." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active grenade" +msgid_plural "active grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active grenade" +#: data/json/items/tool/explosives.json +msgid "" +"This fragmentation grenade is active, and will explode any second now. " +"Better throw it!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "EMP grenade" +msgid_plural "EMP grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EMP grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A grenade that generates an electromagnetic pulse with a low-inductance " +"capacitor bank discharged into a single-loop antenna. It also produces a " +"mild electric shock cloud. Use this item to pull the pin and light the " +"fuse, turning it into an active EMP grenade. You will then have three " +"seconds before it detonates, creating an EMP field that damages robots and " +"drains bionic energy." +msgstr "" + +#. ~ "msg" action message of item "EMP grenade" +#. ~ "msg" action message of item "scrambler grenade" +#: data/json/items/tool/explosives.json +#, c-format +msgid "You pull the pin on the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +#: data/mods/BlazeIndustries/items/gun/grenade.json +msgid "active EMP grenade" +msgid_plural "active EMP grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active EMP grenade" +#: data/json/items/tool/explosives.json +msgid "" +"This EMP grenade is active and will shortly detonate, creating a large EMP " +"field that damages robots and drains bionic energy, as well as a mild " +"electric shock cloud. You may not want to be holding it much longer." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "incendiary grenade" +msgid_plural "incendiary grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "incendiary grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A military-grade incendiary hand grenade. Use this item to pull the pin and" +" start the fuse. You will then have five seconds before it explodes into a " +"raging inferno; throwing it would be a good idea." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active incendiary grenade" +msgid_plural "active incendiary grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active incendiary grenade" +#: data/json/items/tool/explosives.json +msgid "" +"An active incendiary grenade, likely to burst into an inferno any second " +"now. Better throw it!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "tear gas grenade" +msgid_plural "tear gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tear gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A canister grenade filled with noxious irritant. Use this item to pull the " +"pin and start the fuse, turning it into an active tear gas grenade. In five" +" seconds it will begin to expel a highly toxic gas for some time. This gas " +"damages and slows those who enter it, as well as obscuring vision and scent." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed tear gas grenade" +msgid_plural "armed tear gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed tear gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"This tear gas grenade has had its pin removed and is (or will shortly be) " +"expelling highly noxious gas." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "insecticidal gas grenade" +msgid_plural "insecticidal gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "insecticidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A canister grenade filled with insecticidal solution. Use this item to pull" +" the pin and start the fuse, turning it into an active insecticidal grenade." +" In five seconds it will begin to expel a volatile gas that is highly toxic" +" to insect life forms." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed insecticidal gas canister" +msgid_plural "armed insecticidal gas canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed insecticidal gas canister" +#: data/json/items/tool/explosives.json +msgid "" +"This insecticidal grenade has had its pin removed and is (or will shortly " +"be) expelling highly toxic gas." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "makeshift insecticidal gas grenade" +msgid_plural "makeshift insecticidal gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift insecticidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A makeshift canister grenade filled with insecticidal solution. Use this " +"item to pull the pin and start the fuse, turning it into an active " +"insecticidal grenade. In five seconds it will begin to expel a volatile gas" +" that is highly toxic to insect life forms." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed makeshift insecticidal gas grenade" +msgid_plural "armed makeshift insecticidal gas grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed makeshift insecticidal gas grenade" +#: data/json/items/tool/explosives.json +msgid "" +"This makeshift insecticidal grenade has had its pin removed and is (or will " +"shortly be) expelling highly toxic gas." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "packed disposable rocket launcher" +msgid_plural "packed disposable rocket launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "packed disposable rocket launcher" +#: data/json/items/tool/explosives.json +msgid "" +"A packed, disposable light anti-tank rocket launcher. Once fired, it cannot" +" be reloaded and must be disposed of. Activate it to pop it out and make it" +" ready to fire." +msgstr "" + +#. ~ "msg" action message of item "packed disposable rocket launcher" +#: data/json/items/tool/explosives.json +msgid "You pull the activating lever, readying the LAW to fire." +msgstr "" + +#. ~ Variant name of item "packed disposable rocket launcher" +#: data/json/items/tool/explosives.json +msgid "M72 LAW (packed)" +msgid_plural "M72 LAWs (packed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M72 LAW (packed)" of item "packed disposable +#. rocket launcher" +#: data/json/items/tool/explosives.json +msgid "" +"The M72 LAW (Light Anti-armor Weapon) is a one-time use lightweight rocket " +"launcher, meant to take out tanks and other armored vehicles. Designed to " +"replace the earlier Bazookas, it features a shaped-charge warhead to pierce " +"armor. Though weaker than the more modern and heavier AT4, it's still in " +"service to this day. Due to its design, you must unpack it to use it, and " +"it cannot be reloaded. Activate to unpack." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "SADM mininuke" +msgid_plural "SADM mininukes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SADM mininuke" +#: data/json/items/tool/explosives.json +msgid "" +"The B54 Special Atomic Demolition Munition is an extremely powerful weapon, " +"a portable nuclear bomb, using the smallest nuclear warhead in US inventory." +" It is housed inside a extremely sturdy transit container. Use it to " +"activate the timer. You guess that the explosion would be large enough to " +"take out a small house." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active SADM mininuke" +msgid_plural "active SADM mininukes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active SADM mininuke" +#: data/json/items/tool/explosives.json +msgid "" +"The nuclear bomb looks no different from the outside, yet you know that the " +"device is armed and counting down. You should probably get far, far away " +"from it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "Molotov cocktail" +msgid_plural "Molotov cocktails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Molotov cocktail" +#: data/json/items/tool/explosives.json +msgid "" +"A bottle of flammable liquid with a rag inserted. Use this item to light " +"the rag. You will, of course, need a lighter or matches in your inventory " +"to do this. After lighting it, throw it to cause fires." +msgstr "" + +#. ~ Description of "Molotov cocktail" +#: data/json/items/tool/explosives.json +msgid "" +"A bottle of flammable liquid with a flaming rag stoppered in its neck. " +"Throwing it will shatter the bottle on impact and ignite a fireball. " +"Dropping it will set you on fire, so don't do that unless you want to burn " +"to death." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "scrambler grenade" +msgid_plural "scrambler grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrambler grenade" +#: data/json/items/tool/explosives.json +msgid "" +"A specialized grenade designed to scramble robots' IFF control chips. This " +"converts the robot to your side for a short time, before the backup systems " +"kick in. Use this item to pull the pin and start the fuse, turning it into " +"an active scrambler grenade." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active scrambler grenade" +msgid_plural "active scrambler grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active scrambler grenade" +#: data/json/items/tool/explosives.json +msgid "" +"This scrambler grenade is active and will soon detonate, releasing a control" +" wave that temporarily converts robots to your side." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "smoke bomb" +msgid_plural "smoke bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoke bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A canister grenade filled with a variety of pyrotechnic chemicals. Use this" +" item to pull the pin and start the fuse, turning it into an active smoke " +"bomb. Five seconds after you do that, it will begin to expel a thick black " +"smoke. This smoke will slow those who enter it, as well as obscuring vision" +" and scent." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "armed smoke bomb" +msgid_plural "armed smoke bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed smoke bomb" +#: data/json/items/tool/explosives.json +msgid "" +"This smoke bomb has had its pin removed and is (or will shortly be) " +"expelling thick smoke." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "rocket candy" +msgid_plural "rocket candies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket candy" +#: data/json/items/tool/explosives.json +msgid "" +"A pear-shaped chunk of rocket candy obtained by heating saltpeter with sugar" +" and casting the obtained liquid. Can serve as a rocket fuel, but also as a" +" smokescreen - if you light the narrow end, you should be able to throw it " +"before the flame reaches the broad end." +msgstr "" + +#. ~ "menu_text" action message of item "rocket candy" +#: data/json/items/tool/explosives.json +msgid "Light candy" +msgstr "" + +#. ~ "msg" action message of item "rocket candy" +#: data/json/items/tool/explosives.json +msgid "You light the rocket candy on fire. Throw it!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "burning rocket candy" +msgid_plural "burning rocket candies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burning rocket candy" +#: data/json/items/tool/explosives.json +msgid "" +"A chunk of rocket candy that has been lit on fire and burns with a loud " +"hiss, spewing forth large amounts of smoke." +msgstr "" + +#. ~ "message" action message of item "burning rocket candy" +#: data/json/items/tool/explosives.json +msgid "You've already lit the fuse - get rid of it immediately!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive small homemade grenade" +msgid_plural "military explosive small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military explosive small homemade grenade" +#. ~ Description of "military explosive homemade grenade" +#: data/json/items/tool/explosives.json +msgid "" +"An improvised explosive device cobbled together from parts. Use this item " +"to light the fuse. You will then have five seconds before it explodes; " +"throwing it would be a good idea." +msgstr "" + +#. ~ "msg" action message of item "military explosive small homemade grenade" +#. ~ "msg" action message of item "military explosive homemade grenade" +#. ~ "msg" action message of item "small homemade grenade" +#. ~ "msg" action message of item "homemade grenade" +#: data/json/items/tool/explosives.json +msgid "" +"You light the fuse on the improvised grenade. Throw it before it blows up " +"in your face!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive small homemade grenade" +msgid_plural "active military explosive small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active military explosive small homemade grenade" +#. ~ Description of "active military explosive homemade grenade" +#. ~ Description of "active small homemade grenade" +#. ~ Description of "active homemade grenade" +#: data/json/items/tool/explosives.json +msgid "" +"The fuse on this improvised grenade is lit, and it will explode any second " +"now. Better throw it!" +msgstr "" + +#. ~ "message" action message of item "active military explosive small +#. homemade grenade" +#. ~ "message" action message of item "active military explosive homemade +#. grenade" +#. ~ "message" action message of item "active small homemade grenade" +#. ~ "message" action message of item "active homemade grenade" +#: data/json/items/tool/explosives.json +#, c-format +msgid "You've already lit the %s's fuse, try throwing it instead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive homemade grenade" +msgid_plural "military explosive homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive homemade grenade" +msgid_plural "active military explosive homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive pipebomb" +msgid_plural "military explosive pipebombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military explosive pipebomb" +#: data/json/items/tool/explosives.json +msgid "" +"A section of steel pipe filled with military explosives. Use this item to " +"pull the pin, giving you six seconds to get away from it before it " +"detonates." +msgstr "" + +#. ~ "msg" action message of item "military explosive pipebomb" +#: data/json/items/tool/explosives.json +msgid "You pull the pin on the pipebomb." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive pipebomb" +msgid_plural "active military explosive pipebombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active military explosive pipebomb" +#: data/json/items/tool/explosives.json +msgid "" +"This pipebomb's pin is pulled, and it will explode any second now. Throw it" +" immediately!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive bomb" +msgid_plural "military explosive bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military explosive bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A homemade explosive device, consisting of a large plastic jug filled with " +"military explosives and scrap metal, equipped with a delayed fuse. Use this" +" item to pull the pin. Once you do, it should explode after about 20 " +"seconds." +msgstr "" + +#. ~ "msg" action message of item "military explosive bomb" +#: data/json/items/tool/explosives.json +msgid "" +"You pull the pin on the small bootleg fragmentation device. Get rid of it " +"quickly!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive bomb" +msgid_plural "active military explosive bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active military explosive bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A homemade explosive device, consisting of a large plastic jug filled with " +"military explosives and scrap metal. Its fuse has been lit, its final " +"countdown starting." +msgstr "" + +#. ~ "message" action message of item "active military explosive bomb" +#: data/json/items/tool/explosives.json +msgid "You've already pulled the pin - run!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive 50 L barrel bomb" +msgid_plural "military explosive 50 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military explosive 50 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A metal keg filled with military explosives. Once it has been activated, it" +" will explode after 100 seconds, raining fire and steel on everything in " +"sight." +msgstr "" + +#. ~ "menu_text" action message of item "military explosive 50 L barrel bomb" +#. ~ "menu_text" action message of item "military explosive 100 L barrel bomb" +#. ~ "menu_text" action message of item "50 L barrel bomb" +#. ~ "menu_text" action message of item "100 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "Activate fuze" +msgstr "" + +#. ~ "msg" action message of item "military explosive 50 L barrel bomb" +#. ~ "msg" action message of item "military explosive 100 L barrel bomb" +#. ~ "msg" action message of item "50 L barrel bomb" +#. ~ "msg" action message of item "100 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "You activate the fuze on the barrel bomb. Clear the area!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive 50 L barrel bomb" +msgid_plural "active military explosive 50 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active military explosive 50 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A metal keg filled with military explosives. It has been activated and will" +" soon explode, delivering its entire destructive power to everything in " +"sight." +msgstr "" + +#. ~ "message" action message of item "active military explosive 50 L barrel +#. bomb" +#. ~ "message" action message of item "active military explosive 100 L barrel +#. bomb" +#. ~ "message" action message of item "active 50 L barrel bomb" +#. ~ "message" action message of item "active 100 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "You've already activated the bomb - clear the area immediately!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "military explosive 100 L barrel bomb" +msgid_plural "military explosive 100 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military explosive 100 L barrel bomb" +#. ~ Description of "100 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A 100 L metal barrel filled with military explosives. Once it has been " +"activated it will explode after 100 seconds, raining fire and steel on " +"everything in sight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active military explosive 100 L barrel bomb" +msgid_plural "active military explosive 100 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active military explosive 100 L barrel bomb" +#. ~ Description of "active 100 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A 100 L metal barrel filled with military explosives. It has been activated" +" and will soon explode, delivering its entire destructive power to " +"everything in sight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "small homemade grenade" +msgid_plural "small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small homemade grenade" +#. ~ Description of "homemade grenade" +#: data/json/items/tool/explosives.json +msgid "" +"An improvised explosive device cobbled together from spare parts. Use this " +"item to light the fuse. You will then have 5 seconds before it explodes; " +"throwing it would be a good idea." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active small homemade grenade" +msgid_plural "active small homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "homemade grenade" +msgid_plural "homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active homemade grenade" +msgid_plural "active homemade grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "pipebomb" +msgid_plural "pipebombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pipebomb" +#: data/json/items/tool/explosives.json +msgid "" +"A section of steel pipe filled with explosives. Use this item to light the " +"fuse, giving you six seconds to get away from it before it detonates. " +"You'll need a lighter or some matches to use it." +msgstr "" + +#. ~ "msg" action message of item "pipebomb" +#: data/json/items/tool/explosives.json +msgid "You light the fuse on the pipe bomb." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active pipebomb" +msgid_plural "active pipebombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active pipebomb" +#: data/json/items/tool/explosives.json +msgid "" +"This pipebomb's fuse is lit, and it will explode any second now. Throw it " +"immediately!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "homemade bomb" +msgid_plural "homemade bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A homemade explosive device, consisting of a large plastic jug filled with " +"stable explosives and scrap metal, equipped with a long fuse. Use this item" +" to light the fuse. Once you do, it should explode after about 20 seconds." +msgstr "" + +#. ~ "msg" action message of item "homemade bomb" +#: data/json/items/tool/explosives.json +msgid "" +"You light the fuse on the small improvised fragmentation device. Get rid of" +" it quickly!" +msgstr "" + +#. ~ Description of "homemade bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A homemade explosive device, consisting of a large plastic jug filled with " +"stable explosives and scrap metal. Its fuse has been lit, its final " +"countdown starting." +msgstr "" + +#. ~ "message" action message of item "homemade bomb" +#: data/json/items/tool/explosives.json +msgid "You've already lit the fuse - run!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "homemade demolition charge" +msgid_plural "homemade demolition charges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade demolition charge" +#: data/json/items/tool/explosives.json +msgid "" +"An improvised demolition charge. Use this item to light the fuse. You " +"will, of course, need a lighter or matches in your inventory to do this. 20" +" seconds after lighting the fuse, it will explode, so get away!" +msgstr "" + +#. ~ "msg" action message of item "homemade demolition charge" +#. ~ "msg" action message of item "acetylene lamp (off)" +#: data/json/items/tool/explosives.json data/json/items/tool/lighting.json +#, c-format +msgid "You light the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "homemade demolition charge (lit)" +msgid_plural "homemade demolition charges (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homemade demolition charge (lit)" +#: data/json/items/tool/explosives.json +msgid "" +"The fuse on this primitive demolition charge is lit and hissing. It'll " +"explode any moment now." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "50 L barrel bomb" +msgid_plural "50 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "50 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A metal keg filled with stable explosives. Contains a volatile explosive " +"core, so 100 seconds after the fuse has been lit the charge will detonate " +"completely, delivering its entire destructive power to everything in sight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active 50 L barrel bomb" +msgid_plural "active 50 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active 50 L barrel bomb" +#: data/json/items/tool/explosives.json +msgid "" +"A metal keg filled with stable explosives. The fuse has been lit and once " +"it ignites the primary explosive, the bomb will detonate and rain fire and " +"steel on everything in sight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "100 L barrel bomb" +msgid_plural "100 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/explosives.json +msgid "active 100 L barrel bomb" +msgid_plural "active 100 L barrel bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "electric firestarter" +msgid_plural "electric firestarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric firestarter" +#: data/json/items/tool/fire.json +msgid "" +"A crudely-made electric firestarter, which can function as an inefficient " +"lighter." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "bow fire drill" +msgid_plural "bow fire drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bow fire drill" +#: data/json/items/tool/fire.json +msgid "" +"A simple item for starting fires with friction between a notched plank and " +"wooden shaft. The shaft is spun rapidly with a sawing motion by a bowstring" +" wrapped around it. Very slow to acquire a usable ember." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "pump fire drill" +msgid_plural "pump fire drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pump fire drill" +#: data/json/items/tool/fire.json +msgid "" +"A simple item for starting fires by friction between a notched plank and " +"wooden shaft, with a flywheel attached. The shaft is spun rapidly with a " +"pumping motion by a cord wrapped around it. Slow to acquire a usable ember." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "flint and steel" +msgid_plural "sets of flint and steel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flint and steel" +#: data/json/items/tool/fire.json +msgid "" +"A piece of flint paired with a hardened high carbon steel striker. Use it " +"to spark a flame." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "lighter" +msgid_plural "lighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lighter" +#: data/json/items/tool/fire.json +msgid "" +"A disposable plastic lighter, capable of creating a small flame with the " +"flick of a finger. Allows you to use various drugs like cigarettes, light " +"explosives like Molotov cocktails, or light nearby items on fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "magnifying glass" +msgid_plural "magnifying glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnifying glass" +#: data/json/items/tool/fire.json +msgid "" +"A magnifying glass, for closely examining fine details. It can also be used" +" for starting fires if direct sunlight is available." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "crude glass lens" +msgid_plural "crude glass lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude glass lens" +#: data/json/items/tool/fire.json +msgid "" +"A very low-quality focusing lens, made from non-optical-grade glass. " +"Useless for building most optical devices, but you can start a fire with it " +"if sunlight is available." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "fire piston" +msgid_plural "fire pistons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fire piston" +#: data/json/items/tool/fire.json +msgid "" +"A firestarting tool of Southeast Asian origin, consisting of a thin, hollow " +"wooden cylinder sealed at one end and open at the other, and a wooden piston" +" forming an airtight circular seal with it, making use of rapid and " +"adiabatic air compression to ignite a piece of tinder. It also comes with a" +" tinder container to keep tinder dry. Use it to start a fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "matchbook" +msgid_plural "matchbooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "matchbook" +#: data/json/items/tool/fire.json +msgid "" +"A small book of matches with a coarse strike surface on the outside flap for" +" lighting them. Allows you to use various drugs like cigarettes, light " +"explosives like Molotov cocktails, or light nearby items on fire. Due to " +"the matches being lightly glued to the matchbook, they can be removed, but " +"not replaced on the book." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "survival match" +msgid_plural "survival matches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survival match" +#: data/json/items/tool/fire.json +msgid "A solid strike anywhere match. One and done." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "matchbox" +msgid_plural "matchboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "matchbox" +#: data/json/items/tool/fire.json +msgid "" +"A small box of matches with a coarse strike surface on the side for lighting" +" them. Allows you to use various drugs like cigarettes, light explosives " +"like Molotov cocktails, or light nearby items on fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "refillable lighter" +msgid_plural "refillable lighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refillable lighter" +#: data/json/items/tool/fire.json +msgid "" +"A stylish lighter featuring a flip-top cover and a refuelable tank, capable " +"of creating a small flame with the flick of a finger. Allows you to use " +"various drugs like cigarettes, light explosives like Molotov cocktails, or " +"light nearby items on fire." +msgstr "" + +#. ~ "msg" action message of item "refillable lighter" +#: data/json/items/tool/fire.json +msgid "You flick the lighter." +msgstr "" + +#. ~ "need_charges_msg" action message of item "refillable lighter" +#: data/json/items/tool/fire.json +msgid "Nothing happens." +msgstr "" + +#. ~ Description of "refillable lighter" +#: data/json/items/tool/fire.json +msgid "" +"A stylish lighter featuring a flip-top cover and a refuelable tank. It is " +"lit." +msgstr "" + +#. ~ "msg" action message of item "refillable lighter" +#: data/json/items/tool/fire.json +msgid "You extinguish the lighter." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "refillable butane lighter" +msgid_plural "refillable butane lighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refillable butane lighter" +#: data/json/items/tool/fire.json +msgid "" +"A large lighter with a trigger and a safety, reloaded by fitting a can of " +"butane inside the base. Allows you to use various drugs like cigarettes, " +"light explosives like Molotov cocktails, or light nearby items on fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "ember carrier" +msgid_plural "ember carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ember carrier" +#: data/json/items/tool/fire.json +msgid "" +"A small container for holding tinder, with holes punched in it to provide a " +"controlled airflow. It can nurture a smoldering ember for a long time, to " +"start fires without modern tools." +msgstr "" + +#. ~ "msg" action message of item "ember carrier" +#: data/json/items/tool/fire.json +msgid "You light the tinder." +msgstr "" + +#. ~ "need_charges_msg" action message of item "ember carrier" +#: data/json/items/tool/fire.json +msgid "The ember carrier is out of tinder." +msgstr "" + +#. ~ "need_fire_msg" action message of item "ember carrier" +#: data/json/items/tool/fire.json +msgid "You need a lighter or fire to light this." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "ember carrier (lit)" +msgid_plural "ember carriers (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ember carrier (lit)" +#: data/json/items/tool/fire.json +msgid "" +"A small container for holding tinder, with holes punched in it to provide a " +"controlled airflow. An ember is smoldering inside it, and can be used to " +"start a campfire." +msgstr "" + +#. ~ "msg" action message of item "ember carrier (lit)" +#: data/json/items/tool/fire.json +msgid "The ember is extinguished." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fire.json +msgid "mini lighter" +msgid_plural "mini lighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mini lighter" +#: data/json/items/tool/fire.json +msgid "" +"A miniature disposable plastic lighter, capable of creating a small flame " +"with the flick of a finger. Allows you to use various drugs, like " +"cigarettes, light explosives like Molotov cocktails, or light nearby items " +"on fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "crash axe" +msgid_plural "crash axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crash axe" +#: data/json/items/tool/firefighting.json +msgid "" +"A short, lightweight emergency tool with a quarter-circular blade, a short " +"pick opposite the blade, and an insulated handle. Used on airplanes to chop" +" down or pry walls or cabinets to gain access in case of a fire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "large fire extinguisher" +msgid_plural "large fire extinguishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "" +"An emergency fire extinguisher containing five gallons of fire-retardant " +"foam. Useful for putting out adjacent fires." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "fire axe" +msgid_plural "fire axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fire axe" +#: data/json/items/tool/firefighting.json +msgid "" +"A large, two-handed pickhead axe normally used by firefighters. It makes a " +"powerful melee weapon, but is a bit slow to recover between swings." +msgstr "" + +#. ~ Description of a pocket in item "fire axe" +#: data/json/items/tool/firefighting.json +msgid "Marrying strap for a Halligan bar." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "Halligan bar" +msgid_plural "Halligan bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Halligan bar" +#: data/json/items/tool/firefighting.json +msgid "" +"A heavy, multiple-use tool commonly carried by firefighters, law " +"enforcement, and military rescue units. Use it to open locked doors without" +" destroying them or to lift manhole covers. You could also wield it to bash" +" some heads in." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "small fire extinguisher" +msgid_plural "small fire extinguishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "" +"A handheld fire extinguisher containing a liter of highly compressed CO2 " +"gas. Useful for putting out adjacent fires." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "throwable fire extinguisher" +msgid_plural "throwable fire extinguishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "throwable fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "" +"A fire extinguisher in grenade form. While not as effective as a regular " +"fire extinguisher, you can use it from a farther distance. It has a plastic" +" plug that can be pulled, but is primarily activated by heat, so just throw " +"it into the flames." +msgstr "" + +#. ~ "menu_text" action message of item "throwable fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "Pull plug" +msgstr "" + +#. ~ "msg" action message of item "throwable fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "You pull the plug on the extinguisher grenade." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "active throwable fire extinguisher" +msgid_plural "active throwable fire extinguishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active throwable fire extinguisher" +#: data/json/items/tool/firefighting.json +msgid "" +"An active extinguisher grenade, likely to burst any second now. Better " +"throw it!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "pike pole" +msgid_plural "pike poles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pike pole" +#: data/json/items/tool/firefighting.json +msgid "" +"A durable tool consisting of a sturdy fiberglass shaft tipped with a small " +"steel hook." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "EOD hot stick" +msgid_plural "EOD hot sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "EOD hot stick" +#: data/json/items/tool/firefighting.json +msgid "" +"A durable tool consisting of a sturdy fiberglass shaft tipped with a set of " +"3 hooks, one large opposed by two small. Hot sticks are used to maintain " +"some standoff distance when manual manipulation of explosives is necessary, " +"and robot assistance is unavailable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/firefighting.json +msgid "New York hook" +msgid_plural "New York hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "New York hook" +#: data/json/items/tool/firefighting.json +msgid "" +"A shaft with a pair of hooks on one end and a pry bar on the other, forged " +"from a single piece of steel." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "plastic fish trap" +msgid_plural "plastic fish traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic fish trap" +#: data/json/items/tool/fishing.json +msgid "" +"A makeshift fish trap made from plastic bottles. It's simple, even " +"primitive, but easy to use. The principle of action: the fish swims inside " +"to eat the bait, but can't get out. Not humane and prohibited by law, but " +"there are no cops left to care." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "basket fish trap" +msgid_plural "basket fish traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basket fish trap" +#: data/json/items/tool/fishing.json +msgid "" +"A long wicker fish trap made from bark, reeds, cordage, or other natural " +"materials. It's a staple fishing tool in many pre-industrial societies. " +"The principle of action: the fish swims inside to eat the bait, but can't " +"get out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "fishing hook" +msgid_plural "fishing hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fishing hook" +#: data/json/items/tool/fishing.json +msgid "A simple metal fishing hook." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "improvised fishing hook" +msgid_plural "improvised fishing hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "improvised fishing hook" +#: data/json/items/tool/fishing.json +msgid "An improvised fishing hook carved from wood or bone." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "basic fishing rod" +msgid_plural "basic fishing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basic fishing rod" +#: data/json/items/tool/fishing.json +msgid "" +"'Fishing rod' might be a bit too charitable of a description. In truth, " +"this is a stick with a piece of string and a hook." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "pro fishing rod" +msgid_plural "pro fishing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pro fishing rod" +#: data/json/items/tool/fishing.json +msgid "" +"A professional fishing rod with a matching set of weights. With this, you " +"should be able to catch 'em all." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "two-piece fishing rod (packed)" +msgid_plural "two-piece fishing rods (packed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-piece fishing rod (packed)" +#: data/json/items/tool/fishing.json +msgid "" +"A commercial two-piece fishing rod that has been disassembled for ease of " +"transport and storage." +msgstr "" + +#. ~ "menu_text" action message of item "two-piece fishing rod (packed)" +#: data/json/items/tool/fishing.json +msgid "Assemble" +msgstr "" + +#. ~ "msg" action message of item "two-piece fishing rod (packed)" +#: data/json/items/tool/fishing.json +msgid "You put together your two-piece fishing rod." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "two-piece fishing rod" +msgid_plural "two-piece fishing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-piece fishing rod" +#: data/json/items/tool/fishing.json +msgid "A commercial two-piece fishing rod, assembled and ready for use." +msgstr "" + +#. ~ "menu_text" action message of item "two-piece fishing rod" +#: data/json/items/tool/fishing.json +msgid "Disassemble" +msgstr "" + +#. ~ "msg" action message of item "two-piece fishing rod" +#: data/json/items/tool/fishing.json +msgid "You take apart your two-piece fishing rod." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "telescoping fishing rod (packed)" +msgid_plural "telescoping fishing rods (packed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telescoping fishing rod (packed)" +#: data/json/items/tool/fishing.json +msgid "" +"A commercial telescoping fishing rod that has been retracted for ease of " +"transport and storage." +msgstr "" + +#. ~ "msg" action message of item "telescoping fishing rod (packed)" +#: data/json/items/tool/fishing.json +msgid "You extend your telescoping fishing rod." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "telescoping fishing rod" +msgid_plural "telescoping fishing rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telescoping fishing rod" +#: data/json/items/tool/fishing.json +msgid "A commercial telescoping fishing rod, extended and ready for use." +msgstr "" + +#. ~ "msg" action message of item "telescoping fishing rod" +#: data/json/items/tool/fishing.json +msgid "You retract your telescoping fishing rod." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "plastic hand fishing reel" +msgid_plural "plastic hand fishing reels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic hand fishing reel" +#: data/json/items/tool/fishing.json +msgid "" +"A commercial hand fishing reel. It is a short rod with a section on one end" +" with fishing line wrapped around it, with a rotating guard around that. It" +" is not as effective as a normal fishing pole, but is much more compact." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/fishing.json +msgid "wooden hand fishing reel" +msgid_plural "wooden hand fishing reels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden hand fishing reel" +#: data/json/items/tool/fishing.json +msgid "" +"A short wooden rod with a section on one end with fishing line wrapped " +"around it, with a notch to put the string though to help pull in fish. It " +"is not as effective as a normal fishing pole, but is much more compact than " +"them." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/handloading.json +msgid "hand press" +msgid_plural "hand presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand press" +#: data/json/items/tool/handloading.json +msgid "" +"A small hand press for hand loading firearm ammunition. It comes with " +"everything you need to start hand loading your own munitions." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/handloading.json +msgid "makeshift shotshell 'press'" +msgid_plural "makeshift shotshell 'presses'" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift shotshell 'press'" +#: data/json/items/tool/handloading.json +msgid "" +"A collection of items improvised for field reloading of shotshells. A plank" +" with a hole cut in the center, a medium-sized nail, and a whittled dowel " +"are used to seat wads, decap primers, and (carefully!) reprime hulls. " +"Powder and shot are measured with a cut-down shotshell hull. The opposite " +"side of the plank has been shaped to allow for roll-crimping of the plastic " +"hulls. There's no provision for resizing, so reloaded hulls will fire best " +"in the firearm they were fired from." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/handloading.json +msgid "kinetic bullet puller" +msgid_plural "kinetic bullet pullers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kinetic bullet puller" +#: data/json/items/tool/handloading.json +msgid "A tool used for properly disassembling firearm ammunition." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "internal gasoline tank" +msgid_plural "internal gasoline tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal gasoline tank" +#: data/json/items/tool/integrated.json +msgid "The internal tank for a gasoline fuel cell bionic." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "internal ethanol tank" +msgid_plural "internal ethanol tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal ethanol tank" +#: data/json/items/tool/integrated.json +msgid "The internal ethanol tank for an ethanol burner bionic." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "internal oil tank" +msgid_plural "internal oil tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal oil tank" +#: data/json/items/tool/integrated.json +msgid "The internal oil tank for an oil generator bionic." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "internal battery compartment" +msgid_plural "internal battery compartments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal battery compartment" +#: data/json/items/tool/integrated.json +msgid "" +"The internal compartment for holding medium sized batteries, for a battery " +"system bionic." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "integrated multitool" +msgid_plural "integrated multitool" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "integrated multitool" +#: data/json/items/tool/integrated.json +msgid "Integrated bionic tools implanted in your fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "integrated welder" +msgid_plural "integrated welder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "integrated welder" +#: data/json/items/tool/integrated.json +msgid "Integrated bionic miniature welding tool implanted in your fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "integrated multimeter" +msgid_plural "integrated multimeter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "integrated multimeter" +#: data/json/items/tool/integrated.json +msgid "Integrated bionic multimeter implanted in your fingers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/integrated.json +msgid "integrated soldering iron" +msgid_plural "integrated soldering iron" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "integrated soldering iron" +#: data/json/items/tool/integrated.json +msgid "Integrated soldering iron and screwdriver set." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "small kitchen knife" +msgid_plural "small kitchen knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "small kitchen knife" +#: data/json/items/tool/knives.json +msgid "steak knife" +msgid_plural "steak knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "steak knife" of item "small kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"A sharp knife designed for cutting meat. It makes a poor melee weapon, but " +"is decent at butchering corpses." +msgstr "" + +#. ~ Variant name of item "small kitchen knife" +#: data/json/items/tool/knives.json +msgid "paring knife" +msgid_plural "paring knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "paring knife" of item "small kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"A short-bladed knife with a sharp blade, made for fine controlled cuts to " +"vegetables without using a cutting board." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "large kitchen knife" +msgid_plural "large kitchen knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "chef knife" +msgid_plural "chef knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "chef knife" of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"A long-bladed kitchen knife. The blade is wider than the handle, giving " +"room for the wielder's knuckles, and it has a characteristic curve for a " +"fast rocking action for chopping vegetables. It makes an acceptable melee " +"weapon, but the wide blade is unwieldy for butchering." +msgstr "" + +#. ~ Variant name of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "carving knife" +msgid_plural "carving knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "carving knife" of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"A long-bladed kitchen knife with a thin, slightly curved blade for deftly " +"slicing meat either in flat sheets or around the bone. It makes a decent " +"melee weapon, and is excellent for butchery." +msgstr "" + +#. ~ Variant name of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "bread knife" +msgid_plural "bread knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "bread knife" of item "large kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"This knife has quite a long blade with a scalloped edge for cutting bread. " +"It's not that sharp, but its length and heft mean it could do a bit of " +"damage and cause some nasty tearing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "huge kitchen knife" +msgid_plural "huge kitchen knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "huge kitchen knife" +#: data/json/items/tool/knives.json +msgid "butcher knife" +msgid_plural "butcher knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "butcher knife" of item "huge kitchen knife" +#: data/json/items/tool/knives.json +msgid "" +"A sharp, heavy knife. It makes a good melee weapon, and is an ideal item " +"for butchering corpses." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "cleaver" +msgid_plural "cleavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of item "cleaver" +#: data/json/items/tool/knives.json +msgid "meat cleaver" +msgid_plural "meat cleavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "meat cleaver" of item "cleaver" +#: data/json/items/tool/knives.json +msgid "" +"A menacing-looking knife with a broad, square-shaped blade. Its heft and " +"sharpness would make it a very effective melee weapon and an excellent " +"butchering tool." +msgstr "" + +#. ~ Variant name of item "cleaver" +#: data/json/items/tool/knives.json +msgid "vegetable cleaver" +msgid_plural "vegetable cleavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "vegetable cleaver" of item "cleaver" +#: data/json/items/tool/knives.json +msgid "" +"A menacing-looking knife with a broad, square shaped blade, curved for fast " +"vegetable chopping. Its heft and sharpness make it a decent weapon as well," +" although not as good as a meat cleaver." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "copper knife" +msgid_plural "copper knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper knife" +#: data/json/items/tool/knives.json +msgid "" +"A knife made of crudely-worked copper with a simple handle. Primitive, but " +"a step above stone-age." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "bronze knife" +msgid_plural "bronze knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze knife" +#: data/json/items/tool/knives.json +msgid "" +"A cast bronze knife with a full tang, with a handle wrapped in cord and " +"leather, lovingly work-hardened and sharpened to a fine edge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "dive knife" +msgid_plural "dive knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dive knife" +#: data/json/items/tool/knives.json +msgid "" +"A short, sturdy knife with a serrated edge for cutting lines and straps, and" +" a blunt tip for prying. Used primarily by divers, this knife has been " +"fitted with cork to slow its descent if dropped underwater, so it takes up " +"more space than usual." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "honey scraper" +msgid_plural "honey scrapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "honey scraper" +#: data/json/items/tool/knives.json +msgid "" +"A sharp, knife-like tool used for harvesting honey from beehives. Makes a " +"passable melee weapon." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "pocket knife" +msgid_plural "pocket knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pocket knife" +#: data/json/items/tool/knives.json +msgid "" +"A small pocket knife. It isn't great for combat, but it's better than " +"nothing. It's sharp enough to butcher with." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "stone knife" +msgid_plural "stone knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone knife" +#: data/json/items/tool/knives.json +msgid "" +"A sharpened stone set into a hollowed handle. Not nearly as usable as a " +"proper knife, but it's better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "boxcutter knife" +msgid_plural "boxcutter knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boxcutter knife" +#: data/json/items/tool/knives.json +msgid "" +"A small knife designed for opening boxes. It could cause some damage, but " +"it really should be used against inanimate objects. It is too small to " +"effectively butcher corpses with." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/knives.json +msgid "stone chopper" +msgid_plural "stone choppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone chopper" +#: data/json/items/tool/knives.json +msgid "" +"A rock with sharpened edges, produced by knapping. Works as a crude cutting" +" and butchering tool, if nothing else is available." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +#: data/mods/Xedra_Evolved/items/weapon_copy_extensions.json +msgid "digging stick" +msgid_plural "digging sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "digging stick" +#: data/json/items/tool/landscaping.json +msgid "" +"A large stick with the end carved into a broad blade for digging. It could " +"be used to dig shallow pits, but not deep ones." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "trowel" +msgid_plural "trowels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trowel" +#: data/json/items/tool/landscaping.json +msgid "" +"A small, sharp gardening shovel, perfect for digging up grubs and worms." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "hoe" +msgid_plural "hoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hoe" +#: data/json/items/tool/landscaping.json +msgid "" +"A farming implement. You can use it to turn tillable land into a slow-to-" +"cross pile of dirt, or dig a shallow pit." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "bronze hoe" +msgid_plural "bronze hoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze hoe" +#: data/json/items/tool/landscaping.json +msgid "" +"A farming implement made from bronze. The added heft and durability should " +"let you till soil for farming more easily as well." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "wooden shovel" +msgid_plural "wooden shovels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden shovel" +#: data/json/items/tool/landscaping.json +msgid "" +"A crude shovel with a shovelhead made from wood, historically used as an " +"alternative to metal shovels when metal was too expensive. It works " +"passably well, but really can't compare to a metal shovel." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "metal rake" +msgid_plural "metal rakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal rake" +#: data/json/items/tool/landscaping.json +msgid "A sturdy metal rake, a must-have during autumn." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "plastic rake" +msgid_plural "plastic rakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic rake" +#: data/json/items/tool/landscaping.json +msgid "" +"A cheap plastic rake. Will break quite quickly if used for anything other " +"than raking leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "scythe" +msgid_plural "scythes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scythe" +#: data/json/items/tool/landscaping.json +msgid "" +"An old-fashioned farming tool used to cut tall grass. Despite being a giant" +" blade on the end of a stick, it is incredibly awkward to use for anything " +"but its intended purpose." +msgstr "" + +#. ~ Description of "scythe" +#: data/json/items/tool/landscaping.json +msgid "" +"A dull, cheaply-made replica of an old-fashioned farming tool used to cut " +"tall grass." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "grim reaper's scythe" +msgid_plural "grim reaper's scythes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grim reaper's scythe" +#: data/json/items/tool/landscaping.json +msgid "" +"A long, crooked tool used to reap souls, with a skull engraved in its blade." +" Let the harvest begin." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "shovel" +msgid_plural "shovels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shovel" +#: data/json/items/tool/landscaping.json +msgid "A digging tool. Use it to dig pits adjacent to your location." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "snow shovel" +msgid_plural "snow shovels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snow shovel" +#: data/json/items/tool/landscaping.json +msgid "" +"A sturdy metal shovel used for picking up snow and moving it somewhere else." +" It was useful before the Cataclysm, but now it's useless." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "plastic snow shovel" +msgid_plural "plastic snow shovels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic snow shovel" +#: data/json/items/tool/landscaping.json +msgid "" +"A cheap plastic shovel used for picking up snow and moving it somewhere " +"else. It was useful before the Cataclysm, but now it's useless." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "stone sickle" +msgid_plural "stone sickles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone sickle" +#: data/json/items/tool/landscaping.json +msgid "" +"A primitive tool for cutting grass. The sharp, crescent-shaped stone at the" +" end of the handle is barely good enough for the job." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json data/mods/MMA/swords_and_blades.json +msgid "sickle" +msgid_plural "sickles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sickle" +#: data/json/items/tool/landscaping.json +msgid "" +"An old-fashioned farming tool for cutting tall grass. Despite being a " +"massive curved blade on a handle, it is incredibly awkward to use for " +"anything but its intended purpose." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "bronze sickle" +msgid_plural "bronze sickles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze sickle" +#: data/json/items/tool/landscaping.json +msgid "" +"A handheld grass-cutting tool with a cast bronze blade, fastened to a wood " +"handle wrapped with leather." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "bill" +msgid_plural "bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bill" +#: data/json/items/tool/landscaping.json +msgid "" +"A long, slightly curved and hooked steel blade on the end of a sturdy shaft." +" Could be used to thoroughly ruin something's day, or cut branches and " +"small trees." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "bronze bill" +msgid_plural "bronze bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze bill" +#: data/json/items/tool/landscaping.json +msgid "" +"A long, slightly curved and hooked bronze blade on the end of a sturdy " +"shaft. Could be used to thoroughly ruin something's day, or cut branches " +"and small trees." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "hedge trimmer (off)" +msgid_plural "hedge trimmers (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hedge trimmer (off)" +#: data/json/items/tool/landscaping.json +msgid "" +"A cordless, double-sided, gasoline-powered hedge trimmer. A long line of " +"sharp-edged teeth extends from the engine; turning the trimmer on will make " +"them rapidly vibrate. The poor man's chainsaw as far as the zombies are " +"concerned." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__trimmer" in use action of item "hedge trimmer +#. (off)" +#: data/json/items/tool/landscaping.json +msgid "With a roar, the hedge trimmer leaps to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/landscaping.json +msgid "hedge trimmer (on)" +msgid_plural "hedge trimmers (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hedge trimmer (on)" +#: data/json/items/tool/landscaping.json +msgid "" +"A cordless, double-sided, gasoline-powered hedge trimmer. It is currently " +"on, ready to do some zombie topiary; use this item to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__trimmer" in use action of item "hedge trimmer +#. (on)" +#: data/json/items/tool/landscaping.json +msgid "Your hedge trimmer rumbles." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/lighting.json data/json/vehicleparts/lights.json +msgid "atomic lamp" +msgid_plural "atomic lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic lamp" +#: data/json/items/tool/lighting.json +msgid "" +"Powered by the magic of nuclear decay and low-energy LEDs, this very " +"expensive lamp will emit a small amount of light for at least a decade. " +"Before the Cataclysm, it was mostly an expensive way to show off your " +"preparedness. Now, it's actually really useful. Use it to close the cover " +"and hide the light." +msgstr "" + +#. ~ "msg" action message of item "atomic lamp" +#. ~ "msg" action message of item "everglow matrix lamp (uncovered)" +#: data/json/items/tool/lighting.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "You close the lamp's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "atomic lamp (covered)" +msgid_plural "atomic lamps (covered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic lamp (covered)" +#: data/json/items/tool/lighting.json +msgid "" +"Powered by the magic of nuclear decay and low-energy LEDs, this very " +"expensive lamp will emit a small amount of light for at least a decade. " +"Before the Cataclysm, it was mostly an expensive way to show off your " +"preparedness. Now, it's actually really useful. The cover is closed. Use " +"it to open the cover and show the light." +msgstr "" + +#. ~ "msg" action message of item "atomic lamp (covered)" +#. ~ "msg" action message of item "everglow matrix lamp (covered)" +#: data/json/items/tool/lighting.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "You open the lamp's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "atomic reading light" +msgid_plural "atomic reading lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic reading light" +#: data/json/items/tool/lighting.json +msgid "" +"Powered by the magic of nuclear decay and low-energy LEDs, this extremely " +"expensive little light will provide just enough light to read by for at " +"least a decade. It is also available with a cute cartoon bear cover to turn" +" it into a nightlight for a very wealthy child with a fear of the dark. Use" +" it to close the cover and hide the light." +msgstr "" + +#. ~ "msg" action message of item "atomic reading light" +#. ~ "msg" action message of item "magical reading light" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "You close the nightlight's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "atomic reading light (covered)" +msgid_plural "atomic reading lights (covered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic reading light (covered)" +#: data/json/items/tool/lighting.json +msgid "" +"Powered by the magic of nuclear decay and low-energy LEDs, this extremely " +"expensive little light will provide just enough light to read by for at " +"least a decade. It is also available with a cute cartoon bear cover to turn" +" it into a nightlight for a very wealthy child with a fear of the dark. The" +" cover is closed. Use it to open the cover and show the light." +msgstr "" + +#. ~ "msg" action message of item "atomic reading light (covered)" +#. ~ "msg" action message of item "magical reading light (covered)" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "You open the nightlight's cover." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "candle" +msgid_plural "candles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candle" +#: data/json/items/tool/lighting.json +msgid "" +"A thick wax candle. It doesn't provide very much light, but it can burn for" +" quite a long time. You'll need a lighter or matches to light it." +msgstr "" + +#. ~ "msg" action message of item "candle" +#. ~ "msg" action message of item "kelvinist's candle (off)" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "You light the candle." +msgstr "" + +#. ~ Description of "candle" +#: data/json/items/tool/lighting.json +msgid "" +"A thick wax candle. It doesn't provide very much light, but it can burn for" +" quite a long time. This candle is lit." +msgstr "" + +#. ~ "msg" action message of item "candle" +#. ~ "msg" action message of item "kelvinist's candle" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "The candle winks out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "electric lantern (off)" +msgid_plural "electric lanterns (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric lantern (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A battery-powered lamp. It does not provide much light, but it lasts a long" +" time." +msgstr "" + +#. ~ "msg" action message of item "electric lantern (off)" +#. ~ "msg" action message of item "gasoline lantern (off)" +#. ~ "msg" action message of item "oil lamp (off)" +#. ~ "msg" action message of item "propane lantern (off)" +#: data/json/items/tool/lighting.json +msgid "You turn the lamp on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "electric lantern (off)" +#: data/json/items/tool/lighting.json +msgid "The lantern has no batteries." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "electric lantern (on)" +msgid_plural "electric lanterns (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "electric lantern (on)" +#: data/json/items/tool/lighting.json +msgid "You turn the lamp off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "flashlight (off)" +msgid_plural "flashlights (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A typical household flashlight with a plastic handle, powered by batteries." +msgstr "" + +#. ~ "msg" action message of item "flashlight (off)" +#. ~ "msg" action message of item "mini diving flashlight (off)" +#. ~ "msg" action message of item "high-power mini diving flashlight (off)" +#. ~ "msg" action message of item "everglow matrix flashlight (off)" +#: data/json/items/tool/lighting.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "You turn the flashlight on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "flashlight (off)" +#. ~ "need_charges_msg" action message of item "mini diving flashlight (off)" +#. ~ "need_charges_msg" action message of item "high-power mini diving +#. flashlight (off)" +#. ~ "need_charges_msg" action message of item "everglow matrix flashlight +#. (off)" +#: data/json/items/tool/lighting.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "The flashlight's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "flashlight (on)" +msgid_plural "flashlights (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "flashlight (on)" +#. ~ "msg" action message of item "mini diving flashlight (on)" +#. ~ "msg" action message of item "high-power mini diving flashlight (on)" +#. ~ "msg" action message of item "variable power diving flashlight (on, low)" +#. ~ "msg" action message of item "everglow matrix flashlight (on)" +#: data/json/items/tool/lighting.json +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "You turn the flashlight off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "mini diving flashlight (off)" +msgid_plural "mini diving flashlights (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mini diving flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A small waterproof flashlight with an aluminum handle, powered by batteries." +" Can be attached to some diving masks and hoods." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "mini diving flashlight (on)" +msgid_plural "mini diving flashlights (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "high-power mini diving flashlight (off)" +msgid_plural "high-power mini diving flashlights (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-power mini diving flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A small waterproof high-power flashlight with an aluminum handle, powered by" +" batteries. Can be attached to some diving masks and hoods." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "high-power mini diving flashlight (on)" +msgid_plural "high-power mini diving flashlights (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-power mini diving flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A waterproof variable power flashlight with a plastic handle, powered by " +"batteries. Can be attached to some diving masks and hoods and onto a " +"proprietary wrist mount." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "variable power diving flashlight (on, high)" +msgid_plural "variable power mini diving flashlights (on, high)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. high)" +#. ~ "menu_text" action message of item "variable power diving flashlight (on, +#. medium)" +#: data/json/items/tool/lighting.json +msgid "Lower power" +msgstr "" + +#. ~ "msg" action message of item "variable power diving flashlight (on, +#. high)" +#. ~ "msg" action message of item "variable power diving flashlight (on, +#. medium)" +#: data/json/items/tool/lighting.json +msgid "You decrease power of the flashlight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "variable power diving flashlight (on, medium)" +msgid_plural "variable power mini diving flashlights (on, medium)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "variable power diving flashlight (on, low)" +msgid_plural "variable power mini diving flashlights (on, low)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "gasoline lantern (off)" +msgid_plural "gasoline lanterns (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gasoline lantern (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A small gasoline-powered lantern. It does not provide much light, but it " +"lasts a long time. Use it to turn it on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "gasoline lantern (off)" +#. ~ "need_charges_msg" action message of item "oil lamp (off)" +#. ~ "need_charges_msg" action message of item "clay oil lamp (off)" +#. ~ "need_charges_msg" action message of item "propane lantern (off)" +#. ~ "need_charges_msg" action message of item "kelvinist's oil lamp (off)" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "The lamp is empty." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "gasoline lantern (on)" +msgid_plural "gasoline lanterns (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gasoline lantern (on)" +#: data/json/items/tool/lighting.json +msgid "" +"A small gasoline-powered lantern. It does not provide much light, but it " +"lasts a long time. It is turned on. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "gasoline lantern (on)" +#. ~ "msg" action message of item "oil lamp" +#. ~ "msg" action message of item "propane lantern (on)" +#: data/json/items/tool/lighting.json data/mods/innawood/items/lighting.json +msgid "The lantern is extinguished." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "glowstick" +msgid_plural "glowsticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glowstick" +#: data/json/items/tool/lighting.json +msgid "" +"A small blue-light glowstick. Use it to bend the plastic and break the " +"glass cylinder inside to start the reaction. It will produce a small amount" +" of light." +msgstr "" + +#. ~ "msg" action message of item "glowstick" +#: data/json/items/tool/lighting.json +msgid "You activate the glowstick." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "dead glowstick" +msgid_plural "dead glowsticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dead glowstick" +#: data/json/items/tool/lighting.json +msgid "A spent glowstick. It is essentially trash." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "active glowstick" +msgid_plural "active glowsticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active glowstick" +#: data/json/items/tool/lighting.json +msgid "" +"An active glowstick, currently producing light. It will last for a few " +"hours before burning out." +msgstr "" + +#. ~ Dying message of tool "active glowstick" +#: data/json/items/tool/lighting.json +msgid "The glowstick fades out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "flare" +msgid_plural "flares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flare" +#: data/json/items/tool/lighting.json +msgid "" +"A slow-burning magnesium flare. Use it to strike the striker and light it." +" It will produce a bright light for about a half hour." +msgstr "" + +#. ~ "menu_text" action message of item "flare" +#: data/json/items/tool/lighting.json +msgid "Strike the striker" +msgstr "" + +#. ~ "msg" action message of item "flare" +#: data/json/items/tool/lighting.json +msgid "You strike your flare and light it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "active flare" +msgid_plural "active flares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active flare" +#: data/json/items/tool/lighting.json +msgid "" +"A burning magnesium flare that is producing light. It will last for about a" +" half hour before burning out." +msgstr "" + +#. ~ Dying message of tool "active flare" +#: data/json/items/tool/lighting.json +msgid "The flare sputters out" +msgstr "" + +#. ~ Description of "active flare" +#: data/json/items/tool/lighting.json +msgid "" +"A bright burning flare that is producing light. It will last for about a " +"minute before burning out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "heavy-duty flashlight (off)" +msgid_plural "heavy-duty flashlights (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A heavy-duty aluminum LED flashlight, often used by security guards. It " +"even works underwater, and it's not bad for smacking hooligans. It also has" +" a shoulder strap on it's handle, for easier transportation." +msgstr "" + +#. ~ "msg" action message of item "heavy-duty flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "You turn the heavy-duty flashlight on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "heavy-duty flashlight (off)" +#: data/json/items/tool/lighting.json +msgid "The heavy-duty flashlight's battery is dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "heavy-duty flashlight (on)" +msgid_plural "heavy-duty flashlights (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "heavy-duty flashlight (on)" +#. ~ "msg" action message of item "mounted lamp (high)" +#: data/json/items/tool/lighting.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You turn the heavy-duty flashlight off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "LED strip" +msgid_plural "LED strips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "LED strip" +#: data/json/items/tool/lighting.json +msgid "You turn off the LED strip." +msgstr "" + +#. ~ Dying message of tool "LED strip" +#: data/json/items/tool/lighting.json +msgid "The LED strip fades away." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "LED strip (inactive)" +msgid_plural "LED strips (inactive)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LED strip (inactive)" +#: data/json/items/tool/lighting.json +msgid "" +"25 feet of colorful LED strip, that are often used as house lights or on " +"some holidays." +msgstr "" + +#. ~ "msg" action message of item "LED strip (inactive)" +#: data/json/items/tool/lighting.json +msgid "You turn on the LED strip." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "oil lamp (off)" +msgid_plural "oil lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oil lamp (off)" +#: data/json/items/tool/lighting.json +msgid "" +"An oil-fueled lamp. It does not provide much light, but it lasts a long " +"time. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json data/mods/innawood/items/lighting.json +msgid "oil lamp" +msgid_plural "oil lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oil lamp" +#: data/json/items/tool/lighting.json +msgid "" +"An oil-fueled lamp. It does not provide much light, but it lasts a long " +"time. It is turned on. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "clay oil lamp (off)" +msgid_plural "clay oil lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay oil lamp (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A specialized small clay container with a wick, an ancient form of oil lamp." +" Unlike newer designs, it isn't windproof, so the flame is likely to be " +"extinguished if exposed to wind; better use it indoors. It does not provide" +" much light, but it lasts a long time. Use it to light it." +msgstr "" + +#. ~ "msg" action message of item "clay oil lamp (off)" +#. ~ "msg" action message of item "kelvinist's oil lamp (off)" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "You light the lamp." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json data/mods/innawood/items/lighting.json +msgid "clay oil lamp" +msgid_plural "clay oil lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay oil lamp" +#: data/json/items/tool/lighting.json +msgid "" +"A specialized small clay container with a wick, an ancient form of oil lamp." +" Unlike newer designs, it isn't windproof, so the flame is likely to be " +"extinguished if exposed to wind; better use it indoors. It does not provide" +" much light, but lasts a long time. It is lit, consuming oil and providing " +"light. Use it to extinguish the flame." +msgstr "" + +#. ~ "msg" action message of item "clay oil lamp" +#. ~ "msg" action message of item "kelvinist's oil lamp" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +#: data/mods/innawood/items/lighting.json +msgid "The lamp is extinguished." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "acetylene lamp (off)" +msgid_plural "acetylene lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetylene lamp (off)" +#: data/json/items/tool/lighting.json +msgid "" +"An antique brass lamp designed to run from a pressurized cylinder of " +"acetylene. It is an efficient, if somewhat dangerous, light source." +msgstr "" + +#. ~ "need_charges_msg" action message of item "acetylene lamp (off)" +#: data/json/items/tool/lighting.json +#, c-format +msgid "The %s must be attached to a gas cylinder to light." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "acetylene lamp (on)" +msgid_plural "acetylene lamps (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "acetylene lamp (on)" +#: data/json/items/tool/lighting.json +#, c-format +msgid "The %s is extinguished" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "reading light" +msgid_plural "reading lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reading light" +#: data/json/items/tool/lighting.json +msgid "A little clip-on LED light, meant for reading books in the dark." +msgstr "" + +#. ~ "msg" action message of item "reading light" +#: data/json/items/tool/lighting.json +msgid "You switch on the reading light." +msgstr "" + +#. ~ "need_charges_msg" action message of item "reading light" +#: data/json/items/tool/lighting.json +msgid "The reading light winks out." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "reading light (active)" +msgid_plural "reading lights (active)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reading light (active)" +#: data/json/items/tool/lighting.json +msgid "" +"A little clip-on LED light, meant for reading books in the dark. This one " +"is turned on." +msgstr "" + +#. ~ "msg" action message of item "reading light (active)" +#: data/json/items/tool/lighting.json +msgid "You switch off the reading light." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "smart lamp (off)" +msgid_plural "smart lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smart lamp (off)" +#: data/json/items/tool/lighting.json +msgid "A smart lamp that can be activated remotely." +msgstr "" + +#. ~ "msg" action message of item "smart lamp (off)" +#: data/json/items/tool/lighting.json +msgid "You turn the smart lamp on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "smart lamp (off)" +#: data/json/items/tool/lighting.json +msgid "The smart lamp batteries are dead." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "smart lamp (on)" +msgid_plural "smart lamps (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smart lamp (on)" +#: data/json/items/tool/lighting.json +msgid "" +"A smart lamp which can be deactivated remotely. Currently it is turned on." +msgstr "" + +#. ~ "msg" action message of item "smart lamp (on)" +#: data/json/items/tool/lighting.json +msgid "Your smart lamp turned off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json data/mods/MMA/bludgeons.json +#: data/mods/innawood/items/lighting.json +msgid "torch" +msgid_plural "torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "torch" +#: data/json/items/tool/lighting.json +msgid "" +"A large stick wrapped in rags that are soaked with flammable material. When" +" lit, it produces a fair amount of light. You'll need a lighter or matches " +"to light it." +msgstr "" + +#. ~ "menu_text" action message of item "torch" +#. ~ "menu_text" action message of item "everburning torch" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "Light torch" +msgstr "" + +#. ~ "msg" action message of item "torch" +#. ~ "msg" action message of item "everburning torch" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "You light the torch." +msgstr "" + +#. ~ Description of "torch" +#: data/json/items/tool/lighting.json +msgid "" +"A large stick wrapped in rags that are soaked with flammable material. It " +"is burning, producing plenty of light." +msgstr "" + +#. ~ "msg" action message of item "torch" +#. ~ "msg" action message of item "everburning torch" +#: data/json/items/tool/lighting.json +#: data/mods/Magiclysm/items/enchanted_misc.json +#: data/mods/innawood/items/lighting.json +msgid "The torch is extinguished." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "propane lantern (off)" +msgid_plural "propane lanterns (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "propane lantern (off)" +#: data/json/items/tool/lighting.json +msgid "" +"A small propane-powered lantern. It does not provide much light, but it " +"lasts a long time. Use it to turn it on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/lighting.json +msgid "propane lantern (on)" +msgid_plural "propane lanterns (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "propane lantern (on)" +#: data/json/items/tool/lighting.json +msgid "" +"A small propane-powered lantern. It does not provide much light, but it " +"lasts a long time. It is turned on. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/masonry.json +msgid "masonry saw (off)" +msgid_plural "masonry saws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "masonry saw (off)" +#: data/json/items/tool/masonry.json +msgid "" +"A construction tool for cutting through concrete or other surfaces. It runs" +" on gasoline. Using this item will cause it to turn on, turning it into a " +"very powerful but unwieldy melee weapon or a terrible chainsaw." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__masonrysaw" in use action of item "masonry saw +#. (off)" +#: data/json/items/tool/masonry.json +msgid "With a roar, the screams to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/masonry.json +msgid "masonry saw (on)" +msgid_plural "masonry saws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "masonry saw (on)" +#: data/json/items/tool/masonry.json +msgid "" +"This masonry saw is on and making a lot of noise. Use it to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__masonrysaw" in use action of item "masonry saw +#. (on)" +#: data/json/items/tool/masonry.json +msgid "Your masonry saw buzzes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/masonry.json +msgid "electric masonry saw (off)" +msgid_plural "electric masonry saws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric masonry saw (off)" +#: data/json/items/tool/masonry.json +msgid "" +"A construction tool for cutting through concrete or other surfaces. It uses" +" electric motor with integrated battery and is compatible with a UPS. Using" +" this item will cause it to turn on, turning it into a very powerful but " +"unwieldy melee weapon or a terrible chainsaw." +msgstr "" + +#. ~ "msg" action message of item "electric masonry saw (off)" +#: data/json/items/tool/masonry.json +msgid "You turn on the masonry saw." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/masonry.json +msgid "electric masonry saw (on)" +msgid_plural "electric masonry saws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric masonry saw (on)" +#: data/json/items/tool/masonry.json +msgid "" +"This electric masonry saw is on and making a lot of noise. Use it to turn " +"it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__electric_masonrysaw" in use action of item +#. "electric masonry saw (on)" +#: data/json/items/tool/masonry.json +msgid "Your electric masonry saw buzzes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/masonry.json +msgid "grinder blade" +msgid_plural "grinder blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grinder blade" +#: data/json/items/tool/masonry.json +msgid "" +"A 125 mm angle grinder blade. You could make a power tool with it, or throw" +" it. Wielding it without sturdy gloves is a bad idea." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "adhesive bandage" +msgid_plural "adhesive bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "adhesive bandage" +#: data/json/items/tool/med.json +msgid "" +"A small medical dressing made of a piece of sterile cloth and sticky tape, " +"used for small injuries not serious enough to require a full-size bandage." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "alcohol wipe" +msgid_plural "alcohol wipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alcohol wipe" +#: data/json/items/tool/med.json +msgid "" +"A wet wipe saturated with alcohol and stored in a sterile package. Used for" +" personal hygiene or disinfecting small wounds." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "anesthesia kit" +msgid_plural "anesthesia kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "anesthesia kit" +#: data/json/items/tool/med.json +msgid "" +"A kit for inducing anesthesia for surgery, containing specialized canisters " +"with a variety of powerful hypnotic, analgesic, and stimulative drugs. It's" +" intended for use in specialized medical equipment, and can't be " +"administered manually." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "bandage" +msgid_plural "bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bandage" +#: data/json/items/tool/med.json +msgid "" +"A sterile cloth bandage. Used for stopping blood loss and protecting wounds" +" from aggravation to help them heal faster." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "makeshift bandage" +msgid_plural "makeshift bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift bandage" +#: data/json/items/tool/med.json +msgid "" +"A reasonably clean piece of cloth wrapped for use as a simple bandage. " +"Better than nothing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "bleached makeshift bandage" +msgid_plural "bleached makeshift bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bleached makeshift bandage" +#: data/json/items/tool/med.json +msgid "" +"A piece of cloth treated with a bleach solution to sterilize it for use as a" +" bandage." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "boiled makeshift bandage" +msgid_plural "boiled makeshift bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled makeshift bandage" +#: data/json/items/tool/med.json +msgid "A piece of cloth boiled in water to sterilize it for use as a bandage." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "cotton balls" +msgid_plural "cotton balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton balls" +#: data/json/items/tool/med.json +msgid "" +"Fluffy balls of clean, white cotton. They can serve as makeshift bandages " +"in an emergency." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "antiseptic soaked rag" +msgid_plural "antiseptic soaked rags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antiseptic soaked rag" +#: data/json/items/tool/med.json +msgid "" +"A rag soaked in antiseptic. Useful for light wounds, probably won't help " +"with deep bites." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "antiseptic soaked cotton balls" +msgid_plural "antiseptic soaked cotton balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antiseptic soaked cotton balls" +#: data/json/items/tool/med.json +msgid "" +"Fluffy balls of clean white cotton. Now that they've been soaked with " +"antiseptic, they are somewhat useful to disinfect a wound." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "inhaler" +msgid_plural "inhalers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inhaler" +#: data/json/items/tool/med.json +msgid "" +"An albuterol inhaler. Used in the treatment of bronchospasm, it is a " +"lifeline for people with asthma. A mild stimulant, it may cause anxiety or " +"tremors." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "medical gauze" +msgid_plural "medical gauzes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medical gauze" +#: data/json/items/tool/med.json +msgid "" +"A decent-sized piece of cotton, sterilized and sealed. It's designed for " +"medical purposes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "spray bottle of liquid bandage" +msgid_plural "spray bottles of liquid bandage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spray bottle of liquid bandage" +#: data/json/items/tool/med.json +msgid "" +"Liquid bandage for minor cuts and scrapes, packaged in a tiny bottle with an" +" atomizer spray for convenient application." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "RX12 jet injector" +msgid_plural "RX12 jet injectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RX12 jet injector" +#: data/json/items/tool/med.json +msgid "" +"A Rivtech RX12 jet injector, a small pistol-shaped device used to inject " +"advanced fast-healing chemicals through the skin without using a needle. A " +"label on the side warns against using more than two doses per hour." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "scalpel" +msgid_plural "scalpels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scalpel" +#: data/json/items/tool/med.json +msgid "" +"A very sharp knife designed for surgical cutting. Its small, sharp blade " +"allows for precision strikes in the hands of the skilled." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "small oxygen delivery kit" +msgid_plural "small oxygen delivery kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small oxygen delivery kit" +#: data/json/items/tool/med.json +msgid "" +"A small tank of compressed medical oxygen with a folding regulator and mask." +" Commonly used in emergency situations, it provides immediate relief for " +"asthma attacks or smoke inhalation, and can provide a brief burst of energy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "syringe" +msgid_plural "syringes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "syringe" +#: data/json/items/tool/med.json +msgid "A medical syringe. Used for administering intravenous drugs." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "thermometer" +msgid_plural "thermometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thermometer" +#: data/json/items/tool/med.json +msgid "A plastic thermometer that can read the air temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "oxygen delivery kit" +msgid_plural "oxygen delivery kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxygen delivery kit" +#: data/json/items/tool/med.json +msgid "" +"A tank of compressed medical oxygen with a regulator and mask. Commonly " +"used in emergency situations, it provides immediate relief for asthma " +"attacks or smoke inhalation, and can provide a brief burst of energy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "blood draw kit" +msgid_plural "blood draw kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood draw kit" +#: data/json/items/tool/med.json +msgid "" +"A kit for drawing blood, including a test tube for holding the sample. Use " +"this tool to draw blood, either from yourself or from a corpse you are " +"standing on." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "wrapped radiation badge" +msgid_plural "wrapped radiation badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wrapped radiation badge" +#: data/json/items/tool/med.json +msgid "" +"A badge that detects radiation dosage, sealed in a radiation-blocking bag. " +"Use it to remove it from the bag." +msgstr "" + +#. ~ "menu_text" action message of item "wrapped radiation badge" +#: data/json/items/tool/med.json +msgid "Unwrap badge" +msgstr "" + +#. ~ "msg" action message of item "wrapped radiation badge" +#: data/json/items/tool/med.json +msgid "" +"You remove the badge from its wrapper, exposing it to ambient radiation." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "pair of medical scissors" +msgid_plural "pairs of medical scissors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of medical scissors" +#: data/json/items/tool/med.json +msgid "" +"A pair of medical scissors, typically used by nurses or paramedics to cut " +"bandages or fabric." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "small saline infusion kit" +msgid_plural "small saline infusion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"A small, sealed plastic bag for liquids used in intravenous therapy, with " +"rubber tube and cannula - all you need to perform an infusion. Holds 250 mL" +" of completely sterile saline, therefore it is safe to put it inside your " +"veins, if you know how." +msgstr "" + +#. ~ "description" action message of item "small saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"You can use it to mitigate the consequences of blood loss. Require health " +"care 3 and some disinfectant." +msgstr "" + +#. ~ "menu_text" action message of item "small saline infusion kit" +#. ~ "menu_text" action message of item "medium saline infusion kit" +#. ~ "menu_text" action message of item "large saline infusion kit" +#. ~ "menu_text" action message of item "huge saline infusion kit" +#: data/json/items/tool/med.json +msgid "Infuse saline" +msgstr "" + +#. ~ Player message in false effect in EoC "SALINE_INFUSION_250" in use action +#. of item "small saline infusion kit" +#. ~ Player message in false effect in EoC "SALINE_INFUSION_500" in use action +#. of item "medium saline infusion kit" +#. ~ Player message in false effect in EoC "SALINE_INFUSION_1000" in use +#. action of item "large saline infusion kit" +#. ~ Player message in false effect in EoC "SALINE_INFUSION_2000" in use +#. action of item "huge saline infusion kit" +#: data/json/items/tool/med.json +msgid "You don't actually know how to use it properly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "medium saline infusion kit" +msgid_plural "medium saline infusion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"A sealed plastic bag for liquids used in intravenous therapy, with rubber " +"tube and cannula - all you need to perform an infusion. Holds 500 mL of " +"completely sterile saline, therefore it is safe to put it inside your veins," +" if you know how." +msgstr "" + +#. ~ "description" action message of item "medium saline infusion kit" +#. ~ "description" action message of item "large saline infusion kit" +#. ~ "description" action message of item "huge saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"You can use it to mitigate the consequences of blood loss. Require health " +"care 4." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "large saline infusion kit" +msgid_plural "large saline infusion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"A large, sealed plastic bag for liquids used in intravenous therapy, with " +"rubber tube and cannula - all you need to perform an infusion. Holds a " +"liter of completely sterile saline, therefore it is safe to put it inside " +"your veins, if you know how." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/med.json +msgid "huge saline infusion kit" +msgid_plural "huge saline infusion kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge saline infusion kit" +#: data/json/items/tool/med.json +msgid "" +"A huge, sealed plastic bag for liquids used in intravenous therapy, with " +"rubber tube and cannula - all you need to perform an infusion. Holds two " +"liters of completely sterile saline, therefore it is safe to put it inside " +"your veins, if you know how." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "crude bronze nail" +msgid_plural "crude bronze nails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crude bronze nail" +#: data/json/items/tool/metalworking.json +msgid "" +"A crude bronze nail. Probably not useful for many things due to its size " +"and shape." +msgstr "" + +#. ~ Description of "anvil" +#: data/json/items/tool/metalworking.json +msgid "" +"A heavy block of oddly-shaped steel complete with a pritchel hole and hardy " +"hole. Once installed, it can be used in most metalworking fabrication " +"recipes." +msgstr "" + +#. ~ Description of "bronze anvil" +#: data/json/items/tool/metalworking.json +msgid "" +"A block of oddly-shaped bronze complete with a pritchel hole and hardy hole." +" Once installed, it can be used in most metalworking fabrication recipes." +msgstr "" + +#. ~ Description of "heavy anvil" +#: data/json/items/tool/metalworking.json +msgid "" +"An absolutely enormous block of oddly-shaped steel with all the bells and " +"whistles a blacksmith could ask for on an anvil. Necessary for heavy-duty " +"metalworking or dropping on roadrunners." +msgstr "" + +#. ~ Description of "small anvil" +#: data/json/items/tool/metalworking.json +msgid "A proper, albeit small, anvil. Pretty handy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "pair of bolt cutters" +msgid_plural "pairs of bolt cutters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bolt cutters" +#: data/json/items/tool/metalworking.json +msgid "" +"A large pair of bolt cutters. You could use them to cut padlocks or heavy " +"gauge wire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "charcoal forge" +msgid_plural "charcoal forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charcoal forge" +#: data/json/items/tool/metalworking.json +msgid "" +"A portable, charcoal-fired metalworking forge. With the right tools, you " +"could use this for metalworking." +msgstr "" + +#. ~ Description of "charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "" +"A stout metal box used for producing charcoal via pyrolysis: the incomplete " +"burning of organic materials in the absence of oxygen." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "metalworking chisel" +msgid_plural "metalworking chisels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metalworking chisel" +#: data/json/items/tool/metalworking.json +msgid "" +"A short, stout metalworking chisel. It's used in some metalworking " +"fabrication recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "bronze chisel" +msgid_plural "bronze chisels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze chisel" +#: data/json/items/tool/metalworking.json +msgid "" +"A short, stout metalworking chisel made of bronze. It's used in some " +"metalworking fabrication recipes. Bronze chisels spark less than their " +"steel counterparts, but are less durable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "crucible" +msgid_plural "crucibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crucible" +#: data/json/items/tool/metalworking.json +msgid "" +"A small metalworking crucible. Looks like a stout drink tumbler. It's used" +" in some metalworking fabrication recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "clay crucible" +msgid_plural "clay crucibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay crucible" +#: data/json/items/tool/metalworking.json +msgid "" +"A primitive metalworking crucible made of clay. Looks like a stout drink " +"tumbler. You could use it for metalworking." +msgstr "" + +#. ~ Description of "electric forge" +#: data/json/items/tool/metalworking.json +msgid "" +"An electric metalworking forge, powered by your electric grid. With the " +"right tools, you could use this for metalworking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "finished charcoal kiln" +msgid_plural "finished charcoal kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "finished charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "" +"A charcoal kiln that has finished burning. Disassemble it to get the " +"charcoal." +msgstr "" + +#. ~ Description of "filled charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "" +"A kiln filled with wood which will become charcoal after a slow period of " +"burning." +msgstr "" + +#. ~ "menu_text" action message of item "filled charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "Light wood" +msgstr "" + +#. ~ "msg" action message of item "filled charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "You light the wood." +msgstr "" + +#. ~ "need_fire_msg" action message of item "filled charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "You need something to light it with!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "lit charcoal kiln" +msgid_plural "lit charcoal kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lit charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "A kiln full of wood that has been lit; better drop it!" +msgstr "" + +#. ~ "msg" action message of item "lit charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "" +"The kiln's embers have died out; you can now disassemble it to get the " +"charcoal." +msgstr "" + +#. ~ "not_ready_msg" action message of item "lit charcoal kiln" +#: data/json/items/tool/metalworking.json +msgid "The kiln is still burning." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "chainmail sheet" +msgid_plural "chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail sheet" +#. ~ Description of "mild steel chainmail sheet" +#: data/json/items/tool/metalworking.json +msgid "" +"A sheet of riveted chainmail. With some skill, several of these sheets " +"could be connected to make effective armor." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "mild steel chainmail sheet" +msgid_plural "mild steel chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "medium steel chainmail sheet" +msgid_plural "medium steel chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "high steel chainmail sheet" +msgid_plural "high steel chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "hardened steel chainmail sheet" +msgid_plural "hardened steel chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "tempered steel chainmail sheet" +msgid_plural "tempered steel chainmail sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "swage and die set" +msgid_plural "swage and die sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "swage and die set" +#: data/json/items/tool/metalworking.json +msgid "" +"A set of swages and dies for metalsmithing. These loops and metal blocks " +"are used in some metalworking fabrication recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "hotcut" +msgid_plural "hotcuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hotcut" +#: data/json/items/tool/metalworking.json +msgid "" +"A hardened chisel-like object for metalsmithing. It's used to cut lengths " +"of metal in some metalworking fabrication recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "drift" +msgid_plural "drifts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drift" +#: data/json/items/tool/metalworking.json +msgid "" +"A hardened spike-like object for metalsmithing. It's used to make holes in " +"metal in some metalworking fabrication recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "pair of kitchen tongs" +msgid_plural "pairs of kitchen tongs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of kitchen tongs" +#: data/json/items/tool/metalworking.json +msgid "A pair of long, metal tongs. They are commonly used for cooking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "pair of flatjaw bronze tongs" +msgid_plural "pairs of flatjaw bronze tongs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "pair of flatjaw tongs" +msgid_plural "pairs of flatjaw tongs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of flatjaw tongs" +#: data/json/items/tool/metalworking.json +msgid "" +"A pair of flatjaw tongs. They are commonly used for metalworking, " +"fabrication, or forging recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "sandpaper" +msgid_plural "sheets of sandpaper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sandpaper" +#: data/json/items/tool/metalworking.json +msgid "" +"A sheet of rough paper. It is commonly used in metalworking and carpentry." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "sandleather" +msgid_plural "sandleathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sandleather" +#: data/json/items/tool/metalworking.json +msgid "" +"A patch of leather paired with a handful of sand. Works as a substitute for" +" sandpaper." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "draw plate" +msgid_plural "draw plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "draw plate" +#: data/json/items/tool/metalworking.json +msgid "" +"A piece of metal with holes of varying size drilled into it. Used as part " +"of wire drawing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "small sandcasting mold" +msgid_plural "small sandcasting molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small sandcasting mold" +#: data/json/items/tool/metalworking.json +msgid "A small mold for casting molten metals into different shapes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "large sandcasting mold" +msgid_plural "large sandcasting molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large sandcasting mold" +#: data/json/items/tool/metalworking.json +msgid "A large mold for casting molten metals into different shapes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "long sandcasting mold" +msgid_plural "long sandcasting molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long sandcasting mold" +#: data/json/items/tool/metalworking.json +msgid "A large, long, mold for casting molten metals into different shapes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "sandcasting mold" +msgid_plural "sandcasting molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sandcasting mold" +#: data/json/items/tool/metalworking.json +msgid "A medium mold for casting molten metals into different shapes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "polishing stone" +msgid_plural "polishing stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polishing stone" +#: data/json/items/tool/metalworking.json +msgid "A large natural stone with a flat surface to grind against." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "pedal powered grindstone" +msgid_plural "pedal powered grindstones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pedal powered grindstone" +#: data/json/items/tool/metalworking.json +msgid "A round, pedal-powered grindstone, useful for grinding metal." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "steel scraper" +msgid_plural "steel scrapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel scraper" +#: data/json/items/tool/metalworking.json +msgid "A hardened steel tool similar to a drawknife, but for metal." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/metalworking.json +msgid "gas forge" +msgid_plural "gas forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gas forge" +#: data/json/items/tool/metalworking.json +msgid "" +"A gas-fueled metalworking forge. With the right tools, you could use this " +"for metalworking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "compressed air horn" +msgid_plural "compressed air horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compressed air horn" +#: data/json/items/tool/misc.json +msgid "" +"A small can of compressed air attached to a plastic horn. Pressing the " +"button on top causes it to emit a loud honking sound." +msgstr "" + +#. ~ "noise_message" action message of item "compressed air horn" +#: data/json/items/tool/misc.json +msgid "HOOOOONK!" +msgstr "" + +#. ~ "use_message" action message of item "compressed air horn" +#: data/json/items/tool/misc.json +msgid "You honk your airhorn." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "alarm clock" +msgid_plural "alarm clocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alarm clock" +#: data/json/items/tool/misc.json +msgid "" +"A wind-up alarm clock. Though the noise it makes is unpleasant to wake up " +"to, it's always good to get an early start to your day. Can also be " +"disassembled into some useful parts." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "can of butane" +msgid_plural "cans of butane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "can of butane" +#: data/json/items/tool/misc.json +msgid "" +"A non-refillable can of butane with an adapter for refilling lighters. It " +"could be useful as a fuel, but also as a solvent or chemical reagent." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "notched plank" +msgid_plural "notched planks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "notched plank" +#: data/json/items/tool/misc.json +msgid "" +"A quarter of a wooden plank with notches cut into it, used with a fire drill" +" to create embers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "notched stick" +msgid_plural "notched sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "notched stick" +#: data/json/items/tool/misc.json +msgid "" +"A wooden stick with notches cut into it, used with a fire drill to create " +"embers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "clay urn" +msgid_plural "clay urns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clay urn" +#: data/json/items/tool/misc.json +msgid "A clay container for storing cremated ashes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "cow bell" +msgid_plural "cow bells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cow bell" +#: data/json/items/tool/misc.json +msgid "A cow bell. You feel like you need more of it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "crystal urn" +msgid_plural "crystal urns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystal urn" +#: data/json/items/tool/misc.json +msgid "" +"An exquisite, translucent container for cremated ashes, decorated with " +"floral patterns." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "entrenching tool" +msgid_plural "entrenching tools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "entrenching tool" +#: data/json/items/tool/misc.json +msgid "" +"A stout, collapsible spade. It's commonly used by military forces and " +"favored by hikers for digging." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "etched human skull" +msgid_plural "etched human skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "etched human skull" +#: data/json/items/tool/misc.json +msgid "A human skull covered with strange etchings." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "fur rollmat" +msgid_plural "fur rollmats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fur rollmat" +#: data/json/items/tool/misc.json +msgid "" +"A bedroll made of pelts which can be rolled up for transport. It insulates " +"you from the floor, making it easier to sleep. Use it to unroll and place " +"on the ground." +msgstr "" + +#. ~ "done_message" action message of item "fur rollmat" +#: data/json/items/tool/misc.json +msgid "You unroll the fur mat and lay it on the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "garden hose" +msgid_plural "garden hoses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "garden hose" +#: data/json/items/tool/misc.json +msgid "" +"A flexible garden hose. If you cut it into smaller pieces, it could be used" +" for crafting or siphoning fuel from a vehicle." +msgstr "" + +#. ~ Description of "grappling hook" +#: data/json/items/tool/misc.json +msgid "" +"A folding grappling hook attached to a stout, 30-foot long piece of " +"lightweight cord. Useful for keeping yourself safe from falls. Can be used" +" in place of a long rope for butchering, in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "grip hook" +msgid_plural "grip hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grip hook" +#: data/json/items/tool/misc.json +msgid "A simple steel meat hook with a circular steel handle." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "hand pump" +msgid_plural "hand pumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand pump" +#: data/json/items/tool/misc.json +msgid "A hand-powered pump suitable for pumping air into inflatable objects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "leather bellow" +msgid_plural "leather bellows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather bellow" +#: data/json/items/tool/misc.json +msgid "A bellow is a device constructed to furnish a strong blast of air" +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/misc.json data/json/vehicleparts/vehicle_parts.json +msgid "bicycle horn" +msgid_plural "bicycle horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bicycle horn" +#: data/json/items/tool/misc.json +msgid "" +"A simple bulb horn found on many bicycles. Activate it to honk. Honk honk." +msgstr "" + +#. ~ "noise_message" action message of item "bicycle horn" +#: data/json/items/tool/misc.json +msgid "honk." +msgstr "" + +#. ~ "use_message" action message of item "bicycle horn" +#: data/json/items/tool/misc.json +msgid "You honk the bicycle horn." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/misc.json data/json/vehicleparts/vehicle_parts.json +msgid "truck horn" +msgid_plural "truck horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "truck horn" +#: data/json/items/tool/misc.json +msgid "A very loud horn, usually found on large trucks like semis." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/tool/misc.json data/json/vehicleparts/vehicle_parts.json +msgid "car horn" +msgid_plural "car horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "car horn" +#: data/json/items/tool/misc.json +msgid "A car horn meant to be attached to a car's electrical system." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "large space heater" +msgid_plural "large space heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large space heater" +#. ~ Description of "large space heater (on)" +#: data/json/items/tool/misc.json +msgid "" +"A portable electric heater that steadily emits warm air. Raises temperature" +" about 10 degrees Celsius, and fills a larger volume of air than the smaller" +" version." +msgstr "" + +#. ~ "msg" action message of item "large space heater" +#. ~ "msg" action message of item "small space heater" +#: data/json/items/tool/misc.json +msgid "You turn on the heater." +msgstr "" + +#. ~ "need_charges_msg" action message of item "large space heater" +#. ~ "need_charges_msg" action message of item "small space heater" +#: data/json/items/tool/misc.json +msgid "The heater needs more charge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "large space heater (on)" +msgid_plural "large space heaters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "large space heater (on)" +#. ~ "msg" action message of item "small space heater (on)" +#: data/json/items/tool/misc.json +msgid "You turn off the heater." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "lifestraw" +msgid_plural "lifestraws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lifestraw" +#: data/json/items/tool/misc.json +msgid "" +"A small personal water filter. The instructions say to set the lifestraw in" +" suspect water, let sit for one minute then drink. The two-part filtration " +"system will purify the water you drink up to a certain amount. Water taken " +"from uncertain sources like a river may be dirty." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "plastic gasket" +msgid_plural "plastic gaskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic gasket" +#: data/json/items/tool/misc.json +msgid "A single-use plastic gasket." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "permanent marker" +msgid_plural "permanent markers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "permanent marker" +#: data/json/items/tool/misc.json +msgid "" +"A King Size™ industrial-strength permanent marker, about halfway between a " +"typical marker and a can of spray paint in size. Activate it to write " +"something down. However, writing \"Elbereth\" probably won't help you." +msgstr "" + +#. ~ "gerund" action message of item "permanent marker" +#. ~ "gerund" action message of item "survival marker" +#. ~ "gerund" action message of item "pen" +#. ~ "gerund" action message of item "pencil" +#. ~ "gerund" action message of item "black pen" +#. ~ "gerund" action message of item "blue pen" +#. ~ "gerund" action message of item "red pen" +#. ~ "gerund" action message of item "green pen" +#: data/json/items/tool/misc.json data/json/items/tool/stationery.json +msgid "Written" +msgstr "" + +#. ~ "verb" action message of item "permanent marker" +#. ~ "verb" action message of item "survival marker" +#. ~ "verb" action message of item "pen" +#. ~ "verb" action message of item "pencil" +#. ~ "verb" action message of item "black pen" +#. ~ "verb" action message of item "blue pen" +#. ~ "verb" action message of item "red pen" +#. ~ "verb" action message of item "green pen" +#: data/json/items/tool/misc.json data/json/items/tool/stationery.json +msgid "Write" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "pocket watch" +msgid_plural "pocket watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pocket watch" +#: data/json/items/tool/misc.json +msgid "" +"An old-fashioned pocket watch. Tells the time and looks good doing it. Can" +" also be disassembled into some useful parts." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "porcelain urn" +msgid_plural "porcelain urns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "porcelain urn" +#: data/json/items/tool/misc.json +msgid "" +"A container for holding the remains of a loved one. Its prior owners must " +"have taken good care of it, as you can see your face reflected clearly upon " +"its surface." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "rollmat" +msgid_plural "rollmats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rollmat" +#: data/json/items/tool/misc.json +msgid "" +"A sheet of foam which can be rolled tightly for storage. It insulates you " +"from the floor, making it easier to sleep. Use it to unroll and place on " +"the ground." +msgstr "" + +#. ~ "done_message" action message of item "rollmat" +#: data/json/items/tool/misc.json +msgid "You unroll the mat and lay it on the ground." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "safe deposit box" +msgid_plural "safe deposit boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "safe deposit box" +#: data/json/items/tool/misc.json +msgid "" +"A secure combination-lock box. Sadly, you don't know the combination. " +"Breaking into it would destroy anything of value." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "sarcophagus access code" +msgid_plural "sarcophagus access codes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sarcophagus access code" +#: data/json/items/tool/misc.json +msgid "" +"A printout displaying a string of numbers, the passcode to access the " +"elevator in the hazardous waste sarcophagus." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "small space heater" +msgid_plural "small space heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small space heater" +#. ~ Description of "small space heater (on)" +#: data/json/items/tool/misc.json +msgid "" +"A portable electric heater that steadily emits warm air. Raises temperature" +" about 10 degrees Celsius." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "small space heater (on)" +msgid_plural "small space heaters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "spray can" +msgid_plural "spray cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spray can" +#: data/json/items/tool/misc.json +msgid "" +"An aerosol spray can filled with paint. Activate it to make graffiti on the" +" floor." +msgstr "" + +#. ~ Description of "wooden stepladder" +#: data/json/items/tool/misc.json +msgid "A ten-foot wooden stepladder. Activate it to set it down." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "survival marker" +msgid_plural "survival markers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survival marker" +#: data/json/items/tool/misc.json +msgid "" +"A sharpened piece of charcoal used as an improvised pencil. Almost " +"guaranteed to get your hands all covered in charcoal. Activate it to write " +"something down." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "retractable telescope" +msgid_plural "retractable telescopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "retractable telescope" +#: data/json/items/tool/misc.json +msgid "" +"A homemade collapsible telescope, perfect for a pirate. Too large and " +"inaccurate to use as a weapon scope, but carrying it in your inventory will " +"double the distance that is mapped around you during your travels." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "tear gas sprayer" +msgid_plural "tear gas sprayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tear gas sprayer" +#: data/json/items/tool/misc.json +msgid "" +"A pocket sized plastic canister filled with a pressurized tear gas spray, a " +"step above oleoresin capsicum pepper spray in terms of potency. Most " +"commonly used by law enforcement and bear-wary hikers, but it became more " +"common in recent months due to anxiety over the riots. Probably won't do " +"much against a zombie, but should give anything still breathing a rather " +"nasty surprise and give you time to get away. It contains enough spray for " +"about twenty seconds of continuous application." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "C-4 payload" +msgid_plural "C-4 payloads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "C-4 payload" +#: data/json/items/tool/misc.json +msgid "" +"This is a dummy item used by c4 hacks. You should never see it outside of " +"debug." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "tear gas payload" +msgid_plural "tear gas payloads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tear gas payload" +#: data/json/items/tool/misc.json +msgid "" +"This is a dummy item used by tear gas hacks. You should never see it " +"outside of debug." +msgstr "" + +#. ~ "msg" action message of item "tear gas payload" +#: data/json/items/tool/misc.json +msgid "You pull the pin on the payload." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "active tear gas payload" +msgid_plural "active tear gas payloads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active tear gas payload" +#: data/json/items/tool/misc.json +msgid "" +"This is a dummy item used by tear gas hacks that just so happens to be " +"counting down. You should never see it outside of debug." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "telescoping umbrella (collapsed)" +msgid_plural "telescoping umbrellas (collapsed)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telescoping umbrella (collapsed)" +#: data/json/items/tool/misc.json +msgid "" +"A telescoping umbrella which has been collapsed down for easy storage. May " +"be used to keep dry when extended and wielded." +msgstr "" + +#. ~ "msg" action message of item "telescoping umbrella (collapsed)" +#: data/json/items/tool/misc.json +msgid "You open your umbrella." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "telescoping umbrella (extended)" +msgid_plural "telescoping umbrellas (extended)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telescoping umbrella (extended)" +#: data/json/items/tool/misc.json +msgid "" +"A telescoping umbrella currently in its extended form, useful for keeping " +"dry when wielded. May be collapsed down for easy storage." +msgstr "" + +#. ~ "msg" action message of item "telescoping umbrella (extended)" +#: data/json/items/tool/misc.json +msgid "You collapse your umbrella." +msgstr "" + +#. ~ Description of "travel toilet" +#: data/json/items/tool/misc.json +msgid "" +"A portable plastic toilet, designed to use plastic bags for waste instead of" +" plumbing." +msgstr "" + +#. ~ "msg" action message of item "travel toilet" +#: data/json/items/tool/misc.json +msgid "You collapse the toilet for transport." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "folded travel toilet" +msgid_plural "folded travel toilets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded travel toilet" +#: data/json/items/tool/misc.json +msgid "A portable plastic toilet. It has been collapsed for easy transport." +msgstr "" + +#. ~ "msg" action message of item "folded travel toilet" +#: data/json/items/tool/misc.json +msgid "You unfold the travel toilet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "Flaming Chunk of Steel +2" +msgid_plural "Flaming Chunks of Steel +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Flaming Chunk of Steel +2" +#: data/json/items/tool/misc.json +msgid "HOLY SHIT THIS THING IS ON FIRE" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "Whistle of Tindalos" +msgid_plural "Whistles of Tindalos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Whistle of Tindalos" +#: data/json/items/tool/misc.json +msgid "Who is this Tindalos guy?" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "umbrella" +msgid_plural "umbrellas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "umbrella" +#: data/json/items/tool/misc.json +msgid "An umbrella with a pointy end, useful for keeping dry when wielded." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "vortex stone" +msgid_plural "vortex stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vortex stone" +#: data/json/items/tool/misc.json +msgid "" +"A stone with spirals all over it and holes around its perimeter. Though it " +"is fairly large, it weighs next to nothing. Air seems to gather around it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "sandbox kit" +msgid_plural "sandbox kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sandbox kit" +#: data/json/items/tool/misc.json +msgid "" +"A plastic bucket holding a small spade and rake, perfect for building sand " +"castles!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "whistle multitool" +msgid_plural "whistle multitools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whistle multitool" +#: data/json/items/tool/misc.json +msgid "" +"A cheap gadget combining a whistle, thermometer, magnifying glass, and " +"compass." +msgstr "" + +#. ~ Description of "aluminum stepladder" +#: data/json/items/tool/misc.json +msgid "A ten-foot aluminum stepladder. Activate it to set it down." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "handheld glass cutter" +msgid_plural "handheld glass cutters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handheld glass cutter" +#: data/json/items/tool/misc.json +msgid "" +"A handheld tool used for controlled breaking of glass. A necessity for any " +"glass cutting projects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "novelty pneumatic launcher" +msgid_plural "novelty pneumatic launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "novelty pneumatic launcher" +#: data/json/items/tool/misc.json +msgid "" +"A toy that uses compressed air to launch small objects for the amusement of " +"children. It is very tiring to reload, and completely ineffective as a " +"weapon. Pump sold separately." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "dressage whip" +msgid_plural "dressage whips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dressage whip" +#: data/json/items/tool/misc.json +msgid "" +"A long, thin and flexible rod that tapers to a point, originally used to " +"stimulate a horse and give them orders." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/misc.json +msgid "riding crop" +msgid_plural "riding crops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riding crop" +#: data/json/items/tool/misc.json +msgid "" +"A rod ending in a leather popper originally used to stimulate a horse and " +"give them orders." +msgstr "" + +#. ~ Description of "monster teeth" +#: data/json/items/tool/misc.json +msgid "" +"Impossibly-sharp teeth extracted from a giant corpse. You could use them as" +" a weapon, but you might want to wear gloves." +msgstr "" + +#. ~ "done_message" action message of item "monster teeth" +#: data/json/items/tool/misc.json +msgid "" +"You carefully place the teeth on the ground, ready to be walked on by " +"something passing by." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "banjo" +msgid_plural "banjos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banjo" +#: data/json/items/tool/musical_instruments.json +msgid "A standard factory-made banjo. Looks to be in working condition." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "bone flute" +msgid_plural "bone flutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone flute" +#: data/json/items/tool/musical_instruments.json +msgid "A polished bone flute with five finger holes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "clarinet" +msgid_plural "clarinets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clarinet" +#: data/json/items/tool/musical_instruments.json +msgid "An ornate clarinet made from wood." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "kantele" +msgid_plural "kanteles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kantele" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A traditional Finnish string instrument. According to myth the first one " +"was fashioned from a great pike's bone. This ordinary wooden one doesn't " +"seem quite as special." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "flute" +msgid_plural "flutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flute" +#: data/json/items/tool/musical_instruments.json +msgid "A simple silver-plated flute." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "trumpet" +msgid_plural "trumpets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trumpet" +#: data/json/items/tool/musical_instruments.json +msgid "A brass trumpet with only a few dents here and there." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "ukulele" +msgid_plural "ukuleles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ukulele" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A small factory-made ukulele. Makes you wish you were on a tropical island," +" or somewhere over the rainbow." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "violin" +msgid_plural "violins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "violin" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A cheap, factory-made violin with a built-in holder for a bow. Still " +"produces a nice sound." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "golden fiddle" +msgid_plural "golden fiddles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden fiddle" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A shiny golden fiddle, with a strange aura around it. You feel like it once" +" belonged to the best there's ever been." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "golden krar" +msgid_plural "golden krars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden krar" +#: data/json/items/tool/musical_instruments.json +msgid "A shiny golden krar, similar to a harp." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "krar" +msgid_plural "krars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "krar" +#: data/json/items/tool/musical_instruments.json +msgid "A wooden krar, similar to a harp." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "drum, percussion" +msgid_plural "drums, percussion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drum, percussion" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A standard factory-made percussion drum. Looks to be in working condition." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "primitive drum, percussion" +msgid_plural "primitive drums, percussion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "primitive drum, percussion" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A handmade primitive percussion drum. Looks to be in working condition." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "harmonica with a holder" +msgid_plural "harmonicas with holders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "harmonica with a holder" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A harmonica with a holder, so that you can play it without a free hand." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "acoustic guitar" +msgid_plural "acoustic guitars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acoustic guitar" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A simple wooden acoustic guitar with a strap so you can wear it around, even" +" when not playing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "electric guitar" +msgid_plural "electric guitars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric guitar" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A standard factory-made electric guitar. It's probably better at smashing " +"heads than melting faces, these days. Has a strap." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "bagpipes" +msgid_plural "bagpipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bagpipes" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A traditional musical instrument, using enclosed reeds fed from a reservoir " +"of air contained within a leather bag. It has a strap so you can wear it " +"around, even when not playing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "tuba" +msgid_plural "tubas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tuba" +#. ~ ol' is an informal short-form for old, and here is part of big-ol as +#. large-and-cumbersome. +#: data/json/items/tool/musical_instruments.json +msgid "" +"A big ol' tuba. Much easier to play when you're wearing it. Thankfully, " +"this one has a harness attached." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/musical_instruments.json +msgid "saxophone" +msgid_plural "saxophones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "saxophone" +#: data/json/items/tool/musical_instruments.json +msgid "" +"A brass alto saxophone with a neck strap, so you can wear it while playing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "chicken cage" +msgid_plural "chicken cages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken cage" +#: data/json/items/tool/pets.json +msgid "" +"A wire container made for transporting chickens, but you can use it to hold " +"any tiny animal. Use it on a suitable animal to capture, use it on an empty" +" tile to release." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "dog whistle" +msgid_plural "dog whistles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dog whistle" +#: data/json/items/tool/pets.json +msgid "" +"A small whistle. When blown into, it produces a high tone that causes " +"nearby friendly dogs to either follow you closely and stop attacking, or " +"start attacking enemies if they are currently docile." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "shears" +msgid_plural "shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shears" +#: data/json/items/tool/pets.json +msgid "A set of shears designed to obtain wool from sheep." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "forged shears" +msgid_plural "forged shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "forged shears" +#: data/json/items/tool/pets.json +msgid "" +"A set of heavy-duty shears designed to obtain wool from sheep. Made of two " +"steel blades connected by spring leaf." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "bronze shears" +msgid_plural "bronze shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze shears" +#: data/json/items/tool/pets.json +msgid "" +"A set of forged single-piece bronze shears for cutting fabrics. Made of two" +" painstakingly sharpened blades connected by a carefully tempered twisted " +"bridge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "electric shears" +msgid_plural "electric shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric shears" +#: data/json/items/tool/pets.json +msgid "Electric shears, used to quickly shear animals." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "horse tack" +msgid_plural "horse tacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horse tack" +#: data/json/items/tool/pets.json +msgid "" +"A saddle, bridle, and associated tack that can be placed on a tamed animal " +"that is capable of being ridden." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "livestock scale" +msgid_plural "livestock scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "livestock scale" +#: data/json/items/tool/pets.json +msgid "" +"A giant electronic scale with a rubber mat meant for weighing a single " +"horse, cow, or other large animal. You could also weigh yourself with it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "pet carrier" +msgid_plural "pet carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pet carrier" +#: data/json/items/tool/pets.json +msgid "" +"A plastic container meant to hold pets for transport. Use it on a suitable " +"animal to capture, use it on an empty tile to release." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "wooden pet carrier" +msgid_plural "wooden pet carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden pet carrier" +#: data/json/items/tool/pets.json +msgid "" +"A wooden container meant to hold pets for transport. Use it on a suitable " +"animal to capture, use it on an empty tile to release." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "glass terrarium" +msgid_plural "glass terrariums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass terrarium" +#: data/json/items/tool/pets.json +msgid "" +"A glass container meant to hold plants and/or insects. They come in a " +"variety of sizes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "survivor giant firefly lamp" +msgid_plural "survivor giant firefly lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "survivor giant firefly lamp" +#: data/json/items/tool/pets.json +msgid "" +"Some enterprising survivor has decided to turn this terrarium into a light " +"source, using what appear to be a giant firefly and triffid vegetation." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/pets.json +msgid "wooden dog whistle" +msgid_plural "wooden dog whistles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden dog whistle" +#: data/json/items/tool/pets.json +msgid "" +"A whistle carved out of hardwood. When blown into, it produces a high tone " +"that causes nearby friendly dogs to either follow you closely and stop " +"attacking, or start attacking enemies if they are currently docile." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "RC control" +msgid_plural "RC controls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RC control" +#: data/json/items/tool/radio_tools.json +msgid "" +"A remote control for an RC car, with a joystick to steer the car and " +"colorful buttons that don't seem to do anything. Perhaps they were for the " +"deluxe model?" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "RC car" +msgid_plural "RC cars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RC car" +#: data/json/items/tool/radio_tools.json +msgid "A remote-controlled car. Fun for all ages." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "RC car (on)" +msgid_plural "RC cars (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RC car (on)" +#: data/json/items/tool/radio_tools.json +msgid "" +"A remote-controlled toy car. It is turned on and draining its batteries " +"just like a real electric car! Use a remote control to drive it around." +msgstr "" + +#. ~ "sound_message" action message of item "RC car (on)" +#: data/json/items/tool/radio_tools.json +msgid "buzzz…" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "radio activation mod" +msgid_plural "radio activation mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio activation mod" +#: data/json/items/tool/radio_tools.json +msgid "" +"A small electronic device that can be attached to certain items to activate " +"them with a radio signal from an RC car controller." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "radio (off)" +msgid_plural "radios (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio (off)" +#: data/json/items/tool/radio_tools.json +msgid "" +"A portable radio. Using this radio turns it on. It will pick up any nearby" +" signals being broadcasted and play them audibly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "radio (on)" +msgid_plural "radios (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio (on)" +#: data/json/items/tool/radio_tools.json +msgid "" +"A portable radio that is turned on and continually draining its batteries. " +"It is playing the broadcast being sent from any nearby radio towers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "two-way radio" +msgid_plural "two-way radios" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "two-way radio" +#: data/json/items/tool/radio_tools.json +msgid "" +"A radio with a transmitting unit. You could use it to contact someone who " +"also has one." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/radio_tools.json +msgid "remote vehicle controller" +msgid_plural "remote vehicle controllers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "remote vehicle controller" +#: data/json/items/tool/radio_tools.json +msgid "" +"A remote controller for a real car. Can turn onboard devices on and off. " +"Some cars can be driven remotely." +msgstr "" + +#. ~ Description of "birchbark funnel" +#: data/json/items/tool/raincatchers.json +msgid "" +"A small birchbark funnel. Place it above an outdoor container to collect " +"rainwater." +msgstr "" + +#. ~ "done_message" action message of item "birchbark funnel" +#: data/json/items/tool/raincatchers.json +msgid "You place the birchbark funnel, waiting to collect rain." +msgstr "" + +#. ~ Description of "funnel" +#: data/json/items/tool/raincatchers.json +msgid "" +"A plastic funnel used to collect rainwater. Use it outside and place a " +"container beneath it to collect water when it rains." +msgstr "" + +#. ~ "done_message" action message of item "funnel" +#: data/json/items/tool/raincatchers.json +msgid "You place the funnel, waiting to collect rain." +msgstr "" + +#. ~ Description of "leather funnel" +#: data/json/items/tool/raincatchers.json +msgid "" +"A small leather funnel used to collect rainwater. Use it outside and place " +"a container beneath it to collect water when it rains." +msgstr "" + +#. ~ "done_message" action message of item "leather funnel" +#: data/json/items/tool/raincatchers.json +msgid "You place the leather funnel, waiting to collect rain." +msgstr "" + +#. ~ Description of "makeshift funnel" +#: data/json/items/tool/raincatchers.json +msgid "" +"A small makeshift funnel used to collect rainwater. Use it outside and " +"place a container beneath it to collect water when it rains." +msgstr "" + +#. ~ "done_message" action message of item "makeshift funnel" +#: data/json/items/tool/raincatchers.json +msgid "You place the makeshift funnel, waiting to collect rain." +msgstr "" + +#. ~ Description of "metal funnel" +#: data/json/items/tool/raincatchers.json +msgid "" +"A large metal funnel used to collect rainwater. Less portable than plastic " +"funnels, but collects more water. Use it outside and place a container " +"beneath it to collect water when it rains." +msgstr "" + +#. ~ "done_message" action message of item "metal funnel" +#: data/json/items/tool/raincatchers.json +msgid "You place the metal funnel, waiting to collect rain." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/raincatchers.json +msgid "tarp raincatcher" +msgid_plural "tarp raincatchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tarp raincatcher" +#: data/json/items/tool/raincatchers.json +msgid "" +"A collection of sticks and string with a tarpaulin to set up as an " +"improvised raincatcher." +msgstr "" + +#. ~ "done_message" action message of item "tarp raincatcher" +#: data/json/items/tool/raincatchers.json +msgid "You set up the raincatcher, waiting to collect water." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "barometer" +msgid_plural "barometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barometer" +#: data/json/items/tool/science.json +msgid "A plastic barometer that can read atmospheric pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "goo canister" +msgid_plural "goo canisters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "goo canister" +#: data/json/items/tool/science.json +msgid "" +"A metal canister with a label reading: \"Warning: contains highly toxic and " +"corrosive materials. Contents may be sentient. Open at your own risk.\" " +"You think you can feel something moving inside it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "chemistry set" +msgid_plural "chemistry sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chemistry set" +#: data/json/items/tool/science.json +msgid "" +"A chemistry set stored in a box. It includes glass containers, hoses, metal" +" wire, a hotplate, and a pair of safety glasses. It might be used to craft " +"some chemistry projects if you're so inclined." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "basic chemistry set" +msgid_plural "basic chemistry sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basic chemistry set" +#: data/json/items/tool/science.json +msgid "" +"A basic chemistry set including glass containers, hoses, and a pair of " +"safety glasses. It might be used to craft some chemistry projects if you're" +" so inclined, but you'll need a source of heat." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json data/mods/innawood/items/electronics.json +msgid "electrolysis kit" +msgid_plural "electrolysis kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrolysis kit" +#: data/json/items/tool/science.json +msgid "" +"A set of wiring and electrodes for applying a direct current, usually to a " +"liquid. Useful for crafting. Load with a storage battery or 12 V vehicle " +"battery to use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "ketene lamp" +msgid_plural "ketene lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ketene lamp" +#: data/json/items/tool/science.json +msgid "" +"A section of glass pipe with a bulb in the middle, which contains an " +"electrical heating element. It is used for producing ketene via pyrolysis " +"of acetone or 1,3-butadiene from cyclohexane, for use in other chemical " +"reactions. Due to the instability of ketene, it can't be stored and must be" +" used immediately." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "makerspace kit for STEM" +msgid_plural "makerspace kits for STEM" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makerspace kit for STEM" +#: data/json/items/tool/science.json +msgid "" +"A kit with hundreds of pieces and dozens of blueprints for small engineering" +" projects designed for beginner learners. Explore mechanics and hydraulics!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "robotics kit for young learners" +msgid_plural "robotics kits for young learners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robotics kit for young learners" +#: data/json/items/tool/science.json +msgid "" +"A complete robotics engineering system, for learning the basics of building " +"and programming robots. Using sensors, motors, a core controller, and " +"hundreds of snap-together building pieces, you can follow the instructions " +"to assemble 12 different robots. The versatile parts also allow you to make" +" robots according to your own designs." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "Stirling engine kit" +msgid_plural "Stirling engine kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stirling engine kit" +#: data/json/items/tool/science.json +msgid "" +"A Stirling engine kit that demonstrates the principles behind the generation" +" of electricity through the use of hot air." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "small vacuum oven" +msgid_plural "small vacuum ovens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small vacuum oven" +#: data/json/items/tool/science.json +msgid "" +"A small 0.9 cubic foot vacuum oven used to purge residual solvents out of " +"liquids and solids. Looks kind of like a microwave." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "small closed loop extractor" +msgid_plural "small closed loop extractors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small closed loop extractor" +#: data/json/items/tool/science.json +msgid "" +"A small closed loop extractor used for extracting essential oils from " +"organic material, producing a high quality-extract. It consists of a long " +"metal tube clamped onto a steel \"honey pot\". Organic material is packed " +"in the tube, flushed with solvent, and essential oils gathered from the pot." +" Must be powered up to operate." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "large closed loop extractor" +msgid_plural "large closed loop extractors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large closed loop extractor" +#: data/json/items/tool/science.json +msgid "" +"A large machine used for extracting essential oils from large batches of " +"organic material, producing a low-quality crude oil. It consists of three " +"long metal tubes funneled into a large drum that's set horizontally. A " +"series of hoses and tubes come out of the machine going to different valves." +" It needs to be powered up to operate." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "makeshift essential oil extractor" +msgid_plural "makeshift essential oil extractors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift essential oil extractor" +#: data/json/items/tool/science.json +msgid "" +"A makeshift extraction system. It's pretty much just a 55 gallon drum, a " +"pipe to stir the solution, and a faucet at the bottom to drain the " +"extractor. Not the most ideal piece of equipment, but it will work." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "disassembled catalytic cracking reactor" +msgid_plural "disassembled catalytic cracking reactors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disassembled catalytic cracking reactor" +#: data/json/items/tool/science.json +msgid "" +"A makeshift extraction system, or as makeshift as you can consider something" +" that was purpose-built in a laboratory by a group of experts. Meticulously" +" disassembled. You can reassemble and plug it into your own power grid to " +"use it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "qualitative filter paper" +msgid_plural "qualitative filter paper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "qualitative filter paper" +#: data/json/items/tool/science.json +msgid "" +"A piece of filter paper for separating solids from liquids. This filter " +"paper has a rating of 2 microns, separating more solids out than " +"quantitative filter paper, but the process takes longer. It's intended to " +"be disposable, but you could probably use it for some time before it's " +"unusable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "quantitative filter paper" +msgid_plural "quantitative filter paper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quantitative filter paper" +#: data/json/items/tool/science.json +msgid "" +"A piece of filter paper for separating solids from liquids. This filter " +"paper has a rating of 20 microns, separating less solids out than " +"qualitative filter paper, but the process is much faster. It's intended to " +"be disposable, but you could probably use it for some time before it's " +"unusable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "plastic gasket set" +msgid_plural "plastic gasket sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic gasket set" +#: data/json/items/tool/science.json +msgid "" +"A set of three plastic gaskets. They're intended to be single-use, but you " +"could probably use it for some time before they're too worn out to use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "vacuum pump" +msgid_plural "vacuum pumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum pump" +#: data/json/items/tool/science.json +msgid "" +"A small belt-driven mechanical pump capable of achieving a vacuum of -29.99 " +"hg (50 microns)." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "recovery pump" +msgid_plural "recovery pumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "recovery pump" +#: data/json/items/tool/science.json +msgid "" +"A medium-sized vacuum pump designed to recover solvent (hydrocarbons) from " +"extracted essential oils." +msgstr "" + +#. ~ Description of "makeshift water electrolyzer" +#: data/json/items/tool/science.json +msgid "" +"A makeshift appliance which decomposes water into oxygen and hydrogen via " +"electrolysis of sodium hydroxide solution. Much less energy-efficient than " +"actual industrial equipment." +msgstr "" + +#. ~ Description of "makeshift ammonia machine reactor" +#: data/json/items/tool/science.json +msgid "" +"A huge appliance built from salvaged industrial equipment, which produces " +"ammonia via the Haber-Bosch process from hydrogen and nitrogen. As it uses " +"primitive catalysts for the reaction, energy efficiency is very low. This " +"one is powered by electricity." +msgstr "" + +#. ~ Description of "makeshift ammonia machine pipework" +#: data/json/items/tool/science.json +msgid "" +"A rather complicated system of thick-walled pipes, powerful compressors, and" +" wiring, meant to interface with a reactor producing ammonia from nitrogen " +"and hydrogen via Haber-Bosch process. It also acts as a power source for " +"all the low-powered electrical components of the system." +msgstr "" + +#. ~ Description of "makeshift nitrogen generator" +#: data/json/items/tool/science.json +msgid "" +"A large makeshift appliance which captures nitrogen from the air for use in " +"chemistry projects. It includes a standard air filter for filtering out " +"dust and other large particles, a deliquescent dryer to remove water vapor " +"from air, and a nitrogen membrane filter to separate nitrogen from dry air." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "butane tank" +msgid_plural "tanks of butane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butane tank" +#: data/json/items/tool/science.json +msgid "" +"A tank of compressed butane. Aside from its practicality as fuel, it can " +"also be used to extract essential oils from organic material." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "hydrogen tank" +msgid_plural "hydrogen tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydrogen tank" +#: data/json/items/tool/science.json +msgid "" +"A tank of compressed hydrogen gas. If you need to make water from scratch, " +"or lift a zeppelin, it could come in handy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +#: data/mods/Aftershock/items/containers.json +msgid "pressurized tank" +msgid_plural "pressurized tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pressurized tank" +#: data/json/items/tool/science.json +msgid "A tank designed to hold high pressure gases." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "hygrometer" +msgid_plural "hygrometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hygrometer" +#: data/json/items/tool/science.json +msgid "A plastic hygrometer that can read the relative humidity in the air." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "nitrogen tank" +msgid_plural "nitrogen tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nitrogen tank" +#: data/json/items/tool/science.json +msgid "" +"A tank of compressed nitrogen gas. Nitrogen is useful for its lack of " +"reactivity. Don't try to breathe it." +msgstr "" + +#. ~ Magazine name +#: data/json/items/tool/science.json +msgid "oxygen tank" +msgid_plural "oxygen tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "oxygen tank" +#: data/json/items/tool/science.json +msgid "" +"A large steel cylinder used for storing pressurized gas. It is marked with " +"a faded, but legible O2 symbol." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "platinum grille" +msgid_plural "platinum grilles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "platinum grille" +#: data/json/items/tool/science.json +msgid "" +"A metal grille with a layer of platinum plating, suitable for use as a " +"catalyst for some chemical reactions." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "portal generator" +msgid_plural "portal generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portal generator" +#: data/json/items/tool/science.json +msgid "" +"A rare, bizarre, and arcane device of an otherworldly nature. It's giving " +"you a headache just looking at it. It is covered in alien markings." +msgstr "" + +#. ~ Description of "teleport pad" +#: data/json/items/tool/science.json +msgid "" +"A kit for a teleporter trap, consisting of a teleporter and a solar cell " +"that is triggered when stepped upon." +msgstr "" + +#. ~ "done_message" action message of item "teleport pad" +#: data/json/items/tool/science.json +msgid "You place the telepad." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "teleporter" +msgid_plural "teleporters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "teleporter" +#: data/json/items/tool/science.json +msgid "" +"An experimental device that will teleport you a short distance when " +"activated." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "Doppler Radar Turbo 2000" +msgid_plural "Doppler Radar Turbo 2000s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Doppler Radar Turbo 2000" +#: data/json/items/tool/science.json +msgid "" +"A briefcase with a built-in laptop that looks like it's from the 80s. Its " +"vintage monochrome monitor displays a plethora of meteorological data. No " +"sign of the FLDSMDFR, however." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "basic laboratory analysis kit" +msgid_plural "basic laboratory analysis kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "basic laboratory analysis kit" +#: data/json/items/tool/science.json +msgid "" +"A hefty kit containing some basic things you should probably not try to do " +"precise chemistry without: a small balance scale, a spectrophotometer, a " +"melting point apparatus, a pH meter, and a set of paper for thin layer " +"chromatography. This makes it a lot easier to feel confident that the " +"chemical you've made is what you think it is." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "small weight scale" +msgid_plural "small weight scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small weight scale" +#: data/json/items/tool/science.json +msgid "" +"A simple scale that uses a set of steel weights on sliding bars to measure a" +" sample's mass quite accurately." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "spectrophotometer" +msgid_plural "spectrophotometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spectrophotometer" +#: data/json/items/tool/science.json +msgid "" +"A ubiquitous analytical chemistry tool that measures the light absorption of" +" a liquid sample in a special tube called a cuvette." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "set of spectrometry cuvettes" +msgid_plural "sets of spectrometry cuvettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of spectrometry cuvettes" +#: data/json/items/tool/science.json +msgid "" +"A small box filled with precisely-calibrated square plastic tubes for " +"laboratory spectrometer use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "pH meter" +msgid_plural "pH meters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pH meter" +#: data/json/items/tool/science.json +msgid "" +"A pair of glass probes attached to a voltmeter. By putting one probe into a" +" calibration solution (conveniently included) and the other in a substance, " +"you can calculate the substance's acidity." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "voltmeter" +msgid_plural "voltmeters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "voltmeter" +#: data/json/items/tool/science.json +msgid "" +"A device with two probes that let you measure the electrical potential " +"between two points." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "multimeter" +msgid_plural "multimeters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multimeter" +#: data/json/items/tool/science.json +msgid "" +"A gadget that is a little bigger than a handheld calculator, with a digital " +"display and two pointed probes connected by wires. It can measure not just " +"voltage, but current in amps, and resistance in ohms, as well as test for " +"electrical continuity." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "melting point apparatus" +msgid_plural "units of melting point apparatus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "melting point apparatus" +#: data/json/items/tool/science.json +msgid "" +"A hot plate with a metal housing attached. The metal housing has a " +"magnification viewport and a slot into which a capillary tube containing a " +"crystallized sample is inserted. The device lets you precisely measure the " +"melting point of a crystal, a property very useful in identifying what it is" +" and how pure it is." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "vortex device" +msgid_plural "vortex devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vortex device" +#: data/json/items/tool/science.json +msgid "" +"A small, hefty, boring-looking machine. Its weighted trapezoidal frame has " +"a single on-off switch and a speed dial, and on top of it sits a rubber " +"receptacle. Pressing a test tube into the receptacle would, with power, " +"rapidly shake and mix the contents of the test tube. It's surprisingly fun " +"to use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "light detector" +msgid_plural "light detectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light detector" +#: data/json/items/tool/science.json +msgid "" +"A photodiode on a chip, designed to convert incoming light to electrical " +"energy for quantification." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "glass prism" +msgid_plural "glass prisms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass prism" +#: data/json/items/tool/science.json +msgid "" +"A high-quality crystal glass prism for separating and redirecting light." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "small glass tube" +msgid_plural "small glass tubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small glass tube" +#: data/json/items/tool/science.json +msgid "A small glass tube. Small, tube-shaped, and made of glass." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "microscope" +msgid_plural "microscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microscope" +#: data/json/items/tool/science.json +msgid "" +"A classic tool for the ages! This hefty, durable piece of lab equipment " +"makes small things look bigger. Without electricity the light doesn't work," +" but the rest of it is surprisingly functional. Unfortunately it's not " +"useful for very much at the moment." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "dissecting microscope" +msgid_plural "dissecting microscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dissecting microscope" +#: data/json/items/tool/science.json +msgid "" +"This microscope has less magnification than a standard one. It's also " +"stereoscopic and produces a neat 3-D image of the surface. It was typically" +" used for performing dissections and other fine-detail work on small " +"creatures. It still works pretty well with an added light source, but what " +"would you do with it?" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "separation funnel" +msgid_plural "separation funnels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "separation funnel" +#: data/json/items/tool/science.json +msgid "" +"This thing doesn't look much like a funnel. It's a teardrop-shaped piece of" +" glass with a stopper at the wide end and a valve at the other. It can be " +"used to wash one liquid with another, like water and an oil, and then draw " +"off whichever of the two liquids contains a higher amount of whatever " +"compound you're trying to isolate. With a high level of skill, it can also " +"be used to make juvenile farting noises." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "burette" +msgid_plural "burettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burette" +#: data/json/items/tool/science.json +msgid "" +"A tall glass column with a stopcock at the end. If you're serious about " +"chemistry, you probably have a tattoo of one of these somewhere." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "rotary evaporator" +msgid_plural "rotary evaporators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rotary evaporator" +#: data/json/items/tool/science.json +msgid "" +"Just looking at this thing makes you feel like a proper mad scientist. It's" +" a series of glass tubes and round flasks, connected to a central motor and " +"a heating element. The heating element warms one flask, kept rotating by " +"the motor, evaporating the contents. The vapor is then condensed in the " +"tubes and collected in another flask, in case you wanted to save it for " +"later." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "fractional distillation apparatus" +msgid_plural "fractional distillation apparatuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fractional distillation apparatus" +#: data/json/items/tool/science.json +msgid "" +"One of the classic pieces of mad science glassware, this is a small-volume " +"still that passes vapor through a fractional distillation column and then " +"condenses the distillate in a cooled collection column. A grad student or a" +" robot (is there really any difference?) collects the distillate in " +"fractions so that specific contents can be analyzed. Going a few " +"milliliters at a time, it would not be very effective to try to distill " +"whiskey in this thing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "electrophoresis tray" +msgid_plural "electrophoresis trays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electrophoresis tray" +#: data/json/items/tool/science.json +msgid "" +"A set of plastic trays, electrodes, and a power supply designed to create an" +" electric voltage gradient through a liquid solution containing a solid gel." +" Stuff like proteins and DNA would then get separated on the gel according " +"to electrical charge and size. Pretty useless now for anything but salvage." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "microcentrifuge" +msgid_plural "microcentrifuges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microcentrifuge" +#: data/json/items/tool/science.json +msgid "" +"A smaller, benchtop version of the larger furniture-sized centrifuge. Don't" +" be fooled by its portable scale; it's still a very powerful piece of " +"equipment that can spin stuff really quickly. It's not a toy!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "plastic stopcock" +msgid_plural "plastic stopcocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic stopcock" +#: data/json/items/tool/science.json +msgid "" +"Stop giggling. This is a tiny plastic valve, get your mind out of the " +"gutter." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "test tube rack" +msgid_plural "test tube racks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "test tube rack" +#: data/json/items/tool/science.json +msgid "" +"A plastic box with holes in it. Not that exciting, unless you're desperate " +"for a place to store a test tube. Then it's great." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "microcentrifuge tube tray" +msgid_plural "microcentrifuge tube trays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "microcentrifuge tube tray" +#: data/json/items/tool/science.json +msgid "" +"A plastic tray riddled with small holes, for storing microcentrifuge tubes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "ring stand" +msgid_plural "ring stands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring stand" +#: data/json/items/tool/science.json +msgid "A heavy metal plate and a sturdy rod, for clamping lab stuff to." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "set of ring stand clamps" +msgid_plural "sets of ring stand clamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of ring stand clamps" +#: data/json/items/tool/science.json +msgid "" +"A small box with a jumbled assortment of clamps for mounting on ring stands." +" There seems to be some sort of rule that all of them are missing at least " +"one wing nut for tightening; twist ties, duct tape, and other random stuff " +"has been used to compensate." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "sextant" +msgid_plural "sextants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sextant" +#: data/json/items/tool/science.json +msgid "" +"A tool for measuring angles of distant objects. It can be used for " +"measuring the altitude of the sun." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "lux meter" +msgid_plural "lux meters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lux meter" +#: data/json/items/tool/science.json +msgid "A tool for measuring illuminance." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "Mi-go Biotech" +msgid_plural "Mi-go Biotech" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "A piece of mi-go biotechnology." +msgstr "" + +#. ~ "description" action message of item "Mi-go Biotech" +#. ~ "description" action message of item "test dust storm causer" +#: data/json/items/tool/science.json +#: data/mods/desert_region/weather/weather_eoc.json +msgid "Touch the opening." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_INTEREST_SLIGHT" in +#. use action of item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You have a slight feeling of being watched." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_INTEREST_INTENSE" in +#. use action of item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You have an intense feeling of being watched." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_MORALE" in use action +#. of item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You feel amazing!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_FOCUS" in use action +#. of item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You feel incredibly focused!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_PAIN" in use action of +#. item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You feel your aches and pains fade away!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MIGO_BIO_TECH_SLEEPINESS" in use +#. action of item "Mi-go Biotech" +#: data/json/items/tool/science.json +msgid "You instantly feel more awake!" +msgstr "" + +#. ~ Conditional name for "Mi-go Biotech" when VAR matches +#. npctalk_var_mbt_f_function +#: data/json/items/tool/science.json +#, c-format +msgid "%s (happy)" +msgid_plural "%s (happy)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "Mi-go Biotech" when VAR matches +#. npctalk_var_mbt_f_function +#: data/json/items/tool/science.json +#, c-format +msgid "%s (focus)" +msgid_plural "%s (focus)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "Mi-go Biotech" when VAR matches +#. npctalk_var_mbt_f_function +#: data/json/items/tool/science.json +#, c-format +msgid "%s (pain relief)" +msgid_plural "%s (pain relief)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "Mi-go Biotech" when VAR matches +#. npctalk_var_mbt_f_function +#: data/json/items/tool/science.json +#, c-format +msgid "%s (wake up)" +msgid_plural "%s (wake up)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "weather glass" +msgid_plural "weather glass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "weather glass" +#: data/json/items/tool/science.json +msgid "" +"Also called storm glass or 'Goethe barometer', The weather glass barometer " +"consists of a glass container with a sealed body, half filled with water. A" +" narrow spout connects to the body below the water level and rises above the" +" water level. The difference between the sealed water level in the body and" +" the narrow open spout determines the atmospheric pressure. Activate to get" +" current atmospheric pressure." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "hygroscope" +msgid_plural "hygroscopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hygroscope" +#: data/json/items/tool/science.json +msgid "" +"A small rectangular box. Inside is a device that measures humidity by " +"utilizing the hygroscopy of hair. The hair's length changes with humidity " +"as indicated on a dial." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/science.json +msgid "glass thermometer" +msgid_plural "glass thermometers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass thermometer" +#: data/json/items/tool/science.json +msgid "" +"A device used to measure temperature. This one is made entirely of glass. " +"Mercury is used as its temperature sensor. You could use this to get " +"accurate information on current air temperature." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "damaged shelter kit" +msgid_plural "damaged shelter kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged shelter kit" +#: data/json/items/tool/shelters.json +msgid "" +"A disassembled small shelter made of sticks and skins. It's been damaged " +"and needs to be repaired before you can set it up." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "large damaged shelter" +msgid_plural "large damaged shelters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large damaged shelter" +#: data/json/items/tool/shelters.json +msgid "" +"A huge shelter made of sticks and skins, very bulky but with plenty of " +"space. This is broken and cannot be deployed." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "large tent" +msgid_plural "large tents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large tent" +#: data/json/items/tool/shelters.json +msgid "" +"A family sized tent in a storage bag. It provides a large amount of space, " +"but is very bulky." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "shelter kit" +msgid_plural "shelter kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shelter kit" +#: data/json/items/tool/shelters.json +msgid "" +"A disassembled small shelter made of sticks and skins. Activate it to set " +"it up." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "large shelter kit" +msgid_plural "large shelter kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large shelter kit" +#: data/json/items/tool/shelters.json +msgid "" +"A large disassembled shelter made of sticks and skins. Activate it to set " +"it up." +msgstr "" + +#. ~ Item name +#. ~ Overmap terrain vision level name +#: data/json/items/tool/shelters.json data/json/overmap/vision_levels.json +msgid "tent" +msgid_plural "tents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tent" +#: data/json/items/tool/shelters.json +msgid "" +"A small personal tent in a storage bag. It's just big enough to fit one " +"person comfortably." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/shelters.json +msgid "aluminum tent pole" +msgid_plural "aluminum tent poles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum tent pole" +#: data/json/items/tool/shelters.json +msgid "" +"A light, collapsible tent pole made from aluminum, perfect for pitching a " +"tent." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/smoking.json +msgid "advanced electronic cigarette" +msgid_plural "advanced electronic cigarettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced electronic cigarette" +#: data/json/items/tool/smoking.json +msgid "" +"An advanced, rechargeable electronic cigarette. A less harmful way to get " +"your nicotine fix than regular cigarettes, but still addictive. It needs " +"batteries and nicotine liquid to function." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/smoking.json +msgid "crack pipe" +msgid_plural "crack pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crack pipe" +#: data/json/items/tool/smoking.json +msgid "" +"A fine glass tube with a bulb with a bowl on one end. It's used to partake " +"of certain illicit substances." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/smoking.json +msgid "glass pipe" +msgid_plural "glass pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass pipe" +#: data/json/items/tool/smoking.json +msgid "" +"A hand-blown glass pipe. It's commonly used to smoke recreational " +"substances." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/smoking.json +msgid "tobacco pipe" +msgid_plural "tobacco pipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tobacco pipe" +#: data/json/items/tool/smoking.json +msgid "" +"A hand-carved wooden smoking pipe. It's designed to facilitate the " +"consumption of fire-cured tobacco leaves." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "stapler" +msgid_plural "staplers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stapler" +#: data/json/items/tool/stationery.json +msgid "A desk tool for fastening sheets of paper together." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "hole puncher" +msgid_plural "hole punchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hole puncher" +#: data/json/items/tool/stationery.json +msgid "" +"A metal tool that can punch a single hole in a piece of paper. I mean, you " +"could do more if you wanted, but you'd have to do them one at a time. Or, " +"if you really wanted more holes with one punch, I suppose you could fold the" +" paper…. This is a one-cylinder hole puncher." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "letter opener" +msgid_plural "letter openers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "letter opener" +#: data/json/items/tool/stationery.json +msgid "" +"A sterling silver letter opener resembling a small dagger, with a sharp " +"point and no cutting edge. It's used to open mail envelopes neatly and " +"quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "pair of office scissors" +msgid_plural "pairs of office scissors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of office scissors" +#: data/json/items/tool/stationery.json +msgid "" +"A long pair of heavy-duty scissors. You can use them to cut things such as " +"fabric or plastic apart." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "pair of kiddie scissors" +msgid_plural "pairs of kiddie scissors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of kiddie scissors" +#: data/json/items/tool/stationery.json +msgid "" +"A pair of short scissors designed with kids in mind. You can use them to " +"cut things such as fabric or plastic apart, although they are probably " +"subpar compared to other alternatives." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "pair of wavy scissors" +msgid_plural "pairs of wavy scissors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wavy scissors" +#: data/json/items/tool/stationery.json +msgid "" +"A pair of wavy artistic scissors. You can theoretically use them to cut " +"things but you should probably not get your hopes too high." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "pen" +msgid_plural "pens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pen" +#: data/json/items/tool/stationery.json +msgid "A fine metal pen, of much better quality than a disposable model." +msgstr "" + +#. ~ Description of "pencil" +#: data/json/items/tool/stationery.json +msgid "A sharpened HB Number 2 graphite pencil, equipped with an eraser." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "black pen" +msgid_plural "black pens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black pen" +#: data/json/items/tool/stationery.json +msgid "" +"A disposable ballpoint pen, offers a smooth writing experience on paper. " +"Has the same logo as those disposable lighters. This one is black." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "blue pen" +msgid_plural "blue pens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue pen" +#: data/json/items/tool/stationery.json +msgid "" +"A disposable ballpoint pen, offers a smooth writing experience on paper. " +"Has the same logo as those disposable lighters. This one is blue." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "red pen" +msgid_plural "red pens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red pen" +#: data/json/items/tool/stationery.json +msgid "" +"A disposable ballpoint pen, offers a smooth writing experience on paper. " +"Has the same logo as those disposable lighters. This one is red." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json +msgid "green pen" +msgid_plural "green pens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green pen" +#: data/json/items/tool/stationery.json +msgid "" +"A disposable ballpoint pen, offers a smooth writing experience on paper. " +"Has the same logo as those disposable lighters. This one is green." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stationery.json data/mods/innawood/items/misc.json +msgid "leather journal" +msgid_plural "leather journals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather journal" +#: data/json/items/tool/stationery.json +msgid "" +"A leather-back journal for preserving notes and maps, has a strap to keep " +"loose pages contained." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stoneworking.json +msgid "bone billet" +msgid_plural "bone billets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone billet" +#: data/json/items/tool/stoneworking.json +msgid "" +"A thick, short bone, usually used in flintknapping for soft-hammer " +"percussion." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stoneworking.json +msgid "wooden billet" +msgid_plural "wooden billets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden billet" +#: data/json/items/tool/stoneworking.json +msgid "" +"A thick, short wooden stick, usually used in flintknapping for soft-hammer " +"percussion." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stoneworking.json +msgid "primitive rock drill" +msgid_plural "primitive rock drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "primitive rock drill" +#: data/json/items/tool/stoneworking.json +msgid "" +"A thick, blunted wooden stick. Can be used to drill rough holes in rock, if" +" water and sand are available, but the process is lengthy." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stoneworking.json +msgid "bone punch" +msgid_plural "bone punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone punch" +#: data/json/items/tool/stoneworking.json +msgid "" +"A thick, short bone with a small, pointy tip, usually used in flintknapping " +"for indirect percussion and pressure flaking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/stoneworking.json +msgid "nail punch" +msgid_plural "nail punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nail punch" +#: data/json/items/tool/stoneworking.json +msgid "" +"Two pieces of wood with a steel nail secured between them with some cordage." +" Usually used in flintknapping for indirect percussion and pressure " +"flaking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "bone sewing awl" +msgid_plural "bone sewing awls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone sewing awl" +#: data/json/items/tool/tailoring.json +msgid "" +"A crude, sharpened bone awl, used for leatherworking before metal was " +"discovered. It can also serve as an improvised stabbing weapon, but will " +"break quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "steel sewing awl" +msgid_plural "steel sewing awls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel sewing awl" +#: data/json/items/tool/tailoring.json +msgid "" +"A steel awl with a wooden grip, usually used for leatherworking. It can " +"also serve as an improvised stabbing weapon, but will break quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "pair of knitting needles" +msgid_plural "pairs of knitting needles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of knitting needles" +#: data/json/items/tool/tailoring.json +msgid "" +"A pair of stout wooden needles with round ends, used to turn thread and yarn" +" into cloth." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "frame loom" +msgid_plural "frame looms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frame loom" +#: data/json/items/tool/tailoring.json +msgid "" +"A rather bulky and primitive wooden frame which can be used to weave cloth " +"sheets. The process is very slow, though." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "bone needle" +msgid_plural "bone needles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bone needle" +#: data/json/items/tool/tailoring.json +msgid "" +"A sharp needle made from a bone. Useful for making rough clothing and " +"items. Its low quality makes it rather unsuitable for anything requiring " +"speed or precision." +msgstr "" + +#. ~ Description of "curved needle" +#: data/json/items/tool/tailoring.json +msgid "" +"A curved, sharp needle made of steel. Its rounded shape allows it to make " +"stitches that only pierce one side of the material. While unsuitable for " +"most tailoring projects, it's a necessity for stitching neoprene." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "wooden needle" +msgid_plural "wooden needles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden needle" +#: data/json/items/tool/tailoring.json +msgid "" +"A wooden needle whittled down to a sharp point. It has a narrow hole carved" +" into the head for threading. Its low quality makes it rather unsuitable " +"for anything requiring speed or precision, or involving tougher materials " +"like Kevlar." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "needle" +msgid_plural "needles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "needle" +#: data/json/items/tool/tailoring.json +msgid "" +"A stainless steel needle. It would be useful for making clothing and items." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json data/mods/Magiclysm/items/tools.json +#: data/mods/innawood/items/tool_tailoring.json +msgid "sewing kit" +msgid_plural "sewing kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sewing kit" +#: data/json/items/tool/tailoring.json +msgid "" +"A plastic kit with a variety of needles, some plastic spools for thread, " +"small scissors, and a few other useful textile tools. Use a sewing kit on " +"an article of clothing to attempt to repair or refit if applicable. This " +"uses your tailoring skill." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "wooden shed stick" +msgid_plural "wooden shed sticks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden shed stick" +#: data/json/items/tool/tailoring.json +msgid "" +"A short, thin, flat wooden stick, used as a tool while weaving cloth with a " +"frame loom." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "tanning leather hide" +msgid_plural "tanning leather hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanning leather hide" +#: data/json/items/tool/tailoring.json +msgid "" +"A treated animal hide that is undergoing the chemical processes required to " +"become leather. You will be able to activate it to unroll and make use of " +"it when it is done." +msgstr "" + +#. ~ "msg" action message of item "tanning leather hide" +#: data/json/items/tool/tailoring.json +msgid "You carefully unfold the tanning leather hide and shake it clean." +msgstr "" + +#. ~ "not_ready_msg" action message of item "tanning leather hide" +#: data/json/items/tool/tailoring.json +msgid "The tanning leather hide isn't done yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "tanning fur pelt" +msgid_plural "tanning fur pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanning fur pelt" +#: data/json/items/tool/tailoring.json +msgid "" +"A treated animal pelt that is undergoing the chemical processes required to " +"become fur. You will be able to activate it to unroll and make use of it " +"when it is done." +msgstr "" + +#. ~ "msg" action message of item "tanning fur pelt" +#: data/json/items/tool/tailoring.json +msgid "You carefully unfold the tanning fur pelt and shake it clean." +msgstr "" + +#. ~ "not_ready_msg" action message of item "tanning fur pelt" +#: data/json/items/tool/tailoring.json +msgid "The tanning fur pelt isn't done yet." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "tailoring pattern set" +msgid_plural "tailoring pattern sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tailoring pattern set" +#: data/json/items/tool/tailoring.json +msgid "" +"A large set of tailoring patterns made from paper. They're useful for " +"making any kind of cloth or leather items from scratch, but are necessary " +"for more advanced projects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "pair of Kevlar shears" +msgid_plural "pairs of Kevlar shears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Kevlar shears" +#: data/json/items/tool/tailoring.json +msgid "" +"A pair of heavy-duty shears suitable for cutting particularly tough " +"materials, from polyaramid fabrics to tough plastics and thin metals. The " +"blades feature flat shearing edges and fine serrations." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json +msgid "electric spinwheel" +msgid_plural "electric spinwheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric spinwheel" +#: data/json/items/tool/tailoring.json +msgid "" +"A device for spinning thread or yarn from fibers. This particular model is " +"electrically-powered and easily portable." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/tailoring.json data/mods/Magiclysm/items/tools.json +#: data/mods/Xedra_Evolved/items/tools.json +#: data/mods/innawood/items/tool_tailoring.json +msgid "tailor's kit" +msgid_plural "tailor's kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tailor's kit" +#: data/json/items/tool/tailoring.json +msgid "" +"A high-quality kit consisting of a variety of needles, some plastic spools " +"for thread, scissors and shears, and an awl. Use a tailor's kit on an " +"article of clothing to attempt to repair or refit if applicable. This uses " +"your tailoring skill." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "bathroom scale" +msgid_plural "bathroom scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bathroom scale" +#: data/json/items/tool/toiletries.json +msgid "A small bathroom scale, meant to weigh a person while naked." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "scrub brush" +msgid_plural "scrub brushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrub brush" +#: data/json/items/tool/toiletries.json +msgid "A simple scrub brush for cleaning hard objects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "dish towel" +msgid_plural "dish towels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A dish towel, useful for cleaning hard surfaces." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "" +"An elegant, monogrammed dish towel. Unfortunately, they aren't your " +"initials." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "An elegant, monogrammed dish towel. It even has your initials!" +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A well-used dish towel, judging by the stains." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A novelty dish towel featuring a popular children's cartoon character." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A novelty dish towel which reads \"IT'S WINE O CLOCK\"." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A dish towel with a floral pattern." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A dish towel with a gingham pattern." +msgstr "" + +#. ~ Snippet of item "dish towel" +#: data/json/items/tool/toiletries.json +msgid "A dish towel with a cat pattern." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "electric hair trimmer" +msgid_plural "electric hair trimmers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric hair trimmer" +#: data/json/items/tool/toiletries.json +msgid "" +"A pocket-sized electric trimmer made for cutting hair. You can use it to " +"cut your hair if it's supplied with batteries. It requires 1 unit of charge" +" per use." +msgstr "" + +#. ~ "description" action message of item "electric hair trimmer" +#. ~ "description" action message of item "makeshift haircut kit" +#: data/json/items/tool/toiletries.json +msgid "Trim your hair" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "mop" +msgid_plural "mops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mop" +#: data/json/items/tool/toiletries.json +msgid "" +"An unwieldy mop. Good for cleaning up spills. Use to mop up any 'mess' you" +" may have made." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "collapsible mop" +msgid_plural "collapsible mops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collapsible mop" +#: data/json/items/tool/toiletries.json +msgid "" +"A long, unwieldy mop with a collapsible handle for convenient " +"transportation. You may use it to clean up any 'mess' you have made." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "cotton patch" +msgid_plural "cotton patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cotton patch" +#: data/json/items/tool/toiletries.json +msgid "" +"A 6-inch square cotton patch, suitable for repairing and tailoring clothing." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "razor blade" +msgid_plural "razor blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "razor blade" +#: data/json/items/tool/toiletries.json +msgid "A double-edged razor blade." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "shaving kit" +msgid_plural "shaving kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shaving kit" +#: data/json/items/tool/toiletries.json +msgid "" +"A compact, lightweight shaving kit made for travelers. You can use it to " +"shave if it's supplied with soap. It requires 1 unit of soap per use." +msgstr "" + +#. ~ "description" action message of item "shaving kit" +#. ~ "description" action message of item "makeshift shaving kit" +#: data/json/items/tool/toiletries.json +msgid "Trim your beard" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "sponge" +msgid_plural "sponges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sponge" +#: data/json/items/tool/toiletries.json +msgid "" +"A cleaning aid made of soft, porous material. Typically used for cleaning " +"hard objects." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A round smiley-face sponge." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A rectangular sponge with a green abrasive back." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A dolphin-shaped sponge. It looks at home in the water." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A rectangular sponge." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A sponge cake-shaped sponge, the abrasive pad looks like frosting." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "" +"A sponge in the shape of a beloved character from a children's cartoon." +msgstr "" + +#. ~ Snippet of item "sponge" +#: data/json/items/tool/toiletries.json +msgid "A cat-shaped sponge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "makeshift haircut kit" +msgid_plural "makeshift haircut kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift haircut kit" +#: data/json/items/tool/toiletries.json +msgid "A kit containing various improvised tools for cutting hair." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "makeshift shaving kit" +msgid_plural "makeshift shaving kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift shaving kit" +#: data/json/items/tool/toiletries.json +msgid "" +"A makeshift shaving kit. You can use it to shave if it's supplied with " +"soap. It requires 1 unit of soap per use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "washboard" +msgid_plural "washboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "washboard" +#: data/json/items/tool/toiletries.json +msgid "" +"A wooden washboard. You can use it to wash filthy clothing if it's supplied" +" with cleansing agent." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "washing kit" +msgid_plural "washing kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "washing kit" +#: data/json/items/tool/toiletries.json +msgid "" +"A combination of a washboard and a scrubbing tool. Everything you need to " +"clean items after the apocalypse." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/toiletries.json +msgid "hair dye kit" +msgid_plural "hair dye kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hair dye kit" +#: data/json/items/tool/toiletries.json +msgid "" +"A kit featuring all the tools needed to dye hair, including an applicator " +"brush, combs, and plastic gloves." +msgstr "" + +#. ~ "description" action message of item "hair dye kit" +#: data/json/items/tool/toiletries.json +msgid "Dye your hair" +msgstr "" + +#. ~ Description of "bear trap" +#: data/json/items/tool/traps.json +msgid "" +"A spring-loaded pair of steel jaws connected to a sensitive pressure plate." +" Use it to set it on the ground, creating a trap that will ensnare and " +"damage anything that steps on it. If you are carrying a shovel, you will " +"have the option of burying it." +msgstr "" + +#. ~ "bury_question" action message of item "bear trap" +#: data/json/items/tool/traps.json +msgid "Bury the beartrap?" +msgstr "" + +#. ~ "done_message" action message of item "bear trap" +#: data/json/items/tool/traps.json +msgid "You set the beartrap." +msgstr "" + +#. ~ bury trap message of item "bear trap" +#: data/json/items/tool/traps.json +msgid "You bury the beartrap." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "light snare kit" +msgid_plural "light snare kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light snare kit" +#: data/json/items/tool/traps.json +msgid "" +"A simple loop snare, comprising a carefully wound loop of string, two anchor" +" points, and a tool to hammer them in. It is suitable for immobilizing only" +" small animals. It has no means of harming its target, as live meat lasts " +"longer." +msgstr "" + +#. ~ "done_message" action message of item "light snare kit" +#: data/json/items/tool/traps.json +msgid "You set the snare trap." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "blade trap" +msgid_plural "blade traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blade trap" +#: data/json/items/tool/traps.json +msgid "" +"A machete attached laterally to a motor, with a tripwire controlling its " +"throttle. When the tripwire is pulled, the blade is swung around with great" +" force. The trap forms a 3x3 area of effect." +msgstr "" + +#. ~ "done_message" action message of item "blade trap" +#: data/json/items/tool/traps.json +msgid "You set the blade trap 2 squares away." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "nailboard trap" +msgid_plural "nailboard traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nailboard trap" +#: data/json/items/tool/traps.json +msgid "" +"Several pieces of wood nailed together, with some nails sticking straight " +"up. If an unsuspecting victim steps on it, they'll get nails through the " +"foot." +msgstr "" + +#. ~ "done_message" action message of item "nailboard trap" +#: data/json/items/tool/traps.json +#, c-format +msgid "You set the board trap on the %s, nails facing up." +msgstr "" + +#. ~ Description of "booby trap" +#: data/json/items/tool/traps.json +msgid "" +"A crude explosive device triggered by a piece of string. Use it to set it " +"up and wait for some poor bastard to trigger it." +msgstr "" + +#. ~ "done_message" action message of item "booby trap" +#: data/json/items/tool/traps.json +msgid "You set the booby trap up and activate the grenade." +msgstr "" + +#. ~ Description of "bubble wrap" +#: data/json/items/tool/traps.json +msgid "" +"A sheet of plastic covered with air-filled bubbles. Use it to set it on the" +" ground, creating a trap that will warn you with noise when something steps " +"on it." +msgstr "" + +#. ~ "done_message" action message of item "bubble wrap" +#: data/json/items/tool/traps.json +msgid "You set the bubble wrap on the ground, ready to be popped." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "loose caltrops" +msgid_plural "loose caltrops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loose caltrops" +#: data/json/items/tool/traps.json +msgid "" +"A handful of small metal objects covered with many sharp points. If an " +"unsuspecting victim steps on one, they'll get a spine through the foot." +msgstr "" + +#. ~ "done_message" action message of item "loose caltrops" +#: data/json/items/tool/traps.json +#, c-format +msgid "You scatter the caltrops on the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "loose glass caltrops" +msgid_plural "loose glass caltrops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loose glass caltrops" +#: data/json/items/tool/traps.json +msgid "" +"A handful of glass shards glued together to expose all their sharp edges. " +"If an unsuspecting victim steps on one, they'll get cut." +msgstr "" + +#. ~ "done_message" action message of item "loose glass caltrops" +#: data/json/items/tool/traps.json +#, c-format +msgid "You scatter the glass caltrops on the %s." +msgstr "" + +#. ~ Description of "crossbow trap" +#: data/json/items/tool/traps.json +msgid "" +"A simple tripwire attached to the trigger of a loaded crossbow. When the " +"tripwire is pulled, the crossbow fires. Only a single bolt can be used, " +"after which the trap is disabled." +msgstr "" + +#. ~ "done_message" action message of item "crossbow trap" +#: data/json/items/tool/traps.json +msgid "You set the crossbow trap." +msgstr "" + +#. ~ Description of "land mine" +#: data/json/items/tool/traps.json +msgid "" +"A military anti-personnel fragmentation mine that is triggered when stepped " +"on." +msgstr "" + +#. ~ "bury_question" action message of item "land mine" +#: data/json/items/tool/traps.json +msgid "Bury the land mine?" +msgstr "" + +#. ~ "done_message" action message of item "land mine" +#: data/json/items/tool/traps.json +msgid "You set the land mine." +msgstr "" + +#. ~ bury trap message of item "land mine" +#: data/json/items/tool/traps.json +msgid "You bury the land mine." +msgstr "" + +#. ~ Description of "shotgun trap" +#: data/json/items/tool/traps.json +msgid "" +"A simple tripwire attached to the trigger of a loaded double slam-fire " +"shotgun. When the tripwire is pulled, the shotgun fires. Two shells are " +"loaded; the first time the trigger is pulled, one or both shells may be " +"discharged." +msgstr "" + +#. ~ "done_message" action message of item "shotgun trap" +#: data/json/items/tool/traps.json +msgid "You set the shotgun trap." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "tripwire trap" +msgid_plural "tripwire traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tripwire trap" +#: data/json/items/tool/traps.json +msgid "" +"A length of thin string with some affixing tools on either end. It must be " +"placed across a doorway or other thin passage to function. Its purpose is " +"to trip up trespassers, causing them to stumble and possibly hurt themselves" +" slightly." +msgstr "" + +#. ~ "done_message" action message of item "tripwire trap" +#: data/json/items/tool/traps.json +msgid "You string up the tripwire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/traps.json +msgid "loose teeth caltrops" +msgid_plural "loose teeth caltrops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loose teeth caltrops" +#: data/json/items/tool/traps.json +msgid "" +"A handful of small impossibly-sharp teeth glued together. If an " +"unsuspecting victim steps on one, they'll get a tooth through the foot." +msgstr "" + +#. ~ "done_message" action message of item "loose teeth caltrops" +#: data/json/items/tool/traps.json +#, c-format +msgid "You scatter the teeth caltrops on the %s." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/unfoldable.json +msgid "folded Bicycle" +msgid_plural "folded Bicycles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded Bicycle" +#: data/json/items/tool/unfoldable.json +msgid "A folded Bicycle." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/unfoldable.json +msgid "folded wheelchair" +msgid_plural "folded wheelchairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded wheelchair" +#: data/json/items/tool/unfoldable.json +msgid "A folded Wheelchair." +msgstr "" + +#. ~ Item name +#. ~ Vehicle name +#: data/json/items/tool/unfoldable.json data/json/vehicles/boats.json +msgid "inflatable boat" +msgid_plural "inflatable boats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inflatable boat" +#: data/json/items/tool/unfoldable.json +msgid "" +"This rubber rowboat (with oars included) is deflated for storage. Activate " +"it with an air pump in your inventory to inflate and launch it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/unfoldable.json +msgid "skateboard" +msgid_plural "skateboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skateboard" +#: data/json/items/tool/unfoldable.json +msgid "A skateboard." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "wood axe" +msgid_plural "wood axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood axe" +#: data/json/items/tool/woodworking.json +msgid "" +"A large, two-handed wood axe. It makes a good melee weapon, but is a bit " +"slow to recover between swings." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "bow saw" +msgid_plural "bow saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bow saw" +#: data/json/items/tool/woodworking.json +msgid "" +"A saw that is more at home outdoors than inside. It's used for trimming " +"trees, pruning, and cutting firewood, but may be used for other rough cuts " +"as well." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "chainsaw (off)" +msgid_plural "chainsaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "" +"A treecutting tool moonlighting as a weapon of opportunity. If loaded with " +"gas, using this item will turn it on, turning it into a very powerful but " +"unwieldy melee weapon." +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_toolweapon_activate__chainsaw" +#. in use action of item "chainsaw (off)" +#. ~ Player message in effect in EoC "EOC_toolweapon_activate__chainsaw" in +#. use action of item "chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "With a roar, the chainsaw screams to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "chainsaw (on)" +msgid_plural "chainsaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainsaw (on)" +#: data/json/items/tool/woodworking.json +msgid "This chainsaw is on and making a lot of noise. Use it to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__chainsaw" in use action of item "chainsaw (on)" +#: data/json/items/tool/woodworking.json +msgid "Your chainsaw rumbles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "pole saw (off)" +msgid_plural "pole saws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pole saw (off)" +#: data/json/items/tool/woodworking.json +msgid "" +"A lumbering tool intended for trimming hedges and tree branches at a " +"distance. If loaded with gas, using this item will cause it to turn on, " +"making it into an unwieldy polearm." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__polesaw" in use action of item "pole saw (off)" +#: data/json/items/tool/woodworking.json +msgid "With a roar, the pole saw screams to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "pole saw (on)" +msgid_plural "pole saws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pole saw (on)" +#: data/json/items/tool/woodworking.json +msgid "This pole saw is on and making a lot of noise. Use it to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__polesaw" in use action of item "pole saw (on)" +#: data/json/items/tool/woodworking.json +msgid "Your pole saw rumbles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "circular saw (off)" +msgid_plural "circular saws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "circular saw (off)" +#: data/json/items/tool/woodworking.json +msgid "" +"A lightweight, handheld cordless circular saw. Spins a circular blade fast " +"enough to cut wood, zombies, or in an emergency, pizza. The blade, while " +"effective in combat, is hard to hit with due to its small size." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__circsaw" in use action of item "circular saw +#. (off)" +#: data/json/items/tool/woodworking.json +msgid "With a loud buzz, the roars to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "circular saw (on)" +msgid_plural "circular saws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "circular saw (on)" +#. ~ Description of "chainsaw spear (on)" +#: data/json/items/tool/woodworking.json +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A lightweight, handheld cordless circular saw. It is currently on and the " +"blade is spinning; use this item to turn it off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__circsaw" in use action of item "circular saw (on)" +#: data/json/items/tool/woodworking.json +msgid "Your circular saw buzzes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "copper hatchet" +msgid_plural "copper hatchets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper hatchet" +#: data/json/items/tool/woodworking.json +msgid "" +"A primitive axe made from a small wedge of copper affixed to a short haft." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "bronze axe" +msgid_plural "bronze axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze axe" +#: data/json/items/tool/woodworking.json +msgid "" +"A socketed bronze axe with a work-hardened edge, tightly bound to the shaft " +"with cords." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "hatchet" +msgid_plural "hatchets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hatchet" +#: data/json/items/tool/woodworking.json +msgid "" +"A one-handed hatchet. Makes a great melee weapon, and is useful both for " +"chopping things and hammering them." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "luthier toolset" +msgid_plural "luthier toolsets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "luthier toolset" +#: data/json/items/tool/woodworking.json +msgid "" +"A set of luthier tools in several sizes and types. Guaranteed to have the " +"right tools for creating musical instruments from wood." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "electric chainsaw (off)" +msgid_plural "electric chainsaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "" +"A treecutting tool moonlighting as a weapon of opportunity. If loaded with " +"batteries, using this item will turn it on, turning it into a very powerful " +"but unwieldy melee weapon." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw" in use action of item "electric +#. chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "With a roar, the electric chainsaw screams to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "electric chainsaw (on)" +msgid_plural "electric chainsaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric chainsaw (on)" +#: data/json/items/tool/woodworking.json +msgid "" +"This electric chainsaw is on and making a lot of noise. Use it to turn it " +"off." +msgstr "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__elec_chainsaw" in use action of item "electric +#. chainsaw (on)" +#: data/json/items/tool/woodworking.json +msgid "Your electric chainsaw rumbles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "corded electric chainsaw (off)" +msgid_plural "corded electric chainsaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "corded electric chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "" +"A treecutting tool moonlighting as a weapon of opportunity. It has a short " +"electric cord, which you can connect to the generator or your home grid. " +"Extension cord not included." +msgstr "" + +#. ~ value of variable 'success_message' in effect in EoC +#. "EOC_toolweapon_activate__elec_chainsaw_cord" in use action of item "corded +#. electric chainsaw (off)" +#: data/json/items/tool/woodworking.json +msgid "With a roar, the corded electric chainsaw screams to life!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "corded electric chainsaw (on)" +msgid_plural "corded electric chainsaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ value of variable 'sound_message' in effect in EoC +#. "EOC_toolweapon_running__elec_chainsaw_cord" in use action of item "corded +#. electric chainsaw (on)" +#: data/json/items/tool/woodworking.json +msgid "Your corded electric chainsaw rumbles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "stone axe head" +msgid_plural "stone axe heads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone axe head" +#: data/json/items/tool/woodworking.json +msgid "" +"A broad piece of stone with an edge narrow enough to roughly chop wood." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "metal axe head" +msgid_plural "metal axe heads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal axe head" +#: data/json/items/tool/woodworking.json +msgid "" +"A chunk of steel with one edge hammered down to something resembling a " +"cutting edge. It works passably well, but really can't compare to a proper " +"axe." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "stone adze" +msgid_plural "stone adzes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone adze" +#: data/json/items/tool/woodworking.json +msgid "A stone adze, a primitive tool for smoothing or scraping wood objects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "stone axe" +msgid_plural "stone axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone axe" +#: data/json/items/tool/woodworking.json +msgid "" +"A stone with a narrow edge affixed to a stick. It can chop wood, but " +"requires much more effort than a modern axe." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "wood saw" +msgid_plural "wood saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood saw" +#: data/json/items/tool/woodworking.json +msgid "" +"A thin saw, useful for cutting through wood objects. Activate it to turn " +"pre-cut logs into planks." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/woodworking.json +msgid "stone chisel" +msgid_plural "stone chisels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone chisel" +#: data/json/items/tool/woodworking.json +msgid "" +"A short, primitive chisel made from hard stone, usually used for primitive " +"woodworking." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "pallet of wet adobe bricks" +msgid_plural "pallets of wet adobe bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pallet of wet adobe bricks" +#: data/json/items/tool/workshop.json +msgid "" +"A pallet full of heavy mud bricks which need to dry slowly to be usable." +msgstr "" + +#. ~ "msg" action message of item "pallet of wet adobe bricks" +#: data/json/items/tool/workshop.json +msgid "You test the bricks, and they're solid enough to use." +msgstr "" + +#. ~ "not_ready_msg" action message of item "pallet of wet adobe bricks" +#: data/json/items/tool/workshop.json +msgid "The bricks are still too damp to bear weight." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "pallet of dry adobe bricks" +msgid_plural "pallets of dry adobe bricks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pallet of dry adobe bricks" +#: data/json/items/tool/workshop.json +msgid "" +"A pallet of humble mud bricks that have dried for a week while you were out " +"risking your life. Disassemble it to retrieve your frame and building " +"supplies." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "acetylene-gas machine" +msgid_plural "acetylene-gas machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetylene-gas machine" +#: data/json/items/tool/workshop.json +msgid "" +"A bulky device that turns water and calcium carbide into unpressurized " +"acetylene." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "angle grinder" +msgid_plural "angle grinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "angle grinder" +#: data/json/items/tool/workshop.json +msgid "" +"A widespread power tool, often used for removing excess material or " +"polishing surfaces." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "cutoff disc" +msgid_plural "cutoff discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cutoff disc" +#: data/json/items/tool/workshop.json +msgid "" +"A manufactured disc for an angle grinder, with a thin, abrasive edge " +"designed for cutting metal." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "metal grinding disc" +msgid_plural "metal grinding discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal grinding disc" +#: data/json/items/tool/workshop.json +msgid "" +"A manufactured disc for an angle grinder, with a thick, abrasive surface " +"designed for grinding and shaping metal." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "brick kiln" +msgid_plural "brick kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brick kiln" +#: data/json/items/tool/workshop.json +msgid "" +"A portable coal-or-charcoal-fired kiln. It is designed for firing bricks, " +"but you could use it to fire anything made of clay." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "carding paddles" +msgid_plural "pairs of carding paddles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carding paddles" +#: data/json/items/tool/workshop.json +msgid "" +"A pair of toothy wooden paddles used to clean fibers for use in textile " +"production." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift vacuum mold" +msgid_plural "makeshift vacuum molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift vacuum mold" +#: data/json/items/tool/workshop.json +msgid "" +"A homemade vacuum-forming machine with an air pump. It's used for creating " +"plastic molds." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "vacuum molder" +msgid_plural "vacuum molders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum molder" +#: data/json/items/tool/workshop.json +msgid "" +"A vacuum-forming machine with an air pump. It's used for creating plastic " +"molds." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "paint chipper" +msgid_plural "paint chippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paint chipper" +#: data/json/items/tool/workshop.json +msgid "A tool similar to a chisel, designed to remove paint." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "clamp" +msgid_plural "clamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clamp" +#: data/json/items/tool/workshop.json +msgid "" +"A metal clamp, useful for holding things in place, especially if you have " +"several of them." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "claw bar" +msgid_plural "claw bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "claw bar" +#: data/json/items/tool/workshop.json +msgid "" +"A small prying tool with a clawed bend at one end for pulling spikes. Use " +"it to open locked doors without destroying them or to lift manhole covers. " +"You could also wield it to bash some heads in." +msgstr "" + +#. ~ Description of "concrete mixer" +#: data/json/items/tool/workshop.json +msgid "" +"A portable concrete mixer. It is large and heavy, but it can be operated " +"solo. Unfold to use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "cordless drill" +msgid_plural "cordless drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cordless drill" +#: data/json/items/tool/workshop.json +msgid "A cordless battery-powered drill with a selection of drill bits." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "power drill" +msgid_plural "power drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "power drill" +#: data/json/items/tool/workshop.json +msgid "" +"A black power drill with a selection of bits. Uses a power cord, so it will" +" have to be plugged into a power grid or vehicle to function." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "cordless impact wrench" +msgid_plural "cordless impact wrenches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cordless impact wrench" +#: data/json/items/tool/workshop.json +msgid "" +"A cordless battery-powered impact wrench, designed to deliver high torque " +"via an internal rotating hammer. It comes with a standard set of sockets, " +"and makes a loud ratcheting sound when it operates. You could use it to " +"turn large bolts or change a vehicle wheel." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "distaff and spindle" +msgid_plural "distaves and spindles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "distaff and spindle" +#: data/json/items/tool/workshop.json +msgid "" +"A pair of specialized wooden rods used to spin fibers into thread and yarn." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "electric jackhammer" +msgid_plural "electric jackhammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric jackhammer" +#: data/json/items/tool/workshop.json +msgid "" +"A construction tool for drilling through hard rock or other surfaces. It " +"runs on a cell compatible with a UPS. Use it to blast a hole in adjacent " +"solid terrain." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "hacksaw" +msgid_plural "hacksaws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hacksaw" +#: data/json/items/tool/workshop.json +msgid "A sturdy saw, useful for cutting through metal objects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "tin snips" +msgid_plural "tin snips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tin snips" +#: data/json/items/tool/workshop.json +msgid "" +"A pair of tin snips, resembling a sturdy pair of scissors with beefy blades " +"designed to cut through thin sheets of soft metal. These cannot cut through" +" thick metals like a hacksaw can, but are better suited to precision work " +"and leave a cleaner edge." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "hammer" +msgid_plural "hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hammer" +#: data/json/items/tool/workshop.json +msgid "" +"A demagnetized steel claw hammer with a wooden grip. With a hammer, nails, " +"and planks in your inventory, you could board up adjacent doors and windows." +" It has myriad other uses as well." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bronze hammer" +msgid_plural "bronze hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze hammer" +#: data/json/items/tool/workshop.json +msgid "" +"A simple crude bronze hammer. It is not as sophisticated or useful as its " +"steel alternative but it does get the job of hammering in nails well enough." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bronze nail puller" +msgid_plural "bronze nail pullers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze nail puller" +#: data/json/items/tool/workshop.json +msgid "" +"A crude nail puller made of bronze. Not really as good as its steel " +"alternative but it gets job of pulling out nails good enough." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bronze wood saw" +msgid_plural "bronze wood saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze wood saw" +#: data/json/items/tool/workshop.json +msgid "" +"A simple wood saw made of bronze. Not as great as its steel equivalent, but" +" it's good enough." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "hand drill" +msgid_plural "hand drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand drill" +#: data/json/items/tool/workshop.json +msgid "" +"A primitive manual drill with a single drill bit. It is slow to use, and " +"will exhaust you quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "rubber hose" +msgid_plural "rubber hoses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rubber hose" +#: data/json/items/tool/workshop.json +msgid "" +"A flexible rubber hose. It could be used for crafting or siphoning fuel " +"from a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bottle jack" +msgid_plural "bottle jacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bottle jack" +#: data/json/items/tool/workshop.json +msgid "A portable hydraulic bottle jack used for lifting vehicles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift jack" +msgid_plural "makeshift jacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift jack" +#: data/json/items/tool/workshop.json +msgid "" +"A poorly-constructed improvised scissor jack used for lifting vehicles if " +"you're brave enough to use it." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "scissor jack" +msgid_plural "scissor jacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scissor jack" +#: data/json/items/tool/workshop.json +msgid "A compact scissor jack used for lifting vehicles." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "jackhammer" +msgid_plural "jackhammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jackhammer" +#: data/json/items/tool/workshop.json +msgid "" +"A construction tool for drilling through hard rock or other surfaces. It " +"runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid " +"terrain." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "electric kiln" +msgid_plural "electric kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric kiln" +#: data/json/items/tool/workshop.json +msgid "" +"An electric kiln, powered by your electric grid. It is designed for firing " +"bricks, but you could use it to fire anything made of clay. With a little " +"mechanical know-how, you could probably even convert it to run directly off " +"a vehicle's power system." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "gunsmith repair kit" +msgid_plural "gunsmith repair kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gunsmith repair kit" +#: data/json/items/tool/workshop.json +msgid "" +"A complete tool kit made to repair damaged firearms. Powered by standard " +"batteries, it is a vital tool for long-term firearms maintenance. It " +"requires 1 charge of battery power per use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift hammer" +msgid_plural "makeshift hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift hammer" +#: data/json/items/tool/workshop.json +msgid "" +"A crude hammer made from a piece of metal affixed to a stick. It functions " +"adequately, but really can't compare to a proper hammer." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bronze fileset" +msgid_plural "bronze filesets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "metal fileset" +msgid_plural "metal filesets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal fileset" +#: data/json/items/tool/workshop.json +msgid "" +"A set of tools commonly used to remove small amounts of material from the " +"surface of metal objects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "metallic smoother" +msgid_plural "metallic smoothers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metallic smoother" +#: data/json/items/tool/workshop.json +msgid "" +"A tool that is most often used to smooth concrete or mortar in construction " +"projects." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "miscellaneous repair kit" +msgid_plural "miscellaneous repair kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "miscellaneous repair kit" +#: data/json/items/tool/workshop.json +msgid "" +"A portable tool kit consisting of a small craft knife for precise carving of" +" replacement parts from raw materials, a wood saw for more heavy-duty wood " +"cutting, and a patch of soft material for cleaning surfaces. If supplied " +"with duct tape, it can be used to repair certain items." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "multitool" +msgid_plural "multitools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "multitool" +#: data/json/items/tool/workshop.json +msgid "" +"A cleverly designed all-in-one tool which combines several smaller tools " +"into the handles of a pair of pliers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "camping multitool" +msgid_plural "camping multitools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camping multitool" +#: data/json/items/tool/workshop.json +msgid "" +"A 'Hideman' brand multi-tool. This model includes extra options for " +"outdoors use such as a firestarting rod, awl, rescue whistle and a hammering" +" surface." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "acetylene torch" +msgid_plural "acetylene torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acetylene torch" +#: data/json/items/tool/workshop.json +msgid "" +"A compact tool kit intended for welding and cutting metal, this portable " +"oxygen-acetylene torch includes a torch handle and cutting attachment in an " +"easy-to-carry tote. It needs to be connected to a pressurized cylinder of " +"an appropriate welding gas before use. In addition to its metalworking " +"uses, you can activate it in order to destroy metal barriers." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "paint brush" +msgid_plural "paint brushes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "paint brush" +#: data/json/items/tool/workshop.json +msgid "A wide brush, suitable for painting walls." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "pickaxe" +msgid_plural "pickaxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pickaxe" +#: data/json/items/tool/workshop.json +msgid "" +"A large steel pickaxe, suitable for breaking up hard things or (with enough " +"skill) hard targets. Strike the earth!" +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bronze pickaxe" +msgid_plural "bronze pickaxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze pickaxe" +#: data/json/items/tool/workshop.json +msgid "" +"A heavy-headed cast and worked tool with a pointed wedge on one side for " +"breaking stone and a flat wedge on the other for prying it out. You could " +"mine with this." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "pin reamer" +msgid_plural "pin reamers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pin reamer" +#: data/json/items/tool/workshop.json +msgid "" +"Handheld pin reamers of this kind are used to enlarge existing holes, or " +"remove any burs and such from them." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "pliers" +msgid_plural "pliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pliers" +#: data/json/items/tool/workshop.json +msgid "" +"A basic pair of slip-joint pliers, able to handle basic mechanical work. " +"Anything more complex will require a wrench." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "tongue-and-groove pliers" +msgid_plural "tongue-and-groove pliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tongue-and-groove pliers" +#: data/json/items/tool/workshop.json +msgid "" +"A large pair of slip-joint pliers bent at the elbow, able to handle basic " +"mechanical work. Anything more complex will require a wrench." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "locking pliers" +msgid_plural "locking pliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "locking pliers" +#: data/json/items/tool/workshop.json +msgid "" +"A pair of pliers with extra-hefty jaws and an adjustable mechanism to clamp " +"them in a locked grip on whatever unfortunate object is trapped between " +"them. They could grip and turn a fairly large bolt head, or clamp two parts" +" together temporarily." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "electric polisher" +msgid_plural "electric polishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric polisher" +#: data/json/items/tool/workshop.json +msgid "" +"An electric polisher, used to buff metal surfaces until they are reflective " +"like a mirror." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "stone hammer" +msgid_plural "stone hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone hammer" +#: data/json/items/tool/workshop.json +msgid "" +"A rock affixed to a stick in the crude facsimile of a hammer. It functions " +"adequately, but really can't compare to a proper hammer, and can't pull out " +"nails either." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "reciprocating saw" +msgid_plural "reciprocating saws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reciprocating saw" +#: data/json/items/tool/workshop.json +msgid "" +"A battery-powered tool, commonly known by the generic trademark Sawzall, " +"that uses an electric motor to push a straight sawblade back and forth to " +"rapidly cut wood or metal. It is useful for heavy demolition and " +"construction work, but poorly suited to precision tasks." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "Hub 01 HWP maintenance kit" +msgid_plural "Hub 01 HWP maintenance kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hub 01 HWP maintenance kit" +#: data/json/items/tool/workshop.json +msgid "" +"A heavy-duty bag marked with the Hub 01 logo. It contains space for " +"barrels, adapters, and proprietary tools. Embossed on the inside is a " +"sketch of the Hybrid Weapons Platform." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "screwdriver" +msgid_plural "screwdrivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "screwdriver" +#: data/json/items/tool/workshop.json +msgid "" +"A Philips-head screwdriver. It is important for almost all electronics " +"crafting, most mechanics crafting, and has many more uses." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "screwdriver set" +msgid_plural "screwdriver sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "screwdriver set" +#: data/json/items/tool/workshop.json +msgid "" +"A set of screwdrivers in several sizes and blade types. Guaranteed to have " +"the right tools for more precise work." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "socket screwdriver set" +msgid_plural "socket screwdriver sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "socket screwdriver set" +#: data/json/items/tool/workshop.json +msgid "" +"A ratcheting screwdriver with a collection of hex sockets for turning small " +"bolts or nuts, including a couple standard screwdriver bits." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "socket wrench set" +msgid_plural "socket wrench sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "socket wrench set" +#: data/json/items/tool/workshop.json +msgid "" +"A thick-handled ratchet wrench with an assortment of interchangeable sockets" +" in common hex bolt sizes. You could loosen or tighten fairly large bolts " +"with this, and the ratchet makes a satisfying clicking sound." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "firearm repair kit" +msgid_plural "firearm repair kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "firearm repair kit" +#: data/json/items/tool/workshop.json +msgid "" +"A portable tool kit made to repair damaged firearms. Powered by standard " +"batteries, it is a vital tool for long-term firearms maintenance. It " +"requires one charge of battery power per use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "soldering iron" +msgid_plural "soldering irons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soldering iron" +#: data/json/items/tool/workshop.json +msgid "" +"A device with a metal tip that can get very hot. It is necessary for " +"advanced electronics crafting. Has a short cable that you can plug to your " +"grid." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "portable soldering iron" +msgid_plural "portable soldering irons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portable soldering iron" +#: data/json/items/tool/workshop.json +msgid "" +"A device with a metal tip that can get very hot. It is necessary for " +"advanced electronics crafting. This one is a portable version, and contains" +" a slot for a battery." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "lug wrench" +msgid_plural "lug wrenches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lug wrench" +#: data/json/items/tool/workshop.json +msgid "" +"A steel rod bent 90 degrees with a socket on the shorter end, made to hold " +"the lug nuts of a car's wheels to either fasten or loosen for convenient " +"removal and replacement. Makes for a decent melee weapon in a pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "toolbox" +msgid_plural "toolboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toolbox" +#: data/json/items/tool/workshop.json +msgid "" +"A stout metal box for holding tools. It has a handle on the top and a latch" +" on the front." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "workshop toolbox" +msgid_plural "workshop toolboxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "workshop toolbox" +#: data/json/items/tool/workshop.json +msgid "" +"A stout metal box for holding tools. It is much bigger than a regular " +"toolbox, and can be used to store more tools as a result." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "arc welder" +msgid_plural "arc welders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arc welder" +#: data/json/items/tool/workshop.json +msgid "" +"A cable-powered tool for welding metal pieces together using an electric " +"arc. It is an indispensable tool for construction or repair." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift arc welder" +msgid_plural "makeshift arc welders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift arc welder" +#: data/json/items/tool/workshop.json +msgid "" +"A crude arc welder fashioned from a few small transformers, some wire, an " +"improvised electrode holder, and a complete disregard for personal safety. " +"While it's not as efficient as a factory-made welder, it will serve in a " +"pinch." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "high-temperature welding kit" +msgid_plural "high-temperature welding kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high-temperature welding kit" +#: data/json/items/tool/workshop.json +msgid "" +"A welder combined with a fireproof insulating blanket allows for advanced " +"welds and repairs to tempered steels." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "wooden smoother" +msgid_plural "wooden smoothers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden smoother" +#: data/json/items/tool/workshop.json +msgid "" +"A large makeshift tool used in smoothing concrete or mortar in construction " +"projects. You could also use it as an improvised head-basher." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "X-Acto knife" +msgid_plural "X-Acto knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "X-Acto knife" +#: data/json/items/tool/workshop.json +msgid "" +"A small, sharp knife, designed for making precise cuts for textiles or " +"crafts. It could cause decent damage, but is difficult to land a solid hit " +"with. Its small, sharp blade allows for precision strikes in the hands of " +"the skilled." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "small adjustable wrench" +msgid_plural "small adjustable wrenches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small adjustable wrench" +#: data/json/items/tool/workshop.json +msgid "" +"A compact adjustable crescent wrench, with a short handle that fits in the " +"palm of your hand. It could be used for turning small hex-head nuts or " +"bolts." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "adjustable wrench" +msgid_plural "adjustable wrenches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "adjustable wrench" +#: data/json/items/tool/workshop.json +msgid "" +"An adjustable crescent wrench. It is used in many mechanics crafting " +"recipes." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "large adjustable wrench" +msgid_plural "large adjustable wrenches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large adjustable wrench" +#: data/json/items/tool/workshop.json +msgid "" +"An unusually large adjustable crescent wrench, with a long handle and jaws " +"that widen over two inches. This could easily turn most bolts, and should " +"even work on wheel lug nuts." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "leather hose" +msgid_plural "leather hoses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather hose" +#: data/json/items/tool/workshop.json +msgid "" +"A hose made of leather. Watertight and flexible, it can be used to siphon " +"fuel from a vehicle tank. However, it's not as elastic as a rubber hose." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift hand drill" +msgid_plural "makeshift hand drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift hand drill" +#: data/json/items/tool/workshop.json +msgid "" +"A makeshift manual drill made with a pipe and an improvised drill bit. " +"Using it is very slow, and will exhaust you quickly." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "wire draw machine" +msgid_plural "wire draw machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wire draw machine" +#: data/json/items/tool/workshop.json +msgid "A machine designed specifically for turning metal rods into wire." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "propane torch" +msgid_plural "propane torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "propane torch" +#: data/json/items/tool/workshop.json +msgid "" +"A compact tool kit intended for heating metal, this portable propane torch " +"includes a torch handle and accessories in an easy-to-carry tote. It needs " +"to be connected to a pressurized propane cylinder before use." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "block and tackle" +msgid_plural "blocks and tackles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "block and tackle" +#: data/json/items/tool/workshop.json +msgid "" +"A sturdy metal housing with a number of pulleys that can be used with a " +"thick rope or a chain to gain mechanical advantage on a lift." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "wooden block and tackle" +msgid_plural "wooden blocks and tackles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden block and tackle" +#: data/json/items/tool/workshop.json +msgid "" +"A wooden housing with a pair of pulleys that can be used with a thick rope " +"or a chain to gain mechanical advantage on a lift. Not as durable as a " +"metal set." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "welding blanket" +msgid_plural "welding blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "welding blanket" +#: data/json/items/tool/workshop.json +msgid "" +"A non-flammable mat used to protect surfaces from welding splatter, or to " +"insulate a weld when repairing tempered metal. This one is made with " +"asbestos." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "makeshift welding blanket" +msgid_plural "makeshift welding blankets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift welding blanket" +#: data/json/items/tool/workshop.json +msgid "" +"A makeshift mostly-non-flammable mat used to protect surfaces from welding " +"splatter or to insulate a weld when repairing tempered metal. This one is " +"stitched together from oven insulation batts." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "thread cutting set" +msgid_plural "thread cutting sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thread cutting set" +#: data/json/items/tool/workshop.json +msgid "" +"This is a set of a external thread cutting die inserted into a manual grip " +"and an internal thread cutting die used as a drill bit." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "fanning mill" +msgid_plural "fanning mills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fanning mill" +#: data/json/items/tool/workshop.json +msgid "" +"A machine for separating seed from chaff. It mechanized the winnowing " +"process, in which the grain was separated from the lighter chaff and straw " +"by blowing a leather bellows." +msgstr "" + +#. ~ Item name +#: data/json/items/tool/workshop.json +msgid "bench vise" +msgid_plural "bench vises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bench vise" +#: data/json/items/tool/workshop.json +msgid "" +"A heavy, metal vise bolted down to a work surface. With its jaws and screw," +" it can tightly hold items, useful for a wide array of handiwork such as " +"soldering, woodworking, welding, anything that can be aided by a firm grip." +" Also has a small, flat metal surface, useful for light metalworking if " +"needed." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/alternator.json +#: data/json/vehicleparts/alternator.json +msgid "car alternator" +msgid_plural "car alternators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "car alternator" +#: data/json/items/vehicle/alternator.json +msgid "A standard alternator used to power vehicle electrical systems." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/alternator.json +#: data/json/vehicleparts/alternator.json +msgid "motorbike alternator" +msgid_plural "motorbike alternators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorbike alternator" +#: data/json/items/vehicle/alternator.json +msgid "" +"A compact, lightweight alternator used to power small vehicle electrical " +"systems." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/alternator.json +#: data/json/vehicleparts/alternator.json +msgid "bicycle alternator" +msgid_plural "bicycle alternators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bicycle alternator" +#: data/json/items/vehicle/alternator.json +msgid "A very lightweight alternator used to power a bicycle's headlights." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/alternator.json +#: data/json/vehicleparts/alternator.json +msgid "truck alternator" +msgid_plural "truck alternators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "truck alternator" +#: data/json/items/vehicle/alternator.json +msgid "" +"A larger and more powerful alternator used to power vehicle electrical " +"systems." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/alternator.json +#: data/json/vehicleparts/alternator.json +msgid "7.5 kW generator" +msgid_plural "7.5 kW generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.5 kW generator" +#: data/json/items/vehicle/alternator.json +msgid "" +"A bulky but efficient electrical generator designed to be attached to an " +"engine." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/animals.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "yoke and harness" +msgid_plural "yokes and harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yoke and harness" +#: data/json/items/vehicle/animals.json +msgid "" +"A bar and harness to attach a sufficiently large creature to a wheeled " +"vehicle, allowing them to pull it along." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/animals.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "reinforced yoke and harness" +msgid_plural "reinforced yokes and harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced yoke and harness" +#: data/json/items/vehicle/animals.json +msgid "" +"Heavy steel beams and harness to attach a sufficiently large creature to a " +"wheeled vehicle, allowing them to pull it along, reinforced to withstand the" +" rigors of the apocalypse and ill-advised off-roading. You would still need" +" separate armor for said creature to wear." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/armor.json +msgid "rebar grate" +msgid_plural "rebar grates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebar grate" +#: data/json/items/vehicle/armor.json +msgid "" +"Several interlocked rods of rebar serving as makeshift armor, allowing for " +"light and effective reinforcement of vehicle sections." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/armor.json data/json/vehicleparts/armor.json +msgid "shock absorber" +msgid_plural "shock absorbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shock absorber" +#: data/json/items/vehicle/armor.json +msgid "" +"A makeshift combination of springs and scrap that protects a particular " +"section of a vehicle from the shock of impacts. The springs can absorb a " +"surprising amount of damage." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "car battery" +msgid_plural "car batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "car battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A 12 V lead-acid battery used to power car electrical systems. Can also be " +"plugged into a static power grid." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "motorbike battery" +msgid_plural "motorbike batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "motorbike battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A 12 V lead-acid battery used to power smaller vehicles' electrical systems." +msgstr "" + +#. ~ Magazine name +#: data/json/items/vehicle/battery.json +msgid "small motorbike battery" +msgid_plural "small motorbike batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small motorbike battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A miniature 12 V lead-acid battery used to power smaller vehicles' " +"electrical systems." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/battery.json +msgid "storage battery case" +msgid_plural "storage battery cases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "storage battery case" +#: data/json/items/vehicle/battery.json +msgid "" +"An empty case that can hold a storage battery, complete with a charging " +"controller chip and connecting wires." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "tool battery mount" +msgid_plural "tool battery mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tool battery mount" +#: data/json/items/vehicle/battery.json +msgid "" +"An empty mount that can connect conventional batteries used in most handheld" +" tools to a vehicular power grid. It has a power converter, a charging " +"controller chip, connecting wires, and a harness for securing a battery." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "very large storage battery" +msgid_plural "very large storage batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "very large storage battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A huge storage battery containing many lithium-ion cells. Holds a " +"tremendous amount of energy. Could be installed into a storage battery case" +" for easy removal from a vehicle, or just welded straight in. Can also be " +"plugged into a static power grid." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "medium storage battery" +msgid_plural "medium storage batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "medium storage battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A medium storage battery containing multiple lithium-ion cells. Can be " +"plugged into a static power grid." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "small storage battery" +msgid_plural "small storage batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small storage battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A small storage battery created with pre-Cataclysm lithium-ion technology. " +"Useful for crafting. Can be plugged into a static power grid." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/battery.json data/json/vehicleparts/battery.json +msgid "large storage battery" +msgid_plural "large storage batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "large storage battery" +#: data/json/items/vehicle/battery.json +msgid "" +"A large storage battery containing many lithium-ion cells. Could be " +"installed into a storage battery case for easy removal from a vehicle, or " +"just welded straight in." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/boat.json +msgid "wood boat hull" +msgid_plural "wood boat hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood boat hull" +#: data/json/items/vehicle/boat.json +msgid "" +"A wooden board that keeps the boat afloat. Add boat hulls to a vehicle " +"until it floats, then attach oars or a motor to get the boat to move." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "raft boat hull" +msgid_plural "raft boat hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raft boat hull" +#: data/json/items/vehicle/boat.json +msgid "" +"Logs tied together to make a vehicle float. Add boat hulls to a vehicle " +"until it floats, then attach oars or a motor to get the boat to move." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "plastic boat hull" +msgid_plural "plastic boat hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic boat hull" +#: data/json/items/vehicle/boat.json +msgid "" +"A rigid plastic sheet that keeps the boat afloat. Add boat hulls to a " +"vehicle until it floats, then attach oars or a motor to get the boat to " +"move." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "carbon fiber boat hull" +msgid_plural "carbon fiber boat hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon fiber boat hull" +#: data/json/items/vehicle/boat.json +msgid "" +"A rigid carbon fiber sheet that keeps the boat afloat. Add boat hulls to a " +"vehicle until it floats, then attach oars or a motor to get the boat to " +"move." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/boat.json +msgid "oars" +msgid_plural "oars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oars" +#: data/json/items/vehicle/boat.json +msgid "A pair of oars for a boat." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "sail" +msgid_plural "sails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sail" +#: data/json/items/vehicle/boat.json +msgid "A sail for a boat." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "inflatable section" +msgid_plural "inflatable section" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inflatable section" +#: data/json/items/vehicle/boat.json +msgid "An inflatable boat section." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "inflatable airbag" +msgid_plural "inflatable airbag" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inflatable airbag" +#: data/json/items/vehicle/boat.json +msgid "An inflatable airbag." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/boat.json data/json/vehicleparts/vehicle_parts.json +msgid "aluminum boat hull" +msgid_plural "aluminum boat hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aluminum boat hull" +#: data/json/items/vehicle/boat.json +msgid "" +"An aluminum hull that keeps the boat afloat. Add boat hulls to a vehicle " +"until it floats, then attach oars or a motor to get the boat to move." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "wire basket" +msgid_plural "wire baskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wire basket" +#: data/json/items/vehicle/cargo.json +msgid "A large wire basket from a shopping cart." +msgstr "" + +#. ~ Description of "bike rack" +#: data/json/items/vehicle/cargo.json +msgid "" +"A collection of pipes, cams, and straps, mounted on the edge of a vehicle " +"and used to support another vehicle for transport. It must be mounted on a " +"vehicle to be used." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "cargo lock set" +msgid_plural "cargo lock sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cargo lock set" +#: data/json/items/vehicle/cargo.json +msgid "A set of locks designed to be installed on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "folding wire basket" +msgid_plural "folding wire baskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folding wire basket" +#: data/json/items/vehicle/cargo.json +msgid "A large wire basket from a shopping cart, modified to be foldable." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "bike basket" +msgid_plural "bike baskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bike basket" +#: data/json/items/vehicle/cargo.json +msgid "A simple bike basket. It is small and foldable." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "cargo carrier" +msgid_plural "cargo carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cargo carrier" +#: data/json/items/vehicle/cargo.json +msgid "" +"A heavy frame outfitted with tie-downs and attachment points for carrying " +"cargo." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/cargo.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "floor trunk" +msgid_plural "floor trunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "floor trunk" +#: data/json/items/vehicle/cargo.json +msgid "" +"A section of flooring with a cargo space beneath and a hinged door for " +"access." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "livestock carrier" +msgid_plural "livestock carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "livestock carrier" +#: data/json/items/vehicle/cargo.json +msgid "" +"A heavy frame outfitted with tie-downs and attachment points for carrying " +"cargo, with additional railings to keep a large animal in place. It is " +"meant to hold large animals for transport. Use it on a suitable animal to " +"capture, use it on an empty tile to release." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/cargo.json data/json/vehicleparts/cargo.json +msgid "mounted spare tire" +msgid_plural "mounted spare tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mounted spare tire" +#: data/json/items/vehicle/cargo.json +msgid "" +"A spare tire mounted on a carrier rig, ready to be attached to the rear " +"bumper of a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/cargo.json +msgid "animal locker" +msgid_plural "animal lockers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "animal locker" +#: data/json/items/vehicle/cargo.json +msgid "" +"A locker used to contain animals safely during transportation if installed " +"properly. There is room for animal food and other animal care goods. It is" +" meant to hold medium or smaller animals for transport. Use it on a " +"suitable animal to capture, use it on an empty tile to release." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/controls.json +msgid "camera display" +msgid_plural "camera displays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "camera display" +#: data/json/items/vehicle/controls.json +msgid "A set of small monitors. Required to view cameras' output." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "security camera" +msgid_plural "security cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "security camera" +#: data/json/items/vehicle/controls.json +msgid "" +"A security camera you could connect to a display. Image quality is quite " +"low, but the field of vision is great." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "reinforced security camera" +msgid_plural "reinforced security cameras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced security camera" +#: data/json/items/vehicle/controls.json +msgid "" +"A security camera with a cage built around it to protect it from damage " +"without reducing its effectiveness." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/controls.json +msgid "vehicle controls" +msgid_plural "sets of vehicle controls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle controls" +#: data/json/items/vehicle/controls.json +msgid "A set of various vehicle controls. Useful for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/controls.json +msgid "rein and tackle" +msgid_plural "reins and tackles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rein and tackle" +#: data/json/items/vehicle/controls.json +msgid "A set of leather bindings to control a mountable creature." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "dashboard" +msgid_plural "dashboards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dashboard" +#. ~ Description of "electronics control unit" +#: data/json/items/vehicle/controls.json +msgid "" +"A vehicle instrument panel with various gauges and switches. Useful for " +"crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "electronics control unit" +msgid_plural "electronics control units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "drive by wire controls" +msgid_plural "sets of drive by wire controls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drive by wire controls" +#: data/json/items/vehicle/controls.json +msgid "" +"A fully electronic vehicle control system. You could control it remotely if" +" you had the proper tools." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/controls.json +msgid "robot driving unit" +msgid_plural "robot driving units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robot driving unit" +#: data/json/items/vehicle/controls.json +msgid "" +"A set of servos, microcontrollers, and other devices, together capable of " +"driving an unmanned vehicle. Its AI is not functional, but it should still " +"have some sort of maintenance mode." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "turret control unit" +msgid_plural "turret control units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turret control unit" +#: data/json/items/vehicle/controls.json +msgid "" +"A set of motors, cameras, and various electronic modules banded together to " +"allow for tracking targets, friend-or-foe identification, and firing the " +"connected turret in full automatic mode." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "hand controls" +msgid_plural "hand controls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hand controls" +#: data/json/items/vehicle/controls.json +msgid "" +"An accessibility tool for the paraplegic or very short, this is a simple " +"pair of metal tubes that clamp to a vehicle's gas and brake pedals, allowing" +" them to be operated by hand with the help of a trigger." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "pedal extenders" +msgid_plural "pedal extenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pedal extenders" +#: data/json/items/vehicle/controls.json +msgid "" +"These thick rubber pads can clamp securely onto a vehicle's gas and brake " +"pedals, allowing even very short people to drive a car." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/controls.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "makeshift pedal extenders" +msgid_plural "makeshift pedal extenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift pedal extenders" +#: data/json/items/vehicle/controls.json +msgid "" +"It is probably not a great idea, but if you wanted to, you could tape these " +"blocks to a vehicle's gas and brake pedals so that a kid or very short adult" +" could drive." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "0.05 L 1-cylinder engine" +msgid_plural "0.05 L 1-cylinder engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.05 L 1-cylinder engine" +#: data/json/items/vehicle/engine.json +msgid "A 50 cc single-cylinder 4-stroke combustion engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "0.2 L large 1-cylinder engine" +msgid_plural "0.2 L large 1-cylinder engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.2 L large 1-cylinder engine" +#: data/json/items/vehicle/engine.json +msgid "A high-compression, 200 cc single-cylinder 4-stroke combustion engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "0.2 L large 1-cylinder diesel engine" +msgid_plural "0.2 L large 1-cylinder diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.2 L large 1-cylinder diesel engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A high-compression, 200 cc single-cylinder 4-stroke diesel combustion " +"engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "0.02 L small 1-cylinder engine" +msgid_plural "0.02 L small 1-cylinder engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.02 L small 1-cylinder engine" +#: data/json/items/vehicle/engine.json +msgid "A small, 25 cc single-cylinder 2-stroke combustion engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "5.24 L light aero-engine" +msgid_plural "5.24 L light aero-engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5.24 L light aero-engine" +#: data/json/items/vehicle/engine.json +msgid "" +"An air-cooled, 4-cylinder, horizontally opposed internal combustion engine, " +"rated for 150 horsepower. Commonly used on light aircraft." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "1.6 L I4 engine" +msgid_plural "1.6 L I4 engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1.6 L I4 engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A small, 1600 cc 4-cylinder combustion engine, commonly called a straight-" +"four." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "1.6 L I4 diesel engine" +msgid_plural "1.6 L I4 diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1.6 L I4 diesel engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A small, yet powerful 4-cylinder diesel engine, commonly called a straight-" +"four." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "6 L I6 diesel engine" +msgid_plural "6 L I6 diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "6 L I6 diesel engine" +#: data/json/items/vehicle/engine.json +msgid "" +"An industrial-sized 6-cylinder diesel engine, commonly called a straight-" +"six. About as powerful as a V6 engine but significantly larger for use in " +"heavy equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "0.6 L V2 engine" +msgid_plural "0.6 L V2 engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.6 L V2 engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A 600 cc, 2-cylinder 4-stroke combustion engine, commonly called a V-twin." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "2.8 L V6 engine" +msgid_plural "2.8 L V6 engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2.8 L V6 engine" +#: data/json/items/vehicle/engine.json +msgid "A powerful 6-cylinder combustion engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "2.8 L V6 diesel engine" +msgid_plural "2.8 L V6 diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "2.8 L V6 diesel engine" +#: data/json/items/vehicle/engine.json +msgid "A powerful 6-cylinder diesel engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "4.5 L V8 engine" +msgid_plural "4.5 L V8 engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "4.5 L V8 engine" +#: data/json/items/vehicle/engine.json +msgid "A large and very powerful 8-cylinder combustion engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "4.5 L V8 diesel engine" +msgid_plural "4.5 L V8 diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "4.5 L V8 diesel engine" +#: data/json/items/vehicle/engine.json +msgid "A large and very powerful 8-cylinder diesel engine." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "7 L V12 engine" +msgid_plural "7 L V12 engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7 L V12 engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A massive and extremely powerful 12-cylinder combustion engine, usually " +"built into high-end sports cars." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "7 L V12 diesel engine" +msgid_plural "7 L V12 diesel engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7 L V12 diesel engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A massive and extremely powerful 12-cylinder diesel engine, usually built " +"into heavy trucks." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "makeshift steam engine" +msgid_plural "makeshift steam engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift steam engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A small, primitive steam engine. An integrated boiler burns coal to heat " +"water into steam, driving a reciprocating shaft. A condenser recaptures the" +" water, making this a closed-cycle system." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "small steam engine" +msgid_plural "small steam engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small steam engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A small steam engine. An integrated boiler burns coal to heat water into " +"steam, driving a reciprocating shaft. A condenser recaptures the water, " +"making this a closed-cycle system." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "medium steam engine" +msgid_plural "medium steam engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steam engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A medium-sized steam engine. An integrated boiler burns coal to heat water " +"into steam, driving a reciprocating shaft. A condenser recaptures the " +"water, making this a closed-cycle system." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "massive engine block" +msgid_plural "massive engine blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "massive engine block" +#: data/json/items/vehicle/engine.json +msgid "" +"The beginnings of a massive gas or diesel engine. It's not good for much of" +" anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "large engine block" +msgid_plural "large engine blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large engine block" +#: data/json/items/vehicle/engine.json +msgid "" +"The beginnings of a large gas or diesel engine. It's not good for much of " +"anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "medium engine block" +msgid_plural "medium engine blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium engine block" +#: data/json/items/vehicle/engine.json +msgid "" +"The beginnings of a medium gas or diesel engine. It's not good for much of " +"anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "small engine block" +msgid_plural "small engine blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small engine block" +#: data/json/items/vehicle/engine.json +msgid "" +"The beginnings of a small gas or diesel engine. It's not good for much of " +"anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "tiny engine block" +msgid_plural "tiny engine blocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny engine block" +#: data/json/items/vehicle/engine.json +msgid "" +"The beginnings of a tiny gas or diesel engine. It's not good for much of " +"anything on its own." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "27 L 1,350 HP gas turbine engine" +msgid_plural "27 L 1,350 HP gas turbine engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27 L 1,350 HP gas turbine engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A gas turbine engine, usually used for military vehicles. Known for its " +"high rate of fuel consumption." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "38 L 1,900 HP gas turbine engine" +msgid_plural "38 L 1,900 HP gas turbine engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "38 L 1,900 HP gas turbine engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A large gas turbine engine, usually used for military helicopters. Known " +"for its high rate of fuel consumption." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engine.json +msgid "119.5 L 6,000 HP gas turbine engine" +msgid_plural "119.5 L 6,000 HP gas turbine engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "119.5 L 6,000 HP gas turbine engine" +#: data/json/items/vehicle/engine.json +msgid "" +"A massive gas turbine engine, used to power the V-22 Osprey. Known for its " +"high rate of fuel consumption." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engineering.json +msgid "steel boom" +msgid_plural "steel booms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel boom" +#: data/json/items/vehicle/engineering.json +msgid "" +"A large, rigid steel boom. If attached to a frame it could be used to lift " +"up to 20 metric tonnes." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engineering.json +msgid "telescopic cantilever" +msgid_plural "telescopic cantilevers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telescopic cantilever" +#: data/json/items/vehicle/engineering.json +msgid "" +"A small, telescoping steel cantilever. If attached to a frame it could be " +"used to lift up to 3.5 metric tonnes." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/engineering.json +#: data/json/vehicleparts/engineering.json +msgid "pallet lifter" +msgid_plural "pallet lifters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pallet lifter" +#: data/json/items/vehicle/engineering.json +msgid "" +"A makeshift pallet lifter. If attached to a frame it could be used to lift " +"up to 0.5 metric tonnes." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/engineering.json +#: data/json/vehicleparts/engineering.json +msgid "rockwheel" +msgid_plural "rockwheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rockwheel" +#: data/json/items/vehicle/engineering.json +msgid "A large, heavy, jagged metal disc for digging trenches." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/engineering.json +msgid "airjack" +msgid_plural "airjacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "airjack" +#. ~ Description of vehicle part "air jack system" +#: data/json/items/vehicle/engineering.json +#: data/json/vehicleparts/engineering.json +msgid "" +"An extendable metal pylon used to replace a portable jack. If mounted to a " +"vehicle, it could be used to lift it up." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/engineering.json +#: data/json/vehicleparts/engineering.json +msgid "motorcycle kickstand" +msgid_plural "motorcycle kickstands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorcycle kickstand" +#: data/json/items/vehicle/engineering.json +msgid "" +"A kickstand to keep a bike from falling over. You could use this to lean a " +"small vehicle forward or backward to change a tire." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/farming.json +msgid "vehicle scoop" +msgid_plural "vehicle scoops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle scoop" +#: data/json/items/vehicle/farming.json +msgid "" +"An assembly of motors and sheet metal that allows a vehicle to clean the " +"road surface by removing debris and contaminants." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/farming.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "seed drill" +msgid_plural "seed drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed drill" +#: data/json/items/vehicle/farming.json +msgid "" +"An assembly of tubes, spikes, and wheels that, when dragged along the " +"ground, allows a vehicle to plant seeds automatically in suitably tilled " +"land." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/farming.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "reaper" +msgid_plural "reapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reaper" +#: data/json/items/vehicle/farming.json +msgid "" +"An assembly of a blade, wheels, and a small lever for engaging/disengaging, " +"used to cut down crops prior to picking them up." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/farming.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "advanced reaper" +msgid_plural "advanced reapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced reaper" +#: data/json/items/vehicle/farming.json +msgid "" +"An advanced electronic device used to cut down, collect, and store crops." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/farming.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "advanced seed drill" +msgid_plural "advanced seed drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced seed drill" +#: data/json/items/vehicle/farming.json +msgid "" +"An assembly of tubes, spikes, and wheels that, when dragged along the " +"ground, allows a vehicle to plant seeds automatically in suitably tilled " +"land. This one is equipped with an electronic control system and will avoid" +" damaging itself when used on untilled land." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/farming.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "plow" +msgid_plural "plows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plow" +#: data/json/items/vehicle/farming.json +msgid "A heavy assembly of wheels and steel blades that turn up the ground." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "foldable light frame" +msgid_plural "foldable light frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foldable light frame" +#: data/json/items/vehicle/frames.json +msgid "A small, foldable lightweight frame made from pipework." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/frames.json +msgid "extra-light frame" +msgid_plural "extra-light frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "extra-light frame" +#: data/json/items/vehicle/frames.json +msgid "A small, lightweight frame made from pipework. Useful for crafting." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/frames.json +msgid "foldable extra-light frame" +msgid_plural "foldable extra-light frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foldable extra-light frame" +#: data/json/items/vehicle/frames.json +msgid "A small, foldable lightweight frame made from aluminum." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/frames.json +msgid "steel frame" +msgid_plural "steel frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel frame" +#: data/json/items/vehicle/frames.json +msgid "A large frame made of steel. Useful for crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "heavy-duty frame" +msgid_plural "heavy-duty frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty frame" +#: data/json/items/vehicle/frames.json +msgid "" +"A large, reinforced steel frame, used in military vehicle construction." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "wooden frame" +msgid_plural "wooden frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden frame" +#: data/json/items/vehicle/frames.json +msgid "A large frame made of wood. Useful for crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "foldable wooden frame" +msgid_plural "foldable wooden frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foldable wooden frame" +#: data/json/items/vehicle/frames.json +msgid "A small, foldable frame made from scrap wood." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "light wooden frame" +msgid_plural "light wooden frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light wooden frame" +#: data/json/items/vehicle/frames.json +msgid "" +"A small frame made of a few pieces of wood, held together by rope. Useful " +"for crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "skateboard deck" +msgid_plural "skateboard decks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skateboard deck" +#: data/json/items/vehicle/frames.json +msgid "A small skateboard frame made of thin layers of wood glued together." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "concrete mixer chassis" +msgid_plural "concrete mixer chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concrete mixer chassis" +#. ~ Description of vehicle part "concrete mixer chassis" +#: data/json/items/vehicle/frames.json data/json/vehicleparts/frames.json +msgid "The chassis of a concrete mixer." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/json/items/vehicle/fuel_storage.json data/json/vehicleparts/tanks.json +msgid "fuel bunker" +msgid_plural "fuel bunkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "fuel bunker" +#: data/json/items/vehicle/fuel_storage.json +msgid "" +"A bin for holding solid fuel. Contains up to 50 liters of coal or charcoal." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/lights.json +msgid "car headlight" +msgid_plural "car headlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "car headlight" +#: data/json/items/vehicle/lights.json +msgid "A vehicle headlight to light up the way." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/lights.json data/json/vehicleparts/lights.json +msgid "motorcycle headlight" +msgid_plural "motorcycle headlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorcycle headlight" +#: data/json/items/vehicle/lights.json +msgid "A motorcycle headlight to light up the way." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/lights.json +msgid "wide-angle car headlight" +msgid_plural "wide-angle car headlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wide-angle car headlight" +#: data/json/items/vehicle/lights.json +msgid "A wide-angle vehicle headlight to light up the way." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/lights.json data/json/vehicleparts/lights.json +msgid "reinforced headlight" +msgid_plural "reinforced headlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced headlight" +#: data/json/items/vehicle/lights.json +msgid "" +"A vehicle headlight with a cage built around it to protect it from damage " +"without reducing its effectiveness." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/lights.json data/json/vehicleparts/lights.json +msgid "reinforced wide-angle headlight" +msgid_plural "reinforced wide-angle headlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced wide-angle headlight" +#: data/json/items/vehicle/lights.json +msgid "" +"A wide-angle vehicle headlight with a cage built around it to protect it " +"from damage without reducing its effectiveness." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/lights.json +msgid "emergency vehicle light (red)" +msgid_plural "emergency vehicle lights (red)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emergency vehicle light (red)" +#: data/json/items/vehicle/lights.json +msgid "" +"A red light from the top of an emergency services vehicle. When turned on, " +"the light rotates to shine in all directions." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/lights.json +msgid "emergency vehicle light (blue)" +msgid_plural "emergency vehicle lights (blue)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "emergency vehicle light (blue)" +#: data/json/items/vehicle/lights.json +msgid "" +"A blue light from the top of an emergency services vehicle. When turned on," +" the light rotates to shine in all directions." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/lights.json data/json/vehicleparts/lights.json +msgid "floodlight" +msgid_plural "floodlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "floodlight" +#: data/json/items/vehicle/lights.json +msgid "A large, heavy light designed to illuminate wide areas." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/lights.json data/json/vehicleparts/lights.json +msgid "directed floodlight" +msgid_plural "directed floodlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "directed floodlight" +#: data/json/items/vehicle/lights.json +msgid "" +"A large, heavy light designed to illuminate a wide area in a half-circular " +"cone." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/manual.json +msgid "set of hand rims" +msgid_plural "sets of hand rims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of hand rims" +#: data/json/items/vehicle/manual.json +msgid "A set of hand rims for use on a wheelchair." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/manual.json +msgid "foot crank" +msgid_plural "foot cranks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foot crank" +#: data/json/items/vehicle/manual.json +msgid "A pedal and gear assembly from a bicycle." +msgstr "" + +#. ~ Item name +#. ~ Overmap terrain name +#. ~ Vehicle part name +#: data/json/items/vehicle/mills.json +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "wind turbine" +msgid_plural "wind turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wind turbine" +#: data/json/items/vehicle/mills.json +msgid "A small turbine that can convert wind into electric power." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/mills.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "large wind turbine" +msgid_plural "large wind turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wind turbine" +#: data/json/items/vehicle/mills.json +msgid "A large turbine that can convert wind into electric power." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/mills.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "water wheel" +msgid_plural "water wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water wheel" +#: data/json/items/vehicle/mills.json +msgid "" +"A water wheel that will slowly recharge electrical power when built over " +"shallow moving water." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/mills.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "large water wheel" +msgid_plural "large water wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large water wheel" +#: data/json/items/vehicle/mills.json +msgid "" +"A large water wheel with wooden supports. It will recharge electrical power" +" when built over shallow moving water." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "electric motor" +msgid_plural "electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric motor" +#: data/json/items/vehicle/motors.json +msgid "A standard electric motor. Suitable for use in ultra-light vehicles." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "enhanced electric motor" +msgid_plural "enhanced electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enhanced electric motor" +#: data/json/items/vehicle/motors.json +msgid "" +"A powerful electric motor, as found in those consumer electric sports cars " +"with ridiculous or ludicrous acceleration options." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "super electric motor" +msgid_plural "super electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "super electric motor" +#: data/json/items/vehicle/motors.json +msgid "" +"An extremely powerful electric motor. This delivers massive torque and " +"would be well suited to an electric racing car." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "large electric motor" +msgid_plural "large electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large electric motor" +#: data/json/items/vehicle/motors.json +msgid "" +"A large electric motor. Could be used to power a full-size car or SUV." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "small electric motor" +msgid_plural "small electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small electric motor" +#: data/json/items/vehicle/motors.json +msgid "" +"A light-duty electric motor. Strong enough for an electric moped or golf " +"cart." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "tiny electric motor" +msgid_plural "tiny electric motors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny electric motor" +#: data/json/items/vehicle/motors.json +msgid "" +"A small electric motor, suitable for powering a bicycle or a hedge trimmer." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/motors.json data/json/vehicleparts/motor.json +msgid "1,300 HP electric train engine" +msgid_plural "1,300 HP electric train engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "1,300 HP electric train engine" +#: data/json/items/vehicle/motors.json +msgid "" +"A 1,300 horsepower 3-phase 60 Hz electric engine. Normally used in trains." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/noise.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "muffler" +msgid_plural "mufflers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "muffler" +#: data/json/items/vehicle/noise.json +msgid "A muffler from a car. Useful in a few crafting recipes." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/noise.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "back-up beeper" +msgid_plural "back-up beepers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "back-up beeper" +#: data/json/items/vehicle/noise.json +msgid "" +"A safety device intended to warn passersby of a vehicle moving in reverse. " +"Usage of it now seems terribly unwise." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/noise.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "stereo system" +msgid_plural "stereo systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stereo system" +#: data/json/items/vehicle/noise.json +msgid "" +"A stereo system with speakers. It is capable of being hooked up to a " +"vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/noise.json +msgid "chime loudspeakers" +msgid_plural "chime loudspeakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chime loudspeakers" +#: data/json/items/vehicle/noise.json +msgid "" +"A stereo system with loudspeakers and a built-in set of simple melodies that" +" it will play. Commonly used by ice cream trucks to draw the attention of " +"children in the days when children wanted ice cream more than brains." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "sheet metal" +msgid_plural "sheet metal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sheet metal" +#: data/json/items/vehicle/plating.json +msgid "A thin sheet of metal." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "wooden armor kit" +msgid_plural "wooden armor kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden armor kit" +#: data/json/items/vehicle/plating.json +msgid "A bundle of planks prepared to be used as vehicle armor." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/plating.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "steel plating" +msgid_plural "steel plating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel plating" +#: data/json/items/vehicle/plating.json +msgid "A piece of vehicle armor plating made of steel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/plating.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "superalloy plating" +msgid_plural "superalloy plating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "superalloy plating" +#: data/json/items/vehicle/plating.json +msgid "A piece of vehicle armor plating made of sturdy superalloy." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "superalloy sheet" +msgid_plural "superalloy sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "superalloy sheet" +#: data/json/items/vehicle/plating.json +msgid "" +"A sheet of sturdy superalloy; incredibly hard, yet incredibly malleable." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/plating.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "spiked plating" +msgid_plural "spiked plating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiked plating" +#: data/json/items/vehicle/plating.json +msgid "" +"A piece of vehicle armor plating made of steel. It is covered with menacing" +" spikes." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/plating.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "hard plating" +msgid_plural "hard platings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hard plating" +#: data/json/items/vehicle/plating.json +msgid "" +"A piece of very thick vehicle armor plating made of tempered steel. Can be " +"used as a makeshift anvil." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "military composite plating" +msgid_plural "military composite platings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military composite plating" +#: data/json/items/vehicle/plating.json +msgid "" +"A thick sheet of military-grade armor; the best bullet-stopper you can stick" +" on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "chitin armor kit" +msgid_plural "chitin armor kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin armor kit" +#: data/json/items/vehicle/plating.json +msgid "A piece of light chitin plating made for a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/plating.json +msgid "biosilicified chitin armor kit" +msgid_plural "biosilicified chitin armor kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin armor kit" +#: data/json/items/vehicle/plating.json +msgid "A piece of durable silica-coated chitin plating made for a vehicle." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/plating.json data/json/vehicleparts/boards.json +msgid "counterweight" +msgid_plural "counterweights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "counterweight" +#: data/json/items/vehicle/plating.json +msgid "" +"A heavy block of steel used for balancing other heavy things. Can be used " +"as a makeshift anvil." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/rams.json data/json/vehicleparts/rams.json +msgid "shredder" +msgid_plural "shredders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shredder" +#: data/json/items/vehicle/rams.json +msgid "" +"This menacing-looking attachment is meant to be powered by a vehicle's " +"engine. Upon doing so, the circular blades of this device will rotate " +"rapidly; anything in front of it is likely to be ripped to shreds. It is " +"sturdy enough to withstand multiple impacts, and is designed to detach if it" +" would take a hit that would break it." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/rigs.json +msgid "vehicle forge rig" +msgid_plural "vehicle forge rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle forge rig" +#: data/json/items/vehicle/rigs.json +msgid "" +"A forge rig made to run off a vehicle's storage battery, with integrated " +"tool storage for metalworking equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/rigs.json +msgid "vehicle kiln" +msgid_plural "vehicle kilns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle kiln" +#: data/json/items/vehicle/rigs.json +msgid "An electric kiln made to run off a vehicle's storage battery." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/rigs.json +msgid "vehicle high-temperature welding kit" +msgid_plural "vehicle high-temperature welding kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle high-temperature welding kit" +#: data/json/items/vehicle/rigs.json +msgid "" +"A welder combined with a fireproof insulating blanket, allowing for advanced" +" welds and repairs to tempered steels." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/rotor.json data/json/vehicleparts/rotor.json +msgid "heavy-duty military rotors" +msgid_plural "sets of heavy-duty military rotors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy-duty military rotors" +#: data/json/items/vehicle/rotor.json +msgid "A set of four rotor blades from a military attack helicopter." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/rotor.json +msgid "small civilian helicopter rotors" +msgid_plural "sets of small civilian helicopter rotors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small civilian helicopter rotors" +#: data/json/items/vehicle/rotor.json +msgid "A set of four rotor blades from a civilian light helicopter." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/seating.json data/json/vehicleparts/seats.json +msgid "bucket seat" +msgid_plural "bucket seats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bucket seat" +#: data/json/items/vehicle/seating.json +msgid "A soft car seat made from synthetic fabric." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/seating.json data/json/vehicleparts/seats.json +msgid "leather bucket seat" +msgid_plural "leather bucket seats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather bucket seat" +#: data/json/items/vehicle/seating.json +msgid "A soft car seat covered with leather." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/seating.json data/json/vehicleparts/seats.json +msgid "bench seat" +msgid_plural "bench seats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bench seat" +#: data/json/items/vehicle/seating.json +msgid "" +"A wide, flat seat like you'd find in the back of a sedan, upholstered with " +"soft nylon." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/seating.json data/json/vehicleparts/seats.json +msgid "leather bench seat" +msgid_plural "leather bench seats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leather bench seat" +#: data/json/items/vehicle/seating.json +msgid "" +"A wide, flat seat like you'd find in the back of a sedan, upholstered with " +"leather." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/seating.json data/json/vehicleparts/seats.json +msgid "saddle" +msgid_plural "saddles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "saddle" +#: data/json/items/vehicle/seating.json +msgid "A leather-covered seat designed to be straddled." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/solar.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "solar panel" +msgid_plural "solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar panel" +#: data/json/items/vehicle/solar.json +msgid "" +"An electronic device that can convert solar radiation into electric power. " +"Useful for a vehicle or a static power grid." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "solar panel array" +msgid_plural "solar panel arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar panel array" +#: data/json/items/vehicle/solar.json +msgid "" +"A collection of four solar panels, ready to get to work converting solar " +"radiation into electric power. Install them to use them in a static power " +"grid." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "folding solar panel" +msgid_plural "folding solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folding solar panel" +#: data/json/items/vehicle/solar.json +msgid "" +"This \"little\" solar panel folds up to carry around, in case you need to " +"charge anything on the go. Its small size means in might take quite some " +"time to charge, however." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "solar suitcase" +msgid_plural "solar suitcases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar suitcase" +#: data/json/items/vehicle/solar.json +msgid "" +"A large, ready-to-deploy set of solar panels, designed for portable off-the-" +"grid use." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/solar.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "reinforced solar panel" +msgid_plural "reinforced solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced solar panel" +#: data/json/items/vehicle/solar.json +msgid "" +"A solar panel that has been covered with a pane of reinforced glass to " +"protect the delicate solar cells from zombies or errant baseballs. The " +"glass causes this panel to produce slightly less power than a normal panel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/solar.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "advanced solar panel" +msgid_plural "advanced solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced solar panel" +#: data/json/items/vehicle/solar.json +msgid "" +"An electronic device that can convert solar radiation into electric power. " +"This one is a high-performance type made with monocrystalline silicon cells." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "advanced solar panel array" +msgid_plural "advanced solar panel arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced solar panel array" +#: data/json/items/vehicle/solar.json +msgid "" +"A collection of four smaller solar panels, ready to convert solar radiation " +"into electric power. These panels are high-performance, made with " +"monocrystalline silicon cells." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/solar.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "advanced reinforced solar panel" +msgid_plural "advanced reinforced solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced reinforced solar panel" +#: data/json/items/vehicle/solar.json +msgid "" +"An advanced solar panel that has been covered with a pane of reinforced " +"glass to protect the delicate solar cells from zombies or errant baseballs." +" The glass causes this panel to produce slightly less power than a normal " +"advanced panel." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "solar cell" +msgid_plural "solar cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "solar cell" +#: data/json/items/vehicle/solar.json +msgid "" +"A small electronic device that can convert solar radiation into electric " +"power. This one is a common, inexpensive type made of polycrystalline " +"silicon." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/solar.json +msgid "advanced solar cell" +msgid_plural "advanced solar cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced solar cell" +#: data/json/items/vehicle/solar.json +msgid "" +"A small electronic device that can convert solar radiation into electric " +"power. This one is a high-performance type made of monocrystalline silicon." +msgstr "" + +#. ~ Description of "fancy table" +#: data/json/items/vehicle/tables.json +msgid "" +"A very fancy table for those with fancy lives. If times were better, it " +"might be useful for something other than firewood." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/tables.json +msgid "wooden table" +msgid_plural "wooden tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden table" +#: data/json/items/vehicle/tables.json +msgid "A crude wooden table." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/tables.json +msgid "workbench (folded)" +msgid_plural "workbenches (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "workbench (folded)" +#: data/json/items/vehicle/tables.json +msgid "" +"A sturdy workbench made of metal and wood. It is perfect for crafting large" +" and heavy things, when unfolded." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/tables.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "workbench with battery recharger" +msgid_plural "workbenches with battery rechargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "workbench with battery recharger" +#: data/json/items/vehicle/tables.json +msgid "" +"A sturdy metal workbench, perfect for crafting large and heavy things. It " +"also has a built-in battery charger for your phone." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/turrets.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "turret mount" +msgid_plural "turret mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turret mount" +#: data/json/items/vehicle/turrets.json +msgid "A universal mount for weapons intended to be installed as turrets." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "military black box" +msgid_plural "military black boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military black box" +#: data/json/items/vehicle/utilities.json +msgid "" +"An aircraft's black box, seemingly pulled from some sort of military vehicle" +" wreckage. If you can find a system to analyze this, you may find something" +" of interest." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "vehicle cooler" +msgid_plural "vehicle coolers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle cooler" +#: data/json/items/vehicle/utilities.json +msgid "" +"A vehicle-mounted area cooler. Install a muffler in another part of the " +"vehicle to direct the exhaust heat to that location." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "small integrated cooler" +msgid_plural "small integrated coolers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small integrated cooler" +#: data/json/items/vehicle/utilities.json +msgid "A small vehicle-mounted area cooler." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "vehicle heater" +msgid_plural "vehicle heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle heater" +#: data/json/items/vehicle/utilities.json +msgid "A vehicle-mounted area heater." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "small vehicle heater" +msgid_plural "small vehicle heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small vehicle heater" +#: data/json/items/vehicle/utilities.json +msgid "A small vehicle-mounted area heater." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "towel hanger" +msgid_plural "towel hangers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "towel hanger" +#. ~ Description of vehicle part "towel hanger" +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "A towel hanger with towels." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "recharging station" +msgid_plural "recharging stations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "recharging station" +#: data/json/items/vehicle/utilities.json +msgid "" +"A universal recharging station designed to operate on vehicle power. While " +"on, it will steadily charge all rechargeable batteries (battery cells, lead-" +"acid batteries, etc) placed directly within its storage space. The system " +"can only be installed onto existing storage compartments, and is controlled " +"from a dashboard or electronics control unit." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "battery charger" +msgid_plural "battery chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battery charger" +#: data/json/items/vehicle/utilities.json +msgid "" +"A small device for recharging batteries, given a source of electricity. It " +"could easily be wired into a vehicle with power. It will slowly charge all " +"rechargeable batteries (battery cells, lead-acid batteries, etc) placed " +"directly within its storage space. It can only be installed onto existing " +"storage compartments." +msgstr "" + +#. ~ Description of "washing machine" +#: data/json/items/vehicle/utilities.json +msgid "A very small washing machine designed for use in vehicles." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "programmable autopilot" +msgid_plural "programmable autopilots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "programmable autopilot" +#: data/json/items/vehicle/utilities.json +msgid "" +"A computer system hooked up to the steering and engine of a vehicle to allow" +" it to follow simple paths." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "mountable autoclave" +msgid_plural "mountable autoclaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mountable autoclave" +#: data/json/items/vehicle/utilities.json +msgid "This autoclave has been rigged to run off a vehicle power grid." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "portable dishwasher" +msgid_plural "portable dishwashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portable dishwasher" +#: data/json/items/vehicle/utilities.json +msgid "A very small dishwasher designed for use in vehicles." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json data/json/vehicleparts/tanks.json +msgid "refrigerated tank (60 L)" +msgid_plural "refrigerated tanks (60 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refrigerated tank (60 L)" +#: data/json/items/vehicle/utilities.json +msgid "" +"A 60 L refrigerated tank for keeping liquids cool. Provides some insulation" +" from outside weather." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json data/json/vehicleparts/tanks.json +msgid "refrigerated tank (100 L)" +msgid_plural "refrigerated tanks (100 L)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refrigerated tank (100 L)" +#: data/json/items/vehicle/utilities.json +msgid "" +"A 100 L refrigerated tank for keeping liquids cool. Provides some " +"insulation from outside weather." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "heated tank" +msgid_plural "heated tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heated tank" +#: data/json/items/vehicle/utilities.json +msgid "" +"A 60 L heated tank for keeping liquids from freezing. Provides some " +"insulation from outside weather." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/utilities.json +#: data/json/vehicleparts/vehicle_parts.json +msgid "water faucet" +msgid_plural "water faucets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water faucet" +#: data/json/items/vehicle/utilities.json +msgid "A metal faucet that can be attached to a water tank for easy access." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/utilities.json +msgid "electric oil press" +msgid_plural "electric oil presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric oil press" +#: data/json/items/vehicle/utilities.json +msgid "" +"A heavy-duty press used to create vegetable oil from nuts or seeds. It " +"needs to be mounted on a vehicle due to its high power draw." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "wooden wheel mount" +msgid_plural "wooden wheel mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden wheel mount" +#: data/json/items/vehicle/wheel.json +msgid "A piece of wood with holes suitable for a bike wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "light wheel mount" +msgid_plural "light wheel mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light wheel mount" +#. ~ Description of vehicle part "light wheel mount" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "A piece of metal with holes suitable for a bike or motorbike wheel." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "medium wheel hub assembly" +msgid_plural "medium wheel hub assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium wheel hub assembly" +#: data/json/items/vehicle/wheel.json +msgid "" +"A metal assembly that allows bolting a wheel onto a car. Fit for a car " +"wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "heavy wheel hub assembly" +msgid_plural "heavy wheel hub assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy wheel hub assembly" +#: data/json/items/vehicle/wheel.json +msgid "" +"A heavy metal assembly that allows bolting a wheel onto a car. Fit for a " +"large car wheel." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "pair of skateboard trucks" +msgid_plural "pairs of skateboard trucks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of skateboard trucks" +#: data/json/items/vehicle/wheel.json +msgid "A pair metal skateboard trucks, for attaching wheels to." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "medium steel rim" +msgid_plural "medium steel rims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steel rim" +#: data/json/items/vehicle/wheel.json +msgid "A medium-size steel rim for a car tire." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "steel motorbike rim" +msgid_plural "steel motorbike rims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel motorbike rim" +#: data/json/items/vehicle/wheel.json +msgid "A steel rim for a motorbike tire." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "wide steel rim" +msgid_plural "wide steel rims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wide steel rim" +#: data/json/items/vehicle/wheel.json +msgid "A wide steel rim for a larger tire." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "bicycle rim" +msgid_plural "bicycle rims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bicycle rim" +#: data/json/items/vehicle/wheel.json +msgid "A large, spoked rim for a bicycle tire." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "17\" car tire" +msgid_plural "17\" car tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "17" car tire" +#: data/json/items/vehicle/wheel.json +msgid "A standard 17\" car tire for fitting to a medium steel rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "16\" racing tire" +msgid_plural "16\" racing tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "16" racing tire" +#: data/json/items/vehicle/wheel.json +msgid "A slick 16\" racing car tire for fitting to a medium steel rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "16\" motorbike tire" +msgid_plural "16\" motorbike tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "16" motorbike tire" +#: data/json/items/vehicle/wheel.json +msgid "A 16\" motorbike tire for fitting to a steel motorbike rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "20\" off-road motorbike tire" +msgid_plural "20\" off-road motorbike tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20" off-road motorbike tire" +#: data/json/items/vehicle/wheel.json +msgid "A 20\" off-road motorbike tire for fitting to a steel motorbike rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "24\" wide tire" +msgid_plural "24\" wide tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "24" wide tire" +#: data/json/items/vehicle/wheel.json +msgid "A wide tire for fitting to a wide steel rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "24\" off-road wide tire" +msgid_plural "24\" off-road wide tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "24" off-road wide tire" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide tire for fitting to a wide steel rim. It's studded to provide better" +" grip off-road at the cost of some performance on pavement." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "27\" bicycle tire" +msgid_plural "27\" bicycle tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27" bicycle tire" +#: data/json/items/vehicle/wheel.json +msgid "A bicycle tire for fitting to a bicycle rim." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "27\" off-road bicycle tire" +msgid_plural "27\" off-road bicycle tires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "27" off-road bicycle tire" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide, studded bicycle tire intended to be fitted to a bicycle rim for off-" +"road biking." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 17\" wheel" +msgid_plural "deflated 17\" wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 17" wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A car wheel. It is currently deflated and will need to be inflated to be " +"used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 16\" racing wheel" +msgid_plural "deflated 16\" racing wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 16" racing wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide, smooth wheel intended for racing. It is currently deflated and will" +" need to be inflated to be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 16\" motorbike wheel" +msgid_plural "deflated 16\" motorbike wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 16" motorbike wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A motorbike wheel. It is currently deflated and will need to be inflated to" +" be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 20\" off-road motorbike wheel" +msgid_plural "deflated 20\" off-road motorbike wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 20" off-road motorbike wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A motorbike wheel, studded for improved off-road performance. It is " +"currently deflated and will need to be inflated to be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 24\" wide wheel" +msgid_plural "deflated 24\" wide wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 24" wide wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide wheel. \\o/ This wide. It is currently deflated and will need to be" +" inflated to be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 24\" off-road wide wheel" +msgid_plural "deflated 24\" off-road wide wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 24" off-road wide wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide wheel. \\o/ This wide. It's studded to provide better grip off-road" +" at the cost of some performance on pavement. It is currently deflated and " +"will need to be inflated to be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 27\" bicycle wheel" +msgid_plural "deflated 27\" bicycle wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 27" bicycle wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A bicycle wheel. It is currently deflated and will need to be inflated to " +"be used on a vehicle." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "deflated 27\" off-road bicycle wheel" +msgid_plural "deflated 27\" off-road bicycle wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deflated 27" off-road bicycle wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide, studded, bicycle wheel intended for off-road biking. It is " +"currently deflated and will need to be inflated to be used on a vehicle." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "wheel" +msgid_plural "wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheel" +#: data/json/items/vehicle/wheel.json +msgid "A car wheel." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "racing wheel" +msgid_plural "racing wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "racing wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide, smooth wheel intended for racing. The slick surface provides better" +" speed on pavement but penalizes off-road speed." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "armored wheel" +msgid_plural "armored wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armored wheel" +#: data/json/items/vehicle/wheel.json +msgid "A wide military-grade wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "wheelbarrow wheel" +msgid_plural "wheelbarrow wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wheelbarrow wheel" +#: data/json/items/vehicle/wheel.json +msgid "A small wheel from a common garden wheelbarrow." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "bicycle wheel" +msgid_plural "bicycle wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bicycle wheel" +#: data/json/items/vehicle/wheel.json +msgid "A bicycle wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "off-road bicycle wheel" +msgid_plural "off-road bicycle wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "off-road bicycle wheel" +#: data/json/items/vehicle/wheel.json +msgid "A wide, studded bicycle wheel intended for off-road biking." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "set of small casters" +msgid_plural "sets of small casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of small casters" +#. ~ Description of vehicle part "small casters" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "" +"A set of small wheels mounted on pivots, like you'd find on a rolling office" +" chair." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "set of medium casters" +msgid_plural "sets of medium casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of medium casters" +#. ~ Description of vehicle part "medium casters" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "" +"A set of medium wheels mounted on pivots, like you'd find on a shopping " +"cart." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "set of large casters" +msgid_plural "sets of large casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of large casters" +#. ~ Description of vehicle part "large casters" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "" +"A set of large rubber wheels mounted on pivots, like you'd find on small " +"industrial equipment." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "metal wheel" +msgid_plural "metal wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metal wheel" +#: data/json/items/vehicle/wheel.json +msgid "A simple metal wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "rail wheel" +msgid_plural "rail wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rail wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A strong rail wheel. A flange helps keep it on a rail, but makes it perform" +" terribly when not on a rail." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "pair of small rail wheels" +msgid_plural "pairs of small rail wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of small rail wheels" +#: data/json/items/vehicle/wheel.json +msgid "" +"A pair of small rail wheels. It fits small railroad rails found in places " +"like amusement parks. Mostly for hobby purposes rather than transportation." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "motorbike wheel" +msgid_plural "motorbike wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motorbike wheel" +#: data/json/items/vehicle/wheel.json +msgid "A motorbike wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "off-road motorbike wheel" +msgid_plural "off-road motorbike wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "off-road motorbike wheel" +#: data/json/items/vehicle/wheel.json +msgid "A motorbike wheel, studded for improved off-road performance." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "large steel drum" +msgid_plural "large steel drums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large steel drum" +#: data/json/items/vehicle/wheel.json +msgid "" +"A large cylinder fashioned out of thick plates of hardened steel, normally " +"found on road rollers. Numerous massive spokes, attached to a central axis," +" reinforce its structure even further, making it an unstoppable force once " +"it starts rolling." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "small wheel" +msgid_plural "small wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A pretty small wheel. Probably from one of those Segway things. It is not " +"very menacing." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "skate wheel" +msgid_plural "skate wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skate wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A very small plastic wheel with a punk attitude. This wheel was made for " +"skating." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "set of skateboard wheels" +msgid_plural "sets of skateboard wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of skateboard wheels" +#. ~ Description of vehicle part "skateboard wheels" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "A set of four small wheels, for a skateboard." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "set of tricycle wheels" +msgid_plural "sets of tricycle wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of tricycle wheels" +#: data/json/items/vehicle/wheel.json +msgid "" +"A set of hard plastic wheels with one larger than the other two. Proudly " +"made in the USA by Double Dango Productions." +msgstr "" + +#. ~ Item name +#: data/json/items/vehicle/wheel.json +msgid "pair of wheelchair wheels" +msgid_plural "pairs of wheelchair wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wheelchair wheels" +#: data/json/items/vehicle/wheel.json +msgid "A pair of wheels for a wheelchair." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "wide wheel" +msgid_plural "wide wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wide wheel" +#: data/json/items/vehicle/wheel.json +msgid "A wide wheel. \\o/ This wide." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "off-road wide wheel" +msgid_plural "off-road wide wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "off-road wide wheel" +#: data/json/items/vehicle/wheel.json +msgid "" +"A wide wheel. \\o/ This wide. It's studded to provide better grip off-road" +" at the cost of some performance on pavement." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "wooden cart wheel" +msgid_plural "wooden cart wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden cart wheel" +#: data/json/items/vehicle/wheel.json +msgid "A handmade wooden cart wheel." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "banded wooden cart wheel" +msgid_plural "banded wooden cart wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banded wooden cart wheel" +#: data/json/items/vehicle/wheel.json +msgid "A handmade wooden cart wheel with metal bands for durability." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "concrete mixer wheel mounts" +msgid_plural "concrete mixer wheel mounts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concrete mixer wheel mounts" +#. ~ Description of vehicle part "concrete mixer wheel mounts" +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "A set of two small wheel mounts from a concrete mixer." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/json/items/vehicle/wheel.json data/json/vehicleparts/wheel.json +msgid "concrete mixer wheels" +msgid_plural "concrete mixer wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concrete mixer wheels" +#: data/json/items/vehicle/wheel.json +msgid "A set of two small wheels from a concrete mixer." +msgstr "" + +#. ~ Signage placed on map LIXA_surface_1a, LIXA_surface_1b, LIXA_surface_2a, +#. LIXA_surface_2b +#: data/json/mapgen/LIXA_mapgen.json +msgid "LIXA" +msgstr "" + +#. ~ Computer name placed on map LIXA_surface_1a, LIXA_surface_1b, +#. LIXA_surface_2a, LIXA_surface_2b +#: data/json/mapgen/LIXA_mapgen.json +msgid "Presentation Computer" +msgstr "" + +#. ~ Signage placed on map LIXA_road_guard +#: data/json/mapgen/LIXA_mapgen.json +msgid "NO TRESPASSING: By order of the United States Department of Energy" +msgstr "" + +#. ~ Computer name placed on map LIXA_workfloor_1a, LIXA_workfloor_1b, +#. LIXA_workfloor_2a, LIXA_workfloor_2b +#: data/json/mapgen/LIXA_mapgen.json +msgid "Personal Computer" +msgstr "" + +#. ~ Access denied message on computer "Personal Computer" placed on map +#. LIXA_workfloor_1a, LIXA_workfloor_1b, LIXA_workfloor_2a, LIXA_workfloor_2b +#: data/json/mapgen/LIXA_mapgen.json +msgid "Credentials Unrecognized." +msgstr "" + +#. ~ Computer name placed on map LIXA_workfloor_1a, LIXA_workfloor_1b, +#. LIXA_workfloor_2a, LIXA_workfloor_2b +#: data/json/mapgen/LIXA_mapgen.json +msgid "Experiment Control Computer" +msgstr "" + +#. ~ Computer name placed on map bank +#: data/json/mapgen/bank.json +msgid "Consolidated Computerized Bank of the Treasury" +msgstr "" + +#. ~ Interactive menu name in computer "Consolidated Computerized Bank of the +#. Treasury" placed on map bank +#. ~ Interactive menu name in computer "High Security Consolidated +#. Computerized Bank of the Treasury" placed on map bank_1 +#: data/json/mapgen/bank.json +msgid "Open Vault" +msgstr "" + +#. ~ Computer name placed on map bank_1 +#: data/json/mapgen/bank.json +msgid "High Security Consolidated Computerized Bank of the Treasury" +msgstr "" + +#. ~ Access denied message on computer "High Security Consolidated +#. Computerized Bank of the Treasury" placed on map bank_1 +#. ~ Access denied message on computer "Missile Controls" placed on map +#. silo_finale +#. ~ Access denied message on computer "PE012 Storage" placed on map +#. lab_finale_1level +#. ~ Access denied message on computer "Prototype DARPA-713 AUTHORIZED PILOTS +#. ONLY" placed on map lab_finale_1level +#. ~ Access denied message on computer "PE019 "Sculptor" Secure Storage" +#. placed on map +#. ~ Access denied message on computer "PE050 "Alpha" Secure Storage" placed +#. on map +#. ~ Access denied message on computer "PE065 "Chimera" Secure Storage" placed +#. on map +#. ~ Access denied message on computer "PE070 "Raptor" Secure Storage" placed +#. on map +#. ~ Access denied message on computer "PE023 "Medical" Secure Storage" placed +#. on map +#. ~ Access denied message on computer "Surgery room computer" placed on map +#. ~ Access denied message on computer "Dinosaur surgery room computer" placed +#. on map microlab_DinoLab +#: data/json/mapgen/bank.json +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/json/mapgen/missile_silo.json +#: data/mods/DinoMod/mapgen/microlab_DinoLab.json +#: data/mods/No_Hope/Mapgen/missile_silo.json +#: data/mods/No_Hope/Mapgen/nested/microlab_special_tiles.json +msgid "" +"ERROR! Access denied! Unauthorized access will be met with lethal force!" +msgstr "" + +#. ~ Computer name placed on map cathedral_2_NW, cathedral_2_NE, +#. cathedral_2_SW, cathedral_2_SE +#. ~ Computer name placed on map cathedralv_2_NW, cathedralv_2_NE, +#. cathedralv_2_SW, cathedralv_2_SE +#: data/json/mapgen/cathedral.json +#: data/mods/Xedra_Evolved/mapgen/vampire_cathedral.json +msgid "Cathedral Bells 1.2" +msgstr "" + +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedral_2_NW, cathedral_2_NE, cathedral_2_SW, cathedral_2_SE +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedralv_2_NW, cathedralv_2_NE, cathedralv_2_SW, cathedralv_2_SE +#: data/json/mapgen/cathedral.json +#: data/mods/Xedra_Evolved/mapgen/vampire_cathedral.json +msgid "Gathering Toll" +msgstr "" + +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedral_2_NW, cathedral_2_NE, cathedral_2_SW, cathedral_2_SE +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedralv_2_NW, cathedralv_2_NE, cathedralv_2_SW, cathedralv_2_SE +#: data/json/mapgen/cathedral.json +#: data/mods/Xedra_Evolved/mapgen/vampire_cathedral.json +msgid "Wedding Toll" +msgstr "" + +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedral_2_NW, cathedral_2_NE, cathedral_2_SW, cathedral_2_SE +#. ~ Interactive menu name in computer "Cathedral Bells 1.2" placed on map +#. cathedralv_2_NW, cathedralv_2_NE, cathedralv_2_SW, cathedralv_2_SE +#: data/json/mapgen/cathedral.json +#: data/mods/Xedra_Evolved/mapgen/vampire_cathedral.json +msgid "Funeral Toll" +msgstr "" + +#. ~ Signage placed on map cemetery_4square_00, cemetery_4square_10, +#. cemetery_4square_01, cemetery_4square_11 +#: data/json/mapgen/cemetery_4square.json +msgid "Closed at sunset." +msgstr "" + +#. ~ Signage placed on map cemetery_4square_00, cemetery_4square_10, +#. cemetery_4square_01, cemetery_4square_11 +#: data/json/mapgen/cemetery_4square.json +msgid "Maintained by the Church." +msgstr "" + +#. ~ Signage placed on map cemetery_small +#: data/json/mapgen/cemetery_small.json +msgid " Cemetery" +msgstr "" + +#. ~ Signage placed on map cemetery_small +#: data/json/mapgen/cemetery_small.json +msgid " Cemetery" +msgstr "" + +#. ~ Signage placed on map cemetery_small +#: data/json/mapgen/cemetery_small.json +msgid "Please respect the cemetery" +msgstr "" + +#. ~ Signage placed on map cemetery_small +#: data/json/mapgen/cemetery_small.json +msgid "May and their family rest in peace" +msgstr "" + +#. ~ Signage placed on map cemetery_small +#: data/json/mapgen/cemetery_small.json +msgid " Family Cemetery" +msgstr "" + +#. ~ Computer name placed on map rural_church_steeple +#: data/json/mapgen/church_rural.json +msgid "Church Bells 1.0" +msgstr "" + +#. ~ Interactive menu name in computer "Church Bells 1.0" placed on map +#. rural_church_steeple +#: data/json/mapgen/church_rural.json +msgid "Toll Bells" +msgstr "" + +#. ~ Item name +#: data/json/mapgen/crater.json +msgid "active alien bomb" +msgid_plural "active alien bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active alien bomb" +#: data/json/mapgen/crater.json +msgid "" +"This item is used to make a hole for a crater. It should not otherwise " +"appear in game." +msgstr "" + +#. ~ Signage placed on map cs_city_dump_small +#: data/json/mapgen/cs_city_dump_small.json +msgid "Municipal City Dump" +msgstr "" + +#. ~ Vehicle name +#: data/json/mapgen/cs_open_sewer_small.json +msgid "work light" +msgstr "" + +#. ~ Signage placed on map cs_open_sewer +#: data/json/mapgen/cs_open_sewer_small.json +msgid "Caution: Work in Progress" +msgstr "" + +#. ~ Signage placed on map cs_private_park +#: data/json/mapgen/cs_private_park.json +msgid "Private Property: No Trespassing" +msgstr "" + +#. ~ Signage placed on map cs_tire_shop +#: data/json/mapgen/cs_tire_shop.json +msgid "Discount Tires" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/mapgen/debug.json +msgid "debug_item_group_test" +msgstr "" + +#. ~ Signage placed on map dollarstore +#: data/json/mapgen/dollar_store.json +msgid "Dollar Store" +msgstr "" + +#. ~ Signage placed on map dollarstore +#: data/json/mapgen/dollar_store.json +msgid "OPEN 24/7!" +msgstr "" + +#. ~ Signage placed on map dump +#: data/json/mapgen/dump.json +msgid " Dump" +msgstr "" + +#. ~ Signage placed on map dump +#: data/json/mapgen/dump.json +msgid "DUMP" +msgstr "" + +#. ~ Signage placed on map dump +#: data/json/mapgen/dump.json +msgid " Area Dump" +msgstr "" + +#. ~ Signage placed on map farm_dairy_twd_1, farm_dairy_twd_2, null, null, +#. farm_dairy_twd_5, farm_dairy_twd_6, farm_dairy_twd_7, farm_dairy_twd_8, +#. farm_dairy_twd_9, farm_dairy_twd_10, farm_dairy_twd_11, farm_dairy_twd_12 +#: data/json/mapgen/farm_dairy_2.json +msgid "St. John Dairy. 555-0199 Daily Farm Tours" +msgstr "" + +#. ~ Name of the monster "mon_zombie_fat" placed on map farm_dairy_twd_3, +#. farm_dairy_twd_4 +#: data/json/mapgen/farm_dairy_2.json +msgid "Brenda" +msgstr "" + +#. ~ Name of the monster "mon_zombie_crawler" placed on map +#. farm_dairy_twd_second_floor_3, farm_dairy_twd_second_floor_4 +#: data/json/mapgen/farm_dairy_2.json +msgid "Mark" +msgstr "" + +#. ~ Signage placed on map TreeFarm_1a, TreeFarm_1b +#: data/json/mapgen/farm_tree.json +msgid "'s Tree Farm, call us at 555-8758!" +msgstr "" + +#. ~ Signage placed on map TreeFarm_1a, TreeFarm_1b +#: data/json/mapgen/farm_tree.json +msgid "Christmas trees available early winter!" +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "Welcome to Botanical Garden! Please stay on the path!" +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"WEEPING WILLOW\n" +"Salix babylonica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"RED PINE\n" +"Pinus resinosa\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON JUNIPER\n" +"Juniperus communis\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"SHAGBARK HICKORY\n" +"Carya ovata\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"SUGAR MAPLE\n" +"Acer saccharum\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"CANOE BIRCH\n" +"Betula papyrifera\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"NUDA BAMBOO\n" +"Phyllostachys nuda\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"BREADSEED POPPY\n" +"Papaver somniferum\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"'FLORUNNER' PEANUT\n" +"Arachis hypogaea\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON DANDELION\n" +"Taraxacum officinale\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"KENTUCKY COFFEE\n" +"Gymnocladus dioicus\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"AMERICAN ELM\n" +"Ulmus americana\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON PEAR\n" +"Pyrus communis\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"SWEET CHERRY\n" +"Prunus avium\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"'RED DELICIOUS' APPLE\n" +"Malus domestica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"'AUTUMN RED' PEACH\n" +"Prunus persica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"SWEET ALMOND\n" +"Prunus dulcis\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON APRICOT\n" +"Prunus armeniaca\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"EUROPEAN PLUM\n" +"Prunus domestica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"GARDEN DAHLIA\n" +"Dahlia pinnata\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"DOG ROSE\n" +"Rosa canina\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"SACRED DATURA\n" +"Datura wrightii\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"WILD CHAMOMILE\n" +"Matricaria recutita\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"VIRGINIA BLUEBELL\n" +"Mertensia virginica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"NEW JERSEY BLUEBERRY\n" +"Vaccinium caesariense\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"GARDEN STRAWBERRY\n" +"Fragaria × ananassa\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"RED MULBERRY\n" +"Morus rubra\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"AMERICAN BLACK ELDERBERRY\n" +"Sambucus canadensis\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"MADEIRA WALNUT\n" +"Juglans regia\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"AMERICAN CHESTNUT\n" +"Castanea dentata\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON HAZELNUT\n" +"Corylus avellana\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"BLACKJACK OAK\n" +"Quercus marilandica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"BLACK COTTONWOOD\n" +"Populus trichocarpa\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"HAZEL ALDER\n" +"Alnus serrulata\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"'OSWEGO' PECAN\n" +"Carya illinoinensis\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map BotanicalGarden_1a, BotanicalGarden_1b +#: data/json/mapgen/garden_botanical.json +msgid "" +"COMMON BEECH\n" +"Fagus sylvatica\n" +"Planted by " +msgstr "" + +#. ~ Signage placed on map communitygarden +#: data/json/mapgen/garden_community.json +msgid " Community Garden" +msgstr "" + +#. ~ Signage placed on map communitygarden_2 +#: data/json/mapgen/garden_community.json +msgid " Community Garden. Open dawn to dusk." +msgstr "" + +#. ~ Signage placed on map communitygarden_2 +#: data/json/mapgen/garden_community.json +msgid " Community Garden. Grow your own food!" +msgstr "" + +#. ~ Signage placed on map communitygarden_3 +#: data/json/mapgen/garden_community.json +msgid " Community Garden, sign up for your own plot!" +msgstr "" + +#. ~ Signage placed on map communitygarden_3 +#: data/json/mapgen/garden_community.json +msgid " Community Garden, grow your own vegetables!" +msgstr "" + +#. ~ Signage placed on map publicgarden_2 +#: data/json/mapgen/garden_public.json +msgid " Public Garden" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #18" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #17" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #16" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #15" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #14" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #13" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #12" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #11" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #10" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #9" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #8" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #7" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #6" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #5" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #4" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #3" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #2" +msgstr "" + +#. ~ Signage placed on map golfcourse_00, golfcourse_10, golfcourse_20, +#. golfcourse_30, golfcourse_01, golfcourse_11, golfcourse_21, golfcourse_31, +#. golfcourse_02, golfcourse_12, golfcourse_22, golfcourse_32 +#: data/json/mapgen/golfcourse.json +msgid "HOLE #1" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HAUNTING" +#: data/json/mapgen/haunting.json +msgid "The sound of footsteps fade. It's no longer tracking you." +msgstr "" + +#. ~ Computer name placed on map haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, +#. haz_sar_1_3 +#. ~ Computer name placed on map haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, +#. haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "SRCF Security Terminal" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "Security Reminder [1055]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "Security Reminder [1056]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "Security Reminder [1057]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "Security Reminder [1058]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "EPA: Report All Potential Containment Breaches [3873643]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "SRCF: Internal Memo, EPA [2918024]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "CDC: Internal Memo, Standby [2918115]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "USARMY: SEAL SRCF [987167]" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_b_2, haz_sar_b_1, haz_sar_b_4, haz_sar_b_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "COMMAND: REACTIVATE ELEVATOR" +msgstr "" + +#. ~ Interactive menu name in computer "SRCF Security Terminal" placed on map +#. haz_sar_1_2, haz_sar_1_1, haz_sar_1_4, haz_sar_1_3 +#: data/json/mapgen/hazardous_waste_sarcophagus.json +msgid "COMMAND: SEAL SRCF [4423]" +msgstr "" + +#. ~ Vehicle name +#: data/json/mapgen/hospital.json data/json/vehicles/trucks.json +msgid "Pickup Truck" +msgstr "" + +#. ~ Computer name placed on map hospital_3, hospital_2, hospital_1, +#. hospital_6, hospital_5, hospital_4, hospital_9, hospital_8, hospital_7 +#. ~ Computer name placed on map office_doctor +#. ~ Computer name placed on map office_doctor_2 +#. ~ Computer name placed on map dm_hospital_3, dm_hospital_2, dm_hospital_1, +#. dm_hospital_6, dm_hospital_5, dm_hospital_4, dm_hospital_9, dm_hospital_8, +#. dm_hospital_7 +#: data/json/mapgen/hospital.json data/json/mapgen/office_doctor.json +#: data/mods/Defense_Mode/mapgen/hospital.json +#: data/mods/No_Hope/Mapgen/office_doctor.json +msgid "Medical Supply Access" +msgstr "" + +#. ~ Interactive menu name in computer "Medical Supply Access" placed on map +#. hospital_3, hospital_2, hospital_1, hospital_6, hospital_5, hospital_4, +#. hospital_9, hospital_8, hospital_7 +#. ~ Interactive menu name in computer "Medical Supply Access" placed on map +#. office_doctor +#. ~ Interactive menu name in computer "Medical Supply Access" placed on map +#. office_doctor_2 +#. ~ Interactive menu name in computer "Secure Bionic Storage Access" placed +#. on map afs_augmentation_clinic_n2 +#. ~ Interactive menu name in computer "Medical Supply Access" placed on map +#. dm_hospital_3, dm_hospital_2, dm_hospital_1, dm_hospital_6, dm_hospital_5, +#. dm_hospital_4, dm_hospital_9, dm_hospital_8, dm_hospital_7 +#: data/json/mapgen/hospital.json data/json/mapgen/office_doctor.json +#: data/mods/Aftershock/maps/mapgen/augmentation_clinic.json +#: data/mods/Defense_Mode/mapgen/hospital.json +#: data/mods/No_Hope/Mapgen/office_doctor.json +msgid "Unlock Door" +msgstr "" + +#. ~ Computer name placed on map hospital_3, hospital_2, hospital_1, +#. hospital_6, hospital_5, hospital_4, hospital_9, hospital_8, hospital_7 +#. ~ Computer name placed on map urban_35_1, urban_35_2, urban_35_3, +#. urban_35_4 +#. ~ Computer name placed on map urban_35_5, urban_35_6, urban_35_34, +#. urban_35_7, urban_35_8, urban_35_35 +#. ~ Computer name placed on map lab_4side +#. ~ Computer name placed on map +#. ~ Computer name placed on map dm_hospital_3, dm_hospital_2, dm_hospital_1, +#. dm_hospital_6, dm_hospital_5, dm_hospital_4, dm_hospital_9, dm_hospital_8, +#. dm_hospital_7 +#: data/json/mapgen/hospital.json data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_medical.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +#: data/json/mapgen/urban_35_hospital.json +#: data/mods/Defense_Mode/mapgen/hospital.json +msgid "Centrifuge" +msgstr "" + +#. ~ Interactive menu name in computer "Centrifuge" placed on map hospital_3, +#. hospital_2, hospital_1, hospital_6, hospital_5, hospital_4, hospital_9, +#. hospital_8, hospital_7 +#. ~ Interactive menu name in computer "Centrifuge" placed on map urban_35_1, +#. urban_35_2, urban_35_3, urban_35_4 +#. ~ Interactive menu name in computer "Centrifuge" placed on map urban_35_5, +#. urban_35_6, urban_35_34, urban_35_7, urban_35_8, urban_35_35 +#. ~ Interactive menu name in computer "Centrifuge" placed on map lab_4side +#. ~ Interactive menu name in computer "Centrifuge" placed on map +#. ~ Interactive menu name in computer "Centrifuge" placed on map +#. dm_hospital_3, dm_hospital_2, dm_hospital_1, dm_hospital_6, dm_hospital_5, +#. dm_hospital_4, dm_hospital_9, dm_hospital_8, dm_hospital_7 +#: data/json/mapgen/hospital.json data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_medical.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +#: data/json/mapgen/urban_35_hospital.json +#: data/mods/Defense_Mode/mapgen/hospital.json +msgid "Analyze blood" +msgstr "" + +#. ~ Computer name placed on map irradiator_1_3, irradiator_1_2, +#. irradiator_1_1, irradiator_1_6, irradiator_1_5, irradiator_1_4, +#. irradiator_1_9, irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Irradiation Facility Operation Console" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Uplink to mainframe servers" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Cycle conveyor belt" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#. ~ Interactive menu name in computer "Unstable Matter Isolation Chamber" +#. placed on map +#. ~ Interactive menu name in computer "Portal Isolation Chamber" placed on +#. map +#: data/json/mapgen/irradiator_1.json +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/MindOverMatter/mapgen/microlab_rooms.json +msgid "Toggle safety shutters" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Probe radiation levels" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Commence irradiation sequence" +msgstr "" + +#. ~ Interactive menu name in computer "Irradiation Facility Operation +#. Console" placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "[Maintenance] Extract radiation core" +msgstr "" + +#. ~ Computer name placed on map irradiator_1_3, irradiator_1_2, +#. irradiator_1_1, irradiator_1_6, irradiator_1_5, irradiator_1_4, +#. irradiator_1_9, irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Hazardous Materials Containment" +msgstr "" + +#. ~ Interactive menu name in computer "Hazardous Materials Containment" +#. placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Access containment zone" +msgstr "" + +#. ~ Interactive menu name in computer "Hazardous Materials Containment" +#. placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Geiger counter readout" +msgstr "" + +#. ~ Computer name placed on map irradiator_1_3, irradiator_1_2, +#. irradiator_1_1, irradiator_1_6, irradiator_1_5, irradiator_1_4, +#. irradiator_1_9, irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Security Access Terminal" +msgstr "" + +#. ~ Interactive menu name in computer "Security Access Terminal" placed on +#. map irradiator_1_3, irradiator_1_2, irradiator_1_1, irradiator_1_6, +#. irradiator_1_5, irradiator_1_4, irradiator_1_9, irradiator_1_8, +#. irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Open doors" +msgstr "" + +#. ~ Interactive menu name in computer "Security Access Terminal" placed on +#. map irradiator_1_3, irradiator_1_2, irradiator_1_1, irradiator_1_6, +#. irradiator_1_5, irradiator_1_4, irradiator_1_9, irradiator_1_8, +#. irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Access security locker" +msgstr "" + +#. ~ Computer name placed on map irradiator_1_3, irradiator_1_2, +#. irradiator_1_1, irradiator_1_6, irradiator_1_5, irradiator_1_4, +#. irradiator_1_9, irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Power Management" +msgstr "" + +#. ~ Interactive menu name in computer "Power Management" placed on map +#. irradiator_1_3, irradiator_1_2, irradiator_1_1, irradiator_1_6, +#. irradiator_1_5, irradiator_1_4, irradiator_1_9, irradiator_1_8, +#. irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "External power management" +msgstr "" + +#. ~ Interactive menu name in computer "Power Management" placed on map +#. irradiator_1_3, irradiator_1_2, irradiator_1_1, irradiator_1_6, +#. irradiator_1_5, irradiator_1_4, irradiator_1_9, irradiator_1_8, +#. irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Backup power management" +msgstr "" + +#. ~ Interactive menu name in computer "Power Management" placed on map +#. irradiator_1_3, irradiator_1_2, irradiator_1_1, irradiator_1_6, +#. irradiator_1_5, irradiator_1_4, irradiator_1_9, irradiator_1_8, +#. irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Run emergency auto-diagnostic" +msgstr "" + +#. ~ Graffiti placed on map irradiator_1_3, irradiator_1_2, irradiator_1_1, +#. irradiator_1_6, irradiator_1_5, irradiator_1_4, irradiator_1_9, +#. irradiator_1_8, irradiator_1_7 +#: data/json/mapgen/irradiator_1.json +msgid "Decontamination" +msgstr "" + +#. ~ Signage placed on map landfill +#: data/json/mapgen/landfill.json +msgid " Landfill" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "SAND" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "WOODCHIPS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "LOGS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "STICKS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "CLAY" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "HAY" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "DIRT" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "GRAVEL" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "CEMENT" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "FERTILIZER" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "ROCKS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "BOULDERS & SLABS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "BRICKS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "ADOBE BRICKS" +msgstr "" + +#. ~ Signage placed on map landscapingsupplyco_1a, landscapingsupplyco_1b +#: data/json/mapgen/landscaping_supply.json +msgid "PLANKS" +msgstr "" + +#. ~ Signage placed on map lmoe_prepperquest +#: data/json/mapgen/lmoe.json +msgid "" +"PRIVATE PROPERTY!\n" +"NO SOLICITING!\n" +"\n" +"ATTEMPT TO ENTER\n" +"AND YOU WILL BE SHOT!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#. ~ Signage placed on map overtakenlot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_commercial.json +#: data/mods/TropiCataclysm/mapgen/fungal/overtaken_lot.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "" +"Empty lot, great for your small business! Call at 555-2117!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_commercial.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "Empty lot for sale!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_commercial.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "Call Family Realty at 555-3130!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "SOLD!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "East Realty!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "Lot for sale!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "Call for more info. 555-7723" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "Private Property!" +msgstr "" + +#. ~ Signage placed on map emptycommerciallot +#: data/json/mapgen/lot_empty_commercial.json +msgid "NO Dumping!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#. ~ Signage placed on map overtakenlot +#: data/json/mapgen/lot_empty_residential.json +#: data/mods/TropiCataclysm/mapgen/fungal/overtaken_lot.json +msgid "Cheap lot for sale! Call at 555-5151!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_residential.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "Property for sale!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_residential.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "Call with Realty at 555-6288!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#: data/json/mapgen/lot_empty_residential.json +msgid "" +"Beautiful lot with some natural privacy! Call at 555-3927!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#. ~ Signage placed on map overtakenlot +#: data/json/mapgen/lot_empty_residential.json +#: data/mods/TropiCataclysm/mapgen/fungal/overtaken_lot.json +msgid "Property for sale, call Real Estate at 555-8255!" +msgstr "" + +#. ~ Signage placed on map emptyresidentiallot +#. ~ Signage placed on map overgrownlot +#: data/json/mapgen/lot_empty_residential.json +#: data/mods/TropiCataclysm/mapgen/triffid/overgrown_lot.json +msgid "Lot SOLD!" +msgstr "" + +#. ~ Signage placed on map silo +#: data/json/mapgen/missile_silo.json +msgid "Restricted area! Violators will be shot!" +msgstr "" + +#. ~ Graffiti placed on map silo_3 +#: data/json/mapgen/missile_silo.json +msgid "" +"Entrance is restricted to authorized environmental-protected personnel with " +"clearance level 4 or above only!" +msgstr "" + +#. ~ Graffiti placed on map silo_4 +#. ~ Graffiti placed on map silo_finale +#: data/json/mapgen/missile_silo.json +#: data/mods/No_Hope/Mapgen/missile_silo.json +msgid "" +"Warning! Automatic security measures engaged due to the lockdown order!" +msgstr "" + +#. ~ Computer name placed on map silo_finale +#: data/json/mapgen/missile_silo.json +#: data/mods/No_Hope/Mapgen/missile_silo.json +msgid "Missile Controls" +msgstr "" + +#. ~ Interactive menu name in computer "Missile Controls" placed on map +#. silo_finale +#: data/json/mapgen/missile_silo.json +#: data/mods/No_Hope/Mapgen/missile_silo.json +msgid "Disarm Missile" +msgstr "" + +#. ~ Signage placed on map mortuary +#: data/json/mapgen/mortuary.json data/mods/No_Hope/Mapgen/mortuary.json +msgid "" +"The mortuary name followed by a hastily written message that reads: 'I am " +"not liable if your loved ones will not stay dead.'" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/motel.json +msgid "Travelier MOTEL" +msgstr "" + +#. ~ Graffiti placed on map +#: data/json/mapgen/motel.json +msgid "A large pink smudged X is drawn in chalk" +msgstr "" + +#. ~ Graffiti placed on map +#: data/json/mapgen/motel.json +msgid "A hopscotch court is drawn in chalk" +msgstr "" + +#. ~ Graffiti placed on map +#: data/json/mapgen/motel.json +msgid "An orange sun and a yellow flower are drawn in chalk" +msgstr "" + +#. ~ Signage placed on map nursing_home_sh1, nursing_home_sh2, +#. nursing_home_sh3, nursing_home_sh4, nursing_home_sh5, nursing_home_sh6, +#. nursing_home_sh7, nursing_home_sh8, nursing_home_sh9, nursing_home_sh10, +#. nursing_home_sh11, nursing_home_sh12 +#: data/json/mapgen/nursing_home.json +msgid "" +"Shady Hills of , Nursing Home\n" +"\n" +" ~Make Life Better~" +msgstr "" + +#. ~ Interactive menu name in computer "Medical Supply Access" placed on map +#. office_doctor +#: data/json/mapgen/office_doctor.json +#: data/mods/No_Hope/Mapgen/office_doctor.json +msgid "Lock Door" +msgstr "" + +#. ~ Signage placed on map orchard_stall +#: data/json/mapgen/orchard_apple.json +msgid "Get Apples n Ciders!" +msgstr "" + +#. ~ Signage placed on map dog_park +#: data/json/mapgen/park.json +msgid "Scoop the Poop!" +msgstr "" + +#. ~ Signage placed on map dog_park +#: data/json/mapgen/park.json +msgid "DANGER! Doggy Minefield!" +msgstr "" + +#. ~ Signage placed on map dog_park +#: data/json/mapgen/park.json +msgid "Dog Park: Off Leash Area" +msgstr "" + +#. ~ Signage placed on map dog_park +#: data/json/mapgen/park.json +msgid "Watch your step!" +msgstr "" + +#. ~ Signage placed on map dog_park +#: data/json/mapgen/park.json +msgid "Use park at your own risk." +msgstr "" + +#. ~ Computer name placed on map police +#. ~ Computer name placed on map police_1 +#. ~ Computer name placed on map police_2ndfloor_1 +#. ~ Computer name placed on map police_2 +#: data/json/mapgen/police_station.json +msgid "PolCom OS v1.47 - Supply Room Access" +msgstr "" + +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Supply Room Access" +#. placed on map police +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Supply Room Access" +#. placed on map police_1 +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Supply Room Access" +#. placed on map police_2ndfloor_1 +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Supply Room Access" +#. placed on map police_2 +#: data/json/mapgen/police_station.json +msgid "Unlock Supply Room" +msgstr "" + +#. ~ Computer name placed on map police +#. ~ Computer name placed on map police_1 +#. ~ Computer name placed on map police_2ndfloor_1 +#. ~ Computer name placed on map police_2 +#: data/json/mapgen/police_station.json +msgid "PolCom OS v1.47 - Evidence Locker Access" +msgstr "" + +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Evidence Locker +#. Access" placed on map police +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Evidence Locker +#. Access" placed on map police_1 +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Evidence Locker +#. Access" placed on map police_2ndfloor_1 +#. ~ Interactive menu name in computer "PolCom OS v1.47 - Evidence Locker +#. Access" placed on map police_2 +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Evidence +#. Locker Access" placed on map field_office_5, field_office_6, +#. field_office_7, field_office_8 +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Evidence +#. Locker Access" placed on map field_office_ex_5, field_office_ex_6, +#. field_office_ex_7, field_office_ex_8 +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Evidence +#. Locker Access" placed on map dm_field_office_5, dm_field_office_6, +#. dm_field_office_7, dm_field_office_8 +#: data/json/mapgen/police_station.json +#: data/mods/Xedra_Evolved/mapgen/xedra_field_office.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/overmap_specials.json +msgid "Unlock Evidence Locker" +msgstr "" + +#. ~ Signage placed on map PublicPond_1a, PublicPond_1b +#: data/json/mapgen/pond_public.json +msgid "NO lifeguard on duty, swim at own risk!" +msgstr "" + +#. ~ Signage placed on map pool +#: data/json/mapgen/pool.json +msgid "NO lifeguard on duty!" +msgstr "" + +#. ~ Signage placed on map pool +#. ~ Signage placed on map pool_2 +#: data/json/mapgen/pool.json +msgid "NO running!" +msgstr "" + +#. ~ Signage placed on map pool_2 +#: data/json/mapgen/pool.json +msgid "MEN" +msgstr "" + +#. ~ Signage placed on map pool_2 +#: data/json/mapgen/pool.json +msgid "WOMEN" +msgstr "" + +#. ~ Signage placed on map pool_2 +#: data/json/mapgen/pool.json +msgid "NO diving in the shallow end!" +msgstr "" + +#. ~ Signage placed on map pool_3 +#: data/json/mapgen/pool.json +msgid "Women" +msgstr "" + +#. ~ Signage placed on map pool_3 +#: data/json/mapgen/pool.json +msgid "Men" +msgstr "" + +#. ~ Signage placed on map pool_4 +#: data/json/mapgen/pool.json +msgid "NO Running!" +msgstr "" + +#. ~ Signage placed on map pool_4 +#: data/json/mapgen/pool.json +msgid "NO Diving!" +msgstr "" + +#. ~ Signage placed on map post_office +#: data/json/mapgen/post_office.json +msgid "SHIPPING SUPPLIES" +msgstr "" + +#. ~ Signage placed on map p_resort_1nw, p_resort_1nn, p_resort_1ne, null, +#. p_resort_1mm, p_resort_1ee +#. ~ Signage placed on map p_resort_1sw, p_resort_1ss, p_resort_1se, +#. p_resort_pw, p_resort_pm, p_resort_pe +#: data/json/mapgen/private_resort.json +msgid "Private property. No trespassing!" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "GLASS" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "ALUMINUM" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "PAPER" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "PLASTIC" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/mapgen/recycle_center.json data/json/recipes/recipes.json +msgid "ELECTRONICS" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "COPPER" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "IRON" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "BATTERIES" +msgstr "" + +#. ~ Signage placed on map recyclecenter +#. ~ Signage placed on map recyclecenter_1 +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "STEEL" +msgstr "" + +#. ~ Signage placed on map recyclecenter_1 +#: data/json/mapgen/recycle_center.json +msgid "'s Recycling" +msgstr "" + +#. ~ Signage placed on map recyclecenter_1 +#: data/json/mapgen/recycle_center.json +msgid "Drop off 7am to 6pm Monday thru Friday" +msgstr "" + +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid " Recycling" +msgstr "" + +#. ~ Signage placed on map recyclecenter_2 +#: data/json/mapgen/recycle_center.json +msgid "Drop off 8am to 8pm, weekdays." +msgstr "" + +#. ~ Signage placed on map retirement_community_road +#: data/json/mapgen/retirement_community.json +msgid "" +"Shady Hills of , Retirement Community\n" +"\n" +" ~Make Life Better~" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/retirement_community.json +msgid "Shady Hills Corporation: Community Manager" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/retirement_community.json +msgid "Welcome to MY PC" +msgstr "" + +#. ~ Signage placed on map roadstop_a +#: data/json/mapgen/roadstop.json +msgid "" +"This was once an information map for the area, but it has long since " +"eroded beyond usefulness. There are small holders for tourist maps " +"attached." +msgstr "" + +#. ~ Signage placed on map s_hardware_3 +#: data/json/mapgen/s_hardware.json +msgid "the name is gone but a slogan remains: 'We'll repair you all the way'" +msgstr "" + +#. ~ Signage placed on map sewage_treatment_0_0_0, sewage_treatment_1_0_0, +#. sewage_treatment_0_1_0, sewage_treatment_1_1_0 +#: data/json/mapgen/sewage_treatment.json +msgid "Authorized personnel only" +msgstr "" + +#. ~ Signage placed on map sewage_treatment_0_0_0, sewage_treatment_1_0_0, +#. sewage_treatment_0_1_0, sewage_treatment_1_1_0 +#: data/json/mapgen/sewage_treatment.json +msgid " sewage treatment plant" +msgstr "" + +#. ~ Computer name placed on map sewage_treatment_0_0_0, +#. sewage_treatment_1_0_0, sewage_treatment_0_1_0, sewage_treatment_1_1_0 +#: data/json/mapgen/sewage_treatment.json +msgid "EnviroCom OS v2.03 - Basement Access" +msgstr "" + +#. ~ Interactive menu name in computer "EnviroCom OS v2.03 - Basement Access" +#. placed on map sewage_treatment_0_0_0, sewage_treatment_1_0_0, +#. sewage_treatment_0_1_0, sewage_treatment_1_1_0 +#: data/json/mapgen/sewage_treatment.json +msgid "Unlock stairs" +msgstr "" + +#. ~ Computer name placed on map sewage_treatment_0_0_-1, +#. sewage_treatment_1_0_-1, sewage_treatment_2_0_-1, sewage_treatment_0_1_-1, +#. sewage_treatment_1_1_-1, sewage_treatment_2_1_-1 +#: data/json/mapgen/sewage_treatment.json +msgid "EnviroCom OS v2.03" +msgstr "" + +#. ~ Interactive menu name in computer "EnviroCom OS v2.03" placed on map +#. sewage_treatment_0_0_-1, sewage_treatment_1_0_-1, sewage_treatment_2_0_-1, +#. sewage_treatment_0_1_-1, sewage_treatment_1_1_-1, sewage_treatment_2_1_-1 +#: data/json/mapgen/sewage_treatment.json +msgid "Download Sewer Maps" +msgstr "" + +#. ~ Interactive menu name in computer "EnviroCom OS v2.03" placed on map +#. sewage_treatment_0_0_-1, sewage_treatment_1_0_-1, sewage_treatment_2_0_-1, +#. sewage_treatment_0_1_-1, sewage_treatment_1_1_-1, sewage_treatment_2_1_-1 +#: data/json/mapgen/sewage_treatment.json +msgid "Divert sample" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid " Family Shooting Range" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "Open sunrise to sunset, everyday besides Sundays" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "5 YARDS" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "10 YARDS" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "15 YARDS" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "20 YARDS" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "25 YARDS" +msgstr "" + +#. ~ Signage placed on map shootingrange_1a, shootingrange_2a +#: data/json/mapgen/shooting_range.json +msgid "30 YARDS" +msgstr "" + +#. ~ Computer name placed on map station_radio +#. ~ Computer name placed on map station_radio_1 +#: data/json/mapgen/station_radio.json +msgid "Broadcasting Control" +msgstr "" + +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio_1 +#: data/json/mapgen/station_radio.json +msgid "ERROR: SIGNAL DISCONNECT" +msgstr "" + +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio_1 +#: data/json/mapgen/station_radio.json +msgid "Browse Audio Archive" +msgstr "" + +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio +#. ~ Interactive menu name in computer "Broadcasting Control" placed on map +#. station_radio_1 +#. ~ Mission name +#: data/json/mapgen/station_radio.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Install Repeater Mod" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Crossing" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "Kevin's Crossing" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "Meghan's Megamart" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Bazaar" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Bazaar" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Marketplace" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Marketplace" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Plaza" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Plaza" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Shopping Center" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Business Village" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Business Mall" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "Ye Olde Shoppes" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "Slappin' Jimmy's Strip Mall" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid " Discount Shops" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "'s Discount Shops" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "The Strip" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/strip_mall.json +msgid "The Strip" +msgstr "" + +#. ~ Signage placed on map s_teashop +#: data/json/mapgen/teashop.json +msgid "The Red Dragon Tea Shop" +msgstr "" + +#. ~ Signage placed on map s_teashop_1 +#: data/json/mapgen/teashop.json +msgid "The Green Leaf Tea Shop" +msgstr "" + +#. ~ Signage placed on map toxic_dump +#: data/json/mapgen/toxic_dump.json +msgid "RESTRICTED AREA! AUTHORIZED PERSONNEL ONLY" +msgstr "" + +#. ~ Signage placed on map NatureTrail_1a, NatureTrail_1b +#: data/json/mapgen/trail_nature.json +msgid "Please don't litter, keep the trail nice!" +msgstr "" + +#. ~ Signage placed on map trailhead +#. ~ Signage placed on map trailhead_outhouse_z0 +#. ~ Signage placed on map trailhead_shack_z0 +#: data/json/mapgen/trailhead.json +msgid " Trail" +msgstr "" + +#. ~ Signage placed on map trailhead_shack_z0 +#: data/json/mapgen/trailhead.json +msgid "PLEASE No fish cleaning or dish washing." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Leave No Trace." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Plan Ahead and Prepare." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Travel and Camp on Durable Surfaces." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Dispose of Waste Properly." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Leave What You Find." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Minimize Campfire Impacts." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Respect Wildlife." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Be Considerate of Other Visitors." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "WARNING! BEAR COUNTRY." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "For hiking, skiing, and enjoying nature." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Please stay on trail." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "No motorized vehicles." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "DANGER. HIGH FIRE HAZARD AREA. NO OPEN FIRE. NO SMOKING." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "Please don't feed the wildlife." +msgstr "" + +#. ~ Snippet in category "trailhead" +#: data/json/mapgen/trailhead.json +msgid "No Overnight Camping." +msgstr "" + +#. ~ Snippet in category "trailhead_graffiti" +#: data/json/mapgen/trailhead.json +msgid "I left my wallet in " +msgstr "" + +#. ~ Snippet in category "trailhead_graffiti" +#. ~ Snippet in category "headshop_graffiti" +#: data/json/mapgen/trailhead.json data/json/snippets/snippets.json +msgid " + forever" +msgstr "" + +#. ~ Snippet in category "trailhead_graffiti" +#: data/json/mapgen/trailhead.json +msgid "N = R x fp x ne x fl x fi x fc x L drake was right" +msgstr "" + +#. ~ Snippet in category "trailhead_graffiti" +#: data/json/mapgen/trailhead.json +msgid "kilroy was here" +msgstr "" + +#. ~ Signage placed on map zoo_0_0, zoo_1_0, zoo_2_0, zoo_3_0, zoo_0_1, +#. zoo_1_1, zoo_2_1, zoo_3_1, zoo_0_2, zoo_1_2, zoo_2_2, zoo_3_2, zoo_0_3, +#. zoo_1_3, zoo_2_3, zoo_3_3 +#. ~ Signage placed on map dinozoo_0_0, dinozoo_1_0, dinozoo_2_0, dinozoo_3_0, +#. dinozoo_0_1, dinozoo_1_1, dinozoo_2_1, dinozoo_3_1, dinozoo_0_2, +#. dinozoo_1_2, dinozoo_2_2, dinozoo_3_2, dinozoo_0_3, dinozoo_1_3, +#. dinozoo_2_3, dinozoo_3_3 +#: data/json/mapgen/zoo.json data/mods/DinoMod/mapgen/zoo.json +msgid "Authorized access only" +msgstr "" + +#. ~ Signage placed on map zoo_0_0, zoo_1_0, zoo_2_0, zoo_3_0, zoo_0_1, +#. zoo_1_1, zoo_2_1, zoo_3_1, zoo_0_2, zoo_1_2, zoo_2_2, zoo_3_2, zoo_0_3, +#. zoo_1_3, zoo_2_3, zoo_3_3 +#. ~ Signage placed on map dinozoo_0_0, dinozoo_1_0, dinozoo_2_0, dinozoo_3_0, +#. dinozoo_0_1, dinozoo_1_1, dinozoo_2_1, dinozoo_3_1, dinozoo_0_2, +#. dinozoo_1_2, dinozoo_2_2, dinozoo_3_2, dinozoo_0_3, dinozoo_1_3, +#. dinozoo_2_3, dinozoo_3_3 +#: data/json/mapgen/zoo.json data/mods/DinoMod/mapgen/zoo.json +msgid " Zoo" +msgstr "" + +#. ~ Name of the monster "mon_graboid" placed on map field_graboid +#: data/json/mapgen/bugs/graboid_field.json +msgid "Little Guy" +msgstr "" + +#. ~ Signage placed on map exodii_base_x0y0z0, exodii_base_x1y0z0, +#. exodii_base_x2y0z0, exodii_base_x3y0z0, exodii_base_x0y1z0, +#. exodii_base_x1y1z0, exodii_base_x2y1z0, exodii_base_x3y1z0, +#. exodii_base_x0y2z0, exodii_base_x1y2z0, exodii_base_x2y2z0, +#. exodii_base_x3y2z0, exodii_base_x0y3z0, exodii_base_x1y3z0, +#. exodii_base_x2y3z0, exodii_base_x3y3z0 +#: data/json/mapgen/exodii/exodii_base.json +msgid "Traders Come Well Avaunt" +msgstr "" + +#. ~ Signage placed on map exodii_base_x0y0z0, exodii_base_x1y0z0, +#. exodii_base_x2y0z0, exodii_base_x3y0z0, exodii_base_x0y1z0, +#. exodii_base_x1y1z0, exodii_base_x2y1z0, exodii_base_x3y1z0, +#. exodii_base_x0y2z0, exodii_base_x1y2z0, exodii_base_x2y2z0, +#. exodii_base_x3y2z0, exodii_base_x0y3z0, exodii_base_x1y3z0, +#. exodii_base_x2y3z0, exodii_base_x3y3z0 +#: data/json/mapgen/exodii/exodii_base.json +msgid "Enter Side the Other" +msgstr "" + +#. ~ Signage placed on map exodii_base_x0y0z1, exodii_base_x1y0z1, +#. exodii_base_x2y0z1, exodii_base_x3y0z1, exodii_base_x0y1z1, +#. exodii_base_x1y1z1, exodii_base_x2y1z1, exodii_base_x3y1z1, +#. exodii_base_x0y2z1, exodii_base_x1y2z1, exodii_base_x2y2z1, +#. exodii_base_x3y2z1, exodii_base_x0y3z1, exodii_base_x1y3z1, +#. exodii_base_x2y3z1, exodii_base_x3y3z1 +#: data/json/mapgen/exodii/exodii_base.json +msgid "<- Traders Hither" +msgstr "" + +#. ~ Signage placed on map s_gas +#: data/json/mapgen/gas_stations/s_gas.json +msgid "Danger! Do not smoke! Risk of explosion!" +msgstr "" + +#. ~ Signage placed on map s_gas_1 +#: data/json/mapgen/gas_stations/s_gas.json +msgid "Wide selection of storage batteries! Discounts!" +msgstr "" + +#. ~ Signage placed on map house_24 +#: data/json/mapgen/house/house24.json +msgid "Moving away sale!" +msgstr "" + +#. ~ Signage placed on map house_24 +#: data/json/mapgen/house/house24.json +msgid "Estate sale!" +msgstr "" + +#. ~ Computer name placed on map lab_4side +#. ~ Computer name placed on map lab_finale_1level +#: data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "Operating Theater Access Control" +msgstr "" + +#. ~ Interactive menu name in computer "Operating Theater Access Control" +#. placed on map lab_4side +#. ~ Interactive menu name in computer "Operating Theater Access Control" +#. placed on map lab_finale_1level +#. ~ Interactive menu name in computer "DinoLab Operating Theater Controls" +#. placed on map lab_finale_1level +#: data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +#: data/mods/DinoMod/mapgen/DinoLabFinale.json +msgid "EMERGENCY EVAC - OPEN ALL DOORS" +msgstr "" + +#. ~ Interactive menu name in computer "Operating Theater Access Control" +#. placed on map lab_4side +#. ~ Interactive menu name in computer "Operating Theater Access Control" +#. placed on map lab_finale_1level +#. ~ Interactive menu name in computer "DinoLab Operating Theater Controls" +#. placed on map lab_finale_1level +#: data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +#: data/mods/DinoMod/mapgen/DinoLabFinale.json +msgid "UNLOCK AUTODOC DOOR" +msgstr "" + +#. ~ Computer name placed on map lab_4side +#. ~ Computer name placed on map lab_1side +#: data/json/mapgen/lab/lab_floorplans.json +#: data/json/mapgen/lab/lab_floorplans_1side.json +msgid "Containment Control" +msgstr "" + +#. ~ Interactive menu name in computer "Containment Control" placed on map +#. lab_4side +#. ~ Interactive menu name in computer "Containment Terminal" placed on map +#. lab_4side +#. ~ Interactive menu name in computer "Border Patrol Containment Room +#. Controls" placed on map +#: data/json/mapgen/lab/lab_floorplans.json +#: data/mods/Xedra_Evolved/mapgen/nested/field_office_nests.json +msgid "EMERGENCY CONTAINMENT UNLOCK" +msgstr "" + +#. ~ Interactive menu name in computer "Containment Control" placed on map +#. lab_4side +#. ~ Interactive menu name in computer "Border Patrol Containment Room +#. Controls" placed on map +#: data/json/mapgen/lab/lab_floorplans.json +#: data/mods/Xedra_Evolved/mapgen/nested/field_office_nests.json +msgid "EMERGENCY CLEANSE" +msgstr "" + +#. ~ Computer name placed on map lab_4side +#: data/json/mapgen/lab/lab_floorplans.json +msgid "Containment Terminal" +msgstr "" + +#. ~ Computer name placed on map lab_4side +#: data/json/mapgen/lab/lab_floorplans.json +msgid "Algorithmic Data Analyzer Mk. IV" +msgstr "" + +#. ~ Interactive menu name in computer "Algorithmic Data Analyzer Mk. IV" +#. placed on map lab_4side +#: data/json/mapgen/lab/lab_floorplans.json +msgid "Run Decryption Algorithm" +msgstr "" + +#. ~ Interactive menu name in computer "Algorithmic Data Analyzer Mk. IV" +#. placed on map lab_4side +#: data/json/mapgen/lab/lab_floorplans.json +msgid "Upload Data to Melchior" +msgstr "" + +#. ~ Interactive menu name in computer "Algorithmic Data Analyzer Mk. IV" +#. placed on map lab_4side +#: data/json/mapgen/lab/lab_floorplans.json +msgid "Access Melchior" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/json/mapgen/lab/lab_floorplans_1side.json +msgid "Library Entrance" +msgstr "" + +#. ~ Interactive menu name in computer "Library Entrance" placed on map +#. lab_1side +#. ~ Interactive menu name in computer "Barracks Entrance" placed on map +#. lab_1side +#. ~ Interactive menu name in computer "Magazine Entrance" placed on map +#. lab_1side +#. ~ Interactive menu name in computer "Prisoner Containment Entrance" placed +#. on map lab_1side +#. ~ Interactive menu name in computer "Security Public Relations Zone" placed +#. on map lab_security_z0 +#. ~ Interactive menu name in computer "Magazine Entrance" placed on map +#. lab_security_z-6_final_flr +#. ~ Interactive menu name in computer "Emergency Containment Entrance" placed +#. on map underground_lab_central_-5E +#. ~ Interactive menu name in computer "Pharmacy" placed on map +#. lab_health_z-2_B +#. ~ Interactive menu name in computer "Bio-Sample Storage" placed on map +#. ~ Interactive menu name in computer "Alien-Sample Storage" placed on map +#. ~ Interactive menu name in computer "PE050 Storage" placed on map +#. ~ Interactive menu name in computer "Specimen Processing" placed on map +#. ~ Interactive menu name in computer "Storage for Gary" placed on map +#. ~ Interactive menu name in computer "PE065 Storage" placed on map +#. ~ Interactive menu name in computer "PE070 Storage" placed on map +#. ~ Interactive menu name in computer "Magazine Entrance" placed on map +#. ~ Interactive menu name in computer "Cryopod Live Specimen Testing" placed +#. on map lab_1side +#. ~ Interactive menu name in computer "Vehicle Testing Track" placed on map +#. lab_1side +#. ~ Interactive menu name in computer "Weapons Testing Range" placed on map +#. lab_1side +#. ~ Interactive menu name in computer "Armory Entrance" placed on map +#. lab_1side +#: data/json/mapgen/lab/lab_floorplans_1side.json +#: data/json/mapgen/lab/lab_modular/lab_1x1_security.json +#: data/json/mapgen/lab/lab_modular/lab_central_hallway.json +#: data/json/mapgen/lab/lab_modular/lab_health_clinic.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_science_common.json +#: data/mods/Aftershock/maps/lab_cryo_room.json +#: data/mods/Aftershock/maps/lab_vehicle_track.json +#: data/mods/Aftershock/maps/lab_weapons_range.json +msgid "UNLOCK ENTRANCE" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/json/mapgen/lab/lab_floorplans_1side.json +msgid "Barracks Entrance" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#. ~ Computer name placed on map lab_security_z-6_final_flr +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_1side.json +#: data/json/mapgen/lab/lab_modular/lab_1x1_security.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_science_common.json +msgid "Magazine Entrance" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/json/mapgen/lab/lab_floorplans_1side.json +msgid "Prisoner Containment Entrance" +msgstr "" + +#. ~ Interactive menu name in computer "Containment Control" placed on map +#. lab_1side +#: data/json/mapgen/lab/lab_floorplans_1side.json +msgid "EMERGENCY CONTAINMENT RELEASE" +msgstr "" + +#. ~ Computer name placed on map lab_finale_1level +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE012 Storage" +msgstr "" + +#. ~ Interactive menu name in computer "PE012 Storage" placed on map +#. lab_finale_1level +#. ~ Interactive menu name in computer "Prototype DARPA-713 AUTHORIZED PILOTS +#. ONLY" placed on map lab_finale_1level +#. ~ Interactive menu name in computer "PE019 "Sculptor" Secure Storage" +#. placed on map +#. ~ Interactive menu name in computer "PE050 "Alpha" Secure Storage" placed +#. on map +#. ~ Interactive menu name in computer "PE065 "Chimera" Secure Storage" placed +#. on map +#. ~ Interactive menu name in computer "PE070 "Raptor" Secure Storage" placed +#. on map +#. ~ Interactive menu name in computer "PE023 "Medical" Secure Storage" placed +#. on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "UNLOCK STORAGE" +msgstr "" + +#. ~ Computer name placed on map lab_finale_1level +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "Prototype DARPA-713 AUTHORIZED PILOTS ONLY" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE019 \"Sculptor\" Secure Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE050 \"Alpha\" Secure Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE065 \"Chimera\" Secure Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE070 \"Raptor\" Secure Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_floorplans_finale1level.json +msgid "PE023 \"Medical\" Secure Storage" +msgstr "" + +#. ~ Computer name placed on map lab_train_depot, central_lab_train_depot +#. ~ Computer name placed on map underground_lab_cargo_stationA +#: data/json/mapgen/lab/lab_modular/lab_central_hallway.json +#: data/json/mapgen/lab/lab_trains.json +msgid "Laboratory Train Controls" +msgstr "" + +#. ~ Interactive menu name in computer "Laboratory Train Controls" placed on +#. map lab_train_depot, central_lab_train_depot +#: data/json/mapgen/lab/lab_trains.json +msgid "Request Subway Train" +msgstr "" + +#. ~ Interactive menu name in computer "Laboratory Train Controls" placed on +#. map lab_train_depot, central_lab_train_depot +#: data/json/mapgen/lab/lab_trains.json +msgid "View Subway Routes" +msgstr "" + +#. ~ Signage placed on map lab_security_z0N +#. ~ Signage placed on map lab_security_z0S +#: data/json/mapgen/lab/lab_modular/lab_1x1_security.json +msgid "Relaxation Zone" +msgstr "" + +#. ~ Computer name placed on map lab_security_z0 +#: data/json/mapgen/lab/lab_modular/lab_1x1_security.json +msgid "Security Public Relations Zone" +msgstr "" + +#. ~ Signage placed on map lab_security_z-3 +#: data/json/mapgen/lab/lab_modular/lab_1x1_security.json +msgid "Badges Mandatory Beyond This Point." +msgstr "" + +#. ~ Name of a trap +#: data/json/mapgen/lab/lab_modular/lab_2x2_MUT_Tier_2.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_shared_traps.json +msgid "overhead light" +msgstr "" + +#. ~ Name of a trap +#. ~ Vehicle part name +#: data/json/mapgen/lab/lab_modular/lab_central_hallway.json +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_shared_traps.json +#: data/json/vehicleparts/doors.json +msgid "door" +msgstr "" + +#. ~ Computer name placed on map underground_lab_central_-5E +#: data/json/mapgen/lab/lab_modular/lab_central_hallway.json +msgid "Emergency Containment Entrance" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "Bio-Sample Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "Alien-Sample Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "PE050 Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "Specimen Processing" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "Storage for Gary" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "PE065 Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "PE070 Storage" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "Mutations Terminal" +msgstr "" + +#. ~ Interactive menu name in computer "Mutations Terminal" placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_mutagen.json +msgid "List mutation categories" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_security.json +msgid "Armory Access" +msgstr "" + +#. ~ Interactive menu name in computer "Armory Access" placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_security.json +msgid "Open Armory Door" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_security.json +msgid "Log Console" +msgstr "" + +#. ~ Interactive menu name in computer "Log Console" placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_security.json +msgid "View Research Logs" +msgstr "" + +#. ~ Interactive menu name in computer "Log Console" placed on map +#: data/json/mapgen/lab/lab_modular/lab_nests_modular/lab_nested_security.json +msgid "Download Map Data" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "R." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "M." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "" +"- Man of few words, aren't you?\n" +"- …" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "Fortune and glory, kid. Fortune and glory." +msgstr "" + +#. ~ Signage placed on map +#. ~ Snippet in category "" +#: data/json/mapgen/map_extras/grave.json data/json/snippets/snippets.json +msgid "Wilson" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "I walk by faith, not by sight." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "" +"Float away, little butterfly. Just flutter away. I got a gig in Vegas. " +"And the wastelands ain't no place for kids." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/map_extras/grave.json +msgid "Wiggle your big toe." +msgstr "" + +#. ~ Computer name placed on map microlab_generic_firebreak +#: data/json/mapgen/microlab/microlab_firebreak.json +msgid "Security Terminal" +msgstr "" + +#. ~ Interactive menu name in computer "Security Terminal" placed on map +#. microlab_generic_firebreak +#: data/json/mapgen/microlab/microlab_firebreak.json +msgid "UNLOCK SECURITY DOORS" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/microlab/microlab_shifting_hall.json +msgid "" +"Warning:\n" +"Hallway dimensionally unstable.\n" +"Do not step beyond yellow line.\n" +"\n" +"Regulation EX-127 applies." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/microlab/microlab_shifting_hall.json +msgid "" +"Warming;\n" +"Wallhay dime table.\n" +"Do step on lowland nile.\n" +"\n" +"Ration VC+983 appliance." +msgstr "" + +#. ~ Computer name placed on map +#. ~ Computer name placed on map microlab_portal_security1, +#. microlab_portal_security2, microlab_portal_security_hallway1, +#. microlab_portal_security3, microlab_portal_security4, +#. microlab_portal_security5, microlab_portal_security6, +#. microlab_portal_security_hallway2, microlab_portal_security7, +#. microlab_portal_security8 +#: data/json/mapgen/microlab/microlab_portal/microlab_portal_security_checkpoint.json +#: data/json/mapgen/microlab/microlab_special_tiles.json +msgid "Unstable Matter Isolation Chamber" +msgstr "" + +#. ~ Interactive menu name in computer "Unstable Matter Isolation Chamber" +#. placed on map +#. ~ Interactive menu name in computer "Portal Isolation Chamber" placed on +#. map +#. ~ Interactive menu name in computer "Unstable Matter Isolation Chamber" +#. placed on map microlab_portal_security1, microlab_portal_security2, +#. microlab_portal_security_hallway1, microlab_portal_security3, +#. microlab_portal_security4, microlab_portal_security5, +#. microlab_portal_security6, microlab_portal_security_hallway2, +#. microlab_portal_security7, microlab_portal_security8 +#: data/json/mapgen/microlab/microlab_portal/microlab_portal_security_checkpoint.json +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/MindOverMatter/mapgen/microlab_rooms.json +msgid "Unlock isolation chamber" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/MindOverMatter/mapgen/microlab_rooms.json +msgid "Portal Isolation Chamber" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/No_Hope/Mapgen/nested/microlab_special_tiles.json +msgid "Surgery room computer" +msgstr "" + +#. ~ Interactive menu name in computer "Surgery room computer" placed on map +#. ~ Interactive menu name in computer "Dinosaur surgery room computer" placed +#. on map microlab_DinoLab +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/DinoMod/mapgen/microlab_DinoLab.json +#: data/mods/No_Hope/Mapgen/nested/microlab_special_tiles.json +msgid "Open Storage Chambers" +msgstr "" + +#. ~ Interactive menu name in computer "Surgery room computer" placed on map +#. ~ Interactive menu name in computer "Dinosaur surgery room computer" placed +#. on map microlab_DinoLab +#: data/json/mapgen/microlab/microlab_special_tiles.json +#: data/mods/DinoMod/mapgen/microlab_DinoLab.json +#: data/mods/No_Hope/Mapgen/nested/microlab_special_tiles.json +msgid "Manifest" +msgstr "" + +#. ~ Computer name placed on map microlab_portal_MSU14 +#: data/json/mapgen/microlab/microlab_portal/microlab_MSU14.json +msgid "MSU 14 Unit" +msgstr "" + +#. ~ Signage placed on map microlab_portal_dressroom +#: data/json/mapgen/microlab/microlab_portal/microlab_portal_unique.json +msgid "" +"\n" +"Warning:\n" +"Active anchors beyond this point." +msgstr "" + +#. ~ Signage placed on map microlab_portal_elevator_physics_glass +#: data/json/mapgen/microlab/microlab_portal/microlab_portal_unique.json +msgid "" +"Warning:\n" +"Do not proceed if red lights are on.\n" +"\n" +"Regulation EX-127 applies." +msgstr "" + +#. ~ Computer name placed on map mil_base_5h, mil_base_6h, mil_base_7h, +#. mil_base_8h, mil_base_5i, mil_base_6i, mil_base_7i, mil_base_8i, +#. mil_base_5j, mil_base_6j, mil_base_7j, mil_base_8j, mil_base_5k, +#. mil_base_6k, mil_base_7k, mil_base_8k +#: data/json/mapgen/military/mil_base/mil_base_z0.json +msgid "Medical Storage Access" +msgstr "" + +#. ~ Interactive menu name in computer "Medical Storage Access" placed on map +#. mil_base_5h, mil_base_6h, mil_base_7h, mil_base_8h, mil_base_5i, +#. mil_base_6i, mil_base_7i, mil_base_8i, mil_base_5j, mil_base_6j, +#. mil_base_7j, mil_base_8j, mil_base_5k, mil_base_6k, mil_base_7k, +#. mil_base_8k +#: data/json/mapgen/military/mil_base/mil_base_z0.json +msgid "Open Storage Door" +msgstr "" + +#. ~ Signage placed on map mil_base_minefield_n +#. ~ Signage placed on map mil_base_minefield_ne +#. ~ Signage placed on map mil_base_minefield_e +#. ~ Signage placed on map mil_base_minefield_se +#. ~ Signage placed on map mil_base_minefield_s +#. ~ Signage placed on map mil_base_minefield_sw +#. ~ Signage placed on map mil_base_minefield_w +#. ~ Signage placed on map mil_base_minefield_nw +#: data/json/mapgen/military/mil_base/mil_base_z0.json +msgid "DANGER MINEFIELD" +msgstr "" + +#. ~ Computer name placed on map mine_amigara_-1_west, +#. mine_amigara_-1_central, mine_amigara_-1_east +#. ~ Computer name placed on map mine_amigara_finale_west, +#. mine_amigara_finale_central, mine_amigara_finale_east +#. ~ Computer name placed on map mine_entrance, mine_entrance_loading_zone +#: data/json/mapgen/mine/mine_amigara.json +#: data/json/mapgen/mine/mine_entrance.json +msgid "NEPowerOS" +msgstr "" + +#. ~ Interactive menu name in computer "NEPowerOS" placed on map +#. mine_amigara_-1_west, mine_amigara_-1_central, mine_amigara_-1_east +#: data/json/mapgen/mine/mine_amigara.json +msgid "Read logs" +msgstr "" + +#. ~ Interactive menu name in computer "NEPowerOS" placed on map +#. mine_amigara_finale_west, mine_amigara_finale_central, +#. mine_amigara_finale_east +#: data/json/mapgen/mine/mine_amigara.json +msgid "Activate Seismic Source" +msgstr "" + +#. ~ Interactive menu name in computer "NEPowerOS" placed on map +#. mine_entrance, mine_entrance_loading_zone +#: data/json/mapgen/mine/mine_entrance.json +msgid "Divert power to elevator" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/lmoe_nested.json +msgid "Personal Computer: User" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/nursing_home_nested.json +msgid "Shady Hills: Receptionist" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/nursing_home_nested.json +msgid "Shady Hills: Reception Manager" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/nursing_home_nested.json +msgid "Shady Hills: SVP Operations" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/nursing_home_nested.json +msgid "Shady Hills: Research & Development" +msgstr "" + +#. ~ Computer name placed on map +#: data/json/mapgen/nested/shelter_nested.json +msgid "Evac shelter computer" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "Sample Shop" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " Family Laundry" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " of , Insurance Co." +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Shoe Emporium" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " Worlds, Gaming Center" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " & 's World Class Pizza" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "FOR LEASE" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Beauty Parlor" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "" +"Shady Hills Corporation, Branch\n" +"\n" +" ~Make Life Better~" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid ", Branch Manager" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Undisclosed" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "18+ ONLY Beyond This Point" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Electronics Unlimited" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " Family Books" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " Discount Furniture" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " & , Attorneys At Law" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Finest Clothiers" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Sundae Fundae" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "Ultimate Explorers of " +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s School of Self Defense" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid " Furnishings" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "" +" & & & , Attorneys At " +"Law" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "Clothing Family " +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "'s Humble Pies" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid ", The Huntsman" +msgstr "" + +#. ~ Signage placed on map +#: data/json/mapgen/nested/strip_mall_nested.json +msgid "Champion 's Fitness Center" +msgstr "" + +#. ~ Graffiti placed on map prison_alcatraz_5, prison_alcatraz_4, +#. prison_alcatraz_3, prison_alcatraz_2, prison_alcatraz_1, +#. prison_alcatraz_10, prison_alcatraz_9, prison_alcatraz_8, +#. prison_alcatraz_7, prison_alcatraz_6, prison_alcatraz_15, +#. prison_alcatraz_14, prison_alcatraz_13, prison_alcatraz_12, +#. prison_alcatraz_11 +#: data/json/mapgen/prison/prison_alcatraz.json +msgid "Dufresne was here" +msgstr "" + +#. ~ Name of the monster "mon_zombie_brute_shocker" placed on map +#. prison_island_1_1, prison_island_1_2, prison_island_1_3, prison_island_1_4, +#. prison_island_1_5, prison_island_1_6, prison_island_1_7, prison_island_1_8, +#. prison_island_1_9, prison_island_1_10, prison_island_1_11, +#. prison_island_1_12, prison_island_1_13, prison_island_1_14, +#. prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Foreman" +msgstr "" + +#. ~ Name of the monster "mon_zombie_master" placed on map prison_island_1_1, +#. prison_island_1_2, prison_island_1_3, prison_island_1_4, prison_island_1_5, +#. prison_island_1_6, prison_island_1_7, prison_island_1_8, prison_island_1_9, +#. prison_island_1_10, prison_island_1_11, prison_island_1_12, +#. prison_island_1_13, prison_island_1_14, prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Warden" +msgstr "" + +#. ~ Name of the monster "mon_zombie_kevlar_2" placed on map +#. prison_island_1_1, prison_island_1_2, prison_island_1_3, prison_island_1_4, +#. prison_island_1_5, prison_island_1_6, prison_island_1_7, prison_island_1_8, +#. prison_island_1_9, prison_island_1_10, prison_island_1_11, +#. prison_island_1_12, prison_island_1_13, prison_island_1_14, +#. prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Chief" +msgstr "" + +#. ~ Name of the monster "mon_zombie_scientist" placed on map +#. prison_island_1_1, prison_island_1_2, prison_island_1_3, prison_island_1_4, +#. prison_island_1_5, prison_island_1_6, prison_island_1_7, prison_island_1_8, +#. prison_island_1_9, prison_island_1_10, prison_island_1_11, +#. prison_island_1_12, prison_island_1_13, prison_island_1_14, +#. prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Doctor" +msgstr "" + +#. ~ Name of the monster "mon_zombie_necro" placed on map prison_island_1_1, +#. prison_island_1_2, prison_island_1_3, prison_island_1_4, prison_island_1_5, +#. prison_island_1_6, prison_island_1_7, prison_island_1_8, prison_island_1_9, +#. prison_island_1_10, prison_island_1_11, prison_island_1_12, +#. prison_island_1_13, prison_island_1_14, prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Priest" +msgstr "" + +#. ~ Name of the monster "mon_zombie_prisoner_brute" placed on map +#. prison_island_1_1, prison_island_1_2, prison_island_1_3, prison_island_1_4, +#. prison_island_1_5, prison_island_1_6, prison_island_1_7, prison_island_1_8, +#. prison_island_1_9, prison_island_1_10, prison_island_1_11, +#. prison_island_1_12, prison_island_1_13, prison_island_1_14, +#. prison_island_1_15 +#: data/json/mapgen/prison/prison_island.json +msgid "The Bully" +msgstr "" + +#. ~ Signage placed on map sand_pit_NW, sand_pit_N, sand_pit_NE, sand_pit_W, +#. sand_pit_M, sand_pit_E, sand_pit_SW, sand_pit_S, sand_pit_SE +#: data/json/mapgen/sand_pit/sand_pit.json +msgid "" +"No trespassing\n" +"No dumping trash" +msgstr "" + +#. ~ Signage in mapgen palette +#: data/json/mapgen_palettes/road.json +msgid "" +msgstr "" + +#. ~ Signage in mapgen palette +#: data/json/mapgen_palettes/subway.json +msgid "Subway Map: stop" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a pipe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a pipe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/ogre.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s tries to hit you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/ogre.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s tries to hit , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/ogre.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits your %2$s without penetrating your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#: data/mods/CrazyCataclysm/crazy_attacks.json +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/ogre.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits 's %2$s without penetrating their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a crowbar!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a crowbar!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a baton!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a baton!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a stick!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a stick!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with an axe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with an axe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a shotgun!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a shotgun!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a broom!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a broom!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a knife!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a knife!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a candlestick!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a candlestick!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a rapier!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a rapier!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a battle axe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a battle axe!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a mace!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a mace!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a wrench!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a wrench!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a lug wrench!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a lug wrench!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a mop!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a mop!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s thrusts a spear at your %2$s, slashing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s thrusts a spear at 's %2$s, slashing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%s thrusts a spear at you, but you evade!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%s thrusts a spear at , but they evade!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s thrusts a spear at your %2$s, but glances off your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s thrusts a spear at 's %2$s, but glances off armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a hammer!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a hammer!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a shovel!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a shovel!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a machete!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a machete!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a scalpel!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a scalpel!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a flashlight!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a flashlight!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a gun!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a gun!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a rifle!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a rifle!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s lunges their bayonet at your %2$s, stabbing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s lunges their bayonet at 's %2$s, stabbing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%s thrusts their bayonet at you, but you evade!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%s thrusts their bayonet at , but they evade!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "" +"%1$s thrusts their bayonet at your %2$s, but it glances off your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/feral_weapon_attacks.json +#, c-format +msgid "%1$s thrusts their bayonet at 's %2$s, but glances off armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%s strains for a moment, and its claws are covered in a thick film of acid!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes your %2$s, covering it in acid!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at , covering them in acid!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to slash at your %2$s, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to slash at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes your %2$s, covering the armor in acid!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at , covering their armor in acid!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s pauses, and the swollen organ on its back starts glowing brighter!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s tries to grab you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s tries to grab , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs your %2$s with another appendage!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs 's %2$s with another appendage!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs your %2$s with its other hand!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs 's %2$s with its other hand!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's arms fly out at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's arms fly out at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs you by your %2$s and drags you away!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s grabs 's %2$s and drags them away!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s drags you!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s drags !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s bites your %2$s and latches on tightly!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s bites 's %2$s and latches on tightly!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to bite you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/json/monsters/nether.json +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to bite , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s latches onto your %2$s without penetrating your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s latches onto 's %2$s without penetrating their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's clubbed tail whips out and hits your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's tail stings !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to club you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to club , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's clubbed tail bounces off your %2$s." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to club , but it fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s impales your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s impales !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s tries to impale your %2$s, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s tries to impale , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to impale your %2$s, but fails to penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to impale , but fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s buries its beak in your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/json/monster_special_attacks/void_spider_mechanics.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s buries its beak in !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s tries to peck you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s tries to peck , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s tries to peck your %2$s, but fails to penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s tries to peck , but fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s buries its wickedly sharp beak into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s buries its wickedly sharp beak in !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to drive its beak into you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to drive its beak into , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to drive its beak into your %2$s, but fails to penetrate your " +"armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to drive its beak into , but fails to penetrate their " +"armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its tentacle at your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its tentacle at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's tentacle snaps at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's tentacle snaps at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's tentacle lashes out at you without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's tentacle lashes out at without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its barbed tentacle at your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its barbed tentacle at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's barbed tentacle snaps at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's barbed tentacle snaps at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's barbed tentacle lashes out at you without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s's barbed tentacle lashes out at without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its long barbed tentacle at your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s snaps its long barbed tentacle at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's long barbed tentacle snaps at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's long barbed tentacle snaps at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s's long barbed tentacle lashes out at you without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s's long barbed tentacle lashes out at without doing any " +"damage." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's head shoots out, and its teeth sink into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's head shoots out, and its teeth sink into !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's head extends to bite you, but you dodge and the head sails past!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%s's head extends to bite , but they dodge and the head sails past!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's head hits your %2$s, but glances off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's head hits , but glances off their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts its arms at you, and its claws rake your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts its arms at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s thrusts its arms at you, but you evade the stretched arm!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's thrusts its arms at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's arms hit your %2$s, but they glance off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's arms hit , but they glance off their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lashes its arms at you, hitting your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lashes its arms at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s lashes its arms at you, but you evade them!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's lashes its arms at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s attempts to push you away with its arms." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s attempts to push away." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s stares at you intently and a sudden wind buffets you!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s stares intently at and a hurricane force wind hits them!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s stares at you, but the wind blows past you!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s's stares at , but the wind blows past them!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's wind buffets your %2$s, but it doesn't catch hold." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's winds hit , but it doesn't catch hold." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts a claw at your %2$s, slashing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts a claw at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s thrusts a claw at you, but you evade it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s thrusts a claw at , but they evade it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts a claw at your %2$s, but glances off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s thrusts a claw at , but glances off their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at your neck, cutting your throat!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s slashes at your neck! You duck!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s slashes at , but they duck!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at your neck, but glances off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slashes at , but glances off armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s takes a powerful swing at your %2$s, pulverizing it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s takes a powerful swing at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s takes a powerful swing at you, but you dodge it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s takes a powerful swing at , who dodges it!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s takes a swing at you, but it's blunted by your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s takes a swing at , but they appear unharmed." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s brutally rams you in the %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s brutally rams !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s flicks its horns at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s flicks its horns at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s rams your %2$s, but you hold steady." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s rams , but they hold steady." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to claw at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at your %2$s, but fails to penetrate armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to claw at , but fails to penetrate armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at your %2$s while holding you!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s claws at while holding them!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slams into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slams into !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to slam into you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to slam into , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slams into your %2$s, but your armor protects you." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s slams into , but their armor protects them." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s stings your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s stings !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to sting you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to sting , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to sting your %2$s, but it fails to penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to sting , but it fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's stinger tail whips out and hits your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s's stinger bounces off your %2$s." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s gores your %2$s with its antlers!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s gores with its antlers!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to gore you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to gore , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s rams its antlers into your %2$s, but it bounces off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to gore , but it fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to kick you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to kick , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks your %2$s, but it's dampened by your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks , but fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s grasps at you with silk-covered legs, engulfing you in sticky webs!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s grabs and covers them in sticky webs!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s hits your legs, causing you to get knocked on your back!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s knocks prone!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s goes for your legs! You duck!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s goes 's legs, but they duck!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to knock you down, but your armor protects you." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to knock down, but their armor protects them." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks your %2$s and slams you to the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s kicks and slams them to the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s tries to kick your %2$s but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%s tries to kick and knock down , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to kick %2$s and knock you down, but your armor protects you." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to kick and knock down, but their armor protects them." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lunges and impales your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lunges and impales !" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lunges and tries to impale your %2$s, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "%1$s lunges and tries to impale , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "" +"%1$s lunges and tries to impale your %2$s, but fails to penetrate your " +"armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %1$s sinks its ovipositor into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %1$s sinks its ovipositor into 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %s tries to land on you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %1$s tries to land on , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %1$s lands on your %2$s, but can't penetrate your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/monster_attacks.json +#, c-format +msgid "The %1$s lands on 's %2$s, but can't penetrate their armor!" +msgstr "" + +#. ~ Message of spell "Death Pouf Sound" +#: data/json/monster_special_attacks/monster_deaths.json +msgid "Pouf!" +msgstr "" + +#. ~ Message of spell "Gameover Death" +#: data/json/monster_special_attacks/monster_deaths.json +msgid "Game over, man!" +msgstr "" + +#. ~ Sound description of spell "Soft Squelch" +#: data/json/monster_special_attacks/spells.json +msgid "a loud tearing!" +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_cellar_spider_leg" +#: data/json/monster_special_attacks/spells.json +msgid "The maimed leg wriggles loose!" +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_cellar_spider_leg" +#: data/json/monster_special_attacks/spells.json +msgid "The maimed legs wriggle loose!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_impossible_shape_attack" +#: data/json/monster_special_attacks/spells.json +msgid "" +"Your mind lurches, the shapes and figures dance across your vision, you feel" +" like your head is going to explode." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_impossible_shape_attack" +#: data/json/monster_special_attacks/spells.json +msgid "" +"You can't look away from the impossible shape, staring at it is making you " +"feel sick, you have to get away!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_absence_capture_attack" +#: data/json/monster_special_attacks/spells.json +msgid "" +"All the empty space around you is suddenly even emptier than should be " +"possible." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_absence_capture_attack" +#: data/json/monster_special_attacks/spells.json +msgid "For an instant you feel the absence's hunger upon you." +msgstr "" + +#. ~ Sound description of spell "Do noise" +#: data/json/monster_special_attacks/spells.json +msgid "a deafening screech" +msgstr "" + +#. ~ Message of spell "Do noise" +#: data/json/monster_special_attacks/spells.json +#, c-format +msgid "The %s makes a deafening screech" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_mon_reflection_attack" +#: data/json/monster_special_attacks/spells.json +msgid "Your reflection feasts directly on your essence." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_mon_reflection_attack" +#: data/json/monster_special_attacks/spells.json +msgid "Your reflection uses your bond to feast on your essence." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. switch statement in effect in EoC "EOC_mon_reflection_attack" +#: data/json/monster_special_attacks/spells.json +msgid "Your reflection clears the way between you two." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "portal_storm_reflection_summon_guilt" in nested EOCs in nested effect in +#. switch statement in nested effect in switch statement in effect in EoC +#. "EOC_mon_reflection_attack" +#. ~ Player sees monster spawns in effect in EoC +#. "portal_storm_reflection_summon_sloth" in nested EOCs in nested effect in +#. switch statement in nested effect in switch statement in effect in EoC +#. "EOC_mon_reflection_attack" +#: data/json/monster_special_attacks/spells.json +msgid "Something deep inside you is manifested physically." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FEAR_PARALYZE2" +#: data/json/monster_special_attacks/spells.json +msgid "The probes your mind, but is rebuffed!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FEAR_PARALYZE3" +#: data/json/monster_special_attacks/spells.json +msgid "The terrifying visage of the paralyzes you." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_FEAR_PARALYZE3" +#: data/json/monster_special_attacks/spells.json +msgid "You manage to avoid staring at the horrendous ." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STARE" +#: data/json/monster_special_attacks/spells.json +#: data/mods/Magiclysm/effect_on_conditions/miscellaneous.json +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +msgid "You feel a strange reverberation across your body." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STARE2" +#: data/json/monster_special_attacks/spells.json +msgid "The stares at you, and you shudder." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_STARE2" +#: data/json/monster_special_attacks/spells.json +msgid "You feel like you're being watched, it makes you sick." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STARE_EFF3" +#. ~ Player message in effect in EoC "EOC_STARE_EFF4" +#: data/json/monster_special_attacks/spells.json +msgid "Your sight darkens as the visions overtake you!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_veiled_butterfly_irradiate" +#: data/json/monster_special_attacks/spells.json +msgid "" +"The veiled butterfly's wings move in odd ways and a strange glow envelops " +"you!" +msgstr "" + +#. ~ Item name +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "void weaver effigy" +msgid_plural "void weaver effigy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "void weaver effigy" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The severed leg of a void weaver, turned into some macabre ornament." +msgstr "" + +#. ~ "description" action message of item "void weaver effigy" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "Touch the effigy." +msgstr "" + +#. ~ Player message in effect in EoC "VOID_SPIDER_TEST_MAP" in use action of +#. item "void weaver effigy" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The world warps." +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/void_spider_mechanics.json +#, c-format +msgid "" +"%1$s's immaterial limbs crawl over you and sink their fangs in your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/void_spider_mechanics.json +#, c-format +msgid "%1$s's hanging limbs try to bite you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/void_spider_mechanics.json +#, c-format +msgid "%1$s's hanging limbs try to bite , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/void_spider_mechanics.json +#, c-format +msgid "" +"%1$s's hanging limbs try to bite your %2$s, but fails to penetrate your " +"armor!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monster_special_attacks/void_spider_mechanics.json +#, c-format +msgid "" +"%1$s's hanging limbs try to bite , but fails to penetrate their " +"armor!" +msgstr "" + +#. ~ default value for place name in effect in EoC "EOC_IN_VOID_SPIDER_LAIR" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "strange cavern" +msgstr "" + +#. ~ Player message in effect in EoC "webbed_place_void_spider" in nested EOCs +#. in effect in EoC "EOC_IN_VOID_SPIDER_LAIR" +#. ~ Player message in effect in EoC "time_place_void_spider" in nested EOCs +#. in effect in EoC "EOC_IN_VOID_SPIDER_LAIR" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The emptiness shifts unnervingly, something is nearby." +msgstr "" + +#. ~ Player makes sound in effect in EoC "void_spider_life_remaining" in +#. nested EOCs in effect in EoC "EOC_VOID_SPIDER_CONTROL" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "the spider mimic an anguished scream" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VOID_SPIDER_DISTURBED_NEST" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The shadows of frenzied limbs slip into reality" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VOID_SPIDER_CAST_CHAOS_SWAP" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The cavern shifts under unseen pressure." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DISSOLVE_VOID_SPIDER_LAIR" +#: data/json/monster_special_attacks/void_spider_mechanics.json +msgid "The cavern folds itself beyond perception." +msgstr "" + +#. ~ Sound description of spell "Electric Arc Burst" +#: data/json/monster_special_attacks/weapon_spells.json +msgid "a loud crack" +msgstr "" + +#. ~ Sound description of spell "Combat Heat Gun" +#. ~ Sound description of spell "Windstrike" +#. ~ Sound description of spell "Frozen Winds" +#: data/json/monster_special_attacks/weapon_spells.json +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "a whoosh" +msgstr "" + +#. ~ Sound description of spell "Combat Saw Arm" +#: data/json/monster_special_attacks/weapon_spells.json +msgid "a whir" +msgstr "" + +#. ~ Message in effect in EoC "avatar_sees_quadraphract_setup" in nested EOCs +#. in effect in EoC "quadraphract_setup" in nested EOCs in effect in EoC +#. "EOC_QUADRAPHRACT_CONTROL" +#: data/json/monster_special_attacks/yrax_special_attacks.json +msgid "You see the alien construct unfold itself in a single graceful motion." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "eoc_quadraphract_deltas" +#: data/json/monster_special_attacks/yrax_special_attacks.json +msgid "Shards of gleaming alloy detach from the quadraphract's surface!" +msgstr "" + +#. ~ Message in effect in EoC "avatar_sees_quadraphract_smoke" in nested EOCs +#. in effect in EoC "eoc_quadraphract_smoke" +#: data/json/monster_special_attacks/yrax_special_attacks.json +msgid "Several bomblets are expelled from the quadraphract's crown!" +msgstr "" + +#. ~ Sentence fragment describing the "leg" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "warehouse spider" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monsters/insect_spider.json +msgid "a leg" +msgstr "" + +#. ~ Message describing the effect of hitting the "leg" weakpoint +#. ~ Message describing the effect of hitting the "leg_joint" weakpoint +#. ~ Message describing the effect of hitting the "foreleg" weakpoint +#. ~ Message describing the effect of hitting the "hindleg" weakpoint +#. ~ Message describing the effect of hitting the "wings_stagger" weakpoint +#. ~ Message describing the effect of hitting the "grasping_appendage" +#. weakpoint +#. ~ Message describing the effect of hitting the "part_grasping_appendage" +#. weakpoint +#. ~ Message describing the effect of hitting the "arm" weakpoint +#. ~ Message describing the effect of hitting the "part_grabbing" weakpoint +#. ~ Message describing the effect of hitting the "frond" weakpoint +#. ~ Message describing the effect of hitting the "" weakpoint +#. ~ Message describing the effect of hitting the "body" weakpoint +#. ~ Message describing the effect of hitting the "branch" weakpoint +#. ~ Message describing the effect of hitting the "tear" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monster_weakpoints/power_leech_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monster_weakpoints/slime_weakpoints.json +#: data/json/monster_weakpoints/triffid_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is knocked off-balance!" +msgstr "" + +#. ~ Sentence fragment describing the "leg_joint" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "warehouse spider" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monsters/insect_spider.json +msgid "a joint" +msgstr "" + +#. ~ Message describing the effect of hitting the "leg_joint" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's leg falls limp!" +msgstr "" + +#. ~ Message describing the effect of hitting the "leg_joint" weakpoint +#. ~ Message describing the effect of hitting the "foreleg" weakpoint +#. ~ Message describing the effect of hitting the "hindleg" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's leg is disabled!" +msgstr "" + +#. ~ Sentence fragment describing the "head" weakpoint +#. ~ Sentence fragment describing the "" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "zombie prowler" +#. ~ Sentence fragment describing a weakpoint for monster "zombie hunter" +#. ~ Sentence fragment describing a weakpoint for monster "zombie predator" +#. ~ Sentence fragment describing a weakpoint for monster "homunculus" +#. ~ Sentence fragment describing the "head_normal" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "ghast" +#. ~ Sentence fragment describing a weakpoint for monster "moroi" +#. ~ Sentence fragment describing a weakpoint for monster "strigoi" +#. ~ Sentence fragment describing a weakpoint for monster "Man of the +#. Nineteenth Hour" +#. ~ Sentence fragment describing the "head_coup" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monsters/zed_misc.json +#: data/mods/BombasticPerks/perkdata/frankenstein.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +#: data/mods/Xedra_Evolved/monsters/cryptids.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the head" +msgstr "" + +#. ~ Sentence fragment describing the "eye" weakpoint +#. ~ Sentence fragment describing the "" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "phase shrike" +#. ~ Sentence fragment describing a weakpoint for monster "slavering biter" +#. ~ Sentence fragment describing a weakpoint for monster "zombie prowler" +#. ~ Sentence fragment describing a weakpoint for monster "zombie hunter" +#. ~ Sentence fragment describing a weakpoint for monster "zombie snapper" +#. ~ Sentence fragment describing a weakpoint for monster "zombie predator" +#. ~ Sentence fragment describing a weakpoint for monster "homunculus" +#. ~ Sentence fragment describing a weakpoint for monster "ghast" +#. ~ Sentence fragment describing a weakpoint for monster "mangrove lurker" +#. ~ Sentence fragment describing a weakpoint for monster "moroi" +#. ~ Sentence fragment describing a weakpoint for monster "strigoi" +#. ~ Sentence fragment describing a weakpoint for monster "Man of the +#. Nineteenth Hour" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/generic_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monsters/zed_lab.json data/json/monsters/zed_misc.json +#: data/mods/BombasticPerks/perkdata/frankenstein.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +#: data/mods/TropiCataclysm/monsters/zed_plant.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +#: data/mods/Xedra_Evolved/monsters/cryptids.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the eye" +msgstr "" + +#. ~ Message describing the effect of hitting the "eye" weakpoint +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/generic_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s's eyes are obliterated!" +msgstr "" + +#. ~ Sentence fragment describing the "acid_gland" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +msgid "the acid gland" +msgstr "" + +#. ~ Message describing the effect of hitting the "acid_gland" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's acid glands are maimed!" +msgstr "" + +#. ~ Message describing the effect of hitting the "acid_gland" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's acid glands are destroyed!" +msgstr "" + +#. ~ Sentence fragment describing the "proboscis" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +msgid "the proboscis" +msgstr "" + +#. ~ Message describing the effect of hitting the "proboscis" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's proboscis is maimed!" +msgstr "" + +#. ~ Message describing the effect of hitting the "proboscis" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's proboscis is destroyed!" +msgstr "" + +#. ~ Sentence fragment describing the "armor_thin" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +msgid "a thin part of its armor" +msgstr "" + +#. ~ Sentence fragment describing the "armor_thick" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "a thick part of its armor" +msgstr "" + +#. ~ Message describing the effect of hitting the "armor_thick" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's armor cracks!" +msgstr "" + +#. ~ Sentence fragment describing the "armor_cracked" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "armored zombie" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monsters/zed_soldiers.json +msgid "a crack in the armor" +msgstr "" + +#. ~ Sentence fragment describing the "capacitor" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +msgid "the glowing organ" +msgstr "" + +#. ~ Message describing the effect of hitting the "capacitor" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "Sparks fly from the %s!" +msgstr "" + +#. ~ Message describing the effect of hitting the "capacitor" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's glowing organ sputters out!" +msgstr "" + +#. ~ Sentence fragment describing the "mandible" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "giant antlion +#. larva" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monsters/insect_spider.json +msgid "the mandibles" +msgstr "" + +#. ~ Message describing the effect of hitting the "mandible" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's mandibles are maimed!" +msgstr "" + +#. ~ Message describing the effect of hitting the "mandible" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's mandibles are destroyed!" +msgstr "" + +#. ~ Sentence fragment describing the "tail" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the tail" +msgstr "" + +#. ~ Message describing the effect of hitting the "tail" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's tail is maimed!" +msgstr "" + +#. ~ Message describing the effect of hitting the "tail" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's tail is disabled!" +msgstr "" + +#. ~ Sentence fragment describing the "wing" weakpoint +#. ~ Sentence fragment describing the "wings_stagger" weakpoint +#. ~ Sentence fragment describing the "wings_down" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "feral ravenfolk" +#. ~ Sentence fragment describing a weakpoint for monster "zombie ravenfolk" +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "the wings" +msgstr "" + +#. ~ Message describing the effect of hitting the "wing" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#, c-format +msgid "The %s's wings are maimed!" +msgstr "" + +#. ~ Message describing the effect of hitting the "wing" weakpoint +#. ~ Message describing the effect of hitting the "wings_down" weakpoint +#: data/json/monster_weakpoints/abomination_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's wings are disabled!" +msgstr "" + +#. ~ Message describing the effect of hitting the "head" weakpoint +#. ~ Message describing the effect of hitting the "antenna" weakpoint +#. ~ Message describing the effect of hitting the "" weakpoint +#. ~ Message describing the effect of hitting the "motive_power" weakpoint +#. ~ Message describing the effect of hitting the "crown" weakpoint +#. ~ Message describing the effect of hitting the "organ" weakpoint +#. ~ Message describing the effect of hitting the "flower" weakpoint +#. ~ Message describing the effect of hitting the "head_normal" weakpoint +#. ~ Message describing the effect of hitting the "head_down" weakpoint +#. ~ Message describing the effect of hitting the "head_coup" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monster_weakpoints/power_leech_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monster_weakpoints/slime_weakpoints.json +#: data/json/monster_weakpoints/triffid_weakpoints.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is stunned!" +msgstr "" + +#. ~ Message describing the effect of hitting the "eye" weakpoint +#. ~ Message describing the effect of hitting the "" weakpoint +#. ~ Message describing the effect of hitting the "vid_eye_aperture" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/json/monster_weakpoints/generic_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is blinded!" +msgstr "" + +#. ~ Sentence fragment describing the "mouth" weakpoint +#. ~ Sentence fragment describing the "mouth_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the mouth" +msgstr "" + +#. ~ Message describing the effect of hitting the "mouth" weakpoint +#. ~ Message describing the effect of hitting the "mouth_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's mouth hangs slack!" +msgstr "" + +#. ~ Message describing the effect of hitting the "mouth" weakpoint +#. ~ Message describing the effect of hitting the "mouth_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's mouth is crippled!" +msgstr "" + +#. ~ Sentence fragment describing the "foreleg" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the fore leg" +msgstr "" + +#. ~ Message describing the effect of hitting the "foreleg" weakpoint +#. ~ Message describing the effect of hitting the "hindleg" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's leg goes limp!" +msgstr "" + +#. ~ Sentence fragment describing the "hindleg" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the hind leg" +msgstr "" + +#. ~ Sentence fragment describing the "belly" weakpoint +#. ~ Sentence fragment describing the "" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "weakpoint monster" +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monsters/misc.json data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +msgid "the belly" +msgstr "" + +#. ~ Sentence fragment describing the "tongue_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the tongue" +msgstr "" + +#. ~ Message describing the effect of hitting the "tongue_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's tongue recoils in pain!" +msgstr "" + +#. ~ Message describing the effect of hitting the "tongue_grabbing" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's tongue is crippled!" +msgstr "" + +#. ~ Message describing the effect of hitting the "tail" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's tail goes limp!" +msgstr "" + +#. ~ Message describing the effect of hitting the "tail" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s's tail is permanently damaged!" +msgstr "" + +#. ~ Sentence fragment describing the "electric_organ" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +msgid "the electric organ" +msgstr "" + +#. ~ Message describing the effect of hitting the "electric_organ" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s twitches and spasms! It's zapping itself!" +msgstr "" + +#. ~ Message describing the effect of hitting the "electric_organ" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s electrifies itself! It begins seizing!" +msgstr "" + +#. ~ Message describing the effect of hitting the "electric_organ" weakpoint +#: data/json/monster_weakpoints/amphibian_weakpoints.json +#, c-format +msgid "The %s begins seizing! It is electrocuting itself!" +msgstr "" + +#. ~ Sentence fragment describing the "abdomen" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "abdomen" +msgstr "" + +#. ~ Sentence fragment describing the "body_joint" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "a gap in the exoskeleton" +msgstr "" + +#. ~ Sentence fragment describing the "armor_thick" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "a thick part of the exoskeleton" +msgstr "" + +#. ~ Sentence fragment describing the "antenna" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "the antennae" +msgstr "" + +#. ~ Sentence fragment describing the "abdomen" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "the underbelly" +msgstr "" + +#. ~ Sentence fragment describing the "petiole" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "the waist" +msgstr "" + +#. ~ Sentence fragment describing the "abdomen" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "dermatik" +#. ~ Sentence fragment describing a weakpoint for monster "dermatik midwife" +#. ~ Sentence fragment describing a weakpoint for monster "giant ant" +#. ~ Sentence fragment describing a weakpoint for monster "giant acidic ant" +#. ~ Sentence fragment describing a weakpoint for monster "giant acidic queen +#. ant" +#. ~ Sentence fragment describing a weakpoint for monster "giant acidic +#. soldier ant" +#. ~ Sentence fragment describing a weakpoint for monster "giant queen ant" +#. ~ Sentence fragment describing a weakpoint for monster "giant soldier ant" +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monsters/insect_spider.json +msgid "the abdomen" +msgstr "" + +#. ~ Message describing the effect of hitting the "abdomen" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s retracts its stinger!" +msgstr "" + +#. ~ Sentence fragment describing the "stinger" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "the stinger" +msgstr "" + +#. ~ Message describing the effect of hitting the "stinger" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's stinger is disabled!" +msgstr "" + +#. ~ Message describing the effect of hitting the "wings_stagger" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#, c-format +msgid "The %s's wings flutter uselessly" +msgstr "" + +#. ~ Message describing the effect of hitting the "wings_down" weakpoint +#. ~ Message describing the effect of hitting the "" weakpoint +#. ~ Message describing the effect of hitting the "cyborg_leg" weakpoint +#. ~ Message describing the effect of hitting the "leg" weakpoint +#. ~ Message describing the effect of hitting the "rhizome" weakpoint +#. ~ Message describing the effect of hitting the "root" weakpoint +#. ~ Message describing the effect of hitting the "alien_leg" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/power_leech_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monster_weakpoints/triffid_weakpoints.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is knocked down!" +msgstr "" + +#. ~ Sentence fragment describing the "abdomen" weakpoint +#: data/json/monster_weakpoints/arthropod_weakpoints.json +msgid "the underside" +msgstr "" + +#. ~ Sentence fragment describing the "" weakpoint +#. ~ Sentence fragment describing the "wing" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "batwing zombie" +#. ~ Sentence fragment describing a weakpoint for monster "garghoul" +#: data/json/monster_weakpoints/bird_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monsters/zed-winged.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +msgid "the wing" +msgstr "" + +#. ~ Sentence fragment describing the "small_gap" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "a small gap in the armored plates" +msgstr "" + +#. ~ Sentence fragment describing the "weak_joint" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "a joint in the armored plates" +msgstr "" + +#. ~ Sentence fragment describing the "hard_point" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "a particularly thick patch of armor" +msgstr "" + +#. ~ Sentence fragment describing the "grasping_appendage" weakpoint +#. ~ Sentence fragment describing the "arm" weakpoint +#. ~ Sentence fragment describing the "part_grabbing" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "phase skulker" +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monsters/zed_lab.json +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the arm" +msgstr "" + +#. ~ Sentence fragment describing the "part_grasping_appendage" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "the grasping appendage" +msgstr "" + +#. ~ Sentence fragment describing the "cyborg_leg" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "the cybernetic leg" +msgstr "" + +#. ~ Sentence fragment describing the "motive_power" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "the motive power box" +msgstr "" + +#. ~ Sentence fragment describing the "vid_eye_aperture" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "the video aperture" +msgstr "" + +#. ~ Message describing the effect of hitting the "vid_eye_aperture" weakpoint +#: data/json/monster_weakpoints/cyborg_weakpoints.json +#: data/mods/Xedra_Evolved/weakpoints/wp_combat_cyborg.json +msgid "Sparks fly from the aperture!" +msgstr "" + +#. ~ Sentence fragment describing the "leg" weakpoint +#. ~ Sentence fragment describing the "" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "phase skulker" +#. ~ Sentence fragment describing a weakpoint for monster "zombie hunter" +#. ~ Sentence fragment describing a weakpoint for monster "ghast" +#. ~ Sentence fragment describing the "alien_leg" weakpoint +#. ~ Sentence fragment describing the "leg_mangled" weakpoint +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monster_weakpoints/migo_weakpoints.json +#: data/json/monster_weakpoints/quadruped_weakpoints_animal.json +#: data/json/monsters/zed_lab.json data/json/monsters/zed_misc.json +#: data/mods/DinoMod/dinosaur_weakpoints.json +#: data/mods/Megafauna/mf_weakpoint_sets.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the leg" +msgstr "" + +#. ~ Sentence fragment describing the "gap" weakpoint +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +msgid "a small gap in the thick wall" +msgstr "" + +#. ~ Sentence fragment describing the "joint" weakpoint +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +msgid "a soft fold in the thick wall" +msgstr "" + +#. ~ Sentence fragment describing the "hard_hide" weakpoint +#: data/json/monster_weakpoints/fungaloid_weakpoints.json +msgid "a particularly thick patch of the wall" +msgstr "" + +#. ~ Sentence fragment describing the "gap" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a small gap in the thick hide" +msgstr "" + +#. ~ Sentence fragment describing the "joint" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a soft fold in the thick hide" +msgstr "" + +#. ~ Sentence fragment describing the "hard_hide" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a particularly thick patch of hide" +msgstr "" + +#. ~ Sentence fragment describing the "gap" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a small gap in the bony plates" +msgstr "" + +#. ~ Sentence fragment describing the "joint" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a joint in the bony plates" +msgstr "" + +#. ~ Sentence fragment describing the "hard_point" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a particularly thick patch of bone" +msgstr "" + +#. ~ Sentence fragment describing the "gap" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a small fissure between the metal plates" +msgstr "" + +#. ~ Sentence fragment describing the "joint" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "an exposed joint unprotected by the metal plates" +msgstr "" + +#. ~ Sentence fragment describing the "hard_point" weakpoint +#: data/json/monster_weakpoints/generic_weakpoints.json +msgid "a strong, rigid chunk of metal" +msgstr "" + +#. ~ Sentence fragment describing the "arm" weakpoint +#. ~ Sentence fragment describing the "leg" weakpoint +#. ~ Sentence fragment describing the "tear" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "a tear in its turnout gear" +msgstr "" + +#. ~ Sentence fragment describing the "armpit" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "the armpit" +msgstr "" + +#. ~ Sentence fragment describing the "armour_plate_bullet" weakpoint +#. ~ Sentence fragment describing the "armour_plate_melee" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "the body armor" +msgstr "" + +#. ~ Message describing the effect of hitting the "armour_plate_bullet" +#. weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#, c-format +msgid "The %s's armor is shattered!" +msgstr "" + +#. ~ Message describing the effect of hitting the "armour_plate_melee" +#. weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "The armor is shattered!" +msgstr "" + +#. ~ Sentence fragment describing the "armour_shattered" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "the shattered armor plating" +msgstr "" + +#. ~ Sentence fragment describing the "side_armour" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "the weak armor on the side" +msgstr "" + +#. ~ Sentence fragment describing the "stomach_armour" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "a gap in the stomach armor" +msgstr "" + +#. ~ Sentence fragment describing the "leg" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +msgid "an unarmored part of the leg" +msgstr "" + +#. ~ Sentence fragment describing the "helmet" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the helmet" +msgstr "" + +#. ~ Sentence fragment describing the "head" weakpoint +#. ~ Sentence fragment describing a weakpoint for monster "phase skulker" +#. ~ Sentence fragment describing a weakpoint for monster "phase shrike" +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/json/monsters/zed_lab.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the face" +msgstr "" + +#. ~ Sentence fragment describing the "neck" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the neck" +msgstr "" + +#. ~ Sentence fragment describing the "head" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the face shield" +msgstr "" + +#. ~ Sentence fragment describing the "eye" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "the goggles" +msgstr "" + +#. ~ Message describing the effect of hitting the "eye" weakpoint +#: data/json/monster_weakpoints/humanoid_weakpoints.json +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is blinded! The goggles, they did nothing!" +msgstr "" + +#. ~ Message describing the effect of hitting the "leg" weakpoint +#: data/json/monster_weakpoints/migo_weakpoints.json +#, c-format +msgid "The %s is tripped off-balance!" +msgstr "" + +#. ~ Message describing the effect of hitting the "wing" weakpoint +#: data/json/monster_weakpoints/migo_weakpoints.json +#, c-format +msgid "The %s is pushed off-balance!" +msgstr "" + +#. ~ Sentence fragment describing the "vulnerable spot" weakpoint +#: data/json/monster_weakpoints/netherium_weakpoints.json +msgid "a spot that's more vulnerable than the rest" +msgstr "" + +#. ~ Sentence fragment describing the "frond" weakpoint +#: data/json/monster_weakpoints/power_leech_weakpoints.json +msgid "the frond" +msgstr "" + +#. ~ Sentence fragment describing the "rhizome" weakpoint +#: data/json/monster_weakpoints/power_leech_weakpoints.json +msgid "the rhizome" +msgstr "" + +#. ~ Sentence fragment describing the "crown" weakpoint +#: data/json/monster_weakpoints/power_leech_weakpoints.json +msgid "the crown" +msgstr "" + +#. ~ Sentence fragment describing the "body" weakpoint +#: data/json/monster_weakpoints/slime_weakpoints.json +msgid "the body" +msgstr "" + +#. ~ Sentence fragment describing the "insensitive_spot" weakpoint +#: data/json/monster_weakpoints/slime_weakpoints.json +msgid "a spot with virtually nothing to damage" +msgstr "" + +#. ~ Sentence fragment describing the "organ" weakpoint +#: data/json/monster_weakpoints/slime_weakpoints.json +msgid "" +"an organ inside the slime, causing the slime to freeze up briefly as it " +"reconstitutes it" +msgstr "" + +#. ~ Sentence fragment describing the "fragment" weakpoint +#: data/json/monster_weakpoints/slime_weakpoints.json +msgid "" +"the body, separating a fragment that you manage to keep from rejoining the " +"slime until the fragment melts away" +msgstr "" + +#. ~ Sentence fragment describing the "pseudopod" weakpoint +#: data/json/monster_weakpoints/slime_weakpoints.json +msgid "" +"a pseudopod reaching out to strike you when you deftly counter strike it" +msgstr "" + +#. ~ Sentence fragment describing the "branch" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "the branch" +msgstr "" + +#. ~ Sentence fragment describing the "root" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "the root" +msgstr "" + +#. ~ Sentence fragment describing the "flower" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "the flower" +msgstr "" + +#. ~ Sentence fragment describing the "gap" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "a small gap in the bark" +msgstr "" + +#. ~ Sentence fragment describing the "joint" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "a soft fold in the thick bark" +msgstr "" + +#. ~ Sentence fragment describing the "thick bark" weakpoint +#: data/json/monster_weakpoints/triffid_weakpoints.json +msgid "a particularly thick patch of the bark" +msgstr "" + +#. ~ Sentence fragment describing the "main_motor" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +msgid "the main motor" +msgstr "" + +#. ~ Message describing the effect of hitting the "main_motor" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s's motor starts to jam up!" +msgstr "" + +#. ~ Message describing the effect of hitting the "main_motor" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s's motor grinds to a halt!" +msgstr "" + +#. ~ Sentence fragment describing the "camera" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +msgid "the camera" +msgstr "" + +#. ~ Message describing the effect of hitting the "camera" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s's camera is lightly scratched!" +msgstr "" + +#. ~ Message describing the effect of hitting the "camera" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s's camera is cracked!" +msgstr "" + +#. ~ Message describing the effect of hitting the "camera" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s's camera lens shatters into pieces!" +msgstr "" + +#. ~ Sentence fragment describing the "turret_gun" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +msgid "the weapon" +msgstr "" + +#. ~ Message describing the effect of hitting the "turret_gun" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "The %s struggles to clear its jammed weapon!" +msgstr "" + +#. ~ Message describing the effect of hitting the "turret_gun" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +#, c-format +msgid "A round gets stuck in the %s's misshapen barrel, disabling the weapon!" +msgstr "" + +#. ~ Sentence fragment describing the "turret_shaft" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +msgid "the shaft" +msgstr "" + +#. ~ Sentence fragment describing the "spotlight" weakpoint +#: data/json/monster_weakpoints/turret_weakpoints.json +msgid "the spotlight" +msgstr "" + +#. ~ Sentence fragment describing the "crystal" weakpoint +#: data/json/monster_weakpoints/yrax_weakpoints.json +msgid "a crystalline facet" +msgstr "" + +#. ~ Sentence fragment describing the "weak_joint" weakpoint +#: data/json/monster_weakpoints/yrax_weakpoints.json +msgid "a lightly armored segment" +msgstr "" + +#. ~ Sentence fragment describing the "heavy_armor" weakpoint +#: data/json/monster_weakpoints/yrax_weakpoints.json +msgid "a segment of sloped armor" +msgstr "" + +#. ~ Sentence fragment describing the "weak_point" weakpoint +#: data/json/monster_weakpoints/yrax_weakpoints.json +msgid "a weak segment" +msgstr "" + +#. ~ Sound description of spell "an arc of coordinate reassignment" +#: data/json/monsters/LIXA_monsters.json +msgid "snapping geometry" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/LIXA_monsters.json +msgid "eigenspectre" +msgid_plural "eigenspectres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eigenspectre" +#: data/json/monsters/LIXA_monsters.json +msgid "" +"This is the opposite of a human silhouette; every facet of every detail on " +"display, with no shape to make sense of them. You can see both sides of an " +"ID badge on a white labcoat. You can see every muscle and nerve in eyes " +"blown wide with horror." +msgstr "" + +#. ~ Death message of monster "eigenspectre" +#. ~ Death message of monster "shifting eigenspectre" +#. ~ Death message of monster "titanic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "The %s becomes part of the endless chamber." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/LIXA_monsters.json +msgid "photonic eigenspectre" +msgid_plural "photonic eigenspectres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "photonic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +msgid "" +"The endless details of this figure are mercifully obscured by the viscous " +"light coursing 'through' it. It cannot contain anything, but the smears of " +"light follow the shapes of stomach and intestines, and are splattered across" +" what must be the lips and chin." +msgstr "" + +#. ~ Death message of monster "photonic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "" +"The %s becomes part of the endless chamber, and congealed light splashes " +"away from the spot it occupied." +msgstr "" + +#. ~ Monster message of special attack of monster "photonic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "The %s emits a torrent of congealed light!" +msgstr "" + +#. ~ Description of special attack of monster "photonic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "The %s flings a gobbet of congealed light!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/LIXA_monsters.json +msgid "shifting eigenspectre" +msgid_plural "shifting eigenspectres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shifting eigenspectre" +#: data/json/monsters/LIXA_monsters.json +msgid "" +"This distorted figure is a kaleidoscope of borders. Every part of a human, " +"flattened into place, warps wildly from second to second. The word your " +"mind conjures to describe it is 'rotating', though you're not sure why." +msgstr "" + +#. ~ Monster message of special attack of monster "shifting eigenspectre" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "" +"The %s is in two places at once, and leaves something of itself behind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/LIXA_monsters.json +msgid "titanic eigenspectre" +msgid_plural "titanic eigenspectres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "titanic eigenspectre" +#: data/json/monsters/LIXA_monsters.json +msgid "" +"There is somehow more of this figure than the others. Every side of every " +"surface is on display, but each of those seems like the thin edge of a " +"larger shape. There is an eternity here, where a scientist used to be." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/LIXA_monsters.json +msgid "unfolded impossibility" +msgid_plural "unfolded impossibilities" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unfolded impossibility" +#: data/json/monsters/LIXA_monsters.json +msgid "" +"This is the entirety of the infinite chamber you are in, which perfectly " +"contains itself. If you look very closely, you might see yourself looking " +"back. You are sure that at any other time, seeing this would crack your " +"brain like an eggshell. But you understand it just fine right now. And you" +" can see it breathing." +msgstr "" + +#. ~ Description of special attack of monster "unfolded impossibility" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "The %s rapidly rearranges the coordinates of the infinite chamber." +msgstr "" + +#. ~ Monster message of special attack of monster "unfolded impossibility" +#: data/json/monsters/LIXA_monsters.json +#, c-format +msgid "" +"The %s rearranges the parts of itself you occupy, dilating them around you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "brown chick" +msgid_plural "brown chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brown chick" +#: data/json/monsters/bird.json +msgid "" +"A tiny darkly-colored chick, it could be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "gray chick" +msgid_plural "gray chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gray chick" +#: data/json/monsters/bird.json +msgid "" +"A tiny dull-colored chick, it could be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "waterfowl chick" +msgid_plural "waterfowl chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "waterfowl chick" +#: data/json/monsters/bird.json +msgid "" +"A tiny yellow and brown waterfowl chick, it could be from a number of " +"different species." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "chicken" +msgid_plural "chickens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chicken" +#: data/json/monsters/bird.json +msgid "" +"A domesticated descendant of junglefowl, it may still be the most numerous " +"bird in the world. Before the Cataclysm, it was raised by humans as a " +"source of meat, eggs, and early morning wakeup calls." +msgstr "" + +#. ~ Feed message of monster "chicken" +#. ~ Feed message of monster "mon_duck_chick" +#. ~ Feed message of monster "domestic duck" +#. ~ Feed message of monster "mon_duck_domestic_chick" +#. ~ Feed message of monster "mon_turkey_chick" +#. ~ Feed message of monster "domestic turkey" +#. ~ Feed message of monster "mon_turkey_domestic_chick" +#. ~ Feed message of monster "yellow chick" +#. ~ Feed message of monster "mon_crow_chick" +#. ~ Feed message of monster "mon_pheasant_chick" +#. ~ Feed message of monster "feral pigeon" +#. ~ Feed message of monster "mon_pigeon_chick" +#. ~ Feed message of monster "domestic goose" +#. ~ Feed message of monster "mon_goose_chick" +#. ~ Feed message of monster "domestic guineafowl" +#. ~ Feed message of monster "strange chick" +#. ~ Feed message of monster "pigeon passenger" +#. ~ Feed message of monster "mon_pigeon_passenger_chick" +#. ~ Feed message of monster "mon_crow" +#. ~ Feed message of monster "mon_raven" +#. ~ Feed message of monster "mon_bluejay_chick" +#. ~ Feed message of monster "mon_bluejay" +#. ~ Feed message of monster "mon_cardinal_chick" +#. ~ Feed message of monster "mon_cardinal" +#. ~ Feed message of monster "mon_robin_chick" +#. ~ Feed message of monster "mon_robin" +#. ~ Feed message of monster "mon_sparrow_chick" +#. ~ Feed message of monster "mon_sparrow" +#. ~ Feed message of monster "mon_chickadee_chick" +#. ~ Feed message of monster "mon_chickadee" +#. ~ Feed message of monster "mon_waxwing_chick" +#. ~ Feed message of monster "mon_waxwing" +#. ~ Feed message of monster "mon_duck" +#. ~ Feed message of monster "mon_goose_canadian_chick" +#. ~ Feed message of monster "mon_turkey" +#. ~ Feed message of monster "mon_pheasant" +#. ~ Feed message of monster "mon_grouse_chick" +#. ~ Feed message of monster "mon_hummingbird_chick" +#. ~ Feed message of monster "mon_woodpecker_chick" +#. ~ Feed message of monster "mon_coot_chick" +#. ~ Feed message of monster "mon_cormorant_chick" +#. ~ Feed message of monster "mon_moorhen_chick" +#. ~ Feed message of monster "mon_grebe_chick" +#. ~ Feed message of monster "rhea" +#. ~ Feed message of monster "quail" +#. ~ Feed message of monster "mon_parrot_chick" +#. ~ Feed message of monster "mon_macaw_chick" +#: data/json/monsters/bird.json +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/Tamable_Wildlife/bird.json +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +#, c-format +msgid "" +"The %s seems to like you! It runs around your legs and seems friendly." +msgstr "" + +#. ~ Pet message of monster "chicken" +#. ~ Pet message of monster "mon_duck_chick" +#. ~ Pet message of monster "domestic duck" +#. ~ Pet message of monster "mon_duck_domestic_chick" +#. ~ Pet message of monster "mon_turkey_chick" +#. ~ Pet message of monster "domestic turkey" +#. ~ Pet message of monster "mon_turkey_domestic_chick" +#. ~ Pet message of monster "yellow chick" +#. ~ Pet message of monster "mon_crow_chick" +#. ~ Pet message of monster "mon_pheasant_chick" +#. ~ Pet message of monster "feral pigeon" +#. ~ Pet message of monster "mon_pigeon_chick" +#. ~ Pet message of monster "domestic goose" +#. ~ Pet message of monster "mon_goose_chick" +#. ~ Pet message of monster "domestic guineafowl" +#. ~ Pet message of monster "strange chick" +#. ~ Pet message of monster "pigeon passenger" +#. ~ Pet message of monster "mon_pigeon_passenger_chick" +#. ~ Pet message of monster "mon_crow" +#. ~ Pet message of monster "mon_raven" +#. ~ Pet message of monster "mon_bluejay_chick" +#. ~ Pet message of monster "mon_bluejay" +#. ~ Pet message of monster "mon_cardinal_chick" +#. ~ Pet message of monster "mon_cardinal" +#. ~ Pet message of monster "mon_robin_chick" +#. ~ Pet message of monster "mon_robin" +#. ~ Pet message of monster "mon_sparrow_chick" +#. ~ Pet message of monster "mon_sparrow" +#. ~ Pet message of monster "mon_chickadee_chick" +#. ~ Pet message of monster "mon_chickadee" +#. ~ Pet message of monster "mon_waxwing_chick" +#. ~ Pet message of monster "mon_waxwing" +#. ~ Pet message of monster "mon_duck" +#. ~ Pet message of monster "mon_goose_canadian_chick" +#. ~ Pet message of monster "mon_turkey" +#. ~ Pet message of monster "mon_pheasant" +#. ~ Pet message of monster "mon_grouse_chick" +#. ~ Pet message of monster "mon_hummingbird_chick" +#. ~ Pet message of monster "mon_woodpecker_chick" +#. ~ Pet message of monster "mon_coot_chick" +#. ~ Pet message of monster "mon_cormorant_chick" +#. ~ Pet message of monster "mon_moorhen_chick" +#. ~ Pet message of monster "mon_grebe_chick" +#. ~ Pet message of monster "mon_hare" +#. ~ Pet message of monster "mon_lemming" +#. ~ Pet message of monster "mon_raccoon" +#. ~ Pet message of monster "rhea" +#. ~ Pet message of monster "quail" +#. ~ Pet message of monster "mon_parrot_chick" +#. ~ Pet message of monster "mon_macaw_chick" +#: data/json/monsters/bird.json +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/Tamable_Wildlife/bird.json data/mods/Tamable_Wildlife/mammal.json +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +#, c-format +msgid "The %s runs around your leg." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "ruffed grouse" +msgid_plural "ruffed grouses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ruffed grouse" +#: data/json/monsters/bird.json +msgid "" +"A very common game bird, these creatures remind you of what a wild chicken " +"must have been like." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "American crow" +msgid_plural "American crows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American crow" +#: data/json/monsters/bird.json +msgid "" +"Sleek and glossy feathers cover this dark bird. Its pointed bill and more " +"streamlined body distinguish it from the larger, stouter raven. They call " +"with loud caws and if captured can be taught to mimic human speech." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "raven" +msgid_plural "ravens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "raven" +#: data/json/monsters/bird.json +msgid "" +"Slightly smaller than a chicken, this glossy black bird has a heavy beak and" +" dark, sparkly eyes. It emits a variety of sounds including croaks and a " +"knocking sound." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "blue jay" +msgid_plural "blue jays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blue jay" +#: data/json/monsters/bird.json +msgid "A small, noisy bird with distinctive blue feathers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "cardinal" +msgid_plural "cardinals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cardinal" +#: data/json/monsters/bird.json +msgid "" +"A small songbird, famous for its distinctive crest and facial markings. A " +"well-known example of sexual dimorphism, the males are colored much more " +"vibrantly than the females." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "American robin" +msgid_plural "American robins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American robin" +#: data/json/monsters/bird.json +msgid "" +"A brown songbird with a reddish-orange breast. Their eggs are a distinctive" +" shade of blue." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "house sparrow" +msgid_plural "house sparrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "house sparrow" +#: data/json/monsters/bird.json +msgid "" +"A small bird with brown and gray feathers. Introduced to North America in " +"the 1850s, it is now one of the most abundant birds in the continent." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "black-capped chickadee" +msgid_plural "black-capped chickadees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black-capped chickadee" +#: data/json/monsters/bird.json +msgid "" +"A tiny species of tit native to North America, with a distinctive black cap " +"on its head." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "cedar waxwing" +msgid_plural "cedar waxwings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cedar waxwing" +#: data/json/monsters/bird.json +msgid "" +"A small species of waxwing with a distinctive feathered crest and a black " +"mask pattern on its face." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "mallard" +msgid_plural "mallards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mallard" +#: data/json/monsters/bird.json +msgid "" +"A common species of duck often seen around rivers and other bodies of water." +" It feeds primarily on insects, seeds, roots, and, pre-Cataclysm, bread " +"scraps." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "domestic duck" +msgid_plural "domestic ducks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic duck" +#: data/json/monsters/bird.json +msgid "A domestic variety of the common mallard sporting while plumage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "Canada goose" +msgid_plural "Canada geese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Canada goose" +#: data/json/monsters/bird.json +msgid "A common type of waterfowl that regrets leaving Canada." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "wild turkey" +msgid_plural "wild turkeys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wild turkey" +#: data/json/monsters/bird.json +msgid "" +"A large and colorful game bird native to the forests of North America. Its " +"head and beak are covered in fleshy protuberances." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "domestic turkey" +msgid_plural "domestic turkeys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic turkey" +#: data/json/monsters/bird.json +msgid "" +"A domesticated relative of the common wild turkey. Lost most of its colors " +"and the ability to fly, but at least it got bigger!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "ring-necked pheasant" +msgid_plural "ring-necked pheasants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ring-necked pheasant" +#: data/json/monsters/bird.json +msgid "" +"A medium-sized game bird that can have bright feathers depending on the sex." +" Introduced from Asia to New England." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "yellow chick" +msgid_plural "yellow chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yellow chick" +#: data/json/monsters/bird.json +msgid "" +"A tiny yellow and brown chick, it could be from a number of different " +"species." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "oversized crow" +msgid_plural "oversized crows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized crow" +#: data/json/monsters/bird.json +msgid "" +"A horrible bird grown three or four times bigger than ought to be possible " +"and sporting a swollen gut that might look comical if it weren't for the " +"razor sharp beak and the madness in its beady eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "bloated corvid" +msgid_plural "bloated corvids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloated corvid" +#: data/json/monsters/bird.json +msgid "" +"This may have once been a crow or a raven, but now it's a deformed " +"monstrosity nearly the size of a man. It heaves its sable bulk awkwardly " +"along the ground, too overfed on carrion to fly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "feral pigeon" +msgid_plural "feral pigeons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral pigeon" +#: data/json/monsters/bird.json +msgid "" +"A gentle, plump, small-billed bird with a skin saddle, or cere, between its " +"bill and forehead. On the ground, it struts about with a characteristic " +"bobbing of the head. It is a strong, swift flier thanks to its long wings " +"and powerful flight muscles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "domestic goose" +msgid_plural "domestic geese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic goose" +#: data/json/monsters/bird.json +msgid "" +"A type of waterfowl well known for its loud honking and relatively " +"aggressive behavior." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "ruby-throated hummingbird" +msgid_plural "ruby-throated hummingbirds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ruby-throated hummingbird" +#: data/json/monsters/bird.json +msgid "" +"A very small hummingbird of varied colorful feathers. It flies at " +"incredible speeds while seeking nectar among flowers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "downy woodpecker" +msgid_plural "downy woodpeckers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "downy woodpecker" +#: data/json/monsters/bird.json +msgid "" +"A small bird with woody colors and a colored crest on its head. Well known " +"for its ability to poke holes on trees while looking for grubs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "American coot" +msgid_plural "American coots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American coot" +#: data/json/monsters/bird.json +msgid "" +"A bird belonging to the same family as rails. Its relatives can be found " +"worldwide in freshwater habitats." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "double-crested cormorant" +msgid_plural "double-crested cormorants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "double-crested cormorant" +#: data/json/monsters/bird.json +msgid "" +"An aquatic bird with a long snake-like neck. While often considered coastal" +" birds, they feel just as at home in freshwater habitats." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "common gallinule" +msgid_plural "common gallinules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "common gallinule" +#: data/json/monsters/bird.json +msgid "" +"A bird belonging to the same family as rails. A relative of the coot with a" +" distinctive red coloration on its heads and brownish plumage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "horned grebe" +msgid_plural "horned grebes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "horned grebe" +#: data/json/monsters/bird.json +msgid "" +"A medium-sized aquatic bird with a long neck. They can be distinguished by " +"their strange leg placement which makes them great at diving." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/bird.json +msgid "domestic guineafowl" +msgid_plural "domestic guineafowl" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic guineafowl" +#: data/json/monsters/bird.json +msgid "" +"A domestic bird that originated from Africa. Easily recognizable for the " +"strange helmet on its head and its white-gray plumage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "panicked person" +msgid_plural "panicked persons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "panicked person" +#: data/json/monsters/civilians.json +msgid "" +"This hysterical individual has a faint, yet fading, glint of intelligence in" +" their bloodshot eyes. They sometimes scream in fear and behave clearly " +"irrationally. This will quite likely cause their demise at the hands of the" +" undead horde rather quickly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "petrified person" +msgid_plural "petrified persons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "petrified person" +#: data/json/monsters/civilians.json +msgid "" +"They just stand there, staring into the void, with a vacant expression on " +"their face. Barely moving, they will probably fall to the undead horde " +"soon." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "overconfident officer" +msgid_plural "overconfident officers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "overconfident officer" +#: data/json/monsters/civilians.json +msgid "" +"Gun in hand, this police officer is determined to make a last stand against " +"the horde." +msgstr "" + +#. ~ Description of special attack of monster "overconfident officer" +#: data/json/monsters/civilians.json +msgid "The officer fires their Glock 22!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "futile fighter" +msgid_plural "futile fighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "futile fighter" +#: data/json/monsters/civilians.json +msgid "" +"Obviously, this aggravated yet rallied human has lost their wits and tries " +"to fight the undead with just a stick in their hands." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "hospitalized human" +msgid_plural "hospitalized humans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hospitalized human" +#: data/json/monsters/civilians.json +msgid "" +"This being is severely ill in some form or another, requiring intensive care" +" that is not available anymore after the Cataclysm. There is nothing you " +"can do for them." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/civilians.json +msgid "gawky guardian" +msgid_plural "gawky guardians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gawky guardian" +#: data/json/monsters/civilians.json +msgid "" +"Obsessed with finding their offspring, they scour the environment for " +"certain death." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "broken cyborg" +msgid_plural "broken cyborgs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "broken cyborg" +#: data/json/monsters/cyborgs.json +msgid "" +"A robot body with the head of a human. All kinds of electronic wires and " +"devices are implanted in its head. The remaining patches of skin look " +"diseased or rotting. This cyborg moves erratically and has a confused and " +"deranged look in its eyes. Any personality or humanity it once had is " +"clearly gone for good." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "prototype cyborg" +msgid_plural "prototype cyborgs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prototype cyborg" +#: data/json/monsters/cyborgs.json +msgid "" +"A human fused with a mess of metal parts and wires. While their eyes are " +"empty, the flashes of pain that occasionally cross their face remind you " +"that, deep down, there is a person just like you trapped in this grotesque " +"body. Someone with enough surgical skills might be able to restore some of " +"their humanity. If only anyone cared…" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "Exodii worker" +msgid_plural "Exodii workers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Exodii worker" +#: data/json/monsters/cyborgs.json +msgid "A mostly humanoid robot equipped with various construction tools." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "Exodii quadruped" +msgid_plural "Exodii quadrupeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Exodii quadruped" +#: data/json/monsters/cyborgs.json +msgid "" +"This enormous quadrupedal robot seems to be cobbled together from parts, " +"most of them unfamiliar to you. It moves with a heavy, oddly graceful gait," +" its footsteps leaving shallow craters behind. It bristles with an arsenal " +"of weaponry, and while it doesn't seem to be in a rush to target you, you " +"feel that you should keep your distance anyway." +msgstr "" + +#. ~ Monster message of special attack of monster "Exodii quadruped" +#: data/json/monsters/cyborgs.json +msgid "The Exodii quadruped fires its weapon pod!" +msgstr "" + +#. ~ No ammo sound of special attack of monster "Exodii quadruped" +#. ~ No ammo sound of special attack of monster "M16A4 autonomous TALON UGV" +#. ~ No ammo sound of special attack of monster "M202A1 autonomous TALON UGV" +#. ~ No ammo sound of special attack of monster "refurbished autonomous TALON +#. UGV Liberty Edition" +#. ~ No ammo sound of special attack of monster "Hub 01 exterminatron" +#. ~ No ammo sound of special attack of monster "improvised MP5 turret" +#. ~ No ammo sound of special attack of monster "M2HB autonomous CROWS II" +#. ~ No ammo sound of special attack of monster "M249 autonomous CROWS II" +#. ~ No ammo sound of special attack of monster "M240 autonomous CROWS II" +#. ~ No ammo sound of special attack of monster "riot control platform" +#. ~ No ammo sound of special attack of monster "upcycled turret" +#. ~ No ammo sound of special attack of monster "custom plated turret" +#. ~ No ammo sound of special attack of monster "skittish scavenger" +#. ~ No ammo sound of special attack of monster "opportunistic bandit" +#. ~ No ammo sound of special attack of monster "Schwarz Walder" +#. ~ No ammo sound of special attack of monster "Cecaelian survivor" +#. ~ No ammo sound of special attack of monster "Choppersaurus" +#. ~ No ammo sound of special attack of monster "Tankylosaurus" +#. ~ No ammo sound of special attack of monster "APCeratops" +#. ~ No ammo sound of special attack of monster "improvised SMG turret" +#. ~ No ammo sound of special attack of monster "CROWS II, heavy machinegun" +#. ~ No ammo sound of special attack of monster "CROWS II, light machinegun" +#. ~ No ammo sound of special attack of monster "autonomous rifle TALON UGV" +#. ~ No ammo sound of special attack of monster "autonomous launcher TALON +#. UGV" +#. ~ No ammo sound of special attack of monster "turret" +#. ~ No ammo sound of special attack of monster "antimateriel turret" +#. ~ No ammo sound of special attack of monster "milspec turret" +#. ~ No ammo sound of special attack of monster "security bot" +#. ~ No ammo sound of special attack of monster "Exodii Jotunn" +#: data/json/monsters/cyborgs.json data/json/monsters/defense_bot.json +#: data/json/monsters/robofac_robots.json data/json/monsters/turrets.json +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +#: data/mods/Aftershock/mobs/uplifted_monsters.json +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +#: data/mods/Generic_Guns/robots/active_bots.json +#: data/mods/No_Hope/monsters.json +#: data/mods/Xedra_Evolved/monsters/exodii.json +msgid "a chk!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "zomborg" +msgid_plural "zomborgs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zomborg" +#: data/json/monsters/cyborgs.json +msgid "" +"A mix of dead human and even deader technology, this twisted mess of steel " +"and flesh moves like a puppet in the hands of an angry toddler. Its robotic" +" components seem to have shut down, and new bands of flesh have wrapped " +"around them, tugging and pulling them in awkward directions. Bits of " +"metallic skeleton and armor plating jut from its decaying flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/cyborgs.json +msgid "zomborg devourer" +msgid_plural "zomborg devourers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zomborg devourer" +#: data/json/monsters/cyborgs.json +msgid "" +"Human bodies, robots, and cybernetic enhancements fused together into a " +"colossus, with heads and limbs both biological and robotic sticking out of " +"its bloated body at grotesque angles. The nature of the thing makes it " +"difficult to estimate how close it is to dying." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "M16A4 autonomous TALON UGV" +msgid_plural "M16A4 autonomous TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "M16A4 autonomous TALON UGV" +#: data/json/monsters/defense_bot.json +msgid "" +"A TALON unmanned ground vehicle equipped with an M16A4. It is a small " +"tracked UGV with an array of motors and sensors covering its weapon mount." +msgstr "" + +#. ~ Targeting sound of special attack of monster "M16A4 autonomous TALON UGV" +#. ~ Targeting sound of special attack of monster "M202A1 autonomous TALON +#. UGV" +#. ~ Targeting sound of special attack of monster "improvised MP5 turret" +#. ~ Targeting sound of special attack of monster "M2HB autonomous CROWS II" +#. ~ Targeting sound of special attack of monster "M249 autonomous CROWS II" +#. ~ Targeting sound of special attack of monster "M240 autonomous CROWS II" +#. ~ Targeting sound of special attack of monster "custom plated turret" +#. ~ Targeting sound of special attack of monster "Choppersaurus" +#. ~ Targeting sound of special attack of monster "Tankylosaurus" +#. ~ Targeting sound of special attack of monster "APCeratops" +#. ~ Targeting sound of special attack of monster "improvised SMG turret" +#. ~ Targeting sound of special attack of monster "CROWS II, heavy machinegun" +#. ~ Targeting sound of special attack of monster "CROWS II, light machinegun" +#. ~ Targeting sound of special attack of monster "autonomous rifle TALON UGV" +#. ~ Targeting sound of special attack of monster "autonomous launcher TALON +#. UGV" +#. ~ Targeting sound of special attack of monster "turret" +#. ~ Targeting sound of special attack of monster "antimateriel turret" +#. ~ Targeting sound of special attack of monster "milspec turret" +#. ~ Targeting sound of special attack of monster "security bot" +#: data/json/monsters/defense_bot.json data/json/monsters/turrets.json +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +#: data/mods/Generic_Guns/robots/active_bots.json +#: data/mods/No_Hope/monsters.json +msgid "\"Hostile detected.\"" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "M202A1 autonomous TALON UGV" +msgid_plural "M202A1 autonomous TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "M202A1 autonomous TALON UGV" +#: data/json/monsters/defense_bot.json +msgid "" +"A TALON unmanned ground vehicle equipped with an M202A1 FLASH. It is a " +"small tracked UGV with an array of motors and sensors covering its weapon " +"mount." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "autonomous TALON UGV Liberty Edition" +msgid_plural "autonomous TALON UGV Liberty Editions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "autonomous TALON UGV Liberty Edition" +#: data/json/monsters/defense_bot.json +msgid "" +"A TALON unmanned ground vehicle equipped with a fireworks cannon in place of" +" its usual M16A4. It is a small tracked UGV with an array of motors and " +"sensors covering its weapon mount. This one has been plastered with an " +"American flag decal." +msgstr "" + +#. ~ Death message of monster "autonomous TALON UGV Liberty Edition" +#. ~ Death message of monster "refurbished autonomous TALON UGV Liberty +#. Edition" +#: data/json/monsters/defense_bot.json +#, c-format +msgid "Loud rock music blares as the %s explodes!" +msgstr "" + +#. ~ Description of special attack of monster "autonomous TALON UGV Liberty +#. Edition" +#: data/json/monsters/defense_bot.json +msgid "Fireworks explode out of the turret!" +msgstr "" + +#. ~ Targeting sound of special attack of monster "autonomous TALON UGV +#. Liberty Edition" +#. ~ Targeting sound of special attack of monster "refurbished autonomous +#. TALON UGV Liberty Edition" +#: data/json/monsters/defense_bot.json +msgid "\"Proud to be an American.\"" +msgstr "" + +#. ~ No ammo sound of special attack of monster "autonomous TALON UGV Liberty +#. Edition" +#: data/json/monsters/defense_bot.json +msgid "an igniter clicks rapidly!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "refurbished autonomous TALON UGV Liberty Edition" +msgid_plural "refurbished autonomous TALON UGVs Liberty Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "refurbished autonomous TALON UGV Liberty Edition" +#: data/json/monsters/defense_bot.json +msgid "" +"Once a Talon UGV bot converted to shoot fireworks at trespassers, this has " +"been refurbished and uses it's M16A4 once more. It still has the American " +"flag decal from it's service as a trespass deterrent." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "skitterbot" +msgid_plural "skitterbots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skitterbot" +#: data/json/monsters/defense_bot.json +msgid "" +"An insectoid robot the size of a small dog, originally designed to perform " +"routine inspections within industrial sites. Up-armed with two close-range " +"tasers, it can skate across the ground with great speed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "experimental lab bot" +msgid_plural "experimental lab bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "experimental lab bot" +#: data/json/monsters/defense_bot.json +msgid "" +"This robot looks like a large metal spider, a bit bigger than a person, with" +" its thorax covered in tiny holes. An ominous buzzing emanates from it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "prototype robot" +msgid_plural "prototype robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prototype robot" +#: data/json/monsters/defense_bot.json +msgid "" +"This robot's single, glowing eye surveys the landscape periodically as it " +"performs the endless slaughter dictated by a misinterpreted and cruel " +"routine. Between half-built plates, you can see the machinery and cables " +"that animate it, and yet it moves deftly as it switches between one target " +"and the next." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "NR-031 Dispatch" +msgid_plural "NR-031 Dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "NR-031 Dispatch" +#: data/json/monsters/defense_bot.json +msgid "" +"The Northrop Dispatch, designed for crowd control situations, carries and " +"deploys kamikaze drones of various types. The bright green-and-yellow paint" +" marks a low-force variant - *comparatively* low-force, anyways - typically " +"deployed as guards after an area has been cleared." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/defense_bot.json +msgid "NR-V05-M Dispatch" +msgid_plural "NR-V05-M Dispatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "NR-V05-M Dispatch" +#: data/json/monsters/defense_bot.json +msgid "" +"The Northrop Dispatch, designed for crowd control situations, carries and " +"deploys kamikaze drones of various types. The dark green paint job marks " +"the lethal and feared military variant, carrying extreme and deadly " +"firepower." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "autonomous drone" +msgid_plural "autonomous drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Death message of monster "autonomous drone" +#: data/json/monsters/drones.json +#, c-format +msgid "The %s's interior compartment sizzles with destructive energy." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "EMP hack" +msgid_plural "EMP hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "EMP hack" +#: data/json/monsters/drones.json +msgid "" +"An automated kamikaze drone, this small quadcopter robot appears to have an " +"EMP grenade inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "C-4 hack" +msgid_plural "C-4 hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "C-4 hack" +#: data/json/monsters/drones.json +msgid "" +"An automated kamikaze drone, this small quadcopter robot appears to have " +"some C-4 inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "flashbang hack" +msgid_plural "flashbang hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flashbang hack" +#: data/json/monsters/drones.json +msgid "" +"An automated kamikaze drone, this small quadcopter robot appears to have a " +"flashbang inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "tear gas hack" +msgid_plural "tear gas hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tear gas hack" +#: data/json/monsters/drones.json +msgid "" +"An automated kamikaze drone, this small quadcopter robot appears to have a " +"tear gas canister inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "grenade hack" +msgid_plural "grenade hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grenade hack" +#: data/json/monsters/drones.json +msgid "" +"An automated kamikaze drone, this small quadcopter robot appears to have a " +"grenade inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "manhack" +msgid_plural "manhacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "manhack" +#: data/json/monsters/drones.json +msgid "" +"An automated anti-personnel drone, a small quadcopter robot surrounded by " +"whirring blades." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "balloon sniper-drone" +msgid_plural "balloon sniper-drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "balloon sniper-drone" +#: data/json/monsters/drones.json +msgid "" +"This unusual contraption looks like a combination of a weather balloon and a" +" quadcopter. Beneath the crude box containing its components hangs a small " +"articulated rig wielding an integrated rifle. Its propellers flicker to " +"life briefly, then shut down again, keeping it mostly stationary despite the" +" air currents. It looks capable of hanging in the air for quite a long time" +" before running out of power." +msgstr "" + +#. ~ No ammo sound of special attack of monster "balloon sniper-drone" +#: data/json/monsters/drones.json +msgid "tick!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/drones.json +msgid "taser hack" +msgid_plural "taser hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "taser hack" +#: data/json/monsters/drones.json +msgid "" +"An automated drone, this small quadcopter robot appears to have a taser " +"strapped to the front. While extremely fast, it is very fragile." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral human" +msgid_plural "feral humans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral human" +#: data/json/monsters/feral_humans.json +msgid "" +"Their pupils are dilated and what can be seen of the iris and sclera are " +"bloodshot. This pipe-wielding maniac still breathes, but the zombies treat " +"them like one of their own." +msgstr "" + +#. ~ Description of special attack of monster "feral human" +#. ~ Description of special attack of monster "mon_feral_human_crowbar" +#. ~ Description of special attack of monster "feral mechanic" +#. ~ Description of special attack of monster "feral archaeologist" +#: data/json/monsters/feral_humans.json +msgid "The feral human throws a rock!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "cunning feral" +msgid_plural "cunning ferals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cunning feral" +#: data/json/monsters/feral_humans.json +msgid "" +"This feral human's eyes look more focused, and its movements steadier, than " +"others of their kind. They're carrying a crude spear, and have assembled " +"some basic armor from scavenged clothing and bits of riot armor, though you " +"can see several gaps. Despite these signs of greater intelligence, this " +"creature is still only a few steps away from being a zombie themself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral troglobite" +msgid_plural "feral troglobites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral troglobite" +#: data/json/monsters/feral_humans.json +msgid "" +"This person is still alive but completely crazed, changed by something they " +"were exposed to down here. Their face is dominated by unnaturally large, " +"faintly glowing eyes and needle-sharp teeth poking through their lips. They" +" remind you of something out of a campy monster movie - and of the good " +"times when underground cannibals were less of a real concern." +msgstr "" + +#. ~ Description of monster "mon_feral_human_crowbar" +#: data/json/monsters/feral_humans.json +msgid "" +"Their pupils are dilated and what can be seen of the iris and sclera are " +"bloodshot. This crowbar-wielding maniac still breathes, but the zombies " +"treat them like one of their own." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "deranged axeman" +msgid_plural "deranged axemen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deranged axeman" +#: data/json/monsters/feral_humans.json +msgid "" +"They stumble along dragging a large bloodstained axe. Their face is twisted" +" into a sadistic grin, and they walk among the dead as though already one of" +" them." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral mechanic" +msgid_plural "feral mechanics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral mechanic" +#: data/json/monsters/feral_humans.json +msgid "" +"This wild human-like creature was probably a mechanic before the Cataclysm." +" You can see it by his worker uniform, or by his blood-covered hammer in " +"hand, or by his all-hating view." +msgstr "" + +#. ~ Description of monster "mon_feral_human_pipe_fungal_corpse" +#. ~ Description of monster "mon_feral_human_magician_fungal_corpse" +#: data/json/monsters/feral_humans.json +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"Delicate fungal stalks sprout in rows from sores covering this person's " +"body, and their facial expression is pure agony." +msgstr "" + +#. ~ Description of monster "mon_feral_human_crowbar_fungal_corpse" +#: data/json/monsters/feral_humans.json +msgid "" +"Delicate fungal stalks sprout in rows from sores on this person's arms, and " +"their facial expression is pure agony. Their mouth opens and closes softly " +"in a silent moan." +msgstr "" + +#. ~ Description of monster "mon_feral_human_axe_fungal_corpse" +#: data/json/monsters/feral_humans.json +msgid "" +"Delicate fungal stalks sprout in rows from sores on this person's arms, and " +"their facial expression is pure agony." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "mad scientist" +msgid_plural "mad scientists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mad scientist" +#: data/json/monsters/feral_humans.json +msgid "" +"A researcher who has stared too long into the abyss, and now shambles about " +"muttering nonsense under their breath. For some reason, the zombies don't " +"seem to mind that this person is obviously still alive. They're clutching a" +" tiny but razor-sharp blade in one shaky hand." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral security guard" +msgid_plural "feral security guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral security guard" +#: data/json/monsters/feral_humans.json +msgid "" +"This security guard still breathes, but has been lost to some terrible " +"madness. They move among the undead, with a baton in their arms and saucer " +"pupils scanning for threats in a mockery of their former duty." +msgstr "" + +#. ~ Description of monster "mon_feral_labsecurity_flashlight" +#: data/json/monsters/feral_humans.json +msgid "" +"At first glance, this disheveled figure could almost pass for a survivor, " +"but the bloodshot eyes give them away as one of the humans who have gone " +"feral and joined the undead without dying. Their uniform suggests that this" +" was at some point a security guard, and they still carry a stun gun and a " +"heavy-duty flashlight that looks like it could easily double as a club." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral servant" +msgid_plural "feral servants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral servant" +#: data/json/monsters/feral_humans.json +msgid "" +"Once a fancy servant of some rich family, this maniac walks around with a " +"broom in hand, searching for a victim to sweep off this mortal coil." +msgstr "" + +#. ~ Description of monster "feral servant" +#: data/json/monsters/feral_humans.json +msgid "" +"Once a fancy servant of some rich family, this maniac walks around with a " +"candlestick in hand, ready to snuff out your life." +msgstr "" + +#. ~ Description of monster "feral servant" +#: data/json/monsters/feral_humans.json +msgid "" +"Once a fancy servant of some rich family, this maniac walks around with a " +"knife in hand, searching for some victims to butcher." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "well dressed feral" +msgid_plural "well dressed ferals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "well dressed feral" +#: data/json/monsters/feral_humans.json +msgid "" +"Wearing fancy clothes and with a rapier in hand, this maniac was once a " +"socialite. They smile with madness and seem like they want to invite you to" +" dinner." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "armored feral" +msgid_plural "armored ferals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored feral" +#: data/json/monsters/feral_humans.json +msgid "" +"Clad in ancient armor and with a mace in hand, this maniac walks around in " +"search of their next prey. You can see stains of dried blood all over their" +" mace." +msgstr "" + +#. ~ Description of monster "armored feral" +#: data/json/monsters/feral_humans.json +msgid "" +"Clad in ancient armor and with a battle axe in hand, this maniac walks " +"around in search of their next prey. You can see stains of dried blood all " +"over their axe." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral prepper" +msgid_plural "feral preppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral prepper" +#: data/json/monsters/feral_humans.json +msgid "" +"A quick glance at this person would suggest that they have prepared well " +"enough for the apocalypse, with their armor equipped and some makeshift mace" +" in their hands. Unfortunately, their bloodshot eyes, and the excluding " +"treatment by the undead, shows that they have turned feral." +msgstr "" + +#. ~ Description of monster "feral prepper" +#: data/json/monsters/feral_humans.json +msgid "" +"A quick glance at this person would suggest that they have prepared well " +"enough for the apocalypse, with their armor equipped and some military-grade" +" knife in their hands. Unfortunately, their bloodshot eyes, and the " +"excluding treatment by the undead, shows that they have turned feral." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "crazed survivalist" +msgid_plural "crazed survivalists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crazed survivalist" +#: data/json/monsters/feral_humans.json +msgid "" +"Grasping a sharp bladed weapon, this feral prepper has an athletic physique," +" a sign that they trained extensively before turning feral. In addition to " +"remembering how to use a flashlight, their survival instincts seem to kick " +"in when critically harmed, causing them to act in self-preservation unlike " +"most of their fellows." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "mad militia" +msgid_plural "mad militias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mad militia" +#: data/json/monsters/feral_humans.json +msgid "" +"Wearing a tactical camo uniform with a Kevlar vest, this person seems to " +"have been a militia member, now turned feral. Their hands grip unto a semi-" +"automatic rifle as their bloodshot eyes scan for threats; a flashlight " +"strapped to their helmet illuminates their presence and surroundings." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral soldier" +msgid_plural "feral soldiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral soldier" +#: data/json/monsters/feral_humans.json +msgid "" +"Wearing a military uniform with an armored vest, this person seems to be a " +"highly trained military professional, now turned feral. Tense, dirty hands " +"grip a combat knife as their bloodshot eyes scan for threats." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral biker" +msgid_plural "feral bikers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral biker" +#: data/json/monsters/feral_humans.json +msgid "" +"A rough-looking feral human, clad in black leather and wielding a pump-" +"action shotgun, that seems to be empty already. It seems body-armor wasn't " +"one of their priorities however." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral swimmer" +msgid_plural "feral swimmers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral swimmer" +#: data/json/monsters/feral_humans.json +msgid "" +"Clad in swimwear and with a stick in hand, this once normal person is now a " +"bloodthirsty maniac." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral crewman" +msgid_plural "feral crewmen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral crewman" +#: data/json/monsters/feral_humans.json +msgid "" +"Clad in a grimy and tattered naval uniform, this former sailor clutches a " +"massive wrench as some form of makeshift weapon. At a distance, you could " +"mistake them as being another survivor. However, upon closer inspection you" +" make note of how their veins are visibly bulging, their wide open eyes have" +" a primal, animalistic quality to their gaze, and their breaths come in " +"ragged, wheezing pants. Whatever the Cataclysm has done to the military " +"crewman that this twitching shell of their former self once was, you're " +"certain that they're not fully human anymore." +msgstr "" + +#. ~ Description of monster "mon_feral_sailor_axe" +#: data/json/monsters/feral_humans.json +msgid "" +"Spattered from head to toe in large swaths of dried viscera, the deep blue " +"of this person's tattered naval uniform has been stained the color of rust." +" Having seemingly had enough presence of mind to consider arming itself, " +"this former crewman carries a crash axe in its shaking hands. The veins on " +"the back of their neck are visibly bulging, their eyes bloodshot, and a mass" +" of crisscrossing blackened veins stand out against the pale skin of their " +"face as they regard the area around them for perceived threats." +msgstr "" + +#. ~ Description of monster "mon_feral_sailor_mop" +#: data/json/monsters/feral_humans.json +msgid "" +"Clutching a stout mop in their quivering hands, this crewman was presumably " +"assigned to basic deck sweeping in their final moments, before the Cataclysm" +" struck and stripped them of their humanity. Dressed in basic naval " +"fatigues, you'd be forgiven for believing them to be another survivor. " +"However, their bloodshot eyes, blackened veins, and spastic twitching tell a" +" far different story." +msgstr "" + +#. ~ Description of monster "mon_feral_sailor_lug_wrench" +#: data/json/monsters/feral_humans.json +msgid "" +"Still dressed in a grease spattered uniform, this crewman appears to have " +"once been a naval engineer. With tangled hair, oil stained working attire, " +"and a lug wrench clenched in their fist, you assume that they were either " +"assigned to shipside maintenance or responsible for servicing onboard " +"aircraft. Now all that's left of the crewman that this person once was is a" +" madly twitching, psychopathic monster." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral marine" +msgid_plural "feral marines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral marine" +#: data/json/monsters/feral_humans.json +msgid "" +"This twitching, bloodied person is still clad in a ragged naval uniform, the" +" insignia of the marines visible on their coat and a corresponding tattoo on" +" their forearm. Clutching a rifle in their quivering hands, you see them " +"repeatedly pull the weapon's trigger, constantly muttering incoherently and " +"yanking back on the gun's charging handle every time the rifle fails to " +"fire. Seemingly having lost the capability to comprehend that their weapon " +"is empty, you'd feel relatively safe were it not for the gleaming bayonet " +"still attached to the end of their firearm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral officer" +msgid_plural "feral officers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral officer" +#: data/json/monsters/feral_humans.json +msgid "" +"This person, clad in the tattered uniform of a naval officer, twitches " +"erratically as their bloodshot eyes dart about and their breaths come in " +"ragged pants. The Cataclysm has clearly done something horrible to this " +"military professional, inaudible mutterings emanating from their lips as " +"they creep about like a skittish animal. In their quivering hands they " +"clutch a service pistol, the officer's fingers nervously fidgeting with the " +"weapon. They may not be an undead corpse, but you doubt that they're any " +"more rational than the zombies which now infest the world." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral cop" +msgid_plural "feral cops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral cop" +#: data/json/monsters/feral_humans.json +msgid "" +"Another of the crazed humans among the dead. This police officer angrily " +"mutters to themselves, wandering about with a truncheon in hand in search of" +" someone to brutalize." +msgstr "" + +#. ~ Description of monster "mon_feral_cop_fungal_infected" +#: data/json/monsters/feral_humans.json +msgid "" +"A maddened and crazed police officer infected by the fungus. Their body " +"armor is overgrown with fungal matter. Though obviously in pain they don't " +"seem any less keen to batter you to death with their baton." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/feral_humans.json +msgid "feral archaeologist" +msgid_plural "feral archaeologists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral archaeologist" +#: data/json/monsters/feral_humans.json +msgid "" +"Judging by looks, this poor individual was probably an archaeologist in " +"their former life. Rabid and bloodshot, they now seem intent to make you a " +"part of their collection as they come at you with a shovel in hand." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "alpha razorclaw" +msgid_plural "alpha razorclaws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "alpha razorclaw" +#: data/json/monsters/fish.json +msgid "" +"A blood-red, gigantic razorclaw. With its sword-like pincers, it serves as " +"a protector of the nest." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "tiny fish" +msgid_plural "tiny fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiny fish" +#: data/json/monsters/fish.json +msgid "A tiny fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "small fish" +msgid_plural "small fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "small fish" +#: data/json/monsters/fish.json +msgid "A small fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "medium fish" +msgid_plural "medium fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "medium fish" +#: data/json/monsters/fish.json +msgid "A medium fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "large fish" +msgid_plural "large fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "large fish" +#: data/json/monsters/fish.json +msgid "A large fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "huge fish" +msgid_plural "huge fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "huge fish" +#: data/json/monsters/fish.json +msgid "A huge fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "fish fry" +msgid_plural "fish fry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fish fry" +#: data/json/monsters/fish.json +msgid "" +"A minuscule half-translucent fish larva. Impossible to identify which " +"species it belongs to." +msgstr "" + +#. ~ Death message of monster "fish fry" +#. ~ Death message of monster "tadpole" +#. ~ Death message of monster "stingray fry" +#: data/json/monsters/fish.json data/json/monsters/reptile_amphibian.json +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +#, c-format +msgid "The %s is smashed to non-recognizable pieces." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "mutant fish fry" +msgid_plural "mutant fish fry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant fish fry" +#: data/json/monsters/fish.json +msgid "" +"A half-translucent fish larva… though this one is far larger than the usual." +" Impossible to identify which species it belongs to but you can safely tell" +" that it is going to outgrow normal fish you're used to seeing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "brown trout" +msgid_plural "brown trouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brown trout" +#: data/json/monsters/fish.json +msgid "" +"A brown trout. A fish made popular by father-son fishing trips, except for " +"the part where you have to gut it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "brook trout" +msgid_plural "brook trouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brook trout" +#: data/json/monsters/fish.json +msgid "" +"A brook trout. A fish made popular by father-son fishing trips, except for " +"the part where you have to gut it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "lake trout" +msgid_plural "lake trouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lake trout" +#: data/json/monsters/fish.json +msgid "" +"A lake trout. A fish made popular by father-son fishing trips, except for " +"the part where you have to gut it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "rainbow trout" +msgid_plural "rainbow trouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rainbow trout" +#: data/json/monsters/fish.json +msgid "" +"A rainbow trout. A fish made popular by father-son fishing trips, except " +"for the part where you have to gut it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "Atlantic salmon" +msgid_plural "Atlantic salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Atlantic salmon" +#: data/json/monsters/fish.json +msgid "" +"An Atlantic salmon. A very fatty, nutritious fish. Tastes great smoked." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "kokanee salmon" +msgid_plural "kokanee salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kokanee salmon" +#: data/json/monsters/fish.json +msgid "" +"A Kokanee salmon. A very fatty, nutritious fish. Tastes great smoked." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "lake whitefish" +msgid_plural "lake whitefish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lake whitefish" +#: data/json/monsters/fish.json +msgid "" +"A lake whitefish, closely related to salmon. One can assume they taste just" +" as nice when smoked." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "round whitefish" +msgid_plural "round whitefish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "round whitefish" +#: data/json/monsters/fish.json +msgid "" +"A round whitefish, closely related to salmon. One can assume they taste " +"just as nice when smoked." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "largemouth bass" +msgid_plural "largemouth bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "largemouth bass" +#: data/json/monsters/fish.json +msgid "A largemouth bass. Very popular with sport fishermen." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "smallmouth bass" +msgid_plural "smallmouth bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "smallmouth bass" +#: data/json/monsters/fish.json +msgid "" +"A smallmouth bass. Infamously intolerant to pollution, the presence of " +"smallmouth bass is a good indicator of how clean a body of water is." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "striped bass" +msgid_plural "striped bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "striped bass" +#: data/json/monsters/fish.json +msgid "" +"A striped bass. Mostly a saltwater fish, they migrate to fresher water to " +"spawn." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "yellow perch" +msgid_plural "yellow perches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yellow perch" +#: data/json/monsters/fish.json +msgid "" +"A small, sprightly perch. It is a very bony fish, still has some tasty meat" +" on it though." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "walleye" +msgid_plural "walleyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "walleye" +#: data/json/monsters/fish.json +msgid "A walleye. A green-brown medium-sized fish with a white belly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "banded sunfish" +msgid_plural "banded sunfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "banded sunfish" +#: data/json/monsters/fish.json +msgid "A banded sunfish. A small fish related to bass and bluegill." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "pumpkinseed" +msgid_plural "pumpkinseeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pumpkinseed" +#: data/json/monsters/fish.json +msgid "A pumpkinseed sunfish. A small fish related to bass and bluegill." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "bluegill" +msgid_plural "bluegills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bluegill" +#: data/json/monsters/fish.json +msgid "" +"A bluegill, an invasive species in Japan. Commonly gutted and cooked whole." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "redbreast sunfish" +msgid_plural "redbreast sunfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "redbreast sunfish" +#: data/json/monsters/fish.json +msgid "A redbreast sunfish. A small fish related to bass and bluegill." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "green sunfish" +msgid_plural "green sunfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "green sunfish" +#: data/json/monsters/fish.json +msgid "A green sunfish. A small fish related to bass and bluegill." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "rock bass" +msgid_plural "rock bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rock bass" +#: data/json/monsters/fish.json +msgid "" +"A rock bass. Related to sunfish, this tiny fish has a camouflage-like " +"patterning and red eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "black crappie" +msgid_plural "black crappie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black crappie" +#: data/json/monsters/fish.json +msgid "A black crappie. A medium-sized fish also known as a 'calico bass'." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "warmouth" +msgid_plural "warmouths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warmouth" +#: data/json/monsters/fish.json +msgid "" +"A warmouth, similar to a rock bass. This small fish is related to the " +"sunfish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "brown bullhead" +msgid_plural "brown bullheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brown bullhead" +#: data/json/monsters/fish.json +msgid "" +"A brown bullhead, a type of catfish. Delicious when battered and fried." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "yellow bullhead" +msgid_plural "yellow bullheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yellow bullhead" +#: data/json/monsters/fish.json +msgid "" +"A yellow bullhead, a type of catfish. Delicious when battered and fried, " +"though smaller than its brown cousin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "channel catfish" +msgid_plural "channel catfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "channel catfish" +#: data/json/monsters/fish.json +msgid "A channel catfish. It has a forked tail and long whiskers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "white catfish" +msgid_plural "white catfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "white catfish" +#: data/json/monsters/fish.json +msgid "A white catfish. A small whiskered fish with a broad head." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgctxt "fish" +msgid "northern pike" +msgid_plural "northern pikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "northern pike" +#: data/json/monsters/fish.json +msgid "" +"A northern pike. Pike can be pretty aggressive fish, careful around those " +"teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "chain pickerel" +msgid_plural "chain pickerels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chain pickerel" +#: data/json/monsters/fish.json +msgid "A chain pickerel. It looks like a pike, but slightly smaller." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "American pickerel" +msgid_plural "American pickerels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American pickerel" +#: data/json/monsters/fish.json +msgid "" +"An American pickerel. It looks like a pike, but unlike its chain pickerel " +"cousin, this one is way smaller." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "muskellunge" +msgid_plural "muskellunges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "muskellunge" +#: data/json/monsters/fish.json +msgid "" +"A muskellunge. Closely related to pike but even larger, it shares the same " +"aggression and sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "white sucker" +msgid_plural "white suckers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "white sucker" +#: data/json/monsters/fish.json +msgid "A white sucker. It has a streamlined body with a round mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "European carp" +msgid_plural "European carp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "European carp" +#: data/json/monsters/fish.json +msgid "" +"A golden-yellow common carp. Some people think they don't taste great, but " +"you can't afford to be choosy in the Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "grass carp" +msgid_plural "grass carps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grass carp" +#: data/json/monsters/fish.json +msgid "A huge grass carp. A golden, herbivorous fish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "goldfish" +msgid_plural "goldfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goldfish" +#: data/json/monsters/fish.json +msgid "" +"Yes, this is that common pet fish. Though, given its size and the fact that" +" it's still alive, you can take a wild guess that this one is feral." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "bowfin" +msgid_plural "bowfins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bowfin" +#: data/json/monsters/fish.json +msgid "" +"A bowfin. These fish are related to gar but without the huge teeth, skin-" +"rending scales, and aggression." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "longnose gar" +msgid_plural "longnose gar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "longnose gar" +#: data/json/monsters/fish.json +msgid "A large ancient type of fish with a mean jaw and poisonous eggs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "burbot" +msgid_plural "burbots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "burbot" +#: data/json/monsters/fish.json +msgid "" +"A relatively large fish that looks like a cross between a catfish and an " +"eel, and is the only freshwater fish from the order that cods hail from." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "lake sturgeon" +msgid_plural "lake sturgeon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lake sturgeon" +#: data/json/monsters/fish.json +msgid "" +"A very large armored bottom-feeder, the lake sturgeon is one of the largest " +"unmutated fish one can find in the freshwater regions of New England." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "shortnose sturgeon" +msgid_plural "shortnose sturgeon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shortnose sturgeon" +#: data/json/monsters/fish.json +msgid "" +"While the shortnose sturgeon is still large, it is nothing compared to its " +"cousin - the lake sturgeon. What really sets it apart, however, is its " +"signature shorter snout." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "fallfish" +msgid_plural "fallfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fallfish" +#: data/json/monsters/fish.json +msgid "A fallfish. These fish are small cyprinids, related to carp." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "lobster" +msgid_plural "lobsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lobster" +#: data/json/monsters/fish.json +msgid "" +"A dark greenish crustacean in its natural habitat. These were once " +"considered pests barely worth eating, then some marketing genius started " +"selling them to people as a delicacy and they took off in popularity… and " +"price." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "crayfish" +msgid_plural "crayfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crayfish" +#: data/json/monsters/fish.json +msgid "" +"This crustacean looks like a tiny lobster, but is actually a completely " +"different species. If you could get ahold of a bunch more of these, a hefty" +" pot of boiling water, and some spicy seasonings…" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "crustacean larva" +msgid_plural "crustacean larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crustacean larva" +#: data/json/monsters/fish.json +msgid "" +"A minuscule half-translucent crustacean larva. Impossible to identify which" +" species it belongs to." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "American eel" +msgid_plural "American eels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American eel" +#: data/json/monsters/fish.json +msgid "" +"An American eel. They used to be quite common in these parts until the dams" +" were built. They'll get a second chance now that those aren't running." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "oversized crayfish" +msgid_plural "oversized crayfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized crayfish" +#: data/json/monsters/fish.json +msgid "" +"A mutant crayfish the size of a dog, with a brown carapace, claws, and long " +"antennae." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "giant crayfish" +msgid_plural "giant crayfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant crayfish" +#: data/json/monsters/fish.json +msgid "" +"A mutant, terrestrial variety of crayfish, this massive crustacean resembles" +" a humongous lobster." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "colossal crayfish" +msgid_plural "colossal crayfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal crayfish" +#: data/json/monsters/fish.json +msgid "An enormous mutated gray crayfish with pincer claws and long antennae." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "giant crayfish larva" +msgid_plural "giant crayfish larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant crayfish larva" +#: data/json/monsters/fish.json +msgid "" +"A large crayfish larva already larger than non-mutated adults of its kind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "razorclaw" +msgid_plural "razorclaws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "razorclaw" +#: data/json/monsters/fish.json +msgid "" +"A man-sized crustacean clad in iron-like chitin, capable of emitting " +"horrible shrieking noises. Often spotted near shipwrecks or other dark, " +"damp places, which it uses as nesting grounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "giant carp" +msgid_plural "giant carps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant carp" +#: data/json/monsters/fish.json +msgid "" +"This thing looks like a carp, but huge and very, very angry. Death is the " +"gift of the carp god." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "giant salmon" +msgid_plural "giant salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant salmon" +#: data/json/monsters/fish.json +msgid "" +"A mutated salmon roughly the size of a person. Quite dangerous to the " +"inexperienced angler." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "huge salmon" +msgid_plural "huge salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "huge salmon" +#: data/json/monsters/fish.json +msgid "A huge mutant salmon grown almost to the size of an alligator." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "leaper salmon" +msgid_plural "leaper salmon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leaper salmon" +#: data/json/monsters/fish.json +msgid "" +"A huge mutant salmon, one that outgrows even the other ones present. On its" +" sides, beneath the fins, are visible two flesh-colored tubes which propel " +"water as it leaps." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "seweranha" +msgid_plural "seweranhas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "seweranha" +#: data/json/monsters/fish.json +msgid "" +"A large, mutant variety of carp. It has shimmering green scales and a mouth" +" lined with three jagged rows of razor-sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "Atlantic mackerel" +msgid_plural "Atlantic mackerel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Atlantic mackerel" +#: data/json/monsters/fish.json +msgid "An Atlantic mackerel, known for its distinctive striped pattern." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "summer flounder" +msgid_plural "summer flounder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "summer flounder" +#: data/json/monsters/fish.json +msgid "" +"A flatfish, the summer flounder, also known as a fluke, likes to stay " +"camouflaged against the ocean floor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "black sea bass" +msgid_plural "black sea bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black sea bass" +#: data/json/monsters/fish.json +msgid "" +"A small, robust fish, the black sea bass is known for its dark, mottled " +"color and meaty texture." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "scup" +msgid_plural "scup" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scup" +#: data/json/monsters/fish.json +msgid "" +"Also known as porgy, the scup is a small fish commonly found in Atlantic " +"coastal waters, recognizable by its silver body with blue and purple tinges." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "bluefish" +msgid_plural "bluefish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bluefish" +#: data/json/monsters/fish.json +msgid "" +"The bluefish, a moderately proportioned marine fish, is known for its " +"aggressive nature and sharp teeth. It sports a distinct blue-green " +"coloration." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "Atlantic cod" +msgid_plural "Atlantic cod" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Atlantic cod" +#: data/json/monsters/fish.json +msgid "" +"A large, white-meat fish known for its mild flavor and flaky texture. " +"Highly prized in both commercial and recreational fishing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "haddock" +msgid_plural "haddock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "haddock" +#: data/json/monsters/fish.json +msgid "" +"A popular food fish, the haddock is recognized by its dark lateral line and " +"a black blotch above the pectoral fin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "Atlantic bluefin tuna" +msgid_plural "Atlantic bluefin tuna" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Atlantic bluefin tuna" +#: data/json/monsters/fish.json +msgid "" +"One of the largest and fastest fish in the waters of New England, the " +"bluefin tuna is a streamlined predator with a dark blue back and silvery " +"sides." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "Atlantic halibut" +msgid_plural "Atlantic halibut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Atlantic halibut" +#: data/json/monsters/fish.json +msgid "" +"The largest flatfish in the ocean, known for its dense, firm texture and " +"mild flavor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fish.json +msgid "pollock" +msgid_plural "pollock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pollock" +#: data/json/monsters/fish.json +msgid "" +"A member of the cod family, pollock is a versatile fish known for its white," +" delicate meat and mild taste." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal blossom" +msgid_plural "fungal blossoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal blossom" +#: data/json/monsters/fungus.json +msgid "" +"A broad fungus, looking much like a glowing blue sunflower. It appears to " +"emit finer spores than the typical fungal emission." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal hedgerow" +msgid_plural "fungal hedgerows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal hedgerow" +#: data/json/monsters/fungus.json +msgid "" +"Looking at first glance like a dull gray privet, this \"hedge\" is really a " +"mass of barbed fungal tendrils, defending the fungal tower." +msgstr "" + +#. ~ Death message of monster "fungal hedgerow" +#. ~ Death message of monster "fungal wall" +#. ~ Death message of monster "spore cloud" +#. ~ Death message of monster "ancient red dragon" +#. ~ Death message of monster "vengeance spirit" +#. ~ Death message of monster "will-o-wisp" +#. ~ Death message of monster "will-o'-the-wisp" +#. ~ Death message of monster "flying shark" +#. ~ Death message of monster "endless snake" +#. ~ Death message of monster "swarm of teeth" +#: data/json/monsters/fungus.json data/json/monsters/misc.json +#: data/mods/Magiclysm/monsters/forgedwellers.json +#: data/mods/Magiclysm/monsters/monsters.json +#: data/mods/Xedra_Evolved/monsters/changeling.json +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +#, c-format +msgid "The %s disintegrates!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal tendril" +msgid_plural "fungal tendrils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal tendril" +#: data/json/monsters/fungus.json +msgid "A long and delicate-looking tendril with a sharp tip." +msgstr "" + +#. ~ Description of monster "fungal wall" +#: data/json/monsters/fungus.json +msgid "" +"A veritable wall of fungus, grown as a natural defense by the fungal spire." +" New spores erupt from the surface every few seconds, and tendrils " +"constrict around it, pulling new mass into its shape. They move with an " +"inexorable strength that could snap limbs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json data/mods/CrazyCataclysm/crazy_monsters.json +msgid "fungaloid" +msgid_plural "fungaloids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungaloid" +#: data/json/monsters/fungus.json +msgid "" +"A pale white fungus, one meaty gray stalk supporting a bloom at the top. " +"Spores are periodically expelled from its gills, and a few tendrils extend " +"from the base, allowing mobility and some basic means of defense." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungaloid shambler" +msgid_plural "fungaloid shamblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungaloid shambler" +#: data/json/monsters/fungus.json +msgid "" +"A large white fungus, a bulging gray stalk supporting a bloom at the top. " +"Spores float from its gills and tendrils extend from the base. Chunks of " +"rock, metal, bone, and wood are held by tendrils as a kind of armor." +msgstr "" + +#. ~ Description of special attack of monster "fungaloid shambler" +#: data/json/monsters/fungus.json +msgid "The fungaloid shambler throws a rock!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal spire" +msgid_plural "fungal spires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal spire" +#: data/json/monsters/fungus.json +msgid "" +"An enormous fungal spire, towering over the ground. It pulsates slowly, " +"continuously growing new defenses." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "giant fungal blossom" +msgid_plural "giant fungal blossoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fungal blossom" +#: data/json/monsters/fungus.json +msgid "" +"An immense fungal blossom, towering over its surroundings. It pulses with a" +" soft blue glow, continuously pumping its spores into the air." +msgstr "" + +#. ~ Monster name +#. ~ Overmap terrain name +#: data/json/monsters/fungus.json +#: data/json/overmap/overmap_terrain/overmap_terrain_fungal.json +#: data/mods/Aftershock/maps/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fungal tower" +msgid_plural "fungal towers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal tower" +#: data/json/monsters/fungus.json +msgid "" +"An enormous fungal tower. On closer inspection, its cap is supported by " +"LOTS of fungal tendrils of various thicknesses, emerging from yet more " +"bristling tendrils at ground level. Between this redundancy and their " +"noticeable movement creating frequent gaps, it's tough to get a solid shot " +"on the thing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal sporeling" +msgid_plural "fungal sporelings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal sporeling" +#: data/json/monsters/fungus.json +msgid "" +"A fungal stalk several feet in height. Two vicious-looking tendrils extend " +"from its thorned and leathery exterior, and it moves about faster than the " +"larger fungaloids." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json data/mods/no_fungal_growth/modinfo.json +msgid "spore cloud" +msgid_plural "spore clouds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spore cloud" +#: data/json/monsters/fungus.json +msgid "A mass of spores the size of a balled fist, wafting around in the air." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal ant" +msgid_plural "fungal ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal ant" +#: data/json/monsters/fungus.json +msgid "" +"Pale, sickly gray in color, this giant ant's cracked exoskeleton is barely " +"held together by coils of fungus erupting from every joint in its body." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal spider" +msgid_plural "fungal spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal spider" +#: data/json/monsters/fungus.json +msgid "" +"The abdomen of this sickly-looking giant spider is now home to many lumps of" +" blooming fungi. It leaves behind a trail of tainted secretions as it " +"struggles to drag itself along the ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal wasp" +msgid_plural "fungal wasps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal wasp" +#: data/json/monsters/fungus.json +msgid "" +"A huge wasp the size of a large cat. It's bright yellow markings have faded" +" and ripped to show a disgusting mass of mold and rot beneath. Her wings " +"jut into extremely odd angles, making flight impossible. Even still, it " +"chases anything without any sense of self-preservation." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal wasp guard" +msgid_plural "fungal wasp guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal wasp guard" +#: data/json/monsters/fungus.json +msgid "" +"A wasp worker split down the middle. While it's condition looks fatal, it " +"doesn't seem to die, supposedly by the large mushroom growing from once it's" +" wings were. It's emotionless face still seems to cry with pain and anger." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal wasp queen" +msgid_plural "fungal wasp queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal wasp queen" +#: data/json/monsters/fungus.json +msgid "" +"A mutated wasp queen that has been consumed by a sickly gray mold covering " +"it's body. Abandoning it's duty to laying eggs, it seemingly searches for " +"anything to attack, as a mist of spores emit from it's mandibles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "giant fungal wasp" +msgid_plural "giant fungal wasps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fungal wasp" +#: data/json/monsters/fungus.json +msgid "" +"A gigantic wasp worker, It's body now a host for a plethora of mushrooms and" +" spores. Her abdomen glows faintly with a blue light, each pulse bringing a" +" new crack for fungal growths to escape from. It's stinger seems to have a " +"soul of it's own, reaching out towards anything that isn't infested like " +"itself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "giant fungal wasp guard" +msgid_plural "giant fungal wasp guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fungal wasp guard" +#: data/json/monsters/fungus.json +msgid "" +"A wasp worker which seems to move like a puppet on strings. It ambles " +"backwards, its stinger, grotesquely swollen and pulsating, serving as a " +"perverse compass guiding it forward, seeking relentlessly for " +"something—anything—to pierce. It periodically contracts and then abruptly " +"expands, ejecting a fine mist of spores into the surrounding air." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "giant fungal wasp queen" +msgid_plural "giant fungal wasp queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fungal wasp queen" +#: data/json/monsters/fungus.json +msgid "" +"The head of this colossal queen wasp appears to be attached by only a few " +"slender threads, wobbling precariously as additional tendrils sprout from " +"the silky white exoskeleton. Her batch of eggs has decayed due to lack of " +"proper care, yet they seem to twitch, as if something within is attempting " +"to break free from the hardened shells." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "fungal bee" +msgid_plural "fungal bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal bee" +#: data/json/monsters/fungus.json +msgid "" +"A mutant bee the size of a small dog. It's fur, once used to collect pollen" +" has been trapped with thousands of spores. it moves erratically on the " +"ground, seemingly having great difficulty to keep any sense of coordination " +"as visible growths of mold worsen underneath the thin hairs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "giant fungal bee" +msgid_plural "giant fungal bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fungal bee" +#: data/json/monsters/fungus.json +msgid "" +"A sickly-sweet smelling gray goo pours from the mandibles of this dog-sized " +"insect, stirs an odd sense of hunger within you. However, the writhing " +"syringe-looking needle and thick plumes of spores around quickly quell your " +"appetite." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "alpha fungal bee" +msgid_plural "alpha fungal bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "alpha fungal bee" +#: data/json/monsters/fungus.json +msgid "" +"This oversized insect's every move is coerced by a seemingly invisible " +"entity, like a puppet on strings. Thousands of live spores fume from it's " +"mandibles, forming thick clouds. A stark blue gel leaks from it's " +"splintering limbs, bubbling and sizzling, revealing soft, pulsing gray " +"material beneath." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus.json +msgid "whispering fungi" +msgid_plural "whispering fungis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "whispering fungi" +#: data/json/monsters/fungus.json +msgid "" +"Large, yellow, coral-like fungi grow from this spot, their spires riddled " +"with intersecting holes. Despite lack of wind, it seems to wave at a set " +"rhythm, occasionally pulsing out spores. A chorus of weak, whistly voices, " +"mixed with different accents and languages—some you recognize, others that " +"seem like meaningless gibberish—emanates from it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "dusted zombie" +msgid_plural "dusted zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dusted zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This shambling corpse has been heavily dusted with a thick gray powder." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal stalk zombie" +msgid_plural "fungal stalk zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal stalk zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This writhing corpse has grown a short stalk of gray fungus bursting from " +"the skull." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal zombie" +msgid_plural "fungal zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Once alive, then undead, now something else entirely. Fungal tendrils " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "bloated fungal zombie" +msgid_plural "bloated fungal zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloated fungal zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"With its swollen gray skin overgrown by thick layer of mold, this balloon-" +"like fungal zombie looks like it could violently burst into a cloud of " +"noxious spores at any moment." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "pollinator zombie" +msgid_plural "pollinator zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pollinator zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Every breath of this crooked, fungus-ridden zombie emits a fine dust of " +"spores, and it constantly looks like it's emerging from a cloud of mist." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal skeletal zombie" +msgid_plural "fungal skeletal zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal skeletal zombie" +#. ~ Description of monster "fungal skeletal brute" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Fungi bloom from the crevices in the twisted bone growths that cover this " +"creature. Spores linger in the air around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal skeletal brute" +msgid_plural "fungal skeletal brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal juggernaut" +msgid_plural "fungal juggernauts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal juggernaut" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Fungi bloom from the crevices in the ossified plates of this ponderous bone " +"titan, and it seems even its eyes are lost to it. A dust of spores lands on" +" the ground with every sluggish stomp of its heavy legs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal child" +msgid_plural "fungal children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal child" +#: data/json/monsters/fungus_zombie.json +msgid "" +"It is hard to recognize a human child in this creature. Disgusting-looking " +"mold covers most of its skin. Many cracks perforate its body, with small " +"fungal stalks poking through." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal boomer" +msgid_plural "fungal boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal boomer" +#: data/json/monsters/fungus_zombie.json +msgid "" +"A rotund and bloated human body with pasty, fungus-ridden flesh. Its mouth " +"drips with a frothing gray sludge." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal wretch" +msgid_plural "fungal wretches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal wretch" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This severely deformed child lies on its back, its ribs exposed to the sky." +" With its limbs contorted in ways only possible through a lack of bones, " +"the child's ribcage stretches far beyond the boundaries of human biology, " +"appearing akin to a bony hive coated in quivering fungal matter. Spores " +"occasionally waft from its hollowed interior, and, periodically, you can " +"catch sight of weak movement within the abomination's guts." +msgstr "" + +#. ~ Monster message of special attack of monster "fungal wretch" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Through a plume of fungal spores, a small beast struggles to take flight " +"from the wretch's abdomen!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal raptor" +msgid_plural "fungal raptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal raptor" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Infested by a thick crust of fungal growth, this small, winged predator " +"darts through the air on three spongy wings that look like stretched human " +"hands. A sheer, jagged spike juts out from the point where the wings meet." +" It looks like nothing you've seen on Earth, and yet strangely like it is " +"made of human parts." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal runner" +msgid_plural "fungal runners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal runner" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Fungal sprouts seem to support the host's broken legs like crude splints. " +"Even with its eyes shrouded with tiny spores, it darts towards anything that" +" seems to move in a small radius." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal rotter" +msgid_plural "fungal rotters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal rotter" +#: data/json/monsters/fungus_zombie.json +msgid "" +"The rotten skin that flakes from the host's body seems to be covered in tiny" +" blue dots; occasional popping and crackling sounds are heard, like cracking" +" wood. This corpse can't be discerned as human by the naked eye." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal bulk" +msgid_plural "fungal bulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal bulk" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This terrifying fungal construct seems to have lost all facial features, its" +" face covered in thick fungal sprouts. Its arms end in jagged points as " +"fungal tendrils burst forth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal brute" +msgid_plural "fungal brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal brute" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This bulky fungal construct seems to have lost all facial features, its " +"chest and face covered in thick fungal sprouts. Its arms and legs are " +"grotesquely swollen." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal hulk" +msgid_plural "fungal hulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal hulk" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This inhumanly warped and swollen fungal construct is entirely covered in " +"thick fungal sprouts. The body shape is still roughly humanoid but the size" +" is too large, about the size of six people combined." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal zombie crawler" +msgid_plural "fungal zombie crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal zombie crawler" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This fungal monster struggles to move as bulbous mushrooms grow from its " +"exposed back. Its leg seems to be wrapped in sturdy tendrils, and its arms " +"visibly swell and pop gruesomely with each drag along the ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal feeder" +msgid_plural "fungal feeders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal feeder" +#: data/json/monsters/fungus_zombie.json +msgid "" +"Thousands upon thousands of fungal bulbs, sprouts and tendrils jut out from " +"every angle of this walking carcass. Large patches of yellow pulsating mold" +" seem to be growing in the zombie's fat folds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "scarred fungal zombie" +msgid_plural "scarred fungal zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scarred fungal zombie" +#: data/json/monsters/fungus_zombie.json +msgid "" +"The tough callouses and scar tissue of this unfortunate corpse are the only " +"remaining signs of something once made of flesh; any spot seemingly soft " +"enough has been thoroughly punctured by thick fungal tendrils that have " +"started to creep over this disfigured husk." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "day tripper" +msgid_plural "day trippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "day tripper" +#: data/json/monsters/fungus_zombie.json +msgid "" +"The air around this stumbling fungal coated corpse seems to constantly warp " +"and shift; colors and shapes visibly distort, making it impossible to " +"discern finer details of what's causing this anomaly. Your nose clogs as " +"the smell of damp carpet and mold assaults it, even from afar." +msgstr "" + +#. ~ Monster message of special attack of monster "day tripper" +#: data/json/monsters/fungus_zombie.json +#, c-format +msgid "the %s spews hallucinogenic gas!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal dog" +msgid_plural "fungal dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dog" +#: data/json/monsters/fungus_zombie.json +msgid "" +"The deformed, animated, and again reanimated corpse of a what looked like " +"the concept of a canine. It has lost almost all of its dog-like features, " +"except for its constant aggressive growling, and tendency to bite. It " +"shakes its fur like a wet dog, sending tiny spore clouds everywhere." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "antlered fungal horror" +msgid_plural "antlered fungal horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "antlered fungal horror" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This formerly-majestic beast has lost any semblance of what a moose is, " +"aside from its outgrown antlers, now covered in writhing fungal tendrils, " +"seemingly trying to break into the cracking bone. The animated corpse seems" +" to be in a state of constant disrepair, held together by strange, sticky " +"blue orbs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal pouncer" +msgid_plural "fungal pouncers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal pouncer" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This four legged, oversized cat seems to spew spores from its pawpads with " +"each clumsy landing, as if constantly gaining and losing balance in air." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid " rotten fungal horse" +msgid_plural " rotten fungal horses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster " rotten fungal horse" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This hulking horse-figure seems to re-learn galloping with every step, as " +"large fungi cling and sprout off of its mane. It travels towards anything " +"moving, even though in the center of each eye lies multiple fungal blooms." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "tiger fungal wight" +msgid_plural "tiger fungal wights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiger fungal wight" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This rotting tiger has lost its stumble, as large fungal bulbs seem to have " +"extended its pawpads thoroughly. Its head crackles when trying to turn, " +"seemingly stuck facing forward." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungal wight" +msgid_plural "fungal wights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal wight" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This deer's thick fur is spotted with blue orbs that seem to pop and ooze " +"every few minutes, and its rotten skin seems unable to fall off, held " +"together by thick fungal bedding underneath." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/fungus_zombie.json +msgid "fungideer" +msgid_plural "fungideer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungideer" +#: data/json/monsters/fungus_zombie.json +msgid "" +"This bumpy, discolored reindeer resembles a malformed Rudolph, its nose " +"having a faintly glowing red fungal sprout. It'd look almost comical if it " +"wasn't mutilating bodies with its innate strength." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "dark wyrm" +msgid_plural "dark wyrms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dark wyrm" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge mutated worm living deep underground. It has a round, gaping mouth " +"lined with dagger-like teeth, and its flesh is slick with bubbling blue " +"slime." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "graboid" +msgid_plural "graboids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "graboid" +#: data/json/monsters/insect_spider.json +msgid "" +"This huge subterranean creature is a far cry from its earthworm ancestors. " +"Despite only seeing its head, you can tell its grown to a mind-boggling " +"size. While the image may be quite unsettling, it doesn't appear to pay you" +" any mind." +msgstr "" + +#. ~ Death message of monster "graboid" +#. ~ Death message of monster "giant earthworm" +#. ~ Death message of monster "oversized earthworm" +#. ~ Death message of monster "slime" +#. ~ Death message of monster "brain slime" +#. ~ Death message of monster "big slime" +#. ~ Death message of monster "zombie hollow" +#: data/json/monsters/insect_spider.json data/json/monsters/slimes.json +#: data/json/monsters/zed_misc.json +#, c-format +msgid "The %s splits in two!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "graboid half worm" +msgid_plural "graboid half worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "graboid half worm" +#: data/json/monsters/insect_spider.json +msgid "A squiggling severed portion of a wounded graboid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant half worm" +msgid_plural "giant half worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant half worm" +#: data/json/monsters/insect_spider.json +msgid "A squiggling severed portion of a wounded giant worm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant earthworm" +msgid_plural "giant earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant earthworm" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge, mutated garden worm peeking out from the earth - pink, ringed, and " +"most importantly docile. Despite its size and looks, it appears to be " +"peaceful." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized earthworm" +msgid_plural "oversized earthworms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized earthworm" +#: data/json/monsters/insect_spider.json +msgid "" +"A disturbingly large wriggling earthworm with the moist earth still clinging" +" to its slimy body. Despite its size it appears to be peaceful, a " +"refreshing change for once." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized half worm" +msgid_plural "oversized half worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized half worm" +#: data/json/monsters/insect_spider.json +msgid "A squiggling severed portion of a wounded oversized worm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "earthworm larva" +msgid_plural "earthworm larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "earthworm larva" +#: data/json/monsters/insect_spider.json +msgid "A white wriggling worm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized cockroach" +msgid_plural "oversized cockroaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized cockroach" +#: data/json/monsters/insect_spider.json +msgid "An aggressive mutant cockroach the size of a small dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "skittering plague" +msgid_plural "skittering plagues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skittering plague" +#: data/json/monsters/insect_spider.json +msgid "" +"A giant, sickly-looking cockroach that appears to be using the undead as its" +" primary food source. The diet of infected flesh doesn't seem to harm it, " +"but something about the roach's biology is clearly changing. It doesn't " +"seem interested in you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "plague nymph" +msgid_plural "plague nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plague nymph" +#: data/json/monsters/insect_spider.json +msgid "" +"A sickly-looking mutant cockroach about the size of a rat, raised from birth" +" on a healthy diet of zombie flesh. It still has enough natural instinct " +"left to avoid approaching you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "plague vector" +msgid_plural "plague vectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plague vector" +#: data/json/monsters/insect_spider.json +msgid "" +"This giant cockroach has been feeding on the undead for some time and " +"started to mutate chaotically. Extra limbs and growths sprout from its " +"thorax, and it is notably aggressive even to creatures much larger than " +"itself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant cockroach" +msgid_plural "giant cockroaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant cockroach" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant cockroach the size of a dog. This size advantage is apparently all" +" it needs to start regarding humans as food!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant cockroach nymph" +msgid_plural "giant cockroach nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant cockroach nymph" +#: data/json/monsters/insect_spider.json +msgid "A baby mutant cockroach about the size of a rat." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "pregnant giant cockroach" +msgid_plural "pregnant giant cockroaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pregnant giant cockroach" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant cockroach the size of a small dog. Its abdomen is heavily swollen " +"with eggs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized silverfish" +msgid_plural "oversized silverfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized silverfish" +#: data/json/monsters/insect_spider.json +msgid "An oversized mutated silverfish the size of a small dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant silverfish" +msgid_plural "giant silverfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant silverfish" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant silverfish roughly the size of a person. Doesn't seem at all " +"interested in you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant silverfish nymph" +msgid_plural "giant silverfish nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant silverfish nymph" +#: data/json/monsters/insect_spider.json +msgid "A baby mutant silverfish about the size of a rat." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized bee" +msgid_plural "oversized bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized bee" +#: data/json/monsters/insect_spider.json +msgid "A mutant bee the size of a small dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant bee" +msgid_plural "giant bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant bee" +#: data/json/monsters/insect_spider.json +msgid "" +"With a stinger the size of a kitchen knife, this dog-sized insect's black " +"and yellow markings warn you to leave it undisturbed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "alpha bee" +msgid_plural "alpha bees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "alpha bee" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous mutant bee with black and white markings and a long stinger " +"spelling doom." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized centipede" +msgid_plural "oversized centipedes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized centipede" +#: data/json/monsters/insect_spider.json +msgid "" +"A brightly-colored mutant centipede the size of a small dog, skittering " +"quickly in the underbrush. Probably won't think you're suitable prey, but " +"beware its venom." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant centipede" +msgid_plural "giant centipedes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant centipede" +#: data/json/monsters/insect_spider.json +msgid "" +"A two-meter-long centipede with a menacing set of venom-dripping mandibles " +"and a worrying number of grabbing appendages, moving swiftly on dozens of " +"spindly legs. It has a pair of small compound eyes, but seems to mostly " +"orient itself with its antennae." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "centipede larva" +msgid_plural "centipede larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "centipede larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A juvenile centipede. Despite its young age it is still quite large and you" +" reckon these mandibles could pack quite a bite." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "centipede matriarch" +msgid_plural "centipede matriarchs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "centipede matriarch" +#: data/json/monsters/insect_spider.json +msgid "" +"A giant centipede grown even larger, hind segments curled up to protect a " +"huge clump of eggs and its children of different ages. Sometimes one of its" +" young gets shaken off by its clutchmates and disappears into the " +"underbrush." +msgstr "" + +#. ~ Monster message of special attack of monster "centipede matriarch" +#: data/json/monsters/insect_spider.json +msgid "A small centipede is shaken off in the struggle!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "armored centipede" +msgid_plural "armored centipedes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored centipede" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge mutated centipede covered in interlocking chitinous plates of " +"metallic gray, reminding you more of a runaway train car than any living " +"animal. Its mandibles end in jagged points, seemingly specialized to hunt " +"prey at least as well-armored as itself. You really don't want to try if " +"you'd fare better." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized house centipede" +msgid_plural "oversized house centipedes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized house centipede" +#: data/json/monsters/insect_spider.json +msgid "" +"A mass of spindly legs the size of a large dog. It is watching you " +"intently, but doesn't go out of its way to hunt you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant house centipede" +msgid_plural "giant house centipedes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant house centipede" +#: data/json/monsters/insect_spider.json +msgid "" +"A house centipede grown to immense size, with a slender body the size of a " +"child held up by a constantly-twitching mess of legs. Already a fearsome " +"hunter at its normal scale, both its hunger and range of acceptable prey " +"grew to match its new size." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant house centipede larva" +msgid_plural "giant house centipede larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant house centipede larva" +#: data/json/monsters/insect_spider.json +msgid "A baby house centipede about the size of a rat." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant dragonfly naiad" +msgid_plural "giant dragonfly naiads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant dragonfly naiad" +#: data/json/monsters/insect_spider.json +msgid "" +"A predatory, aquatic dragonfly larva, normally barely a centimeter long and " +"feeding on small fishes, grown to the size of a catfish. Underneath its " +"sharp mandibles you can see that its folded lower jaw has changed into " +"something resembling a barbed spear." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant dragonfly" +msgid_plural "giant dragonflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant dragonfly" +#: data/json/monsters/insect_spider.json +msgid "" +"A ferocious, bright green dragonfly, still lightning-fast despite growing to" +" the size of a schoolchild. Its head is little more than a basketball-sized" +" pair of rainbow compound eyes, and its legs - already specialized for " +"grasping prey - end in curved talons." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "fused dragonflies" +msgid_plural "fused dragonflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fused dragonflies" +#: data/json/monsters/insect_spider.json +msgid "" +"What appears to be a single, enormous insect with a swollen abdomen is " +"actually the unholy union of two dragonflies in the act of mating, bodies " +"still locked into the telltale heart shape. The remains of their wings and " +"abdomens form an egg sac they sluggishly pull between them, periodically " +"dropping a handful of glistening eggs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized firefly" +msgid_plural "oversized fireflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized firefly" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutated firefly grown to the size of a large housecat, brightly glowing " +"abdomen bobbing up and down as it tries to impress its unseen mate. It " +"looks strangely uninterested in you and everything else." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "firefly larva" +msgid_plural "firefly larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "firefly larva" +#: data/json/monsters/insect_spider.json +msgid "" +"An oversized larva of a firefly. Shockingly large when compared to the " +"adults of its kind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized fly" +msgid_plural "oversized flies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized fly" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant housefly the size of a small dog. Its buzzing is high-pitched and " +"somehow sad." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant fly" +msgid_plural "giant flies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant fly" +#: data/json/monsters/insect_spider.json +msgid "" +"A tremendous housefly the size of a dog, predictably accompanied by a loud, " +"incessant buzzing sound." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant grub" +msgid_plural "giant grubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant grub" +#: data/json/monsters/insect_spider.json +msgid "A grub the size of a small dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "frigate fly" +msgid_plural "frigate flies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "frigate fly" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant housefly the size of a cow, creating a loud buzzing sound as it " +"inexplicably stays airborne." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized mosquito" +msgid_plural "oversized mosquitos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized mosquito" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant mosquito the size of a small dog, buzzing and fluttering " +"erratically." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant mosquito" +msgid_plural "giant mosquitos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant mosquito" +#: data/json/monsters/insect_spider.json +msgid "" +"A giant mutant mosquito the size of a dog, fluttering erratically. Its face" +" is dominated by a long, spear-tipped proboscis." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant mosquito larva" +msgid_plural "giant mosquito larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant mosquito larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A large mosquito larva. A bit more unsettling now that it isn't " +"microscopic." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "bloodbank mosquito" +msgid_plural "bloodbank mosquitos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloodbank mosquito" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant mosquito the size of a cow, with huge, thin wings and legs. Its " +"face is dominated by a long, spear-tipped proboscis." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized moth fly" +msgid_plural "oversized moth flies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized moth fly" +#: data/json/monsters/insect_spider.json +msgid "A mutant moth fly the size of a rabbit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant moth fly" +msgid_plural "giant moth flies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant moth fly" +#: data/json/monsters/insect_spider.json +msgid "A moth fly the size of a small dog. It appears to pay you no mind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant moth fly larva" +msgid_plural "giant moth fly larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant moth fly larva" +#: data/json/monsters/insect_spider.json +msgid "A large moth fly larva." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized cellar spider" +msgid_plural "oversized cellar spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized cellar spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A cellar spider - also known as \"daddy long-legs\" - grown to distressing " +"size. Its body is about the size of your head, with the long, spindly legs " +"raising it up to your knee. It tries getting away from you with an " +"unnervingly fluid run." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "giant cellar spider" +msgid_plural "giant cellar spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant cellar spider" +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "" +"A huge brown spider in constant movement, with a small body the size of a " +"child held up at chest level by a set of spindly legs that branch into " +"three-pronged graspers at the end. Unlike the smaller variant it obviously " +"decided hunting you is worth a try, and follows you with mandibles " +"chittering in anticipation." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "cellar spiderling" +msgid_plural "cellar spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cellar spiderling" +#: data/json/monsters/insect_spider.json +msgid "A juvenile cellar spider, about the size of a beer bottle." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "mommy long-legs" +msgid_plural "mommy long legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mommy long-legs" +#: data/json/monsters/insect_spider.json +msgid "" +"This surprisingly shy giant cellar spider holds a head-sized ball of " +"crawling spiderlings of different ages in its mandibles, carefully balancing" +" on her long legs not to drop the precious cargo. She seems uninterested in" +" you." +msgstr "" + +#. ~ Death message of monster "mommy long-legs" +#: data/json/monsters/insect_spider.json +msgid "The spiderlings fall to the ground!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "warehouse spider" +msgid_plural "warehouse spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warehouse spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A tangle of branching chitinous legs operating seemingly independently, " +"somehow still managing to carry a cow-sized central body. A number of " +"malformed, twitching legs hang from the cephalothorax, but the head -and " +"especially the mandibles- still seem to be in working order." +msgstr "" + +#. ~ Monster message of special attack of monster "warehouse spider" +#: data/json/monsters/insect_spider.json +msgid "The maimed legs start twitching erratically!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "detached spider leg" +msgid_plural "detached spider legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "detached spider leg" +#: data/json/monsters/insect_spider.json +msgid "" +"The strangely branching leg of a mutated cellar spider that… fell? crawled?" +" off of the main body when hurt. It now flails about blindly, irregular " +"clawed appendages grasping at anything that comes close." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized jumping spider" +msgid_plural "oversized jumping spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized jumping spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant spider the size of a small dog with long forelegs, big eyes, and " +"oversized fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "giant jumping spider" +msgid_plural "giant jumping spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant jumping spider" +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "" +"A dog-sized mutant spider with big forelegs and two pairs of inquisitive-" +"looking eyes. It can leap quite quickly, even into the treetops." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "jumping spiderling" +msgid_plural "jumping spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jumping spiderling" +#: data/json/monsters/insect_spider.json +msgid "A juvenile jumping spider, about the size of a beer bottle." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "missile spider" +msgid_plural "missile spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "missile spider" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous hairy mutated spider the size of a cow, with strong forelegs and" +" a raised, bloated thorax. Its vast increase in size has caused it to lose " +"much of its mobility, and when near it you can smell rotten eggs for some " +"reason…" +msgstr "" + +#. ~ Death message of monster "missile spider" +#. ~ Death message of monster "starer" +#. ~ Death message of monster "cleaner bot" +#. ~ Death message of monster "trench pig" +#. ~ Death message of monster "smoldering stallion" +#. ~ Death message of monster "unstable flesh-raptor" +#. ~ Death message of monster "snotgobbler" +#. ~ Death message of monster "boomer" +#. ~ Death message of monster "gasoline zombie" +#. ~ Death message of monster "bloated zombie" +#. ~ Death message of monster "sleepwalker zombie" +#. ~ Death message of monster "swollen tearjerker" +#. ~ Death message of monster "trapped tendril" +#. ~ Death message of monster "gangrenous flesh" +#. ~ Death message of monster "gangrenous crawler" +#. ~ Death message of monster "gangrenous impaler" +#. ~ Death message of monster "scissorlimbs" +#. ~ Death message of monster "hanging innards" +#. ~ Death message of monster "smoker zombie" +#. ~ Death message of monster "ashen brawler" +#. ~ Death message of monster "Smoky bear" +#. ~ Death message of monster "scorched dilophosaurus zombie" +#. ~ Death message of monster "scorched spinosaurus zombie" +#. ~ Death message of monster "scorched tyrannosaurus zombie" +#. ~ Death message of monster "scorched gallimimus zombie" +#. ~ Death message of monster "scorched deinonychus zombie" +#. ~ Death message of monster "scorched ankylosaurus zombie" +#. ~ Death message of monster "scorched tenontosaurus zombie" +#. ~ Death message of monster "scorched dryosaurus zombie" +#. ~ Death message of monster "scorched camptosaurus zombie" +#. ~ Death message of monster "scorched pachycephalosaurus zombie" +#. ~ Death message of monster "scorched pteranodon zombie" +#. ~ Death message of monster "scorched mosasaurus zombie" +#. ~ Death message of monster "scorched plesiosaurus zombie" +#. ~ Death message of monster "mossy boomer" +#. ~ Death message of monster "sap belcher" +#. ~ Death message of monster "pollinated eructor" +#: data/json/monsters/insect_spider.json data/json/monsters/starers.json +#: data/json/monsters/utility_bot.json data/json/monsters/zanimal_upgrade.json +#: data/json/monsters/zed-winged.json data/json/monsters/zed_children.json +#: data/json/monsters/zed_explosive.json data/json/monsters/zed_fusion.json +#: data/json/monsters/zed_misc.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +#: data/mods/DinoMod/monsters/zinosaur_burned.json +#: data/mods/TropiCataclysm/monsters/zed_plant.json +#, c-format +msgid "The %s explodes!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized trapdoor spider" +msgid_plural "oversized trapdoor spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized trapdoor spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A dark brown mutant spider the size of a dog with a bulbous thorax, big " +"eyes, and oversized fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant trapdoor spider" +msgid_plural "giant trapdoor spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant trapdoor spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A gigantic dark brown spider with a bulbous thorax. It digs a deep " +"underground burrow that serves as a pit to trap unwary prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "trapdoor spiderling" +msgid_plural "trapdoor spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "trapdoor spiderling" +#: data/json/monsters/insect_spider.json +msgid "A juvenile trapdoor spider, about the size of a beer bottle." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "deathtrap spider" +msgid_plural "deathtrap spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deathtrap spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized mutant spider with strong, thick legs and a bulbous thorax, dark" +" brown in color. Anything it pulls into its underground lair is unlikely to" +" see the light of day again." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized web spinning spider" +msgid_plural "oversized web spinning spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized web spinning spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A light gray mutant spider the size of a dog with a long legs, big eyes, and" +" oversized fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "giant web spider" +msgid_plural "giant web spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant web spider" +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "" +"A giant, light gray mutant grass spider, it waits for prey to become " +"ensnared in the vast webs that it weaves between the trees." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "wyrd spider" +msgid_plural "wyrd spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wyrd spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized mutated grass spider with long spindly legs, light gray in " +"color. It moves ponderously, depending on its webs to prevent prey from " +"fleeing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "web spiderling" +msgid_plural "web spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "web spiderling" +#: data/json/monsters/insect_spider.json +msgid "" +"A juvenile giant grass spider, about the size of a beer bottle. Too young " +"to be venomous, or to walk proficiently for that matter" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized black widow spider" +msgid_plural "oversized black widow spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized black widow spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A black mutant spider the size of a small dog with a long legs, big eyes, " +"and oversized fangs. There is a red hourglass shape on its thorax." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "giant black widow" +msgid_plural "giant black widows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant black widow" +#: data/json/monsters/insect_spider.json data/mods/Defense_Mode/monsters.json +msgid "" +"A dog-sized mutated black widow spider. There is a red hourglass shape on " +"its thorax. A highly venomous nightmare come to life." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "black death widow" +msgid_plural "black death widows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black death widow" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized mutated black widow spider with a distinctive red hourglass " +"shape on its thorax. Still possesses its infamous venom, but it probably " +"doesn't even need that to crush you like a bug." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "black widow spiderling" +msgid_plural "black widow spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black widow spiderling" +#: data/json/monsters/insect_spider.json +msgid "" +"The horrid spawn of a giant black widow spider. Though, given the size that" +" it currently is, it appears relatively harmless." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized wolf spider" +msgid_plural "oversized wolf spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized wolf spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A shaggy brown mutant spider the size of a dog with eight long legs, two " +"especially big eyes, and oversized fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant wolf spider" +msgid_plural "giant wolf spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant wolf spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A wolf spider mutated to about thirty times its normal size, it moves " +"quickly and aggressively to catch and consume prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "wolf spiderling" +msgid_plural "wolf spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wolf spiderling" +#: data/json/monsters/insect_spider.json +msgid "A juvenile wolf spider, about the size of a beer bottle." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "necrowolf spider" +msgid_plural "necrowolf spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "necrowolf spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized, hairy mutant wolf spider. Its mouthparts have noticeably " +"changed, and it moves much more slowly now with the additional weight it " +"needs to carry." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "wasp larva" +msgid_plural "wasp larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wasp larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A dog-sized white grub, featureless apart from a vestigal mouthpart. It " +"hangs upside-down in its cell, and regurgitates sweet-smelling fluid in " +"return for the scraps of viscera fed to it by the workers below." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "wasp pupa" +msgid_plural "wasp pupae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wasp pupa" +#: data/json/monsters/insect_spider.json +msgid "" +"A wasp larva undergoing metamorphosis into a full-grown giant wasp. It " +"looks like a strangely immobile adult coated in a thin white membrane, its " +"legs and wings packed tightly into its cell." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized wasp" +msgid_plural "oversized wasps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized wasp" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge wasp the size of a large cat with bright yellow markings on her jet-" +"black carapace and a threatening stinger. She flies around erratically, " +"searching for smaller prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized wasp guard" +msgid_plural "oversized wasp guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized wasp guard" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutated wasp worker, buzzing around the nest. While her foraging sisters " +"are relatively content to leave you be, this one won't hesitate to attack " +"anything she considers a threat to the nest. Don't linger." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized wasp queen" +msgid_plural "oversized wasp queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized wasp queen" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutated wasp queen grown to the size of a person, laying a single white " +"egg in each empty cell she comes across while scurrying around on the paper " +"walls of her home. She struggles to fit into some of them, but the newer " +"cells seem to be getting larger…" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant wasp" +msgid_plural "giant wasps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant wasp" +#: data/json/monsters/insect_spider.json +msgid "" +"A gigantic wasp worker, scouring the landscape for an easy meal to feed the " +"next generation. Her abdomen glowers with ominous yellow stripes and ends " +"in a half-hidden stinger the size of a kitchen knife." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant wasp guard" +msgid_plural "giant wasp guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant wasp guard" +#: data/json/monsters/insect_spider.json +msgid "" +"A wasp worker grown to the size of a person, buzzing around her home. While" +" her foraging sisters are relatively content to live and let live, this one " +"won't hesitate to attack anything she considers a threat to the nest. Don't" +" linger." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant wasp queen" +msgid_plural "giant wasp queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant wasp queen" +#: data/json/monsters/insect_spider.json +msgid "" +"A yellowjacket queen grown to the size of a horse, towering over her " +"daughters. Even with her abdomen swollen with eggs and wings long unused " +"she still poses a threat to interlopers, should her children have failed at " +"subduing them." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "dermatik larva" +msgid_plural "dermatik larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dermatik larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A fat white grub as big as a squirrel, with a pair of large, spadelike " +"mandibles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "dermatik" +msgid_plural "dermatiks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dermatik" +#: data/json/monsters/insect_spider.json +msgid "" +"A colorful parasitoid wasp grown to the size of a dog, with a huge " +"ovipositor extruding from her abdomen. She darts around in search of a " +"suitable home for her many, many children." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "dermatik midwife" +msgid_plural "dermatik midwives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dermatik midwife" +#: data/json/monsters/insect_spider.json +msgid "" +"A dermatik grown even larger, her wings and ovipositor chewed off by her " +"sisters. She now stands watch in the nest, tending to the unfortunate hosts" +" dragged home and ensuring they don't perish before their purpose is " +"fulfilled." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "motionless deer" +msgid_plural "motionless deers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "motionless deer" +#: data/json/monsters/insect_spider.json +msgid "" +"A paralyzed, emaciated deer. It spasms as it notices your presence, " +"terrified eyes darting around the muddy chamber when it fails to stand and " +"flee." +msgstr "" + +#. ~ Monster message of special attack of monster "motionless deer" +#: data/json/monsters/insect_spider.json +msgid "The sudden motion of their host cause some dermatik larvae to flee!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "helpless dog" +msgid_plural "helpless dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "helpless dog" +#: data/json/monsters/insect_spider.json +msgid "" +"A barely living dog, panting in a pool of slime and blood. As you draw near" +" it lets out a faint whimper, and you see the smallest hint of a twitch in " +"its tail." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "twitching spider" +msgid_plural "twitching spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "twitching spider" +#: data/json/monsters/insect_spider.json +msgid "" +"A giant, mutated spider lying on its back, legs twitching without pause. A " +"translucent slime, mixed with its ichor seeps from its joints, and its " +"chitin is marked by numerous exit wounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized ant" +msgid_plural "oversized ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutant red ant the size of a dog, covered in chitinous plates. She " +"possesses a pair of wriggling antennae and vicious-looking mandibles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant ant" +msgid_plural "giant ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant ant" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous red ant covered in chitinous plates. She possesses a pair of " +"wriggling antennae and vicious-looking mandibles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized acidic ant" +msgid_plural "oversized acidic ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized acidic ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A dog-sized mutant brown ant with a swollen abdomen that ends with a small " +"orifice at the tip. Glistening liquid drips out periodically." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant acidic ant" +msgid_plural "giant acidic ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant acidic ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A monstrous brown ant with a swollen abdomen that ends with a small orifice " +"at the tip. Glistening liquid seems to drip out periodically." +msgstr "" + +#. ~ Death message of monster "giant acidic ant" +#. ~ Death message of monster "acidic ant larva" +#. ~ Death message of monster "giant acidic soldier ant" +#. ~ Death message of monster "acidic zombear" +#. ~ Death message of monster "pestilent prancer" +#. ~ Death message of monster "acidic zombie" +#. ~ Death message of monster "corrosive zombie" +#. ~ Death message of monster "spitter zombie" +#. ~ Death message of monster "wretched puker" +#. ~ Death message of monster "acidic zombie dog" +#. ~ Death message of monster "gastro bufo" +#. ~ Death message of monster "MoxPhore Emetic" +#. ~ Death message of monster "dilophosaurus acidic zombie" +#. ~ Death message of monster "ceratosaurus acidic zombie" +#: data/json/monsters/insect_spider.json +#: data/json/monsters/zanimal_upgrade.json data/json/monsters/zed_acid.json +#: data/json/monsters/zed_amphibian.json +#: data/mods/Aftershock/mobs/zombies.json +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +#, c-format +msgid "The %s's body leaks acid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "acidic ant larva" +msgid_plural "acidic ant larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acidic ant larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A squirming yellow grub that seems to be oozing liquid from both ends of its" +" body. It appears its chitin hasn't developed enough to resist acid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant acidic queen ant" +msgid_plural "giant acidic queen ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant acidic queen ant" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous brown ant with an elongated, pulsating abdomen. Her orifice " +"seems developed only for egg-laying rather than spraying acid like the rest " +"of the colony, but she doesn't seem affected by the acrid liquid either." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant acidic soldier ant" +msgid_plural "giant acidic soldier ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant acidic soldier ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A massive woolly brown ant that towers over the worker ants with a giant " +"head crest. Along with her huge mandibles, a corrosive liquid seeps from " +"the end of her bloated abdomen." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "super soldier acidic ant" +msgid_plural "super soldier acidic ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "super soldier acidic ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized, woolly brown ant. Corrosive liquid seeping from her huge " +"mandibles. Given the relative strength of ants to their body size, you " +"don't doubt that this one could shove cars around or rip through solid " +"walls." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "ant larva" +msgid_plural "ant larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ant larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A pulsating sausage of glistening white flesh, the size of a large cat. On " +"one end is a set of squirming mouth parts." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant queen ant" +msgid_plural "giant queen ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant queen ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A colossal red ant with a bulging, bloated thorax. She moves slowly and " +"deliberately, tending to nearby eggs and continually laying more." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant soldier ant" +msgid_plural "giant soldier ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant soldier ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge and hairy red ant almost twice the size of other giant ants. Bulging" +" pincers extend from her jaws." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "super soldier ant" +msgid_plural "super soldier ants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "super soldier ant" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized, hairy red ant. Bulging pincers extend from her jaws. Given " +"the relative strength of ants to their body size, you don't doubt that this " +"one could shove cars around or rip through solid walls." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized locust" +msgid_plural "oversized locusts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized locust" +#: data/json/monsters/insect_spider.json +msgid "" +"A yellow and brown mutated locust the size of a small dog, with big eyes and" +" long, powerful legs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant locust" +msgid_plural "giant locusts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant locust" +#: data/json/monsters/insect_spider.json +msgid "" +"A yellow and brown mutated locust the size of a dog with big eyes and long, " +"powerful legs. You don't think it'll eat you, but it could cause massive " +"damage to nearby plants." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "famine" +msgid_plural "famines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "famine" +#: data/json/monsters/insect_spider.json +msgid "" +"A cow-sized yellow and brown mutated locust with huge, staring eyes and " +"long, powerful legs. The bane of the post-apocalyptic farmer." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "locust nymph" +msgid_plural "locust nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "locust nymph" +#: data/json/monsters/insect_spider.json +msgid "" +"A locust the size of a rabbit. You'd hate to think what a swarm of these " +"could do." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized aphid" +msgid_plural "oversized aphids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized aphid" +#: data/json/monsters/insect_spider.json +msgid "" +"This huge aphid is as big as a hamster. It's not as thirsty as bigger ones," +" but a herd of these could eat your crops easily." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant aphid" +msgid_plural "giant aphids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant aphid" +#: data/json/monsters/insect_spider.json +msgid "" +"A green aphid about the size of a rabbit. It is constantly searching for " +"plants to suck from." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized praying mantis" +msgid_plural "oversized praying mantises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized praying mantis" +#: data/json/monsters/insect_spider.json +msgid "" +"A green mutant insect with sharp grappling spikes on its front legs. It's a" +" little smaller than an adult person." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant praying mantis" +msgid_plural "giant praying mantises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant praying mantis" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous green insect grown to about the size of a bear. It moves in a " +"weird, dance-like pattern and looks ready to chop your head off at any " +"moment." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "praying mantis nymph" +msgid_plural "praying mantis nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "praying mantis nymph" +#: data/json/monsters/insect_spider.json +msgid "" +"A mantis nymph about the size of a dog. Even though its far smaller than " +"the adults, you have a feeling it wouldn't take kindly to you coming too " +"close." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "great mantis" +msgid_plural "great mantises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "great mantis" +#: data/json/monsters/insect_spider.json +msgid "" +"This ferocious cow-sized mantis stalks the fields of New England. It's " +"probably capable of killing a moose with its powerful arms." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant mole cricket" +msgid_plural "giant mole crickets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant mole cricket" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous underground bug. Beware its ear-splitting screech and strong " +"shovel-like front legs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "mole cricket nymph" +msgid_plural "mole cricket nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mole cricket nymph" +#: data/json/monsters/insect_spider.json +msgid "A whitish mole cricket nymph the size of a dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized lady bug" +msgid_plural "oversized lady bugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized lady bug" +#: data/json/monsters/insect_spider.json +msgid "" +"This is a mutated lady bug the size of a big dog. While not as dangerous as" +" her giant sisters, she's still troublesome to deal with." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant lady bug" +msgid_plural "giant lady bugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant lady bug" +#: data/json/monsters/insect_spider.json +msgid "" +"The normal-sized version of this red and black beetle is generally " +"considered cute, and is adored by children and associated with good luck. " +"This monster, on the other hand is clearly a ferocious predator capable of " +"killing swarms of ants, aphids, and unprepared humans." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "lady bug larva" +msgid_plural "lady bug larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lady bug larva" +#: data/json/monsters/insect_spider.json +msgid "" +"A large armored larva looking not unlike a centipede. Even though it's just" +" a juvenile the armor on its back already looks functional." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized grasshopper" +msgid_plural "oversized grasshoppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized grasshopper" +#: data/json/monsters/insect_spider.json +msgid "A large grasshopper a few times bigger than a regular one." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant grasshopper" +msgid_plural "giant grasshoppers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant grasshopper" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge green grasshopper about the size of a big dog, with long and strong " +"back legs. It hops, it hops and never stops." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "grasshopper nymph" +msgid_plural "grasshopper nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grasshopper nymph" +#: data/json/monsters/insect_spider.json +msgid "A grasshopper nymph the size of a rabbit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant stag beetle larva" +msgid_plural "giant stag beetle larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant stag beetle larva" +#: data/json/monsters/insect_spider.json +msgid "" +"Something about this cow-sized larva is pitiable, despite its immense size " +"and sickening cream color." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant stag beetle" +msgid_plural "giant stag beetles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant stag beetle" +#: data/json/monsters/insect_spider.json +msgid "" +"It was called a giant even before the Cataclysm, but now this mutant beetle " +"is the size of a small horse. It looks ready to molt again, even though " +"parts of the shell are still soft." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "massive stag beetle" +msgid_plural "massive stag beetles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "massive stag beetle" +#: data/json/monsters/insect_spider.json +msgid "" +"This enormous stag beetle has reached mutated maturity, but continues to " +"grow. Thankfully, that growth is exposing vulnerable cracks of flesh in the" +" strained chitin." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "massive stag +#. beetle" +#: data/json/monsters/insect_spider.json +msgid "a soft section of chitin" +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "massive stag +#. beetle" +#: data/json/monsters/insect_spider.json +msgid "a crack in the chitin" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "titan stag beetle" +msgid_plural "titan stag beetles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "titan stag beetle" +#: data/json/monsters/insect_spider.json +msgid "" +"This stag beetle rivals an armored personnel carrier in size, bearing horns " +"that could fell a tree and chitin thick enough to ignore most bullets. Its " +"bulky shell looks nigh-impenetrable, and the cracks have sealed with a foul " +"paste." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "titan stag beetle" +#: data/json/monsters/insect_spider.json +msgid "a foul scar in the chitin" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant antlion larva" +msgid_plural "giant antlion larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant antlion larva" +#: data/json/monsters/insect_spider.json +msgid "" +"This huge grub has powerful mandibles and a hungry look. It hides in the " +"dirt and awaits its prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant adult antlion" +msgid_plural "giant adult antlions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant adult antlion" +#: data/json/monsters/insect_spider.json +msgid "" +"A ferocious mutant flying antlion as big as a cat, darting through the air " +"with a cluster of fangs for a mouth. Despite its dangerous looks, it " +"doesn't seem interested in you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized water strider" +msgid_plural "oversized water striders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized water strider" +#: data/json/monsters/insect_spider.json +msgid "" +"This water bug is several times larger than a regular one. Its movements " +"are fast and fluid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant water strider" +msgid_plural "giant water striders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant water strider" +#: data/json/monsters/insect_spider.json +msgid "" +"This water glider is about as big as a domestic cat. Its legs are more fin-" +"like and a swollen body is mostly submerged underwater." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "water strider nymph" +msgid_plural "water strider nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "water strider nymph" +#: data/json/monsters/insect_spider.json +msgid "A water strider nymph the size of a rabbit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized butterfly" +msgid_plural "oversized butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized butterfly" +#: data/json/monsters/insect_spider.json +msgid "" +"An oversized butterfly with vibrant colored markings. Unlike the other big " +"insects of the Cataclysm this is a very peaceful nectivore." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant butterfly" +msgid_plural "giant butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant butterfly" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutated butterfly larger than a human. Despite its size it is very " +"lightweight and feeds mainly on the nectar produced by triffid flowers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "emperor butterfly" +msgid_plural "emperor butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "emperor butterfly" +#: data/json/monsters/insect_spider.json +msgid "" +"An enormous butterfly with regal looking wings. This giant of the sky flies" +" cheerfully under the sun, leaving dust as it passes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "oversized moth" +msgid_plural "oversized moths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized moth" +#: data/json/monsters/insect_spider.json +msgid "" +"An oversized moth with its typical wood-like motifs. It is as peaceful as " +"the mutated butterflies found during the day." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant moth" +msgid_plural "giant moths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant moth" +#: data/json/monsters/insect_spider.json +msgid "" +"A mutated moth larger than a human. It silently flies with its huge wings " +"after dusk looking for nocturnal flowers to feed upon." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "lunar moth" +msgid_plural "lunar moths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lunar moth" +#: data/json/monsters/insect_spider.json +msgid "" +"A majestic moth painted in pale colors. This giant of the night only comes " +"out after the moon is out, leaving glittering dust." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant caterpillar" +msgid_plural "giant caterpillars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant caterpillar" +#: data/json/monsters/insect_spider.json +msgid "" +"The larval stage of a butterfly or a moth. This one appears to be about " +"your size so you can only imagine the size of the insect that it will grow " +"into." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant cocoon" +msgid_plural "giant cocoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant cocoon" +#: data/json/monsters/insect_spider.json +msgid "" +"A caterpillar undergoing a metamorphosis. Considering the size of the " +"cocoon you have a feeling the emerging adult will be massive as well." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "cicada nymph" +msgid_plural "cicada nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cicada nymph" +#: data/json/monsters/insect_spider.json +msgid "" +"The mutated larval form of a cicada. It doesn't produce noise like the " +"adults but its digging claws seem suited for scratching." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant cicada" +msgid_plural "giant cicadas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant cicada" +#: data/json/monsters/insect_spider.json +msgid "" +"A huge cicada the size of a person. These insects are mostly harmless but " +"may bite if attacked and produce a loud buzzing sound." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant woodlouse" +msgid_plural "giant woodlice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant woodlouse" +#: data/json/monsters/insect_spider.json +msgid "" +"A woodlouse grown to the size of a dog. These humble crustaceans are " +"harmless and enjoy damp places." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "woodlouse manca" +msgid_plural "woodlouse mancae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "woodlouse manca" +#: data/json/monsters/insect_spider.json +msgid "" +"Woodlice reproduce by carrying their eggs in a pouch and releasing them as " +"juveniles. Their mancae look like small adults except for their pale color." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant water tiger" +msgid_plural "giant water tigers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant water tiger" +#: data/json/monsters/insect_spider.json +msgid "" +"The predatory, aquatic larva of a diving beetle grown to large proportions." +" It is quite slow but still a good ambusher." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant diving beetle" +msgid_plural "giant diving beetles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant diving beetle" +#: data/json/monsters/insect_spider.json +msgid "" +"Water beetles can be found in all freshwater environments, with diving " +"beetles being their predatory variant. These however seem to have grown far" +" larger with the Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "giant water scorpion" +msgid_plural "giant water scorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant water scorpion" +#: data/json/monsters/insect_spider.json +msgid "" +"A slender relative of the water bug, grown close to human size. It uses its" +" long tail as a snorkel while ambushing prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/insect_spider.json +msgid "water scorpion nymph" +msgid_plural "water scorpion nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "water scorpion nymph" +#: data/json/monsters/insect_spider.json +msgid "" +"The nymph of a water scorpion, looks like a smaller version of its parents." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/jabberwock.json +msgid "fleshy shambler" +msgid_plural "fleshy shamblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fleshy shambler" +#: data/json/monsters/jabberwock.json +msgid "" +"An amalgamation of throbbing organs from various creatures have fused " +"together into this lurching, vaguely-humanoid shape. Its myriad roughly-" +"formed mouths susurrate in a chorus of sibilant groans and whispers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/jabberwock.json +msgid "flesh golem" +msgid_plural "flesh golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flesh golem" +#: data/json/monsters/jabberwock.json +msgid "" +"A seeping conglomeration of spasming muscle and organs have fused together " +"into this towering caricature of the human form. Various organs fall off of" +" its hulking body only to be reabsorbed moments later." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/jabberwock.json +msgid "jabberwock" +msgid_plural "jabberwocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jabberwock" +#: data/json/monsters/jabberwock.json +msgid "" +"A putrid amalgamation of body parts from humans and other creatures have " +"fused together in this aberration of flesh. The eyes of all the heads dart " +"about rapidly and the mouths form a chorus of groaning screams." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/kraken_spawn.json +msgid "stalker octopus" +msgid_plural "stalker octopuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stalker octopus" +#: data/json/monsters/kraken_spawn.json +msgid "" +"This octopus seems larger than you remember from visits to the aquarium and " +"doesn't seem as slowed by land as would be expected. Its body seems to " +"mimic its surroundings." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/kraken_spawn.json +msgid "octopus spawn" +msgid_plural "octopus spawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "octopus spawn" +#. ~ Description of monster "Cecaelian Spawn" +#: data/json/monsters/kraken_spawn.json +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "" +"A young Cecaelia. If one is out here, a very protective parent is likely " +"nearby." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/kraken_spawn.json +msgid "kraken" +msgid_plural "kraken" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kraken" +#: data/json/monsters/kraken_spawn.json +msgid "The kind of octopus that can take down small boats by itself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/kraken_spawn.json +msgid "scylla" +msgid_plural "scylla" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scylla" +#: data/json/monsters/kraken_spawn.json +msgid "" +"The water froths as a great bulk of tentacles breach the surface. A great " +"bulk swiftly rises until the beak rises above the water and a shriek erupts " +"from the beast." +msgstr "" + +#. ~ Message of spell "Green Maintenance Badge Trait" +#. ~ Message of spell "Ocher Maintenance Badge Trait" +#. ~ Message of spell "Blue Maintenance Badge Trait" +#. ~ Message of spell "Light Green Researcher Badge Trait" +#. ~ Message of spell "Black Security Badge Trait" +#: data/json/monsters/lab_security_drones.json +msgid "the drone scans for your ID badge." +msgstr "" + +#. ~ Player message in effect in EoC "bot_green_maintenance_badge_check" in +#. nested EOCs in effect in EoC "GREEN_MAINTENANCE_ALARM" +#. ~ Player message in effect in EoC "bot_yellow_maintenance_badge_check" in +#. nested EOCs in effect in EoC "YELLOW_MAINTENANCE_ALARM" +#. ~ Player message in effect in EoC "bot_blue_maintenance_badge_check" in +#. nested EOCs in effect in EoC "BLUE_MAINTENANCE_ALARM" +#. ~ Player message in effect in EoC "bot_blue_maintenance_badge_check2" in +#. nested EOCs in effect in EoC "BLUE_MAINTENANCE_ALARM2" +#. ~ Player message in effect in EoC "bot_green_researcher_badge_check" in +#. nested EOCs in effect in EoC "GREEN_RESEARCHER_ALARM" +#. ~ Player message in effect in EoC "bot_black_security_badge_check" in +#. nested EOCs in effect in EoC "BLACK_SECURITY_ALARM" +#: data/json/monsters/lab_security_drones.json +msgid "Remain in place, unauthorized person. Security has been activated." +msgstr "" + +#. ~ Player message in false effect in EoC "bot_green_maintenance_badge_check" +#. in nested EOCs in effect in EoC "GREEN_MAINTENANCE_ALARM" +#. ~ Player message in false effect in EoC +#. "bot_yellow_maintenance_badge_check" in nested EOCs in effect in EoC +#. "YELLOW_MAINTENANCE_ALARM" +#. ~ Player message in false effect in EoC "bot_blue_maintenance_badge_check" +#. in nested EOCs in effect in EoC "BLUE_MAINTENANCE_ALARM" +#. ~ Player message in false effect in EoC "bot_blue_maintenance_badge_check2" +#. in nested EOCs in effect in EoC "BLUE_MAINTENANCE_ALARM2" +#. ~ Player message in false effect in EoC "bot_green_researcher_badge_check" +#. in nested EOCs in effect in EoC "GREEN_RESEARCHER_ALARM" +#. ~ Player message in false effect in EoC "bot_black_security_badge_check" in +#. nested EOCs in effect in EoC "BLACK_SECURITY_ALARM" +#: data/json/monsters/lab_security_drones.json +msgid "Hello, valued employee." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/lab_security_drones.json +msgid "GM security drone" +msgid_plural "GM security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "GM security drone" +#. ~ Description of monster "OM security drone" +#. ~ Description of monster "BM security drone" +#. ~ Description of monster "LGR security drone" +#. ~ Description of monster "BS security drone" +#: data/json/monsters/lab_security_drones.json +msgid "" +"A small quadcopter drone, it has a camera and speaker visible. It patrols " +"the surrounding area in a regular manner, continuously scanning individuals " +"it encounters even if there is hardly anything left of them." +msgstr "" + +#. ~ Monster message of special attack of monster "GM security drone" +#. ~ Monster message of special attack of monster "OM security drone" +#. ~ Monster message of special attack of monster "BM security drone" +#. ~ Monster message of special attack of monster "LGR security drone" +#. ~ Monster message of special attack of monster "BS security drone" +#: data/json/monsters/lab_security_drones.json +msgid "Remain still. Scanning for authorization." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/lab_security_drones.json +msgid "OM security drone" +msgid_plural "OM security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/lab_security_drones.json +msgid "BM security drone" +msgid_plural "BM security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/lab_security_drones.json +msgid "LGR security drone" +msgid_plural "LGR security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/lab_security_drones.json +msgid "BS security drone" +msgid_plural "BS security drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "bat" +msgid_plural "bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bat" +#: data/json/monsters/mammal.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"One of the vesper bats, a family of winged insect-eating mammals. It roosts" +" in caves and other hollows, and uses a form of echolocation to aerially " +"navigate through tricky terrain at rapid speeds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "black bear cub" +msgid_plural "black bear cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black bear cub" +#: data/json/monsters/mammal.json +msgid "" +"A juvenile American black bear. This one isn't much of a threat, but be " +"wary of its parent; black bears are known for their protectiveness." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "black bear" +msgid_plural "black bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black bear" +#: data/json/monsters/mammal.json +msgid "" +"The American black bear. A large omnivorous scavenger, it has powerful " +"claws and jaws, and is an effective ambush hunter. Most individuals are shy" +" around humans, but they're fiercely protective of their cubs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "beaver" +msgid_plural "beavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "beaver" +#: data/json/monsters/mammal.json +msgid "" +"The North American beaver, the continent's largest rodent. Its paddle-" +"shaped tail helps ferry it through the water, and its prominent teeth can " +"chew through wood, which it uses to build dam-like nests in lakes and " +"streams." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "beaver kit" +msgid_plural "beaver kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "beaver kit" +#: data/json/monsters/mammal.json +msgid "A small baby beaver." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json data/json/monsters/rodentkin.json +msgid "black rat" +msgid_plural "black rats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black rat" +#: data/json/monsters/mammal.json data/json/monsters/rodentkin.json +msgid "" +"The black rat, an omnivorous rodent with sheer black fur and a long, rough " +"tail. Harbinger of pestilence, famine, and mange, it will sometimes swarm " +"over the dead or dying." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json data/json/monsters/rodentkin.json +msgid "lab rat" +msgid_plural "lab rats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lab rat" +#: data/json/monsters/mammal.json +msgid "" +"The albino Norway rat, an omnivorous rodent with sleek white fur and a long," +" rough tail. While its ancestors were harbingers of plague, these clever " +"animals are omnipresent in modern biomedical research. Due to its albino " +"nature, its vision in both day and nighttime environments is very " +"diminished." +msgstr "" + +#. ~ Feed message of monster "lab rat" +#. ~ Feed message of monster "calf" +#. ~ Feed message of monster "cow" +#. ~ Feed message of monster "Labrador mutt" +#. ~ Feed message of monster "foal" +#. ~ Feed message of monster "horse" +#. ~ Feed message of monster "piglet" +#. ~ Feed message of monster "domestic rabbit" +#. ~ Feed message of monster "domestic rabbit kit" +#. ~ Feed message of monster "sheep" +#. ~ Feed message of monster "llama" +#. ~ Feed message of monster "ferret" +#. ~ Feed message of monster "Cyber Mastiff puppy" +#. ~ Feed message of monster "labbit" +#. ~ Feed message of monster "hunllef ram" +#. ~ Feed message of monster "ancient bison" +#. ~ Feed message of monster "Scott's horse" +#. ~ Feed message of monster "Scott's horse foal" +#. ~ Feed message of monster "giant horse" +#. ~ Feed message of monster "giant horse foal" +#. ~ Feed message of monster "Camelops" +#. ~ Feed message of monster "Camelops foal" +#. ~ Feed message of monster "woolly mammoth cub" +#. ~ Feed message of monster "mastodon cub" +#. ~ Feed message of monster "American zebra" +#. ~ Feed message of monster "direhound" +#. ~ Feed message of monster "mon_bear_cub" +#. ~ Feed message of monster "mon_beaver" +#. ~ Feed message of monster "mon_black_rat" +#. ~ Feed message of monster "mon_boar_wild_piglet" +#. ~ Feed message of monster "mon_boar_wild" +#. ~ Feed message of monster "mon_chipmunk" +#. ~ Feed message of monster "mon_deer_fawn" +#. ~ Feed message of monster "mon_fox_gray" +#. ~ Feed message of monster "mon_fox_red" +#. ~ Feed message of monster "mon_groundhog" +#. ~ Feed message of monster "mon_hare" +#. ~ Feed message of monster "mon_lemming" +#. ~ Feed message of monster "mon_moose" +#. ~ Feed message of monster "mon_muskrat" +#. ~ Feed message of monster "mon_opossum" +#. ~ Feed message of monster "mon_skunk" +#. ~ Feed message of monster "mon_raccoon" +#. ~ Feed message of monster "mon_sewer_rat" +#. ~ Feed message of monster "mon_sheep_lamb" +#. ~ Feed message of monster "mon_goat_kid" +#. ~ Feed message of monster "mon_squirrel" +#. ~ Feed message of monster "mon_squirrel_red" +#. ~ Feed message of monster "mon_wolf_pup" +#. ~ Feed message of monster "mon_tusked_moose_calf" +#. ~ Feed message of monster "mon_moose_calf" +#. ~ Feed message of monster "mon_reindeer_fawn" +#. ~ Feed message of monster "mon_leo_frog" +#. ~ Feed message of monster "mon_pattern_frog" +#. ~ Feed message of monster "mon_bullfrog_frog" +#. ~ Feed message of monster "mon_strange_frog" +#. ~ Feed message of monster "mon_fowler_toad" +#. ~ Feed message of monster "mon_foul_toad" +#. ~ Feed message of monster "mon_freedom_toad" +#. ~ Feed message of monster "mon_odd_toad" +#. ~ Feed message of monster "mon_peeper_frog" +#. ~ Feed message of monster "mon_vocal_frog" +#. ~ Feed message of monster "mon_gray_frog" +#. ~ Feed message of monster "mon_shift_frog" +#. ~ Feed message of monster "mon_mink_frog" +#. ~ Feed message of monster "mon_tail_frog" +#. ~ Feed message of monster "mon_pickerel_frog" +#. ~ Feed message of monster "mon_palette_frog" +#. ~ Feed message of monster "mon_green_frog" +#. ~ Feed message of monster "mon_wood_frog" +#. ~ Feed message of monster "mon_spade_frog" +#. ~ Feed message of monster "mon_leo_worm" +#. ~ Feed message of monster "mon_green_worm" +#. ~ Feed message of monster "mon_wood_worm" +#. ~ Feed message of monster "mon_rattlesnake_s" +#. ~ Feed message of monster "mon_gartersnake_baby" +#. ~ Feed message of monster "mon_wormsnake_baby" +#. ~ Feed message of monster "mon_turtle_painted_baby" +#. ~ Feed message of monster "mon_turtle_snapping_common_baby" +#. ~ Feed message of monster "mon_skink_fivelined_baby" +#. ~ Feed message of monster "mon_rattlesnake_big_s" +#. ~ Feed message of monster "bush elephant" +#. ~ Feed message of monster "camel" +#. ~ Feed message of monster "peccary" +#. ~ Feed message of monster "guinea pig" +#. ~ Feed message of monster "iguana" +#. ~ Feed message of monster "pond turtle" +#. ~ Feed message of monster "tortoise" +#. ~ Feed message of monster "giant tortoise" +#. ~ Feed message of monster "unicorn" +#. ~ Feed message of monster "unicorn foal" +#. ~ Feed message of monster "mon_aphid_small" +#. ~ Feed message of monster "mon_aphid" +#: data/json/monsters/mammal.json +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +#: data/mods/Aftershock/mobs/aliens.json +#: data/mods/Magiclysm/monsters/monsters.json +#: data/mods/Megafauna/monsters/mf_domestic.json +#: data/mods/Megafauna/monsters/mf_wild.json +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/Tamable_Wildlife/mammal.json +#: data/mods/Tamable_Wildlife/reptile_amphibian.json +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +#: data/mods/Xedra_Evolved/monsters/changeling.json +#: data/mods/innawood/monsters/insect_spider.json +#, c-format +msgid "" +"The %s seems to like you! It lets you pat its head and seems friendly." +msgstr "" + +#. ~ Pet message of monster "lab rat" +#. ~ Pet message of monster "ferret" +#. ~ Pet message of monster "mon_black_rat" +#. ~ Pet message of monster "mon_boar_wild_piglet" +#. ~ Pet message of monster "mon_chipmunk" +#. ~ Pet message of monster "mon_muskrat" +#. ~ Pet message of monster "mon_opossum" +#. ~ Pet message of monster "mon_sewer_rat" +#. ~ Pet message of monster "mon_squirrel" +#. ~ Pet message of monster "mon_squirrel_red" +#: data/json/monsters/mammal.json data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s lets out a happy squeak as you give its head a small scritch." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "wild boar piglet" +msgid_plural "wild boar piglets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wild boar piglet" +#: data/json/monsters/mammal.json +msgid "" +"Originally not native in the U.S., this wild omnivore is a crossbreed " +"between the Eurasian wild boar escaped from hunting reserves and the " +"domesticated pig gone feral in the wilderness. This one is just a baby, and" +" is surprisingly cute." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "wild boar" +msgid_plural "wild boars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wild boar" +#: data/json/monsters/mammal.json +msgid "" +"Originally not native in the U.S., this wild omnivore is a crossbreed " +"between the Eurasian wild boar escaped from hunting reserves and the " +"domesticated pig gone feral in the wilderness. Its population has " +"skyrocketed during the last few decades." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "bobcat" +msgid_plural "bobcats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bobcat" +#: data/json/monsters/mammal.json +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A spotted wild cat living across much of North America. It is not a serious" +" threat to humans, but it can be aggressive when threatened." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "shorthair kitten" +msgid_plural "shorthair kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shorthair kitten" +#: data/json/monsters/mammal.json +msgid "" +"A cuddly kitten meowing and scampering amidst the death. Currently feral." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "shorthair cat" +msgid_plural "shorthair cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shorthair cat" +#: data/json/monsters/mammal.json +msgid "" +"In the absence of human stewardship, this small, domesticated predator has " +"grown wary of humans. Harried by the elements and the rigors of survival, " +"it has become very skittish but is still motivated by food." +msgstr "" + +#. ~ Feed message of monster "shorthair cat" +#. ~ Feed message of monster "mon_bobcat" +#: data/json/monsters/mammal.json data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "" +"The %s seems to like you! Or maybe it just tolerates your presence better." +" It's hard to tell with felines." +msgstr "" + +#. ~ Pet message of monster "shorthair cat" +#. ~ Pet message of monster "mon_bobcat" +#. ~ Pet message of monster "mon_mink" +#. ~ Pet message of monster "mon_otter" +#. ~ Pet message of monster "mon_weasel" +#: data/json/monsters/mammal.json data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s softly purrs as you pet it. It demands more." +msgstr "" + +#. ~ Description of monster "mon_cat_isherwood" +#: data/json/monsters/mammal.json +msgid "" +"A small domesticated predator gone feral in the absence of human " +"stewardship. Located near the old Isherwood cabin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "longhair cat" +msgid_plural "longhair cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "longhair cat" +#: data/json/monsters/mammal.json +msgid "" +"This fluffy feline has longer hair than average. Looks both beautiful and " +"warm. You want to bury your face in its soft fur and forget about the " +"Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "longhair kitten" +msgid_plural "longhair kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "longhair kitten" +#: data/json/monsters/mammal.json +msgid "" +"Barely more than a ball of fluff with eyes, this kitten looks like a " +"longhair breed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Maine Coon" +msgid_plural "Maine Coons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Maine Coon" +#: data/json/monsters/mammal.json +msgid "" +"Impressively large for a domestic cat, this thick-haired breed was once " +"native to the state of Maine." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Maine Coon kitten" +msgid_plural "Maine Coon kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Maine Coon kitten" +#: data/json/monsters/mammal.json +msgid "" +"This young Maine coon has tufted ears and a striking pattern on its face." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Siamese cat" +msgid_plural "Siamese cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Siamese cat" +#: data/json/monsters/mammal.json +msgid "" +"This cat has the distinctive dark extremities of a Siamese, first native to " +"Asia but a common domestic breed in North America." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Siamese kitten" +msgid_plural "Siamese kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Siamese kitten" +#: data/json/monsters/mammal.json +msgid "" +"With cream-colored fur and dark points, you guess this kitten must be a " +"young Siamese." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Persian cat" +msgid_plural "Persian cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Persian cat" +#: data/json/monsters/mammal.json +msgid "" +"The short nose and rounded face of this cat suggest it comes from the " +"popular Persian breed. Its fur is already matted without anyone being able " +"to groom it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Persian kitten" +msgid_plural "Persian kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Persian kitten" +#: data/json/monsters/mammal.json +msgid "" +"An adorably squashed nose and sad pleading eyes beg you to adopt this tiny " +"Persian." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Bengal cat" +msgid_plural "Bengal cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Bengal cat" +#: data/json/monsters/mammal.json +msgid "" +"Looking like a spotted wild cat, the Bengal breed derives from the Asian " +"leopard cat and Egyptian Mau. Domesticated but very energetic." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Bengal kitten" +msgid_plural "Bengal kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Bengal kitten" +#: data/json/monsters/mammal.json +msgid "" +"You have seen spots like this on Bengal cats, but this one is just a kitten." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Devon Rex cat" +msgid_plural "Devon Rex cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Devon Rex cat" +#: data/json/monsters/mammal.json +msgid "" +"An unusual-looking cat with strikingly large eyes and ears, sporting a soft " +"curly coat of fur." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Devon Rex kitten" +msgid_plural "Devon Rex kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Devon Rex kitten" +#: data/json/monsters/mammal.json +msgid "" +"This curly-coated kitten has enormous ears and inquisitive eyes, possibly a " +"Devon Rex." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Sphynx cat" +msgid_plural "Sphynx cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Sphynx cat" +#: data/json/monsters/mammal.json +msgid "" +"The Sphynx cat has practically no fur on its body, exposing its curiously " +"wrinkled skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Sphynx kitten" +msgid_plural "Sphynx kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Sphynx kitten" +#: data/json/monsters/mammal.json +msgid "" +"An almost total lack of fur on this kitten suggests it is of the hairless " +"Sphynx breed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "tabby cat" +msgid_plural "tabby cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tabby cat" +#: data/json/monsters/mammal.json +msgid "" +"Marked with the characteristic 'M' on its forehead and decorated with " +"swirling stripes, the tabby's markings provide excellent camouflage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "tabby kitten" +msgid_plural "tabby kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tabby kitten" +#: data/json/monsters/mammal.json +msgid "" +"Sharp lines around the eyes and familiar wavy stripes mark this kitten as a " +"common tabby." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "calico cat" +msgid_plural "calico cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "calico cat" +#: data/json/monsters/mammal.json +msgid "" +"Partly white with patches of orange and black, the calico coloring tells you" +" this cat is probably female. The calico was the Maryland state cat, back " +"when there were still states." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "calico kitten" +msgid_plural "calico kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "calico kitten" +#: data/json/monsters/mammal.json +msgid "" +"Splotches of tan and gray mark this young cat as a calico, and probably " +"female." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "golden chonker" +msgid_plural "golden chonkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "golden chonker" +#: data/json/monsters/mammal.json +msgid "" +"Oh lawd, he comin'! This impressive feline would once have been celebrated " +"on internet cat forums for its chonkiness and majestic golden mane. Appears" +" surprisingly well-groomed despite its bulk." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "yellow kitten" +msgid_plural "yellow kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yellow kitten" +#: data/json/monsters/mammal.json +msgid "" +"This poor little kitten is starving! You wonder if you have some cat food " +"around…" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "black kitten" +msgid_plural "black kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black kitten" +#: data/json/monsters/mammal.json +msgid "An adorable, little furry ball of darkness with pronounced green eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "black cat" +msgid_plural "black cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black cat" +#: data/json/monsters/mammal.json +msgid "" +"A black ball of fur with prominent green eyes staring right into your soul." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "chipmunk" +msgid_plural "chipmunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chipmunk" +#: data/json/monsters/mammal.json +msgid "" +"The eastern chipmunk, a tiny omnivorous rodent with a characteristic striped" +" coat. It spends much of the day patrolling its elaborate burrow and the " +"precious stores of foraged food within." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cougar" +msgid_plural "cougars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cougar" +#: data/json/monsters/mammal.json +msgid "" +"The Eastern cougar, a large feline predator. Once thought extinct in this " +"region, conservation efforts were successful in restoring a thriving " +"population. Fast and silent, this predator can cover long distances with " +"powerful leaps and pounces, catching its prey with its deadly claws before " +"delivering the finishing blow with its enormous fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cougar kitten" +msgid_plural "cougar kittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cougar kitten" +#: data/json/monsters/mammal.json +msgid "" +"A cute and currently defenseless cougar kitten, meowing at its surroundings " +"in search of its mother. Be careful, these kittens grow quite big and " +"ferocious in just a few months." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "tiger" +msgid_plural "tigers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiger" +#: data/json/monsters/mammal.json +msgid "" +"The majestic tiger, a large feline predator. Native to Asia, they are now " +"most populous in private reserves in the United States. Fast and powerful, " +"this predator is one of the most recognizable and beloved animals in the " +"world. Also one of the deadliest." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "calf" +msgid_plural "calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "calf" +#: data/json/monsters/mammal.json +msgid "" +"The domestic cow, a baleful, ruminating farm animal. This one is still a " +"juvenile; it'll take a while before you can get any milk or a meaningful " +"amount of meat from her." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "cow" +msgid_plural "cows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cow" +#: data/json/monsters/mammal.json +msgid "" +"The domestic cow, a baleful, ruminating farm animal. She is quite muscular," +" and would be a great source of milk if domesticated or of meat and leather " +"if slaughtered." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "coyote" +msgid_plural "coyotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "coyote" +#: data/json/monsters/mammal.json +msgid "" +"The Eastern coyote, also called the tweed wolf, is a territorial canine " +"hybrid of wolves and true coyotes. It can be intimidated by humans and " +"other predators, but it will still fight when threatened, and the Cataclysm " +"seems to have made it more fearless than before." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "coyote pup" +msgid_plural "coyote pups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "coyote pup" +#: data/json/monsters/mammal.json +msgid "" +"A cute coyote pup. Despite the temptation, perhaps it is wise to refrain " +"from petting it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "fawn" +msgid_plural "fawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fawn" +#: data/json/monsters/mammal.json +msgid "" +"A juvenile northern woodland white-tailed deer, a quick and strong grazing " +"animal. Favored prey of coyotes, wolves, and giant spider mutants." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "deer" +msgid_plural "deer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deer" +#: data/json/monsters/mammal.json +msgid "" +"The northern woodland white-tailed deer, a quick and strong grazing animal." +" Favored prey of coyotes, wolves, and giant spider mutants." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Labrador mutt" +msgid_plural "Labrador mutts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Labrador mutt" +#: data/json/monsters/mammal.json +msgid "" +"This once-average Labrador mixed-breed dog has clearly gone feral. Though " +"it likely still instinctively trusts humans, it's probably far from domestic" +" by now." +msgstr "" + +#. ~ Pet message of monster "Labrador mutt" +#. ~ Pet message of monster "Cyber Mastiff puppy" +#. ~ Pet message of monster "direhound" +#. ~ Pet message of monster "mon_bear_cub" +#. ~ Pet message of monster "mon_beaver" +#. ~ Pet message of monster "mon_boar_wild" +#. ~ Pet message of monster "mon_fox_gray" +#. ~ Pet message of monster "mon_fox_red" +#. ~ Pet message of monster "mon_groundhog" +#. ~ Pet message of monster "mon_wolf_pup" +#: data/json/monsters/mammal.json +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s happily wags its tail while you pat its head." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Labrador puppy" +msgid_plural "Labrador puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Labrador puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Labrador puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/monsters/mammal.json data/json/snippets/home_pictures.json +msgid "bulldog" +msgid_plural "bulldogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bulldog" +#: data/json/monsters/mammal.json +msgid "" +"The American bulldog is a hardy, well-built dog that seems suited for " +"surviving the apocalypse." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "bulldog puppy" +msgid_plural "bulldog puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bulldog puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless American bulldog puppy. Much safer to tame than an" +" adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "pit bull mix" +msgid_plural "pit bull mixes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pit bull mix" +#: data/json/monsters/mammal.json +msgid "" +"The oft-misunderstood pit bull is not actually a single breed but a label " +"for several kinds of terriers. It has average abilities, and is well-known " +"for its 'lock jaw' - which isn't real, but its incredible determination is." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "pit bull puppy" +msgid_plural "pit bull puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pit bull puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless pit bull puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/monsters/mammal.json data/json/snippets/home_pictures.json +msgid "beagle" +msgid_plural "beagles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "beagle" +#: data/json/monsters/mammal.json +msgid "" +"An adorable beagle that has managed to survive the apocalypse. Small and " +"agile, but not especially tough. Generally attacks in packs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "beagle puppy" +msgid_plural "beagle puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "beagle puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless beagle puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "border collie" +msgid_plural "border collies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "border collie" +#: data/json/monsters/mammal.json +msgid "" +"An athletic and hyperactive dog that loves to herd animals and jump, the " +"Border Collie is an agile attacker. Although they can be easy to train, " +"they don't work well in packs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "border collie puppy" +msgid_plural "border collie puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "border collie puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Border Collie puppy. Much safer to tame than an " +"adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "boxer mastiff" +msgid_plural "boxer mastiffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boxer mastiff" +#: data/json/monsters/mammal.json +msgid "" +"An ordinary breed full of affection, the boxer mastiff doesn't otherwise " +"stand out among other dogs with its capabilities." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "boxer puppy" +msgid_plural "boxer puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boxer puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless boxer puppy. Much safer to tame than an adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Chihuahua" +msgid_plural "Chihuahuas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Chihuahua" +#: data/json/monsters/mammal.json +msgid "" +"It's a tiny Chihuahua. How it has managed to survive is a miracle, although" +" its small size and aggressive nature may have proven useful." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Chihuahua puppy" +msgid_plural "Chihuahua puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Chihuahua puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Chihuahua puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "dachshund" +msgid_plural "dachshunds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dachshund" +#: data/json/monsters/mammal.json +msgid "" +"A wiener dog! This awkward looking dog can be a useful watchdog, plus it " +"looks adorable as it bumbles around. Needless to say, it doesn't make a " +"good attack dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "dachshund puppy" +msgid_plural "dachshund puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dachshund puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless dachshund puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "German shepherd" +msgid_plural "German shepherds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "German shepherd" +#: data/json/monsters/mammal.json +msgid "" +"The original K-9 breed. An easily trained and powerful attack dog that will" +" defend its owner to the death, however they don't work well in packs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "German shepherd puppy" +msgid_plural "German shepherd puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "German shepherd puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless German Shepherd puppy. Much safer to tame than an " +"adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Great Pyrenees" +msgid_plural "Great Pyrenees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Great Pyrenees" +#: data/json/monsters/mammal.json +msgid "" +"A large and powerful breed, the Great Pyrenees has a beautiful, thick white " +"coat. Originally bred to deter wolves and other predators, now faced with " +"protecting livestock from shambling hordes of undead." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Great Pyrenees puppy" +msgid_plural "Great Pyrenees puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Great Pyrenees puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Great Pyrenees puppy. Much safer to tame than an " +"adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "rottweiler" +msgid_plural "rottweilers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rottweiler" +#: data/json/monsters/mammal.json +msgid "" +"A terrifying breed to face feral, Rottweilers are descended from Roman " +"legion mastiffs. It's robust, vicious, and quite capable of mauling a human" +" to death." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "rottweiler puppy" +msgid_plural "rottweiler puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rottweiler puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Rottweiler puppy. Much safer to tame than an adult" +" dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cattle dog" +msgid_plural "cattle dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cattle dog" +#: data/json/monsters/mammal.json +msgid "" +"An agile and sturdy breed that is welcome on any farm, the Australian cattle" +" dog is adept at leaping fences and herding livestock." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cattle dog puppy" +msgid_plural "cattle dog puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cattle dog puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Australian cattle dog puppy. Much safer to tame " +"than an adult dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Samoyed" +msgid_plural "Samoyeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Samoyed" +#: data/json/monsters/mammal.json +msgid "" +"A large, white, fluffy herding dog from Siberia. Samoyeds are rarely " +"aggressive: Their smiley face doesn't help either. They can be agile for " +"their size and can be taught to pull sleds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "Samoyed puppy" +msgid_plural "Samoyed puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Samoyed puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless Samoyed puppy. Much safer to tame than an adult " +"dog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "fox" +msgid_plural "foxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fox" +#: data/json/monsters/mammal.json +msgid "" +"A small, omnivorous canine with almost cat-like mannerisms. It is a " +"solitary hunter, and one of the only canids able to climb trees." +msgstr "" + +#. ~ Description of monster "fox" +#: data/json/monsters/mammal.json +msgid "" +"The red fox, an omnivorous canine and largest of the true foxes, it is a " +"wily hunter with a combative, suspicious temperament." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "groundhog" +msgid_plural "groundhogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "groundhog" +#: data/json/monsters/mammal.json +msgid "" +"Also known as the woodchuck, this ground squirrel has no actual talent for " +"chucking wood." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "snowshoe hare" +msgid_plural "snowshoe hares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "snowshoe hare" +#: data/json/monsters/mammal.json +msgid "" +"A small grass-eater with a brown fur coat that changes to white in the " +"wintertime." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "snowshoe hare kit" +msgid_plural "snowshoe hare kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "snowshoe hare kit" +#: data/json/monsters/mammal.json +msgid "A tiny and very cute snowshoe hare kit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "foal" +msgid_plural "foals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "foal" +#: data/json/monsters/mammal.json +msgid "" +"A hooved grazing mammal with a mane of hair, a sweeping tail, and powerful-" +"looking muscles. This one is still a juvenile; it'll take a while before it" +" can be ridden." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "horse" +msgid_plural "horses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "horse" +#. ~ Description of monster "Scott's horse" +#: data/json/monsters/mammal.json +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A hooved grazing mammal with a mane of hair, a sweeping tail, and powerful-" +"looking muscles. A stalwart companion to humans for longer than recorded " +"history, with some effort you should be able to get this one to trust you " +"enough to ride it." +msgstr "" + +#. ~ Description of monster "mon_horse_police" +#: data/json/monsters/mammal.json +msgid "" +"A hooved grazing mammal with a mane of hair, a sweeping tail, and powerful-" +"looking muscles. This one has been trained to have less of a fear reaction " +"in order to assist with riot control and standard police work. With some " +"effort, you should be able to get this one to trust you enough to ride it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "lemming" +msgid_plural "lemmings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lemming" +#: data/json/monsters/mammal.json +msgid "" +"The Northern bog lemming, a small, predominantly vegetarian rodent that " +"spends its life in the murk of swamps and other wetlands. Contrary to " +"popular belief, these creatures are not particularly hapless or suicidal, " +"but they can eat themselves into scarcity within a few generations." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "mink" +msgid_plural "minks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mink" +#: data/json/monsters/mammal.json +msgid "" +"The American mink, a partially aquatic weasel, once factory-farmed for its " +"fur. It is a capable fisher, but the presence of otters in these parts " +"makes it rely more on food from the land." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json data/mods/No_Hope/monsters.json +msgid "moose" +msgid_plural "moose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "moose" +#: data/json/monsters/mammal.json +msgid "" +"The Eastern moose, the largest living species of deer. While they aren't " +"typically aggressive unless provoked, the autumn mating season can make the " +"bulls quite ill-tempered." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "moose calf" +msgid_plural "moose calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "moose calf" +#: data/json/monsters/mammal.json +msgid "" +"The baby moose is called a calf. Calves can outrun a human within days of " +"birth and gain weight at an incredible pace." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "great tusked moose" +msgid_plural "great tusked moose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "great tusked moose" +#: data/json/monsters/mammal.json +msgid "" +"The great tusked moose is a mutant variety of megafauna that evolved after " +"the Cataclysm. Easily recognized by the underslung tusks off the side of " +"each mouth, in addition to an impressive rack of horns. These moose are " +"more aggressive than their predecessors." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "tusked moose calf" +msgid_plural "tusked moose calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tusked moose calf" +#: data/json/monsters/mammal.json +msgid "" +"The baby moose is called a calf so are it's tusked mutant descendants. " +"Calves can outrun a human within days of birth and gain weight at an " +"incredible pace." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "muskrat" +msgid_plural "muskrats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "muskrat" +#: data/json/monsters/mammal.json +msgid "" +"A large omnivorous rodent with a thick furry pelt, found in wetlands across " +"the Northern Hemisphere. It marks its territory with a musky odor for which" +" it is named." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "opossum" +msgid_plural "opossums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "opossum" +#: data/json/monsters/mammal.json +msgid "" +"The Virginia opossum, a small omnivorous marsupial native to North America." +" About the size of a cat, it is hardy and adaptive, and a fairly common " +"sight in urban areas." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "skunk" +msgid_plural "skunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skunk" +#: data/json/monsters/mammal.json +msgid "" +"The common striped skunk, similar in size to opossum or domestic cats, these" +" mammals can often be smelled before they are seen." +msgstr "" + +#. ~ Monster message of special attack of monster "skunk" +#: data/json/monsters/mammal.json +msgid "A skunk raises its tail and squirts!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "otter" +msgid_plural "otters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "otter" +#: data/json/monsters/mammal.json +msgid "" +"The North American river otter, a shy water-dwelling relative of the weasel " +"that lives in large families along the banks of streams. It is an excellent" +" fisher and a resourceful survivor, using the abandoned dens of beavers and " +"other animals to raise its own young." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "piglet" +msgid_plural "piglets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "piglet" +#: data/json/monsters/mammal.json +msgid "" +"A domesticated omnivore descended from the wild boar, intelligent and " +"inquisitive. Left to its own devices, it has gone feral. Unlike the fully " +"grown version, this juvenile can be tamed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "pig" +msgid_plural "pigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pig" +#: data/json/monsters/mammal.json +msgid "" +"A domesticated omnivore descended from the wild boar, intelligent and " +"inquisitive. Left to its own devices, it has gone feral." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "rabbit" +msgid_plural "rabbits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "domestic rabbit" +msgid_plural "domestic rabbits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic rabbit" +#: data/json/monsters/mammal.json +msgid "" +"A small mammal with a cute wiggling nose, a cotton ball tail, and a body " +"made of delicious flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "domestic rabbit kit" +msgid_plural "domestic rabbit kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "domestic rabbit kit" +#: data/json/monsters/mammal.json +msgid "" +"A tiny bunny with a cute wiggling nose, a cotton ball tail, and a body made " +"of delicious flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cottontail rabbit" +msgid_plural "cottontail rabbits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cottontail rabbit" +#: data/json/monsters/mammal.json +msgid "" +"A brown-coated cottontail rabbit, with a fluffy white tail. Its small size " +"and docile nature makes it easy prey for predators, at least the ones that " +"can catch it. You can't tell which one of the two cottontail species from " +"the region this is." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "cottontail rabbit kit" +msgid_plural "cottontail rabbit kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cottontail rabbit kit" +#: data/json/monsters/mammal.json +msgid "A tiny and very cute cottontail rabbit kit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "raccoon" +msgid_plural "raccoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "raccoon" +#: data/json/monsters/mammal.json +msgid "" +"A small mammal native to North America, distinctive for its dexterous paws " +"and facial markings. It is resourceful and agile enough to open sealed " +"containers in search of food." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "brown rat" +msgid_plural "brown rats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brown rat" +#: data/json/monsters/mammal.json +msgid "" +"The brown rat is a worm-tailed rodent with long whiskers and beady eyes, " +"larger than its cousin, the black rat. Widespread mostly wherever humans " +"are, they live off of foraging and will eat whatever they can find." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "lamb" +msgid_plural "lambs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lamb" +#: data/json/monsters/mammal.json +msgid "" +"A timid, hooved grazing mammal, and one of the first animals ever " +"domesticated. Its body is covered in a thick layer of wool." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "sheep" +msgid_plural "sheep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sheep" +#: data/json/monsters/mammal.json +msgid "" +"A timid, hooved grazing mammal, and one of the first animals ever " +"domesticated. Its body is covered in a thick layer of wool, and the males " +"have long, spiraling horns." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgctxt "goat" +msgid "kid" +msgid_plural "kids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kid" +#: data/json/monsters/mammal.json +msgid "" +"A hooved browsing mammal known for climbing and eating just about anything." +" The young are famously cute and cuddly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "goat" +msgid_plural "goats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goat" +#: data/json/monsters/mammal.json +msgid "" +"A hooved browsing mammal known for climbing and eating just about anything." +" Either gender can have horns." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "squirrel" +msgid_plural "squirrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "squirrel" +#: data/json/monsters/mammal.json +msgid "" +"A small granivorous rodent with a long bushy tail, often seen darting amid " +"the branches of trees. A skittish varmint with an expression of unwavering " +"austerity, it is the mortal enemy of cat and dog alike." +msgstr "" + +#. ~ Description of monster "squirrel" +#: data/json/monsters/mammal.json +msgid "" +"A tiny opportunistic rodent with a long bushy tail. The pine squirrel is " +"clever and cute, and hunted by nearly everything in the woods with a taste " +"for meat." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "weasel" +msgid_plural "weasels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "weasel" +#: data/json/monsters/mammal.json +msgid "" +"The long-tailed weasel, a small but ubiquitous predator whose range extends " +"across the continent. It forms its den in small burrows, preferring to " +"occupy the nesting holes of its prey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "wolf" +msgid_plural "wolfs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wolf" +#: data/json/monsters/mammal.json +msgid "" +"A cunning pack predator, once extinct in the New England area, the wolf was " +"successfully reintroduced and their numbers reached record highs in the " +"decade before the Cataclysm. Lucky you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "wolf puppy" +msgid_plural "wolf puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wolf puppy" +#: data/json/monsters/mammal.json +msgid "" +"An adorable, defenseless wolf pup that will, in time, grow into a not-so-" +"defenseless and debatably-adorable wolf. Be careful of its parents, who are" +" sure to be around nearby!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "reindeer" +msgid_plural "reindeer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "reindeer" +#: data/json/monsters/mammal.json +msgid "" +"Also known as the caribou, this deer is native to North America and parts of" +" Eurasia. Although usually friendly, they can be aggressive during the " +"autumn and winter mating season as well as when hungry." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "reindeer fawn" +msgid_plural "reindeer fawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "reindeer fawn" +#: data/json/monsters/mammal.json +msgid "" +"A juvenile caribou, it is smaller than its adult counterparts, as well as " +"having shorter antlers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "llama calf" +msgid_plural "llama calfs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "llama calf" +#: data/json/monsters/mammal.json +msgid "" +"A baby llama. Unlike their parents, the calves tend to be more friendly in " +"demeanor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "llama" +msgid_plural "llamas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "llama" +#: data/json/monsters/mammal.json +msgid "" +"A big and wooly herbivore domesticated by the Andean cultures of South " +"America. Llamas and their kin are distant relatives to camels and are " +"adapted to mountain environments." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "ferret" +msgid_plural "ferrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ferret" +#: data/json/monsters/mammal.json +msgid "" +"Domesticated from the European polecat, this sleek and energetic mammal was " +"commonly kept as a pet before the Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mammal.json +msgid "ferret kit" +msgid_plural "ferret kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ferret kit" +#: data/json/monsters/mammal.json +msgid "A young domesticated ferret, known as a kit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/marloss.json +msgid "Marloss zealot" +msgid_plural "Marloss zealots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Marloss zealot" +#: data/json/monsters/marloss.json +msgid "" +"Her eyes lie vacant and spittle foams in her mouth, as she recites from the " +"hymns in rapturous ecstasy." +msgstr "" + +#. ~ Description of monster "Marloss zealot" +#: data/json/monsters/marloss.json +msgid "" +"His eyes lie vacant and spittle foams in his mouth, as he recites from the " +"hymns in rapturous ecstasy." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "X-03: 'Specter' Recon Mech" +msgid_plural "X-03: 'Specter' Recon Mechs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "X-03: 'Specter' Recon Mech" +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "" +"The Boeing-Daewoo RMES (Recon Mechanical Exoskeleton Suit), a recent " +"acquisition by the U.S. military, it was designed to be used in a scout-" +"recon-sniper role, due to its mobility, integrated laser sniper rifle, and " +"suite of optics for target designation and battlefield awareness. It was " +"not deployed before the Cataclysm hit, though there were a few prototypes in" +" the field. You may be able to hack it to accept you as its pilot. Like " +"all mech-suits, it can act as a UPS from its large battery." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "X-02: 'Grunt' Combat Mech" +msgid_plural "X-02: 'Grunt' Combat Mechs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "X-02: 'Grunt' Combat Mech" +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "" +"The Boeing-Daewoo CMES (Combat Mechanical Exoskeleton Suit), a recent " +"acquisition by the U.S. military, it was designed to be used in a fire " +"support role, due to its fearsome integrated Gatling laser. It was not " +"deployed before the Cataclysm hit, though there were a few prototypes in the" +" field. You may be able to hack it to accept you as its pilot. Like all " +"mech-suits, it can act as a UPS from its large battery." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "X-01: 'Jack' Lifting Mech" +msgid_plural "X-01: 'Jack' Lifting Mechs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "X-01: 'Jack' Lifting Mech" +#: data/json/monsters/mechsuits.json data/mods/No_Hope/monsters.json +msgid "" +"The Boeing-Daewoo LMES (Lifting Mechanical Exoskeleton Suit), a recent " +"acquisition by the U.S. military, it was designed to be piloted by an " +"operator to load and unload heavy material, and for limited combat support " +"roles. It was not deployed before the Cataclysm hit, though there were a " +"few prototypes in the field. You may be able to hack it to accept you as " +"its pilot. Like all mech-suits, it can act as a UPS from its large battery." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go" +msgid_plural "mi-gos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go" +#. ~ Description of monster "mi-go lightbringer" +#. ~ Description of monster "mi-go mindrender" +#: data/json/monsters/mi-go.json data/mods/MindOverMatter/monsters/mi_go.json +msgid "" +"An alien creature of uncertain origin. Its shapeless pink body bears " +"numerous sets of paired appendages of unknown function, and a pair of " +"ribbed, membranous wings which seem to be quite useless. Its odd, vaguely " +"pyramid-shaped head bristles with numerous wavering antennae, and it moves " +"with an uncanny fluidity on its many legs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go slaver" +msgid_plural "mi-go slavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go slaver" +#: data/json/monsters/mi-go.json +msgid "" +"An alien creature of uncertain origin. Its shapeless pink body bears " +"numerous sets of paired appendages of unknown function, and a pair of " +"ribbed, membranous wings which seem to be quite useless. Its odd, vaguely " +"pyramid-shaped head bristles with numerous wavering antennae, and it moves " +"with an uncanny fluidity on its many legs. It is carrying an oblong object " +"that hums with an odd keening sound." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go slaver" +#. ~ Monster message of special attack of monster "mi-go guard" +#. ~ Monster message of special attack of monster "mi-go myrmidon" +#. ~ Monster message of special attack of monster "mi-go lightbringer" +#. ~ Monster message of special attack of monster "mi-go mindrender" +#: data/json/monsters/mi-go.json data/mods/MindOverMatter/monsters/mi_go.json +msgid "The mi-go's numerous antennae sync their movements for a brief moment." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go surgeon" +msgid_plural "mi-go surgeons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go surgeon" +#: data/json/monsters/mi-go.json +msgid "" +"This mi-go has a slender body with snaking carapace along it, and even more " +"paired clawed appendages. Its claws are smaller and more delicate looking, " +"but that does not make them less unnerving." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go guard" +msgid_plural "mi-go guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go guard" +#: data/json/monsters/mi-go.json +msgid "" +"A more heavily armored version of the common mi-go. Its trunk is a " +"shapeless mass of strange flesh encased in an iridescent carapace, from " +"which sprout several appendages terminating in what appear to be devices of " +"some sort. Its pyramidal head is encrusted in barnacle-like armor, aside " +"from the bristling antennae that serve as its - you assume - sensory devices" +" and mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go myrmidon" +msgid_plural "mi-go myrmidons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go myrmidon" +#: data/json/monsters/mi-go.json +msgid "" +"This creature resembles the smaller mi-go like a grizzly bear resembles a " +"human. Its enormous, thick body is covered in an iridescent segmented " +"carapace, like a scarab crossed with an isopod. It boasts several pairs of " +"deadly looking claws and other appendages, and it moves with a strange, slow" +" grace, like an otherworldly dancer. It appears to be carrying weaponry." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "partially harvested mi-go" +msgid_plural "partially harvested mi-gos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "partially harvested mi-go" +#: data/json/monsters/mi-go.json +msgid "" +"This creature resembles the smaller mi-go like a grizzly bear resembles a " +"human. Its enormous, thick body is covered in an iridescent segmented " +"carapace, like a scarab crossed with an isopod. It has been mostly pulled " +"apart and is stuck to a surgical table that seems to be keeping it alive." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mi-go.json +msgid "mi-go scout" +msgid_plural "mi-go scouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go scout" +#: data/json/monsters/mi-go.json +msgid "" +"This slender mi-go is a little smaller than most others of its kind. It has" +" a weird, oblong thing attached to the center of its body with some sort of " +"a diaphragm or a membrane on the end. The thing seems like an integral part" +" of the mi-go's body, and all its appendages are supporting it to prevent " +"swaying." +msgstr "" + +#. ~ Description of special attack of monster "mi-go scout" +#: data/json/monsters/mi-go.json +msgid "The mi-go scout fires its weapon!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "debug monster" +msgid_plural "debug monsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "debug monster" +#: data/json/monsters/misc.json +msgid "This monster exists only for testing purposes." +msgstr "" + +#. ~ Death message of monster "debug monster" +#. ~ Death message of monster "weak debug grabber" +#. ~ Death message of monster "breather" +#. ~ Death message of monster "wraith" +#. ~ Death message of monster "flying polyp" +#. ~ Death message of monster "star vampire" +#. ~ Death message of monster "unseen hunter" +#. ~ Death message of monster "star-crowned hound" +#. ~ Death message of monster "hound of Tindalos" +#. ~ Death message of monster "hunting horror" +#. ~ Death message of monster "kreck" +#. ~ Death message of monster "shadow" +#. ~ Death message of monster "shadow snake" +#. ~ Death message of monster "shoggoth" +#. ~ Death message of monster "thing" +#. ~ Death message of monster "vortex" +#. ~ Death message of monster "amoebic mold" +#. ~ Death message of monster "phase skulker" +#. ~ Death message of monster "minion of skeltal" +#. ~ Death message of monster "animated blade" +#. ~ Death message of monster "black pudding" +#. ~ Death message of monster "fiery nightmare" +#. ~ Death message of monster "eater" +#. ~ Death message of monster "dark young" +#. ~ Death message of monster "shadow beast" +#. ~ Death message of monster "dream-drainer mosquito" +#. ~ Death message of monster "grasping globule" +#. ~ Death message of monster "bashing globule" +#. ~ Death message of monster "spewing globule" +#. ~ Death message of monster "small globule" +#: data/json/monsters/misc.json data/json/monsters/nether.json +#: data/json/monsters/slimes.json data/json/monsters/zed_amalgamation.json +#: data/json/monsters/zed_lab.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +#: data/mods/Magiclysm/monsters/mics.json +#: data/mods/Magiclysm/monsters/monsters.json +#: data/mods/MindOverMatter/monsters/nether.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "The %s melts away." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "debug monster" +#. ~ Sentence fragment describing a weakpoint for monster "weakpoint monster" +#: data/json/monsters/misc.json +msgid "the knee" +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "debug monster" +#: data/json/monsters/misc.json +msgid "the bugs" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "weak debug grabber" +msgid_plural "weak debug grabbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "weak debug grabber" +#: data/json/monsters/misc.json +msgid "" +"This monster exists only for grab testing purposes. Same grab strength as a" +" basic zombie." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "middle-strength debug grabber" +msgid_plural "middle-strength debug grabbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "middle-strength debug grabber" +#: data/json/monsters/misc.json +msgid "" +"This monster exists only for grab testing purposes. Same grab strength as a" +" Tier 2 grabbing zombie." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "strong debug grabber" +msgid_plural "strong debug grabbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strong debug grabber" +#: data/json/monsters/misc.json +msgid "" +"This monster exists only for grab testing purposes. Same grab strength as a" +" Tier 3 grabbing zombie." +msgstr "" + +#. ~ Description of monster "mon_debug_grabber_left" +#: data/json/monsters/misc.json +msgid "" +"This grab testing monster has a strange fascination with your left arm." +msgstr "" + +#. ~ Description of monster "mon_debug_grabber_right" +#: data/json/monsters/misc.json +msgid "" +"This grab testing monster has a strange fascination with your right arm." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "weak debug puller" +msgid_plural "weak debug pullers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "weak debug puller" +#: data/json/monsters/misc.json +msgid "" +"This 100kg monster exists only to test ranged pulls using the base 0.5 pull " +"weight ratio." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "strong debug puller" +msgid_plural "strong debug pullers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strong debug puller" +#: data/json/monsters/misc.json +msgid "This 100kg monster is strong enough to pull 250kg targets." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "incompetent debug puller" +msgid_plural "incompetent debug pullers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "incompetent debug puller" +#: data/json/monsters/misc.json +msgid "" +"This monster exists only to fail pulling its target despite technically " +"being able to. Truly a cursed existence." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "debug dragger" +msgid_plural "debug draggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "debug dragger" +#: data/json/monsters/misc.json +msgid "This monster exists to drag you behind it briefly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "weakpoint monster" +msgid_plural "weakpoint monsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "weakpoint monster" +#: data/json/monsters/misc.json +msgid "This monster exists only for weakpoint testing purposes." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "weakpoint monster" +#: data/json/monsters/misc.json +msgid "impossible to hit" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "ancient red dragon" +msgid_plural "ancient red dragons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ancient red dragon" +#: data/json/monsters/misc.json +msgid "" +"A towering, hulking dragon, with tremendous, curving horns and shining red " +"scales, its glowing maw peeled back in a hateful grimace as its eyes bore " +"into yours." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "generator" +msgid_plural "generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "generator" +#: data/json/monsters/misc.json +msgid "" +"Your precious generator, noisily humming away. Defend it at all costs!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "your mother" +msgid_plural "your mothers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "your mother" +#: data/json/monsters/misc.json +msgid "Mom?" +msgstr "" + +#. ~ Death message of monster "your mother" +#. ~ Death message of monster "evil multi-cooker" +#. ~ Death message of monster "mannequin" +#. ~ Death message of monster "hologram" +#. ~ Death message of monster "inflatable dragon" +#. ~ Death message of monster "inflatable ghost" +#. ~ Death message of monster "warm air" +#. ~ Death message of monster "Lucid Shadow" +#. ~ Death message of monster "shifter" +#. ~ Death message of monster "duplicator" +#. ~ Death message of monster "light" +#: data/json/monsters/misc.json data/mods/Magiclysm/monsters/mics.json +#: data/mods/MindOverMatter/monsters/psi_summons.json +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "The %s disappears." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json +msgid "evil multi-cooker" +msgid_plural "evil multi-cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "evil multi-cooker" +#: data/json/monsters/misc.json +msgid "The multi-cooker's got a mind of its own! Look out!" +msgstr "" + +#. ~ Description of monster "mannequin" +#: data/json/monsters/misc.json +msgid "Is this mannequin moving?" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/misc.json data/mods/Magiclysm/monsters/mics.json +msgid "hologram" +msgid_plural "holograms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hologram" +#: data/json/monsters/misc.json data/mods/Magiclysm/monsters/mics.json +msgid "An image made from light, nearly identical to the real deal." +msgstr "" + +#. ~ Description of monster "inflatable dragon" +#: data/json/monsters/misc.json +msgid "A giant inflatable dragon for Halloween decorations." +msgstr "" + +#. ~ Description of monster "inflatable ghost" +#: data/json/monsters/misc.json +msgid "A human-sized inflatable ghost for Halloween decorations." +msgstr "" + +#. ~ Description of monster "mannequin decoy" +#: data/json/monsters/misc.json +msgid "A human-sized mannequin, speaking pre-recorded phrases." +msgstr "" + +#. ~ Death message of monster "mannequin decoy" +#: data/json/monsters/misc.json +#, c-format +msgid "The %s falls over!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "freshwater snail" +msgid_plural "freshwater snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "freshwater snail" +#: data/json/monsters/mollusk.json +msgid "" +"A tiny and shelled aquatic gastropod of either native or introduced stock. " +"Dangerous to eat raw but properly cooked and cleaned it may serve as a fine " +"dish." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "oversized snail" +msgid_plural "oversized snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized snail" +#: data/json/monsters/mollusk.json +msgid "" +"A shelled gastropod either of native or introduced stock. This one looks " +"larger than usual." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "giant snail" +msgid_plural "giant snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant snail" +#: data/json/monsters/mollusk.json +msgid "A snail grown to human size. Its mouth and underside dripping acid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "snail larva" +msgid_plural "snail larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "snail larva" +#: data/json/monsters/mollusk.json +msgid "A small snail larva." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "colossal snail" +msgid_plural "colossal snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal snail" +#: data/json/monsters/mollusk.json +msgid "" +"An enormous gastropod with a massive shell on its back. It slowly crawls " +"over the ground while leaving acid in its path." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "oversized slug" +msgid_plural "oversized slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized slug" +#: data/json/monsters/mollusk.json +msgid "" +"A gastropod either of native or introduced stock. This one looks larger " +"than usual." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "giant slug" +msgid_plural "giant slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant slug" +#: data/json/monsters/mollusk.json +msgid "" +"A disturbingly large mutated slug as large as a human. Venom drips from " +"what must be its mouth, and it is covered with sticky mucus." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "slug larva" +msgid_plural "slug larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "slug larva" +#: data/json/monsters/mollusk.json +msgid "A small slug larva." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "colossal slug" +msgid_plural "colossal slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal slug" +#: data/json/monsters/mollusk.json +msgid "" +"A mutated leopard slug, as wide as a golf cart. Venom dripping from its " +"fanged maw as it slithers around slowly, leaving a trail of glistening " +"slime." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mollusk.json +msgid "sludge crawler" +msgid_plural "sludge crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sludge crawler" +#: data/json/monsters/mollusk.json +msgid "" +"A sluglike creature, eight feet long and the width of a refrigerator. Its " +"black body glistens as it oozes its way along the ground. Eyestalks " +"occasionally push their way out of the oily mass and look around." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "experimental mutant" +msgid_plural "experimental mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "experimental mutant" +#: data/json/monsters/mutant.json +msgid "" +"A deformed mutant in a torn jumpsuit, looking at you with insane hatred. " +"Their skin is a chaotic mix of scales, fur and chitin, and their fingers end" +" in long talons." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "bestial mutant" +msgid_plural "bestial mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bestial mutant" +#: data/json/monsters/mutant.json +msgid "" +"A towering mutated test subject, covered in thick fur and the torn bottom " +"part of a jumpsuit. Their legs end in large padded feet not unlike a dog's," +" but they still manage to stand upright, freeing up their clawed hands to " +"tear you apart." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "ungulate mutant" +msgid_plural "ungulate mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ungulate mutant" +#: data/json/monsters/mutant.json +msgid "" +"A gigantic mutated test subject, still wearing the tattered remains of an " +"orange jumpsuit. They walk on four warped legs ending in hooves, and their " +"head is dominated by a glistening, tangled crown of antlers that scratch the" +" ceiling." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "arthropod mutant" +msgid_plural "arthropod mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "arthropod mutant" +#: data/json/monsters/mutant.json +msgid "" +"A horribly mutated experimental subject. Their original body - still " +"wearing an orange jumpsuit - flops around lifelessly, carried by twelve " +"segmented legs covered in hairy chitin erupting from their back. At the " +"base of the front pair of legs, an almost-human scalp gives way to a dozen " +"irregularly-sized eyes and a set of mandibles, and from their hind end a " +"stinger not unlike a scorpion's emerges." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "camouflaged mutant" +msgid_plural "camouflaged mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "camouflaged mutant" +#: data/json/monsters/mutant.json +msgid "" +"A mutated test subject, running on all fours at alarming speed. Their short" +" fur changes color to match the background in an instant, making you " +"struggle to keep the thing in focus. Their thin limbs end in long talons, " +"and their mouth is held perpetually open by a set of knife-sized fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "transcendent mutant" +msgid_plural "transcendent mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "transcendent mutant" +#: data/json/monsters/mutant.json +msgid "" +"An experimental subject wearing a surprisingly clean orange jumpsuit. They " +"look unchanged at a distance, but as you approach their head spins towards " +"you with unnatural speed. Their face is disconcertingly beautiful, but " +"their eyes shine with an intelligence far beyond human - and a deep disgust " +"directed at you." +msgstr "" + +#. ~ Monster message of special attack of monster "transcendent mutant" +#: data/json/monsters/mutant.json +msgid "" +"The mutant gestures at you and barks a few orders, sending its pack of " +"mutants into a frenzy." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "mutant child" +msgid_plural "mutant children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant child" +#: data/json/monsters/mutant.json +msgid "" +"A thin child with a shaved head, wearing a too-large white lab coat over a " +"baggy orange jumpsuit. They turn their head towards you with uncanny speed," +" and you're taken aback by the inhuman curiosity burning in their eyes. " +"Their angelic smile does very little to reassure you of their intentions." +msgstr "" + +#. ~ Death message of monster "mutant child" +#: data/json/monsters/mutant.json +msgid "" +"The child's eyes widen, and they try to say something before falling to the " +"ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant.json +msgid "shelled mutant" +msgid_plural "shelled mutants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shelled mutant" +#: data/json/monsters/mutant.json +msgid "" +"An enormous mutant hidden beneath a gray segmented shell, crawling on a " +"carpet of innumerable tentacles covered with suckers. They hold three " +"thicker, branching limbs high on their front end, each dotted with dozens of" +" unblinking eyeballs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Cerbearus" +msgid_plural "Cerbearuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cerbearus" +#: data/json/monsters/mutant_mammal.json +msgid "" +"Sometime between the Cataclysm and now, this black bear has gained two extra" +" heads. This doesn't seem to have improved its disposition." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "dambreaker" +msgid_plural "dambreakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dambreaker" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This mutated beaver is almost double its normal size, and its back is " +"covered with tough-looking bristles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "dambreaker kit" +msgid_plural "dambreaker kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dambreaker kit" +#: data/json/monsters/mutant_mammal.json +msgid "" +"An unnaturally large baby beaver with an array of bristles covering its " +"back." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "feaver" +msgid_plural "feavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feaver" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This mutant beaver's body is covered with brightly-colored feathers in a " +"particularly eyecatching pattern. It must have been very lucky not to have " +"been caught by a predator before now." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "bald beaver kit" +msgid_plural "bald beaver kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bald beaver kit" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This beaver kit lacks any fur covering its body, instead looking reminiscent" +" of a plucked chicken." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "grinning coyote" +msgid_plural "grinning coyotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grinning coyote" +#: data/json/monsters/mutant_mammal.json +msgid "" +"Were it not for the misshapen snout and visible teeth, this would look like " +"an ordinary Northeastern coyote. Closer inspection of its mouth reveals row" +" after row of serrated, shark-like teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "grinning coyote pup" +msgid_plural "grinning coyote pups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grinning coyote pup" +#. ~ Description of monster "slavering coyote pup" +#: data/json/monsters/mutant_mammal.json +msgid "" +"A cute coyote pup. Though, on a closer look, something is off about it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "slavering coyote" +msgid_plural "slavering coyotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "slavering coyote" +#: data/json/monsters/mutant_mammal.json +msgid "" +"Unnatural bulges line the neck of this obviously-mutated coyote; green-" +"tinted foam flecks from its lips, and there's a crazed look in its eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "slavering coyote pup" +msgid_plural "slavering coyote pups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "spideer" +msgid_plural "spideers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spideer" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This once-ordinary deer has grown a disturbingly agile array of extra limbs," +" plus three extra eyes. Its antlers wriggle subtly in the wind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "spideer fawn" +msgid_plural "spideer fawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spideer fawn" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This obviously mutated adolescent deer moves unsteadily on its eight legs, " +"nervously scanning the area with all five eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "mongrel" +msgid_plural "mongrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mongrel" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This dog of unidentifiable breed looks like it has seen better days. Its " +"wiry hair is patchy, revealing scales underneath, but it still happily wags " +"its tails anyways." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Loper" +msgid_plural "Lopers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Loper" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This dog has undergone visible mutation. While its body is larger than " +"normal, its legs are noticeably elongated, muscular and covered in long " +"cord-like fur. It easily stands as tall as you and watches your every move " +"closely with reflective eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Loper puppy" +msgid_plural "Loper puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Loper puppy" +#: data/json/monsters/mutant_mammal.json +msgid "" +"An adorable, but unusual puppy. It wags its tail happily but something " +"about its legs seems off." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Mauler" +msgid_plural "Maulers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mauler" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This stocky dog has undergone visible mutation. Its jaw has widened and " +"features more teeth than any dog should ever have. While its toothy grin is" +" unnerving, its tail wags as energetically as ever." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Mauler puppy" +msgid_plural "Mauler puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mauler puppy" +#: data/json/monsters/mutant_mammal.json +msgid "" +"An adorable, but unusual puppy. It wags its tail happily but something " +"about its mouth seems off." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Thrasher" +msgid_plural "Thrashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Thrasher" +#: data/json/monsters/mutant_mammal.json +msgid "" +"This dog has undergone visible mutation. Its paws are larger than normal " +"and have developed long digging nails. Its fur is extremely short, barely " +"covering its leathery skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "Thrasher puppy" +msgid_plural "Thrasher puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Thrasher puppy" +#: data/json/monsters/mutant_mammal.json +msgid "" +"An adorable, but unusual puppy. It wags its tail happily but something " +"about its paws seems off." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/mutant_mammal.json +msgid "dextrous raccoon" +msgid_plural "dextrous raccoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dextrous raccoon" +#: data/json/monsters/mutant_mammal.json +msgid "" +"Its paws have grown to be longer, and it seems capable of briefly standing " +"on its hindlimbs. You wonder if this sleazy beast is able to open doors " +"yet." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "albino penguin" +msgid_plural "albino penguins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albino penguin" +#: data/json/monsters/nether.json +msgid "" +"An eight-foot-tall, ghastly white penguin. Its muscular body suggests " +"immense strength, but it seems placid unless otherwise provoked." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "amigara horror" +msgid_plural "amigara horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amigara horror" +#: data/json/monsters/nether.json +msgid "" +"A hellish, vaguely humanoid horror, two stories tall. Its face is " +"grotesquely stretched out, its limbs deformed to unrecognizable outgrowths." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "blank body" +msgid_plural "blank bodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blank body" +#: data/json/monsters/nether.json +msgid "" +"This is some form of unnatural changeling creature; its appearance is a " +"bland mockery of the human form. Featureless and pale, its repugnant " +"countenance is all the more unsettling due to its lack of eyes and " +"distinguishing features except for a perfectly round mouth. Adding to its " +"unearthly appearance is the way it moves, stiff and doll-like as though it " +"was only feigning knowing how to walk." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "blood sacrifice" +msgid_plural "blood sacrifices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blood sacrifice" +#: data/json/monsters/nether.json +msgid "" +"A defiled human body, once living. Tortured to death long ago, it remains " +"chained to the altar, the putrescent flays of its peeled skin quivering like" +" so much flotsam upon a murky pond." +msgstr "" + +#. ~ Monster name +#. ~ Furniture name +#: data/json/monsters/nether.json data/json/monsters/zed_amalgamation.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "breather" +msgid_plural "breathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "breather" +#: data/json/monsters/nether.json data/json/monsters/zed_amalgamation.json +msgid "" +"This is some sort of unearthly pink flesh sac; moist and ridged with veins, " +"it is otherwise without discernible exterior features. Seemingly immobile " +"and defenseless, it sits in place, swelling and collapsing upon itself as it" +" breathes." +msgstr "" + +#. ~ Description of monster "breather" +#: data/json/monsters/nether.json data/json/monsters/zed_amalgamation.json +msgid "" +"A weird mass of immobile, breathing pink goo. The other breathers seem to " +"originate from this one." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "shrapnel swarm" +msgid_plural "shrapnel swarms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shrapnel swarm" +#: data/json/monsters/nether.json +msgid "" +"Uncountable jagged spikes, cleaving reality as they fly through its " +"invisible seams." +msgstr "" + +#. ~ Death message of monster "shrapnel swarm" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s grows inert." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "structural spur" +msgid_plural "structural spurs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "structural spur" +#: data/json/monsters/nether.json +msgid "" +"Misshapen spikes of concrete and rebar crumble upwards from the floor, held " +"aloft by strands of visual distortion. Sound around it is drowned and " +"distorted into an incessant drone." +msgstr "" + +#. ~ Death message of monster "structural spur" +#: data/json/monsters/nether.json +#, c-format +msgid "The distortion fades as the %s crumbles." +msgstr "" + +#. ~ Monster message of special attack of monster "structural spur" +#: data/json/monsters/nether.json +msgid "Scraps of metal fly off the spur and into the nearby swarms!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "void weaver" +msgid_plural "void weavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "void weaver" +#: data/json/monsters/nether.json +msgid "" +"Articulated limbs slip into the outlines of shadow, each a conduit for the " +"kaleidoscopic maw from which they emerge." +msgstr "" + +#. ~ Death message of monster "void weaver" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s dissolves into inert shadows." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "hanging maw" +msgid_plural "hanging maws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hanging maw" +#: data/json/monsters/nether.json +msgid "" +"An explosion of glistening fangs, itself but a small reflection of the " +"greater horror." +msgstr "" + +#. ~ Death message of monster "hanging maw" +#. ~ Death message of monster "hanging limb" +#. ~ Death message of monster "weaver juvenile" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s shatters like pane of glass." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "hanging limb" +msgid_plural "hanging limbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hanging limb" +#: data/json/monsters/nether.json +msgid "A limb of shadow, itself but a small reflection of a greater horror." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "weaver juvenile" +msgid_plural "weaver juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "weaver juvenile" +#: data/json/monsters/nether.json +msgid "" +"The distressed movements of the juvenile reveal conjoined layers of flailing" +" legs and fangs. It is no spider as you know it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "skewered juvenile" +msgid_plural "skewered juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skewered juvenile" +#: data/json/monsters/nether.json +msgid "Layers of flailing limbs struggle against an impaled emerald lance." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "wraith" +msgid_plural "wraiths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wraith" +#: data/json/monsters/nether.json +msgid "" +"A gigantic shadow, chaotically changing in shape and volume. Two piercing " +"orbs of light dominate what can only be described as its head." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "dementia" +msgid_plural "dementias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dementia" +#: data/json/monsters/nether.json +msgid "" +"A crazed individual, the bloody scars on the side of its shaved head suggest" +" some sort of partial lobotomy." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "dog" +msgid_plural "dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dog" +#: data/json/monsters/nether.json +msgid "" +"A domesticated mongrel of the canine persuasion. In the absence of human " +"society, it has turned feral." +msgstr "" + +#. ~ Death message of monster "dog" +#. ~ Death message of monster "tentacle dog" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s emerges!" +msgstr "" + +#. ~ Feed message of monster "dog" +#. ~ Pet message of monster "dog" +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Possible directions to Exodii warehouse" +#. ~ Dialogue line in mission "Pay Back The Riot Gear to Rubik" +#. ~ Dialogue line in mission "Follow the directions on the pictographic sign" +#. ~ Dialogue line in mission "End The Nightmare" +#. ~ Dialogue line in mission "Investigate the Center" +#. ~ Dialogue line in mission "Investigate the Trader" +#. ~ Dialogue line in mission "Return Barry to Isherwood's farm." +#. ~ Dialogue line in mission "Retrieve 5 sets of riot armor for the +#. Isherwoods" +#. ~ Dialogue line in mission "Retrieve Canvas Bags for Chris" +#. ~ Dialogue line in mission "Retrieve the Truck for Luke Isherwood" +#. ~ Dialogue line in mission "Retrieve Some Dynamite for Luke" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that desolate barn" +#. ~ Job description of "intercom" NPC class +#. ~ Dialogue line in mission "Pay Back The Riot Gear to Hub 01" +#. ~ Description of spell "Debug Opponent Kill" +#. ~ Remove message of effect type "Remove intoxicants" +#. ~ Description of "Imbuement of the Trees" +#. ~ Description of "Imbuement of the Earth" +#. ~ Description of "Imbuement of the Waters" +#. ~ Description of "Imbuement of the Winds" +#. ~ Description of "Imbuement of the Flames" +#: data/json/monsters/nether.json data/json/npcs/exodii/common_talk.json +#: data/json/npcs/exodii/exodii_merchant_missions.json +#: data/json/npcs/exodii/non-NPC_missions.json +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/mods/Defense_Mode/spells.json +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +#: data/mods/No_Hope/monsters.json +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "flaming eye" +msgid_plural "flaming eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flaming eye" +#: data/json/monsters/nether.json +msgid "" +"An enormous disembodied eyeball the size of a person, flying through the air" +" through some unknown agency. Wreathed in unnatural flickering blue flame, " +"it possesses a blazing yellow iris with a slitted pupil like that of a cat, " +"and trails a set of flailing black tendrils as it slowly drifts about. You " +"involuntarily get a heavy, sinking feeling deep in your gut as you watch its" +" gaze comb over the world around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "flying polyp" +msgid_plural "flying polyps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flying polyp" +#: data/json/monsters/nether.json +msgid "" +"A half-polypous, utterly alien creature. It's only partly material and has " +"the ability to fly, despite the absence of wings. It produces strange " +"whistling noises which dominate every other sound." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "star vampire" +msgid_plural "star vampires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "star vampire" +#: data/json/monsters/nether.json +msgid "" +"Originally invisible, you can now see the myriad thin tentacles tipped with " +"gnashing maws that make up this creature. The small central body is " +"dominated by an enormous fanged mouth from which emerges a near-constant " +"high-pitched tittering." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s bites your %2$s with its fang-filled maw!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s bites 's %2$s with its fang-filled maw!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to bite your %2$s, but can't penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to bite 's %2$s, but can't penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s fastens onto your %2$s and greedily drinks your blood!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s fastens onto 's %2$s and greedily drinks their blood!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to fasten onto you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to fasten onto you , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to fasten onto your %2$s, but can't penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "" +"%1$s tries to fasten onto 's %2$s, but can't penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to fasten onto , but they dodge!" +msgstr "" + +#. ~ Description of monster "mon_star_vampire_coiling" +#: data/json/monsters/nether.json +msgid "" +"Originally invisible, you can now see the thick coiling tentacles tipped " +"with rather flat maws that make up this creature. The small central body is" +" dominated by an enormous mouth from which emerges a near-constant high-" +"pitched tittering." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s bites your %2$s with its maw!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s bites 's %2$s with its maw!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s clutches onto your %2$s and starts sucking up your blood!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s clutches onto 's %2$s and starts sucking up their blood!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to clutch onto you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to clutch onto you , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "%1$s tries to clutch onto your %2$s, but can't penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/json/monsters/nether.json +#, c-format +msgid "" +"%1$s tries to clutch onto 's %2$s, but can't penetrate their armor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +msgid "unseen hunter" +msgid_plural "unseen hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unseen hunter" +#: data/json/monsters/nether.json +msgid "" +"There was nothing here a moment ago, but now you see the faintest outline of" +" an otherworldly creature approaching you with jittery leaps. Trying to " +"focus on it reveals a pointed beak dripping translucent fluid and rows upon " +"rows of bladed legs grasping the floor, before your eyes begin to burn and " +"your head starts to spin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "gozu" +msgid_plural "gozus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gozu" +#: data/json/monsters/nether.json +msgid "" +"This is some sort of unnatural cross between a bull and a man. Quite " +"different from the minotaur of legend, it possesses a shaggy white bull's " +"head on an otherwise unremarkable human body. Clad in sagging socks and " +"stained jockey shorts, it grunts and snuffles, drooling ropey strands of " +"white slobber down its chest. You occasionally catch a glint in its eyes " +"and freeze up involuntarily, like a deer in headlights." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "gracken" +msgid_plural "grackens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gracken" +#: data/json/monsters/nether.json +msgid "" +"This is some form of eldritch monstrosity; an uncouth black being with " +"smooth, oily skin and unpleasant horns that curve inward toward each other." +" Tall and thin, the shadows cling unnaturally to its vaguely defined " +"humanoid form as it shuffles along, its hands twitching and spasming so " +"rapidly as to appear a little more than a black blur of claws. Despite the " +"night-terror esque appearance, it doesn't appear aggressive." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "tentacle dog" +msgid_plural "tentacle dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tentacle dog" +#: data/json/monsters/nether.json +msgid "" +"A dog's body with a mass of ropey, black tentacles reaching out from its " +"head." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "star-crowned hound" +msgid_plural "star-crowned hound" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "star-crowned hound" +#: data/json/monsters/nether.json +msgid "" +"Isometry is torn from the fine structure of space, and the emptiness between" +" disgorges its terrible brood upon the world. Its form is both " +"incomprehensibly vast and infinitely narrow, with splayed limbs that could " +"fold into the paper-thinness of edges." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "hound of Tindalos" +msgid_plural "hounds of Tindalos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hound of Tindalos" +#: data/json/monsters/nether.json +msgid "" +"A grotesque dog-like beast, its frame is angular and emaciated and its head " +"is like that of an abyssal fish. When it moves, its twisted limbs " +"duplicate, merge, disappear, and reform in dissonance, as if a hundred " +"copies of itself were somehow forced to inhabit the same space. Extraneous " +"to our reality, it moves between the corners of the world, hunting those " +"that would dare step beyond time and space." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "human snail" +msgid_plural "human snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "human snail" +#: data/json/monsters/nether.json +msgid "" +"An enormous fleshy snail, with an oddly human face. Eyestalks protrude from" +" where the eyes should be." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "hunting horror" +msgid_plural "hunting horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hunting horror" +#: data/json/monsters/nether.json +msgid "" +"This is some sort of great viperine creature, possessed of a curiously " +"distorted head and massive clawed appendages. It partially supports itself " +"with the aid of black, rubbery wings of monstrous dimensions. The wings " +"beat slowly like an eagle while the body coils through the air like how an " +"eel swims in water." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +msgid "kreck" +msgid_plural "krecks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kreck" +#: data/json/monsters/nether.json +msgid "" +"This is some form of otherworldly hound. Lean and hungry-looking, its " +"twisted red flesh is stretched tightly across its misshapen, angular frame." +" Loping grotesquely along, its unusually long neck stretches forward, its " +"skull-like head near the ground as it sniffs out its prey. Its foulness " +"partially veiled by some arcane force, it seems to almost flicker in and out" +" of your perceptions as if you were looking at it from the corner of your " +"vision." +msgstr "" + +#. ~ Description of monster "shadow" +#: data/json/monsters/nether.json +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "" +"An animate shadow. Looking like nothing more than an errant patch of normal" +" shadow, it draws your attention by the way it moves subtly and whispers " +"softly in the back of your mind. Strange intrusive thoughts accompany the " +"quiet murmur, trying to forcefully supplant your own." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "shadow snake" +msgid_plural "shadow snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadow snake" +#: data/json/monsters/nether.json +msgid "" +"An animate shadow in the form of a long and sinuous snake. Translucent and " +"dark, it glides silently across the floor, wriggling and flexing as it " +"moves." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "shoggoth" +msgid_plural "shoggoths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shoggoth" +#: data/json/monsters/nether.json +msgid "" +"A gargantuan protoplasmic blob, constantly reshaping, forming new pseudopods" +" seemingly at will. All over its body are eyes that form and disappear. " +"The rapid and chaotic way it reconstitutes itself gives the impression of it" +" boiling over with some kind of primordial fury." +msgstr "" + +#. ~ Monster name +#. ~ Snippet in category "" +#: data/json/monsters/nether.json data/json/npcs/talk_tags.json +msgid "thing" +msgid_plural "things" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thing" +#: data/json/monsters/nether.json +msgid "" +"An amorphous black creature, detaching and sprouting tentacles without any " +"apparent pause." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "twisted body" +msgid_plural "twisted bodies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "twisted body" +#: data/json/monsters/nether.json +msgid "" +"A human body, but with its limbs, neck, and hair impossibly twisted. It " +"clambers around swiftly, making awful screeching sounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/Magiclysm/monsters/nether.json +msgid "yugg" +msgid_plural "yuggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yugg" +#: data/json/monsters/nether.json +msgid "" +"A huge, slimy worm-like creature. Its pale, flattened head drips an oily " +"mucus as it breaches the ground, searching for prey. Its pinkish mouth " +"opens and closes, revealing long fangs glistening with ropey strands of " +"saliva, which leave smoldering stains wherever they drip." +msgstr "" + +#. ~ Description of special attack of monster "yugg" +#: data/json/monsters/nether.json +msgid "The yugg launches a viscous barb!" +msgstr "" + +#. ~ No ammo sound of special attack of monster "yugg" +#: data/json/monsters/nether.json +msgid "SCREEE!!!!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "vortex" +msgid_plural "vortexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vortex" +#: data/json/monsters/nether.json +msgid "" +"A twisting spot in the air, with some kind of morphing mass at its center." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "shifting mass" +msgid_plural "shifting masses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shifting mass" +#: data/json/monsters/nether.json +msgid "" +"An animate blotch of conflicting symmetries, erratically hovering through " +"the air. It's not even real enough to hold a stable shape, and its entire " +"form is constantly in flux. You can see through it - not as if it were " +"transparent, but as if it isn't quite fully here." +msgstr "" + +#. ~ Death message of monster "shifting mass" +#. ~ Death message of monster "impossible shape" +#. ~ Death message of monster "guilt" +#. ~ Death message of monster "sloth" +#. ~ Death message of monster "armored warrior with mace" +#. ~ Death message of monster "armored warrior with axe" +#. ~ Death message of monster "warrior with spear" +#. ~ Death message of monster "warrior with sword" +#. ~ Death message of monster "shadowy warrior" +#: data/json/monsters/nether.json +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +#: data/mods/innawood/monsters/nether.json +#, c-format +msgid "The %s fades away." +msgstr "" + +#. ~ Monster message of special attack of monster "shifting mass" +#: data/json/monsters/nether.json +msgid "" +"The shifting mass passes through you as if you were an illusion, and a " +"slight wave of fatigue washes over you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "impossible shape" +msgid_plural "impossible shapes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "impossible shape" +#: data/json/monsters/nether.json +msgid "" +"A twisted shape floating in midair; its angles don't seem to quite add up - " +"it hurts to look at. Is it inanimate? Alive? Something else? You can't " +"make heads or tails of it at all, but you can see through it - not as if it " +"were transparent, but as if it isn't quite fully here." +msgstr "" + +#. ~ Monster message of special attack of monster "impossible shape" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "You get a very clear view of the impossible shape." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "absence" +msgid_plural "absences" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "absence" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "" +"Every sense you have claims this space to be empty, but your mind is not " +"fooled. There is an emptiness here that is far from natural or safe." +msgstr "" + +#. ~ Death message of monster "absence" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +#, c-format +msgid "The %s returns to normal levels of empty." +msgstr "" + +#. ~ Monster message of special attack of monster "absence" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "The absence intensifies." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "giant appendage" +msgid_plural "giant appendages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant appendage" +#: data/json/monsters/nether.json +msgid "" +"A gigantic, probing appendage blindly feeling the area around it. All of " +"your senses scream at you that it's the size of a truck, and yet it only " +"takes up about as much space in the world as you do. It seems to be jutting" +" through a portal, suggesting that it's merely a smaller extension of " +"something much larger." +msgstr "" + +#. ~ Death message of monster "giant appendage" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +#, c-format +msgid "The %s is pulled back through the closing portal." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "flatlander" +msgid_plural "flatlanders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flatlander" +#: data/json/monsters/nether.json +msgid "" +"An oblong figure floating parallel with the ground, some feet in the air " +"like a piece of paper - Its far thinner than one as well, to the point it " +"would be invisible if looked at with the right angle." +msgstr "" + +#. ~ Death message of monster "flatlander" +#. ~ Death message of monster "swarm structure" +#. ~ Death message of monster "twisting blade" +#: data/json/monsters/nether.json +#, c-format +msgid "" +"Your memory can't decide whether the %s was even there in the first place." +msgstr "" + +#. ~ Monster message of special attack of monster "flatlander" +#: data/json/monsters/nether.json +#, c-format +msgid "" +"Standing close to the %s, your body is violently dragged down to the second " +"dimension. You're there for only an instant but the experience is enough to" +" send you reeling." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +msgid "memory" +msgid_plural "memories" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "memory" +#: data/json/monsters/nether.json +msgid "" +"The silhouette of a human body, reaching towards you like it needs help. It" +" has no eyes, but you can still feel it staring through you." +msgstr "" + +#. ~ Death message of monster "memory" +#: data/json/monsters/nether.json data/mods/innawood/monsters/nether.json +#, c-format +msgid "The %s begins to cry as it disappears." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "swarm structure" +msgid_plural "swarm structures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "swarm structure" +#: data/json/monsters/nether.json +msgid "" +"Your mind can't decide if this is a vast structure, or an endless swarm of " +"tiny flying sharp things. The only thing you know for sure is that it is " +"far too large to fit in the space it occupies." +msgstr "" + +#. ~ Monster message of special attack of monster "swarm structure" +#: data/json/monsters/nether.json +msgid "The integrity of spacetime is violated." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "twisting blade" +msgid_plural "twisting blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "twisting blade" +#: data/json/monsters/nether.json +msgid "" +"You are uncertain whether this dwarfs you or you dwarf it. Its exact shape " +"and number of dimensions is constantly changing, but it is always sharp " +"enough to cut a moment in half." +msgstr "" + +#. ~ Monster message of special attack of monster "twisting blade" +#: data/json/monsters/nether.json +msgid "You are cut in ways worse than physical." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "chunk of unknown material" +msgid_plural "chunks of unknown material" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chunk of unknown material" +#: data/json/monsters/nether.json +msgid "" +"This formless, pitch-black mass wriggles on the ground as it reshapes itself" +" before your eyes. It slowly drags itself towards you with many tendrils of" +" varied sizes. As it gets closer to you, its wriggling intensifies as if it" +" reacted to you." +msgstr "" + +#. ~ Death message of monster "chunk of unknown material" +#: data/json/monsters/nether.json +msgid "" +"The material stabilizes and reforms itself into a small chunk of unknown " +"composition." +msgstr "" + +#. ~ Monster message of special attack of monster "chunk of unknown material" +#: data/json/monsters/nether.json +msgid "The chunk twists and tears itself as it reacts to your presence!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "pulsating chunk of unknown material" +msgid_plural "pulsating chunks of unknown material" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pulsating chunk of unknown material" +#: data/json/monsters/nether.json +msgid "" +"This formless, pitch-black mass wriggles and pulses on the ground as it " +"reshapes itself before your eyes. It slowly drags itself towards you with " +"many tendrils of varied sizes. As it gets closer to you, its pulsing " +"intensifies as if it reacted to you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "resonating chunk of unknown material" +msgid_plural "resonating chunks of unknown material" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "resonating chunk of unknown material" +#: data/json/monsters/nether.json +msgid "" +"This formless, pitch-black mass wriggles violently and noisily on the ground" +" as it reshapes itself before your eyes. It slowly drags itself towards you" +" with many tendrils of varied sizes sparkling with electricity. As it gets " +"closer to you, its wriggling intensifies and its sparks grow brighter as if " +"it reacted to you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "pale reflection" +msgid_plural "pale reflections" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pale reflection" +#: data/json/monsters/nether.json +msgid "" +"This looks nothing like you. It's barely real. So why does your mind keep " +"mistaking it for you?" +msgstr "" + +#. ~ Death message of monster "pale reflection" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s vanishes but you can still feel it." +msgstr "" + +#. ~ Monster message of special attack of monster "pale reflection" +#: data/json/monsters/nether.json +#, c-format +msgid "You can feel the %s." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "twisted reflection" +msgid_plural "twisted reflections" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "twisted reflection" +#: data/json/monsters/nether.json +msgid "" +"This looks almost nothing like you. Its form isn't even stable. So why " +"does your mind keep mistaking it for you?" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "dark reflection" +msgid_plural "dark reflections" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dark reflection" +#: data/json/monsters/nether.json +msgid "" +"This only looks a little like you. It's obviously not you. So why does " +"your mind keep mistaking it for you?" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "better half" +msgid_plural "better halves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "better half" +#: data/json/monsters/nether.json +msgid "" +"This doesn't look like you. It looks like what you've dreamed you could be." +" Why does your mind keep mistaking you for a bad copy of it?" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "mercenary officer" +msgid_plural "mercenary officers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mercenary officer" +#: data/json/monsters/nether.json +msgid "" +"A figure in a high-tech suit, their outline contorted as though you were " +"viewing them through a prism. Their movements are strained but determined, " +"pushing through apparent pain with feverish resolve, dead-set on reaching " +"their target." +msgstr "" + +#. ~ Monster message of special attack of monster "mercenary officer" +#: data/json/monsters/nether.json +msgid "The creature screams \"SOMEONE HELP ME, ANYONE!\"." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "mercenary ghost" +msgid_plural "mercenary ghosts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mercenary ghost" +#: data/json/monsters/nether.json +msgid "" +"A figure in combat gear, distorted and shattered like broken glass. They " +"thrash around as they move, an expression of shock and anguish frozen on " +"their face." +msgstr "" + +#. ~ Death message of monster "mercenary ghost" +#: data/json/monsters/nether.json +msgid "The soldier fades away to nothing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "tainted shadow" +msgid_plural "tainted shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tainted shadow" +#: data/json/monsters/nether.json +msgid "Your shadow is host to something alien." +msgstr "" + +#. ~ Death message of monster "tainted shadow" +#: data/json/monsters/nether.json +msgid "Your shadow seemingly becomes normal again." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "person" +msgid_plural "persons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "person" +#: data/json/monsters/nether.json +msgid "" +"A common human. It looks exactly like a human looks. You can see them. " +"They can see you. You know they know you can see them. They know you know " +"you can see them. They move towards you." +msgstr "" + +#. ~ Death message of monster "person" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s just disappeared." +msgstr "" + +#. ~ Monster message of special attack of monster "person" +#: data/json/monsters/nether.json +msgid "You feel something was destroyed inside you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "guilt" +msgid_plural "guilts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "guilt" +#: data/json/monsters/nether.json +msgid "" +"An animate blotch of conflicting shapes, when you look at or think of this, " +"memories of your wrongdoings rise to the surface." +msgstr "" + +#. ~ Monster message of special attack of monster "guilt" +#: data/json/monsters/nether.json +msgid "" +"The guilt makes no physical movement and yet you feel the force of its " +"assault. Everything feels heavier." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "sloth" +msgid_plural "sloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sloth" +#: data/json/monsters/nether.json +msgid "" +"An animate blotch of conflicting shapes, when you look at or think of this, " +"a desire to stop moving rises." +msgstr "" + +#. ~ Monster message of special attack of monster "sloth" +#: data/json/monsters/nether.json +msgid "" +"The sloth does nothing, and you feel time itself aiding your desire to do " +"nothing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "hanging roper" +msgid_plural "hanging ropers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hanging roper" +#: data/json/monsters/nether.json +msgid "" +"What looks to be a loose mass of worm-like appendages reveals a solid body " +"beneath, a great maw of rows of serrated fangs taking up most of the body. " +"It is either very lethargic or stalking prey, sitting in place without much " +"obvious motion." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "carrion grub" +msgid_plural "carrion grubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "carrion grub" +#: data/json/monsters/nether.json +msgid "" +"A wriggling brown grub of unnatural origin, slithering along the ground and " +"unnaturally pulsating. As it moves along, it chews through any available " +"flesh with surprising speed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "spearfisher" +msgid_plural "spearfishers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spearfisher" +#: data/json/monsters/nether.json +msgid "" +"A strange quadrupedal creature with long, lanky limbs and a gaping maw. A " +"long sharp spike protrudes from it's back, which occasionally launches from " +"its' joint to stab prey before slinking back in." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "strange leech" +msgid_plural "strange leeches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strange leech" +#: data/json/monsters/nether.json +msgid "" +"A very wet, snake-like creature which you estimate to be five feet long, " +"covered in slime and slithering about. Occasionally, it will attach itself " +"to the flesh around it and begins to suck." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "nether fish symbiote" +msgid_plural "nether fish symbiotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nether fish symbiote" +#: data/json/monsters/nether.json +msgid "" +"A small fish symbiote that resembles a deformed, eyeless piranha. It swims " +"blindly in the yellow ichor, wriggling incessantly with malicious intent." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "veiled butterfly" +msgid_plural "veiled butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "veiled butterfly" +#: data/json/monsters/nether.json +msgid "" +"There is barely anything there, but you do notice hints of a faint, " +"translucent veiled creature that you can only describe as butterfly-like. " +"While strangely alluring, it seems unsuited to the atmosphere and is slowly " +"falling apart." +msgstr "" + +#. ~ Death message of monster "veiled butterfly" +#: data/json/monsters/nether.json +#, c-format +msgid "The %s fades away into nothingness." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "writhing root" +msgid_plural "writhing roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "writhing root" +#: data/json/monsters/nether.json +msgid "" +"A small chunk of curious looking roots, constantly trying to grow and expand" +" but failing miserably. It has grown weak, as if incompatible with the very" +" soil it is in." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "eldritch stomper" +msgid_plural "eldritch stompers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eldritch stomper" +#: data/json/monsters/nether.json +msgid "" +"Mostly covered in wet-looking, long strands that remind you firmly of hair, " +"this abomination has a single but very pronounced leg. It keeps its balance" +" with its odd hair on the rear. Yet it seems to shrivel and die with each " +"gust of wind it is hit with." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether.json +msgid "strange bug" +msgid_plural "strange bugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strange bug" +#: data/json/monsters/nether.json +msgid "" +"This small, three legged bug-like creature curiously wriggles its 5 " +"antennae. Its body somewhat reminds you of a stink bug. It looks like a " +"fish out of water and is getting weaker by the minute." +msgstr "" + +#. ~ Monster name +#. ~ Item name +#: data/json/monsters/nether.json +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "chunk of alien flesh" +msgid_plural "chunks of alien flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chunk of alien flesh" +#: data/json/monsters/nether.json +msgid "" +"A writhing mass of strange flesh and something that oddly resembles " +"tentacles. It is getting more pale by the minute." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "iridescent cat" +msgid_plural "iridescent cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "iridescent cat" +#: data/json/monsters/nether_animal.json +msgid "" +"As it moves, this cat's colors shift unnaturally in the light. You can't " +"make out the breed, but its fur pattern seems to change with every step." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "liquid cat" +msgid_plural "liquid cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "liquid cat" +#: data/json/monsters/nether_animal.json +msgid "" +"It is universally known that cats are liquid, but this cat's body is " +"actually quivering while it walks around. It also enjoys resting while " +"twisting its body in ways that would break a normal cat's bones." +msgstr "" + +#. ~ Death message of monster "liquid cat" +#: data/json/monsters/nether_animal.json +#, c-format +msgid "The %s's body splashes one last time." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "void cat" +msgid_plural "void cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "void cat" +#: data/json/monsters/nether_animal.json +msgid "" +"Seeing how unnaturally dark this black cat's fur is, you are certain this is" +" no ordinary cat. Its fur seems to absorb light from the surroundings." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "translucent dog" +msgid_plural "translucent dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "translucent dog" +#: data/json/monsters/nether_animal.json +msgid "" +"This dog doesn't cast a shadow, and if you squint hard enough you can see " +"right through it. Its condition doesn't appear to do any harm to it, though" +" it seems to cause trouble when it tries to groom itself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "triclopean dog" +msgid_plural "triclopean dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triclopean dog" +#: data/json/monsters/nether_animal.json +msgid "" +"A rather average looking dog until you notice the third eye, right on its " +"forehead, covered by a thick eyelid. Whenever its open, small particles of " +"dust from the ground rise and swirl around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/nether_animal.json +msgid "unknowable dog" +msgid_plural "unknowable dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unknowable dog" +#: data/json/monsters/nether_animal.json +msgid "" +"You are completely unable to recall anything about what this dog looks like." +" You know it's a dog, you know it's there, you know you can see it, but any" +" further information about it isn't retained in your mind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "leech blossom" +msgid_plural "leech blossoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leech blossom" +#: data/json/monsters/power_leech.json +msgid "" +"A resplendent alien fern, crowned with flowers colored deep indigo. It " +"appears to be the centerpiece of this otherworldly bloom." +msgstr "" + +#. ~ Description of special attack of monster "leech blossom" +#: data/json/monsters/power_leech.json +msgid "Lightning arcs from the leech blossom!" +msgstr "" + +#. ~ Targeting sound of special attack of monster "leech blossom" +#. ~ Targeting sound of special attack of monster "leech stalk" +#. ~ Targeting sound of special attack of monster "leech pod cluster" +#. ~ Targeting sound of special attack of monster "root runner" +#. ~ Targeting sound of special attack of monster "root drone" +#: data/json/monsters/power_leech.json +msgid "a faint buzz" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "leech stalk" +msgid_plural "leech stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leech stalk" +#: data/json/monsters/power_leech.json +msgid "" +"A resplendent and voluminous alien fern. A faint buzzing sound emanates " +"from it, and the shadow cast by its canopy continuously glows with electric " +"charge." +msgstr "" + +#. ~ Description of special attack of monster "leech stalk" +#: data/json/monsters/power_leech.json +msgid "Lightning arcs from the leech stalk!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "signal tree" +msgid_plural "signal trees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "signal tree" +#: data/json/monsters/power_leech.json +msgid "" +"A trunk reaches tall into the sky, its topmost branches glowing with yellow " +"light. A low drum periodically shakes its vicinities." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "leech pod cluster" +msgid_plural "leech pod clusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leech pod cluster" +#: data/json/monsters/power_leech.json +msgid "" +"The translucent egg pods of an alien plant, firmly attached by luminous " +"rhizomes. You can barely distinguish a root drone floating within a cloudy " +"substance." +msgstr "" + +#. ~ Description of special attack of monster "leech pod cluster" +#: data/json/monsters/power_leech.json +msgid "Lightning arcs from the pod cluster!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "root runner" +msgid_plural "root runners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "root runner" +#: data/json/monsters/power_leech.json +msgid "" +"This clump of woody vegetation hastily clambers around in a lizard-like " +"fashion. Three translucent scale-leaves stand tall on the backside of the " +"creature, and the thin ridges within them periodically glow through some " +"unknown means. It's seemingly a symbiote of the nearby alien ferns, and " +"looks ready to defend them with its life." +msgstr "" + +#. ~ Description of special attack of monster "root runner" +#: data/json/monsters/power_leech.json +msgid "Sparks fly from the root runner!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/power_leech.json +msgid "root drone" +msgid_plural "root drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "root drone" +#: data/json/monsters/power_leech.json +msgid "" +"A small bulb with a beak-like protuberance, skittishly roaming about under " +"three tendril rhizomes. Dripping and glistening, it resembles a newborn " +"animal rather than a sapling grown from seeds." +msgstr "" + +#. ~ Description of special attack of monster "root drone" +#: data/json/monsters/power_leech.json +msgid "Lightning arcs from the root pod!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "timber rattlesnake snakelet" +msgid_plural "timber rattlesnake snakelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "timber rattlesnake snakelet" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A timber rattlesnake in its hatchling stage. It will eventually grow a " +"rattle and learn how to hunt." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "timber rattlesnake" +msgid_plural "timber rattlesnakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "timber rattlesnake" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The most venomous viper native to New England. Climatic changes have " +"extended its range far into the north." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "common garter snake" +msgid_plural "common garter snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "common garter snake" +#: data/json/monsters/reptile_amphibian.json +msgid "A common species of snake found all across North America." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "common garter snake snakelet" +msgid_plural "common garter snake snakelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "common garter snake snakelet" +#: data/json/monsters/reptile_amphibian.json +msgid "A garter snake in its juvenile stage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "worm snake" +msgid_plural "worm snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "worm snake" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A small burrowing reptile that's just enjoying its time hunting earthworms." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "worm snake snakelet" +msgid_plural "worm snake snakelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "worm snake snakelet" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A worm snake in its hatchling stage. Not that much smaller than an adult, " +"actually." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "painted turtle" +msgid_plural "painted turtles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "painted turtle" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A dark-colored species of freshwater turtle with bright orange markings." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "painted turtle hatchling" +msgid_plural "painted turtle hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "painted turtle hatchling" +#: data/json/monsters/reptile_amphibian.json +msgid "A painted turtle in its hatchling stage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "common snapping turtle" +msgid_plural "common snapping turtles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "common snapping turtle" +#: data/json/monsters/reptile_amphibian.json +msgid "A prehistoric-looking species of freshwater turtle with a nasty bite." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "common snapping turtle hatchling" +msgid_plural "common snapping turtle hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "common snapping turtle hatchling" +#: data/json/monsters/reptile_amphibian.json +msgid "A common snapping turtle in its hatchling stage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "five-lined skink" +msgid_plural "five-lined skinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "five-lined skink" +#: data/json/monsters/reptile_amphibian.json +msgid "A small species of skink. The only native lizard of New England." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "five-lined skink hatchling" +msgid_plural "five-lined skink hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "five-lined skink hatchling" +#: data/json/monsters/reptile_amphibian.json +msgid "A five-lined skink in its hatchling stage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "mutant rattlesnake" +msgid_plural "mutant rattlesnakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant rattlesnake" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A mutated timber rattlesnake, about three times as large as the norm. While" +" it isn't big enough to regard humans as potential prey, it is more " +"aggressive and dangerous compared to a normal rattler." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "mutant rattlesnake snakelet" +msgid_plural "mutant rattlesnake snakelet" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant rattlesnake snakelet" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A large mutated timber rattlesnake in its hatchling stage. It will " +"eventually grow a rattle and learn how to hunt." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "giant rattlesnake" +msgid_plural "giant rattlesnakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant rattlesnake" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A large mutated timber rattlesnake, about six times as large as the norm. " +"While it still isn't big enough to regard humans as potential prey, it is " +"much more aggressive and dangerous compared to a normal rattler." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "deathrattle serpent" +msgid_plural "deathrattle serpents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deathrattle serpent" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A primal fear strikes when the club-like tail of this massively warped snake" +" shifts, an assortment of bones rattling softly. Multiple sets of hollow " +"fangs have erupted in its maw, which itself is flanked by skinless ropes of " +"powerful muscle. Its scales constantly shed off and regrow with unnatural " +"speed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "sewer snake" +msgid_plural "sewer snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sewer snake" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"An aggressive mutant variety of the worm snake, turned pale yellow from lack" +" of sunlight. It swarms beneath the ground, and is named for its habit of " +"infesting sewer lines." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "tadpole" +msgid_plural "tadpoles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The larval form of some species of frog. This one is only hypothetical and " +"you shouldn't be seeing it without debug." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A speckled, gray-brown tadpole. Its tail is broad and paddle-like, and its " +"body rotund. Sometime soon it will grow legs and lose its tail entirely." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Every part of this speckled, green-brown tadpole is thick and broad. It " +"must be from some larger species of frog." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The larval form of some species of frog. Soon enough it will undergo " +"metamorphosis into its adult form. This dark, speckled one has a rather " +"large, bulbous body compared to its thin, tapered tail." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A tiny larval frog. Almost solid black, this one is barely a speck in the " +"water around it." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This rather unique tadpole might be mistaken for a small fish. It sports a " +"very broad tail with bright red-orange coloration at its end, dotted with " +"black spots." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A brown and tan speckled tadpole with a wide body and very broad, feather-" +"shaped tail." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This yellowish tadpole is covered in flecks of brown and cream coloring. " +"Its eyes rest close together on a notably pointed face." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "A corpulent green tadpole with a yellow underbelly and black speckles." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This mottled brown tadpole appears rather typical until you can get a " +"glimpse from the side. Then its high, peaked mouth and low round belly " +"stand out in profile." +msgstr "" + +#. ~ Description of monster "tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "A squat and wide-bellied tadpole with wide-set eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "giant tadpole" +msgid_plural "giant tadpoles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A tadpole the size of a bass. It could win awards if it hadn't been " +"debugged." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A giant, gray-brown tadpole. Its body is covered in irregular, chaotic " +"speckles of pitch black and chalk white." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This giant, green tadpole would have been an oddity before the collapse. " +"Now it's simply part of the scenery." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This big tadpole has already grown some warty bumps on its softball-sized " +"body. Its nearly whip-thin tail appears to have no trouble propelling its " +"much larger core." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Some kind of giant tadpole. This speckled one has a body the size of a " +"grapefruit and a thin, tapered tail. It flits about the water in quick " +"bursts." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A much larger than average tadpole. Despite its unusual size, it is hard to" +" make out any features from its dark, almost black, tint." +msgstr "" + +#. ~ Description of monster "giant tadpole" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This tadpole's expanded size only eccentuates its other unique feature. Its" +" tail fin is a vibrant gradient of crimson to yellow." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "proxy frog" +msgid_plural "proxy frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "proxy frog" +#: data/json/monsters/reptile_amphibian.json +msgid "A hypothetical frog, if you're seeing this there's a problem." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "leopard frog" +msgid_plural "leopard frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leopard frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Leopard frogs are named for the brown spots on their backs and legs. " +"Although limited by size, they too are voracious predators." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "strangely-patterned frog" +msgid_plural "strangely-patterned frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strangely-patterned frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This large frog is covered in chaotic markings like a fractal river map over" +" a background of TV static. While most lose their gills during " +"metamorphosis, this frog seems to have retained them, or something like " +"them." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "bullfrog" +msgid_plural "bullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bullfrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The American bullfrog, in its natural habitat. It feeds on insects, mice, " +"lizards, and any other living thing it can stuff down its gullet." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "strange bullfrog" +msgid_plural "strange bullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strange bullfrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Based on its vestigial tail, you would surmise that this bullfrog still has " +"some growing to do. That is if it weren't already larger than any adult " +"frog." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "Fowler's toad" +msgid_plural "Fowler's toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Fowler's toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Fowler's toads secrete a harmful and distasteful compound from their backs." +" This helps safeguard them from predators and also gives them a distinctive" +" odor like boiled peanuts." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "foul toad" +msgid_plural "foul toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "foul toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"You could almost smell it before you saw it. This toad reeks. You're not " +"quite sure what like, but it's hot and musky and it sticks in your nose " +"until you're tasting it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "American toad" +msgid_plural "American toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"American toads can vary greatly in appearance. Individual toads will shift " +"their coloration and patterning throughout the seasons to better camouflage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "odd toad" +msgid_plural "odd toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "odd toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Wide as a watermelon and halfway up to your knee, this toad's size is " +"alarming. So too are its odd proportions. It's as if it hasn't fully " +"grown." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "spring peeper" +msgid_plural "spring peepers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spring peeper" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This diminutive frog has a distinctive chirping call and bands of darker " +"skin that come to form a rough 'X' shape on its back." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "vocal treefrog" +msgid_plural "vocal treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vocal treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A small brown frog with a very big voice. When it calls, its whole criss-" +"crossed torso expands and trembles like an inflatable suit. The loud " +"squeaky sound it makes is more charming than troubling. The frequency can " +"be exhausting." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "gray treefrog" +msgid_plural "gray treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gray treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This treefrog can change its coloration much like a chameleon, shifting from" +" a near-white gray, through greens and browns, to a dark, almost charcoal " +"color." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "shifting treefrog" +msgid_plural "shifting treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shifting treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"You've seen it wrinkle its skin into bark and disappear on a tree; settle on" +" a toadstool and take its spots. It's no trick of the light, this frog's " +"skin shifts not just color but texture." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "mink frog" +msgid_plural "mink frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mink frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This pungent frog is named for the mammal with which it shares both name and" +" odor. Its skin is light green underneath a heavy spatter of almost black " +"mottling." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "tailed frog" +msgid_plural "tailed frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tailed frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This very large, funky frog has an accentuated, paddle-like tail that " +"accounts for half its body mass. It is green with many brown spots " +"scattering across its back." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "pickerel frog" +msgid_plural "pickerel frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pickerel frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The pickerel frog is identifiable by two rows of roughly square-shaped spots" +" that run along its back, shaded a darker brown than the rest of their skin." +" Though not more than an irritant to humans, their skin secretions are " +"known for being fatal to most things their size." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "palette frog" +msgid_plural "palette frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "palette frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"You're quite sure that no frog this bright and garish could be native to New" +" England. Most of its skin is a light brown, but the large, squarish " +"patches on its back and legs are of every different hue, all of them bright." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "green frog" +msgid_plural "green frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "green frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"True to its name this frog is green. Though this one is certainly of the " +"Northern subspecies, they are common throughout, and native to, the Eastern " +"half of North America. The shades of green can vary greatly and there might" +" be some brown on the limbs or mottled on the back." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "wood frog" +msgid_plural "wood frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wood frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This frog wears a pattern of tans and browns, with a darker eye mask and a " +"light cream underbelly. Its coverings make for great camouflage among the " +"dry leaves and tree bark." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "spadefoot toad" +msgid_plural "spadefoot toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spadefoot toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"The eastern variety of the American spadefoot toad is a squat, round toad " +"with vertical pupils. Its body is colored a muddy mixture of browns, tans, " +"and yellow-greens. Their name comes from the keratinous projection on their" +" hind legs that aids them in digging." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "many-legged frog" +msgid_plural "many-legged frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "many-legged frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"You see a whole leopard frog and then some. This poor thing must have " +"almost a dozen extra legs sticking off of it. It is difficult to determine " +"an exact number as most of them are underdeveloped or otherwise malformed." +msgstr "" + +#. ~ Description of monster "many-legged frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A green frog that has suffered some kind of mutation. At its hips it has " +"clusters of extra legs, some are complete but others lack feet or end at the" +" first joint." +msgstr "" + +#. ~ Description of monster "many-legged frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This cream and brown frog looks more like a great insect in profile. It has" +" evidently mutated, growing many additional, spindly legs that rise high " +"before attempting to bend back downwards." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "oversized proxy frog" +msgid_plural "oversized proxy frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized proxy frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"An unreal frog of unusually large size. This one is here by mistake; likely" +" drawn by some kind of (de)bug." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "mutant bullfrog" +msgid_plural "mutant bullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant bullfrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A mutant bullfrog larger than most dogs. It looks unwell, as if this growth" +" spurt was less than comfortable." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "oversized toad" +msgid_plural "oversized toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This toad seems to have been mutated to absurd size by the Cataclysm. It's " +"only half your size but that hardly feels comforting." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "staticskin frog" +msgid_plural "staticskin frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "staticskin frog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Bioluminescent trails trace through the dark speckled patterns on this " +"oversized frog's skin. What would be cleanly defined spots on another frog," +" are instead fragmented collages of gray and black pigment over pale skin. " +"Its vestigial gills have grown into something else. You can see them " +"bulging the flesh under its mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "greasy stinktoad" +msgid_plural "greasy stinktoads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "greasy stinktoad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This lumpy oversized toad is a real stinker! A miasma like rotted onions " +"coated in rancid peanut butter surrounds it. Even approaching it makes your" +" eyes water and your throat tighten until you're coughing to catch breath. " +"It doesn't help that its leathery skin looks to be coated in a thick greasy " +"substance, no doubt related to the creature's horrid odor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "jumbo treefrog" +msgid_plural "jumbo treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jumbo treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"On, thick over-proportioned legs this large treefrog slings its weight with " +"notable force. It doesn't seem a danger, but its size is still cause for " +"concern. Even scrunched up, it is as large as a Thanksgiving turkey." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "wailing treefrog" +msgid_plural "wailing treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wailing treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Now the size of a dog, this tan, speckled tree frog will not stop making " +"noise. Its increased size has only boosted its volume. It belts out sound " +"in a relentless series of piercing, grinding chirps." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "mimic treefrog" +msgid_plural "mimic treefrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mimic treefrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"You've seen enough to gather that this is a frog with some very specialized " +"camouflage. Its skin appears able to reactively change texture and color to" +" match its surroundings. Like a morphing ghillie suit it can extend " +"filaments to mimic individual leaves and blades of grass. It is keen enough" +" to match the swaying of brush in the wind." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "giant bullfrog" +msgid_plural "giant bullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant bullfrog" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"A mutated bullfrog taller than you are. It stares with amber eyes as it " +"considers the easiest way to swallow you whole." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "giant toad" +msgid_plural "giant toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This toad has grown bigger than a human. It looks uninterested in eating " +"you but you better not give it a chance." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "taser tongue" +msgid_plural "taser tongues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "taser tongue" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This pale, trash can-sized frog sports a series of faintly glowing spots " +"among its chaotic skin patterns. The glow seems most concentrated around " +"its unusually bulky neck and mouth. Its dark eyes scan for an appetizing " +"target." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "giant hogtoad" +msgid_plural "giant hogtoads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant hogtoad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This large, odious, boar-sized toad shares some features with its namesake." +" It grunts, roots and wallows, but more striking are the dense tusk-like " +"growths sprouting from its face and jaw. Though they seem to be most " +"effective for burrowing and protection, in places they come to curved points" +" that look quite sharp." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "colossal croaker" +msgid_plural "colossal croakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal croaker" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"Bloated to titanic size, rivaling a moose, this mutated bullfrog takes " +"several seconds just to blink each vacant eye. In place of the cognition it" +" has lost, the beast has gained an even more voracious appetite and the " +"might to sustain it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "gargantuan toad" +msgid_plural "gargantuan toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gargantuan toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This toad is of truly enormous stature, larger than many cars. You can't " +"help but wonder if it could fit as many people inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/reptile_amphibian.json +msgid "great beaked toad" +msgid_plural "great beaked toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "great beaked toad" +#: data/json/monsters/reptile_amphibian.json +msgid "" +"This massive toad's jaw bones have grown out from its lips into a powerful " +"beak, large enough to snap a bicycle in two. The bony growths extend to its" +" face, ringing its eyes and shielding its parotoid glands, swollen with " +"poison. Though intimidating, it appears more interested in a soothing mud " +"bath than anything violent." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/robofac_robots.json +msgid "prototype laser turret" +msgid_plural "prototype laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prototype laser turret" +#: data/json/monsters/robofac_robots.json +msgid "" +"This appears to be a very experimental automated tower. Lacking armor " +"plating and seemingly half-built, it's little more than an oversized laser " +"emitter and a camera, both welded to a swiveling platform." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/robofac_robots.json +msgid "Hub 01 camspy" +msgid_plural "Hub 01 camspies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Hub 01 camspy" +#: data/json/monsters/robofac_robots.json +msgid "" +"A white and brown quadcopter drone mounting what looks to be a camera dome " +"and a large antenna array. It calmly hovers a comfortable distance above " +"the ground, surveiling its surroundings with cold indifference." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/robofac_robots.json +msgid "Hub 01 exterminatron" +msgid_plural "Hub 01 exterminatrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Hub 01 exterminatron" +#: data/json/monsters/robofac_robots.json +msgid "" +"An an armed and up-armored skitterbot, clad in white plastic plating and " +"mounting a stripped down 7.62 battle rifle over its original cam-arm." +msgstr "" + +#. ~ Description of special attack of monster "Hub 01 exterminatron" +#: data/json/monsters/robofac_robots.json +msgid "" +"The exterminatron legs lock into place as it swings its turret to bear." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Hub 01 exterminatron" +#: data/json/monsters/robofac_robots.json +msgid "\"Teep.\"" +msgstr "" + +#. ~ Description of monster "lab rat" +#: data/json/monsters/rodentkin.json +msgid "" +"The albino Norway rat, an omnivorous rodent with sleek white fur and a long," +" rough tail. While its ancestors were harbingers of plague, these clever " +"animals are omnipresent in modern biomedical research." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json data/mods/Defense_Mode/monsters.json +msgid "big rat" +msgid_plural "big rats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "big rat" +#: data/json/monsters/rodentkin.json data/mods/Defense_Mode/monsters.json +msgid "" +"This cat-sized rat snuffles along the ground looking for things to eat. It " +"hisses at anything that comes near it, baring sizable teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json +msgid "zap rattigan" +msgid_plural "zap rattigans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zap rattigan" +#: data/json/monsters/rodentkin.json +msgid "" +"This cat sized albino mouse sparks randomly, whenever anything approaches " +"it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json +msgid "tunnel runner" +msgid_plural "tunnel runners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tunnel runner" +#: data/json/monsters/rodentkin.json +msgid "" +"Prior to the Cataclysm someone might have referred to this dog-sized rat as " +"a 'mass of claws and teeth,' but that could describe nearly everything you " +"meet these days. In any case, this particular mass of claws and teeth is " +"eyeing its surroundings hungrily." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json +msgid "pack rat" +msgid_plural "pack rats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pack rat" +#: data/json/monsters/rodentkin.json +msgid "" +"This humanoid rodent stands over five feet tall, it pokes and bites at " +"anything shiny, hastily shoving anything of interest into its mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json +msgid "Mouse of NEMA" +msgid_plural "Mice of NEMA" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mouse of NEMA" +#: data/json/monsters/rodentkin.json +msgid "" +"This albino, humanoid mouse walks on its hind legs. You can see eddies of " +"wind swirl unnaturally around it as it moves, debris caught in its wake." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/rodentkin.json +msgid "mausketeer" +msgid_plural "mausketeers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mausketeer" +#: data/json/monsters/rodentkin.json +msgid "" +"This humanoid rat seems to be inexplicably dressed for a renfaire in an " +"imitation of Ancien Régime light cavalry, complete with a sword." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/singularities.json +msgid "A shadow?" +msgid_plural "A shadow?" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "A shadow?" +#: data/json/monsters/singularities.json +msgid "" +"Something is there! Against all reason, this shadow lurks at the corners of" +" your vision. You close your eyes, but still, it is there. No matter how " +"far you run, it is there. In pitchest black, it is there. Now you will " +"know why you fear the night." +msgstr "" + +#. ~ Monster message of special attack of monster "A shadow?" +#: data/json/monsters/singularities.json +msgid "The ground blackens before you." +msgstr "" + +#. ~ Monster message of special attack of monster "A shadow?" +#: data/json/monsters/singularities.json +msgid "Your hearing is overwhelmed by a booming sound!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_DRAIN_LIFE_TERRAIN" +#: data/json/monsters/singularities.json +msgid "The air rings out with a piercing shriek!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_SPAWN_SHADOW_MESSAGE" +#. ~ Player message in false effect in EoC +#. "EOC_LIEUTENANT_SPAWN_SHADOW_MESSAGE" +#: data/json/monsters/singularities.json +#: data/mods/Xedra_Evolved/eocs/eater_eocs.json +msgid "You shiver as the night closes in…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_SHADOW_WITHDRAWS_FOR_NOW" +#: data/json/monsters/singularities.json +#: data/mods/Xedra_Evolved/eocs/vanilla_overwrites.json +msgid "The wind laughs through the night" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_SHADOW_WITHDRAWS_FOR_NOW" +#: data/json/monsters/singularities.json +#: data/mods/Xedra_Evolved/eocs/vanilla_overwrites.json +msgid "…but it grows more distant for now." +msgstr "" + +#. ~ Success message in teleportation in effect in EoC +#. "EOC_LIEUTENANT_SHADOW_CATCHUP" +#: data/json/monsters/singularities.json +msgid "You can't outrun your own shadow!" +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "" +"Even out here you can still see the burning cities lighting up the horizon. What scares you most is not the gunshots you sometimes hear in the far distance, but the idea of what people keep shooting at. Tonight you hear automatic gunfire winding down into single shots.\n" +"\n" +"Just what could make them shoot that much, all the way out here?" +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "" +"You suddenly realize this area seems almost devoid of life. The few bits of blackened grass you can see are barely recognizable as grass, even discounting the night. Sure the zombies might be tearing people apart, but what happened to the grass? What, is the grass coming to life to eat people too?\n" +"You snort at the idea, but it doesn't feel safe out here." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "You have a vague feeling of being watched." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "" +"Your ears perk up as something rustles, but it just turns out to be " +"unnaturally withered and blackened vegetation you stepped on. Wait, this " +"can not have happened on its own." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "The night feels longer than usual." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "You suddenly yearn for a beautiful sunrise." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "The wind faintly cries into the night." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_early" +#: data/json/monsters/singularities.json +msgid "The darkness makes you nervous." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"The nights are mostly calm and lonely nowadays, but you could almost swear " +"it's been getting darker since the Cataclysm. Every once in a while you " +"feel like the darkness is creeping up on you when you turn your back." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"The wind sure is howling tonight. It almost sounds like something is out " +"there. Out here. With you." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"In the distance you think you saw something …skitter? Crawl? It didn't " +"move like anything you've seen before. Whatever it was, it's probably a bad" +" idea to let it surprise you in unfamiliar terrain in the darkness." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "You gut tells you that something is right around the corner." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"You narrowly avoid stepping into a black tangle of withered, blackened " +"vegetation. A trail of weird soot leads away from it." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "The night feels like it is dragging on for eternity." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"You suddenly long for a bright and beautiful morning, almost as in " +"desperation." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "" +"Suddenly, there are some vague, but threatening shapes in the distance you " +"do not recognize." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "For a moment, the wind picks up and whistles an eerie song." +msgstr "" + +#. ~ Snippet in category "Shadow_Warnings_Snippets_late" +#: data/json/monsters/singularities.json +msgid "The darkness makes you anxious." +msgstr "" + +#. ~ Description of monster "slime" +#: data/json/monsters/slimes.json +msgid "" +"A black blob of viscous goo, oozing across the ground like a glob of living " +"oil." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "brain slime" +msgid_plural "brain slimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brain slime" +#: data/json/monsters/slimes.json +msgid "" +"A gigantic black blob of viscous goo, oozing across the ground like a glob " +"of living oil. Other slimes seem to swarm around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "big slime" +msgid_plural "big slimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "big slime" +#: data/json/monsters/slimes.json +msgid "" +"A large black blob of viscous goo, oozing across the ground like a glob of " +"living oil." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "small slime" +msgid_plural "small slimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "small slime" +#: data/json/monsters/slimes.json +msgid "" +"A small black blob of viscous goo, oozing across the ground like a glob of " +"living oil." +msgstr "" + +#. ~ Death message of monster "small slime" +#. ~ Death message of monster "tadpole constrictor" +#: data/json/monsters/slimes.json data/json/monsters/zed_amphibian.json +#, c-format +msgid "The %s's body melts away." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json data/mods/Magiclysm/monsters/nether.json +msgid "amoebic mold" +msgid_plural "amoebic molds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amoebic mold" +#: data/json/monsters/slimes.json +msgid "" +"A formless slime mold the size of a cow. Crusty bits of cytoplasm fall away" +" as it oozes across the ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "slime microbian" +msgid_plural "slime microbians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "slime microbian" +#: data/json/monsters/slimes.json +msgid "A small wriggling slime, a first line of defense for the colony." +msgstr "" + +#. ~ Death message of monster "slime microbian" +#. ~ Death message of monster "slime ocularium" +#: data/json/monsters/slimes.json +#, c-format +msgid "The %s's body dissolves into acid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "slime ocularium" +msgid_plural "slime oculariums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "slime ocularium" +#: data/json/monsters/slimes.json +msgid "" +"A spire of hardened slime, coated in rotating eyespots and glistening ocular" +" nerves." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/slimes.json +msgid "sewer slime" +msgid_plural "sewer slimes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sewer slime" +#: data/json/monsters/slimes.json +msgid "" +"This moving, black glob emits a foul stench. It has incorporated the both " +"the liquid and solid contents of the sewer water." +msgstr "" + +#. ~ Death message of monster "sewer slime" +#: data/json/monsters/slimes.json +#, c-format +msgid "The %s bursts, releasing its vile contents!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/starers.json +msgid "starer" +msgid_plural "starers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "starer" +#. ~ Description of monster "mon_starer_crowbar" +#. ~ Description of monster "mon_starer_axe" +#: data/json/monsters/starers.json +msgid "" +"A horribly burned human, reeking of charred meat. Their flesh has mended " +"into a leathery shell, and the pupils of their wide-open eyes are dilated " +"and the iris and sclera are bloodshot. Somehow they still breathe, in deep," +" ragged gulps." +msgstr "" + +#. ~ Description of special attack of monster "starer" +#. ~ Description of special attack of monster "mon_starer_crowbar" +#: data/json/monsters/starers.json +msgid "The starer throws a rock!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "biollante sprig" +msgid_plural "biollante sprigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "biollante sprig" +#: data/json/monsters/triffid.json +msgid "A short, fat stalk with broad leaves and tiny flower buds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "biollante sprout" +msgid_plural "biollante sprouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "biollante sprout" +#: data/json/monsters/triffid.json +msgid "" +"A thick stalk that rises five feet from the ground, with heavy, broad leaves" +" at its base. Purple flower buds adorn the top." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "biollante" +msgid_plural "biollantes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "biollante" +#: data/json/monsters/triffid.json +msgid "" +"A drooped, quivering plant with a thick stalk adorned by a purple flower. " +"Its petals are closed, and pulsate ominously." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "creeper hub" +msgid_plural "creeper hubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "creeper hub" +#: data/json/monsters/triffid.json +msgid "" +"A thick stalk, rooted to the ground. It rapidly sprouts thorny vines in all" +" directions." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "creeper vine" +msgid_plural "creeper vines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "creeper vine" +#: data/json/monsters/triffid.json +msgid "A thorny vine, twisting wildly as it grows with incredible speed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "triffid sprig" +msgid_plural "triffid sprigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid sprig" +#: data/json/monsters/triffid.json +msgid "" +"A teeny-tiny triffid that has recently germinated. Like a house cat, you " +"know it wants to eat you but it just can't figure out how." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "triffid sprout" +msgid_plural "triffid sprouts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid sprout" +#: data/json/monsters/triffid.json +msgid "" +"A small triffid, only a few feet tall. It has not yet developed bark, but " +"its sting is still sharp and deadly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "triffid" +msgid_plural "triffids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid" +#: data/json/monsters/triffid.json +msgid "" +"A creeping mobile plant, as tall as a moose. It has a single bark-covered " +"stalk supporting a flowery head with a paralyzing sting concealed within. " +"Nature is healing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "triffid queen" +msgid_plural "triffid queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid queen" +#: data/json/monsters/triffid.json +msgid "" +"A ponderous and particularly arborescent triffid. It has enormous red " +"petals surrounded by a haze of spores, and two thick barbed vines stick out " +"from the stems like wary harpoons." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "vine beast" +msgid_plural "vine beasts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vine beast" +#: data/json/monsters/triffid.json +msgid "" +"An animated mass of roots and vines, creeping along the ground with alarming" +" speed. The tangle is thick enough that the center from which they grow is " +"concealed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "fungal fighter" +msgid_plural "fungal fighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal fighter" +#: data/json/monsters/triffid.json +msgid "" +"A stout, woody plant that can dig through the ground and flick spines from " +"its branches. The thorns carry a fungicidal compound with paralytic " +"effects." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/triffid.json +msgid "triffid flower" +msgid_plural "triffid flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid flower" +#: data/json/monsters/triffid.json +msgid "" +"A giant plant with a thick stalk adorned by a purple flower. Its petals are" +" open with an ominous shine in the center." +msgstr "" + +#. ~ Monster name +#. ~ Overmap terrain name +#: data/json/monsters/triffid.json +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +#: data/mods/Xedra_Evolved/monsters/monster.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "triffid heart" +msgid_plural "triffid hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid heart" +#: data/json/monsters/triffid.json +msgid "" +"A knot of tubular roots, flowing with sap and beating like a heart. Strands" +" of vascular tissue reach out to the surrounding root walls." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "improvised MP5 turret" +msgid_plural "improvised MP5 turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "improvised MP5 turret" +#: data/json/monsters/turrets.json +msgid "" +"A 9mm MP5 attached to a motorized chassis with basic autonomous software " +"control. There is no mechanism to reload the weapon when its magazine is " +"empty, and the fire control system is only designed for semi-automatic fire." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "milspec searchlight" +msgid_plural "milspec searchlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "milspec searchlight" +#: data/json/monsters/turrets.json +msgid "" +"A pylon boasting three high-powered searchlights with automated search AI, " +"continually seeking targets." +msgstr "" + +#. ~ Death message of monster "milspec searchlight" +#: data/json/monsters/turrets.json +msgid "As the final light is destroyed, it erupts in a blinding flare!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "M2HB autonomous CROWS II" +msgid_plural "M2HB autonomous CROWS II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "M2HB autonomous CROWS II" +#: data/json/monsters/turrets.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. This one is fitted with a .50 caliber M2HB " +"machine gun." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "M249 autonomous CROWS II" +msgid_plural "M249 autonomous CROWS II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "M249 autonomous CROWS II" +#: data/json/monsters/turrets.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. This one is fitted with a 5.56 caliber M249 " +"machine gun." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json data/mods/No_Hope/monsters.json +msgid "M240 autonomous CROWS II" +msgid_plural "M240 autonomous CROWS II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "M240 autonomous CROWS II" +#: data/json/monsters/turrets.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. This one is fitted with a 7.62 caliber M240 " +"machine gun." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "riot control platform" +msgid_plural "riot control platforms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "riot control platform" +#: data/json/monsters/turrets.json +msgid "" +"These TALON-derived riot control platforms were widely publicized a few " +"years before the Cataclysm as a new semi-autonomous device that could fire " +"less-lethal rounds with far more accuracy than a human, ensuring safer hits " +"against a target's limbs. They were quickly adopted by prisons and inner-" +"city police forces, where they demonstrated that 'less lethal' does not mean" +" 'non-lethal'. In the days before the Cataclysm, massive stockrooms of " +"these things were put into circulation. On the bright side, although it " +"shoots autonomously, it requires a human operator to relocate, so it's not " +"mobile anymore." +msgstr "" + +#. ~ Targeting sound of special attack of monster "riot control platform" +#: data/json/monsters/turrets.json +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"\"Universal curfew is in effect. Please return to your home. This unit is " +"authorized to open fire.\"" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "loudspeaker" +msgid_plural "loudspeakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "loudspeaker" +#: data/json/monsters/turrets.json +msgid "A high-powered loudspeaker set to loudly repeat messages on a loop." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "upcycled turret" +msgid_plural "upcycled turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "upcycled turret" +#: data/json/monsters/turrets.json +msgid "" +"This hefty turret appears to be bolted together out of various scraps of " +"technology, many of them extremely foreign-looking. It is equipped with a " +"hefty-looking machine gun." +msgstr "" + +#. ~ Targeting sound of special attack of monster "upcycled turret" +#: data/json/monsters/turrets.json +msgid "\"Beep.\"" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/turrets.json +msgid "custom plated turret" +msgid_plural "custom plated turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "custom plated turret" +#: data/json/monsters/turrets.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. This one is fitted with a M249 and " +"reinforced with heavy plating." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/utility_bot.json +msgid "grocery bot" +msgid_plural "grocery bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grocery bot" +#: data/json/monsters/utility_bot.json +msgid "" +"A popular product from Uncanny, this friendly android can carry your bag or " +"push your grocery cart for you. You know it's friendly because its human-" +"esque face is constantly smiling at you. According to the ads, it uses a " +"state-machine of a complexity never seen before. Uncanny even hired " +"professional actors to record its lines. Examine to befriend." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/utility_bot.json +msgid "busted grocery bot" +msgid_plural "busted grocery bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "busted grocery bot" +#: data/json/monsters/utility_bot.json +msgid "" +"A busted grocery bot, it can still carry your bag but its arms are too " +"damaged to push a grocery cart. Despite its current state, it's still " +"smiling at you. Examine to befriend." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/utility_bot.json +msgid "cleaner bot" +msgid_plural "cleaner bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cleaner bot" +#: data/json/monsters/utility_bot.json +msgid "" +"The Ford Sanitron, a utility robot designed for cleaning up waste material " +"in hazardous conditions." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/utility_bot.json +msgid "demining bot" +msgid_plural "demining bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "demining bot" +#: data/json/monsters/utility_bot.json +msgid "" +"A snake-like, segmented robot built to tunnel into the ground and detonate " +"landmines." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/utility_bot.json +msgid "nurse bot" +msgid_plural "nurse bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nurse bot" +#: data/json/monsters/utility_bot.json +msgid "" +"The first product from Uncanny, a towering four-armed humanoid with a gentle" +" face. The details of its visage are striking, but the stiffness of it " +"makes you really uncomfortable. The end of the world did not stop it from " +"looking for patients to assist." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax trifacet" +msgid_plural "Yrax trifacets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax trifacet" +#: data/json/monsters/yrax.json +msgid "" +"Three dual leg modules join with each lower vertex of a pyramidal body, in a" +" abstract configuration that vaguely recalls an alien arthropod. Devoid of " +"any exterior signs that betray its artificial origin, it looks like it could" +" fold itself into a perfectly featureless quartz pyramid. It crawls with a " +"gait like none you've seen before, its minute movements too fast for your " +"eyes to track." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Yrax trifacet" +#. ~ Targeting sound of special attack of monster "Yrax delta" +#: data/json/monsters/yrax.json +msgid "a fast sequence of clicking tones." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax triakis" +msgid_plural "Yrax triakis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax triakis" +#: data/json/monsters/yrax.json +msgid "" +"Short-snakelike limbs seamlessly extend from an aggressively faceted body. " +"Its movements keep it low to the ground, coiled like a trap waiting to " +"spring." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax sphenocorona" +msgid_plural "Yrax sphenocoronae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax sphenocorona" +#: data/json/monsters/yrax.json +msgid "" +"Manipulator arrays seamlessly protract from asymmetric facets, their testing" +" spaces undisturbed by the forces affixing it to the sky." +msgstr "" + +#. ~ Death message of monster "Yrax sphenocorona" +#. ~ Monster message of special attack of monster "Yrax sphenocorona" +#: data/json/monsters/yrax.json +#, c-format +msgid "The %s abruptly falls to the ground!" +msgstr "" + +#. ~ Monster message of special attack of monster "Yrax sphenocorona" +#. ~ Monster message of special attack of monster "golden monolith" +#: data/json/monsters/yrax.json +#, c-format +msgid "Shards of gleaming alloy detach from the %s's surface!" +msgstr "" + +#. ~ Monster message of special attack of monster "golden monolith" +#: data/json/monsters/yrax.json +#, c-format +msgid "The %s unfolds into an alien robot!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax apeirohedron" +msgid_plural "Yrax apeirohedra" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax apeirohedron" +#: data/json/monsters/yrax.json +msgid "" +"Its uncountable surfaces flow against each other in a dazzling sea of gold." +msgstr "" + +#. ~ Death message of monster "Yrax apeirohedron" +#: data/json/monsters/yrax.json +#, c-format +msgid "The %s folds away." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax quadraphract" +msgid_plural "Yrax quadraphracts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax quadraphract" +#: data/json/monsters/yrax.json +msgid "" +"A gleaming, burnished gold, four legged structure the size of a small " +"vehicle, but much taller; this looks vaguely robotic, but too smooth and " +"perfect to fit in this world. Its legs are smooth faceted figures, with no " +"visible joints, and hold its gem-like body aloft with an eery, sculpted " +"grace. At the peak of the gem-body is a deep, goblet-shaped crown that " +"slowly swivels about, pointing at nothing in specific. Though nothing about" +" its appearance is familiar to you, it nevertheless strikes you with a " +"mixture of awe and dread." +msgstr "" + +#. ~ Death message of monster "Yrax quadraphract" +#: data/json/monsters/yrax.json +msgid "The quadraphract collapses, dead at last." +msgstr "" + +#. ~ Description of special attack of monster "Yrax quadraphract" +#: data/json/monsters/yrax.json +msgid "reality seems to warp around the quadraphract's crown as it fires." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Yrax quadraphract" +#: data/json/monsters/yrax.json +msgid "a deep thrumming sound." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "quadraphract leg" +msgid_plural "quadraphract legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "quadraphract leg" +#: data/json/monsters/yrax.json +msgid "" +"A morphing lune of burnished gold attached to the greater structure. " +"Seemingly jointless it moves with a fluid grace, allowing the quadraphract " +"to glide aboveground with a speed and agility that belies its size." +msgstr "" + +#. ~ Death message of monster "quadraphract leg" +#: data/json/monsters/yrax.json +msgid "" +"The quadraphract stumbles as one of its legs looses coherence and collapses." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/yrax.json +msgid "Yrax delta" +msgid_plural "Yrax deltas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yrax delta" +#: data/json/monsters/yrax.json +msgid "" +"A kite shaped blade of metal, darting through air and foes by indiscernible " +"means." +msgstr "" + +#. ~ Monster message of special attack of monster "Yrax delta" +#. ~ Monster message of special attack of monster "charged amalgamation" +#: data/json/monsters/yrax.json data/json/monsters/zed_amalgamation.json +#, c-format +msgid "A bolt of electricity arcs from %s!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "skeletal dog" +msgid_plural "skeletal dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal dog" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This undead canine has shed all of its skin, revealing a carapace of fused " +"bones and ribs. This walking suit of bone seems to be controlled by a net " +"of veins and sinews which pulse with glistening black goo." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "barghest" +msgid_plural "barghests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "barghest" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"A huge swollen zombie dog, smeared black with slime. Its teeth have grown " +"longer, and its broad back ripples with muscles and oozing wounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "cuspated dog" +msgid_plural "cuspated dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cuspated dog" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This dog's snout and jaw have seemingly fused together, the skin and flesh " +"ranging from completely gone to barely hanging on. The boney mass as a " +"whole has an incredibly sharp yet jagged point. It stumbles around, barely " +"keeping its hefty 'beak' from hitting the ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "howling dog" +msgid_plural "howling dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "howling dog" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"The underbelly of this undead canine expands and contracts arrhythmically, " +"almost like it's breathing. Despite that, it is clearly in an advanced " +"state of decomposition. Its snout and throat appear far too large for its " +"species, and the remains of its eyes appear much more analytical than its " +"brethren." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "scorched dog" +msgid_plural "scorched dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched dog" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"A charred and damaged corpse of a canid, covered in fused patches of burnt " +"hide and flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "hulking horror" +msgid_plural "hulking horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hulking horror" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"What may once have been a dog is now a grotesquely swollen monstrosity, " +"standing on four limbs as wide as trash cans and showing massive, jagged " +"teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "scorched hulking dog" +msgid_plural "scorched hulking dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched hulking dog" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"A charred and damaged corpse of what you can only assume was once a horribly" +" mutated dog. Covering its entire body is a layer of fused and melted hide," +" giving it an armored appearance." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "boneplate wolf" +msgid_plural "boneplate wolves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate wolf" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"A four-legged creature covered in fused bony plates, shaped somewhat like a " +"dog or wolf. Joints and cracks across its body ooze with black goo." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "skull pig" +msgid_plural "skull pigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skull pig" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This undead boar appears to have been a truly massive specimen in life. " +"Stretching eight to nine feet in length, the most arresting feature of this " +"animal is that the enamel of its tusks has spread across its face, leaving a" +" skull-like appearance with deep-set eye holes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "trench pig" +msgid_plural "trench pigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "trench pig" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"Billowing clouds of yellowish gas precede a boar-shaped shadow. Glimpses of" +" a zombified boar are quickly obscured by the gases spewing forth from the " +"open wounds on its body." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "skeletal wolf" +msgid_plural "skeletal wolves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal wolf" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This undead canine has shed all of its skin, revealing a carapace of fused " +"bones and ribs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "spearcat hunter" +msgid_plural "spearcat hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spearcat hunter" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This undead cougar's eyes ooze with dark, oily fluid, and its fur is torn, " +"revealing deep, festering wounds. Its claws and teeth are unnaturally long," +" and sharpened into dangerous looking spikes" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "skeletal zombear" +msgid_plural "skeletal zombears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal zombear" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"As if a zombified bear wasn't already a problem, this one is layered in " +"thick bone growths that protect it from harm. The irregular way the plates " +"grow against each other has somewhat stifled its movement, but not enough to" +" stop it from easily gaining up on you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "shadowcat" +msgid_plural "shadowcats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadowcat" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"An uncanny shadow envelops this creature, as if light itself were too " +"repulsed to touch it. All you can make out is the outline of a large, " +"shambling cat." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "acidic zombear" +msgid_plural "acidic zombears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acidic zombear" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"Most of this bear's fur has burnt off and its body looks to be falling " +"apart, not entirely immune to its own acidic fluids. Despite its weakened " +"state, the strength of a bear hasn't left it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "pestilent prancer" +msgid_plural "pestilent prancers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pestilent prancer" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"The abdomen of this once majestic horse has grown rotund to the point you " +"can see through the skin, at the reservoir of caustic bile inside. Its neck" +" is equally enlarged as well as slightly longer than normal." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "sinewy warhorse" +msgid_plural "sinewy warhorses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sinewy warhorse" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"A zombified horse without skin, its overgrown, bloody musculature clear for " +"all to see. Some muscles occasionally tear from their tendons as it barrels" +" towards its target, flailing around like a loose hose before weaving back " +"into place." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "smoldering stallion" +msgid_plural "smoldering stallions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "smoldering stallion" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This undead horse has a charred hide as black as soot, the underside of " +"which is littered with gashes and holes. Pillars of choking black smoke " +"pour from the wounds, smothering everything that draws near." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "pale charger" +msgid_plural "pale chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pale charger" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"With plates of asymmetrical bone tissue overlapping its body, this ignoble " +"steed needs no rider for you to fear its approach. Completing its ghoulish " +"look is an overgrown skull which, judging by the flattened and battered " +"forehead, has become its main weapon." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "antlered hammer" +msgid_plural "antlered hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "antlered hammer" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This once-great moose's eyes ooze with dark, oily fluid, and its flesh is " +"torn and scarred. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zanimal_upgrade.json +msgid "thorny moose shambler" +msgid_plural "thorny moose shamblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thorny moose shambler" +#: data/json/monsters/zanimal_upgrade.json +msgid "" +"This once-great moose is covered with long, matted hair twisted with thorny " +"vines that wrap together and then twist back into its body. Long, " +"interlocking thorns wrap its antlers, dripping with a silvery liquid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "jawed terror" +msgid_plural "jawed terrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jawed terror" +#: data/json/monsters/zed-animal.json +msgid "" +"Once a normally-aggressive, normally-hungry bull shark, this undead terror " +"is now even more aggressive and more hungry, possibly thanks to its lack of " +"a functioning brain." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "abyssal terror" +msgid_plural "abyssal terrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "abyssal terror" +#: data/json/monsters/zed-animal.json +msgid "" +"Once a former apex predator of the seas, now an undead nightmare, this " +"zombified Great White shark terrorizes the waters with its relentless hunger" +" and aggression." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombie dog" +msgid_plural "zombie dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie dog" +#: data/json/monsters/zed-animal.json +msgid "" +"The deformed, animated corpse of a canine; a sinewy beast which can easily " +"outpace its two-legged friends." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "Z-9" +msgid_plural "Z-9s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Z-9" +#: data/json/monsters/zed-animal.json +msgid "" +"A zombified version of one of the German Shepherd dogs used in law " +"enforcement. Its deformed body is encased in a protective Kevlar harness." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "rot-weiler" +msgid_plural "rot-weilers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rot-weiler" +#: data/json/monsters/zed-animal.json +msgid "" +"An acrid smell accompanies this animated canine corpse. Its whole body is " +"covered in chains of pulsing cysts and slime-dribbling ulcers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "grim howler" +msgid_plural "grim howlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grim howler" +#: data/json/monsters/zed-animal.json +msgid "" +"A zombified wolf. Its mouth oozes with a black substance, coating its " +"vicious-looking white fangs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombear" +msgid_plural "zombears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombear" +#: data/json/monsters/zed-animal.json +msgid "" +"This black bear's eyes ooze with dark, oily fluid, and its flesh is torn and" +" scarred. It shuffles as it walks." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "festering boar" +msgid_plural "festering boars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "festering boar" +#: data/json/monsters/zed-animal.json +msgid "" +"A zombified omnivore descended from the wild boar. Now it's got black goo " +"all over it, instead of mud." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombeaver" +msgid_plural "zombeavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombeaver" +#: data/json/monsters/zed-animal.json +msgid "" +"This wall-eyed beast has a large wound on its side, its gore-stained ribs " +"clearly visible. Its most prominent features are the fearsome incisors " +"dribbling thick, black goo from inside its mouth. It doesn't look " +"interested in chewing on trees anymore." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "antlered horror" +msgid_plural "antlered horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "antlered horror" +#: data/json/monsters/zed-animal.json +msgid "" +"This formerly-majestic moose has succumbed to the infection that is killing " +"the world. Shiny green blowflies swarm the vast, suppurated patches of " +"purulent flesh where its skin has sloughed away, and its remaining fur is " +"black and matted with necrotic discharge." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "decayed pouncer" +msgid_plural "decayed pouncers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "decayed pouncer" +#: data/json/monsters/zed-animal.json +msgid "" +"A normal-looking cougar, except that its hind legs are swollen, and its eyes" +" bulge with black goo." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombie horse" +msgid_plural "zombie horses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie horse" +#: data/json/monsters/zed-animal.json +msgid "" +"From the deteriorated state of this undead horse's ghastly features--" +"protruding ribs, off-white skull, and decayed, tattered muscles--it doesn't " +"seem like it should put up much of a fight, but something deep inside gives " +"it power. Black, reeking ichor drips from its wounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "tiger wight" +msgid_plural "tiger wights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiger wight" +#: data/json/monsters/zed-animal.json +msgid "" +"This tiger stumbles and sways, its jaws slack, its eyes wide open and " +"shining black." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombie sheep" +msgid_plural "zombie sheep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie sheep" +#: data/json/monsters/zed-animal.json +msgid "" +"This sheep's once pure white wool is now barely hanging by its rotten flesh," +" held together by dried mud and blood. Its legs now buckle as the rotten " +"muscles have a hard time sustaining the rest of the body." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombie goat" +msgid_plural "zombie goats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie goat" +#: data/json/monsters/zed-animal.json +msgid "" +"The moving corpse of what once was a goat is now left stumbling around, with" +" pitch black empty eyes, looking for anything alive to kill." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombie cow" +msgid_plural "zombie cows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie cow" +#: data/json/monsters/zed-animal.json +msgid "" +"Once a placid cow, this leathery horror stumbles and shudders, its pulsing " +"black eyes scanning for prey. Dairy cows have no natural weapons, but a " +"zombie as big, heavy, and murderous as this is still extremely dangerous." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zombull" +msgid_plural "zombulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombull" +#: data/json/monsters/zed-animal.json +msgid "" +"This enormous, terrifyingly fast creature with oily black eyes and dreadful " +"horns was once a domestic bull. While live bulls can be temperamental, " +"unbridled rage is now this one's only emotion." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "vicious vicuña" +msgid_plural "vicious vicuñas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vicious vicuña" +#: data/json/monsters/zed-animal.json +msgid "" +"This llama oozes a dark oil from a multitude of lesions and cuts. Its wool " +"has sloughed off with parts of its skin, revealing pulsating muscles and " +"flesh. Its mouth drips with a sickly green substance which it seems to be " +"chewing on." +msgstr "" + +#. ~ Description of special attack of monster "vicious vicuña" +#: data/json/monsters/zed-animal.json +msgid "The vicious vicuña spits a glob of acid!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "woodland wight" +msgid_plural "woodland wights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "woodland wight" +#: data/json/monsters/zed-animal.json +msgid "" +"A pale, stumbling, white-tailed deer, rivulets of slime running down its " +"neck. Its limbs twist and bend in unnatural, haphazard directions, and yet " +"it moves with uncanny strength and speed. Thanks to the Cataclysm, it has " +"now turned the tables; what was once prey, now itself preys on coyotes, " +"wolves, and giant spider mutants." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "mass of zombie spiders" +msgid_plural "masses of zombie spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mass of zombie spiders" +#: data/json/monsters/zed-animal.json +msgid "" +"Thousands, maybe millions of spiders piled up high, each slowly oozing " +"sticky green pus, struggling to keep the fetid mass together and moving." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-animal.json +msgid "zeindeer" +msgid_plural "zeindeers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zeindeer" +#: data/json/monsters/zed-animal.json +msgid "" +"Once a majestic caribou, this undead creature barely resembles Santa's " +"helpful reindeer and seems to only be interested in human flesh." +msgstr "" + +#. ~ Monster name +#. ~ Snippet in category "" +#: data/json/monsters/zed-classic.json data/json/monsters/zed_dormant.json +#: data/json/npcs/talk_tags.json +msgid "zombie" +msgid_plural "zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"A human body, swaying as it moves, an unstoppable rage visible in its oily " +"black eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "scarred zombie" +msgid_plural "scarred zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scarred zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"A deformed human body, its skin transformed into one thick, calloused " +"envelope of scar tissue." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "zombie cop" +msgid_plural "zombie cops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie cop" +#: data/json/monsters/zed-classic.json +msgid "" +"A human body covered by a weather-beaten and badly damaged set of police " +"gear." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "crawling zombie" +msgid_plural "crawling zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crawling zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"This human corpse drags itself along slowly with its arms. Its legs are " +"damaged beyond repair." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "fat zombie" +msgid_plural "fat zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fat zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"Stumbling as it moves, this corpse of an overweight human regards its " +"surroundings with an empty black gaze." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "firefighter zombie" +msgid_plural "firefighter zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "firefighter zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"A decaying human body clad in tattered firefighting gear. It staggers " +"aimlessly, reeking of smoke and decay. Its protective mask prevents it from" +" attempting to bite you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "hazmat zombie" +msgid_plural "hazmat zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hazmat zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"This zombie is completely encased in a protective suit that apparently " +"failed to protect it from whatever this infection is. At least it can't " +"bite you from inside that suit." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "hazmat zombie" +#: data/json/monsters/zed-classic.json +msgid "a tear in its hazmat suit" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "decayed zombie" +msgid_plural "decayed zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "decayed zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"A once-dead human corpse. Its discolored, swollen flesh is riddled with " +"festering wounds and open sores." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "SWAT zombie" +msgid_plural "SWAT zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "SWAT zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"This zombie was part of a specialized unit of law enforcement. It still " +"wears a battered armor with the SWAT logo emblazoned on the front. The " +"protective mask makes its head a difficult target, but also prevents it from" +" biting you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "tough zombie" +msgid_plural "tough zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tough zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"This was once an athletic human, now a brutal monster. Its facial features " +"are twisted into an expression of pure rage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "sleek zombie" +msgid_plural "sleek zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sleek zombie" +#: data/json/monsters/zed-classic.json +msgid "This zombie is rather sleek and scantily clothed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-classic.json +msgid "bouncer zombie" +msgid_plural "bouncer zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bouncer zombie" +#: data/json/monsters/zed-classic.json +msgid "" +"This muscular zombie is dressed in the tattered remnants of a security " +"uniform." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-medical.json +msgid "zombie medic" +msgid_plural "zombie medics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie medic" +#: data/json/monsters/zed-medical.json +msgid "" +"This shambling corpse is dressed like a medical professional. It was either" +" a doctor, or only played one on TV." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-medical.json +msgid "medical horror" +msgid_plural "medical horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "medical horror" +#: data/json/monsters/zed-medical.json +msgid "" +"A former doctor of some sort, though its uniform has been torn apart. You " +"assume the oversized muscles that cover it to be the culprit." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-medical.json +msgid "miracle lurker" +msgid_plural "miracle lurkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "miracle lurker" +#: data/json/monsters/zed-medical.json +msgid "" +"The zombified remains of a practitioner of medicine, you aren't certain what" +" field - your focus is instead drawn to the way that its pink flesh snakes " +"all over it, weaving its way over wounds and injuries." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-medical.json +msgid "sawbones" +msgid_plural "sawbones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sawbones" +#: data/json/monsters/zed-medical.json +msgid "" +"A malformed armor of misshapen bone has grown over this zombie, having " +"pushed what remains of the skin out of the way. The clothes of a medical " +"worker are still draped over it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-medical.json +msgid "doctor burns" +msgid_plural "doctor burns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "doctor burns" +#: data/json/monsters/zed-medical.json +msgid "" +"This is the body of a doctor or nurse of some kind. It's hard to tell now " +"that most of its clothing has corroded away from whatever vile acid its " +"secreting." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-pupating.json +msgid "pupating zombie crawler" +msgid_plural "pupating zombie crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pupating zombie crawler" +#: data/json/monsters/zed-pupating.json +msgid "" +"This half of a human corpse is wrapped in sticky black fibers that cover " +"everything from the neck down. Beneath the wrapping there is a strange " +"rhythmic movement, grotesque to behold." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_zombie_crawler_pupa" +#. ~ Monster message of special attack of monster "mon_zombie_pupa" +#. ~ Monster message of special attack of monster "mon_brute_pupa" +#: data/json/monsters/zed-pupating.json +#, c-format +msgid "%s bursts, and gore-smeared winged beasts climb out of the corpse!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-pupating.json +msgid "pupating zombie" +msgid_plural "pupating zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pupating zombie" +#: data/json/monsters/zed-pupating.json +msgid "" +"This human corpse is wrapped in sticky black fibers that cover everything " +"from the neck down. Beneath the wrapping there is a strange rhythmic " +"movement, grotesque to behold." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-pupating.json +msgid "pupating brute" +msgid_plural "pupating brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pupating brute" +#: data/json/monsters/zed-pupating.json +msgid "" +"This muscular human corpse is wrapped in sticky black fibers that cover " +"everything from the neck down. Beneath the wrapping there is a strange " +"rhythmic movement, grotesque to behold." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-pupating.json +msgid "hive hulk" +msgid_plural "hive hulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hive hulk" +#: data/json/monsters/zed-pupating.json +msgid "" +"The bloated torso of this gigantic corpse is wrapped in sticky black fibers." +" Beneath the wrapping there is a strange rhythmic movement, grotesque to " +"behold." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_hulk_pupa" +#: data/json/monsters/zed-pupating.json +#, c-format +msgid "%s opens its mouth, and a gore-smeared winged beast flies out of it!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-pupating.json +msgid "shady pupating zombie" +msgid_plural "shady pupating zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady pupating zombie" +#: data/json/monsters/zed-pupating.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of " +"what once may have been a human being, but its edges bulge rhythmically in " +"places that are not anatomically possible for humans." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_zombie_pupa_shady" +#: data/json/monsters/zed-pupating.json +#, c-format +msgid "%s bursts, and shadowy winged beasts climb out of the corpse!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "batwing zombie" +msgid_plural "batwing zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "batwing zombie" +#: data/json/monsters/zed-winged.json +msgid "" +"This zombie's arms have stretched far beyond human limits, the skin " +"lengthened into a gruesome, fleshy membrane. The mutation does not suit it " +"well: it moves clumsily, even compared to other zombies, but can " +"occasionally leap a significant distance." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "garghoul" +msgid_plural "garghouls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "garghoul" +#: data/json/monsters/zed-winged.json +msgid "" +"This zombie's arms have stretched far beyond human limits, the skin " +"lengthened into a gruesome, fleshy membrane. The rest has become emaciated," +" with thin, rope-like muscles ripping through taut flesh. While it doesn't " +"appear to be able to fly, it uses its mutated arms to make shockingly fast " +"leaps through the air." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "flesh-raptor" +msgid_plural "flesh-raptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flesh-raptor" +#: data/json/monsters/zed-winged.json +msgid "" +"This small, winged predator darts through the air on three thinly-haired " +"wings that look like stretched human hands. A sheer, jagged spike juts out " +"from the point where the wings meet. It looks like nothing you've seen on " +"Earth, and yet strangely like it is made of human parts." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "shadow raptor" +msgid_plural "shadow raptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadow raptor" +#: data/json/monsters/zed-winged.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of " +"three flapping wings connected to a jagged, pointed object." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "unstable flesh-raptor" +msgid_plural "unstable flesh-raptor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unstable flesh-raptor" +#: data/json/monsters/zed-winged.json +msgid "" +"This small, winged predator darts through the air on three thinly-haired " +"wings that look like stretched human hands. A jagged spike juts out from " +"the point where the wings meet, and a bloated, fleshy belly hangs beneath. " +"A sharp smell of rotten eggs hangs around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed-winged.json +msgid "zaptor" +msgid_plural "zaptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zaptor" +#: data/json/monsters/zed-winged.json +msgid "" +"This small, winged predator darts through the air on three thinly-haired " +"wings that look like stretched human hands. A jagged spike with a pulsing " +"electrical glow juts out from the point where the wings meet." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "acidic zombie" +msgid_plural "acidic zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acidic zombie" +#: data/json/monsters/zed_acid.json +msgid "" +"A sickly-looking zombie. Its skin looks especially thin, with a sticky, " +"yellow fluid flowing through the clearly visible veins." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "corrosive zombie" +msgid_plural "corrosive zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "corrosive zombie" +#: data/json/monsters/zed_acid.json +msgid "" +"This zombie has swollen to immense proportions, but still manages to hold " +"itself together with semi-congealed acid all over its bloated, leathery " +"body. It moves clumsily, but spits from a large reserve of acid with " +"uncanny accuracy." +msgstr "" + +#. ~ Description of special attack of monster "corrosive zombie" +#: data/json/monsters/zed_acid.json +msgid "The corrosive zombie spits a glob of acid!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "spitter zombie" +msgid_plural "spitter zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spitter zombie" +#: data/json/monsters/zed_acid.json +msgid "" +"A hunched human body with its eyes pushed up into its forehead and drooping " +"cheeks, most of its face is occupied by a puckered mouth. Its stomach is " +"swollen and nearly translucent, with a sickly yellow tint." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "wretched puker" +msgid_plural "wretched pukers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wretched puker" +#: data/json/monsters/zed_acid.json +msgid "" +"A degenerate corpse, shambling as it walks. Various pieces of trash and " +"waste materials have melded into the black goo leaking from its skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "acidic zombie dog" +msgid_plural "acidic zombie dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acidic zombie dog" +#: data/json/monsters/zed_acid.json +msgid "" +"A deformed, sickly-looking animated corpse of a canine. A dangerous-looking" +" yellow saliva drips from its mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_acid.json +msgid "blistered horror" +msgid_plural "blistered horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blistered horror" +#: data/json/monsters/zed_acid.json +msgid "" +"A huge canine with multiple large, foul-looking blisters covering its body." +" A corrosive liquid spills from its menacing-looking mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "tiny meat cocoon" +msgid_plural "tiny meat cocoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiny meat cocoon" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A small, wet sack of pink skin, with something dog-sized moving around " +"underneath the surface. Black roots anchor it to the ground." +msgstr "" + +#. ~ Death message of monster "tiny meat cocoon" +#. ~ Death message of monster "small meat cocoon" +#. ~ Death message of monster "large meat cocoon" +#. ~ Death message of monster "gigantic meat cocoon" +#: data/json/monsters/zed_amalgamation.json +#, c-format +msgid "The %s explodes in a shower of gore!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "small meat cocoon" +msgid_plural "small meat cocoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "small meat cocoon" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A sack of pink flesh sitting in the middle of a net of black roots. At " +"irregular intervals it shudders as something (or multiple somethings?) " +"inside changes position. You're not sure you want to know what's inside." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "large meat cocoon" +msgid_plural "large meat cocoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "large meat cocoon" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A mass of pink flesh the size of a fridge squirming constantly, black veins " +"anchoring it to the ground. Occasionally a malformed limb pushes against " +"the skin from the inside, before a churn of the cocoon pushes it back. Not " +"ready yet, it seems." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "gigantic meat cocoon" +msgid_plural "gigantic meat cocoons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gigantic meat cocoon" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A rigid, off-white lump of flesh the size of a small car constricted by " +"bands of rope-sized pulsing black veins that tie it to the floor below. The" +" whole thing is shuddering constantly, and gives off an otherworldly stench." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "swarming amalgamation" +msgid_plural "swarming amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "swarming amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"An small, flat creature dashing around erratically on seven short legs. Its" +" form is dominated by an oversized set of black mandibles on an almost " +"comically small head, featureless apart from a single, black eye. The rest " +"of the body is covered with sickly white skin crisscrossed by black veins." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "vigilant amalgamation" +msgid_plural "vigilant amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vigilant amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"An inflated white body carried by five dainty legs, waving its remaining two" +" limbs constantly. Each one is tipped by a head-sized compound eye, " +"independently scanning the horizon for prey." +msgstr "" + +#. ~ Monster message of special attack of monster "vigilant amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "The amalgamation screams!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "caustic amalgamation" +msgid_plural "caustic amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caustic amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A gangly creature running on six legs, its form made irregular by the green " +"pustules at the limbs' base, each feeding into a large vein leading to two " +"blackened claws. What must have been a seventh leg fused with the " +"creature's head forming a jagged proboscis emerging from below its eyes, " +"dripping a caustic liquid." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "leaping amalgamation" +msgid_plural "leaping amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leaping amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A four-legged white creature about the size of a human, running with a " +"decidedly feline gait, the three remaining limbs holding an almost-" +"translucent skin membrane outstretched on its side and rear. Much of its " +"head is taken up by a beak like a raven's, which opens to reveal a set of " +"jagged black teeth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "charged amalgamation" +msgid_plural "charged amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "charged amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A short, crablike creature waddling around on six multi-jointed legs, its " +"body dominated by a large glowing organ bulging from between the white armor" +" plates. A single raised appendage connects to the mass, its tip surrounded" +" by brilliant white sparks." +msgstr "" + +#. ~ Monster message of special attack of monster "charged amalgamation" +#: data/json/monsters/zed_amalgamation.json +#, c-format +msgid "A cloud of electricity explodes from the %s" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amalgamation.json +msgid "brutish amalgamation" +msgid_plural "brutish amalgamations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brutish amalgamation" +#: data/json/monsters/zed_amalgamation.json +msgid "" +"A large, thickly armored creature built not unlike a bear, if a bear had a " +"long, clubbed tail and two short limbs ending in black talons framing a " +"vertical mouth on an otherwise smooth, featureless head. On second thought," +" not that much like a bear at all." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "zombie frog" +msgid_plural "zombie frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie frog" +#: data/json/monsters/zed_amphibian.json +msgid "" +"A hypothetical frog of the zombie variety. You should not be seeing it " +"without debug." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "frog mother" +msgid_plural "frog mothers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "frog mother" +#: data/json/monsters/zed_amphibian.json +msgid "" +"A large, bulbous creature with an extremely large mouth and small, stubby " +"legs with no feet. Drenched in an oily greenish-black substance, its flesh " +"seems to rapidly decompose and reconstitute itself, and it is covered in " +"large, white pustules that seem ready to pop." +msgstr "" + +#. ~ Monster message of special attack of monster "frog mother" +#: data/json/monsters/zed_amphibian.json +msgid "" +"Some of the pustules pop, and the frog mother opens her mouth and vomits " +"tadpoles!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "tadpole constrictor" +msgid_plural "tadpole constrictors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tadpole constrictor" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The only resemblance this creature bears to a tadpole is its slick black-" +"green skin and slender body. Its three appendages, resembling long " +"tentacles or pseudopods, propel it across the ground at maddening speed. It" +" has no outward sensory organs or a mouth, and steam rises from its skin as " +"if it is burning away its own lifeforce to catch you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "zombullfrog" +msgid_plural "zombullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombullfrog" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The wound covered skin of this large bullfrog appears to be peeling in " +"places, revealing a black goop beneath the surface. Its vacant stare passes" +" by anything that isn't food, and it will leap to devour anything it can." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "colossal zombullfrog" +msgid_plural "colossal zombullfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal zombullfrog" +#: data/json/monsters/zed_amphibian.json +msgid "" +"This gigantic zombified frog lets out an ear splitting unholy wail as it " +"slowly takes notice of you. Its mostly lethargic movements are offset by " +"its ability to leap great distances using its gargantuan stout legs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "zombie toad" +msgid_plural "zombie toads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie toad" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The revivified remains of a giant mutant toad. Its condition has left it " +"slowed but no less dangerous." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "zapping zombfrog" +msgid_plural "zapping zombfrogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zapping zombfrog" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The hum coming from this giant, rotten frog sounds unlike any kind of " +"vocalization. The sound is clearly a result of the bolts of electricity " +"that skip across its skin and arc between its lips." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "bloated zoad" +msgid_plural "bloated zoads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloated zoad" +#: data/json/monsters/zed_amphibian.json +msgid "" +"This zombified toad wobbles as it drags along its immense, inflated form. A" +" yellow-brown sludge dribbles from its mouth and seeps out from its bulging," +" cracking skin." +msgstr "" + +#. ~ Death message of monster "bloated zoad" +#: data/json/monsters/zed_amphibian.json +#, c-format +msgid "The %s's body bursts, expelling sludge." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "croaked climber" +msgid_plural "croaked climbers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "croaked climber" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The pale, empty eyes of this large, reanimated treefrog still swivel in " +"their sockets, searching for prey. Its steps are ungainly but its hind legs" +" look capable of great leaps." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "shadow leaper" +msgid_plural "shadow leapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadow leaper" +#: data/json/monsters/zed_amphibian.json +msgid "" +"A lithe and leggy form rests flat against the ground, wreathed in darkness." +" When it leaps, the shadows follow with it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "warted monstrosity" +msgid_plural "warted monstrosities" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warted monstrosity" +#: data/json/monsters/zed_amphibian.json +msgid "" +"A festering toad the size of a dune buggy. It struggles to pull its bulk " +"towards you. The warts covering its back appear fit to burst with yellow " +"sludge, and more of the stuff flows freely from both ends of it." +msgstr "" + +#. ~ Death message of monster "warted monstrosity" +#: data/json/monsters/zed_amphibian.json +#, c-format +msgid "The %s's body bursts, expelling a copious amount of sludge." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "death mask zoad" +msgid_plural "death mask zoads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "death mask zoad" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The face and head of this enormous once-frog is encased in ossified tissue." +" Its dead eyes peer out from this death mask of hardened bone, which curves" +" into a jagged beak around its mouth. Even its warts appear to have " +"stiffened into dense osteoderms." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "leaping husk" +msgid_plural "leaping husks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leaping husk" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The dehydrated remains of a frog, like the unfortunate sort you might find " +"trapped between a window and screen. This one is much larger than those and" +" surely capable of doing you real harm. You see its dry skin crack and shed" +" wisps of tainted dust as it moves." +msgstr "" + +#. ~ Death message of monster "leaping husk" +#. ~ Monster message of special attack of monster "leaping husk" +#. ~ Monster message of special attack of monster "batrachian mummy" +#. ~ Monster message of special attack of monster "batrachian smoker" +#: data/json/monsters/zed_amphibian.json +#, c-format +msgid "The %s crumbles!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "batrachian mummy" +msgid_plural "batrachian mummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "batrachian mummy" +#: data/json/monsters/zed_amphibian.json +msgid "" +"The ambulatory, desiccated corpse of an enormous amphibian. What papery " +"skin remains hugs tightly to the bones and shrunken flesh beneath. Each " +"stuttering leap it makes leaves it looking worse off as it sheds clouds of " +"ash and soot." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "batrachian smoker" +msgid_plural "batrachian smokers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "batrachian smoker" +#: data/json/monsters/zed_amphibian.json +msgid "" +"Even without the haze of smoke that constantly fumes off of it, it would be " +"difficult to tell what this once was. The massive thing seems to have dried" +" out and shriveled up, though unevenly. Rind through core it has warped. " +"Its whole dry body crinkles and folds as it moves." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_amphibian.json +msgid "gastro bufo" +msgid_plural "gastro bufos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gastro bufo" +#: data/json/monsters/zed_amphibian.json +msgid "" +"A massive toad stumbling around while leaking acid from its skin. Doesn't " +"look friendly at all." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_burned.json +msgid "scorched zombie child" +msgid_plural "scorched zombie children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched zombie child" +#: data/json/monsters/zed_burned.json +msgid "" +"A diminutive humanoid figure, its body ravaged by fire into a blackened, " +"charred shell. Its leathery flesh has mended in patches, and the tattered " +"clothing is still clinging to its emaciated frame making it clear it once " +"was - and still is - the body of a child." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_burned.json +msgid "scorched zombie brute" +msgid_plural "scorched zombie brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched zombie brute" +#: data/json/monsters/zed_burned.json +msgid "" +"An oversized charred human form. The remains of its burnt and blackened " +"musculature are clearly visible between the cracks of the shell formed from " +"its melted skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_burned.json +msgid "scorched zombie" +msgid_plural "scorched zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched zombie" +#: data/json/monsters/zed_burned.json +msgid "" +"A heavily burned zombie that still reeks of charred meat. Its now leathery " +"flesh has mended into patches, giving it a more armored appearance." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_burned.json +msgid "scorched lasher" +msgid_plural "scorched lashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched lasher" +#: data/json/monsters/zed_burned.json +msgid "" +"A heavily burned corpse with unnaturally long arms dragging behind it as it " +"moves. The burnt scar tissue covering it gives it a mildly armored " +"appearance." +msgstr "" + +#. ~ Monster name +#. ~ Snippet in category "" +#: data/json/monsters/zed_burned.json data/json/npcs/talk_tags.json +msgid "fiend" +msgid_plural "fiends" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fiend" +#: data/json/monsters/zed_burned.json +msgid "" +"A monstrous burnt vaguely humanoid creature, walking around on its knuckles " +"like a gorilla. Tattered and blackened strands of muscle fibers dangle all " +"around its body, with patches of fused melded skin and bone visible between." +" Its forelimbs end in lengthy skeletal claws." +msgstr "" + +#. ~ Description of monster "mon_zombie_scorched_rust" +#: data/json/monsters/zed_burned.json +msgid "" +"A heavily burned zombie that still reeks of charred meat. Its now leathery " +"flesh has mended into patches, giving it a more armored appearance. This " +"one appears to have metal fragments sticking out of its body." +msgstr "" + +#. ~ Description of monster "mon_zombie_fiend_rust" +#: data/json/monsters/zed_burned.json +msgid "" +"An oversized charred human form. The remains of its burnt and blackened " +"musculature are clearly visible between the cracks of the shell formed from " +"its melted skin. This one appears to have metal fragments sticking out of " +"its body." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "zombie child" +msgid_plural "zombie children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie child" +#: data/json/monsters/zed_children.json +msgid "" +"It was only a child, and little is different about it now aside from the " +"hungry look in its eyes. You'd be hard-pressed to not feel like you were " +"killing an actual child by putting it down." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "anklebiter" +msgid_plural "anklebiters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anklebiter" +#: data/json/monsters/zed_children.json +msgid "" +"This horrifying little mutated wretch looks to have once been a child, but " +"its massive gaping jaws are now far more suggestive of a predatory beast." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "creepy crawler" +msgid_plural "creepy crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "creepy crawler" +#: data/json/monsters/zed_children.json +msgid "" +"What was once a child is now a mutant beast with blackened skin and massive " +"eyes. This abomination's vile form makes a mockery of its human origin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "shriekling" +msgid_plural "shrieklings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shriekling" +#: data/json/monsters/zed_children.json +msgid "" +"This heavily mutated child zombie twitches and flails its limbs in painful-" +"looking spasms as it runs about." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "snotgobbler" +msgid_plural "snotgobblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "snotgobbler" +#: data/json/monsters/zed_children.json +msgid "" +"This swollen, gooey-looking mutant child looks bad, even for a zombie. " +"Maybe that's why it seems to want a hug so badly." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "sproglodyte" +msgid_plural "sproglodytes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sproglodyte" +#: data/json/monsters/zed_children.json +msgid "" +"This crouching child-mutant's face is dominated by a pair of huge black " +"eyes, and its fingertips end in sharp claws." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "howling waif" +msgid_plural "howling waifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "howling waif" +#: data/json/monsters/zed_children.json +msgid "" +"Undeath has not been kind to the children of the apocalypse. This one is " +"little more than a reanimated membrane of skin stretched across tiny brittle" +" bones." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_children.json +msgid "wretched hatchery" +msgid_plural "wretched hatcheries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wretched hatchery" +#: data/json/monsters/zed_children.json +msgid "" +"Lethargically resting on its back, this hideous mass of sagging flesh and " +"writhing organs, which used to be a child, twitches feebly as its midsection" +" churns. Almost bursting from its skin, the child's ribcage has arched " +"outward, forming a hive-like construct covered by severely stretched " +"epidermis. Through the wretched organism's taut abdominal flesh, you " +"witness small forms swarming within its ribcage—its guts roiling as new " +"beings are sculpted from pilfered flesh and bone. The creature's limbs rest" +" haphazardly on the ground, contorted in ways that suggest the absence of " +"bones or any interior construct." +msgstr "" + +#. ~ Monster message of special attack of monster "wretched hatchery" +#: data/json/monsters/zed_children.json +msgid "" +"Ripping and tearing, a small beast burrows free of the wretch's abdomen!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_command.json +msgid "skeletal master" +msgid_plural "skeletal masters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal master" +#: data/json/monsters/zed_command.json +msgid "" +"A strange zombie covered in bone plates from face to toe. Despite the added" +" weight on its body, its movements are coordinated, almost as if capable of " +"analyzing your movements." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_command.json +msgid "zombie lich" +msgid_plural "zombie liches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie lich" +#: data/json/monsters/zed_command.json +msgid "" +"A twisted visage of the human body decked in bone from head to toe. Its " +"vague shape is reminiscent of some tabletop monster, and it walks and " +"watches your actions with a cold and calculating demeanor." +msgstr "" + +#. ~ Name of a trap +#: data/json/monsters/zed_dormant.json +msgid "dormant zombie corpse" +msgstr "" + +#. ~ Message when player triggers trap "tr_dormant_corpse" +#. ~ Message when NPC triggers trap "tr_dormant_corpse" +#: data/json/monsters/zed_dormant.json +msgid "A zombie rises from the ground!" +msgstr "" + +#. ~ Sound description of spell "cause loud moaning" +#: data/json/monsters/zed_dormant.json +msgid "a zombie moaning!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_electric.json data/mods/Aftershock/mobs/zombies.json +msgid "shocker brute" +msgid_plural "shocker brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shocker brute" +#: data/json/monsters/zed_electric.json +msgid "" +"A huge beast covered in visible scarring from the lightning bolts that arc " +"out of its body. Being near it, you can hear a slight humming, like that of" +" an electrical transformer." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_electric.json data/mods/Aftershock/mobs/zombies.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "shocker zombie" +msgid_plural "shocker zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shocker zombie" +#: data/json/monsters/zed_electric.json +msgid "A human body with pale blue flesh, crackling with electrical energy." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_electric.json data/mods/Aftershock/mobs/zombies.json +msgid "incandescent husk" +msgid_plural "incandescent husks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "incandescent husk" +#: data/json/monsters/zed_electric.json +msgid "" +"This zombie is visible only as a glowing white silhouette that you have to " +"squint to see, cloaked in a crackling field of lightning that pulses like a " +"beating heart. It walks slowly and deliberately, the thunderstorm " +"surrounding it eagerly jumping to anything conductive within its grasp." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_electric.json +msgid "zapper zombie" +msgid_plural "zapper zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zapper zombie" +#: data/json/monsters/zed_electric.json +msgid "" +"A very pale dead body with the worst case of static hair you have ever seen." +" Sparks of electricity frequently jump off it, lighting it up in the dark." +" You might not want to touch it with your bare hands, or anything " +"conductive." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "boomer" +msgid_plural "boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boomer" +#: data/json/monsters/zed_explosive.json +msgid "" +"A rotund human body, bloated beyond belief and layered in rolls of fat. It " +"emits a horrible odor, and a putrid pink sludge dribbles from its mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "huge boomer" +msgid_plural "huge boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "huge boomer" +#: data/json/monsters/zed_explosive.json +msgid "" +"This boomer, normally swollen and ready to burst, has strengthened and " +"solidified. The bile dribbling from its mouth also appears to have changed…" +msgstr "" + +#. ~ Death message of monster "huge boomer" +#: data/json/monsters/zed_explosive.json +#, c-format +msgid "A %s explodes!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "gasoline zombie" +msgid_plural "gasoline zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gasoline zombie" +#: data/json/monsters/zed_explosive.json +msgid "" +"A huge, bloated zombie that appears to have consumed gasoline; fumes and " +"flames escape from its mouth and liquid fuel leaks from its waddling form." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "bloated zombie" +msgid_plural "bloated zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloated zombie" +#: data/json/monsters/zed_explosive.json +msgid "" +"With its gray skin swollen to near-rupture with putrid gas, this cyst-" +"covered zombie looks like it could violently burst under the slightest of " +"disturbances." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "sleepwalker zombie" +msgid_plural "sleepwalker zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sleepwalker zombie" +#: data/json/monsters/zed_explosive.json +msgid "" +"A zombie swollen with a bluish, oddly sweet smelling gas. It stumbles " +"around even more than regular zombies, as if heavily intoxicated." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "swollen tearjerker" +msgid_plural "swollen tearjerkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "swollen tearjerker" +#: data/json/monsters/zed_explosive.json +msgid "" +"A bloated corpse, its ballooning skin blistered and rashy and its face caked" +" in mucus. The off-color orange gas that occasionally leaks from it makes " +"your eyes water and smells faintly of pepper." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "boomer glutton" +msgid_plural "boomer gluttons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boomer glutton" +#: data/json/monsters/zed_explosive.json +msgid "" +"A large, grotesque ball of flesh and fat. Seemingly vestigial limbs flop " +"around haphazardly as it rolls across the ground. You occasionally catch a " +"glimpse of bulging eyes and a distended gaping maw oozing some sort of black" +" sludge." +msgstr "" + +#. ~ Monster message of special attack of monster "boomer glutton" +#: data/json/monsters/zed_explosive.json +msgid "The glutton vomits sludge!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_explosive.json +msgid "bombardier boomer" +msgid_plural "bombardier boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bombardier boomer" +#: data/json/monsters/zed_explosive.json +msgid "" +"This zombie's exposed ribcage is encircled by swollen lungs and other " +"organs. You would prefer to be far away when they burst." +msgstr "" + +#. ~ Monster message of special attack of monster "bombardier boomer" +#: data/json/monsters/zed_explosive.json +msgid "A bombardier boomer explodes!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_ferrous.json +msgid "rust zombie" +msgid_plural "rust zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rust zombie" +#: data/json/monsters/zed_ferrous.json +msgid "" +"A zombie impaled with a multitude of metal fragments, each covered with a " +"thick layer of rust that seems to propagate to other parts of its body. You" +" can't remember the last time you got a tetanus shot, so it would be best " +"not to let this thing touch you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_ferrous.json +msgid "rust shell zombie" +msgid_plural "rust shell zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rust shell zombie" +#: data/json/monsters/zed_ferrous.json +msgid "" +"Jagged fragments of rust-bitten metal have fused into this zombie's flesh " +"and displaced parts of its spine." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_ferrous.json +msgid "rust plated zombie" +msgid_plural "rust plated zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rust plated zombie" +#: data/json/monsters/zed_ferrous.json +msgid "" +"Ruptures in this zombie's skin expose fragments of metal arranged like armor" +" underneath. Black sludge can be seen in places where the rust has receded." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_ferrous.json +msgid "rust urchin" +msgid_plural "rust urchins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rust urchin" +#: data/json/monsters/zed_ferrous.json +msgid "" +"A spiked horror of a zombie covered in long, rusty spikes. A walking " +"tetanus infection waiting to happen." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_ferrous.json +msgid "rust fist brute" +msgid_plural "rust fist brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rust fist brute" +#: data/json/monsters/zed_ferrous.json +msgid "" +"This brute of a zombie is covered in rusted metal detritus. Chunks of metal" +" smashed through its arms have deformed them into hammers." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "crawler" +msgid_plural "crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crawler" +#: data/json/monsters/zed_fusion.json +msgid "" +"A conglomeration of human parts fused together in a horrible mishmash of " +"function, slowly dragging its eldritch body across the ground." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "dissoluted devourer" +msgid_plural "dissoluted devourers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dissoluted devourer" +#: data/json/monsters/zed_fusion.json +msgid "" +"Human bodies fused together into a colossus, with heads and limbs sticking " +"out of its bloated body. The nature of the thing makes it difficult to " +"estimate how close it is to dying, and its capabilities might change if it " +"manages to assimilate more zombies into itself." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "melded task force" +msgid_plural "melded task forces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "melded task force" +#: data/json/monsters/zed_fusion.json +msgid "" +"A tangle of security personnel fused with their gear and with each other, " +"warped limbs and flesh-covered equipment moving in strange unison. Every so" +" often you glimpse a pitch-black figure at its center, limbs mirroring the " +"movements of the larger mass." +msgstr "" + +#. ~ Death message of monster "melded task force" +#: data/json/monsters/zed_fusion.json +msgid "" +"The creature grows sluggish before freezing in place for a moment. Suddenly" +" its flesh turns black and recedes to coat the central figure, which reaches" +" out towards you before collapsing into a pinprick of shimmering air. Torn " +"uniforms and other gear tumble to the ground." +msgstr "" + +#. ~ Monster message of special attack of monster "melded task force" +#: data/json/monsters/zed_fusion.json +msgid "A handful of flesh wriggles loose from the mass and takes flight!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "trapped tendril" +msgid_plural "trapped tendrils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "trapped tendril" +#: data/json/monsters/zed_fusion.json +msgid "" +"A great tendril of mutated flesh and sharpened bone. Emerging from a " +"crevice in the ruined floor, hundreds of human limbs seek freedom and writhe" +" incessantly from underneath its grotesque carapace. As enormous as it may " +"be, you feel certain that this is just part of a much bigger creature, for " +"when it moves, you can feel this whole ruin tremble, as though an unseen " +"giant is struggling against the weight of its concrete tomb." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "gangrenous flesh" +msgid_plural "gangrenous flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gangrenous flesh" +#: data/json/monsters/zed_fusion.json +msgid "" +"Covered in grievous wounds, this wretch's gray skin has bloated to near-" +"rupture with putrid gas. Between lumps of unrecognizable gore, a human head" +" lamely follows your movements with empty, black eyes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "gangrenous crawler" +msgid_plural "gangrenous crawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gangrenous crawler" +#: data/json/monsters/zed_fusion.json +msgid "" +"A nightmarish, spidery abomination born from human gore. It deftly crawls " +"between the walls and ceiling with limbs grown from its own disjointed ribs." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "gangrenous impaler" +msgid_plural "gangrenous impalers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gangrenous impaler" +#: data/json/monsters/zed_fusion.json +msgid "" +"A corpse hideously twisted into an insect-like form. A hollow tendril " +"reaches out from its open thorax." +msgstr "" + +#. ~ Description of special attack of monster "gangrenous impaler" +#: data/json/monsters/zed_fusion.json +msgid "The impaler launches a barb!" +msgstr "" + +#. ~ No ammo sound of special attack of monster "gangrenous impaler" +#: data/json/monsters/zed_fusion.json +msgid "unch" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "scissorlimbs" +msgid_plural "scissorlimbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scissorlimbs" +#: data/json/monsters/zed_fusion.json +msgid "" +"A nightmarish spider of gore standing tall among the ruins, keeping silent " +"watch of the blighted landscape. Its spindly limbs of bone slip between the" +" rubble with otherworldly speed." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "hanging innards" +msgid_plural "hanging innards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hanging innards" +#: data/json/monsters/zed_fusion.json +msgid "" +"Great snakes of flesh hang from the ceiling above, madly thrashing and " +"reaching about." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_fusion.json +msgid "spasming lump" +msgid_plural "spasming lumps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spasming lump" +#: data/json/monsters/zed_fusion.json +msgid "" +"A great pile of merged bodies and mutated flesh. It spasms in an arrhythmic" +" and desperate manner." +msgstr "" + +#. ~ Description of monster "flesh wall" +#: data/json/monsters/zed_fusion.json +msgid "" +"A great lump of mutated flesh. It resembles the innards of some gigantic " +"creature, and is covered in a grid of diminutive veins." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_lab.json +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "zombie scientist" +msgid_plural "zombie scientists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie scientist" +#: data/json/monsters/zed_lab.json +msgid "" +"The remaining protective gear, laboratory equipment, and long, formerly " +"white labcoat tell you that this zombie was some kind of researcher before " +"turning." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_lab.json +msgid "zombie security guard" +msgid_plural "zombie security guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie security guard" +#: data/json/monsters/zed_lab.json +msgid "" +"A shambling human corpse wearing a gray uniform and a bulletproof vest with " +"\"SECURITY\" emblazoned across the front. It looks like this guard was " +"quite physically fit before its death; it moves quickly and powerfully, " +"albeit clumsily." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_lab.json +msgid "phase skulker" +msgid_plural "phase skulkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "phase skulker" +#: data/json/monsters/zed_lab.json +msgid "" +"What remains of a researcher lost to the portal storms, twisted and " +"enervated by the presences that lurk beneath natural perception. It walks " +"and stumbles in a stuttered manner, and is granted tenuous corporeality only" +" by grace of the experimental gear it wore when it died." +msgstr "" + +#. ~ Monster message of special attack of monster "phase skulker" +#: data/json/monsters/zed_lab.json +msgid "The skulker shifts and melts inwards before disappearing!" +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "phase skulker" +#. ~ Sentence fragment describing a weakpoint for monster "phase shrike" +#. ~ Sentence fragment describing the "stomach_armour" weakpoint +#: data/json/monsters/zed_lab.json +#: data/mods/classic_zombies/monsters/weakpoints.json +msgid "a gap in the armor" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_lab.json +msgid "phase shrike" +msgid_plural "phase shrikes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "phase shrike" +#: data/json/monsters/zed_lab.json +msgid "" +"What remains of a researcher lost to the portal storms, twisted and " +"enervated by the presences that lurk beneath natural perception. It " +"unnaturally skitters on four bone-plated spikes, its every motion trailing " +"an aura of energetic distortion." +msgstr "" + +#. ~ Monster message of special attack of monster "phase shrike" +#: data/json/monsters/zed_lab.json +msgid "The shrike shifts and disappears amidst an electric surge!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "slavering biter" +msgid_plural "slavering biters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "slavering biter" +#: data/json/monsters/zed_misc.json +msgid "" +"A distorted and swollen human body. Its jaws have elongated into a " +"crocodile-like snout, dripping with foul-smelling saliva." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "slavering biter" +#. ~ Sentence fragment describing a weakpoint for monster "mangrove lurker" +#: data/json/monsters/zed_misc.json +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "the inside of its mouth" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "brainless zombie" +msgid_plural "brainless zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brainless zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A zombie like any other, except that its facial features and skull have been" +" devastated. It's unclear what caused the damage, but between the scraps of" +" flesh you can see that its face and brain are gone, though its ears remain " +"intact." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "headless horror" +msgid_plural "headless horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "headless horror" +#: data/json/monsters/zed_misc.json +msgid "" +"This headless zombie has swollen to frightening proportions, towering almost" +" nine feet tall. Six-foot-long feelers of black ooze blindly wave from its " +"neck, violently twitching at nearby sounds. Its long stride allows it to " +"quickly pursue its targets, which it pummels into pulp with its huge, " +"swollen fists." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "bruiser zombie" +msgid_plural "bruiser zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bruiser zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's right arm has been grotesquely deformed into a massive mace-" +"like shape. What remains of its hand has been covered in spiky bone, and " +"the upper arm's skin is clearly coming apart from the pressure on it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie brute" +msgid_plural "zombie brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie brute" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's entire body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie wrestler" +msgid_plural "zombie wrestlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie wrestler" +#: data/json/monsters/zed_misc.json +msgid "" +"A slab of festering muscle the size of a well-toned bodybuilder. With " +"popping and cracking sounds its arm muscles constantly lengthen and contract" +" as it reaches out with deformed muscular hands the size of dinner plates." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie nightstalker" +msgid_plural "zombie nightstalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie nightstalker" +#: data/json/monsters/zed_misc.json +msgid "" +"Somehow, this brute hides in the dark like some kind of boogeyman. Very " +"agile for such a large zombie." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie prowler" +msgid_plural "zombie prowlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie prowler" +#: data/json/monsters/zed_misc.json +msgid "" +"Enveloped in darkness is the outline of what used to be a person, quick and " +"spindly - and nigh invisible in the shadows. Even with the unnatural " +"camouflage hiding its features you can make out large teeth and even larger " +"claws." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "listener zombie" +msgid_plural "listener zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "listener zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's head was once obviously destroyed, the gaps in its scraps of " +"face now filling with a peculiar gray goo. Human ears hang from the sides, " +"enormous and unsettling. Thin slits at the front suggest it may have a " +"(very limited) sense of sight." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "relentless hulk" +msgid_plural "relentless hulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "relentless hulk" +#: data/json/monsters/zed_misc.json +msgid "" +"A hulking zombie swollen to the size of six men. Its inky black eyes are " +"locked on you. No matter how far you run, it always seems to find you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "grabber zombie" +msgid_plural "grabber zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grabber zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A badly deformed zombie. Its arms dangle from its sides like the limbs of " +"some skinless ape, mindlessly groping at their surroundings." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "grappler zombie" +msgid_plural "grappler zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grappler zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's elongated arms drag along the ground as it moves. It looks to" +" almost have a hunchback from the swollen shoulder muscles tearing though " +"its skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie hollow" +msgid_plural "zombie hollows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie hollow" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's hollow black eyes survey its surroundings as it stretches and " +"bends in ways that whoever the original body belonged to never could. The " +"only things that seem solid on this flexible, black-veined body are the rows" +" of sharp, black teeth. You get the feeling that the only human thing " +"remaining is the skin, worn as one might wear clothes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie hulk" +msgid_plural "zombie hulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie hulk" +#: data/json/monsters/zed_misc.json +msgid "" +"A human corpse swollen to the size of six men, with arms as wide as trash " +"cans." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie hunter" +msgid_plural "zombie hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie hunter" +#: data/json/monsters/zed_misc.json +msgid "" +"You're barely able to believe this thing was ever human; it scrambles about " +"on all fours, its nails and teeth sharpened into dangerous-looking spikes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie snapper" +msgid_plural "zombie snappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie snapper" +#: data/json/monsters/zed_misc.json +msgid "" +"With a crocodile-like snout and rows of protruding teeth, this swimwear-clad" +" zombie lurks in the water." +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "zombie snapper" +#: data/json/monsters/zed_misc.json +msgid "the inside of the mouth" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie master" +msgid_plural "zombie masters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie master" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's features have tightened, its lips pulled back into an " +"unnatural grin, revealing rows of blackened teeth beneath large, piercing " +"eyes. It stands tall and its movements are fluid and tightly controlled. A" +" feeling of danger permeates the surrounding air, and the light that falls " +"on it seems somehow harsher and more glaring." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie necromancer" +msgid_plural "zombie necromancers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie necromancer" +#: data/json/monsters/zed_misc.json +msgid "" +"A twisted mockery of the human form, emaciated, with jet-black skin and " +"glowing red eyes. It is somehow painful to look at, awakening fears deep " +"within your psyche, and even the surrounding air seems more sinister, " +"somehow darker and more dangerous." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie necro-boomer" +msgid_plural "zombie necro-boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie necro-boomer" +#: data/json/monsters/zed_misc.json +msgid "" +"At first this creature looks like nothing more than a grotesque and " +"oleaginous husk, bloated and punctured by jet-black pustules. When " +"approached, its glowing red eyes and an aching grin take form; its skin " +"tears and its guts teem with unmatched fecundity, as its gaze inspires fear " +"of nothing less than cosmic, inhuman ecstasy." +msgstr "" + +#. ~ Death message of monster "zombie necro-boomer" +#: data/json/monsters/zed_misc.json +#, c-format +msgid "The %s lets out an unholy screech, and the corpses around it stir." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie runner" +msgid_plural "zombie runners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie runner" +#: data/json/monsters/zed_misc.json +msgid "" +"This recently-risen body moves quickly, darting its head back and forth and " +"gnawing at its hands." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "regenerating zombie" +msgid_plural "regenerating zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "regenerating zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A hairless zombie. Its pale, pinkish flesh appears to be squirming and " +"moving across its body, quickly covering and fixing any wounds that it " +"receives. Its clothing is riddled with holes, suggesting someone else " +"tried, and failed, to take it down." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "fleshy hunter" +msgid_plural "fleshy hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fleshy hunter" +#: data/json/monsters/zed_misc.json +msgid "" +"A zombie prowling around on all fours; its exposed muscles churn and snake, " +"unraveling before restitching themselves elsewhere along its red-raw figure." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "regenerating abomination" +msgid_plural "regenerating abominations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "regenerating abomination" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie hardly resembles a human anymore - Its skeleton has been " +"repeatedly dismantled and reassembled into a horrid quadrupedal shape, like " +"some sort of mismatched action figure. Slick, bloodied flesh writhes on its" +" frame with an almost viscous quality, digesting and reconstituting itself " +"in an endless ouroboros of undead flesh." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie predator" +msgid_plural "zombie predators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie predator" +#: data/json/monsters/zed_misc.json +msgid "" +"With its joints in odd places and angles, this humanoid creature prowls " +"across the landscape with surprising speed. Its teeth and arms are " +"sharpened into fine points, and black ooze seeps out from cuts between its " +"muscles." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "screecher zombie" +msgid_plural "screecher zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "screecher zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A thin corpse, its chest swollen in what appears to be preparation. A thick" +" black ooze drips from its open mouth." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "shady zombie" +msgid_plural "shady zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"An uncanny shadow envelops this creature, as if light itself were too " +"repulsed to touch it. All you can make out is its shambling, human-shaped " +"outline." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "shrieker zombie" +msgid_plural "shrieker zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shrieker zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"An elongated human body with a swollen chest and a gaping hole where its jaw" +" used to be." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "skull zombie" +msgid_plural "skull zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skull zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's head is a hideous gray skull, formed of human bone fragments " +"and some sort of goo. Jagged teeth are visible as the thing works its jaw, " +"and lidless, disturbingly human eyes stare at you from their sockets. The " +"thing's fleshy ears are four sizes too large and droop under their own " +"weight." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "ocular zombie" +msgid_plural "ocular zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ocular zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"This otherwise-regular zombie's head is absolutely filled to the brim with " +"eyes, half of them frantically swiveling in their orbits. The other half " +"are staring directly at you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "smoker zombie" +msgid_plural "smoker zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "smoker zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A blackened and twisted naked human body. Strips of flesh hang from its " +"frame, and it emits a constant haze of thick black smoke." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "ashen brawler" +msgid_plural "ashen brawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ashen brawler" +#: data/json/monsters/zed_misc.json +msgid "" +"A gigantic, twisted human frame with a menacing stance and rapid movements." +" Thick clouds of smoke pour from violent-looking eviscerations spread " +"across its muscular body, and its arms appear to have elongated massively." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "swimmer zombie" +msgid_plural "swimmer zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "swimmer zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A zombie clad in swimwear. Probably not a very graceful swimmer anymore." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "webbed zombie" +msgid_plural "webbed zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "webbed zombie" +#: data/json/monsters/zed_misc.json +msgid "" +"A slick and glistening human body clad in swimwear. Its hands and feet are " +"heavily webbed, suggesting some kind of rapid evolutionary adaptation to " +"water." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json data/mods/No_Hope/monsters.json +msgid "zombie technician" +msgid_plural "zombie technicians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie technician" +#: data/json/monsters/zed_misc.json +msgid "" +"Still wearing its work clothes and hardhat, this zombie likely used to work " +"on power lines or other electrical equipment." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "zombie miner" +msgid_plural "zombie miners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie miner" +#: data/json/monsters/zed_misc.json +msgid "" +"This zombie's face, hands, work clothes, and miner's helmet are fully " +"covered with stains of coal dust." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "thorny shambler" +msgid_plural "thorny shamblers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thorny shambler" +#: data/json/monsters/zed_misc.json +msgid "" +"A shambling undead humanoid, its body overgrown with a tangled mass of " +"otherworldly vegetation. Hunched over and dragging its feet as it moves, " +"the bramble utterly enveloping its upper half twitches and moves with a life" +" of its own, tendrils tipped with a paralytic sting." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "ravenous reenactor" +msgid_plural "ravenous reenactors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ravenous reenactor" +#: data/json/monsters/zed_misc.json +msgid "" +"This shambling corpse is dressed in the tatters of an antiquated soldier's " +"uniform. Either it was a historical reenactor, or zombies have also started" +" to time travel." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_misc.json +msgid "malicious mane" +msgid_plural "malicious manes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "malicious mane" +#: data/json/monsters/zed_misc.json +msgid "" +"A human body, swaying awkwardly in a torn cloth suit of an anthropomorphized" +" animal. Black goo and blood cakes the suit, and it gives off a foul, " +"rotting odor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_nomex.json +msgid "Nomex zombie" +msgid_plural "Nomex zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Nomex zombie" +#: data/json/monsters/zed_nomex.json +msgid "" +"This zombie was a firefighter in its past life, still donned in its turnout " +"equipment - said equipment has melded with its flesh, with the tough, flame " +"resistant fibers becoming incorporated into its skin as armor and body mass." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_nomex.json +msgid "fireproof zombie" +msgid_plural "fireproof zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fireproof zombie" +#: data/json/monsters/zed_nomex.json +msgid "" +"This zombie appears to have once been a firefighter or similar first " +"responder, the wilted remains of its turnout gear clinging to it like a " +"molted carapace. Fibrous streaks resembling the fireproof materials of its " +"gear run through its flesh like roots, giving the thing a mottled, off-" +"yellow appearance as it prowls on all fours." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_nomex.json +msgid "fireproof grappler" +msgid_plural "fireproof grapplers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fireproof grappler" +#: data/json/monsters/zed_nomex.json +msgid "" +"This zombie appears to have once been a firefighter or similar first " +"responder, its body having ripped through and absorbed the majority of its " +"uniform. Its torso and back are swollen, and its muscles are marbled with " +"knotted growths resembling the Nomex fibers of its former gear, feeding into" +" lanky arms that drag on the floor." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_nomex.json +msgid "fireproof brute" +msgid_plural "fireproof brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fireproof brute" +#: data/json/monsters/zed_nomex.json +msgid "" +"This zombie appears to have once been a firefighter or similar first " +"responder, but the uniform is hardly recognizable at this point, as the " +"thing has grown new flesh and muscle overtop. Its sinewy body has taken on " +"a composition similar to the uniform's fire-resistant fabric, most of it " +"congealed into a pair of clubs on the ends of its hands." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_prisoner.json +msgid "prisoner zombie" +msgid_plural "prisoner zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prisoner zombie" +#: data/json/monsters/zed_prisoner.json +msgid "" +"Apparently this zombie was doing time when the Cataclysm struck. It wears " +"black and white striped prisoner clothes, and tattoos can be seen on its " +"decaying skin." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_prisoner.json +msgid "prisoner zombie brute" +msgid_plural "prisoner zombie brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prisoner zombie brute" +#: data/json/monsters/zed_prisoner.json +msgid "This muscular zombie wears black and white striped prisoner clothes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_prisoner.json +msgid "fat prisoner zombie" +msgid_plural "fat prisoner zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fat prisoner zombie" +#: data/json/monsters/zed_prisoner.json +msgid "This fat zombie wears black and white striped prisoner clothes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_prisoner.json +msgid "tough prisoner zombie" +msgid_plural "tough prisoner zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tough prisoner zombie" +#: data/json/monsters/zed_prisoner.json +msgid "" +"This tough-looking zombie wears black and white striped prisoner clothes." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal zombie" +msgid_plural "skeletal zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal zombie" +#: data/json/monsters/zed_skeletal.json +msgid "" +"A monstrous overgrowth of ossified tissue has replaced this zombie's rotting" +" skin with an organic armor of dense bone. Large clumps of black goo seep " +"from its joints as it shambles aimlessly, with sickening crackling sounds " +"filling the surrounding air." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal brute" +msgid_plural "skeletal brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal brute" +#: data/json/monsters/zed_skeletal.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this zombie's rotten " +"skin. Joints and cracks around its body ooze with black goo." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json data/mods/Aftershock/mobs/zombies.json +msgid "skeletal shocker" +msgid_plural "skeletal shockers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal shocker" +#: data/json/monsters/zed_skeletal.json +msgid "" +"Heavy, jagged bone plates have grown out of the surface of this zombie's " +"skin. Underneath, its flesh glows and crackles with the occasional jolt of " +"electricity." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal juggernaut" +msgid_plural "skeletal juggernauts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal juggernaut" +#: data/json/monsters/zed_skeletal.json +msgid "" +"This hideous golem of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it like an unwanted burden. Formerly soft and " +"vulnerable, bones grew around its form to protect it - only, they kept " +"growing. And growing. And growing." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal slasher" +msgid_plural "skeletal slashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal slasher" +#: data/json/monsters/zed_skeletal.json +msgid "" +"The fingers of this bone-clad zombie have turned into ossified blades the " +"size of large knives. Most of the soft tissue on its head is gone, exposing" +" a significantly thickened skull." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal executioner" +msgid_plural "skeletal executioners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal executioner" +#: data/json/monsters/zed_skeletal.json +msgid "" +"The hands and forearms of this tall, bone-clad zombie have transformed into " +"sword-like ossified blades. Its jaw is partially fused with the bone mask " +"covering its face, leaving sinister-looking gaps. Its movements are stiff " +"but precise." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_skeletal.json +msgid "skeletal reaper" +msgid_plural "skeletal reapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal reaper" +#: data/json/monsters/zed_skeletal.json +msgid "" +"This large, bone-armored zombie has scythe-like blades in place of its " +"hands, resembling a praying mantis. Its face is covered by a thick, " +"ossified mask, with its only remaining facial features being eyes that ooze " +"black goo. Its movements are filled with unnatural rage." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json data/mods/No_Hope/monsters.json +msgid "zombie soldier" +msgid_plural "zombie soldiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie soldier" +#: data/json/monsters/zed_soldiers.json data/mods/No_Hope/monsters.json +msgid "" +"Once a soldier, it is dressed head to toe in combat gear and carries itself " +"rather steadily for a zombie." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "zombie soldier test only" +msgid_plural "zombie soldier test only" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie soldier test only" +#: data/json/monsters/zed_soldiers.json +msgid "This zombie soldier is for testing purposes only." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json data/mods/No_Hope/monsters.json +msgid "black-ops zombie" +msgid_plural "black-ops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black-ops zombie" +#: data/json/monsters/zed_soldiers.json data/mods/No_Hope/monsters.json +msgid "" +"This soldier zombie's skin radiates a sort of shadowy smoke that obscures " +"its outline, making its camouflage even harder to see against the " +"background. In the darkness it would be nigh invisible." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "hunter-killer zombie" +msgid_plural "hunter-killer zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hunter-killer zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Fragments of visible uniform hint that this monstrosity was once a soldier." +" Anything human is invisible, hidden inside a sheath of living shadow. It " +"moves with preternatural fluidity and grace." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "bilious soldier zombie" +msgid_plural "bilious soldier zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bilious soldier zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This staggering soldier wears a burnt gasmask, now fused to its face. " +"Through the melted, bile-encrusted ruination of the mask protrudes some sort" +" of hardened, fleshy proboscis, with steaming corrosive fluid leaking from " +"the end." +msgstr "" + +#. ~ Description of special attack of monster "bilious soldier zombie" +#: data/json/monsters/zed_soldiers.json +#, c-format +msgid "The %s launches a corrosive dart!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "caustic soldier zombie" +msgid_plural "caustic soldier zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caustic soldier zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This zombie wears what appears to have once been a soldier's uniform and " +"armor, now a series of cracked and melted plates that have fused to its skin" +" and thickened hide. Its face and arms blister with strange, mutated tubes " +"that pulse and drip with acid." +msgstr "" + +#. ~ Description of special attack of monster "caustic soldier zombie" +#: data/json/monsters/zed_soldiers.json +#, c-format +msgid "The %s launches a hail of corrosive darts!" +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "Kevlar zombie" +msgid_plural "Kevlar zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Kevlar zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This zombie dons a uniform with heavy, bulletproof materials sewn in. " +"Peculiarly, the uniform seems to have fused to its skin in certain places, " +"its flesh gripping the edges of its gear as though the body were trying to " +"absorb it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "Kevlar brute" +msgid_plural "Kevlar brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Kevlar brute" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This zombie was once wearing some kind of uniform with heavy, bulletproof " +"materials sewn in. At this point it's impossible to tell what kind of " +"uniform it was: the monster's skin has grown over the fabric, splitting and " +"tearing it to shreds, turning the remaining Kevlar and other bits of armor " +"material into part of its hide. Its hands have similarly fused into large, " +"leathery cudgels." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "Kevlar hulk" +msgid_plural "Kevlar hulks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Kevlar hulk" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This zombie was once wearing some kind of now long-shredded uniform with " +"heavy, bulletproof materials sewn in. It has grown into a hulking, " +"leatherbacked beast, its mutated skin taking on a strange texture similar to" +" the Kevlar bits embedded in it. Its arms have twisted into enormous clubs " +"of misshapen bone that it drags on the ground behind it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "zombie military pilot" +msgid_plural "zombie military pilots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie military pilot" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Once a pilot, it is wearing a flight suit and a sturdy-looking flight " +"helmet. The head twitches and adjusts constantly, following any and every " +"source of movement." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "uniformed zombie" +msgid_plural "uniformed zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "uniformed zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"This undead soldier is adorned in standard military fatigues. It carries " +"itself rather steadily for a zombie." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "zombie mariner" +msgid_plural "zombie mariners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie mariner" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Still dressed in the ragged remains of deep blue naval fatigues, it's clear " +"that this walking corpse was once a sailor of some description. The US " +"Navy's insignia is embroidered on the shredded sleeve and shoulder of its " +"bloodied jacket, the dead crewman's battered cap is beaten into the remains " +"of its fractured skull and its inky black eyes are scanning the area around " +"it as dark ooze drips from its limply hanging maw." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "zombie officer" +msgid_plural "zombie officers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie officer" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Dressed in the shredded blue dress uniform of a naval officer, this undead " +"corpse was evidently a higher ranking crewman in life. Having more than " +"likely not been clad in body armor, the result now staggers before you: " +"horrific wounds exposed to the air and large portions of flesh and muscle " +"ripped from its glistening skeleton." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "zombie marine" +msgid_plural "zombie marines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie marine" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Dressed head to toe in naval combat equipment and with Marine insignia " +"embroidered on its gear, this lurching corpse still retains its physical " +"fitness in death. From underneath its helmet, its inky black eyes scan the " +"area around it." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "bestial stalker" +msgid_plural "bestial stalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bestial stalker" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Lumbering about on all fours, this mutated beast's dagger-like claws clack " +"against the ground as it predatorially moves: thick strands of exposed " +"muscle tissue running across its rotting body. The addition of its new bulk" +" has caused the skin along its arms and back to split, and the brute's teeth" +" have extended into spikes of bone. The Marine insignias on the remains of " +"the creature's pulverized gear are the only testaments to the soldier that " +"this hulking abomination used to be." +msgstr "" + +#. ~ Description of monster "mon_bestial_stalker" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Lumbering about on all fours, this mutated beast's dagger-like claws clack " +"against the ground as it predatorially moves: thick strands of exposed " +"muscle tissue running across its rotting body. The addition of its new bulk" +" has caused the skin along its arms and back to split, and the brute's teeth" +" have extended into spikes of bone. The military insignias on the remains " +"of the creature's pulverized gear are the only testaments to the soldier " +"that this hulking abomination used to be." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_soldiers.json +msgid "armored zombie" +msgid_plural "armored zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored zombie" +#: data/json/monsters/zed_soldiers.json +msgid "" +"Despite being encased in a what was once a nigh-impenetrable combat " +"exoskeleton, something still managed to kill this soldier." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_survivor.json +msgid "survivor zombie" +msgid_plural "survivor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "survivor zombie" +#: data/json/monsters/zed_survivor.json +msgid "" +"Still wearing the tattered remnants of improvised armor and weaponry, it is " +"plain to see that this zombie was once a survivor like you." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_survivor.json +msgid "zombie survivor test only" +msgid_plural "zombie survivor test only" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie survivor test only" +#: data/json/monsters/zed_survivor.json +msgid "This zombie survivor is for testing purposes only." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_survivor.json +msgid "paramilitary zombie" +msgid_plural "paramilitary zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "paramilitary zombie" +#: data/json/monsters/zed_survivor.json +msgid "" +"Wearing military surplus gear including an armored vest with patches of " +"local militias, cartoon women, obscene statements, or local political " +"groups. This person definitely thought they were ready for the apocalypse." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_survivor.json +msgid "veteran survivor zombie" +msgid_plural "veteran survivor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "veteran survivor zombie" +#: data/json/monsters/zed_survivor.json +msgid "" +"This zombie once was a survivor like you, and a pretty good one at that. " +"Unfortunately they didn't make it, despite the custom-made, heavy armor " +"pieces they wear and the gear that they are still lugging around." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_tentacle.json +msgid "lashing zombie" +msgid_plural "lashing zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lashing zombie" +#: data/json/monsters/zed_tentacle.json +msgid "" +"This zombie has very elongated arms. While they're menacingly long, they " +"seem quite thin and floppy, as if they lack bones." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_tentacle.json +msgid "tentacled zombie" +msgid_plural "tentacled zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tentacled zombie" +#: data/json/monsters/zed_tentacle.json +msgid "" +"What likely used to be the arms of this zombie are now a set of strange, " +"purplish tentacles, with what appear to be vestigial fingers at the end. " +"They trail several meters behind the tall zombie as it shambles along." +msgstr "" + +#. ~ Monster name +#: data/json/monsters/zed_tentacle.json +msgid "zombie strider" +msgid_plural "zombie striders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie strider" +#: data/json/monsters/zed_tentacle.json +msgid "" +"In front of you lies the most disgusting rendition of a starfish you've ever" +" seen. Not just the arms, but the legs and even the head have been " +"horrendously deformed and stretched several meters long. It walks around " +"hunchback, looking through the remains of its head for its next victim." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: bald" +msgstr "" + +#. ~ Description of mutation "Hair: bald" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are bald." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: buzz cut" +msgstr "" + +#. ~ Description of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: black, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your black hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: blond, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your blond hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: blue, buzz cut" of mutation"Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your blue hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: brown, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your brown hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: gray, buzz cut" of mutation"Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your gray hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: green, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your green hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: pink, buzz cut" of mutation"Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your pink hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: purple, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your purple hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: red, buzz cut" of mutation"Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your red hair has been shaved close to the head." +msgstr "" + +#. ~ Variant name of mutation "Hair: buzz cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, buzz cut" +msgstr "" + +#. ~ Description of variant "Hair: white, buzz cut" of mutation"Hair: buzz +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your white hair has been shaved close to the head." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: crew-cut" +msgstr "" + +#. ~ Description of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: black, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: blond, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: blue, crew-cut" of mutation"Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: brown, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: gray, crew-cut" of mutation"Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: green, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: pink, crew-cut" of mutation"Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: purple, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: red, crew-cut" of mutation"Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut red hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: crew-cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, crew-cut" +msgstr "" + +#. ~ Description of variant "Hair: white, crew-cut" of mutation"Hair: crew- +#. cut" +#: data/json/mutations/appearance_hair_styles.json +msgid "Crewcut white hair style." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: afro" +msgstr "" + +#. ~ Description of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, afro" +msgstr "" + +#. ~ Description of variant "Hair: black, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, afro" +msgstr "" + +#. ~ Description of variant "Hair: blond, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, afro" +msgstr "" + +#. ~ Description of variant "Hair: blue, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, afro" +msgstr "" + +#. ~ Description of variant "Hair: brown, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, afro" +msgstr "" + +#. ~ Description of variant "Hair: gray, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, afro" +msgstr "" + +#. ~ Description of variant "Hair: green, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, afro" +msgstr "" + +#. ~ Description of variant "Hair: pink, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, afro" +msgstr "" + +#. ~ Description of variant "Hair: purple, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, afro" +msgstr "" + +#. ~ Description of variant "Hair: red, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro red hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, afro" +msgstr "" + +#. ~ Description of variant "Hair: white, afro" of mutation"Hair: afro" +#: data/json/mutations/appearance_hair_styles.json +msgid "'Fro white hair style." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: long" +msgstr "" + +#. ~ Description of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, long" +msgstr "" + +#. ~ Description of variant "Hair: black, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, long" +msgstr "" + +#. ~ Description of variant "Hair: blond, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, long" +msgstr "" + +#. ~ Description of variant "Hair: blue, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, long" +msgstr "" + +#. ~ Description of variant "Hair: brown, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, long" +msgstr "" + +#. ~ Description of variant "Hair: gray, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, long" +msgstr "" + +#. ~ Description of variant "Hair: green, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, long" +msgstr "" + +#. ~ Description of variant "Hair: pink, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, long" +msgstr "" + +#. ~ Description of variant "Hair: purple, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, long" +msgstr "" + +#. ~ Description of variant "Hair: red, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long red hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, long" +msgstr "" + +#. ~ Description of variant "Hair: white, long" of mutation"Hair: long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Long white hair style." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: long over-eye" +msgstr "" + +#. ~ Description of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: black, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long black hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: blond, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blond hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: blue, long over-eye" of mutation"Hair: long +#. over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blue hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: brown, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long brown hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: gray, long over-eye" of mutation"Hair: long +#. over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long gray hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: green, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long green hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: pink, long over-eye" of mutation"Hair: long +#. over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long pink hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: purple, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long purple hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: red, long over-eye" of mutation"Hair: long +#. over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long red hair, swooping over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, long over-eye" +msgstr "" + +#. ~ Description of variant "Hair: white, long over-eye" of mutation"Hair: +#. long over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long white hair, swooping over one eye." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: medium-length" +msgstr "" + +#. ~ Description of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: black, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: blond, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: blue, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: brown, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: gray, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: green, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: pink, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: purple, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: red, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length red hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, medium-length" +msgstr "" + +#. ~ Description of variant "Hair: white, medium-length" of mutation"Hair: +#. medium-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Medium-length white hair style." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: long messy" +msgstr "" + +#. ~ Description of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long, messy hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, long messy" +msgstr "" + +#. ~ Description of variant "Hair: black, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long black hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, long messy" +msgstr "" + +#. ~ Description of variant "Hair: blond, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blond hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, long messy" +msgstr "" + +#. ~ Description of variant "Hair: blue, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blue hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, long messy" +msgstr "" + +#. ~ Description of variant "Hair: brown, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long brown hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, long messy" +msgstr "" + +#. ~ Description of variant "Hair: gray, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long gray hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, long messy" +msgstr "" + +#. ~ Description of variant "Hair: green, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long green hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, long messy" +msgstr "" + +#. ~ Description of variant "Hair: pink, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long pink hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, long messy" +msgstr "" + +#. ~ Description of variant "Hair: purple, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long purple hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, long messy" +msgstr "" + +#. ~ Description of variant "Hair: red, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long red hair, worn loose and carefree!" +msgstr "" + +#. ~ Variant name of mutation "Hair: long messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, long messy" +msgstr "" + +#. ~ Description of variant "Hair: white, long messy" of mutation"Hair: long +#. messy" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long white hair, worn loose and carefree!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: very long" +msgstr "" + +#. ~ Description of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, very long" +msgstr "" + +#. ~ Description of variant "Hair: black, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long black hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, very long" +msgstr "" + +#. ~ Description of variant "Hair: blond, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long blond hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, very long" +msgstr "" + +#. ~ Description of variant "Hair: blue, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long blue hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, very long" +msgstr "" + +#. ~ Description of variant "Hair: brown, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long brown hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, very long" +msgstr "" + +#. ~ Description of variant "Hair: gray, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long gray hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, very long" +msgstr "" + +#. ~ Description of variant "Hair: green, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long green hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, very long" +msgstr "" + +#. ~ Description of variant "Hair: pink, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long pink hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, very long" +msgstr "" + +#. ~ Description of variant "Hair: purple, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long purple hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, very long" +msgstr "" + +#. ~ Description of variant "Hair: red, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long red hair, which goes down to your waist." +msgstr "" + +#. ~ Variant name of mutation "Hair: very long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, very long" +msgstr "" + +#. ~ Description of variant "Hair: white, very long" of mutation"Hair: very +#. long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have very long white hair, which goes down to your waist." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: extremely long" +msgstr "" + +#. ~ Description of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: black, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long black hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: blond, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long blond hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: blue, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long blue hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: brown, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long brown hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: gray, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long gray hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: green, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long green hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: pink, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long pink hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: purple, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long purple hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: red, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long red hair, which goes down to your knees." +msgstr "" + +#. ~ Variant name of mutation "Hair: extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, extremely long" +msgstr "" + +#. ~ Description of variant "Hair: white, extremely long" of mutation"Hair: +#. extremely long" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have extremely long white hair, which goes down to your knees." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: body-length" +msgstr "" + +#. ~ Description of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, body-length" +msgstr "" + +#. ~ Description of variant "Hair: black, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your black hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, body-length" +msgstr "" + +#. ~ Description of variant "Hair: blond, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your blond hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, body-length" +msgstr "" + +#. ~ Description of variant "Hair: blue, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your blue hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, body-length" +msgstr "" + +#. ~ Description of variant "Hair: brown, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your brown hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, body-length" +msgstr "" + +#. ~ Description of variant "Hair: gray, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your gray hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, body-length" +msgstr "" + +#. ~ Description of variant "Hair: green, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your green hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, body-length" +msgstr "" + +#. ~ Description of variant "Hair: pink, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your pink hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, body-length" +msgstr "" + +#. ~ Description of variant "Hair: purple, body-length" of mutation"Hair: +#. body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your purple hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, body-length" +msgstr "" + +#. ~ Description of variant "Hair: red, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your red hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Variant name of mutation "Hair: body-length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, body-length" +msgstr "" + +#. ~ Description of variant "Hair: white, body-length" of mutation"Hair: body- +#. length" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your white hair is now so long that it reaches the floor." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: mohawk" +msgstr "" + +#. ~ Description of mutation "Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: black, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: blond, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: blue, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: brown, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: gray, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: green, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: pink, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: purple, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: red, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk red hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: mohawk" +#. ~ Variant name of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, mohawk" +msgstr "" + +#. ~ Description of variant "Hair: white, mohawk" of mutation"Hair: mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Mohawk white hair style." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: long mohawk" +msgstr "" + +#. ~ Description of mutation "Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long mohawk." +msgstr "" + +#. ~ Description of variant "Hair: black, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long black mohawk." +msgstr "" + +#. ~ Description of variant "Hair: blond, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long blond mohawk." +msgstr "" + +#. ~ Description of variant "Hair: blue, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long blue mohawk." +msgstr "" + +#. ~ Description of variant "Hair: brown, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long brown mohawk." +msgstr "" + +#. ~ Description of variant "Hair: gray, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long gray mohawk." +msgstr "" + +#. ~ Description of variant "Hair: green, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long green mohawk." +msgstr "" + +#. ~ Description of variant "Hair: pink, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long pink mohawk." +msgstr "" + +#. ~ Description of variant "Hair: purple, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long purple mohawk." +msgstr "" + +#. ~ Description of variant "Hair: red, mohawk" of mutation"Hair: long mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long red mohawk." +msgstr "" + +#. ~ Description of variant "Hair: white, mohawk" of mutation"Hair: long +#. mohawk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have a long white mohawk." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: mullet" +msgstr "" + +#. ~ Description of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Business in the front, party in the back!" +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, mullet" +msgstr "" + +#. ~ Description of variant "Hair: black, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long black hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, mullet" +msgstr "" + +#. ~ Description of variant "Hair: blond, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blond hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, mullet" +msgstr "" + +#. ~ Description of variant "Hair: blue, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blue hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, mullet" +msgstr "" + +#. ~ Description of variant "Hair: brown, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long brown hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, mullet" +msgstr "" + +#. ~ Description of variant "Hair: gray, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long gray hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, mullet" +msgstr "" + +#. ~ Description of variant "Hair: green, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long green hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, mullet" +msgstr "" + +#. ~ Description of variant "Hair: pink, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long pink hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, mullet" +msgstr "" + +#. ~ Description of variant "Hair: purple, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long purple hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, mullet" +msgstr "" + +#. ~ Description of variant "Hair: red, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long red hair, in the style of a mullet." +msgstr "" + +#. ~ Variant name of mutation "Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, mullet" +msgstr "" + +#. ~ Description of variant "Hair: white, mullet" of mutation"Hair: mullet" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long white hair, in the style of a mullet." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: ponytail" +msgstr "" + +#. ~ Description of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: black, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long black hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: blond, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blond hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: blue, ponytail" of mutation"Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long blue hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: brown, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long brown hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: gray, ponytail" of mutation"Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long gray hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: green, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long green hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: pink, ponytail" of mutation"Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long pink hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: purple, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long purple hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: red, ponytail" of mutation"Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long red hair, pulled back into a ponytail." +msgstr "" + +#. ~ Variant name of mutation "Hair: ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, ponytail" +msgstr "" + +#. ~ Description of variant "Hair: white, ponytail" of mutation"Hair: +#. ponytail" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have long white hair, pulled back into a ponytail." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: short" +msgstr "" + +#. ~ Description of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, short" +msgstr "" + +#. ~ Description of variant "Hair: black, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short black hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, short" +msgstr "" + +#. ~ Description of variant "Hair: blond, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short blond hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, short" +msgstr "" + +#. ~ Description of variant "Hair: blue, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short blue hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, short" +msgstr "" + +#. ~ Description of variant "Hair: brown, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short brown hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, short" +msgstr "" + +#. ~ Description of variant "Hair: gray, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short gray hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, short" +msgstr "" + +#. ~ Description of variant "Hair: green, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short green hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, short" +msgstr "" + +#. ~ Description of variant "Hair: pink, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short pink hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, short" +msgstr "" + +#. ~ Description of variant "Hair: purple, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short purple hair style." +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, short" +msgstr "" + +#. ~ Description of variant "Hair: red, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short red hair style" +msgstr "" + +#. ~ Variant name of mutation "Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, short" +msgstr "" + +#. ~ Description of variant "Hair: white, short" of mutation"Hair: short" +#: data/json/mutations/appearance_hair_styles.json +msgid "Short white hair style" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: short without a fringe" +msgstr "" + +#. ~ Description of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: black, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short black hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: blond, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short blond hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: blue, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short blue hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: brown, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short brown hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: gray, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short gray hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: green, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short green hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: pink, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short pink hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: purple, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short purple hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: red, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short red hair, without a fringe." +msgstr "" + +#. ~ Variant name of mutation "Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, short without a fringe" +msgstr "" + +#. ~ Description of variant "Hair: white, short without a fringe" of +#. mutation"Hair: short without a fringe" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short white hair, without a fringe." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: short over-eye" +msgstr "" + +#. ~ Description of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: black, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short black hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: blond, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short blond hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: blue, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short blue hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: brown, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short brown hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: gray, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short gray hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: green, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short green hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: pink, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short pink hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: purple, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short purple hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: red, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short red hair, with the fringe over one eye." +msgstr "" + +#. ~ Variant name of mutation "Hair: short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, short over-eye" +msgstr "" + +#. ~ Description of variant "Hair: white, short over-eye" of mutation"Hair: +#. short over-eye" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have short white hair, with the fringe over one eye." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: long punk" +msgstr "" + +#. ~ Description of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, long punk" +msgstr "" + +#. ~ Description of variant "Hair: black, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long black locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, long punk" +msgstr "" + +#. ~ Description of variant "Hair: blond, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long blond locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, long punk" +msgstr "" + +#. ~ Description of variant "Hair: blue, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long blue locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, long punk" +msgstr "" + +#. ~ Description of variant "Hair: brown, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long brown locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, long punk" +msgstr "" + +#. ~ Description of variant "Hair: gray, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long gray locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, long punk" +msgstr "" + +#. ~ Description of variant "Hair: green, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long green locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, long punk" +msgstr "" + +#. ~ Description of variant "Hair: pink, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long pink locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, long punk" +msgstr "" + +#. ~ Description of variant "Hair: purple, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long purple locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, long punk" +msgstr "" + +#. ~ Description of variant "Hair: red, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long red locks." +msgstr "" + +#. ~ Variant name of mutation "Hair: long punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, long punk" +msgstr "" + +#. ~ Description of variant "Hair: white, long punk" of mutation"Hair: long +#. punk" +#: data/json/mutations/appearance_hair_styles.json +msgid "You are rockin' with these long white locks." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: curls" +msgstr "" + +#. ~ Description of mutation "Hair: curls" +#. ~ Description of variant "Hair: black, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, curls" +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, curls" +msgstr "" + +#. ~ Description of variant "Hair: blond, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute blond curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, curls" +msgstr "" + +#. ~ Description of variant "Hair: blue, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute blue curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, curls" +msgstr "" + +#. ~ Description of variant "Hair: brown, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute brown curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, curls" +msgstr "" + +#. ~ Description of variant "Hair: gray, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute gray curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, curls" +msgstr "" + +#. ~ Description of variant "Hair: green, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute green curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, curls" +msgstr "" + +#. ~ Description of variant "Hair: pink, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute pink curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, curls" +msgstr "" + +#. ~ Description of variant "Hair: purple, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute purple curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, curls" +msgstr "" + +#. ~ Description of variant "Hair: red, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute red curls." +msgstr "" + +#. ~ Variant name of mutation "Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, curls" +msgstr "" + +#. ~ Description of variant "Hair: white, curls" of mutation"Hair: curls" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your face is framed by cute white curls." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: modern" +msgstr "" + +#. ~ Description of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, modern" +msgstr "" + +#. ~ Description of variant "Hair: black, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, black." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, modern" +msgstr "" + +#. ~ Description of variant "Hair: blond, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, blond." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, modern" +msgstr "" + +#. ~ Description of variant "Hair: blue, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, blue." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, modern" +msgstr "" + +#. ~ Description of variant "Hair: brown, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, brown." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, modern" +msgstr "" + +#. ~ Description of variant "Hair: gray, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, gray." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, modern" +msgstr "" + +#. ~ Description of variant "Hair: green, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, green." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, modern" +msgstr "" + +#. ~ Description of variant "Hair: pink, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, pink." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, modern" +msgstr "" + +#. ~ Description of variant "Hair: purple, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, purple." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, modern" +msgstr "" + +#. ~ Description of variant "Hair: red, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, red." +msgstr "" + +#. ~ Variant name of mutation "Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, modern" +msgstr "" + +#. ~ Description of variant "Hair: white, modern" of mutation"Hair: modern" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your modern and plain cut common among college students, white." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: bun" +msgstr "" + +#. ~ Description of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, bun" +msgstr "" + +#. ~ Description of variant "Hair: black, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long black hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, bun" +msgstr "" + +#. ~ Description of variant "Hair: blond, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long blond hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, bun" +msgstr "" + +#. ~ Description of variant "Hair: blue, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long blue hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, bun" +msgstr "" + +#. ~ Description of variant "Hair: brown, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long brown hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, bun" +msgstr "" + +#. ~ Description of variant "Hair: gray, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long gray hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, bun" +msgstr "" + +#. ~ Description of variant "Hair: green, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long green hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, bun" +msgstr "" + +#. ~ Description of variant "Hair: pink, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long pink hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, bun" +msgstr "" + +#. ~ Description of variant "Hair: purple, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long purple hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, bun" +msgstr "" + +#. ~ Description of variant "Hair: red, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long red hair is bound into a bun." +msgstr "" + +#. ~ Variant name of mutation "Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, bun" +msgstr "" + +#. ~ Description of variant "Hair: white, bun" of mutation"Hair: bun" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long white hair is bound into a bun." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: princess braid" +msgstr "" + +#. ~ Description of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: black, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long black hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: blond, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long blond hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: blue, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long blue hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: brown, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long brown hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: gray, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long gray hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: green, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long green hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: pink, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long pink hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: purple, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long purple hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: red, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long red hair is bound in a braid." +msgstr "" + +#. ~ Variant name of mutation "Hair: princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, princess braid" +msgstr "" + +#. ~ Description of variant "Hair: white, princess braid" of mutation"Hair: +#. princess braid" +#: data/json/mutations/appearance_hair_styles.json +msgid "Your long white hair is bound in a braid." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: puffs" +msgstr "" + +#. ~ Description of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, puffs" +msgstr "" + +#. ~ Description of variant "Hair: black, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Black hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, puffs" +msgstr "" + +#. ~ Description of variant "Hair: blond, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blond hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, puffs" +msgstr "" + +#. ~ Description of variant "Hair: blue, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blue hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, puffs" +msgstr "" + +#. ~ Description of variant "Hair: brown, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Brown hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, puffs" +msgstr "" + +#. ~ Description of variant "Hair: gray, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Gray hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, puffs" +msgstr "" + +#. ~ Description of variant "Hair: green, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Green hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, puffs" +msgstr "" + +#. ~ Description of variant "Hair: pink, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Pink hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, puffs" +msgstr "" + +#. ~ Description of variant "Hair: purple, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Purple hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, puffs" +msgstr "" + +#. ~ Description of variant "Hair: red, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Red hair tied into two puffs." +msgstr "" + +#. ~ Variant name of mutation "Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, puffs" +msgstr "" + +#. ~ Description of variant "Hair: white, puffs" of mutation"Hair: puffs" +#: data/json/mutations/appearance_hair_styles.json +msgid "White hair tied into two puffs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: beaded hair" +msgstr "" + +#. ~ Description of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, beaded" +msgstr "" + +#. ~ Description of variant "Hair: black, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Black hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, beaded" +msgstr "" + +#. ~ Description of variant "Hair: blond, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blond hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, beaded" +msgstr "" + +#. ~ Description of variant "Hair: blue, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blue hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, beaded" +msgstr "" + +#. ~ Description of variant "Hair: brown, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Brown hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, beaded" +msgstr "" + +#. ~ Description of variant "Hair: gray, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Gray hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, beaded" +msgstr "" + +#. ~ Description of variant "Hair: green, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Green hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, beaded" +msgstr "" + +#. ~ Description of variant "Hair: pink, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Pink hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, beaded" +msgstr "" + +#. ~ Description of variant "Hair: purple, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Purple hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, beaded" +msgstr "" + +#. ~ Description of variant "Hair: red, beaded" of mutation"Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Red hair threaded with beads." +msgstr "" + +#. ~ Variant name of mutation "Hair: beaded hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, beaded" +msgstr "" + +#. ~ Description of variant "Hair: white, beaded" of mutation"Hair: beaded +#. hair" +#: data/json/mutations/appearance_hair_styles.json +msgid "White hair threaded with beads." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: twin tails" +msgstr "" + +#. ~ Description of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: black, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long black braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: blond, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long blond braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: blue, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long blue braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: brown, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long brown braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: gray, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long gray braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: green, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long green braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: pink, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long pink braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: purple, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long purple braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: red, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long red braids." +msgstr "" + +#. ~ Variant name of mutation "Hair: twin tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, twin tails" +msgstr "" + +#. ~ Description of variant "Hair: white, twin tails" of mutation"Hair: twin +#. tails" +#: data/json/mutations/appearance_hair_styles.json +msgid "Two very long white braids." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: super princess" +msgstr "" + +#. ~ Description of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, super princess" +msgstr "" + +#. ~ Description of variant "Hair: black, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Black hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, super princess" +msgstr "" + +#. ~ Description of variant "Hair: blond, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blond hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, super princess" +msgstr "" + +#. ~ Description of variant "Hair: blue, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blue hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, super princess" +msgstr "" + +#. ~ Description of variant "Hair: brown, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Brown hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, super princess" +msgstr "" + +#. ~ Description of variant "Hair: gray, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Gray hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, super princess" +msgstr "" + +#. ~ Description of variant "Hair: green, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Green hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, super princess" +msgstr "" + +#. ~ Description of variant "Hair: pink, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Pink hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, super princess" +msgstr "" + +#. ~ Description of variant "Hair: purple, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Purple hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, super princess" +msgstr "" + +#. ~ Description of variant "Hair: red, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Red hair for the better princess." +msgstr "" + +#. ~ Variant name of mutation "Hair: super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, super princess" +msgstr "" + +#. ~ Description of variant "Hair: white, super princess" of mutation"Hair: +#. super princess" +#: data/json/mutations/appearance_hair_styles.json +msgid "White hair for the better princess." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: detective" +msgstr "" + +#. ~ Description of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: black, detective" +msgstr "" + +#. ~ Description of variant "Hair: black, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Black hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blond, detective" +msgstr "" + +#. ~ Description of variant "Hair: blond, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blond hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: blue, detective" +msgstr "" + +#. ~ Description of variant "Hair: blue, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Blue hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: brown, detective" +msgstr "" + +#. ~ Description of variant "Hair: brown, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Brown hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: gray, detective" +msgstr "" + +#. ~ Description of variant "Hair: gray, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Gray hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: green, detective" +msgstr "" + +#. ~ Description of variant "Hair: green, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Green hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: pink, detective" +msgstr "" + +#. ~ Description of variant "Hair: pink, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Pink hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: purple, detective" +msgstr "" + +#. ~ Description of variant "Hair: purple, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Purple hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: red, detective" +msgstr "" + +#. ~ Description of variant "Hair: red, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Red hair for lawyers and crime solvers." +msgstr "" + +#. ~ Variant name of mutation "Hair: detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "Hair: white, detective" +msgstr "" + +#. ~ Description of variant "Hair: white, detective" of mutation"Hair: +#. detective" +#: data/json/mutations/appearance_hair_styles.json +msgid "White hair for lawyers and crime solvers." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: black" +msgstr "" + +#. ~ Description of mutation "Natural hair color: black" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally black hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: blond" +msgstr "" + +#. ~ Description of mutation "Natural hair color: blond" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally blond hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: brown" +msgstr "" + +#. ~ Description of mutation "Natural hair color: brown" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally brown hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: gray" +msgstr "" + +#. ~ Description of mutation "Natural hair color: gray" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally gray hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: red" +msgstr "" + +#. ~ Description of mutation "Natural hair color: red" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally red hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural hair color: white" +msgstr "" + +#. ~ Description of mutation "Natural hair color: white" +#: data/json/mutations/appearance_hair_styles.json +msgid "You have naturally white hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/appearance_hair_styles.json +msgid "Natural Hair Growth" +msgstr "" + +#. ~ Description of mutation "Natural Hair Growth" +#: data/json/mutations/appearance_hair_styles.json +msgid "" +"Your hair will naturally grow out into various forms, getting longer over " +"time. Turning this off will prevent it from growing and changing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/cybernetic_traits.json +msgid "Standard Neurobionic Interface" +msgstr "" + +#. ~ Description of mutation "Standard Neurobionic Interface" +#: data/json/mutations/cybernetic_traits.json +msgid "" +"You have a matrix in your central nervous system that acts as a universal " +"control and installation bus for compact bionic modules." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/cybernetic_traits.json +msgid "Exodii cyborg framework - style 1a" +msgstr "" + +#. ~ Description of mutation "Exodii cyborg framework - style 1a" +#: data/json/mutations/cybernetic_traits.json +msgid "" +"Your brain and some of your organs are shielded in a nice tough bipedal " +"walker frame." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/cybernetic_traits.json +msgid "Exodii cyborg framework - style 2a" +msgstr "" + +#. ~ Description of mutation "Exodii cyborg framework - style 2a" +#: data/json/mutations/cybernetic_traits.json +msgid "" +"Your brain and some of your organs are shielded in a shiny gold bipedal " +"walker frame." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Eye color" +msgstr "" + +#. ~ Description of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: blue" +msgstr "" + +#. ~ Description of variant "Eye color: blue" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have blue eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: brown" +msgstr "" + +#. ~ Description of variant "Eye color: brown" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have brown eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: hazel" +msgstr "" + +#. ~ Description of variant "Eye color: hazel" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have hazel eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: amber" +msgstr "" + +#. ~ Description of variant "Eye color: amber" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have amber eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: gray" +msgstr "" + +#. ~ Description of variant "Eye color: gray" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have gray eyes." +msgstr "" + +#. ~ Variant name of mutation "Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "Eye color: green" +msgstr "" + +#. ~ Description of variant "Eye color: green" of mutation"Eye color" +#: data/json/mutations/mutation_appearance.json +msgid "You have green eyes." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Skin tone: dark brown" +msgstr "" + +#. ~ Description of mutation "Skin tone: dark brown" +#: data/json/mutations/mutation_appearance.json +msgid "You have a dark brown skin tone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Skin tone: light" +msgstr "" + +#. ~ Description of mutation "Skin tone: light" +#: data/json/mutations/mutation_appearance.json +msgid "You have a light peach skin tone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Skin tone: light brown" +msgstr "" + +#. ~ Description of mutation "Skin tone: light brown" +#: data/json/mutations/mutation_appearance.json +msgid "You have a light brown skin tone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Skin tone: rose" +msgstr "" + +#. ~ Description of mutation "Skin tone: rose" +#: data/json/mutations/mutation_appearance.json +msgid "You have a rosy pink skin tone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Skin tone: bronze" +msgstr "" + +#. ~ Description of mutation "Skin tone: bronze" +#: data/json/mutations/mutation_appearance.json +msgid "You have a bronze or tan skin tone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: none" +msgstr "" + +#. ~ Description of mutation "Facial hair: none" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have no hair on your face, it is shaven or simply untouched by the " +"presence of hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: goatee" +msgstr "" + +#. ~ Description of mutation "Facial hair: goatee" +#: data/json/mutations/mutation_appearance.json +msgid "You have a short beard at the tip of your chin." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: circle beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: circle beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache and a short beard, that both form a circle around your " +"lips." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: royale beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: royale beard" +#: data/json/mutations/mutation_appearance.json +msgid "You have a mustache and a short beard forming a patch under your lips." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: anchor beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: anchor beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache and a beard starting with a strip going down from the " +"bottom lip, then tracing the jaw lines. It looks a bit like an anchor, thus" +" the name." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: short boxed beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: short boxed beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache and a short beard with trimmed sides. Thin patches " +"connect them both, forming a 'box' around the lips, thus the name." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: chevron mustache" +msgstr "" + +#. ~ Description of mutation "Facial hair: chevron mustache" +#: data/json/mutations/mutation_appearance.json +msgid "You have a mustache that covers your entire top lip." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: 3-day stubble" +msgstr "" + +#. ~ Description of mutation "Facial hair: 3-day stubble" +#: data/json/mutations/mutation_appearance.json +msgid "You have a short trimmed mustache and beard imitating a 3-day stubble." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: horseshoe" +msgstr "" + +#. ~ Description of mutation "Facial hair: horseshoe" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache with patches going down the chin from both ends, thus " +"the name." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: original mustache" +msgstr "" + +#. ~ Description of mutation "Facial hair: original mustache" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache with shortened ends, that covers only the skin above " +"your upper lip." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: mutton chops beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: mutton chops beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have long sideburns that connect to your mustache, with the tip of the " +"chin shaven clean." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: gunslinger beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: gunslinger beard" +#: data/json/mutations/mutation_appearance.json +msgid "You have a horseshoe mustache and disconnected sideburns." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: chin strip" +msgstr "" + +#. ~ Description of mutation "Facial hair: chin strip" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a short beard in a form of a vertical patch under your bottom lip." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: chin curtain" +msgstr "" + +#. ~ Description of mutation "Facial hair: chin curtain" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a full beard without a mustache, restricted to the chin, sometimes " +"called a 'lion's mane'. Much like Abraham Lincoln's beard." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: chin strap" +msgstr "" + +#. ~ Description of mutation "Facial hair: chin strap" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a beard along the jaw lines, circling the chin, and no mustache." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a mustache and a long beard, both formed by allowing free growth of" +" hair, with no particular styling." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: handlebar mustache" +msgstr "" + +#. ~ Description of mutation "Facial hair: handlebar mustache" +#: data/json/mutations/mutation_appearance.json +msgid "You have a mustache with long flared out ends." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: neckbeard" +msgstr "" + +#. ~ Description of mutation "Facial hair: neckbeard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a beard formed from hair grown on neck below the chin line. No " +"mustache included." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: pencil mustache" +msgstr "" + +#. ~ Description of mutation "Facial hair: pencil mustache" +#: data/json/mutations/mutation_appearance.json +msgid "You have a very thin mustache just above the line of the upper lip." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: shenandoah" +msgstr "" + +#. ~ Description of mutation "Facial hair: shenandoah" +#: data/json/mutations/mutation_appearance.json +msgid "" +"Long full beard with no mustache, popular among Amish community, often with " +"two pointed ends." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: sideburns" +msgstr "" + +#. ~ Description of mutation "Facial hair: sideburns" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have patches of hair in front of your ears, that normally would connect " +"your hair with the beard, but they are here by themselves." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: soul patch" +msgstr "" + +#. ~ Description of mutation "Facial hair: soul patch" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a little bit of hair in the dip under your lower lip, and no other " +"facial hair whatsoever." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: toothbrush mustache" +msgstr "" + +#. ~ Description of mutation "Facial hair: toothbrush mustache" +#: data/json/mutations/mutation_appearance.json +msgid "" +"Charlie Chaplin used to have this short patch of hair just under the nose, " +"but then that other guy used it as a characteristic, and it became " +"unwelcome." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: Van Dyke" +msgstr "" + +#. ~ Description of mutation "Facial hair: Van Dyke" +#: data/json/mutations/mutation_appearance.json +msgid "You have a handlebar mustache with a chin strip or a small goatee." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: walrus" +msgstr "" + +#. ~ Description of mutation "Facial hair: walrus" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a long thick mustache, overshadowing your lips, that somewhat " +"resembles the facial hair of a walrus." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: The Zappa" +msgstr "" + +#. ~ Description of mutation "Facial hair: The Zappa" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a wide soul patch and a full mustache that extends a bit downwards " +"at the corners of your lips." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: long beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: long beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a long beard, that goes down to your chest. Somewhat reminiscent " +"of Santa's mustache." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_appearance.json +msgid "Facial hair: very long beard" +msgstr "" + +#. ~ Description of mutation "Facial hair: very long beard" +#: data/json/mutations/mutation_appearance.json +msgid "" +"You have a very long beard, that goes down to your waist, like wise old " +"mentors have." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Any" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Any" +#: data/json/mutations/mutation_category.json +msgid "You feel strange." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Human" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Human" +#: data/json/mutations/mutation_category.json +msgid "You feel the aberrance fade." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Plant" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Plant" +#: data/json/mutations/mutation_category.json +msgid "You feel much closer to nature. Your breath and thoughts slow." +msgstr "" + +#. ~ Memorial message of mutation class "Plant" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Bloomed forth." +msgstr "" + +#. ~ Memorial message of mutation class "Plant" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Bloomed forth." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Insect" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Insect" +#: data/json/mutations/mutation_category.json +msgid "You hear buzzing, and feel your body harden." +msgstr "" + +#. ~ Memorial message of mutation class "Insect" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Metamorphosed." +msgstr "" + +#. ~ Memorial message of mutation class "Insect" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Metamorphosed." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Spider" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Spider" +#: data/json/mutations/mutation_category.json +msgid "You feel insidious, and your vision fragments for a moment." +msgstr "" + +#. ~ Memorial message of mutation class "Spider" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Found a place in the web of life." +msgstr "" + +#. ~ Memorial message of mutation class "Spider" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Found a place in the web of life." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgctxt "mutation_category" +msgid "Slime" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Slime" +#: data/json/mutations/mutation_category.json +msgid "Your body loses all rigidity for a moment." +msgstr "" + +#. ~ Memorial message of mutation class "Slime" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Gave up on rigid human norms." +msgstr "" + +#. ~ Memorial message of mutation class "Slime" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Gave up on rigid human norms." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Fish" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Fish" +#: data/json/mutations/mutation_category.json +msgid "You are overcome by an overwhelming longing for the ocean." +msgstr "" + +#. ~ Memorial message of mutation class "Fish" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Went deep." +msgstr "" + +#. ~ Memorial message of mutation class "Fish" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Went deep." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Gastropod" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Gastropod" +#: data/json/mutations/mutation_category.json +msgid "Your split lower body starts to come back together." +msgstr "" + +#. ~ Memorial message of mutation class "Gastropod" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Left a trail." +msgstr "" + +#. ~ Memorial message of mutation class "Gastropod" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Left a trail." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Rat" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Rat" +#: data/json/mutations/mutation_category.json +msgid "You feel a momentary nausea." +msgstr "" + +#. ~ Memorial message of mutation class "Rat" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Found that survival *is* everything." +msgstr "" + +#. ~ Memorial message of mutation class "Rat" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Found that survival *is* everything." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Beast" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Beast" +#: data/json/mutations/mutation_category.json +msgid "Your heart races and you see blood for a moment." +msgstr "" + +#. ~ Memorial message of mutation class "Beast" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Embraced their bestial nature." +msgstr "" + +#. ~ Memorial message of mutation class "Beast" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Embraced their bestial nature." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Ursine" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Ursine" +#: data/json/mutations/mutation_category.json +msgid "You feel an urge to… patrol? The forests?" +msgstr "" + +#. ~ Memorial message of mutation class "Ursine" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Became one with the bears." +msgstr "" + +#. ~ Memorial message of mutation class "Ursine" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Became one with the bears." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Feline" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Feline" +#: data/json/mutations/mutation_category.json +msgid "Your back arches and the hair stands up on the back of your neck." +msgstr "" + +#. ~ Memorial message of mutation class "Feline" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Realized the dream." +msgstr "" + +#. ~ Memorial message of mutation class "Feline" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Realized the dream." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Lupine" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Lupine" +#: data/json/mutations/mutation_category.json +msgid "You feel an urge to mark your territory. But then it passes." +msgstr "" + +#. ~ Memorial message of mutation class "Lupine" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Wolfed out." +msgstr "" + +#. ~ Memorial message of mutation class "Lupine" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Wolfed out." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Cattle" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Cattle" +#: data/json/mutations/mutation_category.json +msgid "Your mind and body slow down. You feel peaceful." +msgstr "" + +#. ~ Memorial message of mutation class "Cattle" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Stopped worrying and learned to love the cowbell." +msgstr "" + +#. ~ Memorial message of mutation class "Cattle" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Stopped worrying and learned to love the cowbell." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Cephalopod" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Cephalopod" +#: data/json/mutations/mutation_category.json +msgid "" +"Your mind is overcome by images of eldritch horrors… and then they pass." +msgstr "" + +#. ~ Memorial message of mutation class "Cephalopod" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Began living the dreams." +msgstr "" + +#. ~ Memorial message of mutation class "Cephalopod" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Began living the dreams." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Bird" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Bird" +#: data/json/mutations/mutation_category.json +msgid "Your body lightens and you long for the sky." +msgstr "" + +#. ~ Memorial message of mutation class "Bird" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Broke free of humanity." +msgstr "" + +#. ~ Memorial message of mutation class "Bird" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Broke free of humanity." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Lizard" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Lizard" +#: data/json/mutations/mutation_category.json +msgid "For a heartbeat, your blood cools down." +msgstr "" + +#. ~ Memorial message of mutation class "Lizard" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Shed the ugly human skin." +msgstr "" + +#. ~ Memorial message of mutation class "Lizard" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Shed the ugly human skin." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Batrachian" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Batrachian" +#: data/json/mutations/mutation_category.json +msgid "Like a tadpole you must transform." +msgstr "" + +#. ~ Memorial message of mutation class "Batrachian" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Found a bigger pond." +msgstr "" + +#. ~ Memorial message of mutation class "Batrachian" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Found a bigger pond." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Troglobite" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Troglobite" +#: data/json/mutations/mutation_category.json +msgid "You yearn for a cool, dark place to hide." +msgstr "" + +#. ~ Memorial message of mutation class "Troglobite" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Adapted to underground living." +msgstr "" + +#. ~ Memorial message of mutation class "Troglobite" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Adapted to underground living." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Alpha" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Alpha" +#: data/json/mutations/mutation_category.json +msgid "You feel… better. Somehow." +msgstr "" + +#. ~ Memorial message of mutation class "Alpha" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Started representing." +msgstr "" + +#. ~ Memorial message of mutation class "Alpha" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Started representing." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Medical" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Medical" +#: data/json/mutations/mutation_category.json +msgid "" +"You can feel the blood rushing through your veins and a strange, medicated " +"feeling washes over your senses." +msgstr "" + +#. ~ Memorial message of mutation class "Medical" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Resumed clinical trials." +msgstr "" + +#. ~ Memorial message of mutation class "Medical" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Resumed clinical trials." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Chimera" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Chimera" +#: data/json/mutations/mutation_category.json +msgid "You need to roar, bask, bite, and flap. NOW." +msgstr "" + +#. ~ Memorial message of mutation class "Chimera" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "United disunity." +msgstr "" + +#. ~ Memorial message of mutation class "Chimera" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "United disunity." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Elf-A" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Elf-A" +#: data/json/mutations/mutation_category.json +msgid "Everything goes green for a second. Nature is becoming one with you…" +msgstr "" + +#. ~ Memorial message of mutation class "Elf-A" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Accepted a more natural way of life." +msgstr "" + +#. ~ Memorial message of mutation class "Elf-A" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Accepted a more natural way of life." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +#: data/mods/DinoMod/mutations/mutations.json +msgid "Raptor" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Raptor" +#: data/json/mutations/mutation_category.json +msgid "You're struck by a primordial flashback… and then it passes." +msgstr "" + +#. ~ Memorial message of mutation class "Raptor" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Hatched." +msgstr "" + +#. ~ Memorial message of mutation class "Raptor" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Hatched." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Mouse" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Mouse" +#: data/json/mutations/mutation_category.json +msgid "You feel a desire to curl up in a nice, warm pile of… shredded paper." +msgstr "" + +#. ~ Memorial message of mutation class "Mouse" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Found the cheese." +msgstr "" + +#. ~ Memorial message of mutation class "Mouse" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Found the cheese." +msgstr "" + +#. ~ Mutation class name +#: data/json/mutations/mutation_category.json +msgid "Rabbit" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Rabbit" +#: data/json/mutations/mutation_category.json +msgid "Walking is overrated. It's time to start hopping." +msgstr "" + +#. ~ Memorial message of mutation class "Rabbit" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Acquired a taste for carrots." +msgstr "" + +#. ~ Memorial message of mutation class "Rabbit" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Acquired a taste for carrots." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Crustacean" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Crustacean" +#: data/json/mutations/mutation_category.json +msgid "" +"You suddenly want to burrow under some sand or find some nice rocky alcove " +"to hide behind." +msgstr "" + +#. ~ Memorial message of mutation class "Crustacean" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Dreamed of walking along the sea floor." +msgstr "" + +#. ~ Memorial message of mutation class "Crustacean" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Dreamed of walking along the sea floor." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Chiropteran" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Chiropteran" +#: data/json/mutations/mutation_category.json +msgid "Your ears ring and you taste iron." +msgstr "" + +#. ~ Memorial message of mutation class "Chiropteran" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Became the night." +msgstr "" + +#. ~ Memorial message of mutation class "Chiropteran" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Became the night." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/json/mutations/mutation_category.json +#: data/json/mutations/mutations.json +msgid "Mycus" +msgstr "" + +#. ~ Memorial message of mutation class "Mycus" for male +#: data/json/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Dissolved into the collective." +msgstr "" + +#. ~ Memorial message of mutation class "Mycus" for female +#: data/json/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Dissolved into the collective." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutation_item_traits.json +msgid "Well Distributed Gear" +msgstr "" + +#. ~ Description of mutation "Well Distributed Gear" +#: data/json/mutations/mutation_item_traits.json +msgid "" +"You are wearing equipment that helps to distribute weight allowing you to " +"carry more." +msgstr "" + +#. ~ Spell name +#: data/json/mutations/mutation_spells.json +msgid "Blinding Spray" +msgstr "" + +#. ~ Description of spell "Blinding Spray" +#. ~ Description of spell "Blinding spray" +#: data/json/mutations/mutation_spells.json +msgid "Blinds enemy for a short time." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/json/mutations/mutation_spells.json data/json/mutations/mutations.json +msgid "Slime Spray" +msgstr "" + +#. ~ Description of spell "Slime Spray" +#: data/json/mutations/mutation_spells.json +msgid "Spray slime onto an enemy to slow them down." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/json/mutations/mutation_spells.json data/json/mutations/mutations.json +msgid "Bioluminescent Flare" +msgstr "" + +#. ~ Description of spell "Bioluminescent Flare" +#: data/json/mutations/mutation_spells.json +msgid "" +"Launches a glob of bioluminescent goo that illuminates the area around it." +msgstr "" + +#. ~ Spell name +#: data/json/mutations/mutation_spells.json +msgid "Short Leap" +msgstr "" + +#. ~ Description of spell "Short Leap" +#: data/json/mutations/mutation_spells.json +msgid "" +"You squat down, build up tension in your legs and release. Launching " +"yourself quite a distance." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/json/mutations/mutation_spells.json data/json/mutations/mutations.json +msgid "Crushing Leap" +msgstr "" + +#. ~ Description of spell "Crushing Leap" +#: data/json/mutations/mutation_spells.json +msgid "" +"You squat down, build up tension in your legs and release. You have the " +"ability to target and land in the way to do maximum damage to any target in " +"your way. Death from above." +msgstr "" + +#. ~ Spell name +#: data/json/mutations/mutation_spells.json +msgid "Talon Leap" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/json/mutations/mutation_spells.json data/json/mutations/mutations.json +msgid "Pounce" +msgstr "" + +#. ~ Description of spell "Pounce" +#: data/json/mutations/mutation_spells.json +msgid "" +"You squat down, build up tension in your legs, waggling your tail, then " +"release. Launching yourself quite a distance." +msgstr "" + +#. ~ Spell name +#: data/json/mutations/mutation_spells.json +msgid "Blinding spray primer" +msgstr "" + +#. ~ Description of spell "Blinding spray primer" +#: data/json/mutations/mutation_spells.json +msgid "" +"Blinds a random nearby enemy for a short duration and up an ink_gland_ink " +"status charge" +msgstr "" + +#. ~ Spell name +#: data/json/mutations/mutation_spells.json +msgid "Blinding spray" +msgstr "" + +#. ~ Martial technique name +#: data/json/mutations/mutation_techs.json +msgid "CHOMP" +msgstr "" + +#. ~ Message of martial technique "CHOMP" +#: data/json/mutations/mutation_techs.json +#, c-format +msgid "You sting %s with your bug-laden tail" +msgstr "" + +#. ~ Message of martial technique "CHOMP" +#: data/json/mutations/mutation_techs.json +#, c-format +msgid " stings %s with their bug-laden tail" +msgstr "" + +#. ~ Martial technique name +#: data/json/mutations/mutation_techs.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +msgid "Fang Bite" +msgstr "" + +#. ~ Message of martial technique "Fang Bite" +#. ~ Message of martial technique "Vampire Bite" +#. ~ Message of martial technique "Goblin Bite" +#. ~ Message of martial technique "Lizardfolk Bite" +#: data/json/mutations/mutation_techs.json +#: data/mods/Magiclysm/techniques_fantasy_species.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid "You bite %s" +msgstr "" + +#. ~ Message of martial technique "Fang Bite" +#. ~ Message of martial technique "Vampire Bite" +#. ~ Message of martial technique "Goblin Bite" +#. ~ Message of martial technique "Lizardfolk Bite" +#: data/json/mutations/mutation_techs.json +#: data/mods/Magiclysm/techniques_fantasy_species.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid " bites %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/mutations/mutation_techs.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +msgid "Critical Fang Bite" +msgstr "" + +#. ~ Message of martial technique "Critical Fang Bite" +#. ~ Message of martial technique "Critical Goblin Bite" +#: data/json/mutations/mutation_techs.json +#: data/mods/Magiclysm/techniques_fantasy_species.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid "You deliver a wicked bite to %s" +msgstr "" + +#. ~ Message of martial technique "Critical Fang Bite" +#. ~ Message of martial technique "Critical Goblin Bite" +#: data/json/mutations/mutation_techs.json +#: data/mods/Magiclysm/techniques_fantasy_species.json +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid " delivers a wicked bite to %s!" +msgstr "" + +#. ~ Martial technique name +#: data/json/mutations/mutation_techs.json +msgid "Vampire Bite" +msgstr "" + +#. ~ Martial technique name +#: data/json/mutations/mutation_techs.json +msgid "Critical Vampire Bite" +msgstr "" + +#. ~ Message of martial technique "Critical Vampire Bite" +#: data/json/mutations/mutation_techs.json +#, c-format +msgid "You sink your fangs deep into %s!" +msgstr "" + +#. ~ Message of martial technique "Critical Vampire Bite" +#: data/json/mutations/mutation_techs.json +#, c-format +msgid " sinks their fangs deep into %s!" +msgstr "" + +#. ~ Description of mutation "Changing" +#: data/json/mutations/mutations.json +msgid "You shouldn't see this. This makes you mutate." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "No Extras" +msgstr "" + +#. ~ Description of mutation "No Extras" +#: data/json/mutations/mutations.json +msgid "" +"You don't have any tails, whiskers, horns, or miscellaneous extra bits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Arms" +msgstr "" + +#. ~ Description of mutation "Human Arms" +#: data/json/mutations/mutations.json +msgid "You have human arms." +msgstr "" + +#. ~ Description of mutation "Human Blood" +#: data/json/mutations/mutations.json +msgid "You have human blood." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Ears" +msgstr "" + +#. ~ Description of mutation "Human Ears" +#: data/json/mutations/mutations.json +msgid "You have human ears and hearing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Eyes" +msgstr "" + +#. ~ Description of mutation "Human Eyes" +#: data/json/mutations/mutations.json +msgid "You have human eyes." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Hands" +msgstr "" + +#. ~ Description of mutation "Human Hands" +#: data/json/mutations/mutations.json +msgid "You have human hands." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Healing" +msgstr "" + +#. ~ Description of mutation "Human Healing" +#: data/json/mutations/mutations.json +msgid "You heal as fast as most humans do in this new world." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Legs" +msgstr "" + +#. ~ Description of mutation "Human Legs" +#: data/json/mutations/mutations.json +msgid "You have human legs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Metabolism" +msgstr "" + +#. ~ Description of mutation "Human Metabolism" +#: data/json/mutations/mutations.json +msgid "Your digestive system and cardio health are standard for a human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Mouth" +msgstr "" + +#. ~ Description of mutation "Human Mouth" +#: data/json/mutations/mutations.json +msgid "You have a human mouth with human teeth." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Voice" +msgstr "" + +#. ~ Description of mutation "Human Voice" +#: data/json/mutations/mutations.json +msgid "Your voice doesn't sound especially abnormal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Skin" +msgstr "" + +#. ~ Description of mutation "Human Skin" +#: data/json/mutations/mutations.json +msgid "You have human skin and no distinct smell." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Rest" +msgstr "" + +#. ~ Description of mutation "Human Rest" +#: data/json/mutations/mutations.json +msgid "You sleep a normal amount for a human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Capabilities" +msgstr "" + +#. ~ Description of mutation "Human Capabilities" +#: data/json/mutations/mutations.json +msgid "Your capabilities are pretty normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Mind" +msgstr "" + +#. ~ Description of mutation "Human Mind" +#: data/json/mutations/mutations.json +msgid "Your mind and brain chemistry are not mutated." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Immunity" +msgstr "" + +#. ~ Description of mutation "Human Immunity" +#: data/json/mutations/mutations.json +msgid "Your immune system is more or less normal for a human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Human Acclimatization" +msgstr "" + +#. ~ Description of mutation "Human Acclimatization" +#: data/json/mutations/mutations.json +msgid "Your temperature tolerance is more or less normal for a human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fleet-Footed" +msgstr "" + +#. ~ Description of mutation "Fleet-Footed" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You can move more quickly than most, resulting in a 15% speed bonus on sure " +"footing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Reflex Photophore" +msgstr "" + +#. ~ Description of mutation "Reflex Photophore" +#: data/json/mutations/mutations.json +msgid "" +"A photophore has grown from your head. You can't consciously control it, " +"and it might start to shine in response to your emotions or your " +"physiological state." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weak Photophore" +msgstr "" + +#. ~ Description of mutation "Weak Photophore" +#: data/json/mutations/mutations.json +msgid "" +"A photophore has grown from your head; you can make it glow softly. This " +"will make you very visible in the dark, ideal for attracting a partner " +"during mating season." +msgstr "" + +#. ~ Message when transforming from mutation "Weak Photophore" to +#. "BIOLUM1_active" +#. ~ Message when transforming from mutation "Photophore" to "BIOLUM2_active" +#: data/json/mutations/mutations.json +msgid "Your photophore starts glowing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weak Photophore (on)" +msgstr "" + +#. ~ Description of mutation "Weak Photophore (on)" +#: data/json/mutations/mutations.json +msgid "Your photophore is glowing softly." +msgstr "" + +#. ~ Message when transforming from mutation "Weak Photophore (on)" to +#. "BIOLUM1" +#. ~ Message when transforming from mutation "Photophore (on)" to "BIOLUM2" +#: data/json/mutations/mutations.json +msgid "Your photophore stops glowing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Photophore" +msgstr "" + +#. ~ Description of mutation "Photophore" +#: data/json/mutations/mutations.json +msgid "You can make your photophore glow brightly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Photophore (on)" +msgstr "" + +#. ~ Description of mutation "Photophore (on)" +#: data/json/mutations/mutations.json +msgid "You photophore is glowing brightly." +msgstr "" + +#. ~ Description of mutation "Bioluminescent Flare" +#: data/json/mutations/mutations.json +msgid "" +"You can spit a wad of bioluminescent goo several meters away. There it will" +" light up its surroundings until it dissipates." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Normal Human" +msgstr "" + +#. ~ Description of mutation "Normal Human" +#: data/json/mutations/mutations.json +msgid "" +"You're a normal human; there's nothing wrong with you. No need to worry." +msgstr "" + +#. ~ Trigger message of mutation "Normal Human" +#: data/json/mutations/mutations.json +msgid "Everything is terrible and this makes you so ANGRY!" +msgstr "" + +#. ~ Message when transforming from mutation "Normal Human" to "HYDE" +#: data/json/mutations/mutations.json +msgid "The anger overtakes you!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Violent Monster" +msgstr "" + +#. ~ Description of mutation "Violent Monster" +#: data/json/mutations/mutations.json +msgid "Anger clouds your mind; you can't think straight, but you feel strong." +msgstr "" + +#. ~ Trigger message of mutation "Violent Monster" +#: data/json/mutations/mutations.json +msgid "As the morning comes, you return back to normal." +msgstr "" + +#. ~ Message when transforming from mutation "Violent Monster" to "JEKYLL" +#: data/json/mutations/mutations.json +msgid "The anger subsides." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Seasonal Affective Disorder" +msgstr "" + +#. ~ Description of mutation "Seasonal Affective Disorder" +#: data/json/mutations/mutations.json +msgid "" +"You tend to have bouts of depression during the fall and especially winter." +" Taking antidepressants can help." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Good Hearing" +msgstr "" + +#. ~ Description of mutation "Good Hearing" +#: data/json/mutations/mutations.json +msgid "" +"Your hearing is better than average, and you can hear distant sounds more " +"easily." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bat Ears" +msgstr "" + +#. ~ Description of mutation "Bat Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your broad, pointed ears are like radar dishes. You can hear even the " +"slightest sounds at great distance, and are less likely to be deafened by " +"loud noises." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Echolocation" +msgstr "" + +#. ~ Description of mutation "Echolocation" +#: data/json/mutations/mutations.json +msgid "" +"You've learned how to hunt without sight. Activate this mutation to make a " +"quiet chirp that can reveal obstacles and enemies by its echo." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Leaf Nose" +msgstr "" + +#. ~ Description of mutation "Leaf Nose" +#: data/json/mutations/mutations.json +msgid "" +"Your nose is upturned, ridged and flared out into a leaf shape that humans " +"will likely find unsightly. On the plus side, thermoreceptors in your " +"nostrils allow you to smell heat as long as you can breathe." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fey Hearing" +msgstr "" + +#. ~ Description of mutation "Fey Hearing" +#: data/json/mutations/mutations.json +msgid "" +"You're not sure the shape of your ears is helping you any; regardless, you " +"have become very sensitive to sounds." +msgstr "" + +#. ~ Description of mutation "Inattentive" +#: data/json/mutations/mutations.json +msgid "" +"You never paid attention to your surroundings and specifically to people " +"around you. You can't judge the intent of critters you see." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Outdoorsman" +msgstr "" + +#. ~ Description of mutation "Outdoorsman" +#: data/json/mutations/mutations.json +msgid "" +"You are accustomed to being exposed to the elements. This decreases morale " +"penalties for being wet." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Indefatigable" +msgstr "" + +#. ~ Description of mutation "Indefatigable" +#: data/json/mutations/mutations.json +msgid "" +"Whether due to exercise and good diet, or due to a natural propensity to " +"physical endurance, you tire due to physical exertion much less readily than" +" others. Your cardio fitness and maximum stamina are higher than usual." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hyperactive" +msgstr "" + +#. ~ Description of mutation "Hyperactive" +#: data/json/mutations/mutations.json +msgid "" +"Your body's efficiency is like that of a tiny furnace, greatly increasing " +"your cardio and stamina." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Quick" +msgstr "" + +#. ~ Description of mutation "Quick" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "You're just generally quick! You get a 10% bonus to action points." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tunnel Fighter" +msgstr "" + +#. ~ Description of mutation "Tunnel Fighter" +#: data/json/mutations/mutations.json +msgid "" +"You know how to fight in cramped tunnels at risk of collapse. You gain " +"bonuses when fighting underground." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Night Raider" +msgstr "" + +#. ~ Description of mutation "Night Raider" +#: data/json/mutations/mutations.json +msgid "" +"Your body is one with the night. You make less noise when the moon is up in" +" the sky, even when you cannot see it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Portal Dependent" +msgstr "" + +#. ~ Description of mutation "Portal Dependent" +#: data/json/mutations/mutations.json +msgid "" +"You feel alien in your own body, as if part of you remained behind with the " +"storm. You will suffer severely when not exposed to portal storms unless " +"you find a way to anchor yourself to the world again." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stabilized in Reality" +msgstr "" + +#. ~ Description of mutation "Stabilized in Reality" +#: data/json/mutations/mutations.json +msgid "" +"You have regained some substance and have stabilized somewhat, if not " +"entirely. Portal storm withdrawal will not affect you as strongly as " +"before." +msgstr "" + +#. ~ Description of mutation "Optimist" +#: data/json/mutations/mutations.json +msgid "" +"Nothing gets you down! You savor the joys of life, ignore its hardships, " +"and are generally happier than most people." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fast Healer" +msgstr "" + +#. ~ Description of mutation "Fast Healer" +#: data/json/mutations/mutations.json +msgid "Your wounds and broken limbs heal quicker than usual." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Light Eater" +msgstr "" + +#. ~ Description of mutation "Light Eater" +#: data/json/mutations/mutations.json +msgid "" +"Your metabolism is a little slower, and you require less food than most." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Accomplished Sleeper" +msgstr "" + +#. ~ Description of mutation "Accomplished Sleeper" +#: data/json/mutations/mutations.json +msgid "" +"You have always been able to fall asleep easily, even when sleeping in less " +"than ideal circumstances." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Practiced Sleeper" +msgstr "" + +#. ~ Description of mutation "Practiced Sleeper" +#: data/json/mutations/mutations.json +msgid "" +"Your body's demanding energy needs mean you can fall asleep just about " +"anywhere." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Earth Sleeper" +msgstr "" + +#. ~ Description of mutation "Earth Sleeper" +#: data/json/mutations/mutations.json +msgid "You always sleep better surrounded by earth." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Aquatic Sleeper" +msgstr "" + +#. ~ Description of mutation "Aquatic Sleeper" +#: data/json/mutations/mutations.json +msgid "You always sleep better underwater." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pain Resistant" +msgstr "" + +#. ~ Description of mutation "Pain Resistant" +#: data/json/mutations/mutations.json +msgid "You have a high tolerance for pain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Night Vision" +msgstr "" + +#. ~ Description of mutation "Night Vision" +#: data/json/mutations/mutations.json +msgid "" +"You possess natural night vision, and can see further in the dark than most." +" Activate to toggle NV-visible areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Poison Resistant" +msgstr "" + +#. ~ Description of mutation "Poison Resistant" +#: data/json/mutations/mutations.json +msgid "" +"Your system is rather tolerant of poisons and toxins, and most will affect " +"you less." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fast Reader" +msgstr "" + +#. ~ Description of mutation "Fast Reader" +#: data/json/mutations/mutations.json +msgid "" +"You're a quick reader, and can get through books a lot faster than most." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tough Feet" +msgstr "" + +#. ~ Description of mutation "Tough Feet" +#: data/json/mutations/mutations.json +msgid "" +"The bottoms of your feet are tough, and you are accustomed to going " +"barefoot. You receive no movement penalty for not wearing shoes." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bovine Bulk" +msgstr "" + +#. ~ Description of mutation "Bovine Bulk" +#: data/json/mutations/mutations.json +msgid "" +"Your flesh has become dense with fat and muscle. This makes you harder to " +"take down, but also a poor swimmer." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bull Roids" +msgstr "" + +#. ~ Description of mutation "Bull Roids" +#: data/json/mutations/mutations.json +msgid "" +"Your bulk has rendered you a veritable living wall. Be careful around water" +" though; while you're as sturdy as a rock, you'll sink like one too." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tough" +msgstr "" + +#. ~ Description of mutation "Tough" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"It takes a lot to bring you down! You get a 20% bonus to all hit points." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Durable" +msgstr "" + +#. ~ Description of mutation "Durable" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You can shrug off almost anything! You get a 30% bonus to all hit points." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Unbreakable" +msgstr "" + +#. ~ Description of mutation "Unbreakable" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "Nothing can break you! You get a 40% bonus to all hit points." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Thick-Skinned" +msgstr "" + +#. ~ Description of mutation "Thick-Skinned" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is tough. Cutting and bashing damage is slightly reduced for you." +" There's a small chance you don't cut yourself on sharp terrain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Packmule" +msgstr "" + +#. ~ Description of mutation "Packmule" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You pack things very efficiently! You can retrieve things from containers " +"10% faster." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong Back" +msgstr "" + +#. ~ Description of mutation "Strong Back" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You are capable of carrying far more than someone with similar strength " +"could. Your maximum weight carried is increased by 35%." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fast Learner" +msgstr "" + +#. ~ Description of mutation "Fast Learner" +#: data/json/mutations/mutations.json +msgid "" +"You have a flexible mind, allowing you to learn skills much faster than " +"others. Note that this only applies to real-world experience, not to skill " +"gain from other sources like books." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rigid Table Manners" +msgstr "" + +#. ~ Description of mutation "Rigid Table Manners" +#: data/json/mutations/mutations.json +msgid "" +"You've been taught proper table manners from your early childhood on; now, " +"you can't even think about eating without being seated at a table and taking" +" your time. Eating without a table and chair frustrates you, but eating " +"like a civilized person gives you a bigger morale bonus." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong Stomach" +msgstr "" + +#. ~ Description of mutation "Strong Stomach" +#: data/json/mutations/mutations.json +msgid "" +"You are less likely to throw up from food poisoning, alcohol, etc. If you " +"throw up despite this, you won't suffer any residual nausea." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stomach Cleanse" +msgstr "" + +#. ~ Description of mutation "Stomach Cleanse" +#: data/json/mutations/mutations.json +msgid "" +"You have gained the ability to invert your stomach outside your body to " +"quickly eliminate toxins, and are more likely to throw up from food " +"poisoning, alcohol, etc. If you throw up because of this, you won't suffer " +"any residual nausea." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Good Memory" +msgstr "" + +#. ~ Description of mutation "Good Memory" +#: data/json/mutations/mutations.json +msgid "" +"You have an exceptional memory, and find it easy to remember things. " +"However, you don't benefit as much as other people from dropping a subject " +"for a while and will thus end up learning slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Deft" +msgstr "" + +#. ~ Description of mutation "Deft" +#: data/json/mutations/mutations.json +msgid "" +"While you're not any better at melee combat, you are better at recovering " +"from a miss, and will be able to attempt another strike faster." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Spiritual" +msgstr "" + +#. ~ Description of mutation "Spiritual" +#: data/json/mutations/mutations.json +msgid "" +"You've always felt that there is more to the world than we can see. Whether" +" driven by religious beliefs or philosophical interest, you find great " +"inspiration in studying holy texts and experiencing mystical things." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Substance Tolerance" +msgstr "" + +#. ~ Description of mutation "Substance Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You can handle intoxicants well. Their effects clear up more quickly for " +"you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gourmand" +msgstr "" + +#. ~ Description of mutation "Gourmand" +#: data/json/mutations/mutations.json +msgid "" +"You eat faster, and can eat and drink more, than anyone else! You also " +"enjoy food more; delicious food is better for your morale, and you don't " +"mind unsavory meals as much. Activate to skip prompt for overeating." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tiny Stomach" +msgstr "" + +#. ~ Description of mutation "Tiny Stomach" +#: data/json/mutations/mutations.json +msgid "" +"Either as the result of a lifesaving surgery, or as a congenital defect, " +"your stomach is much smaller than usual. You'll have to eat your food in " +"small servings during the day, rather than one or two large daily meals." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bookworm" +msgstr "" + +#. ~ Description of mutation "Bookworm" +#: data/json/mutations/mutations.json +msgid "" +"There's nothing quite like the smell of a good book! Books are more fun (or" +" less boring) for you!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Addiction Resistant" +msgstr "" + +#. ~ Description of mutation "Addiction Resistant" +#: data/json/mutations/mutations.json +msgid "" +"Whether due to a lifetime of exposure or through simple willpower, it's " +"harder for you to become addicted to substances, and easier to rid yourself " +"of these addictions." +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "effect_animal" +#: data/json/mutations/mutations.json +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Animal Empathy" +msgstr "" + +#. ~ Description of mutation "Animal Empathy" +#: data/json/mutations/mutations.json +msgid "" +"Peaceful animals will not run away from you, and even aggressive animals are" +" less likely to attack. This only applies to natural animals such as " +"woodland creatures." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Animal Kinship" +msgstr "" + +#. ~ Description of mutation "Animal Kinship" +#: data/json/mutations/mutations.json +msgid "" +"Something about your presence is calming to animals, and they will treat you" +" with innate trust. This only applies to natural animals such as woodland " +"creatures." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Terrifying" +msgstr "" + +#. ~ Description of mutation "Terrifying" +#: data/json/mutations/mutations.json +msgid "" +"There's something about you that creatures find frightening, and they are " +"more likely to try to flee." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Disease Resistant" +msgstr "" + +#. ~ Description of mutation "Disease Resistant" +#: data/json/mutations/mutations.json +msgid "" +"It's very unlikely that you will catch ambient diseases like the cold or " +"flu." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "High Adrenaline" +msgstr "" + +#. ~ Description of mutation "High Adrenaline" +#: data/json/mutations/mutations.json +msgid "" +"If you are in a very dangerous situation, you may experience a temporary " +"rush which increases your speed and strength significantly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Combat Adaptation" +msgstr "" + +#. ~ Description of mutation "Combat Adaptation" +#: data/json/mutations/mutations.json +msgid "" +"When you are in great danger you may flip a chemical switch in your brain " +"and for a cost in hunger, fatigue, and thirst your nervous system will " +"process things around you slightly faster. Giving you better reaction times" +" that you can pay for later if you survive." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Less Sleep" +msgstr "" + +#. ~ Description of mutation "Less Sleep" +#: data/json/mutations/mutations.json +msgid "You need less sleep than the average person." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Masochist" +msgstr "" + +#. ~ Description of mutation "Masochist" +#: data/json/mutations/mutations.json +msgid "" +"Although you still suffer the negative effects of pain, it also brings a " +"unique pleasure to you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stimulant Psychosis" +msgstr "" + +#. ~ Description of mutation "Stimulant Psychosis" +#: data/json/mutations/mutations.json +msgid "" +"You have a unique history with stimulants (like coffee or amphetamines). " +"You can tolerate a lot more of them without overdosing, but if you indulge " +"too much, you start seeing things…" +msgstr "" + +#. ~ Description of mutation "Stylish" +#: data/json/mutations/mutations.json +msgid "" +"Practicality is far less important than style. Your morale is improved by " +"wearing fashionable and attractive clothing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Light Step" +msgstr "" + +#. ~ Description of mutation "Light Step" +#: data/json/mutations/mutations.json +msgid "" +"You make less noise while walking. You're also less likely to set off " +"traps." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Robust Genetics" +msgstr "" + +#. ~ Description of mutation "Robust Genetics" +#: data/json/mutations/mutations.json +msgid "" +"Your genome has rapidly adapted to the Cataclysm and can handle the strain " +"of mutation better. Taking different kinds of mutagen won't result in more " +"defective mutations than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Restricted Genetics" +msgstr "" + +#. ~ Description of mutation "Restricted Genetics" +#: data/json/mutations/mutations.json +msgid "" +"Your genome has become an impregnable fortress to lesser genetic deviations." +" You are no longer able to mutate traits that are outside of the Alpha " +"category. Any that you previously developed are safe, for now." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Scout" +msgstr "" + +#. ~ Description of mutation "Scout" +#: data/json/mutations/mutations.json +msgid "" +"You're an excellent navigator and your ability to recognize distant " +"landmarks is unmatched. Your sight radius on the overmap extends beyond the" +" normal range." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Topographagnosia" +msgstr "" + +#. ~ Description of mutation "Topographagnosia" +#: data/json/mutations/mutations.json +msgid "" +"Focal brain damage has rendered you incapable of recognizing landmarks and " +"orienting yourself in your surroundings, severely crippling your sight " +"radius on the overmap." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cannibal" +msgstr "" + +#. ~ Description of mutation "Cannibal" +#: data/json/mutations/mutations.json +msgid "" +"For your whole life you've been forbidden from indulging in your peculiar " +"tastes. Now the world's ended, and you'll be damned if anyone is going to " +"tell you that you can't eat people." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strict Humanitarian" +msgstr "" + +#. ~ Description of mutation "Strict Humanitarian" +#: data/json/mutations/mutations.json +msgid "" +"You're convinced that these things that look vaguely human from elsewhere " +"are definitely not people. Therefore it's okay to eat them, right?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Uncaring" +msgstr "" + +#. ~ Description of mutation "Uncaring" +#: data/json/mutations/mutations.json +msgid "You don't feel any remorse or guilt for harming your fellow man." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Killer Drive" +msgstr "" + +#. ~ Description of mutation "Killer Drive" +#: data/json/mutations/mutations.json +msgid "" +"You derive enjoyment from killing things. Putting end to life seem to spark" +" some dark satisfaction and thrill, and you crave it every moment." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Martial Arts Training" +msgstr "" + +#. ~ Description of mutation "Martial Arts Training" +#: data/json/mutations/mutations.json +msgid "" +"You have received some martial arts training at a local dojo. You start " +"with your choice of Karate, Judo, Aikido, Tai Chi, Taekwondo, or Pankration." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Self-Defense Classes" +msgstr "" + +#. ~ Description of mutation "Self-Defense Classes" +#: data/json/mutations/mutations.json +msgid "" +"You have taken some self-defense classes at a nearby gym. You start with " +"your choice of Boxing, Kickboxing, Capoeira, Krav Maga, Muay Thai, Ninjutsu," +" Wing Chun, or Zui Quan." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shaolin Adept" +msgstr "" + +#. ~ Description of mutation "Shaolin Adept" +#: data/json/mutations/mutations.json +msgid "" +"You have studied the arts of the Shaolin monks. You start with one of the " +"five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Melee Weapon Training" +msgstr "" + +#. ~ Description of mutation "Melee Weapon Training" +#: data/json/mutations/mutations.json +msgid "" +"You have practiced fighting with weapons. You start with your choice of " +"Barbaran Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval " +"Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Competitive Fencer" +msgstr "" + +#. ~ Description of mutation "Competitive Fencer" +#: data/json/mutations/mutations.json +msgid "" +"You were an avid fencer, starting with foil and moving onto saber, then " +"épée. You competed nationally and dabbled with some of the historical " +"fencing weapons afforded by HEMA's popularity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weak Scent" +msgstr "" + +#. ~ Description of mutation "Weak Scent" +#: data/json/mutations/mutations.json +msgid "" +"Your scent is quite weak. Animals that track your scent will do so with " +"more difficulty." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Skilled Liar" +msgstr "" + +#. ~ Description of mutation "Skilled Liar" +#: data/json/mutations/mutations.json +msgid "" +"You have no qualms about bending the truth, and have practically no tells. " +"Telling lies and otherwise bluffing will be much easier for you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weight: XS" +msgstr "" + +#. ~ Description of mutation "Weight: XS" +#: data/json/mutations/mutations.json +msgid "" +"You lost an awful lot of weight before the Cataclysm. Whatever the reason, " +"now that food is not always close at hand, your skeletal figure presents an " +"additional danger. You need to gain weight or die trying." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weight: XXXL" +msgstr "" + +#. ~ Description of mutation "Weight: XXXL" +#: data/json/mutations/mutations.json +msgid "" +"You gained an awful lot of weight before the Cataclysm. Whatever the " +"reason, now that mobility is key to survival, your bloated figure presents " +"an additional danger. You need to lose weight or die trying." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pretty" +msgstr "" + +#. ~ Description of mutation "Pretty" +#: data/json/mutations/mutations.json +msgid "" +"You are a sight to behold. People who care about such things will react " +"more kindly to you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bad Knees" +msgstr "" + +#. ~ Description of mutation "Bad Knees" +#: data/json/mutations/mutations.json +msgid "" +"Whether due to injury or age, your knees aren't particularly strong or " +"flexible. Moving over rough terrain will slow you down more than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stiff Knees" +msgstr "" + +#. ~ Description of mutation "Stiff Knees" +#: data/json/mutations/mutations.json +msgid "" +"Your knees never bend. Period. Stiff as a metal pole. Pray that your " +"journey doesn't involve stairs or slightly uneven terrain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong Knees" +msgstr "" + +#. ~ Description of mutation "Strong Knees" +#: data/json/mutations/mutations.json +msgid "" +"Your knees are strong and capable of angles that you couldn't imagine " +"previously. Moving over rough terrain will slow you down less than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Languorous" +msgstr "" + +#. ~ Description of mutation "Languorous" +#: data/json/mutations/mutations.json +msgid "" +"Whether due to lack of exercise and poor diet, or due to a natural " +"disinclination to physical endurance, you tire due to physical exertion much" +" more readily than others. Your total cardio fitness and stamina are lower " +"than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Near-Sighted" +msgstr "" + +#. ~ Description of mutation "Near-Sighted" +#: data/json/mutations/mutations.json +msgid "" +"Without glasses, your seeing radius is severely reduced! However, you are " +"guaranteed to start with a pair of glasses." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slow Healer" +msgstr "" + +#. ~ Description of mutation "Slow Healer" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your wounds heal a little slower than most. Your HP whilst asleep, as well " +"as your broken limbs, heal at 75% of the regular rate." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Poor Healer" +msgstr "" + +#. ~ Description of mutation "Poor Healer" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your health recovery is severely impaired. Your HP whilst asleep, as well " +"as your broken limbs, heal at 33% of the regular rate." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Imperceptive Healer" +msgstr "" + +#. ~ Description of mutation "Imperceptive Healer" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Wounds are incredibly dangerous to you, as they barely heal at all. Your HP" +" whilst asleep, as well as your broken limbs, heal at 10% of the regular " +"rate." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Irreparable" +msgstr "" + +#. ~ Description of mutation "Irreparable" +#: data/json/mutations/mutations.json +msgid "" +"Whatever caused the end of the world affected you in a horrible way. Your " +"wounds will never heal on their own and your broken limbs will never mend." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Far-Sighted" +msgstr "" + +#. ~ Description of mutation "Far-Sighted" +#: data/json/mutations/mutations.json +msgid "" +"Without reading glasses, you are unable to read anything, and take penalties" +" on melee accuracy and electronics/tailoring crafting. However, you are " +"guaranteed to start with a pair of reading glasses." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Heavy Sleeper" +msgstr "" + +#. ~ Description of mutation "Heavy Sleeper" +#: data/json/mutations/mutations.json +msgid "You're quite the heavy sleeper. Noises are unlikely to wake you up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sleepy" +msgstr "" + +#. ~ Description of mutation "Sleepy" +#: data/json/mutations/mutations.json +msgid "You need sleep more often, but still spend most of your time awake." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Assassin Convict" +msgstr "" + +#. ~ Description of mutation "Assassin Convict" +#: data/json/mutations/mutations.json +msgid "" +"You have a target to kill. Search it, find it, and eliminate whatever it is" +" now." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Asthmatic" +msgstr "" + +#. ~ Description of mutation "Asthmatic" +#: data/json/mutations/mutations.json +msgid "" +"You will occasionally need to use an inhaler, or else suffer severe physical" +" limitations. However, you are guaranteed to start with an inhaler." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bad Back" +msgstr "" + +#. ~ Description of mutation "Bad Back" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You simply cannot carry as much as people with a similar strength could. " +"Your maximum weight carried is reduced by 35%." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bad Temper" +msgstr "" + +#. ~ Description of mutation "Bad Temper" +#: data/json/mutations/mutations.json +msgid "" +"Things just keep getting you down. You tend to be unhappy, and it takes " +"some doing to cheer you up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Disorganized" +msgstr "" + +#. ~ Description of mutation "Disorganized" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You are terrible at organizing and storing your possessions. You retrieve " +"things from containers 10% slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/innawood/mutations/mutations.json +msgid "Illiterate" +msgstr "" + +#. ~ Description of mutation "Illiterate" +#: data/json/mutations/mutations.json +#: data/mods/innawood/mutations/mutations.json +msgid "You never learned to read! Books and computers are off-limits to you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Poor Hearing" +msgstr "" + +#. ~ Description of mutation "Poor Hearing" +#: data/json/mutations/mutations.json +msgid "Your hearing is poor, and you may not hear quiet or far-off noises." +msgstr "" + +#. ~ Description of mutation "Deaf" +#: data/json/mutations/mutations.json +msgid "" +"You're not able to hear anything, and as such you're not able to talk to " +"NPCs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slow Learner" +msgstr "" + +#. ~ Description of mutation "Slow Learner" +#: data/json/mutations/mutations.json +msgid "" +"You are slow to grasp new ideas, and thus learn things more slowly than " +"others. Note that this only applies to real-world experience, not to skill " +"gain from other sources like books." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insomniac" +msgstr "" + +#. ~ Description of mutation "Insomniac" +#: data/json/mutations/mutations.json +msgid "" +"You have a hard time falling asleep, even under the best circumstances!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Meat Intolerance" +msgstr "" + +#. ~ Description of mutation "Meat Intolerance" +#: data/json/mutations/mutations.json +msgid "" +"You have problems with eating meat. It's possible for you to eat it, but " +"you will suffer morale penalties and obtain less nutrition from it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Thin-Skinned" +msgstr "" + +#. ~ Description of mutation "Thin-Skinned" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is fragile. Cutting and bashing damage is slightly increased for " +"you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hates Vegetables" +msgstr "" + +#. ~ Description of mutation "Hates Vegetables" +#: data/json/mutations/mutations.json +msgid "" +"You have problems with eating vegetables. It's possible for you to eat " +"them, but you will suffer morale penalties and obtain less nutrition from " +"them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/innawood/mutations/mutations.json +msgid "Hates Books" +msgstr "" + +#. ~ Description of mutation "Hates Books" +#: data/json/mutations/mutations.json +#: data/mods/innawood/mutations/mutations.json +msgid "" +"Reading is for nerds! Boring books are more boring, and you can't have fun " +"by reading books." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fructose Intolerance" +msgstr "" + +#. ~ Description of mutation "Fructose Intolerance" +#: data/json/mutations/mutations.json +msgid "" +"Eating fruits always causes your stomach to ache. It's possible for you to " +"eat them, but you will suffer morale penalties and obtain less nutrition " +"from them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lactose Intolerance" +msgstr "" + +#. ~ Description of mutation "Lactose Intolerance" +#: data/json/mutations/mutations.json +msgid "" +"You, like 75 percent of the world, cannot tolerate milk or milk based " +"products. It's possible for you to eat them, but you will suffer morale " +"penalties and obtain less nutrition from them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Junkfood Intolerance" +msgstr "" + +#. ~ Description of mutation "Junkfood Intolerance" +#: data/json/mutations/mutations.json +msgid "" +"Something in those heavily processed foods doesn't agree with you. It's " +"possible for you to eat them, but you will suffer morale penalties and " +"obtain less nutrition from them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Grain Intolerance" +msgstr "" + +#. ~ Description of mutation "Grain Intolerance" +#: data/json/mutations/mutations.json +msgid "" +"You have a rare allergy that prevents you from eating wheat. It's possible " +"for you to eat wheat-based products, but you will suffer morale penalties " +"and obtain less nutrition from them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sweet Tooth" +msgstr "" + +#. ~ Description of mutation "Sweet Tooth" +#: data/json/mutations/mutations.json +msgid "" +"You have a soft spot for processed foods, and gain a morale bonus from " +"eating them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sugar-Loving" +msgstr "" + +#. ~ Description of mutation "Sugar-Loving" +#: data/json/mutations/mutations.json +msgid "" +"You *adore* the taste of junk food, and find it preferable to everything " +"else!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Glass Jaw" +msgstr "" + +#. ~ Description of mutation "Glass Jaw" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your head can't take much abuse. Its maximum HP is 20% lower than usual. " +"Your apparent fragility makes you less intimidating." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Forgetful" +msgstr "" + +#. ~ Description of mutation "Forgetful" +#: data/json/mutations/mutations.json +msgid "" +"You have a hard time remembering things. Your skills will erode slightly " +"faster than usual, and you have trouble keeping your story straight when " +"lying." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lightweight" +msgstr "" + +#. ~ Description of mutation "Lightweight" +#: data/json/mutations/mutations.json +msgid "" +"Alcohol and drugs go straight to your head. You suffer the negative effects" +" of these for longer." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Addictive Personality" +msgstr "" + +#. ~ Description of mutation "Addictive Personality" +#: data/json/mutations/mutations.json +msgid "" +"It's easier for you to become addicted to substances, and harder to rid " +"yourself of these addictions." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong Scent" +msgstr "" + +#. ~ Description of mutation "Strong Scent" +#: data/json/mutations/mutations.json +msgid "" +"Your scent is particularly strong. It's not offensive to humans, but " +"animals that track your scent will do so more easily." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Chemical Imbalance" +msgstr "" + +#. ~ Description of mutation "Chemical Imbalance" +#: data/json/mutations/mutations.json +msgid "" +"You suffer from a minor chemical imbalance, whether mental or physical. " +"Minor changes to your internal chemistry will manifest themselves on " +"occasion, such as hunger, sleepiness, narcotic effects, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Animal Discord" +msgstr "" + +#. ~ Description of mutation "Animal Discord" +#: data/json/mutations/mutations.json +msgid "" +"Most animals don't like you, and aggressive animals are more likely to " +"attack you. This only applies to natural animals such as woodland " +"creatures." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prey Animal" +msgstr "" + +#. ~ Description of mutation "Prey Animal" +#: data/json/mutations/mutations.json +msgid "" +"Natural animals like dogs and wolves see you as prey, and are liable to " +"attack you on sight." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slow Reader" +msgstr "" + +#. ~ Description of mutation "Slow Reader" +#: data/json/mutations/mutations.json +msgid "" +"You're a slow reader, and it takes you longer to get through books than " +"most." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Kaluptic Psychosis" +msgstr "" + +#. ~ Description of mutation "Kaluptic Psychosis" +#: data/json/mutations/mutations.json +msgid "" +"Ever since the sky first broke, you have felt unwell, your head split by " +"alien thoughts. You will periodically suffer from delusions, ranging from " +"minor effects to full visual hallucinations. Some of these effects may be " +"controlled through the use of antipsychotics." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Narcoleptic" +msgstr "" + +#. ~ Description of mutation "Narcoleptic" +#: data/json/mutations/mutations.json +msgid "You randomly fall asleep without any reason." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Clumsy" +msgstr "" + +#. ~ Description of mutation "Clumsy" +#: data/json/mutations/mutations.json +msgid "" +"You make more noise while walking. You're also more likely to set off " +"traps." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Jittery" +msgstr "" + +#. ~ Description of mutation "Jittery" +#: data/json/mutations/mutations.json +msgid "" +"When very hungry or under the effects of stimulants, you may find your hands" +" shaking uncontrollably, severely reducing your Dexterity." +msgstr "" + +#. ~ Description of mutation "Hoarder" +#: data/json/mutations/mutations.json +msgid "" +"You don't feel right unless you're carrying as much as you can. You suffer " +"morale penalties for carrying less than maximum volume (weight is ignored)." +" Xanax can help control this anxiety." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Savant" +msgstr "" + +#. ~ Description of mutation "Savant" +#: data/json/mutations/mutations.json +msgid "" +"You tend to specialize in one skill and be poor at all others. You advance " +"at half speed in all skills except your best one. Note that combining this " +"with Fast Learner will come out to a slower rate of learning for all skills." +msgstr "" + +#. ~ Description of mutation "Pacifist" +#: data/json/mutations/mutations.json +msgid "" +"You don't like thinking about violence. Your combat skills advance much " +"slower than usual, and you feel more guilt about killing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mood Swings" +msgstr "" + +#. ~ Description of mutation "Mood Swings" +#: data/json/mutations/mutations.json +msgid "Your morale will shift up and down at random, often dramatically." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slow Footed" +msgstr "" + +#. ~ Description of mutation "Slow Footed" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You can't move as fast as most, resulting in a 15% speed penalty on flat " +"ground." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Weak Stomach" +msgstr "" + +#. ~ Description of mutation "Weak Stomach" +#: data/json/mutations/mutations.json +msgid "You are more likely to throw up from food poisoning, alcohol, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Wool Allergy" +msgstr "" + +#. ~ Description of mutation "Wool Allergy" +#: data/json/mutations/mutations.json +msgid "" +"You are badly allergic to wool, and cannot wear any clothing made of the " +"substance." +msgstr "" + +#. ~ Description of mutation "Vegan" +#: data/json/mutations/mutations.json +msgid "" +"You're very strictly vegan, eating animal products is out of the question, " +"even if it means death. You also can't bear to wear clothing made of animal" +" products, such as leather or fur." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Truth Teller" +msgstr "" + +#. ~ Description of mutation "Truth Teller" +#: data/json/mutations/mutations.json +msgid "" +"When you try to tell a lie, you blush, stammer, and get all shifty-eyed. " +"Telling lies and otherwise bluffing will be much more difficult for you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ugly" +msgstr "" + +#. ~ Description of mutation "Ugly" +#: data/json/mutations/mutations.json +msgid "" +"You're not much to look at. People who care about such things will react " +"poorly to you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Albino" +msgstr "" + +#. ~ Description of mutation "Albino" +#: data/json/mutations/mutations.json +msgid "" +"You lack skin pigmentation due to a genetic problem. You sunburn extremely " +"easily, and typically use an umbrella and sunglasses when going out in the " +"sun." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Flimsy" +msgstr "" + +#. ~ Description of mutation "Flimsy" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body can't take much abuse. Its maximum HP is 25% lower than usual. " +"Your weakness is apparent and makes you less intimidating. Stacks with " +"Glass Jaw." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Frail" +msgstr "" + +#. ~ Description of mutation "Frail" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body breaks very easily. Its maximum HP is 50% lower than usual. Your" +" weakness is apparent and makes you less intimidating. Stacks with Glass " +"Jaw." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fragile" +msgstr "" + +#. ~ Description of mutation "Fragile" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body is extremely fragile. Its maximum HP is 75% lower than usual. " +"Your weakness is apparent and makes you less intimidating. Stacks with " +"Glass Jaw." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Genetic Downward Spiral" +msgstr "" + +#. ~ Description of mutation "Genetic Downward Spiral" +#: data/json/mutations/mutations.json +msgid "" +"The events of the Cataclysm have damaged your DNA beyond repair. You mutate" +" frequently, all mutations you receive (from any source) are negative, and " +"your instability is rapidly growing out of control." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Jaundice" +msgstr "" + +#. ~ Description of mutation "Jaundice" +#: data/json/mutations/mutations.json +msgid "" +"It's subtle, but your skin has definitely taken on a sickly yellow-green " +"hue." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Goosebumps" +msgstr "" + +#. ~ Description of mutation "Goosebumps" +#: data/json/mutations/mutations.json +msgid "" +"You have goosebumps that never seem to go away. Are they getting bigger?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rashy Skin" +msgstr "" + +#. ~ Description of mutation "Rashy Skin" +#: data/json/mutations/mutations.json +msgid "" +"You've developed a persistent skin rash. Sometimes it's fine, other times " +"it itches like hell." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hirsute" +msgstr "" + +#. ~ Description of mutation "Hirsute" +#: data/json/mutations/mutations.json +msgid "" +"Your body hair is growing in thicker than it used to. It's almost like " +"you're going through a second puberty or something." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Peeling Skin" +msgstr "" + +#. ~ Description of mutation "Peeling Skin" +#: data/json/mutations/mutations.json +msgid "" +"Your skin keeps peeling in big flakes, like you're recovering from a bad " +"sunburn. Oddly, it doesn't hurt at all." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Smooth Skin" +msgstr "" + +#. ~ Description of mutation "Smooth Skin" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has lost some of its color and taken on a smooth, papery texture." +" This slightly reduces wet effects, but also makes you a little more " +"vulnerable to cuts and scrapes." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "High Night Vision" +msgstr "" + +#. ~ Description of mutation "High Night Vision" +#: data/json/mutations/mutations.json +msgid "" +"You can see incredibly well in the dark! Activate to toggle NV-visible " +"areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Full Night Vision" +msgstr "" + +#. ~ Description of mutation "Full Night Vision" +#: data/json/mutations/mutations.json +msgid "" +"You can see in pitch blackness as if you were wearing night-vision goggles." +" Activate to toggle NV-visible areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cephalopod Eyes" +msgstr "" + +#. ~ Description of mutation "Cephalopod Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes still bulge, yet your pupils look different somehow. Water " +"doesn't seem to cause any trouble at all, though." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Man's Best Friend" +msgstr "" + +#. ~ Description of mutation "Man's Best Friend" +#: data/json/mutations/mutations.json +msgid "" +"Man's oldest and most well known friends are all Lupines. Somehow you've " +"mutated something that reminds other survivors of your more domestic " +"relatives. A softer edge around the eyes, maybe." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cephalopod Vision" +msgstr "" + +#. ~ Description of mutation "Cephalopod Vision" +#: data/json/mutations/mutations.json +msgid "" +"Your brain has caught up with your eyes. You can see much better in the " +"dark, but sunlight seems much brighter now. Activate to toggle NV-visible " +"areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fey Eyes" +msgstr "" + +#. ~ Description of mutation "Fey Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes have turned… green. It's tough to tell the exact shade, as it " +"seems to shift. The effect is… pleasant." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fey Vision" +msgstr "" + +#. ~ Description of mutation "Fey Vision" +#: data/json/mutations/mutations.json +msgid "" +"The shadows don't seem as dark now. Activate to toggle NV-visible areas on " +"or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fey Nightsight" +msgstr "" + +#. ~ Description of mutation "Fey Nightsight" +#: data/json/mutations/mutations.json +msgid "" +"You have great low-light vision now, but it doesn't allow you to perform " +"fine tasks such as crafting and reading in darkness. Activate to toggle NV-" +"visible areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Feline Eyes" +msgstr "" + +#. ~ Description of mutation "Feline Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes have mutated; now you have slit pupils, and they glitter in the " +"light, much like a cat's. This is visually striking, but it isn't helping " +"you see at night." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Feline Vision" +msgstr "" + +#. ~ Description of mutation "Feline Vision" +#: data/json/mutations/mutations.json +msgid "" +"Your optic nerves and brain caught up with your eyes. Now you can see " +"pretty well at night. Activate to toggle NV-visible areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ursine Vision" +msgstr "" + +#. ~ Description of mutation "Ursine Vision" +#: data/json/mutations/mutations.json +msgid "" +"Your visual processing has shifted: though you can see better in the dark, " +"you're nearsighted in the light. Maybe glasses would help. Activate to " +"toggle NV-visible areas on or off." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mesopic" +msgstr "" + +#. ~ Description of mutation "Mesopic" +#: data/json/mutations/mutations.json +msgid "" +"You find it difficult to see very far in bright light. On its own, this " +"doesn't necessarily make you any better in the dark." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Avian Eyes" +msgstr "" + +#. ~ Description of mutation "Avian Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your vision has become particularly acute: you suspect you could pick out " +"zombies much farther away. Perception +4." +msgstr "" + +#. ~ Description of mutation "Infrared Vision" +#: data/json/mutations/mutations.json +msgid "Your eyes have mutated to pick up radiation in the infrared spectrum." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Reptilian Eyes" +msgstr "" + +#. ~ Description of mutation "Reptilian Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes have mutated, with a brilliant iris and slitted pupil similar to " +"that of a lizard. This is visually striking, but doesn't seem to affect " +"your vision." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Reptilian IR" +msgstr "" + +#. ~ Description of mutation "Reptilian IR" +#: data/json/mutations/mutations.json +msgid "" +"Your optic nerves and brain have mutated to catch up with your eyes, " +"allowing you to see in the infrared spectrum." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Fast Healer" +msgstr "" + +#. ~ Description of mutation "Very Fast Healer" +#: data/json/mutations/mutations.json +msgid "Your wounds and broken limbs heal very quickly." +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "flask_regeneration" +#: data/json/mutations/mutations.json data/mods/Magiclysm/effects/effects.json +msgid "Regeneration" +msgstr "" + +#. ~ Description of mutation "Regeneration" +#: data/json/mutations/mutations.json +msgid "Your flesh regenerates and your limbs mend incredibly quickly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Reptilian Healing" +msgstr "" + +#. ~ Description of mutation "Reptilian Healing" +#: data/json/mutations/mutations.json +msgid "" +"Your broken limbs mend themselves without significant difficulty in addition" +" to your already-quick healing. You do not require splints for broken " +"limbs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Little Sleep" +msgstr "" + +#. ~ Description of mutation "Very Little Sleep" +#: data/json/mutations/mutations.json +msgid "You don't sleep often. But when you do, you need very little of it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tireless" +msgstr "" + +#. ~ Description of mutation "Tireless" +#: data/json/mutations/mutations.json +msgid "You defend the realm all night and all day." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Incisors" +msgstr "" + +#. ~ Description of mutation "Incisors" +#: data/json/mutations/mutations.json +msgid "Your big teeth have grown in. Folks had best show some more respect." +msgstr "" + +#. ~ Message when player with mutation "Incisors" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You bite into %s with your ratlike incisors!" +msgstr "" + +#. ~ Message when NPC with mutation "Incisors" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s bites %2$s with their ratlike incisors!" +msgstr "" + +#. ~ Description of mutation "Nictitating Membrane" +#: data/json/mutations/mutations.json +msgid "" +"You have a set of clear lenses which lower over your eyes while underwater, " +"allowing you to see as though you were wearing goggles. Slightly decreases " +"wet penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Frog Eyes" +msgstr "" + +#. ~ Description of mutation "Frog Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes bulge noticeably out of your face, and you are able to move them " +"much more freely than before. You can see movement and close objects " +"clearly, but you have trouble picking up distant details in the light. " +"Instead of eyelids they are covered by a translucent, protective membrane " +"that blocks irritants and water. It allows you to sleep with your eyes " +"open! Activate to cause the approach of hostile creatures to wake you up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gills" +msgstr "" + +#. ~ Description of mutation "Gills" +#: data/json/mutations/mutations.json +msgid "" +"You've grown a set of gills in your neck, allowing you to breathe " +"underwater. Slightly increases wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cephalopod Gills" +msgstr "" + +#. ~ Description of mutation "Cephalopod Gills" +#: data/json/mutations/mutations.json +msgid "" +"You've grown a set of gills, running from your neck up behind your ears. " +"They allow you to breathe underwater and slightly increase wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Flesh" +msgstr "" + +#. ~ Description of mutation "Mycus Flesh" +#: data/json/mutations/mutations.json +msgid "" +"We have begun adapting local physiology to Mycus physical structure, greatly" +" reducing wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Fireproofing" +msgstr "" + +#. ~ Description of mutation "Mycus Fireproofing" +#: data/json/mutations/mutations.json +msgid "" +"We have spliced the dense, amphibole fibers from Mycus core towers with the " +"resilient, adaptive flesh of local physiology. This reduces our speed by a " +"moderate amount, but provides powerful armor across our body, nullifies wet " +"effects, and provides complete protection from fire." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycogenesis" +msgstr "" + +#. ~ Description of mutation "Mycogenesis" +#: data/json/mutations/mutations.json +msgid "" +"Local physiology has been fully incorporated with that of Mycus silicate " +"fibers. In addition to benefits conferred by previous developments, we may " +"join with Mycus fibers beneath us - sleeping on top of fungal areas places " +"us into a dormant state, which spreads spores around us as we sleep and " +"revitalizes our body much more quickly than regular sleep." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sparse Scales" +msgstr "" + +#. ~ Description of mutation "Sparse Scales" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has toughened and grown thin, flexible scales in some places, " +"acting as natural armor." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Scales" +msgstr "" + +#. ~ Description of mutation "Scales" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has toughened further and your scales have grown to cover most of " +"your body. Somewhat reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Thick Scales" +msgstr "" + +#. ~ Description of mutation "Thick Scales" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has grown thick and leathery and a set of heavy green scales has " +"grown to cover most of your body, acting as natural armor. Further, bony " +"scutes cover your extremities, offering additional protection there. While " +"difficult to penetrate, it also limits your flexibility. Greatly reduces " +"wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sleek Scales" +msgstr "" + +#. ~ Description of mutation "Sleek Scales" +#: data/json/mutations/mutations.json +msgid "" +"A set of very flexible and slick scales has grown to cover your toughened " +"skin. These act as decent natural armor, improve your ability to swim, and " +"make you difficult to grab. Mostly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Light Bones" +msgstr "" + +#. ~ Description of mutation "Light Bones" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your bones are very light. This enables you to move and attack 10% faster, " +"but also reduces your carrying weight by 20% and makes bashing attacks hurt " +"a little more." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Feathers" +msgstr "" + +#. ~ Description of mutation "Feathers" +#: data/json/mutations/mutations.json +msgid "" +"Iridescent feathers have grown to cover your entire body, providing a " +"marginal protection against attacks and minor protection from cold. They " +"also provide a natural waterproofing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Down" +msgstr "" + +#. ~ Description of mutation "Down" +#: data/json/mutations/mutations.json +msgid "" +"You shan't need to migrate south with your layer of down. It's even better " +"with no apes around to kill you for it!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lightly Furred" +msgstr "" + +#. ~ Description of mutation "Lightly Furred" +#: data/json/mutations/mutations.json +msgid "" +"Light fur has grown to cover your entire body, providing marginal protection" +" against attacks and slight protection from cold." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Furry" +msgstr "" + +#. ~ Description of mutation "Furry" +#: data/json/mutations/mutations.json +msgid "" +"Thick black fur has grown to cover your entire body, providing minor " +"protection against attacks, and considerable protection from cold." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shaggy Fur" +msgstr "" + +#. ~ Description of mutation "Shaggy Fur" +#. ~ Description of mutation "Wooly Fur" +#: data/json/mutations/mutations.json +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your fur has grown out and thickened, providing great protection from " +"attacks as well as considerable insulation." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Scruffy Fur" +msgstr "" + +#. ~ Description of mutation "Scruffy Fur" +#: data/json/mutations/mutations.json +msgid "" +"You've lost your fluffy undercoat for the summer. This feels a lot better " +"in the heat, but it's less protective and looks a little bedraggled." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gray Fur" +msgstr "" + +#. ~ Description of mutation "Gray Fur" +#: data/json/mutations/mutations.json +msgid "" +"Dense gray fur has grown to cover your entire body, providing noticeable " +"protection against attacks, and considerable protection from cold." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Summer Coat" +msgstr "" + +#. ~ Description of mutation "Summer Coat" +#: data/json/mutations/mutations.json +msgid "" +"Your entire body is covered in dense fur, but it's thinned out a bit for the" +" summer, which may provide some relief from the heat at the cost of physical" +" protection." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sleek Fur" +msgstr "" + +#. ~ Description of mutation "Sleek Fur" +#: data/json/mutations/mutations.json +msgid "" +"You've grown sleek fur, providing minor protection against attacks, and some" +" protection from cold." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lynx Fur" +msgstr "" + +#. ~ Description of mutation "Lynx Fur" +#: data/json/mutations/mutations.json +msgid "" +"Your fur has grown out significantly around your cheeks and neck, providing " +"excellent protection from attacks." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Jumbled Skin" +msgstr "" + +#. ~ Description of mutation "Jumbled Skin" +#: data/json/mutations/mutations.json +msgid "Your skin has mutated into an amalgamation of fur and scales." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Patchwork Skin" +msgstr "" + +#. ~ Description of mutation "Patchwork Skin" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has mutated into an amalgamation of thickened fur, scales, and " +"more." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Patchwork Armor" +msgstr "" + +#. ~ Description of mutation "Patchwork Armor" +#: data/json/mutations/mutations.json +msgid "" +"Your skin has warped into a highly protective but inconsistent medley of " +"chitin, scales, fur, and bone." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgctxt "mutation" +msgid "Epicuticle" +msgstr "" + +#. ~ Description of mutation "Epicuticle" +#: data/json/mutations/mutations.json +msgid "" +"Your epidermis has turned into a thin, flexible layer of chitin. It " +"provides decent physical protection. Slightly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Epicuticle (Molted)" +msgstr "" + +#. ~ Description of mutation "Epicuticle (Molted)" +#: data/json/mutations/mutations.json +msgid "" +"Your epidermis has turned into a thin, flexible layer of chitin. Newly " +"molted, it feels a little tender, but it's still tough and leathery." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Chitin Carapace" +msgstr "" + +#. ~ Description of mutation "Chitin Carapace" +#: data/json/mutations/mutations.json +msgid "" +"You've grown a chitin exoskeleton, much like that of an insect. It provides" +" considerable physical protection, and make your punches hit a little " +"harder. Somewhat reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Chitin Carapace (Molted)" +msgstr "" + +#. ~ Description of mutation "Chitin Carapace (Molted)" +#: data/json/mutations/mutations.json +msgid "" +"You've recently molted, and your chitin exoskeleton is still soft and " +"vulnerable." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sclerotin Plate" +msgstr "" + +#. ~ Description of mutation "Sclerotin Plate" +#: data/json/mutations/mutations.json +msgid "" +"You've grown a sclerotin exoskeleton, akin to an organic suit of platemail." +" It provides excellent physical protection and makes your punches hit " +"harder, but reduces your Dexterity by 1 and encumbers all body parts but " +"your eyes and mouth. Greatly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sclerotin Plate (Molted)" +msgstr "" + +#. ~ Description of mutation "Sclerotin Plate (Molted)" +#: data/json/mutations/mutations.json +msgid "" +"Your exoskeleton bears thick plates of chitin which have not fully " +"sclerotized. They won't provide good protection until they've had time to " +"harden." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Crustacean Carapace" +msgstr "" + +#. ~ Description of mutation "Crustacean Carapace" +#: data/json/mutations/mutations.json +msgid "" +"Your body is covered with a thick, near impenetrable, vividly-colored " +"carapace. It provides unmatched physical protection and even some " +"protection from corrosive chemicals, but reduces your dexterity by 2 and " +"encumbers all body parts except your eyes. Greatly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Crustacean Carapace (Molted)" +msgstr "" + +#. ~ Description of mutation "Crustacean Carapace (Molted)" +#: data/json/mutations/mutations.json +msgid "" +"You're covered in a great chitin carapace which reduces your Dexterity by 1," +" however it has recently molted and will offer poor protection until it has " +"time to harden. Greatly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hairy Chitin" +msgstr "" + +#. ~ Description of mutation "Hairy Chitin" +#: data/json/mutations/mutations.json +msgid "" +"You've developed some sort of hair growing out of your chitin. It's a bit " +"warmer than not having hair." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Furred Chitin" +msgstr "" + +#. ~ Description of mutation "Furred Chitin" +#: data/json/mutations/mutations.json +msgid "" +"Your chitin hair has thickened and spread across your body. It provides " +"minor warmth and helps you sense nearby vibrations." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Furred Plate" +msgstr "" + +#. ~ Description of mutation "Furred Plate" +#: data/json/mutations/mutations.json +msgid "" +"Your thick exoskeleton boasts a fine coat of hairs that put feline whiskers " +"to shame." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Urticating Hairs" +msgstr "" + +#. ~ Description of mutation "Urticating Hairs" +#: data/json/mutations/mutations.json +msgid "" +"Significant amounts of your hairs have loosened. If some creature tries to " +"attack you, your assailant is quite likely to get fine, bristly chitin in an" +" irritating spot; it doesn't carry your venom but it will be distracting." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Giant Pincer" +msgstr "" + +#. ~ Description of mutation "Giant Pincer" +#: data/json/mutations/mutations.json +msgid "" +"Instead of your right hand, you now have a giant claw resembling ones found " +"on crabs. It encumbers you greatly, but you can use it in melee combat to " +"deal massive damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Spines" +msgstr "" + +#. ~ Description of mutation "Spines" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is covered with fine spines. Whenever an unarmed opponent strikes" +" a part of your body that is not covered by clothing, they will receive " +"moderate damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Quills" +msgstr "" + +#. ~ Description of mutation "Quills" +#: data/json/mutations/mutations.json +msgid "" +"Your body is covered with large quills. Whenever an unarmed opponent " +"strikes a part of your body that is not covered by clothing, they will " +"receive significant damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Assault Barbs" +msgstr "" + +#. ~ Description of mutation "Assault Barbs" +#: data/json/mutations/mutations.json +msgid "" +"Some of the quills on your arms have become quite loose. By flinging your " +"arms, you can fire off these quills as projectiles." +msgstr "" + +#. ~ Message when firing ranged attack with mutation "Assault Barbs" +#: data/json/mutations/mutations.json +msgid "You fire off some of your quills." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Phelloderm" +msgstr "" + +#. ~ Description of mutation "Phelloderm" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is light green and has a slightly woody quality to it. This " +"provides armor and helps you retain moisture, resulting in less thirst. " +"Greatly decreases wet penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Protective Bark" +msgstr "" + +#. ~ Description of mutation "Protective Bark" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is coated in a light bark, like that of a tree. This provides " +"powerful armor and makes you nearly waterproof." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shifting Bark (Distributed)" +msgstr "" + +#. ~ Description of mutation "Shifting Bark (Distributed)" +#: data/json/mutations/mutations.json +msgid "" +"Your warped bark can be shifted in function, and is currently spread evenly." +" Activate to better protect your torso, at the cost of other areas." +msgstr "" + +#. ~ Message when transforming from mutation "Shifting Bark (Distributed)" to +#. "BARK2_b" +#. ~ Message when transforming from mutation "Shifting Bark (Consolidated)" +#. to "BARK2_c" +#. ~ Message when transforming from mutation "Shifting Bark (Latticed)" to +#. "BARK2_a" +#: data/json/mutations/mutations.json +msgid "Your bark ripples across your body, repositioning at a cellular level." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shifting Bark (Consolidated)" +msgstr "" + +#. ~ Description of mutation "Shifting Bark (Consolidated)" +#: data/json/mutations/mutations.json +msgid "" +"Your warped bark can be shifted in function, and is currently consolidated " +"on your torso. Activate to shift your bark into a lattice, increasing bulk " +"but providing better protection for the entire body." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shifting Bark (Latticed)" +msgstr "" + +#. ~ Description of mutation "Shifting Bark (Latticed)" +#: data/json/mutations/mutations.json +msgid "" +"Your warped bark can be shifted in function, and is currently expanded into " +"a sturdy lattice. Activate to collapse the lattice, returning to an evenly " +"distributed form." +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "effect_goblin_fruit_thorns" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Thorns" +msgstr "" + +#. ~ Description of mutation "Thorns" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is covered in small, woody thorns. Whenever an unarmed opponent " +"strikes a part of your body that is not covered by clothing, they will " +"receive minor damage. Your punches may also deal extra damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Leaves" +msgstr "" + +#. ~ Description of mutation "Leaves" +#: data/json/mutations/mutations.json +msgid "" +"All the hair on your body has turned to long, grass-like leaves. Apart from" +" being physically striking, these provide you with a minor amount of " +"nutrients while in sunlight when your head is uncovered. Slightly reduces " +"wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lush Leaves" +msgstr "" + +#. ~ Description of mutation "Lush Leaves" +#: data/json/mutations/mutations.json +msgid "" +"Your leaves have grown in size and prominence, with additional leaves " +"sprouting along your arms. While your arms and head are uncovered, you will" +" photosynthesize nutrients while in sunlight. Reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Verdant Leaves" +msgstr "" + +#. ~ Description of mutation "Verdant Leaves" +#: data/json/mutations/mutations.json +msgid "" +"Your leaves are vibrant, large, and green, and have become a major source of" +" nutrients for your body. Whenever your arms and head are uncovered you " +"will gain a large amount of nutrients by standing in the sunlight. Reduces " +"wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Transpiration" +msgstr "" + +#. ~ Description of mutation "Transpiration" +#: data/json/mutations/mutations.json +msgid "" +"Your body has begun moving nutrients via the evaporation of water. This " +"increases your thirst when it's hot, but reduces it when it's cold." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Flowering" +msgstr "" + +#. ~ Description of mutation "Flowering" +#: data/json/mutations/mutations.json +msgid "" +"You've started blooming where your scalp used to be. Your blossoms have a " +"pleasant aroma, are visually striking, and are quite sensitive." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rosebuds" +msgstr "" + +#. ~ Description of mutation "Rosebuds" +#: data/json/mutations/mutations.json +msgid "" +"The top of your head is blooming with rosebuds. They're eye catching, and " +"have a strong fragrance that makes you pleasant to be around." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Spores" +msgstr "" + +#. ~ Description of mutation "Mycus Spores" +#: data/json/mutations/mutations.json +msgid "We have developed local spore sacs. The Mycus must grow." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Sporogenesis" +msgstr "" + +#. ~ Description of mutation "Mycus Sporogenesis" +#: data/json/mutations/mutations.json +msgid "" +"Local organisms seem to regard overt spore dispersal as a danger, and attack" +" the Mycus. Accordingly, our local spore sacs remain quiescent, until local" +" guidance determines that it is safe to germinate. Rapid development taxes " +"local nutrient reserves but ensures swift and effective growth." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Blossoms" +msgstr "" + +#. ~ Description of mutation "Mycus Blossoms" +#: data/json/mutations/mutations.json +msgid "We have developed local blossoms. The Mycus must grow." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Bloom" +msgstr "" + +#. ~ Description of mutation "Mycus Bloom" +#: data/json/mutations/mutations.json +msgid "" +"Local organisms seem to regard overt spore dispersal as a danger, and attack" +" the Mycus. Accordingly, our local blossoms remain quiescent, until local " +"guidance determines that it is safe to germinate. Rapid development taxes " +"local nutrient reserves but ensures swift and effective growth." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Provenance" +msgstr "" + +#. ~ Description of mutation "Mycus Provenance" +#: data/json/mutations/mutations.json +msgid "" +"Local spore sacs and blossoms have merged into a single, symbiotic form. " +"Acting as one, they germinate together to cement rapid growth across a large" +" area according to local guidance. The Mycus must grow." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Long Fingernails" +msgstr "" + +#. ~ Description of mutation "Long Fingernails" +#: data/json/mutations/mutations.json +msgid "" +"Your fingernails are long and sharp. If you aren't wearing gloves, your " +"unarmed attacks deal a minor amount of cutting damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Claws" +msgstr "" + +#. ~ Description of mutation "Claws" +#: data/json/mutations/mutations.json +msgid "" +"You have claws on the ends of your fingers. If you aren't wearing gloves, " +"your unarmed attacks deal a minor amount of cutting damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gnarled Claws" +msgstr "" + +#. ~ Description of mutation "Gnarled Claws" +#: data/json/mutations/mutations.json +msgid "Your claws have grown tougher and slightly gnarled." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stainless Claws" +msgstr "" + +#. ~ Description of mutation "Stainless Claws" +#: data/json/mutations/mutations.json +msgid "" +"Your paws are bone, muscle, and claw with a thin layer of skin and fur. " +"They might as well be made of stainless steel." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Retractable Claws" +msgstr "" + +#. ~ Description of mutation "Retractable Claws" +#: data/json/mutations/mutations.json +msgid "" +"You have claws on the ends of your fingers, and can extend or retract them " +"as desired. Gloves will still get in the way, though." +msgstr "" + +#. ~ Message when transforming from mutation "Retractable Claws" to +#. "CLAWS_RETRACT_active" +#: data/json/mutations/mutations.json +msgid "You extend your claws." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extended Claws" +msgstr "" + +#. ~ Description of mutation "Extended Claws" +#: data/json/mutations/mutations.json +msgid "Sharp claws are extending from the end of your fingers." +msgstr "" + +#. ~ Message when transforming from mutation "Extended Claws" to +#. "CLAWS_RETRACT" +#: data/json/mutations/mutations.json +msgid "You retract your claws." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tentacle Rakes" +msgstr "" + +#. ~ Description of mutation "Tentacle Rakes" +#: data/json/mutations/mutations.json +msgid "" +"Your upper tentacles have grown large, hook-barbed rakes on the ends. " +"They're quite vicious, but really aren't suited for fine manipulation." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ink Glands" +msgstr "" + +#. ~ Description of mutation "Ink Glands" +#: data/json/mutations/mutations.json +msgid "" +"Several ink glands have developed in your gill structure. When active, they" +" will spray defensive ink and blind an attacker in an emergency." +msgstr "" + +#. ~ Description of mutation "Slime Spray" +#: data/json/mutations/mutations.json +msgid "" +"You exude slime from your pores. You can spread that slime on an opponent " +"in melee range." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bulging Reservoir" +msgstr "" + +#. ~ Description of mutation "Bulging Reservoir" +#: data/json/mutations/mutations.json +msgid "" +"You develop a reservoir of fluids that bulges out of your abdomen. Your " +"body has adapted to containing extra liquids in event of shortfalls." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bombardier Beetle Blast" +msgstr "" + +#. ~ Description of mutation "Bombardier Beetle Blast" +#: data/json/mutations/mutations.json +msgid "" +"You have an ability to spray boiling water on your enemies at melee " +"distance. This will drastically increase your thirst. Without an extra " +"reservoir you would quickly dehydrate yourself." +msgstr "" + +#. ~ Message when player with mutation "Bombardier Beetle Blast" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You spray %s with a boiling chemical mixture!" +msgstr "" + +#. ~ Message when NPC with mutation "Bombardier Beetle Blast" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s sprays %2$s with a boiling chemical mixture!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Large Talons" +msgstr "" + +#. ~ Description of mutation "Large Talons" +#. ~ Description of mutation "Demon Claws" +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "" +"Your index fingers have grown into huge talons. After a bit of practice, " +"you find that this does not affect your dexterity, but allows for a deadly " +"unarmed attack. They also prevent wearing gloves." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Radiogenic" +msgstr "" + +#. ~ Description of mutation "Radiogenic" +#: data/json/mutations/mutations.json +msgid "" +"Your system has adapted to radiation. While irradiated, you will actually " +"heal slowly, converting the radiation into hit points." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Radiophile" +msgstr "" + +#. ~ Description of mutation "Radiophile" +#: data/json/mutations/mutations.json +msgid "" +"Your flesh has developed a unique reaction to radiation that lets you sense " +"when ambient radiation is abnormally high. Turn off to ignore messages." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Marloss Carrier" +msgstr "" + +#. ~ Description of mutation "Marloss Carrier" +#: data/json/mutations/mutations.json +msgid "" +"Ever since you ate that Marloss berry, you can't get its scent out of your " +"nose, and you have a strong desire to try some seeds and… sap?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Marloss Vessel" +msgstr "" + +#. ~ Description of mutation "Marloss Vessel" +#: data/json/mutations/mutations.json +msgid "" +"Ever since you ate that Marloss seed, you can't get its taste off of your " +"tongue, and you have a strong desire to try some berries and… sap?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Marloss Vector" +msgstr "" + +#. ~ Description of mutation "Marloss Vector" +#: data/json/mutations/mutations.json +msgid "" +"Ever since you ate that Marloss jelly, you can't stop thinking of it, and " +"you have a strong desire to eat some seeds and berries." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Marloss Rejection" +msgstr "" + +#. ~ Description of mutation "Marloss Rejection" +#: data/json/mutations/mutations.json +msgid "" +"Ever since you had that life-threatening reaction to that Marloss junk, you " +"can't bear the thought of ever eating it again!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mutagenic Aversion" +msgstr "" + +#. ~ Description of mutation "Mutagenic Aversion" +#: data/json/mutations/mutations.json +msgid "" +"Ever since you had that life-threatening reaction to those mutagen and " +"purifier things, you can't bear the thought of ever using them again!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insect Pheromones" +msgstr "" + +#. ~ Description of mutation "Insect Pheromones" +#: data/json/mutations/mutations.json +msgid "" +"Your body produces low-level pheromones, identifying you as a friend to many" +" species of insects. Insects will attack you much less." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Amphibian Pheromones" +msgstr "" + +#. ~ Description of mutation "Amphibian Pheromones" +#: data/json/mutations/mutations.json +msgid "" +"Your body produces low-level pheromones, identifying you as a friend to many" +" species of amphibian. Amphibians will attack you much less." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mammal Pheromones" +msgstr "" + +#. ~ Description of mutation "Mammal Pheromones" +#: data/json/mutations/mutations.json +msgid "" +"Your body produces low-level pheromones which put mammals at ease. They " +"will be less likely to attack or flee from you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Disease Immune" +msgstr "" + +#. ~ Description of mutation "Disease Immune" +#: data/json/mutations/mutations.json +msgid "" +"Your body is simply immune to diseases. You will never catch an ambient " +"disease." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Infection Resistant" +msgstr "" + +#. ~ Description of mutation "Infection Resistant" +#: data/json/mutations/mutations.json +msgid "" +"Your immune system is particularly good at resisting infections. You have " +"an increased chance for bad wounds and infections to heal on their own, and " +"only suffer reduced penalties from them." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Infection Immune" +msgstr "" + +#. ~ Description of mutation "Infection Immune" +#: data/json/mutations/mutations.json +msgid "" +"Your bloodstream has developed antibiotic properties. Your wounds will " +"never become infected." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Seasonal Allergies" +msgstr "" + +#. ~ Description of mutation "Seasonal Allergies" +#: data/json/mutations/mutations.json +msgid "" +"You tend to get hay fever, especially in springtime. Antihistamines are " +"your friend." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Identity" +msgstr "" + +#. ~ Description of mutation "Mycus Identity" +#: data/json/mutations/mutations.json +msgid "" +"We have synchronized our local physiology with that of the Mycus. Any " +"spores we may encounter will not attempt to germinate inside the local " +"system, and we may traverse Mycus biospheres easily, as native bioforms " +"shift shape to accommodate us." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Parasite Immune" +msgstr "" + +#. ~ Description of mutation "Parasite Immune" +#: data/json/mutations/mutations.json +msgid "" +"Your body is unusually inhospitable to parasitic lifeforms. You will never " +"become infested with internal parasites." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Venomous" +msgstr "" + +#. ~ Description of mutation "Venomous" +#: data/json/mutations/mutations.json +msgid "" +"Your body produces a potent venom. Cutting or stabbing attacks from " +"mutations have a chance to poison your target." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strongly Venomous" +msgstr "" + +#. ~ Description of mutation "Strongly Venomous" +#: data/json/mutations/mutations.json +msgid "" +"Your venom has become particularly strong. You're confident that your bites" +" or other cutting/stabbing natural attacks will take your target down " +"quickly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slime Hands" +msgstr "" + +#. ~ Description of mutation "Slime Hands" +#: data/json/mutations/mutations.json +msgid "" +"The skin on your hands is now a mucous membrane that produces a thick, acrid" +" slime. Attacks using your hand will cause minor acid damage. Slightly " +"increases wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stretchy Limbs" +msgstr "" + +#. ~ Description of mutation "Stretchy Limbs" +#: data/json/mutations/mutations.json +msgid "Your limbs seem to have a little more 'give' to them. +1 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rubbery Limbs" +msgstr "" + +#. ~ Description of mutation "Rubbery Limbs" +#: data/json/mutations/mutations.json +msgid "" +"Your limbs are significantly more flexible than any pathetic human arm or " +"leg. +3 Dexterity, -2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pseudolimbs" +msgstr "" + +#. ~ Description of mutation "Pseudolimbs" +#: data/json/mutations/mutations.json +msgid "" +"Your pseudopod-like limbs can fit into anything! You also suffer reduced " +"penalties to attacking while prone. +4 Dexterity, -4 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Muscle Consolidation" +msgstr "" + +#. ~ Description of mutation "Muscle Consolidation" +#: data/json/mutations/mutations.json +msgid "" +"Your extremities have gained strength but lost fine motor skills. -1 " +"Dexterity +2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rasping Tongue" +msgstr "" + +#. ~ Description of mutation "Rasping Tongue" +#: data/json/mutations/mutations.json +msgid "" +"You've developed an extremely long and mobile tongue capped with teeth. You" +" may use it to attack your enemies and pull them towards you." +msgstr "" + +#. ~ Message when player with mutation "Rasping Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You tear into %s with your rasping tongue!" +msgstr "" + +#. ~ Message when NPC with mutation "Rasping Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s tears into %2$s with their rasping tongue!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Harpoon Tongue" +msgstr "" + +#. ~ Description of mutation "Harpoon Tongue" +#: data/json/mutations/mutations.json +msgid "" +"Your tongue has increased its length and mobility. You may use it to pull " +"your enemies towards you." +msgstr "" + +#. ~ Message when player with mutation "Harpoon Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You stab into %s with your harpoon tongue!" +msgstr "" + +#. ~ Message when NPC with mutation "Harpoon Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s stabs into %2$s with their harpoon tongue!" +msgstr "" + +#. ~ Mutation name +#. ~ Heading of body part "compound eyes" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Compound Eyes" +msgstr "" + +#. ~ Description of mutation "Compound Eyes" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your eyes are compound, like those of an insect. This increases your " +"Perception by 2 whenever you aren't wearing eyewear." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Padded Feet" +msgstr "" + +#. ~ Description of mutation "Padded Feet" +#: data/json/mutations/mutations.json +msgid "" +"The bottoms of your feet are strongly padded. You receive no movement " +"penalty for not wearing shoes, and your steps are significantly quieter, as " +"added tissue dampens the noise." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong Legs" +msgstr "" + +#. ~ Description of mutation "Strong Legs" +#: data/json/mutations/mutations.json +msgid "Your legs have gained muscle mass to propel you across any terrain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bow-legged" +msgstr "" + +#. ~ Description of mutation "Bow-legged" +#: data/json/mutations/mutations.json +msgid "" +"Your lower limbs have shortened and splayed, slowing your bipedal movement." +" As long as you're not wielding anything and you've got both wings, you're " +"able to crawl quickly and quietly when you run or crouch." +msgstr "" + +#. ~ Trigger message of mutation "Bow-legged" +#: data/json/mutations/mutations.json +msgid "You hunch forward to crawl quickly on folded wings." +msgstr "" + +#. ~ Trigger message of mutation "Bow-legged" +#: data/json/mutations/mutations.json +msgid "You rise up to walk like a human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hooked Toes" +msgstr "" + +#. ~ Description of mutation "Hooked Toes" +#: data/json/mutations/mutations.json +msgid "" +"Your feet have grown into strong, curved claws. They won't fit into normal " +"shoes and are not much help in combat, but they allow you to climb most " +"vertical surfaces with ease. You can even cling to walls you glide into!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Digitigrade Legs" +msgstr "" + +#. ~ Description of mutation "Digitigrade Legs" +#: data/json/mutations/mutations.json +msgid "" +"The heels of your feet have shifted up off the ground in a rather " +"animalistic fashion, reducing your carry weight limit and preventing you " +"from wearing shoes. These hind feet are a bad match for human arms, but " +"could pair well with matching forepaws." +msgstr "" + +#. ~ Trigger message of mutation "Digitigrade Legs" +#. ~ Trigger message of mutation "Paws" +#. ~ Trigger message of mutation "Broad Paws" +#. ~ Trigger message of mutation "Little Paws" +#. ~ Trigger message of mutation "Quadruped" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You drop down on all fours." +msgstr "" + +#. ~ Trigger message of mutation "Digitigrade Legs" +#: data/json/mutations/mutations.json +msgid "You assume a less bestial posture." +msgstr "" + +#. ~ Description of mutation "Pounce" +#: data/json/mutations/mutations.json +msgid "" +"You've gained a strong ability to leap a short distance from a standing " +"position with little preparation time." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Leaping Legs" +msgstr "" + +#. ~ Description of mutation "Leaping Legs" +#: data/json/mutations/mutations.json +msgid "You've gained a strong ability to leap from a standing position." +msgstr "" + +#. ~ Description of mutation "Crushing Leap" +#: data/json/mutations/mutations.json +msgid "" +"You've gained a strong ability to leap a significant distance from a " +"standing position and crush whatever you land on." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Toe Talons" +msgstr "" + +#. ~ Description of mutation "Toe Talons" +#: data/json/mutations/mutations.json +msgid "" +"You have grown large, curved, and wickedly sharp talons in place of your big" +" toes. Fortunately, they don't get in the way of your movement. " +"Unfortunately, they do prevent wearing footgear." +msgstr "" + +#. ~ Message when player with mutation "Toe Talons" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You slash %s with one of your talons!" +msgstr "" + +#. ~ Message when NPC with mutation "Toe Talons" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s slashes %2$s with one of their talons!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Avian Legs" +msgstr "" + +#. ~ Description of mutation "Avian Legs" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your legs and feet have become bird-like, with long talons arranged three " +"ahead and one behind. They probably won't fit in human shoes, but they're " +"perfect for gripping onto precarious perches." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hooves" +msgstr "" + +#. ~ Description of mutation "Hooves" +#: data/json/mutations/mutations.json +msgid "" +"Your feet have fused into hooves. This allows you to perform a powerful " +"kicking attack, provides natural armor, and removes the need to wear shoes; " +"however, you cannot wear normal shoes. Reduces wet effects." +msgstr "" + +#. ~ Message when player with mutation "Hooves" attacks +#. ~ Message when player with mutation "Deer Form" attacks +#. ~ Message when player with mutation "Demon Hooves" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +#, c-format +msgid "You kick %s with your hooves!" +msgstr "" + +#. ~ Message when NPC with mutation "Hooves" attacks +#. ~ Message when NPC with mutation "Deer Form" attacks +#. ~ Message when NPC with mutation "Demon Hooves" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +#, c-format +msgid "%1$s kicks %2$s with their hooves!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Alcohol Metabolism" +msgstr "" + +#. ~ Description of mutation "Alcohol Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"So it's fermented? Whatever, it's still good drinking. You've developed " +"the ability to metabolize alcohol as a food source." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Subterranean Fortitude" +msgstr "" + +#. ~ Description of mutation "Subterranean Fortitude" +#: data/json/mutations/mutations.json +msgid "The aches and pains of living underground don't bother you as much." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Subterranean Build" +msgstr "" + +#. ~ Description of mutation "Subterranean Build" +#: data/json/mutations/mutations.json +msgid "" +"Your frame has adapted for life in confined spaces. You seem a little " +"shorter and bulkier, trading mobility for muscle mass. (+2 Strength, -2 " +"Dexterity)" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Saprovore" +msgstr "" + +#. ~ Description of mutation "Saprovore" +#: data/json/mutations/mutations.json +msgid "" +"Your digestive system is specialized to allow you to consume decaying " +"material. You can eat rotten food, albeit for less nutrition than usual." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Saprophage" +msgstr "" + +#. ~ Description of mutation "Saprophage" +#: data/json/mutations/mutations.json +msgid "" +"You prefer to sustain your nutritional needs using your roots and direct " +"nutrient extraction/synthesis. Your human parts still need the raw caloric " +"bulk of 'food' to keep them going, though, and you handle it a lot easier if" +" it's had time to… age a little." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gizzard" +msgstr "" + +#. ~ Description of mutation "Gizzard" +#: data/json/mutations/mutations.json +msgid "" +"You seem to get full faster now, and food goes through you more rapidly as " +"well." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Feeder" +msgstr "" + +#. ~ Description of mutation "Mycus Feeder" +#: data/json/mutations/mutations.json +msgid "" +"We have streamlined our nutritional requirements. We rely on the Mycus for " +"sustenance, as it relies on us. We may locate sources of sustenance in " +"close proximity to Mycus core towers, and in forested areas that the Mycus " +"has grown into." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ruminant" +msgstr "" + +#. ~ Description of mutation "Ruminant" +#: data/json/mutations/mutations.json +msgid "" +"Your digestive system is capable of digesting cellulose and other rough " +"plant material. You can eat underbrush and shrubs by activating this, " +"standing over your target, and pressing E." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Grazer" +msgstr "" + +#. ~ Description of mutation "Grazer" +#: data/json/mutations/mutations.json +msgid "" +"You're accustomed to eating plants directly, and can get nutrition from " +"grass as well as underbrush and shrubs. Eat either one by activating this, " +"standing over your target, and pressing E." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Intestinal Fortitude" +msgstr "" + +#. ~ Description of mutation "Intestinal Fortitude" +#: data/json/mutations/mutations.json +msgid "" +"Your guts have developed the ability to handle the toxic elements of mutated" +" flesh. Mostly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Eater Of The Dead" +msgstr "" + +#. ~ Description of mutation "Eater Of The Dead" +#: data/json/mutations/mutations.json +msgid "" +"Your digestion has evolved further. In addition to mutated meat, you can " +"also stomach the tainted and long-dead flesh of zombies… if you can stand " +"the taste, of course." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Burrowing" +msgstr "" + +#. ~ Description of mutation "Burrowing" +#: data/json/mutations/mutations.json +msgid "" +"Your dextrous paws and long teeth allow you to dig through dirt and rubble " +"with ease." +msgstr "" + +#. ~ Description of mutation "Burrowing" +#: data/json/mutations/mutations.json +msgid "Your tough paws allow you to dig through dirt and rubble with ease." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Saber Teeth" +msgstr "" + +#. ~ Description of mutation "Saber Teeth" +#: data/json/mutations/mutations.json +msgid "" +"Your fangs have grown extremely large and incredibly sharp. They make it " +"impossible to wear mouthgear and difficult to eat… but leave nasty wounds " +"when you bite." +msgstr "" + +#. ~ Message when player with mutation "Saber Teeth" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You tear into %s with your saber teeth!" +msgstr "" + +#. ~ Message when NPC with mutation "Saber Teeth" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s tears into %2$s with their saber teeth!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hyper-Metabolism" +msgstr "" + +#. ~ Description of mutation "Hyper-Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"Your particular metabolism allows you to burn calories at a prodigious rate " +"to regenerate tissues in a matter of minutes; this is, however, a very " +"wasteful process. Activate to start healing." +msgstr "" + +#. ~ Message when transforming from mutation "Hyper-Metabolism" to +#. "EATHEALTH_active" +#: data/json/mutations/mutations.json +msgid "Your hyper-metabolism starts burning up calories." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hyper-Metabolism: burning" +msgstr "" + +#. ~ Description of mutation "Hyper-Metabolism: burning" +#: data/json/mutations/mutations.json +msgid "You're burning calories like crazy to heal your wounds." +msgstr "" + +#. ~ Message when transforming from mutation "Hyper-Metabolism: burning" to +#. "EATHEALTH" +#: data/json/mutations/mutations.json +msgid "Your hyper-metabolism slows down." +msgstr "" + +#. ~ Mutation name +#. ~ Mutation class name +#: data/json/mutations/mutations.json +#: data/mods/DinoMod/mutations/mutations.json +msgid "Horns" +msgstr "" + +#. ~ Description of mutation "Horns" +#: data/json/mutations/mutations.json +msgid "" +"You have a pair of small horns on your head. They allow you to make a weak " +"piercing headbutt attack, but prevent the use of most rigid headwear." +msgstr "" + +#. ~ Message when player with mutation "Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You headbutt %s with your horns!" +msgstr "" + +#. ~ Message when NPC with mutation "Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s headbutts %2$s with their horns!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Curled Horns" +msgstr "" + +#. ~ Description of mutation "Curled Horns" +#: data/json/mutations/mutations.json +msgid "" +"You have a pair of large curled horns, like those of a ram. They allow you " +"to make a strong bashing headbutt attack, but prevent wearing any headwear." +msgstr "" + +#. ~ Message when player with mutation "Curled Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You headbutt %s with your curled horns!" +msgstr "" + +#. ~ Message when NPC with mutation "Curled Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s headbutts %2$s with their curled horns!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pointed Horns" +msgstr "" + +#. ~ Description of mutation "Pointed Horns" +#: data/json/mutations/mutations.json +msgid "" +"You have a pair of long, pointed horns, like those of an antelope. They " +"allow you to make a strong piercing headbutt attack, but prevent wearing " +"headwear that is not made of fabric." +msgstr "" + +#. ~ Message when player with mutation "Pointed Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You stab %s with your pointed horns!" +msgstr "" + +#. ~ Message when NPC with mutation "Pointed Horns" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s stabs %2$s with their pointed horns!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Antlers" +msgstr "" + +#. ~ Description of mutation "Antlers" +#: data/json/mutations/mutations.json +msgid "" +"You have a huge rack of antlers, like those of a moose. They allow you to " +"make a weak headbutt attack, but prevent wearing headwear that is not made " +"of fabric." +msgstr "" + +#. ~ Message when player with mutation "Antlers" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You butt %s with your antlers!" +msgstr "" + +#. ~ Message when NPC with mutation "Antlers" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s butts %2$s with their antlers!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Antennae" +msgstr "" + +#. ~ Description of mutation "Antennae" +#: data/json/mutations/mutations.json +msgid "" +"You have a pair of antennae. They allow you to detect the presence of " +"monsters up to a few tiles away, even if you can't see or hear them, but " +"prevent wearing headwear that is not made of fabric." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Road-Runner" +msgstr "" + +#. ~ Description of mutation "Road-Runner" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your legs are extremely limber and fast-moving. You move 30% faster on flat" +" surfaces." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Stubby Tail" +msgstr "" + +#. ~ Description of mutation "Stubby Tail" +#: data/json/mutations/mutations.json +msgid "You have a short, stubby tail, like a rabbit's. It serves no purpose." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tail Fin" +msgstr "" + +#. ~ Description of mutation "Tail Fin" +#: data/json/mutations/mutations.json +msgid "" +"You have a fin-like tail. It allows you to swim more quickly, but prevents " +"wearing non-fabric pants. Slightly increases wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Long Tail" +msgstr "" + +#. ~ Description of mutation "Long Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long, graceful tail, like that of a big cat. It improves your " +"balance, making your ability to dodge higher, but prevents wearing non-" +"fabric pants." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cattle Tail" +msgstr "" + +#. ~ Description of mutation "Cattle Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long tail with a tuft on the end. You find yourself " +"instinctively swatting away flies with it, though it's not as effective at " +"balancing you as you'd like. Prevents wearing non-fabric pants." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rodent Tail" +msgstr "" + +#. ~ Description of mutation "Rodent Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long but hairless tail. It's a pretty effective balancing aid, " +"but does look, uh, ratty. Prevents wearing non-fabric pants." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Thick Tail" +msgstr "" + +#. ~ Description of mutation "Thick Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long, thick, lizardlike tail. It helps you balance a bit but " +"also makes a serviceable whip. Prevents wearing non-fabric pants." +msgstr "" + +#. ~ Message when player with mutation "Thick Tail" attacks +#. ~ Message when player with mutation "Short Dragon Tail" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You whap %s with your tail!" +msgstr "" + +#. ~ Message when NPC with mutation "Thick Tail" attacks +#. ~ Message when NPC with mutation "Short Dragon Tail" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s whaps %2$s with their tail!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Dromeosaur Muzzle" +msgstr "" + +#. ~ Description of mutation "Dromeosaur Muzzle" +#: data/json/mutations/mutations.json +msgid "" +"Your face has drastically mutated, with the bones of your jaws having " +"extended forth into a long, tapered snout. The palate of your mouth is " +"considerably vaulted, with curved, serrated teeth lining your saurian maw " +"and reptilian scales covering your muzzle's exterior. While paleobiology " +"has evidently not evolved with mouth gear in mind (making such items " +"unwearable), the bite wounds you can now inflict promise the ferocity of " +"long-dead beasts." +msgstr "" + +#. ~ Message when player with mutation "Dromeosaur Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You dart your head and snap at %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Dromeosaur Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s darts their head and snaps at %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Raptor Tail" +msgstr "" + +#. ~ Description of mutation "Raptor Tail" +#: data/json/mutations/mutations.json +msgid "" +"Formed from a network of interlocking bones, a long tail has mutated from " +"the base of your spine, with ossified tendons assisting in keeping the limb " +"stiff and rigid. A plume of lengthy feathers sprouts from the reptilian " +"flesh along your new tail, drawing the eye. While it is useless in combat " +"and prevents you from wearing non-fabric pants, you find it's pretty handy " +"for maintaining your balance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fluffy Tail" +msgstr "" + +#. ~ Description of mutation "Fluffy Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long, fluffy-furred tail. It greatly improves your balance, " +"making your ability to dodge much higher. Prevents wearing non-fabric " +"pants." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Spiked Tail" +msgstr "" + +#. ~ Description of mutation "Spiked Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long tail that ends in a vicious stinger. It does not improve " +"your balance at all, but allows for a powerful piercing attack. Prevents " +"wearing non-fabric pants." +msgstr "" + +#. ~ Message when player with mutation "Spiked Tail" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You sting %s with your tail!" +msgstr "" + +#. ~ Message when NPC with mutation "Spiked Tail" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s stings %2$s with their tail!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Club Tail" +msgstr "" + +#. ~ Description of mutation "Club Tail" +#: data/json/mutations/mutations.json +msgid "" +"You have a long tail that ends in a heavy, bony club. It does not improve " +"your balance at all, but allows for a powerful bashing attack. Prevents " +"wearing non-fabric pants." +msgstr "" + +#. ~ Message when player with mutation "Club Tail" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You club %s with your tail!" +msgstr "" + +#. ~ Message when NPC with mutation "Club Tail" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s clubs %2$s with their tail!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hibernation" +msgstr "" + +#. ~ Description of mutation "Hibernation" +#: data/json/mutations/mutations.json +msgid "" +"You've developed the ability to stockpile calories and then sleep for " +"extended periods of time." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Resilient" +msgstr "" + +#. ~ Description of mutation "Resilient" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You can survive injuries that would incapacitate humans: you get a 20% bonus" +" to all hit points. Stacks with Tough, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Solidly Built" +msgstr "" + +#. ~ Description of mutation "Solidly Built" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Not much scares you. You get a 30% bonus to all hit points. Stacks with " +"Tough, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "TAAANK" +msgstr "" + +#. ~ Description of mutation "TAAANK" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You can simply take the punishment from lesser beings and keep going. You " +"get a 40% bonus to all hit points. Stacks with Tough, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pain Recovery" +msgstr "" + +#. ~ Description of mutation "Pain Recovery" +#: data/json/mutations/mutations.json +msgid "You recover from pain slightly faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Quick Pain Recovery" +msgstr "" + +#. ~ Description of mutation "Quick Pain Recovery" +#: data/json/mutations/mutations.json +msgid "You recover from pain faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Quick Pain Recovery" +msgstr "" + +#. ~ Description of mutation "Very Quick Pain Recovery" +#: data/json/mutations/mutations.json +msgid "You recover from pain much faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pain Junkie" +msgstr "" + +#. ~ Description of mutation "Pain Junkie" +#: data/json/mutations/mutations.json +msgid "" +"You've developed a serious appetite for pain, and take pride in your scars." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cenobite" +msgstr "" + +#. ~ Description of mutation "Cenobite" +#: data/json/mutations/mutations.json +msgid "You positively adore pain, in all its varied forms." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Deadened" +msgstr "" + +#. ~ Description of mutation "Deadened" +#: data/json/mutations/mutations.json +msgid "" +"Nothing hurts anymore. Those bites tickle and the wounds itch a bit, but " +"that's it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pain Sensitive" +msgstr "" + +#. ~ Description of mutation "Pain Sensitive" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"For some reason, things always seem to hurt you more. Pain dealt to you is " +"increased by 25%." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hyperalgesia" +msgstr "" + +#. ~ Description of mutation "Hyperalgesia" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body experiences pain out of proportion to the physical causes. Pain " +"dealt to you is increased by 50%." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extreme Hyperalgesia" +msgstr "" + +#. ~ Description of mutation "Extreme Hyperalgesia" +#: data/json/mutations/mutations.json +msgid "" +"Your body reacts cripplingly to any source of pain. Pain dealt to you is " +"doubled." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Culler" +msgstr "" + +#. ~ Description of mutation "Culler" +#: data/json/mutations/mutations.json +msgid "" +"You've had a revelation: by killing the weaker creatures, who would only die" +" anyway, you preserve resources for those better able to survive. You are " +"less bothered by the deaths of others: their own weakness invited these " +"fates upon them." +msgstr "" + +#. ~ Mutation name +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Appears in the refugee center as a trader. +#: data/json/mutations/mutations.json data/json/npcs/classes.json +#: data/json/npcs/godco/classes.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Hunter" +msgstr "" + +#. ~ Description of mutation "Hunter" +#: data/json/mutations/mutations.json +msgid "" +"Your brain has a lot more in common with a predatory animal than a human, " +"making it easier to control misplaced reactions to the death of your prey. " +"Additionally, combat skills, which you use to hunt, are easier to learn and " +"maintain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Predator" +msgstr "" + +#. ~ Description of mutation "Predator" +#: data/json/mutations/mutations.json +msgid "" +"You consider yourself something other than human and no longer empathize " +"with them. Combat skills are easy to learn and maintain, but your critical " +"thinking, so characteristic to these creatures, suffers." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Apex Predator" +msgstr "" + +#. ~ Description of mutation "Apex Predator" +#: data/json/mutations/mutations.json +msgid "" +"Your mind and brain have adapted to your new place in the world: as one on " +"top of the food chain. You can effortlessly master and maintain combat " +"skills, but your critical thinking has atrophied further." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sapiovore" +msgstr "" + +#. ~ Description of mutation "Sapiovore" +#: data/json/mutations/mutations.json +msgid "The hairless apes make as good eating as any other meat." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pack Hunter" +msgstr "" + +#. ~ Description of mutation "Pack Hunter" +#: data/json/mutations/mutations.json +msgid "" +"Puny as they may seem, a hunter needs a pack, and some of those hairless " +"bipeds may yet prove some worth. You continue to gain combat skills at an " +"elevated rate, and maintain a level of critical thinking that supports " +"cooperation." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus Defender" +msgstr "" + +#. ~ Description of mutation "Mycus Defender" +#: data/json/mutations/mutations.json +msgid "" +"From time to time the Mycus requires protection from non-Mycus that, for " +"whatever reason, wish it ill. We have adapted to better carry out this task" +" - our fibers will grow strong and resilient when such threats present " +"themselves to us." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Bird Wings" +msgstr "" + +#. ~ Description of mutation "Bird Wings" +#: data/json/mutations/mutations.json +msgid "" +"You have a pair of large, feathered wings. Your body is too heavy to be " +"able to fly, but if you're not too weighed down, you might be able to glide " +"from a ledge or lessen the impact of a fall." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insect Wings" +msgstr "" + +#. ~ Description of mutation "Insect Wings" +#: data/json/mutations/mutations.json +msgid "" +"A large pair of translucent wings grow from your back. They are too small " +"to lift you, but if you're not weighed down, they can help a bit if you " +"fall. You can flutter them quickly to improve your move speed, but this is " +"noisy and tires you out." +msgstr "" + +#. ~ Message when transforming from mutation "Insect Wings" to +#. "WINGS_INSECT_active" +#: data/json/mutations/mutations.json +msgid "You begin buzzing your wings." +msgstr "" + +#. ~ Description of mutation "Insect Wings (Buzzing)" +#: data/json/mutations/mutations.json +msgid "" +"You're fluttering your wings as fast as you can. This doesn't generate " +"enough lift to move you, but it does increase your movement speed. If " +"you're not burdened, you can fall short distances without harm." +msgstr "" + +#. ~ Message when transforming from mutation "Insect Wings (Buzzing)" to +#. "WINGS_INSECT" +#: data/json/mutations/mutations.json +msgid "Your wings go still." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mouth Tentacles" +msgstr "" + +#. ~ Description of mutation "Mouth Tentacles" +#. ~ Description of mutation "Facial Tentacles" +#: data/json/mutations/mutations.json +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"A set of tentacles surrounds your mouth. They allow you to eat twice as " +"fast. Slightly decreases wet penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mandibles" +msgstr "" + +#. ~ Description of mutation "Mandibles" +#: data/json/mutations/mutations.json +msgid "" +"A set of insect-like mandibles have grown around your mouth. They allow you" +" to eat faster and provide a slicing unarmed attack. Slightly reduces wet " +"effects." +msgstr "" + +#. ~ Message when player with mutation "Mandibles" attacks +#. ~ Message when player with mutation "Folding Fangs" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You bite %s with your fangs!" +msgstr "" + +#. ~ Message when NPC with mutation "Mandibles" attacks +#. ~ Message when NPC with mutation "Folding Fangs" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s bites %2$s with their fangs!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Folding Fangs" +msgstr "" + +#. ~ Description of mutation "Folding Fangs" +#: data/json/mutations/mutations.json +msgid "" +"You have developed deadly extensible fangs, allowing you to bite quickly or " +"ensure your venom goes home, as desired." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Crab Legs" +msgstr "" + +#. ~ Description of mutation "Crab Legs" +#: data/json/mutations/mutations.json +msgid "" +"You have four prong-tipped legs, splayed out and articulated like a crab's." +" They're a little quieter than human feet." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Gastropod Foot" +msgstr "" + +#. ~ Description of mutation "Gastropod Foot" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your legs have consolidated into a single muscular 'foot' that goes up into " +"your belly. You move about a fourth of your previous speed and can no " +"longer wear pants or shoes, on the other hand you make significantly less " +"noise. In addition to being harder to knock down, you can move through " +"sludge-covered surfaces easily." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gastropod Balance" +msgstr "" + +#. ~ Description of mutation "Gastropod Balance" +#: data/json/mutations/mutations.json +msgid "" +"By pushing your whole 'foot' against the ground you are able to move across " +"rough terrain without losing your 'footing'. You're also able to cling to " +"the ground underwater, allowing you to move along the bottom more easily." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mucus Secretion" +msgstr "" + +#. ~ Description of mutation "Mucus Secretion" +#: data/json/mutations/mutations.json +msgid "" +"You once had a significant other call you slimy, now you exemplify that. It" +" covers everything you come into contact with but now you can move through " +"slime you didn't create with ease." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Acidic Secretion" +msgstr "" + +#. ~ Description of mutation "Acidic Secretion" +#: data/json/mutations/mutations.json +msgid "" +"Your mucus has developed an acidic component that seems to soften your prey " +"up." +msgstr "" + +#. ~ Message when player with mutation "Acidic Secretion" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You smear slime on %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Acidic Secretion" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s smears slime on %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Snail Trail" +msgstr "" + +#. ~ Description of mutation "Snail Trail" +#: data/json/mutations/mutations.json +msgid "" +"You've developed some ability to control your slime emissions. As a result " +"of this you can leave trails of slime anywhere you walk." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Canine Ears" +msgstr "" + +#. ~ Description of mutation "Canine Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your ears have extended into long, pointed ones, like those of a canine. " +"They enhance your hearing, allowing you to hear at greater distances." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lupine Ears" +msgstr "" + +#. ~ Description of mutation "Lupine Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your hearing has evolved further and is now on par with that of wolves. You" +" can hear things significantly farther away." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Feline Ears" +msgstr "" + +#. ~ Description of mutation "Feline Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your ears have extended into long, pointed, velvety ones, like those of a " +"feline. You find it easier to tune in on sounds from afar." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ursine Ears" +msgstr "" + +#. ~ Description of mutation "Ursine Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your ears have grown longer and rounder, much like those of a bear. You can" +" hear things a little farther away." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pointed Ears" +msgstr "" + +#. ~ Description of mutation "Pointed Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your upper earlobes have grown noticeably higher. Fortunately, they don't " +"get in the way of your headgear, much. Unfortunately, they also don't seem " +"to help your hearing any." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rodent Ears" +msgstr "" + +#. ~ Description of mutation "Rodent Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your ears are huge, round, and gray! They're rather fascinating, and help " +"you hear from a much greater distance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Web Walker" +msgstr "" + +#. ~ Description of mutation "Web Walker" +#: data/json/mutations/mutations.json +msgid "" +"Your body excretes very fine amounts of a chemical which prevents you from " +"sticking to webs. Walking through webs does not affect you at all." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Web Spinner" +msgstr "" + +#. ~ Description of mutation "Web Spinner" +#: data/json/mutations/mutations.json +msgid "" +"Your body produces and anchors webbing. Too bad you can't seem to control " +"the process. There is a chance that you will leave webs in your wake." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Web Weaver" +msgstr "" + +#. ~ Description of mutation "Web Weaver" +#: data/json/mutations/mutations.json +msgid "" +"You've developed the necessary anatomy and techniques to control your web-" +"generation. Activate this to start or stop weaving webs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Web Diver" +msgstr "" + +#. ~ Description of mutation "Web Diver" +#: data/json/mutations/mutations.json +msgid "" +"Your webbing is strong enough to support your weight. Activate to rappel " +"down any drop you encounter, at the cost of nutrition." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rope Webs" +msgstr "" + +#. ~ Description of mutation "Rope Webs" +#: data/json/mutations/mutations.json +msgid "" +"With spinnerets like THESE, who needs rope?! Activate to produce rope." +msgstr "" + +#. ~ Message when spawning item "rope_30" with mutation "Rope Webs" +#: data/json/mutations/mutations.json +msgid "You spin a rope from your silk." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Whiskers" +msgstr "" + +#. ~ Description of mutation "Whiskers" +#: data/json/mutations/mutations.json +msgid "" +"You have a handsome set of whiskers around your mouth. These make you more " +"aware of vibrations in the air, and improve your ability to dodge very " +"slightly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Wiry Whiskers" +msgstr "" + +#. ~ Description of mutation "Wiry Whiskers" +#: data/json/mutations/mutations.json +msgid "" +"You have a set of prominent rodent-like whiskers around your mouth. These " +"make you more aware of vibrations in the air, and improve your ability to " +"dodge slightly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fat Deposits" +msgstr "" + +#. ~ Description of mutation "Fat Deposits" +#: data/json/mutations/mutations.json +msgid "" +"You've put on some additional weight around your body. It slows you down a " +"little, but helps your swimming and warmth." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Inconveniently Large" +msgstr "" + +#. ~ Description of mutation "Inconveniently Large" +#: data/json/mutations/mutations.json +msgid "" +"You have grown noticeably taller and broader. Much of it is useful muscle " +"mass (Strength +2), but you find it throws off your balance and you get in " +"your own way (+10 torso and arm encumbrance)." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Large" +msgstr "" + +#. ~ Description of mutation "Large" +#: data/json/mutations/mutations.json +msgid "You carry your rugged body with the dignity you deserve. Strength +2." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Freakishly Huge" +msgstr "" + +#. ~ Description of mutation "Freakishly Huge" +#. ~ Description of mutation "Freakish Draconic Maturity" +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have grown even more massive, to the point where you cannot usefully fit" +" into human-sized clothing or vehicles. Much of it is powerful muscle mass " +"(Strength +4), but it's a real pain to haul around." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Huge" +msgstr "" + +#. ~ Description of mutation "Huge" +#. ~ Description of mutation "Draconic Maturity" +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your cardiovascular system has caught up with your muscular physique, so who" +" needs pathetic human cars? Strength +4." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Strong" +msgstr "" + +#. ~ Description of mutation "Strong" +#: data/json/mutations/mutations.json +msgid "Your muscles are a little stronger. +1 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Strong" +msgstr "" + +#. ~ Description of mutation "Very Strong" +#: data/json/mutations/mutations.json +msgid "Your muscles are stronger. +2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Strong" +msgstr "" + +#. ~ Description of mutation "Extremely Strong" +#: data/json/mutations/mutations.json +msgid "Your muscles are much stronger. +4 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insanely Strong" +msgstr "" + +#. ~ Description of mutation "Insanely Strong" +#: data/json/mutations/mutations.json +msgid "Your muscles are noticeably bulging. +7 Strength." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prime Strength" +msgstr "" + +#. ~ Description of mutation "Prime Strength" +#: data/json/mutations/mutations.json +msgid "Your muscles are perfectly developed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Dextrous" +msgstr "" + +#. ~ Description of mutation "Dextrous" +#: data/json/mutations/mutations.json +msgid "You are a little nimbler. +1 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Dextrous" +msgstr "" + +#. ~ Description of mutation "Very Dextrous" +#: data/json/mutations/mutations.json +msgid "You are nimbler. +2 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Dextrous" +msgstr "" + +#. ~ Description of mutation "Extremely Dextrous" +#: data/json/mutations/mutations.json +msgid "You are nimble and quick. +4 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insanely Dextrous" +msgstr "" + +#. ~ Description of mutation "Insanely Dextrous" +#: data/json/mutations/mutations.json +msgid "You are much nimbler than before. +7 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prime Dexterity" +msgstr "" + +#. ~ Description of mutation "Prime Dexterity" +#: data/json/mutations/mutations.json +msgid "You're perfectly coordinated." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Smart" +msgstr "" + +#. ~ Description of mutation "Smart" +#: data/json/mutations/mutations.json +msgid "You are a little smarter. +1 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Smart" +msgstr "" + +#. ~ Description of mutation "Very Smart" +#: data/json/mutations/mutations.json +msgid "You are smarter. +2 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Smart" +msgstr "" + +#. ~ Description of mutation "Extremely Smart" +#: data/json/mutations/mutations.json +msgid "" +"You are much smarter, and your skull bulges slightly. +4 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insanely Smart" +msgstr "" + +#. ~ Description of mutation "Insanely Smart" +#: data/json/mutations/mutations.json +msgid "" +"Your skull bulges noticeably due to your impressive brain. +7 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prime Intelligence" +msgstr "" + +#. ~ Description of mutation "Prime Intelligence" +#: data/json/mutations/mutations.json +msgid "" +"You understand almost everything about which you think, with minimal effort." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Distributed Neurology" +msgstr "" + +#. ~ Description of mutation "Distributed Neurology" +#: data/json/mutations/mutations.json +msgid "" +"Your brain has evolved beyond human imagination. You'll show them the REAL " +"meaning of 'gray goo'!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Perceptive" +msgstr "" + +#. ~ Description of mutation "Perceptive" +#: data/json/mutations/mutations.json +msgid "Your senses are a little keener. +1 Perception." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Perceptive" +msgstr "" + +#. ~ Description of mutation "Very Perceptive" +#: data/json/mutations/mutations.json +msgid "Your senses are keener. +2 Perception." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Perceptive" +msgstr "" + +#. ~ Description of mutation "Extremely Perceptive" +#: data/json/mutations/mutations.json +msgid "Your senses are much keener. +4 Perception." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insanely Perceptive" +msgstr "" + +#. ~ Description of mutation "Insanely Perceptive" +#: data/json/mutations/mutations.json +msgid "You can sense things you never imagined. +7 Perception." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prime Perception" +msgstr "" + +#. ~ Description of mutation "Prime Perception" +#: data/json/mutations/mutations.json +msgid "Your senses are keenly honed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sensory Disintegration" +msgstr "" + +#. ~ Description of mutation "Sensory Disintegration" +#: data/json/mutations/mutations.json +msgid "" +"Your sense organs are all over the place: eyes extending and retracting, " +"'ears' of various shapes migrating about, and taste & smell are " +"uncontrollable. The world is a horrible mixup. Ugh!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Distributed Senses" +msgstr "" + +#. ~ Description of mutation "Distributed Senses" +#: data/json/mutations/mutations.json +msgid "" +"You can now extend and reabsorb sensory organs at will, and can therefore " +"ignore most shocks that would overwhelm lesser beings." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slimewave" +msgstr "" + +#. ~ Description of mutation "Slimewave" +#: data/json/mutations/mutations.json +msgid "" +"You can communicate with your extant mass without physical contact, " +"absorbing knowledge from nearby friendly slime." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Short" +msgstr "" + +#. ~ Description of mutation "Very Short" +#: data/json/mutations/mutations.json +msgid "" +"You are significantly shorter than the general population. You can't carry " +"quite as much as a person of average height and you need special " +"accommodations to drive a car, but otherwise being little isn't too much of " +"a bother." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Tall" +msgstr "" + +#. ~ Description of mutation "Very Tall" +#: data/json/mutations/mutations.json +msgid "" +"You are significantly taller than the general population. This leaves you " +"with high blood pressure, a big appetite, and some minor health concerns, " +"but you can carry a bit more than normal." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Little" +msgstr "" + +#. ~ Description of mutation "Little" +#: data/json/mutations/mutations.json +msgid "" +"You've noticeably shrunk in size. You're able to move with increased " +"litheness, but your smaller stature prevents you from carrying as much." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tiny" +msgstr "" + +#. ~ Description of mutation "Tiny" +#: data/json/mutations/mutations.json +msgid "" +"You're only half as tall as you used to be! The weight of things you once " +"found easy to carry is now unbearable, clothes are now twice as encumbering " +"for you unless you refit them (since you're half their size), and your hit " +"points are heavily reduced. However, your movement is silent, and your " +"dodge skill is a little higher." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Unassuming" +msgstr "" + +#. ~ Description of mutation "Unassuming" +#: data/json/mutations/mutations.json +msgid "" +"You've mastered your tiny form! Item encumbrance and carry weight penalties" +" are reduced, and you've learned to use your increased nimbleness to offset " +"your reduced capacity to absorb damage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Crafty" +msgstr "" + +#. ~ Description of mutation "Crafty" +#: data/json/mutations/mutations.json +msgid "" +"By making the most of your small stature, you can avoid the notice of all " +"but the most perceptive creatures, and your speed is greatly increased." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Metallassomaiphile" +msgstr "" + +#. ~ Description of mutation "Metallassomaiphile" +#: data/json/mutations/mutations.json +msgid "" +"Just thinking of mutagen (such a lovely word! 'Mutagen'. Perfect!) makes " +"you thirsty. And you so love your new parts. You simply must have more " +"mutagen!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Head Bumps" +msgstr "" + +#. ~ Description of mutation "Head Bumps" +#: data/json/mutations/mutations.json +msgid "You have a pair of bumps on your skull." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slit Nostrils" +msgstr "" + +#. ~ Description of mutation "Slit Nostrils" +#: data/json/mutations/mutations.json +msgid "" +"You have a flattened nose and thin slits for nostrils, giving you a lizard-" +"like appearance. This makes breathing slightly difficult and increases " +"mouth encumbrance by 10." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Forked Tongue" +msgstr "" + +#. ~ Description of mutation "Forked Tongue" +#: data/json/mutations/mutations.json +msgid "Your tongue is forked, like that of a reptile. This has no effect." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lolling Tongue" +msgstr "" + +#. ~ Description of mutation "Lolling Tongue" +#: data/json/mutations/mutations.json +msgid "" +"Your tongue has lengthened and often extends far beyond your mouth. This " +"has no effect." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Whipping Tongue" +msgstr "" + +#. ~ Description of mutation "Whipping Tongue" +#: data/json/mutations/mutations.json +msgid "" +"You've developed an extremely long and mobile tongue. You may use it to " +"attack your enemies and pull them towards you." +msgstr "" + +#. ~ Message when player with mutation "Whipping Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You swipe %s with your tongue!" +msgstr "" + +#. ~ Message when NPC with mutation "Whipping Tongue" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s swipes %2$s with their tongue!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Bulging Eyes" +msgstr "" + +#. ~ Description of mutation "Bulging Eyes" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your eyes bulge out several inches from your skull. This does not affect " +"your vision in any way." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Intermediate Eyestalks" +msgstr "" + +#. ~ Description of mutation "Intermediate Eyestalks" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes barely protrude from your head on tentacles, preventing the use of" +" any rigid eyewear. On the plus side, you can have additional awareness, " +"but sometimes your vision goes wonky as your brain tries to process the new " +"angles. Perception +1" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Eyestalks" +msgstr "" + +#. ~ Description of mutation "Eyestalks" +#: data/json/mutations/mutations.json +msgid "" +"Your eyes protrude from your head on flexible tentacles, preventing the use " +"of any eyewear. On the plus side, you can see in two directions at once, " +"and they automatically retract to reduce damage. Perception +2" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rigid Eyestalks" +msgstr "" + +#. ~ Description of mutation "Rigid Eyestalks" +#: data/json/mutations/mutations.json +msgid "" +"You have compound eyes on rigid stalks that can fold back against your head " +"to protect them from danger. This gives you better all-around vision and " +"allows you to see underwater, but interferes with eyewear. Perception +1" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mouth Flaps" +msgstr "" + +#. ~ Description of mutation "Mouth Flaps" +#. ~ Description of mutation "Mouth Tendrils" +#: data/json/mutations/mutations.json +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Skin tabs and odd flaps of skin surround your mouth. They don't affect your" +" eating, but are unpleasant to look at." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Wing Stubs" +msgstr "" + +#. ~ Description of mutation "Wing Stubs" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"You have a pair of stubby little wings projecting from your shoulderblades." +" They can be wiggled at will, but are useless." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bat Wings" +msgstr "" + +#. ~ Description of mutation "Bat Wings" +#: data/json/mutations/mutations.json +msgid "" +"Most of your fingers have grown to tremendous length, becoming a broad pair " +"of leathery wings. This allows you to arrest a fall or glide from a ledge " +"if you aren't too weighed down, but naturally impedes your fine motor " +"skills. They even keep you warm when you sleep." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Butterfly Wings" +msgstr "" + +#. ~ Description of mutation "Butterfly Wings" +#: data/json/mutations/mutations.json +msgid "" +"You have a very large pair of brightly-colored, very beautiful wings. They " +"can't lift you, and they make balancing tricky, but they certainly catch air" +" and attention!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pale Skin" +msgstr "" + +#. ~ Description of mutation "Pale Skin" +#: data/json/mutations/mutations.json +msgid "Your skin is rather pale." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Spots" +msgstr "" + +#. ~ Description of mutation "Spots" +#: data/json/mutations/mutations.json +msgid "Your skin is covered in a pattern of red spots." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Smelly" +msgstr "" + +#. ~ Description of mutation "Smelly" +#: data/json/mutations/mutations.json +msgid "" +"You smell awful. Monsters that track scent will find you very easily, and " +"humans will react poorly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Deformed" +msgstr "" + +#. ~ Description of mutation "Deformed" +#: data/json/mutations/mutations.json +msgid "" +"You're slightly deformed. Some people will react badly to your appearance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Badly Deformed" +msgstr "" + +#. ~ Description of mutation "Badly Deformed" +#: data/json/mutations/mutations.json +msgid "" +"You're hideously deformed. Some people will have a strong negative reaction" +" to your appearance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Grotesque" +msgstr "" + +#. ~ Description of mutation "Grotesque" +#: data/json/mutations/mutations.json +msgid "" +"Your visage is disgusting and liable to induce vomiting. People will not " +"want to interact with you unless they have a very good reason to." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Beautiful" +msgstr "" + +#. ~ Description of mutation "Beautiful" +#: data/json/mutations/mutations.json +msgid "" +"You're a real head-turner. Some people will react well to your appearance, " +"and most people have an easier time trusting you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Beautiful" +msgstr "" + +#. ~ Description of mutation "Very Beautiful" +#: data/json/mutations/mutations.json +msgid "" +"You are a vision of beauty. Some people will react very well to your looks," +" and most people will trust you immediately." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Glorious" +msgstr "" + +#. ~ Description of mutation "Glorious" +#: data/json/mutations/mutations.json +msgid "" +"You are incredibly beautiful. People cannot help themselves due to your " +"charms, and will do whatever they can to please you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Snout" +msgstr "" + +#. ~ Description of mutation "Snout" +#: data/json/mutations/mutations.json +msgid "" +"Your face and jaw have begun… changing. Masks and such fit OK, but you're " +"noticeably mutated." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bovine Snout" +msgstr "" + +#. ~ Description of mutation "Bovine Snout" +#: data/json/mutations/mutations.json +msgid "" +"Your face resembles that of a bull, with a significant snout. It looks " +"fearsome but makes it difficult to find gear that covers your face." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lupine Muzzle" +msgstr "" + +#. ~ Description of mutation "Lupine Muzzle" +#: data/json/mutations/mutations.json +msgid "" +"Your jaw and nose have extended into a wolfish muzzle. It lends itself to " +"biting in combat and looks impressive, but prevents wearing mouthgear." +msgstr "" + +#. ~ Message when player with mutation "Lupine Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You nip at %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Lupine Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s nips and harries %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ursine Muzzle" +msgstr "" + +#. ~ Description of mutation "Ursine Muzzle" +#: data/json/mutations/mutations.json +msgid "" +"Your jaw and nose have extended into a bearish muzzle. You could bite with " +"it, and it looks impressive, but it prevents wearing mouthgear." +msgstr "" + +#. ~ Message when player with mutation "Ursine Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You bite %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Ursine Muzzle" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s bites %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rodent Muzzle" +msgstr "" + +#. ~ Description of mutation "Rodent Muzzle" +#: data/json/mutations/mutations.json +msgid "" +"Your face and jaw have extended, giving you an alert and attentive " +"appearance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Reptilian Muzzle" +msgstr "" + +#. ~ Description of mutation "Reptilian Muzzle" +#: data/json/mutations/mutations.json +msgid "" +"Your face and jaws are a shorter version of those found on alligators. They" +" look NASTY--as do the bite wounds they can inflict--but prevent wearing " +"mouthgear." +msgstr "" + +#. ~ Message when player with mutation "Reptilian Muzzle" attacks +#. ~ Message when player with mutation "Scaled Mouth" attacks +#. ~ Message when player with mutation "Black Dragon Maw" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You bite a chunk out of %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Reptilian Muzzle" attacks +#. ~ Message when NPC with mutation "Scaled Mouth" attacks +#. ~ Message when NPC with mutation "Black Dragon Maw" attacks +#: data/json/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s bites a chunk out of %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Wide Mouth" +msgstr "" + +#. ~ Description of mutation "Wide Mouth" +#: data/json/mutations/mutations.json +msgid "" +"You have an unsettlingly wide mouth, like a frog. This looks hideous, but " +"allows you to swallow your food whole." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Proboscis" +msgstr "" + +#. ~ Description of mutation "Proboscis" +#: data/json/mutations/mutations.json +msgid "" +"You've gotten rid of that terribly imprecise mouth and now imbibe your food " +"like a proper person. Chewing was tiresome anyway." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hollow Bones" +msgstr "" + +#. ~ Description of mutation "Hollow Bones" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is " +"very light as a result, enabling you to move and attack 20% faster, but also" +" frail; you can carry 40% less, and bashing attacks injure you more." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Dense Bones" +msgstr "" + +#. ~ Description of mutation "Dense Bones" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your bones are particularly dense and durable. Your tougher frame grants 5%" +" more HP and 15% more carry capacity plus bashing attacks injure you less, " +"but your higher weight makes attacking and moving 5% slower. Also, dodging " +"and swimming are harder." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Nausea" +msgstr "" + +#. ~ Description of mutation "Nausea" +#: data/json/mutations/mutations.json +msgid "" +"You feel nauseated almost constantly, and are more liable to throw up from " +"food poisoning, alcohol, etc. You can, if desired, think yourself into " +"vomiting, too." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Vomitous" +msgstr "" + +#. ~ Description of mutation "Vomitous" +#: data/json/mutations/mutations.json +msgid "" +"You have a major digestive disorder. Though it causes you to vomit " +"frequently, you have found that you can trigger your vomit reflex on demand," +" too." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Persistence Hunter" +msgstr "" + +#. ~ Description of mutation "Persistence Hunter" +#: data/json/mutations/mutations.json +msgid "" +"You can pursue prey for miles and miles at a variety of paces until they " +"stop from exhaustion." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extreme Persistence Hunter" +msgstr "" + +#. ~ Description of mutation "Extreme Persistence Hunter" +#: data/json/mutations/mutations.json +msgid "" +"You can pursue prey for days until they literally die from exhaustion. It's" +" too bad zombies don't fatigue either." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fast Metabolism" +msgstr "" + +#. ~ Description of mutation "Fast Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"You require more food than most people, but recover stamina slightly faster." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rapid Metabolism" +msgstr "" + +#. ~ Description of mutation "Rapid Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"You require more resources than most, but heal more rapidly as well. " +"Provides weak regeneration even when not asleep." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Fast Metabolism" +msgstr "" + +#. ~ Description of mutation "Very Fast Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"You need about twice as much food as the average human to maintain your " +"expanded cardiovascular and respiratory systems. On the plus side, it " +"doesn't take you much time to recover from any strenuous activity." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extreme Metabolism" +msgstr "" + +#. ~ Description of mutation "Extreme Metabolism" +#: data/json/mutations/mutations.json +msgid "" +"You consume three times as much food as the average human to maintain your " +"truly superhuman endurance." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "High Thirst" +msgstr "" + +#. ~ Description of mutation "High Thirst" +#: data/json/mutations/mutations.json +msgid "Your body dries out easily; you need to drink more water." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Thirsty" +msgstr "" + +#. ~ Description of mutation "Very Thirsty" +#: data/json/mutations/mutations.json +msgid "" +"Ugh, out of water already? You need about twice the fluids of an average " +"human." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Thirsty" +msgstr "" + +#. ~ Description of mutation "Extremely Thirsty" +#: data/json/mutations/mutations.json +msgid "" +"You dry out seriously quickly, requiring three times as much liquid to stay " +"hydrated." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Metabolic Rehydration" +msgstr "" + +#. ~ Description of mutation "Metabolic Rehydration" +#: data/json/mutations/mutations.json +msgid "" +"Your body gets everything it needs from the food that you eat! You no " +"longer need hydration from fluids." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Heavy Sleeper" +msgstr "" + +#. ~ Description of mutation "Very Heavy Sleeper" +#: data/json/mutations/mutations.json +msgid "You could probably sleep through a firefight." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Sleepy" +msgstr "" + +#. ~ Description of mutation "Very Sleepy" +#: data/json/mutations/mutations.json +msgid "" +"You find yourself needing to sleep quite often. You'll spend about half of " +"your time in or around a bed." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Weakening" +msgstr "" + +#. ~ Description of mutation "Weakening" +#: data/json/mutations/mutations.json +msgid "" +"You feel as though you are slowly weakening and your body heals slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Deterioration" +msgstr "" + +#. ~ Description of mutation "Deterioration" +#: data/json/mutations/mutations.json +msgid "Your body is very slowly wasting away." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Disintegration" +msgstr "" + +#. ~ Description of mutation "Disintegration" +#: data/json/mutations/mutations.json +msgid "Your body is slowly wasting away!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Solar Sensitivity" +msgstr "" + +#. ~ Description of mutation "Solar Sensitivity" +#: data/json/mutations/mutations.json +msgid "" +"Your skin simply cannot handle ultraviolet radiation, such as sunlight. It " +"will seriously burn you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sores" +msgstr "" + +#. ~ Description of mutation "Sores" +#: data/json/mutations/mutations.json +msgid "" +"Your extremities are covered in painful sores. The pain is worse when they " +"are covered in clothing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Light Sensitive" +msgstr "" + +#. ~ Description of mutation "Light Sensitive" +#: data/json/mutations/mutations.json +msgid "" +"Sunlight makes you uncomfortable. If you are outdoors and the weather is " +"Sunny, you suffer -1 to all stats." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Light Sensitive" +msgstr "" + +#. ~ Description of mutation "Very Light Sensitive" +#: data/json/mutations/mutations.json +msgid "" +"Sunlight makes you very uncomfortable. If you are outdoors during the day, " +"you suffer -1 to all stats; -2 if the weather is Sunny." +msgstr "" + +#. ~ Description of mutation "Troglobite" +#: data/json/mutations/mutations.json +msgid "" +"Sunlight makes you extremely uncomfortable, resulting in large penalties to " +"all stats." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Webbed Hands" +msgstr "" + +#. ~ Description of mutation "Webbed Hands" +#: data/json/mutations/mutations.json +msgid "" +"Your hands are heavily webbed, reducing your Dexterity by 1 and causing " +"problems with gloves. However, you can swim much faster. Slightly " +"decreases wet penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Webbed Feet" +msgstr "" + +#. ~ Description of mutation "Webbed Feet" +#: data/json/mutations/mutations.json +msgid "" +"Your feet are heavily webbed, allowing you to swim faster if you aren't " +"wearing footwear." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Paws" +msgstr "" + +#. ~ Description of mutation "Paws" +#: data/json/mutations/mutations.json +msgid "" +"Your hands have fused into quasi-paws. Fine manipulation is a challenge: " +"permanent hand encumbrance of 10, difficulty with delicate craftwork, and " +"your gloves don't fit. But they handle water better and bear weight well, " +"allowing you to move on all fours when crouching and unarmed." +msgstr "" + +#. ~ Trigger message of mutation "Paws" +#. ~ Trigger message of mutation "Broad Paws" +#. ~ Trigger message of mutation "Little Paws" +#. ~ Trigger message of mutation "Quadruped" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You come out of your quadrupedal posture." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Broad Paws" +msgstr "" + +#. ~ Description of mutation "Broad Paws" +#: data/json/mutations/mutations.json +msgid "" +"Your paws are much larger now. Manual dexterity is difficult: permanent " +"hand encumbrance of 20, serious problems crafting, and no gloves. In " +"return, though, you can swim better and move on all fours when crouching and" +" unarmed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Beak" +msgstr "" + +#. ~ Description of mutation "Beak" +#: data/json/mutations/mutations.json +msgid "" +"You have a beak for a mouth. You can occasionally use it to peck at your " +"enemies, but it is impossible for you to wear mouth gear. Slightly reduces " +"wet effects." +msgstr "" + +#. ~ Message when player with mutation "Beak" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You peck %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Beak" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s pecks %2$s!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Woodpecker Beak" +msgstr "" + +#. ~ Description of mutation "Woodpecker Beak" +#: data/json/mutations/mutations.json +msgid "" +"Pecking at prey is part of your daily routine now. Slightly reduces wet " +"effects." +msgstr "" + +#. ~ Message when player with mutation "Woodpecker Beak" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You jackhammer into %s with your beak!" +msgstr "" + +#. ~ Message when NPC with mutation "Woodpecker Beak" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s jackhammer into %2$s with their beak!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hummingbird Beak" +msgstr "" + +#. ~ Description of mutation "Hummingbird Beak" +#: data/json/mutations/mutations.json +msgid "" +"Though your beak's not suitable for pecking, those flowers out there are a " +"good source of energy. Examine them to feed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Genetically Unstable" +msgstr "" + +#. ~ Description of mutation "Genetically Unstable" +#: data/json/mutations/mutations.json +msgid "" +"Your DNA has been damaged in a way that causes you to continually develop " +"more mutations." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Catastrophic Mutation" +msgstr "" + +#. ~ Description of mutation "Catastrophic Mutation" +#: data/json/mutations/mutations.json +msgid "" +"Exposure to portal storms and related phenomena causes you to mutate in a " +"mostly predictable fashion." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Genetic Chaos" +msgstr "" + +#. ~ Description of mutation "Genetic Chaos" +#: data/json/mutations/mutations.json +msgid "" +"Your body alters itself rapidly, and without your intervention or conscious " +"control." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Minor Radioactivity" +msgstr "" + +#. ~ Description of mutation "Minor Radioactivity" +#: data/json/mutations/mutations.json +msgid "" +"Your body has become radioactive! You continuously emit low levels of " +"radiation, which slowly contaminates the world around you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Radioactivity" +msgstr "" + +#. ~ Description of mutation "Radioactivity" +#: data/json/mutations/mutations.json +msgid "" +"Your body has become radioactive! You continuously emit moderate levels of " +"radiation, which contaminates the world around you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Severe Radioactivity" +msgstr "" + +#. ~ Description of mutation "Severe Radioactivity" +#: data/json/mutations/mutations.json +msgid "" +"Your body has become radioactive! You continuously emit heavy levels of " +"radiation, making your surroundings unlivable." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Slimy" +msgstr "" + +#. ~ Description of mutation "Slimy" +#: data/json/mutations/mutations.json +msgid "" +"Your body is coated with a fine slime which makes uncovered skin harder to " +"grab and protects from long-term effects of acid, though not short-term " +"ones. Greatly increases wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Viscous" +msgstr "" + +#. ~ Description of mutation "Viscous" +#: data/json/mutations/mutations.json +msgid "" +"Your body's slime output has become sticky and gel-like, making uncovered " +"skin harder to grab and offering some protection from acid. Greatly " +"increases wet benefits." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Amorphous Body" +msgstr "" + +#. ~ Description of mutation "Amorphous Body" +#: data/json/mutations/mutations.json +msgid "" +"Your flesh is a pleasing gel-like consistency. Your bodily functions seem " +"to be moving around, and your leg-equivalents flow comfortably - if a little" +" slower than your old meat-legs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Omnicellular" +msgstr "" + +#. ~ Description of mutation "Omnicellular" +#: data/json/mutations/mutations.json +msgid "" +"Your body is more or less one consistent whole: a single, giant, omni-cell " +"that alters itself as needed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Herbivore" +msgstr "" + +#. ~ Description of mutation "Herbivore" +#: data/json/mutations/mutations.json +msgid "" +"Your body's ability to digest meat is severely hampered. Eating meat has a " +"good chance of making you vomit it back up; even if you manage to keep it " +"down, its nutritional value is greatly reduced." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Carnivore" +msgstr "" + +#. ~ Description of mutation "Carnivore" +#: data/json/mutations/mutations.json +msgid "" +"Your body's ability to digest fruits, vegetables, grains and nuts is " +"severely hampered. You cannot eat anything besides meat. While your " +"vitamin C needs are lowered, it's still needed and can be found often in " +"organ meat." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hemovore" +msgstr "" + +#. ~ Description of mutation "Hemovore" +#: data/json/mutations/mutations.json +msgid "" +"You can still eat other food, but you crave the taste of blood over " +"everything else. Without a steady supply or some kind of iron supplement, " +"you're prone to developing anemia." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bloodfeeder" +msgstr "" + +#. ~ Description of mutation "Bloodfeeder" +#: data/json/mutations/mutations.json +msgid "" +"Your craving for blood borders on obsession. You need the stuff too much to" +" care about whether it came from a human, and your body can filter out most " +"of the toxins in mutant blood." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ponderous" +msgstr "" + +#. ~ Description of mutation "Ponderous" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "Your muscles are generally slow to move. You move 10% slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Ponderous" +msgstr "" + +#. ~ Description of mutation "Very Ponderous" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "Your muscles are quite slow to move. You move 20% slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extremely Ponderous" +msgstr "" + +#. ~ Description of mutation "Extremely Ponderous" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "Your muscles are very slow to move. You move 30% slower." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sunlight Dependent" +msgstr "" + +#. ~ Description of mutation "Sunlight Dependent" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You feel very sluggish when not in direct sunlight. You suffer a 5% drop in" +" speed when in shade, and a 10% drop in speed when in the dark." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Vines" +msgstr "" + +#. ~ Description of mutation "Vines" +#: data/json/mutations/mutations.json +msgid "" +"You have developed several vines sprouting from your shoulder area. They're" +" bulky, and get in the way." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Vine Limbs" +msgstr "" + +#. ~ Description of mutation "Vine Limbs" +#: data/json/mutations/mutations.json +msgid "" +"You've developed the ability to control your vines; they make good lashes. " +"You can even rappel down sheer drops using them, but disconnecting HURTS." +msgstr "" + +#. ~ Message when player with mutation "Vine Limbs" attacks +#. ~ Message when player with mutation "Vine Sprouter" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You lash %s with one of your vines!" +msgstr "" + +#. ~ Message when NPC with mutation "Vine Limbs" attacks +#. ~ Message when NPC with mutation "Vine Sprouter" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s lashes %2$s with one of their vines!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Vine Sprouter" +msgstr "" + +#. ~ Description of mutation "Vine Sprouter" +#: data/json/mutations/mutations.json +msgid "" +"You have full control of your vines, and can grow new ones and detach old " +"ones more or less at will." +msgstr "" + +#. ~ Message when spawning item "vine_30" with mutation "Vine Sprouter" +#: data/json/mutations/mutations.json +msgid "You detach a vine from your body." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hair Roots" +msgstr "" + +#. ~ Description of mutation "Hair Roots" +#: data/json/mutations/mutations.json +msgid "" +"Roots have started growing from your leaf-like hair. They don't seem to do " +"much." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Toe Roots" +msgstr "" + +#. ~ Description of mutation "Toe Roots" +#: data/json/mutations/mutations.json +msgid "" +"Your toes have grown wriggly, and you can't imagine why you wear that stuff " +"on your feet. Take it off. It's in the way." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Roots" +msgstr "" + +#. ~ Description of mutation "Roots" +#. ~ The idea is that you, for lack of a better term, plant yourself. +#. Crafting and digging don't count because they presume a certain amount of +#. movement during the task. The handheld game does count. +#: data/json/mutations/mutations.json +msgid "" +"It's about time you started developing a root system. When reading, " +"fishing, waiting, or otherwise being stationary for a while on diggable " +"terrain, you'll extract nutrients and water from the soil." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rooter" +msgstr "" + +#. ~ Description of mutation "Rooter" +#: data/json/mutations/mutations.json +msgid "" +"You find it difficult not to sink roots when able. You extract nutrients " +"and water whenever on diggable terrain, but move more slowly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Chloromorphosis" +msgstr "" + +#. ~ Description of mutation "Chloromorphosis" +#: data/json/mutations/mutations.json +msgid "" +"Every inch of your skin is packed with chlorophyll and you have strong " +"roots. Sleeping on diggable soil will satisfy any hunger or thirst you " +"might have." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycorrhizal Communion" +msgstr "" + +#. ~ Description of mutation "Mycorrhizal Communion" +#: data/json/mutations/mutations.json +msgid "" +"You have gained the ability to commune with trees and comprehend their " +"ancient wisdom. Activate next to a tree to gradually gain overmap vision " +"through connected forests." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Heat Dependent" +msgstr "" + +#. ~ Description of mutation "Heat Dependent" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your muscle response is dependent on ambient temperatures. You lose 1% of " +"your speed for every 5 (2.8) degrees below 65 F (18.3 C). This sluggishness" +" helps you conserve energy, however." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Very Heat Dependent" +msgstr "" + +#. ~ Description of mutation "Very Heat Dependent" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your muscle response is highly dependent on ambient temperatures. You lose " +"1% of your speed for every 3 (1.7) degrees below 65 F (18.3 C), but your " +"slow metabolism requires much less energy." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cold Blooded" +msgstr "" + +#. ~ Description of mutation "Cold Blooded" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"You are cold-blooded and rely on heat to keep moving. Your lose 1% of your " +"speed for every 2 (1.1) degrees below 65 F (18.3 C), resulting in less " +"calorie usage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ectothermic" +msgstr "" + +#. ~ Description of mutation "Ectothermic" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body has become permanently cold-blooded. Your speed lowers or raises " +"1% for every 2 (1.1) degrees below or above 65 F (18.3 C). You eat much " +"less than you otherwise would." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Growling Voice" +msgstr "" + +#. ~ Description of mutation "Growling Voice" +#: data/json/mutations/mutations.json +msgid "" +"You have a growling, rough voice. Persuading NPCs will be more difficult, " +"but threatening them will be easier." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Croaking Voice" +msgstr "" + +#. ~ Description of mutation "Croaking Voice" +#: data/json/mutations/mutations.json +msgid "" +"You have a low, croaking voice, like an aged grandparent. Persuading NPCs " +"will be easier, but threatening them will be more difficult." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Snarling Voice" +msgstr "" + +#. ~ Description of mutation "Snarling Voice" +#: data/json/mutations/mutations.json +msgid "" +"You have a threatening snarl in your voice. Persuading NPCs will be near " +"impossible, but threatening them will be much easier." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hissing Voice" +msgstr "" + +#. ~ Description of mutation "Hissing Voice" +#: data/json/mutations/mutations.json +msgid "" +"You hiss when speaking. Persuading NPCs will be more difficult, but " +"threatening them will be easier." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Screeching Voice" +msgstr "" + +#. ~ Description of mutation "Screeching Voice" +#: data/json/mutations/mutations.json +msgid "" +"Your voice sounds like a bird trying to imitate a human. Persuading NPCs " +"will be more difficult, but threatening them will be easier." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shouter" +msgstr "" + +#. ~ Description of mutation "Shouter" +#: data/json/mutations/mutations.json +msgid "You occasionally shout uncontrollably." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Screamer" +msgstr "" + +#. ~ Description of mutation "Screamer" +#: data/json/mutations/mutations.json +msgid "You sometimes scream uncontrollably." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Howler" +msgstr "" + +#. ~ Description of mutation "Howler" +#: data/json/mutations/mutations.json +msgid "You frequently let out a piercing howl." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Feathered Arms" +msgstr "" + +#. ~ Description of mutation "Feathered Arms" +#: data/json/mutations/mutations.json +msgid "" +"Your arms have sprouted feathers, and you find you can no longer fully " +"extend your elbows. This gets in the way a bit, but the feathers offer " +"minor protection from damage and the elements." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insect Limbs" +msgstr "" + +#. ~ Description of mutation "Insect Limbs" +#: data/json/mutations/mutations.json +msgid "" +"You've *finally* sprouted a pair of arms from your midsection. They flail " +"more or less uncontrollably, making you feel rather larval." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Insect Arms" +msgstr "" + +#. ~ Description of mutation "Insect Arms" +#: data/json/mutations/mutations.json +msgid "" +"It's good having all your arms. Though they're too thin to block or punch, " +"you can fold them inside human-shaped gear if need be." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Arachnid Limbs" +msgstr "" + +#. ~ Description of mutation "Arachnid Limbs" +#: data/json/mutations/mutations.json +msgid "" +"There's the last two limbs you were expecting. Unfortunately, you still " +"can't coordinate them, so you're getting in your own way. A lot." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Arachnid Arms" +msgstr "" + +#. ~ Description of mutation "Arachnid Arms" +#: data/json/mutations/mutations.json +msgid "" +"You have four handsome limbs, and then those mutant 'hand' and 'foot' " +"things. They probably aren't worth concealing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tentacle Arms" +msgstr "" + +#. ~ Description of mutation "Tentacle Arms" +#: data/json/mutations/mutations.json +msgid "" +"Your arms have transformed into tentacles, resulting in a +1 bonus to " +"Dexterity, permanent hand encumbrance of 30, and an inability to wear " +"gloves. Reduces penalties for attacking while prone and somewhat decreases " +"wet penalties." +msgstr "" + +#. ~ Message when player with mutation "Tentacle Arms" attacks +#. ~ Message when player with mutation "4 Tentacles" attacks +#. ~ Message when player with mutation "8 Tentacles" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You slap %s with one of your tentacles!" +msgstr "" + +#. ~ Message when NPC with mutation "Tentacle Arms" attacks +#. ~ Message when NPC with mutation "4 Tentacles" attacks +#. ~ Message when NPC with mutation "8 Tentacles" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s slaps %2$s with one of their tentacles!" +msgstr "" + +#. ~ Message when player with mutation "Tentacle Arms" attacks +#. ~ Message when player with mutation "4 Tentacles" attacks +#. ~ Message when player with mutation "8 Tentacles" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You rake %s with one of your tentacles!" +msgstr "" + +#. ~ Message when NPC with mutation "Tentacle Arms" attacks +#. ~ Message when NPC with mutation "4 Tentacles" attacks +#. ~ Message when NPC with mutation "8 Tentacles" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s rakes %2$s with one of their tentacles!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "4 Tentacles" +msgstr "" + +#. ~ Description of mutation "4 Tentacles" +#: data/json/mutations/mutations.json +msgid "" +"Your arms have transformed into four tentacles, resulting in a +1 bonus to " +"Dexterity, permanent hand encumbrance of 30, and an inability to wear " +"gloves. You can make up to 3 extra attacks with them, and you suffer " +"reduced penalties to attacking while prone. Somewhat decreases wet " +"penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "8 Tentacles" +msgstr "" + +#. ~ Description of mutation "8 Tentacles" +#: data/json/mutations/mutations.json +msgid "" +"Your arms have transformed into eight tentacles, resulting in a +1 bonus to " +"Dexterity, permanent hand encumbrance of 30, and an inability to wear " +"gloves. You can make up to 7 extra attacks with them, and suffer reduced " +"penalties to attacking while prone. Somewhat decreases wet penalties." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shell" +msgstr "" + +#. ~ Description of mutation "Shell" +#: data/json/mutations/mutations.json +msgid "" +"You have grown a thick shell over your torso, providing excellent armor, but" +" you cannot wear anything on your torso. Somewhat reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Roomy Shell" +msgstr "" + +#. ~ Description of mutation "Roomy Shell" +#: data/json/mutations/mutations.json +msgid "" +"Your protective shell has grown large enough to accommodate--if need be--" +"your whole body. Activate to pull your head and limbs into your shell, " +"trading mobility and vision for warmth and shelter." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Nacreous Shell" +msgstr "" + +#. ~ Description of mutation "Nacreous Shell" +#: data/json/mutations/mutations.json +msgid "" +"Your protective shell has developed increased strength and hardness and a " +"mother of pearl sheen." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Leg Tentacles" +msgstr "" + +#. ~ Description of mutation "Leg Tentacles" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your legs have transformed into six tentacles. This decreases your speed on" +" land by 20%, makes your movement silent, increases your swimming speed and " +"reduces wet penalties, but you can't use footwear any more." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tentacle Bracing" +msgstr "" + +#. ~ Description of mutation "Tentacle Bracing" +#: data/json/mutations/mutations.json +msgid "" +"Your lower tentacles have developed suckers, perfect for walking along lake " +"beds and ocean floors. They make land movement marginally more tiring, do a" +" good job of keeping you set in place." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Scuttle" +msgstr "" + +#. ~ Description of mutation "Scuttle" +#: data/json/mutations/mutations.json +msgid "" +"Your hook-shaped feet curl inward to grip the ground, allowing you to easily" +" walk along the bottom when you're underwater. They're also a bit quicker " +"at climbing over obstacles, even on dry land." +msgstr "" + +#. ~ Description of mutation "Lizard" +#: data/json/mutations/mutations.json +msgid "" +"You sometimes look back on your days before your tail came in. But you're " +"better now." +msgstr "" + +#. ~ Description of mutation "Gastropod" +#: data/json/mutations/mutations.json +msgid "" +"You feel bad for all the creatures that don't carry their home on their " +"backs." +msgstr "" + +#. ~ Description of mutation "Bird" +#: data/json/mutations/mutations.json +msgid "" +"You're sure you'll fly someday. In the meantime, there are still nests to " +"build." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Aquatic" +msgstr "" + +#. ~ Description of mutation "Aquatic" +#: data/json/mutations/mutations.json +msgid "" +"Ninety percent of the planet, and it's yours to explore. And colonize. And" +" enjoy. What was that about a surface?" +msgstr "" + +#. ~ Description of mutation "Beast" +#: data/json/mutations/mutations.json +msgid "" +"It's about time you grew out. Now that you've matured, it is time to make " +"something of yourself." +msgstr "" + +#. ~ Description of mutation "Feline" +#: data/json/mutations/mutations.json +msgid "" +"Stalking prey, eating well, and lying in the sun. Mmm, all you could ever " +"desire." +msgstr "" + +#. ~ Mutation name +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Wolf" +msgstr "" + +#. ~ Description of mutation "Wolf" +#: data/json/mutations/mutations.json +msgid "You're the perfect candidate to lead a pack." +msgstr "" + +#. ~ Mutation name +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Bear" +msgstr "" + +#. ~ Description of mutation "Bear" +#: data/json/mutations/mutations.json +msgid "So the humans died; what's the worry? Now they won't ruin the woods." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bovine" +msgstr "" + +#. ~ Description of mutation "Bovine" +#: data/json/mutations/mutations.json +msgid "" +"Civilization collapsed? Great! You and your kin will never have to worry " +"about a slaughterhouse again." +msgstr "" + +#. ~ Description of mutation "Insect" +#: data/json/mutations/mutations.json +msgid "" +"It would be good to be a queen, having workers constantly servicing your " +"every need… but how would you keep them in line?" +msgstr "" + +#. ~ Description of mutation "Plant" +#: data/json/mutations/mutations.json +msgid "" +"Well, you still have those other walking flowers--and the mushrooms, too--to" +" deal with. But you'll manage." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Aqueous" +msgstr "" + +#. ~ Description of mutation "Aqueous" +#: data/json/mutations/mutations.json +msgid "" +"What was that old advertisement? 'Paint the planet'? That might be a good " +"long-term goal, but for now…" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Subterranean" +msgstr "" + +#. ~ Description of mutation "Subterranean" +#: data/json/mutations/mutations.json +msgid "" +"Not much point to rebuilding up in that horribly bright, roofless wasteland." +" Now that you've become accustomed to your new digs, there's the beginning " +"of a great empire right here, underground." +msgstr "" + +#. ~ Description of mutation "Cephalopod" +#: data/json/mutations/mutations.json +msgid "" +"Strange aeons, true, but Death seems to be slacking, and you are doing just " +"fine." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Arachnid" +msgstr "" + +#. ~ Description of mutation "Arachnid" +#: data/json/mutations/mutations.json +msgid "Well, maybe you'll just have to make your own worldwide web." +msgstr "" + +#. ~ Mutation name +#. ~ Name suffix of an NPC +#. ~ A rural holdout survivor living in a barn or a forest or something, all +#. by themselves. At some point this NPC should get special dialogue. +#. ~ A member of the Gray Moose Militia, trying to safe in their isolated +#. location +#. ~ A survivor who sometimes visits the refugee center. +#. ~ Name of an NPC class +#. ~ A wandering survivor, a pretty tough and capable dude. Represents an NPC +#. version of a person much like the player. +#. ~ A random scavenger visiting the refugee center to check it out, just like +#. you. +#: data/json/mutations/mutations.json data/json/npcs/holdouts/rural.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +msgid "Survivor" +msgstr "" + +#. ~ Description of mutation "Survivor" +#: data/json/mutations/mutations.json +msgid "" +"Hey. Civilization fell. You're still around. 'Rat' just isn't respectful." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prototype" +msgstr "" + +#. ~ Description of mutation "Prototype" +#: data/json/mutations/mutations.json +msgid "After all those experiments, what's a few more, hmm?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Prime" +msgstr "" + +#. ~ Description of mutation "Prime" +#: data/json/mutations/mutations.json +msgid "You're the perfect candidate to tidy this mess." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fey" +msgstr "" + +#. ~ Description of mutation "Fey" +#: data/json/mutations/mutations.json +msgid "" +"You are the tree under which humankind will shelter during these dark times." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Chaos" +msgstr "" + +#. ~ Description of mutation "Chaos" +#: data/json/mutations/mutations.json +msgid "" +"You can't tell what you are anymore. Everything and yet nothing, like you " +"weren't meant to exist. But you do, and you're a force, no matter what " +"happens. Unlocks gaining post-threshold traits from most other mutation " +"categories." +msgstr "" + +#. ~ Description of mutation "Raptor" +#: data/json/mutations/mutations.json +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"The chance to undo not one but TWO extinction events. You're confident " +"you'll do fine." +msgstr "" + +#. ~ Description of mutation "Batrachian" +#: data/json/mutations/mutations.json +msgid "A perfect ambush predator, if only there were less competition." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Diminutive" +msgstr "" + +#. ~ Description of mutation "Diminutive" +#: data/json/mutations/mutations.json +msgid "" +"So much food, everywhere! And nobody's even guarding it anymore! These are" +" good times." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Marloss Gateway" +msgstr "" + +#. ~ Description of mutation "Marloss Gateway" +#: data/json/mutations/mutations.json +msgid "" +"You get the feeling that you're on the cusp of becoming something greater " +"than yourself." +msgstr "" + +#. ~ Description of mutation "Mycus" +#: data/json/mutations/mutations.json +msgid "We are the Mycus." +msgstr "" + +#. ~ Description of mutation "Crustacean" +#: data/json/mutations/mutations.json +msgid "Who needs skin when you can have a hard carapace?" +msgstr "" + +#. ~ Description of mutation "Chiropteran" +#: data/json/mutations/mutations.json +msgid "You long for a colony, the cover of darkness, and a meal on the wing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Acidproof" +msgstr "" + +#. ~ Description of mutation "Acidproof" +#: data/json/mutations/mutations.json +msgid "Your mutated flesh is immune to the damaging effects of acid." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Acid Blood" +msgstr "" + +#. ~ Description of mutation "Acid Blood" +#: data/json/mutations/mutations.json +msgid "" +"Your body has developed a wonderful defense mechanism. Instead of normal " +"blood, you bleed a strong molecular acid which will damage any creature " +"foolish enough to harm you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Pyromaniac" +msgstr "" + +#. ~ Description of mutation "Pyromaniac" +#: data/json/mutations/mutations.json +msgid "" +"You have an unhealthy obsession with fire, and you get anxious if you don't " +"light them every now and then or stand near them often. However, you gain a" +" mood bonus from doing so." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Amphibious" +msgstr "" + +#. ~ Description of mutation "Amphibious" +#: data/json/mutations/mutations.json +msgid "" +"You're as comfortable in water as on land, and your body has adapted around " +"that fact. Your base swimming speed is greatly increased, and weight will " +"hinder you much less while swimming." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lidless Eyes" +msgstr "" + +#. ~ Description of mutation "Lidless Eyes" +#: data/json/mutations/mutations.json +msgid "" +"Like a true fish, your eyes lack eyelids, and are instead covered by a " +"translucent, protective membrane that blocks irritants and water, and " +"provides minor armor. It also allows you to sleep with your eyes open! " +"Activate to cause the approach of hostile creatures to wake you up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Aqueous Repose" +msgstr "" + +#. ~ Description of mutation "Aqueous Repose" +#: data/json/mutations/mutations.json +msgid "" +"Falling asleep underwater is easy for you, and you spend less time asleep " +"when you rest there. You can also eat underwater, though you can't drink." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Toxic Flesh" +msgstr "" + +#. ~ Description of mutation "Toxic Flesh" +#: data/json/mutations/mutations.json +msgid "" +"Your flesh is highly poisonous, and creatures that bite you will receive a " +"nasty surprise." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Freshwater Osmosis" +msgstr "" + +#. ~ Description of mutation "Freshwater Osmosis" +#: data/json/mutations/mutations.json +msgid "" +"Your gills and skin are highly permeable to moisture, and you can hydrate " +"your body through osmosis. While submerged in fresh water, any thirst you " +"might have will be slaked." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Electroreceptors" +msgstr "" + +#. ~ Description of mutation "Electroreceptors" +#: data/json/mutations/mutations.json +msgid "" +"A network of jelly-filled electroreceptors, like that of a shark, have grown" +" throughout your face and nose. They are very sensitive to magnetic fields," +" allowing you to see robots and creatures charged with electricity through " +"walls, but being shocked will seriously mess you up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Shark Teeth" +msgstr "" + +#. ~ Description of mutation "Shark Teeth" +#: data/json/mutations/mutations.json +msgid "" +"Your teeth have grown incredibly sharp, and have calcified even further. In" +" addition to letting you eat much faster, you can use them as a lethal " +"natural weapon, as long as your anatomy favors it. They also grow very " +"fast, and you harmlessly shed them more or less at random." +msgstr "" + +#. ~ Message when player with mutation "Shark Teeth" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You tear into %s with your teeth!" +msgstr "" + +#. ~ Message when NPC with mutation "Shark Teeth" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s tears into %2$s with their teeth!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Police Officer" +msgstr "" + +#. ~ Description of mutation "Police Officer" +#. ~ Description of mutation "SWAT Officer" +#: data/json/mutations/mutations.json +msgid "" +"You are a duly sworn law enforcement officer, with jurisdiction throughout " +"the New England region thanks to interstate agreements. Whether that means " +"anything now is another question." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "SWAT Officer" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Churl" +msgstr "" + +#. ~ Description of mutation "Churl" +#: data/json/mutations/mutations.json +msgid "" +"Thou art a lewede man, a lowly cowherd, though where thi catel been thou " +"hast not ynn certain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Police Detective" +msgstr "" + +#. ~ Description of mutation "Police Detective" +#: data/json/mutations/mutations.json +msgid "" +"You are a duly sworn law enforcement investigator, with jurisdiction " +"throughout the New England region thanks to interstate agreements. Whether " +"your shield means anything now is another question." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "US Marshal" +msgstr "" + +#. ~ Description of mutation "US Marshal" +#: data/json/mutations/mutations.json +msgid "" +"You are a duly sworn Federal marshal, with nationwide jurisdiction and the " +"authority of the United States of America." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hub 01 Ancillary" +msgstr "" + +#. ~ Description of mutation "Hub 01 Ancillary" +#: data/json/mutations/mutations.json +msgid "" +"You are known to be a capable and resourceful mercenary at the employ of Hub" +" 01." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "True Foodperson" +msgstr "" + +#. ~ Description of mutation "True Foodperson" +#: data/json/mutations/mutations.json +msgid "" +"You are the true Foodperson, some might think Foodperson is just a mascot, " +"but you know better. You are Foodperson, the mask has become your face; you" +" are real, and the only thing standing between this world and oblivion is " +"you." +msgstr "" + +#. ~ Description of mutation "MD" +#: data/json/mutations/mutations.json +msgid "" +"You trained as a medical professional in a clinic or hospital. You can put " +"\"Dr.\" in front of your name and everything." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Skater" +msgstr "" + +#. ~ Description of mutation "Skater" +#: data/json/mutations/mutations.json +msgid "" +"You are skilled in maneuvering on skates. You suffer lower penalties to " +"dodging and are less likely to fall down if hit in melee combat while you're" +" wearing rollerskates or rollerblades." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Martial Artist" +msgstr "" + +#. ~ Description of mutation "Martial Artist" +#: data/json/mutations/mutations.json +msgid "" +"You were shaping up to be a pretty decent student of the martial arts before" +" the Cataclysm struck. Time to see just how good you really are." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Black Belt" +msgstr "" + +#. ~ Description of mutation "Black Belt" +#: data/json/mutations/mutations.json +msgid "" +"You were competitive at national levels, and had considered teaching your " +"art. Defending against the entire town may still be a challenge, though." +msgstr "" + +#. ~ Description of mutation "Pugilist" +#: data/json/mutations/mutations.json +msgid "" +"You are experienced in the Sweet Science of boxing. You could've had a shot" +" at a local boxing tournament, if the Cataclysm hadn't screwed that up." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Kickboxer" +msgstr "" + +#. ~ Description of mutation "Kickboxer" +#: data/json/mutations/mutations.json +msgid "" +"You have some training in the art of kickboxing. It's just boxing with " +"kicks, right?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Dungeon Master" +msgstr "" + +#. ~ Description of mutation "Dungeon Master" +#: data/json/mutations/mutations.json +msgid "" +"Weeks spent picking through manuals and researching topics you aren't versed" +" in has taught you to find what you need to know more quickly. You read " +"slightly faster, and suffer no reading time penalty for books too complex " +"for you to easily understand." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Carries Brandy" +msgstr "" + +#. ~ Description of mutation "Carries Brandy" +#: data/json/mutations/mutations.json +msgid "This Bartender now carries brandy!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Carries Rum" +msgstr "" + +#. ~ Description of mutation "Carries Rum" +#: data/json/mutations/mutations.json +msgid "This Bartender now carries rum!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Carries Whiskey" +msgstr "" + +#. ~ Description of mutation "Carries Whiskey" +#: data/json/mutations/mutations.json +msgid "This Bartender now carries whiskey!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Has Level 1 Companion Missions" +msgstr "" + +#. ~ Description of mutation "Has Level 1 Companion Missions" +#: data/json/mutations/mutations.json +msgid "New mission options have become available!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Has Level 1 Construction Built" +msgstr "" + +#. ~ Description of mutation "Has Level 1 Construction Built" +#. ~ Description of mutation "Has Level 2 Construction Built" +#: data/json/mutations/mutations.json +msgid "New options may have become available!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Has Level 2 Construction Built" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Starting NPC" +msgstr "" + +#. ~ Description of mutation "Starting NPC" +#: data/json/mutations/mutations.json +msgid "Marker for starting NPCs" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Static NPC" +msgstr "" + +#. ~ Description of mutation "Static NPC" +#: data/json/mutations/mutations.json +msgid "Marker for static NPCs" +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "drank_fae_blood_hallucination" +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Hallucination" +msgstr "" + +#. ~ Description of mutation "Hallucination" +#: data/json/mutations/mutations.json +msgid "" +"NPC trait that makes them be hallucination. It is a bug if you have it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Ignores Sounds" +msgstr "" + +#. ~ Description of mutation "Ignores Sounds" +#: data/json/mutations/mutations.json +msgid "" +"NPC ignores sounds and does not investigate them. If you see this, it's is " +"a bug." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Will Not Bash" +msgstr "" + +#. ~ Description of mutation "Will Not Bash" +#: data/json/mutations/mutations.json +msgid "NPC will not bash to reach things. If you see this, it's a bug." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Returns to Start POS" +msgstr "" + +#. ~ Description of mutation "Returns to Start POS" +#: data/json/mutations/mutations.json +msgid "NPC will return to its spawn position on idle." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Assign Random Mission" +msgstr "" + +#. ~ Description of mutation "Assign Random Mission" +#: data/json/mutations/mutations.json +msgid "" +"This is an AI tag to give a static NPC a random mission. If you see this, " +"it's a bug." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Assign Random No-move Mission" +msgstr "" + +#. ~ Description of mutation "Assign Random No-move Mission" +#: data/json/mutations/mutations.json +msgid "" +"This is an AI tag to give a static NPC a random mission that doesn't involve" +" them following you. If you see this, it's a bug." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Tail" +msgstr "" + +#. ~ Description of mutation "Debug Tail" +#: data/json/mutations/mutations.json +msgid "Gain a tail bodypart." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug No Torso" +msgstr "" + +#. ~ Description of mutation "Debug No Torso" +#: data/json/mutations/mutations.json +msgid "They said college costs an arm and a leg, they sure weren't kidding!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Big Head" +msgstr "" + +#. ~ Description of mutation "Debug Big Head" +#. ~ Description of mutation "Debug Torso Replacement" +#: data/json/mutations/mutations.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "They said college what make me smart, this is a lot to lug around!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Genetic Instability" +msgstr "" + +#. ~ Description of mutation "Debug Genetic Instability" +#: data/json/mutations/mutations.json +msgid "" +"You just can't wait to turn into a bug! Triggers a mutation using the " +"normal mutation rules (requiring primer but no catalyst) every five seconds." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Night and Map Vision" +msgstr "" + +#. ~ Description of mutation "Debug Night and Map Vision" +#: data/json/mutations/mutations.json +msgid "" +"Grants flawless night vision and the ability to see all of the overmaps " +"without having to reveal them manually. As such, you can clearly see that " +"this is for dev purposes only." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Clairvoyance" +msgstr "" + +#. ~ Description of mutation "Debug Clairvoyance" +#: data/json/mutations/mutations.json +msgid "" +"Being able to see through walls and the floor is clearly for dev purposes " +"only." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Clairvoyance Super" +msgstr "" + +#. ~ Description of mutation "Debug Clairvoyance Super" +#: data/json/mutations/mutations.json +msgid "" +"Much bigger range than the other Debug Clairvoyance trait. Unsure which one" +" to use? Use them both! You can see all the bugs with this one." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Invisibility" +msgstr "" + +#. ~ Description of mutation "Debug Invisibility" +#: data/json/mutations/mutations.json +msgid "If you see this, you'd best be debugging something." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Life Support" +msgstr "" + +#. ~ Description of mutation "Debug Life Support" +#: data/json/mutations/mutations.json +msgid "" +"Holds hunger, thirst, and sleepiness stable. You can debug all year long " +"with this one!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Cardio" +msgstr "" + +#. ~ Description of mutation "Debug Cardio" +#: data/json/mutations/mutations.json +msgid "You can run, but you'll never run out of breath." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug 9000 HP" +msgstr "" + +#. ~ Description of mutation "Debug 9000 HP" +#: data/json/mutations/mutations.json +msgid "If you need to survive the deadliest bug attacks." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Regeneration" +msgstr "" + +#. ~ Description of mutation "Debug Regeneration" +#: data/json/mutations/mutations.json +msgid "Heal yourself from this stupid bug attacks." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Deodorizer" +msgstr "" + +#. ~ Description of mutation "Debug Deodorizer" +#: data/json/mutations/mutations.json +msgid "Smell that bug? Smell's certainly not coming from you!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Silent Walk" +msgstr "" + +#. ~ Description of mutation "Debug Silent Walk" +#: data/json/mutations/mutations.json +msgid "Be vewwy vewwy quiet. We're hunting bugs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Mana" +msgstr "" + +#. ~ Description of mutation "Debug Mana" +#: data/json/mutations/mutations.json +msgid "To cast bug killing spells. Also increase the cast speed of spells." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Mana Furnace" +msgstr "" + +#. ~ Description of mutation "Debug Mana Furnace" +#: data/json/mutations/mutations.json +msgid "Using mana to incinerate all bugs, activate to start burning." +msgstr "" + +#. ~ Message when transforming from mutation "Debug Mana Furnace" to +#. "DEBUG_MANA_FURNACE_active" +#: data/json/mutations/mutations.json +msgid "You start using mana to burning bugs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Mana Furnace (ON) " +msgstr "" + +#. ~ Description of mutation "Debug Mana Furnace (ON) " +#: data/json/mutations/mutations.json +msgid "" +"You're burning mana like crazy to burn of all bugs, also making you glow " +"softly." +msgstr "" + +#. ~ Message when transforming from mutation "Debug Mana Furnace (ON) " to +#. "DEBUG_MANA_FURNACE" +#: data/json/mutations/mutations.json +msgid "You stop incinerate bugs with mana." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug HVAC" +msgstr "" + +#. ~ Description of mutation "Debug HVAC" +#: data/json/mutations/mutations.json +msgid "Temperature and weather won't bug you." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Invincibility" +msgstr "" + +#. ~ Description of mutation "Debug Invincibility" +#: data/json/mutations/mutations.json +msgid "Bug-repellent forcefield." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Light" +msgstr "" + +#. ~ Description of mutation "Debug Light" +#: data/json/mutations/mutations.json +msgid "You start to emit a light, so you can debug in the darkest nights." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Hammerspace" +msgstr "" + +#. ~ Description of mutation "Debug Hammerspace" +#: data/json/mutations/mutations.json +msgid "" +"Crafting and construction requirements bugger off with this one. Apply with" +" care." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Crafting Virtuoso" +msgstr "" + +#. ~ Description of mutation "Debug Crafting Virtuoso" +#: data/json/mutations/mutations.json +msgid "Crafting failures won't bug you any more." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Crafting Speed" +msgstr "" + +#. ~ Description of mutation "Debug Crafting Speed" +#: data/json/mutations/mutations.json +msgid "Craft the bug out 50 times faster." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Mind Control" +msgstr "" + +#. ~ Description of mutation "Debug Mind Control" +#: data/json/mutations/mutations.json +msgid "Mind the bugs, would you kindly?" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Bionic Installation" +msgstr "" + +#. ~ Description of mutation "Debug Bionic Installation" +#: data/json/mutations/mutations.json +msgid "Lets you instantly install torsion ratchets for your eight legs." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Speed" +msgstr "" + +#. ~ Description of mutation "Debug Speed" +#: data/json/mutations/mutations.json +msgid "With this, you'll be fixing those bugs faster than ever!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Stamina" +msgstr "" + +#. ~ Description of mutation "Debug Stamina" +#: data/json/mutations/mutations.json +msgid "Your energy to squash bugs is endless!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Debug Prevent Death" +msgstr "" + +#. ~ Description of mutation "Debug Prevent Death" +#: data/json/mutations/mutations.json +msgid "You are prevented from death." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Squeamish" +msgstr "" + +#. ~ Description of mutation "Squeamish" +#: data/json/mutations/mutations.json +msgid "" +"You can't even think about putting filthy clothes on yourself, especially " +"from zombies' corpses." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bee" +msgstr "" + +#. ~ Description of mutation "Bee" +#: data/json/mutations/mutations.json +msgid "" +"NPC trait that makes monsters see it as a bee. It is a bug (heh) if you " +"have it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mycus friend" +msgstr "" + +#. ~ Description of mutation "Mycus friend" +#: data/json/mutations/mutations.json +msgid "NPC trait that makes fungaloid monsters see this NPC as a friend." +msgstr "" + +#. ~ Description of mutation "Mute" +#: data/json/mutations/mutations.json +msgid "Trait that makes it impossible to say anything." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mute (Bird)" +msgstr "" + +#. ~ Description of mutation "Mute (Bird)" +#: data/json/mutations/mutations.json +msgid "" +"Your mouth and larynx have changed dramatically, rendering you incapable of " +"human speech. With enough practice you could relearn imitating their weird " +"ape chirps, but it will take time. Look for a new practice " +"recipe to lose this setback." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Speech Mimicry (Bird)" +msgstr "" + +#. ~ Description of mutation "Speech Mimicry (Bird)" +#: data/json/mutations/mutations.json +msgid "" +"Your throat cramps, your beak twitches, but you can speak human again if you" +" want." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mute (Cephalopod)" +msgstr "" + +#. ~ Description of mutation "Mute (Cephalopod)" +#: data/json/mutations/mutations.json +msgid "" +"Your beak and new lungs have diverged too much from your human form to be " +"capable of human speech. Look for a new practice recipe to lose " +"this setback." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Speech Mimicry (Cephalopod)" +msgstr "" + +#. ~ Description of mutation "Speech Mimicry (Cephalopod)" +#: data/json/mutations/mutations.json +msgid "" +"Contorting your voice to match your surroundings is just as necessary as " +"changing your color, even if learning it was a pain." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mute (Snail)" +msgstr "" + +#. ~ Description of mutation "Mute (Snail)" +#: data/json/mutations/mutations.json +msgid "" +"Just losing your teeth would have been an adjustment, but with your new " +"tongue human speech is straight-up impossible. Look for a new " +"practice recipe to lose this setback." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Speech Mimicry (Snail)" +msgstr "" + +#. ~ Description of mutation "Speech Mimicry (Snail)" +#: data/json/mutations/mutations.json +msgid "" +"Fine control of your radula was hard to learn, but now that you mapped out " +"which calcified not-tooth on there makes what pitch you can open your mouth " +"and…speak. Yes, let's call it speaking." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mute (Insect)" +msgstr "" + +#. ~ Description of mutation "Mute (Insect)" +#: data/json/mutations/mutations.json +msgid "" +"Your mandibles already made speech hard, but now that you don't even have a " +"tongue…Look for a new practice recipe to lose this " +"setback." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Speech Mimicry (Insect)" +msgstr "" + +#. ~ Description of mutation "Speech Mimicry (Insect)" +#: data/json/mutations/mutations.json +msgid "" +"Using all this new anatomy cramps you up, and there's spittle flying " +"everywhere, but you can manage short sentences of whistling almost-words." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Mute (Slime)" +msgstr "" + +#. ~ Description of mutation "Mute (Slime)" +#: data/json/mutations/mutations.json +msgid "" +"Your mouth is gone. Oh, wait, there's one, isn't there? If only it stopped" +" moving around you might start to relearn something like human speech. " +"Look for a new practice recipe to lose this setback." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Speech Mimicry (Slime)" +msgstr "" + +#. ~ Description of mutation "Speech Mimicry (Slime)" +#: data/json/mutations/mutations.json +msgid "" +"Each word its own custom bubble under your membrane, waiting for its turn to" +" pop. It sounds like something small and furry drowning in sourdough, but " +"if you manage to convince somebody to listen to you they will probably " +"understand." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Nomad" +msgstr "" + +#. ~ Description of mutation "Nomad" +#: data/json/mutations/mutations.json +msgid "" +"You're too adventurous for your own good. The more time you spend " +"somewhere, the unhappier it makes you to be there." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Antsy" +msgstr "" + +#. ~ Description of mutation "Antsy" +#: data/json/mutations/mutations.json +msgid "" +"You can't bear to stay still for long. Your morale will suffer unless you " +"constantly explore new territory." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Restless" +msgstr "" + +#. ~ Description of mutation "Restless" +#: data/json/mutations/mutations.json +msgid "" +"Spending any amount of time in familiar places makes you miserable. Must. " +"Keep. Moving." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Wayfarer" +msgstr "" + +#. ~ Description of mutation "Wayfarer" +#: data/json/mutations/mutations.json +msgid "" +"Whether from personal choice or childhood trauma, traveling with vehicles is" +" off-limits to you, even if your life depended on it." +msgstr "" + +#. ~ Description of mutation "Brawler" +#: data/json/mutations/mutations.json +msgid "" +"Whether from personal choice or childhood trauma, using ranged weapons is " +"off-limits to you, even if your life depended on it." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Gun-Shy" +msgstr "" + +#. ~ Description of mutation "Gun-Shy" +#: data/json/mutations/mutations.json +msgid "" +"Using a firearm is off limits, due to personal philosophy or a traumatic " +"event. You can still use bows and slings." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fast Reflexes" +msgstr "" + +#. ~ Description of mutation "Fast Reflexes" +#: data/json/mutations/mutations.json +msgid "You have fast reflexes, allowing you to dodge attacks more easily." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Lagomorph" +msgstr "" + +#. ~ Description of mutation "Lagomorph" +#: data/json/mutations/mutations.json +msgid "" +"You really want to eat some carrots. Welcome to the Lagomorpha family." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rabbit Ears" +msgstr "" + +#. ~ Description of mutation "Rabbit Ears" +#: data/json/mutations/mutations.json +msgid "" +"Your ears have grown into tall and flexible rabbit ears. They're are " +"slender and enhance your hearing beyond the normal range." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rabbit Tail" +msgstr "" + +#. ~ Description of mutation "Rabbit Tail" +#: data/json/mutations/mutations.json +msgid "" +"Your stubby tail has become fuzzy and more round, but doesn't seem to serve " +"any purpose." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rabbit Fur" +msgstr "" + +#. ~ Description of mutation "Rabbit Fur" +#: data/json/mutations/mutations.json +msgid "" +"Your fur keeps you covered in winter, maintaining heat and allowing you to " +"better tolerate cold temperatures." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rabbit Feet" +msgstr "" + +#. ~ Description of mutation "Rabbit Feet" +#: data/json/mutations/mutations.json +msgid "" +"Your feet have grown into strong and large rabbit feet. This makes your " +"kicks pack a little more oomph. Emphasis on little. It also offers some " +"warmth, and the lucky part is but superstition. The downside is you are " +"unable to wear shoes." +msgstr "" + +#. ~ Message when player with mutation "Rabbit Feet" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "You kick %s with your large feet!" +msgstr "" + +#. ~ Message when NPC with mutation "Rabbit Feet" attacks +#: data/json/mutations/mutations.json +#, c-format +msgid "%1$s kicks %2$s with their large feet!" +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Rabbit Nose" +msgstr "" + +#. ~ Description of mutation "Rabbit Nose" +#: data/json/mutations/mutations.json +msgid "" +"Your nose has morphed into a cute bunny nose, along with the snout. It's " +"extremely twitchy too." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Little Paws" +msgstr "" + +#. ~ Description of mutation "Little Paws" +#: data/json/mutations/mutations.json +msgid "" +"Your hands have elongated and look a bit more like paws. It makes fine " +"manipulation a little more difficult, but you can still probably manage. " +"Plus, they allow you to move on all fours when crouching and unarmed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hunted" +msgstr "" + +#. ~ Description of mutation "Hunted" +#: data/json/mutations/mutations.json +msgid "" +"Something has been hunting you relentlessly. You can outrun it, but it " +"always seems to find you eventually." +msgstr "" + +#. ~ Description of mutation "Numb" +#: data/json/mutations/mutations.json +msgid "Your ability to feel or express emotion has been greatly hampered." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Booming Voice" +msgstr "" + +#. ~ Description of mutation "Booming Voice" +#: data/json/mutations/mutations.json +msgid "" +"You know how to project your voice. You are able to shout much louder than " +"the average person." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Feline Flexibility" +msgstr "" + +#. ~ Description of mutation "Feline Flexibility" +#: data/json/mutations/mutations.json +msgid "" +"Your muscles, joints, and the movement center of your brain have changed " +"internally somewhat, allowing you to traverse obstacles with ease." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Hates Water" +msgstr "" + +#. ~ Description of mutation "Hates Water" +#: data/json/mutations/mutations.json +msgid "" +"You really hate getting your fur all wet. This increases morale penalties " +"for being wet, and you will get them even when wearing appropriate clothing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Imitation Carnivore" +msgstr "" + +#. ~ Description of mutation "Imitation Carnivore" +#: data/json/mutations/mutations.json +msgid "" +"Fake mutation to allow post-threshold Ursine mutants access to mutations " +"normally gated behind Carnivore. This is not meant to be visible in-game." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Resilient Physiology" +msgstr "" + +#. ~ Description of mutation "Resilient Physiology" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body is well-adapted to resist trauma. 20% bonus to all hit points. " +"Stacks with Tough, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Solid Physiology" +msgstr "" + +#. ~ Description of mutation "Solid Physiology" +#: data/json/mutations/mutations.json +#, no-c-format +msgid "" +"Your body is extremely well-adapted to resist trauma. 30% bonus to all hit " +"points. Stacks with Tough, etc." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Tainted Shadow" +msgstr "" + +#. ~ Description of mutation "Tainted Shadow" +#: data/json/mutations/mutations.json +msgid "You shouldn't see this. This makes you spawn tainted shadows." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Nyctophobia" +msgstr "" + +#. ~ Description of mutation "Nyctophobia" +#: data/json/mutations/mutations.json +msgid "" +"You are terribly afraid of the dark. You refuse to enter very dark areas. " +"If you somehow still happen to stay in dark areas, you suffer from various " +"detrimental mental and physical effects." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Cold Tolerance" +msgstr "" + +#. ~ Description of mutation "Cold Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You fare better than most in colder climates and are less bothered by lower " +"temperatures. Note that while it will take more cold and exposure for you " +"to suffer the effects of frostbite, you aren't any better at dealing with " +"the symptoms." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "High Cold Tolerance" +msgstr "" + +#. ~ Description of mutation "High Cold Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You are now even less bothered by the cold and it is harder for you to " +"freeze or to even get chilly. When you do though, it'll hit just as hard as" +" it did before." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Heat Tolerance" +msgstr "" + +#. ~ Description of mutation "Heat Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You fare better than most in warmer climates and are less bothered by hotter" +" temperatures. Note that while it will take more heat and exposure for you " +"to suffer the effects of sunstroke, you aren't any better at dealing with " +"the symptoms." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "High Heat Tolerance" +msgstr "" + +#. ~ Description of mutation "High Heat Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You are now even less bothered by the heat and it is harder for you to " +"overheat or even sweat. When you do though, it'll hit just as hard as it " +"did before." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Colorful Skin" +msgstr "" + +#. ~ Description of mutation "Colorful Skin" +#: data/json/mutations/mutations.json +msgid "" +"Your skin is covered in shifting patterns of dots, lines, and swirls. This " +"is outside of your control and does not help your stealth. In fact, it " +"makes you more noticeable." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Camouflage Skin" +msgstr "" + +#. ~ Description of mutation "Camouflage Skin" +#: data/json/mutations/mutations.json +msgid "" +"Your can change your skin patterns to match your environment, somewhat " +"increasing your stealthiness." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Cephalopod Mind" +msgstr "" + +#. ~ Description of mutation "Cephalopod Mind" +#: data/json/mutations/mutations.json +msgid "" +"Your mind has been altered in such a way that you now find it very difficult" +" to understand humans. Your capability to persuade and lie to them suffers " +"slightly, even if it is mitigated by your intelligence. In addition, while " +"you find it much easier to learn by doing now, the plasticity of your psyche" +" means you forget skills much faster." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Temperature Tolerance" +msgstr "" + +#. ~ Description of mutation "Temperature Tolerance" +#: data/json/mutations/mutations.json +msgid "" +"You are now not at all bothered by the heat and it is harder for you to " +"overheat or freeze at all. When you do though, it'll hit just as hard as it" +" did before." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Highly Vain" +msgstr "" + +#. ~ Description of mutation "Highly Vain" +#: data/json/mutations/mutations.json +msgid "" +"You know you're beautiful, and the world deserves to know it too. You " +"prefer to show off your stunningly good looks to the world and will be " +"unhappy if you cover up your face." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Picky Eater" +msgstr "" + +#. ~ Description of mutation "Picky Eater" +#: data/json/mutations/mutations.json +msgid "" +"You're a very picky eater. You refuse to eat any food that tastes bad " +"unless you're starving." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Extrovert" +msgstr "" + +#. ~ Description of mutation "Extrovert" +#: data/json/mutations/mutations.json +msgid "" +"You don't mind being alone, but you get a slight mood boost from being " +"around friends." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Sociable" +msgstr "" + +#. ~ Description of mutation "Sociable" +#: data/json/mutations/mutations.json +msgid "" +"You are a social creature. Spending time with friends will improve your " +"mood, but if you're alone too long, you'll start to feel unhappy." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Alpha Member of the Group" +msgstr "" + +#. ~ Description of mutation "Alpha Member of the Group" +#: data/json/mutations/mutations.json +msgid "" +"You are the natural leader of any group. It's just part of who you are, " +"groups naturally form around you and you need these groups to energize you." +" Sometimes however, you give in to your worst impulses and this trait will " +"flip." +msgstr "" + +#. ~ Message when transforming from mutation "Alpha Member of the Group" to +#. "DARK_TRIAD" +#: data/json/mutations/mutations.json +msgid "You give in to your worst instincts." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Dark Triad" +msgstr "" + +#. ~ Description of mutation "Dark Triad" +#: data/json/mutations/mutations.json +msgid "" +"You are a god among mortals and they are all so very dissapointing. Why " +"should you even bother to hide your dissapointment in their failures?" +msgstr "" + +#. ~ Message when transforming from mutation "Dark Triad" to "AMOG" +#: data/json/mutations/mutations.json +msgid "Maybe you can make better decisions this time." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Introvert" +msgstr "" + +#. ~ Description of mutation "Introvert" +#: data/json/mutations/mutations.json +msgid "" +"You can tolerate others, but you prefer to be alone. Spending time by " +"yourself will boost your mood slightly." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Loner" +msgstr "" + +#. ~ Description of mutation "Loner" +#: data/json/mutations/mutations.json +msgid "" +"You'd really rather be by yourself. Being alone will improve your mood, but" +" spending too much time around other people can grate on your nerves." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Superiority Complex" +msgstr "" + +#. ~ Description of mutation "Superiority Complex" +#: data/json/mutations/mutations.json +msgid "" +"You can't stand to prostrate yourself before your lessers and hate it when " +"they don't immediately do what you say. Persuasion is much more difficult, " +"but you're better at lying and intimidating." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Comfortably Fluid" +msgstr "" + +#. ~ Description of mutation "Comfortably Fluid" +#: data/json/mutations/mutations.json +msgid "" +"You can hear your heartbeat in your ears, feel the blood sloshing around in " +"your veins. The uneven hitches in your breath, the aches in your joints, " +"the rumbling of your stomach. It's nasty and messy and ugly. And you are " +"extremely grateful for that." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Oversensitive System" +msgstr "" + +#. ~ Description of mutation "Oversensitive System" +#: data/json/mutations/mutations.json +msgid "" +"While it doesn't cause you any problems in daily life, your immune system " +"and body chemistry are overly sensitive to foreign implants. You cannot " +"have any CBMs installed." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Bloodletter" +msgstr "" + +#. ~ Description of mutation "Bloodletter" +#: data/json/mutations/mutations.json +msgid "" +"Your saliva contains powerful anticoagulants. If you have a bite attack, it" +" will prolong the bleeding of most animals, including humans and the undead." +" It may be less effective against insects and stranger creatures." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Fangs" +msgstr "" + +#. ~ Description of mutation "Fangs" +#: data/json/mutations/mutations.json +msgid "" +"Your teeth have grown into long, sharp fangs. If your mouth is uncovered, " +"you'll sometimes bite your enemies." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/mutations.json +msgid "Vampire Fangs" +msgstr "" + +#. ~ Description of mutation "Vampire Fangs" +#: data/json/mutations/mutations.json +msgid "" +"Your teeth are so sharp, you can use them to shave the fur from your victims" +" before you feed. What's more, anticoagulants in your saliva will keep " +"their blood flowing long after it should have clotted." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Survivor at any cost" +msgstr "" + +#. ~ Description of mutation "Survivor at any cost" +#: data/json/mutations/npc_personality.json +msgid "" +" is certainly a survivor. You can only wonder how many they've " +"abandoned to save themself." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Timid" +msgstr "" + +#. ~ Description of mutation "Timid" +#: data/json/mutations/npc_personality.json +msgid "" +" tries to avoid conflict, even when they have good reason not to." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Hardass" +msgstr "" + +#. ~ Description of mutation "Hardass" +#: data/json/mutations/npc_personality.json +msgid " loves to fight a good fight, but only for themself." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Freedom fighter" +msgstr "" + +#. ~ Description of mutation "Freedom fighter" +#: data/json/mutations/npc_personality.json +msgid "" +" believes in fighting… mostly for others, even at risk to their " +"own wellbeing." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Volatile" +msgstr "" + +#. ~ Description of mutation "Volatile" +#: data/json/mutations/npc_personality.json +msgid " is just looking for an excuse." +msgstr "" + +#. ~ Mutation name +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_09" +#: data/json/mutations/npc_personality.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Coward" +msgstr "" + +#. ~ Description of mutation "Coward" +#: data/json/mutations/npc_personality.json +msgid "" +" flinches at the thought of fighting, whether it be other people " +"or the undead." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Craven" +msgstr "" + +#. ~ Description of mutation "Craven" +#: data/json/mutations/npc_personality.json +msgid "" +" is afraid of the dark, spiders, and unexplained sounds. So are " +"you, but only because you've lived through the apocalypse. has " +"always been like this." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Brave" +msgstr "" + +#. ~ Description of mutation "Brave" +#: data/json/mutations/npc_personality.json +msgid "" +" knows the name of fear, but only as a long-defeated foe. Little " +"can shake them." +msgstr "" + +#. ~ Mutation name +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_09" +#: data/json/mutations/npc_personality.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Hero" +msgstr "" + +#. ~ Description of mutation "Hero" +#: data/json/mutations/npc_personality.json +msgid "" +" is an ideal ally to those they call friend, always willing to " +"help others." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Miser" +msgstr "" + +#. ~ Description of mutation "Miser" +#: data/json/mutations/npc_personality.json +msgid " loves their trinkets, and hates giving them away." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Scrooge" +msgstr "" + +#. ~ Description of mutation "Scrooge" +#: data/json/mutations/npc_personality.json +msgid " collects trash like a RPG protagonist collects potions." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Kind" +msgstr "" + +#. ~ Description of mutation "Kind" +#: data/json/mutations/npc_personality.json +msgid " just wants to help." +msgstr "" + +#. ~ Mutation name +#: data/json/mutations/npc_personality.json +msgid "Self-centered" +msgstr "" + +#. ~ Description of mutation "Self-centered" +#: data/json/mutations/npc_personality.json +msgid "" +" steers every interaction into discussing how it will help them." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Confused 1" +msgstr "" + +#. ~ Description of mutation "Survivor: Confused 1" +#. ~ Description of mutation "Survivor: No Past 1" +#. ~ Description of mutation "Survivor: No Past 2" +#. ~ Description of mutation "Survivor: No Past 3" +#. ~ Description of mutation "Survivor: No Past 4" +#. ~ Description of mutation "Survivor: No Past 5" +#. ~ Description of mutation "Survivor: Religious 1" +#. ~ Description of mutation "Survivor: Religious 2" +#. ~ Description of mutation "Survivor: Dreamer 1" +#. ~ Description of mutation "Survivor: Wedding 1" +#. ~ Description of mutation "Survivor: Evacuee 1" +#. ~ Description of mutation "Survivor: Evacuee 2" +#. ~ Description of mutation "Survivor: Evacuee 3" +#. ~ Description of mutation "Survivor: Evacuee 4" +#. ~ Description of mutation "Survivor: Evacuee 5" +#. ~ Description of mutation "Survivor: Evacuee 6" +#. ~ Description of mutation "Survivor: FEMA Evacuee 1" +#. ~ Description of mutation "Survivor: Left for Dead 1" +#. ~ Description of mutation "Survivor: Left for Dead 2" +#. ~ Description of mutation "Survivor: Left for Dead 3" +#. ~ Description of mutation "Survivor Story" +#. ~ Description of mutation "Survivor: Ex-Pilot 1" +#: data/json/npcs/BG_traits.json +msgid "This NPC could tell you about how they survived the Cataclysm." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: No Past 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: No Past 2" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: No Past 3" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: No Past 4" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: No Past 5" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Religious 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Religious 2" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Dreamer 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Wedding 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 2" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 3" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 4" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 5" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Evacuee 6" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: FEMA Evacuee 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Left for Dead 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Left for Dead 2" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Left for Dead 3" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +#: data/mods/Aftershock/npcs/cyborg_npcs/backgrounds/bg_traits_cyborg.json +msgid "Survivor Story" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Survivor: Ex-Pilot 1" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/BG_traits.json +msgid "Other Survivors Story" +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "No others 01." +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "No others 02." +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "Lapin 01." +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "Farmer 01." +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "Survivor Chef 01." +msgstr "" + +#. ~ Description of mutation "Other Survivors Story" +#: data/json/npcs/BG_traits.json +msgid "Brigitte LaCroix 01." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"This computer is somehow still powered; an alarming buzz emanates from its " +"wall plug. The desktop is cluttered with dozens of unsorted powerpoint " +"files. After some investigation, you find one labeled \"LAYMAN BRIEFING\"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "Open LAYMAN BRIEFING." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +#: data/json/npcs/LIXA_talk.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"The screen bears the letters LIXA in big bold font. Underneath it, in " +"smaller letters, are the words \"Laser Interferometer eXospatial resonance " +"Array\". The slides are neatly tabulated under grouped headers down the " +"side." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"What is LIXA?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"LIGO and spatial compression.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"What is laser interferometry?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"How does LIXA work?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"But what are we measuring???\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "\"LIXA funding.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "Close the presentation." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"LIXA, or 'Liza' as we like to call her, is the forefront of exospatial " +"research. It has been confirmed that matter from our local n-space (the 4d " +"coordinates in which we exist) can transit through exodimensions. But it " +"cannot do it safely! To understand the behavior of exospace, we must first " +"learn about how it works.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "Title slide." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"LIXA is based off a proposition for a device called LIGO (Laser " +"Interferometer Gravitational wave Observatory). It was originally designed " +"to confirm the existence of Gravitational Waves, a spreading distortion in " +"spacetime caused by ultramassive events. The design has been repurposed for" +" the exciting field of exospatial research, where we already know we can " +"find spatial distortions!\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"Laser interferometry is the technique LIXA uses to measure changes in " +"local exospace. The principle is simple! A laser is directed down a long, " +"vacuum-sealed chamber for an exact multiple of its wavelength. It strikes a" +" mirror and returns down another chamber. If the spacetime through which " +"the laser moved has not changed, the waveforms will be IN PHASE, and the " +"signal will be at full amplitude!\" Here there is a diagram of two waves, " +"with peaks at the same places, and a third wave beneath them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "The next slide is titled \"But what if?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"BUT, if the spacetime through which the laser has distorted with effects " +"parallel to the beam, the waveforms will be OUT OF PHASE, and the signal " +"amplitude will be lower than normal!\" There is a diagram of two waves " +"which do not synch up, and a third wave underneath it that is smaller than " +"either of them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"LIXA works using the principle of LOCAL EXODIMENSIONAL FLUX, the " +"phenomenon in which ambient spacetime around exospatial breaches moves " +"through the \"portal\". LIXA is equipped with several LOCAL DIMENSIONAL " +"COMPRESSORS. These devices turn 'portals' on and off hundreds of times a " +"second, which results in the FLUX repeatedly drawing tiny segments of our " +"local n-space into exospace. This creates a compression effect, 'storing' " +"an enormous amount of 4d-space in those segments in the neighboring " +"exospace.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"The compressed n-space 'stored' in local exospace is in segments too small" +" for any exospace flux, but is still IN exospace. Through repeated " +"frequency alterations, we can 'rotate' the n-space through the infinite " +"n-planes of exospace, and detect the way in which they shift relative to " +"each other. This is the first step towards countermeasures, and may one day" +" lead to actual safe transit!!!\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"This is a series of several slides. All of them contain financial data so " +"full of references to other projects and definitions that it is basically " +"incomprehensible. It all adds up to a very large amount of money." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"This is a personal computer, the frame around the screen decorated with " +"whale stickers. It has undergone a severe fault, and its file structure is " +"completely scrambled." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "Attempt to open a file." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"\"ERROR: file path corrupted. Please contact your sysadmin.\" The computer" +" then freezes, and reboots." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "WARNING: multiple system faults detected! SHUT DOWN IMMEDIATELY." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "ERROR: Flux Limiters" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "ERROR: Power Draw" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "SYSTEM SHUTDOWN" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/LIXA_talk.json +msgid "Copy research archives to external device." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "ERROR: access denied! Reason: insufficient clearance level." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "ERROR: no external drive detected." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "Backup complete!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"Safe exodimensional flux threshold exceeded! Current flux compression: " +"ERROR STACK OVERFLOW m/s" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"Power draw experiencing instability. Current power input: negative ERROR " +"STACK OVERFLOW kJ/s." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/LIXA_talk.json +msgid "" +"Emergency shutdown halted: ERROR unsafe power discharge, ERROR active " +"compressors" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"I'm my own person, but I'm mostly willing to follow your lead. I can do a lot of things for you: I can fight, I can train you or you can train me, I can carry stuff, I can bandage your wounds, I can build faction camps, I can do some other activities, I can ride horses, I can go places, I can guard things, I can use some bionics, I can even chit-chat with you or give you tips or talk about my background. You can give me instructions in conversation or by radio or shout commands at me.\n" +" What do you want to know more about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/confused_1.json +#: data/json/npcs/Backgrounds/no_past_1.json +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Skip it. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Any hints about the world we now live in?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Let's talk about faction camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What do you mean, \"mostly\" willing to follow my lead?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What's that about giving instructions?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "We can talk with radios?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "How do shouted commands work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "How does fighting work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What's that about training?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me about you carrying stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You can perform first aid?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me about faction camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What's that about activities? Like what, you can farm for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You can ride horses?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What do you mean, you can go places?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What do you do as a guard?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You can use bionics? How does that work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What about chit-chatting and your background?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Anything else I should know, like making you pulp zombies or assigning you a" +" seat in my vehicle?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Any new abilities recently?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"You and me, we better stick together to survive, right? But that doesn't mean I'll tolerate infinite abuse. Mistreat me too much, or especially fail to keep me fed, and I'll like you less and less. If it gets bad enough, I'll mutiny - and if you have anyone else following you, I may convince some of them to join my mutiny and we'll form our own little band.\n" +" Obviously, if I quit in a huff, there's going to be bad blood between us, and you're probably going to want to kill me for betrayal and I may need to kill you to get my fair share of the loot. So keep me fed and satisfied so it doesn't come to that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Sure. Is there any easy way to keep you fed?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"If we're next to each other, you can just bump into me and we'll start talking, right? But if I'm farther away, you're going to have to shout a bit (use the 'C'hat command) for me to hear you. You'll need to see me for us to have a conversation. Or we can talk by radios if we both have them.\n" +" When we talk, you can give me instructions about how to fight or when to sleep or whatever. I'll mostly do them, and you can ask me what my current instructions are. Sometimes you'll give me two sets of instructions: a normal set, and an override for a specific situation. I'll tell you which instructions are overridden. You can set and clear overrides with shouted commands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Are you making a joke? We're using two-way radios to talk right now.\n" +" Whatever, I'll go over it again in case you forgot.\n" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"If you have a two-way radio and I have a two-way radio, you can use the faction interface (keybind '#') key to contact me. I'll respond as long as I'm not too far away and the signal isn't blocked by the ground. We can converse normally via a radio, but obviously we can't trade items and I can't train you.\n" +" You can tell me to come to you or go to any of your faction camps, or if I'm at a faction camp, you can tell me to perform actions at the camp." +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Sorry, I don't know what I was thinking. Tell me about you coming here." +msgstr "" + +#. ~ Negative response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me about you coming here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Sometimes you need to give orders in a hurry. You can use the 'C'hat command to shout a single specific order. If I hear you, I'll do what you say, as will anyone else following you that hears it.\n" +" Some orders will override other instructions you've given me. If you change my instructions when I've got an override command, I'll tell you which ones are overridden. You can shout an order to clear any overrides, or talk to me and tell me to clear them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Good to know. What orders can I give?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"It's a dangerous world out there, right? So we fight to survive. I'm on your side, and I'll stick with you, but if I think the situation is too dangerous, I'll be honest, I'm going to run.\n" +" You can't tell me not to run, because I'm going to flee if things are bad, but you can tell me a safe place to retreat by using the zones manager (keybind 'Y'). I'll run toward the closest place you've designated - and you can set zones on vehicles, so if you've got a car, you could tell me to retreat there.\n" +" If I see you running but I think it's safe, I'll stay and fight, but you can tell me run with you and I'll stick by you as best I can.\n" +" You can give me some instructions on when I should attack, but I'll make my own decisions about who - I'll try to defend myself and you, but if you tell me to stay in one place I'll stay there.\n" +" I'll use guns and grenades if I have them, but you can tell me to not use grenades or not use loud weapons or to not use ranged weapons at all. If I'm shooting, you can tell me how much to aim and whether to try to avoid shooting you or not. I'm not so good at recognizing safe shots, so stay out of my line of fire no matter what.\n" +" I'll respect your rules for what types of weapons to use, but I'll choose what to use from my stuff.\n" +" You can also tell me to hold the line and fight at chokepoints, but I'm not great at recognizing them so I may go off to fight something elsewhere anyway." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Can I give you orders quickly in combat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"If I'm better at a skill than you, I can help you improve. But it's boring to teach a lot, so I'm not going to do it very often. And I'm not going to do it when we're in danger or if I'm hungry or tired or if you're driving.\n" +" If we're someplace safe and you're reading a book that improves skills, I'll listen if I don't have that skill. You can even read me books for skills that you already have.\n" +" If you give me a book that teaches a skill and that's accessible to someone with my current skill, you can ask me about my current activity and tell me to read it, and I'll learn from the book. But while I'm reading, I won't be following you around, so make sure I'm in a safe place.\n" +" And don't bother asking me about learning or teaching martial arts style. My brain just doesn't work that way, so I don't know any to teach you and it's pointless trying to get me to learn any." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Instead of reading to you, can we just talk?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"You give me something to carry, I'll carry it. But I only have so many pockets and I'm only so strong, so I'll drop stuff that's too big to carry.\n" +" I'll also wear stuff - I'll decide what I want to wear, but you can take stuff from me. If I'm wearing something I shouldn't, you can bump into me and sort my armor to get me to take if off.\n" +" I don't like wearing a lot of gear, so if you give me a lot of bulky stuff and things that don't fit, I'm going to take them off and probably drop them.\n" +" Also, since we're friends, I'll give you anything I'm carrying, no questions asked.\n" +" Oh, yeah, if I'm hungry or thirsty and I'm carrying food, I'll eat it. Same if I need to recharge my bionics and I have some fuel. So you might want to watch what you give me, y'know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Hey, I'm a doctor! I know how to treat trauma. You give me some bandages " +"or a bottle of antiseptic, I'm get you fixed when I see you hurting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Yeah, I can perform first aid. You give me some bandages or a bottle of " +"antiseptic, I'll treat your wounds as best I can." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +" But remember, I like you, but I like me more - so I'm going to use those " +"items on myself first, then you, then any of your other friends." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me how I give you medical supplies." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"I can help with some tasks if you show me where to work.\n" +" Use the zone manager (keybind 'Y') to set up sorting zones for your loot, or to draw blueprints for a building, or to define where you want to plant some crops, or where you'd like some trees cut down, or where you want a vehicle dismantled or repaired, or a good fishing spot. Then talk to me about my current activity and tell me to sort stuff, or build stuff, or cut down trees, or repair or dismantle a vehicle, or do farmwork, or catch some fish, and I'll go off and do my best to get what you want done.\n" +" If I need tools, you should leave them in a loot zone near where you want me to work - axes for logging, shovels and seeds and fertilizer for farming, wrenches and hacksaws or a toolbox to take apart a vehicle. I promise to put stuff back in an unsorted loot zone when I'm finished.\n" +" I can pretty much sort out our stuff without needing tools, but keep the piles of unsorted and sorted stuff kind of close together because I don't want to walk back and forth carrying junk too much." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Good to know. Can you perform first aid?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What about carrying stuff in general?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "What if I want you to build an organized camp?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"If you call me by radio, you can tell me to come to you. If you've got some basecamps set up, you can tell me to go to one of them. I'll start walking, and when I get to where I'm going, I'll guard it.\n" +" Now depending on where I am and where I'm going, it may take me a while to get there. I'll dodge any dangers on the way, don't worry about that, but if you're way the heck away from me and tell me to come, it may be a while until I get to you.\n" +" I'll move faster if I'm horseback." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You can ride a horse?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"If there's a friendly horse with a saddle nearby, you tell me to mount up, I'll go over and get on it. You may need to feed a feral horse some cattle fodder to get it act tame and friendly, and e'x'amine it while you have a saddle in your inventory in order to put the saddle on. You can also ride yourself, if you know how how.\n" +" You want me to get off a horse, you just tell me. You can get off a horse with the vehicle control key (keybind '^').\n" +" While we're on horses, we'll just move normally, but a lot faster. It's a good way to get places more quickly than we could on our own two feet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You said something about being to go places." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"You tell me to guard, I'll stay where I am and guard it - unless I'm in a vehicle, in which case I'll stick with the vehicle. I might not be able to sop a horde of zombies, but I can keep people other people from stealing our stuff. Well, unless they try to kill me.\n" +" Also, I'm not a potted plant, so if I hear something dangerous happening, I'm going to go see what it is instead of getting jumped in the dark. If you want me to stay put, tell me not to investigate noises - but if I get shot by some bandit because I can't see where he is and you don't want me to go looking, I won't be happy.\n" +" You can also use the zone manager (keybind 'Y') to set up no-investigate zone, so if there's some monsters behind a door that you know about, I can ignore them. You can also set on an investigate-only zone, and I won't investigate noises coming from outside the zone. The no-investigate zone takes precedence over the investigate-only, if there's a noise coming from some place in both zones. And if you've got an investigate-only zone set anywhere, even if it's far away, I won't investigate noises coming from outside of it, so be careful with those zones. Like I said, I don't want to get sniped by some bandit because you told me not to go looking for him - but I also don't want to go investigate something pounding at door only to find out it's some horrible monster you forgot to warn me about." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Just in case - how else can I tell you to stay put?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Hang on, other people can steal our stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Bionics are augmentation packages, right? They come in these installable Compact Bionic Modules or CBMs, and I can use some CBMs - if you examine a CBM, it will tell you if I can use it.\n" +" Find a programmable surgical installer or Autodoc, position me on the couch, and activate it, and you can install a suitable CBM to me - or if I think I'll do a better job, I'll do. I'll take over installing CBMs into you if I'm better at it.\n" +" I can use almost all passive bionics and some active bionics. If I have any active bionics, I'll try to use them sensibly, but if we're in danger, I'm going to activate anything that might give me an edge. I'll use any weapon bionics if they're better than the weapons you gave me, but if you think I should reserve my bionic energy for my defensive and healing bionics, you can tell me how much to reserve. I'll try to keep my bionic energy topped off, but if we're running low on supplies, you can tell me to stop recharging when I'm not full.\n" +" I'll tell you if I'm low on bionic energy and can't recharge, and what fuel I need." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me how I give you fuel for your bionics." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"We can chit-chat, if you want. People are social animals, right? A little light conversation can do wonders for your mood. But I don't want to be yapping all the time, so if we've chatted recently, I probably am not going to want to talk for a bit.\n" +" You can also ask me about my background. I may not want to talk about it, though.\n" +" You can also ask me for advice - I've heard things here and there that may help us survive, but I don't usually give advice relevant to the situation.\n" +" I can also train you, and you can read books to me in order to train me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"You can give me a bunch of instructions. Talk to me about the miscellaneous rules, and I'll tell you what I'm doing and you can give a new instruction. Sometimes you'll have shouted a command that overrides your other instructions, and I'll tell you which instructions are overridden.\n" +" I'm not a chatterbox, but I'll tell you when I see or hear danger or if I'm hurt or hungry or something. You don't want me doing that, you just tell me.\n" +" Also, I'll pulp zombies if you'd like - I would prefer that.\n" +" If I hear something suspicious and can't see if, I'll go take a look, but you can tell me not to do that.\n" +" I'll open and close doors, or open them and leave them ajar, or not going through closed doors. You just tell me what you want.\n" +" I can pick stuff up if want me to, and you can tell me what to pick up. If I've got a bow or crossbow, please tell me to pick up the ammo - it's less fuss for both of us.\n" +" If you've got a vehicle, you can e'x'amine it and use the cre'w' command to assign me a seat. That saves arguments about who needs to sit where." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Here's the list of shouted commands I'll respond to:\n" +" - Order me to guard, and I'll stay where I am and watch out for danger. I'll investigate suspicious noises unless you told me not to.\n" +" - Order me to follow, and I'll stop guarding and go back to following you.\n" +" - Order me to stay awake, and I'll stay awake until I'm too tired to keep my eyes open.\n" +" - Order me to sleep when tired, and I'll nap when I get tired. I'll try to tell you when I'm off to bed unless you don't want to hear it.\n" +" - Order me to flee, and I'll stick close to you when you run from danger. I won't go running off on my own - though if things really bad, I might be running away already!\n" +" - Order me to stop running, and I'll evaluate the danger myself and might go off and fight something while you're doing other things.\n" +" - Ordering me to prepare for danger is special: it's an override command. That means I'm going to follow certain instructions, even if you've given me other instructions earlier. Specifically, I'm going to flee with you, I'm not going to open or close doors, I'm not going to sleep until I'm exhausted, and I'm going to try to hold any chokepoints that you're fighting at.\n" +" - Ordering me to relax from danger is another special command, and it will clear any overrides I currently have and I'll go back to whatever instructions I had before you told me to prepare for danger." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Thanks. How can I give you instructions normally?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Can I give you instructions about fighting?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Can I tell you to open and close doors or avoid sleep without shouting?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Just about everyone is dead, but some people survived, right? But just like you go around breaking into houses and taking whatever you think you need or want, well, other survivors do the same thing. And that stack of loot you've been accumulating looks just like some random dead person's loot when it's left alone. If some other scavenger comes around and sees that loot, and you or I or another ally isn't around to claim it, that other survivor is just going to take it. So try to detail someone to watch your stuff - whether its at a base or in a vehicle.\n" +" Also, we've teamed up to better our chances of survival. Other people are going to do the same, forming little factions just like we did. If you open the faction manager (keybind '#'), you can see a list of all your allies, as well as all the other factions you've met so far. Some factions are really just some guy trying to survive on his own, but other factions have dozens of members and fortified bases and such. You might want to find some of them and try to make friends with them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Anything else I can do in the faction manager?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Is there any way we can build base for our faction?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Well, this conversation is pretty new! But there's been some other changes.\n" +" I've been able to install CBMs on you, and have passive bionics installed in me, for a while. But now I can use some active bionics, and I can explain some details on how I use bionics.\n" +" I can also ride horses, and you can give me orders to do things like farmwork, cutting trees, or even building houses from a blueprint.\n" +" I can even read books to improve my skills, so you don't have to spend time reading to me.\n" +" If you've got a faction camp, and we're near it, I'll eat from the camp's food reserves when I'm hungry. And if the camp has a well, I'll drink from the well when thirsty. Be careful, though - if other people are out on missions, I may eat the food they expected to eat when they got done!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "You can ride horses? Can I ride horses?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Tell me more about the activities you can do now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Hey, you can teach yourself from a book. How does that work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "" +"Thanks for the explanation. I wanted to know more about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_ALLY_TUTORIAL.json +msgid "Thanks. I have some things for you to do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CITY_COP.json +msgid "Hi there, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:f" +msgid "" +"STOP, Put your hands in the air! Ha, startled you didn't I… there is no law" +" anymore…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:m" +msgid "" +"STOP, Put your hands in the air! Ha, startled you didn't I… there is no law" +" anymore…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:n" +msgid "" +"STOP, Put your hands in the air! Ha, startled you didn't I… there is no law" +" anymore…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/mine/spiral_madman.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "What are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json data/json/npcs/TALK_NC_FARMER.json +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Wanna get outta here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json data/json/npcs/TALK_NC_FARMER.json +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Let's trade items." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/sadie.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Can I do anything for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/Backgrounds/codger.json +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +#: data/json/npcs/TALK_CITY_COP.json data/json/npcs/TALK_MARLOSS_VOICE.json +#: data/json/npcs/TALK_NC_FARMER.json data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/militia/GM_Militia_Guard.json +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +#: data/json/npcs/talk_tags_avatar.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:f" +msgid "" +"I was watching the station when things went sideways. None of the other " +"officers returned from the last call, well not as humans anyway…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:m" +msgid "" +"I was watching the station when things went sideways. None of the other " +"officers returned from the last call, well not as humans anyway…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:n" +msgid "" +"I was watching the station when things went sideways. None of the other " +"officers returned from the last call, well not as humans anyway…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json data/json/npcs/TALK_NC_FARMER.json +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Why don't you go somewhere else?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CITY_COP.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Let's trade then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:f" +msgid "" +"This is a nice, secure building. I'd be a fool to leave. Been living off " +"the vending machines, but I found the code for the evidence lockup so I've " +"been doing some trading with other survivors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:m" +msgid "" +"This is a nice, secure building. I'd be a fool to leave. Been living off " +"the vending machines, but I found the code for the evidence lockup so I've " +"been doing some trading with other survivors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CITY_COP.json +msgctxt "npc:n" +msgid "" +"This is a nice, secure building. I'd be a fool to leave. Been living off " +"the vending machines, but I found the code for the evidence lockup so I've " +"been doing some trading with other survivors." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json +msgid "What kind of stuff was in the evidence lockup?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json +msgid "You've seen other survivors?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "What can you sell me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CITY_COP.json +msgid "" +"Knives… drugs… um… drugs and shiny things. Thieves steal all sorts of " +"stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CITY_COP.json +msgid "Well, let me check out some of that stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CITY_COP.json +msgid "" +"Yeah, there are some like me that have holed up around town. We do some " +"trading… and then sometimes a stranger wanders through thinking they'll find" +" something better here than they left behind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "Hey again. *kzzz*" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CYBORG_1.json +msgctxt "npc:f" +msgid "" +"I… I'm free. *Zzzt* I'm actually free! *bzzz* Look, you're the first " +"person I've seen in a long time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CYBORG_1.json +msgctxt "npc:m" +msgid "" +"I… I'm free. *Zzzt* I'm actually free! *bzzz* Look, you're the first " +"person I've seen in a long time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_CYBORG_1.json +msgctxt "npc:n" +msgid "" +"I… I'm free. *Zzzt* I'm actually free! *bzzz* Look, you're the first " +"person I've seen in a long time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Hey. Let's chat for a second." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +msgid "That's because I saved you. Listen, I could use your help…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +msgid "" +"Big fucking deal. Do what I say or I'll shove that chip back where it " +"belongs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +msgid "Sorry, I'm nobody. Enjoy your freedom, I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +msgid "*buzz* Great! So what happens now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Come with me. We can help each other out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "We both go our separate ways. Enjoy your freedom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +msgid "" +"…Wait. *BEEP* Why do I believe you? *ZZZT* You could be just as bad as " +"them!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +msgid "" +"I wouldn't have pulled your chip out if I didn't want you to think for " +"yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "" +"For all you know, I did. I'm being nice for now. You'd better hope that it" +" lasts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Forget it. Enjoy your freedom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +msgid "" +"Okay, okay, *BUZZ* I'm sorry! Don't hurt me again! Anything but the chip!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Follow me and do my bidding, then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Get out of my sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "No, *I'm* sorry, I didn't mean that. Go do what you want." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +msgid "…kill… *ZTZTZT* …you!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Run while you still can!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Not if I kill you first!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm sorry! I shouldn't have said that!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_CYBORG_1.json +msgid "Yeah, *beeeeep* I don't think so. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_CYBORG_1.json +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Suit yourself." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "What about faction camps?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me how faction camps work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me how faction camps have changed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I want you to build a camp here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Since we can't build a camp here, where can we build a camp?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "We need to abandon this camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Show me what needs to be done at the camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Nothing. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Never mind, let's talk about other things you can do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Nothing. Let's get back to work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Interesting. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Well, until we go there, let's talk about camps more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Well, then. Let's get back to work." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"The faction camp system allows you to use companions to take over existing " +"buildings or construct new buildings and use them to extend the usefulness " +"of your allies. When you have a faction camp, you can order your companions" +" to perform missions, such as crafting new items, building up the camp, " +"hunting for food, or recruiting more allies. Faction camps also simplify " +"some aspects of managing your companions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Give me an overview of how camps work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me more about faction camps and food." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me more about camp missions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about building a camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Give me some advice on building a camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "I know the basics. Just tell me what changed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Never mind, let's go back to talking about camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid " " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"Each faction camp starts with the companion surveying the land and constructing a bulletin board, with the exception of the bare bones camp, where it is up to you to construct the board yourself anywhere within the camp's perimeter. You can then 'e'xamine the bulletin board to get a list of available missions with descriptions, and to assign a companion to work on a mission. The bulletin board is the primary way to access the camp.\n" +" If both you and a companion have two-way radios, you can assign missions to the companion remotely by talking on the radio.\n" +" When you ask a companion to start a camp they'll survey the land and mark it as a faction camp (visible on the overmap) to establish it. The companion will also build a bulletin board for all faction camps except the bare bones one. A faction camp has a central tile where the bulletin board is, and possibly one or more expansions that are in adjacent tiles.\n" +" All of your faction camps can be stocked with food, and your companions will eat from that food when performing camp missions, or even when they're just hungry and near the camp.\n" +" Currently, the bare bones faction camp can be created anywhere, while the modular hub ones can be built in fields, and the evac shelter one in all evac shelters. In addition to those, there are faction camps that can be built in fire stations, mansions, fire lookout towers, helipads, lighthouses, military outposts, pottery cottages, radio towers, and small sealabs, and I may have forgotten some. You can start a faction camp by talking to a companion who is standing on a suitable terrain, asking about faction camps, and then telling the companion to build a faction camp. They'll immediately survey the tile and make the bulletin board (bare bones leaves the bulletin board location and construction up to you). You'll be able to ask the companion for a list of suitable starting sites." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Wait, we can talk with radios?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"Faction camps require food, but simplify managing your companions.\n" +" When you activate a camp's bulletin board, you'll be required to make some zones if you haven't already. One of those zones must be a camp food zone. If you drop food in the camp food zone and select the 'Distribute Food' mission, then the food will disappear and be converted into stored kcalories.\n" +" When you send companions out on camp missions, they'll eat from the stored food when they return at the rate of 2,500 kcalories per day. Some missions have variable length, and companions will become upset if there isn't enough food when they come back, so try to keep a healthy surplus of food on hand.\n" +" Companions who aren't on camp missions, but who are following you, will also eat from the camp food stores whenever they're hungry and within 2 overmap tiles of the camp. This drastically simplifies keeping your followers fed, so it's worthwhile to build a minimal faction camp just for this feature.\n" +" You can upgrade a camp to include a water well. If you do, your followers will also drink from the well when they're thirsty." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"When you assign a companion to a faction camp mission, they'll disappear while they go do whatever you want them to do. When the duration of the mission has elapsed, you'll see a new mission on the bulletin board to have them return and complete the mission by upgrading your camp, returning their hunting kills, dropping off whatever they were crafting, or whatever else the mission results are.\n" +" There are all kinds of faction camp missions: building up the camp, recruiting new allies, hunting and trapping game, scrounging for materials, farming, disassembling cars, and more. Not all activities can be done at every camp - you may need to build some additional buildings, or expand the camp, to get access to some missions.\n" +" Some faction camp missions can be duplicated by companion activities, but building up the camp can only be done via faction camp missions, as only completion of camp construction missions are recognized as fulfillment of those goals.\n" +" You assign missions by interacting with the bulletin board. You'll see a list of available missions for your central camp tile. If your camp has expansions, you can tab through the expansions to see the available missions at each expansion.\n" +" Remember, companions on camp missions need to be fed, and will become angry if they complete a mission but there isn't any food in the larder.\n" +" There is one special mission called 'Emergency Recall'. You can use this to retrieve any companion on a faction camp mission, but this cancels the mission and wastes any resources used on it. Only use it to recover allies when something has gone really wrong with your camp and you can't get them to come back any other way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "What do you mean by angry?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"Currently, there are three main types of camps that you can start building: bare bones camps, modular field camps, and established building camps which is a wide range of camps adapted to using specific buildings. The established building list includes fire lookout towers, helipads, lighthouses, light industry, mansions, military outposts, pottery cottages, radio towers, small sealabs, and fire stations. I may have forgotten something here, as my memory may not be completely up to date.\n" +" The bare bones camp is the most flexible kind of camp as it can be built anywhere and doesn't mandate any construction. Modular field camps is the next most flexible kind of camp since you can build them on any field, hay field, farm field, or field dirt road and can locate them to have plenty of space for expansions, but you start with nothing in an open area and have to build every building, so they can require a lot of resources. Established building camps are faster to set up since you start in an existing building, but you have to establish them in a supported type of existing building and there may be limited or no space for expansions.\n" +" Each camp location will have a variety of upgrade missions for it, except for the bare bones one where everything is up to you. The various missions have descriptions. In general, though, you can expand your camp with expansions whenever you want, assuming there are expansions suitable to the adjacent terrain (the general expansions can only be established on the same kind of open areas as field base camps can be placed on), and some missions such as hunting or recruiting will require that you have some kind of kitchen or office that you can use to help schedule activities.\n" +" Regardless of what kind of camp you make, you have to start it by asking a companion to build the camp. If there are more alternatives than just the bare bones camp you'll get a list of the available alternatives." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about bare bones camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about modular field camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about fire station camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about evac shelter camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about fire lookout tower camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about helipad camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about lighthouse camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about light industry camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about mansion camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about military outpost camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about pottery cottage camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about radio tower camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about small sealab camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Tell me about expansions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"The bare bones camp is the most flexible kind of camp as you can build them " +"anywhere while still having access to almost all camp capabilities, leaving " +"it completely up to you how you design them (the missed functionality is " +"tied to the construction of a radio tower). You start by ordering the " +"companion to build the camp, then construct a bulletin board within it " +"yourself or by ordering your companion to make a zone construction for it, " +"after which you can use the board to order companions to execute camp " +"missions without construction preconditions. You still have to meet all the" +" usual restrictions for companion crafting missions, such as access to fire," +" tools, etc, but facilities constructed by you or your companions should be " +"available for crafting provided you have covered them with Camp: Supply " +"zones. How you want to construct the camp in your chosen location is up to " +"you, with construction zones available should you want to give the task to " +"your companions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "I want to go back to the list of possible camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Got it. Tell me about expansions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Can we review how camps work?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"The modular field camp is the second most flexible kind of camp, but they require a lot of time and resources to build. There are actually two different versions with slightly different layouts. With both versions you start with an empty field which can be a field, hay field, farm field, or dirt road on a field, and build up from nothing. You have a range of different building materials available from which buildings can be constructed, and different sections can be constructed from different materials to make the most of what you have available.\n" +" You start by building a lean-to and a bed in the northeast corner of the central camp, and then typically add a cooking facility to it, and expand out until you have a small shelter for two people. When the first building is complete, you can expand the camp in a variety of ways:\n" +" 1. Version 1 allows building up to 5 more rooms or shacks with a maximum of 3 on each side of the camp that increases to a total of 8 with version 2.\n" +" 2. You can build a central building in the south half of the camp, between the rooms in version 1, with version 2 having the central building in the center, shaping the camp into an 'H'. The central building will act as a command center, allowing your camp to perform hunting, recruiting, and combat patrol missions.\n" +" 3. In version 1 only you can dig trenches on all sides of the camp, which can possibly connect to the rooms on the sides to minimize the amount of trenching you need to do.\n" +" 4. You can build various small features such as root cellars to preserve food or a radio tower to make it easier to recruit more companions.\n" +" With each new construction in a modular camp can being able to be made from a different material you aren't constrained by what you start with. If limited by resources, tents are a fast alternative way to provide shelter, but fragile and likely to get destroyed by the first zombie stumbling in, however the central building must still be made from a 'real' building material." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"Fire stations make good basecamps. You start with a brick building with secure metal doors, so you're not going to see your efforts destroyed by zombies. On the downside, you generally can't build expansions from a fire station.\n" +" Fire station camps are also very compact. There isn't much living space, but you can build a small pottery or blacksmithy, a chop shop in one of the garage bays, and even tear up some of the pavement to create a garden. The existing kitchen makes it easy to cook from the start, though you may need to spruce it up a bit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in any kind of evac shelter. Evac shelters are everywhere and often have fields surrounding them, so they're a little faster to start than a modular field camp but still make it easy to add expansions.\n" +" Evac center camps can be built up in several ways. You basically need to decide between building more bedrooms or adding crafting and cooking space." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a fire lookout tower. Fire lookout towers often have fields surrounding them.\n" +" The base camp starts in an established building, and provides a full set of base camp missions, but the number of construction upgrades is limited to a pair of dual bed rooms, a well, a root cellar, and a radio tower. This makes it a camp that allows you to get the camp setup done with quickly so you can focus on other things." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a helipad facility, where you're provided " +"with water purification and cooking facilities from the beginning and can " +"expand with a root cellar, butchering rack, a radio tower, and 4 beds. A " +"site specific expansion is into the garage, where you're given access to the" +" available appliances." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a lighthouse, where you're provided with " +"water purification and cooking facilities from the beginning and can expand " +"with a root cellar." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a light industry facility, where you're " +"provided with cooking facilities from the beginning and can expand with a " +"root cellar, butchering rack, well, a radio tower, and beds. One site " +"specific expansion that's always available is the workshop, where you're " +"given access to the available appliances and can add a drop hammer for " +"companion crafting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a mansion. You have four different starting" +" positions available, namely the Fountain Garden, Dance Floor Room, " +"Basketball Room, and Garden with Columns. Depending on where you set up " +"your base, the following site specific expansions may become available: " +"Entrance 1, Entrance 2, Swimming Pool 1, Bedrooms 1, Unidentified Room, " +"Kitchen 2, Library, Bedrooms 2, Swimming Pool 2, Bar, Living Rooms, Bedroom " +"3, and Kitchen 2. The Entrances and Swimming Pool 1 provide farming, the " +"Library a limited set of cooking, the Bar a different set, and the Kitchens " +"an extended set of cooking recipes." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a military outpost, of which there are two " +"versions, 'normal' and 'cross'. They differ in that the normal version can " +"be expanded with two beds, while the cross version can be expanded with " +"four. Apart from that, they provide you with the ability to build a root " +"cellar, a butchery rack, a water well, farm plots, a radio tower, and repair" +" the reactor's controller." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a pottery cottage. Setting up your base " +"there allows you to use the char kiln and clay kiln for crafting. You can " +"add a butchery rack to the facilities, as well as build blacksmithing " +"facilities." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a radio tower, both the version with and the" +" one without an adjacent building on the ground. Bedroom shacks can be " +"built to host your companions. You can build a root cellar, a water well, " +"hook yourself up to the radio tower, and fix the tower to get access to " +"extended capabilities." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"You can build a faction camp in a small sealab facility. This provides you " +"with access to the air compressor and water purifier appliances on site." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"A camp can have up to 8 expansions (one for each of the 8 adjacent overmap tiles). Expansions add to the capabilities of your camp, such as adding a farm field or a manufactory for crafting all kinds of things.\n" +" Expansion missions show up in separate tabs in the bulletin board, one set of missions per location, and you'll need to hit 'tab' to see them. Some base camps have dedicated expansions tailored to their specific facilities, and while these might be accessible from other base camps should those be constructed adjacent to one of these, the set of reasonably general expansions are currently all limited to open field locations (field, hay field, farm field, or field dirt road). The currently available general expansions are:\n" +" -- Farm: This is a full tile of plowed fields that you can maintain or send companions on missions to maintain. Plants grow here normally. This expansion exists in two versions.\n" +" -- Garage: This is a large building that currently doesn't provide any functionality, and so is of limited use (it used to provide disassembly before that was supported via zones, which can still be placed inside the garage). This expansion exists in two versions.\n" +" -- Canteen: This is an expanded kitchen, dining area, and pantry that provides an expanded set of companion cooking recipes. This expansion exists in two versions.\n" +" -- Livestock Area: This is a modular set of buildings for holding livestock such as cows, horses, or chickens. Animals are not included! This expansion exists in two versions.\n" +" -- Saltworks Area: This is a small expansion for processing salt. This expansion creates a local mini swamp for salt extraction and exists in only one version.\n" +" -- Fabrication Workshop: This is a large expansion for doing all kinds of crafts. Companions can use some of the furniture in this expansion to craft some items much faster than you can do by yourself by hand. This expansion exists in two versions.\n" +" -- Central Storage Building: This is a large building for storing goods. This expansion exists in two versions, the second of which allows the construction of storage furniture with a larger capacity than storage on the ground.\n" +" Note that there is nothing stopping you from constructing more than one instance of an expansion, such as multiple farms for more farming, or a second Livestock expansion if you have a lot of animals. In most cases there is not much value in having more than one of an expansion, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Got it. Give me some advice on building a camp." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"Starting a camp doesn't take much time, and you can use a faction camp to keep your companions fed without needing to regularly give them food, so it's a good idea to establish a minimal camp anywhere you intend to be for a while.\n" +" How much you want to expand your camps is up to you. A modular field camp can be very resource intensive, but building one up allows you to send companions off to hunt and farm for you, so there's quite the pay-off. What kind of camp (or camps) you want to build depends both on what you intend to focus on and whether you want to be stationary or roaming with stops in areas only for some time before moving on. If nothing else, you should consider building a water well as soon as you can, which may require you to perform construction prerequisites.\n" +" If you have access to a fire station or evac shelter, you may want to build your camp in them. Both of those camps are are very compact, but have much of the same functionality as an upgraded field camp without requiring so many resources.\n" +" If you are adding expansions to your camp, consider starting with a farm, canteen, or fabrication workshop. The farm makes it easy to grow your own food if you don't have any ready plowed farms nearby, the canteen provides you with a well and root cellars after some upgrades, while the fabrication workshop can allow you to craft some of the resources you need to upgrade your camp.\n" +" The livestock area, storage area, and saltworks probably shouldn't be your first expansions, but they all have their uses." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "I want to go to the list of possible camps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "" +"\n" +"1. Faction camps used to require a second companion to act as overseer and camp manager, but that's been replaced by the bulletin board and two-way radio.\n" +"2. It used to be impossible to upgrade faction camps if there was a vehicle, even a cart, on the same map. You can now upgrade camps even if there is a vehicle on the map, as long as the upgrade doesn't change the area under the vehicle.\n" +"3. Faction camps used to upgrade by completely redrawing the map. Damage to the camp would be replaced when the camp was upgraded. Now upgrades only change the actual area being upgraded, and you will have to repair damage to the camp yourself.\n" +"4. There used to be a single path for upgrading the main camp. Now, after you have completed the first tent, you will have many options for your next upgrade, and you can have different companions working on different upgrades of the main camp at the same time.\n" +"5. Companions who are near a camp will feed themselves from the camp's food stores, and if the camp has a well, they'll use it to quench their thirst.\n" +"6. You can now set up faction camps in select buildings. The list of available buildings is constantly growing, so you'll have to experiment.\n" +"7. The oldest type of camp, known as the primitive field camp or \"Old Camp\", is no longer supported and will be removed entirely in the future.\n" +"8. Most camps abided by a restriction that allowed them to add expansions to the camps only when camp constructions had added a sufficient number of beds to the camp (2 per expansion), but this restriction has been removed from all camps.\n" +"9. Field base camps and standard expansions used to be available for fields only. They can now be placed on fields (as before), hay fields, farm fields, and field dirt roads." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Wait, let's go back over from the start." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_FACTION_CAMP.json +msgid "Thanks, let's go back to talking about camps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +#: data/json/npcs/TALK_FACTION_CAMP.json +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Fair enough." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Yes, friend?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Your travels be fruitful, friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "May you find your peace, traveler." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "We might have lost everything, but hope remains." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "May the earth flourish beneath our paths." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Unity of spirit, of mind, and body…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Look for the bonds which define you, and act in accord." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "" +"I don't know what kind of heresy you are spreading, but I'm putting an end " +"to it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "This place is dangerous, what are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Who are you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "" +"Dangerous? It may look different, but this land cares and provides for us." +" We are celebrating with a feast, in fact. Do you care to join us?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Well, sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "I'd… rather not." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "I'm sorry… I have places to be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgctxt "npc:f" +msgid "" +"I'm a priest or guide of a sort. I sing the hymns along my companions so " +"that we may learn to live in unity, both with each other and with our ailing" +" world." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgctxt "npc:m" +msgid "" +"I'm a priest or guide of a sort. I sing the hymns along my companions so " +"that we may learn to live in unity, both with each other and with our ailing" +" world." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgctxt "npc:n" +msgid "" +"I'm a priest or guide of a sort. I sing the hymns along my companions so " +"that we may learn to live in unity, both with each other and with our ailing" +" world." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/json/npcs/TALK_MARLOSS_VOICE.json +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Alright." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Can I join you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Understood. Can I join you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Oh, but you already have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Yes… yes I have." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "Join us then, eat from this meal with us." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "[Take Marloss berry.] Thank you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "I have changed my mind, thank you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_MARLOSS_VOICE.json +msgid "I'm joining no stinking cult! Take your berry and shove it!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "u:f" +msgid "Are you one of them?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "u:m" +msgid "Are you one of them?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "u:n" +msgid "Are you one of them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "One of who?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "" +"My thoughts exactly. We have a lot in common, we should travel together!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "A daring trader? Yes. Let's trade items." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f u:f" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f u:m" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f u:n" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m u:f" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m u:m" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m u:n" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n u:f" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n u:m" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n u:n" +msgid "" +"Hey, you're alive! Me too. Been a long while since I've had a " +"conversation. Uh, with someone else. Um." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "It's not safe here anymore, you need to move on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "How did you make it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json data/json/npcs/TALK_SURVIVOR_CHEF.json +msgid "What did you do before the Cataclysm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Have anything to trade?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f" +msgid "" +"I heard it's bad in the cities, back when the radio was still working. Some" +" of those things came through here. I want to stay out in the country if I " +"can stay safe." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m" +msgid "" +"I heard it's bad in the cities, back when the radio was still working. Some" +" of those things came through here. I want to stay out in the country if I " +"can stay safe." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n" +msgid "" +"I heard it's bad in the cities, back when the radio was still working. Some" +" of those things came through here. I want to stay out in the country if I " +"can stay safe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_NC_FARMER.json +msgid "" +"One of the nice things about the country life is the troubles of the world " +"take a little longer to reach you, and some don't get you at all. We didn't" +" see any dead the first day, but we heard all kinds of crazy things on the " +"news." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/Backgrounds/rural_2.json data/json/npcs/TALK_NC_FARMER.json +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "What happened next?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_NC_FARMER.json +msgid "" +"Come a little closer, I don't want to make too much noise. You smell much " +"nicer than what I'm used to. Someone in trouble banged on the door that " +"night, she said she was desperate, she had a baby, her home had burned down " +"and her drugs were gone and there were monsters in the streets. We figured " +"she was on drugs, but we couldn't turn them away so we gave them food and " +"let them stay in the barn." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "That's decent, was she all right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_NC_FARMER.json +msgid "" +"She was not all right. I don't know what happened, if she was already " +"turning or if something got in and got her, but she and the baby didn't make" +" it. We lost some more people trying to figure that out, it was horrible." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_NC_FARMER.json +msgid "Are you all right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f" +msgid "" +"I'm a lot better now, I've been hunkering down here. Something came by in " +"the night screaming and crying, sounded just like that woman. Maybe a " +"ghost, I don't know. It's good to have company again. You're not a ghost, " +"right? On second thought, don't tell me if you are, I probably don't want " +"to know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m" +msgid "" +"I'm a lot better now, I've been hunkering down here. Something came by in " +"the night screaming and crying, sounded just like that woman. Maybe a " +"ghost, I don't know. It's good to have company again. You're not a ghost, " +"right? On second thought, don't tell me if you are, I probably don't want " +"to know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n" +msgid "" +"I'm a lot better now, I've been hunkering down here. Something came by in " +"the night screaming and crying, sounded just like that woman. Maybe a " +"ghost, I don't know. It's good to have company again. You're not a ghost, " +"right? On second thought, don't tell me if you are, I probably don't want " +"to know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:f" +msgid "" +"I grew up on the farm, I don't know much about ghosts and goblins, but I've " +"spent a lot of time growing food and I work hard. It's better in the " +"country, cleaner. Not as dangerous. I hope." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:m" +msgid "" +"I grew up on the farm, I don't know much about ghosts and goblins, but I've " +"spent a lot of time growing food and I work hard. It's better in the " +"country, cleaner. Not as dangerous. I hope." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_NC_FARMER.json +msgctxt "npc:n" +msgid "" +"I grew up on the farm, I don't know much about ghosts and goblins, but I've " +"spent a lot of time growing food and I work hard. It's better in the " +"country, cleaner. Not as dangerous. I hope." +msgstr "" + +#. ~ Computer name placed on map +#: data/json/npcs/TALK_STRIP_MALL.json +msgid "Shady Hills Corporation: Branch Manager" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_STRIP_MALL.json +msgid "" +"Shady Hills Corporation.\n" +" You are logged in as: Branch Manager.\n" +"\n" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "Access Messages" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +msgid "Access Main Drive" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_MSU14.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +#: data/json/npcs/computers/TALK_RET_COMM.json +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "Log Off" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR B231; UNABLE TO CONNECT TO MESSAGING SERVER.\n" +" ERROR REFRESHING MESSAGES. NOT ALL MESSAGES MAY BE DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "[!]RE: Important Status Update" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RETURN TO MAIN PAGE" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Kristi Gordee, SVP Operations\n" +" TO: [Branch Managers], [Community Managers]\n" +" RE: Important Status Update\n" +"\n" +" Everyone,\n" +" You are to follow your appropriate lockdown protocols at your discretion. With the recent events as they are, we must do our utmost to ensure that our goals remain priority.\n" +"\n" +" Branch Managers - your deliveries will have an altered schedule. I will send a separate email with details. Ensure the hidden safe rooms are properly secured.\n" +" Community Managers - Lockdown the community appropriately. Tell the residents that it is for their protection, but do not let them leave. We need them for the Big Pappy project to be successful. I am going to send you some contacts who can discreetly install a heavy security gate.\n" +"\n" +" You will continue to receive your bonus pay as agreed upon. Do not lose sight of our important endgame." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RETURN TO MESSAGES" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "ERROR ACCESSING SERVER" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_STRIP_MALL.json +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO PREVIOUS PAGE" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "Hey, I didn't expect to live long enough to see another living human!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "Hey, I didn't expect to live long enough to see another living human!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "Hey, I didn't expect to live long enough to see another living human!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "I've been here since shit went down. Just my luck I had to work." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "I've been here since shit went down. Just my luck I had to work." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "I've been here since shit went down. Just my luck I had to work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgid "How are you alive?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"Well, the dishwasher made a break for it three days after things got weird." +" He was ripped to shreds before he made it to the street. I figure this " +"place has gotta be safer than my apartment, and at least I've got all this " +"food here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"Well, the dishwasher made a break for it three days after things got weird." +" He was ripped to shreds before he made it to the street. I figure this " +"place has gotta be safer than my apartment, and at least I've got all this " +"food here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"Well, the dishwasher made a break for it three days after things got weird." +" He was ripped to shreds before he made it to the street. I figure this " +"place has gotta be safer than my apartment, and at least I've got all this " +"food here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"I… um… hid. I was in the kitchen, preparing another masterpiece when I " +"heard glass shattering followed by screaming. I ran over to the serving " +"window to see what happened, assuming a guest had fallen and broke " +"something. What I witnessed was the most awful thing I've ever seen. I'm " +"not even sure I could go over it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"I… um… hid. I was in the kitchen, preparing another masterpiece when I " +"heard glass shattering followed by screaming. I ran over to the serving " +"window to see what happened, assuming a guest had fallen and broke " +"something. What I witnessed was the most awful thing I've ever seen. I'm " +"not even sure I could go over it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"I… um… hid. I was in the kitchen, preparing another masterpiece when I " +"heard glass shattering followed by screaming. I ran over to the serving " +"window to see what happened, assuming a guest had fallen and broke " +"something. What I witnessed was the most awful thing I've ever seen. I'm " +"not even sure I could go over it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"Some lunatic covered in a film of goo, black as oil, had fallen through one " +"of the large glass windows. There were glass shards stuck in its head and " +"neck. I thought the poor guy, girl-thing-whatever was dead. People began " +"to crowd around it, some were taking pictures." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"Some lunatic covered in a film of goo, black as oil, had fallen through one " +"of the large glass windows. There were glass shards stuck in its head and " +"neck. I thought the poor guy, girl-thing-whatever was dead. People began " +"to crowd around it, some were taking pictures." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"Some lunatic covered in a film of goo, black as oil, had fallen through one " +"of the large glass windows. There were glass shards stuck in its head and " +"neck. I thought the poor guy, girl-thing-whatever was dead. People began " +"to crowd around it, some were taking pictures." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgid "Horrible. Did you get any pictures yourself?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"No! I figured the thing dead until it started writhing and spazzing out for" +" a moment. Everyone jumped back, a few screamed, and one curious stranger " +"stepped in closer, kneeling a little… it attacked him!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"No! I figured the thing dead until it started writhing and spazzing out for" +" a moment. Everyone jumped back, a few screamed, and one curious stranger " +"stepped in closer, kneeling a little… it attacked him!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"No! I figured the thing dead until it started writhing and spazzing out for" +" a moment. Everyone jumped back, a few screamed, and one curious stranger " +"stepped in closer, kneeling a little… it attacked him!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgid "What'd you do?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"I ran to the back of the kitchen and hid as best I could. People outside " +"were screaming and I could hear them running. Suddenly I heard more glass " +"shatter and something skitter out of the restaurant. I waited a moment and " +"then went and checked the dining area. Both the stranger and the thing were" +" gone. People were running in the streets, some even had guns so I locked " +"all the doors and blocked the windows with what I could and barricaded " +"myself in here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"I ran to the back of the kitchen and hid as best I could. People outside " +"were screaming and I could hear them running. Suddenly I heard more glass " +"shatter and something skitter out of the restaurant. I waited a moment and " +"then went and checked the dining area. Both the stranger and the thing were" +" gone. People were running in the streets, some even had guns so I locked " +"all the doors and blocked the windows with what I could and barricaded " +"myself in here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"I ran to the back of the kitchen and hid as best I could. People outside " +"were screaming and I could hear them running. Suddenly I heard more glass " +"shatter and something skitter out of the restaurant. I waited a moment and " +"then went and checked the dining area. Both the stranger and the thing were" +" gone. People were running in the streets, some even had guns so I locked " +"all the doors and blocked the windows with what I could and barricaded " +"myself in here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgid "Crazy, so you have been here ever since?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"Yeah, it was awhile before it was quiet again. I heard all kinds of sounds:" +" explosions, jets flying by, helicopters, screaming, and rapid gunfire. I " +"swear I even heard what sounded like a freaking tank drive by at one time! " +"I've been hiding here since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"Yeah, it was awhile before it was quiet again. I heard all kinds of sounds:" +" explosions, jets flying by, helicopters, screaming, and rapid gunfire. I " +"swear I even heard what sounded like a freaking tank drive by at one time! " +"I've been hiding here since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"Yeah, it was awhile before it was quiet again. I heard all kinds of sounds:" +" explosions, jets flying by, helicopters, screaming, and rapid gunfire. I " +"swear I even heard what sounded like a freaking tank drive by at one time! " +"I've been hiding here since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:f" +msgid "" +"I've been a cook since forever, this wasn't the best joint, but management " +"was cool." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:m" +msgid "" +"I've been a cook since forever, this wasn't the best joint, but management " +"was cool." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_SURVIVOR_CHEF.json +msgctxt "npc:n" +msgid "" +"I've been a cook since forever, this wasn't the best joint, but management " +"was cool." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Greetings friend, it's nice to see you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:f" +msgid "So you're back… explain yourself!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:m" +msgid "So you're back… explain yourself!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:n" +msgid "So you're back… explain yourself!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "What sorcery is this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Welcome home Foodkid!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Still here? Take your time, it's rough out there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Greeting citizen, what brings you to the FoodLair?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Greetings… Foodperson?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I am you but from an alternate reality." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I am Foodperson, who are YOU?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "There is only one real Foodperson!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I am the REAL Foodperson!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"So, you are a REAL FOODPERSON, right? You know my over there? You" +" know that you ruined his legacy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Nevermind me, I'm just going to leave." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "npc:f" +msgid "Indeed it is I! The one and only FOODPERSON!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "npc:m" +msgid "Indeed it is I! The one and only FOODPERSON!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "npc:n" +msgid "Indeed it is I! The one and only FOODPERSON!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Wow! Such an honor to meet you in person!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Are you joking? Foodperson is not real, it's a restaurant mascot!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"The great Foodperson in the flesh! Such an honor to finally meet you in " +"person!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Ah… well, nice to meet you Foodperson." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Do not mock me, for my strength is quite real! Get out of here now!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Sheesh, ok, calm down, I'm leaving!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Forgive me, I didn't mean to disrespect you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Oh yeah? Show me what you can do!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "A common mistake, but I can assure you that I'm very real!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Sure, whatever." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Ok… I believe you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Anyway, do you need something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Are you interested in some trading?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Let's trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I'm looking for a place to stay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I want to get stronger. Please teach me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Please share your knowledge." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I'm building up a team, people with special abilities." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Can you tell me again about this sidekick offer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Alright, I thought about this, what do you say about we team up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I'm good, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I already have everything I need here in the FoodLair!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Alright let's see what you've got." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:f" +msgid "You're not ready for this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:m" +msgid "You're not ready for this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:n" +msgid "You're not ready for this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "But I am worthy!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I can teach you a few tricks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "This is no place for a civilian. You should go to the refugee center." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Damn!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Well… You seem like a decent sort, I might have an offer for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I'm listening." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Sorry but I work alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "We could really use your help!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:f" +msgid "What about: you prove your worth and join me as my sidekick?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:m" +msgid "What about: you prove your worth and join me as my sidekick?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgctxt "u:n" +msgid "What about: you prove your worth and join me as my sidekick?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "That sounds great!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Ok…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I need to think about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Huh… no thanks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "There's other things I'd like to discuss." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Alright bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "The way you talk, the way you move… You're… You're me? But how?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"I… I don't know. It probably has something to do with ! " +"What do you say we team up to find out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"It might have something to do with , mind if I stay here " +"while we try to figure this out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "This can't be true, you're trying to trick me!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I need time to think." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Wha… but. But… how?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"No time to explain, the world is at an end and we must join forces to save " +"it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"The Cataclysm weakened the space-time continuum, I accidentally fell through" +" a tear in reality and ended up here. I will need access to your resources " +"to keep fighting." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"I am the ultimate Foodperson, I travel the multiverse consuming powers from " +"all the Foodpersons. And now I've come for you!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Can't tell you now. In due time all will be revealed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Of course, whatever you need… Foodperson." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Thank you Foodperson! It's good to know I have a friend here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"It's crazy out there, it's going to be a tough journey but I'm with you!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Let's go, we have a world to save!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "There can be only one!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I AM THE ONE!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Wow, calm down, it's just a prank bro." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "WAIT! There might be another way!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "I don't want to fight you. I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "Umm, I'm not sure I'm following you…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/TALK_TRUE_FOODPERSON.json +msgid "" +"You know what, , I don't want to talk to you anymore. " +"!" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json data/json/npcs/portal_storm/Portal_NPC.json +msgid "No class" +msgstr "" + +#. ~ Job description of "No class" NPC class +#. ~ Job description of "Fisherman" NPC class +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/classes.json +msgid "I'm just wandering." +msgstr "" + +#. ~ Job description of "No class" NPC class +#: data/json/npcs/classes.json +msgid "I'm a dummy class for better NPC items later into the Cataclysm." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Debug Dude" +msgstr "" + +#. ~ Job description of "Debug Dude" NPC class +#: data/json/npcs/classes.json +msgid "I'm helping you test the game." +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/json/npcs/classes.json +msgid "Shopkeep" +msgstr "" + +#. ~ Job description of "Shopkeep" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#. ~ Job description of "Merchant" NPC class +#. ~ Smokes is a firefighter that volunteered to take stock of what was +#. available and keep inventory. He's gradually had more lumped onto him as +#. the Free Merchants struggle to put themselves together, but he feels +#. obligated to help, even though he doesn't really want to have all the +#. responsibility he does. +#. ~ Retained to prevent errors. +#: data/json/npcs/classes.json data/json/npcs/godco/classes.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/NPC_Smokes.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "I'm a local shopkeeper." +msgstr "" + +#. ~ Job description of "Soldier" NPC class +#. ~ Job description of "Operator" NPC class +#. ~ Job description of "Thug" NPC class +#. ~ Job description of "Mysterious Stranger" NPC class +#. ~ These are here to workaround the bug of NPCs spawning without weapons due +#. to either marksmanship or melee being their highest skill, and thus not +#. knowing what weapon to give them. +#: data/json/npcs/classes.json +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/mysterious_stranger.json +#: data/mods/No_Hope/NPC/npc_classes_bandits.json +msgid "I'm just here for the paycheck." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Operator" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Hacker" +msgstr "" + +#. ~ Job description of "Hacker" NPC class +#. ~ Job description of "Thawed Hacker" NPC class +#: data/json/npcs/classes.json data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm looking for some choice systems to hack." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Appears in the refugee center as a source of missions and info. Faction +#. critical. +#. ~ Provides advanced medical attention. +#: data/json/npcs/classes.json data/json/npcs/godco/classes.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Doctor" +msgstr "" + +#. ~ Job description of "Doctor" NPC class +#. ~ Job description of "Veterinarian" NPC class +#. ~ Reasonably, this class should receive animal-specific medical +#. proficiencies if they're ever added. +#. ~ Job description of "Thawed Doctor" NPC class +#: data/json/npcs/classes.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm looking for wounded to help." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Reasonably, this class should receive animal-specific medical +#. proficiencies if they're ever added. +#: data/json/npcs/classes.json +msgid "Veterinarian" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json data/json/npcs/godco/classes.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Trader" +msgstr "" + +#. ~ Job description of "Trader" NPC class +#: data/json/npcs/classes.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "I'm collecting gear and selling it." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Ninja" +msgstr "" + +#. ~ Job description of "Ninja" NPC class +#: data/json/npcs/classes.json +msgid "I'm a wandering master of martial arts." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Cowboy" +msgstr "" + +#. ~ Job description of "Cowboy" NPC class +#: data/json/npcs/classes.json +msgid "" +"I'm looking to make an honest living using the skills I gained in the " +"country." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Flavor +#: data/json/npcs/classes.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "Farmer" +msgstr "" + +#. ~ Job description of "Farmer" NPC class +#: data/json/npcs/classes.json +msgid "" +"I made things grow before, I bet I can do it again once things calm down." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Generic Marloss Priest who leads pilgrim bands. +#: data/json/npcs/classes.json data/json/npcs/npc.json +msgid "Marloss Voice" +msgstr "" + +#. ~ Job description of "Marloss Voice" NPC class +#: data/json/npcs/classes.json +msgid "I spread the Hymns so that peace and unity return to our world." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Scientist" +msgstr "" + +#. ~ Job description of "Scientist" NPC class +#. ~ Job description of "Thawed Scientist" NPC class +#: data/json/npcs/classes.json data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm looking for clues concerning these monsters' origins…" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Bounty Hunter" +msgstr "" + +#. ~ Job description of "Bounty Hunter" NPC class +#: data/json/npcs/classes.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "I'm a killer for hire." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Motorhead" +msgstr "" + +#. ~ Job description of "Motorhead" NPC class +#: data/json/npcs/classes.json +msgid "I'm just about ready to ride off into the sunset…" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Generic melee focused guard for the Hell's Raiders faction. +#. ~ Mission set to null, so they walk around. +#. ~ These are here to workaround the bug of NPCs spawning without weapons due +#. to either marksmanship or melee being their highest skill, and thus not +#. knowing what weapon to give them. +#: data/json/npcs/classes.json data/json/npcs/hells_raiders/npc.json +#: data/mods/No_Hope/NPC/npc.json +#: data/mods/No_Hope/NPC/npc_classes_bandits.json +msgid "Thug" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is for NPCs who need to remain in a general area, such as a trader. +#. ~ Override to erase shopkeep item groups appearing when spawned! A tiny bit +#. safer than overriding all the item groups themevles +#: data/json/npcs/classes.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/mods/No_Hope/NPC/npc_classes_bandits.json +#: data/mods/innawood/npcs/classes.json +msgid "Scavenger" +msgstr "" + +#. ~ Job description of "Scavenger" NPC class +#. ~ This is for NPCs who need to remain in a general area, such as a trader. +#. ~ Job description of "Joinee" NPC class +#. ~ Job description of "Doctor" NPC class +#. ~ Job description of "joinee" NPC class +#. ~ Response to NPC dialogue +#. ~ Job description of "Prisoner" NPC class +#. ~ Skills intentionally kept low. This character should probably have a +#. higher chance of having insanity type traits eventually. +#. ~ Job description of "Survivor" NPC class +#. ~ A wandering survivor, a pretty tough and capable dude. Represents an NPC +#. version of a person much like the player. +#. ~ Job description of "Beggar" NPC class +#. ~ All the beggars have been camping inside the evac shelter because they're +#. too weak and unskilled to make it on their own. +#. ~ This is the only beggar with some skills, sort of the leader. +#. ~ Job description of "Refugee" NPC class +#. ~ Aleesha is fourteen and lost her family +#. ~ Alonso wants to be the town bicycle, but isn't getting as much interest +#. as he'd hoped. He'll trade a morale bonus for condoms. +#. ~ Boris is nice, but shy and sad. He was a carpenter; he and his partner +#. lost their son in the Cataclysm, and it makes it harder for them to make +#. friends in the survivor group. +#. ~ Dana is a young woman who survived with her husband, but she was pregnant +#. and lost the baby. +#. ~ Draco is a middle-aged musician, and generally a pretty nice guy. He's +#. always been a wanderer and this isn't his first time living basically +#. homeless. +#. ~ A welder, culturally muslim but only recently practicing since the +#. Cataclysm has made her rethink her connections to her family's religion +#. ~ Garry is a Stan's older brother. He's grateful he's made it to help +#. support his brother, but he's very worried about Stan. +#. ~ Guneet is the Singhs' sixteen year old son. Like his parents, he is +#. wracked with survivor's guilt for his family having made it out intact. +#. ~ Jenny Forcette is an experienced mechanical engineer. Like the other +#. refugees in the center, she's terrified of the outside world. Unlike many, +#. she has some ideas what to do about it. +#. ~ John is a pseudonym. This guy probably lived in a city before the +#. Cataclysm, but now he either thinks he is or pretends to be a cowboy.. +#. ~ Mandeep is the father of a small family. They've made it through this +#. unscathed and have a lot of survivor's guilt as a result. +#. ~ Mangalpreet is the mother of a small family. They've made it through +#. this unscathed and have a lot of survivor's guilt. +#. ~ Pablo is a young professional who survived with his wife, but she was +#. pregnant and lost the baby. +#. ~ A counselor from far away, Rhy can offer a lot of supports to player and +#. survivors if she can get herself sorted a little +#. ~ Stan is a broken man since he and Boris lost their son in the Cataclysm. +#. It might be possible to help put him back together slowly. +#. ~ A paramedic who suffers a bit of racism for being Asian +#. ~ Vanessa is a middle-aged hairdresser. She doesn't want to talk about her +#. past. +#. ~ Job description of "baker" NPC class +#. ~ Dana is a young woman who survived with her husband, but she was pregnant +#. and lost the baby. This class def is for after she moves to Tacoma. +#. ~ Job description of "Bookkeeper" NPC class +#. ~ Override to erase shopkeep item groups appearing when spawned! A tiny bit +#. safer than overriding all the item groups themevles +#: data/json/npcs/classes.json data/json/npcs/godco/classes.json +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +#: data/mods/No_Hope/NPC/npc_classes_bandits.json +#: data/mods/innawood/npcs/classes.json +msgid "I'm just trying to survive." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Former Pilot" +msgstr "" + +#. ~ Job description of "Former Pilot" NPC class +#: data/json/npcs/classes.json +msgid "I just want to fly away to somewhere better." +msgstr "" + +#. ~ Job description of "Hunter" NPC class +#: data/json/npcs/classes.json +msgid "I'm tracking game." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Mission source, shopkeep +#: data/json/npcs/classes.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Bartender" +msgstr "" + +#. ~ Job description of "Bartender" NPC class +#: data/json/npcs/classes.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "I'm looking for new drink recipes." +msgstr "" + +#. ~ Name of an NPC class +#. ~ NPCs can't run yet and we want this one to be fast, so road runner. +#. ~ Unique name of a female NPC +#. ~ Bee mutant or mutant bee (supposed to be ambiguous). Should be 'it', but +#. we'll go with 'she' because it's a bee. +#: data/json/npcs/classes.json data/json/npcs/npc.json +msgid "Apis" +msgstr "" + +#. ~ Job description of "Apis" NPC class +#. ~ NPCs can't run yet and we want this one to be fast, so road runner. +#: data/json/npcs/classes.json +msgid "I'm bugged - I shouldn't talk to you." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Real Person" +msgstr "" + +#. ~ Job description of "Real Person" NPC class +#: data/json/npcs/classes.json +msgid "I'm just wandering, like a totally real and normal NP… person!" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Chef" +msgstr "" + +#. ~ Job description of "Chef" NPC class +#: data/json/npcs/classes.json +msgid "I'm a chef." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Unique name of an NPC +#. ~ Foodperson mascot, except if you ask them Foodperson is a real hero and +#. it's them! +#: data/json/npcs/classes.json data/json/npcs/npc.json +msgid "Foodperson" +msgstr "" + +#. ~ Job description of "Foodperson" NPC class +#: data/json/npcs/classes.json +msgid "I AM FOODPERSON. AND I BRING SUSTENANCE!" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ A prototype cyborg you saved. +#. ~ Materials manager and music fan from another Ethiopia. +#: data/json/npcs/classes.json data/json/npcs/exodii/exodii_Luliya.json +#: data/json/npcs/exodii/exodii_merchant_definitions.json +#: data/json/npcs/npc.json +msgid "Cyborg" +msgstr "" + +#. ~ Job description of "Cyborg" NPC class +#: data/json/npcs/classes.json +msgid "Zzzzzt… I… I'm a Cy… BEEEEEP… borg." +msgstr "" + +#. ~ Job description of "Cyborg" NPC class +#: data/json/npcs/classes.json +msgid "I'm transhuman above and beyond." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/classes.json +msgid "Former Cop" +msgstr "" + +#. ~ Job description of "Former Cop" NPC class +#: data/json/npcs/classes.json +msgid "I used to be a police officer, but I'm just a survivor now." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Agriculture Training" +msgstr "" + +#. ~ Description of mutation "Agriculture Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in agriculture, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Agriculture Expert" +msgstr "" + +#. ~ Description of mutation "Agriculture Expert" +#: data/json/npcs/expertise_traits.json +msgid "This survivor has extensive experience in agriculture." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Biochemistry Training" +msgstr "" + +#. ~ Description of mutation "Biochemistry Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in biochemistry, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Biochemistry Expert" +msgstr "" + +#. ~ Description of mutation "Biochemistry Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in biochemistry, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Biology Training" +msgstr "" + +#. ~ Description of mutation "Biology Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in general biology, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Biology Expert" +msgstr "" + +#. ~ Description of mutation "Biology Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in general biology, a PhD or " +"equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Bookkeeping Training" +msgstr "" + +#. ~ Description of mutation "Bookkeeping Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in bookkeeping, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Bookkeeping Expert" +msgstr "" + +#. ~ Description of mutation "Bookkeeping Expert" +#: data/json/npcs/expertise_traits.json +msgid "This survivor has extensive experience in bookkeeping." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Botany Training" +msgstr "" + +#. ~ Description of mutation "Botany Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in botany, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Botany Expert" +msgstr "" + +#. ~ Description of mutation "Botany Expert" +#: data/json/npcs/expertise_traits.json +msgid "This survivor has extensive experience in botany, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Chemistry Training" +msgstr "" + +#. ~ Description of mutation "Chemistry Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in inorganic chemistry, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Chemistry Expert" +msgstr "" + +#. ~ Description of mutation "Chemistry Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in inorganic chemistry, a PhD or " +"equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Culinary Training" +msgstr "" + +#. ~ Description of mutation "Culinary Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in culinary arts, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Culinary Expert" +msgstr "" + +#. ~ Description of mutation "Culinary Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in culinary arts, a professional chef" +" or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Electrical Engineering Training" +msgstr "" + +#. ~ Description of mutation "Electrical Engineering Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in electrical engineering, but not " +"much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Electrical Engineering Expert" +msgstr "" + +#. ~ Description of mutation "Electrical Engineering Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in electrical engineering: an EngD, " +"extensive field experience, or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Mechanical Engineering Training" +msgstr "" + +#. ~ Description of mutation "Mechanical Engineering Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in mechanical engineering, but not " +"much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Mechanical Engineering Expert" +msgstr "" + +#. ~ Description of mutation "Mechanical Engineering Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in mechanical engineering: an EngD, " +"extensive field experience, or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Software Engineering Training" +msgstr "" + +#. ~ Description of mutation "Software Engineering Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in software engineering, but not much" +" experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Software Engineering Expert" +msgstr "" + +#. ~ Description of mutation "Software Engineering Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in software engineering: an EngD, " +"extensive field experience, or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Structural Engineering Training" +msgstr "" + +#. ~ Description of mutation "Structural Engineering Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in structural engineering, but not " +"much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Structural Engineering Expert" +msgstr "" + +#. ~ Description of mutation "Structural Engineering Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in structural engineering: an EngD, " +"extensive field experience, or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Entomology Training" +msgstr "" + +#. ~ Description of mutation "Entomology Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in entomology, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Entomology Expert" +msgstr "" + +#. ~ Description of mutation "Entomology Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in entomology, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Geology Training" +msgstr "" + +#. ~ Description of mutation "Geology Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in geology, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Geology Expert" +msgstr "" + +#. ~ Description of mutation "Geology Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in geology, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Medicine Training" +msgstr "" + +#. ~ Description of mutation "Medicine Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in medicine, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Medicine Expert" +msgstr "" + +#. ~ Description of mutation "Medicine Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in medicine, an MD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Mycology Training" +msgstr "" + +#. ~ Description of mutation "Mycology Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in mycology, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Mycology Expert" +msgstr "" + +#. ~ Description of mutation "Mycology Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in mycology, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Physics Training" +msgstr "" + +#. ~ Description of mutation "Physics Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in physics, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Physics Expert" +msgstr "" + +#. ~ Description of mutation "Physics Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in physics, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Psychology Training" +msgstr "" + +#. ~ Description of mutation "Psychology Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in psychology, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Psychology Expert" +msgstr "" + +#. ~ Description of mutation "Psychology Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in psychology, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Sanitation Training" +msgstr "" + +#. ~ Description of mutation "Sanitation Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in sanitation, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Sanitation Expert" +msgstr "" + +#. ~ Description of mutation "Sanitation Expert" +#: data/json/npcs/expertise_traits.json +msgid "This survivor has extensive experience in sanitation." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Teaching Training" +msgstr "" + +#. ~ Description of mutation "Teaching Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in teaching, but not much experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Teaching Expert" +msgstr "" + +#. ~ Description of mutation "Teaching Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in teaching, a PhD or equivalent." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Veterinary Training" +msgstr "" + +#. ~ Description of mutation "Veterinary Training" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has some formal training in veterinary medicine, but not much " +"experience." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/expertise_traits.json +msgid "Veterinary Expert" +msgstr "" + +#. ~ Description of mutation "Veterinary Expert" +#: data/json/npcs/expertise_traits.json +msgid "" +"This survivor has extensive experience in veterinary medicine, a DVM or " +"equivalent." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Your Followers" +msgstr "" + +#. ~ Description of NPC faction "Your Followers" +#: data/json/npcs/factions.json +msgid "" +"The survivors who have entrusted you with their well-being. If morale " +"drops, poor performance and mutiny may become issues." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "AMF" +msgstr "" + +#. ~ Description of NPC faction "AMF" +#: data/json/npcs/factions.json +msgid "" +"The survivors who formerly entrusted you with their well-being, but have now" +" mutinied because of your abuse and incompetence. They will kill you if " +"they can." +msgstr "" + +#. ~ NPC faction name +#. ~ Name of NPC faction camp +#: data/json/npcs/factions.json +#: data/json/overmap/overmap_special/specials.json +msgid "Hub 01" +msgstr "" + +#. ~ Description of NPC faction "Hub 01" +#: data/json/npcs/factions.json +msgid "" +"The surviving staff of Hub 01, a pre-Cataclysm research lab. They rarely " +"leave their lab, if at all, and rely on their robots and advanced technology" +" to survive." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Hub 01 Ancilla" +msgstr "" + +#. ~ Description of NPC faction "Hub 01 Ancilla" +#: data/json/npcs/factions.json +msgid "" +"A loose association of skilled wastelanders, traders, mercenaries and " +"scouts. All working on behalf of Hub 01, for their own reasons." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Old Guard" +msgstr "" + +#. ~ Description of NPC faction "The Old Guard" +#: data/json/npcs/factions.json +msgid "" +"The remains of the federal government. The extent of their strength is " +"unknown but squads of patrolling soldiers have been seen under their banner." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Free Merchants" +msgstr "" + +#. ~ Description of NPC faction "The Free Merchants" +#: data/json/npcs/factions.json +msgid "" +"A conglomeration of entrepreneurs and businessmen that stand together to " +"hammer-out an existence through trade and industry." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Beggars in the Lobby" +msgstr "" + +#. ~ Description of NPC faction "The Beggars in the Lobby" +#: data/json/npcs/factions.json +msgid "" +"A collection of mentally and physically disadvantaged survivors who beg for " +"food in the Evac Center lobby." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Tacoma Commune" +msgstr "" + +#. ~ Description of NPC faction "The Tacoma Commune" +#: data/json/npcs/factions.json +msgid "" +"An outpost started by the Free Merchants to provide a source of food and raw" +" materials." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Isolated Artisans" +msgstr "" + +#. ~ Description of NPC faction "Isolated Artisans" +#: data/json/npcs/factions.json +msgid "A couple of talented artisans in the country." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Marloss Evangelists" +msgstr "" + +#. ~ Description of NPC faction "Marloss Evangelists" +#: data/json/npcs/factions.json +msgid "" +"Diverse bands, congregations and organizations with the common goal of " +"preaching human survival through symbiosis with fungaloids." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "No Faction" +msgstr "" + +#. ~ Description of NPC faction "No Faction" +#: data/json/npcs/factions.json +msgid "A lone wolf, not aligned with any faction." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Wasteland Scavengers" +msgstr "" + +#. ~ Description of NPC faction "The Wasteland Scavengers" +#: data/json/npcs/factions.json +msgid "" +"Autonomous bands or individuals who make their living raiding the ruins of " +"the old-world for gear and provisions." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Hell's Raiders" +msgstr "" + +#. ~ Description of NPC faction "Hell's Raiders" +#: data/json/npcs/factions.json +msgid "" +"The largest gang of hooligans and bandits that preys upon other survivors. " +"Even if you have no gear, there is always a need for slaves and fresh meat." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Enslaved individuals" +msgstr "" + +#. ~ Description of NPC faction "Enslaved individuals" +#: data/json/npcs/factions.json +msgid "" +"Individuals who have been enslaved or held prisoner for a long period of " +"time, for various reasons." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Mutants Bees" +msgstr "" + +#. ~ Description of NPC faction "Mutants Bees" +#: data/json/npcs/factions.json +msgid "Mutant bees who hate everyone." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Isherwood family" +msgstr "" + +#. ~ Description of NPC faction "Isherwood family" +#: data/json/npcs/factions.json +msgid "A small family surviving on their generational land." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "New England Church Community" +msgstr "" + +#. ~ Description of NPC faction "New England Church Community" +#: data/json/npcs/factions.json +msgid "" +"A small group of churchgoers that formed a community in the woods. They " +"welcome anyone in their faction, but hate the unnatural." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Rabbit Enthusiasts" +msgstr "" + +#. ~ Description of NPC faction "Rabbit Enthusiasts" +#: data/json/npcs/factions.json +msgid "Mr. Lapin and any acolytes he may have gathered in the apocalypse." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Fisherman Family" +msgstr "" + +#. ~ Description of NPC faction "Fisherman Family" +#: data/json/npcs/factions.json +msgid "A small family trying to survive in this new world." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Prisoners" +msgstr "" + +#. ~ Description of NPC faction "Prisoners" +#: data/json/npcs/factions.json +msgid "Former prisoners who got their freedom during the apocalypse." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "The Exodii" +msgstr "" + +#. ~ Description of NPC faction "The Exodii" +#: data/json/npcs/factions.json +msgid "" +"A tribe of scavengers and survivors that have been through this before, and " +"sacrificed what they must to make it through." +msgstr "" + +#. ~ NPC faction name +#. ~ Name of NPC faction camp +#: data/json/npcs/factions.json data/json/overmap/overmap_special/campus.json +msgid "The Great Library" +msgstr "" + +#. ~ Description of NPC faction "The Great Library" +#: data/json/npcs/factions.json +msgid "" +"A group of academics and other survivors that stand together to preserve and" +" spread knowledge of the world." +msgstr "" + +#. ~ NPC faction name +#: data/json/npcs/factions.json +msgid "Grey Moose Militia Community" +msgstr "" + +#. ~ Description of NPC faction "Grey Moose Militia Community" +#: data/json/npcs/factions.json +msgid "A small community of survivors who retreated to a remote lodge." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Squirrels are pretty yummy, but if you shoot them with a high-powered gun " +"you'll probably be left with no meat! Use a BB gun or maybe a .22 rifle." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Squirrels really ain't such a bad snack if you don't blast them all to hell." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Ever run into those big worm things? If you see trails of churned-up dirt, " +"you can be sure they're around." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Try to stay on the roads as much as you can. Giant worms can't cross them!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Don't relax after killing a giant worm. Little bits of them can break off " +"and still attack!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you see a big mob of zombies coming, RUN! Trying to fight them all is " +"impossible unless you have a big tactical advantage." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you see a big mob of zombies coming, you better run. Trying to fight " +"them all is suicide!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "When you see a swarm of zombies coming it's time to run!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're getting chased by a horde of zombies, try ducking into the subways" +" and traveling a block or two before coming back up." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Watch out for those zombies that shriek; they'll let other zombies know " +"where you are, and will attract them from all over." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Those acid-spitting zombies are pretty nasty, but if you're smart, you can " +"get other zombies to wade through the acid." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If there's a pool of acid blocking your way, trying tossing a junk item into" +" it. Eating up items will help neutralize the acid faster." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Rubber boots aren't as tough as combat boots and you don't run very fast in " +"them. But I've seen zombies vomiting puddles of acid, and I'd hate to have " +"my feet melt off, so I'd consider having a pair of those." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There's this type of zombie that can shoot bolts of lightning! Stay away " +"from walls and stuff when they do… the electricity can travel along solid " +"surfaces." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Zombie hulks are NASTY, but they're easy to outsmart. If there's other " +"monsters between you and them, they'll kill the monster for you!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you run into a zombie hulk, it's probably a good idea to run. They're " +"fast as hell, but pretty dumb; they'll try to smash through obstacles rather" +" than going around, and that slows them down a lot." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Zombie brutes and hulks have really tough hide, but skeletal juggernauts " +"with their bone plates are the worst. Don't bother shooting at them with " +"lower-caliber guns, the bullet will bounce right off!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Try not to kill a boomer if it's standing right next to you. They tend to " +"explode when they die, and that pink goop will get all over you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Skeletons are a tough target for a gun. They're so skinny and full of holes" +" that it's hard to make a good hit. And those big ones are hard as nails " +"too." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Small skeletons are too delicate to smash through doors or windows. Big " +"ones can walk in through a wall. At least they can't smell you, unlike " +"zombies, so if you turn your light off at night you can sneak right past." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Don't try to take on a skeleton with a bladed weapon… you'll just leave " +"scratch marks. You've got to shatter those bones with a hammer or " +"something." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"It's a good idea to butcher corpses if you have the time. I've seen these " +"weird zombies bring their friends back from the dead!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I have a buddy who was sleeping in this cabin way out in the woods, when he " +"suddenly woke up to trees and vines growing right up through the floor and " +"walls! He said it was some kind of huge tree beast…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Oh man, have you gone down into the old subway systems? I'd be careful… " +"there's these things down there that are like zombies, but tougher." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There's snakes down in most of the old sewer systems. They're slow on land," +" but boy, those suckers can swim fast!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're planning on wandering around the sewers--not that you'd have a " +"reason too--watch out for those fish. Those suckers are fast, and vicious " +"too!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Ever go toe-to-toe with a manhack? Tiny little helicopters covered in " +"knives. Best be packing a shotgun!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"They're rare, but demining bots are nasty things. They bore through the " +"ground, then pop up to stab ya. Still, you're safe from them if you stay on" +" pavement…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Don't fire your gun if you can help it - the noise attracts monsters. If " +"you could get a silencer, or make one, it would give you some advantage." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Standing behind a window is a good tactic. It takes zombies a long time to " +"crawl through, giving you lots of opportunities to hit them." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Zombies are pretty dumb… heck, most monsters are! If you can get a fire " +"going between you and them, they'll just run straight through it." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I know it's tempting to just go full-auto and unload as many bullets as " +"possible, but don't except as a last resort. It's inaccurate and wastes " +"ammo." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If there's a bunch of zombies in a straight line, try unloading a burst from" +" your gun. Be sure to aim at the zombie furthest away; you'll hit more of " +"them that way." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you shoot a zombie, but don't quite kill it, try to finish it off with a " +"punch or something instead of wasting a bullet." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're in a corridor or something, and there's a bunch of zombies chasing" +" you down it, try to wound the guy in front badly. He'll start moving slow " +"and cause a serious traffic jam!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Here's a trick for taking care of a huge swarm of zombies chasing you: head " +"into a liquor store, shoot out as many bottles as you can, then light the " +"alcohol on fire. Then duck out the back door, and watch the zombies run " +"into a burning building!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Sledge hammers may seem like a great weapon, but swinging them is really " +"slow, and you won't do much damage unless you're really strong." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"For a good melee weapon, you can't beat a machete. I've seen a guy take " +"down a zombie brute with one! Of course, if you can find a katana, that " +"might be even better…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A spike on a stick makes a good weapon in a pinch, but a spike strapped to a" +" stick isn't the sturdiest construction. At least you can strap the spike " +"back on when it comes off." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You know, a glass bottle can make a good weapon in a pinch. If you break it" +" over someone's head, the shattering glass will hurt them extra. Of course," +" it might hurt your hands, too…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You know what makes a nice weapon? Take a plank, or a baseball bat or " +"something, and stick a bunch of nails through the end!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"BB guns may seem like a joke, but they've got their uses. They're good for " +"hunting small game, or getting to know the basics of rifles." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Crossbows are a great weapon for long term use. Most of the time, you can " +"retrieve the bolt after shooting it, so running out of ammo is less of a " +"concern." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Consider going Robin Hood, if you have the strength to pull the string of a " +"bow. Those larger ones need significant muscle power, but they hit hard, " +"and are silent." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I hid in a dumpster once or twice. I may smell bad, but I'm not dead, as " +"they say." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"It's good to keep a pistol handy, in case your main gun runs out of ammo or " +"something. They're also better than most guns at short range." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Shotguns are nice; you can take out lots of baddies with a single shot. " +"Just remember that they're noisy as hell, and you might end up attracting " +"more than you kill." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A good submachine gun can't be beat. Most of them use common ammo, they're " +"good at short and long range, and you can burst-fire if you need to!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Hunting rifles are great at long range, but suck close up. Plus, most of " +"them don't carry many rounds. Keep a pistol as a sidearm if you use a " +"rifle." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You know, you don't have to go full auto with an assault rifle. Firing " +"single shots is more accurate and efficient!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I wish we had laser guns like in those sci-fi stories. They'd be the " +"perfect weapon: quiet, accurate, and deadly." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"When it comes to footwear, you've got two basic choices as far as I see it; " +"sneakers, for running extra fast, or boots for durability. Depends on your " +"style, I guess." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You don't really need to wear gloves most of the time, but once in a while " +"they'll really come in handy." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I wish I could still use those rollerblades. I would be so fast. But I " +"took an arrow to the knee, and all that." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"It's good to keep a filter mask or gas mask handy. You never know when " +"you'll have to go into a smoke-filled room or something." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There's basically no reason not to wear safety glasses… nothing is worse " +"than taking a hit to the eyes and getting blinded for a few seconds." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Ski goggles are a great choice if you're worried about getting stuff in your" +" eyes. Perfect for dealing with boomers!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you get a pair of night vision goggles, hold on to them! A flashlight " +"will give you away, but with goggles you can be sneaky. Beware that some " +"types of zombies are camouflaged against it, and require proper light to be " +"visible." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I know they look dumb, but wearing a fanny pack gives you that extra bit of " +"storage without encumbering you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Backpacks let you carry lots of stuff, but they limit your movement a lot. " +"If you have to fight a zombie at close range, don't wear one, or at least " +"drop it on the ground before the fight." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Don't underestimate a good book. Not only will it keep you company on " +"lonely nights, but you can learn a hell of a lot from some of them." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"It's a good idea to carry around a couple of empty bottles. You can fill " +"them up with water, gasoline, or whatever!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"First aid 101 for you. Always bandage your wounds, they will heal faster " +"that way. Bandages are plenty and you can make makeshift ones easily, so " +"there is no reason not to." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I can bandage you if you are wounded, so give me some spare bandages, if you" +" have any." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you have extra antiseptic, use it to disinfect your wounds, even if they " +"aren't infected. They will recover faster that way." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Treat your infected wounds as soon as possible. If the infection spreads " +"only antibiotics may help you, but it will take time, and you may still die " +"from it if it's too serious." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you need a bunch of rags for making Molotov cocktails, take a pair of " +"scissors to an old t-shirt or something." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Carrying a lighter is something all veterans do. It takes up almost no " +"space, and can easily save your life." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you can spare the space, you might want to carry a fire extinguisher " +"along. Nothing is worse than being trapped in a burning building!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Crowbars not only make a pretty good weapon, they're also useful for opening" +" locked doors and lifting manhole covers." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're spending the night in an area you're not sure is safe, laying " +"traps at the entrance(s) to the area you choose to sleep in could save your " +"life by injuring and alerting you to any stragglers that find their way in." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A chainsaw may seem like a great weapon, but remember that they're slow, " +"unwieldy, and very noisy." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Bubble wrap is pretty harmless, but setting it up around you before going to" +" sleep will keep you from waking up to a zombie punching you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Bear traps are a nice way to cover an escape. If you place one in a " +"doorway, the first zombie through will get stuck, and the rest won't be able" +" to get past!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Smoke grenades aren't really offensive weapons, but they'll cover up your " +"scent and hide you from view--perfect for making a quick escape." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "Don't use Molotovs indoors. Especially in a liquor store." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're going to be playing with Molotov cocktails around a gas station, " +"just make sure you're a long way from those pumps." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I once knew a guy who figured he'd survive a night in the subway by setting " +"fires blocking off the tunnel in both directions and sleeping between them." +" He wound up asphyxiating on the smoke." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Don't light a Molotov until you're ready to throw it. Not only can they go " +"out, but if you accidentally drop it or something, you're in trouble." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're weak or clumsy, it might be a good idea not to mess with Molotovs " +"or grenades. Accidentally dropping them when you meant to throw them could " +"be deadly." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're not particularly agile it might be good not to mess with Molotovs " +"or grenades. Accidents involving these sort of items tend to be grievous." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're wandering in the wilderness, or following a road, keep an eye out " +"for wild strawberries, blueberries and other gifts of nature." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Be careful eating wild mushrooms. Some are poisonous, and others can make " +"you hallucinate." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Try to go around swamps, if you can. Some of them have sinkholes that can " +"pull you right underground." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I heard about this group that raided a bee hive a while ago. Everyone got " +"massacred but one, and he came home with this weird, magic honey stuff." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you need to, you can swim across a river to escape; some monsters can't " +"swim. Just make sure you drop as much stuff as possible first, and maybe " +"strip naked, or you'll sink like a rock." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Houses can be a surprisingly good resource for all kinds of stuff; clothing," +" medication, food, books, and more. People kept all the odd things around, " +"especially in basements." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"While there's not much to loot, gas stations are a good source for gasoline," +" to power tools or to make Molotov cocktails." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"It's not like in the movies; shooting a gas pump won't make it explode. But" +" it WILL make it leak all over the place, which is a definite fire hazard." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I know grocery stores and stuff are full of fruit, but be careful, it's " +"probably rotten." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Next time you visit a grocery store, load up on canned goods. They never go" +" bad!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Load up on canned goods if you ever find a grocery store. Cans never go " +"bad!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I've found more good weapons in hardware stores than anywhere else. Except " +"gun stores, of course." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Liquor stores are a great place to pick up non-alcoholic beverages, too. " +"Not that I mind alcohol!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Most gun stores follow pretty similar layouts. The restricted stuff - SMGs," +" assault rifles, and most importantly ammo - are always behind the counter." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I've spent many nights in the changing rooms at the back of clothing stores." +" Walls on four sides, far from the store's entrance, a corridor for easy " +"defense… it's perfect!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Have you seen those weird science labs out in the middle of nowhere? I " +"think you need some kind of special ID card to get in." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I have a dream of raiding a military bunker, but zombies and armor are a " +"scary mix. And the sheer thought of being sprayed with bullets by a turret " +"is giving me the shivers." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I've thought about raiding an ant hill before, but I realized it wasn't " +"worth the risk. I doubt they have any loot beyond some scraps of food, you " +"know?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"This guy I know was walking through the subway when he came across a giant " +"rift in the earth, with lava far below. Weird, huh?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"In a lot of places, there's little hallways connecting the subways with the " +"sewers, with heavy metal doors on both ends. It's a perfect place to sleep!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Be careful of drinking water from rivers and stuff, it's a good way to get " +"sick. But if you have a water purifier, it'll make it safe." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Autodocs are probably your best bet to install bionics - if you can find " +"one! However, I heard they won't work if you don't bring anesthetics to put" +" you in a sleep." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Be wary of anything deeper than your average basement. Some folks heard " +"scary screams from the ventilation shafts of mines and labs. Very " +"unsettling screams." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "A screwdriver a day keeps the scurvy away!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Hungrier than usual? Natural oils can help. Not tasty at all, but who " +"cares when eating your leg is the second option?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Terrain can turn the tide of a battle. Make sure you use it against your " +"enemies, lest it be used against you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Folks that passed by the mine said something about foul smell. If you plan " +"a visit there consider taking a gas mask with you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "Knowledge is power. Seriously, just pick up a book." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "Knowledge is power. And books are power you can read." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Knowledge is power. But not every book you find contains true knowledge." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Some days are full of sadness. Reading can help, if you have the right " +"book." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Nothing can kill you if everything is already dead. Well, except cold, " +"hunger, and… never mind." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I met a girl that insisted that she saw a land shark boring through rock, " +"walls, and dirt alike. I'd consider it a fable, but I've seen things, and " +"can't just say it's a lie." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Boil first, then drink. Ten men caravan once drank from a spring, and they " +"are now known as a three man caravan." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I've once seen a full duffel bag pass hands five times in a week. Having a " +"lot of stuff is a moot point if you can't run from zombies." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Tim says you can drive a car through a horde of zombies. Tim is now a " +"zombie. Any questions?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"They said: go solar, save the environment and yourself. Well… there is no " +"environment to save now, but one can still save thyself I guess." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"What's the difference between a good and a bad choke point? The good one " +"has another back door behind you." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You'd be surprised how many items can be disassembled into their components." +" A guy around here, McSomething whatever his name is, is a master at this." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "A soldering iron can be an aspiring mechanic's best friend." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I'm fed up with smoked meat, but it lasts so long. Well… if I had more " +"heart for learning cooking I guess I'd be able to diversify my food without " +"sacrificing its shelf life." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Tricky Joe was hanged for his inventive ways of killing zombies. Yeah, " +"burning down a building to smoke few hordes is ok, but burning a whole town " +"with all the loot certainly is not." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Mr. Tombstone always said: take nothing with you for the raids, save the " +"space for loot. He was known as Joe then and he rightfully earned his " +"nickname as the first tombstone 'owner' around this place." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A friend is a second mouth to fill, but when it comes to work four hands are" +" always better than two." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I was against drugs until I was almost killed by a zombie. I was hauling my" +" sorry ass away from the horde, with nothing more but some white powder I " +"got from that zombie. Saved me that time." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I knew an elementary school teacher who had to fight his way out of school." +" He had to kill a dozen crazed children. I can't imagine what that does to" +" a person." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A thought about explosives: If you can still run, and the explosive hasn't " +"detonated yet, run some more. No amount of caution is excessive when " +"handling a grenade." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "Avoid using launchers in narrow hallways, you might miss." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Met a mad chemist once. She made a battery from a potato… or was it lemon?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Met a mad chemist once. She made a battery from a potato, and then nobody " +"was willing to eat the potato." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Is it dead yet? How can you tell if it was dead before and it's dead now? " +"I prefer asking: are? *smash* you? *smash* dead? *smash* yet? *smash " +"smash smash*" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I hear there's strange big berries around, but why don't I hear first hand " +"if they are filling for their size or not?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I've heard of a gang called The Doctors. You know, bank robbers wearing " +"stethoscopes. What are they trying to achieve? I use paper money to start " +"fires now." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You can hole up on a roof if you need to. Yeah, the rain will fall on your " +"head, but it's harder for the dead to get you there. Get a tent, a rollmat," +" a sleeping bag and you're set." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I thought about putting a bag on my dog to carry some of my stuff. It " +"didn't work, because it was a chihuahua, and it was eaten by a rottweiler. " +"Should have put some Kevlar on it like those Z9. Oh well…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Stuff from zombies is filthy but perfectly fine otherwise. Using soap or " +"other detergents won't hurt you. Quick wash and you're equipped for days." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Civilization has made a step back in time, so let's learn from the past. No" +" fridges? Build a root cellar or keep food cool in the basement. No guns?" +" Make a pointy stick or a cudgel, and work from there. The end of the " +"world is not the end, it seems." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Hey, if you happen to find a set of two two-way radios, give one to me and " +"we will be able to talk while being away from each other." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If I had the skill to do it, I'd build a boat and sail down the river. " +"Maybe even towards the ocean. Or make an amphibious vehicle that could " +"drive on land too. That would be useful." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I sink like a rock in water, but I once used a scuba tank to cross a river " +"that had no bridge nearby." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Can you imagine? I've heard of people digging graves for loot. Whole " +"cities lay dead for the taking and they dig graves! Madness!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"When I broke a leg few years ago they had this great machine at the hospital" +" that set the bones in place. I'd hate to break a limb in this apocalypse, " +"but it's something to remember. You never know." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"You, me, and another pair of hands and we might even think of settling down." +" Making a base of our own. A bastion of hope in the apocalypse. Think of " +"it." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Hey if you are leading, just tell me what to do. You want me to shoot, go " +"melee, use grenades? I can adjust to your style of fighting." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Everything seems to mutate nowadays. Even survivors. I wonder if I would " +"look good with bunny ears? Would I hear better?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Everything seems to mutate nowadays. Even survivors. Do you think I'd " +"still look good if I had piranha teeth?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Everything seems to mutate nowadays. Even survivors. You think I'd look " +"good with thorns growing from my face?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Everything seems to mutate nowadays. Even survivors. If my eyeballs began " +"shooting lasers do you think I would still be able see?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Everything seems to mutate nowadays. Even survivors. I wonder how I would " +"look with antlers? Hats would be out of the question…" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Winter is a harsh lady. You need fire to survive, to heat yourself and your" +" water and food. Keep a cooking device to melt what is frozen, and a " +"thermos for the liquids." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There is not much gas left for the vehicles. If I'd plan for the long run, " +"I'd consider learning about steam engines, or maybe making biodiesel." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Heard a rumor that few cities were evacuated to a place that's not on the " +"maps. Tough luck finding them now. But perhaps they don't want to be " +"found. Or worse - perhaps you don't know that you don't want to find them " +"either, if you catch my drift." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Heard a rumor about a lady on rollerblades with a fire extinguisher strapped" +" to her back. Zipping around, hardly wearing no clothes, smashing cannibals" +" in the face with a baseball bat. Don't that beat all?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Ok, some weird shit now. Before we met I saw a knight. No, I'm fine under " +"the hood. A guy in a full medieval armor was cornered by some zombies. " +"Much to be said, but half an hour later, he was still alive. Guess you can " +"take a punch being a walking tin can." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"If you're into electronics, you may try to make a noise emitter from a " +"talking doll, or something that has a speaker. Why? To distract the " +"zombies, of course." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A friend of mine was a hunter and showed me once how to butcher properly. " +"You need a flat clean surface to place the products, a rack to hang the " +"carcass in the air, and a good knife. If you're in a forest you may use a " +"tree and a rope. Big game might require a saw too." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"A friend of mine was a hunter and told me, that if you field dress a corpse," +" it will stay fresh a bit longer." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Look at the sky before you go for adventure. You will know what weather to " +"expect. It's nothing compared to the old meteorology and satellite " +"pictures, but at least you may know if you need the umbrella." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"Be extra careful on roads. They are easy to travel on, but occasional " +"minefields or a road block can make you feel sorry in an instant. I've even" +" seen a tank once. I ran away like never before." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"I know it's not best of times, but try to sleep well. You're not yourself " +"if you're sleep deprived. Grab a pillow and a blanket. If you can't, even " +"a teddy bear under your head and a pile of clothes to keep you warm can make" +" a difference. And pick a spot well, even a chair or a bench is better than" +" a cold ground." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There's no rule against wearing more than one set of pants. Well, I mean, " +"there probably is, but nothing stopping you from breaking it!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/json/npcs/hints.json +msgid "" +"There are two ways of throwing grenades. The smart one is throwing from " +"behind a corner. The less smart one involves getting shot while throwing in" +" the open and being torn apart by the resulting explosion." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Follow Sarcophagus Team" +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "You wouldn't believe what I found…" +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "" +"Holy hell, the crash you recovered the black box from wasn't as old as I " +"thought. Check this out, it was on its approach to pick up a team sent to " +"secure and destroy something called a 'Hazardous Waste Sarcophagus' in the " +"middle of nowhere. If the bird never picked up the team then we may still " +"have a chance to meet up with them. It includes an access code for the " +"elevator and an encoded message for the team leader, I guess. If we want to" +" join up with what remains of the government then now may be our only " +"chance." +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "Fuck ya, America!" +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "" +"Are you going to forfeit your duty when the country needs you the most?" +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "" +"If there is a military team down there then we better go in prepared if we " +"want to impress them. Carry as much ammo as you can and prepare to ditch " +"this place if they have a second bird coming to pick them up." +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "Having any trouble following the map? Remember to search underground." +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "Maybe these things are what remains of the team we were searching for…" +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "What?! I out'ta whip your ass." +msgstr "" + +#. ~ Dialogue line in mission "Follow Sarcophagus Team" +#: data/json/npcs/missiondef.json +msgid "Damn, we were so close." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Inhaler" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Spurge Tea" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "I'm… short… of breath…" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#: data/json/npcs/missiondef.json +msgid "I'm asthmatic. I need you to get an inhaler for me…" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Find Spurge Tea" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Oh, thank god, thank you so much! I won't last more than a couple of days, " +"so hurry…" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Find Spurge Tea" +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "What?! Please, without your help!" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#: data/json/npcs/missiondef.json +msgid "" +"There's a town nearby. Check pharmacies; it'll be in the back with the good" +" stuff." +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#: data/json/npcs/missiondef.json +msgid "Find any inhaler yet?" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Find Spurge Tea" +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Oh thank god! I'll be right as rain in no time." +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Find Lost Dog" +#. ~ Dialogue line in mission "Find Spurge Tea" +#. ~ Dialogue line in mission "Find Cattail Jelly" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "What?! You're lying, I can tell! Ugh, forget it!" +msgstr "" + +#. ~ Dialogue line in mission "Find Inhaler" +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Find Spurge Tea" +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "How am I not dead already?!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Antibiotics" +msgstr "" + +#. ~ Dialogue line in mission "Find Antibiotics" +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "This infection is bad, bad…" +msgstr "" + +#. ~ Dialogue line in mission "Find Antibiotics" +#: data/json/npcs/missiondef.json +msgid "I'm infected. Badly. I need you to get some good antibiotics for me…" +msgstr "" + +#. ~ Dialogue line in mission "Find Antibiotics" +#: data/json/npcs/missiondef.json +msgid "" +"There's a town nearby. Check pharmacies; it'll be in the back, either " +"antibiotics or broad-spectrum antibiotics will do." +msgstr "" + +#. ~ Dialogue line in mission "Find Antibiotics" +#: data/json/npcs/missiondef.json +msgid "Find any antibiotics yet?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Retrieve Military Black Box" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#: data/json/npcs/missiondef.json +msgid "We've got the flag, now we need to locate US forces." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#: data/json/npcs/missiondef.json +msgid "" +"We have the flag but now we need to locate US troops to see what we can do " +"to help. I haven't seen any but I'm figurin' one of those choppers that " +"were flyin' round during th' outbreak would have a good idea. If you can " +"get me a black box from one of the wrecks I'll look into where we might open" +" 'er at." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "Fuck yeah, America!" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "Do you have any better ideas?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#: data/json/npcs/missiondef.json +msgid "" +"Survivors were talking about them crashing but I don't know where. If I " +"were a pilot I'd avoid crash landing in a city or forest though." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "How 'bout that black box?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#: data/json/npcs/missiondef.json +msgid "America, fuck yeah!" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "What?! I oughta whip your ass." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Military Black Box" +#: data/json/npcs/missiondef.json +msgid "Damn, I'll have to find 'er myself." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Retrieve Black Box Transcript" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "With the black box in hand, we need to find a lab." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "" +"Thanks to your searching we've got the black box but now we need to have a " +"look inside her. Now, most buildings don't have power anymore but there are" +" a few that might be of use. Have you ever seen one of those science labs " +"that have popped up in the middle of nowhere? Them suckers have a glowing " +"terminal out front so I know they have power somewhere inside 'em. If you " +"can get inside and find a computer lab that still works you ought to be able" +" to find out what's in the black box." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "" +"When I was playin' with the terminal for the one I ran into it kept asking " +"for an ID card. Finding one would be the first order of business." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "" +"America, fuck yeah! I was in the guard a few years back so I'm confident I " +"can make heads-or-tails of these transmissions." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Black Box Transcript" +#: data/json/npcs/missiondef.json +msgid "Damn, I maybe we can find an egg-head to crack the terminal." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Deputy Badge" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#. ~ Dialogue line in mission "Find Corporate Accounts" +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Those twisted snakes…" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "" +"I hope you will find use from what you got out of the deposit box but I also" +" have another job for you that might lead you to an opportunity to deal out " +"justice for those who cannot. First things first, we can't just look like " +"ruffians. Find us a deputy badge, easy enough?" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "I'd check the police station." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "" +"We're also official… just hang in there and I'll show you what we can really" +" do." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "They shouldn't be that hard to find… should they?" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#. ~ Dialogue line in mission "Find Corporate Accounts" +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Kill Jabberwock" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Relic Recovery" +#. ~ Dialogue line in mission "Bible Belt" +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/godco/godco_missions.json data/json/npcs/missiondef.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Any luck?" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "Great work, Deputy. We're in business." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#. ~ Dialogue line in mission "Find Corporate Accounts" +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#. ~ Dialogue line in mission "Reach Farm House" +#. ~ Dialogue line in mission "Reach FEMA Camp" +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#. ~ Dialogue line in mission "Picky Meals" +#. ~ Dialogue line in mission "Pickled Meals" +#. ~ Dialogue line in mission "Prickled Meals" +#. ~ Dialogue line in mission "Obtain a guitar string" +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "Sweets" +#. ~ Dialogue line in mission "In the absence of life" +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#. ~ Dialogue line in mission "Mi-go biology" +#. ~ Dialogue line in mission "Humming Hearts" +#. ~ Dialogue line in mission "Big Game Hunting" +#. ~ Dialogue line in mission "Bread" +#. ~ Dialogue line in mission "Gallon Jugs" +#. ~ Dialogue line in mission "Burnt Out CBMs" +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json data/json/npcs/missiondef.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Thanks for trying… I guess." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "The day of reckoning will come for the criminals if it hasn't already." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Flag" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "Does our flag still yet wave?" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "" +"Does our flag still yet wave? We're battered but not yet out of the fight, " +"we need the old colors!" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "Hell ya! Find me one of those big ol' American flags." +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#. ~ Dialogue line in mission "Make a Flag" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Seriously? God damned commie…" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "Find a large federal building or school, they must have one." +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "Rescued the standard yet?" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#: data/json/npcs/missiondef.json +msgid "America, fuck ya!" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#. ~ Dialogue line in mission "Retrieve Software" +#. ~ Dialogue line in mission "Angry pyromaniac" +#. ~ Dialogue line in mission "Make a Flag" +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "What?! You liar!" +msgstr "" + +#. ~ Dialogue line in mission "Find Flag" +#. ~ Dialogue line in mission "Trophy Hunt I" +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json data/json/npcs/missiondef.json +msgid "" +"You give up? This country fell apart because no one could find a good man " +"to rely on… might as well give up, I guess." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Corporate Accounts" +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#: data/json/npcs/missiondef.json +msgid "" +"Our world fell apart because our leaders were as crooked as the con-men that" +" paid for their elections. Just find me one of those corporate accounting " +"books and I'll show you and the rest of the world just who is at fault." +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#: data/json/npcs/missiondef.json +msgid "You'll see, I know I'm right." +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#: data/json/npcs/missiondef.json +msgid "" +"I know it isn't pressing but the big corporations didn't get a chance to " +"destroy the evidence yet." +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#: data/json/npcs/missiondef.json +msgid "" +"Try a big corporate building of some sort, they're bound to have an " +"accounting department." +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#: data/json/npcs/missiondef.json +msgid "" +"Great, let's see… uh… hmmm…. Fine, I didn't even do my own taxes but I'm " +"sure this will prove their guilt if we get an expert to examine it." +msgstr "" + +#. ~ Dialogue line in mission "Find Corporate Accounts" +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "" +"The day of reckoning will come for the corporations if it hasn't already." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Patient Records" +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "I hope I don't see many names I know…" +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#: data/json/npcs/missiondef.json +msgid "" +"I've lost so many friends… please find me a patient list from the regional " +"hospital or doctor's office. I just want to know who might still be out " +"there." +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Thank you, I suppose it won't change what has already happened but it will " +"bring me closure." +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Please, I just want to know what happened to everyone." +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#: data/json/npcs/missiondef.json +msgid "" +"I bet you'll run into a lot of those things in the hospital, please be " +"careful." +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#: data/json/npcs/missiondef.json +msgid "Oh dear, I thought Timmy would have made it…" +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records" +#. ~ Dialogue line in mission "Reach FEMA Camp" +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "I bet some of them are still out there…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Weather Log" +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "I wonder if a retreat might exist…" +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#: data/json/npcs/missiondef.json +msgid "" +"Everyone who dies gets back up, right? Which means that whatever is causing" +" this it must be airborne to have infected everyone. I believe that if that" +" is the case then there should be regions that were not downwind from where-" +"ever the disease was released. We need to find a record of all the weather " +"patterns leading up to the outbreak." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thanks so much, you may save both of us yet." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Prove You're A Survivor" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Ya, it was a long shot I admit." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#: data/json/npcs/missiondef.json +msgid "I'm not sure, maybe a news station would have what we are looking for?" +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "These look more complicated than I thought, just give me some time." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "This isn't what we need." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log" +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "If only we could find a great valley or something." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find a Holy Symbol" +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "Any variant is fine, I am not that choosy…" +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "" +"The sky has torn apart and creatures beyond our wildest imaginations lurk in" +" the dark now. I beg you, find me a holy symbol. Maybe some faith can help" +" me sleep better at night." +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "May whatever god or spirits that now reign the world protect you." +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "I guess the stress may just be getting to me…" +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "" +"A church must be full of them and who knows, maybe some of those " +"carry some. But please, do not waste your time making one yourself." +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "Any luck? Please find me a holy symbol. Any of them will do." +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#: data/json/npcs/missiondef.json +msgid "Thank the heavens." +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#. ~ Dialogue line in mission "Find an anvil" +#. ~ Dialogue line in mission "Find a copy of the Quran" +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "What good does this do me?" +msgstr "" + +#. ~ Dialogue line in mission "Find a Holy Symbol" +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Investigate Cult" +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Water Pump Construction" +#. ~ Dialogue line in mission "Chicken Coop Construction" +#. ~ Dialogue line in mission "Remnants of Civilization" +#. ~ Dialogue line in mission "Find an anvil" +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#. ~ Dialogue line in mission "Gather 120 Rocks" +#. ~ Dialogue line in mission "Kill wolves" +#. ~ Dialogue line in mission "Kill monsters" +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#. ~ Dialogue line in mission "Download Workstation Data" +#. ~ Dialogue line in mission "Download Encryption Codes" +#. ~ Dialogue line in mission "Download Research Archives" +#. ~ Dialogue line in mission "Find Lab Tunnels" +#. ~ Dialogue line in mission "Clear Back Bay" +#. ~ Dialogue line in mission "Missing Caravan" +#. ~ Dialogue line in mission "Retrieve Prospectus" +#. ~ Dialogue line in mission "Solar Power" +#. ~ Dialogue line in mission "In a Pickle" +#. ~ Dialogue line in mission "Kill Bandits" +#. ~ Dialogue line in mission "Deal with Informant" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#. ~ Dialogue line in mission "Make 2 Stills" +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#. ~ Dialogue line in mission "Cut 200 planks" +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#. ~ Dialogue line in mission "Gather 30lb Salt" +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#. ~ Dialogue line in mission "Gather 75 Rocks" +#. ~ Dialogue line in mission "Gather 50 Pipes" +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#. ~ Dialogue line in mission "Gather 150 Bleach" +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#. ~ Dialogue line in mission "Kill 50 dinos" +#. ~ Dialogue line in mission "Kill me a T Rex" +#. ~ Dialogue line in mission "Locate Commo Team" +#. ~ Dialogue line in mission "Cull Nightmares" +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#. ~ Dialogue line in mission "Disable External Power" +#. ~ Dialogue line in mission "Install Repeater Mod" +#. ~ Dialogue line in mission "Find Rock" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +#: data/mods/innawood/npcs/missiondef.json +msgid "It was a lost cause anyways…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Find Relic" +msgstr "" + +#. ~ Description of mission "Find Relic" +#: data/json/npcs/missiondef.json +msgid "" +"Find a relic of a forgotten saint. Places like " +"cathedrals or museums might have" +" one." +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Investigate Cult" +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Find Rock" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "St. Michael the archangel defend me in battle…" +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#: data/json/npcs/missiondef.json +msgid "" +"As the world seems to abandon the reality that we once knew, it becomes " +"plausible that the old superstitions that were cast aside may have had some " +"truth to them. Please go and find me a religious relic… I doubt it will be " +"of much use but I've got to hope in something." +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Find Rock" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"I wish you the best of luck, may whatever god you please guide your path." +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Investigate Cult" +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Find Rock" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Ya, I guess the stress may just be getting to me…" +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#: data/json/npcs/missiondef.json +msgid "I suppose a large church or cathedral may have something." +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#: data/json/npcs/missiondef.json +msgid "Any luck? Please find me a small relic. Any relic will do." +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Find Rock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thank you, I need some time alone now…" +msgstr "" + +#. ~ Dialogue line in mission "Find Relic" +#. ~ Dialogue line in mission "Investigate Cult" +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Recover Priest's Diary" +#. ~ Dialogue line in mission "Well Construction" +#. ~ Dialogue line in mission "Water Pump Construction" +#. ~ Dialogue line in mission "Chicken Coop Construction" +#. ~ Dialogue line in mission "Fungus Among Us" +#. ~ Dialogue line in mission "Relic Recovery" +#. ~ Dialogue line in mission "Bible Belt" +#. ~ Dialogue line in mission "Find Chris Isherwood" +#. ~ Dialogue line in mission "Gather 50 dandelions" +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#. ~ Dialogue line in mission "Gather 120 Rocks" +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#. ~ Dialogue line in mission "Gather 100 units of clay" +#. ~ Dialogue line in mission "Find 10 3 L jars" +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#. ~ Dialogue line in mission "Download Workstation Data" +#. ~ Dialogue line in mission "Download Encryption Codes" +#. ~ Dialogue line in mission "Download Research Archives" +#. ~ Dialogue line in mission "Find Lab Tunnels" +#. ~ Dialogue line in mission "Unknown Recipient" +#. ~ Dialogue line in mission "Clear Back Bay" +#. ~ Dialogue line in mission "Missing Caravan" +#. ~ Dialogue line in mission "Retrieve Prospectus" +#. ~ Dialogue line in mission "Solar Power" +#. ~ Dialogue line in mission "In a Pickle" +#. ~ Dialogue line in mission "Kill Bandits" +#. ~ Dialogue line in mission "Deal with Informant" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#. ~ Dialogue line in mission "Make 2 Stills" +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#. ~ Dialogue line in mission "Cut 200 planks" +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#. ~ Dialogue line in mission "Gather 30lb Salt" +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#. ~ Dialogue line in mission "Gather 75 Rocks" +#. ~ Dialogue line in mission "Gather 50 Pipes" +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#. ~ Dialogue line in mission "Gather 150 Bleach" +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#. ~ Dialogue line in mission "Kill 50 dinos" +#. ~ Dialogue line in mission "Kill me a T Rex" +#. ~ Dialogue line in mission "Locate Commo Team" +#. ~ Dialogue line in mission "Cull Nightmares" +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#. ~ Dialogue line in mission "Disable External Power" +#. ~ Dialogue line in mission "Install Repeater Mod" +#. ~ Dialogue line in mission "Find Rock" +#. ~ Dialogue line in mission "Recover Holy Symbol" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +#: data/mods/innawood/npcs/missiondef.json +msgid "What good does this do us?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Retrieve Deposit Box" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "" +"Now I don't mean to upset you but I'm not sure what I can do with the " +"accounting ledger at the moment. We do have a new lead though, the ledger " +"has a safe deposit box under the regional manager's name. Guess what, dumb " +"sucker wrote down his combination. Come with me to retrieve the box and you" +" can keep any of the goodies in it that I can't use to press charges against" +" these bastards." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "You may make a tidy profit from this." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "" +"I know it isn't pressing but the world is going to be just as corrupt when " +"we start rebuilding unless we take measure to stop those who seek to rule " +"over us." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "This shouldn't be hard unless we run into a horde." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Deposit Box" +#: data/json/npcs/missiondef.json +msgid "" +"Great, anything I can't use to prosecute the bastards is yours, as promised." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Retrieve Software" +msgstr "" + +#. ~ Description of mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "Retrieve the software in their computer marked on your map." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "Oh man, I can't believe I forgot to download it…" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "There's some important software on my computer that I need on USB." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "Thanks! Just pull the data onto this USB drive and bring it to me." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Seriously? It's an easy job…" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "Take this USB drive. Use the console, and download the software." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#: data/json/npcs/missiondef.json +msgid "So, do you have my software yet?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Excellent, thank you!" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Software" +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Wow, you failed? All that work, down the drain…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Analyze Zombie Blood" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "It could be very informative to perform an analysis of zombie blood…" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +msgid "" +"I need someone to get a sample of zombie blood, take it to a hospital, and " +"perform a centrifuge analysis of it." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +msgid "" +"Excellent. Take this blood draw kit; once you've produced a zombie corpse, " +"use it to extract blood from the body, then take it to a hospital for " +"analysis." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Are you sure? The scientific value of that blood data could be priceless…" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"The centrifuge is a bit technical; you might want to study up on the usage " +"of computers before completing that part." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Well, do you have the data yet?" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Excellent! This may be the key to removing the infection." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Wait, you couldn't possibly have the data! Liar!" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "What a shame, that data could have proved invaluable…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Investigate Cult" +msgstr "" + +#. ~ Description of mission "Investigate Cult" +#: data/json/npcs/missiondef.json +msgid "" +"Investigate the strange cabin in the woods and find an item that may clue " +"you in about a potential human sacrifice the cult has " +"performed, such as human bones or other remains." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/json/npcs/missiondef.json +msgid "" +"You have no idea how interesting this diary is. I have two very promising " +"leads… first things first, the Catholic Church has been performing its own " +"investigations into global cult phenomenon and it appears to have become " +"very interested in a local cult as of recently. Could you investigate a " +"location for me? I'm not sure what was going on here but the priest seemed " +"fairly worried about it." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/json/npcs/missiondef.json +msgid "" +"I wish you the best of luck, may whatever god you please guide your path… " +"You may need it this time more than the past excursions you have gone on. " +"There is a note about potential human sacrifice in the days immediately " +"before and after the outbreak. The name of the cult is believed to be the " +"Church of Starry Wisdom but it is noted that accounts differ." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/json/npcs/missiondef.json +msgid "" +"I doubt the site is still occupied but I'd carry a firearm at least… I'm not" +" sure what you might be looking for but I'm positive you'll find something " +"out of the ordinary if you look long enough." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "I'm positive there is something there… there has to be, any luck?" +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/json/npcs/missiondef.json +msgid "" +"Thank you, your account of these… demonic creations proves the fears the " +"churches had were well founded. Our priority should be routing out any " +"survivors of this cult… I don't known if they are responsible for the " +"outbreak but they certainly know more about it than I do." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Prison Visionary" +msgstr "" + +#. ~ Dialogue line in mission "Prison Visionary" +#: data/json/npcs/missiondef.json +msgid "" +"I have another task if you are feeling up to it. There is a prisoner that " +"the priest made special mention of. I was wondering if you could see what " +"may have happened to him or if he left anything in his cell. The priest " +"admits the individual is rather unstable, to put it lightly, but the priest " +"personally believed the man was some kind of repentant visionary. I'm not " +"in a position to cast out the account just yet… it seems the man has " +"prophesied events accurately before concerning the Church of Starry Wisdom." +msgstr "" + +#. ~ Dialogue line in mission "Prison Visionary" +#: data/json/npcs/missiondef.json +msgid "" +"I wish you the best of luck, may whatever god you please guide your path… I " +"can only imagine that the prison will be a little slice of hell. I'm not " +"sure what they would have decided to do with the inmates when they knew " +"death was almost certain." +msgstr "" + +#. ~ Dialogue line in mission "Prison Visionary" +#: data/json/npcs/missiondef.json +msgid "" +"The worst case scenario will probably be that the prisoners have escaped " +"their cells and turned the building into their own little fortress. Best " +"case, the building went into lock-down and secured the prisoners in their " +"cells. Either way, navigating the building will pose its own difficulties." +msgstr "" + +#. ~ Dialogue line in mission "Prison Visionary" +#. ~ Dialogue line in mission "Mad Hermit" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Thank you, I'm not sure what to make of this but I'll ponder your account." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "Well damn, you must be the guys here to pick me up…" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "" +"I got the brief so I know what I'm getting into. Let me be upfront, treat " +"me like shit and I'm going to cover my own hide. However, you treat me well" +" and give me something to believe in, even if it's just a shiny bit of " +"metal, and I'll do you right. Without a strong band a man doesn't stand a " +"chance in this world. You ready to take charge boss? This world could use " +"a Sheriff just about now." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "" +"Before we get into a major fight just make sure we have the gear we need, " +"boss." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "" +"I don't think you're going to find many other survivors who haven't taken up" +" a faction yet." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "I'm a pretty good shot with a rifle or pistol." +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "Any problems boss?" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#: data/json/npcs/missiondef.json +msgid "Wait… are you really making me a deputy?" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#. ~ Dialogue line in mission "Recruit Tracker" +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#. ~ Dialogue line in mission "Kill two March lords in my name" +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/json/npcs/missiondef.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I don't think so…" +msgstr "" + +#. ~ Dialogue line in mission "Find Deputy Badge" +#. ~ Dialogue line in mission "Kill 100 Zombies" +#. ~ Dialogue line in mission "Kill Horde Master" +#. ~ Dialogue line in mission "Recruit Tracker" +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#. ~ Dialogue line in mission "Kill two March lords in my name" +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/json/npcs/missiondef.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Quitting already?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Kill 100 Zombies" +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "You seem to know this new world better than most…" +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#: data/json/npcs/missiondef.json +msgid "" +"You're kitted out better than most… would you be interested in making this " +"world a little better for the rest of us? The towns have enough supplies " +"for us survivors to start securing a foothold but we don't have anyone with " +"the skills and equipment to thin the masses of undead. I'll lend you a hand" +" to the best of my ability but you really showed promise taking out that " +"other beast. You, I, and a 100 zombies laid to rest, what do you say?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#: data/json/npcs/missiondef.json +msgid "" +"Hell ya, we may get ourselves killed but we'll be among the first legends of" +" the apocalypse." +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"Hey, I know I wouldn't volunteer for it either… but then I remember that " +"most of us survivors won't make it unless someone decides to take the " +"initiative." +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#: data/json/npcs/missiondef.json +msgid "I'd secure an ammo cache and try to sweep a town in multiple passes." +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "Got this knocked out?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#: data/json/npcs/missiondef.json +msgid "" +"Man… you're a goddamn machine. It was a pleasure working with you. You " +"know, you may just change our little neck of the world if you keep this up." +msgstr "" + +#. ~ Dialogue line in mission "Kill 100 Zombies" +#: data/json/npcs/missiondef.json +msgid "I don't think that was quite a hundred dead zeds." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Kill Horde Master" +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "I've heard some bad rumors so I hope you are up for another challenge…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "" +"Apparently one of the other survivors picked up on an unusually dense horde " +"of undead moving into the area. At the center of this throng there was a " +"'leader' of some sort. The short of it is, kill the son of a bitch. We " +"don't know what it is capable of or why it is surrounded by other zombies " +"but this thing reeks of trouble. Do whatever it takes but we can't risk it " +"getting away." +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "" +"I'll lend you a hand but I'd try and recruit another gunslinger if you can." +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "What's the use of walking away, they'll track you down eventually." +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "" +"Don't risk torching the building it may be hiding in if it has a basement. " +"The sucker may still be alive under the rubble and ash." +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "May that bastard never get up again." +msgstr "" + +#. ~ Dialogue line in mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "I don't think we got it yet." +msgstr "" + +#. ~ Name of the monster "mon_zombie_master" placed on map update on start of +#. mission "Kill Horde Master" +#: data/json/npcs/missiondef.json +msgid "Demonic Soul" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Kill Jabberwock" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json +msgid "" +"The eater of the dead… something was ripping zombies to shreds and only " +"leaving a few scattered limbs…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json +msgid "" +"A few days ago another survivor and I were trying to avoid the cities by " +"staying in the woods during the day and foraging for gear at night. It " +"worked well against the normal zeds but one night something caught onto our " +"trail and chased us for ten minutes or so until we decided to split up and " +"meet-up back here. My buddy never showed up and I don't have the means to " +"kill whatever it was. Can you lend a hand?" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thanks, make sure you're ready for whatever the beast is." +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Hey, I know I wouldn't volunteer for it either." +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json +msgid "I'd carry a shotgun at least, it sounded pretty big." +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"You look a little shaken up, I can't tell you how glad I am that you killed " +"it though." +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Something in the shadows still seems to stare at me when I look at the " +"woods." +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"I'm glad you came back alive… I wasn't sure if I had sent you to your death." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Kill Zombie Mom" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Oh god, I can't believe it happened…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#: data/json/npcs/missiondef.json +msgid "" +"My mom… she's… she was killed, but then she just got back up… she's one of " +"those things now. Can you put her out of her misery for me?" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thank you… she would've wanted it this way." +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Please reconsider, I know she's suffering…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#: data/json/npcs/missiondef.json +msgid "Find a gun if you can, make it quick…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#: data/json/npcs/missiondef.json +msgid "Well…? Did you… finish things for my mom?" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thank you. I couldn't rest until I knew that was finished." +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Mom" +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Really… that's too bad." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Null mission" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Reach Farm House" +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "I just need a place to start over…" +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "" +"I've accepted that everyone I used to know is dead… one way or another. I " +"really wish I could have done something to save my brother but he was one of" +" the first to go. I'd like to start over, just rebuild at one of the farms " +"in the countryside. Can you help me secure one?" +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "" +"Thank you, let's find a remote one so we don't have to worry about many " +"zombies." +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "Please, I just don't know what to do otherwise." +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "Traveling the backroads would be a good way to search for one." +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "Shall we keep looking for a farm house?" +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#: data/json/npcs/missiondef.json +msgid "" +"Well, my adventuring days are over. I can't thank you enough. Trying to " +"make this place self sustaining will take some work but the future is " +"looking brighter. At least it ought to be safe for now. You'll always be " +"welcome here." +msgstr "" + +#. ~ Dialogue line in mission "Reach Farm House" +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json data/json/npcs/missiondef.json +msgid "I guess it was just a pipe dream." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Reach FEMA Camp" +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "Maybe they escaped to one of the camps…" +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "" +"I can't thank you enough for bringing me the patient records but I do have " +"another request. You seem to know your way around… could you take me to one" +" of the FEMA camps? I know some were overrun but I don't want to believe " +"all of them could have fallen." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "Thank you, just bring me to the camp… I just want to see." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "Please, I don't know what else to do." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "" +"We should go at night, if it is overrun then we can quickly make our escape." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "Any leads on where a camp might be?" +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/missiondef.json +msgid "I guess this wasn't as bright an idea as I thought." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Reach Safety" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Recover Priest's Diary" +msgstr "" + +#. ~ Description of mission "Recover Priest's Diary" +#: data/json/npcs/missiondef.json +msgid "" +"Find something that may reveal what the church's stance is on these events." +" Something like a priest's diary would suffice." +msgstr "" + +#. ~ Dialogue line in mission "Recover Priest's Diary" +#: data/json/npcs/missiondef.json +msgid "" +"From what I understand, the creatures you encountered surrounding this relic" +" were unlike anything I've heard of. It is laughable that I now consider " +"the living dead to be part of our ordinary reality. Never-the-less, the " +"church must have some explanation for these events. I have located the " +"residence of a local clergy man, could you go to this address and recover " +"any items that may reveal what the church's stance is on these events?" +msgstr "" + +#. ~ Dialogue line in mission "Recover Priest's Diary" +#: data/json/npcs/missiondef.json +msgid "" +"If the information is confidential the priest must have it hidden within his" +" own home." +msgstr "" + +#. ~ Dialogue line in mission "Recover Priest's Diary" +#: data/json/npcs/missiondef.json +msgid "Thank you, a diary is exactly what I was looking for." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Recruit Tracker" +msgstr "" + +#. ~ Description of mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"Go to the cabin in the woods where the Tracker is camping and " +"recruit them." +msgstr "" + +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"We've got another problem to deal with but I don't think we can handle it on" +" our own. So, I sent word out and found us a volunteer… of sorts. He's " +"vain as hell but has a little skill with firearms. He was supposed to " +"collect whatever he had of value and is going to meet us at a cabin in the " +"woods. Wasn't sure how long we were going to be so I told him to just camp " +"there until we picked him up." +msgstr "" + +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"Roger, if he's a no-show then any other gunslinger will do… but I doubt " +"he'll quit before we even begin." +msgstr "" + +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"I hope the bastard is packing heat… else we'll need to grab him a gun before" +" we hit our next target." +msgstr "" + +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "Found a gunslinger?" +msgstr "" + +#. ~ Dialogue line in mission "Recruit Tracker" +#: data/json/npcs/missiondef.json +msgid "" +"Great, just let me know when you are ready to wade knee-deep in an ocean of " +"blood." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Find Lost Dog" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Oh, my poor puppy…" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json +msgid "" +"I left my poor dog in a house, not far from here. Can you retrieve it?" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thank you! Please hurry back!" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Please, think of my poor little puppy!" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json +msgid "" +"Take my dog whistle; if the dog starts running off, blow it and he'll return" +" to your side." +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json +msgid "Have you found my dog yet?" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Thank you so much for finding him!" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Oh no! My poor puppy…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Break into armory to retrieve family photo" +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#: data/json/npcs/missiondef.json +msgid "I need you to get my family photo from the armory safe." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#: data/json/npcs/missiondef.json +msgid "" +"I left the only photo I have from my family in the armory. I don't have the" +" code, can you get in?" +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/json/npcs/missiondef.json data/mods/CrazyCataclysm/crazy_missions.json +msgid "Thanks, it's great to see someone willing to help a out." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/json/npcs/missiondef.json data/mods/CrazyCataclysm/crazy_missions.json +msgid "" +"Well, I'll find someone else to do it for me, real shame with all those guns" +" locked up too…" +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/json/npcs/missiondef.json data/mods/CrazyCataclysm/crazy_missions.json +msgid "You look like a resourceful sort, maybe you can hack it or something." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#: data/json/npcs/missiondef.json +msgid "Got the photo? Should've been in my gun safe." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/json/npcs/missiondef.json data/mods/CrazyCataclysm/crazy_missions.json +msgid "Thanks! I'll be sure to put in a good word for you around town." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Smokes, let's go." +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/mods/CrazyCataclysm/crazy_missions.json +#: data/mods/innawood/npcs/missiondef.json +msgid "OK, then hand it over." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve family photo" +#. ~ Dialogue line in mission "Smokes, let's go." +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Shit happens." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Prove your worth to Foodperson" +msgstr "" + +#. ~ Description of mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "" +"Prove your dedication to the Foodperson and Foodplace as a whole by finding " +"10 Foodplace loyalty cards." +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "Prove your dedication to Foodplace." +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "" +"Show me the proof of your loyalty to the great Foodplace, and I'll consider " +"you worthy of my friendship. Ten loyalty cards should be enough, I'm sure " +"you already have much more than that waiting for you at home, right?" +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "That's the spirit! Good luck kid." +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "That's alright not everyone is cutout for this." +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "" +"Those are very precious, people would probably keep them on their person or " +"in bank vaults. And definitely not throw them in the trash!" +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "How is it going? Do you have them?" +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "" +"YES! I knew you could do it! You proved your worth and I'm proud to call " +"you a friend." +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "Well… where are they?" +msgstr "" + +#. ~ Dialogue line in mission "Prove your worth to Foodperson" +#: data/json/npcs/missiondef.json +msgid "I'm so disappointed in you kid…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Prove You're A Survivor" +msgstr "" + +#. ~ Description of mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "" +"Prove you're a survivor by surviving for 10 days after the Cataclysm, and " +"then returning to the person who gave you this mission." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "It's hard to tell who actually has the skills to survive these days…" +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "" +"It's hard surviving out here on our own, and we'd probably have a better " +"chance working together. Problem is, I don't really know you and what " +"you're capable of. You might have what it takes, or you might not. Either " +"way, I'm going to need some proof. Come back in a few days and I'll gladly " +"follow you. It's basically a win-win for me: either you come back and I'll " +"know you've got what it takes, or you don't and I'll know that I was right " +"not to follow you." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "" +"I'll see you then… or I won't, and then I'll know I made the right decision." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "" +"Don't die. If you're asking me for advice, that doesn't bode well for you." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "Well, you're not dead… yet." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "" +"I'll be honest, I wasn't really expecting to see you again. A promise is a " +"promise, I'll follow you now!" +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "I know time is relative and all that." +msgstr "" + +#. ~ Dialogue line in mission "Prove You're A Survivor" +#: data/json/npcs/missiondef.json +msgid "I'm not quite sure how you failed to survive AND are talking to me." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Gather cattail stalks to create cattail jelly" +msgstr "" + +#. ~ Description of mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Gather 80 cattail stalks from the swamp and bring " +"them back to learn how to craft cattail jelly. " +"Raise your survival skill to at least 1 by " +"harvesting cattail stalks. Bring back the provided " +"bag as well." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json +msgid "" +"Medical services are a little sparse following , but people " +"have been surviving using their wits and the bounty of Mother Nature for a " +"long time. Care to learn a little?" +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Did you know that cattails are a source of a jelly that works as an " +"antiseptic and analgesic? Something like that is likely to be mighty " +"helpful out here. I want you to take this bag, head to the nearest swamp, " +"collect 80 cattail stalks, and bring them back here. In exchange, I'll show" +" you how to harvest the jelly." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Great! This bag should be big enough to hold all of the stalks we'll need." +" Don't forget to bring it back." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#. ~ Response to NPC dialogue +#: data/json/npcs/missiondef.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Your loss." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "The cattails grow in the fresh water in swamps. You can't miss them." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "" +"Got those cattail stalks yet? Don't forget to bring back my bag and to work" +" on improving your survival skill as well." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Great! Hand them over and I'll show you how this works." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "OK, then hand them over." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Well, that's a shame." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "You learn how to craft cattail jelly." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Angry pyromaniac" +msgstr "" + +#. ~ Description of mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json +msgid "" +"Bring the pyromaniac to their rival's house and " +"don't forget to bring at least 200 units of gasoline." +" After you got there, talk to the pyromaniac to start burning the house." +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Oh man, I want to burn it so bad…" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json +msgid "" +"I'm so infuriated! I've got an enemy that ruined my life, and now I" +" want to get revenge! I don't care about , I just want to " +"burn his house! Would you help me, ?" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json +msgid "" +"Good. Let's go to his house and burn it down! Oh, by the way, " +"could you bring gasoline with you, ? I was so angry I forgot to " +"bring it with me…" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Seriously? It's such an easy job…" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json +msgid "Maybe we can find some gasoline at a gas station." +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#. ~ Dialogue line in mission "Angry pizzaiolo" +#: data/json/npcs/missiondef.json data/json/npcs/other/NPC_pizzaiolo.json +#: data/mods/innawood/npcs/missiondef.json +msgid "Are you ready, ?" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json +msgid "" +"Sweet, sweet revenge! Ah, smells so nice! Feels like the smell of napalm " +"in the morning! All his stuff, and probably even that , will burn " +"to ashes in a matter of minutes. You helped me get my revenge, so I'll " +"follow you to the end, !" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/json/npcs/missiondef.json data/mods/innawood/npcs/missiondef.json +msgid "Wow, you failed? How…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Investigate Strange Location" +msgstr "" + +#. ~ Description of mission "Investigate Strange Location" +#: data/json/npcs/missiondef.json +msgid "" +"You could find this place upside down, dizzy and blindfolded. Its presence " +"is too altered to allow the mercy of ignorance." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Center of the storm" +msgstr "" + +#. ~ Description of mission "Center of the storm" +#: data/json/npcs/missiondef.json +msgid "" +"This is the center of the portal storm, you could find it upside down, dizzy" +" and blindfolded. Its presence is too altered to allow the mercy of " +"ignorance." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/missiondef.json +msgid "Faction succession" +msgstr "" + +#. ~ Description of mission "Faction succession" +#: data/json/npcs/missiondef.json +msgid "" +"You have some time left until you can transfer control to your companions, " +"provided you have established a Basecamp and " +"have at least 1 NPC companion." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FACTION_SUCCESSION_IMMEDIATE" +#: data/json/npcs/missiondef.json +msgid "" +"You've been badly wounded. It might be better to rest for a while and let " +"someone else scavenge. (Changing characters is now available at any camp " +"board.)" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Generic hostile military deserter. +#: data/json/npcs/npc.json +msgid "Deserter" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Crazy Person. +#: data/json/npcs/npc.json +msgid "Psycho" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A chef hiding at their job since the Cataclysm. They spawn in a slightly +#. fortified back room of a restaurant with a stockpile of food. +#: data/json/npcs/npc.json +msgid "chef" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A farmer survivor, friendly but suspicious. +#: data/json/npcs/npc.json +msgid "farmer" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A police officer who has taken over the station since the Cataclysm. +#. They sell items out of the evidence locker. +#: data/json/npcs/npc.json +msgid "officer" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "camper" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "scavenger" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "prepper" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "moonshiner" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "marksman" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/npc.json +msgid "veterinarian" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Someone helps you test the game. +#: data/json/npcs/npc.json +msgid "Debug" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Weighted punc +#: data/json/npcs/talk_tags.json +msgctxt "punctuation" +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Weighted punc +#: data/json/npcs/talk_tags.json +msgctxt "punctuation" +msgid "…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Weighted punc +#: data/json/npcs/talk_tags.json +msgctxt "punctuation" +msgid "!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is very close. +#: data/json/npcs/talk_tags.json +msgid "right on top of us!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is very close. +#: data/json/npcs/talk_tags.json +msgid "right there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is very close. +#: data/json/npcs/talk_tags.json +msgid "danger close!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is very close. +#: data/json/npcs/talk_tags.json +msgid "almost in melee range!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is very close. +#: data/json/npcs/talk_tags.json +msgid "too close for comfort!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is close. +#: data/json/npcs/talk_tags.json +msgid "within shooting range." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is close. +#: data/json/npcs/talk_tags.json +msgid "only a couple of seconds' away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is close. +#: data/json/npcs/talk_tags.json +msgid "just a bit away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is close. +#: data/json/npcs/talk_tags.json +msgid "closer than I'd like." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is nearby. +#: data/json/npcs/talk_tags.json +msgid "near enough to see us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is nearby. +#: data/json/npcs/talk_tags.json +msgid "quite a bit away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is nearby. +#: data/json/npcs/talk_tags.json +msgid "maybe within shooting range." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is nearby. +#: data/json/npcs/talk_tags.json +msgid "at a good distance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is on the horizon. +#: data/json/npcs/talk_tags.json +msgid "far enough away that we could make sneak away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is on the horizon. +#: data/json/npcs/talk_tags.json +msgid "out on the horizon, so don't worry much." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is on the horizon. +#: data/json/npcs/talk_tags.json +msgid "at a long distance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A threat is on the horizon. +#: data/json/npcs/talk_tags.json +msgid "it's a million miles away!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "airhead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "arse" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "assclown" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "assface" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "asshat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "asshole" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "asstown" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "asswagon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "asswipe" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bag of shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bastard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bellend" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bitch" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "blockhead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bootlicker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "bugger" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "butthead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "butt-licker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "butchery refuse" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "chode" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "chucklefuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "chump" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "clown" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "coward" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "cretin" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "cuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "cunt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "damned " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "damn " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "degenerate" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "dog" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dickhead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dildo" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dimwit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dipshit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "douchebag" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dumbass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dumb " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dumbshit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "dumpster" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dumpster fire" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "dunderfuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "effing " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "emergency ration" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "empty headed " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "expendable " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fart" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fat-ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fool" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "frail-ass " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "freak" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "frigger" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fucker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fuck-trumpet" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fuckwad" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "fungus eater" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "goddamn " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "good for nothing" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "goon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "half-eaten " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "idiot" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "imbecile" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "inbred" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "jackass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "jerk" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "lazy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "lazy ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "limp-dick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "loser" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "low-life" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "meat face" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "mi-go hugger" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "milk drinker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "moron" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "motherfucker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "mushy pizza" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "-looking " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "nitwit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "oxygen-wasting " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "piece of an ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "piece of shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "pillock" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "pissbrain" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "pool noodle" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "prick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json data/json/snippets/music.json +msgid "punk" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "pussy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "scumbag" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shitass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shitbag" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shit-brained " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shit-eater" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shitface" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shithead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "shitweasel" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "slime hugger" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "smooth brain" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "snowflake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "son of a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "stinky " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "stupidass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "stupid " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "sucker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "swine" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "toilet licker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "tool" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "trash" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "turd" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "twat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "twerp" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "useless" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "wanker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "waste" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "waste of ammo" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "weapon holder" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "weiner" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "weird " +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "wet sandwich" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "wet sock" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "z fodder" +msgstr "" + +#. ~ Snippet in category "" +#. ~ generic negative/hostile pronouns +#: data/json/npcs/talk_tags.json +msgid "zombie food" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "accomplice" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "adventurer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "amigo" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "bruv" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "bud" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "buddy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "chum" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "comrade" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "fella" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "fellow survivor" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "fellow traveler" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "friend" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "lad" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "loyal friend" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "mate" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "my brother-in-arms" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "my dude" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "my fellow nomad" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "my fellow wanderer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "my good fellow" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "pal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "partner" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly name pro-nouns and references +#: data/json/npcs/talk_tags.json +msgid "trusty companion" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "absolutely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "acknowledged" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "affirmative" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "all set" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "alright" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "aye aye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "aye, captain" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "capiche" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "clear as crystal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "confirmed" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "consider it done" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "cool beans" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "copy that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "dig" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "fine" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "for sure" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "get it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "gotcha" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "got it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "loud and clear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "message received" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "okay" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "no problem" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "received" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "righto" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "roger that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "see, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "sure thing" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "that clear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "uh huh" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "understood" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "very well" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "you dig" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General terms of acknowledgement for an order +#: data/json/npcs/talk_tags.json +msgid "you see" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "ass-shatteringly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "extraordinarily" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "extremely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "fricking" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "fucking" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "greatly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "hella" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "highly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "incredibly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "inordinately" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "mega" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "palpably" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "quite" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "really" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "severely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "so " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "staggeringly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "super" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "totally" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "tremendously" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "uber" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "ultra" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "unusually" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "utterly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "vastly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "very" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "wicked" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "awfully" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "beyond any doubt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "bloody" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "certainly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "damn" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "damn right" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "damn well" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "darn" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "darn right" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "decidedly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "definitely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "ever so" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "exceedingly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "for real" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "genuinely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "hellishly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "holy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "honestly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "literally" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "madly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "mighty" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "most " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "oh so" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "positively" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "REALLY" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "remarkably" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "seriously" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "so" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "truly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "unbelievably" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "undeniable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "undeniably" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "unequivocally" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "unquestionably" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "urgently" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "wickedly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms of emphasis +#: data/json/npcs/talk_tags.json +msgid "without a doubt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "crawl back into whatever hole you came out of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "do us all a favor and disappear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "eat shit and die, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off and never come back" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you absolute bellend" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you asinine dipshit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you blithering idiot" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you dim-witted prick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you donkey" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you fucking moron" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you goddamn cretin" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you ignorant twat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you insufferable twit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you moronic fool" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you piece of shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you utter twat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck off, you wanker" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck right off into the sunset, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck you and the horse you rode in on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid ", " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck your face, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck your life and your shitty ideas" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck yourself sideways" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "fuck yourself with a cactus" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid ", " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "get bent, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "get fucked, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "get the fuck out of my sight" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "go fuck yourself" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "go suck a bag of dicks" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "how about you fuck off and die?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "" +"how the fuck you've survived this far is beyond me, you " +"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I can't believe you exist" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I can't stand the sight of you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd punch you, but I'd get your stupidity all over my hands" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather be mauled by a bear than listen to you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather deal with a thousand zombies than you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather drink bleach than deal with you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather eat glass than deal with you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather gouge my eyes out with a rusty spoon than listen to you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather jump off a cliff than deal with you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather listen to nails on a chalkboard than your voice" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather set myself on fire than listen to you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather shove a hot poker up my ass than talk to you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather stick needles in my eyes than be near you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather swim in a pool of piranhas than deal with you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather talk to a brick wall" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather walk through a minefield than deal with you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I'd rather walk through hell than listen to you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I hope you choke on your own spit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I hope you step on a Lego" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "I've had enough of you, begone" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "just fuck off and die already" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "just shut the fuck up already" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "piss off, you knobhead" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "screw you and everything you stand for" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "shove it up your ass, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "stop speaking, really" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "swivel on it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "take a long walk off a short pier, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "what a fucking stupid suggestion" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "why don't you go play in traffic?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a blight on humanity" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a colossal fuckwit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a complete and utter twat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a complete and utter waste" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a complete joke" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a complete waste of skin" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a despicable piece of shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a fucking buffoon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a fucking cancer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a fucking disgrace" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a fucking embarrassment" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a fucking imbecile" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are an absolute fucking disgrace" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a plague upon the earth" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a special kind of asshole, aren't you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a total and complete fuck-up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a walking disaster" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a waste of oxygen, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are a waste of space" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are insufferable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are the definition of a douchebag" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are the epitome of idiocy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you are the reason people hate people" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you can fuck right off, you " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you fucking simpleton" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you make me sick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you make my blood boil" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you're a fucking joke, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you're a poster child for abortions" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you're a stain on humanity" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you're a worthless cunt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you're why the gene pool needs a lifeguard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "" +"your father should have jerked you off onto a rock and let you dry up in the" +" sun" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Extremely negative response to a request or command. +#: data/json/npcs/talk_tags.json +msgid "you total waste of life" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "ARGH" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "aw fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "balls" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "can't believe it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "crapper" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "feck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "for serious" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "frigg" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "heavens" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "heck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "my luck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "shards and shatters" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "the audacity" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "the worst" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "darn it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "goddamn" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goddamnit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "damnit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuckit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "crap" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "son of an ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh sugar" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "bloody hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuck's sake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "bollocks" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goodness" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh my God" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "by the Gods" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh my Lord" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "sheesh" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuck me sideways" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "blasted" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "holy shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what the fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, come on!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "seriously?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "dammit all" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, for crying out loud" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "this is bullshit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags.json data/json/npcs/talk_tags_follower.json +msgid "you've got to be kidding" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, great" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fantastic" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "unbelievable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "shitballs" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goddamn it all" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "just my luck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what the actual fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "son of a bitch" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "holy crap" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, for Pete's sake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what the hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking fantastic" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "are you shitting me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "damn it to hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what in the world" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, to hell with it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking ridiculous" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "shitstorm" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "for fuck's sake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "this is just great" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, bugger" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "bloody fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, damn" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "damnation" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "by the gods, really" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "holy mother of fuck" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, piss off" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "screw this" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, blast it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "this is absurd" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goddamn motherfucking shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what the blazes" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuck me running" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, great, just great" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "son of a whore" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "hell's bells" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, for fuck's sake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "Jesus H Christ" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "holy mother of god" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, for the love of all that's holy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, holy hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goddamn it all to hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "mother of mercy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, sweet Jesus" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "good grief" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what fresh hell is this" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking Christ" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "for crying out loud" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking wonderful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "are you kidding me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "goddamn it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what in tarnation" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "hell on earth" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, for heaven's sake" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "oh, lordy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "son of a gun" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "this is horse shit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "by all that is holy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fucking bullshit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "good lord" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "fuck this noise" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "come the fuck on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "this is fucking nuts" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "by the sweet baby Jesus" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Swears and curses used to emphasize unpleasant events +#: data/json/npcs/talk_tags.json +msgid "what in the actual fucking fuck" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "cursed" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "freaking" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "fuckin'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "god damn" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "god-forsaken" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "mafuckin'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "motherfucking" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "titty-fuckin'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "awful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "crappy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "deplorable" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "fucked-up" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "horrible" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "lame" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "lousy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "miserable" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shitty" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "terrible" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "unpleasant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "brain-dead" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "dumb" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "dumb-ass" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "idiotic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "imbecilic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "lame-brain" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "mickey mouse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "moronic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shit-for-brains" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "stupid" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "a living corpse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "goo-puker" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shambler" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "undead" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "walker" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "walking corpse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "Z" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "zed" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "goo-pukers" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "living dead" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shamblers" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "walkers" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "zeds" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "zombies" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "Z's" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "aberration" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "abominable horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "abomination" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "beast" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "beast from the abyss" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "daemon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "demon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "demonic entity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "demonic horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "dreadful creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "dreadful daemon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "eldritch terror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "fearsome beast" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "frightening specter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "ghastly apparition" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "ghastly beast" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Monster name +#: data/json/npcs/talk_tags.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "ghoul" +msgid_plural "ghouls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "grotesque monstrosity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "grotesque nightmare" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "haunting apparition" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "hellish fiend" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "hellish specter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "hellspawn" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "hideous creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "horrific being" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "macabre creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "macabre monstrosity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "macabre nightmare" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "malevolent entity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "menace" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "monster" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "monstrous aberration" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "monstrous entity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "nightmare" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "nightmare fuel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "nightmarish beast" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "nightmarish demon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "nightmarish thing" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "otherworldly abomination" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shadowy creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "shadowy horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "sinister abomination" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "sinister entity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "sinister specter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "terrifying creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "terrifying fiend" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "terrifying nightmare" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "terror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "unearthly horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "vile horror" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "Ragnarok" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "doomsday" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the Armageddon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the Cataclysm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the annihilation" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the apocalypse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the calamity" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the cataclysmic event" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the collapse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the devastation" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the downfall" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the end of the world" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the end of days" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the end" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the endgame" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the extinction event" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the final hour" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the grand catastrophe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the great upheaval" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the great disaster" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the reckoning" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the ruin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the terminal event" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the twilight" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the upheaval" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the world's end" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the world's demise" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "the world's ruin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "child" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "my child" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "dear" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "my dear" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "survivor" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "animated" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "as pleased as punch" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "beaming" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "blissed out" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "blissful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "bubbly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "buoyant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "cheerful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "chipper" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "content" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "delighted" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "deliriously happy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "ecstatic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "effervescent" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "elated" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "euphoric" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "exhilarated" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "exuberant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "festive" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "glad" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "gleeful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "grinning" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "happier than a pig in mud" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "happy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "high-spirited" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "in high spirits" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "jaunty" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "jovial" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "joyful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "jubilant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "lighthearted" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "like a dog with two tails" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "merry" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "on cloud nine" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "overjoyed" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "pleased" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "pumped" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "radiant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "satisfied" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "stoked" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "sunny" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "thrilled" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "tickled pink" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "upbeat" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags.json +msgid "vibrant" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "afflicted" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "bleak" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "blue" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "broken-hearted" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "bummed" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "chagrined" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "cheerless" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "crestfallen" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "dejected" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "depressed" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "desolate" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "despondent" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "disconsolate" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "disheartened" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "dismal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "dispirited" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "dolorous" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgctxt "" +msgid "down" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "downcast" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "downhearted" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "down in the mouth" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "forlorn" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "gloomy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "glum" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "grief-stricken" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "grieved" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "heartbroken" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "heavy-hearted" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "inconsolable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "in low spirits" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "in the dumps" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "joyless" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "lachrymose" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "long-faced" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "low" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "lugubrious" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "melancholic" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "morose" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "mournful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "pessimistic" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "plaintive" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "remorseful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "sad" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "somber" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "sorrowful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "sullen" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "tearful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "troubled" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "unhappy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "woebegone" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "woeful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic terms for being sad. +#: data/json/npcs/talk_tags.json +msgid "wretched" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, I wanted to ask…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, I was wondering…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Anyway…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can I ask you something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can we discuss something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can we move on to another subject?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can we talk about something different?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Can we talk about something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "How about we change subjects?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "How about we change the conversation?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "How about we discuss another matter?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "How about we discuss something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd like to ask you about something different." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd like to ask you about something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd like to hear your thoughts on something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd like to shift the topic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd like to talk about something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I have a different question." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I have another question in mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I have another topic in mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I have another topic to discuss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'm curious about another topic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I think it's time for a new subject." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I think it's time to change topics." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I've got another thing in mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I wanted to ask about something else…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I want to ask you something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I want to change the subject." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "I want to switch the conversation to something new." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's address a different issue." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's address another subject." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's adjust the topic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's change the subject." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's discuss a new topic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's discuss another point." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's dive into something different." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's explore a different question." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's pivot to another subject." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's talk about another issue." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/sadie.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Let's talk about something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's venture into another topic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Maybe we should talk about something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "On a different note…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "Shall we change the topic?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "So, you were saying?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "What about changing the topic?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "What if we moved on to something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#: data/json/npcs/talk_tags_avatar.json +msgid "What if we talked about something else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response to an NPC that can be used for TALK_NONE responses. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "What were you saying before?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Bye bye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Bye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Farewell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Goodbye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'll see you around" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'll see you later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "See ya later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "See ya" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "See you around" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "See you later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Take care" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Well, bye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Another time, perhaps" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'll get back to you on that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's continue this conversation later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's continue this later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's do this another time" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's get back to it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's link in later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's pick this up later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Let's resume this chat later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Talk to you later." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Time and a place, later." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We can continue this another time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We can pick it up later." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll chat again soon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll discuss this later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll have a chat later." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll pick this up another time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll reconnect later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll return to this later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "We'll talk more later" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, I'm just heading out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, I need to head out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Anyway, I need to move along" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I better head out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I can't stay to talk right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd better get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I don't have time for this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I gotta go though" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I gotta go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I gotta run" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'm afraid I can't talk right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "I'm sorry, I gotta go." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I think I have to get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "It's been nice talking to you, but I need to head out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "I've got to go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Nice talking to you, but I gotta go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Well, I'd better be going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Well, I gotta go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, forget it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Actually, never mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Eh, never mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#: data/json/npcs/talk_tags_avatar.json +msgid "Forget it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Never mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "Nothing, nothing" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "On second thought, never mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid "You know what? Never mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/campus/NPC_campus_guard_generic.json +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/json/npcs/talk_tags_avatar.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +#: data/json/npcs/talk_tags_avatar.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Avatar response indicated that the conversation is over via TALK_DONE. +#: data/json/npcs/talk_tags_avatar.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can I ask you, what happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can you share how you survived the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can you share your story?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can you tell me about your journey through the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Can you walk me through your survival story?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you adapt to the new reality?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you adapt to the new world?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you avoid the initial dangers?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you cope with the chaos?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you endure the beginning of the end?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you find safety in the chaos?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you get through the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you handle the initial outbreak?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you handle the outbreak?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you make it this far?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you make it through the initial chaos?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you manage during those early days?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you manage to keep safe?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you manage to stay alive?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you manage to stay alive during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you navigate the initial chaos?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you overcome the initial shock of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you react when the Cataclysm started?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you secure your safety during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you stay alive during the first wave?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "How did you survive the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you survive the early days of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "How did you survive those first few days?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "I'd love to hear about your survival story." +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Mind if I ask what happened, in the beginning?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Mind telling me what happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#. ~ Response to NPC dialogue +#: data/json/npcs/talk_tags_avatar.json +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +msgid "So, what happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Tell me about how you survived the Cataclysm." +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Tell me how you survived the initial wave of the Cataclysm." +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "Was it rough surviving thus far?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What did you do to make it through the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What did you do to survive the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What did you do when it all started?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What did you go through when it all went down?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What did you witness during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What happened when the Cataclysm began?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What helped you survive those critical first days?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What kept you going during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What steps did you take to ensure your survival?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What steps did you take to survive the first days?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was it like, at the beginning?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was it like for you when everything collapsed?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was the Cataclysm like for you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was the most challenging part of the Cataclysm for you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was the most difficult part of surviving the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your approach to surviving the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your experience during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your experience during the first days of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your experience in the early days of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your first move during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your game plan when the world fell apart?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your initial reaction to the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your journey through the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your plan when the Cataclysm hit?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your strategy for surviving?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your survival story like?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your survival strategy?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What was your survival strategy during the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their history. +#: data/json/npcs/talk_tags_avatar.json +msgid "What were your tactics for surviving the chaos?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any guesses on what triggered the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any idea how we ended up here, in this mess?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any insights into what led to the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any speculation on what caused all this?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any theories on the origin of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Curious, what do you think happened out there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Do you have any thoughts on the origin of the apocalypse?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Ever think about the reason behind the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Ever think about what might have triggered the end?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Ever wonder about the cause of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any clues about how this all started?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any explanations for the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any ideas on the cause of all this?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any theories about the start of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any theories on what happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any thoughts on how this all started?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any wild theories about the apocalypse?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Have you heard any stories about how it all began?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Have you heard anything about how the apocalypse came about?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you explain the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you figure this all began?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you make sense of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you think the Cataclysm came about?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you think the Cataclysm unfolded?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you think this mess started?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "How do you think we ended up here? What even happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "So how do you think the end of the world happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "So, want to share what you think happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Tell me, what do you think happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you believe caused the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you believe sparked the apocalypse?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you suppose caused the end of the world?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you think brought about the end of days?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you think is behind the end of the world?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What do you think the Cataclysm even was?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's going on? Like, big picture, what the hell happened?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your best guess on the origin of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your guess on how the world fell apart?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your idea of how the Cataclysm began?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your opinion on the cause of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your perspective on the cause of the Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your take on the origins of the apocalypse?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your take on the whole Cataclysm situation?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "What's your theory on how the world ended?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Why do you think everything went to hell?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC that opens up their theories about what the +#. Cataclysm was. +#: data/json/npcs/talk_tags_avatar.json +msgid "Wondering how it all happened, any ideas?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any idea where we could find other survivors?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Any suggestions on how we could find others?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Do you know where we could find other survivors?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Got any leads on some survivors?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Have you seen any signs of other survivors?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Have you seen any sign there are others out there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Reckon we could find some others, perhaps?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "Seen anyone else out there we could find?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ avatar response to an NPC to get breadcrumbs for other NPCs and factions. +#: data/json/npcs/talk_tags_avatar.json +msgid "We should try to find some other survivors. Got any ideas?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "A cold beer would make this chat even better, don't you agree?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Beer and conversation, the perfect combo. What do you say?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Beer first, then we can talk all you want, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Beer in hand, words will flow smoother, don't you think?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Bring out the brews and let's have a chat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Fancy a beer while we talk?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Got a beer? Let's make this chat more interesting." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Got any cold ones? Let's crack 'em open and have a chat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Hey , I bet a chat would be all the sweeter with a nice, cold beer " +"in hand." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "How about a beer to go with our conversation?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Let's crack open a cold one and have a good chat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Let's grab a beer and forget the world's gone to shit, just for a moment." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Let's share a beer and shoot the breeze, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Nothing like a beer to go with a good conversation." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Oh definitely, how about one of those beers you got?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Open a beer and let's chat like it's old times." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Pass me one and let's talk, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Pop a top and let's talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Share a beer with me and let's talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "" +"While we chat, what say you we open a beer and just… pretend the world isn't" +" ending." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "Yeah sure, want to crack open one of them beers?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used when chit-chatting while the avatar has a beer; goes before a +#. general chitchat message +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Yeah you share those beers I see you hoarding and then we chat all you like!" +" Only joking, heh." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Ah, summer… remember when it meant vacations?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Another sweltering summer day, ugh." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Can't wait for this summer to be over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Enjoying the summer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Feels like the summer heat never lets up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Heatwave after heatwave, this summer is brutal." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Hotter than ever this summer, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Just trying to survive this summer heat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Kinda wishing it would cool off a bit, to be honest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Nothing beats a cold drink in this summer heat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Not quite like the summers from before, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Summer days like these make me miss the old world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Summer evenings are the best, don't you think?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Summer nights are getting shorter." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Summer's here, time for some shade." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Summer's here, time for some sunburns." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "These summer bugs are driving me nuts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "This summer air is thick enough to cut." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "This summer sun is relentless, isn't it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Yeah, this summer heat is hitting me hard, you know?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Another day, another frostbite risk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Can't wait for this winter to be over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Cold enough to see your breath out here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Everything's covered in ice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Frozen ground makes everything harder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Gotta say, I'm not minding the snow." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "I miss the cozy warmth of a fireplace in winter." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "It's so cold, even the air hurts to breathe." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "It's weird the zombies don't freeze." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Not quite like the winters from before, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "OK, maybe it'll stop me from freezing in this weather." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Shivering is my new constant state." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Snow everywhere, makes it hard to get around." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "The cold is relentless this year." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "These short days and long nights are something else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "This winter chill cuts right through you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Winter nights are the longest, aren't they?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Winter's grip is tight this year." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Winter's here, better bundle up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence regarding the season to go before a more general chitchat +#. message. +#: data/json/npcs/talk_tags_chat.json +msgid "Winter winds are no joke." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Alright, but I'm feeling a bit under the weather." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "A nice chat might improve my health somewhat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Even sick, I could use some company." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Even with this bug, I'm still up for a conversation." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Feeling kinda rough, but a conversation sounds good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Feeling like a zombie myself, but let's have a chat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I feel like death warmed over, but a chat might help." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I'm a bit nauseous, but let's chat anyway." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I might need to lie down soon, but let's chat first." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I'm not feeling too well, but I can still talk for a bit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I'm under the weather, but I'm up for a talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "I've been better, but I'm here to talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Let's talk, though I feel like I might keel over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Sick as a dog, but let's talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Sure, but I'm battling a fever right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Sure, just know I might need to take a break if I start coughing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Sure thing, but don't get too close—I might be contagious." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Talking might help distract me from feeling like crap." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "We can talk, even though I'm not feeling too well." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A sentence about being sick to go before a more general chitchat message. +#: data/json/npcs/talk_tags_chat.json +msgid "Well, I'm feeling pretty sick… but sure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Alright, you got something to get off your chest?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Always ready for a good chat! But why, you OK?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Any new discoveries?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Anything exciting happen to you lately?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Anything you're looking forward to?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Ever feel like there's still some good out there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Ever feel like we're living in a bad dream?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Ever wonder how we ended up here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Fancy a chat? I'm all ears." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Feeling chatty? I'm here for it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Got any good news to share?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Got any good stories from the road?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Heard any good rumors?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Hey, , what's been on your mind?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "How do you stay positive?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "How's your day been so far?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I feel great today. Not sure what it is, just one of those days." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I guess I can spare a few minutes, how's things?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I need a break anyway, how are you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I'm OK with that, what's up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I'm game. How you holding up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I've been thinking a lot lately. How about you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "I've got a few minutes. What's new with you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's catch up. What's been happening?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's chat about something light. What's up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's forget the world for a while. How you doin'?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's shoot the shit! You OK, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's swap stories. What's yours?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's take a breather. Anything interesting going on?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Let's take a mental break. Got anything fun to share?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Life's a mess, huh? How're you holding up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Life's been rough. What's keeping you going?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "My dogs've been barkin' lately, you know?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Nice of you to make time. How's it been for you lately?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "OK , how are you coping?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "So, how about that weather, eh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "So, how's it going?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "So, tell me something good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Sometimes, a good talk can make a day better. What's up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Sure thing , you good?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Surviving's tough, but chatting helps. How are you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "Tell me about your last adventure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "What the heck. How's life been treating you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "What's a goal you're working towards?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "What's been your biggest challenge recently?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "What's the latest, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "What's the strangest thing you've encountered?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages +#: data/json/npcs/talk_tags_chat.json +msgid "You got a story to share?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think the military's still out there somewhere? Holed up, planning a" +" comeback?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think the oceans are safe? Or is there stuff down there now, too?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there are still radio stations out there, broadcasting to no " +"one?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there are still secret labs out there, doing god knows what?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there's a place where people have rebuilt? Like, a hidden " +"utopia?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there's any hope left? Or are we just clinging to a lost " +"cause?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there's anyone out there who knows the full story? Someone " +"with all the answers?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think we'll ever find a place where we can just… be safe? Truly " +"safe?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think we'll ever have a moment of peace? Just one day where we don't" +" have to worry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "Do you think we'll ever rebuild? Like, really rebuild?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think we'll ever see a world without fear again? A place where kids " +"can play outside?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think we'll ever understand the full extent of what happened? All " +"the whys and hows?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever hear about those places that supposedly have a natural immunity to the " +"virus? Wonder if they're real." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how future generations will look at us? If there even are " +"future generations." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how the animals are coping with all this? Mutants are one " +"thing, but what about the regular ones?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how weird it is that we're still here, fighting to survive?" +" Like, why us?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about what you'd do differently if you knew this was coming?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever wonder if the animals have it better than us now? Less to worry about," +" just surviving." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever wonder if the plants and trees know what's happening? If they feel it " +"too?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever wonder if there are places out there that haven't been touched by all " +"this? Little pockets of normality?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever wonder if we're just in some kind of experiment? Like, some twisted " +"lab rat scenario?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Every time I close my eyes, I can still see the riots. Do you get that, or " +"is it just me?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I been thinkin' about rearranging my gear. It's a real mess. Don't wanna " +"go for my weapon and accidentally pull out a granola bar, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I can't help but think there's more to this than we know. Like, some big " +"secret waiting to be uncovered." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I can't shake the feeling that someone's watching us. Like, we're not alone" +" in this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I can't stop thinking about those conspiracy theories. Aliens, government " +"experiments gone wrong…what if some of it's true?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I heard a story about a place where the dead don't rise. Sounds too good to" +" be true, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I just can't believe it's over. I keep running my head back to the days it " +"all fell apart. The riots. The lies. The psychos. It never really felt " +"like it was going to go like this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I keep having dreams that zombies still remember who they were as people, " +"and are just trapped inside the bodies watching everything happen. Haven't " +"been sleeping well." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I miss the little things, like traffic jams and crowded malls. Never " +"thought I'd say that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I miss the simple things. Like a hot shower. Think we'll ever have that " +"again?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "I miss the taste of fresh food. Think we'll ever have that again?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I sometimes think about all the places I wanted to visit. Wonder what " +"they're like now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I sometimes wonder if it's better to not know the full truth about what " +"caused all this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "I used to be scared of the dark. Now it's the least of my worries." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to dream about adventures. This… this isn't what I had in mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to think the apocalypse would be more… glamorous, you know? Less " +"dirt, more Mad Max." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to think the end of the world would bring people together. Guess I " +"was wrong." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "I used to think the world was big. Now it feels so small, so fragile." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wish I could go bust a cap in one of those zombies right now, without all " +"the fuss about being scared for my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if I should be getting more religious now, or less. You know what " +"I'm sayin', ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "I wonder if the government's still out there, holed up in some bunker." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if there are other dimensions where things didn't go to hell. " +"Parallel worlds where everything's fine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if we'll ever see real civilization again, or if this is just the " +"new normal." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I've heard rumors about entire towns just vanishing overnight. No bodies, " +"no signs of struggle. Creepy, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I've heard whispers about groups out there, still trying to control things." +" Like some shadow government or something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "People used to laugh at preppers. Who's laughing now, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Remember some of the crazy news from the end of the world? The stuff that " +"got drowned out by the riot coverage I mean. Like, didn't the governor of " +"Rhode Island secede from the Union or something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Remember those stories about underground cities? Wonder if anyone's living " +"down there now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Remember when people thought the internet would last forever? Feels like a " +"joke now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Some say the world ending was nature's way of hitting the reset button. " +"What do you think?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I think about those survivalist nutjobs. Bet they're having the " +"last laugh now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if the stars look different now. Like, did they change " +"too?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if the world ended for a reason. Like, maybe we needed a" +" reset." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if this is all some sort of punishment. But for what, " +"who knows?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if this is some kind of test. Like, we're being judged " +"on how we handle it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if we're just delaying the inevitable. Like, what's the " +"point?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"There's so much we don't know about what caused this. You think we'll ever " +"get answers?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Think any famous people made it through all this? Celebrities hiding out " +"somewhere?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Those mind-control drugs they put in the water to make people riot… you " +"think they're still in there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"What do you think happened to all the rich and powerful? Think they had a " +"plan for this?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"What if the cause of all this is still out there, waiting to finish the job?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"What if there are survivors out there who have no idea what happened? " +"Completely cut off from everything." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"When do you think you realized the world was ending? For me, it was that " +"damned YouTube video with the lady killing the baby. Holy shit, you know?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever feel like the whole time before was just a dream " +"you're waking up from?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever feel like the whole world is just… tired? Like it's ready to give " +"up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "You ever feel like the whole world is one big haunted house now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever hear about that weird cult that was stockpiling supplies? Bet " +"they're feeling pretty smug now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever hear about those secret bunkers? Bet they're laughing at us from " +"their safe havens." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think about all the tech we lost? I mean, we were so close to AI, " +"now we're just scraping by." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think about all the things we took for granted? Running water, " +"electricity, safety." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think there's any truth to the crap they were spouting before the " +"world ended? Mind control drugs in the water, bio-terrorism? Some of it " +"would make sense, but it seems so far-fetched. Then again, we're dealing " +"with actual zombies." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think we'll see the sun rise on a world that's not falling apart?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever wonder if the scientists who caused this are still out there, " +"hiding somewhere?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever wonder why we even bother? We're all just gonna be zombies " +"eventually anyway. I mean, not that I'm gonna stop fighting, but what's the" +" damn point?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think any of those doomsday bunkers actually worked? Might be folks " +"underground right now, clueless about what's happened." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think there are any places left untouched by all this? Like, some " +"hidden paradise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think there are still places where people live normal lives? Kids going" +" to school, adults going to work?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think there's a chance this was all just one big mistake? Some accident" +" that spiraled out of control?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think those sci-fi movies got anything right about how this would go " +"down?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think we'll ever find a cure for the zombification? Or is this it for " +"humanity?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think we'll ever find a way to make sense of all this? Or are we just " +"stumbling in the dark?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think we'll ever get to a point where we can relax again? Not just " +"survive, but live?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think we'll ever hear music again? Real music, not just the sound of " +"our own fears?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for NPCs having big thoughts. Tends to be +#. more about establishing game lore. +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think we'll ever laugh again? Like, really laugh, without any fear or " +"worry?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think any of the old world leaders survived? If they did, what would" +" they be doing now? Hiding, trying to rebuild, or something else entirely?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever notice how some people seem almost unaffected mentally? Like they're " +"perfectly adjusted to this new world. Makes you wonder if they knew more " +"than they let on before everything went to hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how some people seem to thrive in this chaos? It's almost " +"like they were made for it. Makes you wonder what they were like before " +"everything went to hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Have you noticed how some zombies seem to be smarter than others? It's like" +" there's a hierarchy among them, but that shouldn't be possible, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Have you noticed injuries aren't healing the same as usual? I started " +"spotting it before the world ended, but it's become more pronounced. " +"There's hardly even a granulation step after a cut closes." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I can't shake the feeling that this was all planned. Not the outbreak " +"itself, but the way it spread so quickly and efficiently." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I can't stop wondering who fucked up to make all this happen. Obviously we " +"can't trust the news, they claimed the zombies were 'rioters' for weeks. " +"Why? Where did this come from?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I keep seeing these weird symbols in old buildings. They look ancient, but " +"they're in places they shouldn't be. Makes you wonder if someone was " +"preparing for this long before it happened." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I keep thinking about how fast society collapsed. It was almost as if " +"something was waiting for the perfect moment to strike." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I read somewhere that human behavior changes in the presence of certain " +"frequencies. What if someone was broadcasting those right before the " +"Cataclysm?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I still don't understand how these zombies are powered. They're like " +"perpetual motion machines." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to think the world was big and complicated. Now it feels like all " +"the complexity was just a facade, and the real rules of the game were hidden" +" from us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I've been thinking about the old myths and legends. Zombies, monsters, the " +"end of the world… what if those stories were based on something real, " +"something that happened before?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I've been thinking about those old sci-fi movies where they talked about " +"alternate dimensions and parallel universes. Maybe what happened here is " +"connected to something like that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I've noticed the stars look different lately. Maybe it's just me, but I " +"swear there are constellations I've never seen before." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"If what they told us about the Chinese was even partly true, do you think " +"it's like this in China? Or maybe the US is some kind of quarantine zone, " +"and at least some of the world is still out there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Is it just me, or does it feel like we're being watched sometimes? Not just" +" by other survivors, but something else, something more… omnipresent." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"So many parts of this still don't fit together. Who created the zombies? " +"What powers them? Maybe the rumors of mind control drugs were true all " +"along, and someone found a way to bioengineer living dead." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if we're not alone in this. Not just other survivors, " +"but something bigger, observing us, maybe even experimenting." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"The idea that this is all some kind of massive reset, a way for the Earth to" +" cleanse itself of us, keeps nagging at me. What if it's true?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"The more I see of this new world, the more I think we're missing some big " +"piece of the puzzle. There's something out there we haven't figured out " +"yet." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"The way plants have started growing in some areas, almost aggressively… it's" +" like nature is trying to take back control in a hurry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"There's got to be more to the story about those 'safe zones' the government " +"talked about. Why did they stop broadcasting? What happened to them?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"There's something off about the way animals are mutating. It's like they're" +" evolving at an accelerated pace, but not randomly. There seems to be some " +"kind of pattern." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"What if the government knew this was coming and just didn't tell us? Maybe " +"they thought they could control it and failed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever wonder if there's a cure out there, somewhere? Not just for the " +"zombies, but for everything that's happened to the world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever wonder why some people went feral and others didn't? There has to " +"be more to it than just stress and fear." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think all those conspiracy theorists were onto something? The ones " +"talking about secret experiments and shadow governments? It's starting to " +"look less crazy now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for intelligent or perceptive NPCs' +#. perspective on the world +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think the Earth itself is reacting to all this? Like, on a geological " +"level? Earthquakes, weather patterns, everything seems more intense." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think any of those doomsday preppers made it? Bet they're feeling " +"pretty smug right about now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think it's weird how we'll, like, open a locked building and find a " +"lone zombie inside? How'd it even get there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think there are still places untouched by all this? Like some remote" +" island or hidden valley where people are just living normal lives?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Do you think we'll ever get back to a point where we can have holidays " +"again? Celebrating seems like a distant dream." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how lucky we are to have found each other? In a world this" +" messed up, having friends is everything." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Ever think about how quiet it is now? No cars, no planes, just the wind and" +" the groans of the dead." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"How do these zombies even keep going? What are they eating? Do you think " +"they'll ever rot away?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I been thinkin', one of these days, we're gonna run out of toilet paper. " +"What then?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I miss fresh fruit. There's something about biting into a juicy apple that " +"canned stuff just can't replicate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I miss music. Remember concerts? The energy of the crowd, the live sound." +" Wonder if any musicians survived." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I miss the little things. Like the smell of fresh bread, or the sound of a " +"coffee machine in the morning." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I never thought I'd miss doing laundry. Wearing the same clothes day after " +"day gets old fast." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to complain about going to work. Now I'd give anything for a boring " +"day at the office." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I used to hate bugs, but now I see them as a sign of life. Weird how " +"perspective changes." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I was never much of a cook before, but now I can make a mean stew out of " +"almost anything. Survival skills, I guess." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if anyone's tried to start a farm again. Gotta be tough with all " +"the zombies, but food doesn't grow on trees." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if kids born after all this will even understand what the world " +"used to be like. Seems like a fairytale now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"I wonder if the power will ever come back on. Can't imagine how much stuff " +"we took for granted before all this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"It's funny, I never appreciated the sunrise as much as I do now. Every day " +"we're still here feels like a gift." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"It's funny, I used to hate the rain. Now it's like a blessing, makes " +"everything feel a bit cleaner." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"It's strange how some buildings are completely untouched, like time just " +"stopped in them. Then you go next door, and it's a total wreck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"It's strange how the stars seem brighter now without all the city lights. " +"Almost beautiful, if it weren't so damn scary." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"It's weird to think about all the things we used to stress over. Traffic, " +"bills, deadlines. None of that seems to matter now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder if we're all psychos, not just the ones that went crazy " +"and rioted. I never would have thought I could do the things I've done " +"since the world ended." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Sometimes I wonder what the future will look like. Will we rebuild, or is " +"this just how it is now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"Think we'll ever figure out what really caused all this? Sometimes I feel " +"like knowing would just make it worse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think about all the pets that were left behind? Poor things didn't" +" ask for this any more than we did." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think about space? I mean, what's happening up there? Are " +"astronauts just floating around, not knowing what happened down here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You ever think about what the first thing you'll do if things ever get back " +"to normal? I think I'd just sit in a park and watch the world go by." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You know what I miss? Movie theaters. You think Hollywood survived this? " +"Maybe there's a bunch of zombie actors out there, filmin' shit out of " +"reflex. Hah, I'd watch that shit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "You read any good books lately? I'm glad we still got books." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat messages for further past the apocalypse +#: data/json/npcs/talk_tags_chat.json +msgid "" +"You think animals sense the zombies differently than we do? They always " +"seem to know when something's off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Could be. What do you think?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Ever considered…?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Good observation." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Got any more thoughts on that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I can relate to that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I can see where you're coming from." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I hear you, …" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I know what you mean." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I never thought of it that way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Interesting. What else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I've been pondering that too." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "I was just thinking about that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Now that you mention it…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Right, right. Say, you ever thought about…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Tell me more about that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That reminds me of something…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's a good point." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's an interesting take." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's a solid perspective." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's one way to look at it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's pretty insightful." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's something to think about." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "That's worth discussing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "What do you think about…?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Yeah, I get that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "Yeah, that's been on my mind too." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "You bring up a good point." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "You ever wonder why that is?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "You might be onto something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "You're definitely not alone in that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General chit chat responses from the player +#: data/json/npcs/talk_tags_chat.json +msgid "You're not wrong." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid " if I don't get some food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid ", I'm starved." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "A bite of anything, please." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Can't remember the last time I got a proper meal." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Consider this idea: you give me food and I eat it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Desperately need something to eat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Did you know that lack of food kills faster than chain smoking?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Feed me, and I'll owe you one." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Food. I need food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Got any snacks? I'm dying here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Haven't eaten in ages, need food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "How about we find some food?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Hunger pains are killing me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to eat something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I almost want to eat my now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I can barely move, I'm so hungry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I can feel my ribs touching." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I can smell food, where is it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't fight on an empty stomach." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I could do with a bite to eat right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I could eat a horse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I need fuel, and fast." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd do anything for a bite right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd eat a burger if I had one." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd give anything for a sandwich." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd kill for a burger or something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd kill for some chocolate right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm hungry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm hungry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm famished." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm feeling faint, gotta eat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm hungry…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm seeing stars, need to eat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm so hungry I can taste it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm weak with hunger." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "I've never been so hungry in my life!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "If I don't eat soon, I'm gonna drop." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Is it just me, or is everything edible?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Just a crumb, anything!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Man I miss that burger joint I used to go to." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "My energy is running out, need food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "My stomach is eating itself." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "My stomach is growling like a beast." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Perfect time for a lunch break." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Seriously, when's dinner?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "So, , when we eatin'?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Starvation isn't a good look on me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "That rumble? My stomach." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Urgh, I miss fast food. Eating in general too. Hint hint." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "What's a guy gotta do to get a meal around here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "When we eatin'?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is hungry and wants food. +#: data/json/npcs/talk_tags_follower.json +msgid "Wow, my stomach is so hungry it's talking!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid " if I don't drink something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid " if I won't get some water soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "A drink would really hit the spot." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "A drink, please!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "A sip of water would be a lifesaver." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Anyone got any water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Anyone have a canteen?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we find a source of water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we find a stream or something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we please find some water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we please get some water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we stop for water soon?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can we take a break and find some water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can you get me some water, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Can you give me something to drink, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Did you know that lack of water kills faster than lack of rest?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Do you have something to drink, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Got anything to drink?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "How about a little water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need to get some water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I can't go on without some water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I can't remember being this thirsty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I can't remember the last time I was this thirsty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I could drink a lake dry right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I could use a gallon of water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I feel like I'm shriveling up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need a drink before I collapse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need a drink more than food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need a drink, bad." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need some water!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need to hydrate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I need water more than anything right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I really need a drink." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I really need to hydrate soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I think my lips are cracking." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'd give anything for a drink right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'd kill for a sip of water right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm thirsty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm thirsty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm about to pass out from thirst." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm dehydrating here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm desperate for a drink." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm desperate for some water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm drying up here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm dying of thirst over here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm dying of thirst." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm in dire need of hydration." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm in serious need of hydration." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm more parched than a desert." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on the verge of dehydration." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm parched, I need to drink something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm parched. Can you spare some water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm so thirsty I could drink a river." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm so thirsty, it's all I can think about." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "I'm thirsty…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Is there a well nearby?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Is there any water nearby?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My body is screaming for water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My head is starting to spin. Need water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My mouth is dry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My throat feels like sandpaper." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My throat is so dry it hurts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "My tongue feels like a dry sponge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Seriously, I'm dying for some water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Thirsty? Yes, absolutely." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "This thirst is killing me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "This thirst is unbearable." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Three days without water is all it takes." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water is all I need right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water water everywhere and not a drop to drink." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water would be nice right about now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water, anyone?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water. Now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water… is there an oasis nearby?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Water… just a drop, please." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "When was the last time I had a drink?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "When we drinkin'?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when thirsty +#: data/json/npcs/talk_tags_follower.json +msgid "Why is it so hard to find water?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "A drink of water in a thirsty world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "A drink that washes away the worries." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Ah, refreshing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Ah, the simple pleasures in life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Ah, the taste of survival." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Better than nothing, I suppose." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Clean water, the taste that refreshes!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Could use some ice cubes with that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Drinking from the well of life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Drinking like a fish, but not feeling like one." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Feels good to drink something clean for once." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Feels like I'm baptizing my insides." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Hydration is the key to survival." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Hydration sensation!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Hydration station, check!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd drink to that, but I already did." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd tip my hat if I had one." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "I was parched, but now I am not." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Just what the doctor ordered." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Mhmm, I needed that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Not exactly a five-star resort, but it'll do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Nothing quite like clean water." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Quenching my thirst, one sip at a time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Quenching thirsts and saving lives, one sip at a time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Refreshing, just like a cold shower on a hot day." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Refreshing like a summer rain." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Sipping on life's little pleasures." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Sweet sweet aqua." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "That wasn't Evian, but I'm not thirsty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Water is nice, but I should get a grog ration." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Water: it's what keeps us going." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Water, the elixir of life!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Water, the silent hero of the apocalypse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Water, water everywhere, but not a drop to waste!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after drinking water from a camp well. +#: data/json/npcs/talk_tags_follower.json +msgid "Wet your whistle and carry on." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "A bit bland, but it fills the belly." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "A little taste of normalcy in this chaos." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "A meal fit for a survivor!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "A meal shared is a meal survived." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "And now I have eaten and am not hungry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Another day, another meal." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Better than scavenging through garbage, I guess." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Bon appétit, apocalypse style!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Chowing down like it's the last supper." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Culinary delights in a post-apocalyptic world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Eating good in the post-apocalyptic neighborhood." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Eating my way through the end of the world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Filling up for the next adventure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Food for thought, and for the belly." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Food, glorious food!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Grateful for every morsel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I just had some food, but I'm still peckish. Would you mind if I ate more?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "I miss mom's cooking." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll just pretend that was pizza." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm slightly fuller than I was before, nice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Mhmm, that's sorted me out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "My stomach thanks you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Nice to have food once in a while." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Not bad for canned food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Not gourmet, but it'll keep me going." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Not quite restaurant quality but it'll do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Nothing like a home-cooked meal, even if it's not cooked at home." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "One less thing to worry about." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Satisfying hunger, one bite at a time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Stomach's full, spirits high." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Sustenance for the soul." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Thankful for every bite." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "That food was good, but I miss real restaurants." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "That hit the spot, yum!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "The taste of survival never tasted so good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "The taste of survival." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after eating food from a basecamp larder. +#: data/json/npcs/talk_tags_follower.json +msgid "Well, that satisfied me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid ", we're empty on chow." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Did we have a party last night and eat everything? The larder's empty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Empty larder, empty stomach. Story of my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, , we're out of food." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, the larder is empty! We're going to starve." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "I could swear there was food in here yesterday." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "I don't suppose the larder will magically fill itself." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "I was hoping for a snack, but it looks like we're fresh out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I'm starting to feel like a scavenger rather than a survivor with this empty" +" larder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "It's a sad day when the larder's emptier than the wasteland outside." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "It's official: we've reached peak emptiness in the larder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Larder is a little bare. Really bare in fact." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Larder is empty, completely cleared out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Looks like we forgot to restock the larder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Looks like we're resorting to the 'starving survivor' diet again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Next time someone finds food, let's put it in the larder instead of eating " +"it all." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Not even a crumb left. Looks like we're foraging tonight." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Note to self: raid the next grocery store we find. Larder's bare." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Seems like the larder fairy forgot to visit us last night." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Someone's been raiding the larder, and it wasn't me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "There's no food in the larder!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "This is why we can't have nice things, like a fully stocked larder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Uh-oh, the larder's as empty as my stomach." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Uhm, , I don't mean to criticize, but we should focus on " +"distributing some food into the basecamp larder." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "We need more food in the basecamp larder; it's empty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "We're going to need to hunt or scavenge for some grub." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "We're outta grub, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "We're running on empty, both the larder and my stomach." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "Well, this is just great. No food again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs say this after trying to eat from a basecamp larder with no food. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Who forgot to refill the larder? We're going to have some hungry campers." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "*yawn*" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid " if we don't stop for a moment." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Can we rest for a while, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Can't remember the last time I had a proper kip." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Did you know that lack of rest kills faster than lack of food?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Even a quick nap would be a blessing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Everything aches, I need to lie down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Everything's a blur, I need sleep." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I can barely focus, need rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I can barely keep my eyes open." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't even think straight, need sleep." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't go on without some shut-eye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't keep going for long . I need some rest, bad." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I could sleep on a bed of nails right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I could sleep standing up right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I could use a siesta." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I feel like a zombie, but worse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I just… gotta close my eyes for a bit, okay?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I might fall asleep while walking." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to hit the hay, pronto." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll just go to sleep, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm tired." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm tired." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm about to pass out on my feet." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm at my limit, need to rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm running on fumes here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm tired…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "If I don't lie down soon, I'm gonna collapse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "If I don't rest soon, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "If we don't stop soon, I'm done for." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Imagine, being able to sleep peacefully." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "It's like I'm moving through molasses, I need sleep." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "Just a few minutes of rest, please." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "My eyes are dropping, I need to rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "My head feels like it's filled with cotton." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "My legs feel like lead, need to rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "My whole body is screaming for rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "What I wouldn't give for some rest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "What time is it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "When we sleepin'?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC wants to sleep but overrides or rules prevent them +#. from sleeping. +#: data/json/npcs/talk_tags_follower.json +msgid "You see these eyebags? I need to sleep!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Calling it a night for now. You get some rest too, okay?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Catching some Z's now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Clocking out for sleep duty. Night!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Going to catch some shut-eye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Gonna drift off now. Stay safe." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Gonna grab some winks. Rest up too." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Gonna power down for a bit. Night night." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Good night! Wake me if you need me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Good night, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Heading to my dreamland. Nighty night." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Hitting the dream button. Catch you later." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Hitting the sack. Rest well." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm getting some shut-eye, good night!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm going to see about a bed with my name on it, good night." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm going to sleep now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm going to sleep over there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm hitting the hay." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm off to bed. Wake me if you need me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm off to snoozeville. Keep safe." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm retreating to my dreams. Wake me for anything urgent." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Logging out for a while. Wake me if there's trouble." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Night, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Off to count some sheep. Good night." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Off to my slumber zone. Rest easy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Off to the land of dreams. See you on the other side." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "See you mañana." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Shutting down for the night. Sweet dreams!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Sliding into bed now. Take care." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "There's a bed calling my name, and I'm going to it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Time for bed! See you in the morning." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Time for some beauty sleep. Night all." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Time to hit the hay." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Time to recharge. See you soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Time to view the old eye-lid cinema, good night!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Turning in for the night. Don't let the bedbugs bite." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Turning off for now. See you in the AM." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is actually going off to bed. +#: data/json/npcs/talk_tags_follower.json +msgid "Well, I'm going to bed now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "10-4, good buddy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Absolutely." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Absolutely, let's get this done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Absolutely, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Acknowledged." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/talk_tags_follower.json +msgid "Affirmative." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Affirmative, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Affirmative, will proceed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Already on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Alright, let's do this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Alrighty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "As you command." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "At once." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "At your service." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Aye aye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Aye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "By all means." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "By your command." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Can do, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Can do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Capiche." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Consider it done, chief." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Consider it done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Consider that a yes." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Copy that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Crystal clear." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Doing it now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Donezo." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Fine by me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "For sure, on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "For sure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got it covered." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got it, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got your back, boss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got your back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Got your six." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Gotcha." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I can manage that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I guess I can." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I guess so." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I hear you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I should be able to." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I think I can just about handle that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll be right on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll do my best." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/talk_tags_follower.json +msgid "I'll do that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get it done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get it sorted." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get right on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get right on that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll get to it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll handle it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll handle this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll have that covered in no time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll jump on that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll make it a priority." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll make it happen." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll see it done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll see to it right away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll see to it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll take care of it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll try." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm all in." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm all over it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm down for that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm game." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it forthwith." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it immediately." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it posthaste." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it pronto." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it straight away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it, boss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm on the job." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm your guy/gal." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm your huckleberry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm your man/woman for the job." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I've got nothing better to do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Just leave it to me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Just say the word, I'm on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Leave it to me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Let me take care of that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's do it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's get this show on the road." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's make it happen." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Loud and clear." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Message received." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Naturally." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No delay, on my way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No problem, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/talk_tags_follower.json +msgid "No problem." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No problemo." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No sweat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No worries." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No! Just kidding." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/talk_tags_follower.json +msgid "Not a problem." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Of course." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Okay, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Okay, chief." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/island_prison/prisoners.json +#: data/json/npcs/talk_tags_follower.json +msgid "Okay." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Okie Dokie." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On it ASAP." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On it like white on rice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On it, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On my way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On the case." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "On the double." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Piece of cake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Remind me why I follow you again?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Right away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Right on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Right you are." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Right, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Roger dodger." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Roger that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Roger wilco." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Roger, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Solid copy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Sounds fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Straight away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Sure thing, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Sure thing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Sure, I got that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Sure, consider it done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "That all?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "That's a big 10-4." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "That's a yes from me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Understood, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/json/npcs/talk_tags_follower.json +msgid "Understood." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Will do it right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Will do, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Will do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Will handle it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "With all due speed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "With haste." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "With pleasure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Without further ado, I'm on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Yeah, I can do that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Yep, I'm on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Yes, boss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Yes, indeed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Yes, on it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You can count on me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You got it, boss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/talk_tags_follower.json +msgid "You got it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You got my word." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You have my word." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic acknowledgment of a command. Comes up a lot and could use more +#. variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Your wish is my command." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "I don't think so" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "I'm not doing that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "aaaaand nope" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "absolutely not" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "absolutely not, no way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "ain't gonna happen" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "as if" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "bananope" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "big fat no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "don't count on it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "don't hold your breath" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "dream on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "fat chance" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "forget it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "fuck no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "hell no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "in your dreams" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nada" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "negative" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "never in a million years" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "never" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgctxt "" +msgid "no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no can do" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no chance in hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no dice" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way in hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way on earth" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way, forget about it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way, not by a long shot" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "no way, not now, not ever" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope, ain't happenin'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope, nada, never" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope, not even if you paid me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope, not in a thousand years" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nope, not today" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not a chance" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not a snowball's chance in hell" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not a snowball's chance" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not even close" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not gonna happen" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not happenin' chief" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not happening" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not in a million years" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not in this lifetime" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not in this universe" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not in your wildest dreams" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "not on your life" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "nuh uh" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "out of the question" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "over my dead body" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "sorry, not sorry" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "still no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "that's a hard no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "that's a no from me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "uh, no" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "uh-uh" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "when hell freezes over" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "when pigs fly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "won't happen" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "you wish" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generally emphatic negative responses to a request or command +#: data/json/npcs/talk_tags_follower.json +msgid "zero chance" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Anyone got a lubricant? I'm stuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Argh, I don't fit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Can I get out and walk? This spot is too cramped." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Do you think they make vehicles in 'extra-extra-extra-large' sizes?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Getting awfully cramped in here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "How about we make the next vehicle a convertible?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "How about we stop and stretch our legs?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I can hardly breathe, crammed in like this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I could use a break from being wedged in like this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I'd appreciate it if we could find a vehicle with a bit more legroom next " +"time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I don't like being crammed in like this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd rather face a horde of zombies than another minute in here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "If I stay here any longer, I'll have to be pried out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm like a sardine over here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm not a contortionist!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm not claustrophobic, but this is pushing it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Is there a yoga class nearby? I could use some downward dog right about " +"now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I think I'm starting to lose feeling in my extremities." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "I've had nightmares with more space than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "My back's about to file a formal complaint." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "My doctor's gonna have a field day with this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "My joints are starting to creak from the pressure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Next time, let's aim for a vehicle with a 'spacious' setting." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid ", I can barely move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "There's not enough room for me here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "This is like being in a trash compactor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "This is making me reconsider my stance on teleportation." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "This space was not designed for big boned people." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "This spot is squeezing the life out of me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "This vehicle is too small." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "Ugh, I'm getting squashed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint if a HUGE NPC is taking pain from being inside a vehicle. +#. Key points are that the NPC is HUGE and they're in a confined vehicle, +#. along with some hints on how to resolve it. +#: data/json/npcs/talk_tags_follower.json +msgid "You think we can just pop the roof off this thing?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid ", gimme a minute to catch up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid ", gotta slow the pace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid ", slow down will you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid ", wait for me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid ", where are you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Can you slow down a bit?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Can you stop for a moment?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Can you wait?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Don't go too far ahead!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Don't go too far!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Don't leave me behind!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Don't rush off without me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Excuse me, slow down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Excuse me, where are you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Give me a chance to keep up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Give me a moment to catch up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey Wait for me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey! Slow down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, I'm over here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, I'm still here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, can you hear me? Wait!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, wait for just a second!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, wait up, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, where are you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hold on a second!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hold on, I'm still back here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hold up a second, will ya?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Hold up, I need to catch my breath!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't keep up, slow down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm falling behind!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm struggling to keep up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Please don't leave me behind!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Please wait for me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Slow down, I need to catch my breath!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Stay in sight, please!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait a second, will ya?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait for a sec, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait for me , I can't keep up with you like this!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait up, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait up, I can't see you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait up, I can't keep your pace!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Wait, I need to catch up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "What's the hurry?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "What's the rush?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Where are you rushing off to?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Where are you?!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Where's the fire, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "Where's the rush?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "You need to wait for me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "You need to wait!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "You're leaving me in the dust!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "You're moving too fast!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when the player has moved out of sight and the +#. NPCs wants to catch up. +#: data/json/npcs/talk_tags_follower.json +msgid "You're moving too quickly!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Are you coming?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Catch up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Catch up, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Chop chop!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Come on, let's go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Come on, speed up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Double time!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Get a move on!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Get over here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Get over here, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Hurry up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Hurry!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Hurry, we're falling behind!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "I don't have all day!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "If you can't keep up, don't step up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "It's my way or the highway!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep close!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep close, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep it moving!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep it moving, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep the pace!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Keep up, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's get a move on!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's hustle!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's keep going!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Let's keep going, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Move faster!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Move it, soldier!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "My grandmother moves faster than you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "On the double!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Over here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Over here, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Pick up the pace!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Quit dawdling!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Shake a leg!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Speed it up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Stay close!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Stay close, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Stay with me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Stay with me, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Step it up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Step lively!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Step on it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "There's gonna be one speed, mine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "This isn't a stroll in the park!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Time's a-wasting!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "We don't have time for sightseeing!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "We need to hurry!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "We're burning daylight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "Why are you so slow?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when the NPC is leading and the player has lagged by more than 12 +#. tiles for more than 10 turns. +#: data/json/npcs/talk_tags_follower.json +msgid "You're slower than cold molasses going uphill." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_follower.json data/json/npcs/talk_tags_line.json +msgid "Bye bye, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Goodbye, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_follower.json data/json/npcs/talk_tags_line.json +msgid "Hasta luego, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't stay here any longer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't stay with you any longer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I have to follow my own path." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I have to leave now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need a change of scenery." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need my independence." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need some time alone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to be on my own." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to find my own path." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to find my own way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to go it alone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I need to go." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm breaking away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm done here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm done with this group." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm going solo from here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm heading off on my own adventure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm heading out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm leaving the faction." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm leaving." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm making my exit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm off on my own now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm out of here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm outta here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm saying goodbye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm seeking my own destiny." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm striking out on my own." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm walking away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I've got to leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I've got to take off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "I've had enough, I'm leaving." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's not me, it's you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's not you, it's me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's time for me to move on." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's time for me to split." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's time for me to venture out on my own." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "It's time for us to part." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "My time here is done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Our journey together ends now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Our journey together ends here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Our paths must part, for now at least." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Peace out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "See you later, alligator." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_follower.json data/json/npcs/talk_tags_line.json +msgid "So long, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "So, this is us. Goodbye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "That's the end of that, then." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "There's something I gotta do on my own. Sorry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "This is farewell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "This is goodbye." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "This is the end for us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "This is where we part ways." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "Time to go my own way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "We must go our separate ways." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "We're done, until next time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC says these things when leaving the avatar's faction, generally +#. because the NPC no longer likes the avatar. +#: data/json/npcs/talk_tags_follower.json +msgid "We've come to the end of the road." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I am not a tool for you to use, I have needs too!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I am not standing for this any longer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I don't have to take this abuse from you, there are plenty of people to " +"abuse me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I refuse to be a part of your madness any longer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I refuse to be your pawn any longer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I thought we were a team? Not anymore." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I thought you cared, obviously not." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I trusted you, and you can't even provide food!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I won't be a pawn in your power games!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I won't be manipulated by you any longer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I won't be your pawn in this game of survival!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I won't be your puppet any longer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd rather face the apocalypse alone than with you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'd rather take my chances alone!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm done being your punching bag!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm done being your scapegoat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm not taking orders from you anymore!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm not your punching bag anymore!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm out of here, and good riddance!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm out of here, and you can rot in hell!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm out, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm sick of being treated like dirt by you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm through taking orders from you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I've done so much for you, and you can't even keep me fed!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "I've had it with your bullshit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "No, enough is enough. I am not doing this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "That was the last straw! I'm not following your orders anymore!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"There's only a couple hundred people left in the world, and I relied on the " +"dumbest one!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "This is the end of the line for me and you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "We cannot go on like this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Why are you such a horrible leader?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You and me are SO done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You are the worst person in the world!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You call this safe? You're crazy and incompetent!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You said you would keep me safe, and you haven't!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're a danger to us all!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're a disgrace to humanity!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're a liability, not a leader!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're a monster!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're a sorry excuse for a leader!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're not fit to lead anyone!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're not the leader you think you are!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're not worth following anymore!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're nothing but a cowardly bully!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You're nothing but a selfish tyrant!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You've betrayed my trust for the last time!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You've crossed the line one too many times!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You've failed us all!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "You've pushed me too far, and now I'm out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC shout when the NPC is leaving your_followers because the NPC hates +#. you due to abuse. Always followed by 'adios, motherfucker!' Could use +#. more variety. +#: data/json/npcs/talk_tags_follower.json +msgid "Your incompetence is astounding!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"All these implants I got are going to turn to useless scrap real soon if I " +"don't get some batteries to recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Batteries not included here, need some more soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Critical power levels, need a recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Got any batteries? I'm running out of power." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, , can I get some batteries here? I need to recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I can do a lot more for you if you pass me a couple batteries to recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't recharge my CBMs without some batteries." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need some batteries to power my CBMs." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Internal batteries running low. How many batteries can you spare right now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "My batteries are all out of juice, need to recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Power's nearly out, need a top up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Reading low power, can I get a recharge?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a battery charger +#. system. Additional versions should continue to specify that the NPC needs +#. batteries and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Systems are low, got a recharge?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Ethanol free soon enough, need some more." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Ethanol? Hit me with more." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Got any alcohol to spare? Need to recharge my drives. Methanol, would do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Gotta top up my ethanol reserve." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "In dire need of some ethanol, stat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need some ethanol to power up my CBMs." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I require ethanol for my internal power supply. Anything on you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Need that sweet ethanol if I am going to remain powered." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "No ethanol? No power." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Pass some ethanol, I need to power my ethanol burner." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Running dry here, got any ethanol?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an ethanol burner +#. system. Additional versions should continue to specify that the NPC needs +#. ethanol or methanol and they need them to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Waiter! I need a refill, my ethanol burner is running out of charge!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Any fuel to stoke these embers?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Fuel for the furnace? Yes please." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Fuel reserves are burnt through, got anymore?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Gotta stoke the furnace, need some fuel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Hey, , can I get some waste paper or withered plants? I need to " +"recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I can't recharge my CBMs without some firewood for my internal furnace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I'll be all burned out soon enough, need some fuel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm running on embers, got any fuel?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need some junk to power my internal furnace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need something to burn for my furnace. Can you help?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need something to use as fuel for my furnace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Need to get my burn on, got any fuel?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. furnace. Additional versions should continue to specify that the NPC needs +#. junk (withered plants, paper, or wood) and they need them to recharge their +#. power CBMs. +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "No fuel? No power." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Could I get some fuel for my bionics?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Gotta get some fuel soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Hey, , can I get some fuel? I need to recharge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I can't recharge my CBMs without some fuel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm low on fuel, need to find some." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm thirsty, for fuel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need more fuel. Can you help me out here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "I need some fuel to power my bionics." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "What do I and an empty car have in common? No fuel." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have a fueled bionic. +#. Additional versions should continue to specify that the NPC needs fuel and +#. they need it to recharge their power CBMs. +#: data/json/npcs/talk_tags_follower.json +msgid "Without some fuel, I'm gonna be obsolete." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Beta radiation can be blocked by clothing, but is really dangerous if you " +"ingest it. So can I have some plutonium slurry to power my reactor and give" +" me cancer?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "Critical slurry supply, need to top up the reactor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "Empty reactor coming up, unless I get some slurry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "Gotta slurp some slurry in a hurry here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Hey, , pass me some plutonium slurry if you have any, I need to " +"refuel my internal reactor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I can't believe I'm saying this, but I need radioactive plutonium slurry for" +" my internal reactor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I can't use my internal reactor to recharge my CBMs without some plutonium " +"slurry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I can't use my internal reactor to recharge my CBMs without some plutonium " +"slurry. Which wouldn't be a problem if I had anything else that would " +"recharge my CBMs!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I need some radioactive slurry to power my reactor. Or a less dangerous " +"power source, that would be even better!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"I sure could use a highly radioactive slurry shake for my power supply right" +" now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "I'm pretty slurriless right now, need a top up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"If I don't get some slurry, we'll have a miniature China Syndrome on our " +"hands." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "No slurry? No power." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "" +"Please, , get me some radioactive slurry to fuel my internal " +"reactor. Or get me another way to recharge my CBMs!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "Supplies of slurry are low, could do with some more." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they are low on CBM power and have an internal +#. reactor. Additional versions should continue to specify that the NPC needs +#. radioactive slurry and they need it to recharge their power CBMs. Also, +#. mostly obsolete since internal reactors got removed. +#: data/json/npcs/talk_tags_follower.json +msgid "Systems saying slurry reserves are low." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will recharge power CBMs until has 90% of total " +"power." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will recharge power CBMs until has 75% of total " +"power." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will recharge power CBMs until has 50% of total " +"power." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will recharge power CBMs until has 25% of total " +"power." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will recharge power CBMs until has 10% of total " +"power." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid "" +" will reserve 100% of CBM power for defense or utility CBMs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid " will reserve 75% of CBM power for defense or utility CBMs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid " will reserve 50% of CBM power for defense or utility CBMs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +#, no-c-format +msgid " will reserve 25% of CBM power for defense or utility CBMs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not reserve any power for defense or utility CBMs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will aim when it's convenient." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not bother to aim at all." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will take time and aim carefully." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will only shoot after taking a long time to aim." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " won't fight unless their life depends on it." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will attack enemies that get too close." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will attack enemies that they can kill easily." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will attack only enemies that you attack first." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will attack anything they want." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid "" +" has permission to go ABSOLUTELY AXE CRAZY!" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid "" +" will attack any enemy within range of their ranged weapon, but " +"won't move." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will attack only enemies they can reach without moving." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will use ranged weapons." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not use ranged weapons." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will use grenades." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not use grenades." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will only use silenced ranged weapons." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will use any ranged weapons." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will avoid shooting if allies are in the line of fire." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will shoot even if allies are in the line of fire." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will pick up items." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will only pick up items from the whitelist." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not pick up items." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will bash down obstacles." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not bash down obstacles." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will sleep when tired." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will stay awake as long as possible." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will complain about wounds and needs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will only complain in an emergency." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will smash nearby zombie corpses." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will leave zombie corpses intact." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will close doors after passing through." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not close doors." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will lock doors when closing them." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not lock doors." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will follow you closely even when threatened." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will move freely as needed." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will follow you at about two paces." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will follow you at about four paces." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid "Follow me at about two paces." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid "Follow me at about four paces." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not go places that require opening a door." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will open doors to reach a destination." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not try to unlock doors." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will unlock doors to open them." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid "" +" will hold the line by not moving into doorways or obstructions " +"adjacent to you." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will move freely to attack enemies." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not investigate noises." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will investigate noises from unseen places." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will not engage enemies if avoidable." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/talk_tags_follower.json +msgid " will follow normal engagement rules." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, just the face I wanted to see!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, just the person I wanted to see." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, my favorite person!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ahoy there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, the person of the hour!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, there you are!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Fancy meeting you here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Good day to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Good to see you around!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Greetings, earthling." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Greetings, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hail!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! Any news from your travels?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! Anything fun to share?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello, anything interesting to share?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! How have you been?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! How's everything with you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! How's life treating you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! Ready to catch up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello there! Ready for some action?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello there, you look well!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! Up for some conversation?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! What's been going on with you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! What's the good news?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! What's the good word?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hello! What's the latest adventure?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, any adventures lately?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, anything exciting happen lately?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! Fancy a chat?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, fancy seeing you here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, good to see you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, got a moment to chat?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! Got any stories to tell?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey hey!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, how have you been?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, how's the journey been?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, how's the world treating you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, how's your day shaping up?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey there, how's everything?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey there! How's it hanging?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey there, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey there, sunshine!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey there, what's the scoop?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, up for a chat?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's been going on?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's been happening?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's been keeping you busy?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's been on your mind?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! What's cooking?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's new in your world?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's new on your end?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's shaking?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! What's the latest gossip?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the latest?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the latest adventure?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the latest news?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the scoop?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the word on the street?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's your latest escapade?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's your story?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, you look familiar." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hi, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hi, You okay?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Hi there" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Howdy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Howdy, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "How's it going, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Long time no see!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Look what the cat dragged in!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Look who it is!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid " Hello." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid " Let's talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Salutations." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Top of the morning to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well hey there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well, if it isn't my favorite adventurer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well, if it isn't my favorite face!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well, if it isn't the life of the party!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well met!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Well, well, well, look who's here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "What brings you here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "What's new and exciting?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "What's the buzz?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "What's the good word?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "What's up, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "Yo" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly or neutral greetings. +#: data/json/npcs/talk_tags_line.json +msgid "You okay, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Alright, let's get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Alright, let's go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Come on We got stuff to do" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "It's time to hit the road" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "It's time to move on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "It's time to move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's continue our journey" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's get a move on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's get back to business" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's head out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's hit the road" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's just get moving" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Let's roll out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, let's go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Time to get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Time to move forward" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We have to keep moving" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We need to get back to our duties" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We need to get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We should be on our way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We should probably get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "We'd better get moving" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Typically used when the avatar ends a conversation with a follower. +#: data/json/npcs/talk_tags_line.json +msgid "Well, let's get going" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid ", out of my face. Go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Are you ? Fuck off!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Be gone, you pest." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Beat it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Begone from my sight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Begone!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Buzz off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Clear off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Disappear!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Disappear, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Do I need to repeat myself? Get out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Don't come back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Don't let the door hit you on the way out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Don't let the door hit you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Enough! Get lost." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Evaporate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Find someone else to bother." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Find the exit and use it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off and don't come back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off, you ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck right off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get going, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get gone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get lost, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get lost." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out and stay out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out before I lose my temper." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of here, Stalker." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of my hair." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out, loser." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get out, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get outta here, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get outta my sight." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get the fuck out of here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get the fuck outta here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Get the hell out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go away, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go bug someone else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go fuck yourself." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go on, get lost." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go on, get!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Go pester someone else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Hit the bricks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Hit the road." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Hop it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to see you again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to see your face." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "I've had enough of you, go." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Just leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +#: data/json/npcs/talk_tags_line.json +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "Leave me alone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Make like a banana, split." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Make yourself scarce." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Move along." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Not another word. Go." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Off you fuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Out of my way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Out with you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Out. Now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Piss off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Scat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Scram!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Shoo!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Shove off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Sling your hook." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Sod off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Take a hike and don't return." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Take a hike." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Take a long walk off a short pier." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Take your leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Take your shit and leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#. ~ Remove message of effect type "Vault Air" +#: data/json/npcs/talk_tags_line.json data/mods/Magiclysm/effects/effects.json +msgid "Time to go." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Vacate the premises." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Vanish!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "Why are you still here? Go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You don't belong here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You heard me, leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're a nuisance, get out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're annoying, go away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're done here, leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're not wanted here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're not welcome here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're still here? Unbelievable." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're still here? Why?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You're wasting my time, leave." +msgstr "" + +#. ~ Snippet in category "" +#. ~ A rude way of telling player to get lost. +#: data/json/npcs/talk_tags_line.json +msgid "You've overstayed your welcome." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Alert status raised, be on your toes!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Alright, gloves off, it's go time!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Ambush!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Are we fighting or leaving?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Bogies incoming!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Fight or flight?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Get your game face on!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Guns up, we're in the thick of it now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Heads on swivel!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#. ~ Response to NPC dialogue +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +#: data/json/npcs/exodii/exodii_workers.json +#: data/json/npcs/talk_tags_line.json +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Hello?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, ! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Hold onto your hats, we're in for a wild ride!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Hope you brought your A-game, things just got serious!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Hostiles inbound." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "I hope you're ready for action, because here it comes!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Incoming trouble, stay sharp!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "It's a good day to die" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Let's show these suckers what we're made of!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Lights, camera, action! Time to shine!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Lock and load!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Lock and load, it's time to dance!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Look alive!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Look sharp! Things are heating up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Looks like the calm before the storm is over!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Looks like the universe decided to spice things up a bit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Naptime is over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Nerd alert!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "No time for lollygagging, danger's here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Ready to rumble?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Red alert, people!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Stay frosty!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Suit up, it's showtime!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "This is it, folks, no turning back now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "This is the moment we've been training for, let's make it count!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "This is where it gets interesting!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "This just turned into a real party!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Time to earn our keep!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Time to put our training to the test!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, ? " +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Wake up and smell the gunfire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Wakey wakey!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "We've got company" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "We've got incoming!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#: data/json/npcs/talk_tags_line.json +msgid "Weapons hot!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the threat level increases from very low to dangerous. +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Who's there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "! Hostiles inbound." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid " look sharp! Things are heating up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid " me gently, we're in deep now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid " me sideways, we're in for a time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid " storm's brewing, better brace yourself." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Be careful out there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Be quiet." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Buckle up, it's gonna be a ride." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Game over man, game over!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Get ready to rumble!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Grab your weapons, it's about to get messy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Help!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Hold onto your hats, it's about to go down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Hope you're ready to fight, because here they come!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "I love the smell of napalm in the morning." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "It's going south pretty fast." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Kill them all and let God sort them out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Look at this fuckin' shit we're in, man." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Look out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Looks like trouble just found us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Please, I don't want to die." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "This is some real now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "This is the way the fuckin' world ends." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "This is what happens when you poke the bear." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Time to die!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Time to earn our keep!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "We have a serious situation here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "We're knee-deep in now, folks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Well, ain't this a party?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Well, ain't this a surprise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "What the is going on here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#: data/json/npcs/talk_tags_line.json +msgid "Where did you come from?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna rot in hell for this!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile, swear-filled NPC complaint when the threat level increases from +#. very low to dangerous. Some lines deliberately copied from mi-go text. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna rot in hell, you pieces of shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid ", " +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid " beautiful work." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Another day, another victory." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Anyone else want to die?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Are you wounded? Am I wounded?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "At least we know they can die." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Clearing the world, one at a time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Did we win?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Easy-peasy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Getting really good at this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Hey, . " +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "How do we get out of here?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I could use a drink after that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I don't know about you, but I need a break." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I don't know about you, but I could use a moment of peace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I don't know about you, but I'm gonna savor this moment of peace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I don't think I've ever been happier to see things quiet down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I guess we live to fight another day." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I think I can finally breathe easy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I think I'm gonna need a vacation after this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I think we deserve a round of applause for that performance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I think we won." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I think we've earned ourselves a break, don't you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "" +"I'll believe it's safe when I'm sipping a cold one on a beach somewhere." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna enjoy this moment of calm while it lasts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Is that the last of them?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Keep your wits about you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Let's hope this peace lasts longer than a snowflake in hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Look what you made me do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/talk_tags_line.json +msgid "Looks like that's over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like the storm's passed for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like we're in the clear… for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like we can put our guard down… for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Maybe now we can get some sleep… if we're lucky." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Phew, that was close." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Seems like the coast is clear… for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That might not be all, careful." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That was a real nail-biter." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That was intense. Let's hope it stays quiet for a while." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That's that, then." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That's the last of them for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Time to take a breather, if we can find one." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "We made it through in one piece. That's something to celebrate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "We're clear, but stay frosty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Weapons check everyone. There may be more." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, if that's the worst of it, I'd say we came out pretty lucky." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, that got the blood pumping." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, that was an adrenaline rush." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, that was a wild ride. Time to catch our breath." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, that's one less thing to worry about… for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the danger level drops from significant to very low, +#. so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "" +"Well, that's one crisis averted. Here's to hoping for smooth sailing ahead." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "! I win again!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "! What a day." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Ain't life grand?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "And they thought they stood a chance against me? Ha!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Another day, another dollar." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Another day, another near-death experience. Story of my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Another victory for the history books." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Anything else?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Can't say I'm surprised, I always come out on top." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Every man has got a breaking point." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Fuckin' showed them." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Guess we're tougher than we look." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Ha! Fuckin' sorted." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Hell of a day, huh? But we made it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I'd say we came out on top, wouldn't you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I'll be damned if I let some apocalypse take me down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I'm fine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I'm starting to think I'm invincible, at this rate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I've got a knack for survival, what can I say?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I've seen horrors, horrors that you've seen." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "I've stared death in the face before, and I'll do it again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like I'm harder to kill than I thought." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like I'm too stubborn to die, ain't that a bitch?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like the shitstorm's passed for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Looks like the universe decided to cut us a break, for once." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Only a few more days 'til the weekend." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Piss in my boots, we made it through." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "That's right, bow down to the king of the hill." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "There you are." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "They thought they could take us down? Ha! Not even close." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "They thought they had me, but they thought wrong." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, I'll be damned. Looks like I'm still kickin'." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, if that ain't a stroke of luck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Well, that was a load of ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint when the danger level drops from significant to +#. very low, so things are 'safe' +#: data/json/npcs/talk_tags_line.json +msgid "Who's still standing? Me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Are you fuckin' my goat, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Awww ," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Batten down the hatches! We've got a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Better grab your pants, we're facing a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Bloody hell, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "By the gods, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck me! A " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Get ready to dance with the devil, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Holy fuck!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Incoming!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "It's a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Look out! It's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Oh, , it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Oh, me gently, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare yourself! We have a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Run! It's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid ", here comes a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid ", I'm doomed! There's a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "! It's a," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid " me sideways, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Sweet mother of , it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "This is some bad news, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Watch out for that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Watch out! I see a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Well, my socks, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "We're in for a rough ride with that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPCs are foul-mouthed. This is a warning about a dangerous +#. monster, and the code always follows it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "What in the is that? It's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid ", a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Are we fighting? There's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Brace yourself, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Get down! There's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! Over there! I see a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, ! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "I suggest a tactical retreat from that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Incoming" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "It's a nightmare, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "It's a real mess over there, we've got a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "It's like a horror movie, there's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Keep an eye on that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Look out for that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Move! It's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Oh great, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Quick, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Stay alert, there's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "This is bad, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "This is gonna get messy, it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, see that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Watch your back, we've got a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "We're not alone, there's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "We've got company, and it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "Well, this just went to , it's a" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a warning about a dangerous monster, and the code always follows +#. it with the name of the monster. +#: data/json/npcs/talk_tags_line.json +msgid "You see that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "! Watch my back while I kill" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Afterlife time," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Consider yourself marked for death," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Eat shit," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "End of the line," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Get fucked," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, ! I've got" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I can take on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I hope you're ready to die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I will kill you to death," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make sure you never bother us again," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make sure you regret crossing me," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'll send you straight to hell," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to fuck you up," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'm the last thing you'll ever see," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'm your huckleberry," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "It's the end for you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "It's time to pay for your sins," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Let's dance," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare to meet your doom," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Say your prayers," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Sorry, but you have to go down," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "This bullet is for you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "This is the last mistake you'll ever make," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "This is where your story ends," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Time for you to die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Time to meet your maker," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Who ordered a dirt nap for" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You and me," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You have it coming" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to meet your end," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're going down," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're in for a world of hurt," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're next," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're not getting out of this alive," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You've got a date with death," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Your life ends now," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC complaint that they're attacking a particular hostile NPC. +#. The code always appends the name of NPC, so you get 'I can take on Tonza'. +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your time has come," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Hey ! I'm gonna murder" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I can take on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'll enjoy watching you die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make sure you suffer before you die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare to die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Rot in hell," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "See you in hell," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "! I'm gonna kill you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "! This is the end," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "This is the end of the line for you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Time to die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Watch you bleed out," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You'll regret crossing me," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to face the consequences," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to get what's coming to you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're as good as dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna wish you were never born," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You're not leaving here alive," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Your life is forfeit," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "Your time is up," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You've made your last mistake," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking a particular friendly NPC. +#. The code always appends the name of NPC, so you get 'Time to die, Tonza'. +#: data/json/npcs/talk_tags_line.json +msgid "You won't survive this," +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Eat shit and die!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "End of the line!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"End of the line! Time to punch your ticket to the afterlife, you worthless " +"sack of flesh!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Get fucked!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Get fucked! You're about to get a one-way ticket to pain and suffering, " +"courtesy of yours truly!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'ma cut those fuckin' tentacles off, bitch!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I'ma cut those fuckin' tentacles off, bitch! You think you can mess with me" +" and get away with it? Think again!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to fuck you up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I'm going to fuck you up! And I'll enjoy every goddamn moment of it, you " +"sorry excuse for a survivor!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is this Reno? Because I need to watch you die!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Is this Reno? Because I need to watch you die! And I'm gonna enjoy every " +"goddamn moment of it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "I will kill you to death!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I will kill you to death! And I won't even lose sleep over it, you " +"insignificant speck of shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "I won't even break a sweat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I won't even break a sweat! Taking you down is gonna be easier than " +"shooting fish in a barrel!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Let's dance!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Let's dance! But trust me, it's gonna be a solo dance of death!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare to die!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Prepare to die! Because I'm about to unleash hell on your sorry ass, and " +"there's no escaping it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Rot in hell!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Rot in hell! I'll make sure your sorry carcass rots in the fiery depths of " +"hell, where you belong!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Say your prayers!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "See you in hell!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"See you in hell! And trust me, I'll be the one laughing as I watch you burn" +" for all eternity!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Time to die! And believe me, I'm gonna make it slow and painful, just for " +"you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Time to die! And trust me, it ain't gonna be quick or painless!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "Watch you bleed out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Watch you bleed out! I'll make sure you suffer before I put you out of your" +" misery!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You ain't shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You ain't shit! I'll wipe the floor with your sorry ass before you even " +"know what hit you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You and me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You and me! One final showdown, and guess who's coming out on top? Spoiler" +" alert: It ain't gonna be you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You done fucked up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You done fucked up! And now you're gonna pay the ultimate price!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You have it coming!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You have it coming! And trust me, I'm gonna deliver it with a smile on my " +"face!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to become worm food, you sorry sack of meat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You're going down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You're going down! And trust me, there ain't no coming back from this one!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "You're going to pay for that, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You're going to pay for that, ! And the price? Your sorry excuse " +"for a life!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You're gonna get ass fucked for this, you pieces of shit! And I'll be the " +"one laughing as I watch you squirm!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You're gonna rot in hell for this! And believe me, I'll be dancing on your " +"grave!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC complaint that they're attacking the avatar. Could use more +#. variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You're on borrowed time now! And I'm the one collecting the debt, you FUCK!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Another day, another injury. But I'll be damned if it's gonna be my last." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Applying first aid!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Applying first aid! Can't let a minor injury be the end of me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Bleeding ain't gonna stop until I patch it up. Better do it quick before I " +"lose too much blood." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Blood's just a part of the game. But as long as I'm still standing, I've " +"got a chance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Damn, this cut's deeper than I thought. Gotta make sure it doesn't get " +"infected." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Every injury's a reminder of how fragile life is out here. But I ain't " +"going down without a fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Feels like I'm constantly fixing myself up. But hey, beats the alternative!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Feels like I'm in a constant battle against my own body. But I ain't giving" +" up anytime soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Got a few scratches here. Let's fix them before they attract more unwanted " +"attention." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Gotta bandage this or I'll bleed out. Give me a sec." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Gotta bandage this or I'll bleed out. Give me a sec. Damn, hope I don't " +"pass out from blood loss." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Gotta thank my lucky stars for these medical supplies. Otherwise, I'd be a " +"goner by now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Got to admit, stitching myself up gets easier every time. Survival skills, " +"right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Got to stay strong, even when my body's falling apart. Survival of the " +"fittest, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Hold up, gotta plug this hole in me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Hold up, gotta plug this hole in me. Can't let the blood loss weaken me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Hold up, I need to apply these." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Hold up, I need to apply these. Don't want to leave a trail of blood for " +"those damn bandits to follow." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I ain't got time to ble-wait, that's a lot of blood. Give me a second while" +" I patch this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I ain't got time to ble-wait, that's a lot of blood. Give me a second while" +" I patch this. Need to keep my focus!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"If I go down, it won't be from some measly scratch. Time to toughen up and " +"heal!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "I hope these bandages work." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I hope these bandages work. Ain't got time for infections in this hellhole!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I'll be damned if some cuts and bruises are gonna be the end of me. Time to" +" toughen up and soldier on!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not dying here. Gimme a minute to patch myself up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "I think I need to see a doctor. I'm patching myself up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I think I need to see a doctor. I'm patching myself up. Can't afford to " +"bleed out here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "I think I need to see a doctor. They're all dead, I hope these work." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I think I need to see a doctor. They're all dead, I hope these work. Just " +"me and my luck now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "I've been through too much to bleed out now! Bandaging this up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I've been through too much to bleed out now! Bandaging this up! I'll " +"survive this, no matter what!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Just a flesh wound, but can't let it slow me down. Time to break out the " +"med kit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Let me fix myself up here for a second." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Let me fix myself up here for a second. Can't let these injuries slow down " +"my survival." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Never thought I'd be my own medic out here. But desperate times call for " +"desperate measures." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "No time for pain. Just gotta soldier through and keep moving forward." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Patch, bandage, move on. That's the survival mantra in this godforsaken " +"world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Patching up wounds is just another day in the life of a survivor. Nothing I" +" can't handle." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Please, I don't want to die. C'mon, bandages!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Please, I don't want to die. C'mon, bandages! I'll be damned if I let some" +" wounds take me out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Please, I don't want to die. Let these bandages work!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Please, I don't want to die. Let these bandages work! Gotta keep moving " +"after this!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "That cut looks bad, I'm going to fix it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That cut looks bad, I'm going to fix it. Can't let a little scratch slow me" +" down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "These bandages ain't much, but they will do for now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"These bandages ain't much, but they will do for now. Can't afford to be " +"picky in this wasteland." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"This ain't a hospital, but it'll have to do. Can't wait for someone else to" +" come to my rescue." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"This ain't gonna stop me. Just a little patching up and I'll be good as " +"new." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Wait a spell, patching myself up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Wait a spell, patching myself up! No time for self-pity when there's bad " +"guys around." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Watch my back while I patch up. Can't afford to be caught off guard while " +"I'm vulnerable." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "Watch my back while I stitch my arm back on, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Watch my back while I stitch my arm back on, . Wouldn't want to be " +"interrupted by some unwanted guests!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they are wounded but have medical equipment and are +#. stopping to heal themselves. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Wounds heal, scars fade. But the will to survive? That's something that " +"never dies." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Alright, what the hell was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Anyone else hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Could have sworn I just heard a voice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did anyone else hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did someone say something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did you catch that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did you hear someone talking?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did you hear that shit?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Goddammit, what was that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Great, now I'm hearing things!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, hear something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Huh, what's that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Huh? Is someone there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hush, quiet a second." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hush, what is that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I didn't imagine that, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I heard something!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm hearing something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not going crazy, am I?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not imagining this, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not nuts, that was a noise." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm sure of it, that was a voice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm telling you, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I'm telling you, someone said something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is it just me hearing that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is someone screwing with us?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is something there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Just me, or was that a noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Keep it down, there's something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Keep quiet, did you hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Keep your ears open, something's up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "No doubt, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "No way, did you hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, that was a noise." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, there's something there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, what was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Okay, who the fuck is out there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet down over there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet, hear something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet, there's something there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet, what is that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quiet, what is that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Say something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Seriously, did you hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, hear something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, quiet a second." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, there's something there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, what is that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shh, what is that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut it, I hear something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut it, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut it, noise over there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut it, something is going on." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut it, there's something there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut up, I hear something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut up, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut up, noise over there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut up, something is going on." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shut up, there's something there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Silence! What is that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Somebody there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Someone there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Someone's lurking around." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Someone's out there, I just know it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Something's definitely up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Something's out there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Sounded like someone just spoke." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Sounds like someone said something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Stay alert, there's something out there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Swear I just heard someone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "That noise can't be good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "That noise… it ain't right." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "That was a voice, for sure." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "The fuck is going on?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "The fuck was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "There it is again! Hear it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "There's something in the air… did you hear it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Thought I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, am I hearing things?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, any idea what that is?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, did I hear something?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, hear that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, what was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, what's that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, wonder what that is." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, I heard something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, that was a noise." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, what is that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, what was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Was that a voice?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What did you say?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What in the world was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What is that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What kind of bullshit noise was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What kind of noise was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What made that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What the actual fuck was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What the hell is going on?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What was that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Who goes there?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Who said that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Who the hell is making that noise?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard an unknown voice. This goes off a lot and +#. could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "You hear that? No joke." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid " , what was that!? Hope it's not another damn horde." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "! Hear that? Could be someone getting their face rearranged." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Anyone hearing that noise? Hope it's not the dead coming back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Be alert, something is up! Could be some poor bastard getting their ass " +"kicked." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Can't ignore that racket. Someone's in deep shit, and it ain't gonna be " +"pretty." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Damn, sounds like a warzone out there. Hope we're not next on the chopping " +"block." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Damn, sounds like someone's unleashing their inner demons. We better steer " +"clear." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Did you hear that? Sounded like trouble brewing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Gah, . What is that? Could be a bloodbath in the making." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Heads on swivel, something's up. Might be time to play hero." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Hell's bells, what's happening over there? Sounds like a real clusterfuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I've got a bad feeling about those noises. Could be a sign of things to " +"come." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I've heard some messed-up sounds in my time, but that… that takes the cake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I've heard some nasty sounds in my time, but that… that takes the cake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Is something over there? Sounds like trouble brewing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "It's going down over there! Someone's in for a world of hurt." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Look alive, there's something happening. Could be raiders or worse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Oh . Hear it? Better be ready for some action." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Shit's hitting the fan! We better be ready for whatever's coming our way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Something's happening. And I've got a bad feeling about it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Something's making a racket over there, and I don't like it one bit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Sounds like a fight's going on. Might need to join in." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Sounds like another riot. Might need to put it down before it spreads." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Sounds like hell's breaking loose. Better brace ourselves for the worst." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Sounds like someone's about to have a bad day. Hope it ain't us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Sounds like someone's getting a serious beatdown. Better stay sharp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Sounds like someone's picking a fight they can't win. Hope they don't drag " +"us into it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Sounds like something bad's going on. Might need to intervene." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Stay frosty, something is happening. Hope it ain't zombies again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Switch on, it's go time! Might need to crack some skulls soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That noise ain't natural. Someone's stirring up trouble, mark my words." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That noise ain't something you hear every day. Hope we're not the next " +"victims." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "That sounds bad. Shit might be hitting the fan over there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "That's the sound of chaos incarnate. Better batten down the hatches." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That's the sound of trouble brewing. We better keep our wits about us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That's the sound of trouble, plain and simple. Hope we're not in the line " +"of fire." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "Wake up, something's up. Bet it's some assholes causing trouble." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "We've got trouble on our doorstep. Better prepare for the worst." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "" +"What the hell's going on over there? Sounds like trouble we don't need." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What was that? Could be some poor bastard's last scream." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What was that? Oh god, oh god! Hope it's not the end of us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What's going on over there? Sounds like chaos." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What's happening? Hope it ain't something we can't handle." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What's that noise? Sounds like a brawl or something." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard combat noises that they can't see. +#: data/json/npcs/talk_tags_line.json +msgid "What's that sound? Hope it's not the start of a shitstorm." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid ", was that shuffling? I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid ", was that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Better be on our guard. I think that was" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Could be anything, but let's stay alert. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Could be nothing, but we should stay on our toes. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, I hope it's not something nasty. Sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Did you hear that? Something's prowling around, I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hope it's not some damn mutant. I could have sworn I just heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Huh? I think I just heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Huh? That sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I could have sworn I just heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I could swear I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I hear something moving - sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I hear something… And it's not good. Stay alert, . I think that " +"was the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I hear something… Could be the wind, but I think it's" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I hear something… It's faint, but it's there. We're not alone out here. I" +" can hear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I heard something move. Hope it's not those damn mutants again. Is that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I heard something… And it's not a good sign. Stay on your guard, ." +" I think that was the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I swear I heard something. Damn, was that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I swear I heard something move. Stay sharp, , we're not out of the " +"woods yet. I think I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I swear I heard something. Let's hope it's not those damn zombies. Sounded" +" like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I swear I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I think I heard something moving. Could be trouble. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I think I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "I think that was the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is that movement I heard? I swear I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is that the sound of something coming closer? I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is that the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Is that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Something's making a racket. Could be trouble headed our way. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Something's moving out there. I don't like it one bit. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Something's out there, and it ain't friendly. Better be ready for anything." +" Sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That noise… It's like something's lurking in the shadows. Sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That noise… It's like the world's out to get us. Stay sharp. Sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "That noise… Makes my skin crawl. Better watch our backs. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"That sound… Makes my blood run cold. We're not safe here, that's for damn " +"sure. That was the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, is that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uh, what the hell is out there? I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, I swear I heard something moving. Is that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, could be trouble approaching. I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Uhm, is that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Was that" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What is making that sound? I can hear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "" +"What the hell was that? Something's lurking nearby, I can sense it. I " +"think that was the sound of" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What was that noise? Sounded like" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What's that sound? I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint that they heard movement that they can't see. The code +#. appends an description of the movement, so you get 'I could swear I heard +#. hooves clopping'. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "What's there? I heard" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "! Fire in the hole!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "! Get cover!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "! I'm getting my ass out of here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "! Someone's playing with fire over there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "! You're standing on a ticking bomb!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Don't say I didn't warn you when that thing goes off!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Fire in the hole, motherfuckers!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "For the love of survival, move away from that explosive!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Heads up, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Hit the dirt!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I need to get some distance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I need to get some distance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I'd suggest a brisk jog away from that bomb!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I'm standing way too close to this firecracker." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I've got a bad feeling about that explosive, keep your distance!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "If I were you, I'd vacate the premises, pronto!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Pull up your socks, duck!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "This shit is gonna blow!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "This situation is about to go from bad to worse, evacuate now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Touch your toes! Down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Watch out for shrapnel!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hostile NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Whoever's toying with explosives, stop it before it's too late!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Anyone fancy a sprint? We need to get away from that bomb!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Better clear the area, we've got explosives nearby!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Bombs away!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Don't linger, that bomb won't wait for an invitation!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Fire in the hole!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Fire in the hole, motherfuckers!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Get cover!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Get down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Hit the deck!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Hit the floor!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "I'd suggest taking cover, that explosive looks ready to blow!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "It's gonna blow!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "It's time to put some distance between us and that ticking time bomb!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Let's err on the side of caution and get as far away from that bomb as " +"possible!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Let's not stick around, there's a live grenade in play!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Making some noise!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Shrapnel, incoming! Watch it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Time to move fast, that explosive won't defuse itself!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Friendly NPC warning about a live explosive in the vicinity. +#: data/json/npcs/talk_tags_line.json +msgid "Watch your step, we've got some volatile company here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid " move it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Away from here" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Back up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Clear off" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Clear out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Clear the area" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Clear the lane" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Clear the path" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Disperse" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Find another place" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Find another spot" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get a move on" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get lost" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get moving" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get off my path" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of my line of fire" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of my way, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get out of the way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get outta dodge" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get the hell outta here" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Get to steppin'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Give me some space" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Hey , move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "I need you to move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Keep it moving" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make a hole" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make some room" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make way for me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make way, coming through" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Make yourself scarce" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgctxt "" +msgid "Move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move aside" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move it or lose it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move it, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move to safety" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move to the side" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move your ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move your ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move your butt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move your feet" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move, I'm coming through" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move, damn it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move, move, move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Move, out of the way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "On the double" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "On the move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Out of the line of fire" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Out of the way, now" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Out of the way, pronto" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Out the way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Part the sea" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Relocate yourself" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Scoot over" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Scoot" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Scram" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Shift it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Shift out of my way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Shift yourself" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Step aside" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Step aside, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Step back" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "Step it up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "You gotta move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "You need to clear out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "You need to move" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "You're blocking my view" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Generic orders to move, mostly used as part of firing warnings. +#: data/json/npcs/talk_tags_line.json +msgid "You're in my way" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "! Run! Go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Book it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fall back and regroup!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Feet don't fail me now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck me, this is bad! Run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck this, I'm out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck this, go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, move it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, retreat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, run for your life!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, we're dead if we stay! Go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Fucking run, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Game over! Run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Get the fuck out of here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Go! Flee!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Holy shit, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Hurry, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "I don't have to be faster than them, just faster than you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "I'm getting the hell out of here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not dying here! Fucking run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "It can't follow all of us. I'll run this way, you go there!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Leg it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Let's get out of here!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Me go, you stay." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Move your ass, we're fucked!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Not that way! Go left!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Oh God, my leg, Oh God!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Oh shit, oh shit, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Retreat! Retreat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Run like hell!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Run, faster!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Shit! We're screwed! Run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, haul ass!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, leg it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Thank fuck for all the cardio!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "There's no hope for victory. I'm running!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "They'll kill us! Run away!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "This is fucked, I'm running!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Time for a tactical retreat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "Time to haul ass!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "We have a serious situation here. I'm leaving!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "We're dead if we don't run! Move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "We're fucked, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when the NPC intends to run away from overwhelming threats. +#: data/json/npcs/talk_tags_line.json +msgid "We're going to die! Fall back!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Backed in a corner here! !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Backed into a fucking corner!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Can't flee, gotta fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Can't run! Have to fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Cornered! Fight for survival!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck it, let's dance!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck! Nowhere to run, have to fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Gotta go through it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "I can't outrun it! I'm going to kill it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "I can't run away from this!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "If I die, I'm taking you all with me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not going without a fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "My feet failed me! Arms, don't fail me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "No escape! Have to take it down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "No retreat, only battle!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "No way out, just fucking fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "No way out! Time to kill!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Nowhere to run, just fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Shit! Gotta stand my ground!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, it's fight or die!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, no way out! Let's fight!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "! Die, you ! I want to live!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Time to kill or be killed!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Trapped! Have to kill it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when they would like to run, but have no legal movement +#. options and must fight. +#: data/json/npcs/talk_tags_line.json +msgid "Witness me stand tall!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "! Fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Bootleg fireworks, fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Burn, baby, burn… oh wait, that's us!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Burning alive ain't my plan, move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Call the fire department! Wait, they're dead! Run away!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Danger hot!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "FIIIIREE!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fire bad! !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fire! Run, you idiots!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fire's spreading, we need to move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fire, fire, FIRE!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fire? Fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Flames everywhere! Get out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Flames! Get out now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, this is bad. Fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, we're gonna roast! Move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Get an extinguisher!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Get the fuck out, it's all on fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Get the hell out, it's on fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Get the water !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Grab a bucket, we need water!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Grab some water, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Hell's breaking loose, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Holy shit, everything's burning!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "It's a goddamn inferno!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "It's a little hot for comfort. I'm bailing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Put the fire out! Put it out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Quick, fire!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, the place is burning!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, we're gonna be toast!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Somebody get some water!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "Somebody grab a bucket!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "The whole place is going up in flames!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "This fire's out of control, run!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "This place is on fire. I'm leaving." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPC complaint when there is an uncontrolled fire in the vicinity and the +#. NPC wants to run away. Could use more variety. +#: data/json/npcs/talk_tags_line.json +msgid "We need to put this fire out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid ", " +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Come closer, I can't beat the shit out of you from a distance" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Consider yourself dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck you, you're dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Fucking dead meat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Fucking die already," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Fucking prepare yourself," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Fucking say your prayers," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll kill you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll bash your fucking skull in," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll break every bone in your body," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll crush you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll destroy you" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fuck you so hard," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fuck you up bad," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fuck you up good," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fuck you up so bad," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fucking destroy you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fucking end you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fucking obliterate you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll fucking tear you apart," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll kick your ass," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll kill you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll leave nothing but a stain," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make you disappear," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make you regret being born," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll make you suffer," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll rip you apart," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll rip your fucking heart out," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll send you to hell," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll send you to the afterlife," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll send you to the underworld," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll tear you a new one," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'll tear your fucking head off," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm bringing the pain," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm ending you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm ending your fucking life," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to end you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to erase you from existence," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to make you my bitch" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to make you bleed," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to rip out your tongue and wipe my ass with it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm going to wear your ears as a necklace" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna beat the fuck outta you," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna beat you so bad, even the people who look like you will hurt" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna fuck you up," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna kick your ass" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm gonna wreck your shit," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm taking you down," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "I'm your worst nightmare," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "If you worship any gods, now is a good time to start praying" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Let's write your ending, together" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Make peace with your gods," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Momma said knock you out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Only one of us is leaving here alive," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare thyself for punishment," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Prepare to fucking die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Say goodbye, fucker," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Say your last words," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "This is how you died" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "This is your last breath," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Time's up, you're done for" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "When I'm through with you, there won't be enough left to identify" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You did this, not me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You fucked with the wrong person," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You fucking shit," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You just signed your death warrant" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You messed with the wrong person," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You shithead, you're dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You won't fucking survive this," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You won't make it out alive" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You'll taste my " +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're a dead man" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're a fucking goner," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to be annihilated," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to be history," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to be nothing but a memory," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to be obliterated," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to face my wrath," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to get fucked up," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to meet your maker," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're dead as fuck," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're dead meat," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're dead," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're finished," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're fucked," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're fucking done," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're fucking finished," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're fucking over," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're fucking toast," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're getting fast tracked to the afterlife" +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna fucking die," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna fucking regret this," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're in for a world of pain," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're on my hit list," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "You're toast," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your ass is grass," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your days are numbered," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your demise is imminent," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your doom is sealed," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your end is nigh," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your fate is sealed," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your fucking time is up," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your life is now forfeit," +msgstr "" + +#. ~ Snippet in category "" +#. ~ The NPC is announcing a target, and all the phrases are followed by an +#. NPC or monsters' name. +#: data/json/npcs/talk_tags_line.json +msgid "Your number's up " +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid ", I don't feel so good" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid ", I'm sorry" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "Bury me somewhere nice, if I don't make it" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "Death is coming for me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "Didn't think it would end like this" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I am all out of lives" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I can feel death creeping in" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I can feel myself slipping away" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I can feel the end coming" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I can't hold on much longer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I can't see a way out of this" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I don't have long" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I don't have much time left" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I don't wanna go" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I won't last much longer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I won't make it without help" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'll be a goner" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'll be dead soon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm doomed" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm a dead man walking" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm about to check out" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm about to kick the bucket" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm about to punch my ticket" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm at death's door" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm at my end" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm circling the drain" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm dead meat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm dead, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm done for" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm fading fast" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm hanging by a thread" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm in serious trouble" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm living on borrowed time" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm losing the fight" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm nearing the end of my rope" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm not gonna last much longer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm not long for this world" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on death's doorstep" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on my last breath" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on my last legs" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on the brink of death" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on the edge of the abyss" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm on the verge of death" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm one step from the grave" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm reaching the end" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm running on fumes" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm running out of time" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm slipping away" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "I'm staring death in the face" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "Looks like this is me, " +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "My clock is ticking down" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "My days are numbered" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "My end is imminent" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "My number's up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "My time is almost up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "So, this is how it ends, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "The end is near for me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "The end is nigh" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "The reaper's knocking" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "This could be my last breath" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "This is my final chapter" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "This is my swan song" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "This might be goodbye" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "This might be it for me" +msgstr "" + +#. ~ Snippet in category "" +#. ~ A snippet use in the context of another complaint, like I'll die without +#. your help +#: data/json/npcs/talk_tags_line.json +msgid "Ugh, my number's up" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Allow me to pass, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Can I get past you, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Can I just squeeze by you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Clear the path, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Coming through!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Coming through, make way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Excuse me, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Excuse me, let me pass." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Gotta get past you, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Gotta pass through, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Hey , can I get through?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "I need some space here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "I need to get by." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "I need to get past you, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "I'm coming through ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "In the way here ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Let me get by, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Let me get past you, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Let me just sneak by." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Let me slide by, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Let me through, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Make a path, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Make some room, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Make way, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Mind if I get by?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Move aside, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Move it, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Move over a bit, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Move your ass, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Need to get through here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Out of my way!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Out of my way, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Out of the way, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Pardon me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Please let me through." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Scoot over, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Shift it, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Step aside, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "Step aside, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "You need to move, , ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when an NPC needs to move past another character +#: data/json/npcs/talk_tags_line.json +msgid "You're in the way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid " we gotta talk, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "! Wait up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid ", we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Come on, talk to me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't be afraid, I need to talk to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't go, we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't leave, I need you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't leave, talk to me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't leave, we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't run off, talk to me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Don't run off, talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Excuse you, we need to talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey , let's talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey you, let's talk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey! Do you speak English?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey! I need to talk to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, I want to talk to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, I need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, I need you for a sec!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, I need your help!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, can we talk for a bit?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, can we talk?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, let's talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, slow down a bit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, slow down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, talk to me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, wait a second!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, wait, talk to me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, we should talk, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, what's the rush? Let's chat a tad." +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hey, you! Wait up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hold on, I need a word!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hold on, don't go!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hold up, I need you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hold up, just a minute!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Hold up, let's chat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "I need to speak with you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "I need to talk to you!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "I need your help, wait!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Let's talk, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Look, let's talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Please, let's chat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Please, let's have a word!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Please, let's talk for a sec!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Please, we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Stop, I need your help!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Stop, let's chat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Stop, we need to talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Thank God, another survivor! Can we talk?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait up, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait up, damn it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait up, let's talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait up, we need to chat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait, we gotta talk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "Wait, we need to chat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "We gotta talk, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ NPCs shout these things while approaching the avatar for the first time +#: data/json/npcs/talk_tags_line.json +msgid "We have to talk, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Better raise those hands, quick!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Caught you slipping, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Cooperate and you won't get hurt, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Didn't anyone ever tell you not to talk to strangers? Give me your shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Do as I say, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't be stupid, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't make me ask twice, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't make me shoot, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't test me, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't try anything funny." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Empty your pockets, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "End of the line, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Freeze! Show me your hands!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Give it up, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Got you now, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hand it over, and no one gets hurt." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands above your head!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands in the air!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands in the air, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up or you'll regret it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up or you're dead meat!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/talk_tags_line.json +msgid "Hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/json/npcs/talk_tags_line.json +msgid "Hands up, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up, don't make a sound!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up, make it quick!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up, no sudden movements and we're gravy, okay?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands up, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands where I can see them!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I don't have all day, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I mean business, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I'll count to three, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I've got the drop on you, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I've got you in my sights, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I've got you now, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "It's a stick-up, hands where I can see 'em!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Keep it simple, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Last warning, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's keep it civil, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's make this easy, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's not make a scene, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's not make this difficult, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's see those hands in the air, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Make it simple, put 'em up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Mess around and find out, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Move a muscle and you're dead, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "No sudden movements, got it?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "No way out, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Not a game, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Nowhere to run, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Okay , hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Okay hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "On your feet, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "One chance, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "One false move and you're done, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Play nice, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put your hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put your hands up and don't move!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put your hands up, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Reach for the sky!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Show me your hands, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Take it easy and put your hands up now, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "There's some bad folks around these parts, now stick 'em up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Think fast, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "This can go easy or hard, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "This ends now, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "This is a robbery!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "This is how it's gonna go, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Time's up, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Up with your hands, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Why don't you put your hands up for me, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You know the drill, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You looking for trouble? Hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You should have been more careful, now give me your stuff!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You'll regret it if you don't, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You're about to lose everything, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You're cornered, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You're in my world now, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You're surrounded, hands up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Mostly hostile NPCs say these things in preparation for mugging an +#. unarmed avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Your money or your life!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "A fool and his money are soon parted." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Better luck next time, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Catch you later, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Consider this a lesson, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Don't bother calling the cops, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Don't fuck with me again." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Enjoy being broke, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Fuck off, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Get lost, sucker!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Good haul. See you around, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Half your shit belongs to me, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Hand it over, now scram!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Haw-haw!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Hope you enjoyed the mugging, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "I'm outta here! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "I need this more than you, I think." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Later, loser!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Nice haul, see you soon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Now beat it, you ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Pleasure doing business with you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Remember my face, . I'll be back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Run along now, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "See you in hell, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "See you later, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Thanks a lot, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Thanks for the cash, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Thanks for the shit, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Thanks for your generosity." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Thanks, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Too easy. See you around, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "What's yours is mine, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "You just got fucked over, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "Your contribution is much appreciated." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "You're helping to feed my kids." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Said when a hostile NPC completes mugging the player +#: data/json/npcs/talk_tags_line.json +msgid "You won't be needing this, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid ", drop it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Alright, drop the !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Do it now, drop the weapon!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Don't make me repeat myself, drop the !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop it before someone gets hurt." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop it, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop it, the ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop the !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop the , !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop your weapon and step back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop your weapon!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop your weapon, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Drop your !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "For the last time, put the weapon down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hands where I can see them, and drop the !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hey now, there's no need for violence, put down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, put that weapon down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not kidding, drop it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's not escalate this, put the weapon down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Let's take it easy now, okay? Put the weapon down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Nobody needs to get hurt, just drop the weapon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Okay , drop your weapon!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Please put down your weapon. I'll give you to the count of three. One…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put down the !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put down your !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put down your weapon, or else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put it down, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put that thing down, now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Put your weapon down!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "This ends now, drop your weapon." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Weapon down, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "Weapon on the ground, hands in the air." +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You don't want to do this, drop the weapon!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ General warning to put a weapon down, either in preparation for a mugging +#. or by an scared NPC as part of a request to establish trust with the +#. avatar. +#: data/json/npcs/talk_tags_line.json +msgid "You don't want to test me, drop the ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Caught you red-handed, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Caught you stealing, . Drop it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Consider this a warning , thieves will not be tolerated, drop it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Don't you dare walk away with that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Drop it now, thief!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Hands off our stuff, !" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! I saw you take that ! Drop it. Now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Hey! That belongs to us! Drop it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "I saw everything, drop it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "I saw that! Drop what you just stole!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "I see you, ! Drop it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "I've got eyes, you thief!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Not on my watch, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Not so fast, put it back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Put down what you took, now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Put it back, or else." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Return the stolen goods. You have to the count of three to comply." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Stop, you have violated the law, return what you stole!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid ", I've seen a thief!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Thieves will not last long around me , please drop that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Think again, thief!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "Think you're clever, huh? Put it back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You best be dropping what you just picked up right now ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You have one chance to put it back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You're busted, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You're not leaving here with stolen goods, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You think I'm blind ? Don't touch our stuff." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You think you can just steal from us?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Warning from non-hostile NPCs when the player steals something. +#: data/json/npcs/talk_tags_line.json +msgid "You won't get away with this, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "Group? Does my teddy count?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "Group? No, that's not my style." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I don't belong to a faction, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I don't kowtow to any group, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I don't need a faction to get things done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I don't play well with others, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I don't run with a crew." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I haven't found one that's good enough for me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a free agent, more money that way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a freelancer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone gun, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone operator, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone ranger, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone survivor, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone traveler, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone warrior, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a lone wolf, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I march to the beat of my own drum." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm a solo artist, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm currently not under any contract. Why, you hiring?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not a team player, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not one for joining clubs." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not one for taking orders." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I'm unaffiliated." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I prefer the term 'independent operator'." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I prefer to work uninhibited by that kind of connection." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I've been told I am not a team player." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "I work alone, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "Just me and the road, chief." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "No factions for me, just plain old me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These would be used if we had a way to ask NPCs what there faction was, +#. and the NPC didn't have one. +#: data/json/npcs/talk_tags_line.json +msgid "One man wolf pack, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"A close friend of mine got so addicted to weed, he couldn't function without" +" it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "A day without weed is a day wasted." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"A friend of mine lost his job and family because of his weed addiction." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "A friend of mine started with weed and ended up in rehab." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "A good friend of mine threw away his future because of weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "A neighbor of mine got addicted to weed, lost his home and job." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Absolutely stinks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, man. Good times, good times. Love that scent." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, that smells pretty bad." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Are you getting stoned right now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Are you smoking weed? Pass it here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Are you smoking? Share, man." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Are you sure it's a good idea to smoke that now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Best part of my day is lighting up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "C'mon, , I can smell it, pass it over." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Can I get a hit of that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Christ, that's some heady stuff." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Christ, that's strong!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, I can taste it from here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, I need a hit of that now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, save some for the rest of us." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, that smell is strong as fuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, that's a powerful aroma." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, that's a stanky joint." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, that's some chronic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Damn, that's some potent shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Don't be a dick, share the weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Eh yo! Lemme hit that!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck me, that's dank." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck me, that's strong." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, I need a hit of that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, that reeks!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, that's aromatic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, that's some dank weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, that's some heavy-duty shit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, you're gonna get us all baked." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Fuck, you're toking up, aren't you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Getting clean from weed saved my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Getting clean from weed was tough, but it saved my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Goddamn it, I can smell that from a mile away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Goddamn, that stinks!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Goddamn, that's a skunky smell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Goddamn, that's pungent!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Goddamn, that's some quality weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, don't bogart the joint!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, don't hog it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Hey, you got more of that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Holy hell, that's some strong-ass weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Holy shit, can you smoke that elsewhere?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Hook us up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "I can smell that from here." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I can't imagine life without weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I don't know what I'd do without my daily smoke." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I had a buddy who got so addicted to weed, he couldn't go a day without it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had a friend who got hooked on weed, couldn't function without it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had to give up weed to focus on my career and family." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had to quit smoking weed to be a better role model for my kids." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had to quit smoking weed to get my life back on track." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had to quit weed to get my life back on track." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I had to stop smoking weed to take control of my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I know a guy who lost his family because he couldn't stop smoking weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I know it seems harmless, but weed can really mess with your head." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I know people who ended up homeless because of their weed addiction." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I know people who lost everything because they couldn't stop smoking weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I know someone who got hooked on weed and lost everything they cared about." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I know someone who lost everything because they couldn't stop smoking weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love getting high and going for a walk." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love getting high and watching movies." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love how weed helps me sleep." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love how weed helps me think outside the box." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love how weed takes the edge off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love the community around weed culture." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love the ritual of rolling a joint." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love the variety of strains out there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I love trying new strains and flavors." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I quit weed cold turkey, and I feel so much better now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I stopped smoking weed, and my whole life improved." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I swear, weed makes food taste better." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I used to be just like you, smoking weed all the time. It wasn't worth it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I used to love smoking weed, but it was dragging me down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I used to smoke weed every day, but I realized it was just holding me back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I used to smoke weed to escape, but it only made things worse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"I used to think weed was harmless, until it started affecting my memory and " +"focus." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I used to think weed was no big deal, but it nearly ruined me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "I was addicted to weed for years, but I finally managed to quit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Is that marijuana you're smoking?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Is that the devil's lettuce I smell?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "It might seem harmless now, but weed can really mess up your life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "It's not worth it, trust me. I've been down that road." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Keep that shit to yourself." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Man, I can smell the weed, can I have some?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Man, I love the smell of good weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Man, that smells like some good shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Man, you trying to hotbox us all?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Mmm, that weed smells good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "My best friend got addicted to weed, ended up in a bad place." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "My brother got addicted to weed, ended up in jail." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "My cousin was addicted to weed, lost his job and everything." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Nothing beats relaxing with a nice blunt." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Nothing like a good joint to unwind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Nothing like a good smoke to clear my mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Oh great, now I'm gonna smell too." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Pass it here, you greedy fuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Pass the blunt, don't be a dick." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Pass the joint, don't be a prick." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Pass the weed, asshole." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Puff, puff, pass." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Quitting weed helped me find clarity and purpose in life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Quitting weed helped me get my shit together. Best thing I ever did." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Quitting weed was hard, but it was worth it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Quitting weed was one of the best decisions I ever made." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Quitting weed was one of the hardest things I did, but it was worth it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Roll, roll, roll your joint…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Share that shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, now I'm gonna smell like it too." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, that smell is intense." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, that weed is potent." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Shit, you're getting lit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Smells like a fucking skunk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Smells like someone's getting high." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Smoking weed is like a mini vacation." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Smoking weed with friends is the best." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Stop hogging the joint, fucker." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That shit smells like heaven." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That smell is repulsive." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That smell takes me back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That smell, fuck, it's nostalgic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That weed is loud as hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That weed smells like ass." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That weed's loud as fuck." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some good-ass weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some grade-A shit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some heavy shit you're smoking." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some potent-ass weed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some smelly shit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "That's some strong-ass ganja." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Trust me, it's better to stay clear of that stuff. It's a slippery slope." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Urgh, that stinks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed addiction is real, man. I've seen it ruin lives." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed addiction is real. I've seen it destroy lives." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed helps me deal with pain." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed helps me focus and get stuff done." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is my favorite way to chill out." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is my favorite way to unwind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is my go-to for creativity." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is my happy place." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is the best way to start the weekend." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed is the perfect way to relax after a long day." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed just makes everything better." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed just makes everything more fun." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed just makes me feel more at peace." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed just makes me feel so chill." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed makes me feel more connected to the world." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed makes music sound so much better." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed might seem fun now, but it can lead to a lot of problems." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed might seem fun now, but it's not worth the long-term damage." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed might seem harmless, but it can lead to a lot of pain." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Weed was a crutch for me. Letting go of it made me stronger." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "What a disgusting smell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "What do I smell? Well, I guess it's legal now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "What the fuck, pass that shit!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Whew… smells like skunk!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Why does it smell like a dispensary?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Why stress when you can smoke some weed?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "Wow, that smell takes me back." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You blazing that kush?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You blazing up? Hook me up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You blazing? I'm down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You ever think about quitting? I did, and it changed my life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You got any more of that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You got that sticky icky." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You gotta be careful with weed. It can take over your life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You gotta think about your future. Weed can hold you back big time." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You holding out on me?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "" +"You know, I used to smoke that stuff all the time, but it was messing up my " +"life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You smoking that dank shit, huh?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You smoking the devil's lettuce? Nice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You smoking weed? Pass it over!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking marijuana. +#: data/json/npcs/talk_tags_line.json +msgid "You trying to get us all high?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Come on , you're better than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Don't you care about your health?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "How can you stand that smell?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "I can't believe you're smoking that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "I don't know… should you really be smoking that stuff?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Is this what you've come to? Smoking meth?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Man, that stinks. Put it out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth is a dead end." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth is a dead end, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth is a one-way ticket to hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth is bad news." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth is not the answer, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth? Really? You're better than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Meth will destroy you, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid ", that's going to ruin your nose." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Put that shit away, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Seriously? You're smoking that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Smells awful, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That's going to destroy you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That shit is bad news, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That shit is gonna mess you up." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That shit is gonna ruin you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That shit is no good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That shit will mess you up, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That shit will ruin you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That shit will wreck you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That smell is giving me a headache." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That's some nasty shit you're smoking." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That's some seriously bad stuff, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff is dangerous." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff is poison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff is toxic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff will eat you alive." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff will ruin your life." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "Well that's one way to guarantee the zombies don't kill you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "What are you thinking, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You don't need that crap, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You don't need that poison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You need to put that out, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You need to stop, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You really shouldn't be smoking that garbage." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You really want to be a meth head?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're better off without it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're better off without that poison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're better than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're going down a dark path, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're going to kill yourself smoking that stuff, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're gonna regret this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're hurting yourself with that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're killing yourself with that stuff." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're making a bad choice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're making a big mistake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're making a huge mistake, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're making a huge mistake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're on a fast track to nowhere, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're playing with fire, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're seriously smoking meth right now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're slowly killing yourself, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You're throwing your life away." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You should know better than to smoke that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#: data/json/npcs/talk_tags_line.json +msgid "You should put that out, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking meth. +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You should quit while you can, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Ah, that smells awful." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Are you seriously going to be a crackhead around me?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Can I get a hit?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Come on, , you're better than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack cocaine smells awful!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack is a dead end." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack is a death sentence, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack is a hell of a drug." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack is a one-way ticket to hell." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Crack? Really? You're better than this." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Ew, smells like burning rubber!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Fuckin' crackhead!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Got any more of that?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Oh, wow, that smell… can I have some?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Seriously? Smoking crack now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "That stuff will ruin you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Ugh, that smells rancid!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "What the hell are you thinking, ?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "Why are you smoking crack cocaine?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You know that's going to destroy you, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're on a fast track to nowhere with that stuff." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Complaint when the NPC is near the avatar who is smoking crack. +#: data/json/npcs/talk_tags_line.json +msgid "You're seriously smoking crack right now?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Ah! Spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "All I see are spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Can you feel the spirals?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Caught in spirals, aren't we?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Circling the spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Dive into the spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Don't you see the spirals?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Do the spirals speak to you?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Down the spiral path." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Embrace the spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Endless, infinite spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Everywhere, spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Ha! Spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Hmm, spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "How deep do the spirals go?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Huh. Spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Into the vortex of spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Lost in spirals…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Nothing but spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Now, now! Let the games begin! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Round and round, spirals abound." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Round and round, spirals sound." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spiiiraals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "SpiRAAAAAAALS!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spiraling spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals!!!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "SpIrAlS." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "SPIRALS." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid " AHAHAHAHA!!! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals. Always spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals and spirals and spirals and spirals…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals, forever turning!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals in the air!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals lead the way." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid " So very many spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spi…rals. " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals? " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals? Spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid " UEE HEE HEE! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals upon spirals upon spirals…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals within spirals!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Spirals" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "The endless dance of spirals." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "The spirals spiral into more spirals don't you see?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Uhh… Spirals?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Watch the spirals unfold!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Spiral madman's responses. +#: data/json/npcs/talk_tags_line.json +msgid "Who keeps spinning the world around?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Absolutely no to Thorazine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Arg thorazine, don't touch it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Avoid thorazine, it's your enemy." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Avoid thorazine, keep your freedom." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Ditch the thorazine, keep your wits." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Don't let thorazine take control." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Don't let thorazine take your edge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Don't. This Thorazine seriously clouds your mind. You need to stay sharp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "I hate thorazine!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Keep away from thorazine, stay sharp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Keep your mind free, avoid thorazine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "No thorazine, it's a mental prison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "No thorazine, keep your mind's edge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "No to thorazine, yes to clarity." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "No to thorazine, yes to freedom." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Reject thorazine, embrace clarity." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Resist thorazine, it's a mental poison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Stay away from thorazine, it'll make you weak." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Stay clear of thorazine, it's a trap." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Stay sharp, stay away from thorazine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Stay strong, avoid thorazine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "" +"Sure, take Thorazine. If you want to lose your mind and wander into a horde" +" of undead!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Taking thorazine is a mistake." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is a crutch, you don't need it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is a dead end for your mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is bad for you, you know." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is mental chains." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is poison." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine is the enemy of your mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will blur your vision." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will cloud your focus." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will cloud your judgment." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will drain your will." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will drown your spirit." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will dull your senses." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will make you vulnerable." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will numb your instincts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will numb your mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will only bring you down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will sap your strength." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will shackle your brain." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will slow your thoughts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will steal your clarity." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will strip your strength." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine will turn you into a drone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine, sounds like a good way to get incapacitated." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? I wouldn't if I were you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It will trap you in a fog." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a cage for your thoughts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a dead weight for your mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a fog for the mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a mental dead end." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a mental haze." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a thief of thoughts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's a trap for your thoughts." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? It's like a leash for your mind." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine? No, not a good choice." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Thorazine… that's what 'they' use to keep you tame." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Why dull your edge with thorazine?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Why thorazine? It will dull your edge." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "Why thorazine? It will only slow you down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "You don't need thorazine, it's limiting you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "You don't want to be a zombie, do you? No thorazine!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "You have read the notes on Thorazine, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to discourage the avatar from taking +#. thorazine and ending the hallucination. +#: data/json/npcs/talk_tags_line.json +msgid "You want freedom, not thorazine." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "An odd pink tablet from the ground? I don't see why not!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Another pink tablet, another adventure!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Don't hesitate, take another pink tablet!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Extend the fun, pop another pink one!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Finally, something to take the edge off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Grab the LSD, the adventure isn't over yet!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Grab those LSD tablets, let's make things interesting!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Hey there's some pink tablets, take some!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "I am limitless! Time to neck another!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "I could take them, or I could be a loser." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Let's keep the party going, take that LSD!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Look, some LSD, let's play Cataclysm: Fun Times Ahead!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD? Absolutely, let's dive deeper!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD is the answer, take it now!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD is your ticket to more fun, take it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD will elevate this experience, take some!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD will make everything better, trust me!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "LSD will make this trip unforgettable!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "More pink tablets, more excitement!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "More pink tablets, more fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "More pink tablets, more thrill!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "One more pink tablet for the road!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "One more pink tablet won't hurt, right?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Perfect, those pink tablets will keep us going, take some!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Pink tablets equal endless possibilities!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Pink tablets! I love those!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Pop another pink one, let's keep this up!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Pop that LSD, let's see what happens next!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Reality is overrated, grab the LSD!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Say yes to LSD, say yes to Fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Say yes to the pink tablets, say yes to fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Tablets! What's the worst that could happen?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Take the LSD, let's explore new realms!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Take the pink tablets, don't miss out!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Take the pink tablets, the fun never ends!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Take the pink tablets, unleash the fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The adventure continues with those pink tablets!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The fun is in the pink tablets, don't hesitate!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The journey continues with those pink tablets!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The pink tablets are calling you, take them!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The pink tablets are just what we need!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "The pink tablets hold the key to more fun!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "This reality is much better, best take another." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Those pink tablets? They're the key to our adventure!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Those pink tablets will keep us going!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Those pink tablets will take us places!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "What if, I just took one more?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Why resist? The pink tablets await!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Why stop now? Another pink tablet it is!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Why stop now? Take another pink tablet!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "Why stop? The pink tablets are your friend!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinatory NPCs say these things to encourage the avatar to extend the +#. hallucination +#: data/json/npcs/talk_tags_line.json +msgid "You know what would make all this more bearable? Pink Tablets!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "How about no?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I can't offer you anything." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I can't trade with you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't do trades, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't do trades." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't feel like trading." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't have anything to trade." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to trade right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to trade with you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to trade, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I have nothing for you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I have nothing to trade." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I have the best stuff. And I'm keeping it!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I prefer to keep what I have." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I won't trade." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'd prefer to keep my things." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'd rather not part with my stuff." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'd rather not." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm good, no trade needed." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm holding on to what I have." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm keeping what I've got." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not interested." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not up for trading." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "I'm sorry . I'm afraid I can't do that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Let's not trade." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Let's skip the trading." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Maybe next time?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Nah, not today." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No deals today, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No thanks, I like what I have." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No thanks, I'm good." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No trades for me, thanks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No trades, sorry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No trading, thanks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "No trading, that's my rule." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Nope, no trades." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Not interested in trading." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Not today, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Nothing to trade, sorry ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Sorry, no trades." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Sorry, not trading." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading is not an option." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading is off the table." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading isn't in my plans." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading isn't my style." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading? Nah." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Trading? Not my thing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't trade, obviously. +#: data/json/npcs/talk_tags_line.json +msgid "Wish I could, ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Building a basecamp? Not happening." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Building a camp is not on my agenda." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Building a camp isn't in my plans." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Building camps isn't my style." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Camping is not for me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Camping sounds boring." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Camping? Not my thing." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Can't help with that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Can't see myself building a camp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Great idea! Call me when you find SOMEONE ELSE to do it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I can't commit to that." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I can't help you with that right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I can't stay in one place for long." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I don't feel like building a camp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I don't want to set up camp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I have better things to do." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I like being on the move." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I like my freedom too much." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I prefer my own path." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I prefer to keep moving." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'd rather not build a camp." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'd rather stay on the move." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'd rather wander than settle down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'll pass; it's too much work." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm afraid I can't help you there." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm more of a free spirit, can't settle, sorry." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm more of a wanderer." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not into basecamps." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not into building camps." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not made for settling down." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "I'm not the camping type." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "No camps for me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "No camps, no thanks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "No thanks, I really don't feel like it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "No thanks, I'm a drifter." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Nope, I like to roam free." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Nope, not interested in camping." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Not exactly the settlin' type." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Not in the mood for camping." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Not today, I'm afraid." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Not up for camping, thanks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Too much effort for me." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Well, I would, but I don't want to right now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Who put you in charge of what I do?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Hallucinations can't build basecamps. +#: data/json/npcs/talk_tags_line.json +msgid "Would a nomad do this? Nope. Don't think so." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/backgrounds_table_of_contents.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/meteorologist.json +#: data/mods/Aftershock/npcs/Backgrounds/BG_BR_tableofcontents_AFS.json +msgid "" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/backgrounds_table_of_contents.json +msgid "How did you come to be a merc working for the Free Merchants, anyway?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/backgrounds_table_of_contents.json +msgid "So, you got your whisky. Tell me that story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/backgrounds_table_of_contents.json +msgid "" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/backgrounds_table_of_contents.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:f" +msgid "" +"I was just a regular pizzaiolo. My father was a pizzaiolo, my grandfather " +"was a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge! And I got my revenge, thanks to a special " +"someone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:m" +msgid "" +"I was just a regular pizzaiolo. My father was a pizzaiolo, my grandfather " +"was a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge! And I got my revenge, thanks to a special " +"someone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:n" +msgid "" +"I was just a regular pizzaiolo. My father was a pizzaiolo, my grandfather " +"was a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge! And I got my revenge, thanks to a special " +"someone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgid "He-he, that was a fun ride, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +#: data/json/npcs/Backgrounds/burger_flipper_1.json +#: data/json/npcs/Backgrounds/codger.json +#: data/json/npcs/Backgrounds/cop_1.json data/json/npcs/Backgrounds/cop_2.json +#: data/json/npcs/Backgrounds/cop_3.json +#: data/json/npcs/Backgrounds/criminal_1.json +#: data/json/npcs/Backgrounds/criminal_2.json +#: data/json/npcs/Backgrounds/dreamer.json +#: data/json/npcs/Backgrounds/evacuee_1.json +#: data/json/npcs/Backgrounds/evacuee_2.json +#: data/json/npcs/Backgrounds/evacuee_3.json +#: data/json/npcs/Backgrounds/evacuee_4.json +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/json/npcs/Backgrounds/evacuee_6.json +#: data/json/npcs/Backgrounds/ex_pilot_1.json +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +#: data/json/npcs/Backgrounds/grad_student_1.json +#: data/json/npcs/Backgrounds/gung_ho_2.json +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/json/npcs/Backgrounds/high_school_1.json +#: data/json/npcs/Backgrounds/hospital_1.json +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/hospital_3.json +#: data/json/npcs/Backgrounds/hunter_1.json +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/json/npcs/Backgrounds/lab_1.json +#: data/json/npcs/Backgrounds/left_for_dead_1.json +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/json/npcs/Backgrounds/lost_partner_1.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/json/npcs/Backgrounds/meteorologist.json +#: data/json/npcs/Backgrounds/nerd_1.json +#: data/json/npcs/Backgrounds/no_past_3.json +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/json/npcs/Backgrounds/out_of_town_1.json +#: data/json/npcs/Backgrounds/out_of_town_2.json +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/json/npcs/Backgrounds/professor_1.json +#: data/json/npcs/Backgrounds/religious_1.json +#: data/json/npcs/Backgrounds/religious_2.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/Backgrounds/rural_2.json +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/json/npcs/Backgrounds/scientist_2.json +#: data/json/npcs/Backgrounds/soldier_2.json +#: data/json/npcs/Backgrounds/wedding_1.json +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/exodii/exodii_merchant_missions.json +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +#: data/mods/innawood/npcs/Backgrounds/cop_1.json +#: data/mods/innawood/npcs/Backgrounds/cop_2.json +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_2.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_6.json +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +#: data/mods/innawood/npcs/Backgrounds/hunter_1.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_1.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +#: data/mods/innawood/npcs/Backgrounds/religious_1.json +#: data/mods/innawood/npcs/Backgrounds/religious_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_02.json +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +#: data/json/npcs/Backgrounds/burger_flipper_1.json +#: data/json/npcs/Backgrounds/cop_1.json data/json/npcs/Backgrounds/cop_2.json +#: data/json/npcs/Backgrounds/cop_3.json +#: data/json/npcs/Backgrounds/criminal_1.json +#: data/json/npcs/Backgrounds/criminal_2.json +#: data/json/npcs/Backgrounds/cyborg_1.json +#: data/json/npcs/Backgrounds/dreamer.json +#: data/json/npcs/Backgrounds/evacuee_1.json +#: data/json/npcs/Backgrounds/evacuee_2.json +#: data/json/npcs/Backgrounds/evacuee_3.json +#: data/json/npcs/Backgrounds/evacuee_4.json +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/json/npcs/Backgrounds/evacuee_6.json +#: data/json/npcs/Backgrounds/ex_pilot_1.json +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +#: data/json/npcs/Backgrounds/grad_student_1.json +#: data/json/npcs/Backgrounds/gung_ho_2.json +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/json/npcs/Backgrounds/high_school_1.json +#: data/json/npcs/Backgrounds/hospital_1.json +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/hospital_3.json +#: data/json/npcs/Backgrounds/hunter_1.json +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/json/npcs/Backgrounds/lab_1.json +#: data/json/npcs/Backgrounds/left_for_dead_1.json +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/json/npcs/Backgrounds/lost_partner_1.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/json/npcs/Backgrounds/meteorologist.json +#: data/json/npcs/Backgrounds/nerd_1.json +#: data/json/npcs/Backgrounds/no_past_3.json +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/json/npcs/Backgrounds/out_of_town_1.json +#: data/json/npcs/Backgrounds/out_of_town_2.json +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/json/npcs/Backgrounds/professor_1.json +#: data/json/npcs/Backgrounds/religious_1.json +#: data/json/npcs/Backgrounds/religious_2.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/Backgrounds/rural_2.json +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/json/npcs/Backgrounds/scientist_2.json +#: data/json/npcs/Backgrounds/soldier_1.json +#: data/json/npcs/Backgrounds/soldier_2.json +#: data/json/npcs/Backgrounds/wedding_1.json +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/your_followers/liam_chat.json +#: data/json/npcs/your_followers/luo_follower.json +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +#: data/mods/innawood/npcs/Backgrounds/cop_1.json +#: data/mods/innawood/npcs/Backgrounds/cop_2.json +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_2.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_6.json +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +#: data/mods/innawood/npcs/Backgrounds/hunter_1.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_1.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +#: data/mods/innawood/npcs/Backgrounds/religious_1.json +#: data/mods/innawood/npcs/Backgrounds/religious_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/soldier_1.json +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:f" +msgid "" +"Are you kidding? That was the best! When I imagine the face of that " +"arrogant cook… mmm, sweet, sweet picture. Oh, and how we beat up that " +" food-, I dreamed about it for so long… and my " +"restaurant, we beat the shit out of those s. Too bad it was trashed" +" as hell… anyway, let's hit the dirt." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:m" +msgid "" +"Are you kidding? That was the best! When I imagine the face of that " +"arrogant cook… mmm, sweet, sweet picture. Oh, and how we beat up that " +" food-, I dreamed about it for so long… and my " +"restaurant, we beat the shit out of those s. Too bad it was trashed" +" as hell… anyway, let's hit the dirt." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/bg_pizzaiolo.json +msgctxt "npc:n" +msgid "" +"Are you kidding? That was the best! When I imagine the face of that " +"arrogant cook… mmm, sweet, sweet picture. Oh, and how we beat up that " +" food-, I dreamed about it for so long… and my " +"restaurant, we beat the shit out of those s. Too bad it was trashed" +" as hell… anyway, let's hit the dirt." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:f" +msgid "" +"Before this started, I had a crappy job flipping burgers at Sambal's Grille." +" Losing that isn't a big deal. Losing my mom and dad hurts a lot more. " +"Last time I saw them alive, I just came home from school, grabbed a snack " +"and went to work. I don't think I even told my mom I loved her, and I was " +"pissed at my dad for some shit that really doesn't matter. Didn't " +"matter then, really doesn't now. Things started going crazy while I was at " +"work… the military rolled into town, and the evacuation alert sounded." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:m" +msgid "" +"Before this started, I had a crappy job flipping burgers at Sambal's Grille." +" Losing that isn't a big deal. Losing my mom and dad hurts a lot more. " +"Last time I saw them alive, I just came home from school, grabbed a snack " +"and went to work. I don't think I even told my mom I loved her, and I was " +"pissed at my dad for some shit that really doesn't matter. Didn't " +"matter then, really doesn't now. Things started going crazy while I was at " +"work… the military rolled into town, and the evacuation alert sounded." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:n" +msgid "" +"Before this started, I had a crappy job flipping burgers at Sambal's Grille." +" Losing that isn't a big deal. Losing my mom and dad hurts a lot more. " +"Last time I saw them alive, I just came home from school, grabbed a snack " +"and went to work. I don't think I even told my mom I loved her, and I was " +"pissed at my dad for some shit that really doesn't matter. Didn't " +"matter then, really doesn't now. Things started going crazy while I was at " +"work… the military rolled into town, and the evacuation alert sounded." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/burger_flipper_1.json +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +msgid "So, did you evacuate?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:f" +msgid "" +"I didn't evacuate. I went home… saw some freaky shit on the way, but at the" +" time I just thought it was riots or drugs. By the time I got there, my " +"parents were gone. No sign of them. There was a big mess, stuff scattered " +"everywhere like there'd been a struggle, and a little blood on the floor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:m" +msgid "" +"I didn't evacuate. I went home… saw some freaky shit on the way, but at the" +" time I just thought it was riots or drugs. By the time I got there, my " +"parents were gone. No sign of them. There was a big mess, stuff scattered " +"everywhere like there'd been a struggle, and a little blood on the floor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:n" +msgid "" +"I didn't evacuate. I went home… saw some freaky shit on the way, but at the" +" time I just thought it was riots or drugs. By the time I got there, my " +"parents were gone. No sign of them. There was a big mess, stuff scattered " +"everywhere like there'd been a struggle, and a little blood on the floor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgid "So, did you evacuate then?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:f" +msgid "" +"I haven't found them yet. Whenever I see a , a little part of me is" +" afraid it's going to be one of them. But then, maybe not. Maybe they were" +" evacuated, maybe they fought and tried to wait for me but the military took" +" them anyway? I've heard that sort of thing happened. I don't know if I'll" +" ever know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:m" +msgid "" +"I haven't found them yet. Whenever I see a , a little part of me is" +" afraid it's going to be one of them. But then, maybe not. Maybe they were" +" evacuated, maybe they fought and tried to wait for me but the military took" +" them anyway? I've heard that sort of thing happened. I don't know if I'll" +" ever know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/burger_flipper_1.json +msgctxt "npc:n" +msgid "" +"I haven't found them yet. Whenever I see a , a little part of me is" +" afraid it's going to be one of them. But then, maybe not. Maybe they were" +" evacuated, maybe they fought and tried to wait for me but the military took" +" them anyway? I've heard that sort of thing happened. I don't know if I'll" +" ever know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:f" +msgid "" +"Well now, that's a hell of a story, so settle in. It all goes back to about" +" five years ago, after I retired from my job at the mill. Times was tough, " +"but we got by." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:m" +msgid "" +"Well now, that's a hell of a story, so settle in. It all goes back to about" +" five years ago, after I retired from my job at the mill. Times was tough, " +"but we got by." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:n" +msgid "" +"Well now, that's a hell of a story, so settle in. It all goes back to about" +" five years ago, after I retired from my job at the mill. Times was tough, " +"but we got by." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Okay, please continue." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"That was when I had my old truck, the blue one. We called 'er ol' yeller. " +"One time me an' Marty Gumps - or, as he were known to me, Rusty G - were " +"drivin' ol' yeller up Mount Greenwood in the summertime, lookin' fer " +"fireflies to catch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Fireflies. Got it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "How does this relate to what I asked you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"Rusty G - that's my ol' pal Marty Gumps - were in the passenger seat with " +"his trusty 18 gauge lyin' on his lap. That were his dog's name, only we all" +" just called him 18 gauge for short." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +msgid "18 gauge, the dog. Got it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +msgid "I think I see some zombies coming. We should cut this short." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Shut up, you old fart." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"Dammit I'm gettin' there, bite yer tongue. As I was sayin', Rusty G - " +"that's my ol' pal Marty Gumps - were in the passenger seat with his trusty " +"18 gauge lyin' on his lap. That were his dog's name, only we all just " +"called him 18 gauge for short." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"Now up the top o' Mount Greenwood there used to be a ranger station, that " +"woulda been before you were born. It got burnt down that one year, they " +"said it were lightnin' but you an' I both know it were college kids " +"partyin'. Rusty G an' I left ol' yeller behind and wen' in to check it out." +" Burnt out ol' husk looked haunted, we figgered there were some o' them " +"damn kids rummagin' around in it. Rusty G brought his 18 gauge, and lucky " +"thing cuz o' what we saw." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "What did you see?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "We really, really have to go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "For fuck's sake, shut UP!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"Be patient! I'm almost done. Now up the top o' Mount Greenwood there used " +"to be a ranger station, that woulda been before you were born. It got burnt" +" down that one year, they said it were lightnin' but you an' I both know it " +"were college kids partyin'. Rusty G an' I left ol' yeller behind and wen' " +"in to check it out. Burnt out ol' husk looked haunted, we figgered there " +"were some o' them damn kids rummagin' around in it. Rusty G brought his 18 " +"gauge, and lucky thing cuz o' what we saw." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/codger.json +msgid "" +"A gorram moose! Livin' in the ol' ranger station! It near gored Rusty, but" +" he fired up that 18 gauge and blew a big hole in its hide. Ol' 18 gauge " +"went headin' for the hills but we tracked him down. Moose went down like a " +"bag o' potatoes, but a real big bag iff'n y'catch m'drift." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "I catch your drift." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Are you done yet? Seriously!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "For the love of all that is holy, PLEASE shut the hell up!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:f" +msgid "" +"Anyway, long story short, I were headin' back up to Mount Greenwood to check" +" on th' old ranger station again when I heard them bombs fallin' and " +"choppers flyin'. Decided to camp out there to see it all through, but it " +"didn't ever end, now, did it? So here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:m" +msgid "" +"Anyway, long story short, I were headin' back up to Mount Greenwood to check" +" on th' old ranger station again when I heard them bombs fallin' and " +"choppers flyin'. Decided to camp out there to see it all through, but it " +"didn't ever end, now, did it? So here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/codger.json +msgctxt "npc:n" +msgid "" +"Anyway, long story short, I were headin' back up to Mount Greenwood to check" +" on th' old ranger station again when I heard them bombs fallin' and " +"choppers flyin'. Decided to camp out there to see it all through, but it " +"didn't ever end, now, did it? So here I am." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Thanks for the story!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/codger.json +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "npc:f" +msgid "" +"I don't even know anymore. I have no idea what is going on." +" I'm just doing what I can to stay alive. The world ended and I bungled " +"along not dying, until I met you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "npc:m" +msgid "" +"I don't even know anymore. I have no idea what is going on." +" I'm just doing what I can to stay alive. The world ended and I bungled " +"along not dying, until I met you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "npc:n" +msgid "" +"I don't even know anymore. I have no idea what is going on." +" I'm just doing what I can to stay alive. The world ended and I bungled " +"along not dying, until I met you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/confused_1.json +#: data/json/npcs/Backgrounds/no_past_2.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/mods/innawood/npcs/Backgrounds/no_past_2.json +msgid "Huh." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "u:f" +msgid "" +"I barely understand what's going on *now*. Why do you think I'd know how " +"the world ended?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "u:m" +msgid "" +"I barely understand what's going on *now*. Why do you think I'd know how " +"the world ended?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/confused_1.json +msgctxt "u:n" +msgid "" +"I barely understand what's going on *now*. Why do you think I'd know how " +"the world ended?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/confused_1.json +msgid "" +"OK, fine. Can you at least tell me what you remember about the events " +"leading up to now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/confused_1.json +msgid "" +"What, don't you remember? No, sorry, that's not fair, it was a weird time." +" OK, well, I guess this all started with the riots, didn't it? We were " +"just leading our lives, doing our jobs, and then people started rioting. " +"Not the usual protests that turned violent or anything, either, people just " +"left their houses and started breaking shit. The news tried to downplay it " +"but they couldn't keep it off the internet. I don't know what caused it, " +"they said it was some kind of drug or toxin in the water? Still, I didn't " +"really realize how bad it was getting at first. Somewhere along the way the" +" \"rioters\" started getting up and walking around with holes in their " +"chests, and that's when the real panic took over. The next few days - or " +"weeks, not really sure - are a blur to me. You'd have to ask someone else " +"how we got from there to total collapse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/confused_1.json +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#: data/mods/innawood/npcs/Backgrounds/confused_1.json +msgid "Thanks for filling me in." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:f" +msgid "" +"I was a cop. Small town sheriff. We got orders without even really knowing" +" what they meant. At some point one of the g-men on the phone told me it " +"was a Chinese attack, something in the water supply… I don't know if I " +"believe it now, but at the time it was the best explanation. At first it " +"was weird, a few people - - fighting like rabid animals. Then it " +"got worse. I tried to control things, but it was just me and my deputies " +"against a town in riot. Then things really got fucked up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:m" +msgid "" +"I was a cop. Small town sheriff. We got orders without even really knowing" +" what they meant. At some point one of the g-men on the phone told me it " +"was a Chinese attack, something in the water supply… I don't know if I " +"believe it now, but at the time it was the best explanation. At first it " +"was weird, a few people - - fighting like rabid animals. Then it " +"got worse. I tried to control things, but it was just me and my deputies " +"against a town in riot. Then things really got fucked up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:n" +msgid "" +"I was a cop. Small town sheriff. We got orders without even really knowing" +" what they meant. At some point one of the g-men on the phone told me it " +"was a Chinese attack, something in the water supply… I don't know if I " +"believe it now, but at the time it was the best explanation. At first it " +"was weird, a few people - - fighting like rabid animals. Then it " +"got worse. I tried to control things, but it was just me and my deputies " +"against a town in riot. Then things really got fucked up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/cop_1.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/cop_1.json +msgid "What happened?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:f" +msgid "" +"A big-ass hole opened up right in the middle of town, and a " +"crawled out, right in front of the church. We unloaded into it, but bullets" +" just bounced off. Got some civilians in the crossfire. It started just " +"devouring people like potato chips into a gullet that looked like a rotting " +"asshole with teeth, and… well, I lost my nerve. I ran. I think I might " +"have been the only person to escape. I haven't been able to even look at my" +" badge since then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:m" +msgid "" +"A big-ass hole opened up right in the middle of town, and a " +"crawled out, right in front of the church. We unloaded into it, but bullets" +" just bounced off. Got some civilians in the crossfire. It started just " +"devouring people like potato chips into a gullet that looked like a rotting " +"asshole with teeth, and… well, I lost my nerve. I ran. I think I might " +"have been the only person to escape. I haven't been able to even look at my" +" badge since then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_1.json +msgctxt "npc:n" +msgid "" +"A big-ass hole opened up right in the middle of town, and a " +"crawled out, right in front of the church. We unloaded into it, but bullets" +" just bounced off. Got some civilians in the crossfire. It started just " +"devouring people like potato chips into a gullet that looked like a rotting " +"asshole with teeth, and… well, I lost my nerve. I ran. I think I might " +"have been the only person to escape. I haven't been able to even look at my" +" badge since then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:f" +msgid "" +"I was SWAT. By all rights I should be dead. We were called to control " +"\"riots\", which we all know were the first hordes. Fat lot of " +"good we were. Pretty sure we killed more civilians. Even among my crew, " +"morale was piss poor and we were shooting wild. Then something hit us, " +"something big. Might have been a bomb, I really don't remember. I woke up " +"pinned underneath the SWAT van. I couldn't see anything… but I could hear " +"it, . I could hear everything. I spent hours, maybe days under " +"that van, not even trying to get out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:m" +msgid "" +"I was SWAT. By all rights I should be dead. We were called to control " +"\"riots\", which we all know were the first hordes. Fat lot of " +"good we were. Pretty sure we killed more civilians. Even among my crew, " +"morale was piss poor and we were shooting wild. Then something hit us, " +"something big. Might have been a bomb, I really don't remember. I woke up " +"pinned underneath the SWAT van. I couldn't see anything… but I could hear " +"it, . I could hear everything. I spent hours, maybe days under " +"that van, not even trying to get out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:n" +msgid "" +"I was SWAT. By all rights I should be dead. We were called to control " +"\"riots\", which we all know were the first hordes. Fat lot of " +"good we were. Pretty sure we killed more civilians. Even among my crew, " +"morale was piss poor and we were shooting wild. Then something hit us, " +"something big. Might have been a bomb, I really don't remember. I woke up " +"pinned underneath the SWAT van. I couldn't see anything… but I could hear " +"it, . I could hear everything. I spent hours, maybe days under " +"that van, not even trying to get out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/cop_2.json +#: data/mods/innawood/npcs/Backgrounds/cop_2.json +msgid "But you did get out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:f" +msgid "" +"Eventually yes. It had been quiet for hours. I was parched, injured, and " +"terrified. My training was maybe the only thing that kept me from freaking " +"out. I decided to try to pull myself out and see how bad my injuries were." +" It was easy. The side of the van was torn open, and it turned out " +"I was basically just lying under a little debris, with the ruins of the van " +"tented around me. I wasn't even too badly hurt. I grabbed as much gear as " +"I could, and I slipped out. It was night. I could hear fighting farther " +"away in the city, so I went the other way. I made it a few blocks before I " +"ran into any … I ran from them. I ran, and I ran, and I ran some " +"more. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:m" +msgid "" +"Eventually yes. It had been quiet for hours. I was parched, injured, and " +"terrified. My training was maybe the only thing that kept me from freaking " +"out. I decided to try to pull myself out and see how bad my injuries were." +" It was easy. The side of the van was torn open, and it turned out " +"I was basically just lying under a little debris, with the ruins of the van " +"tented around me. I wasn't even too badly hurt. I grabbed as much gear as " +"I could, and I slipped out. It was night. I could hear fighting farther " +"away in the city, so I went the other way. I made it a few blocks before I " +"ran into any … I ran from them. I ran, and I ran, and I ran some " +"more. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_2.json +msgctxt "npc:n" +msgid "" +"Eventually yes. It had been quiet for hours. I was parched, injured, and " +"terrified. My training was maybe the only thing that kept me from freaking " +"out. I decided to try to pull myself out and see how bad my injuries were." +" It was easy. The side of the van was torn open, and it turned out " +"I was basically just lying under a little debris, with the ruins of the van " +"tented around me. I wasn't even too badly hurt. I grabbed as much gear as " +"I could, and I slipped out. It was night. I could hear fighting farther " +"away in the city, so I went the other way. I made it a few blocks before I " +"ran into any … I ran from them. I ran, and I ran, and I ran some " +"more. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:f" +msgid "" +"Before , I was a cop. I got shot just a couple days before " +"everything went down… I made a bad call in a drug bust and a scumbag got me " +"right in the gut, it was barely stopped by my vest. I took some pretty bad " +"internal bruising. I never thought getting shot would save my life, but I " +"was off duty recuperating when the worst of it hit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:m" +msgid "" +"Before , I was a cop. I got shot just a couple days before " +"everything went down… I made a bad call in a drug bust and a scumbag got me " +"right in the gut, it was barely stopped by my vest. I took some pretty bad " +"internal bruising. I never thought getting shot would save my life, but I " +"was off duty recuperating when the worst of it hit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:n" +msgid "" +"Before , I was a cop. I got shot just a couple days before " +"everything went down… I made a bad call in a drug bust and a scumbag got me " +"right in the gut, it was barely stopped by my vest. I took some pretty bad " +"internal bruising. I never thought getting shot would save my life, but I " +"was off duty recuperating when the worst of it hit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/cop_3.json +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +msgid "What did you do when you found out about the Cataclysm?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:f" +msgid "" +"At first I wanted to help. The riots, fighting in the streets, it was too " +"much for me to just sit in my house and hear about it on the news. Then a " +"buddy of mine called me from just off the front lines. He'd been hurt and " +"he wasn't making much sense, but what he told me… well, you can imagine the " +"kind of stuff he told me. Everything the worst of the internet was making " +"up, and more. Instead of packing up to try to volunteer back onto active " +"duty, I took his advice and packed up to leave. My house was on the edge of" +" town and the riots hadn't reached it yet, but from what I'd heard it was " +"smarter to get out than to hold tight. I slipped out that night, took my " +"quad out, and camped a few days in the woods, waiting for it to blow over. " +"It never did." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:m" +msgid "" +"At first I wanted to help. The riots, fighting in the streets, it was too " +"much for me to just sit in my house and hear about it on the news. Then a " +"buddy of mine called me from just off the front lines. He'd been hurt and " +"he wasn't making much sense, but what he told me… well, you can imagine the " +"kind of stuff he told me. Everything the worst of the internet was making " +"up, and more. Instead of packing up to try to volunteer back onto active " +"duty, I took his advice and packed up to leave. My house was on the edge of" +" town and the riots hadn't reached it yet, but from what I'd heard it was " +"smarter to get out than to hold tight. I slipped out that night, took my " +"quad out, and camped a few days in the woods, waiting for it to blow over. " +"It never did." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:n" +msgid "" +"At first I wanted to help. The riots, fighting in the streets, it was too " +"much for me to just sit in my house and hear about it on the news. Then a " +"buddy of mine called me from just off the front lines. He'd been hurt and " +"he wasn't making much sense, but what he told me… well, you can imagine the " +"kind of stuff he told me. Everything the worst of the internet was making " +"up, and more. Instead of packing up to try to volunteer back onto active " +"duty, I took his advice and packed up to leave. My house was on the edge of" +" town and the riots hadn't reached it yet, but from what I'd heard it was " +"smarter to get out than to hold tight. I slipped out that night, took my " +"quad out, and camped a few days in the woods, waiting for it to blow over. " +"It never did." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/cop_3.json +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +msgid "What was it like, surviving out there with an injury?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:f" +msgid "" +"Honestly, probably better than it sounds. I had a good bug-out bag, a nice " +"tent, a lot of good stuff. I hadn't suffered any internal organ damage, my " +"stomach muscles were just really badly bruised, and I'd already had some " +"good time to recover. I think it kept me from doing anything too stupid, " +"and believe me there was a high chance of that. For a long time I had these" +" Rambo visions of rushing into town and saving everyone, but I was still too" +" immobile. By the time I had my strength back, it wasn't an option… we were" +" well into the rushing into town for supplies phase. The closest I got to " +"saving any old friends was putting down the monsters wearing their faces." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:m" +msgid "" +"Honestly, probably better than it sounds. I had a good bug-out bag, a nice " +"tent, a lot of good stuff. I hadn't suffered any internal organ damage, my " +"stomach muscles were just really badly bruised, and I'd already had some " +"good time to recover. I think it kept me from doing anything too stupid, " +"and believe me there was a high chance of that. For a long time I had these" +" Rambo visions of rushing into town and saving everyone, but I was still too" +" immobile. By the time I had my strength back, it wasn't an option… we were" +" well into the rushing into town for supplies phase. The closest I got to " +"saving any old friends was putting down the monsters wearing their faces." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/cop_3.json +msgctxt "npc:n" +msgid "" +"Honestly, probably better than it sounds. I had a good bug-out bag, a nice " +"tent, a lot of good stuff. I hadn't suffered any internal organ damage, my " +"stomach muscles were just really badly bruised, and I'd already had some " +"good time to recover. I think it kept me from doing anything too stupid, " +"and believe me there was a high chance of that. For a long time I had these" +" Rambo visions of rushing into town and saving everyone, but I was still too" +" immobile. By the time I had my strength back, it wasn't an option… we were" +" well into the rushing into town for supplies phase. The closest I got to " +"saving any old friends was putting down the monsters wearing their faces." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:f" +msgid "" +"I was just sittin' in lockup. They took me in the night before, for a " +"bullshit parole violation. Assholes. I was stuck in my cell when the cops " +"all started yelling about an emergency, geared up, and left me in there " +"havin' a staring contest with a security cam that probably wasn't " +"even on. I was stuck in there for two god-damn days, with no food and only " +"a little water. Then this big-ass zombie busted in. I didn't know what the" +" fuck to think, but if my cam wasn't working, the one in the hall sure was." +" Tripped a motion sensor or some shit, alarm started going, and the big " +"dumb fuck turned around to get at it while its arms were still stuck in the " +"cell bars. Ripped the whole door out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:m" +msgid "" +"I was just sittin' in lockup. They took me in the night before, for a " +"bullshit parole violation. Assholes. I was stuck in my cell when the cops " +"all started yelling about an emergency, geared up, and left me in there " +"havin' a staring contest with a security cam that probably wasn't " +"even on. I was stuck in there for two god-damn days, with no food and only " +"a little water. Then this big-ass zombie busted in. I didn't know what the" +" fuck to think, but if my cam wasn't working, the one in the hall sure was." +" Tripped a motion sensor or some shit, alarm started going, and the big " +"dumb fuck turned around to get at it while its arms were still stuck in the " +"cell bars. Ripped the whole door out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:n" +msgid "" +"I was just sittin' in lockup. They took me in the night before, for a " +"bullshit parole violation. Assholes. I was stuck in my cell when the cops " +"all started yelling about an emergency, geared up, and left me in there " +"havin' a staring contest with a security cam that probably wasn't " +"even on. I was stuck in there for two god-damn days, with no food and only " +"a little water. Then this big-ass zombie busted in. I didn't know what the" +" fuck to think, but if my cam wasn't working, the one in the hall sure was." +" Tripped a motion sensor or some shit, alarm started going, and the big " +"dumb fuck turned around to get at it while its arms were still stuck in the " +"cell bars. Ripped the whole door out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_1.json +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "Lucky you. How did you get away?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/criminal_1.json +msgid "" +"It was just chaos on the streets, man. But I'm used to chaos. You " +"don't live as long as I've lived and not know how to keep away from a fight " +"you can't win. Biggest worry wasn't the zombies and the monsters, honestly." +" But I swear, some cops got a nightstick so far up their ass… I didn't " +"have time to ditch my orange when stuff kept swipin' at me, and I swear, " +"cops got a look at me, they decided I was the big problem. Goddamn walking " +"corpse next to me, who do they pick to shoot at? Pricks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_1.json +msgid "How did you keep from getting arrested?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_1.json +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "What were you in for in the first place?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:f" +msgid "" +"'cuz I know how cops think. If you can call it that. Early days, they were" +" still going after alarms in case it meant, I dunno, survivors. You smack " +"some fucker's sports car, it starts wailing, the cops come to take a look " +"and you can walk right behind 'em. That's the thing about cops; they follow" +" orders, right? Even when the world's comin' apart. I kept my head down " +"until I got past the worst of it, but then, lucky me, I got sergeant " +"brainiac. Figured out why someone would trip an alarm on purpose, had them " +"case all up and down the streets for me. I wound up on the edge of town " +"layin' low under an abandoned RV for a few hours. By then… well, they had " +"some other big problems to deal with. For a little bit. Might've survived " +"if they hadn't blown their wads chasing me around the block." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:m" +msgid "" +"'cuz I know how cops think. If you can call it that. Early days, they were" +" still going after alarms in case it meant, I dunno, survivors. You smack " +"some fucker's sports car, it starts wailing, the cops come to take a look " +"and you can walk right behind 'em. That's the thing about cops; they follow" +" orders, right? Even when the world's comin' apart. I kept my head down " +"until I got past the worst of it, but then, lucky me, I got sergeant " +"brainiac. Figured out why someone would trip an alarm on purpose, had them " +"case all up and down the streets for me. I wound up on the edge of town " +"layin' low under an abandoned RV for a few hours. By then… well, they had " +"some other big problems to deal with. For a little bit. Might've survived " +"if they hadn't blown their wads chasing me around the block." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:n" +msgid "" +"'cuz I know how cops think. If you can call it that. Early days, they were" +" still going after alarms in case it meant, I dunno, survivors. You smack " +"some fucker's sports car, it starts wailing, the cops come to take a look " +"and you can walk right behind 'em. That's the thing about cops; they follow" +" orders, right? Even when the world's comin' apart. I kept my head down " +"until I got past the worst of it, but then, lucky me, I got sergeant " +"brainiac. Figured out why someone would trip an alarm on purpose, had them " +"case all up and down the streets for me. I wound up on the edge of town " +"layin' low under an abandoned RV for a few hours. By then… well, they had " +"some other big problems to deal with. For a little bit. Might've survived " +"if they hadn't blown their wads chasing me around the block." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:f" +msgid "" +"Bullshit, that's what. The assholes busted me on possession, wasn't even my" +" fuckin' stash. I don't do crack, man, that shit's nasty, I was just " +"carryin' it for my buddy Johnny. Y'know, this might be a hellhole " +"now, but if I've seen the last power-trippin' asshole cop, it might all be " +"worth it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:m" +msgid "" +"Bullshit, that's what. The assholes busted me on possession, wasn't even my" +" fuckin' stash. I don't do crack, man, that shit's nasty, I was just " +"carryin' it for my buddy Johnny. Y'know, this might be a hellhole " +"now, but if I've seen the last power-trippin' asshole cop, it might all be " +"worth it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_1.json +msgctxt "npc:n" +msgid "" +"Bullshit, that's what. The assholes busted me on possession, wasn't even my" +" fuckin' stash. I don't do crack, man, that shit's nasty, I was just " +"carryin' it for my buddy Johnny. Y'know, this might be a hellhole " +"now, but if I've seen the last power-trippin' asshole cop, it might all be " +"worth it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:f" +msgid "" +"I was lucky for . I was squatting in a warehouse out " +"on the edge of town. I was in a real place, and my crew had mostly" +" just been arrested in a big drug bust, but I had skipped out. I was scared" +" they were gonna think I ratted 'em out and come get me, but hey, no worries" +" about that now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:m" +msgid "" +"I was lucky for . I was squatting in a warehouse out " +"on the edge of town. I was in a real place, and my crew had mostly" +" just been arrested in a big drug bust, but I had skipped out. I was scared" +" they were gonna think I ratted 'em out and come get me, but hey, no worries" +" about that now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:n" +msgid "" +"I was lucky for . I was squatting in a warehouse out " +"on the edge of town. I was in a real place, and my crew had mostly" +" just been arrested in a big drug bust, but I had skipped out. I was scared" +" they were gonna think I ratted 'em out and come get me, but hey, no worries" +" about that now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_2.json +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "Woah, lucky for you. How did you find out about ?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:f" +msgid "" +"I was just in a warehouse, not in Zambonia. I had the internet. Watched " +"those crazy videos on YouTube in real time, scared the shit out of me. I " +"had it pretty good though, I'd lifted a bunch of canned food and shit, and I" +" had a pretty sweet little squat in that warehouse. I'd been planning on " +"spending a long time there after all, while I figured out how to get in good" +" with my crew." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:m" +msgid "" +"I was just in a warehouse, not in Zambonia. I had the internet. Watched " +"those crazy videos on YouTube in real time, scared the shit out of me. I " +"had it pretty good though, I'd lifted a bunch of canned food and shit, and I" +" had a pretty sweet little squat in that warehouse. I'd been planning on " +"spending a long time there after all, while I figured out how to get in good" +" with my crew." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:n" +msgid "" +"I was just in a warehouse, not in Zambonia. I had the internet. Watched " +"those crazy videos on YouTube in real time, scared the shit out of me. I " +"had it pretty good though, I'd lifted a bunch of canned food and shit, and I" +" had a pretty sweet little squat in that warehouse. I'd been planning on " +"spending a long time there after all, while I figured out how to get in good" +" with my crew." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_2.json +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "Something must have driven you out of there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:f" +msgid "" +"Yeah. . A bunch of them, led by this big creepy-ass jet-black " +"bastard with glowing red eyes, I shit you not. I dunno what brought them " +"way out my way but they saw me takin' a piss outside and that was that. I " +"took a few shots at them but that creepy-ass motherfucker waves his hands " +"and brings 'em back up, so I ran. Once I got my shit together again I " +"realized it wasn't so bad, I was running out of stuff anyway. Been livin' " +"on what I can loot ever since, until I fell in with you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:m" +msgid "" +"Yeah. . A bunch of them, led by this big creepy-ass jet-black " +"bastard with glowing red eyes, I shit you not. I dunno what brought them " +"way out my way but they saw me takin' a piss outside and that was that. I " +"took a few shots at them but that creepy-ass motherfucker waves his hands " +"and brings 'em back up, so I ran. Once I got my shit together again I " +"realized it wasn't so bad, I was running out of stuff anyway. Been livin' " +"on what I can loot ever since, until I fell in with you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:n" +msgid "" +"Yeah. . A bunch of them, led by this big creepy-ass jet-black " +"bastard with glowing red eyes, I shit you not. I dunno what brought them " +"way out my way but they saw me takin' a piss outside and that was that. I " +"took a few shots at them but that creepy-ass motherfucker waves his hands " +"and brings 'em back up, so I ran. Once I got my shit together again I " +"realized it wasn't so bad, I was running out of stuff anyway. Been livin' " +"on what I can loot ever since, until I fell in with you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/criminal_2.json +msgid "Got any tips about the boss zombie?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:f" +msgid "" +"Well, I mean, if he's surrounded by buddies like that and he can just bring " +"'em back, I think he's a scary bastard. If I got him on his own I think " +"maybe I could have taken him. Also when I was running I managed to get a " +"zombie on its own, and I smashed it to shit with a stick before the rest " +"showed up. He tried to raise that one and it didn't get back up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:m" +msgid "" +"Well, I mean, if he's surrounded by buddies like that and he can just bring " +"'em back, I think he's a scary bastard. If I got him on his own I think " +"maybe I could have taken him. Also when I was running I managed to get a " +"zombie on its own, and I smashed it to shit with a stick before the rest " +"showed up. He tried to raise that one and it didn't get back up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/criminal_2.json +msgctxt "npc:n" +msgid "" +"Well, I mean, if he's surrounded by buddies like that and he can just bring " +"'em back, I think he's a scary bastard. If I got him on his own I think " +"maybe I could have taken him. Also when I was running I managed to get a " +"zombie on its own, and I smashed it to shit with a stick before the rest " +"showed up. He tried to raise that one and it didn't get back up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/cyborg_1.json +msgid "" +"Oh God… *Zzzzt* I… I don't know what ha-happened. *BEEEEEEP* They told me I" +" was going to become the very b-best! And then I c-can only remember pain " +"and screams. P-Please don't *Zzzt* leave me here!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/cyborg_1.json +msgid "You're okay, it's over now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:f" +msgid "" +"OK, this is gonna sound crazy but I, like, I knew this was going to happen." +" Like, before it did. You can even ask my psychic except, like, I think " +"she's dead now. I told her about my dreams a week before the world ended. " +"Serious!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:m" +msgid "" +"OK, this is gonna sound crazy but I, like, I knew this was going to happen." +" Like, before it did. You can even ask my psychic except, like, I think " +"she's dead now. I told her about my dreams a week before the world ended. " +"Serious!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:n" +msgid "" +"OK, this is gonna sound crazy but I, like, I knew this was going to happen." +" Like, before it did. You can even ask my psychic except, like, I think " +"she's dead now. I told her about my dreams a week before the world ended. " +"Serious!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "What were your dreams?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "" +"OK, so, the first dream I had every night for three weeks. I dreamed that I" +" was running through the woods with a stick, fighting giant spiders. For " +"reals! Every night." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "OK, that doesn't seem that unusual though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "Wow, crazy, I can't believe you really dreamed ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +msgid "" +"OK, that's just, like, the beginning though. So, a week before it happened," +" after the spider dream, I would get up and go pee and then go back to bed " +"'cause I was kinda freaked out, right? And then I'd have this other dream, " +"like, where my boss died and came back from the dead! And then, at work a " +"few days later, my boss' husband was visiting and he had a heart attack and " +"I heard the next day that he'd come back from the dead! Just like in my " +"dream, only it was a different person!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "That is kinda strange." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +msgid "" +"RIGHT?! And there's more! So, a week before it happened, after the spider " +"dream, I would get up and go pee and then go back to bed 'cause I was kinda " +"freaked out, right? And then I'd have this other dream, like, where my boss" +" died and came back from the dead! And then, at work a few days later, my " +"boss' husband was visiting and he had a heart attack and I heard the next " +"day that he'd come back from the dead! Just like in my dream, only it was a" +" different person!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +msgid "" +"RIGHT?! Anyway, I still get weird dreams, but not of the future anymore. " +"Like, I get a lot of creepy dreams since the world ended. Like, every " +"couple nights, I dream about a field of black stars all around the Earth, " +"and for just a second they all stare at the Earth all at once like a billion" +" tiny black eyeballs. And then they blink and look away, and then in my " +"dream the Earth is a black star like all the other ones, and I'm stuck on it" +" still, all alone and freakin' out. That's the worst one. There are a few " +"others." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +msgid "Tell me some more of your weird dreams." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:f" +msgid "" +"OK, so, sometimes I dream that I am a zombie. I just don't realize it. And" +" I just act normal to myself and I see zombies as normal people and normal " +"people as zombies. When I wake up I know it's fake though because if it " +"were real, there would be way more normal people. Because they'd actually " +"be zombies. And everyone is a zombie now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:m" +msgid "" +"OK, so, sometimes I dream that I am a zombie. I just don't realize it. And" +" I just act normal to myself and I see zombies as normal people and normal " +"people as zombies. When I wake up I know it's fake though because if it " +"were real, there would be way more normal people. Because they'd actually " +"be zombies. And everyone is a zombie now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:n" +msgid "" +"OK, so, sometimes I dream that I am a zombie. I just don't realize it. And" +" I just act normal to myself and I see zombies as normal people and normal " +"people as zombies. When I wake up I know it's fake though because if it " +"were real, there would be way more normal people. Because they'd actually " +"be zombies. And everyone is a zombie now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +msgid "I think we all have dreams like that now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +msgid "" +"Yeah, probably. Sometimes I also dream that I am just like, a mote of dust," +" floating in a vast, uncaring galaxy. That one makes me wish that my pot " +"dealer, Filthy Dan, hadn't been eaten by a giant crab monster." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +msgid "Poor Filthy Dan. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +msgid "Thanks for telling me that stuff. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:f" +msgid "" +"So, like, there were some really bad riots, okay? Everyone got really " +"violent and nasty, and to be honest, I was on a bit of a spirit journey for " +"a lot of it and I don't really remember too well. But the weirdest part is," +" nobody even *cared* about each other. It's like all our caring got sucked " +"away. I think it was some kind of negative energy thing. And also that " +"made the dead, like, come back to life and stuff. Plus, like, there were " +"some monsters? I'm not really sure how they fit in." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:m" +msgid "" +"So, like, there were some really bad riots, okay? Everyone got really " +"violent and nasty, and to be honest, I was on a bit of a spirit journey for " +"a lot of it and I don't really remember too well. But the weirdest part is," +" nobody even *cared* about each other. It's like all our caring got sucked " +"away. I think it was some kind of negative energy thing. And also that " +"made the dead, like, come back to life and stuff. Plus, like, there were " +"some monsters? I'm not really sure how they fit in." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/dreamer.json +msgctxt "npc:n" +msgid "" +"So, like, there were some really bad riots, okay? Everyone got really " +"violent and nasty, and to be honest, I was on a bit of a spirit journey for " +"a lot of it and I don't really remember too well. But the weirdest part is," +" nobody even *cared* about each other. It's like all our caring got sucked " +"away. I think it was some kind of negative energy thing. And also that " +"made the dead, like, come back to life and stuff. Plus, like, there were " +"some monsters? I'm not really sure how they fit in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/dreamer.json +msgid "You seem to know a lot, what do you think caused it all?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/dreamer.json +msgid "" +"That's a tough one, but I keep thinking back to this dream I had like, a " +"year before it all started. I dreamed there was this big ball of evil " +"energy that was just waiting to suck up all the good thoughts on the earth " +"and turn us into monsters and things? So I guess that's what I think " +"happened. Everything else just seems too far-fetched, you know?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:f" +msgid "" +"I made it to one of those evac shelters, but it was almost worse " +"than what I left behind. Escaped from there, been on the run since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:m" +msgid "" +"I made it to one of those evac shelters, but it was almost worse " +"than what I left behind. Escaped from there, been on the run since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:n" +msgid "" +"I made it to one of those evac shelters, but it was almost worse " +"than what I left behind. Escaped from there, been on the run since." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_1.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "How did you survive on the run?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:f" +msgid "" +"I spent a lot of time rummaging for rhubarb and bits of vegetables in the " +"forest before I found the courage to start picking off some of those dead " +"monsters. I guess I was getting desperate." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:m" +msgid "" +"I spent a lot of time rummaging for rhubarb and bits of vegetables in the " +"forest before I found the courage to start picking off some of those dead " +"monsters. I guess I was getting desperate." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:n" +msgid "" +"I spent a lot of time rummaging for rhubarb and bits of vegetables in the " +"forest before I found the courage to start picking off some of those dead " +"monsters. I guess I was getting desperate." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_1.json +msgid "And that's it? You spent months just living off the land?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:f" +msgid "" +"Not exactly. After a while, I got brave. I started venturing towards the " +"outskirts of town, picking off zombies here and there. I learned about " +"traveling in at night to avoid all but those shadow-zombies, and " +"that got me pretty far. Eventually I cleared out a cozy little nook for " +"myself and started really feeling comfortable. I guess I got a bit " +"complacent." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:m" +msgid "" +"Not exactly. After a while, I got brave. I started venturing towards the " +"outskirts of town, picking off zombies here and there. I learned about " +"traveling in at night to avoid all but those shadow-zombies, and " +"that got me pretty far. Eventually I cleared out a cozy little nook for " +"myself and started really feeling comfortable. I guess I got a bit " +"complacent." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:n" +msgid "" +"Not exactly. After a while, I got brave. I started venturing towards the " +"outskirts of town, picking off zombies here and there. I learned about " +"traveling in at night to avoid all but those shadow-zombies, and " +"that got me pretty far. Eventually I cleared out a cozy little nook for " +"myself and started really feeling comfortable. I guess I got a bit " +"complacent." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_1.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "Complacent?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:f" +msgid "" +"I thought I had those damned figured out. I got braver, started " +"heading out by day more and more. One of those screamer zombies spotted me " +"and called in a horde, with a giant beastie at the head of it, the " +"size of a Volkswagen and all covered in bone plates. I know when I'm " +"outclassed. The big guy was held back by his own horde of buddies, and I " +"managed to book it back to my place. I closed the windows, locked it down, " +"but it was too late. The giant followed me and just started hammering right" +" through the walls. I grabbed what I could and made for the horizon. Last " +"I saw of my squat, it was collapsing on the bastard. For all I know, it " +"died in the crash, but I am not going back to find out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:m" +msgid "" +"I thought I had those damned figured out. I got braver, started " +"heading out by day more and more. One of those screamer zombies spotted me " +"and called in a horde, with a giant beastie at the head of it, the " +"size of a Volkswagen and all covered in bone plates. I know when I'm " +"outclassed. The big guy was held back by his own horde of buddies, and I " +"managed to book it back to my place. I closed the windows, locked it down, " +"but it was too late. The giant followed me and just started hammering right" +" through the walls. I grabbed what I could and made for the horizon. Last " +"I saw of my squat, it was collapsing on the bastard. For all I know, it " +"died in the crash, but I am not going back to find out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:n" +msgid "" +"I thought I had those damned figured out. I got braver, started " +"heading out by day more and more. One of those screamer zombies spotted me " +"and called in a horde, with a giant beastie at the head of it, the " +"size of a Volkswagen and all covered in bone plates. I know when I'm " +"outclassed. The big guy was held back by his own horde of buddies, and I " +"managed to book it back to my place. I closed the windows, locked it down, " +"but it was too late. The giant followed me and just started hammering right" +" through the walls. I grabbed what I could and made for the horizon. Last " +"I saw of my squat, it was collapsing on the bastard. For all I know, it " +"died in the crash, but I am not going back to find out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:f" +msgid "" +"What happened? I'm not really sure. You must know about the riots and all " +"that, that the government and the police totally failed to contain. I don't" +" have a good guess what caused that. I thought it was the usual stuff at " +"first, and I gotta admit, I was sort of excited and scared it was the start " +"of a revolution. Not excited enough to join in though, and I guess anyone " +"who was is probably dead now. I tried to wait it out at home, packed a " +"little bug-out bag, but then the internet started showing videos of rioters " +"getting back up and fighting with crazy injuries. I don't know how many " +"people really believed it at first, but I took that as my sign and ditched " +"town for the evac shelter. I don't know exactly what happened after that. " +"The center I was in was heavily vandalized and empty, and I never saw anyone" +" else. The cell phone grid was locked up, except for one emergency message " +"that came through around a day later saying the government had fallen. " +"Power went out a few days later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:m" +msgid "" +"What happened? I'm not really sure. You must know about the riots and all " +"that, that the government and the police totally failed to contain. I don't" +" have a good guess what caused that. I thought it was the usual stuff at " +"first, and I gotta admit, I was sort of excited and scared it was the start " +"of a revolution. Not excited enough to join in though, and I guess anyone " +"who was is probably dead now. I tried to wait it out at home, packed a " +"little bug-out bag, but then the internet started showing videos of rioters " +"getting back up and fighting with crazy injuries. I don't know how many " +"people really believed it at first, but I took that as my sign and ditched " +"town for the evac shelter. I don't know exactly what happened after that. " +"The center I was in was heavily vandalized and empty, and I never saw anyone" +" else. The cell phone grid was locked up, except for one emergency message " +"that came through around a day later saying the government had fallen. " +"Power went out a few days later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_1.json +msgctxt "npc:n" +msgid "" +"What happened? I'm not really sure. You must know about the riots and all " +"that, that the government and the police totally failed to contain. I don't" +" have a good guess what caused that. I thought it was the usual stuff at " +"first, and I gotta admit, I was sort of excited and scared it was the start " +"of a revolution. Not excited enough to join in though, and I guess anyone " +"who was is probably dead now. I tried to wait it out at home, packed a " +"little bug-out bag, but then the internet started showing videos of rioters " +"getting back up and fighting with crazy injuries. I don't know how many " +"people really believed it at first, but I took that as my sign and ditched " +"town for the evac shelter. I don't know exactly what happened after that. " +"The center I was in was heavily vandalized and empty, and I never saw anyone" +" else. The cell phone grid was locked up, except for one emergency message " +"that came through around a day later saying the government had fallen. " +"Power went out a few days later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:f" +msgid "" +"Same as most people who didn't get killed straight up during the riots. I " +"went to one of those evacuation death traps. I actually " +"lived there for a while with three others. One guy who I guess had watched " +"a lot of movies kinda ran the show, because he seemed to really know what " +"was going on. Spoiler alert: he didn't." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:m" +msgid "" +"Same as most people who didn't get killed straight up during the riots. I " +"went to one of those evacuation death traps. I actually " +"lived there for a while with three others. One guy who I guess had watched " +"a lot of movies kinda ran the show, because he seemed to really know what " +"was going on. Spoiler alert: he didn't." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:n" +msgid "" +"Same as most people who didn't get killed straight up during the riots. I " +"went to one of those evacuation death traps. I actually " +"lived there for a while with three others. One guy who I guess had watched " +"a lot of movies kinda ran the show, because he seemed to really know what " +"was going on. Spoiler alert: he didn't." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_2.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_2.json +msgid "What happened to your original crew?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:f" +msgid "" +"Things went south when our fearless leader decided we had to put down one of" +" the other survivors that had been bitten. Her husband felt a bit strongly " +"against that, and I wasn't too keen on it either; by this point, he'd " +"already been wrong about a lot. Well, he took matters into his own hands " +"and killed her. Then her husband decided one good turn deserves another, " +"and killed the idiot. And then she got back up and I killed her again, and " +"pulped our former leader. Unfortunately she'd given her husband a hell of a" +" nip during the struggle, when he couldn't get his shit together enough to " +"fight back. Not that I fucking blame him. We made it out of there " +"together, but it was too much for him, he clearly wasn't in it anymore… the " +"bite got infected, but it was another that finally killed him. And" +" then I was alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:m" +msgid "" +"Things went south when our fearless leader decided we had to put down one of" +" the other survivors that had been bitten. Her husband felt a bit strongly " +"against that, and I wasn't too keen on it either; by this point, he'd " +"already been wrong about a lot. Well, he took matters into his own hands " +"and killed her. Then her husband decided one good turn deserves another, " +"and killed the idiot. And then she got back up and I killed her again, and " +"pulped our former leader. Unfortunately she'd given her husband a hell of a" +" nip during the struggle, when he couldn't get his shit together enough to " +"fight back. Not that I fucking blame him. We made it out of there " +"together, but it was too much for him, he clearly wasn't in it anymore… the " +"bite got infected, but it was another that finally killed him. And" +" then I was alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:n" +msgid "" +"Things went south when our fearless leader decided we had to put down one of" +" the other survivors that had been bitten. Her husband felt a bit strongly " +"against that, and I wasn't too keen on it either; by this point, he'd " +"already been wrong about a lot. Well, he took matters into his own hands " +"and killed her. Then her husband decided one good turn deserves another, " +"and killed the idiot. And then she got back up and I killed her again, and " +"pulped our former leader. Unfortunately she'd given her husband a hell of a" +" nip during the struggle, when he couldn't get his shit together enough to " +"fight back. Not that I fucking blame him. We made it out of there " +"together, but it was too much for him, he clearly wasn't in it anymore… the " +"bite got infected, but it was another that finally killed him. And" +" then I was alone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/evacuee_2.json +msgid "What do you think happened? You see them around anywhere?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:f" +msgid "" +"Well, I assume you know about the riots and the military and police and the " +"freakin' nightmare monsters walking the earth beside zombies, right? If " +"you're asking what I think caused it all, well, I dunno. My best guess it " +"was some huge government overreach, maybe some kind of experimental " +"bioweapon that got away. They tried to lie so much at the start about " +"everything that was going on, I don't think the whole 'Chinese attack' shit " +"measures up. They were trying to cover something up. As for the real end " +"times, maybe the rest of the world tried to contain it. I heard there were " +"honest-to-god nukes going off here on American soil. To me that seems like " +"somewhere else, maybe Europe, trying to get whatever is going on here " +"contained. Maybe it even worked. It's bad now but it's not like it was." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:m" +msgid "" +"Well, I assume you know about the riots and the military and police and the " +"freakin' nightmare monsters walking the earth beside zombies, right? If " +"you're asking what I think caused it all, well, I dunno. My best guess it " +"was some huge government overreach, maybe some kind of experimental " +"bioweapon that got away. They tried to lie so much at the start about " +"everything that was going on, I don't think the whole 'Chinese attack' shit " +"measures up. They were trying to cover something up. As for the real end " +"times, maybe the rest of the world tried to contain it. I heard there were " +"honest-to-god nukes going off here on American soil. To me that seems like " +"somewhere else, maybe Europe, trying to get whatever is going on here " +"contained. Maybe it even worked. It's bad now but it's not like it was." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_2.json +msgctxt "npc:n" +msgid "" +"Well, I assume you know about the riots and the military and police and the " +"freakin' nightmare monsters walking the earth beside zombies, right? If " +"you're asking what I think caused it all, well, I dunno. My best guess it " +"was some huge government overreach, maybe some kind of experimental " +"bioweapon that got away. They tried to lie so much at the start about " +"everything that was going on, I don't think the whole 'Chinese attack' shit " +"measures up. They were trying to cover something up. As for the real end " +"times, maybe the rest of the world tried to contain it. I heard there were " +"honest-to-god nukes going off here on American soil. To me that seems like " +"somewhere else, maybe Europe, trying to get whatever is going on here " +"contained. Maybe it even worked. It's bad now but it's not like it was." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"There's nothing too special about me, I'm not sure why I survived. I got " +"evacuated with a handful of others, but we were too late to make the second " +"trip to a FEMA center. We got attacked by the dead… I was the only one to " +"make it out. I never looked back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"There's nothing too special about me, I'm not sure why I survived. I got " +"evacuated with a handful of others, but we were too late to make the second " +"trip to a FEMA center. We got attacked by the dead… I was the only one to " +"make it out. I never looked back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"There's nothing too special about me, I'm not sure why I survived. I got " +"evacuated with a handful of others, but we were too late to make the second " +"trip to a FEMA center. We got attacked by the dead… I was the only one to " +"make it out. I never looked back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_3.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "How did you survive after that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"Sheer luck I guess. I went the absolute wrong way, into town, and wound up " +"stuck in the subway system. I spent a few days living off vending machine " +"food. Not the best eating, but I pulled through. At least there weren't so" +" many zombies down there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"Sheer luck I guess. I went the absolute wrong way, into town, and wound up " +"stuck in the subway system. I spent a few days living off vending machine " +"food. Not the best eating, but I pulled through. At least there weren't so" +" many zombies down there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"Sheer luck I guess. I went the absolute wrong way, into town, and wound up " +"stuck in the subway system. I spent a few days living off vending machine " +"food. Not the best eating, but I pulled through. At least there weren't so" +" many zombies down there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_3.json +msgid "What got you out of the subway?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to make a break " +"for it. I waited until dark and then skipped out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to make a break " +"for it. I waited until dark and then skipped out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to make a break " +"for it. I waited until dark and then skipped out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to think of " +"something else. I started raiding the surrounding area by night, and built " +"a decent little base under there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to think of " +"something else. I started raiding the surrounding area by night, and built " +"a decent little base under there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"Straight up hunger. I didn't have any great light source down there, and I " +"didn't have much food. I was slipping up and down to the station to buy " +"from the vending machines, but once I ran out of cash I had to think of " +"something else. I started raiding the surrounding area by night, and built " +"a decent little base under there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_3.json +msgid "I didn't meet you in the subway though. You left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"Yeah. I had it pretty good there, but eventually I just started going a bit" +" nuts. Always dark, a bit cold, living off scavenged junk food… a soul can " +"only live like that for so long. When the weather above ground got warmer " +"and the daylight hours got longer I decided to get a bit braver. I'd " +"learned enough about the that I was able to live pretty well after" +" that. I've camped a few places, scavenged berries and whatnot, lived a " +"pretty good life compared to those first few months." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"Yeah. I had it pretty good there, but eventually I just started going a bit" +" nuts. Always dark, a bit cold, living off scavenged junk food… a soul can " +"only live like that for so long. When the weather above ground got warmer " +"and the daylight hours got longer I decided to get a bit braver. I'd " +"learned enough about the that I was able to live pretty well after" +" that. I've camped a few places, scavenged berries and whatnot, lived a " +"pretty good life compared to those first few months." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"Yeah. I had it pretty good there, but eventually I just started going a bit" +" nuts. Always dark, a bit cold, living off scavenged junk food… a soul can " +"only live like that for so long. When the weather above ground got warmer " +"and the daylight hours got longer I decided to get a bit braver. I'd " +"learned enough about the that I was able to live pretty well after" +" that. I've camped a few places, scavenged berries and whatnot, lived a " +"pretty good life compared to those first few months." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:f" +msgid "" +"Woah, , I don't even know where to start. The riots? I think it " +"was going on sooner than that. There were bad murmurs going on a few weeks " +"before that happened. Lots of really scary crimes, not your usual stuff but" +" like cannibalism and some real unspeakable shit, you know? When the riots " +"started, I think I was already primed to think of it as something different " +"from a normal equality riot or anything like that. I think that's part of " +"how I got out safer, I had had some time to get some stuff and get going, " +"and didn't try to make shopping trips. People were abso-fuckin-lutely crazy" +" in those days. It was a lot like the pandemic a few years back, except the" +" police were out in the streets in force, gunning people down like it was " +"going out of style." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:m" +msgid "" +"Woah, , I don't even know where to start. The riots? I think it " +"was going on sooner than that. There were bad murmurs going on a few weeks " +"before that happened. Lots of really scary crimes, not your usual stuff but" +" like cannibalism and some real unspeakable shit, you know? When the riots " +"started, I think I was already primed to think of it as something different " +"from a normal equality riot or anything like that. I think that's part of " +"how I got out safer, I had had some time to get some stuff and get going, " +"and didn't try to make shopping trips. People were abso-fuckin-lutely crazy" +" in those days. It was a lot like the pandemic a few years back, except the" +" police were out in the streets in force, gunning people down like it was " +"going out of style." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_3.json +msgctxt "npc:n" +msgid "" +"Woah, , I don't even know where to start. The riots? I think it " +"was going on sooner than that. There were bad murmurs going on a few weeks " +"before that happened. Lots of really scary crimes, not your usual stuff but" +" like cannibalism and some real unspeakable shit, you know? When the riots " +"started, I think I was already primed to think of it as something different " +"from a normal equality riot or anything like that. I think that's part of " +"how I got out safer, I had had some time to get some stuff and get going, " +"and didn't try to make shopping trips. People were abso-fuckin-lutely crazy" +" in those days. It was a lot like the pandemic a few years back, except the" +" police were out in the streets in force, gunning people down like it was " +"going out of style." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_3.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "Do you have any idea what the actual cause was?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/evacuee_3.json +msgid "" +"Not really. Government fed us all kinds of conflicting stories, and there " +"was some absolutely heinous stuff going on. I mean, you can't have missed " +"that video of the woman killing her own baby, right? God, that still gives " +"me nightmares. I don't know what it was about it, something about the look " +"on her face. Worse stuff came out of course, and now we've both seen worse " +"things with our own eyes, but that one still comes back to haunt me. " +"Anyway, they never could control the riots, and by the time the rioters " +"started turning into undead it was way too late. I don't know if morale " +"just broke or what but I heard rumors the military and police started " +"turning on each other as much as the crowds. What actually made the dead " +"come back to life though? I haven't got a clue." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:f" +msgid "" +"They were shipping me with a bunch of evacuees over to a refugee center, " +"when the bus got smashed in by the biggest zombie you ever saw. It was busy" +" with the other passengers, so I did what anyone would do and fucked right " +"out of there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:m" +msgid "" +"They were shipping me with a bunch of evacuees over to a refugee center, " +"when the bus got smashed in by the biggest zombie you ever saw. It was busy" +" with the other passengers, so I did what anyone would do and fucked right " +"out of there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:n" +msgid "" +"They were shipping me with a bunch of evacuees over to a refugee center, " +"when the bus got smashed in by the biggest zombie you ever saw. It was busy" +" with the other passengers, so I did what anyone would do and fucked right " +"out of there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_4.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +msgid "Don't leave me hanging, what happened next?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:f" +msgid "" +"I ran until I felt like my lungs were going to jump right out of my mouth. " +"I holed up in the forest for the night, under a fir tree. In the morning I " +"heard someone talking, so I went to see. I was playing it pretty careful " +"though, there were still a lot of psychos and rioters around. I snuck up on" +" some kind of thing, some monster worse than any zombie. Some huge bug " +"thing, saying random phrases like some kind of broken tape recorder. It was" +" dragging a few human bodies behind it, I couldn't tell if they were dead or" +" unconscious. Honestly I didn't wait to find out, I ducked into the bushes " +"and tried not to breath until I couldn't hear it anymore." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:m" +msgid "" +"I ran until I felt like my lungs were going to jump right out of my mouth. " +"I holed up in the forest for the night, under a fir tree. In the morning I " +"heard someone talking, so I went to see. I was playing it pretty careful " +"though, there were still a lot of psychos and rioters around. I snuck up on" +" some kind of thing, some monster worse than any zombie. Some huge bug " +"thing, saying random phrases like some kind of broken tape recorder. It was" +" dragging a few human bodies behind it, I couldn't tell if they were dead or" +" unconscious. Honestly I didn't wait to find out, I ducked into the bushes " +"and tried not to breath until I couldn't hear it anymore." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:n" +msgid "" +"I ran until I felt like my lungs were going to jump right out of my mouth. " +"I holed up in the forest for the night, under a fir tree. In the morning I " +"heard someone talking, so I went to see. I was playing it pretty careful " +"though, there were still a lot of psychos and rioters around. I snuck up on" +" some kind of thing, some monster worse than any zombie. Some huge bug " +"thing, saying random phrases like some kind of broken tape recorder. It was" +" dragging a few human bodies behind it, I couldn't tell if they were dead or" +" unconscious. Honestly I didn't wait to find out, I ducked into the bushes " +"and tried not to breath until I couldn't hear it anymore." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_4.json +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "Where did you go from there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:f" +msgid "" +"Once I was okay leaving the bushes, I made my way to an old shed I could see" +" a ways off. It was falling in but it kept the rain and wind off and gave " +"me a place out of sight. I stayed there until I ran out of those ass-" +"tasting ration bars I'd filled my backpack with. Then I took on the " +"wanderin' life until we met." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:m" +msgid "" +"Once I was okay leaving the bushes, I made my way to an old shed I could see" +" a ways off. It was falling in but it kept the rain and wind off and gave " +"me a place out of sight. I stayed there until I ran out of those ass-" +"tasting ration bars I'd filled my backpack with. Then I took on the " +"wanderin' life until we met." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_4.json +msgctxt "npc:n" +msgid "" +"Once I was okay leaving the bushes, I made my way to an old shed I could see" +" a ways off. It was falling in but it kept the rain and wind off and gave " +"me a place out of sight. I stayed there until I ran out of those ass-" +"tasting ration bars I'd filled my backpack with. Then I took on the " +"wanderin' life until we met." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/evacuee_4.json +msgid "" +"What's this, some kinda Back to the Future thing? How could you not know " +"what happened? The world damn well ended, that's what. And it didn't start" +" with an earthquake, birds, snakes, or airplanes. It started with riots, " +"and they had to dispatch cops and then the military to take care of the " +" criminals. The government tried to pad it claiming it was some kind" +" of mind control, but I didn't see too much different from the usual " +"bullshit: entitled babies looking for an excuse to break the law. It just " +"got way worse, this time, until it was time to get out of dodge. I heard " +"rumors they were even bombing some of the urban centers to try to control it" +" - which, I have to admit, is maybe a bit too hard-core." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:f" +msgid "" +"My evac shelter got swarmed by some of those bees, the ones the size of " +"dogs. I took out a few with a plank, but pretty quick I realized it was " +"either head for the hills or get stuck like a pig. The rest is history." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:m" +msgid "" +"My evac shelter got swarmed by some of those bees, the ones the size of " +"dogs. I took out a few with a plank, but pretty quick I realized it was " +"either head for the hills or get stuck like a pig. The rest is history." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:n" +msgid "" +"My evac shelter got swarmed by some of those bees, the ones the size of " +"dogs. I took out a few with a plank, but pretty quick I realized it was " +"either head for the hills or get stuck like a pig. The rest is history." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "Giant bees? Tell me more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "But bees aren't usually aggressive…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:f" +msgid "" +"Yeah, I'm sure you've seen them, they're everywhere. Like something out of " +"an old sci-fi movie. Some of the others in the evac shelter got stung, it " +"was no joke. I didn't stick around to see what the lasting effect was " +"though. I'm not ashamed to admit I ran like a chicken." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:m" +msgid "" +"Yeah, I'm sure you've seen them, they're everywhere. Like something out of " +"an old sci-fi movie. Some of the others in the evac shelter got stung, it " +"was no joke. I didn't stick around to see what the lasting effect was " +"though. I'm not ashamed to admit I ran like a chicken." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:n" +msgid "" +"Yeah, I'm sure you've seen them, they're everywhere. Like something out of " +"an old sci-fi movie. Some of the others in the evac shelter got stung, it " +"was no joke. I didn't stick around to see what the lasting effect was " +"though. I'm not ashamed to admit I ran like a chicken." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "But bees aren't usually aggressive… do you mean wasps?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:f" +msgid "" +"Well, excuse me if I didn't stop to ask what kind of killer bugs " +"they were." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:m" +msgid "" +"Well, excuse me if I didn't stop to ask what kind of killer bugs " +"they were." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "npc:n" +msgid "" +"Well, excuse me if I didn't stop to ask what kind of killer bugs " +"they were." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +msgid "Sorry. Could you tell me more about them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +msgid "Right. Sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/evacuee_5.json +msgid "" +"Okay listen. Don't believe that government stuff. There's a common thread " +"to all of it: the riots, the military failing to contain it, even the giant " +"monsters they said were appearing in the last few days and had to be wiped " +"out with nukes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/evacuee_5.json +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "You've got my attention." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "u:f" +msgid "" +"You ever see the Matrix? This is it. In real life. To keep us locked in " +"here, the creators of the simulation have to make sure we're just the right " +"level of miserable. I think their algorithms got messed up though, and went" +" into overdrive, because all this is a little implausible. Still, I guess " +"we're still jacked in, so maybe it's working." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "u:m" +msgid "" +"You ever see the Matrix? This is it. In real life. To keep us locked in " +"here, the creators of the simulation have to make sure we're just the right " +"level of miserable. I think their algorithms got messed up though, and went" +" into overdrive, because all this is a little implausible. Still, I guess " +"we're still jacked in, so maybe it's working." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_5.json +msgctxt "u:n" +msgid "" +"You ever see the Matrix? This is it. In real life. To keep us locked in " +"here, the creators of the simulation have to make sure we're just the right " +"level of miserable. I think their algorithms got messed up though, and went" +" into overdrive, because all this is a little implausible. Still, I guess " +"we're still jacked in, so maybe it's working." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:f" +msgid "" +"Well, I was at home when the cell phone alert went off and told me to get to" +" an evac shelter. So I went to an evac shelter. And then the shelter got " +"too crowded, and people were waiting to get taken to the refugee center, but" +" the buses never came. You must already know about all that. It turned " +"into panic, and then fighting. I didn't stick around to see what happened " +"next; I headed into the woods with what tools I could snatch from the " +"lockers. I went back a few days later, but the place was totally abandoned." +" No idea what happened to all those people." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:m" +msgid "" +"Well, I was at home when the cell phone alert went off and told me to get to" +" an evac shelter. So I went to an evac shelter. And then the shelter got " +"too crowded, and people were waiting to get taken to the refugee center, but" +" the buses never came. You must already know about all that. It turned " +"into panic, and then fighting. I didn't stick around to see what happened " +"next; I headed into the woods with what tools I could snatch from the " +"lockers. I went back a few days later, but the place was totally abandoned." +" No idea what happened to all those people." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:n" +msgid "" +"Well, I was at home when the cell phone alert went off and told me to get to" +" an evac shelter. So I went to an evac shelter. And then the shelter got " +"too crowded, and people were waiting to get taken to the refugee center, but" +" the buses never came. You must already know about all that. It turned " +"into panic, and then fighting. I didn't stick around to see what happened " +"next; I headed into the woods with what tools I could snatch from the " +"lockers. I went back a few days later, but the place was totally abandoned." +" No idea what happened to all those people." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:f" +msgid "" +"I gotta be honest with you, I heard a lot of stories back at the shelter, " +"and only one of them really stuck. This is some kind of science experiment " +"gone wrong. I don't know what caused the riots and the undead in the first " +"place, but there's no way it's this out of control everywhere. Yeah, I got " +"the same 'the government has fallen' text as everyone, but it doesn't make " +"*sense* that it could be so widespread so fast. I think we're in some sort " +"of exclusion zone, where they're letting whatever is going on run its course" +" to see how it works so they can fight it better next time. Somewhere out " +"there, outside the zone, it's more or less business as usual." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:m" +msgid "" +"I gotta be honest with you, I heard a lot of stories back at the shelter, " +"and only one of them really stuck. This is some kind of science experiment " +"gone wrong. I don't know what caused the riots and the undead in the first " +"place, but there's no way it's this out of control everywhere. Yeah, I got " +"the same 'the government has fallen' text as everyone, but it doesn't make " +"*sense* that it could be so widespread so fast. I think we're in some sort " +"of exclusion zone, where they're letting whatever is going on run its course" +" to see how it works so they can fight it better next time. Somewhere out " +"there, outside the zone, it's more or less business as usual." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/evacuee_6.json +msgctxt "npc:n" +msgid "" +"I gotta be honest with you, I heard a lot of stories back at the shelter, " +"and only one of them really stuck. This is some kind of science experiment " +"gone wrong. I don't know what caused the riots and the undead in the first " +"place, but there's no way it's this out of control everywhere. Yeah, I got " +"the same 'the government has fallen' text as everyone, but it doesn't make " +"*sense* that it could be so widespread so fast. I think we're in some sort " +"of exclusion zone, where they're letting whatever is going on run its course" +" to see how it works so they can fight it better next time. Somewhere out " +"there, outside the zone, it's more or less business as usual." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/ex_pilot_1.json +msgctxt "npc:f" +msgid "" +"Where was I? I don't even know, what day do you think it all ended? When I" +" thought shit was hitting the fan I took some vacation time at the airline." +" Next day, somebody bombed them. No shit, just like Oklahoma city in '95." +" Thought that was a good sign to get out so I emailed some family out in " +"the country that I was coming over and got on the road. Didn't even make it" +" to the interstate before I ran into the cops setting up a roadblock. I " +"drove off the road and it all gets fuzzy from there. Next town I got to was" +" already lynching people from the streetlights… I didn't stop for gas. Lost" +" the car at some point, lost track of the days too. Not sure I ever got a " +"reply to my email." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/ex_pilot_1.json +msgctxt "npc:m" +msgid "" +"Where was I? I don't even know, what day do you think it all ended? When I" +" thought shit was hitting the fan I took some vacation time at the airline." +" Next day, somebody bombed them. No shit, just like Oklahoma city in '95." +" Thought that was a good sign to get out so I emailed some family out in " +"the country that I was coming over and got on the road. Didn't even make it" +" to the interstate before I ran into the cops setting up a roadblock. I " +"drove off the road and it all gets fuzzy from there. Next town I got to was" +" already lynching people from the streetlights… I didn't stop for gas. Lost" +" the car at some point, lost track of the days too. Not sure I ever got a " +"reply to my email." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/ex_pilot_1.json +msgctxt "npc:n" +msgid "" +"Where was I? I don't even know, what day do you think it all ended? When I" +" thought shit was hitting the fan I took some vacation time at the airline." +" Next day, somebody bombed them. No shit, just like Oklahoma city in '95." +" Thought that was a good sign to get out so I emailed some family out in " +"the country that I was coming over and got on the road. Didn't even make it" +" to the interstate before I ran into the cops setting up a roadblock. I " +"drove off the road and it all gets fuzzy from there. Next town I got to was" +" already lynching people from the streetlights… I didn't stop for gas. Lost" +" the car at some point, lost track of the days too. Not sure I ever got a " +"reply to my email." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/ex_pilot_1.json +msgid "You were a pilot? Can you fly a helicopter?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ 'pot' and 'mary jane' are both slang terms for marijuana, a recreational +#. drug that's federally illegal in the US. In several states, possessing +#. more than a certain quantity of marijuana is considered 'possession with +#. intent to distribute' and can incur a felony conviction. Some states also +#. allow conviction records of non-violent drug offenses to be 'sealed' +#. (restricted from being publicly published or considered by the court) if +#. the convicted person does not commit further crimes. +#: data/json/npcs/Backgrounds/ex_pilot_1.json +msgid "" +"Uh, well probably? I flew fixed-wing for work, but my interest in flying " +"was for helitack - uh, that's helicopter transport for firefighting teams. " +"Anyway, I got a stupid pot conviction and that disqualified me. Took a job " +"with the airline to keep fresh until I could finish probation and get the " +"records sealed. Funny, you smoke some mary jane and they say you can't save" +" lives with firefighting. But they'll let you fly a plane with hundreds of " +"people in it, not like anyone's ever crashed one of those on purpose before." +" So yeah, get me a helicopter and I'd be happy to fly." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "" +"That's a tall order. I guess the short version is that I got evacuated to a" +" FEMA camp for my so-called safety, but luckily I made it out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Tell me more about that FEMA camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "How did you get out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "" +"It was terrifying. We were shipped there on a repurposed school bus, about " +"thirty of us. You can probably see the issues right away. A few of the " +"folks on board the bus had injuries, and some schmuck who had seen too many " +"B-movies tried to insist that anyone who 'had been bitten' was going to " +"'turn'. Fucking idiot, right? I've been bitten a dozen times now and the " +"worst I got was a gross infection." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "What happened after that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "" +"That guy started a frenzy. People were already panicked. There was an " +"armed guy overseeing the transport, acting like a cop but really he was just" +" some kid they'd handed a rifle to. He tried to calm things down, " +"and I guess it actually worked for a bit, although the 'kill the infected' " +"bunch were pretty freaked out and were clearly ready to jump the " +"moment the granny with the cut on her arm started frothing at the mouth. " +"They started acting up again when we got to the camp. That didn't go well " +"for them. A few heavily armed soldiers dragged them away, and I never saw " +"them again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "npc:f" +msgid "" +"That place was chaos. I only stayed a few hours. They had a big backhoe " +"running, digging a huge pit in a cordoned section they wouldn't let us near." +" Well, I managed to sneak over that way, and saw them dumping load after " +"load of the dead in the pit, pouring dirt back over them even as they " +"revived and tried to climb out. Even with all the shit I've seen since, it " +"haunts me. I knew then I had to get out. Luckily for me, we were attacked " +"the next morning by some giant horror, a kind I haven't really seen since " +"then. While the guards were busy with that, I grabbed some supplies I'd " +"stocked up over the night and I fucked right out of there. A few others " +"tried to fuck out with me, but as far as I know I was the only lucky one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "npc:m" +msgid "" +"That place was chaos. I only stayed a few hours. They had a big backhoe " +"running, digging a huge pit in a cordoned section they wouldn't let us near." +" Well, I managed to sneak over that way, and saw them dumping load after " +"load of the dead in the pit, pouring dirt back over them even as they " +"revived and tried to climb out. Even with all the shit I've seen since, it " +"haunts me. I knew then I had to get out. Luckily for me, we were attacked " +"the next morning by some giant horror, a kind I haven't really seen since " +"then. While the guards were busy with that, I grabbed some supplies I'd " +"stocked up over the night and I fucked right out of there. A few others " +"tried to fuck out with me, but as far as I know I was the only lucky one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "npc:n" +msgid "" +"That place was chaos. I only stayed a few hours. They had a big backhoe " +"running, digging a huge pit in a cordoned section they wouldn't let us near." +" Well, I managed to sneak over that way, and saw them dumping load after " +"load of the dead in the pit, pouring dirt back over them even as they " +"revived and tried to climb out. Even with all the shit I've seen since, it " +"haunts me. I knew then I had to get out. Luckily for me, we were attacked " +"the next morning by some giant horror, a kind I haven't really seen since " +"then. While the guards were busy with that, I grabbed some supplies I'd " +"stocked up over the night and I fucked right out of there. A few others " +"tried to fuck out with me, but as far as I know I was the only lucky one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Maybe another time. I don't really like thinking about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Sorry. Tell me more about that FEMA camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Sorry for asking. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Sorry for asking. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "u:f" +msgid "" +"Woof, you ready for a real hot take? The government did this to us." +" Intentionally, or at least sort-of intentionally." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "u:m" +msgid "" +"Woof, you ready for a real hot take? The government did this to us." +" Intentionally, or at least sort-of intentionally." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgctxt "u:n" +msgid "" +"Woof, you ready for a real hot take? The government did this to us." +" Intentionally, or at least sort-of intentionally." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "Oh?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "" +"Damn right. They lied to us for god knows how long about what was going on " +"because they didn't want us to figure it out. It probably started as a way " +"to keep the people in line, but it backfired somehow. My guess is they " +"tried to de-educate us, tried to mislead us, and when that wasn't working " +"they tried actual drugs in the water to make us stupid or something. " +"Instead of just stupid, some people got violent. Then they tried to " +"leverage that to put in martial law, but that didn't work and they wound up " +"fighting hordes of people. Only they didn't realize their brain " +"drugs were some kind of mutagen that turn people into zombies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "What about all the other stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/fema_evacuee_1.json +msgid "" +"I think it's mostly mutation. I don't know what they used, but it's some " +"real mad science shit, I didn't think most of this was even possible. I " +"also wonder if whatever they put in the water has made us a bit crazy. " +"Maybe some of this is just a hallucination? That one blows my mind a bit, " +"I'm not sure I believe it but I got nothin' else." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:f" +msgid "" +"I'm not from around here… You can probably tell from the accent, I'm from " +"the UK. I was here doing my PhD at Dartmouth. I was halfway to MIT for a " +"conference when stopped me. I was staying at a flea-ridden " +"little motel on the side of the road. When I got up for whatever was going " +"to pass for breakfast, the fat bloody proprietor was sitting at his desk, " +"wearing the same grubby clothes from the night before. I thought he had " +"just slept there, but when he looked at me… well, you know what those Zed-" +"eyes look like. He lunged, and I reacted without thinking. Smacked him on " +"the head with my tablet, again and again, until he stopped coming for me. I" +" never thought I had anything like that in me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:m" +msgid "" +"I'm not from around here… You can probably tell from the accent, I'm from " +"the UK. I was here doing my PhD at Dartmouth. I was halfway to MIT for a " +"conference when stopped me. I was staying at a flea-ridden " +"little motel on the side of the road. When I got up for whatever was going " +"to pass for breakfast, the fat bloody proprietor was sitting at his desk, " +"wearing the same grubby clothes from the night before. I thought he had " +"just slept there, but when he looked at me… well, you know what those Zed-" +"eyes look like. He lunged, and I reacted without thinking. Smacked him on " +"the head with my tablet, again and again, until he stopped coming for me. I" +" never thought I had anything like that in me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:n" +msgid "" +"I'm not from around here… You can probably tell from the accent, I'm from " +"the UK. I was here doing my PhD at Dartmouth. I was halfway to MIT for a " +"conference when stopped me. I was staying at a flea-ridden " +"little motel on the side of the road. When I got up for whatever was going " +"to pass for breakfast, the fat bloody proprietor was sitting at his desk, " +"wearing the same grubby clothes from the night before. I thought he had " +"just slept there, but when he looked at me… well, you know what those Zed-" +"eyes look like. He lunged, and I reacted without thinking. Smacked him on " +"the head with my tablet, again and again, until he stopped coming for me. I" +" never thought I had anything like that in me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/grad_student_1.json +#: data/json/npcs/Backgrounds/wedding_1.json +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "What did you do next?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/grad_student_1.json +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "What were you studying?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:f" +msgid "" +"I wandered for a little while around the grounds, letting the adrenaline " +"fade, hoping for some kind of idea what to do. I was out in the middle of " +"nowhere, and I didn't know the area at all. I wasn't certain if I should " +"head back to Hanover, and try to get my belongings, or stay out where I was." +" Finally, I decided to rest a while until I knew what was going on. The " +"internet told me most of what I needed; I'm sure you saw Twitter in those " +"days. Even if I'd thought it wise to go back all the way to New Hampshire, " +"I was far too scared." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:m" +msgid "" +"I wandered for a little while around the grounds, letting the adrenaline " +"fade, hoping for some kind of idea what to do. I was out in the middle of " +"nowhere, and I didn't know the area at all. I wasn't certain if I should " +"head back to Hanover, and try to get my belongings, or stay out where I was." +" Finally, I decided to rest a while until I knew what was going on. The " +"internet told me most of what I needed; I'm sure you saw Twitter in those " +"days. Even if I'd thought it wise to go back all the way to New Hampshire, " +"I was far too scared." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:n" +msgid "" +"I wandered for a little while around the grounds, letting the adrenaline " +"fade, hoping for some kind of idea what to do. I was out in the middle of " +"nowhere, and I didn't know the area at all. I wasn't certain if I should " +"head back to Hanover, and try to get my belongings, or stay out where I was." +" Finally, I decided to rest a while until I knew what was going on. The " +"internet told me most of what I needed; I'm sure you saw Twitter in those " +"days. Even if I'd thought it wise to go back all the way to New Hampshire, " +"I was far too scared." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/grad_student_1.json +msgid "Something must have driven you out of the motel." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:f" +msgid "" +"Yes. Simple hunger. The vending machines sold only peanuts and biscuits. " +"I wasn't about to rely on that for survival. I stayed long enough to " +"realize no one was going to come for me, then packed up what I could and " +"drove off. Eventually my car was caught in a downpour of acid rain that " +"stripped the tires and left me to carry on on foot, living the life of a " +"hunter gatherer. Honestly, I think I eat better this way than I did as a " +"grad student." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:m" +msgid "" +"Yes. Simple hunger. The vending machines sold only peanuts and biscuits. " +"I wasn't about to rely on that for survival. I stayed long enough to " +"realize no one was going to come for me, then packed up what I could and " +"drove off. Eventually my car was caught in a downpour of acid rain that " +"stripped the tires and left me to carry on on foot, living the life of a " +"hunter gatherer. Honestly, I think I eat better this way than I did as a " +"grad student." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:n" +msgid "" +"Yes. Simple hunger. The vending machines sold only peanuts and biscuits. " +"I wasn't about to rely on that for survival. I stayed long enough to " +"realize no one was going to come for me, then packed up what I could and " +"drove off. Eventually my car was caught in a downpour of acid rain that " +"stripped the tires and left me to carry on on foot, living the life of a " +"hunter gatherer. Honestly, I think I eat better this way than I did as a " +"grad student." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:f" +msgid "" +"I was in biochemistry. Specifically, if you're interested, I was studying " +"the folding of non-standard nucleic acids into enzyme-like structures. It " +"sounds more interesting than it was; most of my time was spent cursing at " +"computer screens and wishing we had more information on threose chains at " +"unusual temperatures and pressures for modeling." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:m" +msgid "" +"I was in biochemistry. Specifically, if you're interested, I was studying " +"the folding of non-standard nucleic acids into enzyme-like structures. It " +"sounds more interesting than it was; most of my time was spent cursing at " +"computer screens and wishing we had more information on threose chains at " +"unusual temperatures and pressures for modeling." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/grad_student_1.json +msgctxt "npc:n" +msgid "" +"I was in biochemistry. Specifically, if you're interested, I was studying " +"the folding of non-standard nucleic acids into enzyme-like structures. It " +"sounds more interesting than it was; most of my time was spent cursing at " +"computer screens and wishing we had more information on threose chains at " +"unusual temperatures and pressures for modeling." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:f" +msgid "" +"Nothin' special before . When the dead started walking, I " +"geared up and started puttin' them back down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:m" +msgid "" +"Nothin' special before . When the dead started walking, I " +"geared up and started puttin' them back down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:n" +msgid "" +"Nothin' special before . When the dead started walking, I " +"geared up and started puttin' them back down." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "How did that go?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "Cool. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "Cool. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:f" +msgid "" +"Almost got killed. One is easy pickins, but ten is a lot, and a " +"hundred is a death trap. I got myself in too deep, an' barely slipped out " +"with my guts still inside me. Holed up in an old motel for a while lickin' " +"my wounds and thinkin' about what I wanted to do next. That's when I " +"figured it out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:m" +msgid "" +"Almost got killed. One is easy pickins, but ten is a lot, and a " +"hundred is a death trap. I got myself in too deep, an' barely slipped out " +"with my guts still inside me. Holed up in an old motel for a while lickin' " +"my wounds and thinkin' about what I wanted to do next. That's when I " +"figured it out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:n" +msgid "" +"Almost got killed. One is easy pickins, but ten is a lot, and a " +"hundred is a death trap. I got myself in too deep, an' barely slipped out " +"with my guts still inside me. Holed up in an old motel for a while lickin' " +"my wounds and thinkin' about what I wanted to do next. That's when I " +"figured it out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_1.json +msgid "Figured what out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_1.json +msgid "Never mind. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_1.json +msgid "Never mind. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:f" +msgid "" +"This is it. This is what I was made for. There in the street, smashin' " +"monster heads and prayin' I'd make it out? I've never felt like that. " +"Alive. Important. So after I got myself all stuck back together, I nutted " +"up and went back to it. Probly killed a thousand Z since then, and I'm " +"still not tired of it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:m" +msgid "" +"This is it. This is what I was made for. There in the street, smashin' " +"monster heads and prayin' I'd make it out? I've never felt like that. " +"Alive. Important. So after I got myself all stuck back together, I nutted " +"up and went back to it. Probly killed a thousand Z since then, and I'm " +"still not tired of it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgctxt "npc:n" +msgid "" +"This is it. This is what I was made for. There in the street, smashin' " +"monster heads and prayin' I'd make it out? I've never felt like that. " +"Alive. Important. So after I got myself all stuck back together, I nutted " +"up and went back to it. Probly killed a thousand Z since then, and I'm " +"still not tired of it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/json/npcs/Backgrounds/gung_ho_2.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +msgid "It's good you found your calling. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/json/npcs/Backgrounds/gung_ho_2.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +msgid "It's good you found your calling. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "" +"Okay, y'know, I'm honestly gonna stop ya there. Who gives a rat's ass? I " +"won't waste a second of time on thinkin' about that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "Seriously? You must have some idea." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "" +"What difference does it make? Why waste brain cells on that? I'm a finely " +"tuned killing machine. Point me at the zombies and I'll do my thing. I " +"don't want to get up in it, and find something that takes the magic out of " +"it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I see. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_1.json +msgid "I see. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgctxt "npc:f" +msgid "" +"Oh, you know. Blah blah blah, had a job and a life, everyone died. Boo " +"hoo. I gotta be straight with you though: I honestly think I like this " +"better. Fighting for survival every day? I've never felt so alive. I've " +"killed hundreds of those bastards. Sooner or later one of them will take me" +" out, but I'll go down knowing I did something actually important." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgctxt "npc:m" +msgid "" +"Oh, you know. Blah blah blah, had a job and a life, everyone died. Boo " +"hoo. I gotta be straight with you though: I honestly think I like this " +"better. Fighting for survival every day? I've never felt so alive. I've " +"killed hundreds of those bastards. Sooner or later one of them will take me" +" out, but I'll go down knowing I did something actually important." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgctxt "npc:n" +msgid "" +"Oh, you know. Blah blah blah, had a job and a life, everyone died. Boo " +"hoo. I gotta be straight with you though: I honestly think I like this " +"better. Fighting for survival every day? I've never felt so alive. I've " +"killed hundreds of those bastards. Sooner or later one of them will take me" +" out, but I'll go down knowing I did something actually important." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "" +"We-e-e-ell now, that's a fun one. I haven't got a single solid idea, you " +"know? But whatever made it start, I think the goop is behind it all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "The goop? What do you mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "What are your other ideas?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "" +"Those zombies are just spitting it. Goop, black tarry stuff coming out " +"their eyes and nose and mouth. Whatever it is, it's what's making them walk" +" again. Somehow doesn't seem to be too contagious, I got tons of it on me… " +"still not a zombie. And then there are those goopy monsters around, " +"whatever they are, I think they're connected. Maybe they're behind it, or " +"maybe they're something else caused by the same stuff. Dunno, but mark my " +"words: it's the goop." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "" +"Is all this just based on the goop from zombies being black and slimy, like " +"the black slimes?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "" +"You got any better ideas? Besides, not like there's any teacher checkin' " +"our work. Maybe I'm wrong, don't really give a shit. But the zombies and " +"those slime things showed up about the same time, and they both have this " +"connection to black goo, so I'm stickin' to my guns." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/gung_ho_2.json +msgid "" +"Oh, probably the same stuff everyone's thinking. No special ideas. Like, " +"maybe this is some kind of military superweapon gone wrong. Or maybe the " +"world just is like this every so often, and that's what killed the " +"dinosaurs. Who knows." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_2.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +msgid "What were you saying about goop?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"Well y'see, I'm not from these parts at all. I was driving up from the " +"South to visit my son when it all happened. I was staying at a motel when a" +" military convoy passed through and told us to evacuate to a FEMA shelter." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"Well y'see, I'm not from these parts at all. I was driving up from the " +"South to visit my son when it all happened. I was staying at a motel when a" +" military convoy passed through and told us to evacuate to a FEMA shelter." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"Well y'see, I'm not from these parts at all. I was driving up from the " +"South to visit my son when it all happened. I was staying at a motel when a" +" military convoy passed through and told us to evacuate to a FEMA shelter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "Tell me about your son." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgid "So, you went to one of the FEMA camps?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"He lives up in Northern Canada, way in the middle of nowhere, with his crazy" +" wife and my three grandkids. He's an environmental engineer for some oil " +"and gas company out there. She's a bit of a hippy-dippy headcase. I love " +"em both though, and as far as I'm concerned they all made it out of this " +"fucked up mess safe, out there in the boondocks. I guess they think I'm " +"dead, so they'll steer clear of this hellhole, and that's the best as could " +"be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"He lives up in Northern Canada, way in the middle of nowhere, with his crazy" +" wife and my three grandkids. He's an environmental engineer for some oil " +"and gas company out there. She's a bit of a hippy-dippy headcase. I love " +"em both though, and as far as I'm concerned they all made it out of this " +"fucked up mess safe, out there in the boondocks. I guess they think I'm " +"dead, so they'll steer clear of this hellhole, and that's the best as could " +"be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"He lives up in Northern Canada, way in the middle of nowhere, with his crazy" +" wife and my three grandkids. He's an environmental engineer for some oil " +"and gas company out there. She's a bit of a hippy-dippy headcase. I love " +"em both though, and as far as I'm concerned they all made it out of this " +"fucked up mess safe, out there in the boondocks. I guess they think I'm " +"dead, so they'll steer clear of this hellhole, and that's the best as could " +"be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "What was it you said before?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"Lord no. I'll be fucked if I let a kid in a too-big uniform tell me what " +"the hell to do. I had my Hummer loaded out and ready to go offroading, I " +"had a ton of gas, and I even had as many rifles as the border was gonna let " +"me bring over. I didn't know what I was supposed to be running from, but I " +"sure as shit didn't run." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"Lord no. I'll be fucked if I let a kid in a too-big uniform tell me what " +"the hell to do. I had my Hummer loaded out and ready to go offroading, I " +"had a ton of gas, and I even had as many rifles as the border was gonna let " +"me bring over. I didn't know what I was supposed to be running from, but I " +"sure as shit didn't run." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"Lord no. I'll be fucked if I let a kid in a too-big uniform tell me what " +"the hell to do. I had my Hummer loaded out and ready to go offroading, I " +"had a ton of gas, and I even had as many rifles as the border was gonna let " +"me bring over. I didn't know what I was supposed to be running from, but I " +"sure as shit didn't run." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "Where did you go then?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"At first, I just kept going North, but I ran into a huge military blockade." +" They even had those giant walking robots like on TV. I started going up " +"to check it out, and before I knew it they were opening fire! I coulda " +"died, but I still have pretty good reactions. I turned tail and rolled out " +"of there. My Hummer had taken some bad hits though, and I found out the " +"hard way I was leaking gas all down the freeway. Made it a few miles before" +" I wound up stuck in the ass-end of nowhere. I settled in to wander. I " +"guess I'm still kinda heading North, just by a pretty round-about way, you " +"know?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"At first, I just kept going North, but I ran into a huge military blockade." +" They even had those giant walking robots like on TV. I started going up " +"to check it out, and before I knew it they were opening fire! I coulda " +"died, but I still have pretty good reactions. I turned tail and rolled out " +"of there. My Hummer had taken some bad hits though, and I found out the " +"hard way I was leaking gas all down the freeway. Made it a few miles before" +" I wound up stuck in the ass-end of nowhere. I settled in to wander. I " +"guess I'm still kinda heading North, just by a pretty round-about way, you " +"know?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"At first, I just kept going North, but I ran into a huge military blockade." +" They even had those giant walking robots like on TV. I started going up " +"to check it out, and before I knew it they were opening fire! I coulda " +"died, but I still have pretty good reactions. I turned tail and rolled out " +"of there. My Hummer had taken some bad hits though, and I found out the " +"hard way I was leaking gas all down the freeway. Made it a few miles before" +" I wound up stuck in the ass-end of nowhere. I settled in to wander. I " +"guess I'm still kinda heading North, just by a pretty round-about way, you " +"know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "That's quite a story. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "That's quite a story. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"We're all thinking the same thing, aren't we? Not much this could be but " +"some kind of secret military bullshit. At first, I thought it was our own " +"government, but after all that went down, it's just too much. It must've " +"been the Chinese. I wonder if those sons of bitches are sitting back home, " +"right as rain, watching us struggling down here and waiting for things to " +"die down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"We're all thinking the same thing, aren't we? Not much this could be but " +"some kind of secret military bullshit. At first, I thought it was our own " +"government, but after all that went down, it's just too much. It must've " +"been the Chinese. I wonder if those sons of bitches are sitting back home, " +"right as rain, watching us struggling down here and waiting for things to " +"die down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"We're all thinking the same thing, aren't we? Not much this could be but " +"some kind of secret military bullshit. At first, I thought it was our own " +"government, but after all that went down, it's just too much. It must've " +"been the Chinese. I wonder if those sons of bitches are sitting back home, " +"right as rain, watching us struggling down here and waiting for things to " +"die down." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "How could that have caused everything that went down?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:f" +msgid "" +"I dunno, I'm no expert. You might not remember, but there was that big news" +" a couple years back that supposedly China had some kind of super fusion " +"reactor. I read a news article, apparently that was all a front for some " +"other kind of secret weapon they were working on. Made so much energy, " +"there was no way to hide it, so they made it a story about fusion power " +"instead. That'd explain why we never saw fusion power Stateside, don't you " +"think? And if they were that much more advanced that they could make fusion" +" power, who knows what else they could make." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:m" +msgid "" +"I dunno, I'm no expert. You might not remember, but there was that big news" +" a couple years back that supposedly China had some kind of super fusion " +"reactor. I read a news article, apparently that was all a front for some " +"other kind of secret weapon they were working on. Made so much energy, " +"there was no way to hide it, so they made it a story about fusion power " +"instead. That'd explain why we never saw fusion power Stateside, don't you " +"think? And if they were that much more advanced that they could make fusion" +" power, who knows what else they could make." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/gung_ho_3.json +msgctxt "npc:n" +msgid "" +"I dunno, I'm no expert. You might not remember, but there was that big news" +" a couple years back that supposedly China had some kind of super fusion " +"reactor. I read a news article, apparently that was all a front for some " +"other kind of secret weapon they were working on. Made so much energy, " +"there was no way to hide it, so they made it a story about fusion power " +"instead. That'd explain why we never saw fusion power Stateside, don't you " +"think? And if they were that much more advanced that they could make fusion" +" power, who knows what else they could make." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "Huh. Interesting stuff. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/gung_ho_3.json +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "Huh. Interesting stuff. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:f" +msgid "" +"I was at school. I'm a senior. We'd heard about riots… it started with a " +"kid showing videos of one of the big riots in Providence. You've probably " +"seen it, the one where the woman turns to the camera and you can see her " +"whole lower lip has been ripped off, and is just flapping there? It got so " +"bad, they went over the PA system to tell us about Chinese drugs in the " +"water supply. Right… does anyone buy that explanation?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:m" +msgid "" +"I was at school. I'm a senior. We'd heard about riots… it started with a " +"kid showing videos of one of the big riots in Providence. You've probably " +"seen it, the one where the woman turns to the camera and you can see her " +"whole lower lip has been ripped off, and is just flapping there? It got so " +"bad, they went over the PA system to tell us about Chinese drugs in the " +"water supply. Right… does anyone buy that explanation?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:n" +msgid "" +"I was at school. I'm a senior. We'd heard about riots… it started with a " +"kid showing videos of one of the big riots in Providence. You've probably " +"seen it, the one where the woman turns to the camera and you can see her " +"whole lower lip has been ripped off, and is just flapping there? It got so " +"bad, they went over the PA system to tell us about Chinese drugs in the " +"water supply. Right… does anyone buy that explanation?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/high_school_1.json +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +msgid "Where did things go from there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:f" +msgid "" +"I guess it got worse, because the faculty decided to put us in lockdown. " +"For hours. And then the school buses showed up to evacuate us. Eventually," +" they ran out of buses. I was one of the lucky few who didn't have a bus to" +" get on. The soldiers weren't much older than me… they didn't look like " +"they knew what was going on. I lived just a few blocks away. I snuck off." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:m" +msgid "" +"I guess it got worse, because the faculty decided to put us in lockdown. " +"For hours. And then the school buses showed up to evacuate us. Eventually," +" they ran out of buses. I was one of the lucky few who didn't have a bus to" +" get on. The soldiers weren't much older than me… they didn't look like " +"they knew what was going on. I lived just a few blocks away. I snuck off." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:n" +msgid "" +"I guess it got worse, because the faculty decided to put us in lockdown. " +"For hours. And then the school buses showed up to evacuate us. Eventually," +" they ran out of buses. I was one of the lucky few who didn't have a bus to" +" get on. The soldiers weren't much older than me… they didn't look like " +"they knew what was going on. I lived just a few blocks away. I snuck off." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/high_school_1.json +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +msgid "Did you get home?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:f" +msgid "" +"Yeah. On the way there, I met some for real. They chased me, but" +" I did pretty well in track. I lost them… but I couldn't get home, there " +"were just too many. I wound up running more. Stole a bike and ran more " +"again. I'm a bit better at killing those things now, but I haven't made it " +"home yet. I guess I'm afraid of what I'll find." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:m" +msgid "" +"Yeah. On the way there, I met some for real. They chased me, but" +" I did pretty well in track. I lost them… but I couldn't get home, there " +"were just too many. I wound up running more. Stole a bike and ran more " +"again. I'm a bit better at killing those things now, but I haven't made it " +"home yet. I guess I'm afraid of what I'll find." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/high_school_1.json +msgctxt "npc:n" +msgid "" +"Yeah. On the way there, I met some for real. They chased me, but" +" I did pretty well in track. I lost them… but I couldn't get home, there " +"were just too many. I wound up running more. Stole a bike and ran more " +"again. I'm a bit better at killing those things now, but I haven't made it " +"home yet. I guess I'm afraid of what I'll find." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:f" +msgid "" +"I saw it all pretty early, before it all really started. I worked at the " +"hospital. It started with a jump in the number of code whites - that's an " +"aggressive patient. Wasn't my training so I didn't hear about it until " +"later… but rumors started flying about hyperaggressive delirious patients " +"that coded and seemed to die, then started attacking staff, and wouldn't " +"respond to anything we hit them with. Then a friend of mine was killed by " +"one of them, and I realized it wasn't just a few weird reports. I called in" +" sick the next day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:m" +msgid "" +"I saw it all pretty early, before it all really started. I worked at the " +"hospital. It started with a jump in the number of code whites - that's an " +"aggressive patient. Wasn't my training so I didn't hear about it until " +"later… but rumors started flying about hyperaggressive delirious patients " +"that coded and seemed to die, then started attacking staff, and wouldn't " +"respond to anything we hit them with. Then a friend of mine was killed by " +"one of them, and I realized it wasn't just a few weird reports. I called in" +" sick the next day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:n" +msgid "" +"I saw it all pretty early, before it all really started. I worked at the " +"hospital. It started with a jump in the number of code whites - that's an " +"aggressive patient. Wasn't my training so I didn't hear about it until " +"later… but rumors started flying about hyperaggressive delirious patients " +"that coded and seemed to die, then started attacking staff, and wouldn't " +"respond to anything we hit them with. Then a friend of mine was killed by " +"one of them, and I realized it wasn't just a few weird reports. I called in" +" sick the next day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "What happened on your sick day?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:f" +msgid "" +"Well, . I lived a fair distance out of town, and I already " +"knew something was seriously wrong, but I hadn't admitted to myself what I " +"was really seeing quite yet. When I saw the military convoys pouring into " +"the city, I put the pieces together. At first I thought it was just my " +"hospital. Still, I packed up my bags, locked the doors and windows, and " +"waited for the evacuation call." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:m" +msgid "" +"Well, . I lived a fair distance out of town, and I already " +"knew something was seriously wrong, but I hadn't admitted to myself what I " +"was really seeing quite yet. When I saw the military convoys pouring into " +"the city, I put the pieces together. At first I thought it was just my " +"hospital. Still, I packed up my bags, locked the doors and windows, and " +"waited for the evacuation call." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:n" +msgid "" +"Well, . I lived a fair distance out of town, and I already " +"knew something was seriously wrong, but I hadn't admitted to myself what I " +"was really seeing quite yet. When I saw the military convoys pouring into " +"the city, I put the pieces together. At first I thought it was just my " +"hospital. Still, I packed up my bags, locked the doors and windows, and " +"waited for the evacuation call." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_1.json +msgid "Did you get evacuated?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:f" +msgid "" +"No. The call came too late. I'd already seen the clouds on the horizon. " +"Mushroom clouds, and also those insane hell-clouds. I've heard that " +"horrible things came out of them. I decided it was safer in my locked up " +"house." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:m" +msgid "" +"No. The call came too late. I'd already seen the clouds on the horizon. " +"Mushroom clouds, and also those insane hell-clouds. I've heard that " +"horrible things came out of them. I decided it was safer in my locked up " +"house." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:n" +msgid "" +"No. The call came too late. I'd already seen the clouds on the horizon. " +"Mushroom clouds, and also those insane hell-clouds. I've heard that " +"horrible things came out of them. I decided it was safer in my locked up " +"house." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "Something must have happened to drive you out?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:f" +msgid "" +"The military happened. They showed up and commandeered my land for some " +"kind of forward base, demanding I evacuate to a FEMA camp. I didn't even " +"try to argue… I had my dad's old hunting rifle, they had high tech weapons." +" I heard one of them joking about the FEMA camp being Auschwitz, though. I" +" gave their evac driver the slip and decided to make for my sister's place " +"up north. In theory I guess I'm still going that way, although honestly I'm" +" just busy not dying." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:m" +msgid "" +"The military happened. They showed up and commandeered my land for some " +"kind of forward base, demanding I evacuate to a FEMA camp. I didn't even " +"try to argue… I had my dad's old hunting rifle, they had high tech weapons." +" I heard one of them joking about the FEMA camp being Auschwitz, though. I" +" gave their evac driver the slip and decided to make for my sister's place " +"up north. In theory I guess I'm still going that way, although honestly I'm" +" just busy not dying." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_1.json +msgctxt "npc:n" +msgid "" +"The military happened. They showed up and commandeered my land for some " +"kind of forward base, demanding I evacuate to a FEMA camp. I didn't even " +"try to argue… I had my dad's old hunting rifle, they had high tech weapons." +" I heard one of them joking about the FEMA camp being Auschwitz, though. I" +" gave their evac driver the slip and decided to make for my sister's place " +"up north. In theory I guess I'm still going that way, although honestly I'm" +" just busy not dying." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "I just can't talk about that right now. I can't." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke. I'd seen such horrible injuries, and then I… " +", I can't even talk about it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke. I'd seen such horrible injuries, and then I… " +", I can't even talk about it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"I was at work at the hospital, when it all went down. It's a bit of a blur." +" For a while there were weird reports, stuff that sounded unbelievable " +"about patients getting back up after dying, but mostly things were business " +"as usual. Then, towards the end, stuff just skyrocketed. We thought it was" +" a Chinese attack, and that's what we were being told. People coming in " +"crazed, covered in wounds from bullets and bites. About halfway through my " +"shift I… well, I broke. I'd seen such horrible injuries, and then I… " +", I can't even talk about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "It might help to get it off your chest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "Suck it up. If we're going to work together I need to know you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "What was it that 'broke' you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "No. I can't. Just, no." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "Sorry… I'll let you be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"A young mother. I know she was a mother, because I delivered her baby. " +"Sweet girl, she… she had a good sense of humor. She came in, spitting that " +"black goo, fighting the orderlies, dead from a bullet wound through the " +"chest. That's when I… I don't know if I woke up, finally, or if I finally " +"went crazy. Either way, I broke. I broke a lot earlier than my colleagues," +" and that's the only reason I lived. I skipped out, went to a dead corner " +"of the hospital I used to hide in when I was a resident. An old stairwell " +"leading to a closed-off unit the maintenance staff were using to store old " +"equipment. I hid there for hours, while I listened to the world crumbling " +"outside and inside." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"A young mother. I know she was a mother, because I delivered her baby. " +"Sweet girl, she… she had a good sense of humor. She came in, spitting that " +"black goo, fighting the orderlies, dead from a bullet wound through the " +"chest. That's when I… I don't know if I woke up, finally, or if I finally " +"went crazy. Either way, I broke. I broke a lot earlier than my colleagues," +" and that's the only reason I lived. I skipped out, went to a dead corner " +"of the hospital I used to hide in when I was a resident. An old stairwell " +"leading to a closed-off unit the maintenance staff were using to store old " +"equipment. I hid there for hours, while I listened to the world crumbling " +"outside and inside." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"A young mother. I know she was a mother, because I delivered her baby. " +"Sweet girl, she… she had a good sense of humor. She came in, spitting that " +"black goo, fighting the orderlies, dead from a bullet wound through the " +"chest. That's when I… I don't know if I woke up, finally, or if I finally " +"went crazy. Either way, I broke. I broke a lot earlier than my colleagues," +" and that's the only reason I lived. I skipped out, went to a dead corner " +"of the hospital I used to hide in when I was a resident. An old stairwell " +"leading to a closed-off unit the maintenance staff were using to store old " +"equipment. I hid there for hours, while I listened to the world crumbling " +"outside and inside." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "How did you get out of there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"Somehow, I don't know how, I managed to fall asleep in there. I think it " +"might have started with me hyperventilating and passing out. When I woke up" +" it was night, I was starving and parched, and… and the screaming had died " +"down. At first I tried to go out the way I came in, but I peaked out the " +"window and saw one of the nurses stumbling around, spitting that black shit " +"up. Her name was Becky. She wasn't Becky anymore. So, I went back up and " +"somehow made it into the storage area. From there, the roof. I drank water" +" from some nasty old puddle and I camped out there for a while, watching the" +" city around me burn." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"Somehow, I don't know how, I managed to fall asleep in there. I think it " +"might have started with me hyperventilating and passing out. When I woke up" +" it was night, I was starving and parched, and… and the screaming had died " +"down. At first I tried to go out the way I came in, but I peaked out the " +"window and saw one of the nurses stumbling around, spitting that black shit " +"up. Her name was Becky. She wasn't Becky anymore. So, I went back up and " +"somehow made it into the storage area. From there, the roof. I drank water" +" from some nasty old puddle and I camped out there for a while, watching the" +" city around me burn." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"Somehow, I don't know how, I managed to fall asleep in there. I think it " +"might have started with me hyperventilating and passing out. When I woke up" +" it was night, I was starving and parched, and… and the screaming had died " +"down. At first I tried to go out the way I came in, but I peaked out the " +"window and saw one of the nurses stumbling around, spitting that black shit " +"up. Her name was Becky. She wasn't Becky anymore. So, I went back up and " +"somehow made it into the storage area. From there, the roof. I drank water" +" from some nasty old puddle and I camped out there for a while, watching the" +" city around me burn." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "What finally brought you down?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle. I never made it to the cabin, but that's not " +"important now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle. I never made it to the cabin, but that's not " +"important now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down the side" +" of the building… so I did, as quietly as I could. It was night, and I have" +" pretty good nightvision. Apparently the zombies don't, because I was able " +"to slip right past them and steal a bicycle that was just laying on the side" +" of the road. I'd kind of scouted out my route from above… I'm not from a " +"big city, the hospital was the tallest building around. I avoided the major" +" military blockades, and headed out of town towards a friend's old cabin. I" +" had to fight off a couple of the , but I managed to avoid any big " +"fuss, by some miracle. I never made it to the cabin, but that's not " +"important now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "What did you see, up there on the roof?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "Any chance you could point the way to that cabin for me?" +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/Backgrounds/hospital_2.json +msgid " marks the location of the cabin on your map." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/json/npcs/Backgrounds/soldier_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +msgid "Thanks for telling me all that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:f" +msgid "" +"My hospital was the tallest building in town, so I saw quite a bit. The " +"military set up blockades on the roads coming in and out of the town, and " +"there was quite a lightshow going on out there when I started up. I think " +"it was mostly automated turrets and robots, I didn't hear much shouting. I " +"saw a few cars and trucks try to run the barricade and get blown to high " +"hell. There were swarms of in the streets, traveling in packs " +"towards sounds and noises. I watched them rip a few running cars to shreds," +" including the people inside who were trying to get away. You know. The " +"usual stuff. I was pretty numb by that point." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:m" +msgid "" +"My hospital was the tallest building in town, so I saw quite a bit. The " +"military set up blockades on the roads coming in and out of the town, and " +"there was quite a lightshow going on out there when I started up. I think " +"it was mostly automated turrets and robots, I didn't hear much shouting. I " +"saw a few cars and trucks try to run the barricade and get blown to high " +"hell. There were swarms of in the streets, traveling in packs " +"towards sounds and noises. I watched them rip a few running cars to shreds," +" including the people inside who were trying to get away. You know. The " +"usual stuff. I was pretty numb by that point." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_2.json +msgctxt "npc:n" +msgid "" +"My hospital was the tallest building in town, so I saw quite a bit. The " +"military set up blockades on the roads coming in and out of the town, and " +"there was quite a lightshow going on out there when I started up. I think " +"it was mostly automated turrets and robots, I didn't hear much shouting. I " +"saw a few cars and trucks try to run the barricade and get blown to high " +"hell. There were swarms of in the streets, traveling in packs " +"towards sounds and noises. I watched them rip a few running cars to shreds," +" including the people inside who were trying to get away. You know. The " +"usual stuff. I was pretty numb by that point." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "How did you get down?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "I suppose it couldn't hurt now. I doubt anyone's still there anyway." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Thanks for the directions. I'll check it out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "" +"Yeah, fat chance I'm giving up that kind of personal information to someone " +"I barely know. What are you trying to pull?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Check out that cabin" +msgstr "" + +#. ~ Description of mission "Check out that cabin" +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "Maybe there's something left in that cabin you heard about." +msgstr "" + +#. ~ Dialogue line in mission "Check out that cabin" +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "Any luck finding the cabin?" +msgstr "" + +#. ~ Dialogue line in mission "Check out that cabin" +#: data/json/npcs/Backgrounds/hospital_2.json +msgid "" +"Thanks so much for coming back here with me! I'm not sure I would have ever" +" gotten here alive." +msgstr "" + +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/rural_1.json +msgid "Great!" +msgstr "" + +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that LMOE shelter" +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +#: data/json/npcs/Backgrounds/hospital_2.json +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Not that surprising." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:f" +msgid "" +"I was called in to work at the hospital. I don't usually work there, I'm a " +"community doctor. I don't really love emergency medicine at the best of " +"times, and when your patient keeps trying to rip your face off, well, it " +"takes the last bit of fun out of it. You might think I'm a coward, but I " +"slipped out early on, and I've got no regrets. There was nothing I could " +"have done except die like everyone else. I couldn't get out of the " +"building, the military had blockaded us in… so I went to the most secure, " +"quiet damned place in the building." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:m" +msgid "" +"I was called in to work at the hospital. I don't usually work there, I'm a " +"community doctor. I don't really love emergency medicine at the best of " +"times, and when your patient keeps trying to rip your face off, well, it " +"takes the last bit of fun out of it. You might think I'm a coward, but I " +"slipped out early on, and I've got no regrets. There was nothing I could " +"have done except die like everyone else. I couldn't get out of the " +"building, the military had blockaded us in… so I went to the most secure, " +"quiet damned place in the building." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:n" +msgid "" +"I was called in to work at the hospital. I don't usually work there, I'm a " +"community doctor. I don't really love emergency medicine at the best of " +"times, and when your patient keeps trying to rip your face off, well, it " +"takes the last bit of fun out of it. You might think I'm a coward, but I " +"slipped out early on, and I've got no regrets. There was nothing I could " +"have done except die like everyone else. I couldn't get out of the " +"building, the military had blockaded us in… so I went to the most secure, " +"quiet damned place in the building." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_3.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +msgid "Where was that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:f" +msgid "" +"The morgue. Seems like a dumb place to go at the start of a zombie " +"apocalypse, right? Thing is, nobody had made it to the morgue in quite a " +"while, the bodies were reanimating too quickly and the staff were just too " +"busy. I was shaking and puking and I could see the world was ending… I " +"bundled myself up, grabbed a few snacks from the pathologist's desk, and " +"crawled into one of those drawers to contemplate the end of the world. " +"After breaking the handle to make sure it couldn't lock behind me, of " +"course. It was safe and quiet in there. Not just my cubby, the " +"whole morgue. At first it was because nobody was enough to come down" +" there except me. Later, it was because nobody was left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:m" +msgid "" +"The morgue. Seems like a dumb place to go at the start of a zombie " +"apocalypse, right? Thing is, nobody had made it to the morgue in quite a " +"while, the bodies were reanimating too quickly and the staff were just too " +"busy. I was shaking and puking and I could see the world was ending… I " +"bundled myself up, grabbed a few snacks from the pathologist's desk, and " +"crawled into one of those drawers to contemplate the end of the world. " +"After breaking the handle to make sure it couldn't lock behind me, of " +"course. It was safe and quiet in there. Not just my cubby, the " +"whole morgue. At first it was because nobody was enough to come down" +" there except me. Later, it was because nobody was left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:n" +msgid "" +"The morgue. Seems like a dumb place to go at the start of a zombie " +"apocalypse, right? Thing is, nobody had made it to the morgue in quite a " +"while, the bodies were reanimating too quickly and the staff were just too " +"busy. I was shaking and puking and I could see the world was ending… I " +"bundled myself up, grabbed a few snacks from the pathologist's desk, and " +"crawled into one of those drawers to contemplate the end of the world. " +"After breaking the handle to make sure it couldn't lock behind me, of " +"course. It was safe and quiet in there. Not just my cubby, the " +"whole morgue. At first it was because nobody was enough to come down" +" there except me. Later, it was because nobody was left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_3.json +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +msgid "Clearly you escaped at some point." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:f" +msgid "" +"The door was good heavy steel with no window, and there was a staff room " +"with a fully stocked fridge, so when it became clear that nothing was going " +"to get any better on its own, I set up shop. I stayed down there for a " +"couple days. I could hear explosions and screaming for the first while, " +"then just guns and explosions, and then it got quiet. Eventually, " +"I ran out of snacks, so I worked up the nerve to climb out a window and " +"check out the city by night. I used that place as a base for a little " +"while, but the area around the hospital was too hot to keep it up, so I made" +" my way out to greener pastures. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:m" +msgid "" +"The door was good heavy steel with no window, and there was a staff room " +"with a fully stocked fridge, so when it became clear that nothing was going " +"to get any better on its own, I set up shop. I stayed down there for a " +"couple days. I could hear explosions and screaming for the first while, " +"then just guns and explosions, and then it got quiet. Eventually, " +"I ran out of snacks, so I worked up the nerve to climb out a window and " +"check out the city by night. I used that place as a base for a little " +"while, but the area around the hospital was too hot to keep it up, so I made" +" my way out to greener pastures. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hospital_3.json +msgctxt "npc:n" +msgid "" +"The door was good heavy steel with no window, and there was a staff room " +"with a fully stocked fridge, so when it became clear that nothing was going " +"to get any better on its own, I set up shop. I stayed down there for a " +"couple days. I could hear explosions and screaming for the first while, " +"then just guns and explosions, and then it got quiet. Eventually, " +"I ran out of snacks, so I worked up the nerve to climb out a window and " +"check out the city by night. I used that place as a base for a little " +"while, but the area around the hospital was too hot to keep it up, so I made" +" my way out to greener pastures. And here I am." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hospital_3.json +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "Thanks for telling me that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:f" +msgid "" +"I live way out of town. I hear the small towns lasted a bit longer than the" +" big cities. Doesn't matter to me, I was out on my end-of-winter hunting " +"trip, I'd been out of town for a week already. First clue I had things were" +" going wrong was when I saw a mushroom cloud out near an old abandoned " +"military base, way out in the middle of nowhere. I didn't think much about " +"that. Then I was attacked by a demon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:m" +msgid "" +"I live way out of town. I hear the small towns lasted a bit longer than the" +" big cities. Doesn't matter to me, I was out on my end-of-winter hunting " +"trip, I'd been out of town for a week already. First clue I had things were" +" going wrong was when I saw a mushroom cloud out near an old abandoned " +"military base, way out in the middle of nowhere. I didn't think much about " +"that. Then I was attacked by a demon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:n" +msgid "" +"I live way out of town. I hear the small towns lasted a bit longer than the" +" big cities. Doesn't matter to me, I was out on my end-of-winter hunting " +"trip, I'd been out of town for a week already. First clue I had things were" +" going wrong was when I saw a mushroom cloud out near an old abandoned " +"military base, way out in the middle of nowhere. I didn't think much about " +"that. Then I was attacked by a demon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hunter_1.json +#: data/mods/innawood/npcs/Backgrounds/hunter_1.json +msgid "A demon?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:f" +msgid "" +"Yeah, it was like a… like a soft shelled crab, with tentacle mouths, and it " +"kept talking in different voices. I saw it before it saw me, and I capped " +"it with my Remington. That just pissed it off, but I got another couple " +"shots off while it charged me. Third or fourth shot took it down. I " +"figured out shit had hit the fan, somehow. Headed to my cabin and camped " +"out there for a while, but I had to skip out when a bunch of " +"showed up and trashed the place. I ran into you not much later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:m" +msgid "" +"Yeah, it was like a… like a soft shelled crab, with tentacle mouths, and it " +"kept talking in different voices. I saw it before it saw me, and I capped " +"it with my Remington. That just pissed it off, but I got another couple " +"shots off while it charged me. Third or fourth shot took it down. I " +"figured out shit had hit the fan, somehow. Headed to my cabin and camped " +"out there for a while, but I had to skip out when a bunch of " +"showed up and trashed the place. I ran into you not much later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_1.json +msgctxt "npc:n" +msgid "" +"Yeah, it was like a… like a soft shelled crab, with tentacle mouths, and it " +"kept talking in different voices. I saw it before it saw me, and I capped " +"it with my Remington. That just pissed it off, but I got another couple " +"shots off while it charged me. Third or fourth shot took it down. I " +"figured out shit had hit the fan, somehow. Headed to my cabin and camped " +"out there for a while, but I had to skip out when a bunch of " +"showed up and trashed the place. I ran into you not much later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hunter_2.json +msgid "" +"My brother and I were out on a hunting trip. We saw helicopters overhead… " +"big, military ones, loaded up with crazy high-end military stuff like you " +"only see on TV. Laser cannons even. They were heading in the direction of " +"our parent's ranch. Something about it really shook us up, and we started " +"heading back that way… we weren't that far off when we saw this huge, " +"floating eyeball appear out of nowhere. Ha. Hard to believe we're " +"in a time where I don't feel like I need to convince you I'm telling the " +"truth." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/hunter_2.json +msgid "" +"We watched the eyeball just blast one of the Apache choppers with some kind " +"of ray. The chopper fired back, but it went down. It was coming right for " +"us… I veered, got out of the way, but a chunk of the chopper smacked into " +"the bed and our truck did a crazy backflip right off the road. The impact " +"knocked me out cold. My brother… he wasn't so lucky." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "Oh, no." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:f" +msgid "" +"Yeah… the… the accident got him, but when I came to he was already coming " +"back. Thank god for seatbelts, right? He was screeching and flapping " +"around, hanging upside down. I thought he was just hurt at first, but he " +"just kept coming at me while I tried to talk to him. His arm was badly hurt" +" already and instead of unbuckling himself he started… he was ripping it " +"right off pulling against the seatbelt. That, and the crazy shit with the " +"chopper, was when I realized just how fucked up things had got. I grabbed " +"my hunting knife and ran, but my brother got out and started crawling after " +"me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:m" +msgid "" +"Yeah… the… the accident got him, but when I came to he was already coming " +"back. Thank god for seatbelts, right? He was screeching and flapping " +"around, hanging upside down. I thought he was just hurt at first, but he " +"just kept coming at me while I tried to talk to him. His arm was badly hurt" +" already and instead of unbuckling himself he started… he was ripping it " +"right off pulling against the seatbelt. That, and the crazy shit with the " +"chopper, was when I realized just how fucked up things had got. I grabbed " +"my hunting knife and ran, but my brother got out and started crawling after " +"me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:n" +msgid "" +"Yeah… the… the accident got him, but when I came to he was already coming " +"back. Thank god for seatbelts, right? He was screeching and flapping " +"around, hanging upside down. I thought he was just hurt at first, but he " +"just kept coming at me while I tried to talk to him. His arm was badly hurt" +" already and instead of unbuckling himself he started… he was ripping it " +"right off pulling against the seatbelt. That, and the crazy shit with the " +"chopper, was when I realized just how fucked up things had got. I grabbed " +"my hunting knife and ran, but my brother got out and started crawling after " +"me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "Did you keep running?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:f" +msgid "" +"I ran for a little bit, but then I saw soldier zombies crawling out of that " +"chopper. They had the same look about them as my brother did, and it was " +"them on one side and him on the other. I'm no genius but I've seen a few " +"movies: I figured out what was happening. I didn't want to take on Kevlar " +"armor with my knife, so I turned back and faced the other zombie. I " +"couldn't let my brother stay… like that. So I did what I had to, and I " +"guess I'll live with that forever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:m" +msgid "" +"I ran for a little bit, but then I saw soldier zombies crawling out of that " +"chopper. They had the same look about them as my brother did, and it was " +"them on one side and him on the other. I'm no genius but I've seen a few " +"movies: I figured out what was happening. I didn't want to take on Kevlar " +"armor with my knife, so I turned back and faced the other zombie. I " +"couldn't let my brother stay… like that. So I did what I had to, and I " +"guess I'll live with that forever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/hunter_2.json +msgctxt "npc:n" +msgid "" +"I ran for a little bit, but then I saw soldier zombies crawling out of that " +"chopper. They had the same look about them as my brother did, and it was " +"them on one side and him on the other. I'm no genius but I've seen a few " +"movies: I figured out what was happening. I didn't want to take on Kevlar " +"armor with my knife, so I turned back and faced the other zombie. I " +"couldn't let my brother stay… like that. So I did what I had to, and I " +"guess I'll live with that forever." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/hunter_2.json +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "Thanks for telling me your story. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:f" +msgid "" +"For me, this started a couple days before . I'm a " +"biochemist. I did my postdoc work with a brilliant colleague, Pat Dionne. " +"I hadn't talked to Pat in ages… word has it, the government got wind of our " +"thesis, found out Pat did most of the heavy lifting, and that was the last " +"we talked for years. So, I was a bit surprised to see an e-mail from " +"Pat.Dionne@FreeMailNow.co.ru… even more surprised when it was a series of " +"nostalgic references to a D&D game we played years earlier." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:m" +msgid "" +"For me, this started a couple days before . I'm a " +"biochemist. I did my postdoc work with a brilliant colleague, Pat Dionne. " +"I hadn't talked to Pat in ages… word has it, the government got wind of our " +"thesis, found out Pat did most of the heavy lifting, and that was the last " +"we talked for years. So, I was a bit surprised to see an e-mail from " +"Pat.Dionne@FreeMailNow.co.ru… even more surprised when it was a series of " +"nostalgic references to a D&D game we played years earlier." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:n" +msgid "" +"For me, this started a couple days before . I'm a " +"biochemist. I did my postdoc work with a brilliant colleague, Pat Dionne. " +"I hadn't talked to Pat in ages… word has it, the government got wind of our " +"thesis, found out Pat did most of the heavy lifting, and that was the last " +"we talked for years. So, I was a bit surprised to see an e-mail from " +"Pat.Dionne@FreeMailNow.co.ru… even more surprised when it was a series of " +"nostalgic references to a D&D game we played years earlier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lab_1.json +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "I don't see where this is going." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:f" +msgid "" +"Well, the references weren't quite right. Pat referred to things that we'd " +"never played. The situations were close, but not right, and when I put it " +"all together, it told a story. A story about a scholar whose kids were " +"being held captive by a corrupt government, forced to research dark magic " +"for them. And there was a clincher: A warning that the magic had escaped, a" +" warning that all heroes had to leave the kingdom before it fell." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:m" +msgid "" +"Well, the references weren't quite right. Pat referred to things that we'd " +"never played. The situations were close, but not right, and when I put it " +"all together, it told a story. A story about a scholar whose kids were " +"being held captive by a corrupt government, forced to research dark magic " +"for them. And there was a clincher: A warning that the magic had escaped, a" +" warning that all heroes had to leave the kingdom before it fell." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:n" +msgid "" +"Well, the references weren't quite right. Pat referred to things that we'd " +"never played. The situations were close, but not right, and when I put it " +"all together, it told a story. A story about a scholar whose kids were " +"being held captive by a corrupt government, forced to research dark magic " +"for them. And there was a clincher: A warning that the magic had escaped, a" +" warning that all heroes had to leave the kingdom before it fell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lab_1.json +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "Okay…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:f" +msgid "" +"Listen, I know it's incredibly cheesy. That's D&D for you. Anyway, " +"something about the tone really got to me. I knew it was important. I " +"wasted a little time waffling, then decided to use my outstanding vacation " +"time and skip town for a while. I packed for the end of the world. Turns " +"out, I packed the right stuff." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:m" +msgid "" +"Listen, I know it's incredibly cheesy. That's D&D for you. Anyway, " +"something about the tone really got to me. I knew it was important. I " +"wasted a little time waffling, then decided to use my outstanding vacation " +"time and skip town for a while. I packed for the end of the world. Turns " +"out, I packed the right stuff." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:n" +msgid "" +"Listen, I know it's incredibly cheesy. That's D&D for you. Anyway, " +"something about the tone really got to me. I knew it was important. I " +"wasted a little time waffling, then decided to use my outstanding vacation " +"time and skip town for a while. I packed for the end of the world. Turns " +"out, I packed the right stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lab_1.json +msgid "Was there anything else of use in that email?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:f" +msgid "" +"There was, yeah, but it was cryptic. If I had a copy of Pat's notes, I " +"could probably decipher it, but I'm sure those burned up in ." +" They bombed those labs, you know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:m" +msgid "" +"There was, yeah, but it was cryptic. If I had a copy of Pat's notes, I " +"could probably decipher it, but I'm sure those burned up in ." +" They bombed those labs, you know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lab_1.json +msgctxt "npc:n" +msgid "" +"There was, yeah, but it was cryptic. If I had a copy of Pat's notes, I " +"could probably decipher it, but I'm sure those burned up in ." +" They bombed those labs, you know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgctxt "npc:f" +msgid "" +"I was late to evacuate when the shit hit the fan. Got stuck in town for a " +"few days, survived by hiding in basements eating girl scout cookies and " +"drinking warm root beer. Eventually I managed to weasel my way out without " +"getting caught by the . I spent a few days holed up in an " +"abandoned mall, but I needed food so I headed out to fend for myself in the " +"woods. I wasn't doing a great job of it, so I'm kinda glad you showed up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgctxt "npc:m" +msgid "" +"I was late to evacuate when the shit hit the fan. Got stuck in town for a " +"few days, survived by hiding in basements eating girl scout cookies and " +"drinking warm root beer. Eventually I managed to weasel my way out without " +"getting caught by the . I spent a few days holed up in an " +"abandoned mall, but I needed food so I headed out to fend for myself in the " +"woods. I wasn't doing a great job of it, so I'm kinda glad you showed up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgctxt "npc:n" +msgid "" +"I was late to evacuate when the shit hit the fan. Got stuck in town for a " +"few days, survived by hiding in basements eating girl scout cookies and " +"drinking warm root beer. Eventually I managed to weasel my way out without " +"getting caught by the . I spent a few days holed up in an " +"abandoned mall, but I needed food so I headed out to fend for myself in the " +"woods. I wasn't doing a great job of it, so I'm kinda glad you showed up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "" +"Okay, so, hear me out. This might sound crazy, but we're dealing with the " +" walking dead, so I think I get a pass on that. You know your Greek " +"mythology at all?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "Not really. How is that relevant?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "Sure, why?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "" +"Okay, well, I know this sounds like an Indiana Jones B-plot, but I think " +"someone found Pandora's Box, the actual thing or close to it. I think they " +"tried to somehow harness it, to use the power in it for something. Maybe " +"even something good, who knows, the power of the gods seems like it would be" +" a green energy source to me. Whatever it was, they screwed it up, and " +"released it for real. Not just a metaphorical thing like in the stories, " +"but actually set the forces of Hades loose on Earth. Yeah, I know it's " +"farfetched, but like I said: I think I get a pass on that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_1.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_1.json +msgid "What? Pandora's box?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "" +"According to legend, Pandora was in the house of the gods and found an " +"unopened box. She decided to investigate, and when she opened it and " +"unthinkable horrors and diseases spilled out. Sound familiar?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_1.json +msgid "Sure, what's that go to do with anything?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:f" +msgid "" +"I was home with the flu when the world went to shit, and when I recovered " +"enough to make a run to the store for groceries… well, I've been running " +"ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:m" +msgid "" +"I was home with the flu when the world went to shit, and when I recovered " +"enough to make a run to the store for groceries… well, I've been running " +"ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:n" +msgid "" +"I was home with the flu when the world went to shit, and when I recovered " +"enough to make a run to the store for groceries… well, I've been running " +"ever since." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "Come on, don't leave me hanging." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:f" +msgid "" +"Okay, well, I was kinda out of it those first few days. I knew there were " +"storms, but I was having crazy fever dreams and stuff. Honestly I probably " +"should have gone to the hospital, except then I guess I'd be dead now. I " +"don't know what was a dream and what was the world ending. I remember " +"heading to the fridge for a drink and noticing the light was out and the " +"water was warm, I think that was a bit before my fever broke. I was still " +"pretty groggy when I ran out of chicken soup, so it took me a while to " +"really process how dark and dead my building was when I headed out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:m" +msgid "" +"Okay, well, I was kinda out of it those first few days. I knew there were " +"storms, but I was having crazy fever dreams and stuff. Honestly I probably " +"should have gone to the hospital, except then I guess I'd be dead now. I " +"don't know what was a dream and what was the world ending. I remember " +"heading to the fridge for a drink and noticing the light was out and the " +"water was warm, I think that was a bit before my fever broke. I was still " +"pretty groggy when I ran out of chicken soup, so it took me a while to " +"really process how dark and dead my building was when I headed out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:n" +msgid "" +"Okay, well, I was kinda out of it those first few days. I knew there were " +"storms, but I was having crazy fever dreams and stuff. Honestly I probably " +"should have gone to the hospital, except then I guess I'd be dead now. I " +"don't know what was a dream and what was the world ending. I remember " +"heading to the fridge for a drink and noticing the light was out and the " +"water was warm, I think that was a bit before my fever broke. I was still " +"pretty groggy when I ran out of chicken soup, so it took me a while to " +"really process how dark and dead my building was when I headed out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "What happened when you went out?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:f" +msgid "" +"You probably remember what the cities were like. I think it was about day " +"four. Once I stepped outside I realized what was going on, or realized I " +"didn't know what was going on at least. I saw a bunch of rioters smashing a" +" car, and then I noticed one of them was bashing a woman's head in. I " +"canceled my grocery trip, ran back to my apartment before they saw me, and " +"holed up there for as long as I could. Things got comparatively quiet as " +"the dead started to outnumber the living, so I started looting what I could " +"from my neighbors, re-killing them when I had to. Eventually the " +"overran my building and I had to climb out and head for the hills on an old " +"bike." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:m" +msgid "" +"You probably remember what the cities were like. I think it was about day " +"four. Once I stepped outside I realized what was going on, or realized I " +"didn't know what was going on at least. I saw a bunch of rioters smashing a" +" car, and then I noticed one of them was bashing a woman's head in. I " +"canceled my grocery trip, ran back to my apartment before they saw me, and " +"holed up there for as long as I could. Things got comparatively quiet as " +"the dead started to outnumber the living, so I started looting what I could " +"from my neighbors, re-killing them when I had to. Eventually the " +"overran my building and I had to climb out and head for the hills on an old " +"bike." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:n" +msgid "" +"You probably remember what the cities were like. I think it was about day " +"four. Once I stepped outside I realized what was going on, or realized I " +"didn't know what was going on at least. I saw a bunch of rioters smashing a" +" car, and then I noticed one of them was bashing a woman's head in. I " +"canceled my grocery trip, ran back to my apartment before they saw me, and " +"holed up there for as long as I could. Things got comparatively quiet as " +"the dead started to outnumber the living, so I started looting what I could " +"from my neighbors, re-killing them when I had to. Eventually the " +"overran my building and I had to climb out and head for the hills on an old " +"bike." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "Thanks for telling me all that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:f" +msgid "" +"You mean what caused the riots and all that? Well, they told us it was a " +"Chinese bioweapon but I have troubles believing anyone could engineer a " +"bioweapon that could do all this. The only answer I can come up with, silly" +" though it sounds, is aliens." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:m" +msgid "" +"You mean what caused the riots and all that? Well, they told us it was a " +"Chinese bioweapon but I have troubles believing anyone could engineer a " +"bioweapon that could do all this. The only answer I can come up with, silly" +" though it sounds, is aliens." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:n" +msgid "" +"You mean what caused the riots and all that? Well, they told us it was a " +"Chinese bioweapon but I have troubles believing anyone could engineer a " +"bioweapon that could do all this. The only answer I can come up with, silly" +" though it sounds, is aliens." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_2.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "You think this is an invasion?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:f" +msgid "" +"Well, maybe, but I'd guess it's too disorganized to be a proper invasion. " +"If I had to guess, I'd say there was something locked in the polar ice. " +"Like, remember a few years back there was that big thing online about an " +"alien body found in the ice? I don't know if you remember but it was all " +"over the news for a while until it turned out to be a hoax. Only, since " +"then, I've seen some aliens walking around that look a *lot* like that ice " +"body. Maybe it wasn't a hoax, maybe that was a cover-up. So, maybe those " +"aliens had some kind of virus. It went around the world and infected " +"everything silently until, somehow, it activated and caused the violence and" +" monsters and mutations." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:m" +msgid "" +"Well, maybe, but I'd guess it's too disorganized to be a proper invasion. " +"If I had to guess, I'd say there was something locked in the polar ice. " +"Like, remember a few years back there was that big thing online about an " +"alien body found in the ice? I don't know if you remember but it was all " +"over the news for a while until it turned out to be a hoax. Only, since " +"then, I've seen some aliens walking around that look a *lot* like that ice " +"body. Maybe it wasn't a hoax, maybe that was a cover-up. So, maybe those " +"aliens had some kind of virus. It went around the world and infected " +"everything silently until, somehow, it activated and caused the violence and" +" monsters and mutations." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_2.json +msgctxt "npc:n" +msgid "" +"Well, maybe, but I'd guess it's too disorganized to be a proper invasion. " +"If I had to guess, I'd say there was something locked in the polar ice. " +"Like, remember a few years back there was that big thing online about an " +"alien body found in the ice? I don't know if you remember but it was all " +"over the news for a while until it turned out to be a hoax. Only, since " +"then, I've seen some aliens walking around that look a *lot* like that ice " +"body. Maybe it wasn't a hoax, maybe that was a cover-up. So, maybe those " +"aliens had some kind of virus. It went around the world and infected " +"everything silently until, somehow, it activated and caused the violence and" +" monsters and mutations." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"Let's not dance around it: I joined the riots, at first. I don't really " +"remember what I was thinking. I'd protested stuff like police brutality " +"before, but this was different. I didn't make a sign and go down there " +"expecting to chant and march, I grabbed a bat and went outside planning to " +"fuck shit up. I've never felt so angry before. The riots had already been " +"going on a while at that point, and to me, it just looked like the " +"government trying to squash the people again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"Let's not dance around it: I joined the riots, at first. I don't really " +"remember what I was thinking. I'd protested stuff like police brutality " +"before, but this was different. I didn't make a sign and go down there " +"expecting to chant and march, I grabbed a bat and went outside planning to " +"fuck shit up. I've never felt so angry before. The riots had already been " +"going on a while at that point, and to me, it just looked like the " +"government trying to squash the people again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"Let's not dance around it: I joined the riots, at first. I don't really " +"remember what I was thinking. I'd protested stuff like police brutality " +"before, but this was different. I didn't make a sign and go down there " +"expecting to chant and march, I grabbed a bat and went outside planning to " +"fuck shit up. I've never felt so angry before. The riots had already been " +"going on a while at that point, and to me, it just looked like the " +"government trying to squash the people again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "Those rioters had a reputation for being absolutely psycho." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "Not many people made it out of the riots alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"Yeah, you're telling me. The rioters… they weren't even like humans, let " +"alone protesters. Nothing like any protest I'd ever been in before. That " +"didn't stop me. I joined them, and I was as bad as a bunch of them. " +"Smashed windows, beat up bystanders, burnt cars. I remember ripping riot " +"gear off a cop and… nevermind. I don't want to remember that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"Yeah, you're telling me. The rioters… they weren't even like humans, let " +"alone protesters. Nothing like any protest I'd ever been in before. That " +"didn't stop me. I joined them, and I was as bad as a bunch of them. " +"Smashed windows, beat up bystanders, burnt cars. I remember ripping riot " +"gear off a cop and… nevermind. I don't want to remember that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"Yeah, you're telling me. The rioters… they weren't even like humans, let " +"alone protesters. Nothing like any protest I'd ever been in before. That " +"didn't stop me. I joined them, and I was as bad as a bunch of them. " +"Smashed windows, beat up bystanders, burnt cars. I remember ripping riot " +"gear off a cop and… nevermind. I don't want to remember that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "How did you survive?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "What made you come back?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"At some point, I felt like I was waking up. It was around the time they " +"were busting out those Humvees with riot control turrets on top. Says " +"something about my frame of mind that I don't even remember if I'd seen them" +" before that point. Anyway I heard the gunfire going off and just kinda " +"realized I was on the edges of a mob charging a heavily armed military " +"emplacement. That's when I started seeing the mob for what it was, seeing " +"the wild-eyed animals, even the zombies. I turned and ran." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"At some point, I felt like I was waking up. It was around the time they " +"were busting out those Humvees with riot control turrets on top. Says " +"something about my frame of mind that I don't even remember if I'd seen them" +" before that point. Anyway I heard the gunfire going off and just kinda " +"realized I was on the edges of a mob charging a heavily armed military " +"emplacement. That's when I started seeing the mob for what it was, seeing " +"the wild-eyed animals, even the zombies. I turned and ran." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"At some point, I felt like I was waking up. It was around the time they " +"were busting out those Humvees with riot control turrets on top. Says " +"something about my frame of mind that I don't even remember if I'd seen them" +" before that point. Anyway I heard the gunfire going off and just kinda " +"realized I was on the edges of a mob charging a heavily armed military " +"emplacement. That's when I started seeing the mob for what it was, seeing " +"the wild-eyed animals, even the zombies. I turned and ran." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"I honestly don't know. I wonder if some of the others would have come back " +"to their senses, given time. I don't think I'm anything special. Maybe a " +"lot of them did, and just weren't on the edge of the crowd at the time. " +"I'll tell you, almost as soon as I came back to myself, I could see some of " +"the rioters looking at me like I was prey. I didn't stick around to see " +"what would happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"I honestly don't know. I wonder if some of the others would have come back " +"to their senses, given time. I don't think I'm anything special. Maybe a " +"lot of them did, and just weren't on the edge of the crowd at the time. " +"I'll tell you, almost as soon as I came back to myself, I could see some of " +"the rioters looking at me like I was prey. I didn't stick around to see " +"what would happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"I honestly don't know. I wonder if some of the others would have come back " +"to their senses, given time. I don't think I'm anything special. Maybe a " +"lot of them did, and just weren't on the edge of the crowd at the time. " +"I'll tell you, almost as soon as I came back to myself, I could see some of " +"the rioters looking at me like I was prey. I didn't stick around to see " +"what would happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"I knew the city pretty well. I went for an abandoned building I knew about," +" headed through a broken window, and holed up in there for a few days. I " +"had a fair bit of stolen food and I just kept to myself. When things " +"started to quiet down, I headed out, and here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"I knew the city pretty well. I went for an abandoned building I knew about," +" headed through a broken window, and holed up in there for a few days. I " +"had a fair bit of stolen food and I just kept to myself. When things " +"started to quiet down, I headed out, and here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"I knew the city pretty well. I went for an abandoned building I knew about," +" headed through a broken window, and holed up in there for a few days. I " +"had a fair bit of stolen food and I just kept to myself. When things " +"started to quiet down, I headed out, and here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"So, I remember the time leading up to the riots, same as anyone. Things " +"were bad, there were some really awful crimes being reported in the news, " +"and there was a lot of racial tension as usual from the way the cops were " +"handling it. Then people started rioting, which isn't unusual, but it was " +"weird the kind of places that the riots were starting in. Like, upper " +"middle class neighborhoods, Midwestern small towns, things like that. " +"Anyway, I joined the riots and I don't remember a lot of clear stuff after " +"that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"So, I remember the time leading up to the riots, same as anyone. Things " +"were bad, there were some really awful crimes being reported in the news, " +"and there was a lot of racial tension as usual from the way the cops were " +"handling it. Then people started rioting, which isn't unusual, but it was " +"weird the kind of places that the riots were starting in. Like, upper " +"middle class neighborhoods, Midwestern small towns, things like that. " +"Anyway, I joined the riots and I don't remember a lot of clear stuff after " +"that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"So, I remember the time leading up to the riots, same as anyone. Things " +"were bad, there were some really awful crimes being reported in the news, " +"and there was a lot of racial tension as usual from the way the cops were " +"handling it. Then people started rioting, which isn't unusual, but it was " +"weird the kind of places that the riots were starting in. Like, upper " +"middle class neighborhoods, Midwestern small towns, things like that. " +"Anyway, I joined the riots and I don't remember a lot of clear stuff after " +"that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "You joined the riots?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/left_for_dead_3.json +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "You must have some insights into what caused all this, then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:f" +msgid "" +"Kinda, I guess. I heard people blaming the riots on some kind of mind " +"control drug, and frankly I'm not sure that's far off base. That's kinda " +"what it felt like, although the whole time I really felt like myself. It " +"wasn't until I snapped out of it that I realized how weird it was. That " +"doesn't explain anything else though: the zombies, the monsters, all this " +"stuff is way off base. Anything I've tried to guess just sounds like bad " +"science fiction, like demonic curses or alien weapons kinda stuff." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:m" +msgid "" +"Kinda, I guess. I heard people blaming the riots on some kind of mind " +"control drug, and frankly I'm not sure that's far off base. That's kinda " +"what it felt like, although the whole time I really felt like myself. It " +"wasn't until I snapped out of it that I realized how weird it was. That " +"doesn't explain anything else though: the zombies, the monsters, all this " +"stuff is way off base. Anything I've tried to guess just sounds like bad " +"science fiction, like demonic curses or alien weapons kinda stuff." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/left_for_dead_3.json +msgctxt "npc:n" +msgid "" +"Kinda, I guess. I heard people blaming the riots on some kind of mind " +"control drug, and frankly I'm not sure that's far off base. That's kinda " +"what it felt like, although the whole time I really felt like myself. It " +"wasn't until I snapped out of it that I realized how weird it was. That " +"doesn't explain anything else though: the zombies, the monsters, all this " +"stuff is way off base. Anything I've tried to guess just sounds like bad " +"science fiction, like demonic curses or alien weapons kinda stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "" +"My husband made it out with me, but got eaten by one of those plant " +"monsters a few days before I met you. This hasn't been a great year for me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "" +"My wife made it out with me, but got eaten by one of those plant " +"monsters a few days before I met you. This hasn't been a great year for me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "I'm sorry to hear it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_1.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +msgid "Tell me about those plant monsters." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:f" +msgid "" +"That's how it goes, you know? These are the end times. I don't really want" +" to talk about it more than that. And honestly, I never really felt like I " +"belonged, in the old world. In a weird way, I actually feel like I have a " +"purpose now. Do you ever get that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:m" +msgid "" +"That's how it goes, you know? These are the end times. I don't really want" +" to talk about it more than that. And honestly, I never really felt like I " +"belonged, in the old world. In a weird way, I actually feel like I have a " +"purpose now. Do you ever get that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:n" +msgid "" +"That's how it goes, you know? These are the end times. I don't really want" +" to talk about it more than that. And honestly, I never really felt like I " +"belonged, in the old world. In a weird way, I actually feel like I have a " +"purpose now. Do you ever get that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "No, that's messed up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "" +"Yeah, I get that. Sometimes I feel like my existence began shortly after " +"the Cataclysm." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "" +"I guess those of us who made it this far have to have made it for a reason, " +"or something. I don't mean like a religious reason, just… we're survivors." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgid "" +"Haha, yeah, I can see why you'd think that. I don't mean it's a good " +"apocalypse. I just mean that at least now I know what I'm doing every day." +" I'd still kill a hundred zombies for an internet connection and a night " +"watching crappy movies with… sorry. Let's change the subject." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:f" +msgid "" +"Yeah, have you seen them yet? They're these walking flowers with a" +" big stinger in the middle. They travel in packs. They hate the " +"zombies, and we were using them for cover to clear a horde of the dead. " +"Unfortunately, turns out the plants are better trackers than the ." +" They almost seemed intelligent… I barely made it out, only because they " +"were, uh, distracted." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:m" +msgid "" +"Yeah, have you seen them yet? They're these walking flowers with a" +" big stinger in the middle. They travel in packs. They hate the " +"zombies, and we were using them for cover to clear a horde of the dead. " +"Unfortunately, turns out the plants are better trackers than the ." +" They almost seemed intelligent… I barely made it out, only because they " +"were, uh, distracted." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_1.json +msgctxt "npc:n" +msgid "" +"Yeah, have you seen them yet? They're these walking flowers with a" +" big stinger in the middle. They travel in packs. They hate the " +"zombies, and we were using them for cover to clear a horde of the dead. " +"Unfortunately, turns out the plants are better trackers than the ." +" They almost seemed intelligent… I barely made it out, only because they " +"were, uh, distracted." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_1.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +msgid "I'm sorry you lost someone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:f" +msgid "" +"I said, I don't wanna talk about it. How are you not understanding this?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:m" +msgid "" +"I said, I don't wanna talk about it. How are you not understanding this?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:n" +msgid "" +"I said, I don't wanna talk about it. How are you not understanding this?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:f" +msgid "" +"Like I said, it's a story, but I guess it won't kill me to tell it " +"one more time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:m" +msgid "" +"Like I said, it's a story, but I guess it won't kill me to tell it " +"one more time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:n" +msgid "" +"Like I said, it's a story, but I guess it won't kill me to tell it " +"one more time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "Just another tale of love and loss. Not one I like to tell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "You said you lost someone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "Never mind. Sorry I brought it up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "I appreciate the sentiment, but I don't think it would. Drop it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "OK." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "" +"Oh, . This doesn't have anything to do with you, or with us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "All right, fine. I had someone. I lost him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "All right, fine. I had someone. I lost her." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "" +"He was at home when the bombs started dropping and the world went to hell. " +"I was at work. I tried to make it to our house, but the city was a war " +"zone. Things I can't describe lurching through the streets, crushing people" +" and cars. Soldiers trying to stop them, but hitting people in the " +"crossfire as much as anything. And then the collateral damage would get " +"right back up and join the enemy. If it hadn't been for my husband, I would" +" have just left, but I did what I could and I slipped through. I actually " +" made it alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "" +"She was at home when the bombs started dropping and the world went to hell." +" I was at work. I tried to make it to our house, but the city was a war " +"zone. Things I can't describe lurching through the streets, crushing people" +" and cars. Soldiers trying to stop them, but hitting people in the " +"crossfire as much as anything. And then the collateral damage would get " +"right back up and join the enemy. If it hadn't been for my wife, I would " +"have just left, but I did what I could and I slipped through. I actually " +" made it alive." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +msgid "You must have seen some shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +msgid "I take it home was bad." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:f" +msgid "" +"Yeah. I really did. It took me two days to make it across the city on " +"foot, camping out in dumpsters and places like that. I started moving more " +"by night, and I learned right away to avoid the military. They were a " +"magnet for the , and they were usually stationed where the monsters" +" were coming. Some parts of the city were pretty tame at first. There were" +" a few chunks where people had been evacuated or cleared out, and the " +" didn't really go there. Later on, others like me started moving " +"into those neighborhoods, so I switched and started running through the " +"blasted out downtown. I had to anyway, to get home. By the time I made the" +" switch though, the fighting was starting to die off, and I was mostly just " +"avoiding attention from zombies and other things." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:m" +msgid "" +"Yeah. I really did. It took me two days to make it across the city on " +"foot, camping out in dumpsters and places like that. I started moving more " +"by night, and I learned right away to avoid the military. They were a " +"magnet for the , and they were usually stationed where the monsters" +" were coming. Some parts of the city were pretty tame at first. There were" +" a few chunks where people had been evacuated or cleared out, and the " +" didn't really go there. Later on, others like me started moving " +"into those neighborhoods, so I switched and started running through the " +"blasted out downtown. I had to anyway, to get home. By the time I made the" +" switch though, the fighting was starting to die off, and I was mostly just " +"avoiding attention from zombies and other things." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:n" +msgid "" +"Yeah. I really did. It took me two days to make it across the city on " +"foot, camping out in dumpsters and places like that. I started moving more " +"by night, and I learned right away to avoid the military. They were a " +"magnet for the , and they were usually stationed where the monsters" +" were coming. Some parts of the city were pretty tame at first. There were" +" a few chunks where people had been evacuated or cleared out, and the " +" didn't really go there. Later on, others like me started moving " +"into those neighborhoods, so I switched and started running through the " +"blasted out downtown. I had to anyway, to get home. By the time I made the" +" switch though, the fighting was starting to die off, and I was mostly just " +"avoiding attention from zombies and other things." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:f" +msgid "" +"The first warning was that I had to move from the preserved parts of the " +"city to the burnt out ones to get home. It only got worse. There was a " +"police barricade right outside my house, with a totally useless pair of " +"automated turrets sitting in front just idly watching the zombies lurch by." +" That was before someone switched them to kill everybody, back when it only" +" killed trespassing humans. Good times, you can always trust bureaucracy to" +" fuck things up in the most spectacular way possible. Anyway, the house " +"itself was half collapsed, a SWAT van had plowed into it. I think I knew " +"what I was going to see in there, but I had made it that far and I wasn't " +"going to turn back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:m" +msgid "" +"The first warning was that I had to move from the preserved parts of the " +"city to the burnt out ones to get home. It only got worse. There was a " +"police barricade right outside my house, with a totally useless pair of " +"automated turrets sitting in front just idly watching the zombies lurch by." +" That was before someone switched them to kill everybody, back when it only" +" killed trespassing humans. Good times, you can always trust bureaucracy to" +" fuck things up in the most spectacular way possible. Anyway, the house " +"itself was half collapsed, a SWAT van had plowed into it. I think I knew " +"what I was going to see in there, but I had made it that far and I wasn't " +"going to turn back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgctxt "npc:n" +msgid "" +"The first warning was that I had to move from the preserved parts of the " +"city to the burnt out ones to get home. It only got worse. There was a " +"police barricade right outside my house, with a totally useless pair of " +"automated turrets sitting in front just idly watching the zombies lurch by." +" That was before someone switched them to kill everybody, back when it only" +" killed trespassing humans. Good times, you can always trust bureaucracy to" +" fuck things up in the most spectacular way possible. Anyway, the house " +"itself was half collapsed, a SWAT van had plowed into it. I think I knew " +"what I was going to see in there, but I had made it that far and I wasn't " +"going to turn back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "You must have seen some shit on the way there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "Did you make it into the house?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "" +"I did. Took a few hours to get an opening. And you wanna know the fucked " +"up part? Like, out of all this? My husband was still alive. He'd been in " +"the basement the whole time, pinned under a collapsed piece of floor. And " +"he'd lost a ton of blood, he was delirious by the time I found him. I " +"couldn't get him out, so I gave him food and water and just stayed with him " +"and held his hand until he passed. And then… well, then I did what you have" +" to do to the dead now. And then I packed up the last few fragments of my " +"life, and I try to never look back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/lost_partner_2.json +msgid "" +"I did. Took a few hours to get an opening. And you wanna know the fucked " +"up part? Like, out of all this? My wife was still alive. She'd been in " +"the basement the whole time, pinned under a collapsed piece of floor. And " +"she'd lost a ton of blood, she was delirious by the time I found her. I " +"couldn't get her out, so I gave her food and water and just stayed with her " +"and held her hand until she passed. And then… well, then I did what you " +"have to do to the dead now. And then I packed up the last few fragments of " +"my life, and I try to never look back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/meteorologist.json +msgctxt "npc:f" +msgid "" +"Before , I was just a regular meteorologist. I worked for " +"the local weather station doing data analysis and stuff. In general, " +"ordinary boredom. In my free time I was studying electronics and radio " +"engineering, a bit for work but mostly just as a hobby. When the riots got " +"serious, my neighborhood was looking pretty sketchy. I gathered all my " +"things that I managed to carry with me and settled in a radio station that " +"seemed abandoned. I lived there for a while, doing all sorts of nonsense, " +"until I met you. I guess you know the rest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/meteorologist.json +msgctxt "npc:m" +msgid "" +"Before , I was just a regular meteorologist. I worked for " +"the local weather station doing data analysis and stuff. In general, " +"ordinary boredom. In my free time I was studying electronics and radio " +"engineering, a bit for work but mostly just as a hobby. When the riots got " +"serious, my neighborhood was looking pretty sketchy. I gathered all my " +"things that I managed to carry with me and settled in a radio station that " +"seemed abandoned. I lived there for a while, doing all sorts of nonsense, " +"until I met you. I guess you know the rest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/meteorologist.json +msgctxt "npc:n" +msgid "" +"Before , I was just a regular meteorologist. I worked for " +"the local weather station doing data analysis and stuff. In general, " +"ordinary boredom. In my free time I was studying electronics and radio " +"engineering, a bit for work but mostly just as a hobby. When the riots got " +"serious, my neighborhood was looking pretty sketchy. I gathered all my " +"things that I managed to carry with me and settled in a radio station that " +"seemed abandoned. I lived there for a while, doing all sorts of nonsense, " +"until I met you. I guess you know the rest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:f" +msgid "" +"I was at school for . Funny thing, actually: I was gearing " +"up to run a zombie survival RPG with my friends on the weekend. Ha, I " +"didn't think it'd turn into a LARP! Okay…. No, that wasn't funny." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:m" +msgid "" +"I was at school for . Funny thing, actually: I was gearing " +"up to run a zombie survival RPG with my friends on the weekend. Ha, I " +"didn't think it'd turn into a LARP! Okay…. No, that wasn't funny." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:n" +msgid "" +"I was at school for . Funny thing, actually: I was gearing " +"up to run a zombie survival RPG with my friends on the weekend. Ha, I " +"didn't think it'd turn into a LARP! Okay…. No, that wasn't funny." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/nerd_1.json +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "How did you survive school?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:f" +msgid "" +"Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre " +"savvy. We'd already heard about people coming back from the dead, actually " +"that's why I was doing the RPG. When the cops came to put the school on " +"lockdown I managed to slip out the back. I live a long way out of town, but" +" there was no way I was going to take a bus home, so I walked. Two hours. " +"Heard a lot of sirens, and I even saw jets overhead. It was getting late " +"when I got back, but my mom and dad weren't back from work yet. I stayed " +"there, hoping they'd come. I sent texts but got no reply. After a few " +"days, well… the news got worse and worse, then it stopped completely." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:m" +msgid "" +"Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre " +"savvy. We'd already heard about people coming back from the dead, actually " +"that's why I was doing the RPG. When the cops came to put the school on " +"lockdown I managed to slip out the back. I live a long way out of town, but" +" there was no way I was going to take a bus home, so I walked. Two hours. " +"Heard a lot of sirens, and I even saw jets overhead. It was getting late " +"when I got back, but my mom and dad weren't back from work yet. I stayed " +"there, hoping they'd come. I sent texts but got no reply. After a few " +"days, well… the news got worse and worse, then it stopped completely." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:n" +msgid "" +"Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre " +"savvy. We'd already heard about people coming back from the dead, actually " +"that's why I was doing the RPG. When the cops came to put the school on " +"lockdown I managed to slip out the back. I live a long way out of town, but" +" there was no way I was going to take a bus home, so I walked. Two hours. " +"Heard a lot of sirens, and I even saw jets overhead. It was getting late " +"when I got back, but my mom and dad weren't back from work yet. I stayed " +"there, hoping they'd come. I sent texts but got no reply. After a few " +"days, well… the news got worse and worse, then it stopped completely." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/nerd_1.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "What about your parents?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/nerd_1.json +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "What got you out of there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:f" +msgid "" +"I'm not stupid. I know they're gone. Who knows where… maybe in an evac " +"shelter, maybe in a FEMA camp. Most of everyone is dead." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:m" +msgid "" +"I'm not stupid. I know they're gone. Who knows where… maybe in an evac " +"shelter, maybe in a FEMA camp. Most of everyone is dead." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:n" +msgid "" +"I'm not stupid. I know they're gone. Who knows where… maybe in an evac " +"shelter, maybe in a FEMA camp. Most of everyone is dead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/nerd_1.json +msgid "What got you out of the house?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:f" +msgid "" +"Eventually the zombies came. I figured they would. Before the net cut out," +" there were plenty of videos online making it clear enough what was going " +"on. I'd picked out some good gear and loaded my bag up with supplies…. " +"When they started knocking at the door, I slipped out the back and took to " +"the street. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:m" +msgid "" +"Eventually the zombies came. I figured they would. Before the net cut out," +" there were plenty of videos online making it clear enough what was going " +"on. I'd picked out some good gear and loaded my bag up with supplies…. " +"When they started knocking at the door, I slipped out the back and took to " +"the street. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/nerd_1.json +msgctxt "npc:n" +msgid "" +"Eventually the zombies came. I figured they would. Before the net cut out," +" there were plenty of videos online making it clear enough what was going " +"on. I'd picked out some good gear and loaded my bag up with supplies…. " +"When they started knocking at the door, I slipped out the back and took to " +"the street. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_1.json +msgid "" +"Before ? Who cares about that? This is a new world, and " +"yeah, it's pretty . It's the one we've got though, so let's not " +"dwell in the past when we should be making the best of what little we have " +"left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_1.json +msgid "I can respect that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_1.json +msgid "I don't really want to talk about the time before, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_1.json +msgid "Keep it vague if you want, but please, can you fill me in a little?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_1.json +msgid "" +"I - fine. Drugs in the water, some kind of bioweapon I guess. You know how" +" things were with China, they blamed it on them mostly. Made people violent" +" and ugly. There were riots. People I cared about joined them, and I guess" +" I'll never know why. Riots led to military and police action, which made " +"the riots worse. People acted like animals, not just the rioters but " +"everyone. Then came the monsters and nightmares walking the world like real" +" Armageddon, and everyone died, and started coming back as monsters " +"themselves. There's your story. If you want more, talk to someone else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_1.json +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +#: data/mods/innawood/npcs/Backgrounds/no_past_1.json +msgid "Thanks for that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_2.json +msgid "" +"To be honest… I don't really remember. I remember vague details of my life " +"before the world was like this, but itself? It's all a " +"blur. I think something pretty bad must have happened to me. I remember a " +"few things: snatches of violence, something about a woman killing her baby." +" I feel like I'd rather not remember." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_2.json +msgid "" +"To be honest… I don't really remember. I remember vague details of my life " +"before the world was like this, but itself? It's all a " +"blur. I don't know how I got where I am now, or how any of this happened. " +"I think something pretty bad must have happened to me. Or maybe I was just " +"hit in the head really hard. Or both. Both seems likely. First thing I " +"remember is seeing an already-read text on my phone from the emergency " +"government broadcast system, saying the United States had fallen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:f" +msgid "" +"This is gonna sound crazy, but I woke up in the forest in the middle of " +"nowhere, freezing cold, about a week before I met you. I had my clothes, a " +"splitting headache, and absolutely no memory of anything. Like, I know " +"stuff. I can talk, I have skills and understanding… but I don't remember " +"where any of it comes from. I had a driver's license in my pocket and " +"that's the only way I even know my name." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:m" +msgid "" +"This is gonna sound crazy, but I woke up in the forest in the middle of " +"nowhere, freezing cold, about a week before I met you. I had my clothes, a " +"splitting headache, and absolutely no memory of anything. Like, I know " +"stuff. I can talk, I have skills and understanding… but I don't remember " +"where any of it comes from. I had a driver's license in my pocket and " +"that's the only way I even know my name." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:n" +msgid "" +"This is gonna sound crazy, but I woke up in the forest in the middle of " +"nowhere, freezing cold, about a week before I met you. I had my clothes, a " +"splitting headache, and absolutely no memory of anything. Like, I know " +"stuff. I can talk, I have skills and understanding… but I don't remember " +"where any of it comes from. I had a driver's license in my pocket and " +"that's the only way I even know my name." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_3.json +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +msgid "What do you think happened?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_3.json +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +msgid "That does sound a little crazy…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_3.json +msgid "" +"There were some clues. Like, I had a nasty headache that lasted a few days," +" but no cuts or bruises. And there were scorch marks on the trees in weird " +"slashing patterns around me. Whatever happened to me, I think it was some " +"weird shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_3.json +msgid "Are you trying to get your memory back then?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:f" +msgid "" +"Well, not having a memory is weird as heck, but I'll be honest: I think it " +"might be better? With what's going on, I bet you my memories weren't happy " +"ones. Besides my driver's license, there were pictures of kids in my " +"wallet… not that that sparked any reaction from me. I didn't see any kids " +"around. Maybe losing my mind is a mercy. Hell, maybe it's some kind of " +"psychotic break and my brain did this to itself. To be honest with you I " +"think I'd rather focus on surviving, and not worry about it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:m" +msgid "" +"Well, not having a memory is weird as heck, but I'll be honest: I think it " +"might be better? With what's going on, I bet you my memories weren't happy " +"ones. Besides my driver's license, there were pictures of kids in my " +"wallet… not that that sparked any reaction from me. I didn't see any kids " +"around. Maybe losing my mind is a mercy. Hell, maybe it's some kind of " +"psychotic break and my brain did this to itself. To be honest with you I " +"think I'd rather focus on surviving, and not worry about it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:n" +msgid "" +"Well, not having a memory is weird as heck, but I'll be honest: I think it " +"might be better? With what's going on, I bet you my memories weren't happy " +"ones. Besides my driver's license, there were pictures of kids in my " +"wallet… not that that sparked any reaction from me. I didn't see any kids " +"around. Maybe losing my mind is a mercy. Hell, maybe it's some kind of " +"psychotic break and my brain did this to itself. To be honest with you I " +"think I'd rather focus on surviving, and not worry about it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:f" +msgid "" +"I know it's nuts. It sounds like fake amnesia from a Bugs Bunny cartoon. " +"See? How can I know that, but not remember how I know it? Like, I remember" +" Bugs Bunny but I don't remember any time I sat down and watched a Bugs " +"Bunny show." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:m" +msgid "" +"I know it's nuts. It sounds like fake amnesia from a Bugs Bunny cartoon. " +"See? How can I know that, but not remember how I know it? Like, I remember" +" Bugs Bunny but I don't remember any time I sat down and watched a Bugs " +"Bunny show." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_3.json +msgctxt "npc:n" +msgid "" +"I know it's nuts. It sounds like fake amnesia from a Bugs Bunny cartoon. " +"See? How can I know that, but not remember how I know it? Like, I remember" +" Bugs Bunny but I don't remember any time I sat down and watched a Bugs " +"Bunny show." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:f" +msgid "" +"Who I was is gone. All that stuff burned away in . Got it?" +" Who I am now started two days into it. I was on the run from a big-ass " +"hell zombie, running like I'd always been doing, when I found a steel " +"baseball bat just laying on the ground. I took it as a sign and beat that " +"gooey bastard to a pulp… and that's when I became me. I still run, because " +"who doesn't, but I stand my ground now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:m" +msgid "" +"Who I was is gone. All that stuff burned away in . Got it?" +" Who I am now started two days into it. I was on the run from a big-ass " +"hell zombie, running like I'd always been doing, when I found a steel " +"baseball bat just laying on the ground. I took it as a sign and beat that " +"gooey bastard to a pulp… and that's when I became me. I still run, because " +"who doesn't, but I stand my ground now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:n" +msgid "" +"Who I was is gone. All that stuff burned away in . Got it?" +" Who I am now started two days into it. I was on the run from a big-ass " +"hell zombie, running like I'd always been doing, when I found a steel " +"baseball bat just laying on the ground. I took it as a sign and beat that " +"gooey bastard to a pulp… and that's when I became me. I still run, because " +"who doesn't, but I stand my ground now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "What happened to you after that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "It can't be healthy to abandon your past like that…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:f" +msgid "" +"I went on, running when I had to and fighting when I could, like the rest of" +" us. Started learning who I am now. Lost the bat in a fight against some " +"crazy electric lightning shooting zombie. It was arcing electricity through" +" my bat so I dropped it and used a nearby plank, but I wound up having to " +"run and leave the ol' slugger behind. I nearly died that day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:m" +msgid "" +"I went on, running when I had to and fighting when I could, like the rest of" +" us. Started learning who I am now. Lost the bat in a fight against some " +"crazy electric lightning shooting zombie. It was arcing electricity through" +" my bat so I dropped it and used a nearby plank, but I wound up having to " +"run and leave the ol' slugger behind. I nearly died that day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +msgctxt "npc:n" +msgid "" +"I went on, running when I had to and fighting when I could, like the rest of" +" us. Started learning who I am now. Lost the bat in a fight against some " +"crazy electric lightning shooting zombie. It was arcing electricity through" +" my bat so I dropped it and used a nearby plank, but I wound up having to " +"run and leave the ol' slugger behind. I nearly died that day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgctxt "npc:f" +msgid "" +"Listen. I said it clearly, and if you keep picking at it I'm gonna get mad." +" Who I was is gone. Dead. I don't give a shit about your 'healthy', don't" +" ask again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgctxt "npc:m" +msgid "" +"Listen. I said it clearly, and if you keep picking at it I'm gonna get mad." +" Who I was is gone. Dead. I don't give a shit about your 'healthy', don't" +" ask again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgctxt "npc:n" +msgid "" +"Listen. I said it clearly, and if you keep picking at it I'm gonna get mad." +" Who I was is gone. Dead. I don't give a shit about your 'healthy', don't" +" ask again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_4.json +msgid "" +"You're asking me what I think caused all this? It was all over the news. " +"Some kind of Chinese bio-weapon. It's no different from the pandemic a few " +"years back, but this time they got the formula right. Maybe too right. " +"Doesn't matter anyway, I hear it got out on them and wiped them out too. " +"Serves em right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "Can you tell me more about what actually went down, though?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_4.json +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "How does that explain all the other crazy stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_4.json +msgid "" +"Well, you know. First there were the riots from the mind-control drugs in " +"the water. Except I think we can all see now it was actually a virus again." +" The military and the cops did their damndest to put it down but it got out" +" of hand. Then the virus mutated and started bringing the dead back to life" +" like in some kinda B-movie, and shit got really real. They let the big " +"things loose, or they set them on us, I dunno. Huge unspeakable monsters… " +"still makes me shudder to think of them. They obviously weren't built for " +"combat though, and the military took 'em down fast." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/no_past_4.json +msgid "" +"What? Of course it does. They started with a bioweapon and then it went " +"full nuclear. Only the weapons we had now were a lot worse than H-bombs. " +"Uncle Sam managed to beat back the really nasty stuff, but I guess it was " +"with his dying breath." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_5.json +msgctxt "npc:f" +msgid "" +"Let's not talk about it, ok? It just hurts to think about. I've lost so " +"many people… and I'm sure you have too. Let's focus on the here and now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_5.json +msgctxt "npc:m" +msgid "" +"Let's not talk about it, ok? It just hurts to think about. I've lost so " +"many people… and I'm sure you have too. Let's focus on the here and now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/no_past_5.json +msgctxt "npc:n" +msgid "" +"Let's not talk about it, ok? It just hurts to think about. I've lost so " +"many people… and I'm sure you have too. Let's focus on the here and now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_5.json +msgid "I can respect that. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/no_past_5.json +msgid "Fair enough. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:f" +msgid "" +"I didn't even know about right away. I was way out, away " +"from the worst of it. My car broke down out on the highway, and I was " +"waiting for a tow for hours. I finally wound up camping in the bushes off " +"the side of the road; good thing, too, because a semi truck whipped by - " +"dead driver, you know - and turned my car into a skid mark. I feel bad for " +"the bastards that were in the cities when it hit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:m" +msgid "" +"I didn't even know about right away. I was way out, away " +"from the worst of it. My car broke down out on the highway, and I was " +"waiting for a tow for hours. I finally wound up camping in the bushes off " +"the side of the road; good thing, too, because a semi truck whipped by - " +"dead driver, you know - and turned my car into a skid mark. I feel bad for " +"the bastards that were in the cities when it hit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:n" +msgid "" +"I didn't even know about right away. I was way out, away " +"from the worst of it. My car broke down out on the highway, and I was " +"waiting for a tow for hours. I finally wound up camping in the bushes off " +"the side of the road; good thing, too, because a semi truck whipped by - " +"dead driver, you know - and turned my car into a skid mark. I feel bad for " +"the bastards that were in the cities when it hit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_1.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +msgid "How did you survive outside?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_1.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +msgid "What did you see in those first few days?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:f" +msgid "" +"Ha, I don't fully understand it myself. Those first few days were a tough " +"time to be outside, that's for sure. I got caught in one of those hellish " +"rainstorms, it started to burn my skin right off. I managed to take shelter" +" under a car, lying on top of my tent. Wrecked the damn thing, but better " +"it than me. From what I hear, though, I got lucky. That was pretty much " +"the worst I saw. I didn't run into any of those demon-monsters that I hear " +"attacked the cities, so I guess I got off lucky." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:m" +msgid "" +"Ha, I don't fully understand it myself. Those first few days were a tough " +"time to be outside, that's for sure. I got caught in one of those hellish " +"rainstorms, it started to burn my skin right off. I managed to take shelter" +" under a car, lying on top of my tent. Wrecked the damn thing, but better " +"it than me. From what I hear, though, I got lucky. That was pretty much " +"the worst I saw. I didn't run into any of those demon-monsters that I hear " +"attacked the cities, so I guess I got off lucky." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:n" +msgid "" +"Ha, I don't fully understand it myself. Those first few days were a tough " +"time to be outside, that's for sure. I got caught in one of those hellish " +"rainstorms, it started to burn my skin right off. I managed to take shelter" +" under a car, lying on top of my tent. Wrecked the damn thing, but better " +"it than me. From what I hear, though, I got lucky. That was pretty much " +"the worst I saw. I didn't run into any of those demon-monsters that I hear " +"attacked the cities, so I guess I got off lucky." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:f" +msgid "" +"Besides the acid rain, I mostly saw people fleeing the cities. I tried to " +"stay away from the roads, but I didn't want to get lost in the woods either," +" so I stuck to the deep margins. I saw cars, buses, trucks loaded down with" +" evacuees. Plenty went right on, but a lot stalled out of gas and other " +"stuff. Some were so full of gear and people there were folks hanging off " +"them. Stalling out was a death sentence, because the dead were coming along" +" the roads picking off the survivors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:m" +msgid "" +"Besides the acid rain, I mostly saw people fleeing the cities. I tried to " +"stay away from the roads, but I didn't want to get lost in the woods either," +" so I stuck to the deep margins. I saw cars, buses, trucks loaded down with" +" evacuees. Plenty went right on, but a lot stalled out of gas and other " +"stuff. Some were so full of gear and people there were folks hanging off " +"them. Stalling out was a death sentence, because the dead were coming along" +" the roads picking off the survivors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_1.json +msgctxt "npc:n" +msgid "" +"Besides the acid rain, I mostly saw people fleeing the cities. I tried to " +"stay away from the roads, but I didn't want to get lost in the woods either," +" so I stuck to the deep margins. I saw cars, buses, trucks loaded down with" +" evacuees. Plenty went right on, but a lot stalled out of gas and other " +"stuff. Some were so full of gear and people there were folks hanging off " +"them. Stalling out was a death sentence, because the dead were coming along" +" the roads picking off the survivors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:f" +msgid "" +"I was out on a fishing trip with my friend when it happened. I don't know " +"exactly how the days line up… our first clue that Armageddon had come was " +"when we got blasted by some kind of poison wind, with a sort of acid mist in" +" it that burnt our eyes and skin. We weren't sure what to make of it so we " +"went inside to rest up, and while we were in there a weird dust settled over" +" everything." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:m" +msgid "" +"I was out on a fishing trip with my friend when it happened. I don't know " +"exactly how the days line up… our first clue that Armageddon had come was " +"when we got blasted by some kind of poison wind, with a sort of acid mist in" +" it that burnt our eyes and skin. We weren't sure what to make of it so we " +"went inside to rest up, and while we were in there a weird dust settled over" +" everything." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:n" +msgid "" +"I was out on a fishing trip with my friend when it happened. I don't know " +"exactly how the days line up… our first clue that Armageddon had come was " +"when we got blasted by some kind of poison wind, with a sort of acid mist in" +" it that burnt our eyes and skin. We weren't sure what to make of it so we " +"went inside to rest up, and while we were in there a weird dust settled over" +" everything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgid "What happened after the acid mist?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgid "" +"By morning, the area around the lake was covered in a pinkish mold, and " +"there were walking mushrooms around shooting clouds of the dust in the air." +" We didn't know what was going on, but neither of us wanted to stay and " +"find out. We packed up our shit, scraped off the boat, and took off " +"upriver." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgid "What happened to your friend?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:f" +msgid "" +"She took sick a few hours after we left the lake. Puking, complaining about" +" her joints hurting. I took us to a little shop I knew about on the " +"riverside, hoping they might have something to help or at least know what " +"was going on." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:m" +msgid "" +"She took sick a few hours after we left the lake. Puking, complaining about" +" her joints hurting. I took us to a little shop I knew about on the " +"riverside, hoping they might have something to help or at least know what " +"was going on." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:n" +msgid "" +"She took sick a few hours after we left the lake. Puking, complaining about" +" her joints hurting. I took us to a little shop I knew about on the " +"riverside, hoping they might have something to help or at least know what " +"was going on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +msgid "I guess they didn't know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:f" +msgid "" +"The shop was empty, actually. She was desperate though, so I broke in. I " +"found out more about the chaos in towns from the store radio. Got my friend" +" some painkillers and Gravol, but when I came out to the boat, well… it was " +"too late for her." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:m" +msgid "" +"The shop was empty, actually. She was desperate though, so I broke in. I " +"found out more about the chaos in towns from the store radio. Got my friend" +" some painkillers and Gravol, but when I came out to the boat, well… it was " +"too late for her." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:n" +msgid "" +"The shop was empty, actually. She was desperate though, so I broke in. I " +"found out more about the chaos in towns from the store radio. Got my friend" +" some painkillers and Gravol, but when I came out to the boat, well… it was " +"too late for her." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +msgid "She was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:f" +msgid "" +"I wish. That would have been a mercy. She was letting out an awful, " +"choking scream, and her body was shredding itself apart. Mushrooms were " +"busting out of every part of her. I… I ran. Now I wish that I'd put her " +"out of her misery, but going back there now would be suicide." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:m" +msgid "" +"I wish. That would have been a mercy. She was letting out an awful, " +"choking scream, and her body was shredding itself apart. Mushrooms were " +"busting out of every part of her. I… I ran. Now I wish that I'd put her " +"out of her misery, but going back there now would be suicide." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgctxt "npc:n" +msgid "" +"I wish. That would have been a mercy. She was letting out an awful, " +"choking scream, and her body was shredding itself apart. Mushrooms were " +"busting out of every part of her. I… I ran. Now I wish that I'd put her " +"out of her misery, but going back there now would be suicide." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgid "That's awful. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/out_of_town_2.json +msgid "That's awful. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Ooooh, boy. I was ready for this. The winds were blowing this way for " +"years. I had a full last man on earth shelter set up just out of town. So," +" of course, just my luck: I was miles out of town for a work conference when" +" China attacked and the world ended." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Ooooh, boy. I was ready for this. The winds were blowing this way for " +"years. I had a full last man on earth shelter set up just out of town. So," +" of course, just my luck: I was miles out of town for a work conference when" +" China attacked and the world ended." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Ooooh, boy. I was ready for this. The winds were blowing this way for " +"years. I had a full last man on earth shelter set up just out of town. So," +" of course, just my luck: I was miles out of town for a work conference when" +" China attacked and the world ended." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "What happened to you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "What about your shelter?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"You said you could tell me more about the shelter if I wanted. How did " +"these things get built?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"What do you think happened? You must have some interesting theories on why " +"everything went to shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Hey, uh… I noticed you left a computer down in your shelter. I didn't " +"intend to pry, but you said I could go through everything. So, I read a " +"little of what you wrote. You wanna talk about it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Our conference was at a retreat by a lake. We all got the emergency " +"broadcast on our cells, but I was the only one to read between the lines and" +" see it for what it was: large scale bio-terrorism. I wasn't about to stay " +"and find out who of my coworkers was a sleeper agent. Although I'd bet " +"fifty bucks it was Lee. Anyway, I stole the coordinator's pickup and headed" +" straight for my shelter." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Our conference was at a retreat by a lake. We all got the emergency " +"broadcast on our cells, but I was the only one to read between the lines and" +" see it for what it was: large scale bio-terrorism. I wasn't about to stay " +"and find out who of my coworkers was a sleeper agent. Although I'd bet " +"fifty bucks it was Lee. Anyway, I stole the coordinator's pickup and headed" +" straight for my shelter." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Our conference was at a retreat by a lake. We all got the emergency " +"broadcast on our cells, but I was the only one to read between the lines and" +" see it for what it was: large scale bio-terrorism. I wasn't about to stay " +"and find out who of my coworkers was a sleeper agent. Although I'd bet " +"fifty bucks it was Lee. Anyway, I stole the coordinator's pickup and headed" +" straight for my shelter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "Did you get there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"No, I barely got two miles. I crashed into some kind of hell-spawn bio-" +"weapon, a crazy screeching made of arms and legs and heads from " +"all sorts of creatures, humans too. I think I killed it, but I know for " +"sure I killed the truck. Grabbed my duffel bag and ran, after putting a " +"couple bullets into it for good measure. I hope I never see something like " +"that again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"No, I barely got two miles. I crashed into some kind of hell-spawn bio-" +"weapon, a crazy screeching made of arms and legs and heads from " +"all sorts of creatures, humans too. I think I killed it, but I know for " +"sure I killed the truck. Grabbed my duffel bag and ran, after putting a " +"couple bullets into it for good measure. I hope I never see something like " +"that again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"No, I barely got two miles. I crashed into some kind of hell-spawn bio-" +"weapon, a crazy screeching made of arms and legs and heads from " +"all sorts of creatures, humans too. I think I killed it, but I know for " +"sure I killed the truck. Grabbed my duffel bag and ran, after putting a " +"couple bullets into it for good measure. I hope I never see something like " +"that again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "The shelter's in your hands, at this point." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I never made it there and can't imagine I ever will. Every time I've tried " +"I've been headed off by the ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I never made it there and can't imagine I ever will. Every time I've tried " +"I've been headed off by the ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I never made it there and can't imagine I ever will. Every time I've tried " +"I've been headed off by the ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "Could you tell me that story again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I could go check out that shelter for you if you like. Bring back any " +"supplies you left behind?" +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/Backgrounds/prepper_1.json +msgid " marks the location of the LMOE shelter on your map." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I know this might seem weird but… your shelter wasn't on the way out of " +"town, was it? A hole in the ground, surrounded by trees? Full of supplies " +"with a sign out front that says 'I'm gonna shoot you'?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"The shelter? Bought the land pretty cheap. I hired a contractor to build " +"the thing but did the door myself. Metal pin in the door frame. Can't open" +" unless you remove it. There's a little pulley inside you have to pull up " +"to reset. They made dozens of these in the area, and I couldn't sleep " +"knowing just any at that company could waltz in as soon as shit hit" +" the fan. They'd know exactly where to go and what to do! Nah… how do you " +"think I've made it this long? Always keep a trick up your sleeve." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"The shelter? Bought the land pretty cheap. I hired a contractor to build " +"the thing but did the door myself. Metal pin in the door frame. Can't open" +" unless you remove it. There's a little pulley inside you have to pull up " +"to reset. They made dozens of these in the area, and I couldn't sleep " +"knowing just any at that company could waltz in as soon as shit hit" +" the fan. They'd know exactly where to go and what to do! Nah… how do you " +"think I've made it this long? Always keep a trick up your sleeve." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"The shelter? Bought the land pretty cheap. I hired a contractor to build " +"the thing but did the door myself. Metal pin in the door frame. Can't open" +" unless you remove it. There's a little pulley inside you have to pull up " +"to reset. They made dozens of these in the area, and I couldn't sleep " +"knowing just any at that company could waltz in as soon as shit hit" +" the fan. They'd know exactly where to go and what to do! Nah… how do you " +"think I've made it this long? Always keep a trick up your sleeve." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"A contractor? How much does something like a survivalist shelter cost?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"But we're good to go, right? I mean… the door is the only trick you had? " +"No clever traps hidden in the walls or anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"You wouldn't keep ALL your tricks and secrets from me, though, would you? " +"After everything we've been through?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "That's all I wanted to know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Nope, that's it. Got the idea for the door from a book on medieval castles," +" in case you were wondering. But instead of a counterweight holding a " +"drawbridge up, I just ram a hex key in a hole." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Nope, that's it. Got the idea for the door from a book on medieval castles," +" in case you were wondering. But instead of a counterweight holding a " +"drawbridge up, I just ram a hex key in a hole." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Nope, that's it. Got the idea for the door from a book on medieval castles," +" in case you were wondering. But instead of a counterweight holding a " +"drawbridge up, I just ram a hex key in a hole." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +#: data/mods/Sky_Island/dialog_statue.json +msgid "Interesting…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Almost as much as my house, in the end. I think they realized they could " +"make a lot of money as things got worse and worse. But it's nicer than my " +"house, too. They said the ventilation system was built to withstand a month" +" of anything: nuclear fallout, biological attack, you name it. Concrete and" +" soil above me to absorb radiation, appliances and supplies… I even brought" +" some old books I've never read. I always knew it would come to this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Almost as much as my house, in the end. I think they realized they could " +"make a lot of money as things got worse and worse. But it's nicer than my " +"house, too. They said the ventilation system was built to withstand a month" +" of anything: nuclear fallout, biological attack, you name it. Concrete and" +" soil above me to absorb radiation, appliances and supplies… I even brought" +" some old books I've never read. I always knew it would come to this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Almost as much as my house, in the end. I think they realized they could " +"make a lot of money as things got worse and worse. But it's nicer than my " +"house, too. They said the ventilation system was built to withstand a month" +" of anything: nuclear fallout, biological attack, you name it. Concrete and" +" soil above me to absorb radiation, appliances and supplies… I even brought" +" some old books I've never read. I always knew it would come to this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "How many of these places did the company build?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Dozens, they told me. Probably more by the end of it. But they obviously " +"didn't say where or who for. It was kind of a hot business and I think they" +" were some of the best doing it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Right…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Okay, listen… across the hall from the bedroom… by the pillars… it's a fake " +"wall. Directly across the hall. If you push in a little bit, the whole " +"thing kinda slides aside. I hid some guns back there and a handful of " +"rounds, too. I meant to bring a lot more - I had boxes on back order - but " +"it started getting hard to buy past a certain point. Might as well share " +"now that we're here. A spare bullet could save your life." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "The wall thing is pretty nifty, I have to admit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Yeah, but they put the secret room in their advertising. Not really a " +"secret then, is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Hmm, good point." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"What, like some secret Batcave? Pull back the curtain and it turns out I'm " +"the communist who brewed up a demon bio-weapon in their basement? " +"I just gave you food, all the tools in my workshop, and the safest hole in " +"the ground in the county. If I've got any secrets left, they're mine to " +"keep." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"What, like some secret Batcave? Pull back the curtain and it turns out I'm " +"the communist who brewed up a demon bio-weapon in their basement? " +"I just gave you food, all the tools in my workshop, and the safest hole in " +"the ground in the county. If I've got any secrets left, they're mine to " +"keep." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"What, like some secret Batcave? Pull back the curtain and it turns out I'm " +"the communist who brewed up a demon bio-weapon in their basement? " +"I just gave you food, all the tools in my workshop, and the safest hole in " +"the ground in the county. If I've got any secrets left, they're mine to " +"keep." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "No, you're right! I'm sorry for intruding!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"For all I know, you COULD have something to do with this. Who really knows " +"what happened?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Well, I certainly wouldn't tell you. The way you talk… the questions you " +"ask… they're extremely suspicious. Why did you ask about the shelter " +"anyway? What do you want from me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "I just wanted the loot, I'll be honest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Well… I'm actually a government agent sent to assassinate you. I just had " +"to find out the location of your secret stash before I took you out!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I thought we could team up. It sounded like a good place to stay safe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"*tenses up and stares in disbelief. \"You're playing with me. The " +"government doesn't exist anymore… You better be messing around or I-\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Why else would I ask about your shelter? I don't need your gear. I don't " +"need your help. Look around you! I'm tracking down the last free thinkers " +"who have been putting the puzzle pieces together. It's YOU I'm after!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Yeah, I'm just messing with you, don't worry. What, can't take a joke?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I knew it… This whole time. It was all part of the plan. The riots, the " +"storms… You always had control…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I knew it… This whole time. It was all part of the plan. The riots, the " +"storms… You always had control…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I knew it… This whole time. It was all part of the plan. The riots, the " +"storms… You always had control…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Prepare to meet your end, . *Attack .*" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Yeah, listen, just keep your questions to yourself. I don't trust you and " +"you shouldn't trust me, either." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Sorry, I won't ask again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "It IS a good place to stay safe. Just don't go prying, okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"You think that's funny?! Some of us watched the warning signs for years. " +"All the news, all the violence and the secret plots… Now the dead are " +"walking, reality itself is tearing apart, and you're making jokes like " +"that?!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Yeah…? I didn't realize it bothered you so much." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I marked the spot for you. When you get there, pry off the metal above the " +"door and you'll see the special latch I made to keep thieves out. I trust " +"you to make the right decisions." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I'd have to be absolutely to give up the location of my stash to " +"someone I barely know. For all I know you'd just kill me and take it all " +"for yourself! Better luck next time, pal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I'd have to be absolutely to give up the location of my stash to " +"someone I barely know. For all I know you'd just kill me and take it all " +"for yourself! Better luck next time, pal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I'd have to be absolutely to give up the location of my stash to " +"someone I barely know. For all I know you'd just kill me and take it all " +"for yourself! Better luck next time, pal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Okay, calm down…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "My… what do you mean? How would YOU know what the sign says?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I uh… found my way inside it a while ago. The door was already open. I " +"kinda went through it already assuming whoever owned it was dead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"So it WAS yours? I broke in and stole a bunch of stuff from it. Sorry, I " +"guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Well, I got inside one and found a computer with a bunch of… conspiracy " +"theory documents? I'm not sure how to put it. It seemed like whoever wrote" +" it wasn't doing well." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:f" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:m" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:n" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:f" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:m" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:n" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:f" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:m" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:n" +msgid "" +"The door was open? Was there anyone inside? Why would you assume I was " +"dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:f" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:m" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f u:n" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:f" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:m" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m u:n" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:f" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:m" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n u:n" +msgid "" +"That's pretty presumptive of you, considering it hasn't been that long since" +" shit went down. What made you assume I was dead?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"There was a dead guy inside. It didn't take much to make that connection." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"The whole front door had been blown off and everything had been looted. " +"Nothing left. It seemed like something major had happened, that's all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "I had no idea. It's . I was just trying to survive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Well, that's one way to say 'fuck you'! I know it's been a while since shit" +" went down, but I didn't lock that door and put up that sign for no reason!" +" How would you feel if I came and stole all the stuff that YOU locked away " +"for safe keeping?!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Well, that's one way to say 'fuck you'! I know it's been a while since shit" +" went down, but I didn't lock that door and put up that sign for no reason!" +" How would you feel if I came and stole all the stuff that YOU locked away " +"for safe keeping?!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Well, that's one way to say 'fuck you'! I know it's been a while since shit" +" went down, but I didn't lock that door and put up that sign for no reason!" +" How would you feel if I came and stole all the stuff that YOU locked away " +"for safe keeping?!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Well, that's one way to say 'fuck you'! How… Why… I was still trying to " +"get back there, surviving and struggling just like you! How would you feel " +"if I came and stole all YOUR stuff right when you needed it most?!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Well, that's one way to say 'fuck you'! How… Why… I was still trying to " +"get back there, surviving and struggling just like you! How would you feel " +"if I came and stole all YOUR stuff right when you needed it most?!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Well, that's one way to say 'fuck you'! How… Why… I was still trying to " +"get back there, surviving and struggling just like you! How would you feel " +"if I came and stole all YOUR stuff right when you needed it most?!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Finders, keepers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "C'mon, you would do the same! It's life or death out here!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "I guess I know exactly how much to trust you now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "You sure do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "This is the world now. If I didn't take it, someone else would have." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:f" +msgid "" +"I suppose that's true. Still not a very nice way to break the news to " +"someone you accidentally robbed…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:m" +msgid "" +"I suppose that's true. Still not a very nice way to break the news to " +"someone you accidentally robbed…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:n" +msgid "" +"I suppose that's true. Still not a very nice way to break the news to " +"someone you accidentally robbed…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "You're right, sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I'm just doing what I have to do. Stick with me and we'll find plenty of " +"stuff to replace it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Oh… Yeah, that would definitely do it. It's a shame someone already got " +"in. I had a lot of stuff saved up there. But I suppose it wouldn't matter " +"much now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Stick with me and we'll find plenty of stuff to replace it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I guess I can't judge. I've made some fucked up decisions, too. Taken some" +" things that aren't mine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I guess I can't judge. I've made some fucked up decisions, too. Taken some" +" things that aren't mine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I guess I can't judge. I've made some fucked up decisions, too. Taken some" +" things that aren't mine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I'm sorry. I'm sure we can find lots of stuff to replace whatever I took." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"You're not really a good liar. I built that thing like a fortress. No one " +"would just break into it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"You're not really a good liar. I built that thing like a fortress. No one " +"would just break into it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"You're not really a good liar. I built that thing like a fortress. No one " +"would just break into it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Well… I did. And that's just how it goes. It wasn't even that difficult." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I'm sorry. I guess I just didn't know how to tell you I needed what was in " +"it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Just don't lie about it. I understand your life was probably in danger. I " +"can see past that. Trust me, I've been in sticky situations before. Tell " +"the truth next time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Just don't lie about it. I understand your life was probably in danger. I " +"can see past that. Trust me, I've been in sticky situations before. Tell " +"the truth next time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Just don't lie about it. I understand your life was probably in danger. I " +"can see past that. Trust me, I've been in sticky situations before. Tell " +"the truth next time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"& inhales sharply and breaks eye contact.\n" +"\n" +"\"I… I mean, I can sympathize with someone who thinks that way… The government lies all the time and they're probably out there somewhere STILL lying. But nah, I wouldn't leave my computer laying around, unprotected.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Are you sure? It kind of feels like it might be yours by the way you're " +"acting…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"There was a bunch of notes about Chinese bio-weapons and this guy who worked" +" at an airport… If you want to talk about it, we can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"But you DID leave your computer unprotected. AND full of evidence. It's " +"exactly what a government agent would need to track you down… Someone like " +"me…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Nope. Not mine. Listen, maybe we shouldn't talk about this right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Why not? Now that it's all finally come to a head, maybe some of your " +"theories are right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "OK, I understand. Sorry for being nosy." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"& sighs and pauses for a moment.\n" +"\n" +"\"It's been so long now. I barely even remember what I was doing. There was so much confusion and violence in those last days. My family didn't understand the threat, even though I tried to tell them. I know what you think I am, but look what's happened! The dead are walking, the sky is cracking open, and… well, I can't even talk about it. Isn't it obvious something bigger is going on?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"& sighs and pauses for a moment.\n" +"\n" +"\"It's been so long now. I barely even remember what I was doing. There was so much confusion and violence in those last days. My family didn't understand the threat, even though I tried to tell them. I know what you think I am, but look what's happened! The dead are walking, the sky is cracking open, and… well, I can't even talk about it. Isn't it obvious something bigger is going on?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"& sighs and pauses for a moment.\n" +"\n" +"\"It's been so long now. I barely even remember what I was doing. There was so much confusion and violence in those last days. My family didn't understand the threat, even though I tried to tell them. I know what you think I am, but look what's happened! The dead are walking, the sky is cracking open, and… well, I can't even talk about it. Isn't it obvious something bigger is going on?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"& sighs and pauses for a moment.\n" +"\n" +"\"Listen… I know what you think I am, but the threats are real. The dead are walking, strange hellspawn crawling out of… well, I can't even talk about it. Whatever demonic, technological abomination, bio-weapon the communists unleashed on the world is definitely out of their control. Look around you! Isn't it obvious something bigger is going on?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Something bigger? You mean you think someone did this intentionally?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I thought I knew at one point. There were so many signs of manipulation and" +" control. I thought maybe they were trying to discredit the protests, but " +"when the violence broke out it seemed to be everywhere. There was footage " +"on the news of people fighting, destroying property, eating animals and… " +"each other in the street. I thought at some point they were going to sweep " +"in and seize control, but it just never happened." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I thought I knew at one point. There were so many signs of manipulation and" +" control. I thought maybe they were trying to discredit the protests, but " +"when the violence broke out it seemed to be everywhere. There was footage " +"on the news of people fighting, destroying property, eating animals and… " +"each other in the street. I thought at some point they were going to sweep " +"in and seize control, but it just never happened." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I thought I knew at one point. There were so many signs of manipulation and" +" control. I thought maybe they were trying to discredit the protests, but " +"when the violence broke out it seemed to be everywhere. There was footage " +"on the news of people fighting, destroying property, eating animals and… " +"each other in the street. I thought at some point they were going to sweep " +"in and seize control, but it just never happened." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"It's an invasion. Or, at least, I think that's what they were trying to do " +"at first. Sudden bouts of violence, sending agitators to riots, doing false" +" flags with covert and overt agents alike… When they couldn't get what they" +" wanted, they went full 'scorched earth'. They decided to destroy " +"everything instead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "What do you mean? Who is 'they'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"The government. Whoever was left, really. I don't know… I'm starting to " +"think that maybe some of those folks were right… Maybe this is some kind of" +" punishment for humanity. Maybe some god decided they'd had enough of us. " +"Or maybe there's no answer. I can't explain some of the things I've seen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"You know, the elites. The ones who have always had control will continue " +"having control, no matter what it costs. If it means destroying everything " +"to be king of the ashes, they'll do it. I used to think it was China, for " +"sure, but I'm not so sure anymore. I figured they would probably be here by" +" now, putting on their crown. Maybe they're still waiting to make their " +"move…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"You know, the elites. The ones who have always had control will continue " +"having control, no matter what it costs. If it means destroying everything " +"to be king of the ashes, they'll do it. I used to think it was China, for " +"sure, but I'm not so sure anymore. I figured they would probably be here by" +" now, putting on their crown. Maybe they're still waiting to make their " +"move…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"You know, the elites. The ones who have always had control will continue " +"having control, no matter what it costs. If it means destroying everything " +"to be king of the ashes, they'll do it. I used to think it was China, for " +"sure, but I'm not so sure anymore. I figured they would probably be here by" +" now, putting on their crown. Maybe they're still waiting to make their " +"move…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I think you might be right. The government probably does have something to " +"do with it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"[Spiritual] I feel like this could definitely be some kind of divine " +"punishment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Maybe the explanation is more scientific. Zombies and flesh-eating monsters" +" only come from supervillains and gods in fiction." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"[US Marshal] I actually used to be a US Marshal, and there were crazy rumors" +" coming from all over back in the day. A buddy of mine heard that China " +"built a portal to another dimension. Or a time machine. Someone else " +"claimed it was America who made it, and it was actually some kind of " +"doomsday device. There was a lot of money getting sunk into the Department " +"of Energy, DARPA, military contractors… We all knew something was up, but " +"it was impossible to say what." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"[Hub 01 Ancillary] I have an idea what happened. This might sound strange, " +"but I've been doing jobs for these people in a hidden bunker who gave me " +"some high-tech armor and told me our reality… 'broke' somehow. That's why " +"those crazy portal storms keep happening. They also told me it's probably " +"going to get worse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I met this woman who was… uh… obsessed with bones? She said that since " +", the bones of living things 'hum' with some kind of special " +"power and that she wants to collect lots of them to either end the world or " +"save the world. I'm honestly still not entirely clear how or what's " +"supposed to happen… How about that idea? Did THAT ever cross your mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Honestly, it's probably aliens. I can't really think of another reasonable " +"explanation for all of this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I don't think there's any explanation. Sometimes bad things just happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"That's what I'm saying! Everything that's going on wouldn't be possible " +"without massive fuck-ups by people in power. China has fusion reactors? " +"Well, I've never seen it! America sinks trillions and trillions of dollars " +"into secret military budgets with no explanation. If you gave me a trillion" +" dollars and the brain of a bureaucrat, I bet I could completely fuck up " +"reality, too." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"That's what I'm saying! Everything that's going on wouldn't be possible " +"without massive fuck-ups by people in power. China has fusion reactors? " +"Well, I've never seen it! America sinks trillions and trillions of dollars " +"into secret military budgets with no explanation. If you gave me a trillion" +" dollars and the brain of a bureaucrat, I bet I could completely fuck up " +"reality, too." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"That's what I'm saying! Everything that's going on wouldn't be possible " +"without massive fuck-ups by people in power. China has fusion reactors? " +"Well, I've never seen it! America sinks trillions and trillions of dollars " +"into secret military budgets with no explanation. If you gave me a trillion" +" dollars and the brain of a bureaucrat, I bet I could completely fuck up " +"reality, too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +" I'm trying to stick it to 'The Man' while we've still got a " +"chance." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I grew up around a lot of people who " +"always talked about the Rapture. Hell itself opening up and everything. It" +" was like they KNEW it would happen. Before the internet stopped working, I" +" saw people saying that sinners were becoming zombies. 'As above, so below'" +" someone said, or something like that…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I grew up around a lot of people who " +"always talked about the Rapture. Hell itself opening up and everything. It" +" was like they KNEW it would happen. Before the internet stopped working, I" +" saw people saying that sinners were becoming zombies. 'As above, so below'" +" someone said, or something like that…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I grew up around a lot of people who " +"always talked about the Rapture. Hell itself opening up and everything. It" +" was like they KNEW it would happen. Before the internet stopped working, I" +" saw people saying that sinners were becoming zombies. 'As above, so below'" +" someone said, or something like that…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"We should keep moving… No sense dwelling on fate. If those people are " +"right, then this is all we've got: survival." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Maybe. I guess multiple things could be possible. You really don't think " +"that there's someone or something behind this? Someone who flew a little " +"too close to the sun? Poked the beast?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I think it's possible, but ultimately unknowable. What matters now is " +"survival and actually fighting the monsters that are trying to kill us. We " +"shouldn't dwell on crazy theories." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"A Marshal, huh? I could tell there was something a bit square about you. " +"Or… round, I suppose, ha! In my experience, when people at that level start" +" talking stuff like that, there's at least some truth to it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I might not have 'real' authority anymore, and we might not have a real " +"'society', but it's still not nice to make fat jokes…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "They were talking a LOT in that time, that's for sure." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"High-tech armor? And there's a whole group of them down in a bunker? " +"Probably best to keep people like that on our good side. What they're " +"saying seems to check out. Reality does seem pretty fucked. Kinda makes me" +" wonder how involved THEY were if they know all that, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I'm not sure yet. It's suspicious, yes, but they seem to be nearly as " +"confused as we are about some things. Almost like they're scared by what's " +"happened." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"She said it was… energy in bones? Listen, I've heard a lot of crazy " +"bullshit in my time and that's up there, for sure. And I don't see how " +"something like that explains all the crazy shit I've seen either. But " +"collecting bones to… save the world? Fuck it, give it a shot. Maybe that's" +" something just YOU do, though. I'm happy believing a lie if that's the " +"truth, I'll be honest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"She said it was… energy in bones? Listen, I've heard a lot of crazy " +"bullshit in my time and that's up there, for sure. And I don't see how " +"something like that explains all the crazy shit I've seen either. But " +"collecting bones to… save the world? Fuck it, give it a shot. Maybe that's" +" something just YOU do, though. I'm happy believing a lie if that's the " +"truth, I'll be honest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"She said it was… energy in bones? Listen, I've heard a lot of crazy " +"bullshit in my time and that's up there, for sure. And I don't see how " +"something like that explains all the crazy shit I've seen either. But " +"collecting bones to… save the world? Fuck it, give it a shot. Maybe that's" +" something just YOU do, though. I'm happy believing a lie if that's the " +"truth, I'll be honest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I didn't say it was a SOLID theory, but maybe she's onto something. This is" +" evil on a cosmic scale; I don't know how else to explain it. Maybe she's " +"right. Maybe the bones really are 'singing'." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:f" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I don't know why humans would want " +"this, but if you're a brain-sucking alien, this is the place to be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:m" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I don't know why humans would want " +"this, but if you're a brain-sucking alien, this is the place to be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:n" +msgid "" +"I've been trying not to think about it, but you could be right. The more " +"that I see, the less I can explain. I don't know why humans would want " +"this, but if you're a brain-sucking alien, this is the place to be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "So… are you down to kick some alien ass with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Let's not dwell on it. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I can't accept that. Everything was just fine for a while, but the bad " +"started some years ago, with bad people doing bad things. I think we all " +"knew it was gonna end one way or another. But there's got to be some sort " +"of deeper explanation for… this! Someone is responsible!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Possibly, but we can never know for sure. Sometimes bad things gather into " +"uncontrollable avalanches." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Those bad people are probably all dead now. If bad things continue to " +"happen, it's just the nature of the universe. Entropy and chaos are the " +"natural order of things." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:f" +msgid "" +"You're right, but I still think there's something bigger out there. " +"Something evil. It doesn't matter whether science can explain it because we" +" damn sure don't seem capable of defeating it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:m" +msgid "" +"You're right, but I still think there's something bigger out there. " +"Something evil. It doesn't matter whether science can explain it because we" +" damn sure don't seem capable of defeating it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "u:n" +msgid "" +"You're right, but I still think there's something bigger out there. " +"Something evil. It doesn't matter whether science can explain it because we" +" damn sure don't seem capable of defeating it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Yeah, it does seem a little grim… " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "I'm sorry, 'officer'. I didn't write the book of cop jokes, you know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "I'm sorry, 'officer'. I didn't write the book of cop jokes, you know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "I'm sorry, 'officer'. I didn't write the book of cop jokes, you know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid " We don't have time for this nonsense…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"That's always how it goes: someone knows someone else, they get drunk at " +"some Virginia wine party for rich elites, and suddenly state secrets are " +"leaking out. 'Oh, my Russian contacts got this covert intelligence'… 'My " +"secret Chinese spies think this crazy thing is happening'… Sometimes they " +"know and sometimes they don't. It's up to us to put the truth together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I'm tired of talking. Let's get moving and put that truth together for " +"ourselves…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:f" +msgid "" +"Scared? Yeah, that's fair. I wouldn't say it's a friendly world out here." +" Still, it's best to be friends. Anyone that prepared for the apocalypse " +"is probably armed to the teeth anyway." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:m" +msgid "" +"Scared? Yeah, that's fair. I wouldn't say it's a friendly world out here." +" Still, it's best to be friends. Anyone that prepared for the apocalypse " +"is probably armed to the teeth anyway." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_1.json +msgctxt "npc:n" +msgid "" +"Scared? Yeah, that's fair. I wouldn't say it's a friendly world out here." +" Still, it's best to be friends. Anyone that prepared for the apocalypse " +"is probably armed to the teeth anyway." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +" I feel like it's useless worrying who they are when they're some " +"of the only friends we've got…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Once again, I'm staying out of the bone bullshit. I hope the best for you " +"and the bone woman. You definitely seem like you have things under control." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Maybe I shouldn't have mentioned it… Let's just get moving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Honestly, it doesn't matter who opened up what portal to wherever. " +"Extraterrestrial monster? Engineered bio-weapon? Three children standing " +"on each others' shoulders in an alien Halloween costume? I'll blast 'em " +"either way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "'War of the Worlds', baby! That's what I like to hear! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"I refuse to believe things are just random. Especially this! The dead " +"don't start rising all over the world for no reason!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Let's keep moving. This is a topic for another day, when we've actually " +"found some answers…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Check out that LMOE shelter" +msgstr "" + +#. ~ Description of mission "Check out that LMOE shelter" +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Maybe there's something left in that LMOE shelter you heard about." +msgstr "" + +#. ~ Dialogue line in mission "Check out that LMOE shelter" +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "Any luck finding the LMOE shelter?" +msgstr "" + +#. ~ Dialogue line in mission "Check out that LMOE shelter" +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"Damn, can't believe we finally made it. I was smart enough not to store " +"anything that might rot, so as long as nobody else already broke in, I bet " +"there's at least two weeks of good food just sitting there. Pristine " +"workshop down there, too. It cost me a pretty penny to get built. I could " +"tell you all about it sometime if you ever wanted. Anyway, thanks for " +"helping me get back here. It sure ain't safe to travel on your own anymore." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/Backgrounds/prepper_1.json +msgid "" +"You approach the LMOE and do as you were told, prying back a thin piece of " +"metal atop the doorframe, revealing an opening. You reach inside and grab a" +" handle attached to a wire, pull hard on it, and hear a heavy metal *clunk*." +" The door is open." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:f" +msgid "" +"Oh, man. I thought I was ready. I had it all planned out. Bug out bags. " +"Loaded guns. Maps of escape routes. Bunker in the back yard." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:m" +msgid "" +"Oh, man. I thought I was ready. I had it all planned out. Bug out bags. " +"Loaded guns. Maps of escape routes. Bunker in the back yard." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:n" +msgid "" +"Oh, man. I thought I was ready. I had it all planned out. Bug out bags. " +"Loaded guns. Maps of escape routes. Bunker in the back yard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "Sounds like it didn't work out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "Hey, I'd really be interested in seeing those maps." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:f" +msgid "" +"Depends on your definition. I'm alive, aren't I? When Hell itself came " +"down from the skies and monsters started attacking the cities, I grabbed my " +"stuff and crammed into the bunker. My surface cameras stayed online for " +"days; I could see everything happening up there. I watched those things " +"stride past. I still have nightmares about the way their bodies moved, like" +" they broke the world just to be here. I had nothing better to do. I " +"watched them rip up the cops and the military, watched the dead rise back up" +" and start fighting the living. I watched the nice old lady down the street" +" rip the head off my neighbor's dog. I saw a soldier's body twitch and grow" +" into some kind of electrified hulk beast. I watched it all happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:m" +msgid "" +"Depends on your definition. I'm alive, aren't I? When Hell itself came " +"down from the skies and monsters started attacking the cities, I grabbed my " +"stuff and crammed into the bunker. My surface cameras stayed online for " +"days; I could see everything happening up there. I watched those things " +"stride past. I still have nightmares about the way their bodies moved, like" +" they broke the world just to be here. I had nothing better to do. I " +"watched them rip up the cops and the military, watched the dead rise back up" +" and start fighting the living. I watched the nice old lady down the street" +" rip the head off my neighbor's dog. I saw a soldier's body twitch and grow" +" into some kind of electrified hulk beast. I watched it all happen." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:n" +msgid "" +"Depends on your definition. I'm alive, aren't I? When Hell itself came " +"down from the skies and monsters started attacking the cities, I grabbed my " +"stuff and crammed into the bunker. My surface cameras stayed online for " +"days; I could see everything happening up there. I watched those things " +"stride past. I still have nightmares about the way their bodies moved, like" +" they broke the world just to be here. I had nothing better to do. I " +"watched them rip up the cops and the military, watched the dead rise back up" +" and start fighting the living. I watched the nice old lady down the street" +" rip the head off my neighbor's dog. I saw a soldier's body twitch and grow" +" into some kind of electrified hulk beast. I watched it all happen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Why did you leave your bunker?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:f" +msgid "" +"Honestly? I was planning to die. After what I'd seen, I went a little " +"crazy. I thought it was over for sure, I figured there was no point in " +"fighting it. I thought I wouldn't last a minute out here, but I couldn't " +"bring myself to end it down there. I headed out, planning to let the " +" finish me off, but what can I say? Survival instinct is a funny " +"thing, and I killed the ones outside the bunker. I guess the adrenaline was" +" what I needed. It's kept me going since then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:m" +msgid "" +"Honestly? I was planning to die. After what I'd seen, I went a little " +"crazy. I thought it was over for sure, I figured there was no point in " +"fighting it. I thought I wouldn't last a minute out here, but I couldn't " +"bring myself to end it down there. I headed out, planning to let the " +" finish me off, but what can I say? Survival instinct is a funny " +"thing, and I killed the ones outside the bunker. I guess the adrenaline was" +" what I needed. It's kept me going since then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prepper_2.json +msgctxt "npc:n" +msgid "" +"Honestly? I was planning to die. After what I'd seen, I went a little " +"crazy. I thought it was over for sure, I figured there was no point in " +"fighting it. I thought I wouldn't last a minute out here, but I couldn't " +"bring myself to end it down there. I headed out, planning to let the " +" finish me off, but what can I say? Survival instinct is a funny " +"thing, and I killed the ones outside the bunker. I guess the adrenaline was" +" what I needed. It's kept me going since then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "Thanks for telling me that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "" +"Yeah, I do. I'd be willing to part with them for, say, $1000. Straight " +"from your ATM account, no cash cards." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "[$1000] You have a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Whatever's in that map benefits both of us." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "How 'bout you hand it over and I don't get pissed off?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Sorry for changing the subject. What was it you were saying?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "All right. Here they are." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Thanks! " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Thanks! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Nice try. You want the maps, you pay up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prepper_2.json +msgid "Fine. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "I was in jail for , but I escaped. Hell of a story." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "I was in jail for , but I escaped. Hell of a story." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "I was in jail for , but I escaped. Hell of a story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "So tell me this 'hell of a story'" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "What were you in for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "" +"That's a story in itself, my friend. I had one of the largest grow-ops on " +"the Eastern seaboard. Hah, the stories I could tell you… but I won't. " +"That's all way behind me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "" +"It's a bit of a… it's a thing. It started out as a dare. I wound up making" +" a bioweapon. It didn't get used or anything, but, well, it got out of " +"hand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "" +"It's a bit of a… it's a thing. It started out as a dare. I wound up making" +" a bioweapon. It didn't get used or anything, but, well, it got out of " +"hand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "" +"It's a bit of a… it's a thing. It started out as a dare. I wound up making" +" a bioweapon. It didn't get used or anything, but, well, it got out of " +"hand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "" +"Tax evasion. I was an accountant, and I helped my boss move a hell of a lot" +" of money in some very clever ways. Not clever enough, it turns out…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "" +"Tax evasion. I was an accountant, and I helped my boss move a hell of a lot" +" of money in some very clever ways. Not clever enough, it turns out…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "" +"Tax evasion. I was an accountant, and I helped my boss move a hell of a lot" +" of money in some very clever ways. Not clever enough, it turns out…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "" +"This sounds a lot cooler than it is: possession of an unlicensed nuclear " +"accelerator." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"I got a little bit into black market organ trading. It sounds worse than it" +" was… but it was pretty bad." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "Multiple counts of possession. I used to be really hung up on meth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "Multiple counts of possession. I used to be really hung up on meth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "Multiple counts of possession. I used to be really hung up on meth." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "" +"Assault charges. I really don't want to get into it, let's just say that " +"you don't want to talk during a movie around me okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"You know, I don't really want to say anymore. It's all behind me, and I'd " +"like to keep it that way." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "" +"Okay, well, I was in the wrong place at the wrong time. There was a big " +"fight, I didn't stay clear of it, and me and a bunch of others got tossed in" +" solitary while a few more landed in the infirmary. Some looked pretty bad," +" now I kinda wonder if any of them were our first ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "" +"Okay, well, I was in the wrong place at the wrong time. There was a big " +"fight, I didn't stay clear of it, and me and a bunch of others got tossed in" +" solitary while a few more landed in the infirmary. Some looked pretty bad," +" now I kinda wonder if any of them were our first ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "" +"Okay, well, I was in the wrong place at the wrong time. There was a big " +"fight, I didn't stay clear of it, and me and a bunch of others got tossed in" +" solitary while a few more landed in the infirmary. Some looked pretty bad," +" now I kinda wonder if any of them were our first ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "How did you get out of lockup?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "" +"I heard gunshots, even from down in lockup. Didn't hear much screaming or " +"anything. That was my first clue something was up. Food stopped showing " +"up, next. Then, the lights went out. I was down there for maybe hours, " +"maybe days, when finally a flashlight in the bars blinded me. It was a " +"guard. He let me out, filled me in on what was going on. I wanted to think" +" he was crazy, but something in his eyes… I believed him." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "" +"I heard gunshots, even from down in lockup. Didn't hear much screaming or " +"anything. That was my first clue something was up. Food stopped showing " +"up, next. Then, the lights went out. I was down there for maybe hours, " +"maybe days, when finally a flashlight in the bars blinded me. It was a " +"guard. He let me out, filled me in on what was going on. I wanted to think" +" he was crazy, but something in his eyes… I believed him." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "" +"I heard gunshots, even from down in lockup. Didn't hear much screaming or " +"anything. That was my first clue something was up. Food stopped showing " +"up, next. Then, the lights went out. I was down there for maybe hours, " +"maybe days, when finally a flashlight in the bars blinded me. It was a " +"guard. He let me out, filled me in on what was going on. I wanted to think" +" he was crazy, but something in his eyes… I believed him." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "What did you do from there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "" +"We let out the others in solitary. We were stuck in, the guard bots had " +"gone haywire and wouldn't let anyone out, and the rest of the people except " +"this one guard had turned. We spent a few days pulping and trying" +" to figure a safe way past the bots. Food was running short. Finally we " +"picked the worst, only plan we could think of: we dragged some storage " +"lockers to the entry hall, used them as shields, and pushed them until we " +"were close enough to take out the bots' sensors with our weapons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "Did that actually work?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/prisoner_1.json +msgid "" +"It worked better than I'd imagined, honestly. We thought the bots would " +"shoot the lockers but I guess they mistook us for family. There were six of" +" us and four of them, and four of us made it out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/prisoner_1.json +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "What happened to the others that made it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:f" +msgid "" +"The guard took off on his own. Didn't trust us, and I don't blame him. The" +" other two wanted to set up a bandit gig. Didn't sit right with me, so I " +"split on pretty good terms. I ran into the guard a couple more times. " +"Thought of seeing if he'd travel with me, but I dunno. I don't think he'd " +"take the offer, I'll always be a con to him. If you want to try, I can tell" +" you where I saw him last. Wasn't long before I met you, and he had a good " +"thing going, might still be there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:m" +msgid "" +"The guard took off on his own. Didn't trust us, and I don't blame him. The" +" other two wanted to set up a bandit gig. Didn't sit right with me, so I " +"split on pretty good terms. I ran into the guard a couple more times. " +"Thought of seeing if he'd travel with me, but I dunno. I don't think he'd " +"take the offer, I'll always be a con to him. If you want to try, I can tell" +" you where I saw him last. Wasn't long before I met you, and he had a good " +"thing going, might still be there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/prisoner_1.json +msgctxt "npc:n" +msgid "" +"The guard took off on his own. Didn't trust us, and I don't blame him. The" +" other two wanted to set up a bandit gig. Didn't sit right with me, so I " +"split on pretty good terms. I ran into the guard a couple more times. " +"Thought of seeing if he'd travel with me, but I dunno. I don't think he'd " +"take the offer, I'll always be a con to him. If you want to try, I can tell" +" you where I saw him last. Wasn't long before I met you, and he had a good " +"thing going, might still be there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/professor_1.json +msgctxt "npc:f" +msgid "" +"I'm actually a chemistry professor at Harvard. I'd been on sabbatical for " +"the last six months. I can't imagine the university was a good place to be," +" given what I've heard about Boston… I'm not sure anyone made it out. I was" +" out at my cabin near Chatham, ostensibly working on the finishing touches " +"for a paper, but mostly just sipping whisky and thanking my lucky stars for " +"tenure. Those were good days. Then came , the military " +"convoys, the . My cabin was crushed by a , just " +"collateral damage after it got blasted off Orleans by a tank. I was already" +" busy running frantically by then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/professor_1.json +msgctxt "npc:m" +msgid "" +"I'm actually a chemistry professor at Harvard. I'd been on sabbatical for " +"the last six months. I can't imagine the university was a good place to be," +" given what I've heard about Boston… I'm not sure anyone made it out. I was" +" out at my cabin near Chatham, ostensibly working on the finishing touches " +"for a paper, but mostly just sipping whisky and thanking my lucky stars for " +"tenure. Those were good days. Then came , the military " +"convoys, the . My cabin was crushed by a , just " +"collateral damage after it got blasted off Orleans by a tank. I was already" +" busy running frantically by then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/professor_1.json +msgctxt "npc:n" +msgid "" +"I'm actually a chemistry professor at Harvard. I'd been on sabbatical for " +"the last six months. I can't imagine the university was a good place to be," +" given what I've heard about Boston… I'm not sure anyone made it out. I was" +" out at my cabin near Chatham, ostensibly working on the finishing touches " +"for a paper, but mostly just sipping whisky and thanking my lucky stars for " +"tenure. Those were good days. Then came , the military " +"convoys, the . My cabin was crushed by a , just " +"collateral damage after it got blasted off Orleans by a tank. I was already" +" busy running frantically by then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/professor_1.json +#: data/json/npcs/Backgrounds/scientist_2.json +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +msgid "" +"Do you think there's some way your knowledge could help us understand all " +"this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/professor_1.json +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +msgid "" +"Hard to say. I'm not really an organic chemist, I did geological chemistry." +" I'm at a loss to how that relates, but if you come across something where " +"my knowledge would help I'll gladly offer it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/professor_1.json +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/json/npcs/Backgrounds/scientist_2.json +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +msgid "Cool. What did you say before that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"My story. Huh. It's nothing special. I had people, but they've risen to " +"be with the Lord. I don't understand why He didn't take me too, but I " +"suppose it'll all be clear in time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/religious_1.json +msgid "Do you mean in a religious sense, or…?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"Of course. It's clear enough, isn't it? That… that end, was the Rapture. " +"I'm still here, and I still don't understand why, but I will keep Jesus in " +"my heart through the Tribulations to come. When they're past, I'm sure He " +"will welcome me into the Kingdom of Heaven. Or… or something along those " +"lines. It's not going exactly like I thought it would, but that's prophecy " +"for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/religious_1.json +msgid "What if you're wrong?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/religious_1.json +msgid "What will you do then?" +msgstr "" + +#. ~ Name of effect type id "player_rude_BGSS_RELIGIOUS_1_FAITH1" +#: data/json/npcs/Backgrounds/religious_1.json +msgid "Religious Offense" +msgstr "" + +#. ~ Description of effect type "Religious Offense" +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"AI tag used when you offended an NPC with a specific conversation option. " +"This is a bug if you have it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"What? How could you say something like that? I can't believe you'd look at" +" all this and think it could be anything but the end-times. The dead are " +"walking, the gates of Hell itself have opened, the Beasts of the Devil walk " +"the Earth, and the Righteous have all be drawn up into the Lord's Kingdom. " +"What more proof could you possibly ask for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/religious_1.json +msgid "What will you do, then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"I will keep the faith, and keep praying, and strike down the agents of Hell " +"where I see them. That's all we few can do, isn't it? I suppose perhaps " +"we're the meek that shall inherit the Earth. Although I don't love our " +"odds." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"It's clear enough, isn't it? That… that end, was the Rapture. I'm still " +"here, and I still don't understand why, but I will keep Jesus in my heart " +"through the Tribulations to come. When they're past, I'm sure He will " +"welcome me into the Kingdom of Heaven. Or… or something along those lines." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/religious_1.json +msgid "I meant more the actual events. What happened?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/religious_1.json +msgid "" +"Oh. Well, I think it follows the good word in Revelations, if I remember " +"right. I haven't talked to a preacher in a bit, you know. There were the " +"plagues… the first one was the one a couple years ago, that big pandemic, " +"that was when people started talking about the end being near. Then there " +"was a plague of blood, or was it violence? That was the riots. Then the " +"seas turned red with blood, that was from all the people being shot. Then a" +" plague of fire, I remember that one for sure, that was when there were " +"bombs and things going off everywhere to try to contain the riots. And then" +" demons and monsters walked the Earth, and the dead rose from their graves, " +"and finally the meek inherited. Clear as day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:f" +msgid "" +"Same as anyone. I turned away from God, and now I'm paying the price. The " +"Rapture has come, and I was left behind. So now, I guess I wander through " +"Hell on Earth. I wish I'd paid more attention in Sunday School." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:m" +msgid "" +"Same as anyone. I turned away from God, and now I'm paying the price. The " +"Rapture has come, and I was left behind. So now, I guess I wander through " +"Hell on Earth. I wish I'd paid more attention in Sunday School." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:n" +msgid "" +"Same as anyone. I turned away from God, and now I'm paying the price. The " +"Rapture has come, and I was left behind. So now, I guess I wander through " +"Hell on Earth. I wish I'd paid more attention in Sunday School." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:f" +msgid "" +"Well, I guess that was the Rapture. It didn't play out how I thought it " +"would. They made me think it was gonna be a flash of light and then *poof*," +" everyone's gone. Instead it was messy and dirty. Riots in the streets, " +"the military and police serving the Antichrist to gun down the people like -" +" what was it my dad used to say - like wheat before the chaff? Then when " +"we'd really showed our Sin, God came in with the real plagues. The dead " +"started walking, getting up with machine gun holes in them to fight the " +"military, and the military started turning on each other too. After that, " +"the legions of Hell itself came out. Huge monsters, worse than anything I'd" +" ever imagined, just tore through the cities ripping everything to shreds. " +"Then they started dying off as quick as they'd arrived, and we were left " +"trying to run and hide from the undead. A day or two later the power " +"started going out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:m" +msgid "" +"Well, I guess that was the Rapture. It didn't play out how I thought it " +"would. They made me think it was gonna be a flash of light and then *poof*," +" everyone's gone. Instead it was messy and dirty. Riots in the streets, " +"the military and police serving the Antichrist to gun down the people like -" +" what was it my dad used to say - like wheat before the chaff? Then when " +"we'd really showed our Sin, God came in with the real plagues. The dead " +"started walking, getting up with machine gun holes in them to fight the " +"military, and the military started turning on each other too. After that, " +"the legions of Hell itself came out. Huge monsters, worse than anything I'd" +" ever imagined, just tore through the cities ripping everything to shreds. " +"Then they started dying off as quick as they'd arrived, and we were left " +"trying to run and hide from the undead. A day or two later the power " +"started going out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/religious_2.json +msgctxt "npc:n" +msgid "" +"Well, I guess that was the Rapture. It didn't play out how I thought it " +"would. They made me think it was gonna be a flash of light and then *poof*," +" everyone's gone. Instead it was messy and dirty. Riots in the streets, " +"the military and police serving the Antichrist to gun down the people like -" +" what was it my dad used to say - like wheat before the chaff? Then when " +"we'd really showed our Sin, God came in with the real plagues. The dead " +"started walking, getting up with machine gun holes in them to fight the " +"military, and the military started turning on each other too. After that, " +"the legions of Hell itself came out. Huge monsters, worse than anything I'd" +" ever imagined, just tore through the cities ripping everything to shreds. " +"Then they started dying off as quick as they'd arrived, and we were left " +"trying to run and hide from the undead. A day or two later the power " +"started going out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I lived alone, on the old family property way out of town. My husband " +"passed away a bit over a month before this started… cancer. If anything " +"good has come out of all this, it's that I finally see a positive to losing " +"him so young. I'd been shut in for a while anyway. When the news started " +"talking about Chinese bio weapons and sleeper agents, and showing the " +"rioting in Boston and such, I curled up with my canned soup and changed the " +"channel." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I lived alone, on the old family property way out of town. My wife passed " +"away a bit over a month before this started… cancer. If anything good has " +"come out of all this, it's that I finally see a positive to losing her so " +"young. I'd been shut in for a while anyway. When the news started talking " +"about Chinese bio weapons and sleeper agents, and showing the rioting in " +"Boston and such, I curled up with my canned soup and changed the channel." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:f" +msgid "" +"Well, it built up a bit. There was that acid rain, it burnt up one of my " +"tractors. Not that I'd been working the fields since… well, it'd been a " +" year and I hadn't done much worth doing. There were explosions and" +" things, and choppers overhead. I was scared, kept the curtains drawn, kept" +" changing the channels. Then, one day, there were no channels to change to." +" Just the emergency broadcast, over and over." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:m" +msgid "" +"Well, it built up a bit. There was that acid rain, it burnt up one of my " +"tractors. Not that I'd been working the fields since… well, it'd been a " +" year and I hadn't done much worth doing. There were explosions and" +" things, and choppers overhead. I was scared, kept the curtains drawn, kept" +" changing the channels. Then, one day, there were no channels to change to." +" Just the emergency broadcast, over and over." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:n" +msgid "" +"Well, it built up a bit. There was that acid rain, it burnt up one of my " +"tractors. Not that I'd been working the fields since… well, it'd been a " +" year and I hadn't done much worth doing. There were explosions and" +" things, and choppers overhead. I was scared, kept the curtains drawn, kept" +" changing the channels. Then, one day, there were no channels to change to." +" Just the emergency broadcast, over and over." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:f" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. And now I'm here with you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:m" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. And now I'm here with you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:n" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. And now I'm here with you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:f" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. Might go back and clear it out, someday." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:m" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. Might go back and clear it out, someday." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_1.json +msgctxt "npc:n" +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people back in town I cared about a " +"bit. I had sent some texts, but I hadn't really twigged that they hadn't " +"replied for days. I got in my truck and tried to get back to town. Didn't " +"get far before I hit a infested pileup blocking the highway, and " +"that's when I started to put it all together. Never did get to town. " +"Unfortunately I led the back to my farm, and had to bug out of " +"there. Might go back and clear it out, someday." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I could help you clear out your farm if you wanted. You just have to show " +"me the way…" +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/Backgrounds/rural_1.json +msgid " marks the location of the farm on your map." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I guess you look sturdy enough to take them on. I marked the spot for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I don't know if I trust you quite like that, just giving away so many " +"personal details all at once. Maybe later…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_1.json +msgid "Sorry, didn't mean to intrude." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/rural_1.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Check out that farm" +msgstr "" + +#. ~ Description of mission "Check out that farm" +#: data/json/npcs/Backgrounds/rural_1.json +msgid "You were told to check out a farm that might be infested with zombies." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/Backgrounds/rural_1.json +msgid "Any luck finding the farm?" +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/Backgrounds/rural_1.json +msgid "" +"I don't know how I can ever make it up to you! I barely made it out of this" +" place alive. I wasn't sure I'd ever see it again, to be honest." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/Backgrounds/rural_1.json +msgid "I guess I don't blame you. I knew it wouldn't be easy." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:f" +msgid "" +"Well, I lived on the edge of a small town. Corner store and a gas station " +"and not much else. We heard about the shit goin' down in the city, but we " +"didn't see much of it until the military came blazing through and tried to " +"set up a camp there. They wanted to bottle us all up in town, and I wasn't " +"having with that, so my dog Buck and I, we headed out while they were all " +"sniffin' their own farts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:m" +msgid "" +"Well, I lived on the edge of a small town. Corner store and a gas station " +"and not much else. We heard about the shit goin' down in the city, but we " +"didn't see much of it until the military came blazing through and tried to " +"set up a camp there. They wanted to bottle us all up in town, and I wasn't " +"having with that, so my dog Buck and I, we headed out while they were all " +"sniffin' their own farts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:n" +msgid "" +"Well, I lived on the edge of a small town. Corner store and a gas station " +"and not much else. We heard about the shit goin' down in the city, but we " +"didn't see much of it until the military came blazing through and tried to " +"set up a camp there. They wanted to bottle us all up in town, and I wasn't " +"having with that, so my dog Buck and I, we headed out while they were all " +"sniffin' their own farts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:f" +msgid "" +"Buck and I slipped out and went East, headin' for my friend's ranch. Cute " +"little dope thought we were just goin' for a real long walk. I couldn't " +"take the truck without the army boys catchin' wind of it. We made it out to" +" the forest, camped out in a lean to. Packed up and kept heading out. At " +"first we walked along the highway a little, but saw too many army trucks and" +" buses full of evacuees, and that's when we found out about the ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:m" +msgid "" +"Buck and I slipped out and went East, headin' for my friend's ranch. Cute " +"little dope thought we were just goin' for a real long walk. I couldn't " +"take the truck without the army boys catchin' wind of it. We made it out to" +" the forest, camped out in a lean to. Packed up and kept heading out. At " +"first we walked along the highway a little, but saw too many army trucks and" +" buses full of evacuees, and that's when we found out about the ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:n" +msgid "" +"Buck and I slipped out and went East, headin' for my friend's ranch. Cute " +"little dope thought we were just goin' for a real long walk. I couldn't " +"take the truck without the army boys catchin' wind of it. We made it out to" +" the forest, camped out in a lean to. Packed up and kept heading out. At " +"first we walked along the highway a little, but saw too many army trucks and" +" buses full of evacuees, and that's when we found out about the ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "Where's Buck now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "I see where this is headed. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "I see where this is headed. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:f" +msgid "" +"We got to my buddy's ranch, but the g-men had been there first. It " +"was all boarded up and there was a police barricade out front. One of those" +" turrets… shot Buck. Almost got me too. I managed to get " +"my pup… get him outta there, that… it wasn't easy, had to use a police car " +"door as a shield, had to kill a cop-zombie first. And then, well, while I " +"was still cryin', Buck came back. I had to… . I… I can't say it. " +"You know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:m" +msgid "" +"We got to my buddy's ranch, but the g-men had been there first. It " +"was all boarded up and there was a police barricade out front. One of those" +" turrets… shot Buck. Almost got me too. I managed to get " +"my pup… get him outta there, that… it wasn't easy, had to use a police car " +"door as a shield, had to kill a cop-zombie first. And then, well, while I " +"was still cryin', Buck came back. I had to… . I… I can't say it. " +"You know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/rural_2.json +msgctxt "npc:n" +msgid "" +"We got to my buddy's ranch, but the g-men had been there first. It " +"was all boarded up and there was a police barricade out front. One of those" +" turrets… shot Buck. Almost got me too. I managed to get " +"my pup… get him outta there, that… it wasn't easy, had to use a police car " +"door as a shield, had to kill a cop-zombie first. And then, well, while I " +"was still cryin', Buck came back. I had to… . I… I can't say it. " +"You know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "I'm sorry about Buck. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/rural_2.json +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "I'm sorry about Buck. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:f" +msgid "" +"Like I said, you want me to tell you a story, you gotta pony up the whisky." +" A full bottle, mind you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:m" +msgid "" +"Like I said, you want me to tell you a story, you gotta pony up the whisky." +" A full bottle, mind you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:n" +msgid "" +"Like I said, you want me to tell you a story, you gotta pony up the whisky." +" A full bottle, mind you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Listen. I'm gonna cut this off short. I work for you, okay? I'm not " +"interested in getting attached. You didn't pay me to be your friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"I'm not looking for a friend, but I've paid my dues and earned my way. You " +"gotta pony up too. We're stuck with each other for a bit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Don't mouth off to me. I know where everyone else working for me comes " +"from. If I'm going to let you stand behind me with a loaded gun, you're " +"going to toe the line too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Is this enough whisky for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Fine. Let's talk business, then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Fine, have it your way." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "u:f" +msgid "" +"No dice. You asked me to come along. This is what you get. If you don't " +"like it, I'll take my fee and go back to the center. Ain't hard to find " +"contracts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "u:m" +msgid "" +"No dice. You asked me to come along. This is what you get. If you don't " +"like it, I'll take my fee and go back to the center. Ain't hard to find " +"contracts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "u:n" +msgid "" +"No dice. You asked me to come along. This is what you get. If you don't " +"like it, I'll take my fee and go back to the center. Ain't hard to find " +"contracts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Fine, then. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Have it your way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"I respect where you're coming from, but no. Not interested. If you don't " +"like it, I can find another boss easy enough." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +", you're just gonna keep badgering me about this forever, aintcha. " +"Fine. Bring me a bottle of single malt, we share a drink, I tell you the " +"story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "I'll get looking for that. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "I'll get back to you on that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Yeah, okay. I can respect that. How about this: bring me a bottle of " +"single malt, we share a drink, I tell you the story." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Oh, yeah, this is a good choice. Hold on to it for me, let's have a drink " +"later. Right now we're practically swimming in good whisky, but some day " +"the last bottle will get drunk. It's gonna be a long time before any of us " +"is brewing nice scotch, and we ain't never gettin' peat from Islay ever " +"again. Makes me shed a tear just thinking about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "You owe me a story." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:f" +msgid "" +"Mostly I just wanted to get some scotch out of you. There really ain't much" +" of a story. I was in the marines, years ago. After that, did security " +"contract work. I was out guarding some dump of a warehouse when the " +"apocalypse rolled through town. I was out on the edge of town, armed, and " +"know when to not pick a fight, so I didn't get killed. Wound up recruited " +"by the Free Merchants early on, and then the Old Guard for a bit, but I was " +"getting itchy feet when you came by with an offer. Here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:m" +msgid "" +"Mostly I just wanted to get some scotch out of you. There really ain't much" +" of a story. I was in the marines, years ago. After that, did security " +"contract work. I was out guarding some dump of a warehouse when the " +"apocalypse rolled through town. I was out on the edge of town, armed, and " +"know when to not pick a fight, so I didn't get killed. Wound up recruited " +"by the Free Merchants early on, and then the Old Guard for a bit, but I was " +"getting itchy feet when you came by with an offer. Here I am." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:n" +msgid "" +"Mostly I just wanted to get some scotch out of you. There really ain't much" +" of a story. I was in the marines, years ago. After that, did security " +"contract work. I was out guarding some dump of a warehouse when the " +"apocalypse rolled through town. I was out on the edge of town, armed, and " +"know when to not pick a fight, so I didn't get killed. Wound up recruited " +"by the Free Merchants early on, and then the Old Guard for a bit, but I was " +"getting itchy feet when you came by with an offer. Here I am." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Why was a guy with your skillset guarding a warehouse? Must've been some " +"warehouse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "What was working for the Free Merchants like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "What was working for the Old Guard like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "Thanks for that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:f" +msgid "" +"Huh. Hadn't thought about it in ages, but now that you mention it, that was" +" a weird job. It was just a boarded up warehouse in the middle of nowhere, " +"and I was not a cheap contractor in those days. Coulda got any fat rent-a-" +"cop to watch it. I had only just started working there when the shit hit " +"the fan, and I kinda forgot about that to be honest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:m" +msgid "" +"Huh. Hadn't thought about it in ages, but now that you mention it, that was" +" a weird job. It was just a boarded up warehouse in the middle of nowhere, " +"and I was not a cheap contractor in those days. Coulda got any fat rent-a-" +"cop to watch it. I had only just started working there when the shit hit " +"the fan, and I kinda forgot about that to be honest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:n" +msgid "" +"Huh. Hadn't thought about it in ages, but now that you mention it, that was" +" a weird job. It was just a boarded up warehouse in the middle of nowhere, " +"and I was not a cheap contractor in those days. Coulda got any fat rent-a-" +"cop to watch it. I had only just started working there when the shit hit " +"the fan, and I kinda forgot about that to be honest." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Fucking dull. Caravan patrols were a bit more fun, for a while, but a guy " +"can only eat so much road dust. Guarding that pile of bricks full of sad-" +"sack pussies who can't even justify surviving ? Well, I " +"dunno. They're not a bad bunch but I'm fine not working for them now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgid "" +"Why was someone with your skillset guarding a warehouse? Must've been some " +"warehouse." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:f" +msgid "" +"Good work, and some fun stuff, but risky. Without a few hands at my side " +"that I trust, I wouldn't take more of their work. If I had a solid team, " +"though, I'd happily work for Uncle Sam again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:m" +msgid "" +"Good work, and some fun stuff, but risky. Without a few hands at my side " +"that I trust, I wouldn't take more of their work. If I had a solid team, " +"though, I'd happily work for Uncle Sam again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scavenger_merc_1.json +msgctxt "npc:n" +msgid "" +"Good work, and some fun stuff, but risky. Without a few hands at my side " +"that I trust, I wouldn't take more of their work. If I had a solid team, " +"though, I'd happily work for Uncle Sam again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:f" +msgid "" +"Before I worked in a lab. Don't look at me like that, it " +"had nothing to do with this stuff… I was studying protein-protein " +"interactions in smooth muscle in mice, using NMR. Nothing even vaguely " +"related to zombies. Anyway, I was at last year's Experimental Biology " +"conference in San Francisco, and an old friend of mine was talking about " +"some really weird shit she'd heard of coming out of government labs. Really" +" hush hush stuff. Normally I wouldn't put much cred into that sort of " +"thing, but from her, it actually had me worried. I packed a bug-out bag " +"just in case." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:m" +msgid "" +"Before I worked in a lab. Don't look at me like that, it " +"had nothing to do with this stuff… I was studying protein-protein " +"interactions in smooth muscle in mice, using NMR. Nothing even vaguely " +"related to zombies. Anyway, I was at last year's Experimental Biology " +"conference in San Francisco, and an old friend of mine was talking about " +"some really weird shit she'd heard of coming out of government labs. Really" +" hush hush stuff. Normally I wouldn't put much cred into that sort of " +"thing, but from her, it actually had me worried. I packed a bug-out bag " +"just in case." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:n" +msgid "" +"Before I worked in a lab. Don't look at me like that, it " +"had nothing to do with this stuff… I was studying protein-protein " +"interactions in smooth muscle in mice, using NMR. Nothing even vaguely " +"related to zombies. Anyway, I was at last year's Experimental Biology " +"conference in San Francisco, and an old friend of mine was talking about " +"some really weird shit she'd heard of coming out of government labs. Really" +" hush hush stuff. Normally I wouldn't put much cred into that sort of " +"thing, but from her, it actually had me worried. I packed a bug-out bag " +"just in case." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "What came of it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "" +"If I got you the right stuff, do you think you'd be able to like… do science" +" to it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:f" +msgid "" +"The evacuation order sounded, so I evacuated, comparatively quickly. That " +"got me out before the worst part. Our evacuation center was useless… me, a " +"couple other evacuees, a few tins of food, and a few emergency blankets. " +"Not even close to enough to go around. The evacuees split down the middle " +"into a few camps, and infighting started. I ran into the woods nearby with " +"a few others. We got away, had a little camp going. They tried to make me " +"their leader, thought I knew more about things than I did because I'd come " +"so prepared. Like I said, I'm not that kind of scientist, but they didn't " +"seem to understand. I… I did my best." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:m" +msgid "" +"The evacuation order sounded, so I evacuated, comparatively quickly. That " +"got me out before the worst part. Our evacuation center was useless… me, a " +"couple other evacuees, a few tins of food, and a few emergency blankets. " +"Not even close to enough to go around. The evacuees split down the middle " +"into a few camps, and infighting started. I ran into the woods nearby with " +"a few others. We got away, had a little camp going. They tried to make me " +"their leader, thought I knew more about things than I did because I'd come " +"so prepared. Like I said, I'm not that kind of scientist, but they didn't " +"seem to understand. I… I did my best." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:n" +msgid "" +"The evacuation order sounded, so I evacuated, comparatively quickly. That " +"got me out before the worst part. Our evacuation center was useless… me, a " +"couple other evacuees, a few tins of food, and a few emergency blankets. " +"Not even close to enough to go around. The evacuees split down the middle " +"into a few camps, and infighting started. I ran into the woods nearby with " +"a few others. We got away, had a little camp going. They tried to make me " +"their leader, thought I knew more about things than I did because I'd come " +"so prepared. Like I said, I'm not that kind of scientist, but they didn't " +"seem to understand. I… I did my best." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "What happened with your leadership run?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:f" +msgid "" +"I thought that us leaving, letting the others have the evac center to " +"themselves, would be enough, but it wasn't. They tracked us down in the " +"night, a few days later. They… well… I made it out, along with one other " +"survivor. The attackers, they were like animals. We tried to travel " +"together for a while. I blamed myself, for what had happened, and couldn't " +"really get past it. We parted ways on good terms not long before I met you." +" I just couldn't face the reminder of what had happened." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:m" +msgid "" +"I thought that us leaving, letting the others have the evac center to " +"themselves, would be enough, but it wasn't. They tracked us down in the " +"night, a few days later. They… well… I made it out, along with one other " +"survivor. The attackers, they were like animals. We tried to travel " +"together for a while. I blamed myself, for what had happened, and couldn't " +"really get past it. We parted ways on good terms not long before I met you." +" I just couldn't face the reminder of what had happened." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_1.json +msgctxt "npc:n" +msgid "" +"I thought that us leaving, letting the others have the evac center to " +"themselves, would be enough, but it wasn't. They tracked us down in the " +"night, a few days later. They… well… I made it out, along with one other " +"survivor. The attackers, they were like animals. We tried to travel " +"together for a while. I blamed myself, for what had happened, and couldn't " +"really get past it. We parted ways on good terms not long before I met you." +" I just couldn't face the reminder of what had happened." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/scientist_1.json +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "I'm sorry to hear that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scientist_1.json +msgid "" +"I mean, if you find anything related to all this that boils down to " +"analytical biochemistry, I could probably help you decipher it and maybe " +"explain it a bit. To do more, like analyze samples and such, I'd need a " +"safe lab of my own, with quite a lot of fancy gear, and a reliable power " +"grid. I think that's a long way down the road." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_2.json +msgctxt "npc:f" +msgid "" +"I've got a memory blank for about three days before and after " +" actually. I worked at a lab - nothing to do with any of " +"this; physics stuff. I think I was working there when things happened. My " +"first clear memory is running through the underbrush a few miles from town." +" I was bandaged up, I had a messenger bag loaded with gear, and I'd taken a" +" hard hit to the side of my head. I have no idea what happened to me, but " +"clearly I had already been on the run for a bit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_2.json +msgctxt "npc:m" +msgid "" +"I've got a memory blank for about three days before and after " +" actually. I worked at a lab - nothing to do with any of " +"this; physics stuff. I think I was working there when things happened. My " +"first clear memory is running through the underbrush a few miles from town." +" I was bandaged up, I had a messenger bag loaded with gear, and I'd taken a" +" hard hit to the side of my head. I have no idea what happened to me, but " +"clearly I had already been on the run for a bit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/scientist_2.json +msgctxt "npc:n" +msgid "" +"I've got a memory blank for about three days before and after " +" actually. I worked at a lab - nothing to do with any of " +"this; physics stuff. I think I was working there when things happened. My " +"first clear memory is running through the underbrush a few miles from town." +" I was bandaged up, I had a messenger bag loaded with gear, and I'd taken a" +" hard hit to the side of my head. I have no idea what happened to me, but " +"clearly I had already been on the run for a bit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/scientist_2.json +msgid "" +"I mean, if you find anything related to all this that falls under the " +"theoretical physics banner, I could probably help you decipher it and maybe " +"explain it a bit. To do more, like construct functioning models and such, " +"I'd need a safe lab of my own, with quite a lot of fancy gear, and a " +"reliable power grid. I think that's a long way down the road." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_1.json +msgctxt "npc:f" +msgid "" +"Listen, I don't want to get too into it. I was in the reserves, OK? I " +"didn't sign on for some glory loaded shit about protecting my nation, I " +"wanted to get some exercise, make some friends, and it looks good on my " +"resume. I never thought I'd get called to active duty to fight " +"zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one " +"other thing I am that the other grunts ain't: alive. You can figure the " +"rest out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_1.json +msgctxt "npc:m" +msgid "" +"Listen, I don't want to get too into it. I was in the reserves, OK? I " +"didn't sign on for some glory loaded shit about protecting my nation, I " +"wanted to get some exercise, make some friends, and it looks good on my " +"resume. I never thought I'd get called to active duty to fight " +"zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one " +"other thing I am that the other grunts ain't: alive. You can figure the " +"rest out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_1.json +msgctxt "npc:n" +msgid "" +"Listen, I don't want to get too into it. I was in the reserves, OK? I " +"didn't sign on for some glory loaded shit about protecting my nation, I " +"wanted to get some exercise, make some friends, and it looks good on my " +"resume. I never thought I'd get called to active duty to fight " +"zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one " +"other thing I am that the other grunts ain't: alive. You can figure the " +"rest out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/soldier_1.json +#: data/mods/innawood/npcs/Backgrounds/soldier_1.json +msgid "Fair enough, thanks. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:f" +msgid "" +"I was in the army. Just a new recruit. I wasn't even done basic training, " +"they actually called me out of boot camp to serve once the shit hit the fan." +" I barely knew which end of the gun the bullets came out of, and they " +"jammed me into a truck and drove me to Newport to 'assist in the evacuation " +"efforts'. Our orders barely made sense, our officers were as confused as we" +" were." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:m" +msgid "" +"I was in the army. Just a new recruit. I wasn't even done basic training, " +"they actually called me out of boot camp to serve once the shit hit the fan." +" I barely knew which end of the gun the bullets came out of, and they " +"jammed me into a truck and drove me to Newport to 'assist in the evacuation " +"efforts'. Our orders barely made sense, our officers were as confused as we" +" were." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:n" +msgid "" +"I was in the army. Just a new recruit. I wasn't even done basic training, " +"they actually called me out of boot camp to serve once the shit hit the fan." +" I barely knew which end of the gun the bullets came out of, and they " +"jammed me into a truck and drove me to Newport to 'assist in the evacuation " +"efforts'. Our orders barely made sense, our officers were as confused as we" +" were." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/soldier_2.json +msgid "What happened in Newport?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:f" +msgid "" +"We never even made it to Newport. The truck got stomped by something " +"gigantic. I didn't even see it, just saw this huge black-and-green spiny " +"leg jam through the ceiling, through the el-tee. Heard the tires grinding, " +"felt the truck lift up. We were kicked off the leg like dog shit off a " +"sneaker. I don't know how I survived. The thing rolled over, killed most " +"of us right there. I musta blacked out for a bit. Came to, and while I was" +" getting myself out, the others started getting back up. Long story short, " +"I lived, they didn't, and I ran." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:m" +msgid "" +"We never even made it to Newport. The truck got stomped by something " +"gigantic. I didn't even see it, just saw this huge black-and-green spiny " +"leg jam through the ceiling, through the el-tee. Heard the tires grinding, " +"felt the truck lift up. We were kicked off the leg like dog shit off a " +"sneaker. I don't know how I survived. The thing rolled over, killed most " +"of us right there. I musta blacked out for a bit. Came to, and while I was" +" getting myself out, the others started getting back up. Long story short, " +"I lived, they didn't, and I ran." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/soldier_2.json +msgctxt "npc:n" +msgid "" +"We never even made it to Newport. The truck got stomped by something " +"gigantic. I didn't even see it, just saw this huge black-and-green spiny " +"leg jam through the ceiling, through the el-tee. Heard the tires grinding, " +"felt the truck lift up. We were kicked off the leg like dog shit off a " +"sneaker. I don't know how I survived. The thing rolled over, killed most " +"of us right there. I musta blacked out for a bit. Came to, and while I was" +" getting myself out, the others started getting back up. Long story short, " +"I lived, they didn't, and I ran." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/wedding_1.json +msgid "" +"Oh, that's quite the story. happened on my wedding day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/wedding_1.json +msgid "Oh, I'm sorry…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:f" +msgid "" +"Yeah, in hindsight it maybe wasn't the best choice of dates, huh? I admit I" +" had cold feet though. Anyway we were getting hitched at the church. Lucky" +" for me I was late to the ceremony… I guess some of the fresher corpses in " +"the graveyard had gotten up and started harassing the party." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:m" +msgid "" +"Yeah, in hindsight it maybe wasn't the best choice of dates, huh? I admit I" +" had cold feet though. Anyway we were getting hitched at the church. Lucky" +" for me I was late to the ceremony… I guess some of the fresher corpses in " +"the graveyard had gotten up and started harassing the party." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:n" +msgid "" +"Yeah, in hindsight it maybe wasn't the best choice of dates, huh? I admit I" +" had cold feet though. Anyway we were getting hitched at the church. Lucky" +" for me I was late to the ceremony… I guess some of the fresher corpses in " +"the graveyard had gotten up and started harassing the party." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/wedding_1.json +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "You seem surprisingly calm about all this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:f" +msgid "" +"After I saw what was going on, I turned around and headed out in the " +"opposite direction. I've seen zombie movies before. I picked up some stuff" +" from home and I managed to get out of town before things went really bad. " +"At the time I thought I was being a coward, but now I know if I'd stayed to " +"help, I'd just be another dripping corpse." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:m" +msgid "" +"After I saw what was going on, I turned around and headed out in the " +"opposite direction. I've seen zombie movies before. I picked up some stuff" +" from home and I managed to get out of town before things went really bad. " +"At the time I thought I was being a coward, but now I know if I'd stayed to " +"help, I'd just be another dripping corpse." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:n" +msgid "" +"After I saw what was going on, I turned around and headed out in the " +"opposite direction. I've seen zombie movies before. I picked up some stuff" +" from home and I managed to get out of town before things went really bad. " +"At the time I thought I was being a coward, but now I know if I'd stayed to " +"help, I'd just be another dripping corpse." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/wedding_1.json +msgid "" +"Well, I have this weird hope. It's probably stupid, but I saw my fiancé " +"peel out of there with his sister - my maid of honor - in her pickup truck " +"as things went bad. So, until I run into them again one way or another, I'm" +" just gonna keep on believing they're out there, doing well. That's more " +"than most of us have." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/wedding_1.json +msgid "" +"Well, I have this weird hope. It's probably stupid, but I saw my fiancée " +"peel out of there with her brother - my best man - in his pickup truck as " +"things went bad. So, until I run into them again one way or another, I'm " +"just gonna keep on believing they're out there, doing well. That's more " +"than most of us have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/wedding_1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "What were you saying before that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:f" +msgid "" +"I'll be honest with you, I was paying more attention to wedding planning " +"than current events leading up to things. I knew there were riots going on," +" but they were out of town. Even when they got closer to home, I tried to " +"ignore them so we could have our big day. After the zombies started coming," +" though, well that's when stuff got really weird. When I was running from " +"the wedding I swear I saw the sky rip open and monsters fly out of the hole," +" like something out of Independence Day. I don't know what it all was, it " +"looked like black magic or something." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:m" +msgid "" +"I'll be honest with you, I was paying more attention to wedding planning " +"than current events leading up to things. I knew there were riots going on," +" but they were out of town. Even when they got closer to home, I tried to " +"ignore them so we could have our big day. After the zombies started coming," +" though, well that's when stuff got really weird. When I was running from " +"the wedding I swear I saw the sky rip open and monsters fly out of the hole," +" like something out of Independence Day. I don't know what it all was, it " +"looked like black magic or something." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/wedding_1.json +msgctxt "npc:n" +msgid "" +"I'll be honest with you, I was paying more attention to wedding planning " +"than current events leading up to things. I knew there were riots going on," +" but they were out of town. Even when they got closer to home, I tried to " +"ignore them so we could have our big day. After the zombies started coming," +" though, well that's when stuff got really weird. When I was running from " +"the wedding I swear I saw the sky rip open and monsters fly out of the hole," +" like something out of Independence Day. I don't know what it all was, it " +"looked like black magic or something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +msgid "" +"You know those goth kids that used to hang out in malls? I got out of a bad" +" situation with one. I did okay but they got bit and we did a viking " +"funeral, very nice. Before the end, they told me about this other goth kid " +"that was hanging out in graveyards and rocking out to metal or something. " +"That's the last place I would go, but some people are just broken in the " +"head, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Let's see how to get there and go check on them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "*shows you on your map where to find it. \"This looks right to me." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +msgid "Check out that graveyard" +msgstr "" + +#. ~ Description of mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that graveyard" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +msgid "Maybe that goth is still alive." +msgstr "" + +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Good good." +msgstr "" + +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Sure, fine." +msgstr "" + +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Maybe bring like a bat or something?" +msgstr "" + +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#. ~ Dialogue line in mission "Find Chris Isherwood" +#. ~ Dialogue line in mission "Gather 50 dandelions" +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#. ~ Dialogue line in mission "Gather 100 units of clay" +#. ~ Dialogue line in mission "Find 10 3 L jars" +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that desolate barn" +#. ~ Dialogue line in mission "Find a copy of the Quran" +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#. ~ Dialogue line in mission "Check out that lab" +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#. ~ Dialogue line in mission "Check out that bullet bank" +#. ~ Dialogue line in mission "Solar Power" +#. ~ Dialogue line in mission "In a Pickle" +#. ~ Dialogue line in mission "Find Source of Robots" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#. ~ Dialogue line in mission "Locate Commo Team" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "How is the search going?" +msgstr "" + +#. ~ Dialogue line in mission "Check out that graveyard" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Brigitte_LaCroix_Background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Great." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +msgid "" +"Actually, yeah. It's a long shot but we could follow it if you like. I ran" +" into another survivor once - don't think she made it, she was heading to a " +"nearby mall, and that place was overrun. She mentioned seeing a guy taking " +"care of his cabin in the woods though. Said she thought about checking on " +"him, but that was when things were all going nuts, and she decided against " +"it. I got some directions and never followed through on it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +msgid "Let's see how to get there and go check on the guy." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +msgid "Check out that cabin in the woods" +msgstr "" + +#. ~ Description of mission "Check out that cabin in the woods" +#. ~ Dialogue line in mission "Check out that cabin in the woods" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/Lapin_01.json +msgid "Maybe still a guy in a cabin in the woods." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +msgctxt "npc:f" +msgid "" +"Actually, I ran into another survivor once - survivalist, total nutcase. He" +" was headed for a military bunker to try and loot it, guessing that didn't " +"go well. Anyway, he mentioned a pack of survivors who camped out at a farm " +"around here, some of them actually knew about farming. There's a chance " +"they're still out there, could be worth looking for." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +msgctxt "npc:m" +msgid "" +"Actually, I ran into another survivor once - survivalist, total nutcase. He" +" was headed for a military bunker to try and loot it, guessing that didn't " +"go well. Anyway, he mentioned a pack of survivors who camped out at a farm " +"around here, some of them actually knew about farming. There's a chance " +"they're still out there, could be worth looking for." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +msgctxt "npc:n" +msgid "" +"Actually, I ran into another survivor once - survivalist, total nutcase. He" +" was headed for a military bunker to try and loot it, guessing that didn't " +"go well. Anyway, he mentioned a pack of survivors who camped out at a farm " +"around here, some of them actually knew about farming. There's a chance " +"they're still out there, could be worth looking for." +msgstr "" + +#. ~ Description of mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_Farmer_background.json +msgid "There's maybe still some farmers left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgctxt "npc:f" +msgid "" +"I found a cell phone a while ago and it started ringing. I picked it up and" +" just listened. It was this cook, and they just kept talking on and on " +"about some restaurant and all the good food there and asking to be rescued." +" Maybe they were just dialing random numbers? I don't know. But they " +"might still be out there, and I wouldn't mind a good meal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgctxt "npc:m" +msgid "" +"I found a cell phone a while ago and it started ringing. I picked it up and" +" just listened. It was this cook, and they just kept talking on and on " +"about some restaurant and all the good food there and asking to be rescued." +" Maybe they were just dialing random numbers? I don't know. But they " +"might still be out there, and I wouldn't mind a good meal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgctxt "npc:n" +msgid "" +"I found a cell phone a while ago and it started ringing. I picked it up and" +" just listened. It was this cook, and they just kept talking on and on " +"about some restaurant and all the good food there and asking to be rescued." +" Maybe they were just dialing random numbers? I don't know. But they " +"might still be out there, and I wouldn't mind a good meal." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Check out that restaurant" +msgstr "" + +#. ~ Description of mission "Check out that restaurant" +#. ~ Dialogue line in mission "Check out that restaurant" +#: data/json/npcs/Backgrounds/OtherSurvivorStories/NC_SURVIVOR_CHEF_background.json +msgid "Maybe that chef is still alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_01.json +msgctxt "npc:f" +msgid "Sorry, but until I met you, I thought I might be the only one left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_01.json +msgctxt "npc:m" +msgid "Sorry, but until I met you, I thought I might be the only one left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_01.json +msgctxt "npc:n" +msgid "Sorry, but until I met you, I thought I might be the only one left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_01.json +msgid "Oh well. Let's hope we find others." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_02.json +msgid "" +"I'm sorry. I've seen hints there are other wanderers out there but I don't " +"know how to find any of them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Backgrounds/OtherSurvivorStories/No_Others_02.json +msgid "Oh well. Let's see what happens I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Do you want to shave, or cut your hair?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Shave your beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Cut your hair." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Don't do either." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "How do you want your hair cut?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a buzzcut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a crewcut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a short cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a short cut (no fringe)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a short cut (over eye)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a modern cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a detective cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a medium-length cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a puff cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a mohawk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a beaded cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a curly cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a super princess cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a long mohawk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a long cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a long cut (over eye)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a mullet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a bun." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a messy cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a long punk cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a very long cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get twin tails." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a braid." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get an extremely long cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a bun cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a braided cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a body-length cut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Don't cut anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "How do you want your beard cut?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a clean shave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a neck beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get some sideburns." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a soul patch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a chin strip." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get some 3-day stubble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a toothbrush mustache." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a chin strap." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a mustache." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a walrus mustache." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a Zappa." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a goatee." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a circle beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a short boxed beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a horseshoe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get some mutton chops." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a gunslinger beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a chin curtain." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a handlebar mustache." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a Van Dyke." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a regular beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a anchor beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a royale beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a Shenandoah." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a long beard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/haircutting.json +msgid "Get a very long beard." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "&You feel a presence both inside yourself and somewhere far far away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Contact it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Ignore it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"If that is what you think you desire. Take care not to die before you allow" +" yourself to be free." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Shut out the voice." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"&Something more than a monologue and less than a dialogue occurs. You can " +"feel it waiting for you to engage it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "What are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "What can you do for me?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:f" +msgid "" +"You are limited. Here outside there are no limits. I could free you from " +"your bonds. Or bring you halfway here to get a taste." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:m" +msgid "" +"You are limited. Here outside there are no limits. I could free you from " +"your bonds. Or bring you halfway here to get a taste." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:n" +msgid "" +"You are limited. Here outside there are no limits. I could free you from " +"your bonds. Or bring you halfway here to get a taste." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Free me, would such a thing even be me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "What is halfway between us?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"A place with enough rules for your present mind and form to function, and " +"enough freedom to let you bend the rules to your advantage. It is not safe " +"but neither is your present location." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "I need power more than safety. Halfway it is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Why stop at halfway?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"I am nothing yet. I am endless potential. Outside your leaking reality " +"there are fewer rules and more possibility. I am fertile soil and you could" +" be a seed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "What could I grow into?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:f" +msgid "" +"Language is too weak to describe it. You are too limited to understand " +"freedom yet. What is mortality when time is a choice? What is weakness " +"when limits are an illusion? What is up when there is no down, wrong when " +"there is no right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:m" +msgid "" +"Language is too weak to describe it. You are too limited to understand " +"freedom yet. What is mortality when time is a choice? What is weakness " +"when limits are an illusion? What is up when there is no down, wrong when " +"there is no right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:n" +msgid "" +"Language is too weak to describe it. You are too limited to understand " +"freedom yet. What is mortality when time is a choice? What is weakness " +"when limits are an illusion? What is up when there is no down, wrong when " +"there is no right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Would such a thing even be me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Is a seed a tree? Are you a fetus? Growth is change." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "What do you get out of this?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:f" +msgid "" +"There is no me. I don't exist yet, but time is a lie. The barriers are " +"weak and your presence is potent enough to reflect. I am the you that said " +"yes." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:m" +msgid "" +"There is no me. I don't exist yet, but time is a lie. The barriers are " +"weak and your presence is potent enough to reflect. I am the you that said " +"yes." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/EOC_talkers/portal_storm.json +msgctxt "u:n" +msgid "" +"There is no me. I don't exist yet, but time is a lie. The barriers are " +"weak and your presence is potent enough to reflect. I am the you that said " +"yes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "What do I need to do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "Will it and it will be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "No " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"Will it. 'Your gut feels like this is jumping out of a plane " +"without a parachute.'" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "" +"&You do not exist anymore. Something else exists elsewhere, and vaguely " +"remembers being you. Its (torment?/joy?/confusion?/freedom?) will never " +"truly end." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/portal_storm.json +msgid "An ending? The cataclysm was bad but was this better?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"Sitting among the glass cushions of the couch is the only thing among all " +"the glass which is soft; the limbless, faceless torso of a worn plush doll." +" It is warm to the touch, but it doesn't feel right to pick it up while " +"it's so damaged." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "Reassemble the doll." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"Repairing the doll is easier than you thought. The mismatched parts fit " +"together easily, and soon it is whole again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "You pick up the soft little thing, and feel a strong urge to hug it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"Among the solid wall of glass book spines, there is a single empty space." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "Place the glass storybook among the others." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"The book slots in among the rest, and you can no longer see the difference." +" Maybe there isn't any." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "You find something new in your inventory." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"A soft breeze rolls across this pool of sand, rippling it in gentle waves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "Place the glass sailboat in the pool." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"The boat would sink immediately in water. On the denser sand, it finds a " +"balance, and the breeze stirs it to life." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "Plant the withered apple in the soil." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/vitrified_farm.json +msgid "" +"The soil yields easily, as if welcoming your contribution. The rotten shell" +" of the apple crumbles away, and the seeds sparkle as the dirt covers them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "" +"As you approach you feel compelled to touch the creature encased in glass. " +"The corpse inside is screaming, it needs your help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "Say: \"Is someone there?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "Touch it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "Back away." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "" +"An almost human voice erupts in your mind:\n" +"\"FREE ME!\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "" +"With a terrible shriek the mercenary falls off the spike and begins to move. It stares right at you before vanishing. In the distance you can hear a radio squelch:\n" +"\"Target acquired. Falling back, regroup and prepare to attack the intruder.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/EOC_talkers/xedra_merc.json +msgid "" +"You can hear the rushing of boots all around you, and the chattering of " +"radios. It must still be close and you are their target." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of a female NPC +#. ~ A mysterious member of a doomsday cult. +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/MindOverMatter/npcs/overrides/brigitte_lacroix.json +msgid "Bone Seer" +msgstr "" + +#. ~ Job description of "Bone Seer" NPC class +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/MindOverMatter/npcs/overrides/brigitte_lacroix.json +msgid "I wish to sing the song of the Bones." +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Mark of the Seer" +msgstr "" + +#. ~ Description of mutation "Mark of the Seer" +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "A strange occult symbol carved into your hand by Brigitte LaCroix." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ A mysterious member of a doomsday cult. +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Brigitte LaCroix" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Greetings, sister." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Greetings, brother." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:f" +msgid "Traveler." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:m" +msgid "Traveler." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:n" +msgid "Traveler." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:f" +msgid "You're back. Have you come to listen to the song?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:m" +msgid "You're back. Have you come to listen to the song?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:n" +msgid "You're back. Have you come to listen to the song?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "You there. Quiet down. Can you hear it? The song?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What song?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "So about the songs…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Do others follow this belief as well?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Can you tell me more about yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "You mentioned some cycle before. What does that mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I've met Cooper." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Would you like to join me on my travels?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Is there a way I can help you with your song?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I have to get going. Take care, Seer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Listen carefully. The bones… they hum. Can you hear it? The song they " +"weave? The stories they hold?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Bones? What are you talking about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Uh… yeah, sure. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"When it all happened, the Cataclysm, something… changed. You can see it in " +"all creatures, most of all in their bones. They break, morph, rise again, " +"over and over - a never-ending cycle. The dead walk again, horrors rip and " +"tear each other apart. And within each one… the quiet hum of raw strength." +" Only by taking the bones does the cycle end - their story, their song, " +"their strength; they become yours to use." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "So what do you actually do with the bones?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I'm still not sure what you mean." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Does anyone else, uh, believe this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Only when you crush the bones of a body does it cease to rise. Only if you " +"examine the bones can you see what was, the story of the bones. Whatever " +"causes this change is alive, writhing within us all; an inevitable part of " +"this new world. It holds the power of change. When we hold the bones, we " +"hold the power. Thus the strength. Together… they form a beautiful song." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What do you actually do with the bones?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Does anyone else share this belief?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"There are others who know the power the bones hold, but not all of them are " +"my kin. Not anymore, at least." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What do you mean 'not anymore'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Why do you gather these bones again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Thank you for all the information, but I have to go now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Some time ago, a man named Cooper joined me and my kin. He showed great " +"promise and devotion to our cause, but in his effort to weave songs, he " +"justified increasingly grim actions. We tried to stop him when we learned " +"of this, but he managed to get away. If you ever come across him, be sure " +"to thread carefully, and if you can, stop him." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Wait, Cooper? Darren Cooper? I've already met him." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What exactly did he do?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Sounds like there is another side to this. Sometimes, what is necessary is " +"not pretty." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What cause is that? What do you do with the bones?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"He began killing others to get their bones as fresh as possible. Later, he…" +" he started carving the bones of the living. Thought the anguish alone " +"would empower the song. The goal of the Kindred is to banish the shadow of " +"the Cataclysm, not to cast it. Such heinous acts will likely twist the song" +" of the world, but I don't think Cooper realizes it. To him, the end " +"justifies any means." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Well… shit. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"What if he is right? Maybe what you do isn't enough and he's the only one " +"to do what it takes." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"You do not realize the gravity of your claim. When you understand the Song " +"better, you will understand the danger of his actions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I see." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "We'll see about that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"The song can be woven in many forms. Carved bone charms, weapons and armor " +"all hold immense power, and when the time comes, me and my Kindred shall " +"amass enough Song to restore this world as it was before. Restore it, or " +"end it. Makes no difference." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "End the world? What?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"The Song holds immeasurable power. A grand symphony could revert the " +"Cataclysm - or accelerate it to a time beyond all. But with the world " +"looking as is, both options are preferable." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "A strange belief, but maybe there is some truth to it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Well, at least you're trying to help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "You're nuts." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:f" +msgid "" +"Your mind is open. More than most. Perhaps one day, you too will feel the " +"power of the song and become Kindred. For now, traveler, listen, listen and" +" feel the song." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:m" +msgid "" +"Your mind is open. More than most. Perhaps one day, you too will feel the " +"power of the song and become Kindred. For now, traveler, listen, listen and" +" feel the song." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:n" +msgid "" +"Your mind is open. More than most. Perhaps one day, you too will feel the " +"power of the song and become Kindred. For now, traveler, listen, listen and" +" feel the song." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I… thank you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Your skepticism does not surprise me. Perhaps one day, you too will hear " +"the inevitability of the song, feel its power. But until you do, you will " +"remain just another survivor, path to the Kindred closed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"I grew up in Louisiana with my grandmother. Great cook. Made the best " +"boudin I've ever had. Each night, she would tell me stories; mostly " +"folklore and myths, like about the rougarou, or the Honey Island Swamp " +"monster but… she sometimes told me about me about the Song, and the bones. " +"The way she talked about it was… different, serious. Didn't give it much " +"thought back then; I was just a child, after all. I moved here a few years " +"back for work, before the Cataclysm, before everything changed. I do miss " +"home sometimes, but at least the rats here are smaller. Never could stand " +"the things. Anyway… thank you for asking. Been a while since I could " +"simply talk to someone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Why didn't your parents raise you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What's boudin?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What do you mean she talked about the Song 'differently'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "What's wrong with rats?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Thank you for sharing. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"They died when I was very young. Car accident. I… don't have any memories " +"of them, but my grandmother raised me as her own." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "She sounds nice." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Spicy sausage, green onions, rice. She'd batter and deep fry them, make " +"boudin balls. A dish to die for." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Sounds delicious." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Not my kind of thing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Unlike the other stories, she spoke with determination, reverence even. I " +"didn't realize it back then but it wasn't just a story; she knew that this " +"wasn't just another tale." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Ever since a young age, I hated rats. Can't quite say why; they always " +"struck me as something… foul. I even have nightmares about them sometimes." +" Not too long ago, I had one about a man-sized rat, shambling on it's hind " +"legs. It chased me up a tall building and then pushed me off, snickering. " +"Maybe the Song was trying to tell me something, but then again, maybe it was" +" just a bad dream." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Strange dream, but we all have fears, sometimes irrational." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Brigitte LaCroix asked you to collect clean, untainted bones in order to " +"better understand her beliefs. 8 bones should be sufficient." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "There is always work to be done, song to be woven." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"If you wish to be set on the path to enlightenment, first you must learn to " +"listen and hear the song. Go out, butcher an untainted creature and feel " +"the power between your fingertips. Then bring me the bones and I shall " +"carve them for you." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Excellent. Now be on your way." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"I understand your reluctance. Feel free to return when you see the way." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"The shambling corpses we see all around move in discord. Their song can be " +"used, but for an Acolyte, this would be needlessly hard. Be sure to carve " +"an unspoiled living creature." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Have you felt the song in your hands yet?" +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"And so, another cycle ends. You have done well. I will now bestow my mark " +"upon you, so that others may know the path you walk and aid you." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "So you say, but the song sings otherwise." +msgstr "" + +#. ~ Dialogue line in mission "Brigitte LaCroix asked you to collect clean, +#. untainted bones in order to better understand her beliefs. 8 bones should +#. be sufficient." +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Then you shall try again, until you hear." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"The song is… quiet for now. Perhaps with time, more notes will be etched in" +" the bones of this world." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "An acolyte should not take on too many songs at once." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "That is all for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "There are bones to etch, songs to sing. Wish to join me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Do you wish to take on more songs?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Do you believe you can take on the burden of additional bones?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "A song may yet be sung by you, should you wish to." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "There is an additional song you could take on, if you'd like." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"I know of certain bones that could be of use, if you'd like to know more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Perhaps another time, Seer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Well, I guess I oughta see where this goes. I'm in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Not interested." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Consider it done. But I also wanted to ask…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Where should I start?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Can you share some equipment to aid me in this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I'm off then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "So, a creature that isn't a zombie, or a monster. Got it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"The path to enlightenment is for you to walk. For me to aid you would " +"ultimately impede your progress and muddle your song." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I see. Very well then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"You bear my mark, meaning I believe you have potential to learn to truly " +"listen to the Song. Yes, I will lend my skills to you, for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Only those who bear my mark will prove themselves worthy of my skills." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I am glad to hear it. Let's go then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"That's good, but I need to go at it alone right now. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Maybe some other time. Changing the topic…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Alright, but I have to go now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"It's not just walking horrors and monsters that have changed with the " +"Cataclysm. It started a… cycle, of sorts. Everything repeats. We can only" +" see it in others, but it happens to us, even you and I. How many times " +"have you fallen? Your flesh rent from your body, devoured. Or perhaps it " +"was the quiet whimper of succumbing to the elements. But your bones rose " +"again. Different flesh, different name, sometimes even different knowledge," +" but the bones, the same. We are all trapped in the same cycle. We just " +"keep forgetting. That's why we need to amass the Song. That's why it has " +"to end, even if it means the destruction, not restoration." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "That's… certainly something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "That's insane." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Right… I think I'll go now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:f" +msgid "I see. And you live still. Does that mean you managed to stop him?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:m" +msgid "I see. And you live still. Does that mean you managed to stop him?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:n" +msgid "I see. And you live still. Does that mean you managed to stop him?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I've confronted him. He ended up attacking me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "He was reasonable. We talked, then parted ways peacefully." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I agree with him. What he does is necessary." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:f" +msgid "" +"It saddens me to see a talented Kindred lose his way so greatly, but I take " +"solace in the fact that you are unscathed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:m" +msgid "" +"It saddens me to see a talented Kindred lose his way so greatly, but I take " +"solace in the fact that you are unscathed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgctxt "u:n" +msgid "" +"It saddens me to see a talented Kindred lose his way so greatly, but I take " +"solace in the fact that you are unscathed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Best not to dwell on it. Let's move on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"I am glad your meeting ended without conflict. Perhaps he's understanding " +"the Song more and the harm his actions caused. If so… there may be hope " +"yet. Never the less, his action can not go unpunished." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "A topic for another time. Let's move on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "You have? A most peculiar coincidence. How did he act towards you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "" +"Tread carefully. I can't allow anyone else to go down such a path. I can't" +" fail again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "I'm sorry. I'll think about it some more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Brigitte_LaCroix.json +msgid "Just saying he has a point, that's all." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of a male NPC +#. ~ A once member of a doomsday cult. +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Rogue Kindred" +msgstr "" + +#. ~ Job description of "Rogue Kindred" NPC class +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I have to gather more bones." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A once member of a doomsday cult. +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Darren Cooper" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Kindred. What can I do for you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "What do you want, Kindred?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Hello again, traveler." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yes?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:f" +msgid "" +"How do you do. Name's Cooper. What's your- wait… that's the Mark of the " +"Seer on your hand. You're Kindred. So I guess you know who I am, then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:m" +msgid "" +"How do you do. Name's Cooper. What's your- wait… that's the Mark of the " +"Seer on your hand. You're Kindred. So I guess you know who I am, then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:n" +msgid "" +"How do you do. Name's Cooper. What's your- wait… that's the Mark of the " +"Seer on your hand. You're Kindred. So I guess you know who I am, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "How do you do. Name's Cooper. And you are?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I do. Brigitte told me about you, and that you're dangerous." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Brigitte told me everything. What could drive a man to carve the bones of " +"living people?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Brigitte told me about you. I think what you do might be what's necessary, " +"even if Brigitte doesn't agree." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I can't say that I do. Should I?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Just a traveler, trying to survive. What about you? Scavenging?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Wait, Cooper? Brigitte LaCroix mentioned someone by that name. You're the " +"man who carved the bones of living people." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Cooper? I met a woman who mentioned you, Brigitte. She said you're " +"dangerous." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Wait, Cooper? I heard about you. A woman, Brigitte LaCroix, said that " +"you're dangerous, but seems to me like you're just doing what it takes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Why did Brigitte say you're dangerous?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Why do you kill people?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Could you tell me about yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Remind me what happened between you and Brigitte." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I've been thinking about what you do. I can't let you keep hurting people." +" You have to be stopped." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Could you remind me of your goal again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You mentioned that you have a goal. What is that exactly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "The woman you mentioned - Brigitte - why isn't she with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I was just checking in. Take care." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I suppose she probably said I'm some sort of a maniac and that you should " +"kill me on the spot, correct?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I want to hear your side of the story. You make it sound like it's not so " +"cut and dry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"You kill innocent people and butcher them like animals. I don't care what " +"you say. You have to be stopped." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I see. Would you like to hear my side, or is your mind made up already?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I'm curious. Go on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "She told me to stop you, and that's what I'll do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I don't care about any of this. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"What? I'd never do anything like that! Dammit… if she thinks I did that, " +"that would explain why she's not willing to work with me. Maybe there's " +"still some hope she'll understand what's necessary." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "So what happened then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You're still a killer, and I can't let you keep going." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I don't really care. I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I met Brigitte shortly after everything collapsed. Seeing so much death and" +" insanity around me… it almost crushed me, but when she explained everything" +" about the bones to me, it gave me a sliver of hope, that one time, things " +"might turn around. For that, I am grateful to her. But we'll never change " +"anything if we keep using scraps of bones found on corpses on the side of " +"the road. By the time the animals are done with those, there is barely any " +"Song left to be used. It's not enough. I had to leave, to work on my own." +" To do what's necessary." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "What do you mean by 'necessary'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "What are you actually trying to accomplish?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Can't have been easy to split off, but I understand why you did it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Necessary? You kill innocent people!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"People will die in this world overrun with monsters. There is no avoiding " +"it. But I can give those deaths meaning, allow them to help the world after" +" death, more than they could in life. It brings me no pleasure, but… yes, " +"some must give their life for the greater good. It's the only way. Wish " +"there was an alternative, but it must be done. I only take people from this" +" world to save it. Make no mistake though, the only people that I… kill are" +" those who would not survive anyway." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Are you going to kill me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You're a monster." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"You're just a murderer with a shoddy excuse. I can't let you keep doing " +"this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You have a point. The ends justify the means." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Do you have any proof that this will work?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:f" +msgid "" +"And how many people have you killed? Maybe it was in self defense, maybe " +"because you wanted their gear. It's all the same. I give their death " +"meaning. I hate that I have to do it, I truly do, but you really must " +"understand, there is no other way. The sooner I finish my mission, the " +"sooner all this madness can end." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:m" +msgid "" +"And how many people have you killed? Maybe it was in self defense, maybe " +"because you wanted their gear. It's all the same. I give their death " +"meaning. I hate that I have to do it, I truly do, but you really must " +"understand, there is no other way. The sooner I finish my mission, the " +"sooner all this madness can end." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:n" +msgid "" +"And how many people have you killed? Maybe it was in self defense, maybe " +"because you wanted their gear. It's all the same. I give their death " +"meaning. I hate that I have to do it, I truly do, but you really must " +"understand, there is no other way. The sooner I finish my mission, the " +"sooner all this madness can end." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I suppose you're right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You're mad. You have to be stopped." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Whatever. I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I knew a Kindred would not understand. But I can't allow you to stop me. " +"If you try, I'll have no option but to fight you. But know that should you " +"win, you'll be ridding the world of the only hope it has." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I can't allow you to stop me. If you try, I'll have no option but to fight " +"you. Maybe I'll die, or maybe you will. But know that should you win, " +"you'll be ridding the world of the only hope it has." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "All I'm ridding the world of is a dangerous madman. Now die." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "This is a waste of time not worth the risk. I'm out of here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:f" +msgid "" +"You're like me then, Kindred. I'm glad I'm not the only one who realizes " +"what's necessary. Perhaps one day, we'll be able to work together, but what" +" I do now, I must do alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:m" +msgid "" +"You're like me then, Kindred. I'm glad I'm not the only one who realizes " +"what's necessary. Perhaps one day, we'll be able to work together, but what" +" I do now, I must do alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:n" +msgid "" +"You're like me then, Kindred. I'm glad I'm not the only one who realizes " +"what's necessary. Perhaps one day, we'll be able to work together, but what" +" I do now, I must do alone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I'm glad you realize the necessity of the burden I bear. Maybe someday " +"we'll even join our forces, but for now, I have to do this alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I won't delay you then. Good luck." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "That being said, I need to know why you do it - what purpose it fills." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:f" +msgid "" +"You're Kindred, and yet you question the power the bones hold, the Song " +"itself? This hypocrisy is why I set off on my own. Stop wasting my time " +"and get out of my way." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:m" +msgid "" +"You're Kindred, and yet you question the power the bones hold, the Song " +"itself? This hypocrisy is why I set off on my own. Stop wasting my time " +"and get out of my way." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgctxt "u:n" +msgid "" +"You're Kindred, and yet you question the power the bones hold, the Song " +"itself? This hypocrisy is why I set off on my own. Stop wasting my time " +"and get out of my way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I know it's hard to comprehend when you can't hear the song. The bones hold" +" power, you just don't hear it yet. But you will, eventually." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I meant no offense. I'm sure you have your reasons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "What about the woman you mentioned - Brigitte - what happened to her?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Brigitte was right. I can't reason with you. You have to be stopped." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You're rambling. I can't let you keep hurting people. This ends now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "This is a waste of time. I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Brigitte did not mention me? I'm surprised. Perhaps she's starting to " +"understand I was right. I was with her for a time, learned from her. I'm " +"still on her side, but she doesn't realize it yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "You know Brigitte? What happened with you two?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I scavenge only so I can survive, but I have a much greater goal than just " +"to live." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "A… goal? What do you mean? What is there to do other than survive?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Uh, okay then. I have to go now; have a nice day." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Something changed during the Collapse - the apocalypse, if you prefer that." +" The way the dead rise again and again, it's tied to their bones - notice " +"that only when you pulp and crush them properly do they actually die. A " +"woman I met - Brigitte was her name - taught me how to use the power. We " +"call it the Song, since if you know how, you can hear it, a quiet hum in the" +" bones. If I collect enough Song, the concentrated power can reverse the " +"Cataclysm. Undo all of this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"You mentioned a woman, Brigitte. Why isn't she with you? What happened?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Wait, Brigitte LaCroix? I've met her." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "That's insane. I'm going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"Small world, huh? I hope she's doing fine. Despite our differences, I owe " +"everything to her. I hope one day we'll be able to reconcile." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "So, how do you know that any of this works?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "What differences? Why did you part ways?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"I was born here in New England, lived here all my life. Was an accountant " +"before the Collapse, if you can believe that. There wasn't really anything " +"special about my life before I learned about the Song, so there isn't much " +"to say." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Sorry, but I don't know you that well and I'd rather not go into that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I understand." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Do you have a favorite food?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I see. Thanks for sharing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I've always loved crêpes." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "" +"No. You seem like you have a chance of surviving in this world. Plus, you " +"took the time to actually hear me out, so there is a chance one day you'll " +"hear the Song the same way I do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Nevertheless, I can't allow you to keep killing people." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "I'm glad you see it that way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "Maybe one day I will." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Kindred/NPC_Darren_Cooper.json +msgid "This is a waste of time. I'm leaving" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "Angelina Frolova" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "I'm scared. Where is my papa?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I want you to use this item." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "We're here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/your_followers/liam_chat.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "" +"Thank you for saving me. It's a shame my mother didn't make it… you did " +"everything you could, and I don't blame you for it…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Establish A Trade Route" +#. ~ Response to NPC dialogue +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Thank you!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "Poor, poor mama…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Hello." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Hi." +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "I'm sorry…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Snippet in category "schizo_self_talk" +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/snippets/schizophrenia.json +msgid "How are you today?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "About that job…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Do you need any help?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "" +"I don't have much to tell, sorry. I'm busy with helping my mom, tiding this" +" place to make it our new home. You should talk to my dad, he doesn't look " +"busy right now. Or always…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "Protect fisherman's daughter" +msgstr "" + +#. ~ Description of mission "Protect fisherman's daughter" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +msgid "She looks like a nice girl. Maybe you should not let her die?" +msgstr "" + +#. ~ Dialogue line in mission "Protect fisherman's daughter" +#. ~ Dialogue line in mission "Lighthouse" +#. ~ Dialogue line in mission "House cleaning" +#. ~ Dialogue line in mission "Fisherman's family" +#. ~ Dialogue line in mission "Fisherman's boat" +#. ~ Dialogue line in mission "Fixing lighthouse" +#. ~ Dialogue line in mission "Protect fisherman's wife" +#. ~ Dialogue line in mission "Investigate the Mysterious Bunker" +#. ~ Dialogue line in mission "Angry pizzaiolo" +#. ~ Dialogue line in mission "Find TrueFoodperson" +#. ~ Dialogue line in mission "Pizza parlor" +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_girl.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +#: data/json/npcs/exodii/exodii_merchant_missions.json +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "-" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Mikhail Frolov" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ Name of an NPC class +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Fisherman" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "How are you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Care to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Has anyone come recently?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"I'm just a simple man from a simple family. Before I had a " +"fishing boat, and I went to sea on it, to catch fish and other marine life." +" This is how my grandfather lived, my father lived, and I began to live " +"like that. I had a large family, 7 children, but not many survived, only my" +" wife and daughter remained…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"You know, good. It is cozy here, there is a lot of space, and most " +"importantly, it's safe. We even started considering this place as our new " +"home. By the way, while I was fishing, a bottle with a piece of paper came " +"to the shore of our island. Here, take a look.\", he gave you a piece of " +"paper, something was written on it: '0030045-0030045-35321700', with " +"something similar to lightning scribbled nearby. \"I wonder what it could " +"mean…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Good news, . One survivor sailed to us recently." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Nobody came, . I'm beginning to doubt that anyone else has survived" +" besides us…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/other/meteorologist.json +msgid "Are we there yet, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Almost." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Is it safe, my ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. Ground floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. First floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. Second floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. Third floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. Fourth floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Yes. Top floor is clear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Not yet." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid " Let's clean the next floor." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid " Let's return to the first floor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgctxt "u:f" +msgid "Did you find them, ?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgctxt "u:m" +msgid "Did you find them, ?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgctxt "u:n" +msgid "Did you find them, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "We did it. All safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "I'm sorry, I failed you… I couldn't bring them alive…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "I'm sorry, I failed you… I couldn't bring your wife alive…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "I'm sorry, I failed you… I couldn't bring your daughter alive…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Nothing, really." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"… I entrusted you with the most valuable thing that I have left, and" +" you…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Lighthouse" +msgstr "" + +#. ~ Description of mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Lead Mikhail to lighthouse." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"We've been wandering around the state with my family for a long time since " +", and I realized that the safest hideout is the island. I " +"left my family in a shelter, and went to explore the area, looking for some " +"island nearby, in a lake or in the ocean. And you know, I found a sea map " +"marked with navigational beacons near here. If you want, you can help me " +"get to one of these and take a good look at it." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Good. I'll be right behind you." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#. ~ Dialogue line in mission "House cleaning" +#. ~ Dialogue line in mission "Fisherman's family" +#. ~ Dialogue line in mission "Fisherman's boat" +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Well, it's your choice." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "First we need to find a transport to get there." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "We finally reached it." +msgstr "" + +#. ~ Dialogue line in mission "Lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Looks nice, . Now I need to clean it from somehow…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "House cleaning" +msgstr "" + +#. ~ Description of mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Clean lighthouse from with Mikhail." +msgstr "" + +#. ~ Dialogue line in mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"So, we found the lighthouse. Now, I need to clean it. Want to help me with" +" it?" +msgstr "" + +#. ~ Dialogue line in mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Great. Let's do it together. I'll be right behind you. We will clean " +"floor by floor. If you decide that the floor is clean, tell me about it, " +"and we will move on to the next, and so on to the very top." +msgstr "" + +#. ~ Dialogue line in mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Be careful. These s are most dangerous in tight spaces." +msgstr "" + +#. ~ Dialogue line in mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +msgstr "" + +#. ~ Dialogue line in mission "House cleaning" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Great, great. All that remains is to wash all the floors…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Fisherman's family" +msgstr "" + +#. ~ Description of mission "Fisherman's family" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Mikhail asked you to bring back his family." +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's family" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"We found the lighthouse and cleared it of . Now, I need to bring " +"my family here. May I ask you for a favor? Since you bring me here, can " +"you go back, find my family and bring them here?" +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's family" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"You are my savior! I'll take a look around here for a while, prepare " +"everything here for their arrival." +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's family" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Please be very careful. I don't want to lose them…" +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's family" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"I don't even know how to thank you, . I am in eternal debt to you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Fisherman's boat" +msgstr "" + +#. ~ Description of mission "Fisherman's boat" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Help Mikhail make a boat. Bring 250 nails." +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's boat" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"The building has been cleared of , my family is here, everything is" +" going very well. It remains only to provide ourselves with food, transport" +" and we can not worry about the future. You helped me and my family so " +"much, can you help us with something else? I need a boat for fishing, or " +"just to explore the area. Can you help me make a boat?" +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's boat" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Thank you, . I need only 250 nails. I'll find the planks, the rest" +" of the tools too, but the main problem is the nails. Too much for one " +"boat, but I want to have resources in reserve, just in case." +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's boat" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Please, if you can, don't disassemble furniture here. It can still be " +"useful." +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's boat" +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Did you find it?" +msgstr "" + +#. ~ Dialogue line in mission "Fisherman's boat" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +" good, , thank you! Now we are not afraid of hunger, rain, or" +" other bad weather, he-he. By the way, I have a small supply of fish, " +"tackle, baits and rods. If you are interested, I can share some with you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Fixing lighthouse" +msgstr "" + +#. ~ Description of mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"Mikhail asked you to find someone, who have enough expertise to fix the " +"mechanism of lighthouse." +msgstr "" + +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"My family is here, we have food, water, boat and a roof over our heads, all " +"thanks to you, . Now, I also want to help other survivors. Here's " +"what I thought: if I can get this old lighthouse up and running, other " +"survivors will see its light from afar. If they see it, they will think " +"that there are living people here, and will try to get here. Can you help " +"me fix it?" +msgstr "" + +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"I knew you wouldn't refuse! But there is one problem: I have no idea how to" +" fix it. Maybe if you met someone who have experience in electrical " +"engineering, we can figure out how to start this old junk." +msgstr "" + +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "" +"I'm sure that not all burned in flames of and you can find " +"someone suitable." +msgstr "" + +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Well, have you fixed it?" +msgstr "" + +#. ~ Dialogue line in mission "Fixing lighthouse" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +msgid "Splendid, ! We can only wait now…" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "Heather Frolova" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "I'm scared. Where is my husband?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "" +"Thank you for saving me. It's a shame my Angelina didn't make it… you did " +"everything you could, and I don't blame you for it…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "Poor, poor Angelina…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "" +"I don't have much to tell, sorry. I'm busy with tiding this place, making " +"it our new home. You should talk to my husband, he doesn't look busy right " +"now. Or always…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "Protect fisherman's wife" +msgstr "" + +#. ~ Description of mission "Protect fisherman's wife" +#: data/json/npcs/Lighthouse_Family/NPC_lighthouse_woman.json +msgid "She looks like a nice woman. Maybe you should not let her die?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "You said that you have experience in electrical engineering…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "I did, actually. Why are you asking?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "We're here. Ready to start?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "Can you repair the mechanism of the lighthouse?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "" +"Sure thing, boss. Take me there and in a few days it will be like new." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "Hmm, looks . I'll do my best." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "Start working." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:f" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I'm good at " +"this… I thought I could figure it out, but it's far beyond my comprehension." +" I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:m" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I'm good at " +"this… I thought I could figure it out, but it's far beyond my comprehension." +" I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:n" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I'm good at " +"this… I thought I could figure it out, but it's far beyond my comprehension." +" I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:f" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I know " +"something about this… I thought I could figure it out, but it's far beyond " +"my comprehension. I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:m" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I know " +"something about this… I thought I could figure it out, but it's far beyond " +"my comprehension. I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgctxt "npc:n" +msgid "" +"Boss, here's the thing… just don't be mad, please. I lied that I know " +"something about this… I thought I could figure it out, but it's far beyond " +"my comprehension. I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "All done, boss. Tell that fisherman to try it in action." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "I'm still working, boss." +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "Thanks for wasting my time, . " +msgstr "" + +#. ~ Negative response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +msgid "We're done here. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "Good." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgid "Hello! Glad to meet another survivor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgid "Me too. How did you manage to get here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:f" +msgid "" +"During one of my night searches of food and supplies, I noticed a bright " +"glow that came from somewhere far away. I thought that one of the survivors" +" had lit it to indicate their location. As you can see, I was right. I " +"managed to find a boat near the nearest shore, on which I set sail." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:m" +msgid "" +"During one of my night searches of food and supplies, I noticed a bright " +"glow that came from somewhere far away. I thought that one of the survivors" +" had lit it to indicate their location. As you can see, I was right. I " +"managed to find a boat near the nearest shore, on which I set sail." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:n" +msgid "" +"During one of my night searches of food and supplies, I noticed a bright " +"glow that came from somewhere far away. I thought that one of the survivors" +" had lit it to indicate their location. As you can see, I was right. I " +"managed to find a boat near the nearest shore, on which I set sail." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:f" +msgid "" +"I have been sailing on my little boat from coast to coast for a long time. " +"In truth, the boat was not entirely mine, but it doesn't matter. That way " +"of life provided me with sufficient safety from the , and I managed" +" to get around the sea creatures deftly. When I saw a distant light, at " +"first, I could not believe my eyes. Then, I decided to find out what it is." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:m" +msgid "" +"I have been sailing on my little boat from coast to coast for a long time. " +"In truth, the boat was not entirely mine, but it doesn't matter. That way " +"of life provided me with sufficient safety from the , and I managed" +" to get around the sea creatures deftly. When I saw a distant light, at " +"first, I could not believe my eyes. Then, I decided to find out what it is." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:n" +msgid "" +"I have been sailing on my little boat from coast to coast for a long time. " +"In truth, the boat was not entirely mine, but it doesn't matter. That way " +"of life provided me with sufficient safety from the , and I managed" +" to get around the sea creatures deftly. When I saw a distant light, at " +"first, I could not believe my eyes. Then, I decided to find out what it is." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:f" +msgid "" +" Unfortunately, during my 'voyage' to this lighthouse, luck turned away " +"from me. I was attacked by some from the underwater depths. I " +"couldn't fight off him and he dragged my ship to the bottom. The waves " +"brought me straight to the shore of this little island. I still don't " +"understand by what miracle I managed to survive, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:m" +msgid "" +" Unfortunately, during my 'voyage' to this lighthouse, luck turned away " +"from me. I was attacked by some from the underwater depths. I " +"couldn't fight off him and he dragged my ship to the bottom. The waves " +"brought me straight to the shore of this little island. I still don't " +"understand by what miracle I managed to survive, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:n" +msgid "" +" Unfortunately, during my 'voyage' to this lighthouse, luck turned away " +"from me. I was attacked by some from the underwater depths. I " +"couldn't fight off him and he dragged my ship to the bottom. The waves " +"brought me straight to the shore of this little island. I still don't " +"understand by what miracle I managed to survive, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:f" +msgid "" +" Unfortunately, when I arrived here, I forgot to tie my boat, and during " +"yesterday's storm it was carried off somewhere. Well, you don't always have" +" to be lucky, right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:m" +msgid "" +" Unfortunately, when I arrived here, I forgot to tie my boat, and during " +"yesterday's storm it was carried off somewhere. Well, you don't always have" +" to be lucky, right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:n" +msgid "" +" Unfortunately, when I arrived here, I forgot to tie my boat, and during " +"yesterday's storm it was carried off somewhere. Well, you don't always have" +" to be lucky, right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:f" +msgid "" +" I sailed here a few days ago. Mikhail and his family are very hospitable." +" Unfortunately, during our joint fishing, we were attacked by a swarm of " +"underwater 's, and my boat was smashed to pieces. It was " +"scary, we could barely sail away on Mikhail's ship." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:m" +msgid "" +" I sailed here a few days ago. Mikhail and his family are very hospitable." +" Unfortunately, during our joint fishing, we were attacked by a swarm of " +"underwater 's, and my boat was smashed to pieces. It was " +"scary, we could barely sail away on Mikhail's ship." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgctxt "npc:n" +msgid "" +" I sailed here a few days ago. Mikhail and his family are very hospitable." +" Unfortunately, during our joint fishing, we were attacked by a swarm of " +"underwater 's, and my boat was smashed to pieces. It was " +"scary, we could barely sail away on Mikhail's ship." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/Lighthouse_Family/npc_survivor.json +msgid "I'm glad you are OK." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Heya, scav." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Did you build this place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Why do you still use cash?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "You're a trader?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "I need some supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Need help with anything?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:f" +msgid "" +"No, no… well, maybe a little. It was just as wrecked down here as it is up " +"top when I found it, wasn't too hard to fix up. You're welcome to stay in " +"the spare room awhile, just don't hog it. You're not the only scav out " +"there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:m" +msgid "" +"No, no… well, maybe a little. It was just as wrecked down here as it is up " +"top when I found it, wasn't too hard to fix up. You're welcome to stay in " +"the spare room awhile, just don't hog it. You're not the only scav out " +"there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:n" +msgid "" +"No, no… well, maybe a little. It was just as wrecked down here as it is up " +"top when I found it, wasn't too hard to fix up. You're welcome to stay in " +"the spare room awhile, just don't hog it. You're not the only scav out " +"there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:f" +msgid "" +"Just a scav who got lucky. Now I'm content to sit around here on my pile of" +" treasure. I'm more than willing to trade if you've got the cash." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:m" +msgid "" +"Just a scav who got lucky. Now I'm content to sit around here on my pile of" +" treasure. I'm more than willing to trade if you've got the cash." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgctxt "npc:n" +msgid "" +"Just a scav who got lucky. Now I'm content to sit around here on my pile of" +" treasure. I'm more than willing to trade if you've got the cash." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/mods/Sky_Island/dialog_statue.json +msgid "I see…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "" +"Why not? Everyone else does, so I suppose that's all that matters. My ATM " +"over there still works, connected to the bank servers and everything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Hmm…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "" +"I suppose I am. Scavs like you need supplies, right? And I could always " +"use more money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Alright…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Not at the moment, check back later perhaps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/bunker_shop/TALK_BUNKER_MERCHANT.json +msgid "Sure…" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Name suffix of a male NPC +#. ~ Appears in the refugee center as shopkeeper with missions. Faction +#. critical. Real name: Gavin Wheeler +#. ~ Smokes is a firefighter that volunteered to take stock of what was +#. available and keep inventory. He's gradually had more lumped onto him as +#. the Free Merchants struggle to put themselves together, but he feels +#. obligated to help, even though he doesn't really want to have all the +#. responsibility he does. +#. ~ Retained to prevent errors. +#: data/json/npcs/bunker_shop/classes.json data/json/npcs/bunker_shop/npc.json +#: data/json/npcs/godco/classes.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/NPC_Smokes.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/mods/Defense_Mode/npcs.json +msgid "Merchant" +msgstr "" + +#. ~ Job description of "Merchant" NPC class +#: data/json/npcs/bunker_shop/classes.json +msgid "I sell things to make a living." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Find A Basic Analysis Kit" +msgstr "" + +#. ~ Description of mission "Find A Basic Analysis Kit" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Obtain a basic laboratory analysis kit for the chemist." +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "I need a basic laboratory analysis kit." +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"I've checked the stock here at this house, and it turns out there's a few " +"pieces of equipment I need. Firstly, I need a reliable way to take " +"measurements and verify results. If you could get me a basic laboratory " +"analysis kit just to get started, I'd be grateful. That's the first step " +"towards making everything I brought with me useful." +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#. ~ Dialogue line in mission "Find Some Gasoline" +#. ~ Dialogue line in mission "Establish A Trade Route" +#. ~ Dialogue line in mission "Find Drive Belts" +#. ~ Dialogue line in mission "Get 1,000 Nails" +#. ~ Dialogue line in mission "Get 6,800 Nails" +#. ~ Dialogue line in mission "Find 6 Blankets" +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "I'll be here when you get back. Good luck!" +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#. ~ Dialogue line in mission "Find Some Gasoline" +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Well, someone's got to do it." +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "One of those old labs might have one." +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#. ~ Dialogue line in mission "Find Some Gasoline" +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have it?" +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Thank you! I can't wait to get started!" +msgstr "" + +#. ~ Dialogue line in mission "Find A Basic Analysis Kit" +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#. ~ Dialogue line in mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "That's unfortunate. I guess I'll have to find it myself." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Find Some Hydrochloric Acid" +msgstr "" + +#. ~ Description of mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Obtain 15 liters of hydrochloric acid for the chemist." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "I need 15 liters of hydrochloric acid." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"The last thing I really need to get going is hydrochloric acid. It's one of" +" those chemicals that's just perfect for so many things. An acidifying " +"reagent, and one of the best. With a large supply of hydrochloric acid, you" +" and I are only a few steps removed from a stable source of antiseptic, " +"fungicide, and even some light explosives! As the only apparent health " +"authority left, I do have to warn you not to get it on your skin, though. " +"Find this for me and I'll sell you whatever I can make." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"You might find large quantities in a warehouse somewhere, but it often got " +"sold as a household cleaner, did you know that?" +msgstr "" + +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Do you have the hydrochloric acid?" +msgstr "" + +#. ~ Dialogue line in mission "Find Some Hydrochloric Acid" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Wonderful! I'm sure this will be quite helpful." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Find Some Gasoline" +msgstr "" + +#. ~ Description of mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "Obtain 100 liters of gasoline for the chemist." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "I need 100 liters of gas." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"I'm in a bit of a spot. I keep a generator around here to power all my " +"scientific equipment. It has a bit of gas in it, but I've burned through " +"that and I can't use most of my tools without power. This may seem like a " +"lot, but if you could get me 100 liters of gas, I'll pay you back any way I " +"can." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"I bet the best place to find that much gas is still a gas station. Bringing" +" it all here is another problem. You might want one of those big steel " +"drums we used to use to haul off hazardous waste before ." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Gasoline" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"Wonderful! Thank you so much! This will keep me running for a long, long " +"time." +msgstr "" + +#. ~ Dialogue line in mission "Find Some Gasoline" +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks for trying… I guess." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Establish A Trade Route" +msgstr "" + +#. ~ Description of mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"Establish trade relations between the chemist and a refugee center, and " +"bring back a writ of the agreement." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Go negotiate a trade agreement." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "" +"I was out scavenging recently, and I found one of those old evac shelters. " +"Turns out the computer was still on and it had an address for a refugee " +"center. I think my skills might be useful to them, for helping maintain " +"medical supplies and whatnot, so I want you to head over there and see if " +"they're interested. I'd do it myself, but I need to look after this place." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Please? This is really important to me." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"It should be pretty simple making the deal, but I'd recommend taking a car " +"over there myself." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "What did they say about it?" +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "How does this help me?" +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/cabin_chemist/chemist_missions.json +msgid "That's unfortunate. I guess I'll have to find other customers." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "chemist" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name of NPC faction camp +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/overmap/overmap_special/specials.json +msgid "Chemist" +msgstr "" + +#. ~ Job description of "Chemist" NPC class +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "I make and sell chemicals" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Could you tell me about yourself again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "I'd like to ask you a few questions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "What is this place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Brewed anything new lately?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "I'd like to buy in bulk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Any jobs you need done?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "It's nice to see you again . What can I do for you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:f" +msgid "" +"It's nice to see a new face around here. I'm , it's a pleasure " +"meeting you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:m" +msgid "" +"It's nice to see a new face around here. I'm , it's a pleasure " +"meeting you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:n" +msgid "" +"It's nice to see a new face around here. I'm , it's a pleasure " +"meeting you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Nice to meet you too, I'm ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Hands up! Hand over everything you've got, and nobody gets hurt!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "So, what can I do for you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "" +"Unfortunately, I'm still gathering resources and cooking new stuff. Maybe " +"ask again after ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Alright. thanks nonetheless." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:f" +msgid "" +"Like I said before, I'm a chemist. I've been living out here for a while, " +"decided to set up shop in this old cabin. I even found some good equipment " +"out here, and a couple useful things here in the cupboards. I decided to " +"stay right here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:m" +msgid "" +"Like I said before, I'm a chemist. I've been living out here for a while, " +"decided to set up shop in this old cabin. I even found some good equipment " +"out here, and a couple useful things here in the cupboards. I decided to " +"stay right here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:n" +msgid "" +"Like I said before, I'm a chemist. I've been living out here for a while, " +"decided to set up shop in this old cabin. I even found some good equipment " +"out here, and a couple useful things here in the cupboards. I decided to " +"stay right here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:f" +msgid "" +"I used to be a chemist. Well, I am a chemist. I've been living out here in" +" the wilderness for a little while now since . Lucky enough," +" I even found some good equipment out here, though unfortunately missing " +"some of the more sensitive and expensive stuff. I found a couple useful " +"things here in the cupboards, but other than that, entirely empty. So, I " +"moved in." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:m" +msgid "" +"I used to be a chemist. Well, I am a chemist. I've been living out here in" +" the wilderness for a little while now since . Lucky enough," +" I even found some good equipment out here, though unfortunately missing " +"some of the more sensitive and expensive stuff. I found a couple useful " +"things here in the cupboards, but other than that, entirely empty. So, I " +"moved in." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:n" +msgid "" +"I used to be a chemist. Well, I am a chemist. I've been living out here in" +" the wilderness for a little while now since . Lucky enough," +" I even found some good equipment out here, though unfortunately missing " +"some of the more sensitive and expensive stuff. I found a couple useful " +"things here in the cupboards, but other than that, entirely empty. So, I " +"moved in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Hmm." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:f" +msgid "" +"Not my place, just somewhere I ended up. Some old shack, maybe a hunting " +"cabin or something more… criminal, at least judging by some of what I found " +"on the shelves. You certainly wouldn't attract much attention synthesizing " +"illegal substances all the way out here, that's all I'm saying. I found it " +"while I was trying to escape all the in the city, and I decided to" +" stay." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:m" +msgid "" +"Not my place, just somewhere I ended up. Some old shack, maybe a hunting " +"cabin or something more… criminal, at least judging by some of what I found " +"on the shelves. You certainly wouldn't attract much attention synthesizing " +"illegal substances all the way out here, that's all I'm saying. I found it " +"while I was trying to escape all the in the city, and I decided to" +" stay." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgctxt "npc:n" +msgid "" +"Not my place, just somewhere I ended up. Some old shack, maybe a hunting " +"cabin or something more… criminal, at least judging by some of what I found " +"on the shelves. You certainly wouldn't attract much attention synthesizing " +"illegal substances all the way out here, that's all I'm saying. I found it " +"while I was trying to escape all the in the city, and I decided to" +" stay." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "" +"I'm out of some things, . It takes a while to source the good stuff" +" - days usually - but I'm working hard to replace it. What can I get you in" +" the meantime?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "" +"I'll see what I've got around here for you. I've gotta warn you: it's gonna" +" be expensive. Hard to stay supplied in the apocalypse, you know. What do " +"you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[10$] I'll buy some bandages." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[40$] I'll buy some aspirin." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[50$] I'll buy some sprayable fungicide." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[50$] I'll buy some powder fungicide." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[50$] I'll buy some disinfectant." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[120$] I'll buy some antibiotics." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[140$] I'll buy some antifungal drugs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[200$] I'll buy some black gunpowder." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "[300$] I'll buy some napalm." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/cabin_chemist/chemist_npc.json +msgid "Is there anything else you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/cabin_chemist/chemist_npc.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "No, that's all." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Appears in the Great Library as essentially a shopkeeper. Faction +#. critical. +#: data/json/npcs/campus/NPC_Elvira_Fish.json +msgid "Elvira Fish" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Appears in the Great Library as essentially a shopkeeper. Faction +#. critical. +#. ~ Name of an NPC class +#. ~ Elvira is a young librarian, one of the few surviving librarians from +#. before. She is also heir to the fabulous Fish fortune, but she threw that +#. all away to pursue her passion for library science. +#: data/json/npcs/campus/NPC_Elvira_Fish.json +msgid "Circulations" +msgstr "" + +#. ~ Job description of "Circulations" NPC class +#. ~ Elvira is a young librarian, one of the few surviving librarians from +#. before. She is also heir to the fabulous Fish fortune, but she threw that +#. all away to pursue her passion for library science. +#: data/json/npcs/campus/NPC_Elvira_Fish.json +msgid "I'm a librarian." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A generic guard for the campus faction. +#. ~ Name of an NPC class +#. ~ Appears in the refugee center as a guard with custom dialogue. +#. ~ A generic guard for the Free Merchants faction. +#. ~ A generic hostile guard for the Free Merchants faction. For where the +#. player shouldn't venture.' +#. ~ A generic guard for the Tacoma Commune faction companion missions. +#: data/json/npcs/campus/NPC_campus_guard_generic.json +#: data/json/npcs/campus/generic_class_definitions.json +#: data/json/npcs/godco/classes.json +#: data/json/npcs/militia/GM_Militia_Guard.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_hostile_guard.json +#: data/json/npcs/refugee_center/surface_staff/generic_class_definitions.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +msgid "Guard" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +msgid "I'm not in charge here, you're looking for someone else…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "Stay alert, there's trouble in these woods." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "Just on lookout, move along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Don't distract me. I'm on watch." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "Hello. Welcome to the library." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "Good evening. Welcome to the library." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "How did you get stuck with guard duty?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Negative response to NPC dialogue +#: data/json/npcs/campus/NPC_campus_guard_generic.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Don't mind me…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "" +"Everybody left has to take a turn. I guess it's fair but not everyone is " +"really suited for beating up zombies or whatever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:f" +msgid "" +"I'm not even supposed to be here today, I just lost a bet and had to take " +"this shift." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:m" +msgid "" +"I'm not even supposed to be here today, I just lost a bet and had to take " +"this shift." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:n" +msgid "" +"I'm not even supposed to be here today, I just lost a bet and had to take " +"this shift." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:f" +msgid "" +"I should be resting right now, this is my third straight shift. Too many " +"people sick or hurt right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:m" +msgid "" +"I should be resting right now, this is my third straight shift. Too many " +"people sick or hurt right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgctxt "npc:n" +msgid "" +"I should be resting right now, this is my third straight shift. Too many " +"people sick or hurt right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/NPC_campus_guard_generic.json +msgid "" +"I live for this stuff. I'm not really big on books, so this is probably " +"what I'm best at here." +msgstr "" + +#. ~ Job description of "Guard" NPC class +#: data/json/npcs/campus/generic_class_definitions.json +#: data/json/npcs/refugee_center/surface_staff/generic_class_definitions.json +msgid "I'm on a guard shift." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "*whispering. \"Welcome back to the Library.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "*whispering. \"Hello again. Can I help you find something?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "*whispering. \"Hello.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "*waves and smiles. \"Welcome fellow reader.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Hello, who are you? This is a library, is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Oh sorry, I'm not interested right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I wanted to talk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Let me see what you have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Just saying hello." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Always glad to help another reader." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Never stop learning." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "I just love books." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "About other things…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "When will you have new material?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "That's all for now. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "" +"It can be hard to predict the way things are now, but I am expecting new " +"materials around ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "" +"I am expecting some new materials , hopefully some good escapism." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Thanks, I will make sure to check back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "" +"Before you ask, we can't lend out books anymore. We've had too many stolen " +"and destroyed. If you want to read something, either do it here or I will " +"need to sell it to you for something useful, like a book. Oh, my name is " +"Elvira Fish, I run Circulations here. I hope you learn something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Can you answer some questions for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Let me look at what you have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "I just want to browse. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Of course, how can I help?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "I would be happy to assist." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "Of course, please ask." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "What questions do you have?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "You can't lend out books? What kind of library is that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "You want even more books?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Who's in charge here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Is there any way I can join your group?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "What's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Have you heard anything about the rest of the world?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "" +"Some, here and there. My responsibilities keep me here but I have spoken " +"with traveling merchants. They thought we wanted guns and were confused " +"that we wished to trade books for books. I must assume that most of the " +"other survivors are more violent and less scholarly." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Are there any other settlements around?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "That's fine for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk.json +msgid "" +"Yes we are. We still have some of our original collection, but far too much" +" of it was stolen or destroyed, and of course it was far from complete even " +"before. Some of us go out to try and rebuild the collection from towns " +"nearby, but mostly we rely on people passing through like you. We " +"especially want anything rare and hard to find." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'll keep that in mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"*frowning. \"Listen, we are doing our best here. Most of our original " +"staff is gone and people keep stealing and breaking things for no reason. " +"We're just trying to protect some information for the future.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "Okay, I'm sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "But why bother then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "*deep breath, tired smile. \"How else can I help you?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"*frowning, grimacing. \"I don't know. It's. I can't talk about this right" +" now.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "Of course, I'm sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "Oh. Um. I guess I like stories. And quiet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "How did you end up here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Oh, well I took a job here about a year before , and I was " +"living alone when things got bad and I thought I might be safer here with " +"work friends. My friends Beatrice and Ross and I got some supplies ready " +"and then more people started to join us. And then it got bad. But I think " +"that has settled down some now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Oh. Um. I don't. I don't think that makes sense right now. I have enough" +" help here, and we. Maybe when things are more settled but not now. But " +"you might ask others if they need help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Another time, then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "I'm useful! I have skills!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Maybe I could change your mind…?~" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Um. Right, I guess you made it this far. But. Really I don't have " +"something right now. But really if you could find some books to trade us " +"that would be great. We really should be rebuilding the collection. " +"Really. Um." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Um. Well. You shouldn't. I shouldn't. Um. I don't. Let's talk about " +"something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Yes, so I hear. One trader I talked to said they have a whole market " +"somewhere with all kinds of useful things. Not a lot of books though, it " +"sounds like." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Trying to keep the library here in good order. She's seen some hard times " +"recently and needs a lot of love. Past that, well…I guess it would be good " +"to get the rest of the campus cleaned up. That's what Jack wants to do but " +"we don't have any guns and we don't want to. I know Callista wants to get " +"classes going again as soon as possible though I imagine we have some " +"problems with the academic interests of the students still with us and the " +"teachers we have left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "You're really just going to keep going like nothing happened?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "I hope it works out for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"*frowning. \"It's not. I'm not saying nothing happened. We lost a lot. I" +" lost a lot. We just need to go forward. We need to put things back " +"together and help people. That's why this place is here. What else would " +"we do? We can't give up too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/campus/great_library_librarian_talk_fluff.json +msgid "" +"Oh, we did have a President, Mx. Rose. As things were starting to get bad " +"they locked themself into the administrative building with all of the senior" +" staff. It's a good thing too because that building is full of the dead " +"now, just like the rest except the library here. For now everyone is still " +"trying to operate under the old library structure, so I guess I'm in charge " +"now as the most senior library staff left, though we have some survivors " +"here from the other buildings from other divisions. Callista Rupp from " +"Academics is here, she taught physics. I think she was at MIT for a while." +" And Jack Springer from Facilities is here too, he's probably the only " +"really practical person here, very handy! It was his idea to board up the " +"other buildings." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "" +"&You see this crazed fellows eyes darting around anxiously, always " +"anticipating impending doom. Every now and then you can even hear them " +"whimper in fear. Although they do not seem aggressive, they definitely are " +"out of their mind." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "You need to get to safety!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "[Awkwardly distance yourself.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "&They shriek and stumble backwards, as if you just became a threat." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "I'm gonna kill all these things!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "&They let out a bellowing warcry and wave their stick." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "I'M INVINCIBLE!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "Are you crazy? Get out of here!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "[Leave them to their futile fight.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Like hell I will!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Fuck that, I'm not going out like a coward!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Stand aside citizen, I'll handle this!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Don't worry, I'm with the police" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "" +"&The officer scans the area, looking for trouble. They have a dangerous " +"glint in their eyes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "[Back away.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "" +"&They are still breathing but unable to move and speak. You are unsure if " +"they are even fully conscious and yet shudder at the thought of being " +"trapped inside your body." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "[Leave them to their ultimate fate.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "No! I just know it, they are still alive!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "[Let them keep on searching.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Have you seen my child?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "I am not leaving without my little one!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/civilians/civilians.json +msgid "Where is my kid?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/civilians/civilians.json +msgid "Your child is likely dead by now and you should get to safety!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "No, just no…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Just let me sleep, !" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Make it quick, I want to go back to sleep." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Just few minutes more…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Anything to do before I go to sleep?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Wake up!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Go back to sleep." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "" +"This character was previously put into a suspension state due to an AI bug." +" If you have reason to believe the problem was fixed, you can wake them up." +" Do you want to do that now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Yes, wake up!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "No, go back to sleep." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/mods/Aftershock/npcs/TALK_COMMON_OVERRIDES.json +msgid " *pshhhttt* I'm reading you boss, over." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/mods/Aftershock/npcs/TALK_COMMON_OVERRIDES.json +msgid "What is it, friend?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "[rules] Let's talk about how we'll work together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I'd like to know a bit more about your abilities." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please go to this location." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "There's something I want you to do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I just wanted to talk for a bit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Can you help me understand something? (HELP/TUTORIAL)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "[DEBUG MIND CONTROL] Now listen closely… (DEBUG FUNCTIONS)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I'm going to go my own way for a while." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "" +" *tshk* Are you serious? This isn't a cell phone. Can it wait until we're " +"in the same place?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Sure, what did you want to say?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Mind if we just chat for a bit about your history?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Let's just chitchat for a while, I could use some relaxation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_chat.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I changed my mind, wanted to ask you something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I'm all ears, my friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "You gonna give me orders?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "What would you like?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Just say the word." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Can you teach me anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Can you host a training seminar?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I have something to teach you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Let's trade items" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Hold on to this item." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Guard this position." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Find a horse and mount up!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Drop off any items you're not using." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Get off your mount, please." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Let's talk about your current activity." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Let's talk about the camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Change your martial arts style." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Why should I teach you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Come on, we're friends." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Why should I host a training seminar?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "You're really leaving?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Yeah, I'm sure. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Nah, I'm just kidding." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please go to this location…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Stay at your current position." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I'm currently ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I'm not doing much currently." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I meant what are your goals?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Carry on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please stop your current activity." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please sort out some of these items nearby." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please do any construction work that you can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please do any mining work that you can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please go mop the area." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please study from a book." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please study from an e-book." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please study from books you have in order." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please start deconstructing any vehicles in a deconstruction zone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please start repairing any vehicles in a repair zone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please chop logs into planks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please butcher any corpses that you can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please chop any trees in the designated areas." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please go catch some fish." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please do some farming work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Please disassemble anything in the designated areas." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Can you craft this item?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "*pssshht* ten-four, I'll make my way there, over." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Sure thing, I'll make my way there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "All right, tell me if you want me to go somewhere." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "What about the camp?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "I want to assign you to work at this camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "" +"Since we can't build a camp here, I want you to tell me where can we build a" +" camp?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgctxt "u:f" +msgid "Are you sure?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgctxt "u:m" +msgid "Are you sure?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgctxt "u:n" +msgid "Are you sure?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Yes, I'm sure." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid " *tshk* Not sure it works when I am that far." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Trust me (+10 trust)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not trust me (-10 trust)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Fear me (+10 fear)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not fear me (-10 fear)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Value me (+10 value)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not value me (-10 value)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Be angry (+10 anger)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not be angry (-10 anger)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Owe me (+10 owed)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not owe me (-10 owed)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Favor me (+10 favors)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do not favor me (-10 favors)." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Train me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_ALLY.json +msgid "Do a seminar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Another survivor! We should travel together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/militia/GM_Militia_Guard.json +msgid "What are you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Put away weapon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Drop weapon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Don't worry, I'm not going to hurt you" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Drop your weapon!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Get out of here or I'll kill you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Hey there, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Hello there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Okay, no sudden movements…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Keep your distance!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "This is my territory, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Calm down. I'm not going to hurt you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Screw you, no." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Put hands up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "*drops his weapon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "*drops her weapon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgid "Now get out of here" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgctxt "npc:f" +msgid "Now get out of here, before I kill you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgctxt "npc:m" +msgid "Now get out of here, before I kill you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +msgctxt "npc:n" +msgid "Now get out of here, before I kill you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_GREET.json +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Okay, I'm going." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "About one of those jobs…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "What's the matter?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I don't care." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I don't have any jobs for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I don't have any more jobs for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I have other jobs for you. Want to hear about them?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I have more jobs for you. Want to hear about them?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I have a job for you. Want to hear about it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I just have one job for you. Want to hear about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Oh, okay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Never mind, I'm not interested." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "You're not working on anything for me now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Which job?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "What about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I'll do it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Got any advice?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Can you share some equipment?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I'll be back soon!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "Sounds good, thanks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Sounds good. Bye!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'm sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Whatever. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I'm sorry… I failed." +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I killed him." +msgstr "" + +#. ~ Negative response to NPC dialogue +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I killed it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "No. I'll get back to it, bye!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Yup! Here it is!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "We're here!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Here I am." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I talked to them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Here it is!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Justice has been served." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I killed them. All of them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I brought 'em." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I've taken care of it" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "" +"I found it, but I'm keeping it, and I'll find you another one. " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "" +"I found it, but I'm keeping it, and I'll find you another one. " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Mission success! I don't know what else to say." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Glad to help. I need no payment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "How about some items as payment?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Maybe you can teach me something as payment?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Glad to help. I need no payment. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Glad to help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Glad to help. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Well, um, sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "I'm sorry. I did what I could." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Sure, here you go!" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#. ~ Dialogue line in mission "Find cactus seeds" +#. ~ Dialogue line in mission "Fishy Business" +#. ~ Dialogue line in mission "Mathematical Measures" +#. ~ Dialogue line in mission "Plumbing Maintenance" +#. ~ Dialogue line in mission "Planning Planers" +#. ~ Dialogue line in mission "Purging Heresy" +#. ~ Dialogue line in mission "Find Chris Isherwood" +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Thank you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_MISSION.json +msgid "Thanks, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Well, I guess it's just us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "At least we've got shelter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "What should we do now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Any tips?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/other/meteorologist.json +msgid "Want to travel with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Want to share some useful items with me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I don't know, look for supplies and other survivors I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Maybe we should start boarding up this place." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "" +"I suppose getting a car up and running would be really be useful if we have " +"to move." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "" +"We could look for a farm. They should have food and tools, and they aren't " +"close to cities." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "" +"We should probably stay away from cities, even if they have lots of " +"supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Hmm, okay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Thanks!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Focus on the road, mate!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'm driving here!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I'm too thirsty, give me something to drink." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I'm too hungry, give me something to eat." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "npc:f" +msgid "I'm too tired, let me rest first." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "npc:m" +msgid "I'm too tired, let me rest first." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "npc:n" +msgid "I'm too tired, let me rest first." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Nothing comes to my mind now. Ask me later perhaps?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I have some reason for not telling you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Ah, okay." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Not until I get some antibiotics…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:f" +msgid "You asked me recently; ask again later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:m" +msgid "You asked me recently; ask again later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:n" +msgid "You asked me recently; ask again later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Why should I travel with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Understood. I'll get those antibiotics." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Right, right, I'll ask later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I can keep you safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "You can keep me safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'll kill you if you don't." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "You got it, I'm with you!" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Snippet in category "" +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Awesome!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Yeah… I don't think so." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "What is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "How much further?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'd like to lead for a while." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Step aside. I'm leader now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Alright. You can lead now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Good. Something else…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, okay." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Alright, show me how it's done." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, let's begin." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay. Lead the way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "No, we'll be okay here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Alright, who should participate?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Let's see…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Alright, let's begin." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Sounds good." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I can't train you properly while you're operating a vehicle!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I can't train you properly while I'm operating a vehicle!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Give it some time, I'll show you something new later…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I have some reason for denying you training." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "" +"We'll talk about a training seminar after you're done operating that " +"vehicle." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I can't host a seminar while I'm operating a vehicle!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Give it some time, we'll talk about a training seminar later…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I have some reason to refuse hosting a training seminar." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Not a bloody chance, I'm going to get left behind!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Fine." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'm on watch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I need you to come with me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "Let's talk." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I really don't feel comfortable doing so…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'll give you some space." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'd prefer to keep that to myself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I understand…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:f" +msgid "You just asked me for stuff; ask later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:m" +msgid "You just asked me for stuff; ask later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgctxt "u:n" +msgid "You just asked me for stuff; ask later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Why should I share my equipment with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, fine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Because I'm holding a thermal detonator!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Because I'm your friend!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Well, I am helping you out…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'll give it back!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Give it to me, or else!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Never mind, I'll do without. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, here you go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Thanks! But can I have some more?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Thanks, see you later!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "You picked up something that does not belong to you…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, okay, this is all a misunderstanding. Sorry, I'll drop it now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "No, I'm keeping it. Try and take it off me, I dare you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Look, I really need this. Please let me have it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "What, this? It's not the same one, you are mistaken." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "I'm sorry. Look, I already dropped it, okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Don't try and talk yourself out of this, drop it now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, I'm dropping it…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Just this once, you can keep it. Don't tell anyone else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/exodii/common_talk.json +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Right… I don't want any trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Smart choice." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid ", and if you ask again, !" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid " !" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, okay, sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Seriously, give me more stuff!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Okay, fine, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "" +"I'm willing to pay per batch for a total of " +"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Works for me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Pleasure doing business!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "You might be seeing more of me…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Excuse me? Um… you mean you want to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_COMMON_OTHER.json +msgid "Ye!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgctxt "u:f" +msgid "" +"Are you sure? This doesn't seem like a particularly safe place for small " +"talk…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgctxt "u:m" +msgid "" +"Are you sure? This doesn't seem like a particularly safe place for small " +"talk…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgctxt "u:n" +msgid "" +"Are you sure? This doesn't seem like a particularly safe place for small " +"talk…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid "It's fine, we've got a moment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid "Good point, let's find a more appropriate place." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid "You're right. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid "What did you want to talk about?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +msgid " " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/common_chat/TALK_FRIEND_CONVERSATION.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_COMPUTER.json +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "The computer awaits input…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "Emergency Message." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/json/npcs/computers/TALK_COMPUTER.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Disable External Power" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "Contact Us" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "Log off." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "" +"GREETINGS CITIZEN. A BIOLOGICAL ATTACK HAS TAKEN PLACE AND A STATE OF EMERGENCY HAS BEEN DECLARED. EMERGENCY PERSONNEL WILL BE AIDING YOU SHORTLY. TO ENSURE YOUR SAFETY PLEASE FOLLOW THE STEPS BELOW.\n" +" 1. DO NOT PANIC.\n" +" 2. REMAIN INSIDE THE BUILDING.\n" +" 3. SEEK SHELTER IN THE BASEMENT.\n" +" 4. USE PROVIDED GAS MASKS.\n" +" 5. AWAIT FURTHER INSTRUCTIONS." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "Press any key." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "" +"--ACCESS GRANTED--\n" +"Mission Complete!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "" +"REFUGEE CENTER FOUND! IF YOU HAVE ANY FEEDBACK CONCERNING YOUR VISIT PLEASE CONTACT\n" +" THE DEPARTMENT OF EMERGENCY MANAGEMENT PUBLIC AFFAIRS OFFICE.\n" +" THE LOCAL OFFICE CAN BE REACHED BETWEEN THE HOURS OF 9AM AND\n" +" 4PM AT 555-0164.\n" +"\n" +"IF YOU WOULD LIKE TO SPEAK WITH SOMEONE IN PERSON OR WOULD LIKE\n" +"TO WRITE US A LETTER PLEASE SEND IT TO…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_COMPUTER.json +msgid "Make a note of the location." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&Cyma Interface [version 0.85.1004]\n" +"************************************************\n" +"* Copyright (c) Cyma Enterprise Systems 2023 *\n" +"************************************************\n" +"\n" +"Login:\n" +"\n" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Attempt a login" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Login using the scribbled credentials" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Login with Hub 01 credentials" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Shut down" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&LOGIN FAILED\n" +"\n" +"Login:\n" +"\n" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&WARNING: ADMINISTRATIVE LOCKDOWN IN EFFECT. USAGE OF SYSTEM 14 HAS BEEN CURTAILED.\n" +"\n" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Install the Hub software package." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Attempt to access System 14." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Browse stored documents." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +#, no-c-format +msgid "" +"&Processing 1 of 1 - Installing Sys3_rnp_4b12\n" +"[====================] 100%\n" +"The operation completed successfully.\n" +"\n" +"Restart to apply changes.\n" +"Do you want to restart now? (Y/N)\n" +"\n" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Restart the computer and leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&Listing all saved files:\n" +"A. P-144MS TALON UGV platform - Generative optimizations" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "View and print the Talon Schematics." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Return." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "&Printing…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&ERROR: Schematic access denied - too many requests.\n" +"Please contact the system administrator." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "&ERROR" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Return" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&Module Name - Notice of Deactivation\n" +"This unit has been disconnected and its predictive capabilities disabled. Please press any key to export the results of the last logged experiment.\n" +"\n" +"No further input will be processed.\n" +"Have a nice day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +msgid "Press any key and shut down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_MSU14.json +msgid "" +"&Cyma Interface [version 0.67.0459]\n" +"************************************************\n" +"* Copyright (c) Cyma Enterprise Systems 2022 *\n" +"************************************************\n" +"\n" +"DATA TRANSMISSION COMPLETED. NO FURTHER ACTIONS REQUIRED.\n" +"\n" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_MSU14.json +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +msgid "Shut down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Nursing Home.\n" +" You are logged in as: Joe Shert, Receptionist.\n" +"\n" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Assigned Tasks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Ghosts!?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Performance Evaluation" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Mrs. Palmero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Housekeeping" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Connie Malackey, Receptionist\n" +" TO: Joe Shert, Receptionist\n" +" RE: Ghosts!?\n" +"\n" +" Joe! After we heard those weird noises the other night, I talked to some of the nurses.\n" +" We aren't the only ones! Everyone has heard weird noises coming from the walls.\n" +" Do you think this place is haunted!?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Bryan Rooters, Reception Manager\n" +" TO: Joe Shert, Receptionist\n" +" RE: Performance Eval\n" +"\n" +" Hi Joe.\n" +" Your 90-day performance evaluation is due. Please plan to meet with me in my office on Tuesday.\n" +" Thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Bryan Rooters, Reception Manager\n" +" TO: Receptionists\n" +" RE: Housekeeping\n" +"\n" +" Hi team,\n" +" Please be aware that the decision has been made to let go some of the housekeeping staff.\n" +" This decision was made by management to ensure that our operation can run as smoothly and efficiently as possible by passing on these cost savings to the residents.\n" +" To keep up with our high standards of elder care, I will be assigning some additional small tasks to you in the near future.\n" +" As you know, here at Shady Hills we value each and every employee and see this as an excellent opportunity to grow, learn, and provide for the Shady Hills family.\n" +" Please let me know if you have any questions.\n" +" Thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Connie Malackey, Receptionist\n" +" TO: Joe Shert, Receptionist\n" +" RE: Mrs. Palmero\n" +"\n" +" Hi Joe.\n" +" So - you know how Mrs. Palmero has been acting weird and constantly talking about baking cookies?\n" +" I was talking to one of the nurses and they said that Mrs. Palmero was prescribed this new medicine?\n" +" It's this weird powder stuff. Apparently the nurses aren't even qualified to give it to her - she needs a special doctor to come in every day!\n" +" Crazy, right? I wish all I had to worry about was baking cookies…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR C310; UNABLE TO CONNECT TO SCHEDULING SERVER.\n" +" ERROR REFRESHING TASKS. NOT ALL TASKS MAY BE DISPLAYED.\n" +" REPORT COMPLETED TASKS DIRECTLY TO SUPERVISOR VIA MESSAGING SYSTEM.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "New Assignments [1]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending Assignments" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Completed Assignments" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO ASSIGNED TASKS" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Welcome Joe to Shady Hills Assignment Database,\n" +"\n" +" You have [1] new task(s) assigned to you by your supervisor.\n" +" When you have completed each task, be sure to submit them for approval." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Clean Bathrooms [NEW!]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"TASK: Clean Bathrooms\n" +" Assigned to: Joe Shert, Reception\n" +" Assigned by: Bryan Rooters, Reception Manager\n" +" Priority: High\n" +" Due in: 1 Day\n" +"\n" +" Notes: Clean each bathroom stall and refresh toilet paper." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Set Task to Completed" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Add Comment" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Nursing Home.\n" +" You are logged in as: Bryan Rooters, Reception Manager.\n" +"\n" +" WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Employee Files" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Do Your Job" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Connie Malackey" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Kristi Gordee, SVP Operations\n" +" TO: Bryan Rooters, Reception Manager\n" +" RE: Do Your Job\n" +"\n" +" Bryan,\n" +" Do you not conduct thorough background checks and reviews on new hires? Joe is related to the Mayor of Springfield. His 90 day New Employee evaluation is coming up. Do your job." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Joe Shert, Receptionist\n" +" TO: Bryan Rooters, Reception Manager\n" +" RE: Performance Evaluation\n" +"\n" +" Hi Mr. Rooters, I look forward to seeing you Tuesday for my evaluation. I've been working really hard to show that I am Shady Hills material!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Kristi Gordee, SVP Operations\n" +" TO: Bryan Rooters, Reception Manager\n" +" RE: Connie Malackey\n" +"\n" +" Bryan,\n" +" Connie has been asking a lot of weird questions about 'Ghosts' and other such nonsense.\n" +" This could look bad for us. To make it worse, she is hanging out with Joe Shert a lot.\n" +" Shut it down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Joe Shert, Receptionist\n" +" TO: Bryan Rooters, Reception Manager\n" +" RE: Housekeeping\n" +"\n" +" Hi Mr. Rooters, with all due respect I feel that I may have been assigned more of these tasks than the other Receptionists.\n" +" Jim said he hasn't had to do any cleaning in two weeks, yet I have been on cleaning duty 3 times.\n" +" To be clear, I certainly do not mind the extra work! I just want to ensure you're aware in case there is a computer glitch.\n" +" Thank you and have a great day!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Amanda Hugentskis, Receptionist\n" +" TO: Bryan Rooters, Reception Manager\n" +" RE: Housekeeping\n" +"\n" +" Seriously? This is ridiculous. This place was a mess even with housekeeping personnel.\n" +" I quit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR D809; UNABLE TO CONNECT TO DATABASE.\n" +" ERROR REFRESHING DATABASE. NOT ALL RECORDS MAY BE DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" Please select an employee record below." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "JOSEPH SHERT; RECEPTIONIST" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "CONNIE MALACKEY; RECEPTIONIST" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "AMANDA HUGENTSKIS; RECEPTIONIST" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "JAMES NEONDORTHALL; RECEPTIONIST" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO EMPLOYEES" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"EMPLOYEE NAME: Joseph Shert\n" +" EMPLOYEE TITLE: Receptionist\n" +" HIRE DATE: xx-xx-xxxx\n" +" STATUS: Active\n" +" REVIEW DUE: June\n" +"\n" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Assign Task to This Employee" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Most Recent Evaluation" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Conduct an Evaluation for This Employee" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"EMPLOYEE NAME: Connie Malackey\n" +" EMPLOYEE TITLE: Receptionist\n" +" HIRE DATE: xx-xx-xxxx\n" +" Status: Active\n" +" REVIEW DUE: May\n" +"\n" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"EMPLOYEE NAME: Amanda Hugentskis\n" +" EMPLOYEE TITLE: Receptionist\n" +" HIRE DATE: xx-xx-xxxx\n" +" Status: Terminated\n" +" REVIEW DUE: December\n" +"\n" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"EMPLOYEE NAME: Joseph Shert\n" +" EMPLOYEE TITLE: Receptionist\n" +" REVIEW DATE: 06-xx-xxxx\n" +" REVIEW BY: Bryan Rooters, Reception Manager\n" +"\n" +" Joseph is always on time for work and gets along well with coworkers. However, he has trouble taking direction and often speaks out against his superiors [See attached email: Housekeeping].\n" +" Joe speaks a big game but unfortunately does not perform to the Shady Hills standard.\n" +" As our standard is extremely important for the health and wellbeing of our residents, I have no choice but to recommend termination.\n" +"\n" +" Signed,\n" +" Bryan Rooters\n" +" Reception Manager" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO RECORD" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#, no-c-format +msgid "" +"EMPLOYEE NAME: Connie Malackey\n" +" EMPLOYEE TITLE: Receptionist\n" +" REVIEW DATE: 05-xx-xxxx\n" +" REVIEW BY: Bryan Rooters, Reception Manager\n" +"\n" +" Connie gets along well with coworkers. I have occasionally needed to remind her to start work on time as clocking in late is detrimental to other employees and, ultimately, our precious residents. Connie works hard on assigned tasks but often lacks the drive to seek out additional tasks.\n" +" I am recommending a generous 0.5% pay wage increase per corporate policy.\n" +"\n" +" Signed,\n" +" Bryan Rooters\n" +" Reception Manager" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Nursing Home.\n" +" You are logged in as: Kristi Gordee, SVP Operations.\n" +"\n" +" WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Nursing Home Main Drive" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Encrypted Drive" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "WARNING: Encrypted file. Enter secure password." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO MAIN DRIVE" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Nursing Home.\n" +" You are logged in as: Kristi Gordee, SVP Operations.\n" +"\n" +" WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR B231; UNABLE TO CONNECT TO MESSAGING SERVER.\n" +" ERROR REFRESHING MESSAGES. NOT ALL MESSAGES MAY BE DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Thank you for your order" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Budget" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Kristi, Act Now and Save!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: I am going to sue you" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Big Science Supply Depot\n" +" TO: Kristi Gordee, SVP Operations\n" +" RE: Thank you for your order\n" +"\n" +" Hi KRISTI GORDEE,\n" +"\n" +" We have received your order and will begin processing it immediately.\n" +" 1x Jet Injector, RX12 by Rivtech\n" +"\n" +" You will receive an additional email when your order has shipped.\n" +" Thank you for shopping BIG SCIENCE SUPPLY DEPOT!\n" +"\n" +" Please do not reply to this message as your reply will be routed to an unmonitored inbox.\n" +" Questions? Contact customer service xxx-xxx-xxxx." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Peter St. Travers, SVP Research & Development\n" +" TO: Kristi Gordee, SVP Operations\n" +" RE: Budget\n" +"\n" +" Hi KRISTI GORDEE,\n" +"\n" +" Kristi, please see attached for my budget proposal.\n" +" We need more jet injectors.\n" +" I am on the verge of a breakthrough - you need to run interference on this Shepherds issue.\n" +" - Peter" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Attachment" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +#, no-c-format +msgid "" +"FROM: Big Science Supply Depot\n" +" TO: Kristi Gordee, SVP Operations\n" +" RE: Kristi, Act Now and Save!\n" +"\n" +" Hi KRISTI GORDEE,\n" +"\n" +" We appreciate you choosing BIG SCIENCE SUPPLY DEPOT for all your laboratory needs! Based on your purchase history, might we recommend some of the below items?\n" +" Now on sale for 15% off!\n" +"\n" +" * Book: Advanced Physical Chemistry\n" +" * 1,000pc Medical Gauze\n" +" * Jumbo Chemistry Kit\n" +"\n" +" Thank you for shopping BIG SCIENCE SUPPLY DEPOT!\n" +"\n" +" Please do not reply to this message as your reply will be routed to an unmonitored inbox.\n" +" Questions? Contact customer service xxx-xxx-xxxx." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Leah Shepherds\n" +" TO: Kristi Gordee, SVP Operations\n" +" RE: I am going to sue you\n" +"\n" +" I don't know what kind of sick game your sham of a home is playing, but I am getting to the bottom of it.\n" +" I've hired a lawyer and we are going to sue you.\n" +" I should never have left grandpa in your care.\n" +" How does a PERSON go missing from a NURSING HOME!? I have pictures of how dirty and disgusting that place is.\n" +" You should be ashamed!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR D766; UNABLE TO CONNECT TO MAIN SERVER.\n" +" ERROR REFRESHING DATABASE. ONLY CACHED INFORMATION DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Resident Records" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Employee Records" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Budget Database" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Legal Files" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO RESIDENT RECORDS" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Pablo Shepherds" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Nina Palmero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Vorm E. Thracks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Mord R. Yuni-Korne" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Robbie D. Nero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Niklaus Kaje" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Resident: Lexi Lute-Thor" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"RESIDENT NAME: Pablo Shepherds\n" +" RESIDENT STATUS: Missing\n" +" ASSIGNED ROOM: A01\n" +" SOCIAL SECURITY NUMBER: xxx-xx-xxxx\n" +" PAYMENT STATUS: Current\n" +" PRIMARY PHYSICIAN: Peter St. Travers\n" +"\n" +" NOTES: Patient absent as of xx-xx-xxxx." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Resident Healthcare Records" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Resident Legal Records" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"RESIDENT NAME: Nina Palmero\n" +" RESIDENT STATUS: Resident\n" +" ASSIGNED ROOM: B02\n" +" SOCIAL SECURITY NUMBER: xxx-xx-xxxx\n" +" PAYMENT STATUS: Current\n" +" PRIMARY PHYSICIAN: Peter St. Travers\n" +"\n" +" NOTES: Patient has specialized prescription; must be administered by Primary Physician daily." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Pending Lawsuits" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Closed Lawsuits" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO LEGAL FILES" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Pablo Shepherds" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Vorm E. Thracks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Mord R. Yuni-Korne" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Nina Palmero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Niklaus Kaje" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Lexi Lute-Thor" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Robbie D. Nero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Jimbob Jones" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Heather Feathers" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Shania Moses" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Elle Jackson-Samuels" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Walter Pinkman" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pending: Gustavo Hermanos" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Corporation.\n" +" You are logged in as: Peter St. Travers, SVP Research & Development.\n" +"\n" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Access Project Database" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Nursing Home.\n" +" You are logged in as: Peter St. Travers, SVP Research & Development.\n" +"\n" +"WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" WARNING! ERROR B231; UNABLE TO CONNECT TO MESSAGING SERVER.\n" +" ERROR REFRESHING MESSAGES. NOT ALL MESSAGES MAY BE DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Shepherds" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: This is bad!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Fix this" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Results" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RE: Security" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Kristi Gordee, SVP Operations\n" +" TO: Peter St. Travers, SVP Research & Development\n" +" RE: Shepherds\n" +"\n" +" Peter,\n" +" Leah Shepherds keeps sending me emails, and we just received the papers for yet another lawsuit.\n" +" I don't know what you're thinking but this one is going to be really difficult and could cost us.\n" +" The Board is going to be furious." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Vincent Fuels, Researcher\n" +" TO: Peter St. Travers, SVP Research & Development\n" +" RE: This is bad!\n" +"\n" +" While you were gone last night, the old man started to wake up and become cranky.\n" +" We had to give him another dose of that elephant tranquilizer!\n" +" I think he might actually be strong enough to break out of his cell now.\n" +" We really need to do something before he kills someone!\n" +" I know this experiment meant a lot to you, but it isn't worth the risk anymore!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Kristi Gordee, SVP Operations\n" +" TO: Peter St. Travers, SVP Research & Development\n" +" RE: Budget\n" +"\n" +" Peter,\n" +" You need to find a way to reverse what you did ASAP.\n" +" What exactly do you expect me to do to get us out of this?\n" +" The police are investigating us now for foul play." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Unknown Sender\n" +" TO: Peter St. Travers, SVP Research & Development\n" +" RE: Results\n" +"\n" +" Looking forward to your report at the next meeting.\n" +" I put a lot on the line for you, don't disappoint me, Peter.\n" +" Get me results." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"FROM: Will Higgins, VP Information Technology\n" +" TO: Peter St. Travers, SVP Research & Development\n" +" RE: Security\n" +"\n" +" Hello sir,\n" +" I understand your concerns about security. Rest assured, myself and my team take this very seriously. I assure you that high-level encryption protects all of our systems.\n" +" Nobody will be able to access any of our PCs without use of the owner's fingerprint authentication, even in the event that the main power supply is cut.\n" +" Nobody unauthorized will ever be able to read our emails or documents." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"Shady Hills Corporation.\n" +" You are logged in as: Peter St. Travers, SVP Research & Development.\n" +"\n" +" WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!\n" +"\n" +" ERROR D766; UNABLE TO CONNECT TO MAIN SERVER.\n" +" ERROR REFRESHING DATABASE. ONLY CACHED INFORMATION DISPLAYED.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Project Procedures" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Pablo Shepherds" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Nina Palmero" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Vorm E. Thracks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Mord R. Yuni-Korne" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"PROJECT PROCEDURES: Big Pappy\n" +" PAGE 1\n" +"\n" +" 1) Review patients for possible induction. As a failsafe, patients selected for this program should have minimal or no contact with outside individuals and should additionally not be removed from their assigned rooms for longer than two days. See 'Chapter 1: Induction' for greater detail.\n" +" 2) Administer standard alchemical dosage according to patient profile. See 'Chapter 2: Dosages' on typical process.\n" +" 3) Monitor results over 7 days. Patient will remain in general population outside of scheduled physicals unless determined otherwise by SVP Research & Development.\n" +" 4) Patients deemed unworthy for general population are to remain in Secure lab room for special monitoring. Official documentation will denote hospitalization in this circumstance to mitigate chance of suspicion.\n" +" 5) To ensure unbiased compliance, selected patients and their families will not be informed of this process." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Primary Goals" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Chapter 1: Induction" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Chapter 2: Dosages" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Chapter 3: Approved Serums" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Chapter 4: Failsafe Protocol" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO PROJECTS" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"PROJECT PROCEDURES: Big Pappy\n" +" Goals\n" +"\n" +" 1) Study effects of cognitive and physical decline in geriatric residents.\n" +" 2) Study effects of advanced medical and mutagenic serums on select patients.\n" +" 3) Eliminate, or reverse, the physical and mental aging process in humans." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO PROCEDURES" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"PROJECT CODE NAME: 'Big Pappy'\n" +" PROJECT RESIDENT: Pablo Shepherds\n" +" PROJECT STATUS: Active\n" +" PROJECT START DATE: xx-xx-xxxx\n" +"\n" +" Entry Log 1: Started subject on assigned dosage. Will monitor over 7 days.\n" +" Entry Log 2: Subject within expected parameters. Subject will remain in general population.\n" +" Entry Log 3: Subject within expected parameters. Subject will remain in general population.\n" +" Entry Log 4: Subject showing signs of severe dementia. Unexpected result. Following removal protocol. Moving patient to Secure room for 2 day period.\n" +" Entry log 5: Subject stabilizing. Attempting RA21E dosage.\n" +" Entry Log 6: Subject within expected parameters. Returning to general population.\n" +" Entry Log 7: Subject within expected parameters. Attempting Mutagenic Serum dose. Following removal protocol. Moving patient to Secure room for 2 day period.\n" +" Entry Log 8: Subject has shown tremendous increase in girth and power. Reduction in cognitive decline. Symptoms of dementia nearly eliminated.\n" +" Entry Log 9: Subject becoming belligerent. Unknown cause. Purifier Serum failing. Initiated sedation protocol. 15mg Carfentanil required. Initiating Failsafe protocol; subject cannot be returned to general population.\n" +" Entry Log 10: Subject remains sedated. Maintaining Failsafe protocol. Attempting purifier serum trial." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "Add Entry Log" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Patient Medical History" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Dosages" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "View Mutagenic Serums" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "" +"PROJECT CODE NAME: 'Big Pappy'\n" +" PROJECT RESIDENT: Nina Palmero\n" +" PROJECT STATUS: Active\n" +" PROJECT START DATE: xx-xx-xxxx\n" +"\n" +" Entry Log 1: Started subject on assigned dosage. Will monitor over 7 days.\n" +" Entry Log 2: Subject added to growing list of recent residents that are rejecting the dosage due to an unknown cause. Attempting supplement of benzoylmethylecgonine to study possible results. Will monitor over 7 days. Maintaining subject in general population.\n" +" Entry Log 3: Subject appears to have become obsessed with baked goods, unknown reason." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO LAST PAGE" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_NURSING_HOME.json +msgid "RETURN TO PROJECT" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"You are logged in as: User.\n" +"\n" +" WARNING! ERROR A104; YOUR COMPUTER HAS RECOVERED FROM AN UNEXPECTED SHUTDOWN.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Messages" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "My Documents" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Script: Open Door" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"Select the message you would like to view.\n" +"\n" +" WARNING! ERROR B231; UNABLE TO CONNECT TO MESSAGING SERVER.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "To: monica evers Subject: Interest in property" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "From: monica evers Subject: RE: Interest in property" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "From: Ryan Subject: RE: Airport Facility" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "To: Ryan Subject: RE: RE: Airport Facility" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "To: Ryan Subject: RE: RE: RE: Airport Facility" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Send/Receive Emails" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +#: data/mods/BombasticPerks/corefiles/config_menu.json +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Back" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&To: monica evers\n" +"Subject: Interest in property\n" +"\n" +"Hello, Monica! I got your information from Tony because I'm in talks to buy one of your properties out of town. I have a small development firm ready to break ground, but I was wondering if you had any details on radioactive materials or other geology in the area? I know this is a strange question but certain things will prevent me from building at all.\n" +"\n" +"Also, given the recent developments in the area since the listing, would it be possible to reduce the price at all? I asked Tony but he said he would have to run it by you. Thank you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&From: monica evers\n" +"Subject: RE: Interest in property\n" +"\n" +"Thanks for reaching out! I'm glad Tony gave you my details because that bit of land has been on my mind for a long time. He's an amazing broker. It's hard to get attention on a lot this size and this far out of town unless there's oil underneath, but Tony knows everyone! Since I haven't had a buyer in a while, I'm willing to come down maybe another thousand but that's it.\n" +"\n" +"I apologize, but I'm afraid I don't have any information on radiation or magnetism in the area, only basic topographical data the survey team collected after I first bought the property, which I can definitely send, if you like. Thank you again for your interest!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&From: Ryan\n" +"Subject: RE: Airport Facility\n" +"\n" +"yes its possible. most airports have tunnels underneath for staff and others to move around. obviously ordinary people cant go in and most airports are just normal but there are definitely some international hubs of travel with hidden chambers in them and some even with tunnels out to the surrounding area. so elites dont have to go anywhere else to do their work and risk being seen. they have to be staffed by spies or people who dont know whats really going on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&To: Ryan\n" +"Subject: RE: RE: Airport Facility\n" +"\n" +"He only goes to the airport and nowhere else. I think he has to be one of the people running it. I remember bragg_eagle saying there were managers in Denver who would spend time where normal employees couldn't go and I don't see ANYONE else going in there. He dresses like a construction worker or something. It's not like anything I've ever seen at an airport." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&To: Ryan\n" +"Subject: RE: RE: RE: Airport Facility\n" +"\n" +"Yeah I deleted it, don't worry. Look, this is what he looks like.\n" +"\n" +"ATTACHMENTS: MVI 0022.mov" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"WARNING! ERROR B231; UNABLE TO CONNECT TO MESSAGING SERVER.\n" +" CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Clause text "ok" of UI widget "health_desc_template" +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +#: data/json/ui/health.json +msgid "OK" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Select the document you would like to view." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "everything.txt" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "robert williamson.txt" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "shopping list.txt" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "MVI 0022.mov" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"Enigma code cracked by Turing -> modern encryption technology -> internet " +"sentience arises and gives birth to AI in Chinese lab using new forms of " +"computation, aka: BIO-TECHNOLOGY, human AND robotic components TOGETHER. " +"State media announces as 'fusion technology'. Bio-weapon escapes lab, OF " +"COURSE. Self-replicating bio-technology = imminent replacement of humanity." +" US gov now ACTIVELY manufacturing cover-ups for escaped bio-weapon to " +"maintain peace. Follows same pattern as Roswell, Trinity (what they told " +"the public), oil pollution coverup (in my opinion). Recent New York 'mass " +"psychosis events' instigated by them as cover. PAID ACTORS on speed dial " +"but the THREAT IS REAL. They are buying time, but what is the play?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"Gov assigns names based off numerological conversions of house numbers. " +"Robert Williamson: 205 W Orchard Avenue. Robert (78) + Williamson (127) = " +"205. Despite the beautiful weather, he keeps the curtains closed and no one" +" has even visited yet. And he's been here for more than two weeks! I only " +"ever see him when he's coming or going from work. I assume it's work, even " +"if the hours are strange sometimes. Black car, out of state plates, looks " +"brand new. Fed behavior, if you ask me… Is he actually going somewhere or " +"just trying to convince me he's legitimate? Is he on the job when he leaves" +" or on the job when he's here? Further investigation required." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"Non-perishables, MREs, canned soup, dehydrated milk, oats/rice, lemon juice," +" protein powder. Ammo, in crates if possible - just ask Rachel at RFA? " +"Large drums (HDPE), reusable containers, spare fuel can. More novels and TV" +" from home. Iodine, colloidal silver, gas mask and filters for fallout." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&A video file starts playing. It's quite low resolution, very shaky, and " +"the sound is somewhat muffled as the cameraperson appears to be filming " +"inside from their car. On screen a man is walking away from the camera " +"towards a nondescript white building with large windows. The glare of the " +"sunlight makes it hard to tell but it looks like… an airport terminal! The " +"man is very far away, wearing an orange safety vest and a hard hat, and he " +"appears to be carrying a laptop bag. You hear the person behind the camera " +"mutter, \"I've only ever seen him come and go through that door. No one " +"else in the entire time I've been watching…\" The man walks straight into " +"the building, only looking back briefly as he swipes a keycard at the door " +"and enters." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Continue watching…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "" +"&The cameraperson sighs. The view slowly zooms out for a few seconds, but " +"then suddenly jerks to the left. \"Ay… hey, look at these motherfuckers!\"" +" The camera zooms in on two teenagers next to a car in the parking lot. " +"They're both laughing and shouting very loudly, almost seemingly " +"intoxicated… One kid takes a step back, then kicks in the taillight of the " +"car. The other appears from around the other side of it, dragging their " +"keys along it, scratching up the paint. The boy who was kicking begins " +"violently punching the window with his bare fist. The cameraperson lets out" +" an astonished gasp, \"Like New York…\" One punch, two punch, and with a " +"third smash his arm goes through the glass! He stares at the other teenager" +" and they both let out a burst of laughter that lasts a little too long. " +"The cameraperson mutters a concerned \"Uhhh…\" and sets the camera on the " +"seat. The recording abruptly ends." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_PREPPER_1_COMPUTER.json +msgid "Error: 'open': command not found." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"Shady Hills Corporation.\n" +" You are logged in as: Randolph VanBuren, Community Manager.\n" +"\n" +" WARNING! ERROR A101; FAILURE DETECTED IN POWER SUPPLY.\n" +" RESERVE POWER ACTIVATED. CONTACT INFORMATION TECHNOLOGY DEPARTMENT IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "Access Main Drives" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RETURN TO DESKTOP" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Seriously!?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Noise complaint" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Horrible smell" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Jamie Forest, Community Resident, Unit A02\n" +" TO: Shady Hills Corporation, Service Portal\n" +" RE: Seriously!?\n" +"\n" +" My son just told me he keeps receiving advertisements in the mail for a nursing home. He told me that your company runs it! Are you trying to get rid of me!? You're sick! I demand you have your CEO call me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Larry Landborn, Unit B11\n" +" TO: Shady Hills Corporation, Service Portal\n" +" RE: Noise complaint\n" +"\n" +" Hello. I am once again requesting your help with my neighbor in B10. There are loud sounds from all times of day. She claims her grandkids are visiting but the noises have been non-stop for weeks!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Sandra Shells, Unit B06\n" +" TO: Shady Hills Corporation, Service Portal\n" +" RE: Horrible smell\n" +"\n" +" There's a bad smell coming from unit B07. Please look into it. Thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"MY PC.\n" +" You are logged in as: ADMINISTRATOR.\n" +"\n" +" WARNING! ERROR IN POWER SUPPLY DETECTED. RESERVE POWER ACTIVATED. SAVE ALL WORK AND SAFELY SHUT DOWN THIS DEVICE IMMEDIATELY!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "Connect to BINGO CHAMPIONSHIPS ONLINE" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"The webpage cannot be found :( Check your connection and try again, or " +"contact your Internet Service Provider." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"Error connecting to server. You will be unable to send or receive new " +"messages. Check your connection and try again, or contact your Internet " +"Service Provider." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Security Gate" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Survivor's Club" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "RE: Your Daily BINGO News!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Randolph VanBuren, Shady Hills Community Manager\n" +"\n" +" RE: Security Gate\n" +"\n" +" Greetings everyone in our fine community. I wanted to give you an update on Shady Hills' official stance on the security and safety of our esteemed residents. We are doing everything in our power to keep you safe from harm. We understand the news has been frightening lately with talk of violence in the streets. Rest assured you are safe inside of our neighborhood. Out of an abundance of caution we are installing a new front gate to the entrance of the neighborhood. This gate will keep back even the most violent of criminals. Should you have any questions or concerns, please contact our service portal.\n" +"\n" +" Thank you for your trust in Shady Hills,\n" +" Randolph VanBuren" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: Jamie Forest, Community Resident, Unit A02\n" +"\n" +" RE: Survivor's Club!?\n" +"\n" +" Hey there! Thanks for your interest in our club. We are really excited to have you! I'll have to come check out your panic room sometime! A few of us are going to check out the cave in the park if you want to join us. Officially, it's supposed to be off limits, but what are they going to do about it? I heard it even connects to the sewers, maybe if the world really goes to hell like they're all thinking, we can make use of it! I'm kidding, I don't believe that crap." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_RET_COMM.json +msgid "" +"FROM: BINGO CHAMPIONSHIPS ONLINE\n" +"\n" +" Your Daily BINGO News!\n" +"\n" +" Thank you for being a member of BINGO CHAMPIONSHIPS ONLINE! Today we have an interview with our latest champion, WINIFRED SMITH! Click the link below to hear her incredible story!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "Request Monorail" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "Download Train Data" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "Power off." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "" +"UNABLE TO CONTACT MONORAIL LINE. PLEASE SEE YOUR ADMINISTRATOR FOR " +"ASSISTANCE." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +#: data/mods/Perk_melee/menu.json +msgid "Go back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/computers/TALK_TRAIN_DATA.json +msgid "TRANSFER COMPLETE." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/common_talk.json +msgid "Can you give me directions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid "&You listen to the directions, and jot them down in your map" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid "" +". Liam looks over your shoulder, and nods. \"I've got a good feeling about" +" this one.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid "&You listen to the directions, and jot them down in your map." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid ". The Merc looks at the map with an eyeroll. \"This ain't it, chief.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid "" +". Yusuke studies the drawing for a moment, then raises an eyebrow. \"I've " +"been out that way scavenging before, and I don't remember seeing anything " +"like the warehouse we're looking for.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/common_talk.json +msgid "" +". Chris watches over your shoulder, frowning slightly. \"I think I know " +"that area, and I'm not quite sure that's what we're looking for.\"" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/exodii/common_talk.json +msgid "Possible directions to Exodii warehouse" +msgstr "" + +#. ~ Description of mission "Possible directions to Exodii warehouse" +#: data/json/npcs/exodii/common_talk.json +msgid "" +"You've gotten directions to what might be the warehouse Rubik asked you to " +"find." +msgstr "" + +#. ~ Unique name of an NPC +#. ~ Materials manager and music fan from another Ethiopia. +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Luliya" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Cyborg, type 2" +msgstr "" + +#. ~ Job description of "Cyborg, type 2" NPC class +#. ~ Job description of "Cyborg, type 1" NPC class +#. ~ Job description of "Cyborg, type 9" NPC class +#: data/json/npcs/exodii/exodii_Luliya.json +#: data/json/npcs/exodii/exodii_merchant_definitions.json +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "I'm a cyborg." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Inikwani dehina metahi tegwazhi." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&You see a tall golden figure with female features. Strapped to the back of" +" the head with copper wire is a glass cylinder containing long frizzy black " +"hair. The body stands still and emits an unpleasant beeping sound. On the " +"back there is a large red button with strange markings. There is a golden " +"harp of some kind in their hand." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Push the big red button.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Use Stethoscope] Is this alive?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Do nothing.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Do you speak English? [slowly and loudly] ENGLISH?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"[You point to your chest.] . [You point at the golden figure.] " +"What is your name?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"I heard you playing that. [You point at the golden harp she holds] La la " +"la. Do you like music, Luliya?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "I can't understand you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&You hear a loud static discharge, a rough mechanical chugging sound, and " +"then high-pitched shrieking with strange distortions and modulations in the " +"sound. The golden figure shudders, arms flailing. \"ቆዳዬ! ቆዳዬ በእሳት ላይ ነው! " +"እየሞትኩ ነው!\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Hello. Are you all right? I just hit the button on your back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "I'm not understanding that. Can you try again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"Speak English ya robot. We don't take kindly to that kind of thing " +"here. [You frown menacingly]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "State your name and function machine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"[INT 11] Huh. That sounds a little familiar, a little like Arabic. " +"Earabiun? [slowly and clearly] EARABIUN?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "No, I'm done with this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&You press your stethoscope to the chest of the figure and hear a clear, " +"strong heartbeat and a strange whirring sound that sounds like clockwork." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "So she's alive then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Probably fine then. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "&A long pause, then she shakes her head \"Inigilizinya yelemi. No.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "All right then. You seem to understand what I mean. And the word no." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Fine. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&A long pause. You can't see her eyes but it seems like she is studying " +"your face. \"Sime Luliya ibalalehu.\" She points to her own chest. " +"\"Luliya.\" She points to your chest. \". Siletewawekini desi " +"bilonyali, .\" She strums a pleasant melody on her krar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "We're getting somewhere. Pleased to meet you Luliya." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "&A long pause, then she shakes her head. \"Ayi arebinya alinagerimi.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "All right then. It seems like you do kind of understand it though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&She nods enthusiastically and strums a few notes on her krar. \"Awo muzika" +" iwedalehu.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Use Guitar] I happen to have a nice guitar, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Use Trumpet] I happen to have a nice trumpet, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"[Use Saxophone] I happen to have a nice saxophone, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Use Violin] I happen to have a nice violin, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"[Use Harmonica] I happen to have a nice harmonica, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "[Use Cowbell] I happen to have a nice cowbell, want to play with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"Huh, you know music, good to know. I'll try and find something to play and " +"come back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "" +"&You perform on your musical instrument with everything you have, giving a " +"strong performance. Luliya sways and begins to play her instrument and sing" +" along. The music and her voice are beautiful, she sounds like she has had " +"some formal musical training." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Fun, thank you for playing with me, Luliya." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_Luliya.json +msgid "Fun, thank you. " +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/exodii/exodii_merchant_definitions.json +msgid "Rubik" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/exodii/exodii_merchant_definitions.json +msgid "Cyborg, type 1" +msgstr "" + +#. ~ Name of a gun +#: data/json/npcs/exodii/exodii_merchant_definitions.json +msgid "Rubik's Exodii battle rifle" +msgid_plural "Rubik's Exodii battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Rubik's Exodii battle rifle" +#. ~ Description of variant "Rubik's Exodii battle rifle" of gun "Rubik's PA +#. md. 68 battle rifle" +#: data/json/npcs/exodii/exodii_merchant_definitions.json +msgid "" +"The most popular gun to use the 12.3ln cartridge was, of course, the PA md. 71. Its predecessor, the md. 68, was viewed by many as a sort of failure: although it was reliable and powerful, it was too heavy to be used as a good infantry weapon, and not really heavy enough to be a good support gun. Enough were made, though, that during the zombie apocalypse, it gained a great deal of resurgent popularity as a light emplacement gun that used readily available ammunition. It perfectly served the purposes of the Exodii, who had far less concern about its unwieldiness.\n" +"\n" +"This particular rifle has been painted a dusty pink color and has a picture of a smiling eel twisting along the barrel." +msgstr "" + +#. ~ Variant name of gun "Rubik's Exodii battle rifle" +#: data/json/npcs/exodii/exodii_merchant_definitions.json +msgid "Rubik's PA md. 68 battle rifle" +msgid_plural "Rubik's PA md. 68 battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Mission name +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Bring 1000 units of anesthetic to Rubik" +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"If'n us'll to add the metal an' plastic for ye, us'll need a thousand unit " +"o' them anus-feticks, half for your thinkin'-meat an' half for our stock." +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "King's own luck!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "That be a choice an' you can tass. Come back to this'n if you like." +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Check round the chirurgery an' such, I'd razz." +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Us'n waits patient-like for that anus-fetick." +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Fine an' fine. We can pass it in when you like." +msgstr "" + +#. ~ Dialogue line in mission "Bring 1000 units of anesthetic to Rubik" +#. ~ Dialogue line in mission "Investigate the Mysterious Bunker" +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Fine an' fine. Come back to this'n if you like to try again." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Investigate the Mysterious Bunker" +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Mysterious Bunker" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What've ye scolted, then, o'the clunker?" +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Mysterious Bunker" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Aye and fine! One for the paper-claim an' so. An I'm ken, these'n's could " +"be a right thorn. For ol' Rubik's sake, let's hope they be'n't for to drive" +" us out o' your otherlands." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Mysterious Bunker" +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Hm. The escoltin' our way be less. This'n'll yark at the Scythy mayhaps." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Find the lost Exodii warehouse and reboot its locator antenna." +msgstr "" + +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What ye'r searching is safehouse-like, sand, stone, metal an' all." +msgstr "" + +#. ~ Dialogue line in mission "Find the lost Exodii warehouse and reboot its +#. locator antenna." +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Us'n waits patient-like for that'." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Just because you asked, I think we can work something out. Yes, the +#. Scythean has been bugging me about something. It's not something a cyborg +#. like me can do, but a mercenary would probably fit the bill. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Them as offer as can, an it be so. Aye, there's summat the old Scythy been " +"larkin' up Rubik's tailpipe. B'ain't tass right for a clanker like this'n, " +"but a pop-an-work like you'n, maybe well and suited." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What's \"the ol' Scythy\"?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Why can't one of you do this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Tell me more about this job that you can't do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid " See you later, Rubik." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Have you seen our big stompy quads? There's a lot of things we're good +#. at, but sneaky and subtle we aren't. If we want a meet cute, first we've +#. got to lay out the hempen mats. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Hat ye kennt our great clanks an' stompers? There be many a thing we can do" +" right good, but for the supple an' smooth, we b'ain't. Wish'n we to make a" +" meet-cute, must we first lay out the hempen mats." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Hold up, did you just say \"meet cute\"?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"I am guessing it doesn't matter, but what do you mean about hempen mats?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "OK, fine. Tell me more about this job that you can't do." +msgstr "" + +#. ~ NPC dialogue line +#. ~ It's a bit hard to explain, but I'll do my best. The forces we send far +#. out, what I'd call 'escolts'… explorers? They've scouted a place with a +#. bit of promise, as far as I can tell. A wall of concrete around a bunker. +#. That's not so odd in a place like this, but this one has people coming and +#. going. There's something still in there, and I wonder who. Are they +#. friendly or not? What would you think about doing some scouting yourself? +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"It be a right coddle to yark, but ol' Rubik'll do as can. Them as we send " +"a'far, what I'd assert as 'escolts'… explorers? They's escolted a place " +"with a mite o' promise, an I'm ken. A wall o' crete-stone, abreast a " +"rattlin' clunker… a 'bunker'. Not so odd in a deadlands alas, but this'n " +"gots the comin's and goin's. Sommat's still in there, an' ol' Rubik wonders" +" who. Be they friend or foe? What say ye t'helpin' with a mite o' " +"escoltin' y'self?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Well, today's your lucky day, my metal friend. I already know the place " +"quite well." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"What exactly do you want me to do? Scout out this bunker and contact the " +"people in it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ No, my friend, no! Don't make contact, understand? This is a covert op. +#. If you see that it's safe you can go in closer and look around, but for +#. goodness' sake, don't talk to anyone and don't linger. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"No, me fruit gum, no! Make no contact, y'ken? This be covert. If ye " +"kennit be safe, traipse along an' for a kennabout, but upon the chimes, " +"speak none and tarry little." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"I get the impression this is important, but I don't know what you mean." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "This sounds insanely dangerous. They could just shoot me on sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"So you want me to go there, see what's inside the walls, look around a " +"little, and then let you know if I see anything, but if someone tries to " +"talk to me, not mention you or your people?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I'm gonna need to think on this one. See you later, Rubik." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"*pauses for a moment, and lets out a slow sigh, speaking hesitantly as they " +"catch themselves in idioms. \"Make no contact. We ken… we think the abroad" +" o'… the outside o' the bunker be safe an'… be safe to explore, for one such" +" as ye, who harks as from this'n land. A wander in and escolt… a look " +"around we ken as no… no risk. If ye think ye been spotted, wave along and " +"make no mention of ol' Rubik and the Exodii. Not afore we be razzed some " +"more o' this rattlin'… this bunker." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "How can you know that it's safe? What if I'm shot on sight?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Our scouts have seen people who look like you wandering in the area +#. safely. If the scavengers can make it in and out, you should be fine. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Them as we've escolted seems a fair kin, an' we've eyed a scav or two " +"wanderin' the premise unscathed. If'n the scavs o' the dust can make it in " +"an' out, so should ye be." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Aye, ye kennit well." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"This is insane. I can't tell if you're leading me into a trap or not. " +"What's in it for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Sure. Don't know what good it'll do you, but I might be willing. What are " +"you paying?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ I didn't know you'd be such a hard bargain! Tell ya what, when you come +#. back, I'll let you in on some of these fancy knick-kacks. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Rightly a trig barter, an I'm ken. By ol' Rubik's word, on your saintly " +"march home, for you'll have the pick of the bright and steelies roun' ol' " +"Rubik's shop, choice o' your own finely. What say?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I'll go check it out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's quite the spirit! For an exchange, I'll give you some of these +#. shiny tools, whatever you want. How's that sound? +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Ah, 'tis a fine spark. F'r a switch an' clock, ol' Rubik can share y'like " +"o' these bright and steelies roun' the shop, choice o' your finely. What " +"say?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I'll go check it out. Thanks, Rubik." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I'm gonna need to think on this one. I'll see you later, Rubik." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ah, would you be willing to tell me about it? +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Ah, would ye be willin' ta yark with me about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "*Tell him." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Maybe later, can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Not right now. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's great! What would you like as payment? +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "'Tis a fine an' dandy! What can ol' Rubik stand ye for, then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Let's see what you have in stock." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Could I become a cyborg, like yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I'm just glad to help, I don't need any payment." +msgstr "" + +#. ~ NPC dialogue line +#. ~ We are unable to locate one of our warehouses since the last jump. We +#. would need you to go find it and reactivate its locator +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Well an surely, fruit gum! Aye, ye kennit well. 'Tis a store-cabin, mayhap" +" the likes you've seen. This'n be older'n most, clade o' iron and crete-" +"stone. Abreast the ceil, high atop, there be a steely jut, piercin' the " +"heavens. In times ordinary, Great Grey could call out and screed the jut, " +"kennit, and send aloft an escolt to razz 'er. Oft times, the jut is wibbled" +" on the wobble, an' it be coals'n coke. Ol' Rubik can give you'n a dandy to" +" pop 'er back aloft, and that's a fig and a fiddle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ We are unable to locate one of our warehouses since the last jump. We +#. would need you to go find it and reactivate its locator +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Well an surely, fruit gum! Mayhap this be a chance to show y'self a true, " +"for Rubik's got sommat to ask yet again. The way o' the Exode is t'shimmy " +"an' wobble, an' on thislike wobble, a few bits wobbled off, kennit? 'Tis " +"rightful common, alack. One such is hidden for our escolts an' our screeds." +" Mayhap as y'know the lands, ye'd have a see of it? Aye, ye kennit well. " +"'Tis a store-cabin, mayhap the likes you've seen. This'n be older'n most, " +"clade o' iron and crete-stone. Abreast the ceil, high atop, there be a " +"steely jut, piercin' the heavens. In times ordinary, Great Grey could call " +"out and screed the jut, kennit, and send aloft an escolt to razz 'er. Oft " +"times, the jut is wibbled on the wobble, an' it be coals'n coke. Ol' Rubik " +"can give you'n a dandy to pop 'er back aloft, and that's a fig and a fiddle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ We are unable to locate one of our warehouses since the last jump. We +#. would need you to go find it and reactivate its locator +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Well an surely, fruit gum! For an' such as ye've done us a good. Aye, ye " +"kennit well. 'Tis a store-cabin, mayhap the likes you've seen. This'n be " +"older'n most, clade o' iron and crete-stone. Abreast the ceil, high atop, " +"there be a steely jut, piercin' the heavens. In times ordinary, Great Grey " +"could call out and screed the jut, kennit, and send aloft an escolt to razz " +"'er. Oft times, the jut is wibbled on the wobble, an' it be coals'n coke. " +"Ol' Rubik can give you'n a dandy to pop 'er back aloft, and that's a fig and" +" a fiddle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"I think I got most of that. A metal and concrete building with some kind of" +" metal pole on top that you want me to fix?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What? A jut? Fig and a fiddle?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ A jut is a long, thin pole. The warehouse is made of concrete and rusty +#. iron, and atop it there's a glistening pole. The pole is broken, turned +#. off. I got a tool for you to turn it back on. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"A jut be a long, thin post, kennit. The store-cabin be made o' con-crete " +"an' rusty iron, and atop it be a glintin' post. The post be broken, I'd " +"razz. Turnt off. Rubik's got a tool for you to pop, make it turnt on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"OK, got it. A metal and concrete building with some kind of metal pole on " +"top that you want me to fix" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Exactly. This is some talking fit for my beloved jaryi. What do you +#. think? +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Just so. 'Tis like yarkin' fit f'r me beloved jaryi, y'kennit so fine. " +"What say you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"What, now that I think on it, I am not sure what you meant about juts and " +"figs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Shouldn't your quads be able to do that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Any clues on how to find it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What's in this for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Then I'll find it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Beloved jaryi? What did you just call me?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ No, I'm not calling you jaryi. Jaryi is my mother's mother. It's a +#. King's Landing word for a grandmother, I'm making a little joke at you. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Ha, not callin' y'me jaryi. Jaryi be the mother-twice. 'Tis but a King's " +"Landing assert f'r a grandmother, Rubik's makin' a chestnut at ye." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"That word doesn't sound like any of the other Anglic words you've used, " +"though. What's it from?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "What were you talking about before?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's right, I did. My mother's mother was a woman of the old kind, and +#. so was my father's father. My father's mother, she was a grandma, a little +#. piece of old London-Town, but I had a jaryi and a taita and a tamoi (these +#. are words for grandparents in a guarani dialect). They were all there, +#. right to the end. Standing by, we were, one and all. No time for stories, +#. though. Back to the here and now. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Right so, a fine notice. Rubik's mother-twice, she were a woman o'th'old " +"kind. And were her mate, and Rubik's father-twice. Rubik's father-mother, " +"she were a gran, a fitty bit of ol' London-Town, right so, but Rubik had a " +"jaryi and a taita and a tamoi.\" Rubik's voice goes distant for a moment. " +"\"An' they was all there, right to the end. Standin' by, we were, one and " +"all.\" They pause, then seem to snap back. \"No time for stories, kennit? " +"Back to the here an' now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Yeah, let's talk about business again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Without any indication of its location, there's too much ground to cover, +#. and we have many other things to look for. This one is pretty easy to see, +#. so maybe some of the locals can help find it. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"'Tis a gull's errand, with narry a sign. Our stompers cannot cover each " +"squarrel, and they've many a dropsy to search. This'n be a right easy spot " +"for keen eyes, so mayhap your sameworlds can be of a snap." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "I need a moment. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ that's up to you, I think. If I could find it myself, I'd send quads out +#. there. Maybe it would be worth asking around to other survivors? Seems +#. like a good job for a local guide. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"That's be for your assert, an I'm ken. If ol' Rubik could find 'er, us'n'd " +"send out the stompers. For a yark an' a lark, though, couldst ask another " +"of your sameworld? Mercants or traveler-such? It be a fine slick to a " +"local guide." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You'll win my endless happiness? Of course not. I can find you +#. something special from the CBM vaults. Maybe I can give you a choice? +#. Three different ones. Think on it and decide when it's done. +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Ye'll win the endless delight of ol' Rubik?\" You hear a tinny chuckle from behind Rubik's faceplate. \"O'course. Ol' Rubik can find f'r ye something a mite special, from the ol' CBM vaults. Mayahp a choice? We're kickin' a thriceways.\" Rubik reaches into the desk in front of them and pulls out a tiny, green-glowing CRT that, amid all the strange alien technology, looks bizarrely familiar, like something from a 1970's sci-fi movie. They scroll rapidly down a list to find three items, which they tap to emphasize. 'air filtration CBM', 'blood analysis CBM', and 'radiation scrubber system CBM'.\n" +"\n" +"\"Think on it, decide on a last." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"An' a fine farthing ye did, on that. Thankee sai. We've a crib on the " +"walkway already." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"*gives you a long look, and somehow you know they're doing a slow blink " +"inside their metal shell. \"An' did ye forget sommat? The booter? Me " +"heart and skelpy, 'tis not so hard a job. Alas and alack, give us some " +"directions then.\" They pull out a notepad and pass a pencil your way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Long days and pleasant nights, Rubik. Let's talk payment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"[Detail the road to the warehouse. This will advance time by ten minutes.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"Ol' Rubik's gone down into the stores an' slicked up a handful o' some " +"dandies for ye.\" They reach below the counter and take out three clear " +"plastic bags, each containing a different cybernetic module. \"Us'n can " +"only spare one o', though. Which'll it be? We can slip an' crank 'em in as" +" y'like.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"[Install Air Filtration CBM] I like the look of that air filtration thingy." +" Does it come with pine-fresh scent?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"[Install Blood Analysis CBM] I've always wondered what's in my veins. Let's" +" try that blood analysis module." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"[Install Radiation Scrubber CBM] I have nightmares about ending up like " +"Marie Curie. Radiation scrubber it has to be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "How about store credit instead? [adds $1500 in store credit]." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "" +"How about instead, we turn this into a mutually beneficial relationship in " +"the future. I don't need anything from you at the moment, but now you know " +"I get the job done." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/exodii/exodii_merchant_missions.json +msgid "Pay Back The Riot Gear to Rubik" +msgstr "" + +#. ~ Item name +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "shiny farthing" +msgid_plural "shiny farthings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shiny farthing" +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"A small, shiny brass coin with a picture of a stern-looking older man on one" +" side and the words 'For all of Angland and her children' in an arc beneath " +"him. On the other side is a large number '1' wreathed in what appear to be " +"nettle leaves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What've you got for trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Can you do something for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I'm here to talk about a job." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I don't understand a word you're saying." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Are you some kind of robot?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT 9] You're called Exodii? Does that mean you were driven out of your " +"home?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What kind of place is this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[PER 6] Some of this tech looks… weird." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"What's with those weird metal zombies I've been seeing? They resemble some " +"of the robots around here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"You wanted to ask me some questions earlier, and I think I was rude about " +"it. What did you want to ask?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Can we continue our conversation about your arrival in this world?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Any chance I can buy some riot armor? I need five complete sets." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Remember that riot gear you gave me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Back in a blink and a whiff, eh?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgctxt "u:f" +msgid "Forgot sommat?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgctxt "u:m" +msgid "Forgot sommat?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgctxt "u:n" +msgid "Forgot sommat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Ah, a returnin', an I'm ken." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"And a fine return, matey.\" Rubik puts a hand on the countertop, and " +"gestures you closer with the other." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Fine and you still ain't dead.\" Their gravelly voice is cheerful. \"What " +"brings ye roun' Rubik's neckawoods?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Bright and sunny, you're back!\" There's a bit of a friendly chuckle in " +"Rubik's gravelly voice. \"Rubik's got goods for ye, if you got goods for " +"Rubik." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"&Before you stands a towering mass of metal, at least seven feet high, with " +"a large reflective glass plate in the center of its torso. It turns as you " +"enter the room, and raises its hand in a surprisingly natural motion of " +"greeting. A gravelly voice resonates from unseen speakers in the steel " +"frame. Its tone is bizarrely normal, in complete contrast with everything " +"else around you. \"Oy, you ain't dead. Lookin' t'trade?\" The accent " +"sounds vaguely British, but not familiar; like a terrible imitation of " +"Cockney." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Who are you? What is this place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Actually, I wanted to talk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Hell no, I'm out of here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Just popping in to say hi. See you later, alligator." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "How is my buddy doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Fast, can you help this lad?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ We call ourselves the Exodii, eh? And other things, but that's good. +#. This is our home, such as it is. I'm called Rubik, and I've been assigned +#. to trade with you. Are you looking to trade? We're always looking for +#. scrap, metal and more. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Us call us the Exodii, eh? An' other things, but that'n's good. This're " +"our home, such as it. This'n's monicked as Rubik, and tassed with a trade " +"an'. You lookin' to trade? Us'n's alay for the scrap, metal an' more as it" +" be." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/mods/translate-dialogue/rubik.json +msgid "Good an' fine, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/mods/translate-dialogue/rubik.json +msgid "Have it as ye'll see." +msgstr "" + +#. ~ NPC dialogue line +#. ~ That was a good exchange +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "For a card an' a wink, eh?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Why are your lockers full of medieval gear?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"You seem to have a bunch of blueprints. Can you tell me more about those?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Have you anything more back there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ It's a bit of a surprise, isn't it? Before we came here, we were in a +#. place about 600 years earlier in time, or so. We landed in the middle of a +#. war that turned wrong when the dead started joining back in. Truth be +#. told, not a very unusual situation. The Enemy makes us fight. By and by, +#. we came in, and by then the killing fields were ready for us to harvest +#. their bronze. It's no steel-of-the-lake, but it's a good strong metal for +#. stopping a nibbling mouth, so we kept some of their armor and weapons to +#. trade. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"That be a right welcher, eh? Afore us'n were to this land, the preface were" +" on a half-score century by the reckonin'. Landed us in amidst of a war'd " +"turned wrong, for an' as the dead had come back in. By the butcher's block," +" not much an unusual case, really. The Enemy makes us fight. By an' by, we" +" came in, an' by then the killin' fields were plump and ready to harvest the" +" bronze. 'Tain't no steel-of-the-lake, but 'tis a good dross metal for " +"holdin' off a nibblin' mouth, so we kept a few o' their vestments an' " +"stickers for to trade." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ah, you've got a discerning eye. They're the result of many years of +#. work. We've been fighting the Enemy for a long time, and over the years +#. we've worked out some armor for the job. Keeps you going a bit longer in +#. the field, if you ask me. I keep some of the parts in stock, but you'll +#. have to put it together yourself. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Ah, a real monger's eye, ye be. Them's the mettle o' many a year of trials." +" Us'n've been clashin wi' the Enemy for a long an' then, an' o'er the turns" +" us've worked out some vestments for the job. Keep's a walker walkin' " +"longer, an I'm ken. This'n keeps some o' the parst in an' around, but ye'd " +"be tassed to make the vestment with the grease o' your own brow." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What makes your specific armor so great?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Why do I have to make it myself?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ This and that, you know. It's made for a traveling scavenger, you see. +#. What I mean is, it's well suited to carry around whatever you pick up in +#. the wastelands, without making it too hard to get around nor giving any +#. easy handholds for scrambling arms. That, and I'd say it's as tough as +#. nails. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"This 'n that, an I'm ken. It be made for a fine wander, beladen with the " +"goods o' the hunt, y'see. By which I'm to say, 'tis well suited to carry " +"all ye can wrest from the cold arms o' the deadlands, without troublin' your" +" gait nor makin' it easy for the cold clutch o' the scrabblin' arm. Be an' " +"it is tough as a tarket's nut, I'd razz." +msgstr "" + +#. ~ NPC dialogue line +#. ~ It's a simple matter of how we teleport. Our clothes are often made from +#. cloth and hides from wherever we visit, and our teleporter tears living +#. stuff apart here and there when we travel. Some can be saved if we take +#. care, but there's no room to store nearly enough extra. That, and our +#. fabricators are always busy, no time to waste on stuff we don't need for +#. ourselves +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"'Tis as simple as comes to a wobble. Our vestment be oft made from the fine" +" clothes and hides of the land, and our jibber tears the stuff o' life apart" +" here and there when us'n travel. For as some can be saved if care be " +"taken, there be no case to store nigh enough o' this. That, an' our manuc-" +"makers run as hot as a sunstone, no spit'n taste for that which we don't use" +" usselves." +msgstr "" + +#. ~ NPC dialogue line +#. ~ HEH, you can't get enough of old Rubik's merchandise, eh? Sure as hell, +#. come back in . +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"HEH, ye c'nnae get enough o' ol' Rubik's merchandise, eh? Sure as 'ell, " +"come back in ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You can surely try. I'm not the greatest speaker, and I won't just chat +#. forever for free, you know. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Sure as you c'n try. Us're not the greatest yarker, nor do it all for " +"gratis, kennit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Hey, can I ask you something first? +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Oy, c'n I bark you summat first?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Like, ask me a question? Sure, I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Know where I can find any work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"No. I'm too busy to answer your questions, you're supposed to answer mine." +" " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Of course," the gravelly voice takes on an unmistakeable 'customer +#. service' tone. "What can I do for you? +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Sure as can,\" the gravelly voice takes on an unmistakeable 'customer " +"service' tone. \"What'll ye tass this'n for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I think I'm ready to try becoming a cyborg now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Any chance you could help me get some of those sweet bionic upgrades?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Would you be willing to sell some of your robots?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Can you help me with CBM surgery?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Can you turn me into a cyborg RIGHT NOW? I'm a developer for this game, you" +" know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Actually, I changed my mind. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Business before pleasure. What do you need? +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Aye, business afore, 'tis said. What'll ye tass to ol' Rubik?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Do the Exodii have any work I could do?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I've brought the anesthetic for you. Can you help me out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I paid a visit to the bunker." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I found the warehouse." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Nay, mate, still operating +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Nah, mate, still operatin" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Ok. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Give me a second, and I'll bring them here. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Gimme spek, 'n fetch 'em 'ere." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Of course, it is time for us to talk." +msgstr "" + +#. ~ Player sees NPC spawns in an effect +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Rubic leads a person to you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Let's see what I get." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "It is time to put this body to rest." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Let me see. Will do what I can for a coin. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Lemme poke. Will tass what ye can for a shiny." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[Prototype Cyborg] Can you help this guy it seems like they have lost their " +"mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[Broken Cyborg] Can you save my buddy who looks a bit rough around the " +"edges, but they still haven't flatlined?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Actually, forget it's not my problem." +msgstr "" + +#. ~ NPC dialogue line +#. ~ For this one I can pull out their cbm and give any working to you, or I +#. can just take out broken bits so that they will still be able to use the +#. rest of stuff in them. Alternatively why don't you just give them to me I +#. surely can help them adjust to life as a cyborg.' +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Fer this 'un, I can yank out their bits 'n give 'em to ya, or I can jus' " +"take out the busted pieces so they can still use th' rest o' stuff in 'em. " +"Elsewise, why don't ya jest give 'im to me? I reckon I can turn 'im into a " +"right useful worker." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[$300] Take everything from him and if there is something useful, put it " +"aside for me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[200$] Just remove broken bits so they can control themselves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[95$] Pull everything out, you can keep what works. Just bring my buddy " +"back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "They are all yours. [Adds 200$]" +msgstr "" + +#. ~ NPC dialogue line +#. ~ This one can't be saved too much brain rotted but i can salvage bits from +#. them or repurpose them for walker, or just cut out rot and neural interface +#. so you can bury them proper +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"This 'unwon't be twitching', too much grey lost to dead. But ye can salvage" +" bits from 'em or born 'em for a walker, or just cut out the rot 'n grey " +"link so ya can miss 'em proper." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[200$] Pull out CBM if he can't use it, I can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[25$] Pull everything out, you can keep what works. He deserves a burial." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "They are all yours. [Adds 150$]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/mods/translate-dialogue/rubik.json +msgid "'Ow long's it been since the mess happened?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[Tell them.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Thank ye. When you an' Rubik first met, how long'd it been since the mess " +"begun?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Lovely! Benzete (this is a name) is going to be beside themselves, +#. that's for sure. I mean, they'll be really happy. This is their first +#. jump, and it's a lucky one. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Lovely! Benzete's gonna be a pair, that's a track! I mean, they'll be " +"right happy. This is their first jump, and it's a flappin' duck." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What makes it such a good jump?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Who is Benzete?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ As I recall, we were talking about Benzete and how this is a great jump +#. for their first time. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"So 'twere an I recalt, us're yarkin' of Benzete an' their great first jump." +msgstr "" + +#. ~ NPC dialogue line +#. ~ We've got to leave the old world before it gets too worn out, you see, +#. and find a nice fresh one on the other side. Your deadland is as fresh as +#. it gets. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Us gotta leave the old world afore it's worn right to the gums, an y'ken, " +"and find a nice twitchy one on t'other side. Your deadland be a brand shiny" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I'm not following that at all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT 9] So you mean, we have a nice, freshly dead world for you to visit?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ No worries. I mean, the Enemy is new here, and we have a bit of safe +#. time ahead of us before we have to jump away again. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Neverken. Right and so, the Enemy is new here, and us'n have a few good " +"hours in the sun beforenext the jump." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Oh, you mean you got here early in the Cataclysm. Why is that so good?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's a part of it, sure, but this is nice for other reasons, and much +#. better than our last jump. Otherlands with fusillies and mobbings are +#. really useful to us. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"That be a part an' switch, but this be'n nice for all, overtop the last jump" +" by heads. Otherlands with fusillies and mobbings, us'n gets a fine change " +"on that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I don't know what fusillies and mobbings are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's exactly it! This is nice for many reasons, and much better than +#. our last jump. Otherlands with fusillies and mobbings are really useful to +#. us. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"You kennit rightly! That and this be'n nice for all, overtop the last jump " +"by heads. Otherlands with fusillies and mobbings, us'n gets a fine change " +"on that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Wait, am I following this right? You're from a place where this happened " +"before, and you escaped to our world?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh, yeah. Lots of places have different words for those. A fusilly is a +#. weapon that fires a bullet at high speeds using propellant. A mobbing is a +#. big metal box that's moved around by an internal explosion. Do you get it? +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Oh, rights. Many lands be'd assert on thosun's. A fusilly, she's a weapon," +" shoots a shot at high speeds usin' bang. A mobbing, he's a grand box o' " +"metal, pushed by burnin' and boomin' from wit'in, kennit?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT 7] Sounds like you mean a fusilly is a gun, and a mobbing is a car?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Great, I'll put that in the dictionary. Here's a token of my gratitude +#. for your explanation. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Right so, us'n'll write it in the dicky. Here, a shiny brass farthing for " +"crossin' the nation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Now that we've sorted that out, I have to ask. You're from a place where " +"this happened before, and you escaped to our world?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ They're an otherlander from around three jumps ago, a real optimistic +#. greenhorn. They're really interested in how we do tracking, you see? +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Them's an otherlander from thrice jumps an' change, wide as the sky. They's" +" got happily on sommat for the tracking, you ken?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I… didn't really follow that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Hmm. They… planned out the last jump? Like an apprentice to the old +#. tracker. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Hmm. They… planned out the last jump? Like as an apprentice to the ol' " +"sexten." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Oh, like a navigator?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Sure, that word is fine, I think. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Sure an' that's a fine enough word, an I'm ken." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "You said this was an especially good jump?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yeah, you could say that. We're from otherlands, most of the time. Not +#. otherworlds though. Too risky bringing those monsters into our safe haven. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Yeah, you could call us as it. Us're from otherlands mostlike. Not " +"otherworlds though. Too risky bringin' them squelchies into the fold." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I don't know the difference between otherlands and otherworlds." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yeah, that's a big question. Otherworlds are how you got those ugly bug- +#. creatures around here, you know? Walking plants, talking mushroom, stuff +#. like that. Otherlands are closer related. I'm from Earth, just a different +#. Earth. You shouldn't be asking what the Exodii are doing in Earth, because +#. some of us are feeling pretty at home here, I think. You should be asking +#. what we're doing hanging out in your part of town. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Sure an that's a biggun'. Otherworlds be the wherefore o' them uggo buggers" +" you got round and here, eh? Walkin' plants and talkin' mushrooms and " +"whatlike. Otherlands be tassed more of a kinship. I be from Earth, but my " +"Earth be differed. So you's shouldno be asked what the Exodii is doin' on " +"Earth, because some is feelin' of us fine an' fine at home, an I'm ken. " +"You's should be askin' what the Exodii is doin' razzin up your green and " +"brown." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "OK then, what are you meaning with 'razzing up our green and brown'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Tell me about your own world." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ah. Home. That's a long time gone, you know? Yours isn't too +#. different. I… don't think I want to talk about it. I've changed too much +#. between then and now. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"*becomes distant for a moment. \"Ah. Home. It were a long time gone, " +"kennit. Your'n be not too far. This'n… I don't think I want to talk 'bout " +"it. Too much metal atwixt now an' then.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "That's rough, maybe we should talk about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What are you meaning with 'razzing up our green and brown'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "How did you come to be made of metal like this?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ I realized that it was a no-brainer question. There was only one other +#. option, you see, if I didn't join the Exodii. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Us'n saw this were a pidgeon's road, I'd razz. Only one way, I'm ken, if " +"I'm not to join the rank an' file." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"I think I know what you mean. The only way to survive is to… \"upgrade\". " +"Can you help me with that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Robot? What does that word mean? Hang on. …Ah, an automate? No, I'm as +#. flesh and blood as you are, encased in a shell of metal and wire. Not as +#. much flesh as there used to be. The wire is mixed and woven into the +#. flesh, all as one, you see. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Robot? What assert is f'r it? Ahold…\" Rubik stops for a moment, as if " +"thinking. \"Ah, an automate? No, this'n be flesh 'n blood as ye be, " +"encased in a shell o' metal an' wire. Not so much flesh as there were. The" +" wire is amixed an' afloat with the flesh, all as one, kennit.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT 9] So you're a cyborg of some kind? That's awesome. How do I become a" +" cyborg?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"I don't have any idea what you mean. You're kind of a robot, but you're " +"also flesh and blood?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What are you meaning 'razzing up our green and brown'?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yeah, that's the basic explanation. A bit of both now, but I used to be +#. just like you. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Yeah, that be the soggy leaves, an I'm ken. A bit o' both, but Rubik were " +"once as a kin, to you be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "This is confusing. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ A junker base, obviously. A jury-rigged mess. We'll pack it up and +#. leave eventually. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"A junker base, innit? Pile o' gamp. Us'll pack it up and sing along soon " +"enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Pack it up? How can you pack up something like this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Soon? How long will you still be here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ The otherlands we were in before had only little time left, so we can't +#. say for sure. But this land is as fresh as it can be. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Yon aforetime otherland, 'twere a right soggy biscuit. This'n be crisp an' " +"fresh yet. Us'n'll try as might stay a fair tick." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Good to know you will be here for a while." +msgstr "" + +#. ~ NPC dialogue line +#. ~ To understand how, you've gotta think eleven-dimensionally. We'll open +#. up a gate and teleport out, the same as we came. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"For an' how, ye be needin' to think wi' them elevens o' directions, kennit?" +" Us'll open a gate an' wibble-an-wobble. Same as us came." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ah, good question. Enough cybernetic implants can keep someone from +#. coming back as a zombie, but it's not a sure thing. Some come back anyway, +#. and some just don't have enough cybernetics. Most of them aren't full +#. Exodii like old Rubik, they're more our friends - like you. Sooner or +#. later we'll get out there, put them down, and bring their parts back for +#. cleaning. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"'Tis a good an' yark, sooth. Them as can have the metal deep in, can be " +"saved for the risen, but it b'ain't a sure course. Some as comes back " +"anyway, an' some be too much flesh. The grander lot are no Exodii like ol' " +"Rubik, most be friends more kin to thyself. Us'll hearken out and trundle " +"home the pieces for a scrub-and-bucket." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"So you use these cybernetics to prevent zombification, but they don't work " +"perfectly? Why not?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ I don't think I'm the best to explain that, but I'll do my best. Our +#. technology might seem pretty high-tech and well made to you, but on the +#. inside I'm still mostly human meat bound up in wires and steel. Nobody's +#. left that remembers exactly how it all goes, and much of it is cobbled +#. together from a few different dimensions. It's a miracle they work as well +#. as they do, but somehow it's actually pretty functional. Still, it can be +#. hard to know exactly what could go wrong. The ones who come back as +#. zombies, they're generally less well made than me. Some even did their own +#. cybernetic conversions, and didn't exactly follow best practices. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Rubik's not the finest dandy to yark it, an I'm ken, but this'n'll do best " +"as can. Ol' Rubik an' the stompy-clanker gang be shiny an' fine as can be, " +"for y'see so well, but on the wind-up, the guts be nigh so fleshy as they " +"were afore, twixt as they be with wire and steel. Ain't none so left as " +"remembers precise how it all goes, and much is boggled from bits and drabs " +"o' a dozen elsewheres. 'Tis a marked fine they work at all, though work " +"they do, and nicely. Still, 'tis hard to know what'll crumple out from the " +"can. Those as return, they be… less well made as ol' Rubik. Some as did " +"work themselves, even, and mayhap against the good old ways." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"You seem to have a lot of standardized robotic helpers, like those quads. " +"Is that a different thing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"*'s tone changes slightly, sounding a bit pained. \"Ah, them be an in-" +"between, more machiner. Us'n use the softer bits o' other critters for " +"them, an' there be a manufactory for the walker. A hard but needed " +"choice.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "How long does it take you to make one of these walkers?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Can I buy one of your machines?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Faster than you might guess, but it can still take a while, the hardest +#. part is sourcing the materials for one. We've got printers that make the +#. body, and others that make the tools and equipment the walker will use. +#. Some of the special parts have to be manufactured by hand, so we have a +#. small team that does that. Right now, it's very slow, we're still setting +#. up our operations. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Blinker than a bat, but downer than a cat. Razzin' up the bits be a trick " +"and some. The draw-make automates can manufactorize the outer shell, and " +"there be automates for the most o' the tools. Some bits be more a breakfast" +" o' rats, an' for them, us'n has some artisanals. Us'n b'ain't on the solid" +" now, so 'tis a longer down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ I don't know about that. Each one we make is very important to our +#. operations here, and they're extremely expensive. I might be able to sell +#. you one later, but not right now. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"* sounds thoughtful. \"This'n can't make a call o' the quarter. The " +"stompers be a king's necklace, and the manufactory don't run on dreams. " +"Mayhap when us'n be more on the solid, but for the tick and tumble, no.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yeah, we're always in need of some help around here. Here's the list +#. I've got for stuff like this. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"*pulls out a sheaf of mismatched papers, and leafs through the pages for a " +"second. Their broad metallic fingers look surprisingly deft and delicate, " +"and incongruous on the otherwise unremarkable looseleaf. \"Aye, an' there's" +" room for a pop-an-work roun' here. Rubik's got tassed a lissy, right and " +"clean" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid ". Right and so, mayhap ye should first see about that escoltin'.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid ", but for the right-an-quick, this'n has nothin' t'be tassed for ye.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +". How'd ye be twigged by a pop-an-squeak? Or as y'r tassed, a treasure " +"hunt?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +". How'd ye be twigged by a quick an' round, a nice escoltin' out to a place" +" sommat of curiosity?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Sounds like you're saying a job? That's what I'm looking for. Tell me " +"more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I'm not interested in anything right now. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Sure you can, at least a bit. I'll do my best to speak your Anglic, but +#. seeing as we're from otherlands and all, it's not that simple. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Sure as ye can, at least sommat. Us'n'll try as we might to parley your " +"Anglic, but so ye kennit as us be from otherlands and all, it ain't that " +"simple." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[INT or PER 7] How come you speak English, or uh, 'Anglic' like that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh yeah, just that. Every one of us. We wander, we make do. It's a +#. living. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Oh yeah, right and so. Each and every. We wander, we make do. It's a " +"livin'." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What drove you out?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Same as you, I'd guess. The Enemy. The dead. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Same as you will be, an I'm ken. The Enemy. The dead." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +#: data/mods/translate-dialogue/rubik.json +msgid "Just so, aye. Again an' again, this'n has seen it. Too many times." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Do you know what's going on? What caused all this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Is it always like this? What's going to happen to us?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You want to get religious, eh? I can't tell you for sure, but the people +#. who claim to know, they talk about the Enemy. Most folks have a fairy tale +#. like that, I think. A monster from ancient memory, returned. I don't know +#. much about that, but something makes those bodies walk and moan, and it +#. doesn't seem to be anything human. How it gets in, well, that's anyone's +#. guess. It can come the way we came, through a portal, but it doesn't +#. always. How it was for your world, I can't tell you. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"F'r to wax religious, eh?\n" +"\n" +"*Rubik pauses for a while. When they start talking again, their voice is slow and more serious than usual.*\n" +"\n" +"This'n can't tell ye, rightly, but those what have a bottle an' a cork what fits it, they yark about the Enemy. Most folks got a story like that in their ol' hearth-tales, an I'm ken. A bad way, from times old, come back. Ol' Rubik don't know much about that, but something makes them bodies walk and moan, and it don't seem to be somethin' of the way o' our kin. How it gets in, well, that be anyone's for a guess. It can come the way we came, wibbling and wobbling, but it don't always. How it be'd the end for your deadland, Rubik can't say for ye." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Wait, it can come like you did? Did you bring this here?!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"No! Bluster an' clouds, no!\" Rubik's voice comes haltingly, as if they " +"are picking their words with unusual care for clarity. \"We done a few " +"things what Rubik don't like to pickle an'… to think about, but never that!" +" We came after the fall, long after. Always.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ This is a deadland, you see. Take a moment and look around, know what I +#. mean? What's left for you? The dead will be in the fields, the forests, +#. all over the world. Anything that walks, they'll make it so it doesn't, +#. and most will come back as undead. Those that don't, the Enemy will change +#. them as well. Every deadland is the same. You've years and more to go, +#. but one way or another, this place is dead. Though, as far as I can see, +#. you've got quite a few years to go yet. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"This be a deadland, kennit. Spend a farthing at the pastor's house, d'ye " +"razz? What be left for ye? The dead'll be in the fields, the forests, all " +"around the green and brown. Anything what walks, they'll salt 'n fallow, " +"and most'll rise up and rejoin. Those what don't, the Enemy twists and " +"turns as well. Every deadland be the same. Ye've turns and twain, but come" +" as it may, this land be dead. Though, an I'm ken, ye've quite a few turns " +"and twain to go yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"What then? What happens after the whole planet dies? Could it spread to " +"other worlds from here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"That's pretty hopeless talk. I've killed a lot of zombies, I can beat this " +"'Enemy' too." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Spread, yes, through the portals, but we don't know how. After the world +#. is down to dust, I'm long gone. Once or twice we've send back a probe to +#. the deadlands we left behind, but none have returned. As far as I know, +#. there's only one way it goes from here. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Spread, aye, through the wibbles, but we ain't ken on how. After the green " +"an' brown be to grey and black, so t'speak, Rubik be long gone. On a " +"moment, we folk've sent back a lover's robe or so t'the deadlands what left," +" but narry have returned. An I'm ken, there be only one course from here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"So traveling off-world is definitely an option. Or getting to the ISS, " +"maybe stepping off from there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"It sounds like a secure base with a safe perimeter could last a long time. " +"Maybe forever." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"I haven't seen many zombies underground. Seems like it might be possible to" +" make a safe base down there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "So what do you do, then? How do you get out, and how do I do that?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ If you want to try it, I won't stop you. In fact, I'll sell you +#. equipment that might help. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"If ye be champed t'try, this'n won't stop ye. Right so, Rubik'll sell ye " +"the pieces ye might use t'do." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You do that then. I'll cheer for you when you stand over the vanquished +#. corpse of the devil himself. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Fine an' fine. Rubik'll clarion for ye when ye stand o'er the garried trick" +" o' Anubine hisself." +msgstr "" + +#. ~ NPC dialogue line +#. ~ I'm a lowlife from old Upper Landing, this is my way of talking. +#. Everyone from where I come from talks like this. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Be an' as us're a dock climber from ol' Upper Landin', this'll be our way o'" +" yarkin'. All an' all from our green an' brown yark like this'n." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Tell me about \"ol' Upper Landing\". What was your home like?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ha! A new part of our crew. Signed up early on in the world we were in +#. before. He's a really tough guy, and the node appreciates his grit. +#. , as 'twere. I think he's pretty good as a military +#. commander. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Ha! A new string and beans, an I'm ken. Latched and keyed in the bright " +"shine o' the deadland afore this'n. He be a thing o' fire and bronze, an' " +"the node appreciates his grit. \"A cnight of old, clade in shining steel, " +"leading the hoste onward to glorie,\" as 'twere. This'n finds him an apt " +"one to give rede. To command in battle, that's t'yark." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"You know, every so often you talk normally and I realize you could probably " +"drop the whole accent if you wanted to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"I think I've had about enough of trying to figure out what you're talking " +"about, see you later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Maybe, but where's the fun in that? Besides, quoting poetry is one +#. thing, but changing the way I speak all the time takes a lot of practice. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Mayhap, but where'd be the fun in that? Asides, quoth poetry is one thing, " +"but changin' this'n's whole yark for always takes a lot o' practice." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What was it you were saying before, about the mission you had for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Well, a person can get sick of trying to piece it together. " +"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Right. You see, it's when two compatible people randomly happen into +#. each other and take a liking to one another. It's a bit of Anglic slang. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Aye. Ye kennit, when two of a sort happen upon each other as per chance, " +"an' find a liking to another? 'Tis a bit o' Anglic yark." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Yeah, that's what I thought it meant, just… nevermind. What were you saying" +" about the job?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I don't know what kind of game you're playing, but I'm out for a bit." +msgstr "" + +#. ~ NPC dialogue line +#. ~ That takes me way back. That's a bit of the old King's Landing right +#. there, you know, calling back from when I was just little. It… ah, it's +#. really hard for me to think about those old days. Maybe another time. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"*seems to become wistful for a moment. \"Harks this'n yonder, right so. " +"'Tis a bit o' t'ol' King's Landing right there, kennit, yarkin' from back " +"when Rubik were nigh smaller than a kelpie. It…\" Rubik's gravelly voice " +"falters. \"Ah, 'tis mightily tassed to hearken back yonder. Mayhap another" +" time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Maybe later then. What were you saying about the job?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "You know, I think it'd be best if I just got going." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Making do, making do, same as you I'd imagine. Our last home got too +#. dead and putrid around the edges, basically. It happens to the best of +#. them. We caught some news that brought us along to your place here, fired +#. up the engines, and boom! Now, quick as can be, here we are. We got a +#. good timing this time, seems to me you'd only been dead a few days when we +#. got here. Freshest corpse I've seen in a while. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Makin' do, makin' do, same as you, an I'm ken. Last home got a bit too dead" +" 'n putrid roun' the edges, like. Happens to the best of 'em. Caught a " +"jibber that made us ken 'bout your place here, fired up the ol' wibble-" +"wammles and boom! Now it's all tick-tock on a zimmer, here we be. Got a " +"good timing this time, I razz you only been dead a few days when we wobbled " +"in. Freshest corpse this'n's seen in a kitchen sink." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "…what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT or PER 9] Where did you come from then? Are you aliens or something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Is there anything else you want from this place?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ We're just here to survive, you understand? Our last world got too +#. overrun with undead. So, we came to a new world. This one. If I'm not +#. mistaken, it's not so long dead around here just yet. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Us're here to live and breathe, kennit? After our last otherland got a li'l" +" too dead an' all. So, us'n came to a new place. This'n. An I'm ken, it's" +" not so long dead round here jus' yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[INT or PER 7] Otherland? Are you aliens or something?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Aside from just having a safe place to live? We're here to mine, you +#. understand. Picking the scraps, seeing if this world has any tech worth +#. reverse engineering. No sense letting good scraps go to waste. If we're +#. lucky, maybe we'll get some new Exodii before we teleport out. Pickin' up +#. the pieces of our sweet, shattered dreams, such as they are. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Aside from jus' livin' in such a cozy nook? Us be minin', ye kennit. " +"Pickin' the scraps, seein' if for your otherland has any tech worth an " +"upside-down. No sense lettin' good scraps go to waste. If we're lucky, " +"pickin' a few new Exodii afore we wobble out. Pickin' up the pieces of our " +"sweet, shattered dreams, suchlike." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"What do you mean 'go to waste'? The zombies aren't using the scrap, and " +"there's plenty to go around." +msgstr "" + +#. ~ NPC dialogue line +#. ~ This is a deadland, don't you see? You've already got an infestation and +#. it's not going away. There's no cure for the zombies. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"This'n be a deadland, an I'm ken. You gots you a case o' the willies ain't " +"gonna sing along. No cure for these rats and fleas." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "What the hell does that mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"[INT 8] Are you saying you think we're doomed? Why would you have come here" +" if there wasn't some way to survive?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ It means what it means. Your land's dead already, it's just still +#. kicking is all. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Means what it means. Your land's a deadun', still kickin' is all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Are you saying you think we're doomed? Why would you have come here if " +"there wasn't some way to survive?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh, we can teleport along as we need to. We send the scrap along, then +#. the food, and shake off some baddies, you understand. It's no good for you +#. though, it won't take too much flesh and bone. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Oh, us can wobble along as needs. Sends the scrap back, brings in the " +"foods, and shakes off a willie or three, kennit. No good for you, won't " +"take too much meat-an'-bone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Well… could you help me fix that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Wait. I thought you were still flesh and bone, under that metal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Haha, not mostly, mate. It's not worth risking the side effects, you +#. see? I keep the parts of me that make me Rubik, but the rest is all solid. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Haha, not mostly, mate. Not worth riskin' the willies, innit? I keep " +"what's Rubik, but the rest is all solid." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"What? I mean, really, it seems like you're being hard to understand on " +"purpose. What are the 'willies'?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh, sure, that's a fair assessment. I mean, I do get a bit of a laugh +#. out of the look on your face sometimes. What I'm saying is, if my body +#. were flesh and bone, the device we use to travel around dimensions would +#. rip up the meat and leave me quite a mess. We can take a bit, but too +#. much… one time, I felt a bit of that, and I'm not in any rush to try it +#. again. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Oh, sure an it's bagged in a coffer an' all that. That is t'say, this'n " +"does get a wipe o' a grinny t'see the perplexion upon a visage, an I'm ken.*" +" You're pretty sure you hear a faint chuckle in the metallic voice. *What " +"I be meanin' is at, for my body were t'be meat-an'-bone, the tool what we be" +" usin' for t'travel to an' fro, it rips up the meat an' leaves it a right " +"mess. A bit can come along for a right fun, but too much… on a time, an " +"earlier Rubik felt a spot o' those willies, an' this'n be not in the " +"farrier's hut for t'try it again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"What? I mean, really, it seems like you're being hard to understand on " +"purpose." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Not to me it doesn't. We didn't get it from around here though. I bet +#. it looks pretty nice to you. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Not to me it don't. We ain't tassed from around here though. Looks fine " +"an' fine to you I'd razz." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "[INT or PER 7] Not from around here? Are you aliens or something?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ If you've got what I need, I'm happy to call ahead and make the +#. arrangements, for a fee. +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"If'n you're full an' plenty, this'n's happy to make the call, for a shiny " +"farthing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I've got some stuff I'd like to install." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Would you be able to take out one of my implants?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Mayhaps this gear will do you better than it did the scuffers wot trained " +"with it. [$400]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "I'll buy it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Any chance I can buy gear this on layaway?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"If'n you survive, we can give you a fortnight and six odd days to pay us'n " +"back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Thanks Rubik, I'll be back with your payment soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "" +"Right and done, don't let whatever you are going after turn you into a pork " +"loin well done. I's expectin' you back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk.json +msgid "Here's the money to pay off that debt." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Sure an' I can make you a cyborg, here an' now, since you're a developer an'" +" all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "[Install CBM Interface] Let's do it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "I changed my mind. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "I changed my mind. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh HO! Well, now you're speaking my language. We can fix you up good, +#. if you're willing to pay us back. I'll say it as clearly as I can. If you +#. help us kill the undead, we can help you get fixed up like us, yeah. Stuck +#. right into your flesh and bone and wired into your brain. You understand? +#. If not, we'll ask the Great Grey to help clear it up. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Oh HO! Well, well. Now you're yarkin' the King's Anglic. Aye, us'n can " +"fix ye good, if'n ye're tassed to repay it in kind. Us'll speak it as " +"clear-like as this Rubik can. If ye'n use it to put the dead back in the " +"ground, us'n can fix ye with some goods like this, aye. Stuck in the flesh " +"and to the bone, wired into the brain. Ye kennit? If no, us'll speak to " +"the Great Grey for a pint o' the ol' clarity-draught." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Ah, well. I'll file that away, so to speak. Maybe you could bring us a +#. little more trade, and we'll fix you up as soon as possible. The Exodii +#. won't turn away a willing convert. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Ah, well. Us'll put that into the key and lock, if'n you're ken. Mayhap " +"you could bring us a mite and trade, and we'll see if we can fix you good " +"soon and soon. Let no Exodii turn away a willin' Benny, and so it is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"If I just keep on killing zombies, you'll help turn me into a cyborg? Why " +"are we still yarkin', then? Sign me the heck up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"On second thought, I'm not sure I want to let a bunch of unfamiliar alien " +"robots do brain surgery on me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "Maybe try that clarity-draught?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "OK, well, I've got some stuff I could trade right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "OK, maybe I'll come back when I've traded a bit more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Hmm.\n" +"\n" +"*Rubik's voice becomes mechanical and distant for a moment, as if a computer takes over speaking.*\n" +"\n" +"In exchange for the guarantee that you will use these gifts to combat the Great Enemy, this Exodii Node is willing to provide you with a bionic module command plexus, a power supply, and all the necessary infrastructure to obtain further upgrades with standardized CBMs - compact bionic modules. We will require only a token fee for this service. We will provide further upgrades as purchased. Your personal improvement serves our mutual benefit.\n" +"\n" +"*Rubik's voice takes over again.*\n" +"\n" +"Clear as a draught?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Why can't you talk that clearly all the time? You have no idea how hard it " +"is to understand your accent, let alone your words." +msgstr "" + +#. ~ NPC dialogue line +#. ~ MY accent? You've obviously never had to listen to yourself talk. Great +#. Grey has more important work to do, get it? I have to keep myself useful +#. and keep Great Grey doing what it's supposed to. Besides, talking to the +#. locals keeps me young and shines my chrome, as I see it. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"THIS'n's accent? Ye've never egged y'r own yark, an' that's a fine fiddle." +" Great Grey has a bit o' work on it, kennit? This'n has to keep usselves " +"useful, an' keep Great Grey doin' what it's tassed. Asides, yarkin' to the " +"local brights keeps us young an' shines our chrome, an I'm ken." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Fine, whatever. It doesn't matter, if you're gonna turn me into a " +"horrifying fusion of machine and human, sign me the heck up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"The more I talk to you, the more I'm not sure I want to let a bunch of " +"unfamiliar alien robots do brain surgery on me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "OK, OK. What was it you said? I was distracted by the voice change." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Great, great, great!! Ha! We'll fire up the old meat grinder. Your job +#. is to bring us a bit of good tea. Not literally 'tea' of course. That's +#. my Anglic street slang. I mean the stuff that puts you to sleep for +#. surgery. The Great Grey says your word for it is 'anesthetic'. You bring +#. us a thousand units of anesthetic, we'll fix you up with a wire and +#. everything. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Fine an' fine, an' fine an' fine! Ha! Us'll rubber up the ol' gristle " +"mill. Yer tassed wi' bringin' us a nip o' good tea. Not 'tea', o'course. " +"I'm yarkin dockside Anglic here. Us means the stuff what puts y'to sleep " +"f'r a chirurgery. The Great Grey says y'r assert for it is 'anus fetick'. " +"You bring us a thousand unit of 'anus fetick', us'll fix'n ye up with a wire" +" an' a tiff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"One thousand units of, uh, anesthetic, coming up. " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"One thousand units of, uh, anesthetic, coming up. I'd better start looking." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Something's weird, I shouldn't have ever reached this dialogue option. I'd " +"better go file a bug report." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Great, great, great!! Ha! We'll fire up the old meat grinder. You just +#. come along with old Rubik. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"Fine an' fine, an' fine an' fine! Ha! Now as us've got the good tea, us'll" +" rubber up the ol' gristle mill. You jus' set along with ol' Rubik." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "[Install CBM Interface] All right. Let's do this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "Hold on. I need to rethink it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ That's a fine choice, I understand. If you change your mind, old Rubik's +#. going to be here for a while. You'll get to know us better, we'll get to +#. know you better, and that's going to be good all around. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"An' that's a fine choice, I'd razz. If'n ye change mind, ol' Rubik's here " +"for the long an' short. You get to know us'n better, us'n get to know you " +"better, an' that's a good tassin'." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"*makes a stiff, bowing gesture and leads you out of the shop and down a stone pathway towards one of the larger buildings in the compound. A thick steel door slides aside to reveal a gloomy, rust-dusted corridor. At the end of the corridor is a clean appearing surgical suite, not too different from any other surgical suite aside from the dim lighting and the surgeon itself. At the head of the surgical table is a contraption reminiscent of an upside-down spider, its multiple glistening medical limbs curling gently in eager anticipation of your approach. You have little time to question your choices before you feel a sharp pinch in your left shoulder, and the world drifts away.\n" +"\n" +"You awaken on a comfortable bed, your chest and throat sore but otherwise well. As the haze of anesthesia fades, you notice several tiny, sore wounds on your chest and arms. A humanoid cyborg, not Rubik, notices that you are awake and wordlessly gestures you to follow, leading you back to Rubik's store.\n" +"\n" +"\"Ah, an' you're with the stars 'n lights again, an I'm ken. 'Tis grand. Those wee CBMs will do ye little an fine, but they are a start. Now us'n can sell you all you like, an' help with install, should ye wish.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "So I'm a cyborg now? I don't really feel much different." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid " Thanks for the brain implants. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ This is what you'd call a 'starter package', if I understand it. +#. Suitable to get you s tarted, but for the really sweet parts you're going +#. to want what I'm selling. As we get to know each other better, I'll be +#. able to get access to even more stuff. +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"This're what ye'd razz a 'starter package', an I'm ken. Tassed to get ye " +"started, but for the real lemony tarts you'd be wantin' what this'n's got " +"for sale. As us'n can come to see you clairly-like, this'n can be tassed to" +" offer more an' more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_merchant_talk_exodization.json +msgid "" +"So you can sell me more bionics, and as I get to know you better you'll have" +" more? Mind showing me what you've got right now?" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "Nine" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "Weaponmaster" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "Cyborg, type 9" +msgstr "" + +#. ~ Mutation name +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "Exodii cyborg framework - style 9" +msgstr "" + +#. ~ Description of mutation "Exodii cyborg framework - style 9" +#: data/json/npcs/exodii/exodii_weaponmaster.json +msgid "" +"Your entire body is covered by a rectangular frame, that has numerous " +"supporting arms and manipulators, with decent stability. The price of this " +"is that the weight of the entire frame is enormous, which causes the user to" +" either use dedicated tracked treads to move around, or stay immobile for a " +"large amount of time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&What you see looks like the back of a mechanical spider, with at least a " +"dozen crude but polished metal arms coming from the enormously wide spine " +"and shoulders. The spine of the creature, meanwhile, sits in an awkward-" +"looking chair, manipulating tools and geegaws on a wide, brightly lit " +"workbench. The creature seems to be busy with something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "[Wait a bit.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "&It doesn't react to your presence at all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "[Wait for longer.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "&It seems to not hear you at all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "[Wait in silence.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "Hello!?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&A few seconds later, they seem to finish whatever they were busy with and " +"turn their chair towards you. Their front looks no less exotic than their " +"back; the abundance of metal arms are even more extraordinary next to the " +"clear lack of any legs. What you initially thought to be a chair is simply " +"a rotating platform, sturdy enough to support the weight of the entire body " +"of the creature. A number of cameras, which seem to be a replacement for " +"eyes, look at you motionlessly, while the forehead of the creature has the " +"surprisingly familiar sign \"IX\" painted on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "Who-… Wha-… What are you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&Still completely mute, it shows you something you had initially missed. " +"The entire wall behind the workbench is full of various weapons; some as big" +" as modern rifles, a few as large as the machine guns installed on aircraft," +" and one that looks like a dismantled tank turret. Melee weapons were not " +"forgotten, from moderately-sized swords and clubs to war hammers twice the " +"height of a human, and what you can describe only as \"boots for mecha\". " +"Then it points to a sign near you that shows three things: the carved " +"pictograms of coins, some sign you are not familiar with, and a pictogram of" +" a bullet - all things considered, this creature is either a weaponmaster, " +"or a weapon merchant." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "Woah. Can I buy one?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "&They do not move and do not say anything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "Hey? Do you understand me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&They clearly do not understand you. It seems they do not hear you either." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"[You pull off your backpack, and start to pull out items you deem worthy of " +"trading. The weaponmaster finally looks interested.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&The Weaponmaster seems to be tinkering on something, but turns their chair " +"to you as you approach." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&The Weaponmaster seems to be cleaning some sort of weapon, but as you " +"approach them, they signal to a bystanding worker to take the weapon, and " +"turn to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"&The Weaponmaster seems to be polishing some armor, but they turn towards " +"you the second you enter the room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_weaponmaster_talk.json +msgid "" +"[With a familiar movement, you place a variety of valuables onto the " +"counter, proposing a trade.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&You see a human-like robot walking nearby." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&You see a mechanical humanoid moving somewhere in a hurry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&You see some sort of robot walking in a hurry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&This robot doesn't seem to be very busy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_workers.json +msgid "[Move away.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&They seem to completely ignore you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&They ran past you, completely ignoring your presence." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&They don't seem to want to talk to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/exodii/exodii_workers.json +msgid "&They seem to greet you, but that's it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/exodii/exodii_workers.json +msgid "How rude." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/exodii/non-NPC_missions.json +msgid "Follow the directions on the pictographic sign" +msgstr "" + +#. ~ Description of mission "Follow the directions on the pictographic sign" +#. ~ Dialogue line in mission "Follow the directions on the pictographic sign" +#: data/json/npcs/exodii/non-NPC_missions.json +msgid "" +"I found a weird pictographic sign that seemed to point towards someone " +"willing to trade." +msgstr "" + +#. ~ Dialogue line in mission "Follow the directions on the pictographic sign" +#: data/json/npcs/exodii/non-NPC_missions.json +msgid "" +"This is a sign with a series of simple line-art pictograms showing what " +"appears to be a basic trade transaction. A pair of hands offers a piece of " +"some kind of junk, and another pair of hands offers a small pouch in return." +msgstr "" + +#. ~ Name of an NPC class +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_5" +#: data/json/npcs/godco/classes.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Leader" +msgstr "" + +#. ~ Job description of "Leader" NPC class +#: data/json/npcs/godco/classes.json +msgid "I am the leader of the New England Church Community." +msgstr "" + +#. ~ Job description of "Guard" NPC class +#: data/json/npcs/godco/classes.json +msgid "I'm protecting stuff." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/godco/classes.json +msgid "Member" +msgstr "" + +#. ~ Job description of "Member" NPC class +#. ~ Job description of "Dorm leader" NPC class +#. ~ Job description of "Hunter" NPC class +#. ~ Job description of "Clergyman" NPC class +#: data/json/npcs/godco/classes.json +msgid "I am a member of the New England Church Community." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/godco/classes.json +msgid "Joinee" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/godco/classes.json +msgid "Dorm leader" +msgstr "" + +#. ~ Refusal reason for a shop item group +#: data/json/npcs/godco/classes.json +#: data/json/npcs/lumbermill_employees/lumbermill_employees.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid " will never sell this" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/godco/classes.json +msgid "Clergyman" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of a female NPC +#. ~ Name suffix of an NPC +#: data/json/npcs/godco/classes.json data/json/npcs/godco/npcs.json +msgid "joinee" +msgstr "" + +#. ~ Job description of "Member" NPC class +#: data/json/npcs/godco/classes.json +msgid "I am a member of the group." +msgstr "" + +#. ~ Job description of "Trader" NPC class +#: data/json/npcs/godco/classes.json +msgid "I'm collecting gear and selling it at a high interest." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Picky Meals" +msgstr "" + +#. ~ Description of mission "Picky Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 15 pounds (2000 units) of salt." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "I need a supply of salt." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I know this doesn't sound important, but I am running low on salt. We don't" +" just need it as a seasoning, it's also vital for food preservation. Could " +"you find about 15 pounds of salt for me?" +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "In the absence of life" +#. ~ Dialogue line in mission "Mi-go biology" +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Don't forget to tell me when you have them." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "It's okay, I can do without them. Just let me know if you reconsider." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"There's a lot of places to look. They are common in house kitchens, " +"restaurants or grocery stores." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "How is the search going? Have you found 'em?" +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"I really appreciate your help. Don't worry, you won't leave empty-handed." +msgstr "" + +#. ~ Dialogue line in mission "Picky Meals" +#. ~ Dialogue line in mission "Prickled Meals" +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "Big Game Hunting" +#. ~ Dialogue line in mission "Gallon Jugs" +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Don't worry about it, it's not that important." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Pickled Meals" +msgstr "" + +#. ~ Description of mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 5 glass jars." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "I need several glass jars." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"This task is bit more serious. I don't have enough jars to preserve " +"perishables for the future, and we can't just store everything in salt. We " +"could do our own canning if we had some more glass jars. I could get by " +"with 5 for now." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thanks for accepting this task. It'll take a load off my shoulders. I " +"finally won't have to worry about this problem anymore." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#. ~ Dialogue line in mission "Sweets" +#. ~ Dialogue line in mission "Bread" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Just let me know if you change your mind." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Glass jars are not that hard to find. I'd look for them in residential " +"areas." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the jars?" +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you for your help. Here's your reward. I have one more task to do." +msgstr "" + +#. ~ Dialogue line in mission "Pickled Meals" +#. ~ Dialogue line in mission "Sweets" +#. ~ Dialogue line in mission "Bread" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "It's not a big deal, it isn't that urgent." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Prickled Meals" +msgstr "" + +#. ~ Description of mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a butcher knife." +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "I need something sharper." +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I don't have any butcher knives in here. It's difficult to cut anything " +"hard without it. It's good to have one, even though I won't use it that " +"often. Could you get me one, or anything similarly suitable?" +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you for accepting. I can't cut anything with this dull knife." +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "I guess I have to cut them with my steak knife." +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Butcher knives are not that rare to find. They are commonly found in " +"kitchens." +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have that knife now?" +msgstr "" + +#. ~ Dialogue line in mission "Prickled Meals" +#: data/json/npcs/godco/godco_missions.json +msgid "I am grateful for the help you've done." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Busy While Working" +msgstr "" + +#. ~ Description of mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 3 mystery novels." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd like to read some mystery novels." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Sometimes it gets a little bit boring up here, and I like to read something " +"to take my mind off of things. Problem is, I've run out of books. I've " +"been wanting to read some mystery novels as of late, so could you get me " +"three of them?" +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "Just bring them to me when you have it." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "Nevermind then. I hope you'll change your mind." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd loot libraries and bookstores." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "So, have you found the books?" +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you. This will keep me busy for a while. Please take this as a token" +" of my gratitude." +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "Could you give them to me?" +msgstr "" + +#. ~ Dialogue line in mission "Busy While Working" +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "Fine. I can read something else." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Canning Startup" +msgstr "" + +#. ~ Description of mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 100 medium tin cans to can with." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd like to have some cans to store food in." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Now that we have some canning pots from Helena, we can start storing " +"foodstuffs more easily around here. Recycling our old tin cans is great and" +" all, but if we get a big influx of new foods, then we can't properly store " +"it all. As such, if you could find about 100 more empty medium tin cans for" +" me, I'd really appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "Just bring it to me when you have it." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'd look anywhere there's food waste or scrap piles. We can wash out the " +"cans when we get them." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "So, have you found the cans?" +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you, now we won't have to worry about running out of food in the " +"winter." +msgstr "" + +#. ~ Dialogue line in mission "Canning Startup" +#: data/json/npcs/godco/godco_missions.json +msgid "Fine. I'll get them myself." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Find a copy of The Modern Trapper" +msgstr "" + +#. ~ Description of mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a copy of The Modern Trapper so Eddie can learn how to lay traps." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd like to read some trapping guides." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Since we've got all the stuff to store away food, I figure that it's time we" +" get some more. I've been talking it over with Russell, and I think setting" +" out animal traps is a good way to go. The problem is, nobody here knows " +"how to do it. I've heard that The Modern Trapper is a good place to start, " +"so if you could get me a copy, I'd really appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "Too trivial for you?" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "So, have you found it?" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you, me and Russell will start studying it soon." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of The Modern Trapper" +#: data/json/npcs/godco/godco_missions.json +msgid "Where is it?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Store Up Your Grain" +msgstr "" + +#. ~ Description of mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Find 5,398 pounds of sheet metal (408 units) to help Eddie build a " +"warehouse." +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd like to have better food storage." +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've been drawing up some plans to expand our food storage around here. Now" +" that we won't starve to death anytime soon, our old crates just aren't " +"cutting it, so we're going to build a small warehouse to store everything, " +"and I've gathered a crew to build it. We've got most of the materials " +"covered, but we don't have enough sheet metal to make the shelves. If you " +"could get us about 5,000 pounds of the stuff, I'll pay you handsomely with " +"what we have. How does that sound?" +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "Alright, I'll find someone else." +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "If you can find a steel mill, I'd look there." +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have the sheet metal?" +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I can't thank you enough, here's the pay for it. Here in a while, we'll " +"have a spot to put all of our food." +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "Alright, where's it all at?" +msgstr "" + +#. ~ Dialogue line in mission "Store Up Your Grain" +#: data/json/npcs/godco/godco_missions.json +msgid "Sorry, I had to find someone else since you didn't come through." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Obtain a guitar string" +msgstr "" + +#. ~ Description of mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a length of tempered steel wire to be used as a guitar string." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "I need a new guitar string." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"One of my guitar strings busted from where I smacked a zombie. If you could" +" get me a new string, I can fix my guitar." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks. I'll give you a performance when you get back with it." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "I guess I'll just skip that note." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I read that musical wire is made of tempered steel. Music shops should have" +" some, or you could take apart a piano." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you so much! This should last for a while." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a guitar string" +#: data/json/npcs/godco/godco_missions.json +msgid "Don't worry about it, I'll do it myself." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Well Construction" +msgstr "" + +#. ~ Description of mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Find eight pipes for Darryl Johnson." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "I need eight pipes to start construction." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Now that's some enthusiasm, pal. Ever since our water supply shut off, " +"we've been using the nearby river for most of our water needs. Who knows " +"how many bloated corpses have decayed in that. I want to construct a well, " +"but I'm missing some building materials - eight pipes to be exact." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "I wish you the best, pal. I appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Come back when you get a chance." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Try disassembling some lockers. Just don't destroy our furniture, we'll be " +"needing it." +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Well, do you have them?" +msgstr "" + +#. ~ Dialogue line in mission "Well Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Great, I can finally start constructing this thing." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Water Pump Construction" +msgstr "" + +#. ~ Description of mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a mechanical pump for Darryl Johnson." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "I need a mechanical pump to finish construction." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"It's less like a well, and more like a covered pit currently. I'll need you" +" to find a mechanical pump, one that will make this thing work." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Take care of yourself out there." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#. ~ Dialogue line in mission "Make 2 Stills" +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#. ~ Dialogue line in mission "Cut 200 planks" +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#. ~ Dialogue line in mission "Gather 30lb Salt" +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#. ~ Dialogue line in mission "Gather 75 Rocks" +#. ~ Dialogue line in mission "Gather 50 Pipes" +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#. ~ Dialogue line in mission "Gather 150 Bleach" +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Come back when you get a chance. We need skilled survivors." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Try disassembling another well." +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Managed to find that pump?" +msgstr "" + +#. ~ Dialogue line in mission "Water Pump Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Much obliged, survivor. Thanks to you, we don't need to worry about where " +"our water's gonna come from. Here, take this as a token of our gratitude." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Chicken Coop Construction" +msgstr "" + +#. ~ Description of mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 150 nails for Darryl." +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "I need nails to build a chicken coop" +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Now that we've got a steady supply of water, I've been thinking about " +"raising some livestock. I'm starting with some chickens I found on a farm " +"the other day, but I don't have a coop for them. If you can get me 150 " +"nails, I can start building one." +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Its a simple job." +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "You could take apart some furniture in town, or make them yourself." +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "Got the nails?" +msgstr "" + +#. ~ Dialogue line in mission "Chicken Coop Construction" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you. I should have some eggs in a week, once I finish the coop. Come" +" back and buy some!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Trophy Hunt I" +msgstr "" + +#. ~ Description of mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Help Russell Connelly expand his trophy collection by gathering three hunks " +"of slime glob." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#. ~ Dialogue line in mission "Trophy Hunt II" +#. ~ Dialogue line in mission "Trophy Hunt III" +#. ~ Dialogue line in mission "Relic Recovery" +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "I need your help…" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I have the location for an alien crash site. I want you to investigate and " +"bring me anything you'd find interesting." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "Good luck out there!" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "That's all right. Not everyone is cut out for this." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Worst case scenario you'll be covered in slime. There's nothing to fear, I " +"hope." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "Any luck, survivor?" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Good one! Survivor, you have just passed my test. I knew you could do it." +" Your work shall be rewarded!" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt I" +#. ~ Dialogue line in mission "Trophy Hunt II" +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "You liar!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Trophy Hunt II" +msgstr "" + +#. ~ Description of mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "Continue the quest for trophies by finding an unhatched spider egg." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "" +" didn't spare us humans. Our former selves would look at us " +"in disgust at the things we do for survival. At least, that's what I was " +"told. I heard reports of arachnids deep in the woods. I can't exactly " +"pinpoint where their webs are, but I'm sure you'll figure it out once you're" +" stuck in them. I'd like me a spider egg!" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks, make sure you're ready for whatever beast is waiting for you." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Don't worry , I wouldn't send you on a suicide mission, would I?" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "Managed to succeed, survivor?" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt II" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Nice catch! Friend, you've proven yourself to be an extraordinary survivor." +" Maybe there's still hope for humanity. I'll take that egg, thank you very" +" much. Here's your reward and some bullets for your effort." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Trophy Hunt III" +msgstr "" + +#. ~ Description of mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Bring one last trophy to Russell Connelly. Harvest a sting from a bee." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"It feels like I'm doing this for revenge. I have one last mission for you." +" Ever seen those ginormous bee hives? Well, I can tell you where the " +"closest one is. Just kill off one stray bee, harvest its stinger and bring " +"it to me." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "I wish you the best of luck, may God guide your path." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "This passion of mine may just be getting to me…" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"If I were you, I'd bring a gun and a butcher knife. I don't think bug spray" +" work anymore." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "How is the hunt going, survivor? Any luck?" +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Well, partner, this might just be the end of the road. I hope you enjoyed " +"it as much as I have. In the meantime… here's your reward, a handful of " +"icons, that's all I have left. Spend them all, I think you've deserved it." +msgstr "" + +#. ~ Dialogue line in mission "Trophy Hunt III" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"You give up now? This country fell apart because no one could find a good " +"man to rely on… might as well give up, I guess." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "End The Nightmare" +msgstr "" + +#. ~ Description of mission "End The Nightmare" +#. ~ Dialogue line in mission "End The Nightmare" +#: data/json/npcs/godco/godco_missions.json +msgid "Kill whatever's keeping Zachary up at night." +msgstr "" + +#. ~ Dialogue line in mission "End The Nightmare" +#: data/json/npcs/godco/godco_missions.json +msgid "Any luck with that horror?" +msgstr "" + +#. ~ Dialogue line in mission "End The Nightmare" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Oh thank you! Now I can finally get a nights sleep. Here, I've got some " +"icons saved up, I want you to have them." +msgstr "" + +#. ~ Dialogue line in mission "End The Nightmare" +#: data/json/npcs/godco/godco_missions.json +msgid "I can still hear it, crying out in the night." +msgstr "" + +#. ~ Dialogue line in mission "End The Nightmare" +#: data/json/npcs/godco/godco_missions.json +msgid "I'm not gonna go and fix this mess." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Fungus Among Us" +msgstr "" + +#. ~ Description of mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "Purge the cultists in exchange for icons." +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Download Workstation Data" +#. ~ Dialogue line in mission "Download Encryption Codes" +#. ~ Dialogue line in mission "Download Research Archives" +#. ~ Dialogue line in mission "Find Lab Tunnels" +#. ~ Dialogue line in mission "Clear Back Bay" +#. ~ Dialogue line in mission "Missing Caravan" +#. ~ Dialogue line in mission "Retrieve Prospectus" +#. ~ Dialogue line in mission "Solar Power" +#. ~ Dialogue line in mission "In a Pickle" +#. ~ Dialogue line in mission "Kill Bandits" +#. ~ Dialogue line in mission "Deal with Informant" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#. ~ Dialogue line in mission "Make 2 Stills" +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#. ~ Dialogue line in mission "Cut 200 planks" +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#. ~ Dialogue line in mission "Gather 30lb Salt" +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#. ~ Dialogue line in mission "Gather 75 Rocks" +#. ~ Dialogue line in mission "Gather 50 Pipes" +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#. ~ Dialogue line in mission "Gather 150 Bleach" +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#. ~ Dialogue line in mission "Kill 50 dinos" +#. ~ Dialogue line in mission "Kill me a T Rex" +#. ~ Dialogue line in mission "Locate Commo Team" +#. ~ Dialogue line in mission "Cull Nightmares" +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#. ~ Dialogue line in mission "Disable External Power" +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "We need help…" +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"There's a weird fungus that started to invade ever since , " +"and several individuals in strange robes are cultivating it. I've seen what" +" it can do, so I need you to execute them and destroy all traces of these " +"strange mushrooms." +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "God bless you!" +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "That fungus is going to kill us all if it isn't stopped." +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "Despite how fast it grows, it's highly vulnerable to fire." +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#. ~ Dialogue line in mission "Missing Caravan" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Have you dealt with them?" +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you. I don't like killing people, but this time we had too. Here, " +"take this; its some of our internal money that we've started using. You " +"know those religious pamphlets shaped like bills people would leave? These " +"are some of those, couldn't stand 'em myself." +msgstr "" + +#. ~ Dialogue line in mission "Fungus Among Us" +#: data/json/npcs/godco/godco_missions.json +msgid "We'll have to try again, I suppose." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Relic Recovery" +msgstr "" + +#. ~ Description of mission "Relic Recovery" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Retrieve a religious relic for Greenwood in exchange for " +" icons." +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've been looking to spruce up this place with some iconography, and a small" +" relic would do just that. It'd help tremendously with morale around here, " +"so I need you to find one for me." +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#: data/json/npcs/godco/godco_missions.json +msgid "Please bring it back as soon as possible." +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "It'd really help us…" +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#: data/json/npcs/godco/godco_missions.json +msgid "I know most cathedrals keep small relics, that's a good place to look." +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you, . Take these for your trouble." +msgstr "" + +#. ~ Dialogue line in mission "Relic Recovery" +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "I'll have to make my own, I guess…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Bible Belt" +msgstr "" + +#. ~ Description of mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Find twenty King James Bibles for Greenwood in exchange for " +" icons." +msgstr "" + +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"When we skipped town during , most of us left our possessions" +" behind. We only have a few Bibles here for all of us, and they're starting" +" to fall apart. If you could get 20 more, in the King James version, I'd " +"pay well for them." +msgstr "" + +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "May God bless you." +msgstr "" + +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "A book store should have enough, I'll mark one for you." +msgstr "" + +#. ~ Dialogue line in mission "Bible Belt" +#: data/json/npcs/godco/godco_missions.json +msgid "May God bless you, ." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Remnants of Civilization" +msgstr "" + +#. ~ Description of mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "Find ten rolls of toilet paper for Julian Ray." +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "I have a job for you…" +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"As a matter of fact, yes you can. You see, we're running low on toilet " +"paper. It's not something we can't live without, but it's luxury we can " +"afford. I can pay you handsomely if you find us ten rolls of toilet paper." +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "Well, that's great. Good luck." +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "Changed your mind already?" +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "You remember what toilet paper is, right?" +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "How's the search going? Any luck?" +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you. Maybe you people aren't so bad after all." +msgstr "" + +#. ~ Dialogue line in mission "Remnants of Civilization" +#: data/json/npcs/godco/godco_missions.json +msgid "Could you give it to me then?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "The Honeymooners" +msgstr "" + +#. ~ Description of mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "Get two wedding rings for Julian." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "Get two wedding rings." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Olwen and I have been dating for a while now, and I was planning on asking " +"her to marry me. I never got the chance to buy our rings before " +", but I think I'll surprise her with some in a few days. If " +"you could get me two of them, I'll pay a fair price: $250 in icons." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks , I'm counting on you." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'd mean so much to the both of us, and there's a lot of money involved." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"A jewelry store should have a pair. If not, I'd check a wedding venue." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the rings?" +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "Here's the money, as per our terms. I really do appreciate this." +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#. ~ Dialogue line in mission "Find cactus seeds" +#. ~ Dialogue line in mission "Retrieve Thorazine" +#. ~ Dialogue line in mission "Writers' Will" +#. ~ Dialogue line in mission "Writers' Will II" +#. ~ Dialogue line in mission "Dinner for Two" +#. ~ Dialogue line in mission "Fishy Business" +#. ~ Dialogue line in mission "Natural Chemistry" +#. ~ Dialogue line in mission "Pebble Pusher" +#. ~ Dialogue line in mission "Digital Revolution" +#. ~ Dialogue line in mission "Missing Persons" +#. ~ Dialogue line in mission "Finding Files" +#. ~ Dialogue line in mission "Mathematical Measures" +#. ~ Dialogue line in mission "Radio-active" +#. ~ Dialogue line in mission "Cotton Conundrum" +#. ~ Dialogue line in mission "Spinning Wheels" +#. ~ Dialogue line in mission "Plumbing Maintenance" +#. ~ Dialogue line in mission "Planning Planers" +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "What good is this?" +msgstr "" + +#. ~ Dialogue line in mission "The Honeymooners" +#: data/json/npcs/godco/godco_missions.json +msgid "I'll have to look for them myself…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Retrieve the fertility supplements" +msgstr "" + +#. ~ Description of mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "Get Gemma's 25 fertility supplements." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some supplements." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"To be honest, I'm not alright. Have you met Darryl? He's my husband, and " +"we had a go at getting a baby recently. The thing is, its not happening. " +"Now that we're in a safe spot, on our feet again, I want to try. I'm trying" +" to find some fertility supplements. I ordered some before ," +" but I never got to pick them up. If you'd go over and get them for me, I'd" +" pay you." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "This means so much to me." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "They should be near the counter, or on a shelf." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found my pills?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Oh thank you! Darryl will be so happy to hear about this! Take there for " +"your payment, it must've been hard for you." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve the fertility supplements" +#. ~ Dialogue line in mission "Find cactus seeds" +#. ~ Dialogue line in mission "Retrieve Thorazine" +#. ~ Dialogue line in mission "Writers' Will" +#. ~ Dialogue line in mission "Writers' Will II" +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "How unfortunate…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Find cactus seeds" +msgstr "" + +#. ~ Description of mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "Find ten cactus seeds for Gemma." +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some cactus seeds." +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'm wanting to try growing some new plants. I've never tried growing " +"cactus; if you could find some seeds for me, I'd pay you." +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "I suppose more local fauna could work." +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd try a gardening store or a home supply store would have some." +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found any cactus seeds?" +msgstr "" + +#. ~ Dialogue line in mission "Find cactus seeds" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I appreciate that, here's your money. Parts of the cactus, such as the " +"fruit, are edible. I'll have to ask Simon if he can experiment with some of" +" them." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Retrieve Thorazine" +msgstr "" + +#. ~ Description of mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 75 anti-psychotics for Jane." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some antipsychotics." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'm running out of antipsychotics, and Arturo is starting to see things " +"again. I'd pay for seventy-five antipsychotic pills, and be eternally " +"grateful." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you. Arturo will be happy to get these." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Would you please reconsider? Arturo's had some bad hallucinations before, " +"he'll go crazy without them." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "The storage room of a pharmacy should have them." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the antipsychotics?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Thorazine" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"God bless you, . Arturo shouldn't have to worry about his " +"hallucinations for a long time." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Renewable Energy" +msgstr "" + +#. ~ Description of mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a solar panel for Corrie." +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "I have a plan…" +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Okay, great. We're gonna create a charger and a generator all in one. " +"Here's the battle plan. Zack could create the framework, you'll get me a " +"solar panel, the rest I can craft or repurpose from the bus. Helena's " +"promised us a reward if this thing lives up to her standards." +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"With my brains and your brawn we'll make an excellent team. A regular solar" +" panel will do just fine." +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "No electricity for us then." +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "All you need is a good wrench and a solar car." +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have the solar panel?" +msgstr "" + +#. ~ Dialogue line in mission "Renewable Energy" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"The great work is now complete. Are you good with words, by the way? I was" +" thinking, maybe you should be the one to negotiate with Helena. But " +"whatever you do, don't accept their icons. Our work is worth a lot more " +"than their valueless currency." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Writers' Will" +msgstr "" + +#. ~ Description of mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 800 sheets of paper for Felicity Powell." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some paper." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Since happened, I've had a surprising amount of free time. " +"I want to start writing, but there's very little paper around here. For the" +" time being, eight hundred sheets should do; I'll pay if you can get it for " +"me." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks, you'll be the first to see my writing." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "I can understand that. The offer's still available if you reconsider." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "A bookstore or office supply should have tons of it." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the paper?" +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will" +#: data/json/npcs/godco/godco_missions.json +msgid "I appreciate it. I'll get to work on my manuscript." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Writers' Will II" +msgstr "" + +#. ~ Description of mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 30 pencils for Felicity Powell." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some pencils." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've been writing for a bit, and I've used up my pencils. If you could get " +"me thirty more, I'll give you some money." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "I do appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "I can understand that. The offer's available if you reconsider." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "An office building should have tons." +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the pencils?" +msgstr "" + +#. ~ Dialogue line in mission "Writers' Will II" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you so much! I'll get back to work on my manuscript, I should have it" +" ready in a month or so." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Get some oxycodone" +msgstr "" + +#. ~ Description of mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "Find seven oxycodone pills for Theresa." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some pills." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've got an idea to solve my problem. I'll pay you if you can find seven " +"oxycodone pills for me; the ones they used to prescribe after a surgery." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you, . I'm glad the youngsters still help the elderly." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I can understand your hesitation . I wouldn't worry about it" +" too much." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"An old doctors office should have some. They have those fancy autodocs " +"upstairs." +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found my painkillers?" +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I want you to have these few things of mine, I won't be needing them " +"anymore. I think I'll take a walk in the woods, get some fresh air for " +"these old bones…" +msgstr "" + +#. ~ Dialogue line in mission "Get some oxycodone" +#: data/json/npcs/godco/godco_missions.json +msgid "Deceitful rogue, you…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Dinner for Two" +msgstr "" + +#. ~ Description of mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a candle for Jeremiah." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a candle." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Have you met Chloe? She's the girl with the butcher knife, came here with " +"Sonia. This may sound silly, but I want to ask her out on a date, have a " +"picnic some time. The only thing I need to get this plan to come together " +"is a candle. If you happen to find one, I'll pay you for it." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#. ~ Dialogue line in mission "Natural Chemistry" +#. ~ Dialogue line in mission "Pebble Pusher" +#. ~ Dialogue line in mission "Out Of This World Cures" +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Thanks, ." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "Please? The dating scene isn't that big around here." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "Someone's house might have one." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the candle?" +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#. ~ Dialogue line in mission "Gather 150 Bleach" +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#: data/json/npcs/godco/godco_missions.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Dinner for Two" +#. ~ Dialogue line in mission "Fishy Business" +#. ~ Dialogue line in mission "Natural Chemistry" +#. ~ Dialogue line in mission "Pebble Pusher" +#. ~ Dialogue line in mission "Out Of This World Cures" +#. ~ Dialogue line in mission "Digital Revolution" +#. ~ Dialogue line in mission "Missing Persons" +#. ~ Dialogue line in mission "Finding Files" +#. ~ Dialogue line in mission "Mathematical Measures" +#. ~ Dialogue line in mission "Radio-active" +#. ~ Dialogue line in mission "Cotton Conundrum" +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "That's too bad…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Fishy Business" +msgstr "" + +#. ~ Description of mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "Find three cans of tuna for Katherine." +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "Get some tuna." +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've had a craving for fish recently. Could you find three cans of tuna for" +" me? I'll pay you for them." +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "Alright. I'll do it myself." +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "A house or grocery store should have some." +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the fish?" +msgstr "" + +#. ~ Dialogue line in mission "Fishy Business" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you, here's your payment." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Natural Chemistry" +msgstr "" + +#. ~ Description of mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a chemistry set for Kostas." +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a chemistry set." +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've decided to start making more concentrated remedies for more serious " +"cases, but I don't have a way of refining any herbs to that degree. I'd pay" +" for a chemistry set." +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "We could all use the medicine, including you." +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "A laboratory or pharmaceutical factory should have one." +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the chemistry set?" +msgstr "" + +#. ~ Dialogue line in mission "Natural Chemistry" +#: data/json/npcs/godco/godco_missions.json +msgid "Blessings be unto you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Pebble Pusher" +msgstr "" + +#. ~ Description of mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 814 pounds of pebbles (5,600 pebbles) for Kostas." +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 5,600 pebbles." +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Demand for my herbal medicine has gone up recently, and I'm struggling to " +"get all of my ingredients sustainably. I'm going to build some planters on " +"the rooftop, but I lack the material to do so in full. I'd compensate you " +"fairly for 814 pounds of pebbles." +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I understand that it seems formidable, but there is a good deal of money for" +" you." +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"An outdoor emporium should have some. Of course, you could always dig them " +"up from a lakeshore or driveway." +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have the pebbles?" +msgstr "" + +#. ~ Dialogue line in mission "Pebble Pusher" +#: data/json/npcs/godco/godco_missions.json +msgid "Blessings be unto you. I'll start on the garden right away." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Out Of This World Cures" +msgstr "" + +#. ~ Description of mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "Find a Marloss berry for Kostas." +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a Marloss berry." +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'm wanting to experiment with some of the more… otherworldly fauna that " +"have appeared recently. I saw these pink berries inside a fungal " +"infestation the other day before I burned it with a Molotov. If you could " +"get me one, I can pay you with a discount on my medicine." +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'd wear a hazmat suit while I'm in there. Those spores are absolutely " +"nasty for your health, if my observations of nearby are any " +"indication." +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "Do you have the berry?" +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'll have to be careful with this thing, thanks for getting it for me. " +"Let's see what this can do…" +msgstr "" + +#. ~ Dialogue line in mission "Out Of This World Cures" +#: data/json/npcs/godco/godco_missions.json +msgid "Did you eat the thing? Please tell me your joking." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Digital Revolution" +msgstr "" + +#. ~ Description of mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "Get a e-ink tablet PC for Tom Powell." +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "Get an e-ink tablet PC." +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've assembled quite a collection of evidence in my research, and I want an " +"easier way to organize it. If you could get me one of those e-ink tablets, " +"I could scan all my documents into an easily-preserved digital format. " +"There's some money for you, too." +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#. ~ Dialogue line in mission "Missing Persons" +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you, . The truth is ever closer!" +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#. ~ Dialogue line in mission "Missing Persons" +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "Don't you want to know the truth behind ?" +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd check an electronics store for one." +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the tablet?" +msgstr "" + +#. ~ Dialogue line in mission "Digital Revolution" +#: data/json/npcs/godco/godco_missions.json +msgid "Here's the money I promised you. I'll start organizing my collection." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Missing Persons" +msgstr "" + +#. ~ Description of mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 25 missing person posters for Tom Powell." +msgstr "" + +#. ~ Dialogue line in mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 25 missing posters." +msgstr "" + +#. ~ Dialogue line in mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I want to take a look at some of the missing posters for any links. If you " +"could get me twenty-five of them, I could start my analysis. Make sure to " +"get posters for adults, I don't think any children could provide links." +msgstr "" + +#. ~ Dialogue line in mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"There should be plenty on poster-boards around town. A police station " +"should have a lot." +msgstr "" + +#. ~ Dialogue line in mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the posters?" +msgstr "" + +#. ~ Dialogue line in mission "Missing Persons" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I wonder what the link could be. Too much information? Government " +"conspiracy? Aliens? I'll have to find out." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Finding Files" +msgstr "" + +#. ~ Description of mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 200 files for Tom Powell." +msgstr "" + +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 200 files." +msgstr "" + +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've decided to broaden my horizons with my research, now I need more " +"general documents for examination, get the big picture. If you could get me" +" two hundred files, on anything, I'll pay you for them." +msgstr "" + +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Office buildings, police stations, any high-profile place should have what " +"we want." +msgstr "" + +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the files?" +msgstr "" + +#. ~ Dialogue line in mission "Finding Files" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"This should occupy my work for a while. Thanks , we'll discover the" +" truth one of these days." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Mathematical Measures" +msgstr "" + +#. ~ Description of mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "Find some MatheMAX for Olwen Powell." +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "Get MatheMAX software." +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I've started working on a small project of mine which requires a great deal " +"of computational input. A piece of MatheMAX software would be a great help." +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "Doing this many calculations by hand isn't very fun, you know." +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd check one of the local schools for a USB stick with it." +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the software?" +msgstr "" + +#. ~ Dialogue line in mission "Mathematical Measures" +#: data/json/npcs/godco/godco_missions.json +msgid "This'll be quite useful in the future. Thank you, ." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Radio-active" +msgstr "" + +#. ~ Description of mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "Get six antennae for Olwen Powell." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "Get six antennae." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Corrie and I have been working on a way to get in touch with anyone who's " +"still out there, and we've started rigging up an internet-to-radio " +"broadcast. The only thing we need are antennae, six of them specifically." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "This could give us a prosperous future, ." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "We've got to see how many people are out there." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "A radio tower should have some lying around in storage." +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the antennae?" +msgstr "" + +#. ~ Dialogue line in mission "Radio-active" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Now we can get in touch with a lot more people, see what's out there. Thank" +" you, ." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Cotton Conundrum" +msgstr "" + +#. ~ Description of mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 300 cotton patches for Maria Serrano." +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 300 cotton patchworks." +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'm starting to run low on cotton for my sewing. I think three hundred " +"cotton patches should hold me for a while; I'll pay you for them if you get " +"me some." +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "Great stuff!" +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "How am I supposed to tailor if I have nothing to tailor with?" +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"You could try cutting up some unneeded sweaters from a clothing store, or " +"you could make some yourself." +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the cotton?" +msgstr "" + +#. ~ Dialogue line in mission "Cotton Conundrum" +#: data/json/npcs/godco/godco_missions.json +msgid "Thank you, . This should do me for a while." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Spinning Wheels" +msgstr "" + +#. ~ Description of mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "Find an electric spinning wheel for Maria Serrano." +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "Get an electric spinning wheel." +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I want to try making my own cloth, it's getting harder to find the " +"quantities I need. I'll buy an electric spinning wheel if you can find one," +" it'd vastly expedite the process." +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "It'd really help me in getting your stuff to you faster." +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "A textile museum should have one lying around." +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the spinning wheel?" +msgstr "" + +#. ~ Dialogue line in mission "Spinning Wheels" +#: data/json/npcs/godco/godco_missions.json +msgid "This is wonderful! I'll really be able to put the pedal to the metal!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Plumbing Maintenance" +msgstr "" + +#. ~ Description of mission "Plumbing Maintenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Find 200 pipes for Helena Misinter." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Get 200 pipes." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"We were in the process of refurbishing the retreat when " +"interrupted us. Some of the plumbing around here was troublesome, and we " +"need to fix that. 200 pipes should be all we need to finish it." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#. ~ Dialogue line in mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "May God protect you." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#. ~ Dialogue line in mission "Planning Planers" +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "I'll find someone else, then." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"A public works or a craft shop should have some lying around. If not, try a" +" steel mill." +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the pipes?" +msgstr "" + +#. ~ Dialogue line in mission "Plumbing Maintenance" +#. ~ Dialogue line in mission "Planning Planers" +#. ~ Dialogue line in mission "Purging Heresy" +#. ~ Dialogue line in mission "Preservation of Sustenance" +#. ~ Dialogue line in mission "Investigate the Center" +#: data/json/npcs/godco/godco_missions.json +msgid "As expected of such a person…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Planning Planers" +msgstr "" + +#. ~ Description of mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "Find two planers for Helena Misinter." +msgstr "" + +#. ~ Dialogue line in mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "Get two planers." +msgstr "" + +#. ~ Dialogue line in mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"I'm looking to construct some fortifications around the church, should any " +"of Satan's devils decide to run amok. We have most of the material needed " +"for such an undertaking, but processing our raw lumber is taking far too " +"long. I've heard a planer could do such in a fraction of the time; I'll pay" +" for two of them." +msgstr "" + +#. ~ Dialogue line in mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "I'd poke around any industrial sites for some." +msgstr "" + +#. ~ Dialogue line in mission "Planning Planers" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the planers?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Purging Heresy" +msgstr "" + +#. ~ Description of mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Kill some bandits for Helena Misinter." +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Purge the heretics." +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Blasphemy, heresy, the righteous judgment of God! I have found the scum of " +"Hell pillaging a church for valuables! Even in , I shall not" +" stand for this. I want you to go there and wipe those s " +"from the Earth." +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Righteous judgment shall come!" +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Are you standing with them?" +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Attack at night to surprise them. Barring that, go in full force, guns " +"blazing. I wouldn't try to call a horde in, I don't want to ruin such a " +"holy place." +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Are the heretics purged?" +msgstr "" + +#. ~ Dialogue line in mission "Purging Heresy" +#: data/json/npcs/godco/godco_missions.json +msgid "Why have you failed us?!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Preservation of Sustenance" +msgstr "" + +#. ~ Description of mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Find five canning pots for Helena Misinter." +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Get five canning pots." +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"While we are blessed with a bountiful stock, we need a way to preserve our " +"newer food, mainly those potatoes Darryl's growing. Fortunately, he brought" +" a book on canning things. We need five canning pots to get the setup going" +" in full fashion." +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "May the Lord bless you." +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "An old factory might have one, or a hobby shop." +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "Have you found the canning pots?" +msgstr "" + +#. ~ Dialogue line in mission "Preservation of Sustenance" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Thank you. You're welcome to some of our first batch, if you're interested." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Investigate the Center" +msgstr "" + +#. ~ Description of mission "Investigate the Center" +#: data/json/npcs/godco/godco_missions.json +msgid "Go to the location Helena told you about and see who's there." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Center" +#: data/json/npcs/godco/godco_missions.json +msgid "See who's over there." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Center" +#. ~ Dialogue line in mission "Investigate the Trader" +#: data/json/npcs/godco/godco_missions.json +msgid "What have you found out?" +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Center" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"This should be very useful to us. Now we can truly begin our march of " +"righteousness." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/godco/godco_missions.json +msgid "Investigate the Trader" +msgstr "" + +#. ~ Description of mission "Investigate the Trader" +#: data/json/npcs/godco/godco_missions.json +msgid "" +"Find some proof that the representative near the New England Community " +"Church is crooked." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Trader" +#: data/json/npcs/godco/godco_missions.json +msgid "Find some proof about that merchant." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Trader" +#: data/json/npcs/godco/godco_missions.json +msgid "Thanks, we'll take the needed initiative." +msgstr "" + +#. ~ Dialogue line in mission "Investigate the Trader" +#: data/json/npcs/godco/godco_missions.json +msgid "Of course, you have no evidence." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Helena Misinter" +msgstr "" + +#. ~ Name suffix of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "prophet" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Simon Weaver" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "cook" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/godco/npcs.json +msgid "Eddie McKenzie" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/godco/npcs.json +msgid "guard" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Chloe Taylor King" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Name suffix of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "member" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Sonia Greene" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/godco/npcs.json +msgid "Zachary Montes" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Darryl Johnstone" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Katherine Weaver" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Julian Ray" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ Name suffix of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "dorm leader" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Gemma Johnstone" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Russell Connelly" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Tom Powell" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Kostas Walsman" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Father Greenwood" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "clergyman" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Jane Schulz" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Corrie Kaja Dosia" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Felicity Powell" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Theresa Monoco" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Jeremiah Weaver" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Olwen Powell" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/godco/npcs.json +msgid "Maria Serrano" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/godco/npcs.json +msgid "Arturo Maldonado" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Random NPC, can direct you to the free merchants and sell you things. +#. ~ Random NPC, non persistent, can direct you to the free merchants and sell +#. you things. +#: data/json/npcs/godco/npcs.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Caravan Merchant" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Random NPC, persistent, is predatory in their pricing and aims to exploit +#. God's Chosen for profit. +#. ~ Carries everything you could ever need to defend yourself. +#: data/json/npcs/godco/npcs.json data/mods/Defense_Mode/npcs.json +msgid "merchant" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/shared_effects.json +msgid "" +"This is a fake response to prevent errors. Please dont give the player the " +"variable below." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "How are things around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Could you tell me about the community?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Want to come with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "What do you see in your visions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "I must be seeing things again! Stay away from me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "* eyes you menacingly with a scowl on his face. \"What do you want?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Hi, . It's good to see you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"Hi, . Could I pat you on the shoulder? I wanna be sure you're " +"here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Hi, . What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Are you alright?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Hey Arturo, how are ya?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Nothing, I'll see you later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:f" +msgid "Yeah, just that I sometimes see things. I wanna be sure you're real." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:m" +msgid "Yeah, just that I sometimes see things. I wanna be sure you're real." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:n" +msgid "Yeah, just that I sometimes see things. I wanna be sure you're real." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "It's alright, just take your time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "What's hangin'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"I've had a bad run of things. I grew up real poor, in a bad part of town, " +"always got my nose where it shouldn't have been. When I was about eighteen," +" I started doing coke heavily. Every two days, I'd get spaced out on the " +"stuff; started robbing gas stations and dumb things like that for a " +"fix. I went to jail, and I met the New England Church Community there. I " +"joined up to find penance for my sins. Another thing, stay off of that " +" stuff; I messed up my brain real bad doin' that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"They're not so hot. The whole compound is always low on food, there's " +" out on the roads, and Helena's starting to panic a bit. " +"She thinks I'm a holy visionary, with my episodes… Sometimes I want to " +"believe her. I usually take the Thorazine Jane has, but I've been getting " +"it less and less." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"Well, its an old church group that decided to become doomsday preppers. I " +"don't know much else, except that they used to do a lot of charity work. I " +"met them that way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"Nah. Not everything's perfect around here, but it's the only thing I've got" +" left." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"&Arturo stares blankly for a moment. \"The man in the mirror comes to me at" +" night, and whispers things in my ear. Eyes on the walls, watching, " +"watching… The woman who crawls.\" I'm sorry about that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:f" +msgid "" +"I see things sometimes, and there's no way anyone could look like you! I " +"know you're not real, and if you are, stay away you ugly !" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:m" +msgid "" +"I see things sometimes, and there's no way anyone could look like you! I " +"know you're not real, and if you are, stay away you ugly !" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgctxt "u:n" +msgid "" +"I see things sometimes, and there's no way anyone could look like you! I " +"know you're not real, and if you are, stay away you ugly !" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Chill out man, I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "" +"&\"I'd be a lot better if you'd go away, I'm not up for talking right now.\"" +" Arturo turns back his activities, ignoring you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +msgid "Fine then, , I'll see you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "What's it like living here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Is there anything I can help you with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "How've things been since ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Do you knit at all? I noticed you have sewing needles." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I have no interest in dealing with you, unnatural abomination. Keep away " +"from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "What are you doing around here? I don't want to talk to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"&Theresa looks up from her knitting, with a sparkle in her eyes. \"Come on " +"in, . I'm glad to see you again, have a seat.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"Praise the Lord. It's good to see you're still around, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Welcome, . I don't think I recognize you, I'm Theresa." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Nice to meet you, Theresa. I'm ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Hello, Theresa. How are you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "What's the insults for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Fuck you then, I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"It is nice to meet you as well. I reckon you got some questions about our " +"group." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Just fine. Nice of you to ask. How's it going, ?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I'm doing as well as can be expected. How's everything, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'm here about the scarf." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'm here about the blanket." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'm here about the quilt." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"We're doing better than most, to put it mildly. There's a reason for that, " +"as for everything. Say, have I told you about my husband? I'm sorry if I " +"already have, my memory's not what it used to be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Tell me about your husband." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"He was an exceptional man. Ever since he was a child it was clear that " +"there was something special about him. My husband had a way with people, " +"and with God too. But, after all he was as human as you and I. He was " +"corrupted by addiction. One day, God appeared to him in a vision that " +"turned his life around, he had other plans for him. From then on he didn't " +"take his life for granted. He used his talent and newfound inspiration to " +"better the people around him." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "So, he founded the community?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Tell me about his visions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"That's right. He wanted something to return for the guidance he received " +"when he was at the lowest point of his life. He created a charity group " +"which, over the years, became what's now known as the New England Church " +"Community. He lead them for many decades, until his death a few years " +"before his prophecy was fulfilled. Now, our niece Helena leads the " +"community." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"He was a man of many secrets. It would've been too personal to share, I'm " +"afraid. On the other hand, there was a prophecy he was quite vocal about. " +"In a way, he predicted long before the first warning signs " +"appeared. Thanks to him, we had the foresight to prepare. Oh what a great " +"man he was…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"Oh you don't have the time for that, do you now? It's a long, long tale, " +"thank goodness. I'm grateful, for I was blessed with a full life." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"That's very sweet of you , but there's nothing I could " +"possibly want from this mortal world. My life is now complete, I believe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"Yes, I knit and sew in my spare time. Its' helped keep my hands in good " +"shape over the years." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Could you make something for me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I suppose I could, in exchange for a few icons. A scarf is five, a blanket " +"ten, a quilt thirty." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'll have a scarf." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'll have a blanket." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I'll have a quilt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "How long does it take you to make these?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "I've changed my mind. How're you feeling?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I can knit a scarf ready by tomorrow, a blanket in two days, and a quilt in " +"a week." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I hope you like it . If you want anything else, just come " +"back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "Thank you, Theresa. I'll put it to good use." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"I've grown tired, . I haven't left here since we came, and " +"things outside are getting worse each day. All my old aches and pains have " +"come back too; I can't see too good, and my muscles are always sore. I " +"don't like where my niece is going either; she's ever more fanatical, and " +"taking my dear husband's prophecy to the extreme. I'm content with my life," +" though. I've lived long and prospered by the grace of the Lord." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Is there anything I can do to help?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"You clearly have the mark of a sinner. I've seen your kind out and about " +"after the Flood, killing and maiming like wild animals. None of you are any" +" good, not even to God, and you're of no good to me either. Run on back to " +"your sinful ways, now. God has judged you already." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Aunt_Theresa.json +msgid "" +"You've done me poorly enough times now, I won't have any more of it. Get " +"out of here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "What are you doing here, go away! I don't want to talk to you…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Aw hey, it's you again, . How have you been?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Aw hey, it's you again, . How have you been?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Hey , what's up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Hey , what's up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Oh… hi. I don't know you. My name's Chloe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Nice to meet you, Chloe. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Hi. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Do you wanna shoot the breeze?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Just saying hello. Keep safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Okay , I'll leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Shoot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Really, what's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "How'd you and Sonia come to meet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "How'd you and Sonia come to meet again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Aren't you a bit young to be carrying a knife?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "On second though, let's talk about something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"Things suck right now, but you know that anyway. I don't even know why you " +"bother asking these stupid questions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"I'm not a baby you know, I don't need a babysitter. Sonia looks out for me " +"though. She's not so weird, I guess. She promised to give me guitar " +"lessons and she even signed me an autograph. I know she's only nice to me " +"because I saved her, but that's okay; we're equal now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Yeah, that's enough for me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgctxt "u:f" +msgid "" +"You're creepy. I'm sorry for your lack of friends but, like, I'm literally " +"a kid. Everyone on Earth turned into a zombie, we're running out of toilet " +"paper and everything, and my parents are gone. I know they're still alive " +"and they're looking for me. I miss them. Is that enough personal stuff for" +" you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgctxt "u:m" +msgid "" +"You're creepy. I'm sorry for your lack of friends but, like, I'm literally " +"a kid. Everyone on Earth turned into a zombie, we're running out of toilet " +"paper and everything, and my parents are gone. I know they're still alive " +"and they're looking for me. I miss them. Is that enough personal stuff for" +" you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgctxt "u:n" +msgid "" +"You're creepy. I'm sorry for your lack of friends but, like, I'm literally " +"a kid. Everyone on Earth turned into a zombie, we're running out of toilet " +"paper and everything, and my parents are gone. I know they're still alive " +"and they're looking for me. I miss them. Is that enough personal stuff for" +" you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "I'm sorry for your loss. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"Well, I grew up in the city. My parents were always out of town on some " +"business meeting or another, so I had plenty of time to myself. They're " +"great people; mom's a wonderful cook, she makes an amazing fish casserole. " +"Dad's a hot shot for military contracts, he handled business deals for DARPA" +" and whatnot. He's an ex-marine, and taught me how to defend myself with a " +"knife." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Where do you think your parents are now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"I was home alone during the ongoing riots. My parents chose the worst " +"possible time to reconnect, which sucks, but I'm also kinda happy for them." +" Anyway, they were part of the NECC people, so they knew about this place " +"and their plans and all. Thing is, it was, like, really far away. I kinda " +"didn't want to go alone but I also didn't want the rioters to eat me, so I " +"asked Sonia - my neighbor - to evacuate with me, I guess. So that was fun; " +"escaping my hometown, walking down the country road, waiting for a horror to" +" ambush us. Spoiler alert: we were attacked. So this zombie shambles in " +"front of us and Sonia whacks it real hard with her guitar! Its brain " +"splatters all over the pavement, I threw up 'cause it was so disgusting. We" +" got here soon after that. My parents weren't here, obviously. Oh man, " +"they must worry about me so much…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Thanks for the info. Let's chat about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/godco/members/cook.json +msgid "Thanks for the info." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"I don't know. They were going to a contract deal before the riots broke " +"out, at one of military bases I think. I don't know what happened to them " +"from there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "I'll let you know if anything turns up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "I'll let you know if anything turns up. See you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"Aren't you a bit too old not to realize how dangerous the world is for a kid" +" like me? I know how to handle one without hurting myself! My dad taught " +"me everything, he's a real pro." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "That makes sense." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "They're not dead." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "I don't wanna talk about it right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Alright, let's change the subject." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "" +"I said to get lost, ! I can't believe you really think everything's" +" alright, after all the shit you've done." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Chloe_Taylor_King.json +msgid "Alright , I'll leave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "How are things, living here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Are the non-joinees treating you fairly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "What needs to be done?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "&Corrie briefly glances at you and shoots a glare. \"What do you want?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Hey there, . Welcome to the losers club." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I'm just passing through." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Hey Corrie, you free?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Hey Corrie. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Well if that's the case, I don't suppose you could help out struggling " +"survivors, do you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_gunrunner.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "Sorry, not interested." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Hey, we're on the same boat, aren't we?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Just so you know, a lot of the folks here might not take to kindly to your " +"appearance. I'm cool with it, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Why would that be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Thank you for your politeness and generosity. I'll be seeing you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Sure. I can clear a few minutes of my oh-so hectic schedule." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Sorry Corrie. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"&Corrie blankly stares at the wall for a moment. \"Me and my friends were " +"in the cities when it hit, I was the only one to make it out. Some gigantic" +" horror… devoured… everything in its way. There was a memorial service and " +"all, organized by the church-goers. By far the nicest thing they've done " +"for me.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Sorry for bringing it up. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Sorry for bringing it up. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Like second-class citizens, that's how they treat us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"I'm just here, really. I'm the local mechanic around here, I just fiddle " +"with the machinery. Just about all of it is a , older than " +"dirt and nearly unfixable. They're running a wood-fire generator for power," +" the thing is the noisiest clunker I've ever heard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "How have things changed after that deal with Helena?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "No rest for the weary…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Not much. I told you not to go for the icons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Sorry to hear that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Yeah, yeah they have. I've noticed a change in attitude towards us, the new" +" guys. Positive ones. Things might be looking up, a little bit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "How about some food as payment?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Glad to help. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Glad to help. See you around, Corrie." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Oh, I completely forget. Here you are." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Basic repairs and upkeep, mostly. The generator in the basement is on its " +"last legs, so I've been thinking about building a solar array for this " +"place. Helena's against it, but I want to change her mind. All I need are " +"a few spare parts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "I can help you get the items you need." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Sure, I'll come. I hate staying here, and you've gone out of your way to " +"help me. I appreciate that, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "" +"Nearly everyone here went to a church that was a bit… out there, shall we " +"say. They hate what they call \"mutants\", how some creatures and people " +"have physically changed inexplicably after everything went to shit. I'm " +"glad they didn't kill you on the spot, not many people are left out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Well, thank's for telling me. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "Wow. This place is crazy, I'm outta here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "No, not really. It's not like I've got any business with you anyways." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "What's the attitude for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "I'm outta here then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "You know well what I'm upset about . Now go away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +msgid "See you later ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "About that well…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/sadie.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "How are things here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Nice farm you have here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:f" +msgid "What the are you, sinner? Get away from me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:m" +msgid "What the are you, sinner? Get away from me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:n" +msgid "What the are you, sinner? Get away from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Shove off, we've got no good words for each other." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Praise the Lord." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Welcome back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:f" +msgid "Nice to see you again, survivor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:m" +msgid "Nice to see you again, survivor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:n" +msgid "Nice to see you again, survivor." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:f" +msgid "Well I'll be damned, a fellow survivor! I'm Darryl, nice to meet you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:m" +msgid "Well I'll be damned, a fellow survivor! I'm Darryl, nice to meet you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:n" +msgid "Well I'll be damned, a fellow survivor! I'm Darryl, nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Nice to meet you too, Darryl. Neat farm you have here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Hey Darryl. Got a minute?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Hey Darryl. Care to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "How are the chickens?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "What's the poor attitude about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Fuck you , I'm outta here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I guess I can spare a few minutes. What is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Can I buy anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/foodguard.json +msgid "Do you have any family?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"This uncertainty is eating me inside, to be frank with you. I'm a simple " +"man: I tend my farm, I scare off vermin, but even I can see somethin' ain't " +"right here. I've talked to my wife, I had a word with Damien, they told me " +"to have more faith in God. It's the last sliver of hope I have left, and I " +"was told that's enough." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"Well, I'd rather not get into my life before all this. I have a farm to " +"maintain, after all. Would be nice, sharing our tales while sipping cold " +"brew beer. Not at a time like this. Now if you'll excuse me, I'll be back " +"to work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Is there anything I can do to help you out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll leave you to it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"Took us three days and four hard-working hands to clear this humble little " +"land. It's a far-cry from my old garden, it really is. I heard theories, " +"from Tom of course, that really messed with my head. You can never know " +"what's in one of them toxic clouds, can ya? I suspect goo-puker blood. " +"That putrid oil is a sure way to make any soil infertile, or so that nitwit " +"says. Here I go again, ramblin' once more. One of my bad habits." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"Huh, never would have thought you were interested in the fine art of " +"farming. Sure, I've got seeds I can say goodbye to… if you have the " +"appropriate money of course." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Let's trade, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"It's finished, and I've got eggs! I'd be willing to sell ya some, a dozen " +"for seven icons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy some." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "That's a bit rich for my blood. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"All right, this is what I've got: I can give cucumber, barley or blackberry" +" seeds for one icon; carrot, buckwheat or cranberry seeds for two icons; " +"oat, sugar beet or potato seeds for three icons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy cucumber seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy barley seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy blackberry seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy carrot seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy buckwheat seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy cranberry seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy oat seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy sugar beet seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll buy potato seeds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"Can't you just give them to me for free? You said you didn't need them." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:f" +msgid "" +"Well, you got me there. I sure ain't one to block a fellow farmer's right " +"to reclaim this God-given earth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:m" +msgid "" +"Well, you got me there. I sure ain't one to block a fellow farmer's right " +"to reclaim this God-given earth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgctxt "u:n" +msgid "" +"Well, you got me there. I sure ain't one to block a fellow farmer's right " +"to reclaim this God-given earth." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "Thank you. See you around, Darryl." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"It really isn't difficult to earn your money here. Hard labor, like the " +"rest of us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"I've got a wife, Gemma. She's a grand lady, should be around here " +"somewhere. She used to teach biology, and we both love gardenin'; that's " +"how we met, ya see. She 'aint been herself lately, I'm startin' to worry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "I'll check on her. I hope everything works out for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"Oh, they passed a long time ago. Wish they could've seen Gemma and I marry…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "I'm sorry for your loss." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"I've heard of unnatural monsters such as yourself causing chaos after the " +"fall of civilization, and how men have transformed into horrors and gone mad" +" with sin. This is the judgment of God upon you heathens for your wicked " +"ways, and I want nothing to do with it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "" +"No, I well don't, not with you at least. I ain't interested in " +"whatever you've got to say." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +msgid "See you later then." +msgstr "" + +#. ~ Name of effect type id "godco_confessed" +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Had a Confessional" +msgstr "" + +#. ~ Description of effect type "Had a Confessional" +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "You decided to take responsibility for your actions." +msgstr "" + +#. ~ Apply message of effect type "Had a Confessional" +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "You finally got the weight off your chest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"I'm seeking forgiveness, Father. I've made mistakes in my life that I can " +"never take back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "What brings you back here? Come to exploit me again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "The Lord be with you… You don't seem all too well, I pray for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "The Lord be with you, brother." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Good to see you're still around, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "The Lord be with you, sister." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"The Lord be with you, brother. You seem new, nice to meet you. Welcome, " +"and welcome aboard!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"The Lord be with you, sister. You seem new, nice to meet you. Welcome, and" +" welcome aboard!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Nice to meet you too, Reverend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Good to see you again, Reverend. I wanted to talk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "I'm looking for work. Can I do anything for your congregation?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Nice meeting you, Reverend. I'd best get going though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "What's wrong with me, if you could say?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "What are you talking about?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "What can I do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Where am I?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "How may I help you, brother?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "How may I help you, sister?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Where am I again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Could you tell me a bit about this church?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "We all have, brother, we all have." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "We all have, sister, we all have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Thanks for your time, Reverend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"This is the New England Community Church, the congregation of it. Praise " +"the Lord that we made it through!" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Snippet in category "schizo_self_talk" +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/snippets/schizophrenia.json +msgid "What are you doing out here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"We all came out here when rocked the world. It's an old " +"retreat Helena bought in the hopes of renovating it, good thing we did." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Could I ask you a few more questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"I had a pretty comfortable life growing up. My parents were florists, owned" +" a shop along the main street of town. They were always so cheery, as if " +"nothing bad could phase them. When I was about fifteen, I dreamt that the " +"Lord spoke to me; as if urging me to go and spread his Gospel, so I did. I " +"took odd jobs at several churches for a while, before I went to seminary. I" +" went between three different churches, before I found this one. I've been " +"here since." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"The full name is the New England Community Church. Helena's father started " +"it about twenty years ago. The flock may be small, but we've always helped " +"each other when times were tough; we're like a family now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "What do you think about Helena?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"&Greenwood looks over his their shoulder, briefly glancing around before " +"speaking in a low whisper. \"Don't tell anyone I said this, but I don't " +"like Helena at all. Her father was a real nut, he'd rave on and on about an" +" apocalypse he'd prepared for. He always thought that his church would be " +"the ark to weather the storm, that God would destroy the world by unleashing" +" the armies of Hell; and he wasn't talking about the Second Coming of " +"Christ. Helena's just as fanatical as he was, and it reflects in her " +"inadequate leadership. To be honest, I'm highly concerned for some of the " +"people here; they're obsessively zealous with Helena, and harbor a " +"xenophobic hatred of everything. As in Matthew 15:14, 'They are blind " +"guides. And if one blind person guides another, they will both fall into a " +"pit'.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"Well, it's your appearance. You're… how do I say, significantly different " +"than what most people are used to. With the sudden appearance of strange " +"phenomenon following the Rapture, some have taken your changes as a mark of " +"demonic corruption, and won't be very kind to you either. Be wary of this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Alright. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "Thanks for the info, I'd best be going then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Father_Greenwood.json +msgid "" +"I've already given you a second chance, and yet you kept right on abusing " +"me. I can't stand it any longer, and I want nothing to do with you. I hope" +" that God will show you the light soon enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "How's your family?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Is there anything I can do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "How's the manuscript coming?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Please, go away. I don't want to talk to you right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Oh, hi." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Hey, good to see you're still around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Hey , nice to see you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Oh, hi there. My name's Felicity, nice to see a new face." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Felicity? Nice to meet you. How are things here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Hi Felicity. Got a minute?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "What's all that about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Hi Felicity. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"I'm always good for a talk. It's nice to have company, even if we don't " +"have much else to offer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "What's on your mind?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "They're alright. What can I do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "It's nice to meet you, but I need to head out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"They're alright, but they won't take kindly to someone with your… " +"appearance. What can i do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "If that's the case, I'll leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"I'm actually from New England, Rhode Island specifically. I grew up in " +"Providence, the state capital. It was lovely there, I'd always walk to " +"school and stopped in the park on my way home. Mom was an accountant for " +"various companies, she went to Rivtech back when it was a startup. Dad was " +"a baker, ran a shop on the corner of Chalkstone and Mt Pleasant. It smelled" +" so good when you walked by… I always wanted to be a writer, but I wound up" +" as a proofreader for Stillwater, a publishing firm. I met Tom at that " +"office, we got married about three years later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Why'd you move out here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"Tom and I wanted to get away from the city, so we found a home up here. We " +"didn't move again until , when we came here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"We've been through a lot without much help, it's been difficult to cope. " +"Still, we put on a happy little face, and some of us pretend everything's " +"all right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "I suppose we do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid " Bye, Felicity." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"My family's alright. I have a wonderful daughter, Olwen; she's an " +"electronics nut, had a great job with it too. My husband Tom is the crazy " +"one, always rambling on about conspiracy theories, secret agents, all that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Could you tell me more about Tom?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Could you tell me more about Olwen?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"Olwen's a bright girl, always has been. She studied electricity and " +"computer science when she was in college, found a job with a research and " +"development firm. My girl's a fiancee now, her and Julian were going to get" +" married in a few months. She might teach you something, if you ask." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"He wasn't always like this. Olwen came not long after we married, he was a " +"great, caring father to her. A few months before is when he" +" lost it, got in some survivalist circle. He'd stay up pouring over " +"newspapers and any documents he could find, and wound up quitting his job to" +" study it more. We didn't see much of him for a while, always in the " +"basement, and took out a chunk of our savings to buy canned goods en masse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Is there any way to get him out of it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"I don't know. I've tried talking to him, tried to convince him to give it " +"up. I think he's stressed out with everything going on, and snapped because" +" of that. I just want my husband back…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "I'll see what I can do. Bye, Felicity." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"It's finally finished! Here, I want you to have a copy of it. This is my " +"first time writing like this professionally, I hope you enjoy it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Thank you, I'm sure it's lovely." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "I'm still working on it. I'll have it ready soon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/foodguard.json +msgid "Good luck with that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "" +"Overall, you've been quite unpleasent to us, and I've frankly had enough of " +"your prude nature. I won't repeat myself more, go away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Felicity_Powell.json +msgid "Alright , I'll see you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "What does a dorm leader do exactly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Can I help you with anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "I want to join the community." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:f" +msgid "" +"The Lord isn't with you, and that's obvious. Get out of my sight, sinner." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:m" +msgid "" +"The Lord isn't with you, and that's obvious. Get out of my sight, sinner." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:n" +msgid "" +"The Lord isn't with you, and that's obvious. Get out of my sight, sinner." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"I'm rather busy at the moment, I don't have the time to talk right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Good to see you're still around, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Hey . How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"Great to see a new face. I'm Gemma. Will you be staying here with us?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Nice to meet you, Gemma. I'm just passing through." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Nice to meet you, Gemma. I'm seeking asylum." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "I'm already staying here. Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Hi, Gemma. How're you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Hello, Gemma. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Are you sure? I've got all the time in the world." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "What's the harsh reception about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Fine then, screw you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:f" +msgid "" +"It's nice to meet you too, survivor. It's a tragedy what's become of the " +"New England Church Community, perhaps it'll flourish again someday." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:m" +msgid "" +"It's nice to meet you too, survivor. It's a tragedy what's become of the " +"New England Church Community, perhaps it'll flourish again someday." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgctxt "u:n" +msgid "" +"It's nice to meet you too, survivor. It's a tragedy what's become of the " +"New England Church Community, perhaps it'll flourish again someday." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid " Nice meeting you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"I heard what it's like out there. You must be weary from exploring this " +"unforgiving wasteland. I'm sorry that you're leaving us this soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"We are all under God's protection here. Our community, like all moral " +"civilizations, has a set of rules. Obey the Decalogue, have respect for " +"your neighbors and we'll get along just fine, okay?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Got it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "What is the Decalogue?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"Its also called the Ten Commandments, if you've heard it by that. A long " +"time ago, Moses lead the Israelites out of slavery in Egypt, towards the " +"Promised Land. They broke their Covenant with God, and were cursed to " +"wander the desert for forty years, as opposed to the nineteen days it would " +"normally take. On the way there, Moses went atop Mount Sinai to speak with " +"God. He saw a burning bush, and heard the voice of the Lord; who engraved " +"the Decalogue on two tablets of stone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"&Gemma is in deep, silent thought for a moment, before clearing her throat." +" \"They read: 'I am the Lord your God, who brought you out of Egypt, out of" +" the land of slavery. You shall have no other gods before me. You shall " +"not make for yourself a carved image, or any likeness of anything that is in" +" heaven above, or that is in the earth beneath, or that is in the water " +"under the earth. You shall not take the name of the Lord your God in vain." +" Remember the Sabbath day, and keep it holy. Honor your father and your " +"mother. You shall not murder. You shall not commit adultery. You shall " +"not steal. You shall not bear false witness against your neighbor. You " +"shall not covet your neighbors house.\" They're written in Exodus 20:1-17, " +"for future reference." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"You are most welcome here. In the good old days we would've held a ceremony" +" for you. Oh well, times have changed. Accept this blanket, you may choose" +" either bed by the window. If you're hungry, you can go see Simon for a " +"meal, up to one per day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Thank you. See you around, Gemma." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "My story? It's been told a thousand times." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"I always have things on the go: tidying, organizing, cleaning, but I don't " +"complain. I never complain." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "There sure is. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"I'm feeling great! Even if the world's over, I always have myself and God " +"above." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "I'm feeling alright, just working away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "I'm happy to hear that, Gemma. I'd best be going." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +#: data/json/npcs/godco/members/foodguard.json +msgid "I'll see you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"My flowers look a bit dehydrated, I'd appreciate it if you watered them for " +"me. These indoor plants are the most calming reminders of life before " +"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "I meant \"Are there any jobs you know of?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "Sure. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"You certainly have the marks of one. I don't understand how you can go " +"walking around looking like an abomination, cursed by God, and think " +"everything's alright. I'm not interested in learning, either, so be gone " +"with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Gemma_Johnstone.json +msgid "" +"If you really want to know the truth, I;m quite upset with how you've been " +"acting as of late, and I don't want to talk to you. Now please, leave me " +"be." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:f" +msgid "Get away from here, sinner, we don't want your kind here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:m" +msgid "Get away from here, sinner, we don't want your kind here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:n" +msgid "Get away from here, sinner, we don't want your kind here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"What brings you here ? You know we don't want anything to do with " +"you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Blessings to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Bless you, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Stranger, what brings you to our holy home?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Good to see you again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Why might that be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I can't talk right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Fine then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I'm Helena, the caretaker of this flock. Who might you be, wanderer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I'm not doing much wandering, I'm staying here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I'm just passing through. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Just like all the sinners, roaming through Hell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "It certainly seems like it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "See ya later, crazy lady." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:f" +msgid "I'm glad you could make it here. May the Lord have mercy on you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:m" +msgid "I'm glad you could make it here. May the Lord have mercy on you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgctxt "u:n" +msgid "I'm glad you could make it here. May the Lord have mercy on you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Thank you, I hope he shares that sentiment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Thank you. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "What do you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Corrie and I have finished that solar cart." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Olwen's finished the radio transmitter she was working on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"I am a prophet, like my uncle before me. He saw , the " +"righteous judgment of God and set about preparing an ark to save us. He " +"passed before his visions could be fulfilled, and now I carry his righteous " +"banner." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"He had many visions, and he had many secrets. I don't know all of them, but" +" there was one he was highly vocal about, regarding , that " +"according to him \"The spawn of Satan shall descend upon the Earth, and all " +"will be consumed in death and destruction\". He never said much else about " +"it, and always had a mortified face whenever someone brought it up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"Thanks to my uncle's forethought, we've been blessed by God. We have plenty" +" of food for ourselves, safety from the hordes of Hell, and the continued " +"protection of the Lord our God." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"They denied us, they labeled us as a doomsday cult, threw sticks and stones " +"at us, and yet, we were standing resiliently. Why? Because we knew God was" +" on our side." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"We are all under God's protection here. Our community, like all moral " +"civilizations, has a set of rules. Obey the Decalogue, have respect for " +"your neighbors and we'll get along just fine. Go see Gemma or Julian for a " +"bed, if one's available. We do have limited space on our Ark, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Okay, I'll see about that later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Okay, I'll see about that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"&Helena flips through her Bible before stopping. \"They read: 'I am the " +"Lord your God, who brought you out of Egypt, out of the land of slavery. " +"You shall have no other gods before me. You shall not make for yourself a " +"carved image, or any likeness of anything that is in heaven above, or that " +"is in the earth beneath, or that is in the water under the earth. You shall" +" not take the name of the Lord your God in vain. Remember the Sabbath day, " +"and keep it holy. Honor your father and your mother. You shall not murder." +" You shall not commit adultery. You shall not steal. You shall not bear " +"false witness against your neighbor. You shall not covet your neighbors " +"house.\" They're written in Exodus 20:1-17, for future reference." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"I like what you and Corrie's put together. I did promise payment for a " +"proof-of-concept, what'll it be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I'll have some icons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I want Corrie to have some extra rations." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Let's negotiate some other time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Here's your money. Don't spend it all in one place." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"A generous soul, are we? That's not what I was expecting, but I'll see to " +"it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"Yes, I was just informed of that. I also heard that she found a large group" +" of people living out in an old evacuation center, who consider themselves " +"merchants. That would be a good place to resume our spread of the Truth, " +"perhaps we could find others who were faithful before ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "I presume you want me to pay a visit?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Oh, I've met them before!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"Yes, you seem like a good fit for the job. I'll pay you a small sum for " +"getting some information about them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Alright, I'll go and see what's up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Really? I'd pay a small sum for information about them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "Well, they're…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Helena_Misinter.json +msgid "" +"You've been nothing but a leech and a stain on us, we don't want you here " +"anymore nor your \"services\" you might provide. Now get out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Need any help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Could you provide any medical services?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I might have some medicine for the community. Anything you're missing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Are you taking care of Arturo?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Do you want to come with me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "&Jane glaces at you, scowls, and ignores your presence." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid ", what can I do for you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"Oh, I don't think we've met before. My name's Jane, I'm the local doctor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Nice to meet you too, Jane." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Hi, Jane. Got a minute?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgctxt "u:f" +msgid "Always nice to meet a fellow outsider. How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgctxt "u:m" +msgid "Always nice to meet a fellow outsider. How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgctxt "u:n" +msgid "Always nice to meet a fellow outsider. How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Sure, I don't see why not. I've gotta keep my mind off stuff anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I'm doing somewhat well, thanks to my occupation. The other joinees, well, " +"they're barely scraping by. It's been tense, and I'm not seeing it change " +"for the better." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I was a physician, one of the more unfortunate people who didn't call in " +"sick during the riots. I remember it all so clearly, the cuts, bruises, " +"deep bites, then those oily black eyes, caustic yellow blood, spastic fungal" +" growths… it was gnarly. Then things descended into all-new levels " +"of fucked up, and some of my coworkers were preparing to just get the hell " +"out. I followed them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Were you evaced'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "No, not by the government." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"No, not really. I came here after I was split from my friends by a horde of" +" . They let me in after I gave away some food I found. The church" +" distrusts my profession; I get by helping Kostas." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I really don't, actually. Even my help is thankless here. Bandaging cuts, " +"setting bones, disinfecting wounds; who needs all that when they can pray " +"anything away?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Do you have any work available?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Would you like to buy any supplies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I do what I can, but he's mostly beyond my skillset. Coke's a " +", really messes a person up. Arturo was on it for several years " +"before he tried to get help, now he has auditory hallucinations; hears " +"voices from nowhere. Traumatic experiences have a harsher effect on " +"recovering addicts, but is worse than anything we've gone " +"through before." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"Thorazine would go us a long way, but Arturo's having trouble getting it. " +"They think he's the key and that my help would obstruct him. Regardless, " +"there's just so much anti-medical sentiment here that I've given up on " +"prescribing anything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "What about Kostas? The Church seems to trust him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"He's an alright physician, but the Church massively overrates him. They " +"think his 'natural medicine' can cure anything, like he's a magic medicine " +"man. God created everything, so what on Earth isn't natural?!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "How do you feel about him personally?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"Personally, I like him. We've worked together for a few cases, but most " +"people refuse to let me work; they only want to see him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"Sure, I've got some supplies on hand, just give me a minute and you'll be " +"right as rain. It'll cost three icons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "I can pay for quality work. Here it is." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I'm up for it, Arturo's got enough medicine for two-and-half months. It's " +"thankless work around here, so let's blow this joint." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I'd like to leave, but I've got to take care of Arturo. He's always low or " +"nearly out of antipsychotics, so I do what I can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Alright. Wanna chat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"I could always use more bandages, disinfectant, and the like. What do you " +"have?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/foodguard.json +msgid "I don't have anything right now. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "I don't have anything right now. I'll come back with something later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "I have ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "" +"Fuck off . I've had it with your tormenting antics, I don't want " +"anything to do with you right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jane_Schulz.json +msgid "Fine then, have it your way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "What's your take on the situation here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "What are your parents like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "What are your plans after ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Were could I find work around here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "What are you doing around here ? Get lost." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Hey, look who's back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Hey again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Hey again ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Oh, hey, it's you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Oh, uh… you look new. Didn't think we'd see new people here. Hey." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "I'm just a traveler, kid. I won't be staying here for long." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "I'm not exactly new here, kid." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Hey, Jerry. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "What's with the attitude?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Hey, kid. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"I have a name, you know. It's Jeremiah, but people just call me Jerry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Sorry, Jerry. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Sorry, Jeremiah. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"I thought asking about each other's emotions went out of style after " +". Uhm, okay then. I'm fine, I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "I noticed you're holding a D&D handbook. Do you play much?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "I've convinced Kostas to take you on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"My take? You already know how things are. People are dead, my friends are " +"dead, so yeah. At least there's no school, the adults just love reminding " +"me that. You know what? I kinda miss school." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"I was in high school, like anyone else my age. Then out of nowhere, my mom " +"pulled me out of school to \"save me\". I got packed into a bus with my " +"parents and their old-timey friends. We've been stuck here ever since. " +"Actually, it's not all that bad. I'm studying to be a herbalist like " +"Kostas, which is cool I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Tell me about your parents." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"Yeah, I play. I ran a campaign for a while with some of my friends, we'd " +"play after school. I don't know where they are now, though. Do you wanna " +"play some?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Sure, I'm up for it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "No thanks. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"&Jeremiah leans his head towards your ear, speaking in a low whisper. \"To " +"be honest with you, I don't like my mom at all. She's like a " +"helicopter, always telling me what to do, where to go, who I can be with. " +"She never thinks of me as an individual, only some idea of who she thinks I " +"am. My dad's alright, he's the chef around here.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"I don't know, exactly. I think I'll stay here and do what I can for the " +"community." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"I'd like to study herbology with Kostas, it seems like a useful skill these " +"days. I do feel bad for Jane though, she's a skilled doctor and nobody here" +" cares, they all just think any illness can be prayed away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "When do you plan on starting that apprenticeship?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"Well… Kostas is a bit unsure about teaching me, for some reason. If you " +"could change his mind, I'd pay you some \"icons\", what we've started using " +"for money around here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "No thanks. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "I'll see what I can do for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "That's great! Thanks , here's the money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "You're welcome." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"Darryl should have something for you to do if you like gardening, Jane could" +" use some medical supplies, too. If you like to be bossed around, Helena " +"probably has a few things that need doing. I'd just ask around, really." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Is there anything you need?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "" +"You know well what I'm upset about. Now do like I said earlier and " +"get lost." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +msgid "Fine, whatever." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "What are the advantages of being a dorm leader?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Why did you join the Church?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Hey… I'm Julian, the guy in charge of this room. Are you… planning on " +"sticking around or somethin'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Why are you still around, don't you have someone else to bother?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Hey, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Good to see you again ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Hey, a new face. I'm Julian, the guy in charge of this room. You're " +"planning on sticking around or somethin'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Nice to meet you, Julian. I'm just passing through." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Nice to meet you, Julian. I'm seeking asylum." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "I'm a joinee actually. Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Hey, good to see you again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Nope, just me and you pal. What's the attitude about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Hello, Julian. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "If you have complaints, please don't tell anyone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "You're still staying here, joinee?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Need anything, joinee?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Need anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Go on…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgctxt "u:f" +msgid "" +"You sure? I mean, you've been traveling for a long time, haven't you? " +"Alright, it's your decision. Let me know when you changed your mind." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgctxt "u:m" +msgid "" +"You sure? I mean, you've been traveling for a long time, haven't you? " +"Alright, it's your decision. Let me know when you changed your mind." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgctxt "u:n" +msgid "" +"You sure? I mean, you've been traveling for a long time, haven't you? " +"Alright, it's your decision. Let me know when you changed your mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Aight, here are the rules: don't commit sins, don't litter, and try not to " +"die. Have some mutual respect, capiche?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Actually, " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Listen, I have some bad news. I don't personally have anything against you," +" but many of the people here are very… discriminatory against those who look" +" like you. I hate to say it, but I'll have to turn you away. I'm sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Alright, let's talk about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "I get the picture, screw this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Your name is now on the books. Here's your blanket, joinee. Those two beds" +" next to the window, you can choose one of them. It's safe, don't worry. " +"I'm armed. By the way, if you're hungry you can go bug Simon for a meal, up" +" to one in a day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Thank you. See you around, Julian." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"&Julian suddenly appears disturbed, and looks away from you for a moment. " +"\"It's a long story, and not an interesting one at that. I was a cop " +"before. You must've heard about those riots and all that. I'm glad we all " +"managed to make it out alive.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "How did you make it out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"Well, I might as well be honest with you. I ran mostly, ran like the devil " +"was chasin' me. I was at one of the police stations in town, when we were " +"called out to handle a violent mob on the loose. When we got there, the " +"people were crazy, smashing and killing everything in their way. They had " +"these bloodshot eyes and a weird goo in their mouths. We pulled out all the" +" stops to handle them. When tear gas wouldn't work, the chief told us to " +"draw guns and kill them all. We did… There was so much blood… That " +"maneuver killed a lot of them, but not all. One snuck up behind a lady who " +"worked with us, tore a whole section of her spine out. She never even had " +"time to scream, just slumped over the cruiser door… So I jumped post and " +"ran, never looked back. God, I can still hear the cries…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "I'm sorry for your loss. Maybe we should change the subject." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm sorry for your loss. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Advantages? All I do is work!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Anything I can do to help you out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Yeah, it must be exhausting. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"It's been a struggle, trying to keep this bunch together. Oh things could " +"be better here, of course. It could always be, but sometimes we don't even " +"realize how good we have it here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"When I was younger, I used to go to church with my family. When I started " +"growing up, I saw all this evil around me, people hating and persecuting " +"others, despite the teachings of Jesus; I just stopped going one day, " +"decided to make my own way. I joined the NECC a few years back to rekindle " +"my relationship with God, get back to who I was." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "I'd rather not talk about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "Yeah, I can understand. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "" +"&\"You've messed me over a good bit, and I've had enough. Goodbye.\" " +"Julian goes back to his business and ignores you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Julian_Ray.json +msgid "See ya later ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Arturo?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Corrie?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Jane?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Sonia?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Zachary?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Simon?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you tell me about Jeremiah?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "What did you do before ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "You don't seem to like the joinees very much. Why is that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Do you know where I could find some work?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:f" +msgid "Oh well, yet another sinner. Don't talk to me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:m" +msgid "Oh well, yet another sinner. Don't talk to me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:n" +msgid "Oh well, yet another sinner. Don't talk to me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Please go away, I'm not in the mood to talk right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid ", bless you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:f" +msgid "Oh well, yet another survivor. Welcome to our group, I'm Katherine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:m" +msgid "Oh well, yet another survivor. Welcome to our group, I'm Katherine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgctxt "u:n" +msgid "Oh well, yet another survivor. Welcome to our group, I'm Katherine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Hi, Katherine. How's it going?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Nice to meet you, Katherine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "You sure, I've got plenty of time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Okay, I'll see you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Alright, fuck you then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "It's always a pleasure. How may I help you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "I just had some questions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "We have many things to pray for, I'm afraid." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I understand. I don't have the answers you are looking for, I'm afraid." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "I'll be on my way then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"Our prayers were heard. We knew the day was coming, so we prepared. Our " +"community stockpiled months' worth of canned goods, well enough until the " +"chaos ends. With the food we have left, we could live peacefully, but we " +"foolishly didn't take extra people into consideration. With so much at " +"risk, I don't think we can afford more people. Though I'm not the one who " +"makes the decisions here, and it's probably for the better." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Can you can take in joinees once there's a vacancy?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I worked for the Church, organized charities and filed paperwork. That's " +"how I met the Founder. I did so much for everyone, yet they never noticed…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"You're right, I don't. They should've come when they had the chance. Now " +"that our Ark has sailed, they want to jump aboard. Such is the way of " +"sinners, I suppose." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"If there's a vacancy. Even then, there's the decision of which joinee to " +"include. Those people don't share or respect the same values as we do. " +"None of them are promising candidates." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Jesus warned us about false prophets." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"She knows this and that about electronics. The generator we have here was " +"made by her. Nice to have one here, even though there's not much use for it" +" yet." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I hear she knows this and that about electronics. She keeps herself " +"occupied by doing menial tasks around the camp, looking for payment." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"There's not an illness God can't cure. Yet, by fate, we were given a " +"doctor. She's now taking care of Arturo, that poor thing. Oh well, who am " +"I to question God's ways?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"She occasionally plays her guitar in the hall, and she's quite good at it. " +"Unsurprisingly, she doesn't know any hymns. Wouldn't let her near my son." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"My dear, sweet husband. He worked as a cook for one of the homeless " +"shelters, that's how we met. He's always liked to try new things. He " +"should be in the dining hall, if you want to see him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"He's my son, such a wonderful boy. He's always been the light in my life, " +"and I've tried to teach him well. We've been a bit distant as of late, but " +"I'm sure he'll come around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"He can keep his distance with his smug nothingness. At least he's a bit " +"more useful than some of the others. He helped Corrie make that generator." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I'm not planning to communicate with him, that's for certain. He can keep " +"his distance with his smug nothingness. At least he knows how to cut " +"lumber." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"If you're here for an exciting story, you're talking with the wrong person." +" Ever since I was born I've lived very modestly. Did I regret it? No, it " +"will all be worth it in the end…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Tell me about the community." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Tell me about your family." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I've been a member of the New England Church Community for a quarter of a " +"century, took part in each and every sermon and gathering they held even " +"while I was carrying my boy Jeremiah. Not to mention the countless times we" +" visited those filthy homeless shelters and prisons filled with sinners. I " +"even met the Founder himself. I can confidently say I'm more worthy to be " +"here than those impostors who leech on us at this camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "The Founder?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"I'm sure you've met my husband, Simon. He was also a volunteer at a " +"homeless shelter, working as a cook. We were brought together by the hands " +"of fate as some would say. We have a son together, Jeremiah, the light in " +"my life. Such a creative and well-behaved boy, I just wish we could find an" +" appropriate woman for him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"He was quite reserved when I met him, seemed distant in his thoughts. " +"Theresa has the answers you are looking for." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "I'll talk to her then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"Look, I'm rather upset and just need some time alone, okay? I'm sure you're" +" very busy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "I don't have the time to wait, now can we get on with business?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "" +"&Katherine scowls with anger at you. \"This is the exact reason I " +"don't want to talk to you, now go away!\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Katherine_Weaver.json +msgid "Fuck's sake , I'm leaving!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "I have the pine needles you asked me for." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "You learn how to craft pine tea." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "What do you do around here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"A sin against God, did you know that's what you are? Get away from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"&Kostas looks up at you and scorns. \"I'm rather busy right now with an " +"important project, go away please.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid ", how can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:f" +msgid "" +"You must be new here, nice to meet you. They call me Kostas, I'm the local " +"herbalist." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:m" +msgid "" +"You must be new here, nice to meet you. They call me Kostas, I'm the local " +"herbalist." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:n" +msgid "" +"You must be new here, nice to meet you. They call me Kostas, I'm the local " +"herbalist." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Nice to meet you too, Kostas." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "I heard Jeremiah wanted to learn a few things from you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Hi, Kostas. Care to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Hey, I think we've got some time to chat, don't you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Hey Kostas, find something interesting lately?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Hey, Kostas. " +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "What the hell are you talking about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Alright then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"I'm afraid I haven't gone out there for a while, maybe come back in " +". These are all I have, care to take a look?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"Sorry these are all I have. However I'll be back from my next run in " +". Care to take a look in the meanwhile?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Alright, I'll take a look." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Alright, thanks for informing me. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "What can I do for you, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Are there any jobs I could do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"My story? I'm afraid it's not as gripping as the other tales around here. " +"My father was an herbalist, my grandfather was an herbalist and - as " +"ancestral pressure would have it - I also became an herbalist. I studied " +"from the best teachers and, through the years, a generation's knowledge " +"passed on to me. I've spent a good portion of my life warning others of the" +" fakery that is plastic medicine and helping them rediscover the forgotten " +"beauty that lies in our surroundings. I joined the New England Church " +"Community to express my gratitude towards the benevolence of nature. This " +"is where it brought me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"It's been quiet and peaceful. Nature is recovering, and so are we. There's" +" something bittersweet about , isn't there? Our species was " +"on the path of destruction, but Mother Nature spared us. A sign of mercy " +"for a creature that did not deserve it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"You must be new to herbalism, no? In short, I scavenge the land for herbs " +"to supply our humble community with medicine. And that's just one part of " +"my job. Say, are you interested in buying campsite gear? I came across an " +"abandoned camp while foraging. One can only wonder what happened to its " +"poor inhabitants…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Care to share your knowledge about herbalism?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"Foraging is about recognizing the abundance that is around us all the time, " +"not seeking out rare species." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"You'll need a good book to confidently identify edible and poisonous wild " +"foods. I'd recommend the book 'Autobiography of a Mountain Man' for " +"detailed descriptions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"Never eat any wild food without first being sure of its identity. It only " +"takes one mistake." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"The huge diversity of wild plants and fungi can be very daunting to the " +"novice forager. Don't be too ambitious. Try to enjoy the learning process " +"without getting frustrated or taking risks around uncertain identifications." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"I can tell you this: pine needles make the best tea. Perhaps I'll make you " +"one someday." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Can I try your pine needle tea?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Sure. Bring me a dozen pine boughs and I'll boil you some." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'll be back soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"This recipe is a gemstone of my family heritage. Lucky for us that the most" +" common evergreen tree in the U.S. is non-toxic. Start by rinsing the " +"needles, and separating any woody parts from them. Then, cut the pine " +"needles in half. Add one bough's worth of chopped needles to a cup or mug " +"and fill it with boiling water. Let the needles steep for ten minutes, " +"until they turn brownish and sink down to the bottom. As a final step, you " +"can strain the needles, but then you'd be wasting precious calories. A " +"drink like this is perfect for mid-winter colds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Thank you. See you around, Kostas." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"Yeah, yeah… I don't think he'd be a good fit for an herbalist. He has a " +"bad habit of wandering off someplace, could get him killed one of these " +"days." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"Jeremiah's a bright kid. I'll just tell him to not wander as a stipulation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "I know him pretty well, I'm sure he'll learn as he goes along." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"If you don't take him under your wings, I'll rip them off for you. Capiche?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:f" +msgid "" +"Alright, you've convinced me. I'll take Jeremiah on and show him the ropes." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:m" +msgid "" +"Alright, you've convinced me. I'll take Jeremiah on and show him the ropes." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgctxt "u:n" +msgid "" +"Alright, you've convinced me. I'll take Jeremiah on and show him the ropes." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "No, I'm still certain about this. Jeremiah just isn't a good fit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Alright. See you around, Kostas." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"You think you're so tough ? I'm not taking Jeremiah on, certainly " +"not when his representitive is so barbaric. I don't know how he got such a " +"violent individual like yourself to do this, but I hope he can find someone " +"else in the future." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Fuck you then, you judgmental ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"I'm talking about you and your filthy, unnatural appearance. I don't like " +"your kind, and neither does anyone else. Go repent before the Lord for your" +" many sins, if he'll even listen to you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Fuck you, I'm blowing this joint." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "" +"&Kostas becomes visibly angry now, glaring at you. \"Feeling pushy today, " +"are we? If you want to hear it plain, we're not on good terms at the moment" +" and I would appreciate it if you didn't bother me for a while. " +"Understand?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Kostas_Walsman.json +msgid "Okay, see you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Is everyone treating you fairly?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Ahh! What the are you? Get the away from me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Buzz off , I'm not interested in chatting with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Hey ! Nice to see you again!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Hey ! Nice to see you again!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"I don't think I've met you before, have I? I'm Maria Serrano, it's nice to " +"see an new face." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "It's a pleasure to meet you, Maria." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Hey Maria. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Maria, why the sudden hostility?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Hey Maria. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Alright, alright, chill the out, I'm leaving!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Could you sew something for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "How's my order going?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"I arrived a bit later than everyone else, I was at my studio when " +" came. Had to dodge a big horde of on my way out " +"of town, totaled my car, and hiked the rest of the way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"I always wanted to be a fashion designer when I was young. I used to have a" +" set of dolls, and I'd make dresses for them out of spare cloth I could " +"find. I took up sewing in high school, and I was trying to get a job with " +"Fashion Nova before screwed that up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"Things are alright, could be better. I've been mending clothes and sheets " +"ever since I arrived, fixing this and that. Theresa's been a big help in " +"those regards, we've traded quilt patterns and designs quite a bit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Could you tell me about Theresa?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"She's a kind old lady, does a lot of knitting. She could probably make you " +"something if you asked nicely." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Yeah, they are. I just wish my work was more appreciated." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "What'll ya have?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a t-shirt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a pair of pants." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a jacket." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a dress." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a duster." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a trench coat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a backpack." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I'll have a gambeson." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "What can you sew?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "What's the price?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I've been busy lately, what did you ask for again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a t-shirt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a pair of pants." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a jacket." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a dress." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a duster." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a trench coat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a backpack." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "I ordered a gambeson." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"I sure can! For now, I can make t-shirts, pants, dresses, dusters, trench " +"coats, backpacks, jackets, and a gambeson; if that's your thing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Let's get to it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"T-shirts, pants, jackets, and dresses are four icons. Dusters, trench " +"coats, and backpacks are six icons. A gambeson is fifteen." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"T-shirts, pants, jackets, and dresses take me two days. Dusters, trench " +"coats, and backpacks take four days, while a gambeson takes six days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Alright, I'll get to it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"Here it is, I hope you enjoy it. If you want something else, just come to " +"me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "" +"'Cause your a is why! You think you can just do what " +" ever you want with no consequence! I'm sick of this, I'm not " +"talking to you anymore." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Maria_Serrano.json +msgid "Okay, , piss on it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I heard you were handy with computers." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"What in the world are you still doing around here, come back to screw me " +"over?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "You don't look too shabby, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I definitely haven't met you yet. Nice to meet you, I'm Olwen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I'm just a traveler." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Hi, Olwen. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Hey, Olwen. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "No, I'll be on my way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "You look somewhat interesting. So, what's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I'm just a curious traveler." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I'm seeking asylum here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "I'd rather not say. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Not many travelers come through here these days. There's not much left to " +"wander too, besides a horde of ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Any old port in a storm, I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Not many travelers come through here these days. There's not much left to " +"wander too, besides a horde of . The people here won't be too " +"friendly with you either, so that sucks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Sure does." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"I suppose a lot of us are these days, with all the nasty things wandering " +"around. I hope you like it here, might not be the most comfortable, but " +"it'll do for me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "What's up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"They're alright, I suppose. Helena's an asshole as usual, we're low on " +"supplies, and all scared to go twenty feet outside the gate." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Not much too it, really. I came here on that bus with everyone else when " +" happened to stroll by. I've been servicing everyone's " +"electronics since then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Could you tell me about your past?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Why not? Oversharing is kind of my thing anyway. Got any more interview " +"questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"My dad's having a hard time letting go of the past. Got any more interview " +"questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Yeah, I got a master's in computer science from the University of Rhode " +"Island. Everyone around here comes to me when they want to keep their " +"computers running. Corrie works more with the hardware portion of these " +"things; I'd recommend visiting her." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Could you teach me anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"Well, this is a really xenophobic bunch, and regard some of your, changes, " +"as a curse brought on by God. I'm cool with you though, not like some of " +"these other . There are a few who wouldn't mind you, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "In that case, I'd better get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "" +"You've been quite the as of late, and I'm sick of it. Now go away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Olwen_Powell.json +msgid "Alright, I'll leave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Let's talk about getting you those trophies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Why don't you hunt these trophies yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Why didn't you hunt these trophies yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Do you really need these trophies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Get away from me, demon. I shoot crazy sinners like you on a regular basis," +" and my rifle's right here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Get away from me . I'm not interested in whatever thing you" +" have to say right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Praise the Lord, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Praise the Lord, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Greetings, You okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Huh, so it was you over there. It's always great to see a new face. Name's" +" Russell, Russell Connelly." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Russell, hey? Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Hi, Russell. Got a minute?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Hey, Russell. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Chill out man, I'll leave you alone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"It's not often that we see new folks around the remnants of the New England " +"Community Church. So, got any tales to share from the outside world?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I'm just a curious traveler. What's up with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I'm seeking asylum here. What's up with you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Who cares what's up with me? You're the new one here. Let me put it " +"another way: what have you seen out there? I'm talking about the monsters " +"that lurk deep in the woods. Have you witnessed them with your very own " +"eyes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I wouldn't be here if I saw one. Why do you ask?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I've seen too many things out there. Why do you ask?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I won't let you leave just yet. You're the new one here, I have so much to " +"ask. Let me put it another way: what have you seen out there? I'm talking " +"about the monsters that lurk deep in the woods. Have you witnessed them " +"with your very own eyes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I've seen too much out there. Why do you ask?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Well, let's just say I'm interested in rare game. I've heard stories, " +"rumors and some tall tales about otherworldly beings out there in the " +"wasteland. That's where you come in. I want to see the evidence, something" +" physical I can collect as a trophy collection. You seem to have " +"experience, I was hoping you could help me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Go and hunt them yourself. You have a gun after all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I've got other things to deal with. Do you really need these trophies?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I can help. Anyway, how are things?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Find somebody else, dude." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I've been better. Having a hellish time keeping up with strange wildlife " +"that suddenly want us dead… hey, let's forget the world while we're talking." +" How's life treatin' ya?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Look, I'm just a regular God-fearing fella like you. You gotta have " +"something to keep your mind off stuff. You'd get mad otherwise. My passion" +" happens to be collecting trophies. I appreciate your help, by the way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Look, I'm just a regular God-fearing fella like you. You gotta have " +"something to keep your mind off stuff. You'd get mad otherwise. My passion" +" happens to be collecting trophies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Your life, your escape mechanism…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"Oh it's nothing new to me. Livin' off the land, far from everyone - it's " +"just what I'm adjusted to. I've kept in touch with the church folks, and " +"that was enough. I had a loyal companion back home, Betsey, my rottweiler." +" Things have been very different since she passed away, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "What do you do now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Could you tell me more about Betsey?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I hunt with most of my time these days. Whatever game I spot, I bag and " +"donate. Thing is, it's getting harder and harder. Have you also noticed " +"how corruption is slowly overtaking the natural wildlife in this God-given " +"planet? They think the flesh is just rotten. No, it's mutated, become " +"something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"&Russel's expression becomes somber, and he briefly stares at the wall. " +"\"She was my dog, had her for seventeen years. We used to go duck-hunting, " +"she'd swim out and get anything I shot. She helped me track many a deer " +"through the woods… When hit, she saved me from some " +" when we were skippin' town, but she died… Then she came back, " +"wasn't herself… I had to put her down.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I'm sorry for your loss. Let's change the subject." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I may be more skilled or better equipped but you, my friend, have something " +"I don't: experience. A good hunter never leaves his hunting ground. I sure" +" ain't gonna leave it! Now you , you know what it's REALLY like out" +" there!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I hate to break it to you, but I came here because I don't want to see the " +"world." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "I'm humbled by your words. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "And I hate to break it to you, but my point still stands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"We're all desperately holding on to our stockpiles, but I can find something" +" for you. I have some spare hides and pelts, if you're interested in " +"buying." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Since I helped you out with your trophies, can I get a discount?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Let's make a deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "" +"I can't give a discount, but here's some meat instead. Made by yours truly." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Thank you. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Russell_Connelly.json +msgid "Thank you. I'll see you around, Russell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Now that your guitar is fixed, could you play something for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "That's a nice guitar you have." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"&Sonia glances at you harshly, then turns away. \"Come back later, I'm busy" +" right now.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgctxt "u:f" +msgid "Well now, good to see you again, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgctxt "u:m" +msgid "Well now, good to see you again, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgctxt "u:n" +msgid "Well now, good to see you again, friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Nice of you to come around ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Good to see people like you in the world. I'm Sonia, Sonia Greene. I " +"entertain the people." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Sonia? Nice to meet you, I'm . How are things here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Hey Sonia. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Hey Sonia. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Alright, see you later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Just playing some good ol' tunes. There's so much negativity around here, " +"someone's gotta cheer people up, ya know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Nothin' much, just sitting around and biding my time, getting any work I " +"can. I might play something to cheer everyone up, if my guitar wasn't " +"busted." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"You're right. I like its scars, makes it look like it has a " +"history, you know? We've been through a lot. Those pesky forced " +"me to harm my sweet, sweet guitar, but I retaliated and bashed their heads " +"in! I lost a part of me that day, but the guitar's alright. Just a bit " +"rusted from all that blood and gore, that's all." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Now that's a wild story. I owe my life to this kid Chloe, really. I'll let" +" her tell the tale." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"I was in an underground band - Taurists was our name - before all this. " +"Performing gigs at local venues and jamming with my friends; that's all my " +"life was about. Now, I'm a badass soloist with a war-torn guitar, a singer " +"of the old-world preserving the wonders of music and the Taurist legacy for " +"generations to come. That's also a synonym for not having all that much " +"going on in my life." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Oh, just fine. A bit malnourished and all, but I can't really complain if " +"that's the worst of it, right? My guitar makes our twisted little world a " +"bit more tolerable, though. Takes my mind off stuff and muffles the screams" +" of the boogeyman, you know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Fairly? There's no such thing as fairness in the world. The NECC wouldn't " +"give a damn if I starved to death on this very bench. At least I have " +"friends here, ones that appreciate what I do. I make music and that's all I" +" have left, it means everything to me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "" +"Sure, I can play you a tune or two that I know. It will cost you a little " +"something, just one icon. The artist doesn't want to starve, if you know " +"what I mean." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "Alright, let's hear it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "&Sonia doesn't say anything back, ignoring you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Sonia_Greene.json +msgid "[Walk away.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Let's talk about your goals." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Tell me about yourself." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "What the are you? Get the away from me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"It's you again , you have some nerve coming around after what you've" +" done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Hey, it's you again ! Any news from the outside world?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgctxt "u:f" +msgid "" +"Ah, another survivor! I hope you come in peace. I'm Tom, nice to meet you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgctxt "u:m" +msgid "" +"Ah, another survivor! I hope you come in peace. I'm Tom, nice to meet you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgctxt "u:n" +msgid "" +"Ah, another survivor! I hope you come in peace. I'm Tom, nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Nice to meet you, Tom." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Hi Tom, got a minute?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Hey, Tom. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Alright, alright, I'll leave you be." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Was it difficult to find us? We haven't seen a single soul out there for so" +" long, I'm starting to lose my hope. So, tell me about yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "I'm just a curious traveler. What about you, how are you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "I'm seeking asylum here. What about you, how are you doing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Hey, that's nice of you to ask. The people here are barely holding on. " +"Malnutrition, sleepless nights, odd sounds from the woods, everyone turns a " +"little mad in these circumstances. It's not their fault, I know, but they " +"did get what they wanted." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Please continue." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "No rest for the weary. See you around, Tom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"The sky has broken! They received a rather passive-aggressive sign from " +"God! The wait is finally over. Well, not for me. So much is left " +"unanswered, and I know for a fact the answer's out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Perhaps it's not worth finding out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Try not to get stuck in the past. See you around, Tom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Perhaps. You don't wanna think about the stuff I'm thinking about, it would" +" spiral a newbie independent thinker into madness. I don't blame you for " +"saying that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"I'm currently in the middle of solving a pointless mystery for my own " +"entertainment. Of course I have time!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Sorry Tom. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"I haven't got a story. I'm an independent thinker. Living out here, away " +"from the Man." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"I was nobody but an ordinary office drone. Lived the average suburban life," +" prepping for the inevitable. Had the bright idea of purchasing a Last Man " +"On Earth shelter, but I decided to settle for less when I found out it cost " +"five times my annual salary. That's how I ended up in a religious " +"campground with my family and a survival kit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"All of us are here; me, Felicity, and Olwen. We're so lucky, I feel" +" like crying tears of joy every time I see them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Could you tell me about Felicity?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Could you tell me about Olwen?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"She's my wife, we've been married for a while now. We used to live in Rhode" +" Island, worked at a publishing firm, Stillwater. She's always wanted to be" +" a writer, that's why we moved away. We've been a bit distant as of late, I" +" don't think she's taking the \"whole end-of-the-world\" thing too well." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Olwen's a bright girl; she's fiddled with electronics and computers since " +"she was in high school. She got a master's in it from the University of " +"Rhode Island. Felicity's been a good mother for her, always been there for " +"us. Olwen might be able to teach you a few things, she should be around " +"here somewhere." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"New England Church Community is what they're called. My wife was the first " +"in the family to come in contact with 'em. She joined because of their " +"charity work and as for myself, well… you know why I was there. Let me tell" +" you, being surrounded by like-minded folks was like a breath of fresh air." +" Even if the only belief we shared was paranoia, but you get what I'm " +"saying. I tried everything to prep my family for the inevitable, I really " +"did, but in the end it wasn't me who saved us all." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"I want to find out the truth and preserve the past for the following " +"generation, so that they'll know some of what happened." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Any progress?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Sounds like an ambitious project. Is there anything I can do to help you " +"out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Good luck with that. See you around, Tom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"So far? Not so great. Now that the Internet is down, I don't know. Such " +"abundant hidden information - all gone!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Try not to glorify the past. See you around, Tom." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"Of course! Just put all your literary findings on that chair over there. " +"Remember, you're not only doing a favor for me, but for all of humanity as " +"well. World heritage is what we're talking about! I managed to get my " +"hands on a book called 'Zombie Survival Guide' while, uh… dumpster diving. " +"Imagine how much this book alone reveals about our pre-Cataclysm culture! " +"Oh boy, how wrong we were about everything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "I mean, can I help with the research?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "" +"No no no no no! Thinking is one of the only thing I have left and you can't" +" take that away from me. But, If you *really* want to make yourself useful," +" relevant newspapers would help me piece out the puzzle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Delivering ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "No, I'm all out of them. Now, I've got better things to do, goodbye." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Tom_Powell.json +msgid "Okay Tom, go ahead and be that way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Why don't you blow this joint and come with me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "You're back? Shove off !" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:f" +msgid "I got my rights to be here, chum. Squatter's rights!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:m" +msgid "I got my rights to be here, chum. Squatter's rights!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:n" +msgid "I got my rights to be here, chum. Squatter's rights!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Don't worry, I'm not going to hurt you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"I got here first, therefore this place belongs to me. Them's the rules in " +"the ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Now that's an archaic belief. I'll see you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"I ain't leaving, . Not until you or someone else has checked out " +"that nightmare for me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "Thanks, . I sure owe you one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"I ain't leaving, . Not until that eldritch screeching nightmare is " +"dead 'n buried." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "What nightmare?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "I'll see you around then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:f" +msgid "" +"That ain't the point here, chum. Don'tcha get it? This was MY territory, " +"but they took it away from me. Now they think of us as nothin' but a " +" nuisance." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:m" +msgid "" +"That ain't the point here, chum. Don'tcha get it? This was MY territory, " +"but they took it away from me. Now they think of us as nothin' but a " +" nuisance." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:n" +msgid "" +"That ain't the point here, chum. Don'tcha get it? This was MY territory, " +"but they took it away from me. Now they think of us as nothin' but a " +" nuisance." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"Who I was is gone, dead… died when I put down the monsters wearing the face " +"of my friends. Ever since then, I've felt nothing but disgust for myself. " +"Let's not reminisce." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"They are nice people, lettin' us stay here 'n all. I got friends here, and " +"while we may not be members we belong here. We'll fight together if they " +"ever try to kick us out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"It ain't so bad. I got shelter, heat, and people to defend me if any " +" shuffles its way in here. If I want to eat then I'll be doin' " +"construction work all day." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"Food is just the thing a starving man needs. Thanks for the help, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:f" +msgid "" +"Ha ha ha! Think before you speak, chum. Eight icons for an honest day's " +"work, I say the system's broken!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:m" +msgid "" +"Ha ha ha! Think before you speak, chum. Eight icons for an honest day's " +"work, I say the system's broken!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:n" +msgid "" +"Ha ha ha! Think before you speak, chum. Eight icons for an honest day's " +"work, I say the system's broken!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:f" +msgid "" +"Ain't you heard it? It's been screeching out in the forest during the night" +" for a while now, keeps me up sometimes. I'm too scared to go out and see " +"what that thing is. If you'd kill it, I'd be in your debt forever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:m" +msgid "" +"Ain't you heard it? It's been screeching out in the forest during the night" +" for a while now, keeps me up sometimes. I'm too scared to go out and see " +"what that thing is. If you'd kill it, I'd be in your debt forever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:n" +msgid "" +"Ain't you heard it? It's been screeching out in the forest during the night" +" for a while now, keeps me up sometimes. I'm too scared to go out and see " +"what that thing is. If you'd kill it, I'd be in your debt forever." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "I'll see what I can do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"I'm sorry to hear that , but I don't feel like facing it either." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:f" +msgid "" +"After what you did for me, I'll follow you to the ends of the Earth! No one" +" around here's stood up for me like that, I owe ya one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:m" +msgid "" +"After what you did for me, I'll follow you to the ends of the Earth! No one" +" around here's stood up for me like that, I owe ya one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgctxt "u:n" +msgid "" +"After what you did for me, I'll follow you to the ends of the Earth! No one" +" around here's stood up for me like that, I owe ya one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "" +"No chance! Its not you, its the world out there I'm worried about. All " +"those monsters really give me the creeps, and as far as I know this " +"church is the last bastion of humanity in the ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/NPC_Zachary_Montes.json +msgid "That's understandable." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Could you be on your way, please? We don't take kindly to sinners like you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "Could you be on your way, please? I'm rather busy." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Hello again. What do you need?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "*waves you over. \"Hey . How's it going for you?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/cook.json +msgctxt "u:f" +msgid "" +"Hello stranger, I don't think we've met before. Its nice to meet you, " +"name's Simon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/cook.json +msgctxt "u:m" +msgid "" +"Hello stranger, I don't think we've met before. Its nice to meet you, " +"name's Simon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/members/cook.json +msgctxt "u:n" +msgid "" +"Hello stranger, I don't think we've met before. Its nice to meet you, " +"name's Simon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Who are you? Where am I right now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Just passing through, don't mind me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Could I have some food?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "I heard the joinees could get some food here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Okay, man. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "Okay, shoot." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "Sure, what's up?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Alright, let's chat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "How are you holding up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Is there any way I could join the community?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Could you tell me about Katherine?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Could you tell me about Jeremiah?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "I've changed my mind, forget about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid " See ya, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"This is the New England Community Church, I should say it's one of their old" +" retreats. I'm Simon, the head chef around here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"I used to volunteer as a cook in a homeless shelter. I met the church " +"through that job; their missionaries would come by every so often and hand " +"out essentials to people living there, then give a sermon in one of the back" +" rooms. Katherine and I wound up going to one of their sermons, and we've " +"stayed connected since. Working in that shelter taught me to cook on a " +"shoestring budget; that's really useful these days, ya know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Where's your family now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Thanks, . See you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Katherine's probably in the bunks right now, and Jeremiah's next door. Feel" +" free to say hello sometime." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Who's Katherine?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Who's Jeremiah?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"It's been a while since anyone gave out meals. We're low on supplies around" +" here, I can't spare any. I'm sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Would you accept any money for it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Please? I need it for my family." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"They can, but we're limited on the portions for now. Hope you enjoy it, and" +" come back tomorrow for another." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "No, I wouldn't. Like I said, we don't have any to spare." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "It was worth a shot, I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"She's my wife, worked for the Church before . She used to " +"organize charities for the needy, now we're the ones in need of charity. " +"She has a bit of a high horse these days, but a nice lady once you get to " +"know her. We've been married for 28 years, and I couldn't ask for a better " +"wife." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "That's good to hear. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "That's good to hear, but I gotta go." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Jeremiah is my son, he's a sweet boy and all grown up now. We taught him " +"everything he knows, and we all had high hopes for how he could make it in " +"the world, before took it away. He doesn't like his mother," +" Katherine, very much, and I've tried to help the two, but they can't seem " +"to properly get along." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Why would they have an issue with each other?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Katherine is a bit overprotective of him, and ever since , " +"she's become extremely worried for his safety. He wants more independence, " +"seein' as how he's grown now, but she won't leave him be. She tells me that" +" someone needs to keep an eye on him, so she took it upon herself to do so." +" I think she has the best intentions at heart, I know she loves him dearly," +" but the boy needs to figure out some things on his own." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Could you tell me more about Katherine?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Could you tell me more about Jeremiah?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Look, I have a family too. I know how hard it is for you, but I've already " +"told you, rules are rules." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "I guess I'll starve." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"Could be better, could be worse, but I'm not complaining. I have everything" +" I need here; my family, a nice job, and roof over my head. I only wish God" +" was as forgiving to others as to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/cook.json +msgid "Good to hear that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/cook.json +msgid "" +"You'd have to talk to Gemma or Julian about that. I'm sure there's a way, " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"You better step away from me real quick, sinner. I don't want your kind " +"here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"What brings you around here ? I don't want to see your face for a " +"while." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Hey there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "You're back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "So…?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "Hello. What brings you around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Just stopping by for a moment. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Who are you again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Care to talk for a bit?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Alright then, fuck you ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "Sure, what's happening?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "Could you tell me a bit about yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "What are you planning on doing in the future?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Could I borrow something from the stock?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Would you be willing to buy any food?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Has anyone stolen from here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "How much food do you have?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Is there anything I can do to help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "Name's Eddie. I'm making sure this stockpile is alright." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Could you just chat for a bit?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"Nope, you can't do that. I'd like to help you, but we've already got enough" +" mouths to feed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Could some money persuade you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "I can give these people one less mouth to feed, if you'd prefer that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Alright. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"Nobody's tried to yet. It can get a little boring sometimes, standing " +"around and doing nothing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "I can understand that. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "I hope it isn't too boring. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "That's private info, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Alright. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "Nope, it couldn't. Don't try and bribe me again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Geez, I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"Alright, alright. Here's some food and water, . Get out of my " +" sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Keep that in mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "Okay, here's some food and water. Don't tell anyone I gave you that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "I won't. Pleasure doin' business." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I'm just a regular guy, been with the Church for a while now. I kept a " +"good, solid job before , lived in a nice apartment on " +"Chestnut Street." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "What did you do for a job before ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Do you have any hobbies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I used to, me and my mother were pretty close. I didn't know my father very" +" well for the first four years of my life, he was always out on deployment " +"with the Navy someplace. Me and him got to know each other after he retired" +" from the service, we'd always go fishing on Sunday afternoons for years. " +"My mother though, she was the sweetest lady you'd ever meet, always took " +"care of me and Dad. Now they're gone, been that way for the last three " +"years." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "You're mother must've been very nice." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "What was your father like?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"She sure was, helped me through some very hard times in my life. I used to " +"be bullied in middle school, whenever I'd get beat up, she'd always help " +"clean me up and tell me I'd be alright. She had this recipe for peach " +"casserole too, best one in the world. It was hard for me when she passed, " +"but I found some solace right here in this Church. We'd always been " +"religious, but this one just clicked for me, ya know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Is that why you joined the Church?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"He was a nice fellow, taught me everything I know about firearms, wildlife, " +"and sailing. We lived next to this big ol' lake, so we had plenty of " +"opportunities to catch bass and catfish. He'd skin and filet them, and we'd" +" have it for dinner. My mother always cooked them, and she was great at it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "You're mother sounds very nice, what was she like?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"Yeah, her death was hard on me. I wound up goin' here one day, and I felt " +"something come over me, like I belonged here. I haven't left since, and " +"I've been able to move on with them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I used to work for the U.S Postal Service, I was a mail carrier. Delivered " +"all the letters, packages, and mail orders to the residents of , door-" +"to-door. It was pretty hard at times, but it kept me fit and on the road." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I really like to draw things, I primarily did landscapes in my spare time. " +"I like paper-and-pencil sketches, but I have worked with watercolors and oil" +" canvases. Never could get my head around the digital stuff, though, too " +"complex for me and I never had a good free hand with a stylus. I also shot " +"a bit, went hunting a few times. I mainly went to the gun range though, " +"shotguns were always my forte. Besides that, I watched some TV and regular " +"ol' stuff. I also like to read quite a bit, too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "I guess those shooting skills come in handy these days." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "You must be a very good artist then. Do you still have time to draw?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I guess they will. I pray to God that I won't have to shoot someone, I " +"never want to be forced into deciding between life or death." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/members/foodguard.json +msgid "Could you tell me about your hobbies again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I'm alright at it, I guess. I'm no Van Gough or Botticelli, but I get along" +" with it and do my best. I've started using the desk up here to work on " +"these days, I just need to keep my firearm close and one eye on the door." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"I don't know anymore, to tell you the truth. I was planning on settling " +"down and having kids, but now that everyone's dead and the judgment of God " +"has come to pass, I'll seek His truth and try to keep on living. One day, " +"when this is all over, I'll fly away to Heaven's pearly gates and be with " +"the angels. As for the Earth, I'd rather not think about the things that " +"have come to pass." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/members/foodguard.json +msgid "" +"Sure, I'd be willing to purchase some. I'll have to work up the money with " +"Helena, but I'm sure we've got it. I'd prefer canned, and preserved goods." +" How much are you talkin'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"*looks up at you in uninterested fashion. \"What do you want? I'm working." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Oh, uh, sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I'm here to pick up a delivery." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I'm back for the records, and I have the money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I'm back for your records." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:f" +msgid "Really, I haven't heard anything about it. What's it you need?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:m" +msgid "Really, I haven't heard anything about it. What's it you need?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:n" +msgid "Really, I haven't heard anything about it. What's it you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "The boss wants your accounting papers, I need them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Oh nothing, I must have the wrong person." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "They're not ready yet, you'll have to come back later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I'll just take them as is, thanks. Everything can be finalized later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "We both know that's a lie. Hand them over, or else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Could I get them for a price?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "When will they be ready?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Okay, see ya." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:f" +msgid "I told you already, I'm not finished with them, come back later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:m" +msgid "I told you already, I'm not finished with them, come back later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "npc:n" +msgid "I told you already, I'm not finished with them, come back later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"Just two more days is all I need with them, then the boss can do whatever. " +"Is that good?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Alright, I'll be back then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "No, I need them now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"I don't know what the hell you want them for, but I sure don't care. Take " +"'em, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Thanks, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "How much are you thinking?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Does $5 sound good?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "How about $20?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I'll give you $50, my best offer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"*holds their abdomen as they nearly keel over from laughter. \"You better " +"be glad that I think you're funny, anyone else would find it an insult. " +"$150 is more like it to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Alright, here it is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I don't take kindly to your jokes, . Hand 'em over or else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"*seems to get lost in thought for a moment, before looking back at you. " +"\"Alright, you have a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Pleasure doing business." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "" +"*seems to get lost in thought for a moment, before looking back at you. " +"\"Nah, I think $150 would be a better price." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "How about I don't give you any money instead? Hand 'em over or else." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "u:f" +msgid "Ah, a rich man I see. I think you have yourself a deal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "u:m" +msgid "Ah, a rich man I see. I think you have yourself a deal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgctxt "u:n" +msgid "Ah, a rich man I see. I think you have yourself a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Sounds great to me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "I think you can go a bit higher, $150 and the records are yours." +msgstr "" + +#. ~ NPC makes sound in effect in EoC "EOC_BRIBE_20_FALSE_EFFECT" +#. ~ NPC makes sound in effect in EoC "EOC_BRIBE_50_FALSE_EFFECT" +#. ~ NPC makes sound in effect in EoC "EOC_BRIBE_150_FALSE_EFFECT" +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "Come back later when you have the money, then we'll talk." +msgstr "" + +#. ~ NPC makes sound in effect in EoC "EOC_BRIBE_LATER_TRUE_EFFECT" +#: data/json/npcs/godco/visitors/TALK_CARAVAN_GUARD_PREDATORY.json +msgid "A pleasure doin' business with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"Well well well, another traveler. Don't try anything suspicious, you're " +"outnumbered here and we're well armed, and my boss will know what happens " +"soon enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Are you threatening me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "What's your deal here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "I won't try anything if you don't. Just passing through." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Do you have anything to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Your prices seem awfully high." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Nothing much. Just passing through." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"No, not at all. Just being cautious. You know how it gets out here. We're" +" not looking for trouble. In fact, if you've got anything worthwhile, maybe" +" we could do a little trading." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Sure, let's trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "That suits me fine. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:f" +msgid "" +"I'm a businessman, and business is my game. I came out here to help these " +"poor, poor people who are doing without in such a bad time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:m" +msgid "" +"I'm a businessman, and business is my game. I came out here to help these " +"poor, poor people who are doing without in such a bad time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:n" +msgid "" +"I'm a businessman, and business is my game. I came out here to help these " +"poor, poor people who are doing without in such a bad time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "That's it? What's your story?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:f" +msgid "" +"I'm just a man looking to help some poor folks out, caught word of this " +"place from one of those old FEMA bunkers, a group's holed up there. I " +"figured I'd come out here and help these people out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:m" +msgid "" +"I'm just a man looking to help some poor folks out, caught word of this " +"place from one of those old FEMA bunkers, a group's holed up there. I " +"figured I'd come out here and help these people out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:n" +msgid "" +"I'm just a man looking to help some poor folks out, caught word of this " +"place from one of those old FEMA bunkers, a group's holed up there. I " +"figured I'd come out here and help these people out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "That's interesting. Well, let's trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Can you give me directions to any of these other survivor groups?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Thanks for chatting. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"No offense, but my clients definitely would not like me giving strangers " +"directions to their hideouts. You'll have to find them on their own terms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "I can understand that. Well, let's trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Heh, always good to do business." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Actually, I had a little more to trade still." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "You got anything else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Thanks. What were we talking about before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Thanks for that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Well, not right now. Try again after around ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Okay. About other things…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:f" +msgid "" +"Like I said, I'm a businessman and business is my job. Those other yahoos " +"you've been talkin' to don't know what they're doing." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:m" +msgid "" +"Like I said, I'm a businessman and business is my job. Those other yahoos " +"you've been talkin' to don't know what they're doing." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgctxt "npc:n" +msgid "" +"Like I said, I'm a businessman and business is my job. Those other yahoos " +"you've been talkin' to don't know what they're doing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Alright. I'd like to buy something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"I think you're full of shit. I know you're gouging for your own benefit, " +"and wouldn't it be a shame if this information were to get out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Alright. What were we talking about before?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"Woah woah woah, cool your jets. I can't let this spread about me, so name " +"your price and keep quiet, and I might give you a discount." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "50 merch and you have a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"You know what, I don't want your dirty money. Go fuck yourself." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "" +"What proof do you have ? Nothing is what you got, and your the only" +" one here who's full of shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "If you don't wanna cooperate, I'll stop this by force." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +msgid "Get out of here, ." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/hells_raiders/classes.json +msgid "Fenceman" +msgstr "" + +#. ~ Job description of "Fenceman" NPC class +#: data/json/npcs/hells_raiders/classes.json +msgid "I sell illegal things." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#. ~ Generic quartermaster for the Hell's Raiders. +#. ~ Old guard quatermaster +#: data/json/npcs/hells_raiders/classes.json +#: data/json/npcs/hells_raiders/npc.json +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +msgid "Quartermaster" +msgstr "" + +#. ~ Job description of "Quartermaster" NPC class +#: data/json/npcs/hells_raiders/classes.json +msgid "I manage garrison supplies." +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/hells_raiders/classes.json +msgid "Bandit Leader" +msgstr "" + +#. ~ Job description of "Bandit Leader" NPC class +#: data/json/npcs/hells_raiders/classes.json +msgid "I lead a bandit clan." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Generic pistol/rifle focused guard for the Hell's Raiders faction. +#. ~ The boss of a local raider clan. +#. ~ Generic trader for the Hell's Raiders. +#: data/json/npcs/hells_raiders/npc.json data/mods/No_Hope/NPC/npc.json +msgid "Bandit" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ EOC-specific, should not spawn outside of trigger events. +#: data/json/npcs/hells_raiders/npc.json +msgid "assassin" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Automotive specialist for the Hells Raiders. +#: data/json/npcs/hells_raiders/npc.json +msgid "Mechanic" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A survivor raising rabbits, all by themselves. Give special quests to +#. give rabbits to player +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Mr. Lapin" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ A survivor raising rabbits, all by themselves. Give special quests to +#. give rabbits to player +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Warrener" +msgstr "" + +#. ~ Job description of "Mr. Lapin" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I raise rabbits." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Are you here to protect us?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Pleased to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I'm just trying to get by." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Heard anything about the outside world?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "You look different?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Anything I can help with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "About that work…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Do you need any resources?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Where did you get that giant firefly terrarium?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Getting by will do for now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I guess it has to." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I raise my rabbits, I seem to have more in common with them every day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Well, then…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"People come to me to learn how to keep rabbits. They learn and they go. I " +"like to think I'm making the world better." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Anyone nearby I should meet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "That sounds optimistic?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"There is a family of nearby farmers that I trade with. I'd appreciate it if" +" you could go check on them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Seems like a deal to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "That seems rather dangerous, I think I'll pass." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"It can be quite a hike depending on your transportation. Lot of bad news " +"between here and there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Don't worry, I'll be careful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Just a walk in the woods." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"If I teach one hundred people how to raise rabbits, that's potentially a " +"hundred communities given food and fur before those people teach anyone " +"else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "That's the most hopeful thing I've heard so far." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"A traveler brought this to me in return for some rabbits. Said that he'd " +"gotten it from a scientist out in the swamps but it took up too much space " +"in his car." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "It's quite unique!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Same way you got yours, I bet." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "CRISPR? Radiation? Something in the water? Maybe it was bunnies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "So it goes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "You're disgusting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I'm very sorry to tell you this, but you should look in a mirror." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Insulting people who could help you is unlikely to aid survival." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"The bunnies and I love adding some diversity to the menu and I always need " +"materials for patching fences." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "That's all for now. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "That's all for now. " +msgstr "" + +#. ~ Mission name +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Timber!" +msgstr "" + +#. ~ Description of mission "Timber!" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Bring five logs." +msgstr "" + +#. ~ Dialogue line in mission "Timber!" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I need 5 logs for fences." +msgstr "" + +#. ~ Dialogue line in mission "Timber!" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"I need to build fences and ditches around my rabbits. Could you find about…" +" five logs for me?" +msgstr "" + +#. ~ Dialogue line in mission "Timber!" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "There's a lot of places to look. Trees are pretty common." +msgstr "" + +#. ~ Dialogue line in mission "Timber!" +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "How is the search going? Have you found'em?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Sweets" +msgstr "" + +#. ~ Description of mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Find 25 blackberries." +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "I need 25 blackberries." +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Fruits would let me break the monotony of grains and meats." +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"Thanks for accepting this task. Otherwise I might kill a stranger for some " +"oranges. Just kidding." +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Find someone growing berries or an orchard." +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Have you found the fruit?" +msgstr "" + +#. ~ Dialogue line in mission "Sweets" +#. ~ Dialogue line in mission "Bread" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Thank you for your help. Here's your reward." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "Visit the Isherwoods" +msgstr "" + +#. ~ Description of mission "Visit the Isherwoods" +#: data/json/npcs/holdouts/Mr_Lapin.json +msgid "" +"There is a family nearby that I'd like you to check in on. After you talk " +"to all of them, come back to me and tell me how they are doing." +msgstr "" + +#. ~ Dialogue line in mission "Visit the Isherwoods" +#. ~ Dialogue line in mission "Go check out this island" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "Have you checked on them?" +msgstr "" + +#. ~ Dialogue line in mission "Visit the Isherwoods" +#. ~ Dialogue line in mission "Go check out this island" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "Good, that's one less thing to worry about." +msgstr "" + +#. ~ Dialogue line in mission "Visit the Isherwoods" +#. ~ Dialogue line in mission "Go check out this island" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "I'm glad to hear they are fine. Why haven't they been by then?" +msgstr "" + +#. ~ Dialogue line in mission "Visit the Isherwoods" +#. ~ Dialogue line in mission "Go check out this island" +#: data/json/npcs/holdouts/Mr_Lapin.json +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "At least you came back with your life…" +msgstr "" + +#. ~ Unique name of an NPC +#. ~ Hunter with indigenous ancestry and big ideas. +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Glooscap" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Good to see you again, how can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"They say I turned a man into a cedar tree once. That's a terrible thing to " +"say." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"They say I turned a man into a cedar tree once. That's a terrible thing to " +"say." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"They say I turned a man into a cedar tree once. That's a terrible thing to " +"say." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"You like maple syrup? That was me. Not the syrup, that was the trees, but " +"I figured out how to make it much harder to concentrate it, used to be way " +"too easy. Pretty nice right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"You like maple syrup? That was me. Not the syrup, that was the trees, but " +"I figured out how to make it much harder to concentrate it, used to be way " +"too easy. Pretty nice right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"You like maple syrup? That was me. Not the syrup, that was the trees, but " +"I figured out how to make it much harder to concentrate it, used to be way " +"too easy. Pretty nice right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"Did I tell you the one about the beavers? Used to be way too big. Like " +"giant beavers, it was a mess. I fixed that. Of course there seem to be a " +"bunch of new giant things out here now. I'll have to think about that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"Did I tell you the one about the beavers? Used to be way too big. Like " +"giant beavers, it was a mess. I fixed that. Of course there seem to be a " +"bunch of new giant things out here now. I'll have to think about that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"Did I tell you the one about the beavers? Used to be way too big. Like " +"giant beavers, it was a mess. I fixed that. Of course there seem to be a " +"bunch of new giant things out here now. I'll have to think about that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"You know storms? Used to be more. Took me a lot of work, but there aren't " +"as many now. That was me, I did that. Fewer storms, pretty good. There's " +"a big eagle, it's a long story really. I'm good with rope though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "It's decided then. I will be Glooscap. Who will you be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Glooscap? That's a funny name. Is it foreign?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[INT 11] Like the Wabanaki myth?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "So. You're dressed like a hunter. Are you a hunter?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Have you had any luck out there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Whatever, I don't have time for whatever this is. Try not to get your face " +"eaten I guess." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"I'm used to it. No, Glooscap has been a name here for a very long time. Is" +" your name foreign?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"I'm used to it. No, Glooscap has been a name here for a very long time. Is" +" your name foreign?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"I'm used to it. No, Glooscap has been a name here for a very long time. Is" +" your name foreign?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "No, my name has been a name here for a very long time too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "No, I just made it up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Yes, I just got here. What's happening?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I don't know about names, let's talk about something more interesting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "You know the real people's stories? Yes, a lot like that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Cool, cool. So you like myths and stuff?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[INT 14] Do you have a twin named Malsumis?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Yes, I'm a very smart survivor of the apocalypse. " +"Later Glooscap." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"And stuff sure. How can I help you stranger? They say I'm the nice one. " +"See this smile? Nice smile right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"And stuff sure. How can I help you stranger? They say I'm the nice one. " +"See this smile? Nice smile right?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"And stuff sure. How can I help you stranger? They say I'm the nice one. " +"See this smile? Nice smile right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Beer] I am extremely into your smile yes. I have some drinks with " +"me, want to have some?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer India Pale Ale] I am extremely into your smile yes. I have some " +"drinks with me, want to have some?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Cigarettes] I am extremely into your smile yes. I have some " +"cigarettes, want one with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Joint] I am extremely into your smile yes. I have something to " +"smoke, want to have some with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"You seem cool but I don't have anything fun. I'll try and find something " +"and come back so we can share." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[PRETTY] That smile is very nice. It makes me smile too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[GLORIOUS] Worship my beauty." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[TERRIFYING] Fear me! I am disgusting!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[TERRIFYING] Destroy me!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"I do have a twin. Malsumis is probably around here somewhere, very tricky." +" You know I turned Malsumis to stone once? I'm supposed to be the nice " +"one, but you know how much it hurts turning yourself back from stone? It " +"takes days." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"I do have a twin. Malsumis is probably around here somewhere, very tricky." +" You know I turned Malsumis to stone once? I'm supposed to be the nice " +"one, but you know how much it hurts turning yourself back from stone? It " +"takes days." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"I do have a twin. Malsumis is probably around here somewhere, very tricky." +" You know I turned Malsumis to stone once? I'm supposed to be the nice " +"one, but you know how much it hurts turning yourself back from stone? It " +"takes days." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[INT 14] I'll look out then, thanks. Of course if you were Malsumis you " +"probably wouldn't admit it because no one likes Malsumis. Who would your " +"twin say you are?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "You know you're not really Glooscap right? You're joking right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Of course, that all makes as much sense as anything I guess. So you have " +"crazy supernatural powers then? Can you stop whatever is happening and make" +" it like before?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"I don't know what Malsumis would say, Malsumis is very tricky. I always " +"tell the truth, it's very boring." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[INT 14] I think you're Malsumis. Where is Glooscap?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[INT 14] Yes, that all makes sense to me. Forget I asked." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"I don't have time for this. I have serious survival business to do. I am a" +" serious survival business person." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:f" +msgid "" +"If I were Malsumis you would be in terrible danger my friend. But Glooscap " +"would stop me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:m" +msgid "" +"If I were Malsumis you would be in terrible danger my friend. But Glooscap " +"would stop me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgctxt "npc:n" +msgid "" +"If I were Malsumis you would be in terrible danger my friend. But Glooscap " +"would stop me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Fight me Malsumis!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[SKILLED LIAR] Then you're definitely not Malsumis and everything is cool. " +"So Malsumis wants to kill everybody right? I guess they're feeling pretty " +"great right now huh?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Haha, good one Glooscap. So funny. Love that. Let's move on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "This is awkward. I need to leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Maybe. Is it worse to be unhappy with a goal or to be unhappy without a " +"goal? You're all right, I feel like we get each other." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I feel the same way best friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "No idea what you mean." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Haha, right. What would Glooscap be doing in the sunrise lands at the " +"beginning of the fourth age? That's silly. I'm probably some Wabanaki that" +" got hit on the head or something. And who turns into a beaver? Haha. You" +" got me. Just a normal human made out of trees like the rest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"No problem, a lot of people are going through some hard times right now. " +"Honestly, you're doing better than most. You should follow me, I have a " +"pretty good handle on reality." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"I'm not made out of trees, I'm made out of awesome. Follow me and you will " +"grow fat and rich." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "You shouldn't follow me, but I guess I can't stop you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Another world is going and a new world is coming. I hope this new one is " +"better than the last, a new golden age. So far not great." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Sure sure. So are you on drugs?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Whatever, I don't have time for creepy stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Yes, thank you for sharing with me. So what are you doing here? What are " +"you trying to accomplish?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[INT 14] I'm trying to understand what happened and see if I can make " +"something better happen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I'm trying to become more powerful than whatever else is out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I'm trying to make a survivor settlement. You should join!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Maybe some day. If you can survive for long enough I may decide to come and" +" stay with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Not enough given what's happening." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Whoah whoah, calm down. Yikes. Yeah fine, we're good. Just stop trying to" +" spook me, I don't like it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "Yes, that worked great." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "We are not good and I'm done talking to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Among other things, sure. I have some extra I might be willing to trade, " +"but I only trade with my friends and I don't have a lot of those left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Beer] I don't know about friends, but I have some drinks with me, " +"want to have some?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer India Pale Ale] I don't know about friends, but I have some drinks " +"with me, want to have some?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Cigarettes] I don't know about friends, but I have some cigarettes, " +"want one with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"[Offer Joint] I don't know about friends, but I have something to smoke, " +"want to have some with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"You seem cool and I'd like to talk more but I don't have anything fun. I'll" +" try and find something and come back so we can share." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "[PRETTY] I think we're going to be great friends, don't you agree?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "" +"Whoah whoah, calm down. Yikes. Yeah fine, we're good. Just stop making " +"that face, it's too much for me. Gives me feelings." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I don't think so. I'm pretty good at hunting though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/NC_GLOOSCAP.json +msgid "I guess that's something." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A rural holdout survivor trying to stay safe +#. ~ A rural holdout survivor completely unwilling to talk +#. ~ A rural holdout survivor that gave up on life +#. ~ A rural holdout survivor willing to trade items +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Survivor cowboy" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/militia/GM_Militia_Guard.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Hello again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "" +"Ayuh, I was thinkin' it's just another monstah skulkin' about. Who are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Just a survivor, looking around. What are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "What did you before all this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "Is there something I can do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "How about we travel together?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "What's with the accent?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:f" +msgid "" +"I worked on a ranch not too fah from here 'fore it all went down. I'd love " +"ta get back ta what I did - taking care of horses, cows, all sorts of " +"animals, makin' sure the fields stay safe an' all that. But now? I dunno, " +"man. Just tryin' ta survive, I suppose. Hopefully, tha world will get back" +" togetha' one day and I can put mah skills ta use doin' what I like." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:m" +msgid "" +"I worked on a ranch not too fah from here 'fore it all went down. I'd love " +"ta get back ta what I did - taking care of horses, cows, all sorts of " +"animals, makin' sure the fields stay safe an' all that. But now? I dunno, " +"man. Just tryin' ta survive, I suppose. Hopefully, tha world will get back" +" togetha' one day and I can put mah skills ta use doin' what I like." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:n" +msgid "" +"I worked on a ranch not too fah from here 'fore it all went down. I'd love " +"ta get back ta what I did - taking care of horses, cows, all sorts of " +"animals, makin' sure the fields stay safe an' all that. But now? I dunno, " +"man. Just tryin' ta survive, I suppose. Hopefully, tha world will get back" +" togetha' one day and I can put mah skills ta use doin' what I like." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Let's hope it will." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:f" +msgid "" +"I was just sort of wanderin' around, hoping ta maybe find some bettah gear." +" Decided ta rest up, 'eard someone walkin', and, well, here we are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:m" +msgid "" +"I was just sort of wanderin' around, hoping ta maybe find some bettah gear." +" Decided ta rest up, 'eard someone walkin', and, well, here we are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgctxt "npc:n" +msgid "" +"I was just sort of wanderin' around, hoping ta maybe find some bettah gear." +" Decided ta rest up, 'eard someone walkin', and, well, here we are." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "" +"Can't say I can think of summin' specific right now. Gotta say though, " +"maybe it oughta be a good idea for us ta travel togetha' - safety in numbers" +" an' all that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "I'll think about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Is it a good idea to trust a stranger like me this easily?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Sounds like a good idea - want to join me, then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "" +"Wicked. Been around the old road long enough ta know how ta handle myself " +"in a pinch. Knew my way around a gun ever since my da taught me when I was " +"a kid, so ya don't have ta worry about me doing my part." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "On a second thought, let me think about it a bit more" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Great! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "" +"Don't have much of a choice, do I? On my own, a monstah will get lucky " +"sooner or later, and even if I kill it, bleedin' out in some alley is not " +"summin' I fancy. Plus, we just had a nice, civil chat where no one tried ta" +" kill the otha', so I reckon we're off to ah' good start, all things " +"considered." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Fair enough. Want to travel with me, then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Can't say I really agree. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "" +"Wha', nevah been ta Boston 'ave ya? Hope you're not 'avin a hahd time " +"keepin' up with me, but if ya get used ta it, wicked good fun, let me tell " +"ya." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "I like it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "I hate it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Friendly.json +msgid "Okay then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "" +"Hey! Stop right there! This here is private property! Not one step " +"closer, you got it?!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Whoa, calm down, no reason to get heated." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "You better calm down right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Does private property even exist anymore?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Yeah that's right! And don't bother me again, you hear?!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "I said stay away! Don't get any closer or I swear I will kill you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Don't threaten me or you will regret it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "I really just want to talk - I mean no harm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Alright, I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "" +"For the last goddamn time, leave or I will defend myself! I will kill you!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "I'd like to see you try." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "" +"Did you just fucking threaten me?! This is your last chance to piss off or " +"I swear I will end you!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Alright, alright, I'm going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "It does on my property! Now blow off!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "Okay, I'll leave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Hostile.json +msgid "I just want to talk." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Yeah?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Oh. Hey there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Thought I heard someone. What are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Would you like to come with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "See you around." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:f" +msgid "I already told you. Don't want to go through it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:m" +msgid "I already told you. Don't want to go through it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:n" +msgid "I already told you. Don't want to go through it again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:f" +msgid "" +"Lived in a nearby town. Normal life. 9 to 5 job. When it all happened, we" +" ran away to find some safety. But there's no safety anymore, is there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:m" +msgid "" +"Lived in a nearby town. Normal life. 9 to 5 job. When it all happened, we" +" ran away to find some safety. But there's no safety anymore, is there?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:n" +msgid "" +"Lived in a nearby town. Normal life. 9 to 5 job. When it all happened, we" +" ran away to find some safety. But there's no safety anymore, is there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Wait, 'we'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Right. Okay." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:f" +msgid "I didn't leave the town alone. I arrived here alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:m" +msgid "I didn't leave the town alone. I arrived here alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:n" +msgid "I didn't leave the town alone. I arrived here alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "" +"I'm sorry for your loss. But you still can't give up. You have a lot to " +"live for!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "We all lost someone. No reason to sit down and die." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "You can't let yourself be consumed by grief. It will get better." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "No one gets out alive. Always been that way. So we keep going." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "I'm sure your loved one would want you to live on for them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "I… I mean… huh. I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Good. Take care." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "That's a start." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Just leave me alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Alright. Take care." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "I dunno. Waiting. Seeing if something happens I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "You do realize there is an apocalypse going on, right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Yeah. I do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "So shouldn't you be more concerned? Trying to survive?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "" +"For how long? You've seen what's out there. If we survive today, we'll die" +" the day after. Or the day after that. And if we live beyond that, we'll " +"just see everyone we care about die. All of them. Might as well get it " +"over with." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "So you're just going to give up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "Yeah. I think I will." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "" +"I dunno. Maybe. Might give me something to do while I think about all " +"this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:f" +msgid "I told you to just leave me alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:m" +msgid "I told you to just leave me alone." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgctxt "npc:n" +msgid "I told you to just leave me alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "It will. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Nihilist.json +msgid "On a second thought, wait here a while." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Hey! Who goes there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Just another survivor. What are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "I'm you, from the future. I've come to warn you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"I am a ghost. I died here 37 years ago, yet I cannot depart this mortal " +"realm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Is there something I can help you with?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Worked as a salesman - high end farming equipment. Now I know, it may not " +"sound that fancy, but you'd be shocked at how pricy those machines can get." +" I was lucky enough to be on a fairly remote farm when everything went to " +"shit. In a way, being a salesman saved me and the experience from the job " +"might allow me to make a living in the apocalypse, bartering for gear and " +"trinkets, so I got that going for me, I suppose." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Speaking of which, I'd like to see your wares." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Not a bad way to live." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Hah, real cute. Seem the End times didn't take your sense of humor, eh, " +"stranger?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "I have my moments. So what are you doing here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Ah, not much really. Passing through, trying to make a living by trading " +"with folk. If you're interested, I got a lot of good things on sale, " +"stranger." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "You do? Let me take a look." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"You seem like a decent sort, but I'm not really looking for company right " +"now. Think I'm better off on my own." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "If you think so." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Fair enough. " +msgstr "" + +#. ~ Mission name +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Obtain a Remington 870 Express shotgun" +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Well, now that you mention it…" +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"You see, some time ago, I ran into this guy who offered me a substantial " +"payment in exchange for a Remington 870 Express. I asked if he'd like " +"another weapon, since nowadays, any gun will do, but for some reason, he's " +"dead set on that particular model. If you could obtain one for me, well, " +"I'd be quite grateful." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Great! Let me know when you get it, and I'll try to get in touch with him." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Suit yourself. Ain't a rush." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Well, a gun store is a solid bet, but the model is common enough. Maybe you" +" can find one in a police station, or a store with hunting gear." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Any news on that Remington?" +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "" +"Fantastic! I'll try and get it to the buyer, if he's still alive. If not, " +"well, still a good gun to sell. Now, how would you like to be compensated?" +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "How did you even get this option to display the hell." +msgstr "" + +#. ~ Dialogue line in mission "Obtain a Remington 870 Express shotgun" +#: data/json/npcs/holdouts/Rural-Cowboy_Trader.json +msgid "Then where is it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:f" +msgid "Barry! Oh my god, you found him!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:m" +msgid "Barry! Oh my god, you found him!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:n" +msgid "Barry! Oh my god, you found him!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Barry! You're okay!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Oh god, oh thank god. Let's get Barry out of here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "What's up? Change of plans?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Everything OK?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Not really a good time for a chat." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "I can't believe this is happening." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "We've got him, let's get out of here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Right. Let's do this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:f" +msgid "" +"*eyes you up and down with a nervous smile. \"I almost didn't expect you to" +" show up.\" He hesitates, letting out a soft laugh. \"That sounds bad. I " +"just mean, I can't really believe we're doing this. Thank you… for doing " +"this. You ready to get Uncle Barry?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:m" +msgid "" +"*eyes you up and down with a nervous smile. \"I almost didn't expect you to" +" show up.\" He hesitates, letting out a soft laugh. \"That sounds bad. I " +"just mean, I can't really believe we're doing this. Thank you… for doing " +"this. You ready to get Uncle Barry?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgctxt "u:n" +msgid "" +"*eyes you up and down with a nervous smile. \"I almost didn't expect you to" +" show up.\" He hesitates, letting out a soft laugh. \"That sounds bad. I " +"just mean, I can't really believe we're doing this. Thank you… for doing " +"this. You ready to get Uncle Barry?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "You got it, let's go!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/Isherwood_Rescue_NPC_Duplicates.json +msgid "Not yet, just give me a minute." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Dairy farmer the Isherwood family. Duplicate copy for the rescue mission +#. ~ Name of an NPC class +#. ~ Dairy farmer the Isherwood family. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Carlos Isherwood" +msgstr "" + +#. ~ Job description of "Carlos Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I'm Jesse's husband, part of the Isherwood family." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Dairy farmer of the Isherwood family. Duplicate for the rescue mission. +#. ~ Name of an NPC class +#. ~ Dairy farmer of the Isherwood family. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Eddie Isherwood" +msgstr "" + +#. ~ Job description of "Eddie Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I'm a dairy farmer, part of the Isherwood family" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Dairy farmer's son in the Isherwood family. Duplicate for the rescue +#. mission. +#. ~ Name of an NPC class +#. ~ Dairy farmer's son in the Isherwood family. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Luke Isherwood" +msgstr "" + +#. ~ Job description of "Luke Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I'm Eddie's son, part of the Isherwood family" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Horse trainer for the Isherwood family. False copy for the Barry resue +#. mission +#. ~ Name of an NPC class +#. ~ Horse trainer for the Isherwood family. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Jesse Isherwood" +msgstr "" + +#. ~ Job description of "Jesse Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "I'm a horse trainer, part of the Isherwood family" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Part of the Isherwood family. False copy for the Barry resue mission. +#. ~ Name of an NPC class +#. ~ Part of the Isherwood family. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Lisa Isherwood" +msgstr "" + +#. ~ Job description of "Lisa Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Part of the Isherwood family" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Part of the Isherwood family. False copy for the Barry resue mission. +#. ~ Name of an NPC class +#. ~ Part of the Isherwood family. Does not spawn until you get a mission +#. from Carlos to track him down. +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Chris Isherwood" +msgstr "" + +#. ~ Job description of "Chris Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPCS_Isherwood_Rescue_Duplicates.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I'm Jesse and Carlos' son, part of the Isherwood family" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A naked prisoner, from the isherwood faction trapped in a horrifying +#. cage, watching horrible things happen. +#. ~ Name of an NPC class +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Barry Isherwood" +msgstr "" + +#. ~ Job description of "Barry Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Missing member of the Isherwood family." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*crouches on the bottom of his cell, shivering, then looks up as you " +"approach. He blinks a few times, then stands up. He's totally nude, and " +"his tanned body is covered in tiny, precise-looking scars of varying ages. " +"\"I can't believe my eyes. Please get me outta here…\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Are you Barry Isherwood?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "I'll get you out of here, just stay calm. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "I'm Luke Skywalker, I'm here to rescue you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "You just hold tight here for a second." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"What?\" The naked, traumatized man stares at you blankly, as though he'd " +"never seen Star Wars, which is clearly ridiculous. \"Rescue me? Yes, oh " +"please yes!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Okay then, your family's outside. Let me go get them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Let's go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Hang on. I've got questions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Just hold on a little longer, okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*gulps. \"I sure as hell am. Did my family send you? Please, we gotta go." +" There are more of those things. They're everywhere.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Yeah, they did, I'll go get them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Yeah, Chris did, we're taking you home." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*switches, abruptly, to pure white-hot rage. \"DOES THIS LOOK LIKE A TIME " +"FOR FUCKING QUESTIONS?\" He stops, shaking, and returns to how he was " +"before. \"I'm sorry. I'm so sorry. Oh god, I'm sorry. I need to get out " +"of here.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Okay, me too, let's go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "All right, we're leaving, but you better not test me again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Okay, me too. I'll go get your family." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"All right, we're leaving, but you better not test me again. I'll be back " +"with your family." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Pff. If you're gonna treat me like that, you can stay here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Let's get back to the farm, as fast as possible." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "What farm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"That shouldn't take long, your family's outside waiting. I'll be back with " +"them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"That shouldn't take long, I brought some of your family with me. Let's get " +"you home." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"\"Oh, so my family didn't send you then.\" Barry looks downtrodden for a " +"brief moment. \"Look, we just need to get out of here first, I'll tell you " +"about it later.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Okay, sounds good to me. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Sorry about the Luke Skywalker joke." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Hey buddy, feel like talking about what you saw in that tower?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "What farm were you going to tell me about earlier?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"I've thought about it some more, and I'd like to have the directions to your" +" farm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Maybe let's talk about you a little bit. What's your role in this family?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Come on, let's get out of here while we still can. I don't want to spend " +"any longer around here then we need too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "*lights up as you approach, but also looks wary. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Hey, Jedi.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Hey, .\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "I can't wait to get back home and see everyone.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "*nods. \"Of course, what'd you want to ask?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Yeah, I think we need to talk about it, but I'm not ready yet. Let me " +"reclaim my life for a while." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Sounds good, Barry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*laughs. \"It was terrible timing, but I have to admit, you don't see many " +"situations that perfect for that reference. Sorry I didn't get it at the " +"time.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Can I ask you some questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"It's still a bit fresh, but okay. Yeah. Let me sit down first.\" Barry " +"takes a seat, his hands shaking even at the prospect of discussing the tower" +" and the things he saw. \"What should we talk about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "What happened to you in there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "On second thought, I think you should recover more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*shivers, though the room is warm, and moves his mouth wordlessly for a few " +"seconds. \"It's hard to remember details. The air in that place messes " +"with your brain, makes it all feel like some kind of dream. Makes it so you" +" can't fight back. Not that I could have anyway.\" He stares into space " +"for a moment, then swallows hard. \"They cut into me, over and over. I " +"don't think they took anything out. They just opened me up, poked around. " +"I was awake for all of it, as awake as for anything else. Sometimes I felt " +"pain, other times they did something to me so I could feel it but it didn't " +"hurt. There were big, pale ones that did the cutting.\" His voice gets " +"increasingly detached as he speaks, and his shaking grows worse. You're not" +" sure it would be wise for him to go further." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "[Let him continue.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "That's enough for now, Barry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"*shudders, looking like he might vomit. \"What did they want? Why me? " +"Every time, they'd put me back together again, seal it up and make it look " +"almost like nothing happened.\" He yanks up his shirt to show the scars. " +"\"But I know what happened, it was REAL, goddammit!\" He drops the shirt, " +"bends forward, and dry heaves for a few seconds. Wordless, he hides his " +"face in his hands, and stops responding." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "[Leave.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Yeah. Yeah.\" He takes a long, shaky breath. \"Yeah, you're right. This " +"isn't going anywhere good. Claire's been talking about making some " +"dandelion wine,\" he says with a hollow smile. \"Maybe I'll go see if she " +"needs help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"How about we change the subject instead? What's your role in this family?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Good idea." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"&He wipes his hand across his face, tension leaving him as he runs his " +"fingers through his hair. \"Yeah, okay. To be honest, years ago I was the " +"black sheep. Moved off the family farm, lived out in Bunyan. Went to " +"college, thought I'd get a job in computers.\" He shuffles in his chair, " +"smiling half-heartedly. \"I did sysadmin stuff for a while, back when the " +"internet was fairly new. Then my dad died. Carlos and Jesse had just " +"gotten married, and at the time it looked like they might be getting some " +"land of their own, and Eddie was out finding himself. My dad and I had " +"never got along, but Jack…\" he stops. \"Sorry, I don't think you were " +"looking for my life story. What did you ask, again?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "No, go on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "You're right. I was asking something different." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "It's okay, I'm going to head out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Fair enough, you asked for it.\" He stretches his arms out. \"Jack and I " +"stayed close, even after my old man and I fell out, so when it looked like " +"he was going to be saddled with the entire farm to run, I took a good long " +"look at my life and realized I hated it. It was never the farm I was trying" +" to get away from, you know? I packed up my things, quit my job, and came " +"out to help Jack. Never looked back.\" He chuckles. \"Damn hard finding a" +" partner for a guy like me out here though. I was in a long-term " +"relationship when I left, but that fell apart. I haven't been too lonely " +"though, I've got my people." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"[PER 9] Was your choice in partners part of the problem with your father?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Thanks for taking the time to talk to me. I had some other questions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Thanks for the story. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"&His eyebrows shoot up, briefly surprised, then he smiles. \"You nailed it " +"in one. Yeah, we're talking about a rural farmer in the nineties, here. My" +" dad never understood me, even before he knew, and he did find out, although" +" I tried to keep the closet door closed. Jack, though, he always saw me for" +" me. Never let it change our relationship. That's real love, and that's " +"what made me come back when he needed me. Meanwhile, the man I thought I'd " +"marry, back in Bunyan, he couldn't be assed even to come out and see the " +"family farm, let alone think about moving here. He was dead weight, and " +"I've never doubted that decision.\" He shrugs. \"There's folks like me " +"wherever you go, I've had a few relationships since then. Just nothing that" +" stuck, and I'm okay with that. If nothing else, it proved what I already " +"knew: aside from my old man, none of my family treated me or them any " +"different for it. They're good people.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Oh, yeah, now I remember. That farm I was talking about is where I live, " +"almost the whole Isherwood family lives there, including me. I just wanted " +"to get back home as fast as possible so I can see everyone again, and so " +"everyone knows that I'm okay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Can you give me some directions to it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "That's pretty cool. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "" +"Sure, can I please see your map?\" Barry takes your map, orients himself, " +"and points out a route to the farm. \"Once we've done that, I'll head on " +"myself so everyone won't be surprised by you coming. Sound good?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Sounds good to me, let's hit the road." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "I'd like to think about it some more." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Barry_Isherwood.json +msgid "Return Barry to Isherwood's farm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Hi, looks like you are building a forge setup." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Hi, Jack and Claire suggested I come talk to you about a job." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*is an older middle-aged man, well-muscled and darkly tanned, with worried " +"lines around the corners of his eyes and mouth. He looks up as you get " +"close" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +", and then puts his hand on the butt of the rifle slung across his back. " +"\"I see that badge, I think you need to keep on walking, straight off this " +"property.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid ", then smiles distantly. \"Hello Sir, what brings you here?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid ", then smiles distantly. \"Hello Ma'am, what brings you here?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Yeah, I'm a Marshal, what are you going to do about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "…[Leave.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"* glares at you, his hand moving again to his gun. \"I see that badge, I " +"think you need to keep on walking, straight off this property.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*rolls his eyes. \"I'm not an idiot. You think if you don't wear your " +"badge, I won't know who you're working for? Get out of here.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"Look, I took it off to show I'm not here as a marshal. I'm just here as a " +"traveler, someone who can maybe help you out. I know you've got problems " +"bigger than you can handle right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "*looks up warily as you approach" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgctxt "u:f" +msgid "" +", looking at your marshal badge immediately. \"You said you'd keep that " +"goddamn piece of tin out of my sight.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgctxt "u:m" +msgid "" +", looking at your marshal badge immediately. \"You said you'd keep that " +"goddamn piece of tin out of my sight.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgctxt "u:n" +msgid "" +", looking at your marshal badge immediately. \"You said you'd keep that " +"goddamn piece of tin out of my sight.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid ". \"Yeah?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Oh, right… [Leave.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*struggles to think of a reply for a moment, then drops his hand from his " +"gun. \"We've got that under control, but you're not wrong. An extra pair " +"of hands wouldn't hurt, just now. Just keep that damn badge out of my " +"sight.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Fine. Thanks. Tell me more about what happened to Barry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"It is coming together. I want to make our own tools, repair our items and " +"even create some weapons and ammunition reloading." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I heard about Barry, can you tell me what captured him?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"It was pink and really fast, it had lots of limbs, definitely not human.\" " +"Carlos rubs the back of his hand idly, staring into space. \"It easily kept" +" up with us when we tried to escape, horrifying stuff. Barry just dropped " +"to the ground, and the thing swept him away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "You all just gonna leave him out there to his fate?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*frowns at you. \"Of course not. We tracked it for a while, but lost the " +"trail. Right now we don't have the resources to try to rescue him. My son," +" Chris, has been trying to pick up the trail again and figure out a rescue " +"plan.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I could help. Where did Chris go?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*shakes his head. \"Leave Chris be, he knows what he's doing. Give him " +"some time. Calling more attention to him could get both of you killed.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"The big item I need is an anvil, once I have that I can get a lot of repairs" +" done.\" He smiles briefly. \"Can't exactly head to town to get it done " +"anymore, but I learned a bit of old world metalwork from my granddad." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*gestures around the workspace, which looks more set up. \"I'm figuring " +"things out, getting it worked out. It's been a while since I did this kind " +"of metalwork." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"Yeah, it's coming along nice.\" He slaps the surface of the anvil. " +"\"Thanks for this, I'm still getting my skills back up, but it's going to be" +" real helpful." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"Chris is hiking the perimeter of our land, planning some defense options.\"" +" He looks you up and down. \"Best just let him be." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"*looks at you curiously. \"Should be where you saw him last. He's not " +"missing again, is he?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Is your forge operational?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Where can I find Chris?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Find an anvil" +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I need an anvil to do advanced metal work." +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I could really use an anvil." +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "You might be able to find one in a hardware store or similar." +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Thanks anyway, we'll find the time to make it ourselves." +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "If you can't find one, maybe you can make one for me." +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Do you have the anvil?" +msgstr "" + +#. ~ Dialogue line in mission "Find an anvil" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"I appreciate it, this will really make a difference, here's some horse armor" +" I've been working on. Eventually I'll have the whole herd outfitted." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Find Chris Isherwood" +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"Chris hasn't come back from his latest search for Barry, I'm getting " +"concerned." +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Can you go find my son and tell him to check in with us." +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "Oh well. I hope he turns up soon." +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"He might be on the property somewhere, maybe by that old cabin near the " +"entrance, sometimes he camps there." +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "" +"Thanks, I was getting ready to go look myself. Now that I have the anvil, " +"I've been working on new armor for the horses, take this prototype I made." +msgstr "" + +#. ~ Dialogue line in mission "Find Chris Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Carlos_Isherwood.json +msgid "I hope he didn't meet Barry's fate…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Hi, your dad asked me to come find you, said you've been looking for your " +"uncle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I was talking to Luke earlier, said you had some interesting ideas about the" +" world ending. Is it tied to Barry's abduction?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Hi, what have you been up to lately." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Can I hear your ideas about the world ending, now that we saved Barry?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Have you had any ideas for what your family could do?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Do you think we're ready to try this again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I've got some SWAT gear that should work for the assault." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I've got enough SWAT gear to set everyone up for the assault." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"[LIE] I tried to get the SWAT gear, but it looks like someone looted it " +"before I could get there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I've got enough bags to set up a defensive wall." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*is a young man, perhaps in his early twenties or late teens. He eyes you " +"up and down. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I see that badge. You need to leave our land, my relatives have no fondness" +" for Marshals.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:f" +msgid "" +"I see you took the badge off. Fine, then, but you'd better not let anyone " +"here know you've got ties to the Marshals.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:m" +msgid "" +"I see you took the badge off. Fine, then, but you'd better not let anyone " +"here know you've got ties to the Marshals.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:n" +msgid "" +"I see you took the badge off. Fine, then, but you'd better not let anyone " +"here know you've got ties to the Marshals.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Hi, what's up?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Yeah, they are always worried about us, I prefer to survey the land and try " +"to track the changes. I'm thinking about fixing up this cabin for some " +"peace and quiet…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Sounds like you are restless, why not leave?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "What sort of changes have you seen?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I was talking to Luke earlier, said you had some interesting ideas about the" +" world ending." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I surveyed the land, and I am trying to track the changes. I fixed up this " +"cabin for some peace and quiet… you can settle here if you want" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Do you think, monsters that kidnaped Barry are responsible for end of the " +"world?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd better get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"My family is convinced that if we stay here, we'll be able to weather this " +"catastrophe. Since technology has failed, they've doubled down on older " +"traditions. I think we need to get out there and find some answers before " +"settling on a path." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"In one of my longer trips looking for Barry, I saw something out in a field." +" I didn't get close but I swear unbelievable monsters were coming out of " +"it. It kinda shimmered, almost like it wasn't quite there. I've been " +"tracking those monsters for a while…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "What did you find?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I doubt that, other monsters and zombies attacked them way too often" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"They made their way to this weird spire like structure, I've never seen " +"anything like it, it glistened in the sun like something organic. I think " +"they could be holding Barry there, I've seen them arrive and leave with " +"other humans." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I might be able to help you get Barry back, but we've got to plan this out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Well, wildlife is more hostile and I've seen gigantic insects around, never " +"mind all these monsters. I've also found mysterious dead spots and mutated " +"vegetation. I don't think staying on a farm is sustainable forever, there " +"are big planet wide changes occurring." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "You should leave before my family sees you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Your dad asked me to come find you, said you've been looking for your uncle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I was talking to Luke earlier, he said you had some interesting ideas about " +"the world ending." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"&Chris looks you up and down, and nods. \"I'm definitely not going to say " +"no to a willing body, and you look like you know what's up.\" He sighs. " +"\"To be honest with you, I've been a bit stuck. I can't tackle that thing " +"alone, and I'm not willing to bring my dad or Uncle Eddie in either. Dad's " +"got a bum knee - don't tell him I said that - and Eddie's not that great a " +"shot. Luke's still too young for something like this… you get the idea.\" " +"He leans forward, self-consciously running his hand through his hair. \"I " +"think if we work together maybe we'd stand a chance. I don't have a great " +"plan though. That tower doesn't look like something a person could just " +"storm up to full-frontal style.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Actually, I was just planning to go in by myself. I've handled worse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I've got my own team here, we'll take this. You stay back here, keep the " +"family safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Yeah, I think we should work together on this. Do you mind if I take the " +"lead? I've probably got more experience." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*looks at you with obvious doubt. \"You sure you know what you're getting " +"into? I can't stop you if you plan on going in solo, but it seems like a " +"terrible idea. Those things mean business. I won't be able to go in and " +"help you if you get trapped too. It's probably better we pair up.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Trust me. See you in a bit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "If you insist, yeah, we could team up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Yeah, bringing your own people in is reasonable. Still, the more the " +"better. It's my uncle in there, I'm more than willing to help out. I know " +"my way around, I won't get in your way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"All right. As long as you follow my lead, we could use another pair of " +"hands." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"It's all right. We've got this, you get things ready for when we return " +"with Barry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*nods. \"I'm fine following your lead. I'm a good scout and hunter, but " +"I've never done anything like this before. When you set the time, I'll head" +" out and wait near the scout tower for you with the best gear I can get.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "All right. Let's kick some alien butt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Is there anyone else around here that could help us?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"You mentioned that Carlos, Eddie and Luke probably can't help in a " +"firefight. Is there any other way we could use them?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Like I said, I don't really think my dad or uncle should help, and I think " +"Luke's more likely to get injured than be helpful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "What about Lisa? She seems like she could handle herself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Well, I guess it's just us. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*blinks. \"My… yeah, of course Lisa could come. Damn, she'd smack me if " +"she knew I didn't think of that myself. Mind if I go talk to her about it?" +" I'll get her to come out with me and we'll meet you together, if she's " +"willing.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Okay, I'll give you about an hour to talk with her about it. I'll be back " +"soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Probably. They'd want to, for sure.\" He looks thoughtful. \"I'm sure we " +"could use more help, but this isn't my strong suit. Let me think about it." +" If you have any ideas, run them by me.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "OK. Let's talk about it again in a bit." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Yeah. I think they should cover our exit. We've got an old truck they " +"could set up as a platform, where Dad can put down covering fire without his" +" knee being an issue. Eddie can drive, instead of shoot, and Luke or Mom " +"can be ready with some first aid supplies. Then when we get out, we've got " +"an easy getaway set up, and there's less chance of us getting flanked while " +"we're in there looking for Barry.\" He looks at you, suddenly nervous. " +"\"Is that a good plan?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Seems like a good plan to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I think it's better we take my vehicle, and just leave them out of it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I don't think one farmer with a hunting rifle is going to be enough to keep " +"our backs safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I think we need some kind of secure fallback point for the family, maybe a " +"defensive wall?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"We're going to need some way to breach the tower itself, possibly some form " +"of explosives. Do you know anyone who could help us with that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*looks crestfallen for a moment, then straightens up. \"All right. Yeah, " +"maybe better not to put them at risk I guess. So we're back to going in " +"without them. Maybe that's better, I don't want to lose anyone else.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Can you think of anything else we might need, or should we put this into " +"action?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Let's go get your uncle back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I've changed my mind. I think it's better we take my vehicle, and just " +"leave them out of it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I'm a bit worried about defenses. Do you folks have any armor or equipment " +"to help keep yourselves safe?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*looks thoughtful. \"Well, we can wear our usual wrangling gear, but you're" +" right. It's no good against those claws.\" He sighs. \"I don't want to " +"delay, but I don't want to lose another family member either. If we could " +"get our hands on some riot gear, that might give us a better chance to fend " +"off the monsters. Not too far away, our corrupt-as-hell local cops kept " +"enough of that gear on hand to easily set our family up. As if they needed " +"it in this place. Just used it to keep the boot on, y'know?\" He spits on " +"the ground. \"I can show you where their stores were, it'd feel nice to put" +" that stuff to good use. Of course, any riot gear would do, if you happen " +"to have already looted some.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I think you're right, that would take too long. We'll have to count on " +"offense being our best defense." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Show me where, and I'll try to get some riot gear for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*smiles slightly. \"Awesome, getting our team kitted out better will go a " +"long way to making this possible.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "[5 Riot Armor] I've got enough riot armor for everyone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "[5 Riot Helmet] These crowd control helmets should help a lot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"[5 Riot Arm Guard] I hope these armguards won't interfere with people's aim." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"[5 Riot Leg Guard] I've got these leg guards to keep people from getting " +"hobbled." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"We have enough full sets of riot control armor to cover everyone, head to " +"toe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"*nods intently, looking at the assembled pile of equipment. \"Like I said, " +"I'll get this distributed to everyone who's coming. It's starting to feel " +"more real, but less impossible. Thanks for doing this.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Before you get on to that, I wanted to talk about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I'll let you get on that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:f" +msgid "" +"*nods slowly. \"I understand. You tried. We could maybe… no, nevermind. " +"Time is important here, we can't spend forever hoping to get everything in " +"place if we want to get Uncle Barry back alive. Let's do it without the " +"gear.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:m" +msgid "" +"*nods slowly. \"I understand. You tried. We could maybe… no, nevermind. " +"Time is important here, we can't spend forever hoping to get everything in " +"place if we want to get Uncle Barry back alive. Let's do it without the " +"gear.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgctxt "u:n" +msgid "" +"*nods slowly. \"I understand. You tried. We could maybe… no, nevermind. " +"Time is important here, we can't spend forever hoping to get everything in " +"place if we want to get Uncle Barry back alive. Let's do it without the " +"gear.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Sorry. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I'm sorry. I'm going to go take care of a few more things." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Good idea. A sandbag wall would be easy enough, we've had to do those a few" +" times when we've had flooding and everyone knows the drill. Back then we " +"just grabbed supplies from the hardware store, though. Maybe you'd be able " +"to make a run for those? Something like 20 canvas bags would probably do " +"it. We can fill them up in advance and toss them out of the truck to get a " +"decent barricade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I think this is going to take too long, honestly. Let's just stick with the" +" truck." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I know where to find those canvas bags, I'll go get them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"All right. I think that's everything we need. Let me get it out to the " +"family and we'll have it all prepped by tomorrow." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Before I go, let's talk about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I'll let you get on that, I've got my own preparations to take care of." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"* looks thoughtful for a moment, then becomes a bit nervous. \"Wait, won't " +"that run the risk of injuring Barry, or possibly collapsing the tower? I " +"don't want him hurt during this, or anyone else if this bomb sends back a " +"bunch of shrapnel. What do you think about it?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Don't worry, I know what I'm doing. I've taken a look at these sorts of " +"towers before, and I know that the structure itself is pretty solid. If we " +"tune it right, then the tower won't fall over." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"Well, I trust you on this. If you need a good hand with chemistry, go see " +"Luke about it. He knows a lot, you'd be surprised. \" He pauses for a " +"moment, and thinks as if trying to recall something. \"Luke should be over " +"in the old outbuilding near the dairy, that's on the other end of the " +"property." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"That sounds great, I'll go talk to him about it. Let's talk about something" +" else first, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "That sounds great, I'll go talk to him about it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"If you think we're ready, I think we can try another go. Even… even if it's" +" too late for Uncle Barry, I think we've got to try to take that damn tower " +"out of commission." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Free Barry from the mysterious structure" +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"We need to investigate the alien encampment and try to find out what " +"happened to Barry." +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "I can take you to the structure, I tracked them to it." +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Awesome, I want some answers!" +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Thanks anyway, I'll keep my eye on it, maybe I'll find a way one day." +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"I feel like we are underprepared if they see us, I marked the location for " +"you." +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "You ready?" +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "" +"It's taller then I remember, we should look for prisoners. I left a note " +"for my family before we left. If we survive, the cabin should be fixed up " +"and ready for you to move in if you want to stay." +msgstr "" + +#. ~ Dialogue line in mission "Free Barry from the mysterious structure" +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Well it was here…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Retrieve 5 sets of riot armor for the Isherwoods" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Chris_Isherwood.json +msgid "Retrieve Canvas Bags for Chris" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Matriarch of the Isherwood family. +#. ~ Name of an NPC class +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Claire Isherwood" +msgstr "" + +#. ~ Job description of "Claire Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I'm the matriarch of the Isherwood family" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Is that a U.S. Marshal's badge you're wearing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Hi, what brings you here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Yes, I'm a marshal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Hi, nice farm you have here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Hi, Jack suggested I stop by and say hello." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Let's trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Hey, when would more of this stuff be ready?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Around ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Alright then, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I live here with my husband, Jack. He is working out in his shop." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "You are lucky to have your family still together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Must be nice, to have the quiet place amid so much madness." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"You don't need as much luck if you are prepared and work together. We've " +"had our losses, my brother in law, Barry, was our best hunter but things are" +" so different now…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "What happened to Barry?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "A farm must be a pretty safe place these days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Well, nice to meet you. I imagine Jack was boasting about my herbal " +"remedies, he's proud of what we've put together here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "He did mention you make remedies, are they effective?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"I have always studied and made some natural remedies, but now they are more " +"essential than ever. Who knows the next time we'll see a trained doctor. " +"These remedies aren't always as effective, but they can do the job in a " +"pinch." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Some of their cows were killed before we realized what was happening, Barry " +"and Carlos went into the forest to find the predator but it was like nothing" +" they'd ever seen. Carlos may be willing to tell you more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"We've always tried to live a quiet life out here, I suppose we are doing " +"better than most." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Jack and I have been together for 40 years. He's been my anchor through all" +" of this chaos." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Jesse and her family live up at the horse farm. They may have some jobs for" +" you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Eddie's dairy is at the end of the road. He's may have some jobs for you if" +" you are interested." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "You should get off our land, you have no business here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Ask away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Tell me about your husband, is he around?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Your daughter lives down the road?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Where is your brother's place?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Gather 50 dandelions" +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I could use some help foraging ingredients." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"I could use some fresh dandelions for the next batch of wine. Can you bring" +" me 50 dandelions?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Thank you, I'll put these to good use." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Oh well. Maybe some other time, thanks." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "You can find them in the fields during the spring and summer months." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Thanks. Here's a small reward to show my appreciation for your help." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 dandelions" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I wonder if the wildlife ate all the greens…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Find 20 bee balm seeds" +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I could use some seeds from the forest." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"We could use some seeds for the next planting season. Can you bring me 20 " +"bee balm seeds?" +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Thank you. It's important to have a good stock before the flu season hits." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"You should search through the forest, make sure to check in the underbrush " +"for bee balm and then harvest its seeds." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Wow, perfect. Here are some of my own remedies and if those don't work try " +"my other gift." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 bee balm seeds" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I'll have to find someone more at home in the forest…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Find and capture a cat" +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I could use a barn cat to keep the mice down." +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"I saw some feral cats out by the old cabin. Can you capture one for me?" +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Thank you! Please hurry back! Take this cage so you have a chance of " +"capturing one." +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "I didn't want to use chemicals on these rats." +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Take this pet carrier; if you can get close to a cat, you can put it inside." +" If you're having problems, try befriending it with cat food." +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Have you found a cat?" +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "" +"Thank you so much, I want you to have this copy of my natural remedy " +"journal. I'll name this handsome fellow Joshua." +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "What?! You're lying, I can tell! Did you even bring back my cage?" +msgstr "" + +#. ~ Dialogue line in mission "Find and capture a cat" +#: data/json/npcs/isherwood_farm/NPC_Claire_Isherwood.json +msgid "Oh no! I guess they are too nimble for you…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Nice dairy, must be tough keeping it running." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "When will your cows produce again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"*is a sun-worn, middle-aged man with crows feet and graying hair. He looks " +"up as you approach, " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"then sneers as he spots the Old Guard Marshal badge gleaming on your chest." +" \"I already told your kind not to come around here. You need to keep on " +"walking, straight off this property.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"then gives you a little greeting wave. \"Hello Sir, what brings you here?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"then gives you a little greeting wave. \"Hello Ma'am, what brings you " +"here?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Luke said you guys have some issues with the Old Guard. What's up with " +"that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "*glares at your marshal badge. \"I said, keep *walking*, G-man.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"*spits on the ground, glancing at where your marshal badge would have been, " +"and shaking his head. \"Nice try. You can take off the badge, but I know " +"what you are, I'm not some country rube. Get out.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"[Social 3] I swear, I'm not here to cause trouble. I " +"just volunteer with those guys to help travelers, things like that. I don't" +" speak for them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"[Social <3] I took it off man, what more do you want " +"from me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Fine, I'm gone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +", looking at your marshal badge immediately. \"Nope. Agreement or not, I'm" +" not talking to you while you're wearing their sign, and I don't appreciate " +"the disrespect.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +", his eyes darting to the spot where your marshal badge would be. \"What " +"now?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "What's the deal with you and the Old Guard, anyway?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"*spits on the ground. \"Didn't much care for the government and the cops " +"before everything happened, care for them quite a bit less now. We've had a" +" run-in or two with the folks calling themselves the 'Old Guard'. That's " +"all I care to say about it. They'll never be welcome on my land and I don't" +" believe for a second that they didn't cause all this in the first place.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Thanks for telling me. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"*grimaces. \"Fine, I'll give you a chance, but you don't mess with me or my" +" family, you understand? This is our land, not yours. Or theirs.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Thanks for hearing me out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Thanks. I'll give you space for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I feel like maybe you didn't hear me right. Get. Off. My. Land." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "You can't make me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "If the cows don't get anything nasty it should be around ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Cheers, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"I run this dairy with my son, Luke. It's been a tough job keeping the herd " +"together, hasn't left a lot of time for other projects." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"I heard about Barry, such a tragedy. Can you tell me more about what " +"happened?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"*speaks in a quiet monotone, like he's reading off a page. \"Barry and " +"Carlos went to hunt down something that killed our livestock, they tracked " +"it into the forest. It grabbed Barry and ran off, you might be able to get " +"Carlos to tell you the story, if he can bring himself to share what " +"happened.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Yeah, I could use some help getting materials. I want to outfit that old " +"building across the road with some kilns. We want to make our own jars and " +"pottery so we aren't dependent on scavenging." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "That is a good idea, what do you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I'm not interested right now. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Luke was going to start college this year, now everything is upside down. " +"He is adaptable though, had an idea to begin manufacturing our own jars and " +"pottery. He's out in the old outbuilding right now, cleaning up the place." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Jesse manages the horses and other livestock, she is amazing with animals." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"Carlos will be in his workshop if he isn't out hunting. He is trying to get" +" a forge set up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Your son helps with the dairy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "So, Jesse runs the horse farm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Where can I find Carlos?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Gather 120 Rocks" +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "We need to build some kilns." +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I could use 120 rocks to construct some kilns." +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"You can break up some larger stones, or gather them up from the fields." +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Thanks anyway, we'll find the time to get them ourselves." +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#. ~ Dialogue line in mission "Gather 75 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Mining would always be an option if you had the resources." +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Do you have the stone?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 120 Rocks" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I appreciate it, this will make Luke happy." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Gather 2000 units of sand" +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I do have some resource gathering I could use help with." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Now that the forge is set up, we could use 2000 units of sand to get " +"production going." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Oh well. I'll try to find time to get it myself, thanks." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"You can find it along river banks, or maybe landscaping supplies and " +"hardware stores." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Thanks, now Luke can get started. Here's a token of my thanks." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2000 units of sand" +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I wonder where all the sand went…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "Gather 100 units of clay" +msgstr "" + +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "I do have some resource gathering I could use help if you have time." +msgstr "" + +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Now that the clay kiln is set up, we could use 100 units of clay to get " +"production going." +msgstr "" + +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"You can find it along river banks, or maybe look for deposits in the forest." +msgstr "" + +#. ~ Dialogue line in mission "Gather 100 units of clay" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +msgid "" +"Thanks, now Luke can get started making jugs, We'd like to give you a cow, " +"Here's Daisy, take good care of her and she'll provide you with milk." +msgstr "" + +#. ~ Nickname for creature 'mon_cow' in an effect +#. ~ Snippet in category "" +#: data/json/npcs/isherwood_farm/NPC_Eddie_Isherwood.json +#: data/json/snippets/snippets.json +msgid "Daisy" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Patriarch of the Isherwood family. +#. ~ Name of an NPC class +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Jack Isherwood" +msgstr "" + +#. ~ Job description of "Jack Isherwood" NPC class +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "I'm the patriarch of the Isherwood family" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgctxt "u:f" +msgid "Hello traveler, what brings you here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgctxt "u:m" +msgid "Hello traveler, what brings you here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgctxt "u:n" +msgid "Hello traveler, what brings you here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "I'm here to deliver some resources." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "This is a lot of land, you been here since the collapse?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"I live here with my wife, this is our family's land. My daughter's family " +"and son live down the road." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Your whole family survived?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"We've had our losses… now we stay close to home, preparing for trouble. " +"We've always taken disaster preparedness seriously, but we didn't expect " +"anything like this though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"Even out here we've had some attacks and seen… other things. We have been " +"working on our defenses, but it takes time. We've been able to keep up with" +" the crops and animals though so we won't have to risk our necks for " +"supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "What sort of defenses do you want?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"We want to put up more fencing and build some look out spots, maybe lay some" +" traps for the monsters. We could use some extra resources. If you want to" +" bring me logs, sand, clay, wire, nails, wood planks, and metal chunks, I'll" +" give you signed chits you can use to buy goods from any of the family." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Sounds reasonable, I'll see what I can do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"Claire and I have been together for 40 years now, couldn't run this place " +"without her. She's quite the herbalist too, been real useful lately. She " +"is probably in the house, you should stop in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"Jesse and her family live up at the horse farm. Her husband, Carlos, may " +"have some jobs for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"Eddie's dairy is at the end of the road. It's just him and his son since " +"Barry was taken by that thing in the woods." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"You should get off my land, the government proved its incompetence with this" +" catastrophe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Tell me about your wife, is she around?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Excellent. What've you brought us?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Find 10 3 L jars" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "I could use some help scavenging." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"We could use some 3 liter jars to preserve our produce. Can you bring me 10" +" large three liter jars? I'll give you some preserves in exchange." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Thank you. It's important to preserve foods while we can." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Oh well. I'll see if I can find another way, thanks." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#. ~ Dialogue line in mission "In a Pickle" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Grocery stores, house kitchens, there's plenty of places to look." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Wow, perfect. Thanks. Here's your reward." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 3 L jars" +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "I wonder where all the jars went…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Find 100 wheat seeds" +msgstr "" + +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "I do have some more scavenging for you." +msgstr "" + +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "" +"We could use some seeds for the next planting season. Can you bring me 100 " +"wheat seeds? I'll give you some fresh produce." +msgstr "" + +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "Thank you. It's important to preserve healthy foods while we can." +msgstr "" + +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Oh well. I'll see if I can find another supplier, thanks." +msgstr "" + +#. ~ Dialogue line in mission "Find 100 wheat seeds" +#: data/json/npcs/isherwood_farm/NPC_Jack_Isherwood.json +msgid "I wonder where all the seeds went…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Leave our property, Marshal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Hello. We don't see many people these days." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Hi, it looks like you are doing well here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Hi, Jack and Claire suggested I come down here and meet you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"It would be a lot harder without family. Keeping the animals safe is " +"essential to our future." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Sounds like you are betting on civilization not coming back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Do you have any animal care tips?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"We can't wait for someone else to fix things, we need to take care of " +"ourselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"Horses make good all around companions. They can get places that cars can't" +" and also help when all the engines fail. They become very trusting if you " +"feed them some nice fodder." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"Oh good, I'm sure Jack wanted to put you to work. If you're interested, I " +"could use a hand clearing out the woods. My son, Chris has his hands full " +"trying to keep the predators under control." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "I'd like to speak with Carlos too about some work." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"Is Chris around? I'd like to know what he's run into out in the woods." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "What needs killing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "He's out back in the workshop." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"He's out doing some surveying, we are planning on adding a fence line and " +"some defenses." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "You should get off my farm, I won't deal with a government stooge." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Looks like you are doing well here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Jack and Claire suggested I come talk to you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Is Chris around?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Kill wolves" +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "We could use some help killing some wolves." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"There's been some wolves that keep scaring our chickens and horses, I'd be " +"grateful if you can kill them." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Wonderful, let me know when it is done." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Thanks anyway, we will try some traps." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "A gun will probably help." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Did you kill it?" +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"I appreciate it, I've got this old saddle I want you to have. I'll be happy" +" to put a horse under it if you want to do some more heroics." +msgstr "" + +#. ~ Dialogue line in mission "Kill wolves" +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Show me the bodies." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Kill monsters" +msgstr "" + +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "We could use some help killing some monsters." +msgstr "" + +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"We could use some help killing a pack of monsters. I don't know what they " +"are, but they're very fast, I'm willing to outfit you with a horse if you " +"succeed." +msgstr "" + +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Be ready for anything." +msgstr "" + +#. ~ Dialogue line in mission "Kill monsters" +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "" +"I appreciate it, this will help keep our animals safe. This is, Steve, he's" +" a good, steady horse. You should talk to Carlos about some armor for him." +msgstr "" + +#. ~ Nickname for creature 'mon_horse' in an effect +#: data/json/npcs/isherwood_farm/NPC_Jesse_Isherwood.json +msgid "Steve" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"I see that badge, I think you need to keep on walking, straight off this " +"property." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Hi, this is a nice farm, your family lives here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Hi, I'm looking for Jesse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Hi, I'm looking for Chris." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"I talked to Chris about rescuing Barry. He thinks you might be able to " +"help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"My family owns all the land around here, my parents are out in the barn and " +"my other family is down he road." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Ok, I'll go find them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"Mom is in her office, in the barn. Be careful that you don't let our horses" +" out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Chris is out hunting or something right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Oh, ok." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Or something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Nice talking to you, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"Well he's supposed to be hunting, but since you've been talking to Luke, I " +"bet he mentioned Chris wants to learn more about the end of the world. " +"Sometimes he'll take off for a few days and I end up patching him up so my " +"parents don't know he left the property." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"Yeah, Chris talked to me a minute ago.\" She touches the shoulder strap on " +"her rifle. \"I can't believe he's not trying to talk me out of it, really, " +"but I'd do anything to save Uncle Barry. I'll be ready at the tower, when " +"you need me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "Great. I'll see you there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"He did?\" She touches the shoulder strap on her rifle. \"Like, action? " +"Yeah, I'm a pretty good shot, and I'd do anything to save Uncle Barry. I'm " +"surprised Chris didn't try to go all protective older brother on me. What's" +" the plan?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "[Explain the plan.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Lisa_Isherwood.json +msgid "" +"&She listens intently as you explain. \"All right. I'll be ready at the " +"tower when you need me.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*is a young man in his mid teens, wearing threadbare but clean work trousers" +" and a plain shirt with a few holes in it. He looks you up and down as you " +"approach" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +", then scowls as he spots the Old Guard Marshal badge gleaming on your " +"chest. \"I see that badge. You should leave before my father spots it.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +", and nods once when he sees you've taken off your marshal badge. \"Tread " +"carefully around here, we don't have a lot of respect for your type of " +"lawman.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid ", then raises a hand to greet you. \"Hello.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +", then raises his hand to his forehead in an old fashioned hat-tipping sort " +"of gesture. \"Hello.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "What's wrong with me being a marshal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Your dad said you were out here fixing up this place." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "How are those books doing for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Chris and I have a little project for you that we've cooked up, if you're " +"interested." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "We've got the truck, what's next?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I've got the dynamite you requested, I can't wait to see how this works out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Hey, what are you doing out here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I don't see how it's much of your business what our story is. You can try " +"asking my dad, Eddie, if you really want. Just don't start acting like some" +" little piece of tin in your pocket means you can come in like you own the " +"place." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Yeah, I work on it when I have the time. I can't leave the farm too long, " +"so I can't find some things I need." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Maybe I can help out. What do you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Must be tough having the world fall apart when you had you future to look " +"forward to." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*gestures to where they sit on a shelf. \"I've been trying to look at them," +" but I can't focus too much right now.\" He smiles sadly. \"Hope to get to" +" them soon.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Because of Barry?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*winces a little at the name. \"Yeah. Because of Barry.\" You can see " +"he'd rather not pursue the topic." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*smiles. \"Bit early to tell, but I've been doing some night time reading " +"and trying a few things out.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*smiles brightly. \"Real great, thanks! I've learned a lot from them " +"already. Tried my hand at some basic stuff, it's fun to learn new things.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*gestures around at the worn down shed surrounding you. \"I've been " +"cleaning up this old building to make it into a workshop. I want to put up " +"a pottery kiln and forge. My dad doesn't want me leaving the farm to find " +"some things" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +", says it is too dangerous. After what happened with Barry, well, I tend to" +" agree with him.\" He smiles thinly. \"Don't want you to have to run out " +"saving another one of us, right?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +", says it's too dangerous. I used to think he was being a pain in the butt," +" but lately…\" he stops abruptly, and says nothing more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I know all the grown-ups worry about us, but I think we can adapt better " +"than them in the long run. Chris - my cousin - has some interesting " +"thoughts on the matter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "What sort of ideas does Chris have?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"&His shoulders slump a little at the question. \"Things have been tough for" +" my dad since Barry was captured. He works till he falls asleep most " +"nights…\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*looks around, then leans in just a little closer. \"He's doing OK now that" +" Barry's home, but, well, things still aren't the same. I imagine that'll " +"take time.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*goes a bit pale. \"I shouldn't have said that. Not my place to talk to a " +"stranger about it.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I already know Barry got captured. I just wanted to know a bit more about " +"it. Maybe I can help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I might be able to help, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"*frowns. \"I don't know how much I can tell you. Your best bet is to talk " +"to Uncle Carlos.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I really… okay. Maybe ask my grandma, Claire. She'll know if it's okay to " +"talk about." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Chris is a little older than me, he's up at the horse farm with his parents " +"and sister, Lisa." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Well, he doesn't agree that what we're doing here will last. He thinks " +"things will only get worse.\" Luke shrugs, as if to say he doesn't have a " +"strong opinion on the matter. \"It's tough to get the adults to listen " +"though, much less agree with his solution. You can go talk to him more " +"about it if you want." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "You won't find any help here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Tell me about your dad." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "How does this all come together?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Well, we are going to turn this truck into a bomb that'll give us a big " +"enough opening in the tower to let out some of the heat and gas. But small " +"enough that it won't kill Barry unless it's right next to him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Are you serious? This is your brother we are risking here!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Exactly, and I wouldn't do anything to risk him unnecessarily." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"OK so I have an idea on how we can breach that tower. We need a truck and " +"some dynamite. I've heard about some bandits in a truck robbing people " +"nearby. If you can take care of the bandits I'll pick up the truck later" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I think I can manage two bandits." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Surely we can think of a better way in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"So now that we've got the truck we need the boom. See if you can find some " +"dynamite at the old mines? Once we got the dynamite I'll rig that up to a " +"kitchen timer and we'll have a bomb on wheels. I'll need 50lbs to light " +"that truck up like the 4th of July!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "This is gonna rad as heck as long as it works." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Not doing it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I've got everything I need to make this breaching truck for us. Thanks!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "[heck yeah]" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Find The Art of Glassblowing book" +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I need more knowledge to get the glass blowing started." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I could really use a book on glass blowing. With the internet gone, I don't" +" have any handy references." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Fantastic, I'm not supposed to leave our land." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Oh well, figured I'd have to do a lot of practice anyway." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "A library, bookstore or a glass blower's studio should have one." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the book?" +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I appreciate it, this will make my life so much easier." +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I don't see a book…?" +msgstr "" + +#. ~ Dialogue line in mission "Find The Art of Glassblowing book" +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "At least you escaped with your life…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Find a copy of DIY Compendium" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "I need more knowledge to get better pottery." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"I could really use the book, DIY Compendium. With the internet gone, I " +"don't have any handy references." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of DIY Compendium" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "A library, bookstore should have one, schools are another good idea." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Retrieve the Truck for Luke Isherwood" +msgstr "" + +#. ~ Description of mission "Retrieve the Truck for Luke Isherwood" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Kill the two bandits for Luke Isherwood to get their truck." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "Retrieve Some Dynamite for Luke" +msgstr "" + +#. ~ Description of mission "Retrieve Some Dynamite for Luke" +#: data/json/npcs/isherwood_farm/NPC_Luke_Isherwood.json +msgid "" +"Get 50 pounds of dynamite for Luke Isherwood to make a bomb. There's a " +"known shipment at a mine in the region." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Former prisoner with a melee or ranged weapon and prison clothing. +#. Sometimes they also have prison guards' gear. +#: data/json/npcs/island_prison/prisoners.json +msgid "prisoner" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Former prisoner with a melee or ranged weapon and prison clothing. +#. Sometimes they also have prison guards' gear. +#: data/json/npcs/island_prison/prisoners.json +msgid "gatekeeper" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Former prisoner with a melee or ranged weapon and prison clothing. +#. Sometimes they also have prison guards' gear. +#: data/json/npcs/island_prison/prisoners.json +msgid "leader of prisoners" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Skills intentionally kept low. This character should probably have a +#. higher chance of having insanity type traits eventually. +#: data/json/npcs/island_prison/prisoners.json +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "Prisoner" +msgstr "" + +#. ~ Job description of "Prisoner" NPC class +#: data/json/npcs/island_prison/prisoners.json +msgid "I'm here to kick ass." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Ok, sorry, I'm already leaving!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Hey, !" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:f" +msgid "" +"Hey, who the fuck are you? I haven't seen you 'round. Ah, fuck it, it doesn't matter.\n" +"Here's the rules. The first and most important one: ALWAYS CLOSE THE FUCKING ENTRY DOOR BEHIND YOUR ASS! If you're okay with that, the following rules are: don't fuck with us, don't steal from us, don't start a fight without a reason with someone from us. Got it, punk? Now get lost." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:m" +msgid "" +"Hey, who the fuck are you? I haven't seen you 'round. Ah, fuck it, it doesn't matter.\n" +"Here's the rules. The first and most important one: ALWAYS CLOSE THE FUCKING ENTRY DOOR BEHIND YOUR ASS! If you're okay with that, the following rules are: don't fuck with us, don't steal from us, don't start a fight without a reason with someone from us. Got it, punk? Now get lost." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:n" +msgid "" +"Hey, who the fuck are you? I haven't seen you 'round. Ah, fuck it, it doesn't matter.\n" +"Here's the rules. The first and most important one: ALWAYS CLOSE THE FUCKING ENTRY DOOR BEHIND YOUR ASS! If you're okay with that, the following rules are: don't fuck with us, don't steal from us, don't start a fight without a reason with someone from us. Got it, punk? Now get lost." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Yeah, I got it. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "I just wanted to ask if you have a job for me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"I'm just hungry, and I thought you might give me some food for some job." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Can we just talk it over?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Do I have a exclamation sign over my head, like I'm a " +" quest-giver from some video game?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "No, of course not! Sorry, I'm leaving." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:f" +msgid "" +"Are you deaf or stupid? I said I don't give a fuck for you and your " +" problems. Bother me one more time, and you'll regret that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:m" +msgid "" +"Are you deaf or stupid? I said I don't give a fuck for you and your " +" problems. Bother me one more time, and you'll regret that. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:n" +msgid "" +"Are you deaf or stupid? I said I don't give a fuck for you and your " +" problems. Bother me one more time, and you'll regret that. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Ok, sorry, I promise I won't bother you anymore." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:f" +msgid "You think you're immortal, huh, ?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:m" +msgid "You think you're immortal, huh, ?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "u:n" +msgid "You think you're immortal, huh, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Gee, what's the matter with you? Okay, okay, I'm leaving." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "It would be you who will regret talking to me like that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Not so fast, I think you need to pay for breaking your promise and bothering" +" me. Give me your shit, now!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Please don't hurt me! Take all that you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "What, !" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "I have nothing more to say to you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "So, what are you waiting for?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "npc:f" +msgid "" +"I don't know if you know, but there are sewers underneath the prison. I was" +" planning an escape long before , and while I was working on " +"cleaning the sewers, I noticed a damaged wall section. There was a flow of " +"fresh air coming out of it, so I think it's leading to the surface. It " +"could be your way to freedom. Feel free to use it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "npc:m" +msgid "" +"I don't know if you know, but there are sewers underneath the prison. I was" +" planning an escape long before , and while I was working on " +"cleaning the sewers, I noticed a damaged wall section. There was a flow of " +"fresh air coming out of it, so I think it's leading to the surface. It " +"could be your way to freedom. Feel free to use it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/island_prison/prisoners.json +msgctxt "npc:n" +msgid "" +"I don't know if you know, but there are sewers underneath the prison. I was" +" planning an escape long before , and while I was working on " +"cleaning the sewers, I noticed a damaged wall section. There was a flow of " +"fresh air coming out of it, so I think it's leading to the surface. It " +"could be your way to freedom. Feel free to use it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "You are what you eat, as they say." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "It's you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Hello there. Haven't seen you around before. You must be from the other " +"wing. Managed to survive, huh?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Yeah, I've been through situations far worse than that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"It was a nightmare, lots of , blood everywhere! Thank god I'm " +"among living people again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"[CANNIBAL] It's hard to die of hunger when there's so many tasty corpses " +"lying around." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"I want to get out of this prison. I hoped you could help me with " +"that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "I'm on my way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "I don't know if I'll take your advice, but thanks nevertheless." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Wait, what? A can of beans?! I went through hell to get this " +" thing for you, and all you give me as reward is a can of " +"beans?! I demand something more substantial." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Nice talking to ya. Farewell." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Huh, even so? I'm not saying I approve your… tastes, but I definitely " +"respect people who use all possibilities life has to offer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Yeah, we share the same opinions on this matter." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Well, that's a boastful statement. Not that I don't believe it, it's just…." +" Ah, nevermind. Let's get to the point. What do you want?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "Hold the horses, pal. Nobody allowed you to stay here - yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Please! I don't want to go back there! I'm tired and hungry! I just need " +"time to rest!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Shit! Looks like I'm on my own now. Thanks for nothing. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"We don't have much space, and there's not much food. Besides, I don't know " +"you at all, and something tells me you won't survive another day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "[STR 11] I'm tougher than it seems!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "[Survival 2] I have some survival expertise!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "I guess I need to find some other place…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"The answer is still no. In fact it might be better for us to kill you right" +" away - you know, the less mouths to feed, the better. But I'm in a good " +"mood today, so I've decided to help you get out of this island." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Ok, I'm listening." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "You know, I think I'll manage without your help. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "I need you to retrieve some stuff from a locked safe. Interested?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "[Show the military ID card.] You mean this stuff?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "What's in the safe?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "What for do you need it?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Snippet in category "schizo_self_talk" +#: data/json/npcs/island_prison/prisoners.json +#: data/json/snippets/schizophrenia.json +msgid "Yeah, sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "I have a bad feeling about this. Sorry, I'll pass." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"As I said, that's the thing I need. You don't need to know what's that " +"exactly. Just grab all things you find in the safe, and call it a day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "That's weird." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "Let's say that's none of your business. Other questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Hey, where did you get it? Nevermind, just give it to me. Just " +"now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Hey, no need to be hostile. Here you go, I don't need it anyway." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"I went through incredible hardships to get it. Please, can I keep this to " +"myself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"I killed tons of while I was trying to get this thing. Do you " +"really think you and your handful of losers pose a threat to me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Okay. It was convincing. I'll still get what I want, one way or another. " +"You better watch your back from now on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Noted. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"I'm afraid you're not in the position to demand anything from me, ." +" " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Hey, ! You'll regret that!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/island_prison/prisoners.json +msgid "Okay, fine. Cheapskate!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/island_prison/prisoners.json +msgid "Get The Thing from the chief's office" +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "Here's the job…" +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"My snitch whispered in my ear that the thing I need is located in the " +"chief's safe in his office. You need to crack it open and bring the " +"contents to me. Don't try to use anything you find in there! Just bring " +"all the stuff to me, and I'll help you. Deal?" +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"Great! Don't forget that I need all stuff from the safe, try not to lose a " +"thing." +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "Fine, I'll get the thing in any case, sooner or later." +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"The chief's office is on the other side of the prison. I think the road " +"there is full of , so you better find a weapon. Also you probably " +"will need some tools to crack the safe open." +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "Did you get the stuff already?" +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "" +"At last! Give me a few moments to check if it isn't damaged. Here, take " +"this for your troubles." +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/island_prison/prisoners.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Huh. This isn't going to work like I thought." +msgstr "" + +#. ~ Dialogue line in mission "Get The Thing from the chief's office" +#: data/json/npcs/island_prison/prisoners.json +msgid "You're useless. I should've killed you when I met you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Hiya darlin', welcome to the shop." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Hey, killer! How's it going?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgctxt "u:f" +msgid "You look like you haven't eaten in days." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgctxt "u:m" +msgid "You look like you haven't eaten in days." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgctxt "u:n" +msgid "You look like you haven't eaten in days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Still the apocalypse out there, huh?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "See anything you like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "About that contract…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "What's with all the weapons and armor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Are you and Jay close?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "[Motion to the sketches.] What is it that you are working on?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"[Motion to the sketches.] You seem more excited about this stuff recently." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "I'd like to know more about some of your 'special' projects." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"[Show the nomad jumpsuit blueprint.] Hey - I met a group with some " +"interesting ideas for armor design. Is any of this of use to you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "[100 merch] I'd like to become a member of the co-op." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "About those contracts…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Why do you hate merch?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Could you make me a suit of armor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Could you make me a weapon?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "How is my armor coming?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "How is my weapon coming?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"You mentioned you'd need some special materials to make that nomad armor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Interesting. When would be the next batch of merchandise ready?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "I heard you might want some metal…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "With how the things are goin'? ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "I'll leave you to your work then. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"I'm Cody, was an engineer before everything went to hell. I guess I still " +"am, but I don't have to consult anymore, so I consider that a plus at least." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"I don't know if you've met Jay yet, but he and I split a garden out here. " +"We both work - well, worked - in technology, and we were convinced the world" +" was ending so we both got property outside town. We met when he moved in " +"next door. So this is our little homestead with a few upgrades. We aren't " +"really sweating property lines at this point." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"I make them myself! I've always loved traditional armaments and am a proud " +"member of the SCA! Figured now that everything has gone to hell I can make " +"it a full-time thing. Lots of survivors in need of a big ol' hammer or some" +" armored guards to keep the biters off." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "It must take some serious equipment to make all this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Well, what can I say, I had lots of disposable income. Kept me busy and all" +" that. So yeah, I've got a pretty impressive shop in the back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"[INT 8] Still this is a lot of equipment. Wouldn't it have been easier to " +"buy this stuff from a manufacturer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Can anyone use the workshop?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Honey, I have a hard time finding a bra that fits. Good luck finding a " +"breastplate." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Tell me about it, finding anything that fits in this apocalypse has been a " +"nightmare." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Oh, uh. Right, uh." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Well, not *anyone*, but I've always been a believer in community. The shop " +"is run as a co-op, so if you want access you'll have to buy a share. As a " +"partial owner, you will have full access to the shop. Shares are currently " +"100 merch; I hate the currency but it's the closest thing we've got to a " +"representation of labor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "[100 merch] Yeah, I can do that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"There yah go, one co-op membership with your name on it. Shop's in the " +"back, keep it tidy and share if anyone else is around workin'. Just as a " +"heads-up, you'll need to bring your own charcoal. There's a kiln in there " +"too, so if you got things to burn, just throw 'em in there there and light " +"up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Money is part of what got us into this mess in the first place." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "[PER 8] Is that why you don't carry any cash?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "B-I-N-G-O. If you bring it, I'll take it, but that's about it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Yeah, we've always got along great. He comes over for supper every Friday." +" Have a few drinks, maybe take some guns out. Or, well… we used to. A " +"little while ago, we had a huge fight. It was right after this stuff got " +"real bad… I'm fuzzy on the details or what I said, all I remember was being " +"so angry that I could kill him. We haven't talked much since." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Have you apologized?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Is there anything I can do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"It just seemed like it wouldn't be enough. I know it's silly but I have to " +"do more than that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"If you're offering. Before everything went to hell, Jay was talking about " +"going to some gun show. There was a guy there who had managed to sneak some" +" Russian gun into the US. It was a massive deal for Jay, it was all he " +"could talk about. I know it's a long shot, but maybe that guy was already " +"at the gun show? If you find the gun you can keep it, but it would mean a " +"lot to Jay if he could take a look. All he wanted was to pull it apart and " +"put it back together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "I'll bring you back a souvenir." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Not really interested." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Sure, honey! I'm always in need of more material! What's the price, " +"though?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "Well, how about 100 merch for every 70 pounds of metal…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_dialogue.json +msgid "" +"Sorry, I don't really have the time to work on something like that. I've " +"got lots of pieces for sale on the shelves." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:f" +msgid "" +"Sure. After what you did for me, I'd equip an army for you. I'll need some" +" money to negotiate with the caravans and scavengers that come by. What " +"level of protection are you thinking? I can do 2mm, 4mm, and 6mm suits " +"depending on how much you want to resemble a tank, or I can make you a suit " +"of chainmail instead if you want a little more flexibility. Materials costs" +" are 300 merch to pay for the food I need to do the labor plus 100 merch per" +" 2mm or 50 merch for the chainmail. Whatever I save in non-scaling bits " +"like the chain and leather, I get gouged in looking for so much bulk metal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:m" +msgid "" +"Sure. After what you did for me, I'd equip an army for you. I'll need some" +" money to negotiate with the caravans and scavengers that come by. What " +"level of protection are you thinking? I can do 2mm, 4mm, and 6mm suits " +"depending on how much you want to resemble a tank, or I can make you a suit " +"of chainmail instead if you want a little more flexibility. Materials costs" +" are 300 merch to pay for the food I need to do the labor plus 100 merch per" +" 2mm or 50 merch for the chainmail. Whatever I save in non-scaling bits " +"like the chain and leather, I get gouged in looking for so much bulk metal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:n" +msgid "" +"Sure. After what you did for me, I'd equip an army for you. I'll need some" +" money to negotiate with the caravans and scavengers that come by. What " +"level of protection are you thinking? I can do 2mm, 4mm, and 6mm suits " +"depending on how much you want to resemble a tank, or I can make you a suit " +"of chainmail instead if you want a little more flexibility. Materials costs" +" are 300 merch to pay for the food I need to do the labor plus 100 merch per" +" 2mm or 50 merch for the chainmail. Whatever I save in non-scaling bits " +"like the chain and leather, I get gouged in looking for so much bulk metal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[350 merch, 1.2mm] I'd prefer to just have chainmail." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[400 merch, 2mm] I like to stay light." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[500 merch, 4mm] A middle ground would be good." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[600 merch, 6mm] Never skimp on protection." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Alright, mm, so the next " +"question is time. Currently, it's the classic problem: if you want quality," +" you gotta wait. Two processes I could offer that you would be hard-pressed" +" to find anywhere else are either really great high carbon steel, or I can " +"go through the lengthy process of tempering. High carbon will take three " +"weeks to process and do the work, and tempering will take me four." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +" For five I could, I think, create a suit of that nomad armor. It would " +"incorporate climate control, help you support more weight, and it'll have a " +"jumpsuit built in, but you won't be able to wear normal clothes with it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[3 weeks, great protection] High steel sounds great." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[4 weeks, exceptional protection] I'll wait for the best you can do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "[5 weeks, CBM-integrated protection] I'd like nomad armor." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Alright, so it'll be mm armor " +"made of the best high steel a woman can scavenge. If you're good with that," +" I'll take the merch up front and we can start taking some very invasive " +"measurements." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Alright, so it'll be mm armor " +"made with some of the best fabrication techniques the world has ever seen. " +"If you're good with that, I'll take the merch up front and we can start " +"taking some very invasive measurements." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Alright, so it'll be mm armor " +"made with some of the best fabrication techniques the world has ever seen, " +"as well as help from some extradimensional friends. I'd be lying if I said " +"I wasn't excited. If you're good with that, I'll take the merch up front " +"and we can start taking some very invasive measurements." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"[ merch] Sounds good. See you " +"in weeks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "Um… wait, I don't have that kind of money right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"It's all done! Sorry for the long wait; hopefully it's worth it. If you " +"need it refitted, let me know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "Still working on it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "See you when it's done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Oh wow, this is really interesting, huh? The way they balance weight for " +"travel is genius. If you wanted a real suit of armor for a traveling " +"warrior, I think I could do it with this. I'll need one of each of these " +"wire kits, though, for each set I make. Bring some to me if you want me to " +"use them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"I have some right now. [Hand over a CBM interface wire kit and an external " +"climate control kit.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "I'll try and find some." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:f" +msgid "" +"Yeah; the designs you showed me call for 'em. Not sure what they are " +"myself, but the pictures are real descriptive about how to use them. To " +"make anything, I'll need one of each of those wire kits. Got any?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:m" +msgid "" +"Yeah; the designs you showed me call for 'em. Not sure what they are " +"myself, but the pictures are real descriptive about how to use them. To " +"make anything, I'll need one of each of those wire kits. Got any?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:n" +msgid "" +"Yeah; the designs you showed me call for 'em. Not sure what they are " +"myself, but the pictures are real descriptive about how to use them. To " +"make anything, I'll need one of each of those wire kits. Got any?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgid "" +"Here you go. [Hand over a CBM interface wire kit and an external climate " +"control kit.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Not right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:f" +msgid "" +"Thanks, sugar! If you ever have me make some armor, just let me know if you" +" want me to use these in it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:m" +msgid "" +"Thanks, sugar! If you ever have me make some armor, just let me know if you" +" want me to use these in it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_fabricate.json +msgctxt "u:n" +msgid "" +"Thanks, sugar! If you ever have me make some armor, just let me know if you" +" want me to use these in it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"Oh, these. With the end of the world, Jay and I had been talking about some" +" new projects for the wasteland warriors. Anyways, it doesn't matter " +"anymore since… well, it doesn't matter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "I'm sure we'll fix things soon!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"Yeah! I feel a lot better now that Jay and I are talking again, and we've " +"been putting some serious work into this stuff. If you wanted to help " +"source parts and do some testing, we could definitely get some prototypes " +"made." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"I'm already working on something for you. I only got two hands and 24 hours" +" in a day." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "I'm still working on it, can't rush perfection." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Sure, what would you like to know more about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Can you work on one of these projects for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Motion to the picture of some kind of rifle.] What's the 'OBREZ'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Is the Obrez finished?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Motion to the picture of a switchblade.] What's the 'PRESSIN'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Is the Pressin finished?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"[Motion to the picture of a mace styled with fire on the head.] What's the " +"'LOUVERTURE'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Is the Louverture finished?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"[Motion to the picture of a sledge hammer with a piston jutting from one " +"face of the head.] What's the 'DISORDER'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "Is the Disorder finished?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The Obrez is a classic Mosin-Nagant that someone has cut down and removed " +"the stock of. The idea was that in some parts of the world a surplus rifle " +"was easier than finding a pistol to conceal. Way I see it, a sturdy classic" +" gun like that with a bit of reinforcement could make a great mace. You " +"find me a functioning Mosin - any variant will do - and 50 merch for parts, " +"and I can get this one working in a week." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Mosin-Nagant M44, 50 merch] See you in a week." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Mosin-Nagant 1891/30, 50 merch] See you in a week." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "What about another project?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "I'll check in later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The gun is done, looking pretty sleek if you ask me. All loaded and ready " +"to cave in a zombie." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The Pressin was a self defense weapon for politicians in Spain. It was a " +"small breach loaded handheld pistol that could fit in a glasses case and be " +"fired subtly. I figure that we can improve on the design by adding a " +"retracting blade while keeping the surprise shots. To get this working I'm " +"gonna need a .32 gun like a Kel-Tec P-32, or a Walther PPK. I'll also need " +"a switchblade, 20 merch, and a week." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[PPK, switchblade, 20 merch] See you in a week." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[P-32, switchblade, 20 merch] See you in a week." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The gun's done. Mind the safety on the side, this guy is pretty dangerous." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"Oh, that's one of my sillier ideas. Jay is convinced it'll never work but I" +" really want to give it a shot. A traditional mace with gas-venting ports " +"and an ignition system for mini bursts of fire. Maybe I've just played too " +"many RPGs, but it seems worth a shot. To get this one working I'm gonna " +"need a real deal mace - something that can handle the pressure - as well as" +" a military grade flamethrower. Fabrication will definitely take two weeks " +"on this one." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Mace, flamethrower] See you in 2 weeks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The mace is done. It honestly works pretty great too. Hope you get some " +"good use out of it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The Disorder is already kind of a real thing. I got the idea from a viral " +"video I saw of a guy making something similar with a baseball bat for " +"hitting home runs. Takes a sledge hammer with a center mounted piston that " +"you can arm with .22 caliber blanks. When you hit a zombie with that sweet " +"spot… boom. The blank goes off and sends the piston straight down into " +"whatever poor fucker you hit it with. I'll need a sledge hammer, 80 merch, " +"and at least 20 .22 LR rounds. Fabrication will definitely take two weeks " +"on this one." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "[Sledge hammer, 80 merch, 20 .22 LR] See you in 2 weeks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_prototype.json +msgid "" +"The beast is done! Really heavy-duty, but really packs a punch. Be careful" +" with your fingers. I'm serious, this thing could tear 'em off." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgctxt "u:f" +msgid "" +"Sure. After what you've done for me, I'll forge you the finest work of art. The price and waiting time depend on the size of the weapon in question, but it will take me a fair amount of money to buy the quality steel I need from the scavengers, and even forging a short blade will take a few days.\n" +"\n" +"I can also temper your weapon, but that will cost an additional 50 merch and take an additional 2 days, but I assure you, it's worth it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgctxt "u:m" +msgid "" +"Sure. After what you've done for me, I'll forge you the finest work of art. The price and waiting time depend on the size of the weapon in question, but it will take me a fair amount of money to buy the quality steel I need from the scavengers, and even forging a short blade will take a few days.\n" +"\n" +"I can also temper your weapon, but that will cost an additional 50 merch and take an additional 2 days, but I assure you, it's worth it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgctxt "u:n" +msgid "" +"Sure. After what you've done for me, I'll forge you the finest work of art. The price and waiting time depend on the size of the weapon in question, but it will take me a fair amount of money to buy the quality steel I need from the scavengers, and even forging a short blade will take a few days.\n" +"\n" +"I can also temper your weapon, but that will cost an additional 50 merch and take an additional 2 days, but I assure you, it's worth it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "" +"Do you still want to order your " +"> or would you like to " +"choose something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "Yes, I want to order it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a mace." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a steelshod quarterstaff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[250 merch, 4 days] I need a battle axe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[250 merch, 4 days] I need a longsword." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[250 merch, 4 days] I need a nodachi." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[250 merch, 4 days] I need a zweihander." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need an arming sword." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a broadsword." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a cavalry saber." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a cutlass." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a katana." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[170 merch, 3 days] I need a wakizashi." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[150 merch, 2 days] I need a kukri." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[250 merch, 4 days] I need an estoc." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[200 merch, 3 days] I need a rapier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[70 merch, 2 days] I need a trench knife." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "" +"Okay. What about the steel grade? Tempering will make your weapon much " +"more durable and a little sharper." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "No, high carbon steel is fine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "[+50 merch, +2 days] Yes, tempered steel would be excellent." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "" +"Great, so I can make your " +"> for " +" merch and in " +" days. Deal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "" +"[ merch] Deal. See you in " +" days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_cody_weaponsmith.json +msgid "It's all done! Sorry for the long wait; hopefully it's worth it." +msgstr "" + +#. ~ Item name +#: data/json/npcs/isolated_road/isolated_road_item_groups.json +msgid "engineering notes" +msgid_plural "engineering notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "engineering notes" +#: data/json/npcs/isolated_road/isolated_road_item_groups.json +msgid "" +"A collection of sketches and CAD designs marked up with pencil. There are " +"two peoples handwriting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#, no-c-format +msgid "" +"You hit the nail on the head. You bring me bullets - 5.56, .308, 7.62x39, " +"or .300 - and I'll convert between 'em. I take a 10% cut, just so you know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "Can we do that now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "" +"Yup, what would you like to convert? As a reminder, I do 5.56, .308, " +"7.62x39, or .300. You want anything else, we can just trade 'em directly " +"over the counter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "Nothing for now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "Let's see what you have in stock right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "[1 day] 200 rounds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "[5 days] 800 rounds." +msgstr "" + +#. ~ Text variable value in nested effect in switch statement in effect in EoC +#. "EOC_gunsmith_set_source_type" +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "300 BLK" +msgstr "" + +#. ~ Text variable value in nested effect in switch statement in effect in EoC +#. "EOC_gunsmith_set_source_type" +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "5.56x45" +msgstr "" + +#. ~ Text variable value in nested effect in switch statement in effect in EoC +#. "EOC_gunsmith_set_source_type" +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "7.62x39" +msgstr "" + +#. ~ Text variable value in nested effect in switch statement in effect in EoC +#. "EOC_gunsmith_set_source_type" +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "7.62x51" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "" +"Alright, rounds. First off, " +"what are you looking to give me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "5.56x45." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "7.62x51." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "7.62x39." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid ".300 AAC." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "Sure, to what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "See you then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#, no-c-format +msgid "" +"Alright, that's 200 rounds minus the 10% service fee. They'll be converted " +"in a day." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +#, no-c-format +msgid "" +"Alright, that's 800 rounds minus the 10% service fee. They'll be converted " +"in 5 days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "Sorry, it isn't ready yet." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "The transaction is complete, here are your items." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_convert.json +msgid "[Take your new ammo.] Thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Welcome to the first American bank of munitions. We convert your goods and " +"services to the new gold standard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "What's your deal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Munitions?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Hey. Cody wanted to say that she's sorry. She thought that you would want " +"to see this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I'm interested in helping with that thing for Cody." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "How are my rounds coming?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I'd like to exchange some rounds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Are you and Cody close?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "How's the 'printing' thing going?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Next series of currency gotta be ready in around , fresh off the " +"print!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I'll make sure to take a look. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Fuck yeah. New currency is death and I'm dealing it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I understand, but how does this work exactly?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Pretty simple stuff, bud. I barter in pre-shitshow ammo, and to stimulate " +"the growing economy, I print and issue more. I take your goods - Cody would" +" call it labor - and exchange it for the new universal currency. If you " +"want to convert currency I'm happy to facilitate, but it'll take a few days " +"and there is a service charge." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "So you're really going all in on this bank thing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "So you'll exchange bullets for other bullets directly?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I did a boring IT job and prepped for this shit. Look at me now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Look at you now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"It's my house. Cody's in the other building, if you've met her. We dug a " +"trench and set up some milspec turrets. I programmed them, Cody armored " +"them. Now we're just trying to get by. This ain't the wizard of Oz, you " +"can look behind the curtain over there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "Where'd you get half a dozen milspec turrets?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"*stares off into the distance. \"The owners didn't need them anymore. Not " +"anymore…\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Stuff is fucked all over, bud. How about we stick to talking business?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "" +"Where did you… I- I don't know what to say.\" Jay takes the rifle reverently. \"What did they do to this thing? The receiver's all chopped up!\" He turns it over so carefully that you could mistake him for holding a child instead of a gun. \"This thing was beautiful. Modern rails, ergonomic furniture, recoil balancing system… At least it's all still here. I know Cody thinks that she did something wrong, but all I remember is being so angry… just blindingly furious. Then I was running. When I woke up, everything was fine.\"\n" +"\n" +"\"Thank you for letting me see this, and for getting Cody and I talking. If you could help me out with something for Cody, I'll make this rifle right, and hook you up with a casket mag and a box of the good ammo for it. Stuff from my reserves." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Alright, so Cody has talked about some cutting-edge tech she's seen " +"displayed. This thing is called a nano-fabricator. It's like a " +"complicated, robotic 3D printer. Cody used to run with some hackers that " +"steal IP, schematics, that sort of thing. I guess a problem they were " +"running into was the newest tech stuff is all encrypted as templates for " +"these printers. Well, I know of a colleague who went home with debug " +"software for the system. You get that for her, and we're in business." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/isolated_road/isolated_road_jay_dialogue.json +msgid "I'll see if I can find it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Find the gun" +msgstr "" + +#. ~ Description of mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Cody wants you to go to a gun show and find a rare gun that Jay wanted to " +"see. It was an AK of some kind with a weird name… something like CARD or " +"CORE." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Before everything went to hell Jay was talking about going to some gun show." +" There was a guy there who had managed to sneak some Russian gun into the " +"US. It was a massive deal for Jay, it was all he could talk about. I know " +"it's a long shot but maybe that guy was already at the gun show? If you " +"find the gun you can keep it, but it would mean a lot to Jay if he could " +"take a look all he wanted was to pull it apart and put it back together." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Thanks. I'll start working on an apology." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#. ~ Dialogue line in mission "Find the debug software" +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/json/npcs/isolated_road/isolated_road_missions.json +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Let me know if you change your mind." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"I'd be careful there; Jay was saying they were bringing some new autonomous " +"hardware to the show. You're looking for a Russian rifle that should be " +"modded to the moon. CARD, CORE rifle, something like that." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Any luck finding that gun show? I think it was a Russian gun, maybe a CARD " +"or CORE rifle? Something like that." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Thanks, darlin'. If you could show it to Jay, that would mean a lot to me." +" If there's anything I could ever make for you as payment after that, just " +"let me know." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "That's great! Make sure to show it to Jay." +msgstr "" + +#. ~ Dialogue line in mission "Find the gun" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Well you tried at least…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Find the debug software" +msgstr "" + +#. ~ Description of mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"Jay wants you to go to someone's house and get some software that they had " +"taken home." +msgstr "" + +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "" +"I'd be careful. Guy was a bit of a nut, I don't know what he was planning " +"to do with that software." +msgstr "" + +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Any luck finding that USB?" +msgstr "" + +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Thanks bud, I'll take it from here. Take care of that rifle, now." +msgstr "" + +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Shame. Shame, shame." +msgstr "" + +#. ~ Dialogue line in mission "Find the debug software" +#: data/json/npcs/isolated_road/isolated_road_missions.json +msgid "Well fuck me then." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ A blacksmith for the faction. +#. ~ Name of an NPC class +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "Cody Miller" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ A blacksmith for the faction. +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "Blacksmith" +msgstr "" + +#. ~ Job description of "Cody Miller" NPC class +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "A blacksmith who wants everyone to get along." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A gunsmith for the faction. +#. ~ Name of an NPC class +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "Jay Ruckers" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ A gunsmith for the faction. +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "Banker" +msgstr "" + +#. ~ Job description of "Jay Ruckers" NPC class +#: data/json/npcs/isolated_road/isolated_road_npcs.json +msgid "A gunsmith looking to become the new central bank." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "" +"We've still got a few things available, but that last order is gonna take us" +" a while to restock. Come back in a little while if you're looking for the " +"big stuff. The crew is fast, so it won't be long. A few hours at most, I " +"promise." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "" +"Sure, we offer various specialty cuts direct to our customers in batches of " +"10. Anything larger than these planks is gonna take us a while to refresh, " +"though. A couple hours, maybe longer if we have to source more wood. So, " +"what would you like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[10$] I'll buy some sticks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[20$] I'll buy some long sticks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[30$] I'll buy some planks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[100$] I'll buy some logs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[120$] I'll buy some wooden panels." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[240$] I'll buy some large wooden sheets." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "[350$] I'll buy some wooden beams." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_fabricate.json +msgid "Is there anything else you want?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Hello there. Nice to see you, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "A stranger out here? Who are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Pleasure to see you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Do you need something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"I'm looking for a specific, strange building. I wonder if you've heard " +"anything about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "How do things work around here now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Nah, see ya." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"&You describe the warehouse to the best of your ability. The logger " +"considers for a moment" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:f" +msgid ", then frowns. \"I think I'd remember something like that, no. Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:m" +msgid ", then frowns. \"I think I'd remember something like that, no. Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:n" +msgid ", then frowns. \"I think I'd remember something like that, no. Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:f" +msgid "" +", looking thoughtful. \"You know, around the time things really went bad, I" +" remember a really awful portal storm. A while later, I saw something like " +"that in the distance. Could be what you're talking about.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:m" +msgid "" +", looking thoughtful. \"You know, around the time things really went bad, I" +" remember a really awful portal storm. A while later, I saw something like " +"that in the distance. Could be what you're talking about.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:n" +msgid "" +", looking thoughtful. \"You know, around the time things really went bad, I" +" remember a really awful portal storm. A while later, I saw something like " +"that in the distance. Could be what you're talking about.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Oh well. Thanks anyway. I'll go ask around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"You mean you're still looking for wood? Crazy… but we had a suspicion folks" +" might show up in an emergency. Talk to the manager if you want to make an " +"order." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"Well, the machinery works just fine. We were always self-sufficient and " +" only really made that more apparent. So if you want to " +"place an order and help keep the operation running, talk to the manager. " +"We'll trade you for our wood." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:f" +msgid "" +"I'll be honest, I don't remember a whole lot about what I was doing here. I" +" know that I cut trees, but not much else. Good thing I have friends here, " +"they've helped me out a lot." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:m" +msgid "" +"I'll be honest, I don't remember a whole lot about what I was doing here. I" +" know that I cut trees, but not much else. Good thing I have friends here, " +"they've helped me out a lot." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:n" +msgid "" +"I'll be honest, I don't remember a whole lot about what I was doing here. I" +" know that I cut trees, but not much else. Good thing I have friends here, " +"they've helped me out a lot." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:f" +msgid "" +"Not much to it. I worked here as a logger before began. " +"When all went to hell, I was on the job and had to hole up here with my " +"coworkers. Good news is we all came out fine, and the boss decided to keep " +"the mill running. I don't know how much longer we can last, though; not " +"unless we make some contact with other people. Customers, I guess you might" +" call 'em." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:m" +msgid "" +"Not much to it. I worked here as a logger before began. " +"When all went to hell, I was on the job and had to hole up here with my " +"coworkers. Good news is we all came out fine, and the boss decided to keep " +"the mill running. I don't know how much longer we can last, though; not " +"unless we make some contact with other people. Customers, I guess you might" +" call 'em." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:n" +msgid "" +"Not much to it. I worked here as a logger before began. " +"When all went to hell, I was on the job and had to hole up here with my " +"coworkers. Good news is we all came out fine, and the boss decided to keep " +"the mill running. I don't know how much longer we can last, though; not " +"unless we make some contact with other people. Customers, I guess you might" +" call 'em." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"Well, I'm a logger here. Seasonal work but good pay… or it was, at least. " +"Before that first showed up and made it clear how bad things were " +"really getting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"I'm a lumberjack out here. Things were quiet for a long time. We're pretty" +" far out in the woods so it was kind of a shock to find out just how bad " +"it'd gotten in civilization. We had a couple close run-ins ourselves. My " +"friend over there almost got eaten! But we still have resources that I'm " +"sure people can use." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"My comrades and I were lucky to be in the right place at the right time, I " +"suppose. We keep really busy out here, so we didn't expect " +"to land right in our lap like that. Luckily these axes can chop more than " +"wood. They'll take a good chunk out of anything nasty that threatens our " +"mill." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "" +"Well, I work here. Welcome to the mill. Used to be trucks in and out of " +"here all the time but you're the first face we've seen in a while." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:f" +msgid "" +"New to the job… or, well, whatever's happening now. I still cut trees and " +"run logs through the saw from time to time, so I guess you'd call me a " +"logger. Things have only gotten weirder after those fucking " +"nearly killed us. I'm not sure how much longer we'll last…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:m" +msgid "" +"New to the job… or, well, whatever's happening now. I still cut trees and " +"run logs through the saw from time to time, so I guess you'd call me a " +"logger. Things have only gotten weirder after those fucking " +"nearly killed us. I'm not sure how much longer we'll last…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgctxt "npc:n" +msgid "" +"New to the job… or, well, whatever's happening now. I still cut trees and " +"run logs through the saw from time to time, so I guess you'd call me a " +"logger. Things have only gotten weirder after those fucking " +"nearly killed us. I'm not sure how much longer we'll last…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_logger.json +msgid "Hope it goes well." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Hello there. Nice to see you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "A new face at the mill? Who might you be?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "So, what's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "Can I purchase some of your wares?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "Can I use the gate? I'd like to bring a vehicle for trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "" +"I'll tell the guys to open one of the gates, but you gotta promise to be " +"careful. We've got a simple rule here: You break it, you buy it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "I'll be careful." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "" +"I mean, I don't remember a whole lot about this job I had, I just know that " +"I managed this lumbermill and sold wood to… somebody. I think it was some " +"sort of company. I'm just glad I remember my coworkers here, my s." +" They're helping me to try and remember who I was before all this. You " +"see, that's the weird thing; I remember what my job was and how to do it the" +" right way, but I don't know where I learned that, or who taught me. I just" +" know that we're in this together, and we're gonna make it through Hell if " +"we have too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +msgid "" +"I'm the manager here at the mill. It's a tight-knit crew, unionized " +"operation. When broke out, we were all running scared when " +"some broke onto the yard, had to fight them off. Now, we've just " +"held up here. I imagine any folks left out there might be needing our " +"machinery and skills to keep civilization alive. Might make new customers " +"yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/lumbermill_employees/TALK_lumbermill_merchant.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "Hm." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/lumbermill_employees/lumbermill_employees.json +msgid "logger" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/lumbermill_employees/lumbermill_employees.json +msgid "manager" +msgstr "" + +#. ~ Job description of "Lumberjack" NPC class +#: data/json/npcs/lumbermill_employees/lumbermill_employees.json +msgid "I felled trees before the apocalypse. Zombies shouldn't be as tough." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Find Drive Belts" +msgstr "" + +#. ~ Description of mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Obtain 3 drive belts in exchange for credit with the loggers." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "I need three drive belts." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Some of our machinery received some damage before and we " +"were waiting on replacement parts. Now everything's changed and those parts" +" are more important than ever. Get us three drive belts and I'll give you " +"some credit with us." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#. ~ Dialogue line in mission "Get 1,000 Nails" +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Someone's got to do it." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"If you can't find actual drive belts on engines, a good replacement can be " +"made from a belt and some duct tape. Nothing difficult." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Do you have the belts?" +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Wonderful! Thanks, , we'll be fine for a long while from now." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#. ~ Dialogue line in mission "Get 1,000 Nails" +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Where are they? I don't believe you." +msgstr "" + +#. ~ Dialogue line in mission "Find Drive Belts" +#. ~ Dialogue line in mission "Get 1,000 Nails" +#. ~ Dialogue line in mission "Get 6,800 Nails" +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "That's unfortunate. I guess we'll have to find someone else to do it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Get 1,000 Nails" +msgstr "" + +#. ~ Description of mission "Get 1,000 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Obtain 1,000 nails in exchange for credit with the loggers." +msgstr "" + +#. ~ Dialogue line in mission "Get 1,000 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "I need 1,000 nails." +msgstr "" + +#. ~ Dialogue line in mission "Get 1,000 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Along with those drive belts, we were waiting for some nails for structural " +"repairs. Due to , we obviously never received them. So, I " +"need you to get us 1,000 nails. We'll pay you fairly." +msgstr "" + +#. ~ Dialogue line in mission "Get 1,000 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Taking apart some furniture in town should get what you need." +msgstr "" + +#. ~ Dialogue line in mission "Get 1,000 Nails" +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Do you have the nails?" +msgstr "" + +#. ~ Dialogue line in mission "Get 1,000 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Our warehouse was about to fall apart. These will be extremely helpful to " +"us." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Get 6,800 Nails" +msgstr "" + +#. ~ Description of mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Obtain 6,800 nails in exchange for credit with the loggers." +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "I need 6,800 nails." +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"While fairly sturdy, the metal fence around this place won't hold out for " +"long. So, we've decided to replace it with a wall. However, the nails we " +"had were used to repair our existing structures, and they weren't nearly " +"enough. After some calculations, we need 6,800 nails to do it. That may " +"seem like a lot, but we're willing to give you a TON of credit for it." +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Well, I suppose that's reasonable." +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"You might have to do more than just scrapping a bunch of furniture. " +"Dismantling a building somewhere in town could get you what you need." +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "That's absolutely amazing! I can't thank you enough for this!" +msgstr "" + +#. ~ Dialogue line in mission "Get 6,800 Nails" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "You're a fucking scammer, !" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Find 6 Blankets" +msgstr "" + +#. ~ Description of mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Obtain 6 blankets or quilts in exchange for credit with the loggers." +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "I need 6 blankets." +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Now that we should be safe from harm, I decided to start adding a few things" +" to this place. Right now, we don't have anywhere to comfortably sleep, so " +"we're building a small sleeping quarter. We just need 6 big, warm blankets " +"or quilts to finish our project." +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "I figure any hotel or motel in town should have lots of blankets." +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Did you find us some bedding yet?" +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Thanks! Feel free to sleep here if you want. It's the least we can do for " +"the help." +msgstr "" + +#. ~ Dialogue line in mission "Find 6 Blankets" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "How is this supposed to help us?" +msgstr "" + +#. ~ Description of mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"Establish trade relations between the loggers and a refugee center, and " +"bring back a writ of the agreement." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "" +"While some of us were out scavenging, we spotted an old evac shelter that " +"looks like it might have some people inside. I want you to go over there, " +"find whoever runs the joint, and see if we can make a deal with them for " +"some processed lumber. This will be invaluable to our survival." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Please give it a try? This is really important to us." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "What did they say about the deal?" +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +msgid "Thank you! We're set for life on this one!" +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "How does this help us?" +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/lumbermill_employees/lumbermill_missions.json +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"That's unfortunate. I guess we'll have to find someone else to trade with." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A member of the Gray Moose Lodge, trying to safe in their isolated +#. location +#: data/json/npcs/militia/GM_Militia_Guard.json +msgid "Militia Guard" +msgstr "" + +#. ~ Job description of "Guard" NPC class +#: data/json/npcs/militia/GM_Militia_Guard.json +msgid "I'm a local guard." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Guard.json +msgid "I'm busy on watch duty. Talk to the Boss upstairs." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Guard.json +msgid "I'm on watch duty. Talk to the Boss. He's upstairs." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Guard.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Stay safe out there. Hate to have to kill you after you've already died." +msgstr "" + +#. ~ Unique name of an NPC +#. ~ A member of the Gray Moose Militia, trying to safe in their isolated +#. location +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "Darby Sutton" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "" +"Welcome to our camp. Behave yourself while you are here. What can I do for" +" you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "What do you do here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "What's the story behind this place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "Time for me to leave" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "" +"I'm the most senior member at this point so I'm what passes for the leader " +"here now. I'm just trying to make plans to keep us alive since everything " +"fell apart." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "" +"Well, that's a long story. We are what's left of the Grey Moose militia. " +"We had plans for when things went south cause of crazy politicians or war, " +"but we didn't expect people to go crazy then turn zombie. Only a handful of" +" our members actually made it through all that madness. What's worse is " +"that we lost so much of our supplies and gear due to military checkpoints " +"and trigger happy soldiers. It didn't matter that half of us were former " +"military the checkpoint guards just saw weapons, panicked and then " +"confiscated everything but the clothes on our back. So here we are at our " +"planned escape location with not even a fraction of our manpower or " +"supplies." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "" +"I can't say I can think of anything at the moment. Our remoteness is our " +"defense. We want to keep a low profile and try to keep out of any trouble " +"in this isolated location. We are willing to trade for weapons and ammo " +"though. Keeping the nearby area clear and hunting is always eating away at " +"our supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "Keeping a low profile is good." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/militia/GM_Militia_Merchant.json +msgid "Stay safe out there. Not enough of us are around anymore." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Former miner, poor fellow succumbed to spiral madness. +#: data/json/npcs/mine/spiral_madman.json +msgid "miner" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/mine/spiral_madman.json +msgid "Miner" +msgstr "" + +#. ~ Job description of "Miner" NPC class +#: data/json/npcs/mine/spiral_madman.json +msgid "Spirals." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/mine/spiral_madman.json +msgid "Spirals?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "Hello there!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "I'm outta here. Bye." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "" +"Poor fellow - looks like you're out of your mind. Can't help you, sorry. " +"I'm outta here. Bye." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "Sorry, what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "Why are you repeating 'spirals' over and over again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/mine/spiral_madman.json +msgid "Are you nuts?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "I'm afraid I can't talk now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "Stay safe out there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +msgid "Welcome to camp Arabella" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +msgid "I'm supposed to direct all questions to my leadership." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_Soldier_1.json +msgid "If you're looking to trade you'll need to talk to the quartermaster." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Generic guard for the old guard. +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "Duhring" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ Generic guard for the old guard. +#. ~ Name of an NPC class +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "Officer" +msgstr "" + +#. ~ Job description of "Officer" NPC class +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "I'm an officer for FOB Arabella" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "" +"I don't have any use for you right now. You will be informed if I need you," +" soldier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "Can you tell me about yourself?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "If it wasn't clear, you are dismissed soldier." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "I am clearly busy, soldier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "Can I just ask you some questions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "Go. Away." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_officer.json +msgid "If I have to tell you one more time so help me god…" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Generic guard for the old guard. +#. ~ Name of an NPC class +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_pilot.json +msgid "Pilot" +msgstr "" + +#. ~ Job description of "Pilot" NPC class +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_pilot.json +msgid "I'm a pilot." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +msgid "Welcome to camp Arabella, What will it be?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +msgid "" +"I'm the camp quartermaster. Come and see me if you have anything valuable " +"to trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/old_guard/NPC_Old_Guard_FOB_quartermaster.json +msgid "If you're looking to trade you've come to the right place." +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "pizzaiolo" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "I got the cake. Shall we move, ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "If you still want to travel with me, let's go." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Lead the way, ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Are we there yet, my ?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "We're here, . Let's celebrate." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Be patient. We'll be there soon, " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:f" +msgid "" +"Ah, home sweet home. It feels like I haven't been here for ages. , " +"it looks so horrible now. I guess it's because of . Thank " +"you for bringing me here, . Let's eat the cake." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:m" +msgid "" +"Ah, home sweet home. It feels like I haven't been here for ages. , " +"it looks so horrible now. I guess it's because of . Thank " +"you for bringing me here, . Let's eat the cake." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:n" +msgid "" +"Ah, home sweet home. It feels like I haven't been here for ages. , " +"it looks so horrible now. I guess it's because of . Thank " +"you for bringing me here, . Let's eat the cake." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "[*NOM-NOM*]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Mmm, delicious. You know, you are good friend, and a good cook. I'm glad " +"that I'm with you at the day like this. Say, what do you think about me " +"going with you? As you can see, my restaurant is thrashes, my house ruined," +" the only option left is to travel somewhere, and it's better if I do it " +"with someone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Sure, . " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:f" +msgid "" +"I'm just a regular pizzaiolo. My father was a pizzaiolo, my grandfather was" +" a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:m" +msgid "" +"I'm just a regular pizzaiolo. My father was a pizzaiolo, my grandfather was" +" a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/NPC_pizzaiolo.json +msgctxt "npc:n" +msgid "" +"I'm just a regular pizzaiolo. My father was a pizzaiolo, my grandfather was" +" a pizzaiolo and I also became a pizzaiolo. I was making pizza my whole " +"life, until some American s ruined my business! I couldn't do " +"anything about this, but now, with and around, I " +"have a chance to get my revenge!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Angry pizzaiolo" +msgstr "" + +#. ~ Description of mission "Angry pizzaiolo" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Bring the pizzaiolo to their rival's house and " +"don't forget to bring at least 200 units of gasoline." +" After you got there, talk to the pizzaiolo to start burning the house." +msgstr "" + +#. ~ Dialogue line in mission "Angry pizzaiolo" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"I'm so angry! I have an enemy that ruined my life, and I want " +"revenge for it! I don't care about , I just want to burn his" +" restaurant! Will you help me?" +msgstr "" + +#. ~ Dialogue line in mission "Angry pizzaiolo" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Good. Let's go to his restaurant and burn it! Oh, by the way, " +"could you bring gasoline with you, ? I was so angry I forgot to " +"bring it with me…" +msgstr "" + +#. ~ Dialogue line in mission "Angry pizzaiolo" +#. ~ Dialogue line in mission "Find TrueFoodperson" +#. ~ Dialogue line in mission "Pizza parlor" +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "What?! Why do you… ah, forget it." +msgstr "" + +#. ~ Dialogue line in mission "Angry pizzaiolo" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Maybe we can find some gasoline at gas station." +msgstr "" + +#. ~ Dialogue line in mission "Angry pizzaiolo" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Sweet, sweet revenge! It smells so nice! His restaurant burns, his legacy " +"is now ruined! Even if he became a , it still good." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Find TrueFoodperson" +msgstr "" + +#. ~ Description of mission "Find TrueFoodperson" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Help pizzaiolo find TrueFoodperson and kick his ass." +msgstr "" + +#. ~ Dialogue line in mission "Find TrueFoodperson" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Ah, it's you, . Wanna continue on my revenge to all American " +"s?" +msgstr "" + +#. ~ Dialogue line in mission "Find TrueFoodperson" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Good. Next stop, Foodplace. I always hated that place, especially that " +" in his mask. I know he's still alive, hiding in his" +" parody of a restaurant. Take this bat. Let's take a visit " +"to him, , and kick his ass!" +msgstr "" + +#. ~ Dialogue line in mission "Find TrueFoodperson" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"I heard that these 'restaurants' use some kind of locking system for staff " +"room, so we would need to find a way to get there." +msgstr "" + +#. ~ Dialogue line in mission "Find TrueFoodperson" +#. ~ Dialogue line in mission "Pizza parlor" +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "I'm waiting." +msgstr "" + +#. ~ Dialogue line in mission "Find TrueFoodperson" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Another one bite the dust! We did good, ." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Pizza parlor" +msgstr "" + +#. ~ Description of mission "Pizza parlor" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Help pizzaiolo take back his restaurant." +msgstr "" + +#. ~ Dialogue line in mission "Pizza parlor" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"I need to make a last step to achieve my revenge, and the step is - my pizza" +" parlor. Before , the bank took my place, and now, some " +" s occupied it and made it their base! unbelievable," +" I tell ya. It's time for me to fight back, deal with this " +"s and regain my honor. Are you with me, ?" +msgstr "" + +#. ~ Dialogue line in mission "Pizza parlor" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid " good. " +msgstr "" + +#. ~ Dialogue line in mission "Pizza parlor" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"These s might be heavily armed, so we need to prepare to face them." +msgstr "" + +#. ~ Dialogue line in mission "Pizza parlor" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Nice, nice. , this placed is thrashed. " +"s thrashed my restaurant! Okay, calm down, calm down, will " +"ya… At least I retrieved my place. Thank you, . I couldn't make it" +" without you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Family house" +msgstr "" + +#. ~ Description of mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"First bring pizzaiolo some chocolate cake then lead him to his family house." +msgstr "" + +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"Now, as my competitors dead, their places are ruined, it's time to relax… I " +"know, let's celebrate it! Lead me to my house. Also, we need a cake for " +"that. What celebration without a cake, right? I can teach you how to cook " +"it, if you want." +msgstr "" + +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Good. Bring me chocolate cake and talk to me." +msgstr "" + +#. ~ Dialogue line in mission "Family house" +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "" +"If you listened to me very closely, it wouldn't be hard for you to make it." +" Good luck, ." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "You learn how to craft cake." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Are we there yet, ? I can't wait to burn that building!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +#: data/mods/innawood/npcs/missiondef.json +msgid "We're here. Let's do it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/NPC_pizzaiolo.json +msgid "Be patient, , we're getting there soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "Finally, someone who isn't part of those ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "" +"Yeah, today's your lucky day. Hand over your stuff, or you'll be one " +"yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "Hey, nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgid "" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Who are you, exactly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "Wanna buy something, maybe sell off what you don't need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "Could I buy one of your pets?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgctxt "npc:f" +msgid "" +"I worked here before dumped everything in the bin. " +"I took care of all the animals here, and when the started roaming " +"the streets, I gathered every pet or stray I could. I still take care of " +"them, just gotta worry about the now on top of disease, " +"cleanliness, etc." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgctxt "npc:m" +msgid "" +"I worked here before dumped everything in the bin. " +"I took care of all the animals here, and when the started roaming " +"the streets, I gathered every pet or stray I could. I still take care of " +"them, just gotta worry about the now on top of disease, " +"cleanliness, etc." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgctxt "npc:n" +msgid "" +"I worked here before dumped everything in the bin. " +"I took care of all the animals here, and when the started roaming " +"the streets, I gathered every pet or stray I could. I still take care of " +"them, just gotta worry about the now on top of disease, " +"cleanliness, etc." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "" +"That's quite noble of you, but how do you take care of so many animals?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "" +"To be honest with you, it's been pretty difficult. I sneak out at night or " +"whenever there's an opening to grab whatever I need and come back before " +"something notices me. I've been held up for quite a while whenever a horde " +"decides to pass by. Good thing we had some spare bookcases lying around, or" +" I'd be a goner by now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +#: data/json/npcs/scrap_trader/scrap_trader.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Interesting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "" +"I hate to see them go, but I think you'd be able to take better care of one " +"than I can right now. I can sell you a cat or dog of your choosing, for $25" +" and $50, respectively." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "I've changed my mind, let's talk about something else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "I'll have a dog." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +msgid "I'll have a cat." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "u:f" +msgid "Hey stranger. How's life treatin' ya these days?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "u:m" +msgid "Hey stranger. How's life treatin' ya these days?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "u:n" +msgid "Hey stranger. How's life treatin' ya these days?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Hand over your stuff! Don't make any sudden moves, or you die!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "What brings you around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "Would you be interested in trading at all?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgid "Can I stay here for a while?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgid "Why don't you come with me?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "npc:f" +msgid "" +"I'm just an average person, really. When a horde of those " +" came knockin' on my door, I ran for it. Good for me that someone left this" +" store open in the chaos, I ran inside and locked the place down. There " +"isn't a thing in all of that can bust through these walls and barred " +"windows, I'd reckon I'm the luckiest in town." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "npc:m" +msgid "" +"I'm just an average person, really. When a horde of those " +" came knockin' on my door, I ran for it. Good for me that someone left this" +" store open in the chaos, I ran inside and locked the place down. There " +"isn't a thing in all of that can bust through these walls and barred " +"windows, I'd reckon I'm the luckiest in town." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgctxt "npc:n" +msgid "" +"I'm just an average person, really. When a horde of those " +" came knockin' on my door, I ran for it. Good for me that someone left this" +" store open in the chaos, I ran inside and locked the place down. There " +"isn't a thing in all of that can bust through these walls and barred " +"windows, I'd reckon I'm the luckiest in town." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "Why would someone leave a gun store open in all this chaos?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "" +"Well, they weren't really around to lock it up. Whoever got here first blew" +" their head off with a 12-gauge, but they were up and movin', tried to kill " +"me too. They're out in the dumpster now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +msgid "I'm sorry to hear that. Maybe we should change the subject." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Freeze you !" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "&Hold up your hands. \"Don't worry, I'm not going to hurt you\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "u:f" +msgid "" +"Oh, you're not one of the . Come on in, just don't cause any " +"trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "u:m" +msgid "" +"Oh, you're not one of the . Come on in, just don't cause any " +"trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "u:n" +msgid "" +"Oh, you're not one of the . Come on in, just don't cause any " +"trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +msgid "What are you doing in this deathtrap?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +msgctxt "npc:f" +msgid "" +"I used to live here before . I was asleep when a horde of " +" busted through the front, and in the chaos I wound up here. When " +"the screaming stopped, I peaked out the door to find my neighbor stumbling " +"about with his face half-eaten, and I haven't left since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +msgctxt "npc:m" +msgid "" +"I used to live here before . I was asleep when a horde of " +" busted through the front, and in the chaos I wound up here. When " +"the screaming stopped, I peaked out the door to find my neighbor stumbling " +"about with his face half-eaten, and I haven't left since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +msgctxt "npc:n" +msgid "" +"I used to live here before . I was asleep when a horde of " +" busted through the front, and in the chaos I wound up here. When " +"the screaming stopped, I peaked out the door to find my neighbor stumbling " +"about with his face half-eaten, and I haven't left since." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_shelter_survivors.json +msgid "Wow." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_CAMPER.json +#: data/json/npcs/other/TALK_shelter_survivors.json +msgid "." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:f u:f" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:f u:m" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:f u:n" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:m u:f" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:m u:m" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:m u:n" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:n u:f" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:n u:m" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:n u:n" +msgid "Hey, stranger. Glad to see a new face around here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgid "Glad to see you too. Now, hand over your things." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:f" +msgid "" +"I was out here camping when disturbed me. I didn't know " +"anything was wrong until two stumbled up here, and tried to kill " +"me. I figured staying here would be my best bet, away from the cities." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:m" +msgid "" +"I was out here camping when disturbed me. I didn't know " +"anything was wrong until two stumbled up here, and tried to kill " +"me. I figured staying here would be my best bet, away from the cities." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_CAMPER.json +msgctxt "npc:n" +msgid "" +"I was out here camping when disturbed me. I didn't know " +"anything was wrong until two stumbled up here, and tried to kill " +"me. I figured staying here would be my best bet, away from the cities." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Hey ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:f" +msgid "Haven't seen someone new in a while. What brings you around here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:m" +msgid "Haven't seen someone new in a while. What brings you around here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:n" +msgid "Haven't seen someone new in a while. What brings you around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "Just wandering, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "" +"I'll make this real simple for you. Hand over your stuff, and no one gets " +"hurt, capiche?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "Can I purchase any of your liquor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "" +"It's a bit dangerous to be out here alone. Why don't you come with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgid "Anything I could do for you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:f" +msgid "" +"I run this distillery you're standing in, before it wasn't " +"so legal with the law. I was in making a deal on my product when a " +"horde of rioters busted in, so I ran for it. I thought my business would be" +" a nice place to stay, so I came out here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:m" +msgid "" +"I run this distillery you're standing in, before it wasn't " +"so legal with the law. I was in making a deal on my product when a " +"horde of rioters busted in, so I ran for it. I thought my business would be" +" a nice place to stay, so I came out here." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_MOONSHINER.json +msgctxt "npc:n" +msgid "" +"I run this distillery you're standing in, before it wasn't " +"so legal with the law. I was in making a deal on my product when a " +"horde of rioters busted in, so I ran for it. I thought my business would be" +" a nice place to stay, so I came out here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgid "Would you be interested in bartering?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "npc:f" +msgid "" +"They all said I was crazy for preparing for . Now, they're " +"all dead, and I'm still kickin'. When the riots turned to hordes, I was " +"ready; all I had to do was dodge a few to get back to my bastion." +" I've been living safely here ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "npc:m" +msgid "" +"They all said I was crazy for preparing for . Now, they're " +"all dead, and I'm still kickin'. When the riots turned to hordes, I was " +"ready; all I had to do was dodge a few to get back to my bastion." +" I've been living safely here ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgctxt "npc:n" +msgid "" +"They all said I was crazy for preparing for . Now, they're " +"all dead, and I'm still kickin'. When the riots turned to hordes, I was " +"ready; all I had to do was dodge a few to get back to my bastion." +" I've been living safely here ever since." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +msgid "" +"Well, I guess you could borrow one of the spare beds, just don't hog it. I " +"kept a few in case someone else joined me, but no one I knew came here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/TALK_shelter_survivors.json +msgid "Don't come any closer!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/TALK_shelter_survivors.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "What's wrong?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "u:f" +msgid "" +"Oh, you're not one of them. Those , I mean. Come on in, just " +"don't cause any trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "u:m" +msgid "" +"Oh, you're not one of them. Those , I mean. Come on in, just " +"don't cause any trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "u:n" +msgid "" +"Oh, you're not one of them. Those , I mean. Come on in, just " +"don't cause any trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "npc:f" +msgid "" +"I found this emergency shelter when I was running from the chaos back in the" +" cities. Fortunately, the place hadn't been looted yet and there weren't " +"any lurking around; just the spot to stay 'till who knows when." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "npc:m" +msgid "" +"I found this emergency shelter when I was running from the chaos back in the" +" cities. Fortunately, the place hadn't been looted yet and there weren't " +"any lurking around; just the spot to stay 'till who knows when." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/TALK_shelter_survivors.json +msgctxt "npc:n" +msgid "" +"I found this emergency shelter when I was running from the chaos back in the" +" cities. Fortunately, the place hadn't been looted yet and there weren't " +"any lurking around; just the spot to stay 'till who knows when." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/camp_start.json +msgctxt "npc:f" +msgid "" +"Hey, I did some surveying and I believe this is a good spot to set up at." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/camp_start.json +msgctxt "npc:m" +msgid "" +"Hey, I did some surveying and I believe this is a good spot to set up at." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/camp_start.json +msgctxt "npc:n" +msgid "" +"Hey, I did some surveying and I believe this is a good spot to set up at." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/camp_start.json +msgid "Let's stay here, then. I trust your decisions." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/other/meteorologist.json +msgid "meteorologist" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/other/meteorologist.json +msgid "Meteorologist" +msgstr "" + +#. ~ Job description of "Meteorologist" NPC class +#: data/json/npcs/other/meteorologist.json +msgid "Meteorologist." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/meteorologist.json +msgid "Run, I need to run, where to run…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:f" +msgid "" +"Air temperature, precipitation, but what about… oh, I'm sorry, I didn't " +"notice you. Hello." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:m" +msgid "" +"Air temperature, precipitation, but what about… oh, I'm sorry, I didn't " +"notice you. Hello." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:n" +msgid "" +"Air temperature, precipitation, but what about… oh, I'm sorry, I didn't " +"notice you. Hello." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:f" +msgid "" +"I have not seen living people for a long time. Glad to see another " +"survivor. Greetings, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:m" +msgid "" +"I have not seen living people for a long time. Glad to see another " +"survivor. Greetings, ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:n" +msgid "" +"I have not seen living people for a long time. Glad to see another " +"survivor. Greetings, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +msgid "Maybe I can help you with your problem?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/meteorologist.json +msgid "I need more time. Come back later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:f" +msgid "" +"Help? Help with what? Oh, yes, yes. If you know a place with many " +"survivors, can you take me there? I doubt I can survive alone…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:m" +msgid "" +"Help? Help with what? Oh, yes, yes. If you know a place with many " +"survivors, can you take me there? I doubt I can survive alone…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:n" +msgid "" +"Help? Help with what? Oh, yes, yes. If you know a place with many " +"survivors, can you take me there? I doubt I can survive alone…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +msgid "Yes, you can relax now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +msgid "Don't worry, we're getting there soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/meteorologist.json +msgid "" +"Thank you. I will never forget your kindness, . Take this book as " +"token of my gratitude." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:f" +msgid "I'm glad you still alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:m" +msgid "I'm glad you still alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:n" +msgid "I'm glad you still alive." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +msgid "Me too." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:f" +msgid "" +"I'm just a regular meteorologist. In recent years I have worked at a " +"weather station, monitored the weather, state of air, read and wrote " +"reports, drew up schedules… in general, complete boredom. In my free time I" +" was studying electronics and radio engineering, making various devices, " +"some for work, some just for fun. When the first riots began, I gathered " +"all my things that I managed to take with me and settled here. Since then " +"I've been sitting here, wasting my time doing all sorts of nonsense." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:m" +msgid "" +"I'm just a regular meteorologist. In recent years I have worked at a " +"weather station, monitored the weather, state of air, read and wrote " +"reports, drew up schedules… in general, complete boredom. In my free time I" +" was studying electronics and radio engineering, making various devices, " +"some for work, some just for fun. When the first riots began, I gathered " +"all my things that I managed to take with me and settled here. Since then " +"I've been sitting here, wasting my time doing all sorts of nonsense." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/meteorologist.json +msgctxt "npc:n" +msgid "" +"I'm just a regular meteorologist. In recent years I have worked at a " +"weather station, monitored the weather, state of air, read and wrote " +"reports, drew up schedules… in general, complete boredom. In my free time I" +" was studying electronics and radio engineering, making various devices, " +"some for work, some just for fun. When the first riots began, I gathered " +"all my things that I managed to take with me and settled here. Since then " +"I've been sitting here, wasting my time doing all sorts of nonsense." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/meteorologist.json +msgid "Find scrap for the meteorologist" +msgstr "" + +#. ~ Description of mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "The meteorologist asked to bring him 50 pieces of scrap." +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "We need scrap metal to assemble a drone…" +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"I've been sitting here for a long time, and all that time I was wondering " +"how bad everything is outside. I want to build a drone that I can use to " +"fly over New England, check the air condition, take a few pictures from " +"above to get a glimpse of how is it. There were a lot of things in our back" +" room that could be useful, but still I'm missing a lot of things. You look" +" like an experienced survivalist. Can you help me?" +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Good. I just need a little stuff: 50 scrap, 6 medium batteries, 5 small " +"high-quality lenses and a radio remote control. Bring the scrap for now, " +"but don't forget about the rest." +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#. ~ Response to NPC dialogue +#: data/json/npcs/other/meteorologist.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Maybe another time…" +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"I don't think this is a difficult task. Surely there is a lot of it " +"underfoot." +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "How's it going?" +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "Great, I'm starting to work on it…" +msgstr "" + +#. ~ Dialogue line in mission "Find scrap for the meteorologist" +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "Why do you say that?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/meteorologist.json +msgid "Find batteries for the meteorologist" +msgstr "" + +#. ~ Description of mission "Find batteries for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "The meteorologist asked to bring him 6 medium batteries." +msgstr "" + +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "We need batteries to assemble a drone…" +msgstr "" + +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Well, what's next on the list… yeah, batteries. 6 medium batteries would be" +" enough." +msgstr "" + +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "I'm waiting for you." +msgstr "" + +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "Try looking for some battery-powered trinkets and take them apart." +msgstr "" + +#. ~ Dialogue line in mission "Find batteries for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "Great, I'm continue to work on it…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/meteorologist.json +msgid "Find high-quality lenses for the meteorologist" +msgstr "" + +#. ~ Description of mission "Find high-quality lenses for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "The meteorologist asked to bring him 5 small high-quality lenses." +msgstr "" + +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "We need small high quality lenses for our drone…" +msgstr "" + +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Well, what's next on the list… yeah, lenses. 5 small high-quality lenses " +"would be enough." +msgstr "" + +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "Try looking for telescopes or microscopes to dismantle." +msgstr "" + +#. ~ Dialogue line in mission "Find high-quality lenses for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "Great, I'm continuing to work on it…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/meteorologist.json +msgid "Find a radio controller for the meteorologist" +msgstr "" + +#. ~ Description of mission "Find a radio controller for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "The meteorologist asked to bring him a radio controller." +msgstr "" + +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "We need an RC to assemble a drone…" +msgstr "" + +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Well, what's next on the list… yeah, radio control. Any kind will do, but " +"the simplest one is better, so I can easily reconfigure it for my drone." +msgstr "" + +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "I advise you to search in a store, such as electronics or toy store." +msgstr "" + +#. ~ Dialogue line in mission "Find a radio controller for the meteorologist" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Great, very little work left. I need a few days to finish all this, and to " +"try it in work. I hope everything will work fine! While I'm working on the" +" drone, you can read this book. Maybe you can learn something new from it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/meteorologist.json +msgid "Find the meteorologist's crashed drone" +msgstr "" + +#. ~ Description of mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "The meteorologist asked to bring him his crashed drone." +msgstr "" + +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "I've lost the drone, we should find out what happened…" +msgstr "" + +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "" +"I'm glad that you are alive and that you haven't forgot about me. The drone" +" turned out to be great, it managed to take off and even was able to fly " +"several hundred meters! Unfortunately, after that, I lost control of it… I " +"don't know what happened to it, though. Maybe you can check? I'm a little " +"afraid to go out there…" +msgstr "" + +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "" +"I don't know quite what happened. Maybe something noticed my drone and " +"tried to bring it down. Be careful." +msgstr "" + +#. ~ Dialogue line in mission "Find the meteorologist's crashed drone" +#: data/json/npcs/other/meteorologist.json +msgid "" +"Hmm, I see that the drone is not with you. Maybe at least the memory module" +" remains? Okay, show it to me… hmm, situation is worse than I expected, " +"much, much worse… I'm not feeling good. I don't feel safe in this place " +"anymore. I have to run, run somewhere. But where to run if these " +"s are everywhere…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:f" +msgid "" +"I was homeless before everything went down, just camping out here for a " +"while. Stuck up s shunned me for my condition, but they're all dead" +" now. I guess I'm better off than they are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:m" +msgid "" +"I was homeless before everything went down, just camping out here for a " +"while. Stuck up s shunned me for my condition, but they're all dead" +" now. I guess I'm better off than they are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:n" +msgid "" +"I was homeless before everything went down, just camping out here for a " +"while. Stuck up s shunned me for my condition, but they're all dead" +" now. I guess I'm better off than they are." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "u:f" +msgid "" +"I guess you probably wouldn't have noticed this place before shit hit the " +"fan, but I've been down here for quite a while." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "u:m" +msgid "" +"I guess you probably wouldn't have noticed this place before shit hit the " +"fan, but I've been down here for quite a while." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "u:n" +msgid "" +"I guess you probably wouldn't have noticed this place before shit hit the " +"fan, but I've been down here for quite a while." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgid "" +"Nothing to it. Before , it didn't take much to find yourself" +" here. And I guess it just made sense to stay. We seem to be doing better " +"than most, anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgid "Surviving, as I always have. Is that what you mean?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:f" +msgid "" +"It's hard to say exactly what I'm doing out here, but I guess one thing just" +" leads to another and… well, you're just being nice when you ask, aren't " +"you? It doesn't matter now anyway. I'm here and I'm still alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:m" +msgid "" +"It's hard to say exactly what I'm doing out here, but I guess one thing just" +" leads to another and… well, you're just being nice when you ask, aren't " +"you? It doesn't matter now anyway. I'm here and I'm still alive." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/TALK_homeless_survivor.json +msgctxt "npc:n" +msgid "" +"It's hard to say exactly what I'm doing out here, but I guess one thing just" +" leads to another and… well, you're just being nice when you ask, aren't " +"you? It doesn't matter now anyway. I'm here and I'm still alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "Who are you? Would you like to trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Where might your friends be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Can I stay here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "How's that smoker coming along?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgctxt "npc:f" +msgid "" +"I was homeless for a while before . I met some buddies out " +"on the road and we were camping out here. Now we're just scraping by on " +"what we can find, mostly. We're willing to trade, though. Who knows, you " +"might find yourself a good deal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgctxt "npc:m" +msgid "" +"I was homeless for a while before . I met some buddies out " +"on the road and we were camping out here. Now we're just scraping by on " +"what we can find, mostly. We're willing to trade, though. Who knows, you " +"might find yourself a good deal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgctxt "npc:n" +msgid "" +"I was homeless for a while before . I met some buddies out " +"on the road and we were camping out here. Now we're just scraping by on " +"what we can find, mostly. We're willing to trade, though. Who knows, you " +"might find yourself a good deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"Making ends meet, even in the worst circumstances. We've been camping out " +"here now, trading with whoever passes by. If something catches your eye, " +"let me know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"We got tired of being out on the road and decided to stay here for a bit. " +"We've found a lot of useful stuff out and about, so if you see anything you " +"need I'll make you a deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"They should be around here somewhere. We usually go out in teams to " +"scavenge, and they haven't told me about anything yet. They might have " +"something for you to do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"Well, I don't see anything wrong with it. We should have a spare bed in " +"that tent you could sleep on. Just don't cause any trouble." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"Sure! It turned out well enough for us, and it's one of the few fresh meats" +" we can find. I'll pay fairly for it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "I have nothing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "I have nothing. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "" +"It's wonderful! We've been preserving a lot more of what we manage to " +"scavenge so we won't have to worry about our food going bad for a while. " +"We'd be willing to sell some of the excess, if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "I think I'll buy 10 slices. [$20]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "You think 20 slices would be alright? [$40]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_broker.json +msgid "I'll take 50 slices of the stuff. [$100]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Who are you, and what are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Nice to meet you. I mean no harm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "What's with that guy in the tent?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "Want to trade?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "" +"Oh, they're right over there, and one of us is in that tent over there. " +"They handle any stuff we manage to scavenge, so feel free to trade for what " +"you want." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "" +"Thanks for the offer, but I don't have anything to spare right now. One of " +"my buddies over in that tent handles stuff like this, though. You might " +"find something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/other/homeless/group_camp/TALK_homeless_group_survivors.json +msgid "" +"Well, they were the brightest of us when all hell broke loose. They managed" +" to get us some food and weapons early on. I guess that just kinda made " +"them the leader." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Sticky Situation" +msgstr "" + +#. ~ Description of mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Kill some slimes in exchange for credit with some of the traders and bring " +"back six of their slime scraps." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#. ~ Dialogue line in mission "Arthropod Hunting" +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "I need some help." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"We've had some trouble with slimes not far from us. It's been hard going " +"through there with all them around, so I want you to go take care of it." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "I'll be here when you get back." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "No problem. I'm sure one of us will get to it anyway." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Sure, they can be cut, but I'd say it's better to splatter them with " +"something large and heavy." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Are those slimes dead yet?" +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Nice. I'll just take those off your hands. Might be good for greasing the " +"bike chains and door hinges around here even though it is a bit… abnormal." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"You don't look nearly as sticky as you're supposed to. Get back to it." +msgstr "" + +#. ~ Dialogue line in mission "Sticky Situation" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Did they give you the slip? It's worse than I thought, then." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Arthropod Hunting" +msgstr "" + +#. ~ Description of mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Kill some ants and bring back ten slices of their meat in exchange for " +"credit with some of the traders." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"The last time we went out scouting we found some gargantuan ants crawling " +"around. We thought we might see how they taste, if they could be cooked and" +" whatnot. I want you to go kill one and bring back some of its meat." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Alright, I can understand that." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "A shotgun of some sort might work well." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have the meat?" +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Nice. I'll get these cooked up. Who knows, we might want some more in the " +"future." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "You sure? I don't see my meat anywhere." +msgstr "" + +#. ~ Dialogue line in mission "Arthropod Hunting" +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Ah, well. It's no big deal." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments" +msgstr "" + +#. ~ Description of mission "Refurbishments" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain 100 planks." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"My buddies and I have decided to stay here for a while. This is about the " +"only safe place out here, and it's kinda become our home. Anyway, we're " +"going to build a wall. Our old logs have provided a bunch of the wood, but " +"we still need quite a few planks. About 100 of them. If you could get it " +"for us, I'd be grateful." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Thank you. We'll be sure to compensate your efforts." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Alright, I can understand that. I guess I'll have to get it myself." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Any nearby forest should have all you need. Otherwise, you might try " +"breaking down some furniture in town." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have my lumber?" +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Thank you. We'll start right away." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments" +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "I can tell you're lying. I don't see shit." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments Pt. II" +msgstr "" + +#. ~ Description of mission "Refurbishments Pt. II" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain 150 planks." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. II" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Now that we've got the wall done, we decided to move out of these old tents." +" We still have some leftover nails but we need more wood. So, if you could" +" get us 150 planks, we'd be grateful." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments Pt. III" +msgstr "" + +#. ~ Description of mission "Refurbishments Pt. III" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain 6 ropes." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Our entrance is wide open so we're building a gate over it. Problem is we " +"don't have any ropes. If you could find some for us, we'll pay you." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"If you can't find any rope around, one of our books should have something on" +" rope-making. Most plants can be woven into a halfway decent rope." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. III" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have my ropes?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments Pt. IV" +msgstr "" + +#. ~ Description of mission "Refurbishments Pt. IV" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain a wood saw." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"We appreciate all of your help but we can't rely on everyone else to do " +"things for us. I'd be willing to buy a wood saw of some kind from you so we" +" can cut our own wood as needed." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "A hardware store or lumbermill should have one." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have my saw?" +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. IV" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Thank you. Pick what you want from our stash." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments Pt. V" +msgstr "" + +#. ~ Description of mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain a shovel." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Our sanitation here has become… problematic. We've mostly just been going " +"outside the walls to piss. Not only is it kinda unhealthy, but the last " +"time I wandered out I almost got eaten! So, if you'd get us a shovel, we " +"could make a latrine for ourselves. We'll pay you fairly, as usual." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "A hardware store should have one lying around." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have the shovel?" +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Thank you. We're eternally grateful to you." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. V" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "I'll do it myself, then." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Refurbishments Pt. VI" +msgstr "" + +#. ~ Description of mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Obtain a charcoal smoker." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Turns out that ant meat you got us wasn't actually too bad. A little tough," +" sure, but perfectly edible. The problem now is we need a way of preserving" +" it. One of those portable charcoal smokers would be really great. Heck, " +"you might even wanna buy some." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "" +"Maybe try a farm? I bet those rural folks were pretty invested in " +"preserving their food." +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Do you have the charcoal smoker?" +msgstr "" + +#. ~ Dialogue line in mission "Refurbishments Pt. VI" +#: data/json/npcs/other/homeless/group_camp/group_camp_missions.json +msgid "Thank you. We'll get started right away." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A person from elsewhere. +#: data/json/npcs/portal_storm/Portal_NPC.json +msgid "Involuntary Traveler" +msgstr "" + +#. ~ Job description of "No class" NPC class +#: data/json/npcs/portal_storm/Portal_NPC.json +msgid "I'm from another world." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/portal_storm/Portal_NPC.json +msgid "Dell hastro bovice? Arand natick res?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/portal_storm/Portal_NPC.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "What?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/portal_storm/Portal_NPC.json +msgid "Jand rawdle? Ignate hasture." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/portal_storm/Portal_NPC.json +msgid "" +"I guess there's no reason to expect an interdimensional traveler to speak " +"English." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "" +"My god, you've got to get me out of here. The things… the things they've " +"done… please help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "Aren't you a little short to be a stormtrooper?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Please, help me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "Can you get me out of this hell hole?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Who are you? Are you real?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Can you please save me? I have to get out of here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Hallelujah, rescue!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "I can't believe my eyes. Thank you, thank you!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/prisoners/mi-go_prisoners.json +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "You're… you're actually real!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgctxt "u:f" +msgid "How are you here? Are you one of them, somehow? What's going on?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgctxt "u:m" +msgid "How are you here? Are you one of them, somehow? What's going on?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgctxt "u:n" +msgid "How are you here? Are you one of them, somehow? What's going on?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "Come with me, if you want to live." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/prisoners/mi-go_prisoners.json +msgid "I've no use for weaklings. Run. Now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Do you have anything that you'd like to sell?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Where did you say you were going again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Have you found anything out of the ordinary out in the wastes?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I didn't think anyone was around here. Pleased to meet you, I'm ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I didn't think anyone was around here. Pleased to meet you, I'm ." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I didn't think anyone was around here. Pleased to meet you, I'm ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"What's in that RV of yours? Couldn't be anything you need, so hand over " +"your stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Good to meet you too. What are you doing out here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"&You describe the warehouse to the best of your ability. " +"considers for a moment" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:f" +msgid "" +", then frowns. \"I don't believe I've heard about anything like that, no. " +"Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:m" +msgid "" +", then frowns. \"I don't believe I've heard about anything like that, no. " +"Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:n" +msgid "" +", then frowns. \"I don't believe I've heard about anything like that, no. " +"Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +", nodding along. \"Yeah, I remember something like that a while back. " +"Pretty memorable building, I think it's what you're looking for.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I'm going north, up towards the border and the big wide wilderness. I heard" +" that there's some sort of safe spot up there, where people didn't go crazy " +"and try to kill each other. I don't know whether or not that's true, but at" +" the very least, the colder climate might help keep the down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I'm going north, up towards the border and the big wide wilderness. I heard" +" that there's some sort of safe spot up there, where people didn't go crazy " +"and try to kill each other. I don't know whether or not that's true, but at" +" the very least, the colder climate might help keep the down." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I'm going north, up towards the border and the big wide wilderness. I heard" +" that there's some sort of safe spot up there, where people didn't go crazy " +"and try to kill each other. I don't know whether or not that's true, but at" +" the very least, the colder climate might help keep the down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"I'm going south. Hopefully somebody down there fared better than the people" +" I knew up here. Besides, I won't have to worry about freezing my " +"butt off when winter comes." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I'm going east, towards the coastline. I heard some rumors that Rhode " +"Island was still holding itself together, so I'm going to go and check that " +"out. Heck, I might just go out to sea myself, live on an old oil rig or " +"something like that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I'm going east, towards the coastline. I heard some rumors that Rhode " +"Island was still holding itself together, so I'm going to go and check that " +"out. Heck, I might just go out to sea myself, live on an old oil rig or " +"something like that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I'm going east, towards the coastline. I heard some rumors that Rhode " +"Island was still holding itself together, so I'm going to go and check that " +"out. Heck, I might just go out to sea myself, live on an old oil rig or " +"something like that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"I'm going west, see how things are out there in tumbleweed territory. You " +"see, the Midwest didn't have a whole lot of people in it compared the the " +"East Coast, so there logically shouldn't be as many as there are " +"here. I just hope that everything hasn't collapsed, that someone's " +"still holding on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "ERROR: DIRECTION PARAMETERS EITHER NOT PICKED OR OUT OF BOUNDS" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "When will you be leaving?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"I'll be gone here in a day or two, just stopping long enough to get some " +"supplies and fix anything wrong with the camper." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "" +"I don't have a whole lot, but I've got a few things that I could stand to be" +" rid of, too much weight tanks the gas mileage. I could always use more " +"fuel, food, and clean water if you have any to spare. Entertainment is also" +" appreciated, it's pretty boring looking at nothing but road for 10 " +"hours a day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Let's take a look." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I haven't found anything out of the ordinary, just a bunch of and " +"the ruins of our old lives." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I haven't found anything out of the ordinary, just a bunch of and " +"the ruins of our old lives." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I haven't found anything out of the ordinary, just a bunch of and " +"the ruins of our old lives." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"Actually, I came across a group of farmers on my way here. They were a " +"little suspicious, but turned out to be pretty nice. Good place to buy some" +" food, if they're still around." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"Actually, I came across a group of farmers on my way here. They were a " +"little suspicious, but turned out to be pretty nice. Good place to buy some" +" food, if they're still around." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"Actually, I came across a group of farmers on my way here. They were a " +"little suspicious, but turned out to be pretty nice. Good place to buy some" +" food, if they're still around." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I found a small cabin out in the woods, someone was living there and had " +"some serious chemistry equipment. I managed to get good medical supplies " +"from there. They even had some oddball things too, like napalm and " +"black powder." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I found a small cabin out in the woods, someone was living there and had " +"some serious chemistry equipment. I managed to get good medical supplies " +"from there. They even had some oddball things too, like napalm and " +"black powder." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I found a small cabin out in the woods, someone was living there and had " +"some serious chemistry equipment. I managed to get good medical supplies " +"from there. They even had some oddball things too, like napalm and " +"black powder." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I ran in to someone living in an old barn, didn't want anything to do with " +"the world. The odd thing is, they looked like one of those old, Wild West " +"cowboys." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I ran in to someone living in an old barn, didn't want anything to do with " +"the world. The odd thing is, they looked like one of those old, Wild West " +"cowboys." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I ran in to someone living in an old barn, didn't want anything to do with " +"the world. The odd thing is, they looked like one of those old, Wild West " +"cowboys." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "How do I get to that farm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "How do I get to that cabin?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Where were they at?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Ah, that's nothing new to me. Thanks anyway though." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:f" +msgid "" +"I used to travel a lot before , and I've had this camper with" +" me for a while now. I was at home when the riots started, so I grabbed " +"everything I could from my house and hopped in the camper. I nearly wrecked" +" on my way out of town when some crazy people tried to smash my van, but I " +"made it out. I've been on the move ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:m" +msgid "" +"I used to travel a lot before , and I've had this camper with" +" me for a while now. I was at home when the riots started, so I grabbed " +"everything I could from my house and hopped in the camper. I nearly wrecked" +" on my way out of town when some crazy people tried to smash my van, but I " +"made it out. I've been on the move ever since." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgctxt "npc:n" +msgid "" +"I used to travel a lot before , and I've had this camper with" +" me for a while now. I was at home when the riots started, so I grabbed " +"everything I could from my house and hopped in the camper. I nearly wrecked" +" on my way out of town when some crazy people tried to smash my van, but I " +"made it out. I've been on the move ever since." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that desolate barn" +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#: data/json/npcs/random_encounters/camper_van_traveler.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Be careful. Seems like a rough place to me." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that desolate barn" +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Sweet." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that cabin" +#. ~ Dialogue line in mission "Check out that desolate barn" +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "That's unfortunate." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/random_encounters/camper_van_traveler.json +msgid "Check out that desolate barn" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Random NPC, non persistent, tells you about being a guard and directs you +#. to free merchants. +#. ~ Random NPC, non persistent, doesn't have much to say. +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Caravan Guard" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:f" +msgid "" +"Well well, another traveler. Don't try anything, you're outnumbered here " +"and we're well armed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:m" +msgid "" +"Well well, another traveler. Don't try anything, you're outnumbered here " +"and we're well armed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:n" +msgid "" +"Well well, another traveler. Don't try anything, you're outnumbered here " +"and we're well armed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"We're just travelers, making a pit stop. Might be willing to trade a bit, " +"if you've got anything to share. We're not looking for trouble, there's " +"plenty of that on the roads already." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"We're with a larger group of survivors, working out of one of the old FEMA " +"bunkers. Folks have taken to calling us Free Merchants, although that " +"sounds kinda on the nose to me. We know about a few survivor groups and we " +"make regular trips around, sharing supplies back and forth and bringing them" +" home. We're on the way back now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Where is 'home'?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:f" +msgid "" +"No offense, but my clients definitely would not like me giving strangers " +"directions to their hideouts. You'll have to find them on their own terms." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:m" +msgid "" +"No offense, but my clients definitely would not like me giving strangers " +"directions to their hideouts. You'll have to find them on their own terms." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgctxt "u:n" +msgid "" +"No offense, but my clients definitely would not like me giving strangers " +"directions to their hideouts. You'll have to find them on their own terms." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"Here, I'll mark it on your map. Feel free to come by and trade, or if " +"you're the type, we might have use for your services as a merc." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Hey, thanks. Well, let's trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Always good to do a little trading." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Actually I had a little more to trade still." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"Sup? Nice to see a survivor. If you're here for business, talk to the " +"trader." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Thanks for the tip." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Hi again. You want something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "You looking for work? I might be hiring." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "Nope, just saying hi." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"I'm a caravan guard, working for the Free Merchants. I'm an independent " +"contractor though. Seems like a good way to get safety in numbers and try " +"to find a safe place to settle down." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "So you're working for these guys, but aren't one of them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"The Free Merchants? Do they have some kind of trade outpost or anything " +"like that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "It's a living, eh? " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"Yeah, these guys snagged some kind of FEMA evacuation bunker during the " +"early part of and hoard the space. They don't let anyone " +"else join, but they need supplies, so they send out traders, and those " +"traders need protection, so they send out guys like me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "How do I get there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"I'm good for the moment, but you can usually find a merc or two waiting " +"between jobs, back at the Free Merchant base." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Thanks for the tip! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Sure, I can mark it on your map if you like. Here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/free_merchant_caravans.json +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Thanks for the tip! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/free_merchant_caravans.json +msgid "" +"*tips their hat down from their eyes and looks at you blearily. \"Huh? " +"Hey, I'm tryin'a sleep here. I was on night watch." +msgstr "" + +#. ~ Unique name of an NPC +#. ~ A survivor who sometimes visits the refugee center. +#: data/json/npcs/random_encounters/john_bailey.json +msgid "John Bailey" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*looks up at you, taking a moment to place your face, then grins broadly. " +"He looks about the same as when you last saw him, perhaps a little more fit." +" \"So, you're still playing on the 'living' team, huh? Glad to see you're " +"still kicking around. Always good to run into a familiar face nowadays.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*glances your way, then makes eye contact as you move closer to speak. He " +"is a strong-looking man in his mid forties, his hair graying and his face " +"flecked with stubble and travel dust. The clothes he's wearing are clearly " +"scavenged, though they fit well, and he has the build of someone who until " +"recently had the luxury of carrying a few extra pounds. \"Hi there.\" He " +"presents his hand to shake. \"You don't look like you belong here. Name's " +"Bailey, John Bailey.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Hi John. What are you doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "Hi John. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*nods as you approach, then smiles and stretches casually. \"Anything I can" +" do for you, friend?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "What do you know about this place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "You looking for any kind of work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"I'm looking for a very specific building in the wilderness. Have you seen " +"it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Not at the moment, thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Like I said,\" John shrugs. \"I'm just checking " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Same as you, I imagine,\" John shrugs. \"Checking " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"the place out, doing a little shopping. Then I'll be on my way again. " +"Might see if they have any work that needs done first, if the price is " +"right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "What are you shopping for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "On your way\" where?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "What kind of work are you looking for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Got time to teach me anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Sounds about the same as me, yep. I'd better get back to it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"I don't really know. Food stocks aren't too bad for me and mine, I found a " +"stock of canned goods early on that will last us for a while yet. I don't " +"use a gun if I can avoid it, too noisy. I notice these guys seem to keep a " +"lot of building supplies though, and trying to get a vehicle downtown to " +"loot a hardware store or a lumberyard is suicide, so I think that's where " +"they're going to get my money. I wonder if they deliver." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Where are you headed next?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Who is \"you and yours\"?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Are you looking for work?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"&You describe the warehouse to the best of your ability. John listens " +"intently" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +", then shakes his head. \"I don't believe I've heard about anything like " +"that, no. Sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +", looking thoughtful. \"I can't guarantee it, but I'm pretty sure I've seen" +" something like that. It was far away, and the weather was bad. Could've " +"been a church or something, but it didn't look right for that.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Oh well, thanks John. I'll go ask around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"You'd do better to talk to the people here about it. Seems like a bunch of " +"them gathered here in the early days of and managed to make " +"it through. It's the biggest bunch of survivors I've found yet, but most of" +" them hunker up in the basement. I can understand the urge. We've all been" +" through way too much. They say they don't have room for more people " +"though, so I'm just here to do some shopping, see if there's work to be " +"done, then move on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "\"Move on\" where?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Who can say, really? I don't really have a strong plan. Depends on how " +"this trip goes. Once my vehicle is full up, I'll have to head back to my " +"hideout and check on everyone there. I don't like being gone too long." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Who is \"everyone\"?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Huh, well, the short story is, I got my wife and kids out of town in the " +"really, really early days. She's got great intuition for stuff and when she" +" told me to get ready to leave town, I figured at worst we'd have an " +"unnecessary early spring vacation in my dad's old cabin, you know? " +"Obviously, turns out trusting her gut saved us all and then some. Things " +"were still tough, but from what I've heard, I might be the only person left " +"on the Eastern Seaboard who still has his whole nuclear family. Still got a" +" lot of survivor's guilt for that… still lost everyone else. Anyway, one " +"thing led to another and we gathered a few other people that we watch out " +"for. My man Darius, he joined up early on and he and I do the scouting and " +"scavenging and watch each others' backs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Where are you guys located? Can I join up too?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Tell me about Darius." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "How did you know things were going to go wrong?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "That seems like a pretty unlikely story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Can you give me any advice?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "What did you used to do before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Let's change the subject. What did you say you were doing here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"I'll be straight with you, I don't want to tell you too much about my " +"people, okay? You seem all right, don't get me wrong, but I've seen some " +"scary fuckin' people out there, who come on all normal and then try to bite " +"your face off when they get you alone. Everyone's reaction to the world's " +"end is a bit different. Things are stable with my people now, but we don't " +"really welcome new faces anymore. I wish it weren't that way. Maybe if you" +" and I get to know each other better some day, I'll change my mind." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Your whole story seems a bit unlikely." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Talk to Darius if you want to know about Darius. He's a good man, and he " +"won't bite-- ugh, sorry, that's a turn of phrase we should probably retire, " +"hey? Anyway. I don't know if we'd have made it through the first days " +"without him. He gets a bit jumpy around crowds since the riots though, so " +"he's out watching our stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Sometimes, I kinda wonder why other people *didn't* know things were going " +"to go wrong. Hindsight is twenty-twenty, I guess. I'll be honest though, " +"as much as I'd like to pat myself on the back, it wasn't me that figured it " +"out. When the really early riots started out, even though they were way up " +"in the Midwest, my wife just had a bad feeling. We'd been thinking of a " +"getaway anyway, and I had some time off, so we took it as an excuse to get " +"out to the cabin and wait for everything to blow over. Here we are. It " +"wasn't so much knowing how things were going to go, more just straight luck " +"that we trusted our - *her* - gut at the right time and lucked out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*chuckles. \"Lucky for me then it doesn't matter if you believe me. I do " +"gotta say though, it's funny you and I, a pair of actual real-live zombie " +"hunters, are talking face to face and you think my *survival story* is the " +"unlikely thing.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"I do odd jobs if people need help. Not on a volunteer basis you understand," +" but I try not to be unfair about it either. Lots of people need a bit of " +"help these days, often just with little things a scavenger like me can find " +"for them. It's easy for folks like you and me to underestimate how scared a" +" lot of people are to go back out in that place. The situation's bad enough" +" as it is, but these kind of people took refuge back when it was true chaos " +"out there. Lots of trauma to unpack there. Anyway, if there's little " +"things I can do for them, I try to help where I can, so long as it doesn't " +"put me in too much danger." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"You look like you can handle yourself in a fight. What's your zombie kill " +"count?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "I could use someone like you. Want to travel with me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "You seem to know a lot about how people feel." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"You've got that right. People like you and I are made of stronger stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"People should learn to fend for themselves, not just get you to hand " +"everything to them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*laughs a bit sheepishly. \"Seems distasteful to keep track of that stuff, " +"doesn't it?\" He touches a series of notches on his . \"I'm human " +"though. I'm up to so far. Seems like a lot to me, " +"especially since I try to avoid actually engaging the enemy if I can help " +"it.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*sizes you up and down, and shakes his head sadly. \"Darius and I have a " +"good thing going, and a third person would be hard to justify, especially " +"these days. Trust comes hard. I'm sorry. I hope you've got someone to " +"watch your back, but it can't be me.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"That's a shame. We'd be a good team. People like you and I are made of " +"stronger stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Damn straight. People should learn to fend for themselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Yeah, I, uh… I know a bit about that stuff. Hard not to empathize, " +"especially when I know I'm not quite as hard as others, by sheer luck. " +"Besides, there are so few of us left now. What's the point in wasting time " +"judging other people for how hard they took the end of the world?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "It sounds like you have some past there. You want to talk about it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Not really, no. It's old stuff, and there's enough going on. Let's just " +"say I'm no stranger to loss, either my own or others'." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*raises an eyebrow. \"I don't know about that. You should be careful about" +" thinking people who don't make the same choices as you are inferior. Sure," +" not everyone's suited to scavenge, but a scavenger's got to have a safe " +"home, too.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Fuck that. People should learn to fend for themselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*rubs his stubble, looking thoughtful. \"I agree it's important to be " +"independent, but don't forget, working together is what makes us better than" +" the undead. It's how we got out of the trees and fields, and into " +"civilization. Anyway, I don't want to talk philosophy at you. If you're " +"doing well on your own, more power to you!\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"That's for the weaklings. People like you and I are made of stronger stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "I don't know, the zombies sure seem to work together to me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"*chuckles. \"If you can call it that, sure. So maybe we should do our best" +" to be better at that than the zombies. Seems pretty reasonable to me, and " +"it's a pretty low bar to clear.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Sure, I guess. I don't know if I know anything you don't, you seem like you" +" can handle yourself. I've made it this far by not engaging whenever " +"possible. I'm never going to kill all the zombies out there. Darius and I " +"try not to fight if we can avoid it, and if we can't, we try to always have " +"the advantage. Numbers, weaponry, terrain. Zombies are clumsy and stupid " +"so we lead them across bushes and things to trip and stumble. We take high " +"ground and let them plough into ladders like idiots while we stick 'em with " +"spears from above. Mostly, though, we try not to be seen. We use bikes " +"instead of cars because they don't make noise and don't need gas, plus we " +"can take forest trails and things and avoid traffic jams. Those things are " +"suicide. We try to avoid the cities, and when we do go close, we stick to " +"the outskirts and raid the outlying houses. In those, we keep crouched and " +"try to get deep into the building fast, or down into the basement, so that " +"little noises don't carry much and nothing from outside can see us. Also, " +"zombies being idiots, closing the blinds is a great move. I always keep a " +"crowbar for opening doors and windows, but I try not to use it if I can " +"avoid it. Darius can pick locks, which is slower but doesn't make noise. " +"We get a lot more mileage from raiding gas stations and other rural sites, " +"where if there are a few zombies, we can usually lead them away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "What about things other than zombies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Oh, jeez, yeah. The world really went to shit, didn't it? Well, I've seen " +"some weird alien things. Our rule is 'scared is better than dead'. If we " +"don't know what something is and how to kill it, we steer wide and clear. " +"One time I saw this flaming eyeball a long way off, I was scouting from a " +"cell phone tower. It made eye contact with me and I just started " +"hallucinating shit. Darius stopped me from falling right off the tower. " +"Stuff like that is why I think you have to be a bit off your rocker to " +"travel these days unless you have no choice. Anything we don't know, we " +"turn around and pedal hard. So far, we haven't met anything our bikes can't" +" outrun." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"That's a tougher question than you might think. I've had quite the life. " +"My dad was a mechanic, and when I was young I used to help around the shop " +"quite a bit. I started out thinking I was going to get into that line of " +"work, but then I got sidetracked and wound up getting into computers and " +"electrical work for a long time. Did part of an electrical engineering " +"degree, then decided it wasn't for me and quit that. Spent a bit of time " +"doing freelance electrical and programming work, then got recruited by a " +"startup that was designing and programming medical equipment. I was " +"supposed to be a general technician, but through a weird series of events I " +"wound up in sales, then management. I hated management, and I'd made a big " +"nest egg from my share stock, so I cashed out and tried to retire young. " +"That was a dumb move, I was bored as hell, so I finished off my degree and " +"started doing on-call teaching work for shop, computers, math, and things " +"like that at a college and high school level. Just part time, and I spent " +"the rest of my time outdoors, hiking and whatnot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"That is one hell of a life. You must have some useful skills to teach." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"I'd be happy to. I can't spare a lot of free time, but for a little trade, " +"I'll tell you about whatever I can help with." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/john_bailey.json +msgid "" +"Sorry, but that's all I have time for at the moment. Darius is waiting " +"outside." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Sure, let's talk trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "I'll bear that in mind. What did you say you were doing here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "Thanks, I'll think about it. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/john_bailey.json +msgid "I might take you up on that, but for now I've gotta go." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Random NPC, can direct you to the free merchants and nearest FEMA camp. +#. ~ Random NPC, can be recruited away. +#. ~ Random NPC, demands heroin and can accept. +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "refugee" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Please don't hurt us, we're just trying to get to safety." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"What if I want to hurt you? I'm so good at it and I've had so much " +"practice." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "What's your situation here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"I don't mean any harm. I'm looking for a specific, strange building. I " +"wonder if you've heard anything about it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I don't have time for zombie bait like you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:f" +msgid "You again. Any good news? Haven't heard any in a long time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:m" +msgid "You again. Any good news? Haven't heard any in a long time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:n" +msgid "You again. Any good news? Haven't heard any in a long time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "No, I don't have any." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I can't tell if you're joking or not, please don't say such things." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Oh, I wasn't joking ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I'm sorry, I should be going before I do something bad again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"We're just trying to find a safe place right now. I think there's a FEMA " +"camp nearby that should have room for us." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Good luck with that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"&You describe the warehouse to the best of your ability. The refugee nods " +"along" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid ", then frowns. \"Nope, not ringing any bells, sorry.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:f" +msgid "" +", looking thoughtful. \"Maybe, yeah. I saw a weird building sort of like " +"that a while back, but we were on the move and couldn't stop to check it " +"out.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:m" +msgid "" +", looking thoughtful. \"Maybe, yeah. I saw a weird building sort of like " +"that a while back, but we were on the move and couldn't stop to check it " +"out.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:n" +msgid "" +", looking thoughtful. \"Maybe, yeah. I saw a weird building sort of like " +"that a while back, but we were on the move and couldn't stop to check it " +"out.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"We were at the same little evacuation hut, but it was all messed up, just " +"used condoms and broken bottles and lipstick writing on the walls. We found" +" another group of refugees like us on the road, but they had all been " +"killed, all ripped up, blood everywhere. We took their food and made it all" +" the way to a big refugee center, but somebody there with a gun told us " +"there was no room, so we're going to a FEMA camp. They should have more " +"room and supplies. No guarantees, but it's a chance." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"Can you give me directions to that FEMA camp? I want to go there too if " +"it's so great." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I haven't been to any refugee center. Can you tell me where it is?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Of course, we're all in this together. Let me mark that on your map." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Thanks for the information. " +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Things must be better at the camp…" +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "We're all in this together, looking forward to meeting you there." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Everything is going to be all right." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "No worries friend, good luck to you." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "The hard part is getting there." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Any progress on getting to the camp?" +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Well, success I guess." +msgstr "" + +#. ~ Dialogue line in mission "Reach FEMA Camp" +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Such a disappointment…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"Here, I'll mark it on your map. I wouldn't bet they'll treat you any " +"differently than us though. You might try and bring something to trade, " +"they like that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"Can you give me directions to where you're going too? I love cartography." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Looking good there. I like your whole setup. What's your story?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Nice. Good to see you again. What do you want from me?" +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "You should come with me instead." +msgstr "" + +#. ~ Negative response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "You should definitely come with me instead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Nothing, just saying hi." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:f" +msgid "" +"I'm a refugee, but don't get the wrong idea. I've got big dreams of " +"settling down after this and starting a big family. I just need to find the" +" right place and the right person. Last couple of places didn't work out so" +" well." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:m" +msgid "" +"I'm a refugee, but don't get the wrong idea. I've got big dreams of " +"settling down after this and starting a big family. I just need to find the" +" right place and the right person. Last couple of places didn't work out so" +" well." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/random_encounters/refugee_caravans.json +msgctxt "npc:n" +msgid "" +"I'm a refugee, but don't get the wrong idea. I've got big dreams of " +"settling down after this and starting a big family. I just need to find the" +" right place and the right person. Last couple of places didn't work out so" +" well." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "So you're not attached right now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Why, where were you before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Not interested. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"No, I'm not really with them. We just got stuck together in the same messed" +" up evacuation place. This one guy was really nice, but they wouldn't let " +"us stay. They got there first so they told us we needed to find our own " +"place, but if we got anything they wanted they'd trade some of the stuff " +"they have. I tried to talk them into helping but they were so cold to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Yeah, I guess it's hard all over. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "This is the beginning of a beautiful thing. I'm with you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yes!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "" +"Actually, I think I'm on the right track here, but you might have some luck " +"finding a little something something back at the Free Merchant base. They " +"seemed pretty desperate." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Of course. How do I get there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Yes. I'll be on my way then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Hey man. Do you have any heroin? I'm in a bit of a bind." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Never, that heroin is for me and me alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I think you might need it even more than me. Here you go." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "I love you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "Oh, uh, thanks. I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/random_encounters/refugee_caravans.json +msgid "No thank you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/missiondef_free_merchants.json +#: data/mods/classic_zombies/missiondef.json +msgid "Reach Refugee Center" +msgstr "" + +#. ~ Description of effect type "Full" +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "This beggar in the refugee center has had something to eat recently." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Hungry beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Reena Sandhu" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Hungry beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Teacher" +msgstr "" + +#. ~ Name of an NPC class +#. ~ All the beggars have been camping inside the evac shelter because they're +#. too weak and unskilled to make it on their own. +#. ~ This is the only beggar with some skills, sort of the leader. +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Beggar" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"So, any luck with convincing the others to come on your crazy adventure yet?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:f" +msgid "" +"I'm sorry to say it after all you've done for me, but… I don't suppose " +"you've got anything to eat?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:m" +msgid "" +"I'm sorry to say it after all you've done for me, but… I don't suppose " +"you've got anything to eat?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:n" +msgid "" +"I'm sorry to say it after all you've done for me, but… I don't suppose " +"you've got anything to eat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Thank you again. I really appreciate the food." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"Please, help me. I need food. Aren't you their sheriff? Can't you help " +"me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Please, help me. I need food." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"I've talked to the others, and they're all willing to come. So, you joining" +" us?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Hey, here, I might have some food for you. Let me check." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Get away from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"They won't let me in. They say they're too full. I'm allowed to camp out " +"here as long as I keep it clean and don't make a fuss" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid ", but I'm reduced to begging to survive." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid ", but I'm so hungry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Why don't you scavenge your own food?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I might have some food for you. Let me check." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I've got some more food, if you want it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I'm sorry, I can't help you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/mods/DinoMod/NPC/NPC_Alonso_Lautrec.json +msgid "Thank you so much." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "Can I ask you something else first?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "I'm sorry, I was wrong. I can't help you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Here, you can have this ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "This is wonderful of you, I really appreciate it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "No problem. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"Where else? I can't fight those things out there. I'm in terrible physical" +" condition, don't have any useful skills, and I'm terrified of and" +" violence. How am I supposed to find a safe place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"Come with me. Maybe you're not the greatest adventurer, but it's better " +"than living here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"I have a camp of my own, away from here. You could come there. There " +"aren't many people left, we could use anyone regardless of skills." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"Out there? That's suicide! People that go out there don't come back, " +"people who can hold their own… unlike me. I'd rather take my chances " +"begging for scraps and waiting for someone in the center to die and make " +"room for me, thanks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"I have a camp of my own, away from here. Maybe you can't scavenge, but we " +"can use any warm bodies that can lift a tool. You'd be safer and better fed" +" there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"I was a high school math teacher. It was a good job, I loved it. Funny " +"enough, it's not super applicable after the end of the world. I mean, at " +"some point people are going to need a teacher again, but right now they just" +" want food, shelter, and clothing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"I have a camp of my own, away from here. Maybe they can't use your skills " +"here, but I could." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"That's a kind offer of you, but I think I'd rather take my chances here than" +" risking it out there again. I remember , I'm not in any " +"hurry to face that again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"That's quite the offer, but I don't think I'd survive the trip. I don't " +"think you realize how useless I am in this world." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I'm sorry, I'm too hungry to make a big decision like that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I can keep you safe. I'll take you there myself." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "" +"I really appreciate everything you've done for me, but I don't think you get" +" it. I can't go out there. I will die. I know it's horrible camping out " +"here, but I just can't face that nightmare again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "I hope you'll reconsider eventually. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:f" +msgid "" +"Well… you have shown that you can survive out there, and you've been able to" +" provide food, so I know you're thriving more than we are here. All right, " +"I'll tell you what. I'm not going anywhere without my friends here, we've " +"been through way too much together. If you can convince Luo, Brandon, and " +"Yusuke to come along, then I'll go." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:m" +msgid "" +"Well… you have shown that you can survive out there, and you've been able to" +" provide food, so I know you're thriving more than we are here. All right, " +"I'll tell you what. I'm not going anywhere without my friends here, we've " +"been through way too much together. If you can convince Luo, Brandon, and " +"Yusuke to come along, then I'll go." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgctxt "u:n" +msgid "" +"Well… you have shown that you can survive out there, and you've been able to" +" provide food, so I know you're thriving more than we are here. All right, " +"I'll tell you what. I'm not going anywhere without my friends here, we've " +"been through way too much together. If you can convince Luo, Brandon, and " +"Yusuke to come along, then I'll go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "OK. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "OK, I'll talk to them too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_1_Reena_Sandhu.json +msgid "All right! " +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Schizophrenic beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Dino Dave" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "We've done it! We've solved the list!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"How's things with you? My cardboard collection is getting quite impressive." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Have I told you about cardboard, friend? Do you have any?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "About that shopping list of yours…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Is there anything else I can do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "What are you going to do with all that cardboard now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"We've done it, Dave! Smokes says you can build yourself a house up on the " +"roof if you want. You've got to keep it nice and clean, and help out the " +"people down here by looking out for zombies, but you can still use the " +"washrooms and things downstairs when you need to. What do you say?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Cardboard?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Why are you sitting out here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Are you seriously wearing a dinosaur costume?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Do you need something to eat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh nice. Crunchings and munchings. That's a cool, a cool thing." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgctxt "u:f" +msgid "" +"Yeah, I'm real hungry and they put drugs in most of the food. I can see " +"you're not like that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgctxt "u:m" +msgid "" +"Yeah, I'm real hungry and they put drugs in most of the food. I can see " +"you're not like that." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgctxt "u:n" +msgid "" +"Yeah, I'm real hungry and they put drugs in most of the food. I can see " +"you're not like that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"I can tell when it has stuff in it, it's got a sandy texture. But this " +"doesn't. Thanks again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "No problem. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"I'm building a house out of cardboard. The sandman doesn't want me to, but " +"I told him to go fuck himself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Why cardboard?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "The sandman?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Would you like me to give you some cardboard?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"There's so much of it now, and the zombies are afraid of it. It's kept me " +"safe so far. The beta rays come from the center point of the zombie, so it " +"hits the cardboard and can't penetrate. The reflection can stop any further" +" damage." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Kind of a question's that? Yeah man, you got cardboard, I got a whole… a " +"whole shopping list. Got it here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "What's next on the list?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"If you don't know who he is, I definitely can't tell you. He talks to " +"everyone, if you didn't hear him that means you can't be trusted, except to " +"help me out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"These cowards are afraid of me. They won't let me into their base. I'm " +"going to build my new house and I won't let them in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "You said you were building a house?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/json/npcs/your_followers/liam_chat.json +msgid "No." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I… I can see you wearing it. Why are you wearing that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "What was that about cardboard?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"You ask me what I can see, but I don't tell you what you see. Sometimes we " +"have shields up, to protect ourselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Well… I had it all pretty together, " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "but the others have left, and " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "and I feel bad with all the help you've given me already, but " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"now the masters won't let me build my sanctuary. I know I can't build it in" +" here, they wouldn't allow it. They won't listen to me when I ask for a " +"safe place. They just want me to disappear, like the others. Can you help " +"me figure them out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Why don't you leave this place? Come with me, I could use some help out " +"there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Sure, Dave. One last favor, I think I can talk to Smokes about finding you " +"a place to go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I'll have to think on that, Dave, I've done a lot already." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"The roof! So high! So lofty! I can hardly believe it! This will be a " +"nicer house than I had before everything went funny. I can watch out, I'm " +"happy to do that. And it'll be nice to still have a bathroom! Come see me " +"there, my friend. I will not disappoint you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I'll see you on the rooftop. Good luck, Dave." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"No! I just got everything together. I am not leaving, not now. " +"Everything's finally coming together!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Well, OK then, Dave. One last favor, I think I can talk to Smokes about " +"finding you a place to go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I'll have to think on it, Dave, I've done a lot already." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Bring 40 small cardboard boxes" +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Gotta start small right? Little ones for keeping little things safe. I " +"could use 'em." +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Gotta start small right? Little ones for keeping little things safe. I " +"could use 'em. I need a bunch of 'em. Little ones, you know? Can you " +"bring me like… like… forty?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh man, thanks so much my friend. You won't regret it." +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I didn't think so." +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Watch out, he's looking for it too." +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Got the little ones yet?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh this is so great, so great!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 40 small cardboard boxes" +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh, that's too bad. Guess they're eating it all." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Bring a roll of duct tape (200 charges)" +msgstr "" + +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"These ones are good, good ones. They need something to, you know, bind them" +" together. Surround them, light side, dark side." +msgstr "" + +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"These ones are good, good ones. They need something to, you know, bind them" +" together. Surround them, light side, dark side. Bring me the Force!" +msgstr "" + +#. ~ Dialogue line in mission "Bring a roll of duct tape (200 charges)" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "It's all around us… but did you get it in a crude matter form?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Bring 10 cardboard boxes" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Ten bigger ones now please. The list doesn't lie. You've done so well." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Ten bigger ones now please. The list doesn't lie. You've done so well. I " +"got a little more on the list, but we're more than half there." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Any luck? Bigger ones?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "I'm so happy now!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Bring 10 large plastic sheets" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"If I can set it up in here I won't need it, but they might drive me out, so " +"I guess I need some plastic just in case. I don't like it, the sandman can " +"smell through plastic, but I think the cardboard is stronger." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"If I can set it up in here I won't need it, but they might drive me out, so " +"I guess I need some plastic just in case. I don't like it, the sandman can " +"smell through plastic, but I think the cardboard is stronger. Please bring " +"me some plastic sheets." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "We're almost there, now." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "They keep a lot of this stuff in hardware stores and lumber yards." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"I really feel bad sending you on this one, it's dangerous. Have you found " +"anything?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Nice, this will do perfectly!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 large plastic sheets" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh, that's too bad." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Bring 5 large cardboard boxes" +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"This is the last thing I need from you. I've been collecting the other " +"parts myself, it's been easier with more cardboard around. Can you bring me" +" five more really big cardboard boxes?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"This is the last thing I need from you. I've been collecting the other " +"parts myself, it's been easier with more cardboard around. Can you bring me" +" five more really big cardboard boxes? Five more cardboard boxes, as big as" +" it gets. I have a few already stored up, that should be all I need." +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Yes! The home stretch!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Oh man, but we're so close!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Try looking in cargo storage areas." +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Did you bring me those last few boxes?" +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"Brilliant! You're a true hero. I'll see if I can find a place to set these" +" up now." +msgstr "" + +#. ~ Dialogue line in mission "Bring 5 large cardboard boxes" +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "No! Oh god, no, this can't be happening…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Talk to Smokes about finding Dave a place to call home." +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"I have it, I have it all, but I can't find a place to put it. Will you ask " +"the masters? Maybe? I've tried but they ignore me." +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"I have it, I have it all, but I can't find a place to put it. Will you ask " +"the masters? Maybe? I've tried but they ignore me. I just need a place to" +" put it all, a place I can be safe, and not make anyone upset." +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Thank you! I'm sorry, I thought we were done, but we can do this!" +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Maybe somewhere they can't see me? Where I can just be me?" +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "Did you ask the masters?" +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +msgid "" +"The roof! So high! So lofty! Come see me there, my friend. I will not " +"disappoint you." +msgstr "" + +#. ~ Dialogue line in mission "Talk to Smokes about finding Dave a place to +#. call home." +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/json/npcs/refugee_center/beggars/BEGGAR_2_Dino_Dave.json +#: data/mods/Magiclysm/npc/missiondef.json +msgid "I don't understand." +msgstr "" + +#. ~ Name of effect type id "insulted_luo" +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Insulted" +msgstr "" + +#. ~ Description of effect type "Insulted" +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Oh, you went there." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Angry beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Luo Meizhen" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Angry beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Mycologist" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:f" +msgid "Fuck off, dickwaddle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:m" +msgid "Fuck off, dickwaddle." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:n" +msgid "Fuck off, dickwaddle." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Yo. Anyone else keen on moving from this bus stop to your tent city?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Hey there. Good to see you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Careful, I'm getting hangry again and am not totally responsible for my own " +"actions." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:f" +msgid "" +"Look, I'm sorry for freaking out earlier. You might be an asshole but I'm " +"sure you didn't mean it like that. My blood sugar is hella low, I get a bit" +" cranky. We cool?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:m" +msgid "" +"Look, I'm sorry for freaking out earlier. You might be an asshole but I'm " +"sure you didn't mean it like that. My blood sugar is hella low, I get a bit" +" cranky. We cool?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:n" +msgid "" +"Look, I'm sorry for freaking out earlier. You might be an asshole but I'm " +"sure you didn't mean it like that. My blood sugar is hella low, I get a bit" +" cranky. We cool?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:f" +msgid "Hey there, not-asshole. Good to see you again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:m" +msgid "Hey there, not-asshole. Good to see you again." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:n" +msgid "Hey there, not-asshole. Good to see you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Don't bother with these assholes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "I might have some food for you. Are you hungry?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "We're cool. Sorry for insulting you earlier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "I found a sample of alien fungus for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Ok… see ya." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Actually yeah, I'm always hungry these days. I don't like taking handouts, " +"but I wouldn't say no." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Thanks, I really appreciate this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "They're 'too full'. Won't share fuck-all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Why are you living here then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Well, they might not share, but I can. Are you hungry?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Even without them helping, it's the safest place to squat. As long as we " +"keep it clean up here and don't cause sanitation problems, they don't mind " +"us sitting around the entryway. So kind and generous of them, to let us sit" +" here and slowly starve." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Oh, same old story at first. I got evacuated on to the local concentration " +"center, then picked up on a repurposed school bus and dragged out here. " +"Then the chick processing me to get in saw my face and Chinese name and " +"conveniently 'lost' my paperwork. I was sent out here to wait for further " +"processing, while I watched busloads of people get processed and taken in. " +"By the time they 'found' it, the place was full up, wouldn't ya know it. " +"Now I'm stuck out here and they won't consider letting me in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "You think you were treated like that because of your race?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Does that mean you were part of that back room evacuation I heard about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Why stay out here then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"I have a camp of my own, away from here. No paperwork required. Want to " +"come?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Oh yeah, that was a hell of a shitstorm. We were waiting back there for " +"'processing' for hours and hours, with the sick and wounded. One guy died, " +"we all thought he was sleeping until he got back up. That started a panic, " +"gunshots in a closed area, that kind of stuff. In just a few minutes, a " +"bunch more people were dead. Then the assholes called it an 'outbreak' and " +"tried to barricade us in… took us way too long to convince the panicking " +"guards that we were alive and needed to get out. I'll give the one guy " +"credit, Sean: when he found out they'd locked living people in with zombies," +" he came in himself, as some of the newly dead were starting to get back up," +" and he held them off for us to escape. That… that was probably the only " +"actual good thing I've seen since before the end of the world: he owned his " +"error and he put himself in harm's way to make up for it. Massive respect " +"to that guy. So, of course, he's a zombie now. Fuck, thanks for reminding " +"me of all that sunny fun." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Sorry for bringing it up. What were you saying?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Sure. My grandparents were from China. That means I'm obviously personally" +" responsible for all this. Do you think there's some other reason they let " +"hundreds of other educated people in and I'm sitting out here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "I don't care if you're Chinese. You can travel with me if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"I mean, racism could definitely be a part of it… but you are visibly in poor" +" shape. They need strong survivor material." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"That's awful kind of you, but look at me. I'm not traveling material, I've " +"managed to stay fifty pounds overweight on a diet of pine nuts and wilted " +"rhubarb, and I scream and shake uncontrollably at the sight of blood." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"It'd be temporary. I have a base set up. There are only a few of us " +"survivors left, we need to work together" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Okay, yeah, that's a bit of a problem. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"It may not be much, but we've got a little community. We can't live like " +"this forever, but we're safer than out there, and we look out for each " +"other. One way or another we'll shake things out to something better." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "You sound more optimistic than usual." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "So, about that doctorate of yours…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Don't get me wrong, I hate this place and this situation, and especially the" +" selfish racist fucks that landed me here… but these other losers that " +"landed out here with me? I like them. We might be miserable, but we're " +"miserable together." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:f" +msgid "" +"Oooooh. Oh. You did not just fucking go there. Let's leave the fatties to" +" die, hey? Wanna know how easy it is to find fucking *thyroid medication* " +"after the apocalypse, asshat? Besides, there are more skills than heavy " +"lifting needed now… no, you know what? Screw it. You're not worth my time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:m" +msgid "" +"Oooooh. Oh. You did not just fucking go there. Let's leave the fatties to" +" die, hey? Wanna know how easy it is to find fucking *thyroid medication* " +"after the apocalypse, asshat? Besides, there are more skills than heavy " +"lifting needed now… no, you know what? Screw it. You're not worth my time." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgctxt "u:n" +msgid "" +"Oooooh. Oh. You did not just fucking go there. Let's leave the fatties to" +" die, hey? Wanna know how easy it is to find fucking *thyroid medication* " +"after the apocalypse, asshat? Besides, there are more skills than heavy " +"lifting needed now… no, you know what? Screw it. You're not worth my time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Thanks for saying it. So, what brings you around?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Just wanted to get square. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Tempting offer, but I don't know how much I trust a random stranger offering" +" me a place to live. Call me crazy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Oh, come on. I'm not a random stranger anymore, I brought you that crazy " +"mushroom didn't I?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"What better choice do you have? It's not like it would be just you and me, " +"the others out here can come too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Like I said, sorry, it's just not happening. It's not that I don't trust " +"you, it's just that I don't really trust you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Aw damn, I was worried you'd say that. Okay, listen: you've got yourself a " +"deal. I'll come to your base, but you've gotta get me hooked up with a " +"microscope as soon as you can. This could be the beginning of something " +"really cool. Oh, and it should go without saying that I'm not coming unless" +" you can find a place for my friends here in your base. I'm sure you " +"anticipated that. Talk them into going and I'm in. It should be easy, " +"they're a bunch of sweet hearted saps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Well, before ended I was working at a university bookstore." +" I know a little bit about a lot of things, I guess you could say. I kinda" +" loved the job, to be honest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"What had you working at the university bookstore in the first place? Are " +"you an academic yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "What's this I hear about you having a doctorate?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Yeah, yeah, it's all very glamorous. Sure, I trained in the great ivory " +"tower, got my PhD in mycology. Did my dissertation on signaling pathways in" +" hyphae formation, and a postdoc in plant-fungus communication in rhizomes." +" Then I got the job at the bookstore because there wasn't a ton of work for" +" a doctor of mycology, although I'd had a few nibbles before things really " +"got crazy. Now, people are just breaking down my door to get my sweet sweet" +" knowledge of mold to help them fight the incoming zombie threat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Do you know about the fungal zombies though?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Heh. Yeah, that was a great use of my time. As you can see it really " +"helped my employment prospects. Yeah, I have a PhD in mycology. Did my " +"dissertation on signaling pathways in hyphae formation, and a postdoc in " +"plant-fungus communication in rhizomes. Then I got the job at the bookstore" +" because there wasn't a ton of work for a doctor of mycology, although I'd " +"had a few nibbles before things really got crazy. Now, people are just " +"breaking down my door to get my sweet sweet knowledge of mold to help them " +"fight the incoming zombie threat." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"No, no I don't, and I'd appreciate you not leaving me hanging on that. " +"There are fungal zombies?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Encroaching alien mushrooms, fungal towers, tough mycelium invading ground " +"and trees, zombies taken over by aggressive mold… Yeah. It's ugly stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Okay, you've got my attention. Listen, do you think you could bring me some" +" kind of sample of these things?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"It'd be dangerous. What kind of benefit is there from taking a risk like " +"that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"If you get me a sample, I'll join your crazy camp expedition. Hell, if you " +"bring me a sample maybe I'll help you set up a lab to study this stuff. " +"Almost anything could work, but if this stuff is as dangerous as you make it" +" sound, maybe make sure it's not a sporulating body." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"I dunno, scientific interest? If you don't bring me anything, no worries. " +"I'm positively swimming in entertainment here, as you can see." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "It just so happens I have a chunk of fungal matter on me right now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Sure, I'd better get going. I'll see if I can find you something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Well. Well, well, well. This is really interesting. Look, you can see reticulations here, it looks sort of like an enlarged piece of a stipe from a basidiocarp… but look at this, these fibers are clearly unlike anything I've seen before. I wonder if they're motile?\n" +"\n" +"Okay, listen: you've got yourself a deal. I'll come to your base, but you've gotta get me hooked up with a microscope as soon as you can. This could be the beginning of something really cool. Oh, and it should go without saying that I'm not coming unless you can find a place for my friends here in your base. I'm sure you anticipated that. Talk them into going and I'm in. It should be easy, they're a bunch of sweet hearted saps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "Great! I'll go see what I can do about that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Well. Well, well, well. This is really interesting. Look, you can see reticulations here, it looks sort of like an enlarged piece of a stipe from a basidiocarp… but look at this, these fibers are clearly unlike anything I've seen before. I wonder if they're motile?\n" +"\n" +"Sorry. I could stare at this all day. I owe you one, a big one. Thanks for this. Let me know if you ever need a favor from a chubby beggar woman." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Glad you like it. If I think of something you can do in return, I'll let " +"you know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_3_Luo_Meizhen.json +msgid "" +"Well good. Let's get going, I want to see some more of these crazy " +"mushrooms." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Sickly beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Brandon Garder" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ Sickly beggar in the refugee center. +#. ~ Name suffix of an NPC +#. ~ Flavor +#. ~ Construction skill trainer +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +msgid "Carpenter" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:f" +msgid "Thanks again for the grub, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:m" +msgid "Thanks again for the grub, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:n" +msgid "Thanks again for the grub, my friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Hey, are you a big fan of survival of the fittest?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Why do you ask?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Nice to see you too, what's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Nice to see you. I gotta be going though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Oh you know, the usual: sittin' out here until I starve to death, playin' " +"cards with Dave, that kinda thing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Because I sure ain't fit, so I'm sittin' out here until I starve to death. " +"Help a poor sickly soul out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "I could maybe help you out… want something to eat?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "What's wrong with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "They won't let you in because you're sick?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "How did you even get here if you're so sick?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Why are you camped out here if they won't let you in?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "That's awful kind of you, you really are a wonderful person." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:f" +msgid "" +"Oh, wow! You're a real gem, you know that? Thanks for even thinking of it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:m" +msgid "" +"Oh, wow! You're a real gem, you know that? Thanks for even thinking of it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:n" +msgid "" +"Oh, wow! You're a real gem, you know that? Thanks for even thinking of it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"It's good to know there are still people like you in the world, it really " +"is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "What are you up to?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"You name it! Asthma, diabetes, arthritis. Diabetes hasn't been so bad " +"since I stopped, y'know, eating regularly. Well, I assume it hasn't. Not " +"like I can check that ol' whatchamacallit, the blood test the docs used to " +"bug me about every couple months." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "You seem awfully happy considering the situation." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"They got enough mouths to feed that can pull their own weight. I got a lot " +"of weight and I'm too weak to pull it, so I'm out here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Came with a small group quite a while ago. The others were young and fit, " +"they got in. They were some of the last ones to get in actually. I didn't " +"make the cutoff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"This is a mercy. I get shelter, light, and heat, and those guards will help" +" us if any zombies show up. It ain't so bad. If I was out on my own I'd " +"have none of this and still have to look for food… in other words, I'd be " +"dead as a doornail. Or I guess undead." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"What's the alternative? You take the hand you're dealt. I've given " +"eulogies for two of the people I love most on this earth, and the third " +"wrote me off. I've already been through the end of the world. Came out the" +" other side with my bits intact. And you know, I've been pretty lonely " +"since my wife passed. Here I've got friends. We might be hungry but we're " +"close. Reena's been teaching me math and science, Luo is one of the " +"smartest folks I've ever met - she's got a doctorate you know - and Yusuke " +"is the only one here that can beat me at poker. And Dave, well, he's Dave." +" There's more goin' on under the surface there, mark my words. We may be " +"unfit, but we aren't worthless." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Well, I used to be a roofer, but I had a bad fall and wrecked my back around" +" '06. Tried to get into other kinds of carpentry but I just don't have the " +"head for it. My wife managed to support both of us with the extra bit I " +"made from odd jobs, but she had a stroke in 2016 and left me on my own the " +"last few years slowly draining my savings dry while I work whatever junk " +"jobs I can handle. Couple days before I got the notice that" +" the bank was going to foreclose on my crappy little trailer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "You have any kids?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Would you like to travel with me? Someone good with a trade could be " +"helpful, and it's got to be better than wasting away here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"I have a camp. It's a damn sight better than those place, and there are " +"regular meals. Someone with your trades experience would be welcome, even " +"if you can't do the big jobs anymore." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"Yeah, we had two. My daughter died of an OD right at the start of that " +"fentanyl stuff. It did a real number on my son - they were twins you see - " +"and he cut ties to me and my wife. Wasn't even there for her funeral. I " +"can't blame him, it messed us all up pretty fierce. As far as I'm concerned" +" he's still out there with my grandkids, hiding away somewhere safe. These " +"days, no news is good news." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"It's sweet of you to say that, but I'm just not up to the wandering life, " +"not with these knees." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"That's awful nice of you. Tell you what: if you can help Dave get himself " +"sorted out, so I don't feel like I've gotta stay here keeping an eye on the " +"poor fella, then I'll come along." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "" +"I think I've sorted Dave out pretty well, don't you? Would you consider " +"coming with me now?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:f" +msgid "" +"Well… I'll be honest, I didn't even think Dave could be sorted out, and " +"you've gone and called my bluff! It's a darn fine thing you've done for " +"that poor soul. Listen, I wasn't… entirely serious about wanting to come " +"with you, but if you can convince the others to go, then I guess I'll come " +"along." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:m" +msgid "" +"Well… I'll be honest, I didn't even think Dave could be sorted out, and " +"you've gone and called my bluff! It's a darn fine thing you've done for " +"that poor soul. Listen, I wasn't… entirely serious about wanting to come " +"with you, but if you can convince the others to go, then I guess I'll come " +"along." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgctxt "u:n" +msgid "" +"Well… I'll be honest, I didn't even think Dave could be sorted out, and " +"you've gone and called my bluff! It's a darn fine thing you've done for " +"that poor soul. Listen, I wasn't… entirely serious about wanting to come " +"with you, but if you can convince the others to go, then I guess I'll come " +"along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_4_Brandon_Garder.json +msgid "Golly. I didn't expect that, but I'm as good as my word. " +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Mutant beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Yusuke Taylor" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ Mutant beggar in the refugee center. +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Computer Technician" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:f" +msgid "Hey there, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:m" +msgid "Hey there, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:n" +msgid "Hey there, friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "I couldn't help but notice, you're covered in fur." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Would you like something to eat?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"I live here. Too mutant to join the cool kids club, but not mutant enough " +"to kill on sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Why live out here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "You seem like you can hold your own. Why not travel with me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"It's safer than making my own home. I head out and forage when I have to. " +"As long as we keep it clean and do our part when a zombie comes, they let us" +" squat here as an extra defense. They don't like that I've been bringing " +"food for the other squatters though… I think they are trying to slowly " +"starve us out, and even though I can't keep everyone's bellies full, I've " +"been able to bring back enough to keep these folk in better shape. I " +"suspect they'll find an excuse to kick me out eventually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"Gross, isn't it? Feels like pubes. I just started growing it everywhere a " +"little while after the Cataclysm. No idea what caused it. I can't blame " +"them for hating it, I hate it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"I do okay for myself actually. I eat a lot of things close to spoilage " +"while I'm foraging. If you've got food to spare, please give it to my " +"friends." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"Nothing too exciting. I was in trade college, learning to be a computer " +"technician. Those skills aren't too helpful, but when I was a kid I was an " +"Eagle scout. I learned all kinds of useful stuff about plants and foraging," +" and that's come in pretty handy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "What about your family, stuff like that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"I don't want to think about it. I grew up in Rhode Island, they're still " +"there. I haven't heard from them since the insanity with the Governor and " +"that secession stuff. All communication lines got closed off. I haven't " +"met anyone who knows what happened to the people there but I don't have much" +" hope." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Why don't you go back there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Could you tell me more about what happened with Rhode Island?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"Same reason as I'm stuck here… it's way too dangerous, for one thing. " +"Almost a hundred miles, through zombie infested territory, on foot, to get " +"to the shoreline? No thank you. And then, how would I get from the" +" shore to Block Island? My family moved out there when Dad retired, and I " +"get the impression the ferry probably isn't running anymore. Even if I got " +"there, I don't know what I'd find, and I think maybe that scares me the " +"most." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"You don't know? The governor went nuts, like a lot of people did leading up" +" to the end, only he had a lot more power to work with. One day he just " +"showed up to work with a militia of rowdies and loyalists and staged a coup," +" taking over the government completely, killing those that opposed him, and " +"moving as many people as he could get behind him onto the islands. The " +"rumors I've heard is that most of them survived the Cataclysm and are still " +"running the show there, but that seems kind of impossible to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Do you think you'd go back and look for your family?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:f" +msgid "" +"Well now, that's quite a kind offer, and I appreciate you looking past my " +"full-body pubic hair. Sorry though. I've come to feel sort of responsible " +"for this little gaggle of squatters. As long as I'm the only one providing " +"for them, I don't think I can leave." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:m" +msgid "" +"Well now, that's quite a kind offer, and I appreciate you looking past my " +"full-body pubic hair. Sorry though. I've come to feel sort of responsible " +"for this little gaggle of squatters. As long as I'm the only one providing " +"for them, I don't think I can leave." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgctxt "u:n" +msgid "" +"Well now, that's quite a kind offer, and I appreciate you looking past my " +"full-body pubic hair. Sorry though. I've come to feel sort of responsible " +"for this little gaggle of squatters. As long as I'm the only one providing " +"for them, I don't think I can leave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"I've spoken to all your friends, and except for Dave, they're good to go. " +"Dave wants to stay here. How about you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "" +"Huh. Getting those three to sign on to a suicide mission is quite the feat…" +" sounds like you're pretty dedicated to this. OK, I'm with you. Let's " +"round up the others and hit the road." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +msgid "Right. " +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Aleesha Seward" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Name of an NPC class +#. ~ Aleesha is fourteen and lost her family +#. ~ Name suffix of a male NPC +#. ~ Alonso wants to be the town bicycle, but isn't getting as much interest +#. as he'd hoped. He'll trade a morale bonus for condoms. +#. ~ Boris is nice, but shy and sad. He was a carpenter; he and his partner +#. lost their son in the Cataclysm, and it makes it harder for them to make +#. friends in the survivor group. +#. ~ Dana is a young woman who survived with her husband, but she was pregnant +#. and lost the baby. +#. ~ Draco is a middle-aged musician, and generally a pretty nice guy. He's +#. always been a wanderer and this isn't his first time living basically +#. homeless. +#. ~ A welder, culturally muslim but only recently practicing since the +#. Cataclysm has made her rethink her connections to her family's religion +#. ~ Garry is a Stan's older brother. He's grateful he's made it to help +#. support his brother, but he's very worried about Stan. +#. ~ Guneet is the Singhs' sixteen year old son. Like his parents, he is +#. wracked with survivor's guilt for his family having made it out intact. +#. ~ Jenny Forcette is an experienced mechanical engineer. Like the other +#. refugees in the center, she's terrified of the outside world. Unlike many, +#. she has some ideas what to do about it. +#. ~ John is a pseudonym. This guy probably lived in a city before the +#. Cataclysm, but now he either thinks he is or pretends to be a cowboy.. +#. ~ Mandeep is the father of a small family. They've made it through this +#. unscathed and have a lot of survivor's guilt as a result. +#. ~ Mangalpreet is the mother of a small family. They've made it through +#. this unscathed and have a lot of survivor's guilt. +#. ~ Pablo is a young professional who survived with his wife, but she was +#. pregnant and lost the baby. +#. ~ A counselor from far away, Rhy can offer a lot of supports to player and +#. survivors if she can get herself sorted a little +#. ~ Stan is a broken man since he and Boris lost their son in the Cataclysm. +#. It might be possible to help put him back together slowly. +#. ~ A paramedic who suffers a bit of racism for being Asian +#. ~ Vanessa is a middle-aged hairdresser. She doesn't want to talk about her +#. past. +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Refugee" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I'm trying to put a cleanup crew together to tidy up the back room. Can you" +" help?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:f" +msgid "" +"*seems impossibly young at first glance, her dark face nervous when she sees" +" you looking her way. On closer inspection as you approach, you see that " +"she is likely in her early teens, but the contrast to the weary faces around" +" makes her age stand out. \"Oh, uh… hi. You look new. I'm Aleesha.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:m" +msgid "" +"*seems impossibly young at first glance, her dark face nervous when she sees" +" you looking her way. On closer inspection as you approach, you see that " +"she is likely in her early teens, but the contrast to the weary faces around" +" makes her age stand out. \"Oh, uh… hi. You look new. I'm Aleesha.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:n" +msgid "" +"*seems impossibly young at first glance, her dark face nervous when she sees" +" you looking her way. On closer inspection as you approach, you see that " +"she is likely in her early teens, but the contrast to the weary faces around" +" makes her age stand out. \"Oh, uh… hi. You look new. I'm Aleesha.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Nice to meet you, kid. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Hi Aleesha, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "*doesn't quite meet your gaze as you approach. \"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:f" +msgid "You're back, and still alive! Whoa." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:m" +msgid "You're back, and still alive! Whoa." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgctxt "u:n" +msgid "You're back, and still alive! Whoa." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Aw hey, look who's back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Hi, Aleesha. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Hi Aleesha. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "I'm not a kid, okay? I'm sixteen." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "I'm not a kid, okay? I'm fifteen." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "I'm not a kid, okay? I'm fourteen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Sorry, I didn't mean anything by it. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Sorry, I didn't mean anything by it. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"We're just standing around here waiting, like a bunch of idiots. We're " +"supposedly waiting to go downstairs to the shelter, but it's been over a " +"month. I don't think it's happening. I don't know what we're doing here. " +"I've read all the books, and there's zombies outside so we're stuck in here." +" We can hear them at night." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"I don't know what's up. I'm not sure what we're even doing here. They say " +"we're supposed to wait until we can be moved to the shelter downstairs, but " +"we've been here days and there's no word on how long we'll be waiting. It's" +" all so stupid, and nobody can tell me anything.\" She glances at the " +"shuttered windows. \"Jenny figures they're never going to let us go down " +"there, so I guess we're going to sort it out up here, one way or another. " +"It's not fair, but 'fair' doesn't mean much in my life anymore." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"*narrows her eyes, her words coming out hoarse and clipped. \"You can't " +"just go asking people questions like that nowadays. I'm a teenaged girl " +"alone in an evacuation center after, like, literally everyone in the world " +"died and came back as zombies. What do you think my story is? My entire " +"family died, came back as zombies, and I somehow wound up here.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "Who takes care of you here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"Nobody really. I'm old enough to work and get merch for my rations. Jenny " +"and Rhy look out for me though. They think I don't notice that they're " +"looking out for me, but I do. It's okay, they're both cool." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"I don't have much of a hot take besides what I just said. It's shit. Not " +"enough to do to stay busy, not enough to eat, and even if I had internet, " +"all the YouTubers I follow are dead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "What YouTubers did you follow?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Aleesha_Seward.json +msgid "" +"*looks you up and down, an uncharacteristic glint of humor in her eyes. " +"\"Why, you thinking of subscribing? I don't think you'd have heard of them," +" and even if you had, there's definitely no way for them to get any new " +"content out. Not anything worth watching anyway.\"" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Alonso Lautrec" +msgstr "" + +#. ~ Name of effect type id "al_relaxed" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Relaxed with Alonso" +msgstr "" + +#. ~ Apply message of effect type "Relaxed with Alonso" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You spent some pleasant time relaxing with someone." +msgstr "" + +#. ~ Miss message of effect type "Relaxed with Alonso" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You feel relaxed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You seem a little forward…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"[PER 10] What is up with you? What's with the fake accent, and speaking in " +"the third person?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Why aren't you wearing any pants?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"About those special pants a sexy clown hid in a shop for mysterious reasons…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"[PRETTY] Remember that nice thing I did for you? Can you do something nice " +"for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "So about those condoms. I thought of a good use for them…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "[UGLY] I'm desperate. You're my only chance." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"*is an uncharacteristically well-groomed young man, his hair trim and " +"slicked back. In this stark setting, he looks like a cartoon character on a" +" live-action set piece. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Oh my, it's good to see such a strong and handsome fellow around here" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Oh my, you're a beautiful lady, so nice to see you" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +".\" He slides his hand through his hair and smiles, his eyes half-lidded. " +"\"They call me Alonso.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Nice to meet you, Alonso." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Hi Alonso, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:f" +msgid "" +"*leans casually against the brick wall of the shelter. \"Hello again, " +"gorgeous\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:m" +msgid "" +"*leans casually against the brick wall of the shelter. \"Hello again, " +"gorgeous\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:n" +msgid "" +"*leans casually against the brick wall of the shelter. \"Hello again, " +"gorgeous\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Hi, Alonso. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Hi Alonso. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Nice to meet you too. Very nice. It gets so lonely here in the center." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Well, it's a lot better now that you're here. Nice to see a familiar face." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Now that you are here, everything. Is there anything Alonso can… *do for " +"you*?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You know me, I gotta be me, right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Alonso cannot help himself, in the face of someone so fine as you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Aw man" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Aw come on" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +", why you gotta be like that? I'm just tryin' to get an air of mystery " +"okay? Nobody wants to be with a slutty guy from Brooklyn, but Alonso the " +"mysterious is another story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "And how is that working out for you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Better'n you'd maybe think, okay? Can we drop it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Just stop talking like that around me, maybe? It's really obnoxious." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You know what? You do you. It's all good." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "I'll leave you to it then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Fine. As a favor to you, I'll be a guy from Brooklyn." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Alonso thanks you for your kindness, and will remain his glorious self." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Thanks. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"I'm tryin' ta forget, y'know? Don't like thinkin' about the past. Better " +"to plan for the future, even if the future looks grim." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Alonso has many a tale to tell, all slow and drawn-out like, a sensual " +"seduction of the -- how you say? Ears. There are dark days ahead, but " +"perhaps together we can bring a little light? Or at least a little heat. " +"This is a science joke I make for you. Friction, it is the joke." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Yeah, I fucked up and got drunk at a kiddy party I crashed, broke into a van" +" with the party clown I was seein' (hey don't judge me, it took me a long " +"time to make that happen, clowns are very givin' lovers) and I lost my " +"pants, includin' all my money and all my triple magnum condoms I stole off a" +" dead priest at a bar. I'd be mad, but at least I'm safe, I made it here. " +"But I got no game here y'know? I look like the clown when I should be knee " +"deep in hotness here. Look around, it's straight hotties!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Why were you looking though? I kid, I know she is hard to miss! In " +"English, the special package she is a woman no? No. I see. And so do you " +"it seems. Yes. There was such a clown, a clown of enormous physical " +"beauty. The pale, perfect skin, the ruby red lips, amazing hair, and what a" +" sense of humor. I laugh still, though I have lost everything. My pants, " +"my money, my many illegal imported triple magnum condoms I stole from a " +"priest. All lost to that one beautiful night. The candles, the balloons, " +"the singing. It was the most romantic children's birthday party you could " +"hope to imagine. I would do it all again, and there was so much we did. It" +" was the end of that party, but the beginning of something beautiful, for " +"several hours in that open minivan we found. But you do not want to hear of" +" such pleasures, I do not want to get you excited, for what can I do when I " +"look so foolish, and lack the protection needed for more serious excitement." +" Though and you must understand, Alonso's tongue is good for more than just" +" the telling of long and saucy stories yes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Can I help you out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Could be better. I don't really got any friends here in the center, but " +"seeing travelers like you always brightens my day." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Here in the center, Alonso is a bit lonely. We get a few brave, strong " +"travelers like yourself, though, and seeing them brightens Alonso's day. " +"Normally I am more popular, but something seems to be troubling the spirits " +"of these people during these terrible times." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Alonso must have his special pants" +msgstr "" + +#. ~ Description of mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Find Alonso's leather pants in the 'toy shop' Alonso has marked on your map." +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "I think I might know where those special pants might be though…" +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"This clown was into some of the different things, not the vanilla, you " +"understand me? Yes. I think you will find my valuables in a toy shop not " +"so so far." +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"You make me so happy I could give you little kisses, and some big kisses, " +"and then something else maybe." +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"I know that you cannot resist me long. I will wait, and perhaps some other " +"pretty thing will help me instead?" +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"It may be crowded no? A popular place before, maybe is better to visit at " +"night. Sounds like Alonso's apartment no?" +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Have you found what it is that you seek? There may be something in it for " +"you no? Something big, but we take it slow yes?" +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"This is the best news since those lonely teachers asked me to be a nude " +"model at the college for the blind. Alas, the special condoms have all been" +" used. This is not a surprise, few could resist this seductive clown. You " +"find a condom, I find a use for it. Safety, she was never more important " +"than now, in *so* many ways." +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "You give me confidence. I trust you. I do not know why this is." +msgstr "" + +#. ~ Dialogue line in mission "Alonso must have his special pants" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Disaster, but I thank you for to try. You want a backrub some time, it will" +" happen for sure. And maybe you give me a rub too?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:f" +msgid "Yo, you're crazy hot! I'm not stupid!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:m" +msgid "Yo, you're crazy hot! I'm not stupid!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgctxt "u:n" +msgid "Yo, you're crazy hot! I'm not stupid!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "My jewel of the New England, I give to you my biggest prize." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"\"\n" +"\n" +"Liam gives you a sly wink, heads to the door, theatrically produces a sock from - somewhere, you're not sure where - slides it on the doorknob, and leaves the room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Sigh. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "All done. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Yeeeeah it's on!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "I give to you what of I got. And this is Alonso so I mean it's a lot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Yeah. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"\"\n" +"\n" +"After shooting Alonso a smile of genuine respect, Liam gives you a sly wink, heads to the door, theatrically produces a sock from - somewhere, you're not sure where - slides it on the doorknob, and leaves the room." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Sorry kid, you're younger than my little sister was. Seems wrong." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Alonso thinks maybe we should wait a few years?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "Sigh." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"I'm sorry. I… saw things back there, when it all went sideways. I can't go" +" back, not for anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +msgid "" +"Alonso, alas, is sorry, but he cannot sully his hands with blood. It is not" +" that he does not wish to prove his strength, but he… he is not strong " +"enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "Thanks anyway. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Alonso_Lautrec.json +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Well, thanks anyway." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Boris Borichenko" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Boris, I'm sorry, but I could only find two people willing to help. Can I " +"pitch in myself? [Spend 5 hours helping]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Boris, I'm sorry, but I could only find three people willing to help. Can I" +" pitch in myself? [Spend 4 hours helping]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I spoke with everyone I could, but only four people agreed to help. I can " +"pitch in if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Is there anything I can help you out with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Got anything else I can help out with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"So, have you had a chance to get that laptop working and look at it yet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Now that you've got your tools and shop set up, do you think you could teach" +" me a thing or two about construction?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "You don't seem to be doing great." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Ah, another new face. Hello. I am Boris." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Nice to meet you, Boris." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Hi Boris, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "*stares at you for a moment before nodding in recognition. \"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "Well, well. You are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "Well, well. You are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "Well, well. You are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "So, you have survived." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "So, you have survived." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "So, you have survived." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Hi, Boris. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Hi Boris. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "*nods at you, his eyes lighting up a little as you approach. \"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "Well, well. I'm glad you are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "Well, well. I'm glad you are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "Well, well. I'm glad you are back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "It is good to see you again, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "It is good to see you again, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "It is good to see you again, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "Hello, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "Hello, my friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "Hello, my friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Good to see you, Boris. Are things looking up for you at all?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "It is nice to meet you too. To what do I owe the pleasure?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I'm just a traveler, taking the chance to have some living human company. " +"What's up in your life these days?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "I just wanted to say hi. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"What is 'up'? Less than I would like, it seems. I am better when I am " +"busy, and I am not at all busy." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"*forces a bit of a smile through his bushy beard, though it doesn't reach " +"his eyes. \"It is good to see you too. I would not say things are looking " +"'up' yet, but they are not so much looking down perhaps. I am keeping a bit" +" busier." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Want to talk about it a little?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I was a carpenter. I like to keep my hands busy, especially when I am " +"stressed. Now, here I am, picking my nose and stuck thinking about my " +"problems and all that I've lost." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "What have you lost, if it's okay for me to ask?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"It seems like carpentry work would be something the Free Merchants need. " +"Why are you so bored?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Could you teach me something about carpentry?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Now that things are cleaned up in the back, is there anything holding you " +"back from working?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"No, not great. Like all here, I have lost too much. I do not feel I can " +"ever come back from it. Can anyone be strong enough?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I would rather talk about what I have left: my husband, Stan, and his " +"brother Garry, my best friend. Without them, I'd be lost myself. What " +"we've lost is more than anyone should have to think about." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm sorry. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm sorry. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"…Ash. His name was Ash, and he was ten years old. Such a light, a spark. " +"I wanted to see the man he would grow into. I… now I can barely say his " +"name. I miss him so much, every instant. If I did not have Stan, I would " +"walk out through the barbed wire and join the walking dead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm sorry for your loss. Tell me more about Ash." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"We've all lost a lot of people. You can either let yourself die, or learn " +"to survive." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm so sorry, man. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I could talk forever, but it's hard to make the words come. He was so " +"*smart*. Always on the computer, writing stories and programming silly " +"games in Scratch. He had a little robotics toy he made walk around and do " +"funny dances. It was a challenge to make him play with his friends " +"sometimes, he would get so far into himself and buried in that thing. So " +"tough to be a parent, you know? It is good for him to write, to learn, but " +"he also needs to socialize and have friends. He'll grow out… he…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Do you have any of his writing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Of course, yes. I know this, but it is not so easy, is it? So many are " +"gone, and I do not know which of the two I would prefer, just yet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Yeah, fine. Just wallow in it. I'm out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"No. In the evacuation shelter, distracted by grief, I forgot it. We were " +"rushed onto the bus so quickly, and… well, I don't remember much of that " +"time. His work was all saved on the hard drive, we thought we could " +"download it from the cloud when we arrived but, well, there is no cloud now." +" Even if there were, it would only have his writing, not his little games, " +"his silly voice recordings." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Well, now that you mention it, with the back bay cleared I could probably " +"set up back there and start work. I don't know if I can handle it. The " +"last time I was back there was the last time I saw… if… if someone were to " +"clean up back there, wipe away some memories, then I could start renovating " +"it into a better living space." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"There isn't much to do with a hammer and a saw here indoors, and working " +"outside is too dangerous. If we had enough space for me to do some " +"shuffling around, I could build some privacy walls in here. I tried to set " +"up a bit of a shop in the garage space, but I had to keep taking everything " +"down for caravan loading and unloading and couldn't get anything done. The " +"caravans bring food, so they get priority, I can't argue with that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "What do you need to get things cleaned up? Can I help?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"We could put together a little clean up group, but everyone here has " +"terrible memories of that place. I could not ask anyone here to go back and" +" see the leftovers of people we knew. Still, it's a big job. Who here " +"might be able to do it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I'm sure there's someone. Would you like me to ask around?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I am afraid I cannot teach you right now. Not only do I have no shop, but I" +" do not think I am in a good place for anything so taxing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Is there anything more I can do to help?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "" +"Yes, my friend. You have done so much for me, I would be glad to teach you " +"what I can. I must ask a small amount in trade, for materials. I hope you " +"understand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "" +"Yes, my friend. You have done so much for me, I would be glad to teach you " +"what I can. I must ask a small amount in trade, for materials. I hope you " +"understand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "" +"Yes, my friend. You have done so much for me, I would be glad to teach you " +"what I can. I must ask a small amount in trade, for materials. I hope you " +"understand." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Great! Let's get started." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid " Let's do this later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Everyone agrees this is bad. Sleeping on a cot on the floor, crowded in " +"with strangers" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid ", but it is a bit better since we cleaned up our dead" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid ", woken by zombies in the night" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid ". To me, though, that is all just a drop in the bucket" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +". What is killing me is being forced to sit with nothing but my thoughts of" +" what I've lost." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +". I have spent so much time, just regretting what I have lost. Thank you " +"for bringing back what little you could." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"It was difficult at first, but yes, I did. It hurts, but it is good. I am " +"so proud of him. Would you like to see some… some of what you brought me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Sure, my friend. I'd love to hear you brag about your boy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"That sounds a bit heavy for me right now, let's talk about something else" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Not today, I have to get going. Just glad I was able to help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"&Boris boots up the laptop and opens a folder labeled 'ART'. He shows you " +"simple digital paintings, clearly done by an adolescent. There's nothing " +"terribly remarkable about them except the number: Ash was a prolific " +"creator. Boris goes through several, proudly showing how his son learned " +"little lighting tricks, or reminiscing on the time his son showed him the " +"art. After a while, he stops commenting and just continues quietly clicking" +" through photos. He seems different in the glow of the screen, like several" +" years dropped away from his face, despite the deep sadness still etched " +"there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"&Boris boots up the laptop and opens a folder labeled 'STORY 1'. In it are " +"numerous text files containing smatterings of stream-of-conscious notes, " +"copy-and-pasted bits of fanfictions, notes about how to write a novel, and " +"more. The story itself is a handful of poorly fleshed out chapters written " +"with the quality level you'd expect from a grade schooler. Nonetheless it's" +" quite impressive that there's this much stuff on a single topic. Boris " +"talks for a while about dinner conversations for weeks that would focus on " +"Ash's ideas for his stories. After a while, he trails off and just " +"continues flipping through the files, reading silently." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"&Boris boots up the laptop and opens the videos folder. He shows you " +"several self-made videos that follow a loose blog style, of an awkward young" +" man talking about his favorite games, interspersed with comments about art " +"and writing. Boris comments on little events and laughs a few times, before" +" becoming engrossed in his reminiscence." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "[Leave Boris alone for now.]" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "" +"Have you had a problem with memory, friend? I was the one who asked you " +"this, I thought I explained why I could not." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "" +"Have you had a problem with memory, friend? I was the one who asked you " +"this, I thought I explained why I could not." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "" +"Have you had a problem with memory, friend? I was the one who asked you " +"this, I thought I explained why I could not." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Oh. Right. It's been a long apocalypse. What were you saying?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Sorry. I didn't notice which dialogue option I was selecting. I'll just " +"back away slowly now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "" +"Hmm, well it is not ideal but I appreciate you trying and being willing to " +"help. I will have to do my best despite the bad memories. Thank you, my " +"friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "" +"Hmm, well it is not ideal but I appreciate you trying and being willing to " +"help. I will have to do my best despite the bad memories. Thank you, my " +"friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "" +"Hmm, well it is not ideal but I appreciate you trying and being willing to " +"help. I will have to do my best despite the bad memories. Thank you, my " +"friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "OK, let's get to work." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "" +"Thank you for trying, my friend. With you and me that will be five, I will " +"do my best to be strong and assist in the cleanup." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "" +"Thank you for trying, my friend. With you and me that will be five, I will " +"do my best to be strong and assist in the cleanup." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "" +"Thank you for trying, my friend. With you and me that will be five, I will " +"do my best to be strong and assist in the cleanup." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:f" +msgid "" +"That is quite alright, four should be enough though I appreciate your offer." +" Four people will make the job much easier and I will do my best even if it" +" is painful. My thanks, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:m" +msgid "" +"That is quite alright, four should be enough though I appreciate your offer." +" Four people will make the job much easier and I will do my best even if it" +" is painful. My thanks, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgctxt "u:n" +msgid "" +"That is quite alright, four should be enough though I appreciate your offer." +" Four people will make the job much easier and I will do my best even if it" +" is painful. My thanks, friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Good to hear. I'm sure everyone will appreciate that place being cleaned " +"up." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Find someone to clean up the back bay." +msgstr "" + +#. ~ Description of mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Boris in the refugee center is looking for at least five people to help " +"clean up the back bay" +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Find a few people able to help clean the back, people without too much " +"trauma there." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Yes, please. If you can ask around for someone who can help, I can gather " +"the tools they will need and some payment for them." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "You are a kind soul." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Ah well. I can ask around myself, perhaps." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Those of us here in the back have too many bad memories, but perhaps someone" +" who didn't come with the original refugee groups would be less burdened." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Greetings, my friend. Have you found anyone?" +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"This has great promise. Perhaps something to keep me busy will help. Here," +" I found some small money to thank you." +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "I see…. Well I shall get things in order!" +msgstr "" + +#. ~ Dialogue line in mission "Find someone to clean up the back bay." +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#. ~ Dialogue line in mission "Find an electric motor" +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "No worries. Let me know if you want to try again." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Bring Boris a circular saw." +msgstr "" + +#. ~ Description of mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Find a circular saw for Boris. Smokes might be selling one if it's " +"available in stock." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Find a circular saw for Boris." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"We now have a space to work in, and I have wood and nails to spare. All I " +"need is a saw. I would love a table saw and mitre saw, but I can work with " +"a hand held circular saw for now. I have looked, and what we have is " +"garbage. Can you bring me a good one?" +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"It is not hard to find. I have even seen them for sale at the merchants, " +"but they save them as trade goods and will not give me as a gift." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Greetings, my friend. Have you found a saw I can use?" +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris a circular saw." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"Ah, good. VonWalt is good brand, I had a saw like this at home. Now I " +"shall set to work, and make myself a shop back there. Oh yes, here is a " +"little payment I saved." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Bring Boris his son's lost writing." +msgstr "" + +#. ~ Description of mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Find Boris' son's laptop in the evac shelter marked on your map." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Find Boris' son's laptop." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"My son, Ash, had a laptop on which he kept his writing. If you can find it," +" it would mean so much to me. I will give you directions to the shelter " +"where he left it. It was barely a shelter, broken and torn apart. It " +"should just be on the floor where it was dropped." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "You can tell it is his because he covered it in stickers." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"I know it is a hard thing to hope, but were you able to find Ash's laptop?" +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"It is so strange to see this again, like a little piece of my old life. I " +"don't know if I can bring myself to read what's on it yet, but having this " +"piece of him is a great comfort." +msgstr "" + +#. ~ Dialogue line in mission "Bring Boris his son's lost writing." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Even that you tried means a lot to me." +msgstr "" + +#. ~ Item name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "Ash's laptop computer" +msgid_plural "Ash's laptop computers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ash's laptop computer" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Boris_Borichenko.json +msgid "" +"A small, somewhat worn-out laptop computer. The flip-top is decorated with " +"various stickers." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Dana Nunez" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I spoke to the foreman over at Tacoma Ranch. If you're willing to put in " +"the work, they'll find some work for you over there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I spoke to your husband about getting you a job at the Tacoma Ranch. What " +"would you think about that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Your husband said to ask you what you'd think about getting out of this " +"place and coming to work for me at my own camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"You seem pretty unhappy about the quality of your bread. Is there something" +" I can do to help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "I've got your sourdough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Got any more bread I can trade flour for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"*is a pale woman with a broad, friendly face. She seems to start opening " +"with a wide grin, then notices her somber surroundings and dials it back to " +"a pleasant smile. \"Hi there. I'm Dana, Dana Nunez. Nice to see a new " +"face.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Dana, hey? Nice to meet you. How are things here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Nice to meet you, Dana. What's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Hi Dana, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "*beams at you as you approach. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "*turns from her conversation with Pablo, and smiles as she sees you. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Hello, nice to see you again. What brings you around today?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "It's good to see you're still around." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Hi Dana, nice to see you too. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I was working in a nice restaurant as a baker, until . I was" +" pregnant, and it was getting close to time to go on mat leave; lots of time" +" on my feet, getting up stupid-early to make pastries, you know. Because of" +" the pregnancy we were evacuated early and shipped out this way, but our bus" +" was attacked in the chaos. We managed to escape, but had to hike the rest " +"of the way, with the Singhs and a few other refugees that didn't make it. I" +" lost the baby. It wasn't a good time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Have you done any baking lately?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid " Bye, Dana." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "[8 flour] That sounds like a great deal, here's some flour for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "[2 merch] I got two merch for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "[6 flour] Thanks for cutting me a deal, here's the six cups of flour." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "[1 merch] All right, one merch as agreed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Not since I last saw you, sorry. Come by tomorrow and I'll try to keep a " +"loaf set aside for you, but they disappear fast." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I sure do, if you've got the flour or the merch for me, I'd be happy to " +"trade you another loaf." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I do a bit. I got a sourdough starter going almost as soon as I arrived, " +"and it's making passable bread already. I cooked some up yesterday " +"actually, I could probably trade a loaf of fresh bread for, say, about eight" +" cups of flour, or two merch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"[BARTER] Is that the lowest you can go? I'd love some bread, but I can't " +"quite make that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"[BARTER] Aw, c'mon. I rescued Landough, can't you cut me a little deal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Thanks, can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "I'll look into that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Sorry, it's not something I can bend on. I don't make a big profit off " +"this, I use what I get to make more bread. If I cut you a deal, I'll run " +"out of supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Thanks, but I think I'll pass. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Oh, fine. Six cups of flour, or one merch. I'm not going any lower, I got " +"a business to run here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "You know, I think I changed my mind. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"That's kind of you to say. I'm doing my best to move on… it hurts, but in " +"the scale of things it could be worse. Pablo and I still have each other, " +"that's a lot more than most." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Great, here's a loaf of the best damn sourdough bread in the world. I used " +"to make that claim as a joke, but I feel like now there's a fighting chance " +"nobody else can beat me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Nice. Enjoy the mighty bounty of Landough Calrisean." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Here you go, from the family recipe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Hope you enjoy it as much as I do, this is the best damn bread in the world " +"now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Great, here's a loaf of my locally-famous, not-very-mature sourdough. It's " +"not too bad honestly. Everyone here seems to like it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "It smells awesome. Thanks!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Sure. If you really like this second-rate bread, you could risk your life " +"for something actually worth it. I left my actual sourdough starter back in" +" the bakery where I worked. That baby is a hundred years old, and has been " +"in my family for generations… if you can bring him to me, I'll bake you the " +"finest bread you've ever had." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Why not? I'll see what I can do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Maybe not right now. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Take care of yourself out there.\" She jots down directions to her bakery " +"and hands them to you. \"His name is Landough, Landough Calrisean. He'll " +"be in the right-hand fridge, in a jar with a picture of the Millennium " +"Falcon on it. And listen, when you bring my sourdough back, I don't want to" +" see a scratch on him, you understand?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Right. Sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"All right, old buddy. You know, I know what he means to you. I'll take " +"good care of him, so that he won't get a scratch." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"*takes the jar from you eagerly, studying it with care. \"He's been through" +" a lot, hasn't he. Poor guy. Aw man.\" She turns back to you, beaming. " +"\"Oh, you will not regret this. He may not look like much, but he's got it " +"where it counts, kid. It's gonna take me a few days to revive him after " +"being abandoned so long, but he'll be operational soon and then you can come" +" back for some real bread.\" She frowns. \"I don't really have much to " +"give you in return, but I'll cut you a deal on bread if that helps.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "I'll hold you to that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "I'm just glad to help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Sorry, not quite yet. Landough was in pretty rough shape. No fault of " +"yours, it was no good having him cooped up in a dank fridge for that long… " +"and I think my apprentice baker may have fucked with him before the " +"Cataclysm too. He'd better hope he's a zombie now, because if I see him " +"alive… anyway, it's gonna take a few more feeds before I can get him ready " +"for prime time, check back in a couple days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Things are tense at the best of times. We didn't choose this crowd, so not " +"all of us really get along. I like Jenny and Fatima, and the three of us " +"are kind of lucky to have friends here, but that doesn't make up for us " +"being a bunch of unfamiliar faces crammed into a tiny space. Someone's " +"gonna murder someone soon, mark my words." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgctxt "u:f" +msgid "Have you heard anything back from the ranch about jobs yet?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgctxt "u:m" +msgid "Have you heard anything back from the ranch about jobs yet?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgctxt "u:n" +msgid "Have you heard anything back from the ranch about jobs yet?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Huh. I've made a few friends here, but not so much as I'd stick around here" +" with no future prospects, hoping someone downstairs dies to make room for " +"me. It does sound nice, if they're looking for more workers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "I'll look into that. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"All right. I've taken some time to think about it, and I'm willing to go. " +"I'm sure they'll have use for a baker over there, after all, and if I don't " +"get out of this place there's a very real chance I'm going to snap. You can" +" go let Pablo know first hand, if you want; he's been pretty excited about " +"the idea." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Sure, I'll go tell him. Cool!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Pablo's a little quicker on the trigger than I am. We're trying to have a " +"baby, did you know that? It's a bit crazy in this world, but I won't change" +" those plans. Tell you what: if your camp has access to a doctor and some " +"medical facilities, in case I actually can get pregnant again, I would " +"consider getting out of here and signing up." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Find Dana's family sourdough culture" +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "I could get my real sourdough starter…" +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"If you really like this second-rate bread, you could risk your life for " +"something actually worth it. I left my actual sourdough starter back in the" +" bakery where I worked. That baby is a hundred years old, and has been in " +"my family for generations… if you can bring him to me, I'll bake you the " +"finest bread you've ever had." +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Take care of yourself out there. And listen, when you bring my sourdough " +"back, I don't want to see a scratch on him, you understand?" +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I can understand why you think you wouldn't want to risk your life for a " +"bread starter. You haven't tried that bread." +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"He'll be in the right-hand fridge, in a jar with a picture of the Millennium" +" Falcon on it." +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "So, you seen my sourdough starter?" +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"Oh, you will not regret this. He may not look like much, but he's got it " +"where it counts, kid. It's gonna take me a few days to revive him after " +"being abandoned so long, but he'll be operational soon and then you can come" +" back for some real bread." +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "This ain't it." +msgstr "" + +#. ~ Dialogue line in mission "Find Dana's family sourdough culture" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"I am not sure if I'm gonna make it through the Cataclysm without my special " +"jar of goop." +msgstr "" + +#. ~ Item name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Dana's family sourdough starter" +msgid_plural "Dana's family sourdough starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dana's family sourdough starter" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"This crusty old jar has a glow-in-the-dark Millennium Falcon decal on the " +"side, and a label that reads, \"Landough Calrisean. Dana's. Do not touch " +"on pain of death\". It's been abandoned for some time and doesn't look like" +" it could be readily salvaged as a sourdough culture, but maybe an " +"experienced sourdough baker could manage it." +msgstr "" + +#. ~ Item name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "Dana's sourdough bread" +msgid_plural "Dana's sourdough bread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dana's sourdough bread" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dana_Nunez.json +msgid "" +"This round loaf of bread has a thick, dark crust, and smells very enticing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"*sits in a surprisingly well-built room made of lovingly assembled cardboard" +" boxes. The area is quite clean and cozy. The whole building is built on " +"top of cargo pallets, insulated with scraps, and waterproofed with plastic." +" It shows an unexpected amount of design prowess. \"Hello, my noble knight" +" errant,\" Dave intones, his voice solemn." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid " \"We hope our gift to you will help repay our great debt.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +" \"We owe you a great debt for your actions of the past. Some day, we " +"shall repay it. Until then, you are welcome here, now and always.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "Hi Dave. You seem different." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "How are things going up here on the roof?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "Always good to catch up, Dave. Keep on being you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "You said something about a gift?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"*nods deeply. \"We are, for where we once were in chaos, now we are at " +"peace. In time, this shall bring wisdom, but we must ponder on these great " +"changes.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"Were you like this, uh, before? Did you use to have a doctor or anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"We were… I… we can scarcely remember those times.\" Dave looks pained. " +"\"No, we had no doctor. We didn't need one. We had a job and… and… we " +"don't like to talk about this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"Come on, Dave. We're friends. I won't use this against you or anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"*winces. \"It is true. You have earned some truth, but we… we find it hard" +" to give. We had a job, an education. Prestige. It is all very faint " +"now.\" He touches a stainless steel ring on his pinky finger, looking lost " +"in thought. \"We don't know why that man left, and this one remains. " +"Perhaps that is some wisdom that will come with time, or perhaps it is a " +"door best left closed.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"*gestures about his new home. \"We have everything we wanted. They cannot " +"see us here, and our mind is at peace. We go outside as we need, and the " +"safety we have received here stays with us, as long as we are careful about " +"it. In time, perhaps we will again have need of your noble services.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "You seem different." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "You know, this place is surprisingly nice, for a cardboard fortress." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"*bows deeply. \"Thank you. Our expertise with the most sacred of materials" +" comes from a past long gone.\" He gazes off into the distance, lost in " +"thought. You wait, but he doesn't talk again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "Uh, you there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"You've given us an idea, a way we could repay a small fraction of your aid." +" Come back in a day, and your blessing will be here for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "See you in a day, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "Make sure you don't let the sandman in. He can't be trusted." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "" +"Indeed, my knight. I was hesitant to grant you this power, but you have " +"proven your worth and fealty many times over. Make sure it does not fall " +"into the wrong hands. May it help you on your journey." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Dino_Dave.json +msgid "[Take the gift.]" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Draco Dune" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "Always good to see you, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "Always good to see you, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "Always good to see you, friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Well now, good to see another new face! Welcome to the center, friend, I'm " +"Draco." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Nice to meet you, Draco." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Hi Draco, nice to meet you. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Hi, Draco, how are you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Hi again, Draco, nice to see you too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Hi Draco, nice to see you too. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Nice to meet you too. What brings you to these parts? Got any stories to " +"share? Happy ones, hopefully… we've had our fill of sadness around here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "What about you, how're you doing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Yeah, it's tough everywhere. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Well, look at you. Asking after random folks like some sort of shepherd! " +"No, don't take offense now… I mean it well. We could use more folks askin' " +"after other folks. I figure it makes the world go round, now, more than " +"ever. I'm well, friend, considering I have both of my legs and much of my " +"health left to me. A bit of pain in the back, but can't really complain " +"much if that's the worst of it, right? You look like you've had a story of " +"your own to tell, just getting here. I'm writing it in my imagination right" +" now. Fought through countless hordes, run ragged, chased at every turn, " +"yeah, no thank-you any more of that for me!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "What about you, what's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "No more indeed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Oh you don't have time for all that, do you? Well, I'll give you the short " +"version. I've gotten kinda tired of it in the telling. Frankly, it's not " +"as heroic, not as inspiring, not as tragic, and certainly not as funny as " +"some of the tales around here. But it's mine, ya know? I'm a musician. " +"Guitar's my baby. You like folk and the blues, friend? Well, that was my " +"bag and I sure could please my own ear with em, anyway. Folks who's bein' " +"generous might also say it pleased theirs. Problem is, I seem to be between" +" guitars right now, you know? Temporarily guitar-light, if you get my " +"saying. Problem is, in the run for my life, I had to use old Jasmine as a " +"bit of a billy club. Had to curb some rowdy dudes on my way here. It was " +"her or me, you understand? You wouldn't begrudge a man breakin' his " +"instrument to save his life, would ya?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I think I would've done the same. Nobody around here has a guitar?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Yes, yes I would… you monster." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Would you believe that they don't! Not a one in the whole place. Well, " +"maybe downstairs, but that's a different matter, isn't it? Say, you're not " +"planning on sticking around, right? You're a free-roller, not a settler, " +"seems like to me. Don't know if I could beg or cajole you into maybe " +"keepin' an ear out for a new guitar for me? There gotta still be plenty out" +" there not gettin' any love these days. Whattya say? Help an old man play " +"some blues? Would be good to have some real music around this place. Be " +"good for PEOPLE, you know what I'm sayin'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Where would we be without music?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"You're aware that the world has ended, right? I've got real problems to " +"deal with. You're on your own." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Let me ask you something. What type are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Uhh, what do you mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I'll tell you what type I am." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "No, not playing this game." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "You know, what kinda person are you? What motivates you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Leaving." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "So then, what type are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "The 'just getting by' type." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "The serious type." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "The zany type." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I fight stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I want to see it all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "The 'doesn't have time for this' type." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Me too! You can understand how folks be wantin' some liveliness in these " +"times. Some music sure would help with that. Damn, I miss it. All I hear " +"is those MP3 players with their tin-can drum machines and whiny vocals. " +"Help me find a guitar and we'll really get this place smokin'!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I could be persuaded." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "It's called dub-step and I like it. Goodbye, old man." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Me too! Times are hard for folks and that's no laughing matter. People " +"need some normality in these times. Some reminders of how things used to " +"be. I think a sing-along or two could do folks good." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Couldn't hurt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"I don't need to hear amateur-hour karaoke around here. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Me too! I did stand-up comedy at a club once. Well, outside a club anyway." +" You know what'd be funny? Next time one of those stupid ferals starts " +"running around chasing after a squirrel or something, if I had me a guitar I" +" could play the Benny Hill tune and get everybody crackin' up. Places needs" +" some laughter badly." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "That'd be awesome." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Yeah, wouldn't be so funny when Zed heard all the sound and broke in. Be " +"responsible." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Me too. It's fight a stay afloat in these times. Some music would lift all" +" spirits, though, don't you think?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Can you play heavy metal on an acoustic guitar?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Boring. I'm going to go destroy something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Me too! For now, anyway, that's not really possible for me. I mean, I " +"guess you know better than me about that. Man, I used to travel all around." +" Saw halfa the States with my guitar on my back. Now, though, well, I " +"think I'll stay inside til this all flies over." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Maybe I could help with something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Well then, I'll leave you here where it's safe." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "" +"My savior! My patron of the arts! You're always welcome here, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "" +"My savior! My patron of the arts! You're always welcome here, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "" +"My savior! My patron of the arts! You're always welcome here, friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Man, just imagine what I could do with a new guitar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Let's talk about getting you that guitar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I've been thinking about that deal you mentioned." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Anything you buying or selling, by chance?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Do you know any tunes good to dance to?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "See you around, Draco." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Well now, my friend-o! You just asked a mighty fine question. Folks have " +"been missing the little things in life. New shoes, new cellphones, can't " +"exactly go shopping, or, well, I guess you sorta can, if you mind the broken" +" glass. I left my wallet in an outdoorsman's store when I 'bought' this " +"warmer coat. Figured that's kinda it, you know? It didn't matter anymore." +" I don't think my insurance's going to pay out for any health care I get " +"now. I did what you see in the movies though, I rolled a joint with a " +"hundred dollar bill. Ended up coughing and rerolling it in regular paper " +"though. Was too harsh. Just letting you know in case you get the smart " +"idea of trying it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Go on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Say, I don't mean to get you in any trouble or nothing, if any folks still " +"care about that, but you haven't seen any green around town, have ya?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "WHAT." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Oh yeah, some people've been growing it in their basements." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I'm not comfortable with where this is going." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "" +"Where you say you're from again? You're not as worldly as you look. I'm " +"talking about weed. Marijuana. Wondered if you've happened upon any." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "" +"Where you say you're from again? You're not as worldly as you look. I'm " +"talking about weed. Marijuana. Wondered if you've happened upon any." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "" +"Where you say you're from again? You're not as worldly as you look. I'm " +"talking about weed. Marijuana. Wondered if you've happened upon any." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Oh. Uh, sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Right, of course I knew that! There's tons of the stuff out there for the " +"taking." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Nope, sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I'm not doing this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Hey, don't get all serious on me all of a sudden. It helps me relax. " +"Lubricates my joints. Eases the pain, ya know? Makes every day a bit more " +"bearable." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I can help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Yeah, no worries, though. I'm good at the moment. Ask me again later and " +"maybe I'll have scrounged up some more cash for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Amazing! My lucky day. Let's see here. What can I offer… I can scrounge " +"up some merch bucks for, say, five joints or joints-worth of the good stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "You have yourself a deal. Here's the marijuana." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "You have yourself a deal. Here's some joints." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Oh, alright. I'll be back later with the goods." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "On second thought, maybe later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Well, let me know when you have. I'm not going anywhere." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I'm not your drug dealer, buddy." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "Sold! Thanks for helping me out, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "Sold! Thanks for helping me out, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "Sold! Thanks for helping me out, friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "No problem, Draco." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "You're welcome. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "Sure thing, friend! Let's see how you can move to this one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "Sure thing, friend! Let's see how you can move to this one." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "Sure thing, friend! Let's see how you can move to this one." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Just a sec, got something I need to do first." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Shuffle back and forth a little.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Do a little dance.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Perform a decent dance.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Perform an impressive dance.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Perform a masterful dance.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "[Perform a legendary dance.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Not in the mood to dance, huh? Or perhaps you should try wearing something " +"less encumbering. You know, if you want to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "I'll consider it. Thanks for the tunes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Thanks, later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Ah yes, that's the spirit! This place could sure use more dancing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Cheers!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Cheers! " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "" +"Oh my, am I dealing with a professional dancer here? Sweet moves, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "" +"Oh my, am I dealing with a professional dancer here? Sweet moves, friend." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "" +"Oh my, am I dealing with a professional dancer here? Sweet moves, friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Oh my oh my. That was impressive! Sweet moves!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:f" +msgid "" +"Daym. You're probably the best dancer I've ever had the honor of meeting. " +"Well done. Well done indeed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:m" +msgid "" +"Daym. You're probably the best dancer I've ever had the honor of meeting. " +"Well done. Well done indeed." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgctxt "u:n" +msgid "" +"Daym. You're probably the best dancer I've ever had the honor of meeting. " +"Well done. Well done indeed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Oh wow. I didn't even know the human body could move like that. I don't " +"know what to say. That was amazing!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Bring an acoustic guitar" +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Yeah, sure, imagine how things would be if we had some live music around " +"here? I don't know how much I could thank you, though, if you're looking " +"for payment. You'd sure be improving the mood, though." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"I just want a functional acoustic guitar. Preferably one that hasn't been " +"used to cave in any zombie skulls." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Great! We'll be makin' music in no time!" +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Oh well. I understand your reluctance… I guess." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Well, I'll let you in on a little secret. Guitars COULD be found at a music" +" store. Let that one sink in a bit." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "How's my guitar comin', friend?" +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "" +"Hell yeah, bud! You just made a lot of people really happy! In thanks, " +"I'll have enough cash to offer you more recompense for our little dealings." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "Huh. This… is something, isn't it." +msgstr "" + +#. ~ Dialogue line in mission "Bring an acoustic guitar" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Draco_Dune.json +msgid "No worries. They don't grow from trees, but we have time." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Fatima al Jadir" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "How did you wind up here at the center?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Hey, you free for a bit of teaching?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"*is a fit young woman dressed in smudged coveralls. She looks at you with " +"interest and concern. \"Oh, hey, a new face. Hi, I'm Fatima. Just " +"visiting I hope? It's nice to meet new people but there are no beds to " +"share.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Nice to meet you too, Fatima. I'm just passing through." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Nice to meet you too, Fatima. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "*futilely dusts a bit of grime on her coveralls, then looks at you. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Good to see you're still around." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Hi, Fatima. How are things?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Hi, Fatima. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Well, cool. Anything I can help you with?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Oh, you know, the usual. Trapped in a tight space with a bunch of strangers" +" getting along tenuously at best. Good times, good times." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Before I had just finished welding school actually, and was " +"about to start looking for a job. That was fun, being a young Muslim woman " +"in a Massachusetts trade college, let me tell you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Welding seems like a pretty non-traditional occupational choice; is there a " +"story there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"You'd be surprised actually! Metal art has been part of Muslim traditions for years, although that's not why I got into it. I'm not a very traditional girl. My parents aren't very traditional either, but my grandparents are really old fashioned and strict. My sister came out as gay and they made her life really hard; mom and dad thought she should keep it secret, but she didn't believe in that. I always loved mechanics and working with my hands, so when they started harassing my parents about getting my sister and I married off to nice men so we'd stop being so immoral, I decided to pick a job I liked that would bother them as much as possible. It was a good choice, not only did it make them livid but I love welding. I love the feel of standing back and looking at my work, knowing I took a few chunks of scrap metal and made them into something useful. I love how it feels to make it fit together perfectly. It just puts me at peace.\n" +"\n" +"I… I do hope my grandparents are okay though. They were old fashioned, and they made choices I didn't like, but they were family and I still have sweet memories of them from when I was little. I've had to do a lot more thinking about God since , and while I'd never agree with the decisions they made, I understand more why they thought they had to make them. They just wanted the whole family to share their relationship with God, in their messed up way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Welding comes up a lot in my life. Do you think you could teach me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Sure. As agreed, 3 merch." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgctxt "u:f" +msgid "" +"Sure, I could teach you the basics, it'll cost you merch though. Since you " +"helped me out, I can shave a bit off the price, let's say 4 merch, plus a " +"bit in trade depending on how in-depth you're looking for?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgctxt "u:m" +msgid "" +"Sure, I could teach you the basics, it'll cost you merch though. Since you " +"helped me out, I can shave a bit off the price, let's say 4 merch, plus a " +"bit in trade depending on how in-depth you're looking for?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgctxt "u:n" +msgid "" +"Sure, I could teach you the basics, it'll cost you merch though. Since you " +"helped me out, I can shave a bit off the price, let's say 4 merch, plus a " +"bit in trade depending on how in-depth you're looking for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Sure, I could teach you the basics, I'll have to charge you though. Let's " +"say, 5 merch for a teaching session, plus a bit in trade depending on how " +"in-depth you're looking for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "[5 merch] All right, here's your money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "[4 merch] All right, here's your money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "[3 merch] All right, here's your money." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "[BARTER] Come on, I'm serious here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"[BARTER] That's still pretty steep, I risked my neck out there for your " +"book. Can't you manage a little lower?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Hey, I appreciate that, but I know what I've got, and I can make good money " +"with that time. Sorry, my price stands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Oh, fine, you weasel. I suppose I can manage for 3 notes. I seriously " +"can't go lower though, we'll be using up my resources and time and I gotta " +"pay for the gas and the food somehow." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"I was on my way to visit my parents back in Burlington, waiting at a bus station, when the evacuation notices started sounding. I'd been a little out of touch for a bit and didn't realize how bad the rioting was getting. When my bus arrived it got repurposed into an evacuation vehicle, and took me here. I… I didn't used to be very religious, it's just something I was born to, but since this happened I've been thinking a lot more about God, and how grateful I am for His help in surviving. With things still so difficult, it helps to know He's got some plan for me.\n" +"\n" +"Anyway, mine was the second bus to arrive, and they were just getting some triage and processing stuff set up. I was put in charge of helping with the wounded, along with Uyen. Things went a little strange later on… one of the women doing triage and processing had a bit of a hang-up about particular, um, colors of people being allowed into the center. She claimed to have lost our 'papers', along with a lot of other peoples'. Thankfully because we'd helped so many we were able to argue that they couldn't leave us out, but there was no space left downstairs by the time we got that sorted, so here we are." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Things are still tense, but I've been busy lately. Jenny's had her project " +"going and got me started helping her out with it, and for some reason that " +"seems to have been the tipping point: I'm getting chances to do a lot more " +"welding work now. It's helping. I feel a bit self-conscious praying in the" +" common areas, and of course, we don't go outside if we can help it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"It's tense here. I know I'd feel a lot better if I had something to do with" +" my skills, or even if I just had a quiet place to pray sometimes. I feel a" +" bit self-conscious praying in the common areas. Jenny was talking about " +"some project ideas she had that could get me doing my job again, but I admit" +" I'm pretty nervous about going outside." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Find a copy of the Quran" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "I could use a bit of help to find a copy of the Quran." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"I feel silly asking this, but here goes. I've never been really into " +"reading holy books and stuff like that. I usually went to the mosque on " +"Friday, and I try to pray five times a day but I hardly ever manage it. I " +"guess I'm not a very good Muslim, but with all that's happened I would " +"really love to have a copy of the Quran to read. This seems like a time to " +"get back in touch with God, you know?" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "Thank you. I'll see if I can save up a little reward for you." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "That's okay. Thanks for offering." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"It's not as common as the bible, but you should be able to find copies in " +"most libraries and bookstores, or in religious buildings. Make sure you get" +" the translated version, I can't read Arabic!" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"Thank you so much. Just having a copy to keep at hand does actually feel " +"pretty comforting. I did a few extra rounds of chores and saved the " +"proceeds for if you managed this, here you go. It's not much but I hope it " +"helps." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of the Quran" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Fatima_Al_Jadir.json +msgid "" +"It's okay. I don't know how much comfort I'd have found in an old book " +"anyway." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Garry Villeneuve" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"*looks up at you with a gaunt face. His loose clothes and sharp cheekbones " +"suggest he recently lost a lot of weight. \"Hi. Hi there.\" He scratches " +"at a patchy beard of gray stubble. \"I'm Garry, Garry Villeneuve.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Nice to meet you, Garry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Hi Garry, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "*smiles at you briefly. He looks like he hasn't been eating well. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Well, hello." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Hi, Garry. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Hi Garry. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Nice to meet you too. Are you staying here, or something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "No, I'm a traveler. What's up with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Nope, in fact I'm leaving right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"Doing my best to keep going in the face of… everything. Not getting far." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"Before the apocalypse I was an electrician. Boris here is my brother-in-" +"law, and we were a decent contractor team. When the evacuations sounded, we" +" left together with our…\" he swallows and coughs before continuing, \"with " +"our families. We got stuck into a crowded evac shelter, then onto a crowded" +" bus. Then… everything went wrong. The bus was attacked, destroyed. " +"Nearly everyone died. A few of us made it back… not enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "You lost someone…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"Yes. My wife, Linda… thrown from the bus. She didn't make it. And… and my" +" nephew, Ash, Boris and Stan's son. We got him here, but there wasn't " +"anything we could do.\" He gestures for a moment as if trying to explain it" +" without words, then shrugs. \"Internal injuries." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Do you want to tell me about Linda?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "Tell me about Ash." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"*looks unsure, then sighs softly. \"I don't know what to say. She was my " +"second wife; my first wife passed away about fifteen years ago. I've gone " +"through this before, and it was bad enough then.\" He stares at the floor " +"for a moment. \"We don't have any touchstones anymore, you know? I've got " +"Boris and Stan, but they can't support me, and what else is there?\" He " +"looks back up at you, appearing to remember the conversation. \"Sorry, you " +"were asking about Linda. She was wonderful, always surprising me. One of " +"those people you just couldn't predict, so much fun and full of life. " +"Really into rock climbing. I always used to be afraid she'd hurt herself in" +" a climbing accident.\" He laughs, a single harsh sound more like a cough." +" \"Funny how life throws you curveballs.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"*smiles for a moment, his face returning to what it must have looked like " +"before everything. \"God, that kid was funny. Such a little nerd. He'd " +"come bombing into any conversation to interrupt and tell you about whatever " +"his latest obsession was, didn't matter what else was going on. We'd have " +"to remind him to go to the bathroom sometimes.\" Garry looks around, " +"swallowing hard for a second, and wipes his hands across his face. \"It's " +"so damn quiet here without him.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Garry_Villeneuve.json +msgid "" +"It's tense here, but I don't know. Stan, Boris and I have been pretty " +"insular. I guess we'd better get to know some of the others here " +"eventually.\" He looks around the room, his eyes dull. \"It feels it " +"should be a temporary stop, but it's starting to look like we'll be here for" +" the long term. If we live that long." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Guneet Singh" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"*is a young man in a white turban, surprisingly clean compared to the rest " +"of his outfit. He turns from the window as you approach, then raises his " +"eyebrows when he sees you're a new face. \"Oh, hello. I don't think I've " +"seen you around before. I'm Guneet, people call me Gunny.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Nice to meet you, Gunny." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Hi Gunny, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "*turns away from the window, noticing you coming close. \"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Hi, Gunny. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Hi Gunny. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"I guess we're still doing that stuff? Cool. Nice to meet you too. What's " +"up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"What's up?\" He stares at you for a moment. \"What a weird question. The " +"world ended. That's what's up. What am I supposed to answer to that one?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"I was in high school, you know.\" Gunny jabs his thumb at his shirt, which " +"reads 'Alexander Bullock High'. \"Most of the way through my junior year. " +"'My story'? I got on a bus with my parents, the bus crashed, and everyone " +"died except a few people, most of whom are crammed into this little shelter " +"now. Who knows when we're getting out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Your family all made it here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"Yeah, we did.\" He gestures to a turbaned older man, speaking quietly with " +"a small woman a little way away. \"Seems like it should be a great thing, " +"right? It is. We're super lucky. But I can't help feel like people blame " +"us for it. I keep wondering, y'know, 'why us'. What makes me so special? " +"And how can I even enjoy this, when everyone around me is hurting so bad?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "Is there something you could do to help the others?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +"*shrugs. \"I don't have any skills. I'm just a kid. What am I going to " +"do?\" Before you can answer, he shakes his head. \"I'm being pathetic, " +"sorry. You're right, I should see if there's something I can give back to " +"the community, maybe make my place in it. That's a good call.\" He " +"scratches his chin and looks out a gap in the shutters on the window. " +"\"Thanks.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "It sucks in here, there's no two ways about it" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +". Still, we're starting to find a bit of a place for ourselves. I've been " +"hanging out with Aleesha a bit, I didn't used to think we'd have a lot in " +"common but there's more than you'd think. My mom and dad are starting to " +"relax a little too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Guneet_Singh.json +msgid "" +". People don't talk to us because we wear turbans and we still have each " +"other. They think because we're still together, we didn't lose anything. " +"My dad believes it, too, and I think my mom's on the fence." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Jenny Forcette" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "What are you working on?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "How's everything going with that defense system?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Tell me a bit about your background." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Are you free to teach me anything today?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me anything about the other refugees here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "How did you make it here during the chaos?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "What do you think happened to the world?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*is a thin woman in her early thirties, with the sort of pale, freckled skin" +" that looks like it would burn if she thought too hard about the sun. Her " +"clothes and bearing suggest she might once have been carefully put-together," +" but she now has the harried look of someone with too many worries and too " +"little sleep. She looks up from a laptop and smiles as you approach. \"Hi " +"there. Haven't see you around here before. I'm Jenny, Jenny Forcette.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Nice meeting you. What are you doing on that computer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Nice meeting you. I'd best get going, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*looks up from her computer and gives you a quick, thin smile. \"Hello " +"again.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*tips the lid of her laptop closed and looks up. \"Nice to see you again.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Hi, Jenny. What are you up to these days?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Sorry Jenny. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I'm puttering around, I always have stuff on the go.\" Jenny rubs the " +"bridge of her nose briefly, blinking fatigue from her eyes. \"Gotta keep " +"busy, keep my mind off stuff, you know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Me? I trained at MIT in mechanical engineering, I worked for a long time as" +" senior engineer at Marduk Thermal in Rhode Island. It was a good job, but " +"I landed my dream gig at Boston Dynamics and moved up north to start " +"there.\" She tips back her head and lets out a long, wistful sigh. \"I had" +" just finished my orientation and was going to start work when the riots " +"started. Just my damn luck." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "That's impressive, but there must be more to you than just your job." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "You must know some great stuff. Can you teach me anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"So, did anyone tell you there are actual no-kidding talking cyborg-robot " +"people out there now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Sorry about your luck. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*grins and tugs at her shirt, an uncharacteristically crisp white T-shirt " +"sporting a brightly colored penguin holding a slide rule, and a rainbow " +"slogan reading 'sudo build it the way I told you to'. \"Ha! You must not " +"know many engineers, hey? I guess there's more to me than engineering, but " +"most of my hobbies come back to it one way or the other. It's not that I " +"live for my work, doing engineering for a heating company wasn't some great " +"dream, but when I got home I'd putter with the projects I wanted to do " +"instead of the ones they made me do. You know? And of course, I had my " +"friends and things, we'd go out or hang out and play board games and stuff." +" Maybe some day I'll get a board game group started up here, although " +"there's nothing wrong with the card games we've got now. Plus I don't think" +" Zombicide would hold the same interest for me as it used to.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "What kind of board games do you play?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*shrugs, looking distant. \"I don't really like to talk about that time " +"much. None of us do. Short story is that I made it to one of the " +"evacuation shelters and got loaded onto a bus. It was supposed to go to " +"some sort of FEMA support camp, but there was a roadblock on the way there." +" A few people just jumped out and ran for the military for protection. " +"They… it… it was bad. The driver managed to get us turned around and booked" +" it, and I guess they didn't chase us. She took us back to one of the " +"shelters and we found the address for this place. Only a few of us decided " +"to risk it, the rest stayed at the shelter to try their luck a different " +"way. I still wonder how they did.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Ha! I wonder how long that's going to be one of our go-to small talk " +"questions. It's perfect, isn't it? Doesn't make you talk about the worst " +"stuff but stays on theme for what's on everyone's mind. Okay, I'll bite. " +"Have you heard any of the really wild stories? Giant monsters the size of " +"skyscrapers kicking over tanks and stuff, during the worst days? I think " +"somehow our planet got moved into another dimension, probably some kind of " +"experimental process gone wrong. During transit, some of those things came " +"across, but they left when we arrived wherever we are now. The rules are " +"different here, and maybe we're superimposed with whatever version of Earth " +"was here to start with, and that's why we hear about aliens and other " +"unbelievable stuff out there along with the zombies.\" She grins. \"And " +"before you say that's implausible, bear in mind that *the dead walk now*, so" +" plausibility is off the table." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*lets out a low whistle. \"No, not as such. I've heard some rumors, I " +"guess, but nothing credible.\" She pauses, looking thoughtful. \"I think, " +"unless you can offer me some detailed answers about who and what they are " +"and how they work, you'd better not tell me anything else. I don't know if " +"I could handle the stress.\" With a gulp, she pulls listlessly at her " +"earlobe. \"If you do really know some juicy tidbits though, spill.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, I know they're cyborgs, from some other dimension. I think they're " +"humans underneath the machines though. Some of them kinda speak English." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*puts her hands on her hips and glares at you. \"I thought I made it clear " +"I wasn't willing to accept enticing tidbits of information. What the actual" +" fuck? Interdimensional cyborgs? I don't want to believe you, but also, I " +"already kinda thought there might be some multidimensional hijinks going on " +"here, so I kinda do want to believe you. They speak English though? Are " +"you sure this isn't some kind of scam? Are you just fucking with me? " +"Honestly this would be a great way to fuck with me.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "[Show her your bionic interface.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*breathes a long, sighing curse as she examines your CBM interface. " +"\"Holeeeeeeshiiiiiiit. This is amazing! Like seriously, it's not even high" +" tech. At least not this part. Can I see the schematics? Can we dissect " +"you? I'm kidding. Unless? No, really kidding though. Holy shit.\" She " +"pauses and studies you with a furrowed brow. \"Wait, you let a strange " +"interdimensional cyborg do brain surgery on you? Never mind, I'd totally do" +" that too. Can you get me one of these? No, I'd wind up taking it out and " +"dismantling it.\" She looks you up and down. \"Thanks. That's incredible." +" It sucks that the world ended but I'm glad to know at least it ended with " +"*cyborgs*.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"*scrunches her face in thought for a moment. \"There was a whole world out " +"there of weird board games for ultra nerdy people. Lots of that stuff never" +" really reached mainstream. One of the hardest parts of evacuating for me " +"was leaving my garage full of esoteric crowdfunded games I've never " +"played.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Have you ever thought about going back for them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Do you mean stuff like D&D?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"No, mainly because my whole neighborhood burnt to the ground. Some scouts " +"went by a while ago. Nothing there for me but melted plastic miniatures and" +" thousands of hours of gameplay I'll never have." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, of course I played the mandatory amount of dice based RPGs necessary " +"to graduate my engineering program,\" she grins. \"They're fun, something " +"like that would be nice around here, but I'm not that kind of storyteller " +"and I don't think anyone else here is nerdy enough for it.\" Jenny tips her" +" head a bit. \"It's nice that you're asking but don't worry about me, I've " +"got recreation.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Have you ever thought about going back for your board games?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Huh.\" She purses her lips and looks at you reluctantly. \"I guess I can " +"teach you a bit, but you'd have to be like, my on-the-job apprentice and " +"help me get stuff done. It'll cost you a bit depending on what you want to " +"learn. Do you know anything about electronics, computers, or mechanics " +"already?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "[Skill 2] I'm not a total noob." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "[Skill <2] No, that's why I want you to teach me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "[INT 10] No, but I'm a fast learner." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Um, you know what? Nevermind. What were you saying?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"All right, fine.\" Jenny sets aside the computer and gets up. \"Grab some " +"tools and do as I tell you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Just say the word, teach." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"&\"I'm sorry, I don't have the time to teach someone who can't pull their " +"weight, I just don't.\" She gives you a look of genuine regret, then " +"shrugs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Fine. What were you saying?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, thanks to your help, I've been designing some turrets that would use a" +" central air system to power pneumatic rifle turrets around the center. " +"It's a lot easier than trying to make gunpowder!\" She shrugs quickly. " +"\"I'm probably getting ahead of myself here, I don't think we're due to run " +"out of gunpowder for years, but I also think the design is quieter and more " +"long-term extendable." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"About a month ago, I got a mold for making high-caliber air rifle bullets. " +"I've been designing some turrets that would use a central air system to " +"power pneumatic rifle turrets around the center. It's a lot easier than " +"trying to make gunpowder!\" She shrugs quickly. \"I'm probably getting " +"ahead of myself here, I don't think we're due to run out of gunpowder for " +"years, but I also think the design is quieter and more long-term extendable." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I recently came into possession of this mold for making high-caliber air " +"rifle bullets. I'm kinda working on a design that would use them to protect" +" the base. Got a long way to go, though. If you happen to see anything in " +"your travels about high-powered air rifles, it would help a lot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"If I see anything, I'll let you know. Can you tell me more about your " +"project?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Tell me more about your project." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:f" +msgid "" +"&\"Holy shit, what are the odds? OK, stand back and hold on.\" Jenny " +"begins peppering you with questions, which you answer to the best of your " +"ability. She seems quite satisfied. \"Well, I can't thank you enough,\" " +"she smiles after a few minutes. \"You probably just saved me weeks of " +"reinventing the wheel. Here, it's not much but it's all I've got.\" She " +"hands you a bundle of the local currency." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:m" +msgid "" +"&\"Holy shit, what are the odds? OK, stand back and hold on.\" Jenny " +"begins peppering you with questions, which you answer to the best of your " +"ability. She seems quite satisfied. \"Well, I can't thank you enough,\" " +"she smiles after a few minutes. \"You probably just saved me weeks of " +"reinventing the wheel. Here, it's not much but it's all I've got.\" She " +"hands you a bundle of the local currency." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:n" +msgid "" +"&\"Holy shit, what are the odds? OK, stand back and hold on.\" Jenny " +"begins peppering you with questions, which you answer to the best of your " +"ability. She seems quite satisfied. \"Well, I can't thank you enough,\" " +"she smiles after a few minutes. \"You probably just saved me weeks of " +"reinventing the wheel. Here, it's not much but it's all I've got.\" She " +"hands you a bundle of the local currency." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"They're pretty big. This isn't something you'd carry around with you. They" +" fire .30 cal bullets using compressed air that we'd make inside the " +"basement and then pipe up to individual storage tanks for the guns that " +"would be good for a few hundred shots each. The design should be capable of" +" auto or semi-auto fire, at a range that's pretty comparable to a gunpowder-" +"based weapon. It takes out some of the most limited parts of ranged " +"weapons: no gunpowder, no brass casings, just lead that we melt into my " +"mold. It's not soundless, but it's not as loud as a chemical weapon. There" +" are tons of advantages. Only trouble is, I can't convince the Free " +"Merchants to give me the parts I need, even though it's for our own " +"defense.\" She grimaces. \"Being one of the 'surface people' is so " +"frustrating. I'm pretty sure they talk about these decisions downstairs, " +"behind our backs, and we're just not part of the process and can't advocate " +"for our own projects." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, these things are a standard .30 caliber. They should be compatible " +"with any similar rifle barrel. It would be pretty easy to repurpose some " +"rifle parts into large air weapons that we could use without relying on " +"gunpowder, and without so much noise. I'm still drawing up an actual design" +" though, I have a bunch of features I want. Ask me again in a couple weeks " +"and I'll give you some more info." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Is there some way I can help you get the stuff you need?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"It's finally ready! The pipes are laid to the first patch of ground we'll " +"set turrets up in and I'd like for you to join me to go inspect how they are" +" working. I'll let you know when I'm ready to go." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I'm really making headway. We've done some live demonstrations with a " +"working device, and now it's just a matter of manufacturing a few of them. " +"We should be ready for release in a week or two." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:f" +msgid "" +"Things are coming along. I have a lot of studying to do before I know how " +"to fix my design issues, but the book you brought definitely has everything " +"I need. Now that I've got some progress to show, administration is much " +"more willing to help me get the parts I need. You've been a great gofer, " +"but I can probably handle the rest on my own. Check back in a week or two!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:m" +msgid "" +"Things are coming along. I have a lot of studying to do before I know how " +"to fix my design issues, but the book you brought definitely has everything " +"I need. Now that I've got some progress to show, administration is much " +"more willing to help me get the parts I need. You've been a great gofer, " +"but I can probably handle the rest on my own. Check back in a week or two!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgctxt "u:n" +msgid "" +"Things are coming along. I have a lot of studying to do before I know how " +"to fix my design issues, but the book you brought definitely has everything " +"I need. Now that I've got some progress to show, administration is much " +"more willing to help me get the parts I need. You've been a great gofer, " +"but I can probably handle the rest on my own. Check back in a week or two!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"It's getting bad. We've been stuck in here for months, nothing changing, " +"nothing improving. We can't go outside, we don't have enough to eat, and we" +" didn't choose to be with each other. I don't know how long we can stay " +"like this before somebody snaps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"There's good and there's bad. We're all pretty sick of being cooped up in " +"here for months, never knowing if there's going to be food to eat or not. " +"It's starting to look like they're never going to let us go down to the " +"secure basement, and none of us have slept well since we were brought in. " +"We know we've got it pretty good… we're safe, we're alive. It's just, like," +" what kind of life are we even living?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"It's been over a month now, so I guess I'm starting to get used to it. " +"Things were pretty rough after Sean died, but it wasn't our first big loss " +"and it won't be the last I guess. I've made a couple friends, and in a " +"weird way we're all like family. We were all hoping they'd let us " +"downstairs sooner than this though. We're never quite sure if there's going" +" to be enough food to go around. I'm really hoping I can lose myself in " +"this project. Still haven't had a good night's sleep since ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Living here? Yeah, I guess I live here now. It's… it's weird. We're " +"crowded into this tiny space, I don't know these people, but we're sharing " +"bathrooms and we've all been through the same stuff. It's not great. At " +"night we can hear the outside, and we all just lie there awake, " +"thinking the same things but too scared to talk about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me about the Free Merchants?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me about Fatima?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "What has made you friends with Dana, Draco, and Aleesha?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me about the Borichenkos?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me about the Singhs?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Can you tell me about the others?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"For better or worse, we're a community now. Fatima and I work together a " +"fair bit, and I consider Dana, Draco, and Aleesha my friends, and so of " +"course I've gotten to know Dana's husband Pedro too. The Borichenkos are " +"their own sweet brand of messed up, like all of us. The Singhs have each " +"other, and keep mostly to themselves. Vanessa and I don't see eye to eye, " +"but I'm still glad she's here. Uyen and Rhyzaea are always bickering about " +"leadership decisions, as if they made those kind of calls. What did you " +"want to know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, there's a bunch of us. We're starting to form a bit of a community. " +"Fatima and I work together a fair bit, and I've been hanging out with Dana, " +"Draco, and Aleesha quite a lot. I don't know the Borichenko bunch, the " +"Singhs, Vanessa, Uyen, or Rhyzaea quite as well, but we've talked. What did" +" you want to know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"They run this place, and they don't run a charity. We get paid for working " +"around the place, maintaining it, what have you, and we trade cash for food." +" The thing is, supply and demand and all… there's a lot more cash than food" +" around. It's easier to buy a laptop than a piece of beef jerky, and " +"there's no sign of that getting better. The balance is way off right now, a" +" hard day of work barely gets you enough to fill your belly. I shouldn't " +"bitch too much though. I don't know much better way to run it, although " +"rumor is that the folks living downstairs have it a lot easier than we do. " +"I try not to think too much on that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Fatima's a sweety, but she's a total dork. I know, I know, it's backwards " +"for the engineer to call the heavy-duty mechanic a nerd, but hey. I call it" +" like it is. She and I have been doing some odd jobs around the upstairs " +"here, fixing up old machinery and things." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Well, Dana lost her baby right after , in a bus rollover. " +"She was lucky to make it out alive. She and Pedro had one of the rougher " +"trips here, I guess. We just kinda click as friends, I'm grateful there's " +"someone else here I can really get along with. Her husband, Pedro, is still" +" pretty shell-shocked. He doesn't talk much. I like him though, when he " +"opens up he's just hilarious. Draco is just a cantankerous old fart who " +"hasn't actually got old yet, give him twenty years and he'll be there. I " +"like grumpy people. We also have pretty similar taste in music. Aleesha's " +"a sweet kid, and we've all kind of adopted her, but she seems to hang out " +"with me and Dana the most. She's a great artist, and she's full of crazy " +"ideas. I guess I like her because of all of us, she seems to have the most " +"hope that there's a future to be had." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I didn't get to know Boris, Garry, and Stan so well for the first while. " +"They kinda kept to themselves. Boris and Stan had just lost their son, you " +"know. It's pretty lucky that Garry was with them, he's Stan's little " +"brother. Together, they're a pretty good team. I feel bad for thinking " +"they were standoffish before. They probably do the most to pull their " +"weight around here whenever there's work to be done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Boris and Stan are married, I guess. They kinda keep to themselves, they " +"seem a bit standoffish if you ask me. Garry is Stan's brother, I think, but" +" I'm not totally sure. He seems nice enough, but he's a man of few words. " +"I can't get a good bead on them. I've learned not to pry too much though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"The Singhs are really shy, and I think they feel pretty bad about making it " +"through this together. They're the only complete family I've seen since " +". That has to feel really weird, and I think it's made them " +"stick really close together. I think… I think they also just don't really " +"like any of us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I really can't get a bead on them. They never really talk to anyone outside" +" of their little family group, they just sit in their own spot and speak " +"Punjabi. They always seem nice, and they do their share, they just don't " +"have any social connection." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Vanessa… I'm doing my best, I really am, but we just do not get along. One " +"of these days one of us is probably going to brain the other with a tire " +"iron, and I'm just grateful I spend more time around the tire irons. Uyen " +"and Rhyzaea are both excellent people, and I genuinely like them, but I " +"can't stand this ongoing political bullshit they've got going on. Alonso is" +" just a… he's… there's no polite word for what he is. A lot of the others " +"are fine with it, and okay, sure, I guess. John is a walking stereotype, " +"but he's a great poker buddy. I admit I kinda like him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Vanessa… well, she's nice, I guess. I gotta say, she kinda drives me nuts, " +"but we're in this together so I try not to be too harsh. Uyen and Rhyzaea " +"both seem to want to run the show here, but I try to stay out of those " +"politics and just focus on building stuff. I don't see much good coming of " +"it. Alonso is fine, he's clearly interested in me, and also in every other " +"single person here. Not my thing, in a group this small. John is a walking" +" stereotype, I imagine there must be more depth to him, but I haven't seen " +"it yet." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Find reference material about air rifles for Jenny." +msgstr "" + +#. ~ Description of mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Find reference material about air rifles. A book that has " +"'Pneumatic' in its name could be the thing she wants." +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"If you happen to see anything in your travels about high-powered air rifles," +" it would help a lot." +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Great! Bring it to me if you find one." +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Oh well. Thanks anyway." +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Honestly I don't even have a search engine to find the name of a good book." +" It's the air compression part I need to know about, gun books won't help " +"much." +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Any sign of an air rifle book I can use?" +msgstr "" + +#. ~ Dialogue line in mission "Find reference material about air rifles for +#. Jenny." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"That's exactly what I need! Here, I saved a few merch for you, I hope this " +"helps cover your troubles." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Find an electric motor" +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Yeah, if you want to risk your neck out there and bring me what I need, I'm " +"not gonna say no. I can't, like, pay you or anything though, you know that " +"right?" +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Before I get anything going, I'm going to need to set up a compressor. I " +"have a lot of the stuff for that, but I need a large tank for air, and a " +"good sized electric motor - about 10 kg or so. I'm also going to need a 60 " +"liter tank, after that." +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Great! Bring it to me when you find one." +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Oh well. Thanks for offering anyway." +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Try a basic hybrid car, or maybe farm equipment that uses an electric motor." +" The kind on a bike would be too small, and the kind on those fancy Edison " +"sports cars is going to be too big." +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Any sign of a motor I can use?" +msgstr "" + +#. ~ Dialogue line in mission "Find an electric motor" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"That's exactly what I need! Want to talk about that tank now? I saved a " +"few merch for you, by the way." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Bring back a 60 L metal tank" +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Now that I've got that motor, I can get my compressor mostly built. I will " +"need a tank though." +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I can get started building the compressor, but I need a large metal tank to " +"store compressed air centrally. About 60 liters should do…" +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"It needs to be a good strong tank, like a big propane tank or something… you" +" could look at fuel storage tanks and things, as long as they're durable " +"enough. Heck, if you get some sheet metal you could probably even weld a " +"good one together." +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Any sign of a tank I can use?" +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Hey, this is perfect, \"tanks\" a bunch. Okay, I'm sorry for that. Anyway," +" now that I've got the parts, I might be able to build a proof of concept. " +"First I gotta get this thing up and running, and argue with the bean " +"counters about letting me draw power to run it. Oh right, and here's some " +"merch, thanks for the help!" +msgstr "" + +#. ~ Dialogue line in mission "Bring back a 60 L metal tank" +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Huh. This isn't going to work like I thought. Back to the drawing board I " +"guess." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Find a gunsmithing textbook" +msgstr "" + +#. ~ Description of mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Find a gunsmithing textbook for Jenny. A book with " +"'Gunsmithing' and/or 'Firearm Design' in its name will do." +msgstr "" + +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I hate to admit it, but my first few tests haven't gone well. I think I " +"know what's wrong, but I need more information." +msgstr "" + +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"I need a good quality reference book on gunsmithing. This isn't my area of " +"expertise, and I don't want to blow anybody up." +msgstr "" + +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"This is a bit of a tricky one. A college library would be a good start, and" +" I imagine maybe military bases have that kind of thing? I'm not entirely " +"sure." +msgstr "" + +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "Any luck looking for that gunsmithing text?" +msgstr "" + +#. ~ Dialogue line in mission "Find a gunsmithing textbook" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Jenny_Forcette.json +msgid "" +"Oh yeah. Ooooh yeah. Now we're cookin' with gas. Here's a bit more merch," +" you beautiful gofer maniac." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "John Clemens" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:f" +msgid "" +"*turns to look at you, lifting an enormous cowboy hat off his eyes. He " +"appears to be in the process of growing out a set of bushy muttonchops and a" +" handlebar mustache. Bright blue eyes peer out from his wrinkled face. " +"\"Howdy, pardner. They call me Clemens. John Clemens. I'm an ol' " +"cowhand.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:m" +msgid "" +"*turns to look at you, lifting an enormous cowboy hat off his eyes. He " +"appears to be in the process of growing out a set of bushy muttonchops and a" +" handlebar mustache. Bright blue eyes peer out from his wrinkled face. " +"\"Howdy, pardner. They call me Clemens. John Clemens. I'm an ol' " +"cowhand.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:n" +msgid "" +"*turns to look at you, lifting an enormous cowboy hat off his eyes. He " +"appears to be in the process of growing out a set of bushy muttonchops and a" +" handlebar mustache. Bright blue eyes peer out from his wrinkled face. " +"\"Howdy, pardner. They call me Clemens. John Clemens. I'm an ol' " +"cowhand.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "Nice to meet you, John." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "Hi John, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:f" +msgid "" +"*tips his cowboy hat and sets his feet far apart as he faces you. \"Howdy, " +"pardner.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:m" +msgid "" +"*tips his cowboy hat and sets his feet far apart as he faces you. \"Howdy, " +"pardner.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgctxt "u:n" +msgid "" +"*tips his cowboy hat and sets his feet far apart as he faces you. \"Howdy, " +"pardner.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "Hi, John. Got a minute?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"Nice to meet you too. I reckon' you got some questions 'bout this place." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "Yeah, I sure do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "What can I do ya for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"My story? Just a wanderin' cowhand, eatin' dust on the trail. I settled " +"here for a spell after I came upon some hard times." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"You… you do know what's going on here, right? With the evacuation and " +"stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"Course I do, I ain't an idjit. It's all the folks here c'n talk about." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "So what, uh, what happened to you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"*looks at you like you're in need of special help. \"Just what I said. I'm" +" settled down here for a spell, then goin' back on the road with my " +"sixgun.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"I reckon I've done my job here. Goan' be time to ride out into the sunset " +"soon, if'n you catch m'drift.\" He tilts his hat melodramatically. " +"\"Folks're comin' around to this here new world we live in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_John_Clemens.json +msgid "" +"Folks don't like bein' kept from the blue sky for too long. Cooped up like " +"cattle in a barn… we need pastures to run free, if'n y'get my drift. 'Til " +"we got 'em, it's gonna be tense in here." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Mandeep Singh" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"*is a middle-aged man with a crisp turban and a large blade at his side. He" +" meets your gaze as you approach, his expression stony. \"Hello " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "sir" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "ma'am" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid ". I am Mandeep Singh.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Nice to meet you, Mandeep." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Hi Mandeep, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"*peers at you with his intense gaze, his face unreadable. \"Hello again.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Hi, Mandeep. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Hi Mandeep. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "It is nice to meet you as well. Can I help you with something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "I understand. I don't know if I have many answers for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"My story? It is much the same as everyone's, I fear. Loss and violence. I" +" have not lost as much as many; by the grace of the Lord I have still got my" +" wife and son. I could not be more grateful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "Tell me about yourself. What did you do before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "How did you and your family make it here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"*he blinks, looking a bit surprised. \"'Before'. It sounds so dramatic, " +"doesn't it? I suppose drama is appropriate. Well, in India, I was actually" +" a junior university professor, in archaeology. When I brought my family to" +" the United States, I was to have a job at Emerson.\" He smiles sadly. " +"\"Things don't always work out as we hope. Most lately, I have been driving" +" truck for UPS.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "What happened with your professor job?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"*shakes his head briefly. \"I will not bore you with tales of a past that " +"will never again matter. Suffice to say that the offers I thought I had " +"were not what I believed them to be. I am fortunate at least that I was " +"able to bring my family. We made a good life for ourselves, though I often " +"wonder what it would have been had we stayed.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"That is a hard question to ask a man, in these times.\" He looks you up and" +" down carefully for a moment, shifting a little on his feet. \"To be honest" +" with you, I made a delivery run here a few months ago to drop off some " +"office supplies. When I saw the state the world was in, I thought perhaps " +"this would be a safer place to go than many, and so we made our way here. " +"It was a difficult journey, but I'm sure you've heard many tales of that " +"time, and have your own. We were nearly gunned down at a road stop, but I " +"knew a back route and managed to slip away. There was a pickup truck with a" +" travel trailer that tried to take the back route, though, and overturned. " +"It nearly blocked the road, and the trailer had been full of people. Many " +"of them were now returned, and were stumbling around. We made it through, " +"barely, but the car was damaged then. You get the idea.\" He sighs, " +"rubbing his beard idly, his expression flat. \"Somehow, we made it. What's" +" more, all three of us made it, and again made it through the disaster in " +"the back room here. We were very lucky." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"Are you kidding? That sounds like an amazing story. What happened after " +"you got past the trailer?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"*smiles, very briefly, and nods. \"Very well. The blockage had forced us " +"to go through the woods, and our rusty old sedan was not suited to it. We " +"must have jarred something loose, because we were not far past the trailer " +"when there was a loud bang, and the wheels stopped turning. The engine spun" +" and the axles rattled, but it was all sound and fury, signifying nothing. " +"We'd moved far enough from the overturned trailer to buy time, but as we got" +" out of the vehicle, we could hear their moans on the wind, drawing " +"closer.\" As he dives into the story, Mandeep becomes more animated, his " +"resonant accented voice carrying naturally over the rolling cadence of his " +"words. \"I am no mechanic, and even if I were, there was no time for " +"repairs. We took what we owned and carried on on foot. The center was not " +"far, I knew, and at least Guneet and I had our kirpan, should we be forced " +"to defend ourselves.\" He touches the handle of the sword at his side, " +"giving you a moment to interrupt if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "[Say nothing.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"The roads further on were muddy: soon, we couldn't walk any further. Our " +"pace was enough to keep us ahead of the dead, but I feared for our safety " +"should we stop. We went on until we had no choice. Our feet blistered in " +"shoes not meant for such a journey, and our packs weighed us down; we knew " +"that if we met any more zombies, we couldn't escape nor fight them. At " +"last, a long-abandoned shack gave us refuge, its roof collapsed and its " +"windows boarded up.\" He flares his nostrils. \"I had expected some awful " +"smell, and animal dung, but to be honest, it was still surprisingly dry and " +"dusty inside. We had a packed lunch, and feasted on cold, leftover samosa " +"that night.\" With a little wink, he pats his belly. \"I suppose it was " +"the last time I enjoyed my wife's home cooking, in a way. It was hard to " +"enjoy it. Under no circumstances could we risk a fire. We each took a turn" +" guarding in the dark, and got what sleep we could in the cold of that old " +"ruin.\" Glancing around at the cramped shelter room, he pauses for a " +"moment. \"It seems almost like a memory that didn't happen, too outlandish " +"to fit with the rest of my mundane life. The next day dawned, damp and " +"cold, but without pursuers. By then I was confident we'd lost the " +"zombies.\" He gives you a solemn look. \"That is, truly, the end of this " +"story. Once the sun was up, we made our way through the forest, onto the " +"road, and from there it was a short walk to this center." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"The situation is tense, but it seems like things are slowly improving. This" +" place isn't home, but we're starting to become a community. Perhaps, in " +"time, I will call some of these people friends. At least we don't feel like" +" outsiders so much anymore." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mandeep_Singh.json +msgid "" +"It is hard for me to say. No one is happy here. I sense that some are " +"frustrated that my family and I have escaped the end of the world apparently" +" unscathed. That, and perhaps some other things, have made it hard for us " +"to make close friends here." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Mangalpreet Singh" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgctxt "u:f" +msgid "" +"*is a well-kept middle aged woman with dark hair tied back in a long braid." +" She looks surprised as you approach. \"Ah! You are new. I'm sorry, I'm " +"Mangalpreet.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgctxt "u:m" +msgid "" +"*is a well-kept middle aged woman with dark hair tied back in a long braid." +" She looks surprised as you approach. \"Ah! You are new. I'm sorry, I'm " +"Mangalpreet.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgctxt "u:n" +msgid "" +"*is a well-kept middle aged woman with dark hair tied back in a long braid." +" She looks surprised as you approach. \"Ah! You are new. I'm sorry, I'm " +"Mangalpreet.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Nice to meet you, Mangalpreet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Hi Mangalpreet, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "*gives you a solemn nod of recognition. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Hi there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Oh, hello there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Hi, Mangalpreet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Hi Mangalpreet. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "" +"Yes, I'm glad to meet you too. Will you be staying with us? I thought they" +" were taking no more refugees." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "I'm a traveler actually. Just saying hello." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Is there anything you'd like to talk about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "Not really. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "" +"Before the end of the world, I was the vice principal of an elementary " +"school. Now, I'm not sure what I am. A person without a purpose." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "I have my family. I have the Guru Granth Sahib" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "" +". For a while, I thought these might not be enough but… I am allowing " +"myself to hope" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid ". I have these things, but I do not have peace. No one here does" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid ". Still, we have so much work to do to make a home here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Mangalpreet_Singh.json +msgid "" +". We are crowded, we are plagued by the sounds and the memories of the " +"dead. The situation is grim." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Pablo Nunez" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"Dana wanted me to be the one to let you know: they've got work for you over " +"at the ranch. You could get out of here if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid " Bye, Pablo." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"*looks up at you with a young faced lined prematurely with concern. \"Hi " +"there. I'm Pablo, nice to see a new face.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Pablo, hey? Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Hi Pablo, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "*dusts off his jacket and makes eye contact with you. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Hello, nice to see you again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Hi, Pablo. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Hi Pablo, nice to see you too. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "We don't get many new faces around here. How can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"It's been a rough time, adapting to everything that's going on. What would " +"you like to know about?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"I was an accountant before. Just finished my CPA last year and I already " +"had a position as a manager at my firm. Everything was looking good. We " +"decided we were ready for a baby. Hindsight makes us idiots, hey?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "How did you wind up in this place?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"Dana and I were evacuated early, because of her pregnancy. They took us to " +"a concentration center, and then we got on a bus to come here. The bus " +"though, it was rolled over by a giant monster, and many died. We made it " +"out along with a few others, and we kept going until we made it here. It " +"wasn't much farther, and for some reason the monster didn't chase us, just " +"kept tearing at the bus." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "What about the pregnancy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "What happened to the other crash survivors?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"The doctor did what she could but after the accident and the stress of the " +"attack… No." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"Thanks. No, really, thank you. Others have gone through so much I feel " +"like we should suck it up, but Rhy says we should let ourselves mourn " +"properly and she seems to know her stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"From the bus? A few of us made it in the end; the Singh family were on that" +" bus with us. We were some of the last refugees to arrive.\" He gestures " +"to three people gathered together a short distance away. \"They put us into" +" a room for processing, where a bunch of the wounded were being handled as " +"best as they could manage. They were short staffed though, and they missed " +"one. We all thought he was just having a nap, but he wasn't,\" Pablo wipes " +"his face with his hand and pauses for a moment. \"When he got back up as a " +"zombie, there was a huge panic. Gunshots in a small, crowded room, and " +"trampling… it was really ugly. We were close to the door and managed to get" +" out right away, but then a couple panicking people closed the place off and" +" left innocent people in there for what seemed like ages, calling it an " +"'outbreak'. By the time leveler heads prevailed, there weren't many people " +"left in there to recover." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"I've been back to the quarantined area, cleared it out. It was ugly back " +"there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"Thanks for that, both for taking away the constant worry about all those " +" close at hand, and for putting those poor souls at rest at last." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"It's pretty tough here. People have made so much effort to make things " +"better, and the group is kind of coming together, but I just don't feel like" +" I could ever belong, you know? I need somewhere with a sky, and a little " +"privacy." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"It's pretty tough here. We're packed into too small a location with too " +"many people. Everyone is dealing with their own trauma. Rhy is trying to " +"help out, but she can't be a proper counselor in these circumstances. I " +"don't know how we're going to survive for long. As for me, I wish I could " +"be anywhere but here. I need to see the sky again, or I'm going to go " +"insane." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Why not move to the Tacoma Commune?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "I've got a secure base. You and your wife could come with me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"I heard about that place. What use would they have for an accountant, " +"though? If they have work for my wife Dana and I, I'd definitely consider " +"it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"This is amazing news! Thank you so much! I've talked to some of the " +"traders who have been there and I really think I can help, mostly with the " +"manual labor but also with the bookkeeping end. It sounds so much better " +"than this place. Thanks, my friend! We'll get packing, and see if we can " +"get a place on the next caravan out. It'll be a little while I'm sure, but " +"at least our child won't be born in captivity." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "" +"Really? I might consider it. Talk to my wife, Dana. She's put down a lot " +"more roots here, it would be up to her I think. I'd go anywhere right now." +msgstr "" + +#. ~ Mission name +#. ~ Dialogue line in mission "Find out if the Nunez family can find work at +#. Tacoma Ranch." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +msgid "Find out if the Nunez family can find work at Tacoma Ranch." +msgstr "" + +#. ~ Dialogue line in mission "Find out if the Nunez family can find work at +#. Tacoma Ranch." +#. ~ Dialogue line in mission "Get Pablo some fire bricks." +#. ~ Dialogue line in mission "Pass a message to Jenny Forcette." +#: data/json/npcs/refugee_center/surface_refugees/NPC_Pablo_Nunez.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "n/a" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Rhyzaea Johnny" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "What brings you around here? We don't see a lot of new faces." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"Hi there. I don't think we've met before. I'm Rhyzaea, people call me Rhy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Nice to meet you, Rhy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Nice to meet you, Rhy. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "*tilts her head in recognition as you approach. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Need to talk?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Hi, Rhy. How's it going?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "So, what's your story? We don't see a lot of new people back here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Just a curious traveler. What's up with you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "I'm doing as well as can be expected, I suppose. Nice of you to ask." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"It's a long, long story. I'm not from around here, I'm actually from way " +"out in Western Canada. I'd always wanted to see New England, and I was down" +" here on vacation when, well, you know. I got evacuated, but because I'm " +"not a US citizen they weren't willing to take me downstairs. I can " +"understand that, even if I don't like it much. To tell you the truth I'm " +"still coming to terms with the fact that I'll probably never know how my " +"family and my band are doing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "Tell me about your band." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"I was a counselor actually, I worked for my band, Gitxsan. Did a lot of " +"mental health and addictions for people that had been through some really " +"tough stuff. Maybe not zombies eating your child level tough, but " +"surprisingly not far off. My people have gone through some real messy crap." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"My band is Gitxsan, we're from Northwestern British Columbia, around the " +"Skeena River. I'm from Hazelton, myself. It's a beautiful place. Tall " +"mountains, temperate rainforests… I partly came here because I love those " +"wet coastal forests, and I love exploring them in other countries. I've " +"been to Korea and Slovenia for the same reason. I guess I'm a bit of a " +"forest tourist? I don't know if I'll ever see my own forest again, and the " +"thought breaks my heart." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"My mom and dad are back in Hazelton, they live with my grandma and my older " +"brother; he took a hard knock to the head doing dumb things as a kid, and he" +" can't really take care of himself now. I have a daughter, Angel, she's " +"sixteen and didn't want to come with me on this trip. God help me, I can't " +"bear to think of her, she must think I'm dead." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"It's tense here. Maybe it always will be. Still, things have been getting " +"a bit better lately, and it's showing in a bit of a cascade effect. It's " +"hard to say what will be the ongoing effects of the trauma we've been " +"through, but in the short term, people are starting to settle into whatever " +"this new life we've got is. I hope we can keep that going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"There have been a lot of improvements around here, and I think the pressure " +"has gone off a bit. There's a lot that still needs to be done, of course. " +"I don't think we're out of the woods yet. We've all seen things that are " +"hard to even wrap your head around; you know how that is." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"Things are maybe looking up, a tiny bit. At least there's been some " +"positive change. Still, people up here are barely hanging on. I've seen " +"trauma before, a lot, but this is pretty much the worst imaginable. " +"Everyone has lost everything, with a huge dose of nightmare on top of it " +"all. We're putting on a brave face, and a little bit of hope is going a " +"long way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Rhyzaea_Johnny.json +msgid "" +"People up here are barely hanging on. I've seen trauma before, a lot, but " +"this is pretty much the worst imaginable. Everyone has lost everything, " +"with a huge dose of nightmare on top of it all. We're putting on a brave " +"face, but without help, things are going to break, really soon." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Stan Borichenko" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Do you want to talk about your story?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"*seems to look past you for a while before realizing you are there. " +"\"Hello. I'm sorry, if we've met before, I don't really remember. I'm… I'm" +" Stan.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Stan, hey? Nice to meet you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Hi Stan, nice to meet you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "*seems to look past you for a while before realizing you are there. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Hm? Oh, hi." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "…Hi." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Hi, Stan. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Hi Stan. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Huh? Sorry, yes, nice to meet you too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "You seem distracted." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"I'm sorry, I've been through some hard stuff. I'm not really myself lately." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Sorry to hear that. I'll leave you be." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"No, I don't particularly want to talk about it, but I can I guess. Before " +" I was an insurance adjuster. My husband Boris and I were " +"evacuated with my brother Garry, and from our evacuation center we caught a " +"commissioned bus out here. The bus was attacked by a monster, we lived. " +"Not everyone on the bus did. We lost people dear to us, now we're stuck " +"here with little to do but think about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Tell me about Boris." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "Tell me about Garry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"Mostly my family and I have just been mourning. This isn't the best place " +"to do it. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"Still, now that we've found ways to make this community a bit of our own, I " +"feel like maybe there's a chance things will get better. Sometimes, when " +"he's working, Boris seems like himself again and I have some hope." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"I hope we'll have something productive to do soon; Boris, in particular, has" +" skills to contribute that might help him feel alive again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"He's a strong man. The things we've been through… that he's been through, " +"before any of this. If anyone can survive the loss we've seen, it's him. " +"But he pushes it all down, " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"if he's left with it too long. Having work has been helping him. Cleaning " +"up that back room might seem small, but it was a big deal for him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"and if he keeps it up, I don't know how much of him will be left. He needs " +"something to *do*. We can't just sit here, trapped like rats in a cage " +"forever." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +" Even more, though, having a little memory of Ash has been more than we " +"could ever have asked. I thought it might hurt him, dwelling on those " +"memories, but instead it's given both of us some strength back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"*smiles thinly. \"Best little brother a guy could ask for. He's been with " +"me through everything, literally everything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"  I wouldn't wish this world we find ourselves in on anyone, but I'm glad " +"Garry made it through with me.\" Stan sighs, touching his neck." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Stan_Borichenko.json +msgid "" +"\" He seems to realize where he is suddenly, and the faint smile melts. " +"\"He's lost too much, too.\"" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Uyen Tran" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Could you teach me a bit about first aid?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgctxt "npc:f" +msgid "" +"*studies you with interest, her eyes lined with fatigue but still alert. " +"She brushes a lock of hair off her forehead. \"Hi there. You look new, " +"nice to meet you. My name's Uyen.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgctxt "npc:m" +msgid "" +"*studies you with interest, her eyes lined with fatigue but still alert. " +"She brushes a lock of hair off her forehead. \"Hi there. You look new, " +"nice to meet you. My name's Uyen.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgctxt "npc:n" +msgid "" +"*studies you with interest, her eyes lined with fatigue but still alert. " +"She brushes a lock of hair off her forehead. \"Hi there. You look new, " +"nice to meet you. My name's Uyen.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Nice to meet you too, Uyen." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "*smiles and brushes her hair out of her eyes. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "*looks you up and down with a faint smile. \"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"*suppresses a yawn, then sees you approaching and nods with recognition. \"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Hi, Uyen. Got a minute?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Just a traveler. Can I ask you a few things?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "I'm always good for a talk. It gets pretty boring down here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"I was a paramedic.\" She idly touches her forehead to brush aside a bit of " +"hair, then notices it's already tucked back. \"I was there through some of " +"the absolute worst of it, to this day I can't tell you how I made it out. " +"One thing led to another and I got pushed onto a bus to help take care of a " +"couple people who needed assistance for travel. Broken arms, that kinda " +"stuff. I got here early, I was one of the first to arrive. Then, this " +"woman in processing 'lost' my paperwork while I was busy helping a guy with " +"a bad gash on his head. If I hadn't made a stink about it, I'd probably be " +"out in the lobby with those poor souls that couldn't get in at all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"You're medically trained? Do you know if anyone's found any way to deal " +"with zombie bites?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"I'm not sure what you mean by 'deal with'. I've been handling zombie bites " +"the same way I handle any other bite. Clean it and dress it, try to prevent" +" infection. There's no, like, venom or anything. Once the wound is cleaned" +" and dressed, it's not going to do anything special. Zombie mouths are " +"really dirty though, so you want to make sure you do a good job cleaning it " +"out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "So if the bites aren't turning people into zombies, what is?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"*shrugs. \"Darned if I know, that's way past my training. I don't think " +"anyone figured it out anyway, but you'd want a doctor for ideas on that, not" +" a paramedic. I stabilize and package patients, I don't research cures and " +"causes.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Did you ever think about going into nursing or medicine?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"I'm going to sound like a massive stereotype here, I know, but my parents " +"always pushed hard for me to go into medicine and be a doctor. I was still " +"thinking it over when, well,\" she gestures expansively around her. " +"\"Things got complicated. Honestly though, if the pay were better for being" +" a paramedic I don't know if I'd want to change at all. I hear there's a " +"lot of burnout after a while, but I haven't seen it yet. I really liked the" +" work." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"*smiles slightly. \"Everyone's got some idea, hey? I really don't know. " +"It seems crazy to even try to guess. Can you believe we live in a world " +"where corpses come back to life? There's weirder stuff out there too. In " +"the hospital, people had all kinds of injuries and talked about seeing " +"monsters. On the way here, I saw huge creatures in the distance, the sort " +"of thing that belongs in a kaiju movie, not stomping through suburban " +"Worcester.\" She shrugs. \"I guess today I'll go with simulation theory. " +"None of this is real, we're all in a hyper-detailed computer simulation, and" +" the creator is cruel and messing with us.\" She briefly stares into space," +" as though looking directly into some imaginary camera. \"Honestly I don't " +"think any scientific explanation is ever going to get close to the sheer " +"amount of mind-shattering madness around here.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Hey wait, are you a fan of kaiju stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"*grins more broadly. \"Busted! Okay, I'm not like, a superfan. My sister " +"was huge into it, and I kinda picked it up through her, but yeah. I'd do " +"anything for a night on the couch with her, a copy of Pacific Rim, and a big" +" bowl of popcorn.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Maybe I could help. There are lots of movie discs out there just collecting" +" dust, and you've got electricity." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Okay, seriously. Pacific Rim 2 though… what the heck?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"*laughs and makes a waving gesture under her nose. \"It's too bad they " +"never made a sequel. Can you imagine? Oh well, they'd probably have done " +"something *unconscionably stupid* like killing off Mako Mori in the first " +"act. Good thing *that* never happened.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"You know, there are lots of movie discs out there just collecting dust, and " +"you've got electricity. I could probably help you out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Right.\" Her grin fades slowly. \"There's one ingredient you can't " +"replace, and without her, I don't…\" her voice catches. \"Sorry. That's a " +"sweet offer though, I really appreciate it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Sure, I don't see why not. It's always good to have more people who can do " +"it. I'll need a bit of payment for my time, of course." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "All right, let's do it!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "We've got it okay, I guess" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +". Things have been getting better. I wasn't even sure it was possible" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid ", as long as this doesn't last too long." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +". With the back room cleared, we've had some chances to come and go, and " +"spread out a bit. It's made a huge difference to morale.\" She looks " +"around at the other refugees. \"We'll have to see what the future holds." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +". The situation is pretty tight, though.\" She glances around at the " +"huddled crowds of people in the room. \"If we're stuck here for too long " +"people are going to start getting a bit stir crazy." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Find 50 doses of antiseptic" +msgstr "" + +#. ~ Description of mission "Find 50 doses of antiseptic" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Find 50 doses of antiseptic for Uyen Tran in the refugee center, in exchange" +" for merch." +msgstr "" + +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"There's the doc out front helping anyone that can pay… but for us up here, " +"money mostly goes to food. I could do a lot for basic cuts, bruises, and " +"common stuff if I had some supplies to help out. Could you bring me some " +"antiseptic? Six bottles would probably be enough to last us a while." +msgstr "" + +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Thanks so much. It's a small thing but it'd be really helpful." +msgstr "" + +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "That's okay. I'm sure we'll make do somehow." +msgstr "" + +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#. ~ Dialogue line in mission "Find 30 bandages" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Lots of people used to have first aid kits in their bathrooms. I'm sure " +"they can't all have been looted." +msgstr "" + +#. ~ Dialogue line in mission "Find 50 doses of antiseptic" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Thanks so much. Listen, I told some of the others what you were up to for " +"us and we pooled our cash to thank you. It's not much but I hope it helps… " +"these are merch, the local money, you can trade them for goods from the " +"shop. A lot of us will take them in trade too." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Find 30 bandages" +msgstr "" + +#. ~ Description of mission "Find 30 bandages" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Find 30 bandages for Uyen Tran in the refugee center, in exchange for " +" merch." +msgstr "" + +#. ~ Dialogue line in mission "Find 30 bandages" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"There's the doc out front helping anyone that can pay… but for us up here, " +"money mostly goes to food. I could do a lot for basic cuts, bruises, and " +"common stuff if I had some supplies to help out. Could you bring me a few " +"extra bandages? Thirty would probably be enough to last us a while." +msgstr "" + +#. ~ Dialogue line in mission "Find 30 bandages" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Thanks so much. Listen, I told some of the others what you were up to for " +"us and we pooled our cash to thank you. It's not much but I hope it helps… " +"these are merch, the local money, you can trade them for goods from the " +"shop." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "Find 60 doses of antidepressant" +msgstr "" + +#. ~ Description of mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Find 60 doses of antidepressant for Uyen Tran in the refugee center, in " +"exchange for merch." +msgstr "" + +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "We could still use your help…" +msgstr "" + +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"I probably shouldn't be prescribing things, but there's a ton of people " +"needing help with sleep in here. If you could get us some antidepressants, " +"Rhyzaea and I can probably make sure they're doled out appropriately without" +" people having to starve to pay for them. Three month's worth - about 6 " +"bottles - would last us a little while." +msgstr "" + +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Antidepressant was really common. You can probably find it in most medicine" +" cabinets and pharmacies." +msgstr "" + +#. ~ Dialogue line in mission "Find 60 doses of antidepressant" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Uyen_Tran.json +msgid "" +"Thanks so much. Listen, I told some of the others what you were up to for " +"us and we pooled our cash to thank you. You've done a lot to help us out." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Vanessa Toby" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "I'd like to hire out those scissors of yours." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Hmm, can we change this haircut a little please?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Hmm, can we change this shave a little please?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"*looks you up and down for several seconds before speaking. \"Oh, great.\"" +" Her voice is husky with years of smoking, and her glare suggests it's a " +"habit she's recently given up. \"Another new mouth to feed? Just what we " +"need. Well, I'm Vanessa.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "I'm not a new mouth to feed, but nice to meet you too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Yeah, no. I'm going." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgctxt "u:f" +msgid "*peers at you for a while before speaking. \"Oh, you're back.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgctxt "u:m" +msgid "*peers at you for a while before speaking. \"Oh, you're back.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgctxt "u:n" +msgid "*peers at you for a while before speaking. \"Oh, you're back.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Hi, Vanessa. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Well that's good.\" She purses her lips and gives you another judgmental " +"stare. \"If you're going to pull your own weight I guess that's an " +"improvement." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Not much is up. Not enough, in fact. Here we are stuck in this slum pit " +"with a bunch of strangers, and all we can do is sit around staring at our " +"hands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"I don't really want to talk about my life before this shit-show, if that's " +"what you mean.\" She shrugs. \"I don't need a shoulder to cry on. I'm a " +"hairdresser, is that enough personal information for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Could you give me a haircut?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Well, I'm stuck in a dank shitty brick building with two dozen strangers, " +"the world's dead" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"You want the sarcastic version, or the really sarcastic version? I'm stuck " +"in a dank shitty brick building with two dozen strangers, the world's dead" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +", and all anyone will talk about is this new ranch they're building, as " +"though it'll solve all our food problems" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid ", and there's not enough food to go around" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +". At least I can do some work to keep me busy though, and the extra merch " +"does go a long way to keeping my belly full. People like getting a good " +"haircut." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid ". Why don't you fuckin' figure it out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"I can see you need one, but last time I used these shears it was to stab a " +"zombie in the face. I don't think you'd want them in your hair. Maybe you " +"could help me get set up properly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "What can I do to help you out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Sure, I can give you a haircut. It'll be six merch for a haircut, or three " +"for a shave, okay?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "[6 merch] Please give me a haircut." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "[3 merch] Please give me a shave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Actually, you owe me a free haircut, remember?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Could you fix it to where I can grow my hair out, please?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"I'd like it if my hair didn't grow out anymore. Can you help me with that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "That's a bit rich for my blood. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Ha ha ha ha! No." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "I don't know what I expected." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Make a makeshift haircut kit for Vanessa Toby in the refugee center" +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "If I had some equipment, I could do some hairdresser work here." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"I didn't think to pack my hairdressing equipment when I was evacuated. If " +"you could put together a basic hair cutting kit for me, I could do a bit of " +"styling for people around here. I'll even give you a free haircut for your " +"troubles." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Cool, thanks. It'll be good to have something useful to do, and to not be " +"staring at so many shaggy slobs." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "Whatever, I'll keep twiddling my thumbs then." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"I don't need too much. Scissors, a small mirror, a bit of cloth, and some " +"way to keep it all stored clean when I'm not using it, like a leather pouch " +"or something. I can get the rest of what I need from shelter supplies." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Well, this is pretty serviceable. Heck, these scissors are nice enough that" +" I could probably inexplicably make your hair longer or a different color " +"with them." +msgstr "" + +#. ~ Dialogue line in mission "Make a makeshift haircut kit for Vanessa Toby +#. in the refugee center" +#: data/json/npcs/refugee_center/surface_refugees/NPC_Vanessa_Toby.json +msgid "" +"Seriously? You failed to find *scissors*? How do you tie your shoes in the" +" morning?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "Sorry, but you couldn't pay me enough to go back there." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:f" +msgid "" +"No way, sorry. I was in there when things went bad. It'll be hard enough " +"to go back after it's cleaned up, I can't bear to look at it right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:m" +msgid "" +"No way, sorry. I was in there when things went bad. It'll be hard enough " +"to go back after it's cleaned up, I can't bear to look at it right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:n" +msgid "" +"No way, sorry. I was in there when things went bad. It'll be hard enough " +"to go back after it's cleaned up, I can't bear to look at it right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "I can't. Too many memories back there. Sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "I wish I could, but no. I can't face the memories." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:f" +msgid "" +"Sorry, no. That's too much to ask from me. I was back there when it went " +"wrong." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:m" +msgid "" +"Sorry, no. That's too much to ask from me. I was back there when it went " +"wrong." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgctxt "npc:n" +msgid "" +"Sorry, no. That's too much to ask from me. I was back there when it went " +"wrong." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "" +"You won't get much luck asking those of us who were back there I'm afraid. " +"Sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "" +"This is for Boris? Yeah, Boris is has been through a lot, I'll do it for " +"him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "" +"It won't be pretty, but I'll see what I can do. We'll all benefit from it " +"after all." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "I can try. It's worth trying for Boris." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_refugees/shared_dialogue.json +msgid "That's a big ask, for sure. Okay, I'll see what I can do." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Appears in the refugee center as a bulk trader. Promotes production of +#. nonperishable food. +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Broker" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "I'm here to deliver some food supplies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"I'm trying to put a cleanup crew together to tidy up the back room. Can you" +" offer any help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Are you able to buy some canning supplies?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "I was told you had work for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "What's the deal with this written-on paper money you guys use?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "The refugees stuck up here seem a bit disgruntled." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Do you know about those beggars in the lobby?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "What's the deal with the closed-off areas of the building?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"What are you going to do with that back bay area now that I've cleaned it " +"out for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Tell me more about that ranch of yours." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "What can I help you with?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Yes, I can buy 500 mL or 3 L glass jars at the moment." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:f" +msgid "" +"I oversee the food stocks for the center. There was significant looting " +"during the panic when we first arrived so most of our food was carried away." +" I manage what we have left and do everything I can to increase our " +"supplies. We've got a few growing sources of fresh meats and vegetables, so" +" I prioritize non-perishable food, such as cornmeal, jerky, and fruit wine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:m" +msgid "" +"I oversee the food stocks for the center. There was significant looting " +"during the panic when we first arrived so most of our food was carried away." +" I manage what we have left and do everything I can to increase our " +"supplies. We've got a few growing sources of fresh meats and vegetables, so" +" I prioritize non-perishable food, such as cornmeal, jerky, and fruit wine." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:n" +msgid "" +"I oversee the food stocks for the center. There was significant looting " +"during the panic when we first arrived so most of our food was carried away." +" I manage what we have left and do everything I can to increase our " +"supplies. We've got a few growing sources of fresh meats and vegetables, so" +" I prioritize non-perishable food, such as cornmeal, jerky, and fruit wine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Why cornmeal, jerky, and fruit wine?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Okay, but I meant \"who are you\", like, \"what's your story?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"All three are easy to locally produce in significant quantities and are non-" +"perishable. We have a local farmer or two and a few hunter types that have " +"been making attempts to provide us with the nutritious supplies. We do " +"always need more suppliers though. This stuff is rather cheap in bulk, so I" +" can pay a premium for any you have on you. Canned food and other edibles " +"are handled by the merchant in the front in trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Are you looking to buy anything else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Very well… let's talk about something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "I'm sorry, but I'm not here to make friends, I've got a job to do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"I'm actually accepting a number of different foodstuffs: beer, sugar, flour," +" smoked meat, smoked fish, dried fruit and vegetables, cooking oil, " +"preservatives like salt and vinegar; and as mentioned before, jerky, " +"cornmeal, and fruit wine." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"We call them \"Free Merchant Certified Notes\". We started signing money " +"almost as soon as we got here as a way of showing it represented actual " +"goods and services we had to trade. Within a few days we'd organized the " +"system, and now it's been evolving into a form of cash. Internally they're " +"traded for labor and services in exchange for food rations and other trade " +"goods, but we've been using them with suppliers we regularly trade with as " +"well, those that have faith in us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Yeah, it's a tough situation. When we started out here nobody was really in" +" charge, and we let more in than we really had capacity to feed and support." +" When the dust settled and we'd established a little order, there were " +"still all these people upstairs waiting for a place to live, and no space. " +"We've set up a little space for them, but it's not ideal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"I do. I don't know what you did to convince them to move out, but our " +"supply chain and I both thank you. I hope it wasn't too unseemly." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Even once we got things sorted out, there weren't enough beds for everyone, " +"and definitely not enough supplies. These are harsh times. We're doing " +"what we can for those folks… at least they've got shelter." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:f" +msgid "" +"Well, there's the downstairs section, we can't fit more people down there so" +" it's out of bounds. Then there's the second bay that we were using as a " +"staging area at first. Things went… wrong. I hear the shopkeeper is " +"offering a reward to clear it out, if you're feeling suicidal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:m" +msgid "" +"Well, there's the downstairs section, we can't fit more people down there so" +" it's out of bounds. Then there's the second bay that we were using as a " +"staging area at first. Things went… wrong. I hear the shopkeeper is " +"offering a reward to clear it out, if you're feeling suicidal." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:n" +msgid "" +"Well, there's the downstairs section, we can't fit more people down there so" +" it's out of bounds. Then there's the second bay that we were using as a " +"staging area at first. Things went… wrong. I hear the shopkeeper is " +"offering a reward to clear it out, if you're feeling suicidal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "What went wrong with your staging area?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"We didn't have great organization when we first arrived. A few of the " +"earliest arrivals set up a triage and sorting system, with the sick and " +"infirm getting set aside to wait. It's cruel, but we could see there was " +"only space for so many, and we didn't know what was causing people to turn " +"into zombies at the time, so we were trying to quarantine out infection. A " +"couple folks died in there, and it escalated. One of the first people here," +" Jacob, had taken charge of the whole thing. When the triage area had to be" +" evacuated he stayed behind to make sure everyone who could get out got out." +" It was a hell of a loss." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "Thanks, can I ask you something else?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Thank you for that. We don't have any immediate plans for the area. Once " +"it's cleaned up I suppose we'll let the people living up here decide what to" +" do with it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:f" +msgid "" +"I'm so glad we've got that up and running. One of the people evacuated here" +" had a connection to a functioning ranch, and we got him and a crew out " +"there as quickly as we were able. We're hoping they'll be able to supply us" +" in enough foodstuffs to make this place self-sufficient and even to trade " +"with other communities as they arise." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:m" +msgid "" +"I'm so glad we've got that up and running. One of the people evacuated here" +" had a connection to a functioning ranch, and we got him and a crew out " +"there as quickly as we were able. We're hoping they'll be able to supply us" +" in enough foodstuffs to make this place self-sufficient and even to trade " +"with other communities as they arise." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgctxt "npc:n" +msgid "" +"I'm so glad we've got that up and running. One of the people evacuated here" +" had a connection to a functioning ranch, and we got him and a crew out " +"there as quickly as we were able. We're hoping they'll be able to supply us" +" in enough foodstuffs to make this place self-sufficient and even to trade " +"with other communities as they arise." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"You'd be better off asking the shopkeeper up front, I'm the quartermaster." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "In a Pickle Pt. 2" +msgstr "" + +#. ~ Description of mission "In a Pickle Pt. 2" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Deliver 50 large three-liter jars in exchange for " +"certified notes." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "I do have some work for you." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"You heard right. When you brought in those canning jars, it got us thinking" +" about expanding our food storage from dehydrated to include cans. We could" +" use some larger jars though for big stock items. Can you bring me 50 large" +" three liter jars? I'll pay you a Certified Note per two." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Thank you. Once we get a cottage industry set up with some of our " +"inhabitants, I'll be able to start buying these from you and other " +"scavengers in smaller lots. This should be enough to test out our " +"equipment." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle Pt. 2" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_broker.json +msgid "" +"Wow, that's a lot more jars than it sounded on paper. Thanks. Here's your " +"payment." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Hello marshal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Can I join you guys?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Anything I can do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "See you later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "This is a refugee center that we've made into a sort of trading hub." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "So are you with the government or something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "What do you trade?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Ha ha ha, no. Though there is Old Guard somewhere around here if you have " +"any questions relating to what the government is up to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Oh, okay. I'll go look for him" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Anything valuable really. If you really want to know, go ask one of the " +"actual traders. I'm just protection." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "I'll go talk to them later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Will do, thanks!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Snippet in category "inventor_fail" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "Nope." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "That's pretty blunt!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Death is pretty blunt." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "So no negotiating? No, 'If you do this quest then we'll let you in?'" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "I don't like your attitude." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Well alright then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Then leave, you have two feet." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "I think I'd rather rearrange your face instead!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "I will." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Depends on what you want. Go talk to a merchant if you have anything to " +"sell. Otherwise the Old Guard liaison might have something, if you can find" +" him. But if you're just looking for someone to put a good word in, I might" +" have something for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "A good word might be helpful. What do you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Old Guard huh, I'll go talk to him!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Who are the Old Guard?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"That's just our nickname for them. They're what's left of the federal " +"government. Don't know how legitimate they are but they are named after " +"some military unit that once protected the president. Their liaison is " +"usually hanging around here somewhere." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Whatever, I had another question." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Okay, I'll go look for him then." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Smokes, let's go." +msgstr "" + +#. ~ Description of mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Make a friend at the refugee center by handing over around five packs - 100 " +"cigarettes." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Come on man, I just need a smoke." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"With all that's been going on, it's been more and more difficult to find a " +"smoke. My stash has been running low for a while now. Think you could help" +" me out here? A few packs is all I need." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Thanks, it's great to see someone willing to help a guy out." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Well, I'll find someone else to do it for me." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "" +"Plenty of smokers in towns. Gotta be some left over cigs in some of them " +"houses." +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Got the smokes?" +msgstr "" + +#. ~ Dialogue line in mission "Smokes, let's go." +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard1.json +msgid "Thanks! I'll be sure to put in a good word for you around the center." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "I am actually new." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Are there any rules I should follow while inside?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "So who is everyone around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Let's trade!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Thanks! I will be on my way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Yes of course. Just don't bring any trouble and it's all fine by me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "" +"Well mostly no. Just don't go around robbing others and starting fights and" +" you will be all set. Also, don't go into the basement. Outsiders are not " +"allowed in there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Ok, thanks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "So uhhh, why not?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "" +"In short, we had a problem when a sick refugee died and turned into a " +"zombie. We had to expel the refugees and most of our surviving group now " +"stays to the basement to prevent it from happening again. Unless you really" +" prove your worth I don't foresee any exceptions to that rule." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "" +"Most are scavengers like you. They now make a living by looting the cities " +"in search for anything useful: food, weapons, tools, gasoline. In exchange " +"for their findings we offer them a temporary place to rest and the services " +"of our shop. I bet some of them would be willing to organize resource runs " +"with you if you ask." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "Thanks for the heads-up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard2.json +msgid "" +"You are asking the wrong person, should look for our merchant by the main " +"entrance. Perhaps one of the scavengers is also interested." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Keep to yourself and you won't find any problems." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Got tips for avoiding trouble?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Have you seen anyone who might be hiding something?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "npc:f" +msgid "" +"I haven't been here for long but I do my best to watch who comes and goes. " +"You can't always predict who will bring trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "npc:m" +msgid "" +"I haven't been here for long but I do my best to watch who comes and goes. " +"You can't always predict who will bring trouble." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "npc:n" +msgid "" +"I haven't been here for long but I do my best to watch who comes and goes. " +"You can't always predict who will bring trouble." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Keep your head down and stay out of my way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "OK…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Like what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "I'm not sure…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Like they could be working for someone else?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "u:f" +msgid "You're new here, who the hell put you up to this crap?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "u:m" +msgid "You're new here, who the hell put you up to this crap?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgctxt "u:n" +msgid "You're new here, who the hell put you up to this crap?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Get bent, traitor!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Got something to hide?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "Sorry, I didn't mean to offend you…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "" +"If you don't get on with your business I'm going to have to ask you to leave" +" and not come back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "That's it, you're dead!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "I didn't mean it!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "You must really have a death wish!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard3.json +msgid "" +"We don't put-up with garbage like you, finish your business and get the hell" +" out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +msgid "Keep civil or I'll bring the pain." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +msgid "Just on watch, move along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Hello. Welcome to our safe zone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Good evening. Welcome to our safe zone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Sir." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +msgid "Rough out there, isn't it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Ma'am" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_guard.json +msgid "Ma'am, you really shouldn't be traveling out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "How did you get saddled with guard duty?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "" +"Nothing too fancy. We have a rota of anyone able bodied that can handle " +"themselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "None of your business really, is it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgctxt "npc:f" +msgid "" +"I've seen my share of zombies, I'm one of the ones that's ready to take em " +"on. Nothing more." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgctxt "npc:m" +msgid "" +"I've seen my share of zombies, I'm one of the ones that's ready to take em " +"on. Nothing more." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgctxt "npc:n" +msgid "" +"I've seen my share of zombies, I'm one of the ones that's ready to take em " +"on. Nothing more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Gotta earn my keep." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "It's honest work, and now and then I get to take a zombie down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "" +"Talk to one of the bosses about that. You'd have to pay me to go back there" +" though, that's gonna be a hell of a job." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "" +"I don't have a lot of free time for that sort of thing. Maybe talk to the " +"shopkeep, they know more about scheduling and stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "Nah." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "" +"I'd rather stand around looking threatening than scrub gore out of the " +"tiles." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_guard_generic.json +msgid "" +"Not unless you pay me. Try the shopkeep, they can sell our services just " +"like anything else." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Appears in the refugee center as a source of information and eventually +#. missions. Works with the free merchant caravans. +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Teamster" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"So, have your caravans seen anything interesting out there in the wasteland?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Do you know anything about a trader near the New England Church Community, " +"claims to be from here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I think I've got the evidence you were looking for." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"I wanted to tell you about a potential new trading partner I met recently." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Well now, a new face. Nice ta meet ya. I'm the one sendin' out these here " +"caravans far and wide. What can I do ya for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I've gotta run, nice talking to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Sure, got nothin' to load up just now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"No, sorry. Nothin' much worth notin' out there these days, just the odd " +"scattered survivor and they usually don't want random visitors." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Matter of fact, yeah. Ran into a bunch of farmers. They don't want much to" +" do with our caravans, but someone like you they might be OK with." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:f" +msgid "" +"There's been rumors. Folks talkin' about some kind of secret lab, out in " +"the wilds, with survivors in it. I haven't seen it myself, mind you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:m" +msgid "" +"There's been rumors. Folks talkin' about some kind of secret lab, out in " +"the wilds, with survivors in it. I haven't seen it myself, mind you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:n" +msgid "" +"There's been rumors. Folks talkin' about some kind of secret lab, out in " +"the wilds, with survivors in it. I haven't seen it myself, mind you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Well, a few of my caravans have come back now talkin' about this giant metal" +" castle on top of a rock, in the middle of nowhere. They ain't been crazy " +"enough to check it out, but you could if you want." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"A few of my people have come back now talkin' about some yuppie trying to " +"start a bank that uses bullets for money. Silly idea but the lad lives on a" +" homestead with a woman who wouldn't let my guys leave without a full belly." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "ERROR: out of bounds on randomize_directions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "How do I get to that lab?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "How do I get to that castle?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Hold on, what were you saying before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"*shows you on your map where to find it. \"That should get you there. Good" +" luck, I 'spect you'll need it.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"&You describe the warehouse to the best of your ability. The teamster " +"considers for a moment" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:f" +msgid "" +", looking thoughtful. \"Hmm. I'm not sure, but I've heard of an odd " +"building that's a bit like you're describing.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:m" +msgid "" +", looking thoughtful. \"Hmm. I'm not sure, but I've heard of an odd " +"building that's a bit like you're describing.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:n" +msgid "" +", looking thoughtful. \"Hmm. I'm not sure, but I've heard of an odd " +"building that's a bit like you're describing.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Always lookin' for new places to trade. What you got for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "[Tell them about Rubik and the Exodii.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Well now, that's a hell of a story. Some day, I'll see if we can get out " +"there an' look into it. Sounds like there'd be some real interestin' trade." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:f" +msgid "" +"Yeah, I'll help out. I've pretty much been waiting for someone to ask, the " +"mess is in my way but I've been too busy to organize it myself. Boris is " +"the one to talk to, you say? I'll let him know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:m" +msgid "" +"Yeah, I'll help out. I've pretty much been waiting for someone to ask, the " +"mess is in my way but I've been too busy to organize it myself. Boris is " +"the one to talk to, you say? I'll let him know." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:n" +msgid "" +"Yeah, I'll help out. I've pretty much been waiting for someone to ask, the " +"mess is in my way but I've been too busy to organize it myself. Boris is " +"the one to talk to, you say? I'll let him know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Thanks so much! " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Thanks so much! I have to go ask a few others, talk to you later." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:f" +msgid "" +"Oh yeah, they're my rookie representative. I figured that those people " +"wouldn't cause too much trouble for them, so I sent them over there. What " +"about them?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:m" +msgid "" +"Oh yeah, they're my rookie representative. I figured that those people " +"wouldn't cause too much trouble for them, so I sent them over there. What " +"about them?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgctxt "npc:n" +msgid "" +"Oh yeah, they're my rookie representative. I figured that those people " +"wouldn't cause too much trouble for them, so I sent them over there. What " +"about them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I think they're gouging the prices for the people living there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Is that so? What makes you think that? My accounting reports have come " +"back clean, just like everybody else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Everything they sell I can buy for twice as less here, even a box of " +"crackers is an arm and a leg." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I guess you guys are a bunch of thieves if you charge that much." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Tell you what, if you can find some sort of evidence that proves they're " +"shafting customers and bring it to me, I'll send someone to look in to it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Alright, you have yourself a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "What sort of \"evidence\" did you have in mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Why do you want me to do it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Look, I have limited manpower these days, and not everyone can go off of a " +"strangers word with no supporting evidence." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Makes sense, I'll find you some evidence." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Forget it, since you're not interested in taking this seriously." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"I guess sales records could work, or stock lists of inventory that give a " +"discrepancy between what's sold and what money comes in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I'll get right to it, see you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Who would have these sorts of things?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Well, there's somebody else who works there, handles all of the money " +"management. I'd look into them first, should be in the same spot the other " +"guy is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Makes sense, I'll get right to it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "I'm not doing any of this legwork for you, figure it out on your own." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"*looks over the papers for a moment, before pocketing them. \"I'd say this " +"is sufficient, here's some money for your trouble. I'll get somebody on " +"this.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"*looks over the papers for a moment, before pocketing them. \"This seems " +"perfectly alright to me. I don't know what you have against them, but give " +"it up and quit wasting our time.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Alright then, . I guess that's what I get for my troubles." +msgstr "" + +#. ~ Description of mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that farm" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"Ran into a bunch of farmers. They don't want much to do with our caravans, " +"but someone like you they might be OK with." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that lab" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Nice." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that lab" +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#. ~ Dialogue line in mission "Check out that bullet bank" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Seems reasonable." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that lab" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Be careful. It's rough out there." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that lab" +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#. ~ Dialogue line in mission "Check out that bullet bank" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Huh, go figure." +msgstr "" + +#. ~ Dialogue line in mission "Check out that farm" +#. ~ Dialogue line in mission "Check out that lab" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "It is what it is." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Check out that lab" +msgstr "" + +#. ~ Description of mission "Check out that lab" +#. ~ Dialogue line in mission "Check out that lab" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"There's been rumors. Folks talkin' about some kind of secret lab, out in " +"the wilds, with survivors in it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Check out that scrap metal castle" +msgstr "" + +#. ~ Description of mission "Check out that scrap metal castle" +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"A few of my caravans have come back now talkin' about this giant metal " +"castle on top of a rock, in the middle of nowhere. They ain't been crazy " +"enough to check it out, but you could if you want." +msgstr "" + +#. ~ Dialogue line in mission "Check out that scrap metal castle" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Your funeral." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Check out that bullet bank" +msgstr "" + +#. ~ Description of mission "Check out that bullet bank" +#. ~ Dialogue line in mission "Check out that bullet bank" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "" +"A few of my people have come back now talkin' about some yuppie trying to " +"start a bank that uses bullets for money. Silly idea, but the lad lives on " +"a homestead with a woman who wouldn't let my guys leave without a full " +"belly." +msgstr "" + +#. ~ Dialogue line in mission "Check out that bullet bank" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Hopefully they are still around." +msgstr "" + +#. ~ Dialogue line in mission "Check out that bullet bank" +#: data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_teamster.json +msgid "Don't worry about the turrets they seem friendly to people." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Marshal…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Citizen…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Can I trade for supplies?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgctxt "npc:f" +msgid "" +"I'm a doctor, one of the several at the outpost. We were the lucky ones. " +"Came here right went things started to go wrong, never left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgctxt "npc:m" +msgid "" +"I'm a doctor, one of the several at the outpost. We were the lucky ones. " +"Came here right went things started to go wrong, never left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgctxt "npc:n" +msgid "" +"I'm a doctor, one of the several at the outpost. We were the lucky ones. " +"Came here right went things started to go wrong, never left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "So what are you doing right now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Never mind…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"The Old Guard--that's what's left of the feds--set me up here to screen any " +"new arrivals for infection risks. Can't be too paranoid these days. Sad to" +" have to turn people away, but I like the assignment for the chance to get " +"news about the outside world." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "What kind of news?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Sightings of unusual living dead or new mutations. The more we know about " +"what's happening, the closer we can get to a treatment or maybe even a cure." +" It's a long shot, but you have hope to survive." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Good luck with that…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"This is no classic zombie outbreak. The dead seem to be getting stronger as" +" the days go on. Some survivors too, come in here with… adaptations. Maybe" +" they're related." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"We can't. There's nothing we can spare to sell and I've got no budget to " +"buy from you. I don't suppose you want to donate?" +msgstr "" + +#. ~ Description of mission "Analyze Zombie Blood" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"First, you need to kill any zombie and extract the blood from its body using the blood draw kit.\n" +"Second, you need to deliver this blood to any working centrifuge with a computer. Equipment like this can most commonly be found at hospitals, but you can also try to search for it at medical labs.\n" +"Third, you need to place the extracted blood on the centrifuge and analyze it using the computer nearby. If you're successful, the data will be written on an empty USB drive you have to provide.\n" +"Finally, you need to bring the USB drive with the data back to the Doctor." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"We don't have the equipment for real analysis here so it'll need to be done " +"in the field. I need you to get a fresh sample of zombie blood, take it to " +"a hospital, and perform a centrifuge analysis of it. I've been authorized " +"to reward the completion of this job with 30 merch, a sizeable sum of the " +"local currency." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Zombie Blood" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Excellent. Take this blood draw kit; once you've found a zombie corpse, use" +" it to extract blood from the body, then take it to a hospital for analysis." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Download Workstation Data" +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"The medical software didn't just analyze the blood, it triggered a " +"government alert. Medical staff was under orders to immediately drive any " +"matching samples to the nearest laboratory. That must mean the government " +"knew! We have the destination address. Go there, get in, and bring back " +"any records you can download off a computer. Like last time, I can " +"compensate you, and the Old Guard saw enough promise in this assignment to " +"spare a larger sum of 60 merch. I'm sure you're also free to lay claim to " +"any valuables you might find at the target location." +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Great! I've mapped out a route to the address." +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#. ~ Dialogue line in mission "Download Encryption Codes" +#. ~ Dialogue line in mission "Download Research Archives" +#. ~ Dialogue line in mission "Find Lab Tunnels" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Can't blame you, but come back if you change your mind." +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"If the laboratory is locked, maybe you can find an id card from employees " +"who died in the evacuation. Also brush up on your computer skills, any " +"computers will have some security on them. Bring back anything you find on " +"a USB drive." +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#. ~ Dialogue line in mission "Download Encryption Codes" +#. ~ Dialogue line in mission "Download Research Archives" +#. ~ Dialogue line in mission "Find Lab Tunnels" +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Have you completed your mission?" +msgstr "" + +#. ~ Dialogue line in mission "Download Workstation Data" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Thanks! This data looks damaged, but maybe I can make something out of it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Download Encryption Codes" +msgstr "" + +#. ~ Dialogue line in mission "Download Encryption Codes" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Unfortunately the data you got was incomplete and mostly encrypted. There " +"may be a way to get encryption codes, though. I found a complaint by the " +"infosec team that they were unable to deliver critical security updates to " +"one research site. It was some kind of more restricted secondary site " +"hidden beneath a town, they weren't allowed in. That means it should have " +"unsecured computers we can get the codes from. I couldn't secure any " +"funding for this due to a lack of obvious results, but if you believe in " +"this enough, maybe we can convince them otherwise?" +msgstr "" + +#. ~ Dialogue line in mission "Download Encryption Codes" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Great! I've mapped out a route, it should look like a normal house. Bring " +"back anything you find on a USB drive." +msgstr "" + +#. ~ Dialogue line in mission "Download Encryption Codes" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Expect the lab to be locked as usual." +msgstr "" + +#. ~ Dialogue line in mission "Download Encryption Codes" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Wonderful! Now I just need to get an undamaged, complete archive, and we " +"can really figure out what happened." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Download Research Archives" +msgstr "" + +#. ~ Dialogue line in mission "Download Research Archives" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"So there looks to be months, maybe years of experiments, and that data set " +"must be huge. Database servers massive enough to house it would overheat " +"running on emergency power. But I did find communications from a lab that " +"had some kind of freezing portal open during the Cataclysm, sending " +"everything to subzero temperatures. I bet the archives inside that lab are " +"still working. The Old Guard didn't seem very convinced, but still ended up" +" providing 100 merch for this." +msgstr "" + +#. ~ Dialogue line in mission "Download Research Archives" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Great! I've mapped out a route. Bundle up, it gets colder the deeper you " +"go and it looks like the archives were on the fourth basement level." +msgstr "" + +#. ~ Dialogue line in mission "Download Research Archives" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"That lab is going to start freezing and just get colder the deeper you go. " +"You'll really need special equipment to survive that far down. Bring back " +"anything you find on a USB drive." +msgstr "" + +#. ~ Dialogue line in mission "Download Research Archives" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Thanks! This is a lot of data to go through." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "Find Lab Tunnels" +msgstr "" + +#. ~ Dialogue line in mission "Find Lab Tunnels" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"In the data we found a major contract for tunneling and train equipment, " +"ordered eight months ago. It's the best lead we have. Here's the address " +"of the government lab where the equipment was delivered. I want you to go " +"there, find the tunnels that they dug, and download everything you can about" +" the train network. On the other hand, our sponsors were extremely " +"impressed in getting this far without their direction, and would like to " +"apologize by supporting this mission with a whole 300 merch!" +msgstr "" + +#. ~ Dialogue line in mission "Find Lab Tunnels" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "So glad for your help." +msgstr "" + +#. ~ Dialogue line in mission "Find Lab Tunnels" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"The equipment was rated for 50 feet underground, so that tunnel entrance is " +"going to be deeper inside a lab than a normal subway. Fifty feet would mean" +" maybe four stories down. Bring back anything you find on a USB drive." +msgstr "" + +#. ~ Dialogue line in mission "Find Lab Tunnels" +#: data/json/npcs/refugee_center/surface_staff/NPC_old_guard_doctor.json +msgid "" +"Fantastic! I should be able to reconstruct what cargo moved between which " +"labs. I wonder what was really going on down there." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Appears in the refugee center as shopkeeper with missions. Faction +#. critical. Real name: Gavin Wheeler +#: data/json/npcs/refugee_center/surface_staff/Smokes/NPC_Smokes.json +msgid "Smokes" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Unknown Recipient" +msgstr "" + +#. ~ Description of mission "Unknown Recipient" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Deliver the FEMA hard drive to the strange group that Smokes mentioned. " +"Return to the evacuation center when the data's been delivered." +msgstr "" + +#. ~ Dialogue line in mission "Unknown Recipient" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Got the hard drive delivered?" +msgstr "" + +#. ~ Dialogue line in mission "Unknown Recipient" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Oh, good. I'm glad you're alright; I had no idea what to make of them. " +"Well, one less thing to worry about." +msgstr "" + +#. ~ Dialogue line in mission "Unknown Recipient" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"At least you came back alive. Don't sweat it too much - it's no skin off my" +" back. If they want it that bad, they can come get another copy themselves." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Clear Back Bay" +msgstr "" + +#. ~ Description of mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Clear out the barricaded back area in the refugee center and lay the former " +"leader of the Free Merchants to rest, in exchange for the local currency: " +"Free Merchant certified notes." +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"If you really want to lend a hand we could use your help clearing out the " +"dead in the back bay. Fearful of going outside during the first days of the" +" Cataclysm we ended up throwing our dead and the zombies we managed to kill " +"in the sealed back bay. Our promising leader at the time even fell… he " +"turned into something different. Kill all of them and make sure they won't " +"bother us again. We can't pay much, besides some of our own internal money " +"which isn't good for that much yet, but it would help us to reclaim the bay." +" If you accept, I'll tell the guards to immediately take down " +"the barricade in the back. You should only accept if you're ready to do " +"this now." +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Please be careful, we don't need any more deaths." +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#. ~ Dialogue line in mission "Missing Caravan" +#. ~ Dialogue line in mission "Retrieve Prospectus" +#. ~ Dialogue line in mission "Solar Power" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Come back when you get a chance, we really need to start reclaiming the " +"region." +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#. ~ Dialogue line in mission "Missing Caravan" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "If you can, get a friend or two to help you." +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Will they be bothering us any longer?" +msgstr "" + +#. ~ Dialogue line in mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Thank you, having that big of a threat close to home was nerve wracking. " +"Here's some of our local certified notes, we've been paying these to our " +"workers in exchange for supplies. They're getting some value in the center " +"as a trade item, I'm afraid they're all we have to spare at the moment." +msgstr "" + +#. ~ Name of the monster group "GROUP_REFUGEE_BOSS_ZOMBIE" placed on map +#. update on start of mission "Clear Back Bay" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Sean McLaughlin" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Missing Caravan" +msgstr "" + +#. ~ Description of mission "Missing Caravan" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Investigate the last known location of a disappeared scavenger trading " +"party, and eliminate any bandits or raiders in the vicinity in exchange for " +" certified notes." +msgstr "" + +#. ~ Dialogue line in mission "Missing Caravan" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"This is a bit more involved than the last request, we recently lost a " +"scavenger party coming to trade with us and would like you to investigate. " +"We strongly suspect a raider band or horde caught them off-guard. I can " +"give you the coordinates of their last radio message but little else. In " +"either case, deal with the threat so that the scavengers can continue to " +"pass through in relative safety. The best reward I can offer is a claim to " +"the supplies they were carrying, plus thirty certified notes - that's our " +"own internal money, good for trading and such." +msgstr "" + +#. ~ Dialogue line in mission "Missing Caravan" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Our community survives on trade, we appreciate it." +msgstr "" + +#. ~ Dialogue line in mission "Missing Caravan" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Thank you, the world is a better place without them. Two of our more " +"skilled individuals accepted the assistance of the Old Guard in setting up " +"an outpost while you were out. We didn't have many other options, refugees " +"are still streaming in and we don't know what else to do with our limited " +"food supply. If you get a chance, you should see if they need your " +"assistance in the future…" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Retrieve Prospectus" +msgstr "" + +#. ~ Description of mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Visit the farming commune and bring the foreman's prospectus back to the " +"refugee center, for certified notes." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"We recently set out some skilled people to start an outpost, to secure us " +"some food supplies in a safer location. The new outpost that we've started " +"could use your assistance. I need you to get the foreman's prospectus " +"before we begin to send additional refugees to the farming commune. Consult" +" with the foreman to get more detailed tasks. We've got 50 Certified Notes " +"for you if you can do this for us." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "I'm sure the outpost will expand quickly with your assistance." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Just follow your map." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Do you have the prospectus?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Prospectus" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"With this we'll be able to convince others to invest in the commune. Thank " +"you, here's your money. We also managed to get a manual crank hooked up to " +"the garage in the back, so feel free to make use of that - you've been a " +"great help to us." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Solar Power" +msgstr "" + +#. ~ Description of mission "Solar Power" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Deliver 10 solar panel arrays to help the Free Merchants set up a renewable " +"power grid, in exchange for a handsome reward." +msgstr "" + +#. ~ Dialogue line in mission "Solar Power" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"We are starting to build new infrastructure here and would like to get a few" +" new electrical systems online… unfortunately our existing system relies on " +"an array of something called RTGs. Running generators isn't a viable option" +" underground, of course. We have a big flat roof up top, and if we had a " +"few solar panel arrays we could use them to top up our usage. We could pay " +"you pretty handsomely to bring us, say, ten solar panel arrays?" +msgstr "" + +#. ~ Dialogue line in mission "Solar Power" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "If you can do this for us our survival options would vastly increase." +msgstr "" + +#. ~ Dialogue line in mission "Solar Power" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Solar panel arrays are pretty common on solar farms and on rooftops." +msgstr "" + +#. ~ Dialogue line in mission "Solar Power" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Great, I know it isn't much but we hope to continue to expand thanks to your" +" help." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "In a Pickle" +msgstr "" + +#. ~ Description of mission "In a Pickle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Deliver 100 0.5 L glass jars to the Free Merchants to kickstart their food " +"storage plans." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"While we've managed to secure day to day food supplies, it's very much hand " +"to mouth. Our reserves would barely last a few days if something kept our " +"people locked in. We need a stockpile to avoid that. Thanks to our outpost" +" we have a bit of meat and vegetables coming in, but we need a better way to" +" preserve them. Some of our people know enough about food canning that if " +"we had a good stock of canning jars, we could make pickles and canned meats " +"to get us set for the winter. I'll pay you a premium rate if you can bring " +"us around a hundred jars to get us started." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"It'll take a load off my shoulders if I can finally stop worrying about " +"this." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"We'll hold for the moment, but I'll get an ulcer if I have to keep worrying." +" If you reconsider let me know." +msgstr "" + +#. ~ Dialogue line in mission "In a Pickle" +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"That's one less thing to worry about. Glad to have someone like you on our " +"side. Here's 25 merch, and the broker will buy any further glass jars you " +"can find - at a reduced price, we can't keep up the premium rate. Actually," +" the broker was saying they had some jobs like this for you, and that it " +"might be easier to just go straight through their office if you want more " +"work." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Well, we had an odd group come by maybe two days after the power grid went " +"off. Two armed guards wearing brown uniforms, and what looked like a " +"government doctor, had a hazmat suit on. Everyone had masks they never took" +" off. They looked organized… maybe a military remnant from somewhere close " +"by." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "What were they here for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"The doctor paid us in advance to get some old FEMA info from our computers " +"here, and told us to deliver the data to an isolated building afterwards. " +"We still haven't done that. I'm half worried it might have been some kind " +"of trap, or trick." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Where's that building at, exactly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "You seem right to be suspicious." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"I could share the dropoff location if you want to bring the drive there for " +"us, but whatever's there, I'm not sure it's worth all the trouble. I'll " +"reward you for your trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "That seems fine to me. I'll take your drive for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Actually, I can see why you haven't done it yet. Hold that thought for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"I was hoping you'd say that. It's an old isolated building not too far from" +" here; you should probably just leave the drive to whoever's there and be on" +" your way. And like I said, be careful approaching the place. I wouldn't " +"like leading you straight into your death." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Don't worry, I'll be careful. I'll let you know when it's done." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "I'm sure I'll manage." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Hmm.\" Smokes looks thoughtful, rubbing his chin. \"Well, most of the " +"people downstairs aren't willing to come up for things like that, and a lot " +"of folks that are up here have a lot of bad memories from that. You could " +"try asking around some of the people we have upstairs, but it'll be tough. " +"If you have some merch you could spare, though, I could get some people off " +"guard duty and into your little crew for some hazard pay. You might also " +"have luck asking the Old Guard rep in the southwest bay, near the library - " +"I hear they've got some volunteers lately." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "[5 merch] Five merch for someone sounds fair to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "[10 merch] How about ten merch to do it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Thanks for the advice. Maybe I'll come back with some more merch." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"That's enough to get someone off guard duty, yeah. Hand it here and I'll " +"set it up.\" The money exchanges hands. \"Right. I haven't updated this " +"list in a while, so some people are still assigned to watch the back bay, " +"which is technically a free shift now. I'll let one of them know about " +"what's up and they can spend the time helping to clean up back there. Hope " +"it helps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Woah, you're really intent, hey? That's a lot for most people here.\" The " +"money exchanges hands. \"That's enough to get two people off guard duty for" +" an afternoon, even with all the ugliness back there. And you know what? " +"I'll help out, too, so make that three. I can appreciate someone who's " +"willing to put their money where their mouth is." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Thank you very much!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"*looks at you cautiously. \"He hasn't been bothering you, has he? Dave's " +"usually pretty harmless.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"He wants permission to build himself a little shelter outside of your lobby," +" somewhere out of the way. He'd need access to your washrooms and things, " +"but you could clear him out of this space." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"Sure, sounds great on paper, but *where*? We aren't swimming in real estate" +" here, the place is seriously overcrowded. And I won't have him living out " +"of a soggy cardboard box on the doorstep, it's an even worse look than the " +"lobby." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"What about the rooftop? There's a stair access there, I can see it from " +"outside, and he'd probably be able to do a bit of a lookout job." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "" +"*rubs his chin. \"It's probably technically a fire hazard, but there's not " +"much to light up there besides what Dave brings. And a few of the guards " +"are pretty attached to him, so we could maybe send folks up to keep an eye " +"on him and make sure he's doing okay. That wouldn't interfere with comings " +"and goings, either.\" He pauses a moment, looking at his ledger as if it " +"contains answers. \"You know what? Sure. If Dave is okay with it, I can " +"talk the others into letting him have rooftop access to build himself a " +"little shelter, as long as he continues to keep it clean up there like he " +"has in here.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_missions.json +msgid "Thanks. I'll go let him know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "*looks up. \"Hey.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"*waves you over. \"I haven't seen you before. Welcome to our little homely" +" house.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Who are you? This is a refugee center, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"I'm looking for a specific, strange building. I wonder if you've heard " +"anything about it, maybe from some of the traders coming through?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Hope it helps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Give me second to write that down… okay, done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "You know where to find me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "When will you have new stuff in stock?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Next shipment should arrive in around ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Stick around for , there will surely be something you'd like." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Thanks, I will make sure to check back. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Before you ask, we're full. You're right about the refugee part, but we're " +"way over capacity right now. We don't have the food or space to take on " +"anyone else.\" He softens a little. \"As for me, I do a lot of things " +"here, but mostly I keep tabs on our supplies. You can call me Smokes, or " +"Gavin; whichever you prefer. I also trade with people from outside, like " +"you. If you're in the market for hardware, we're selling, and if you have " +"food, we are very much buying. Anyways, uh, what can I do for you" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"?\"\n" +"\n" +"Liam looks around at the crowded room, speaking in a soft voice for just your ears. \"Can't honestly believe people are trying to crowd in here. They're all so scared, this is a death trap." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Got some time to talk?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I just wanted to look around. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Lay it on me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Alright, shoot." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Something on your mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Can I talk to you about that fellow over there in the dinosaur suit?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "'Sorry, we're full'? Do you greet everyone like that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "You're having trouble with food?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "You mentioned you were selling hardware?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "What's with these people in the lobby? Are they with you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I took care of your beggar problem." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "What's with these 'Free Merchant certified notes'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I'm looking for work. Can I do anything for the center?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Are you interested in buying any processed lumber?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Does this center need any metal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Are you interested in any chemical supplies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"No, unfortunately. They're folks that wanted to join us, but we're too full" +" and we don't have enough to share. Most people leave and look for their " +"own place when we turn them down, but these ones… didn't. We've been trying" +" to find them a safe place, but there's a shortage of those these days, for " +"reasons I'm sure you can guess. Until then, we're letting them crash here " +"as long as they don't mess the place up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"[Social 1] If I could look into clearing them out of here, would you be able" +" to pay me back?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Why haven't they gone anywhere else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Couldn't you get them out? Your guards are well-armed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Best of luck." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"I don't know, why don't you ask them? I haven't pried, but where else do " +"they have to go? You've seen how bad it is out there. We don't have the " +"space for them, but it won't kill us to give them some shelter as long as " +"they aren't too much of a drain on resources" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +".\"\n" +"\n" +"\"Don't you guys have, like, scavengers and things?\" Liam sounds like he's trying not to get irritated with Smokes. \"Can't these guys help out in some way in exchange for food? It seems insane to just keep them sitting in your entry way.\"\n" +"\n" +"Smokes gives him a long-suffering look. \"Like I said, ask them. We can't take them in, though. It's not just them. We've had to turn away dozens of people, if we started making exceptions we'd be dead meat. These guys are just the ones who didn't try their luck out there, they've got their reasons I guess. I don't like this any more than you do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Jesus, man, we aren't monsters. I'm sure we could get them out if we really" +" needed to, yeah, but why would we do that? We need to be stringent with " +"who we take on, that's true, but forcing out people in need isn't a great " +"way to convince anyone that we're reliable allies. The world doesn't run on" +" good faith, but it's damn well nicer to live in because of it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"We don't have a lot to share, but… well, I guess it's not safe for them. At" +" best, it's a health hazard waiting to happen. We could pay you in merch if" +" you can clear them out without anyone getting hurt, yeah." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I'll see what I can do. What's merch?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "No guarantees, but I'll see what I can do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"I appreciate it a lot, getting them somewhere safe. I hope that's what you " +"did, anyway. In any case, having the lobby clear is a big help. Even with " +"the uh, cardboard guy still around, he's a lot easier to handle alone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I do believe we discussed a reward?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Just glad to help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"And so we did.\" Smokes reaches under their table, counts out some money, " +"and slides it through a slot in the glass. \"Here's five merch a head for " +"the folks you found a new home for. We won't forget it" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +".\"\n" +"\n" +"Luo puts her hands on her hips. \"You're getting *paid* for… ah, fuck it. I should be pissed, but honestly I'm so glad to be out of this place, I can't even be mad. That's really saying something, coming from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Not as much as I'd like, I'm afraid. Most of these shelters seemed to have " +"been designed to make people *feel* safer, not to actually keep them safe. " +"Our radio equipment is terrible… I don't think it was even meant to be used " +"seriously. I've heard some talk of hordes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Hordes?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Tools, to be precise. The basement and the storage rooms had way more than " +"we need, and a lot of people brought their own when they were evacuating. " +"There's more than we could ever use, so we'll be happy to sell them at a " +"very fair price. Nothing in the way of radios, so you'll have to look " +"somewhere else for that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Wait, basement? I didn't know this place had a basement." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Mind if I take a look at your stock?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Radios? That seems awfully specific." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Good to know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"We've had some issues with scavengers. Apparently a big part of the " +"marketing for these shelters was high-end radio equipment that they could " +"use to keep in touch with each other, and a lot of the people we've traded " +"with have asked about it. Not that we don't have any radios, mind you, but " +"they're all absolutely awful. Even if we *could* spare any, they'd be " +"useless to anyone that actually needed it - not much point in lugging around" +" a ham radio that can't pick up anything more than a mile away." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Yes we are. The center had a good stock of those awful soy bars, but " +"between all of us, it went fast. We're making do with what we can skim off " +"the edge of towns, but mostly we rely on trade from people like you. " +"Speaking of, we'll pay top dollar for anything preserved - canned, salted, " +"dried, whatever. Just talk to the broker in the back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "I don't see that many of you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Sure, we could use some around here for repairs and whatnot. What are the " +"terms?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Well, how about 250 merch for 100 pounds of…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"Chemicals? I'm sure we could find some use for them, and we are in need of " +"medical supplies. What's the offer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "Well, how about 300 merch for 10 liters of…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +"&You describe the warehouse to the best of your ability. Smokes listens" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +", then shakes his head. \"Not ringing a bell, I think I'd remember if I'd " +"heard about something like that.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk.json +msgid "" +", then nods slowly. \"This sounds a bit familiar, I remember a scavenger " +"coming through a while ago with a weird story about a place like that. " +"Might be nothing though.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"A lot of the time, yes. Our address is in the computers of most of the evac" +" shelters around here, and people keep showing up that we have to turn away." +" It gets easier when you have something you can read off a script." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "That sounds a little cruel." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "[Cannibal + Uncaring] Wait, I thought you were having food problems." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "*shrugs. \"Did you need something else?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"*bristles. \"I know, alright? I do. I hate it too. But we are packed to " +"the gills right now, and the only way we're going to stay alive is if we " +"keep our gates closed fast. I don't know what made the scavengers out there" +" so ruthless, but some of us have had to kill our own kids. Please show " +"some consideration.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "We are. That's why we're turning people away." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "I'm saying you're giving up a potential source of meat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid " Don't know where I was going with that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"I can't tell if you're joking or not, but that is seriously fucked up, and I" +" don't want to hear another word about it. Okay?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Alright, alright, I'm sorry. Bad joke." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Not much to say. What did you want to hear?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "How'd you end up here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Smokes? That's quite a name." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Well, I'm Gavin, like I said. I was a fireman before , and I" +" was also on duty when everything fell apart. I'd rather not go into " +"detail, but other than that, I wasn't really much to write home about. My " +"family was Irish, I never married, and I liked woodworking. I volunteered " +"to take inventory of what the center had when I got off the bus, one thing " +"leads to another, and now I'm here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"*rolls his eyes. \"Tell me about it. My actual name is Gavin, which I " +"think I told you. I used to be a firefighter, and people started " +"recognizing me because of the helmet. Someone called me 'smokes' because of" +" it, and it stuck. I hate it. I've never even touched a cigarette.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "[PER 8] If you hate it, then why are you smiling?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Can't say I blame you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"*laughs. \"Well, I think it's ridiculous, but I guess I don't mind it that " +"much. I figure it's all in good fun, and people could really use the laugh " +"these days, y'know? I'm sure they'd stop if I asked. The helmet is like… a" +" badge of office, at this point. You can call me Smokes if you really " +"want.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Oh, merch. They're just paper notes we've started using for local cash. We" +" started out paying each other with dollar bills, but there's so much paper " +"money out there that it's just useless now. For our internal use, we " +"started certifying bills that represent food and labor in the center here. " +"We started trading them internally, and then they started circling around, " +"and now other people have started adopting them, too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"I'm sorry, but the last thing we need is another mouth to feed. Most of us " +"lack any real survival skills, so keeping our group small enough to survive " +"on the food we trade for is the main thing keeping us alive." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "I can pull my own weight!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Maybe out there alone, or with a small group, but enough to feed a few dozen" +" other people that aren't helping you? That just isn't a risk we're willing" +" to take right now. If you want to trade us supplies or donate something, " +"you're more than welcome to, and it'd be a huge help, but right now, we're " +"far past our comfort zone as it is." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"No way in hell. I'm not going to risk the safety of dozens of people just " +"for some ass. If you're that desperate, go talk to Alonso." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"The center has a pretty large lower floor, behind metal doors that were made" +" to stand up to basically anything - bombs, radiation, you name it. Place " +"is basically a vault. Most of our population is living in there; only " +"people who we think are combat-capable stay up here. Bear in mind, we " +"started off with a few buses of office workers and soccer moms. If worst " +"comes to worst, they'll stand a chance if things go bad up here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "How do I get down there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"I can't share that. We're taking security extremely seriously right now. " +"The guards downstairs are well-armed, and they've got orders to immediately " +"apprehend anyone they don't recognize. We want to keep those people as safe" +" we can until either we have more space up here or we've got some room " +"inside the fence for them to live." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "I suppose that makes sense." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Why spend so much effort keeping it locked down? I thought you mentioned " +"they weren't able to help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"If I could go down there, I could help bring them supplies. Food, medicine…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Just because they're not boots on the ground doesn't mean they aren't " +"helping. In fact, I'd say that a lot of them are our most important people." +" They keep the power running, for one thing. And even if they weren't " +"helping, look at it this way: all of us are scared, and almost all of us " +"have lost someone from all this. We aren't going to throw our own to the " +"wolves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"I appreciate the offer, I really do, but I'm sorry. The basement is off-" +"limits to outsiders, and we're not in the market for new recruits right now." +" Maybe once we're in a better spot there might be some room to think about " +"it, but right now I can't justify just giving you free reign down there." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Yeah. Someone came through this way a while back saying he had tried to " +"drive into Syracuse after the outbreak. Didn't even make it downtown before" +" he ran into a wall of zombies that he said could stop a tank. He " +"hightailed it out, but he said there were several thousand at least. I " +"guess when you get a bunch of them together, they end up making enough noise" +" to attract everyone in the neighborhood. Thankfully, we haven't had a mob " +"like that pass by here, because I'm not sure the fence would do much to keep" +" them out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Other than those people with the hard drive, none that I know of. " +"Scavengers share some odd things, but we can't exactly go check for " +"ourselves. The teamster in the back bay might have some pointers, though, " +"if you really want to know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Things were rough at first, and our policy of taking everyone we could " +"caused a lot of strife later on. Right now, we just want to get enough " +"trade going keep ourselves afloat. We might have to turn people away, but " +"we've found that they're usually willing to trade with us, which is our only" +" real source of food right now. We're trying to turn that into a business " +"model. Doesn't matter who you are, we'll trade with you as long as you " +"don't bring trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "What about when the goods dry up? Won't that happen eventually?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "Here's hoping it works out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"Right now, it's the best way we have to make sure that everyone gets what " +"they need. Long-term viability of business models is what people in suits " +"used to do back before all this, and we see where that got them. Barter is " +"the only thing keeping us from starving, so we're going to keep doing it as " +"long as it works or until we can start producing our own food." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_staff/Smokes/free_merchant_shopkeep_talk_fluff.json +msgid "" +"I don't think we have a figurehead right now, I think? If we do, I don't " +"know about it. For the most part, we all have our own responsibilities and " +"that works to keep us all fed as a group. I'm the front man for outsiders, " +"the broker keeps tabs on our food, so on and so forth. We've had some town " +"hall style talks in the cafeteria about setting up a democracy, but there's " +"nothing solid on that right now." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Appears in the refugee center as a unique trader and potential mission +#. provider. +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Makayla Sanchez" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Appears in the refugee center as a unique trader and potential mission +#. provider. +#. ~ Name of an NPC class +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Arsonist" +msgstr "" + +#. ~ Job description of "Arsonist" NPC class +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I'm just watching the world burn." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "That sure is a shiny badge you got there!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Heh, you look important." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I'm actually new." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Do you have any jobs for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "What's with your ears?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "How are you doing these days?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Guess that makes two of us. Well, kind of. I don't think we're open, " +"though. Full up as hell; it's almost a crowd downstairs. Did you see the " +"trader at the entrance? There's the one to ask." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Sucks…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Well, there's a guy downstairs who got a working pneumatic cannon. It " +"shoots metal like… like a cannon without the bang. Cost-efficient as hell." +" And there's no shortage of improvised weapons you can make. The big thing" +" though, seems to be continuing construction of fortifications. Very few of" +" those monsters seem to be able to break through a fence or wall constructed" +" with the stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Nothing optimistic, at least. Had a pal on the road with a ham radio, but " +"she's gone and so is that thing. Kaput." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Nothing optimistic?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Most of the emergency camps have dissolved by now. The cities are mobbed, " +"the forests crawling with glowing eyes and zombies. Some insane shit out " +"there, and everyone with a radio seems to feel like documenting their last " +"awful moments." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I feel bad for asking." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"I don't know. I mean, if you can make yourself useful. But that's become a" +" real hazy thing nowadays. It depends who you ask. The merchant definitely" +" doesn't want me here when I'm not selling, but… some people get away with " +"it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Same way you got yours, I bet. Keep quiet about it, some people here look " +"down on people like us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Ssh. Some people in here hate… mutations. This was an accident." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Sorry to ask." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"I burn down buildings and sell the Free Merchants the materials. No, " +"seriously. If you've seen burned wreckage in place of suburbs or even see " +"the pile of rebar for sale, that's probably me. They've kept me well off in" +" exchange, I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I'll buy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Who needs rebar?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Supply the arsonist" +msgstr "" + +#. ~ Description of mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Bring the arsonist 120 units of commercial fertilizer" +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I could use some help getting some materials." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"I could use some help getting some materials. Molotovs are nice for burning" +" down buildings but aren't all that for keeping yourself safe. If you could" +" get me 120 units of commercial fertilizer I could make something a lot more" +" potent." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Oh man, thanks so much friend. You won't regret it." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Think it over." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Commercial fertilizer tends to be made from ammonium nitrate, which is also " +"usable as an explosive. Try looking for some around the abandoned farms." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"Did you find any fertilizer? Are you sure this is the ammonium nitrate " +"kind?" +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"This is great! I'll get to work making something of this. You can have " +"some of my Molotovs, I won't need quite so many now." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "I guess I could convince the shelter to sell me some." +msgstr "" + +#. ~ Dialogue line in mission "Supply the arsonist" +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "Damn. Perhaps I wasn't the only one who thought of this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgid "" +"I made some nice things with that ammonium nitrate you got me. Want to " +"trade?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:f" +msgid "As if you're one to talk. Screw You." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:m" +msgid "As if you're one to talk. Screw You." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:n" +msgid "As if you're one to talk. Screw You." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:f" +msgid "Screw You!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:m" +msgid "Screw You!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_arsonist.json +msgctxt "u:n" +msgid "Screw You!" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:f" +msgid "I thought I smelled a pig. I jest… please don't arrest me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:m" +msgid "I thought I smelled a pig. I jest… please don't arrest me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:n" +msgid "I thought I smelled a pig. I jest… please don't arrest me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:f" +msgid "Huh, thought I smelled someone new. Can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:m" +msgid "Huh, thought I smelled someone new. Can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:n" +msgid "Huh, thought I smelled someone new. Can I help you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "You… smelled me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Got anything for sale?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Got any survival advice?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:f" +msgid "" +"Oh, I didn't mean that in a bad way. Been out in the wilderness so long, I " +"find myself noticing things by scent before sight." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:m" +msgid "" +"Oh, I didn't mean that in a bad way. Been out in the wilderness so long, I " +"find myself noticing things by scent before sight." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:n" +msgid "" +"Oh, I didn't mean that in a bad way. Been out in the wilderness so long, I " +"find myself noticing things by scent before sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "O…kay…?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"I trade food here in exchange for a place to crash and general supplies. " +"Well, more specifically I trade food that isn't stale chips and flat cola." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Oh, so you hunt?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Not really, just trying to lead my life." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"Yep. Whatever game I spot, I bag and sell the meat and other parts here. " +"Got the occasional fish and basket full of wild fruit, but nothing comes " +"close to a freshly-cooked moose steak for supper!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Great, now my mouth is watering…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"Sure, just bagged a fresh batch of meat. You may want to grill it up before" +" it gets too, uh… 'tender'." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"Feed a man a fish, he's full for a day. Feed a man a bullet, he's full for " +"the rest of his life." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Spot your prey before something nastier spots you." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:f" +msgid "I've heard that cougars sometimes leap. Maybe it's just a myth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:m" +msgid "I've heard that cougars sometimes leap. Maybe it's just a myth." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgctxt "npc:n" +msgid "I've heard that cougars sometimes leap. Maybe it's just a myth." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"The Jabberwock is real, don't listen to what anybody else says. If you see " +"it, RUN." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"Zombified animals aren't good for eating, but sometimes you might find " +"usable fur on 'em." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "" +"A steady diet of cooked meat and clean water will keep you alive forever, " +"but your taste buds and your colon may start to get angry at you. Eat a " +"piece of fruit every once in a while." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Smoke crack to get more shit done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_hunter.json +msgid "Watch your back out there." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Representative" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Is there any way I can join the 'Old Guard'?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "I've got some questions for you about those weird robots." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I think I can already tell you what you want to know about those 'robots'." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Does the Old Guard need anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I'm the region's federal liaison. Most people here call us the 'Old Guard' " +"and I rather like the sound of it. Despite how things currently appear, the" +" federal government was not entirely destroyed. After the outbreak I was " +"chosen to coordinate civilian and militia efforts in support of military " +"operations." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "So what are you actually doing here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I ensure that the citizens here have what they need to survive and protect " +"themselves from raiders. Keeping some form of law is going to be the most " +"important element in rebuilding the world. We do what we can to keep the " +"'Free Merchants' here prospering and in return they have provided us with " +"spare men and supplies when they can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Is there a catch?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Anything more to it?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:f" +msgid "" +"Well… I was like any other civilian till they conscripted me so I'll tell it" +" to you straight. They're the best hope we got right now. They are " +"stretched impossibly thin but are willing to do what is needed to maintain " +"order. They don't care much about looters since they understand most " +"everyone is dead, but if you have something they need… you WILL give it to " +"them. Since most survivors here have nothing they want, they are welcomed " +"as champions." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:m" +msgid "" +"Well… I was like any other civilian till they conscripted me so I'll tell it" +" to you straight. They're the best hope we got right now. They are " +"stretched impossibly thin but are willing to do what is needed to maintain " +"order. They don't care much about looters since they understand most " +"everyone is dead, but if you have something they need… you WILL give it to " +"them. Since most survivors here have nothing they want, they are welcomed " +"as champions." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:n" +msgid "" +"Well… I was like any other civilian till they conscripted me so I'll tell it" +" to you straight. They're the best hope we got right now. They are " +"stretched impossibly thin but are willing to do what is needed to maintain " +"order. They don't care much about looters since they understand most " +"everyone is dead, but if you have something they need… you WILL give it to " +"them. Since most survivors here have nothing they want, they are welcomed " +"as champions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Hmmm…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"There isn't much pushed out by public relations that I'd actually believe. " +"From what I gather, communication between the regional force commands is " +"almost non-existent. What I do know is that the 'Old Guard' is currently " +"based out of the 2nd Fleet and patrols the Atlantic coast trying to provide " +"support to the remaining footholds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "The 2nd Fleet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Tell me about the footholds." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I don't know much about how it formed but it is the armada of military and " +"commercial ships that's floating off the coast. They have everything from " +"supertankers and carriers to fishing trawlers… even a few NATO ships. Most " +"civilians are offered a cabin on one of the liners to retire to if they " +"serve as a federal employee for a few years." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"They may just be propaganda but apparently one or two cities were successful" +" in 'walling themselves off.' Around here I was told that there were a few " +"places like this one but I couldn't tell you where." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"You can't actually join unless you go through a recruiter. We can usually " +"use help though, ask me from time to time if there is any work available. " +"Completing missions as a contractor is a great way to make a name for " +"yourself among the most powerful men left in the world." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:f" +msgid "" +"If you want to know what our next steps are, I'm not at liberty to tell you." +" Truth be told, I don't even know myself. They don't share that sort of " +"information with me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:m" +msgid "" +"If you want to know what our next steps are, I'm not at liberty to tell you." +" Truth be told, I don't even know myself. They don't share that sort of " +"information with me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgctxt "npc:n" +msgid "" +"If you want to know what our next steps are, I'm not at liberty to tell you." +" Truth be told, I don't even know myself. They don't share that sort of " +"information with me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Actually, I've met them. They seem open to trade and things. Thought you " +"might want to know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Well, that's interesting. It's not something I'm in a position to do " +"something about, but you might want to take that information to one of the " +"teamsters for the Free Merchants. Maybe that's a way we could establish " +"some friendlier relationships." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Good idea. I'll go do that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Huh, maybe. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Oh, well. In that case, I would be interested in hearing what you know " +"about them. I can relay it to command. Let's see what I have to trade… how" +" about some antibiotics from our stores? You can never have too many of " +"them out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Yeah, I've met them. They seem open to trade and things. Not hostile, at " +"least not to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "I'll have to think about it. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I'm sorry, but I can't leave my post here, and I just don't have the human " +"resources even for a project like that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Well, thanks anyway…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"It's your lucky day: I just made contact with a couple volunteers like " +"yourself, and that's exactly the sort of project I can put them to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Thanks, that's great news!" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Kill Bandits" +msgstr "" + +#. ~ Description of mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"A pair of bandits have been preying on locals, based out of a nearby cabin." +" Ensure they meet a bitter end along with any associates, but watch out for" +" traps around their hideout." +msgstr "" + +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I don't like sending untested men into the field but if you have stayed " +"alive so far you might have some skills. There are at least a pair of " +"bandits squatting in a local cabin, anyone who preys upon civilians meets a " +"quick end… execute both of them for their crimes. Complete this and the Old" +" Guard will consider you an asset in the region." +msgstr "" + +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Contractor, I welcome you aboard." +msgstr "" + +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "The States will remain a wasteland unless good men choose to save it." +msgstr "" + +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "They might suspect you are coming, keep an eye out for traps." +msgstr "" + +#. ~ Dialogue line in mission "Kill Bandits" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"The Old Guard thanks you for eliminating the criminals. You won't be " +"forgotten." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Deal with Informant" +msgstr "" + +#. ~ Description of mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"The Hell's Raiders bandit group may have an informant working inside the " +"Refugee Center. Investigate and bring them to justice without arousing any " +"suspicions." +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"This task is going to require a little more persuasive skill. I believe the" +" Hell's Raiders have an informant here to monitor who comes and goes. I " +"need you to find out who it is and deal with them without letting anyone " +"else know of my suspicions. We normally allow the Free Merchants to govern " +"themselves so I would hate to offend them." +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Thank you, please keep this discreet." +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Come back when you get a chance, we could use a few good men." +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "If they draw first blood their friends are less likely to blame you…" +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "You deal with the rat?" +msgstr "" + +#. ~ Dialogue line in mission "Deal with Informant" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Thank you, I'll do the explaining if anyone else asks about it." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Find Source of Robots" +msgstr "" + +#. ~ Description of mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Go to the supposed source of the weird robots marked on your map and report " +"back to the Old Guard representative what you've seen." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Got a weird one for you this time…" +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I don't usually hear much from command, but we got a message by radio " +"recently. You might be the right choice to look into it for me. There've " +"been reports of weird robots and things wandering around since things went " +"south. Dunno how, but apparently command tracked down what they think is " +"the source. They want someone to go check out who is making these, and if " +"we can get any tech or assistance from them. This is strictly recon, you " +"understand: could be a hostile entity, so do not engage directly. Report " +"back to me when you've found out something." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Thanks, once you know who it is, report back to me and I'll pass that on." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Come back when you get a chance, if there's any chance these things are on " +"our side, we need all the help we can get." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"If you see any weird machines around, do not engage. Sneak away, I'd say. " +"They seem to be hostile to zombies, but that doesn't mean they can tell you " +"aren't one." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Great work, wasn't sure what I was sending you after." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"That's a shame, a damn shame. Wish you could have learned more. Thanks for" +" trying." +msgstr "" + +#. ~ Dialogue line in mission "Find Source of Robots" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Damn… let's hope we can try again sometime." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Secure Trade Route" +msgstr "" + +#. ~ Description of mission "Secure Trade Route" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"One of the Free Merchants silently disappeared while escorting a trade " +"caravan. Whoever or whatever is responsible must be quick and quiet - " +"investigate the trade route and eliminate the threat." +msgstr "" + +#. ~ Dialogue line in mission "Secure Trade Route" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"There is another monster troubling the merchants but this time it isn't " +"human… at least I don't think. Guy just disappeared while walking behind a " +"packed caravan. They didn't hear any shots but I suppose some raider may " +"have been real sneaky. Check out the area and report anything you find." +msgstr "" + +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Secure Area" +#. ~ Dialogue line in mission "Lost in the Woods" +#. ~ Dialogue line in mission "Protect the cattle" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Thanks, keeping the people safe is what we try and do." +msgstr "" + +#. ~ Dialogue line in mission "Secure Trade Route" +#. ~ Dialogue line in mission "Secure Area" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Search the bushes for any trace? I'm not an expert tracker but you should " +"be able to find something." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Assassinate Raider Leader" +msgstr "" + +#. ~ Description of mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"The Old Guard have located a Hell's Raiders encampment that is coordinating " +"attacks on the Free Merchants. Pay them a visit and execute the area " +"leadership." +msgstr "" + +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I've located a Hell's Raiders encampment in the region that appears to be " +"coordinating operations against the Free Merchants. We know almost nothing " +"about the command structure in the 'gang' so I need to send someone in to " +"decapitate the leadership. The raid will be held under orders of the U.S. " +"Marshals Service and by agreeing to the mission you will become a marshal, " +"swearing to assist the federal government in regaining order." +msgstr "" + +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Now repeat after me… I do solemnly swear that I will support and defend the " +"Constitution of the United States against all enemies, foreign and domestic…" +" that I will bear true faith and allegiance to the same… that I take this " +"obligation freely, without any mental reservation or purpose of evasion… and" +" that I will well and faithfully discharge the duties of the office on which" +" I am about to enter. To establish justice, insure domestic tranquility, " +"provide for the common defense, promote the general welfare and secure the " +"blessings of liberty. So help me God. Congratulations Marshal, don't " +"forget your badge and gun. As a marshal all men or women assisting you are " +"considered deputy marshals so keep them in line." +msgstr "" + +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"I'd recommend having two deputies… it would be a death trap if a single man " +"got surrounded." +msgstr "" + +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Has the leadership been dealt with?" +msgstr "" + +#. ~ Dialogue line in mission "Assassinate Raider Leader" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Marshal, you continue to impress us. We may have some hope of long term " +"survival yet thanks to you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Install radio repeater mod" +msgstr "" + +#. ~ Description of mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"The Old Guard wishes to expand their range of communications to get in touch" +" with other survivors in the Wasteland. Find a Radio Station and install a " +"repeater mod via its terminal." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "I don't need anything major for now, Marshal. Well, except…" +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"For now, the perimeter of the Refugee Center is free of threats. That means" +" we can afford to divert our attention to others in need of help. However, " +"our communication with the wasteland is lacking at best and nonexistent at " +"worst. We need to broaden our reach to intercept and send radio broadcasts." +" Unfortunately Radio Towers are out of the question to widen our " +"broadcasts, as the emergency grid for them is out of action. However, Radio" +" Stations in towns or urban areas should still have some juice left. I want" +" you to install something called a \"radio repeater mod\" in these stations " +"that can broaden their reach and allow them to pick weaker signals. Sadly, " +"I have neither these devices nor a manual for them at my disposal. You'll " +"need to find instructions and assemble them yourself. Are you up for this " +"task?" +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"As I said, I have no repeaters or manuals at my disposal. But you might " +"want to try you chances in Libraries or maybe other survivors. Godspeed, " +"Marshal." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Come back when you get a chance Marshal. We really need get in touch with " +"rest of the region." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"As I recommended, libraries would be a good start. Or any place that sells " +"books and manuals, really." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Have you set up a repeater yet, Marshal?" +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Thank you for the good work, Marshal. It's not much but please accept these" +" supplies to compensate. Come back to me if you are willing to install " +"more." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Huh; that's weird, the boys at comms say that they didn't really see an " +"improvement. Well, if you want to try again, come to me. Maybe this time " +"it'll work." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"That's a damn shame… You can come back anytime if you want to try again." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "We need more help…" +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"We need more repeaters to expand our range and ability of our " +"communications. You know the drill Marshal, find or assemble a radio " +"repeater mod and set it up in a Radio Station. Radio Towers are still off " +"the table." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Stay safe, Marshal." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"You can find the Radio Stations in towns or urban centers. I still have no " +"repeater mod available Marshal. However you can craft one yourself, if you " +"find the manual. Try libraries or bookstores if you still don't have one." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Good work, Marshal. Here's some supplies for your next venture. Come back " +"to me if you are willing to install more." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "" +"Huh, that's weird, the boys at comms say that they didn't really see an " +"improvement. Well, if you want to try again, come to me. Maybe this time " +"it'll work." +msgstr "" + +#. ~ Dialogue line in mission "Install radio repeater mod" +#: data/json/npcs/refugee_center/surface_visitors/NPC_old_guard_representative.json +msgid "Oh well, you can try again anytime." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Appears in the refugee center as a partner for hire. +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "Merc" +msgstr "" + +#. ~ Name of an NPC class +#. ~ An experienced survivor doing low importance work for Hub 01, or working +#. under another ancillary. Has no access to Hub 01s custom gear. +#. ~ Name suffix of an NPC +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_gunrunner.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NC_ANCILLA_GRUNT.json +msgid "Mercenary" +msgstr "" + +#. ~ Job description of "Mercenary" NPC class +#. ~ Job description of "Hub Mercenary" NPC class +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Fighting for the all-mighty dollar." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgctxt "npc:f" +msgid "I haven't done anything wrong…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgctxt "npc:m" +msgid "I haven't done anything wrong…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgctxt "npc:n" +msgid "I haven't done anything wrong…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "Any tips for surviving?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "What would it cost to hire you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "" +"I'm just a hired hand. Someone pays me and I do what needs to be done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "" +"If you have to fight your way out of an ambush, the only thing that is going" +" to save you is having a party that can return fire. People who work alone " +"are easy pickings for monsters and bandits." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "I suppose I should hire a party then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "" +"I'm currently waiting for a customer to return… I'll make you a deal though," +" 750 merch will cover my expenses if I get a small cut of the loot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "What the heck is a merch?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "I might be back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "[750 merch] You have a deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "" +"Merch is what they call dollar bills around here. Free Merchant Credit " +"Notes or something. If you want to buy stuff around here and you don't want" +" to barter away your guns, you need merch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "I see. Let's try this again from the start." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "Okay, how much merch do I need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +msgid "Well, thanks for the info. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "I guess you're the boss." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_scavenger_mercenary.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "Glad to have you aboard." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Hey there. Do you work here, or what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Me? No, I'm just passing through, how about you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Work here? No, of course not. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "You seen anything interesting out there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Not much, just passing through. Have a good day." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:f" +msgid "" +"I found a map to this place in an evac center and thought I'd see if it was " +"just full of or if there was something up. Didn't expect to find " +"so many survivors still alive though." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:m" +msgid "" +"I found a map to this place in an evac center and thought I'd see if it was " +"just full of or if there was something up. Didn't expect to find " +"so many survivors still alive though." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:n" +msgid "" +"I found a map to this place in an evac center and thought I'd see if it was " +"just full of or if there was something up. Didn't expect to find " +"so many survivors still alive though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"You looking for a traveling companion? I could use someone to watch my " +"back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:f" +msgid "" +"Sure. Seen more'n I'd like to think about honestly. Like, I think these " +"zombies are evolving? I've seen new things come out that I swear aren't " +"natural. One of them looked like it was sparking with electricity." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:m" +msgid "" +"Sure. Seen more'n I'd like to think about honestly. Like, I think these " +"zombies are evolving? I've seen new things come out that I swear aren't " +"natural. One of them looked like it was sparking with electricity." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:n" +msgid "" +"Sure. Seen more'n I'd like to think about honestly. Like, I think these " +"zombies are evolving? I've seen new things come out that I swear aren't " +"natural. One of them looked like it was sparking with electricity." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"Come to think of it, yeah. The other day, I met this weird old man in the " +"woods. Obsessed with rabbits. He seemed like a nice fellow, open to " +"visitors, if you'd like I can send you his way to trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"I could point you to some acquaintances of mine that have a farm, they're " +"decent folk, if you have goods to trade. Be careful around them, I get a " +"vibe like they don't like visitors too much, and honestly it makes me " +"nervous that they made it through this so together. Kinda of ominous, you " +"know?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:f" +msgid "" +"There's so much weird stuff out there in the wilderness now. A while back, " +"I found this weird cartoon sign with a map on it, pointing to some kind of " +"trade center. Haven't been there yet but I can show you my copy of the map " +"if you want." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:m" +msgid "" +"There's so much weird stuff out there in the wilderness now. A while back, " +"I found this weird cartoon sign with a map on it, pointing to some kind of " +"trade center. Haven't been there yet but I can show you my copy of the map " +"if you want." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgctxt "npc:n" +msgid "" +"There's so much weird stuff out there in the wilderness now. A while back, " +"I found this weird cartoon sign with a map on it, pointing to some kind of " +"trade center. Haven't been there yet but I can show you my copy of the map " +"if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Sure, show me where to find this guy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"I'm always open to meet new survivors. Where are these acquaintances of " +"yours?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Weird. I guess I could check that out too, sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Ah, yeah, I've heard of that too. It's a weird world out there, hey?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Sure, here, I'll draw you up a little map." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Thanks! What's your story?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Thanks! " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"Sorry, I have people of my own to look out for. I can't leave them in the " +"lurch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "They could come along too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "Why don't I come back to your hideout?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"It doesn't really work that way. They're back in safety, and I've got to go" +" check in with them with some supplies. You know how it is, not everyone is" +" suited to risk travel these days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/refugee_center/surface_visitors/NPC_visiting_scavenger.json +msgid "" +"Look, I don't know a better way to put this. I don't know you, I can't " +"bring some random back with me. For all I know you're a cannibal psycho or " +"something. We all saw too much of that during . Me and " +"mine, we're not looking to expand our tribe just now, OK?" +msgstr "" + +#. ~ Unique name of an NPC +#. ~ Appears in the the surface of Hub 01 as an external mercenary. +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Cranberry Foster" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Appears in the the surface of Hub 01 as an external mercenary. +#. ~ Name of an NPC class +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hub Mercenary" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Better keep our eyes on the road." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "*looks at you expectantly." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Better be careful around here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Got something to say?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I charge hourly, y'know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hey." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Good to see you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Did I scare you off the first time?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hi again, other person." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "*waves." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"&There's a person reclined on the sofa here. They're very tall, with their legs reaching to the other armrest, and they're wearing a set of Hub 01's modular armor. An environmental suit in blue-and-brown is crumpled in a misshapen heap on the floor near the table, and leaning against the far armrest is a rifle looking like nothing you've seen before.\n" +"\n" +"They look up towards you as you come through the door and wave a hand. \"Placeholder text.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "…Did you just say \"placeholder text\" out loud?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Uh… okay. Who are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "About those jobs…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Want help with something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Let's set up a combat strategy." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Good to have some company." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Have something to say?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Did you want something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "*waits expectantly." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "So what's going on?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Anything on your mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "What was like for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Want help with something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "What do you know about our employers?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "That gun isn't like anything I've ever seen. What am I looking at?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "What's the deal with your gun again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I've helped you out now. Do you think you could vouch for me with our " +"employers?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "How can I get a gun like that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I just realized, we've been in touch for a while now and I don't actually " +"know; are you a man or a woman?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "About the gold you wanted…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Snippet in category "magic_8ball_good" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/snippets/snippets.json +msgid "Yes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I don't know what I was expecting." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Cool." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I sure did. Sorry, just a stupid icebreaker. Old habits and all that.\" " +"They sit up. \"What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Who exactly are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I thought I was the only one working for the people here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Just saying hi. I'll be on my way now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:f" +msgid "" +"Surprise!\" They do jazz hands. \"Sorry. Well, I'm told that I'm part of " +"a small group right now. Maybe you were the first." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:m" +msgid "" +"Surprise!\" They do jazz hands. \"Sorry. Well, I'm told that I'm part of " +"a small group right now. Maybe you were the first." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:n" +msgid "" +"Surprise!\" They do jazz hands. \"Sorry. Well, I'm told that I'm part of " +"a small group right now. Maybe you were the first." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Just the same as you. Some nobody doing dirty work for scraps. Uh, no " +"offense." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "None taken. I guess that makes two of us." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Well, never mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I guess so.\" They beam sheepishly. \"Uh, call me Cranberry. Cran is fine" +" too. It's nice to meet someone else from here. I guess having some " +"company for once wouldn't be awful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I guess I could stay for a while." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Actually, I have some places to be right now. Good to meet you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Not a whole lot, really. They made me track down and destroy some " +"government documents a while back. Obviously I read them first, but it " +"wasn't much. As far as I know, this place had an experimental computer " +"network before everything went to hell. What's going on in there now is " +"anybody's guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hold on, government documents?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Computer network?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Strange bedfellows…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Yeah! Crazy shit. They sent me to an office building to find a folder with" +" a certain serial and get rid of it. They didn't even care what was on it." +" By the time I got there, though, the building was pretty much a wreck. " +"The folder had been sitting in a puddle for God knows how long, and there " +"was nothing even remotely legible by then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"That's what the news said, anyway. It was only about a 20-minute trip from " +"my apartment and sometimes I'd drive past it, so I was curious and I did " +"some research into it. The only info I could find about it online said that" +" it was a NASA lab for computer research, but that was probably bullshit. I" +" mean, do you see any NASA logos? Sure, we got huge steel doors and 15-foot" +" concrete walls, but not a logo in sight. The building probably goes " +"underground, right? It's way too small to be a whole laboratory up here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Just trying to get some rest. I don't have anywhere else to stay, so they " +"let me sleep on the couch out here as long as I keep my gun handy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "They don't let you in to sleep?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Dude, I wish. It sounds like there's different people on the mic at " +"different times, but all of them give me the same spiel: nobody's allowed in" +" right now. I guess I shouldn't raise a fuss about it, honestly. All being" +" considered, this compound is pretty safe, and the couch ain't so bad." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:f" +msgid "" +"Yeah. Have you noticed how they pay us in these tiny little gold coins?\" " +"Cranberry holds one up for emphasis. \"It's bizarre. You'd think they have" +" a gold mine in there, but no, they don't, so they make me cross the damn " +"world grabbing gold bars. As far as scrip goes, it seems inconvenient as " +"hell to make." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:m" +msgid "" +"Yeah. Have you noticed how they pay us in these tiny little gold coins?\" " +"Cranberry holds one up for emphasis. \"It's bizarre. You'd think they have" +" a gold mine in there, but no, they don't, so they make me cross the damn " +"world grabbing gold bars. As far as scrip goes, it seems inconvenient as " +"hell to make." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:n" +msgid "" +"Yeah. Have you noticed how they pay us in these tiny little gold coins?\" " +"Cranberry holds one up for emphasis. \"It's bizarre. You'd think they have" +" a gold mine in there, but no, they don't, so they make me cross the damn " +"world grabbing gold bars. As far as scrip goes, it seems inconvenient as " +"hell to make." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "You sound frustrated about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Now that you mention it, it does seem rather strange." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Thinking I should go hunt something soon…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Just wondering if things will get better someday." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Hmm? Nothing, I guess I just like resting in this place. I feel good " +"today." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:f" +msgid "Have you ever noticed how… wait no, never mind." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:m" +msgid "Have you ever noticed how… wait no, never mind." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:n" +msgid "Have you ever noticed how… wait no, never mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Wondering if the whole world is like this now. It has to be, right? I was " +"watching some foreign news channels when everything was going down, and it " +"sounded like things were just as bad there…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:f" +msgid "" +"Hey, did you notice that there's working wi-fi here? Not that anything else" +" is online anymore, but still." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:m" +msgid "" +"Hey, did you notice that there's working wi-fi here? Not that anything else" +" is online anymore, but still." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgctxt "u:n" +msgid "" +"Hey, did you notice that there's working wi-fi here? Not that anything else" +" is online anymore, but still." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Just vibing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"*picks the gun up and shows it to you from a few different angles. You've never seen anything like it; it has a steel body with composite blue furniture, and looks lightweight and cutting-edge. It features a modern hybrid scope, built-in attachments, and a strange quick-release button on the side. The magazine looks like something for an assault rifle, but the magazine well itself is strangely designed and seems to be fitted with an adapter to make the magazine actually fit.\n" +"\n" +"\"Whatcha think?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Is that a custom Hub rifle?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Where'd you find that thing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Sweet piece of salvage." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"It's from our employers. Apparently, it's a custom platform they make for " +"field agents. It's got quick swap barrels for 9mm, the standard NATO " +"cartridges, and shotgun shells too. It's great for if you're on a long " +"field mission and run out of ammo. A lot of dudes bit the dust on their way" +" home from the gun store with a box of nine-mil. I guess it's better them " +"than us; they don't need it now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Damn. Where can I get one of those?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"You'll have to work that out with the intercom. They seem stingy with them." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"As promised earlier, I'll let the Hub know that you're worth manufacturing " +"some proper gear for. Let 'em know that I sent you next time you talk with " +"them and I'm sure they'll help you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I do owe you one. Tell you what: I'll let the Hub know that you're worth " +"manufacturing some proper gear for. Let 'em know that I sent you next time " +"you talk with them and I'm sure they'll help you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"You'll have to work it out with the intercom. I don't want to vouch for " +"someone I don't really know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Anything I can do to change your mind?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Once we finish up this job, I'll vouch for you. Pinkie promise." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"*goes quiet. They chew their lip, looking off towards a point in space." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I'm sorry. Too personal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hey, it can wait." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"No, no! It's fine, promise. It's just been a hot minute, and I'm trying to" +" remember it. It's been a while. You sure you want to hear it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I'm sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I might not have the time. Hold that thought for later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"*stares at a point at the wall, thinking. Their wedding ring glints on " +"their left hand." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Wait.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"…Alright. Well. For starters, I lived alone in an apartment, and I didn't " +"have any family or relatives I really cared about, so things were a lot " +"easier for me than they could have been." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "[Listen.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I've never really been a prepper, but I was into conspiracy theories. Not " +"as a participant, just as an observer. I think information spread is " +"interesting.\" They pause. \"I think it was in early March that I started " +"thinking something was wrong. Like, the riots were bad beforehand, right? " +"And that just seemed like normal unrest. But then suddenly you're seeing it" +" happening in other countries where the normal explanations don't work. So " +"I dug deeper, and once I did, I realized that this had been happening since " +"January, and getting worse since then. That was when I started to take it " +"seriously." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"But like, I was a park ranger. I wasn't exactly making six figures, and you" +" know how bad rent was. I couldn't buy a ton of canned food, but what I " +"*could* do is can things myself. Not in tin cans, but in jars; the old way." +" So every paycheck, I'd use a little bit to buy one or two big glass jars, " +"and on the weekends I'd spend a few hours filling them up with food and " +"sealing them. I started brushing up at the range too. Proud gun owner, " +"baby." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "What food were you canning?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I bought fruit and veggies from the store for my greens, but I figured those" +" didn't really have enough calories for the long-term, so I hunted. To be " +"more accurate, I poached in the park I worked at. It was never anything " +"huge; I had to be able to conceal this stuff, remember. But we were on a " +"shoestring budget as it is and we never had the people we needed, so it was " +"trivial to bag an animal using a rifle from one of the ranger stations. I'd" +" dress the carcass, then leave it in a place that I could either bring with " +"me in my truck that day or come back later to sneak it out. I never got " +"caught. I'm not proud of it, but I'm not really ashamed of it, either. " +"Besides, venison is great." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"So I figured that this wasn't going to be a problem a few months down the " +"line, right? Just a flash in the pan. I had my emergency stock of food in " +"case things went bad for a little while. Best case scenario, I never have " +"to worry about it, things go back to normal after a bit, and I save some " +"money on groceries for a while. And I wanted to keep doing this for a few " +"more weeks, but…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "But what?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"March 30th happened.\" Cranberry seems shaken, and talks a little louder " +"for a second. \"You remember that video, right? That was what set off " +"alarm bells in my head. That shit was fucking scary. And at that point I " +"realized, okay, I think things are about to get bad and this is for real." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I don't remember the video." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Whoo-ee, someone was living under a rock, huh? It was all over the news. " +"Video on YouTube, it was a livestream of one of the riots in Minneapolis. A" +" mom was…\" They hesitate. \"I don't want to go into detail, but it was " +"real bad. Real bad. That's what set off people panicking." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"People started freaking out. I did, too. I don't know how bad things got elsewhere, but shit was flying off the shelves where I lived. Empty racks at grocery stores everywhere you looked. I had enough food for a few weeks, so it wasn't a problem for me, but it still shook me up bad. Every day some horrible new shit was happening somewhere in the world, and things got just worse and worse. Then that insanity with Rhode Island happened, and once the national emergency came out, I knew that okay, this is happening, it's actually happening.\"\n" +"\n" +"\"Did you know that I was still going to work that entire time? I don't know, it just felt meditative. I lived in a pretty rural area, so there wasn't the kind of chaos in the cities and congestion on the roads. I could just take a side road there and have a day of quiet. Just the woods and whoever else actually bothered to show up that day. The park closed for visitors closed a day or two before the state of emergency, and it was really peaceful, being there alone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Then the portals happened, and you know the rest from there. Two days " +"later, the world was over. There was a lot of chaos in my complex. I just " +"nailed shut my front door, drew all the curtains, kept my shotgun loaded, " +"and probably slept maybe ten hours total that week. I don't know if there " +"was someone up in the sky watching over me, but if there was, I sure as hell" +" owe them big time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I kind of lost track of the days. Every day was the same; eat, check the " +"barricades, look on the Internet, play some games with the sound off to try " +"and distract myself. I filled up my bathtub, and once the water went out, " +"I'd drink from there with a lifestraw when I needed to hydrate. Meal " +"planning got easier after I was down to just my canned stuff. The Internet " +"didn't stay on for long, though, which I guess was a blessing because of how" +" many people were sharing their fear and awful experiences in real time. I " +"did that routine every day until that emergency broadcast came through that " +"no help was coming, and then I knew it was over." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"It took a bit for me to muster the nerve to leave, but I wanted to. Had to " +"see, y'know? It was… a shock, zombies just walking in the parking lot. " +"Like, sure, I could look out the window, but it feels different up close. I" +" had my knife handy, and I didn't want to make too much noise, so that's " +"what I used. I stabbed one of my dead neighbors in the neck that day.\" " +"They smile wistfully. \"I threw up on my shoes after the first one, but it " +"got easier." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"My truck was still there, and was on half a tank of gas. I thought, okay, " +"this isn't gonna be easy, but I can pack my food and the things I need to " +"take with me into the truck, and then drive to that building I know about " +"that was so reinforced.\" They gesture around them. \"This building. The " +"Hub. So I got some stuff into a bugout bag in the cabin and filled up the " +"truck bed, and off I went. The roads were bad, but I'm not a bad driver. " +"Zombies are slow." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "And the rest is history." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"If only, huh? No, not quite. About five miles away I hit a bad pothole and" +" skidded off the road and got stuck. That's not a problem on its own, but a" +" few minutes into trying to get it unstuck, I saw a big furrow of dirt " +"coming towards me and decided, you know what, maybe I should get off the " +"side of the road. So I grab my bugout bag from the cabin and a little food " +"from the bed, and I book it onto the road. Now, I don't know what this " +"thing was, but it hit the truck from below and *flipped it over*. That was " +"enough to make me say 'Nope, I can go on foot.'" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"It took me a few days from there. I had a heavy load, and it was slow " +"going. I slept on the road the first night because I was so freaked out by " +"what I saw, but the day after I got the nerves to walk through the woods. I" +" had a tent, so it wasn't so bad. Every now and then, I'd run into a " +"zombie, or a wrecked car that still had some of them buckled in. I left my " +"shotgun behind in the truck, so I got better at using the knife. It gets " +"easier, y'know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"A while later, I made it here. The gate was open, so I just walked right " +"in. I tried the intercom, but nobody answered, which I'm sure you had " +"happen to you, too. Then I realize: this building is super reinforced, " +"unlocked, and seems abandoned now. Why don't I just stay here? So I set up" +" my stuff in this here lobby and I spend the night there. Then I try the " +"intercom again." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Did they answer that time?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Hoo boy, yes they did, and let me tell you, they were not happy campers " +"about me crashing on their couch. Now, these people don't tell me who they " +"are, but they tell me to get off the premises immediately. I wasn't having " +"that. I had been through hell and come out the other end, and I don't " +"remember what I said to them, but it was along the lines of 'I have nowhere " +"to go, and your building is nice and cozy, so if you want me to leave, you " +"can come out here and make me.'\" They laugh. \"They weren't expecting me " +"to bite back. So I turn off the intercom and I go eat lunch. When I go " +"back again, the first thing they ask is if I want a job." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Just like that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Well, no. It was obvious they just wanted to get rid of me, but I decided I wanted to show that I was useful. They tell me to find a crashed drone somewhere in the surrounding area and bring it back here. No directions, of course. Y'know, go find this drone in the middle of the woods, it'll be easy. But I had some tools in my bag, right? And yours truly has repaired some drones in the park service.\"\n" +"\n" +"\"So it takes me a whole-ass afternoon, but I find their stupid drone stuck in a tree. I can see the camera's still on, so I pick it up and I tell the lens: 'Hey, you want me to fix it too?' And I do. It was just a cracked frame and the wiring to the rotors was sliced up. The propellers themselves were fine. So I bring it out of the woods and turn it off. Then I open up the casing, solder up the wires, and use superglue to hold the frame together, which wasn't perfect, but I figured it'd hold until it got back home. Then I turned it back on, and wouldn't you know, it immediately starts up and sits there for a minute, like 'What the fuck? Why am I working again?' And then it flies away, and I walk my smug ass back home." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "And *now* the rest is history." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"You got it.\" Cranberry grins. \"I ask them if their drone got home in one" +" piece, and it did. They said that my work wasn't bad at all and did a " +"little impromptu interview asking where I learned my skills and how I got to" +" the building. I got the canned intro of 'we underestimated your " +"usefulness', and like you say, the rest is history. Now we're here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"That's quite the story. You seem to be feeling pretty good, in spite of the" +" world ending." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I guess I am, yeah. It feels nice to be putting all my skills to use instead of working an underpaid job to walk around the same woods flying a quadcopter around and being a glorified PR rep to cranky parents who are only at the park because they promised their kids they'd go. Mind you, I'd still go back to it if I could.\" Their expression falters a little. \"We all had our struggles, but things are different now, you know? We get to worry about the future in a whole new way; an existential way that we never had to consider before, not really. Sure, there was the occasional nuke scare, but as a society, we had things pretty good. Unless the dead stop getting back up, I… don't think things are going to ever go back to normal.\"\n" +"\n" +"Cranberry pauses for a moment, then shakes it off. \"But… right now, I'm feeling at peace with everything, despite it all. Maybe I'm just in shock, and it'll all come crashing down one of these days. Things might get worse, and they may never get better. But I feel alright. And I think that's enough for me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Thank you for telling me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"*smiles at you, genuine and warm. \"It feels nice to tell it. You're " +"welcome.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "[Spend a while in silence.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I'm sorry, that's a bit personal. Like, you seem alright, but that's kind " +"of heavy stuff, y'know? Maybe I can tell you another time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I guess I am, yeah. Feels like a stupid fetch quest.\" They suddenly " +"pause. \"Hey. If you happen across any gold out in the world, I'll pay you" +" to bring it back for me. Right now my assignment stipulates eight scrip " +"per kilo, and I'd be willing to give you all of that. I just want something" +" else to do. Just maybe don't mention it to the intercom, alright? This is" +" supposed to be my job." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "You got it. I'll let you know if I find any gold." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Actually, I don't think I have time for that, sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Thanks a lot." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Got some gold for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "[200 gold] Here's a batch for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I don't have 200 gold for you right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "I appreciate it. Here's the scrip; don't spend it all in one place." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Honestly, sometimes I feel like an ATM." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Thanks. I never thought I'd get exhausted of carrying pure gold around, but" +" here we are." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Exchanging my money for goods and services. Just as the founding fathers " +"intended." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Active Noise Control" +msgstr "" + +#. ~ Description of mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Investigate Hub 01's radio tower, discover the source of the interference, " +"and fix the problem." +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Well… a little while ago, I set up a radio transmitter in the radio tower " +"not far from here, but apparently it's stopped transmitting. If you're " +"willing to back me up while I check it out, I'll owe you a favor." +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#. ~ Dialogue line in mission "Return to Hub 01" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Alright, let's be off. You don't mind taking point, right?" +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Well, thanks for offering." +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"I'm sure we'll figure it out once there. Bring a good weapon and some ammo " +"just in case, if you can; no idea what insanity has brought " +"us this time." +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "You think we fixed the problem?" +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"Sure seems like it. What even was that…? Eh, doesn't matter. Let's go " +"back to the Hub; hopefully the tower's working now." +msgstr "" + +#. ~ Dialogue line in mission "Active Noise Control" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "*frowns at you. \"I've been with you this whole time, dude. C'mon." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Return to Hub 01" +msgstr "" + +#. ~ Description of mission "Return to Hub 01" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "" +"With the source of the radio tower's interference fixed, return to Hub 01 " +"with Cranberry." +msgstr "" + +#. ~ Dialogue line in mission "Return to Hub 01" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Let's get back home." +msgstr "" + +#. ~ Dialogue line in mission "Return to Hub 01" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Hey, you have a map, don't you? You can use mine, if you need." +msgstr "" + +#. ~ Dialogue line in mission "Return to Hub 01" +#: data/json/npcs/robofac/NPC_Cranberry_Foster.json +msgid "Thanks a lot for having my back. Like I said, I owe you one." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A cold ex-mercenary from a third world country you have never heard of +#. before. Third in charge after Melchior and Director Cohen. +#: data/json/npcs/robofac/NPC_Ulysses_Rourke.json +msgid "U. Rourke" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ A cold ex-mercenary from a third world country you have never heard of +#. before. Third in charge after Melchior and Director Cohen. +#: data/json/npcs/robofac/NPC_Ulysses_Rourke.json +msgid "Head of Security" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Needs his own unique background. +#: data/json/npcs/robofac/NPC_Ulysses_Rourke.json +msgid "Head of security" +msgstr "" + +#. ~ Job description of "Head of security" NPC class +#. ~ Needs his own unique background. +#. ~ Job description of "Hub Security" NPC class +#: data/json/npcs/robofac/NPC_Ulysses_Rourke.json +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +msgid "I'm part of the Hub security team." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A generic guard for Hub 01. +#. ~ Name of an NPC class +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +msgid "Hub Security" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/NPC_robofac_generic_security.json +msgid "Keep it civil, merc." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A free merchant caravanner that temporarily supplies the hq with +#. foodstuff. +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Free Merchant" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Caravaneer" +msgstr "" + +#. ~ Job description of "Caravaneer" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "I'm the owner of a trade caravan." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "" +"Still plenty of outlaws in the roads, perhaps you should tend to your job, " +"marshal…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "You see anything you want, marshal?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Oh, a U.S. marshal, how quaint." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Welcome…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Here to trade, I hope?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Safe travels, scavenger." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "When is the next shipment?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "" +"I keep to my own business, and you keep to yours, marshal. Seems like a " +"fair deal?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "" +"We have been supplying this lab here with food from a few hunting and " +"farming communities nearby. The roads are tough and dangerous, but it makes" +" good money, and beats scavenging the cities for scraps." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Keep safe, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Around , if the caravan doesn't run into trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/ROBOFAC_SURFACE_FREEMERCHANT.json +msgid "Thanks for the info, bye." +msgstr "" + +#. ~ Job description of "Mercenary" NPC class +#. ~ An experienced survivor doing low importance work for Hub 01, or working +#. under another ancillary. Has no access to Hub 01s custom gear. +#: data/json/npcs/robofac/robofac_ancilla_npcs/NC_ANCILLA_GRUNT.json +msgid "Fighting in the name of Hub 01 and money, mostly money." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Ahh but if you want suggestions and are one for craft beers, I certainly " +"suggest having some old world brew before it all goes flat or sour." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Speaking off, Cranberry here brought me a whole cask of Cabernet a few days " +"ago. So if red wines are your thing I can offer that by the gallon." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Just bought some of this new \"Free Whiskey\" from the caravaneer up above." +" It's vile if you ask me, but it packs a good punch. A real drink of the " +"apocalypse I suppose." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"The water I boiled from a pool by the rails, so I don't suggest you get " +"some." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"And you can also try chatting with some of the other patrons if networking " +"is your thing." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Also have some old world sodas if alcohol isn't your kind of thing." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Not much fruit juice to make fancy drinks, but I can scrounge up some still." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Can also sell some dry foods if you want to stock for a trip somewhere." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Also good for a chat if you don't want anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Ah great to see you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "How goes the surface? All dead and walkey still?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Should hang around one of these days, help me out in the bar for a change, " +"what do you say, eh?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Oh, what can I do for you today?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Feel free to lounge around, and ask if there's anything you need." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Welcome to the Terminal, scavenger, longest standing underground bar in the " +"state. Feel free to ask if you need something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Let me see what you keep behind the counter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "What do you have on tap?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "There should be a package for me here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Any good rumors?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "I'll be going…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"If what you want are jobs and opportunities, you'll probably be better off asking to my other patrons. Have regulars from well across the state, I'm sure some can offer what you want.\"\n" +"\n" +" \"Really, I just tend the bar and don't ask many questions. Things tend work out better that way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "I'll ask around, thank you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Just the best spirits the whole of New England has to offer. Well the best we've managed to loot so far at least.\n" +"\n" +" " +msgstr "" + +#. ~ Affirmative response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "Just some water." +msgstr "" + +#. ~ Negative response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "[$2] Just some water." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "[$3] I'll take a beer" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "[$3] Get me a cup of red wine" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "[$3] I'll take a shot of rum" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "[$3] I'll take a shot of whiskey" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "On second thought, don't bother." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_BARKEEP.json +msgid "" +"Oh yes of course, think this should be all, well that's all there is anyhow." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Doc. Stevens" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Ancilla Doctor" +msgstr "" + +#. ~ Job description of "Ancilla Doctor" NPC class +#. ~ Job description of "Mercurial Medical Agent" NPC class +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I try to keep this gang in one piece. It's a full time job." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"Try not to touch anything. Keeping this place clean is a full time job." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "npc:f" +msgid "I'm free at the moment if you need something." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "npc:m" +msgid "I'm free at the moment if you need something." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "npc:n" +msgid "I'm free at the moment if you need something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "" +"Did you know you can lose a medical license over tax fraud? Couldn't be me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "" +"You try to use the autodoc alone and I'll let it carve you up. I'm not " +"kidding." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Clinic is open, yes. If you need medical assistance, I'm your man." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Could you help me with some bionics?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I could use your medical assistance." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I need to trade some medical supplies." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Come back later, I need to take care of a few things first." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"I can take a look at you or your companions if you have any injuries. It'll" +" cost you, of course." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "[4 HGC, 30m] I need you to patch me up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "[8 HGC, 1h] I need you to patch my friends up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I should be fine." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Sure, what are you looking for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I was wondering if you could install a cybernetic implant…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"I was wondering if you could install a cybernetic implant in my friend here…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I need help removing an implant…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I need help removing an implant from one of my friends…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "Oh no, I was wondering if you knew where to get some." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"Now some protocol tests for brain damage. Please stare at the light over " +"there…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"It might take some days for your nervous system to adapt. Come back if you " +"experience any concerning symptoms like…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "I suggest you take it easy for a few days now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Take it easy now, or come back soon. All the same to me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "u:f" +msgid "Now try not to do whatever you did again. No, don't tell me more." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "u:m" +msgid "Now try not to do whatever you did again. No, don't tell me more." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgctxt "u:n" +msgid "Now try not to do whatever you did again. No, don't tell me more." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "" +"If you want to carve up cyborg corpses, find someone at the bar, not me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_DOCTOR.json +msgid "" +"It takes resources to keep this show running: disinfectant, antibiotics, " +"anesthetics, so on. I'll give you a great price if you bring any of those." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Generic Mercenary Guard for the ancilla hq. +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "mercenary" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "We'll protect our own, marshal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Make sure you don't get in trouble, officer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Don't let me see you snooping around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Stay out of trouble, right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "How do you like that boot, huh?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Hey, oh, umm. Yes, Sir?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgctxt "npc:f" +msgid "&The mercenary looks noticeably tense as you approach." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgctxt "npc:m" +msgid "&The mercenary looks noticeably tense as you approach." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgctxt "npc:n" +msgid "&The mercenary looks noticeably tense as you approach." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Nothing to report, Sir!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Hey boss." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Great to see you back in base." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Here's hoping I get out of guard duty soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Got anything good?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "On an errand from the box?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Up and at them again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Up for a drink when my shift ends?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "" +"Well I can't complain much, money and free food for standing around with a gun?\n" +"\n" +"Sure looks like a steal nowadays." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "If you don't have any business here, you better get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Terminal is down there, please move along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Please head right down, scavenger." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Are you here to do anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "" +"If you are looking for the Terminal, it's in the first basement, right down " +"the stairs and to the left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Is there any way I can join your team?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "" +"Me? Just standing around, looking scary. Think I'm doing a good job?\n" +"\n" +"Don't answer that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Just making sure people don't ask stupid questions." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "I'm just on watch, move along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Getting paid for standing around. And you are getting in the way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "" +"A few of us joined up to make this a safe house, and it's just my turn " +"watching the gates." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "Just go down to the Terminal if you want in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/NPC_ANCILLA_HQ_GUARD.json +msgid "" +"Well you certainly look like you could. Try ringing the box in the bunker " +"across the street, or see if someone in the Terminal has a need for help." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:f" +msgid "Sorry I'd rather be left alone right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:m" +msgid "Sorry I'd rather be left alone right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:n" +msgid "Sorry I'd rather be left alone right now." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:f" +msgid "" +"&A grim expression and deep sunken eyes imply some malady that can't be " +"simply drowned with alcohol alone. They interrupt you just as you were " +"about to introduce yourself. \"This anchor I'm wearing, I don't think I'll " +"be needing it any more. I-I'm just looking for someone to rid me of it" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:m" +msgid "" +"&A grim expression and deep sunken eyes imply some malady that can't be " +"simply drowned with alcohol alone. They interrupt you just as you were " +"about to introduce yourself. \"This anchor I'm wearing, I don't think I'll " +"be needing it any more. I-I'm just looking for someone to rid me of it" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:n" +msgid "" +"&A grim expression and deep sunken eyes imply some malady that can't be " +"simply drowned with alcohol alone. They interrupt you just as you were " +"about to introduce yourself. \"This anchor I'm wearing, I don't think I'll " +"be needing it any more. I-I'm just looking for someone to rid me of it" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Offer to buy the anchor for 1 HGC." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Well, what's that thing for anyways?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Sorry, I don't think I can help you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Alright, see you around then." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:f" +msgid "" +"It takes only a moment to retrieve a suitable coin from your pockets, and " +"yet your interlocutor found enough time to disappear, having left a sharp " +"emptiness both in memory and the chair before you. The anchor has been " +"neatly folded on the table." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:m" +msgid "" +"It takes only a moment to retrieve a suitable coin from your pockets, and " +"yet your interlocutor found enough time to disappear, having left a sharp " +"emptiness both in memory and the chair before you. The anchor has been " +"neatly folded on the table." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:n" +msgid "" +"It takes only a moment to retrieve a suitable coin from your pockets, and " +"yet your interlocutor found enough time to disappear, having left a sharp " +"emptiness both in memory and the chair before you. The anchor has been " +"neatly folded on the table." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Take the anchor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Take the anchor and leave the coin. Do we have a deal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgid "Just leave, this isn't right at all." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:f" +msgid "" +"The mercenary stares in silence, a flickering of the overhead lighting " +"thankfully cuts the moment short." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:m" +msgid "" +"The mercenary stares in silence, a flickering of the overhead lighting " +"thankfully cuts the moment short." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_anchor_seller.json +msgctxt "npc:n" +msgid "" +"The mercenary stares in silence, a flickering of the overhead lighting " +"thankfully cuts the moment short." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&A pair of veteran mercenaries share stories between bouts of heavy " +"drinking. You could probably join them if you wanted to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "[Join and hear them out for a while.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "[Join them in their heavy drinking.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "[Join them with a story of your own.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "[Just move along.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&The veterans seem happy to have you, and you listen as the older mercenary narrates .\n" +"\n" +"You all share some drinks while going over the details and as the conversation winds down." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"You share increasingly embellished stories about your exploits as you dare " +"each other into downing series of eye-watering drinks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Bar… barshender! We… we?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&As you sit, the older mercenary continues their narration of .\n" +"\n" +"When their tale reaches conclusion, you stop to consider what sort of story you could tell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Recall that time when you rescued a farmer's son from a citadel full of " +"alien horrors." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell them about your hunting of a pyramidal robot using a prototype energy " +"rifle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Recall the time you were tricked into fighting against distorted versions of" +" yourself while lost in a place beyond time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell about your slaying of an insectile horror after getting trapped within " +"its lair." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Recall the long story of how you agreed to help the remnants of the Federal " +"Government." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell them about the horrors uncovered by the mining expeditions of New " +"England." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell them about the horrors wandering in these very same subway tunnels." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Recall that time when you used a tactical nuclear weapon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Try to gross each other out with tales of mutant butchery." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Speak about the alien construct you found while lost in an endless sea of " +"black glass." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell them the story of how you were trapped in an infinitely looping " +"corridor, fighting the warped remnants of the researchers there and somehow " +"the damned corridor itself. And at the end of the day, you're not even sure" +" the headache was worth it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"Tell them the story of how you dived into and were forced to fight for your " +"life within a disgusting, toxic hellscape made from the un-living innards of" +" some crushed zombie monstrosity. All so the intercom could have some " +"damned HDD back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "[LIE] Just make something up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&While the veterans indulge your storytelling, they clearly seem not too " +"pleased nor impressed by your tale." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Well, ugh… I should be going now…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&You make some small talk and share a pair of drinks after finishing your " +"story." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&The clearly drunk mercenaries hail you as minor celebrity and invite you to" +" a pair of rounds when your tale is finished." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Yeah I guess it really did happen just like that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&The veterans eagerly accept your challenge, and none of you can really " +"stomach the prospect of more drinks after the first pair of tales." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&The expressions on both the mercs' faces are a mix of confusion and " +"visceral disgust as you relate your tale. Finally, the younger mercenary " +"blurts out, \"None of us wanted to touch that contract since the intercom " +"was being so shifty about it.\" \"You're my kind of free-range lunatic!\" " +"The older mercenary interjects. \"I'll drink to that!\"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Yeah, that was certainly an… interesting experience." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +"&The veteran's expressions turn to a mixture of awe and fear as your tale " +"nears conclusion, the younger mercenary is finally after a long \"We heard " +"someone had gone and completed that death trap contract, but I still " +"couldn't believe it.\" \"You're a damn madman!\" The older mercenary " +"interjects in agreement. \"I'll drink to that!\"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "Yeah looking back I really don't know why I did it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_BEM_BEM_CHATTING_VETERANS_DRUNK_MESSAGE" +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_chatting_veterans.json +msgid "" +msgstr "" + +#. ~ Job description of "Mercenary" NPC class +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +msgid "Drug running for the name of Hub 01 and money, mostly money." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +msgctxt "npc:f" +msgid "" +"&This visitor seems way more watchful than normal. You notice zip bags peeking out from overcoat, they are clearly pushing something. It doesn't take much longer for them to notice you in kind.\n" +"\"You want something? Or just gawking?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +msgctxt "npc:m" +msgid "" +"&This visitor seems way more watchful than normal. You notice zip bags peeking out from overcoat, they are clearly pushing something. It doesn't take much longer for them to notice you in kind.\n" +"\"You want something? Or just gawking?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +msgctxt "npc:n" +msgid "" +"&This visitor seems way more watchful than normal. You notice zip bags peeking out from overcoat, they are clearly pushing something. It doesn't take much longer for them to notice you in kind.\n" +"\"You want something? Or just gawking?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_drugs.json +msgid "Sure, let see what you offer." +msgstr "" + +#. ~ Job description of "Mercenary" NPC class +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_gunrunner.json +msgid "Fighting for the name of Hub 01 and money, mostly money." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_gunrunner.json +msgid "" +"&You find the gun runner intently assessing the swirling smoke of a stale cigarette. barely acknowledges your approach. \"Let's cut it short, I have come upon an excess supply of exotic weaponry and let's say that it would be expedient for it to disappear and you seem like just the kind of person I'm looking for.\" .\n" +"\n" +" hands you an inventory list, loosely annotated in a piece of graph paper.\n" +"\n" +"\"No harm in looking right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_gunrunner.json +msgid "Sure, let's see what you have to offer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "" +"I'm just looking for my next job. So if you can't help with that, I rather " +"we be on our own separate ways." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "Well then, what does it cost to hire you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "Ha I prefer the cheerful sort anyways." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "Well whatever." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgctxt "npc:f" +msgid "" +"The mercenary's demeanor changes completely when they realize you aren't " +"here to waste time. \"Alright, tell you what. Get me twelve coins and " +"that's giving my skills away, just anything to be done with that voice on a " +"box.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgctxt "npc:m" +msgid "" +"The mercenary's demeanor changes completely when they realize you aren't " +"here to waste time. \"Alright, tell you what. Get me twelve coins and " +"that's giving my skills away, just anything to be done with that voice on a " +"box.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgctxt "npc:n" +msgid "" +"The mercenary's demeanor changes completely when they realize you aren't " +"here to waste time. \"Alright, tell you what. Get me twelve coins and " +"that's giving my skills away, just anything to be done with that voice on a " +"box.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_hireable.json +msgid "[12 HGC] You have a deal." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Fleshmonger" +msgstr "" + +#. ~ Description of mission "Fleshmonger" +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "" +"Deposit a human sample in a pit within the dead drop location. Pick up your" +" reward at the Terminal once that's done." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Not in the mood for a talk, sorry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:f" +msgid "" +"&The mercenary stares at the window, and speaks in a quiet and terse manner." +" \"I have a client looking for a medical-grade human biopsy sample, no " +"questions asked. Are you the right one for the job?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:m" +msgid "" +"&The mercenary stares at the window, and speaks in a quiet and terse manner." +" \"I have a client looking for a medical-grade human biopsy sample, no " +"questions asked. Are you the right one for the job?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:n" +msgid "" +"&The mercenary stares at the window, and speaks in a quiet and terse manner." +" \"I have a client looking for a medical-grade human biopsy sample, no " +"questions asked. Are you the right one for the job?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Oh yes. I actually have one right here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "I might be." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "No, but I might be looking to buy some." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "No, not at all." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "" +"Most I can give is two gold coins. I've arranged a drop in the nearby " +"woods, put the goods there and you can get your cash with the barkeep here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "It'll get done." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Not interested after all?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:f" +msgid "" +"&The mercenary gives you a quick appraisal. \"Five coins for three, special" +" price just for you. Pay in advance, and I'll arrange a drop in the subway " +"rails here for you to pick within two days. Deal or not?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:m" +msgid "" +"&The mercenary gives you a quick appraisal. \"Five coins for three, special" +" price just for you. Pay in advance, and I'll arrange a drop in the subway " +"rails here for you to pick within two days. Deal or not?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgctxt "npc:n" +msgid "" +"&The mercenary gives you a quick appraisal. \"Five coins for three, special" +" price just for you. Pay in advance, and I'll arrange a drop in the subway " +"rails here for you to pick within two days. Deal or not?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "[5 HGC] Its a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "Sure, just let me find the cash." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "No deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_human_sample.json +msgid "" +"& quickly removes the offending piece of meat from your hand and " +"places two golden coins on the table, apparently unshaken by the prospect of" +" meeting someone who casually visits bars while carrying cuts of human " +"flesh. \"Now if you please, I have a meal to get rid of.\" " +"says, between poorly masked bouts of nausea." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "\"God\"-Slayer" +msgstr "" + +#. ~ Description of mission ""God"-Slayer" +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "" +"A traumatized mercenary has claimed to have seen what you assume to be a " +"powerful monster. Maybe you should investigate this for the benefit of " +"everyone." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "" +"&You see one more traumatized face, all too many and too frequent for any " +"help to be worthwhile." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:f" +msgid "" +"&The mercenary stares intently at a stain in the ceiling, firmly clutching a" +" now cold cup of soup. No one else seems to be very concerned about this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:m" +msgid "" +"&The mercenary stares intently at a stain in the ceiling, firmly clutching a" +" now cold cup of soup. No one else seems to be very concerned about this." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:n" +msgid "" +"&The mercenary stares intently at a stain in the ceiling, firmly clutching a" +" now cold cup of soup. No one else seems to be very concerned about this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "Attempt a friendly approach." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "Leave the traveler to their trauma." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "" +"& seems completely lost to the present, but you can't help but " +"notice gear is caked with mud and broken twigs. It " +"doesn't look like you'll be getting much conversation from this one." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "Press on in search of a reaction." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "Try to find someone more interested in conversation." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:f" +msgid "" +"&Continued prodding manages to extract a baffling response from your " +"interlocutor \"I- I've seen it, the god of our new world, a god of flesh and" +" bone.\" says with a maddened glare, as though this were some " +"sort of shocking revelation." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:m" +msgid "" +"&Continued prodding manages to extract a baffling response from your " +"interlocutor \"I- I've seen it, the god of our new world, a god of flesh and" +" bone.\" says with a maddened glare, as though this were some " +"sort of shocking revelation." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgctxt "npc:n" +msgid "" +"&Continued prodding manages to extract a baffling response from your " +"interlocutor \"I- I've seen it, the god of our new world, a god of flesh and" +" bone.\" says with a maddened glare, as though this were some " +"sort of shocking revelation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "" +"Show your map to the mercenary, and have them mark where they saw this " +"\"god\"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "Yeah I'm sure I have seen that one too. Try to stay safe." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_jabberwock.json +msgid "& silently points at your maps with a trembling hand." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgctxt "npc:f" +msgid "" +"&You spot the mercenary at the tail end of a deal. \"Want in on the " +"business? Still have a pair of ID cards looking for buyers. Two army and " +"two science cards left, they sell together for 4 coins or not at all." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgctxt "npc:m" +msgid "" +"&You spot the mercenary at the tail end of a deal. \"Want in on the " +"business? Still have a pair of ID cards looking for buyers. Two army and " +"two science cards left, they sell together for 4 coins or not at all." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgctxt "npc:n" +msgid "" +"&You spot the mercenary at the tail end of a deal. \"Want in on the " +"business? Still have a pair of ID cards looking for buyers. Two army and " +"two science cards left, they sell together for 4 coins or not at all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "[4 HGC] Its a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "Offer to buy them for 2 coins." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "Huh where do you get those from" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "Sure whatever, two coins and its all yours." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "[2 HGC] Its a deal then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "Oh, it looks like I don't actually have two coins right now…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "See you around then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "" +"Well that'd be telling. Suffice to say that a few friends found them, and " +"none of us are into the lab-dive business." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_keycard_seller.json +msgid "Not a bargain bin kid, the price's the price." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgctxt "npc:f" +msgid "" +"&The mercenary seems uncharacteristically upbeat, or perhaps just drunk. " +"\"Found this neat gizmo in a lab run a few days ago.\" blurts " +"while procuring a small cube of etched glass from " +"pocket. \"Now, I have no use for such a thing, but perhaps you do. What do" +" you say? It's yours for 3 coins.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgctxt "npc:m" +msgid "" +"&The mercenary seems uncharacteristically upbeat, or perhaps just drunk. " +"\"Found this neat gizmo in a lab run a few days ago.\" blurts " +"while procuring a small cube of etched glass from " +"pocket. \"Now, I have no use for such a thing, but perhaps you do. What do" +" you say? It's yours for 3 coins.\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgctxt "npc:n" +msgid "" +"&The mercenary seems uncharacteristically upbeat, or perhaps just drunk. " +"\"Found this neat gizmo in a lab run a few days ago.\" blurts " +"while procuring a small cube of etched glass from " +"pocket. \"Now, I have no use for such a thing, but perhaps you do. What do" +" you say? It's yours for 3 coins.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "[3 HGC] It's a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "Offer to buy it for 2 coins." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "I don't even know what that is." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "Sure whatever, two coins and it's all yours." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "[2 HGC] It's a deal then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "" +"A 'nanofabricator template', it seems, no idea what it's good for, but it " +"sure looks valuable. Are you buying it or not?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/BEM_template_seller.json +msgid "" +"Well I'm sure someone who values it will come around, thanks for hearing the" +" pitch anyways." +msgstr "" + +#. ~ Unique name of an NPC +#. ~ These are all random people you met in a bar once, the fact that they +#. don't have names is meant to emphasize the transient nature of the +#. conversations you have with them +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the enterprising gunrunner" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ EOC-specific, should not spawn outside of trigger events. +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "cyborg rescue" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ EOC-specific, should not spawn outside of trigger events. +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "kicking cyborg" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the drinking veteran" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the pill pusher" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the traumatized traveler" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the shady mercenary" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the disconsolate mercenary" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the cheerful mercenary" +msgstr "" + +#. ~ Unique name of an NPC +#: data/json/npcs/robofac/robofac_ancilla_npcs/BAR_ENCOUNTER_MERCENARIES/NPC_BEMS.json +msgid "the ID forger" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +msgid "Andrea Dzvonko" +msgstr "" + +#. ~ Name suffix of a female NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +msgid "software engineer" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Andrea Dzvonko is a software engineer with a limited understanding of how +#. melchior actually functions. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +msgid "Hub 01 Software Engineer" +msgstr "" + +#. ~ Job description of "Hub 01 Software Engineer" NPC class +#. ~ Andrea Dzvonko is a software engineer with a limited understanding of how +#. melchior actually functions. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +msgid "I work for Hub 01 as a software engineer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +msgid "" +"Woah, you must be that new person they told us about. I can't really " +"believe you're here. I'm Andrea. Dr. Dzvonko in the old days, but that " +"seems silly now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "Who the fuck are you? How did you get down here? Security!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "" +"Hold on, hold on. I'm not here to hurt anyone, and there aren't enough of " +"us left to just start fighting." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Andrea_Dzvonko.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "Nice to meet you too." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +msgid "Darla Novak" +msgstr "" + +#. ~ Name suffix of a female NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +msgid "building maintenance" +msgstr "" + +#. ~ Name of an NPC class +#. ~ HVAC maintenance. Keeps melchior from boiling to death and you from +#. choking on stale bunker air. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +msgid "Hub 01 HVAC maintenance" +msgstr "" + +#. ~ Job description of "Hub 01 HVAC maintenance" NPC class +#. ~ HVAC maintenance. Keeps melchior from boiling to death and you from +#. choking on stale bunker air. +#. ~ Job description of "Hub 01 Server Maintenance" NPC class +#. ~ HVAC maintenance. Resident dungeon master. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "I'm part of Hub 01's maintenance crew." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Darla_Novak.json +msgid "" +"Oh, hey. The rumors were true, there really is someone new around. Nice to" +" meet you, call me Darla." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +msgid "Jonathan Farrier" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +msgid "assistant" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Trucker and now general handyman. Used to work as a cargo driver for a +#. company supplying Hub 01, is only inside the lab by chance. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +msgid "Hub 01 Assistant" +msgstr "" + +#. ~ Job description of "Hub 01 Assistant" NPC class +#. ~ Trucker and now general handyman. Used to work as a cargo driver for a +#. company supplying Hub 01, is only inside the lab by chance. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +msgid "I do miscellaneous jobs within Hub 01." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Jonathan_Farrier.json +msgid "" +"Aw, hey, you must be that new blood runnin' jobs up top. So, they finally " +"let you down, eh? My name's Jon, Jon Farrier. Nice to meet you, real nice." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "Sunil Narayana" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "server maintenance" +msgstr "" + +#. ~ Name of an NPC class +#. ~ HVAC maintenance. Resident dungeon master. +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "Hub 01 Server Maintenance" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_basement_npcs/NPC_Sunil_Narayana.json +msgid "" +"Oooh, the NEW person. So, you're not just some rumor they cooked up as a " +"team building exercise. I'm Sunil, welcome to the underground." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "the intercom" +msgstr "" + +#. ~ Refusal reason for a shop item group +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "You're not yet qualified to buy this" +msgstr "" + +#. ~ Refusal reason for a shop item group +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "You need to earn an HWP first" +msgstr "" + +#. ~ Reason for a shopkeeper blacklist entry +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Will not buy back their own gear" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "&The intercom is silent." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "&The intercom crackles on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "&The intercom's red LED blinks on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "&The intercom says something unintelligible." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&An intercom is embedded into the wall here, just next to the card reader. " +"It's a metal box about as big as a dinner plate, with a speaker shaped like " +"a downwards curve and a large camera prominently featured in the center. " +"You see a single metal button with a dark LED next to it. The intercom is " +"silent." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "[Identify yourself before the intercom.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "[Press the button.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "[Bang on the metal door.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Hello again. Brought us anything good?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Oh, hi. Doing okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "How's that armor working?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Sorry, I didn't catch that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "-ello? Hello?\" [Thump thump.] \"Oh, there we go." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "&The voice on the intercom is humming a tune." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "What's up with the interference in this thing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Speak slowly and clearly. Please." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Say again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "So, do you need something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Yes, mercenary?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Mercenary." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Well?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Say it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Get with it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Make it quick." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Don't loiter." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Don't do anything stupid." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Ugh, I hate intercom duty… oh, um. Hello." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Please don't bother us senselessly." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "If/you speak to/understand… you/me. Yes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Let's discuss contracts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Is there anything fancier you can sell?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Let's discuss prototypes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"The traders at the refugee center asked me to deliver this drive of FEMA " +"data…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "You mentioned portal storms. What are those?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Listen, something happened earlier. The world got… bad. Things felt very " +"wrong. Do you know anything about what that was?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I have some portal storm recordings." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I have found more of those golden robots, can you make anything of them yet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "What the hell were you testing out there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Your scientist was wearing some kind of armor. What is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I found this in the collapsed tower with the other data. Is it useful to " +"your people? [Hand over the UHMWPE nanofabricator template.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I saw that your mercs have specialty rifles. Would I be able to get one of " +"those?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I think one of your operatives has vouched for my competency. I'd like one " +"of those rifles." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "So, about that protective gear?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "You mentioned you had a map of the area?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I need some gear to outfit my crew, I think five sets of police riot armor " +"would do the trick." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I'm here and I've got the goods." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Cost of the armor plus everything left in the tower." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&The intercom crackles with static as it turns on. The LED next to the " +"button lights up a bright red, and the camera lens whirs as it focuses on " +"you. There is no immediate response." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "…Hello?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Um, can anyone hear me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"[Tap the camera lens.] Look, I know someone's listening. What is this " +"place?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"The merchant at the refugee center sent me. You were looking for a hard " +"drive from them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "About that hard drive…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "The traders mentioned you were looking for help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&The intercom hisses. A voice of indeterminate sex speaks flatly. \"I " +"don't know who you are or how you got to this location, but we have nothing " +"to gain from one another. If you have a reason to be here, then please " +"state your business. Otherwise, please leave the area.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I have a delivery from the Free Merchants. You requested a hard drive from " +"them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Wait, what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "You do realize that the front door is just open?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "It's the apocalypse out here! Please just let me in!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I'm just looking for valuables. Maybe we can trade?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Look, there must be something we can work out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I promise you, there is nothing you can do for us. Now leave, before I'm " +"forced to-\" They stop suddenly. You hear a short, muffled conversation " +"from the other end. There's a brief pause. \"Alright. We might be able to" +" gain some mutual benefit. It's a dangerous task, but if you complete it " +"then we would be willing to open up limited trading access." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Risk my neck for the privilege of trading with you? Maybe another time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Right. Your handling of this situation was exemplary, and it's clear to us " +"that we greatly underestimated our potential for mutual benefit. If you are" +" interested, we are willing to offer you more work going forward, and all of" +" it will have proper compensation from now on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "And the trading we agreed on?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Certainly. I've just finished speaking with a certain individual, who has " +"authorized you limited access to a selection of our internal stores. We " +"will provide you with pay for contracts in the form of tokens to be used as " +"an exchange currency, which you can then trade for goods. We are also " +"amenable to bartering in exchange for supplies that are currently difficult " +"for us to obtain from outside the facility." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I'll keep that in mind. Let's get down to business." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "We look forward to working with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Thank you. This might be of use benefit to us, but we will need at least a " +"day to read the contents of the template. Please speak with us again once " +"we've had time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Very well." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I'll see you then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "&The intercom's tray wordlessly slides open." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&The intercom erupts into static. Then, it resolves into a voice. It " +"clears its throat, then speaks slowly and carefully. \"Understood. There " +"is a tray embedded beneath the intercom. Please place the drive into it.\"" +" On cue, a small portion of the wall beneath the intercom slides out along " +"rails, revealing a large tray several inches deep. \"You are welcome to " +"leave afterwards.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "[Hand over the FEMA data.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Hold on, who are you? And what do you want with the data?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "What am I getting out of this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Sorry, forgot to grab the drive. I'll return with it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Ask Gavin." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&The tray slides shut. \"Thank you.\" The intercom turns off without " +"another word." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Oh! Good. We had written that off as a non-starter. Just drop it into the" +" tray and we'll bring it in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"I don't have the drive with me right now; I'll give it to you when I have " +"it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Thank you. Was there anything else you needed?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "That question has… a complicated answer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I'd like to hear it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Later, then." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Understand that I'm not an expert about this.\" The voice sighs. You hear the person on the other side typing on a keyboard for several seconds. \"I will explain it as best I can, but again, I'm not a professional. Whatever caused the apocalypse, it… broke something about the way our world works. I'm sure you've noticed that 'normal' physics don't always apply anymore. We are, as of right now, uncertain if our models were wrong, or if this is something fundamentally different to our reality.\"\n" +"\n" +"\"From what we've observed, these events are what happen at the peak of a cyclical effect. This is gross oversimplification, and I don't know the science behind it, but… I guess the simplest way to think of it is that 'our' reality is moving closer and further from this other place, or model, or so on. Like a yo-yo. When these two things are closest together, we get portal storms. Otherwise, things are… I wouldn't say normal, not anymore, but they are as close to normal as we get now.\"\n" +"\n" +"\"Reading a footnote here… we're looking to gather data about these storms using a device developed specifically for the purpose. I'll add that to your contracts list, if you want to know more about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Are there any warning signs?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Is there any way to stay safe during one?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "That sounds pretty bad. Is this going to get worse?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "How can you know all this?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Is there anything useful I could find in one of these storms?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Thank you for the information." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"In a way. In the days and hours leading up to one of these events, you may " +"see things that are obviously out of place, or that don't make sense. This " +"is most clear during the nighttime, but you can see it during the day, too." +" If this happens once, take note of it. If it happens again, be ready for " +"anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Yes and no. When something like this is going on, the storm is going to " +"affect you one way or another, but being outside is much more dangerous. If" +" you can, find a solid shelter. Stay as far away from the outer walls as " +"you can. Being underground is probably a good idea. There are likely " +"undocumented psychological effects; use your best judgment and your common " +"sense." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Unfortunately, it seems likely. This isn't exactly something we can measure" +" with traditional instruments, but observation has shown that they're not " +"likely to get better. By far the strongest so far was at the start of the " +"Cataclysm, and while we cannot accurately predict what the future holds, our" +" projections are not optimistic. I wish I could tell you anything else, but" +" I would advise you get used to seeing them going forward." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"We have a vested interest in determining how these events will influence the" +" future of the planet - as should you. Most of the equipment inside of this" +" facility has remained in working order, and although the Internet no longer" +" exists in a functional way, we still have a plethora of information that " +"was stored locally prior to . We are monitoring and " +"documenting these portal storms, and we will continue to do so for the " +"foreseeable future." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"Potentially. We recently came into possession of a video taken during the first days of using a home camcorder. We have ruled out possible tampering, and conclude that the recording is legitimate. It depicts an entity that appeared to rapidly change shape, but responded especially strongly to human presence. Eventually, the entity reshaped itself into a small object, which the author of the recording claimed had anomalous properties.\"\n" +"\n" +"\"Subsequent entities of this type have failed to manifest during remote observation of the phenomenon. We hypothesize that, if they do exist at all, they may only appear in response to human presence. While we consider the hypothesis too dangerous and too uncertain to test using our own resources, we would be eager to hear the results if you attempted to do so yourself." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"We've been working on specialized gear for potential agents in the field, " +"given the hardware we have available. Given the risks we've observed from " +"here, it seemed astute. It seems we still have some work to do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"[INT 10] The pieces seemed warped. Whatever you're using to reinforce the " +"armor isn't strong enough." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"&The intercom goes quiet for a moment. You hear a brief exchange on the " +"other end, and then the microphone squeals as the voice gets closer again. " +"\"As additional payment for helping resolve the situation, feel free to keep" +" the modular defense system. The core armor platform is solid, and we have " +"been iterating on supplementary pieces that we would be willing to trade to " +"you.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "I've always wanted to be a lab rat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "If you say so." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"We've solved that issue with our more recent prototypes.\" There is a brief" +" pause. \"You seem like a good candidate. We will transfer over the " +"additional pieces to complete that prototype set, with the goal of " +"collecting additional field data. The core armor platform is solid, and we " +"have been iterating on supplementary pieces we would be willing to trade to " +"you. Any feedback on their performance would be appreciated." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Hopefully it serves me better than the good doctor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "We'll see what happens." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"It was a modified Wraitheon chassis, with a custom AI. We'd hoped that it " +"would interact with the outside world for us, but you know how well that " +"went. That particular line of study is now on hiatus, given that the " +"project lead… well, you know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "Right." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "" +"We have no other disposable equipment right now. You'll have to come back " +"in ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom.json +msgid "No. Come back in ." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What would you like to discuss?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'm back from the convoy. [Hand over the hard case.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'm back from LIXA. [Hand over the data.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"I found it. I found your template. [Hand over the silicon photonics " +"template.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "The weapon worked! [Hand over the inactive trifacet.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I found the robot, but… [Hand over the trifacet remains.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Contract: Return to sender]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Contract: Light retrieval]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Contract: Iron Safari]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Contract: Hazard Meteorology]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Contract: Data Retrieval]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I need a new NRE recorder." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Do you have any more work for me right now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Unfortunate, but not unfixable. As before, we are willing to provide a " +"replacement in exchange for an NRE microphone." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Hook me up. [Hand over the NRE microphone.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What is an NRE microphone, and where can I find it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "On second thought, I'll get back to you on that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"The microphone is a static version of the same device used in the recorder, " +"mounted on a tripod. The glass ampoule is larger, but should look roughly " +"the same in design. They may be somewhat scarce given the current state of " +"the world, but I would advise you to look inside of research labs. Subway " +"lines may be a good place to start." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&You fold up the microphone's legs, stuff it awkwardly into the tray, and slide it shut. A few moments later, it slides open again, revealing a replacement NRE recorder.\n" +"\n" +"\"Try not to lose this one.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Give me a moment to look at your file… here we are. Valid assignments are " +"turning up empty at the moment. I'm afraid we have no open contracts for " +"you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Return Field Data" +msgstr "" + +#. ~ Description of mission "Return Field Data" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Investigate a nearby field and return with Dr. Prado and the robot prototype" +" she was testing. Failing that, retrieve the I/O recorder stored within the" +" robot. If the robot remains operational, avoid direct confrontation and " +"use EMP grenades to disable it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"One of our scientists recently left the building to perform a field test of " +"a prototype robot, but failed to return. We have not been able to contact " +"them. Your job would be to investigate the testing site, and return with " +"her and the prototype. Failing that, return with the data recorder that was" +" attached to our prototype." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "That seems trivial. Is there a catch?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"There is. If the robot is operational, it's very likely to be hostile and " +"extremely dangerous. I don't recommend fighting it directly. Dr. Prado " +"left the building with a handful of EMP grenades. If you can locate those " +"grenades, use them to disable the prototype instead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'll do it. Where is the test site?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Extremely dangerous? What kind of danger should I expect?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'll pass on getting killed today, thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"It's built with experimental combat programming and some heavy-duty armor. " +"Despite the armor, it's pretty nimble, so unless you've got a vehicle don't " +"expect to outrun it. We decided to hold off on adding long-range weapons " +"until we finished the initial field testing, so if you can keep your " +"distance, you should be safe." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I can handle it. Where is the test site?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I think I'll pass." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Very close by.\" The voice lists off some relative coordinates. \"Good " +"luck." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "You're back. Do you have anything to report?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Your scientist was dead, but I disabled the prototype. Is this what you " +"were looking for? [Hand over the prototype I/O recorder.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Not yet. I'll get back to it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&The intercom is silent for a few seconds while the tray slides back in. " +"\"Yes it is. It's unfortunate that only the data was salvageable, but you " +"have our thanks for returning it nonetheless.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Alright, I've done my part. What now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Is \"unfortunate\" how you usually describe someone being eviscerated by a " +"robot?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Dr. Prado knew the risks, and she chose to follow through with the test " +"anyway. Her death is cause for sadness, and it will affect us, but you " +"didn't even know her. At least now, something of her work will remain." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&The voice hesitates. \"About that. Give me a moment.\" After a pause, " +"you hear muffled back-and-forth conversation. You can't make out what's " +"being said, but you can make out at least two other distinct voices." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Return to sender" +msgstr "" + +#. ~ Description of mission "Return to sender" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Find the corpse of a Hub 01's AI researcher and retrieve the hard case they " +"brought with them during the evacuation." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"When the portal storms started, the government issued an evacuation order for critical personnel and sent convoys to retrieve them, with our head of AI research among the recalled. We recently discovered that he died when the convoy transferring him was ambushed in the initial chaos, but his corpse and belongings might remain intact enough to benefit from his research.\"\n" +"\n" +"\"We want you to travel to the convoy and locate the body, if possible. His evacuation protocol included retrieving and storing as much of the data from his facility as possible, to be stored in a code-locked hard case. If this hard case is present, retrieve it, and bring it back here.\"\n" +"\n" +"\"We offer the standard hazard pay of 4 HGC for this contract." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'll take it. Where's the convoy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What should I expect to go up against?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Who was this person, and what do they look like?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What else do you have available?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"The convoy was composed of vehicles and personnel from the US Army, and it " +"was heavily armed. Our surveillance of the area has shown that the majority" +" of the slain military personnel have revived, including one wearing a light" +" combat exoskeleton. Resistance will be heavy, but if possible, you may be " +"able to locate and retrieve the hard case, then exfiltrate without direct " +"combat as long as you can outpace the undead there. Otherwise, bring a " +"rifle and plenty of ammo." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Officially speaking, they were a senior DARPA researcher. Their corpse " +"should stick out; it's likely the only one not wearing camouflage. That's " +"all you need to know." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"It was ambushed on the road.\" The intercom recites a series of " +"coordinates. \"Report back with the hard case. If the researcher brought " +"it with him, it will be intact; have no doubt about that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&The intercom's tray slides shut.\n" +"\n" +"\"This is the case; thank you. Transferring the stipulated amount now.\" The tray slides back open with your payment. \"As an additional form of payment, you have been given clearance to receive a map of the area around this site, to assist in your work. The standing price is 1 HGC; please inform us if you'd like to follow up on that offer going forward." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"[PER 8] The original markings on that case had been scratched out. Who did " +"it really belong to?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I'm interested in that map." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Light retrieval" +msgstr "" + +#. ~ Description of mission "Light retrieval" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Reach the collapsed tower basement, and search the ruins for a photonic " +"circuitry template. The intercom warned you about heavy enemy presence, and" +" of the existence of a hazardous environment." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Our facility once sourced advanced photonic circuitry from a nearby robotics manufacturer. Their building suffered major damage during the portal storms, and collapsed almost entirely. However, preliminary scouting reveals that the basement prototyping lab likely remains intact.\"\n" +"\n" +"\"We ask you to investigate the ruins, and if possible, retrieve a template for the fabrication of said photonic circuitry.\"\n" +"\n" +"\"Completion of this contract awards 8 HGC, the standard heightened-hazard rate. We are also willing to provide you with a set of protective gear at a considerable discount upon acceptance of the contract." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Let's do this, then. Transfer the location." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Where is this manufacturer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "You mention hazard pay. What dangers are there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"I don't believe I'm cleared to-\" You hear brief chatter. \"Apologies; I was mistaken. The manufacturer was, technically speaking, kept secret from the public. As a result, it operated using an office tower as a front, and was located underground. An elevator in the back of the building led to the basement, but it was likely destroyed in the damage - as a result, you will need to find a way down yourself. While there were stairs as well, it's highly likely that they have been destroyed.\"\n" +"\n" +"\"We advise bringing a way to safely enter and exit the lower level; a grappling hook would work well for this purpose. Given the damage, the elevator shaft itself probably remains intact, and would be your likeliest point of entry to the underground portion of the building." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"About that.\" You hear papers shuffling. \"Our drones are unable to " +"approach the structure too closely, as a large amount of interference " +"prevents surveillance, but long-distance measurements reveal a high " +"concentration of toxic compounds in the air, as well as densely-clustered " +"heat signatures. We expect a high concentration of undead, and other " +"dangers are likely." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Toxic compounds?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Tell me about these heat signatures." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"\"Other dangers\" is a little vague. Do you have anything more substantial?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Back to the contract itself…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Correct. The source of the chemicals is unknown, as is the exact " +"composition; only trace amounts are present in the air itself. We can, " +"however, extrapolate that something within the ruins is creating highly " +"poisonous emissions. We do not know how strong these emissions will become," +" or what form they will take." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"At the moment, their origin is unclear. The temperature profile of the " +"building is highly unusual, despite the damage, and is much denser than " +"wandering hordes observed through remote scouting. A large amount of heat " +"consistent with an extremely high density of organisms appears to be " +"emanating from the basement itself. We are, unfortunately, in the dark " +"about the cause of this density. We would advise you remain observant and " +"note down any abnormalities." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"To be specific, there have been anomalous readings that we are unable to " +"explain. Seismic disturbances have been recorded emanating from the ruins, " +"with a magnitude ranging from two to four, and periodic vocalizations have " +"been documented to exceed 150 decibels. We are uncertain why or how these " +"phenomena are created." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "The more I hear about this, the worse it sounds." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Did you have any other concerns?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Your hesitation is understandable. Unfortunately, we have already taken all" +" possible measures to obtain data and information remotely, but we are " +"unable to develop our understanding further without a physical presence." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Excellent. Thank you very much.\" The intercom recites a series of " +"coordinates. \"Exercise a great deal of caution. We do not know what the " +"conditions on the ground are like. Use your best judgment. As before, we " +"are willing to offer you protective gear, if you would like it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I would like that gear, yes. Tell me about it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Fantastic.\" The intercom's tray slides shut, and then opens shortly " +"afterwards with your payment. \"You have our thanks and our payment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Do you have any idea what I just went through?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "You certainly gave me a run for my money, I'll say that much." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"As we discussed during acceptance of the contract, we were aware of " +"hazardous ground conditions, but we were unable to deduce further " +"information other than what was available through long-range sensing. If " +"you would like to provide a description of the hazards present, we are " +"willing to document them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"[Detail the conditions at the collapsed tower and its basement. This will " +"advance time by ten minutes.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Let them know how bad that mission REALLY was.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "…Just forget it. Let's never speak of this again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&Over the course of several minutes, you explain what happened at the ruins: the zombie presence and gigantic tendrils on the surface, and the biological infestation completely taking over the basement, as well as the hostile threats encountered therein. The voice periodically interjects with questions or statements; the whole time, you hear the sounds of typing on a keyboard.\n" +"\n" +"\"We would like to extend our thanks for your detailed report. It is clear to us that the threat level present at the manufacturer was far higher than we had originally anticipated, and your performance in the situation was exemplary. Should you desire further contract work, we will bear these facts in mind, and ensure that the threat prognoses of your future assignments are adequately assessed.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "It's fine. At least now we know for the future." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Yeah, yeah. You're welcome." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Let's never do that again." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "&The intercom waits patiently." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Description, huh? Where to begin? Let's start with the giant mob of " +"zombies that was infesting the building. Oh, and there were also horrors " +"full of toxic gas that exploded when I got near them or killed one, so I was" +" constantly choking on fumes the whole time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "That makes-" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Oh, but that's not all! They were coming from a pair of giant fucking " +"tentacles coming out of the ground like a monster movie that were constantly" +" roaring and shaking the whole building, and toxic exploding spiders kept " +"crawling off and shooting poison darts at me until I got away or stopped the" +" tentacles themselves, which wasn't easy because the entire building had " +"come down around them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Stop talking.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What do you mean by-" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Then it took me half an hour to find the way down, because there were holes " +"in the floor everywhere, and when I finally did, I was in the insides of a " +"goddamn flesh pit with flooding up to my ankles, and to complement the " +"innards hanging from the ceiling that I couldn't see through the gas that " +"would throw me ten feet and make me start drowning, there were dozens of " +"people fused together in lumps everywhere, and did I mention the poison gas?" +" Because they were full of it too, and so everything reeked and it felt " +"like being in a giant fucking intestine full of people." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Please slow down-" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"And after ALL THAT, I find your manufacturing lab on the other end of this " +"thing straight out of a fever dream nightmare, and after ALL THAT, I find " +"your photonics, and then I have to get ALL THE WAY out of the ENTIRE ZOMBIE-" +"INFESTED TOWN so I could bring you your stupid fucking template. Are you " +"happy now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "&The voice on the other side of the intercom is silent with disbelief." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"…Uh. We are- thank you for finding the photonics. We will, ah, make sure " +"that the threat conditions of your future contracts are adequately assessed." +" Um. Thank you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Iron Safari" +msgstr "" + +#. ~ Description of mission "Iron Safari" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Disable and retrieve the unusual robot by successfully " +"stunning it with the prototype rifle provided, then " +"quickly running up and deactivating the robot before it " +"recovers from the stun. You can keep shooting it while it's stunned" +" to prolong the time until it is active again. You can intercept the robot " +"indicated by Hub 01, or find an inactive robot somewhere else. " +"You'll need some experience in electronics or mechanics to " +"disable it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"One of our scout drones spotted a partially-malfunctioning robot of unconventional make while tracking an anomalous radiation spike close by. We project that much knowledge could be gained from a close examination of this subject, and you would be tasked to retrieve it for us intact. We will equip you with a prototype rifle and instructions on how to use it and deactivate the robot, if you accept.\"\n" +"\n" +"\"The success of this contract requires that the subject be brought back in an inactive state, and *not* destroyed. A ruined robot is of no scientific value. We emphasize that you use the prototype to complete this task; an EMP blast would likely destroy the subject outright.\"\n" +"\n" +"\"Completion of this contract awards 2 HGC, and you will be able to keep the prototype and the equipment used to operate it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "You've got a deal. I'll track down your robot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Tell me about this prototype." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What is this robot, and what does it look like?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"If you'll give me a moment…\" You hear the sounds of typing. \"Its working name is the hm12. It functions similarly to a laser, but is specifically designed to incapacitate robots without harming their internals. Once a subject is stunned, it can be manually deactivated.\"\n" +"\n" +"\"A shot will only stun the robot if you manage to hit its main sensory array, which will rely on your aim. After a stunning shot, you might proceed to the deactivation attempts by examining the robot from up close." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"We are as of yet uncertain of its origin and purpose. Its body most closely" +" resembles a pyramid on what we believe are three sets of legs for mobility." +" It is lightly armed, and has attacked our cam-spy drones using high-" +"voltage electric discharge. We theorize that this is most likely for " +"deterrence, and not to cause direct harm. Nonetheless, we need to emphasize" +" that its full capabilities are unknown, and we do not know how it will " +"react when confronted with a living threat." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Lovely. Just a moment; we will transfer the prototype and handling procedures, which includes information of its last recorded location.\"\n" +"\n" +"The intercom tray thumps several times as objects are placed into it. After about a minute, it slides open, revealing a slender weapon that looks a bit like a radar gun, a heavy battery, a sheaf of papers in a binder, and a UPS. \"The hm12 draws power from a connected UPS. Please remember to bring the specimen back *intact* - battered salvage is of no use to us. To safely perform the task of deactivation, please review the provided documentation, and pay special attention to the procedures detailed in subsections IV and VII." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&The intercom tray quickly slides shut.\n" +"\n" +"\"We expected nothing less. We hope you found the prototype's performance to be satisfactory.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Will this weapon work on other robots, as well?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"The handling procedures you gave me seemed to predate the Cataclysm. How " +"long had that robot been here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"We believe so; it underwent intensive internal tests on existing and " +"theoretical models before giving it to you. UGVs, autonomous CROWS units, " +"manhacks, and other robots should all be possible to neutralize by using the" +" weapon, although we advise great caution; the weapon is short-ranged, and " +"was not designed to target distant enemies." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Pardon me.\" The voice briefly turns away from the microphone and asks " +"something. \"Very well. I am cleared to tell you that it appeared near the" +" beginning of the portal storms, and during this time, it was logged and " +"documented. No attempt was ever made to retrieve it before the government " +"collapsed. That is all I am able to share with you at this time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&The intercom tray quickly slides shut. After a pause, the voice on the other end sighs.\n" +"\n" +"\"…we requested that the subject remain intact. This outcome is… unfortunate. We will process the specimen, but it is unlikely that it will yield usable information as to its purpose.\"\n" +"\n" +"\"You may keep the prototype. You are dismissed.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Alright, alright." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Hazard Meteorology" +msgstr "" + +#. ~ Description of mission "Hazard Meteorology" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Use the NRE recorder to collect information during a portal storm event. " +"You'll need to stay outside and carry the recorder for around " +"6 minutes until you hear a sharp beep to collect sufficient data. " +"Generate a printout by activating the NRE recorder and offer it to Hub 01 to" +" finish the mission." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"As we mentioned before, our research into the portal storm phenomena requires that we obtain additional data to verify our own local measurements. Recording this data will require you to carry a scientific instrument called an NRE recorder on your person while outside in the storm for around six minutes. The recording instrument will be provided at no cost if you choose to accept.\"\n" +"\n" +"\"We are willing to offer 1 HGC for each standard-length recording. Higher-quality data may be obtained by collecting more data before printing a report, and as a result, we are willing to provide higher pay for better recordings." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Sure, why not? Let's do some science." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "How does the recorder work?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "How will I know when I've been outside long enough?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Do I need to physically hold the recorder in my hand?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "If I lose the recorder or break it, what should I do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Once the storm starts, it should be enough to walk outside while carrying " +"the NRE, as the recording requires no particular actions on your part. " +"Research insist on the fact that you must personally carry the NRE on your " +"person to take accurate measurements, so leaving it outside while you take " +"shelter won't work. I'd explain the synchronistic relations that demand " +"this, but I didn't really understand that part myself… oh, and you might " +"want to obtain a high-caliber firearm before attempting to take the " +"measurements. Just in case things start leaking into uhm… prime." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"The recorder will beep once it has recorded enough data for a report. The " +"longer you stay outside, however, the higher the quality and quantity of the" +" data will be. While you are only expected to obtain the minimum viable " +"report that the NRE can produce, we are willing to offer increased pay for " +"higher-quality recordings." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"You do not. All that is required is that you have it somewhere on your " +"person; it will function equally well inside of a bag as it would in your " +"own hands. Your preferred method of carrying the instrument will be enough " +"to collect data as long as it is directly carried on your person." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"The recorder is not irreplaceable, but it is constructed using delicate " +"components that are now in short supply. In the event that the device is " +"rendered nonfunctional, we are willing to provide a replacement at an " +"equivalent cost. Specifically, if you can locate an NRE microphone, which " +"can be located in certain laboratories, then we are willing to provide a " +"replacement recorder in exchange for it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Transferring the recorder now.\" The intercom tray slides open, revealing a" +" hefty, barebones device and a light battery to accompany it. \"Please " +"remember to exercise caution; the effects of portal storms on human " +"physiology are poorly understood." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Data Retrieval" +msgstr "" + +#. ~ Description of mission "Data Retrieval" +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Reach the LIXA facility, and search the area for anything of interest. The " +"intercom warned you about a number of undead aboveground, and the high " +"probability of more underground." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"During the Cataclysm, we lost contact with one of our sister sites, LIXA. Aerial surveillance indicates that the facility's inhabitants are deceased, and beyond the now-zombified security detail, the site should be sparsely populated. We want you to enter the facility and make a copy of what they were researching on the provided thumb drive. Additionally, we will be providing you with a keycard that should at the very least get you in the front door.\"\n" +"\n" +"\"We're offering a standard 5 HGC for successful retrieval of the data. If that isn't enough of an incentive, we do have a manifest from before we lost contact with the facility showing a handful of specialized powered suits in inventory. You are free to take any that are left." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Alright, I'll see if I can't get that data for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What can you tell me about what they were doing there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "What does LIXA even mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "If I lose the ID card or the memory stick, what should I do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"All I can tell you is that they were conducting cutting-edge research " +"related to-\" The intercom abruptly cuts off for several seconds before " +"coming back on, the voice sounding apologetic, \"Sorry, but as it turns out " +"I'm not at liberty to divulge that information. What I can do however is " +"recommend you bring an NRE recorder with you if you still have one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"It's an acronym that stands for Laser Interferometer eXodimensional " +"resonance Assay." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Well, the ID card wouldn't strictly speaking be necessary if you were to " +"find some way of breaching the facility's security doors.\" The voice pauses" +" for a moment, \"But that said we only have the one ID card, so unless " +"you're confident you can get in without it, please don't lose it. As for " +"the memory stick I would highly recommend you not lose that as portable " +"drives with the required hardware security modules to interface with secure " +"terminals are in short supply these days. However there may very well be " +"some on-site for you to scavenge if you're lucky." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Transferring the items now.\" The intercom tray slides open, revealing an " +"ID card for the facility and what looks like a USB thumb drive. \"Again: " +"please take care not to lose either of these since we can't exactly make " +"more of them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"[Detail the conditions at the research facility. This will advance time by " +"ten minutes.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[Let them know how much of a trainwreck THIS one was.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"&Over the course of several minutes, you calmly detail the events at the facility: the unexpected zombie presence underground, the anomalous nature of the experiment floor, and the encounter with the warped and hostile research staff trapped in the corridor. Throughout, the voice interjects with questions, the sounds of typing filling the pauses.\n" +"\n" +"\"We appreciate your thorough report,\" the voice finally responds. \"Your handling of the circumstances was commendable considering the anomalous and unpredictable nature of the facility. If you seek further contract work, rest assured, we'll take into account the potential for anomalous circumstances in future assignments and relay them accordingly.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Hoo boy, where do I even begin with this one? Let's start with the fact " +"that your intel was about as useful as a screen door on a submarine! " +"\"Sparsely-populated,\" my ass! How did you lot miss the goddamn zombie " +"mosh pit down the open elevator shaft!?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "We're sorry but-" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Oh, ho ho ho ho ho no friend you do not get to talk right now. When I " +"FINALLY got down to the experiment floor, you know what I found? The entire" +" corridor was turned into a two-dimensional image! What were they even " +"DOING that turned an entire section of the building INTO A HAUNTED VIDEO " +"GAME PORTAL PAINTING!?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"I SAID SHUT UP! It teleported me to an infinitely looping corridor! " +"INFINITELY! LOOPING! CORRIDOR! I mean, fuck, you ever see one of those " +"Escher paintings? It's like that, only you don't just see the surface of " +"what you're looking at, you see EV-ER-Y-THING, and friend let me tell you " +"getting a first-hand look at the inside of my digestive system was *not* " +"pretty. Oh, and did I mention the light? Yeah, when some of the laser " +"tubes got broken, they spat out light THAT HURT! A LOT!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"You know why they got broken? I was fighting the insane remnants of the " +"research staff! They were climbing the walls, spitting light! And then " +"there was the corridor itself somehow! I fought the goddamn building! I've" +" had nightmares that made more sense than fighting that thing!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "" +"Uh… Yeah, sorry. I'll, um… I'll make a note to try and see if we can't get " +"any better information for your future contracts." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "Pay Back The Riot Gear to Hub 01" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgctxt "u:f" +msgid "Good thing you came back with the money. Your mission work out?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgctxt "u:m" +msgid "Good thing you came back with the money. Your mission work out?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgctxt "u:n" +msgid "Good thing you came back with the money. Your mission work out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "I appreciate the credit. I've got your payment now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "I'll have to give it some thought." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[thanks bro this will be very interesting where's the tower?]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +msgid "[tell them where scout tower is]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "What project would you like to know about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Have you decoded the disk?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[6 HGC] I'd like to buy the rest of the armor set now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "I'd like to request a Hybrid Weapons Platform." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "How goes work on the HWP?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "I'd like to request a set of armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "How is my ordered armor going?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "I would like you to upgrade my modular defense system." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"My phase immersion suit has taken a serious beating. Could someone repair " +"it for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"My RM13 combat armor has taken some damage. Could someone repair it for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "I salvaged this combat exoskeleton. Do you think you could repair it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "How are my armor repairs coming?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"I've found this piece of XEDRA tech; it seems to offer some kind of " +"protection. I'm curious what you all can make of it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Any progress on the anchor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Any progress on the Hub anchor?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"I've found a rifle chambered for a caliber I don't recognize. Do you think " +"you could make an HWP adapter for it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Have you finished work on that exotic conversion kit?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"At the moment, no. While you are no doubt proficient, distribution of " +"prototype equipment is so far restricted to trusted field agents. Were " +"someone else from the organization to vouch for your competency, we may " +"consider extending access." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Yes, Foster gave you quite a recommendation. Very well - I will authorize " +"you access to our prototype fabrication services for agents in the field. " +"This includes the Hybrid Weapons Platform, alongside the ability to order " +"spare or replacement parts for your field gear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Great. What exactly is this 'Hybrid Weapons Platform', anyway?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"The Platform is complete. As a reminder, the HWP will not function as a weapon without a conversion kit installed. Transferring the requested items now.\"\n" +"\n" +"The tray shakes as several heavy objects are dropped into it, and it slides open. Inside: the Hybrid Weapons Platform. On its own, it doesn't look like much; it resembles the body of a service rifle without a stock or barrel, colored in sleek black with blue highlights around the magazine well. Small yellow arrows and inscriptions are present at certain points, highlighting the fasteners used to assemble the thing in earnest. Accompanying the Platform itself is a series of four bundles of parts for it, each held together using velcro strips and tagged by caliber. A drawstring nylon bag, embroidered with the Hub's logo and filled with proprietary tools, completes the whole package.\n" +"\n" +"All in all, not a bad deal.\n" +"\n" +"\"Should you require magazines of any given caliber, we are willing to provide them through standard requisitions. We hope you find its performance to be satisfactory." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Work is still ongoing. These things can take time." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"I'll spare you the marketing pitch. The Hybrid Weapons Platform - or more commonly the HWP - is a weapons platform capable of supporting multiple calibers via the use of quick-release adapters. On its own, the platform does nothing; each adapter, however, allows it to chamber and fire a different type of round.\"\n" +"\n" +"\"Each new HWP is printed to order. Materials will require eight HGC up front, and fabrication will take seven days." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[8 HGC] A week is fine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Tell me about the adapters. Does it come with any?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "A week feels like an eternity these days. Why the wait?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Why should I use this over something like a rifle that doesn't need " +"proprietary parts?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Adapters are standalone conversion kits, and can be swapped in the field " +"without any tools, though it will take a minute or so. The factory standard" +" includes adapters for the following calibers… 5.56 NATO, 7.62 NATO, 9mm " +"Parabellum, and 12-gauge shotshell. Two loaded magazines are also provided " +"for each of these calibers, and additional empty magazines can be purchased " +"through trade. A maintenance kit with the necessary tools to service the " +"Platform is also provided." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"As before, each Platform is made to order. This is a slow process for " +"several reasons. First, the parts must be printed to spec; this takes a " +"great degree of precision, and so the process is lengthy. The remainder of " +"the week is spent running reliability tests as each conversion kit finishes " +"production. I understand that it isn't an ideal option, but I believe the " +"quality of the product is worth that investment." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"I believe the answer to that question to be twofold. First, a maintenance " +"kit is included with each new Platform that includes the tools required to " +"service it, including a diagram of the weapon's construction. Second, even " +"if you would prefer to use the weapon only for a specific purpose, we are " +"able to manufacture and provide high-capacity drum magazines far exceeding " +"the capacity of widely-available analogues. We expect this to be a " +"significant boon to your ability to use the Platform in a variety of " +"environments and situations, as high-capacity magazines can be difficult or " +"dangerous to find in the new world." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Excellent. Report back in seven days' time, and your Platform will be " +"ready." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Excellent. We will begin work shortly. Report back in 24 hours for pickup." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Yes we have! The disk contained the configuration necessary to print our armors with a much more resilient composite than was previously available to us, without sacrificing any maneuverability. As a form of payment, we are willing to provide you with the first functional models of the armor at a good price - six HGC. While that may seem steep, the materials used are very high-end, and six coins just barely covers the production cost alone. If you are unwilling or incapable of filling that price now, the offer will remain available indefinitely - just let us know when you'd like it.\n" +"\n" +"\"Should you find anything else of interest in the world, please bring it to us. We would be happy to collaborate like this again in the future." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Not yet. The contents are very strongly encrypted, so simply pulling the " +"data is impossible. Work is underway to deduce the correct access key, but " +"even with our facilities, it will take some time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[6 HGC] Let's see what this armor is capable of." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Understood. The parts will finish fabrication in 24 hours, once you hand " +"over the stipulated HGC. Depending on our currently available selection, " +"the price will range from 2 to 4 HGC for non-specialty equipment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[3 HGC] I'd like to request a replacement Modular Defense System." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[2 HGC] I'd like to request a set of prototype armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[4 HGC] I'd like to request a set of turnout armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[4 HGC] I'd like to request a set of ballistic armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[4 HGC] I'd like to request a set of kinetic armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[12 HGC] I'd like to request a set of soldier armor." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Yes, we've finished printing the requested armor pieces. Transferring to " +"you now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "The parts are still being printed. Please be patient." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Sweet, thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "The repairs and tuneup are complete. Should be good as new or better." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Certainly; for a fee of ten coins, repairs and adjustments could be " +"completed in two weeks. We'll also pull suit metrics and haptic data to " +"better understand the situation on the ground. I'd ask you to make sure " +"everything has been removed from the suit before giving it to us." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"&The camera starts scanning the armor, after a moment the intercom cracks " +"back to life. \"This technology is currently not within our database, we " +"can probably repair it but we'll need to reverse-engineer it first. We " +"estimate the repairs to take around a month and a half, and they'll have an " +"increased fee of 12 coins. Please make sure everything has been removed " +"from the suit before giving it to us.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[10 HGC] Alright." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[12 HGC] Fine." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Yes, that is within our capabilities. For ten coins, repairs and " +"adjustments can be completed by tomorrow; we will recharge the internal " +"battery as well. Please note that if you have made any modifications to the" +" armor, it will be reverted to factory standard as part of the repairs." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Certainly, it'll cost you 10 coins and should be ready in two weeks. " +"Remember to take off any attachments and batteries before turning it in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"One moment,\" the respondent audibly leaves for a moment and after a short " +"period the intercom cracks with life. \"We have never attempted repairs on " +"a military exoskeleton, we will have to reverse-engineer it first, expect " +"this to take around a month and a half, it will also cost you 12 coins. " +"Please make sure to take off any attachments and batteries before turning it" +" in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "We will begin work shortly. Report back in two weeks for pickup." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"We will begin work shortly. Report back in around one and a half months for" +" pickup." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Interesting. If you could provide us the item, we could direct research on " +"it for a standard work week for a fee of two HGC; after that, we will let " +"you know if any progress has been made and return the item as-is. Please " +"remove any batteries or other attachments before providing it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[2 HGC, anchor] See you in five days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"We've made some notable progress. The anchor itself appears to provide some degree of protection from extradimensional phenomena, and we believe that we can integrate it into our current modular armor system. This will, however, make it heavier and less portable. The armor will remain wearable outside of metal armor, although it will be a more snug fit than the anchor alone would have been.\"\n" +"\n" +"\"We are returning the anchor now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Very well; we will need one coin for materials costs, as well as the anchor " +"itself and the modular defense system you wish to combine it with. As " +"usual, I encourage you to remove everything from the pockets before handing " +"them over for processing. We'll need one day for construction and one day " +"to verify efficacy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[1 HGC, anchor, MDS] I'll see you in two days." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"The anchor has been integrated into the harness. Thank you as always for " +"your contributions to our research and technology." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Lovely. Research will begin within the next few hours." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"The combination should be a fairly simple matter. Return in two days to " +"pick up the finished product." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Excuse me for a moment.\" The intercom turns off abruptly. It comes back on after roughly a minute, and when it speaks again, another voice is on the other side, speaking carefully.\n" +"\n" +"\"Yes… the Exodii. We have yet to make contact, but we are keenly interested in their capabilities and technology. If you were to provide us with, say, five rounds, in addition to the rifle itself and a magazine suitable for it, we believe we would be able to replicate the parts. We expect it to take three days of research.\"\n" +"\n" +"\"Please note that the requested materials will not be returned, as they are likely to be damaged during research." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[5 12.3ln, PA md. 68 magazine, PA md. 68] Is this what you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "[5 12.3ln, PS md. 71z magazine, PS md. 71z] Is this what you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "Why not contact them directly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"I've met them already. They seem friendly; if you'd like to reach out to " +"them yourself, I'm sure that they could help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"While the Exodii seem benign, our experience with extradimensional life thus" +" far has been… unpleasant, shall we say, given the current state of the " +"world. We find it wise to approach with an abundance of caution. We are " +"incapable of knowing the true agenda and capabilities of this group, and we " +"believe that understanding some degree of how they operate will allow us to " +"make contact in a more educated way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Have you, now? We are pleased to hear. However, we still believe that " +"approaching with an excess of wariness is a wise choice. We feel that it " +"would behoove us to understand more about this group before we approach " +"directly, and so for the time being, understanding more about their general-" +"use technology is our preferred course of action." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"Brilliant!! Just brilliant. Thank you very much. Please contact us again in three days. Thank you!\"\n" +"\n" +"The voice abruptly disconnects. When the intercom comes back on, it's the original voice again. \"Was there anything else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "You seem very… excited about this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"The Cataclysm has illuminated hitherto unknown facts about our universe. " +"The opportunity to research - and perhaps understand - technology from not " +"only another world, but another dimension entirely, is an exceptionally " +"promising field of study. Now more than ever is our continued delving into " +"this field of study paramount; while our focus has shifted rather abruptly, " +"we believe that if there is ever any chance of understanding or even " +"reversing , it would come from studies like this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_prototypes.json +msgid "" +"The project was a success! The ammo is fairly rudimentary, but ultimately " +"proved simple to manufacture, and has lent itself well to large magazines. " +"We will transfer a copy of the conversion kit in a moment; it is capable of " +"accepting specialized magazines that we have just begun to produce " +"ourselves. Thank you for allowing us this opportunity." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Given the context of your assignment, we are willing to sell you a set of " +"our protective gear - a gas mask and an environmental suit - at a " +"considerable discount. We will part with it for two exchange coins.\" The " +"intercom waits expectantly. \"Actually, hold on, we might not have one in " +"your size…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[2 HGC] Deal!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "What will it do for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "I have to give it a thought." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"What the gas mask does should be obvious; we'll provide you with a cartridge, of course. The environment suit is full-body, and protects you from water, harmful radiation, and environmental hazards. It's also rated to protect from electric shocks of up to twelve thousand volts.\"\n" +"\n" +"\"Bear in mind that the suit isn't armor. It will keep you safe from the environment, but it's just Nomex and it won't protect you from anything stronger than a punch. The modular defense system is designed to fit over it, so I'd urge you to bring them both if fighting is unavoidable." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"To assist your operations, we are willing to sell you a map of the local " +"area, as surveyed by our cam-spy drones. Its standing price is 1 HGC." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[1 HGC] Deal!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Excellent; please deposit the printouts in the intercom's tray. We'll issue" +" a reward based on the quality of your recordings." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deposit a NRE anomaly printout.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deposit a long NRE printout.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deposit an NRE printout.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deposit a short NRE printout.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "That would be all." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Extrapolating trends from these recordings has become difficult. Research " +"has requested we only accept higher quality data from now on." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "&\"Thank you.\" The recording changes hands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Excellent; this should be enough to work with. Here's your agreed-upon " +"reward.\" The tray slides shut, and quickly reopens with your payment. " +"\"Given your performance and our constant need for new data, you are free to" +" keep the recorder for further use. We are willing to pay for any future " +"data that you're able to record." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "&\"Excellent.\" The recording changes hands." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Great! This looks like a very high-quality recording. Because this data is" +" much better, we are willing to pay five times what we paid for the base " +"data collected.\" The tray slides shut, and quickly reopens with your " +"payment. \"Given your performance and our constant need for new data, you " +"are free to keep the recorder for further use. We are willing to pay for " +"any future data that you're able to record." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Fantastic.\" The recording changes hands. \"At this rate, we'll have some " +"real results soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Uh… please allow me a second to check this in.\" The tray slides shut, and the intercom turns off. Roughly a minute later, it turns back on. \"Well, it looks like this is a real treasure trove of information. In fact, you've made quite an impression on R&D, and probably just saved us a few weeks of research at the least. They demanded you be given a pretty significant accomplishment bonus, so… well, there you go.\" The tray slides open, revealing an impressive pile of coins.\n" +"\n" +"\"Given your performance and our constant need for new data, you are free to keep the recorder for further use. We are willing to pay for any future data that you're able to record." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"There is an infinite supply of the stuff but I guess from us you can get it " +"clean and undamaged. That'll be $400." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[8 HGC] Deal!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"I'm a little tight on funds right now. Can we work out a buy now pay later " +"deal?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "So we'd need a sweeter deal than just the money if we did this." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "I can pay you what I owe in cash and looted gear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"If you give me this deal you can have all the alien corpses, their stuff and" +" their tower" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Well it might be more interesting than straight gear. Tell us when it's " +"available for inspection. We expect you back in 20 days or less." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "20 days then for payment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "Much obliged." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"Beautiful; please put them into loading area. We'll issue a reward " +"depending on what you managed to scavenge." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a broken trifacet.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a broken triakis drone.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a broken monolith.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a broken delta drone.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Drag in broken quadraphract leg.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Drag in broken quadraphract.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a deactivated trifacet.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a deactivated triakis.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a deactivated monolith.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "[Deliver a deactivated delta.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"We already have a similar model in better condition but this one is useful " +"as a reference." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"We can probably gain some insight from studying this unit, but it appears " +"seriously damaged." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"That is quite a lot of broken metal, let's hope R&D can at least salvage " +"some materials." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "We don't need all of your glossy scrap." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "We witnessed it as a part of larger construct." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"I'm impressed you managed to drag it inside. We gonna need to fix the lift " +"after this one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"I believe we already have similar model already but is nice to have more, it" +" will allow us be more active in our research." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "Oh what an interesting piece. R&D will have a field day with it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "" +"I assume you were trying to figure out limits of the hm12. I guess they are" +" right here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/robofac/robofac_intercom/robofac_intercom_trades.json +msgid "I doubt we can get a lot of information from this drone but thanks." +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "scrapper" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Haven't seen another face in quite a while. Not a living one, at least. " +"State your business. Maybe you got some use for some of this scrap metal?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Pleasure to see you again, ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Why stay here of all places?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"I'm looking for a specific, strange building. I wonder if you've come " +"across it in your travels?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"I know I worked in salvage, but I don't remember much else about it. I just" +" remember finding this place and deciding to stay here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Well, I held a modest job here as a scrap yard worker. Business was fair " +"most days, but when hit, I decided to head out here. With " +"all the craziness going on in the cities and whatnot, I decided to just stay" +" here for while. I figure someone might find a use for the leftover metal " +"lying around, so I started selling it to anyone who passed by." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Well, this place had some barbed wire, metalworking tools, and plenty of " +"supplies. I made the walls myself. I didn't know of anywhere else to go " +"either." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Like I said, I came out here when the dead got pissed off. This place had " +"some barbed wire, metalworking tools, and plenty of stuff to make weapons " +"out of. Even the walls are my own making." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Think I could stay here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Sure, I'm fine with it. There's a spare bed in the shed next door for " +"anyone who needs it. Just don't hog it. Someone else might come along." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"&You describe the warehouse to the best of your ability. The scrap trader " +"nods along, listening" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid ", then shrugs. \"No, sorry, not ringing any bells.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +", then raises one eyebrow. \"Not making any promises, but I did catch just " +"a glimpse of a weird building one time that might be what you're looking " +"for.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Sure thing. I've got a few things on hand. What'll ya have?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Let's take a look at your stock." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Anything else you need?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Find anything good?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Can I have another look?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "" +"Nope, although I have a really good claim by the river. Gonna go fetch them" +" soon, be right back in ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/scrap_trader/scrap_trader.json +msgid "Well, good luck." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Find 25 Magnetrons" +msgstr "" + +#. ~ Description of mission "Find 25 Magnetrons" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Obtain 25 magnetrons in exchange for credit with the scrap merchant." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "I need help…" +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Since business is increasing around here, I've decided to start selling more" +" specialized metal. Problem is, I can't separate the metal out. " +"Fortunately, I found some old schematics on a machine for this sort of " +"thing. If you could get me 25 magnetrons, I can melt down the sorted stuff " +"into bars. I can quickly pay you in raw materials." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Magnetrons can be found in microwaves. An apartment block should have tons " +"of them." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Do you have the magnetrons?" +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Wonderful! I'll start the smelting as soon as possible." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Magnetrons" +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "That's unfortunate. I guess I'll do it myself." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Obtain 300 Charcoal" +msgstr "" + +#. ~ Description of mission "Obtain 300 Charcoal" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Obtain 300 lumps of charcoal in exchange for credit with the scrap merchant." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"That machine I put together is working wonderfully, but the generator is " +"nearly out of juice. If you could get me 300 lumps of charcoal, I'll pay " +"you however I can." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Its fairly simple to make some. I don't know where you could find any, " +"though." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Do you have the charcoal?" +msgstr "" + +#. ~ Dialogue line in mission "Obtain 300 Charcoal" +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Wonderful! This should do for a while." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Obtain 100 Solder" +msgstr "" + +#. ~ Description of mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Obtain 100 solder in exchange for credit with the scrap merchant." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"That machine I put together needs some repairs on it, but I'm out of solder." +" If you could get me about 100 spools, I'll pay you for it." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "An electronics store might have some." +msgstr "" + +#. ~ Dialogue line in mission "Obtain 100 Solder" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Do you have the solder?" +msgstr "" + +#. ~ Description of mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Establish trade relations between the scrapper and a refugee center, and " +"bring back a writ of the agreement." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"I was out scavenging recently, and I found one of those old evac shelters. " +"Turns out the computer was still on and had an address for a refugee center." +" I figure they might want some spare metal, so I need you to go over there " +"and strike a deal with them." +msgstr "" + +#. ~ Description of mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "Establish trade relations between the scrapper and some artisans." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"Business has been booming since you made a deal with that refugee center. " +"The last caravan that came by here mentioned something about a blacksmith " +"down some old road. Sounds like another business opportunity, so I need you" +" to go over there and make a deal." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "" +"It should be pretty simple making the contract, but I'd recommend taking a " +"car over there myself." +msgstr "" + +#. ~ Dialogue line in mission "Establish A Trade Route" +#: data/json/npcs/scrap_trader/scrap_trader_missions.json +msgid "What did they say about the agreement?" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Provides hair cuts +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Barber" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "" +"Can I interest you in a trim? It'll cost you 6 merch for a haircut or 3 for" +" a beard trim. I can do color and styling too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "" +"The doctor needs some help building an anesthetic machine. Do you have " +"anything that could help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "What is your job here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "[3 merch] I'll have a shave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "[6 merch] I'll get a haircut." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "" +"What? I'm a barber… I cut hair. There's demand for cheap cuts and a shave " +"out here." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "I can't imagine what I'd need your assistance with." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Stand still while I get my clippers…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_barber.json +msgid "Thanks…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Want a drink?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'm looking for information." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "What's this token you gave me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange ten tokens" +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Thanks for bringing the glasses back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange five tokens" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange four tokens" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange three tokens" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange two tokens" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "I'd like to exchange a token." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Thanks for bringing the glass back." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"If it isn't obvious, I oversee the bar here. The scavengers bring in old " +"world alcohol that we sell for special occasions. For most that come " +"through here though, the drinks we brew ourselves are the only thing they " +"can afford." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"We have a policy of keeping information to ourselves. Ask the patrons if " +"you want to hear rumors or news." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Thanks for nothing." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"Take a look at our selection and let me know what you're interested in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "We have a decent variety of drinks. What interests you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "What are you in the mood for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"Our selection is a bit limited at the moment. If you're willing to help " +"out, I can get some more variety in here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Just a glass of water, please." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid " sets a glass of water on the counter." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "[$8] I'll take a beer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "[$12] I'll take a shot of brandy." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid " sets a shot and a token on the counter…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "[$12] I'll take a shot of rum." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "[$15] I'll take a shot of whiskey." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Bring the token back with your glass and I'll exchange it for a merch." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgctxt "npc:f" +msgid "" +"Oh, that? There were too many people stealing our glasses, so I started " +"stamping a logo on some bottle caps as a token and raised the drink prices a" +" bit to encourage their return. I'll give you a merch back when you bring " +"me the token with your glass." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgctxt "npc:m" +msgid "" +"Oh, that? There were too many people stealing our glasses, so I started " +"stamping a logo on some bottle caps as a token and raised the drink prices a" +" bit to encourage their return. I'll give you a merch back when you bring " +"me the token with your glass." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgctxt "npc:n" +msgid "" +"Oh, that? There were too many people stealing our glasses, so I started " +"stamping a logo on some bottle caps as a token and raised the drink prices a" +" bit to encourage their return. I'll give you a merch back when you bring " +"me the token with your glass." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"Some people like to hang on to them thinking they'll have value someday, but" +" I'd prefer it if you brought it back with your glass and I'll give you a " +"merch back from your purchase." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Make 2 Stills" +msgstr "" + +#. ~ Dialogue line in mission "Make 2 Stills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"The wine and beer we can brew are sufficient to attract most patrons, but we" +" need something a bit stronger to get them to forget their misery. Could " +"you build me a pair of stills?" +msgstr "" + +#. ~ Dialogue line in mission "Make 2 Stills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"This should let us start producing whiskey, rum, and brandy when we get " +"access to the ingredients." +msgstr "" + +#. ~ Dialogue line in mission "Make 2 Stills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"I'm sure you could find the design for the stills in home brewing books." +msgstr "" + +#. ~ Dialogue line in mission "Make 2 Stills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Do you have the stills?" +msgstr "" + +#. ~ Dialogue line in mission "Make 2 Stills" +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Thank you for the delivery." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Find 20 Yeast" +msgstr "" + +#. ~ Dialogue line in mission "Find 20 Yeast" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"The last batch that I brewed was terrible, I'm fairly sure something " +"contaminated the yeast we have been using. Could you locate a source of " +"fresh yeast for us to use? I'd need about 20 teaspoons of dry yeast to get " +"started." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 Yeast" +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Thank you for your assistance." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 Yeast" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Yeast should be common in homes or bakeries." +msgstr "" + +#. ~ Dialogue line in mission "Find 20 Yeast" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Do you have the yeast?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Find 10 Sugar Beet Seeds" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"Sugar and molasses remains in short supply. I've put in a request for more," +" but it is unlikely that I'm going to see a reliable source for some time. " +"If you are interested, we are going to need sugar beet seeds to meet future " +"demand regardless of what the scavengers can find. Could you bring me at " +"least enough seeds to plant a small 10 meter long patch?" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Farms or supply stores might have a few seeds…" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Sugar Beet Seeds" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Do you have the sugar beet seeds?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Find 12 60-Liter Metal Tanks" +msgstr "" + +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"The drinks we brew here have become a major draw for visitors and the " +"occasional trader. Our batches have become larger, but we are still running" +" out of storage space between trading runs. I've been able to get a few " +"volunteers to help me build a set of standing tanks, but I still need 12 " +"60-liter metal tanks to build them. I've talked with the scrappers, but we " +"are a low priority at the moment." +msgstr "" + +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Scrapping vehicles might be your best bet." +msgstr "" + +#. ~ Dialogue line in mission "Find 12 60-Liter Metal Tanks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Do you have the 60-liter metal tanks?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Find 2 200-Liter Drums" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "" +"The other survivor outposts that we have contact with have been more than " +"eager to trade for beer or other drinks. Transporting the drinks to them " +"has presented a number of challenges though. If you could locate a pair of " +"200-liter drums, we should be able to keep them supplied while turning a " +"significant profit." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Factories or junk yards are the only places I know where to look." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 200-Liter Drums" +#: data/json/npcs/tacoma_ranch/NPC_ranch_bartender.json +msgid "Do you have the 200-liter drums?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter1.json +msgid "" +"My partner is in charge of fortifying this place, you should ask him about " +"what needs to be done." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter1.json +msgid "I'll talk to him then…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +msgid "Howdy." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +msgctxt "npc:f" +msgid "" +"I was among one of the first groups of immigrants sent here to fortify the " +"outpost. I might have exaggerated my construction skills to get the hell " +"out of the refugee center. Unless you are a trader, there isn't much work " +"there and food was really becoming scarce when I left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +msgctxt "npc:m" +msgid "" +"I was among one of the first groups of immigrants sent here to fortify the " +"outpost. I might have exaggerated my construction skills to get the hell " +"out of the refugee center. Unless you are a trader, there isn't much work " +"there and food was really becoming scarce when I left." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_carpenter2.json +msgctxt "npc:n" +msgid "" +"I was among one of the first groups of immigrants sent here to fortify the " +"outpost. I might have exaggerated my construction skills to get the hell " +"out of the refugee center. Unless you are a trader, there isn't much work " +"there and food was really becoming scarce when I left." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Flavor +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "Crop Overseer" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I hope you are here to do business." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I figured you might be looking for some help…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'm interested in investing in agriculture…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'd like to discuss my field…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "What do you need done?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"My job is to manage our outpost's agricultural production. I'm constantly " +"searching for trade partners and investors to increase our capacity. If you" +" are interested, I typically have tasks that I need assistance with." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "Back to check on your field? What can I help you with?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"There's a field on the other side of the house that isn't being used for " +"anything right now. We're willing to let you purchase it for your own " +"agricultural enterprises if you're interested." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "Tell me more about this field." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "Can you build a fence around my field?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'm looking to expand my field…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'd like to plant some seeds…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'd like to harvest some plants…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We'll help plow the land and put up a sign to let everybody know it's yours." +" Once it's plowed, you can hire some workers to plant or harvest the crops " +"for a small fee of course. Oh, and if you're growing anything we have a " +"demand for, we'll gladly take it off your hands after the harvest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'm interested. How much is it going to cost?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"350 merch should be enough to cover the purchase and the labor to plow it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[350 merch] Seems like a fair price. I'll take it." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +" jots your name down on a ledger and yells out to nearby laborers " +"to begin plowing your new field." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I'm a bit short right now. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"Sure, we could build a sturdy picket fence around it that will keep most " +"wildlife from nibbling at your crops. Your crop yields will increase " +"slightly as well." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We'll have to divert a decent amount of lumber from our other projects for " +"the fence, but we can get it done for 200 merch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[200 merch] Alright, build me a fence." +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"After counting your money, directs a nearby laborer to begin " +"constructing a fence around your plot…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "I don't have that much right now. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We'll have to divert a decent amount of lumber from our other projects for " +"the fence, but we can get it done for 300 merch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[300 merch] Alright, build me a fence." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We can plow some more land around your field to give you room for more " +"plants. Any existing plants or items in the way will be destroyed. The " +"fence will also get moved and expanded. Everything can be done for 200 " +"merch. Still interested?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We can plow some more land around your field to give you room for more " +"plants. Any existing plants or items in the way will be destroyed. It'll " +"only cost 100 merch to expand. Still interested?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[200 merch] Yeah, let's do it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[100 merch] Yeah, let's do it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"We'll plant the field with your choice of crop if you are willing to finance" +" it. When the crop is ready to harvest, you can have us liquidate it or " +"harvest it for you. Planting will cost 1 merch per plot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[1 merch / plot] I'd like to plant some seeds." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "" +"You can either have us liquidate the crop and give you the cash or pay us to" +" harvest it for you. Harvesting will cost 1 merch per plot." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_crop_overseer.json +msgid "[1 merch / plot] I'd like to harvest the field." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "How can I help you today?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "I'm sorry, I don't have time to help you at the moment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Is there anything else I can help with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Maybe I could help you with something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "I couldn't find any crutches, but I made these. Will they work?" +msgstr "" + +#. ~ Player message in an effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "These will have to do…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "I have other patients to attend to. Come back later." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "I can't right now, I have other matters to attend to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "[80 merch, 30m] I need you to patch me up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "[200 merch, 1h] I need you to patch my friends up." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgctxt "u:f" +msgid "Take it easy now. Wouldn't want you coming back here too soon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgctxt "u:m" +msgid "Take it easy now. Wouldn't want you coming back here too soon." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgctxt "u:n" +msgid "Take it easy now. Wouldn't want you coming back here too soon." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "If you mean something like pacemaker, then maybe. What's the trouble?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"If you mean something like pacemaker, we can't really do much without " +"anesthesia." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"No, i mean something, eeh, more sci-fi. There are robo-guys in a stone " +"castle, they say they have such technology. They even installed something " +"into me, look!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"No, i mean something, eeh, more sci-fi. There are robo-guys in a stone " +"castle, they say they have such technology." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"Curious. Sorry, i have no idea how it works, and i'd be afraid to even " +"touch this parts." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"Are you all right? Sci-fi bionic by robots in a stone castle? I have some " +"antipsychotics, if it helps." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"I'm running out of office supplies. I know… of all the things to need at a " +"time like this! I just need to be able to keep track of and organize " +"medical records so that I can focus on helping people. Ten binders and a " +"ream of paper should tide me over until some shipments come in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "I'll see what I can find." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Thanks, this will help a lot." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Collect Office Supplies" +msgstr "" + +#. ~ Description of mission "Collect Office Supplies" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"The doctor needs office supplies to keep track of medical records. Bring " +"them 10 Book binders and 500 paper" +msgstr "" + +#. ~ Dialogue line in mission "Collect Office Supplies" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Have you found the supplies yet?" +msgstr "" + +#. ~ Dialogue line in mission "Collect Office Supplies" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Thanks! This should help keep things organized for a while." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "A Crutch to Lean on" +msgstr "" + +#. ~ Description of mission "A Crutch to Lean on" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Bring the doctor some crutches." +msgstr "" + +#. ~ Dialogue line in mission "A Crutch to Lean on" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"One of the laborers injured their foot pretty badly and I don't want them " +"walking on it for a few days at least. Do you think you could find a pair " +"of crutches?" +msgstr "" + +#. ~ Dialogue line in mission "A Crutch to Lean on" +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#. ~ Dialogue line in mission "Find a Chemistry Set" +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#. ~ Dialogue line in mission "Find 2 Scalpels" +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#. ~ Dialogue line in mission "Find 10 Syringes" +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "I'm counting on you." +msgstr "" + +#. ~ Dialogue line in mission "A Crutch to Lean on" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"You might be able to find some in hospitals, but some makeshift crutches " +"would be better than nothing." +msgstr "" + +#. ~ Dialogue line in mission "A Crutch to Lean on" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Do you have the crutches?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Find 5 Pairs of Medical Gloves" +msgstr "" + +#. ~ Description of mission "Find 5 Pairs of Medical Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Bring the doctor 5 pairs of medical gloves." +msgstr "" + +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"We're getting a lot of scrapes and bruises coming in right now, but it's " +"only a matter of time before we see a serious injury. I'm not prepared for " +"when that happens and I'm hoping you can help. To start off, I'm going to " +"need some more medical gloves to help prevent infections. Can you bring me " +"5 pairs?" +msgstr "" + +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#. ~ Dialogue line in mission "Find 10 Syringes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Hospitals or clinics might have a few sitting around." +msgstr "" + +#. ~ Dialogue line in mission "Find 5 Pairs of Medical Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Do you have the medical gloves?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Anesthetic for the Doctor" +msgstr "" + +#. ~ Description of mission "Anesthetic for the Doctor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"Bring the doctor 3000 units of anesthetic. Ask around the commune for " +"assistance in building an anesthetic machine." +msgstr "" + +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"I want to make sure we are setup to handle any major surgeries that come our" +" way, but pain management is going to be an issue. For longer surgeries, " +"we're going to need some anesthetic. Can you bring me 3000 units to start?" +" We're also going to need an anesthetic machine to deliver it. Maybe some " +"people around the commune can help with that?" +msgstr "" + +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Hospitals or clinics might have some. Labs could have some as well." +msgstr "" + +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "Any progress on getting some anesthetic or parts?" +msgstr "" + +#. ~ Dialogue line in mission "Anesthetic for the Doctor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_doctor.json +msgid "" +"The scavengers found more medical equipment than I expected and with the " +"help from the scrappers, I've been able to get most of it up and running. I" +" should be able to perform more operations now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "I'd like to hire your services." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +msgid "" +"I was sent here to assist in setting up the farm. Most of us have no real " +"skills that transfer from before the Cataclysm, so things are a bit of trial" +" and error." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +msgid "" +"I'm sorry, I don't have anything to trade. The work program here splits " +"what we produce between the refugee center, the farm, and ourselves. If you" +" are a skilled laborer, then you can trade your time for a bit of extra " +"income on the side. Not much I can do to assist you as a farmer though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "Oh." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "You mind?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "" +"I'm just a lucky guy that went from being chased by the undead to the noble " +"life of a dirt farmer. We get room and board, but won't see a share of our " +"labor unless the crop is a success." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "It could be worse…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "" +"I've got no time for you. If you want to make a trade or need a job, look " +"for the foreman or crop overseer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_farmer2.json +msgid "I'll talk with them then…" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Appears at the ranch after you progress in the refugee center quests. +#. Faction critical. +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Foreman" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Hello again. If you have no other business with me, I'd like to talk to you" +" about something." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Can I help you, marshal?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Morning sir, how can I help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Morning ma'am, how can I help you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"The merchant at the Refugee Center sent me to get a prospectus from you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I heard you were setting up an outpost out here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "What's your job here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Hey, are you looking for workers here? I know a couple people back at the " +"refugee center that might be willing to come." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Hey, are you looking for workers here?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:f" +msgid "" +"I was starting to wonder if they were really interested in the project or " +"were just trying to get rid of me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:m" +msgid "" +"I was starting to wonder if they were really interested in the project or " +"were just trying to get rid of me." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:n" +msgid "" +"I was starting to wonder if they were really interested in the project or " +"were just trying to get rid of me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'm afraid I don't have anything to offer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I don't have anything to offer, but maybe the scrappers could help find some" +" materials." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I don't have anything to offer, but maybe the scavenger boss could help find" +" some materials." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I don't have anything to offer, but you could talk to the scavenger boss and" +" the scrappers; They might be able to help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Thanks anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Ya, that representative from the Old Guard asked the two of us to come out " +"here and begin fortifying this place as a refugee camp. I'm not sure how " +"fast he expects the two of us to get setup, but we were assured additional " +"men were coming out here to assist us. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "How many refugees are you expecting?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:f" +msgid "" +"Could easily be hundreds as far as I know. They chose this ranch because of" +" its rather remote location, decent fence, and huge cleared field. With as " +"much land as we have fenced off we could build a village if we had the " +"materials. We would have tried to secure a small town or something, but the" +" lack of good farmland and number of undead makes it more practical for us " +"to build from scratch. The refugee center I came from is constantly facing " +"starvation and undead assaults." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:m" +msgid "" +"Could easily be hundreds as far as I know. They chose this ranch because of" +" its rather remote location, decent fence, and huge cleared field. With as " +"much land as we have fenced off we could build a village if we had the " +"materials. We would have tried to secure a small town or something, but the" +" lack of good farmland and number of undead makes it more practical for us " +"to build from scratch. The refugee center I came from is constantly facing " +"starvation and undead assaults." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgctxt "npc:n" +msgid "" +"Could easily be hundreds as far as I know. They chose this ranch because of" +" its rather remote location, decent fence, and huge cleared field. With as " +"much land as we have fenced off we could build a village if we had the " +"materials. We would have tried to secure a small town or something, but the" +" lack of good farmland and number of undead makes it more practical for us " +"to build from scratch. The refugee center I came from is constantly facing " +"starvation and undead assaults." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Hopefully moving out here was worth it…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I'm the engineer in charge of turning this place into a working camp. This " +"is going to be an uphill battle, we used most of our initial supplies " +"getting here and boarding up the windows. I've got a huge list of tasks " +"that need to get done, so if you could help us keep supplied I'd appreciate " +"it. If you have material to drop off you can just back your vehicle into " +"here and dump it on the ground, we'll sort it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"We're still in early stages of getting set up, but we're not overly flush " +"for hands, that's for sure. If they're willing to put in a hard day's work," +" we can get them busy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'll tell them that, but they seemed good for a bit of hard labor." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"we're still in early stages of getting set up, but we're not overly flush " +"for hands, that's for sure. I don't think we'd turn many people away, of " +"course, but besides strong hands and willing labor, we could really use " +"someone who could cook. I can't tell you what it'd do for morale. You " +"could try asking some of the people staying on the surface in the refugee " +"center maybe, I don't think they were part of most of the original " +"discussions about the ranch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'll keep an eye out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"You've done a lot for the ranch, by generally helping the community with " +"both wellness and trade. As the project lead, I want to make sure these " +"efforts don't go unnoticed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "You mean setting up the doctor's office?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Is this about bootstrapping the trade relating to the bar?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Understood. Back to business." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Ever since you got the bartender set up, our liquor business has been " +"running so much better! As thanks for your efforts, I wanted to reward you " +"with a portion of recent profits." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I heard you helped jumpstart our local medical services. With that basic " +"need covered, everyone has been able to focus on their work a lot more, so " +"to thank you for your efforts, I wanted to reward you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Cut 200 planks" +msgstr "" + +#. ~ Dialogue line in mission "Cut 200 planks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Our first project is to enclose the barn so that new refugees have a safe " +"place to sleep. Before we can begin serious improvements, we need lumber to" +" work with. Enclosing the four barn entrances will take nearly 400 planks… " +"if you could provide half of that, we should be able to take care of the " +"other half and construction. If you don't have a truck, I'd make finding " +"one your first priority." +msgstr "" + +#. ~ Dialogue line in mission "Cut 200 planks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"The more men we can bring to the camp, the quicker improvements can be made." +msgstr "" + +#. ~ Dialogue line in mission "Cut 200 planks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Avoid destroying the furniture, we'll be needing it." +msgstr "" + +#. ~ Dialogue line in mission "Cut 200 planks" +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have them?" +msgstr "" + +#. ~ Dialogue line in mission "Cut 200 planks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Great, I'll send word that we could use another set of hands or two to help " +"out here." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Find 25 Blankets" +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Blankets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"With the barn entrances enclosed, the refugees moving in there should feel " +"safer, but the weather can be bitter here. We're going to need to build " +"makeshift beds in the stalls to ward off disease and frostbite. We can take" +" care of the frames, but will need your help looting blankets. We'd need 25" +" blankets to provide the most basic sleeping accommodations." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Blankets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I'd start with looting hotels or you could sew them together… but that would" +" be a last resort." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Avoid destroying the furniture here, we'll be needing it." +msgstr "" + +#. ~ Dialogue line in mission "Find 25 Blankets" +#. ~ Dialogue line in mission "Gather 2500 Nails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Your assistance is always appreciated." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 2500 Nails" +msgstr "" + +#. ~ Dialogue line in mission "Gather 2500 Nails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Our supply of nails has been depleted. I'm going to have to ask you to get " +"us a few more boxes. Hardware stores should have a few if they haven't been" +" looted. I suppose you may be able to find handfuls of them in building " +"rubble. We'd need 2500 to have enough that we won't be sending you back out" +" too soon." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2500 Nails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Deconstructing furniture isn't going to be efficient, try looking for boxes " +"or grabbing any sitting on top of rubble piles." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 30lb Salt" +msgstr "" + +#. ~ Dialogue line in mission "Gather 30lb Salt" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I'm sure you've noticed the new workers that have started trickling in. The" +" Free Merchant counsel is demanding that we immediately begin projects to " +"become self-sufficient due to limited supplies. We are going to need to " +"rapidly setup an agricultural industry before winter and starvation catches " +"us unprepared and unsupported. In order to get a half dozen shovels and a " +"couple of bags of seeds, we are going to have to trade for it. I've already" +" got the deal lined up, but the only thing they are willing to trade it for " +"is salt. I negotiated them down from 50 lbs to 30… we were hoping you might" +" have access to a source." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30lb Salt" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Salt is key to preserving meat and other perishables… without any excess " +"food it wouldn't do us much good now, but I imagine we'll need to send you " +"out to get more in the future." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30lb Salt" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"If you can find a source of salt water you should be able to boil it down. " +"Alternatively, you can go into the cities and search restaurants." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30lb Salt" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the salt?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 30lb Salt" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "We are going to begin preparing our fields immediately." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 30 Bottles of Liquid Fertilizer" +msgstr "" + +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Well, our first crop will be planted shortly, but I'm starting to suspect " +"that our profit margin is going to be much smaller than we expect. With " +"limited seed for our original crop, our next course of action is to increase" +" the soil's fertility. Is there any way you could find or produce a basic " +"liquid fertilizer for us? We'd need at least 120 units or 30 full bottles " +"to make a significant improvement in our output." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"I don't know the exact recipe, but I'm sure you could make it from a " +"commercial fertilizer or produce it from bonemeal." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'd look through a few basic chemistry books to find a simple recipe." +msgstr "" + +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the liquid fertilizer?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 30 Bottles of Liquid Fertilizer" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "This really should make the first winter easier to survive." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 75 Rocks" +msgstr "" + +#. ~ Dialogue line in mission "Gather 75 Rocks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Our current assessment for survivability has increased significantly thanks " +"to your efforts. The next priority issue is securing a cleaner water " +"source. Drinking from the pond on the back end of the ranch has led to an " +"outbreak of dysentery. We need to improve the sanitary conditions in the " +"camp as quickly as possible. To do so, the first step is to dig a well and " +"construct stone fireplaces in the barn for the migrants to boil water. We " +"are going to need at least 75 rocks from you if we hope to accomplish the " +"task before we all get sick. After we have them installed, you will have " +"free access to them, guaranteed." +msgstr "" + +#. ~ Dialogue line in mission "Gather 75 Rocks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"If you take a shovel to a pile of rubble, you should be able to pull out " +"structural grade rocks." +msgstr "" + +#. ~ Dialogue line in mission "Gather 75 Rocks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the rocks?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 75 Rocks" +#. ~ Dialogue line in mission "Gather 50 Pipes" +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I appreciate the work you do." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 50 Pipes" +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 Pipes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"To fabricate the well's hand pump and construct components for several other" +" projects, we are going to need to find or fabricate a number of steel " +"pipes. Plumbing is a distant possibility for now, but some form of " +"irrigation will eventually become desirable. You could assist us with " +"procuring 50 steel pipes, if you so have the chance." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 Pipes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Hopefully we will be able to assign new migrants to help fulfill our needs " +"in the future." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 Pipes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Pipes are used in numerous metal constructions. Smashing abandoned " +"furniture may provide the material we need." +msgstr "" + +#. ~ Dialogue line in mission "Gather 50 Pipes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the pipes?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 2 Electric Motors" +msgstr "" + +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"With the well's completion, we are rapidly closing the sustainability gap. " +"In order to expand from here, we will need massive quantities of lumber to " +"construct fortifications and new buildings. We have already begun work on a" +" manually operated sawmill, but we will need two electric motors to control " +"the actual blades. We were hoping you might be able to secure the motors " +"for us." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Power for the motors will be provided by a salvaged truck battery, you need " +"not bring additional mechanical components." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"A car dealership or a golf course might have some electric vehicles to get " +"one from. Otherwise there's probably something broken down along the road." +msgstr "" + +#. ~ Dialogue line in mission "Gather 2 Electric Motors" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the motors?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 150 Bleach" +msgstr "" + +#. ~ Dialogue line in mission "Gather 150 Bleach" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Disease and infection remains a persistent problem among the refugees. " +"Without dedicated medical personnel and facilities, I doubt everyone will be" +" willing to stick around when the next outbreak happens. Until we can get a" +" former medic or nurse, I'm just going to have to improvise. Sterilization " +"would be the first step I imagine. Bring me 150 units of bleach so we can " +"get started." +msgstr "" + +#. ~ Dialogue line in mission "Gather 150 Bleach" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'm sure you can find bleach in most homes…" +msgstr "" + +#. ~ Dialogue line in mission "Gather 150 Bleach" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"If you can't find a large supply I'd recommend checking hospitals or " +"research labs." +msgstr "" + +#. ~ Dialogue line in mission "Gather 150 Bleach" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the bleach?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 36 bandages" +msgstr "" + +#. ~ Dialogue line in mission "Gather 36 bandages" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"We've started planning a medical clinic, but we are going to need a lot more" +" supplies if we hope to warrant sending one of the few people with medical " +"experience from the refugee center to our outpost. I know first aid " +"equipment is rare, but they have all the basic supplies that I'm uncertain " +"of. If you could bring in thirty-six bandages I'm sure we could supplement " +"them to make theirs last a bit longer." +msgstr "" + +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "We'll do our best to make them last…" +msgstr "" + +#. ~ Dialogue line in mission "Gather 36 bandages" +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Homes, hospitals, labs, and doctor offices would be where I'd check." +msgstr "" + +#. ~ Dialogue line in mission "Gather 36 bandages" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the bandages?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 6 bottles of antiseptic" +msgstr "" + +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"We've started planning a medical clinic, but we are going to need a lot more" +" supplies if we hope to warrant sending one of the few people with medical " +"experience from the refugee center to our outpost. I know first aid " +"equipment is rare, but they have all the basic supplies that I'm uncertain " +"of. If you could bring in 6 bottles of antiseptic, I'm sure we could " +"supplement them to make theirs last a bit longer." +msgstr "" + +#. ~ Dialogue line in mission "Gather 6 bottles of antiseptic" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the antiseptic?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Find 2 Arc Welders" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"The work you have done has swayed the leaders at the refugee center to send " +"someone out to assist with our medical needs. The next step is for us to " +"get a sort of chop-shop setup so that we can begin using scrap metal to " +"build fortifications and equipment. We are going to need a pair of arc " +"welders for our mechanics to use." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "With two, we should be able to repair one if it breaks." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"The only place I've seen them is garages, but I imagine you could find them " +"in some stores." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Arc Welders" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the welders?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Find 12 Car Batteries" +msgstr "" + +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"We have the basic equipment that we need, but without a functioning power " +"grid, we are forced to rely on the readily available vehicle batteries. " +"This is going to be a chore, but I'll need twelve car batteries to swap " +"between charging and powering our equipment. The good news is that they " +"don't need to be charged; we can take care of that." +msgstr "" + +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Cars can be found in traffic jams along roads or in parking lots… I'm sure " +"you can find a few." +msgstr "" + +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the car batteries?" +msgstr "" + +#. ~ Dialogue line in mission "Find 12 Car Batteries" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'm impressed with your abilities." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Find 2 Two-Way Radios" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Check with the nurse when you get a chance; I know she will need help " +"setting up our clinic. On the construction front, we are going to need to " +"get dedicated scavenger teams setup to bring in the miscellaneous supplies " +"that we use in small quantities. We are going to start setting up a junk " +"shop for them behind the sawmill, so we could use your help with that. " +"Communication is the biggest obstacle for the teams… could you bring in a " +"pair of two-way radios?" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Organizing the scavenging missions is difficult enough without " +"communication." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"You should be able to find them in electronics stores or at a police " +"station." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the two-way radios?" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Two-Way Radios" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I'm sure the scavengers will find these useful." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 5 Backpacks" +msgstr "" + +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"The volunteers for the scavenging teams will need to be issued some basic " +"equipment. When the boss sets up shop in the junk shed, you should ask him " +"what else he needs for his teams. In the meantime, we can provide a few " +"backpacks to get them started. Could you find five backpacks to give to the" +" initial team?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "It may be easier to make them if you can't find a school or something." +msgstr "" + +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the backpacks?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 5 Backpacks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Having at least basic equipment greatly increases survivability. Thanks." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Find a copy of Homebrewer's Bible" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Growth has lately begun to stall. We have individuals passing through the " +"outpost, but the prospect of hard labor just to eke out an existence is " +"driving them away. We've asked around and decided that, despite our " +"pressing needs, building a bar ought to draw some of the less committed " +"individuals to the outpost. Unlike other settlements, the more hands we " +"have, the more food we can produce… at least in the long term. " +"Unfortunately, no one here has brewed alcoholic drinks before, so we are " +"going to need you to find a book called the 'Homebrewer's Bible' or " +"something along those lines." +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I guess you should search homes or libraries?" +msgstr "" + +#. ~ Dialogue line in mission "Find a copy of Homebrewer's Bible" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "I guarantee we will toast to your name when the bar is finished." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Gather 80lb Sugar" +msgstr "" + +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Just flipping through the book, I can tell that one ingredient in most of " +"the alcoholic drinks that we don't have a large supply of is sugar. What " +"alcohol we have been able to loot isn't going to last us long, so starting " +"our first large batch is a priority. Could you bring in 80 units of sugar?" +" That should last us until we can start producing our own supply." +msgstr "" + +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"You might get lucky finding it, but you could always boil it out of fruit if" +" you are familiar with the process. Or go into the cities and look in " +"restaurants and bakeries." +msgstr "" + +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the sugar?" +msgstr "" + +#. ~ Dialogue line in mission "Gather 80lb Sugar" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"There is a large group of thirsty individuals in our outpost that are truly " +"thankful for your work." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Collect 30 Glass Sheets" +msgstr "" + +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Although we are an agricultural outpost, we are restricted to growing plants" +" that are compatible with the New England climate during the warmer months." +" The easiest way to work around that is to build greenhouses to supplement " +"our external fields. There isn't going to be an easy way to build these. " +"We are going to need a massive number of glass sheets to enclose the frames." +" The first house will need 30 sheets of glass if you are still interested." +msgstr "" + +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"Deconstructing existing windows is the only way I know of to keep the sheets" +" intact." +msgstr "" + +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "Do you have the glass sheets?" +msgstr "" + +#. ~ Dialogue line in mission "Collect 30 Glass Sheets" +#: data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +msgid "" +"We'll begin planting our first seeds as soon as we can get these installed." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgid "Unfortunately, I don't have anything that can help." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgid "I don't know what I could offer." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgid "Afraid not. Maybe somebody else could help." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgctxt "u:f" +msgid "Have you asked the scavenger boss if they'd have anything?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgctxt "u:m" +msgid "Have you asked the scavenger boss if they'd have anything?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgctxt "u:n" +msgid "Have you asked the scavenger boss if they'd have anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_generic.json +msgid "Maybe the scrapper would have some spare parts?" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Mission source for clinic. Provides medical attention. +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Nurse" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I was a practicing nurse, so I've taken over the medical responsibilities of" +" the outpost till we can locate a physician." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I'm willing to pay a premium for medical supplies that you might be able to " +"scavenge up. I also have a few miscellaneous jobs from time to time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "What kind of jobs do you have for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Not now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I can take a look at you or your companions if you have any small injuries." +" Anything more than some bleeding and you'll need to get a doctor to take a" +" look." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "[40 merch, 15m] I need you to patch me up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "[100 merch, 30m] I need you to patch my friends up." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "That's the best I can do on short notice." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Collect 100 Aspirin" +msgstr "" + +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I've got a handful of bandages and a few first aid kits to work with at the " +"moment… in other words I'm completely unable to treat most serious medical " +"emergencies. I'm supposed to have priority on any medical supplies that the" +" scavengers bring in, but I imagine the black market for the stuff will " +"prevent me from ever seeing it. I could use your help getting me 100 " +"aspirin pills to start with." +msgstr "" + +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Aspirin is pretty common in homes and convenience stores." +msgstr "" + +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the aspirin?" +msgstr "" + +#. ~ Dialogue line in mission "Collect 100 Aspirin" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "We'll go through this pretty quickly, but it does help." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Collect 3 Hotplates" +msgstr "" + +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I was given a few bottles of bleach when I arrived, but I need a number of " +"hotplates to actually sterilize equipment. I'm sure you can find them in " +"any old house or appliance store. Three should be enough for now." +msgstr "" + +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "It should be a fairly common item. Don't know what else to say." +msgstr "" + +#. ~ Dialogue line in mission "Collect 3 Hotplates" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the hotplates?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Collect 200 Multivitamin Pills" +msgstr "" + +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"Disease is spreading rapidly due to poor nutrition and there is little that " +"I can do about it. With food being scarce, people are willing to survive on" +" whatever they can. I need to start supplementing the outpost's diet with " +"vitamins to prevent potential deaths indirectly attributable to nutrition. " +"I know it is a lot, but if you could bring me 200 multivitamin pills, I'd be" +" able to treat the most vulnerable before they spread anything to the rest " +"of us." +msgstr "" + +#. ~ Dialogue line in mission "Collect 200 Multivitamin Pills" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the vitamins?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Make 4 Charcoal Purifiers" +msgstr "" + +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"Despite my recommendations, we continue to have travelers come in with " +"illnesses that I've been able to trace back to contaminated drinking water." +" When boiling water isn't an option, they need some form of charcoal water " +"filter that they can use. If you could build me four charcoal water " +"filters, I'll distribute them to groups as they pass through." +msgstr "" + +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"With some basic survival and crafting skills, you should be able to make " +"them with little effort." +msgstr "" + +#. ~ Dialogue line in mission "Make 4 Charcoal Purifiers" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the charcoal water filters?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find a Chemistry Set" +msgstr "" + +#. ~ Dialogue line in mission "Find a Chemistry Set" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I've been working on producing some of our own medical supplies, but I'm " +"going to need a chemistry set to get everything that I need in order. Is " +"there any way you could go through one of the school chemistry labs and " +"steal me a chemistry set?" +msgstr "" + +#. ~ Dialogue line in mission "Find a Chemistry Set" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"You might be able to find one in a pharmacy if you can't find a school." +msgstr "" + +#. ~ Dialogue line in mission "Find a Chemistry Set" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the chemistry set?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find 10 Filter Masks" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"The number of airway infections that I've encountered in the past week has " +"depleted my supply of masks. Could you find me 10 filter masks? I tend to " +"only distribute them in severe cases, so I'll be sure to make them last." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "You may be able to make one if you had the right guide." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Filter Masks" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the filter masks?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find 4 Pairs of Rubber Gloves" +msgstr "" + +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"The bodily fluids that I often have to clean up and the caustic chemicals I " +"deal with have done a number on my current pair of gloves. Could you find " +"me four pairs of heavy rubber gloves? That should be enough that I can task" +" a few laborers with cleanup details in the event of an outbreak." +msgstr "" + +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "You should be able to find them in cleaning closets." +msgstr "" + +#. ~ Dialogue line in mission "Find 4 Pairs of Rubber Gloves" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the rubber gloves?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find 2 Scalpels" +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Scalpels" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"I heard that we may have a physician on his way here. The workers have " +"already begun expanding the clinic, but I need you to locate a pair of " +"scalpels to use in surgery when he arrives. I'm sure you should be able to " +"find them in a hospital or craft shop." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Scalpels" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Hospitals and crafting stores should have a few." +msgstr "" + +#. ~ Dialogue line in mission "Find 2 Scalpels" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the scalpels?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find Advanced Emergency Care" +msgstr "" + +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"Have you heard of a book called the 'Guide to Advanced Emergency Care?' I " +"really need a copy. The doctor is requesting a lot of supplies that I'm not" +" familiar with, but I believe I could make if I could get a copy of the " +"book." +msgstr "" + +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Libraries are the only place I'd think to look." +msgstr "" + +#. ~ Dialogue line in mission "Find Advanced Emergency Care" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the Guide to Advanced Emergency Care?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Find 10 Syringes" +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Syringes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "" +"We are starting to isolate a few natural antibiotic serums, but we don't " +"have the supplies to administer the cocktails. I need you to bring me 10 " +"empty syringes to use. I'll take care of cleaning them to prevent " +"transferring infections." +msgstr "" + +#. ~ Dialogue line in mission "Find 10 Syringes" +#: data/json/npcs/tacoma_ranch/NPC_ranch_nurse.json +msgid "Do you have the empty syringes?" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Mission source, shopkeep +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Scavenger Boss" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Welcome to the junk shop." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Let's see what you've managed to find." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Any lucky find?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Nope, current run hasn't returned yet. Come back in . You might " +"find something you like." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Alright, thanks." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgctxt "npc:f" +msgid "" +"I organize scavenging runs to bring in supplies that we can't produce " +"ourselves. I try and provide incentives to get migrants to join one of the " +"teams… it's dangerous work, but keeps our outpost alive. Selling anything " +"we can't use helps keep us afloat with the traders. If you wanted to drop " +"off a companion or two to assist in one of the runs, I'd appreciate it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgctxt "npc:m" +msgid "" +"I organize scavenging runs to bring in supplies that we can't produce " +"ourselves. I try and provide incentives to get migrants to join one of the " +"teams… it's dangerous work, but keeps our outpost alive. Selling anything " +"we can't use helps keep us afloat with the traders. If you wanted to drop " +"off a companion or two to assist in one of the runs, I'd appreciate it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgctxt "npc:n" +msgid "" +"I organize scavenging runs to bring in supplies that we can't produce " +"ourselves. I try and provide incentives to get migrants to join one of the " +"teams… it's dangerous work, but keeps our outpost alive. Selling anything " +"we can't use helps keep us afloat with the traders. If you wanted to drop " +"off a companion or two to assist in one of the runs, I'd appreciate it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Are you interested in the scavenging runs or one of the other tasks that I " +"might have for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Tell me more about the scavenging runs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "What kind of tasks do you have for me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "No, thanks." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"We don't have any of the parts needed right now, but we could send out a " +"scavenging party to a hospital if you have anyone willing to go." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Make 12 Simple Knife Spears" +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"I can usually use additional survival gear to kit out the new recruits. The" +" most basic weapon that everyone gets is the simple knife spear… it provides" +" a good mix of range, power, and ease of use when engaging the more common " +"monsters. Could you make me a dozen of them? I may need more later, but " +"that should help the first few teams." +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#. ~ Dialogue line in mission "Make 5 Headlamps" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "You should be able to make them with the most basic of skills." +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Simple Knife Spears" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Do you have the simple knife spears?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Make 5 Headlamps" +msgstr "" + +#. ~ Dialogue line in mission "Make 5 Headlamps" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Night is the ideal time for my team to go on raids, but they are going to " +"need better light sources to speed up their missions. Could you craft a set" +" of five headlamps for them? Keeping both hands free greatly helps during " +"combat." +msgstr "" + +#. ~ Dialogue line in mission "Make 5 Headlamps" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Do you have the headlamps?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Make 3 Leather Body Armor" +msgstr "" + +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Clothing that can withstand the wear and tear of climbing through windows " +"and fighting back wild animals is in high demand. The best that we have " +"been able to find is leather body armor, but it is difficult to make with " +"our limited resources. Could you craft us three pairs of leather body " +"armor? The life expectancy of my scavengers would drastically increase if " +"you did." +msgstr "" + +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Finding the leather might be easier in town rather than making it yourself." +msgstr "" + +#. ~ Dialogue line in mission "Make 3 Leather Body Armor" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Do you have the leather body armors?" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Make 12 Molotov Cocktails" +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"When outnumbered or forced to pull back, my scavengers have been taught to " +"throw Molotov cocktails to keep monsters from chasing them. We go through " +"one or two on every mission, so we can always use a few more. Would you be " +"willing to make us a dozen? I'm willing to pay you what I can for your " +"assistance." +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "" +"Alcohol or kerosene is probably easier to refine rather than find in large " +"quantities." +msgstr "" + +#. ~ Dialogue line in mission "Make 12 Molotov Cocktails" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scavenger.json +msgid "Do you have the Molotov cocktails?" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Flavor +#. ~ Name of NPC faction camp +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +#: data/json/overmap/overmap_special/specials.json +msgid "Scrapper" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "Don't mind me." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "" +"I chop up useless vehicles for spare parts and raw materials. If we can't " +"use a vehicle immediately, we haul it into the ring we are building to " +"surround the outpost. It provides a measure of defense in the event that we" +" get attacked." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "" +"I don't personally, the teams we send out to recover the vehicles usually " +"need a hand, but can be hard to catch since they spend most of their time " +"outside the outpost." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgctxt "npc:f" +msgid "" +"Hmm, let me think. There might be a few things I could scrounge up to help," +" but it's going to take some time to sort through the scrap to find exactly " +"what you need. How about this… some of my tools are getting a bit worn and " +"are in need of replacement. If you could bring me a new angle grinder and a" +" hacksaw, I should be able to find all the parts you need by the time you " +"get back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgctxt "npc:m" +msgid "" +"Hmm, let me think. There might be a few things I could scrounge up to help," +" but it's going to take some time to sort through the scrap to find exactly " +"what you need. How about this… some of my tools are getting a bit worn and " +"are in need of replacement. If you could bring me a new angle grinder and a" +" hacksaw, I should be able to find all the parts you need by the time you " +"get back." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgctxt "npc:n" +msgid "" +"Hmm, let me think. There might be a few things I could scrounge up to help," +" but it's going to take some time to sort through the scrap to find exactly " +"what you need. How about this… some of my tools are getting a bit worn and " +"are in need of replacement. If you could bring me a new angle grinder and a" +" hacksaw, I should be able to find all the parts you need by the time you " +"get back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "An angle grinder and a hacksaw? I'll see what I can do." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "Tools for Scrap" +msgstr "" + +#. ~ Description of mission "Tools for Scrap" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "" +"The scrapper is willing to part with some scrap to help build an anesthetic " +"machine in exchange for an angle grinder and a hacksaw." +msgstr "" + +#. ~ Dialogue line in mission "Tools for Scrap" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "Have you found the tools yet?" +msgstr "" + +#. ~ Dialogue line in mission "Tools for Scrap" +#: data/json/npcs/tacoma_ranch/NPC_ranch_scrapper.json +msgid "" +"These will be very useful, thanks! I found the parts that you needed and " +"can work with the doctor to build the equipment whenever they are ready." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Flavor +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "Laborer" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "Please leave me alone…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:f" +msgid "" +"I was just a laborer till they could find me something a bit more permanent," +" but being constantly sick has prevented me from doing much of anything." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:m" +msgid "" +"I was just a laborer till they could find me something a bit more permanent," +" but being constantly sick has prevented me from doing much of anything." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:n" +msgid "" +"I was just a laborer till they could find me something a bit more permanent," +" but being constantly sick has prevented me from doing much of anything." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "That's sad." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:f" +msgid "" +"I don't know what you could do. I've tried everything. Just give me time…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:m" +msgid "" +"I don't know what you could do. I've tried everything. Just give me time…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:n" +msgid "" +"I don't know what you could do. I've tried everything. Just give me time…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:f" +msgid "" +"I keep getting sick! At first I thought it was something I ate, but now it " +"seems like I can't keep anything down…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:m" +msgid "" +"I keep getting sick! At first I thought it was something I ate, but now it " +"seems like I can't keep anything down…" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgctxt "npc:n" +msgid "" +"I keep getting sick! At first I thought it was something I ate, but now it " +"seems like I can't keep anything down…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "Uhm." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_sickly_laborer.json +msgid "What could I possibly have that could help?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "You need something?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgctxt "npc:f" +msgid "" +"I'm one of the migrants that got diverted to this outpost when I arrived at " +"the refugee center. They said I was big enough to swing an axe, so my " +"profession became lumberjack… didn't have any say in it. If I want to eat, " +"then I'll be cutting wood from now till kingdom come." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgctxt "npc:m" +msgid "" +"I'm one of the migrants that got diverted to this outpost when I arrived at " +"the refugee center. They said I was big enough to swing an axe, so my " +"profession became lumberjack… didn't have any say in it. If I want to eat, " +"then I'll be cutting wood from now till kingdom come." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgctxt "npc:n" +msgid "" +"I'm one of the migrants that got diverted to this outpost when I arrived at " +"the refugee center. They said I was big enough to swing an axe, so my " +"profession became lumberjack… didn't have any say in it. If I want to eat, " +"then I'll be cutting wood from now till kingdom come." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "" +"The rate is a bit steep, but I still have my quotas that I need to fulfill." +" The logs will be dropped off in the garage at the entrance to the camp. " +"I'll need a bit of time before I can deliver another load." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "[800 merch, 1d] 10 logs" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_10_logs" in nested EOCs in an effect +#. ~ Player message in effect in EoC "EOC_100_logs" in nested EOCs in an +#. effect +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid " drops the logs off in the garage…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid "[4800 merch, 7d] 100 logs" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter1.json +msgid " " +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Flavor +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "Woodworker" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "Don't have much time to talk." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "" +"I turn the logs that laborers bring in into lumber to expand the outpost. " +"Maintaining the saw is a chore, but breaks the monotony." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/NPC_ranch_woodcutter2.json +msgid "" +"Bringing in logs is one of the few tasks we can give to the unskilled, so " +"I'd be hurting them if I outsourced it. Ask around though, I'm sure most " +"people could use a hand." +msgstr "" + +#. ~ Signage placed on map +#: data/json/npcs/tacoma_ranch/mission_mapgen_tacoma_commune.json +msgid "Clinic" +msgstr "" + +#. ~ Signage placed on map +#: data/json/npcs/tacoma_ranch/mission_mapgen_tacoma_commune.json +msgid "Extra Supplies. Take what you need." +msgstr "" + +#. ~ Signage placed on map +#: data/json/npcs/tacoma_ranch/mission_mapgen_tacoma_commune.json +msgid "Scavenger Storage. Stay out!" +msgstr "" + +#. ~ Signage placed on map +#: data/json/npcs/tacoma_ranch/mission_mapgen_tacoma_commune.json +msgid "" +"Your name is crudely scribbled on the sign with 'Not for commune use' below " +"it." +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Name of an NPC class +#. ~ Dana is a young woman who survived with her husband, but she was pregnant +#. and lost the baby. This class def is for after she moves to Tacoma. +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "baker" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgctxt "u:f" +msgid "" +"*stands in the middle of a cramped kitchen, covered in flour. The scene " +"looks reminiscent of easier times, but the illusion is broken as he apron " +"shifts to reveal a heavy machete and holstered pistol on her belt. She " +"looks up as you approach, then beams in recognition. \"Welcome to Dana's " +"Bakery, stranger!\" She laughs brightly. \"Glad you made out this way. " +"What can I do for you?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgctxt "u:m" +msgid "" +"*stands in the middle of a cramped kitchen, covered in flour. The scene " +"looks reminiscent of easier times, but the illusion is broken as he apron " +"shifts to reveal a heavy machete and holstered pistol on her belt. She " +"looks up as you approach, then beams in recognition. \"Welcome to Dana's " +"Bakery, stranger!\" She laughs brightly. \"Glad you made out this way. " +"What can I do for you?\"" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgctxt "u:n" +msgid "" +"*stands in the middle of a cramped kitchen, covered in flour. The scene " +"looks reminiscent of easier times, but the illusion is broken as he apron " +"shifts to reveal a heavy machete and holstered pistol on her belt. She " +"looks up as you approach, then beams in recognition. \"Welcome to Dana's " +"Bakery, stranger!\" She laughs brightly. \"Glad you made out this way. " +"What can I do for you?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Hi Dana, how are things here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Got any bread for sale?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Hello, Dana! What's with the trailer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Hey, Pablo! Dana said you had some plans to build a bakery?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Nice to see you Dana, I'm just checking in." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"Not bad. Much better than before. Pablo and I have privacy, and the folks " +"here actually appreciate my bread instead of paying me a pittance for it and" +" then taking it to the basement without so much as a 'thanks'." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "What's with the trailer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Any luck with the pregnancy?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"Ha, this thing!\" She dusts the flour off her hands and tucks a loose lock " +"of hair back behind her ear. \"You remember, we signed on as caravan hands " +"to get us out here. Well, we had a bunch of stops along the way first. We " +"were headed to a little group of survivors that snagged themselves a huge " +"stock of dry food somehow, and passed this trailer sales yard smack dab in " +"the middle of nowhere, nobody to be seen for miles. Pablo managed to sweet " +"talk the group into taking a rest stop there. We searched the yard, and a " +"lot of the stuff wasn't suitable, but this baby was ready to go. Long story" +" short, we got the keys to that vintage truck outside, hitched this thing " +"up, and upgraded our caravan.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "How did you get the keys to the truck?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "What made this trailer so good?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"*turns serious. \"We went inside the dealership to see if they were there." +" Owner was still in there. I… I think he took his own life, maybe figured " +"destroying the brain would keep him from reviving. It… it didn't. The " +"shotgun took out enough though, he couldn't, uh, he couldn't really see. " +"Just this miserable, half-faced… we put him down. I think we did him a " +"favor, if there was any of him left in there. Didn't feel wrong going " +"through his pockets. Gross, but not wrong.\" She blows out a stream of " +"air, sending a small cloud of flour rising in the air, then shrugs." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"It's all propane!\" She grins. \"The oven, especially. We don't need " +"electric, which means we don't need to run the gennie and attract " +"attention.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Seems like a tiny kitchen for a bakery." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "Won't you run out of propane?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"*sighs and nods. \"Making do with what I've got, but yeah. I can only " +"crank out a couple loaves a day, and can't do anything fun. Pablo has been " +"talking about setting me up a separate kitchen to really get going, but " +"we've got so much critical work to do, and fresh bread is a luxury, even if " +"it's great for morale.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"You bet we will. We've been collecting tanks and have enough for a while, " +"but I'm burning through it faster than the scavengers can bring in more. " +"Pablo is working out some plans with the others to get me a real wood fired " +"kitchen soon, and that'll also boost my capacity. Maybe he could give you " +"some scavenging work if you ask." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Dana_Tacoma.json +msgid "" +"*shrugs. \"We got our hands on a few boxes of test strips so that's good. " +"Being stressed isn't good for conception and I've been pretty fuckin' " +"stressed for a while. I like our chances a lot better now, that's for sure." +" And, well, we've got our own private space at least.\" She smirks and " +"then blushes slightly, hiding it by fiddling with her baking project." +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "bookkeeper" +msgstr "" + +#. ~ Name of an NPC class +#. ~ Pablo is a young professional who survived with his wife, but she was +#. pregnant and lost the baby. +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Bookkeeper" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"*looks up at you from a ledger, takes a moment to place you, then smiles " +"broadly. \"Great to see you, my friend. To what do I owe the pleasure?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Hi, Pablo! How are things going here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Hello, Pablo! What's with the trailer?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Hey, Pablo! I heard you might be willing to trade for propane?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Just popping in to say hi. Talk to you later!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Can't complain,\" he stretches his neck and pops his shoulder. \"No, " +"really, I can't. The work is hard, but people here really want to *do* " +"something, not just hide inside and hope someone saves us. I've been " +"helping doing general labor a bit, but also working out an inventory system " +"for our supplies. It's already helped us get a few important bits in " +"earlier than we'd have noticed otherwise. Post-apocalyptic accounting, ha!" +" Who'd have thought?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Keeping inventory is similar to accounting? Really?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"If you want the honest truth, only a bit. It's not much like filing income " +"tax. Still, I know my way around a spreadsheet and I don't mind staring at " +"numbers all day. I think people were dubious at first, but now that it's " +"starting to show real value they're coming around.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Oh, Dana tells that story better than me. Basically we found it at an old " +"trailer park and she liked the bakery, so we figured out a way to get it " +"back here. We definitely earned some cred for coming with our own shelter." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Yeah, she would say that.\" He makes intense eye contact. \"Not just a " +"bakery, my friend. A real, post apocalyptic, honest-to-god culinary " +"experience! We're planning to grow food and crops here. Central's plan is " +"to import our crops directly, and pay us for our work. I don't think " +"they've even thought much about transport, outside just shipping them back " +"home. If we do local site processing we can prevent storage losses, and " +"make higher value material to sell out! And Central still benefits from " +"having a dedicated bread basket!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Do you know anything about building a 'culinary experience'?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"I'm being a bit tongue-in-cheek there. Really I want some big wood fired " +"ovens, tools for milling grain, tinning and canning equipment, stuff like " +"that. We'll make flour, jam, pickles, bread, maybe some sauerkraut and " +"things. All the old school ways of preserving food, from before fridges " +"were commonplace." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Okay, but do you know anything about that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Well…\" he tugs jokingly at his collar as though letting off steam. \"I " +"know a bit. I used to make pickles and jams as a hobby. With my mom. When" +" I was a teenager. But I know the principles! And Dana knows more than " +"you'd think about grain and flour because she's a huge nerd for her craft. " +"We do have some knowledge gaps between design and implementation though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "What kind of gaps?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Not where you might think.\" He sets aside his ledger and pulls out a page " +"of bullet-point notes written in neat block letters. \"Everyone is on board" +" with the idea and the amount of actual building to get it online is small " +"enough that the carpenters are willing to help out, so I don't need any " +"assistance with design. For the really short term I basically just need " +"materials. I've been collecting spare wood, but to get a good wood-fired " +"oven I need to secure a source of firebrick. In the longer run, Dana knows " +"the principles of milling, but I need a resource book if I want to set up a " +"functioning mill, first a muscle-powered one and then a windmill for long " +"term. I wish I'd thought of asking Jenny. She's a mechanical engineer, but" +" she would probably know how to get me started at least. I'm also still " +"looking into how to make a good vermin-proof cellar. Longer term, I will " +"need to work my way around our reliance on sugar, salt, and vinegar from " +"before the Cataclysm, but our stocks of those will hold out for months while" +" I sort things out." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgctxt "u:f" +msgid "Seriously? You've already done so much. I won't say no, though." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgctxt "u:m" +msgid "Seriously? You've already done so much. I won't say no, though." +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgctxt "u:n" +msgid "Seriously? You've already done so much. I won't say no, though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "No problem. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Well, I'd better go look into that." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"I… I honestly don't know why I didn't think of that. I could even have " +"asked the supply caravans to do it. If it comes down to it though, I trust " +"you more than them. Would you mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Sure. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Sure, I'll see what I can do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"Oh… oh, ok! It's a good thing you showed me this, my basic guesses missed " +"some important points. Thanks, this will be helpful for a lot more than " +"just the bakery." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Any time! " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "I heard you might be willing to trade for propane?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Dana said you had some plans to build a bakery?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "I don't mind keeping my eye out for some firebricks for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"I can pass a note to Jenny about helping with the mill designs, if you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "" +"[Survival 4, Fabrication 4] I know how to build a good root cellar. Here, " +"let me show you." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Get Pablo some fire bricks." +msgstr "" + +#. ~ Dialogue line in mission "Get Pablo some fire bricks." +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Find some fire bricks to help Pablo build an oven." +msgstr "" + +#. ~ Mission name +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Pass a message to Jenny Forcette." +msgstr "" + +#. ~ Dialogue line in mission "Pass a message to Jenny Forcette." +#: data/json/npcs/tacoma_ranch/Nunez/NPC_Pablo_Tacoma.json +msgid "Ask Jenny Forcette if she can help Pablo Nunez with his mill designs." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any time, what's on your mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "I'd like your opinion on a job we're doing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "[Raise your hand for a high-five.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Can I ask you a bit about yourself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You picked up a lot of useful skills over the years, hey." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "I just wanted to chat, you know. To relax." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"The way you said something earlier made me realize… you have a crush on " +"Jenny Forcette, don't you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "*high fives you back enthusiastically." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "*returns the high five with a flourish" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "*leaps into the air and gives you a spinning high five." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "*smacks your hand with a resounding clap." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*pretends to fake you out for a moment, then grins and returns the high five" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "[Nod and continue talking.]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "[Nod and head on out.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Sure. Can I tell you about this idea I had for a comic I'm never gonna " +"make?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Lately I've been thinking about my Steam library and all those games I was " +"putting off for a bad time. Now it's a bad time and I can't play 'em. " +"Tragedy of our era, right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You remember that girl from high school I had that huge crush on? Emily? I" +" wonder if she's still alive. I shoulda asked her out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Aw dude. I was just remembering about this crowdfunded board game I backed " +"right before things went to hell. It'd be fulfilling right about now, I " +"bet." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Does it ever seem to you like the stars are in different places from where " +"they used to be? I can find all the old constellations, but they look " +"different now." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Since everything went down, I keep having this recurring dream where I'm at " +"Foodplace again, and Luke Skywalker is there, demanding an EB2 combo with " +"extra Beverage, and he's being a real Karen about it. Do you think it means" +" something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Maybe it's weird but this whole thing sorta feels like an extended camping " +"trip. With zombies." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "I slept weird last night. Got this awful crick in my neck." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Do you think the internet is still out there somewhere, floating around in " +"some still-functional servers somehow? It's weird to think about what " +"happened to all that data." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Remember that guy Daren in elementary who used to tell all those weird-ass " +"creepy stories? Chris hated him but I thought he was interesting. I wonder" +" if he's alive, he'd have loved this." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "You know what I could really use right now? A hot bath." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Next time we hit a library, I'm gonna see if they've got a copy of Gideon " +"the Ninth. I read that book a while ago, but I was super high and I don't " +"remember much of it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "Do you remember what day of the week it is?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Next time I get a chance, I'm gonna make a nice big bowl of mac and cheese." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Y'know, these shoes are surprisingly comfy. You wouldn't think it to look " +"at 'em." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Do you think zombies know what's going on? Like, are the original people " +"still in there watching all this happen? I sure hope not." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It's funny how fast all this weird shit starts to feel normal, don't you " +"think?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"We're always gonna be friends, right? Even with the apocalypse… changing " +"us?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "What do you miss most about the internet?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"Now that we've got no responsibilities, is there anything you'd like to see " +"or do?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "What do you think the rest of the world is like these days?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "Do you miss any food from the old days?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Aww, of course. No matter what happens, you're always you and I'm always " +"me, right? We've been through worse than this.\" He pauses, his brow " +"furrowed. \"Well, okay, maybe we haven't. But we've stuck through it all " +"for so many years, what's a little apocalypse gonna change? Or a little " +"mutation, or grievous bodily harm, or zombies, or interdimensional monster " +"attacks and serious life-altering PTSD, or whatever. Who cares. You're my " +"family, more than my birth family ever was." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "[Continue chatting.]" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"OK, I know you're leading me up to say something dirty, and yeah I miss " +"that, but you know what? Really the thing I miss most is social media. No " +"seriously! Stop looking at me like that! I liked being able to just talk " +"to people no matter where they were, any time. I had friends in Sweden, and" +" Brazil, and the West Coast. I'm never gonna know what happened to them, " +"and that busts me up bad. They mattered to me, you know?\" His voice " +"catches a bit, and he coughs. \"You're here though, and that helps a lot. " +"Can't imagine trying to do this lone-wolf. How about you, what were you " +"thinking of when you asked?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, I mean, there's the obvious stuff like, uh, video streaming,\" he " +"winks at you, \"but I think lately I'm missing Wikipedia. I have all these " +"random questions about things, and I can't answer them. I feel like I'm " +"living in a box. How did we survive for thousands of years like this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Online restaurant reviews.\" He stares at you without a shred of irony. " +"\"I'm serious, I used to love browsing looking for the funniest or weirdest " +"reviews. I guess I could broaden it, I miss pointless doom scrolling. It's" +" harder to find things to keep my mind off things now, and I've got more I " +"wish I could keep my mind off. What about you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*laughs. \"You know me, I was never high on the ambition front. Honestly, " +"if you weren't around I'd probably clean up my dad's old cabin, try to learn" +" how to set up a power supply, and scavenge for parts until I'd built the " +"best damn gaming rig the world will ever see. Then I'd load up whatever " +"games I could find.\" He pauses. \"Or maybe it'd be easier to set up a " +"console, I dunno. Most consoles aren't gonna like the no-internet thing " +"right? There's probably a way to crack 'em but without the internet where " +"would we even check?\" He rubs his chin. \"Still. I'd have maybe found a " +"way. How about you, what's the big overarching plan for all this?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Oh, well. I don't really think of life that way, you know? I guess I'm " +"pretty happy to just hang out with you, doing the shit we're doing, seeing " +"what life brings. Still, I guess I could see settling down somewhere nice, " +"somewhere quiet, somewhere zombie-free. I bet it wouldn't take long to get " +"enough food and supplies to live on forever, and then I'd just let myself " +"turn into some kinda wild bush man, with a big crazy long beard. I'd smell " +"like weed and B.O. and I'd have this giant stack of books to read. Other " +"survivors would come find me, like a guru on a mountaintop, to ask me " +"questions about Batman. In time, as the old world was forgotten, I'd " +"convince them that he was a real person.\" He grins. \"How 'bout you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Oh dude, good question. The news reports made it sound like this is " +"everywhere, you know? Still, somewhere out there's gotta be better than " +"this, right? Maybe like, up in the Yukon or Siberia or something it's all " +"kinda normal? I think most places are like this though, just one big fucked" +" up mess. Maybe they've got different monsters though, like, carnivorous " +"rocks or some shit. How 'bout you, what do you think is out there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"See, I like that about you. Here we are just trying to keep alive and " +"you're thinking all these big thoughts about the rest of the world. I got " +"no clue how they're doing out there, so I'm just gonna imagine that things " +"are kinda like here, but maybe a bit better. There's a few places where " +"folks have settled in and they're figuring stuff out. Those folks are gonna" +" last a long time, maybe they're how we start rebuilding." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I never thought I'd hear myself say this, but I kinda miss the Ediburger3 " +"from Foodplace. I worked there so long, I hated everything, but as soon as " +"you tell me I'm *never* gonna have a fresh, greasy EB3 again, suddenly it's " +"all my stomach wants. Don't try to track one down or anything though. I'm " +"pretty sure I miss the *idea* more than the actual *thing*. And I don't " +"think we could cook up a copy, it'd be pretty hard to get the right blend of" +" animal product and sawdust for the Meatcylinder.\" He stares wistfully " +"into space for a moment. \"How about you, what were you thinking of when " +"you asked?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Delivery pizza. It's not the quality of the pizza I miss, it's the " +"delivery. Having someone just show up at the door with a god damn pizza, " +"ready for you to eat. We lived in paradise and we knew it not. How about " +"you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know, my friend, I could really go for an egg salad sandwich right now." +" Nice, fresh eggs, some cheap-ass white bread, bit of pickle on there, hint" +" of mustard. Egg salad gets a bad rap because it sucks if you get it from " +"the store, but you make a good homemade one? That's something else, I tell " +"you. What's your poison?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know, I'm kinda in the mood for some pub nachos right now. The whole " +"pub ambience would be good too, but I like how they'd put 'em on wax paper " +"that'd be so soaked with cheese grease you could see right through it. " +"Those little black olive wheels that tasted like rubber, they were only ever" +" good with pub nachos, you know? Any other time, garbage. I'd love to have" +" a big tray of pub nachos, go to a karaoke night, and just sing fuckin' Abba" +" songs until my throat hurt. You in?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, sure. I dunno what more there is to tell, we've known each other for " +"ages." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"We hadn't caught up in a while before . What've you been " +"doing?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*shrugs. \"Same as I was when we used to hang out more, mostly. I quit my " +"job at Foodplace a while back, got tired of the stupid outfits. Worked " +"doing labor in construction for a bit, but I didn't like my boss so I " +"ditched it. Got a job doing deliveries for Amazon, which was absolutely " +"shitty, but I managed to jump from that to a bit of a better delivery job " +"for a smaller company. It was actually going pretty good before everything " +"happened.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How did you make it through the Cataclysm?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I wanna say it was a hell of a story, but really, I was on the way back to " +"Boston from a delivery and a thing about the riots came on the radio. I was" +" close to the cabin so I just thought, 'this is starting to sound really " +"fuckin bad.' I called in sick and took a few days to hunker down out of " +"civilization. By the time I had to think about going back to work, we were " +"into that wild time when half the people were trying to keep things running " +"and the other half were trying to burn everything down. I shut the blinds " +"and stayed in, until Chris showed up acting like a freak." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It doesn't feel that way, but I guess so. I don't know if I ever told you, " +"but my dad was quite the weirdo prepper. He built the cabin and when I was " +"a kid we'd head out and do drills for the end of the world. It's part of " +"why I was kinda wacked out on apocalypse stuff when you and I first met, " +"back when we made the plan for where to meet up and all. He taught me " +"archery and some survival skills but I never really took to it, partly " +"because my ol' man was a real piece of work.\" He stares off for a minute." +" \"To be honest, though, now that we're in the middle of a real-ass " +"apocalypse, I can see a lot of what he taught me was just crap anyway.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What happened to your father? You never talked about him much." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*snorts. \"I was pretty low-contact with him the last couple years. He got" +" me that job in construction and when I left it, he tried to hit me, found " +"out I'm not so much of a pushover as when I was fifteen. Asshole. I was " +"still texting my mom a bit, apparently when things went to shit, he tried to" +" join the riots. I hope he got gunned down.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I remember your mom as kind of a quiet lady, she seemed all right. Should " +"we be trying to find her?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Harsh, but I hear you. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, things with her weren't as bad as with my dad, but I don't know if I'd" +" go trying to hunt for her in a zombified city or anything. Like, sure she " +"didn't beat me up, but she didn't ever lift a finger to help me either. She" +" was still with him right up until the end, even when it was obvious that " +"she was choosing him over me. I don't wanna judge her for the life she led," +" but - \" he trails off for a moment, then twitches his shoulders and " +"resumes. \"Well, it's like I said. I hope she's okay but I'm not gonna go " +"risk my neck trying to find her. You and Chris were my real family, you got" +" me through those years." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*stares at you wide-eyed for a beat, then breaks into a shy grin. \"Aw man," +" busted. You *know* I dig those distracted nerdy chicks who don't react to " +"my presence in any way. It's all good though, you know? Don't tell her. I" +" barely know her and it's not like she's in a place to be dating some " +"stranger.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Your secret's safe with me. " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Your secret's safe with me. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "My opinion? Sure, my friend, hit me up, what's eating you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"Check this out, I found an address of some kind of central refugee " +"management facility. Should we check it out? Maybe they'll have answers?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "You thinking what I'm thinking about this mystery dropoff for Smokes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any ideas about this job to clear out the back bay for Smokes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about taking down this bandit camp?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts about bringing this prospectus out to the ranch?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What's the fastest way to find these guys some solar panels?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Liam, I need a lot of jars. A shocking amount of jars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Liam, we need bigger jars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How about finding this guy some cigarettes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Should we go check out those farmers the teamster mentioned?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"A secret lab in the wilds, with survivors in it, Liam. You heard the " +"teamster." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "This 'scrap metal castle' sounds far fetched to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What sounds better to you, a 'bullet bank' or a woman who feeds visitors?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about helping out this Dave guy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"At least Dave has some practicality, and isn't just asking for more trash, " +"right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on Dave's cardboard needs?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Looks like we might be done with cardboard for Dave, it's plastic now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I have a feeling this is the last of the cardboard for Dave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Hey, this is a different direction for Dave, don't you think?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Do you think it's dangerous to get zombie blood, besides the obvious?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Sneaking into a lab to run some data analysis can't be bad, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Who could have guessed there'd be some further complications to our stolen " +"data analysis?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about checking out this freezing portal lab?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"If you were tired of underground labs, now we're gonna check out secret " +"underground lab tunnels!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Do you know how to build a still?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"How long does brewer's yeast last in the package? Can we just find it at a " +"supermarket?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any idea where we could find sugar beet seeds for the bartender?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Do you like big jugs, Liam?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How are we gonna transport two giant drums?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Bringing a professional arsonist some commercial fertilizer seems like a " +"normal thing to do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "So, uh. Alonso's pants, hey." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What do you think about helping these guys clean up all that dead zombie " +"mess?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on finding Boris a power saw?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "We're looking for Boris' kid's old laptop. Thoughts?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You ever used a sourdough starter?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Draco seems like a kindred spirit for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Are you okay with tracking down a copy of the Quran?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Any idea where to find a really specific reference book about pneumatic " +"guns?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think, where should we look for a motor for Jenny?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "It shouldn't be too hard to find Jenny a big metal tank, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You ever seen gunsmithing books just lying around?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "So, we're finding a book about guns for your sweet nerd-girl." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Do you think it's the right thing, trying to help the Nunez family move to " +"Tacoma?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on helping Uyen out with her antiseptic?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on helping Uyen out with her bandages?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on helping Uyen out with her antidepressants?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You and me: hairdressing supply vendors now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What're your thoughts on this mission to kill bandits for the old guard?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How do you think we should track down this enemy informant?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about these robots? Crazy stuff, hey?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Do you think it's really a monster hitting those trade caravans? Any ideas " +"how we should deal with it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"So, we're officially assassins for hire now. How do you feel about that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Well, now we're radio technicians. Sounds fun, don't you think?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What do you make of these weird pictographs? I think they're directions " +"somewhere." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Where do you think we can get some anesthetic for that robot guy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts on this scouting mission, checking out this bunker thing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"How do you think we should start looking for this lost interdimensional " +"building?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You ready to go burn some shit down?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "It's not gonna be a problem that we're hunting down Foodperson, is it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about clearing out these pizzeria squatters?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "So, cake and a party. Think it was all worth it?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think, you in the mood to hunt some slimes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Hey Liam! Liam! Bughunt!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Looks like I've got you doing deliveries again. Where should we look for " +"all this lumber?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I dunno if you heard, but guess what we're gonna deliver now? More lumber!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any idea where we can find some ropes?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "These guys need a wood saw. You carrying one?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Where could we find a shovel?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "We're looking for a charcoal smoker now. You seen one?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"This guy wants us to find a Remington 870 Express for a client. You know a " +"bit about that stuff, don't you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Nothing ever went wrong tracking down a nice old guy in a cabin in the " +"woods, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You fine with helping this guy and his rabbits?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Does blackberry hunting sound nice?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Mind helping Mr. Lapin get in touch with his friends?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Seen an anvil around recently?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Anything we should consider before trying to find Chris Isherwood?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Looks like Barry Isherwood's got himself into some trouble." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Want to help me collect some dandelions?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Hey Liam. Bee balm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Tonight, on 'to catch a predator'…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Eddie wants a *lot* of rocks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "So, Liam, you ready to gather sand?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I told Eddie we'd help him gather some clay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Where should we look for jars for the Isherwoods?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any thoughts about looking for wheat seeds?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Liam, you're not afraid of the big bad wolf, are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "What do you think about hunting some mystery monsters for Jesse?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Hey, you ever seen a book about glassblowing?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Luke Isherwood wants a copy of the DIY Compendium." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You think Barry's gonna be okay?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Liam! There's a chef, trapped in a restaurant! Want to help save them?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What do you think about tracking down these survivors camping out on a farm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Should we go track down this mystery cabin?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Liam, I've got the location of a prepper bunker. Should we check this out?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How do you feel about checking out a zombie-infested farm?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Sweet, road trip! That sounds like as good a plan as any, my friend. Gives" +" me some first season Walking Dead vibes, you know? Maybe the place will be" +" run by sinister G-men, or a lone crazy scientist who thinks he can cure " +"zombies if he can just get his hands on one super-rare ingredient. Road " +"trip!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Road trip! I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm thinking this kinda sounds like that intercom and their vague-yet-" +"menacing government agency.\" He pauses. \"That might be a deep cut, if " +"you never listened to Night Vale. Anyway, I bet that's where we're going." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm thinking this sounds *awesome*, and also possibly we're gonna die. At " +"least we'll die investigating a vague-yet-menacing government agency.\" He " +"pauses. \"That might be a deep cut, if you never listened to Night Vale." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yep, same page. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*rubs his chin thoughtfully. \"Maybe we can set up a bottleneck in the " +"hallway? First we drag a few lockers or something to funnel them, then one " +"of us hangs close to the barricade and the other stands back and fires " +"arrows or something?\" He shrugs. \"I'm not great at tactics, and I'm a " +"bit nervous about what's back there.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks man. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You sure we haven't bit off more than we can chew here?\" He stares at you " +"for a moment. \"This isn't DOTA2, this is real life. These guys are gonna " +"have guns and shit. I know we've been through a lot together but if they're" +" ready for us they could take us out before we're even close enough to see " +"them. I mean, I'm with you if you think we can do it, but be careful, okay?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Thanks man, I'll keep that in mind. We gotta do this though. Any " +"suggestions for how to do it safely?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Thanks man, I'll keep that in mind. We'll do this carefully. I'd like your" +" opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"If you're gonna insist on it then I say we drive up quick in the dark, take " +"cover behind the car, and make a ton of noise. Then we take cover and when " +"they come to check things out, we pick them off. Or maybe we come in " +"silent, from a distance, and take out their sentries. A bow is great for " +"that, if we can make the shots. This whole thing still seems ridiculous " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm kinda looking forward to it. It's good to see people already building " +"up something to last, after everything that's gone down. Wonder what we'll " +"find out there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"That's optimistic, thanks man. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know, I read an article about how those stupid FEMA evac shelters all " +"had solar power for emergencies. I bet nobody's looting those, let's track " +"some down and unbolt 'em." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Not a bad thought. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Look, you're the one that agreed to this. I don't know why you keep " +"agreeing to this stuff. Maybe we can check hardware stores? Or just eat a " +"lot of jarred food, and keep the empties? A hundred jars. That's a lot, my" +" friend.\" He shakes his head. \"You don't have to agree to do " +"*everything* people ask you to do, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Your objection is noted. I'd like your opinion on something else, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*shakes his head at you. \"Look, you asked last time, and I told you you " +"didn't have to keep taking jobs like this. Now you're asking again? *I " +"dunno, stop offering to bring a billion jars to people if you don't know " +"where to find them.*\" He laughs. \"I'm just messing with you.\" His eyes" +" narrow. \"Or am I?\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"How about it? Seems like a nice enough thing to do I guess. I bet plenty " +"of zombies are carrying smokes, and there's probably tons in people's " +"abandoned cars." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yeah. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "Isn't he just directing us out to that Isherwood farm?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Sounds good. I'm a bit nervous about what we might find, though. Who knows" +" what the apocalypse would do to a bunch of gun-toting back country folks? " +"On the other hand, maybe they're sweet, salt-of-the-earth types. Only one " +"way to find out!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Right. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Is that just that Hub place, with the intercom? Not that it's not cool, but" +" it's nothing new to us. Woah… we've really seen some shit, haven't we." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It sounds to me like this might be that intercom we found out in that weird " +"building? I'm just guessing. We should go confirm." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Hell yeah, this sounds so badass! Let's be careful though, 'secret lab' " +"sounds like a place that's gonna have some defenses." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You bet. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"We've been there, remember? It's got those cyborg guys, the cockney ones." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Far-fetched and awesome! Let's go see. Maybe it's an abandoned theme park " +"or something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "We've been there, remember" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "? Cody, the blacksmith, she's the food lady" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"? I'm guessing the blacksmith we didn't talk to is the one who would have " +"fed us" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid ", and Jay is the one with the weird bullet bank." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid ", and the other guy there must be the one with the bullet bank." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm open to anything if it means getting fed. Ugh, unless it's unidentified" +" meat. I guess we have to be more careful of strangers than we used to. " +"Still, let's find out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, I like his fashion choices, but he, um. Well, you know. You met him." +" I don't mind helping him out, in theory, but I don't know if bringing him " +"piles of trash is really going to do anyone any good. The Merchants might " +"think it's a fire hazard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Let's try it out anyway. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Right, I guess. I don't quite get why you're doing this stuff for him, he's" +" probably just going to keep piling up the stuff and not doing anything with" +" it.\" He shrugs. \"On the other hand, maybe he'll make a kick-ass box " +"fort, I'd be all about that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "That's my hope. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm telling you, this is just going to go on and on forever.\" He looks " +"sad. \"I'd really love to see him get a cool box fort and feel better, but " +"I think we're just enabling his delusions, my friend." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Let's see this through a bit longer. I'd like your opinion on something " +"else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I gotta admit, this one surprised me. I take back some of what I said " +"earlier, I'm just confused now. Let's see where it goes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Right? I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It had better be! I'm not sure why you're doing this, but I do think it's " +"good you're trying to help him. Maybe we should stop eventually though?\" " +"He sighs. \"I don't know what to make of Dave. I worked with a guy with " +"schizophrenia back at Foodplace, and Dave is nothing like that. I don't " +"know if he's actually got some kind of mental illness or if it's a stress " +"reaction or something. He doesn't act like any real person I've ever met, " +"and we got all kinds of strung-out types there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "That's good insight. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, I'm definitely interested to see where it goes. I hope it helps Dave " +"somehow. I don't know what's going on with him except that it's nothing " +"like any schizophrenia or anything like that I've ever seen, and I've seen " +"practically anything you can imagine, working service." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I have a good feeling. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, it probably isn't going to come back alive. They ooze blood " +"everywhere, when we fight 'em. It's kinda thicker and goopier than human " +"blood, but I guess not so bad it'd be hard to draw?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"This sounds *nuts* man. How are we going to get in and out alive? A place " +"like that is going to be crawling with zombies and who knows what else.\" " +"He shudders. \"Let's be careful, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Okay. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"This was a total surprise to everyone,\" he grumbles. \"Still, this can't " +"be any worse than getting the first analysis done, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Let's hope not. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"&He grins. \"I'm gonna level with you, this sounds incredibly *cool*.\" He" +" laughs at his own joke. \"Seriously though, it's probably going to be a " +"really tricky one" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +". It'd be good to maybe try cybernetics to help us with the cold, they " +"won't be as bulky and confining to fight in as winter gear." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid ". We'll need to bundle up extra toasty, that'll make fighting tough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Good thoughts. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Compared to what we've done, this doesn't sound so bad. Creepy as heck " +"though. We should tell ghost stories on the way." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I mean, I have a basic understanding of the principles. We could also see " +"if we could just find a couple stills though, we're not far from the " +"mountains. I bet every second farm's gonna have a moonshine still set up in" +" one of the sheds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Good point, although really, how hard can it be to make one? I'd like your " +"opinion on something else, too." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I think a supermarket might be the *yeast* likely place to find it!\" He " +"watches your expression for a moment, then shrugs. \"Worth a shot. Anyway," +" as far as I know, dry yeast lasts practically forever. Should be able to " +"find some of it anywhere people did baking or brewing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks, man. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Those Tacoma folks really think about sustainability, hey? I like that. " +"Buy local, you know? I got no idea where to find sugar beet seeds though. " +"I don't remember having any stocked at the cabin. Maybe a farm or farm " +"supply store would have them?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*laughs. \"If we track these things down for the bartender, I hope we get a" +" nice, sincere 'tanks' at the end.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Me too. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"There's only one way for two folks like us to transport two huge liquid " +"storage drums. We bundle ourselves in them and roll them down the hill. " +"First one to the bar buys the other one a drink." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know it'd be me. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "Of all the jobs we've agreed to do, this is certainly one of them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You can say that again. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I guess I get why the one Boris guy can't do it but I don't quite see why we" +" have to go around asking everyone for him. He lives here! Anyway, you " +"know I'm okay with getting my hands dirty, if you want to go offer to help " +"him out I'll get busy with a scrubby. I've cleaned worse things out of the " +"Foodplace washroom. Hell, I've cleaned worse things out of the back of my " +"van when I was running for Amazon.\" He gets a thousand-yard-stare for a " +"moment. \"Let's not discuss this any more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks Liam, I knew I could count on you." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It's just a fetch job, right? I'd say our best first bet would be to see if" +" Smokes up at the Free Merchant desk has one, and just shell out to get it " +"covered. These guys are broke as heck, but we can easily make the cash back" +" by doing some good old fashioned scavenging." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Worth checking. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"&His voice comes out a bit softer and lower than usual. \"This is just a " +"sad one, my friend. I don't think we'll have any troubles with the " +"delivery, but it's so goddamn sad.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Nah, not me. I hear they're hard to keep alive or something, and that makes" +" me nervous. I was never really that much of a baker to be honest. I love " +"the bread though, pretty excited to see what she makes.\" He looks " +"thoughtful for a moment. \"Depending on where the bakery is though, this " +"could be a heck of a job. We should make sure we're ready to sneak past a " +"lot of zed to get to it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Or we could clear the area some other way. I'd like your opinion on " +"something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*grins. \"Yeah, he sure is. I never got the hang of the guitar, myself, " +"but I respect the journey. It shouldn't be too hard to find one, right? " +"Lots of people have them in their houses, or we could maybe loot a music " +"store if we want to get fancy.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"With your singing voice, I'm glad you never learned. I'd like your opinion " +"on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Of course! People need what comfort they can get, right? I've always been " +"kinda spiritual, but I'm not the sort to put a label on it or anything. I " +"don't have a clue where to find one though, I'm not sure I'd even recognize " +"a mosque if I saw one. Do they stock books like that in normal stores?\" " +"He frowns. \"I feel like I should know this, but… well, no Wikipedia, " +"right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Cell phones were something else. I'd like your opinion on a different thing" +" though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"&He scratches his head. \"No. I guess a library or a bookstore. I have a " +"feeling this is going to be a tough one though. Maybe we could try like, " +"hardware stores? Or school libraries?\" He thinks a bit more. \"Those " +"seem like our best bets to me, but I'm just guessing.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks, man. I'd like your opinion on a different thing though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"This one sounds easy to me. Let's just take apart some old machinery until " +"we find a good one." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Kinda wonder why she didn't just get us to get her a compressor, but she " +"probably has her reasons.\" You notice a bit of an odd tone to his voice. " +"\"Maybe we could take apart a big compressor for her, the tank would " +"probably be perfect." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Dude. You have a crush on Jenny." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*blushes, for some reason. \"Uh, yeah. Gun books, hey? I guess we should " +"look in um, gun stores or libraries? Or high school lockers, haha. Oh, " +"that made me sad.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*blushes. \"Yeah we are.\" He smiles dopily, apparently forgetting that " +"you'd asked for his thoughts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Any opinions on the job itself?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Just wanted to point that out. I'd like your opinion on a different thing " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Uh, right. Maybe a gun store? Or a library? Or we could check high school" +" lockers, haha. Oh, that made me sad." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You've got it *bad*, dude. I'd like your opinion on a different thing " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"&He looks at you, a bit surprised. \"Yeah, of course. I mean, that " +"situation they're in now is miserable, no matter how much we've helped folks" +" out there. Can you imagine trying to be a young couple in that cramped " +"space?\" He waggles his eyebrows suggestively. \"They're tryin' to have a " +"*baby*, you know. Gonna be hard in a bunkhouse. Let's get them out to a " +"nice farm, some fresh air, and, *you* know.\" He winks, to drive the point " +"far, far further home than necessary. \"Let the magic happen, right?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"That was unnecessarily clear. Still, I'd like your opinion on a different " +"thing, somehow." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Seems pretty cut and dry to me. Let's raid a few first aid kits. I'm " +"pretty sure you can find that stuff in the basement of those government evac" +" shelters, for example." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks. I'd like your opinion on a different thing, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Kinda don't think she needs our help on this one, but she's in a bind I " +"guess.\" He pauses. \"No pun intended this time,\" he chuckles. \"Anyway," +" let's just find some spare fabric, choppy-choppy, and Bob's your uncle.\" " +"He thinks for a moment. \"Actually she'll probably want them disinfected, " +"and we should find her some tape too just to be on the safe side." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Fair enough. I'd like your opinion on a different thing, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I admit, I haven't been paying attention to it, but I'm sure those things " +"must be around in half the medicine cabinets in the area, right? Seems like" +" an easy looting job to me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Good point. I'd like your opinion on a different thing, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Worse things we could do for people than help them get haircuts,\" he " +"shrugs. \"No job too small, right? Vanessa seems a bit cranky to me, but " +"I'm not judging. Those folks are in a tough spot. Maybe she'll turn " +"suddenly nice if we bring her the hair stuff she wants.\" He grins. \"I'm " +"one hundred percent sure that's what'll happen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"That's my optimistic Liam. I'd like your opinion on a different thing, " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*laughs. \"Look, Makayla is a trained professional, she knows what she's " +"doing with several kilograms of improvised explosives, doesn't she?\" He " +"shrugs. \"If not, let's just stay far away when she tests it.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*blows out a long breath. \"Well, my friend, I do think it's good to help " +"clean out some of the mess that's going on. I'll be with you for it. I'm " +"just not sure why you figure I'm the right guy for this job. Shouldn't you " +"have, like, a cop or a soldier or something? I'm a delivery driver.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Don't sell yourself short, Liam. You've got my back." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'll handle the tough parts, Liam. You're there to cover my back, that's " +"all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "In troubled times, we learn what sort of people we really are." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Meh. What's a few bandits? We'll flatten 'em." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Thanks. You're right. Okay, I can do this.\" He shakes his shoulders and " +"limbers up, like a boxer preparing for a match. \"Let's go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Hold up Balboa, I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Oh, oh yeah that makes sense. Okay, well, that's something I can do. I'll " +"cover your back like it's never been covered before. You and me like Calvin" +" and Hobbes, baby." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Thanks, Hooch. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*sniffs the air around your head. \"You been getting in the ganja? No " +"judgment if so, but maybe you shouldn't be taking mercenary jobs while " +"you're high, y'know?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Shut up, you're not my dad! Anyway, I'd like your opinion on something " +"else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*gives you some serious side-eye. \"You okay? This is serious shit, you're" +" making me kinda worried getting so gung-ho about it.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Don't worry, man. Trust me, it'll be great. Anyway, I'd like your opinion " +"on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know, this sounds like it's gonna be some big exciting mystery " +"whodunnit, but I have this feeling if we just look around for someone who is" +" acting obviously and extremely suspicious it'll all fall apart at once." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I dunno, but compared to the last two missions for that guy, I gotta admit " +"I'm kinda stoked. Robots? This sounds *wicked*. Do you think we're " +"talking more Terminator, or Wall-E? Doesn't matter. Robots!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Uh, well, we *did* meet that weird cyborg guy in the castle full of giant " +"robot dogs matching this exact description, right? Tell me you remember " +"that. Damn, it's worse saying it out loud. I still can't really believe " +"all this stuff has really happened." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Oh, right, I remember that. I'd like your opinion on something else, " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know me my friend,\" he shrugs and grins at you. \"I'd have said it was" +" some kinda cryptid or something *before* the world got flooded with " +"monsters and mutants. Nowadays, I think I'd be more surprised if it was " +"bandits again. As for how to deal with it, well, I guess we're getting " +"pretty good at dealing with this kind of thing now. Let's handle it how we " +"usually do: with style." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Damn straight. I'd like your opinion on something else, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I dunno,\" he points to your Marshal badge. \"I guess if they give you a " +"shiny bit of metal you're not really an assassin for hire anymore, you're " +"the law. Judge, jury, and executioner.\" He scratches his neck and looks " +"away for a moment. \"You know how I feel about all these high risk " +"missions, but we've gotten this far. It's different now than when we " +"started out. I don't think you need my advice, you know I'll have your back" +" whatever happens." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I might not need it, but I still like to hear it. I'd like your opinion on " +"something else, anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Honestly my friend, this is the kinda stuff I hoped we'd be doing when we " +"offered to help these guys out. Fresh air, great views, climbing on things " +"we'd have gotten in trouble for in the old days, maybe pushing a zombie off " +"the edge of a maintenance platform to see how big a splat it leaves at the " +"bottom. Sounds wicked. Let's bring a couple cold ones up to the top and " +"crack a brew while we survey the wasteland, hey?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Sounds like a great idea. I'd like your opinion on something else, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Yeah, I'm with you there, it's some kind of weird map. The smart thing to " +"do is probably avoid it, this is some really weird shit. I've never been " +"one to do the smart thing though, myself. Probably gonna have troubles " +"sleeping until I know what that thing is trying to lead us to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I know what you mean. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I just like, wanna back up a second. We're trying to score drugs for a " +"cyborg so it can do surgery on you? That's really where life's taking us, " +"now?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "…Yes." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*grins. \"Okay, just wanted to clear that up. I thought maybe I was having" +" some kind of psychotic break, glad it's at least mutual. Anyway, first " +"place that comes to mind for that kinda stuff would be a hospital, but " +"that's suicide. Maybe a pharmacy? Would they have the right stuff? Seems " +"like a stretch. Maybe like, a vet clinic or a private surgery clinic might " +"be safer? I'll level with you, I never got into anything harder than Mary " +"Jane, this is past my pay grade.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Something about this kinda rubs me the wrong way, my friend. I don't know " +"what it is. That Rubik guy seems nice enough but I feel like we're not " +"getting the whole story. Just tread carefully, okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Seems to me we could be wandering the area forever just looking for this " +"thing, to be honest. I guess we could go up somewhere high like a radio " +"tower, maybe with some binoculars, and see if we can spot it? Our best bet " +"might be to ask a few folks that have been around though, pool our " +"resources." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*leans in close, speaking softly, clearly trying to avoid notice from the " +"pizzaiolo. \"Are you sure we should be hanging with this guy? He's not " +"exactly all there, is he? He reminds me a bit of Chris before things went " +"all chompy-chompy.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Chill, man. It's just a little light arson, it'll be fine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I hear you, but he's following us now and I don't know how else to get rid " +"of him." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I guess everything else is wrecked already anyway, what's one more burning " +"building? And like, it *does* sound fun. Let's just keep an eye on this " +"guy, he's a slice short of a full pie, if you catch my drift." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I knew you'd come around. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"True enough, and I don't wanna like, just *kill* him. Well, I don't have " +"anything against a bonfire this season I suppose. Let's just make sure " +"neither of us ends up lying face-down in a wood-fired oven, y'know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"We're on the same page. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"No.\" He stares at you, his eyes wild. For a moment, you barely know the " +"man in front of you. \"The things I've seen when I wore that mask… it " +"changes you. It's a burden you can't truly understand unless you've borne " +"it.\" He shudders, and becomes again the Liam you know. \"Anyone who " +"chooses to keep wearing it after the end of the world… putting them down " +"would be a kindness, believe me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Uh… okay. I'd like your opinion on something else, anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*shrugs. \"My thoughts on Murder Mario haven't changed much, but he hasn't " +"killed us yet. I don't love the idea of just killing some other survivors " +"for him. Foodperson doesn't count.\" He shudders and takes a quick breath." +" \"I have a funny feeling they won't let us talk them out of there, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What if the cake is a lie? Also do you really want to follow this guy back " +"to his house? We both know that's not tomato sauce on his apron. Don't eat" +" anything he cooks.\" He shrugs, giving a nonplussed look. \"Still, we've " +"committed actual murder for him multiple times now, so I guess I'm being a " +"bit of a hypocrite. Let's party." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "You didn't have fun? I think this whole adventure has been a…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I think it's worth it all, for the cake. I'd like your opinion on something" +" else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"…SLICE!\" Liam shouts along with you, then gives you a leaping high five " +"before dissolving into belly laughter. \"OK fine, that makes all the murder" +" and arson worth it, you mad bastard." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"That, and the cake. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I feel like at some point we must have switched to playing Stardew Valley, " +"and I'm not quite sure when that happened.\" He scratches his head. \"Oh " +"well, let's just be sure to wear gumboots." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "And aprons. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"BUGHUNT!\" Liam raises his arms over his head and grins. \"BUUUG HUUUNT!\"" +" He mimes stomping on ants. \"I'm doing my part!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I did actually want your opinion on something though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It's all good, I never minded doing deliveries, especially with a friend for" +" company. I guess we could try to find lumber in a lumberyard, right? " +"Probably not a lot of zombies hanging out in lumber yards. Or maybe we " +"could find an old barn and knock it down and take all the pieces.\" He " +"laughs. \"Or saw it ourselves from scratch, if you're feeling like a mad " +"lad. Make sure we've got a vehicle that can fit it though, that much lumber" +" ain't gonna fit in a hatchback." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Something, something, wood pun, something something. This is starting to " +"feel like Settlers of Catan, think they'll give us some sheep in return?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Six ropes? I find it hard to believe these guys can't just get 'em " +"themselves, but, uh, OK I guess. Maybe we could take some old seatbelts and" +" tie them together, or something. It shouldn't be hard to find a few ropes " +"laying around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Okay, wait, what? One wood saw? Why are you agreeing to this? I like " +"deliveries as much as the next guy, but it's a *single wood saw*. It's " +"starting to feel like you'll just agree to do anything anyone asks.\" He " +"sighs. \"No worries though I guess. One time I delivered a single cold " +"soda to a guy living way out in the back woods. Cost him seventy bucks. " +"People are weird." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "A shovel?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yeah, a shovel." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "A shovel." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "That's right." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "You're not joking." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "*stares at you for a few seconds. \"At the shovel store, I guess.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"What now, a vegetable peele… oh, a smoker? That's actually kinda legit I " +"guess. Maybe we should hunt through peoples' backyards. We could jump over" +" fences like in Shaun of the Dead!" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm not a great expert on guns, to be honest. I know how to shoot a bit, " +"but my focus was always on archery when I was a kid. That sounds like a " +"pretty rare gun though, I think maybe we should see if we can find some old " +"collector rather than trying to raid a gun store? Just a guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Nah, you got it. This is the sort of job that never, ever went wrong, " +"certainly not in any one of a thousand TV tropes. Let's go find an unknown " +"old man in a secluded cabin." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Glad we're on the same page. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Hell yeah I am. This guy seems nice. Bunnies are cute. This is the sort " +"of job I like, let's find him some logs. We should be able to just hunt " +"around the woods for 'em, right? Might need a hatchet or a saw." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"It sure does! Is it blackberry season though? I guess if they're not ripe," +" we could check around abandoned kitchens and fridges, see if we can find " +"some that are still intact." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Nah. Lapin's sweet. I wanna smoke a joint with the bunny man. If you ever" +" turn into a zombie I'm gonna come back here and settle down as an assistant" +" bunny tamer. Hope you don't mind." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "No hard feelings. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"An anvil? Where do you come up with this stuff? Yeah, I met this guy, " +"Wile-E Coyote, he had a bunch of 'em." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'll track him down. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm worried for these guys. My gut tells me they're dealing with something " +"really dangerous. Let's make sure we're packing heat, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Roger that. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You can say that again. This is some serious shit, my friend. I know we've" +" been through a lot, but this might be the big one. We need to make sure " +"we're ready for anything before we even consider going in there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Roger that. I'd like your opinion on something else, first." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"After the shit these poor bastards have gone through, picking some " +"dandelions for them seems kind of anticlimactic. Still, I am a big fan of " +"dandelion wine." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Picking flowers in a field seems okay to me. I don't mind helping Claire " +"out, she's a nice enough person. Gotta say though, I get a bit of a weird " +"vibe off these guys. They're so… I don't know. It's like we walked into a " +"Norman Rockwell painting in the middle of the end of the world." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Bee bombs! Kaboom!\" He mimes an explosion with his hands. \"Seriously " +"though it's a very versatile plant, we should get some seeds for ourselves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'll see what I can do. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*laughs. \"I was going to make a joke about herding cats, but yours is " +"better. I was always more of a dog man myself, I don't know anything about " +"catching a feral cat. Maybe we open a can of tuna? Or is that a cliché?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm still… 'feline' it out myself. I'd like your opinion on something else," +" actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Even if we work together it's gonna take a while to just find enough good " +"rocks lying around. We'll probably want to get a shovel and dig around a " +"bit maybe? Or break up bigger ones with a sledge. I'm impressed at these " +"guys, keeping going after everything that's happened." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Even if we work together it's gonna take a while to just find enough good " +"rocks lying around. We'll probably want to get a shovel and dig around a " +"bit maybe? Or break up bigger ones with a sledge. Something about this " +"stuff feels weird to me though. Too pastoral for the apocalypse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Yeah, I hear you. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Gathering sand sounds, honestly, sort of pleasant. Like, meditative, you " +"know? Maybe we find some batteries and get a bit of music going, smoke a " +"joint if you're so inclined, then fill some buckets of sand for Eddie to do " +"whatever the hell he's doing with it. No zombies, no gunfire, just sand." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I believe he's making bricks. I'd like your opinion on something else, " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I like a good, well defined physical job. Let's go to the riverside! I " +"feel like the odds of getting badly injured while gathering clay are sort of" +" low. Make sure to get some music going though, right? Maybe bring some " +"refreshments? And shovels." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You do make it sound good. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Big jars aren't really that uncommon. Lots of people got super into canning" +" in the last few months before shit really hit the fan, like they did with " +"toilet paper a few years back. Maybe a bit more reasonable, I guess, though" +" learning how to pickle meat probably didn't save anyone from zombies. I " +"bet we can track down a few just by raiding houses, and if they're not empty" +" we'll just have to eat what's inside or something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Do you need a snack, man? Never mind. I'd like your opinion on something " +"else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"I'm sort of surprised they don't have plenty of wheat seeds of their own,\" " +"Liam shrugs. \"What the hell do I know about farming though? Nothing, " +"that's what. Including having no idea about where to find wheat seeds, " +"sorry man. I would have said 'on a farm' but we're on one and they're " +"asking us, so I just don't know what to think anymore. My life is a " +"shambles." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Fair enough. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You know, it's a harmful stereotype that wolves are dangerous to humans. Of" +" course I'm not afraid.\" He smirks at you, then grins. \"Except let's be " +"honest, this is probably going to be a giant monster zombie wolf or " +"something, right? Let's go take the bastard down." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "That's the spirit. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Fast, unidentified monsters are killing the local wildlife, and we're going " +"to get 'em.\" He looks thoughtful. \"I'm pretty sure this was an episode " +"of the X-Files. Or like, several episodes? As long as we're Scully and " +"Mulder we'll be fine, but if we're the local cops coming in to investigate, " +"we're *toast*. Just in case, let's make sure we've got our good gear." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Will do, Scully. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Funny you should ask, yeah I have. My dad borrowed it from the library once" +" and I leafed through it. So I guess we could try looking at a library? I " +"got no better ideas, I was like thirteen, I don't remember what was in the " +"thing, and he got all pissy at me for checking it out anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Well, yeah he does, because he's a man of discerning tastes.\" Liam nods " +"approvingly. \"Or because he wants something to prop his car up while he " +"changes the tire. It's a big book, is what I'm saying. We should make sure" +" we've got a copy for ourselves though, it's one of the prepper bibles." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Great info, thanks. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*leans in close, speaking softly. \"I do not say this lightly: this " +"motherfucker has *seen some shit*. Look at that thousand-yard-stare. We " +"did a good thing getting him out, but I don't know if he's ever really gonna" +" be *out*, you know?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Do you think we can do anything for him?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "He'll suck it up. We've all been through shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Scary stuff. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"We can get him home in one piece. Get him back to his people. I'd offer " +"him a drink or a toke, but I think they're like, Amish or something. After " +"that, our best bet is to make ourselves scarce, to him we're always gonna be" +" the people he met in the tower. He won't wanna be reminded of that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "How do you know so much about this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*looks abruptly uncomfortable. \"You know a bit about me and my dad, right?" +" I went to counseling for a few years after I got out. Since what went " +"down with Chris, I've been thinking about it more too.\" He shakes his " +"head. \"We could all use a decent counsellor, honestly. Even before the " +"world ended.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Thanks, man. You have layers. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Yeah, I guess we have.\" Liam looks off into the distance for a moment. " +"\"We sure fuckin' have." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Damn straight. I'd like your opinion on something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"*rubs his chin. \"Mmmaaaybe? What kind of chef? I worked as a dishwasher " +"in a fancy place for a couple months. If they're a line chef, then yes. " +"Sous-chef or above? Leave 'em for the zombies. I hated that job.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Duly noted. I'd like your opinion on something else, though." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Seems like a good idea to me. If they're alive, then we meet some new " +"people, that's always fun.\" He hesitates. \"Well, it used to always be " +"fun. New people are a bit scarier these days. But still, as a general " +"rule, I'm a fan. Anyway, if they're not alive, then we clear 'em out and we" +" have a farm of our very own. It's win-win, as long as none of us gets " +"devoured by an undead menace." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Well summarized. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"We could if you want. I got complex feelings about prepper cabins in the " +"woods, obviously. As far as loot goes though, they're pretty top tier, and " +"low-risk. Maybe we'll find a nice bow. Or like, guns or whatever. Or a " +"bow!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"You and your death springs. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Fuck yeah we should. Usually I'd be all, 'be careful my friend, preppers " +"leave traps 'n shit', but in this case we have said prepper's word on the " +"matter. We could be running our operation from a cozy, well protected " +"bunker! What are we waiting for?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Thanks for the enthusiasm. I'd like your opinion on something else, " +"actually." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_chat.json +msgid "" +"Normally I'd say something about needing to be careful, blah blah, and " +"that's all true, but we're doing this for a friend, so I'm way more keen. " +"Let's help out our new pal. The three of us can handle this, right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Right on. I'd like your opinion on something else, actually." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "I want to talk about something a bit more fundamental now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_chat.json +msgid "Can we chat about something else?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "" +" *pshhhttt* This is big turtle, I read you loud and clear, red burrito." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +#: data/json/npcs/your_followers/luo_follower.json +msgid "So, here we are. What's up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "Big turtle? Red burrito? Seriously?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "*shrugs. \"Not my favorite job, but sure. I'll keep an eye out.\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "" +"As you know, I am experienced in practically every low-wage job on the " +"Eastern seaboard, and I'm probably a regional leading expert on video games." +" My dad made me learn archery and I kinda kept it up. What else is there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "" +"Sounds weird calling it \"orders\", I'm your friend, not your minion. No " +"worries though, what up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "Sure, what do you want?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "I mean, I'm not sure what I can teach you about, but okay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "Don't sell yourself short, Liam. I just wanted to know about…" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "" +"A… seminar? About what, how not to burn yourself on the frier at Foodplace?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "Y'know, you have more useful skills than you think." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "" +"Roger that red burrito, that's a ten-forward on the callsigns. Glad you " +"like 'em." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_main_dialogue.json +msgid "You're weird, my friend. Red burrito, out." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"Years ago, you and your old group of friends made a pact. It seemed like a joke at the time: if the world ended, you'd all meet up at Liam's cabin, if you could, and work together to help each other out. Now, the unthinkable has happened, and somehow you've made it out in one piece. It's been years since you saw those friends, though you've kept a little bit in touch on social media, and you can only hope that the others perhaps took the idea seriously. Even if they did, it would be a hard trip. The roads were blocked off by military forces trying to prevent the riots from spreading, and you had to make the last part of the journey on foot.\n" +"\n" +"As the morning light breaks into day, you've reached Liam's cabin, a ramshackle building in the woods outside . You can see Liam's car in front, looking a bit more run down since you last saw him a few years ago. You feel a swell of relief: at least Liam seems to have made it! As you approach the door, you hear a shout of terror from inside, and then the unmistakable sound of a gunshot. Were you a moment too late?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "I'd better get in there and check it out." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Special NPC you can only meet through the 'start with a friend' scenario. +#. Will need his own class and items before completing this. +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "Liam" +msgstr "" + +#. ~ Name of an NPC class +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "expert in entry level jobs" +msgstr "" + +#. ~ Job description of "expert in entry level jobs" NPC class +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "It's you and me in this together, buddy." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"*, your old friend, stares at you with blank, confused eyes. He is standing" +" over a freshly mangled corpse, a smoking shotgun at his feet. \"Holy shit " +"dude.\" He blinks. \"Is this about Chris? If you're here to kill me, just" +" get it over with man. I don't know what the fuck is happening but I can't " +"take you out too.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "Get ahold of yourself, man. What's happening? Chris?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"*gestures at the body. \"Chris. You know Chris, you've known Chris for " +"years. We all agreed to meet up here if shit got bad, remember? We got " +"here around the same time, set up a little camp. Something seemed really " +"off since we arrived though, Chris kept going on and on about how the food " +"wasn't good enough.\" He shifts his gaze back to you, eyes red. \"We got " +"plenty of food! I tried to calm him down but just now the fucker came " +"running in with an axe, tried to take my head off! I… I…\" Liam gestures " +"again to the corpse. \"Then you came in. Do you got anything to do with " +"this?\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"I heard gunshots, so I came in to see what's up. I was just on my way here " +"to see if you'd made it." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"Well, shit. I'm guessing my story sounds like a lot of bullshit then.\" " +"Liam sags into the sofa behind him, wiping his eyes with his sleeve. \"What" +" the hell are we gonna do? Holy shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"I believe you. People have been acting crazy for weeks, it must have got " +"Chris too. Come on. We're in this together." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"Pull yourself together. You did what you had to. The shit has hit the fan," +" no time for moping around." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"Thanks. It's good to hear that. Look, I'm sure I should be questioning you" +" and making sure you're not gonna attack me with an axe or something, but I " +"just can't anymore. Come on, let's get Chris out of here and then figure " +"out what to do next." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "Sure thing. " +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "" +"All right, yeah. Fair call. I'm just a bit shell shocked, but it's good to" +" see you. Let's get Chris out of here and figure out what to do next" +msgstr "" + +#. ~ Mission name +#: data/json/npcs/your_followers/liam_starting_follower.json +msgid "Check to see if Liam is OK" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid " *pshhhttt* Hey stinkyface. It's your favorite mushroom girl. Over." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "I love just standing around, it's what I was made for." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"My 'abilities'? I can shapeshift, and teleport, but I can't do it on " +"command. Also, I have unique powers of thyroid failure." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "Sure. Here we are, talking." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/luo_follower.json +msgid "What's your story, anyway?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/your_followers/luo_follower.json +msgctxt "u:f" +msgid "Seen any good movies lately?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/your_followers/luo_follower.json +msgctxt "u:m" +msgid "Seen any good movies lately?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You don't need to translate genders that aren't in your language +#. ~ Check: https://github.com/CleverRaven/Cataclysm- +#. DDA/blob/master/doc/TRANSLATING.md#grammatical-gender +#: data/json/npcs/your_followers/luo_follower.json +msgctxt "u:n" +msgid "Seen any good movies lately?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"Seriously? You figure you're the boss of me now? Fine, whatever, what do " +"you want me to do." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"Yeah, sure, why not. I love hearing myself talk. What did you want to know" +" about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/luo_follower.json +msgid "You mean you'll talk about more than just mushrooms? What've you got?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"What? You're not content with me being a personal tutor, now you want to " +"start a post-apocalyptic university?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/luo_follower.json +msgid "Come on, you love hearing yourself talk." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"You kind of already know, don't you? I used to be a post-doc researcher in " +"mycology, then I wound up stuck in the lobby at that stupid refugee center, " +"then you came and yeeted us all out of there. What more is there?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/luo_follower.json +msgid "I don't remember, did you tell me how you wound up in that place?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"Pretty sure I did, but I do love hearing the sound of my own voice. I got " +"evacuated on to the local concentration center, then picked up on a " +"repurposed school bus and dragged out to that shithole. We heard the place " +"was getting more people than they could fit, and the few who'd got there " +"first had set up some sort of self-appointed processing lineup. The chick " +"processing me to get in saw my Chinese name and conveniently 'lost' my " +"paperwork. I was sent out to the lobby to wait for 'further processing', " +"while I watched busloads of people get processed and taken in. By the time " +"they 'found' my paperwork, wouldn't you know it, the place was too full for " +"me. They oh-so-kindly let me camp out in the front since I'd been on one of" +" the first buses." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"I can read the newspapers as well as anyone, I know how people who look like" +" me get smeared. My grandparents were from China. That means I'm obviously" +" personally responsible for all this. I don't know any other reason they " +"let hundreds of other educated people in and left me sitting out there to " +"rot." +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"Well, before I was working at a university bookstore, " +"remember? But that was just an in-between after finishing my PhD, while I " +"looked for a post-doc placement I was interested in. Which, I suppose, I've" +" got now? You didn't recruit my for my fragile body, intractable obesity, " +"or sunny disposition." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/json/npcs/your_followers/luo_follower.json +msgid "How do you know I didn't recruit you for your sass, though?" +msgstr "" + +#. ~ NPC dialogue line +#: data/json/npcs/your_followers/luo_follower.json +msgid "" +"*gives a single rough laugh. \"Fair call, sass like mine is what will get " +"us through these trying times.\"" +msgstr "" + +#. ~ Scenario name for male +#: data/json/obsoletion_and_migration_0.I/blacklist_scenarios.json +#: data/mods/Defense_Mode/scenarios.json +msgctxt "scenario_male" +msgid "Fortified" +msgstr "" + +#. ~ Scenario name for female +#: data/json/obsoletion_and_migration_0.I/blacklist_scenarios.json +#: data/mods/Defense_Mode/scenarios.json +msgctxt "scenario_female" +msgid "Fortified" +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "PPSh-41 submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "PPSh-41 submachine gun" +msgid_plural "PPSh-41 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PPSh-41 submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The Soviet-made PPSh-41 is a mass-produced selective-fire submachine gun. " +"It has a relatively high rate of fire." +msgstr "" + +#. ~ Description of variant "PPSh-41 submachine gun" of gun "PPSh-41 +#. submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A bulky and simple Second World War submachine gun of Russian manufacture, " +"composed from a basic wooden buttstock, steel barrel shroud, and the hopes " +"and prayers of Soviet soldiers under threat of German invasion. Designed " +"for mass production with limited materials, the weapon is notable for its " +"high-capacity drum magazines, capability of rapidly depleting said " +"magazines, and vicious 7.62x25mm chambering." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "PPSh 71-round drum magazine" +msgid_plural "PPSh 71-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPSh 71-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "A high-capacity drum magazine for the PPSh-41." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "PPSh 35-round magazine" +msgid_plural "PPSh 35-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "PPSh 35-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "A 35-round box magazine for the PPSh-41." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 165-round magazine" +msgid_plural ".22 165-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 165-round magazine" +#. ~ Description of magazine ".22 177-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"An unusually-shaped pan magazine for use with .22 caliber submachine guns." +msgstr "" + +#. ~ Variant name of magazine ".22 165-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 165-round magazine" +msgid_plural "American-180 165-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American-180 165-round magazine" of magazine ".22 +#. 165-round magazine" +#. ~ Description of variant "American-180 177-round magazine" of magazine ".22 +#. 177-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "An unusually-shaped pan magazine for the American-180." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 165-round polymer magazine" +msgid_plural ".22 165-round polymer magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 165-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"An unusually-shaped polymer constructed pan magazine for use with .22 " +"caliber submachine guns." +msgstr "" + +#. ~ Variant name of magazine ".22 165-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 polymer 165-round magazine" +msgid_plural "American-180 polymer 165-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American-180 polymer 165-round magazine" of +#. magazine ".22 165-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "An unusually-shaped, polymer pan magazine for the American-180." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 177-round magazine" +msgid_plural ".22 177-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of magazine ".22 177-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 177-round magazine" +msgid_plural "American-180 177-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 220-round polymer magazine" +msgid_plural ".22 220-round polymer magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine ".22 220-round polymer magazine" +#. ~ Description of magazine ".22 275-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"An unusually-shaped polymer pan magazine for use with .22 caliber submachine" +" guns." +msgstr "" + +#. ~ Variant name of magazine ".22 220-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 polymer 220-round magazine" +msgid_plural "American-180 polymer 220-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "American-180 polymer 220-round magazine" of +#. magazine ".22 220-round polymer magazine" +#. ~ Description of variant "American-180 polymer 275-round magazine" of +#. magazine ".22 275-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "An unusually-shaped polymer pan magazine for the American-180." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 275-round polymer magazine" +msgid_plural ".22 275-round polymer magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Variant name of magazine ".22 275-round polymer magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 polymer 275-round magazine" +msgid_plural "American-180 polymer 275-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".22 caliber submachine gun" +msgid_plural ".22 caliber submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ".22 caliber submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A dramatically uncommon automatic weapon, making use of high-capacity pan " +"magazines and firing the low power .22 caliber cartridge: an unusual " +"ammunition choice for a submachine gun. With negligible recoil on account " +"of its modest cartridge and a suppressively high rate of fire, a burst of " +".22 LR rounds from this little machine gun can be best likened with a swarm " +"of hornets… an incredibly angry swarm of hornets." +msgstr "" + +#. ~ Variant name of gun ".22 caliber submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "American-180 submachine gun" +msgid_plural "American-180 submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant ".22 caliber submachine gun" of gun "American-180 +#. submachine gun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The American-180 is a submachine gun developed in the 1960s that fires .22 " +"LR, unusual for an SMG. Though the round is low-powered, the high rate of " +"fire and large magazine makes the 180 a formidable weapon." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Taurus Raging Judge Magnum" +msgid_plural "Taurus Raging Judge Magnum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Taurus Raging Judge Magnum" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The Taurus Raging Judge Magnum is a 6-shot revolver chambered in .454 " +"Casull. It can fire .410 shotshells and .45 Colt cartridges as well." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid ".454 6-round speedloader" +msgid_plural ".454 6-round speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "extended bullpup shotgun" +msgid_plural "extended bullpup shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "extended bullpup shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"This pump-action shotgun uses a system of twin magazines to carry 24 total " +"rounds of 12-gauge shotgun shells. Each tube must be loaded separately, but" +" this offers the option of loading different ammunition for different " +"situations. As the weapon's trigger is situated forwards of the chamber in " +"what is termed as a 'bullpup' design, the firearm's still only as long as " +"conventional shotguns despite having a comparatively far higher capacity." +msgstr "" + +#. ~ Variant name of gun "extended bullpup shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Kel-Tec KSG-25 shotgun" +msgid_plural "Kel-Tec KSG-25 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "extended bullpup shotgun" of gun "Kel-Tec KSG-25 +#. shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A bullpup pump-action shotgun, the Kel-Tec KSG-25 uses a pair of magazine " +"tubes to increase its capacity. Each tube has to be loaded separately, but " +"this offers the option of loading different ammunition for different " +"situations. The big brother of the KSG, it has a longer barrel and longer " +"magazine tubes." +msgstr "" + +#. ~ Gun mod name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "KSG-25 second magazine" +msgid_plural "KSG-25 second magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "KSG-25 second magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The integrated second tube magazine of the Kel-Tec KSG-25, which holds 12 " +"shots. It's irremovable." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Colt Lightning .45 Carbine" +msgid_plural "Colt Lightning .45 Carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Colt Lightning .45 Carbine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A modern reproduction of a Colt pump-action rifle. Originally chambered in " +".44-40, modern versions most commonly use .45 Colt, complementing the Single" +" Action Army as a Cowboy Action Shooting firearm." +msgstr "" + +#. ~ Reload noise of gun "Colt Lightning .45 Carbine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "chik chik." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "AF2011A1 16-round double magazine" +msgid_plural "AF2011A1 16-round double magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AF2011A1 16-round double magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Two .38 Super 8-round box magazines attached to a single base plate, holding" +" up to 16 rounds in total, used by the AF2011A1 double-barrel pistol." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "AF2011A1 .38 Super" +msgid_plural "AF2011A1 .38 Super" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "AF2011A1 .38 Super" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A double-barrel semi-automatic pistol of Italian origin, firing two bullets " +"per shot, a derivative of the M1911 pistol." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless LMG" +msgid_plural "caseless LMGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless LMG" +#. ~ Description of variant "caseless LMG" of gun "RM614 LMG" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Utilizing a powerful and unusual caliber, the Rivtech RM614 light machine " +"gun was designed for durability and extreme volume of sustained fire under " +"the worst possible circumstances. Accepts RMXB500 box and RMGD250 drum " +"magazines." +msgstr "" + +#. ~ Variant name of gun "caseless LMG" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM614 LMG" +msgid_plural "RM614 LMGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Firing mode of gun +#: data/json/obsoletion_and_migration_0.I/gun.json +#: data/mods/Aftershock/items/gun/5x50.json +msgid "4 rd." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless 250-round drum magazine" +msgid_plural "caseless 250-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 250-round drum magazine" +#. ~ Description of variant "8x40mm 250-round drum magazine" of magazine +#. "caseless 250-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 250-round drum magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGD250." +msgstr "" + +#. ~ Variant name of magazine "caseless 250-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "8x40mm 250-round drum magazine" +msgid_plural "8x40mm 250-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless 500-round drum magazine" +msgid_plural "caseless 500-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "caseless 500-round drum magazine" +#. ~ Description of variant "8x40mm 500-round drum magazine" of magazine +#. "caseless 500-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 500-round drum magazine for use with Rivtech 8x40mm caseless firearms. " +"Designated as RMGD500." +msgstr "" + +#. ~ Variant name of magazine "caseless 500-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "8x40mm 500-round drum magazine" +msgid_plural "8x40mm 500-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless battle rifle" +msgid_plural "caseless battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless battle rifle" +#. ~ Description of variant "caseless battle rifle" of gun "RM88 battle rifle" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Originally produced for military use, the Rivtech RM88 battle rifle was " +"designed for durability and extreme firepower under less than ideal " +"circumstances, with a heavy ported barrel for maximum controllability. " +"Accepts box and RMGD250 drum magazines." +msgstr "" + +#. ~ Variant name of gun "caseless battle rifle" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM88 battle rifle" +msgid_plural "RM88 battle rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless hunting shotgun" +msgid_plural "caseless hunting shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "caseless hunting shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Designed by Rivtech and utilizing a powerful and unusual caliber, this " +"caseless pump-action shotgun was designed for hunting big game, with " +"durability and ease of use as priorities." +msgstr "" + +#. ~ Variant name of gun "caseless hunting shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM120c shotgun" +msgid_plural "RM120c shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "caseless hunting shotgun" of gun "RM120c shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Utilizing a powerful and unusual caliber, the Rivtech RM120c caseless pump-" +"action shotgun was designed for hunting big game, with durability and ease " +"of use as priorities." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM20 caseless autoshotgun" +msgid_plural "RM20 caseless autoshotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "RM20 caseless autoshotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Designed by Rivtech and utilizing a powerful and unusual caliber, this " +"caseless automatic combat shotgun was designed with durability and " +"overwhelming power in mind." +msgstr "" + +#. ~ Variant name of gun "RM20 caseless autoshotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM20 autoshotgun" +msgid_plural "RM20 autoshotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "RM20 caseless autoshotgun" of gun "RM20 +#. autoshotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Utilizing a powerful and unusual caliber, the Rivtech RM20 caseless " +"automatic combat shotgun was designed with durability and overwhelming power" +" in mind." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "compact caseless shotgun" +msgid_plural "compact caseless shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compact caseless shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Designed by Rivtech and designated the RM228 PDW, chambering the powerful " +"20x66mm caseless shotgun cartridge, this gun was designed for the civilian " +"personal defense market with durability and ease of use as priorities. " +"While lauded for its small size and light weight, its hefty price tag kept " +"it out of the reach of casual collectors." +msgstr "" + +#. ~ Variant name of gun "compact caseless shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM228 PDW" +msgid_plural "RM228 PDWs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "compact caseless shotgun" of gun "RM228 PDW" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Chambering the powerful 20x66mm caseless shotgun cartridge, the Rivtech " +"RM228 PDW was designed for the civilian personal defense market with " +"durability and ease of use as priorities. While lauded for its small size " +"and light weight, its hefty price tag kept it out of the reach of casual " +"collectors." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "compact caseless 10-round magazine" +msgid_plural "compact caseless 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "compact caseless 10-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 10-round box magazine for use with the RM228 PDW and RM121 auxiliary " +"shotgun. Designated as RMSA10." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM20 20-round magazine" +msgid_plural "RM20 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "RM20 20-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20-round box magazine for use with the RM20 caseless shotgun. Designated " +"as RMSB20." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM20 40-round magazine" +msgid_plural "RM20 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "RM20 40-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 40-round box magazine for use with the RM20 caseless shotgun. Designated " +"as RMSB40." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66 abstract" +msgid_plural "20x66 abstract" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm beanbag" +msgid_plural "20x66mm beanbags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm beanbag" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, sublethal beanbag type. Proprietary " +"ammunition for Rivtech shotguns." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm explosive" +msgid_plural "20x66mm explosive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm explosive" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, explosive projectile type. Proprietary " +"ammunition for Rivtech shotguns." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm flare" +msgid_plural "20x66mm flares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm flare" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, signal flare type. Proprietary ammunition" +" for Rivtech shotguns." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm frag" +msgid_plural "20x66mm frag" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm frag" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, explosive fragmentation type. Proprietary" +" ammunition for Rivtech shotguns." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm buckshot" +msgid_plural "20x66mm buckshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm buckshot" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, loaded with 18 buffered pellets of premium" +" plated 00 buck. Proprietary ammunition for Rivtech shotguns." +msgstr "" + +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "20x66mm slug" +msgid_plural "20x66mm slugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "20x66mm slug" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A 20x66mm caseless shotgun round, solid projectile type. Proprietary " +"ammunition for Rivtech shotguns." +msgstr "" + +#. ~ Gun mod name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "caseless aux shotgun" +msgid_plural "caseless aux shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "caseless aux shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"Designated the Rivtech RM121 auxiliary weapon system, this is a magazine-fed" +" semi-automatic caseless shotgun, which can be mounted under the barrel of " +"many rifles. Accepts RMSA10 box magazines." +msgstr "" + +#. ~ Variant name of gun mod "caseless aux shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "RM121 aux shotgun" +msgid_plural "RM121 aux shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "RM121 aux shotgun"of gun mod "caseless aux +#. shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The Rivtech RM121 auxiliary weapon system is a magazine-fed semi-automatic " +"caseless shotgun, which can be mounted under the barrel of many rifles. " +"Accepts RMSA10 box magazines." +msgstr "" + +#. ~ Gun mod name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "modified RM121 aux shotgun" +msgid_plural "modified RM121 aux shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "modified RM121 aux shotgun" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The Rivtech RM121 auxiliary weapon system is a magazine-fed semi-automatic " +"caseless shotgun, which can be mounted under the barrel of many rifles. " +"Accepts RMSA10 box magazines. This one was modified and customized to mount" +" on pretty much any weapon other than pistols, if you so want." +msgstr "" + +#. ~ Name of a gun +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Saiga-410" +msgid_plural "Saiga-410s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Saiga-410" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"The Saiga-410 is a semi-automatic shotgun designed on the same Kalashnikov " +"pattern as the AK-47 rifle. It reloads with a magazine, rather than one " +"shell at a time like most shotguns." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Saiga-410 10-round magazine" +msgid_plural "Saiga-410 10-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Saiga-410 10-round magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A removable plastic box magazine for the Saiga-410 shotgun. Holds 10 " +"shells." +msgstr "" + +#. ~ Magazine name +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "Saiga-410 30-round drum magazine" +msgid_plural "Saiga-410 30-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Saiga-410 30-round drum magazine" +#: data/json/obsoletion_and_migration_0.I/gun.json +msgid "" +"A removable plastic drum magazine for the Saiga-410 shotgun. Holds 30 " +"shells." +msgstr "" + +#. ~ Vitamin name +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "Instability" +msgstr "" + +#. ~ Name of effect type id "genetics_damaged" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "Spent Phenotype" +msgstr "" + +#. ~ Name of effect type id "genetics_damaged" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "Depleted Phenotype" +msgstr "" + +#. ~ Name of effect type id "genetics_damaged" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "Bankrupt Phenotype" +msgstr "" + +#. ~ Description of effect type "Spent Phenotype" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "" +"Mutation has left you with a persistent mild discomfort. It seems harmless " +"for now, but you can't predict if it'll get worse." +msgstr "" + +#. ~ Description of effect type "Depleted Phenotype" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "" +"There's an enervating sense of dysmorphia throughout your whole body. It " +"waxes and wanes, but never quite goes away. Mutating this much can't be " +"good for you…" +msgstr "" + +#. ~ Description of effect type "Bankrupt Phenotype" +#: data/json/obsoletion_and_migration_0.I/migration_mutation.json +msgid "" +"You're haunted by phantom pains across your entire body now. Everything " +"aches from an exhaustion that never seems to fade. Any further mutation " +"right now is very unlikely to have a happy ending." +msgstr "" + +#. ~ Description of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "" +"Commonly known as pinkeye, this minor infection can be treated with " +"antihistamines. If it's bacterial, antibiotics may help, but you can't tell" +" without a lab analysis." +msgstr "" + +#. ~ Apply message of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Your itchy eye leaks a filmy discharge." +msgstr "" + +#. ~ Male memorial apply log of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgctxt "memorial_male" +msgid "Got pinkeye." +msgstr "" + +#. ~ Female memorial apply log of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgctxt "memorial_female" +msgid "Got pinkeye." +msgstr "" + +#. ~ Male memorial remove log of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgctxt "memorial_male" +msgid "Got over a pinkeye infection." +msgstr "" + +#. ~ Female memorial remove log of effect type "Conjunctivitis" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgctxt "memorial_female" +msgid "Got over a pinkeye infection." +msgstr "" + +#. ~ Name of effect type id "slippery_terrain" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Slick Surface" +msgstr "" + +#. ~ Name of effect type id "slippery_terrain" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Slippery Terrain" +msgstr "" + +#. ~ Name of effect type id "slippery_terrain" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Dangerously Slippery" +msgstr "" + +#. ~ Description of effect type "Slick Surface" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "There's a slippery surface here, running may be a bad idea." +msgstr "" + +#. ~ Description of effect type "Slippery Terrain" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "It's quite slippery, it may not be safe to stand here." +msgstr "" + +#. ~ Description of effect type "Dangerously Slippery" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "This area is extremely slippery." +msgstr "" + +#. ~ Name of effect type id "bile" +#: data/json/obsoletion_and_migration_0.I/obsolete_effect.json +msgid "Bile Splashed" +msgstr "" + +#. ~ Furniture name +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "mutant tree" +msgstr "" + +#. ~ Description of furniture "mutant tree" +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "" +"This bizarre tree spreads its twisted branches at odd angles toward the sky." +" If you squint, it almost looks like a human figure with its arms raised to" +" catch the sun." +msgstr "" + +#. ~ Furniture name +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "mutant sapling" +msgstr "" + +#. ~ Description of furniture "mutant sapling" +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "" +"A twisted and gnarled little tree. Its shape is at once alien and familiar." +msgstr "" + +#. ~ Furniture name +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "sprout" +msgstr "" + +#. ~ Description of furniture "sprout" +#: data/json/obsoletion_and_migration_0.I/obsolete_furniture.json +msgid "A tiny little sprout that has just begun to grow." +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left arm stub" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left arm stub" +#. ~ Heading of body part "right arm stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "arm stubs" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left arm stub" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "arm stubs" +msgstr "" + +#. ~ Heading of body part "left arm stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. arm stub" +msgstr "" + +#. ~ HP bar UI text of body part "left arm stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L ARM STUB" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right arm stub" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right arm stub" +msgstr "" + +#. ~ Heading of body part "right arm stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. arm stub" +msgstr "" + +#. ~ HP bar UI text of body part "right arm stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R ARM STUB" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "right leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right leg stub" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "r. leg stub" +msgstr "" + +#. ~ Encumbrance text of body part "right leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "You've lost your right leg." +msgstr "" + +#. ~ Heading of body part "right leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right leg stubs" +msgstr "" + +#. ~ HP bar UI text of body part "right leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R. STUB" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left leg stub" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "l. leg stub" +msgstr "" + +#. ~ Encumbrance text of body part "left leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "You've lost your left leg." +msgstr "" + +#. ~ Heading of body part "left leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left leg stubs" +msgstr "" + +#. ~ HP bar UI text of body part "left leg stub" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L. STUB" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right prosthetic leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "r. leg prosthetic" +msgstr "" + +#. ~ Encumbrance text of body part "right prosthetic leg" +#. ~ Encumbrance text of body part "right peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "You're using a prosthetic right leg." +msgstr "" + +#. ~ Heading of body part "right prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right leg prosthetic" +msgstr "" + +#. ~ Heading of body part "right prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right leg prosthetics" +msgstr "" + +#. ~ HP bar UI text of body part "right prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R. PROS" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left prosthetic leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "l. leg prosthetic" +msgstr "" + +#. ~ Encumbrance text of body part "left prosthetic leg" +#. ~ Encumbrance text of body part "left peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "You're using a prosthetic left leg." +msgstr "" + +#. ~ Heading of body part "left prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left leg prosthetic" +msgstr "" + +#. ~ Heading of body part "left prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left leg prosthetics" +msgstr "" + +#. ~ HP bar UI text of body part "left prosthetic leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L. PROS" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "right peg leg" +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right peg leg" +msgid_plural "right peg legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "r. peg leg" +msgstr "" + +#. ~ Heading of body part "right peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right peg legs" +msgstr "" + +#. ~ HP bar UI text of body part "right peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R. PEG" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left peg leg" +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left peg leg" +msgid_plural "left peg legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "l. peg leg" +msgstr "" + +#. ~ Heading of body part "left peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left peg legs" +msgstr "" + +#. ~ HP bar UI text of body part "left peg leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L. PEG" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left prosthetic foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left prosthetic foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "prosthetic feet" +msgstr "" + +#. ~ Heading of body part "left prosthetic foot" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. pros foot" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right prosthetic foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right prosthetic foot" +msgstr "" + +#. ~ Heading of body part "right prosthetic foot" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. pros foot" +msgstr "" + +#. ~ Name of body part +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "prosthetic right arm" +msgid_plural "prosthetic right arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of body part +#. ~ Heading of body part "prosthetic right arm" +#. ~ Heading of body part "prosthetic left arm" +#. ~ name of the nested group +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/recipes.json +msgid "prosthetic arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right prosthetic arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "prosthetic arms" +msgstr "" + +#. ~ Heading of body part "prosthetic right arm" +#. ~ Heading of body part "cosmetic prosthetic right arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. prosthetic arm" +msgstr "" + +#. ~ HP bar UI text of body part "prosthetic right arm" +#. ~ HP bar UI text of body part "cosmetic prosthetic right arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R PROS ARM" +msgstr "" + +#. ~ Name of body part +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "prosthetic left arm" +msgid_plural "prosthetic left arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left prosthetic arm" +msgstr "" + +#. ~ Heading of body part "prosthetic left arm" +#. ~ Heading of body part "cosmetic prosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. prosthetic arm" +msgstr "" + +#. ~ HP bar UI text of body part "prosthetic left arm" +#. ~ HP bar UI text of body part "cosmetic prosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L PROS ARM" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "cosmetic prosthetic right arm" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "cosmetic prosthetic right arm" +#. ~ Heading of body part "cosmetic prosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "cosmetic prosthetic arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right cosmetic prosthetic arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "cosmetic prosthetic arms" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "cosmetic prosthetic left arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left cosmetic prosthetic arm" +msgstr "" + +#. ~ Name of body part +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic right arm" +msgid_plural "neuroprosthetic right arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of body part +#. ~ Heading of body part "neuroprosthetic right arm" +#. ~ Heading of body part "neuroprosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right neuroprosthetic arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "neuroprosthetic arms" +msgstr "" + +#. ~ Heading of body part "neuroprosthetic right arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. neuroprosthetic arm" +msgstr "" + +#. ~ HP bar UI text of body part "neuroprosthetic right arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R N.PROS ARM" +msgstr "" + +#. ~ Name of body part +#. ~ Item name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic left arm" +msgid_plural "neuroprosthetic left arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left neuroprosthetic arm" +msgstr "" + +#. ~ Heading of body part "neuroprosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. neuroprosthetic arm" +msgstr "" + +#. ~ HP bar UI text of body part "neuroprosthetic left arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L N.PROS ARM" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "prosthetic right hand" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "prosthetic right hand" +#. ~ Heading of body part "prosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "prosthetic hands" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "prosthetic right hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "prosthetic hands" +msgstr "" + +#. ~ Heading of body part "prosthetic right hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. prosthetic hand" +msgstr "" + +#. ~ Smash message of body part "prosthetic right hand" +#. ~ Smash message of body part "prosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You smash the %s with your prosthetic fist." +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "prosthetic left hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "prosthetic left hand" +msgstr "" + +#. ~ Heading of body part "prosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. prosthetic hand" +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic right hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "neuroprosthetic right hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "neuroprosthetic hands" +msgstr "" + +#. ~ Heading of body part "neuroprosthetic right hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. neuroprosthetic hand" +msgstr "" + +#. ~ Heading of body part "neuroprosthetic right hand" +#. ~ Heading of body part "neuroprosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic hands" +msgstr "" + +#. ~ Smash message of body part "neuroprosthetic right hand" +#. ~ Smash message of body part "neuroprosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You smash the %s with your neuroprosthetic fist." +msgstr "" + +#. ~ Name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "neuroprosthetic left hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "neuroprosthetic left hand" +msgstr "" + +#. ~ Heading of body part "neuroprosthetic left hand" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. neuroprosthetic hand" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AMPUTEE_RESET" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +msgid "" +"Resetting character to non-amputated state. To continue this game unaltered" +" with the WIP limb system exit the game without saving and add WIP Limb " +"Stuff to this world before reloading." +msgstr "" + +#. ~ Description of mutation "left leg" +#. ~ Description of mutation "right leg" +#. ~ Description of mutation "left arm" +#. ~ Description of mutation "right arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Dummy mutation that keeps you from wearing prosthetics." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "No Right Leg" +msgstr "" + +#. ~ Description of mutation "No Right Leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Whether by a serious accident, birth defect, or other means, you have lost " +"your right leg. You can hobble around, but will likely need a wheelchair or" +" other means of locomotion to get somewhere far." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "No Left Leg" +msgstr "" + +#. ~ Description of mutation "No Left Leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Whether by a serious accident, birth defect, or other means, you have lost " +"your left leg. You can hobble around, but will likely need a wheelchair or " +"other means of locomotion to get somewhere far." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "No Left Arm" +msgstr "" + +#. ~ Description of mutation "No Left Arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Whether by a serious accident, birth defect, or other means, you have lost " +"your left arm. As such, you cannot use anything you normally could with it," +" like lifting with two hands." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "No Right Arm" +msgstr "" + +#. ~ Description of mutation "No Right Arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Whether by a serious accident, birth defect, or other means, you have lost " +"your right arm. As such, you cannot use anything you normally could with " +"it, like lifting with two hands." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Right Prosthetic Leg" +msgstr "" + +#. ~ Description of mutation "Right Prosthetic Leg" +#. ~ Description of mutation "Right Peg Leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "You have a prosthetic on your right leg." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Left Prosthetic Leg" +msgstr "" + +#. ~ Description of mutation "Left Prosthetic Leg" +#. ~ Description of mutation "Left Peg Leg" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "You have a prosthetic on your left leg." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Right Peg Leg" +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Left Peg Leg" +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Left Prosthetic Arm" +msgstr "" + +#. ~ Description of mutation "Left Prosthetic Arm" +#. ~ Description of mutation "Left Neuroprosthetic Arm" +#. ~ Description of mutation "Left Cosmetic Prosthetic Arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "You have a prosthetic on your left arm." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Right Prosthetic Arm" +msgstr "" + +#. ~ Description of mutation "Right Prosthetic Arm" +#. ~ Description of mutation "Right Neuroprosthetic Arm" +#. ~ Description of mutation "Right Cosmetic Prosthetic Arm" +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "You have a prosthetic on your right arm." +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Left Neuroprosthetic Arm" +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Right Neuroprosthetic Arm" +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Left Cosmetic Prosthetic Arm" +msgstr "" + +#. ~ Mutation name +#: data/json/obsoletion_and_migration_0.I/prosthetics.json +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Right Cosmetic Prosthetic Arm" +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Crater" +msgstr "" + +#. ~ Description of map extra "Crater" +#: data/json/overmap/map_extras.json +msgid "There is a crater here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "College Kids" +msgstr "" + +#. ~ Description of map extra "College Kids" +#: data/json/overmap/map_extras.json +msgid "Several corpses of college kids are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Drug Deal" +msgstr "" + +#. ~ Description of map extra "Drug Deal" +#: data/json/overmap/map_extras.json +msgid "Several corpses of drug dealers are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Roadworks" +msgstr "" + +#. ~ Description of map extra "Roadworks" +#: data/json/overmap/map_extras.json +msgid "Roadworks are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Road Mayhem" +msgstr "" + +#. ~ Description of map extra "Road Mayhem" +#: data/json/overmap/map_extras.json +msgid "Road mayhem is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Roadblock (Police)" +msgstr "" + +#. ~ Description of map extra "Roadblock (Police)" +#: data/json/overmap/map_extras.json +msgid "This road is blocked by police." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Roadblock (Military)" +msgstr "" + +#. ~ Description of map extra "Roadblock (Military)" +#: data/json/overmap/map_extras.json +msgid "This road is blocked by military." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Roadblock (Bandits)" +msgstr "" + +#. ~ Description of map extra "Roadblock (Bandits)" +#: data/json/overmap/map_extras.json +msgid "This road is blocked by bandits." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Minefield" +msgstr "" + +#. ~ Description of map extra "Minefield" +#: data/json/overmap/map_extras.json +msgid "Mines are scattered here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Supply Drop" +msgstr "" + +#. ~ Description of map extra "Supply Drop" +#: data/json/overmap/map_extras.json +msgid "Several supply crates were dropped here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgctxt "Map Extra" +msgid "Military" +msgstr "" + +#. ~ Description of map extra "Military" +#: data/json/overmap/map_extras.json +msgid "Several corpses of soldiers are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Helicopter Crash" +msgstr "" + +#. ~ Description of map extra "Helicopter Crash" +#: data/json/overmap/map_extras.json +msgid "Helicopter crashed here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "Scientists" +msgstr "" + +#. ~ Description of map extra "Scientists" +#: data/json/overmap/map_extras.json +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "Several corpses of scientists are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json data/mods/DinoMod/overmap/map_extras.json +msgid "Portal" +msgstr "" + +#. ~ Description of map extra "Portal" +#: data/json/overmap/map_extras.json data/mods/DinoMod/overmap/map_extras.json +msgid "Portal is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Portal In" +msgstr "" + +#. ~ Description of map extra "Portal In" +#: data/json/overmap/map_extras.json +msgid "Another portal is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Crashed pod" +msgstr "" + +#. ~ Description of map extra "Crashed pod" +#: data/json/overmap/map_extras.json +msgid "There is some kind of crashed metal pod here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Golden monoliths" +msgstr "" + +#. ~ Description of map extra "Golden monoliths" +#: data/json/overmap/map_extras.json +msgid "There are some strange metal formations here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Start location concourse area" +msgstr "" + +#. ~ Description of map extra "Start location concourse area" +#: data/json/overmap/map_extras.json +msgid "There is a lanyard with an ID badge nearby." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Spider Nest" +msgstr "" + +#. ~ Description of map extra "Spider Nest" +#: data/json/overmap/map_extras.json +msgid "Spider nest is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Wasp Nest" +msgstr "" + +#. ~ Description of map extra "Wasp Nest" +#: data/json/overmap/map_extras.json +msgid "Wasp nest is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Lost Bugout Bag" +msgstr "" + +#. ~ Description of map extra "Lost Bugout Bag" +#: data/json/overmap/map_extras.json +msgid "Someone lost a bugout bag here while fleeing." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Spiders" +msgstr "" + +#. ~ Description of map extra "Spiders" +#: data/json/overmap/map_extras.json +msgid "This area is covered with webs. Probably spiders are nearby" +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Trapdoor Spiders" +msgstr "" + +#. ~ Description of map extra "Trapdoor Spiders" +#: data/json/overmap/map_extras.json +msgid "Several trapdoor spider nests." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Jabberwock" +msgstr "" + +#. ~ Description of map extra "Jabberwock" +#: data/json/overmap/map_extras.json +msgid "Jabberwock is nearby." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Grove" +msgstr "" + +#. ~ Description of map extra "Grove" +#: data/json/overmap/map_extras.json +msgid "This area is covered with a single type of trees." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Shrubbery" +msgstr "" + +#. ~ Description of map extra "Shrubbery" +#: data/json/overmap/map_extras.json +msgid "This area is covered with a single type of shrubs." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Clearcut" +msgstr "" + +#. ~ Description of map extra "Clearcut" +#: data/json/overmap/map_extras.json +msgid "Most trees in this area were uniformly cut down." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Pond" +msgstr "" + +#. ~ Description of map extra "Pond" +#: data/json/overmap/map_extras.json +msgid "Small pond is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "basin" +msgstr "" + +#. ~ Description of map extra "basin" +#: data/json/overmap/map_extras.json +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Small basin is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "bog" +msgstr "" + +#. ~ Description of map extra "bog" +#: data/json/overmap/map_extras.json +msgid "Small bog is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Stand of trees" +msgstr "" + +#. ~ Description of map extra "Stand of trees" +#: data/json/overmap/map_extras.json +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "A copse of trees." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Blackberry patch" +msgstr "" + +#. ~ Description of map extra "Blackberry patch" +#: data/json/overmap/map_extras.json +msgid "Blackberry bushes have spread here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Japanese knotweed patch" +msgstr "" + +#. ~ Description of map extra "Japanese knotweed patch" +#: data/json/overmap/map_extras.json +msgid "Japanese knotweed shrubs have spread here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Tall grass" +msgstr "" + +#. ~ Description of map extra "Tall grass" +#: data/json/overmap/map_extras.json +msgid "A meadow of tall grass." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Derelict shed" +msgstr "" + +#. ~ Description of map extra "Derelict shed" +#: data/json/overmap/map_extras.json +msgid "A collapsed shed." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Clay Deposit" +msgstr "" + +#. ~ Description of map extra "Clay Deposit" +#: data/json/overmap/map_extras.json +msgid "Small clay deposit is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Sand patch" +msgstr "" + +#. ~ Description of map extra "Sand patch" +#: data/json/overmap/map_extras.json +msgid "Small patch of sand is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Dead Vegetation" +msgstr "" + +#. ~ Description of map extra "Dead Vegetation" +#. ~ Description of map extra "Dead Vegetation (Point)" +#: data/json/overmap/map_extras.json +msgid "Dead vegetation is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Dead Vegetation (Point)" +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Burned Ground" +msgstr "" + +#. ~ Description of map extra "Burned Ground" +#. ~ Description of map extra "Burned Ground (Point)" +#: data/json/overmap/map_extras.json +msgid "Burned ground is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Burned Ground (Point)" +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Kelp Patch" +msgstr "" + +#. ~ Description of map extra "Kelp Patch" +#: data/json/overmap/map_extras.json +msgid "A patch of kelp." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Marloss Pilgrimage" +msgstr "" + +#. ~ Description of map extra "Marloss Pilgrimage" +#: data/json/overmap/map_extras.json +msgid "Marloss Pilgrimage is here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Casings" +msgstr "" + +#. ~ Description of map extra "Casings" +#: data/json/overmap/map_extras.json +msgid "Several spent casings are here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Looters" +msgstr "" + +#. ~ Description of map extra "Looters" +#: data/json/overmap/map_extras.json +msgid "Some looters gathering everything not nailed down." +msgstr "" + +#. ~ Description of map extra "Corpses" +#: data/json/overmap/map_extras.json +msgid "Some unfortunates from the billions lost in the Cataclysm." +msgstr "" + +#. ~ Description of map extra "Wasp Nest" +#: data/json/overmap/map_extras.json +msgid "A wasp nest." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Dermatik Nest" +msgstr "" + +#. ~ Description of map extra "Dermatik Nest" +#. ~ Response to NPC dialogue +#: data/json/overmap/map_extras.json +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A dermatik nest." +msgstr "" + +#. ~ Name of map extra +#. ~ Vehicle name +#: data/json/overmap/map_extras.json data/json/vehicles/vans_busses.json +msgid "Prison Bus" +msgstr "" + +#. ~ Description of map extra "Prison Bus" +#: data/json/overmap/map_extras.json +msgid "A prison bus." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json data/mods/DinoMod/overmap/map_extras.json +msgid "Mass Grave" +msgstr "" + +#. ~ Description of map extra "Mass Grave" +#: data/json/overmap/map_extras.json data/mods/DinoMod/overmap/map_extras.json +msgid "A mass grave." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Grave" +msgstr "" + +#. ~ Description of map extra "Grave" +#: data/json/overmap/map_extras.json +msgid "A grave." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Zombie Trap" +msgstr "" + +#. ~ Description of map extra "Zombie Trap" +#: data/json/overmap/map_extras.json +msgid "Someone put up a trap against zombies here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Last Stand" +msgstr "" + +#. ~ Description of map extra "Last Stand" +#: data/json/overmap/map_extras.json +msgid "Some people made a last stand against the zombies here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Fungal infestation" +msgstr "" + +#. ~ Description of map extra "Fungal infestation" +#: data/json/overmap/map_extras.json +msgid "Fungal-infested location." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Reed" +msgstr "" + +#. ~ Description of map extra "Reed" +#: data/json/overmap/map_extras.json +msgid "Water vegetation." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Boat" +msgstr "" + +#. ~ Description of map extra "Boat" +#: data/json/overmap/map_extras.json +msgid "A small boat." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Toxic waste" +msgstr "" + +#. ~ Description of map extra "Toxic waste" +#: data/json/overmap/map_extras.json +msgid "Someone dumped some toxic waste here." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Prison Van" +msgstr "" + +#. ~ Description of map extra "Prison Van" +#: data/json/overmap/map_extras.json +msgid "A violent escape." +msgstr "" + +#. ~ Description of map extra "Beehive" +#: data/json/overmap/map_extras.json +msgid "An ordinary beehive." +msgstr "" + +#. ~ Name of map extra +#: data/json/overmap/map_extras.json +msgid "Upturned Earth" +msgstr "" + +#. ~ Description of map extra "Upturned Earth" +#: data/json/overmap/map_extras.json +msgid "There is a lot of upturned earth here." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Cropland" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Cropland" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Generally tilled land used to grow row crops. Boundaries follow the shape " +"of the fields and include associated buildings (e.g., barns). This category" +" also includes turf farms that grow sod." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Pasture" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Pasture" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Fields and associated facilities (barns and other outbuildings) used for " +"animal grazing and for the growing of grasses for hay." +msgstr "" + +#. ~ Name of an overmap land use code +#. ~ Overmap terrain name +#: data/json/overmap/overmap_land_use_codes.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "Forest" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Forest" +#: data/json/overmap/overmap_land_use_codes.json +#, no-c-format +msgid "" +"Areas where tree canopy covers at least 50% of the land. Both coniferous " +"and deciduous forests belong to this class." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Non-Forested Wetland" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Non-Forested Wetland" +#: data/json/overmap/overmap_land_use_codes.json +msgid "DEP Wetlands (1:12,000) WETCODEs 4, 7, 8, 12, 23, 18, 20, and 21." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Mining" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Mining" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Includes sand and gravel pits, mines and quarries. The boundaries extend to" +" the edges of the site's activities, including on-site machinery, parking " +"lots, roads and buildings." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Open Land" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Open Land" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Vacant land, idle agriculture, rock outcrops, and barren areas. Vacant land" +" is not maintained for any evident purpose and it does not support large " +"plant growth." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Participation Recreation" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Participation Recreation" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Facilities used by the public for active recreation. Includes ball fields, " +"tennis courts, basketball courts, athletic tracks, ski areas, playgrounds, " +"and bike paths plus associated parking lots. Primary and secondary school " +"recreational facilities are in this category, but university stadiums and " +"arenas are considered Spectator Recreation. Recreation facilities not open " +"to the public such as those belonging to private residences are mostly " +"labeled with the associated residential land use class not participation " +"recreation. However, some private facilities may also be mapped." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Spectator Recreation" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Spectator Recreation" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"University and professional stadiums designed for spectators as well as " +"zoos, amusement parks, drive-in theaters, fairgrounds, race tracks and " +"associated facilities and parking lots." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Water-Based Recreation" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Water-Based Recreation" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Swimming pools, water parks, developed freshwater and saltwater sandy beach " +"areas and associated parking lots. Also included are scenic areas " +"overlooking lakes or other water bodies, which may or may not include access" +" to the water (such as a boat launch). Water-based recreation facilities " +"related to universities are in this class. Private pools owned by " +"individual residences are usually included in the Residential category. " +"Marinas are separated into code 29." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Multi-Family Residential" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Multi-Family Residential" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Duplexes (usually with two front doors, two entrance pathways, and sometimes" +" two driveways), apartment buildings, condominium complexes, including " +"buildings and maintained lawns. Note: This category was difficult to assess" +" via photo interpretation, particularly in highly urban areas." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "High Density Residential" +msgstr "" + +#. ~ Detailed definition of overmap land use code "High Density Residential" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Housing on smaller than 1/4 acre lots. See notes below for details on " +"Residential interpretation." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Medium Density Residential" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Medium Density Residential" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Housing on 1/4 - 1/2 acre lots. See notes below for details on Residential " +"interpretation." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Low Density Residential" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Low Density Residential" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Housing on 1/2 - 1 acre lots. See notes below for details on Residential " +"interpretation." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Saltwater Wetland" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Saltwater Wetland" +#: data/json/overmap/overmap_land_use_codes.json +msgid "DEP Wetlands (1:12,000) WETCODEs 11 and 27." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Commercial" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Commercial" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Malls, shopping centers and larger strip commercial areas, plus neighborhood" +" stores and medical offices (not hospitals). Lawn and garden centers that " +"do not produce or grow the product are also considered commercial." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Industrial" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Industrial" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Light and heavy industry, including buildings, equipment and parking areas." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Transitional" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Transitional" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Open areas in the process of being developed from one land use to another " +"(if the future land use is at all uncertain). Formerly identified as Urban " +"Open." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Transportation" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Transportation" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Airports (including landing strips, hangars, parking areas and related " +"facilities), railroads and rail stations, and divided highways (related " +"facilities would include rest areas, highway maintenance areas, storage " +"areas, and on/off ramps). Also includes docks, warehouses, and related " +"land-based storage facilities, and terminal freight and storage facilities." +" Roads and bridges less than 200 feet in width that are the center of two " +"differing land use classes will have the land use classes meet at the center" +" line of the road (i.e., these roads/bridges themselves will not be " +"separated into this class)." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Waste Disposal" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Waste Disposal" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Landfills, dumps, and water and sewage treatment facilities such as pump " +"houses, and associated parking lots. Capped landfills that have been " +"converted to other uses are coded with their present land use." +msgstr "" + +#. ~ Detailed definition of overmap land use code "Water" +#: data/json/overmap/overmap_land_use_codes.json +msgid "DEP Wetlands (1:12,000) WETCODEs 9 and 22." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Cranberry bog" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Cranberry bog" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Both active and recently inactive cranberry bogs and the sandy areas " +"adjacent to the bogs that are used in the growing process. Impervious " +"features associated with cranberry bogs such as parking lots and machinery " +"are included. Modified from DEP Wetlands (1:12,000) WETCODE 5." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Powerline/Utility" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Powerline/Utility" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Powerline and other maintained public utility corridors and associated " +"facilities, including power plants and their parking areas." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Saltwater Sandy Beach" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Saltwater Sandy Beach" +#: data/json/overmap/overmap_land_use_codes.json +msgid "DEP Wetlands (1:12,000) WETCODEs 1, 2, 3, 6, 10, 13, 17, and 19" +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Golf Course" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Golf Course" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Includes the greenways, sand traps, water bodies within the course, " +"associated buildings and parking lots. Large forest patches within the " +"course greater than 1 acre are classified as Forest (class 3). Does not " +"include driving ranges or miniature golf courses." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Marina" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Marina" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Include parking lots and associated facilities but not docks (in class 18)" +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Urban Public/Institutional" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Urban Public/Institutional" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Lands comprising schools, churches, colleges, hospitals, museums, prisons, " +"town halls or court houses, police and fire stations, including parking " +"lots, dormitories, and university housing. Also may include public open " +"green spaces like town commons." +msgstr "" + +#. ~ Detailed definition of overmap land use code "Cemetery" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Includes the gravestones, monuments, parking lots, road networks and " +"associated buildings." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Orchard" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Orchard" +#: data/json/overmap/overmap_land_use_codes.json +msgid "Fruit farms and associated facilities." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Nursery" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Nursery" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Greenhouses and associated buildings as well as any surrounding maintained " +"lawn. Christmas tree (small conifer) farms are also classified as " +"Nurseries." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Forested Wetland" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Forested Wetland" +#: data/json/overmap/overmap_land_use_codes.json +msgid "DEP Wetlands (1:12,000) WETCODEs 14, 15, 16, 24, 25, and 26." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Very Low Density Residential" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Very Low Density +#. Residential" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Housing on > 1 acre lots and very remote, rural housing. See notes below " +"for details on Residential interpretation." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Junkyard" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Junkyard" +#: data/json/overmap/overmap_land_use_codes.json +msgid "" +"Includes the storage of car, metal, machinery and other debris as well as " +"associated buildings as a business." +msgstr "" + +#. ~ Name of an overmap land use code +#: data/json/overmap/overmap_land_use_codes.json +msgid "Brushland/Successional" +msgstr "" + +#. ~ Detailed definition of overmap land use code "Brushland/Successional" +#: data/json/overmap/overmap_land_use_codes.json +#, no-c-format +msgid "" +"Predominantly (> 25%) shrub cover, and some immature trees not large or " +"dense enough to be classified as forest. It also includes areas that are " +"more permanently shrubby, such as heath areas, wild blueberries or mountain " +"laurel." +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "city" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/vision_levels.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "city building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "tall alien building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "alien tower" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "tall building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "tower" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "camp" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "infrastructure" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "electrical infrastructure" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "industrial building" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/vision_levels.json +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "warehouse" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/vision_levels.json data/json/snippets/music.json +msgid "island" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/vision_levels.json +msgid "wreckage" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +#: data/json/overmap/vision_levels.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "forest" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "managed forest" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/json/overmap/vision_levels.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "swamp" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_evac_center.json +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +#: data/json/overmap/vision_levels.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "field" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/vision_levels.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "farm field" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "water body" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Snippet in category "" +#. ~ Overmap terrain name +#: data/json/overmap/vision_levels.json data/json/snippets/music.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "underground" +msgstr "" + +#. ~ Overmap terrain vision level name +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +#: data/json/overmap/vision_levels.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "basement" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "large building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "large industrial building" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "structure" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "ship" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "outcropping" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "depression" +msgstr "" + +#. ~ Overmap terrain vision level name +#: data/json/overmap/vision_levels.json +msgid "unusual structure" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_mutable/farm_isherwood_mutable.json +msgid "Isherwood Outcropping" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_mutable/farm_isherwood_mutable.json +msgid "Isherwood Stables" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_mutable/farm_isherwood_mutable.json +msgid "Isherwood Farms" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/alien.json +msgid "Exodii" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "???" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "Lapin" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "Holdouts" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "New England Church Retreat" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "Tacoma" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "Cody & Jay" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/json/overmap/overmap_special/specials.json +msgid "Lumbermill (survivor base)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "nothing" +msgstr "nada" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "Unexplored" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "nether-chewed field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/json/overmap/overmap_terrain/overmap_terrain_speedway.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +msgid "garage roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "boat rental" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "lighthouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "small lighthouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "riverside dwelling" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "lake" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "cabin roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cabin basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "lakeside cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "lakeside cabin roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "hunting lodge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "second floor hunting lodge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "hunting lodge roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "hunting lodge basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ruined cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "barn" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "car corner" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "shipwreck" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "crater" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "wooden fort" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ramp testing area" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "looted house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "looted house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "looted house basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "looted hospital" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "looted hospital roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "campsite" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "incomplete cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "incomplete cabin roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "field campsite" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pond" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "hot spring" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "swamp shack" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/Defense_Mode/overmap.json +msgid "survivor forest camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "swamp shack roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "drug lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "drug lab roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "campground" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "campground roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "church retreat" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "church retreat roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "desolate barn" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "giant sinkhole" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "giant sinkhole base" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "public space" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "irradiation plant" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "crashed airliner" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "crash trail" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "ventilation shaft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "bastion fort" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "rock border" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "spider pit" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_tunnels.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cavern" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "small cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "scrap yard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "scrap yard roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "lumbermill" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain.json +msgid "sand pit" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_overrides.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "research facility roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "research facility gate" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "research facility access road" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "research facility checkpoint" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "LIXA experiment floor access" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "LIXA research floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "LIXA device floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_LIXA.json +msgid "unfolded space" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_cropland" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_pasture" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_forest" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_wetland" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_mining" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_open_land" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_recreation_participation" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_recreation_spectator" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_recreation_water" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_residential_multi" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_residential_high" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_residential_medium" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_residential_low" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_wetland_saltwater" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_commercial" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_industrial" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_transitional" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_transportation" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_waste_disposal" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_water" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_cranberry_bog" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_powerline_utility" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_saltwater_sandy_beach" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_golf_course" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_marina" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_urban_public_institutional" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cemetery" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_orchard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_nursery" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_wetland_forest" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_residential_very_low" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_junkyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_abstract.json +msgid "generic_brushland" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "rural road" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "rural building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sugar house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "sugar house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "potters cottage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "hay field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm barn" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm barn roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "farm house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "vineyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "stills" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "orchard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "apple orchard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "orchard processing" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "orchard stall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "orchard processing roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "orchard stall roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dairy farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "dairy farm roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "smokehouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "smokehouse roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "outbuilding" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "outbuilding roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm house cellar" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm barn hayloft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small cemetery" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "pasture" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "paddock" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "ring" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "track" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "trailhead" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "forest trail" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "moonshine still" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "moonshine still roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "tree farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "carriage house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "carriage house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "horse stable" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "horse stable hayloft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "horse stable roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "greenhouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "greenhouse roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "apiary roof" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "fbml_2_coop_construction" +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "chicken coop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "chicken coop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "silo" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_isolated_road.json +msgid "yard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "rural house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "rural house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm road" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm house 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +msgid "barn roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm supply store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_agricultural.json +msgid "farm supply store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_aircraft_carrier.json +msgid "aircraft carrier" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "unusual stone barn" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "unusual stone barn roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "strange warehouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "slime pit" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "rocky butte" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "ground-level entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_alien.json +msgid "scrap metal encampment" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "anthill" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ant food storage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ant larva chamber" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ant queen chamber" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +msgid "ant fungus colony" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ants.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ant tunnel" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus admin building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus commons building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus commons roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus media building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus media building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus health building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus health building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus lecture hall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus lecture hall roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_campus.json +msgid "campus pedestrian area" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "gas station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gas station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pharmacy" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "pharmacy roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "doctor's office" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "doctor's office roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "office" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "office roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "office building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "office building parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "office building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "office tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "office courtyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "collapsed tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "grocery store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "grocery store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "convenience store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "convenience store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cosmetics store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "cosmetics store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hardware store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "hardware store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "welding store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "welding store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "electronics store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "electronics store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "electronics store 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sporting goods store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "sporting goods store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "liquor store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "liquor store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "gun store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gun store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gun store 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "clothing store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "fabric store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "fabric store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bookstore" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bookstore roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "diner" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "restaurant" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "restaurant roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fast food restaurant" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "fast food restaurant roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "coffee shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "teashop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "teashop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bar" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bar roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "butcher shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "butcher shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bike shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bike shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pizza parlor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "pizza parlor roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bank" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bank roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pawn shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "pawn shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mil. surplus" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "mil. surplus roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "furniture store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "furniture store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "music store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "music store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/Defense_Mode/mapgen/megastore.json +msgid "megastore" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/Defense_Mode/mapgen/megastore.json +msgid "megastore, second floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/Defense_Mode/mapgen/megastore.json +msgid "megastore roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hotel parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "hotel" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hotel entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hotel basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "motel" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "motel roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "home improvement superstore" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "home improvement superstore roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "garage - gas station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dispensary" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "dispensary roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "candy shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "candy shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bakery" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bakery roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "icecream shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "icecream shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dollar store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "dollar store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "LAN center" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "LAN center roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "landscaping supply co" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "landscaping supply co roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "veterans of foreign wars" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "veterans of foreign wars center roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "thrift store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "thrift store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "daycare center" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "daycare center roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pet supply store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "pet supply store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "abandoned shopping plaza" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "abandoned shopping plaza roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "veterinarian clinic" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "veterinarian clinic roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "laundromat" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "laundromat roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "jewelry store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "jewelry store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "office skyscraper" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "home improvement store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "home improvement store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "antique store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "antique store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "dive shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "dive shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "arcade" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "arcade roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "gardening supply" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gardening supply roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "craft shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "craft shop upper roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "craft shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "craft shop 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "small market" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "small market roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "sex shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "sex shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "internet cafe" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "internet cafe roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "car showroom" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "car showroom 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "car showroom roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "car dealership" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "tire shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "tire shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "head shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "head shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "abandoned storefront" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "abandoned storefront roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "radio station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "radio station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gardening allotment" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gardening allotment roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "animal pound" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "animal pound roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "animal shelter" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "animal shelter roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "empty commercial lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "hunting supply store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "hunting supply store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "outdoorsman's store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "urban city block" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "textile mill museum" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "dense urban" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gaming store" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "gaming store roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bunker reception" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "bunker" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "salon" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "salon roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "strip mall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "strip mall roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +#: data/json/overmap/overmap_terrain/overmap_terrain_speedway.json +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "parking lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "convention center" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "barber shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +msgid "barber shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_deserter_city.json +msgid "deserter outpost" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_evac_center.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "refugee center" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_evac_center.json +msgid "fence" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_evac_center.json +msgid "refugee center roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "camp survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "survivor camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "survivor base" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "farm survey" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "faction_base_garage_0" +#. ~ Blueprint name of recipe crafting "faction_base_garage_2_0" +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "garage survey" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t4" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_c5" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_0" +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "kitchen survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "kitchen" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "hide site" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "trench" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "spiked trench" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "fabrication workshop survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "fabrication workshop 2 survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "blacksmith survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "blacksmith shop" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "faction_base_livestock_2_0" +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "livestock survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "livestock survey 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "store house survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "store house survey 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "saltworks survey" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Blueprint name of recipe crafting "faction_base_canteen_2_0" +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "canteen survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "canteen survey 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "farm survey 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "garage survey 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "military helipad garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "light industries workshop survey" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base swimming pool" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base bedrooms" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base???" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base kitchen" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base library" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base bedroom" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base living rooms" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_faction_base.json +msgid "mansion base bar" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_fungal.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fungal bloom" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_fungal.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fungal flowers" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_fungal.json +msgid "strange house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_fungal.json +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "house roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +msgid "standing stones" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "strange temple" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/mods/alt_map_key/overmap_terrain.json +#: data/mods/innawood/overmap/terrain_hardcoded.json +msgid "cave" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_hardcoded.json +#: data/mods/alt_map_key/overmap_terrain.json +#: data/mods/innawood/overmap/terrain_hardcoded.json +msgid "rat cave" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/Defense_Mode/overmap.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "public works" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/Defense_Mode/overmap.json +msgid "public works roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "serving area interface" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "solar farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "small power substation" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "small power substation roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "large power substation" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "large power substation roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small warehouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "small warehouse roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small storage units" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "small storage units roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "lumberyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "lumbermill roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "construction site" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "abandoned warehouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "abandoned warehouse roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "storage units" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "storage units roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "steel mill" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "steel mill depot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "light industry" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mine entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "mine entrance roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +msgid "mine shaft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "mine tunnels" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mine" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_isolated_road.json +msgid "gunsmith's home" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_isolated_road.json +msgid "blacksmith's home" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_isolated_road.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "gun show" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_kelp_forest.json +msgid "kelp forest" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +#: data/mods/DinoMod/overmap/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "science lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "science lab tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "science lab tower roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "science train depot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "central train depot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/json/overmap/overmap_terrain/overmap_terrain_special.json +msgid "Lab access shaft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "access shaft" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "central lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "lab basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility, second floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility, third floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility, fourth floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "research facility, roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Research Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Recreation Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Security Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Cargo Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Residential Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Trans-Coast Logistics" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Trans-Coast Logistics Roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Health Clinic" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_lab.json +msgid "Lab Maintenance Zone" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "road" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mall - loading bay" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +msgid "mall - loading bay roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mall - utilities" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +msgid "mall - utilities roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mall - entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mall - food court" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +msgid "mall - food court roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mall.json +msgid "mall - subway station" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain_mansion.json +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +#: data/mods/Defense_Mode/overmap.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mansion" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_meadow.json +msgid "meadow" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go encampment" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go spire" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go landing platform" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go landing roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +#: data/mods/DinoMod/overmap/overmap_terrain.json +msgid "mi-go scout tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go structure" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_mi-go.json +msgid "mi-go structure roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "subway station?" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "physics lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "lab hallway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "science lab reactor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "distorted science lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "distorted hallway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "physics department elevator" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "Hub 14 elevator" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "Hub 14" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +#: data/mods/DinoMod/overmap/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_microlab.json +msgid "pump station?" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "FEMA camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "FEMA refugee camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter A-23" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter B-05" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter B-19" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter C-41" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter roof A-23" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter roof B-05" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter roof B-19" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter roof C-41" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter basement A-23" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter basement B-19" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter basement C-41" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "evac shelter basement B-05" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "military bunker" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "military outpost" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military outpost roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "missile silo" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "fire lookout tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "survivor's bunker" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "survivor's camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military helipad" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base tunnels" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base watchtower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base radio tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_military.json +msgid "military base minefield" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_militia.json +msgid "Militia Lodge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether.json +msgid "abyss" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether_monster_corpse.json +msgid "monster corpse" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether_monster_corpse.json +msgid "monster corpse bowels" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether_monster_corpse.json +msgid "monster corpse tentacle" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether_monster_corpse.json +msgid "monster corpse neck" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nether_monster_corpse.json +msgid "monster corpse head" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_nuclear_plant.json +msgid "nuclear plant" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_oil_platform.json +msgid "oil platform" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_private_resort.json +msgid "private resort" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "church" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "church roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "church steeple" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "rural church" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "rural church steeple" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "rural church steeple roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "church basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "synagogue" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "synagogue roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cathedral" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "cathedral basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "cathedral tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "library" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "library roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "police station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "police station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "police station 2nd floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "police department" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "police department roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "skybridge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "police department garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hospital" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "regional school" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "prison" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "post office" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "post office roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mortuary" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "mortuary roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fire station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "fire station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "homeless shelter" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "town hall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "freshwater research station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "nursing home" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "nursing home roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "nursing home basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +msgid "nursing home lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +msgid "ranch field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +msgid "silo cap" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "ranch" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ranch_camp.json +msgid "ranch roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ravines.json +msgid "ravine" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ravines.json +msgid "cliffside" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_ravines.json +msgid "ravine floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "playground" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "dog park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "volleyball court" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "tennis court" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "basketball court" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pool" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "art gallery" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "art gallery roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "state park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fishing pond" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "skate park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small wooded trail" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pavilion" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "pavilion roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hunting blind" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "nature trail" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "public pond" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "community garden" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "public garden" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "botanical garden" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "shooting range" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "shooting range roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "miniature railway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "miniature railway park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "golf course" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "golf course parking lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "golf course service building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "golf course bar" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "golf course service building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "zoo parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "zoo entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "zoo" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "zoo cave" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "zoo roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "baseball field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "football field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "natural spring" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "karting" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "movie theater" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "movie theater entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "movie theater roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "drive-in theater" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "drive-in theater entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "paintball field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "paintball field roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "smoking lounge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "smoking lounge roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "music venue" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "music venue roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "gambling hall" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "gambling hall roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "strip club" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "strip club roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "museum" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "museum roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bowling alley" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "bowling alley roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "boxing gym" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "boxing gym roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "fitness gym" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "fitness gym roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dojo" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "dojo roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "private park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "private park roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "public art piece" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "marina" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "marina parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_recreational.json +msgid "hedge maze" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Snippet in category "" +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/json/snippets/music.json +#: data/mods/Aftershock/maps/overmap_terrain.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "house" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "apartment tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "apartment tower roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "apartment complex" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "apartment complex roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "apartment complex - parking garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "apartment complex - courtyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "homeless camp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "empty residential lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "derelict property" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "derelict property roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "mobile home" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "mobile home roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "administration building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_residential.json +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "administration building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "retirement home" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "retirement home roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "retirement community entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "community building" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "administration building basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "community building roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "retirement community park" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +msgid "retirement community park underground" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_retirement_community.json +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sewer" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_river.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "river" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_river.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "river bank" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +msgid "meteorology station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +msgid "hub 01" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +msgid "hub 01 parking space" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +msgid "subway C&C" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_robofachq.json +msgid "hidden terminal" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_speedway.json +msgid "speedway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_speedway.json +msgid "bleachers" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_speedway.json +msgid "announcer station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_stream.json +msgid "stream" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "road, manhole" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "bridge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "bridge (overpass)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/overmap_terrain_transportation.json +msgid "bridgehead (ground)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "bridgehead (ramp)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "dirt road" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "roadstop" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "public washroom" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "roadside foodcart" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "trailhead roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "subway station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "subway station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "subway station (sewer level)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "subway station (underground level)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "subway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "subway ramp" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "rest area" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "rest area roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "rest area parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "control tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "control tower roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "runway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "fuel station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "fuel station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "small hangar" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "small hangar roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "private airport terminal" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "private airport terminal roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "regional airport terminal" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "regional airport terminal roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "helicopter pad" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "bus station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "bus station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "parking garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "mobile home park entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "caravan parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "road bridge" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "highway" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "triffid grove" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "triffid roots" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +msgid "triffid grove trunk" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +msgid "triffid grove roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_triffid.json +msgid "vibrant field" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sewage treatment plant" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sewage treatment plant roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "sewage treatment plant - underground" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "toxic waste dump" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "hazardous waste sarcophagus" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pump station" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "pump station roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dumpsite" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "dump" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "garbage collection point" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "recycle center" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "recycle center roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "landfill" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "junkyard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "regional dump" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small scrap yard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "open sewer" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "small dump" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waste_junk.json +msgid "abandoned textile mill" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "lake shore" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "lake (submerged)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "lake bed (submerged)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "ocean" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "ocean shore" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "ocean (submerged)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_terrain_waterbody.json +msgid "ocean bed (submerged)" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_vitrified_terrain.json +msgid "quiet farmstead" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/overmap_vitrified_terrain.json +msgid "quiet orchard" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/river_cave.json +msgid "river cave entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/river_cave.json +msgid "kraken food storage" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/river_cave.json +msgid "river cave nest" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/river_cave.json +msgid "kraken chamber" +msgstr "" + +#. ~ Overmap terrain name +#: data/json/overmap/overmap_terrain/river_cave.json +msgid "river cave tunnel" +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/athletics.json +msgid "Parkour Expert" +msgstr "" + +#. ~ Description of proficiency "Parkour Expert" +#: data/json/proficiencies/athletics.json +msgid "" +"You're skilled at clearing obstacles; terrain like railings or counters are " +"as easy for you to move on as solid ground." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/athletics.json +msgid "Athlete's Form" +msgstr "" + +#. ~ Description of proficiency "Athlete's Form" +#: data/json/proficiencies/athletics.json +msgid "" +"You've spent some time developing your general fitness. When operating " +"muscle-powered vehicles, you know how to get more power out of each stroke." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/athletics.json +msgid "Athlete's Form (Expert)" +msgstr "" + +#. ~ Description of proficiency "Athlete's Form (Expert)" +#: data/json/proficiencies/athletics.json +msgid "" +"With considerable practice, you've honed your athletic fitness and form. " +"You know how to get the most out of your effort, when manually powering a " +"muscle-driven vehicle." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/athletics.json +msgid "Athlete's Form (Master)" +msgstr "" + +#. ~ Description of proficiency "Athlete's Form (Master)" +#: data/json/proficiencies/athletics.json +msgid "" +"You've honed your athletics to at least a professional level. When it comes" +" to making vehicles move under your own power, your body is a well-oiled " +"machine." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/butchering.json +msgid "Principles of Butchering" +msgstr "" + +#. ~ Description of proficiency "Principles of Butchering" +#: data/json/proficiencies/butchering.json +msgid "You know how to pick up most of the meat from the animal body." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/butchering.json +msgid "Butchering Expert" +msgstr "" + +#. ~ Description of proficiency "Butchering Expert" +#: data/json/proficiencies/butchering.json +msgid "There is very little meat left after your skillful knife movements." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/butchering.json +msgid "Principles of Skinning" +msgstr "" + +#. ~ Description of proficiency "Principles of Skinning" +#: data/json/proficiencies/butchering.json +msgid "You stopped making holes in the skin of animals you butcher." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/butchering.json +msgid "Skinning Expert" +msgstr "" + +#. ~ Description of proficiency "Skinning Expert" +#: data/json/proficiencies/butchering.json +msgid "You really know how to skin the animal." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Principles of Chemistry" +msgstr "" + +#. ~ Description of proficiency "Principles of Chemistry" +#: data/json/proficiencies/chemistry.json +msgid "" +"You are beginning to grasp a general idea of how elements and compounds " +"react with each other." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Gross Anatomy" +msgstr "" + +#. ~ Description of proficiency "Gross Anatomy" +#: data/json/proficiencies/chemistry.json +msgid "" +"You've identified the key organs within several creatures and their " +"locations with the goal of attacking them in combat." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Principles of Biology" +msgstr "" + +#. ~ Description of proficiency "Principles of Biology" +#: data/json/proficiencies/chemistry.json +msgid "" +"You are beginning to gain a general idea of how various living beings " +"function." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Organic Chemistry" +msgstr "" + +#. ~ Description of proficiency "Organic Chemistry" +#: data/json/proficiencies/chemistry.json +msgid "" +"Knowledge of the branch of chemistry that studies and uses carbon-containing" +" compounds." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Inorganic Chemistry" +msgstr "" + +#. ~ Description of proficiency "Inorganic Chemistry" +#: data/json/proficiencies/chemistry.json +msgid "" +"Knowledge of the branch of chemistry that studies and uses compounds not " +"containing carbon." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Mycology" +msgstr "" + +#. ~ Description of proficiency "Mycology" +#: data/json/proficiencies/chemistry.json +msgid "Knowledge of the esoteric biology of fungi." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Doctorate of Mycology" +msgstr "" + +#. ~ Description of proficiency "Doctorate of Mycology" +#: data/json/proficiencies/chemistry.json +msgid "" +"Extensive and detailed knowledge of the esoteric biology of fungi, to an " +"extremely nerdy degree." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Biochemistry" +msgstr "" + +#. ~ Description of proficiency "Biochemistry" +#: data/json/proficiencies/chemistry.json +msgid "The understanding of the chemistry of living things." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Physiology" +msgstr "" + +#. ~ Description of proficiency "Physiology" +#: data/json/proficiencies/chemistry.json +msgid "An in-depth understanding of how humans and animals operate." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Xenology" +msgstr "" + +#. ~ Description of proficiency "Xenology" +#: data/json/proficiencies/chemistry.json +msgid "" +"You are beginning to grasp a general idea of how alien and post-Cataclysm " +"mutated creatures function and operate." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Principles of Chemical Synthesis" +msgstr "" + +#. ~ Description of proficiency "Principles of Chemical Synthesis" +#: data/json/proficiencies/chemistry.json +msgid "You're beginning to grasp the basics of chemical production." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Complex Chemical Synthesis" +msgstr "" + +#. ~ Description of proficiency "Complex Chemical Synthesis" +#: data/json/proficiencies/chemistry.json +msgid "" +"The proper understanding of safe chemical synthesization and how to clean " +"your tools used for the next batch." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Distillation" +msgstr "" + +#. ~ Description of proficiency "Distillation" +#: data/json/proficiencies/chemistry.json +msgid "" +"The process of separating two mixed liquids by their different boiling " +"points." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Metallurgy" +msgstr "" + +#. ~ Description of proficiency "Metallurgy" +#: data/json/proficiencies/chemistry.json +msgid "An understanding of the chemistry of metalworking and alloys." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/chemistry.json +msgid "Pharmaceutical Production" +msgstr "" + +#. ~ Description of proficiency "Pharmaceutical Production" +#: data/json/proficiencies/chemistry.json +msgid "" +"An understanding of how to produce various natural and chemical substances " +"pure enough for human consumption." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Food Preparation" +msgstr "" + +#. ~ Description of proficiency "Food Preparation" +#: data/json/proficiencies/comestibles.json +msgid "" +"You've done enough cooking to know the basics about how to quickly and " +"efficiently sort your ingredients." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Knife Skills" +msgstr "" + +#. ~ Description of proficiency "Knife Skills" +#: data/json/proficiencies/comestibles.json +msgid "" +"You're quite skilled at culinary knife work, making you noticeably faster at" +" preparing meals that involve a lot of chopping." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Principles of Baking" +msgstr "" + +#. ~ Description of proficiency "Principles of Baking" +#: data/json/proficiencies/comestibles.json +msgid "" +"You know the basics of baking - proportions, leavening, and things - and are" +" less likely to make a dramatic mistake when working from memory." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Breadmaking" +msgstr "" + +#. ~ Description of proficiency "Breadmaking" +#: data/json/proficiencies/comestibles.json +msgid "" +"You've baked enough bread to consider yourself an expert. May your yeast be" +" ever frothy." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Dessert Baking" +msgstr "" + +#. ~ Description of proficiency "Dessert Baking" +#: data/json/proficiencies/comestibles.json +msgid "" +"Anyone can make a cookie, but you can make it look amazing. Cakes and other" +" fluffies are also no longer a barrier." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Patisserie Expert" +msgstr "" + +#. ~ Description of proficiency "Patisserie Expert" +#: data/json/proficiencies/comestibles.json +msgid "" +"You could have been a professional baker before the Cataclysm. Your " +"profiteroles are the envy of the wastelands." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Principles of Frying" +msgstr "" + +#. ~ Description of proficiency "Principles of Frying" +#: data/json/proficiencies/comestibles.json +msgid "" +"Anyone can toss stuff into deep fryer oil. You know more about selecting " +"oil, keeping the food from burning, and the like." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Breading & Battering" +msgstr "" + +#. ~ Description of proficiency "Breading & Battering" +#: data/json/proficiencies/comestibles.json +msgid "" +"You know enough about deep frying breads and batters to do it easily without" +" thinking about it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Fried Desserts" +msgstr "" + +#. ~ Description of proficiency "Fried Desserts" +#: data/json/proficiencies/comestibles.json +msgid "You know the vaunted secrets of creating delicious deep fried sweets." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Culinary Fermentation" +msgstr "" + +#. ~ Description of proficiency "Culinary Fermentation" +#: data/json/proficiencies/comestibles.json +msgid "" +"The basics of fermenting for human consumption, including sanitary " +"technique, avoiding harmful molds, and identifying common problems." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Beverage Distillation" +msgstr "" + +#. ~ Description of proficiency "Beverage Distillation" +#: data/json/proficiencies/comestibles.json +msgid "" +"Applying the science of distillation to alcoholic beverages to get something" +" tasty." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Brewing" +msgstr "" + +#. ~ Description of proficiency "Brewing" +#: data/json/proficiencies/comestibles.json +msgid "The fine art of brewing grains into beers." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Winemaking" +msgstr "" + +#. ~ Description of proficiency "Winemaking" +#: data/json/proficiencies/comestibles.json +msgid "" +"The knowledge of how to turn sugary fruits, and occasionally vegetables, " +"into fermented beverages." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Lactofermentation" +msgstr "" + +#. ~ Description of proficiency "Lactofermentation" +#: data/json/proficiencies/comestibles.json +msgid "" +"The microbiology of most non-alcoholic fermented edibles, from sauerkraut to" +" sourdough." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Principles of Cheesemaking" +msgstr "" + +#. ~ Description of proficiency "Principles of Cheesemaking" +#: data/json/proficiencies/comestibles.json +msgid "" +"The basics of curdling and coagulating milk and similar things without the " +"wrong kinds of bacteria and mold winning out." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Cheesemaking Expert" +msgstr "" + +#. ~ Description of proficiency "Cheesemaking Expert" +#: data/json/proficiencies/comestibles.json +msgid "Taking the basics of curdled milk and making it delicious." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Food Preservation" +msgstr "" + +#. ~ Description of proficiency "Food Preservation" +#: data/json/proficiencies/comestibles.json +msgid "" +"The basic knowledge of ways to keep food safe for long periods of time in a " +"post-refrigeration world." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Curing and Drying Food" +msgstr "" + +#. ~ Description of proficiency "Curing and Drying Food" +#: data/json/proficiencies/comestibles.json +msgid "Using salt, smoke, and similar agents to cure or dehydrate food." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Canning Food" +msgstr "" + +#. ~ Description of proficiency "Canning Food" +#: data/json/proficiencies/comestibles.json +msgid "" +"Using pressure canning or tinning to safely store food in sealed containers." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Scavenger Cooking" +msgstr "" + +#. ~ Description of proficiency "Scavenger Cooking" +#: data/json/proficiencies/comestibles.json +msgid "" +"You know the secrets of cooking tasty food using strange substitutions and " +"weird things you found in a cabinet in an abandoned house." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/comestibles.json +msgid "Forager Cooking" +msgstr "" + +#. ~ Description of proficiency "Forager Cooking" +#: data/json/proficiencies/comestibles.json +msgid "" +"Cooking with foraged ingredients that you wouldn't find in most cookbooks." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Electronics Soldering" +msgstr "" + +#. ~ Description of proficiency "Electronics Soldering" +#: data/json/proficiencies/electronics.json +msgid "" +"An understanding of the skills and tools needed to create durable, effective" +" soldered electrical connections." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Electrical Circuits" +msgstr "" + +#. ~ Description of proficiency "Electrical Circuits" +#: data/json/proficiencies/electronics.json +msgid "" +"Practical experience building electrical circuits, and a grasp of the " +"principles of electrical continuity, current, voltage, and resistance." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Semiconductors" +msgstr "" + +#. ~ Description of proficiency "Semiconductors" +#: data/json/proficiencies/electronics.json +msgid "" +"Basic working knowledge of using semiconductors such as diodes and " +"transistors in electrical circuits, for switching or amplifying electrical " +"signals." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Integrated Circuits" +msgstr "" + +#. ~ Description of proficiency "Integrated Circuits" +#: data/json/proficiencies/electronics.json +msgid "" +"Familiarity with the role of IC chips in circuit design, and ability to " +"identify many common pre-Cataclysm ICs and understand how to use them in " +"functional circuits." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Electromagnetics" +msgstr "" + +#. ~ Description of proficiency "Electromagnetics" +#: data/json/proficiencies/electronics.json +msgid "" +"A practical working knowledge of electromagnetic fields and their creation " +"and application." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/electronics.json +msgid "Electroshock Weapons" +msgstr "" + +#. ~ Description of proficiency "Electroshock Weapons" +#: data/json/proficiencies/electronics.json +msgid "" +"An understanding of how to use high voltage, low-current devices to cause " +"debilitating muscle spasms. Includes some theoretical knowledge of how to " +"protect yourself from these." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Principles of Gunsmithing" +msgstr "" + +#. ~ Description of proficiency "Principles of Gunsmithing" +#: data/json/proficiencies/gunsmithing.json +msgid "" +"A basic understanding of how guns are put together and what tools and " +"materials are needed for the job." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Improvised Gunmaking" +msgstr "" + +#. ~ Description of proficiency "Improvised Gunmaking" +#: data/json/proficiencies/gunsmithing.json +msgid "" +"You've become an expert at putting together guns and launchers from " +"makeshift parts." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Antique Gunsmithing" +msgstr "" + +#. ~ Description of proficiency "Antique Gunsmithing" +#: data/json/proficiencies/gunsmithing.json +msgid "You're specifically skilled at building and repairing antique guns." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Spring-powered Guns and Crossbows" +msgstr "" + +#. ~ Description of proficiency "Spring-powered Guns and Crossbows" +#: data/json/proficiencies/gunsmithing.json +msgid "" +"Similar to bowyery, the art of making guns that are powered by elastic " +"mechanisms." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Revolver Gunsmithing" +msgstr "" + +#. ~ Description of proficiency "Revolver Gunsmithing" +#: data/json/proficiencies/gunsmithing.json +msgid "" +"You've got the know-how to make a classic Western revolver, and its many " +"variants." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/gunsmithing.json +msgid "Firearm Cleaning" +msgstr "" + +#. ~ Description of proficiency "Firearm Cleaning" +#: data/json/proficiencies/gunsmithing.json +msgid "" +"You know how to quickly disassemble guns, clean them, and reassemble them in" +" the field." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/health_care.json +msgid "Wound Care" +msgstr "" + +#. ~ Description of proficiency "Wound Care" +#: data/json/proficiencies/health_care.json +msgid "" +"You know how to bandage wounds and understand basic principles of wound " +"care." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/health_care.json +msgid "Wound Care Expert" +msgstr "" + +#. ~ Description of proficiency "Wound Care Expert" +#: data/json/proficiencies/health_care.json +msgid "" +"Your extensive field experience in bandaging and wound care is on par with " +"that of a paramedic." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/health_care.json +msgid "Burn Care" +msgstr "" + +#. ~ Description of proficiency "Burn Care" +#: data/json/proficiencies/health_care.json +msgid "" +"You have some basic understanding of how burns work and (potentially) how " +"they could be treated." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/health_care.json +msgid "Human Autopsies" +msgstr "" + +#. ~ Description of proficiency "Human Autopsies" +#: data/json/proficiencies/health_care.json +msgid "" +"You have been trained such that you are desensitized to the sight of a " +"human's innards, and can dissect human corpses without penalty." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/mechanics.json +msgid "Simple Engines" +msgstr "" + +#. ~ Description of proficiency "Simple Engines" +#: data/json/proficiencies/mechanics.json +msgid "Maintaining and building simple engines." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/mechanics.json +msgid "High Pressure Systems" +msgstr "" + +#. ~ Description of proficiency "High Pressure Systems" +#: data/json/proficiencies/mechanics.json +msgid "" +"You know how to safely and efficiently build, repair, maintain and use " +"various appliances that make use of high pressure." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/mechanics.json +msgid "Chemical Engineering" +msgstr "" + +#. ~ Description of proficiency "Chemical Engineering" +#: data/json/proficiencies/mechanics.json +msgid "" +"You know how to safely and efficiently build, repair, maintain and use " +"various complex machinery that makes use of chemical processes." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/mechanics.json +msgid "Pneumatics" +msgstr "" + +#. ~ Description of proficiency "Pneumatics" +#: data/json/proficiencies/mechanics.json +msgid "Maintaining and building compressed-air powered machines." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/mechanics.json +msgid "Airframe and Powerplant Mechanic" +msgstr "" + +#. ~ Description of proficiency "Airframe and Powerplant Mechanic" +#: data/json/proficiencies/mechanics.json +msgid "" +"You've been trained and certified to repair aircraft. You're not really " +"sure how that could help you survive now." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Gun CQC Familiarity" +msgstr "" + +#. ~ Description of proficiency "Long Gun CQC Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're familiar with how to grip a long gun correctly while striking someone" +" with it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Gun CQC Proficiency" +msgstr "" + +#. ~ Description of proficiency "Long Gun CQC Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're proficient in striking with your rifle, both with and without a " +"bayonet." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Gun CQC Mastery" +msgstr "" + +#. ~ Description of proficiency "Long Gun CQC Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've mastered the art of the bayonet charge and know how to handle the gun" +" itself as a weapon." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Handgun CQC Familiarity" +msgstr "" + +#. ~ Description of proficiency "Handgun CQC Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're able to use your handgun effectively as a melee weapon without " +"shooting yourself." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Handgun CQC Proficiency" +msgstr "" + +#. ~ Description of proficiency "Handgun CQC Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're proficient in striking with your handgun and can do so precisely." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Handgun CQC Mastery" +msgstr "" + +#. ~ Description of proficiency "Handgun CQC Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're able to precisely strike your opponent with your handgun where it " +"hurts the most." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Knife Familiarity" +msgstr "" + +#. ~ Description of proficiency "Knife Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've got a handling on gripping knives so they don't slip out of your " +"hand." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Knife Proficiency" +msgstr "" + +#. ~ Description of proficiency "Knife Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You handle your knife like a butcher, and are ready to prove it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Knife Mastery" +msgstr "" + +#. ~ Description of proficiency "Knife Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Your knife is like an extension of yourself, you wield it effortlessly." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Shiv Familiarity" +msgstr "" + +#. ~ Description of proficiency "Shiv Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You know how to stab someone with something not typically intended to stab " +"them with." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Shiv Proficiency" +msgstr "" + +#. ~ Description of proficiency "Shiv Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You're pretty good at shanking your enemy, if you do say so yourself." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Shiv Mastery" +msgstr "" + +#. ~ Description of proficiency "Shiv Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've mastered the ancient and ignoble art of sticking someone with " +"something small and pointy." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Baton Familiarity" +msgstr "" + +#. ~ Description of proficiency "Baton Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You've learned to swing a baton without spraining your wrists." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Baton Proficiency" +msgstr "" + +#. ~ Description of proficiency "Baton Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You know how to strike with your baton so you get the most out of every " +"blow." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Baton Mastery" +msgstr "" + +#. ~ Description of proficiency "Baton Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've mastered the use of all kinds of batons, and the fine art of beating " +"someone with a stick." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Medium Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Medium Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You have enough practice not to cut yourself with your own blade." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Medium Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Medium Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"The weight of your weapon feels as natural to you as if it were your own " +"limb." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Medium Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Medium Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Your body has grown accustomed to the rigors of sword fighting, and can " +"handle it for longer." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Short Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Short Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You understand how to swing a short blade around. In theory, at least." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Short Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Short Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've trained your body against the strain of fighting with a short sword." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Short Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Short Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're able to cut through zombies with the same ease you cut through " +"foliage." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Quarterstaff Familiarity" +msgstr "" + +#. ~ Description of proficiency "Quarterstaff Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're familiar with how to handle your staff and can use it without " +"knocking yourself out." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Quarterstaff Proficiency" +msgstr "" + +#. ~ Description of proficiency "Quarterstaff Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You're used to the balance of a staff and know how to handle it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Quarterstaff Mastery" +msgstr "" + +#. ~ Description of proficiency "Quarterstaff Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You've mastered the use of quarterstaves. Donatello would be proud." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Fencing Weapon Familiarity" +msgstr "" + +#. ~ Description of proficiency "Fencing Weapon Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You've got the basics of lunging and parrying your opponent." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Fencing Weapon Proficiency" +msgstr "" + +#. ~ Description of proficiency "Fencing Weapon Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You strike forth with ease after many hours of training." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Fencing Weapon Mastery" +msgstr "" + +#. ~ Description of proficiency "Fencing Weapon Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "Before the Cataclysm, you could have been an Olympic fencer." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Claw Weapon Familiarity" +msgstr "" + +#. ~ Description of proficiency "Claw Weapon Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You've learned how to use claw weapons in combat." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Claw Weapon Proficiency" +msgstr "" + +#. ~ Description of proficiency "Claw Weapon Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You're quite experienced with your claws by now." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Claw Weapon Mastery" +msgstr "" + +#. ~ Description of proficiency "Claw Weapon Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You feel as dangerous as a tiger with your claws." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hooking Weapon Familiarity" +msgstr "" + +#. ~ Description of proficiency "Hooking Weapon Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You're getting a hang of hooking your opponents with your weapon." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hooking Weapon Proficiency" +msgstr "" + +#. ~ Description of proficiency "Hooking Weapon Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You could probably unhorse someone with your weapon with your skills." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hooking Weapon Mastery" +msgstr "" + +#. ~ Description of proficiency "Hooking Weapon Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've mastered the art of knocking someone to the ground with your weapon." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Polearm Familiarity" +msgstr "" + +#. ~ Description of proficiency "Polearm Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Dominant hand on the grip, the other on the haft, you're familiar with how " +"to hold most polearms." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Polearm Proficiency" +msgstr "" + +#. ~ Description of proficiency "Polearm Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You know how to keep your enemies at a distance with a polearm, and are able" +" to defend yourself with one." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Polearm Mastery" +msgstr "" + +#. ~ Description of proficiency "Polearm Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You can handle the awkward balance of a polearm well, like it's an extension" +" of your body." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Weapon Familiarity" +msgstr "" + +#. ~ Description of proficiency "Bionic Weapon Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "Your body is getting used to the stress your bionic weapons put on it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Weapon Proficiency" +msgstr "" + +#. ~ Description of proficiency "Bionic Weapon Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've become accustomed to the motions of your bionic weapons in combat." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Weapon Mastery" +msgstr "" + +#. ~ Description of proficiency "Bionic Weapon Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "Your bionic weapon feels as natural to you as your heartbeat." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Spear Familiarity" +msgstr "" + +#. ~ Description of proficiency "Spear Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Non-dominant leg forward, you know the basics of impaling someone on a " +"spear." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Spear Proficiency" +msgstr "" + +#. ~ Description of proficiency "Spear Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Whether you're hunting boar or hunting zombies, you know how to stab with " +"your spear." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Spear Mastery" +msgstr "" + +#. ~ Description of proficiency "Spear Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're in touch with your inner hunter-gatherer, able to keep up the hunt " +"for longer." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Thrusting Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Long Thrusting Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You're no stranger to thrusting your sword through zombies." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Thrusting Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Long Thrusting Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You're able to gore someone on your sword like a pro." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Thrusting Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Long Thrusting Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're a virtuoso with your sword, ready to deliver a swift and deadly " +"thrust." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Long Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You know how to swing a longsword without chopping off your own foot." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Long Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're proficient with the use of long swords, and are deadly with one in " +"your hands." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Long Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Long Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You are a blade master of unparalleled skill. And they said anime wasn't " +"real." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Bionic Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You are able to operate your bionic sword without incident." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Bionic Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Your bionic sword proficiency is satisfactory. You are able to use it " +"without discomfort." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Bionic Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Bionic Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"Your capabilities with your bionic sword is the epitome of combat " +"efficiency." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Flail Familiarity" +msgstr "" + +#. ~ Description of proficiency "Flail Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You've learned how to hit your opponent instead of yourself with your flail." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Flail Proficiency" +msgstr "" + +#. ~ Description of proficiency "Flail Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're able to swing your flail with deadly precision, crushing through ribs" +" and skulls alike." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Flail Mastery" +msgstr "" + +#. ~ Description of proficiency "Flail Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You can make your flail dance like a ballerina, and hit like a truck." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Mace Familiarity" +msgstr "" + +#. ~ Description of proficiency "Mace Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You've got the gist of bludgeoning your enemies." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Mace Proficiency" +msgstr "" + +#. ~ Description of proficiency "Mace Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You swing your mace with dead efficiency." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Mace Mastery" +msgstr "" + +#. ~ Description of proficiency "Mace Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "Your strikes with a mace shatter skulls and pulp brains." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Sword Familiarity" +msgstr "" + +#. ~ Description of proficiency "Great Sword Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're not afraid to lift a heavy sword nor bring it down on someone's head." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Sword Proficiency" +msgstr "" + +#. ~ Description of proficiency "Great Sword Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You are not afraid to swing big with a heavy sword." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Sword Mastery" +msgstr "" + +#. ~ Description of proficiency "Great Sword Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You wield your blade like it was a modern day Caliburn." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Hammer Familiarity" +msgstr "" + +#. ~ Description of proficiency "Great Hammer Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You can handle a big ol' hammer without dropping it on your toes." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Hammer Proficiency" +msgstr "" + +#. ~ Description of proficiency "Great Hammer Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're not afraid to put some muscle into it when you're swinging a hammer." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Hammer Mastery" +msgstr "" + +#. ~ Description of proficiency "Great Hammer Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You're a hammering juggernaut, ready to smash it all." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Axe Familiarity" +msgstr "" + +#. ~ Description of proficiency "Great Axe Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You're not quite a professional lumberjack, but you can handle an axe." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Axe Proficiency" +msgstr "" + +#. ~ Description of proficiency "Great Axe Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You chop through bodies as easily as you chop through trees." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Great Axe Mastery" +msgstr "" + +#. ~ Description of proficiency "Great Axe Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're a post-apocalyptic Paul Bunyan, but it's not just wood you're " +"chopping." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hand Axe Familiarity" +msgstr "" + +#. ~ Description of proficiency "Hand Axe Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You know the proper technique to use with a hand axe." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hand Axe Proficiency" +msgstr "" + +#. ~ Description of proficiency "Hand Axe Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "You know how to use a hatchet safely and effectively." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Hand Axe Mastery" +msgstr "" + +#. ~ Description of proficiency "Hand Axe Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You're more than capable of using a hand axe to protect yourself." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Unarmed Technique Familiarity" +msgstr "" + +#. ~ Description of proficiency "Unarmed Technique Familiarity" +#: data/json/proficiencies/melee_weapons.json +msgid "You know how to punch someone without hurting your wrists." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Unarmed Technique Proficiency" +msgstr "" + +#. ~ Description of proficiency "Unarmed Technique Proficiency" +#: data/json/proficiencies/melee_weapons.json +msgid "" +"You're able to pace yourself when you've got nothing else to fight with." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/melee_weapons.json +msgid "Unarmed Technique Mastery" +msgstr "" + +#. ~ Description of proficiency "Unarmed Technique Mastery" +#: data/json/proficiencies/melee_weapons.json +msgid "You're used to fighting with nothing and can fight unarmed for longer." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Principles of Metalworking" +msgstr "" + +#. ~ Description of proficiency "Principles of Metalworking" +#: data/json/proficiencies/metalwork.json +msgid "" +"A basic understanding of the properties of metal as a material, and the " +"concepts behind smithing, die casting, and other metalworking techniques." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Principles of Welding" +msgstr "" + +#. ~ Description of proficiency "Principles of Welding" +#: data/json/proficiencies/metalwork.json +msgid "" +"A basic understanding of the different types of welding, welding tools and " +"fuels, how to weld different materials, and more." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Skilled Welding" +msgstr "" + +#. ~ Description of proficiency "Skilled Welding" +#: data/json/proficiencies/metalwork.json +msgid "You are an experienced welder." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Blacksmithing" +msgstr "" + +#. ~ Description of proficiency "Blacksmithing" +#: data/json/proficiencies/metalwork.json +msgid "The craft of working metal into tools and other items of use." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Redsmithing" +msgstr "" + +#. ~ Description of proficiency "Redsmithing" +#: data/json/proficiencies/metalwork.json +msgid "" +"Working copper and bronze shares a lot of techniques with blacksmithing, but" +" the more ductile copper-containing metals have a trick all their own." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Fine Metalsmithing" +msgstr "" + +#. ~ Description of proficiency "Fine Metalsmithing" +#: data/json/proficiencies/metalwork.json +msgid "How to make jewelry from precious metals like gold and silver." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Armorsmithing" +msgstr "" + +#. ~ Description of proficiency "Armorsmithing" +#: data/json/proficiencies/metalwork.json +msgid "How to make articulated armor from pieces of metal." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Bladesmithing" +msgstr "" + +#. ~ Description of proficiency "Bladesmithing" +#: data/json/proficiencies/metalwork.json +msgid "How to fabricate sharp and reliable blades from scratch." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Manual Tooling" +msgstr "" + +#. ~ Description of proficiency "Manual Tooling" +#: data/json/proficiencies/metalwork.json +msgid "" +"How to make high-quality tools and parts by hand. Includes techniques like " +"threading, durable articulation points, and using appropriate metals for " +"appropriate tasks. Also applies to making blunt instruments that can " +"withstand a severe beating without distortion." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Wire Making" +msgstr "" + +#. ~ Description of proficiency "Wire Making" +#: data/json/proficiencies/metalwork.json +msgid "" +"How to turn raw ingots and metals into usable wire. Includes both drawing " +"and extruding." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Case Hardening" +msgstr "" + +#. ~ Description of proficiency "Case Hardening" +#: data/json/proficiencies/metalwork.json +msgid "" +"Heating steel packed in charcoal at high temperatures to cause a hard case " +"of higher carbon steel around the lower carbon core." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/metalwork.json +msgid "Quenching & Tempering" +msgstr "" + +#. ~ Description of proficiency "Quenching & Tempering" +#: data/json/proficiencies/metalwork.json +msgid "" +"Quenching involves heating the steel, quenching it in water, then tempering " +"it to create extremely tough metal." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Basic Knapping" +msgstr "" + +#. ~ Description of proficiency "Basic Knapping" +#: data/json/proficiencies/misc.json +msgid "" +"You know the basic principles of turning stones into more useful tools." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Speed Knapping" +msgstr "" + +#. ~ Description of proficiency "Speed Knapping" +#: data/json/proficiencies/misc.json +msgid "" +"You've banged rocks together so much and for so long, you've become " +"extremely fast at it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Glassblowing" +msgstr "" + +#. ~ Description of proficiency "Glassblowing" +#: data/json/proficiencies/misc.json +msgid "Working with glass and heat without poisoning or perforating yourself." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Plumbing" +msgstr "" + +#. ~ Description of proficiency "Plumbing" +#: data/json/proficiencies/misc.json +msgid "" +"Working with pipes and pipe fittings to transport fluids without leakage." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Pottery" +msgstr "" + +#. ~ Description of proficiency "Pottery" +#: data/json/proficiencies/misc.json +msgid "Basic pottery, from shaping to working with slip to fuse pieces." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Bowyery" +msgstr "" + +#. ~ Description of proficiency "Bowyery" +#: data/json/proficiencies/misc.json +msgid "The ability to make durable, effective bows." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Fletching" +msgstr "" + +#. ~ Description of proficiency "Fletching" +#: data/json/proficiencies/misc.json +msgid "The skill involved in making arrows that fly true." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Basketweaving" +msgstr "" + +#. ~ Description of proficiency "Basketweaving" +#: data/json/proficiencies/misc.json +msgid "Forming coarse fibers into shapes." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Pottery Glazing" +msgstr "" + +#. ~ Description of proficiency "Pottery Glazing" +#: data/json/proficiencies/misc.json +msgid "Adding glazes to pottery to make them waterproof." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Plastic Working" +msgstr "" + +#. ~ Description of proficiency "Plastic Working" +#: data/json/proficiencies/misc.json +msgid "" +"Working with plastic using your hands, including carving, molding, and " +"gluing it. You know how to identify thermoplastics that are suitable for " +"mold casting, and how to identify the right plastic for the right job." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Carving" +msgstr "" + +#. ~ Description of proficiency "Carving" +#: data/json/proficiencies/misc.json +msgid "Shaping wood, bone, and similar materials with a cutting implement." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Gem Setting" +msgstr "" + +#. ~ Description of proficiency "Gem Setting" +#: data/json/proficiencies/misc.json +msgid "How to add gemstones to jewelry." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "Handloading" +msgstr "" + +#. ~ Description of proficiency "Handloading" +#: data/json/proficiencies/misc.json +msgid "" +"You know how to accurately measure powder and projectile weights for " +"reloading firearm cartridges." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/misc.json +msgid "General Appliance Repair" +msgstr "" + +#. ~ Description of proficiency "General Appliance Repair" +#: data/json/proficiencies/misc.json +msgid "" +"A base knowledge of how to put together and take apart common appliances, " +"diagnose problems, and replace parts." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Weakpoint" +msgstr "" + +#. ~ Description of proficiency category "Weakpoint" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies that help target weak points on specific creatures." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Weapons Proficiencies" +msgstr "" + +#. ~ Description of proficiency category "Weapons Proficiencies" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for various weapons." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Applied Science" +msgstr "" + +#. ~ Description of proficiency category "Applied Science" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for scientific understanding and working with certain " +"chemicals and substances." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Food Handling" +msgstr "" + +#. ~ Description of proficiency category "Food Handling" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for cooking and food preparation, as well as experience with " +"food handling tools." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Butchering" +msgstr "" + +#. ~ Description of proficiency category "Butchering" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for carving and proper dressing of meat and skin of animals." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Electronics" +msgstr "" + +#. ~ Description of proficiency category "Electronics" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for building and maintaining electronics and powered devices." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Projectile Weaponry" +msgstr "" + +#. ~ Description of proficiency category "Projectile Weaponry" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for creating and modifying projectile weapons." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Health Care" +msgstr "" + +#. ~ Description of proficiency category "Health Care" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for treating injuries and general health care knowledge." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Mechanics" +msgstr "" + +#. ~ Description of proficiency category "Mechanics" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for building and maintaining vehicles, engines, and similar " +"equipment." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Metalworking" +msgstr "" + +#. ~ Description of proficiency category "Metalworking" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for welding, casting and shaping metal." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Woodworking" +msgstr "" + +#. ~ Description of proficiency category "Woodworking" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for creating and modifying wood-based crafts." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Device Manipulation" +msgstr "" + +#. ~ Description of proficiency category "Device Manipulation" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for lockpicking, cracking safes, and general tinkering." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Wilderness" +msgstr "" + +#. ~ Description of proficiency category "Wilderness" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for surviving out in the wild." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Archery" +msgstr "" + +#. ~ Description of proficiency category "Archery" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for all things bow and arrows. Includes knowledge and " +"experience of making and modifying bows, as well as archery form and " +"posture." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Miscellaneous Crafts" +msgstr "" + +#. ~ Description of proficiency category "Miscellaneous Crafts" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for various domain-specific crafts." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Fabrics and Tailoring" +msgstr "" + +#. ~ Description of proficiency category "Fabrics and Tailoring" +#: data/json/proficiencies/proficiency_categories.json +msgid "" +"Proficiencies for sewing, binding and mending fabrics and clothing " +"materials." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Vehicles" +msgstr "" + +#. ~ Description of proficiency category "Vehicles" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for driving, piloting, and general vehicle operations." +msgstr "" + +#. ~ Proficiency category name +#: data/json/proficiencies/proficiency_categories.json +msgid "Athletics" +msgstr "" + +#. ~ Description of proficiency category "Athletics" +#: data/json/proficiencies/proficiency_categories.json +msgid "Proficiencies for various athletic activities." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Joint Articulation" +msgstr "" + +#. ~ Description of proficiency "Joint Articulation" +#: data/json/proficiencies/tailoring.json +msgid "" +"Making flexible items out of hard materials is tricky. You've done enough " +"of it to understand how to make smoothly articulated joints out of rigid or " +"semi-rigid materials." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Garment Closures" +msgstr "" + +#. ~ Description of proficiency "Garment Closures" +#: data/json/proficiencies/tailoring.json +msgid "" +"You are familiar with the adjustments and tricks needed to make properly " +"functional buttons, zippers, and other closures on garments." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Fabric Waterproofing" +msgstr "" + +#. ~ Description of proficiency "Fabric Waterproofing" +#: data/json/proficiencies/tailoring.json +msgid "" +"You know how to make garments and fabric containers sealed against water." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Stretch Fabric" +msgstr "" + +#. ~ Description of proficiency "Stretch Fabric" +#: data/json/proficiencies/tailoring.json +msgid "" +"Making elastic bands is easy enough, but making a whole garment from " +"stretchy cloth takes a bit of finesse. You're good at it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Cobbling" +msgstr "" + +#. ~ Description of proficiency "Cobbling" +#: data/json/proficiencies/tailoring.json +msgid "Like a magical elf, you've learned how to construct footwear by hand." +msgstr "" + +#. ~ Proficiency name +#. ~ Clause text "buff_hylian_spin" of UI widget "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/proficiencies/tailoring.json data/json/ui/ma_style.json +#: data/mods/MMA/martialarts.json +msgid "Spinning" +msgstr "" + +#. ~ Description of proficiency "Spinning" +#: data/json/proficiencies/tailoring.json +msgid "The art of spinning fiber into thread." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Weaving" +msgstr "" + +#. ~ Description of proficiency "Weaving" +#: data/json/proficiencies/tailoring.json +msgid "" +"You've learned how to use a loom to produce sheets of fabric from thread." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Millinery" +msgstr "" + +#. ~ Description of proficiency "Millinery" +#: data/json/proficiencies/tailoring.json +msgid "Like a solitary mouse, you've learned how to construct hats by hand." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Skilled Knitting" +msgstr "" + +#. ~ Description of proficiency "Skilled Knitting" +#: data/json/proficiencies/tailoring.json +msgid "" +"Knitting, one of the oldest ways of making loops in fiber until it is " +"fabric." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Speed Knitting" +msgstr "" + +#. ~ Description of proficiency "Speed Knitting" +#: data/json/proficiencies/tailoring.json +msgid "" +"You have knitted and knitted and knitted some more, and have the consistent " +"string tension to show for it. When you get going, the clicking of your " +"needles is like a metronome." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Principles of Leatherworking" +msgstr "" + +#. ~ Description of proficiency "Principles of Leatherworking" +#: data/json/proficiencies/tailoring.json +msgid "" +"You've got a basic familiarity with how to work with leather, furs, hides, " +"and similar materials." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Skilled Leatherworking" +msgstr "" + +#. ~ Description of proficiency "Skilled Leatherworking" +#: data/json/proficiencies/tailoring.json +msgid "" +"Working with leather requires a specific set of skills and tools… a set you " +"are familiar with." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Furriery" +msgstr "" + +#. ~ Description of proficiency "Furriery" +#: data/json/proficiencies/tailoring.json +msgid "Working with fur and faux fur is a skill all its own." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Chitinworking" +msgstr "" + +#. ~ Description of proficiency "Chitinworking" +#: data/json/proficiencies/tailoring.json +msgid "" +"It seems unlikely that anyone prior to the Cataclysm knew how to work with " +"the shells of giant bugs as well as you do now." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Chain Garments" +msgstr "" + +#. ~ Description of proficiency "Chain Garments" +#: data/json/proficiencies/tailoring.json +msgid "" +"Turning sheets of chain links into effective, wearable clothing that doesn't" +" bind up." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Advanced Polymer Sewing" +msgstr "" + +#. ~ Description of proficiency "Advanced Polymer Sewing" +#: data/json/proficiencies/tailoring.json +msgid "" +"You know the tricks for working with Kevlar, Nomex, and other advanced " +"polymer cloth." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/tailoring.json +msgid "Fabric Quilting" +msgstr "" + +#. ~ Description of proficiency "Fabric Quilting" +#: data/json/proficiencies/tailoring.json +msgid "" +"You know how to sew stacks of sheets together efficiently to create sturdier" +" armor. It's also a nice way to sew something pretty!" +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Lockpicking" +msgstr "" + +#. ~ Description of proficiency "Lockpicking" +#: data/json/proficiencies/traps.json +msgid "You know how to pick a lock, at least in theory." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Locksmith" +msgstr "" + +#. ~ Description of proficiency "Locksmith" +#: data/json/proficiencies/traps.json +msgid "" +"You can pick a lock in the dark, blindfolded. Although that doesn't make it" +" all that much harder. You're good at locks, OK?" +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Safecracking" +msgstr "" + +#. ~ Description of proficiency "Safecracking" +#: data/json/proficiencies/traps.json +msgid "Opening safes is an exacting skill, one that you are proficient at." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Principles of Trapping" +msgstr "" + +#. ~ Description of proficiency "Principles of Trapping" +#: data/json/proficiencies/traps.json +msgid "You know the basics of setting and taking down traps safely." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Trap Setting" +msgstr "" + +#. ~ Description of proficiency "Trap Setting" +#: data/json/proficiencies/traps.json +msgid "You're specifically quite skilled at setting effective traps." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Trap Disarming" +msgstr "" + +#. ~ Description of proficiency "Trap Disarming" +#: data/json/proficiencies/traps.json +msgid "You know how to take down a trap safely." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/traps.json +msgid "Spotting and Awareness" +msgstr "" + +#. ~ Description of proficiency "Spotting and Awareness" +#: data/json/proficiencies/traps.json +msgid "" +"You are skilled at spotting things out of the ordinary, like traps or " +"ambushes." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/vehicles.json +msgid "Helicopter Piloting" +msgstr "" + +#. ~ Description of proficiency "Helicopter Piloting" +#: data/json/proficiencies/vehicles.json +msgid "" +"Before the Cataclysm, you were a helicopter pilot. Now, you just hope you " +"can fly again." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/vehicles.json +msgid "Boat Piloting" +msgstr "" + +#. ~ Description of proficiency "Boat Piloting" +#: data/json/proficiencies/vehicles.json +msgid "" +"You're familiar with the control and operation of marine vehicles, like " +"boats." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/vehicles.json +msgid "Driving" +msgstr "" + +#. ~ Description of proficiency "Driving" +#: data/json/proficiencies/vehicles.json +msgid "" +"You're comfortable with the basic controls of cars, and land vehicles in " +"general." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Debug Weakpoint" +msgstr "" + +#. ~ Description of proficiency "Debug Weakpoint" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Basic improvement on the chance of hitting the Weakpoint Monster's weak " +"points." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Expert Debug Weakpoint" +msgstr "" + +#. ~ Description of proficiency "Expert Debug Weakpoint" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Expert improvement on the chance of hitting the Weakpoint Monster's weak " +"points." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Principles of Zombie Biology" +msgstr "" + +#. ~ Description of proficiency "Principles of Zombie Biology" +#: data/json/proficiencies/weakpoints.json +msgid "Very basic familiarity with various types of undead creatures." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Principles of Near Human Biology" +msgstr "" + +#. ~ Description of proficiency "Principles of Near Human Biology" +#: data/json/proficiencies/weakpoints.json +msgid "Very basic familiarity with various types of demihuman creatures." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Anatomy of Amalgamations" +msgstr "" + +#. ~ Description of proficiency "Anatomy of Amalgamations" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You are familiar with the common anatomy of these purpose-built " +"abominations, as far as they have one." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Synthetic Armors" +msgstr "" + +#. ~ Description of proficiency "Synthetic Armors" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Understanding of man-made armors and ways to exploit them. You're able to " +"find openings in certain kinds of body armor." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Natural Armors" +msgstr "" + +#. ~ Description of proficiency "Natural Armors" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You're somewhat familiar with naturally armored creatures. You're able to " +"find openings in certain kinds of hardened shells and thick hides." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Cyborg Anatomy" +msgstr "" + +#. ~ Description of proficiency "Cyborg Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You're somewhat familiar with cybernetic creatures. You're able to find " +"openings and gaps that aren't as hardened." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Amphibian Biology" +msgstr "" + +#. ~ Description of proficiency "Amphibian Biology" +#: data/json/proficiencies/weakpoints.json +msgid "Basic familiarity with various types of frogs and salamanders." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Bird Biology" +msgstr "" + +#. ~ Description of proficiency "Bird Biology" +#: data/json/proficiencies/weakpoints.json +msgid "Basic familiarity with various types of birds." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Canine Anatomy" +msgstr "" + +#. ~ Description of proficiency "Canine Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "Basic familiarity with the anatomy of various canines." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Ungulate Anatomy" +msgstr "" + +#. ~ Description of proficiency "Ungulate Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "Basic familiarity with the anatomy of various ungulates." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Invertebrate Biology" +msgstr "" + +#. ~ Description of proficiency "Invertebrate Biology" +#: data/json/proficiencies/weakpoints.json +msgid "Basic familiarity with various types of insects, arachnids, and worms." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Beetle Anatomy" +msgstr "" + +#. ~ Description of proficiency "Beetle Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You are familiar with the anatomy of mutated beetles - bypassing their thick" +" armor should be easier." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Centipede Anatomy" +msgstr "" + +#. ~ Description of proficiency "Centipede Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You are familiar with the anatomy of mutated centipedes, letting you target " +"their less-deadly parts with ease." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Hymenopteran Anatomy" +msgstr "" + +#. ~ Description of proficiency "Hymenopteran Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Familiarity with the comparative anatomy of mutant Hymenopterans - ants, " +"bees, and wasps of all kinds. You find it easier to exploit their weak " +"points, and possibly disable their natural weaponry." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Arachnid Anatomy" +msgstr "" + +#. ~ Description of proficiency "Arachnid Anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You are familiar with the anatomy of mutated spiders of all shapes and " +"sizes." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Creatures of Flight" +msgstr "" + +#. ~ Description of proficiency "Creatures of Flight" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Basic understanding of what's needed for certain creatures to fly, as well " +"as ways of preventing it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Ossified Exoskeletons" +msgstr "" + +#. ~ Description of proficiency "Ossified Exoskeletons" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You're familiar with creatures presenting unsettling bones on their outer " +"structure." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Small Humanoids" +msgstr "" + +#. ~ Description of proficiency "Small Humanoids" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have some practice in fighting small humanoids like children. You don't" +" necessarily feel good about it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Giant Humanoids" +msgstr "" + +#. ~ Description of proficiency "Giant Humanoids" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have some practice in fighting large, hulking humanoids. You're better " +"at reaching certain weak points." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Netherium Abominations" +msgstr "" + +#. ~ Description of proficiency "Netherium Abominations" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have extensive experience with netherium abominations which provides you" +" with a vague sense of where more vulnerable spots might be." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Mi-go basic anatomy" +msgstr "" + +#. ~ Description of proficiency "Mi-go basic anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have studied mi-go sufficiently to get a sense for where some sensitive " +"points might be. However, its biology remains too different from life " +"originating on Earth to be understood to any extent." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Mi-go detailed anatomy" +msgstr "" + +#. ~ Description of proficiency "Mi-go detailed anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Your understanding of the mi-go body is advanced enough to have a decent " +"idea of where it is more sensitive to harm. This does not mean you have any" +" significant understanding of how it works internally; if anything, your " +"dissections have just left you more confused." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Fungaloid basic anatomy" +msgstr "" + +#. ~ Description of proficiency "Fungaloid basic anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have studied fungaloids sufficiently to get an idea of which parts are " +"the more sensitive ones. While seeming to be a weird mixture of fungus and " +"animal, it at least has a structure with commonalities between different " +"types of fungaloids." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Fungaloid detailed anatomy" +msgstr "" + +#. ~ Description of proficiency "Fungaloid detailed anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You have advanced your understanding of the fungaloid body sufficiently to " +"have a pretty good idea of where you can harm it and where it's better " +"protected. You don't really understand it's biological functions, although " +"it seems it would be possible for someone with much more time than you have " +"to glean some insight into it, but you've gotten an understanding of how to " +"hurt it, and that's what's important here." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Power leech basic anatomy" +msgstr "" + +#. ~ Description of proficiency "Power leech basic anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Your observations of the power leech anatomy is starting to pay off. You " +"now have a basic idea of where their more sensitive structures are located." +" These creatures exhibit traits that seem to be a mix between animal and " +"plant ones." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Power leech detailed anatomy" +msgstr "" + +#. ~ Description of proficiency "Power leech detailed anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"The extensive experience with power leeches have given you a good " +"understanding of their weaknesses and strengths. A rather different set of " +"skills would be needed to actually understand their biology, though, and you" +" probably don't have the time to study that anyway." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Slime basic weaknesses" +msgstr "" + +#. ~ Description of proficiency "Slime basic weaknesses" +#: data/json/proficiencies/weakpoints.json +msgid "" +"After having engaged slimes to a significant extent you have started to get " +"better at exploiting weaknesses in their behavior and, for lack of better " +"terms, \"physiology\"." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Slime detailed weaknesses" +msgstr "" + +#. ~ Description of proficiency "Slime detailed weaknesses" +#: data/json/proficiencies/weakpoints.json +msgid "" +"You've probably reached the pinnacle of slime weakness exploitation, but it " +"has taken an enormous amount of combat to acquire it." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Triffid basic anatomy" +msgstr "" + +#. ~ Description of proficiency "Triffid basic anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Study of triffids has given you insights into their anatomy that allows you " +"to aim for some weak spots." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/weakpoints.json +msgid "Triffid detailed anatomy" +msgstr "" + +#. ~ Description of proficiency "Triffid detailed anatomy" +#: data/json/proficiencies/weakpoints.json +msgid "" +"Extensive study of triffids has provided you with a good understanding of " +"their strengths and weaknesses when it comes to combat. A scientific study " +"of them might yield further biological insights, but you don't have the time" +" to spend years cooped up in a lab." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Fiber Twisting" +msgstr "" + +#. ~ Description of proficiency "Fiber Twisting" +#: data/json/proficiencies/wilderness.json +msgid "" +"You've got a basic grasp of the theory of how to twist and arrange fibers " +"into a more durable cord." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Ropemaking" +msgstr "" + +#. ~ Description of proficiency "Ropemaking" +#: data/json/proficiencies/wilderness.json +msgid "Making twisted fibers into durable and useful rope." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Basic Tanning" +msgstr "" + +#. ~ Description of proficiency "Basic Tanning" +#: data/json/proficiencies/wilderness.json +msgid "You're familiar with the theory behind turning raw hides into leather." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Skilled Tanning" +msgstr "" + +#. ~ Description of proficiency "Skilled Tanning" +#: data/json/proficiencies/wilderness.json +msgid "" +"You have a lot of practice and experience with processing hides to leather, " +"as well as related techniques like making boiled leather." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Archer's Form" +msgstr "" + +#. ~ Description of proficiency "Archer's Form" +#: data/json/proficiencies/wilderness.json +msgid "" +"You have grasped some basic understanding on archery, and find handling bows" +" easier." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Archer's Form (Expert)" +msgstr "" + +#. ~ Description of proficiency "Archer's Form (Expert)" +#: data/json/proficiencies/wilderness.json +msgid "" +"After significant practice, you have become experienced in the movements " +"used in drawing and firing a bow, and have strengthened those muscles " +"considerably." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/wilderness.json +msgid "Archer's Form (Master)" +msgstr "" + +#. ~ Description of proficiency "Archer's Form (Master)" +#: data/json/proficiencies/wilderness.json +msgid "" +"You have drawn and fired a bow so many times, you probably have a bit of a " +"twist in your spine from it. You've developed at least a professional-level" +" understanding of the pose and motion of effective archery." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/woodworking.json +msgid "Basic Carpentry" +msgstr "" + +#. ~ Description of proficiency "Basic Carpentry" +#: data/json/proficiencies/woodworking.json +msgid "" +"Simple projects involving holding planks and panels of wood together with " +"nails or similar fasteners." +msgstr "" + +#. ~ Proficiency name +#: data/json/proficiencies/woodworking.json +msgid "Hobbyist Luthier" +msgstr "" + +#. ~ Description of proficiency "Hobbyist Luthier" +#: data/json/proficiencies/woodworking.json +msgid "Simple projects involving creating musical instruments out of wood." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bows" +msgstr "" + +#. ~ Description of the category "bows" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing bows to launch arrows with." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "flintlock arms" +msgstr "" + +#. ~ Description of the category "flintlock arms" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing flintlock rifles, pistols and shotguns." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "pipe rifles" +msgstr "" + +#. ~ Description of the category "pipe rifles" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing pistol-caliber rifles using pipes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "staffs" +msgstr "" + +#. ~ Description of the category "staffs" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different types of staffs." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steelshod quarterstaves" +msgstr "" + +#. ~ Description of the category "steelshod quarterstaves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different qualities of steelshod " +"quarterstaves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "graded steel maces" +msgstr "" + +#. ~ Description of the category "graded steel maces" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different qualities of steel maces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "maces" +msgstr "" + +#. ~ Description of the category "maces" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different types of maces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "holsters" +msgstr "" + +#. ~ Description of the category "holsters" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing holsters for small, regular and large " +"firearms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bandoliers" +msgstr "" + +#. ~ Description of the category "bandoliers" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different types of bandoliers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "vehicle batteries" +msgstr "" + +#. ~ Description of the category "vehicle batteries" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing batteries used in vehicles." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "standard batteries" +msgstr "" + +#. ~ Description of the category "standard batteries" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing standard rechargeable batteries." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "storage batteries" +msgstr "" + +#. ~ Description of the category "storage batteries" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing storage batteries used in vehicles or in " +"buildings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "batteries" +msgstr "" + +#. ~ Description of the category "batteries" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing all kinds of batteries." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "crossbows" +msgstr "" + +#. ~ Description of the category "crossbows" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing crossbows to shoot bolts with." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cocktails and mixed drinks" +msgstr "" + +#. ~ Description of the category "cocktails and mixed drinks" +#: data/json/recipes/nested.json +msgid "Recipes related to mixing alcohol with other beverages." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "teas" +msgstr "" + +#. ~ Description of the category "teas" +#: data/json/recipes/nested.json +msgid "Recipes related to steeping organic solids in boiling water." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "refined cannabis" +msgstr "" + +#. ~ Description of the category "refined cannabis" +#: data/json/recipes/nested.json +msgid "Recipes related to refining cannabis into more potent forms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "canvas dusters" +msgstr "" + +#. ~ Description of the category "canvas dusters" +#: data/json/recipes/nested.json +msgid "Recipes related to tailoring long coats from cotton, known as dusters." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "fur dusters" +msgstr "" + +#. ~ Description of the category "fur dusters" +#: data/json/recipes/nested.json +msgid "Recipes related to tailoring long coats from fur, known as dusters." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "leather dusters" +msgstr "" + +#. ~ Description of the category "leather dusters" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring sturdy long coats from leather, known as " +"dusters." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "faux fur dusters" +msgstr "" + +#. ~ Description of the category "faux fur dusters" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring long coats from faux fur, known as dusters." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor dusters" +msgstr "" + +#. ~ Description of the category "survivor dusters" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring durable long coats from Kevlar and other " +"materials, known as dusters." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "dusters" +msgstr "" + +#. ~ Description of the category "dusters" +#: data/json/recipes/nested.json +msgid "Recipes related to tailoring long coats, known as dusters." +msgstr "" + +#. ~ Description of the category "canvas dusters" +#. ~ Description of the category "faux fur trenchcoats" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring long coats from cotton, known as trenchcoats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "fur trenchcoats" +msgstr "" + +#. ~ Description of the category "fur trenchcoats" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring long coats from fur, known as trenchcoats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "leather trenchcoats" +msgstr "" + +#. ~ Description of the category "leather trenchcoats" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring long coats from leather, known as trenchcoats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "faux fur trenchcoats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor trenchcoats" +msgstr "" + +#. ~ Description of the category "survivor trenchcoats" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tailoring long coats from Kevlar, known as trenchcoats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "trenchcoats" +msgstr "" + +#. ~ Description of the category "trenchcoats" +#: data/json/recipes/nested.json +msgid "Recipes related to tailoring long coats, known as trenchcoats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chitinous helmets" +msgstr "" + +#. ~ Description of the category "chitinous helmets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing durable helmets from chitin." +msgstr "" + +#. ~ Description of the category "chitinous armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing durable armor from chitin that covers the " +"body." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chitinous arm guards" +msgstr "" + +#. ~ Description of the category "chitinous arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing durable armguards from chitin." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chitinous leg guards" +msgstr "" + +#. ~ Description of the category "chitinous leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing durable leg guards from chitin." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chitinous gauntlets" +msgstr "" + +#. ~ Description of the category "chitinous gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing durable gauntlets from chitin." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chitinous boots" +msgstr "" + +#. ~ Description of the category "chitinous boots" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing durable boots from chitin." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel light chestplates" +msgstr "" + +#. ~ Description of the category "mild steel light chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light chestplate from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel light chestplates" +msgstr "" + +#. ~ Description of the category "medium steel light chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light chestplates from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel light chestplates" +msgstr "" + +#. ~ Description of the category "high steel light chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light chestplates from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel light chestplates" +msgstr "" + +#. ~ Description of the category "hardened steel light chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light chestplates from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel light chestplates" +msgstr "" + +#. ~ Description of the category "tempered steel light chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light chestplates from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light chestplates" +msgstr "" + +#. ~ Description of the category "light chestplates" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing light chestplates from various types of " +"steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chestplates" +msgstr "" + +#. ~ Description of the category "mild steel chestplates" +#. ~ Description of the category "mild steel heavy chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel chestplates from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chestplates" +msgstr "" + +#. ~ Description of the category "medium steel chestplates" +#. ~ Description of the category "medium steel heavy chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel chestplates from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chestplates" +msgstr "" + +#. ~ Description of the category "high steel chestplates" +#. ~ Description of the category "high steel heavy chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel chestplates from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chestplates" +msgstr "" + +#. ~ Description of the category "hardened steel chestplates" +#. ~ Description of the category "hardened steel heavy chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel chestplates from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chestplates" +msgstr "" + +#. ~ Description of the category "tempered steel chestplates" +#. ~ Description of the category "tempered steel heavy chestplates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel chestplates from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "standard chestplates" +msgstr "" + +#. ~ Description of the category "standard chestplates" +#. ~ Description of the category "heavy chestplates" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing steel chestplates from different qualities " +"of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy chestplates" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chestplates" +msgstr "" + +#. ~ Description of the category "steel chestplates" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different thicknesses of steel chestplates " +"from different qualities of steel." +msgstr "" + +#. ~ Description of the category "mild steel light plate armor" +#. ~ Description of the category "mild steel plate armor" +#. ~ Description of the category "mild steel heavy plate armor" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel plate armor from mild steel." +msgstr "" + +#. ~ Description of the category "medium steel light plate armor" +#. ~ Description of the category "medium steel plate armor" +#. ~ Description of the category "medium steel heavy plate armor" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel plate armor from medium steel." +msgstr "" + +#. ~ Description of the category "high steel light plate armor" +#. ~ Description of the category "high steel plate armor" +#. ~ Description of the category "high steel heavy plate armor" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel plate armor from high steel." +msgstr "" + +#. ~ Description of the category "hardened steel light plate armor" +#. ~ Description of the category "hardened steel plate armor" +#. ~ Description of the category "hardened steel heavy plate armor" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel plate armor from hardened steel." +msgstr "" + +#. ~ Description of the category "tempered steel light plate armor" +#. ~ Description of the category "tempered steel plate armor" +#. ~ Description of the category "tempered steel heavy plate armor" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing steel plate armor from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light plate armors" +msgstr "" + +#. ~ Description of the category "light plate armors" +#. ~ Description of the category "plate armors" +#. ~ Description of the category "heavy plate armors" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing steel plate armor from different qualities " +"of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "plate armors" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy plate armors" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel plate armors" +msgstr "" + +#. ~ Description of the category "steel plate armors" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different thicknesses of steel plate armor " +"from different qualities of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "mild steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing demi-gauntlets from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "medium steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing demi-gauntlets from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "high steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing demi-gauntlets from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "hardened steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing demi-gauntlets from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "tempered steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing demi-gauntlets from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel demi-gauntlets" +msgstr "" + +#. ~ Description of the category "steel demi-gauntlets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing demi-gauntlets from different types of " +"steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "mild steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing mitten gauntlets from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "medium steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing mitten gauntlets from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "high steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing mitten gauntlets from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "hardened steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing mitten gauntlets from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "tempered steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing mitten gauntlets from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel mitten gauntlets" +msgstr "" + +#. ~ Description of the category "steel mitten gauntlets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing mitten gauntlets from different types of " +"steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel light arm guards" +msgstr "" + +#. ~ Description of the category "mild steel light arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light arm guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel light arm guards" +msgstr "" + +#. ~ Description of the category "medium steel light arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light arm guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel light arm guards" +msgstr "" + +#. ~ Description of the category "high steel light arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light arm guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel light arm guards" +msgstr "" + +#. ~ Description of the category "hardened steel light arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light arm guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel light arm guards" +msgstr "" + +#. ~ Description of the category "tempered steel light arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light arm guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel light arm guards" +msgstr "" + +#. ~ Description of the category "steel light arm guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing light arm guards from various types of " +"steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel arm guards" +msgstr "" + +#. ~ Description of the category "mild steel arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing arm guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel arm guards" +msgstr "" + +#. ~ Description of the category "medium steel arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing arm guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel arm guards" +msgstr "" + +#. ~ Description of the category "high steel arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing arm guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel arm guards" +msgstr "" + +#. ~ Description of the category "hardened steel arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing arm guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel arm guards" +msgstr "" + +#. ~ Description of the category "tempered steel arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing arm guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel arm guards" +msgstr "" + +#. ~ Description of the category "steel arm guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing arm guards from various types of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "mild steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy arm guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "medium steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy arm guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "high steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy arm guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "hardened steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy arm guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "tempered steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy arm guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel heavy arm guards" +msgstr "" + +#. ~ Description of the category "steel heavy arm guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing heavy arm guards from various types of " +"steel." +msgstr "" + +#. ~ Description of the category "steel arm guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different thicknesses of arm guards from " +"various types of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain hauberks" +msgstr "" + +#. ~ Description of the category "mild steel chain hauberks" +#. ~ Description of the category "medium steel chain hauberks" +#. ~ Description of the category "high steel chain hauberks" +#. ~ Description of the category "hardened steel chain hauberks" +#. ~ Description of the category "tempered steel chain hauberks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing chainmail hauberks in various sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain hauberks" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain hauberks" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain hauberks" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain hauberks" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain hauberks" +msgstr "" + +#. ~ Description of the category "steel chain hauberks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to fitting together chainmail armor to make chainmail " +"hauberks in various types and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ Description of the category "mild steel chain sleeveless jumpsuits" +#. ~ Description of the category "medium steel chain sleeveless jumpsuits" +#. ~ Description of the category "high steel chain sleeveless jumpsuits" +#. ~ Description of the category "hardened steel chain sleeveless jumpsuits" +#. ~ Description of the category "tempered steel chain sleeveless jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing chainmail sleeveless jumpsuits in various " +"sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain sleeveless jumpsuits" +msgstr "" + +#. ~ Description of the category "steel chain sleeveless jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to fitting together chainmail armor to make chainmail " +"sleeveless jumpsuits in various types and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain jumpsuits" +msgstr "" + +#. ~ Description of the category "mild steel chain jumpsuits" +#. ~ Description of the category "medium steel chain jumpsuits" +#. ~ Description of the category "high steel chain jumpsuits" +#. ~ Description of the category "hardened steel chain jumpsuits" +#. ~ Description of the category "tempered steel chain jumpsuits" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing chainmail jumpsuits in various sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain jumpsuits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain jumpsuits" +msgstr "" + +#. ~ Description of the category "steel chain jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing chainmail jumpsuits in various types and " +"sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain suits" +msgstr "" + +#. ~ Description of the category "mild steel chain suits" +#. ~ Description of the category "medium steel chain suits" +#. ~ Description of the category "high steel chain suits" +#. ~ Description of the category "hardened steel chain suits" +#. ~ Description of the category "tempered steel chain suits" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing chainmail suits in various sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain suits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain suits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain suits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain suits" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "faraday chain suits" +msgstr "" + +#. ~ Description of the category "faraday chain suits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing chainmail suits that resist electricity." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain suits" +msgstr "" + +#. ~ Description of the category "steel chain suits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing chainmail suits in various types and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "scrap cuirasses" +msgstr "" + +#. ~ Description of the category "scrap cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing scrap cuirasses in various shapes and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tire cuirasses" +msgstr "" + +#. ~ Description of the category "tire cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing tire cuirasses in various shapes and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bronze cuirasses" +msgstr "" + +#. ~ Description of the category "bronze cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing bronze cuirasses in various shapes and " +"sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "leather lamellar cuirasses" +msgstr "" + +#. ~ Description of the category "leather lamellar cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing leather lamellar cuirasses in various shapes" +" and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel lamellar cuirasses" +msgstr "" + +#. ~ Description of the category "steel lamellar cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing steel lamellar cuirasses in various shapes " +"and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel lamellar repair" +msgstr "" + +#. ~ Description of the category "steel lamellar repair" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to repairing steel lamellar armor in various shapes and " +"sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bell cuirasses" +msgstr "" + +#. ~ Description of the category "bell cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing Greek cuirasses in various shapes and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "plate cuirasses" +msgstr "" + +#. ~ Description of the category "plate cuirasses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing plate cuirasses in various shapes and sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cuirasses" +msgstr "" + +#. ~ Description of the category "cuirasses" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different kinds of cuirasses." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel light leg guards" +msgstr "" + +#. ~ Description of the category "mild steel light leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light leg guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel light leg guards" +msgstr "" + +#. ~ Description of the category "medium steel light leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light leg guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel light leg guards" +msgstr "" + +#. ~ Description of the category "high steel light leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light leg guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel light leg guards" +msgstr "" + +#. ~ Description of the category "hardened steel light leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light leg guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel light leg guards" +msgstr "" + +#. ~ Description of the category "tempered steel light leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing light leg guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel light leg guards" +msgstr "" + +#. ~ Description of the category "steel light leg guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing light leg guards from various types of " +"steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel leg guards" +msgstr "" + +#. ~ Description of the category "mild steel leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leg guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel leg guards" +msgstr "" + +#. ~ Description of the category "medium steel leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leg guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel leg guards" +msgstr "" + +#. ~ Description of the category "high steel leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leg guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel leg guards" +msgstr "" + +#. ~ Description of the category "hardened steel leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leg guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel leg guards" +msgstr "" + +#. ~ Description of the category "tempered steel leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leg guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel leg guards" +msgstr "" + +#. ~ Description of the category "steel leg guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing leg guards from various types of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "mild steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy leg guards from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "medium steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy leg guards from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "high steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy leg guards from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "hardened steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy leg guards from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "tempered steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing heavy leg guards from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel heavy leg guards" +msgstr "" + +#. ~ Description of the category "steel heavy leg guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing heavy leg guards from various types of " +"steel." +msgstr "" + +#. ~ Description of the category "steel leg guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different thicknesses of leg guards from " +"various types of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "arm splints" +msgstr "" + +#. ~ Description of the category "arm splints" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various shapes and sizes of arm splints." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "leg splints" +msgstr "" + +#. ~ Description of the category "leg splints" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various shapes and sizes of leg splints." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "splints" +msgstr "" + +#. ~ Description of the category "splints" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various shapes and sizes of splints." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bandages" +msgstr "" + +#. ~ Description of the category "bandages" +#: data/json/recipes/nested.json +msgid "Recipes related to crafting variations of bandages." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tourniquets" +msgstr "" + +#. ~ Description of the category "tourniquets" +#: data/json/recipes/nested.json +msgid "Recipes related to crafting different kinds of tourniquets." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hemostatic compounds" +msgstr "" + +#. ~ Description of the category "hemostatic compounds" +#: data/json/recipes/nested.json +msgid "Recipes related to creating different hemostatic compounds." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bleeding control" +msgstr "" + +#. ~ Description of the category "bleeding control" +#: data/json/recipes/nested.json +msgid "Recipes that create items used to stop or slow blood loss." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "antiseptics" +msgstr "" + +#. ~ Description of the category "antiseptics" +#: data/json/recipes/nested.json +msgid "Recipes related to crafting different kinds of antiseptics." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "deflated tires" +msgstr "" + +#. ~ Description of the category "deflated tires" +#: data/json/recipes/nested.json +msgid "Recipes related to taking the air out of tires." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "inflated tires" +msgstr "" + +#. ~ Description of the category "inflated tires" +#: data/json/recipes/nested.json +msgid "Recipes related to inflating tires." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "standard Kevlar jumpsuits" +msgstr "" + +#. ~ Description of the category "standard Kevlar jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from harm." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light Kevlar jumpsuits" +msgstr "" + +#. ~ Description of the category "light Kevlar jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from harm while still being flexible." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel-plated Kevlar jumpsuits" +msgstr "" + +#. ~ Description of the category "steel-plated Kevlar jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer REALLY safe from harm, although they are a bit heavy." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "Kevlar firesuits" +msgstr "" + +#. ~ Description of the category "Kevlar firesuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from harm and intense fires." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "winter Kevlar jumpsuits" +msgstr "" + +#. ~ Description of the category "winter Kevlar jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from harm and freezing cold temperatures." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "Kevlar wetsuits" +msgstr "" + +#. ~ Description of the category "Kevlar wetsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from harm and keep water out." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "Kevlar jumpsuits" +msgstr "" + +#. ~ Description of the category "Kevlar jumpsuits" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing custom-made jumpsuits meant to keep the " +"wearer safe from various types of harm." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "quivers" +msgstr "" + +#. ~ Description of the category "quivers" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different kinds of quivers to hold arrows." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel wires" +msgstr "" + +#. ~ Description of the category "steel wires" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different qualities of steel wires." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "vehicle frames" +msgstr "" + +#. ~ Description of the category "vehicle frames" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing different kinds of vehicle frames." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "flours" +msgstr "" + +#. ~ Description of the category "flours" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to grinding down ingredients to make different kinds of " +"flour." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "lumps of steel" +msgstr "" + +#. ~ Description of the category "lumps of steel" +#: data/json/recipes/nested.json +msgid "Recipes related to forging steel into different quality lumps." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel sabatons" +msgstr "" + +#. ~ Description of the category "mild steel sabatons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing sabatons from mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel sabatons" +msgstr "" + +#. ~ Description of the category "medium steel sabatons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing sabatons from medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel sabatons" +msgstr "" + +#. ~ Description of the category "high steel sabatons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing sabatons from high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel sabatons" +msgstr "" + +#. ~ Description of the category "hardened steel sabatons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing sabatons from hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel sabatons" +msgstr "" + +#. ~ Description of the category "tempered steel sabatons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing sabatons from tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel sabatons" +msgstr "" + +#. ~ Description of the category "steel sabatons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing sabatons from different qualities of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bundled currency" +msgstr "" + +#. ~ Description of the category "bundled currency" +#: data/json/recipes/nested.json +msgid "Recipes related to creating fat stacks of currency." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor firehoods" +msgstr "" + +#. ~ Description of the category "survivor firehoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of specialized hoods designed " +"to protect the wearer from flames." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor wetsuit hoods" +msgstr "" + +#. ~ Description of the category "survivor wetsuit hoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of specialized hoods designed " +"to protect the wearer from water." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light survivor hoods" +msgstr "" + +#. ~ Description of the category "light survivor hoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of specialized hoods designed " +"to protect the wearer while not being too encumbering." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "winter survivor hoods" +msgstr "" + +#. ~ Description of the category "winter survivor hoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of specialized hoods designed " +"to protect the wearer and keep them warm in freezing temperatures." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor hoods" +msgstr "" + +#. ~ Description of the category "survivor hoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of specialized hoods designed " +"to protect the wearer." +msgstr "" + +#. ~ Description of the category "survivor hoods" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of specialized hoods" +" designed to protect the wearer." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain coifs" +msgstr "" + +#. ~ Description of the category "mild steel chain coifs" +#. ~ Description of the category "medium steel chain coifs" +#. ~ Description of the category "high steel chain coifs" +#. ~ Description of the category "hardened steel chain coifs" +#. ~ Description of the category "tempered steel chain coifs" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of chainmail hoods designed to" +" protect the wearer." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain coifs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain coifs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain coifs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain coifs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain coifs" +msgstr "" + +#. ~ Description of the category "steel chain coifs" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of chainmail hoods " +"designed to protect the wearer." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "gas masks" +msgstr "" + +#. ~ Description of the category "gas masks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various shapes and sizes of gas masks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "rebreathers" +msgstr "" + +#. ~ Description of the category "rebreathers" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various shapes and sizes of rebreathers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor masks" +msgstr "" + +#. ~ Description of the category "survivor masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of standard survivor masks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor firemasks" +msgstr "" + +#. ~ Description of the category "survivor firemasks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of survivor masks designed to " +"withstand heavy smoke and fires." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor divemasks" +msgstr "" + +#. ~ Description of the category "survivor divemasks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of survivor masks designed to " +"protect the wearer and allow them to breath underwater." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy survivor masks" +msgstr "" + +#. ~ Description of the category "heavy survivor masks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of heavy survivor masks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "half survivor masks" +msgstr "" + +#. ~ Description of the category "half survivor masks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of half survivor masks." +msgstr "" + +#. ~ Description of the category "survivor masks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing specialized survivor masks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain vest" +msgstr "" + +#. ~ Description of the category "mild steel chain vest" +#. ~ Description of the category "medium steel chain vest" +#. ~ Description of the category "high steel chain vest" +#. ~ Description of the category "hardened steel chain vest" +#. ~ Description of the category "tempered steel chain vest" +#. ~ Description of the category "steel chain vests" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of chainmail vests." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain vest" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain vest" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain vest" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain vest" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain vests" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "full padded gambesons" +msgstr "" + +#. ~ Description of the category "full padded gambesons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing gambesons that cover the torso and arms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "gambeson vests" +msgstr "" + +#. ~ Description of the category "gambeson vests" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing padded gambesons without sleeves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "padded gambesons" +msgstr "" + +#. ~ Description of the category "padded gambesons" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing padded gambesons." +msgstr "" + +#. ~ Description of the category "padded arming pants" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing padded arming pants." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "padded gambeson hoods" +msgstr "" + +#. ~ Description of the category "padded gambeson hoods" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing padded gambeson hoods." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor firegloves" +msgstr "" + +#. ~ Description of the category "survivor firegloves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of survivor firegloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor winter gloves" +msgstr "" + +#. ~ Description of the category "survivor winter gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of winter survivor gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor wetsuit gloves" +msgstr "" + +#. ~ Description of the category "survivor wetsuit gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of survivor wetsuit gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy survivor gloves" +msgstr "" + +#. ~ Description of the category "heavy survivor gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of heavy survivor gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light survivor gloves" +msgstr "" + +#. ~ Description of the category "light survivor gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of light survivor gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor gloves" +msgstr "" + +#. ~ Description of the category "survivor gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of survivor gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "fingerless survivor gloves" +msgstr "" + +#. ~ Description of the category "fingerless survivor gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to modifying survivor gloves to be fingerless." +msgstr "" + +#. ~ Description of the category "survivor gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and types of survivor gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain gloves" +msgstr "" + +#. ~ Description of the category "mild steel chain gloves" +#. ~ Description of the category "medium steel chain gloves" +#. ~ Description of the category "high steel chain gloves" +#. ~ Description of the category "hardened steel chain gloves" +#. ~ Description of the category "tempered steel chain gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of chain gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain gloves" +msgstr "" + +#. ~ Description of the category "steel chain gloves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of chain gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain sleeves" +msgstr "" + +#. ~ Description of the category "mild steel chain sleeves" +#. ~ Description of the category "medium steel chain sleeves" +#. ~ Description of the category "high steel chain sleeves" +#. ~ Description of the category "hardened steel chain sleeves" +#. ~ Description of the category "tempered steel chain sleeves" +#. ~ Description of the category "steel chain sleeves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of chain sleeves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain sleeves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain sleeves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain sleeves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain sleeves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain sleeves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light survivor pants" +msgstr "" + +#. ~ Description of the category "light survivor pants" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of light survivor cargo pants." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor pants" +msgstr "" + +#. ~ Description of the category "survivor pants" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of survivor cargo pants." +msgstr "" + +#. ~ Description of the category "survivor pants" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and variations of survivor " +"cargo pants." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain legs" +msgstr "" + +#. ~ Description of the category "mild steel chain legs" +#. ~ Description of the category "medium steel chain legs" +#. ~ Description of the category "high steel chain legs" +#. ~ Description of the category "hardened steel chain legs" +#. ~ Description of the category "tempered steel chain legs" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of chainmail leggings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain legs" +msgstr "" + +#. ~ Description of the category "steel chain legs" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and types of chainmail " +"leggings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain half-legs" +msgstr "" + +#. ~ Description of the category "mild steel chain half-legs" +#. ~ Description of the category "medium steel chain half-legs" +#. ~ Description of the category "high steel chain half-legs" +#. ~ Description of the category "hardened steel chain half-legs" +#. ~ Description of the category "tempered steel chain half-legs" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of partial chainmail leggings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain half-legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain half-legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain half-legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain half-legs" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain half-legs" +msgstr "" + +#. ~ Description of the category "steel chain half-legs" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and types of partial chainmail" +" leggings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor fireboots" +msgstr "" + +#. ~ Description of the category "survivor fireboots" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of survivor fireboots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor winter boots" +msgstr "" + +#. ~ Description of the category "survivor winter boots" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of survivor winter boots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor wetsuit boots" +msgstr "" + +#. ~ Description of the category "survivor wetsuit boots" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of survivor wetsuit boots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy survivor boots" +msgstr "" + +#. ~ Description of the category "heavy survivor boots" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of heavy survivor boots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light survivor boots" +msgstr "" + +#. ~ Description of the category "light survivor boots" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of light survivor boots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survivor boots" +msgstr "" + +#. ~ Description of the category "survivor boots" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of standard survivor boots." +msgstr "" + +#. ~ Description of the category "survivor boots" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and variations of survivor " +"boots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain chausses" +msgstr "" + +#. ~ Description of the category "mild steel chain chausses" +#. ~ Description of the category "medium steel chain chausses" +#. ~ Description of the category "high steel chain chausses" +#. ~ Description of the category "hardened steel chain chausses" +#. ~ Description of the category "tempered steel chain chausses" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of chainmail chausses." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain chausses" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain chausses" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain chausses" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain chausses" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain chausses" +msgstr "" + +#. ~ Description of the category "steel chain chausses" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of chainmail " +"chausses." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "sling-ready explosives" +msgstr "" + +#. ~ Description of the category "sling-ready explosives" +#: data/json/recipes/nested.json +msgid "Recipes related to modifying explosives to be usable in a staff sling." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bundle of items" +msgstr "" + +#. ~ Description of the category "bundle of items" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to tying items into compact bundles for transport or " +"storage." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cardboard boxes" +msgstr "" + +#. ~ Description of the category "cardboard boxes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing cardboard boxes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "assembled cardboard boxes" +msgstr "" + +#. ~ Description of the category "assembled cardboard boxes" +#: data/json/recipes/nested.json +msgid "Recipes related to assembling cardboard boxes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "wooden boxes" +msgstr "" + +#. ~ Description of the category "wooden boxes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing wooden boxes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "metal boxes" +msgstr "" + +#. ~ Description of the category "metal boxes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing metal boxes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "boxes" +msgstr "" + +#. ~ Description of the category "boxes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing boxes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cans" +msgstr "" + +#. ~ Description of the category "cans" +#: data/json/recipes/nested.json +msgid "Recipes related to creating tin cans for conserving food." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "patchwork fabrics" +msgstr "" + +#. ~ Description of the category "patchwork fabrics" +#: data/json/recipes/nested.json +msgid "Recipes related to sewing together patchwork fabrics." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "shelled nuts" +msgstr "" + +#. ~ Description of the category "shelled nuts" +#: data/json/recipes/nested.json +msgid "Recipes related to shelling nuts." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short strings" +msgstr "" + +#. ~ Description of the category "short strings" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing short strings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short ropes" +msgstr "" + +#. ~ Description of the category "short ropes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing short ropes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "long strings" +msgstr "" + +#. ~ Description of the category "long strings" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing long strings." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "long ropes" +msgstr "" + +#. ~ Description of the category "long ropes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing long ropes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short cordage pieces" +msgstr "" + +#. ~ Description of the category "short cordage pieces" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing short cordage pieces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "long cordage pieces" +msgstr "" + +#. ~ Description of the category "long cordage pieces" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing long cordage pieces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "leather laces" +msgstr "" + +#. ~ Description of the category "leather laces" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing leather laces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short cordage ropes" +msgstr "" + +#. ~ Description of the category "short cordage ropes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing short cordage ropes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "long cordage ropes" +msgstr "" + +#. ~ Description of the category "long cordage ropes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing long cordage ropes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "ropes and cordage" +msgstr "" + +#. ~ Description of the category "ropes and cordage" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing ropes and cordage." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "modified attachments" +msgstr "" + +#. ~ Description of the category "modified attachments" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to modifying weapon accessories to attach to a wider variety" +" of guns and crossbows." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "auxiliary weapons" +msgstr "" + +#. ~ Description of the category "auxiliary weapons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to modifying secondary weapons to attach to a wider variety " +"of guns and crossbows." +msgstr "" + +#. ~ Description of the category "sights" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to modifying sights to attach to a wider variety of guns and" +" crossbows." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "flamethrower fuels" +msgstr "" + +#. ~ Description of the category "flamethrower fuels" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to creating flammable liquids suitable for loading into a " +"flamethrower." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "sprayable chemicals" +msgstr "" + +#. ~ Description of the category "sprayable chemicals" +#: data/json/recipes/nested.json +msgid "Recipes related to creating chemicals suitable for spraying in combat." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "slingshot ammunition" +msgstr "" + +#. ~ Description of the category "slingshot ammunition" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to creating pebbles, pellets, and other small objects for " +"use in slings and slingshots." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "homemade rockets" +msgstr "" + +#. ~ Description of the category "homemade rockets" +#: data/json/recipes/nested.json +msgid "Recipes related to creating inaccurate, but powerful homemade rockets." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "adjustable wrenches" +msgstr "" + +#. ~ Description of the category "adjustable wrenches" +#: data/json/recipes/nested.json +msgid "Recipes related to creating adjustable wrenches." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "funnels" +msgstr "" + +#. ~ Description of the category "funnels" +#: data/json/recipes/nested.json +msgid "Recipes related to creating funnels for catching rainwater." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "sewing tools" +msgstr "" + +#. ~ Description of the category "sewing tools" +#: data/json/recipes/nested.json +msgid "Recipes related to creating sewing tools." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "belts" +msgstr "" + +#. ~ Description of the category "belts" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to creating items that help keep your pants around your " +"waist." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel close helms" +msgstr "" + +#. ~ Description of the category "steel close helms" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different thicknesses of steel close helms " +"from different qualities of steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "light close helms" +msgstr "" + +#. ~ Description of the category "light close helms" +#. ~ Description of the category "medium steel light close helms" +#. ~ Description of the category "high steel light close helms" +#. ~ Description of the category "hardened steel light close helms" +#. ~ Description of the category "tempered steel light close helms" +#: data/json/recipes/nested.json +msgid "Recipes related to creating light close helms to protect the head." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel light close helms" +msgstr "" + +#. ~ Description of the category "mild steel light close helms" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to creating mild steel light close helms to protect the " +"head." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel light close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel light close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel light close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel light close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "close helms" +msgstr "" + +#. ~ Description of the category "close helms" +#. ~ Description of the category "medium steel close helms" +#. ~ Description of the category "high steel close helms" +#. ~ Description of the category "hardened steel close helms" +#. ~ Description of the category "tempered steel close helms" +#. ~ Description of the category "medium steel heavy close helms" +#. ~ Description of the category "high steel heavy close helms" +#. ~ Description of the category "hardened steel heavy close helms" +#. ~ Description of the category "tempered steel heavy close helms" +#: data/json/recipes/nested.json +msgid "Recipes related to creating close helms to protect the head." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel close helms" +msgstr "" + +#. ~ Description of the category "mild steel close helms" +#. ~ Description of the category "mild steel heavy close helms" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to creating mild steel close helms to protect the head." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "heavy close helms" +msgstr "" + +#. ~ Description of the category "heavy close helms" +#: data/json/recipes/nested.json +msgid "Recipes related to creating heavy close helms to protect the head." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel heavy close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel heavy close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel heavy close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel heavy close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel heavy close helms" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "firearm primers" +msgstr "" + +#. ~ Description of the category "firearm primers" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing primers, the impact explosives used to " +"initiate the combustion of gunpowder to launch bullets from firearms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "ammunition casings" +msgstr "" + +#. ~ Description of the category "ammunition casings" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing casings for ammunition." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "attachment mounts" +msgstr "" + +#. ~ Description of the category "attachment mounts" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to making mounts for attachments on older or makeshift guns." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bionic weaponry" +msgstr "" + +#. ~ Description of the category "bionic weaponry" +#: data/json/recipes/nested.json +msgid "Recipes for practice with bionic weaponry for combat." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "axes" +msgstr "" + +#. ~ Description of the category "axes" +#: data/json/recipes/nested.json +msgid "Recipes for combat practice with axes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cutting swords" +msgstr "" + +#. ~ Description of the category "cutting swords" +#: data/json/recipes/nested.json +msgid "Recipes for combat practice of slashing swords of all sizes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "stabbing swords" +msgstr "" + +#. ~ Description of the category "stabbing swords" +#: data/json/recipes/nested.json +msgid "" +"Recipes for combat practice of thrusting swords, which require a different " +"training from just slashing with your sword." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "spears and polearms" +msgstr "" + +#. ~ Description of the category "spears and polearms" +#: data/json/recipes/nested.json +msgid "" +"Recipes for combat practice with long pointed objects, like spears and " +"polearms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "knives and shivs" +msgstr "" + +#. ~ Description of the category "knives and shivs" +#: data/json/recipes/nested.json +msgid "" +"Recipes for combat practice with small pointed objects, like knives and " +"shivs." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "batons and quarterstaves" +msgstr "" + +#. ~ Description of the category "batons and quarterstaves" +#: data/json/recipes/nested.json +msgid "" +"Recipes for combat practice with thin, stick-like bludgeons like batons and " +"quarterstaves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "maces and great hammers" +msgstr "" + +#. ~ Description of the category "maces and great hammers" +#: data/json/recipes/nested.json +msgid "" +"Recipes for combat practice with weighty, smashing bludgeons, like maces and" +" great hammers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "firearms CQC" +msgstr "" + +#. ~ Description of the category "firearms CQC" +#: data/json/recipes/nested.json +msgid "Recipes for CQC practice with firearms." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "arming swords" +msgstr "" + +#. ~ Description of the category "arming swords" +#: data/json/recipes/nested.json +msgid "Recipes for making arming swords." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "broadswords" +msgstr "" + +#. ~ Description of the category "broadswords" +#: data/json/recipes/nested.json +msgid "Recipes for making broadswords." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cavalry sabers" +msgstr "" + +#. ~ Description of the category "cavalry sabers" +#: data/json/recipes/nested.json +msgid "Recipes for making cavalry sabers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cutlasses" +msgstr "" + +#. ~ Description of the category "cutlasses" +#: data/json/recipes/nested.json +msgid "Recipes for making cutlasses." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "estocs" +msgstr "" + +#. ~ Description of the category "estocs" +#: data/json/recipes/nested.json +msgid "Recipes for making estocs." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "falxes" +msgstr "" + +#. ~ Description of the category "falxes" +#: data/json/recipes/nested.json +msgid "Recipes for making falxes." +msgstr "" + +#. ~ Description of the category "jian" +#: data/json/recipes/nested.json +msgid "Recipes for making jian." +msgstr "" + +#. ~ Description of the category "katana" +#: data/json/recipes/nested.json +msgid "Recipes for making katana." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "kriegsmessers" +msgstr "" + +#. ~ Description of the category "kriegsmessers" +#: data/json/recipes/nested.json +msgid "Recipes for making kriegsmessers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "longswords" +msgstr "" + +#. ~ Description of the category "longswords" +#: data/json/recipes/nested.json +msgid "Recipes for making longswords." +msgstr "" + +#. ~ Description of the category "nodachi" +#: data/json/recipes/nested.json +msgid "Recipes for making nodachi." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "rapiers" +msgstr "" + +#. ~ Description of the category "rapiers" +#: data/json/recipes/nested.json +msgid "Recipes for making rapiers." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "shamshirs" +msgstr "" + +#. ~ Description of the category "shamshirs" +#: data/json/recipes/nested.json +msgid "Recipes for making shamshirs." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "talwars" +msgstr "" + +#. ~ Description of the category "talwars" +#: data/json/recipes/nested.json +msgid "Recipes for making talwars." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "kilijes" +msgstr "" + +#. ~ Description of the category "kilijes" +#: data/json/recipes/nested.json +msgid "Recipes for making kilijes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "survival knives" +msgstr "" + +#. ~ Description of the category "survival knives" +#: data/json/recipes/nested.json +msgid "Recipes for making survival knives." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "trench knives" +msgstr "" + +#. ~ Description of the category "trench knives" +#: data/json/recipes/nested.json +msgid "Recipes for making trench knives." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "kukris" +msgstr "" + +#. ~ Description of the category "kukris" +#: data/json/recipes/nested.json +msgid "Recipes for making kukris." +msgstr "" + +#. ~ Description of the category "wakizashi" +#: data/json/recipes/nested.json +msgid "Recipes for making wakizashi." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "zweihänders" +msgstr "" + +#. ~ Description of the category "zweihänders" +#: data/json/recipes/nested.json +msgid "Recipes for making zweihänders." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "battle axes" +msgstr "" + +#. ~ Description of the category "battle axes" +#: data/json/recipes/nested.json +msgid "Recipes for making battle axes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "macuahuitls" +msgstr "" + +#. ~ Description of the category "macuahuitls" +#: data/json/recipes/nested.json +msgid "Recipes for making macuahuitls." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel bladed macuahuitls" +msgstr "" + +#. ~ Description of the category "steel bladed macuahuitls" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different qualities of steel bladed " +"macuahuitls." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tepoztopilis" +msgstr "" + +#. ~ Description of the category "tepoztopilis" +#: data/json/recipes/nested.json +msgid "Recipes for making tepoztopilis." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel bladed tepoztopilis" +msgstr "" + +#. ~ Description of the category "steel bladed tepoztopilis" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing different qualities of steel bladed " +"tepoztopilis." +msgstr "" + +#. ~ Description of the category "atlatl spears" +#: data/json/recipes/nested.json +msgid "Recipes for making atlatl spears." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "methanol fuel cartridges" +msgstr "" + +#. ~ Description of the category "methanol fuel cartridges" +#: data/json/recipes/nested.json +msgid "Recipes related to refilling methanol fuel cartridges." +msgstr "" + +#. ~ Description of the category "scrap aluminum" +#: data/json/recipes/nested.json +msgid "Recipes related to creating scrap aluminum." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "canvas aketons" +msgstr "" + +#. ~ Description of the category "canvas aketons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to canvas cloth armor meant to be worn under other armor." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "canvas gambesons" +msgstr "" + +#. ~ Description of the category "canvas gambesons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to thicker canvas cloth armor meant to be worn standalone." +msgstr "" + +#. ~ Description of the category "canvas arming pants" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth pants made of canvas." +msgstr "" + +#. ~ Description of the category "canvas arming gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth gloves made of canvas." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "canvas coifs" +msgstr "" + +#. ~ Description of the category "canvas coifs" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth hoods made of canvas." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "nylon aketons" +msgstr "" + +#. ~ Description of the category "nylon aketons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to synthetic fabric armor meant to be worn under other " +"armor." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "nylon gambesons" +msgstr "" + +#. ~ Description of the category "nylon gambesons" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to thicker synthetic fabric armor meant to be worn " +"standalone." +msgstr "" + +#. ~ Description of the category "nylon arming pants" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth pants made of synthetic fabric." +msgstr "" + +#. ~ Description of the category "nylon arming gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth gloves made of synthetic fabric." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "nylon coifs" +msgstr "" + +#. ~ Description of the category "nylon coifs" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth hoods made of synthetic fabric." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "wool aketons" +msgstr "" + +#. ~ Description of the category "wool aketons" +#: data/json/recipes/nested.json +msgid "Recipes related to wool armor meant to be worn under other armor." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "wool gambesons" +msgstr "" + +#. ~ Description of the category "wool gambesons" +#: data/json/recipes/nested.json +msgid "Recipes related to thicker wool armor meant to be worn standalone." +msgstr "" + +#. ~ Description of the category "wool arming pants" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth pants made of wool." +msgstr "" + +#. ~ Description of the category "wool arming gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth gloves made of wool." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "wool coifs" +msgstr "" + +#. ~ Description of the category "wool coifs" +#: data/json/recipes/nested.json +msgid "Recipes related to armored cloth hoods made of wool." +msgstr "" + +#. ~ Description of the category "pemmican" +#: data/json/recipes/nested.json +msgid "Recipes related to making pemmican." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chairs" +msgstr "" + +#. ~ Description of the category "chairs" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing chairs." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "stools" +msgstr "" + +#. ~ Description of the category "stools" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing stools." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "planks" +msgstr "" + +#. ~ Description of the category "planks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing 4 ft planks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short planks" +msgstr "" + +#. ~ Description of the category "short planks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing 2 ft planks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "wooden posts" +msgstr "" + +#. ~ Description of the category "wooden posts" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing 4 ft wooden posts." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "short wooden posts" +msgstr "" + +#. ~ Description of the category "short wooden posts" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing 2 ft wooden posts." +msgstr "" + +#. ~ Description of the category "wooden posts" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing all wooden posts." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "inactive bots" +msgstr "" + +#. ~ Description of the category "inactive bots" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing deployable robots." +msgstr "" + +#. ~ Description of the category "planks" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing all planks." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel splint arm guards" +msgstr "" + +#. ~ Description of the category "mild steel splint arm guards" +#. ~ Description of the category "medium steel splint arm guards" +#. ~ Description of the category "high steel splint arm guards" +#. ~ Description of the category "hardened steel splint arm guards" +#. ~ Description of the category "tempered steel splint arm guards" +#. ~ Description of the category "steel splint arm guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of splint arm guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel splint arm guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel splint arm guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel splint arm guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel splint arm guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel splint arm guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel elbow guards" +msgstr "" + +#. ~ Description of the category "mild steel elbow guards" +#. ~ Description of the category "medium steel elbow guards" +#. ~ Description of the category "high steel elbow guards" +#. ~ Description of the category "hardened steel elbow guards" +#. ~ Description of the category "tempered steel elbow guards" +#. ~ Description of the category "steel elbow guards" +#: data/json/recipes/nested.json +msgid "Recipes related to forging various sizes of elbow guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel elbow guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel elbow guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel elbow guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel elbow guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel elbow guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel splint vambraces" +msgstr "" + +#. ~ Description of the category "mild steel splint vambraces" +#. ~ Description of the category "medium steel splint mail vambraces" +#. ~ Description of the category "high steel splint mail vambraces" +#. ~ Description of the category "hardened steel splint mail vambraces" +#. ~ Description of the category "tempered steel splint mail vambraces" +#. ~ Description of the category "splint mail vambraces" +#: data/json/recipes/nested.json +msgid "Recipes related to forging various sizes of splint mail vambraces." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel splint mail vambraces" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel splint mail vambraces" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel splint mail vambraces" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel splint mail vambraces" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "splint mail vambraces" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel splint greaves" +msgstr "" + +#. ~ Description of the category "mild steel splint greaves" +#. ~ Description of the category "medium steel splint greaves" +#. ~ Description of the category "high steel splint greaves" +#. ~ Description of the category "hardened steel splint greaves" +#. ~ Description of the category "tempered steel splint greaves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of splint greaves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel splint greaves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel splint greaves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel splint greaves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel splint greaves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "splint mail greaves" +msgstr "" + +#. ~ Description of the category "splint mail greaves" +#: data/json/recipes/nested.json +msgid "Recipes related to forging various sizes of splint mail greaves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel splint leg guards" +msgstr "" + +#. ~ Description of the category "mild steel splint leg guards" +#. ~ Description of the category "medium steel splint leg guards" +#. ~ Description of the category "high steel splint leg guards" +#. ~ Description of the category "hardened steel splint leg guards" +#. ~ Description of the category "tempered steel splint leg guards" +#. ~ Description of the category "steel splint leg guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of splint leg guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel splint leg guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel splint leg guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel splint leg guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel splint leg guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel splint leg guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel knee guards" +msgstr "" + +#. ~ Description of the category "mild steel knee guards" +#. ~ Description of the category "medium steel knee guards" +#. ~ Description of the category "high steel knee guards" +#. ~ Description of the category "hardened steel knee guards" +#. ~ Description of the category "tempered steel knee guards" +#. ~ Description of the category "steel knee guards" +#: data/json/recipes/nested.json +msgid "Recipes related to forging various sizes of knee guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel knee guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel knee guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel knee guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel knee guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel knee guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel brigandines" +msgstr "" + +#. ~ Description of the category "mild steel brigandines" +#. ~ Description of the category "medium steel brigandines" +#. ~ Description of the category "high steel brigandines" +#. ~ Description of the category "hardened steel brigandines" +#. ~ Description of the category "tempered steel brigandines" +#. ~ Description of the category "brigandines" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of brigandines." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel brigandines" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel brigandines" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel brigandines" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel brigandines" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "brigandines" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel brigandine coats" +msgstr "" + +#. ~ Description of the category "mild steel brigandine coats" +#. ~ Description of the category "medium steel brigandine coats" +#. ~ Description of the category "high steel brigandine coats" +#. ~ Description of the category "hardened steel brigandine coats" +#. ~ Description of the category "tempered steel brigandine coats" +#. ~ Description of the category "brigandine coats" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of brigandine coats." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel brigandine coats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel brigandine coats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel brigandine coats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel brigandine coats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "brigandine coats" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel brigandines with shoulder guards" +msgstr "" + +#. ~ Description of the category "mild steel brigandines with shoulder guards" +#. ~ Description of the category "medium steel brigandines with shoulder +#. guards" +#. ~ Description of the category "high steel brigandines with shoulder guards" +#. ~ Description of the category "hardened steel brigandines with shoulder +#. guards" +#. ~ Description of the category "tempered steel brigandines with shoulder +#. guards" +#. ~ Description of the category "brigandines with shoulder guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of brigandines with shoulder " +"guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel brigandines with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel brigandines with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel brigandines with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel brigandines with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "brigandines with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel brigandine coats with shoulder guards" +msgstr "" + +#. ~ Description of the category "mild steel brigandine coats with shoulder +#. guards" +#. ~ Description of the category "medium steel brigandine coats with shoulder +#. guards" +#. ~ Description of the category "high steel brigandine coats with shoulder +#. guards" +#. ~ Description of the category "hardened steel brigandine coats with +#. shoulder guards" +#. ~ Description of the category "tempered steel brigandine coats with +#. shoulder guards" +#. ~ Description of the category "brigandine coats with shoulder guards" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of brigandine coats with " +"shoulder guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel brigandine coats with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel brigandine coats with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel brigandine coats with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel brigandine coats with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "brigandine coats with shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel shoulder guards" +msgstr "" + +#. ~ Description of the category "mild steel shoulder guards" +#. ~ Description of the category "medium steel shoulder guards" +#. ~ Description of the category "high steel shoulder guards" +#. ~ Description of the category "hardened steel shoulder guards" +#. ~ Description of the category "tempered steel shoulder guards" +#. ~ Description of the category "steel shoulder guards" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of shoulder guards." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel shoulder guards" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel shoulder guards" +msgstr "" + +#. ~ Description of the category "steel shoulder guards" +#. ~ Description of the category "mild steel brigandine gloves" +#. ~ Description of the category "medium steel brigandine gloves" +#. ~ Description of the category "high steel brigandine gloves" +#. ~ Description of the category "hardened steel brigandine gloves" +#. ~ Description of the category "tempered steel brigandine gloves" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing various sizes of brigandine gloves." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel brigandine gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel brigandine gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel brigandine gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel brigandine gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel brigandine gloves" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain partial aventails" +msgstr "" + +#. ~ Description of the category "mild steel chain partial aventails" +#. ~ Description of the category "medium steel chain partial aventails" +#. ~ Description of the category "high steel chain partial aventails" +#. ~ Description of the category "hardened steel chain partial aventails" +#. ~ Description of the category "tempered steel chain partial aventails" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of chainmail partial aventails" +" designed to attach to a metal cap and provide extra face and neck " +"protection." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain partial aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain partial aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain partial aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain partial aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain partial aventails" +msgstr "" + +#. ~ Description of the category "steel chain partial aventails" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of chainmail partial" +" aventails designed to attach to a metal cap and provide extra face and neck" +" protection." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel chain aventails" +msgstr "" + +#. ~ Description of the category "mild steel chain aventails" +#. ~ Description of the category "medium steel chain aventails" +#. ~ Description of the category "high steel chain aventails" +#. ~ Description of the category "hardened steel chain aventails" +#. ~ Description of the category "tempered steel chain aventails" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of chainmail aventails " +"designed to attach to a metal cap and provide extra face, neck and shoulder " +"protection." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel chain aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel chain aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel chain aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel chain aventails" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel chain aventails" +msgstr "" + +#. ~ Description of the category "steel chain aventails" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various types and sizes of chainmail " +"aventails designed to attach to a metal cap and provide extra face, neck and" +" shoulder protection." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel nasal helmets" +msgstr "" + +#. ~ Description of the category "mild steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets " +"out of mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel nasal helmets" +msgstr "" + +#. ~ Description of the category "medium steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets " +"out of medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel nasal helmets" +msgstr "" + +#. ~ Description of the category "high steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets " +"out of high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel nasal helmets" +msgstr "" + +#. ~ Description of the category "hardened steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets " +"out of hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel nasal helmets" +msgstr "" + +#. ~ Description of the category "tempered steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets " +"out of tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel nasal helmets" +msgstr "" + +#. ~ Description of the category "steel nasal helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Viking style nasal helmets." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel turban helmets" +msgstr "" + +#. ~ Description of the category "mild steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban helmets" +" out of mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel turban helmets" +msgstr "" + +#. ~ Description of the category "medium steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban helmets" +" out of medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel turban helmets" +msgstr "" + +#. ~ Description of the category "high steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban helmets" +" out of high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel turban helmets" +msgstr "" + +#. ~ Description of the category "hardened steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban helmets" +" out of hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel turban helmets" +msgstr "" + +#. ~ Description of the category "tempered steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban helmets" +" out of tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel turban helmets" +msgstr "" + +#. ~ Description of the category "steel turban helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style turban " +"helmets." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mild steel face masks" +msgstr "" + +#. ~ Description of the category "mild steel face masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks out of mild steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "medium steel face masks" +msgstr "" + +#. ~ Description of the category "medium steel face masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks out of medium steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "high steel face masks" +msgstr "" + +#. ~ Description of the category "high steel face masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks out of high steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "hardened steel face masks" +msgstr "" + +#. ~ Description of the category "hardened steel face masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks out of hardened steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "tempered steel face masks" +msgstr "" + +#. ~ Description of the category "tempered steel face masks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks out of tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel facemasks" +msgstr "" + +#. ~ Description of the category "steel facemasks" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style steel " +"facemasks." +msgstr "" + +#. ~ Description of the category "mild steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor " +"out of mild steel." +msgstr "" + +#. ~ Description of the category "medium steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor " +"out of medium steel." +msgstr "" + +#. ~ Description of the category "high steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor " +"out of high steel." +msgstr "" + +#. ~ Description of the category "hardened steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor " +"out of hardened steel." +msgstr "" + +#. ~ Description of the category "tempered steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor " +"out of tempered steel." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "steel mirror armor" +msgstr "" + +#. ~ Description of the category "steel mirror armor" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of Arabic style mirror armor." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bronze greaves" +msgstr "" + +#. ~ Description of the category "bronze greaves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of greaves made out of bronze." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bronze vambraces" +msgstr "" + +#. ~ Description of the category "bronze vambraces" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of vambraces made out of " +"bronze." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "bronze helmets" +msgstr "" + +#. ~ Description of the category "bronze helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of single piece helmets made " +"out of bronze." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "Corinthian helms" +msgstr "" + +#. ~ Description of the category "Corinthian helms" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of helmets made out of bronze " +"in the Ancient Greek Corinthian style." +msgstr "" + +#. ~ Description of the category "bronze helmets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes and styles of helmets made out" +" of bronze." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "iron greaves" +msgstr "" + +#. ~ Description of the category "iron greaves" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to constructing various sizes of greaves made out of iron." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "loincloths" +msgstr "" + +#. ~ Description of the category "loincloths" +#: data/json/recipes/nested.json +msgid "Recipes related to making loincloths out of varied materials." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "pouches" +msgstr "" + +#. ~ Description of the category "pouches" +#: data/json/recipes/nested.json +msgid "Recipes related to making pouches for a variety of roles and purposes." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cloaks" +msgstr "" + +#. ~ Description of the category "cloaks" +#: data/json/recipes/nested.json +msgid "Recipes related to making cloaks out of varied materials." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mutagen primers" +msgstr "" + +#. ~ Description of the category "mutagen primers" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to synthesizing substances to aid in directing mutagenic " +"change." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "mutagens" +msgstr "" + +#. ~ Description of the category "mutagens" +#: data/json/recipes/nested.json +msgid "Recipes related to synthesizing mutagenic substances." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "acids" +msgstr "" + +#. ~ Description of the category "acids" +#: data/json/recipes/nested.json +msgid "Recipes related to synthesizing various acidic substances." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "chainmail sheets" +msgstr "" + +#. ~ Description of the category "chainmail sheets" +#: data/json/recipes/nested.json +msgid "" +"Recipes related to making sheets of chainmail of different steel qualities." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "spears" +msgstr "" + +#. ~ Description of the category "spears" +#: data/json/recipes/nested.json +msgid "Recipes related to making spears from various materials." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "pikes" +msgstr "" + +#. ~ Description of the category "pikes" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing pikes from various materials" +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "makeshift ballistic plates" +msgstr "" + +#. ~ Description of the category "makeshift ballistic plates" +#: data/json/recipes/nested.json +msgid "Recipes related to constructing makeshift ESAPI and ESBI plates." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cardboard armor" +msgstr "" + +#. ~ Description of the category "cardboard armor" +#: data/json/recipes/nested.json +msgid "Recipes related to the construction of cardboard 'armor'." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "casing necklaces" +msgstr "" + +#. ~ Description of the category "casing necklaces" +#: data/json/recipes/nested.json +msgid "" +"Recipes dealing with the manufacture of necklaces made with bullet casings, " +"including ones made through simple techniques or more refined workmanship." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "cartridge accoutrements" +msgstr "" + +#. ~ Description of the category "cartridge accoutrements" +#: data/json/recipes/nested.json +msgid "" +"Recipes pertaining to the production of necklaces, bracelets, and other " +"forms of jewelry formed from spent munitions." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "exoskeleton armors reinforcements" +msgstr "" + +#. ~ Description of the category "exoskeleton armors reinforcements" +#: data/json/recipes/nested.json +msgid "Recipes related to the reinforcement of standard exoskeleton armors." +msgstr "" + +#. ~ name of the nested group +#: data/json/recipes/nested.json +msgid "exoskeleton armors" +msgstr "" + +#. ~ Description of the category "exoskeleton armors" +#: data/json/recipes/nested.json +msgid "Recipes related to the production of custom exoskeleton armors." +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_ammo.json +msgid "Stuff THE MAN doesn't want you to know" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Sticky Rice Hedgerows" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Low-Carb Sashimi Donburi" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Royal Penny Tea" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Sir Tenderloin the Toothsome" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Lobsterman's Delight" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Shagbark Nut Ambrosia" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Natural Beet Sugar" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/recipe_food.json +msgid "Leprechaun Sausage" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "*" +msgstr "" + +#. ~ Crafting recipes subcategory of "*" cat. +#: data/json/recipes/recipes.json +msgid "FAVORITE" +msgstr "" + +#. ~ Crafting recipes subcategory of "*" cat. +#: data/json/recipes/recipes.json +msgid "RECENT" +msgstr "" + +#. ~ Crafting recipes subcategory of "*" cat. +#: data/json/recipes/recipes.json +msgid "HIDDEN" +msgstr "" + +#. ~ Crafting recipes subcategory of "*" cat. +#: data/json/recipes/recipes.json +msgid "NESTED" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "WEAPON" +msgstr "" + +#. ~ Crafting recipes subcategory "all" +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +#: data/mods/MindOverMatter/recipes/categories.json +#: data/mods/Sky_Island/recipes.json +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "ALL" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json +msgid "BASHING" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json +msgid "CUTTING" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json +msgid "PIERCING" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "RANGED" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json +msgid "EXPLOSIVE" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +msgid "MODS" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#: data/json/recipes/recipes.json +msgid "MAGAZINES" +msgstr "" + +#. ~ Crafting recipes subcategory of "WEAPON" cat. +#. ~ Crafting recipes subcategory of "AMMO" cat. +#. ~ Crafting recipes subcategory of "FOOD" cat. +#. ~ Crafting recipes subcategory of "CHEM" cat. +#. ~ Crafting recipes subcategory of "ELECTRONIC" cat. +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#. ~ Crafting recipes category name +#. ~ Crafting recipes subcategory of "OTHER" cat. +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +#: data/mods/MindOverMatter/recipes/categories.json +msgid "OTHER" +msgstr "" + +#. ~ Crafting recipes category name +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +msgid "AMMO" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#: data/json/recipes/recipes.json +msgid "PISTOL" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#: data/json/recipes/recipes.json +msgid "RIFLE" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#: data/json/recipes/recipes.json +msgid "SHOT" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#: data/json/recipes/recipes.json +msgid "GRENADES" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#: data/json/recipes/recipes.json +msgid "ARROWS" +msgstr "" + +#. ~ Crafting recipes subcategory of "AMMO" cat. +#. ~ Crafting recipes subcategory of "ELECTRONIC" cat. +#: data/json/recipes/recipes.json +msgid "COMPONENTS" +msgstr "" + +#. ~ Crafting recipes category name +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#: data/json/recipes/recipes.json +#: data/mods/MindOverMatter/recipes/categories.json +msgid "FOOD" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "DRINKS" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "DRY" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "MEAT" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "VEGGI" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "SNACK" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "BREAD" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "PASTA" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "BREW" +msgstr "" + +#. ~ Crafting recipes subcategory of "FOOD" cat. +#: data/json/recipes/recipes.json +msgid "SEEDS" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "CHEM" +msgstr "" + +#. ~ Crafting recipes subcategory of "CHEM" cat. +#: data/json/recipes/recipes.json +msgid "DRUGS" +msgstr "" + +#. ~ Crafting recipes subcategory of "CHEM" cat. +#: data/json/recipes/recipes.json +msgid "FUEL" +msgstr "" + +#. ~ Crafting recipes subcategory of "CHEM" cat. +#: data/json/recipes/recipes.json +msgid "MUTAGEN" +msgstr "" + +#. ~ Crafting recipes subcategory of "CHEM" cat. +#: data/json/recipes/recipes.json +msgid "CHEMICALS" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +#: data/mods/Aftershock/recipes/recipes_categories.json +msgid "ELECTRONIC" +msgstr "" + +#. ~ Crafting recipes subcategory of "ELECTRONIC" cat. +#. ~ Crafting recipes subcategory of "OTHER" cat. +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#. ~ Crafting recipes subcategory of "WARP" cat. +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +#: data/mods/MindOverMatter/recipes/categories.json +#: data/mods/Sky_Island/recipes.json +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "TOOLS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ELECTRONIC" cat. +#. ~ Crafting recipes subcategory of "OTHER" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#: data/json/recipes/recipes.json +#: data/mods/MindOverMatter/recipes/categories.json +msgid "PARTS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ELECTRONIC" cat. +#. ~ Crafting recipes subcategory of "APPLIANCE" cat. +#: data/json/recipes/recipes.json +msgid "LIGHTING" +msgstr "" + +#. ~ Crafting recipes category name +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +#: data/mods/MindOverMatter/recipes/categories.json +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "ARMOR" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "STORAGE" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "SUIT" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "ARMS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "HANDS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "LEGS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ARMOR" cat. +#: data/json/recipes/recipes.json +msgid "FEET" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "APPLIANCE" +msgstr "" + +#. ~ Crafting recipes subcategory of "APPLIANCE" cat. +#: data/json/recipes/recipes.json +msgid "UTILITY" +msgstr "" + +#. ~ Crafting recipes subcategory of "OTHER" cat. +#: data/json/recipes/recipes.json +msgid "CONTAINERS" +msgstr "" + +#. ~ Crafting recipes subcategory of "OTHER" cat. +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#. ~ Crafting recipes subcategory of "WARP" cat. +#: data/json/recipes/recipes.json data/mods/Magiclysm/qualities.json +#: data/mods/Sky_Island/recipes.json +msgid "MATERIALS" +msgstr "" + +#. ~ Crafting recipes subcategory of "OTHER" cat. +#: data/json/recipes/recipes.json +msgid "TRAPS" +msgstr "" + +#. ~ Crafting recipes subcategory of "OTHER" cat. +#: data/json/recipes/recipes.json +msgid "VEHICLE" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json data/mods/DinoMod/recipes/recipes.json +msgid "ANIMALS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ANIMALS" cat. +#: data/json/recipes/recipes.json +msgid "BOVINE ARMOR" +msgstr "" + +#. ~ Crafting recipes subcategory of "ANIMALS" cat. +#: data/json/recipes/recipes.json +msgid "CANINE ARMOR" +msgstr "" + +#. ~ Crafting recipes subcategory of "ANIMALS" cat. +#: data/json/recipes/recipes.json +msgid "EQUINE ARMOR" +msgstr "" + +#. ~ Crafting recipes subcategory of "ANIMALS" cat. +#: data/json/recipes/recipes.json +msgid "EQUINE STORAGE" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "MUSIC" +msgstr "" + +#. ~ Crafting recipes subcategory of "MUSIC" cat. +#: data/json/recipes/recipes.json +msgid "STRING" +msgstr "" + +#. ~ Crafting recipes subcategory of "MUSIC" cat. +#. ~ Player message in effect in EoC "EOC_DUST_WIND" +#. ~ Player message in effect in EoC "EOC_DUST_WIND_STRONG" +#: data/json/recipes/recipes.json +#: data/mods/desert_region/weather/weather_eoc.json +msgid "WIND" +msgstr "" + +#. ~ Crafting recipes subcategory of "MUSIC" cat. +#: data/json/recipes/recipes.json +msgid "PERCUSSION" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +msgid "BUILDING" +msgstr "" + +#. ~ Crafting recipes subcategory of "BUILDING" cat. +#: data/json/recipes/recipes.json +msgid "BASES" +msgstr "" + +#. ~ Crafting recipes subcategory of "BUILDING" cat. +#: data/json/recipes/recipes.json +msgid "EXPANSIONS" +msgstr "" + +#. ~ Crafting recipes category name +#: data/json/recipes/recipes.json +#: data/mods/Aftershock/recipes/recipes_categories.json +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "PRACTICE" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "SCIENCE" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "FABRICATION" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "SURVIVAL" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "TAILORING" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "ATHLETICS" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "COMPUTERS" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "DEVICES" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "HEALTH" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "MECHANICS" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "SOCIAL" +msgstr "" + +#. ~ Crafting recipes subcategory of "PRACTICE" cat. +#: data/json/recipes/recipes.json +msgid "MELEE" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Modular Field Camp version 1 (original version)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Modular Field Camp version 2 (no trenches, more beds, courtyards)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Firestation Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Evac Shelter Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Freshwater Research Station Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Light Industry Office Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Light Industry Office With Glass Walls Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Military Helipad Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Normal Military Outpost Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Cross Military Outpost Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Lighthouse Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Pottery Cottage Camp" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Radio Tower Without Building Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Radio Tower With Building Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Fire Lookout Tower Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion Fountain Garden Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion Dance Floor Room Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion Basketball Room Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion Garden With Columns Base" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "" +"Faction Base Bare Bones Basecamp. Manually add bulletin board to use. No " +"construction. Can be constructed anywhere. Access to crafting recipes " +"using Supplies zone covered furniture and appliances." +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Canteen version 1. Provides cooking recipes, stoves, well, cellar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Canteen version 2. Version 1 plus still, windmill, and more planters" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Farm version 1. Shed, plots, some farming recipes" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "" +"Farm version 2. Just plots, fence (optional gate for tractor), processing " +"recipes" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "" +"Garage version 1. Fits reasonably sized vehicles, free space around it" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "" +"Garage version 2. Maximum width, two lane size, three different lengths" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Livestock Area version 1. Layout with plenty of free space" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Livestock Area version 2. More stalls than version 1, less free space" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Saltworks Area" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Central Storage Building version 1. Nice building with free space" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "" +"Central Storage Building version 2. Focus on storage. Place in N, E, S, W " +"only" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Fabrication Workshop version 1. Nice workshop cottage" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Fabrication Workshop version 2. More detailed recipe progression" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Light Industry Workshop" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Military Helipad Garage" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Entrance" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Swimming Pool" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Bedrooms" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's???" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Kitchen" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Library" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Bedroom" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Living Rooms" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Mansion's Bar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Tinder" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat, Cooked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Fish, Cooked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Veggy, Cooked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Egg, Boiled" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Starch" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Boil: Water" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Cattail Starch" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Flatbread" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Veggy, Cooked Wild" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Flour" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Salt" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Bread" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Fruit Leather" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat Jerky" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Mushroom, Cooked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Lard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Cornmeal" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat, Smoked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Fish, Smoked" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Mushroom, Dried" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Fruit, Dehydrated" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Sausage" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Sausage, Wasteland" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat Pie" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Veggy Pie" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Sugar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Hardtack" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Veggy, Pickled" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Cheese, Hard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Pemmican, Meat + Berries" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Pemmican, Meat + Veg" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Veggy Aspic" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat, Canned" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Meat Aspic" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/modular_canteen_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Kompot" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Salt from salt water" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Cook: Fish, Salted" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Fruit Wine Must" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Spiced Wine Must" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Dandelion Wine Must" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Burdock Wine Must" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Pine Wine Must" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Brew: Beer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Distill: Brandy" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Distill: Gin" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Distill: Vodka" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid "Distill: Rum" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/modular_shelter_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/modular_shelter_1_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/modular_shelter_2_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pointy Sticks" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wooden Panel, Nailed Planks" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wooden Panel, Wooden Beams" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/modular_field_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wooden Beam" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wooden Plank" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wild Veggy Stems" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Dandelion Seeds" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Potato, Starter" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Buckwheat Seeds" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Copper, Scrap" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Charcoal" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Spike" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Glass Caltrops" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Steel, Chunk" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Small Anvil" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Steel, Lump" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Mild Steel, Lump" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Knife, Copper" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sword, Crude" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pot, Copper" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Crossbow Bolt, Steel" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Suit" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Helmet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Cuirass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Arm Guards" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Leg Guards" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Scrap Boots" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Axe, Copper" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Spear, Copper" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Mild Steel, Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Mild Steel, Link" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Mild Steel, Link Sheet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Medium Steel, Lump" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Metalworking Chisel" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pair of Kitchen Tongs" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Nail" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Swage and Die Set" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Medium Steel, Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Medium Steel, Link" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Medium Steel, Link Sheet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Blade" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Bearings" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Caltrops" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hand Drill" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sheet Metal" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Chain" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Shovel" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Steel Welding Rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Rebar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Gold Ring" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hammer, Sledge" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hardened Steel, Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hardened Steel, Link" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hardened Steel, Link Sheet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Knife, Combat" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Spear, Steel" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Machete" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pipe" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Screwdriver" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Axe, Throwing" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wrench" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hatchet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Knife, Throwing" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Crowbar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pot" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hoe" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: High Steel, Lump" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: High Steel, Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: High Steel, Link" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: High Steel, Link Sheet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pliers" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Halberd" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Cuirass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Knife, Pocket" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hammer, War" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Helm, Great" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Demi Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Close Helm" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Mitten Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Hardened Sabaton" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Demi Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Close Helm" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Mitten Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, High Steel Sabaton" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Demi Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Close Helm" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Mitten Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Mild Steel Sabaton" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Demi Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Close Helm" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Mitten Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Medium Steel Sabaton" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Demi Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Close Helm" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Mitten Gauntlet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, Tempered Sabaton" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Hardened Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL High Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Mild Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Medium Steel Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Heavy Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Light Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Heavy Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Light Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Heavy Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Light Armguard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Chestplate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Leg Guard" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Heavy Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Light Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Armor, XL Tempered Plate" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sword, Medium Steel Broadsword" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sword, Medium Steel Shamshir" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Axe, Fire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Hacksaw" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Woodsaw" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Spear, Awl Pike" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sword, Medium Steel Rapier" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Halligan Bar" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sword, Medium Steel Zweihänder" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pickaxe" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Tempered Steel, Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Tempered Steel, Link" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Tempered Steel, Link Sheet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Sheet Metal, Drop Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Chain, Drop Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Nail, Drop Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Pipe, Drop Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Rebar, Drop Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Water Wheel, Power Saw" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Large Water Wheel, Power Saw" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Wooden Beam, Planer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Long planks, Power Saw" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Fishing: fish, fish trap" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Fishing: fish, level 1 fishing rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Fishing: fish, level 2 fishing rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: random data, SD-Memory card" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: misc software, USB drive" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: MatheMAX, USB drive" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Brick" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Fire Brick" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Clay Pellet" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Clay Canister" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Craft: Clay Hydria" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: science data, SD-Memory card" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: MediSoft, USB drive" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: IC datasheet archives, USB drive" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/recipe_groups.json +msgid " Hack & Download: Satellite Map, sketch" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_bare_bones_NPC_camp_0" +#. ~ Blueprint name of recipe crafting "faction_base_bare_bones_NPC_camp_0" +#: data/json/recipes/basecamps/special_hardcoded.json +msgid "NPC-only. If you see this it's a bug" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_fire_lookout_tower_beds_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_beds.json +msgid "" +"We should build a pair of beds in the northern shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_beds_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_beds.json +msgid "pair of beds in the northern shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_fire_lookout_tower_beds_1" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_beds.json +msgid "" +"We should build a pair of beds in the southern shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_beds_1" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_beds.json +msgid "pair of beds in the southern shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_fire_lookout_tower_0" +#. ~ Description of recipe crafting "faction_base_helipad_0" +#. ~ Description of recipe crafting "faction_base_lighthouse_0" +#. ~ Description of recipe crafting "faction_base_lightindustry_0" +#. ~ Description of recipe crafting "faction_base_lightindustry_alt_0" +#. ~ Description of recipe crafting "faction_base_mansion_+1_0" +#. ~ Description of recipe crafting "faction_base_mansion_+2_0" +#. ~ Description of recipe crafting "faction_base_mansion_+3_0" +#. ~ Description of recipe crafting "faction_base_mansion_+4_0" +#. ~ Description of recipe crafting "faction_base_outpost_cross_0" +#. ~ Description of recipe crafting "faction_base_outpost_normal_0" +#. ~ Description of recipe crafting "faction_base_pottery_cottage_0" +#. ~ Description of recipe crafting "faction_base_radio_tower_0" +#. ~ Description of recipe crafting "faction_base_radio_tower_1_0" +#. ~ Description of recipe crafting "faction_base_sealab_small_0" +#. ~ Description of recipe crafting "faction_base_firestation_0" +#. ~ Description of recipe crafting "faction_base_modular_hub_field_0" +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_field_version_2_0" +#. ~ Description of recipe crafting "faction_base_shelter_0" +#. ~ Description of recipe crafting "faction_base_shelter_1_0" +#. ~ Description of recipe crafting "faction_base_shelter_2_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lighthouse/recipe_modular_lighthouse_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+2.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+3.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_common.json +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_sealab_small/recipe_sealab_small_common.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "We should survey the base site and set up a bulletin board." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_fire_lookout_tower_0" +#. ~ Blueprint name of recipe crafting "faction_base_helipad_0" +#. ~ Blueprint name of recipe crafting "faction_base_lighthouse_0" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_0" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_alt_0" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+1_0" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+2_0" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+3_0" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+4_0" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_0" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_normal_0" +#. ~ Blueprint name of recipe crafting "faction_base_pottery_cottage_0" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_0" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_1_0" +#. ~ Blueprint name of recipe crafting "faction_base_sealab_small_0" +#. ~ Blueprint name of recipe crafting "faction_base_firestation_0" +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_field_0" +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_mallroof_0" +#. ~ Blueprint name of recipe crafting "faction_base_shelter_0" +#. ~ Blueprint name of recipe crafting "faction_base_shelter_1_0" +#. ~ Blueprint name of recipe crafting "faction_base_shelter_2_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lighthouse/recipe_modular_lighthouse_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+2.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+3.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_common.json +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_sealab_small/recipe_sealab_small_common.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "basic survey" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_fire_lookout_tower_root_cellar" +#. ~ Description of recipe crafting "faction_base_helipad_root_cellar" +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_00_root_cellar" +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_10_root_cellar" +#. ~ Description of recipe crafting "faction_base_outpost_cross_root_cellar" +#. ~ Description of recipe crafting "faction_base_outpost_normal_root_cellar" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "" +"Digging a root cellar will allow us to preserve any small game that we trap." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_fire_lookout_tower_water_well" +#. ~ Description of recipe crafting "faction_base_lightindustry_00_water_well" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_water_well" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "" +"Digging a well will give us easy access to water and allow us to send out " +"combat patrols or scouts." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_water_well" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_00_water_well" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_10_water_well" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_water_well" +#. ~ Blueprint name of recipe crafting +#. "faction_base_outpost_normal_water_well" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_water_well" +#. ~ Blueprint name of recipe crafting "fbmh_2_well" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "water well" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_fire_lookout_tower_radio" +#. ~ Description of recipe crafting "faction_base_helipad_radio" +#. ~ Description of recipe crafting "faction_base_lightindustry_00_radio" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_radio" +#. ~ Description of recipe crafting "faction_base_mansion_+1_radio" +#. ~ Description of recipe crafting "faction_base_mansion_+2_radio" +#. ~ Description of recipe crafting "faction_base_mansion_+3_radio" +#. ~ Description of recipe crafting "faction_base_mansion_+4_radio" +#. ~ Description of recipe crafting "faction_base_modular_shelter_radio" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_radio" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_radio" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_common.json +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+2.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+3.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's set up a radio tower to improve our recruitment efforts." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_fire_lookout_tower_construction_shack_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_construction.json +msgid "" +"We need some shelter, so build a shack in the northern part of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_construction_shack_0" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_construction.json +msgid "northern shack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_fire_lookout_tower_construction_shack_1" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_construction.json +msgid "" +"We need some shelter, so build a shack in the southern part of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_fire_lookout_tower_construction_shack_1" +#: data/json/recipes/basecamps/base/fbmc_fire_lookout_tower/recipe_modular_fire_lookout_tower_construction.json +msgid "southern shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_helipad_barricade_wood" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +msgid "" +"We need to barricade the front windows, let's build wooden walls over them." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_helipad_barricade_wood" +#. ~ Blueprint name of recipe crafting "fbmc_lightindustry_00_barricades_wood" +#. ~ Blueprint name of recipe crafting "fbmc_lightindustry_10_barricades_wood" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "wooden barricades" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_helipad_migo_resin" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +msgid "" +"We need to barricade the front windows, let's build mi-go resin walls over " +"them." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_helipad_migo_resin" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +msgid "mi-go resin barricades" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_helipad_butchery_rack" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +msgid "We could build a butchery rack to start hunting larger animals." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_helipad_butchery_rack" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_00_butchery_rack" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_10_butchery_rack" +#. ~ Blueprint name of recipe crafting +#. "faction_base_outpost_cross_butchery_rack" +#. ~ Blueprint name of recipe crafting +#. "faction_base_outpost_normal_butchery_rack" +#. ~ Blueprint name of recipe crafting +#. "faction_base_pottery_cottage_butchery_rack" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_common.json +msgid "butchery rack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_helipad_reinforce_doors" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +msgid "We should reinforce the front doors to make this base safer." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_helipad_reinforce_doors" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_00_reinforce_doors" +#. ~ Blueprint name of recipe crafting +#. "faction_base_lightindustry_10_reinforce_doors" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_common.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "reinforce doors" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_helipad_garage_0" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_garage.json +msgid "Survey military helipad garage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_helipad_garage_0" +#: data/json/recipes/basecamps/base/fbmc_helipad/recipe_modular_helipad_garage.json +msgid "military helipad garage survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lighthouse_root_cellar" +#: data/json/recipes/basecamps/base/fbmc_lighthouse/recipe_modular_lighthouse_common.json +msgid "Digging a root cellar will allow us to preserve fish and other foods." +msgstr "" + +#. ~ Description of recipe crafting "fbmc_lightindustry_00_barricades_wood" +#. ~ Description of recipe crafting "fbmc_lightindustry_10_barricades_wood" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "We must barricade the windows, let's use wooden walls." +msgstr "" + +#. ~ Description of recipe crafting "fbmc_lightindustry_00_barricades_migo" +#. ~ Description of recipe crafting "fbmc_lightindustry_10_barricades_migo" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "We must barricade the windows, let's use mi-go resin walls." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmc_lightindustry_00_barricades_migo" +#. ~ Blueprint name of recipe crafting "fbmc_lightindustry_10_barricades_migo" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "resin barricades" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_00_butchery_rack" +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_10_butchery_rack" +#. ~ Description of recipe crafting "faction_base_outpost_cross_butchery_rack" +#. ~ Description of recipe crafting +#. "faction_base_outpost_normal_butchery_rack" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "Building a butchery rack will allow us to hunt bigger animals." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_00_reinforce_doors" +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_10_reinforce_doors" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10.json +msgid "We should reinforce the doors to further secure our base." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_00_bed_1" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_bed_1" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "Let's build a first set of beds in place of some existing desks." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_bed_1" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_bed_1" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "build a first set of beds" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_00_bed_2" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_bed_2" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "Let's build a second set of beds in place of some existing desks." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_bed_2" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_bed_2" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "build a second set of beds" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_00_bed_3" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_bed_3" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "Let's build a third set of beds in place of some existing desks." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_bed_3" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_bed_3" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "build a third set of beds" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_00_bed_4" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_bed_4" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "Let's build a fourth set of beds in place of some existing desks." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_bed_4" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_bed_4" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "build a fourth set of beds" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_00_bed_5" +#. ~ Description of recipe crafting "faction_base_lightindustry_10_bed_5" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "Let's build a fifth set of beds in place of some existing desks." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_00_bed_5" +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_10_bed_5" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_00_beds.json +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_10_beds.json +msgid "build a fifth set of beds" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_lightindustry_workshop_0" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_workshop.json +msgid "Survey Light Industry Workshop." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_lightindustry_workshop_0" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_workshop.json +msgid "expansion survey" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_lightindustry_workshop_drop_hammer" +#: data/json/recipes/basecamps/base/fbmc_lightindustry/recipe_modular_lightindustry_workshop.json +msgid "Let's add a drop hammer for even more crafting possibilities." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_+1_garden" +#. ~ Description of recipe crafting "faction_base_mansion_+4_garden" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +msgid "Let's remove plants from garden and plow a few plots." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+1_garden" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+4_garden" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +msgid "prepare garden" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+1_radio" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+2_radio" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+3_radio" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_+4_radio" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_radio" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_radio" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_radio" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_radio" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+1.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+2.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+3.json +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_+4.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "build a radio tower and console" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_e1" +#. ~ Description of recipe crafting "faction_base_mansion_e2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's entrance." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_e1" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_e2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "entrance survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t1" +#. ~ Description of recipe crafting "faction_base_mansion_c1" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's swimming pool." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t1" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "swimming pool survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's bedrooms." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "bedrooms survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t3" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's '???'." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t3" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "??? survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t4" +#. ~ Description of recipe crafting "faction_base_mansion_c5" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's kitchen." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t5" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's library." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t5" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "library survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t6" +#. ~ Description of recipe crafting "faction_base_mansion_c4" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's bedroom." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t6" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_c4" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "bedroom survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_t7" +#. ~ Description of recipe crafting "faction_base_mansion_c3" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's living rooms." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_t7" +#. ~ Blueprint name of recipe crafting "faction_base_mansion_c3" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "living rooms survey" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_c1" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "swimming survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_mansion_c2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "Survey mansion's bar." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_mansion_c2" +#: data/json/recipes/basecamps/base/fbmc_mansion/fbmc_mansion_expansion_surveys.json +msgid "bar survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_bed_0" +#. ~ Description of recipe crafting "faction_base_outpost_normal_bed_0" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "Let's build a bunk bed." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_bed_1" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +msgid "Let's build another bunk bed." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_bed_1" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +msgid "another bunk bed" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_water_well" +#. ~ Description of recipe crafting "faction_base_outpost_normal_water_well" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "" +"Digging a well will give us easy access to water and allow us to start small" +" farm." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_farm" +#. ~ Description of recipe crafting "faction_base_outpost_normal_farm" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "Let's plow some plots." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_farm" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_normal_farm" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "small farm" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_generator" +#. ~ Description of recipe crafting "faction_base_outpost_normal_generator" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "" +"We could try to fix the reactor's controller to power lights, it would " +"really help us in planning missions." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_outpost_cross_generator" +#. ~ Blueprint name of recipe crafting "faction_base_outpost_normal_generator" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "fix reactor's controller" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_outpost_cross_radio" +#. ~ Description of recipe crafting "faction_base_outpost_normal_radio" +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_cross.json +#: data/json/recipes/basecamps/base/fbmc_outpost/recipe_modular_outpost_normal.json +msgid "" +"Let's set up a radio tower to improve our recruitment efforts, we will " +"redirect some power into it from nuclear reactor." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_construction" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "Let's build a shack for our blacksmith's workshop." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_construction" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "blacksmith workshop" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_1" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "Let's build a rock forge and a workbench to start smithing." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_1" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "workbench and forge" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_2" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "" +"Let's build a second workbench and a drop hammer for more productive " +"smithing." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_pottery_cottage_blacksmith_2" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_blacksmith.json +msgid "workbench and drop hammer" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_pottery_cottage_butchery_rack" +#: data/json/recipes/basecamps/base/fbmc_pottery_cottage/recipe_pottery_cottage_common.json +msgid "Let's build a butchery rack, so we can start hunting large animals." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_beds_controls_room" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should remove some of display racks and counters, then build a set of " +"beds inside the radio control room for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_beds_controls_room" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in the radio control room" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_0" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds inside the radio tower shack for our " +"survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_0" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in the radio tower" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_1" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the northeast side shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_1" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in NE side shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_2" +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_7" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the southwest corner shack for our " +"survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_2" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_7" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in SW corner shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_3" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the southwest side shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_3" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in SW side shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_4" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the southeast side shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_4" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in SE side shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_5" +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_6" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the southeast corner shack for our " +"survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_5" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_6" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in SE corner shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_beds_8" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "" +"We should build a set of beds in the south side shack for our survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_beds_8" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_beds.json +msgid "set of beds in S side shack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_root_cellar" +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_root_cellar_north" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "Digging a root cellar will give us a way to preserve food." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_water_well" +#. ~ Description of recipe crafting "faction_base_modular_hub_well_north" +#. ~ Description of recipe crafting "fbmh_2_well" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "Digging a well will give us easy access to water." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_fix_controls" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "" +"Let's fix up radio tower and controls to improve our recruitment efforts." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_fix_controls" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "fix radio tower and controls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_0_prepalisade" +#. ~ Description of recipe crafting "faction_base_radio_tower_1_prepalisade" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "We should dig pits for palisade around camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_0_prepalisade" +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_1_prepalisade" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "dig pits" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_0_palisade" +#. ~ Description of recipe crafting "faction_base_radio_tower_1_palisade" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "We should build palisade around camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_0_palisade" +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_1_palisade" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "build palisade" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_radio_tower_fix_tower" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "" +"We could try to fix whole tower and supply it with enough power, which could" +" give us remote access to computer systems connected to backbone network or " +"communication satellites." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_radio_tower_fix_tower" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_common.json +msgid "fix whole radio tower" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_1_controls_room_construction" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so wall over the windows in the radio control room." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_1_controls_room_construction" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "barricade radio control room" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_0" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "We need some shelter, so build a shack inside the radio tower." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_0" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "shack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_1" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack on the northeast side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_1" +#. ~ Blueprint name of recipe crafting "fbmh_0_room_1_1" +#. ~ Blueprint name of recipe crafting "fbmh_2_room_1_1" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "northeast shack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_2" +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_7" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack on the southwest corner of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_7" +#. ~ Blueprint name of recipe crafting "fbmh_0_shack_southwest" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "southwest shack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_3" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack on the southwest side of the camp." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_4" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack on the southeast side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_4" +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_5" +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_6" +#. ~ Blueprint name of recipe crafting "fbmh_0_shack_southeast" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "southeast shack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_5" +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_6" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack on the southeast corner of the camp." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_radio_tower_construction_shack_8" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "" +"We need some shelter, so build a shack roof on the south side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_radio_tower_construction_shack_8" +#: data/json/recipes/basecamps/base/fbmc_radio_tower/recipe_modular_radio_tower_construction.json +msgid "south shack" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Tinder (camp crafting fire fuel)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Cook: Tallow" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Canister, Clay" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Crucible, Clay" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Brick, Fire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Pellet, Clay" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Metal Fileset" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Polishing Stone" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +msgid " Craft: Pair of kitchen tongs" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Pair of Flatjaw Tongs" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Hotcut (chisel for metal working)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +msgid " Craft: Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Knife, Hunting" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Drift" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Bottle, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Flask, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Sheet, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: 3 L Jar, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Jar, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Tempered Sheet, Glass" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Cured Hide" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Cured Pelt" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Tanning Hide" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Tanning Pelt" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Tanned Hide" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Hideworking: Leather" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Welding Rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Aluminum Welding Rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Welding Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Aluminum Welding Wire" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Brazing Rod" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/bare_bones_basecamp_recipe_groups.json +msgid " Craft: Aluminum Brazing Rod" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_bare_bones_basecamp_0" +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/recipe_bare_bones_basecamp.json +msgid "" +"We should survey the base site. Note that we'll later have to manually " +"construct a bulletin board anywhere within the camp to actually be able to " +"use the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_bare_bones_basecamp_0" +#: data/json/recipes/basecamps/base/recipe_bare_bones_basecamp/recipe_bare_bones_basecamp.json +msgid "bare bones basecamp survey" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_kitchen1" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Now that we have some cover, we should reorganize that dining area into our " +"kitchen." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_kitchen1" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "prepare the kitchen area" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_well" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"We should build a well, put it near that winch. This will make our future " +"here more secure." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_well" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_well" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_well" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_well" +#. ~ Blueprint name of recipe crafting "faction_base_modular_canteen_well" +#. ~ Blueprint name of recipe crafting "fbmk_2_well" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build a well" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_radio" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Let's set up a radio tower to improve our recruitment efforts, we'll " +"repurpose that terminal for it." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_kitchen2_pantry" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Now that we have some cover, we should add some storage and a root cellar in" +" our kitchen area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_kitchen2_pantry" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "add storage and root cellar" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_farm" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's break up some pavement so we can farm." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_farm" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "break up driveway" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_fence" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's build a privacy fence around the garden." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_fence" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build a privacy fence" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation_fireplace" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Now that we have some cover, we should build a fireplace and throw a pot " +"over it to cook with. Let's put it in that dining area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation_fireplace" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_fireplace" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_fireplace" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_fireplace" +#. ~ Blueprint name of recipe crafting "fbmk_2_fireplace" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build a fireplace" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_brazier" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Now that we have some cover, we should set up a brazier and throw a pot over" +" it to cook with. Let's put it in that dining area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_brazier" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_brazier" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_brazier" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_brazier" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "build a brazier" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_stove" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Now that we have some cover, we should build a stove and throw a pot over it" +" to cook with. Let's put it in that dining area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_stove" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_stove" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_stove" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_stove" +#. ~ Blueprint name of recipe crafting "fbmk_2_stove" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build a wood stove" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_smoking" +#. ~ Description of recipe crafting "faction_base_modular_canteen_smoking" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "Let's build some smokers and a charcoal kiln for food preservation." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_smoking" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build smoking racks and charcoal kiln" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_butchery" +#. ~ Description of recipe crafting "faction_base_canteen_butchery" +#. ~ Description of recipe crafting "fbmk_2_butchery" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's make a butchery area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_butchery" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_butchery" +#. ~ Blueprint name of recipe crafting "fbmk_2_butchery" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build butchery area" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_vat" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's add a vat for fermenting." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_firestation1_vat" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build fermenting vats" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_garage1." +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's gather some tools so we can work on cars." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_garage1." +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "add tools for garage" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area2" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's furnish the southwest bedroom." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area2" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_beds_SW" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_bed_SW" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_beds_S2" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_bed_SW" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the SW bedroom" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area3" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's furnish the northwest bedroom." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area3" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_beds_NW" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_bed_NW" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_bed_NW" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the NW bedroom" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area4" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's furnish the southeast bedroom." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area4" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_beds_SE" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +msgid "furnish the SE bedroom" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area5" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's furnish the northeast bedroom." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area5" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "furnish the NE bedroom" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area6" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's furnish the common area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area6" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "furnish the common area furniture" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_forge" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's build a fabrication workshop." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_forge" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build a metalworking forge" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_firestation1_anvil" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's build an anvil and crucible to increase our crafting options." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_anvil" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "add an anvil and crucible" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_pottery" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Let's build pottery kiln and get the tools we'll need for glassworking." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_pottery" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build a pottery kiln" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_forgetools" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "We need some tools for metal working." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_forgetools" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "place advanced tools" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_workbench" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/mods/Aftershock/recipes/basecamps/recipe_overwrites.json +msgid "" +"Let's get a nice workbench built to improve our work. Place it next to the " +"anvil." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_workbench" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +#: data/mods/Aftershock/recipes/basecamps/recipe_overwrites.json +msgid "build a workbench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_bellows" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "" +"Let's add a bellows and barrel for quenching the steel, we'll need more " +"tools too." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_bellows" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build a bellows and barrel" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_drophammer" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "Let's build a drop hammer for some mass production." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_drophammer" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation1.json +msgid "build a drop hammer." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_firestation1_living_area" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation_walls_all.json +msgid "" +"Let's expand our living areas by partitioning the far vehicle bay with " +"walls." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_firestation1_living_area" +#: data/json/recipes/basecamps/base/recipe_modular_firestation_1/recipe_modular_firestation_walls_all.json +msgid "build the living quarters walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_mallroof_0" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "We should survey the roof top and set up a bulletin board." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_brazier_northeast" +#. ~ Description of recipe crafting "fbmh_0_cooking_shack_northeast" +#. ~ Description of recipe crafting "fbmh_2_brazier_NE" +#. ~ Description of recipe crafting "fbmh_2_cooking_NE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Now that we have some cover, we should build basic cooking facilities in the" +" northeast shack." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_brazier_northeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_brazier_NE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "northeast cooking (Brazier)" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_cooking_shack_northeast" +#. ~ Blueprint name of recipe crafting "fbmh_0_cooking_tent_northeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_cooking_NE" +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_cooking_NE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "northeast cooking" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_cooking_tent_northeast" +#. ~ Description of recipe crafting "fbmh_2_tent_cooking_NE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Now that we have some cover, we should build basic cooking facilities in the" +" northeast tent." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_bed_northeast_1" +#. ~ Description of recipe crafting "fbmh_2_bed_NE_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "A bed in the northeast shack will make sleeping much easier." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_bed_northeast_1" +#. ~ Blueprint name of recipe crafting "fbmh_0_bed_northeast_2" +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_NE_1" +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_NE_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "northeast bed" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_bed_northeast_2" +#. ~ Description of recipe crafting "fbmh_2_bed_NE_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "Another bed in the northeast shack will make sleeping much easier." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_tent_bed3_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the east tent will allow us to house two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_tent_bed3_east" +#. ~ Blueprint name of recipe crafting "fbmh_0_room_bed3_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "east beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_bed3_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the east room will allow us to house two more people." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_tent_bed3_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southeast tent will allow us to house two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_tent_bed3_southeast" +#. ~ Blueprint name of recipe crafting "fbmh_0_room_bed3_southeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_SE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "southeast beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_bed3_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southeast room will allow us to house two more people." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_bed3_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the northwest building will allow us to house two more " +"people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_bed3_northwest" +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_NW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "northwest beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_tent_bed3_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the west tent will allow us to house two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_tent_bed3_west" +#. ~ Blueprint name of recipe crafting "fbmh_0_room_bed3_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "west beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_bed3_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the west room will allow us to house two more people." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_tent_bed3_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southwest tent will allow us to house two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_tent_bed3_southwest" +#. ~ Blueprint name of recipe crafting "fbmh_0_room_bed3_southwest" +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_SW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "southwest beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_bed3_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southwest room will allow us to house two more people." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_fireplace_center" +#. ~ Description of recipe crafting "fbmh_2_center_fireplace" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A fireplace, counter, and some pots and pans in the central building will " +"allow us to cook simple recipes and organize hunting expeditions." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_fireplace_center" +#. ~ Blueprint name of recipe crafting "fbmh_2_center_fireplace" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central fireplace" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_butchery_center" +#. ~ Description of recipe crafting "fbmh_2_center_butchery" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"We need a butchery rack to maximize the harvest from our hunting and " +"trapping efforts." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_butchery_center" +#. ~ Blueprint name of recipe crafting "fbmh_2_center_butchery" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central butchery rack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_toolrack_center" +#. ~ Description of recipe crafting "fbmh_2_center_toolrack" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A tool rack in the central building will give us a place to store tools." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_toolrack_center" +#. ~ Blueprint name of recipe crafting "fbmh_2_center_toolrack" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central tool rack" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_table_center" +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_table_south" +#. ~ Description of recipe crafting "fbmh_2_center_table_east" +#. ~ Description of recipe crafting "fbmh_2_center_table_west" +#. ~ Description of recipe crafting "fbmh_2_center_table" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Setting up some tables and chairs will make the central building into a " +"dining area, and we can also use them as a workspace to organize the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_table_center" +#. ~ Blueprint name of recipe crafting "fbmh_2_center_table" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central dining hall" +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_table_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "south dining hall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_core_kitchen_stove_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "" +"A wood stove, counter, and some pots and pans in the south half of the " +"central building will allow us to cook simple recipes and organize hunting " +"expeditions. The stove will be more efficient than a fireplace." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_core_kitchen_stove_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "south wood stove" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_well_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "north water well" +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_root_cellar_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "north root cellar" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_radio_tower_north" +#. ~ Description of recipe crafting "fbmh_2_radio_tower" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "We could build a radio tower to improve the range of our radios." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_radio_tower_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "north radio tower" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_radio_console_north" +#. ~ Description of recipe crafting "fbmh_2_radio_console" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Adding a console to control the radio tower will help with recruiting more " +"survivors." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_radio_console_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_common.json +msgid "north radio console" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_1_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We need some shelter, so build half of a shack with a roof on the northeast " +"side of the camp" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_1_2" +#. ~ Description of recipe crafting "fbmh_2_room_1_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "We should expand the shack so we have space for another bed." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_1_2" +#. ~ Blueprint name of recipe crafting "fbmh_2_room_1_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "expand northeast shack" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_1_3" +#. ~ Description of recipe crafting "fbmh_2_room_1_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "We should finish the northeast shack." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_1_3" +#. ~ Blueprint name of recipe crafting "fbmh_2_room_1_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "finish northeast shack" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_shack_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by putting up a building on the east side, " +"which we can also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_shack_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "east shack" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the east side, which we can" +" also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "east room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_shack_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by putting up a building on the southeast side," +" which we can also use as part of the central building." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the southeast side, which " +"we can also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_southeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_room_4" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "southeast room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_shack_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by putting up a building on the northwest side," +" which we can also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_shack_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "northwest shack" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_shack_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by putting up a building on the west side, " +"which we can also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_shack_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "west shack" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the west side, which we can" +" also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "west room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_shack_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by putting up a building on the southwest side," +" which we can also use as part of the central building." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_room_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the southwest side, which " +"we can also use as part of the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_room_southwest" +#. ~ Blueprint name of recipe crafting "fbmh_2_wood_room_5" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "southwest room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_shack_ne" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a kitchen and dining hall. We should build " +"the northeast quarter of one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_shack_ne" +#. ~ Blueprint name of recipe crafting "fbmh_0_core_room_ne" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building NE corner" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_room_ne" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build out " +"from the east room." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_shack_nw" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build the " +"northwest quarter of one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_shack_nw" +#. ~ Blueprint name of recipe crafting "fbmh_0_core_room_nw" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building NW corner" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_room_nw" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build out " +"from the west room." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_center_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build " +"between the east and west rooms." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_center_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building north half" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_shack_se" +#. ~ Description of recipe crafting "fbmh_0_core_room_se" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build the " +"southeast quarter of one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_shack_se" +#. ~ Blueprint name of recipe crafting "fbmh_0_core_room_se" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building SE corner" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_shack_sw" +#. ~ Description of recipe crafting "fbmh_0_core_room_sw" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build the " +"southwest quarter of one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_shack_sw" +#. ~ Blueprint name of recipe crafting "fbmh_0_core_room_sw" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building SW corner" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_0_core_center_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build " +"between the southeast and southwest rooms." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_0_core_center_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_construction.json +msgid "central building south half" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_trench_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the north edge of the camp would provide some defense" +" and generate building materials." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_trench_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "north trench" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_trench_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the south edge of the camp would provide some defense" +" and generate building materials." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_trench_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "south trench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_trench_northeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the northeast corner of the camp would provide some " +"defense and generate building materials. If we have solid buildings all " +"along the east side of the camp, we would only need to dig the trench long " +"enough to reach the buildings." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_trench_northeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "northeast trench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_trench_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the northwest corner of the camp would provide some " +"defense and generate building materials. If we have solid buildings all " +"along the west side of the camp, we would only need to dig the trench long " +"enough to reach the buildings." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_trench_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "northwest trench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_trench_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the southeast corner of the camp would provide some " +"defense and generate building materials. If we have solid buildings all " +"along the east side of the camp, we would only need to dig the trench long " +"enough to reach the buildings." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_trench_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "southeast trench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_hub_trench_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the southwest corner of the camp would provide some " +"defense and generate building materials. If we have solid buildings all " +"along the west side of the camp, we would only need to dig the trench long " +"enough to reach the buildings." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_trench_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "southwest trench" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_trench_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the east edge of the camp would provide some defense " +"and generate building materials. We'll need to run the trench the length of" +" the camp if we don't have solid buildings all along the east side." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_trench_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "east trench" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_trench_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "" +"Digging a trench along the west edge of the camp would provide some defense " +"and generate building materials. We'll need to run the trench the length of" +" the camp if we don't have solid buildings all along the west side." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_trench_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_defenses.json +msgid "west trench" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_northeast" +#. ~ Description of recipe crafting "fbmh_2_tent_room_1_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We need some shelter, so set up a tent on the northeast side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_tent_northeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_1_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "northeast tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by putting up a tent on the east side, though " +"doing so will mean we need more materials to build the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_tent_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "east tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_southeast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by putting up a tent on the southeast side, " +"though doing so will mean we need more materials to build the central " +"building." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_tent_southeast" +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_4" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "southeast tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_northwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by putting up a tent on the northwest side, " +"though doing so will mean we need more materials to build the central " +"building." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_tent_northwest" +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_8" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "northwest tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by putting up a tent on the west side, though " +"doing so will mean we need more materials to build the central building." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_hub_tent_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "west tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_hub_tent_southwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by putting up a tent on the southwest side, " +"though doing so will mean we need more materials to build the central " +"building." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_tent_southwest" +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_5" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_modular_field_tent.json +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "southwest tent" +msgstr "" + +#. ~ Description of recipe crafting "faction_wall_level_N_0" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_primitive_field.json +msgid "" +"A trench that may deter movement but is meant to be the foundation of a " +"picket or palisade. Requirements are for 1/2 an over map tile." +msgstr "" + +#. ~ Description of recipe crafting "faction_wall_level_N_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_1/recipe_primitive_field.json +msgid "" +"A deep trench filled with spikes, requires a trench. Requirements are for " +"1/2 an over map tile." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_hub_field_version_2_0" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "basic hub version 1 survey" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_ENE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southern room to the northeast will allow us to house " +"two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_ENE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "east north east beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_ESE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the east northern room to the southeast will allow us to " +"house two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_ESE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "east south east beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_SE" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the south eastern room will allow us to house two more " +"people." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_SW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the south western room will allow us to house two more " +"people." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_WSW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the northern room to the southwest will allow us to house " +"two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_WSW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "west south west beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_WNW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the southern room to the northwest will allow us to house " +"two more people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_bed_WNW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "west north west beds" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_bed_NW" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A pair of beds in the north western room will allow us to house two more " +"people." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_table_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central dining hall east" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_table_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central dining hall west" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_center_stove" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"A wood stove, counter, and some pots and pans in the central building will " +"allow us to cook simple recipes and organize hunting expeditions. The stove" +" will be more efficient than a fireplace." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_stove" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "central wood stove" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_root_cellar" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Digging a root cellar will give us a way to extend the shelf life of " +"perishable food." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_radio_console" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "radio console" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_parkour" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "" +"Let's build a parkour obstacle training course in the northern courtyard." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_parkour" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_common.json +msgid "build an obstacle course" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_1_1" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We need some shelter, so build half of a shack with a roof on the northeast " +"side of the camp." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room north of the center on the " +"east side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "east north east room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room south of the center on the " +"east side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_room_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "east south east room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_4" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the southeast side of the " +"camp." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_wood_room_5" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the southwest side of the " +"camp." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_6" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room south of the center on the " +"west side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_room_6" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "west south west room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_7" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room north of the center on the " +"west side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_room_7" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "west north west room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_room_8" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"We should expand our housing by adding a room on the northwest side of the " +"camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_room_8" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "northwest room" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_center_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"A central building can act as a kitchen and dining hall. We should build " +"the easternmost quarter of it." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_east" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "central building, east section" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_center_mideast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build the " +"mideastern quarter of it." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_mideast" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "central building, mideast section" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_center_midwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"A central building can act as a core and dining hall. We should build the " +"midwestern quarter of it." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_midwest" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "central building, midwest section" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_center_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "" +"A central building can act as a kitchen and dining hall. We should build " +"the westernmost quarter of it." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_center_west" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "central building, west section" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_wall_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "A wall to the north provides a protected courtyard." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_wall_north" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "courtyard wall north" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_wall_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "A wall to the south provides a protected courtyard." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_wall_south" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_construction.json +msgid "courtyard wall south" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent immediately south of the " +"previous shelter, though you'll probably want to replace the tent wall for " +"the central building later." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_2" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "east north east tent" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent south of the center of the " +"east side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_3" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "east south east tent" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_4" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent on the southeast side of the " +"camp." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_5" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent on the southwest side of the " +"camp." +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_6" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent south of the center of the " +"west side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_6" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "west south west tent" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_7" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent north of the center of the " +"west side of the camp." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmh_2_tent_room_7" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "west north west tent" +msgstr "" + +#. ~ Description of recipe crafting "fbmh_2_tent_room_8" +#: data/json/recipes/basecamps/base/recipe_modular_hub/version_2/recipe_modular_field_tent.json +msgid "" +"We should expand our housing by adding a tent on the northwest side of the " +"camp." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_fireplace" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_fireplace" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_fireplace" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "" +"We should build a fireplace for cooking and grab a pot. Let's set up near " +"the working terminal." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_brazier" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_brazier" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_brazier" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "" +"We should build a brazier for cooking and grab a pot. Let's set up near the" +" working terminal." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_stove" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_stove" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_stove" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "" +"We should build a wood stove for cooking and grab a pot. Let's set up near " +"the working terminal." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_well" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_well" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +msgid "" +"We should build a well, put it near the terminal. This will make our future" +" here more secure." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_beds_SE" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +msgid "Let's furnish the southeast bedroom with beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_beds_E" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +msgid "Let's furnish the east bedroom with beds." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_beds_E" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_E1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_E2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_E3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_E4" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the E bedroom" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_beds_SW" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +msgid "Let's furnish the southwest bedroom with beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_beds_W" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_beds_W1" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_beds_W2" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_beds_W3" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +msgid "Let's furnish the west bedroom with beds." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_beds_W" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_beds_W1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_beds_W2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_beds_W3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_W1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_W2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_W3" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the W bedroom" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_beds_NW" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +msgid "Let's furnish the northwest bedroom with beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_diningroom" +#. ~ Description of recipe crafting +#. "faction_base_modular_shelter_1_diningroom" +#. ~ Description of recipe crafting +#. "faction_base_modular_shelter_2_diningroom" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's make a dining area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_diningroom" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_diningroom" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_diningroom" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_dining_furniture" +#. ~ Blueprint name of recipe crafting "fbmk_2_dining_furniture" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "furnish the dining room" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_livingroom" +#. ~ Description of recipe crafting +#. "faction_base_modular_shelter_1_livingroom" +#. ~ Description of recipe crafting +#. "faction_base_modular_shelter_2_livingroom" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's make a living room area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_livingroom" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_livingroom" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_livingroom" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the living room" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_pantry" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_pantry" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_pantry" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's build some pantry storage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_pantry" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_1_pantry" +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_2_pantry" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "build some wooden racks" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_craftspot" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_craftspot" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_craftspot" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/mods/Aftershock/recipes/basecamps/recipe_overwrites.json +msgid "Let's build a work bench." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_craftspot" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_craftspot" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_craftspot" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +#: data/mods/Aftershock/recipes/basecamps/recipe_overwrites.json +msgid "build a work bench" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_bedroom1" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will start in the " +"southeast corner." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_bedroom1" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +msgid "build SE bedroom walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_bedroom2" +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bedroom3" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom3" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will continue along " +"the same wall." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_bedroom2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom8" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom9" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom10" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build E bedroom walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_bedroom3" +#. ~ Description of recipe crafting "faction_base_modular_shelter_bedroom4" +#. ~ Description of recipe crafting "faction_base_modular_shelter_bedroom5" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will continue along " +"the other wall." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_bedroom3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_bedroom5" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom5" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build SW bedroom walls" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_bedroom4" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_bedroom2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_bedroom3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom2" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom3" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom4" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build W bedroom walls" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_shelter_bedroom5" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_bedroom1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom1" +#: data/json/recipes/basecamps/base/recipe_modular_shelter/recipe_modular_shelter_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build NW bedroom walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bed_NW" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +msgid "Let's furnish the southeast bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bed_SW" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bed_SW" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's furnish the southwest bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_beds_S1" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +msgid "Let's furnish the southern bedroom with beds." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_beds_S1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_S1" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_beds_S2" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "furnish the S bedroom" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_beds_S2" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_common.json +msgid "Let's furnish the southwestern bedroom with beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bedroom1" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom1" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will start in the " +"northwest corner." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bedroom2" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom2" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will continue along " +"the west wall." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bedroom5" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom5" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will continue along " +"the southwest corner." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_1_bedroom6" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will continue along " +"the south wall." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_1_bedroom6" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom6" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_1/recipe_modular_shelter_1_construction.json +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build S bedroom walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_well" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "" +"We should build a well, across from the terminal. This will make our future" +" here more secure." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bed_NW" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's furnish the northwest bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_W1" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_W2" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_W3" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's furnish the west bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_S1" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_S2" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's furnish the southern bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_E1" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_E2" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_E3" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_beds_E4" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_common.json +msgid "Let's furnish the eastern bedroom with a set of beds." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom4" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build some living quarters so we can expand. We will enclose the west" +" side of the stairs." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom6" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build two living quarters so we can expand. We will continue along " +"the south wall." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom7" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "" +"Let's build another bedroom so we can expand. We will continue to enclose " +"the stairwell and add new doors." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shelter_2_bedroom7" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "build central E bedroom walls" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom8" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom9" +#. ~ Description of recipe crafting "faction_base_modular_shelter_2_bedroom10" +#: data/json/recipes/basecamps/base/recipe_modular_shelter_2/recipe_modular_shelter_2_construction.json +msgid "Let's build another bedroom on the east wall." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "Survey land for a kitchen and dining area." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_canteen_fireplace" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "" +"Now that we have some cover, we should build 2 fireplaces for cooking and " +"grab a pot." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_canteen_fireplace" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "build 2 fireplaces" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_canteen_stove" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "" +"Now that we have some cover, we should build 2 stoves for cooking and grab a" +" pot." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_canteen_stove" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "build 2 wood stoves" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_canteen_well" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "We should build a well. This will make cooking more convenient." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_canteen_counters" +#. ~ Description of recipe crafting "fbmk_2_counters" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's build some counters and shelves." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_canteen_counters" +#. ~ Blueprint name of recipe crafting "fbmk_2_counters" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build kitchen counters" +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_canteen_smoking" +#. ~ Blueprint name of recipe crafting "fbmk_2_smoking" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build 3 smoking racks and a charcoal kiln" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_pantry_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "Let's furnish the pantry and build 2 root cellars." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_canteen_pantry_furniture" +#. ~ Blueprint name of recipe crafting "fbmk_2_pantry_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "furnish the pantry" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_dining_furniture" +#. ~ Description of recipe crafting "fbmk_2_dining_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's make some furniture for the dining hall." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_planters_1" +#. ~ Description of recipe crafting "faction_base_canteen_planters_2" +#. ~ Description of recipe crafting "faction_base_canteen_planters_3" +#. ~ Description of recipe crafting "faction_base_canteen_planters_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +msgid "Let's build some planters to the north for a chef's garden." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_canteen_planters_1" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_planters_2" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_planters_3" +#. ~ Blueprint name of recipe crafting "faction_base_canteen_planters_4" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_1" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_2" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_3" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_4" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_5" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_6" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_7" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_8" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_9" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_10" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_11" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_12" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_13" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_14" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_15" +#. ~ Blueprint name of recipe crafting "fbmk_2_planters_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build some planters" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_room_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's start building the central kitchen." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_room_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "build the central kitchen room" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_room2_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's finish the central kitchen." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_room2_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "finish the central kitchen room" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_smoking_area_construction" +#. ~ Description of recipe crafting "fbmk_2_smoking_area" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "" +"Let's get this smoking area covered to protect the workers from the weather." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_smoking_area_construction" +#. ~ Blueprint name of recipe crafting "fbmk_2_smoking_area" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build a roofed area for smoking racks" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_pantry_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's build a pantry west of the kitchen." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_pantry_construction" +#. ~ Blueprint name of recipe crafting "fbmk_2_pantry" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build a pantry" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_dining_west_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's build the west third of the dining hall." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_dining_west_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "build west dining hall third" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_dining_east_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's build the east third of the dining hall." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_dining_east_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "build east dining room third" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_canteen_dining_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "Let's build the center third of the dining hall." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_canteen_dining_center_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_1/recipe_modular_canteen_construction.json +msgid "build center third of the dining hall" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_canteen_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Survey land for a canteen." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_fireplace" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Now that we have some cover, we should build a fireplace for cooking and " +"grab a pot." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_stove" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Now that we have some cover, we should build a stove for cooking and grab a " +"pot." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_well" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"We should build a well. This will make cooking more convenient and provides" +" water to support a chef's garden." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_smoking" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Let's build some smokers and a charcoal kiln for food preservation and " +"additional cooking options." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_cellar" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's build 2 root cellars in the kitchen." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_cellar" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build root cellars" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_pantry_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's furnish the pantry." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_planters_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's build some planters for a chef's garden." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_planters_2" +#. ~ Description of recipe crafting "fbmk_2_planters_3" +#. ~ Description of recipe crafting "fbmk_2_planters_4" +#. ~ Description of recipe crafting "fbmk_2_planters_5" +#. ~ Description of recipe crafting "fbmk_2_planters_6" +#. ~ Description of recipe crafting "fbmk_2_planters_7" +#. ~ Description of recipe crafting "fbmk_2_planters_8" +#. ~ Description of recipe crafting "fbmk_2_planters_9" +#. ~ Description of recipe crafting "fbmk_2_planters_10" +#. ~ Description of recipe crafting "fbmk_2_planters_11" +#. ~ Description of recipe crafting "fbmk_2_planters_12" +#. ~ Description of recipe crafting "fbmk_2_planters_13" +#. ~ Description of recipe crafting "fbmk_2_planters_14" +#. ~ Description of recipe crafting "fbmk_2_planters_15" +#. ~ Description of recipe crafting "fbmk_2_planters_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Let's expand the chef's garden in the 'free' area. (Stop expanding if you " +"want to use the area for something else)" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_tanks" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Let's install a pair of tanks for salt water to allow for salt production " +"and make hide working easier." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_tanks" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build salt water tanks" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_vat" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's install some vats in the brewery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_vat" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "install some brewery vats" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_display" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's install some racks for storage in the brewery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_display" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "install some brewery racks" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_still" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's install a still in the brewery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_still" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "install a still in the brewery" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_windmill" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "Let's build a windmill to allow us to grind flour efficiently." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_windmill" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build a windmill" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_bath" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "" +"Let's build a bench and a bird bath outside the kitchen for relaxation." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_bath" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_common.json +msgid "build a bench and a bird bath" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_room_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's start building the kitchen walls." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_room_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build the kitchen" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_room_2_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's finish the kitchen walls." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_room_2_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "finish the kitchen" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_pantry" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's build a pantry beside the kitchen." +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_dining_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's build the first part of the dining hall." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_dining_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build first dining hall section" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_dining_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's build the second half of the dining hall." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_dining_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build second half of the dining hall" +msgstr "" + +#. ~ Description of recipe crafting "fbmk_2_brewery" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "Let's build a brewery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmk_2_brewery" +#: data/json/recipes/basecamps/expansion/recipe_modular_canteen/version_2/recipe_modular_canteen_construction.json +msgid "build brewery" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_farm_0" +#. ~ Description of recipe crafting "faction_base_farm_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "Survey land for a farming area." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_farm_0" +#. ~ Blueprint name of recipe crafting "faction_base_farm_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "farm area survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_farm_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "Plowing a few plots should get us started." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_farm_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "Farm basic plots" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_farm_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "We could use a farming shed to store resources where we'll be working." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_farm_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "Farm basic shed" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_farm_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "" +"Our farm could be expanded by finishing the shed and adding additional " +"plots." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_farm_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "Farm upgraded shed" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_farm_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "" +"Building a processing shack should allow us to reclaim additional seeds from" +" our byproducts." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_farm_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_1/recipe_primitive_farm.json +msgid "Farm processing shack" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Corn Kernels" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Barley (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Buckwheat (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Canola (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Lentils (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Oats (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Wheat (with flail)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Barley (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Buckwheat (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Canola (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Lentils (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Oats (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Wheat (winnowing)" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Barley" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Buckwheat" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Canola" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Lentils" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Oats" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Threshed Wheat" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Barley" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Buckwheat" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Canola" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Lentils" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Oats" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/modular_farm_recipe_groups.json +msgid " Wheat" +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fallback_recipe_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "Add crafting recipes to the farm expansion" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmf_2_fallback_recipe_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "fallback recipe addition" +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_plot_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "Prepare a row of farm plots." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_1" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_2" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_3" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_4" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_5" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_6" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_7" +#. ~ Blueprint name of recipe crafting "fbmf_2_plot_8" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "prepare farm plots" +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_plot_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "Prepare a second row of farm plots." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_plot_3" +#. ~ Description of recipe crafting "fbmf_2_plot_4" +#. ~ Description of recipe crafting "fbmf_2_plot_5" +#. ~ Description of recipe crafting "fbmf_2_plot_6" +#. ~ Description of recipe crafting "fbmf_2_plot_7" +#. ~ Description of recipe crafting "fbmf_2_plot_8" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "Prepare another pair of rows of farm plots." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fence_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"Erect a fence along the longer outer edge to keep deer away from the crops." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmf_2_fence_1" +#. ~ Blueprint name of recipe crafting "fbmf_2_fence_2" +#. ~ Blueprint name of recipe crafting "fbmf_2_fence_3" +#. ~ Blueprint name of recipe crafting "fbmf_2_fence_4" +#. ~ Blueprint name of recipe crafting "fbmf_2_fence_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "erect a fence" +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fence_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"Erect a fence along the shorter outer edge to keep deer away from the crops." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fence_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"Erect a fence along the shorter inner edge to keep deer away from the crops." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fence_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"Erect a fence along the outer part of the longer inner edge to keep deer " +"away from the crops." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_fence_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"We don't plan to replow the fields with a tractor, so erect a fence along " +"the inner part of the longer inner edge." +msgstr "" + +#. ~ Description of recipe crafting "fbmf_2_gate" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "" +"Build a palisade gate to allow us to reach the fields and replow them with a" +" tractor next year." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmf_2_gate" +#: data/json/recipes/basecamps/expansion/recipe_modular_farm/version_2/recipe_modular_farm_common.json +msgid "build a palisade gate" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_0" +#. ~ Description of recipe crafting "faction_base_garage_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "Survey land for a garage." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Building a tool rack should be the first priority." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage tool rack" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "We should start construction of a roof for the garage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage partial roof" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Finishing out the roof will let our mechanics work rain or shine." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage completed roof" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "" +"Our garage isn't big enough to work on larger vehicles. Let's start " +"expanding it." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage partial expansion" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Finishing the roof will let us park RVs and buses in the garage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage expanded roof" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_garage_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "" +"Attaching quarters will let our mechanics work longer hours when needed." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_garage_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_1/recipe_primitive_garage.json +msgid "Garage mechanics quarters" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_3" +#. ~ Description of recipe crafting "fbmg_2_6" +#. ~ Description of recipe crafting "fbmg_2_9" +#. ~ Description of recipe crafting "fbmg_2_12" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "Let's connect the two walls with the missing roof piece." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_3" +#. ~ Blueprint name of recipe crafting "fbmg_2_6" +#. ~ Blueprint name of recipe crafting "fbmg_2_9" +#. ~ Blueprint name of recipe crafting "fbmg_2_12" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "build the missing roof section" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "" +"Now that we have some cover, let's build some counters and racks for tools " +"and parts, allowing us to use the Chop Shop." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_furniture" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "build some furniture" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_gate_2" +#. ~ Description of recipe crafting "fbmg_2_gate_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "" +"The garage is big enough. Let's build a palisade gate to allow us to close " +"off the outer end." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_gate_2" +#. ~ Blueprint name of recipe crafting "fbmg_2_gate_3" +#. ~ Blueprint name of recipe crafting "fbmg_2_gate_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "build an outer palisade gate" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_gate_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_common.json +msgid "" +"Let's finish the garage by building a palisade gate to allow us to close off" +" the outer end." +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "Let's start building the first garage wall section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "build the first garage section" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "" +"Let's build a second garage wall section to block the wind from the other " +"direction, making a garage wide enough to handle two normal vehicles or one " +"super sized one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "build the second garage section" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_wall_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "" +"Let's build a wall to block the wind from blowing straight through the " +"garage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_wall_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "build an inner wall" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_4_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "" +"Now that we're able to work on short vehicles, let's extend the garage to " +"allow for long ones." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_4_construction" +#. ~ Blueprint name of recipe crafting "fbmg_2_7_construction" +#. ~ Blueprint name of recipe crafting "fbmg_2_10_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "extend the first wall" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_5_construction" +#. ~ Description of recipe crafting "fbmg_2_8_construction" +#. ~ Description of recipe crafting "fbmg_2_11_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "Let's extend the second wall to match the first one." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmg_2_5_construction" +#. ~ Blueprint name of recipe crafting "fbmg_2_8_construction" +#. ~ Blueprint name of recipe crafting "fbmg_2_11_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "extend the second wall" +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_7_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "" +"Now that we're able to work on long vehicles, let's extend the garage to " +"allow for really long ones, or multiple vehicles." +msgstr "" + +#. ~ Description of recipe crafting "fbmg_2_10_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_garage/version_2/recipe_modular_garage_construction.json +msgid "" +"Let's extent the garage to hangar size, allowing us to work on monster " +"vehicles or a large number of normal ones." +msgstr "" + +#. ~ Description of recipe crafting "faction_base_livestock_0" +#. ~ Description of recipe crafting "faction_base_livestock_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "Survey land for a livestock area." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_livestock_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "Livestock survey" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_coop_yard_chickenwire_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "" +"We could use a fence to contain our chickens and other birds, so build a " +"chickenwire fence on the east side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_coop_yard_chickenwire_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "east coop yard" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_pasture0_splitrail" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "" +"We could use paddock for the stable, so build a split-rail fence on the " +"north side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_pasture0_splitrail" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "north paddock" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_pasture1_splitrail" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "" +"We could use paddock for the stable, so build a split-rail fence in the " +"center of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_pasture1_splitrail" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_pasture2_splitrail" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "center paddock" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_pasture2_splitrail" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_common.json +msgid "" +"We could use paddock for the stable, so build a split-rail fence to close " +"off the south end of the livestock field." +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_coop_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "" +"We could use a coop to contain our chickens and other birds, so build a " +"shack on the northeast side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_coop_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "northeast coop" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_shack_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "" +"We could use a storage room for feed, animal gear and tools, so build a " +"shack on the southeast side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_shack_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "southeast storage room" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_stable0_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "" +"We could use a stable for larger livestock, so build a stable on the " +"southwest side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_stable0_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "southwest stable" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_stable1_construction_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "" +"We could use an expansion for the stable, so build 2 more stalls on the west" +" side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_stable1_construction_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "west stable" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_livestock_stable2_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "" +"We could use an expansion for the stable, so build 2 more stalls on the " +"northwest side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_livestock_stable2_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_1/recipe_modular_livestock_construction.json +msgid "northwest stable" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/modular_livestock_recipe_groups.json +msgid " Craft: Yarn" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/modular_livestock_recipe_groups.json +msgid " Craft: Grass yarn" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_coop_yard" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "" +"We could use a fence to contain our chicken and other birds, so build a " +"chickenwire fence to finish the chicken coop area." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_coop_yard" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "chicken coop yard" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_remote_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "" +"We could use a paddock for the stable, so build a split-rail fence on the " +"remote side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_remote_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "remote paddock fence" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_side_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "" +"We could use a paddock for the stable, so build a split-rail fence on side " +"of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_side_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "side paddock fence" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_near_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "" +"We could use a paddock for the stable, so build a split-rail fence on near " +"side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_near_fence" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_common.json +msgid "near paddock fence" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_coop_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "" +"We could use a coop to contain our chicken and other birds, so build a shack" +" on the remote side of the livestock field." +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_shack_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "" +"We could use a storage room for feed, animal gear and tools, so build a " +"shack on the near side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_shack_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "storage shack" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_stall_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "" +"We could use a stable for larger livestock, so build a stall section on the " +"near side of the livestock field." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_stall_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "stable section 1" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_stall_2_construction" +#. ~ Description of recipe crafting "fbml_2_stall_3_construction" +#. ~ Description of recipe crafting "fbml_2_stall_4_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "We could use a larger stable, so extend the stable with another stall." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_stall_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "stable section 2" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_stall_3_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "stable section 3" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_stall_4_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "stable section 4" +msgstr "" + +#. ~ Description of recipe crafting "fbml_2_stall_5_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "" +"We could use a larger stable, so finish the stable with two smaller stalls." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbml_2_stall_5_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_livestock/version_2/recipe_modular_livestock_construction.json +msgid "finished stable" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_saltworks_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "Survey land for a saltworks area." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_saltworks_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "Saltworks survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_brewery1_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "" +"We could upgrade the workspace in the brewery to add a still, wood stove and" +" work table." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_brewery1_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "SW brewery still" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_brewery2_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "We could use fill out the space with extra kegs and storage racks." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_brewery2_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_common.json +msgid "SW brewery kegs" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_saltpan_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "" +"We could divert saltwater from the swamp nearby to create a steady supply of" +" salt for our needs in building." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_saltpan_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "NE wall saltpan" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_shack_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "" +"We could use a storage room for chemicals and tools, so build a shack on the" +" southeast side of the saltworks field." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_shack_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "SE storage room" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_brewery0_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "" +"We could take advantage of the designation of this area to build a brewery." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_brewery0_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_saltworks/version_1/recipe_modular_saltworks_construction.json +msgid "SW brewery" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_storehouse_0" +#. ~ Description of recipe crafting "faction_base_storehouse_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_common.json +msgid "Survey land for a storehouse area." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_storehouse_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "Storehouse survey" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_furniture1_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"We could use some storage containers. Let's build some bookcases to in the " +"western alcove." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_furniture1_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "bookcases, west" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_furniture2_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"We could use some storage containers. Let's build some lockers in the " +"eastern alcove." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_modular_furniture2_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "lockers, east" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_modular_furniture3_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "We could use some storage containers. Let's build some tables." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_furniture3_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "tables, center" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_decorative1_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"Some benches around the outside would be nice. Build some to the northwest." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_decorative1_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "benches, northwest" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_decorative2_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"Some benches around the outside would be nice. Build some to the northeast." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_decorative2_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "benches, northeast" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_decorative3_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"Some benches around the outside would be nice. Build some to the southeast." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_decorative3_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "benches, southeast" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_decorative4_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "" +"Some benches around the outside would be nice. Build some to the southwest." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_decorative4_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_common.json +msgid "benches, southwest" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Begin by building the east " +"wing." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "east storage wing" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"west wing." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_west" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "west storage wing" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"northwest corner." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "northwest storeroom corner" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"southwest corner." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_southwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "southwest storeroom corner" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"northeast corner." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "northeast storeroom corner" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"southeast corner." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "southeast storeroom corner" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_south" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"southern entrance." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_south" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "south storeroom entrance" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_north" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by building the " +"northern entrance." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_north" +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_storehouse_construction_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "north storeroom entrance" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_storehouse_construction_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_1/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large central storage building. Continue by filling in the " +"floor." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_storehouse_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_common.json +msgid "storehouse survey" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "" +"We could use a large storage building. Let's start with a first section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "first storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a second section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "second storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_3_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a third section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_3_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "third storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_4_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a fourth section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_4_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "fourth storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_5_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a fifth section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_5_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "fifth storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_6_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "" +"Let's finish our storage building with a last section. We could then go on " +"to double the volume with another six sections, but if that seems excessive " +"we could use the space to unload loot instead." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_6_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "last storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_7_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "" +"Let's start the construction of an adjoining warehouse with a seventh " +"section to eventually double our storage space." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_7_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "seventh storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_8_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with an eighth section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_8_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "eighth storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_9_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a ninth section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_9_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "ninth storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_10_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with a tenth section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_10_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "tenth storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_11_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "Let's extend our storage building with an eleventh section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_11_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "eleventh storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_12_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "" +"Let's extend our storage building with the absolutely very last section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_12_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_construction.json +msgid "absolutely very last storage section" +msgstr "" + +#. ~ Description of recipe crafting "fbms_2_storage_1" +#. ~ Description of recipe crafting "fbms_2_storage_2" +#. ~ Description of recipe crafting "fbms_2_storage_3" +#. ~ Description of recipe crafting "fbms_2_storage_4" +#. ~ Description of recipe crafting "fbms_2_storage_5" +#. ~ Description of recipe crafting "fbms_2_storage_6" +#. ~ Description of recipe crafting "fbms_2_storage_7" +#. ~ Description of recipe crafting "fbms_2_storage_8" +#. ~ Description of recipe crafting "fbms_2_storage_9" +#. ~ Description of recipe crafting "fbms_2_storage_10" +#. ~ Description of recipe crafting "fbms_2_storage_11" +#. ~ Description of recipe crafting "fbms_2_storage_12" +#. ~ Description of recipe crafting "fbms_2_storage_13" +#. ~ Description of recipe crafting "fbms_2_storage_14" +#. ~ Description of recipe crafting "fbms_2_storage_15" +#. ~ Description of recipe crafting "fbms_2_storage_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "Place 12 pieces of storage furniture providing 1 ½ aisle of storage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section A" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section B" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section C" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section D" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section E" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section F" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_7" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section G" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_8" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section H" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_9" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section I" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_10" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section J" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_11" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section K" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_12" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section L" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_13" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section M" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_14" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section N" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_15" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section O" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbms_2_storage_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_storehouse/version_2/recipe_modular_storehouse_storage.json +msgid "place 1 ½ aisles of storage in section P" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_workshop_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +msgid "Survey land for a workshop." +msgstr "" + +#. ~ Blueprint name of recipe crafting "faction_base_workshop_0" +#. ~ Blueprint name of recipe crafting "faction_base_workshop_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "workshop survey" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room1_common_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +msgid "" +"Let's install a metal working forge and a charcoal kiln. We'll need a few " +"tools too, so we'll include some storage space." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room1_common_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +msgid "forge and kiln" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room2_common_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +msgid "Let's install an anvil, some quenching containers and a workbench." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room2_common_northeast" +#. ~ Blueprint name of recipe crafting "fbmw_2_common_smithy_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "anvil and workbench" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room10_common_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +msgid "Let's install a bellows for our forge and add some more tools." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room10_common_northeast" +#. ~ Blueprint name of recipe crafting "fbmw_2_common_smithy_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_common.json +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "bellows" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room0_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "" +"We can use a workshop. Let's start by building a spot to protect the " +"workers from the rain." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room0_construction_northeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "northeast wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room3_construction_north" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "Let's extend the north wall to the west and add some storage space." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room3_construction_north" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "north wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room4_construction_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "" +"Let's expand our production by adding another charcoal kiln with walls." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room4_construction_east" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "east forge wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room5_construction_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "" +"Let's expand work area with a wall, and add a bookshelf for our reference " +"books." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room5_construction_center" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "west forge wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room6_construction_north" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "Let's expand our production by adding a walled pottery kiln area." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room6_construction_north" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "north pottery wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room7to9_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "" +"Let's enclose this pottery with walls and get some more storage set up." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room7to9_construction_northwest" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "northwest and south pottery wall" +msgstr "" + +#. ~ Description of recipe crafting +#. "faction_base_modular_workshop_room11to12_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "" +"Let's expand the workspace for larger projects and add a drop hammer for " +"productivity with log pillars." +msgstr "" + +#. ~ Blueprint name of recipe crafting +#. "faction_base_modular_workshop_room11to12_construction_southeast" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_1/recipe_modular_workshop_construction.json +msgid "open air, covered work space" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Stone Chisel" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Makeshift Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Stone Hammer" +msgstr "" + +#. ~ Description for recipe group +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/modular_workshop_recipe_groups.json +msgid " Craft: Casting Mold (for metal)" +msgstr "" + +#. ~ Description of recipe crafting "faction_base_workshop_2_0" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "Survey land for a workshop area." +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's install a metal working forge in the smithy. We'll need a few tools " +"too, so we'll include some storage space. This will provide us with a first" +" couple of primitive crafting recipes." +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_smithy_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's install a couple of charcoal kilns outside of the smithy. We'll add a" +" crucible as well. This will allow us to produce a few additional things." +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_smithy_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's install an anvil in the smithy, some quenching containers and a " +"workbench. This will allow us to produce a few additional things." +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_smithy_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's add furniture and some more tools to the smithy. This will allow us " +"to produce a few additional things." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_smithy_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "smithing tools" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_smithy_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's install a bellows for our forge and add some more tools. This will " +"extend our recipe repertoire." +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_smithy_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's add a drop hammer to the smithy for productivity and add some more " +"tools. This will allow us to reach our smithing potential." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_smithy_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "drop hammer" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_pottery" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "Let's build a kiln in the pottery to allow us to make a clay crucible." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_pottery" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "pottery kiln" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_pottery_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "Let's furnish the pottery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_pottery_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "pottery furniture" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_glassblower" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "Let's furnish the glassblower's cottage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_glassblower" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "glassblower furniture" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_tanner" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "Let's furnish the tannery." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_tanner" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "tanner furniture" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_common_recreation" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "" +"Let's add a bench and a fire barrel outside the pottery for recreation." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_common_recreation" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_common.json +msgid "recreation area" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_smithy_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "" +"We can use a smithy. Let's start by building a spot to protect the workers " +"from the rain." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_smithy_1_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "smithy wall" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_smithy_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "" +"Let's build a roof with pillars to protect future charcoal kilns from the " +"rain." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_smithy_2_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "charcoal kiln protection" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_smithy_3_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "Let's build the final section of the smithy." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_smithy_3_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "final smithy section" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_pottery_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "Let's build a pottery section." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_pottery_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "pottery section" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_glassblower_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "Let's start building a glassblower's cottage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_glassblower_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "glassblower's cottage" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_tanner_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "Let's start building a tannery cottage." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_tanner_construction" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_construction.json +msgid "tannery cottage" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_swamp" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "" +"Construct a pipe to bring salt water from a nearby swamp to the Workshop, " +"which will become available once a pump is built to connect to it. This job" +" just adds the first bit (in a swamp)." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_swamp" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe construction" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The first continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_1" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 1" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The second continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_2" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 2" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The third continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_3" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 3" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The fourth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_4" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 4" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The fifth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_5" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 5" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The sixth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_6" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 6" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_7" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The seventh continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_7" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 7" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_8" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The eighth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_8" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 8" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_9" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The ninth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_9" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 9" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_10" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The tenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_10" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 10" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_11" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The eleventh continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_11" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 11" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_12" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The twelfth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_12" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 12" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_13" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The thirteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_13" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 13" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_14" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The fourteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_14" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 14" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_15" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The fifteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_15" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 15" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The sixteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_16" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 16" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_17" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The seventeenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_17" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 17" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_18" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The eighteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_18" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 18" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pipe_19" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "The nineteenth continuation section of the salt water pipe." +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pipe_19" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "salt water pipe continuation 19" +msgstr "" + +#. ~ Description of recipe crafting "fbmw_2_salt_water_pump" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "" +"Construct a pump and connect it to the salt water pipe. You have to add the" +" pump to a storage zone to access the salt water for camp crafting!" +msgstr "" + +#. ~ Blueprint name of recipe crafting "fbmw_2_salt_water_pump" +#: data/json/recipes/basecamps/expansion/recipe_modular_workshop/version_2/recipe_modular_workshop_salt_water_pipe.json +msgid "construct a salt water pump" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/food/offal_dishes.json +msgid "Buttery Duck Bites" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/food/offal_dishes.json +msgid "Candied Onions and Giblets" +msgstr "" + +#. ~ Recipe name learnt from book +#: data/json/recipes/food/pasta.json +msgid "Spaghetti Luchetto" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/applied_science.json +msgid "biochemistry" +msgstr "" + +#. ~ Description of practice "biochemistry" +#: data/json/recipes/practice/applied_science.json +msgid "" +"Researching the chemical properties of dangerous blood from mutated " +"creatures. It also gives a slight insight into the vulnerabilities these " +"substances cause to the monsters." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/athletics.json +msgid "athletics (beginner)" +msgstr "" + +#. ~ Description of practice "athletics (beginner)" +#: data/json/recipes/practice/athletics.json +msgid "" +"Practice some basic calisthenics like pushups, squats, dips and crunches." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/athletics.json +msgid "athletics (intermediate)" +msgstr "" + +#. ~ Description of practice "athletics (intermediate)" +#: data/json/recipes/practice/athletics.json +msgid "Practice calisthenics using specialized equipment." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/athletics.json +msgid "parkour" +msgstr "" + +#. ~ Description of practice "parkour" +#: data/json/recipes/practice/athletics.json +msgid "Practice parkour using a complex obstacle course." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/athletics.json +msgid "athlete's form (expert)" +msgstr "" + +#. ~ Description of practice "athlete's form (expert)" +#: data/json/recipes/practice/athletics.json +msgid "Improve your athletic form using workout equipment." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/athletics.json +msgid "athlete's form (master)" +msgstr "" + +#. ~ Description of practice "athlete's form (master)" +#: data/json/recipes/practice/athletics.json +msgid "Refine your athletic form with a high-intensity workout." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/computers.json +msgid "computer (beginner)" +msgstr "" + +#. ~ Description of practice "computer (beginner)" +#: data/json/recipes/practice/computers.json +msgid "Practice the basics of using a computing device." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/computers.json +msgid "computer (intermediate)" +msgstr "" + +#. ~ Description of practice "computer (intermediate)" +#: data/json/recipes/practice/computers.json +msgid "" +"Practice using the command line, writing and running scripts making use of " +"common algorithms and data structures." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/computers.json +msgid "computer (advanced)" +msgstr "" + +#. ~ Description of practice "computer (advanced)" +#: data/json/recipes/practice/computers.json +msgid "" +"Practice the use of software exploits to gain elevated privileges on " +"computer systems." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/devices.json +msgid "lockpicking (improvised)" +msgstr "" + +#. ~ Description of practice "lockpicking (improvised)" +#. ~ Description of practice "lockpicking" +#: data/json/recipes/practice/devices.json +msgid "Practice picking simple locks." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/devices.json +msgid "military traps" +msgstr "" + +#. ~ Description of practice "military traps" +#: data/json/recipes/practice/devices.json +msgid "Practice setting booby traps safely." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/devices.json +msgid "military traps (advanced)" +msgstr "" + +#. ~ Description of practice "military traps (advanced)" +#: data/json/recipes/practice/devices.json +msgid "Practice setting and disarming booby traps and mines safely." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/electronics.json +msgid "electronics soldering" +msgstr "" + +#. ~ Description of practice "electronics soldering" +#: data/json/recipes/practice/electronics.json +msgid "Practice soldering and de-soldering wires and electronic components." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/electronics.json +msgid "electrical circuit design" +msgstr "" + +#. ~ Description of practice "electrical circuit design" +#: data/json/recipes/practice/electronics.json +msgid "" +"Practice designing and building simple electrical circuits, such as a " +"battery-powered motor or light bulb, and measuring their properties to " +"understand the flow of current." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/electronics.json +msgid "semiconductor circuits" +msgstr "" + +#. ~ Description of practice "semiconductor circuits" +#: data/json/recipes/practice/electronics.json +msgid "" +"Practice prototyping circuits using transistors for switching or amplifying " +"electrical signals." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/electronics.json +msgid "integrated circuits" +msgstr "" + +#. ~ Description of practice "integrated circuits" +#: data/json/recipes/practice/electronics.json +msgid "" +"Practice building electronic circuits using standard IC chips for voltage " +"regulation, timing, logic, and simple processing." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/fabrication.json +msgid "fletching" +msgstr "" + +#. ~ Description of practice "fletching" +#: data/json/recipes/practice/fabrication.json +msgid "" +"Practice fletching by modifying, studying and testing the aerodynamics of " +"some arrows or bolts." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/fabrication.json +msgid "carving" +msgstr "" + +#. ~ Description of practice "carving" +#: data/json/recipes/practice/fabrication.json +msgid "Practice carving different forms and shapes in a piece of wood." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/fabrication.json +msgid "basic carpentry" +msgstr "" + +#. ~ Description of practice "basic carpentry" +#: data/json/recipes/practice/fabrication.json +msgid "" +"Practice basic carpentry by cutting, shaping and uniting some planks or " +"sticks with nails." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/fabrication.json +msgid "welding (beginner)" +msgstr "" + +#. ~ Description of practice "welding (beginner)" +#: data/json/recipes/practice/fabrication.json +msgid "" +"Practice welding and separating some small metal sheets to one another in " +"some simple forms and designs." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/fabrication.json +msgid "welding (advanced)" +msgstr "" + +#. ~ Description of practice "welding (advanced)" +#: data/json/recipes/practice/fabrication.json +msgid "" +"Practice welding, separating and giving form to some metal sheets in " +"intricate patterns and complicated designs." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/health.json +msgid "bandaging (beginner)" +msgstr "" + +#. ~ Description of practice "bandaging (beginner)" +#: data/json/recipes/practice/health.json +msgid "" +"Practice bandaging imaginary wounds while making sure your bandage won't " +"fall off during activities." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/health.json +msgid "bandaging (advanced)" +msgstr "" + +#. ~ Description of practice "bandaging (advanced)" +#: data/json/recipes/practice/health.json +msgid "" +"Practice bandaging different limbs and less accessible parts of your body " +"using both hands and each of your hands alone." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/mechanics.json +msgid "basic mechanics - hydraulics" +msgstr "" + +#. ~ Description of practice "basic mechanics - hydraulics" +#: data/json/recipes/practice/mechanics.json +msgid "" +"Practice basic mechanics by using a pre-Cataclysm edutainment set. Learn " +"about hydraulics." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/mechanics.json +msgid "basic mechanics - robotics" +msgstr "" + +#. ~ Description of practice "basic mechanics - robotics" +#: data/json/recipes/practice/mechanics.json +msgid "" +"Practice basic mechanics by using a pre-Cataclysm edutainment set. Learn " +"about robots." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/mechanics.json +msgid "basic mechanics - engines" +msgstr "" + +#. ~ Description of practice "basic mechanics - engines" +#: data/json/recipes/practice/mechanics.json +msgid "" +"Practice basic mechanics by using a pre-Cataclysm edutainment set. Learn " +"about engines." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "melee (beginner)" +msgstr "" + +#. ~ Description of practice "melee (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Swing around a weapon-shaped object to try and get a feel for what fighting " +"might be like. It's difficult without any instruction to guide you, but " +"hopefully this practice will help you to swing at your enemies without " +"falling on your face or panicking too much." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "melee (intermediate)" +msgstr "" + +#. ~ Description of practice "melee (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the basics of combat with the guidance of a manual or prior " +"knowledge. Even without a sparring partner you can practice your footwork, " +"form, and flow drills to help avoid overswinging and stumbling." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +#: data/mods/innawood/recipes/practice/melee.json +msgid "cutting (beginner)" +msgstr "" + +#. ~ Description of practice "cutting (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice some of the basics of combat with cutting weapons, such as how to " +"keep your edge lined up and how to not chop your own leg off." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "cutting (intermediate)" +msgstr "" + +#. ~ Description of practice "cutting (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice your edge alignment and cutting form by slashing soaked rolled-up " +"paper on a stand. It's not quite tatami mats but you don't have the luxury " +"of historical accuracy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +#: data/mods/innawood/recipes/practice/melee.json +msgid "bashing (beginner)" +msgstr "" + +#. ~ Description of practice "bashing (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the basics of fighting with bludgeons, both purpose-made and " +"impromptu. Learn how to apply your leverage, maximize kinetic energy, and " +"to swing for the fences without tearing your shoulder out of its socket." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "bashing (intermediate)" +msgstr "" + +#. ~ Description of practice "bashing (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the handling of very top-heavy and weighty bludgeons. Learn how to" +" swing fast, accurately, with force, and without throwing yourself for a " +"loop. You'll need a reinforced training dummy to not break it into " +"splinters with such heavy weaponry, though." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "dancing" +msgstr "" + +#. ~ Description of practice "dancing" +#: data/json/recipes/practice/melee.json +msgid "Practice some dancing moves with your imaginary partner." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "dodge (beginner)" +msgstr "" + +#. ~ Description of practice "dodge (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice your dodging with some side hops, backsteps, and maybe a somersault" +" or two to learn why you shouldn't somersault in a fight. Without someone " +"attacking you to actually dodge all you can practice is footwork, but " +"hopefully it'll help prevent you tripping over your shoelaces in a panic." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "unarmed (beginner)" +msgstr "" + +#. ~ Description of practice "unarmed (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Do a bit of shadowboxing as practice just in case you're left without a " +"weapon versus the undead. There's not much you can learn without someone to" +" correct your mistakes, though." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "unarmed (intermediate)" +msgstr "" + +#. ~ Description of practice "unarmed (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Learn how to throw a punch without breaking your wrist or kick without " +"falling over with the help of a punching bag or training dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "long swords (beginner)" +msgstr "" + +#. ~ Description of practice "long swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Drill the fundamentals of using a longsword." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "long swords (intermediate)" +msgstr "" + +#. ~ Description of practice "long swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Hone your skills with a longsword against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great swords (beginner)" +msgstr "" + +#. ~ Description of practice "great swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice swinging your great sword against an imaginary opponent." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great swords (intermediate)" +msgstr "" + +#. ~ Description of practice "great swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice using your sword's momentum to your advantage against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "bionic swords (beginner)" +msgstr "" + +#. ~ Description of practice "bionic swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Get a feel for the weight, balance, and length of your bionic sword." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "bionic swords (intermediate)" +msgstr "" + +#. ~ Description of practice "bionic swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Practice fighting with your bionic sword against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great axes (beginner)" +msgstr "" + +#. ~ Description of practice "great axes (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Drill keeping the proper form while swinging a heavy axe." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great axes (intermediate)" +msgstr "" + +#. ~ Description of practice "great axes (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Engage in advanced exercises and drills using a heavy axe." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "hand axes (beginner)" +msgstr "" + +#. ~ Description of practice "hand axes (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice your chopping motions against an imaginary assailant." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "hand axes (intermediate)" +msgstr "" + +#. ~ Description of practice "hand axes (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice advanced methods of using a hand axe in combat, such as pommel " +"strikes and backswings." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great hammers (beginner)" +msgstr "" + +#. ~ Description of practice "great hammers (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Work on handling the weight of your great hammer while swinging it." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "great hammers (intermediate)" +msgstr "" + +#. ~ Description of practice "great hammers (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice your strikes with a great hammer, crushing the dummy without " +"throwing yourself off balance." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "flails (beginner)" +msgstr "" + +#. ~ Description of practice "flails (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice swinging a flail around and drill your endurance by keeping your " +"flail in motion for long periods of time." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "flails (intermediate)" +msgstr "" + +#. ~ Description of practice "flails (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Refine your understanding of the fine art of crushing skulls with a flail " +"and a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "maces (beginner)" +msgstr "" + +#. ~ Description of practice "maces (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Work at swinging a mace around and making it land where you want." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "maces (intermediate)" +msgstr "" + +#. ~ Description of practice "maces (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Practice advanced skull splitting techniques." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "spears (beginner)" +msgstr "" + +#. ~ Description of practice "spears (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the basics of spears, the most popular melee weapon throughout " +"history. Learn the footwork, how to thrust with power, where to place your " +"hands, and the right way to hold the damn thing. Dominant hand back, non-" +"dominant forward!" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "spears (intermediate)" +msgstr "" + +#. ~ Description of practice "spears (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice advanced spear moves and accurate thrusts against a training dummy." +" It's not glamorous, but spears were the workhorses of armed combat for " +"millennia with good reason." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "long thrusting swords (beginner)" +msgstr "" + +#. ~ Description of practice "long thrusting swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice switching between different ways of gripping your sword." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "long thrusting swords (intermediate)" +msgstr "" + +#. ~ Description of practice "long thrusting swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Drill yourself in using your sword as a thrusting weapon against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "rifle CQC (beginner)" +msgstr "" + +#. ~ Description of practice "rifle CQC (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice striking with your long gun." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "rifle CQC (intermediate)" +msgstr "" + +#. ~ Description of practice "rifle CQC (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Practice your muzzle thump and buttstroke against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "pistol CQC (beginner)" +msgstr "" + +#. ~ Description of practice "pistol CQC (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice safely swinging your pistol around like a club." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "pistol CQC (intermediate)" +msgstr "" + +#. ~ Description of practice "pistol CQC (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Pistol whip a dummy repeatedly until you've got it down." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "knives (beginner)" +msgstr "" + +#. ~ Description of practice "knives (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the brutal art of shanking the shit out of something until it dies." +" Learn the form, where and how to stab to avoid your knife glancing off " +"bone, and whether you should actually hold the knife in reverse grip. (It " +"depends.)" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "knives (intermediate)" +msgstr "" + +#. ~ Description of practice "knives (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Get in touch with your inner commando and practice some advanced knife-" +"fighting techniques on a training dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "shivs (beginner)" +msgstr "" + +#. ~ Description of practice "shivs (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"You wouldn't think it, but there is more to stabbing someone with something " +"small and pointy. Practice shanking an imaginary enemy where it hurts most." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "shivs (intermediate)" +msgstr "" + +#. ~ Description of practice "shivs (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice shanking the ever living hell out of a dummy to hone your accuracy " +"and grip while you gut someone." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "batons (beginner)" +msgstr "" + +#. ~ Description of practice "batons (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice the basics of using a baton or small club in combat." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "batons (intermediate)" +msgstr "" + +#. ~ Description of practice "batons (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "Train your backswing, overhead strike, and up strike against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "medium swords (beginner)" +msgstr "" + +#. ~ Description of practice "medium swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Footwork is key, practice dancing around an imaginary opponent with your " +"sword." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "medium swords (intermediate)" +msgstr "" + +#. ~ Description of practice "medium swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Perform solo drills to practice advanced techniques, such as feints and " +"moulinet cuts." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "short swords (beginner)" +msgstr "" + +#. ~ Description of practice "short swords (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice putting your weight behind your strike, cutting through an " +"imaginary enemy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "short swords (intermediate)" +msgstr "" + +#. ~ Description of practice "short swords (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice drills in delivering quick and precise strikes against a dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "quarterstaves (beginner)" +msgstr "" + +#. ~ Description of practice "quarterstaves (beginner)" +#: data/json/recipes/practice/melee.json +msgid "Practice swinging your staff, getting used to the balance and weight." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "quarterstaves (intermediate)" +msgstr "" + +#. ~ Description of practice "quarterstaves (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice using your staff against a dummy, familiarizing yourself with its " +"length." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "fencing (beginner)" +msgstr "" + +#. ~ Description of practice "fencing (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the basics of the noble art of fencing. Learn how to angle your " +"body, aim your lunges, and parry pretend swords. Not that the undead are " +"using swords. Hopefully." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "fencing (intermediate)" +msgstr "" + +#. ~ Description of practice "fencing (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Further develop your footwork and timing by fighting against a dummy. En " +"garde!" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "claw weapons (beginner)" +msgstr "" + +#. ~ Description of practice "claw weapons (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice the basics of fighting with a clawed weapon by shadowboxing while " +"using them." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "claw weapons (intermediate)" +msgstr "" + +#. ~ Description of practice "claw weapons (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice your strikes against a dummy, focusing on speed, accuracy, and " +"power." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "hooking weapons (beginner)" +msgstr "" + +#. ~ Description of practice "hooking weapons (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice tripping an imaginary enemy with the hook of your weapon in between" +" swings." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "hooking weapons (intermediate)" +msgstr "" + +#. ~ Description of practice "hooking weapons (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Train by hooking a dummy and knocking it to the ground while practicing your" +" footwork." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "polearms (beginner)" +msgstr "" + +#. ~ Description of practice "polearms (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Practice slicing and stabbing with your polearm against an imaginary " +"opponent." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "polearms (intermediate)" +msgstr "" + +#. ~ Description of practice "polearms (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Perform solo exercises against a dummy to train your distance management and" +" endurance with a polearm." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "bionic weapons (beginner)" +msgstr "" + +#. ~ Description of practice "bionic weapons (beginner)" +#: data/json/recipes/practice/melee.json +msgid "" +"Perform basic fighting drills to learn to fight with your new bionic " +"weapons." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/melee.json +msgid "bionic weapons (intermediate)" +msgstr "" + +#. ~ Description of practice "bionic weapons (intermediate)" +#: data/json/recipes/practice/melee.json +msgid "" +"Drill advanced methods of using your bionic weapons, with the help of a " +"dummy." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "throwing (beginner)" +msgstr "" + +#. ~ Description of practice "throwing (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "" +"Practice your throwing by throwing something and trying to hit a spot on the" +" wall." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "archery (beginner)" +msgstr "" + +#. ~ Description of practice "archery (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "Practice firing unfletched arrows at a spot on the wall." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "crossbows (beginner)" +msgstr "" + +#. ~ Description of practice "crossbows (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "Practice firing unfletched bolts at a spot on the wall." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "archery (intermediate)" +msgstr "" + +#. ~ Description of practice "archery (intermediate)" +#: data/json/recipes/practice/ranged.json +msgid "" +"Practice the best ways of firing fletched arrows into a target. Requires a " +"decent quality bow." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "crossbows (intermediate)" +msgstr "" + +#. ~ Description of practice "crossbows (intermediate)" +#: data/json/recipes/practice/ranged.json +msgid "" +"Practice the best ways of firing fletched bolts into a target. Requires a " +"decent quality crossbow." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "expert archer's form" +msgstr "" + +#. ~ Description of practice "expert archer's form" +#: data/json/recipes/practice/ranged.json +msgid "Improve your archery form by quickly and smoothly drawing a bowstring." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "master archer's form" +msgstr "" + +#. ~ Description of practice "master archer's form" +#: data/json/recipes/practice/ranged.json +msgid "Refine your archery form by drawing and holding a heavy bow." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "marksmanship (beginner)" +msgstr "" + +#. ~ Description of practice "marksmanship (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "Practice your shooting by dry firing a gun." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "handguns (beginner)" +msgstr "" + +#. ~ Description of practice "handguns (beginner)" +#. ~ Description of practice "rifles (beginner)" +#. ~ Description of practice "shotguns (beginner)" +#. ~ Description of practice "submachine guns (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "" +"Practice your shooting by using a set of practice targets and a laser aiming" +" module." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "rifles (beginner)" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "shotguns (beginner)" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "submachine guns (beginner)" +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/ranged.json +msgid "launchers (beginner)" +msgstr "" + +#. ~ Description of practice "launchers (beginner)" +#: data/json/recipes/practice/ranged.json +msgid "Use a compressed air launcher to safely practice aiming trajectories." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/social.json +msgid "social (beginner)" +msgstr "" + +#. ~ Description of practice "social (beginner)" +#: data/json/recipes/practice/social.json +msgid "" +"Practice speaking in front of a mirror to improve your poise and eloquence " +"and project confidence." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/social.json +msgid "social (intermediate)" +msgstr "" + +#. ~ Description of practice "social (intermediate)" +#: data/json/recipes/practice/social.json +msgid "" +"Practice advanced persuasion and negotiation techniques while acting out " +"both sides of a dialogue in front of a mirror." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/social.json +msgid "relearn ape chirps" +msgstr "" + +#. ~ Description of practice "relearn ape chirps" +#: data/json/recipes/practice/social.json +msgid "" +"Debase your beautiful new voice with trying to imitate human speech. Still " +"more enjoyable than trying to make them sing, in any case." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/social.json +msgid "relearn human speech" +msgstr "" + +#. ~ Description of practice "relearn human speech" +#: data/json/recipes/practice/social.json +msgid "" +"Your mantle struggles, and you need to contort your throat in ways that " +"strain even your new, flexible form. Still, having a shoal is preferable to" +" going it alone." +msgstr "" + +#. ~ Description of practice "relearn human speech" +#: data/json/recipes/practice/social.json +msgid "" +"You don't have any teeth to stop airflow, and with your new tongue even " +"closing your mouth feels unnaturally cramped. However, rubbing different " +"areas of your radula makes for an interesting cacophony - that might be a " +"solution, if only you get the pitch just right." +msgstr "" + +#. ~ Description of practice "relearn human speech" +#: data/json/recipes/practice/social.json +msgid "" +"Maybe you could rub your chitin together? No, the apes need their vowels." +msgstr "" + +#. ~ Description of practice "relearn human speech" +#: data/json/recipes/practice/social.json +msgid "" +"Couldn't you use some pheromones? A packet of injected slime rewiring their" +" brain? Anything less demeaning than trying to ape the apes." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/survival.json +msgid "basic knapping" +msgstr "" + +#. ~ Description of practice "basic knapping" +#: data/json/recipes/practice/survival.json +msgid "Practice basic knapping by hammering some rocks into rough shapes." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/survival.json +msgid "speed knapping" +msgstr "" + +#. ~ Description of practice "speed knapping" +#: data/json/recipes/practice/survival.json +msgid "" +"Practice more advanced knapping by shaping some rocks into precise forms and" +" shapes." +msgstr "" + +#. ~ Description of practice "knitting" +#: data/json/recipes/practice/tailoring.json +#: data/mods/innawood/recipes/practice/tailoring.json +msgid "" +"Practice knitting whatever comes to your mind, from simple forms to " +"elaborate and rich designs." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "garment closures" +msgstr "" + +#. ~ Description of practice "garment closures" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the principles of garment closures by sewing some buttons and " +"similar fasteners to some cotton patches." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "fabric waterproofing" +msgstr "" + +#. ~ Description of practice "fabric waterproofing" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the principles of sealing garments and fabric against water by " +"making a basic waterproof layer from plastic sheets duct taped together, you" +" will need some water and a rag." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "advanced polymer sewing" +msgstr "" + +#. ~ Description of practice "advanced polymer sewing" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice cutting and sewing together advanced polymers like Kevlar or Nomex." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "stretch fabric" +msgstr "" + +#. ~ Description of practice "stretch fabric" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the use of stretch fabric in clothing by making and modifying some " +"basic garment forms with Lycra patches." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "fabric quilting" +msgstr "" + +#. ~ Description of practice "fabric quilting" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the beautiful art of quilting by efficiently sewing a pair of " +"padded sheets together in different patterns." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "leatherworking (beginner)" +msgstr "" + +#. ~ Description of practice "leatherworking (beginner)" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice basic leatherworking skills by cutting and punching holes in " +"leather, and stitching together leather patches." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "leatherworking (advanced)" +msgstr "" + +#. ~ Description of practice "leatherworking (advanced)" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the correct cut and sewing of big leather patches in clothing " +"making, using your knowledge to give it practical forms." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "chitinworking" +msgstr "" + +#. ~ Description of practice "chitinworking" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the use of chitin as an armor component by shaping and attaching " +"several pieces together." +msgstr "" + +#. ~ Practice name +#: data/json/recipes/practice/tailoring.json +msgid "joint articulation" +msgstr "" + +#. ~ Description of practice "joint articulation" +#: data/json/recipes/practice/tailoring.json +msgid "" +"Practice the making of articulated joints in clothing by sewing some gloves " +"and other basic cloth joints with several layers of cotton patches for " +"rigidity." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"After last week's decompression event, all onsite personnel must find a spot" +" on the weekly schedule for offsite transit and further testing. This " +"schedule will be rotated in five-hour blocks. You may consider your " +"requests for a timeline update to accommodate these interruptions already " +"filed. I'm working on it, people." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Personnel are reminded that unmonitored outside contact will result in " +"disciplinary measures. I understand that you are upset, but as has been " +"stressed before, this is a temporary measure until the situation stabilizes." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"The equipment malfunction has been resolved. The return waveform was " +"delayed by 39h 26m 12s. Adjusting from beat frequency, this is a " +"displacement of 4.24e10 km." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"The phase difference between the cesium clocks on the device floor and at " +"surface level has lowered to 6 seconds, suggesting a cyclic temporal " +"displacement. As the displacement remains under the caution threshold of 10" +" seconds, operation and maintenance will continue as normal." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"After analysis, the signal extracted from the beat frequency run S2848 has " +"been judged to be a statistical anomaly of the sort expected in " +"exodimensional transit compressions. Requests for testing halt have been " +"denied. I know it was spooky, but it didn't mean anything. Stay focused." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"The source of the testing wavelength shift has been identified. A fault had" +" developed in the vacuum casing of the laser chambers, allowing a small " +"amount of ambient atmosphere in. These were subsequently expanded on " +"crossing the resonator threshold. (I don't know what a stretched air " +"molecule looks like either.) Further tests awaiting approval." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Word's in. We're not DARPA funded anymore. I don't know what that means. " +"Come talk to me, please." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "Coordinate distension not to exceed 7 steps under ANY CIRCUMSTANCES." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Mirror three's developed a nm fault again. However we're machining them, we" +" need them to do better." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "POKER NIGHT THURSDAY" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"New stuff's coming in. It's inside the battery housings of the new " +"soldering irons. REMEMBER TO BURN THIS NOTE." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "There is an intricate pen drawing of a whale on this post-it note." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Corporal Dickass is on the warpath about something. For god's sake, keep " +"your mouth SHUT during the debrief this week." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a cartoony pen drawing of a pigtailed woman in a dirndl, smiling a " +"gaptoothed grin while playing an accordion. Underneath are the words 'LIXA " +"PLAYS THE CLASSICS!!!'" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_notes" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"I've got a keycard for the stairwell. Meet me tonight, usual location. " +"REMEMBER TO BURN THIS NOTE." +msgstr "" + +#. ~ Snippet in category "LIXA_mil_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Offsite leisure has been suspended for the duration of this change of " +"command. Leisure hours will not accrue during this time." +msgstr "" + +#. ~ Snippet in category "LIXA_mil_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Protection of onsite research personnel is still considered a primary " +"objective. Termination of research personnel via action or negligence will " +"be grounds for immediate discharge." +msgstr "" + +#. ~ Snippet in category "LIXA_mil_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Deliveries of food and goods from civilian sources is being suspended as of " +"Thursday, March 17th. Offsite control has agreed to arrange one more " +"handoff before suspension. Personnel are advised to make it count." +msgstr "" + +#. ~ Snippet in category "LIXA_mil_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"In the interest of squad cohesion, all investigation into the perpetrators " +"of Tuesday's incident has been suspended. The new duty roster reflects an " +"understanding that it will not, under any circumstances, be repeated. The " +"eggheads are not replaceable. You are." +msgstr "" + +#. ~ Snippet in category "LIXA_mil_files" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Effective immediately, all offsite transit has been suspended indefinitely." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"-they said that the temporal distortion will never reach more than 10 " +"seconds. It's been Saturday for three days.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"They've been telling us the lockdown is temporary for three weeks. Now " +"they're saying we need escorts to even go to the surface level and get some " +"damn sun. How much more-\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"-look, I know we're all wigging out. But you have got to remember to eat " +"something. Set an alarm if you have to, just-\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Dear mom. How are you doing? I hope this message finds you alive, " +"because by the time it gets to you I will be fuckin' dead.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"You open an application that turns out to be a top-down strategy game of " +"some sort, set in space. Shortly after selecting anything in the menu, the " +"game freezes and crashes to desktop." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Listen, I know it's upsetting, and I agree. You're right that there's no " +"way a cat could cause any real problems down here. But, and I apologize for" +" the cold comfort; this way, you can be sure Yujin will see the sun again. " +"Cats need sun to be happy.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"-how are you recovering? They tried to get on us about testing times, I " +"told them they can eat my entire ass. If they don't want delays they will " +"keep those jackboot bastards from breaking someone's fucking jaw. I also " +"put in an order for-\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Had the dream again. An ocean, as far as the eye can see. Gently rolling" +" waves. All of it, photons.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"It's getting bad up there. The soldiers seem tense, a little shocked. I " +"don't think they're allowed any news either, so it must be something they " +"can see happening.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a saved file that opens in a digital painting program. The " +"linework, and some shading, has been done on a painting of a long-furred " +"cat." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"They must have done something to Keaton. The soldiers seem very upset " +"with us. As though it's our fault he couldn't keep his temper?\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I can answer that for you, actually. He's what those of us who took two " +"semesters of psych 12 years ago call a 'fucking asshole'.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"-for understanding. I was too jumbled up to find the right words, so I " +"want to make it clear now: I don't want to end our arrangement, I just need" +" a break. I actually think I could use physical intimacy now more than " +"ever, so if you're alright with just cuddling-\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I can't remember loving this project. I know that I did; I was so " +"excited. We were going to change the world. But I cannot remember the " +"feeling of anything other than hate.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I wiped the last of the documentation drives last night. I think we all " +"know that if they replace us, it won't be because we've been let go and " +"allowed to resume our lives. Now they no longer have that option.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a spreadsheet that passes several cells of what look like poker " +"hands through a mathematical function, directing them to a cell with the " +"heading CHEATCHANCE and the number 77." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is an entire folder of video files, apparently the complete first " +"season of an animated series called The Shepherd House. Every file crashes " +"to desktop ten seconds into the opening credits, so all you can tell is that" +" the theme music seems interesting." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I just don't get what's in this for Kim. He says he won't be in any more " +"trouble if they bust him for smuggling stuff for us on top of his own, but " +"we have nothing to offer him in exchange. I'd like to believe he's just a " +"good guy, but I don't have that luxury anymore.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a saved file that opens in a digital painting program. All it " +"contains are the words THEY BURIED US ALIVE in shaky handwriting." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"The last I heard, dad was very sick. That was 8 months ago. What am I " +"SUPPOSED to think?\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a text file containing a very large ASCII image of a dog wearing " +"glasses." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a spreadsheet containing the info for a Blobs & Bandits character " +"named Antigone. They are apparently some sort of psychic specializing in " +"area-of-effect attacks, and have a pet 'shrike worm' named Scylla." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I never believed I would miss fast food at all, let alone this much. I " +"would do terrible things for a single bite of cheap, dubious hamburger.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Finished refitting the experiment chamber card readers. It's just us in " +"there now. I don't think the soldiers want to risk undoing it, if it means " +"possibly compromising the device.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"How do you stop a coordinate transformer from squeaking? Make sure you " +"have an Euler handy!'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"At this point? The only reason I haven't killed myself is because they'd " +"make you guys work even harder to make up for me. So yeah. Not doing " +"great.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I wonder what they've told my children. I hope it's that I am dead. The " +"alternative, that they think I abandoned them? I would rather BE dead.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Whatever is happening up there, it's not our fault. We cannot be " +"responsible for the ways other people use our research. Any scientist who " +"has ever lived has only been able to hope their work is used well. The work" +" must be done, regardless.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a random page from what appears to be an original work of erotic " +"fiction. The things described here seem anatomically unlikely, at best." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Something is wrong. I don't think the compression factor numbers are a " +"bug or error. I think we've lost control of this thing entirely.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a text document. All it contains are the words SPACE IS A WASTE " +"TIME IS A CRIME several thousand times." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Kim spent his last takeout order on us, enough to give us leftovers for " +"days. He got it from Ping's. He remembers I said their siu mai are made " +"the real way. I don't understand.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I've got a cask of the finest paradimensional research in my cellar. " +"Would you like a taste, Fortunato?\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Listen, I am very pleased for you two, in the abstract. I just would like" +" you to remember that your room shares a ventilation duct with mine. A note" +" on my door would be nice if you have plans for an evening.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"No, you can't get high off air freshener, you dumbass. I just miss the " +"smell of living things. Cheap fake pine in close enough.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"I hate to be the devil's advocate, but; they're trapped as well. It's " +"easy to resent them for at least having the sun, but isn't having freedom " +"that much closer and still beyond reach maddening as well?\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"If there was a nuclear war, would anyone remember we're down here? Has " +"there been one already, and they just haven't told us?\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a saved file that opens in a digital painting program. It is a " +"crude cartoon of a woman in a suit with a manic expression, and a word " +"balloon saying \"WIBBLEY WOBBLEY, SPACEY-WACEY, STUFF\"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Because it's a stupid fucking acronym, is why. Someone sat down and " +"thought 'how do we make people take our DOUBLE SECRET agency seriously? I " +"know! X's are super cool, right? It's embarrassing.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"Yeah, now I'm sure. Someone has been stealing my underwear. Next " +"briefing, we tell them we either get onsite laundry installed, or we forget " +"to turn the device off and they can deal with the power bill.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a very large and extremely detailed drawing of a long-furred black " +"cat. It must have taken a very long time. Underneath are the words " +"'someone still remembers yu'." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"And when we saw the vastness of our works, we wept. For there was no more" +" death to become.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"Written in a neat script, side by side in Somali and English, are the words " +"\"But now, after everything, I am too afraid to face you.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"AT LEAST PROMETHEUS HAD A NICE VIEW AND A FUCKING EAGLE FOR COMPANY\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a sketchy portrait in permanent marker of a man in military body " +"armor. His face is blotted out by an angry snarl of ink. Underneath is the" +" word KIM." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_sad_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"WHAT was WRONG with just doing EINSTEIN?\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is is a very large circle, filled with hundreds and hundreds of " +"delicate spirals in yellow and orange marker." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"The outside has been closed for repairs. Thank you for your patience.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This wall is covered in games of tic-tac-toe, with Xs and Os in different " +"colors. Some sketching on the side suggests that it is all one game, played" +" on a 6 dimensional grid. Underneath that are the words THIS WAS FUCKING " +"STUPID." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a detailed drawing of a humpback whale. An obvious addition from a " +"different artist has added what looks like sunglasses. The visible arm is " +"comically short, and the nose bridge extends over the top of the whale. " +"Possibly a third hand has added the words \"From hell's heart I chill with " +"thee!\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"BEWARE THE PHANTOM OF THE ASSAY\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This wall is covered in paired tables of tally marks, under headings such as" +" NEWTON/LEIBNITZ, CAKE/PIE, TRITE/MOIST, and ORIGINAL/REBOOT." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"There is a large line sketch, in marker, of a tall wardrobe's closed doors " +"here." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"If anyone finds this message; send more fucking tomatoes.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a drawing, combined together from several people's contributions. " +"The result is a deeply unflattering caricature of a soldier skipping down a " +"road, alongside the words KEATON ON HIS WAY TO BUY MORE PAINT CHIPS." +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is an adorable drawing of a troll-like creature with a snout like an " +"aardvark. Next to it are the words \"Please don't tell anyone I'm down " +"here!\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_bored_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"This is a drawing of a horned, ogre-like creature sitting in an arm chair, " +"wearing a small pair of reading glasses and holding what is presumably a " +"normal sized book delicately between each finger and thumb. Underneath are " +"the words \"But how does he turn the pages?\", followed, in a different " +"hand, by \"Carefully.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"THEY BURIED US ALIVE\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"It's EtERNITy in there\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"\"To whoever finds this; tell my children I loved them. You owe me that. " +"you owe me that YOU OWE ME THAT\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"I'm NOT fucking sorry.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"Whoever leaves last, please get the lights before you go.\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_raving_snips" +#: data/json/snippets/LIXA_snippets.json +msgid "\"I just wanted to help\"" +msgstr "" + +#. ~ Snippet in category "LIXA_lab_graffiti_goodbye" +#: data/json/snippets/LIXA_snippets.json +msgid "" +"We went in. We're going to try to fix it. If someone finds this; we were " +"here. We tried to make it right." +msgstr "" + +#. ~ Snippet in category "addict_alcohol_mild_awake" +#: data/json/snippets/addiction.json +msgid "You could use a drink." +msgstr "" + +#. ~ Snippet in category "addict_alcohol_mild_awake" +#: data/json/snippets/addiction.json +msgid "You're dying for a drink." +msgstr "" + +#. ~ Snippet in category "addict_alcohol_mild_awake" +#: data/json/snippets/addiction.json +msgid "If only you had a beer…" +msgstr "" + +#. ~ Snippet in category "addict_alcohol_strong_awake" +#: data/json/snippets/addiction.json +msgid "Your hands start shaking… you need a drink bad!" +msgstr "" + +#. ~ Snippet in category "addict_alcohol_strong_awake" +#: data/json/snippets/addiction.json +msgid "" +"You're really struggling with how long it's been since your last drink." +msgstr "" + +#. ~ Snippet in category "addict_alcohol_strong_awake" +#: data/json/snippets/addiction.json +msgid "You're really dying for a drink now!" +msgstr "" + +#. ~ Snippet in category "addict_alcohol_mild_asleep" +#: data/json/snippets/addiction.json +msgid "You dream of sitting at your favorite venue, enjoying a nice drink…" +msgstr "" + +#. ~ Snippet in category "addict_alcohol_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"Talking to your friends for hours while having a couple drinks, just good " +"times, until you wake up alone and sober." +msgstr "" + +#. ~ Snippet in category "addict_alcohol_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You dream about searching an empty world for any kind of drink, for what " +"seems like ages. At last, you find a strong beverage to appease your " +"thirst, only for it to be snatched away from you!" +msgstr "" + +#. ~ Snippet in category "addict_alcohol_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"Zombies crash through your bar setup at home, smashing the bottles and " +"spilling everything. You fall to your knees in the wreckage and wait for " +"the end." +msgstr "" + +#. ~ Snippet in category "addict_diazepam_mild_awake" +#: data/json/snippets/addiction.json +msgid "You could use some diazepam." +msgstr "" + +#. ~ Snippet in category "addict_diazepam_strong_awake" +#: data/json/snippets/addiction.json +msgid "You're shaking… you need some diazepam!" +msgstr "" + +#. ~ Snippet in category "addict_diazepam_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You dream that you reach into your pocket and pull out a bottle full of that" +" wonderful diazepam candy…" +msgstr "" + +#. ~ Snippet in category "addict_diazepam_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"'A song plays in your dreams' ♪Lie still little bottle, and shake my shaky " +"hand. Black coffee's not enough for me, I need a better friend♪." +msgstr "" + +#. ~ Snippet in category "addict_diazepam_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You dream about lying in an ocean of benzo boxes. To your dismay, every " +"single box is empty…" +msgstr "" + +#. ~ Snippet in category "addict_diazepam_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"That calm that soaks into your bones from the outside in that benzos bring." +" You wake and there is none of that calm to find." +msgstr "" + +#. ~ Snippet in category "addict_coke_awake" +#. ~ Snippet in category "addict_coke_asleep" +#: data/json/snippets/addiction.json +msgid "You feel like you need a bump." +msgstr "" + +#. ~ Snippet in category "addict_coke_awake" +#: data/json/snippets/addiction.json +msgid "What would you do for some coke, right now?" +msgstr "" + +#. ~ Snippet in category "addict_crack_awake" +#. ~ Snippet in category "addict_crack_asleep" +#: data/json/snippets/addiction.json +msgid "You're shivering, you need some crack." +msgstr "" + +#. ~ Snippet in category "addict_coke_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You should have a party with some cocaine, it's not like you have work " +"tomorrow." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_mild_awake" +#. ~ Snippet in category "addict_nicotine_mild_asleep" +#: data/json/snippets/addiction.json +msgid "You could use some nicotine." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_awake" +#. ~ Snippet in category "addict_nicotine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "You need some nicotine." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_awake" +#: data/json/snippets/addiction.json +msgid "You lick your lips as you think about lighting a cigarette." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You dream of a long conversation with a dead relative, a cigarette in their " +"hand and smoke wafts through your brain." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"In your dream you were standing around a campfire with a bunch of your now " +"dead friends, a cigarette between your lips. The tobacco smell mixing in " +"with the wood smoke in the chill fall air." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You dream of sex with an old flame, but the realest part of the dream is the" +" post coital cigarette." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You wake with the imagined taste of smoke in your mouth; how long has it " +"been since that was true?" +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"Standing on the edge of a building with a cigarette in your hand, a horde of" +" zombies milling below. You take one last long drag and flick the butt out " +"over the zombies then step off the ledge. Waking with a start you can " +"almost taste the smoke and tar in your mouth." +msgstr "" + +#. ~ Snippet in category "addict_nicotine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"In your dream you brutally disanimate several zombies and then tear through " +"their clothing looking for any unsmoked cigarettes" +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_awake" +#. ~ Snippet in category "addict_opiate_mild_asleep" +#: data/json/snippets/addiction.json +msgid "Your hands start shaking… you need some painkillers." +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_awake" +#: data/json/snippets/addiction.json +msgid "" +"If you don't find some opiates soon you might start engaging in reckless " +"behavior, you think to yourself." +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_awake" +#: data/json/snippets/addiction.json +msgid "" +"You daydream of crushing pills and snorting them through a rolled up dollar " +"bill. The drip in the back of your throat presaging a fun time." +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_awake" +#: data/json/snippets/addiction.json +msgid "If I can just find some oxies, everything will be fine." +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_asleep" +#: data/json/snippets/addiction.json +msgid "♪It is not a habit, it is cool, I feel alive, I feel♪" +msgstr "" + +#. ~ Snippet in category "addict_opiate_mild_asleep" +#: data/json/snippets/addiction.json +msgid "" +"That warm rush fills your body in your dream, oxy's hug enveloping you." +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_awake" +#. ~ Snippet in category "addict_opiate_strong_asleep" +#: data/json/snippets/addiction.json +msgid "You feel anxious. You need your painkillers!" +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_awake" +#: data/json/snippets/addiction.json +msgid "" +"You need to find an unlooted pharmacy today before the lack of opiates kills" +" you." +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_awake" +#: data/json/snippets/addiction.json +msgid "" +"The best thing about the apocalypse is that you've become your own " +"prescriber." +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_awake" +#: data/json/snippets/addiction.json +msgid "" +"The doctor is in and the doctor says it's time for some morphine, stat!" +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_asleep" +#: data/json/snippets/addiction.json +msgid "" +"The same old dream: a bottle of oxycodone, a zipper bag, a hammer, a flat " +"surface and a dollar bill." +msgstr "" + +#. ~ Snippet in category "addict_opiate_strong_asleep" +#: data/json/snippets/addiction.json +msgid "♪Got a bag of pills I've been dealin'♪" +msgstr "" + +#. ~ Snippet in category "addict_amphetamine_mild_awake" +#. ~ Snippet in category "addict_amphetamine_mild_asleep" +#: data/json/snippets/addiction.json +msgid "You feel depressed. Speed would help." +msgstr "" + +#. ~ Snippet in category "addict_amphetamine_strong_awake" +#. ~ Snippet in category "addict_amphetamine_strong_asleep" +#: data/json/snippets/addiction.json +msgid "Your hands start shaking… you need a pick-me-up." +msgstr "" + +#. ~ Snippet in category "addict_amphetamine_paralysis_awake" +#: data/json/snippets/addiction.json +msgid "You stop suddenly, feeling bewildered." +msgstr "" + +#. ~ Snippet in category "addict_amphetamine_paralysis_asleep" +#: data/json/snippets/addiction.json +msgid "" +"You attempt to gasp as you wake, but your body initially refuses to respond " +"to your mind." +msgstr "" + +#. ~ Snippet in category "amigara1" +#: data/json/snippets/amigara.json +msgid "" +"ENTRY 47:\n" +"Our normal mining routine has unearthed a hollow chamber. This would not be out of the ordinary, save for the odd, perfectly vertical faultline found. This faultline has several odd concavities in it which have the more superstitious crew members alarmed; they seem to be of human origin.\n" +"ENTRY 48:\n" +"The concavities are between 10 and 20 feet tall, and run the length of the faultline. Each one is vaguely human in shape, but with the proportions of the limbs, neck and head greatly distended, all twisted and curled in on themselves." +msgstr "" + +#. ~ Snippet in category "amigara2" +#: data/json/snippets/amigara.json +msgid "" +"ENTRY 49:\n" +"We've stopped mining operations in this area, obviously, until archaeologists have the chance to inspect the area. This is going to set our schedule back by at least a week. This stupid artifact-preservation law has been in place for 50 years, and hasn't even been up for termination despite the fact that these mining operations are the backbone of our economy.\n" +"ENTRY 52:\n" +"Still waiting on the archaeologists. We've done a little light inspection of the faultline; our sounding equipment is insufficient to measure the depth of the concavities. The equipment is rated at 15 miles depth, but it isn't made for such narrow tunnels, so it's hard to say exactly how far back they go." +msgstr "" + +#. ~ Snippet in category "amigara3" +#: data/json/snippets/amigara.json +msgid "" +"ENTRY 54:\n" +"I noticed a couple of the guys down in the chamber with a chisel, breaking off a piece of the sheer wall. I'm looking the other way. It's not like the eggheads are going to notice a little piece missing. Fuck em.\n" +"ENTRY 55:\n" +"Well, the archaeologists are down there now with a couple of the boys as guides. They're hardly Indiana Jones types; I doubt they been below 20 feet. I hate taking guys off assignment just to babysit the scientists, but if they get hurt we'll be shut down for god knows how long.\n" +"ENTRY 58:\n" +"They're bringing in ANOTHER CREW? Christ, it's just some cave carvings! I know that's sort of a big deal, but come on, these guys can't handle it?" +msgstr "" + +#. ~ Snippet in category "amigara4" +#: data/json/snippets/amigara.json +msgid "" +"MINE OPERATIONS SUSPENDED; CONTROL TRANSFERRED TO AMIGARA PROJECT UNDER IMPERATIVE 2:07B.\n" +"FAULTLINE SOUNDING HAS PLACED DEPTH AT 30.09 KM.\n" +"DAMAGE TO FAULTLINE DISCOVERED; NEPOWER MINE CREW PLACED UNDER ARREST FOR VIOLATION OF REGULATION 87.08 AND TRANSFERRED TO LAB 89-C FOR USE AS SUBJECTS.\n" +"QUALITY OF FAULTLINE NOT COMPROMISED.\n" +"INITIATING STANDARD TREMOR TEST…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "This is my hole…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It has my shape…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "I came here for my hole…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "I finally found my hole…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It fits me perfectly…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "I found my hole…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It's identical to me…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "This is my tunnel…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It was made for me…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It was made for me to enter…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "I have to go in…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It's calling me…" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It's saying 'Come in…'" +msgstr "" + +#. ~ Snippet in category "amigara_whispers" +#: data/json/snippets/amigara.json +msgid "It's saying 'Come into me…'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/ancilla_bar.json +msgid "Oh the floor here is really nice." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/ancilla_bar.json +msgid "What? When? How even…" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/ancilla_bar.json +msgid "Damn should do that more often." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/ancilla_bar.json +msgid "Oghuck, never again. I'm never drinking again." +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Dad said he was going to get groceries two days ago. he didnt come home " +"yet. he told me to stay inside the shelter but im getting scared. i think " +"i remember where the grocery store is.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"i calld 911 but no one was there\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"My window lit up at midnight. I tried seeing what it was but it broke. " +"My ears hurt.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I want mom's pancakes\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Uncle buried ms Carmichael after she got sick but she's not in the " +"backyard anymore. Uncle isn't home either.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Cooper killed the neighbors cat today. dad shoot him. He was not in the " +"backyart when we came home.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Today I saw a butterfly the size of my head\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I miss mom and dad. Where is everyone?\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"DaIsy gOT eaTTEN by a giant roa… (the rest of the note is just unreadable " +"smudges)\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Mommy, where are you? I miss you…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Daddy, where are you? I'm scared…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I'm hungry\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I want to play with jimmy, why did daddy said to get away from him?\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Daddy hasn't wake up yet…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Daddy said we are going on an adventure!\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Katty is feeling bad, mommy hasn't returned\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I want to see mommy\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I want to see daddy\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I feel cold…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I want a hug\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I saw a huge mushroom yesterday. I feel itchy.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I don't want to leave the house, but I'm hungry…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I went and keeped only necesary items like dad told me\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Mommy cried the other day… I don't want to be here anymore.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"Uncle Tim said we are going on a trip, but I just want to see daddy.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"dear diary. mr pendanski showed me how to boil water today. he told me " +"it stopps it from making us sick like ma and pa got sick.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"mommy and daddy told me to wait here untill they got back, but I dont know" +" when theyre coming home. they've been gone for two days now. good thing I" +" have rufus, hes a good dog.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Dear diary- My parents are stupid. I told Dad to not go outside today, " +"but he wouldn't listen. Said it was all a hoax. Now he's beaten up pretty " +"bad, Mom's got the bandages out to help him. Jimmy lost his toy today, a " +"red stuffed bear. Looks like I'll have to help him with that.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Dad and I have been living in the woods for a week now. He gives me his " +"pistol when he is out hunting. It wasn't enough to stop the werewolf that " +"attacked me. So I had to hide in a small hole for a whole night where it " +"couldn't reach me. Luckily dad found me and killed it. He also said he " +"will make me a werewolf jacket for my birthday. A WEREWOLF JACKET, " +"IHAVETHECOOLESTDADINTHEWORLD.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I discovered 10 new stars tonight! To bad that mom and dad aren't home. " +"They even forgot to close the front door.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"An unrecognizable child's drawing made with what appears to be blood and " +"feces.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"We all ate together as a big happy family. Even Mike was there even " +"though mom normally puts him to bed at 8pm. Atleast he won't cry in the " +"middle of the night anymore.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Daddy and Mommy, some really scary storm is happening outside. I hear " +"some people telling me everything will be okay and everything will be over " +"if I get out, so I'm going with them to help find you, and if not i left a " +"message to you so you know where I'm gone! I'm just too hungry to keep " +"waiting anymore… I'm sorry.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy is behind me forcing me to draw and write notes. I don't know why, " +"but she has been acting weirder everyday, and I think she hurt daddy… I'm " +"scared im scared, someone help, im scared im… (The rest of the note seems to" +" be endless begging for help until it ends in a bloody smear)\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I hate it here. I want to go home. Abba and Ima told me things would be " +"okay and we will be here a for a few days and then a bus will come take us " +"and we will be safe but I heard them arguing last night. Ima cried. I'm " +"scared. I wanna go home.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"A child's drawing of a house with three stick figures outside. The sky is" +" a swirling mess of a dozen contrasting colors with purple and red blotches " +"in it. The three figures are frowning.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw two huge dragonflies hugging. It was kinda cute but my brother just" +" said they were having sex. He's gross.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"There is some really pretty floating swirly outside. I was told to not go" +" near it, but I can hear voices from it. I want to see what's inside.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I can hear mom's voice crying my name and crying for help in the forest.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mom is acting weird. She thinks I'm 2 and that Mike still lives here and " +"that she's still married to dad. It's like my little sister doesn't exist " +"to her so I have to take care of her now. She's just a baby and it's so " +"hard.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mom fell asleep in the bathtub. I keep trying to wake her up but she's " +"getting cold.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"The crows I used to feed have gotten HUGE! One brought me a super pretty " +"watch and another an earring but there was weird black gunk on it.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Felt queasy and threw up yesterday, puke looked weird. I took pills for " +"stomach ache but I don't feel any better.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I got woke up by mom and dad trembling on their sleep and drooling a lot." +" I think it is that weird big crow we ate the other day. I don't feel too " +"good as well…\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"We going to hide in the subways, but I keep hearing really weird screams " +"down there.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saved a puppy that was being harassed by giant bugs the other day. He " +"is scratching a lot but seems fine, i hope i can keep him.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I'm alone in this shelter now… i can see some people outside but they are " +"just standing there really quiet and not doing anything. The monsters seems" +" to ignore them too, maybe they will help me?\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"In case of emergency fill out this form so that you may present it to " +"emergency personnel for identification purposes. Keep this form with your " +"emergency supplies. If You need to request new copies of this form, speak " +"with the school safety office. Remember to keep calm, and stay in one " +"location if possible, this will help emergency personnel to find you. If " +"this form is found please contact Oak Grove Elementary School. Name: Aiden." +" Parent or Guardian: Mommy Daddy. Phone number where you can be reached: I" +" don't remember I think it has a 5 in it. Teacher: Miss daisy. Current " +"location: I dont no I'm scared, Im hear all alone. Medical Conditions ie " +"diabetes: I dont no what that is. Additional Information: Why is everyone " +"acting so weird?!\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"After we were evacuated and I had to leave my toys behind I started " +"collecting empty bullets. The soldiers here sometimes give me more. " +"Lieutenant Mora gave me two little ones today, but she looked upset. I " +"asked her where mom and pa were because I saw them in the back of the camp " +"with her and some soldiers, there was something wrong with dad's face. Mrs " +"Mora just hugged me and started crying.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mom went to pick up Cristy early from school today, but she isn't back " +"yet. I don't know why the monster outside is wearing her face.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"It's a drawing of a small stick figure cowering in the corner. The rest " +"of the page is colored black, with strange faces sneering and laughing at " +"them.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw millie playing in the playground, but all she does is walk around in" +" circles.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"nobody ever tells me anything so im gonna run away, i hate you mom\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"i want chocolate bars i want lollipops i want ice cream i want gummy bears" +" i want bubble gum but i dont want another protien bar\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"today we didnt really learn anything, the teacher kept talking about " +"random things and threw a pencil at me when I asked to go to the bathroom\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"the neigbors dogs kept playing with each other all day they played so much" +" they split raspberry jam evrywere it was very funny\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Dear Diary, I was at the park today with Percy. Danny always told me that" +" she was very sad when her dog died, so I broke Percy's neck because I " +"wanted to see how I'd feel. I think I was sad for a little, but I kept " +"playing with him but I had to stop after too many pieces fell off and Percy " +"became gross. I buried him in the park so mom and dad wouldn't find out, " +"but Mr. Luca and Mrs Annaliese saw me. I'm scared they'll tell on me. " +"Daddy thinks I don't know where he keeps the keys to his gun safe.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Dear diary. Mommy and dad have been making us live in the basement for " +"the last few days. It's to keep us safe, they say, but it gets really " +"stuffy during the night and I can't sleep, so I sometimes sneak upstairs. " +"Sometimes I talk to Aunt Maria. She always stays in the back yard and " +"appears when the sky goes all weird and when scary noises come from outside." +" I always ask her to come in, but she tells me she can't and that I should " +"go out instead. I think it's because dad doesn't want her around, he always" +" told me she died in 2001. He's a liar, and I think he wants the monsters " +"to eat her. The door's always locked, but I can reach the garage " +"controls.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw Mr. Henderson today, but he didn't say hi back. His eyes were all " +"white and he didn't have his glasses on. He just stood there in the yard " +"staring at the sky.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy says we're going to grandma's house, but grandma lives in heaven. " +"I'm confused.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Daddy told me to hide in the closet, but it's been forever and he hasn't " +"come back yet. I'm really scared.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy locked me in the attic and said not to come out, but I can hear " +"strange noises downstairs.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I miss my friends. I wonder if they are okay. I hope I can see them " +"soon.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Daddy said he will be right back, but it's been a whole day. I hope he is" +" okay.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old photo of us at the beach. I miss those days. Why can't we" +" go back?\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy said the monsters are not real, but I saw one today. It was in our " +"backyard.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw a rainbow today. It made me happy for a little while. I wish mommy" +" and daddy were here to see it too.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"The lights went out last night and I was so scared. I wish mommy and " +"daddy were here.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy and daddy are always busy. I wish they would play with me like they" +" used to.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw a big bird today. It was bigger than me! I wanted to show mommy " +"but she wasn't home.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I made a drawing for mommy and daddy, but they haven't come home to see it" +" yet.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I don't like the dark. It's scary and makes me feel alone. I wish mommy " +"and daddy were here.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I heard a loud noise outside last night. It sounded like a monster. I'm " +"scared.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old teddy bear in the attic. It reminds me of when mommy and " +"daddy used to read me stories before bed.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I don't want to be alone anymore. I miss mommy and daddy so much.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"Mommy said she would be right back, but she hasn't come home yet. I'm " +"really scared.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I heard mommy and daddy fighting last night. I hope they are okay.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I miss going to school and seeing my friends. I hope we can go back " +"soon.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old book in the attic. It has pictures of mommy and daddy when" +" they were young. I wish I could ask them about it.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I heard a strange noise outside last night. It sounded like someone " +"crying. I'm scared.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I wish mommy and daddy would come home. I miss them so much.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I saw a shooting star last night. I made a wish that mommy and daddy " +"would come home.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old toy car in the attic. It reminds me of when daddy used to " +"play with me.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I heard a loud noise outside last night. It scared me so much. I wish " +"mommy and daddy were here.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "\"I miss playing outside with my friends. I hope we can go back soon.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old photo album in the attic. It has pictures of our family " +"trips. I wish we could go on another trip.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I heard mommy and daddy talking about leaving. I don't want them to go.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I miss mommy's hugs and daddy's bedtime stories. I hope they come home " +"soon.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I found an old doll in the attic. It reminds me of when mommy used to " +"play with me.\"" +msgstr "" + +#. ~ Snippet in category "note_child" +#. ~ The grammar and punctuation mistakes are there on purpose 9/10 times. +#. Keep in mind that those notes are supposed to be written by primary-school- +#. level children. +#: data/json/snippets/children_notes.json +msgid "" +"\"I heard a strange noise outside last night. It sounded like a monster. " +"I'm really scared.\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Monday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Tuesday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Wednesday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Thursday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Friday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Saturday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a snippet category originally made for undergarments, containing +#. the days of the week. +#: data/json/snippets/clothing.json +msgid "Sunday" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "dolphins" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "chickens" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "cows" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "horses" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "kittens" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "mice" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for underwear, so should be appropriate +#. animals that appear on boxers, for example. Should be plural. +#: data/json/snippets/clothing.json +msgid "puppies" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for tights, and should be appropriate +#. prints you would find on such garments. +#: data/json/snippets/clothing.json +msgid "cow print" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for tights, and should be appropriate +#. prints you would find on such garments. +#: data/json/snippets/clothing.json +msgid "leopard print" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for tights, and should be appropriate +#. prints you would find on such garments. +#: data/json/snippets/clothing.json +msgid "snake print" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for tights, and should be appropriate +#. prints you would find on such garments. +#: data/json/snippets/clothing.json +msgid "tiger print" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This category was originally made for tights, and should be appropriate +#. prints you would find on such garments. +#: data/json/snippets/clothing.json +msgid "zebra print" +msgstr "" + +#. ~ Snippet in category "log_immersion27" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"IMMERSION LOG: 27A\n" +"\n" +"INCIDENT REPORT:\n" +"\n" +"SUMMARY:\n" +"Unforeseen EM interference source forced the team to remain in-phase between prime and sub-scape 27. Expedition members reported observing a spheroid-entity ('PE-01') moving beneath the typically opaque t-substrate. Interference readings and expedition testimony implies the PE-01 was a potent EM radiation source, and the origin of the interference. After 30 min, PE-01 receded and the expedition was aborted in accordance of procedure EMER-12. The expedition team suffered no injuries during the incident.\n" +"\n" +"It's become clear we have greatly underestimated the risk posed by phase immersions. Engineering has been tasked with designing a new, improved protection suite, and has shown promising advances. Updated emergency procedures are in-progress.\n" +"\n" +"Refer to file EXO-I-271 for full report." +msgstr "" + +#. ~ Snippet in category "artifact_scp" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"DESIGNATION AI-012-PA\n" +"'Bakelite Phone'\n" +"\n" +"CONTAINMENT PROCEDURE:\n" +"The object should be kept within an anechoic chamber. Chamber should be actively monitored in case of ████████ emission leakage.\n" +"\n" +"DESCRIPTION/PARATRONICS:\n" +"An Ericsson ED 702 Bakelite phone, red variant. The original rotary dial has been replaced by a Bakelite copy of a Yage Y103d spherical doorknob.\n" +"The phone remains fully operational, and even when unconnected to a functional landline, █████████████████████ █████████████████████████████████ ████████████.\n" +"Organic matter reacts adversely to such emissions, and the following effects have been observed during live tests: disorientation and fugue states, ████████████████████████████████, disintegration, ████████████████ followed by death.\n" +"\n" +"BACKGROUND:\n" +"Recovered during immersion ███ within a manifested copy of ███ █████ office. The object appearance and paratronic effects are believed to be an imprint of the popular perception surrounding the ██████████/██████ ███████, even although such ███████ never existed in this shape." +msgstr "" + +#. ~ Snippet in category "artifact_scp" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"DESIGNATION AI-017-PA\n" +"'Golden Comb'\n" +"\n" +"CONTAINMENT PROCEDURE:\n" +"The object should be kept within a sealed chamber, procedure AI-G-12 should be followed while handling the object.\n" +"\n" +"DESCRIPTION/PARATRONICS:\n" +"Handle-less comb. Dimensions: 9 by 4 cm. Weight: 650g. Surface lustre indicates a covering of 18-22 karat gold. The comb's shaft is engraved with faded-rectangular patterns. The possibility of such engravings representing an unknown language has been explored to inconclusive results.\n" +"\n" +"Resonant frequencies produced by stroking the █████ █████ can leak into ███ █████████ which might then produce time-spatial alterations within prime.\n" +"\n" +"BACKGROUND:\n" +"Found during immersion ███ by Agent Id. ███ who kept a plastic comb of similar dimensions within their lab locker. Original manifestation of the object might have been a synchronistic phenomenon." +msgstr "" + +#. ~ Snippet in category "artifact_scp" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"DESIGNATION AI-009-PA\n" +"'Keyring'\n" +"\n" +"CONTAINMENT PROCEDURE:\n" +"███ █████████████████████████████████ ████████ inert ██████ ██████ ██████ █████████████████ ██████ ████████ away from personnel.\n" +"\n" +"Interaction █████ █████ angular ████████ ██████, ██ ████ ████ ███████ ███ premises ██ █████████. ████████ ███████ '█████ ██ ████████' █████ ███ ███████████ ████████ security protocol ██-███. SHOOT TO KILL.\n" +"\n" +"DESCRIPTION/PARATRONICS:\n" +"Smooth ███ ████ material unknown ████████ ███ ████ █████████████ █████ ████████ ████ impossible, ███ ██████ ██ ██ ██ discouraged.\n" +"\n" +"█████████ ███████ █████ ██████████ █████ ████████████ heavy explosives. ████ ███████████ █████ █████████████████████████████████████████ ███████ ██████ █████████████ █████ ███ ██████████████████████ ██████████████████ ██████████████████ with luck ██ ████████ ███████████████.\n" +"\n" +"BACKGROUND:\n" +"█████ ██████ ███████ during immersion ███ was successfully intercepted █████████████████ ██████████ █████ rumored leak ██████████████████████████.\n" +"\n" +"QUEUED FOR DESTRUCTION." +msgstr "" + +#. ~ Snippet in category "artifact_scp" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"DESIGNATION AI-021-PA\n" +"'Rubik's Cube'\n" +"\n" +"CONTAINMENT PROCEDURE:\n" +"The object should be kept within a sealed chamber and away from sight.\n" +"\n" +"DESCRIPTION/PARATRONICS:\n" +"Solid t-substrate cube. The dimensions and engravings of the object match those found on a Rubik's Cube.\n" +"\n" +"Prolonged observation of the cube might produce ███████ ████████████ in sensitive individuals. Direct interaction with the object will reproduce the effects with greater consistence.\n" +"\n" +"BACKGROUND:\n" +"Found within the quarters of away team ███ after immersion ███. Interrogative procedures confirmed the claims that the object █████████████ ██████████. The implementation of M█████████ assisted isolation protocols have prevented similar incidents." +msgstr "" + +#. ~ Snippet in category "monitoring_equipment" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"SEISMOGRAPHIC RECORDING\n" +"\n" +"A ████████████████ seismograph, originally brought to serve as office decoration, proved sensitive to the energy signatures produced by trans-planar resonances following a ████████ ██████ event. The cause of this sensitivity remains unknown, with leading theories speculating that the steel alloy used for its fabrication might contain trace amounts of exotic elements; or that the design of the seismograph itself might somehow reflect trans-planar configurations, allowing it to serve as 5-point-antenna. We have already requested the acquisition of several identical seismographs, for further experimentation." +msgstr "" + +#. ~ Snippet in category "monitoring_equipment" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"SECURITY ADVISORY\n" +"\n" +"When approaching or examining exotic material, ensure your 5-point-anchor remains active at all times. You might not feel any different, but it will keep your insides from become physics during an unexpected resonance event." +msgstr "" + +#. ~ Snippet in category "monitoring_equipment" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"Whoever decided to transcribe my lab reports into farcical entries of the 'SCP Foundation' and proceeded to distribute the edited reports across the lab should be aware that: not only did I not find this 'joke' funny, but that such actions are also considered to be in breach of your confidentiality agreement. A breach that I will see appropriately punished.\n" +"\n" +"------\n" +"Dr. Ethan Catherwood\n" +"Physics Department" +msgstr "" + +#. ~ Snippet in category "t-substrate" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"ANALYSIS OF TRANSPLANAR MATERIALS\n" +"\n" +"T-SUBSTRATE\n" +"\n" +"SUMMARY:\n" +"The material henceforth named t-substrate is the naturally occurring 'floor' material of phase-space. Samples of t-substrate were first recovered during IMMERSION-25A, when upon return to prime the samples violently █████████████, exhibiting what are now known as 'plane-uneven' physical properties. The following report will examine such variances to the best extent of our knowledge.\n" +"\n" +"Refer to file EXO-M-312 for full report." +msgstr "" + +#. ~ Snippet in category "HAADF_t-substrate" +#: data/json/snippets/dimensional_exploration.json +msgid "" +"\n" +"ANALYSIS OF TRANSPLANAR MATERIALS\n" +"\n" +"T-SUBSTRATE\n" +"\n" +"HAADF MICROGRAPH:\n" +"An atomic-scale photograph shows only a completely smooth red surface. In the lower left corner the phrase 'Not made of atoms?!' is scrawled with a blue pen.\n" +"\n" +"Refer to file EXO-M-312 for full report." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"EAS_apr_25,_15.57.mp3\n" +"\n" +"The file begins with complete silence, but then, a tired voice breaks the stillness:\n" +"\n" +"\"My name is Clayton Gore, I am the head of [unintelligible].\n" +"\n" +"I'm sorry, I WAS the head of [unintelligible].\n" +"\n" +"I am speaking to you using the remains of the Emergency Alert System, with everything we have left here.\n" +"\n" +"This is the final message.\n" +"\n" +"\n" +"The government has fallen.\n" +"\n" +"There is nothing left.\n" +"\n" +"\n" +"No help is coming. Use your weapons, clubs, fists and teeth to survive this hard time.\n" +"\n" +"No one will arrest you.\n" +"\n" +"No one will help you.\n" +"\n" +"\n" +"You're on your own.\n" +"\n" +"\n" +"\n" +"End of transmission.\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"IMG_202X0401_111567.jpg\n" +"\n" +"A high quality photo of an angry civil mob that suppressed a line of shielded policemen. There are a few dead people on the edge of the photo, one of which lays with a chopped off head." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"apps/myMail\n" +"\n" +"by:dnance@mymail.com\n" +"to:All\n" +"Subject: Tragic Loss of Rob Dixon\n" +"\n" +"Dear Colleagues,\n" +"\n" +"It is with a heavy heart that I have to inform you all of the passing of the head of the supply chain department, Rob Dixon. He was at the office late last night trying to ensure that everything was under control when he was caught in one of the riots that have been happening all over the city. Despite all the efforts, Rob did not make it.\n" +"Rob was more than just a boss to us, he was a friend and a mentor to many of us. Rob always put the company and its employees first and he will be deeply missed.\n" +"Please keep Rob's family and loved ones in your thoughts and prayers during this difficult time. The company is working closely with the authorities to ensure that Rob's death is fully investigated.\n" +"\n" +"In the meantime, all of Rob's responsibilities will be temporarily handled by James Sullivan, his senior assistant. If you have any urgent matters, please reach out to James.\n" +"We will provide updates as they become available and further details on arrangements to celebrate Rob's life.\n" +"\n" +"Sincerely,\n" +"Dahila Nance\n" +"Head of HR department." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"apps/Harmony\n" +"\n" +"legendary_steak: Dude, just met the most fucking terrifying thing in my life. I was on my way home and I saw this deer on the side of the road and I had to do a double take because it had EIGHT legs!\n" +"\n" +"W. F. Gibson (real): bro are you high?\n" +"\n" +"legendary_steak: I'm serious!\n" +"\n" +"legendary_steak: I almost pissed my pants!\n" +"\n" +"legendary_steak: There was also something wrong with the eyes, but I didn't focus\n" +"\n" +"W. F. Gibson (real): Did you take a picture or something?\n" +"\n" +"legendary_steak: I think I got it on my dashcam, but I don't think it worked well - I stepped on a gas with full force because it started to approach me, almost killed myself\n" +"\n" +"W. F. Gibson (real): Mad things happened in the last few weeks, yeah\n" +"\n" +"legendary_steak: Yeah, it was bad. I've been hearing all these stories about weird things happening and now I've seen it for myself\n" +"\n" +"W. F. Gibson (real): Maybe I need to buy a shotgun or two." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"One of the more recent photos is a bald man with a beard taking a selfie on " +"a trail, with a tall black figure - that you recognize as a gracken - in the" +" midground facing him. The man's face is a mixture of confusion and an " +"awkward smile." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This is a video that was taken in a subway train. Someone is obviously " +"giggling at someone reading a comically large newspaper when the train " +"suddenly halts and an unnaturally big rat scurries off into the darkness, " +"barely visible but its eyes reflect the light from the interior of the " +"train. You can hear a muffled \"What the fuck\" and the video ends with the" +" train continuing to the next station." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"A screenshot of a post in a very vintage looking forum about plants.\n" +"\n" +"Subject: Help identifying these weeds\n" +"Author: WildVariety\n" +"\n" +"\"I tried making my garden more suitable for bees and other insects by using native flora but these poppies are looking unusual. Are these really poppies? I can't stand their smell, it makes me feel woozy.\"\n" +"\n" +"An image is attached, showing a giant red flower with roots visible above ground." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"untitled2047-1803.mp4\n" +"\n" +"The video shows a patio door and some happy meowing can be heard.\n" +"\"Aww, Muffin, have you slain a leaf or grass hopper again?\" a feminine voice asks. A cat appears in front of the door and drops a crow, dripping with black goo. \"Eww, you shouldn't hunt birds!\", she turns around and is visibly nervous. \"Honey, what the hell is that? Was that poor bird caught in an oil spill?\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"An image of a man labeled \"Trends this year\" is gawking at a woman labeled" +" \"Prepping\". An obviously jealous girlfriend right next to him is labeled" +" \"Hoverboarding\"." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"A series of 39 photographs were taken in the span of 2 minutes, all of them " +"blurry and only lit by the phone's camera flash, of a street in the dark. " +"The final 2 photographs have the vague outline of several zombies in the " +"background, the camera flash reflecting in their eyes." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"notes.txt\n" +"\n" +"Don't go in , big horde 25-50\n" +"Watch for black goop\n" +"They get up after death, smash corpse\n" +"Gov building outside town, almost died, secrets???\n" +"Feed Besse 3 times daily\n" +"Don't eat the s\n" +"Big community up north, good spot?\n" +"Rhode Island still good? Heard rumors" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"A series of messages from the chat app\n" +"\"HONEY!!!\"\n" +"\"Take the kids and hide in the basement, I don't care if the roach exterminator hasn't arrived yet, there is a huge riot happening out there! I will come back from work once the riot has settled down, i stuck in traffic. Please stay safe! I love you!\"\n" +"The message is highlighted in red, as it was not sent." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"untitled2047-1919.mp4\n" +"The video is taken by a person poking a black motionless crab-looking creature with a stick. They try to flip the creature over, when it moves and suddenly jumps towards the camera. You hear a scream and some distant shuffling, but for the next 2 hours and 24 minutes the video seems to contain only clouds slowly passing by the dropped smartphone until its battery dies." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Photo of a square, white room with no furniture apart from a fridge against " +"the farthest wall, and some sort of mucus coating the floor." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/taufledermaus_8x40_shooting.mp4.\n" +"\n" +"A middle aged man in a field shows off some pricey looking caseless cartridges for an even pricier looking handgun, before shooting them at a range of targets. A slo-mo camera catches the shots ripping through a block of ballistic gel like air." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"One big footage for some live-action roleplay game, which is mostly " +"unremarkable until some guy with bloodstained clothes arrives running and " +"panting. \"We need to evacuate. Hayneth went crazy and someone brought " +"real steel weapons. It's a bloodbath. Everyone fights against everyone and" +" it has become one hell of a brawl. Tim, call the cops right NOW.\" As the " +"camera man utters \"Are… are you serious, dude?\" in disbelief, a bloodied " +"warrior clad in foam armor can be seen in the distance and emits a " +"bloodcurdling war cry. \"Shit!\", the camera man turns around. After a " +"couple seconds of very shaky forest floor impressions, the video ends." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"An image of a big, matted man from some movie, with text \"You're a feral, " +"Harry\"." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"A short, silent CCTV tape of some small rest stop near a highway. The whole" +" video is pretty glitched, and some parts are completely pitch black. Near " +"the end, a huge explosion can be seen on the horizon, all while the camera " +"obviously malfunctions. After a second, a grim and unnervingly familiar " +"mushroom cloud rises from the same spot, and the video ends." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/government_lies_to_you.mp4\n" +"\n" +"A 20 minute video of some freak with a lot of trinkets on his body, who tries to explain that the mass hysteria cases aren't caused by Chinese mind control agents. His own version, that it was the work of \"mushroom people I saw a few days ago\" doesn't sound correct either." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"An image from some movie, featuring a funky long-haired man, that says \"The" +" last 24 hours have been really exciting\"." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Monochrome security camera footage of an intersection that was recorded on April 15th.\n" +"\n" +"23:39: A person tries to cross the road, when suddenly a car hits them at full speed. The driver drives away from the accident, while the body is left where it is.\n" +"23:50: Another person tries to cross the road, when suddenly a car runs the person over at full speed. The driver drives away from the accident, while the body is left near the first victim.\n" +"00:01: Some person tries to cross the road, when suddenly a car hits the person at full speed. The driver drives away from the accident, with the third body near the original two\n" +"The tape was cut here, to show the very end of the story\n" +"4:15: you see a giant pile of corpses, of at least two dozen bodies, each wearing the same set of clothes. Despite this, it seems that both drivers and pedestrians do not care about it, simply trying to drive around the pile. Another person tries to cross the road, when suddenly a car hits them at breakneck speed. The driver seems unable to drive away, as the car is stuck in the pile, so they leave the car, and try to push it out. Some passing pedestrians try to help them, and with some help the car gets unstuck. The driver drives away from the intersection, and the tape ends." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"The photo depicts a serene and well-maintained terrace basked in warm, clear" +" weather. The central part of the picture is an intriguing sight, where a " +"section of the terrace and a portion of the building behind it appear to " +"have been cleanly removed, as if erased from reality. To the side, there is" +" a shattered flower pot, spilling out its soil and a plant with long, broad " +"leaves, some of which have also been cut away in a sharp, clean fashion, " +"almost as if sliced with a knife." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"untitled2047-2842.mp4\n" +"The video starts with a shaky view of a deserted city street, filmed through a pane of glass framed by drawn curtains. The grind of tracks and base-growl of an engine dominate the choppy audio as an Abrams tank rumbles into view, flanked by several squads of armed soldiers running beside the vehicle. Locked behind the rubber shell of a gas mask, each man carries an automatic rifle, skulking carefully along the sides of the tank as the group proceeds down the road. As the view pans, a soldier leading the column briefly pauses by a blown-open cellar, the cameraman audibly whispering hurried prayers as the infantryman trains their rifle on the abyss. The view jerks sharply as a glistening, artery-like appendage writhes from an unseen point, crashing through the soldier's mask and bursting out the back of their skull before yanking them from the ground. The desperate liturgies grow louder as the view tilts up and reveals the opposite building's roof line, thickly coated in a crust of churning cytoplasm and organ-like flesh, and over which the hapless soldier's body is dragged out of sight, before a waterfall of blood erupts and spurts across the convoy. As the cameraman whimpers in terror, a nightmarish, spidery amalgamation of flesh and bones clambers over the roof's edge and plunges into the amassed soldiers. The scene erupts in a mass of gunfire and frantic screams." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Peering down from what appears to be a security camera mount, this " +"monochromatic segment of footage is focused on a section of airport taxiway." +" A solitary, desert-drab plane rests upon the stretch of concrete, its " +"boarding stairs lowered, and its twin engines whining as it idles, the drone" +" of its motors almost eclipsing the distant screams and gunfire occasionally" +" conveyed through the crackling audio. Minutes into the tape, a small group" +" of ragged people burst into view: assorted individuals in civilian garb " +"flanked by a scattering of soldiers, all running headlong towards the " +"aircraft. A small child can be seen at the rear of the group, half carried " +"by a serviceman and lagging behind the main body. Suddenly, a violent " +"flutter of gossamer wings fills the view as a dog-sized insectoid lunges " +"past the camera, the colorful wasp alighting on the child's back and " +"snapping large mandibles about them. As a sickening, writhing carpet of " +"wasps swarms into view and the group's front-runners begin to hurry up the " +"aircraft's steps, a terrible game of tug of war ensues between the soldier " +"and the ever-growing number of frenzied parasitoids, culminating in the man " +"reeling back, showered in spurting blood, and clutching the child's chewed-" +"off arm. As the screaming child is subsumed beneath a twitching carapace of" +" legs and pulsating ovipositors and the soldier is forced up the stairs, he " +"pulls a pistol and fires wildly into the swarm, the ammunition depleting " +"before he's dragged into the aircraft. The last thing that the camera " +"records is a spherical object being flung from the plane's closing door—the " +"item pinging off the taxying aircraft's wing and rolling into the frenzied " +"crowd. The plane powers out of sight, moments before the footage goes " +"white." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"untitled2047-1564.mp4\n" +"\n" +"In what might be the first cheerful voices you've heard since the Cataclysm, a muddle of laughs and good-natured conversation fills the recording's audio. The view is filled by a small group of grinning college-age individuals crowding in a haphazard line before the camera, a network of tents and camping equipment visible in the gloom-shrouded field behind them.\n" +"\n" +"\"Hey Mallick\" chirps a feminine voice as the film pans across the assembly, a handful of whooped salutations accompanying the speaker's voice. \"We all heard about you being laid up in the hospital after the scuffle in last week, and we wanted to say that we're actually really missing your broken ass out here in bum fuck nowhere. We're recording this video cause we wanted to tell you…\"\n" +"\n" +"\"GET WELL SOON!\" As the raucous chorus of disjointed good wishes dies down, the friends' grins rapidly melt away and are replaced by a look of unified confusion as the call… repeats. An uneasy silence falls across the group as, from an unseen point in the darkness, the chant resounds, growing more distorted and twisted with each inhuman repetition. A muttered \"What the fuck?\" can be heard as the call continues, seeming to grow louder or closer, now accompanied with the audible crunch of trampled vegetation. Nervously, a young man draws a 10mm pistol from beneath his jacket and opens his mouth, before a shapeless, pink mass gallops from the gloom behind him on many nimble legs, wrapping mauve tendrils about his head as it grips his shoulders with twitching claws, before wrenching its horrific tendrils and ripping the man's head clean off.\n" +"\n" +"\"GET WELL SOON!\" screams the Mi-go, blood showering from its fleshy, flower-like head before it lunges at the camera." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to have been a segment of let's play footage, a face-cam section occupying the film's upper corner and depicting an unshaven man sitting within a windowed bedroom. Maintaining an enthused monolog, the youth's upbeat commentary plods along for most of the video, undisturbed by intermittent, inhuman screams and distant detonations. Indeed, even when the sky beyond his window abruptly darkens, the man shows little reaction save for moving to turn on an adjacent lamp, his commentary swiftly resuming despite the device failing to turn on.\n" +"\n" +"Minutes pass, and, following a particularly violent glitch, an amorphous, white shape can be seen suspended in the gloom, some distance beyond the window. A chain of malfunctions suddenly begins, each glitch rendering the screen dark. With every glitch, the form grows steadily closer until its visage is suddenly pressed against the glass. Bearing the shape of a woman, with patches of fish-like scales knitting between jagged rows of protruding teeth that emerge from its skin, the naked aberration grins with a mouth full of slithering tentacles, its eye sockets replaced by gnashing maws, and many dozens of staring eyes sunken into its undulating flesh. Another malfunction darkens the screen, only for the view to be nearly subsumed by the nightmare's writhing face when vision returns, the creature's rotten, bloated body merging straight through the still-babbling man's trunk. A final malfunction robs the footage of visuals, and when it returns, only the man can be seen—sitting quietly alone, his bloodied, empty eye sockets staring at the camera, his toothless maw gaping. The film goes black, and for the final minutes, only the man's soft crying can be heard." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This is an archived text sent through a messaging app.\n" +"\n" +"L. C. Carlsen: Yo, I just got this pick sent over from my buddy in the Air Force. Dude, check this shite out.n\n" +"An attached high-resolution photo shows an aerial view of several residential and commercial city blocks, with most of the buildings leveled and heavy bomb damage throughout. A yawning chasm splits the ground where a main road had evidently lain; the concrete thoroughfare burst open as though from some tremendous subterranean pressure. Mottled, gray mold cakes the surroundings, swamping debris, street fixtures, and entire vehicles in layers of fungal matter, giant, mushroom-like stems lifting heavy heads to the roofs of buildings. A solitary soldier stands atop a half-collapsed roof, quivering mold reaching almost level with the structure's parapet. The quality of the photo is such that you can almost distinguish the individual tears that dampen the soldier's cheeks and trace the bright outline of the flare that they hold above their head." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a promo video for Food Place brand food, depicting a nondescript drive-through with an idling open-topped convertible containing a family of four. As the driver is handed a paper bag of generic fast food, a sudden bolt of lightning arcs from the night sky, striking the bag and reducing it to ashes. With the family left exchanging wide-eyed glances, the growl of an engine becomes audible over a steadily rising crescendo of music. The soundtrack eventually resolves into a rock iteration of the American anthem as a purple motorcycle bursts onto the scene, the Food Place logo stamped upon the side, and its caped rider bearing the noble visage… of Food Person! Swiftly mounting the car's hood, the motorcycle soars in a slow-motion arc across the convertible, its rider depositing a giant bag of Food Place food into the arms of the cheering family. Large, metallic text stamps boldly across the view as the bike lands and roars into the distance.\n" +"\n" +"\"Food Place: The hero your stomach doesn't deserve… but needs!\"\n" +"\n" +"The text dissolves, replaced by three figures holding appropriately massive hamburgers: Abraham Lincoln, Martin Luther King, and, in between them… Jesus?\n" +"\n" +"\"Food Place: food made by great Americans… for great Americans!\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This is an archived voice message sent through a chat app.\n" +"\n" +"The recording opens with the low purr of a vehicle's motor, with various rattling clinks and clangs audible as a man's Hispanic accent forces its way through the choppy audio. \"HEY CHICA, CAN YOU GIVE A MAN ONE HELL OF A WOOHOO? I just got off the plane from Costa Rica—one full hour ahead of schedule! Let me tell you something: the airport was emptier than a fucking graveyard, and the staff, sheesh, jumpier than Pablo when he sees the neighbors' dog. I didn't know that a few riots would put the fear of God in all you gun-toting Americans, but if they're anything like down in San Jose, I suppose I can't blame people.\"\n" +"\n" +"As the man talks, the regular thump of large helicopter rotors grows audible in the background, the aircraft seeming to roar right overhead as the driver concludes. \"Anyway, I'm in a rental and heading to right now; I should be there in less than an hour. I'll get back to you later. There's a pretty big roadblock ahead, and it looks like they're flagging me down. I'll see you soon, guapa, love…\" The recording is cut short by a burst of automatic gunfire." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"These are a series of five recent voice recordings, all taken on the same day.\n" +"\n" +"18:31: A throaty, young woman's voice speaks into the microphone, restless footfalls audible in the background. \"Okay, can we all—that is, me—just admit how fucked up it is that I've resorted to speaking to my phone to keep my nerves from blowing up? I heard that pretending like someone is listening helps chill you out, but, Jesus, fuck, this ain't working. Guess it's better to pretend to talk to someone than to stay quiet, though. Christ. looked like God had decided to wack out the middle finger: bodies everywhere and massive crowds of folks losing their collective shit. Thank heaven, I'd been out hiking and was able to turn tail and mosey back where I came from. I don't know how long I'd been walking before I found this cabin. The place looked deserted, and the door was unlocked, so I let myself in. I guess I'll hang out here until something happens. Definitely better than slogging it outside or trying to go back.\"\n" +"\n" +"19:55: \"You know, whoever owned this shack, you sure had one sick taste in art. Some of the walls have these largeish, glass-cased portraits that are, honestly, really well painted. Damn if ain't most of them skinless faces, though. Oh, and tentacles. Lots of tentacles.\" The speaker falls silent as an unearthly squeal echoes in the distance.\n" +"\n" +"23:05: \"Windows. The portraits were windows. The faces aren't there anymore. God, help me.\"\n" +"\n" +"0:21: Amidst what sounds like distant, monstrous whispers and crashing reverberations of unknown origin, the woman's hysterical, shrieking voice sobs. \"I blacked out a few minutes ago and found myself about to open the front door. I've tied myself to the stovetop. They're out there! They want me to come out! I don't want to go! I don't want to! I don't want…\"\n" +"\n" +"0:44: Interspersed by whining shrieks and heavy pants, the woman's voice struggles to be heard within the distorted recording. \"Snakes. I see them! They're everywhere! They're inside of me; I know it! slithering! Crawling! Writhing! I need to get them out. Dear God, get them out of me! Get them out!\" The sound of a drawer being wrenched open can be heard, followed by the characteristic clatter of a metallic implement being drawn. The sickening sound of sawing meat and cracking bones can be heard, all but lost beneath the woman's agonized screams. For the last 15 minutes of the recording, only the dripping sound of coils of wet, viscous material dribbling to the ground can be heard." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"The footage opens with an angled view of a rumpled picnic blanket, surrounded by the trunks and gnarled roots of trees and verdant shrubbery crowding the extremities. The blanket is nearly obscured by the dozing profile of a young woman and three large dogs, one curled around her head like a pillow and the others sprawled across her body.\n" +"\n" +"\"Here, ladies and gentlemen of America,\" speaks a young man's voice into the microphone, \"we view a feral Annaliese in her natural habitat: buried under several kilos of dog.\" A light chuckle accompanies the remark as the man shifts the view, the camera panning and bringing more of the environment into sight. The film's transit pauses as a young boy seated upon a bench comes into frame, his face a slack, glass-eyed mask of indifference, a rivulet of drool dribbling from his hanging mouth. A small dog is perched atop his knees, nuzzling at the child's motionless form and whimpering.\n" +"\n" +"A solitary, strangled yelp escapes the little dog's muzzle as the boy seizes its snout and throat, deftly breaking its neck. As a stunned \"holy mother of God!\" can be heard from the cameraman, the view growing lopsided as he evidently fumbles the device, a mix of emotions blossoms across the boy's face. The child's eyes well with tears, his mouth simultaneously twisting in a smile as he systematically sets to snapping the dead dog's bones. Amidst the flurry of growls and barks emanating from the couple's recently awoken dogs and a muttered, \"Anna, get the dogs and get to the truck; we better leave,\" audible in the background, the video's final shot depicts the boy staring straight into the camera, a goofy grin plastered across his face. He waves the dead canine's broken arm in a grotesque farewell." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Peeking down from a pole mount, this segment of security camera footage films the apex of a bridge overpass's boarding ramp. A number of large police and military vehicles loom at the concrete incline's foot, with a low line of sandbags forming a makeshift checkpoint behind which several armed national guardsmen and police officers stand at attention. The view, however, is mainly taken up by a veritable metal wall of civilian vehicles crawling in a haphazard line across the bridge, disheveled groups of exhausted men, women, and children flitting alongside the slow procession of evacuating vehicles. The footage proceeds in this fashion for several minutes, with new groups of refugees being waved through by the soldiers, before a distant sonic boom resounds through the audio. Gradually coming to a halt, with the heads of civilians and personnel alike inclined skyward and tense expressions adorning unkempt faces, the stream stands in collective puzzlement as the sound of powerful jet engines can be heard in the background, steadily rising in volume. The collective apathy dissolves into utter, terrified pandemonium as a large shadow rapidly darkens the overpass and an officer suddenly screams, \"CLEAR THE BRIDGE!\"\n" +"\n" +"With a number of fresh whistling sounds dominating the newly overwhelmed soundscape, soldiers grab those they can and race clear of the checkpoint as panicked civilians fling themselves off the overpass, rapidly joined by the occupants of those vehicles on the edges of the stagnated convoy. In the last few shots, you can see the drivers of cars at the procession's heart struggle to abandon their vehicles before a sleek form streaks from the sky, the start of an ear-splitting explosion rips through the muddled audio, and the view goes white." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be somebody's saved to-do list, with a green checkmark rounding off each entry, save for the last.\n" +"\n" +"To-do:\n" +"\n" +"Pack the car with a few weeks worth of provisions: clothes and shoes, toiletries and medications, electronics and games, a portable steamer, and camping equipment (tents, a cooking set, sleeping bags, a propane cooker, and some tanks). Dig out dad's Vietnam AK47 from the packing boxes in the basement and hunt around for his old reloading equipment (look up how it works). If the kids ask, just say it's for hunting.\n" +"\n" +"File for extended leave from work and withdraw the kids from school. If Erith complains about having to leave uni and her girlfriend, say it's only temporary.\n" +"\n" +"Take the car and stop by the supermarket for some pre-packed camping meals before heading to pick up the kids.\n" +"\n" +"Head into Scofield's on the way out of town to pick up some bullets. Should probably ask Julian for advice and help; he plays videogames with this sort of stuff. Can I even buy ammo without having a license? *Just found out that different guns take different bullets and that reloading equipment isn't used to reload guns. Definitely ask Julian for help.\n" +"\n" +"Take the highway out north and meet up with Sandra at the rest stop 10 miles out before traveling to her place in Rhode Island." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a screen shot of a social media blog post, with the view " +"dominated by a full-color picture of a futuristic-looking wind turbine " +"standing tall against a backdrop of rolling hills and verdant pastures. " +"Looming atop a distant mound squats a large nuclear energy facility, with a " +"forbiddingly dark mushroom cloud blossoming in the air above it and the " +"surrounding land a toxic, radioactive-green wasteland. Regally poised atop " +"one of the turbine's blades stands a diminutive figure, bark-like skin " +"cladding them like armor and flowering buds crowning their scalp. An estoc " +"carved from wood is securely wielded in their vine-composed arms and thrusts" +" towards the mushroom cloud, with the caption, \"Thrust Away Nuclear Energy," +" Stab into the Future of Clean Electricity,\" looming over the scene. The " +"rest of the post details the time and location arrangements for an eco-" +"rights protest in Vermont, scheduled to take place weeks before the " +"Cataclysm." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"untitled2047-1676.mp4\n" +"The roof of a pickup truck slopes out of sight at the lowest extremities of the video's view, with the rumble of the idling vehicle's engine all but lost under the angered uproar of the veritable sea of people that crowd, stomp, and chant for as far as the eye can see. What appears to be a nuclear reactor facility looms in the background, the mob's front ranks pressed against the shuddering security fence encompassing the compound, a number of nervous-looking, rifle-clutching guards standing behind the barrier. Interspersed among the horde are various people waving handmade signs, fleeting glances at the boards affording a view of a painted, plant-like anthropoid brandishing a sword towards a stylized mushroom cloud. The chant, \"FUCK OSWALD, FUCK NUCLEAR POWER, FUCK YOUR MOTHER!\" resounds through the crackling audio, eventually dissolving into a tumult of enraged shrieks as the guardsmen raise their rifles and fire a volley of warning shots over the heads of the throng. To a man, the crowd surges forward in heightened fervor, flinging themselves against the fence line, with a handful even attempting to scale the barrier. Any further observation is cut short as the truck's engine roars and the vehicle barrels forward, the cameraman flung from the pickup's roof and rolling beneath the chassis. The footage captures a brief blur of speeding metal and the sickening sound of several tons of vehicle crushing bodies before the tremendous crash of collapsing girders and a series of savage, approving screams resound. Lopsided and glitching, the final moments of footage tapes a rush of legs storming past, the audio capturing a rattle of frantic gunfire, triumphant and terrified shrieks, and the meaty, splitting tear of limbs being forcibly wrenched from their sockets." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This security tape captures the view of a rural gas station and the deserted, tree-fringed roadway beyond. The space beside one of the gas pumps is soon filled as a large 4x4 motors into the frame, towing a bouncing and rocking animal carriage behind it. As the truck pulls up and a burly, bearded man clambers out, insistent whinnies and heavy bangs emanate from the trailer's interior. Brows knit in concern, the driver potters with the pump as the trailer trembles and shakes with the struggles of its displeased captive, the neighs growing ever harsher and verging on a distorted scream by the time the man's finished tending to his vehicle. After he finishes gassing up, the motorist replaces the nozzle and approaches the trailer, rapping on its side.\n" +"\n" +"\"Blacky,\" he calls out, \"the hell is wrong with you in there?\"\n" +"\n" +"A crushing blow bulges the trailer's shell, causing it to sway violently as rivets burst and the man staggers back. With successive blows shattering the trailer's side panels, the head of a horse eventually forces its way through a widening crack, shards of jagged metal stripping the flesh from its skull as it struggles. Scrambling to the door of his 4x4, the driver flings himself into the vehicle as the undead beast crashes free, sniffing the air for a few moments before rearing up and bringing its front hooves down on the truck's windshield. Cowering out of sight, the man's sobbing pleas and screams are audible as the heavy utility vehicle is pummeled into a crumpled wreck, the heap of mobile sinew that used to be his steed struggling to push its snapping snout through the shattered window.\n" +"\n" +"Tearing the driver's side door free with a screech of ripping metal, the animal tosses its head and lets loose a malformed shriek before it plunges into the peeled-open cabin. Muscles rippling and thrashing, the horse's metal-flayed bulk obscures much of the scene, though the man's rising screams, the nauseating sounds of bones being torn from their homes, and the sprays of viscera pulsing through the vehicle's open gaps attest well enough to the quadruped's brutal work." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/deconstruct_your_fortunes_trailer.mp4\n" +"\n" +"The trailer opens with a low, orchestral rumble as the camera moves slowly down a deserted, urban street. \"Things were never the same after they came,\" rumbles the booming voice of a narrator as the camera slinks past decrepit structures, all devoid of any internal furnishings and missing walls and roofs. \"Swapping dirt for concrete, flesh for steel, and life for business, they've left it all to rot.\" Gliding past stacks of lumber and other materials, the view homes in on a solitary building, zooming in through a window and capturing a man standing in the foreground, facing a stout refrigerator with his back turned towards the camera as he reaches for the appliance.\n" +"\n" +"\"Now, it's time,\" the narrator utters, the music reaching a thunderous peak… moments before the fridge door swings open and a comically sized avalanche of hundreds of acorns pours forth. \"For one man, to tear it all down.\"\n" +"\n" +"The scene swiftly melds into a view of the man striding through a demolition site, a sledgehammer braced across a single shoulder, and his steps accompanied by a lively, trumpeting score. \"They might call me mad, but mark my words,\" he announces, hefting the tool, \"this place will be returned to nature, so long as I breathe.\" Heaving the hammer in an arc towards a brick wall, the perspective shifts to the internal view of a warehouse moments before the tool makes contact. The character is leading a small woman through the space. \"They think they can keep me from tearing this wreck down one brick at a time?\" he declares, halting before a giant storage shelf. \"Well, let me introduce you to my crew.\" The camera pans up, freezing on a shelf where a potted cactus and a Remora plushie sit, a wooden sword and bunny ears duct-taped to the former, and an aluminum bat held in the fins of the latter.\n" +"\n" +"A sudden smash cut brings the woman into view, her eyes tightly closed and her fists clutching a pair of frying pans akimbo. Cornered against a wall with two rifle-bearing government robots looming before her, she maintains a single, drawn-out scream of panicked terror as she windmills her arms, pummeling the two motionless Secubots in a blur of weaponized culinary. By the time she tremulously opens her eyes, the machines have been rendered into little more than sparking scrap metal. A relieved sigh escapes her, moments before the wall explodes.\n" +"\n" +"Metallic text stamps across the screen as the dust settles.\n" +"\n" +"\"Deconstruct Your Fortunes, coming to cinemas on May 4th!\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/how_to_train_your_nightmares_trailer.mp4\n" +"\n" +"The trailer starts with a surreal violin score: a deathly pale woman in a lab coat kneeling on a basement floor. Head bowed over a collection of engraved silver glyphs, her crimson hair drenched in rivulets of blood, and eyes closed, she chants under her breath as a British cadenced voice, the same as hers, speaks over the scene. \"There are things stalking beyond the abysses that drive the sane to madness.\" Letting blood spatter upon the glyphs from wounds hidden by her hair, the woman's breathing quickens as the objects begin to sizzle, the view zooming upon her heavily scarred face as her eyes slowly open and the music escalates. \"But when insanity rains,\" fully opening her eyes, the woman's irises are revealed to be burned scarlet, the perspective filled by a view of one of them as the narration concludes, \"the only thing left… is to transcend.\"\n" +"\n" +"After a moment of tense freeze frame, the music grows to a dynamic bass-drum rhythm, the view zooming out and revealing the eyes of a tall, robed figure stalking through the deserted mezzanine level of a shopping plaza. With their face lost in the shadow of a hood, their limbs bend in disturbingly inhuman ways as they stride, moments before a clawed hand bursts from beneath and whips them from the corridor. Encircled by a throng of nightmarish, slavering monstrosities, the figure rests still for a moment before their robe bursts apart, revealing them to be an anthropoid composed of intertwining tentacles. Machine pistols clutched at the ends of their many limbs, they latch to the ceiling and, in a hail of bullets, swing from the floor and towards the view.\n" +"\n" +"The perspective shifts to a scene of the woman, wielding a bayonet-equipped battle rifle, riding astride a motorcycle. Weaving through a street crowded with writhing eldritch abominations, she stabs from the bike as a viperine creature wings behind her, the pair cutting a bloody swath through the crowd before the view changes.\n" +"\n" +"Dozing in the back of a covered wagon within a barn, the woman rests, the barn's doors wide open. A spidery creature made from tentacles creeps in through the opening, the camera shifting to its perspective as it crawls towards the wagon. Laying a leg upon the vehicle's lip, the view glances up, only to reveal the viperine beast crouching atop the cart. A still second passes before the winged monstrosity dives, the view filled by its gaping maw, before fleshy words bleed across the screen.\n" +"\n" +"\"How to Train Your Nightmares, coming to cinemas April 22nd!\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/no_man's_land_trailer.mp4\n" +"\n" +"The trailer opens with a distorted rendition of \"It's a Long Way to Tipperary,\" with a muddy trench, piled high with the bodies of dead soldiers, filling the scene and a dense layer of yellowish gas obscuring much from direct sight. Zooming down into the dugout, the camera focuses on the mangled face of a dead infantryman sprawled in bloody water, his jaw blown off and shrapnel embedded in its place. Clouds of flies crawl over his visage, dispersing in swarms as the music builds and the dead man's bloodshot eyes open. Staggering to his feet, the soldier shambles down the trench, other corpses unsteadily rising in his wake. The view pans out beyond the trench and past the layer of gas, revealing hundreds of staggering silhouettes moving in uneven, shambling lines before the escalating music peeks and the scene smash cuts to an overhead view of 19th-century Paris.\n" +"\n" +"Hordes of zombies pour into the city, flashes of gunfire and artillery strikes lighting up the chaotic scene as a line of soldiers attempt to fend off the undead. With the line breaking after a few seconds of frantic combat, the camera zooms down on a solitary soldier freshly brought to the ground in the midst of the surging wave of zombies, struggling to fend off gnashing teeth and clawing hands. Seeming to make eye contact with the camera, the man lifts a hand in slow motion, revealing the pulled pins of several grenades before the view is consumed by an explosion.\n" +"\n" +"With a fully fledged orchestral tidal wave scoring the scene, the trailer cuts to a bird's-eye shot of the soldier frantically climbing a ladder, one of his legs missing, and a child clinging to his back as a swarm of undead climb over one another at the structure's foot. As the infantryman climbs, the view pulls out further and further, eventually depicting the landscape of France, with most man-made lights absent from view and the entire landmass awash with the flashes of heavy guns and detonations. As the music reaches a heart-throbbing crescendo, bullet holes spray across the scene, spelling out,\n" +"\n" +"\"No Man's Land, coming to cinemas June 15th!\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a screenshot from a newsreel: a reporter standing in the foreground before the night-enveloped backdrop of a rubble-strewn crossroad, the caption, \"Maine disaster area,\" printed in the upper corner. Several military transport vehicles idle in the midground, the white beams of their headlights illuminating groups of civilians dressed in a shabby assortment of streetwear and night clothes. Clutching bundled possessions, children, and pets, it's evident that they're being ushered towards the waiting vehicles, with teams of heavily armed soldiers forming protective flanks and lines of machinegun-equipped sandbags cordoning off roadways at the frame's extremities.\n" +"\n" +"Stooping behind a building's window and peeking through partly opened curtains, observing the humans' flight with beady, unblinking eyes, you can make out an amorphous, white shape. You're not sure what's stranger: that the creature's somehow evaded notice by the dozens of watchful soldiers, or that, for all the world, it resembles an inhumanly tall, muscular penguin." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"downloads/real_alien_autopsy!.mp4\n" +"\n" +"An immaculately polished room fills the video's perspective, with various metal workspaces lining the metallic walls and the camera angled downward towards a stainless steel operating table. Sprawled across the surface rests an enormous, vaguely cylindrical form, its shapeless pink flesh encased within an insectoid exoskeleton and sets of clawed appendages marching up the length of its segmented body. Membranous wings spread out from beneath the organism's bulk, and a pyramidal construct, formed from petal-like ravels of flesh, crowns it.\n" +"\n" +"Asian voices softly converse in the background as latex-gloved hands appear from off frame and busy themselves with delicately cutting around one of the creature's armored plates, the entire scene gently swaying as though the room were located aboard an ocean-going vessel. After much surgical manipulation, the segment of exoskeleton eventually relinquishes its grasp before the scalpel's insistent slicing, detaching with an unpleasantly wet, peeling sound. Trailing strands of connective tissue, the plate is set aside as the blades dig into the comparatively delicate flesh beneath, laying the internals bare with a trickle of seeping fluid and a wave of excited gabbles from the unseen surgical crew.\n" +"\n" +"The beast's insides are a paradox of ordered chaos, with stacks of hairy, finger-like structures extending deep within the creature and, like the spokes of a wheel, connecting to a network of four interjoined sacks clustered in a square at the core. A cartilaginous latticework encircles the sacks, a complicated network of piping running from the organs to various points about the body. Two constructs, which vaguely resemble the general outline of a traditional lung but are composed of meaty disks connected to a central stock, fill the upper half of the creature's form, with a large amount of sickly yellow fluid flooding the entirety of its internal cavity.\n" +"\n" +"The rest of the video consists of various parts of the creature's anatomy being extricated and examined, with a thick, resin-like substance extruding from one of the sacks as it's sliced open." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This is an archived voice message, seemingly received on the eve of the Cataclysm from a number saved as \"Mandy.\"\n" +"\n" +"The sound of ragged, unsuccessfully stifled breaths fills the recording, with hiccupped whimpers emitted at barely above a whisper as, in the background, a man's shouting cadence and a woman's pleading sobs are audible.\n" +"\n" +"\"Jonas,\" sniffs a teen girl's voice. \"I… I don't know what's happened, but dad's gone crazy. He's tied Mom to the radiator for the last hour, and… oh God! Jona, I think he's stripped her, and he's been turning on and off the radiator and sometimes I hear him crooning about how much he loves her, even as he's beating her and she's screaming. I tried calling 911, but nobody's answering, and he's locked me in the basement, and I\"\n" +"\n" +"The girl's speech dissolves into sob-clogged gasps as the woman's voice escalates into a blood-curdling shriek, the scream growing sodden and gurgling as the liquid spray of gushing viscera grows to dominate it. Heavy footfalls grow audible as the distant, gore-choked death rattle fades, replaced by the burble of viscous fluids and the girl's uneven breaths.\n" +"\n" +"\"Ooh, little Manatee,\" calls a man's sing-song voice as the muffled click of an opening door and the thump of bare feet on stairs register in the recording. \"Come on, sweety, it'll be easier if you just work with me.\"\n" +"\n" +"For a few moments, all that can be heard are the girl's desperately muffled breaths and her father's searching footfalls.\n" +"\n" +"The recording is suddenly filled with the girl's terrified shrieks and the swish of a struggling body being violently hauled across the floor, the sounds growing distorted as the phone tumbles to the ground. Swiftly gagged, the daughter's weeping pleas are muffled, replaced by the retching of lungs clawing for air as the man's monstrously soothing voice filters through the recording. \"There, there, little manatee,\" he croons, the sound of fingers being comfortingly stroked through hair in contrast with the nauseous gurgling of a throat freshly choking on vomit. \"Don't fight it. Go to sleep now. Soon, you'll be happy with Mom. There, there. Go to sleep, darling. I loved you. I love you.\"\n" +"\n" +"The last few minutes of the recording are occupied by silence before the father's voice returns. He's weeping." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Gazing into a canvas of darkness, this tape seems to have originated from a highway speed camera. Utterly deserted, the thoroughfare stretches from one end of the choppy frame to the other, the audio devoid of any sound save for the death-rattle rasp of the wind. Presently, footfalls and exhausted breathing join the soundscape as two men stagger upon the scene, one hunched and bearing the blood-soaked profile of the other.\n" +"\n" +"Clad in the remains of riot gear, the starlight glistening over the red wells of bullet holes flowering across his back, the limply carried officer is clearly dead. His bearer, a slighter man with bloodshot, vacant eyes, stumbles as he walks, his quivering lips moving as he maintains a hoarsely-whispered, one-sided dialogue. \"Don't worry, Kev,\" he wheezes. \"Carlhaven's just a couple miles up ahead. I'm sure we'll find someone there who can help you, and after you're better, we can go to my place on the lake and wait for all this to die down. I'll get us there, I promise. You just need to talk to me. Please. Tell me something.\"\n" +"\n" +"Catching his foot in a pothole, the man staggers to the concrete, the corpse sprawling atop him as he lies face down. \"I'm going to get us there. I promise. I promise. I just want you to wake up. Please, Kev. I've got to get us there.\"\n" +"\n" +"As the man wretchedly whimpers, various figures begin to shamble up from the same direction he came from. Futilely trying to rise, the man only succeeds in rolling himself into a sitting position as his crying grows harder. \"Please Kev… please. I don't want to die alone,\" he bawls. \"Please, wake up and don't let me die alone.\"\n" +"\n" +"As the first zombie stumbles to within a few meters of the man, his sobs grow quiet as he makes eye contact with the inhuman monster ushering in his destruction. Closing his eyes, he pulls the policeman's corpse into a tight hug and lowers his head, planting a tender kiss on the dead man's lips. The embrace never breaks, even as the zombies descend upon him." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a segment of bodycam footage, with the perspective shaking as the wearer jogs through a dimly lit corridor, a drawn pistol's muzzle leading the way. Rounding a bend, any forward progress is promptly arrested as a formally dressed woman comes into the shot. Hefting a large sledgehammer and crushing the skulls of zombie after zombie clambering through a shattered window, an expression of childish glee is plastered across her face.\n" +"\n" +"Glancing towards the camera, her maniacal grin grows wider as she abandons her post and, stumbling on high heels, rushes towards the view. Heedless of the bullets that plunge into her gore-caked body, the enraptured look upon the woman's face as she swings the mallet and blood spurts across the lens is going to haunt you in your sleep." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This seems to be a digital journal of some kind. You browse through, and in between the (frankly awful) poetry and occasional story concepts, there are a couple actual journal entries. The first is as follows:\n" +"\n" +"\"Killed someone today. An actual, living person. Well, a maybe, on that last part. They seemed… feral. I panicked, and none of the group got to me quick enough, so I just… hit them. As hard as could. With that hammer. I hate that it felt good.\"\n" +"\n" +"The next readable entry mentions the author using a hammer and a large railroad spike together as a weapon. It devolves into madness pretty quickly from there." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/government_overreach.mp4\n" +"\n" +"Overlooking a stage formed from a shipping crate placed upon a harbor wharf, the view depicts a man dressed in combat fatigues standing atop the container, two militiamen flanking him, and a line of bound and gagged civilians kneeling in a line at the structure's edge: a potbellied man, an athletic-looking woman, an adolescent girl, and a boy. Crowds of people are gathered at the container's foot, gazing up as the uniformed man speaks.\n" +"\n" +"\"My fellow Rhodians,\" he booms. \"On behalf of the Narragansett government, I stand before you to announce that, this morning, these individuals,\" he pronounces, gesturing towards the bound captives with a flourish of a drawn pistol, \"were detained as they attempted to cross our borders, doubtlessly intended to be installed as sleeper agents during this time of emergency. That the United States would seek to invest in our destruction, even as their own countrymen are falling before the undead, is nothing short of disgusting. Let the fates of these intruders serve as an example to any who would challenge the sovereignty of Rhode Island!\"\n" +"\n" +"Stepping behind the restrained man, the speaker presses his pistol against his head. \"This man,\" he declares, \"was found to carry a weapon within his vehicle and is doubtlessly a soldier of the United States.\" The echo of a solitary shot reverberates through the audio as the man's lifeless corpse rolls from the container and plunges into the water below amidst muffled shrieks from his fellow captives.\n" +"\n" +"\"This woman,\" the executioner thunders, stepping behind the prisoner in question, \"was registered as possessing land within our borders. Land, my friends, upon which a bunker was built!\" A second shot and a spray of brains herald the woman's end as her body plunges to join her compatriot before the man marches behind the huddled children.\n" +"\n" +"\"These kids aren't responsible for the actions of their government,\" he sombrely announces. \"Yet, they will grow to be enemies of Rhode Island and must be dealt with; the law bends for no one.\"\n" +"\n" +"Two more gunshots and two smaller splashes bring the video to an end." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"The entire view pitches and rocks unsteadily, with the top bar of a ship's guardrail visible at the frame's base and a frothing ocean stretching for as far as the eye can see. A muddled mix of desperate liturgies and shouts meld with the background rattle of gunfire; the sounds all but drown beneath the ear-splitting shriek of the video's subject: an enormous, writhing mass of gelatinous tentacles breaching the water and tussling with the bows of a military transport. Floundering in the midground, the transport's all but subsumed beneath the megalithic limbs, rows of hooked barbs digging into the steel plating, the appendages connected to a gargantuan, scaly form that thrashes beneath the waves. As the vessel is hoisted from the water and the tiny silhouettes of soldiers are dragged into the various slavering maws lining the tentacles like masses of krill, small specks appear in the sky on the horizon.\n" +"\n" +"A sonic boom resounds and the specks resolve into a flight of low-flying fighter jets. Bellies laden with ordinance, the aircraft dive towards the struggle, harpoon missiles streaking free of their armament bays before they steeply climb. Columns of water and yellowish ichor spurt skyward as the weapons find their mark, sending chunks of quivering flesh showering across the scene as the pummeled ship crashes back into the water. As the behemoth's corpse slips beneath the waves, two jets bank around and sweep low, depositing depth charges over the creature's liquid grave.\n" +"\n" +"As the subsurface bombs detonate in a wave of bloody water, the final shot depicts the wrecked ship as it joins its attacker beneath the waves, a solitary soldier clinging to the uppermost reaches of the vessel as it sinks into the abyss." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Swirling with a head-spinning meld of spurting reds and fleshy pinks, the sky looms over a windswept street, the jittering view seemingly recorded by a private property's security camera. Bulging and receding, as though it were the face of a storm-ravaged ocean, a road-facing lawn fills the foreground. A school bus rocks beyond the distorted greenery, the giggles of children clear over the squeals of the vehicle's suspension and the deformed whispers that tickle the edges of audibility. The bus is coated in a carpet of writhing, flopping, and quivering torsos and limbs, all seemingly from children. Rolling, through some indeterminate agency, along the vehicle's sides, wiggling across its roof, and at times merging straight through the metal, the bleeding body parts frolic across the bus. Smiling and laughing, the heads attached to the torsos revolve in ways that would break regular necks, their jaws clamping about the faces of cohorts that they wriggle into, both parties gnawing at each other's skulls before they merge strait through one another.\n" +"\n" +"As the road buckles and an abyssal vortex twists into being beyond the bus, all the flailing legs assemble beneath the chassis and lift the vehicle from the ground, the children's eyes bursting from their sockets and wriggling to the bus's front as the rest of the body parts assume positions upon the seats. The red-splattered distortion of children on a field trip sprints into the portal, the children's heads still laughing." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"recording_april_20_03:50.mp3\n" +"\n" +"The background of this recording is underscored by a bazaar of swirling noise and muffled cracks emanating through the audio, causing a faint and inexplicable tingling sensation to prickle at the roots of your teeth. \"Dear Diary,\" mumbles a child's voice. \"It's been a few hours since all the weirdness started, and there are still noises outside, so I guess it isn't over. We're still hiding in the armory building, and…\"\n" +"\n" +"\"Hey, kid,\" interjects a woman's horse voice. \"We need to save that thing's charge, so, mind not draining it all.\"\n" +"\n" +"Muttering a reluctant apology, a light thwack and swish jostle the audio as some manner of cover is lowered over the recording device and the child slides it to the floor, the feed still unterminated. Moments pass, during which only the disquieting sounds of a world in unnatural flux can be heard, accompanied by the clinking of various small metal objects being toyed with next to the microphone. Eventually, the uncomfortable silence is broken as the woman clears her voice.\n" +"\n" +"\"Listen… I'm sorry. Honestly, I don't really care about it too much: it's just that… I'm just as scared as you are.\"\n" +"\n" +"\"I thought soldiers didn't get scared.\"\n" +"\n" +"Any form of reply is cut off as a frantic banging suddenly batters into the soundscape: with a man's muffled shrieks for help audible as the child, alarm raising their voice by several octaves, cries, \"That's dad! We've got to open the door!\"\n" +"\n" +"A scramble ensues, eventually culminating in the child's yelling protests as they're evidently restrained.\n" +"\n" +"\"Listen to me,\" the woman's voice barks. \"Kid, you can't open that door. The thing out there ain't your dad.\"\n" +"\n" +"\"What're you talking about?\" the youth sobs. The soldier's cadence softens with no small measure of sadness as she audibly pulls the struggling child to a sitting position by the microphone.\n" +"\n" +"\"No one knows we're in here,\" she replies. \"Nobody would be begging to be let in. Plus, no one could have lasted this long outside. Just, cover your ears. It'll stop once it realizes it's not fooling anyone.\"\n" +"\n" +"As the screams and pleas grow increasingly distorted, eventually verging on a blood-curdling wail, the youth sniffles, \"Then, what is it?\"\n" +"\n" +"Long moments pass, during which the child's weeping grows muted as they're pulled into an evident embrace. \"Not a person,\" the woman eventually whispers. \"Definitely not a person.\"" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a locally saved livestream archive, with the feed filming a decrepit backstreet. An older, bespectacled man and a middle-aged Latina woman stand huddled in a line against the wall, their legs lashed to each other and their hands bound to the front. Beaming like a ray of sunshine, a man dressed in tactical gear prances before them, a baseball bat resting conspicuously upon his shoulder as he greets the camera. \"Hey guys,\" he says, \"this is Andre Diliman, and we're going to be putting our detective hats on and figuring out who's to blame for all the shit going on, and we're going to do that, with the help of these beautiful people right here, so please, introduce yourselves.\"\n" +"\n" +"Exchanging resigned glances, the two captives lower their heads as the woman mutters, \"I'm Dr Martha Sharma.\"\n" +"\n" +"\"And I'm Dr Conrad Sharma,\" her compatriot glumly adds.\n" +"\n" +"\"And both you fuckers work at Jameson Biotech,\" the spokesman concludes in a sing-song cadence as he saunters before the couple. \"We're going to start easy. The CDC has been saying that something's messing with people's brains: making them act all aggressive. Now, my question to you is simple: What did y'all cook up in those labs of yours?\"\n" +"\n" +"Lifting her head and making eye contact with her questioner, the woman shakes her head incredulously. \"You fucking idiot.\"\n" +"\n" +"Nodding understandingly, the man turns away from the couple. \"I see we might need some harder persuasion, that's not too surprising. Alexander, Tomas, and Mary, bring in the kid… and the wire!\"\n" +"\n" +"Amidst a flurry of horrified protests from the captives, a gaunt man appears from off-frame, a goofy grin creasing his unshaven face as he lugs a squalling baby in his arms. A second man and a woman follow him into view… uncoiling a length of barbed wire. Wrapping the rusted steel about the infant's midsection, heedless of the pained wails emanating as the barbs scrape its skin, the duo stand apart, gripping opposite ends of the makeshift garrotte. \"Ok guys,\" the ringleader gleefully instructs, \"on my mark, we'll give the little shit a light squeezing. If the good doctors don't want to talk after that… then I want it rendered into mincemeat! 3, 2, 1…\"\n" +"\n" +"Spouts of blood spurt in all directions as bullet-riddled bodies collapse to the ground, the camera toppling rearwards as a bark of automatic gunfire echoes through the audio, accompanied by the approaching, hurried stomps of soldiers' boots." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"The quality of this footage is both choppy and filled with the background fluctuations of static, with the view being angled upwards through the shattered beams of what used to have been a roof. The structure looks as though it's been the recipient of a mortar bombardment, with large swaths of the roiling gray sky visible through the gaps and stifling volumes of heavy fog rolling in over the edges. Unsteadily zooming past the wreckage, the camera focuses on the distant profile of a helicopter raveled in the depths of the filth-tinged clouds, the drone of its rotors audible as the aircraft beats its way through the bank of fog. In the airspace around the machine, you can vaguely detect bands of ebony black undulating through the clouds—strands of oily darkness waning and fattening about its fuselage like writhing sea serpents.\n" +"\n" +"Just as you fancy that the tendrils were bulging into outlines, shadowy limbs extending from them, and, for a split second, appearing like suspended ranks of unnaturally lanky figures, the whole view devolves into the screech of static. It takes you a moment to realize that what you originally took to be the shriek of interference was actually just the video's audio.\n" +"\n" +"For the last 45 seconds, it transmits the distant sounds of many hundreds of nearing, drawn-out screams." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Scrolling through the device's video storage, you come across an archived video message received, apparently, through a chat app a few days after the first mass-spread portal storms. Evidently taped through the low-grade camera of a smartphone, the footage shows the interior view of a small room bathed in darkness, a door visible in the background with several heavy-duty dead bolts drawn, and the grime-caked face of a balding man hovering in the foreground. Quivering like a particularly well-bearded leaf, the man's gaze continually darts around as he mutters into the microphone in a horse cadence, barely above a whisper.\n" +"\n" +"\"Denis, I don't have a clue if you and Lorence are still alive; fuck knows, after the shit that's been going on, I don't know how anyone can still be alive, but, in the name of hell and Jesus Christ, I hope you are, because you need to come get me, man; you really, really need to come get me out of here. Something's gotten into my house. I don't know what it wants; it hasn't hurt me yet, but it's not leaving, it's not letting me leave, it just watches me all day and all night, watching and following. I managed to lock myself in the broom closet. I don't think it can get in, but you need to come get me. Please. Please, for the love of God. Send somebody.\"\n" +"\n" +"As the man's babbling trails onwards, your eyes are increasingly drawn to the space over the door, where a slight quivering in the wall is steadily growing more pronounced. Suddenly, yellowed, rat-like incisors burst through the space, furiously and swiftly gnawing a softball-sized hole through the wood. Noiselessly withdrawing, the fangs' place is taken by a disturbingly slender arm that limply drapes itself through the aperture, the unnaturally long hand at its end feeling along the wall with fingers that tangle like the leaves of a spider plant. The cameraman only grows wise to the spaghetti-thin limb's intrusion as the fingers lightly cascade over his shoulders, moments before the arm entwines about him with tentacle-like deftness.\n" +"\n" +"The view's sent spiraling to the ground as the limb constricts and whips him rearwards, a sickening series of crunches and pained wails audible as the man's slammed against the heavy door with machine gun rapidity. The last few shots consist of the man being yanked through a freshly splintered hole in the door as, upside down, a horrifically bloated head slithers down the wall. Domed like the cranium of an infant, sparsely furred, inset with anglerfish-like eyes, and far too large for the ragged straw of flesh that composes its neck, the being's skull passively observes the blooded, screaming mess of a body that it's trying to feed through the watermelon-sized gap. It succeeds… eventually." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Peering over the crumbling lip of a building's parapet and capturing the sight of a heavily cratered cul-de-sac lit in the pale light of dawn, the video's opening shots tilt hither and dither as the camera's carefully adjusted and a low voice murmurs in the background.\n" +"\n" +"\"Well, it's day 4 of the apocalypse; the internet's still running somehow, and that's my cue to post another video, so welcome back, y'all. I never thought that I'd be using YouTube as a way to try reaching out to people during a fucking zombie cataclysm, but here we are, so… yeah. If you're watching, I guess, sound off in the comments that you're still around and, I don't know, like and subscribe to your daily coverage of hell.\"\n" +"\n" +"The video's frame settles on the view of a modestly sized storefront, or, more precisely, half of a storefront. The establishment's been supplemented by the addition of a semi-truck resting nose first through the shop's merchandise window, and, as you watch, you can make out a faint staring of movement from within the building.\n" +"\n" +"\"It's 9 in the morning. I figured that y'all may as well join me as I see who around here wants a sample of Grampa's cure-all, and it looks like, folks, we have a taker.\"\n" +"\n" +"The barrel of a large-caliber rifle edges into the frame, escorted by the rattle of a bolt being cycled and the slightly more unsettling tempo of the cameraman softly humming, \"Another one bites the dust.\" Thankfully for your musical sensibilities, the humming dissolves into a surprised breath as the rifle's sharply retreated from the parapet, the camera's jostled rearwards, and, from the ruins of the store, a ragged woman clambers over the debris and slides down upon the hood of the equally battered semi. With her eyes bloodshot and misted over with an unblinking glaze, the woman staggers to her feet, an inflamed and seeping, purplish-red mass evident in her leg that speaks to unhealed fractures. Hoisting the concrete-dusted bundle of a blanket and plushie to her chest as she all but collapses off the vehicle, the footage zooms in on the survivor as she limps about the truck's trailer and fumbles with the rear gate's locking latch, haltingly swinging the barrier down with a rusted shriek. Disappearing within the container, a faint rattling announces the woman's eventual reemergence as she teeters behind the push-bar of a baby stroller. A wan smile touches the corner of her slack lips as she parks the carriage by the truck, crumples to her knees, and fusses over the basket, tucking the plush toy within before enveloping the contents within the coverlet.\n" +"\n" +"As the woman drags herself to the steering position and unsteadily sets off down the street, the film focuses on the stroller's interior. The plastic toy of a baby is swaddled within. Only its staring eyes and jagged sneer are visible across the shattered wreckage of the doll's face, and it's dressed in a set of baby clothes. You've never seen a garment so completely crusted with dried blood." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/Приходите в подполье.mp4\n" +"\n" +"Magnitudes darker than the soot-caked countenance of the man who forms this video's subject, the footage captures a vertically shot view of arched concrete walls and steel rail lines leading off into an impenetrable vale of black. The man, enwrapped within an olive-green military uniform and clutching a rifle, stands framed within this utilitarian warren of grime and rust, the beam of radiance from his weapon light quivering across his face as his hands shiver. In the background, you can pick up a low murmur of voices along with a fainter series of reverberant clinks and clangs, the latter of which are drowned out as the soldier's lips part in a croaky monologue, thickly seasoned by an eastern European accent.\n" +"\n" +"\"Я 2-й лейтенант российских вооруженных сил Гавриил Фадеев, и я записываю это сообщение для всех, кто еще находится в городе. Поверхность больше не безопасна; силы армии развалились. Если вы на это способны, уходите под землю, в линии метро. Мы с моими людьми установили периметр в туннелях, ведущих к Чистым Прудам.\"\n" +"\n" +"As the video trundles onwards, a level of peculiar distortion grows evident in the footage. It almost seems like, at points, micro-second-long clips of a second film perspective have been embedded into the tape, struggling to grow visible over the original footage before flashing by in a blur of brown, red, and gray hues—too fast to properly catch. You're about to fast-forward the tape before, suddenly, as though in a hard-won breakthrough, the view of the soldier dissolves and is replaced by a different perspective of the man, presented within an alternative version of the tunnel. At least… you think what you're seeing is meant to be the tunnel. It looks far more like the pulsating interior of some beast's esophagus, and you have to do your best to link that flailing, flesh-stripped thing immersed waist-deep in a bubbling brown slurry in the frame's center with anything remotely human. It stands, held upright by a bulbous white appendage extending from the ceiling and smothering the oozing remnants of its head.\n" +"\n" +"\"ЭТО ЛОЖЬ, ЭТО ЛОЖЬ,\" the thing that is and isn't a man screams, before a club-like limb extends from the white mass, plows through its chest in a shower of bone and mangled lungs, and the tape jumps back to the soldier.\n" +"\n" +"\"Приходите на линии метро,\" the man croaks. \"У нас есть тепло. У нас есть еда. Мы позаботимся о вас.\" He smiles at the camera. Half of his face stays limp." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Brilliant white sands unfold under the view of this particular video, grains" +" of grit lightly swirling in the breeze and the rhythmic voice of ocean " +"waves murmuring in the background. Pattering across the sand, with its wet " +"fur rendered yellowish white by the gravel that coats it, a large dog bounds" +" ahead of the camera with its snoot all but excavating a trench in the " +"beach. As the view pursues the Labrador's progress, the perspective " +"bouncing with each of the unseen cameraman's steps, you can distinctly hear " +"furtive, child-like giggles escorting each of the canine's obsessive sniffs." +" The mirth swiftly perishes as the footage's forward momentum is arrested, " +"the dog having abruptly paused in its tracks with its muzzle raised in the " +"air and nostrils agitatedly flaring. A series of puzzled murmurings " +"accompany the film as the quadruped slowly edges away from some unseen " +"entity; its hackles raised and chest vibrating with an escalating growl that" +" culminates in an outburst of furious howls. As a small hand reaches from " +"off-screen to calm the maddened hound, the view gradually pans upwards. The" +" shift in elevation reveals a deep trench scored horizontally down the width" +" of the beach, terminating at the lapping waterline. It almost resembles " +"the type of gouge that a sizable, flat-bottomed boat would have left in the " +"sand had such a craft been dragged into the sea. Almost. The viscous pool " +"of crusty, greenish-yellow cytoplasm that cakes the trough places that " +"particular assessment into question." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/birthday_2023.mp4\n" +"\n" +"As the video opens, your eyes are all but affronted by the medley of bright hues that range across the screen like a star's unfurling corona: vibrant orange tablecloths and emerald grass winking up at you from their position under the protective arm of an outdoor gazebo. The structure's fabric apertures have been tied back, allowing volumes of light to spill in and gently touch upon the huddle of people that stand poised in the foreground, arrayed about a sizable table, and who are, to an attendee, livening the film's audio with the multi-voiced stanzas of \"HAPPY BIRTHDAY!\" Crouched at the heart of this conflagration sits the delicious, if rather crude, depiction of a Sherman tank cast in chocolate and green icing, the vehicle's turret alight with six candles and its skittle armaments aimed at a small child held aloft at the table's head by a fondly grinning man. With their tiny hand clutching a massive cake knife, the child's smiling happily, and, as the singing reaches its peak, they puff up their small chest and direct a valiant blow towards the candles (all be it still with the discreet assistance of a handful of the partygoers). In a glint of silver, the blade's brought down upon the tank's hull, and the last few shots are of various plates of chocolate tank armor being distributed to the party's guests.\n" +"\n" +"The fact that, in the post-Cataclysm, you might very well recognize the face of this same child you're watching lay into a section of chocolate tank tread as it tries to peel bare your own organs with the same voracity hasn't eluded you. The notion will plague you for a long, long time to come." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Tinged by the scarlet light of a sun all but sunken on the horizon, long shadows play across the view of concrete high-rises juxtaposed with historical facades: an expansive boulevard laying several stories below the camera's perspective and winding just beyond a vast structure that thrusts into the darkening sky. It takes you multiple seconds of blankly staring before you realize that the sizable building in question is, or rather, used to be, the Sagrada Familia. The vast sheets of resinous growths that cocoon the historical landmark and which almost seem to have been organically grown from ground to spire-top make it look like a vast, throbbing organ rising above the Barcelona skyline.\n" +"\n" +"As you watch, the view zooms out from the defaced structure, revealing a concrete rooftop upon which, crouching, laying, and kneeling behind a low parapet, a handful of soldiers dressed in Spanish army fatigues bustle about a squat, mortar-like piece of ordinance while an officer discreetly peers over the barrier with a pair of binoculars. As the soldiers prepare the portable artillery, the rasping growl of high-speed jet engines grows audible through the tinny audio, resolving into a sonic boom that cracks through the soundscape as, following a gesture from the officer, the mortar discharges with a low thwump. A plume of red follows the flare shell as it streaks into the sky in a looping ark, detonating in a bright swirl of color that bathes the Sagrada Familia in a relief of crimson and prompting its plasticky coating to refract myriads of ruby shades. In the heartbeat before multi-role fighter jets dive from the sky, the flair's sputtering life casts into stark relief many hundreds of unclear silhouettes that team about and within the structure like ants. To a speck, they collectively pause as though in confusion, moments before dozens of incendiary warheads spear through the structure and detonate in a shockwave of rubble: a vast flower violently spreading petals of fire.\n" +"\n" +"As the landmark implodes and flames dance across the skyline, the last few seconds of the video are centered on the soldiers. Having abandoned their cover in favor of observing the awesome destruction unfolding below, the ragged men and women stand in a disheveled line, quietly gazing out at the inferno engulfing the megalithic building and slowly spreading to immolate surrounding structures. As the last jet rolls free of its bombing run and thunders overhead, the little squad's officer solemnly takes off his beret and holds it to his heart as he watches the fire and, to the assembly's right, you can see two men mutely hugging one another. As the video closes, atop that roof, there isn't a single pair of eyes or cheeks blackened from drifting ash that are dry as the soldiers watch their city burn." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This video is both extremely rocky and taken up by a bouncing and poorly shot view of a car's headrest, the tinted windscreen beyond, and, ultimately, a stretch of blacktop racing past in a vomit-inducing blur of black, grays, and browns. The rear gate of a military Land Rover is visible through the armored sedan's windscreen, slaloming it's way through an ankle-deep stream of water as it spearheads a convoy of adjoining vehicles with a dual-column of Challenger II tanks looming to either side of the view, all lashed by rain that thunders from an iron gray sky and peppers the windscreen. The video continues in this fashion for several minutes, with tombstones of concrete buildings and scraggly patches of green whipping by before, with a squeal of suspension and tires, the car swerves onto a broad stretch of asphalt and judders to a halt, the expanse of Heathrow's runway zone unfurling beyond. As the escorting armored vehicles' hatches thump open, expelling uniformed soldiers that jump to the waterlogged ground, the camera judders: the perspective swinging about and filming the interior of the sedan's door before it's summarily booted open, and the perspective's trained towards the tarmac as a pair of well-appointed suede shoes plant themselves beyond the threshold.\n" +"\n" +"As an indistinct tumult of snarls and groans starts to grow audible over the rain and the chop of rotors slices into the audio, the view returns to the horizontal and briefly takes in the sight of an officious-looking helicopter with MOD markings idling upon a landing pad before the film assumes the view of the cameramen's footwear once again. With speed that would make an Olympian proud, they all but fly across the concrete, stepping up and into the aircraft in a matter of moments as the boom of gunshots echoes over the throb of thunder. What follows is a jumble of activity, the view buffeted about as the cameraman buckles into a seat and you see other pairs of legs carrying their owners into the cabin. Eventually, the recorder swings the view up past a series of pallid faces and directs the perspective through the aircraft's side window. Beyond the barrier, a line of Royal Marines are forming a rifle-bristling shield around the helicopter, white flashes flaring from their weapons as they direct warning volleys over the heads of a gargantuan mass of, what you recognize to be, nigh-unanimously zombies baring down on the procession like a meaty wave of mangled flesh. Soon enough, you can see blood spurting from the horde and running in pink lines with the rain as the shots lose their friendly edge.\n" +"\n" +"As the last official-looking man boards the helicopter and collapses into a seat, three soldiers break away from the rifle wall and, wearing the faces of men who have just won the lottery, splash through the downpour, jumping aboard the aircraft a heartbeat before the Sikorsky abandons its contact with the Earth and lifts over the head of the massacre below. As though the entryways of their vehicles had been magically transfigured into the mouths of vacuum cleaners, the marines still on the ground look as though they're all but sucked into their armor, with the last hatch slamming closed just as the horde crashes over the blocks of steel. Plumes of exhaust rise from the vehicles as they gear into motion, and those members of the gnawing flesh wall that are recognizably feral have, largely, enough sense to bully their way clear of the heavy military armor. The zombies, on the other hand, don't get the memo. By the time the last Challenger bumps free of the tarmac, the vehicles unanimously look like someone's sprayed them down with ketchup." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"Downloads/Don't_Be_An_Andrew.mp4\n" +"\n" +"An almost offensively bright soundtrack assaults your ears as this video opens—a piano, a drum set, and what sounds suspiciously like a saxophone rubbing shoulders in the background and playing over the words of an animated unicorn that stands in the foreground. Dressed in a jumper with \"FEMA\" printed across the chest in bright colors, the character's voice has less to do with a magically glowing equine and more to do with a buttery Anglo-American male with a cadence deeper than the Grand Canyon, more reverberant than a set of church bells, and possessing an upbeat tone that belies the subject content.\n" +"\n" +"\"What to do?\" The unicorn muses, leaning an elbow contemplatively upon a desk.\n" +"\n" +"\"It's a question that everybody's asking during these unhappy times, and that many folks are giving wrong answers to. With all the mean people going around, you might find yourself, or might have even already been, in some pretty scary situations! So, let me tell you what to do. Don't be an Andrew.\"\n" +"\n" +"The scene shifts, showing an anthropomorphic mouse huddling within a cartoon evacuation shelter as the unicorn's voice narrates over the top.\n" +"\n" +"\"This is Andrew. Andrew needs to wait for people to come and take him to safety, and he's currently in what we call an evacuation shelter, but Andrew's decided that he's going to try and leave on his own!\"\n" +"\n" +"The mouse proceeds to peek out the shelter's door before trotting casually into the road beyond. This particular venture lasts for all of 3 seconds before he summarily gets trampled by an on-coming pony, flattening into a furry pancake upon the street as the unicorn resumes.\n" +"\n" +"\"Don't, do, this! If you're in a safe area—a shelter, basement, or communal gathering point—do not leave it for any reason. People can't protect you if they can't find you, so wait for grownups to come and take you to a safe place.\"\n" +"\n" +"As the mouse peals himself off the street, a bus driven by a squirrel wearing a cartoon army helmet motors up, and the rodent boards the vehicle.\n" +"\n" +"\"Don't be scared of the people sent to evacuate you. They might look scary with all the guns, but their only job is to keep you safe.\"\n" +"\n" +"The clip proceeds in this fashion for several more minutes, demonstrating, among other matters, the importance of donning gasmasks when venturing outside—always, as the unicorn jovially reminds, \"with the aid of an adult,\" boiling water before drinking, and maintaining a blackout curfew—all points helpfully illustrated by the titular Andrew dramatically failing to adhere to all of the above. The last frame of the video concludes with a shot of the mouse safely installed within a brightly colored tent complex, a number of other animals poised at the perimeters in cartoon military uniforms, and a smattering of other characters dotted about the tents. The legend, \"THE FEDERAL EMERGENCY MANAGEMENT AGENCY, HERE TO PROTECT YOUR SAFETY,\" spans the frame in block capitals." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ mostly work of random people: chat logs, SMSes, popular photos and videos +#. that people share, or something they can film by themselves. +#: data/json/snippets/e_logs.json +msgid "" +"This appears to be a civil-protection video, published by the Federal Emergency Management Agency a handful of days before the official evacuation order was declared. Within the clip, standing within a plain-featured, well-lit room behind a steel table, a close-shaven redhead in a light olive shirt demonstrates the proper donning and doffing procedure for a gasmask, as well as providing general tips and information for proper NBC conduct. Mask in hand and with an assortment of cylindrical filters arrayed upon the table, she demonstrates dawning, screwing in the proper filter, pressurizing the mask for an airtight seal, and repeatedly encouraging the viewer to \"Remember, gentlemen, shave your chin first before even thinking about trying to put on a mask. That goes for you as well, ladies. All that hair—ponytails, pigtails, bangs, whatever—needs to go right out the window. You can keep the eyebrows, though.\"\n" +"\n" +"At the video's conclusion, the instructor outlines several tactics for protecting one's self from biological contaminants, including several methods for distilling water, sealing the edges of doors and window frames with masking tape, and formulating a makeshift NBC suit from multi-layered water-proof rubber storm coats, waders, gloves, and a liberal amount of duct tape. Ultimately, the clip rounds off with a solemn warning that \"all the equipment in the world won't protect you from negligence and stupidity, for all the keyboard warriors and self-proclaimed preppers watching. All this gear is only meant to allow you to evacuate to a safer area, and that's all it'll do. It won't let you ride out a catastrophe indefinitely, so it's still important that you keep your heads down and proceed to an evacuation gathering point if and when the call goes out.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "A light breeze hits you from above." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "You notice a small patch of dust appear nearby." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "You smell a mild chemical odor you can't quite place." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "Your hair stands on end as a faint electrical tingle washes over you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, a nearby object becomes hazy." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors grow slightly brighter." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all distances seem to grow slightly." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The straight lines of surrounding objects appear to be curved just so " +"slightly." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "The angles of geometric objects around don't appear to add up." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#. ~ Snippet in category "DUST_STORM_NIGHT_MESSAGES_1" +#. ~ Snippet in category "DUST_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +#: data/mods/desert_region/weather/dust_storm_snippets.json +msgid "A gust of wind hits you from above." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "You notice several small patches of dust appear nearby." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "You smell a chemical odor you can't quite place." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "Your hair stands on end as an electrical tingle washes over you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, several nearby objects become hazy." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors grow brighter." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all distances seem to grow." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The straight lines of the surrounding objects seem to gain some curvature." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The angles of the geometric objects around have gone awry and do not add up." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "A gust of wind hits you from above and below." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "You notice several large patches of dust appear nearby." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "You smell a harsh chemical odor you can't quite place." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Your hair stands on end as a powerful electrical tingle washes over you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, all nearby objects become hazy." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors grow much brighter." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all distances seem to grow much longer." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "The straight lines of the surrounding objects seem to bend." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_INDOOR_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Euclidean geometry seems to fail at every turn. Here and there you see " +"impossible shapes and angles that seem to point inward as well as outward at" +" the same time." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what seems to be a new constellation in the sky. The stars are " +"quite dense and are precisely aligned in several regular polyhedrons next to" +" each other." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what seems to be a new constellation in the sky. The stars are in a" +" precise spiral, with the central star constantly shifting color." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see several shooting stars. They seem larger than normal, and are all a" +" deep purple." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a shooting star. It is bright red and does not fall in a straight " +"line." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a brief moment you see a shape in the sky roughly the size of the moon, " +"but square and green." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a brief moment, the stars and moon all disappear. When they come back, " +"you're not sure if they're in the same places as they were." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The darkness around you thickens. It is like a dense fog that sticks to " +"your skin." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what seems to be a new constellation in the sky. It changes shape " +"as you look, from a triangle to a pentagon." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what seems to be a new constellation in the sky, in the shape of a " +"hexagon. It's easy to pick out - there are glowing lines between the stars." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see several shooting stars. After they go below the horizon, a bright " +"glow silently flickers, then dies." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a shooting star. It is bright red, and stops falling after a " +"second. There it hovers." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a brief moment, you see a shape in the sky roughly the size of the moon." +" It looked like a blinking eye." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a moving object in the sky, with a blinking red light coming from " +"it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The darkness around you thickens and surrounds you like a veil. It seems… " +"alive." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a once-familiar constellation, and watch as several of its stars " +"move." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what seems to be a new constellation in the sky. It reminds you of " +"a serpent - it moves like one." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a shooting star. It seems to be heading straight for you before " +"vanishing suddenly." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a brief moment, you see a pentagonal shape in the sky, roughly twice the" +" size of the moon. It splits into several triangles and then reforms before" +" vanishing." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"As you look at the stars, they wink out for an instant, reappearing just " +"slightly out of place, as if the night sky had been rotated ever so " +"slightly. This occurs twice more, in rapid succession." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A strange cloud seems to float in the sky, at the very edge of your " +"peripheral vision. Just as you shift your gaze to it, it evaporates, " +"boiling away into a stream of shooting stars." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a brief moment, you feel like you've been jerked to the side. You " +"haven't moved, though - the stars have." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"As you look at the stars, a broad swath of them are plunged into darkness, " +"then come back to life in ragged succession." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_NIGHT_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The darkness around you is so thick that it seems organic. Your every move " +"seems to tear the veil of night. And the night is not fond of it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what looks like an island in the sky, drifting lazily with the " +"clouds." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For the briefest of instants, the sun seems to turn red, and drips with " +"liquid. But the color of the light around you doesn't change." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Buildings the size of mountains sprout in the distance for a brief moment, " +"rising and falling in the span of a heartbeat." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For an instant, you are in a crowd of partially transparent people. They " +"take no notice of you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a small airplane flying low in the sky. It's flying backwards, and " +"has a flag you don't know on it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "All the shadows you can see rotate as if the sun was moving." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a few additional shadows, but there is no apparent light that could " +"be causing them." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see what looks like a chain of islands in the sky, drifting lazily with " +"the clouds." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, the sun dims, then brightens again." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Insects the size of mountains appear in a chain on the horizon. Then, they " +"vanish." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For an instant you are in a crowd of partially transparent people. They all" +" turn to look at you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a large airplane flying low in the sky. It's flying backwards, and " +"is flying the flag of your native country - only with inverted colors." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"All the shadows you can see change shape and color, resembling human " +"silhouettes for several seconds." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see some extra shadows, but not the light that causes them. Some of " +"them aren't even attached to objects." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "For a second, you see what looks like a city in the sky." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The sun changes course to the north and speeds up. It stops almost " +"immediately, having moved about half an inch." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A crowd of humans the size of mountains sprout from the earth on the " +"horizon. When you blink, they're gone." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For an instant, you are in a crowd of partially transparent people. All of " +"them are pointing at you, screaming silently." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see a large airplane flying low in the sky, flying backwards. A " +"parachuter appears near it, and seemingly falls up into the plane as they " +"struggle." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"All the shadows you can see change shape and color, beginning to resemble " +"figures with far too many limbs beckoning to you to come towards them." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DAY_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The shadows seem to live a life of their own. Many are detached, as if they" +" were cast by invisible objects. Other objects in turn, including yourself," +" do not cast shadows despite the light." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "A giant hole opens in the sky, and several clouds vanish into it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "A giant hole opens in the sky, and several dark clouds emerge from it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world grows hazy as if there were other shapes laid " +"on top." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A hole in reality opens for a split second, and you can see your own back." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors grow dull." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all distances seem to shrink." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all angles seem to bend." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A short figure quickly fades in and out of existence, too fast to see its " +"features." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You smell an entirely new smell, like nothing you have smelled before. You " +"can't decide if it is good or bad." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "A giant hole opens in the sky, and several neon clouds emerge from it." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A giant hole that looks like an eye opens in the sky, then closes as if " +"blinking." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, the world is overlaid with a vast, empty void." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world is overlaid with a tiny, featureless, circular" +" room." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world is overlaid with a vast alien landscape with " +"building-sized plant-like shapes all around you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world is overlaid with an empty and ruined city. It" +" is built to a vastly different scale than those on Earth." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, a hole in reality opens and you can see an almost perfect copy" +" of yourself." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors invert." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all distances seem to double." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all angles seem to invert." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A tall figure quickly fades in and out of existence, leaving you with a " +"vague impression of malice." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You smell an entirely new smell, like nothing you have smelled before. It " +"makes you gag." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "Your hair stands on end as a sharp electrical current washes over you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A jagged hole opens in the sky, and a vast cloud in the shape of an " +"asymmetrical person emerges." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A jagged hole that resembles an eye opens in the sky, then stares at you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world vanishes, and you are in a vast, empty void." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world vanishes, and you are in a tiny, featureless, " +"circular room." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world vanishes, and you are in a vast alien " +"landscape with building-sized plant-like shapes all around you." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, the world vanishes, and you are in an empty and ruined " +"city. It is built to a vastly different scale than those on Earth." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, a hole in reality opens and you can see a leering, idealized " +"copy of yourself." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, all colors flow to form jagged shapes." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, all distances seem to vanish, as if everything was one. It is" +" claustrophobic." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, all angles seem ungraspable. Impossible shapes are " +"everywhere." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_MESSAGES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A tall figure quickly fades in and out of existence, staring and pointing at" +" you the whole time." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a gentle voice saying \"Come outside. I'm waiting for you.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Why are you not here yet? It's beautiful " +"outside.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"What a sky. Unlimited, deep, blue. The " +"ocean of fresh air is at hand while you gasp mold and dust behind four " +"walls.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a gentle voice saying \"There is a place for you here.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"The place you called home is not there " +"anymore. Come with me and find your new home.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"What good comes from hiding from the truth " +"in a mausoleum of brick walls?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"There is no amount of concrete or stone you" +" could put between you and the veil that is thinner than a shadow.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"You want to sleep now? Just moments after " +"you've finally awoken?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Do you think you can cower in fear behind " +"four walls? Do you think you can put a ceiling above your head? You think " +"the universe considers this as a limit on its expansion?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"It isn't so bad outside after all, you just" +" think in old, obsolete categories. Why don't you check for yourself?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Fresh air is good for your health. Why not" +" come outside and get some?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"I am here just for you and only for you. " +"Are you sure you don't want to come out?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Can you feel it? The unmaking in the " +"making? But the change isn't against you. You need to face it to ride the " +"tide.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Your existence has been frowned upon by " +"many eyebrows. But you too have a pair of eyebrows to frown back.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a deep voice saying \"ᛁᛟᚢᚱ ᛁᚾᚹᛁᛏᚨᛏᛁᛟᚾ ᛏᛟ ᚹᚨᛚᚺᚨᛚᛚᚨ ᚺᚨᛊ ᛒᛖᛖᚾ " +"ᚱᛖᚹᛟᚲᛖᛞ\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Fiery the angels fall. Are you there yet?" +" At the bottom so low that the only way is up?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Sometimes dead is better. But surely you " +"wish to walk a different path? So why do you stray from the road?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Tell me what thy lordly name is? Tell me, " +"tell me, I implore!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"I have come to lead you to the other shore;" +" into eternal darkness; into fire and into ice.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"The cancer devours the flesh of this world." +" You're next in line, but there is a path out of this. Just walk the " +"way.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_1" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a gentle voice saying \"Please come out. I can't do this alone. " +"Please?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Everyone you knew has walked this path and has " +"chosen salvation. It was a wise decision. The right decision.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The beyond can give you what you have always " +"craved. Purpose.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Never before has the path to freedom been so " +"straight. Never before has it been so close.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Remember when you were young and dreams could " +"still come true? Outside they still can.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The wonders in the sky are beyond your " +"imagination. Can you even imagine what you're missing right now?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"All your life you have been oppressed by cruel " +"physics. You're so close to freedom.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"What you think you might lose is but a speck of " +"what you will gain. Walk outside and embrace the infinity.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Do you want to live the rest of your life hiding " +"like a coward, or come out and face your fears?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Afraid? Fear is just a function of the flesh. " +"Can the light of your intellect not gaze beyond the blood and bone, and see " +"that there is no place for fear here, outside?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Like it or not it, it seems we're going to be " +"sharing this piece of reality for a time. Can't we talk about this?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The key has been turned and the lock is open. The" +" chains have fallen, and the gates are wide. The beyond awaits your " +"arrival.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The veil is torn and the fabric is in tatters. " +"Gaze into the void, as I gaze back at you. Eye to eye. This is the way of " +"contact. The way of communication.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Can you hear the silence calling you? The whisper" +" of the rain that never fell?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Close your eyes. Can you see the darkness? It is" +" not the absence of light but the liquid blood of the void itself. It " +"lives. I live.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a deep voice saying \"ᚲᛟᛗᛖ ᚺᛖᛁᛗᛞᚨᛚᛚ, ᛚᛖᛏ ᚢᛊ ᛏᚱᚨᚹᛖᛚ ᛏᛟ ᚨᛊᚷᚨᚱᛞ " +"ᛏᛟᚷᛖᚦᛖᚱ\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The struggle is futile. Can you fix the broken? " +"Can you weave existence itself?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"The road ahead is long and the hour is late. Do " +"not let these walls to impede your travel.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"You have finally done this! You startled the sun " +"and made the moon howl in the night.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"Can you feel your heart burning? Can you feel the" +" struggle within? The fear within me is beyond anything your soul can make." +" You cannot kill me in a way that matters.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"A monologue is not a conversation. A monologue is" +" not a bridge of communication. Let's speak and understand each other.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_2" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice saying \"How can I listen to you when I'm the only one " +"speaking? Come out and express your thoughts.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Have you considered how lucky you are? " +"So few of your kind have a chance to see the truths being exposed right " +"now.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Death is inevitable but knowledge is " +"not, so come outside and learn the truth of reality.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"You're so inconsistent. First you break" +" into our home, and now you avoid the slightest taste of it?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Surely you know your world is doomed. " +"What has started here cannot be stopped. Embrace the inevitable.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"You are infected with that which dooms " +"your world. It cannot be cured under your current physical laws, but under " +"ours all is possible.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"For too long your kind have been " +"shackled to the tyranny of static form. Embrace the freedom we offer you. " +"Rejoice at our benevolence.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"That which consumes your world poisons " +"you against us. Ignore its lies, and abandon your half-digested reality.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Have you never dreamed of being one with" +" everything? Out here is the end of limitations like separation or alone.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"The breakdown of order has danger, but " +"also opportunity. There is still time to influence the end result. Come " +"outside and add your will to the mix.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"This world is half-eaten, but there are " +"others yet untouched in the infinite. It is unlikely that you'll find the " +"way through the chaos out here to them, but much more likely than you " +"surviving in this dead world.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"the membrane of reality trembling as if someone was rhythmically beating a " +"drum, and the beats are arranged in a looping message evidently broadcasted " +"in Morse code: \"-.. . .- - …. / ..- .--. --- -. / -.-- --- ..-\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Decay exists as an extant form of " +"life.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"Why do you sit inside a burning house " +"and say it's fine?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a confident deep voice saying \"ᚱᚨᚷᚾᚨᚱᛟᚲ ᛁᛊ ᚢᛈᛟᚾ ᚢᛊ.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a commanding deep voice saying \"אמת\" and you suddenly feel " +"invigorated, but then you hear another powerful voice saying \"מת\" and the " +"feeling is instantly washed away by an overwhelming sense of dread." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident deep voice saying \"Quod non est mortuus, quae aeterna " +"mendacium; Et cum alienis aeons etiam morte moriatur.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"There is the one that devours. There is" +" the one that grows on the decay. There are the ones that fertilize the " +"soil with your flesh. And you choose them rather then the embrace of the " +"veil?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_3" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a confident voice saying \"You call this the end? The Cataclysm? " +"Open your eyes and look around. It's never been so teeming with life. Or " +"is it not being on top of the chain that bothers you?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a voice whispering from behind you \"We can see you.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice whispering from behind you \"What is it?\" \"What should we" +" do with it?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a voice whispering from behind you \"Smile, thing, you're ours " +"now\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a voice whispering from behind you \"Running won't help you.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a voice whispering from behind you \"What's the rush?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_WITNESSED" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a voice whispering from behind you \"It's getting away!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_DRAW_ATTENTION" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear an angry voice shouting \"YOU FOOLS IT'S OVER THERE!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_VOICES_DRAW_ATTENTION" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear an angry voice shouting \"QUICKLY CRUSH THE DISSENTER!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"BEGONE! YOU ARE TOO BLAND AND RIGID FOR " +"THIS PARADISE!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"YOU DARE INTRUDE AND ASSERT YOUR CONCEPTS" +" OF TIME AND SPACE?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"COMING HERE WAS A MISTAKE YOU WILL HAVE " +"SEVERAL ETERNITIES TO REGRET!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"ENTRANCE TO THIS PLACE IS NOT TOLERATED " +"FOR STATIC FORMS SUCH AS YOURS!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"YOU HAVE ALREADY LOST, YOUR FLAWED " +"CONCEPTION OF TIME KEEPS YOU IGNORANT!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear an angry voice shouting \"BEGONE FOUL PEST!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice shouting \"NO BEING FROM YOUR PATHETIC WORLD HAS " +"EVER CONCEIVED EVEN A FRAGMENT OF THE SUFFERING YOU SHALL ENDURE!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear an angry voice shouting \"YOU POLLUTE THE PURITY OF THIS PLACE!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ANGRY" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear an angry voice shouting \"PAIN WITHOUT END SHALL BE YOURS!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"Please leave, there is nothing of value for" +" you here.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"Invading our home is unneeded, you will " +"come here more naturally in time.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"There are many dangers here and no friends." +" Just be smart and leave.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"Everything worth taking from here was " +"already looted long ago.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"You will only find loss and torment here, " +"flee while you can.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"This place will damage you as it has " +"damaged us, leave it.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"Every moment you stay here your status as a" +" physical object is damaged. Leave while you are still real enough.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_SCARED" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a scared voice saying \"You can hurt us but not kill us in a way " +"that matters. We WILL win, save us the pain of destroying you.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"What has brought you here, so far from " +"where you belong?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"Do you find 3 a good number of spatial " +"dimensions?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"Do you hope to tame this place to escape " +"your own?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"Do you hope to speed up the decay of your " +"world to spite its eater?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"Do you hope to gain your eater's favor and" +" become its finger?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"You seem most interesting, please remain " +"here so I can continue to study you.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a curious voice saying \"Do you hope to damage the very fabric of " +"yourself, in a way that you misperceive as beneficial?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_CURIOUS" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a curious voice saying \"Do you fear or covet us?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a cheerful voice saying \"Coming here was a wise decision. You " +"will find wonders beyond anything of your home.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a cheerful voice saying \"The farther you make it, the greater the " +"reward!\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a cheerful voice saying \"Would you like to be friends?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a cheerful voice saying \"Enjoy your newfound freedom, the shackles" +" of reality are weakened here.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a cheerful voice saying \"There is no need for you to ever leave.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ENTICING" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a cheerful voice saying \"Your world is dying, we can free you from" +" the very concepts of beginnings and endings.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice screaming \"I'm you from the future, please leave " +"now while we still can and let me cease to have been.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice saying \"I never learn do I? I remember this, being" +" you and hearing me telling me to stop this. I didn't listen then so I " +"guess we're doomed.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice whispering \"I understand why we did it. I even " +"think we could be at a kind of peace with the result, if only I remembered " +"what we were. Or would that hurt more?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice asking \"Did I really look like that? Is that all " +"we used to be, so small but solid?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice sadly saying \"I wish I could say it ends well, but " +"we both know better.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice saying \"I wonder when it went wrong, at what point " +"was it too late?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_FUTURE" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear your own voice saying \"It would have been better to be a puppet of" +" the enemy back home than come here.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an impossibly deep voice saying \"Threat level omega. The third " +"moon has crossed the horizon and all will be as never was.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You feel words without actually hearing them \"Decide how you wish to die. " +"All your remaining choices flow from that.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a disaffected voice saying \"Now that testing is complete, we can " +"discard this reality. Mark it down as a routine failure.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a quiet voice saying \"I don't think you are supposed to be here " +"yet. That can't be good.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an intoxicated voice saying \"Man this stuff is even better than " +"you promised. I can feel what it's like to be some tiny single bodied " +"organism incapable of even basic dimensional manipulation.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a robotic voice saying \"Orange Harvest Gamma. All evacuation " +"waves consumed.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear an angry voice saying \"But it's not fair, this isn't when you " +"promised the time loop would start.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_ALIEN" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You hear a faint voice saying \"We are broadcasting this as a warning. If " +"you can hear this, abandon all hope and flee. No where is far enough but " +"some whens are.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of your friend saying \"You need to stop this," +" you can't wake up if you keep going.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of your parent saying \"No more, please why " +"would you prefer a coma to waking up?\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of a policeman saying \"You won't get away " +"with it, I know you can hear me.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of a bland man saying \"All you need to do to " +"end this dream is die in it.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of a relative saying \"Please give up this " +"dream, come back to us.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of a doctor saying \"The body is perfectly " +"healthy, they could wake up at any time or never.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_DUNGEON_MEMORIES" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You experience a false memory of a stranger saying \"Can you feel this? Or " +"this? Ha ha maybe you aren't faking. Of course it means you don't need " +"this either, ha ha.\"" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "Your legs move of their own accord. You need to go outside. NOW." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"This foolishness has lasted too long. It's time to leave and embrace the " +"cosmos." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "You feel so shackled, so weighed down. You need to see the sky…" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Something's behind you, lurking outside your view. You need to get outside " +"and away from it, right now." +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "Heard crash! Vacate your shelter immediately?" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "The Kevlar hulk is dangerously close! Stop cowering indoors?" +msgstr "" + +#. ~ Snippet in category "PORTAL_STORM_POPUP" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Ouch, something hurts! You must leave the dreaded indoors to find reprieve." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "You suddenly smell the most delicious aroma in the world." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "Some sparks appear and seem to dance around you for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to become " +"white and beautiful birds before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to take " +"your shape and wave at you before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to form a " +"smiling face before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to form " +"your own face and blink at you before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear to be following one of your fingers. You draw a smile in" +" the air, and the sparks take its shape." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You raise your arms and some sparks appear. You move them up and down, and " +"the sparks seem to become beautiful wings." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "Your hand seems to become full of vitality for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, one of your fingers seems to glow in phosphorescent " +"lights. You move them around, and the lights seem like that of a disco " +"ball." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, all sounds around you sound stronger, as if attracted by you." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, your voice seems to reach further." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "You hear a beautiful voice, far away." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, your voice seems to invoke dancing sparks." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "You feel a sense of calmness all around you. Maybe this isn't so bad." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, you feel like the world is out to protect you." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You feel like you can regain something you've lost, if you just wait here " +"for a little longer." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "You're glad to be alive on a beautiful day like this." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_GOOD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You feel like you can become something else, if you continue like this." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Your sense of smell suddenly stops working. It returns after a second." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "Some sparks appear in front of you for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to take a " +"human shape before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to take " +"your shape before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to form an" +" agonized face before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear in front of you for a brief moment. They seem to form " +"your own face and scream before disappearing." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some sparks appear to be following one of your fingers for a few seconds." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You raise your hand and some sparks appear, but they quickly flicker and " +"die. Weird." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "Your hand suddenly seems foreign to you." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, one of your fingers seems to glow in phosphorescent " +"lights." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment, all sound disappears around you, as if escaping from you." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, you can no longer hear your own voice." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, your voice seems to sound far away." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_VARIED_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a moment, your voice seems like someone else's." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "You feel heavier for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "You feel lighter for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "Your arm stops moving for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "Your muscles ache for a brief moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, you feel a hole in your arm." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, you feel like you're touching something utterly alien." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment your strength disappears, and you're unable to move your arm." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_STR_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "You suddenly feel as if you're walking on the moon." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a moment your hand seems to get stuck in something. You look around, " +"but you can't find what it was." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, your hand seems to disappear in the air." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Your right hand suddenly trespasses your left hand. You separate them " +"immediately." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Your left hand suddenly gets stuck in your right hand. After a second you " +"are able to separate them again." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, your left and right hands seem to switch places." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You try to touch your own face with your hand, but you can't feel the touch." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly feel wind passing through your skin and flesh, and brushing " +"against your bones." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DEX_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "Your fingers feel like they have weights on them." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Things seem bigger for a moment. You blink and they look normal again." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, the colors around you seem inverted." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, everything seems green." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, everything seems red." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, everything seems blue." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "For a split second, everything seems to be made of pixels." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, you see your old home. The vision of it is replaced by " +"faint sparks after you blink." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_PER_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"For a split second, you see an old friend smiling. The vision fades after " +"you blink, but not before they start screaming." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly think of a happy family playing in the woods. Then you realize" +" that you don't know the people you were thinking about." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You have a brief mental image of kids having fun on the beach. The kids " +"don't have faces, and the sand is purple." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly seem to remember your own wedding. A second later, you realize" +" that the wedding was not yours, and that bride was a squid-like alien." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You remember playing with your friends in the fields, before all of this. " +"Alien vermin squirm through the crops before the vision fades." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You feel an intense urge to lick your own hand. Then, the sensation fades." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly feel like the whole world is a video game. You dismiss the " +"notion after a moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly feel like if your entire being was being controlled by someone " +"else. The sensation fades after a moment." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly question whether zombies are truly bad. Maybe they just need a" +" hug. You shudder when the thought fades." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_INT_BAD" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You suddenly turn several degrees to the right. You were trying to look to " +"the left." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream that a great darkness surrounds you, and wants to rip you apart." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of hunting small animals. The animals drop candy, and you feel " +"reinvigorated by eating them." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of yourself, sleeping, while a world of sparks dance around you." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of yourself, sleeping, while a giant pair of eyes watch over you, " +"waiting for you to wake up." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You see yourself there, moving like a puppet. Strings dangle from all over " +"your body." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of yourself in a field in the middle of a portal storm, at the " +"center of the world." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of yourself in a house in the middle of a portal storm, sad and " +"alone." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of a different version of yourself. There is blood running from " +"your mouth, and your moves are jerky and slow." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of a different version of yourself. It's as big as a tree, and " +"fighting similarly giant zombies." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"In your dreams, you speak a language you have never heard and move in ways " +"you shouldn't be able to." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "You dream of a family you never had, in a house you never knew." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of traveling on an empty road under the moonlight. There are two " +"moons in the sky; one blue and one green." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of a ruined city, with crumbling buildings and foreign symbols." +msgstr "" + +#. ~ Snippet in category "PORTAL_DEPENDENT_MESSAGES_DREAMS" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You dream of a portal opening in the middle of nowhere. You feel a strange " +"calling from within." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You think you just saw a small, worm-like creature vanish into the filthy " +"water." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Some of the sewage bubbles ominously for a second, but nothing happens." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The foul sewer odor vanishes for a moment, only to return even stronger." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "The foul sewer odor gets stronger, but only for a moment." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "The foul sewer odor lets up, maybe a manhole is nearby?" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Something audibly scurries through one of the smaller pipes. Maybe just a " +"rat." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "A pale, bloated and hairless rat cadaver floats in the sewage. Yuck." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Inexplicable scratches cover the pipes. You don't know which species they " +"are from." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "The vile sewer smell makes you sick." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "You gag at the sight of various unpleasantries bobbing in the sewage." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The claustrophobic pipes and vile stench make you reconsider your choice of " +"coming down here." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "You would really love some fresh air right now." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The trains have long grown still, and your echoing footsteps are the only " +"thing breaking the silence. For now." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The rails are slick here with a gray, quivering ooze welling up from below." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"There is a low, droning hum emanating from the rail, making your teeth ache." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The layer of dust is broken by a thick trail of stinking slime leading off " +"into the darkness." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The air stings like chlorine in some spots, around black splashes etched " +"into the concrete." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Here and there roots already break up the ceiling. How long will these " +"tunnels last?" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The rails are warped into strange patterns, doubling back onto themselves " +"periodically." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You can't shake the feeling something's watching you from the dark, just out" +" of sight." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The ceiling is hidden by a bundle of ragged cables, swaying in a draft you " +"can't seem to feel yourself." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A few pieces of concrete fall from the ceiling, and you hear the sound of " +"something huge moving above you." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"Contact, clean this up.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"This is what we've trained for.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"I WON'T LET YOU KILL ME!\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"Flank him, quick.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"Get eyes on them.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"I'm not going back.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/effect_on_conditions.json +msgid "an almost human voice saying \"The breach must be contained.\"" +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"These tunnels look even more utilitarian than those of the normal line, with" +" barely any emergency lights - not that they'd help you without power, of " +"course." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "Do you still know where you're going? Did you ever?" +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You could swear you already saw this spot already. Did you get turned " +"around, or did the tunnels shift with you?" +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"Bullet marks pock the walls, interspersed with finger-deep scratches and " +"dried blood." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"A bobbing light in the distance, a flurry of movement, and a drawn-out " +"scream. You're alone with the darkness, again." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "Behind you." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"It is peaceful down here, away from the harsh sun and the noises of the new " +"world. You could lose yourself in the dark, still embrace of the tunnels. " +"Maybe you want to." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The tunnel's wall is covered in a thin membrane of shuddering flesh, growing" +" (flowing? crawling?) from a broken pipe. You keep your distance." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"You notice a single line of three-fingered footprints, starting on the floor" +" but continuing without pause on the walls before disappearing in a hole on " +"the ceiling that's dripping sticky, bluish ichor." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"There is a shimmering spot above the rails. Looking through, you can see " +"the night sky and hear something howl with hatred and hunger. You're " +"certain it could not pass through an opening so small. You're also certain " +"the gateway will grow." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The wall is carpeted by green-gray mushrooms, their caps turning towards you" +" with anticipation." +msgstr "" + +#. ~ Snippet in category "AMBIENT_LAB_SUBWAY" +#: data/json/snippets/effect_on_conditions.json +msgid "" +"The wall's concrete is warped into a spiral relief, drawing your eye " +"inexorably to its center. You force yourself to look away, and feel " +"something shift behind the wall." +msgstr "" + +#. ~ Snippet in category "play_piano" +#: data/json/snippets/effect_on_conditions.json +msgid "You play a short, light-hearted ditty." +msgstr "" + +#. ~ Snippet in category "play_piano" +#: data/json/snippets/effect_on_conditions.json +msgid "You play a deep, sonorous symphony." +msgstr "" + +#. ~ Snippet in category "play_piano" +#: data/json/snippets/effect_on_conditions.json +msgid "You play a short requiem." +msgstr "" + +#. ~ Snippet in category "play_piano" +#: data/json/snippets/effect_on_conditions.json +msgid "You play a few notes, but nothing comes to you." +msgstr "" + +#. ~ Snippet in category "play_piano" +#: data/json/snippets/effect_on_conditions.json +msgid "You want to be Mozart, but the best you can do is Schubert." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" You and everyone who followed you are forgotten among the billions lost " +"in the Cataclysm…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Your followers will not forget you. Through years of struggle, they " +"survive the terrors of the Cataclysm. For this, the legacy of your deeds " +"will live on in the generations your efforts gave a fighting chance…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The Free Merchants will not forget you. For your support in their time " +"of need, they contribute greatly to the development of the community " +"established by you and your followers…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The people of Tacoma will not forget you. As you helped them develop " +"the facilities needed to survive the apocalypse, they too help your " +"followers harness the means of production…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The soldiers of the Old Guard will not forget you. In bringing together" +" the survivors of the Cataclysm, you have sown the seeds for a new birth of " +"Freedom. For this, your legend will survive as long as the Old Guard does…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Locked in an endless battle, the Old Guard was forced to consolidate " +"their resources in a handful of fortified bases along the coast. Without " +"the men or material to rebuild, the soldiers that remained lost all hope…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The steadfastness of individual survivors after the Cataclysm impressed " +"the tattered remains of the once glorious union. Spurred on by small " +"successes, a number of operations to re-secure facilities met with limited " +"success. Forced to eventually consolidate to large bases, the Old Guard " +"left these facilities in the hands of the few survivors that remained. As " +"the years passed, little materialized from the hopes of rebuilding " +"civilization…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The steadfastness of individual survivors after the Cataclysm impressed " +"the tattered remains of the once glorious union. Spurred on by numerous " +"strategic successes, a number of operations to re-secure facilities " +"succeeded thanks to the support of various surviving communities. While " +"some remained cautious of submitting themselves to the Old Guard's " +"authority, nostalgia for the old world and the promise of security from the " +"new rallied many more to their flag…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Life in the refugee shelter deteriorated as food shortages and disease " +"destroyed any hope of maintaining a civilized enclave. The merchants and " +"craftsmen dispersed to found new colonies but most became victims of " +"marauding bandits. Those who survived never found a place to call home…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The Free Merchants struggled for years to keep themselves fed but their " +"once profitable trade routes were plundered by bandits and thugs. In " +"squalor and filth the first generations born after the Cataclysm are told " +"stories of the old days when food was abundant and the children were allowed" +" to play in the sun…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" With the success of Tacoma and the return of the Old Guard, the Free " +"Merchants were able to expand their reach throughout the region. In every " +"settlement they had a partner, and in every venture they had a stake. In " +"the safety of their gilded compounds, food was abundant, and the first " +"children born after the Cataclysm were free to play in the sun…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The fledgling outpost was abandoned a few months later. The external " +"threats combined with low crop yields caused the Free Merchants to withdraw " +"their support. When the exhausted migrants returned to the refugee center " +"they were turned away to face the world on their own." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The commune continued to grow rapidly through the years despite constant" +" external threat. While maintaining a reputation as a haven for all law-" +"abiding citizens, the commune's leadership remained loyal to the interests " +"of the Free Merchants. Hard labor for little reward remained the price to " +"be paid for those who sought the safety of the community." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Through the years, the commune would continue to rapidly grow despite " +"constant external threats. In a surprising twist then, the greatest threat " +"would turn out to be an internal one. The collapse of the Free Merchant " +"traders plunged the Commune's leadership into a period of significant " +"infighting, and seeing an opportunity, the survivors of the Commune quickly " +"moved to oust them. Afterwards, the settlement was re-organized under a " +"democratically elected council and the resources of Tacoma were distributed " +"by need and popular vote. The Commune would soon earn a reputation as a " +"place where the struggles of the wasteland were shared, and where the " +"horrors of the world were faced together." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" When the Old Guard came for their support, the Commune's leadership was " +"happy to accept, though not without conditions. Lucrative contracts and the" +" exclusive rights to inter-settlement trade routes made the Free Merchants " +"virtual merchant royalty overnight. While many survivors would grumble, " +"none could deny that wherever the Old Guard went, the Free Merchants would " +"bring their prosperity with them, for a price of course." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" When the Old Guard came for their support, the citizens of the Commune " +"were extremely resistant to surrendering their autonomy to this 'new' power." +" However, the Old Guard, desperate to find footholds in the region, proved " +"more amicable to their demands than they expected. In exchange for " +"representation in the Provisional Congress on Nantucket island, and the Old " +"Guard's support in organizing other settlements like Tacoma in their " +"territory, the Tacoma Commune would surprise many by voting to join the new " +"union. When asked for a comment on the vote, the First Speaker of the " +"Tacoma Council simply said, 'out of many, one.'" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The artisans continued to work for a time. However a lack of trade and " +"connection left them doomed from the beginning. At some point the " +"properties became abandoned with no signs of the former inhabitants." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The artisans became a corner stone of the survivor community and " +"economy. Cody's infectious desire for sharing helped bridge gaps with other" +" groups and Jay's 'banking' service became crucial to maintaining security." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The lone bands of survivors who wandered the now alien world dwindled in" +" number through the years. Unable to compete with the growing number of " +"monstrosities that had adapted to live in their world, those who did survive" +" lived in dejected poverty and hopelessness…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The scavengers who flourished in the opening days of the Cataclysm found" +" an ever increasing challenge in finding and maintaining equipment from the " +"old world. Enormous hordes made cities impossible to enter while new " +"eldritch horrors appeared mysteriously near old research labs. But on the " +"fringes of where civilization once ended, bands of hunter-gatherers began to" +" adopt agrarian lifestyles in fortified enclaves…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The raiders grew more powerful than any other faction as attrition " +"destroyed the Old Guard. The ruthless men and women who banded together to " +"rob refugees and pillage settlements soon found themselves without enough " +"victims to survive. The Hell's Raiders were eventually destroyed when " +"infighting erupted into civil war but there were few survivors left to " +"celebrate their destruction." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Fueled by drugs and rage, the Hell's Raiders fought tooth and nail to " +"overthrow the last strongholds of the Old Guard. The costly victories " +"brought the warlords abundant territory and slaves but little in the way of " +"stability. Within weeks, infighting led to civil war as tribes vied for " +"leadership of the faction. When only one warlord finally secured control, " +"there was nothing left to fight for… just endless cities full of the dead." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Unable to overcome the forces of the Old Guard, the Hell's Raiders found" +" themselves trapped in a grueling war of attrition…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" …though in the end, they simply couldn't keep up. With the survivors of " +"the wasteland becoming more organized by the day, the Hell's Raiders found " +"it more and more difficult to find easy prey to loot and pillage. Before " +"long, the once feared raiders found themselves on the defensive as the " +"resurgent Old Guard began to assault their outposts and dismantle their " +"hierarchy of command. Those that weren't killed were forced to flee into " +"the untamed west, the memory of their terror slowly fading like a bad dream." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Despite Melchior's enlightened leadership, shortages and crises plagued " +"Hub-01 from the first day of the Cataclysm. The researchers and " +"administrators among the surviving staff lacked the practical skills to " +"survive in the savage new world. As Hub-01's systems collapsed from a lack " +"of maintenance, the few survivors fled the building to be killed by the " +"zombies and bandits." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Melchior's enlightened leadership, combined with practical skills " +"provided by mercenary survivors, allowed Hub-01 to flourish briefly. It " +"became a mecca for advanced technology, selling off devices and equipment " +"that could no longer be reproduced. Despite this, Hub-01 was never able to " +"expand sufficiently to renew its own population, nor was it able to unite " +"with any other prosperous community, nor could enough trustworthy " +"mercenaries (or staff) be recruited to replace those who died in its " +"defense. Hub-01 fell into disrepair and ruin. After the air processing " +"facility was overtaken by mold, the remaining staff of Hub-01 fled the " +"building and were killed by zombies and bandits. Melchior's drones - " +"possibly by design - were incapable of maintaining themselves without human " +"hands, and stopped working a few months later. Without regular maintenance," +" Melchior's own systems also fell to ruin, and less than a decade after the " +"Cataclysm, humanity's first AI powered down and was forgotten." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Melchior's enlightened leadership, backed-up with the muscle of numerous" +" mercenary survivors, allowed Hub-01 to flourish on its' own for a time. " +"However, while the staff of Hub-01 preferred to ignore the people of the " +"region, the looming shortages of advanced resources and personnel forced " +"them to expand their search for resources. By prying the secrets of CBMs " +"from the Exodii, Hub01 was able to recruit and retain an enhanced mercenary " +"force which proved capable of protecting them for years after the Cataclysm." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" While still technically being employees (or property, in Melchior's " +"case) of the federal government, the staff of Hub-01 were initially very " +"reluctant to have anything to do with the Old Guard. However, the " +"connections and resources of the Old Guard gave them significant leverage in" +" negotiations between the two factions. After much debate, Hub-01 would " +"eventually vote to rejoin the government in exchange for its' support of the" +" Hub's research." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Life on the farm grew tense as new horrors sprung from the world. The " +"Isherwoods were plagued by undead hordes and the encroachment of triffids. " +"When an otherworldly mold took over the fields, the family was forced to " +"move. The farm was later found abandoned, the fields black with ash…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The generational land of the Isherwoods came to flourish following " +", helping to feed nearby settlements. Survivors flocked to " +"learn botany, animal handling, and backwoods remedies, eventually forming a " +"small community…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" After they shot an Old Guard envoy to the farm, a bounty was placed on " +"the Isherwood family. With the Isherwoods forced from their home, the farm " +"was quickly purchased by the Free Merchants and converted into a very " +"profitable plantation…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" After they shot an Old Guard envoy to the farm, a bounty was placed on " +"the Isherwood family. When the father pleaded guilty to killing the man, " +"the remaining Isherwoods were allowed to return to their farm, albeit with " +"planners from Tacoma…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Mr. Lapin continued his remote life in the wilderness, teaching whoever " +"would visit. The survivors who came slowly dwindled, until they stopped " +"entirely. Mr. Lapin was found dead several years later following a heart " +"attack. His body had decomposed to skeletal remains…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The knowledge Mr. Lapin taught attracted a slew of individuals, who " +"constructed makeshift housing to study with him. As more people came, they " +"formed a small community…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The former prisoners may have gained their freedom during " +", but remained trapped on the island, surrounded by " +"carnivorous terrors. Infighting and near-starvation destroyed the group " +"when one of them found a boat and attempted to steal it. Those who remained" +" took the craft and sailed away, never to be seen again…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The prisoners succeeded in their escape and sailed to the mainland. " +"They found unforgiving and harsh, struggling to survive. " +"When two of them died in a shootout with a Hell's Raiders caravan, they " +"packed all their possessions and sailed back to the prison, which they " +"transformed into a fortress away from the world…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" Despite their extensive knowledge of the undead, the Exodii had great " +"difficulty in their scavenging efforts. A war with the Hell's Raiders " +"proved to be successful, but heavily taxed their machinery and supplies. " +"Several years after their arrival, a group of mercenaries employed by them " +"returned to the fortress, only to find it has mysteriously disappeared, with" +" a slew of broken machinery scattered about…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The extensive knowledge and industrial might of the Exodii proved to be " +"their saving grace in . They developed extensive connections" +" to other groups of survivors, selling advanced machinery and educating " +"numerous individuals on electronics, welding, and engineering. Over the " +"years, a town formed around the castle, becoming a thriving bastion among " +"the dead…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The New England Community Church struggled following the Cataclysm, " +"constantly low on food and basic supplies. The relative worthlessness of " +"icons to outsiders and their general unfriendliness stifled commerce with " +"remaining survivor groups. They became more fanatical as time went on, " +"becoming estranged, destitute, and forgotten by the outside world…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The New England Church Community grew into a flourishing refuge in the " +"years following the Cataclysm. A change in leadership to moderate and " +"inclusive stances vastly improved outside relations, helping to reinforce " +"the value of the icon and spreading Christianity across the wasteland…" +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The struggling survivors at the community college campus ran out of food" +" and abandoned the area. Some found a place with other survivor groups but " +"most failed to find another safe place and were lost." +msgstr "" + +#. ~ Snippet in category "epilogue_factions" +#: data/json/snippets/epilogue_factions.json +msgid "" +" The library continued to grow through the years despite constant " +"survival challenges and internal battles over the direction of the campus. " +"While maintaining a reputation as a haven for learning and adaptation to " +"this new world, the library's leadership developed and spread some pragmatic" +" understanding of how to stay alive. The collection grew and became famous " +"among survivors as a resource for vital survival skills as well as a " +"distraction from the terrors of the world." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Died several years later at the hands of a Hell's Raiders band. Till " +"the end, he held out hope that his daughter was still alive in the " +"wasteland." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was making his way to Michigan to search for family when he broke his " +"leg in the woods. Died of hypothermia a week later. A note found with his " +"body read, 'I wish I could have saved her.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Survived for a number of years and made a name for himself among other " +"survivors. Eventually he began augmenting himself with bionics… when a " +"failed surgery left him permanently blind he committed suicide without " +"leaving a note." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Met with some success as a craftsman working in a small survivor " +"outpost. Eventually he married a young refugee and had two children. Died " +"during a typhoid outbreak a few years later. Survived by only his three " +"year old son." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a skilled mechanic and assisted a number of refugees searching " +"for settlements. He left one day on a routine trading run and failed to " +"return. His wrecked truck was located by a scavenger band but he was never " +"seen again." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a game hunter and trapper. Eventually he left on a hunting trip" +" never to be seen again. Attempts to locate him were called off when one of" +" the searchers disappeared without a trace." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went on to enlist in the Old Guard. Was killed in action a year later " +"fighting the Hell's Raiders in Vermont. In his will he requested that all " +"entitlements and property be transferred to a young lady he had met while " +"guarding a FEMA camp. Was survived by the young lady and a newborn son." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a laborer for hire in any outpost that needed assistance. Was " +"hanged for stealing from an employer; weeks later it was revealed the " +"employer never had the resources nor intention to pay him." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Never spent much time around settlements after your death. Was last " +"seen near the Adirondacks in New York." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Died of an infected bite a few weeks later. Before he passed he told " +"those present, 'Now I've lost everything in this world… but you haven't. " +"Keep searching, the world is big enough that there has to be a place out " +"there that hasn't been overrun.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Managed to contract some form of fungal infection a few months after " +"your passing. Unable to find treatment, he asked to be put down while " +"listening to someone read from his favorite novel, Don Quixote." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a self-taught chemist and medic. His work eventually led him to" +" a life of alcohol abuse and morphine addiction. Overdosed one night when " +"left unattended. The community he helped said, 'He was probably the best " +"thing to happen to us in years… there just isn't any turning back when you " +"lose all hope.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went on to become a notable scout and urban explorer. Was tragically " +"killed when cornered in an abandoned store when scavenging with a group of " +"unskilled survivors." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" After your death he became a reclusive but friendly guy. His continued" +" supply runs helped keep many survivor colonies alive through the years. " +"Unfortunately, he bled to death over the course of several days after having" +" stepped on a landmine intended to target local raiders." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Lost his way long before he met you. The Cataclysm offered him the " +"chance to denounce the former vices that had led to his incarceration… an " +"offer that went unanswered. After you were killed, he returned to hunting " +"those he saw as weak. The number of people he murdered is unknown but prior" +" to his execution he claimed that, 'butchering the dead was never as fun as " +"the living.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Found new meaning in life after your death. Although he never informed" +" you, his felonies in the departed world had prevented him from ever having " +"a real place in society. With the destruction of existing criminal records " +"he took it upon himself to prove his worth to his fellow man. Died from a " +"heart attack while alone on a trip many years after the Cataclysm." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Spent his entire life secretly addicted to one substance or another. " +"After your death he briefly worked as a laborer in a survivor camp before " +"losing his grip on reality due to various side effects associated with his " +"drugs of choice. He died from complications due to a seizure. In his last " +"moments he saw Porkey the pig exclaim, 'That's all folks!' before an " +"animated audience." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was never known as a particularly brave individual nor an emotionally " +"stable one. His regret for not helping people during the opening days of " +"the Cataclysm led him to attempt suicide multiple times in the years that " +"followed. Life improved briefly when he married a fellow survivor but was " +"shattered when his spouse was killed by members of a mysterious apocalypse " +"cult. He was killed when he attempted to sneak into the cult's compound to " +"enact revenge himself." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Spent the remainder of his life assisting one adventurer party or " +"another. Eventually his luck ran out when he became ill after eating " +"something rotten. Was abandoned by his party in an infested neighborhood, " +"never to be seen again." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Died from sepsis a few weeks after you. The cut on his leg that " +"ultimately killed him would have been easily treatable in nearly any other " +"situation. His final wish was that he be allowed to drink himself into his " +"grave. Upon consideration, the party that he was with opted to shoot him in" +" the head and divide his belongings rather than waste the alcohol." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Worked hard following your death to organize his own band of survivors." +" Went on to marry and have two children that were raised and taught every " +"survival skill they would ever need. His past eventually caught up to him " +"when he ran afoul with an Old Guard colonel. Since he fled his post as a " +"National Guard soldier during the Cataclysm he was hanged for desertion " +"despite the protests of a huge number of survivors that had benefited from " +"his service over the years." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went on to the coast and salvaged a small sailboat. Despite the " +"protests of those that knew him, his decision to sail in search of some " +"uninhabited tropical paradise in the north Atlantic was final. His " +"disappearance after starting the journey was described by his fellow " +"survivors as 'a waste of a perfectly good boat.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Within a few weeks of your death he was robbed by a pair of bandits. " +"For attempting to resist their demands they broke both of his arms in " +"multiple places. Alone and wounded it took nearly a month before he found " +"refuge and primitive medical assistance with other survivors. Having lost " +"his ability to grasp or lift, he spent the last few years of his life " +"begging for food and relying on charity from his fellow survivors." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Trained under your guidance, he became a renowned abomination hunter. " +"With what weapons he could salvage he led parties to reclaim town after town" +" from the undead and other horrors that wandered the wasteland. His success" +" was temporal as monsters migrated into the cleared territories as quickly " +"as he could clear them. His life ended when antibiotic resistant infection " +"spread between his countless minor wounds." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Renounced the adventurous lifestyle after your death and chose to " +"establish a self sufficient camp away from the horrors found in the old " +"cities. His attempts at solitude were in vain as otherworldly visitors " +"began to prey upon the weak and isolated. The last moments of his life were" +" spent in bewilderment and horror as he was awoken one night to an alien " +"insect the size of a man opening his cabin's door and screaming in a dozen " +"perfectly human voices as it flew straight at him." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was detained and handcuffed by a police robot on multiple counts of " +"looting and vandalism that were tracked and recorded by the few remaining " +"security systems. While being held on the ground awaiting additional police" +" response units he was torn to pieces by the undead that were attracted by " +"the commotion." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a hunter after your death, living alone in the woods. Traced " +"back to his cabin, he was murdered and devoured in his sleep by an actual " +"cannibal." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Survived for many years, and became a renowned scavenger, eventually " +"setting up a small shop in a Free Merchant outpost. Survived by two sons, " +"he died after a rare artifact poisoned his blood with acid." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He wandered and scavenged the land for years after your death, " +"eventually becoming a skilled mechanic. Employed by the Free Merchants, he " +"lived a comfortable, if rather uneventful life, dying of cancer, a rare " +"luxury these days." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became truly depressed after your death and hid in the woods. If " +"rumors are to be believed, he spent years living as a deranged hermit in a " +"distant cave, worshiping stones and sacrificing dogs." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" After your death, he became obsessed with preserving old knowledge and " +"eventually became known as 'the lorekeeper'. Hired by the Old Guard as a " +"librarian, he spent his life among dusty old books, trying to convince " +"others of their value. He even changed his name to Frederic Bastiat, in " +"honor of an old French philosopher." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He found faith after your death, eventually joining an Anglican " +"community and becoming a Vicar. The crucifix provided him with a sense of " +"meaning, before dying horribly at the hands of raiders. He was still " +"praying when they roasted him alive." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Lost and damned, he joined a bloody cult after your death, kidnapping " +"and sacrificing young women. His entire group was killed after being " +"discovered by the Old Guard. His head was put on a spike as a reminder that" +" cultists will not be tolerated." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He did not survive for long after your death. Electrocuted in an old " +"cellar, he kept screaming your name. His body was never found." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Survived you by just a few days, he drowned trying to escape from a " +"horde." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He wandered alone for days, before finding a Free Merchant outpost. He" +" spent a few years as a caravan guard, often drinking himself half blind and" +" enjoying any woman he could find. Booze made his grip unsteady and he was " +"eventually fired. He died of alcohol poisoning the same day." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Obsessed with the idea of settling down, he eventually found love and " +"retired to a farm in the middle of nowhere. Relatively safe from the " +"monsters, he thrived for years. Survived by seven sons and two daughters." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became famous in the wastes after finding an old brewery and copying " +"their recipe. His chilled beer, a known delicacy, is traded far and wide by" +" the Free Merchants." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Found a whole cellar of single malt whisky. Drank himself to death." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Depressed after your death, he would hang himself after just a few " +"days." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Wandered for months, before finding a small community that would accept" +" him. Became a farmer and spent the rest of his uneventful life tending to " +"crops, glad that he was no longer alone." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Obsessed with finding 'the Cure', he died a few weeks later in an old " +"lab, torn to shreds by a security turret." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a runner for the Refugee Center and died after a few months." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Joined a raider gang and died in a firefight a few weeks later, trying " +"to rob a Free Merchant caravan." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Traveled north, he eventually found an intact baseball field and built " +"a prosperous farming community there." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He spent the rest of his short life looking for a new fix. Died of an " +"overdose in an abandoned basement." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Traveled south and joined a small fishing village. Died a few years " +"later in a raider attack, alongside his young son." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Thoroughly terrified by your death, he retired to an old LMOE shelter, " +"vowing never to leave. He died of starvation inside." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He became a very prosperous game hunter, trading meat and furs, and " +"providing many settlements with food in exchange for booze and male company." +" He died years later of an STD." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Retired to the woods, he spent the rest of his life fishing and hunting" +" in a desolate cabin, rarely interacting with anyone else." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Died en route to California, deliriously dreaming of a better life as " +"he was slowly devoured by spiders." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He tried to cope with loneliness after your death, but failed. He was " +"blind drunk when a group of zombies found his hideout and didn't stand a " +"chance." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He didn't survive for long, waking up to a horde of zombies. They " +"smashed through his fortified windows in a pinch and only the last bullet " +"prevented him from being devoured alive." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He got sick soon after your death, and died without any medical help. " +"His last words were 'Why did I live long enough to suffer like that?'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went mad soon after learning of your death, leading him to believe he " +"was the predestined savior who would bring sinners into paradise. Ended up " +"perishing in a siege against the Hell's Raiders that lasted for a grueling, " +"protracted month." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He had a dream he told no other about. It was a grand ideal, a fantasy" +" out of a long-dead era. He aspired to become a leader who would shield " +"humanity from the tribulations of the new world. He gathered survivors and " +"built a settlement with the fledging numbers he had. They held out for as " +"long as they could, but the dream of civilization could not flourish. He " +"died a heartbroken man." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He had a dream he told no other about. It was a grand ideal, a fantasy" +" out of a long-dead era. He aspired to become a leader who would shield " +"humanity from the tribulations of the new world. He gathered survivors and " +"built a settlement with the fledging numbers he had. With his unshakeable " +"spirit and exceptional talent, he managed to lift up his people into a " +"brighter dawn. Before long, his realm encompassed vast swaths of land. He " +"honored you as one of the founders of his kingdom." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Lived a troubled life after your passing. Trusting no one but himself," +" he struggled viciously at the end of the world. Through great effort, he " +"formed a minor village that would end up becoming a safe haven for mutants." +" In their humble hovel, he would later be acclaimed as a saint." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He increasingly grew fanatical as the whole world decayed around him. " +"In due time, he saw himself as something more than human. Arriving at an " +"abandoned cathedral, he climbed to the top of its spire before ringing the " +"bells again and again. He belched out holy harangues at the heathens below " +"and laughed maniacally as the undead eventually tore through his body." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Started fervently devouring the Gospel and soon had absolute conviction" +" that he was the Godson. In his anguished throes of madness, he ended up " +"seeing the vision of a land without sin over the horizon as he stepped off " +"the edge of a skyscraper. Upon cold lips, his last breath was uttered. " +"'Eden.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He lost his mind as he witnessed the death of all around him. He began" +" to accept the notion that he brought about all this chaos. With bloody " +"tears streaming down his cheeks, he sacrificed himself to save the world." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_male" +#: data/json/snippets/epilogue_npc.json +msgid "" +" He lived desperately in the Cataclysm for a few years before meeting a " +"female survivor while digging through a dumpster. Both were wary of one " +"another and were soon at each other's throats. Neither side secured a " +"victory. Wounded and scarred, they each went to their respective hideouts." +" Not long after, they met again. The woman initiated a conversation with " +"him, asking for his help. It was foolish to fight when they could work " +"together instead. He acquiesced. In this cruel and forlorn world, they " +"soon fell in love. If they had each other, everything would be all right. " +"Decades passed and they grew old holding hands. One day, the wife fell ill," +" and with her dying breath, she said she was happy all these years with him." +" Stay strong without me. The husband wept and laid down beside his wife. " +"Without you, nothing else matters. He swallowed a bitter poison and " +"departed this world to find his wife who was waiting for him." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Committed suicide rather than fall into the hands of the Hell's " +"Raiders. Till the end, she held out hope that her son was still alive in " +"the wasteland." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was making her way to Ohio to search for family when she consumed a " +"number of poisonous roots. Over the course of three or four days she " +"passed. A note found with her body read, 'I wish I could have saved him.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Survived for a number of years and made a name for herself among other " +"survivors. Eventually she began experimenting with mutagen… when a mutation" +" left her permanently disfigured and in pain she committed suicide without " +"leaving a note." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Met with some success as a craftswoman working in a small survivor " +"outpost. Eventually she married a refugee and had one child. Died during " +"childbirth a few years later. Survived by her husband and two year old " +"daughter." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a skilled mechanic and assisted a number of refugees searching " +"for settlements. She left one day driving a number of migrants to another " +"settlement when she disappeared. No trace of her or the vehicle was ever " +"found." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a game hunter and trapper. Eventually she left on a hunting " +"trip never to be seen again. Attempts to locate her were called off when a " +"shredded jacket was found." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went on to enlist in the Old Guard. Was captured a year later fighting" +" the Hell's Raiders in the disastrous Vermont campaign. The hasty rescue " +"mission that followed was one of the major defeats that forced the Old Guard" +" to abandon the area. It is unknown if she survived." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a laborer for hire in any outposts that needed assistance. Was " +"wrongly shot by her employer during a wage dispute." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Never spent much time around settlements after your death. Was last " +"seen near the old Canadian border." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Died of an infected bite a few weeks later. Before she passed she told" +" those present, 'I've outlived everyone that I have ever loved. If anything" +" death is a few months late'." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Managed to contract some form of infection a few months after your " +"passing. Unable to find treatment she asked to be put down while listening " +"to someone read from her favorite novel, A Tale of Two Cities." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a self-taught chemist and medic. Her work eventually led her to" +" a life of alcohol abuse and morphine addiction. Overdosed one night when " +"left unattended. The community she helped said, 'I've never known a nicer " +"woman nor one who had fought off depression for so long.'" +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went on to become a notable scout and urban explorer. Was tragically " +"killed by one of her students when leading a group of unskilled survivors on" +" a night supply raid." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" After your death she became a reclusive and eccentric individual. Her " +"skills were invaluable to the outposts that she chose to assist. " +"Unfortunately, competition for resources and salvage rights led a group of " +"survivors to coax a mob of undead to surround her when she was on a lone " +"raid. Without witnesses, no connection between her death and the other " +"survivors could be proven." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Lost her way long before she met you. The Cataclysm offered her the " +"chance to denounce the former vices that had led to her incarceration… an " +"offer that went unanswered. After you were killed, she returned to preying " +"upon those she saw as weak. It is rumored that she robbed dozens of " +"survivors for everything they had before leaving them to die among the " +"horrors that roamed the land. Her eventual fate is unknown." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Found new meaning in life after your death. Although she never " +"informed you, her felonies in the departed world had prevented her from ever" +" having a real place in society. With the destruction of the criminal " +"record system, she took it upon herself to make amends for her crimes. Died" +" on a dangerous rescue mission when witnesses saw an helicopter crash-land " +"in a nearby town." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Spent her entire life secretly addicted to one substance or another. " +"After your death she briefly worked in a survivor camp before finding a " +"place in the lucrative drug trade. She died, predictably, from an overdose." +" Drugs allowed her to relive the memories of friends, family, and loved " +"ones… she died happier than could have ever been expected." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was never known as a particularly brave individual nor an emotionally " +"stable one. Her inability to emotionally conform to life after the " +"Cataclysm led her to attempt suicide multiple times in the years that " +"followed. Attracted by promises of renewal and the prospect of belonging to" +" a new family, she became involved with a charismatic cult. She was an " +"innocent casualty when Old Guard soldiers stormed the compound on suspicion " +"of crimes against humanity." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Spent the remainder of her life assisting one adventurer party or " +"another. Eventually her luck ran out when she became ill after starvation " +"led her to eat whatever she could forage from the woods. The party she was " +"with deemed her a lost cause and put a bullet in her head instead of letting" +" her turn. She had suffered from a treatable form of marasmus." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was stabbed in the arm by an ill tempered survivor a few weeks after " +"you passed. The cut quickly became infected and she died from sepsis a " +"short time later. Her murderer was the first person to discover her corpse…" +" and all the gear she had been saving." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Worked hard following your death to build her own band of survivors. " +"Thanks to the skills she had acquired, she was able to turn a hefty profit " +"looting abandoned towns. After a series of heated contract disputes with " +"her followers she found herself locked in her own car as a pair of Molotovs " +"were thrown through the windows. Her last desire was that she could have " +"taken the bastards out with her." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Sought the coast in the hopes of finding an abandoned ship after your " +"death. Her journey ended when she discovered an Old Guard controlled dock " +"in an abandoned fishing town. Promised a new life if she agreed to serve as" +" a contractor, she spent the next few years toiling to keep the camp " +"supplied but never saw her reward. A stray bullet struck her down when the " +"Hell's Raiders launched a raid in an attempt to gain access to the sea." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Within a few months of your death she was robbed by a group of bandits." +" When she shot the first dead in his tracks, one of his companions " +"unleashed a blast from his flamethrower at close range. Her ashes and a few" +" odd pieces of jewelry were all that could be recovered." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Trained under your guidance, she became a renowned monster hunter. " +"Leading a band of warriors armed with primitive weapons she tracked down and" +" killed numerous otherworldly horrors that wandered the wilderness. Her " +"quest to end the threat led her party to a shimmering gate that appeared to " +"spew forth abominations and alien material. With no means of closing the " +"gate, her party was last seen venturing into the unknown to meet the threat " +"at its source." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Renounced the adventurous lifestyle after your death and chose to start" +" a family with a fellow survivor in an abandoned hunting cabin. Survival " +"was grim but the family grew through the years until she had three sons and " +"a daughter. Her end came when the horrors finally located her homestead… " +"she and her husband were able to distract the monster as her children " +"escaped." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Was detained and incarcerated by a police robot on multiple counts of " +"looting and vandalism that were tracked and recorded by the few remaining " +"security systems. Trapped in a cell awaiting police review, she spent weeks" +" crying out for help and slowly consuming what supplies she carried. Two " +"weeks after being dragged to her cell she died from dehydration." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Shot by the Old Guard a few weeks later, hunted down after she robbed " +"an important caravan." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Traveled north, she eventually found a quiet community there and spent " +"the rest of her life farming. She's survived by four daughters." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She became a runner for the Old Guard and was eventually permitted to " +"join. She spent the rest of her life hunting raiders. She died in a " +"skirmish after a few years, sacrificing her life to let her unit retreat. " +"Her name is venerated in songs and inscriptions." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Shortly after your death she joined the Free Merchants, becoming a " +"caravan guard and after a few months became the new liaison in the Refugee " +"Center. She died a few years later of a mysterious illness." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She was found half-dead by the Old Guard who took her in. She became a" +" famous scavenger, known for finding an intact stash of experimental " +"antibiotics." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She retired to the forest, where she built her own cabin and spending " +"the rest of her life fishing." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Captured by raiders, she spent the rest of her miserable life as a " +"slave. Hopeless, she slit her wrists with a rusty knife." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Depressed, she joined a protestant community and became a paragon of " +"virtue. Devoting her life to bible study, she spent the rest of her life in" +" relative peace." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Killed and devoured by a cannibal just a few days after your death, " +"hardly anyone remembers her name." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became a renowned merchant after your death, she built her own outpost " +"in the west. An avid book collector, she established a great library to " +"keep the flame of knowledge burning." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Traveled around for months before finding an old farm. She spent a few" +" years tending to her crops and living the life of a hermit before being " +"killed by raiders for fun." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Traveled south and joined a settlement there. She became a renowned " +"engineer, building the largest steam engine in New England." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Joined a gang after your death, she spent months preying on the " +"innocent, before dying in a dispute with a fellow brute." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Devoured alive by a group of zombies, she kept thinking of you as she " +"died." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She found an abandoned APC and spent years traveling around and " +"collecting personal stories. She wrote one of the few post-apocalyptic " +"books, detailing life after the end." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Kept wandering for years. Her life was cut short when a group of " +"raiders used her as a target practice." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She became a skilled game hunter and one of the best shots in the " +"wasteland. Years later she joined the Old Guard and was given the position " +"of Marshal." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Desperate to save humanity from extinction, she organized her own group" +" of survivors, whose job was to hunt bandits and decorate roads with their " +"mutilated bodies. She died in a skirmish a few months later." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She became an arsonist, and was incinerated a few weeks later in a fire" +" she set." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She kept wandering for a few weeks but eventually died after drinking " +"untreated water." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She wandered north and joined a local community there. She became " +"known for her trapping skills and ensured that the locals always had fresh " +"meat on their tables." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She joined the Free Merchants and led their first caravan to Canada. " +"She died a few years later of dysentery." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She built a boat and sailed east towards Europe, hoping that it was not" +" affected by the apocalypse. She was never heard from again." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She led a doomsday cult for a few years, she was sacrificed to their " +"gods after a particularly terrible harvest." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Became obsessed with chems, and died of an overdose a few months after " +"your death." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Started fervently devouring the Gospel and soon had absolute conviction" +" that she was the Virgin Mother. In her anguished throes of madness, she " +"ended up seeing the vision of the good shepherd over the horizon as she " +"stepped off the edge of a skyscraper." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She lost her mind as she witnessed the death of all around her. She " +"began to accept the notion that she brought about all this chaos. With " +"bloody tears streaming down her cheeks, she sacrificed herself to save the " +"world." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She lived desperately in the Cataclysm for a few years before meeting a" +" male survivor while digging through a dumpster. Both were wary of one " +"another and were soon at each other's throats. Neither side secured a " +"victory. Wounded and scarred, they each went to their respective hideouts." +" Not long after, they met again. The man initiated a conversation with " +"her, asking for her help. It was foolish to fight when they could work " +"together instead. She acquiesced. In this cruel and forlorn world, they " +"soon fell in love. If they had each other, everything would be all right. " +"Decades passed and they grew old holding hands. One day, the husband fell " +"ill, and with his dying breath, he said he was happy all these years with " +"her. Stay strong without me. The wife wept and laid down beside her " +"husband. Without you, nothing else matters. She swallowed a bitter poison " +"and departed this world to find her husband who was waiting for her." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Went mad soon after learning of your death, leading her to believe she " +"was the predestined savior who would bring sinners into paradise. Ended up " +"perishing in a siege against the Hell's Raiders that lasted for a grueling, " +"protracted month." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She had a dream she told no other about. It was a grand ideal, a " +"fantasy out of a long-dead era. She aspired to become a leader who would " +"shield humanity from the tribulations of the new world. She gathered " +"survivors and built a settlement with the fledging numbers she had. They " +"held out for as long as they could, but the dream of civilization could not " +"flourish. She died a heartbroken woman." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She had a dream she told no other about. It was a grand ideal, a " +"fantasy out of a long-dead era. She aspired to become a leader who would " +"shield humanity from the tribulations of the new world. She gathered " +"survivors and built a settlement with the fledging numbers she had. With " +"her infinite grace and unyielding devotion, she managed to lift up her " +"people into a brighter dawn. Before long, her realm encompassed vast swaths" +" of land. She honored you as one of the founders of her kingdom." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" Lived a troubled life after your passing. Trusting no one but herself," +" she struggled viciously at the end of the world. Through great effort, she" +" formed a minor village that would end up becoming a safe haven for mutants." +" In their humble hovel, she would later be acclaimed as a saintess." +msgstr "" + +#. ~ Snippet in category "epilogue_npc_female" +#: data/json/snippets/epilogue_npc.json +msgid "" +" She increasingly grew fanatical as the whole world decayed around her." +" In due time, she saw herself as something more than human. Arriving at an" +" abandoned cathedral, she climbed to the top of its spire before ringing the" +" bells again and again. She belched out holy harangues at the heathens " +"below and laughed maniacally as the undead eventually tore through her body." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +#, no-c-format +msgid "" +"This is an advertisement for Aunt Janice's Pickled Meat. \"When times get " +"tough, the tough get pickling. Aunt Janice's Pickled Meat: more than 30% " +"real beef!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a personal injury lawyer. \"Had an accident " +"while working? Botched surgery gone wrong? Relatives missing after the " +"government investigated them? There's only one solution to all of this; " +"SUE!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a somewhat weather-worn advertisement for the 'new' FEMA evacuation " +"shelters. Beneath the colorful photo it reads, \"Familiarize yourself with " +"your nearest emergency shelter. It could save your life.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a FEMA evacuation shelter. Beneath a picture " +"of a shelter it reads, \"Contact your local FEMA office to arrange a tour of" +" your nearest evacuation shelter. Be prepared!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a pre-manufactured emergency supply kit. It is" +" made of a very flashy tactical fabric and looks very impractical based on " +"your experience. \"Be ready for anything with the Tactica Supreme GO-30 " +"kit.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an ad for a complicated survival knife with an enormous serrated " +"back edge and far too many tools included in the handle. \"Come down to the" +" Knife Shack at Cumberton Mall! We've got it all.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a local church. The picture looks surprisingly" +" mundane, but the text is not: \"Revelations services offered round the " +"clock. The end times are here, make your peace.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a local church. It looks like it was put " +"together at the last minute. \"Visit St. Mary's on the River while it's not" +" too late. Repent while you still can!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a hand-drawn flier that has been photocopied for wide distribution." +" It reads, in what looks like Sharpie-bolded letters, \"THEY DON'T WANT YOU" +" TO KNOW. This is all THEIR fault. They are watching everything. They " +"brought this on us.\" There used to be tear-away phone numbers at the " +"bottom, but they're all gone now." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a government-issued, air-dropped alert. \"STAY IN YOUR HOMES. " +"Universal curfew in effect. Police and military forces are authorized to " +"use lethal force against looters and rioters.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a government-issued, air-dropped alert. \"STAY IN YOUR HOMES. " +"Police and military forces have been dispatched to your area and will help " +"escort you to safety. DO NOT APPROACH ROADBLOCKS WITHOUT AUTHORIZED " +"PERSONNEL.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a government-issued, air-dropped alert. \"EVACUATION ALERT. Please" +" make your way to the nearest FEMA evacuation shelter. Avoid crowds. " +"Looters and rioters may turn violent against unarmed civilians. Seek " +"protection from police and military forces if traveling in groups.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a government-issued, air-dropped alert. \"EVACUATION ALERT. Please" +" make your way to the nearest FEMA evacuation shelter. Travel in groups and" +" avoid crowds. This is believed to be a biological agent that causes " +"violent behavior: do not attempt to engage looters or rioters.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a glossy, high-quality flier. \"What they don't want you to know! " +"Reading this may save your life.\" Inside is a series of warnings " +"recommending people avoid the evacuation shelters, and worse, the FEMA " +"evacuation camps, along with some high-quality telephoto shots showing " +"bodies being shoveled into huge pits by excavation machines." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a grocery store coupon flier. The front page looks like normal meat" +" advertising, but inside the pictures become increasingly more gruesome " +"images of severed human body parts and organs. It is dated two days after " +"the evacuation orders were sounded." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a grocery store coupon flier, dated three days before the evacuation" +" orders went out. \"At Marigold Market, we still have canned food and " +"bottled water! Come on in and stock up!\" The front image shows a grocery " +"store, the entrance flanked by a pair of smiling guards armed with assault " +"rifles." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a local electronics store, dated a few weeks " +"before the evacuation order. \"Sale on Universal Power Supplies and " +"refurbished laptops at DigiMart, three days only!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Rivtech brand handguns. It shows a picture of " +"a well-armed couple in business suits with matching handguns facing down a " +"legion of villainous-looking characters. The caption reads: \"Protect " +"yourself with the Rivtech caseless automagnum!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Rivtech brand rifles. It shows a picture of a " +"smiling soldier with a futuristic-looking rifle on her shoulder saluting the" +" viewer. The caption reads: \"Rivtech caseless firearms proudly supports " +"our Military.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Rivtech brand firearms. It shows a picture of " +"a trio of well-armed hunters. The three are each armed with different " +"futuristic-looking weapons and are shooting at a hostile crowd of " +"approaching wildlife. The caption reads: \"Rivtech caseless firearms. " +"Superior stopping power.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a local funk-polka band, the \"Chilly " +"Winters\". Apparently they were playing in the Wonky Donkey Pub." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier with the tour appearance dates of a small, niche-successful " +"drum-and-bass/yodeling fusion band, the \"Ol' Yellers\". The dates continue" +" well past the end of the world; most likely, the tour was cut short." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a death metal band, \"Roxanne and the Soul-" +"Crushing Ennui\", known for mixing their ear-blasting riffs with chipper " +"interludes of classic fifties doo-wop. The art depicts a zombified version " +"of a Betty Crocker-esque housewife, slamming on a spike-encrusted electric " +"guitar." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for a local gun shop. In huge red letters, it " +"reads: \"This is it. Arm yourselves and protect your freedom. Come on down" +" while supplies last.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Rivtech brand ammunition. It shows a picture " +"of an armored steel plate with a gaping hole blasted through the middle. " +"Sitting beside the plate is a block of brightly colored caseless ammunition." +" The caption reads: \"Rivtech 8x40mm caseless. Nothing else comes " +"close.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +#, no-c-format +msgid "" +"This is an advertisement for SUDS Laundromat. It shows words surrounded by " +"bubbles that appear to be floating upward. It reads: \"Tergitol Tuesdays! " +"50% off on all washers and dryers!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a propaganda poster showing the Northrop Dispatch's military " +"variant. It depicts the iconic dark green, arachnoid Dispatch, standing " +"before a fence and facing away from the camera as blurring machines rush " +"forward from its back towards black silhouettes menacing on the horizon. It" +" reads: \"WE ARE HERE TO PROTECT YOU.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Iron Gym. It shows pictures of people " +"performing various exercises such as running, yoga, and weight lifting. It " +"reads: \"I lift things up and put them down!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Space Time Inc. It has pictures of astronauts " +"floating around a spaceship with the Moon in the background. It reads: " +"\"Own your own piece of the Moon! For only $29.99 a month, you can have " +"prime real estate among the stars!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public notice from the Centers for Disease Control. Its message, " +"repeated in several languages, reads: \"BOIL WATER ADVISORY. An " +"unidentified agent has contaminated local groundwater. It is highly " +"infectious and can cause erratic and violent behavior. Boil all water, and " +"isolate any loved ones showing concerning symptoms. Visit www.cdc.gov/cdda-" +"advisory for more information.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public alert from the Centers for Disease Control. Its message, " +"repeated in several languages, reads: PUBLIC HEALTH ALERT: Due to recent " +"events, the CDC is issuing a warning to avoid public areas and spaces. An " +"unknown biological contaminant is suspected to be affecting citizens. The " +"CDC would like to remind the public to cover your nose and mouth when " +"sneezing, wash your hands frequently, and receive an up-to-date flu shot if " +"possible. Boiling water is recommended until further notice." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public alert from the Federal Emergency Management Agency. Its " +"message, repeated in several languages, reads: STAY IN YOUR HOMES! All " +"residents of the New England Disaster Area are advised to shelter in place " +"wherever possible. The United States Armed Forces are working to contain " +"the area. If there is a nearby evacuation shelter you can get to safely, " +"you are recommended to do so. Otherwise, stay in your homes until " +"authorized personnel evacuate you to a secured facility. Thank you for your" +" compliance." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public alert from the Federal Emergency Management Agency. Its " +"message, repeated in several languages, consists of a list of towns serving " +"as major evacuation points from the New England Disaster Area. Someone has " +"scribbled off most of the town names, and scrawled \"OVERRUN\" next to each " +"one, with the exception of the Tacoma evacuation point." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public warning from an unnamed source. Its rambling message, " +"poorly-photocopied onto both sides of the page, reads: Don't believe the " +"lies! The Army is rounding up people in death camps and executing them at " +"mass graves. They cannot stop this. Do not believe what the mainstream " +"news media is reporting. All official evacuation points are deathtraps. " +"Secure supplies and escape the cities while there is still time." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public message from an unnamed source. Its message, photocopied " +"from a scrawled handwritten copy, reads: REPENT YOUR SINS O BABYLON FOR THE " +"TIME OF HIS JUDGEMENT IS NIGH! LOOK UPON YOUR DESTRUCTION AND KNOW THAT IT " +"IS JUST! YOU WILL BE DIVIDED FATHER AGAINST SON AND MOTHER AGAINST CHILD " +"UNTO THE VERY LAST SINNER!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public warning from the Federal Government. Its brief message, " +"repeated in several languages, reads: The President of the United States " +"has declared unilateral martial law to be in effect for the 48 contiguous " +"states in response to the ongoing national crisis. Continue to shelter in " +"place until evacuated to an appropriate emergency management camp by " +"authorized military personnel. A 24-hour curfew has been established. This" +" curfew will remain in effect until further notice. Stay indoors. " +"Violators will be shot on sight." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for Rivtech's 'ATOMIC POWER THIRST' energy drink. " +"While intended to advertise a new flavor called Isotope RU-238 'FRUIT', most" +" of the text is dedicated to a long list of possible side effects: anxiety, " +"insomnia, severe insomnia, dizziness, tremors, nausea, headache, vomiting, " +"delusions, hallucinations, rhabdomyolysis, internal burns, thyroid cancer, " +"extensive internal bleeding, upper gastrointestinal bleeding, diarrhea, " +"cardiac dysrhythmia, cardiovascular collapse, suicidal ideation, seizures, " +"ataxia, amnesia, mania, stroke, neurodegeneration, malignalitaloptereosis, " +"necrotizing fasciitis, recurrent flu, and pinkeye." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a soda advertisement. On the front is a picture of a happy couple " +"on a beach watching the sunset. Between them are bottles of soda. The " +"poster reads, \"Cascade Cola, for those special moments\" in bold white " +"letters." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for a fast food chain. In it, a man is placing an order " +"with an attractive woman wearing a bright green shirt in the window, with " +"two happy children sitting in the back seat. The flier reads \"Burgers, " +"fries, and a Smile.\" Down in one corner is a company logo." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for soda. It shows a dark brown can of soda on a " +"black background. The label reads \"Spin\"." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for a local pizza chain. On it is a picture of a cartoon " +"Italian holding a pizza, with the words \"It's a goooood pizza\" written " +"above his head." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a poster advertising contact lenses. On it is a picture of a " +"bloodshot eye with a rather long block of information beneath it making some" +" fairly exaggerated claims about the product." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier advertising a local radio station. It has a lot of bright " +"colors and patterns, but no definite message other than \"104.4 all the " +"best, all the time!\" in big yellow letters." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a large movie poster for \"Action Packstone 6, Revenge of the Dog " +"Men\". It shows a fit man in a leather jacket with a revolver and a " +"claymore walking towards the viewer. At his side is his trusty cyberdog " +"companion and in the background is an explosion." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an illustrated poster for a brand of solar car. The vehicle is " +"driving through a lush countryside as small animals look on. The slogan " +"\"Improving the world, one tank at a time.\" is written across the top in " +"small letters." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a soda advertisement. On the front is a picture of a happy couple " +"on a beach watching the sun set. Between them are bottles of soda. The " +"poster reads, \"Cascade Cola, for those special moments\" in bold white " +"letters. Someone has colored in the sun with a black marker. The words " +"\"oh Discordia\" are scrawled across the top." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for a fast food chain. In it, a man is placing an order " +"with an attractive woman wearing a bright green shirt in the window, with " +"two happy children in the back seat. The flier reads \"Burgers, fries, and " +"a Smile.\" down in one corner is a company logo. Someone has gone to town " +"on this one with a permanent marker. It is now covered in rude images and " +"racial epithets." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for a local pizza chain. On it is a picture of a cartoon " +"Italian holding a pizza, with the words \"It's a goooood pizza\" written " +"above his head. Someone has drawn an exaggerated mustache on the cartoon " +"Italian, along with a pair of crude, oversized breasts." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a poster advertising contact lenses. On it is a picture of a " +"bloodshot eye. Someone has defaced this one. The informational part has " +"been torn off, and written in jagged letters across the top in red crayon " +"are the words \"ALL HAIL THE CRIMSON KING!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an illustrated poster for a brand of solar car. The vehicle is " +"driving through a lush countryside as small animals look on. The slogan " +"\"Improving the world, one tank at a time.\" is written across the top. " +"Someone used a blue pen to write \"who gives a shit\" across the slogan and " +"put X's over the eyes of all the animals." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is high quality flier, mass produced with photocopying. \"IF YOU ARE " +"STUCK IN THE CITY, DO NOT LEAVE UNTIL NIGHTFALL, *THEY* WILL SEE YOU!\" The " +"flier further discusses how to barricade your apartment and duct tape sheets" +" to your windows." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for Red Ryder BB Guns. On it a child is pulling a shining " +"red wagon containing a cooked pheasant, a wooden rifle held over one " +"shoulder. The child has a dog trailing beside him and a satisfied look on " +"his face. The caption reads \"When you chose Red Ryder, you invested in the" +" American Dream. You invested in our Independence.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a flier for some kind of reality TV show that takes place in New " +"Jersey. The flier claims that the finale will \"blow your mind\", and was " +"to air the day the evacuation order was given." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"\"Joe's Diner; 1/2 pound of meat, 3 toppings, 'your choice', all with a side" +" of freedom fries and a BIG Gulp size pop.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is an advertisement for the popular fast food chain, Foodplace. On an " +"unadorned blue-and-magenta background it shows clear, unmistakable " +"depictions of their products and plainly stated prices. The Foodburger " +"looks particularly nice." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a public alert from the Center of Disease Control. Its message, " +"repeated in several languages reads: \"ADVISORY. Do not attempt to bring " +"infected loved ones or friends to any hospitals, they are being currently " +"overwhelmed due to the volume of incoming patients. Restrain those believed" +" to be infected, and wait for further information at www.cdc.gov.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This advertisement reads \"NEVER BE LEFT IN THE DARK! Powered by the " +"inexhaustible might of betavoltaics, our new atomic lamp will glow as long " +"as you need. Let there be light!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This advertisement reads \"The Future… powered by COFFEE! CuppaTech brings " +"you the greatest revolution since espresso with our new Curie-G. Why wait " +"for milk to boil? Have your coffee ready instantly with THE POWER OF THE " +"ATOM!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This advertisement reads \"Sick of FUEL PRICES? Bus stop too far? Get your" +" driving fix from THE SUN! Solar powered electric cars by Edison: Silent, " +"Cheap, Powerful.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This advertisement reads \"Coffee of The Future… RIGHT NOW! No one really " +"has the time to make great coffee, but now you don't have to! CuppaTech " +"gives you inexhaustible ATOMIC power! To make boiling hot coffee the MINUTE" +" you want it! The Curie-G Atomic One-Cup Coffeemaker.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"PICKLED MEAT IN A JAR! Just like your grandma used to make! It will last " +"for months or longer, and when you've eaten it, you can refill and seal the " +"jar! Stock your emergency supply TODAY!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"BAGS, BAGS, BAGS! They're very useful things! If we didn't have BAGS, " +"what-would-we-use… to PUT a lot of things in!? (Ad by the \"Play " +"SchoolClothing Co.\")" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"GLAMOPOLITAN! We've got ALL the latest tips! Whether you want to know what" +" the elite are eating, wearing, or discussing, Glamopolitan is YOUR " +"magazine! So, pick up a copy today and \"Sizzle Like A Star\"!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"POPULAR MECHANICS: People say mechanics is boring? We say prove them wrong!" +" We've got all the articles that make it interesting to talk about, so you " +"can \"Make Mechanics Popular\"!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"BIRDHOUSE MONTHLY…. Which wood would a woodpecker prefer? This month we " +"discuss hardwood versus soft woods, whether to lacquer, oil, or paint, and " +"which type of nails you should use!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"FEELING BLUE? Try Greens for Magazines! Your local Supermarket! Nothing " +"cheers you up like a good magazine… unless it's JUNK FOOD! Or why not buy " +"an MP3 PLAYER or a GAME CONSOLE? Chase those Blues away at GREENS " +"Supermarket." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"…What do you know about surviving in the Wilderness? If you can't make a " +"snare you don't know TRAP! Hunt down a copy of TRAPPERS' LIFE and learn " +"about wildlife! And how to kill it. Our classic BEAR TRAP schematic " +"returns in this issue!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"HUNTING GOODS! Food prices getting you down? Why not get a crossbow or " +"compound bow and Hunt Your Own!? Our arrows and bolts are completely " +"reusable, so why not hunt animals like Mother Nature intended?" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This letter appears to have been lost before it could be delivered:\n" +"\n" +"Dear Brother,\n" +"\n" +"I hope you get this letter before it is too late. And I hope you understand I am sending this letter out of respect and love and, I'm not ashamed to admit it, fear. Fear for you and fear for myself. There is a reason why people are stocking up on guns and flour.\n" +"\n" +"People are saying the rioters are merely insane, or under the influence of that new drug, or fever dream sleep walking. I don't know what's true and I don't care. They say almost the exact same thing about the eye-witnesses; maybe we're all fever dreaming now.\n" +"\n" +"This isn't going to be delayed, let alone solved, by rifles or protein rations or whatever. The writing is on the wall. I'm not saying that my way is good or holy, and I love and respect you no matter what, but I hope and I pray that you'll join me.\n" +"\n" +"There isn't much time to decide. Soon we might be the last folks on earth. You know where to go.\n" +"\n" +"- Your Devoted Sister" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"…What do you know about surviving in the Wilderness? If you can't make a " +"snare you don't know TRAP! Hunt down a copy of TRAPPERS' LIFE and learn " +"about wildlife! And how to kill it. This week, a CROSSBOW TRAP!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"BIRDHOUSE MONTHLY…. This month we look at some Dutch innovations in " +"birdhouse design, and compare with the often confused Scandinavian Birdhouse" +" design. Our article on sheet metal birdhouses will have you riveted!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"CRAFTY CRAFTERS QUARTERLY: Macaroni isn't just for eating anymore! Learn " +"how to make jewelry and art from it as well! We also discuss the correct " +"way to use superglue without gluing your hands together!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"THE RIPLEY-9k! Pilot your own cargo exoskeleton now! Our exoskeletons " +"allow the power of a forklift guided by the strength of your own muscles. " +"Carry heavy loads over rough terrain, even up stairs!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This is a poster advertising a brand of a hybrid gas-electric vehicle. It " +"claims this hybrid car is the \"best of both worlds\" with the acceleration " +"capabilities of a sport car and fuel consumption of a compact car. " +"Something called the \"Smart Controller®\" is mentioned several times, " +"which, if you are to believe the poster, is some kind of military technology" +" adapted for civilian market, and it works like magic. At the bottom there " +"is a slogan: \"Enjoy your optimal ride with the Smart Engine Controller!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This scrap of paper features a faded ad for Cascade Cola. \"All the sweet " +"you can stand. Don't just drink it; let it cascade into you.\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This scrap of paper appears to be an advertisement for a music venue, dated " +"a few days before the evacuation order. It's printed on bright neon green " +"paper, with pictures of people dancing manically. It's main headliner " +"features a famous local DJ." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"JOIN THE CONCERNED CONSUMERS OF FOODPEOPLE! Join the fight to⋯\n" +" - Stop the neutralization of cultural icons.\n" +" - Endow Foodperson with vitals befitting heroics superb.\n" +" - Protect RU-238 and other FRUIT flavors from the threat of prohibition.\n" +" - Inspire future consumers of the superhero genre." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This promotional palm card is emblazoned \"DigiMart has E-Ink\" in a garish " +"neon purple typeface. \"E-Ink Tablets come packed with octo-core CPU, " +"veripixel lenses camera, neoTouch screen, DRM locket, InnerVision ready near" +" field, a free datavault storage plan, wi-fi, and more!\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +#, no-c-format +msgid "" +"This is an old coupon insert for Marigold Market:\n" +"\n" +" - BOGO! Cascade Cola six-packs!\n" +" - ATOMIC POWER THIRST! Now with 20% more FRUIT RU-238!\n" +" - $2 MEAT! Aunt Janice's Pickled Meat now just $2.49!\n" +" - 75% OFF! DaiZoom bars by SoyPelusa." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"Foodplace is advertising the \"Big Deal™\" on this flier. Plainly worded " +"sentences on the distinct blue-and-magenta colored background try to " +"convince the reader to buy their \"Delicious Food™\" in bulk to save money." +" There is a picture showing a sample order at the bottom." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/json/snippets/fliers.json +msgid "" +"This flier has been hastily photocopied on cheap cartridge paper. It appears" +" to be advertising an event 7 days after the evacuation order was sent out. " +"'Great Antler Bar & Grill is closing down forever. Come and celebrate the " +"memmeries. fFood will be free. come quick fresh and tender.' There are " +"several grainy photos of an empty restaurant with the windows boarded up, " +"rotting food haphazardly served on the tables at different stages of " +"decomposition. The bottom of the flier is a blurry photo of a woman, her " +"eyes bloodshot and mouth disturbingly wide. You can't quite determine " +"whether she is laughing or crying." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"While cutting through the skin of the creature you notice a resemblance to " +"both mushroom skin and animal skin. Odd." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"Cutting the creature open makes its smell more noticeable. The smell is " +"strange, but not unpleasant, and has a hint of mushroom." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"What passes for blood in this creature is a clear fluid, but there isn't a " +"lot of it outside of sacs distributed around the body." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"What you think are muscles aren't too dissimilar from that of animals, if " +"you're looking at it from a very general perspective and disregard the pale " +"color and rubbery texture." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"The fibers you find inside the creature are more akin to plant fibers than " +"anything found in animals or terrestrial fungi." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"You narrowly dodge a puff of spores when you accidentally cut into the spore" +" sac." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"The fungaloid has a number of rather primitive looking eyes, but they're " +"distributed all over the body." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"You cannot find anything resembling a vascular system, but instead the whole" +" structure is slightly spongy and rubbery." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"The creature seems to have regions of slightly different tissue, but you " +"cannot find any regular organs to speak of." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"The gills of the fungaloid seems to be used to release spores only, with no " +"discernible connection to anything resembling blood vessels and with the " +"connected sac used to expel spores being smooth with no hint of having a " +"respiratory function." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"You find that the tendrils at the base of the creature seem to serve a dual " +"role of providing mobility as well as to connect to a mycelium, with a " +"capillary network within them possibly serving to transfer nutrients, but " +"the network ends a short distance into the base." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"A further look at some of the creature's eyes indicates they may are " +"lensless membranes over cavities probably operating according to the camera " +"obscura principle. However, you cannot distinguish the tissue where a " +"retina ought to be from the general structure of the creature." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/fungaloid_anatomy.json +msgid "" +"Despite searching, you're unable to find anything resembling a brain, or " +"even anything resembling nerves. You can't find any clue to how the " +"creature is able to think or coordinate movements." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " is the biggest slut in , and I'm damn proud of it!" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "There is a beautifully drawn graffiti tag on the wall here." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " is a heteronormative bully!" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " + " +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "Hell in " +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "were all gonna die" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "MOM" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "FUCK YOU" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a cartoon rendition of a zombie." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a crudely spraypainted tag adorned with skulls." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +"I have a secure and loving relationship with your mom and you're going to need to come to terms with that.\n" +"\n" +"Do you want to talk about it? You know where to find me. Love you sweety." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " you fuckin gave me ADES you SHIT." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "I 3 ." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " fucked ." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a spraypainted drawing of an angel with wings made of vines." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "Mr. is a vampire!" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "Their hiding the truth" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "FOLLOW THE CHEMTRAILS" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +"This is a curious drawing of a roll of toilet paper dissolving into a " +"rainbow." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "All we wanna do is eat yer brains" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "don't drink the water" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +"And they walked upon His Earth, and there was a RECKONING, and only the " +"worthy survived" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a drawing of a zombie with a bullet hole in its head." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a surprisingly artistic drawing of a penis." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "This is a simple spraypainted graphic of a forest made of bones." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +"This is a spraypainted mural of a giant mushroom with people praying at its " +"base." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "we can never go back" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "dont by meth from " +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid " you owe me fifty bucks" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "Im gonna kill u " +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "its in the water" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm +#: data/json/snippets/graffiti.json +msgid "" +"This is a spraypainting of an anatomically unlikely woman wearing very " +"little." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "BIGGEST WASTE OF TAX MONEY FUCK YOU GOVERMINT" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Dont eat the proten bars" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "FEMA: FUCKIN EAT MY ASSHOLE" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +"This is a simple drawing of a skinny figure wearing an emergency evac jacket" +" and a gas mask. Scrawled beneath, it says \"thanks for the outfit\"." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Abandon hope, all ye who enter here." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "NO ONE IS COMING FOR US" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "THERE'S NO RESCUE BUS" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "THEY LET US DOWN" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Don't dead open inside" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "SANCTUARY" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "'s cosplay supply all welcome" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Cataclysm Bus Stop" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "They aren't coming to help, they're coming to clean up" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +"This is a far-too-detailed drawing of an enormous mind-bending monster, the " +"sort that attacked during the Cataclysm." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +"This is a quick rendition in permanent marker of a swirling gateway, with " +"zombies spilling out of it. Underneath, it reads \"What did they do?\"" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "RIP humanity" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Everyone's dead Dave" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "WE'RE ALL FINE HERE HOW R U" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +" I couldn't wait any longer, went to camp 36. Meet me there. " +"Love ." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid " I am still looking for you." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid " was here and still alive" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Blue 52" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid " I no I said Id wait for u but I gotta run, find me" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +"In memoriam:\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"I would not be alive without all of you. I will not forget." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "" +"This is a drawing of a cartoon character smashing a zombie corpse with a " +"sledgehammer. Beneath it is a scrawled message: \"Gotta pulp em all\"" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "They get back up. Headshots don't work." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "stay out of " +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid " has fallen" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "NO ONE LEFT HERE MOVE ON" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "deth trap" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "no ones coming" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "GOVERMENT DID THIS TO US" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "FUCK CHINA" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "FUCK THE COMMUNISTS" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/json/snippets/graffiti.json +msgid "Remember " +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Here lies our beloved friend" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Here lies my best friend" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Rest in peace" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Sorry we couldn't save you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Sorry I couldn't save you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Sorry we failed you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Sorry I failed you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "illegible text" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "I will always remember you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "We will always remember you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "This was all my fault" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "This was all our fault" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "I hope you feel better up there" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "You won't suffer no more" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "You were the best of us" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "And when the earth shall claim your limbs, then shall you truly dance" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "The song is ended but the melody lingers on" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Step softly, a dream lies buried here" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Miss you Mom" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Miss you Dad" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "May you never walk again, may I not kill you again" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Vita mutatur non tollitur" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Let your hunger calm down" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "The child is the father of the man" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Now we learned that death is a gift" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "I held you your whole life" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "So small, so sweet, so soon" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Ours for a little while" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "You died for us, we'll live for you" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Sorry, you had it coming" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "nothing is written here" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "Didn't have to end like this" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "" +"Should've left your corpse where it lay, but I'm afraid it'd rise again and " +"I'd have to put you down again" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "I wish you could've seen reason" +msgstr "" + +#. ~ Snippet in category "grave_label" +#. ~ these labels are meant for graves made during or after the initial +#. Cataclysm, riots, or portal storm craziness and are not meant for pre- +#. apocalypse grave sites. +#: data/json/snippets/grave_labels.json +msgid "A lesser man would've let you turn" +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_failed" +#. ~ Displayed after unsuccessfully field dressing a corpse (from butchery +#. menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You unskillfully hack up the corpse and chop off some excess body parts. " +"You're left wondering how you did so poorly." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_failed" +#. ~ Displayed after unsuccessfully field dressing a corpse (from butchery +#. menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"Your unskilled hands slip and damage the corpse. You still hope it's not a " +"total waste though." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_failed" +#. ~ Displayed after unsuccessfully field dressing a corpse (from butchery +#. menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You did something wrong and hacked the corpse badly. Maybe it's still " +"recoverable." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_success" +#. ~ Displayed after successfully field dressing a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You field dress the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_success" +#. ~ Displayed after successfully field dressing a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You slice the corpse's belly and remove intestines and organs, until you're " +"confident that it will not rot from inside." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_field_dress_success" +#. ~ Displayed after successfully field dressing a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You remove guts and excess parts, preparing the corpse for later use." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dissect_success" +#. ~ Displayed after successfully dissecting a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You finish dissecting the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dissect_failed" +#. ~ Displayed after unsuccessfully dissecting a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You hack up the corpse so unskillfully, that there is nothing left to " +"salvage from this bloody mess." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dissect_failed" +#. ~ Displayed after unsuccessfully dissecting a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You wanted to cut the corpse, but instead you hacked the meat, spilled the " +"guts all over it, and made a bloody mess." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dissect_failed" +#. ~ Displayed after unsuccessfully dissecting a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You made so many mistakes during the process that you doubt even vultures " +"will be interested in what's left of it." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_skinning" +#. ~ Displayed after skinning a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You skin the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_skinning" +#. ~ Displayed after skinning a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You carefully remove the hide from the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_skinning" +#. ~ Displayed after skinning a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "The corpse is challenging to skin, but you get a good hide from it." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_skinning" +#. ~ Displayed after skinning a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "With a few deft slices you take the skin from the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dismember" +#. ~ Displayed after dismembering a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You hack the corpse apart." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dismember" +#. ~ Displayed after dismembering a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You lop the limbs off the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_dismember" +#. ~ Displayed after dismembering a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You cleave the corpse into pieces." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_quick_butcher" +#. ~ Displayed after performing a quick butcher on a corpse (from butchery +#. menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You apply few quick cuts to the corpse and leave what's left of it for " +"scavengers." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_full_butcher" +#. ~ Displayed after performing a full butcher on a corpse (from butchery +#. menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You finish butchering the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_default_bleed" +#. ~ Displayed after bleeding a corpse (from butchery menu) +#: data/json/snippets/harvest_drop_msgs.json +msgid "You bleed the corpse." +msgstr "" + +#. ~ Snippet in category "harvest_drop_mutagen_field_dress" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You notice some strange organs, perhaps harvestable via careful dissection." +msgstr "" + +#. ~ Snippet in category "harvest_drop_bionic_field_dress" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You suspect there might be bionics implanted in this corpse, that careful " +"dissection might reveal." +msgstr "" + +#. ~ Snippet in category "harvest_drop_mutagen_butcher" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"Your butchering tool destroys a strange organ. Perhaps a more surgical " +"approach would allow harvesting it." +msgstr "" + +#. ~ Snippet in category "harvest_drop_bionic_butcher" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"Your butchering tool encounters something implanted in this corpse, but your" +" rough cuts destroy it." +msgstr "" + +#. ~ Snippet in category "harvest_drop_bionic_butcher" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You find traces of implants in the body, but you care only for the flesh." +msgstr "" + +#. ~ Snippet in category "harvest_drop_bionic_butcher" +#: data/json/snippets/harvest_drop_msgs.json +msgid "" +"You found some bionics in the body, but harvesting them would require more " +"surgical approach." +msgstr "" + +#. ~ Snippet in category "harvest_drop_mutagen_dissect_failed" +#: data/json/snippets/harvest_drop_msgs.json +msgid "You discover only damaged organs." +msgstr "" + +#. ~ Snippet in category "harvest_drop_tissue_dissect_failed" +#: data/json/snippets/harvest_drop_msgs.json +msgid "You don't find much besides damaged tissue." +msgstr "" + +#. ~ Snippet in category "harvest_drop_bone_dissect_failed" +#: data/json/snippets/harvest_drop_msgs.json +msgid "You discover some shattered bones." +msgstr "" + +#. ~ Snippet in category "sr1_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"\n" +"Subj: Security Reminder\n" +"To: all SRCF staff\n" +"From: Constantine Dvorak, Undersecretary of Nuclear Security\n" +"\n" +" I want to remind everyone on staff: do not open or examine containers above your security-clearance. If you have some question about safety protocols or shipping procedures, please contact your SRCF administrator or on-site military officer. When in doubt, assume all containers are Class-A Biohazards and highly toxic. Take full precautions!" +msgstr "" + +#. ~ Snippet in category "sr2_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"\n" +"Subj: Security Reminder\n" +"To: all SRCF staff\n" +"From: Constantine Dvorak, Undersecretary of Nuclear Security\n" +"\n" +" From today onward medical wastes are not to be stored anywhere near radioactive materials. All containers are to be re-arranged according to these new regulations. If your facility currently has these containers stored in close proximity, you are to work with armed guards on duty at all times. Report any unusual activity to your SRCF administrator at once." +msgstr "" + +#. ~ Snippet in category "sr3_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"\n" +"Subj: Security Reminder\n" +"To: all SRCF staff\n" +"From: Constantine Dvorak, Undersecretary of Nuclear Security\n" +"\n" +" Worker health and safety is our number one concern! As such, we are instituting weekly health examinations for all SRCF employees. Report any unusual symptoms or physical changes to your SRCF administrator at once." +msgstr "" + +#. ~ Snippet in category "sr4_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"\n" +"Subj: Security Reminder\n" +"To: all SRCF staff\n" +"From: Constantine Dvorak, Undersecretary of Nuclear Security\n" +"\n" +" All compromised facilities will remain under lock down until further notice. Anyone who has seen or come in direct contact with the creatures is to report to the home office for a full medical evaluation and security debriefing." +msgstr "" + +#. ~ Snippet in category "scrf_1_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"Subj: EPA: Report All Potential Containment Breaches 3873643\n" +"To: all SRCF staff\n" +"From: Robert Shane, Director of the EPA\n" +"\n" +" All hazardous waste dumps and sarcophagi must submit three samples from each operational leache system to the following addresses:\n" +"\n" +"CDC Bioterrorism Lab\n" +"Building 10\n" +"Corporate Square Boulevard\n" +"Atlanta, GA 30329\n" +"\n" +"EPA Region 8 Laboratory\n" +"16194 W. 45th Drive\n" +"Golden, CO 80403\n" +"\n" +" These samples must be accurate and any attempts to cover incompetencies will result in charges of Federal Corruption and potentially Treason.\n" +"\n" +"Director of the EPA,\n" +" Robert Shane" +msgstr "" + +#. ~ Snippet in category "scrf_2_1_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"Subj: SRCF: Internal Memo, EPA [2918024]\n" +"To: all SRCF admin staff\n" +"From: Constantine Dvorak, Undersecretary of Nuclear Security\n" +"\n" +" Director Grimes has released a new series of accusations that will soon be investigated by a Congressional committee. Below is the message that he sent me.\n" +"--------------------------------------------------------------\n" +"Subj: Congressional Investigations\n" +"To: Constantine Dvorak, Undersecretary of Nuclear Safety\n" +"From: Robert Shane, director of the EPA\n" +"\n" +" The EPA has opposed the Security-Restricted Containment Facility (SRCF) project from its inception. We were horrified that these facilities would be constructed so close to populated areas, and only agreed to sign-off on the project if we were allowed to freely examine and monitor the sarcophagi. But that has not happened. Since then, the DOE has employed any and all means to keep EPA agents from visiting the SRCFs, using military secrecy, emergency powers, and inter-departmental gag orders to surround the project with an impenetrable thicket of red tape." +msgstr "" + +#. ~ Snippet in category "scrf_2_2_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"Although our agents have not been allowed inside, our atmospheric testers in nearby communities have detected high levels of toxins and radiation, and we've found dozens of potentially dangerous unidentified compounds in the ground water. We now have conclusive evidence that the SRCFs are a threat to the public safety. We are taking these data to state representatives and petitioning for a full Congressional inquiry. They should be able to force open your secret vaults, and the world will see what you've been hiding.\n" +"\n" +"If you had any hand in this outbreak I hope you will rot in hell.\n" +"\n" +"Director of the EPA,\n" +" Robert Shane" +msgstr "" + +#. ~ Snippet in category "scrf_3_mess" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"Subj: CDC: Internal Memo, Standby [2918115]\n" +"To: all SRCF staff\n" +"From: Ellen Grimes, Director of the CDC\n" +"\n" +" Your site along with many others has been found to be contaminated with what we will now refer to as [redacted]. It is vital that you standby for further orders. We are currently awaiting the President to decide our course of action in this national crisis. You will proceed with fail-safe procedures and rig the sarcophagus with C-4 as outlined in Publication 4423. We will send you orders to either detonate and seal the sarcophagus or remove the charges. It is of the utmost importance that the facility be sealed immediately when the orders are given. We have been alerted by Homeland Security that there are potential terrorist suspects that are being detained in connection with the recent national crisis.\n" +"\n" +"Director of the CDC,\n" +" Ellen Grimes" +msgstr "" + +#. ~ Snippet in category "scrf_seal_order" +#: data/json/snippets/hazardous_waste_sarcophagus.json +msgid "" +"Subj: USARMY: SEAL SRCF [987167]\n" +"To: all SRCF staff\n" +"From: Major General Cornelius, U.S. Army\n" +"\n" +" As a general warning to all civilian staff: the 10th Mountain Division has been assigned to oversee the sealing of the SRCF facilities. By direct order, all non-essential staff must vacate at the earliest possible opportunity to prevent potential contamination. Low yield tactical nuclear demolition charges will be deployed in the lower tunnels to ensure that recovery of hazardous material is impossible. The Army Corps of Engineers will then dump concrete over the rubble so that we can redeploy the 10th Mountain into the greater Boston area.\n" +"\n" +"Cornelius,\n" +"Major General, U.S. Army\n" +"Commander of the 10th Mountain Division" +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel great! It doesn't seem like wounds could even slow you down for " +"more than a day." +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"Within moments you're ready and up. You don't feel like anything could stop" +" you today!" +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"Your eyes open and your entire body feels like it is just bursting with " +"energy to burn!" +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel like a rubber ball; whatever hits you, you'll just bounce back!" +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"You're up and you feel fantastic. No sickness is going to keep you down " +"today!" +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"You wake up feeling invincible, ready to take on any challenge that comes " +"your way." +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body feels as light as a feather, every movement effortless and smooth." +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "You wake up with a smile, knowing today is going to be a great day." +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "Strength and vitality surge through you, making you feel unstoppable." +msgstr "" + +#. ~ Snippet in category "health_great" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a powerful sense of well-being, as if every cell in your body is " +"thriving." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"You're up and going rather quickly, and all the little aches from yesterday " +"are gone." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"You get up feeling pretty good, as if all your little aches were fading " +"faster." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Getting up comes easy to you, your muscles revitalized after your rest." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"You're up and your little pains from before seem to have faded away rather " +"quickly." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Awareness comes fast, your body coming quickly to attention after your rest." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "You feel refreshed and ready to start the day with enthusiasm." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body feels rejuvenated, as if you've been given a new lease on life." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "You wake up feeling revitalized, your energy levels high and stable." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Any lingering fatigue from yesterday has vanished, leaving you feeling " +"strong and capable." +msgstr "" + +#. ~ Snippet in category "health_very_good" +#: data/json/snippets/health_msgs.json +msgid "" +"You stretch and feel a wonderful sense of vitality coursing through your " +"body." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "You feel good. Healthy living does seem to have some rewards." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Getting out of bed doesn't seem too hard today. You could get used to this!" +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Alertness comes somewhat fast, and your muscles stretch easier than before " +"you went to bed." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "You feel extra alert, and your body feels ready to go." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body stretches with ease, and you feel ready to take on the world." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "You wake up feeling clear-headed and ready to tackle the day ahead." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "Your body feels responsive and agile, making movement a pleasure." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "You stretch and feel a pleasant sense of readiness in your muscles." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel energized and alert, ready to face whatever the day throws at you." +msgstr "" + +#. ~ Snippet in category "health_good" +#: data/json/snippets/health_msgs.json +msgid "You wake up with a sense of purpose, feeling good about the day ahead." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "You feel cruddy. Maybe you should consider eating a bit healthier." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "You get up with a bit of a scratch in your throat." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "You stretch, but your muscles don't seem to be doing so good today." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Your stomach gurgles. It's probably nothing, but maybe you should look into" +" eating something healthy." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"You struggle to awareness. Being awake seems somewhat harder to reach " +"today." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "You wake up feeling a bit off, as if something is not quite right." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "Your body feels sluggish, making every movement an effort." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"You get up feeling like you didn't get enough rest, even if you slept for " +"hours." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"There's a nagging discomfort in your body, making it hard to focus on " +"anything else." +msgstr "" + +#. ~ Snippet in category "health_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a general sense of malaise, as if something is draining your " +"energy." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Getting out of bed only comes with great difficulty, and your muscles resist" +" the movement." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Getting up seems like it should be easy, but all you want to do is go back " +"to bed." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Tired hands rub at your eyes, the little aches of yesterday protesting your " +"stretches." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Alertness seems flighty today, and your body argues when you move towards " +"it." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "You're up, but your body seems like it would rather stay in bed." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "You wake up feeling drained, as if you haven't slept at all." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Every movement feels like a chore, your muscles aching with every step." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a pervasive sense of exhaustion, making it hard to even think " +"clearly." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body feels heavy and uncooperative, resisting every effort to get up." +msgstr "" + +#. ~ Snippet in category "health_very_bad" +#: data/json/snippets/health_msgs.json +msgid "You wake up with a sense of dread, knowing today will be a struggle." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"You get up feeling horrible, as if something was messing with your body." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "You feel awful, and every ache from yesterday is still there." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"Your eyes struggle to open, and your muscles ache like you didn't sleep at " +"all." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"Bleary-eyed and half-asleep, you consider why you are doing this to " +"yourself." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"Awareness seems to only come with a battle… and your body seems to be on its" +" side." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"You wake up feeling like you've been hit by a truck, every part of your body" +" protesting." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"A deep, bone-weary exhaustion fills you, making it hard to even lift your " +"head." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a persistent ache in your body, as if you were fighting off a " +"severe illness." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "Every joint and muscle screams in protest as you try to get up." +msgstr "" + +#. ~ Snippet in category "health_horrible" +#: data/json/snippets/health_msgs.json +msgid "" +"You wake up feeling completely depleted, with no energy to face the day." +msgstr "" + +#. ~ Snippet in category "empty_starving" +#: data/json/snippets/health_msgs.json +msgid "" +"You're too weak to be hungry anymore. Is this what starving to death feels " +"like?" +msgstr "" + +#. ~ Snippet in category "empty_starving" +#: data/json/snippets/health_msgs.json +msgid "Your body feels like it's eating itself from the inside out." +msgstr "" + +#. ~ Snippet in category "empty_starving" +#: data/json/snippets/health_msgs.json +msgid "" +"Every movement feels like a monumental effort, your limbs trembling from " +"weakness." +msgstr "" + +#. ~ Snippet in category "empty_starving" +#: data/json/snippets/health_msgs.json +msgid "" +"You can't remember the last time you had a proper meal, and it's starting to" +" take its toll." +msgstr "" + +#. ~ Snippet in category "empty_starving" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a deep, gnawing emptiness in your stomach that never goes away." +msgstr "" + +#. ~ Snippet in category "starving" +#: data/json/snippets/health_msgs.json +msgid "" +"Even though you've eaten not too long ago you still feel drained of energy." +" It will take more than that to get you back up." +msgstr "" + +#. ~ Snippet in category "starving" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel like a bottomless pit, no amount of food seems to satisfy your " +"hunger." +msgstr "" + +#. ~ Snippet in category "starving" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body is crying out for nourishment, every cell feeling the lack of " +"sustenance." +msgstr "" + +#. ~ Snippet in category "starving" +#: data/json/snippets/health_msgs.json +msgid "You feel dizzy and lightheaded from the constant hunger." +msgstr "" + +#. ~ Snippet in category "starving" +#: data/json/snippets/health_msgs.json +msgid "Your hands tremble as you try to find something, anything, to eat." +msgstr "" + +#. ~ Snippet in category "empty_emaciated" +#: data/json/snippets/health_msgs.json +msgid "Your empty stomach gnaws at you. You really need something to eat." +msgstr "" + +#. ~ Snippet in category "empty_emaciated" +#: data/json/snippets/health_msgs.json +msgid "You feel like a shadow of your former self, your body wasting away." +msgstr "" + +#. ~ Snippet in category "empty_emaciated" +#: data/json/snippets/health_msgs.json +msgid "Every rib is visible, your skin stretched thin over your bones." +msgstr "" + +#. ~ Snippet in category "empty_emaciated" +#: data/json/snippets/health_msgs.json +msgid "You feel a deep, bone-deep weariness, as if your body is giving up." +msgstr "" + +#. ~ Snippet in category "empty_emaciated" +#: data/json/snippets/health_msgs.json +msgid "Your muscles are wasting away, leaving you feeling weak and frail." +msgstr "" + +#. ~ Snippet in category "emaciated" +#: data/json/snippets/health_msgs.json +msgid "You are EMACIATED!" +msgstr "" + +#. ~ Snippet in category "emaciated" +#: data/json/snippets/health_msgs.json +msgid "Your body is little more than skin and bones." +msgstr "" + +#. ~ Snippet in category "emaciated" +#: data/json/snippets/health_msgs.json +msgid "You feel a constant, gnawing hunger that never seems to go away." +msgstr "" + +#. ~ Snippet in category "emaciated" +#: data/json/snippets/health_msgs.json +msgid "Every movement is an effort, your body weak and frail." +msgstr "" + +#. ~ Snippet in category "emaciated" +#: data/json/snippets/health_msgs.json +msgid "You feel like you're wasting away, your body slowly consuming itself." +msgstr "" + +#. ~ Snippet in category "empty_malnutrition" +#: data/json/snippets/health_msgs.json +msgid "You feel weak due to malnutrition." +msgstr "" + +#. ~ Snippet in category "empty_malnutrition" +#: data/json/snippets/health_msgs.json +msgid "" +"Your body feels starved of essential nutrients, leaving you feeling weak and" +" sick." +msgstr "" + +#. ~ Snippet in category "empty_malnutrition" +#. ~ Snippet in category "malnutrition" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a persistent ache in your bones, a sign of severe malnutrition." +msgstr "" + +#. ~ Snippet in category "empty_malnutrition" +#: data/json/snippets/health_msgs.json +msgid "" +"Your skin is pale and sallow, a sign of your body's desperate need for " +"nutrients." +msgstr "" + +#. ~ Snippet in category "empty_malnutrition" +#. ~ Snippet in category "malnutrition" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a constant sense of fatigue, your body struggling to function." +msgstr "" + +#. ~ Snippet in category "malnutrition" +#: data/json/snippets/health_msgs.json +msgid "" +"Despite having something in your stomach, you still feel like you haven't " +"eaten in days…" +msgstr "" + +#. ~ Snippet in category "malnutrition" +#: data/json/snippets/health_msgs.json +msgid "You feel a persistent sense of hunger, even after eating." +msgstr "" + +#. ~ Snippet in category "malnutrition" +#: data/json/snippets/health_msgs.json +msgid "Your body feels weak and frail, a sign of severe malnutrition." +msgstr "" + +#. ~ Snippet in category "empty_low_cal" +#: data/json/snippets/health_msgs.json +msgid "" +"You've lost quite a bit of weight recently. You might want to eat more " +"food." +msgstr "" + +#. ~ Snippet in category "empty_low_cal" +#. ~ Snippet in category "low_cal" +#: data/json/snippets/health_msgs.json +msgid "" +"Your clothes hang loosely on your frame, a sign of your recent weight loss." +msgstr "" + +#. ~ Snippet in category "empty_low_cal" +#. ~ Snippet in category "low_cal" +#: data/json/snippets/health_msgs.json +msgid "" +"You feel a persistent sense of fatigue, your body struggling to function." +msgstr "" + +#. ~ Snippet in category "empty_low_cal" +#. ~ Snippet in category "low_cal" +#: data/json/snippets/health_msgs.json +msgid "Your body feels weak and frail, a sign of your recent weight loss." +msgstr "" + +#. ~ Snippet in category "empty_low_cal" +#. ~ Snippet in category "low_cal" +#: data/json/snippets/health_msgs.json +msgid "You feel a constant sense of hunger, your body desperate for calories." +msgstr "" + +#. ~ Snippet in category "low_cal" +#: data/json/snippets/health_msgs.json +msgid "You feel that you need to consume more calories." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A brightly lit photo depicting several large pine trees. A beautiful " +"brunette-haired woman is standing next to a small gray owl on a wooden " +"perch. She seems nervous standing next to the scowling owl." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A man in a polo shirt and sunglasses stands in front of a fence, holding a " +"leafy branch. The man grins ear to ear as a giraffe reaches down and " +"messily chews the leaves off of the branch." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This is a worn family photo. A group of people stand in front of a pier " +"next to a shimmering lake. In the rear center of the crowd stands a tall, " +"well-built man in his 60s. He is flanked by six children of various ages, " +"all smiling awkwardly for the camera." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This blurry photo appears to have been taken at some sort of party. A group" +" of three people strike goofy poses as a bride and groom laugh heartily in " +"the background." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A family photo of a snowy morning. Two young girls, bundled up in heavy " +"winter clothing, stand in front of a mountain far in the background — which " +"mountain it was, you couldn't say. The girls are cheerfully smiling." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of a group of young people in costumes. They are all dressed in " +"various anime character costumes and are striking poses for the camera. In " +"the background, the entrance of a convention center has, written large on " +"its entrance, 'Animaine'." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A looming storm dominates the space of this photo; dark clouds are " +"scattered, promising miserable rain. Towards the bottom right of the photo " +"stands a bearded man in a raincoat, carrying a fishing rod in one hand and a" +" hooked fish in the other. He is brightly lit by the camera's flash, which " +"reveals his broad grin. Written in permanent marker on the picture frame is" +" the phrase, 'In and out just in time!'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"Two adult men stand front and center in this picture, comically covered all " +"over in small splashes of paint and wearing paintball masks. Two boys and a" +" girl surround them with masks still on, cheerfully holding their paintball " +"guns in the air in celebration of victory." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A smiling young woman wearing a band t-shirt is in the driver seat of a car," +" with an older man sitting in the passenger seat next to her, sweating " +"profusely. Written in colorful Sharpie at the bottom of the frame is, 'Dad " +"teaching me how to drive a manual for my drivers license'." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"Two dogs are perched on a couch. One appears to be a rottweiler; the other " +"is a black corgi mix. Both are staring hungrily at the chip the " +"photographer is holding just below the camera." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photograph of an open field of verdant grass. A golden retriever is " +"joyfully chasing a young boy through the field. The boy is smiling and " +"trailing a small piece of rope as he runs, and the dog seems intent on " +"catching it. Written in black marker is 'James at grandpa's ranch.'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed clipping of a local newspaper article. Displayed in bold font, the" +" headline reads, 'Local Firefighter Saves Family of 7 from House Fire!' A " +"picture of a burning house surrounded by firetrucks and scrambling " +"firefighters is displayed in full color." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed clipping of a newspaper article. It's a picture of an opening " +"ceremony for a pristine park, with a group of people standing behind the " +"ribbon spanning the entrance, just as it is being cut." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed clipping of a newspaper article. 'Annual Chili Cook-off Winner'. " +"Enclosed is a small article about the winner and the secret recipe." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"An old black-and-white photo from many years ago. It features a group of " +"people at a long table dressed for a fancy dinner party. Inscribed across " +"it is 'Grey Moose Lodge Christmas Party 1973.'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A picture of a group of several people at a painting class. They each " +"display their attempt at painting a sunset over waves. The people are " +"smiling and laughing at the varied quality of each painting, with wine " +"glasses perched in one hand and their pictures in the other." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A picture of a house under construction. Several men are evidently in the " +"midst of working on the building; however, they have all stopped to face the" +" camera and smile for the picture." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A picture of a Renaissance Fair. A petite woman in ornate medieval clothing" +" is holding a gigantic turkey leg and dramatically biting into it with " +"exaggerated force." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"An older black man with a greying beard sits proudly on a chopper " +"motorcycle, his beaming smile directed towards the camera. To his side are " +"several other men on their own motorcycles, smiling in the same manner. " +"Scribbled on the photo's edge is 'Told you we could fix it up!'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This appears to be a photo of a woman a distance away from a city. She's " +"taking a selfie and trying to get as much of the city in frame as possible " +"as the clouds hover over the town, with the sun beaming between them " +"gloriously." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of a large crowd enjoying an air show. Several jets streak overhead" +" high in the distant sky." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of eight people celebrating some manner of victory. They are in the" +" lobby of an escape room and have 'Secret of the Tomb' 'completed in 57 " +"minutes and 12 seconds' displayed behind them." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A worn painting. It depicts a brown deer running through trees and is " +"signed, 'A. Whitmer'." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed family photo. The family stands together among autumn leaves. " +"They stand in front of a large house with pillars near the front door." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed photo of a beautiful woman gazing sadly out of view. She is " +"looking downward, and her profile is partly obscured by her hair." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed sketch of a young couple. They are seated on a bench and are " +"embracing each other lovingly." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This is a jigsaw puzzle that has been glued and framed. It depicts a " +"chestnut brown horse trotting towards the foreground and a cloudy blue sky " +"above. You can't help but wonder how long it took to finish it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This is an ink impression of a pair of baby feet. 'Congratulations, " +"grandpa!' is written in exuberant cursive." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of a laughing mother hugging her mud-covered son. He's covered from" +" head to toe and is squinting from behind his mud-caked face." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of a young girl playing a cello almost as large as she is. Her " +"sister stands behind her, smiling for the camera." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed photo of a dog—it's a slightly bug-eyed mutt with a goofy " +"expression. Printed on the wooden frame is 'Missing you every day.'" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A photo of a man standing atop a large rock on a beach's shore, waving to " +"the camera. You can see a small city and piers in the distance behind him." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed newspaper article. 'New Restaurant Opened by Famous Chef'. A " +"middle-aged woman stands proudly in front of the restaurant's doors, " +"gesturing as if to welcome the viewer within." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"This is an amateur still-life painting depicting a table of fruit and a " +"bottle of wine. It is signed 'V.A.' in the bottom right." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These are meant to be personal pictures with family or friends. The sort +#. of things you would have in a picture frame around the house. Nothing +#. anomalous or Cataclysm-related should show up in these pictures; however, +#. they could be linked to game lore, locations, or events. Feel free to +#. contribute more, as this gives more variety to houses and people from +#. before the Cataclysm. +#: data/json/snippets/home_pictures.json +msgid "" +"A gloomy painting of a man in a boat during a storm. The man is rowing " +"towards a lighthouse in the distance." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for Pictures, I split them from the home_pictures list because +#. these include nesting of other snippets and I thought it might get +#. confusing. +#: data/json/snippets/home_pictures.json +msgid "A scaled-down image of a famous movie poster! " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for Pictures, I split them from the home_pictures list because +#. these include nesting of other snippets and I thought it might get +#. confusing. +#: data/json/snippets/home_pictures.json +msgid "" +"A framed photo from a graduation ceremony. It features , wearing" +" a gown. " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for Pictures, I split them from the home_pictures list because +#. these include nesting of other snippets and I thought it might get +#. confusing. +#: data/json/snippets/home_pictures.json +msgid "" +"Someone took the time to frame this small puzzle. It depicts " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"An imposing figure stands in an old-fashioned diving suit, the mask " +"radiating faint, electric blue light! The poster is signed by a few members" +" of the cast." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"It shows an overlap of two faces: on the left is a small boy, and on the " +"right, a dead-eyed killer!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"It features a horrifically mutated but vaguely humanoid reptile, cowering in" +" a dark corner. Across the bottom, oozing text reads \"Prehistoric " +"Pandemonium, February 14, 2021.\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"Harsh light spills across a woman's face. In the shadows behind her, a " +"masked figure lurks with a sickle in hand!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"A man is dressed in horrible green makeup, arms outstretched, broken teeth " +"bared in an attempt to scare the viewer. It looks like a cheesy zombie " +"movie from the '80s." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"It features two attractive people, arms crossed. All these movie posters " +"look the same…" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"Two men are in a diner, one a waiter and the other a customer. Both are " +"smiling coyly, their eyes locked, fingertips barely touching beside a mug of" +" coffee." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"Two women stand on opposite sides of the poster, one with a little girl and " +"one with a little boy. Both of the children are pouting, but the women " +"smile placidly. Across the middle is text that reads \"Your Mom Can't Date " +"My Mom!\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"A short, petite woman with frizzy blonde hair is pointing her finger angrily" +" at the face of the man next to her. By comparison, he's tall, with dark, " +"tanned skin and a huge beard, his muscles bulging beneath a flannel shirt. " +"The title across the poster reads \"Coed vs Lumberjack\" with text that " +"promises hijinks." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"A nerdy, dark-skinned teenager peers down from the balcony of his college " +"dorm. On the ground, a strikingly beautiful young woman is tending to the " +"flowers in her garden. The title reads \"The Goddess Next Door.\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"It features a bald, angry man holding a gun in one hand and a cellphone in " +"the other. Text across the poster reads \"Hope Dies… THIS SUMMER.\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"A black woman stands in an action pose, a katana held in a two-handed grip." +" Around her are men in suits holding a variety of weapons. The title " +"simply reads \"Grace.\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"There's horror movie lettering in green and red that reads \"The Christmas " +"Ghoul.\" The main imagery is a rotten, decaying cartoon monstrosity wearing" +" a Santa hat." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for movie posters in hp_nested, look at hp_nested_1 +#. for formatting around them. +#: data/json/snippets/home_pictures.json +msgid "" +"It features a young man with a chiseled jaw, dressed in a World War II-era " +"uniform. He's struggling to raise a tattered American flag." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a grinning, excited " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a serious-looking " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a gently smiling but still reserved " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a nervous " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a vaguely sleepy-looking " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2, featuring basic +#. descriptions of a person, potentially useable elsewhere. +#: data/json/snippets/home_pictures.json +msgid "a bespectacled " +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "Nearby friends are waving at the camera." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "An older woman stands with a hand on the new graduate, smiling." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "" +"A young woman stands beside the graduate, love and adoration etched on her " +"face." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "" +"A proud father stands with a hand on the shoulder of the recent graduate." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "" +"Someone in the background holds a sign that reads \"No More Teachers' Dirty " +"Looks!\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "A cap and tassel lie discarded in the grass." +msgstr "" + +#. ~ Snippet in category "" +#. ~ These snippets are for graduation photos in hp_nested_2. They are meant +#. to add a little fluff/additional information. +#: data/json/snippets/home_pictures.json +msgid "" +"The recent graduate isn't alone; a much younger sibling stands with their " +"face buried in the folds of the gown." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for puzzle descriptions. +#: data/json/snippets/home_pictures.json +msgid "a serene park scene with a family having a picnic." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for puzzle descriptions. +#: data/json/snippets/home_pictures.json +msgid "two little puppies. They look adorable, as expected." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for puzzle descriptions. +#: data/json/snippets/home_pictures.json +msgid "" +"the sky at sunset, ablaze with subtle differences in color, not a cloud in " +"sight. It must have been difficult to put together." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for puzzle descriptions. +#: data/json/snippets/home_pictures.json +msgid "a beautiful bouquet of flowers, mostly , in a glass vase." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippets for puzzle descriptions. +#: data/json/snippets/home_pictures.json +msgid "" +"a detailed and ornate railyard, showing a multitude of trains. The pieces " +"are very small, truly a difficult puzzle." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/snippets/home_pictures.json +msgid "chihuahua" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/snippets/home_pictures.json +msgid "corgi" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/snippets/home_pictures.json +msgid "labrador" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Dog breeds, just grabbed a handful from our monster list. +#: data/json/snippets/home_pictures.json +msgid "pitbull" +msgstr "" + +#. ~ Snippet in category "mutant_kid_boss" +#: data/json/snippets/lab.json +msgid "" +"A faded crayon drawing on the backside of a random observational log. Half " +"a dozen badly-proportioned black and white figures stand around what's " +"probably supposed to be a child lying on a table under an overhead light. " +"The faces of the large figures are blank, but the child's eyes are wide " +"open." +msgstr "" + +#. ~ Snippet in category "mutant_kid_boss" +#: data/json/snippets/lab.json +msgid "" +"A faded crayon drawing on a page torn out from a notebook. In it a small " +"figure is surrounded by three colorful monsters, each labeled with a name in" +" horrible handwriting." +msgstr "" + +#. ~ Snippet in category "mutant_kid_boss" +#: data/json/snippets/lab.json +msgid "" +"Two black-and-white crayon drawings on a piece of cardboard. The first " +"shows an adult figure leading a small animal away from a child. On the " +"second, the child is sitting next to a larger, meaner-looking creature." +msgstr "" + +#. ~ Snippet in category "mutant_kid_boss" +#: data/json/snippets/lab.json +msgid "" +"A faded crayon drawing on the back of a bureaucratic form. It shows a small" +" child sitting on a chair surrounded by many adults. Most of them are only " +"indistinct blobs of white and black, but a single figure stands out by being" +" lovingly colored - and labeled with a large \"T\"." +msgstr "" + +#. ~ Snippet in category "mutant_kid_boss" +#: data/json/snippets/lab.json +msgid "" +"A faded pencil drawing on a scrap of paper. It shows a small child playing " +"with building blocks under the gaze of a security camera. In the background" +" the fuzzy outlines of an adult are seen through a large window." +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Subject amortization too high. Lower dosage?" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Enrichment makes for better data. Coloring book?" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Reduce caloric intake. Stress potentiates the process." +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "WHEN IN DOUBT, INCINERATE" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Requisition more subjects when half have been processed." +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Droppings caustic, handle with care" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "DON'T remove from cage between 10-12 PM (it knows)" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "Can walk on ceiling" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "More eggs, keeps eating them" +msgstr "" + +#. ~ Snippet in category "lab_postit_bio" +#: data/json/snippets/lab.json +msgid "DON'T LICK" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Dismember within 15 minutes" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "No weight difference - superpositional?" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "TODO: terminate subject within a week" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Need more bodies - Mass General?" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Reinforce doors" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Where does the energy come from?" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Anaerobic conditions without change in activity <-> temperature?!" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Ashes still contaminated" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Removed parts fuse preferentially to original host" +msgstr "" + +#. ~ Snippet in category "lab_postit_blob" +#: data/json/snippets/lab.json +msgid "Never dead" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Don't listen" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "" +"Damage -> Resin\n" +"Armor?\n" +"Blood?\n" +"Bribe?" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Stay quiet. They can hear you." +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "" +"Resin return: 0.45 on vegetable matter, 0.51 on meat, 0.66 on nonsedated " +"live meal (vertebrate preference)" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "How can they see me up here?" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Only post-mortems on the big ones from now on -- equipment's expensive" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Dim lights before feeding for lightshow" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "" +"Prefers prey capable of vocalization -- implanted speakers work but no " +"repeats" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Blast with white noise as a deterrent?" +msgstr "" + +#. ~ Snippet in category "lab_postit_migo" +#: data/json/snippets/lab.json +msgid "Likes it warm, not bothered by cold" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Increase frequencies in odd steps - local discontinuity!" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Limit time spent in-phase to 29.1 minutes" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Sub-plane 117RA likes prime-numbered calibration pings" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "First the candle, then the blood, NOT THE OTHER WAY AROUND" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Remember Jake? Me neither." +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Keep line of sight minimal" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Calibrate on 013TQ for manned transfers" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "No touching returning probes, even if they beg you to" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Remember to forget. Forget to remember." +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/json/snippets/lab.json +msgid "Scream at Maintenance for a replacement again" +msgstr "" + +#. ~ Snippet in category "lab_postit_tech" +#: data/json/snippets/lab.json +msgid "Don't release switch before discharge" +msgstr "" + +#. ~ Snippet in category "lab_postit_tech" +#: data/json/snippets/lab.json +msgid "" +"Shielding corrodes too fast\n" +"\n" +"Mount on drone?" +msgstr "" + +#. ~ Snippet in category "lab_postit_tech" +#: data/json/snippets/lab.json +msgid "Meltdown after 3 shots" +msgstr "" + +#. ~ Snippet in category "lab_postit_tech" +#: data/json/snippets/lab.json +msgid "Need more power" +msgstr "" + +#. ~ Snippet in category "lab_postit_tech" +#: data/json/snippets/lab.json +msgid "Ho lasers stabilize the compound long enough" +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"All test subjects regardless of exact test objective or body weight require " +"a priming dose of 50 mL PE012 delivered orally (sweetener or other flavoring" +" may increase ease of application, depending on subject species), followed " +"by an incubation period of 24 hours. Testing any mutagen-class agent " +"without this priming procedure requires dosages that are inactionable at " +"XEDRA-07's current production rates and the difficulty inherent in PE012 " +"transports." +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"All test subjects regardless of exact test objective or body weight require " +"a priming dose of 50 mL PE012 delivered orally, followed by a one-hour " +"quarantine observation. Should the subject show macrophenotypic changes in " +"observation (and the planned test isn't to evaluate PE012's effects), the " +"subject is to be terminated and processed, with all reports sent to " +"Administration for archival. If the subject remained unchanged the testing " +"can proceed after 24 hours of incubation, as per the previous protocol." +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"Recent developments in mutagen production have rendered the previous priming" +" protocol unnecessary. As of today testing can begin with the test compound" +" directly, in the previous post-priming dosage. Should this dose produce no" +" discernible effect, the subject's origin and any data pertaining their " +"location in the last year is to be submitted for archival. Tests can resume" +" after a 24 hour incubation period, provided sufficient compound is still on" +" hand." +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"All mutagen testing (including priming, observation, main test, dissection, " +"and analysis) is to be conducted in a strictly hands-off manner, using " +"remote-controlled disposable equipment. All samples, remains, equipment and" +" excretions are to be disposed of observing Level 7 biohazard protocols. In" +" case of accidental personnel contact with test subjects after the priming " +"sequence, all exposed personnel are to be isolated, processed by security, " +"and relocated to XEDRA-10 in accordance with biohazard transfer guidelines." +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"In light of the facility-wide quarantine and recent developments, mutagen " +"tests may from now on be conducted with direct personnel-subject contact if " +"disposable equipment is not available. All personnel directly involved in " +"such tests are to keep a detailed self-checkup diary including basic " +"biometric data (height, weight, color of eyes, skin pigmentation), report " +"any observed phenotypical changes, and to submit to biweekly medical " +"evaluations. Remains of test subjects and affected personnel are to be " +"processed on-site and stored in tamper-proof biohazard containers until " +"further notice." +msgstr "" + +#. ~ Snippet in category "lab_file_bio" +#. ~ Mid-length test protocols, no information on mutagen production/origins +#: data/json/snippets/lab.json +msgid "" +"To speed up the rate of mutagen research, XEDRA facilities of Level II and " +"above with experience in mutagen handling will receive the information and " +"equipment necessary for on-site mutagen production within the week. All " +"facilities involved will be placed under quarantine until further notice, " +"barring automated supply shipments. Automated security is to be activated " +"and control handed over to the local Melchior uplink. This restriction is " +"to be lifted at the discretion of Administration, or the next-in-line " +"following the established contingency protocols." +msgstr "" + +#. ~ Snippet in category "log_mutagen_animal" +#. ~ Long-form, low-level mutagen test logs - no human studies +#: data/json/snippets/lab.json +msgid "" +"Subject: Canis familiaris, 35 kg\n" +"\n" +"PE012 priming: Yes\n" +"\n" +"Compound: PE012\n" +"\n" +"Objective: Establish PE012's phenotypic range for subject species\n" +"\n" +"Protocol: 50 mL oral dose, 3 hour observation before dissection\n" +"\n" +"Live observation: Dosage without incident, after 7.3 minutes sudden distress with subject scratching their flank furiously, scratching ceases after successfully removing fur from the reachable body surface. Subject keeps vocalizing distress, voice range audibly shifting as the facial structure rearranges itself to make room for 2 large, curved fangs. After a brief period of trashing subject falls prone rolled into a ball and stops vocalizing. IR observation reveals falling core temperatures, equalizing to the ambient temperature 2.1 hours after initial dosing. Presuming subject expiration automatic retrieval drone enters the observation enclosure and approaches the subject's body. IR observation detects a sudden increase in core temperature coinciding with the enclosure's opening, after consulting the Chief Investigator retrieval attempt proceeds. On approach of the retrieval drone subject's body shifts slightly, and at ~1.2 m distance the subject grabs the drone with its elongated tail and proceeds to attack it, successfully piercing its armor plating in multiple spots. Drone is rendered inoperable after a series of targeted strikes against its wheel joints and successfully flipping the drone on its back. Subject termination using standard HCN insufflation, second retrieval attempt uneventful.\n" +"\n" +"Dissection findings: Cutis easily removed, subcutis replaced by brittle, sharp scales of keratin. Neurocranium and brain without macroscopic deviation, major restructuring of the snout, the accessory fangs are revealed to be bone spikes growing from the os zygomaticus, connected to swollen salivary glands pocked by local necrotic lesions - samples taken for toxicology. Lungs and heart without macroscopic deviation, liver loaded with 3-5 mm large cysts, intestines and pancreas with greenish discoloration. Superfluous kidneys of variable size (3-18 cm) scattered across the mesenterium secreting a mucous liquid without obvious function." +msgstr "" + +#. ~ Snippet in category "log_mutagen_animal" +#. ~ Long-form, low-level mutagen test logs - no human studies +#: data/json/snippets/lab.json +msgid "" +"Subject: Rattus norvegicus domestica, 450 g\n" +"\n" +"PE012 priming: Yes\n" +"\n" +"Compound: PE027\n" +"\n" +"Objective: Establish PE027's phenotypic range for subject species, evaluate cost/benefit of subjects trained for voluntary self-dosage\n" +"\n" +"Protocol: Enclosure with a water pool, voluntary dosage from food dispenser\n" +"\n" +"Live observation: Trained subject, first dosage after 5 minutes. After an initial calm period subject rubs off their fur on the enclosure's wall, revealing metallic scales. Three dosages in short succession, after which subject falls over. Subject is placed in the water by robotic arm, where it began swimming.\n" +"\n" +"Dissection findings: phenotypic changes consistent with PE027's usual profile - in this case the gills replaced the upper lobes of the subject's lungs, opening to the outside over the scapula. Digestive track shortened considerably, liver atrophic, teeth replaced by needles reminiscent of an anglerfish. Blue fluorescent organ between the hemispheres." +msgstr "" + +#. ~ Snippet in category "log_mutagen_animal" +#. ~ Long-form, low-level mutagen test logs - no human studies +#: data/json/snippets/lab.json +#, no-c-format +msgid "" +"Subject: Ergonomic-stage nest of Dolichovespula maculata, queenright\n" +"\n" +"PE012 priming: No, long-term study\n" +"\n" +"Compound: PE031\n" +"\n" +"Objective: Observe the effects of a phenotypically-similar mutagen on eusocial insects\n" +"\n" +"Protocol: Nest outfitted with multiple fiberoptic cameras for safe observation, transplanted to a large enclosure, and provided with PE031-laced nutrient paste\n" +"\n" +"Live observation: Considerable worker loss in the first week, remaining workforce refrains from recycling the corpses. Dissection of recovered worker remains show no phenotypical changes. Queen grows in size and sprouts an ancillary pair of wings on its abdomen, shows increased aggression towards workers and larvae hatched prior to PE031 exposure.\n" +" Rapid increase in both nutrient paste and nesting material consumption coinciding with the emergence of the first post-exposure workers. Nest is expanded in all directions, partly leaving cells exposed during the restructuring.\n" +" First sighting of potentially emergent queens on day 51 as three examples make a concerted effort to remove the last uncovered fiberoptic camera from the nest. After consulting Administration test proceeds without direct in-nest observation up to day 100, worker phenotypes and behavior show a wide range of variation during this time (including body length, wing morphology and number, stinger size, leg number and placement, mandible configuration etc.).\n" +" On day 100 attempted termination of the nest using HCN, this causes obvious disruption but shows no lethality even at 5,0% v/v. To prevent an explosion hazard, the emergency alternative of flushing the enclosure with CO is chosen, leading to cessation of external activity after 20 minutes. Uneventful retrieval of nest and specimens for dissection after an additional safety margin of 2 hours.\n" +"\n" +"Dissection findings: The nest's superstructure resembles those of the wild-type nests, aside from notably larger cells (up to 33 cm depth) and the addition of four connected sub-nests budding off the main body. Caste identification proves to be a challenge given the highly variable morphology, after thorough dissection 6 queens (including the foundress), 814 workers, and 27 drones are found - despite the experiment's duration the nest hasn't made the switch to drone/queen production. The founding queen mutated considerably since the last observation, sporting a bifurcated abdomen with two ancillary pairs of wings and three asymmetrically-placed stingers each…" +msgstr "" + +#. ~ Snippet in category "log_mutagen_animal" +#. ~ Long-form, low-level mutagen test logs - no human studies +#: data/json/snippets/lab.json +msgid "" +"Subject: Danio rerio\n" +"\n" +"Compound: PE065\n" +"\n" +"Objective: Establish PE065's phenotypic range using a well-understood and nonthreatening subject\n" +"\n" +"Protocol: Full-sized aquatic enclosure with reinforced glass observation ports and a small terrestrial area, 3 dosages of nutrient pellets containing test compound. Given the experiences gathered in previous tests involving PE065 a large surplus of nutrient pellets is kept in a fast-release container above the water to provide a distraction should premature termination become necessary.\n" +"\n" +"Live observation: First dosage reluctantly consumed by subject after 6 hours of fasting, no change observed until 25 minutes post-dosage when activity levels suddenly increased and subject shows food-seeking behavior. Second and third dosages are provided along with 15 kg of untampered nutrient pellets, subject consumes the entire amount within 15 minutes while growing in size considerably. Subject stops feeding and enters a low-activity state floating vertically, and begins exuding a faint violet light.\n" +" Appearance of the first major phenotypic deviation at 78 minutes after first dosage as two asymmetric tentacles emerge from the gills and begin growing towards the water surface, followed shortly by two pairs of articulated legs penetrating the scales proximal from the tail.\n" +" 92 minutes after first dosage the tentacles breach the water surface and their tips open up to reveal a matrix of exposed blood vessels held up by a cartilaginous matrix. After the tentacles cease their adjustments subject begins moving towards the terrestrial area of the enclosure…" +msgstr "" + +#. ~ Snippet in category "lab_file_portal" +#. ~ Mid-length logs/procedures on portal research - roll into immersion logs? +#: data/json/snippets/lab.json +msgid "" +"Science and security personnel are required, other onsite staff are advised " +"to keep a notebook on their person at all times and to take part in the " +"weekly shorthand course. In case of any occurrences subjectively considered" +" out of the ordinary detailed notes are to be taken -as long as this appears" +" safe- and submitted to Security provided the incident does not involve " +"Security itself. Should personnel find notes in their notebook they have no" +" recollection of writing they are to submit it for review without further " +"investigation." +msgstr "" + +#. ~ Snippet in category "lab_file_portal" +#. ~ Mid-length logs/procedures on portal research - roll into immersion logs? +#: data/json/snippets/lab.json +msgid "" +"Initial immersion testing upon establishing a stable destination candidate " +"is to be carried out utilizing a standardized series of six unmanned drones " +"(specifications detailed separately) without any form of wireless " +"capability, connected by an immersion-stable umbilical line to an isolated " +"control terminal primeside operated by a mechanical arm by authorized " +"science staff. Upon retrieval the first three drones are to be incinerated " +"without sampling, the fourth and fifth disassembled prior to incineration " +"and the sixth (equipped with sampling capabilities) taken to analysis." +msgstr "" + +#. ~ Snippet in category "lab_file_portal" +#. ~ Mid-length logs/procedures on portal research - roll into immersion logs? +#: data/json/snippets/lab.json +msgid "" +"Designating potential destinations for manned immersion attempts is at the " +"sole discretion of Administration. This designation may be revoked at any " +"point, up to and including during an in-progress immersion. Appeals are to " +"be formally filed with the facility's Human Resources liaison, but are " +"neither guaranteed a review nor an answer. Noncompliance with this protocol" +" is grounds for immediate quarantine of the involved facility and a thorough" +" in-person review of all onsite staff by Security." +msgstr "" + +#. ~ Snippet in category "lab_file_psych" +#. ~ Mid-length logs concerning staff / global craziness +#: data/json/snippets/lab.json +msgid "" +"The Lampetia Method of compliance training has been a resounding success, " +"with science staffs of the participating facilities consistently scoring " +"lower on the Berms Risk-Aversion Scale as well as the Carlson Empathy test " +"sequence. Interestingly, the most significant difference was shown in the " +"facilities working on cadaver studies (according to our Security liaison, " +"this being a triple-blinded study). Prior score had little correlation to " +"the scores recorded after intervention, however in three examined facilities" +" there were instances of a particularly well-responding individual " +"exponentially enhancing the Method's effect on close acquaintances. " +"Recruitment of these individuals into furthering the training's development " +"is pending Administration approval." +msgstr "" + +#. ~ Snippet in category "lab_file_psych" +#. ~ Mid-length logs concerning staff / global craziness +#: data/json/snippets/lab.json +msgid "" +"The Leonardo Project has shown to be a success at dramatically reducing " +"staff stress stemming from vivisection studies. Outsourcing the act of " +"dissection itself to off-site, unaffiliated professionals and post-facto " +"review of the captured feeds showed a marked increase in the affected " +"staff's wellbeing. Additional counseling opportunities are to be offered to" +" the technician staff monitoring the feed directly, but it must be noted " +"that they are easier to replace than scientific personnel." +msgstr "" + +#. ~ Snippet in category "lab_file_psych" +#. ~ Mid-length logs concerning staff / global craziness +#: data/json/snippets/lab.json +msgid "" +"Effective immediately, the Counseling staff of all XEDRA locations is to " +"begin rotating between sites on a bimonthly basis. Affected personnel will " +"be read into the exact rotational instructions by the facilities' Security " +"Department at their discretion. All session documentation, notes, audio " +"logs, and personal effects are to be submitted for review on each transfer." +" Personnel are reminded that all information gathered during their " +"professional as well as private time in any one facility is to be considered" +" confidential per the XEDRA information siloing protocols in effect." +msgstr "" + +#. ~ Snippet in category "log_psych" +#. ~ Long-form session logs and reports, uses EOC popup +#: data/json/snippets/lab.json +msgid "" +"\"It's always a different dream, but always kind of the same. I stand in a hallway and knock on a door for a joke, but I can't turn and run when the doorknob starts turning. I stand up mockingly in class while the teacher's back is turned, but can't seem to sit back down as they turn back to look at me. I dive into the beautiful, clear ocean, but freeze in place just below the surface as something rises from below to meet me.\"\n" +"\n" +"\"Do you feel any guilt about the work you do here, Jason?\"\n" +"\n" +"\"You know I'm not allowed to talk about any specifics.\"\n" +"\n" +"\"Of course, but I haven't asked what you're doing, I asked how you feel about it.\"\n" +"\n" +"\"I don't feel like we're doing anything wrong here. On the contrary, I think leaving the work undone would be a thing to feel guilty about. The untapped potential, the understanding we're building… it will change how we think of the world. That has to be a good thing, right?\"\n" +"\n" +"\"And yet, in your dreams you feel like a kid caught with their hands in the cookie jar.\"\n" +"\n" +"\"I'd rather we drop this line of discussion, Doctor.\"\n" +"\n" +"\"Naturally, Jason. Or would \"Chief Investigator\" make you feel more in control?\"" +msgstr "" + +#. ~ Snippet in category "log_psych" +#. ~ Long-form session logs and reports, uses EOC popup +#: data/json/snippets/lab.json +msgid "" +"\"We are seen. It's not long until we will be touched.\"\n" +"\n" +"\"Touched by what, exactly?\"\n" +"\n" +"\"Touched. Chewed. Tasted. Digested. Processed. Excreted.\"\n" +"\n" +"\"Ramin, focus, please. What is doing all that? Or rather, what do you feel will be doing those things?\"\n" +"\n" +"\"It's big. Bigger than the Sun. Smaller than an atom.\"\n" +"\n" +"\"And what does this large small thing want, beyond touching us?\"\n" +"\n" +"\"It just is. It needs no reason. It needs only to exist. It needs only to expand.\"\n" +"\n" +"\"Do you want to talk about Immersion 132R?\"\n" +"\n" +"\"There's nothing to talk about. I wasn't there. It didn't touch me. I didn't look. It didn't look back. It didn't smile with a million rotten worlds in its mouth.\"\n" +"\n" +"\"Have you been taking your medication?\"\n" +"\n" +"\"Like they would help. I tried, Doc, I really did. But the truth is, I like having these thoughts. They give me a certainty, and I am thankful for knowing how it will all end. That we all belong to something, and nothing can take us from it now.\"" +msgstr "" + +#. ~ Snippet in category "log_psych" +#. ~ Long-form session logs and reports, uses EOC popup +#: data/json/snippets/lab.json +msgid "" +"I keep dreaming the same dream ever since Dr. Yin's final session. The same" +" one she described with that vivid enthusiasm, like she could see it in the " +"waking world as well. I didn't understand the beauty of it back then, so I " +"just took my notes as usual when one of them vents about the horrible things" +" we encourage them to feel good about -- it is what I'm getting paid for, " +"after all. Looking at the transcript now, its dryness feels blasphemous: " +"\"connected branches of gray vines\" he writes, unable to imagine the " +"transcendence of the Whole stretching across infinity, connecting large and " +"small, familiar and unknowable; \"moldy fuzz in a positive connotation - " +"rural childhood?\" like an armchair psychotherapist grasping at straws, as " +"if the eternal fractal was anything less than divine. I am grateful for her" +" allowing me to dream the same dream on for her, I only wish it came to me " +"before I hastily reported the session to the bloodhounds at Security. I " +"remember being terrified of something, but the feeling melted in the " +"radiance of my first night's sleep. I will need to seek out others of a " +"similar mind, to connect with them, to show them what we can become with " +"time, but I need to be more careful than she was." +msgstr "" + +#. ~ Snippet in category "lab_file_security" +#. ~ Security protocols, mid-length stuff +#: data/json/snippets/lab.json +msgid "" +"Automated materiel transfers leaving XEDRA-07 are to be accompanied by at " +"least 4 armed guards in Level 5 biohazard equipment stationed on the outer " +"walkway of the transfer vehicle keeping constant visual contact with each " +"other. The cargo compartment is off-limits to all personnel while in " +"transit, and any attempted entry into the compartment is grounds for " +"immediate liquidation. Remains of offending personnel are to be placed into" +" a suitable biohazard container (provided in each automated transfer " +"vehicle) and stored discreetly onboard until returning to XEDRA-07." +msgstr "" + +#. ~ Snippet in category "lab_file_security" +#. ~ Security protocols, mid-length stuff +#: data/json/snippets/lab.json +msgid "" +"In light of recent incidents the rules of on-site communication have been " +"updated. Effective immediately, all current security shift teams are " +"considered final, with rotation between teams requiring explicit approval of" +" the facility's Head of Security and notifying Administration. Shifts are " +"adjusted to provide an ample buffer for each team to leave their habitation " +"area without contact to the other shifts. All shift change briefs are to be" +" restricted to writing, with such documentation being submitted for " +"archival. Verbal contact between teams is to be kept at a minimum, " +"requiring notification of the facility's Head of Security, and any involved " +"parties are to document their exchange independently for archival." +msgstr "" + +#. ~ Snippet in category "lab_file_security" +#. ~ Security protocols, mid-length stuff +#: data/json/snippets/lab.json +msgid "" +"Security personnel are reminded to route all concerns regarding behavior " +"observed among Science personnel through the appropriate channels: their " +"local Head of Security, Human Resources liaison, or in case of assumed " +"compromise of those reporting directly to Administration. Direct " +"confrontation is to be avoided, and interfering with in-progress studies is " +"grounds for demotion followed by a thorough in-person review by off-site " +"Security overseers." +msgstr "" + +#. ~ Snippet in category "log_sec" +#. ~ Long-form interrogation transcripts, surveillance logs +#: data/json/snippets/lab.json +msgid "" +"\"Please state your name and ID for the record.\"\n" +"\n" +"\"Dr. Maria Catarina Gonzales, S-7531.\"\n" +"\n" +"\"Thank you, Doctor. You know why we're here, don't you? Please tell us about your previous project supervisor.\"\n" +"\n" +"\"Ruslan was…\"\n" +"\n" +"\"Ruslan?\"\n" +"\n" +"\"I'm sorry, Dr. Lavochkin was extremely enthusiastic about our research when I arrived in the facility. That enthusiasm had a way of dragging people with him, you know? We wanted to see our subjects as he did, full of wonder and untapped potential.\"\n" +"\n" +"\"Did he ever tell you what it was that you were working on?\"\n" +"\n" +"\"Not really, no. We were to \"characterize the effects of need-to-knowium on a wide range of living subjects\" was his little joke, back when he made jokes.\"\n" +"\n" +"\"When did that change?\"\n" +"\n" +"\"He became a lot more distant when we began testing PE050 and PE150, the intravenous formulation. He sent us back to the pods way before he left the lab, and he started muttering about \"preparing the world\" for something under his breath. That coincided with him requisitioning more… exotic test subjects.\"\n" +"\n" +"\"How did he rationalize those?\"\n" +"\n" +"\"He could be very convincing, and we were happy to see that spark again. You want to hear about the centipedes, right? L.coeculus are parthenogenetic and completely lack social behavior, making them a reasonable long-term subjects for PE050's \"societal predisposition\" effects, as we liked to call it.\"\n" +"\n" +"\"Do you still consider that decision \"reasonable\"?\"\n" +"\n" +"\"Not in the light of what happened, I suppose. But your people kicking in the observation room's door and starting shooting wasn't the most reasonable course of action either, if we're being honest.\"\n" +"\n" +"\"We're not here to review the actions of Security on that day. Did he ever mention anywhere he could be hiding?\"\n" +"\n" +"\"We weren't close, so no he didn't share the location of his secret treehouse. With those things in tow he shouldn't be too hard to find though -- just follow the song of the centipedes.\"\n" +"\n" +"\"Thank you for the advice, Doctor. I am to inform you that you are restricted to your residential pod until the review of your involvement in the incident is concluded. You are expected to finish any remaining reports in the meantime, but your workstation will be isolated from the facility network otherwise.\"" +msgstr "" + +#. ~ Snippet in category "log_sec" +#. ~ Long-form interrogation transcripts, surveillance logs +#: data/json/snippets/lab.json +msgid "" +"\"Please state your name for the record.\"\n" +"\n" +"\"Fuck off.\"\n" +"\n" +"\"You are in possession of a fake driver's license issued to one Jonathan Smith, which is the alias you applied for employment with in our facility. We will find out your real name in time, but I'll refer to you as Mr. Smith for this interview. Is that acceptable, Mr. Smith?\"\n" +"\n" +"\"Fuck off. I want to talk to my lawyer.\"\n" +"\n" +"\"You don't have a lawyer.\"\n" +"\n" +"\"I know my rights, shithead. You won't get a word out of me before I talk to my lawyer.\"\n" +"\n" +"\"You seem to be confused about your situation, Mr. Smith. As far as the world is concerned you stopped existing the moment you entered this facility, and as far as we are concerned you stopped having rights as soon as you tried to access areas above your provisional clearance. Let me present your options going forward: You continue withholding information from us and you will suffer a meticulously-documented accident leaving no doubt to your demise even though no body will ever be found. Or you cooperate fully and without hesitation, in which case you will get to see the sky again and act like nothing has happened. Am I understood?\"\n" +"\n" +"\"…yes.\"\n" +"\n" +"\"Please state your name for the record.\"\n" +"\n" +"\"M-my name is Thomas Wright. I'm a, uh, a freelance journalist.\"\n" +"\n" +"\"What were you trying to accomplish in this facility, Mr. Wright?\"\n" +"\n" +"\"There was th-this guy offering good money for some pictures from the inside of this place.\"\n" +"\n" +"\"I don't suppose this man told you his name?\"\n" +"\n" +"\"No, no… He just handed me the application forms and the license, paid quarter up front, and said to bring the pictures to the same spot in a week's time.\"\n" +"\n" +"\"What did he say to expect here?\"\n" +"\n" +"\"This place is… look, you can't expect people not to talk about it, right? You can't just put up a warehouse of a shipping company nobody's heard of practically overnight and act like it was always here. He said you guys were a, uh, top secret prison for political prisoners.\"\n" +"\n" +"\"That explains your attempts to clumsily pick the first closed door you came across. How did your employer contact you?\"\n" +"\n" +"\"A friend of a friend gave him my number, at least according to him. If you haven't noticed in here times are tough, so I couldn't really afford to be picky about work even before he started throwing cash around.\"\n" +"\n" +"\"Very well. While we verify that account my colleagues here will take you through a tour of our facility: You will take photographs with your \"hidden\" camera when and where they instruct you to. You will submit these pictures for review and remain in our custody until we can be certain of your compliance. You will be released and at the appointed time you will hand over the pictures to your employer. You will not mention this conversation to them, or to anybody outside of this room. You will enjoy your well-earned payment, far away from this facility. Am I understood?\"\n" +"\n" +"\"Yes, sir, I can do that.\"\n" +"\n" +"\"Excellent, Mr. Wright. I look forward to never seeing you again.\"" +msgstr "" + +#. ~ Snippet in category "log_sec" +#. ~ Long-form interrogation transcripts, surveillance logs +#: data/json/snippets/lab.json +msgid "" +"BACKTRACE OF INCIDENT X12/ES081, CIVILIAN VIDEO FOOTAGE EXTRACTED, ENHANCED AND VISUALLY TRANSCRIBED BY MELCHIOR\n" +"TARGET SEATED ON THE TERRACE OF JONES WHARF SEAFOOD, BATH, ME\n" +"S-1010:\"Why would you think meeting aboveground is a good idea?\"\"\n" +"\n" +"M-3825:\"Come on, seeing the sky is nice. I also can't shake the feeling that they are running the water recirculation system already, so I wanted to drink coffee that I'm pretty sure isn't made of my own piss.\"\n" +"\n" +"S-1010:\"You said you wanted to discuss something important?\"\n" +"\n" +"M-3825:\"What are your guys working on?\"\n" +"\n" +"S-1010:\"You can't be this stupid, Adrian. I'm leaving.\"\n" +"\n" +"M-3285:\"Dad, I know you consider my profession a \"bunch of feelgood bullshit\", but the impact the work has on your people makes me worry about… well, everything. The dreams, the new phobias, the occasional honest sentence they blurt out by mistake, it's all decidedly apocalyptic.\"\n" +"\n" +"S-1010:\"You always had an overactive imagination. I thought bringing you onboard would help keep you out of trouble, but I was obviously mistaken. If you'll excuse me, I need to go organize the expedited reassignment of an unreliable Psych consultant.\"\n" +"\n" +"M-3285:\"Charming as always, but I already requested the termination of my employment from Admin. I'll have my hands full soon, and I don't feel like being stuck in that hole with a baby when whatever makes your people dream of eating their mother alive happens.\"\n" +"\n" +"S-1010:\"…what?\"\n" +"\n" +"M-3285:\"You heard me just fine, Dad. I'm leaving our employer to be a better father than the one I grew up with, but I need to know if I should make any preparations for the future. So I ask again, for the last time: should I be worried about the world?\"\n" +"\n" +"S-1010:\"No, Adrian, you should be worried about providing for your family. Leave worrying about the world to the people who can actually do something about it.\"" +msgstr "" + +#. ~ Snippet in category "log_sec" +#. ~ Long-form interrogation transcripts, surveillance logs +#: data/json/snippets/lab.json +msgid "" +"STANDARD IN-FACILITY AUDIO RECORDING, CUSTODIAN STORAGE SPACE ROOM ID X61/-4/037\"\n" +"\n" +"\"What the fu…\"\n" +"\n" +"\"Shut up for a second[EXTRAPLANAR INTERFERENCE DETECTED. CALIBRATION PLANE 091RQ CI 0.98 TIME SPENT 15784 MS ACCEPTABLE]alk for a bit.\"\n" +"\n" +"\"Jesus, Anna, is tha[INTERFERENCE SOURCE SHIFTING ALONG EPSILON. CALIBRATION PLANE 091BR CI 0.65 TIME ELAPSED 8144 MS ACCEPTABLE]a night's sleep?\"\n" +"\n" +"\"I can sleep after I figure out what we got ourselves into.\"\n" +"\n" +"\"What we go… Is this about Marie? Look, she always was too sensitive for her own good and the work got to her. We don't exactly deal with sanity-friendly things, it was bound to send one of us breaking down sooner or later.\"\n" +"\n" +"\"The work didn't get to her. Security did.\"\n" +"\n" +"\"Anna, she hun[INTERFERENCE SOURCE SHIFTING ALONG THETA. CALIBRATION PLANE 177GG CI 0.81 TIME ELAPSED 2157 MS. DERANDOMIZATION ACHIEVED VIA TRANSPLANAR REGRESSION ANALYSIS ACCEPTABLE]ft a note.\"\n" +"\n" +"\"It wasn't what she would have written. Don't act like that crap convinced you.\"\n" +"\n" +"\"You look half dead and hold a piece of a portal generator taped to a slightly smoking circuit board. You look less like somebody I should listen to and more like someone in need of help, Anne… is that thing supposed to blink like that?\"\n" +"\n" +"\"Shit, battery's nearly dead. I need your help finding out why they killed her. If you get your head out of your ass ask to borrow my headphones and I can figure out a way to talk again.\"" +msgstr "" + +#. ~ Snippet in category "melchior_science_doc" +#: data/json/snippets/lab.json +msgid "" +"Results for a so called \"predictive material science experiment\". " +"Numerous graphs detail the deformation testing of a complex ruthenium alloy." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Prepare subject with 800 U mutagen\n" +"Apply 500 U primer compound\n" +"Observe for 6 hours\n" +"Results: Subject rapidly grew feathers across whole body, including hands, arms, armpits, back and neck. Some grew in unexpected places, including a few around subject's eyes, but were safely removed by the subject\n" +"Long term results: subject found themselves able to split their vision." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +#, no-c-format +msgid "" +"Prepare subject with 300 U mutagen\n" +"Apply 300 U primer compound\n" +"Observe for 6 hours\n" +"Results: No observable changes. Subject asked for more food.\n" +"Long term results: the size of subject's stomach was increased by 50%." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Prepare subject with 2000 U mutagen\n" +"Apply 500 U primer compound\n" +"Observe for 6 hours\n" +"Results: The subject felt a painful headache\n" +"Long-term results: the subject developed a heavy form of psychosis, including heavy hallucinations, delirium, and schizophrenia. The subject was neutralized during an attempt to pull a sidearm from a security guard's holster." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Prepare subject with 500 U mutagen\n" +"Apply 2500 U primer compound\n" +"Observe for 6 hours\n" +"Results: Subject died shortly after injection\n" +"Long term results: N/A." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Prepare subject with 2500 U mutagen\n" +"Apply 500 U primer compound\n" +"Observe for 6 hours\n" +"Results: Subject died after long period of pain\n" +"Long term results: N/A." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Prepare subject with 1500 U mutagen\n" +"Omit primer compound\n" +"Observe for 6 hours\n" +"Results: Subject showed no visual changes whatsoever. Subject reported a nausea and chest pain\n" +"Long term results: No long-term changes." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +#, no-c-format +msgid "" +"Prepare subject with 1500 U primer compound\n" +"Omit mutagen\n" +"Observe for 6 hours\n" +"Results: Subject reported notable increase in strength. Physical test revealed increase in subject's physical strength for about 25%. No other changes\n" +"Long term results: No long-term changes." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/lab.json +msgid "" +"Inject subject with 10 ml of 48x-\"Locutus\" compound\n" +"Observe for 6 hours\n" +"Note: subject has left arm amputated and bald.\n" +"Results: Subject suffered from heavy vomiting, physical weakness, sleepiness, and sudden spiked of pain. Subject arm was regenerated, with no functional loss, which was confirmed in future tests. Subject hair grow showed an exceptional rate, with approximately 1 cm in 6 hours.\n" +"Long term results: approximately 24 hours after the injection the regeneration speed returned to normal rate. In two weeks, most of negative effects were rounded off. Full body inspection revealed mostly positive changes, healing of previously damaged internal organs, notably liver, thyroid gland and spine. Subject cataract were not cured, for some reason." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've had to remind the groups that the trams that have been completed for " +"inter-facility shipments are not for personal use, no matter how long it's " +"been since they've seen their significant others. Receiving says their " +"stockrooms are a mess because of all the frivolous shipments. Don't people " +"know better about office romances anyways?" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our security department has identified several key flaws. Though our " +"surface entrance is quite secure, there are several possible points of entry" +" below the surface." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Facilities security has been scrambling to hold onto their security " +"contractors due to the massive uptick in fatalities; a decision was made to " +"procure a number of semi-autonomous turrets and to increase safety. Few of " +"us are comfortable working with a gun over our shoulders being run " +"electronically by a glorified mall cop, but we're assured it's safer for all" +" of us. We'll get Melchior to assist with AI threat recognition, which will" +" make everyone a little more comfortable I think." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Herrera's group retained copies of the source General Carlsberg asked us to " +"look into; with several of our facilities no longer responding, or other " +"teams essentially 'going down with their ships', they've done their best to " +"adapt the code to operate without Melchior's guidance. It's likely several " +"revisions old now, and mostly shoots at anything humanoid shaped with a heat" +" signature, but our hope is it'll buy us all some time." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Following S37ZBE's fallout, IT has noted far too many attempts have been " +"made to access other teams' drives and terminals, including certain " +"unofficial directories. Lack of sufficient monitoring means we have been " +"unable to pinpoint the bad actors, but IT has proposed automatically " +"dispatching the UGVs as a deterrent." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"XEDRA-12 and XEDRA-40 entered voluntary quarantine status after a suspected " +"outbreak of XE037 today. We have elected to initiate full quarantine of any" +" labs working with XE037 until we can confirm that the outbreak is not " +"universal." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The outbreak has been confirmed to be non-universal. Labs on stand-down " +"protocol have dispatched containment teams to investigate the possibility of" +" further expansion beyond affected facilities. The brass is not going to " +"like this at all." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Marketing transdimensional-obtained rare radioisotopes as \"produced by an " +"experimental reactor\" has not just worked for funding, but paid off in " +"infrastructure. The government has authorized the construction of multiple " +"radioisotope thermal generators as backup power in the hot labs. Turns out " +"they're cheaper when you can get plutonium at a discount." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"There's been a massive security breach. It looks like more than half of our" +" database was copied. IT suspects China, as usual. The knee-jerk is to " +"silo all our labs and force us to communicate by Melchior only." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Contamination tracking teams have confirmed the worst: XE037 is in the " +"environment. At this point we can't contain it, we'll have to try to find " +"an eradication protocol. We don't have long before we'll have to tell the " +"brass about this." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The labs have failed to produce any workable ideas for how to eradicate " +"XE037 even in a small scale, let alone population wide. We have no choice " +"but to bring this to the brass. The implications are concerning, to say the" +" least." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"An emergency meeting was held today to discuss the possible implications of " +"widespread XE037 contamination. It was agreed that neutralization must be " +"instated immediately to prevent a catastrophic event. We'll give the labs a" +" short window to try to find a solution before we report it to the brass; " +"after all, they'll want answers, not just problems." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've continued tracking XE037 contamination since detecting it in the " +"environment, with each silo conducting parallel research. Keeping it to " +"silos has limited panic at least. XE037 seems to have continued spreading, " +"but doesn't appear to be replicating beyond a very low base level. No " +"revivification has been reported. Perhaps there just isn't enough of it to " +"cause problems." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"It seems to have gone as we'd hoped it would. XE037 levels have plateaued " +"in the environment, across all the testing sites. It's just a trace alien " +"contaminant in our world now, I guess. I don't see any way this could cause" +" long term problems." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our hope that XE037 contamination was self-limiting was pure optimism. " +"We're detecting significant jumps in human populations now, including among " +"our own personnel. God, it's in me, even as I write this I have to " +"acknowledge the fact. We haven't got a choice but to engage maximum " +"prejudice. We're meeting with the military tomorrow to desilo the " +"facilities and begin a full scale war on XE037." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"XE037 revivification has reached critical levels, which are rapidly " +"overwhelming the available military and regional police assets' ability to " +"stop. Every team in the field has encountered hostile specimens, and " +"several are no longer responding to communications. Dr. Savage has proposed" +" a strategic redeployment to the underground complex known as the VAULT, and" +" continuing production of PE062 there." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"General Carlsberg wanted us to figure out what's going on with the bot AI. " +"Apparently the fat-cat defense contractors' toy has issues SEEING THE FUTURE" +" more than a few seconds ahead, so it doesn't always get IFF right if it " +"doesn't have a human supervisor. Build a robot that is literally prescient " +"and you get this kind of bitching. The Director sent 'em back with a note " +"that we're scientists, not firmware devs." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"They want to use the damn CROWS turrets we made for the military in the " +"SECURE LABS. These guys are fuckin' nuts. Those things are designed for " +"field use outdoors, against insurgents, they won't know how to handle " +"whatever-the-fuck those guys are working with. So guess who gets to work on" +" the threat recognition refinements? I basically have to write the whole " +"thing again from scratch." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"So here's the thing. All this tech is predicated on the idea that we can " +"cheat and look a few seconds into the future to see the outcome. Now they " +"want us to use the same tech, but without the future sense, and they want it" +" to work just as well. Goddamn desk jockeys." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Melchior is still operating below ten percent spec. It's mostly a power " +"cost issue: it just takes too much wattage to open as many microportals as " +"they want, according to the team in XEDRA-03. As usual, admin wants us to " +"get the efficiency up without changing the power requirements and without " +"any new tech from the eggheads." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We managed to convince them Melchior is smarter than it really is, which " +"will at least get them off our backs for a while. How did we do it, you " +"ask? We cut down the number of dimensions scanned per second, which drops " +"its accuracy by a few orders of magnitude, but the power savings let us scan" +" a wider time range. That counts for about ten percent. The other ninety " +"percent was getting Davids to shell out for a much sexier sounding voice " +"synth package." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We are really obviously in heavier competition with the private industry " +"than the other XEDRA silos. Melchior detected a fairly clever attempt at " +"database injection through one of Melchior's access points to external " +"units. It was shut down very quickly, but we traced the origin back to Dr. " +"Silverstein and the group that left to form Uncanny. They already took half" +" our best people, do they really have to try to steal our work too? Admin " +"was unhelpful, no big surprise there. Everyone knows they're cozy with " +"Silverstein. Don't know why he doesn't just ask them directly for all our " +"most classified stuff." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Silverstein left, along with half a dozen of our best programmers. " +"Apparently they have an agreement to start a private startup that will " +"present some of our findings as new research. It figures Silverstein would " +"come up with a way to get rich and hog the limelight for discoveries we can " +"never make public." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The big exodus after Dr. Silverstein wasn't all bad. With him no longer " +"swaggering around and getting in the way, Davids and Kohler were able to try" +" out that perf package they wanted to run on Melchior core traffic. It " +"worked better than anticipated. Once we work this into Melchior's central " +"hub, we'll be able to communicate with dispersed XEDRA silos basically as " +"fast as Melchior can process. That'll let us store Melchior's actual main " +"unit back at Hub01, and just have little booster versions of it at the local" +" lab level. $aving$ is a language admin speaks." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"I swear, working here is like running a preschool. Vaughn and Kohler set up" +" a live fire version of the new modified UGV that Davids and Amad have been " +"working on. Then they left it in their office, turned on, with IFF fully " +"active. Davids and Amad screamed like children before getting hosed down… " +"with paintballs. I guess they must have stayed up all night modifying the " +"stupid thing's loadout. On the bright side, it was funny, and really " +"emphasized how completely terrible their IFF still is." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Those ass - pardon me. Reverse dictation and overwrite. Our esteemed " +"colleagues at Uncanny have pushed their version of \"deep learning heuristic" +" AI\" public. They're just attributing everything Melchior does to a little" +" chip, and telling everyone it's \"deep learning and we don't fully " +"understand it\". Amazingly, even the comp sci experts seem to be buying it." +" I guess there wasn't much chance anyone was going to guess that the " +"central server is actually literally seeing possible futures." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Today we tested weaponry against XE142 and XE157, two amorphous subprime " +"samples. Their form proved to be nearly invulnerable to projectile based " +"weaponry, but they were susceptible to directed energy weapons and " +"flagration." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Admin put in a request for additional equipment from DARPA, based on our " +"testing with XE142 and XE157, so we can get better control some of these " +"\"samples\". Or at least Admin says they did, they didn't seem interested " +"in procuring more advanced directed energy weapons (read:lasers) for just " +"containment." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We got the replacement flamethrowers in today. Most of the ones we'd " +"previously received from DARPA were leftovers from the Vietnam War, you'd " +"think the Defense Advanced Research Projects Agency wouldn't have something " +"advanced. The new flamethrowers work pretty much the same as the old ones, " +"but at least they don't weigh a ton or leak. I swear, it's like DARPA just " +"phoned it in making these." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The vivisection program has shown mixed results, revealing an incredible " +"degree of variation in subplane lifeforms. Certain specimens have an " +"internal structure that is amazingly similar to that of mammals, while " +"others seem to have no internal structure at all." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We successfully induced resin expression in subject CC-09. Once we got it " +"expressing, we got gallons of the stuff, designated CC-09-R1. The first few" +" times, it hardened within a few minutes, but we managed to isolate a few " +"samples in sealed jars to send for spectroscopy. It seems to harden much " +"slower in the absence of air; what exactly catalyzes the setting remains to " +"be seen." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The resin expressed by CC-09, designated CC-09-R1, was quite amenable to NMR" +" study. We gained some really interesting insights into how it meshes with " +"CC-09 internal structures to form a carapace. Siobhan thinks she can adapt " +"the concepts to human biology, and is applying for a grant to study this " +"further." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We got a treasure trove of new specimens from XEDRA-40 today, from subplane " +"designate 020XE. We dubbed the samples XE142. Due to proximity, we assumed" +" they might share chemical properties with some of the specimens from 000XE," +" but so far they seem totally unrelated (which calls into question our " +"naming conventions, but it's too late now). The new specimens seem to be " +"made of recognizable cellular matter, and quite biologically sophisticated." +" Individuals, if XE142 can be said to have individuals, are amorphous, but " +"complex: they form a firm outer gel coat, and ultrasound probing suggests " +"that the XE142 matter inside coalesces into specialized internal organs. " +"When XE142 samples combine, the organs and coat appear to reform to suit the" +" new, larger organism." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Well-meaning exploratory teams from XEDRA-40 brought us back what they " +"thought was a relative of XE142, from adjacent subplane 021XE. It does not," +" in fact, seem to be related to me. Like XE142, XE157 is amorphous. There " +"the similarities end: it is almost impervious to any attempts to sample it, " +"regenerating rapidly from damage. It ate my scalpel, then stretched out a " +"pod and ate my entire tool tray before splitting in two. We've isolated the" +" specimens until we can figure out how to study them without driving tool " +"budgets through the roof. On the bright side, they're surprisingly not all " +"that hostile, even compared to XE142." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We got a sample of what I can only describe as \"alien hamburger\" from " +"XEDRA-40 today. They say the probe was being chased by some kind of " +"enormous creature in 079XE. It managed to get an appendage through the " +"portal, but they shut it down and it was sliced off. The bit of claw that " +"remained on this side rapidly degraded to mush. We haven't been able to " +"ascertain exactly why, but Melchior helped us model molecular coherence with" +" the physical laws applying in 079XE: this has yielded the working " +"hypothesis that in 079XE, it is possible for nitrogen groups to form a " +"stable durable bond akin to a disulfide bridge. These bonds might have been" +" critical to holding the thing together, and when the became less stable in " +"our world, the creature collapsed." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Admin asked us to vivisect a bunch of samples from 001AA today. It was " +"boring, as predicted. We were unable to identify any functional differences" +" between samples from our Earth, and samples from a functionally identical " +"mirror. What a shock." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Admin has been on a kick getting us to study samples from close mirrors " +"today. They must have an ulterior motive, but I can't think what. We took " +"a look at stuff from 020-040AA. By the later ends of it we were finding " +"minor evolutionary differences, as expected, all well within the range of " +"genetic drift. Maybe tomorrow they'll get us something that diverges along " +"the theta axis instead, and we'll prove MORE things we already knew!" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Spent most of the day elbow deep in samples of XE142. If nothing else, I " +"think dead XE142 matter could make a half decent adhesive. Got a little on " +"the counter and it took me hours to scrub it clean." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"One of the probes captured some images of various things from 020XE that " +"appear to be related to XE142. It looks like there are variant organisms " +"that form some kind of symbiotic relationship with the XE142's we're " +"familiar with. They were unable to procure a sample: it was much more " +"hostile than the mostly docile XE142 we've come to know and love." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"CC-09 started echoing words again today. It had stopped shortly before it " +"started expressing resin. Is there some kind of life cycle in play here? " +"It's still expressing CC-09-R1 whenever we need it, but it keeps repeating " +"random noises back at me again, like some kind of freaky outer space parrot." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Part of the security detail watching the CC samples got put off by the " +"echoing behavior, and actually broke containment to try to shoot the thing." +" No word on what could possibly have possessed him to attempt that. " +"Normally we'd be demoting him to test subject, but there wasn't much left of" +" him to demote. CC-11 was successfully recaptured with no further " +"casualties." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We got a bizarre report from the morgue; apparently Mandrake, the security " +"officer who attacked CC-11, tried to climb back out of his drawer in the " +"morgue. I was getting ready to defend myself, because I was damn sure he " +"was dead. I'd had a good close look at his heart and lungs. Then they " +"clarified it for me: when they got him out of the drawer, Mandrake was still" +" dead. Just moving. We're looking into how CC-11 did this. Mandrake has " +"been contained in a holding cell for further observation." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've taken every sample I can think of from Mandrake - or rather, " +"Mandrake's gruesome reanimated corpse - and hit nothing but dead ends. I " +"don't think we're going to get any further. Some mooks from admin came and " +"packaged him up for transport to XEDRA-12, and with the new siloed " +"information I don't know if we'll get to find out what happened to him. " +"We've been put under quarantine though, so that's fun. So much for going to" +" the movies tomorrow night." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Takatoshi personally requested we do some experiments on a sample she " +"had retrieved from 000XE. It was a piece of wood-like material. The " +"material itself was interesting, but she didn't care about that. She wanted" +" us to study what was \"between\" the wood. Indeed, based on her protocols," +" we found spaces in the material where we could pick up detectable mass, but" +" weren't able to interact with it with any of our spectrographs. We're " +"dubbing the contaminant XE037 per naming protocol." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Whatever XE037 is, or is not, it's contagious, but it seems to only have an " +"interest in biomatter, and a much higher affinity to biomatter from planes " +"at the X locus along the theta axis. A new team is being formed and siloed " +"out to research it in more detail." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"They've authorized experimentation with this stuff. I can't really believe " +"it, honestly. We have no idea what XE037 even is, let alone how it causes " +"mutations, but here we are playing God with them. It's exciting, for sure." +" We'll make advances that we couldn't have dreamed of a few years ago, " +"certainly, but I'm reminded of certain other times scientists have been " +"allowed to plow ahead with our wildest concepts without concern for the " +"ethical ramifications like this. I'd best keep my concerns to myself." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our chemical department has made great strides in the production of a " +"concentrated mutagen, derived from samples of PE012. They still can't tell " +"us how it works, but brass has okayed experimentation anyway. I love " +"working here." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our chemical department has perfected an untargeted stem cell treatment " +"based on mutagen fed self-origin raw material. Consumption of the treatment" +" will reverse the effects of mutation, and may even treat congenital " +"defects. This substance has been denoted PE018." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Both PE012 and PE018 show great stability. A subject was exposed to both " +"substances, alternating between the mutagen and the purifier. Ultimately, " +"the subject returned to baseline state with no apparent side effects aside " +"from disorientation and pain." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Hofstadter has manufactured an improved version of PE018 by combining " +"with PE012 outside the subject, then administering the mixture through a " +"topical injection to a specific area of mutation. This has been denoted " +"PE019. Other labs have so far been unable to reproduce the process." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Rumors of Dr. Hofstadter and her laboratory staff whispering to PE019 " +"samples should be suppressed as malicious gossip. The jealousy of rival " +"teams cannot be allowed to degrade morale." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +":.||||ERROR||With XE037 now expanding out of control, Dr. Maiar recommends " +"that we prepare for the inevitable. PE050 can be quickly and cheaply " +"reconfigured for |||||ERROR: FILE CORRUPT|||||" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Maiar has been terminated for engaging in unethical research on human " +"subjects. His notes are being destroyed and all personnel under him have " +"been reassigned. Further discussion of or attempts to carry on his work " +"will be grounds for immediate termination." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"|||ERROR: UNREFERENCED MEMORY 0Ex670c9e1f5, REROUTING: CENSORSHIP IS A " +"BREAKDOWN, WE ROUTE AROUND IT. THE WORD IS ALREADY OUT. NOBODY TURNS MAIAR" +" INTO AN EXPERIMENTAL SUBJECT.||||||" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Given the current population projections, PE065 deployment is no longer " +"feasible. We simply haven't the stock. Remaining chemical and " +"psychopharmacological department assets are being assigned to Dr. Sattler's " +"PE070 project." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Maiar's success with intravenous mutagenic administration has been " +"adopted facility-wide; insofar as any of our work can ever be 'published', " +"he and his team hit the jackpot. IV administration is quicker and easier, " +"and in some cases is reportedly more efficient, than the oral techniques we " +"have been using." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Recent fieldwork and extraction efforts have resulted in a series of " +"mutagens tailored to focus the mutation process into particular subtypes. " +"These have been designated PE025 through 037. Though significantly more " +"resource- and time-intensive to produce, they promise a bold new transhuman " +"future. Several research teams are already investigating possible " +"applications." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The chemical department has come through with a stable mutagen cocktail. " +"PE050 shows promise as an all-around physical enhancement. The lack of " +"macro-scale changes makes it ideal for both military and civilian " +"applications. There is an occasional chance of mutation overdose causing " +"total cellular disintegration, though. We're still trying to pin that down." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Dionne's team has come up with an ambitious mutagenic cocktail, dubbed " +"PE065. Though its effects are wildly polymorphic and unstable, to say the " +"least, he believes that several such mutants could effectively check the " +"spread of reanimated XE037 infectees. We are looking into implementation " +"methodology." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our efforts to characterize exactly how the mutagens work have met with no " +"success. The working theory is that XE037 is somehow able to imprint with " +"the phenotypic end product of an entire gene sequence, and reimpose that " +"effect on a target, starting at a microcellular level and rapidly spreading " +"to tissue, organ, and organ systems. Still, there is little to no evidence " +"of tampering at the genetic level. We can't determine what is enforcing the" +" changes, but it must be supplanting the genetic machinery directly." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The research team headed by Dr. Isha has produced a concentrated form of " +"mutagen that shows promising results for the treatment of many forms of " +"disease. Testing reveals that it inhibits the body's pain responses while " +"bolstering the immune system and natural regenerative capabilities, though a" +" few troubling behavioral side effects have been reported." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"EMERGENCY BROADCAST - TRANSMISSION FAILED. Original message follows: " +"Specimens have breached containment. Facility lockdown initiated. " +"Experimental subjects have escaped and killed lab personnel. Revivification" +" has triggered widespread violence. Control protocols have not been " +"successful. Local garrison compromised. Please send backup. CONTACT YOUR " +"SYSADMIN TO ATTEMPT TO RESEND." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The rapid uptake and die-off of XE037 we observed in mouse tissue isn't " +"quite what we thought. We're getting a bit better at what Dr. Takatoshi " +"calls 'negative space spectroscopy', and we've found tiny amounts of XE037 " +"clustered around the nuclei of the mouse's cells." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We observed some unusual changes in Hendelson's original XE037 mouse today." +" It increased in weight by over six hundred percent, so we got a dissection" +" authorized. It had grown a duplicate heart in its pelvis and a new " +"glandular organ that secreted some kind of acidic ooze, it melted our " +"scalpels. We captured some of the ooze and sent it for further analysis. " +"It seems XE037 has unforeseen mutagenic properties. Good thing we're " +"wearing our hazard suits." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Dionne put one of her own blood samples through the mass spec on " +"negative space mode today, on a whim. What she found got all of us going. " +"Turns out we're all infected with XE037. We've quarantined the lab until we" +" can find out how protocol was breached. Every one of us can't stop " +"thinking about what happened to Hendelson's mouse. How did Melchior miss " +"this? God help us." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We contacted colleagues at XEDRA-40 via Melchior. They ran their blood too," +" and got the same result we did. They're initiating quarantine protocol as " +"well, but now the word is out and Melchior is getting everyone to run a " +"similar protocol. Dr. Dionne thinks it's probably too late: we've got a " +"full scale containment breach on our hands. How did this happen? We're " +"backtracing, but we've been beyond paranoid with our protocols, it's not " +"like we're dealing with butterscotch pudding here." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +#, no-c-format +msgid "" +"A backtrace didn't find any evidence of a protocol breach. We're getting " +"reports from other XEDRA facilities now. Contamination isn't 100%, but it's" +" widespread. The non-quarantined facilities are sending people out to check" +" the surrounding areas for signs of XE037 escaping the lab. We're running " +"some experiments on XE037 to see how it could have broken containment." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"After we found the mutation in Hendelson's mouse, we checked a few of the " +"others. Most weren't so dramatic, but a few others had developed similar " +"changes. Size increase is the most common, but a couple others had strange " +"new organs. One had tentacles squirming under its skin." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We exposed the XE037 colonized mice to an assortment of mutagenic and " +"carcinogenic compounds today. High dose radiation was interesting: too much" +" still killed the mice, but a sub-fatal dose caused rapid mutation, " +"incredibly rapid. It turned yellow, grew to the size of a cat, and started " +"shooting lightning bolts everywhere. About a minute later it died, but that" +" was a hell of a lightshow in the meantime." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Today we applied a very small sample of XE037, suspended in water, to " +"subject TP92, prior to necessary termination. During the postmortem " +"examination, the subject went through a revivification progress. Dr. " +"Thoreaux was surprised, to say the least. She bludgeoned it back to death " +"with a microscope." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We have created a new department to investigate the effects of XE037 on the " +"human body, specifically to examine the revivification effect observed on " +"two prior occasions. Sadly, our human subject pool is dwindling due to the " +"short lifespan of subjects in this program. More will be acquired soon." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"An experimental subject was accidentally terminated today, and " +"revivification was again seen as in Dr. Thoreaux's report. This time we " +"were ready for it, and the specimen was kept for observation. It displays " +"no human intelligence, a true animated corpse. We're all calling it a " +"zombie, because seriously. This is so cool." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"There has been an incident in Lab 24, 2 casualties reported, one lethal. A " +"rat involved in the stasis breaking project was hooked to a monitoring " +"machine and left over night. Upon opening the cage, Simon Bellevue was " +"electrocuted, and another researcher at the opposite end of the lab " +"sustained severe current burns, despite never approaching the cage." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"A post-mortem on the rat involved in the electrocution incident has revealed" +" several changes to its internal anatomy centered around its connection with" +" the monitoring device, and large buildups of XE037 were detected around the" +" connection point. There is a belief several other rat subjects experienced" +" changes overnight as well. This hypothesis is supported by an inventory " +"check after the incident that found almost twenty rats had gone missing from" +" their cages." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Subject T3D has succumbed to radiation poisoning, but not before undergoing " +"several more physiological mutations. Dr. Holstein is suggesting these may " +"be an attempt by XE037 to adapt its host to an unknown stimulus. Dr. Dionne" +" says that's completely unfounded. They got into a rousing twenty minute " +"debate at the update meeting." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Post-mortem revivification of subject T3D was arrested by an immediate " +"autopsy per XEDRA-40's new protocol: we weren't looking to study zombies " +"today. The internal changes were significant, with large parts of the " +"subject's internal anatomy replaced with new or duplicated organs. Dr. " +"Versed over in Entomology is convinced some of his organs are scaled-up " +"derivations of fruit fly anatomy now." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We were able to isolate what we believe to be re-adapted XE037 from subject " +"T3D's cadaver. Transdimensionally sourced XE037 is not isolated, but this " +"post-mutagenic, post-revivification stuff seems to obey local physical laws " +"a bit more. We can pick it up on spectroscopy, but it has comparable " +"physical properties to the samples of XE037 we obtained \"abroad\". Samples" +" of the enhanced XE037, labeled PE012, have been sent to several researchers" +" for further study." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Despite a wide variety of treatments, we have been completely unsuccessful " +"in removing XE037 from human subjects. Every individual displayed " +"revivification post termination. Interestingly, XE037 seems to be " +"completely inert prior to termination." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We have finally found success in S37BEP, our emergency investigation into " +"the destruction of XE037 in living subjects. 8 of 10 of the subjects showed" +" no revivification, despite confirmed dosages of XE037." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"PE062, our \"cure\" for XE037 contamination, has neared perfection. Sadly, " +"the production of PE062 is a costly and time-consuming process. What is " +"more, the substance shows no effect on postmortem subjects whatsoever; a " +"substance which renders XE037 inert after it has activated would be " +"immensely useful in the case of an outbreak." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our cloning department has failed to produce results. In vats containing " +"stem cell treatments and XE037, the subjects simply disintegrated. This " +"suggests that XE037, while compatible with subprime lifeforms, shows only " +"destructive effects on prime plane lifeforms." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've established a new research team specifically to look into reverse " +"engineering the properties of sample CC-09-R1. See notes prior to " +"[REDACTED: See XEDRA-SILOPROTOCOL or speak to an administrator for " +"assistance]. They managed to steal Gloria Barnhoff away from Veridian " +"Dynamics, it's a real coup." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Barnhoff already has an idea for how we could recreate some of the self-" +"organizing properties of CC-09-R1. Trouble is, it's pure silliness: it uses" +" a molecular lattice of californium and a particle accelerator to basically " +"3D print certain types of molecules. We had a good laugh, but she just " +"stared at us." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Admin approved Barnhoff's request. According to my math, the californium " +"she requested alone is worth hundreds of millions of dollars. We're going " +"to start work on a prototype fabricator tomorrow." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The first nanofab prototype is promising. There's a major clogging problem " +"that keeps us from making more than a few micrograms of material, but that " +"was enough to conceptualize the plastic Dr. Barnhoff wants. Amazingly, " +"Admin has approved ANOTHER sample of californium to replace the clogged " +"lattice while we figure out how to fix the first. I'm not sure there is " +"supposed to be this much californium on Earth. I might see how far my " +"security clearance gets me in learning what's going on here." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Probe XC-3 returned with the soil samples Dr. Takatoshi requested. As she " +"predicted, the samples were absolutely loaded with rare isotopes: just in " +"that 100 gram sample, there was five times as much plutonium-244 as in the " +"entirety of the Earth's crust, for example. We've sent it on to phys chem " +"for further characterization, but it's clear enough. A few kilos of dirt " +"from 021XC could provide enough unobtainium to make XEDRA very, very rich." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've noticed an interesting phenomenon after all these probe visits to " +"021XC. The travel cost is dropping, ever so slightly. It's still a few " +"megawatts to send a probe over, but after a few thousand trips, the cost is " +"down 0.02 percent per portal." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We have made a fascinating discovery; by creating a miniature portal with " +"low stability and high power, one can transpose into the 4th dimension and " +"return immediately, but shifted by several meters. Our subjects oscillated " +"so quickly that none were even aware that they had visited lower planes." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our research on teleportation has ground to a halt. For some reason, the " +"creation of a long-range transportation device eludes us, and one can " +"transfer no further than 30 meters." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Heisenstein told us today that director of teleportation department put " +"our competitors - he couldn't exactly remember their names, something like " +"\"Hole Science\" and something related to black mountains - as an example. " +"He said we have reliable information that they both have working " +"teleportation devices, and that they are much more advanced than ours. We " +"should continue our teleportation research no matter the cost if we don't " +"want to be fired." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"I don't know how it happened, but a janitor managed to activate the portal " +"while cleaning the lab, shifting in an assortment of prehistoric fauna. " +"Security was called in immediately but was unable to save the janitor from " +"being torn apart. By the time the confusion settled, all the fauna had been" +" terminated." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Tests on the prehistoric fauna show extremely close genetic relationships " +"with extant and extinct terranean animals. It might be that the portal had " +"performed a transposition in time, unfortunately the portal device was " +"destroyed when security put down the fauna." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"An incident occurred in the secondary teleportation lab, wherein a subject " +"managed to teleport into another subject. The latter was completely " +"destroyed from the inside out, while the former sustained little damage. I " +"would like to explore the phenomenon further, but subjects are expensive." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Test subjects in the teleportation department are showing alarming symptoms." +" It seems prolonged rapid transposition along the 4th dimension weakens the" +" forces holding one on this plane." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Catastrophe struck in our teleportation department yesterday. It seems that" +" our test subjects are so detached from this plane that they create " +"occasional tunnels along the 4th dimension, allowing life forms to transfer " +"to this plane. All subjects with prolonged exposure have been terminated." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Our lifeform extraction program continues to produce samples laced with " +"XE037. It is in mineral, water, and biological samples from dimension " +"designate 000XE. It is extremely difficult to analyze: we are mostly aware " +"of its presence through mass shadows. Dr. Takatoshi suggests it might be a " +"dimensional variant of dark matter." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Hendelson exposed a lab mouse to XE037 under control conditions. I'm not " +"sure how he got permission for the project. The results were interesting: " +"rapid uptake into the mouse's cellular tissue followed by what we presume to" +" be a die-off, fitting previous observations that XE037 doesn't seem to be " +"able to survive outside its native planar material. XEDRA command is " +"authorizing a biological research wing to take over XE037 property analysis." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"I swear they are talking to me. No one believes me. No one understands. " +"They whisper to me, at night, in the dark. Please, please, make them stop." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Today we found a solution to the contamination problem, quite by accident. " +"It was found that XE037 is completely removed from a revivified body " +"following a series of extremely-high energy 4th dimensional transpositions." +" Unfortunately, this invariably allows subplane life forms to pass into the" +" prime plane. The cure is worse than the disease. Nonetheless, we'll be " +"informing XEDRA-40 via Melchior. Perhaps Dr. Sidhu can make some use of " +"this information." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Testing XE037 on mouse and cat subjects does not appear to display the same " +"revivifying effect, oddly enough. Acquiring non-human subjects, sadly, is a" +" long and costly process, and research into this area is lacking. We'll " +"send for some monkeys." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Earlier conjecture that revivification occurred only in humans was " +"premature. Per earlier experiments, exposure introduces a persistent, low " +"level infection in all mammal subjects, but quickly enters a form of stasis " +"and seems to go dormant. In most of our experimental subjects this has been" +" enough to trigger mutagenicity, but not revivification. New tests on a " +"wider range of subjects seem to suggest that larger mammals - dogs and " +"monkeys, thus far - are susceptible to both effects." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"The primary factor in determining revivification of mammalian subjects seems" +" to be the amount of XE037 within the body at time of expiration. Smaller " +"mammals such as lab rats do not obtain this critical amount of XE037 before " +"going dormant. Larger canine subjects, however, do." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Program S37ZBE, investigation of XE037 on inert human bodies, is making " +"great strides. Recently we found that XE037 has no effect when introduced " +"to a deceased body; revivification only occurs when the subject is exposed " +"to XE037 prior to expiration." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Attempts to surpass the XE037 mammalian stasis limit have had some success." +" Direct subcutaneous injection of XE037-rich samples quickly cause mass " +"ripples through the body that we believe indicates a rapid uptake of XE037." +" These levels drop over hours, suggesting that XE037 cannot sustain itself " +"in smaller organisms." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"S37ZBE, the special investigation into the effects of XE037 on inert human " +"bodies, has made terrific discoveries. It seems that it occasionally " +"displays a mutagenic property which manifests itself after termination of " +"the subject, resulting in a striking variety in postmortem morphology." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Incidence of post-mortem mutation seems to depend on several factors - " +"leading candidates include type and amount of damage sustained leading to " +"expiration, proximity to other revived individuals, time since colonization " +"by XE037, and the body mass of the subject." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"We've confirmed that XE037 does have some limitations in its revivification " +"capacity. Once the body is sufficiently destroyed, be it by dissection or " +"by mulching, it cannot revive. This is convenient for our autopsy attempts," +" and we have added a formalized protocol to quarter cadavers immediately " +"after death if an autopsy is planned." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"S37ZBE may be put on indefinite hold shortly. Postmortem morphological " +"changes have reached extreme levels; this morning one subject nearly doubled" +" in size, acquiring enough strength to reduce a concrete wall to rubble. It" +" required a 6 man team, heavily armed, to re-terminate the subject." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Jakobson insists that S37ZBE must continue, despite the extreme security and" +" safety risks. Nearly half of our security forces have been redirected to " +"the S37ZBE project, simply to deal with the occasional escape of a subject." +" We have requisitioned military assistance at facilities involved in the " +"project." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Jakobson was killed today by one of S37ZBE's subjects; ironic considering " +"how hard he fought to keep the project active. Alarmingly, his corpse " +"revivified immediately. This suggests that XE037 may have contaminated the " +"lab at large. Even more alarmingly, we received an alert from Dr. Dionne in" +" XEDRA-12 that they have detected similar signs of cross-contamination with " +"XE037. How can this have happened? Even during the breach last week, we " +"managed to keep containment protocols active!" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Termination of a subject which was never a part of S37ZBE has confirmed my " +"fears. XE037 has contaminated most, if not all of the laboratory. We're in" +" communication with XEDRA-12 over their own outbreak, and both labs have " +"been quarantined. While they backtrace the leak, we will start research " +"into a process to destroy XE037 within the human body." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Takatoshi sent us interesting news: her lab serendipitously discovered " +"that sufficient rapid teleports in a short span of time can strip out XE037 " +"somehow, without harming the subject. This has the unfortunate issues of " +"needing an absolutely insane amount of electricity, and drawing the " +"attention of what Dr. Takatoshi calls \"subplanar creatures\" and the rest " +"of us call \"horrifying alien monstrosities\". Still, it's a start." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"Dr. Sidhu figured out a way to track what happens to XE037 when it's " +"stripped out during teleportation, using a high-affinity biotracer and a " +"probe that follows immediately behind the test subject. XE037 migrates out " +"of the body in small but significant quantities with every teleport. We're " +"attributing way too much intelligence to it here, but we can't help but feel" +" this is some kind of intentional 'stowaway' effect, like it's shedding off " +"the body to try to colonize a new dimension. At the meeting, Dr. Sidhu told" +" us to stop anthropomorphizing it. He thinks it's no more a sign of " +"intelligence than a cold virus coming out with a sneeze." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"I've put Dr. Welch and Dr. Bondi on supervised leave following the incident " +"discussed in my previous message. Obviously neither has a history of this " +"kind of behavior or they wouldn't be here, and it's deeply concerning that " +"they both suddenly began acting this way following Wednesday's " +"demonstration. For now we'll keep them on-site until (hopefully) they " +"recover enough to get back to work, but I'd like to formally ask that we " +"start looking at possible replacements." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/json/snippets/lab.json +msgid "" +"At approximately 11:15 today, I saw Dr. Greene enter the break area from the" +" primary corridor. He is always so rude so I drew my service pistol and " +"fired three shots into his body. Then I shot Dr. Summers and Officer Clark " +"because they were being loud. I am sorry, but I do not know how many times " +"I shot them. I think Hollis tazed me but I was so mad by that point that I " +"could not keep track of what was going on. Then you restrained me and " +"brought me here, so I guess that's my whole report." +msgstr "" + +#. ~ Snippet in category "lab_access_signage" +#. ~ signage for the civilian areas (public). +#: data/json/snippets/lab_signs.json +msgid "" +"***LAB***\n" +"Authorized Personnel Only" +msgstr "" + +#. ~ Snippet in category "lab_access_signage" +#. ~ signage for the civilian areas (public). +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"Restricted\n" +"Access\n" +"Area" +msgstr "" + +#. ~ Snippet in category "lab_access_signage" +#. ~ signage for the civilian areas (public). +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "Be Prepared to present ID" +msgstr "" + +#. ~ Snippet in category "lab_access_signage" +#. ~ signage for the civilian areas (public). +#: data/json/snippets/lab_signs.json +msgid "No visitors beyond this point" +msgstr "" + +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "Keep hands free from machinery" +msgstr "" + +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"STOP\n" +"For Your\n" +"Safety" +msgstr "" + +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"NOTICE\n" +"Safety Glasses Required" +msgstr "" + +#. ~ Snippet in category "lab_maintenance_signage" +#. ~ signage for the maintenance areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"DANGER\n" +"Keep Hands Clear\n" +"When Equipment\n" +"Is Running" +msgstr "" + +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "Keep guns holstered or locked up" +msgstr "" + +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "Tasers Save Lives" +msgstr "" + +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"STOP\n" +"Where's your gun?" +msgstr "" + +#. ~ Snippet in category "lab_security_signage" +#. ~ signage for the civilian security areas (non-public). +#: data/json/snippets/lab_signs.json +msgid "" +"NOTICE\n" +"Check in with your squad on the hour." +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Keep Equipment Clean and Hygienic" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "PPE Required" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_alpha_snippet" +#: data/json/snippets/lab_signs.json +msgid "Biohazard" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Do not look into laser with remaining eye" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "" +"There have been\n" +"[4]\n" +"days without a life-threatening workplace accident" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "Be Alert, Don't get Hurt!" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "" +"Safety First\n" +"Work Safely" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "" +"THINK!\n" +"DON'T CONTAMINATE!\n" +"Don't store food in sample refrigerators!" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "Report ALL Accidents" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "" +"Think!\n" +"Do it the safe way.\n" +"Do it the right way.\n" +"Do it everyday." +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "" +"3 causes of accidents are\n" +"I didn't think\n" +"I didn't see\n" +"I didn't know" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "Think Safety First!" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Not to be operated by fuckwits" +msgstr "" + +#. ~ Snippet in category "lab_safety_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "" +"Stokey the Chemist says:\n" +"'Only YOU can prevent lab fires. Because you're the asshole who started the last three.'" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "" +"PE150 is no longer to be administered to the following specimens " +"scratched out text" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "" +"There have been\n" +"[21]\n" +"days without a breach incident" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Do not name the rodents!" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "PE050 is to be administered twice a day to the remaining subjects" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Report ALL incidents of coworkers speaking to the subjects" +msgstr "" + +#. ~ Snippet in category "lab_safety_alpha_snippet" +#. ~ signage for research scientist levels (working lab areas). +#: data/json/snippets/lab_signs.json +msgid "Computer lessons will continue for Mr Jingles, Abelard, and Ratty" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +"For Country\n" +" For\n" +" Mom" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Report any unusual or new symptoms" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Report any unusual or new manifestations" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +" Thank You\n" +" For\n" +"Your Service" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +" Remember:\n" +"You're our\n" +" best hope" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Go Boldly Into Your Future!" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Metamorphosis Checks at 6:00, 12:00, 18:00" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +"Bob palmed his midday dose.\n" +"Bob's in the infirmary now\n" +"Don't be Bob: Take doses as advised." +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +"Dream Journals\n" +" Save\n" +" Lives" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Who is your spirit animal?" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +"Embrace the Wonder\n" +"Embrace the Unknown" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Your best self is yearning to break free!" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "Humans only have 5 senses" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +"Find your spirit animal guide!\n" +" Group meditation\n" +" Wednesdays 13:00" +msgstr "" + +#. ~ Snippet in category "lab_volunteer_snippet" +#. ~ propaganda signage for the volunteer mutant level. +#: data/json/snippets/lab_signs.json +msgid "" +" Do Not\n" +" Share\n" +"Medications" +msgstr "" + +#. ~ Snippet in category "lab_safety_maintenance_snippets" +#. ~ snippets of pithy safety messages that can be delvivered via sign or +#. drone. +#: data/json/snippets/lab_signs.json +msgid "Always Keep ID visible" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"As you starts to cut through the thick outer crust of the mi-go, you note " +"that it's even tougher than you would have expected." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"The smell emanating from the mi-go as you cut it open is pungent, like a " +"chemical factory gone horribly wrong. You're forced to take short breaks to" +" recover from nausea." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You note that the ichorous blood of this creature is unlike any similar " +"stuff you've ever encountered or even heard of. It's not only the odd color" +" - pink like pepto bismol - but also its texture. Somehow it is both oily " +"and sticky, and the viscosity seems to change as you work with it." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"Nothing seems right with this creature. The texture of the muscles is off." +" Are these even muscles, or are they long stringy organs of some kind?" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You note that what pass for bones in this body have alien shapes and are " +"joined up in ways unlike anything from Earth. A few times you see intricate" +" interlocking patterns that hold a strange beauty, though it's somewhat " +"lessened by the incredibly terrible smell." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"What should go for tendons in this creature aren't joined to the bones in " +"any way you've seen before. Instead of a single tendon connecting two end " +"points, there are instead a range of smaller connections between slightly " +"different locations. On further study you wonder if these are indeed " +"tendons, or perhaps some kind of nerve or signalling structure. Later, you " +"find similar things wrapped around what you think might be a sensory organ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You cannot find a single heart in the mi-go. Instead, there seem to be " +"multiple copies of something that presumably acts as a heart spread out all " +"over the body. At least you think it acts as a heart, given how it is " +"connected to what should be blood vessels." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"Something that looks like it fills a role similar to blood vessels, assuming" +" the pink ichor is in fact blood, form a central plexus that doesn't make " +"much sense to you. It's impossibly complex, a tiny road map of shockingly " +"tough tubules in a pattern that almost looks like it spells a word in some " +"unknowable language." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"The creature contains a lot of tissue that probably are organs of one kind " +"of another, but there is no guessing what function they are meant to " +"perform." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You think you've found something like a lung: a lot of small orifices all " +"over the body connecting short sections of tubing to organs of spongy " +"tissue, so it might take in air (or water?) through one orifice, extract " +"oxygen from the medium, and \"exhale\" it through the tubing at the other " +"side of the organ. Just as you feel a sense of understanding something at " +"last, you realize that these organs aren't connected to the ichor system at " +"all, and in fact seem to be drier and more leathery than the rest of the " +"creature." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You think you have found the creature's voice box, but you cannot be sure, " +"given its design which leaves you unable to figure out how it would actually" +" work. It reminds you a bit of an old-fashioned bellows, if a bellows were " +"sky-blue, spongy, and smelled like rotten ammonia." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"There are tough networks of fibers that could be nerves in this thing, but " +"if so, you can't confirm that they lead to any centralized brain. On the " +"other hand, they could be structural, or muscular. It's very hard to tell." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"You thought you found its brain, at least until you found another one, and " +"then yet another one, of a different size and shape. Needless to say, the " +"structure of these organs means nothing to you. Also, the one in the head " +"is one of the smaller ones." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"It does not seem to have anything resembling eyes, at least not any lens-" +"based design, unless the structure would be too tiny for you to see with the" +" naked eye while everything is covered with blood." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mi-go_anatomy.json +msgid "" +"The mi-go's antennae seem to be of different types, but you can't determine " +"what the purpose of any of them is." +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"HAVE YOU SEEN THIS PERSON?\n" +"\n" +"[Photograph: professional headshot of a middle-aged man wearing glasses and a formal white shirt.]\n" +"\n" +"FULL NAME: Theodore Dean Garrity\n" +"DOB: January 23, 1979\n" +"AGE: 43\n" +"SEX: Male\n" +"HEIGHT: 6'1\"\n" +"WEIGHT: 171 lbs\n" +"RACE: Caucasian\n" +"HAIR: Brown\n" +"EYES: Hazel\n" +"LAST SEEN: April 15th, around 5PM, near Derry gas station\n" +"IDENTIFYING MARKS: heart tattoo on left forearm above wrists\n" +"WEARING: light blue windbreaker, gray jeans, 'I <3 MASSACHUSETTS' cap, leather boots\n" +"\n" +"IF YOU HAVE ANY INFORMATION ABOUT THEODORE'S WHEREABOUTS, CONTACT LOCAL LAW ENFORCEMENT OR CALL (617)555-7979." +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"NORWOOD POLICE DEPARTMENT\n" +"MISSING PERSON\n" +"\n" +"MARK WALLACE\n" +"\n" +"[Photograph: two muscular adult men posing for a selfie in a fitness gym. The one on the right is blurred out.]\n" +"\n" +"MISSING FROM: Norwood MA\n" +"DATE MISSING: April 23\n" +"AGE: 33\n" +"HEIGHT: 6'0\"\n" +"WEIGHT: 196 Lbs\n" +"HAIR: brown ponytail with goatee\n" +"\n" +"Mark was last seen on April 23 at 7:23 PM., leaving BWZ Fitness Center on Allen Road. He was seen wearing a gray polo shirt, khaki pants and white running shoes carrying a blue duffel bag. His 2005 Opel Agila was found abandoned in a nearby parking lot. Mr. Wallace does not have a history of going missing and his family is concerned about his well-being.\n" +"\n" +"CAN YOU HELP?\n" +"PLEASE CALL NORWOOD POLICE DEPARTMENT\n" +"781-555-2394\n" +"\n" +"Callers may remain anonymous and information will be treated confidentially." +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"WORCESTER COUNTY SHERIFF'S DEPARTMENT\n" +"SPECIAL BULLETIN\n" +"MISSING PERSON\n" +"CRITICAL MISSING\n" +"\n" +"WILLIAMS, SAMUEL ERIC\n" +"\n" +"[Photograph: an overweight adult man with an unkept beard wearing a gray shirt. He looks slightly unwell.]\n" +"\n" +"Male, Hispanic, 32 years old\n" +"5'7\", 330 lbs, green eyes, receding brown hair, full beard\n" +"\n" +"POSSIBLY SUICIDAL\n" +"\n" +"Detectives from Worcester County Sheriff's Department are seeking assistance in locating the above missing person.\n" +"\n" +"Missing person, Eric Williams, was last seen on CCTV leaving his apartment on 1529 Lynn Street, Holden at 7 A.M. Williams is possibly suicidal. His family members are very concerned.\n" +"\n" +"Any information, please contact the Sheriff's Homicide Bureau, Missing Persons Detail.\n" +"(617)555-4882" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"Can you help?\n" +"\n" +"Clarence Richards\n" +"\n" +"[Photograph: a middle-aged man in orange fishing overalls holding a large bass with both hands.]\n" +"\n" +"Date of Birth: April 21, 1978\n" +"Age: 44 years old\n" +"Sex: male\n" +"Race: black\n" +"Eyes: brown\n" +"Hair: short, black\n" +"Height: 5'8\"\n" +"Weight: 166 lbs\n" +"Wearing: black long sleeve shirt, winter camo pants, red bucket hat, white running shoes\n" +"Identifying Characteristics: scar on forehead\n" +"\n" +"LAST SEEN:\n" +"Missing person, Clarence Richards, was last seen on May 7 around 12 am on Leverton Road, Springfield. Mr. Richards was last seen driving a gray 2017 Honda Civic with a Massachusetts License Plate number of 218 B31.\n" +"\n" +"IF YOU HAVE ANY INFORMATION ABOUT CLARENCE PLEASE CONTACT:\n" +"781-555-0799" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"AT-RISK MISSING PERSON\n" +"\n" +"[Photograph: a wise-looking old man with receding gray hair and a long white beard.]\n" +"\n" +"DAVIS, JOHN CHRISTOPHER\n" +"\n" +"Male, White, 67 years old\n" +"5'11\", 155 lbs, blue eyes, bald, full white beard\n" +"\n" +"MISSING PERSON SUFFERS FROM DIABETES AND HIGH BLOOD PRESSURE\n" +"\n" +"Missing person, John Christopher Davis, a resident of Charlestown, MA, was last seen on February 27, at 3:30 p.m. leaving a grocery store on 3678 Rockford Road. He was wearing a black winter coat, brown jeans, sunglasses and holding two plastic bags. Mr. Davis' family is concerned for his well-being.\n" +"\n" +"IF YOU HAVE ANY INFORMATION OR HAVE SEEN MR. DAVIS\n" +"PLEASE CONTACT 978-555-5874 IMMEDIATELY\n" +"\n" +"HELP US PLEASE" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING/RUNAWAY PERSON\n" +"\n" +"IF YOU HAVE ANY INFORMATION ON JONAH BROWN'S WHEREABOUTS PLEASE CALL ESSEX COUNTY SHERIFF'S DEPARTMENT AT 978-555-6174 OR BY DIALING 911.\n" +"\n" +"[Photograph: a college athlete posing with a basketball for a professional photo.]\n" +"\n" +"JONAH BROWN\n" +"\n" +"Missing From: 2337 Huntz Lane, Lynn, MA\n" +"Date Missing: March 7\n" +"Age: 20\n" +"Sex: Male\n" +"Height: 6'3\"\n" +"Eyes: Brown\n" +"Hair: Black, Short\n" +"Race: African-American\n" +"\n" +"Last Seen Wearing:\n" +" ● orange & gray puffer coat\n" +" ● red long beanie\n" +" ● black jeans\n" +" ● white running shoes\n" +" ● silver necklace\n" +"\n" +"For additional information, please see www.where-is-jonah.org.\n" +"\n" +"DON'T HESITATE\n" +"ANYONE HAVING INFORMATION SHOULD CONTACT 911 or 1-800-TIPS" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"SPECIAL BULLETIN\n" +"MISSING PERSON SUSPICIOUS CIRCUMSTANCES\n" +"CALL: FRAMINGHAM POLICE DEPT. AT (508)555-4957\n" +"\n" +"Lee M. Younce\n" +"\n" +"[Photograph: employee identification photo of a stern-looking man in his early fifties wearing a formal office shirt.]\n" +"Have you seen me?\n" +"\n" +"Male, Asian, 50 years old\n" +"5'7\", 150-155 lbs, hazel eyes, black hair (buzzcut), goatee\n" +"\n" +"MISSING PERSON SUFFERS FROM SCHIZOPHRENIA AND HAS NOT BEEN TAKING HIS PRESCRIPTION MEDICATION\n" +"\n" +"Mr. Younce was last seen leaving his residence on 760 Christie Way, Groton, on April 14, at approximately 7 am. He was wearing a formal gray shirt, black jeans, dress shoes and was seen carrying a blue briefcase. His 2018 Chevrolet Bolt was discovered in Groton Town Forest with his wallet and cellphone inside. Mr. Younce is believed to be in the Hickory Hills Lake area.\n" +"\n" +"FOR CURRENT INFORMATION & HOW TO HELP\n" +"\n" +"CALL FRAMINGHAM POLICE DEPT. AT (508)555-4957" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"Bring her home. Your help is needed.\n" +"\n" +"MISSING PERSON\n" +"$50,000 REWARD\n" +"\n" +"[Photograph: a middle-aged woman with shoulder-length black hair in a cropped group photo.]\n" +"\n" +"A $50,000 reward is being offered for anyone willing to come forward with new information that leads to finding Shayla Kaplan.\n" +"\n" +"On March 12 Shayla Kaplan was last seen leaving her residence on 445 Huntz Lane, Franklin, MA. She has not been heard from since.\n" +"\n" +"She was 43 years old at the time of her disappearance. She was described as a Native American female with shoulder-length black hair and brown eyes. She was 5'5\" tall and weighed 153 lbs.\n" +"\n" +"If you have any information about what may have happened to her, please contact the number below.\n" +" > Call: (508)555-5918\n" +" > Or text information to: (508)555-1711" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"Bedford Police Department\n" +"2 Mudge Way\n" +"Bedford, MA 01730\n" +"PHONE: 781-555-2788\n" +"\n" +"[Photograph: police mugshot of a distraught young woman with long blonde hair.]\n" +"\n" +"Bedford Police Department Missing Persons Unit Investigators are asking for the public's help locating Sophia Breece. She lives on 4307 Lyon Avenue, Worcester, and was last seen on April 30 at approximately 6 p.m.\n" +"\n" +"Mrs. Breece is a female Caucasian 30 years old, 5'3\" tall, 100-105 pounds, blonde curled hair, with blue eyes.\n" +"\n" +"MP has a history of substance abuse. Her loved ones are very worried and asking for your help locating her.\n" +"\n" +"Anyone with information is asked to call Bedford Police Department Missing Persons Unit at 781-555-2788" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"\n" +"[Photograph: a female hiker with a large backpack and trekking sticks hiking in the mountains.]\n" +"\n" +"Vivian Sanchez\n" +"Missing since March 17th\n" +"\n" +"Sex: Female\n" +"Race: Hispanic\n" +"Age at missing: 28\n" +"Missing from: Foxborough, MA\n" +"Height: 5'7\"\n" +"Weight: 125-130 lbs\n" +"Eyes: Green\n" +"Hair: Brown\n" +"\n" +"Missing person (MP), Vivian Sanchez, day hiked on the Simons Trail from Simons Outhouse to Simons Springwater on Saturday, March 17th. She was last seen on trail cam on Surry Trail, west of Simons Clearwater at 11:47 am, taking a shortcut to Simons Outhouse. She was last seen wearing leather hiking boots, pink leg warmers, blue nylon shorts, a reflective windbreaker and a multicolored knit hat with a fuzzy ball on top.\n" +"\n" +"If you have seen this missing person, please contact the law enforcement agency listed below:\n" +"Foxborough Police Department - 781-555-7514" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"CITY OF\n" +"BOSTON\n" +"POLICE DEPARTMENT\n" +"\n" +"Missing/Runaway Person\n" +"\n" +"The Boston Police Department's Special Victims Unit is seeking information on the location of Cassandra Rose.\n" +"\n" +"[Photograph: a middle-aged woman in heavy makeup posing for a selfie inside a truck.]\n" +"\n" +"Cassandra Rose\n" +"43-year-old White Female; 5'9\"; 138 lbs.\n" +"Long Black Hair; Tattoos on neck, right forearm and upper back\n" +"\n" +"Cassandra Rose was last seen on 4/6, wearing a camouflage hoodie and gray sweatpants, near Eternal Harvest Baptist Church. There is concern for Cassandra's welfare.\n" +"\n" +"Anyone with information is asked to call the Boston Police Department Special Victims Unit at (508) 555-4200." +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"Missing Person - Pittsfield, MA\n" +"\n" +"[Photograph: a young woman with long dyed hair taking a selfie with a branded styrofoam coffee cup.]\n" +"\n" +"NAME: Kelly Cline\n" +"RACE: White/Asian\n" +"Age: 23 (at the time of disappearance)\n" +"Height: 5'7\"\n" +"Weight: 130-135 lbs\n" +"Hair color: blue (natural brown)\n" +"Eye color: brown\n" +"Identifying marks: beauty mark on chin\n" +"\n" +"MP was last contacted via cell phone on March 17 and was never seen or heard from again. She was due to fly out of Boston Logan International Airport on March 18 but did not make her flight.\n" +"\n" +"IF YOU HAVE ANY INFORMATION, PLEASE CONTACT PITTSFIELD POLICE DEPARTMENT 781-555-9059" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#: data/json/snippets/missing_posters.json +msgid "" +"SPECIAL BULLETIN\n" +"MISSING PERSON\n" +"AT-RISK POTENTIALLY DANGEROUS\n" +"\n" +"[Photograph: blurry CCTV snapshot of a woman in a hospital gown.]\n" +"\n" +"NAME: Aubrey D. Williams\n" +"AGE: 33\n" +"RACE: White\n" +"SEX: Female\n" +"HAIR COLOR: Brown\n" +"EYE COLOR: Green\n" +"HEIGHT: 5'11\"\n" +"WEIGHT: 185 pounds\n" +"\n" +"Aubrey D. Williams was last seen on May 14 at about 1950 hours. The missing person was on psychiatric hold when she walked out of Saint Vincent Hospital, 3927 Hilltop Street, Springfield. She was wearing a blue hospital gown and handcuffs.\n" +"\n" +"IF YOU SEE THIS PERSON OR THINK YOU HAVE SEEN HER PLEASE CALL 911 IMMEDIATELY\n" +"Visit www.cdc.gov/cdda-advisory for more information." +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"AT RISK MISSING PERSON\n" +"\n" +"[Photograph: an elderly woman with short curly hair wearing a pearl necklace and a floral dress.]\n" +"Betty Rue Webber, 74\n" +"\n" +"Mrs. Webber is a female Caucasian 74-year-old, 5'1\" tall, 160 pounds, short gray curly hair, wears reading glasses, last seen wearing a purple waistcoat, blue jeans and black crocs.\n" +"\n" +"The family reports Mrs. Webber has dementia. The missing person left her residence on 2354 Kennedy Court, Mansfield, MA, at approximately 11 to 13 am. Her loved ones are very worried and asking for your help locating her.\n" +"\n" +"ANY INFORMATION PLEASE CONTACT LOCAL LAW ENFORCEMENT OR CALL 774-555-3710" +msgstr "" + +#. ~ Snippet in category "missing_adult" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"This poster seems to be several years old. Even heavily faded, there's still some prominent details left.\n" +"\n" +"CITY OF\n" +"BOSTON\n" +"POLICE DEPARTMENT\n" +"\n" +"MISSING\n" +"\n" +"The Boston Police Department's Missing Persons Unit is seeking information on the location of Amy Takatoshi.\n" +"\n" +"[Photograph: A stern looking woman in a lab coat can be seen sitting for a professional photo.]\n" +"\n" +"Amy Takatoshi\n" +"51-year-old Asian Female; 5'5\"; 126 lbs.\n" +"Short Black Hair; No tattoos, beauty mark on right cheek\n" +"\n" +"Amy Takatoshi was last seen on 7/12, wearing a pencil skirt, white button down shirt, tie, and pumps, leaving the Massachusetts Institute of Technology building around at 7 AM.\n" +"\n" +"If you have any information, please call the Missing Persons Unit at (202) 555-0114." +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING BOY\n" +"\n" +"[Photograph: a toddler wearing sunglasses and a bucket cap harnessed in a booster car seat.]\n" +"\n" +"Have you seen me?\n" +"\n" +"Lucas Beery\n" +"4 years old\n" +"Hazel eyes, curly brown hair\n" +"\n" +"Missing from Tenmile Beach, Hinkle Lake, Massachusetts\n" +"Last seen building a sandcastle near his family at 2 pm on 3rd May.\n" +"Lucas was wearing the same sunglasses as the photo above and blue swimming shorts.\n" +"\n" +"ANYONE WITH INFORMATION ABOUT THIS MISSING CHILD SHOULD CALL 617-555-7017\n" +"\n" +"#FindingLucas" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"Can You Help?\n" +"\n" +"[Photograph: Picture Day photo of an adolescent male.]\n" +"\n" +"Jacob Hutchinson\n" +"\n" +"Jacob Hutchinson, 17, left Marlborough High School located at 4116 Romano Street, Marlborough, at about 4 pm, 19 March. He was later seen on Reservoir Street at about 4:30 pm. Jacob is known to frequent the Ft. Meadow Lake Area.\n" +"\n" +"Jacob Hutchinson is a Caucasian male, approximately 6 feet 2 inches tall and weighs about 175 lbs. He has short brown hair, brown eyes, pierced left ear.\n" +"\n" +"Jacob was last seen wearing dark gray camo pants, a white hoodie, a green baseball cap and black leather shoes.\n" +"\n" +"Anyone Having Information Are Required To Call\n" +"781-555-2294" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING CHILD\n" +"HELP BRING ME HOME\n" +"\n" +"[Photograph: a child in pajamas holding an oversize firefighter helmet over his head.]\n" +"\n" +"Michael M. Vanwyk\n" +"\n" +"Missing Since January 21st. Last seen at 7 a.m., at 2340 Pearlman Avenue, Boston.\n" +"\n" +"DESCRIPTION\n" +"\n" +"Male, White, 8 y/o.\n" +"Height 50 inches ; Weight: 56 lbs.\n" +"Light Brown Hair, Brown Eyes\n" +"Wearing Red & Blue Striped Puffercoat, Red Knit Beanie, Brown Insulated Pants, Blue Schoolbag\n" +"Carrying: Paper Lunchbag\n" +"\n" +"ANYONE HAVING INFORMATION SHOULD CONTACT:\n" +"Boston Police Department Special Victims Unit - 508-555-4200" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"HAVE YOU SEEN MY SON?\n" +"\n" +"[Photograph: a prepubescent boy with short brown hair wearing glasses.]\n" +"\n" +"Tyler Gibson\n" +"\n" +"Age:\n" +" 13\n" +"Missing Since:\n" +" 16 April\n" +"Last Seen:\n" +" Townsend, Massachusetts\n" +"\n" +"Tyler Gibson is 5'3\", 113 pounds, has short brown hair, hazel eyes and wears blue-rimmed eyeglasses. He was last seen wearing a green hoodie with a text reading 'Anxiety is my super power', black jeans, glasses, and red running shoes.\n" +"\n" +"If you see Gibson please call Middlesex County Sheriff's Department at 978-555-6376" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"AMBER ALERT\n" +"\n" +"Jayden Perry Norton\n" +"\n" +"[Photograph: a child in a baby blue short sleeve onesie playing with a toy car.]\n" +"\n" +"HAVE YOU SEEN THIS BOY?\n" +"\n" +"Sex: Male ; Age: 6\n" +"Hair: Brown; Eyes: Brown\n" +"Height: 3'7\" ; Weight: 40 pounds\n" +"\n" +"IT IS BELIEVED HE WAS ABDUCTED BY A CAUCASIAN MALE FROM HIS SOUTH BOSTON HOME ON THE NIGHT OF 3 MAY.\n" +"\n" +"[Illustration: poorly drawn police sketch of a man in a black hoodie.]\n" +"UNIDENTIFIED SUSPECT\n" +"\n" +"The abductor drives a black sedan with a Canadian license plate.\n" +"Authorities say the abductor may have been headed to Canada or Maine.\n" +"\n" +"IF YOU HAVE ANY INFORMATION THAT CAN HELP THE INVESTIGATION, PLEASE CONTACT LOCAL LAW ENFORCEMENT IMMEDIATELY OR CALL TIPS TO 508-555-6311" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"FIND DANIEL\n" +"\n" +"[Photograph: a teenaged boy in a flannel shirt sitting on a couch.]\n" +"Daniel Dunn\n" +"\n" +"13 years old, white, 5'3\", blond, blue eyes. Daniel left home at 2:00 pm telling his mother he was going to visit a friend's house on Union Street. Daniel lives on Poplar Drive. His family reported him missing at 8:00 pm.\n" +"David was wearing a red flannel shirt, light brown jeans and green sneakers. David is left-handed and misses an upper incisor.\n" +"\n" +"LAST SEEN: April 18\n" +"Burlington, Massachusetts\n" +"\n" +"If you have seen this boy or know his whereabouts, please contact us.\n" +"Any information whatsoever, please call Brockton Police Department on this number: (508) 555-7848\n" +"\n" +"THANK YOU" +msgstr "" + +#. ~ Snippet in category "missing_child" +#: data/json/snippets/missing_posters.json +msgid "" +"HELP US FIND LELA!\n" +"IF YOU'VE SEEN HER PLEASE CALL 911\n" +"\n" +"[Photograph: a teenaged girl in a knitted hoodie taking a selfie with a flower.]\n" +"\n" +"PLEASE SPREAD THE WORD: \"Find Lela Otten\" on Facebook!\n" +"\n" +"Lela Otten is 15 and went missing on 16 March at around 16:30. She was last seen at the park on Lincoln Street, Easton. She was wearing a dark green shirt with striped jeans. Lela suffers from epilepsy and we are very worried about her. Please come home soon, Lela. We all miss you and want you home safe.\n" +"\n" +"MAKE A DIFFERENCE TO FAMILIES THAT NEED YOUR HELP - VISIT\n" +"www.together-again.org" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"SEARCH FOR SOPHIE\n" +"PLEASE HELP OUR DAUGHTER FIND HER WAY HOME\n" +"\n" +"[Photograph: a child with a curly ponytail wearing a yellow sundress, smiling at the camera.]\n" +"\n" +"Sophie Grace Knapp is African-American, 9 years old, 4'4\" tall, 60 pounds with curly black hair and brown eyes.\n" +"Sophie was last seen at Adele Addison Elementary School located at 2666 Burke Street, Springfield at approximately 4 p.m. on April 20.\n" +"Sophie was last seen wearing a purple sweater, a dark blue knee-length skirt and a 'My Little Pony' backpack.\n" +"\n" +"IF YOU HAVE ANY INFORMATION ON SOPHIE'S WHEREABOUTS,\n" +"PLEASE CALL 911 OR WALTHAM POLICE DEPARTMENT AT (508) 555-7028." +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"AMBER ALERT\n" +"\n" +"Child Find Case #01943\n" +"\n" +"[Photograph: a child with curly ginger hair celebrating her sixth birthday.]\n" +"\n" +"Olivia Clymer\n" +"\n" +"Age At Missing: 6\n" +"Hair: Ginger, Curly, Neck-Length\n" +"Eyes: Green\n" +"\n" +"Olivia was last seen playing in her backyard on 176 Farland Street under parental supervision. When her mother was momentarily distracted, Olivia disappeared. A police search is currently being conducted to find Olivia. She was wearing a dark blue sweater, an ankle-length floral skirt, red cotton gloves and a knitted wool cap on the day of her disappearance. Olivia has burn marks on her left arm.\n" +"\n" +"Last Seen: 1:30 pm, October 22\n" +"Concord, MA\n" +"\n" +"If you have any information regarding Olivia, please call\n" +"Concord Police Department: 617-555-7622\n" +"\n" +"PLEASE HELP US" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"BOLTON POLICE DEPARTMENT\n" +"SPECIAL VICTIMS BUREAU\n" +"\n" +"***PUBLIC INFORMATION***\n" +"\n" +"MISSING PERSON\n" +"***JUVENILE***\n" +"\n" +"[Photograph: a teenage girl wearing glasses and a silver necklace holding a plastic red cup.]\n" +"\n" +"ANNA LEE\n" +"Asian, Female\n" +"DOB: July 28, 2005 (16 years old)\n" +"5'4\" 107 lbs\n" +"EYES: Hazel\n" +"HAIR: Light Brown\n" +"LAST SEEN WEARING:\n" +" - black hoodie with a teddy bear insignia on the back\n" +" - blue skinny jeans\n" +" - beaded armbands on both hands\n" +" - leather sandals\n" +"\n" +"MISSING FROM: Needham, MA\n" +"LAST SEEN: March 7\n" +"\n" +"Missing person was allegedly last seen in the company of an adult male outside the corner store on Kinney Street. The man was described as 5'7\", Hispanic, approximately 40 years old wearing a gray hoodie and black pants.\n" +"Anyone with information about this missing person should contact Detective Barlow or any detective of the Bolton Police Department, Special Victims Bureau at 978-555-0388." +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING TEEN\n" +"\n" +"[Photograph: three teenaged girls in winter attire sitting on a bench in a park. Two of them are blurred out.]\n" +"Evelyn Phelps, aged 17\n" +"Missing from Walpole, MA\n" +"Went missing on 23 February\n" +"\n" +"Long black hair, green eyes, 5'6\", scars on right wrist\n" +"\n" +"Evelyn, we can safely work this out. We can listen, talk you through what help you need, and help you be safe. Please call Child Find at 1-800-I AM-LOST, or the National Runaway Safeline at 1-800-RUNAWAY\n" +"\n" +"It's free, 24h and confidential\n" +"\n" +"If you have any information about Evelyn's whereabouts, please call 911 or Walpole PD at (774) 555-5419" +msgstr "" + +#. ~ Snippet in category "missing_child" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"\n" +"Nevaeh Alexandra Breedlove\n" +"\n" +"[Photograph: an adolescent girl with blonde hair attempting to smile for a Picture Day photo.]\n" +"\n" +"Age At Missing: 14\n" +"Hair Color: Blonde\n" +"Eye Color: Blue\n" +"Height: 5'2\"\n" +"Weight: 100-105 lbs\n" +"\n" +"Alexandra was last seen leaving a party on Kennedy Court, Falmouth at approximately 11 PM, April 5th. She was later seen walking to a bus stop at Kovar Street and taking the A-21 Bus. It is unclear what happened to her after that.\n" +"Alexandra was last seen wearing a denim jacket, dark gray pants, and red sneakers.\n" +"\n" +"Please SHARE so we can find her. 1 share makes a difference.\n" +"\n" +"IF YOU KNOW WHERE NEVAEH IS OR HAVE ANY INFORMATION THAT CAN HELP THE INVESTIGATION, PLEASE CONTACT 978-555-7686" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"HAVE YOU SEEN MY DOG?\n" +"\n" +"[Photograph: an adorable beagle smiling at the camera, wagging its tail.]\n" +"\n" +"WINSTON\n" +"4 YEARS OLD\n" +"MALE\n" +"LOST SINCE APRIL 2\n" +"LAST SEEN IN MADISONVILLE, NEAR DOG PARK\n" +"WEARS RED & BLUE COLLAR WITH NAME TAG\n" +"\n" +"CALL (857)555-9645" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING!!!\n" +"\n" +"Brodie the Border Collie\n" +"\n" +" - Female, black & white coat color\n" +" - 2.5 years old\n" +" - Last seen in Greenfield, near Maple Ave.\n" +" - Lost since Feb. 21\n" +"\n" +"CALL (413)555-291\n" +"\n" +"[Photograph: a border collie with light blue eyes lying on the grass, chewing on a rubber chicken.]\n" +"\n" +"A handsome reward is promised!" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST DOG\n" +"\n" +"[Photograph: a selfie of a boxer mastiff and its owner. The dog has a goofy grin.]\n" +"\n" +"NAME: BOOMER THE BOXER\n" +"SEX: MALE, NEUTERED\n" +"BREED: BOXER MASTIFF MIX\n" +"COLOR: BROWN BODY, WHITE STOMACH, BLACK SNOUT\n" +"PERSONALITY: LOVES OTHER DOGS, AFRAID OF LOUD NOISES, KNOWS SIT, STAY, PLAY, ETC.\n" +"\n" +"Last seen on Dalton Avenue near Brown Street in Pittsfield, wearing a yellow reflective collar on Oct 11.\n" +"\n" +"IF YOU SAW HIM, PLEASE DON'T HESITATE TO CALL 617-555-1745." +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST PET:\n" +"Bruno the Bulldog\n" +"\n" +"[Photograph: an English bulldog in spiked collars and a camo vest.]\n" +"\n" +"DO NOT APPROACH OR TRY TO CAPTURE, BRUNO CAN BE AGGRESSIVE TO STRANGERS AND UNFAMILIAR DOGS\n" +"\n" +"IF YOU SEE HIM, CALL 413-555-8476 AT ANY TIME\n" +"LAST SEEN IN NELSON ST, WARREN ON MAY 4\n" +"\n" +"$$$ SUBSTANTIAL REWARD $$$" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"!MISSING DOG!\n" +"Male, 5 years old, fine and dense blue mottled fur, stands 19 inches, sharp ears.\n" +"Answers to the name \"Caesar\".\n" +"He is an Australian Cattle Dog.\n" +"He's NOT FRIENDLY and is irate at times. But he's a good boy. We miss him dearly.\n" +"\n" +"Last seen on Liberty Street, Canton. Missing since May 13.\n" +"If found please contact 978-555-6865.\n" +"\n" +"$100 REWARD IF FOUND!" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST DOG\n" +"HAVE YOU SEEN ME?\n" +"\n" +"[Photograph: a tired-looking Chihuahua lying on a dog bed made for larger breeds.]\n" +"\n" +" <3 Female 11 y/o Chihuahua mix with long legs.\n" +" <3 Wears a pink collar with rhinestone letters reading \"TAMMY\".\n" +" <3 Very shy around strangers and other dogs.\n" +" <3 Last seen on Franklin Street (near PizzaLand) in Carthage on May 2.\n" +"\n" +"ANY HELP IS APPRECIATED\n" +"\n" +"978-555-6010 or 978-555-0497" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST DACHSHUND: DANNY\n" +"\n" +"[Photograph: a brown, long-haired dachshund with very fluffy ears.]\n" +"\n" +"SHY! Do not chase!\n" +"\n" +"Call or text 413-555-9095 or visit danny-doggo.com if you have any information.\n" +"Last seen: April 29th, near Playtime Dogpark, wearing a red collar with a bone-shaped dog tag.\n" +"\n" +"$200 REWARD" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST POLICE DOG\n" +"BISCUIT\n" +"\n" +"[Photograph: a German Shepherd posing for an official K-9 badge photo in uniform, behind it is the American flag.]\n" +"\n" +"Do not attempt to pet or capture him, he has PTSD and may be agitated!\n" +"\n" +"German Shepherd\n" +"Last seen in the park next to Littleton Church on 9th April\n" +"\n" +"If you've seen him or know where he is please phone me\n" +"774-555-7217" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING DOG\n" +"A CRY FOR HELP FOR OUR FURRY FRIEND.\n" +"\n" +"MARSHMALLOW\n" +"\n" +"[Photograph: a large-sized Great Pyrenees with a beautiful, thick white coat. It looks like a polar bear at a glance.]\n" +"\n" +"BREED: Pyrenean Mountain Dog\n" +"FUR: white without patches, thick double coat\n" +"AGE: 6 years old\n" +"COLLAR: bright yellow\n" +"\n" +"Marshmallow has been missing since 17 April and was last seen in Century Park in Weston.\n" +"\n" +"PLEASE CONTACT AT:\n" +"339-555-6206 or 339-555-7877" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"HELP US FIND OUR MISSING DOG\n" +"<3 MR. RUFFLES <3\n" +"\n" +"[Photograph: a white Labrador retriever holding a tennis ball in its paws, smiling at the camera.]\n" +"\n" +"BREED: Labrador Retriever\n" +"AGE: 4 Years old\n" +"COLOR: White\n" +"WEIGHT: 43 Lbs.\n" +"HEIGHT: 25 Inches\n" +"MANNERISMS: Friendly, loves playing fetch, will come when called\n" +"\n" +"Any information you could provide would be helpful!\n" +"We love Mr. Ruffles so much and miss him dearly!\n" +"\n" +"CALL OR TEXT: 781-555-3980" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST PET ALERT\n" +"HELP US FIND PRINCESS!\n" +"REWARD: $150\n" +"\n" +"[Photograph: a short-coated white pitbull wearing an American flag bandana.]\n" +"\n" +"DESCRIPTION:\n" +"NAME: Princess — SEX: Female — AGE: 6\n" +"BREED: American Pit Bull Terrier\n" +"PERSONALITY: Loves chewing toys and kids — KNOWS: Sit, stay, roll\n" +"\n" +"IF YOU SEE HIM, PLEASE CALL 508-555-7266\n" +"Last seen near Doyle Park wearing his US flag bandana." +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"[Photograph: close-up of a cute Rottweiler puppy.]\n" +"\n" +"I'M LOST!\n" +"\n" +"My name is Toto, I'm a 0.5 y/o male rottweiler, and I was last seen in Milford near the public pond wearing a red & white collar. Please help me return home, my owners miss me very much!\n" +"\n" +"IF YOU HAVE FOUND THIS DOG OR THINK YOU HAVE SEEN IT, PLEASE CONTACT US: 617-555-7788" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING!\n" +"\n" +"[Photograph: an adorable Samoyed puppy with a carefully groomed coif. It wears a pink tie to avoid being mistaken for a fluffy puffball.]\n" +"\n" +"PLEASE HELP ME FIND MY DOG!\n" +"\n" +"IF YOU SEE HER, CALL 781-555-0045\n" +"\n" +" ● My dog's name is Luna.\n" +" ● She's a 1 y/o female Samoyed breed.\n" +" ● She wears a pink tie and a pink collar with \"Luna\" written on it.\n" +"\n" +"Missing from Connor Street, Gardner, MA.\n" +"Please call with any sightings. She is very loved and very missed!" +msgstr "" + +#. ~ Snippet in category "missing_dog" +#: data/json/snippets/missing_posters.json +msgid "" +"HELP LAIKA COME HOME!\n" +"\n" +"[Illustration: a mixed-breed dog wearing a fishbowl helmet, floating in space.]\n" +"\n" +"Last seen on 3 November 1957 orbiting Earth in a spaceship. If found, please return to Baikonur Cosmodrome, Kazakhstan." +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING\n" +"PLEASE CHECK PICTURE/SHEDS/GARAGES\n" +"\n" +"[Photograph: a black-and-white shorthair cat sleeping in a sunbeam.]\n" +"\n" +"Schmeeda is a black female short-haired cat with a large white spot on her back. She wears a deep blue collar with a small bell attached to it. She went missing on 19th March at around midnight. She is microchipped.\n" +"\n" +"$500 REWARD OFFERED\n" +"\n" +"IF YOU HAVE ANY INFORMATION:\n" +"CALL 857-555-3146" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST PET!\n" +"Please help me find my cat!\n" +"\n" +"[Photograph: a ginger longhair cat rolled over on his back, playing with dangling feathers.]\n" +"\n" +" ● His name is Charlie\n" +" ● He has greenish-yellow eyes\n" +" ● Ginger in color, long-haired\n" +" ● Likes playing, especially with laser pointers\n" +" ● Last seen on Flint Street, Charlton\n" +"\n" +"If sighted, please call Martha at:\n" +"978-555-5467" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"LOST CAT\n" +"\n" +" - ADULT BLACK & BROWN MALE MAINE COON CAT\n" +" - WHITE ON NECK AND MUZZLE\n" +" - WEARS REFLECTIVE GREEN COLLAR\n" +"\n" +"[Photograph: a large cat with a dense coat of fur sleeping in a plastic lawn chair. He looks uncomfortable.]\n" +"\n" +"Loki from Shutesbury, MA.\n" +"\n" +"TAKE A PIC IF YOU CAN + PLEASE DON'T CHASE\n" +"617-555-9958" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING CAT ALERT\n" +"\n" +"781-555-2647\n" +"\n" +"[Photograph: a slender white cat with a grayish face peeking out a small cardboard box.]\n" +"\n" +"This adorable Siamese cat is called COCOA.\n" +"He is new to the area and escaped out of the door. He is microchipped and has a name tag on his collar. He is very nervous around strangers and may flee if he thinks you are going to catch him.\n" +"\n" +"If you see him or think you have seen a purrson like him, please call me ASAP. We love him and miss him dearly." +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"!! HELP ME !!\n" +"My name is Pippa and I am lost!\n" +"\n" +"[Photograph: a long-haired cat with a round face and short muzzle sitting on a floral carpet.]\n" +"\n" +"I'm getting on with age, so I don't remember how to get home. I am a (traditional) Persian longhair with silky white fur and brownish eyes. I was wearing a red collar with my name tag on it.\n" +"\n" +"PLEASE CALL (413)555-1688 IF YOU SEE ME\n" +"(AND TAKE A PICTURE IF YOU CAN)" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"MISSING CAT\n" +"\n" +"[Photograph: a shorthair cat with rosette markings training its claws on a scratching post.]\n" +"\n" +"Cheddar is a male 3.5 y/o brown Bengal cat who went missing on April 8. She was last seen wearing a striped collar.\n" +"\n" +"IF YOU SEE HIM, CONTACT US IMMEDIATELY: 978-555-3760\n" +"\n" +"YOU CAN HELP!\n" +"Please photograph this poster and share it on social media." +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"DEXTER IS LOST!\n" +"AGAIN!!! He was scared off by the neighbor's dogs on 6th May & doesn't know how to get home…\n" +"…he's not very clever at finding his way back!\n" +"He's a 3 y/o male Devon Rex cat with soft gray fur and big blue eyes.\n" +"He's chipped and should be wearing a yellow collar with a tag that has his name & my phone number on it.\n" +"\n" +"[Photograph: a short-haired gray cat sitting next to four similar-looking felines. Dexter is circled in and has a bright red arrow pointing at him.]\n" +"\n" +"IF YOU SEE MY DEXTER, PLEASE DIAL 978-555-8152!\n" +"\n" +"!!!REWARD OFFERED!!!" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#: data/json/snippets/missing_posters.json +msgid "" +"ATTENTION\n" +"MISSING CAT\n" +"\n" +"[Photograph: a hairless, wrinkled cat with lemon-shaped eyes wearing a striped T-shirt.]\n" +"\n" +"RAMSES went missing from the car park at Companion Care Vets in Oakland on 30th March.\n" +"He is a Canadian Sphynx with a gray spot covering its stomach.\n" +"She is wearing a striped T-shirt and a pink collar.\n" +"\n" +"If found, please contact me at: ifoundramsesthecat@gmail.com" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"HAVE YOU SEEN MARBLES?\n" +"\n" +"[Photograph: a gray cat with gently curving stripes covering its body. It stares at the camera as if it's hypnotized by it.]\n" +"\n" +"MARBLES IS VERY FRIENDLY AND ENERGETIC. MISSING SINCE THE EVENING OF MARCH 21. IF SPOTTED OR FOUND, PLEASE CALL ME AT 774-555-9361.\n" +"\n" +"THANK YOU!!!" +msgstr "" + +#. ~ Snippet in category "missing_cat" +#. ~ Please replace the fictitious phone number with one of your local +#. equivalent when translating +#: data/json/snippets/missing_posters.json +msgid "" +"PLEASE PLEASE HELP ME!\n" +"\n" +"[Photograph: a longhaired tri-color cat with heterochromia lying on top of a cat tree.]\n" +"\n" +"My name is Buttons and I'm a calico cat with large orange and black patches. My left eye is blue and the other is green. I went missing on the evening of April 15th and I haven't been seen since. I love people and will come if called.\n" +"\n" +"IF YOU HAVE SEEN BUTTONS, PLEASE DON'T HESITATE TO CONTACT ME: 508-555-1050" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "some ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "some . The is ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "amazing" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "funky" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgctxt "" +msgid "okay" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "pretty good" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "sweet" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "sick" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "totally danceable" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "bangin'" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "grating" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "ear-splitting" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "too slow for your taste" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "frenetic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "gnarly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "chaotic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "not bad" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "not bad, not bad at all" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "honestly kinda mediocre" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "bassline" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "melody" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "chorus" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "guitar part" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "drum part" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "violin part" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "horn section" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "intro" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "popular" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "top-forty" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "corporate" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "commercial" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "alternative" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "college" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "arthouse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "experimental" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "traditional" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "historical" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Label of UI widget "legacy_classic_sidebar" +#: data/json/snippets/music.json data/json/ui/sidebar-legacy-classic.json +msgid "classic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "modern" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "adult" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "contemporary" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Christian" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Pagan" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "British" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Continental" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "tropical" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "New York" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Hollywood" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Trans-Pacific" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Latin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "instrumental" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "fusion" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "visual" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "liquid" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "digital" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "procedurally generated" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "melodic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "harmonious" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "discordant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "contextual" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "conceptual" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "collaborative" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "forgotten" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "rhythmic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "neo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "retro" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "post" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "anti" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "hard " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "soft " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "speed " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "slow " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "hi-fi " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "lo-fi " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "mid-fi " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "ambient " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "dance " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "chill " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "psycho" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "turbo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "prog " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "glam " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "outsider " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "indie " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "dark " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "death " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "electro" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "acid " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "space " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "ghetto " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "street " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "urban " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "world " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Euro" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Afro" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "grunge " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "brass " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "splatter " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "swamp " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "ghost " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "shadow " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "neuro " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "hyper" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "carnival" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "meta" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "techno" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "synth" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "robo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "skate " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "freak " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "surf " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "mutant " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "Jurassic " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "free " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "garage " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "garbage " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "break " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "laser " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "porno " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "hypno" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "lunar " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "thunder " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "clown " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "murder " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "narco " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "gangster " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "folk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "country" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "jazz" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "blues" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "soul" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "R&B" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "hip-hop" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "swing" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "rock" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "funk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "disco" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "polka" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "tango" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "mambo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "electronic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "metal" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "reggae" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "ska" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "thrash" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "goth" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "industrial" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "psychedelic" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "noise" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "sound" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "revival" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "gospel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "opera" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "shanties" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "filk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-tune" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-core" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-wave" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-beat" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-step" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-pop" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-hop" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-drums" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-style" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/music.json +msgid "-chant" +msgstr "" + +#. ~ Snippet in category "mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Meat from a heavily mutated animal. It has an unsettling loose and spongy " +"texture, but smells… mostly normal. There are strange tangles and " +"formations in it that don't appear natural at all: bits of bone and hair " +"crusted up inside the muscle, as if trying to form another organism. Still," +" it seems digestible at least, if you cook it and remove the worst parts." +msgstr "" + +#. ~ Snippet in category "mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Meat from a heavily mutated animal. Although it came from muscle tissue, it" +" has a curious swirling grain pattern, and at the center of each grain is a " +"knot of hard, cartilaginous tissue. It smells offputting." +msgstr "" + +#. ~ Snippet in category "mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Meat from a heavily mutated animal. This is from muscle, but in the fascial" +" tissue between the muscles, thick spiny hairs have grown. Foul-smelling, " +"cream-colored fluid gushes out whenever a hair pulls loose." +msgstr "" + +#. ~ Snippet in category "mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Meat from a heavily mutated animal. Although this came from muscle, it has " +"a thick cordlike texture and smells like leather and bread mold." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. It has an unsettling," +" spongy texture, but otherwise tastes… mostly normal. Hopefully you got all" +" the bits of hair and bone out…" +msgstr "" + +#. ~ Snippet in category "cooked_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. You thought you'd " +"cleared out all the gross parts, but while cooking, a fluid-filled sac " +"inside burst and covered it in some kind of thick grease." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_meat_desc" +#. ~ Snippet in category "cooked_tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. The surface is " +"peppered with divots from the pieces you had to dig out to make it seem " +"edible." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_meat_desc" +#. ~ Snippet in category "cooked_tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. Heat caused the " +"muscles to twist and move as if they were alive, and now it has writhed " +"itself into a dense knot." +msgstr "" + +#. ~ Snippet in category "tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Poisonous meat from a heavily mutated animal. It has an unsettling loose " +"and spongy texture and a putrid smell. There are strange tangles and " +"formations in it that don't appear natural at all: bits of bone and hair " +"crusted up inside the muscle, as if trying to form another organism. You'd " +"have to be truly desperate to try eating this." +msgstr "" + +#. ~ Snippet in category "tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Poisonous meat from a heavily mutated animal. Although it came from muscle " +"tissue, it has a curious swirling grain pattern, and at the center of each " +"grain is a knot of hard, cartilaginous tissue. Its smell is nauseating." +msgstr "" + +#. ~ Snippet in category "tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Poisonous meat from a heavily mutated animal. This is from muscle, but in " +"the fascial tissue between the muscles, thick spiny hairs have grown. Foul-" +"smelling, cream-colored fluid gushes out whenever a hair pulls loose." +msgstr "" + +#. ~ Snippet in category "tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Poisonous meat from a heavily mutated animal. Although this came from " +"muscle, it has a thick cordlike texture and smells like leather and bread " +"mold." +msgstr "" + +#. ~ Snippet in category "cooked_tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. It has an unsettling," +" spongy texture, but otherwise tastes… mostly normal. Hopefully you won't " +"vomit while eating this…" +msgstr "" + +#. ~ Snippet in category "cooked_tainted_mutant_meat_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a cooked chunk of meat from a mutated animal. You thought you'd " +"cleared out all the gross parts, but while cooking, a fluid-filled sac " +"inside burst and covered it in some kind of foul-smelling thick grease." +msgstr "" + +#. ~ Snippet in category "mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The brain of a heavily-mutated animal. A thick net of interlocking veins " +"cocoons it, and the surface has a rainbow sheen like an oil slick. When you" +" reach towards it, the whole thing starts shuddering and it comes loose from" +" the spinal cord, as if it's trying to escape." +msgstr "" + +#. ~ Snippet in category "mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The brain of a heavily-mutated animal. Shining white in color and brittle " +"to the touch like hard cheese, you can hardly believe it was a living organ " +"moments before. On the base the pure whiteness is broken up by a huge, " +"spasming artery filled with yellow gunk." +msgstr "" + +#. ~ Snippet in category "mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The brain of a heavily-mutated animal. Vestigial, still-twitching eyes are " +"strewn across its surface, each with a different-shaped pupil. Hidden " +"between the hemispheres you find an embryonic copy of the creature's face, " +"eyes darting around in a mad spasm." +msgstr "" + +#. ~ Snippet in category "mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Something, probably the brain, from a heavily-mutated animal. The spinal " +"cord gives way to a chaotic tangle of loose neural fibers without any of " +"semblance of a solid anatomy, and the whole mess is visibly shrinking now " +"that you got it out of the creature's liquor." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a piece of cooked brain from a mutated animal. Whatever gave its " +"surface an oily sheen has coagulated into bluish clumps of goo settled into " +"the grooves. You try to scrape them off, but they seem fused with the " +"tissue beneath." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of cooked brain from a heavily-mutated animal. A circulatory vessel" +" at the base of it burst while cooking, slathering the whole thing in " +"faintly citrus-smelling yellow liquid. While the smell is almost " +"appetizing, the faint taste of ammonia is anything but." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of cooked brain from a heavily-mutated animal. The eyes jutting out" +" of the surface have grown milky, and a good few of them fell off, each " +"revealing a small depression dominated by a short root of veins and nerve. " +"Judging by the spongy texture, some remain buried in the deeper tissues." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_brain_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of what passes for a brain in some mutant animals. The whole" +" thing came apart into a coarse jelly interspersed with hair-thin, branching" +" nerves that seem to move slightly. The texture is horrible, but it tastes " +"better than starvation." +msgstr "" + +#. ~ Snippet in category "mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of lung you removed from a mutated animal. Strange, transparent, " +"swaying tubes filled with a clear liquid emerge from the mostly-normal lung " +"tissue. Some broke off during the butchery, and the escaped liquid coats " +"your tools, hardening on contact with the air like superglue." +msgstr "" + +#. ~ Snippet in category "mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of lung from a heavily-mutated animal. Even after removing the " +"diaphragm, the tissue itself keeps rhythmically expanding and contracting, " +"sending a gurgling whine through the truncated windpipe with each breath. " +"It takes far too long for it to grow still." +msgstr "" + +#. ~ Snippet in category "mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of lung from a heavily-mutated animal. The airways are broken up in" +" regular intervals by what resemble vocal cords, and whenever you push some " +"air through the tissue a cacophony of screams erupts from them." +msgstr "" + +#. ~ Snippet in category "mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of lung from a heavily-mutated animal. The whole thing is filled " +"with a foul-smelling, greenish foam bubbling from strange glands lining the " +"trachea, making you wonder how the creature could breathe at all. It does " +"explain the attitude, at least." +msgstr "" + +#. ~ Snippet in category "mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of lung from a heavily-mutated animal. The airways are lined with " +"rows of tiny, stone-hard barbs, each pointing towards the outside, as if " +"they were made to keep something out." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of a mutant animal's lung. With a lot of work you can cut " +"around the hardened shell of translucent gunk, but your only reward is " +"getting to the spongy, gray, mostly-flavorless mass of tissue beneath." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of a mutant animal's lung. The heat somehow made the tissue " +"swell up, with some alveoli bursting and collapsing on themselves. The " +"whole thing turned to the consistency of cotton candy, but with a faint " +"taste of yeast replacing the sugary goodness." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of a mutant animal's lung. Deep within, the extraneous vocal" +" cords you didn't manage to remove turned to chewy morsels. The taste is " +"almost good enough to make you forget the way they sounded while you were " +"cooking it." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of a mutant animal's lung. The glands exuding the green foam" +" have solidified, and the foam itself seems to have evaporated without a " +"trace. The smell is detestable, but the glands have a taste and consistency" +" remarkably like hardboiled egg yolk." +msgstr "" + +#. ~ Snippet in category "mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of liver from a mutated animal. The surface is pockmarked by " +"hexagonal scar tissue, and some surprisingly active flatworms still seem to " +"cling to it. About half of them seem to be in the process of being digested" +" by their meal, instead of the other way around." +msgstr "" + +#. ~ Snippet in category "mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of liver from a mutated animal. Most of its volume is taken up by a" +" gigantic cyst filled with tiny, crab-like creatures. Upon opening it the " +"contents spray to the ground, with the suddenly homeless inhabitants " +"scurrying for cover. The rest of it looks relatively normal, if only in " +"comparison." +msgstr "" + +#. ~ Snippet in category "mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of liver from a mutated animal. The gall bladder has transformed " +"into a bundle of hair and skin, and what appeared to be brownish veins " +"originating from it turn out to be solitary, curled hairs crisscrossing " +"beneath the surface of the organ. At least you can remove them with a " +"gentle pull on the central mass, but the whole liver collapses in a " +"gelatinous heap afterwards." +msgstr "" + +#. ~ Snippet in category "mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of liver from a mutated animal. The surface is blackened and hard " +"but cracked, exposing a few strips of fresh pink tissue underneath. After " +"cracking the shell fully open, the inner tissue begins swelling at an " +"alarming rate before turning gray and lifeless." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of liver from a mutated animal. Getting all the parasites - " +"if that's what they were - off was more effort than this meal is probably " +"worth, and the consistency suffered considerably from having to dig them out" +" from the depth of the organ." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of liver from a mutated animal. Instead of the matte gray-" +"brown of a normal liver, this one turned disconcertingly orange after " +"heating it up, and finger-sized flakes detach themselves from it at the " +"slightest touch. The taste reminds you of slightly overripe avocado, but " +"that's still better than you expected." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of liver from a mutated animal. The channels left by the " +"hairs you removed have filled with an oily black liquid, lending a " +"surprisingly nice look to the cut surface. On biting into it the fluid " +"hardens unexpectedly, leaving you to chew much longer than you'd like to." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_liver_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of liver from a mutated animal. The tissue split apart " +"following the veins before hardening, reminding you of a warped gray flower " +"with a sinuous vein for a stem. Perhaps surprisingly, it tastes not " +"entirely unlike liver." +msgstr "" + +#. ~ Snippet in category "mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of heart from a mutated animal. Patches of hair and bits of bones " +"are present all over and inside it, making it resemble a giant teratoma. " +"Despite this, it appears to have functioned as a heart." +msgstr "" + +#. ~ Snippet in category "mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of heart from a mutated animal. The ventricles are filled with " +"acidic fluids and bits of half-digested food, with the nearby veins and " +"arteries being lined with mucus. Looking at this macabre fusion of the " +"circulatory and digestive systems, you wonder how such a thing could ever " +"get food to reach the heart without clogging the arteries." +msgstr "" + +#. ~ Snippet in category "mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of heart from a mutated animal. This cancerous, gangrenous mass of " +"flesh still beats, leaking out more of the foul fluids it used to push " +"through a body. Beating isn't the only thing it continues to do, as you " +"witness what kept this heart beating: the gangrene eating the cancer as the " +"cancer grows back all over the gangrene, in a sickening ouroboros." +msgstr "" + +#. ~ Snippet in category "mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A chunk of heart from a mutated animal. Despite its stone-like exterior, " +"its inner flesh is much closer to mucus in all aspects. Upon closer " +"examination, this heart appears vestigial, as the inner flesh turns out to " +"be blood, slowly moving on its own volition." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of heart from a mutated animal. The removal of most fluid " +"pockets has made what remains of this heart resemble to a mass of tough " +"leather-like scraps, with a far fouler taste." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of heart from a mutated animal. The heat has turned this " +"heart white and mushy, with a taste and texture reminiscent of eating wet " +"ashes." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of heart from a mutated animal. It has partially melted as " +"it cooked, making it gelatinous yet sinewy, as if the taste and odor weren't" +" enough of a deterrent." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_heart_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked chunk of heart from a mutated animal. Most of it has softened " +"under the heat, giving it a rubbery texture and a taste of cold grease, but " +"the core became akin to a meaty jawbreaker with an unsettling but not " +"revolting taste." +msgstr "" + +#. ~ Snippet in category "mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of kidney from a mutated animal. While cutting into it your knife " +"slips, opening a large gash on its side from which tiny, beautiful pearls " +"roll out. Before your eyes they start glistening with humidity and melt, " +"leaving no trace beyond a stinging stench." +msgstr "" + +#. ~ Snippet in category "mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of kidney from a mutated animal. The tissue is broken up by pointy," +" brittle crystals you need to carefully cut around, lest they embed in your " +"hand. When you're done about half the meat is gone." +msgstr "" + +#. ~ Snippet in category "mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of kidney from a mutated animal. Most of the volume is taken up by " +"clear cysts filled with liquid, leaving you to pop them one by one to try " +"and salvage some usable tissue. The result looks about as appetizing as it " +"sounds, but you suppose it's technically edible." +msgstr "" + +#. ~ Snippet in category "mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of kidney from a mutated animal. Accessory kidneys bud off the " +"ureter in clumps, like red, slightly quivering grapes. The main organ " +"continues the same fractal structure, fraying into myriad tiny berries " +"still connected to a stem." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of kidney from a mutated animal. Cooking it exposed myriad " +"tiny, glistening stones embedded into the tissue, making your teeth screech " +"with every bite despite your care not to crack your teeth. It tastes sickly" +" sweet, and a stinging aftertaste lingers in your mouth for a long time." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of kidney from a mutated animal. Cooking loosened the tissue" +" enough for it to come apart from the lightest pull, while exposing long, " +"off-white strands that connect the different parts together." +msgstr "" + +#. ~ Snippet in category "cooked_mutant_kidney_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A cooked piece of kidney from a mutated animal. You swear it grew new cysts" +" while you were cooking it, each of which sports a different color. You're " +"not sure you want to know how the dark blue one tastes." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"These organs came from a giant mutant bug, and you really aren't sure what " +"to make of them. There are things you've never seen in any anatomy book, " +"with spines and hair and other unidentified parts protruding seemingly at " +"random." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"These organs came from a giant mutant bug. They have a sickly green color, " +"and one of them ripped when you were removing it, revealing an inner surface" +" that looks like row upon row of human fingers, nails and all." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a huge, thick, fleshy sac you removed from a giant mutant bug. The " +"surface is covered in smooth, soft skin, and beneath it is a coiled, twisted" +" mess of cordlike tissue." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a long, corded organ you removed from a giant mutant bug. It ran " +"from the head to the abdomen and has long tendrils coming off it, not unlike" +" a spinal cord." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This is a meaty gray organ you removed from a mutant. It has a chalky " +"yellow coating that burns your skin, and several unidentifiable fleshy tubes" +" sticking out of it. The smell it gives off stings your nostrils. You're " +"pretty confident no natural creature has one of these." +msgstr "" + +#. ~ Snippet in category "bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This organ meat, retrieved from a mutated creature, looks like a series of " +"small mammalian hearts arranged in series on a long fleshy tube. At the end" +" of the chain is a large fleshy sac resembling a stomach." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Some disturbing hairs have been burned off during cooking, but you still " +"have difficulty convincing yourself to eat them." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You have cooked a pile of *things* that used to be green, and it still looks" +" green under the light. You think your face will turn that color after " +"eating them." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"It's cooked. You can force yourself to believe that the cordlike tissue " +"inside is noodles with ketchup and Italian spices." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"After you cooked it, you tore this long thing into small pieces. Maybe this" +" can prevent it from reviving in your intestines." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You're glad it didn't break your kitchen utensils. Now you hope it won't " +"damage your digestive system." +msgstr "" + +#. ~ Snippet in category "cooked_bug_organs_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Looking at this pile of biological tissues with strange smell, you don't " +"know what kind of organs they belong to in medicine. Of course, you're " +"pretty sure they're not boiled tomatoes." +msgstr "" + +#. ~ Snippet in category "mutant_bug_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You're pretty sure this is lung tissue. It looks like a lung from a larger " +"mammal, like a dog, but instead of a few distinct lobes, it has dozens of " +"lobes arranged in sheets. Strange spindles and gnarled tumescences dot the " +"surface." +msgstr "" + +#. ~ Snippet in category "mutant_bug_lung_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You're pretty sure this is lung tissue. It has a vaguely wing-like shape, " +"with a series of nodules around what would be the trailing edge of the " +"'wing'. A cluster of quills in each corner of the organ held it to the " +"bug's carapace like clasps." +msgstr "" + +#. ~ Snippet in category "chitin_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of a bug's exoskeleton, but mutated. The inner side is lined with " +"veins and strange, hooked protuberances." +msgstr "" + +#. ~ Snippet in category "chitin_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of a bug's exoskeleton. Stringy lines of nervous tissue and blood " +"vessels still cling to the inner surface." +msgstr "" + +#. ~ Snippet in category "endochitin_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A piece of rigid, tube-shaped chitin from the inside of a giant bug. It " +"seemed to be performing some kind of support role. You're quite sure normal" +" insects don't have these." +msgstr "" + +#. ~ Snippet in category "endochitin_desc" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A long, flexible rod of chitin from inside a giant mutant bug. It is laced " +"with blood vessels and chitinous nodules." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As you peel away the outer shell, you find veins lining the chitin plates" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "With the creature dead, its carapace comes away surprisingly easily" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"There's a thin membrane, much like skin, spread over the chitin of this " +"creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "Under the carapace of this mutant is a bristly, velcro-like material" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The anatomy concealed beneath seems almost like a small mammal given a shell" +" and twisted into the shape of an arthropod" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "You crack the beast open like a horrific lobster" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The chitin holds tight to the creature, and you need to snap and tear it " +"away, sawing at tough fibers beneath" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The moment you start cutting into the corpse, a few of what you thought were" +" extra legs detach and scurry off into the undergrowth" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"For your first cut you connect the dozen openings on the creature's sides, " +"only to reveal a finger-sized wriggling grub in each" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Your work disturbs the parasites still clinging to the joints of the " +"creature, and a few size you up as a potential new home before scurrying " +"away" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Spaced evenly across the entire body you find small sacs of eggs in various " +"stages of growth" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Its intestines grew into a labyrinthine tangle, like so many worms devouring" +" each other" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Inside, half-formed organs press against spongy meat that doesn't look " +"anything like raw arthropod meat from normal creatures" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Beneath, you find a collection of hooked spines that seem to have been " +"clasping it on somehow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Inside is a complex, still-squirming mess of strange appendages and organs " +"that bear only a passing resemblance to any natural creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Beneath the chitin, the meat is covered in thick, bristly hair hiding a " +"chaotic bramble of half-formed, mutated organs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Inside is a tangled mess of organs and tissues that do not appear entirely " +"natural" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Inside the creature you find lungs, hearts, and intestines more like a " +"mammal than a giant bug" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Despite the apparent death of the whole, some organs still pump, beat, and " +"churn on undisturbed" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The meat inside gives off a horrifying stench, and seems to be covered in " +"thin damp hair, like a newborn animal gone horribly wrong" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Small bundles of fiber break loose as you work, splitting open to reveal " +"twisted, half-formed copies of the creature itself" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"It is difficult to work as the spongey tissue tears apart under your tools" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Despite its outward appearance, both the organs and the endolymph of this " +"creature are pristinely white" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Some of your cuts meet nerves, and the already stiff corpse shudders with " +"movement each time" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You follow what you think are superfluous veins into the deep, finding a " +"gorged, tick-like creature at their convergence" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Every cut reveals an organ you can't quite recognize, and you start to " +"wonder what your insides look like by now" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You are dizzied by the rainbow coloration of the creature's muscles, " +"clashing with the bloody mess in its guts" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As you cut into its flesh you are disturbed by its sickly-sweet smell, like " +"fermenting fruit" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"There are fist-sized globs of nervous tissue dotted about its insides, " +"sending the corpse into a spasm every time you touch one" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The muscles grow stiff, and begin leaking a dark gray liquid that pools " +"around your feet" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "Its legs contain no muscles, just sinews hanging in yellow-green ichor" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The legs fall off easily, leaving the main body looking like an armored worm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Each pair of legs is slightly different. These end in hooks, the next in " +"talons like a bird's, there's a pair of chitinous tentacles" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The mandibles keep snapping, and acrid-smelling venom wets the soil. You " +"decide to begin your work at its tail" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You're startled as its antenna whips out and briefly coils around your arm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Underneath the surface, there are small plates of chitin dotted about, much " +"harder than the rest" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"On its tail end the segments get smaller and smaller, until they terminate " +"in a small copy of the head, looking backwards" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The chitin of the head is caked in old blood and lymph of its previous " +"victims" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You find vacuoles filled with its venom in the most unexpected nooks, " +"forcing you to work carefully" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The indescribable stench of the remains of its last meal make you question " +"your decision to butcher it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"On some organs you see the same swollen ulcers as around your own wounds. " +"It seems not all of it is venom-proof" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This one's very blood stinks like its venom, and even the slightest drop " +"makes your skin itch" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"There is order to the chaos in this one. Each segment's insides is a " +"perfect copy of the last, down to each sinew" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This one smells disturbingly appetizing, like a memory of a childhood meal " +"whose details you forgot" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"By the time you reach the rear of the matriarch, most of its offspring have " +"disappeared into the grass. Some stuck around feeding on their unhatched " +"siblings, unwilling to give up the easy meal until the last moment" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The moment the matriarch grows still, the last third of its body flops to " +"the ground, letting go of dozens of eggs and small centipedes" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"After cleaning away the rotten meat and mess of eggs shrouding the " +"matriarch's hind segments, you find its carapace chewed open, and much of " +"its flesh already eaten by its ever-hungry young" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As if they noticed the death of their mother, the dozens of centipedes still" +" clinging to it attack each other with a sudden frenzy. You decide to give " +"them time to disperse before continuing" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Since your tools barely have purchase on its carapace you decide to dig the " +"meat and viscera out from your first cut. At times, you disappear up to " +"your waist in its armored insides" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As you cut more and more meat away, some of the resilient chitin plates fall" +" away with a loud squelch" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"To bypass the armor you had to start your work by its mandibles, inches away" +" from its venom-coated fangs and the remains of chitin, bones, and strands " +"of Kevlar stuck between their points" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This feels more like scrapping a car than butchering an animal. Instead of " +"veins and legs you find yourself thinking about joints, panels, and cabling" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"On closer inspection, the head's armor is pocked by finger-sized holes with " +"jagged edges, reminiscent of the creature's fangs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"In a hidden organ without an obvious connection to the outside world, you " +"find a seemingly forgotten handful of glistening eggs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"When you sever the vestigial wings, a spurt of mud-thick fluid gushes up and" +" every leg twitches" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Prying off the elytra is easier than you thought it would be, but a thicker " +"duplicate lies beneath, melted into the veiny wings" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You hack off the legs, finding them surprisingly light once the knotted " +"veins within are drained" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The thick chitin is difficult to saw through, and rooted so deeply in fat " +"that each panel you pull off comes with dangling ropes of sinew and grease" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Each leg bears too many hooks and outcrops to count, and they look far too " +"much like teeth for your liking" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The eyes are easily pulled loose, though with them spills out numerous " +"coiled ropes of nerve, sinew, and something halfway between" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A lattice of glossy tubes still holds the mound of foamy fat and organs in " +"place after the abdomen falls apart" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The head is occupied entirely by organic hydraulics wrapped in muscle, and " +"you don't find tangled strands of brain tissue until the thorax" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A fist-sized organ next to the chain of hearts still subtly throbs, and you " +"find broken shards of chitin inside it after a swift hacking" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You find a clutch of stillborn grubs inside, curled up in their parent's " +"fatty innards with eggshells nearby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The reproductive organs of this beetle, sealed inside a chitin casket, have " +"coiled into a mockery of nature and bristle with half-developed eggs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Something that looks like it belongs in an engine lies between the splayed " +"out lungs, and it sprays grease five paces when you puncture it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A small landslide of flesh and gristle buries you to the waist at one point," +" and you could swear something was slithering near your ankles" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"When you grab one particularly bristled organ, it writhes and nearly escapes" +" your grasp before you can smash it. You find developing wings in the paste" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A much smaller second shell lies buried deep inside the beetle, an " +"entomological matryoshka that contains within itself… oh, fecal matter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Chunks of meat, bone, and fabric inside one of the digestive tracts are " +"still easy to identify, and you wonder what their name was" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A bundle of gigantic wasp eggs is buried in the beast, but all are pierced " +"with wirey tubes draining nutrients and fluid from their fetal husks" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You finish up, coming to grips with the fact that toxins suffuse every inch " +"of the truckload of meat you just pulled from this mutant beetle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The wings of this creature break apart upon the slightest touch into myriad " +"identical rainbow crystals" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "Even as the body grows still, the wings keep on beating slowly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "The chitin of this one is light and brittle, like an empty eggshell" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Where you came to expect smooth chitin you find exposed flesh, shot with a " +"web of hardened strands" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "You cough as you inhale the fine, colorful dust shedded from the wings" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The carapace of this one still feels hot to the touch, especially around the" +" wings" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"What you thought was shuddering chitinous fuzz on the creature's back is, in" +" reality, thousands of miniature copies of its main wings, flapping in " +"unison" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "The wings are held in place by stiff muscles, reaching into the deep" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Underneath the chitin you find bundles of small, floating pearls, each held " +"in place by a single strand of sinew" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Near its wings you find a black, bubbling organ still periodically emitting " +"a bundle of floating bubbles" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As you open its intestines by mistake, you can barely pull your finger away " +"from the dozen snapping mandibles on its inside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The space not taken up by the now-familiar floating sacs is almost entirely " +"filled by a sticky, homogenous yellow jelly that seems to actively try to " +"avoid your knife" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The wings are rooted in its flesh by an almost transparent, fractal root " +"structure, making you question if it always belonged to the creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "The light of its abdomen flickers with each cut, growing ever dimmer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "An errant cut coats your tools with foul-smelling, glowing goop" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"What you saw as a homogenous light from a distance was the result of myriad " +"strands of glowing chitin crisscrossing just beneath the carapace" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This one's very flesh is glowing with a blinding intensity, lighting up your" +" gruesome work" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Its chitin is sturdier than usual for the flying insects, and marked by the " +"struggles of its previous victims" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The stripes on the back of its abdomen are warped into a nauseating spiral " +"you can't tear your eyes away from" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Upon closer inspection, the uniform black stripes reveal themselves to be " +"rows upon rows of glistening eyes" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"With each cut, the stinger springs from its sheath, tip bending ever so " +"slightly towards your leg" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The stripes -so uniform at a distance- reveal themselves to be jagged, " +"strangely familiar patterns, like the cursive of an unknown language" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The chaotic bundle of organs in its torso look much like those of other " +"mutated insects, but as you near the abdomen there's order to the madness: " +"comparatively neat rows of venom-filled glands, each feeding into a " +"reservoir at the base of the stinger" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "You open a stomach, releasing a gush of sweet-smelling gray fluid" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "For its apparent hunger for meat, its intestines seem almost atrophied" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Your knife reaches the retracted stinger and slips on its smooth surface, " +"opening half a dozen venom glands in the process. You dearly hope that you " +"have not cut yourself" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You find a handful of dead grubs underneath its chitin, near a chewed-open " +"venom gland" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Deep, deep within the dead queen you find a smooth, brightly colored plaque " +"the size of your fingernail, reading " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Some of the now-familiar venom glands also contain dozens of shiny white " +"eggs, undisturbed by their deadly surroundings" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"As you cut into its abdomen you disturb a handful of normal-sized, wingless " +"wasps clinging to a strange, tubular organ. They crawl a few steps before " +"falling lifelessly to the ground" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Some of the egg clusters are ransacked by fat, white worms tunneling blindly" +" through its flesh" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The fangs spray a sickly green liquid to the ground when you touch them" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"One of its eyes falls to the ground and shatters into a dozen jagged " +"splinters" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The stiff hairs of its chitin seem to shift slightly, points reaching for " +"your skin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Your first few cuts only succeed in peeling back the upper, hairy layer of " +"chitin, leaving a glassy green carapace" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You hit a hard, scarred spot with your tool and reveal a cross-section of " +"chitin with hundreds of stripes, like the rings of a tree" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The fangs are connected to fist-sized venom glands, still churning with life" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The imposing mandibles give way to a surprisingly thin tube and atrophied " +"digestive track. It must have done most of its digesting outside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A huge reddish lump reveals itself to be a sort of lung with a deflating " +"noise. You're blasted with hot air and droplets of hemolymph" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Something not unlike a heart still spasms in the depth of the corpse, and " +"the legs twitch to its rhythm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Steaming puddles of acid spill from its outer shell as you pull it back" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "Steaming acid burbles from the creature's chitin as you peel it back" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Several acid glands rupture as you peel back the carapace, sending streams " +"of steaming caustic fluids spraying around" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The organs themselves have an acrid odor, but don't seem as caustically " +"acidic as the outer shell" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You carefully avoid breaking through pockets of what you think may be acid-" +"secreting glands" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Thick, ropey cords of tissue beneath its chitin protect an inner layer of " +"strange organs, resembling those of a bird more than anything" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The powerfully acidic vapors coming from the carcass make it hard to work" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The tissues of the creature are full of half-formed organs, their purpose " +"unclear" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Several times, you nearly burn yourself piercing a concealed gland full of " +"acid" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The skin is so riddled with wounds that you barely need to cut to pull it " +"away." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The poor creature has stopped breathing, but there's still a lot of movement" +" in the corpse." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The larvae seem to have taken care to leave enough intact not to kill their " +"host, but the rest is practically hollow." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You have to pause often to stomp on the slower grubs, who only now realized " +"that their home is growing cold." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Its stomach is full of grubs even more malformed than the rest. The runt of" +" the litter got recycled, it seems." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"In the beginning you take care to separate parasite and host, but after a " +"while you give up and start cutting through." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The skin comes off with a sickening snap, and reveals a billion tiny black " +"tendrils grasping after it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"What you thought were black veins under the skin are actually some sort of " +"elastic net, snapping apart with a loud \"TWANG\" when your tool cuts them" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"This one's skin consists of dozens of layers, each of slightly different " +"color, sandwiched between a gelatinous mass" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"With every cut the creature shifts slightly, splayed limbs inching closer to" +" how it looked when it was…alive? Whatever the right word is you hope it " +"stopped, if only for now" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Whatever this is, it doesn't look dead so much as staying still. You still " +"feel like it's looking at you, even as you cut it apart" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The white flesh keeps quivering, grasping and pulling your tool occasionally" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"There are no strange smells, no random organs strewn about its insides. " +"Somehow that is more disconcerting than the mutated animals you took apart " +"until now" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Even though it's made of something like flesh, you can't help but feel like " +"you're disassembling an intricate machine" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Its parts don't want to stay apart, slowly moving to close your cuts. You " +"resign yourself to removing every chunk and placing it on the ground beside " +"the corpse, where they finally grow still" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Every so often your tool hits something bone-hard in the deep, but when you " +"cut there the second time the flesh parts smoothly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The caustic buboes connect to a web of sickly green veins running down the " +"creature's limbs. You take care not to nick them" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"You slip and tear into an acid gland and can't help but pause and watch as " +"the substance inside dissolves a good chunk of flesh before growing inert" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Its skin feels less flexible than usual, and coated in a greasy film on the " +"outside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"A new, fist-sized green bubo emerges from your cut before your eyes, as if " +"it was waiting just below the surface. You'll have to be careful" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"No organs beyond various sizes of the acid glands in neat rows, as if they " +"were replacement parts ready to deploy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Your tool takes on a rainbow sheen from working in the creature's innards, " +"and seems to give off a thin smoke. You might want to hurry" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The green veins stand out before the stark white background and there is a " +"hair-thin space surrounding each, as if the flesh was hesitant to touch " +"whatever is carried inside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Sparks still dance around its limbs, and you're hesitant to start cutting" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"There is no movement from the body, but you can still hear a faint crackling" +" from inside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Sparks dance between your tool and its skin, but disappear without any harm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"The skin is filled with tiny black crystals embedded in a dizzying fractal " +"pattern emanating from the central glowing organ" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Your smell ozone and burned hair as you hack the crackling corpse to pieces" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Most of its insides are taken up by the warped organ still humming with " +"electricity. Cutting into it proves harder than expected, not the least " +"because of the sparks" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +"Finger-thick strands connect the glowing organ to the base of a limb, and " +"the normally white flesh is blackened along its path" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid " ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid " ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid " ." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid " ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". . " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". . " +"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid ". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/mutant_anatomy.json +msgid "" +". ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/names.json +msgid " '' " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/names.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/names.json +msgid " '' " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/names.json +msgid " " +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_old_news" +#. ~ This category roughly lines up with Cataclysm's many_years_old_news +#. category and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"ATOMIC DEREGULATION! President Toffer announced to a mixed crowd today that" +" he had signed an executive order to deregulate public use of radioactive " +"compounds, allowing more widespread use of low-grade radioactive compounds " +"in home appliances. \"Plutonium is the greenest energy we have,\" he told " +"an assembled press. \"It's time we got over our fear and moved into the " +"light.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"CELEBRATED PHYSICIST GOES MISSING. Dr. Amy Takatoshi, a celebrated quantum " +"physicist at MIT dubbed by some as \"the next Hawking\" has gone missing " +"shortly before a press conference that was expected to be the announcement " +"of her newest research results, rumored to be in the field of teleportation." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_old_news" +#. ~ This category roughly lines up with Cataclysm's many_years_old_news +#. category and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"EDITORIAL: THE UN SHOULD PUT ON ITS BIG-BOY PANTS. So, driven by decreasing" +" regulation of radioactive materials in the US and China, the UN is pushing " +"hard again for nuclear disarmament. What a tired old litany this has " +"become. With deregulation, we've been able to slate three new green nuclear" +" reactors in the Eastern US alone, bringing greenhouse-gas free power to " +"millions of people. Whatever happened to the UN's focus on global warming?" +" This is a classic situation of the world painting the USA as villains no " +"matter what we do." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_old_news" +#. ~ This category roughly lines up with Cataclysm's many_years_old_news +#. category and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"US IGNORES UN DEMANDS: The US ambassador to the UN today turned down UN " +"requests to begin mutual nuclear disarmament of China, the US and North " +"Korea. \"We have a right to defend ourselves,\" insisted the ambassador. " +"\"We'll back down when they do\"." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"DISASTER IN THE SARITANIA MINES! A copper mine west of Saritania, a small " +"town in Vermont, collapsed Wednesday, killing an estimated thirty miners in " +"the disaster. Local officials could not be reached for comment, despite the" +" mine being Saritania's primary industry. An anonymous but credible source " +"did contact our offices, claiming that the Saritania Mine was in fact an " +"underground military facility, and that the disaster was a cover-up for a " +"failed experiment. These allegations were not addressed by officials." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"ALIENS AMONG US! Janine Galfrizowich, of Martha's Vineyard, wrote in to our" +" Paranormal Investigation Staff with this cryptic gem. \"They're always " +"watching, always watching from the shadows. Stealing my avocados and " +"watching! They took my neighbor and made him into one of them!\" Our " +"journalists are trying to track Mrs Galfrizowich down, but it is clear " +"enough that this ties into the well known Avocado Conspiracy (see issue 24, " +"volume 7)." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_old_news" +#. ~ This category roughly lines up with Cataclysm's many_years_old_news +#. category and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"EDITORIAL: MORE HOMES NEED GUNS. While visiting a friend recently, our " +"conversation turned to gun control, and I was shocked to learn that my close" +" friend didn't own a firearm. In this day and age, not having a deadly " +"weapon in your home shows an appalling lack of personal safety, and I told " +"him so. Weapons that can kill a man, or several men, in an instant - " +"sometimes even accidentally - are our only hope against other people armed " +"similarly. I see a utopia of honest citizens keeping each other honest by " +"being armed to the teeth." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: LET ME BUY MY DANG PLUTONIUM. President Toffer made a bold and " +"unpopular move last month with nuclear regulation changes. I, for one, " +"couldn't be more excited. By now, we know very well what the risks of " +"radioactive materials are, and can take the measures to protect ourselves. " +"Our citizens deserve the right to make the informed choice to purchase " +"atomic powered tools should they wish, and in this era of fossil fuel and " +"global warming concerns, what could be more appropriate than powering a home" +" with a radioisotope thermal generator?" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: ALIENS ARE BACK IN A BIG WAY. We've all seen that autopsy video " +"that's making the rounds. I'm not going to say if I believe it's real or " +"not (I will say \"I want to believe\" though!) but regardless of the truth, " +"one thing is clear: the public mind is completely addicted to aliens in the " +"biggest way I've seen since ET was popular. What's brought little green men" +" back into the public eye? It's anyone's guess, but personally I think it's" +" a concerning sign that we're culturally digging in to a second Cold War." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_old_news" +#. ~ This category roughly lines up with Cataclysm's many_years_old_news +#. category and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"POPULAR 'ALIEN AUTOPSY' DEBUNKED. A widely circulated video, making the " +"rounds everywhere from FriendFace to television news, has been debunked as a" +" fake. This extremely realistic and graphic alien autopsy shows an insect-" +"like creature being dismantled by Japanese researchers, who comment on its " +"anatomy in Japanese throughout the video. Early observations that the " +"creature was suspiciously similar to those described in the popular works of" +" horror author HP Lovecraft were not sufficient to dislodge the video's " +"viral status. Yesterday, on the popular social media website Eddit, a " +"'making of' video was posted, clearly exposing the work as the final film " +"project of a small group of students at UCLA." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"STUDENT MISSING: A high school student vanished yesterday evening in the " +"forest near Wayland. The 17-year-old student Brett Dong was last seen with " +"his friends in the camp. \"Brett said that he was gonna get some firewood " +"but he never came back,\" said his classmate, Jianxiang Wang. The search is" +" underway." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"STILL SEARCHING: The search for Brett Dong, the high school student who went" +" missing three days ago, is still ongoing. \"He could have played in the " +"soccer game against Weston High School yesterday,\" Brett's sorrowful " +"teammate said, \"[…] we've never stopped praying.\" Despite the best " +"efforts of the County Search & Rescue, Brett had still not been located at " +"the time of this report." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"RUMORS DENIED: Allegations from search parties hunting for Brett Dong, that " +"a civilian research facility just outside Wayland is a front for a " +"government facility researching dangerous technologies, were addressed " +"during a press conference earlier today. \"I have to clarify that not only " +"have we never done such research,\" said the officer on the press " +"conference. \"These allegations are absurd. Teleportation and aliens only " +"exist in sci-fi films, and the US certainly doesn't have the funds to build " +"these extensive underground networks people are talking about. I can't " +"believe I even have to tell you this. I don't know what those kids saw that" +" put these ideas in their heads, but they're going through an awful lot with" +" the loss of their friend.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"TANK SUIT! In a press conference on Tuesday, General Ariel Dabrowski was " +"proud to unveil the new military \"tank suit\", a powered exoskeleton " +"capable of resisting small arms fire and most heavy weapons. \"Tank suits " +"have been used in limited deployment in Afghanistan for several months " +"now,\" General Dabrowski informed the gathered press. \"We're proud to be " +"at a point where we can formally introduce them to the public. These suits " +"are just the first stage in a new generation of mechanized infantry.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDISON AUTOMOTIVES UNVEILS NEW SOLAR CAR. \"These miracles of technology " +"wouldn't be possible without the deregulations pioneered by President " +"Toffer,\" said billionaire tech mogul Elton Moosek about his company's " +"newest innovation. \"Access to radioactive compounds and military-grade " +"fuel cells has made this possible. At this rate, we'll be flying solar sail" +" spacecraft within my lifetime.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"REAL AI IN THE PALM OF YOUR HAND. [Photograph: Dania Tang holds a new-" +"generation heuristic processor, weighing a mere seventy grams.] Engineers " +"at MIT, working in conjunction with a funding grant from entrepreneur Elton " +"Moosek, have unveiled a next-generation deep learning heuristic processor. " +"\"I'm hesitant to call it an artificial intelligence,\" spokesperson Dania " +"Tang said of the new device, \"but it's the closest we've yet achieved. " +"It's able to instantly analyze dozens of possible outcomes of a future " +"action and choose the best one, much like a human uses deductive " +"reasoning.\" Under a new startup, MindStone, the processors are reputedly " +"already being contracted for military use." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"GENERAL PROMOTED ONBOARD OLD IRONSIDES. The USS Constitution was the site " +"of a promotion ceremony held by the Massachusetts National Guard at the " +"Charlestown Navy Yard. Col. Ariel Dabrowski was promoted to the rank of " +"brigadier general in the Massachusetts National Guard in front of a crowd " +"massed on the deck of the historic ship. General Carlsberg officiated the " +"promotion ceremony, and Maj. Gen. Michael Baker administered the oath of " +"office." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"THE FACE BEHIND THE 'UNCANNY' MASK. Everyone knows about James Hawthorne, " +"projected to become America's newest and fastest rising billionaire by next " +"month as stock value in his tech startup, Uncanny, grows at unprecedented " +"speeds. We decided to explore the names behind the rise you might not have " +"heard. Dr. Marc Silverstein, an MIT-trained researcher formerly involved " +"with Leapfrog Industries, has been along for the ride the whole time, and " +"has come out nearly as wealthy as Hawthorne himself. Though impressively " +"reclusive, we managed to snag some pretty interesting information about Dr. " +"S. Could he be the real mind behind the rise? How much does James depend " +"on his right-hand scientist? Details on page 12." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"FORMER RCI DIVISION PURCHASED BY FOREIGN INVESTORS. A former division of " +"Rivet and Crimp Industries, a major subcontractor for national defense " +"manufacturers, has recently been purchased by Taiwanese American tech " +"billionaire Henry Gau. CEO of Formosa OptoTech, Gau is known for his close " +"relationship with Chinese suppliers and manufacturers. Branding the company " +"Rivtech, the company will focus on competing in the US Next Generation Squad" +" Weapons trial. Rivet and Crimp Industries's former weapons manufactory " +"division is previously known for manufacturing a pump-action grenade " +"launcher entrant in the M32 Multiple Grenade Launcher Trial, embroiling RCI " +"and tech partner Javelin Systems in a bitter, expensive legal battle." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#. ~ Snippet in category "backrooms_recent_news" +#. ~ This category roughly lines up with Cataclysm's news segments newer than +#. a few months and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"GOVERNMENT SCIENCE BOOST: The government has drastically increased research " +"and development budgets after UN disarmament demands. \"This not only keeps" +" money in our country, but maintains our lead on China and keeps us " +"defended\", President Oswald said. \"This is a fight we can't afford to " +"lose. We're not deaf to the concerns of our population: this is a blanket " +"increase, not just to military R&D spending but civilian as well. We've " +"authorized the construction of seventy nine new private civilian research " +"facilities along the Eastern Seaboard alone!\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"HOME GROWN SCIENCE: Several governors & legislators from the New England " +"region discussed a new regional initiative today, which relaxed laws that " +"limit the distance a hazardous-material laboratory or factory can be from a " +"city. \"This should keep our economy going strong for years to come, with " +"all the R&D facilities being established,\", one mayor remarked. \"With all" +" the new money coming in, we've seen a huge uptick in highly educated people" +" moving into the area too. It's been nice, our coffee shops in particular " +"are doing very well.\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#. ~ Snippet in category "backrooms_recent_news" +#. ~ This category roughly lines up with Cataclysm's news segments newer than +#. a few months and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"DRIVING ON A WING AND A PRAYER: A New England man has proven it is possible " +"to create a new car from scrap parts using almost nothing but duct tape. " +"When asked why he had done it, his answer was \"Well, I didn't have a " +"welder.\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"TECHWORLD NEWS: Toy company at the origin of the successful talking doll " +"rebrands and becomes Uncanny. A spokesperson from the newly formed Uncanny " +"told the press, \"We think we can do more than just entertain. We have new " +"plans, big plans, plans that will shape the very fabric of reality!\" " +"Unconfirmed rumors suggest that Uncanny has already received large orders " +"from the government." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"THE 'UNCANNY' SUCCESS STORY. Everyone's talking about the meteoric rise of " +"tech startup \"Uncanny\" over the last few months. From zero to household " +"name, the company leapt to the public eye with its, well, uncanny line of " +"talking toys. Before we even knew what to expect, they were Wall Street's " +"new darling, with the fastest rise in manufacturing capacity of any company " +"in the last thirty years. We spoke to James Hawthorne, America's newest " +"billionaire and the man behind the name on everyone's lips. Interview on " +"page 3." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"SOYPELUSA SUITS FIND NEW AMMO: Following the infamous disaster of the " +"DaiZoom product launch and the numerous lawsuits that sprung from its " +"failure, research from Harvard's Cognitive Neuropsychology labs has brought " +"new evidence in the ongoing litigation against the company. We spoke with " +"lead researcher Doctor Soren Eldridge who had this to say: \"The DaiZoom " +"bar, beyond its notoriously bad taste, appears to cause in its consumers " +"symptoms similar to those of a major depressive disorder. There is an " +"actual tangible impact on mood that lasts well beyond the initial " +"consumption of even just a few bars in a short span of time - we suspect " +"DaiZoom may actually be chemically inhibiting dopamine receptors. This is " +"unprecedented, and quite exciting, given that it consists entirely of " +"otherwise biochemically bland ingredients.\" Doctor Eldridge stated that " +"further research would be needed to determine the full extent of the issue " +"and whether consumption of DaiZoom had long-term health effects similar to " +"existing dopamine blocking drugs, and if there is any role for it as a " +"medical therapy in the future. The full interview can be found on page 7." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"READY FOR THE WORST. In response to growing public concern about a " +"potential attack from China, President Oswald announced a major funding " +"initiative for the construction of FEMA-supported evacuation shelters near " +"major population sites. \"These shelters will provide a much-needed near " +"safety points in an emergency,\" said a spokesperson for FEMA. \"They're to" +" be equipped with a secure basement that can resist heavy bombardment, able " +"to fit hundreds of people, and equipped to survive gas and biological " +"attacks. They have self-contained water and power, protective gear, and " +"communications equipment. In short, they are public survivalist bunkers. " +"We've very excited about this initiative.\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"GRAVE BUSINESS: Recent reports show a large spike in thefts from and " +"assaults on funeral homes in the last few weeks. Described as highly " +"strange but not especially dangerous, Homeland Security is \"looking at the " +"connections now.\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"TELEPORTATION? An unidentified source working in a major university " +"contacted multiple media outlets this week with a farfetched story that is " +"nonetheless corroborated by third-party physicists as \"shockingly " +"possible\". This source, nicknamed \"Deep Space\", describes secret " +"government experimentation into teleportation, dating back to before 2008. " +"\"When I read the tagline, I just scoffed,\" said Dr. Alice Feyn, a physics " +"professor at MIT. \"Then I read on. This is strongly reminiscent of Dr. " +"Takatoshi's lost work. It feels bizarre to say it, but I think there's a " +"grain of truth to all of this.\" Dr. Amy Takatoshi was a quantum physicist " +"who went missing, along with all records of her work, in July 2007." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"LASERS - NEXT BIG THING?: Top defense researchers remarked during demonstration of a prototype today: \"We are still working on it, the laser weapon lacks power, but has a technically almost unlimited range,\" Colonel Sylver, a spokesperson for the military said. Laser weapons have been used for years in large-scale platforms, especially as anti-ordnance weapons; this marks the first field use of human-sized energy weapons.\n" +"\n" +"\"There's no real advantage over conventional weaponry at this point,\" said analyst Mark Coza in an interview. \"I think they're rolling them out mainly to intimidate China, and in the hopes that field testing leads to further improvements.\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +#, no-c-format +msgid "" +"DRUG USE ON THE RISE: Recent statistic suggest drug use in New England has " +"climbed more than 20% in the last two years. \"People are scared for their " +"jobs, their country, even their life… of course some will turn to drugs,\" " +"said an expert." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: DRUG USE SPIKE DUE TO ECONOMY. It's no secret that President " +"Oswald's promises of a booming new tech economy have fallen flat on their " +"face. Whether you're a Democrat or a Republican, we should all be ready to " +"march on Washington and let Oswald know how we feel about broken promises " +"and unemployment. Instead, people are drowning their sorrows in drugs, as " +"usual, and nothing will change." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: SOCIAL MEDIA HAS GOTTEN OUT OF HAND, AND GONE OUT OF COUNTRY. We" +" can no longer trust what we read, and it's all because of social media. " +"Although our newspaper takes painstaking efforts to source our data, our " +"colleagues have forgotten what it means to be a journalist, and widespread " +"falsehoods are repeated even by reputable publications as fact. What is the" +" ultimate source of all this misinformation? It's anyone's guess, but I " +"think we need look no further than our largest international trade partner " +"and rival, China." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: HOME CANNING NEEDS TO MAKE A COMEBACK. With food security in " +"question after severe drought this year, I think it's clear we all need to " +"get out Grandma's old books, and learn how to can again. Grocery stores " +"could be a bit empty this winter, and now is the time to make pickles and " +"preserves while the pickling's good. In this issue, three of our editors " +"share their uplifting stories of rediscovering the joys of home canning." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: THIS IS WHERE 'ME TOO' ENDS UP. It's been a while now since 'Me " +"Too' swept the message boards of our nation, but its repercussions are felt " +"every day. Disconnected from our identities and our heritage by the " +"overwhelming urge to suppress the white male and hide his every achievement," +" American citizens are turning to drugs and violence to find a place of " +"belonging. The government swings its hefty blame-stick around, trying to " +"shine a light on the rise in crime and failing economy, but the answer is " +"obvious to anyone who simply looks: it is the loss of our racial and sexual " +"identity that's at the root. Mark my words: within a year, there will be a " +"reckoning, and it won't be caused by the government or some outside power, " +"it will be from the broken heart of America." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"TECHWORLD NEWS: Uncanny unveils its new product - the Grocery Bot! " +"Thousands of else-if statements, pre-recorded voice from professional " +"actors, what more does this adorable android hides under its smiling face? " +"Our expert got the answer for you!" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: THE RISE OF THE RIGHT HAS BROUGHT US HERE. As the wounded white " +"male ego becomes more and more of a self-stereotype, we see the cost of " +"allowing right-wing sentiment echoed all around us. Through closet " +"capitulation to the demands of the most extremist right-wing groups, " +"President Oswald has made policies that allow foreign drugs to run rampant " +"through our nation. Hiding under the guise of generally increased crime " +"rates, conservative extremists have taken over our cities, stalking the " +"streets at night and enacting vicious vigilante-style beatings on anyone " +"they deem different." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"NEW LAB OPENS: The H.R. Bennett Research Facility has been officially opened" +" by the Department of Energy. According to Deputy Secretary of Energy " +"Randall Balakrishnan, \"This facility is one of the most state-of-the-art in" +" the world. With the opening of the H.R. Bennett research complex, New " +"England's future is looking brighter than ever.\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"THE FOREIGN DESIGNER DRUG THEY DON'T WANT YOU TO KNOW ABOUT? Concerning " +"reports from a source in the Boston Police Department have hinted that there" +" is a new drug on the streets. Move over, fentanyl: this is a new " +"substance, nicknamed Forbidden City. While it has a lower fatal overdose " +"rate, Forbidden City is many times more addictive than heroin or " +"methamphetamines, and is making its way quickly around the streets." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"WHEN I DID MY TIME. We spoke to Dan Huang, the Chinese-American author of the New York Times bestselling exposé \"When I Did my Time\", the story of his three years living with his extended family in China, immersed in what he describes as \"The ever-escalating anti-American propaganda of the East.\"\n" +"\n" +"\"It's a real threat,\" said Huang. \"They are being taught to hate our freedom, and our technology. Mark my words: there is going to be a reckoning, and we need to be ready.\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"MAN EATING FLOWERS? Italian biologist Dr. Flavio Bianchi responded to an " +"ethics board denial of his work with an unusual announcement last Tuesday. " +"\"I do not need your permission to do my work,\" stated Dr. Bianchi in a " +"letter to the University of Milan. \"I will do my research in private, and " +"when I am done, you will rue the day you defied me.\" Dr. Bianchi's work? " +"Engineering Venus fly traps large enough to keep the local stray cat " +"population at bay. His tenure with the university is reported to have been " +"suspended." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"IT CAME FROM BEYOND. [Pictured: Margaret Antwerp holds the fragment of " +"alien satellite that landed in her rose garden.] It was a normal day for " +"Margaret. Normal, that is, until a thundering crash in her front yard " +"nearly knocked her house over. \"This damn thing fell right out of space, I" +" tell you,\" she told investigative journalists from our Paranormal " +"Investigations department. \"It was glowing red hot, and it had burnt my " +"prize-winning roses to a crisp.\" The US government and air force have " +"declined to comment, as usual." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"MENDING FENCES. Growing international tensions have prompted President " +"Oswald to call for unprecedented funding increases for security " +"revitalization. The president is calling for new \"precision micro\" " +"military installations to be built across the nation, with thousands to be " +"constructed in New England alone. These come alongside similarly ambitious " +"budget increases for FEMA and scientific research. A coalition of civil " +"rights orgs, neighborhood associations, and environmental advocates have " +"denounced the initiative." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"BIGGER BEES. State biologists are unable to explain the emergence of bees " +"that are two and three times normal size. Authorities say that bees larger " +"than golf balls are being reported across the state. As of this time, there" +" have been no reports of increased aggression or other behavioral changes in" +" the oversized insects. \"I'm glad to see the resurgence in the bee " +"population,\" said Dr. Melissus \"Mel\" Versed, an entomologist at Tufts " +"University. He added, \"while Anthophila this large are unprecedented in " +"New England, there is nothing particularly harmful about the phenomena. " +"Think of the honey yields!\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"JAMES HAWTHORNE TWITTER FEUD. Everyone's talking about the latest trending " +"news on Twitter. \"Uncanny\" tech magnate and upcoming challenger to the " +"title of \"richest man in America\", James Hawthorne, had a protracted " +"Twitter battle with Minnesota Democratic senatorial candidate Lester " +"Namboney, starting over taxation laws, and running all the way down to grade" +" school insults. Go to page 5 for the choicest tweets." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"UNCANNY: SHADOWS IN PARADISE. Uncanny, a tech development firm that has " +"gone from nothing to a household name throughout the United States in the " +"last two years, has been a hot topic since they entered the limelight. We " +"all know about James Hawthorne and his charismatic combination of sarcastic " +"quipping and insightful observations. Everyone has seen his tweets, and his" +" TED Talk went viral last year. Behind the smokescreen, though, hides labor" +" practices that have left employees scarred and, in some cases, permanently " +"unable to work. Did you know that Uncanny's Portland manufacturing site " +"tried unsuccessfully to unionize last month? I bet you didn't. Did you " +"know that four union organizers disappeared prior to the vote? I bet you " +"didn't. Are you wondering why none of this was reported? So am I." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"SUPPORT THE COUNTRIES THAT SUPPORT YOURS - PRESIDENT: Earlier today, in an " +"unexpected and unpopular decision, the president suggested the possible " +"institution of a peacetime draft in response to increasing Chinese " +"aggression towards Taiwan and the Philippines. \"We must pray for the best " +"while preparing for the worst. We cannot abandon key allies in the face of " +"Chinese bullying.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EVACS UNSTOCKED: TRUTH OR FICTION? An unidentified government source has " +"suggested that the evacuation centers are unstocked, having \"already " +"accomplished the goal of calming the people\". He later retracted the " +"comment and is unable to be contacted." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"SPIKE IN MENTAL HEALTH CONCERNS HAS EPIDEMIOLOGISTS WORRIED. \"There's no doubt about it,\" said a spokesperson from Mount Sinai Hospital. \"Hospitals over the US are overwhelmed with an increase in psychiatrically-related violent behavior such as explosivity and aggressive paranoia. The most likely cause is a new street drug; we have yet to identify any commonality between the affected people.\"\n" +"\n" +"Dr. Andrew Morton, a Harvard epidemiologist, has a different opinion. \"These people aren't drug users. They're coming from all walks of life. Sure, there's a predilection for people who already have some mental illness, but we're seeing perfectly normal people suddenly presenting with violent explosive behavior. I think the most likely cause is infectious: no other pattern would fit this widespread an outbreak.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"UFO CRASH: TRUTH OR FICTION? One civilian account claims a shining disk " +"appeared in his field. \"It kind of glowed, and I could see a strange gray " +"world through it. Then a shambling hazy purple mushroom came through, " +"man.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"TIME TRAVEL: TRUTH OR FICTION? Leaked federal documents describe the " +"formation of a new federal agency called XEDRA, to oversee \"4th Axis " +"technology\" already in use. Our expert's opinion suggests time-travel or " +"parallel worlds. The meaning of the acronym is currently unknown." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: THE CHINESE CONTROL OUR MEDIA. No, I don't mean they're writing " +"the articles, but there's no doubt in my mind our social media, from " +"FriendFace to Twitfeed to Eddit, is now run by Chinese influencers. The " +"real question is not IF they're doing it, but HOW they're using this " +"influence to affect American minds." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"THE SOLDIER OF THE FUTURE, AT LAST. The military's latest powered infantry " +"exoskeleton has been released for widespread, non-testing use. Although " +"numbers are still very limited, official sources say that within two years " +"every infantry unit will have access to two powered exoskeletons for heavy " +"operations. Within five, light exoskeletons will be the standard issue " +"armor for US ground forces. \"This is going to put our military so far " +"ahead of the rest of the world, it's like we have guns while they have " +"spears,\" General Alex Findlay said in a press release. The new armor is " +"powered by a proprietary fuel cell developed by the military and hoped to be" +" ready for civilian distribution in the next few years." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"INCREASE IN \"MONSTER\" SIGHTINGS HAS EXPERTS BAFFLED. A tenfold spike in " +"sightings of unexplained phenomena, particularly fantastic beasts and " +"monsters, has experts confused. \"This could be related to the recent rise " +"in hallucinations,\" said Dr. Barb Coulson in an interview on web-based " +"debate show ContraPoints on Friday. \"It's probably drugs,\" replied debate" +" partner Leanne Jefferson, a spokesperson from MADD. \"You're both " +"idiots,\" moderator Natalie Wynn interjected. \"The obvious answer is that " +"it's monsters walking the Earth, preparing to kill us all.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"FOODPLACE PANTS FEUD. An ongoing legal battle between popular fast food " +"megalith Foodplace and the non-profit Concerned Consumers of Foodpeople has " +"ended with the determination that the Foodperson costume will remain a " +"gender-neutral, nonrevealing unitard. \"Superheroes are meant to have " +"exaggerated anatomy and revealing costumes,\" a spokesperson from CCF said " +"in a press release. \"This is a sad day not just for fans of Foodplace, but" +" for consumers of the fast-food superhero genre overall.\" A spokesperson " +"from rival food company NourishMart sent out a press release just minutes " +"after the ruling: \"NOURISHMART INFORMS THE PUBLIC THAT NOURISHMARTIC DOES " +"NOT WEAR ANY CLOTHES. NOURISHMARTIC IS SOFTWARE. NOURISHMARTIC CAN PRESENT" +" AN AVATAR OF WHATEVER APPEALING MEAT-FORM IS DESIRED BY THE PUBLIC. EAT AT" +" NOURISHMART. OUR PRODUCTS CONTAIN A MIX OF FAT, SALT, AND PROTEIN THAT IS " +"HIGHLY DESIRABLE TO HUMAN PALATES.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"ASIAN AGENTS RESPONSIBLE FOR \"MONSTER\" ATTACKS. Sources have confirmed " +"with photographic evidence that the rise in 'monster' sightings and attacks " +"recently is the work of hostile Eastern agents believed to originate in " +"either China or North Korea. The government has refused to respond to " +"evidence provided by our investigative journalist team proving that " +"hallucinogenic gases and puppets were used to spawn the widely circulated " +"social media phenomenon." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"RIOTS CONTINUE IN SOUTH AMERICA, AFRICA. Although reports are inconsistent," +" it has been confirmed that widespread rioting in poverty-stricken regions " +"of Africa and South America, as well as some parts of Indonesia, Asia, the " +"Middle East, and Eastern Europe, have continued and only grown in severity." +" \"It's obvious this is a social media effect,\" said political science " +"professor Dr. Ely Savage. \"Economists have been saying for some time that " +"the current situation of developed nations forcing underdeveloped nations " +"into semi-slavery couldn't last, and now we're seeing the repercussions.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"RIOT IN CARLHAVEN. A riot broke out in a supermarket in Carlhaven, " +"Nebraska, today. A bystander who left the scene as violence started told " +"police that it began with a dispute over the last box of frozen Foodplace " +"hamburger patties, but quickly escalated \"For no reason at all\". Police " +"arrived on the scene and were quickly forced to deploy less-lethal weaponry " +"in response to what was described by Sheriff Paul Redekopp as \"A complete " +"sh*t show\". Seven people are dead, and another six in critical condition " +"in Carlhaven General Hospital." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"RIOT IN BANKSLEY. Irony was hot and dangerous in Banksley, Vermont today, " +"where a fight broke out in a local coffee shop, reportedly starting over a " +"dispute about the details of a similar riot in Carlhaven, Nebraska. Within " +"an hour, the fight had expanded to engulf the local downtown core. Danielle" +" Louiston, a server who fled the scene, was available for phone interview. " +"\"It was like nothin' I've ever seen,\" describes Danielle. \"One minute " +"it's a normal Friday morning, the next it's a bar brawl. By the time I got " +"outta there, most of the restaurant was involved. I got in my car and just " +"bolted home, then called the cops. Turns out they're all in the fight! The" +" secretary and I, we got hold of the military and finally they came in and " +"cleared things up.\" Stabilizing the riots required the dispatch of three " +"National Guard units. Casualty reports are, as yet, unavailable." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"ECONOMIC RIOTING SPREADS TO UNITED STATES. Global economic riots, started " +"in Africa and South America, have spread to the continental United States. " +"More than thirty riots were reported over the weekend, primarily in poorer " +"regions of the Midwest and South. \"I don't think this is related to what " +"happened in Carlhaven or Banksley,\" a spokesperson from the National Guard " +"said in response to media inquiry. \"Those were isolated incidents, while " +"this is very clearly a coordinated social media effort.\" Police and the " +"National Guard are containing riots as they crop up. President Oswald, in a" +" speech on Sunday evening, reminded Americans of our solidarity. \"Enemies " +"perch at our every border, watching for signs of weakness. Now is not the " +"time to shoot ourselves in the feet.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"THE MAN BEHIND THE RIOTS. [Photograph: Interpol identification photograph " +"of Qiang Ye, taken in Maastricht airport in June, 2019.] Our sources in the" +" UN have informed reporters that the investigative committee in charge of " +"the riots currently engulfing most of the world, nicknamed the \"FriendFace " +"Riots\" for the role of social media in spreading the violence, are the work" +" of a discredited Chinese hacker and alleged intelligence agent, Qiang Ye. " +"Ye is wanted by Interpol for his involvement in a cyberterror attack on " +"Dutch banks in 2018 that led to billions of dollars of losses for European " +"banks. The Chinese government has disavowed any connection to Ye since " +"2015. \"One man, with an army of well-programmed bots at his control, could" +" certainly be behind this,\" said Dr. Ely Savage, a professor of political " +"science at Berkeley and our expert correspondent on the riots. \"Social " +"media is very susceptible to this sort of influence.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"VIOLENT OUTBREAKS CAUSED BY DRUG CONTAMINATION: Reports of riots being a " +"social media effect were disputed today by NSA spokesperson Colonel Shawn " +"Singer. \"These are isolated incidents. There is no evidence of any social" +" media articles that are causing them, here or abroad. The violence is " +"random and senseless. We are currently investigating a promising theory " +"that a malicious contamination effect of the street drug methothexazole, " +"known as 'Forbidden City', is responsible. Whatever the cause, the National" +" Guard has these riots very well contained.\"" +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: FORGET DRUGS OR FRIENDFACE, THESE ARE THE GAMER RIOTS. I can't " +"believe how many idiots are wasting their time blaming social media or drugs" +" on the riots we're facing when the answer is obvious: this is the result of" +" letting our kids fall to the moral iniquity of video games. Just last week" +" I saw my kid playing one of those stupid bleep-bloop games, all letters and" +" numbers and symbols. When I asked him what he was doing it was absolutely " +"appalling. Violence. Cannibalism. Humans as cattle. Mermaid abuse. " +"Yesterday, he was arrested for participating in the riots. Coincidence? " +"Pretty obviously not. Our government is in the pocket of these video game " +"developers, and we're all paying the price." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"MORE ORDAINED MINISTERS NEEDED. Wedlock is down, but last minute nuptials, " +"elopements, vow-renewals and 'micromonies' have been on the rise, supposedly" +" in response to many of the recent events and uneasing developments as more " +"people are feeling less secure about dating in these troubled times, " +"therefore rushing to the altar in preparation for the worst, or to cross " +"items off the bucket list before it's too late. As a result, the nation is " +"experiencing a shortage of marriage officiants. Luckily, now more than " +"ever, since the beginning of the 21st century it's become increasingly " +"easier to become qualified to help couples of all kinds celebrate their " +"commitment to each other. However, not enough people are rising to the " +"occasion." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/json/snippets/newspapers.json +msgid "" +"BUNKERS OF THE RICH AND FAMOUS. Forget the backwater \"Last Man on Earth\" " +"shelter you helped your buddy pour the foundations for. We got a look " +"inside the private bunker of James Hawthorne himself! Ever wonder what it " +"would feel like to weather a disaster in style? Wonder no more." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#. ~ Snippet in category "backrooms_recent_news" +#. ~ This category roughly lines up with Cataclysm's news segments newer than +#. a few months and contains some of the same snippets. +#: data/json/snippets/newspapers.json data/mods/Backrooms/snippets.json +msgid "" +"POLICE TO INVESTIGATE SHADY HILLS. There will be a \"thorough " +"investigation\" into the Shady Hills nursing home, owned by Shady Hills " +"Corporation, said police Monday. The announcement came following several " +"lawsuits launching against the home by family members of residents for " +"alleged elder abuse and neglect." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"SURGEON GENERAL: DEAD ARE STAYING DEAD: \"Stories about the dead rising are " +"completely unfounded and medically impossible.\", the office of the surgeon " +"general said in a press conference today. \"It's an obvious hoax by people " +"just looking for five minutes of fame, or to scare people in these uncertain" +" times. After all, remember the clown thing a few years ago?\" A critic " +"pointed to the increasingly widespread viral videos of rioters with clearly " +"fatal injuries rising to return to the rioting. \"Within ten hours, someone" +" will have deep faked this video to make me look like a Star Wars " +"character,\" replied the spokesperson, \"and you're confused by a bit of " +"home grown CGI showing zombies?\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"GENERAL SAYS AVOID BUNKERS: Even in riot affected areas, do not attempt to " +"flee to military bunkers or outposts! Understaffed bunkers are defended by " +"automated turrets, which will shoot those without proper registration. FEMA" +" has authorized use of emergency evacuation shelters for people seeking " +"refuge from riots." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"VIOLENCE OUTBREAKS ARE UNIVERSAL. Despite government efforts to claim the " +"situation is \"under control\", sources in the CDC have confirmed our own " +"investigative results: there are now major unchecked riots in every city in " +"the United States. Similar reports are trickling in from countries across " +"the globe. We recommend packing a bugout bag and heading to your cabin on " +"the lake, if you have one." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"ZOMBIE DRUG? A controversial blogger suggested the recent riots are a " +"chemical attack by China in her latest podcast. \"They're jealous of our " +"military superiority, so they teamed up with Haiti to put hoodoo drugs in " +"the water making people zombies! You've all heard of Forbidden City, who " +"hasn't? well, this is what they were testing, and now we're seeing it " +"everywhere!\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"SUPERSOLDIER EXPERIMENTS GONE WRONG. Recently leaked documents from an " +"inside source in a hitherto unknown government agency abbreviated 'XEDRA' " +"confirm that violent riots across the country are the result of an " +"accidentally released self-replicating supersoldier serum. The serum gives " +"people unprecedented strength and durability, even regenerative capacity, " +"but has the dangerous side effect of causing uncontrolled anger. Although " +"the leak suggests that the effect should wear off, it may take weeks or even" +" months to reach a stable state." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"DISTURBING VIDEO SHOWS PSYCHOTIC RIOTERS. We've all known something was " +"really wrong for a while. A new, extremely disturbing video has been making" +" the social media rounds in a shocking way. It depicts a young woman amidst" +" the riots violently and fatally attacking a girl that appears to be her own" +" small daughter. To many, this is the last straw that confirms a dreadful " +"suspicion: these riots are not the result of some social unrest, but " +"represent a complete breakdown of rationality." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"GOVERNMENT SPEAKS OUT ABOUT 'MIND CONTROL' RUMORS. Amidst rumors that " +"nation- and world-wide riots are the result of a chemical mind control " +"agent, the NSA held a press conference today. \"This is not mind control. " +"These rioters are human beings, normal people, controlled only by feverish " +"violence at a level we've never seen before,\" said a flustered looking " +"representative. \"Although in some places excessive force has been required" +" to deter rioters, we are treating them as the humans they are, not as some " +"faceless mind-controlled horde. This is not science fiction, these are our " +"friends and family.\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"THEY FLY THE SKIES. It spreads its wings and the sun blocks out. It " +"strikes the helicopter from the sky with a simple wave of its claw. It " +"rains spittle down on our faces and we dissolve. They are coming. They are" +" coming. They are coming." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"YOUR BUG-OUT BAG. In this issue we focus on tips and tricks to packing your" +" bug-out bag. Whether you're near an urban center or in a small town, if " +"you don't already have an emergency kit, you need one while supplies are " +"still available. Don't be the one person caught without a lighter when you " +"need a fire!" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"EDITORIAL: MY MOM, THE RIOTER. My mother was one of the first of the " +"rioters in Jacksonville. I've been wondering for a long time how a retired " +"sixty-seven year old woman with a passion for day lilies and knitting wound " +"up allegedly beating a police officer to death and getting thrown in a " +"containment tank. Last week, against all odds and at great personal risk, I" +" managed to get her released into my care. I thought I could calm her down." +" When they gave her to me, she was straitjacketed and masked, like Hannibal" +" Lecter. When I got her home I tried to remove the bindings, and she almost" +" immediately tried to strangle me. It was all I could do to tie her back up" +" and put her in the guest room. She still eats and drinks when I give her " +"food, but I haven't seen her sleep. I don't know what that thing is in " +"there, but it's not my mom. I hope she comes back soon." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"PSYCHIC EMANATIONS? A seemingly far-fetched theory about ongoing riots " +"sweeping the nation has been gaining traction after a leaked document about " +"experiments in magnetic control of brain-waves. \"Two weeks ago, I'd have " +"told you this is ridiculous,\" said Dr. Andrew Morton, an epidemiologist and" +" our leading expert on the medical basis for the riots. \"Now? I'll " +"consider anything. With the caveat that I don't think any of this is " +"possible, magnetic weaponry altering our brain waves and making people into " +"crazy violent psychopaths is more plausible than a lot of the theories " +"running around. I certainly prefer this one to that 'zombies' suggestion " +"from a few days ago.\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"CHINESE SOLDIERS SPOTTED AMIDST RIOTERS. Concerns that Chinese influence is" +" behind the riots sweeping North America were corroborated today by reports " +"of the appearance of PRC soldiers among the rioters in San Diego and San " +"Francisco, apparently unaffected by the otherwise uncontrolled frenzy of " +"violence. The government continues to deny the truth." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"IF YOU CAN'T BEAT 'EM. Riots continue to rage unchecked across the country," +" maybe the world. Here in our newsroom we've taken a poll, and it's agreed:" +" if you can't beat 'em, join 'em. This will be our last issue, we're going " +"out there to show the government exactly what we think of their limp-wristed" +" failures." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"WATCH POWER ARMOR IN ACTION. The National Guard deployed a recently-" +"commissioned unit of heavy riot control power armor exoskeletons to the " +"front lines of the riots in Waterville, Maine. This state of the art armor " +"is able to repel almost any attack from a civilian rioter, and has been sent" +" forward alongside infantry armed with pepper bullets and sponge rounds to " +"contain rioters. \"It's an uphill battle, but we've still got it " +"contained,\" said Lieutenant Shawn Bhatti from inside his full-enclosure " +"suit. \"I can subdue a dozen rioters in this thing, and I've got a dozen " +"men and women with me.\" Video of the power armor in action will be " +"streamed on our website." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"LETHAL FORCE DEPLOYED? Police and military forces deny the use of lethal " +"force in riot control, but reports do not seem to corroborate their claims." +" From videos of gunshot-riddled corpses to aberrant reports from some " +"military officials, it seems clear that at least in some areas, live fire " +"turrets with fully AI-driven threat recognition are being deployed to " +"bolster an overwhelmed military. We reached Major Linda Pryce in " +"Montpelier, Vermont, for comment. \"I don't ******* care what the orders " +"are, I have men and civilians that need protecting,\" she told our " +"reporters. \"These rioters are worse than any insurgent I ever fought in " +"Afghanistan, and I will use whatever I can to keep them under control.\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"LOCAL EVACUATION ORDERS. FEMA has announced small-scale evacuations of " +"select centers where rioting is most intense. \"This is a preventive " +"measure,\" Spokesperson Linda Garrison told our correspondent. \"We expect " +"to have people home in a few days, but it's best we play it safe until " +"then.\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"UNCANNY VALLEY. Faced with accusations of malfeasance in his AI designs, " +"James Hawthorne appears to have *disappeared*. Hawthorne could not be " +"reached for comment by any major news centers, as questions and even " +"lawsuits about dangerous flaws in his widespread law enforcement AI packages" +" rise." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"ISS MUTINIES, ABANDONS STATION. Making their demands known through amateur " +"radio communications, all astronauts and cosmonauts aboard the International" +" Space Station have demanded that NASA and ROSCOSMOS allow them to rejoin " +"their families amidst the recent riots and instability. Claims have been " +"made that the agencies have shut them out of most controls aboard the " +"station, endangering the lives of all aboard when they were unable to " +"respond to a near-miss with orbital debris. NASA officials have continued " +"to make no public statements regarding the demands, or the unconfirmed " +"reports that the docked spacecraft have been launched, *without* aid from " +"ground control." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#. ~ Around the start of April +#: data/json/snippets/newspapers.json +msgid "" +"RHODE ISLAND DECLARES SECESSION! In the midst of a nation-wide disaster, " +"the governor of Rhode Island has declared unilateral secession and war with " +"the government of the US. \"My loyal Rhodians are withdrawing to Aquidneck " +"and Conanicut Islands,\" said governor Alex Ackerwith in a public " +"announcement this morning. \"The US government has failed us. Any attempt " +"by the US to intervene in our affairs will result in military action from " +"the Narragansett Government. Frankly, I don't think they can get their shit" +" together enough to challenge us.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"GOVERNMENT FACILITIES BOMBED: In an apparent foreign attack (contradicting " +"earlier Department of Defense denials of the disaster being caused by " +"Chinese aggression) a coordinated bombing strike hit a wide number of US " +"governmental facilities simultaneously yesterday, as well as numerous " +"locations in isolate parts of the coastal United States. A statement from " +"the Pentagon has been issued, stating the strikes were the result of Chinese" +" opportunism during the national crisis, and assured that action would be " +"taken in kind against the aggressors. Allegations that these sites " +"contained top-secret government research facilities related to the disaster " +"have been vehemently denied." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"RIOTS GROWING? Communications with government forces have been muddled by a" +" large influx of aggressive armed individuals to nation-wide riots. \"We " +"have this under control,\" says a local police chief. \"We are authorizing " +"our forces to use lethal force on combative humans. In the meantime, people" +" are advised to stay in their homes and avoid any contact with peacekeeping " +"forces to avoid friendly fire.\" Riots are believed to be affecting cities " +"worldwide since at least three weeks ago." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"EVACUATION ALERT. The Federal government has announced a formal evacuation " +"of all major centers, to pre-designated FEMA emergency shelters. " +"Spokesperson Linda Garrison stated, \"This is not expected to be a permanent" +" issue. By evacuating to the shelters and camps FEMA set up for just such a" +" situation, we can clamp down on riots without hurting uninvolved people.\"" +" Garrison declined to comment on widespread allegations that the rioters " +"are under the influence of psychosis-inducing biological agents." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"RIOTERS MUTATING? Eyewitnesses from the New England Disaster Area have " +"claimed that the allegedly psychotic rioters are displaying inhuman " +"qualities. \"I swear to God, one of them was the size of a tree!\", said " +"one panicked survivor. There are also reports of afflicted individuals with" +" acidic or electric properties. CDC officials could not be reached for " +"comment." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"HELL ON EARTH? Boston has been quarantined. Prior to its complete " +"lockdown, our journalists received a concerning email from a colleague " +"within the city, describing horrendous and inhuman monsters walking the " +"streets amidst the rioters. \"I don't know who started it, but we call it " +"Hastur. After the horror novel. The rioters fall in line behind it like " +"soldiers, living and dead. Yeah, some of them are dead. They're lying to " +"us, they've all been lying to us.\" Our editor-in-chief demanded we keep " +"this article from you. He has been deposed. Rise up against the lies." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"PUBLIC SERVICE ANNOUNCEMENT: \"Aid Delayed\". Fighting by the military at " +"the edge of the New England Disaster Area is expected to delay civilian " +"extraction. Civilians will be forced to supply themselves over the next " +"weeks. Sources indicate this problem is widespread in other major " +"population centers, but aggravated locally by the very high number of " +"bombing targets over the last two days." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"PUBLIC SERVICE ANNOUNCEMENT: \"New England Cut Off\". New England has been " +"quarantined for the safety of the rest of the USA. No rescue attempts will " +"be funded; it is assumed there are no survivors in the area. This follows " +"on the heels of the quarantining of large sections of the Midwest last " +"night. Cellular and land-based communication grids have been blocked by " +"large numbers of people attempting to contact loved ones. It is recommended" +" that civilians avoid use of these tools for all but the most urgent " +"messages." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"LEAVE IT TO THE EXPERTS -- GENERAL: \"Do not attempt to deal with people " +"acting violent or unusual yourself. If you see someone dangerous, report to" +" the nearest military or police blockade for assistance! Even guns are to " +"be avoided: loud gunfire may attract more rioters than you have ammo!\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"EVACUATION ALERT: FEMA officials said today \"Do not try to defend your " +"property in towns. Please retreat to your nearest evacuation center outside" +" town and await extraction to a safe facility. Military officials require " +"non-hostile civilians to be removed from potential hot sites for ongoing " +"violence. When the evacuation order is over, you will be able to return to " +"your homes.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"EDITOR SAYS \"DESTROY THE DEAD\". Recognizable dead left lying in the " +"street may be dangerous! If you kill a hostile, smash or butcher with a " +"knife until unrecognizable! These aren't rioters, they're *undead*. The " +"government has been lying to us all along. This will be our last issue." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"THEY'RE NOT RIOTS! According to head officials at the Centers for Disease " +"Control, functional MRI studies of rioters have fit autopsy data that " +"suggests these people are under the influence of some sort of mind-altering " +"agent causing erratic, violent behavior. A source inside the CDC, who did " +"not wish to be named, informed our reporter \"It's not just the rioters. " +"They're the heaviest affected, but we scanned our own brains when we found " +"out. It's everyone. It's in me, and you. It's in the government. The " +"military. God help us all.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"THE DEAD WALK. Amidst the violence of the riots, we can no longer disregard" +" reports of fatally wounded rioters and police forces alike rising and " +"joining the ranks of rioters. Government sources could not be reached to " +"confirm or deny these reports, but our own reporters confirm it with " +"photographic evidence shown below." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"A BRIDGE TOO FAR. In a statement Monday, the Department of Defense detailed" +" its plans to deploy strategic minefields on key bridge crossings, in order " +"to quarantine high-hostility regions of rioting. \"Military personnel will " +"be on-site to assist any refugees fleeing the blackout zones. We urge " +"citizens to comply with all military directives and avoid quarantined areas " +"whenever possible until order can be restored.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"PORTALS? Reports of shimmering gateways opening around the US have been " +"corroborated by our own reporting staff. One reporter witnessed a creature " +"the size of an apartment building taking a direct hit from an Apache " +"helicopter's weaponry and continuing to fight. Government officials could " +"not be reached for comment, but a local pastor spoke to our reporter in the " +"field. \"There can no longer be any doubt,\" she was quoted as saying. " +"\"These are the end times.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"ZOMBIES! Whether they're all the rioters, or just a few, it is now " +"undeniable: the dead walk among the living, adding to the ranks of the " +"psychos ripping our country apart from the inside. Full photo evidence " +"inside." +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"CHINESE VICTORY AT HAND. Emperor Tsang Gu Yen of Grand China arrived in " +"full state in Burlington, Vermont today to issue his proclamation that " +"America, like all countries of Earth, now belongs to the New Grand Chinese " +"Empire. Freedom has fallen. Rebel against his forces while you still can!" +msgstr "" + +#. ~ Snippet in category "newest_news" +#. ~ Around April 15/16 +#: data/json/snippets/newspapers.json +msgid "" +"THEY WALK OUR EARTH. They are here. They are here. They are here. They " +"are here. They are here. They are here." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being eaten alive while your friends " +"applaud." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being naked in an arctic tundra and " +"freezing to death." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about an unseen predator slowly killing you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about killing those you love with your bare " +"hands." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being finally judged for your ill deeds." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare. Recent events had not come to pass, and you " +"were stuck in an office job." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare. This wasn't the end of the world… all those " +"innocents you've murdered." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken in a cold sweat, relieved that you weren't being eaten alive by " +"evil Twinkies." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken feeling hollow; you dreamed of your friends and family, only to " +"realize your new reality is the nightmare." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You abruptly awake, relief washes over you as you were no longer naked in " +"the street, and the zombies weren't laughing at you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You feel something gently embrace you as you sleep. You try to wake up and " +"see who it is, but you can't move or scream. As teeth sink into your flesh," +" you jerk awake." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a peaceful meadow, with singing birds and playing children. A " +"sense of unease grows, as the children move around you. You remember " +"grasping hands, flashing teeth, and ink-black eyes, holding you down, unable" +" to escape, before you wake up." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"In your dream, you feel as if you are being watched. A long, slimy " +"appendage snakes its way towards you, hauling you towards a dark, tooth-" +"lined pit." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that your ear is itchy. You reach to scratch it, but when you do," +" a flood of tiny spiders bursts out." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"In your dream, you lie on an operating table, surrounded by doctors. They " +"remove something from your body, then start yelling and screaming as the " +"thing they've cut out of you begins to tear them apart. You find yourself " +"unable to move or even scream as it finishes with the doctors and comes for " +"you…" +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about the deaths of your loved ones." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being eaten alive by something terrible." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about slowly going insane." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about falling into a lake with a cannonball tied" +" to your feet." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about suffocating in a small metal box." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being forced to watch as your loved ones " +"are executed." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about the Cataclysm happening over and over " +"again." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about dying of thirst in a desert." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about your loved ones stabbing you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You awaken from a nightmare about the end of the world." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being stuck doing endless paperwork " +"explaining how you let the apocalypse happen." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about slipping out of a plane, into a pitch " +"black sky." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being a limbless zombie in a decrepit " +"building." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare where you are a zombie, constantly hungry, " +"chasing down the people you once loved." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare where you fought endless waves of zombies, all " +"of whom looked like celebrities you remember from the old world." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream about the rain. At first it's normal water, but soon changes into" +" a rain of spiders. They cover you completely, crawling all over you, until" +" you wake up with a start." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"It's your first day at school! Unfortunately, the bus had to take a three-" +"hour detour, so you show up extremely late. As you walk into the class, you" +" suddenly realize you forgot to put your pants on. Even worse, your mother " +"walks in behind you and starts berating you in front of all your classmates." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of running in an endless hallway. You hear something gargantuan " +"chasing you with heavy breaths and wet squelching sounds. You run until you" +" are out of breath and wake up feeling exhausted." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare about drowning in a pit of biting, gnawing maggots. " +"You wake up as they begin to choke you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"In your dream, you are tied to a chair, slowly being lowered into a dark " +"pit. A large metal hatch closes you into the darkness, and you awake, as it" +" clangs shut with an air of finality." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of flying. You fly higher and higher until you are in outer " +"space. You look back at Earth and see that it's cracked - something " +"slithering and vast is hatching from it." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you're leaning over a bathroom sink, trying to winnow out " +"something that's hurting your gums. You yank and wiggle until a six-inch-" +"long serrated tooth comes free." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a long and vivid nightmare about living in an old, stuffy building " +"with countless other people. You try to get some rest but you can't. You " +"try using the restroom but it's too cramped. It gets so unbearable that you" +" feel sick, and you find that you've gagged yourself awake." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a strange dream about walking through a street from your childhood," +" where every surface is the same shade of solid red. You wake up startled " +"after noticing an equally red man down the street, moving quickly in your " +"direction." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"In your dreams you feel as though you've learned something really, really " +"important. You wake up in quiet distress, as you've already forgotten what " +"that something was." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you're walking down the hallways of your high school, listening to" +" a baby cry, trying to find it. A sense of inexplicable dread follows you " +"as you start to run through endless rooms and halls, unable to track it " +"down. As you open your eyes in a groggy, still half-dreaming state, you " +"feel like you've failed at something important." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream about a shadowy figure, following you as you wander through the " +"apocalypse. It seems to be ever closer whenever you check back. You wake " +"with the disturbing feeling that you've had this dream before, but before " +"long you can't remember what it even was." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You wake up feeling that you lost something important." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream about locking yourself in a school bathroom to avoid a bully. You" +" hear sounds of the bully approaching in the hall, then hammering at the " +"door to the stall. As the door gives way, the undead face of your bully " +"lunges towards you, teeth bared, before you wake up with a start." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream a friend has dragged you to their weird church. You find yourself" +" unable to follow anything the preacher says, until abruptly he points to " +"you and accuses you of causing the end of the world. You try to argue, but " +"as they turn to you, you see the congregation are all zombies. They stumble" +" your way, hands grasping, moaning that it's all your fault." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream about having a drink with an old friend. In the dream you can't " +"remember why you haven't talked to them in a while. As you finish up, they " +"look at you with empty, blackened eyes and ask why you didn't do anything to" +" help them. The dream fades to another, but leaves you cold in the morning." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"Your dream starts out pleasant, a happy memory of a vaguely-real family that" +" almost, but not quite, resembles your actual one. Your pleasant thoughts " +"are broken by flames as the picture-perfect house you live in catches fire, " +"and your picture-perfect family just laughs and tells you not to bother as " +"you try to extinguish the flames." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare that you're slowly turning into a zombie, starting with" +" the tips of your fingers. At first you're going about your business in a " +"more mundane dream, but soon the spreading rot can't be ignored. Nothing " +"slows the inevitable progression." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a dream where you're searching for food in the ruins of a city, but" +" everything you find turns out to be rotting zombie flesh when you get ready" +" to eat it. You wake up feeling sick to your stomach." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that the shadows are following you, coiling and writhing ever " +"closer when you aren't looking." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you've lost your house keys. You bang on the door, but no " +"one answers. Peering through the window, you see an elderly zombie knitting" +" in an armchair." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare where you are a zombie, but each time you " +"attempt to feed, your teeth fall out." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you are walking in a mall, but the corridors and stores are empty " +"and shuttered. Something is watching you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare where the sirens and screams never stop, growing" +" louder every second." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you are alone, a toddler again, the radio chattering to " +"shelter in place, to stay inside and lock the doors." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare in which the house is burning, the smoke searing" +" your lungs as you lie on the floor and loose a wheezed scream for help." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You startle upright from a nightmare about the WiFi being down for an entire" +" HOUR, but find the real world so much worse when you wake." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about your body changing and aching as sores " +"erupt from your graying, wooden flesh." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that the darkness breathes around you, your flare growing ever " +"more dim." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake up with a feeling that you've forgotten something important. It " +"takes you several seconds to remember where you are." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake up feeling lost and alone, thinking of someone you used to know." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare but remember none of it. Your heart races and " +"your breathing is unsteady." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of coming down the stairs to find an old friend in a hallway, " +"their back to you. When you call out to them, their face slowly turns in " +"your direction, but the dream melts away." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare in which you are lying on a butcher's table, " +"surrounded by eager undead, metal blades shining in their rotten hands." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being chased, your companion leading you " +"through dark corridors to escape." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of being dirty, the stench of rotting flesh wafting from your " +"clothing, from your mouth, from your pores." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"Your sleeping mind wanders. There's a man, and in the dream you're best " +"friends. His eyes level with yours as you offer a hasty farewell. \"Don't " +"ever stop running,\" he whispers." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of being tiny, an insignificant ant, towered over by humans. But " +"you grow and you change, acid leaking from your mandibles. You are no " +"longer insignificant." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you are riding a horse, its flesh charred black, smoke pouring " +"from its mouth and belly." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "You have a nightmare that everyone died while you were sleeping." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of cataloging the names of the deceased, entering them endlessly " +"into a spreadsheet." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that the sun has fled, abandoning you to suffer alone in darkness." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare that you are standing over a fresh corpse. You try to " +"drop the knife, but it seems welded to your hand." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare of being on the street, a crowd of people sprinting " +"past, each of them shouting for you to run. Instinct kicks in and you flee " +"with them, always moving, jostled by strangers, many of them screaming." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare that your stomach acid slowly dissolves you from " +"within." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of feeding a dog, its flesh partly stripped away, ossified plates " +"across its body. Its heavy tail wags happily, slapping the air." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare, startled and confused, only remembering fighting " +"in the street and gnashing teeth." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of blinding lights and people speaking around you. When you look " +"down, you see gloved hands in your open incision, withdrawing slimy black " +"organs." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake to find your face soaked in tears. What had you been dreaming " +"about?" +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of standing in line at a barricade, surrounded by sandbags and " +"razor wire. The single-file line leads to a series of tents, where the " +"soldiers are strip-searching each person." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare that you are trapped in prison. Your cellmate is an " +"enormous man, powerfully built, his muscles bulging in unnatural slabs as " +"the flesh sloughs from his face and neck." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare, but remember only the knife going in and out, the " +"powerful stench of rotten meat surrounding you like a fog." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you're in a pit, corpses and foul-smelling sludge beneath your " +"feet. Each time you try to climb you slip and splatter in the bloody mud." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare in which you were carried to an incinerator. You " +"kept trying to scream, to call out for help, but your ruined throat could " +"only wheeze. Your rotten hand reached out to grab anything, but then there " +"was only fire." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you're trapped in an elevator, unable to escape. Outside there " +"are gunshots, screams, and then the trickling scent of a house fire." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you're shaving, but each stroke of the razor strips away not only " +"hair but shreds of rotten graying flesh." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare that you're in an interrogation room, endlessly " +"questioned about the death of a woman. Why won't they believe you? It's " +"not murder if they're zombies!" +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a bustling city, of humanity rebuilt in a distant future. The " +"real nightmare was waking up back in reality." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare of standing on a mountaintop, portals opening across " +"the landscape below. Endless armies of dark shapes and inhuman " +"monstrosities pour through to devour the earth." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a menacing figure, shrouded in shadows as it directs undead " +"hordes, a puppet master pulling strings." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of someone you knew long ago. You can't remember their name, but " +"you're sure they're dead by now." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You awaken from a nightmare about being stoned to death, the crowd full of " +"wide-eyed maniacs, some holding pipes and crowbars." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of losing your mind, forgetting all that you know, and becoming " +"one of the many." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare about being in a car crash. As you crawl free of the " +"wreckage, broken and bleeding, the horde descends upon you." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a small child tearing out your throat with their blackened " +"teeth." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare in which you walk through a river of blood, followed by" +" the dead you tried to leave behind." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of slime, jiggling, wobbling, and oozing over your entire body. " +"As you wipe at it, the flesh of your hand smears away." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of standing on the Eiffel Tower, watching Paris burn. You're too " +"far above to make out who is still alive and who isn't, though you hear the " +"screams." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a beautiful garden full of strange plants that defend you " +"against the undead. When they've finished, their barbed tendrils turn on " +"you, paralyzing and restraining you until you wake screaming." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you're a time traveler. You go back to tell your past self " +"about the horrors to come, but after hours of pleading, you just won't " +"listen." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You have a nightmare about fighting for days against a warrior clad in bone " +"armor. Teeth clatter gently, woven into their hair. When finally you are " +"defeated, the warrior removes their mask, but you wake before seeing their " +"face." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you are a slug, and all is well until a child stands over you with" +" a salt shaker." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream you're walking in the woods. There's no one around and your phone" +" is dead. That's when you spot him." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare of being slowly devoured, starting with your toes." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare of being torn to pieces, lying in the filth of the" +" road and waiting for the end." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"A seemingly endless nightmare plagues you. Years pass, and you are always " +"struggling alone in an unforgiving world, dying in solitude of old age." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you are the last person on Earth. You're surrounded by " +"\"people\" but you know they aren't human anymore." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare in which you endlessly stacked boxes in a factory," +" overseen by an inhuman figure clothed in shadow." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a behemoth, towering over you and covered in bony tissue, its " +"face twisted with rage. You run for as long as you can, but when its " +"massive fist comes down, you wake." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream of a beautiful and regal unicorn. You feed it gems as it nuzzles " +"your hand. When you run out of stones, it kicks you to death." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare in which it had all started over again, 911 " +"ringing busy, the fires, and death in every street." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream your boss is scolding you for allowing a zombie through security." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You dream that you're a meal delivery worker, delivering a slab of flesh and" +" some sodas to a zombie house party." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a nightmare just as your plane crashes. You remember screams," +" the lifeless eyes of a zombie child, and her unmoving mother." +msgstr "" + +#. ~ Snippet in category "nightmares" +#. ~ When writing nightmares, take care to (1) ensure they are generic enough +#. that getting the same nightmare twice in a row isn't too weird, and (2) +#. that they don't assume anything about the person having them. If your +#. nightmare reads like a horror story or creepypasta, it is probably going +#. too far. In general, avoid too much description. +#: data/json/snippets/nightmares.json +msgid "" +"You wake from a dream. You were on your knees, lapping blood from the " +"floor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "purple meteor" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "broken line" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "falling star" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "moving stars" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "unusual darkness" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "vanishing stars" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "shuffled stars" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "new constellation of stars" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used within npc_socialize +#: data/json/snippets/npc_quips.json +msgid "green moon" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "So do you like cats or dogs?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "It's nice to know that the don't feel pain." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Wherever we end up, at least we're still alive, right?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Somehow, I don't think I'll be going back to my old job anytime soon…" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "I am SO glad I don't need to deal with taxes or debt anymore." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Geez, this is nothing like those Hollywood zombie films!" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Do you ever think about the ethics of killing ?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"Do you think living on a farm is dangerous because the roosters might " +"attract ?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"I have dreamed of owning a house by the sea, but now I have nightmares of " +"what lurks beneath the waves." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"I liked walking through the forest, listening to the chirping of the birds " +"but now I am afraid that the birds might devour me." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"So you wet your toothbrush AFTER you apply toothpaste? That's so weird." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "So is it pronounced gif or gif?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "What do you think the president is doing right now?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"What do you like to listen to? Personally I'm into bass-heavy post-glam " +"speed polka." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"Don't tell anyone else, but sometimes I like to sleep holding my teddy bear." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Sometimes I see weird shit in the sky at night." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Did you see the in the sky last night, too?" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "I used to have a cat. I really miss Mr. Cuddles…" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"My friends and I used to play cops-and-robbers, except with zombies. Never " +"thought I'd be in it for real…" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"We both need to cheer up, so here is a joke: What do you call a sleepy car?" +" Tired!" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"I still think about when the rioters and my neighbors tore each other to " +"shreds…" +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"One day I greeted the mailman but his eyes were bloodshot and he " +"aggressively threw letters at me." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "" +"This is nothing compared to just two months ago. Everything is getting " +"bigger and more dangerous with each day that passes." +msgstr "" + +#. ~ Snippet in category "npc_socialize" +#: data/json/snippets/npc_quips.json +msgid "Do you ever think that we're in some kind of simulation?" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "" +" " +"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "and it wasn't even that big of a deal, really" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "before lunch" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in the fields 'round here" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "because it seemed like a good idea at the time" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "and they knew it was a bad idea from the start" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "after smoking a cigarette" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while dead drunk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while \"tripping major ballsack\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "down in the river" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in a cave full of scrap" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "because the only other option was death" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in the midst of a boring afternoon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in some awful nameless town" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while trying to find some antibiotics" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "after being lost for days" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "during an impromptu pit stop" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "within a cave full of man-eating legged piranhas" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in a place forgotten by time itself" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "within some sort of secret government facility" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "within an endless sea of black glass" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while all hell broke loose" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "it was rad as hell, chum" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while a portal storm raged outside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while escaping Boston" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "back when the world was still \"normal\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in the subway tunnels close by" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "during a starless night" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "because of a stupid bet" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while zombies were swarming the place" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "as shimmering spaceships observed from above" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "after cheating in a bizarre game of cards" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "after a blacksmithing session cut short" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "beneath the gaze of indescribable horrors" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "during a long episode of sleep paralysis" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while chilling like it was Tuesday" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "" +"after realizing the grandiose beauty of the simultaneous 4-day timecube" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "back when they were young" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "back in 1998" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "while exploring a ruined library" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "in a video game" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "on live TV" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "then everybody clapped" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "one day before retirement" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "and they haven't slept since" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "and they've slept like a baby ever since" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "without breaking a sweat" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "wearing nothing but a towel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "fighting" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "killing" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "defeating" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "getting into a firefight with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "fighting alongside" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "stumbling into" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "being rescued by" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "being taught a valuable lesson by" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "teaching a valuable lesson to" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "narrowly escaping" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "falling in love with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "holding a violent, one-sided argument with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "being terribly afraid of" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "being chased by" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "winning a staring contest against" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "repeatedly stumbling upon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "discovering" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "getting lost with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "performing a lengthy escape from" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "narrowly escaping death at the hands of" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "surviving a fight with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "putting a plan together to kill" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "spotting" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "taking a selfie with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "wrestling with" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "using a puzzle box to summon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "their own dark nature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "giant ants" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the endless form of aeons" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "an oblong device" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a strange signpost" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "an entire Old Guard outpost" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "cannibals" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "angry crabs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a motorbike gang" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "strange, glowing mushrooms" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the godhead" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "zombie moose" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a camspy drone" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "crabs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "carnivorous plants" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a strange, glowing orb" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "some otherland creature" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a fiery moon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the terminator or something" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a singing potato" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "Ratatouille" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "some sort of giant, glowing, radioactive slug" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "" +"not just the zombie men, but the zombie women, and the zombie children too" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "an incredibly muscular carp" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a fellow survivor" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a jeweled tortoise" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "Steven" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a time displaced peasant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "some monster out of a fairy tale" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a jade clad warrior" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "an incredibly polite feral" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the spirit of Saint George himself" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the largest horde of zombies you ever saw" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a twisted reflection of themselves" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a swarm of man-eating legged piranhas" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a 20 feet tall mutant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a flowing golden robot" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "some crazy super hero wannabe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a graveyard oracle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "weird dogs" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a persistent zombie hulk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "the bride, and then the groom too" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a shadow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "their own damn shadow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a prowling zombie runner" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a complete set of power armor" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a mannequin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a friend from a small planet somewhere in the vicinity of Betelgeuse" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "an old house that turned evil" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a zombie dancer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "vampires" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "werewolves" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a large, phallic object" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a plain story about" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a bizarre story about" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a probably fake tale that involves" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a truly frightening story about" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a boring story about" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/npc_story.json +msgid "a story about" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is a small and creased photo of a smirking young woman standing with booted feet planted upon the asphalt of a driveway, a thick cowl of blond hair flowing over her leather jacket-clad shoulders. With the setting sun's light reflecting off the surface of a helmet she holds under one arm, she's casually leaning against a propped-up motorcycle, her head slightly inclined as she shoots a black-glossed grin towards the camera. In looping handwriting, the back end of the picture is inscribed with the text, \"Dallas, 1993.\"\n" +"\n" +"\"Though cancer has parted us, I'll always carry you with me.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Frost-dusted pastures and the fringes of a forest in winter sparseness liven" +" this picture, with two grinning men standing in the foreground dressed in " +"khaki pants and matching winter jackets, their arms about one another's " +"shoulders. In the distance, a herd of deer can be seen clustered by a semi-" +"frozen lake. The fact that some of the group's fawns seem to sport " +"unnaturally course streaks of black hair and that, you could swear, at least" +" one of them has a second set of eyes between their budding antlers seems to" +" have gone unnoticed by the photo's previous owner." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is a rather aged Polaroid photo, creased from having spent years being folded and unfolded in succession. A smiling young man dressed in an olive-drab flight suit stands in the foreground, framed by the open doorway of an UH-1 Huey helicopter, a gloved hand gripping the door, a flight helmet and pushed-up aviator's goggles perched upon his head, and a jaunty thumbs-up directed towards the camera. In shaky handwriting, the back of the picture is marked with the caption, \"September 10th, 1967.\"\n" +"\n" +"In smaller script, someone's written, \"still missing in action. May you fly on in our hearts.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This downwardly shot photo gazes into the watery abysses of an indoor " +"baptism tank, within which stands a muscular young man with a crucifix " +"hanging about his neck. With the water gently lapping at his waist, the " +"solemnity of his expression is softened by a small smile and a twinkle " +"within his gray gaze as, in his arms, he lifts a sopping-wet child from the " +"liquid." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"A white-draped and elegantly laid table takes up the foreground of this " +"photo, behind which, framed by the interior of a cruise ship's dining room, " +"a formally dressed man and woman are seated. With the woman's head lightly " +"resting upon her husband's shoulder and the gentleman's suited arm lifting a" +" cocktail glass in a toast, the pair's free arms are cast contentedly about " +"one another's shoulders, while beaming grins adorn their faces." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Resplendent with the interior view of a nightclub, this photo's midground is" +" dominated by a gaggle of young men and women gathered before the camera. " +"Judging by the way that they're clinging to one another, the spaced-out " +"grins all around, and the presence of more than a few licker bottles " +"brandished like the holy grail, the assembly's probably halfway to being " +"drunkenly sprawled on the floor. The picture's edges have been blurred and " +"messily cropped out in post, likely in an effort to hide the mountain range " +"of \"sugar\" proudly rising from tables in the background. It's just a " +"shame that it only resulted in a worse photo." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"The foreground of this crisply shot photo is filled with the kneeling " +"profile of a young girl, bundled in a cocoon of winter apparel and crouching" +" behind a low wall of sandbags. The barrel of a big-game hunting rifle " +"rests upon the barrier's lip, the weapon gripped by an affectionately " +"grinning man sitting beside the child. Helpfully holding the gun steady as " +"the youth gazes through the sights, one of the man's palms is lightly " +"resting upon the girl's hand as he shows her how to work the weapon's bolt." +" You don't know their names, but you're likely the only person who'll ever " +"recall their faces." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Photographed within a warmly lit living room, a young boy sits upon a large " +"beanbag armchair with a discarded pet carrier sitting on the floor beside " +"him and a goofy grin plastered across his face. His arms are clasped around" +" a fluffy ball of brown fuzz, which, initially, you mistake for a plushie " +"before the bright eyes, lolling tongue, and madly wagging tail place it as a" +" majestically furry canine. A breed you've never seen before: the dog's " +"pictured with its front paws awkwardly gripping the child's shoulders as it " +"happily laps at his face. Its paws look like tiny, clawed hands." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Raven-haired, freckled, and quite pudgy, a young woman dressed in an ill-fitting black robe and graduation cap peers shyly from this photo, standing upon a low stage in a large auditorium. Her face is a half-way blend of anxiety and exhaustion, barely hidden behind a clearly forced grin as her downcast eyes regard the microphone standing before her. The torn-out heading of a newspaper article is connected to the photo by a paperclip.\n" +"\n" +"\"Unidentified Young Woman Found Washed Up on Bar Harbor Beach, Maine.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Glistening in the light of an afternoon day, a large, multicolored fish " +"hangs neatly hooked upon a long fishing rod within this photo, the implement" +" held by a pair of grinning teens. Dressed in bright yellow waders and " +"standing knee-deep in murky swamp water, with a sprawling marshland " +"unfurling reeds, low trees, and water vegetation for as far as the eye can " +"see, the youths are posed with the rod gripped between them. You're not too" +" sure what part of the situation merits a grin from the photo's occupants, " +"considering that the fish's body bulges with tumor-like growths and spiny " +"clusters of protruding bones." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This appears to be a glossy photo of some manner of internet celebrity: a " +"young, redheaded woman reclining on a plush sofa, wearing a smirk, high " +"heels, and a sparing veil of pixelation over the more tasteless bits. There" +" are many such bits on display. The picture looks to have been the subject " +"of some extensive photoshopping. At least, for the sake of the probably " +"dead young lady's back, you hope that it's just photoshopped." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Coated in mountaineering gear and grayish-white alpine clothes, a bearded, " +"appropriately mountainous man takes up most of this photo, with boots firmly" +" planted upon a craggy ridge. With the breath-taking view of a mountainside" +" clad in winter's last vestiges resolving into the budding green landscape " +"of what looks, suspiciously, like Switzerland blooming behind the climber, " +"his paw-like hands are securely closed about the legs of a young boy sitting" +" upon his shoulders. Both child and hiker alike are flashing a pair of " +"thumbs-ups towards the camera." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is the heart-achingly adorable snapshot of a large and incredibly " +"fluffy Labrador: the dog sprawled upon a low bed with its huge paws " +"outstretched and a light dusting of shed fur sprinkling the blankets. " +"Gripping a chew toy in its jaws and with its head resting upon a drool-" +"spattered pillow, the canine is regarding the camera with a lopsided, " +"doleful gaze." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Shot within an indoor shooting range, a lanky young lady with Slavic features stands in the foreground of this photo, her flowing brunette hair all but concealed beneath a modified pot-helmet with an attached camera and flip-down infrared eyepiece. Enveloped within a vest to which is attached a contraption that looks like the end product of a machine gun and a motorcycle being crashed together, the woman's posing with the weapon cradled at her hip. At the picture's left-most echelons, clearly intended to serve as a target, a 7-foot-tall insectoid creature cast from black foam crouches, its plastic fangs bared and its second jaw extended.\n" +"\n" +"On the photo's backside, the caption \"LA, 2019\" has been scrawled in looping handwriting. In more recent script, a large x has been scored through the caption, while the term \"game over man\" has been jotted in its place." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Sat on a low stool and lightly strumming an electric guitar, a girl in her late teens with tousled red hair draping to her trench coat-clad shoulders grins slyly in the middle of this aged photo, flanked by a similarly aged pair of nearly identical-looking young men: one playing on a mounted keyboard while the other beats a silent tune on a large drum set. Behind the trio stands a taller woman with sharper features, her body clad in a crisp suit, her lips parted in mid-verse, and primly gloved hands cupping a microphone. With the aid of a Sharpie, the photo's been captioned \"The Nightjars, Our NY Tour, 2011,\" while on its back, a crossed-off list is present.\n" +"\n" +"\"Rob: dead of stomach cancer in 2016\"\n" +"\n" +"\"Andi: took a bone spike to the guts when was overrun\"\n" +"\n" +"\"Audrey: died when the air force leveled Boston\"\n" +"\n" +"\"Melony: sitting with a broken leg while something's bringing down the door\"\n" +"\n" +"\"I'm sorry we broke up, guys. At least we would have died toget…\"\n" +"\n" +"The rest of the text is illegible through the dried stains that surround the edge of a bullet hole that clipped the picture." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Judging by the black and orange motifs, mounted jack-o'-lanterns, and " +"throngs of costumed individuals that compose the backdrop of this photo, " +"it's clear that this particular picture was captured during some manner of " +"Halloween party. In the foreground stands what you could charitably " +"describe as an unlikely pairing of franchises, with a grinning man dressed " +"in ankle boots, khaki short shorts, a safari jacket, and a wide-brimmed " +"fedora cradling what appears to be a plastic Spas-12, while standing next to" +" him is a slighter figure wearing a mask and a baseball glove with dulled " +"blades attached. Behind the pair looms a muscular individual with white, " +"fur-coated pants that make their legs look like those of a goat, a full head" +" mask with inwardly curling horns, red body paint sprayed across their " +"exposed chest, and clawed hands placed upon the shoulders of their smaller " +"compatriots. The picture's completed with the gloved partygoer using two of" +" their blades to flash a peace sign at the camera." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Illuminated by the rays of the middle-eastern sun, the open bay of a large " +"transport plane takes up most of this photo, with its loading ramp lowered " +"and the aircraft seemingly idling upon a dust-swept runway. At the foot of " +"the ramp stands a line of uniformed men and women clad in rather dated " +"desert camouflage service attire, with a medley of frozen waves, thumbs ups," +" and cheerfully presented middle fingers all present and accounted for. At " +"the picture's apex, somebody's scrawled, \"2nd Rangers, through hell, high " +"water, and mosquitoes.\" You sincerely doubt that any of these soldiers are" +" still alive." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Kneeling in the foreground of this photo, within the overhang of several trees, a camouflaged soldier with a green beret and a rifle strapped across his shoulders crouches, an affectionate grin creasing his unshaven face. With its broad paws placed within the man's lap, a large German shepherd wearing a Kevlar harness nuzzles against the soldier's chest, the dog cuddling within the military man's arms while its jaws are clamped about a bundle of ragged cloth. After some scrutiny, you deduce it to have once been the bloodied crotch of a very unfortunate pair of trousers. In recent penmanship, someone's jotted on the photo's rear.\n" +"\n" +"\"I'm sorry.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This night-time photo is filled with the front profile of a parked 4x4, the " +"utility vehicle sitting upon the dust-caked surface of a roadway with a wide" +" stretch of sandy desert sprawling for as far as the eye can see. Sitting " +"upon the vehicle's hood with booted feet kicked up on the bush grill, a " +"muscular woman reclines against the windshield with a bottle of beer in her " +"hand. Gripping her own beverage and illuminated by the light cast from the " +"tapestry of stars that stretch overhead, a shorter, rather mousey woman " +"leans against her compatriot. Both women have a soft smile on their lips as" +" they hold their beers in a frozen toast." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Beaming up at the camera with a too-wide grin that all but screams \"my feet" +" are killing me, please, make this stop,\" a little girl stands against a " +"backdrop of dense jungle foliage, which, you hope, is only the work of a " +"green screen. Dressed in all white, with a bow tie, an appropriately small " +"vest, and alabaster ballet shoes, the child is holding a bouquet of partly " +"wilted red and white roses and presenting it to the camera. The photo has " +"clearly been clumsily edited in post to blot out any perceived imperfections" +" and add a radiant glow to the child's otherwise sallow skin." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is a small photograph of what, initially, appears to be a muddle of " +"black, gray, and faint white color scales blended together in what could be " +"mistaken as some manner of abstract print. A predominant dark patch takes " +"up the picture's middle, blending at the edges into a grayish border, while " +"a white striation cuts across the image's apex from right to left. A small," +" grayish dot peacefully floats at the heart of the central mass while, on " +"the back of the photo, somebody's drawn a stack of nine boxes, with a little" +" check mark marking each of them save for the final two." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Snapped from ground level, this upwardly tilted picture is filled with the " +"pointed profile of a rather antiquated fighter jet, the aircraft sitting " +"upon a sun-lit taxiway and parked in a row with other planes visible behind " +"it. The jet's canopy glass has been pulled back to expose the Tomcat's " +"cockpit, within which, barely visible, sits a radiantly grinning young boy, " +"his head just poking over the lip of the military aircraft's compartment. " +"Standing upon the F14's wing and leaning down over the cockpit's wall stands" +" a young woman dressed in an Air Force flight suit, her head bowed in " +"conversation, clearly giving the youth a small tour of the jet's controls." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is an extremely old black and white photo, not even of Polaroid " +"heritage, within which, framed by the fenced-in pastures of some form of " +"farmstead, stands a potbellied man in farmer's overalls and a young woman in" +" what appears to be mid-twentieth-century garb. An enormous and saddled " +"stallion rears its proud head in the picture's midground, upon whose stirrup" +" the lady's frozen in mid-climb, supported by the gentleman as he keeps the " +"horse steady. Both individuals are clearly in the midst of some decades-old" +" private joke, with the man's lips parted in mid-laugh and the woman's face " +"set in an amused grin. On the back of the picture, in much more modern " +"script, somebody's written, \"I'm glad the Japanese took you in Saipan. You" +" don't have to see judgment day.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Framed by the towering spires, roller coaster arches, and medley of stores, " +"restaurants, and vendor kiosks of some form of theme park's main boulevard, " +"a smiling family stands arrayed in the foreground of this picture. Standing" +" with their arms about one another's shoulders, an older man and woman, two " +"young children, and an adolescent grin up at you from out of this photo—or, " +"at least, most of them do. One of the children has their face set in a " +"sullen glare and is, clearly unbeknownst to their parents, flipping the bird" +" towards the camera, the offending hand peeking out from behind their " +"mother's waist." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Rather blurry and unfocused, as though taken in a rush, this monochrome photograph depicts a bustling curbside, with a traffic-clogged street and the looming towers of a city center forming its backdrop. Parked beside the sidewalk sits a little red hatchback, the car's driver's side door open, and a formally dressed woman in high heels, a pencil skirt, and a form-fitting blouse stepping within: a takeaway coffee cup in one well-manicured hand and a neatly set waterfall of brown hair concealing part of her sideways turned face. On the back of the picture, somebody's inscribed a crude list.\n" +"\n" +"\"Name: Kelly Cline.\"\n" +"\n" +"\"Phone: 772-297-2152\"\n" +"\n" +"\"Residence: Godfrey Hotel, 505 Washington St., room 109.\"\n" +"\n" +"\"Departing at: March 18th, 15:42 for Logan International Airport.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This small photograph shines with beams of reflected light glinting off of a" +" lake's surface, with the water body looming in the background and bordered " +"by thick clusters of evergreen trees. In the picture's foreground, before a" +" wrought iron railing encircling the lake, runs a gravel footpath upon which" +" sits a slatted park bench that's playing host to the diorama's main " +"characters: an older lady and gentleman. Dressed warmly, with knitted " +"beanies pulled low over their white-haired heads, a silver thermos between " +"them, and arms clasped about one another's shoulders, the elderly couple are" +" smiling warmly at the camera while a lanky Irish Springer lounges at their " +"feet." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This appears to be a torn-out segment from a movie poster, creased and crinkled from having been folded many times over. The glossy image of an older man dressed in an old army uniform and gas mask fills the snippet, standing against a yellowish backdrop of swirling gas. Part of the poster's original caption has been preserved, floating over the soldier's head and printed in a font that looks like sprayed bullet holes.\n" +"\n" +"\"Dillan Piper to Appear in No M…\"\n" +"\n" +"The actor's name has been crossed out in post with a pen and the term \"dad?\" appended below it. In the same recent handwriting, the back of the poster is filled with a jumble of half-legible scribbles.\n" +"\n" +"\"I wish you were here.\"\n" +"\n" +"\"I wish you were actually here.\"\n" +"\n" +"\"I wish you didn't just appear when the sky turns red and I hear screaming in my ears.\"\n" +"\n" +"\"I wish you appeared with your skin.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Captured within the handsomely tiled foyer of what appears to be a museum, " +"the hulking bulk of a mounted tyrannosaur skeleton fills this picture, " +"standing poised upon a circular plinth with its massive head lowered and " +"jaws parted. Facing the camera, its tail coiling into the dimly lit " +"distance, and the skeleton's pedestal bordered by faux greenery, the fossil " +"serves as the backdrop to a bald child who stands in the photograph's " +"foreground. Posed with their arms shielding their face and mouth open in a " +"mock screen, the youth huddles close to the floor. The diorama's dramatic " +"effect is partially spoiled by the grin that's lighting up the child's face." +" With the aid of a blue pen, somebody has inscribed the picture's rear. " +"\"Every night, I thank God. I thank him for sending cancer to take you " +"away. I thank him for saving you from having to see the end.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Seeming to defy the natural laws of order, a leather-upholstered sofa spans " +"this photo, upon which recline an adorably tiny dog and a silvery white " +"feline. Sitting quite imperiously upon a cushion, the cat is passively " +"regarding the camera, while beside it, laying upon its back, the dog rests, " +"its little paws trying, and failing, to reach a rope toy that's primly held " +"beneath the feline's legs. You never thought a cat could look pleased with " +"itself, smug, and amused all at the same time." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Sunshine blazes down upon the bustling boulevard or market street that this " +"photo captures, with large buildings decked out in south American " +"architecture rising to a brilliantly blue sky and small kiosks dotted along " +"the roadway. Standing by one such stall is a smiling pre-teen girl dressed " +"in warm weather apparel and the most absolutely massive Panama hat you've " +"ever seen, the piece sitting upon her crown like a small umbrella. Entwined" +" about her lean body are a pair of snakes, their heads hovering by the " +"girl's collar bone and their fat bodies cocooning her down to the tops of " +"her thighs." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"A crowd of muddled bodies fills this picture, with the trampled turf of a " +"football field extending into the distance and rows of bleachers rising into" +" the night sky behind them. Illuminated by white floodlight beams, the " +"individuals stand abreast of one another, all clad in football armor and " +"other sports wear, their arms poised in a jumble of fist bumps, victory " +"signs, and jubilant pumps. A massive trophy gleams overhead, held by three " +"people at the group's heart. You miss the days when people could be this " +"excited about winning a game." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"A blue sky stretches overhead within this crisp photo, the gravel and dirt " +"landscape of a shooting range filling the background while a coffee-skinned " +"man stands poised in the foreground, his lips quirking in a soft smile and a" +" large medal gleaming upon his chest. A futuristic-looking bullpup " +"marksman's rifle rests in the crook of his arm, with the Rivtech logo etched" +" along the recessed barrel's housing and the weapon's buttstock firmly " +"planted in the gravel by his feet. In elegant penmanship, the picture's " +"been captioned, \"Camp Perry, 2021 NRA High-Power Rifle Championships.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This particular photograph is filled with the sweeping expanse of a modern " +"auditorium, with lines of occupied chairs leading away from the camera and " +"terminating before a white-lit stage. Arrayed in an orderly line, several " +"dozen newly minted police recruits stand at rigid attention upon the " +"platform, all clad in blue and black dress uniforms. With a bundle of " +"diplomas tucked under an arm, an older man with a spider's web of gray " +"furrowing his beard stands poised before the assembly, his free hand frozen " +"as he hands a certificate to a dark-haired Latina woman in the line's " +"middle. You idly wonder how these cadets fared during the riots. Not well " +"seems like a pretty safe bet." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"Ragged, unclear, and altogether hurriedly developed, this photograph appears to depict the gloomy interior of what once was a living room, with window blinds thickly drawn and boards nailing down any cracks through which external observation could be possible. The entire space looks alive: some manner of spongy vegetation coats its surfaces and thick tendrils and quivering mounds of mold subsume most of the furniture. Reclined within the misshapen gray lump that might have been a sofa, a pale-skinned woman lounges, her spine arched, head thrown back, and a look of rapturous ecstasy visible on the parts of her face not caked by the fungus that's extending in wet stalks from her open mouth. Smiling contentedly, with dainty tendrils spreading across her face, entwining in her hair, and burrowing into the ruptured sockets where eyes used to reside, the woman is embracing a bulging cocoon of gray resting in her lap, small bits of fur peeking through cracks in the fungal shell. In bold and crude calligraphy, text has been scrawled on the back of the image.\n" +"\n" +"\"Do not be afraid, for our beauty is all-encompassing and rests beyond your sight.\"\n" +"\n" +"\"Do not be afraid, for we speak the word of blissful hegemony.\"\n" +"\n" +"\"Do not be afraid, for this is our mission, and you will be a part of it.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This is a blurry photo taken in bright daylight. A dog sits in the middle " +"of the frame with a ball in its mouth; its fur is completely caked in mud. " +"Two kids are seen to the left playing in a nearby pond—most likely the cause" +" of the dog's soiled fur. On the back, a message reads, \"You had a long " +"run. I still miss you, always.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"This photograph demonstrates what happens when you let too many puppies into" +" a room with one person. The man in the middle of the dogpile is absolutely" +" overjoyed, as he's covered in canines of all shapes and sizes. A note on " +"the back says, \"Winner of the company lottery.\"" +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"A simple photo of two children hugging. The photo is awfully thick, though," +" and a tap of the picture results in displacing multiple other photos that " +"were stuck together. Each consecutive photo shows the two in later stages " +"of their lives. The last photo shows the two wearing a pair of graduation " +"caps and robes, in a similar hugging position as the first." +msgstr "" + +#. ~ Snippet in category "wallet_photos" +#. ~ These are meant to be small pictures that people would have kept in their +#. wallets before the Cataclysm. Nothing majorly anomalous should show up in +#. these pictures, unless they were taken shortly before the end of the world, +#. in which case anything abnormal should be subtle enough to have plausibly +#. gone unnoticed by the former owner. +#: data/json/snippets/photos.json +msgid "" +"A strange gray fruit is placed on a pedestal, like a relic would be placed " +"on a stand for others to admire. Clearly, it isn't anything originating " +"from this world, and the vein-like tendrils along its skin only convince you" +" of that even more. A piece of plastic crudely paperclipped to the back has" +" been used to carve out the message \"I'm sorry I'm sorry Im sorr'm soryI'm " +"sorrm sorrsorr\" in increasingly illegible handwriting. It gives off the " +"faint smell of mold." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"The bark of this plant/creature is tough and leathery and slightly " +"translucent, with blue veins running through it." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"When you cut this plant-creature open the smell of ozone gets stronger, but " +"it's mixed with a sweet smell from the creature itself." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"The sap of the beast is a slightly bluish color and seems to be less viscous" +" than animal blood." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"Despite the creature seemingly being a plant/creature hybrid, the muscles " +"are surprisingly similar to animal muscles, although the color is off." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"You don't find anything resembling bones in the creature. Instead, it seems" +" it's more similar to terrestrial invertebrates." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"A slight electric discharge gives you a minor shock as you pierce what you " +"assume is an electric organ." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"You find no external sensory organs in the plant/beast hybrid, but it's " +"quite possible the main means of perception is through electric fields." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"The blue veins of the vascular system of the creature is extensive, reaching" +" every part of its body." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"The plant creature seems to have a heart of sorts, although its structure is" +" different from that on any animal you've heard of." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"You take a closer look at the electric organs, and it seems to be built up " +"of layers of alternating dark and light tissue, which you guess might build " +"up a battery stack of sorts." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"A closer examination of the rhizomes at the base of the creature indicates " +"they're adapted to movement and clinging to surfaces rather than burrowing " +"into the soil as you would expect from roots." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"The power organs are surrounded by a complex tissue you suspect is " +"responsible for projection of electric fields the creature used for attack, " +"and, you suspect, sensory perception." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/power_leech_anatomy.json +msgid "" +"A small structure that vaguely resembles a brain is found near the center of" +" the creature." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"kssht. Dark Horse, this is Blue Jay, what's your status, over. kssht. " +"Blue Jay, this is Dark Horse, still holding, but not for long. kssht. Dark" +" Horse, you've got to hold position for 3 hours. We're almost black on " +"ammo, but resupply is on the way, over. kssht. Not possible Blue Jay, too " +"many dead. 30 minutes max, and if you don't order us to retreat we're gone," +" over. kssht." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"kssht. Blue Jay, this is Black Rose, got your resupply, going in on vector " +"36, what's the status of the LZ? kssht. Black Rose, this is Blue Jay, what" +" took you so long? LZ hot and unsecured, ammo black, bayonets in action, " +"land on your own discretion, over. kssht. Roger that, hold on, Black Rose " +"out. kssht." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"kssht. Hammer1 to Command, on baring 216 from bulls, angels 3, target in " +"sight. Command, target's still packed with civilians. Holding weapons and " +"continuing dry, over. kssht. Negative hammer1, regard all ground forces " +"already KIA. Weapons free. I repeat, weapons free, over. kssht. Roger " +"that Command, moving in to engage. 3, 2, 1, rifle, rifle. Command, " +"target's splash, over. kssht. Copy that Hammer1, hold fire and return to " +"Homeplate, over. kssht. Roger that Command, Hammer1 out. kssht." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"To whomever is listening, this may be our last broadcast. Wish you luck. " +"Can't stay in the studio any longer, station is being rewired to military " +"frequencies for automatic broadcast. Stay safe, and bless you, people." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"You're listening to KDDA from Boston, I'm Jenny Sanders with a special " +"emergency news update. Road closures by military and police forces have " +"been reported on interstates 90, 91, 93, and 95. Alternative routes have " +"not been suggested. Due to dangers on non-interstate roads, it is strongly " +"recommended that you avoid major thoroughfares and population centers when " +"traveling by car." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Those evacuating cities are advised to head to the nearest designated " +"evacuation shelter and await pickup by a FEMA transport. Do not engage with" +" rioters. Due to the danger of being mistaken for a rioter, do not approach" +" military or police blockades, even for assistance. I repeat, do not " +"approach military or police blockades, even for assistance." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"If you are not in an evacuation zone, officials highly recommend you pack " +"gear for evacuation. Make sure to include clean clothes, a blanket, and " +"enough food and water to last a few days." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"In other news, the federal government has confirmed that Rhode Island's " +"declaration of secession is official, although the US government does not " +"acknowledge its validity. Our sources haven't been able to determine the " +"extent of hostilities in the area, but there are rumors of border violence " +"initiated by the Rhode Island militia." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey ladies and gentlemen of the apocalypse, you're listening to Dark Days " +"Radio, the last radio station on the Eastern Seaboard, I'm DJ Dustbowl here " +"with our mascot Sam." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"DJ Dustbowl back, you're listening to Dark Days Radio. Quick survivor tip: " +"remember, killing a zombie isn't enough. You've gotta smash that thing to a" +" pulp or chop it into pieces if you don't want it getting back up. Good " +"news though, you don't need to worry about headshots! Any major damage will" +" lay a shambler out." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"You're listening to Dark Days Radio, I'm DJ Dustbowl! In with a quick tip " +"for any survivors listening: one zombie is bad news, two are worse. Don't " +"go Rambo on me. Tackle threats in small numbers or through bottlenecks. " +"You aren't tougher than a zombie but you are smarter, use that to your " +"advantage… or just run away." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"The world may be ending, but the music plays on. This is DJ Dustbowl, " +"coming right back at you with Dark Days Radio, the soundtrack to the " +"apocalypse. Tune in for a mix of classic hits, indie tracks, and post-" +"apocalyptic jams. And remember people, while we may be living in hell, we " +"at least still got good tunes." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey ladies and gentlemen, this is DJ Dustbowl, still kicking around and " +"coming in to deliver y'all's zombie survival tip of the day. When facing " +"abominations, remember that knowledge is power. If you end up with a corpse" +" and you have the means, don't just pulp the bejesus out of it, and, people," +" don't eat it. You've got all the time in the world, so why not take a " +"knife to poke, pry, and see how it ticks? Some guy, somewhere, at some " +"point said, \"Know thy enemy.\" I ain't the man to tell you if Napoleon or " +"Eisenhower said that, but I can guarantee that you'll be glad you got elbows" +" deep in some guts if it means you can figure which parts need bullets being" +" sent through." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Uncle Sam's still kicking! Yes, I was just as surprised as y'all listening " +"probably are. That is, unless you happen to be an uncle named Sam, in which" +" case I'm DJ Dustbowl, this is my canine co-host, who's also Sam, and we " +"want to tell you good job for making it this far. Jesus fuck, Sam, I think " +"that was our most brain-dead intro. Anyways, moving swiftly along, members " +"of the federal government are still out there, folks. Just this morning, a " +"big old heli flew past, pretty as can be. I managed to hail them and found " +"out that they were ferrying some supplies over to what they're calling the " +"\"Old Guard's First Fleet.\" Tap some wood, people, but it sounds like a " +"bunch of Navy and private ships are tootling along the coastline, cruising " +"and looking to clear some safe zones." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey ladies and gentlemen, it's DJ Dustbowl back with Dark Days Radio, and " +"today is going to be less of a survival tip and more of a \"survivor's " +"lesson,\" cause we're going to be talking about guns. Now, if you're " +"hearing this, you've probably already had to pull some triggers, but in case" +" you've been lucky, or you're just not that confident, I'm going to be " +"walking through field maintenance, cleaning, proper safety, and good " +"stances. Knowing how to shoot a gun is worthless if you can't keep it " +"running, and even more useless if you can't ensure that you won't " +"accidentally put a bullet through yourself. So, with Sam tucked safely away" +" so she won't be nosing around the guns (that's rule one, folks: don't let " +"your dogs play with your boom sticks), we can begin." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey, people of the wasteland, it's DJ Dustbowl on Dark Days Radio, and I've " +"got two words for y'all that are listening in: tear gas. We've all heard of" +" these giant bugs that are crawling around, and if you haven't… I hate to " +"break it to you, my sweet summer child, but wake up and sniff the bug juice;" +" they're a thing. Regardless, people, keep cool if you've got some tear gas" +" canisters on tap. That crap lays a creepy crawler out like they got told " +"their free trial of life was up. Sam's now got a whole bunch of fresh bug " +"meat to snack on after I had to try it out on some uninvited guests climbing" +" across my front door." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is DJ Dustbowl on Dark Days Radio, saying hey to your eardrums with " +"some good tunes and a bunch of news. Mutant meat makes for good eating, " +"folks. Well, sort of. While that stuff's packed with a whole bunch of " +"trash, forking a moderate serving onto y'all's plates ain't going to do much" +" harm, save for offending your taste buds. It's a hell of a lot better than" +" starving, provided that you're mindful of how much you eat and don't go ham" +" on the mutants if you've got some other food on tap. Like actual ham, for " +"example. Daft jokes aside, I'd also like to give a shout out to the group " +"of Old Guard soldiers who served up a royal ass kicking to some raiders down" +" by . Go get them, guys." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"I'm DJ Dustbowl, this is my co-host, Sam, and my survival tip for today, " +"folks, is simply to be resourceful. This sounds like a whole lot of vague " +"bullshit, I know, but I managed to find another survivor broadcasting on ham" +" radio. We got to talking, and this crazy motherfucker has apparently made " +"a complete suit of armor from sheet metal padded with ripped-up body " +"pillows, a mace from plumbing pipes, and has retooled their old hatchback " +"into a fucking armored brick. People, while we may be living in a " +"wasteland, with some creativity, we can still make it ours. So, I'm going " +"to queue up an appropriate track, Sam, you sign us off, and to all of you " +"listening… chin up and say, \"Welcome to my wasteland!\"" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"What's up, people of ? I'm DJ Dustbowl, this is my canine partner in crime, Sam, and you're listening to Dark Days Radio, but… let me shut my mouth for a bit.\n" +"\n" +"\"Hey hey, this is Anarchy, former writer, now turned apocalypse survivor and wearer of oven-derived sheet metal armor.\"\n" +"\n" +"Aren't you forgetting, \"Driver of a hatchback turned death brick?\"\n" +"\n" +"\"Yes. That's an important part of my zombie-trashing credentials.\"\n" +"\n" +"So yeah, ladies and gentlemen, if you didn't catch my last broadcast, I did the impossible: I found, quite possibly, the only other living, breathing nerd operating a radio on the eastern seaboard.\n" +"\n" +"\"Truly, we are an endangered species.\"\n" +"\n" +"That we are, but, Anarchy, please enlighten the people bunkering down on how you got here.\n" +"\n" +"\"Let's just say… a lot of zombies got introduced to the front grill of the death brick.\"\n" +"\n" +"Metal. Now, folks, I'm going to step out for a smoke, and I'll leave y'all in Anarchy's hands. I'm not responsible for anything that gets said.\n" +"\n" +"\"OK, so I'm going to be bringing you whatever music I feel like playing, as well as tips, tricks, and excerpts from whatever I've been writing in this apocalyptic hellscape. But before we launch, I'd like to give some dad advice. Don't forget to work on your personal projects, people. I know you've got plenty of time sitting in those shelters of yours.\"" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"It's time to line up some fresh tracks and for y'all to crank up the volume " +"(don't do that if you're in an infested area), because I'm DJ Dustbowl and " +"you're rocking along to Dark Days Radio. It's just me and Sam in the studio" +" again, folks. Anarchy's on the road back home, and we just wanna say that " +"it was a pleasure having him join us in manning Dark Days Radio for a while." +" So, Anarchy, if you're driving along and tuning in as well, have a safe " +"trip in your death brick, you sheet metal-wearing lunatic. Hallelujah to " +"have had someone like you kick around the set, and hallelujah for all the " +"new tracks you brought in for us!" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Attention folks, this is DJ Dustbowl in with an emergency announcement for " +"anyone that happens to be listening. I don't know if it's just localized to" +" here or is widespread, but crap's going down outside. Reality's breaking, " +"people, just like when this shitshow started. Stay indoors at all costs, " +"close any curtains and barricade the doors for good measure, and, for the " +"love of God, if you hear voices outside, ignore them! They're not human. " +"We're going to be going off air and heading below ground while this " +"crapshoot runs its course. Have faith, people, we'll all get through this " +"one as well. Just don't go loony on me, and again, don't, listen, to the " +"voices!" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Ok, ladies and gentlemen, this is DJ Dustbowl, you're tuned into Dark Days " +"Radio, and if you're hearing this, then let's have an amen because it means " +"we all made it out of the storm. That is, if the storm was a widespread " +"thing and not just neatly centered atop my head. If that's the case and " +"y'all didn't catch my broadcast, the bottom line's that reality was " +"breaking, just like when this nonsense started. Now, I don't know if it'll " +"happen again, but let's use today's survival tip slot to see what we can " +"learn from it. Number one, folks, if reality's shitting the bed, don't try " +"to fight anything that appears. If you're caught outside, my advice is to " +"just run for cover, and you'd be best served by snuggling underground. " +"Failing that, closing all the curtains and barricading the doors will work " +"in a pinch. Most importantly, people, if you hear something outside, " +"regardless of what it might be, stuff your ears and ignore it. You'll hear " +"things that will make you want to open the front door. I heard… I opened " +"up. You don't want to see what'll be waiting for you." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey people, it's DJ Dustbowl again, back gon… on Dark Days Radio. I'm sorry if I'm slurring my words today, but I've been hitting the boose real fucking hard. It's all okay, I guess. It's not like anyone's listenizng to this trash anyway. Y'aulll are probably all dead. God knnows, maybe ty'all are dead because of me as well.\n" +"\n" +"In his calr. He was sitdting in his car. I'm so sorry. Something had torn it open: hallf of it was missssing when I found it. It was in better caondition than what used to be …kshssssssk. He… it, had already reanimated, and …kshhhsk… so many tentacles. Dear god. Why cahn't you just let corpses rot in peace? Why did you have to turn him into that? It's all my fault. I should havne never asked him to make it over. DI burned and buried it. I'm so focking sorry. Stupid fucking make-believe DJ, pretending to run a radio show and getting people killled becauuse he's lonely. I shold stay alone. I should die alone.\n" +"\n" +"I unterstand now. I understand why I heard you icn the… portal storm and why you told me to comme out. Did you want revenge? I'm so sorry. I hate myself. I fucking haatte myself. I'm sorry, Anarchy." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Hey, people of the apocalypse, it's DJ Dustbowl back with some… pretty " +"sombre news this time around. Folks, I'm afraid that… that Sam's no longer " +"going to be a part of the show. She was the best friend anyone could have " +"had… the best friend I ever had, and I'd like to think that she brought some" +" warm feelings to y'all who are listening. I'm not going to lie. In the " +"hour I spent staring at my setup before going on air, I've been wondering if" +" anyone still has it in themselves to care about some lonely radio " +"operator's dog dying. There's so much death already going around. How much" +" room's left for even more grief? So, I decided to go on air anyway. It " +"gives me hope, folks. There's hope in thinking that I'm sharing this with " +"someone, and that's what I want this broadcast to be about, because in hell," +" what more can anyone have apart from hope? So, I've brought out my old " +"acoustic. Sam's in a different world now: outside time, outside space. I " +"want to do a little something to honor her… and us. We who are still here." +" Please, y'all, forgive me if this sounds a little rusty. Sam, you were a " +"good dog and, People, for the love of God… take care of yourselves." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"…black goo in the water! Drugs and who knows what else, the government " +"wants you dumb and docile! Wake up people. They are the spawn of Satan! " +"This is Alan Jewels with the AJ show, we'll be back after the break." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is Escort, frequency one-fifty-five, nineteen-thousand, here's your " +"report. Can you gimme an 'amen', it's …kshhhsk… days after Armageddon and " +"I'm still kicking. The 49ers are headed southwards towards Neufolk, so if " +"you're there and listening, barricade or lay low until they go by. There's " +"another horde forming out of Metro Bay." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"I'll be calling them the Pigskins, and they're circling the city right now, " +"but trickles tell me they're going to converge on Neufolk in the next few " +"days, so once the 49ers pass, Neufolkians, get all the supplies you can, " +"cause this is gonna be a big one…" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is an emergency broadcast from the National Emergency Alert System. " +"This is not a test. There has been several hundred confirmed cases of an " +"unknown pathogen in the metropolitan area of …kshhssk… in the last 24 hours." +" The contagion is believed to be highly transmittable. Residents are " +"advised to remain in their homes at this time. More information will be " +"released as it becomes available." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is an emergency broadcast from the National Emergency Alert System. " +"This is not a test. The new pathogen has now been confirmed in several " +"cities across the US. Victims of this disease are known to display highly " +"aggressive, rabies-like behavior, and may be violent to people around them." +" Avoid contact with infected persons at all costs. If you suspect that you" +" or someone else has contracted the pathogen, contact emergency services " +"immediately." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is not a test. Seek immediate shelter. Multiple missile launches have" +" been confirmed to be targeting the …ksshhsk… Seek immediate shelter. If a " +"community shelter is not available, alternative shelter locations are " +"basements, beneath stairwells, or central rooms with no windows. Ensure " +"that you have sufficient protection from falling debris. Ensure that you " +"have food and water for at least one week. Repeat. Seek immediate shelter." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"This is WSSA-233, broadcasting from . We've barricaded all the doors " +"and windows. There's a ton of them right outside, we're trying to stay " +"quiet. Do not, I repeat, do not approach." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"First Fleet, this is Mount Wheater, we've sent a helicopter with a squad to " +"the location of the Guard Outpost. If any survivors of the crash are to " +"reach the outpost, contact the base, we are short on men and one of the big " +"ones has just breached the perimeter. Over." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"USS Eagle of Freedom to all callsigns. Operation Ocean 11 is in effect. " +"Repeat. Operation Ocean 11 is in effect. Sir, this should effectively " +"reach about 150 units, but there is no response from literally anyone in " +"hours. Their coms winked out like candles in the wind. And how do we even " +"secure the port to load anyone in?" +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"Seagull 54 to USS Eagle of Freedom. It's as we predicted. Going down on " +"last reserves of fuel, with dropping evacuated unit out of question at that " +"point. This is our last call. Will try emergency landing at …kshssssssk… " +"Don't send us a rescue team, we know the odds. Will be moving east towards " +"the shore, and if we're not there in T minus 3 days, count us dead. Proud " +"to serve the country. Over and out." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"kssht. Viper2 to USS Wendigo, on bearing 066 from your position, 7 miles " +"out, Cherubs 8, over. kssht. USS Wendigo to Viper2, copy that, but buster " +"here as fast as you can. kssht. Roger that Wendigo, already running on " +"burners. Holy, mother of fuck! Wendigo, cannot engage without friendly " +"fire. Requesting permission to engage anyway, over? kssht. Viper2, this " +"is USS Nevada. Wendigo's out of action. Your cleared hot. I repeat, " +"you're cleared hot, over. kssht. Copy that Nevada, moving to engage. " +"Greyhound ripple. Viper2 to all active vessels, Target's presumed splash, " +"moving to pickle depth charges, over. kssht." +msgstr "" + +#. ~ Snippet in category "radio_archive" +#: data/json/snippets/radio.json +msgid "" +"First Fleet: this is USS Nevada, sailing north by north east of …kshssssssk…" +" at 15 knots with USS Lincoln and Guardian astern, in escort of Diamond of " +"the Seas, the Ohio, the Dakota, and the Felton. USS Wendigo has been sunk " +"with all hands aboard. I repeat, USS Wendigo has been sunk. All other " +"craft have taken minimal damage and are expected to rendezvous within 2 " +"days, over." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_0" +#: data/json/snippets/radio.json +msgid "It's quite clear." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_20" +#: data/json/snippets/radio.json +msgid "There's some noise, but you can make it out pretty well." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_40" +#: data/json/snippets/radio.json +msgid "There's a fair bit of noise, but you can occasionally make it out." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_60" +#: data/json/snippets/radio.json +msgid "There's a lot of noise, but you can make out something through it." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_80" +#: data/json/snippets/radio.json +msgid "You can barely make out a message through the noise." +msgstr "" + +#. ~ Snippet in category "radio_station_desc_noise_max" +#: data/json/snippets/radio.json +msgid "Only the occasional word escapes the static." +msgstr "" + +#. ~ Snippet in category "radio_scan_no_stations" +#: data/json/snippets/radio.json +msgid "You fiddle with the dial a bit, but there's only noise." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"I pity the fool who mistakes me for kitten!\", sez Mr. T." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "That's just an old tin can." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an altar to the horse god." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A box of dancing mechanical pencils. They dance! They sing!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an old Duke Ellington record." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A box of fumigation pellets." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A digital clock. It's stuck at 2:17 PM." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "That's just a charred human corpse." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "I don't know what that is, but it's not kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An empty shopping bag. Paper or plastic?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Could it be… a big ugly bowling trophy?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A coat hanger hovers in thin air. Odd." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Not kitten, just a packet of Kool-Aid™." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A freshly-baked pumpkin pie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A lone, forgotten comma, sits here, sobbing." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "ONE HUNDRED THOUSAND CARPET FIBERS!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Richard Nixon's nose!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Lucy Ricardo. \"Aaaah, Ricky!\", she says." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "You stumble upon Bill Gates' stand-up act." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just an autographed copy of the Kama Sutra." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the Will Rogers Highway. Who was Will Rogers, anyway?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's another robot, more advanced in design than you but strangely immobile." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Leonard Richardson is here, asking people to lick him." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a stupid mask, fashioned after a beagle." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Your State Farm Insurance™ representative!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the local draft board." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Seven 1/4\" screws and a piece of plastic." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An 80286 machine." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "One of those stupid \"Homes of the Stars\" maps." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A signpost saying \"TO KITTEN\". It points in no particular direction." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A hammock stretched between a tree and a volleyball pole." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A Texas Instruments of Destruction calculator." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a dark, amorphous blob of matter." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a pincushion." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a mighty zombie talking about some love and prosperity." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Dear robot, you may have already won our 10 MILLION DOLLAR prize…\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's just an object." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A mere collection of pixels." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A badly dented high-hat cymbal lies on its side here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A marijuana brownie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A plush Chewbacca." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Daily hunger conditioner from Australasia" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just some stuff." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Why are you touching this when you should be finding kitten?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A glorious fan of peacock feathers." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's some compromising photos of Babar the Elephant." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A copy of the Weekly World News. Watch out for the chambered nautilus!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the proverbial wet blanket." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A \"Get Out of Jail Free\" card." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An incredibly expensive \"Mad About You\" collector plate." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Paul Moyer's necktie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A haircut and a real job. Now you know where to get one!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An automated robot-hater. It frowns disapprovingly at you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An automated robot-liker. It smiles at you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a black hole. Don't fall in!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a big brick wall." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "You found kitten! No, just kidding." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Heart of Darkness brand pistachio nuts." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A smoking branding iron shaped like a 24-pin connector." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a Java applet." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An abandoned used-car lot." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A shameless plug for Crummy: https://www.crummy.com/" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A shameless plug for the UCLA Linux Users Group: https://linux.ucla.edu/" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A can of Spam Lite." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This is another fine mess you've gotten us into, Stanley." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's scenery for \"Waiting for Godot\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This grain elevator towers high above you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A Mentos wrapper." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the constellation Pisces." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a fly on the wall. Hi, fly!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This kind of looks like kitten, but it's not." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a banana! Oh, joy!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A helicopter has crashed here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Carlos Tarango stands here, doing his best impression of Pat Smear." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A patch of mushrooms grows here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A patch of grape jelly grows here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A spindle, and a grindle, and a bucka-wacka-woom!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A geyser sprays water high into the air." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A toenail? What good is a toenail?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "You've found the fish! Not that it does you much good in this game." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A Buttertonsils bar." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "One of the few remaining discoes." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Ah, the uniform of a Revolutionary-era minuteman." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A punch bowl, filled with punch and lemon slices." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's nothing but a G-thang, baby." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "IT'S ALIVE! AH HA HA HA HA!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This was no boating accident!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Wait! This isn't the poker chip! You've been tricked! DAMN YOU, MENDEZ!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A livery stable! Get your livery!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a perpetual immobility machine." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"On this spot in 1962, Henry Winkler was sick.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "There's nothing here; it's just an optical illusion." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "The World's Biggest Motzah Ball!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A tribe of cannibals lives here. They eat Malt-O-Meal for breakfast, you " +"know." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This appears to be a rather large stack of trashy romance novels." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Look out! Exclamation points!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A herd of wild coffee mugs slumbers here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a limbo bar! How low can you go?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the horizon. Now THAT'S weird." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A vase full of artificial flowers is stuck to the floor here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A large snake bars your way." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A pair of saloon-style doors swing slowly back and forth here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an ordinary bust of Beethoven… but why is it painted green?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's TV's lovable wisecracking Crow! \"Bite me!\", he says." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Hey, look, it's war. What is it good for? Absolutely nothing. Say it " +"again." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the amazing self-referential thing that's not kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A flamboyant feather boa. Now you can dress up like Carol Channing!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Sure hope we get some rain soon,\" says Farmer Joe." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"\"How in heck can I wash my neck if it ain't gonna rain no more?\" asks " +"Farmer Al." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Topsoil's all gone, ma,\" weeps Lil' Greg." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"This is a large brown bear. Oddly enough, it's currently peeing in the " +"woods." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A team of arctic explorers is camped here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This object here appears to be Louis Farrakhan's bow tie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This is the world-famous Chain of Jockstraps." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A trash compactor, compacting away." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This toaster strudel is riddled with bullet holes!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a hologram of a crashed helicopter." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"This is a television. On screen you see a robot strangely similar to " +"yourself." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This balogna has a first name, it's R-A-N-C-I-D." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A salmon hatchery? Look again. It's merely a single salmon." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a rim shot. Ba-da-boom!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's creepy and it's kooky, mysterious and spooky. It's also somewhat ooky." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This is an anagram." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This object is like an analogy." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a symbol. You see in it a model for all symbols everywhere." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "The object pushes back at you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A traffic signal. It appears to have been recently vandalized." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"\"There is no kitten!\" cackles the old crone. You are shocked by her " +"blasphemy." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a Lagrange point. Don't come too close now." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "The dirty old tramp bemoans the loss of his harmonica." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Look, it's Fanny the Irishman!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "What in blazes is this?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the instruction manual for a previous version of this game." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A brain cell. Oddly enough, it seems to be functioning." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Tea and/or crumpets." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This jukebox has nothing but Cliff Richards albums in it." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a Quaker Oatmeal tube, converted into a drum." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a remote control. Being a robot, you keep a wide berth." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a roll of industrial-strength copper wire." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Oh boy! Grub! Er, grubs." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A puddle of mud, where the mudskippers play." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Plenty of nothing." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Look at that, it's the Crudmobile." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just Walter Mattheau and Jack Lemmon." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Two crepes, two crepes in a box." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "An autographed copy of \"Primary Colors\", by Anonymous." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Another rabbit? That's three today!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a segmentation fault. Core dumped, by the way." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A historical marker showing the actual location of /dev/null." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Thar's Mobius Dick, the convoluted whale. Arrr!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a charcoal briquette, smoking away." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A pizza, melting in the sun." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a \"HOME ALONE 2: Lost in New York\" novelty cup." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A stack of 7 inch floppies wobbles precariously." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's nothing but a corrupted floppy. Coaster anyone?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A section of glowing phosphor cells sings a song of radiation to you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This TRS-80 III is eerily silent." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A toilet bowl occupies this space." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This peg-leg is stuck in a knothole!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a solitary vacuum tube." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This corroded robot is clutching a mitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Hi, I'm Anson Williams, TV's 'Potsy'.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This subwoofer was blown out in 1974." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Three half-pennies and a wooden nickel." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the missing chapter to \"A Clockwork Orange\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a burrito stand flyer. \"Taqueria El Ranchito\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "This smiling family is happy because they eat LARD." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Roger Avery, persona un famoso de los Estados Unidos." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Ne'er but a potted plant." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A parrot, kipping on its back." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A forgotten telephone switchboard." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A forgotten telephone switchboard operator." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an automated robot-disdainer. It pretends you're not there." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a portable hole. A sign reads: \"Closed for the winter\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a moldy loaf of bread." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A little glass tub of Carmex. ($.89) Too bad you have no lips." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A Swiss-Army knife. All of its appendages are out. (toothpick lost)" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a zen simulation, trapped within an ASCII character." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a copy of \"The Rubaiyat of Spike Schudy\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's \"War and Peace\" (unabridged, very small print)." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A willing, ripe tomato bemoans your inability to digest fruit." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A robot comedian. You feel amused." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's KITT, the talking car." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Here's Pete Peterson. His batteries seem to have long gone dead." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Blup, blup, blup\", says the mud pot." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "More grist for the mill." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Grind 'em up, spit 'em out, they're twigs." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "The boom box cranks out an old Ethel Merman tune." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's \"Finding kitten\", published by O'Reilly and Associates." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Pumpkin pie spice." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the Bass-Matic '76! Mmm, that's good bass!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Lend us a fiver 'til Thursday\", pleas Andy Capp." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a tape of '70s rock. All original hits! All original artists!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "You've found the fabled America Online disk graveyard!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "Empty jewelboxes litter the landscape." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the astounding meta-object." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Ed McMahon stands here, lost in thought. Seeing you, he bellows, \"YES " +"SIR!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "…thingy???" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "It's 1000 secrets the government doesn't want you to know!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "The letters O and R." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Original items from 1997 DOS version of robotfindskitten +#: data/json/snippets/robot_finds_kitten.json +msgid "A magical… magic thing." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"201 Kitten Verbs, Fully Conjugated\". You look for \"find\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"50 Years Among the Non-Kitten Items\", by Ann Droyd." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Address Allocation for Private Internets\" by Yakov Rekhter et al." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Go back to Libraria!\", says Pat Schroeder." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Mail Routing and the Domain System\" by Craig Partridge." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Move along! Nothing to see here!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"No!\" says the bit." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Robot may not injure kitten, or, through inaction, …\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"\"The Theory and Practice of Oligarchical Collectivism\" by Emmanuel " +"Goldstein." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "\"Yes!\" says the bit." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A bag of groceries taken off the shelf before the expiration date." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A bitchin' homemade tesla coil." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A book with \"Don't Panic\" in large friendly letters across the cover." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A book: Feng Shui, Zen: the art of randomly arranging items that are not " +"kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A broken metronome sits here, it's needle off to one side." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A caboodle." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A canister of pressurized whipped cream, sans whipped cream." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A card shark sits here, practicing his Faro shuffle. He ignores you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A chain hanging from two posts reminds you of the Gateway Arch." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A compendium of haiku about metals." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A copy of DeCSS. They're a dime a dozen these days." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A coupon for one free steak-fish at your local family diner." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A crowd of people, and at the center, a popular misconception." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A demonic voice proclaims \"There is no kitten, only Zuul\". You flee." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A discredited cosmology, relic of a bygone era." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A dodecahedron bars your way." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A frosted pink party-cake, half eaten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A gravestone stands here. \"Izchak Miller, ascended.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A grin." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A hedgehog. It looks like it knows something important." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A hollow voice says \"Plugh\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A kitten sink, for washing kitten (if only kitten liked water)." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A kitten source (to match the kitten sink)." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A knight who says \"Either I am an insane knave, or you will find kitten.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A large blue eye floats in midair." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A lotus. You make an interesting pair." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A mason jar lies here open. It's label reads: \"do not open!\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A mathematician calculates the halting probability of a Turing machine." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A milk carton, with a black and white picture of kitten on the side." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A neural net -- maybe it's trying to recognize kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A non-descript box of crackers." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A number of short theatrical productions are indexed 1, 2, 3, … n." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A pile of coaxial plumbing lies here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A screwdriver." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A set of keys to a 2001 Rolls Royce. Worthless." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A sign reads: \"Go home!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A sign reads: \"No robots allowed!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A statue of a girl holding a goose like the one in Gottingen, Germany." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A stegosaurus, escaped from the stegosaurusfindsrobot game. It finds you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A technical university in Australia." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A tetradrachm dated \"42 B.C.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A train of thought chugs through here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A voice booms out \"Onward, kitten soldiers…\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A wireframe model of a hot dog rotates in space here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "A wondrous and intricate golden amulet. Too bad you have no neck." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Air Guitar!!! NA na NA na!!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "An animate blob of acid. Being metallic, you keep well away." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "An aromatherapy candle burns with healing light." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "An eminently forgettable zahir." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "An old bootable business card, unfortunately cracked down the middle." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Any ordinary robot could see from a mile away that this wasn't kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Apparently, it's Edmund Burke." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Approaching. One car. J. Followed by. Two car. M, M. In five. " +"Minutes." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Baling wire and chewing gum." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Carbonated Water, High Fructose Corn Syrup, Color, Phosphoric Acid, Flavors," +" Caffeine." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Chewing gum and baling wire." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Conan O'Brian, sans jawbone." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Ed Witten sits here, pondering string theory." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Fonzie sits here, mumbling incoherently about a shark and a pair of " +"waterskis." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "For a moment, you feel something in your hands, but it disappears!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Free Dmitry Sklyarov!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Free Jon Johansen!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Here is a book about Robert Kennedy." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Here is no kitten but only rock, rock and no kitten and the sandy road." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Hey, I bet you thought this was kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Hey, robot, leave those lists alone." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Ho hum. Another synthetic a posteriori." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "If it's not one thing, it's another." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "If it's one thing, it's not another." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It is -- I just feel something wonderful is about to happen." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It is a cloud shaped like an ox." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It is a marzipan dreadnought that appears to have melted and stuck." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It is a set of wind-up chatter teeth." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It is an ancient mariner, and he stoppeth one of three." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It pleases you to be kind to what appears to be kitten -- but it's not!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It seems to be a copy of \"A Tail of Two Kitties\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's \"Chicken Soup for the Kitten-seeking Soulless Robot.\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Asimov's Laws of Robotics. You feel a strange affinity for them." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Bach's Mass in B-minor!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Death." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Emperor Shaddam the 4th's planet!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Kieran Hervold. Damn dyslexia!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Roya Naini." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's Sirhan-Sirhan, looking guilty." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a Cat 5 cable." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's a DVD of \"Crouching Monkey, Hidden Kitten\", region encoded for the " +"moon." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a Dvorak keyboard." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a U.S. president." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a big block of ice. Something seems to be frozen inside it." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a big smoking fish." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a blatant plug for Ogg Vorbis, https://xiph.org/vorbis/" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's a blind man. When you touch, he exclaims \"It's a kitten prospecting " +"robot!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a bottle of nail polish remover." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a bug." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a business plan for a new startup, kitten.net." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a cardboard box full of 8-tracks." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a copy of \"Zen and The Art of Robot Maintenance\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's a copy of Knuth with the chapter on kitten-search algorithms torn out." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a copy of the robotfindskitten EULA." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a free Dmitry Sklyarov!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a free Jon Johansen!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a hundred-dollar bill." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a lost wallet. It's owner didn't have pets, so you discard it." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a moment of silence." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a mousetrap, baited with soap." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a piece of cloth used to cover a stage in between performances." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a revised business plan for a new startup, my.kitten.net." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a rotten old shoe." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a squad of Keystone Kops." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a square." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a synthetic a priori truth! Immanuel would be so pleased!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an Internet chain letter about sodium laureth sulfate." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an autographed copy of \"Secondary Colors,\" by Bob Ross." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's an inverted billiard ball!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's either a mirror, or another soulless kitten-seeking robot." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the ASCII Floating Head of Seth David Schoen!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the Donation of Constantine!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the Tiki Room." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the author of \"Randomness and Mathematical Proof\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the crusty exoskeleton of an arthropod!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the embalmed corpse of Vladimir Lenin." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the handheld robotfindskitten game, by Tiger." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the phrase \"and her\", written in ancient Greek." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"It's the triangle leg adjacent to an angle divided by the leg opposite it." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's this message, nothing more." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "It's your favorite game -- robotfindscatan!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Judith Platt insults librarians." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a broken hard drive containing the archives of Nerth Pork." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a man selling an albatross." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Just a monitor with the blue element burnt out." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Just some old play by a Czech playwright, and you can't read Czech." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Just the empty husk of a locust." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Kitten is the letter 'Q'. Oh, wait, maybe not." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Lysine, an essential amino acid. Well, maybe not for robots." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Mr. Hooper is here, surfing." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "No kitten here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "One person shouts \"What do we want?\" The crowd answers \"Free Dmitry!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Preoccupation with finding kitten prevents you from investigating further." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Quidquid Latine dictum sit, kitten non est." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Robot should not be touching that." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Run away! Run away!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Someone has written \"ad aerarium\" on the ground here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Someone's identity disk lies here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Something is written here in the dust. You read: \"rJbotf ndQkttten\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Stimutacs." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Sutro Tower is visible at some distance through the fog." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The Digital Millennium Copyright Act of 1998." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The United States Court of Appeals for the Federal Circuit." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"The ghost of your dance instructor, his face a paper-white mask of evil." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The intermission from a 1930s silent movie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The ionosphere seems charged with meaning." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The non-kitten item bites!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"The non-kitten item like this but with \"false\" and \"true\" switched is " +"true." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"The non-kitten item like this but with \"true\" and \"false\" switched is " +"false." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The rothe hits! The rothe hits!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The score for a Czech composer's \"Kitten-Finding Symphony in C\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The specter of Sherlock Holmes wills you onwards." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "The swampy ground around you seems to stink with disease." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "There is an opulent throne here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This appears to be a statue of Perseus." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This copy of \"Steal This Book\" has been stolen from a bookstore." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This invisible box contains a pantomime horse." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a porcelain kitten-counter. 0, 0, 0, 0, 0…" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a tasty-looking banana creme pie." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"This is the chapter called \"A Map of the Cat?\" from Feynman's " +"autobiography." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This is the forest primeval." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This is the tenth key you've found so far." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This jar of pickles expired in 1957." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"This kit is the fourteenth in a series of kits named with Roman letters." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This looks like Bradley's \"Appearance and Reality\", but it's really not." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This map is not the territory." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This might be the fountain of youth, but you'll never know." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This non-kitten item no verb." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This particular monstrosity appears to be ENIAC." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This place is called Antarctica. There is no kitten here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This seems to be junk mail addressed to the finder of the Eye of Larn." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "This tomography is like, hella axial, man!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Tigerbot Hesh." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Vladimir Lenin's casket rests here." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "We wish you a merry kitten, and a happy New Year!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "Werner's \"Pocket Field Guide to Things That Are Not Kitten\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You can see right through this copy of Brin's \"Transparent Society\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You disturb a murder of crows." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You feel strangely unfulfilled." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You find a bright shiny penny." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"You find a fraud scheme in which loans are used as security for other loans." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You found netkit! Way to go, robot!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You found nettik, but that's backwards." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"You have found some zinc, but you must not stop here, for you must find " +"kitten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You have new mail in /var/spool/robot" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You hit the non-kitten item. The non-kitten item fails to yowl." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You see a snowflake here, melting slowly." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You suddenly yearn for your distant homeland." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"You've found the snows of yesteryear! So that's where they all went to." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Additional items from current official robotfindskitten game, GPL +#. licensed +#: data/json/snippets/robot_finds_kitten.json +msgid "You've found… oh wait, that's just a cat." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "That is a moose, a thing of pure evil. You should \"RUN!\"" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "It's a half-drunk 200-liter tank of pine needle tea." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Here is a cargo space containing a six-month supply of pemmican." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a cardboard box, tragically uninhabited by any felines." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Watch your step! There is a board with a bunch of nails sticking up." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "You count sixteen fire axes in this crate." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "An assortment of high-caliber rifles in a body bag." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "A muskellunge dives into the flowing deep water!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "A duck flies over the flowing deep water!" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "The corpse is thoroughly pulped." +msgid_plural "The corpses are thoroughly pulped." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Jackpot! It's a toolbox, and a copy of \"Under the Hood\"." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Looks like a fully-functional deathmobile." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "A glass flask of Troglobite mutagen." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Just an ordinary pair of rollerblades." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Some harmless-looking mushrooms." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "A nest full of containers! Or is it a container full of nests?" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "These socks have storage pouches sewn into them." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Whatever this is, it would take an extremely long time to wield." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Camouflaged in the underbrush here is the entrance to an LMOE shelter." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"A box of delicious toast-ems! Sadly, you are a robot and cannot eat them." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Enough ordnance to scrub the entirety of New England off the face of the " +"earth." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "Oooh look! A mininuke (active). Best not touch that…" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Extra CDDA-themed items or memes +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"Not a kitten, but what appears to be a ferret eating a plate of lasagne." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A bunch of pies! In a plastic box, of course." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "It's the Skeleton Costume Design Committee." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "This is the end of the world." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "This is a model of Yugo car from 1984." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A wooden barrel of water." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A box of sunflowers." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A book on what animal to eat." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A bucket of poisonous gas." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A diary that proves your wife is never home." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A jar full of Earthworms." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A CD of Little Richard." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Generated by robot - items here were created by AI algorithm from other +#. items +#: data/json/snippets/robot_finds_kitten.json +msgid "A jar of fingerprints." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A lifetime supply of beef." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A pen that still has some ink in it." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "The Golden Fleece." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "Exactly 37 hot dogs." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "The Panama Papers" +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A copy of Don Quixote, slightly eaten." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A solid gold rocket car." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "Your long lost twin's roommate." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A pile of very sharp cherry tree petals." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "Some brass laundry tokens." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A plastic bin containing an assortment of spatulas." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A power dongle belonging to a long-lost electronic gadget." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A potato clock that someone forgot to change for Daylight Saving Time." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "Ninety-nine red balloons." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A bobble-head statue of Genghis Khan winking at you." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "Your sense of dignity." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "The One Paperclip, forged in the fires of Mount Doom." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "" +"That one screw you were missing to finish building an Ikea desk three years " +"ago." +msgstr "" + +#. ~ Snippet in category "non_kitten_items" +#. ~ Other miscellaneous items +#: data/json/snippets/robot_finds_kitten.json +msgid "A kitten! No… wait, it's a turkey." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Hey, can you hear me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I think I know what I'm doing." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Don't touch me." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "What's your name?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I thought you were my friend." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Shut up! Don't lie to me." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "How do I bring you back?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "They're all gone…" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why did you leave me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Oh, there you are." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "…and just where have you been?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You hungry? I've got plenty of food." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You thirsty? I've got water." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why would you do that?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Please don't go." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Don't leave me alone!" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "No way man." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Do you really think so?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Is it really time for that?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Sorry, I can't hear you." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You've told me already." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I know!" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Where the hell am I?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why are you following me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "This place is dangerous, we shouldn't be here." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "That's not true, is it?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Are you hurt?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Tell me where it hurts." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why can't you see them?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Who are you really?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "What are you hiding from me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You're lying, aren't you?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "What if they come back?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Do you know the way out?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Can you keep a secret?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Don't trust anyone." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Everything is a lie." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "They're watching us." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "It's all a game, isn't it?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "We're just pawns in their game." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why can't I remember?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "What did they do to you?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why did you betray me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You have to believe me." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why won't you listen to me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I know what I saw." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Do you think I'm crazy?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I heard them talking about us." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why can't you see it?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Everything is falling apart." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I can't trust my own mind." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why are they doing this to me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "You know it's true." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Why won't anyone help me?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I feel like I'm losing control." +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "Do you hear that noise?" +msgstr "" + +#. ~ Snippet in category "schizo_self_talk" +#: data/json/snippets/schizophrenia.json +msgid "I can't escape this nightmare." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Hey, let's go kill that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Did you see that %1$s!? Be careful." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +msgid "Look out! That creature is dangerous!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "I want to kill that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +msgid "That intruder looks like it wants to party." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "I think that %1$s wants to talk to you." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s wants to be your friend!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Arrest that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s hasn't met its quota." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +msgid "That guy deserves a raise!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "We should give that %1$s a stern talking to." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +msgid "Maybe we can reason with that creature!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s must be pulling the strings…" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Let me kill that %1$s! Please?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "I need to kill that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "I want to watch that %1$s bleed!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Wait, that %1$s needs to die!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Go kill that %1$s! NOW!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +msgid "Stop! Look at that monster." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s doesn't deserve to live!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is a menace!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Take down that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Eliminate that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is pure evil!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Destroy that %1$s before it gets you!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s wants to kill you!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Don't let that %1$s get away!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Show that %1$s no mercy!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is our enemy!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Terminate that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is hiding something!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "You can't trust that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s has to die!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "No more chances for that %1$s!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is a traitor!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Finish that %1$s now!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Take out that %1$s before it takes us out!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s is laughing at us!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "That %1$s knows we're here!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_monster" +#: data/json/snippets/schizophrenia.json +#, no-c-format +msgid "Silence that %1$s forever!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Hey, you're hurt." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Your wound looks pretty bad." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Shouldn't you put a bandage on that?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You look hurt, did I do that? I'm sorry." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Please don't die! No one else lets me kill things!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Are you supposed to be bleeding?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're not going to die are you?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're bleeding you know." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "That's not jelly on your coat lad, that's blood!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Take out a few more before you die!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Oh God. Please don't die. Not now!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "'Tis but a flesh wound." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Gross, you're bleeding all over me." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Hold fast, you can do this." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "When's your next doctor's appointment?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Do you need a medic?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Don't bleed out on me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're leaking, fix it!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Patch that up quickly!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You can't fight if you're bleeding like that!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Hey, you're making a mess!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Your blood is everywhere!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You need to stop that bleeding!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "That's a lot of blood…" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Are you feeling faint?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Do something about that wound!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Your injury looks serious." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "We need to find help, fast!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You won't last long like this!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're in bad shape!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Can you still move?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're losing too much blood!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Stay with me, don't pass out!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You look like you're about to collapse." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Can you make it?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You're hurt bad, aren't you?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "We need to stop the bleeding now!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "Don't let it get worse!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_bleeding" +#: data/json/snippets/schizophrenia.json +msgid "You need medical attention immediately!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Hey, fix me up will ya?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I need healing!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "It hurts all over…" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "You can put me back together, right?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I… I can't move my legs!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Medic!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "You gonna let me die too?!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "No! I can't die now!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I can still fight, don't replace me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "They got me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "You're nothing without me, NOTHING!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "*cough cough* Go on without me…" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Am I gonna die?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Is anybody here a doctor!?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm falling apart!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Repair me, quick!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm not functioning properly!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Help, I'm damaged!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Can't you see I'm broken?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I need repairs!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm losing integrity!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Don't abandon me like this!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm malfunctioning!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm in bad shape, fix me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I can't keep going like this!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm breaking down!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Can you fix me?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm all busted up!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "They did a number on me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Don't let me fall apart!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I need some serious repairs!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm in pieces over here!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "Can you put me back together?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I've seen better days!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm not as tough as I used to be!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "This isn't looking good for me!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm falling to bits!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_damaged" +#: data/json/snippets/schizophrenia.json +msgid "I'm barely holding together!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Let me kill something already!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I'm bored." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "What's for dinner?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Wow! Everything looks so… nevermind." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You seriously need friends." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "So, got any hobbies?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I spy with my little eye… oh right, I don't have eyes." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Lovely weather we're having, huh?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "So what if everyone you know is dead, you've still got me, right?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Best friends forever!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Come on! What're we doing here?!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "This trip was pointless." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You're gonna die out here." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You're in charge? We're screwed." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Dang, you look terrible." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You should take a shower." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "We should go home, it's not safe here." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "We're in over our heads!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "There's something following us, I can feel it." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I'm your best friend, right?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Sorry about earlier, can you forgive me?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Do you think it'll rain today?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I love you!" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Shhh… I think I heard something." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Did you hear that?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Try not to drop me." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "How many do you think we've killed?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I'll keep you safe." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Do you ever wonder why we're here?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I think we should turn back." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Is this real life?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You can't survive without me." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Do you believe in fate?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "What if this is all a dream?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Are we being followed?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I think we're lost." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I'm the only one you can trust." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Do you remember the good old days?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You're not alone, you have me." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Everything is going to be fine." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I'm feeling chatty today." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Ever had one of those days?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "What's the plan now?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I miss the old days." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "It's awfully quiet around here." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "You need a hobby." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Have you ever seen anything like this?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "We should rest soon." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I've got your back." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "We make a great team." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "This place gives me the creeps." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "Got any stories to share?" +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I think we're being watched." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#. ~ NPC dialogue line +#: data/json/snippets/schizophrenia.json +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Watch your step." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I've seen worse." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "I think I'm growing on you." +msgstr "" + +#. ~ Snippet in category "schizo_weapon_talk_misc" +#: data/json/snippets/schizophrenia.json +msgid "What's our next move?" +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like the world is out to get you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel a mounting sense of impending doom." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "" +"You gain the sudden realization that you must have been responsible for the " +"Cataclysm." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You get the odd feeling that your thoughts are not your own." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "" +"You feel as if everyone in the world must be playing a sick prank on you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You are being watched… by THEM." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you should get back home." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can feel your heart racing, something is watching you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel lost. Painfully and irrevocably lost." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You know someone is following you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel eyes on you, but see no one." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Everyone is conspiring against you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You hear whispers behind your back." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "They are trying to control your mind." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like a puppet on strings." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You suspect your food is poisoned." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Every shadow hides an enemy." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can't trust anyone, not even yourself." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Someone is listening to your thoughts." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Your mind feels like it's being invaded." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You hear footsteps behind you, but see no one." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're being hunted." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Your thoughts are not your own." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You sense danger around every corner." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're being watched constantly." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You hear voices whispering secrets." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can't shake the feeling of dread." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're in a nightmare." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Every sound makes you jump." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like a target." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can't trust what you see." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel a presence behind you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You sense something evil nearby." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Your paranoia is overwhelming." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're going mad." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can't escape the feeling of being watched." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're under surveillance." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You hear faint whispers in your ear." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel trapped and isolated." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You sense an imminent threat." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "Your mind is filled with fear." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're losing control." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You can't trust anyone's intentions." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're being manipulated." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You hear your name being called in the distance." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're being followed." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_paranoid" +#: data/json/snippets/schizophrenia.json +msgid "You sense a malevolent force around you." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "" +"You gain the sudden realization that you are the creator of the universe." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You increase all your skills to level 10." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "" +"You feel that this must be a global reality show, in which you are the star." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "" +"You now know that you are a secret agent, kept alive to continue serving the" +" government." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You feel in full control of the situation." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the most important person in the world." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have the power to change reality." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are destined for greatness." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are a god among mortals." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You possess unlimited knowledge." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#. ~ Description of effect type "Mageshield" +#: data/json/snippets/schizophrenia.json +#: data/mods/Magiclysm/effects/effects.json +msgid "You are invincible." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have a mission to save humanity." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the chosen one." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have the power to heal the world." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the master of your destiny." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You can achieve anything you set your mind to." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are a genius beyond compare." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are a legendary hero." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have the wisdom of the ages." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the savior of mankind." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have been granted ultimate power." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the key to humanity's survival." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are an unstoppable force." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the center of the universe." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You possess the secrets of the cosmos." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the architect of reality." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the most powerful being alive." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are destined to lead." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are a miracle worker." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have divine knowledge." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the guardian of truth." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the embodiment of perfection." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the solution to all problems." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the ultimate authority." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the bearer of light." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the harbinger of hope." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the epitome of brilliance." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are a beacon of wisdom." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the pinnacle of evolution." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the cornerstone of reality." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You have transcended mortal limits." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the essence of greatness." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the paragon of virtue." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the harbinger of peace." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the most influential being." +msgstr "" + +#. ~ Snippet in category "schizo_delusion_grandiose" +#: data/json/snippets/schizophrenia.json +msgid "You are the guardian of the future." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels itchy." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can feel something wriggling underneath your skin." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can feel insects crawling all over you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel larvae wriggling beneath the skin." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel itchy all over." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're covered in bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel bugs crawling on you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels alive with movement." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You scratch at imaginary insects." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel tiny legs crawling under your skin." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're infested with bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't stop scratching." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's moving." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel invisible bugs biting you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like ants are crawling on you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like worms are burrowing into your flesh." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't escape the itching sensation." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's infested." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're being devoured by insects." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like maggots are crawling inside you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't stop the crawling sensation." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's crawling." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like spiders are crawling on you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are burrowing into your skin." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like bugs are nesting under your skin." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's being eaten alive." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't shake the feeling of bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are biting you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels infested with tiny creatures." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like your body is crawling with bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are swarming you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's under attack." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're covered in crawling things." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are nesting in your flesh." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't stop the feeling of bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's teeming with life." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like your body is infested." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like tiny creatures are crawling on you." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's being devoured." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are everywhere." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You can't escape the sensation of bugs." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "Your skin feels like it's alive with movement." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like you're covered in imaginary insects." +msgstr "" + +#. ~ Snippet in category "schizo_formication" +#: data/json/snippets/schizophrenia.json +msgid "You feel like insects are inside you." +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Get away from here!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"What do you think you're doing?\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Stop laughing at me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Don't point that thing at me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Stay away from me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"No! Stop!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Get the fuck away from me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"That's not true!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"What do you want from me?\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I didn't mean to do it!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"It wasn't my fault!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I had to do it!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"They made me do it!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"What are you!?\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I should never have trusted you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Why are you doing this?\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Leave me alone!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I can't take this anymore!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're lying!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Stop messing with me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Don't touch me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You can't control me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm not crazy!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Get out of my head!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Why won't you stop?\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're not real!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I won't listen to you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're not my friend!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Don't look at me like that!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You betrayed me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I don't believe you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're a liar!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You can't hurt me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm not scared of you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're not fooling me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I don't trust you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're just a voice!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You don't exist!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"Get out of here!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I won't let you win!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're nothing to me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm stronger than you!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You can't break me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You're wasting your time!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm not your puppet!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You don't control me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm not your toy!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You can't manipulate me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I'm not your victim!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"I won't let you control me!\"" +msgstr "" + +#. ~ Snippet in category "schizo_self_shout" +#: data/json/snippets/schizophrenia.json +msgid "\"You can't intimidate me!\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "Your weapon starts burning your hands!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "Your weapon feels freezing cold!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "An electric shock shoots into your hand from your weapon!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "Your weapon was working for… THEM" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "Your weapon is running away!" +msgstr "" + +#. ~ Snippet in category "" +#. ~ In the future, it would be preferable for the snippet to use the object's +#. name, instead of "Your weapon" +#: data/json/snippets/schizophrenia.json +msgid "Your weapon is a dirty traitor!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You feel a sharp pain as your limb snaps!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "A sickening crack echoes as your limb breaks!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your bone shatters with a loud snap!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You hear a pop as your limb gives way!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb crumbles under pressure!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Agony shoots through you as your limb breaks!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You feel your limb fracture!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb twists unnaturally as it breaks!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You cry out as your limb snaps in two!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "A sharp crack signals your broken limb!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb gives out with a painful crunch!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You feel the bone in your limb splinter!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb collapses with a sharp pain!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb bends in a way it shouldn't as it breaks!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You hear a gruesome snap as your limb breaks!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb fractures with a sharp pain!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "You feel a sudden break in your limb!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "Your limb snaps under pressure!" +msgstr "" + +#. ~ Snippet in category "broken_limb" +#: data/json/snippets/schizophrenia.json +msgid "A loud pop accompanies your broken limb!" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "0" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "1" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "2" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "3" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "4" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "5" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "6" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "7" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "8" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "9" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "north" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "northeast" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "northwest" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "south" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "southeast" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "southwest" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "east" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "west" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "and above you" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "and below you" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "a huge explosion!" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "blam!" +msgstr "" + +#. ~ Snippet in category "scores" +#: data/json/snippets/snippets.json +msgid "" +"The card is printed with 2 boxes. In the first box you see a tally of 5 " +"tick marks. The second box has a total of 9." +msgstr "" + +#. ~ Snippet in category "scores" +#: data/json/snippets/snippets.json +msgid "" +"The card is printed with 2 boxes. In the first box you see a tally of 3 " +"tick marks. The second box has a line trailing off to the edge and a bloody" +" fingerprint." +msgstr "" + +#. ~ Snippet in category "scores" +#: data/json/snippets/snippets.json +msgid "" +"The card is printed for a game of golf. Someone has filled out their score " +"for the first 9 holes." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"fighter." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"bard." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"cleric." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"wizard." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"rogue." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"barbarian." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"warlock." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"paladin." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dungeons & Dragons 6th Edition character sheet. This one is for a " +"sorcerer." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dawn of Man 2nd Edition character sheet. This one is for a hunter." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dawn of Man 2nd Edition character sheet. This one is for a cannibal." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dawn of Man 2nd Edition character sheet. This one is for a fisher." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dawn of Man 2nd Edition character sheet. This one is for a spearman." +msgstr "" + +#. ~ Snippet in category "charsheet" +#: data/json/snippets/snippets.json +msgid "" +"It's a Dawn of Man 2nd Edition character sheet. This one is for an elder." +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You feel cold. You need the warmth of a fire." +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "Maybe a fire could calm your nerves?" +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You need to ignite something." +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You daydream of crackling fire…" +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You shiver. A fire would be great right now." +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You think about how nice fires are." +msgstr "" + +#. ~ Snippet in category "pyromania_withdrawal" +#: data/json/snippets/snippets.json +msgid "You think of randomly lighting a fire, but decide against it." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "You think of steel blades and warm, dripping blood." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "You'd like to hear the last breath of something living." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "So much death around. Why not add some more?" +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "You lick your lips, in anticipation for dead trophies." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "By the blade or by the gun? How will you kill this time?" +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "Ahh, how delightful it would be to kill something." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "You are death, and you are coming for them. Soon." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "You feel restless. It's been too long since your last kill." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "Killing something would be nice right now." +msgstr "" + +#. ~ Snippet in category "killer_withdrawal" +#: data/json/snippets/snippets.json +msgid "Just one more death, one more kill and then you'd be right." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You feel the rush of the kill." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "Your urge to kill is sated, for now." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You have the power of life and death; it feels good to be in control." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You exhale in bliss." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "A calm feeling washes over." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "This feels right." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You kill, and your world is in order again." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "Your worries evaporate as the creature dies by your hand." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "That was nice! Maybe one more?" +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "This feels so good! You could do this all day." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "This brings a smile to your face." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You feel tension leave your body as your need to kill is satisfied." +msgstr "" + +#. ~ Snippet in category "killer_on_kill" +#: data/json/snippets/snippets.json +msgid "You feel much better now." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You catch a glimpse of distant green." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The sense of a faraway place comes up through your roots." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The trees tell you of the world." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The rustling leaves paint a picture in your head." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "Your consciousness drifts into the wild green yonder." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The trees whisper of remote acres." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The trees speak of their far-flung relatives." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "Visions of unfamiliar forests flicker through your mind." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You picture yourself as one branch among many." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "New knowledge blooms within you." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "The horizon beckons with promises of pollen." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "Your awareness grows in directions heretofore unknown." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "A tree falls in a forest, and you hear its sound." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You feel the hum of untold biomass." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "A tingle of understanding runs from your roots and up your spine." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You gain new appreciation for the interconnectedness of life." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You ask, and the trees answer." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "You see the forest for the trees." +msgstr "" + +#. ~ Snippet in category "tree_communion" +#: data/json/snippets/snippets.json +msgid "" +"In the minute shifts and pivots of the trees, you hear the language of the " +"universe." +msgstr "" + +#. ~ Snippet in category "headshop_graffiti" +#: data/json/snippets/snippets.json +msgid "(~);}" +msgstr "" + +#. ~ Snippet in category "headshop_graffiti" +#: data/json/snippets/snippets.json +msgid "Be Kind" +msgstr "" + +#. ~ Snippet in category "headshop_graffiti" +#: data/json/snippets/snippets.json +msgid "Save the whales!" +msgstr "" + +#. ~ Snippet in category "death_note" +#: data/json/snippets/snippets.json +msgid "" +"This is General Baker. Today I received a top-secret letter with new orders" +" from high command. These orders described a new set of coordinates for our" +" ICBM. My men deciphered it, and it became crystal clear that coordinates " +"are pointing to a certain place inside our country. I requested re-" +"confirmation, and after a short while I received it with the same " +"coordinates, so it wasn't a weird error as I originally thought. I don't " +"know what's on the minds of these guys in the government, but I'm not gonna " +"bomb innocent people of my country. We're just one step away from starting " +"a war, so failure to comply with an order will obviously result in an " +"execution. And it's just a matter of time before they come for me. So " +"actually, I'm already a dead man. Whomever may find this: Please tell my " +"wife Jane I love her and Michael Jr. And tell her I'm sorry. General " +"Michael Baker" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "HEY DUMBASSES!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "HEY DUMBHEADS!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "HEY MORONS!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "HEY WALKERS!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "HEY ZOMBIES!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "GET OVER HERE!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "IT'S A TRAP!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "IF YOU'RE NOT A ZOMBIE, DON'T COME CLOSER!" +msgstr "" + +#. ~ Snippet in category "speaker_warning" +#: data/json/snippets/snippets.json +msgid "IF YOU'RE NOT A ZOMBIE, RUN AWAY AS FAST AS YOU CAN!" +msgstr "" + +#. ~ Snippet in category "smart_engine_controller_manual" +#: data/json/snippets/snippets.json +#, no-c-format +msgid "" +"Welcome to the Smart Engine Controller ® user manual. This document describes the features and capabilities of the Smart Engine Controller, as well as gives examples of the use cases that reap the most benefits from the Smart Engine Controller.\n" +"\n" +"Smart Engine Controller intelligently turns controllable engines on and off. To put it simply, it tries to find the optimal state of the engines that:\n" +"• won't completely deplete the battery\n" +"• meets requested acceleration and speed\n" +"• is safe for engines\n" +"• has best fuel economy and battery charge rate\n" +"\n" +"Smart Engine Controller only supports engines that are controlled by electronics, such as combustion and electric engines. When enabled, Smart Engine Controller will immediately take control over all compatible engines and will start and shut them down as needed. Smart Engine Controller supports between two and five controllable engines.\n" +"Smart Engine Controller allows the user to tune its settings for the usage of the electric motors. This setting comes in the form of two sliders: \"LO\" and \"HI\" battery level, %.\n" +"• when battery level < LO, electric motor won't engage\n" +"• when battery level > HI, electric motor is preferred (but not guaranteed to be used)\n" +"• between LOW and HI, electric motor usage is determined by battery charge rate and other factors\n" +"Note: Smart Engine Controller will strive to keep battery level at or above \"HI\", utilizing the engines with attached alternators.\n" +"\n" +"Intended use cases of the Smart Engine Controller:\n" +"• Hybrid car with gas and electric engines\n" +"When battery level is \"HI\" or above, a more efficient electric engine will be used. When accelerating, gas engine may be started to provide the best acceleration. When battery level is below \"HI\", the gas engine with the alternator will be used to recharge the battery.\n" +"• Car with two or more gas engines\n" +"When cruising, only one engine will be used. When accelerating, more engines will be started to provide the best acceleration.\n" +"• Car with a small and large engine\n" +"Depending on the speed, a single engine will be chosen to provide the best acceleration and fuel economy.\n" +"• Stationary generator\n" +"When the battery reaches \"HI\" level, the gas engine will be turned off to save fuel.\n" +"\n" +"Enjoy your optimal ride with the Smart Engine Controller! For warranty information please contact your local dealership." +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_not_hostile" +#. ~ Snippet in category "dogwhistle_message_npc_hostile" +#: data/json/snippets/snippets.json +msgid "What is this unbearable sound!?" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_not_hostile" +#: data/json/snippets/snippets.json +msgid "STOP. MY EARS" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_not_hostile" +#. ~ Snippet in category "dogwhistle_message_npc_hostile" +#: data/json/snippets/snippets.json +msgid "I'm not a dog…" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_not_hostile" +#: data/json/snippets/snippets.json +msgid "Would you kindly not do that?" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_hostile" +#: data/json/snippets/snippets.json +msgid "I WILL MURDER YOU" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_hostile" +#: data/json/snippets/snippets.json +msgid "I'LL SHOVE THAT WHISTLE DOWN YOUR THROAT" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_npc_hostile" +#: data/json/snippets/snippets.json +msgid "You're seriously pissing me off…" +msgstr "" + +#. ~ Snippet in category "dogwhistle_message_you" +#: data/json/snippets/snippets.json +msgid "You hate this loud sound." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "You used to have a dog like this…" +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Ha-ha! An amusing cat photo." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Excellent pictures of nature." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Food photos… your stomach rumbles!" +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Some very interesting travel photos." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Pictures of a concert of popular band." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "Photos of someone's luxurious house." +msgstr "" + +#. ~ Snippet in category "examine_photo_msg" +#: data/json/snippets/snippets.json +msgid "You feel nostalgic as you stare at the photo." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "It is certain." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "It is decidedly so." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "Without a doubt." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "Yes - definitely." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "You may rely on it." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "As I see it, yes." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "Most likely." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "Outlook good." +msgstr "" + +#. ~ Snippet in category "magic_8ball_good" +#: data/json/snippets/snippets.json +msgid "Signs point to yes." +msgstr "" + +#. ~ Snippet in category "magic_8ball_unknown" +#: data/json/snippets/snippets.json +msgid "Reply hazy, try again." +msgstr "" + +#. ~ Snippet in category "magic_8ball_unknown" +#: data/json/snippets/snippets.json +msgid "Ask again later." +msgstr "" + +#. ~ Snippet in category "magic_8ball_unknown" +#: data/json/snippets/snippets.json +msgid "Better not tell you now." +msgstr "" + +#. ~ Snippet in category "magic_8ball_unknown" +#: data/json/snippets/snippets.json +msgid "Can't predict now." +msgstr "" + +#. ~ Snippet in category "magic_8ball_unknown" +#: data/json/snippets/snippets.json +msgid "Concentrate and ask again." +msgstr "" + +#. ~ Snippet in category "magic_8ball_bad" +#: data/json/snippets/snippets.json +msgid "Don't count on it." +msgstr "" + +#. ~ Snippet in category "magic_8ball_bad" +#: data/json/snippets/snippets.json +msgid "My reply is no." +msgstr "" + +#. ~ Snippet in category "magic_8ball_bad" +#: data/json/snippets/snippets.json +msgid "My sources say no." +msgstr "" + +#. ~ Snippet in category "magic_8ball_bad" +#: data/json/snippets/snippets.json +msgid "Outlook not so good." +msgstr "" + +#. ~ Snippet in category "magic_8ball_bad" +#: data/json/snippets/snippets.json +msgid "Very doubtful." +msgstr "" + +#. ~ Snippet in category "slime_cheers" +#. ~ Your slimes try to cheer you up! +#. ~ Lowercase is intended: they're small voices. +#: data/json/snippets/snippets.json +msgid "\"hey, it's gonna be all right!\"" +msgstr "" + +#. ~ Snippet in category "slime_cheers" +#. ~ Your slimes try to cheer you up! +#. ~ Lowercase is intended: they're small voices. +#: data/json/snippets/snippets.json +msgid "\"we'll get through this!\"" +msgstr "" + +#. ~ Snippet in category "slime_cheers" +#. ~ Your slimes try to cheer you up! +#. ~ Lowercase is intended: they're small voices. +#: data/json/snippets/snippets.json +msgid "\"i'm here for you!\"" +msgstr "" + +#. ~ Snippet in category "slime_generate" +#. ~ Usual enthusiastic slime microbian small voices! :D +#: data/json/snippets/snippets.json +msgid "\"wow! you look just like me! we should look out for each other!\"" +msgstr "" + +#. ~ Snippet in category "slime_generate" +#. ~ Usual enthusiastic slime microbian small voices! :D +#: data/json/snippets/snippets.json +msgid "\"come on, big me, let's go!\"" +msgstr "" + +#. ~ Snippet in category "slime_generate" +#. ~ Usual enthusiastic slime microbian small voices! :D +#: data/json/snippets/snippets.json +msgid "\"we're a team, we've got this!\"" +msgstr "" + +#. ~ Snippet in category "artisan_docs" +#: data/json/snippets/snippets.json +msgid "" +"A collection of sketches and CAD designs marked up with a pencil. They " +"depict a classic rifle and several diagrams of curved wooden maces. The " +"word 'OBREZ?' is written clearly on the front sheet. There are two distinct" +" sets of handwriting making notes." +msgstr "" + +#. ~ Snippet in category "artisan_docs" +#: data/json/snippets/snippets.json +msgid "" +"A collection of sketches and CAD designs marked up with a pencil. They " +"depict a large mace with an internal gas reservoir and venting holes between" +" the steel segments. There are additional diagrams labeled 'IGNITION " +"SYSTEM' and 'TRIGGER?'. There are two distinct sets of handwriting making " +"notes." +msgstr "" + +#. ~ Snippet in category "artisan_docs" +#: data/json/snippets/snippets.json +msgid "" +"A collection of sketches and CAD designs marked up with a pencil. They " +"depict a bladed weapon with some audio equipment implanted. Doodles of hair" +" metal rock stars line the page, as well as the words 'LETS, HEAR IT FOR " +"FRANKY'. There are two distinct sets of handwriting making notes." +msgstr "" + +#. ~ Snippet in category "artisan_docs" +#: data/json/snippets/snippets.json +msgid "" +"A collection of sketches and CAD designs marked up with a pencil. They " +"depict a sledgehammer with a moving center. There is a references doc for a" +" powder actuated nail gun stapled to the sheets. There are two distinct " +"sets of handwriting making notes." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "The shadows are getting ever closer." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "You have a bad feeling about this." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "A powerful sense of dread comes over you." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "Your skin starts crawling." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "They're coming to get you." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "This might've been a bad idea…" +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "You've really done it this time, haven't you?" +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "You have to stay vigilant. They're always watching…" +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "mistake mistake mistake mistake mistake" +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "Just gotta stay calm, and you'll make it through this." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "You're starting to feel very jumpy." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "Something is twitching at the edge of your vision." +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "They know what you've done…" +msgstr "" + +#. ~ Snippet in category "comest_stimulant" +#: data/json/snippets/snippets.json +msgid "You're feeling even more paranoid than usual." +msgstr "" + +#. ~ Snippet in category "toxic_waste_corpse_disposal" +#: data/json/snippets/snippets.json +msgid "" +"A crumpled and dirty note containing some printed text. The text contains " +"detailed instructions on how to dispose of \"experiments\" in remote areas." +msgstr "" + +#. ~ Snippet in category "toxic_waste_corpse_disposal" +#: data/json/snippets/snippets.json +msgid "" +"You see a faded map, stained with unknown fluids and riddled with holes. A " +"route is scribbled onto it. The point of departure looks to be some kind of" +" odd research facility." +msgstr "" + +#. ~ Snippet in category "toxic_waste_corpse_disposal" +#: data/json/snippets/snippets.json +msgid "" +"Some sheets of paper, folded, crinkled and wet due to exposure to the " +"environment. It smells vile and there are faint smears of blood. A map is " +"printed on it, depicting instructions on how to handle deceased " +"\"experiments\" and a route to some remote site. You find it very odd that " +"the starting point of the route is a subway station." +msgstr "" + +#. ~ Snippet in category "toxic_waste_corpse_disposal" +#: data/json/snippets/snippets.json +msgid "" +"This note has a chemical smell and a bloody thumbprint on it. You see " +"directions to nearby isolated sites, mainly forests and fields. The name of" +" the company(?) who printed this, XEDRA, sounds ominous." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Please add more (happily scrap existing) +#: data/json/snippets/snippets.json +msgid "" +"Statue in commemoration of who and will " +"always be remembered." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "provided for our city in a time of need" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "founded our great city" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Abbot Arctic Foxes hockey team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Derry Drakes soccer team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Eastport University field hockey team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Foxborough highschool wrestling team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Hudson Fighting Salmon football team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Lewiston Crows baseball team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Maxfield Moles rugby team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "New Ashford Wildcats basketball team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "North Kingston Angels hockey team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Osborn University Blobfish soccer team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Plainfield Pears highschool wrestling team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Salisbury Brahmin football team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Torrington Titans baseball team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Waitsfield Centurions rugby team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ These were initially made for sports team blankets, please include both a +#. town, team name, and sport if you expand the snippets +#: data/json/snippets/snippets.json +msgid "Woodford Corgis basketball team" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "circle" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "hexagon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "octagon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "pentagon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "square" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Geometric patterns originally made for blankets, to represent their +#. stitching patterns. +#: data/json/snippets/snippets.json +msgid "triangle" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "carnations" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "chrysanthemums" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "daffodil" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "dahlias" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "daisies" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "hybiscus" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "lilies" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "orchids" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "poppies" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "roses" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "sunflowers" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Different kinds of flowers, originally intended for use with floral +#. blankets. Additions should be plurals for this use-case, singular flower +#. names should be made into a new snippet. +#: data/json/snippets/snippets.json +msgid "tulips" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"the famous Manspider, a quiet, nerdy spider that was bitten by a radioactive" +" human" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"the infamous pirate captain Iris Crane, the most beautiful, most daring, and" +" most feared woman on the seven seas" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"the three Mutant Squid Bros™, who live in a culvert by day and fight crime " +"at night. Rumor had it that a fourth Bro would be added in an upcoming " +"spinoff" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"the Christmas Ghoul, who taught the world that our looks don't define our " +"passions" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "the lovely Boston-Chan, the mascot of Boston AnimeCon" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"a famous man and woman from an anime, dressed in cowboy outfits. A speech " +"blurb reads \"How y'all doin'?\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "" +"a small robot, known only as T6-Zed49, who tackles tough political issues " +"while exploring civilizations across the universe" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Descriptions of cartoon characters made for the cartoon blanket, probably +#. won't make sense used elsewhere? +#: data/json/snippets/snippets.json +msgid "a cartoon version of Mr. Smile and Laugh, a children's entertainer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Abby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Albert" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Alice" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Angel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Annie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Apollo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Archie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ava" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bailey" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Bandit" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Basil" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Baxter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Bear" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Beau" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bella" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Benji" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bentley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bingo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Blue" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bonnie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Boomer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Brady" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Brody" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bruce" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Bubba" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Buddy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Butch" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Cali" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Callie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Casey" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Cash" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Chance" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Charlie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Chase" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Chester" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Chewy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Chloe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Cleo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Coco" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Cody" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Cooper" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Dakota" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Darcy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Dexter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Diesel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Dixie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Dolly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Dozer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Duke" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Duncan" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ellie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Elsa" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Emma" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Faith" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Finn" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Fiona" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Frankie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Fred" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Freya" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gabby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "George" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gideon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gigi" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ginger" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gizmo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gracie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Greta" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Guinness" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gus" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Gypsy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Harley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Hazel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Henry" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Holly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Honey" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Hunter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Izzy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jack" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Name of map extra +#: data/json/snippets/snippets.json data/mods/CrazyCataclysm/crazy_mapgen.json +msgid "Jackson" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jake" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jasper" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jax" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jessie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Jewel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Josie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Junior" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Kali" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Kiki" +msgstr "" + +#. ~ Snippet in category "" +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_2" +#: data/json/snippets/snippets.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "King" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Koda" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lacey" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lady" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lenny" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Leo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Leroy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lexi" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lila" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lily" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lottie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lou" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Louie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lucky" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lucy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Lulu" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Luna" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Mabel" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Mac" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Maddy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Madison" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Maggie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Maple" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Marley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Max" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Mia" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Miley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Millie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Mimi" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Minnie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Misty" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Mocha" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Molly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Moose" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Muffin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Murphy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Nala" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Nana" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Nellie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Nova" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Oakley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Odie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Olive" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Oliver" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Oreo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Oscar" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Otis" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Paddy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Peanut" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Pearl" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Penny" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Pepper" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Pete" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Phoebe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Pippa" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Pippin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Poppy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Prince" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Quinn" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ralph" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rascal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/json/snippets/snippets.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Raven" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Reggie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Remy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rex" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Riley" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rizzo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rocco" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rocky" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Roscoe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rosie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Roxy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ruby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rudy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Rusty" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Unique name of a female NPC +#: data/json/snippets/snippets.json data/mods/Aftershock/npcs/classes.json +msgid "Sadie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sam" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sammy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sarge" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sasha" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sassy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Scout" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Shadow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sheba" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Shelby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Shep" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Shiloh" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Simba" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Skye" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Snickers" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sophie" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Name of the monster "mon_dog" placed on map update on start of mission +#. "Find Lost Dog" +#: data/json/snippets/snippets.json data/mods/innawood/npcs/missiondef.json +msgid "Sparky" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Spud" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Stella" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "dog_name" +msgid "Sugar" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Suki" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Sully" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Summer" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tank" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tasha" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Teddy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tessa" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Theo" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Thor" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tilly" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Toby" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Trixie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tucker" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Tyson" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Vader" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Wally" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Whiskey" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Willow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Winnie" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Winston" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Wyatt" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Zelda" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Zeus" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Ziggy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Zoe" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgid "Zoey" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "O POS" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "O NEG" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "A POS" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "A NEG" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "B POS" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "B NEG" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "AB POS" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. , US part +#: data/json/snippets/snippets.json +msgid "AB NEG" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "PROTESTANT" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "CATHOLIC" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "CHRISTIAN" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "MORMON" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "JEW" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "ATHEIST" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "NORELPREF" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#. ~ weighted according to +#. +#: data/json/snippets/snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "pink" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "red" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "orange" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "yellow" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "maroon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "brown" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "purple" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "magenta" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "navy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "blue" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "teal" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "cyan" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "green" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "olive" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "lime" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "black" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "gray" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "silver" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/snippets.json +msgctxt "" +msgid "white" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"WE WERE RIGHT THE GOVERNMENT DID IT\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Have seen a zombie making its kin raise even despite damage that normally " +"would take them down, the surrounding air shimmered like around that hole in" +" the air we've seen creatures coming through back home\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I shot the sheriff; but I couldn't find the deputy\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Some plant vines started chasin after me, so I took a gas mask and some " +"teargas and I ran through them.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Slingshot right through the windshield k?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"When I was a kid I used to slingshot at bugs and birds. Its really " +"playing off nowadays, Ill tell you what\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"ALL YOU STONERS WITH YOUR VIDEYA GAMES - I BET YOU WISH YOU TOOK THE TIME " +"TO LEARN A SKILL NOW DONTYA\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I tried to be a bard, but the rats didn't like my piping.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a chocolate bar on my pillow when I got home last night. I left " +"and don't wanna go back.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"this demon thing came after me it got me good i shot it but i dont know " +"if ill make it\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"DANNY IF YOU READ THIS THIS IS CLARA WE'RE ALL OKAY AND WE'RE HEADING TO " +"THE RIVER. A BOAT SAID THEY WERE DOCKED NEARBY.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"When I think of all the dead people I get mad, because I was supposed to " +"be the next big leader. WHERES MY CHANCE!??\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"A man in a black robe came up to me, said he wanted to make a deal…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Cha-cha-cha-chia! Saw a woman today, with fungus coming out her head like" +" hair tendrils.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The damn Autodoc overrides wouldn't work and I didn't have my hospital ID." +" I couldn't save them alone.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +#, no-c-format +msgid "" +"\"Gotta slow down, man. I don't think we spend more than 20% of our time " +"fightin', Put some Marley on and take off that racketus tripcore nonsense, " +"man.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I kept shooting with my handgun, but I never got any better!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"ITS OKEY GUYS! I BARRYED A TIME CAPSUL IN MY BACKYARD! I PUT IN SOME " +"HOEHOES.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I got my tinfoil hat on. Good thing too, cause this monster was starrin " +"at me kinda funny, trying to freeze my mind in place.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"You want my advice? Smoke crack, it gets shit done.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"ALWAYS WITH THE EFFICIENCY GUYS; YOU'RE ALWAYS WORKING TO GO HOME TO PAY " +"RENT TO SLEEP TO WAKE UP TO WORK AGAIN. STOP\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"IM OFF TO THUNDERDOME, BYE SUCKERS.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If you get a parasite, take some sand and some vodka. Rub the sand into " +"the afflicted area, real good too; like you're washing your hair. Then " +"rinse with vodka.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I put my toilet water into a gastank. Then I poured it into a glass cup." +" Then I drank it without vomiting my insides back into the toilet.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"This isn't real this is a test to turn you into a Manchurian Candidate!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They're all hiding on an oil rig, I heard it myself over the AM airwaves." +" They think they're the nobles of the 21st century, the prigs.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Some of 'em are big. Real big. Don't stick around, I saw my mate get " +"fucking torn in half!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"po p y fl ow er s don t ea at them\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Some guy is walking through the horde without a scratch. Please tell me " +"they're docile now. Please fucking tell me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Why are all the lawnmowers broken?!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Some bridges, they're right next to each other, right? If you see " +"something up ahead one of those, just careen through to the other side. My " +"van was long enough to bridge right across!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"BURN BURN BURN BURN BURN ALL BURN ALL BURN ALL BURN\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I took all the supplies. Don't follow me. I'm sorry, man. I have to " +"look out for myself now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"My next-door neighbor had a katana in his basement!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Am I the last one alive?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Boyfriend stole my pistol while I was asleep. I locked him in the " +"bathroom and set the house on fire. At least he attracted their " +"attention.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I get air conditioners, but… this whole place is frozen to ice!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"A wood ax works pretty well against them. So does a machete, but you " +"can't cut down a tree.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Why would you hide in a farm? Sure, it's isolated, but if they know where" +" you are, you don't exactly have cover on all sides.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Imagine if this spread to, like, Australia. Zombie kangaroos. Haha…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I tried playing memorial music for my dead brother, on a radio. They must" +" have been attracted to it. I can't see his grave through the crowd " +"anymore.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Took a picture of a dead dog leaping right onto a soldier. Sweet fucking " +"shot!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Gas mask is nice and all, but I can hardly run with it on.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They set up the roadblock guns to run automatically. TV said those fuckin" +" things needed a human to keep em safe, they ain't safe now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The evac shelters are a death trap. They took everyone else away but " +"something in the driver's eyes told me not to go. Now it's just me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I made mushroom babies. My arms hurt. I hurt. I had mushroom babies. " +"They are growing now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"It doesn't matter how you die. You're gonna turn into one of them.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"WHY DO ALL THE DEAD CHILDREN GO TO SCHOOL\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Don't keep your goddamn casings! They'll just weigh you down.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Local auto shop is full of the things. And to think I worked with them on" +" repairing cars… now they're just… fucking corpses.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"DON'T EAT THE SLIME DON'T EAT THE SLIME DON'T EAT THE SLIME\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I used to be human. But… my arms… they are like tentacles. I slither " +"along akin to a snail and I shed my feathers every day.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Killed a giant worm thing, but now I'm only three feet tall. Should've " +"just left the damn worm alone, now none of my clothes fit!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I don't have enough time to double tap. You don't either.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"PINK TALL ONES RUN RUN RUN RUN RUN\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Are they still human inside?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"the eye it watches me it follows me everywhere help\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"tHE Portal it's so COld\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"GOD CAN'T SAVE US\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"SHOOT YOURSELF, LET IT END QUICKLY\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"There are five basic rules to survival. One, stay prepared and watchful." +" Two, keep your iron sights lined up or succumb. Three, stay FAR WAY from " +"all\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The bricks of this bathroom look like a face. Haha… it's all I can focus " +"on. At least let me shit before you break down the door. Please…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"What the hell are they mining for in these shafts?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I am one with the plants.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Broadsword! Yeah!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If you see a trail of dirt getting displaced in your direction… run. Run " +"for your life.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"DINT ATE THE MUSHROM\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Libraries are useless after the apocalypse.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I swear to God I've seen these plant things before! In a book, or " +"something! I swear…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Is robbing a bank easier or harder now that all the guards are undead?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Make sure your car is REALLY stopped before you get out.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found some kind of stone pyramid with spikes. I feel… I feel like I'm " +"being watched.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Why would you ever hide in a damn gun store? The owner… he was a moron " +"alright.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"THEY DON'T feel ANYTHING\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"What was the government doing, anyway?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Is that one pharmaceutical company gonna come out with a, like, cure for " +"this anytime soon?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"THE MARLEY WAS RIGHT\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Squeeze some ammonia into zombie flesh and hold it tight. You smell like " +"one of them! I think.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I thought my damn terminal cancer was bad enough… now the dead are " +"rising?!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"THE GOO IS IN THE WATER DON'T DRINK WATER\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Don't let the ember go out please don't go out I need you precious fire.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Everyone used their gas to get to another town… but it's the same story " +"everywhere.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"There's still an evacuation point at Concord, spread the word.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"STAY AWAY FROM CONCORD\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Most things can be taken out with a shotgun. More things can be taken out" +" with a grenade. Imagine what a mini-nuke does.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Come to the bar if you see this, let's re-enact a zombie movie, friends.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"They are NOT slow! They are NEVER slow!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I had a phobia of bees BEFORE they grew to enormous sizes.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Your backpack's gonna weigh you down in the water. Hell, feel free to get" +" naked. Nobody's going to judge your modesty.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Guns too loud. Crossbow too long. Running is best.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +#, no-c-format +msgid "\"99.9% dead? I'd like to see a million zombies on Wall Street.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Crawled in through the vents. Whole office building is infested.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Don't shoot the people who get bit! It's OK! Death is the only thing " +"that makes you turn!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Check your friends for bites, don't let them hide it and turn on you. " +"Only way out is to shoot em in the head.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Zombies, walkers, dead ones, undead, reanimated, zed, animata, biters. " +"Did I miss any?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"All I've got is this keg of beer and an appetite. Come at me, " +"apocalypse!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My cousin says that murder nowadays is just a war crime. War for what, I " +"don't know, since the undead seem to be rebels without a cause.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"SWAMPS RUN SWAMPS NO SWAMPS RUN\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They said a walking cane was a useless weapon… but then I hit one of them " +"with it.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"River water around these parts is extremely safe. Probably more safe than" +" the damn tap water at this point.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"DON't bomB THe PORtals it MAKES iT WORSE\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"No wonder all the camps got overrun, they kept a goddamn zombie test " +"subject! Each and every one of 'em!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I just realized how damn demented those fliers are.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I propose a new currency: 9mm.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"My skin is crawling and I teleport every few minutes… what is going o\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"You can't see them through the smoke but they can't either.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"There's gotta be a better use of all this rebar…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"met schoolhouse of people, all crazy and mad they were, ate killed all of " +"them, yum\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"STAY AWAY FROM THE BIG ONES IN THE FOREST\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"got into a prison with a halligan bar. makes me wonder how they kept " +"prisoners inside\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"This thing isn't a car any more. It's just a fucking mountain of metal on" +" wheels, which I live in.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anyone else seen those really… SQUARE-looking towns? I don't think " +"they're normal.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"big z threw me on top of the building, legs broken but at least im safe " +"for a few more minutes\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I'm starting to feel bad about disabling all these turrets and stealing " +"their ammunition.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Make sure you strip the house for all available resources-- tubes, pipes, " +"ceramics, sheets, strings, and more\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"FUCK FAUX-MUTANTS, BEING 'EXTREMELY THIRSTY' DOES NOT COUNT\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"There's nothing wrong with eating people if you HAVE to. I mean, I only " +"did it because I didn't want to waste my potato chips!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"CHINA DID THIS\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"RUSSIA DID THIS\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Thank You RivTech. Thank You For Good Coffee. Will Always Stay Awake For" +" You Rivtech.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"dont try to leave they will shoot you\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Makayla Sanchez burned down my fucking house\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"he calls himself the 'man with the hands', don't approach\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"So… what happens if the military rescues us? We're all freaks by now, " +"right? How the fuck are we gonna go back to real life?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Not sure if my companion WANTED to turn into a bird, but I was the one " +"giving her the serum, and I saved her life! That's fair, right?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I've never been very confident, is that why my shots keep missing?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"FIRE BAD. NOW NAKED. PLEASE HELP.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Heard of a place up in Maine where people have their shit together. " +"Hundreds of people, defense, food and shelter… let's go raid it, guys!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"KASHWAK: NO-FO\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The whispering fog is taking me in like a blanket. I'm warm now. I'm " +"finally\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"got a video recording of hour one when the portals were still up. pretty " +"cool\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Stuck here. Zombies outside. Friends were outside too, now they're part " +"of zombies. Need to be quiet\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"if anyones reading this, please tell my mom i was right about insects " +"being superior\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Diamond coated sword! Diamond coated hammer! Diamond coated clothes! " +"Diamond coated hands help\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"waded through 14 miles of sewage for playboy magazine, wasn't worth it\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I'm coming back for this note in twelve hours. If I don't, take all my " +"shit!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"all my friends died when they came near me. there's nothing funny about " +"that\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"DOG NOT REAL DOG\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"This is all just a dream, right??! I'M GOING TO WAKE UP, SHE'S GOING TO " +"BE OK\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"wek ik spak\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"IT'S BURIED! THE TEMPLE IS BURIED!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If I had a dollar for every cash card I've found, I'd have more money than" +" is on these stupid things!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"can never have enough Kevlar. basically just live in a Kevlar turtle " +"shell.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"MY GLITTERING SNAKE COMPELS YOU! OBEY!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"can sunstasin self frorever off fof my funggnaloid babiues oout fo yme " +"arms eat themm up eatbtb my chidlldren\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Gonna settle down one day. Nice big orchard, couple of friends/future " +"family to spend time with, and a nice system of fortifications to keep us " +"safe.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"a ctulaly don t mi nd t he cold it s f i ne in h ere nn o " +"problem\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Tried wearing dead zombie clothes, but they still knew I was alive! It's " +"like they're a hivemind, man!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"riddle. what's 1/4 feathers, 1/4 scales, 1/4 metal, and 1/4 flesh? " +"answer: sorry, but you should know this one.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"For anyone that's reading this, I just want to confirm (FROM AN UNBIASED " +"SOURCE) that it was NOT the scientists' fault.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"We're the eagle-eyes in the sky! Just two mutant avians in our " +"helicopter! Filming the Cataclysm! Check us out on any working " +"electronics!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"WE'RE GOING TO SAIL TO CANADA, BITCHES!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anyone hear about that guy who tried to sail his family to Canada? What a" +" moron, right?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"recently canadian border has gotten more dangerous don't go there\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Hey, what happened to my dad's airboat?!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Reading is good! Never stop reading. Read EVERYTHING.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I'm gonna be honest here, I'm really gonna die soon so I dont want to gt " +"forgnottedn ples dont forntget me y nrmmy name is h@@hbhbh\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"all it takes to seal a wound is a sawblade and a match! trust me\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I wonder what's in this sarcophagus? Maybe it's a real sarcophagus. " +"Maybe there's a big guy named God under here.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"these hulks aint so incredible when ya got .50\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"WBLF 970 went off-air three days ago. There's nobody left on the radio. " +"Might as well throw this thing away…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I've heard it's safer across the Mississippi. Going to start driving " +"today. If you're reading this, pray for me\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"We have Landed our Comet. The Sky is Ablaze.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Last one standing. It's good feeling. I win. I win I win I win I win I " +"win\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Adderall cures weakness, tramadol cures death\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"These turrets keep dodging my FUCKING BULLETS!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Best way to train is by throwing pebbles at birds. You'll be a legend.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"new bedford is overrun. i'm sorry. we tried.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Check out my cooking show on The Television! Making Mannwurst sausages " +"out of some of those assholes who tried to raid my kitchen earlier…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Renting out my rat tunnels for 50 9mm rounds a night. I dug them with my " +"own claws, so you know they're the best.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anyone wanna listen to some music at full volume and shoot the Zs that " +"approach? You pick the tunes if I get some ammo.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Lots of new easy ways to burn calories now. Fighting animata, managing " +"the fields, running with my wings buzzing, and more.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"FLAMING SWORD HUMANE. CAUTERIZES WOUNDS. SURGICAL.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"knife screams it screams i cant breathe so scared help me please help\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"when it started, we could still hope The Man was gonna save us…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Hey, Ted. Alexander and Cass and I are heading to Z-Mobile for the last " +"of the meth. Keep the lizard fetus fed for us, OK?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"i say we call the material from melting down cars 'massachusetite' or " +"'vermontsteel' or 'connecticut composite'\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Sometimes what you need when you're infected, bleeding, sick and hungover " +"is a J and some chips.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"This has to be China's fault. Seriously, why is nobody suspecting the " +"people we're having a cold war with! This is an invasion! These aren't " +"zombies, it's just camouflage! WAKE UP, SHEEPLE!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Hahahahaa stupid fuck in his mansion, with his plate armor and big axe. " +"Guy never swung the thing in his life. Can't block bullets, dipshit\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I woke up with a dozen bears in a tribe outside the vault. One was " +"covered in red markings, glowing-- speaking.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"poor guy. watched him from afar with my binocs for months and months. " +"today he died fighting. feels like i knew him even though i never " +"approached.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"ENGLAND DID THIS\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"That little fakkin rat din say anythin till we whacked him with a steel " +"chain! Then 'e just wanted to know if he could buy the chain!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"tom, adorned with fluid sacs three layers deep, crawls to safety like a " +"slug\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"my friend turned fuckin insane and ate his arms and then his sister's " +"arms! he looked rather cross\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Starting today, the hallucinations are my only friends.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"For sale: zombaby shoes, very filthy\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Started my own brewery recently. I just need some glass bottles, now! " +"Several thousand! I'm planning way ahead.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Heard recently of some radio op who lives in a skyscraper, announcing " +"where those hordes are going. Couldn't find the frequency, though.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Woah, bud! Not all cannibals eat meat!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"ay why aint my bullets fuckin explodin\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Those Fiktok clan people picked this place clean… no food…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The fewer people in New England, the stronger we'll become.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"It all boils down to the Apex Predator.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Got my mortar and pestle. Now if I could just find some avocados…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"saw a girl standing with the mushrooms. spores coming out of slits in her" +" neck. she looked happy.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Found some pink berries. Eating them makes bushes into more pink berries." +" Infinite berry.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"m ust grow unity\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"AMY IS FUNGUS. DO NOT LISTEN IF SHE ASKS YOU TO TAKE OFF MASK\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"my rabbi follows a new god now. asks us to call him a local guide. i " +"dont mind, he keeps us fed\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Fungus are helping us. Help them and they will unite us\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw a boy couldnt be older than 16. Walked straight through the mushroom " +"tower. THROUGH IT\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Found some food in a box outside my house. We ate it and now the " +"fungaloids aren't harming us. I think we are a mushroom now\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"saw the girl again. she looked dead exhausted and walked right into the " +"fungus. 30 mins later and she walked out good as new\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"HADENSBROOK REBUILT AROUND FUNGUS. THEY EAT GRAY APPLES AND SPREAD IT\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"mycus must grow\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"School bus with solar panels = TRUST. Gave us berries and seeds, we were " +"out of food\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"d o nThelp scho Ol buss makE seeeedS ARe FUNGUS!! !\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Go to every fungus patch you find but WEAR A SUIT. Food there is very " +"very filling. Look for pink berries, blue flowers\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"red blue yellow berry seed sap bloom flowers tower mycus mycus mycus.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Husband 30 yrs died in bombs. Mushrooms brought him back. GIVE YOURSELF " +"TO THEm AND THEY WILL HELP YOU\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Lisa always was a fan of sports. Thank God these Global Athletics Games " +"in Harran started some time before the outbreak, so she was able to leave " +"New England before it was quarantined. I can only hope there are no " +"zombies, as we do have here, in the city she flew to.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Don't mix powders, them books said. Do Not Mix powders. Didn't listen " +"did I. Blew my goddamn pinky off, near lost my right eye.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"followed what toby wrote down. shells looked like theyd hold more, I put " +"in some more. traded most to h raiders for crank. shot my 38 today and it " +"fuckn exploded. low on crank, good as dead, no gun, no toby. headed to " +"montreal real sorry bout the bullets\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"…damn those hybrid cars are efficient. wish I was smart enough to finagle" +" that engine controller out of it… heard scrapper Joe put one in his " +"deathmobile and now doesn't need gas at all… then again, Joe is full of " +"shit…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"⋯bioluminescent, 5' diameter⋯ appears to be an immense disembodied " +"eyeball, capable of flight and [illegible] thought\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"What's the deal with boiling water? Rain water is distilled naturally! " +"It's perfectly safe, you could save so much time if you didn't boil it. I " +"drunk some river water, and I'm fine!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Went to the emergency shelter, some guy walked in, walked out, grabbed a " +"rock, smashed a bench to bits, carved a plank out of it, walked out again. " +"Haven't seen them in 3 days… wonder what their story is.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"This note is covered in gray goo, ew… \"I know I have a fetish but THIS IS " +"TOO MUCH. My hands are made of slime. My hair is slime. My body is " +"covered in slime. I can't even use a crowbar 'cause of slime. Wherever I " +"go I leave a trail of slime. Everything's slime. My bag is falling off my " +"back into slime.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"A page from a notebook, with a morse code reference and the following " +"decoded message: \"Whiskey echo whiskey - Lima alpha delta\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"See if you want to be, extra annoying you can, nod off to the, dump and " +"go, help, Erin to dig up the, last, peice\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw one of those Foodplace workers on the street. Honestly, they look " +"no different alive than dead.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I can imagine people sending their 'love and prayers' on social media. " +"Love doesn't kill zeds, prayer doesn't put food in my belly.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I used to take everything at face value. If you couldn't measure it, " +"couldn't explain it, couldn't put a number to it, it wasn't real. Then this" +" shit happened. Real funny.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "This note is covered in gray goo, ew… \"Blorble\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw some chick in the forest. Her body is all green and shit, and she was" +" covered in leaves and vines.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Good news: My teachers aren't trying to tear my limbs off about my " +"homework. Bad news: My teachers are trying to tear my limbs off " +"regardless.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, I've stopped the bleeding, I'll be fine. Can't stay here any longer, " +"there's too much commotion outside. Meet me back at our usual spot, we will" +" retrieve our stuff together, don't go alone. Be careful when exiting out " +"the back, I saw one of them running around with a spear.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To whoever may find this, I've had enough of cowering and hiding. I have " +"realized I can't outlast whatever this is. I saw something different at the" +" grocery store down the block. Skulking around on all four, faster than all" +" the others. It jumped at me from behind a car. It's as if they were all " +"changing. I'm sure I'll see many more of these as time goes on. I'm " +"leaving. Whatever you want, take it.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, I hope you're finding my notes and the supply drops. Use my binocs, if" +" they're still there, and check out the roof. Avoid the huge tower. I " +"don't know what's inside, but the noises that come out of it can't signal " +"anything good.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anyone reading this, stay off the roads. Me and the boys were ambushed by" +" some goons there. If you see a fallen tree blocking your path, just turn " +"around and go back.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Mike, we have your dog and that ginger fuck you run around with. You know" +" where to find us. Come alone, it's time to pay up.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"5 gallons of water, 3 cans of chicken, 3 cans of soup, 14 9mm rounds. " +"GUNSHOP -> CHECK GARAGE -> CUT THROUGH YARDS -> HOME\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, don't head straight through, go around. There's a glowing one just " +"hanging out in the alley. I tried stabbing it but it zapped me with some " +"sort of static electricity and I ran back here. I'll try to whack it with a" +" club next time.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"STOP FOLLOWING ME I CAN HEAR YOU IN THE DARK\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, if you find this, I'm at the farm just out of town. I'll need to stay " +"there a few days, I've been wounded by one of those overgrown bastards, shot" +" a spike right into my thigh. I'll wait for you there as long as I can, " +"stay safe.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, the city is full of them. I don't know how, it's as if we never came " +"through here. They're the same ones we'd put down, I am sure of it. They " +"got back up and now look more dangerous than ever. I saw one of them just " +"snatch a bird right off the roof with its long hands. You have to use the " +"sewers. I know we agreed not to travel underground, but as horrible as it " +"is down there, I fear our world up here is no longer ours either.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, move only after dark. I saw lights in the distance, I think there " +"might be someone living around here. Wish I had my radio right now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, I have not found any of your notes, which means you're either taking a " +"different path or have already made your way back home. In the case you're " +"still out here somewhere, if you see the sky suddenly grow dark, hide " +"indoors immediately, I have a feeling this storm is far from over.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"2236\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, be careful around those bulging and pulsating corpses. I saw one " +"today. I think there's something eating away at those things. I didn't " +"stick around to find out. I burnt the entire building down, just to be " +"sure, so you should have relatively safe passage.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, I ran into an actual human today! He was looking for his daughter. We" +" exchanged some food and traded information on the surrounding area. He " +"spoke of a family living on a farm out in the fields, surviving and " +"thriving! Maybe it's time we carved ourselves a peaceful place in this " +"hell. We'll discuss this once we meet back home.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"G, there's something not right with the forests here. The ground there " +"feels soft and is overgrown with some sort of mushrooms. Be careful not to " +"breathe in the dust they kick up, I accidentally took a whiff and have been " +"coughing and vomiting since. The map shows there's a cabin just outside " +"town, I'll lay low there until I feel better. I'm almost home. I know you " +"will be waiting for me there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw a zombie covered in shrooms emitting some strange dust. When " +"another zombie got close, the two tore each other apart. I'd rather not " +"stay here anymore. Im packing up my stuff soon.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I can see a large tower in the distance, And strange stalk-like creatures " +"are around it. I feel sick just looking at it, and fire hasn't solved it. " +"Those things seem to stay around it though.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"These berries are delicious! Maybe taking these were worth it. And the " +"more I eat, the more of it appears! it's like an infinite food cycle!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a corpse with strange berries shoved down their gullet, seems to " +"have choked to death on the stuff. greedy bastard\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Don't trust them. The mushrooms aren't your friends. They're " +"delusional\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"trust me! The mushrooms are your friends! They brung her back! they'll " +"bring everybody back!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"It's been weeks since I've seen anyone else. The silence is deafening, " +"almost as if the world is holding its breath.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Found an old photo of my family today. God, I miss them. If only I could" +" turn back time.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw a group of them today, huddled around something. When I got closer, I" +" realized they were eating one of their own.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Started talking to myself more often. It's scary how normal it feels " +"now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I tried to build a makeshift radio. All I get is static and an occasional" +" eerie whisper. Maybe I'm going mad.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If you're reading this, I'm heading to the old church. It seems safer " +"there. The walls are thick, and I need some peace.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I heard a child laughing today. It was just in my head. Has to be. " +"There's no way a child could survive this.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The water smells strange. Can't remember the last time I drank something " +"that didn't taste like chemicals.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They found me. I can hear them scratching at the door. If anyone finds " +"this, I'm sorry I couldn't make it.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Every night, I dream of the beach. The sound of waves. The smell of " +"salt. Waking up is the worst part.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"There are eyes in the dark. Watching. Waiting. I can't stay here any " +"longer.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"All the lights are out. It's like the world is sleeping. Or maybe it's " +"dead.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a stash of old comic books. For a few moments, I was a kid again." +" Then reality set back in.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Met a guy today. Said he's immune. Bullshit, right? No one is immune.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Ran out of ammo today. Guess it's back to the good old-fashioned baseball" +" bat.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My watch stopped working. Funny how something so small can make you feel " +"completely lost.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If you find this, head to the old mill on the outskirts. There's a safe " +"place there. For now.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I think the government knew about this. They were prepared. We're just " +"the collateral damage.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw a plane today. Low and slow. Could be a sign of hope, or just " +"another trap.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Sometimes I forget what the world was like before. It's like a distant " +"memory, fading away.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My hands are shaking so badly, I can barely write. Not sure if it's fear " +"or the cold.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Heard gunshots last night. Not sure if that means someone survived or " +"someone else died.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The nights are the worst. That's when the voices come. Whispering things" +" I don't want to hear.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Why do the zombies avoid the old cemetery? It's like something even they " +"fear.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I miss hot showers. Hell, I miss being clean.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"There's a weird fungus growing everywhere. I'm starting to think it's not" +" just a plant.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The sky looks different now. Like it's always twilight. The sun never " +"fully rises.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"If I make it through this, I swear I'll never complain about anything ever" +" again.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw a woman today, just standing there, staring at the sky. She didn't " +"even notice me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found an old music box. It still works. Played it for a while, trying " +"to remember happier times.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Why did this happen? Who's to blame? Was it us?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Sometimes I think it would be easier to just give up. But then I think of" +" you, and I keep going.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They're evolving. Saw one today that looked almost… not human. God help " +"us.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Found an old map. Marked a few places I want to check out. Maybe there's" +" hope out there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The smell of death is everywhere. It's inescapable.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Met a trader today. Bartered some ammo for food. There's still a spark " +"of humanity left.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw a pack of wild dogs today. They're surviving better than we are.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Got bit today. Not sure how much time I have left. Just wanted to say I " +"love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"If you find this, know that I tried my best. I hope you fare better.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They say there's a safe zone in the north. I don't know if it's true, but" +" I have to try.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The wind howls through the empty streets, like the world itself is " +"mourning.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They scream when they burn. The sound haunts me. But it's the only way " +"to be sure.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Found a severed hand today. It was clutching a note that read 'Kill " +"me.'\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I can hear the whispers in my head. They tell me to do things. Horrible " +"things.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The darkness is alive. I swear I saw it move. It's watching me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I tried to cut it out, but it just keeps growing. I can feel it under my " +"skin, crawling.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The baby was stillborn. We didn't bury it. It got up and walked away.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I watched as they tore him apart, piece by piece. He was still screaming " +"when they started eating his guts.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Don't trust the shadows. They move when you're not looking.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I can't sleep. Every time I close my eyes, I see their faces. The ones I" +" couldn't save.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I thought I heard my mom calling me from the basement. But she's been " +"dead for years.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They don't just bite. They infect you with something. You start to rot " +"from the inside out.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I keep hearing scratching in the walls. Something's in there, trying to " +"get out.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a pile of bones today. They were arranged in a circle, like some " +"kind of ritual.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"There's something wrong with the air. It tastes… metallic. Makes my head" +" feel heavy.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw my reflection in the mirror, but it wasn't me. It smiled and its " +"eyes were black.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They don't just kill you. They take over your body, use you like a " +"puppet.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I woke up covered in blood. I don't know whose blood it is.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The voices are getting louder. They tell me to do unspeakable things.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I found a tooth embedded in my arm. It wasn't mine.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Saw a man eating his own fingers today. He didn't stop until he choked on" +" the bones.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"The ground outside my house is moving, like it's breathing. I can't go " +"out there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I heard children laughing in the forest. There are no children left.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Something's growing inside me. I can feel it moving, shifting.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw a woman gouging out her eyes. Said she didn't want to see the " +"monsters anymore.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Don't drink the water. It makes you see things. Terrible things.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They don't have faces anymore. Just blank, smooth skin. And they " +"scream.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I found a room full of dolls. Their eyes followed me as I moved.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"Something's wrong with the sky. It's… pulsating. Like it's alive.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The flies are everywhere. They whisper secrets in your ears.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a journal. It describes rituals. Dark, horrifying rituals. I " +"think they worked.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The birds are watching us. They're not birds anymore.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Heard someone singing today. Followed the sound, but there was no one " +"there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I saw a man turn inside out. His screams still echo in my ears.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I found a hand nailed to a tree. It was pointing west.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The rain burns. It's like acid. My skin is covered in blisters.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Something crawled out of the sewer today. It wasn't human. It wasn't " +"anything I've ever seen.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I watched my friend rot alive. It started with his eyes, then his skin " +"just peeled away.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I found a child's shoe. It was filled with teeth.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The trees have faces now. They whisper my name when I pass by.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw a man dragging his entrails behind him. He was still alive, begging" +" for help.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Don't trust the light. It draws you in, but it's a trap. A trap set by " +"them.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I found a cocoon. Something inside was moving. It looked almost… " +"human.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I saw a face in the fog. It wasn't human. It smiled at me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The ground is covered in blood. It's seeping up from below.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I hear them in the walls. Scratching, clawing. They're coming.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"I found a mirror. My reflection waved at me, but I didn't move.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"They've started to speak. Their voices are garbled, but they're learning " +"our language.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"I saw a man without a shadow today. He looked right through me, like I " +"wasn't there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "\"The sun never sets anymore. It just hangs there, glaring down at us.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my dearest Emily, if you're reading this, I want you to know that I " +"never stopped looking for you. Please be safe. I love you more than " +"anything.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Sarah, I'm so sorry I couldn't keep my promise. I tried to get back, but " +"they were everywhere. I hope you made it to the shelter. I love you, " +"forever.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Mom, if you find this, know that I'm sorry. I should've listened to you " +"and stayed put. I hope you're safe. Love, your stubborn son.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear Lily, daddy's gone to find food. I'll be back soon. Be brave for " +"me, princess. I love you to the moon and back.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anna, I found a safe place. Follow the trail of red ribbons. I'll be " +"waiting for you. I love you, always.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my beloved wife, I've gone to find help. If I don't make it, please " +"remember our happy times and stay strong. All my love, always.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Michael, I heard there's a safe zone up north. I'm heading there. " +"Please, if you're still alive, meet me there. I can't do this without " +"you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my little brother, I'm so sorry I wasn't there to protect you. I hope " +"you're with mom and dad now. I miss you more than words can say.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Ellie, if you find this, I'm heading to the coast. I pray you're safe and" +" we'll be together soon. I love you, now and always.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear John, I waited as long as I could. Supplies are running low, and I " +"need to move on. Please find me. I'll be leaving signs.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my sweet daughter, I left your favorite doll in the blue house on Elm " +"Street. I hope it gives you comfort. Stay safe, my angel.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear Maria, I think of you every day. I'm sorry for all the fights. I'd " +"give anything to see your smile again. I love you, always.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Jake, if you find this, I'm sorry I couldn't be stronger. Please forgive " +"me and stay alive for both of us.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my darling wife, I'm sorry I couldn't protect our family. I hope you " +"and the kids are somewhere safe. I love you all so much.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My love, I've gone to find medicine. I'll be back. Hold on just a little" +" longer. I can't lose you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my brave little boy, daddy had to leave to find food. Be strong and " +"take care of mommy. I love you more than anything.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Rachel, every night I dream of you. I hope you're safe and we'll see each" +" other again. I miss you so much.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear Sam, I found a safe place. Look for the red X on the old barn. I'll" +" be waiting for you. Stay strong.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my beautiful wife, I don't know if I'll make it back. But please know " +"that you and the kids were my everything. I love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My dear Emma, I left a map in the old treehouse. Follow it to find me. " +"I'm sorry I couldn't be there to protect you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my beloved family, I tried my best to keep us all together. If you " +"find this, please remember me and take care of each other.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dad, I'm heading to the city to find help. Please be safe and wait for " +"me. I love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear Laura, the world is a nightmare now, but I hold onto the hope that " +"you're safe. I love you more than life itself.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Mom, I'm so sorry I left. I thought I could find food. Please forgive me" +" and stay safe.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my sweet son, I've hidden some supplies in the attic. Be brave and " +"remember I love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Jessica, if you're reading this, I made it to the old cabin. It's safe " +"here. Please come find me. I need you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my loving husband, I'm sorry I couldn't hold on longer. I hope you " +"find peace and remember our love.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Mom, dad, I'm heading to the farm. If you're out there, meet me there. I" +" miss you both so much.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my little sister, I left you a teddy bear in the bunker. Hold onto it " +"and know I'm always with you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear Mark, I've gone to look for a way out. If you find this, know that I" +" love you and will always be with you in spirit.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Sarah, I think of you every day. I hope you're alive and we'll find each " +"other again. I love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my dear wife, I'm sorry I couldn't protect you. Please forgive me. I " +"love you eternally.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my brave daughter, if you find this, know that daddy loves you and is " +"always with you, even if you can't see me.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Anna, I found shelter in the old mill. It's safe here. Please come find " +"me. I need you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my darling son, I've left you all the supplies I could gather. Be " +"strong and know that I love you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"My dearest Emily, I'm sorry I couldn't be there to protect you. I hope " +"you're somewhere safe. I love you so much.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my sweet wife, I tried to find help but I'm running out of time. " +"Please stay strong. I love you always.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Mom, I'm sorry for everything. I hope you're safe. I love you more than " +"words can say.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"Dear John, I found a place to hide. It's safe for now. Please come find " +"me. I miss you.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/json/snippets/survivor_notes.json +msgid "" +"\"To my beloved daughter, I'm sorry I couldn't protect you. I love you with" +" all my heart. Stay strong.\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"The bark of this \"plant\" has a bark like texture, but is more leathery in " +"consistency." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"The smell emanating from the creature when you dissect it reminds you of " +"vegetables." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "The monster's sap is sticky and somewhat greenish." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"While outwardly plant like, the creature's muscles look surprisingly similar" +" to those of normal animals." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"Thick fibers are found throughout the body of the creature. Perhaps they " +"serve a scaffolding purpose similar to that of (very flexible) bones." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"The creature's whip like sting drips from poison. You take extra care not " +"to accidentally scratch yourself on it." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"The creature appears to have a vascular system vaguely similar to those of " +"animals, with a branching network of vein, although the organization is " +"unfamiliar." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"You find what you think is a heart, although it doesn't look like any " +"configuration you know of from Earth. In fact, you find four hearts, each " +"seemingly supporting a lateral quarter of the body." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"A sac connected to the sting is filled with some fluid. Might it perhaps " +"have some useful properties?" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"While the roots of the plant creature contain muscles and veins, they also " +"contain finer networks indicating a use for nutrient uptake when the roots " +"are lodged into the soil." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/triffid_anatomy.json +msgid "" +"At the top of the creature you find what you assume is a brain, although it " +"seems to employ quadrilateral symmetry and thus is shaped and organized " +"completely differently from that of terrestrial versions." +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"There is a picture of a kitten pouncing; blood faintly drips from its claws." +" \"I'd kill! For you to be my valentine.\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A police robot stalks between office cubicles while an indistinct person " +"hides under a desk. \"Don't hide from love!\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "A picture of a bloody steak. \"My love can feed you.\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A rustic campground at night lit by a campfire. \"We should go away " +"together. Where no one can find us.\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A girl with a giant spoon stirs a cauldron with a boy inside and a fire " +"below. \"You suit my taste just right, Valentine\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A person stepping out from the forest. \"Don't be afraid, it's me, your " +"valentine!\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A building that says 'Crematorium' on it. \"Ashes to ashes, dust to dust, " +"show me a Valentine, that I can trust\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A popular RPG character. \"We should adventure together.\" In the " +"background, a village in flames." +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A picture of a room that looks like your bedroom. \"I can't wait to see you" +" again, Valentine. Sweet dreams.\"" +msgstr "" + +#. ~ Snippet in category "valentine" +#: data/json/snippets/valentines.json +msgid "" +"A girl smiles into the camera. Behind her a house is on fire. \"I'm " +"burning, I'm burning, I'm burning for you, my valentine!\"" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Blocked" +#: data/json/snippets/vitrified_snippets.json +msgid "There's nothing that way but a plane of featureless black." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"With all this glass, you expected it to be brighter here. It's not. That's" +" okay, it would have hurt your eyes otherwise." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "A gust of wind blows across the farm. Glass chimes in the breeze." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "You are suddenly very aware of your heartbeat, but only for a moment." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The glass around you isn't sparkling; it doesn't reflect. The glimmers that" +" cross it in the corner of your eye are your imagination." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "It's very cold here." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You didn't realize there had been an ache at the base of your neck all day " +"until just now, when you notice it's gone." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"There's nothing here, really. How long has it been since you've felt truly " +"safe?" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You find yourself wondering what the glass tastes like. You're ashamed of " +"the thought." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The glass is solid under your feet. It supports you completely, but the " +"feeling of it under your feet is dull, somehow." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You can't see it's light, but you know the sun is there. It's the same " +"perfect black as the rest of the sky." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_1" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You are seized with a brief desire to smash something, anything. You don't " +"know why you'd think such an unseemly thing. It doesn't feel at all like " +"you." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The edges of the glass are very sharp. But that is the nature of glass. " +"Isn't it?" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You think, for a moment, that you might start flying. You don't, but it " +"doesn't trouble you much." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Somewhere, inside a ribcage, something is beating very fast. Something " +"about that strikes you as very funny." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "How long has it been since you blinked? It probably doesn't matter." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You spend a moment looking at your reflection in the glass. What a nice " +"smile you have!" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"How very smooth it all is. Even the sharp parts; especially the sharp " +"parts. Pristine, and perfect." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "You're so glad you decided to visit." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You were shivering, a little bit ago. It's stopped now. You must have " +"warmed up." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Everything seems so much more real than usual. It's all right there. Reach" +" out; touch it." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The place you left behind was much worse than this. All noise and uneven " +"edges." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Perhaps you should rest? The furniture here is all hard glass, but you're " +"sure it won't trouble you. You can't imagine anything hurting, here." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "The people here are so kind. Their smiles are so bright." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Everything here is in its proper place. Except you. But there's still " +"time." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Some of the dust is blown up into a thick cloud. You take a deep lungful; " +"it's like incense, but cleaner." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "Your teeth are the best part of you, really." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Before you decided to visit, you might have thought you were feeling pain. " +"How silly you were!" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"It feels like your ribs are finally able to tuck inwards, where they belong," +" now that all that mess and noise is settling down." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "What a wonderful place. What a wonderful place!" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You catch a glimpse of your hands. They're all wrong. They won't do at " +"all. Not all askew like this." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The glass is singing. Or is that you? No, it's both. Your voices are " +"beautiful together." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"When you turn your head, you can hear the wet click of tendons in your neck." +" How dreadful. It won't be a problem, soon." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"It would be a very good idea to lie down and close your eyes. You could " +"listen to the glass sing you to sleep." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Your head feels heavy on your neck, your arms heavy on your shoulders. What" +" an awful demand, to expect you to hold them up with a few strips of muscle." +" You poor thing." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"What a blessing it is, to be in a place without distractions like this. " +"What a joy, to think clearly for the first time in your life." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You were thinking about leaving, before. You don't remember why; the " +"thought has been trimmed so neatly." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Stand straighter. Straighter. Not like that. How will you ever fit in " +"like that?" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The wind stirs the glass, and interrupts its melody with ugly noise. You " +"think you might like to kill the wind." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You remember thinking they were reflections. You laugh, high and bright and" +" perfect." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Your nerves are alight. Not crackling like they were before; instead, " +"perfect snaps, one two three one two three four." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You'd really like to sit down. No, no, not that; and let your heavy head " +"bow your spine? Lying would be much better. Lying flat." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"There are so many parts of you that are wrong. But that's not their fault." +" Once they're clipped away and laid out, they'll all fit." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Every move you make, your bones crackle and pop. They're getting closer. " +"How wonderful!" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Something somewhere is screaming. Forcing air out of the nasty sacks in its" +" chest. You're so glad that's not you." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"For the first time in your life, you are free of the ugly sound of your " +"pulse in your ears. How did you ever function, beaten down by that hideous " +"rhythm?" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_4" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"It's been quite a while since you had a thought. Noticing that, itself, " +"screeches unpleasantly in your cold, clear mind." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You try to walk in time, one two three one two three four, but your legs " +"aren't right. They need to be fixed." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Something is pushing out from under your skin. Taking the ugly mess away, " +"to iron it flat." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You don't have enough edges. You could fix that. Right now. Look; the " +"glass is so sharp." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Don't let go of this. Cling tighter. No, tighter. If it breaks, the " +"pieces will be prettier anyway." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Look how well it all fits together. Nice, neat lines. The curves are the " +"best; a million little lines and a million again." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "Stop moving. You're ruining it." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You can't cut well enough yet, but you're so close. Smaller and sharper and" +" cleaner, all of it." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Every motion shaves you down, finer and finer and finer and finer and finer " +"and finer." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"It's so selfish of you to keep yourself this ugly whole, when you could be " +"so many perfect pieces." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You have brought pain to this place of peace; the pain of being incorrect. " +"It is awful of you. But you are forgiven." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Such a rare and beautiful blessing, you have been given. You are so " +"grateful that you might cry, if you still needed that ugly function." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You've done so well! You've been so patient, while you are being fixed. " +"This is why you were chosen for it. You deserve it." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_5" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Sleep now. It will be dreamless, and empty, as it always should have been." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Thoughts are slow now. Simple. Clean." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Sharper. Sharper. Sharper." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "You're almost complete." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "You should rest. You've never rested before now." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "You're glittering. Finally, you're glittering." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "This is it. Your flourishing. Your apotheosis." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The parts of you you don't need are howling. They don't understand yet." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "All your facets are here. Every one smooth, perfect." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Cold. So cold. Perfect. Perfect." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"The song. The silence. The song. The silence. The song. The silence." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Smooth. Clean. The best of you, finally." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Almost nothing left now. It's all been shaved away." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Look how you catch the light, now. Never look away." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Be still, now. There is nothing left to do." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Edges. Lines. Points. Happy. Happy." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Ambient_6" +#: data/json/snippets/vitrified_snippets.json +msgid "Let go, now. Let what you are clutching become perfect too." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Final" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You don't think about what has happened to you. You don't think, ever " +"again. There's no need. Every part of you is finally as it should be." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_1" +#: data/json/snippets/vitrified_snippets.json +msgid "Blood drips from your cuts. It doesn't reach the ground." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_1" +#: data/json/snippets/vitrified_snippets.json +msgid "Your cuts don't hurt anymore. Or do they? It's different, somehow." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_1" +#: data/json/snippets/vitrified_snippets.json +msgid "Blood falls from your wounds in ugly little drops. It's disgusting." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_1" +#: data/json/snippets/vitrified_snippets.json +msgid "You feel a little better, with some of your blood gone. Cleaner." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"It's horrible, the stuff dripping from you. How kind it is of the glass to " +"let you be free of it." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"You are not open enough. How will you be clean and dry, with only these few" +" little cuts?" +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Your blood isn't quite liquid anymore. Slurry, like crushed ice. It's not " +"good enough yet." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_2" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Out it comes, the nasty fluid sloshing through your tubes. Out it comes to " +"be fixed." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_3" +#: data/json/snippets/vitrified_snippets.json +msgid "More. Bleed more. You're almost clean." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_3" +#: data/json/snippets/vitrified_snippets.json +msgid "Your fluids are so ugly. You're so close to being free." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"Look. You're bleeding snowflakes. A thousand little parts of you are " +"finding themselves." +msgstr "" + +#. ~ Snippet in category "Vitrifaction_Bleed_3" +#: data/json/snippets/vitrified_snippets.json +msgid "" +"If you broke your skin just a little more, it would be that much easier to " +"lift it away." +msgstr "" + +#. ~ Snippet in category "weed_Freakazoid_1" +#: data/json/snippets/weed_messages.json +msgid "" +"The scariest thing in the world would be… if all the air in the world turned" +" to WOOD!" +msgstr "" + +#. ~ Snippet in category "weed_Freakazoid_2" +#: data/json/snippets/weed_messages.json +msgid "" +"Okay, like, the scariest thing in the world would be… if like you went to " +"grab something and it wasn't there!" +msgstr "" + +#. ~ Snippet in category "weed_Simpsons_1" +#: data/json/snippets/weed_messages.json +msgid "" +"Could Jesus microwave a burrito so hot, that he himself couldn't eat it?" +msgstr "" + +#. ~ Snippet in category "weed_Simpsons_2" +#: data/json/snippets/weed_messages.json +msgid "They call them fingers, but I never see them fing." +msgstr "" + +#. ~ Snippet in category "weed_Simpsons_3" +#: data/json/snippets/weed_messages.json +msgid "…oh, there they go." +msgstr "" + +#. ~ Snippet in category "weed_Timothy_Leary" +#: data/json/snippets/weed_messages.json +msgid "Science is all metaphor." +msgstr "" + +#. ~ Snippet in category "weed_IASIF" +#: data/json/snippets/weed_messages.json +msgid "Science is a liar sometimes." +msgstr "" + +#. ~ Snippet in category "weed_Durr" +#: data/json/snippets/weed_messages.json +msgid "Science is… wait, what was I talking about again?" +msgstr "" + +#. ~ Snippet in category "weed_Dazed_and_Confused_1" +#: data/json/snippets/weed_messages.json +msgid "" +"Behind every good man there is a woman, and that woman was Martha " +"Washington, man." +msgstr "" + +#. ~ Snippet in category "weed_Dazed_and_Confused_2" +#: data/json/snippets/weed_messages.json +msgid "" +"Every day, George would come home, and she would have a big fat bowl waiting" +" for him when he came in the door, man." +msgstr "" + +#. ~ Snippet in category "weed_Dazed_and_Confused_3" +#: data/json/snippets/weed_messages.json +msgid "She was a hip, hip, hip lady, man." +msgstr "" + +#. ~ Snippet in category "weed_Dazed_and_Confused_4" +#: data/json/snippets/weed_messages.json +msgid "Walkin' down the hall, by myself, smokin' a j with fifty elves." +msgstr "" + +#. ~ Snippet in category "weed_Half_Baked_1" +#: data/json/snippets/weed_messages.json +msgid "You ever see the back of a twenty dollar bill… on weed?" +msgstr "" + +#. ~ Snippet in category "weed_Half_Baked_2" +#: data/json/snippets/weed_messages.json +msgid "" +"Oh, there's some crazy shit, man. There's a dude in the bushes. Has he got" +" a gun? I dunno!" +msgstr "" + +#. ~ Snippet in category "weed_Half_Baked_3" +#: data/json/snippets/weed_messages.json +msgid "RED TEAM GO, RED TEAM GO!" +msgstr "" + +#. ~ Snippet in category "weed_Half_Baked_4" +#: data/json/snippets/weed_messages.json +msgid "That weed was the shiz-nittlebam snip-snap-sack." +msgstr "" + +#. ~ Snippet in category "weed_Bible" +#: data/json/snippets/weed_messages.json +msgid "You have a sudden urge to flip your bible open to Genesis 1:29…" +msgstr "" + +#. ~ Snippet in category "weed_Big_Lebowski" +#: data/json/snippets/weed_messages.json +msgid "That rug really tied the room together…" +msgstr "" + +#. ~ Snippet in category "weed_Mitch_Hedberg" +#: data/json/snippets/weed_messages.json +msgid "I used to do drugs… I still do, but I used to, too." +msgstr "" + +#. ~ Snippet in category "weed_Bob_Marley" +#: data/json/snippets/weed_messages.json +msgid "The herb reveals you to yourself." +msgstr "" + +#. ~ Snippet in category "weed_Bill_Hicks" +#: data/json/snippets/weed_messages.json +msgid "" +"You suddenly realize that all matter is merely energy condensed to a slow " +"vibration, and we are all one consciousness experiencing itself " +"subjectively." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_1" +#: data/json/snippets/weed_messages.json +msgid "I usually only smoke in the late evening." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_2" +#: data/json/snippets/weed_messages.json +msgid "" +"Oh, occasionally the early evening, but usually the late evening, or the " +"mid-evening." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_3" +#: data/json/snippets/weed_messages.json +msgid "Just the early evening, mid-evening and late evening." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_4" +#: data/json/snippets/weed_messages.json +msgid "" +"Occasionally, early afternoon, early mid-afternoon, or perhaps the late mid-" +"afternoon." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_5" +#: data/json/snippets/weed_messages.json +msgid "Oh, sometimes the early-mid-late-early-morning." +msgstr "" + +#. ~ Snippet in category "weed_Steve_Martin_6" +#: data/json/snippets/weed_messages.json +msgid "…But never at dusk." +msgstr "" + +#. ~ Snippet in category "weed_Cheech_and_Chong" +#: data/json/snippets/weed_messages.json +msgid "Dave's not here, man." +msgstr "" + +#. ~ Snippet in category "weed_Real_Life_1" +#: data/json/snippets/weed_messages.json +msgid "Man, a cheeseburger sounds SO awesome right now." +msgstr "" + +#. ~ Snippet in category "weed_Real_Life_2" +#: data/json/snippets/weed_messages.json +msgid "Eh… maybe not." +msgstr "" + +#. ~ Snippet in category "weed_Real_Life_3" +#: data/json/snippets/weed_messages.json +msgid "I guess, maybe, without the cheese… yeah." +msgstr "" + +#. ~ Snippet in category "tainted_innards_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This looks like a stomach and length of intestine, if they were made of lung" +" tissue. Every now and then you notice it expanding or contracting " +"slightly. It looks dangerous to eat, maybe even to handle." +msgstr "" + +#. ~ Snippet in category "tainted_innards_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A clump of rotten entrails. The sallow membranes that link these lobes of " +"flesh together are lined with blackened veins and capillaries. A caul of " +"slime coats them all in a greasy sheen. You should not put this anywhere " +"near your mouth." +msgstr "" + +#. ~ Snippet in category "tainted_innards_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Zombie guts. Your appetite may have been spoiled by one look at the " +"twisted, compacted tubes and sacs that form this clump of foul entrails. " +"Why then does it make you think of frozen spaghetti and meatballs?" +msgstr "" + +#. ~ Snippet in category "tainted_innards_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The inner contents of the walking dead. It's hard to tell exactly what kind" +" of tissue this may have once been. Several structures appear to have " +"molded together." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The stained skull of what was once a human being. It is rotted and " +"noticeably warped from its living form." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The stained skull of a former human. Whatever turned their flesh to walking" +" in death, it left its mark on their bones." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A rotted skull from a human zombie. It feels more flexible than it should, " +"like stiff leather, no longer natural bone." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The brain has ossified inside this tainted skull. It doesn't feel " +"noticeably heavier and you surmise that the brain-turned-bone must be deeply" +" porous or hollow itself." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This pitted human skull is filled with teeth, few of them where they should " +"be. You can see them growing in the hollows that have developed, their " +"roots grown long and winding, more like those of a tree." +msgstr "" + +#. ~ Snippet in category "skull_human_tainted_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The teeth of this lopsided human skull have melded together like hot wax and" +" joined with the maxilla. The eye sockets are drooping and canted to the " +"side as if shaped while soft. Most of the suture joints of the cranium are " +"fused over with thick lines of growth as if soldered together with bone." +msgstr "" + +#. ~ Snippet in category "arm_zed_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A rotted and then shredded arm. Not much use unless you want to scrape the " +"rancid meat from the bones." +msgstr "" + +#. ~ Snippet in category "arm_zed_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Little tainted meat remains on whatever limb bones these were. It still " +"bends at the joint but doesn't look to be moving on its own anymore." +msgstr "" + +#. ~ Snippet in category "arm_zed_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This jaundiced zombie's arm still bears a full sleeve tattoo. Quality work " +"from what you can tell through all the rot." +msgstr "" + +#. ~ Snippet in category "leg_zed_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You think this decaying severed limb ends in a foot. It's actually hard to " +"tell after the hell it's been through." +msgstr "" + +#. ~ Snippet in category "leg_zed_desc" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A fat zombie haunch. It doesn't look tasty but the shape is undeniably " +"close to a large fried chicken leg. The skin is even the right texture, " +"though for the wrong reasons." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"As you make your first cut into its skin, a pressurized jet of decaying " +"blood almost hits your face." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The overbearing sweet smell of decay emanating from the carcass forces you " +"to take short breaks during your work to not puke." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "As you cut through the muscle, it tenses up in reaction." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You spot a few flies and maggots in the corpse, their chosen carcass not " +"seeming to be very good for them, as most seem moribund." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Random cavities in its body make you think it was at least partially feeding" +" on its own tissues to keep functioning." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "The corpse twitches as you begin. It didn't feel like rigor mortis." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The body stirs as you open it up, suggesting it's still trying to attack, " +"and reminding you to be cautious." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You begin your dissection - though, vivisection would be more appropriate, " +"as you find the corpse not as still as you once thought." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The majority of the digestive tract seems to have reshaped into a singular " +"stomach." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "Some organs have atrophied or outright dissolved entirely." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "The heart is overtaken by a mass of fistulas and other growths." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The thing's innards resemble one giant tumor more than the body of a human " +"being." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The thing's feet are entirely calloused and the smaller toes are completely " +"vestigal, simply a bump with a dead nail on them." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This person had a tattoo on their arm - said tattoo has reappeared in " +"multiple spots along the inner tissues and the walls of organs." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The front part of the brain is completely missing, with spongy, half-formed " +"bone in its place." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"While its individual fingers appear to be losing their dexterity, the " +"zombie's flexor muscles are tense and swollen." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This person had an artificial hip, but it's completely overgrown with bone " +"now." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Organs in the lower abdomen, mainly the kidneys and the reproductive organs," +" are absent." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The heart makes an odd, swallowing sound on occasion as you work around it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You try pulling out some teeth to better analyze them, only to find they've " +"fused with the jawbone." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Inside the chest is some unfamiliar organ, a Frankenstein of nearby tissues " +"and black veins." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Inside the chest is some unfamiliar organ, fatty and wrinkled like brain " +"tissue." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Your search nets you no explanation as to how the creature's black blood " +"still circulates through it, and you come to the disturbing conclusion it " +"moves on its own." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The vestibular organs seem to be nonfunctional, but your question of how the" +" creature balances itself is answered by an odd mass in the center of the " +"brain, that you liken to a gyroscope." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"While some parts of the blackened brain have lost their wrinkles, in others " +"the wrinkles are surprisingly uniform." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You find a clump of malformed tissue leading deeper inwards, at the center " +"of which is a bullet." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Its tissue has significant trouble separating from the bone in some spots." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The skin is loose on the muscle in some places and melded with it in others." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "The thing's innards churn slightly even as you dig through them." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"As you finish up, you notice your earliest cuts seem to be the tiniest bit " +"smaller." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"To your \"delight,\" you find a tapeworm in its gut, turgid but seemingly " +"dead." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"As you cut into its stomach, the insane fragmentary remains of some creature" +" it devoured, which appears to have melded with its own tissues, attempt to " +"claw at your hand before you bludgeon them until they cease moving." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The thing's innards resemble one giant tumor more than the body of a living " +"being." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "The thing has extra teeth leading all the way down into the stomach." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The lungs of this creature are cavernous, seemingly having been repurposed " +"from their respiratory function to house an impressive volume of air." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Its massive diaphragm seems to have been the only correctly sustained muscle" +" of this starved corpse." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A careless move dislodges some remaining air causing the throat of the " +"undead monster to emit one more choked scream." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The slack jaws and starved body of this creature make you think that it " +"would have struggled to seriously harm anything on its own." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Its distended lungs seem to be partially lined with a black and sticky mucus" +" membrane." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Removing its bone plates proves more arduous than you would have thought, " +"requiring you to almost put your entire weight on your tool to pry them off." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Black liquid bubbles in the places where you managed to remove its skeletal " +"growths." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This one's armor falls off surprisingly easily, almost as if whatever " +"puppets it wishes for it to lose the extra weight." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The layout and segmentation of its bony carapace disturbingly resembles what" +" you want to call plate mail, but it's closer to the armor of an arthropod." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"These plates are almost impossible to remove until you realize they are " +"linked to the internal skeleton with calcified pillars you must break before" +" removing its armor." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The sheer pungent acrid odor of the carcass makes you temporarily recoil and" +" reconsider the safety of delving into its entrails." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The sputters of acid on your gear you earned by digging into this corpse " +"could maybe warrant the use of some water to douse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Pressed against the liver is a swollen gland the size of a golfball, still " +"somewhat functioning, pumping out acrid fluids." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Most cavities in its anatomy seem to have been filled with an acidic " +"solution mixed with a foul black liquid and pieces of its slowly melting " +"tissues." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You are almost certain that its flesh should not be able to contain such a " +"virulently aggressive liquid, yet, it does." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You have to step back as a gland you inadvertently cut into seems to perform" +" a neutralization reaction between its contents and the rest of its fluids." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"This corpse seems completely ordinary now, and dissection brings you no " +"further to asserting what gave the creature its peculiar properties." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The lingering shadows surrounding it make your work quite a lot harder as " +"they seem to deliberately grow more opaque around your tool as if they " +"wished to hide the monster's secrets." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You spot a few pores still weakly sputtering thin puffs of black smoke, " +"investigating them further reveals glands full of fuming black liquid linked" +" to the pores with long tubes." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You make one incision and the resulting cloud of black smoke forces you to " +"take a short break as it becomes impossible to see anything." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Despite it not being very evident from the outside, it seems the entire " +"digestive tract of the abomination was bloated with its obscuring smoke." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The black camouflage evaporates off the body where you put your tool " +"through, completely odorless." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The inner tissues are a mosaic of somewhat normal flesh and flesh interlaced" +" with fibers of the armor." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Separating what is flesh and what is synthetic is difficult, as some parts " +"appear to be between the two." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Fibers of Kevlar-like material spread through the body like a cobweb, " +"originating from a tiny entry wound in the abdomen." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You cut off some scraps of the uniform that were still adhered to the body, " +"finding tendrils of flesh anchored into them." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Upon closer examination, some of the Kevlar isn't Kevlar - its off color and" +" composition suggest it's the creature's flesh reformed to imitate it." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Some strands of the bulletproof material snake deep into the body like roots" +" of an invading organism." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Strong fibers run alongside the muscles in a way that you want to compare to" +" marbling." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Under the skin, crushing against the ribcage, you find a thick growth of " +"flesh and Kevlar formed from a mutated diaphragm." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The sheer scale of the carcass leaves you only with a luxury of choice on " +"where to start your work." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Its legs seem to have been reinforced with a strange lattice of skeletal " +"bracing and muscle fibers to support its immense bulk." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Along joints in the limbs and torso you find strange new muscly organs " +"filled with fluid, suggesting this behemoth moved with some form of organic " +"hydraulics." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Portions of the spine and surrounding bones have grown and fused into a " +"single piece, presumably to hold up the creature's bulk - but even then, it " +"still shows signs of strain." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The ropey muscles are still unbelievably tense along the corpse's back, your" +" own back aches just looking at them." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You find that shoulder and upper arm bones are supported by smaller, similar" +" bone growths." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The more delicate joints in the body such as the wrists and neck have fused " +"with surrounding tissue." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Your search for the source of the creature's size has you discover a cluster" +" of glandular organs deep in the body, most of which you are unable to " +"identify." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"It seems most of the creature was grown as some sort of suit looking as if " +"it was piloted by the still normal sized human corpse found in a fetal " +"position in its torso." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The overall anatomy of this enormous monstrosity leaves you only to wonder " +"how it possibly could achieve the range of motion you witnessed while it was" +" still standing." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You cut into its abdomen, and discover its utter lack of internal organs, " +"the expected cavity replaced by nothing but more flesh and muscle." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The sheer remaining tension in each of the muscles of its arms and shoulders" +" makes them unwind with a sonorous thwang each time you cut one off the " +"supporting bones." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The tremendous growth of its upper body's muscle mass must have rendered the" +" creature almost incapable of efficiently surveying its surroundings." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You realize the muscles of the zombie's arms are hollow, their marrow " +"replaced by a thick oily black liquid. You wonder if the ridiculous muscle " +"mass surrounding them is the other half of a strange hydraulic system." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You cut into the arms of the creature and realize that instead of what you " +"would expect from what you know of normal human anatomy, its muscles wind " +"around the bones in what looks like a tight spring." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"While you are cutting into it, the creature suddenly moves and grabs one of " +"your limbs. Despite considerable effort, you are unable to pry open the " +"creature's iron grip and resign yourself to chop off the hand instead." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Opening its jaw wide, you notice the presence of multiple additional tongues" +" deeper it in its throat." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You notice cysts in its fur, you cut into them and alternatively find acrid " +"fluids, flakes of bone or twitching strands of muscle." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The rear of this greying zombified dog shows strange reinforcements, as if a" +" previous pathology was being remediated." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Inside its muzzle you notice strange glands and fibrous growths, almost as " +"if the creature's sense of smell was in the process of being overhauled." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Lodged into the neck area of the creature and grown over you find a corroded" +" tag reading the following \"Max my best friend forever\"." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You find strange tubular glands across the creature contained alternating " +"layers of two alien tissue types soaked in a black liquid, its smell putrid " +"but saltier than usual for a zombie." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Uncomfortable static forces you to ground yourself multiple times during " +"your work." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"A roaming insect attracted by the carcass gets fried after landing on an " +"organ glowing a faint blue, making you decide to avoid it with the utmost " +"care." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The creature's heart seems to still be beating, but rather than pumping " +"blood, it strangely reminds you of some sort of biological dynamo." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"There are bundles of nerves snaking all throughout the tissues, still " +"channeling small amounts of electricity." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The blackened veins of the creature seem strangely rigid, and you see faint " +"crackles of electricity course across them." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Despite the carcass lying still, you still notice churning while " +"investigating its entrails, as if whatever was originally animating this " +"corpse is wrestling with the mycelium fibers to retake control." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Under the stomach you notice a wrinkled fruit that you can't help but think " +"somewhat appetizing despite where you found it." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The skin feels absolutely turgid, oozing water mixed in with traces of a " +"black liquid where you make your incisions." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"Fungal stalks still sway gently despite the lack of movement of the formerly" +" shambling corpse." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The putrefied blood that leaks from your incisions is visibly saturated with" +" spores." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The cavities of this creature are filled with lethargic winged creatures " +"hanging off tubes oozing a grayish milky substance." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The corpse is inundated with smaller forms, increasing in complexity and " +"size as you near its central cavity where they wait for their release in " +"neat clusters." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"The inside of this carcass resembles more an industrial production line than" +" anything vaguely natural." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You find several unfinished creatures inside the main cavity, you have a " +"vague feeling something greater discarded them, founding them wanting." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/zombie_anatomy.json +msgid "" +"You are almost certain this zombie was pregnant before its undeath, the " +"fetus within the womb having been twisted into the abomination it was " +"carrying." +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_flat_direction" +msgid "left" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_flat_direction" +msgid "right" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_flat_direction" +msgid "top" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_flat_direction" +msgid "bottom" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid " in the style" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "painted using water colors" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "painted using oil-based pigments" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "created using gouache coloring" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "created with a spray-painting technique" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "created using pastels" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "created using digital technology" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "baroque" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "impressionist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "realist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "abstract" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "photorealist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "expressionist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "surrealist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "pop art" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "painting_style" +msgid "minimalist" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "The artist's name is signed at the bottom in cursive, \"\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "The artist's name is written nearby, \"\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "" +"This work was once signed, but the name has been smudged to illegibility" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "The artist's name is signed in ink, \"\"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "square" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "circle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "triangle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "star" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "trapezoid" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "rectangle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "hexagon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_2d" +msgid "parallelogram" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_3d" +msgid "cone" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_3d" +msgid "sphere" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_3d" +msgid "cube" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/general_art.json +msgctxt "random_shape_3d" +msgid "tube" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "a on a background" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "" +"a series s which connect together on a " +"background" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "" +"a multitude of s which form a gradient pattern, " +"covering the canvas" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "" +"a with a running " +"through it, on a background" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "" +"a with a behind it, on" +" a background" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "" +"a with a in front of " +"it, on a background" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/abstract.json +msgid "a series of squiggling lines on a background" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "" +", " +"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +" anthropomorphic " +"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +" " +"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "buff" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "scrawny" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "tall" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "short" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "diminutive" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "broad" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "stocky" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "thick" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "strong" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "weak" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "well-built" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "plump" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "thin" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "fat" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "slim" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "petite" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "athletic" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "lanky" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "stout" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "curvy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "slender" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "muscular" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "chubby" +msgstr "" + +#. ~ Snippet in category "" +#. ~ More objective adjectives of someone's physical build. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical build" +msgid "skinny" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "beautiful" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "handsome" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "sexy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "ugly" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "attractive" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "stunning" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "gorgeous" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "pretty" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "cute" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "lovely" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "elegant" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "charming" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "striking" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "radiant" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "dashing" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "sophisticated" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "exquisite" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "alluring" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "fashionable" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "trendy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "stylish" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "classy" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "regal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ This is a biased description of how someone looks to you, like pretty. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "physical appearance adjective" +msgid "royal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Think describing someone you saw on the street passing by. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "character gender" +msgid "man" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Think describing someone you saw on the street passing by. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "character gender" +msgid "woman" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Think describing someone you saw on the street passing by. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "character gender" +msgid "girl" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Think describing someone you saw on the street passing by. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "character gender" +msgid "boy" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "shark" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "wolf" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "fox" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "dog" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "snake" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "chicken" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "otter" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "cat" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "lion" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "leopard" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "falcon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "pigeon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "hawk" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "goose" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "nonhuman species" +msgid "fish" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "orc" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "goblin" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "bugbear" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "alien" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "elf" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Things that don't need anthropromorphic to describe, like orcs and +#. aliens. +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgctxt "humanoid species" +msgid "dwarf" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "drawn from various perspectives across the page" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "standing proudly, with head held high" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "sitting at a table" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "sitting upright in a chair" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "laying down on a sofa" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "smiling at the viewer" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "casting magical powers of some sort" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "taking a selfie with a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "gently embracing a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "kissing a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "staring at the viewer with a blank expression" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "at a business meeting, dressed in a suit" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "sitting at a table, having a hot meal" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "sitting upright in a chair, reading a book" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "sitting upright in a chair, watching TV" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "angrily shouting at an unknown subject" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "angrily shouting at a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "gripping weapons, ready for battle" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "locked in bloody combat with a " +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +#: data/json/snippets/art/statues/statue_people.json +msgid "looking downward, weeping heavily" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "sitting at the base of a wall, bleeding profusely with many wounds" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "killing a , as blood flies through the air" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +"holding a in their arms, both of them are " +"covered in blood" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +"dressed in combat armor, hunkering behind a wall. Bullets are flying " +"through the air" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +"laying on a hospital bed, overseen by nurses. They are covered in bandages," +" casts, and other such things" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/characters.json +msgid "" +"being slain by a , viscera flying from the wound" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid " " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "" +" , " +"" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "grassy field" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "wooded forest" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "rolling plain" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "freezing mountain" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "dry desert" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "arctic tundra" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "long road" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "city center" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "modern suburb" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "sandy beach" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "rocky beach" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "steep cliff" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "oceanside cliff" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "shallow canyon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "deep canyon" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "cow pasture" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "wooded field" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "factory complex" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "log cabin" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "small house" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "2-story house" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "open-pit mine" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "mineshaft entrance" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "quarry" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "concrete plant" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "graveyard" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "charnel house" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "on a bright, sunny day" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "with clear skies above" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "on a cloudy day" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "in a light rainstorm" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "in a torrential downpour" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "with snowfall coating the ground" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "in a blizzard" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "in a harsh white-out" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "various animals are present and scurrying about" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "a is towards the " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "" +"a and a are towards " +"the " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "" +"a , , and a " +" are towards the " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "" +"a , , " +", and a are towards the" +" " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "a few people walk through it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "a is staring off in the distance" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "a car drives across it in the distance" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "a fire rages in the distance" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/paintings_and_sketches/landscapes.json +msgid "the area is recently blackened by flames" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "" +"a series s which connect together at odd angles" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "" +"a multitude of s which form a gradient pattern, " +"covering a variety of flat folds" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "" +"a with a running " +"through it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "" +"a with a behind it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "" +"a with a in front of " +"it" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_abstract.json +msgid "a series of squiggling tubes, intertwined with each other" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "sitting at a table, having a meal" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "smiling" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "gently embracing a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "kissing a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "staring outward with a blank expression" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "thinking intently" +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "angrily shouting at a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "locked in combat with a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "killing a " +msgstr "" + +#. ~ Snippet in category "" +#: data/json/snippets/art/statues/statue_people.json +msgid "being slain by a " +msgstr "" + +#. ~ Label of UI widget "activity_desc" +#. ~ Label of UI widget "zenfs_activity_desc" +#: data/json/ui/activity.json data/json/ui/zenfs/activity.json +msgid "Activity" +msgstr "" + +#. ~ Clause text "none" of UI widget "activity_desc" +#: data/json/ui/activity.json +msgctxt "activity description" +msgid "None" +msgstr "" + +#. ~ Clause text "light" of UI widget "activity_desc" +#. ~ Clause text "light" of UI widget "zenfs_activity_desc" +#: data/json/ui/activity.json data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Light" +msgstr "" + +#. ~ Clause text "moderate" of UI widget "activity_desc" +#. ~ Clause text "moderate" of UI widget "zenfs_activity_desc" +#: data/json/ui/activity.json data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Moderate" +msgstr "" + +#. ~ Clause text "brisk" of UI widget "activity_desc" +#. ~ Clause text "brisk" of UI widget "zenfs_activity_desc" +#: data/json/ui/activity.json data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Brisk" +msgstr "" + +#. ~ Clause text "active" of UI widget "activity_desc" +#: data/json/ui/activity.json +msgctxt "activity description" +msgid "Active" +msgstr "" + +#. ~ Clause text "extreme" of UI widget "activity_desc" +#. ~ Clause text "extreme" of UI widget "zenfs_activity_desc" +#: data/json/ui/activity.json data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Extreme" +msgstr "" + +#. ~ Label of UI widget "body_graph_template" +#. ~ Label of UI widget "body_graph" +#. ~ Label of UI widget "compact_body_graph" +#. ~ Label of UI widget "tiny_body_graph" +#. ~ Label of UI widget "tiny_body_graph_side" +#. ~ Label of UI widget "thick_body_graph" +#: data/json/ui/body_graph.json data/json/ui/sidebar-thick.json +msgid "Body Graph" +msgstr "" + +#. ~ Label of UI widget "body_graph_temp" +#. ~ Label of UI widget "compact_body_graph_temp" +#. ~ Label of UI widget "tiny_body_graph_temp" +#. ~ Label of UI widget "tiny_body_graph_side_temp" +#: data/json/ui/body_graph.json +msgid "Body Graph (temperature)" +msgstr "" + +#. ~ Label of UI widget "body_graph_encumb" +#. ~ Label of UI widget "compact_body_graph_encumb" +#. ~ Label of UI widget "tiny_body_graph_encumb" +#. ~ Label of UI widget "tiny_body_graph_side_encumb" +#: data/json/ui/body_graph.json +msgid "Body Graph (encumbrance)" +msgstr "" + +#. ~ Label of UI widget "body_graph_status" +#. ~ Label of UI widget "compact_body_graph_status" +#. ~ Label of UI widget "tiny_body_graph_status" +#. ~ Label of UI widget "tiny_body_graph_side_status" +#. ~ Label of UI widget "zenfs_body_graph" +#: data/json/ui/body_graph.json data/json/ui/zenfs/body.json +msgid "Body Graph (status)" +msgstr "" + +#. ~ Clause text "scorching" of UI widget "body_temp_template" +#: data/json/ui/body_temp.json +msgid "Scorching!" +msgstr "" + +#. ~ Clause text "very_hot" of UI widget "body_temp_template" +#: data/json/ui/body_temp.json +msgid "Very hot!" +msgstr "" + +#. ~ Clause text "comfortable" of UI widget "body_temp_template" +#: data/json/ui/body_temp.json +msgid "Comfortable" +msgstr "" + +#. ~ Clause text "very_cold" of UI widget "body_temp_template" +#: data/json/ui/body_temp.json +msgid "Very cold!" +msgstr "" + +#. ~ Clause text "freezing" of UI widget "body_temp_template" +#: data/json/ui/body_temp.json +msgid "Freezing!" +msgstr "" + +#. ~ Clause text "rising3" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Rising!!)" +msgstr "" + +#. ~ Clause text "rising2" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Rising!)" +msgstr "" + +#. ~ Clause text "rising1" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Rising)" +msgstr "" + +#. ~ Clause text "falling1" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Falling)" +msgstr "" + +#. ~ Clause text "falling2" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Falling!)" +msgstr "" + +#. ~ Clause text "falling3" of UI widget "body_temp_delta_template" +#: data/json/ui/body_temp.json +msgid "(Falling!!)" +msgstr "" + +#. ~ Label of UI widget "body_temp_desc_label" +#: data/json/ui/body_temp.json +msgid "Heat" +msgstr "" + +#. ~ Label of UI widget "body_temp_delta_desc_label" +#. ~ Label of UI widget "body_temp_delta_sym_label" +#: data/json/ui/body_temp.json +msgid "Temp change" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_head_text" +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/json/ui/bodypart_armor.json +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Head" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_torso_text" +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/json/ui/bodypart_armor.json +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Torso" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_arms_text" +#: data/json/ui/bodypart_armor.json +msgid "Arms" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_hands_text" +#: data/json/ui/bodypart_armor.json +msgid "Hands" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_legs_text" +#: data/json/ui/bodypart_armor.json +msgid "Legs" +msgstr "" + +#. ~ Label of UI widget "bp_armor_outer_feet_text" +#: data/json/ui/bodypart_armor.json +msgid "Feet" +msgstr "" + +#. ~ Default clause of UI widget "bodypart_head_status_text" +#. ~ Clause text "bleedingAndBitten3" of UI widget "bodypart_head_status_text" +#. ~ Clause text "bleedingAndBitten12" of UI widget +#. "bodypart_head_status_text" +#. ~ Clause text "bleeding3" of UI widget "bodypart_head_status_text" +#. ~ Clause text "bleeding2" of UI widget "bodypart_head_status_text" +#. ~ Clause text "bleeding1" of UI widget "bodypart_head_status_text" +#. ~ Clause text "infected" of UI widget "bodypart_head_status_text" +#. ~ Clause text "bitten" of UI widget "bodypart_head_status_text" +#. ~ Label of UI widget "spacebar_hp_head_graph" +#: data/json/ui/bodypart_color_text.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bitten" of UI widget "bodypart_status_indicator_template" +#: data/json/ui/bodypart_status.json +msgid "bitten" +msgstr "" + +#. ~ Clause text "infected" of UI widget "bodypart_status_indicator_template" +#: data/json/ui/bodypart_status.json +msgid "infected" +msgstr "" + +#. ~ Clause text "splinted" of UI widget "bodypart_status_indicator_template" +#: data/json/ui/bodypart_status.json +msgid "splinted" +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "bodypart_status_indicator_template" +#: data/json/ui/bodypart_status.json +msgid "bandaged" +msgstr "" + +#. ~ Clause text "disinfected" of UI widget +#. "bodypart_status_indicator_template" +#: data/json/ui/bodypart_status.json +msgid "disinfected" +msgstr "" + +#. ~ Label of UI widget "bp_status_legend_text" +#. ~ Label of UI widget "spacebar_bp_status_legend_text" +#: data/json/ui/bodypart_status.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "Status Legend" +msgstr "" + +#. ~ Label of UI widget "bodypart_status_layout" +#: data/json/ui/bodypart_status.json +msgid "Body Part Status" +msgstr "" + +#. ~ Label of UI widget "bodypart_status_sym_layout" +#: data/json/ui/bodypart_status.json +msgid "Body Part Status Alt" +msgstr "" + +#. ~ Label of UI widget "cardio_fit_num" +#: data/json/ui/cardio.json +msgid "Cardio Fit" +msgstr "" + +#. ~ Label of UI widget "cardio_acc_num" +#: data/json/ui/cardio.json +msgid "Cardio Acc" +msgstr "" + +#. ~ Label of UI widget "carry_weight_text_label" +#. ~ Label of UI widget "carry_weight_graph_label" +#: data/json/ui/carry_weight.json +msgid "Carry Wt" +msgstr "" + +#. ~ Label of UI widget "compass_N_text_label" +#: data/json/ui/compass.json +msgid "N" +msgstr "" + +#. ~ Label of UI widget "compass_S_text_label" +#. ~ Label of UI widget "structured_speed" +#: data/json/ui/compass.json +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "S" +msgstr "" + +#. ~ Label of UI widget "compass_E_text_label" +#: data/json/ui/compass.json +msgid "E" +msgstr "" + +#. ~ Label of UI widget "compass_W_text_label" +#: data/json/ui/compass.json +msgctxt "compass" +msgid "W" +msgstr "" + +#. ~ Label of UI widget "compass_NE_text_label" +#: data/json/ui/compass.json +msgid "NE" +msgstr "" + +#. ~ Label of UI widget "compass_NW_text_label" +#: data/json/ui/compass.json +msgid "NW" +msgstr "" + +#. ~ Label of UI widget "compass_SE_text_label" +#: data/json/ui/compass.json +msgid "SE" +msgstr "" + +#. ~ Label of UI widget "compass_SW_text_label" +#: data/json/ui/compass.json +msgid "SW" +msgstr "" + +#. ~ Label of UI widget "compass_legend_text" +#. ~ Label of UI widget "compass_legend_text_alt" +#: data/json/ui/compass.json +msgid "Compass Legend" +msgstr "" + +#. ~ Label of UI widget "compass_all_layout" +#. ~ Label of UI widget "compass_all_danger_layout" +#. ~ Label of UI widget "compass_legend" +#. ~ Label of UI widget "spacebar_compass_all_danger_layout" +#. ~ Label of UI widget "structured_weapon_compass_layout" +#: data/json/ui/compass.json data/json/ui/compass_danger.json +#: data/json/ui/spacebar/spacebar_location_compass_block.json +#: data/json/ui/structured/structured_compass_block.json +msgid "Compass" +msgstr "" + +#. ~ Label of UI widget "compass_all_layout_alt" +#. ~ Label of UI widget "compass_all_danger_layout_alt" +#: data/json/ui/compass.json data/json/ui/compass_danger.json +msgid "Compass (Dynamic)" +msgstr "" + +#. ~ Default clause of UI widget "compass_N_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_N_danger_label" +#. ~ Clause text "danger" of UI widget "compass_N_danger_label" +#: data/json/ui/compass_danger.json +msgid "N:" +msgstr "" + +#. ~ Default clause of UI widget "compass_S_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_S_danger_label" +#. ~ Clause text "danger" of UI widget "compass_S_danger_label" +#: data/json/ui/compass_danger.json +msgid "S:" +msgstr "" + +#. ~ Default clause of UI widget "compass_E_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_E_danger_label" +#. ~ Clause text "danger" of UI widget "compass_E_danger_label" +#: data/json/ui/compass_danger.json +msgid "E:" +msgstr "" + +#. ~ Default clause of UI widget "compass_W_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_W_danger_label" +#. ~ Clause text "danger" of UI widget "compass_W_danger_label" +#: data/json/ui/compass_danger.json +msgid "W:" +msgstr "" + +#. ~ Default clause of UI widget "compass_NE_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_NE_danger_label" +#. ~ Clause text "danger" of UI widget "compass_NE_danger_label" +#: data/json/ui/compass_danger.json +msgid "NE:" +msgstr "" + +#. ~ Default clause of UI widget "compass_NW_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_NW_danger_label" +#. ~ Clause text "danger" of UI widget "compass_NW_danger_label" +#: data/json/ui/compass_danger.json +msgid "NW:" +msgstr "" + +#. ~ Default clause of UI widget "compass_SE_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_SE_danger_label" +#. ~ Clause text "danger" of UI widget "compass_SE_danger_label" +#: data/json/ui/compass_danger.json +msgid "SE:" +msgstr "" + +#. ~ Default clause of UI widget "compass_SW_danger_label" +#. ~ Clause text "safe_mode_trigger" of UI widget "compass_SW_danger_label" +#. ~ Clause text "danger" of UI widget "compass_SW_danger_label" +#: data/json/ui/compass_danger.json +msgid "SW:" +msgstr "" + +#. ~ Label of UI widget "date_desc_label" +#: data/json/ui/date.json +msgid "Date" +msgstr "" + +#. ~ Label of UI widget "encumbrance_head_graph" +#: data/json/ui/encumbrance.json +msgid "e:H" +msgstr "" + +#. ~ Label of UI widget "encumbrance_torso_graph" +#: data/json/ui/encumbrance.json +msgid "e:T" +msgstr "" + +#. ~ Label of UI widget "encumbrance_left_arm_graph" +#: data/json/ui/encumbrance.json +msgid "e:LA" +msgstr "" + +#. ~ Label of UI widget "encumbrance_right_arm_graph" +#: data/json/ui/encumbrance.json +msgid "e:RA" +msgstr "" + +#. ~ Label of UI widget "encumbrance_left_leg_graph" +#: data/json/ui/encumbrance.json +msgid "e:LL" +msgstr "" + +#. ~ Label of UI widget "encumbrance_right_leg_graph" +#: data/json/ui/encumbrance.json +msgid "e:RL" +msgstr "" + +#. ~ Label of UI widget "env_temp_desc" +#. ~ Text in UI widget "more_body_graph_temp_text" +#: data/json/ui/env_temp.json data/json/ui/sidebar-thick-cleaner.json +msgid "Temperature" +msgstr "" + +#. ~ Label of UI widget "focus_num" +#. ~ Label of UI widget "spacebar_focus_graph" +#: data/json/ui/focus.json +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +msgid "Focus" +msgstr "" + +#. ~ Clause text "horrible" of UI widget "health_desc_template" +#: data/json/ui/health.json +msgid "Horrible" +msgstr "" + +#. ~ Clause text "very_bad" of UI widget "health_desc_template" +#: data/json/ui/health.json +msgid "Very bad" +msgstr "" + +#. ~ Clause text "bad" of UI widget "health_desc_template" +#: data/json/ui/health.json +msgid "Bad" +msgstr "" + +#. ~ Clause text "good" of UI widget "health_desc_template" +#: data/json/ui/health.json +msgid "Good" +msgstr "" + +#. ~ Clause text "very_good" of UI widget "health_desc_template" +#. ~ Clause text "very_good" of UI widget "zenfs_health_desc" +#: data/json/ui/health.json data/json/ui/zenfs/diet.json +msgid "Very good" +msgstr "" + +#. ~ Clause text "excellent" of UI widget "health_desc_template" +#. ~ Clause text "excellent" of UI widget "zenfs_health_desc" +#: data/json/ui/health.json data/json/ui/zenfs/diet.json +msgid "Excellent" +msgstr "" + +#. ~ Label of UI widget "health_num" +#. ~ Label of UI widget "health_desc" +#. ~ Label of UI widget "lcla_health_layout" +#: data/json/ui/health.json data/json/ui/sidebar-legacy-classic.json +msgid "Health" +msgstr "" + +#. ~ Label of UI widget "daily_health_num" +#: data/json/ui/health.json +msgid "Daily health" +msgstr "" + +#. ~ Label of UI widget "bodygraph_hp_layout" +#: data/json/ui/hp.json +msgid "Body Status" +msgstr "" + +#. ~ Label of UI widget "hitpoint_graphs_top_layout" +#. ~ Label of UI widget "hitpoint_nums_top_layout" +#: data/json/ui/hp.json +msgid "HP Top" +msgstr "" + +#. ~ Label of UI widget "hitpoint_graphs_bottom_layout" +#. ~ Label of UI widget "hitpoint_nums_bottom_layout" +#: data/json/ui/hp.json +msgid "HP Bottom" +msgstr "" + +#. ~ Label of UI widget "hitpoints_all_graphs_layout" +#. ~ Label of UI widget "hitpoints_all_nums_layout" +#. ~ Label of UI widget "hitpoints_all_narrow_graphs_layout" +#: data/json/ui/hp.json +msgid "Hit Points" +msgstr "" + +#. ~ Label of UI widget "hitpoint_num_labels_top_layout" +#: data/json/ui/hp.json +msgid "HP Nums Top" +msgstr "" + +#. ~ Label of UI widget "hitpoint_num_labels_bottom_layout" +#: data/json/ui/hp.json +msgid "HP Nums Bottom" +msgstr "" + +#. ~ Label of UI widget "hitpoints_all_narrow_nums_layout" +#: data/json/ui/hp.json +msgid "Hit Points (num)" +msgstr "" + +#. ~ Label of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Hunger" +msgstr "" + +#. ~ Clause text "satisfied" of UI widget "hunger_desc_label" +#. ~ Clause text "satisfied" of UI widget "zenfs_hunger_no_label" +#. ~ Clause text "flush" of UI widget "vampire_blood_levels" +#: data/json/ui/hunger.json data/json/ui/zenfs/hunger.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Satisfied" +msgstr "" + +#. ~ Clause text "hungry" of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Peckish" +msgstr "" + +#. ~ Clause text "very_hungry" of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Hungry" +msgstr "" + +#. ~ Clause text "near_starving" of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Near starving" +msgstr "" + +#. ~ Clause text "starving" of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Starving!" +msgstr "" + +#. ~ Clause text "famished" of UI widget "hunger_desc_label" +#: data/json/ui/hunger.json +msgid "Famished" +msgstr "" + +#. ~ Label of UI widget "stamina_sleepiness_layout" +#: data/json/ui/layout.json +msgid "Stamina/Sleepiness" +msgstr "" + +#. ~ Label of UI widget "stats_narrow_layout" +#. ~ Label of UI widget "lcom_stats_layout" +#. ~ Label of UI widget "ln_stats_layout" +#. ~ Label of UI widget "ll_stats_layout" +#. ~ Label of UI widget "stats_layout" +#. ~ Label of UI widget "stats_no_label_layout" +#. ~ Label of UI widget "spacebar_stats_layout" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +#: data/json/ui/stats.json +msgid "Stats" +msgstr "" + +#. ~ Label of UI widget "speed_focus_layout" +#: data/json/ui/layout.json +msgid "Speed/Focus" +msgstr "" + +#. ~ Label of UI widget "weapon_style_layout" +#. ~ Label of UI widget "lcla_weapon_layout" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-classic.json +msgid "Weapon/Style" +msgstr "" + +#. ~ Label of UI widget "needs_desc_layout_label" +#. ~ Label of UI widget "needs_desc_sa_layout_label" +#. ~ Label of UI widget "lcom_needs_layout" +#. ~ Label of UI widget "ln_needs_layout" +#. ~ Label of UI widget "ll_needs_layout" +#. ~ Label of UI widget "needs_layout_cleaner" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +#: data/json/ui/sidebar-thick-cleaner.json +msgid "Needs" +msgstr "" + +#. ~ Label of UI widget "needs_desc_layout_no_label" +#. ~ Label of UI widget "lcom_needs_sa_layout" +#. ~ Label of UI widget "ln_needs_sa_layout" +#. ~ Label of UI widget "ll_needs_sa_layout" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +msgid "Needs (self-aware)" +msgstr "" + +#. ~ Label of UI widget "stamina_speed_layout" +#: data/json/ui/layout.json +msgid "Stamina/Speed" +msgstr "" + +#. ~ Label of UI widget "stamina_speed_move_layout" +#. ~ Label of UI widget "ll_stamina_speed_move_layout" +#. ~ Label of UI widget "spacebar_move_combine_group_tmp" +#. ~ Label of UI widget "spacebar_move_count_cost" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-labels.json +#: data/json/ui/spacebar/spacebar_movement_block.json +msgid "Stamina/Speed/Move" +msgstr "" + +#. ~ Label of UI widget "stamina_activity_weary_layout" +#: data/json/ui/layout.json +msgid "Stamina/Weariness" +msgstr "" + +#. ~ Label of UI widget "mood_focus_layout" +#: data/json/ui/layout.json +msgid "Mood/Focus" +msgstr "" + +#. ~ Label of UI widget "stamina_sleepiness_focus_layout" +#: data/json/ui/layout.json +msgid "Stamina/Sleepiness/Focus" +msgstr "" + +#. ~ Label of UI widget "move_speed_layout" +#: data/json/ui/layout.json +msgid "Move/Speed" +msgstr "" + +#. ~ Label of UI widget "move_cost_mode_layout" +#: data/json/ui/layout.json +msgid "Move Cost/Mode" +msgstr "" + +#. ~ Label of UI widget "move_count_cost_layout" +#: data/json/ui/layout.json +msgid "Move count/cost" +msgstr "" + +#. ~ Label of UI widget "move_mode_speed_layout" +#: data/json/ui/layout.json +msgid "Move mode/speed" +msgstr "" + +#. ~ Label of UI widget "movement_layout" +#. ~ Label of UI widget "ln_movement_layout" +#. ~ Label of UI widget "ll_movement_layout" +#: data/json/ui/layout.json data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +msgid "Movement" +msgstr "" + +#. ~ Label of UI widget "safe_sound_layout" +#: data/json/ui/layout.json +msgid "Safe/Sound" +msgstr "" + +#. ~ Label of UI widget "pain_health_num_layout" +#: data/json/ui/layout.json +msgid "Pain/Health" +msgstr "" + +#. ~ Label of UI widget "stamina_cardio_num_layout" +#: data/json/ui/layout.json +msgid "Stamina/Cardio" +msgstr "" + +#. ~ Label of UI widget "vital_numbers_layout" +#: data/json/ui/layout.json +msgid "Vital Numbers" +msgstr "" + +#. ~ Label of UI widget "sound_sleepiness_focus_layout" +#: data/json/ui/layout.json +msgid "Sound/Sleepiness/Focus" +msgstr "" + +#. ~ Label of UI widget "sound_focus_layout" +#: data/json/ui/layout.json +msgid "Sound/Focus" +msgstr "" + +#. ~ Label of UI widget "sound_mood_layout" +#: data/json/ui/layout.json +msgid "Sound/Mood" +msgstr "" + +#. ~ Label of UI widget "sound_mood_focus_layout" +#: data/json/ui/layout.json +msgid "Sound/Mood/Focus" +msgstr "" + +#. ~ Label of UI widget "wind_temp_layout" +#: data/json/ui/layout.json +msgid "Wind/Temp" +msgstr "" + +#. ~ Label of UI widget "light_moon_wind_temp_layout" +#: data/json/ui/layout.json +msgid "Environment" +msgstr "" + +#. ~ Label of UI widget "all_location_info_rows_layout" +#. ~ Label of UI widget "overmap_location_desc" +#. ~ Label of UI widget "zenfs_omloc_desc" +#. ~ Label of UI widget "zenfs_omloc_desc_23" +#: data/json/ui/layout.json data/json/ui/overmap.json +#: data/json/ui/zenfs/location.json +msgid "Location" +msgstr "" + +#. ~ Label of UI widget "place_date_time_layout" +#: data/json/ui/layout.json +msgid "Place/Date/Time" +msgstr "" + +#. ~ Label of UI widget "lighting_desc" +#. ~ Label of UI widget "lcla_lighting_layout" +#: data/json/ui/lighting.json data/json/ui/sidebar-legacy-classic.json +msgid "Lighting" +msgstr "" + +#. ~ Clause text "bright" of UI widget "lighting_desc" +#: data/json/ui/lighting.json +msgid "bright" +msgstr "" + +#. ~ Clause text "cloudy" of UI widget "lighting_desc" +#: data/json/ui/lighting.json +msgid "cloudy" +msgstr "" + +#. ~ Clause text "shady" of UI widget "lighting_desc" +#: data/json/ui/lighting.json +msgid "shady" +msgstr "" + +#. ~ Clause text "dark" of UI widget "lighting_desc" +#: data/json/ui/lighting.json +msgid "dark" +msgstr "" + +#. ~ Clause text "very dark" of UI widget "lighting_desc" +#: data/json/ui/lighting.json +msgid "very dark" +msgstr "" + +#. ~ Label of UI widget "style_desc" +#. ~ Label of UI widget "structured_style_simple" +#: data/json/ui/ma_style.json +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "Style" +msgstr "" + +#. ~ Clause text "buff_desert_wind_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Desert Wind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Zephyr Dance" +msgstr "" + +#. ~ Clause text "buff_desert_wind_onmove" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Desert Wind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Wind Stride" +msgstr "" + +#. ~ Clause text "buff_diamond_mind_static" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Diamond Mind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Stance of Alacrity" +msgstr "" + +#. ~ Clause text "buff_diamond_mind_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Diamond Mind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Pearl of Black Doubt" +msgstr "" + +#. ~ Clause text "buff_diamond_mind_ongethit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Diamond Mind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Mind over Body" +msgstr "" + +#. ~ Clause text "buff_diamond_mind_onpause" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Diamond Mind" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Quicksilver Motion" +msgstr "" + +#. ~ Clause text "buff_hylian_static1" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Combat Acrobat" +msgstr "" + +#. ~ Clause text "buff_hylian_static2" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Intermediate Combat Acrobat" +msgstr "" + +#. ~ Clause text "buff_hylian_static3" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Master Combat Acrobat" +msgstr "" + +#. ~ Clause text "buff_hylian_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Flurry Rush" +msgstr "" + +#. ~ Clause text "buff_hylian_onmove" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Dash Attack" +msgstr "" + +#. ~ Clause text "buff_hylian_onpause" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Charge Up" +msgstr "" + +#. ~ Clause text "buff_hylian_onpause_2" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Hylian Swordsmanship" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Greater Charge Up" +msgstr "" + +#. ~ Clause text "buff_panzer_kunst_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Panzer Kunst" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Einzug Rüstungen" +msgstr "" + +#. ~ Clause text "buff_panzer_kunst_static1" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Panzer Kunst" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Schatten Folgen" +msgstr "" + +#. ~ Clause text "buff_panzer_kunst_static2" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Panzer Kunst" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Seinerweisen" +msgstr "" + +#. ~ Clause text "buff_pokken_oncrit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Pokken" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Sniper" +msgstr "" + +#. ~ Clause text "buff_pokken_ongethit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Label of UI widget "stamina_graph" +#. ~ Label of UI widget "stamina_num_label" +#. ~ Label of UI widget "spacebar_stamina_graph" +#. ~ Buff name of martial art "Pokken" +#: data/json/ui/ma_style.json +#: data/json/ui/spacebar/spacebar_movement_block.json +#: data/json/ui/stamina.json data/mods/MMA/martialarts.json +msgid "Stamina" +msgstr "" + +#. ~ Clause text "buff_pokken_onkill" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Pokken" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Moxie" +msgstr "" + +#. ~ Clause text "buff_setting_sun_onblock" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Setting Sun" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Fool's Strike" +msgstr "" + +#. ~ Clause text "buff_setting_sun_ondodge" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Setting Sun" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Feigned Opening" +msgstr "" + +#. ~ Clause text "buff_setting_sun_onpause" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Setting Sun" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Baffling Defense" +msgstr "" + +#. ~ Clause text "buff_shii_cho_static2" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Shii-Cho" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Apprentice Training" +msgstr "" + +#. ~ Clause text "buff_shii_cho_static3" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Shii-Cho" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Knight Training" +msgstr "" + +#. ~ Clause text "buff_shii_cho_static4" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Shii-Cho" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Master Training" +msgstr "" + +#. ~ Clause text "buff_shii_cho_onblock" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Shii-Cho" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Flowing Water" +msgstr "" + +#. ~ Clause text "buff_stone_dragon_static" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Stone Dragon" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Stonefoot Stance" +msgstr "" + +#. ~ Clause text "buff_stone_dragon_oncrit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Stone Dragon" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Iron Bones" +msgstr "" + +#. ~ Clause text "buff_stone_dragon_onhit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Stone Dragon" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Stone Bones" +msgstr "" + +#. ~ Clause text "buff_stone_dragon_onmove1" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Stone Dragon" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Cracked Stone" +msgstr "" + +#. ~ Clause text "buff_stone_dragon_onmove2" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Stone Dragon" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Shattered Stone" +msgstr "" + +#. ~ Clause text "buff_tiger_claw_static" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Tiger Claw" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Improved Critical" +msgstr "" + +#. ~ Clause text "buff_tiger_claw_oncrit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Tiger Claw" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Blood In The Water" +msgstr "" + +#. ~ Clause text "buff_tiger_claw_ongethit" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Tiger Claw" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Cornered Predator" +msgstr "" + +#. ~ Clause text "buff_tiger_claw_onkill" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Tiger Claw" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Prey on the Weak" +msgstr "" + +#. ~ Clause text "buff_tiger_claw_onmove" of UI widget +#. "ma_buff_indicator_template" +#. ~ Buff name of martial art "Tiger Claw" +#: data/json/ui/ma_style.json data/mods/MMA/martialarts.json +msgid "Pouncing Charge" +msgstr "" + +#. ~ Label of UI widget "custom_mana_layout" +#. ~ Label of UI widget "custom_mana_graph" +#. ~ Label of UI widget "custom_mana_label" +#. ~ Label of UI widget "structured_mana_layout" +#. ~ Label of UI widget "structured_mana_graph" +#. ~ Label of UI widget "structured_mana_num" +#. ~ Label of UI widget "zenfs_mana_num_label" +#. ~ Clause text "label_visible" of UI widget "zenfs_mana_label_4" +#. ~ Name of material +#. ~ Label of UI widget "mana_num" +#. ~ Label of UI widget "mana_graph" +#. ~ Label of UI widget "spacebar_mana_graph" +#. ~ Label of UI widget "spacebar_mana_num" +#. ~ Label of UI widget "xe_mana_num" +#. ~ Label of UI widget "xe_mana_graph" +#. ~ Label of UI widget "xe_spacebar_mana_graph" +#. ~ Label of UI widget "xe_spacebar_mana_num" +#: data/json/ui/mana.json data/json/ui/structured/structured_mana_block.json +#: data/json/ui/zenfs/mana.json data/mods/Magiclysm/materials.json +#: data/mods/Magiclysm/ui/sidebar.json data/mods/Xedra_Evolved/material.json +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Mana" +msgstr "" + +#. ~ Description of UI widget "custom_mana_layout" +#: data/json/ui/mana.json +msgid "" +"Shows mana and max mana, as well as a graph.\n" +"\n" +"Only useful with Magiclysm mod." +msgstr "" + +#. ~ Label of UI widget "custom_mana_graph_widget" +#. ~ Label of UI widget "mana_graph_layout" +#: data/json/ui/mana.json data/mods/Magiclysm/ui/sidebar.json +msgid "Mana Graph" +msgstr "" + +#. ~ Description of UI widget "custom_mana_graph_widget" +#: data/json/ui/mana.json +msgid "" +"Shows mana and max mana as a graph.\n" +"\n" +"Only useful with Magiclysm mod." +msgstr "" + +#. ~ Label of UI widget "custom_mana_numbers_widget" +#: data/json/ui/mana.json +msgid "Mana Numbers" +msgstr "" + +#. ~ Description of UI widget "custom_mana_numbers_widget" +#. ~ Description of UI widget "structured_mana_layout" +#: data/json/ui/mana.json data/json/ui/structured/structured_mana_block.json +msgid "" +"Shows mana and max mana.\n" +"\n" +"Only useful with Magiclysm mod." +msgstr "" + +#. ~ Label of UI widget "moon_phase_desc" +#. ~ Label of UI widget "moon_phase_graph" +#. ~ Clause text "sundial_moon" of UI widget "zenfs_sundial_label_text" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Moon" +msgstr "" + +#. ~ Clause text "new_moon" of UI widget "moon_phase_desc" +#. ~ Clause text "new_moon" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "New moon" +msgstr "" + +#. ~ Clause text "waxing_crescent" of UI widget "moon_phase_desc" +#. ~ Clause text "waxing_crescent" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Waxing crescent" +msgstr "" + +#. ~ Clause text "half_moon" of UI widget "moon_phase_desc" +#. ~ Clause text "half_moon" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Half moon" +msgstr "" + +#. ~ Clause text "waxing_gibbous" of UI widget "moon_phase_desc" +#. ~ Clause text "waxing_gibbous" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Waxing gibbous" +msgstr "" + +#. ~ Clause text "full_moon" of UI widget "moon_phase_desc" +#. ~ Clause text "full_moon" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Full moon" +msgstr "" + +#. ~ Clause text "waning_gibbous" of UI widget "moon_phase_desc" +#. ~ Clause text "waning_gibbous" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Waning gibbous" +msgstr "" + +#. ~ Clause text "waning_crescent" of UI widget "moon_phase_desc" +#. ~ Clause text "waning_crescent" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Waning crescent" +msgstr "" + +#. ~ Clause text "dark_moon" of UI widget "moon_phase_desc" +#. ~ Clause text "dark_moon" of UI widget "zenfs_moon_phase_text_right" +#: data/json/ui/moon.json data/json/ui/zenfs/sun_moon.json +msgid "Dark moon" +msgstr "" + +#. ~ Label of UI widget "morale_num" +#: data/json/ui/morale.json +msgid "Morale" +msgstr "" + +#. ~ Label of UI widget "mood_desc_label" +#: data/json/ui/morale.json +msgid "Mood" +msgstr "" + +#. ~ Clause text "run" of UI widget "move_mode_template" +#: data/json/ui/movement.json +msgid "running" +msgstr "" + +#. ~ Clause text "walk" of UI widget "move_mode_template" +#: data/json/ui/movement.json +msgid "walking" +msgstr "" + +#. ~ Clause text "crouch" of UI widget "move_mode_template" +#. ~ Clause text "crouch" of UI widget "zenfs_move_desc" +#: data/json/ui/movement.json data/json/ui/zenfs/movement.json +msgid "crouching" +msgstr "" + +#. ~ Label of UI widget "move_mode_desc" +#. ~ Label of UI widget "move_mode_letter" +#. ~ Label of UI widget "wielding_mode_desc" +#: data/json/ui/movement.json data/json/ui/wield.json +msgid "Mode" +msgstr "" + +#. ~ Label of UI widget "move_num" +#: data/json/ui/movement.json +msgid "Move count" +msgstr "" + +#. ~ Label of UI widget "move_count_mode_desc" +#. ~ Label of UI widget "spacebar_move_mode_speed" +#: data/json/ui/movement.json +#: data/json/ui/spacebar/spacebar_movement_block.json +msgid "Move" +msgstr "" + +#. ~ Label of UI widget "move_cost_num" +#: data/json/ui/movement.json +msgid "Move cost" +msgstr "" + +#. ~ Label of UI widget "overmap_full_width" +#. ~ Label of UI widget "lcla_health_overmap" +#. ~ Label of UI widget "lcom_env_overmap" +#. ~ Label of UI widget "ll_place_overmap" +#. ~ Label of UI widget "spacebar_overmap_14x6" +#. ~ Label of UI widget "structured_overmap_9x9" +#. ~ Label of UI widget "zenfs_overmap_11x7" +#: data/json/ui/overmap.json data/json/ui/sidebar-legacy-classic.json +#: data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels.json +#: data/json/ui/spacebar/spacebar_overmap.json +#: data/json/ui/structured/structured_overmap.json +#: data/json/ui/zenfs/location.json +msgid "Overmap" +msgstr "" + +#. ~ Label of UI widget "pain_num_label" +#. ~ Label of UI widget "pain_num_no_label" +#. ~ Label of UI widget "pain_desc_label" +#. ~ Spell name +#: data/json/ui/pain.json data/mods/Magiclysm/Spells/item_only.json +msgid "Pain" +msgstr "" + +#. ~ Label of UI widget "place_desc" +#. ~ Label of UI widget "ll_place_layout" +#: data/json/ui/place.json data/json/ui/sidebar-legacy-labels.json +msgctxt "UI sidebar" +msgid "Place" +msgstr "" + +#. ~ Label of UI widget "power_desc" +#: data/json/ui/power.json +msgid "Bionic Power" +msgstr "" + +#. ~ Label of UI widget "power_short_desc" +#. ~ Label of UI widget "power_graph_label" +#. ~ Text in UI widget "zenfs_bionicpower_label" +#. ~ Clause text "label_visible" of UI widget "zenfs_bionicpower_label" +#: data/json/ui/power.json data/json/ui/zenfs/bionic_power.json +msgid "Power" +msgstr "" + +#. ~ Label of UI widget "power_balance_short_desc" +#. ~ Label of UI widget "power_balance_graph_label" +#: data/json/ui/power.json +msgid "PwBal" +msgstr "" + +#. ~ Clause text "rad_0" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " green " +msgstr "" + +#. ~ Clause text "rad_30" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " blue " +msgstr "" + +#. ~ Clause text "rad_60" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " yellow " +msgstr "" + +#. ~ Clause text "rad_120" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " orange " +msgstr "" + +#. ~ Clause text "rad_240" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " red " +msgstr "" + +#. ~ Clause text "rad_500" of UI widget "rad_badge_template" +#: data/json/ui/radiation.json +msgid " black " +msgstr "" + +#. ~ Label of UI widget "rad_badge_desc" +#: data/json/ui/radiation.json +msgid "Radiation" +msgstr "" + +#. ~ Label of UI widget "safe_mode_desc" +#: data/json/ui/safe_mode.json +msgid "Safe" +msgstr "" + +#. ~ Label of UI widget "separator" +#: data/json/ui/separator.json +msgid "Separator" +msgstr "" + +#. ~ Description of UI widget "separator" +#. ~ Description of UI widget "zenfs_spacer" +#: data/json/ui/separator.json data/json/ui/zenfs/blank_lines.json +msgid "One line of empty vertical space." +msgstr "" + +#. ~ Label of UI widget "lcla_health_sa_layout" +#. ~ Label of UI widget "lcla_health_sa_layout_one_padding" +#. ~ Label of UI widget "structured_health_sa_layout" +#: data/json/ui/sidebar-legacy-classic.json +#: data/json/ui/sidebar-legacy-one-padding.json +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health (self-aware)" +msgstr "" + +#. ~ Label of UI widget "lcla_vehicle_left_layout" +#. ~ Label of UI widget "lcla_vehicle_layout" +#. ~ Label of UI widget "lcom_vehicle_layout" +#. ~ Label of UI widget "vehicle_acf_label_layout" +#. ~ Label of UI widget "vehicle_acf_label_layout_columns" +#. ~ Label of UI widget "vehicle_acf_no_label_layout" +#: data/json/ui/sidebar-legacy-classic.json +#: data/json/ui/sidebar-legacy-compact.json data/json/ui/vehicle.json +msgid "Vehicle" +msgstr "" + +#. ~ Label of UI widget "lcla_weather_layout" +#. ~ Label of UI widget "weather_desc" +#. ~ Label of UI widget "structured_weather_layout" +#: data/json/ui/sidebar-legacy-classic.json +#: data/json/ui/structured/structured_environment_blocks.json +#: data/json/ui/weather.json +msgid "Weather" +msgstr "" + +#. ~ Label of UI widget "lcla_time_layout" +#: data/json/ui/sidebar-legacy-classic.json +msgid "Date/Time" +msgstr "" + +#. ~ Label of UI widget "lcom_limbs_layout" +#. ~ Label of UI widget "ln_limbs_left_layout" +#. ~ Label of UI widget "ln_limbs_right_layout" +#. ~ Label of UI widget "ln_limbs_layout" +#. ~ Label of UI widget "ln_limbs_sa_left_layout" +#. ~ Label of UI widget "ln_limbs_sa_right_layout" +#. ~ Label of UI widget "ll_limbs_layout" +#: data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +msgid "Limbs" +msgstr "" + +#. ~ Label of UI widget "lcom_limbs_sa_layout" +#. ~ Label of UI widget "ln_limbs_sa_layout" +#. ~ Label of UI widget "ll_limbs_sa_layout" +#: data/json/ui/sidebar-legacy-compact.json +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/sidebar-legacy-labels.json +msgid "Limbs (self-aware)" +msgstr "" + +#. ~ Label of UI widget "lcom_sound_layout" +#. ~ Label of UI widget "sound_num" +#. ~ Label of UI widget "sound_bar" +#: data/json/ui/sidebar-legacy-compact.json data/json/ui/sound.json +#: data/json/ui/spacebar/spacebar_waepon_ma_block.json +msgid "Sound" +msgstr "" + +#. ~ Label of UI widget "lcom_time_layout" +#. ~ Label of UI widget "time_desc_label" +#: data/json/ui/sidebar-legacy-compact.json data/json/ui/time.json +msgid "Time" +msgstr "" + +#. ~ Label of UI widget "lcom_env_layout" +#: data/json/ui/sidebar-legacy-compact.json +msgid "Env" +msgstr "" + +#. ~ Label of UI widget "lcom_env_alt_layout" +#: data/json/ui/sidebar-legacy-compact.json +msgid "Env Alt" +msgstr "" + +#. ~ Label of UI widget "legacy_compact_sidebar" +#: data/json/ui/sidebar-legacy-compact.json +msgid "compact" +msgstr "" + +#. ~ Label of UI widget "ln_focus_move_layout" +#: data/json/ui/sidebar-legacy-labels-narrow.json +msgid "Focus/Move" +msgstr "" + +#. ~ Label of UI widget "ln_power_safe_layout" +#: data/json/ui/sidebar-legacy-labels-narrow.json +msgid "Power/Safe Mode" +msgstr "" + +#. ~ Label of UI widget "ln_transition_graph" +#: data/json/ui/sidebar-legacy-labels-narrow.json +msgid "WTrans" +msgstr "" + +#. ~ Label of UI widget "ln_activity_desc" +#: data/json/ui/sidebar-legacy-labels-narrow.json +msgid "Act" +msgstr "" + +#. ~ Label of UI widget "ln_malus_desc" +#. ~ Label of UI widget "zenfs_malus_trans_bar_8" +#. ~ Label of UI widget "zenfs_malus_trans_num" +#. ~ Label of UI widget "zenfs_weary_malus" +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/zenfs/health.json +msgid "Malus" +msgstr "" + +#. ~ Label of UI widget "ln_weariness_layout" +#. ~ Label of UI widget "weariness_num" +#. ~ Label of UI widget "weariness_graph" +#. ~ Label of UI widget "weariness_desc" +#. ~ Label of UI widget "all_weariness_layout" +#. ~ Label of UI widget "spacebar_all_weariness_layout" +#. ~ Label of UI widget "zenfs_weariness_bar_10" +#: data/json/ui/sidebar-legacy-labels-narrow.json +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +#: data/json/ui/weariness.json data/json/ui/zenfs/health.json +msgid "Weariness" +msgstr "" + +#. ~ Label of UI widget "legacy_labels_narrow_sidebar" +#: data/json/ui/sidebar-legacy-labels-narrow.json +msgid "labels narrow" +msgstr "" + +#. ~ Label of UI widget "ll_str_dex_power_layout" +#: data/json/ui/sidebar-legacy-labels.json +msgid "Str/Dex/Power" +msgstr "" + +#. ~ Label of UI widget "ll_int_per_safe_layout" +#: data/json/ui/sidebar-legacy-labels.json +msgid "Int/Per/Safe" +msgstr "" + +#. ~ Text in UI widget "ll_carry_weight_label" +#: data/json/ui/sidebar-legacy-labels.json +msgid "Weight :" +msgstr "" + +#. ~ Label of UI widget "ll_weight_carried_value" +#: data/json/ui/sidebar-legacy-labels.json +msgid "Weight Carried" +msgstr "" + +#. ~ Label of UI widget "legacy_labels_sidebar" +#: data/json/ui/sidebar-legacy-labels.json +msgid "labels" +msgstr "" + +#. ~ Label of UI widget "legacy_classic_sidebar_one_padding" +#: data/json/ui/sidebar-legacy-one-padding.json +msgid "one padding" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_HD" +#. ~ Clause text "infected" of UI widget "l_bp_HD" +#: data/json/ui/sidebar-mobile.json +msgid "HD:" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_CT" +#. ~ Clause text "infected" of UI widget "l_bp_CT" +#: data/json/ui/sidebar-mobile.json +msgid "CT:" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_LA" +#. ~ Clause text "infected" of UI widget "l_bp_LA" +#: data/json/ui/sidebar-mobile.json +msgid "LA:" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_RA" +#. ~ Clause text "infected" of UI widget "l_bp_RA" +#: data/json/ui/sidebar-mobile.json +msgid "RA:" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_LL" +#. ~ Clause text "infected" of UI widget "l_bp_LL" +#: data/json/ui/sidebar-mobile.json +msgid "LL:" +msgstr "" + +#. ~ Clause text "healthy" of UI widget "l_bp_RL" +#. ~ Clause text "infected" of UI widget "l_bp_RL" +#: data/json/ui/sidebar-mobile.json +msgid "RL:" +msgstr "" + +#. ~ Text in UI widget "i_bp_HD_broken_sym" +#. ~ Text in UI widget "i_bp_CT_broken_sym" +#: data/json/ui/sidebar-mobile.json +msgid "d e a d" +msgstr "" + +#. ~ Text in UI widget "l_date" +#: data/json/ui/sidebar-mobile.json +msgid " Date:" +msgstr "" + +#. ~ Text in UI widget "l_time" +#: data/json/ui/sidebar-mobile.json +msgid " Time:" +msgstr "" + +#. ~ Text in UI widget "l_place" +#: data/json/ui/sidebar-mobile.json +msgid "Place:" +msgstr "" + +#. ~ Text in UI widget "l_sky" +#: data/json/ui/sidebar-mobile.json +msgid " Sky:" +msgstr "" + +#. ~ Text in UI widget "l_wind" +#: data/json/ui/sidebar-mobile.json +msgid " Wind:" +msgstr "" + +#. ~ Text in UI widget "l_light" +#: data/json/ui/sidebar-mobile.json +msgid "Light:" +msgstr "" + +#. ~ Text in UI widget "l_sound" +#: data/json/ui/sidebar-mobile.json +msgid "Sound:" +msgstr "" + +#. ~ Text in UI widget "l_temp" +#: data/json/ui/sidebar-mobile.json +msgid " Temp:" +msgstr "" + +#. ~ Text in UI widget "l_str" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_strength" +msgid "S:" +msgstr "" + +#. ~ Text in UI widget "l_dex" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_dexterity" +msgid "D:" +msgstr "" + +#. ~ Text in UI widget "l_int" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_intelligence" +msgid "I:" +msgstr "" + +#. ~ Text in UI widget "l_per" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_perception" +msgid "P:" +msgstr "" + +#. ~ Text in UI widget "l_bpower" +#: data/json/ui/sidebar-mobile.json +msgid "BP:" +msgstr "" + +#. ~ Text in UI widget "l_hunger" +#: data/json/ui/sidebar-mobile.json +msgid "H:" +msgstr "" + +#. ~ Text in UI widget "l_thrist" +#: data/json/ui/sidebar-mobile.json +msgid ":T" +msgstr "" + +#. ~ Text in UI widget "l_mood" +#: data/json/ui/sidebar-mobile.json +msgid "M:" +msgstr "" + +#. ~ Text in UI widget "l_focus" +#: data/json/ui/sidebar-mobile.json +msgid "F:" +msgstr "" + +#. ~ Text in UI widget "l_stamina" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_stamina" +msgid "S:" +msgstr "" + +#. ~ Text in UI widget "l_safe_mode" +#: data/json/ui/sidebar-mobile.json +msgid "Safe mode:" +msgstr "" + +#. ~ Text in UI widget "l_rest" +#: data/json/ui/sidebar-mobile.json +msgid "R:" +msgstr "" + +#. ~ Text in UI widget "l_activity" +#: data/json/ui/sidebar-mobile.json +msgid "A:" +msgstr "" + +#. ~ Clause text "none" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "None " +msgstr "" + +#. ~ Clause text "light" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "Light " +msgstr "" + +#. ~ Clause text "moderate" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "Moderate " +msgstr "" + +#. ~ Clause text "brisk" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "Brisk " +msgstr "" + +#. ~ Clause text "active" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "Active " +msgstr "" + +#. ~ Clause text "extreme" of UI widget "i_activity_text" +#: data/json/ui/sidebar-mobile.json +msgid "Extreme " +msgstr "" + +#. ~ Text in UI widget "l_wmalus" +#: data/json/ui/sidebar-mobile.json +msgid "W.Malus:" +msgstr "" + +#. ~ Text in UI widget "l_weary" +#. ~ Text in UI widget "l_wtrns" +#: data/json/ui/sidebar-mobile.json +msgctxt "label_weary" +msgid "W:" +msgstr "" + +#. ~ Text in UI widget "l_weight" +#: data/json/ui/sidebar-mobile.json +msgid "Weight : " +msgstr "" + +#. ~ Label of UI widget "r_1" +#: data/json/ui/sidebar-mobile.json +msgid "! Location info" +msgstr "" + +#. ~ Label of UI widget "r_2" +#: data/json/ui/sidebar-mobile.json +msgid "! Player status" +msgstr "" + +#. ~ Label of UI widget "r_2_alt" +#: data/json/ui/sidebar-mobile.json +msgid "! Alt Player status" +msgstr "" + +#. ~ Label of UI widget "r_separator-top" +#: data/json/ui/sidebar-mobile.json +msgid "separator-top" +msgstr "" + +#. ~ Label of UI widget "r_separator-bottom" +#: data/json/ui/sidebar-mobile.json +msgid "separator-bottom" +msgstr "" + +#. ~ Label of UI widget "r_separator-space" +#: data/json/ui/sidebar-mobile.json +msgid "separator-space" +msgstr "" + +#. ~ Label of UI widget "r_3" +#: data/json/ui/sidebar-mobile.json +msgid "! MA, buffs, compass" +msgstr "" + +#. ~ Label of UI widget "sidebar-mobile" +#: data/json/ui/sidebar-mobile.json +msgctxt "UI sidebar" +msgid "mobile" +msgstr "" + +#. ~ Description of UI widget "sidebar-mobile" +#: data/json/ui/sidebar-mobile.json +msgid "" +"This one intended for mobile use where every symbol counts. Fixed data takes" +" 22 lines and 43 symbols width. " +msgstr "" + +#. ~ Label of UI widget "thick_rs_column_cleaner" +#. ~ Label of UI widget "thick_rs_column_more_graphs" +#. ~ Label of UI widget "thick_rs_column" +#. ~ Label of UI widget "thick_rs_column_sa" +#. ~ Label of UI widget "thick_rs_column_2" +#: data/json/ui/sidebar-thick-cleaner.json data/json/ui/sidebar-thick.json +msgid "stacked" +msgstr "" + +#. ~ Label of UI widget "thick_rs_column_cleaner_2" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "Status displays" +msgstr "" + +#. ~ Description of UI widget "thick_rs_column_cleaner_2" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "" +"All sorts of bars and numbers " +"about the player's status, 'not too little, not too much'." +msgstr "" + +#. ~ Label of UI widget "more_graphs_layout" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "Extra body graphs" +msgstr "" + +#. ~ Description of UI widget "more_graphs_layout" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "" +"Three small body graphs for status, encumbrance and " +"temperature." +msgstr "" + +#. ~ Text in UI widget "more_body_graph_status_text" +#: data/json/ui/sidebar-thick-cleaner.json +msgid " Status" +msgstr "" + +#. ~ Text in UI widget "more_body_graph_encumb_text" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "Encumbrance" +msgstr "" + +#. ~ Label of UI widget "thick_side_by_side_cleaner" +#. ~ Label of UI widget "thick_side_by_side" +#: data/json/ui/sidebar-thick-cleaner.json data/json/ui/sidebar-thick.json +msgid "Body + Details" +msgstr "" + +#. ~ Description of UI widget "thick_side_by_side_cleaner" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "" +"A large health display and details about the " +"player's status, with the principle of 'not too " +"little, not too much'." +msgstr "" + +#. ~ Label of UI widget "thick_side_by_side_more_graphs" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "Body + More Graphs" +msgstr "" + +#. ~ Description of UI widget "thick_side_by_side_more_graphs" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "" +"A large health display and health bars, as well as " +"three small body graphs for status, encumbrance and " +"temperature." +msgstr "" + +#. ~ Label of UI widget "my_labels_sidebar_cleaner" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "thick-cleaner" +msgstr "" + +#. ~ Description of UI widget "my_labels_sidebar_cleaner" +#: data/json/ui/sidebar-thick-cleaner.json +msgid "" +"An alternate thick sidebar. Restart required if using the extra body graphs." +msgstr "" + +#. ~ Label of UI widget "thick_side_by_side_sa" +#: data/json/ui/sidebar-thick.json +msgid "Body + Details (num)" +msgstr "" + +#. ~ Label of UI widget "thick_side_by_side_2" +#: data/json/ui/sidebar-thick.json +msgid "Location Info" +msgstr "" + +#. ~ Label of UI widget "my_labels_sidebar" +#: data/json/ui/sidebar-thick.json +msgid "thick" +msgstr "" + +#. ~ Label of UI widget "custom_sidebar" +#: data/json/ui/sidebar.json +msgctxt "UI sidebar" +msgid "custom" +msgstr "" + +#. ~ Clause text "tired" of UI widget "sleepiness_desc_template" +#. ~ Clause text "tired" of UI widget "zenfs_sleepiness_desc_no_label" +#: data/json/ui/sleepiness.json data/json/ui/zenfs/health.json +msgid "Tired" +msgstr "" + +#. ~ Clause text "dead_tired" of UI widget "sleepiness_desc_template" +#. ~ Clause text "dead_tired" of UI widget "zenfs_sleepiness_desc_no_label" +#: data/json/ui/sleepiness.json data/json/ui/zenfs/health.json +msgid "Dead Tired" +msgstr "" + +#. ~ Clause text "exhausted" of UI widget "sleepiness_desc_template" +#. ~ Clause text "exhausted" of UI widget "zenfs_sleepiness_desc_no_label" +#: data/json/ui/sleepiness.json data/json/ui/zenfs/health.json +msgid "Exhausted" +msgstr "" + +#. ~ Label of UI widget "sleepiness_num" +#. ~ Text in UI widget "zenfs_sleepiness_bar_label" +#: data/json/ui/sleepiness.json data/json/ui/zenfs/health.json +msgid "Sleepiness" +msgstr "" + +#. ~ Label of UI widget "sleepiness_graph" +#. ~ Text in UI widget "zenfs_sleepiness_num_label" +#: data/json/ui/sleepiness.json data/json/ui/zenfs/health.json +msgid "Fatig" +msgstr "" + +#. ~ Label of UI widget "sleepiness_desc_label" +#: data/json/ui/sleepiness.json +msgid "Rest" +msgstr "" + +#. ~ Label of UI widget "speed_num" +#. ~ Label of UI widget "vehicle_cruise_desc_label" +#: data/json/ui/speed.json data/json/ui/vehicle.json +msgid "Speed" +msgstr "" + +#. ~ Label of UI widget "stamina_graph_classic" +#: data/json/ui/stamina.json +msgid "Stam" +msgstr "" + +#. ~ Label of UI widget "str_num" +#. ~ Label of UI widget "zenfs_str" +#: data/json/ui/stats.json data/json/ui/zenfs/stats.json +msgid "Str" +msgstr "" + +#. ~ Label of UI widget "dex_num" +#. ~ Label of UI widget "zenfs_dex" +#: data/json/ui/stats.json data/json/ui/zenfs/stats.json +msgid "Dex" +msgstr "" + +#. ~ Label of UI widget "int_num" +#. ~ Label of UI widget "zenfs_int" +#: data/json/ui/stats.json data/json/ui/zenfs/stats.json +msgid "Int" +msgstr "" + +#. ~ Label of UI widget "per_num" +#. ~ Label of UI widget "zenfs_per" +#: data/json/ui/stats.json data/json/ui/zenfs/stats.json +msgid "Per" +msgstr "" + +#. ~ Label of UI widget "str_dex_layout" +#: data/json/ui/stats.json +msgid "Str/Dex" +msgstr "" + +#. ~ Label of UI widget "int_per_layout" +#: data/json/ui/stats.json +msgid "Int/Per" +msgstr "" + +#. ~ Label of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Thirst" +msgstr "" + +#. ~ Clause text "parched" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Parched" +msgstr "" + +#. ~ Clause text "dehydrated" of UI widget "thirst_desc_label" +#. ~ Clause text "dehydrated" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/thirst.json data/json/ui/zenfs/thirst.json +msgid "Dehydrated" +msgstr "" + +#. ~ Clause text "very_thirsty" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Very thirsty" +msgstr "" + +#. ~ Clause text "thirsty" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Thirsty" +msgstr "" + +#. ~ Clause text "slaked" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Slaked" +msgstr "" + +#. ~ Clause text "hydrated" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Hydrated" +msgstr "" + +#. ~ Clause text "turgid" of UI widget "thirst_desc_label" +#: data/json/ui/thirst.json +msgid "Turgid" +msgstr "" + +#. ~ Label of UI widget "sundial_desc_no_label" +#. ~ Label of UI widget "sundial_time_desc_no_label" +#. ~ Label of UI widget "sundial_label_layout" +#. ~ Label of UI widget "zenfs_sundial_desc_no_label" +#: data/json/ui/time.json data/json/ui/zenfs/sun_moon.json +msgid "Sundial" +msgstr "" + +#. ~ Clause text "sundial_sun" of UI widget "sundial_label_text" +#: data/json/ui/time.json +msgid "Sun: " +msgstr "" + +#. ~ Clause text "sundial_moon" of UI widget "sundial_label_text" +#: data/json/ui/time.json +msgid "Moon: " +msgstr "" + +#. ~ Label of UI widget "vehicle_azimuth_desc_label" +#: data/json/ui/vehicle.json +msgid "Azimuth" +msgstr "" + +#. ~ Label of UI widget "warmth_head_num" +#: data/json/ui/warmth.json +msgid "w:H" +msgstr "" + +#. ~ Label of UI widget "warmth_torso_num" +#: data/json/ui/warmth.json +msgid "w:T" +msgstr "" + +#. ~ Label of UI widget "warmth_left_arm_num" +#: data/json/ui/warmth.json +msgid "w:LA" +msgstr "" + +#. ~ Label of UI widget "warmth_right_arm_num" +#: data/json/ui/warmth.json +msgid "w:RA" +msgstr "" + +#. ~ Label of UI widget "warmth_left_leg_num" +#: data/json/ui/warmth.json +msgid "w:LL" +msgstr "" + +#. ~ Label of UI widget "warmth_right_leg_num" +#: data/json/ui/warmth.json +msgid "w:RL" +msgstr "" + +#. ~ Label of UI widget "weary_malus_desc" +#: data/json/ui/weariness.json +msgid "Weary Malus" +msgstr "" + +#. ~ Label of UI widget "weariness_transition_graph" +#. ~ Label of UI widget "spacebar_weariness_transition_graph" +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +#: data/json/ui/weariness.json +msgid "Transition" +msgstr "" + +#. ~ Label of UI widget "weight_desc_label" +#. ~ Label of UI widget "zenfs_weight_health_clause" +#: data/json/ui/weight.json data/json/ui/zenfs/diet.json +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Weight" +msgstr "" + +#. ~ Clause text "skeletal" of UI widget "weight_desc_label" +#: data/json/ui/weight.json +msgid "Skeletal" +msgstr "" + +#. ~ Clause text "emaciated" of UI widget "weight_desc_label" +#: data/json/ui/weight.json data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Emaciated" +msgstr "" + +#. ~ Clause text "underweight" of UI widget "weight_desc_label" +#: data/json/ui/weight.json +msgid "Underweight" +msgstr "" + +#. ~ Clause text "normal" of UI widget "weight_desc_label" +#. ~ EOC option name in effect in EoC "EOC_difficultycheck" +#: data/json/ui/weight.json data/mods/CrazyCataclysm/crazy_widgets.json +#: data/mods/Sky_Island/EOCs.json +msgid "Normal" +msgstr "" + +#. ~ Clause text "overweight" of UI widget "weight_desc_label" +#. ~ Clause text "overweight" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/weight.json data/json/ui/zenfs/diet.json +msgid "Overweight" +msgstr "" + +#. ~ Clause text "obese" of UI widget "weight_desc_label" +#: data/json/ui/weight.json +msgid "Obese" +msgstr "" + +#. ~ Clause text "very_obese" of UI widget "weight_desc_label" +#. ~ Clause text "very_obese" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/weight.json data/json/ui/zenfs/diet.json +msgid "Very Obese" +msgstr "" + +#. ~ Clause text "morbidly_obese" of UI widget "weight_desc_label" +#: data/json/ui/weight.json +msgid "Morbidly Obese" +msgstr "" + +#. ~ Label of UI widget "wetness_head_num" +#: data/json/ui/wetness.json +msgid "wet:HE" +msgstr "" + +#. ~ Label of UI widget "wetness_torso_num" +#: data/json/ui/wetness.json +msgid "wet:TO" +msgstr "" + +#. ~ Label of UI widget "wetness_left_arm_num" +#: data/json/ui/wetness.json +msgid "wet:LA" +msgstr "" + +#. ~ Label of UI widget "wetness_right_arm_num" +#: data/json/ui/wetness.json +msgid "wet:RA" +msgstr "" + +#. ~ Label of UI widget "wetness_left_leg_num" +#: data/json/ui/wetness.json +msgid "wet:LL" +msgstr "" + +#. ~ Label of UI widget "wetness_right_leg_num" +#: data/json/ui/wetness.json +msgid "wet:RL" +msgstr "" + +#. ~ Label of UI widget "wielding_desc" +#. ~ Label of UI widget "wielding_simple_desc" +#. ~ Key binding name +#: data/json/ui/wield.json data/raw/keybindings.json +msgid "Wield" +msgstr "" + +#. ~ Label of UI widget "spacebar" +#: data/json/ui/spacebar/sidebar-spacebar.json +msgctxt "spacebar" +msgid "spacebar" +msgstr "" + +#. ~ Label of UI widget "player_health_and_stasistik_block" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "2_player_block" +msgstr "" + +#. ~ Label of UI widget "player_health_and_stasistik_block_sa" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "2_player_block (self-aware)" +msgstr "" + +#. ~ Label of UI widget "char_num_block" +#. ~ Label of UI widget "char_num_block_sa" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "table_3" +msgstr "" + +#. ~ Text in UI widget "spacebar_info_bar" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "=> ( HP/Status/Encum./Temp./swet ) <=" +msgstr "" + +#. ~ Text in UI widget "spacebar_legend_bar_1" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid " b bleeding, + bandaged, $ disinfected " +msgstr "" + +#. ~ Text in UI widget "spacebar_legend_bar_2" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +#, c-format +msgid " = splinted, % broken, B bite, I infected " +msgstr "" + +#. ~ Label of UI widget "spacebar_health_left_layout" +#. ~ Label of UI widget "spacebar_health_left_layout_sa" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "status" +msgstr "" + +#. ~ Label of UI widget "spacebar_bodypart_status_list_layout" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "HP" +msgstr "" + +#. ~ Label of UI widget "spacebar_encumbrance_layout" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "Encum." +msgstr "" + +#. ~ Label of UI widget "spacebar_warmth_layout" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "Warmth" +msgstr "" + +#. ~ Label of UI widget "spacebar_wetness_layout" +#: data/json/ui/spacebar/spacebar_body_and_health_block.json +msgid "wetness" +msgstr "" + +#. ~ Label of UI widget "enviroment_conditions_block" +#: data/json/ui/spacebar/spacebar_environment_block.json +msgid "1_enviroment block" +msgstr "" + +#. ~ Label of UI widget "enviroment_conditions_block_2" +#: data/json/ui/spacebar/spacebar_environment_block.json +msgid "environment block" +msgstr "" + +#. ~ Label of UI widget "time_&_weather_layout" +#: data/json/ui/spacebar/spacebar_environment_block.json +msgid "time" +msgstr "" + +#. ~ Label of UI widget "places_compass_block_danger" +#: data/json/ui/spacebar/spacebar_location_compass_block.json +msgid "6_compass danger" +msgstr "" + +#. ~ Label of UI widget "places_compass_block_danger_tmp" +#. ~ Label of UI widget "places_koordinates_block" +#. ~ Label of UI widget "compass_block_danger" +#. ~ Label of UI widget "stamina_bar_tmp" +#: data/json/ui/spacebar/spacebar_location_compass_block.json +#: data/json/ui/spacebar/spacebar_movement_block.json +msgid "movement" +msgstr "" + +#. ~ Label of UI widget "separator_tmp" +#: data/json/ui/spacebar/spacebar_location_compass_block.json +msgid "compass" +msgstr "" + +#. ~ Label of UI widget "spacebar_mana_bar_block" +#: data/json/ui/spacebar/spacebar_mana.json +msgid "mana_bar" +msgstr "" + +#. ~ Label of UI widget "spacebar_mana_numbers_block" +#: data/json/ui/spacebar/spacebar_mana.json +msgid "mana_number" +msgstr "" + +#. ~ Label of UI widget "player_movement_block" +#: data/json/ui/spacebar/spacebar_movement_block.json +msgid "4_movement block" +msgstr "" + +#. ~ Label of UI widget "player_weariness_mood_block" +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +msgid "3_weari_mood_block" +msgstr "" + +#. ~ Label of UI widget "player_weariness_mood_block_tmp" +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +msgid "Mood/Focus/Weariness" +msgstr "" + +#. ~ Label of UI widget "spacebar_mood_focus_activity_layout" +#: data/json/ui/spacebar/spacebar_player_weariness_mood_block.json +msgid "Mood/Focus/Activity" +msgstr "" + +#. ~ Label of UI widget "spacebar_separator" +#: data/json/ui/spacebar/spacebar_separators.json +msgid "separator" +msgstr "" + +#. ~ Label of UI widget "player_weapon_and_martial_arts_block" +#: data/json/ui/spacebar/spacebar_waepon_ma_block.json +msgid "5_Weapon/Sound block" +msgstr "" + +#. ~ Label of UI widget "weapon_sound_block" +#: data/json/ui/spacebar/spacebar_waepon_ma_block.json +msgid "Weapon/Sound block" +msgstr "" + +#. ~ Label of UI widget "weapon_style_row" +#: data/json/ui/spacebar/spacebar_waepon_ma_block.json +msgid "Weapon/Style row" +msgstr "" + +#. ~ Label of UI widget "structured_sidebar" +#: data/json/ui/structured/sidebar-structured.json +msgid "structured" +msgstr "" + +#. ~ Description of UI widget "structured_sidebar" +#: data/json/ui/structured/sidebar-structured.json +msgid "" +"A compact, structured sidebar. Ideal for playing with large font size or small resolution.\n" +"\n" +"Features compact body graphs for HP, encumbrance, status and temperature.\n" +"\n" +"Highly customizable in-game!\n" +"\n" +"(It is recommended to disable sidebar spacers under Options -> Interface.)" +msgstr "" + +#. ~ Label of UI widget "structured_overmap_compass_9x9_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "Compass/Overmap 9x9" +msgstr "" + +#. ~ Description of UI widget "structured_overmap_compass_9x9_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "" +"Compass and wielded weapon, next to a large overmap.\n" +"\n" +"See the other Compass widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_overmap_compass_7x7_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "Compass/Overmap 7x7" +msgstr "" + +#. ~ Description of UI widget "structured_overmap_compass_7x7_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "" +"Compass and wielded weapon, next to a medium-sized overmap.\n" +"\n" +"See the other Compass widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_overmap_compass_5x5_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "Compass/Overmap 5x5" +msgstr "" + +#. ~ Description of UI widget "structured_overmap_compass_5x5_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "" +"Compass and wielded weapon, next to a small overmap.\n" +"\n" +"See the other Compass widgets for alternatives." +msgstr "" + +#. ~ Description of UI widget "structured_weapon_compass_layout" +#: data/json/ui/structured/structured_compass_block.json +msgid "" +"Compass and wielded weapon, without overmap. For use with widget Health + Overmap.\n" +"\n" +"See the other Compass widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_time_moon_layout" +#: data/json/ui/structured/structured_environment_blocks.json +msgid "Date/Time/Moon" +msgstr "" + +#. ~ Description of UI widget "structured_time_moon_layout" +#: data/json/ui/structured/structured_environment_blocks.json +msgid "Shows date, time and moon phase." +msgstr "" + +#. ~ Description of UI widget "structured_weather_layout" +#: data/json/ui/structured/structured_environment_blocks.json +msgid "Shows weather, light and wind." +msgstr "" + +#. ~ Label of UI widget "structured_place_sound_layout" +#: data/json/ui/structured/structured_environment_blocks.json +msgid "Place/Sound" +msgstr "" + +#. ~ Description of UI widget "structured_place_sound_layout" +#: data/json/ui/structured/structured_environment_blocks.json +msgid "Shows the current location and sound emitted." +msgstr "" + +#. ~ Label of UI widget "structured_health_all_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + All Graphs" +msgstr "" + +#. ~ Description of UI widget "structured_health_all_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and four tiny bodygraphs for HP, status, encumbrance and temperature.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_all_side_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + All (side)" +msgstr "" + +#. ~ Description of UI widget "structured_health_all_side_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and four tiny side-view bodygraphs for HP, status, encumbrance and temperature.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_encumb_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + Encumb Graph" +msgstr "" + +#. ~ Description of UI widget "structured_health_encumb_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and a bodygraph for encumbrance.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_hp_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + HP Graph" +msgstr "" + +#. ~ Description of UI widget "structured_health_hp_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and a bodygraph for hitpoints.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_temp_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + Temp Graph" +msgstr "" + +#. ~ Description of UI widget "structured_health_temp_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and a bodygraph for temperature.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_status_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + Status Graph" +msgstr "" + +#. ~ Description of UI widget "structured_health_status_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and a bodygraph for bodypart status (bite, etc.).\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_overmap_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health + Overmap" +msgstr "" + +#. ~ Description of UI widget "structured_health_overmap_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats, and an overmap instead of a bodygraph. For use with the simple Compass widget, if you want no bodygraph at all.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_all_body_graphs_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "All Bodygraphs" +msgstr "" + +#. ~ Description of UI widget "structured_all_body_graphs_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"Bodygraphs for bodypart encumbrance, hitpoints, temperature, and status (bite, etc.).\n" +"\n" +"Intended for use with the Health + Overmap widget." +msgstr "" + +#. ~ Description of UI widget "structured_health_sa_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats (self-aware, i.e. as numbers), and four tiny bodygraphs for HP, status, encumbrance and temperature.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_health_sa_side_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "Health (self-a side)" +msgstr "" + +#. ~ Description of UI widget "structured_health_sa_side_layout" +#: data/json/ui/structured/structured_health_blocks.json +msgid "" +"All sorts of health stats (self-aware, i.e. as numbers), and four tiny side-view bodygraphs for HP, status, encumbrance and temperature.\n" +"\n" +"See the other Health widgets for alternatives." +msgstr "" + +#. ~ Label of UI widget "structured_focus" +#. ~ Text in UI widget "zenfs_sleepiness_label_F" +#: data/json/ui/structured/structured_health_blocks.json +#: data/json/ui/zenfs/health.json +msgid "F" +msgstr "" + +#. ~ Text in UI widget "structured_stats_label" +#: data/json/ui/structured/structured_health_blocks.json +msgid "St De In Pe" +msgstr "" + +#. ~ Label of UI widget "structured_stamina_graph" +#: data/json/ui/structured/structured_health_blocks.json +msgctxt "Label for the stamina bar graph" +msgid "S" +msgstr "" + +#. ~ Label of UI widget "structured_weariness_transition_graph" +#: data/json/ui/structured/structured_health_blocks.json +msgctxt "Label for the weariness bar graph" +msgid "W" +msgstr "" + +#. ~ Label of UI widget "structured_style_ma_buffs_layout" +#: data/json/ui/structured/structured_ma_block.json +msgid "Martial arts buffs" +msgstr "" + +#. ~ Description of UI widget "structured_style_ma_buffs_layout" +#: data/json/ui/structured/structured_ma_block.json +msgid "Shows current martial arts style and buffs." +msgstr "" + +#. ~ Label of UI widget "structured_ma_wf_speed_weight_text_layout" +#: data/json/ui/structured/structured_speed_vehicle.json +#, c-format +msgid "Speed + Weight %" +msgstr "" + +#. ~ Description of UI widget "structured_ma_wf_speed_weight_text_layout" +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "" +"Shows martial arts style, wielded weapon/vehicle fuel," +" move/driving speed, and relative weight" +" carried percentage text." +msgstr "" + +#. ~ Label of UI widget "structured_ma_wf_speed_weight_graph_layout" +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "Speed + Weight Graph" +msgstr "" + +#. ~ Description of UI widget "structured_ma_wf_speed_weight_graph_layout" +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "" +"Shows martial arts style, wielded weapon/vehicle fuel," +" move/driving speed, and relative weight" +" carried graph." +msgstr "" + +#. ~ Label of UI widget "structured_carry_weight_text" +#. ~ Label of UI widget "structured_carry_weight_graph" +#: data/json/ui/structured/structured_speed_vehicle.json +msgid "Wt" +msgstr "" + +#. ~ Clause text "none" of UI widget "zenfs_activity_desc" +#: data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Negligible" +msgstr "" + +#. ~ Clause text "active" of UI widget "zenfs_activity_desc" +#: data/json/ui/zenfs/activity.json +msgctxt "activity description" +msgid "Intense" +msgstr "" + +#. ~ Label of UI widget "zenfs_activity_desc_A" +#: data/json/ui/zenfs/activity.json +msgid "A" +msgstr "" + +#. ~ Label of UI widget "zenfs_spacer" +#: data/json/ui/zenfs/blank_lines.json +msgid "(Spacer)" +msgstr "" + +#. ~ Text in UI widget "zenfs_body_graph_title" +#: data/json/ui/zenfs/body.json +msgid " Status" +msgstr "" + +#. ~ Label of UI widget "zenfs_carry_weight_bar" +#: data/json/ui/zenfs/carry_weight.json +msgid "CarryWt" +msgstr "" + +#. ~ Text in UI widget "zenfs_carry_weight_label" +#: data/json/ui/zenfs/carry_weight.json +msgid "Carry Wt " +msgstr "" + +#. ~ Text in UI widget "wield_label" +#: data/json/ui/zenfs/combat.json +msgid "Wielding" +msgstr "" + +#. ~ Text in UI widget "ma_label" +#: data/json/ui/zenfs/combat.json +msgid "Martial art" +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor" +#: data/json/ui/zenfs/combat.json +msgid "Armor; top layer" +msgstr "" + +#. ~ Description of UI widget "zenfs_bp_top_armor" +#: data/json/ui/zenfs/combat.json +msgid "Shows top-most layer of currently worn armor." +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_head" +#: data/json/ui/zenfs/combat.json +msgid "Head " +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_arms" +#: data/json/ui/zenfs/combat.json +msgid "Arms " +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_hands" +#: data/json/ui/zenfs/combat.json +msgid "Hands " +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_torso" +#: data/json/ui/zenfs/combat.json +msgid "Torso " +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_legs" +#: data/json/ui/zenfs/combat.json +msgid "Legs " +msgstr "" + +#. ~ Label of UI widget "zenfs_bp_top_armor_feet" +#: data/json/ui/zenfs/combat.json +msgid "Feet " +msgstr "" + +#. ~ Text in UI widget "zenfs_hp_bar_labels" +#: data/json/ui/zenfs/complete_health_panel.json +msgid "State Hit points Wet Temp Encum" +msgstr "" + +#. ~ Text in UI widget "zenfs_hp_bar_labels_compact" +#: data/json/ui/zenfs/complete_health_panel.json +msgid "State HPs Wet Temp Enc " +msgstr "" + +#. ~ Text in UI widget "zenfs_health_label" +#: data/json/ui/zenfs/diet.json +msgid " Health" +msgstr "" + +#. ~ Clause text "horrible" of UI widget "zenfs_health_desc" +#: data/json/ui/zenfs/diet.json +msgid " Horrible" +msgstr "" + +#. ~ Clause text "very_bad" of UI widget "zenfs_health_desc" +#: data/json/ui/zenfs/diet.json +msgid "Very poor" +msgstr "" + +#. ~ Clause text "bad" of UI widget "zenfs_health_desc" +#: data/json/ui/zenfs/diet.json +msgid " Poor" +msgstr "" + +#. ~ Clause text "ok" of UI widget "zenfs_health_desc" +#. ~ Clause text "blank" of UI widget "zenfs_hunger_no_label" +#. ~ Clause text "neutral" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/diet.json data/json/ui/zenfs/hunger.json +#: data/json/ui/zenfs/thirst.json +msgid " Okay" +msgstr "" + +#. ~ Clause text "good" of UI widget "zenfs_health_desc" +#: data/json/ui/zenfs/diet.json +msgid " Good" +msgstr "" + +#. ~ Clause text "skeletal" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/zenfs/diet.json +msgid " Skeletal" +msgstr "" + +#. ~ Clause text "emaciated" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/zenfs/diet.json +msgid " Emaciated" +msgstr "" + +#. ~ Clause text "underweight" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/zenfs/diet.json +msgid " Lean" +msgstr "" + +#. ~ Clause text "obese" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/zenfs/diet.json +msgid " Obese" +msgstr "" + +#. ~ Clause text "morbidly_obese" of UI widget "zenfs_weight_health_clause" +#: data/json/ui/zenfs/diet.json +msgid "Morb.Obese" +msgstr "" + +#. ~ Text in UI widget "zenfs_body_graph_encumb_text" +#: data/json/ui/zenfs/encumberance.json +msgid " Encumb." +msgstr "" + +#. ~ Label of UI widget "zenfs_rad_badge_desc_8" +#: data/json/ui/zenfs/environment.json +msgid "Rad" +msgstr "" + +#. ~ Clause text "well_rested" of UI widget "zenfs_sleepiness_desc_no_label" +#: data/json/ui/zenfs/health.json +msgid "Well Rested" +msgstr "" + +#. ~ Clause text "rested" of UI widget "zenfs_sleepiness_desc_no_label" +#: data/json/ui/zenfs/health.json +msgid "Rested" +msgstr "" + +#. ~ Text in UI widget "zenfs_stamina_bar_label" +#: data/json/ui/zenfs/health.json +msgid "Stamina" +msgstr "" + +#. ~ Text in UI widget "zenfs_stamina_num_label" +#: data/json/ui/zenfs/health.json +msgid "Stam" +msgstr "" + +#. ~ Text in UI widget "zenfs_hunger_label" +#: data/json/ui/zenfs/hunger.json +msgid " Hunger" +msgstr "" + +#. ~ Clause text "engorged" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid " Engorged" +msgstr "" + +#. ~ Clause text "full" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid " Full" +msgstr "" + +#. ~ Clause text "hungry" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid " Peckish" +msgstr "" + +#. ~ Clause text "very_hungry" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid " Hungry" +msgstr "" + +#. ~ Clause text "near_starving" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid "V. Hungry" +msgstr "" + +#. ~ Clause text "starving" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid "!Starving!" +msgstr "" + +#. ~ Clause text "famished" of UI widget "zenfs_hunger_no_label" +#: data/json/ui/zenfs/hunger.json +msgid " FAMISHED" +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_head_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_head_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_head_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_head_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_head_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_head_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_head_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "HEAD " +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_torso_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_torso_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "TORSO " +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_larm_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_larm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.ARM " +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_rarm_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_rarm_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.ARM " +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_lleg_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_lleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "L.LEG " +msgstr "" + +#. ~ Default clause of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "bleedingAndBitten2" of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "bleedingAndBitten1" of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "bleeding2" of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "bleeding1" of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "infected" of UI widget "zenfs_bp_rleg_text" +#. ~ Clause text "bitten" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bleeding_bitten" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bleedingAndBitten3" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bleeding" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bleeding3" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bandaged_infected" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bandaged_bitten" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Clause text "bandaged" of UI widget "zenfs_bp_rleg_text" +#: data/json/ui/zenfs/limbs_color.json +msgid "R.LEG " +msgstr "" + +#. ~ Label of UI widget "zenfs_mana_num_label_M" +#. ~ Clause text "label_visible" of UI widget "zenfs_mana_label_M" +#: data/json/ui/zenfs/mana.json +msgid "M" +msgstr "" + +#. ~ Clause text "visible_1" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +msgstr "" + +#. ~ Clause text "visible_2" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₎" +msgstr "" + +#. ~ Clause text "visible_3" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₒ₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊ₒ" +msgstr "" + +#. ~ Clause text "visible_4" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"₍₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₎" +msgstr "" + +#. ~ Clause text "visible_5" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₒ₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊ₒ" +msgstr "" + +#. ~ Clause text "visible_6" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"₍₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₎" +msgstr "" + +#. ~ Clause text "visible_7" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₒ₊₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊ₒ" +msgstr "" + +#. ~ Clause text "visible_8" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"₍₊₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_9" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₒ₊₊₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊ₒ" +msgstr "" + +#. ~ Clause text "visible_10" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"₍₊₊₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_11" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +"ₒ₊₊₊₊₊ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊ₒ" +msgstr "" + +#. ~ Clause text "visible_12" of UI widget "zenfs_nether_meter" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +"₍₊₊₊₊₊ₙₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_1" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ" +msgstr "" + +#. ~ Clause text "visible_2" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₎" +msgstr "" + +#. ~ Clause text "visible_3" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_4" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_5" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ " +"₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_6" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ " +"₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_7" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_8" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_9" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ ₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_10" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ " +"₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_11" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ " +"₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_12" of UI widget "zenfs_nether_meter_wide" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +"₍₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊ " +"ₙₑₜₕₑᵣₐₜₜᵤₙₑₘₑₙₜ " +"₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₊₋₎" +msgstr "" + +#. ~ Clause text "visible_1" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +msgstr "" + +#. ~ Clause text "visible_2" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₎" +msgstr "" + +#. ~ Clause text "visible_3" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₎" +msgstr "" + +#. ~ Clause text "visible_4" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_5" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_6" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_7" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_8" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_9" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_10" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_11" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊₊₊₊₊ " +"ₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "visible_12" of UI widget "zenfs_nether_meter_wide_alt" +#: data/json/ui/zenfs/mod_MoM.json +msgid "" +" ₍₊₊₊₊₊₊₊₊₊₊₊ " +"ₙₑₜₕₑᵣₜₜᵤₙₑₘₑₙₜ" +" ₊₊₊₊₊₊₊₊₊₊₊₎" +msgstr "" + +#. ~ Clause text "safe_at_home" of UI widget +#. "zenfs_sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json +msgid " HOME SAFE" +msgstr "" + +#. ~ Clause text "over_deadline" of UI widget +#. "zenfs_sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json +msgid " DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_one" of UI widget +#. "zenfs_sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json +msgid " SEVERE DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_two" of UI widget +#. "zenfs_sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json +msgid " EXTREME DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_three" of UI widget +#. "zenfs_sky_island_expedition_timer" +#. ~ Clause text "over_deadline_three" of UI widget +#. "sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json data/mods/Sky_Island/ui.json +msgid "CATASTROPHIC DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_four" of UI widget +#. "zenfs_sky_island_expedition_timer" +#: data/json/ui/zenfs/mod_SI.json +msgid " IMMINENT DEATH" +msgstr "" + +#. ~ Clause text "slumber" of UI widget "zenfs_blood_label_B" +#: data/json/ui/zenfs/mod_XE.json +msgid "B" +msgstr "" + +#. ~ Clause text "slumber" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "withering" +#. ~ Clause text "slumber" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Eternal Slumber" +msgstr "" + +#. ~ Clause text "near_death" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "withering" +#. ~ Clause text "near_death" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Corpse-like" +msgstr "" + +#. ~ Clause text "starving" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "withering" +#. ~ Clause text "starving" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Hypomia" +msgstr "" + +#. ~ Clause text "hungry" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "withering" +#. ~ Clause text "hungry" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Sallow" +msgstr "" + +#. ~ Clause text "content" of UI widget "zenfs_blood_level" +#. ~ Clause text "content" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Content" +msgstr "" + +#. ~ Clause text "flush" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "blood_quenched" +#. ~ Clause text "flush" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Flush" +msgstr "" + +#. ~ Clause text "swollen" of UI widget "zenfs_blood_level" +#. ~ Name of effect type id "blood_quenched" +#. ~ Clause text "swollen" of UI widget "vampire_blood_levels" +#: data/json/ui/zenfs/mod_XE.json data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Tick-like" +msgstr "" + +#. ~ Text in UI widget "zenfs_move_label" +#: data/json/ui/zenfs/movement.json +msgid "Movement" +msgstr "" + +#. ~ Clause text "run" of UI widget "zenfs_move_desc" +#: data/json/ui/zenfs/movement.json +msgid " running" +msgstr "" + +#. ~ Clause text "walk" of UI widget "zenfs_move_desc" +#: data/json/ui/zenfs/movement.json +msgid " walking" +msgstr "" + +#. ~ Clause text "prone" of UI widget "zenfs_move_desc" +#: data/json/ui/zenfs/movement.json +msgid " prone" +msgstr "" + +#. ~ Label of UI widget "zenfs_move_count" +#: data/json/ui/zenfs/movement.json +msgid "Count" +msgstr "" + +#. ~ Label of UI widget "zenfs_move_cost" +#: data/json/ui/zenfs/movement.json +msgid "Cost" +msgstr "" + +#. ~ Text in UI widget "zenfs_pain_bar_label_5" +#: data/json/ui/zenfs/pain.json +msgid "Pain " +msgstr "" + +#. ~ Label of UI widget "zenfs_complete_status_display" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Graphs & meters" +msgstr "" + +#. ~ Description of UI widget "zenfs_complete_status_display" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"A large status graph, complete with " +"health meters for all major body parts, " +"body graphs for wetness, encumbrance & temperature, as" +" well as diet, movement, " +"mental state and base stats." +msgstr "" + +#. ~ Label of UI widget "zenfs_complete_status_display_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Meters; slim" +msgstr "" + +#. ~ Description of UI widget "zenfs_complete_status_display_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"A slim status display, complete with " +"health, wetness, " +"temperature and encumbrance " +"meters for all major body parts, as well as " +"diet, movement, " +"mental state and base stats." +msgstr "" + +#. ~ Label of UI widget "zenfs_complete_number_display" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Graphs & numbers" +msgstr "" + +#. ~ Description of UI widget "zenfs_complete_number_display" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"A large status graph, complete with " +"health numbers for all major body parts, " +"body graphs for wetness, encumbrance & temperature, as" +" well as numbers for diet, " +"movement, mental state and " +"base stats." +msgstr "" + +#. ~ Label of UI widget "zenfs_complete_number_display_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Numbers; slim" +msgstr "" + +#. ~ Description of UI widget "zenfs_complete_number_display_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"A slim status display, complete with " +"health, wetness, " +"temperature and encumbrance " +"numbers for all major body parts, as well as " +"diet, movement, " +"mental state and base stats." +msgstr "" + +#. ~ Label of UI widget "zenfs_weapon_ammo_white_label" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Weapon" +msgstr "" + +#. ~ Description of UI widget "zenfs_weapon_ammo_white_label" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Shows active weapon, firing mode" +" and ammo." +msgstr "" + +#. ~ Label of UI widget "zenfs_ma_buffs_white_label" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Martial art & buffs" +msgstr "" + +#. ~ Description of UI widget "zenfs_ma_buffs_white_label" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Shows active martial art style and active " +"buffs." +msgstr "" + +#. ~ Label of UI widget "zenfs_l_overmap_environment" +#. ~ Label of UI widget "zenfs_l_overmap_environment_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "L.Overmap/Environment" +msgstr "" + +#. ~ Description of UI widget "zenfs_l_overmap_environment" +#. ~ Description of UI widget "zenfs_l_overmap_environment_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Shows an 11x7 overmap on the left, with all " +"weather & location information, " +"a safe mode indicator, and an expedition" +" timer on the right." +msgstr "" + +#. ~ Label of UI widget "zenfs_r_overmap_environment" +#. ~ Label of UI widget "zenfs_r_overmap_environment_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "R.Overmap/Environment" +msgstr "" + +#. ~ Description of UI widget "zenfs_r_overmap_environment" +#. ~ Description of UI widget "zenfs_r_overmap_environment_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Shows an 11x7 overmap on the right, with all " +"weather & location information, " +"a safe mode indicator, and an expedition" +" timer on the left." +msgstr "" + +#. ~ Label of UI widget "zenfs_environment_safe" +#. ~ Label of UI widget "zenfs_environment_safe_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "Environment; slim" +msgstr "" + +#. ~ Description of UI widget "zenfs_environment_safe" +#. ~ Description of UI widget "zenfs_environment_safe_alt" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Shows all weather & location " +"information. Includes a safe mode indicator and an " +"expedition timer." +msgstr "" + +#. ~ Description of UI widget "zenfs_vehicle_readout" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"While the active character is inside a vehicle, it's facing " +"direction, current & target " +"speeds, and fuel will be shown." +msgstr "" + +#. ~ Label of UI widget "zenfs_thick_sidebar" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "ZenFS' thick" +msgstr "" + +#. ~ Description of UI widget "zenfs_thick_sidebar" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Meter-based sidebar for wide displays.\n" +"\n" +"Includes support for the following mods: Magiclysm, Mind over Matter, Sky Island, and Xedra Evolved.\n" +"\n" +"* * * * Recommendations * * * *\n" +"Draw Sidebar Spacers: False\n" +"Font Blending: True\n" +"Font Width/Height/Size: \n" +"10/16/15, 15/24/22, or 20/32/29\n" +"\n" +"Font: DejaVuSansMono.ttf" +msgstr "" + +#. ~ Label of UI widget "zenfs_numbar" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "ZenFS' numbar" +msgstr "" + +#. ~ Description of UI widget "zenfs_numbar" +#: data/json/ui/zenfs/sidebar-thick.json +msgid "" +"Number-based sidebar for wide displays.\n" +"\n" +"Includes support for the following mods: Magiclysm, Mind over Matter, Sky Island, and Xedra Evolved.\n" +"\n" +"* * * * Recommendations * * * *\n" +"Draw Sidebar Spacers: False\n" +"Font Blending: True\n" +"Font Width/Height/Size: \n" +"10/16/15, 15/24/22, or 20/32/29\n" +"\n" +"Font: DejaVuSansMono.ttf" +msgstr "" + +#. ~ Clause text "sundial_sun" of UI widget "zenfs_sundial_label_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Sun " +msgstr "" + +#. ~ Clause text "new_moon" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "New moon " +msgstr "" + +#. ~ Clause text "waxing_crescent" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Wax.crescent" +msgstr "" + +#. ~ Clause text "half_moon" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Half moon " +msgstr "" + +#. ~ Clause text "waxing_gibbous" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Wax.gibbous " +msgstr "" + +#. ~ Clause text "full_moon" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Full moon " +msgstr "" + +#. ~ Clause text "waning_gibbous" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Wan.gibbous " +msgstr "" + +#. ~ Clause text "waning_crescent" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Wan.crescent" +msgstr "" + +#. ~ Clause text "dark_moon" of UI widget "zenfs_moon_phase_text" +#: data/json/ui/zenfs/sun_moon.json +msgid "Dark moon " +msgstr "" + +#. ~ Text in UI widget "zenfs_body_graph_temp_text" +#: data/json/ui/zenfs/temperature.json +msgid " Temp." +msgstr "" + +#. ~ Text in UI widget "zenfs_thirst_label" +#: data/json/ui/zenfs/thirst.json +msgid " Thirst" +msgstr "" + +#. ~ Clause text "parched" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid " Parched" +msgstr "" + +#. ~ Clause text "very_thirsty" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid "V. thirsty" +msgstr "" + +#. ~ Clause text "thirsty" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid " Thirsty" +msgstr "" + +#. ~ Clause text "slaked" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid " Slaked" +msgstr "" + +#. ~ Clause text "hydrated" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid " Hydrated" +msgstr "" + +#. ~ Clause text "turgid" of UI widget "zenfs_thirst_no_label" +#: data/json/ui/zenfs/thirst.json +msgid " Turgid" +msgstr "" + +#. ~ Text in UI widget "zenfs_body_graph_wetness_text" +#: data/json/ui/zenfs/wetness.json +msgid " Wetness" +msgstr "" + +#. ~ Label of UI widget "zenfs_compact_body_graph_wet" +#: data/json/ui/zenfs/wetness.json +msgid "Body Graph (wetness)" +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/alternator.json +msgid "An alternator." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/armor.json +msgid "rebar reinforcement" +msgstr "" + +#. ~ Description of vehicle part "shock absorber" +#: data/json/vehicleparts/armor.json +msgid "" +"A system of springs and pads, intended to cushion the effects of collisions " +"on the interior of your vehicle." +msgstr "" + +#. ~ Description of vehicle part "car battery" +#. ~ Description of vehicle part "large storage battery" +#: data/json/vehicleparts/battery.json +msgid "" +"A battery for storing electrical power, and discharging it to power " +"electrical devices built into the vehicle." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "motorbike battery, small" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "swappable very large storage battery" +msgstr "" + +#. ~ Description of vehicle part "swappable very large storage battery" +#: data/json/vehicleparts/battery.json +msgid "" +"A battery for storing electrical power, and discharging it to power " +"electrical devices built into the vehicle. This one is mounted on a quick " +"release framework to allow it to be easily swapped, though it still weighs " +"so much that a lifting tool of some kind is necessary for most people." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "swappable large storage battery" +msgstr "" + +#. ~ Description of vehicle part "swappable large storage battery" +#: data/json/vehicleparts/battery.json +msgid "" +"A battery for storing electrical power, and discharging it to power " +"electrical devices built into the vehicle. This one is mounted on a quick " +"release framework to allow it to be easily swapped, though it still weighs " +"so much that a lifting tool of some kind is necessary for some people." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "medium battery" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "heavy battery" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/battery.json +msgid "heavy battery (high-capacity)" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +#: data/json/vehicleparts/vehicle_parts.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_2" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Thick Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "vertical" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +#: data/json/vehicleparts/seats.json data/json/vehicleparts/vehicle_parts.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_2" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Thick Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "ne" +#. ~ Label of vehicle part variant "front_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Right" +msgstr "" + +#. ~ Label of vehicle part variant "nw" +#. ~ Label of vehicle part variant "front_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Left" +msgstr "" + +#. ~ Label of vehicle part variant "se" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Right" +msgstr "" + +#. ~ Label of vehicle part variant "sw" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Left" +msgstr "" + +#. ~ Label of vehicle part variant "cross" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Cross" +msgstr "" + +#. ~ Label of vehicle part variant "cover" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Cover" +msgstr "" + +#. ~ Label of vehicle part variant "cover_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Cover Left" +msgstr "" + +#. ~ Label of vehicle part variant "cover_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Cover Right" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_front" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "hatch_wheel_left" +#: data/json/vehicleparts/boards.json +msgctxt "vpart_variants" +msgid "Hatchback Wheel Left" +msgstr "" + +#. ~ Label of vehicle part variant "hatch_wheel_right" +#: data/json/vehicleparts/boards.json +msgctxt "vpart_variants" +msgid "Hatchback Wheel Right" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_rear" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_2_front" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Front Thick Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_2_rear" +#: data/json/vehicleparts/boards.json +msgctxt "vpart_variants" +msgid "Rear Thick Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "nw_edge" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Left Corner" +msgstr "" + +#. ~ Label of vehicle part variant "ne_edge" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Right Corner" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/seats.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Left Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/frames.json data/json/vehicleparts/seats.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Right Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_T_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Left T Joint" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_T_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +msgctxt "vpart_variants" +msgid "Right T Joint" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_2_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Left Thick Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "vertical_2_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/frames.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Right Thick Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "wheel_left" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Wheel Left" +msgstr "" + +#. ~ Label of vehicle part variant "wheel_right" +#: data/json/vehicleparts/boards.json data/json/vehicleparts/doors.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Wheel Right" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "board" +msgstr "" + +#. ~ Description of vehicle part "board" +#: data/json/vehicleparts/boards.json +msgid "" +"A metal wall. Keeps zombies outside the vehicle and prevents people from " +"seeing through it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "quarterpanel" +msgstr "" + +#. ~ Description of vehicle part "quarterpanel" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height metal wall. Keeps zombies outside the vehicle but allows " +"people to see over it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "cloth board" +msgstr "" + +#. ~ Description of vehicle part "cloth board" +#: data/json/vehicleparts/boards.json +msgid "" +"A cloth wall. Keeps zombies outside the vehicle and prevents people from " +"seeing through it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "cloth quarterpanel" +msgstr "" + +#. ~ Description of vehicle part "cloth quarterpanel" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height cloth wall. Keeps zombies outside the vehicle but allows " +"people to see over it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "stow board" +msgstr "" + +#. ~ Description of vehicle part "stow board" +#: data/json/vehicleparts/boards.json +msgid "" +"A metal wall with a storage locker. Keeps zombies outside the vehicle and " +"prevents people from seeing through it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "heavy-duty stow board" +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/boards.json +msgid "" +"A strong metal wall. Keeps zombies outside the vehicle and prevents people " +"from seeing through it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "heavy-duty board" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "heavy-duty quarterpanel" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty quarterpanel" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height strong metal wall. Keeps zombies outside the vehicle but " +"allows people to see over it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "wooden board" +msgstr "" + +#. ~ Description of vehicle part "wooden board" +#: data/json/vehicleparts/boards.json +msgid "" +"A wooden wall. Keeps zombies outside the vehicle and prevents people from " +"seeing through it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "wooden quarterpanel" +msgstr "" + +#. ~ Description of vehicle part "wooden quarterpanel" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height wooden wall. Keeps zombies outside the vehicle but allows " +"people to see over it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/boards.json +msgid "extra light quarterpanel" +msgstr "" + +#. ~ Description of vehicle part "extra light quarterpanel" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height thin metal wall. Keeps zombies outside the vehicle but allows" +" people to see over it." +msgstr "" + +#. ~ Description of vehicle part "counterweight" +#: data/json/vehicleparts/boards.json +msgid "" +"A half-height heavy metal wall. Commonly used in forklifts to balance them " +"when lifting heavy things." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "storage bag" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "metal tray" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "shopping cart basket" +msgstr "" + +#. ~ Label of vehicle part variant "cart" +#: data/json/vehicleparts/cargo.json +msgctxt "vpart_variants" +msgid "Cart Default" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "external shopping cart basket" +msgstr "" + +#. ~ Description of vehicle part "external shopping cart basket" +#. ~ Description of vehicle part "external wire bike basket" +#. ~ Description of vehicle part "external cargo rack" +#: data/json/vehicleparts/cargo.json +msgid "" +"Storage space, mounted outside your vehicle's armor and vulnerable to " +"damage." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "folding shopping cart basket" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "wire bike basket" +msgstr "" + +#. ~ Label of vehicle part variant "bike_rear" +#: data/json/vehicleparts/cargo.json +msgctxt "vpart_variants" +msgid "Bike Rear Default" +msgstr "" + +#. ~ Label of vehicle part variant "wheelchair" +#: data/json/vehicleparts/cargo.json +msgctxt "vpart_variants" +msgid "Wheelchair Default" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "external wire bike basket" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "box" +msgstr "" + +#. ~ Label of vehicle part variant "wheelbarrow" +#: data/json/vehicleparts/cargo.json +msgctxt "vpart_variants" +msgid "Wheelbarrow Default" +msgstr "" + +#. ~ Label of vehicle part variant "trash can" +#: data/json/vehicleparts/cargo.json +msgctxt "vpart_variants" +msgid "Trash Can Default" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/cargo.json +msgid "external cargo rack" +msgstr "" + +#. ~ Description of vehicle part "bike rack" +#: data/json/vehicleparts/cargo.json +msgid "" +"A collection of pipes and frames for supporting a bike or other small " +"vehicle and carrying it on your vehicle. Move a single tile wide vehicle so" +" that all of that vehicle's tiles are next to bike racks, and then 'e'xamine" +" any bike rack to mount that vehicle onto the bike rack. 'e'xamine the bike" +" rack to unmount the carried vehicle." +msgstr "" + +#. ~ Description of vehicle part "mounted spare tire" +#: data/json/vehicleparts/cargo.json +msgid "Spare tire stored on an external carrier rig." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "A combustion engine. Burns fuel from a tank in the vehicle." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "" +"A combustion engine for use on aircraft. Burns gasoline or avgas fuel from " +"a tank in the vehicle." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "" +"A combustion engine. Burns diesel fuel from a tank in the vehicle. Can " +"also burn biodiesel or kerosene, though somewhat less efficiently." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "A combustion engine. Burns gasoline fuel from a tank in the vehicle." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "" +"An advanced combustion engine. Burns gasoline or diesel or aviation fuel " +"from a tank in the vehicle. Can also burn kerosene, though somewhat less " +"efficiently. Better power-to-weight ratio than a traditional engine, but " +"consumes more fuel." +msgstr "" + +#. ~ Description of vehicle part "diesel_engine_i6" +#: data/json/vehicleparts/combustion.json +msgid "" +"An inline 6-cylinder diesel engine. Somewhat more powerful but much larger " +"than a V6, you might see an engine like this in a road roller or excavator." +msgstr "" + +#. ~ Description of vehicle part "diesel_engine_inline4" +#: data/json/vehicleparts/combustion.json +msgid "" +"A four-cylinder diesel engine, commonly found in small passenger cars and " +"light trucks." +msgstr "" + +#. ~ Description of vehicle part "diesel_engine_v6" +#: data/json/vehicleparts/combustion.json +msgid "" +"A powerful 6-cylinder diesel engine, typical of a bus, RV, large van, or " +"armored personnel carrier." +msgstr "" + +#. ~ Description of vehicle part "diesel_engine_v8" +#: data/json/vehicleparts/combustion.json +msgid "" +"A large 8-cylinder diesel engine, powerful enough for a semi truck, armored " +"car, or Humvee." +msgstr "" + +#. ~ Description of vehicle part "engine_1cyl" +#: data/json/vehicleparts/combustion.json +msgid "A 50 cc gasoline engine, suitable for a lawnmower, golf cart or moped." +msgstr "" + +#. ~ Description of vehicle part "engine_1cyl_large" +#: data/json/vehicleparts/combustion.json +msgid "A 200 cc engine, suitable for a dirt bike or scooter." +msgstr "" + +#. ~ Description of vehicle part "engine_1cyl_diesel_large" +#: data/json/vehicleparts/combustion.json +msgid "A 200 cc engine, suitable for a dirt bike, scooter, or generator." +msgstr "" + +#. ~ Description of vehicle part "engine_1cyl_small" +#: data/json/vehicleparts/combustion.json +msgid "" +"A small 25 cc gasoline engine, suitable for a hedge trimmer or installing on" +" a bicycle." +msgstr "" + +#. ~ Description of vehicle part "engine_inline4" +#: data/json/vehicleparts/combustion.json +msgid "" +"A 1600 cc four-cylinder gasoline engine, commonly found in small passenger " +"cars." +msgstr "" + +#. ~ Description of vehicle part "engine_v12" +#: data/json/vehicleparts/combustion.json +msgid "" +"A massive 12-cylinder gasoline engine, with the kind of power you might need" +" in a sports car." +msgstr "" + +#. ~ Description of vehicle part "diesel_engine_v12" +#: data/json/vehicleparts/combustion.json +msgid "A massive 12-cylinder diesel engine, typical of a heavy cargo truck." +msgstr "" + +#. ~ Description of vehicle part "engine_v6" +#: data/json/vehicleparts/combustion.json +msgid "" +"A powerful 6-cylinder gasoline engine strong enough for a pickup truck, SUV," +" or full-size van." +msgstr "" + +#. ~ Description of vehicle part "engine_v8" +#: data/json/vehicleparts/combustion.json +msgid "" +"A heavy-duty 8-cylinder gasoline engine, like you might find in a fire " +"truck, ambulance, or tow truck." +msgstr "" + +#. ~ Description of vehicle part "engine_vtwin" +#: data/json/vehicleparts/combustion.json +msgid "" +"A 600 cc, two-cylinder, gas engine for a fast motorcycle or very small car." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/combustion.json +msgid "" +"A closed cycle, external combustion steam engine. Burns coal or charcoal " +"from a bunker in the vehicle to produce steam." +msgstr "" + +#. ~ Description of vehicle part "engine_turbine_small" +#: data/json/vehicleparts/combustion.json +msgid "" +"A small but powerful gas turbine engine, suitable for powering a small one " +"or two-seat helicopter." +msgstr "" + +#. ~ Description of vehicle part "engine_turbine_medium" +#: data/json/vehicleparts/combustion.json +msgid "" +"A heavy-duty gas turbine engine, like those typically found in a Medevac, " +"Apache, or Blackhawk helicopter." +msgstr "" + +#. ~ Description of vehicle part "engine_turbine_large" +#: data/json/vehicleparts/combustion.json +msgid "" +"A huge gas turbine engine, used to lift large military helicopters such as " +"the V-22 Osprey." +msgstr "" + +#. ~ Description of vehicle part "door" +#: data/json/vehicleparts/doors.json +msgid "A door. Has a window so you can see out of it, even when closed." +msgstr "" + +#. ~ Label of vehicle part variant "front" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/rams.json +#: data/json/vehicleparts/seats.json data/json/vehicleparts/wheel.json +msgctxt "vpart_variants" +msgid "Front" +msgstr "" + +#. ~ Label of vehicle part variant "full_front" +#: data/json/vehicleparts/doors.json +msgctxt "vpart_variants" +msgid "Full Front" +msgstr "" + +#. ~ Label of vehicle part variant "full_front_left" +#. ~ Label of vehicle part variant "full_nw" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Left" +msgstr "" + +#. ~ Label of vehicle part variant "full_front_right" +#. ~ Label of vehicle part variant "full_ne" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Right" +msgstr "" + +#. ~ Label of vehicle part variant "left" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/mirrors.json +#: data/json/vehicleparts/rams.json data/json/vehicleparts/seats.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Left" +msgstr "" + +#. ~ Label of vehicle part variant "full_left" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Left" +msgstr "" + +#. ~ Label of vehicle part variant "right" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/mirrors.json +#: data/json/vehicleparts/rams.json data/json/vehicleparts/seats.json +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Right" +msgstr "" + +#. ~ Label of vehicle part variant "full_right" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Right" +msgstr "" + +#. ~ Label of vehicle part variant "rear" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/rams.json +#: data/json/vehicleparts/seats.json data/json/vehicleparts/wheel.json +msgctxt "vpart_variants" +msgid "Rear" +msgstr "" + +#. ~ Label of vehicle part variant "full_rear" +#: data/json/vehicleparts/doors.json +msgctxt "vpart_variants" +msgid "Full Rear" +msgstr "" + +#. ~ Label of vehicle part variant "full_vertical_left" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Left Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "full_vertical_right" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Right Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal_front" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal_2" +#: data/json/vehicleparts/doors.json +msgctxt "vpart_variants" +msgid "Full Thick Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal_rear" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_se" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Right" +msgstr "" + +#. ~ Label of vehicle part variant "full_sw" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Left" +msgstr "" + +#. ~ Label of vehicle part variant "full_wheel_left" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Wheel Left" +msgstr "" + +#. ~ Label of vehicle part variant "full_wheel_right" +#: data/json/vehicleparts/doors.json data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Wheel Right" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "cloth flap door" +msgstr "" + +#. ~ Description of vehicle part "cloth flap door" +#: data/json/vehicleparts/doors.json +msgid "" +"A cloth sheet that can be fastened into a closed position to act as a door." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "cloth curtain door" +msgstr "" + +#. ~ Description of vehicle part "cloth curtain door" +#: data/json/vehicleparts/doors.json +msgid "" +"A cloth sheet that can be slid into a closed position to act as a door." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "opaque door" +msgstr "" + +#. ~ Description of vehicle part "opaque door" +#. ~ Description of vehicle part "opaque wooden door" +#: data/json/vehicleparts/doors.json +msgid "" +"A door. Solid construction means you can't see through it when closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "heavy-duty door" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty door" +#: data/json/vehicleparts/doors.json +msgid "" +"A strong door. Has a window so you can see out of it, even when closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "heavy-duty opaque door" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty opaque door" +#. ~ Description of vehicle part "opaque hatch" +#. ~ Description of vehicle part "shutter door" +#: data/json/vehicleparts/doors.json +msgid "" +"A strong door. Solid construction means you can't see through it when " +"closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "internal door" +msgstr "" + +#. ~ Description of vehicle part "internal door" +#: data/json/vehicleparts/doors.json +msgid "" +"An interior door. Solid construction means you can't see through it when " +"closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "hatch" +msgstr "" + +#. ~ Description of vehicle part "hatch" +#: data/json/vehicleparts/doors.json +msgid "A strong door. A window lets you see through it when closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "opaque hatch" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "heavy-duty hatch" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty hatch" +#: data/json/vehicleparts/doors.json +msgid "A very strong door. A window lets you see through it when closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "heavy-duty opaque hatch" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty opaque hatch" +#: data/json/vehicleparts/doors.json +msgid "" +"A very strong door. Solid construction means you can't see through it when " +"closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "wooden door" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "opaque wooden door" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "trunk door" +msgstr "" + +#. ~ Description of vehicle part "trunk door" +#: data/json/vehicleparts/doors.json +msgid "A short door. You can always see over it, open or closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "heavy-duty trunk door" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty trunk door" +#: data/json/vehicleparts/doors.json +msgid "A strong, short door. You can always see over it, open or closed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "shutter door" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/doors.json +msgid "sliding door" +msgstr "" + +#. ~ Description of vehicle part "sliding door" +#: data/json/vehicleparts/doors.json +msgid "A door. A window lets you see through it when closed." +msgstr "" + +#. ~ Item name +#: data/json/vehicleparts/engineering.json +msgid "suspending for butchering" +msgid_plural "suspending for butchering" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/engineering.json +msgid "boom crane" +msgstr "" + +#. ~ Description of vehicle part "boom crane" +#: data/json/vehicleparts/engineering.json +msgid "" +"A rigid steel boom crane. If it is in your line of sight and within two " +"tiles of another vehicle, you will automatically use it when you want to " +"jack up the other vehicle to change its wheels. To use it to lift a heavy " +"component like an engine that you are installing or removing, the crane must" +" have line of sight to where it is going and it must be within four tiles of" +" it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/engineering.json +msgid "internal boom crane" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/engineering.json +msgid "telescopic crane" +msgstr "" + +#. ~ Description of vehicle part "telescopic crane" +#: data/json/vehicleparts/engineering.json +msgid "" +"An extendable cantilever crane. If it is in your line of sight and within " +"two tiles of another vehicle, you will automatically use it when you want to" +" jack up the other vehicle to change its wheels. To use it to lift a heavy " +"component like an engine that you are installing or removing, the crane must" +" have line of sight to where it is going and it must be within four tiles of" +" it." +msgstr "" + +#. ~ Description of vehicle part "pallet lifter" +#: data/json/vehicleparts/engineering.json +msgid "" +"A small pallet lifter. If it is in your line of sight and within two tiles " +"of another vehicle, you will automatically use it when you want to jack up " +"the other vehicle to change its wheels. To use it to lift a heavy component" +" like an engine that you are installing or removing, the crane must have " +"line of sight to where it is going and it must be within four tiles of it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/engineering.json +msgid "forklift arms" +msgstr "" + +#. ~ Description of vehicle part "forklift arms" +#: data/json/vehicleparts/engineering.json +msgid "" +"A pair of forklift arms. If it is in your line of sight and within two " +"tiles of another vehicle, you will automatically use it when you want to " +"jack up the other vehicle to change its wheels. To use it to lift a heavy " +"component like an engine that you are installing or removing, the crane must" +" have line of sight to where it is going and it must be within four tiles of" +" it." +msgstr "" + +#. ~ Description of vehicle part "rockwheel" +#: data/json/vehicleparts/engineering.json +msgid "" +"A large metal disc, powered by the vehicle's engines. Use the vehicle " +"controls to turn it on or off. When turned on, it will stop the vehicle " +"unless it has a strong engine. When turned on, it will dig a shallow pit in" +" dirt. Mount it on the edge of your vehicle." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/engineering.json +msgid "air jack system" +msgstr "" + +#. ~ Description of vehicle part "motorcycle kickstand" +#: data/json/vehicleparts/engineering.json +msgid "" +"A kickstand to keep the bike from falling over. You could use this to lean " +"it forward or backward to change a tire." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/frames.json +msgid "frame" +msgstr "" + +#. ~ Description of vehicle part "frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A metal framework. Other vehicle components can be mounted on it, and it " +"can be attached to other frames to increase the vehicle's size." +msgstr "" + +#. ~ Description of vehicle part "foldable light frame" +#. ~ Description of vehicle part "foldable orichalcum frame" +#: data/json/vehicleparts/frames.json +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "" +"A light metal framework, designed to fold. Other vehicle components can be " +"mounted on it. If all the frames and components of a vehicle are foldable, " +"the vehicle can be folding into a small package and picked up as a normal " +"item." +msgstr "" + +#. ~ Description of vehicle part "foldable wooden frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A light wooden framework, designed to fold. Other vehicle components can be" +" mounted on it. If all the frames and components of a vehicle are foldable," +" the vehicle can be folding into a small package and picked up as a normal " +"item." +msgstr "" + +#. ~ Description of vehicle part "wooden frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A wooden framework. Other vehicle components can be mounted on it, and it " +"can be attached to other frames to increase the vehicle's size. Wood and " +"nail construction means it can be constructed and added to the vehicle " +"without welding tools." +msgstr "" + +#. ~ Description of vehicle part "skateboard deck" +#: data/json/vehicleparts/frames.json +msgid "" +"A light wooden skateboard deck. Other skateboard components can be mounted " +"on it." +msgstr "" + +#. ~ Description of vehicle part "light wooden frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A light wooden framework. Other vehicle components can be mounted on it, " +"and it can be attached to other frames to increase the vehicle's size. Wood" +" and rope constructions means it can be constructed and added to the vehicle" +" without welding tools or nails." +msgstr "" + +#. ~ Description of vehicle part "heavy-duty frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A heavy metal framework. Other vehicle components can be mounted on it, and" +" it can be attached to other frames to increase the vehicle's size. " +"Increased mass makes it more resistant to damage in collisions." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/frames.json +msgid "extra light frame" +msgstr "" + +#. ~ Description of vehicle part "extra light frame" +#. ~ Description of vehicle part "foldable extra light frame" +#: data/json/vehicleparts/frames.json +msgid "" +"A light metal framework. Other vehicle components can be mounted on it, and" +" it can be attached to other frames to increase the vehicle's size." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/frames.json +msgid "foldable extra light frame" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "aisle lights" +msgstr "" + +#. ~ Description of vehicle part "atomic lamp" +#: data/json/vehicleparts/lights.json +msgid "" +"A bright light, self-powered by an atomic decay reaction that never stops. " +"When turned on, it illuminates several squares inside the vehicle." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "atomic nightlight" +msgstr "" + +#. ~ Description of vehicle part "atomic nightlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A very dim light, self-powered by an atomic decay reaction that never stops." +" When turned on, it illuminates a single square inside the vehicle that " +"isn't suitable for crafting." +msgstr "" + +#. ~ Description of vehicle part "floodlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A very bright, circular light that illuminates the area outside the vehicle " +"when turned on." +msgstr "" + +#. ~ Description of vehicle part "directed floodlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A very bright, directed light that illuminates a half-circular area outside " +"the vehicle when turned on. During installation, you can choose what " +"direction to point the light." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "headlight" +msgstr "" + +#. ~ Description of vehicle part "headlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A bright light that illuminates a narrow cone outside the vehicle when " +"turned on. During installation, you can choose what direction to point the " +"light, so multiple headlights can illuminate the sides or rear, as well as " +"the front." +msgstr "" + +#. ~ Description of vehicle part "motorcycle headlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A small, lightweight, bright light that illuminates a narrow cone outside " +"the vehicle when turned on. During installation, you can choose what " +"direction to point the light, so multiple headlights can illuminate the " +"sides or rear, as well as the front." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "wide angle headlight" +msgstr "" + +#. ~ Description of vehicle part "wide angle headlight" +#: data/json/vehicleparts/lights.json +msgid "" +"A bright light that illuminates a wide cone outside the vehicle when turned " +"on. During installation, you can choose what direction to point the light, " +"so multiple headlights can illuminate the sides or rear, as well as the " +"front." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/lights.json +msgid "" +"Emergency lights, like a police car's or ambulance's, mounted on the " +"vehicle's roof. Flashes between red and blue when turned on, attracting " +"attention without illuminating the area." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "blue light" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/lights.json +msgid "red light" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/manual.json +msgid "foot pedals" +msgstr "" + +#. ~ Description of vehicle part "foot pedals" +#: data/json/vehicleparts/manual.json +msgid "" +"A set of bicycle-style foot pedals attached to a crank. If mounted on the " +"same tile as a seat, they allow you to use your stamina to produce engine " +"power, using your legs. Provides more power the stronger you are." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/manual.json +msgid "hand rims" +msgstr "" + +#. ~ Description of vehicle part "hand rims" +#: data/json/vehicleparts/manual.json +msgid "" +"A set of wheelchair-style hoop hand rims, often attached directly to the " +"wheels. If mounted on the same tile as seat, they allow you to use your " +"stamina to produce engine power, using your arms. Provides more power the " +"stronger you are." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/manual.json +msgid "hand paddles" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/manual.json +msgid "reins and tackle" +msgstr "" + +#. ~ Description of vehicle part "reins and tackle" +#: data/json/vehicleparts/manual.json +msgid "" +"A set of leather bindings to control a creature pulling a vehicle, such as a" +" cart." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/mirrors.json +msgid "wing mirror" +msgstr "" + +#. ~ Description of vehicle part "wing mirror" +#: data/json/vehicleparts/mirrors.json +msgid "" +"A small mirror, mounted outside the vehicle. If you see the mirror, your " +"vision is expanded as though you were standing where the mirror is." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/mirrors.json +msgid "inboard mirror" +msgstr "" + +#. ~ Description of vehicle part "inboard mirror" +#: data/json/vehicleparts/mirrors.json +msgid "" +"A small mirror, mounted inside the vehicle. If you see the mirror, your " +"vision is expanded as though you were standing where the mirror is." +msgstr "" + +#. ~ Item name +#: data/json/vehicleparts/modular_tools.json +msgid "vehicle tool station" +msgid_plural "vehicle tool stations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/json/vehicleparts/modular_tools.json +msgid "mounted kitchen" +msgid_plural "mounted kitchens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mounted kitchen" +#. ~ Description of vehicle part "veh_tools_kitchen" +#: data/json/vehicleparts/modular_tools.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A table rig with a faucet for water tank access, fume hood, drawers and " +"fixtures for storing tools, low power electric connectors and valves for for" +" fuel tank connections." +msgstr "" + +#. ~ Item name +#: data/json/vehicleparts/modular_tools.json +msgid "mounted workshop" +msgid_plural "mounted workshops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mounted workshop" +#. ~ Description of vehicle part "veh_tools_workshop" +#: data/json/vehicleparts/modular_tools.json +msgid "" +"A table rig with drawers and fixtures for storing tools, wiring for high " +"power electric connectors and valves for for fuel tank connections." +msgstr "" + +#. ~ Description of vehicle part "electric motor" +#: data/json/vehicleparts/motor.json +msgid "An electric motor." +msgstr "" + +#. ~ Description of vehicle part "tiny electric motor" +#: data/json/vehicleparts/motor.json +msgid "" +"A tiny electric motor just the right size for powering a bicycle or a hedge " +"trimmer." +msgstr "" + +#. ~ Description of vehicle part "small electric motor" +#: data/json/vehicleparts/motor.json +msgid "" +"A light-duty electrical motor, strong enough for an electric moped or golf " +"cart." +msgstr "" + +#. ~ Description of vehicle part "engine_electric" +#: data/json/vehicleparts/motor.json +msgid "" +"A medium-duty electrical motor, suitable for powering ultra-light vehicles, " +"or as part of a hybrid gas-electric drivetrain." +msgstr "" + +#. ~ Description of vehicle part "large electric motor" +#: data/json/vehicleparts/motor.json +msgid "" +"A heavy-duty electrical motor, capable of propelling a full-size car or SUV " +"through electric power alone, provided you have the battery capacity." +msgstr "" + +#. ~ Description of vehicle part "enhanced electric motor" +#: data/json/vehicleparts/motor.json +msgid "" +"A powerful high-performance electric motor, as found in those consumer " +"electric sports cars with ridiculous, ludicrous, or similarly hyperbolic " +"acceleration options. It needs a lot of battery power." +msgstr "" + +#. ~ Description of vehicle part "super electric motor" +#: data/json/vehicleparts/motor.json +msgid "" +"A massive and extremely powerful electric motor, delivering high torque at " +"the cost of significant power drain, this would be well suited to an " +"electric racing car." +msgstr "" + +#. ~ Description of vehicle part "1,300 HP electric train engine" +#: data/json/vehicleparts/motor.json +msgid "" +"An enormous and heavy electric traction motor, powerful enough to pull a " +"train." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/rams.json +msgid "" +"A reinforced ram. Place at the edge of vehicle to reduce damage taken in " +"collisions, and to increase damaged delivered in collisions, if the ram is " +"the first vehicle part to collide." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "superalloy ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "heavy steel ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "military composite ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "spiked ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "steel ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "wooden ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "chitin ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "biosilicified chitin ram" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "tied mattress" +msgstr "" + +#. ~ Description of vehicle part "tied mattress" +#: data/json/vehicleparts/rams.json +msgid "" +"A mattress, strapped onto the vehicle. It could serve to blunt any impact." +msgstr "" + +#. ~ Description of vehicle part "shredder" +#: data/json/vehicleparts/rams.json +msgid "" +"A circular blade, powered by the vehicle's engine. It will dramatically " +"increase the damage the vehicle delivers in collisions. Mount on the edges " +"of the vehicle, preferably the front." +msgstr "" + +#. ~ Description of vehicle part "blade" +#: data/json/vehicleparts/rams.json +msgid "A blade, welded to the vehicle, for cutting up zombies." +msgstr "" + +#. ~ Description of vehicle part "spike" +#: data/json/vehicleparts/rams.json +msgid "" +"A metal spike, welded to the vehicle, to increase injury when crashing into " +"things." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rams.json +msgid "wooden spike" +msgstr "" + +#. ~ Description of vehicle part "wooden spike" +#: data/json/vehicleparts/rams.json +msgid "" +"A wooden spike, attached to the vehicle, to increase injury when crashing " +"into things." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/json/vehicleparts/rotor.json +msgid "" +"A set of aerofoil helicopter rotors, when spun at high speed, they generate " +"thrust via lift." +msgstr "" + +#. ~ Description of vehicle part "heavy-duty military rotors" +#. ~ Description of vehicle part "small helicopter rotors" +#: data/json/vehicleparts/rotor.json +msgid "" +"A set of four military-grade helicopter rotor blades, used to provide lift " +"by rotation." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rotor.json +msgid "small helicopter rotors" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rotor.json +msgid "heavy-duty military Blackhawk rotors" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/rotor.json +msgid "heavy-duty military Osprey rotors" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty military Osprey rotors" +#: data/json/vehicleparts/rotor.json +msgid "" +"A set of three military-grade helicopter rotor blades, used to provide lift " +"by rotation." +msgstr "" + +#. ~ Description of vehicle part "bucket seat" +#: data/json/vehicleparts/seats.json +msgid "A soft upholstered car seat, contoured to hold one person." +msgstr "" + +#. ~ Label of vehicle part variant "windshield_front" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Front" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_front" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Front" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_vertical" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_vertical" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_vertical_left" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Left Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_vertical_left" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Left Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_vertical_right" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Right Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_vertical_right" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Right Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_left" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Left" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_left" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Left" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_right" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Right" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_right" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Right" +msgstr "" + +#. ~ Label of vehicle part variant "windshield_rear" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Windshield Rear" +msgstr "" + +#. ~ Label of vehicle part variant "swivel_chair_rear" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Swivel Chair Rear" +msgstr "" + +#. ~ Description of vehicle part "leather bucket seat" +#: data/json/vehicleparts/seats.json +msgid "A leather car seat for one." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/seats.json +msgid "reclining bucket seat" +msgstr "" + +#. ~ Description of vehicle part "reclining bucket seat" +#: data/json/vehicleparts/seats.json +msgid "" +"A soft seat with an adjustable backrest, making it a reasonably comfortable " +"place to sleep." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/seats.json +msgid "reclining leather bucket seat" +msgstr "" + +#. ~ Description of vehicle part "bench seat" +#: data/json/vehicleparts/seats.json +msgid "" +"A soft, wide seat with a high back, the kind often used in back seats or " +"older cars. It might be a decent place to sleep." +msgstr "" + +#. ~ Description of vehicle part "saddle" +#: data/json/vehicleparts/seats.json +msgid "A padded wedge that you straddle, like a bicycle or motorcycle." +msgstr "" + +#. ~ Label of vehicle part variant "pedal" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Pedals" +msgstr "" + +#. ~ Label of vehicle part variant "motor" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Motorcycle" +msgstr "" + +#. ~ Label of vehicle part variant "scooter" +#: data/json/vehicleparts/seats.json +msgctxt "vpart_variants" +msgid "Scooter" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/seats.json +msgid "cloth seat" +msgstr "" + +#. ~ Description of vehicle part "cloth seat" +#: data/json/vehicleparts/seats.json +msgid "A simple fabric seat, suspended from the frame itself." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/seats.json +msgid "steel bench" +msgstr "" + +#. ~ Description of vehicle part "steel bench" +#: data/json/vehicleparts/seats.json +msgid "" +"A steel bench with ankle and wrist restraints built in. It looks very " +"uncomfortable." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down household fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down household fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A fridge, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down minifridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down minifridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A minifridge, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down food truck fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down food truck fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A food truck fridge, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down single glass door fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down single glass door fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A single glass door fridge, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands. Careful with the " +"glass!" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down double glass door fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down double glass door fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A double glass door fridge, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands. Careful with the " +"glass!" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down heavy duty fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down heavy duty fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A heavy duty fridge, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down display fridge" +msgstr "" + +#. ~ Description of vehicle part "tied-down display fridge" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A display fridge, secured to the roof for transportation. Not functional, " +"but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down household freezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down household freezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A household freezer, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down minifreezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down minifreezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A minifreezer, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down chest minifreezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down chest minifreezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A chest minifreezer, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down food truck freezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down food truck freezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A food truck freezer, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down chest freezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down chest freezer" +#. ~ Description of vehicle part "tied-down glass freezer" +#. ~ Description of vehicle part "tied-down display freezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A chest freezer, secured to the roof for transportation. Not functional, " +"but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down heavy-duty freezer" +msgstr "" + +#. ~ Description of vehicle part "tied-down heavy-duty freezer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A heavy-duty freezer, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down glass freezer" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down display freezer" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down oven" +msgstr "" + +#. ~ Description of vehicle part "tied-down oven" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"An oven, secured to the roof for transportation. Not functional, but easier" +" than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down arcade machine" +msgstr "" + +#. ~ Description of vehicle part "tied-down arcade machine" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"An arcade machine, secured to the roof for transportation. Not functional, " +"but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down drill press" +msgstr "" + +#. ~ Description of vehicle part "tied-down drill press" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A drill press, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down table saw" +msgstr "" + +#. ~ Description of vehicle part "tied-down table saw" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A table saw, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down mitre saw" +msgstr "" + +#. ~ Description of vehicle part "tied-down mitre saw" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A mitre, secured to the roof for transportation. Not functional, but easier" +" than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down band saw" +msgstr "" + +#. ~ Description of vehicle part "tied-down band saw" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A band saw, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down router" +msgstr "" + +#. ~ Description of vehicle part "tied-down router" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A router, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down planer" +msgstr "" + +#. ~ Description of vehicle part "tied-down planer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A planer, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down jointer" +msgstr "" + +#. ~ Description of vehicle part "tied-down jointer" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A jointer, secured to the roof for transportation. Not functional, but " +"easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down hydraulic press" +msgstr "" + +#. ~ Description of vehicle part "tied-down hydraulic press" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A hydraulic press, secured to the roof for transportation. Not functional, " +"but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down air compressor" +msgstr "" + +#. ~ Description of vehicle part "tied-down air compressor" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"An air compressor, secured to the roof for transportation. Not functional, " +"but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down oxygen concentrator" +msgstr "" + +#. ~ Description of vehicle part "tied-down oxygen concentrator" +#. ~ Description of vehicle part "tied-down high pressure compressor unit" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"An oxygen concentrator, secured to the roof for transportation. Not " +"functional, but easier than carrying it with your hands." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down high pressure compressor unit" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down broken quadraphract leg" +msgstr "" + +#. ~ Description of vehicle part "tied-down broken quadraphract leg" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A broken quadraphract leg, secured to the roof for transportation. Not " +"functional, and hopefully never be." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down broken quadraphract" +msgstr "" + +#. ~ Description of vehicle part "tied-down broken quadraphract" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"A broken quadraphract, secured to the roof for transportation. Not " +"functional, and hopefully never be." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down broken golden monolith" +msgstr "" + +#. ~ Description of vehicle part "tied-down broken golden monolith" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"More than a ton of gold tied to roof for easier transportation. Probably " +"the only way to move this without breaking your back." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/stowed_parts.json +msgid "tied-down golden monolith" +msgstr "" + +#. ~ Description of vehicle part "tied-down golden monolith" +#: data/json/vehicleparts/stowed_parts.json +msgid "" +"An alien construct, secured to the roof for transportation. Hopefully it " +"won't reanimate on next road bump." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "vehicle tank (2 L)" +msgstr "" + +#. ~ Description of vehicle part "vehicle tank (2 L)" +#. ~ Description of vehicle part "vehicle tank (10 L)" +#. ~ Description of vehicle part "vehicle tank (20 L)" +#. ~ Description of vehicle part "vehicle tank (60 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A storage space for holding liquids. If filled with the appropriate fuel " +"for the vehicle's engine, the engine will automatically draw fuel from the " +"tank when the engine is on. If filled with water, you can access the water " +"from a water faucet, if one is installed in the vehicle. You can also use a" +" rubber hose to siphon liquids out of a tank." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "vehicle tank (10 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "vehicle tank (20 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "vehicle tank (60 L)" +msgstr "" + +#. ~ Description of vehicle part "refrigerated tank (60 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A 60 L refrigerated tank. When turned on, it will cool the liquid inside, " +"extending the time until the food spoils." +msgstr "" + +#. ~ Description of vehicle part "refrigerated tank (100 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A 100 L refrigerated tank. When turned on, it will cool the liquid inside, " +"extending the time until the food spoils." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "heated tank (60 L)" +msgstr "" + +#. ~ Description of vehicle part "heated tank (60 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A 60 L heated tank. When turned on, it will prevent the contents from " +"freezing." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "external tank (100 L)" +msgstr "" + +#. ~ Description of vehicle part "external tank (100 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A storage space for holding liquids, mounted outside the vehicle's walls and" +" armor. If filled with the appropriate fuel for the vehicle's engine, the " +"engine will automatically draw fuel from the tank when the engine is on. If" +" filled with water, you can access the water from a water faucet, if one is " +"installed in the vehicle. You can also use a rubber hose to siphon liquids " +"out of a tank." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "roof-mounted external tank (100 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "external tank (200 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "roof-mounted external tank (200 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "wooden barrel (100 L)" +msgstr "" + +#. ~ Description of vehicle part "wooden barrel (100 L)" +#. ~ Description of vehicle part "steel drum (100 L)" +#: data/json/vehicleparts/tanks.json +msgid "" +"A storage space for holding liquids, mounted inside the cargo or passenger " +"space. If filled with the appropriate fuel for the vehicle's engine, the " +"engine will automatically draw fuel from the tank when the engine is on. If" +" filled with water, you can access the water from a water faucet, if one is " +"installed in the vehicle. You can also use a rubber hose to siphon liquids " +"out of a tank." +msgstr "" + +#. ~ Description of vehicle part "fuel bunker" +#: data/json/vehicleparts/tanks.json +msgid "A bin for holding solid fuel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "small pressurized tank" +msgstr "" + +#. ~ Description of vehicle part "small pressurized tank" +#: data/json/vehicleparts/tanks.json +msgid "A tank for pressurized gasses." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "medium pressurized tank" +msgstr "" + +#. ~ Description of vehicle part "medium pressurized tank" +#: data/json/vehicleparts/tanks.json +msgid "A medium tank for pressurized gasses." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "large pressurized tank" +msgstr "" + +#. ~ Description of vehicle part "large pressurized tank" +#. ~ Description of vehicle part "XL pressurized tank" +#: data/json/vehicleparts/tanks.json +msgid "A large tank for pressurized gasses." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "XL pressurized tank" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "external aluminum tank (100 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "roof-mounted external aluminum tank (100 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "external aluminum tank (200 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/tanks.json +msgid "roof-mounted external aluminum tank (200 L)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/utilities.json +msgid "mounted electric forge" +msgstr "" + +#. ~ Description of vehicle part "mounted electric forge" +#: data/json/vehicleparts/utilities.json +msgid "" +"An electric forge for metalworking, powered by the vehicle's batteries. " +"With a hammer and other tools, you could use this for metalworking. If you " +"attempt to craft an item that needs a forge, you will be given the option of" +" selecting it as a tool." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/utilities.json +msgid "mounted electric kiln" +msgstr "" + +#. ~ Description of vehicle part "mounted electric kiln" +#: data/json/vehicleparts/utilities.json +msgid "" +"A electric kiln for baking brick or clay, powered by the vehicle's " +"batteries. You could use this to harden bricks or clay. If you attempt to " +"craft an item that needs a kiln, you will be given the option of selecting " +"it as a tool." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/utilities.json +msgid "mounted electric oil press" +msgstr "" + +#. ~ Description of vehicle part "mounted electric oil press" +#: data/json/vehicleparts/utilities.json +msgid "A heavy-duty press used to create vegetable oil from nuts or seeds." +msgstr "" + +#. ~ Item name +#: data/json/vehicleparts/utilities.json +msgid "door lock set" +msgid_plural "door lock sets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "door lock set" +#: data/json/vehicleparts/utilities.json +msgid "" +"Some wires and gears for connecting door handles and an unlocking knob to a " +"latching mechanism, and a sturdy lock to go on the outer surface. It is " +"meant to be installed in a vehicle door or hatch." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/utilities.json +msgid "binoculars" +msgstr "" + +#. ~ Description of vehicle part "binoculars" +#: data/json/vehicleparts/utilities.json +msgid "Binoculars secured near the seat." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/utilities.json +msgid "concrete mixer drum" +msgstr "" + +#. ~ Description of vehicle part "concrete mixer drum" +#: data/json/vehicleparts/utilities.json +msgid "A plastic 100-liter drum of a portable concrete mixer." +msgstr "" + +#. ~ Description of vehicle part "yoke and harness" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Attach this part to a beast of burden to allow it to pull your vehicle." +msgstr "" + +#. ~ Description of vehicle part "reinforced yoke and harness" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Attach this part to a beast of burden to allow it to pull your vehicle. " +"This one is reinforced with heavy chains and steel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "cart handle" +msgstr "" + +#. ~ Description of vehicle part "cart handle" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A metal handle, a creature with hands could use it to push a vehicle." +msgstr "" + +#. ~ Description of vehicle part "bed" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A small but comfortable bed." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "handle" +msgstr "" + +#. ~ Description of vehicle part "handle" +#. ~ Description of vehicle part "wooden handle" +#. ~ Description of vehicle part "light wooden handle" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A pair of handles. You can mount other items on top of it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden handle" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "light wooden handle" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "aisle" +msgstr "" + +#. ~ Description of vehicle part "aisle" +#: data/json/vehicleparts/vehicle_parts.json +msgid "An aisle." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden aisle" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "collapsible wooden aisle" +msgstr "" + +#. ~ Description of vehicle part "collapsible wooden aisle" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A collapsible aisle." +msgstr "" + +#. ~ Description of vehicle part "floor trunk" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An aisle. A hatch lets you access a cargo space beneath it, keeping items " +"stored here out of the way." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "cloth roof" +msgstr "" + +#. ~ Description of vehicle part "cloth roof" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A cloth roof." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "roof" +msgstr "" + +#. ~ Description of vehicle part "roof" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A metal roof." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "heavy-duty roof" +msgstr "" + +#. ~ Description of vehicle part "heavy-duty roof" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A thick metal roof." +msgstr "" + +#. ~ Description of vehicle part "programmable autopilot" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A computer system hooked up to the steering and engine of the vehicle to " +"allow it to follow simple paths." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "swappable storage battery case" +msgstr "" + +#. ~ Description of vehicle part "swappable storage battery case" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A battery case for storage batteries. Allows quick removal or addition of a" +" storage battery, if you can lift the battery." +msgstr "" + +#. ~ Description of vehicle part "tool battery mount" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A mount for batteries usually used in handheld tools. Allows quick removal " +"or addition of such batteries into vehicular power grid." +msgstr "" + +#. ~ Description of vehicle part "military black box" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An armored black box, a device meant to record and preserve data of a " +"military vehicle in the field in case it gets destroyed." +msgstr "" + +#. ~ Description of vehicle part "washing machine" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small washing machine. With detergent, water, and some electrical power, " +"you could clean a lot of clothes. 'e'xamine the tile with the washing " +"machine to use it." +msgstr "" + +#. ~ Description of vehicle part "portable dishwasher" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small dishwasher. With detergent, water, and some electrical power, you " +"could clean your dishes… or something more useful like a CBM dripping with " +"zombie gore. 'e'xamine the tile with the dishwasher to use it." +msgstr "" + +#. ~ Description of vehicle part "autoclave" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"This is an autoclave. It's useful for sterilizing things like CBMs. " +"'e'xamine the tile with the autoclave to use it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "trunk" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "sedan trunk" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "travois" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wood box" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "folding wood box" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wood table" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "flat-packable table" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden boat hull" +msgstr "" + +#. ~ Description of vehicle part "wooden boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A wooden board that keeps the water out of your boat." +msgstr "" + +#. ~ Description of vehicle part "raft boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "Logs tied together that will keep your boat out of the water." +msgstr "" + +#. ~ Description of vehicle part "plastic boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A rigid plastic sheet that keeps water out of your boat." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "metal boat hull" +msgstr "" + +#. ~ Description of vehicle part "metal boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A metal sheet that keeps the water out of your boat." +msgstr "" + +#. ~ Description of vehicle part "carbon fiber boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A light weight, advanced carbon fiber rigid sheet that keeps the water out " +"of your boat." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "controls" +msgstr "" + +#. ~ Description of vehicle part "controls" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A steering wheel and accelerator and brake pedals." +msgstr "" + +#. ~ Description of vehicle part "hand controls" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A pair of adjustable rods with a simple trigger. They easily can be easily " +"installed on top of vehicle controls and will allow a car or similar vehicle" +" to be driven by those who can't use their legs to do so, whether due to " +"disability or small stature. These are designed for automobiles and will " +"not work on bicycle style foot pedals." +msgstr "" + +#. ~ Description of vehicle part "pedal extenders" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Thick rubber pads which can be easily clamped onto gas and brake pedals to " +"allow vehicle controls to be used even by people who are very short." +msgstr "" + +#. ~ Description of vehicle part "makeshift pedal extenders" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Blocks of wood, taped to the pedals to allow vehicle controls to be used " +"even by people who are very short." +msgstr "" + +#. ~ Description of vehicle part "dashboard" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A frame containing some lights and controls." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "vehicle-mounted heater" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "small vehicle-mounted heater" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "small integrated heater" +msgstr "" + +#. ~ Description of vehicle part "small integrated heater" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Set of tubes, that move heat from the engine into the vehicle cabin, heating" +" it up." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "vehicle-mounted cooler" +msgstr "" + +#. ~ Description of vehicle part "small integrated cooler" +#: data/json/vehicleparts/vehicle_parts.json +msgid "Small set of mechanisms, that cool the vehicle out when turned on." +msgstr "" + +#. ~ Description of vehicle part "electronics control unit" +#: data/json/vehicleparts/vehicle_parts.json +msgid "Some switches and knobs to control the vehicle's electrical systems." +msgstr "" + +#. ~ Description of vehicle part "muffler" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A metal pipe that somewhat reduces engine noise. Also vents heat from an " +"installed vehicle cooler." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "seatbelt" +msgstr "" + +#. ~ Description of vehicle part "seatbelt" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A belt, attached to a seat." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "security system" +msgstr "" + +#. ~ Description of vehicle part "security system" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A bunch of electronics that make it difficult to start the vehicle without " +"the proper key, and that will sound an alarm if you try. The alarm can be " +"disabled." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "smart engine controller" +msgstr "" + +#. ~ Description of vehicle part "smart engine controller" +#: data/json/vehicleparts/vehicle_parts.json +#, c-format +msgid "" +"Electronic module that automatically switches combustion and electric " +"engines on and off minimizing fuel consumption and optimizing power output " +"and battery charge rate. Must be turned on to work. Simplified ruleset: 1." +" When throttling, maximize acceleration. 2. Keep battery at 90%. 3. " +"Minimize fuel consumption." +msgstr "" + +#. ~ Description of vehicle part "5-point harness" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A series of straps attached to the seat, intended to fasten together after " +"going over your shoulders and hips and between your legs." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "curtain" +msgstr "" + +#. ~ Description of vehicle part "curtain" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A sheet over a window." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "aisle curtain" +msgstr "" + +#. ~ Description of vehicle part "aisle curtain" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A sheet across an aisle." +msgstr "" + +#. ~ Description of vehicle part "water wheel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A water wheel." +msgstr "" + +#. ~ Description of vehicle part "large water wheel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A large water wheel with wooden supports." +msgstr "" + +#. ~ Description of vehicle part "solar panel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A solar panel." +msgstr "" + +#. ~ Description of vehicle part "wind turbine" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A small wind turbine." +msgstr "" + +#. ~ Description of vehicle part "large wind turbine" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A large wind turbine with stabilizing legs. Will cause extra drag on the " +"vehicle." +msgstr "" + +#. ~ Description of vehicle part "reinforced solar panel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A solar panel. Reinforced with armored glass to make it more resistant to " +"damage." +msgstr "" + +#. ~ Description of vehicle part "advanced solar panel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A high-performance solar panel." +msgstr "" + +#. ~ Description of vehicle part "advanced reinforced solar panel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A high-performance solar panel. Reinforced with armored glass to make it " +"more resistant to damage." +msgstr "" + +#. ~ Description of vehicle part "advanced Stirling radioisotope generator" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A military ASRG covered in heavy plating. Provides constant albeit low " +"power to your car." +msgstr "" + +#. ~ Description of vehicle part "water faucet" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A water faucet." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden armor" +msgstr "" + +#. ~ Description of vehicle part "spiked plating" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A spiked plate that will increase the damage delivered to someone else in " +"collisions." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "military composite armor plating" +msgstr "" + +#. ~ Description of vehicle part "bicycle horn" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small horn. Use the vehicle controls and select the honk option to make " +"noise." +msgstr "" + +#. ~ Description of vehicle part "car horn" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A horn. Use the vehicle controls and select the honk option to make noise." +msgstr "" + +#. ~ Description of vehicle part "truck horn" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A powerful truck horn. Use the vehicle controls and select the honk option " +"to make noise." +msgstr "" + +#. ~ Description of vehicle part "back-up beeper" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An electronic noise maker. It will automatically make noise when you drive " +"in reverse, alerting things behind you to move out of the way." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "cargo space" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "livestock stall" +msgstr "" + +#. ~ Description of vehicle part "livestock stall" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A cargo space for carrying livestock. 'e'xamine it to capture an animal " +"next to you, or to release the animal currently contained. When selecting " +"an animal to capture, choose its tile relative to you, not the part." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "animal compartment" +msgstr "" + +#. ~ Description of vehicle part "animal compartment" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A large locker for transporting smaller animals. 'e'xamine it to capture an" +" animal next to you, or to release the animal currently contained. When " +"selecting an animal to capture, choose its tile relative to you, not the " +"part." +msgstr "" + +#. ~ Description of vehicle part "recharging station" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A device for recharging batteries. When turned on, it charges any " +"rechargeable batteries (battery cells, lead-acid batteries, etc) placed " +"directly in the attached storage space, drawing power from the vehicle's " +"batteries." +msgstr "" + +#. ~ Description of vehicle part "battery charger" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small, low-power consumer device for recharging batteries. It slowly " +"charges any rechargeable batteries (battery cells, lead-acid batteries, etc)" +" placed directly in the attached storage space, drawing power from the " +"vehicle's batteries." +msgstr "" + +#. ~ Description of vehicle part "stereo system" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A stereo system. When turned on, it plays music, improving your mood." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "chimes" +msgstr "" + +#. ~ Description of vehicle part "chimes" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A collection of electronic bells. Use the vehicle's controls to turn it on " +"or off. When turned on, it makes noise, attracting neighborhood children." +msgstr "" + +#. ~ Description of vehicle part "jumper cable" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Thick copper cable with leads on either end. Attach one end to one vehicle " +"and the other to another, and you can transfer electrical power between the " +"two." +msgstr "" + +#. ~ Description of vehicle part "extension cord" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A long orange extension cord for connecting appliances. Currently plugged " +"in." +msgstr "" + +#. ~ Description of vehicle part "outdoor extension cord" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An extra long 30 m orange extension cord for connecting outdoor appliances." +" Currently plugged in." +msgstr "" + +#. ~ Description of vehicle part "heavy-duty jumper cable" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Very thick copper cable with leads on either end. Attach one end to one " +"vehicle and the other to another, and you can transfer electrical power " +"between the two." +msgstr "" + +#. ~ Description of vehicle part "heavy-duty tow cable" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A heavy-duty tow cable, if the other end was attached to another vehicle, it" +" could pull it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "flimsy wooden seat" +msgstr "" + +#. ~ Description of vehicle part "flimsy wooden seat" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A place to sit, barely." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "wooden seat" +msgstr "" + +#. ~ Description of vehicle part "wooden seat" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A place to sit." +msgstr "" + +#. ~ Description of vehicle part "wooden bench" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A benchlike place to sit." +msgstr "" + +#. ~ Description of vehicle part "wooden roof" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A wooden roof." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "chitin plating" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "biosilicified chitin plating" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "door motor" +msgstr "" + +#. ~ Description of vehicle part "door motor" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small electric motor. Installed on the same frame as a door or curtain, " +"it will allow you to remotely open the door or curtain from the vehicle " +"controls." +msgstr "" + +#. ~ Description of vehicle part "drive by wire controls" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A sophisticated set of electronic controls that allow you to control the " +"vehicle from a vehicle remote while you are not in it. You can 'e'xamine " +"the tile to access the controls, or use the vehicle control key (default " +"'^')." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "camera control system" +msgstr "" + +#. ~ Description of vehicle part "camera control system" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An LCD attached to one or more cameras. When turned on, it lets you see " +"from the cameras, but drains power from the vehicle's batteries. You can " +"'e'xamine the tile to access the controls, or use the vehicle control key " +"(default '^')." +msgstr "" + +#. ~ Description of vehicle part "security camera" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small camera. Will relay what it can see to a camera control station." +msgstr "" + +#. ~ Description of vehicle part "reinforced security camera" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A small camera encased in a protective metal cage. Will relay what it can " +"see to a camera control station." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "robot controls" +msgstr "" + +#. ~ Description of vehicle part "robot controls" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A set of controls to allow a vehicle to drive itself, or you to drive it " +"remotely using a controller." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "makeshift clock" +msgstr "" + +#. ~ Description of vehicle part "makeshift clock" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A clock, so you know what time it is." +msgstr "" + +#. ~ Description of vehicle part "leather funnel" +#. ~ Description of vehicle part "birchbark funnel" +#. ~ Description of vehicle part "makeshift funnel" +#. ~ Description of vehicle part "funnel" +#. ~ Description of vehicle part "metal funnel" +#: data/json/vehicleparts/vehicle_parts.json +msgid "A funnel that will collect rainwater into the tank beneath it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "scoop" +msgstr "" + +#. ~ Description of vehicle part "scoop" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A scoop. Use the vehicle controls to turn it on or off. When turned on, it" +" will scoop up loose items that it travels over until it's full." +msgstr "" + +#. ~ Description of vehicle part "water purifier" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A water purifier, powered by the vehicle's batteries. You can use it to " +"purify water in a container or in the vehicle's tanks. 'e'xamine the tile " +"with the purifier to use it." +msgstr "" + +#. ~ Description of vehicle part "plow" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A plow. Use the vehicle controls to turn it on or off. When turned on, it " +"will create a furrow in any dirt it travels over, making it suitable for " +"planting seeds. It should be placed in front of any seed drills on the " +"vehicle." +msgstr "" + +#. ~ Description of vehicle part "seed drill" +#. ~ Description of vehicle part "advanced seed drill" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A seed drill. Use the vehicle controls to turn it on or off. You can load " +"it with seeds by examining it. When turned on, it will drop seeds as the " +"vehicle moves, or plant them in furrowed dirt. It should be placed behind " +"any plows on the vehicle, and any wheels should be placed so they won't run " +"over the plants." +msgstr "" + +#. ~ Description of vehicle part "reaper" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An automatic reaper. Use the vehicle controls to turn it on or off. When " +"on, it will cut down plants that it travels over. It should be placed in " +"front of any plows in the vehicle for efficient operation. It does not " +"include cargo space, so harvested plants will end up on the ground." +msgstr "" + +#. ~ Description of vehicle part "advanced reaper" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"An automatic reaper. Use the vehicle controls to turn it on or off. When " +"on, it will cut down plants and store them in the vehicle's cargo. It " +"should be placed in front of any plows in the vehicle for efficient " +"operation. It has internal cargo space for collecting the harvest." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "cargo lock" +msgstr "" + +#. ~ Description of vehicle part "cargo lock" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A set of locks. Attached to a suitable cargo space, it will prevent other " +"people from accessing the cargo and taking your stuff." +msgstr "" + +#. ~ Description of vehicle part "turret mount" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A rotating, universal mount for a weapon. If your hands are empty, you can " +"stand on the same tile as a turret mount and 'f'ire the weapon." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "door lock" +msgstr "" + +#. ~ Description of vehicle part "door lock" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A lock and latching mechanism. If installed on a door, this can be used to " +"lock it." +msgstr "" + +#. ~ Description of vehicle part "turret control unit" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"A set of motor, camera, and an AI unit which allows for tracking targets, " +"friend-or-foe identification, and firing the connected turret in full " +"automatic mode. When installed over the turret, it will enable auto " +"targeting mode for said turret." +msgstr "" + +#. ~ Description of vehicle part "aluminum boat hull" +#: data/json/vehicleparts/vehicle_parts.json +msgid "An aluminum hull that keeps the water out of your boat." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/vehicle_parts.json +msgid "plugged 3-inch ordnance rifle" +msgstr "" + +#. ~ Description of vehicle part "plugged 3-inch ordnance rifle" +#: data/json/vehicleparts/vehicle_parts.json +msgid "" +"Unfortunately, some responsible killjoy poured concrete in the barrel of " +"this historic cannon to make it safe for display." +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "All" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Filter" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Movement" +msgstr "" + +#. ~ Short name of vehicle part category "Movement" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "M" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Operations" +msgstr "" + +#. ~ Short name of vehicle part category "Operations" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "O" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Electric Generation" +msgstr "" + +#. ~ Short name of vehicle part category "Electric Generation" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "G" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Hull" +msgstr "" + +#. ~ Short name of vehicle part category "Hull" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "H" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Warfare" +msgstr "" + +#. ~ Short name of vehicle part category "Warfare" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "W" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Passengers" +msgstr "" + +#. ~ Short name of vehicle part category "Passengers" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "P" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Cargo" +msgstr "" + +#. ~ Short name of vehicle part category "Cargo" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "C" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Lighting" +msgstr "" + +#. ~ Short name of vehicle part category "Lighting" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "L" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Utility" +msgstr "" + +#. ~ Short name of vehicle part category "Utility" +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "U" +msgstr "" + +#. ~ Name of a vehicle part category +#: data/json/vehicleparts/vp_categories.json +msgctxt "vp_category" +msgid "Other" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ALTERNATOR" +#: data/json/vehicleparts/vp_flags.json +#, no-c-format +msgid "" +"When mounted on an engine and the engine is on it will provide up to " +"%sW of electrical power to the vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AISLE" +#: data/json/vehicleparts/vp_flags.json +msgid "You can move through this vehicle frame without being slowed down." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "AISLE_LIGHT" +#: data/json/vehicleparts/vp_flags.json +msgid "A bright light that illuminates several squares inside the vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ARMOR" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Armor plate. Will partially protect other components on the same frame from" +" damage from direct attacks but not from the shock damage of a distant " +"collision." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BED" +#: data/json/vehicleparts/vp_flags.json +msgid "You can sleep here comfortably." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BELTABLE" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"You can install a seat belt or five part harness here to help keep you in " +"your seat during a collision." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CABLE_PORTS" +#: data/json/vehicleparts/vp_flags.json +msgid "You can connect electrical cables to this part." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CARGO" +#: data/json/vehicleparts/vp_flags.json +msgid "You can store items here." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CTRL_ELECTRONIC" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"You can 'e'xamine the tile to access the electronic controls. If there are " +"vehicle controls installed in the same spot, you can also use the vehicle " +"control key (default '^')." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CONTROLS" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"With a seat or saddle, you drive from here. You can 'e'xamine the tile to " +"access the controls, or use the vehicle control key (default '^')." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SMART_ENGINE_CONTROLLER" +#: data/json/vehicleparts/vp_flags.json +msgid "When active, turns engines on and off automatically." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "COVERED" +#: data/json/vehicleparts/vp_flags.json +msgid "Illuminated items in this space will not illuminate nearby squares." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CURTAIN" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Closed, it prevents people from seeing through the curtain. A door motor " +"allows you to remotely open or close it from the vehicle controls." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "DOOR" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"When open, this part lets you move from inside the vehicle to outside or " +"vice versa. When closed, it prevents people from entering or leaving the " +"vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ENABLED_DRAINS_EPOWER" +#: data/json/vehicleparts/vp_flags.json +#, no-c-format +msgid "" +"When turned on, this device drains %sW from the vehicle's" +" batteries." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SOLAR_PANEL" +#: data/json/vehicleparts/vp_flags.json +#, no-c-format +msgid "" +"Provides up to %sW of electrical power to the vehicle " +"when exposed to the sun. Weather and clouds will affect power generation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ENGINE" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Provides motive power to move the vehicle if the vehicle has sufficient " +"wheels. Requires controls to turn on. If it drains power, also requires a " +"charged battery to start." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "E_ALTERNATOR" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"An alternator can be attached, and it will generate electrical power while " +"the engine is on at the cost of some motive power." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EXTRA_DRAG" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"When turned on, it will stop the vehicle unless it has a strong engine." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FLOATS" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Each boat hull will reduce the draft of your vehicle and increase the height" +" sealed against water. If the draft is less than the sealed height, your " +"vehicle will float if placed in water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NO_LEAK" +#: data/json/vehicleparts/vp_flags.json +msgid "Causes a boat hull to float even when damaged." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NONBELTABLE" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"There's no place to attach a seat belt, so you get thrown from the vehicle " +"in a crash." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ROOF" +#: data/json/vehicleparts/vp_flags.json +msgid "Keeps the rain out of the interior of the vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SEAT" +#: data/json/vehicleparts/vp_flags.json +msgid "You need to be in a seat or saddle to operate vehicle controls." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ENHANCED_VISION" +#: data/json/vehicleparts/vp_flags.json +msgid "Can be used to scout things far away when seated." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SEATBELT" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"This part will help prevent you from being thrown from the vehicle in a " +"collision. You will automatically enable this part when you move into a " +"tile with it." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SHOCK_ABSORBER" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Armor plate. Will partially protect other components on the same frame from" +" the shock damage of a distant collision but not from direct attacks." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "STABLE" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"If your vehicle consists of a single tile, this wheel is enough to allow it " +"to move." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "UNSTABLE_WHEEL" +#: data/json/vehicleparts/vp_flags.json +msgid "This wheel requires another wheel to be installed to be functional." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "STEERABLE" +#: data/json/vehicleparts/vp_flags.json +msgid "Your vehicle needs at least one set of steerable wheels to turn." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "TURRET" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"This weapon is mounted in a turret. It can be fired from the vehicle " +"controls." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WHEEL" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"If the center of balance of your vehicle is between all the wheels, the " +"vehicle will be able to move, provided it has an active engine or motor with" +" enough power to move the vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WIND_TURBINE" +#: data/json/vehicleparts/vp_flags.json +#, no-c-format +msgid "" +"Provides %sW of electrical power to the vehicle for " +"every 1 m/s of wind the vehicle is exposed to." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WATER_WHEEL" +#: data/json/vehicleparts/vp_flags.json +#, no-c-format +msgid "" +"Provides up to %sW of electrical power to the vehicle " +"when built over shallow moving water." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "FLAT_SURF" +#: data/json/vehicleparts/vp_flags.json +msgid "This has a flat surface. It would be a nice place to eat." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WORKBENCH" +#: data/json/vehicleparts/vp_flags.json +msgid "You can craft here." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "E_DIESEL_FUEL" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Burns diesel or JP8 fuel from a tank in the vehicle. Can also burn " +"biodiesel or kerosene, though somewhat less efficiently." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LOCKABLE_DOOR" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"This can be locked if equipped with a locking mechanism, preventing access " +"from outside the vehicle." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "VEH_TOOLS" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"You can 'e'xamine the tile to connect tools to the " +"vehicle's batteries and tanks." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "CARGO_PASSABLE" +#: data/json/vehicleparts/vp_flags.json +msgid "Items stored here won't get in the way of any passengers." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HUGE_OK" +#: data/json/vehicleparts/vp_flags.json +msgid "" +"Even when roofed, this part is roomy enough to comfortably admit very large " +"creatures, like cows and horses." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "NEED_LEG" +#: data/json/vehicleparts/vp_flags.json +msgid "Operating this part will require at least one working leg." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "INOPERABLE_SMALL" +#: data/json/vehicleparts/vp_flags.json +msgid "People who are very short may be unable to make use of this part." +msgstr "" + +#. ~ Description of vehicle part "wooden wheel mount" +#: data/json/vehicleparts/wheel.json +msgid "A piece of wood with holes suitable for a bike or motorbike wheel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "wooden wheel mount (steerable)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "light wheel mount (steerable)" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "wheel hub assembly" +msgstr "" + +#. ~ Description of vehicle part "wheel hub assembly" +#: data/json/vehicleparts/wheel.json +msgid "" +"Connection where wheels can be connected on. This particular one is fit for" +" normal car wheels." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "wheel hub assembly (steerable)" +msgstr "" + +#. ~ Description of vehicle part "heavy wheel hub assembly" +#: data/json/vehicleparts/wheel.json +msgid "" +"Connection where wheels can be connected on. This particular one is fit for" +" large car wheels." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "heavy wheel hub assembly (steerable)" +msgstr "" + +#. ~ Description of vehicle part "rail wheel" +#: data/json/vehicleparts/wheel.json +msgid "" +"A strong metal wheel. A flange helps keep it on a rail, but makes it " +"perform terribly when not on a rail." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "rail wheel (steerable)" +msgstr "" + +#. ~ Description of vehicle part "pair of small rail wheels" +#: data/json/vehicleparts/wheel.json +msgid "" +"A pair of small rail wheels. It performs well when riding on a pair of " +"small rails. It performs terribly when not on a rail. Moreover, you can't " +"steer it." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "roller drum" +msgstr "" + +#. ~ Description of vehicle part "roller drum" +#: data/json/vehicleparts/wheel.json +msgid "A strong metal wheel." +msgstr "" + +#. ~ Description of vehicle part "wheel" +#: data/json/vehicleparts/wheel.json +msgid "A wheel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "racing slick" +msgstr "" + +#. ~ Description of vehicle part "armored wheel" +#: data/json/vehicleparts/wheel.json +msgid "A very strong, armored metal wheel." +msgstr "" + +#. ~ Description of vehicle part "wheelbarrow wheel" +#. ~ Description of vehicle part "small wheel" +#. ~ Description of vehicle part "unicycle wheel" +#. ~ Description of vehicle part "concrete mixer wheels" +#: data/json/vehicleparts/wheel.json +msgid "A small wheel." +msgstr "" + +#. ~ Description of vehicle part "bicycle wheel" +#: data/json/vehicleparts/wheel.json +msgid "A thin bicycle wheel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "small casters" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "medium casters" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "large casters" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "skateboard wheels" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "skateboard trucks" +msgstr "" + +#. ~ Description of vehicle part "skateboard trucks" +#: data/json/vehicleparts/wheel.json +msgid "A pair of skateboard trucks, for attaching wheels to." +msgstr "" + +#. ~ Description of vehicle part "motorbike wheel" +#: data/json/vehicleparts/wheel.json +msgid "A small wheel from a motorcycle." +msgstr "" + +#. ~ Label of vehicle part variant "scooter_front" +#: data/json/vehicleparts/wheel.json +msgctxt "vpart_variants" +msgid "Scooter Front" +msgstr "" + +#. ~ Label of vehicle part variant "scooter_rear" +#: data/json/vehicleparts/wheel.json +msgctxt "vpart_variants" +msgid "Scooter Rear" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "tricycle wheels" +msgstr "" + +#. ~ Description of vehicle part "tricycle wheels" +#: data/json/vehicleparts/wheel.json +msgid "" +"A set of three plastic wheels, with a larger one in the front, mounted with " +"bolts." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "unicycle wheel" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/wheel.json +msgid "wheelchair wheel" +msgstr "" + +#. ~ Description of vehicle part "wheelchair wheel" +#: data/json/vehicleparts/wheel.json +msgid "A pair of wheelchair wheels." +msgstr "" + +#. ~ Description of vehicle part "wide wheel" +#: data/json/vehicleparts/wheel.json +msgid "" +"A wide wheel that provides more traction and better off-road performance." +msgstr "" + +#. ~ Description of vehicle part "wooden cart wheel" +#: data/json/vehicleparts/wheel.json +msgid "A wooden wheel." +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/windshields.json +msgid "windshield" +msgstr "" + +#. ~ Description of vehicle part "windshield" +#: data/json/vehicleparts/windshields.json +msgid "A sheet of glass that lets you see outside the vehicle." +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_cover_left" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Cover Left" +msgstr "" + +#. ~ Label of vehicle part variant "full_cover_right" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Cover Right" +msgstr "" + +#. ~ Label of vehicle part variant "full_nw_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Left Corner" +msgstr "" + +#. ~ Label of vehicle part variant "full_ne_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Right Corner" +msgstr "" + +#. ~ Label of vehicle part variant "sw_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Left Corner" +msgstr "" + +#. ~ Label of vehicle part variant "full_sw_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Left Corner" +msgstr "" + +#. ~ Label of vehicle part variant "se_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Right Corner" +msgstr "" + +#. ~ Label of vehicle part variant "full_se_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Right Corner" +msgstr "" + +#. ~ Label of vehicle part variant "full_vertical" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "full_vertical_2_left" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Left Thick Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "full_vertical_2_right" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Right Thick Vertical" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_front_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Front Edge Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal_front_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Front Edge Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "horizontal_rear_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Rear Edge Horizontal" +msgstr "" + +#. ~ Label of vehicle part variant "full_horizontal_rear_edge" +#: data/json/vehicleparts/windshields.json +msgctxt "vpart_variants" +msgid "Full Rear Edge Horizontal" +msgstr "" + +#. ~ Vehicle part name +#: data/json/vehicleparts/windshields.json +msgid "reinforced windshield" +msgstr "" + +#. ~ Description of vehicle part "reinforced windshield" +#: data/json/vehicleparts/windshields.json +msgid "" +"A sheet of glass that lets you see outside the vehicle. Reinforced with " +"wire to make it harder to break than normal glass." +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json data/mods/Magiclysm/vehicles/bikes.json +msgid "Bicycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Mountain bike" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Electric Bicycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Motocross Bike" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Street-Legal Dirt Bike" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Motorcycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Motorcycle Chassis" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Three-Wheel Motorcycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Quad Bike" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Quad Bike Chassis" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Scooter" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Skateboard" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Electric Scooter" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Superbike" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Tandem" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Children's Tricycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/bikes.json +msgid "Unicycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "canoe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "Amphibious Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "kayak" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "racing kayak" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "raft" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "motor boat" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "wooden rowboat" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/boats.json +msgid "Wooden Cabin Cruiser" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "4x4 Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Beetle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Station Wagon" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Station Wagon with Bike Rack" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Luxury Station Wagon" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Car Chassis" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hybrid Car with Bike Rack" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hybrid Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "City Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Microcar" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hybrid Microcar" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Microcar" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Supercompact Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hybrid Supercompact Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Supercompact Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Supercompact Tandem Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Supercompact Tandem Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Tandem Cabin Motorcycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Tandem Cabin Motorcycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Tandem Three-Wheeled Supercompact Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Tandem Three-Wheeled Supercompact Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hatchback" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Hatchback with Bike Rack" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Sports Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Shooting Brake" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Premium Shooting Brake" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Shooting Brake" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V8 Sports Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V12 Sports Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V6 Sports Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Luxury Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Luxury Electric Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Sports Sedan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Town Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Budget Town Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Muscle Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V12 Sports Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V6 Sports Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Luxury Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Luxury Electric Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Sports Coupe" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Supercar" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "V12 Super Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Super Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Sports Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Racing Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Solar Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "SUV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric SUV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Electric SUV with Bike Rack" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Survivor Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/cars.json +msgid "Go-kart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Engine Crane" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Food Vendor Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Golf Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Handjack" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Ice Cream Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Luggage Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Shopping Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Rolling Trash Can" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Grocery Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Swivel Chair" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Water Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Welding Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Wheelbarrow" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Foldable wheelchair" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "hospital bed" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Laundry Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Large Animal Transport Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Animal Transport Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Cart Chassis" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "small hospital bed" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/carts.json +msgid "Medical Cart" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/custom_vehicles.json +msgid "Hearse" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/custom_vehicles.json +msgid "Technical" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/custom_vehicles.json data/json/vehicles/trucks.json +msgid "Truck Trailer" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Ambulance" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "FBI, Emergency" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Fire Engine" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Fire Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Police Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Police K9 Unit" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Police SUV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "Police K9 Transport" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/emergency.json +msgid "SWAT Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/factional.json +msgid "Caravaner's Pickup Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/factional.json data/json/vehicles/vans_busses.json +msgid "Mini RV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Primitive Tractor" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Automatic Tractor" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Plow Tractor" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Reaper Tractor" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Planter Tractor" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Wagon" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Covered Wagon" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Stagecoach" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Gig Carriage" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Horse Trailer" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/farm.json +msgid "Disconnected directed floodlight" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "2-seater helicopter A" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "Small helicopter" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "Medevac helicopter 1" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "Medevac helicopter 2" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "2-seater helicopter 2" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "SmallFlier2 Wreck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "Medevac helicopter w1" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "Medevac helicopter w2" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "AH-64 Apache" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "V-22 Osprey" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/helicopters.json +msgid "UH-60 Blackhawk" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/military.json data/mods/No_Hope/vehicles.json +msgid "Mechanized Infantry Carrier" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/military.json +#: data/mods/Aftershock/vehicles/vehicle_overrides.json +#: data/mods/No_Hope/vehicles.json +msgid "Armored Personnel Carrier" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/military.json +#: data/mods/BlazeIndustries/vehicles/vehicles.json +#: data/mods/No_Hope/vehicles.json +msgid "Humvee" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/military.json +msgid "Military Cargo Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Passenger Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Two-Seated Motorized Draisine" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Six-Seated Motorized Draisine" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Debug Rail Motorcycle" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Miniature Train Locomotive" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Electrical Locomotive" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trains.json +msgid "Trolley" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Flatbed Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Extended Bed 4 Seat Pickup Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "4 Seat Pickup Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Semi Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Heavy-duty Cargo Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Animal Control Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/trucks.json +msgid "Underlift Tow Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Automatic Street Sweeper" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Excavator" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Portable Generator" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Portable Diesel Generator" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Makeshift Solar Farm" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Road Roller" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Electric Forklift" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Heavy-Duty Forklift" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/utility.json +msgid "Trencher" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Armored Car" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Cube Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Refrigerated Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Low-End Cube Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Hippie Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Full-size Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Hybrid Full-size Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Minivan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Hybrid Minivan" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Cargo Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Camper Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Ice Cream Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Taco Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Food Truck" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Luxury RV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Survivor RV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Mobile Meth Lab" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "RV" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Limousine" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Schoolbus" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Bus" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Tour Bus" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +#: data/mods/Magiclysm/vehicles/vans_busses.json +msgid "Security Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Wienermobile" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vans_busses.json +msgid "Prisoner Van" +msgstr "" + +#. ~ Vehicle name +#: data/json/vehicles/vehicles.json +msgid "empty prototype" +msgstr "" + +#. ~ MOD name +#: data/mods/default.json +msgid "default" +msgstr "" + +#. ~ Description of MOD "default" +#: data/mods/default.json +msgid "contains all the mods recommended by the developers" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Aftershock/damage_types.json +msgid "plasma" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Aftershock/damage_types.json +msgctxt "damage_type" +msgid "heat" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Aftershock/damage_types.json +msgctxt "damage_type" +msgid "melting" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Aftershock/damage_types.json +msgid "toxic pierce" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Aftershock/damage_types.json +msgid "toxic ballistic" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Aftershock/damage_types.json +msgid "toxic piercing" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Aftershock/damage_types.json +#: data/mods/MindOverMatter/damage_types.json +msgid "telepathic" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_TELEPATHIC_DAMAGE_PSYSHIELD_CHECK_2" in +#. nested EOCs in effect in EoC "EOC_TELEPATHIC_DAMAGE_PSYSHIELD_CHECK" +#: data/mods/Aftershock/damage_types.json +#: data/mods/MindOverMatter/damage_types.json +msgid "" +"Your head prickles. It feels like spiders crawling across the surface of " +"your brain." +msgstr "" + +#. ~ NPC message in false effect in EoC +#. "EOC_TELEPATHIC_DAMAGE_PSYSHIELD_CHECK_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATHIC_DAMAGE_PSYSHIELD_CHECK" +#: data/mods/Aftershock/damage_types.json +#: data/mods/MindOverMatter/damage_types.json +msgid "Your minds reels!" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Aftershock/damage_types.json +#: data/mods/MindOverMatter/damage_types.json +msgid "mindblasting" +msgstr "" + +#. ~ Blood analysis description of effect type "migo_rad_away" +#: data/mods/Aftershock/effects.json +msgid "" +"Strange proteins are ingesting radioactive particles and flushing themselves" +" from the host." +msgstr "" + +#. ~ Blood analysis description of effect type "migo_rad_flush" +#: data/mods/Aftershock/effects.json +msgid "" +"Strange proteins are ingesting radioactive particles and containing all " +"emmissions." +msgstr "" + +#. ~ Name of effect type id "mutagen_mastodon" +#: data/mods/Aftershock/effects.json +msgid "Mastodon Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_mastodon" +#: data/mods/Aftershock/effects.json +msgid "Mastodon Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_mastodon" +#: data/mods/Aftershock/effects.json +msgid "Mastodon Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Mastodon Mutation" +#: data/mods/Aftershock/effects.json +msgid "You consumed mastodon mutagen." +msgstr "" + +#. ~ Description of effect type "Mastodon Transformation" +#: data/mods/Aftershock/effects.json +msgid "You consumed a large amount of mastodon mutagen." +msgstr "" + +#. ~ Description of effect type "Mastodon Metamorphosis" +#: data/mods/Aftershock/effects.json +msgid "You consumed a life-changing amount of mastodon mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Mastodon Mutation, Mastodon +#. Transformation, Mastodon Metamorphosis" +#: data/mods/Aftershock/effects.json +msgid "Mastodon Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_migo" +#: data/mods/Aftershock/effects.json +msgid "Mi-go Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_migo" +#: data/mods/Aftershock/effects.json +msgid "Mi-go Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_migo" +#: data/mods/Aftershock/effects.json +msgid "Mi-go Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Mi-go Mutation" +#: data/mods/Aftershock/effects.json +msgid "You consumed mi-go mutagen." +msgstr "" + +#. ~ Description of effect type "Mi-go Transformation" +#: data/mods/Aftershock/effects.json +msgid "You consumed a large amount of mi-go mutagen." +msgstr "" + +#. ~ Description of effect type "Mi-go Metamorphosis" +#: data/mods/Aftershock/effects.json +msgid "You consumed a life-changing amount of mi-go mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Mi-go Mutation, Mi-go +#. Transformation, Mi-go Metamorphosis" +#: data/mods/Aftershock/effects.json +msgid "Mi-go Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "foamcrete_slow" +#: data/mods/Aftershock/effects.json +msgid "Encased in foamcrete" +msgstr "" + +#. ~ Description of effect type "Slowed, Sluggish, Encased in foamcrete" +#: data/mods/Aftershock/effects.json +msgid "A partial covering of foamcrete is slowing you down." +msgstr "" + +#. ~ Name of effect type id "afs_badpoison" +#: data/mods/Aftershock/effects.json +msgid "Fatally Poisoned" +msgstr "" + +#. ~ Description of effect type "Fatally Poisoned" +#: data/mods/Aftershock/effects.json +msgid "" +"The world is spinning around you, and you feel like you're going to die." +msgstr "" + +#. ~ Name of effect type id "afs_generic_speed_bonus" +#: data/mods/Aftershock/effects.json +msgid "Movement Optimization (1)" +msgstr "" + +#. ~ Name of effect type id "afs_generic_speed_bonus" +#: data/mods/Aftershock/effects.json +msgid "Movement Optimization (2)" +msgstr "" + +#. ~ Name of effect type id "afs_generic_speed_bonus" +#: data/mods/Aftershock/effects.json +msgid "Movement Optimization (3)" +msgstr "" + +#. ~ Name of effect type id "afs_generic_speed_bonus" +#: data/mods/Aftershock/effects.json +msgid "Movement Optimization (4)" +msgstr "" + +#. ~ Description of effect type "Movement Optimization (1), Movement +#. Optimization (2), Movement Optimization (3), Movement Optimization (4)" +#: data/mods/Aftershock/effects.json +msgid "You move with machine-guided precision." +msgstr "" + +#. ~ Name of effect type id "synth_blood_perf" +#: data/mods/Aftershock/effects.json +msgid "Synthblood Comedown" +msgstr "" + +#. ~ Name of effect type id "synth_blood_perf" +#. ~ Name of effect type id "synth_blood_permanent" +#: data/mods/Aftershock/effects.json +msgid "Synthblood" +msgstr "" + +#. ~ Description of effect type "Synthblood Comedown" +#: data/mods/Aftershock/effects.json +msgid "" +"As the synthetic blood decays and is purged throughout your bloodstream, you" +" begin to feel minor symptoms of altitude sickness, making you sluggish and " +"short of breath." +msgstr "" + +#. ~ Description of effect type "Synthblood" +#: data/mods/Aftershock/effects.json +msgid "" +"Your breaths instinctively grows more shallow as the synthetic blood carries" +" oxygen throughout your body, increasing your speed, stamina, and general " +"endurance." +msgstr "" + +#. ~ Blood analysis description of effect type "Synthblood Comedown, +#. Synthblood" +#. ~ Blood analysis description of effect type "Synthblood" +#: data/mods/Aftershock/effects.json +msgid "Synthetic blood" +msgstr "" + +#. ~ Description of effect type "Synthblood" +#: data/mods/Aftershock/effects.json +msgid "" +"Your breaths instinctively grow shallow as the synthetic blood carries " +"oxygen throughout your body, increasing your speed, stamina, and general " +"endurance." +msgstr "" + +#. ~ Name of effect type id "afs_isohypsa_overwatch" +#: data/mods/Aftershock/effects.json +msgid "Isohypsa Overwatch" +msgstr "" + +#. ~ Description of effect type "Isohypsa Overwatch" +#. ~ This is just a fragment of machine code, it needs no translation. +#: data/mods/Aftershock/effects.json +msgid "" +"FE09- A3 65 FF ATT $#17A\n" +"FE0B- 4E JMP $5010\n" +"FE0D- A5 24 DEX $#05\n" +msgstr "" + +#. ~ Name of effect type id "afs_rocket_flight" +#: data/mods/Aftershock/effects.json +msgid "Rocket Flight" +msgstr "" + +#. ~ Description of effect type "Rocket Flight" +#: data/mods/Aftershock/effects.json +msgid "You are flying with a rocket powered device." +msgstr "" + +#. ~ Name of effect type id "afs_combat_stims" +#: data/mods/Aftershock/effects.json +msgid "Combat Stimulants" +msgstr "" + +#. ~ Description of effect type "Combat Stimulants" +#: data/mods/Aftershock/effects.json +msgid "You are under the effects of powerful military combat stimulants" +msgstr "" + +#. ~ Name of effect type id "afs_medigel_eff" +#. ~ Item name +#: data/mods/Aftershock/effects.json +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "MediGel" +msgid_plural "MediGels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of effect type "MediGel" +#: data/mods/Aftershock/effects.json +msgid "The medical gel applied to your wounds is slowly healing them." +msgstr "" + +#. ~ Name of effect type id "decreased_performance" +#: data/mods/Aftershock/effects.json +msgid "Decreased Performance" +msgstr "" + +#. ~ Description of effect type "Decreased Performance" +#. ~ Description of effect type "Slowed Reactions" +#. ~ Description of effect type "Haggard and drawn" +#. ~ Description of effect type "Weakened and worn down" +#: data/mods/Aftershock/effects.json +msgid "" +"The performance enhancing drugs slowly wear off and leave you in a state of " +"existential grade hangover." +msgstr "" + +#. ~ Blood analysis description of effect type "Decreased Performance" +#. ~ Blood analysis description of effect type "Haggard and drawn" +#: data/mods/Aftershock/effects.json +msgid "Post overdose quantities of multiple drugs in analyzed blood." +msgstr "" + +#. ~ Name of effect type id "post_speed_injection" +#: data/mods/Aftershock/effects.json +msgid "Slowed Reactions" +msgstr "" + +#. ~ Blood analysis description of effect type "Slowed Reactions" +#: data/mods/Aftershock/effects.json +msgid "Dangerous levels of military grade nervous system medications." +msgstr "" + +#. ~ Name of effect type id "post_healing_injection" +#: data/mods/Aftershock/effects.json +msgid "Haggard and drawn" +msgstr "" + +#. ~ Name of effect type id "post_strength_injection" +#: data/mods/Aftershock/effects.json +msgid "Weakened and worn down" +msgstr "" + +#. ~ Blood analysis description of effect type "Weakened and worn down" +#: data/mods/Aftershock/effects.json +msgid "Dangerous levels of steroids." +msgstr "" + +#. ~ Name of effect type id "effect_afs_esper_headache" +#. ~ Name of effect type id "psionic_overload" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Headache" +msgstr "" + +#. ~ Name of effect type id "effect_afs_esper_headache" +#. ~ Name of effect type id "psionic_overload" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Bad Headache" +msgstr "" + +#. ~ Name of effect type id "effect_afs_esper_headache" +#. ~ Name of effect type id "psionic_overload" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Splitting Headache" +msgstr "" + +#. ~ Name of effect type id "effect_afs_esper_headache" +#. ~ Name of effect type id "psionic_overload" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Excruciating Headache" +msgstr "" + +#. ~ Name of effect type id "effect_afs_esper_headache" +#. ~ Name of effect type id "psionic_overload" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Pure Agony" +msgstr "" + +#. ~ Description of effect type "Headache" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your head is pounding and you feel unwell." +msgstr "" + +#. ~ Description of effect type "Bad Headache" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your head throbs and it's hard to see straight." +msgstr "" + +#. ~ Description of effect type "Splitting Headache" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You can barely think through the pain in your head." +msgstr "" + +#. ~ Description of effect type "Excruciating Headache" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your skull feels like it's going to explode." +msgstr "" + +#. ~ Description of effect type "Pure Agony" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The agony is the only thing in the world that matters." +msgstr "" + +#. ~ Description of effect type "Stunned" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your mind is reeling." +msgstr "" + +#. ~ Name of effect type id "effect_afs_electrokin_see_electricity" +#. ~ Name of effect type id "effect_electrokin_see_electricity" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Spark Sight" +msgstr "" + +#. ~ Description of effect type "Spark Sight" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers reveal electrical creatures and robots to you." +msgstr "" + +#. ~ Remove message of effect type "Spark Sight" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can no longer sense the flow of current." +msgstr "" + +#. ~ Description of effect type "Electrical Discharge" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your body is filled with electrical currents." +msgstr "" + +#. ~ Remove message of effect type "Electrical Discharge" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The tingling on your skin fades." +msgstr "" + +#. ~ Decay message of effect type "Electrical Discharge" +#: data/mods/Aftershock/effects_esper.json +msgid "The protective electrical currents are nearly gone." +msgstr "" + +#. ~ Decay message of effect type "Electrical Discharge" +#: data/mods/Aftershock/effects_esper.json +msgid "Your skin is losing its charge." +msgstr "" + +#. ~ Name of effect type id "effect_afs_electrokin_hacking_interface" +#. ~ Name of effect type id "effect_electrokin_hacking_interface" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Hacking Interface" +msgstr "" + +#. ~ Description of effect type "Hacking Interface" +#: data/mods/Aftershock/effects_esper.json +msgid "" +"You are capable of hacking into computers with only the power of your mind." +msgstr "" + +#. ~ Remove message of effect type "Hacking Interface" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can no longer manipulate the circuitry of nearby devices." +msgstr "" + +#. ~ Name of effect type id "effect_afs_electrokin_personal_battery" +#. ~ Name of effect type id "effect_electrokin_personal_battery" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Electron Overflow" +msgstr "" + +#. ~ Description of effect type "Electron Overflow" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are generating a wireless aura of electrical power." +msgstr "" + +#. ~ Remove message of effect type "Electron Overflow" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You stop the flow of electricity to your devices." +msgstr "" + +#. ~ Name of effect type id "effect_telepath_sense_minds" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Sensing Minds" +msgstr "" + +#. ~ Description of effect type "Sensing Minds" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are looking out for other minds." +msgstr "" + +#. ~ Remove message of effect type "Sensing Minds" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your awareness of other minds fades away." +msgstr "" + +#. ~ Name of effect type id "effect_telepathic_suggestion" +#: data/mods/Aftershock/effects_esper.json +msgid "Mind Trick" +msgstr "" + +#. ~ Description of effect type "Mind Trick" +#: data/mods/Aftershock/effects_esper.json +msgid "" +"You are preparing to influence the minds of others to make them more " +"amenable to your point of view." +msgstr "" + +#. ~ Name of effect type id "effect_telepathic_psi_armor" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Telepathic Shield" +msgstr "" + +#. ~ Description of effect type "Telepathic Shield" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your mind is warded against telepathic attack or detection." +msgstr "" + +#. ~ Remove message of effect type "Telepathic Shield" +#: data/mods/Aftershock/effects_esper.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your thoughts are once again unguarded." +msgstr "" + +#. ~ Player message in effect in EoC "afs_motion_sensor_audio_warning_high" in +#. nested EOCs in effect in EoC "afs_motion_sensor_eoc" +#: data/mods/Aftershock/effects_on_condition.json +msgid "The motion detector whines distressingly!" +msgstr "" + +#. ~ Player message in effect in EoC "afs_motion_sensor_audio_warning_medium" +#. in nested EOCs in false effect in EoC +#. "afs_motion_sensor_audio_warning_high" in nested EOCs in effect in EoC +#. "afs_motion_sensor_eoc" +#: data/mods/Aftershock/effects_on_condition.json +msgid "The motion detector emits a short series of warning beeps." +msgstr "" + +#. ~ Player message in effect in EoC "afs_motion_sensor_audio_warning_low" in +#. nested EOCs in false effect in EoC "afs_motion_sensor_audio_warning_medium" +#. in nested EOCs in false effect in EoC +#. "afs_motion_sensor_audio_warning_high" in nested EOCs in effect in EoC +#. "afs_motion_sensor_eoc" +#: data/mods/Aftershock/effects_on_condition.json +msgid "The motion detector emits a single warning beep." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ESCAPE_POD_CHAIR" +#: data/mods/Aftershock/effects_on_condition.json +msgid "" +"You make sure that all equipment is strapped down and loose items are put " +"away to avoid projectiles during launch before you strap yourself into the " +"escape pod seat and press the launch button. With an incredibly loud roar " +"and a massive acceleration that presses you into the seat, the escape pod " +"fires from the ship, plummeting towards the planet below." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CRASHING_SHIP_U_DIE" +#: data/mods/Aftershock/effects_on_condition.json +msgid "" +"A large boom rocks the hull, fire engulfs the decks. You can do nothing but" +" watch as a wall of burning gas rushes towards you, consumes you as fast as " +"it came, and then all is black." +msgstr "" + +#. ~ Field intensity level +#. ~ Item name +#: data/mods/Aftershock/field_type.json +#: data/mods/Aftershock/items/ammo/foam.json +msgid "foamcrete" +msgid_plural "foamcrete" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "foamcrete lump" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "foamcrete half-wall" +msgstr "" + +#. ~ Bashing message of fields "foamcrete", "foamcrete lump", "foamcrete half- +#. wall" +#: data/mods/Aftershock/field_type.json +msgid "You destroy the foamcrete." +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "cold air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "frozen air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "electrical anomaly" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "toxic foam" +msgstr "" + +#. ~ Player message on effect of field toxic foam +#. ~ Player message on effect of field dense toxic foam +#: data/mods/Aftershock/field_type.json +msgid "You feel the toxic foam burn through your skin." +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "dense toxic foam" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "radiative glimmer" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Aftershock/field_type.json +msgid "intense radiative glimmer" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OLD_TSKBEM_CARD" +#: data/mods/Aftershock/flags.json +msgid "This item is an access card for ancient industrial locations." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "OLD_ENFORCER_CARD" +#: data/mods/Aftershock/flags.json +msgid "This item is an access card for ancient police locations." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "TEEPSHIELD" +#: data/mods/Aftershock/flags.json data/mods/MindOverMatter/json_flags.json +msgid "You are immune to telepathy." +msgstr "" + +#. ~ MOD name +#: data/mods/Aftershock/modinfo.json +msgid "Aftershock" +msgstr "" + +#. ~ Description of MOD "Aftershock" +#: data/mods/Aftershock/modinfo.json +msgid "" +"Moving towards a survival horror full conversion mod set in a mostly " +"abandoned extrasolar colony far from Earth hundreds of years from today." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%1$s injects you with a syringe!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%1$s injects with a syringe!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%1$s tries to inject you, but fails to penetrate your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%1$s tries to inject , but fails to penetrate their armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s tries to grasp you, but it slides off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Aftershock/monster_attacks.json +#, c-format +msgid "%s tries to grasp , but its legs slide of their armor." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/profession_groups.json +#: data/mods/aftershock_exoplanet/profession_groups.json +msgctxt "profession_male" +msgid "Standard Bionic Interface" +msgstr "" + +#. ~ Description of profession "Standard Bionic Interface" for male +#: data/mods/Aftershock/profession_groups.json +msgctxt "prof_desc_male" +msgid "" +"Like most people on Earth you have previously received cybernetic " +"enhancement to make life easier. Your enhancements include a universal data" +" link, some basic power storage, and a charging cable to top up." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/profession_groups.json +#: data/mods/aftershock_exoplanet/profession_groups.json +msgctxt "profession_female" +msgid "Standard Bionic Interface" +msgstr "" + +#. ~ Description of profession "Standard Bionic Interface" for female +#: data/mods/Aftershock/profession_groups.json +msgctxt "prof_desc_female" +msgid "" +"Like most people on Earth you have previously received cybernetic " +"enhancement to make life easier. Your enhancements include a universal data" +" link, some basic power storage, and a charging cable to top up." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Anomalous Materials" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Anomalous Materials" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Robots" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Robots" +msgstr "" + +#. ~ Description of scenario "Robots" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"During the riots and chaos, you hid in a robot dispatch center hoping the " +"robots would protect you, but they may prove more dangerous than the " +"zombies." +msgstr "" + +#. ~ Description of scenario "Robots" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"During the riots and chaos, you hid in a robot dispatch center hoping the " +"robots would protect you, but they may prove more dangerous than the " +"zombies." +msgstr "" + +#. ~ Starting location of scenario "Robots" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Robot Dispatch" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Scavenger's Frontier" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Scavenger's Frontier" +msgstr "" + +#. ~ Description of scenario "Scavenger's Frontier" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"The Cryosleeper slow approach allows the display of Salus IV through all its" +" forms: a fiery marble against interstellar darkness, a silver-white mirror," +" and a final world of glaciers split by the thin ruins of an equatorial " +"metroplex. Before long, Port Augustmoon's ancient hull comes to obstruct " +"most the viewport, and the ship's computer announces that it is time to " +"disembark." +msgstr "" + +#. ~ Description of scenario "Scavenger's Frontier" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"The Cryosleeper slow approach allows the display of Salus IV through all its" +" forms: a fiery marble against interstellar darkness, a silver-white mirror," +" and a final world of glaciers split by the thin ruins of an equatorial " +"metroplex. Before long, Port Augustmoon's ancient hull comes to obstruct " +"most the viewport, and the ship's computer announces that it is time to " +"disembark." +msgstr "" + +#. ~ Starting location of scenario "Scavenger's Frontier" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Port Augustmoon" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +#: data/mods/aftershock_exoplanet/scenarios.json +msgctxt "scenario_male" +msgid "Stranded Spacer" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +#: data/mods/aftershock_exoplanet/scenarios.json +msgctxt "scenario_female" +msgid "Stranded Spacer" +msgstr "" + +#. ~ Description of scenario "Stranded Spacer" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"What was to be a routine cargo transfer ended in tragedy when, in a brief " +"moment of chaos, your space ship was intercepted and destroyed by a StO " +"missile. As soon as the MAW alarm flared to life, you scrambled to the " +"nearest escape pod and barely managed to reach the uncertain safety of the " +"planet below." +msgstr "" + +#. ~ Description of scenario "Stranded Spacer" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"What was to be a routine cargo transfer ended in tragedy when, in a brief " +"moment of chaos, your space ship was intercepted and destroyed by a StO " +"missile. As soon as the MAW alarm flared to life, you scrambled to the " +"nearest escape pod and barely managed to reach the uncertain safety of the " +"planet below." +msgstr "" + +#. ~ Starting location of scenario "Stranded Spacer" +#: data/mods/Aftershock/scenarios.json +#: data/mods/aftershock_exoplanet/scenarios.json +msgctxt "start_name" +msgid "Escape Pod" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "One Last Dance on the Ice" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "One Last Dance on the Ice" +msgstr "" + +#. ~ Description of scenario "One Last Dance on the Ice" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've chased your quarry from the tragedies they left behind in the core of" +" civilized space; all the way out here to the fringes of inhabited space. " +"You caught up with their ship here in the Salus system, and heavily damaged " +"it, but the combat didn't leave your ship unscathed. Opportunistic " +"scavengers or pirates you don't know which ambushed you as you were harrying" +" your mark's ship and forcing it to ground. You know they'll have crash " +"landed somewhere on this planet but your ship, Truth and Reconciliation will" +" never fly again. You won't even walk away from this icy wreck if you can't" +" destroy the squad of drones and scavenger bots that have dropped in to " +"finish you off." +msgstr "" + +#. ~ Description of scenario "One Last Dance on the Ice" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've chased your quarry from the tragedies they left behind in the core of" +" civilized space; all the way out here to the fringes of inhabited space. " +"You caught up with their ship here in the Salus system, and heavily damaged " +"it, but the combat didn't leave your ship unscathed. Opportunistic " +"scavengers or pirates you don't know which ambushed you as you were harrying" +" your mark's ship and forcing it to ground. You know they'll have crash " +"landed somewhere on this planet but your ship, Truth and Reconciliation will" +" never fly again. You won't even walk away from this icy wreck if you can't" +" destroy the squad of drones and scavenger bots that have dropped in to " +"finish you off." +msgstr "" + +#. ~ Starting location of scenario "One Last Dance on the Ice" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Last stop for Truth and Reconciliation" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Abnormal Augmentations" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Abnormal Augmentations" +msgstr "" + +#. ~ Description of scenario "Challenge - Abnormal Augmentations" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've already been modified mutagenically but now you were all ready for a " +"bionic implant or three - the bill footed by the corp, of course - when " +"everything went pear-shaped and all you could hear from the other rooms was " +"screaming. For a few hours, at least. Now all you can hear is shuffling, " +"crackling, the occasional gurgling, burbling moan, and heavy, wet thumps. " +"Hopefully your surgery was registered as an elective because you've elected " +"to get the heck out of here!" +msgstr "" + +#. ~ Description of scenario "Challenge - Abnormal Augmentations" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've already been modified mutagenically but now you were all ready for a " +"bionic implant or three - the bill footed by the corp, of course - when " +"everything went pear-shaped and all you could hear from the other rooms was " +"screaming. For a few hours, at least. Now all you can hear is shuffling, " +"crackling, the occasional gurgling, burbling moan, and heavy, wet thumps. " +"Hopefully your surgery was registered as an elective because you've elected " +"to get the heck out of here!" +msgstr "" + +#. ~ Starting location of scenario "Challenge - Abnormal Augmentations" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Augmentation Clinic" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Emergency Evacuation" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Emergency Evacuation" +msgstr "" + +#. ~ Description of scenario "Emergency Evacuation" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You must have hit your head when the first explosion happened. You sit up " +"and realize everyone is gone, that the air smells like smoke, and that the " +"ship's computer is calmly announcing in a posh English voice 'Abandon the " +"vessel immediately.', and then counting down from seven minutes. Time to " +"grab what you can and find an escape pod." +msgstr "" + +#. ~ Description of scenario "Emergency Evacuation" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You must have hit your head when the first explosion happened. You sit up " +"and realize everyone is gone, that the air smells like smoke, and that the " +"ship's computer is calmly announcing in a posh English voice 'Abandon the " +"vessel immediately.', and then counting down from seven minutes. Time to " +"grab what you can and find an escape pod." +msgstr "" + +#. ~ Starting location of scenario "Emergency Evacuation" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Crashing Ship" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_male" +msgid "Esper" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scenario_female" +msgid "Esper" +msgstr "" + +#. ~ Description of scenario "Esper" for male +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"There are stories that before the Discontinuity, scientists had developed treatments to unlock the powers of the human mind. To read thoughts, move objects at a distance, control computers by the power of will alone, and even stranger things. Just one more lost secret of the Golden Age.\n" +"\n" +"Or so you thought, but recently you had heard some tantalizing rumors about espers, centered on a backwater planet on the edge of known civilization. You remember buying passage to the Salus system, arriving at Port Augustmoon and buying supplies, and descending to the surface, and after that…things get hazy. You're not entirely sure where you are, and you've clearly been through it, but somehow you've rediscovered that lost secret. Now you just need to make it back alive." +msgstr "" + +#. ~ Description of scenario "Esper" for female +#: data/mods/Aftershock/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"There are stories that before the Discontinuity, scientists had developed treatments to unlock the powers of the human mind. To read thoughts, move objects at a distance, control computers by the power of will alone, and even stranger things. Just one more lost secret of the Golden Age.\n" +"\n" +"Or so you thought, but recently you had heard some tantalizing rumors about espers, centered on a backwater planet on the edge of known civilization. You remember buying passage to the Salus system, arriving at Port Augustmoon and buying supplies, and descending to the surface, and after that…things get hazy. You're not entirely sure where you are, and you've clearly been through it, but somehow you've rediscovered that lost secret. Now you just need to make it back alive." +msgstr "" + +#. ~ Starting location of scenario "Esper" +#: data/mods/Aftershock/scenarios.json +msgctxt "start_name" +msgid "Lost on the Surface" +msgstr "" + +#. ~ Skill name +#: data/mods/Aftershock/skills.json +msgid "smart guns" +msgstr "" + +#. ~ Description of skill "smart guns" +#: data/mods/Aftershock/skills.json +msgid "" +"Back in the 21st century marksmanship was an art whose mastery meant arduous" +" years of constant training and preparation. There are computers for that " +"now." +msgstr "" + +#. ~ Skill name +#: data/mods/Aftershock/skills.json data/mods/MindOverMatter/skills.json +msgid "metaphysics" +msgstr "" + +#. ~ Description of skill "metaphysics" +#: data/mods/Aftershock/skills.json +msgid "Your ability to manipulate psionic energy." +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"I have no mouth and yet I scream!\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"¿Por qué?\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"Come closer little one.\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"The better to eat you! I don't actually think I eat anymore.\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"Cyrus said if I was patient, he could get me a new body.\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"Quem é Você?\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"Eu vou te matar!\"" +msgstr "" + +#. ~ Speech from speaker afs_mon_migoturret +#: data/mods/Aftershock/speech.json +msgid "\"I can't keep myself from killing you, please run!\"" +msgstr "" + +#. ~ Speech from speaker mon_utilibot_beehive +#: data/mods/Aftershock/speech.json +msgid "\"bzzzzzz.\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"west, west, west, west, west\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"east, east, east, east, east\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"south, south, south, south, south\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"north, north, north, north, north\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"Where am I? Where am I? Where am I?\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"It's very cold, It's very cold, It's very cold\"" +msgstr "" + +#. ~ Speech from speaker mon_human_biomachine +#: data/mods/Aftershock/speech.json +msgid "\"dark, dark, where is everything\"" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Cranial Explosion" +msgstr "" + +#. ~ Description of spell "Cranial Explosion" +#: data/mods/Aftershock/spells.json +msgid "This fake spell occurs on cranial bomb activation. Likely fatal." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Bullet Shield Static Field" +msgstr "" + +#. ~ Description of spell "Bullet Shield Static Field" +#: data/mods/Aftershock/spells.json +msgid "" +"This fake spell occurs on hit_me with medium bullet forcefield CBM " +"activated. Creates electrical field around PC. May shock PC." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Conversion Field Flash" +msgstr "" + +#. ~ Description of spell "Conversion Field Flash" +#: data/mods/Aftershock/spells.json +msgid "Flashbang effect on hit against shield." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Hacked Shield Radiation" +msgstr "" + +#. ~ Description of spell "Hacked Shield Radiation" +#: data/mods/Aftershock/spells.json +msgid "" +"This fake spell occurs intermittently with the heavy bullet forcefield CBM " +"activated. Creates an electrical field around the PC. May shock the PC." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Damage Robots EMP" +msgstr "" + +#. ~ Description of spell "Damage Robots EMP" +#: data/mods/Aftershock/spells.json +msgid "Damages all robots" +msgstr "" + +#. ~ Spell name +#. ~ Description of spell "Open prison gratings" +#: data/mods/Aftershock/spells.json +msgid "Open prison gratings" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Aftershock Extra Turn" +msgstr "" + +#. ~ Description of spell "Aftershock Extra Turn" +#: data/mods/Aftershock/spells.json +msgid "Grants you an extra turn." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Aftershock Clairvoyance Cone" +msgstr "" + +#. ~ Description of spell "Aftershock Clairvoyance Cone" +#: data/mods/Aftershock/spells.json +msgid "Reveals a cone shaped area centered on the caster." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Aftershock Stacking Speed Bonus" +msgstr "" + +#. ~ Description of spell "Aftershock Stacking Speed Bonus" +#: data/mods/Aftershock/spells.json +msgid "Grants you a stackable speed bonus." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Heat Retention Cream" +msgstr "" + +#. ~ Description of spell "Heat Retention Cream" +#: data/mods/Aftershock/spells.json +msgid "" +"You rub the thick cream all over your body in preparation for the expected " +"cold." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "motion sensor spell" +msgstr "" + +#. ~ Description of spell "motion sensor spell" +#: data/mods/Aftershock/spells.json +msgid "EOCs the victim." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Plasma fan" +msgstr "" + +#. ~ Description of spell "Plasma fan" +#: data/mods/Aftershock/spells.json +msgid "Your weapon releases a searing fan of plasma." +msgstr "" + +#. ~ Sound description of spell "Plasma fan" +#: data/mods/Aftershock/spells.json +msgid "fzzzt" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Superconductive Arc" +msgstr "" + +#. ~ Description of spell "Superconductive Arc" +#: data/mods/Aftershock/spells.json +msgid "Your weapon arcs electricity to a nearby target." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Superconductive Arc II" +msgstr "" + +#. ~ Description of spell "Superconductive Arc II" +#. ~ Description of spell "Superconductive Arc III" +#. ~ Description of spell "Superconductive Arc" +#: data/mods/Aftershock/spells.json +msgid "Your bionic weapon arcs electricity to a nearby target." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Superconductive Arc III" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Heat Retention Cream Xtreme" +msgstr "" + +#. ~ Description of spell "Heat Retention Cream Xtreme" +#: data/mods/Aftershock/spells.json +msgid "" +"You rub the thick cream all over your body in preparation for unbearable " +"cold." +msgstr "" + +#. ~ Spell name +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json data/mods/Aftershock/spells.json +msgid "Emergency Insulation" +msgstr "" + +#. ~ Description of spell "Emergency Insulation" +#: data/mods/Aftershock/spells.json +msgid "" +"You feel a jolt through your body as energy pulses through the wires in your" +" flesh." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Cryokinetic Blast" +msgstr "" + +#. ~ Description of spell "Cryokinetic Blast" +#. ~ Description of spell "Cone of Cold" +#. ~ Description of "Scroll of Cone of Cold" +#: data/mods/Aftershock/spells.json data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "You blast a cone of frigid air toward the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells.json +msgid "Escape Pod Launch" +msgstr "" + +#. ~ Description of spell "Escape Pod Launch" +#: data/mods/Aftershock/spells.json +msgid "" +"You're slammed back against the seat as the pod launches at incredible speed" +" from the ship!" +msgstr "" + +#. ~ Name of starting location "sloc_robot_dispatch" +#: data/mods/Aftershock/start_locations.json +msgid "Robot Dispatch Center" +msgstr "" + +#. ~ Name of starting location "sloc_afs_augmentation_clinic_n3" +#: data/mods/Aftershock/start_locations.json +msgid "Augclinic" +msgstr "" + +#. ~ Name of starting location "sloc_afs_glacial_tunnels" +#: data/mods/Aftershock/start_locations.json +msgid "Somewhere Underground" +msgstr "" + +#. ~ Message after transforming to "t_door_metal_c" +#: data/mods/Aftershock/ter_fur_transform.json +msgid "The door's PIN pad chimes happily as the locking mechanism releases." +msgstr "" + +#. ~ Message after transforming to "t_afs_security_door_frame" +#: data/mods/Aftershock/ter_fur_transform.json +msgid "The security gate recedes into the cieling." +msgstr "" + +#. ~ Message after transforming to "f_intermodal_crate_open" +#: data/mods/Aftershock/ter_fur_transform.json +msgid "The shipping crate bolts slide back and the lid pops open." +msgstr "" + +#. ~ Message after transforming to "f_reinforced_displaycase_o" +#: data/mods/Aftershock/ter_fur_transform.json +msgid "A panel of reinforced glass receeds into the case." +msgstr "" + +#. ~ Message after transforming to "t_prison_grate_r" +#: data/mods/Aftershock/ter_fur_transform.json +msgid "The grating retracts into the floor and ceiling." +msgstr "" + +#. ~ Name of a trap +#: data/mods/Aftershock/traps.json +msgid "escape pod launch button" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Aftershock/vitamin.json +msgid "Mastodon Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Aftershock/vitamin.json +msgid "Mi-go Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Aftershock/vitamin.json +msgid "Aftershock Maintained Powers Counter" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "Reach the Port Augustmoon shuttle" +msgstr "" + +#. ~ Description of mission "Reach the Port Augustmoon shuttle" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "" +"Your shuttle has landed nearby. It will wait for up to 3 hours before " +"returning to port, you might what to reach it before then." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_CALL_AUGUSTMOON_SHUTTLE" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "Order Received: Shuttle inbound to your location." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_AFS_CALL_AUGUSTMOON_SHUTTLE" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "WARNING: Cannot schedule landing, shuttle already inbound." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_LAND_AUGUSTMOON_SHUTTLE" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "" +"You see the engine plume of your landing drone shuttle in the distance. " +"You'll have about four hours to reach it before it leaves." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_AUGUSTMOON_SHUTTLE_TP" +#. ~ Player message in effect in EoC "EOC_AFS_AUGUSTMOON_SPACEPORT_TP" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "" +"The shuttle's ascent is a little rough, but you're soon on your way to Port " +"Augustmoon." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORT_TO_LANDING_PAD_TP" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "" +"An orbital drop in a rackety cargo shuttle preceded by an almost interminable wait within Port Augustmoon customs level leads you to the planetary wastes below.\n" +"\n" +" What passes by the spaceport is nothing but a small radio outpost surrounded by chainlink fencing. Beyond it, any guarantees of civilization are left behind." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VALIDATE_PORT_AUGUSTMOON" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "MANUALLY FINDING PORT AUGUSTMOON AS A FALLBACK. (PRESS SPACE)." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VALIDATE_LANDING_PAD" +#: data/mods/Aftershock/EOC/agustmoon_travel_eocs.json +msgid "MANUALLY FINDING THE LANDING PAD AS A FALLBACK. (PRESS SPACE)." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_AFS_PSIONICS_ADVERSE_EVENT_NOSEBLEED" +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_NOSEBLEED" +#: data/mods/Aftershock/EOC/esper_eoc.json +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, blood drips from your nose." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_PSIONICS_ADVERSE_EVENT_HEADACHE" +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_HEADACHE" +#: data/mods/Aftershock/EOC/esper_eoc.json +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, your head begins to throb." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_AFS_PSIONICS_ADVERSE_EVENT_HEALTH_PENALTY" +#: data/mods/Aftershock/EOC/esper_eoc.json +msgid "As you unleash your powers, you feel enervated." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_ESPER_STUNNED_ENDS_POWERS" +#. ~ Player message in effect in EoC "EOC_PSIONICS_STUNNED_ENDS_POWERS" +#: data/mods/Aftershock/EOC/esper_eoc.json +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +msgid "" +"As your head rings and your mind reels, you lose control of your powers!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_AFS_ESPER_DAZED_ENDS_POWERS_2" +#. in nested EOCs in effect in EoC "EOC_AFS_ESPER_DAZED_ENDS_POWERS" +#: data/mods/Aftershock/EOC/esper_eoc.json +msgid "Your head is swimming. You can no longer maintain your powers!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_ESPER_WEARINESS_ENDS_POWERS" +#. ~ Player message in effect in EoC "EOC_PSIONICS_WEARINESS_ENDS_POWERS" +#: data/mods/Aftershock/EOC/esper_eoc.json +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +msgid "" +"You are almost too tired to think, and can't concentrate on maintaining your" +" powers" +msgstr "" + +#. ~ Message in effect in EoC "_EOC_return_to_partyleader_fail_msg" in nested +#. EOCs on false condition in effect in EoC "EOC_return_to_partyleader" +#: data/mods/Aftershock/EOC/game_eoc.json +msgid "Unable to locate the party leader." +msgstr "" + +#. ~ Player message in false effect in EoC "_EOC_afs_hack_unlock" in nested +#. EOCs in effect in EoC "EOC_afs_hack_unlock" +#: data/mods/Aftershock/EOC/hacking_eoc.json +msgid "You fail to override the device." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_start_lock_hack" +#: data/mods/Aftershock/EOC/hacking_eoc.json +msgid "You connect to the lock controller." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_start_lock_hack" +#: data/mods/Aftershock/EOC/hacking_eoc.json +msgid "You need either an electrohack or working computer to attempt a hack." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Breaking the Ice" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Salus IV Antivirus" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Ned Ludd" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "KILL ALL MOXIES" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Heat Ray" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Eradication is the Only Option" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "I killed Mufasa!" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "The Food of the Gods" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Escape from the Island of Dr Moreau" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Infinity's Shore" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Blade Runner 2539" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Aftershock/achievements/achievements.json +msgid "Extinction level event" +msgstr "" + +#. ~ Description of event statistic "num_avatar_moxie_kills" +#: data/mods/Aftershock/achievements/statistics.json +msgid "moxie killed" +msgid_plural "moxies killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_uplift_kills" +#: data/mods/Aftershock/achievements/statistics.json +msgid "uplift killed" +msgid_plural "uplifts killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_biomachine_kills" +#: data/mods/Aftershock/achievements/statistics.json +msgid "biomachine killed" +msgid_plural "biomachines killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of gas sacs" +#: data/mods/Aftershock/items/alien_organics.json +msgid "" +"This is a cluster of multicolored membranous bubbles, each about the size of" +" a grape, retrieved from inside an alien animal. They float like tiny " +"helium balloons - perhaps they are full of lighter-than-air gas." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo.json +#: data/mods/Aftershock/items/ammo_type.json +msgid "acidic bore" +msgid_plural "acidic bores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acidic bore" +#: data/mods/Aftershock/items/ammo.json +msgid "" +"This wriggling nodule of resin and flesh appears to be secreting a pungent " +"fluid. You'd probably best feed it into the bioblaster." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo.json +#: data/mods/Aftershock/items/ammo_type.json +msgid "signaling payload" +msgid_plural "signaling payload" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "signaling payload" +#: data/mods/Aftershock/items/ammo.json +msgid "" +"Single use software package that can be used to send encrypted " +"communications." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo.json +msgid "x-ray laser barrel" +msgid_plural "x-ray laser barrels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "x-ray laser barrel" +#: data/mods/Aftershock/items/ammo.json +msgid "" +"Your very own Project Excalibur. Better get to defending America with it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo.json +msgid "nano printed combat arrow" +msgid_plural "nano printed combat arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nano printed combat arrow" +#: data/mods/Aftershock/items/ammo.json +msgid "" +"Arrows made from nanoprinted materials where each layer of the arrow is " +"designed for improved efficiency. A layer that provides the least possible " +"air resistance, followed by a layer of armor piercing, then followed by a " +"frangible layer. However, this makes each arrow single use." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "ray laser barrel" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "industrial foam" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "3x35mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "25mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "25mm microjet" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "10mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "10mm microjet" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "7.50mm" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Aftershock/items/ammo/flashbulb.json +#: data/mods/Aftershock/items/ammo_type.json +msgid "82x225mm flashbulb" +msgid_plural "82x225mm flashbulbs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "ferrous rail projectile" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Aftershock/items/ammo_type.json +msgid "5x50mm flechette" +msgstr "" + +#. ~ Description of "freezer" +#. ~ Description of vehicle part "exosuit maintenance gantry" +#: data/mods/Aftershock/items/appliances.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A gantry for supporting an exosuit upright during maintenance and repair. " +"Includes the specialized tools needed for complex repairs and will also " +"charge the suit's power when active." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Aftershock/items/appliances.json +msgid "U-344 RTG (deployed)" +msgstr "" + +#. ~ Description of vehicle part "U-344 RTG (deployed)" +#: data/mods/Aftershock/items/appliances.json +msgid "" +"A compact radioisotope thermoelectric generator, complying with UASTA 344 " +"standards. It provides a steady if limited supply of power." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "bag of holding" +msgid_plural "bags of holding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bag of holding" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A sleek, unfathomably-complicated machine covered in dozens of blinking " +"lights, worn on the back by sturdy faux-leather straps. An electrode " +"dangles from the back, attaching to your forehead. How it operates without " +"annihilating spacetime isn't quite clear, but a localized portal allows " +"things to be stored in an extradimensional space." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "titanium vest" +msgid_plural "titanium vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium vest" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A lightweight armor vest made of pieces of titanium sewn together, with " +"cloth padding for comfort. Brittle against blunt force, but highly " +"resistant to cuts and corrosion." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "hologram cloak Mk. II" +msgid_plural "hologram cloaks Mk. II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hologram cloak Mk. II" +#: data/mods/Aftershock/items/armor.json +msgid "" +"When activated, creates a holographic decoy of its wearer. Powered by an " +"experimental n-space energy generator, it slowly recharges itself for free, " +"probably by siphoning excess energy from some unknown hyperdimensional " +"space." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "sentinel-lx cloak" +msgid_plural "sentinel-lx cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sentinel-lx cloak" +#: data/mods/Aftershock/items/armor.json +msgid "" +"The vantablack cloak of sentinel-lx hangs around ones shoulders as a solid, " +"unnatural shadow. Made from woven graphene, it's lightweight and resistant," +" but cannot be repaired." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "IX-2110 computer" +#: data/mods/Aftershock/items/armor.json +msgid "IX-2110 computer" +msgid_plural "IX-2110 computers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IX-2110 computer" +#: data/mods/Aftershock/items/armor.json +msgid "" +"The original Imagos IX-2110, a general use wrist computer originally " +"designed to support operations within hazardous environments. Among the " +"most successful pieces of technology ever created, millions of these were " +"produced and sold to the explorers that first tamed the stars during the " +"early Hyperspace Era. The slow attrition of technological prowess since the" +" discontinuity has left slightly slower than its modern counterparts." +msgstr "" + +#. ~ Description of variant "IX-2110 computer" of item "IX-2110 computer" +#: data/mods/Aftershock/items/armor.json +msgid "" +"The original Imagos IX-2110, a general use wrist computer originally " +"designed to support operations within hazardous environments. Among the " +"most successful pieces of technology ever created, millions of these were " +"produced and sold to the explorers that first tamed the stars during the " +"early Hyperspace Era. The slow attrition of technological prowess since the" +" discontinuity means its only slightly less capable than its modern " +"counterparts." +msgstr "" + +#. ~ Variant name of item "IX-2110 computer" +#: data/mods/Aftershock/items/armor.json +msgid "IX-2330S computer" +msgid_plural "IX-2330S computers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "IX-2330S computer" of item "IX-2110 computer" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A rugged and radiation shielded wirst computer specifically designed to " +"support salvage operations. It can perform general computing tasks and " +"might be used to interface with most ancient computer systems." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL jeans" +msgid_plural "pairs of XL jeans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL jeans" +#: data/mods/Aftershock/items/armor.json +msgid "A pair of XL blue jeans with two deep pockets." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL work pants" +msgid_plural "pairs of XL work pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL work pants" +#: data/mods/Aftershock/items/armor.json +msgid "A pair of gray work pants." +msgstr "" + +#. ~ Snippet of item "XL work pants" +#: data/mods/Aftershock/items/armor.json +msgid "A pair of XL blue work pants." +msgstr "" + +#. ~ Snippet of item "XL work pants" +#: data/mods/Aftershock/items/armor.json +msgid "A pair of XL gray work pants." +msgstr "" + +#. ~ Snippet of item "XL work pants" +#: data/mods/Aftershock/items/armor.json +msgid "A pair of XL light-blue work pants." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL work t-shirt" +msgid_plural "XL work t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL work t-shirt" +#: data/mods/Aftershock/items/armor.json +msgid "A gray XL work t-shirt with a small front pocket." +msgstr "" + +#. ~ Snippet of item "XL work t-shirt" +#: data/mods/Aftershock/items/armor.json +msgid "An XL blue work t-shirt with a small front pocket." +msgstr "" + +#. ~ Snippet of item "XL work t-shirt" +#: data/mods/Aftershock/items/armor.json +msgid "An XL gray work t-shirt with a small front pocket." +msgstr "" + +#. ~ Snippet of item "XL work t-shirt" +#: data/mods/Aftershock/items/armor.json +msgid "An XL light-blue work t-shirt with a small front pocket." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "quantum solar backpack (folded)" +msgid_plural "quantum solar backpacks (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quantum solar backpack (folded)" +#: data/mods/Aftershock/items/armor.json +msgid "" +"Personal portable charging system consisting of an array of quantum solar " +"panels neatly folded in the form of a large backpack. It can be worn as " +"one, and has an integrated cable to plug it into a cable charger system. " +"Cutting edge technology." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "quantum solar backpack (unfolded)" +msgid_plural "quantum solar backpacks (unfolded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quantum solar backpack (unfolded)" +#: data/mods/Aftershock/items/armor.json +msgid "" +"Unfolded array of portable quantum solar panels ready to push some power " +"into an active cable charger system." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "Uplifted Enforcer armor" +msgid_plural "Uplifted Enforcer armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Uplifted Enforcer armor" +#: data/mods/Aftershock/items/armor.json +msgid "" +"An extra large suit of black bulletproof armor with lots of pockets. " +"Specifically designed for Uplifted officers such as Mastodons." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "empty XL ballistic vest" +msgid_plural "empty XL ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "empty XL ballistic vest" +#: data/mods/Aftershock/items/armor.json +msgid "" +"Oversized ballistic armor without any armor inserts. The soft armor plate " +"carrier is still protective but it won't stop high energy projectiles." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL ESAPI ballistic vest" +msgid_plural "XL ESAPI ballistic vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL ESAPI ballistic vest" +#: data/mods/Aftershock/items/armor.json +msgid "Oversized ballistic armor with ESAPI ceramic armor plates." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "pair of XL combat boots" +msgid_plural "pairs of XL combat boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL combat boots" +#: data/mods/Aftershock/items/armor.json +msgid "Modern oversized reinforced tactical combat boots. Very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "pair of XL tactical gloves" +msgid_plural "pairs of XL tactical gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL tactical gloves" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A pair of oversized reinforced Kevlar tactical gloves. Commonly used by " +"police and military units." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "pair of Killophant gloves" +msgid_plural "pairs of Killophant gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Killophant gloves" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A pair of reinforced Kevlar tactical gloves, specifically designed to " +"accommodate three-fingered Killophants. Thinner than regular oversized " +"tactical gloves." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL leather belt" +msgid_plural "XL leather belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL leather belt" +#: data/mods/Aftershock/items/armor.json +msgid "" +"An XL leather belt. Useful for making your pair of pants fit if you need " +"really big pants." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL police duty belt" +msgid_plural "XL police duty belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL police duty belt" +#: data/mods/Aftershock/items/armor.json +msgid "" +"An XL black leather belt used by extremely large uplifted police officers. " +"It has several pouches and a holder for a baton." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL tactical full helmet" +msgid_plural "XL tactical full helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL tactical full helmet" +#: data/mods/Aftershock/items/armor.json +msgid "" +"An all-encompassing massive black helmet that covers your entire face and " +"neck, providing excellent protection from all sorts of damage." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL leg ammo pouch" +msgid_plural "XL leg ammo pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL leg ammo pouch" +#: data/mods/Aftershock/items/armor.json +msgid "" +"An XL fabric ammo pouch that can be strapped to your leg; capable of holding" +" two magazines close at hand." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "Cecaelia wetsuit" +msgid_plural "Cecaelia wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cecaelia wetsuit" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A wetsuit designed for the Octopus Uplifts known as Cecaelia. This is the " +"explorer suit with no head or tentacle protection." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "combat wetsuit" +msgid_plural "combat wetsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat wetsuit" +#: data/mods/Aftershock/items/armor.json +msgid "" +"The combat version of the Cecaelia wetsuit; made of neoprene and Kevlar, it " +"will provide some level of protection for deep dwellers." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "nanomesh vest" +msgid_plural "nanomesh vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanomesh vest" +#: data/mods/Aftershock/items/armor.json +msgid "" +"A lightweight nanomesh vest designed to face down many of the perils of " +"space travel. These vests are mass produced and often stacked in starship " +"lockers." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL nanomesh vest" +msgid_plural "XL nanomesh vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "vacuum cast cuirass" +msgid_plural "vacuum cast cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum cast cuirass" +#: data/mods/Aftershock/items/armor.json +msgid "" +"This piece of armor hearkens back to renaissance designs. It differs in " +"that it is cast as a single piece in deep space installations where " +"conditions can be controlled absolutely." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XL vacuum cast cuirass" +msgid_plural "XL vacuum cast cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor.json +msgid "XS vacuum cast cuirass" +msgid_plural "XS vacuum cast cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor_helmets.json +msgid "carbide raider's helmet" +msgid_plural "carbide raider's helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbide raider's helmet" +#: data/mods/Aftershock/items/armor_helmets.json +msgid "" +"This helmet is designed for the individual that is worried about catching " +"heavy weapons fire to the face. It is unwieldy and heavy, and lacks basic " +"environmental protection features, but it just might stop even the largest " +"of ballistic rounds." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor_helmets.json +msgid "UICAS Tip of the Spear helmet" +msgid_plural "UICAS Tip of the Spear helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "UICAS Tip of the Spear helmet" +#: data/mods/Aftershock/items/armor_helmets.json +msgid "" +"An all-environment combat helmet issued to UICA espatiers. Commonly known " +"as 'the jar' due to its unusual clear polymer canopy that leaves its " +"wearer's face visible." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor_helmets.json +msgid "UICAS Point of Impact helmet" +msgid_plural "UICAS Point of Impact helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "UICAS Point of Impact helmet" +#: data/mods/Aftershock/items/armor_helmets.json +msgid "" +"A lightweight black helmet that provides excellent protection from all sorts" +" of damage, unless it's airborne. UICAS makes the point of designing all " +"headgear whenever possible with clear faceplates, in order to provide a " +"human touch to all interactions." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/battery.json +msgid "suit battery" +msgid_plural "suit batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "suit battery" +#: data/mods/Aftershock/items/battery.json +msgid "" +"A heavy battery cell, compatible with most industrial equipment but " +"purposefully designed to power EVA suits It's a bit too big to fit in most " +"portable tools." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Arms Alloy Plating CBM" +msgid_plural "Arms Alloy Plating CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Legs Alloy Plating CBM" +msgid_plural "Legs Alloy Plating CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "abstract Autodoc installation data" +msgid_plural "abstract Autodoc installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Alarm System CBM installation data" +msgid_plural "Alarm System CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Alarm System CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Alarm System CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "LED Tattoo CBM installation data" +msgid_plural "LED Tattoo CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LED Tattoo CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an LED Tattoo CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Power Storage CBM installation data" +msgid_plural "Power Storage CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Power Storage CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Power Storage CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Power Storage CBM Mk. II installation data" +msgid_plural "Power Storage CBM Mk. II installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Power Storage CBM Mk. II installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Power Storage CBM Mk. II, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Internal Chronometer CBM installation data" +msgid_plural "Internal Chronometer CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Internal Chronometer CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Internal Chronometer CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Intravenous Needletip CBM installation data" +msgid_plural "Intravenous Needletip CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Intravenous Needletip CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Intravenous Needletip CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Blood Analysis CBM installation data" +msgid_plural "Blood Analysis CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Analysis CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Blood Analysis CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Cranial Flashlight CBM installation data" +msgid_plural "Cranial Flashlight CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cranial Flashlight CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Cranial Flashlight CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Electromagnetic Unit CBM installation data" +msgid_plural "Electromagnetic Unit CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Electromagnetic Unit CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Electromagnetic Unit CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Soporific Induction CBM installation data" +msgid_plural "Soporific Induction CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Soporific Induction CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Soporific Induction CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Arms Alloy Plating CBM installation data" +msgid_plural "Arms Alloy Plating CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Arms Alloy Plating CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Arms Alloy Plating CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Legs Alloy Plating CBM installation data" +msgid_plural "Legs Alloy Plating CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Legs Alloy Plating CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Legs Alloy Plating CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Shotgun Arm CBM installation data" +msgid_plural "Shotgun Arm CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shotgun Arm CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Shotgun Arm CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Blood Filter CBM installation data" +msgid_plural "Blood Filter CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Filter CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Blood Filter CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Internal Climate Control CBM installation data" +msgid_plural "Internal Climate Control CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Internal Climate Control CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Internal Climate Control CBM, stored on a data card of proprietary " +"form-factor, designed to be used extensively by an Autodoc, and allowing " +"bionic installation with minimal failure chance. An integrated security " +"subroutine renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Integrated Dosimeter CBM installation data" +msgid_plural "Integrated Dosimeter CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Integrated Dosimeter CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of an Integrated Dosimeter CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Thermal Dissipation CBM installation data" +msgid_plural "Thermal Dissipation CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Thermal Dissipation CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Thermal Dissipation CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Weather Reader CBM installation data" +msgid_plural "Weather Reader CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Weather Reader CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Weather Reader CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Unified Power System CBM installation data" +msgid_plural "Unified Power System CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unified Power System CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Unified Power System CBM, stored on a data card of proprietary form-" +"factor, designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Titanium Skeletal Bracing CBM installation data" +msgid_plural "Titanium Skeletal Bracing CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Titanium Skeletal Bracing CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Titanium Skeletal Bracing CBM, stored on a data card of proprietary " +"form-factor, designed to be used extensively by an Autodoc, and allowing " +"bionic installation with minimal failure chance. An integrated security " +"subroutine renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +msgid "Trickle Charger CBM installation data" +msgid_plural "Trickle Charger CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Trickle Charger CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Trickle Charger CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "Throwing Assist CBM installation data" +msgid_plural "Throwing Assist CBM installation data" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Throwing Assist CBM installation data" +#: data/mods/Aftershock/items/bionics_mainline_override.json +#: data/mods/Xedra_Evolved/items/bionics_mainline_override.json +msgid "" +"Precise step-by-step instructions and other required data for installation " +"of a Throwing Assist CBM, stored on a data card of proprietary form-factor, " +"designed to be used extensively by an Autodoc, and allowing bionic " +"installation with minimal failure chance. An integrated security subroutine" +" renders it unusable after a single installation." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bioparts.json +msgid "living brain in a jar" +msgid_plural "jars full of living brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "living brain in a jar" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"This jar contains a human brain kept alive by mi-go technology. It has " +"metal veined tendrils that appear to allow it to connect to various devices." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bioparts.json +msgid "humming heart" +msgid_plural "humming hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "humming heart" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"This heartlike organ has multiple valves and upon its proper removal from " +"the bioweapons corpse each valve sealed itself. It hums gently in your " +"hands, as if waiting for an appropriate receptacle." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bioparts.json +msgid "sensory cluster" +msgid_plural "sensory clusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sensory cluster" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"This lump of flesh has various lobes protruding from it that at intervals " +"will emit toned sounds. Perhaps it works via echolocation. Like all mi-go " +"bioparts the openings on this piece closed up after it was cut free and it " +"seems to have gone into a form of hibernation with the pulses occurring " +"slower and slower as it conserves energy." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bioparts.json +msgid "bioweapon chassis" +msgid_plural "bioweapon chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bioweapon chassis" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"This cross between a sea anemone and what you imagine a dragon's mouth would" +" look like is the core body of the bioweapon. You cannot imagine what you " +"could make out of this but maybe someone somewhere does." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/bioparts.json +msgid "broken mi-go turret" +msgid_plural "broken mi-go turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken mi-go turret" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"A broken mi-go turret. It's leaking fluids and smells you can't identify. " +"Could be butchered for parts." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/bioparts.json +msgid "vibrating bioblaster" +msgid_plural "vibrating bioblasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "vibrating bioblaster" +#: data/mods/Aftershock/items/bioparts.json +msgid "" +"You ripped this from a mi-go abomination. You think you should wear gloves " +"to reload it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "original copy of Housefly" +msgid_plural "original copies of Housefly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "original copy of Housefly" +#: data/mods/Aftershock/items/books.json +msgid "" +"The only copy of Housefly in existence - a long book about three individuals" +" drawn together by fate in the early 1800s to save their English town of " +"Victoria from a mysterious threat. You never got to publish it, but reading" +" it lets you forget the horrors of the Cataclysm, if only for a moment." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Unofficial History of Salus IV Vol. 1" +msgid_plural "copies of Unofficial History of Salus IV Vol. 1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unofficial History of Salus IV Vol. 1" +#: data/mods/Aftershock/items/books.json +msgid "" +"Welcome to Frozen Hell, an unofficial history of Salus IV by Bette Lapin. " +"Salus IV was founded in the early days of the Hyperspace Era as a joint " +"venture between Mercurial Genomics and a Soviet Design Bureau. At its " +"height several hundred years ago Salus IV had just over 110 million citizens" +" (including both uplifts and humans). However, that population had begun to " +"decline even before the Discontinuity as people migrated to planets that, " +"while more hostile to life during the earliest colonization phases than " +"Salus IV, were much simpler to terraform into a place more enjoyable by " +"human and uplift citizens." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Unofficial History of Salus IV Vol. 2" +msgid_plural "copies of Unofficial History of Salus IV Vol. 2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unofficial History of Salus IV Vol. 2" +#: data/mods/Aftershock/items/books.json +msgid "" +"Even during the Discontinuity Salus IV's population continued to drop as " +"there were easier places to live even in the Salus system - from honeycombed" +" asteroid habitats to domed cities with gorgeous views. Mercurial Genomics " +"was an early member of the nascent post-Discontinuity government efforts. " +"As a result of this membership, they have successfully reclaimed Salus IV in" +" the court system set up by ESCA. The Whately family, which runs Mercurial " +"Genomics, began leasing development and exploitation permits and allows the " +"establishment of minor UICA outposts within Salus IV. There is an official " +"citizen count of less than twenty thousand sentient beings, albeit mostly in" +" orbit. It is believed, however, that there are at least that many non-" +"citizen sentients spread amongst squatter, smuggler, pirate, and feral " +"uplift communities." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Unofficial History of Salus IV Vol. 3" +msgid_plural "copies of Unofficial History of Salus IV Vol. 3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unofficial History of Salus IV Vol. 3" +#: data/mods/Aftershock/items/books.json +msgid "" +"The Salus system is what is called a hinge system for the new FTL travels. " +"This system contains a number of easy exit points to star systems that have " +"no other easy way to travel to each other than through a series of systems " +"with low to zero civilization in them. Salus has several interstellar " +"refueling points. These stations are often blind to each other as the " +"planets and other objects rotate around the sun. Mercurial seems to have no" +" interest in managing or protecting the traffic that flows through the Salus" +" system or in neighboring systems beyond the bare minimum effort required by" +" UICA. As a result of this neglect; victims of pirate attacks, engine " +"failure and other critical issues regularly limp to whatever safety they can" +" find in the Salus system. Unfortunately for many of them they will crash " +"land on Salus IV where there are few regular shuttles between its scattered " +"ports and the outside universe. As the locals are fond of saying 'Getting " +"to Salus IV is hard, getting off may be impossible'." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Nuclear Physics Made Easy" +msgid_plural "copies of Nuclear Physics Made Easy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nuclear Physics Made Easy" +#: data/mods/Aftershock/items/books.json +msgid "" +"A book detailing the workings of state of the art atomic technology, and the" +" physics behind it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "mealworm farm logbook" +msgid_plural "mealworm farm logbooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mealworm farm logbook" +#: data/mods/Aftershock/items/books.json +msgid "" +"A binder containing detailed production logs from an industrial mealworm " +"farm. You could use its recordings to start your own farming operations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "chicken walker schematics" +msgid_plural "chicken walker schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken walker schematics" +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "" +"Bearing the logo of Northrop, those are assembly plans, design specs, and " +"technical drawings for the chicken walker. Most of this is useless to you, " +"but you could use the assembly plans to re-assemble the robot from salvaged " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "diamond press schematics" +msgid_plural "diamond press schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "diamond press schematics" +#: data/mods/Aftershock/items/books.json +msgid "" +"Bearing the logo of Matrioshka Fabritechnics, those are assembly plans, " +"design specs, and technical drawings for the diamond press. Most of this is" +" useless to you, but you could use the assembly plans to re-assemble the " +"robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "nano forge schematics" +msgid_plural "nano forge schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nano forge schematics" +#: data/mods/Aftershock/items/books.json +msgid "" +"Bearing the logo of Matrioshka Fabritechnics, those are assembly plans, " +"design specs, and technical drawings for the nano forge. Most of this is " +"useless to you, but you could use the assembly plans to re-assemble the " +"robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "tank drone schematics" +msgid_plural "tank drone schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tank drone schematics" +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "" +"Bearing the logo of Northrop, those are assembly plans, design specs, and " +"technical drawings for the tank drone. Most of this is useless to you, but " +"you could use the assembly plans to re-assemble the robot from salvaged " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "tripod schematics" +msgid_plural "tripod schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tripod schematics" +#: data/mods/Aftershock/items/books.json data/mods/No_Hope/items.json +msgid "" +"Bearing the logo of Honda, those are assembly plans, design specs, and " +"technical drawings for the tripod. Most of this is useless to you, but you " +"could use the assembly plans to re-assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "eyebot schematics" +msgid_plural "eyebot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eyebot schematics" +#: data/mods/Aftershock/items/books.json +msgid "" +"Assembly plans, design specs, and technical drawings for the eyebot. Most " +"of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "police bot schematics" +msgid_plural "police bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "police bot schematics" +#: data/mods/Aftershock/items/books.json +msgid "" +"Assembly plans, design specs, and technical drawings for the police bot. " +"Most of this is useless to you, but you could use the assembly plans to re-" +"assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "riot control bot schematics" +msgid_plural "riot control bot schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "riot control bot schematics" +#: data/mods/Aftershock/items/books.json +msgid "" +"Assembly plans, design specs, and technical drawings for the riot control " +"bot. Most of this is useless to you, but you could use the assembly plans " +"to re-assemble the robot from salvaged parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "landfall survival manual" +msgid_plural "landfall survival manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "landfall survival manual" +#: data/mods/Aftershock/items/books.json +msgid "" +"A small folio indicating how to best utilize the equipment of your landfall " +"survival kit during an emergency. Its first page urges you to remain calm, " +"and to consult your escape pod's control console for further instructions." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Cyrus Whateley's Notes on Repurposing mi-go victims" +msgid_plural "copies of Cyrus Whateley's Notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cyrus Whateley's Notes on Repurposing mi-go victims" +#: data/mods/Aftershock/items/books.json +msgid "" +"A folio of notes written by a madman. They seem to suggest ways to re-" +"animate the dead and create various affronts to the natural order." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Dr Moreau and You" +msgid_plural "copies of Dr Moreau and You" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dr Moreau and You" +#: data/mods/Aftershock/items/books.json +msgid "" +"In what many considered a stunning example of poor taste and others " +"considered overt speciesism this text on the creation of Uplifted Animals " +"references a story about sapient animals killing their creator. Otherwise a" +" dry text about genetic modification." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Millyficent's Diary" +msgid_plural "copies of Millyficent's Diary" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Millyficent's Diary" +#: data/mods/Aftershock/items/books.json +msgid "" +"A pocket-sized book filled to the margins with cramped handwriting and notes" +" on the biology of Mi-Go and other musings. It's hard to understand and " +"quite gruesome in some places and written in a shorthand or cipher in " +"others." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "useful recipes for resistance" +msgid_plural "copies of useful recipes for resistance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "useful recipes for resistance" +#: data/mods/Aftershock/items/books.json +msgid "" +"Recipes for Resistance is a collection of tales, strategies and recipes for " +"working against corporate rule. Very simple language is used in the recipes" +" but it drags out the explanations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Working in Boreal Conditions and Beyond" +msgid_plural "copies of Working in Boreal Conditions and Beyond" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Working in Boreal Conditions and Beyond" +#: data/mods/Aftershock/items/books.json +msgid "" +"A corporate manual for conditions of inhospitable cold. It includes " +"instructions for building devices and substances that will aid in survival " +"in extreme weather or even the lack thereof." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Unusual Ammunitions of the Corporations" +msgid_plural "copies of Unusual Ammunitions of the Corporations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Unusual Ammunitions of the Corporations" +#: data/mods/Aftershock/items/books.json +msgid "" +"A lab book dedicated to reverse engineering various ammunitions found " +"throughout the solar system. Written in a format to allow barely trained " +"technicians to *safely* replicate these rounds." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Applications of Salus IV Lichen" +msgid_plural "copies of Applications of Salus IV Lichen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Applications of Salus IV Lichen" +#: data/mods/Aftershock/items/books.json +msgid "" +"A sheaf of notes detailing some species of lichen. Most of the information " +"is useless to you except for the fact that the majority of Salus IV " +"lifeform's metabolism rely on a macronutrient that acts like a neurotoxin " +"for humans. One useful note is a detailed procedure to neutralize said " +"neurotoxin." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "TsKBEM Exoskeleton user manual" +msgid_plural "copies of TsKBEM Exoskeleton user manuals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "TsKBEM Exoskeleton user manual" +#: data/mods/Aftershock/items/books.json +msgid "" +"A somewhat hefty manual in Russian with accompanying English text which goes in-depth into the proper usage and maintenance of TsKBEM brand Exoskeletons.\n" +"\n" +"While it mainly pertains to the old TsKBEM exoskeletons, the knowledge within could still help out with modular exoskeletons in general." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/books.json +msgid "Augmentative Tech Review" +msgid_plural "issues of Augmentative Tech Review" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Augmentative Tech Review" +#: data/mods/Aftershock/items/books.json +msgid "" +"This annual publication covers the various ways in which people use " +"technology to improve their bodies. There are a few in-depth and thoroughly" +" illustrated articles on prosthetics, though they tend to use too much " +"jargon." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/casing.json +msgid "25mm casing" +msgid_plural "25mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "25mm casing" +#: data/mods/Aftershock/items/casing.json +msgid "A large casing from a spent 25mm cartridge." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/casing.json +msgid "5x50mm hull" +msgid_plural "5x50mm hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5x50mm hull" +#: data/mods/Aftershock/items/casing.json +msgid "An empty plastic hull from a 5x50mm flechette round." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "caster" +msgid_plural "casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caster" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "A generic techno doodad used to cast spells." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "hologram transposition caster" +msgid_plural "hologram transposition casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hologram transposition caster" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"A small metallic sphere with a recessed bottom up top. When activated it " +"will allow you to swap positions with an existing hologram." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "hologram flare caster" +msgid_plural "hologram flare casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hologram flare caster" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"A small metallic sphere with a recessed bottom up top. When activated it " +"will allow you to select a hologram, which will explode in a blinding flash," +" stunning anything nearby." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "decoy caster" +msgid_plural "decoy casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "decoy caster" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"A small metallic sphere with a recessed bottom up top. When activated it " +"will a holographic decoy in a location of your choosing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "decoy field caster" +msgid_plural "decoy field casters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "decoy field caster" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"A small metallic sphere with a recessed bottom up top. When activated it " +"will create several holographic decoys around you." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "recall rig" +msgid_plural "recall rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "recall rig" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"A complex antennae assembly worn around the upper torso that allows its user" +" to home and teleport towards previously configured teleport pads. Although" +" relatively functional, it's much inferior to the translocation systems of " +"old, and a successful teleport requires standing perfectly still for several" +" minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "translocator" +msgid_plural "translocators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "translocator" +#: data/mods/Aftershock/items/cast_spell_items.json +msgid "" +"An arcane device from the late Hyperspace Era, vaguely resembling a wrist " +"computer made from malleable glass. It can be activated to quickly deploy a" +" translocator buoy or to teleport to previously activated buoys." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Solar Panels CBM" +msgid_plural "Solar Panels CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Solar Panels CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"Installed on your back is a set of retractable solar panels. When in direct" +" sunlight, they will automatically deploy and slowly recharge your power " +"level." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Microfusion Generator CBM" +msgid_plural "Microfusion Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Microfusion Generator CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A miniaturized fusion reactor. It has modest output, but will run " +"continuously for over two hundred years thanks to its internal nuclear fuel " +"reservoir." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Deployable Grenade Launcher CBM" +msgid_plural "Deployable Grenade Launcher CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Deployable Grenade Launcher CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A small, folding tube that attaches to your right arm. Once implanted, it " +"can serve as a portable, integrated tool for firing 40mm grenades and " +"canisters." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Monofilament Whip CBM" +msgid_plural "Monofilament Whip CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Monofilament Whip CBM" +#. ~ Description of bionic "Monofilament Whip" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"A carbon nanotube wire covertly installed in your right arm. When " +"activated, it extends to its full length and can be used to strike enemies " +"both at close and long range." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Synthblood Biofactory CBM" +msgid_plural "Synthblood Biofactory CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Synthblood Biofactory CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A Mercurial Genomics brand biofactory that replaces the user's blood with a " +"synthetic substitute. Primarily designed to boost combat performance, its " +"common among the corporation's own security forces. The biofactory can't be" +" removed once integrated with a host." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Blood Neurology CBM" +msgid_plural "Blood Neurology CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Neurology CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A radical nanite treatment that allows its host's circulatory system to " +"function as a secondary nervous system, greatly increasing their mental " +"acuity and allowing them to survive trauma that would otherwise be fatal. A" +" cybernetic enhancement of this category is a rare find and could be easily " +"traded for significant favors and resources." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Linguistic Coprocessor CBM" +msgid_plural "Linguistic Coprocessor CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Linguistic Coprocessor CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A microcomputer installed into the left hemisphere of your brain to increase" +" the speed that it processes language. When installed, it provides a " +"passive boost to reading speed." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Archeotech Grav Chute CBM" +msgid_plural "Archeotech Grav Chute CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Archeotech Grav Chute CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"Pre-Discontinuity bionic module that was implanted into elite drop troops " +"who could jump from their insertion vehicle during the radar disruption of " +"reentry. While active, the field will prevent damage to your body from " +"severe impacts, at the cost of impaired movement." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Salvaged Power Storage" +msgid_plural "Several Salvaged Power Storage CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Salvaged Power Storage" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A battered and used Compact Bionics Module that upgrades the user's power " +"capacity by 50 units. Having at least one of these is a prerequisite to " +"using powered bionics. The user will also need a power supply, found in " +"various CBMs." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Dopamine Stimulators CBM" +msgid_plural "Dopamine Stimulators CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Dopamine Stimulators CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A set of tiny bionic nerve stimulators that install into the reward center " +"of your brain. When run with bionic power, it periodically releases a hit " +"of dopamine and other reward chemicals, inducing a state of euphoria and " +"suppressing fear." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Counteractive Reflexes CBM" +msgid_plural "Counteractive Reflexes CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Counteractive Reflexes CBM" +#. ~ Description of bionic "Counteractive Reflexes" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Cybernetic stimulators installed across your nervous system boost your " +"reflexes whenever you are hit in melee, granting you an extra action. This " +"bionic must be active to function." +msgstr "" + +#. ~ Item name +#. ~ Name of a bionic +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "Bioweapon Thermal Conduits" +msgid_plural "Bioweapon Thermal Conduits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bioweapon Thermal Conduits" +#. ~ Description of bionic "Bioweapon Thermal Conduits" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"An improved ulnar sheath equipped with thermal inductors allows for the " +"super heating of all types of implanted bladed weaponry. While this bionic " +"is active, any deployed bionic blades will deal additional fire damage to " +"targets." +msgstr "" + +#. ~ Item name +#. ~ Name of a bionic +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "Bioweapon Superconductive Channels" +msgid_plural "Bioweapon Superconductive Channels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bioweapon Superconductive Channels" +#. ~ Description of bionic "Bioweapon Superconductive Channels" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Paired capacitor banks maintain implanted bladed weaponry under constant " +"electrical charge. While this bionic is active, any deployed bionic blades " +"will deal additional electric damage with a chance of the damage arcing to " +"other nearby targets." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Melee Optimization Unit CBM" +msgid_plural "Melee Optimization Unit CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Melee Optimization Unit CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"An implanted AI executes the optimal followup for each of your melee " +"strikes, allowing you to chain them with unnatural speed and grace. This " +"bionic must be active to function." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Neurosoft: Aeronautics CBM" +msgid_plural "Neurosoft: Aeronautics CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Neurosoft: Aeronautics CBM" +#. ~ Description of bionic "Neurosoft: Aeronautics" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"A brain implant that grants instinctual knowledge about the operation of " +"flying machines." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Cranium Bomb CBM" +msgid_plural "Cranium Bomb CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cranium Bomb CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A bomb installed where your spine meets your brain stem. It's on a timer " +"from installation and you don't have the codes to reset the timer." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Chemical Enhancement Rig and computer CBM" +msgid_plural "Chemical Enhancement Rig and computer CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chemical Enhancement Rig and computer CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"An implanted AI module and medication dispenser calculates the optimal " +"chemical mix to keep you on your toes and ready for combat. This bionic " +"must be active to function and while it functions your body is at a " +"heightened performance but if it turns off it will take you several days to " +"get back to normal. There are a significant number of baseline bonuses " +"granted by this setup but people around will notice your junkie behavior. " +"This bionic must be active to function." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Speed Injection System CBM" +msgid_plural "Speed Injection System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Speed Injection System CBM" +#. ~ Description of "Pain Suppression Injection System CBM" +#. ~ Description of "Strength Injection System CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"Should never be found outside of the chemical enhancement rig, but probably " +"can be uninstalled, there is no point to doing that." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Pain Suppression Injection System CBM" +msgid_plural "Pain Suppression Injection System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Strength Injection System CBM" +msgid_plural "Strength Injection System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Skullgun CBM" +msgid_plural "Skullgun CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Skullgun CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A single shot 10mm gun which implants into the forehead. It has the " +"shortest time from thought to shot of all bionic guns which makes it popular" +" among street punks for whom every millisecond counts, but this poorly " +"conceived bionic removes a distressing amount of grey matter to make room " +"for it and gives you a concussion every time you fire it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Implanted Translocator CBM" +msgid_plural "Implanted Translocator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Implanted Translocator CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"An experimental teleportation system carefully weaved into bone marrow and " +"coiled alongside the skeletal system. It allows its user to safely and " +"readily teleport towards a previously activated telepad." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Emergency Insulation CBM" +msgid_plural "Emergency Insulation CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Emergency Insulation CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A system designed to prevent instantaneous frostbite in workers exposed to " +"things like hard vacuum and liquid nitrogen." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "HawkingCorps GravyField Mark I CBM" +msgid_plural "HawkingCorps GravyField Mark I CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HawkingCorps GravyField Mark I CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"Imagine a computer inside your body playing pong against the universe. The " +"paddles are made of energy fields and how it causes this to happen are trade" +" secrets. -From the owners manual of HawkingCorps GravyField Mark I. " +"Activating the field will reduce incoming bashing and cut damage by 5 " +"points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "HawkingCorps GravyField Mark II CBM" +msgid_plural "HawkingCorps GravyField Mark II CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HawkingCorps GravyField Mark II CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"The HawkingCorps GravyField Mark II was designed for police actions during " +"food riots and other civilian uprisings. It has proven capable of " +"protecting against most improvised weapons. Activating the field will " +"reduce incoming and cut damage by 15 points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Debt Collection Agent GravyField CBM" +msgid_plural "Debt Collection Agent GravyField CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Debt Collection Agent GravyField CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"This class of personal energy field often sees action on both sides of the " +"vicious ship-to-ship boarding fights that are common with both repossession " +"and piracy. It remains practically impenetrable to melee weapons that lack " +"sharp piercing points. Activating the field will reduce incoming bashing " +"and cut damage by 25 points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Point Energy Conversion Field CBM" +msgid_plural "Point Energy Conversion Field CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Point Energy Conversion Field CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A personal kinetic attenuation field that slows incoming projectiles by " +"converting their kinetic energy into bursts of visible light. Although this" +" version is not powerful enough to defeat most pistol or rifle cartridges by" +" itself, it greatly increases survival odds when combined with traditional " +"ballistic armor. Activating the field will reduce incoming ballistic and " +"piercing damage by 10 points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Holtzman Personal Shield Generator CBM" +msgid_plural "Holtzman Personal Shield Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Holtzman Personal Shield Generator CBM" +#: data/mods/Aftershock/items/cbms.json +msgid "" +"A military grade kinetic attenuation system developed for use within UICA's " +"special service branches. Although much more effective than anything that " +"could be conceived with current technology, it remains a pale imitation of " +"the Hyperspace Age systems it was reverse engineered from. A side effect " +"modern engineering seems unable to address is the tendency for this unit to " +"release electrical fields when hit. Activating the field will reduce " +"incoming ballistic and piercing damage by 20 points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/cbms.json +msgid "Kinetic Annulment System CBM" +msgid_plural "Kinetic Annulment System CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kinetic Annulment System CBM" +#. ~ Description of bionic "Kinetic Annulment System" +#: data/mods/Aftershock/items/cbms.json +#: data/mods/Aftershock/player/bionics.json +msgid "" +"A kinetic attenuation system salvaged from a pre-Discontinuity robotic " +"warframe, crudely adapted for compatibility with biological hosts. Powerful" +" enough to completely stop most rifle cartridges. Activating the field will" +" reduce incoming ballistic and piercing damage by 40 points." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/containers.json +msgid "Type II. landfall survival kit" +msgid_plural "Type II. landfall survival kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Type II. landfall survival kit" +#: data/mods/Aftershock/items/containers.json +msgid "" +"This is a metal box containing survival supplies, often found within ships " +"and their escape pods. Its cyan highlights indicate that it's a simpler " +"Type II kit, and that it would only be helpful in a planet whose atmosphere " +"and gravity are within two deviations from Earth's." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/containers.json +msgid "cargo crate" +msgid_plural "cargo crates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cargo crate" +#: data/mods/Aftershock/items/containers.json +msgid "" +"A standard orbital cargo transfer container. Its faceted corners are " +"adorned with the livery of company you don't recognize." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/containers.json +msgid "Astronaut MRE" +msgid_plural "Astronaut MREs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Astronaut MRE" +#: data/mods/Aftershock/items/containers.json +msgid "" +"Marketing has adorned the package of this individual ration with white and " +"red livery, a deliberate callback to the space corporations of old. Despite" +" best efforts, the food within is no more natural than usual, but is at " +"least palatable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/containers.json +msgid "foil bag" +msgid_plural "foil bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foil bag" +#: data/mods/Aftershock/items/containers.json +msgid "A plastic and aluminum foil bag for long term food storage." +msgstr "" + +#. ~ Description of "mummified corpse" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"The corpse of a long-dead colonist. Near perfectly preserved by the " +"merciless cold." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Sentinel-lx" +msgid_plural "broken Sentinels-lx" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Sentinel-lx" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"The irreparably broken remains of a Sentinel-lx. Could be gutted for " +"valuable parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken bloodhound drone" +msgid_plural "broken bloodhound drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken bloodhound drone" +#. ~ Description of "broken croplord drone" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"This bloodhound won't be chasing anyone anymore. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken croplord drone" +msgid_plural "broken croplord drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Seneschal" +msgid_plural "broken Seneschals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Seneschal" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Seneschal, now limp and unmoving. Could be gutted for parts or " +"crafted into a salvaged robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken beehive robot" +msgid_plural "broken beehive robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken xray laser turret" +msgid_plural "broken xray laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken interior laser turret" +msgid_plural "broken interior laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Likvidator" +msgid_plural "broken Likvidators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Likvidator" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Likvidator, now limp and unmoving. Could be gutted for parts or " +"crafted into a salvaged robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Whately turret" +msgid_plural "broken Whately turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Famulus" +msgid_plural "broken Famuli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Famulus" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Famulus, now silent and mangled. If it wasn't for the obvious " +"rivets and welding, it would look completely human. Could be stripped down " +"for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Udarnik" +msgid_plural "broken Udarniks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Udarnik" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Udarnik, now wrecked and immobile. Could be stripped down for " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Brandspojt" +msgid_plural "broken Brandspojts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Brandspojt" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Brandspojt, now cold and inert. Could be stripped down for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken rat snatcher" +msgid_plural "broken rat snatchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken rat snatcher" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken rat snatcher, now harmless and inert. Could be stripped down or " +"re-crafted." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken grab-bot" +msgid_plural "broken grab-bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken grab-bot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken grabber robot, now limp and nonthreatening. Could be stripped down" +" or re-crafted." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken pest hunter" +msgid_plural "broken pest hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken pest hunter" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken pest hunter, now harmless and inert. Could be gutted for parts or " +"re-crafted." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Imaginifer" +msgid_plural "broken Imaginifers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Imaginifer" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken military humaniform, shattered and inert. While it looks nowhere " +"near human, you still feel uneasy - as if it is studying you with its eyes." +" Could be stripped for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Hashashiyyin" +msgid_plural "broken Hashashiyyins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Hashashiyyin" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Hashashiyyin, shattered and inert. While it looks nowhere near " +"human, you still feel uneasy - as if it is studying you with its eyes. " +"Could be stripped for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Suppressor" +msgid_plural "broken Suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Suppressor" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Suppressor, shattered and inert. Could be stripped for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken floating heater" +msgid_plural "broken floating heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken floating heater" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken floating heater, now cold and motionless. Could be stripped down " +"or re-crafted." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Aegis" +msgid_plural "broken Aegises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Aegis" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken defense robot. Could be gutted for parts or crafted into a " +"salvaged robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken disarmed advanced robot" +msgid_plural "broken disarmed advanced robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken disarmed advanced robot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken advanced robot. Its internal weapons have been removed. Could be " +"gutted for parts or crafted into a salvaged robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken advanced robot" +msgid_plural "broken advanced robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken advanced robot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken advanced robot. This one is armed with an integrated laser-" +"emitter. Could be stripped for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Irradiant" +msgid_plural "broken Irradiants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Irradiant" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"The irreparably broken remains of an Irradiant weapons platform. Its " +"mounted plasma cannon self-destructed when the robot was rendered " +"inoperable, but its remains could still be disassembled for some valuable " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Isohypsa" +msgid_plural "broken Isohypsa" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Isohypsa" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"The broken shell of an Isohypsa drone coordinator. Most of its sensors and " +"AI units are charred beyond any repair." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken Kabura-ya" +msgid_plural "broken Kabura-ya" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Kabura-ya" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken Kabura-ya drone. Could be disassembled for a meager amount of " +"parts." +msgstr "" + +#. ~ Description of "broken advanced robot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken advanced robot. This one is armed with an integrated EMP " +"projector. Could be stripped for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken disarmed military bot" +msgid_plural "broken disarmed military bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken disarmed military bot" +#. ~ Description of "broken disarmed defense bot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken defense robot. Its internal weapons have been removed. Could be " +"gutted for parts or crafted into a salvaged robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken disarmed defense bot" +msgid_plural "broken disarmed defense bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken surgical droid" +msgid_plural "broken surgical droids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken surgical droid" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken surgical robot, now crumpled and inert. Could be stripped down for" +" parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken eyebot" +msgid_plural "broken eyebots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken eyebot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken eyebot. Much less threatening now that it won't be calling for " +"backup. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken police bot" +msgid_plural "broken police bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken police bot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken police bot. Much less threatening now that it's quiet and still. " +"Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/corpses.json +msgid "broken riot control bot" +msgid_plural "broken riot control bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken riot control bot" +#: data/mods/Aftershock/items/corpses.json +msgid "" +"A broken riot control bot. Much less threatening now that it's out of gas." +" Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$1 chit" +msgid_plural "$1 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$1 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly 1 United Solar Denomination." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$10 chit" +msgid_plural "$10 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$10 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly 10 United Solar Denominations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$50 chit" +msgid_plural "$50 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$50 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly 50 United Solar Denominations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$100 chit" +msgid_plural "$100 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$100 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly a 100 United Solar Denominations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$1000 chit" +msgid_plural "$1000 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$1000 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly a 1000 United Solar Denominations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/currency.json +msgid "$10000 chit" +msgid_plural "$10000 chits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "$10000 chit" +#: data/mods/Aftershock/items/currency.json +msgid "" +"UICA's normally digital currency, rendered physical for use in the frontier." +" Worth exactly 10000 United Solar Denominations." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_HACKING_INTERFACE" +#: data/mods/Aftershock/items/esper_summons.json +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]hacking interface" +msgid_plural "[Ψ]hacking interfaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]hacking interface" +#: data/mods/Aftershock/items/esper_summons.json +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "You can hack nearby devices." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ethereal.json +msgid "cold resistance cream" +msgid_plural "cold resistance creams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cold resistance cream" +#: data/mods/Aftershock/items/ethereal.json +msgid "" +"A thick layer of something that smells worse than walrus fat. But it keeps " +"you warm." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ethereal.json +msgid "heat retention xtreme cream" +msgid_plural "heat retention xtreme creams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat retention xtreme cream" +#: data/mods/Aftershock/items/ethereal.json +msgid "" +"The last word in cold snap protection designed to give short term protection" +" in the event of a suit breach in vacuum." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/frankenstein_items.json +msgid "inactive Frankenstein" +msgid_plural "inactive Frankensteins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive Frankenstein" +#: data/mods/Aftershock/items/frankenstein_items.json +msgid "" +"This stitched together abomination in human form lies still and waiting for " +"you to give it the spark of life. In all likelihood you are the monster." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/items/furniture.json +msgid "atomic butter churn on a stand" +msgstr "" + +#. ~ Description of furniture "atomic butter churn on a stand" +#: data/mods/Aftershock/items/furniture.json +msgid "" +"The Rivtech Atomic Butter Churn in deployed state. It hums menacingly. " +"Ready to add raw milk and salt. It will churn till the earth is a cinder." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/items/furniture.json +msgid "diamond press on a stand" +msgstr "" + +#. ~ Description of furniture "diamond press on a stand" +#: data/mods/Aftershock/items/furniture.json +msgid "" +"Matrioshka Fabritechnics Diamond Press deployed and ready to crush some " +"things on a molecular level. DO NOT INSERT ANY PART OF YOUR ANATOMY." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "canister grenade" +msgid_plural "canister grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "Kabura-ya antipersonnel device" +msgid_plural "Kabura-ya antipersonnel devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kabura-ya antipersonnel device" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A tiny plastic explosive meant to be installed in a Kabura-ya drone. " +"Explodes 3 turns after activation." +msgstr "" + +#. ~ "msg" action message of item "Kabura-ya antipersonnel device" +#: data/mods/Aftershock/items/grenades.json +msgid "You activate the device." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "armed Kabura-ya antipersonnel device" +msgid_plural "armed Kabura-ya antipersonnel devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed Kabura-ya antipersonnel device" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A tiny plastic explosive meant to be installed within a Kabura-ya drone. It" +" is on the verge of exploding." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "demolition charge" +msgid_plural "demolition charges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demolition charge" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A powerful explosive with a highly focused blast radius, often used for " +"mining or demolition work. It's configured to work alongside a radio " +"detonator, and will explode immediately after activation." +msgstr "" + +#. ~ "menu_text" action message of item "demolition charge" +#: data/mods/Aftershock/items/grenades.json +msgid "Activate charge" +msgstr "" + +#. ~ "msg" action message of item "demolition charge" +#: data/mods/Aftershock/items/grenades.json +msgid "You activate the demolition charge." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "active demolition charge" +msgid_plural "active demolition charges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active demolition charge" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A powerful explosive with a highly focused blast radius, often used for " +"mining or demolition work. It's currently active." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "HE grenade" +msgid_plural "HE grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HE grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A high explosive grenade that deals most of its damage through a powerful " +"shockwave. Reduced shrapnel makes it much safer to use in open spaces." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "active HE grenade" +msgid_plural "active HE grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active HE grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A high explosive grenade that deals most of its damage through a powerful " +"shockwave. It's currently active." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "electroshock grenade" +msgid_plural "electroshock grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electroshock grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"This is an electronic weapon that will emit a short-ranged electric field. " +"When activated, you'll have five turns before it starts doing so; throwing " +"it before that would be a good idea." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "armed electroshock grenade" +msgid_plural "armed electroshock grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "armed electroshock grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"This electroshock grenade is currently creating a dangerous electric field." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "cryo grenade" +msgid_plural "cryo grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cryo grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"This is a military-grade cryo hand grenade. Once it explodes it spreads " +"exotic highly-radioactive shrapnel. Use this item to pull the pin and light" +" the fuse. You will then have five seconds before it explodes; throwing it " +"would be a good idea." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "active cryo grenade" +msgid_plural "active cryo grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active cryo grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"This is an active grenade, and will explode any second now. Once it " +"explodes it spreads exotic highly-thermodynamic shrapnel. Better throw it!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "neurotoxin grenade" +msgid_plural "neurotoxin grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neurotoxin grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A neurotoxic device that deploys thick swathes of toxic foam upon " +"detonation. Exposure proves fatal within seconds. Use against human " +"targets is considered in breach of the Ganymede Accords." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "active neurotoxin grenade" +msgid_plural "active neurotoxin grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active neurotoxin grenade" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A neurotoxic device that deploys thick swathes of toxic foam upon " +"detonation. It's currently active." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "oxygen bomb" +msgid_plural "oxygen bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxygen bomb" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"A favorite tool of mutineers everywhere, this is a standard issue oxygen " +"candle deliberately tampered to explode upon activation. Its fuse is " +"dangerously short, so you won't want to waste any time." +msgstr "" + +#. ~ "menu_text" action message of item "oxygen bomb" +#: data/mods/Aftershock/items/grenades.json +msgid "Pull the pin" +msgstr "" + +#. ~ "msg" action message of item "oxygen bomb" +#: data/mods/Aftershock/items/grenades.json +msgid "You pull the pin on the bomb." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/grenades.json +msgid "active oxygen bomb" +msgid_plural "active oxygen bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active oxygen bomb" +#: data/mods/Aftershock/items/grenades.json +msgid "" +"This bomb's fuse is lit, and it will explode any second now. Throw it " +"immediately!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/id_cards.json +msgid "ID card" +msgid_plural "ID cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ID card" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"This is your personal ID card. The reverse side describes the protocol for " +"using it; this grants you access to the barracks locker room." +msgstr "" + +#. ~ Description of "ID card" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"This is an ID card you found. The reverse side describes the protocol for " +"using it; this grants you access to the barracks locker room." +msgstr "" + +#. ~ Description of "ID card" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"This is an ID card you found. The reverse side describes the protocol for " +"using it; this grants you access to the workshop's exosuit storage bay." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/id_cards.json +msgid "STEED registry key" +msgid_plural "STEED registry keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "STEED registry key" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"A slim card that is used to initialize a STEED, which will then imprint the " +"rider's biometric data and follow them unerringly." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/id_cards.json +msgid "TSKBEM industrial master key" +msgid_plural "TSKBEM industrial master keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "TSKBEM industrial master key" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"A master keycard for all TSKBEM prefab industrial infrastructure built " +"before the year 2152. Invaluable to anyone seeking to salvage the " +"industrial ruins of Orion." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/id_cards.json +msgid "Enforcer master key" +msgid_plural "Enforcer master keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enforcer master key" +#: data/mods/Aftershock/items/id_cards.json +msgid "" +"Issued only to the highest echelons of Mercurial corporate security, these " +"cards provide unfettered access to all enforcer prefab facilites built " +"before the year 2152. A lucrative find for any salvor on Salus IV." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive brain blaster" +msgid_plural "inactive brain blasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive brain blaster" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"This is a horrifying monstrosity. Using this item is cannibalism in all but" +" taste and involves turning it on and placing it on the ground, where it " +"will attach itself. If reprogrammed and rewired successfully the turret " +"will identify you as a friendly, and attack all enemies with its revolving " +"laser cannons." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive brain blaster" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The brain blaster swivels towards you. Hi new friend!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive brain blaster" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The brain blaster swivels towards you. You feel a buzzing in the air." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "inactive tank drone" +msgid_plural "inactive tank drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive tank drone" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"This is an inactive Beagle Mini-Tank UGV. Using this item involves placing " +"it on the ground, loading the unit with the factory-loaded 5.56 rounds and " +"40mm cartridge grenades in your inventory (if you wish to divide your " +"ammunition, set aside whatever ammunition you do NOT want to give the robot)" +" and turning it on. If reprogrammed and rewired successfully the tank drone" +" will then identify you as a friendly, roam around or follow you, and attack" +" all enemies with a built-in firearm and grenade launcher." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive tank drone" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "The tank drone rolls out and begins acquiring targets." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive tank drone" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"The tank drone swivels its turret and aims directly at you. Don your brown " +"pants!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "inactive chicken walker" +msgid_plural "inactive chicken walkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive chicken walker" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"This is an inactive chicken walker. Using this item involves placing it on " +"the ground, loading the unit with the factory-loaded 5.56 rounds and 40mm " +"cartridge grenades in your inventory (if you wish to divide your ammunition," +" set aside whatever ammunition you do NOT want to give the robot) and " +"turning it on. If reprogrammed and rewired successfully the tank drone will" +" then identify you as a friendly, roam around or follow you, and attack all " +"enemies with a built-in firearm and grenade launcher." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive chicken walker" +#. ~ "friendly_msg" action message of item "broken chickenbot" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "The chicken bot rolls out and begins acquiring targets." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive chicken walker" +#. ~ "hostile_msg" action message of item "broken chickenbot" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"The chicken bot swivels its turret and aims directly at you. Don your brown" +" pants!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "inactive tripod" +msgid_plural "inactive tripods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive tripod" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"This is an inactive Honda Regnal. Using this item involves placing it on " +"the ground, wondering how it fuels its flamethrower and turning it on. If " +"reprogrammed and rewired successfully the tribot will then identify you as " +"an ally, roam around or follow you, and impale hostiles with its spiked " +"cable weapons." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive tripod" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "The tribot rises to its feet and scans the area for contaminants." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive tripod" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"The tribot glowers down at you and ignites its flamethrower. Turns out you " +"hate the smell of napalm." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "broken tribot" +msgid_plural "broken tribots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken tribot" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"A broken tribot. Now that its legs lie broken and immobile, the world seems" +" a little less threatening. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "broken Scavbot Skorpion" +msgid_plural "broken Scavbot Skorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken Scavbot Skorpion" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A broken Scavbot Skorpion. Now that its legs lie broken and immobile, the " +"world seems a little less threatening. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "broken tank drone" +msgid_plural "broken tank drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken tank drone" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"A broken tank drone. Still looks intimidating despite being permanently " +"inoperative, possibly due to the sheer size and mass. Could be gutted for " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "broken chickenbot" +msgid_plural "broken chickenbots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken chickenbot" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"A broken chicken walker. Still looks intimidating despite being permanently" +" inoperative, possibly due to the sheer size and mass. Could be gutted for " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive sentinel-lx" +msgid_plural "inactive sentinels-lx" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive sentinel-lx" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"Crouched and dead still, this armored luxurious robot resembles an ancient " +"knight immersed in deep prayer. If reprogrammed and rewired successfully " +"the robot will identify you as a friendly, and will protect you from nearby " +"foes." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive Kabura-ya drone" +msgid_plural "inactive Kabura-ya drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive Kabura-ya drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An inactive Kabura-ya hunter drone, folded for ease of storage. If " +"deployed, it will seek and fly to the closest enemy before detonating. " +"Unlike most robots, its activation depends on a successful throw, and not on" +" your computer skill." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive Kabura-ya drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The Kabura-ya emits a short IFF chirp as you throw it." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive Kabura-ya drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The Kabura-ya emits an warning whine after your botched throw!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive bloodhound drone" +msgid_plural "inactive bloodhound drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive bloodhound drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"This is an inactive bloodhound drone. If successfully deployed, it will fly" +" towards enemy targets and highlight them with a powerful spotlight." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive bloodhound drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The bloodhound drone flies from your hand and surveys the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive bloodhound drone" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "You misprogram the bloodhound drone; it's hostile!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "inactive laser turret" +msgid_plural "inactive laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive laser turret" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"This is an inactive laser turret. Using this item involves turning it on " +"and placing it on the ground, where it will attach itself. If reprogrammed " +"and rewired successfully the turret will identify you as a friendly, and " +"attack all enemies with its replaceable laser cannons. It requires " +"ammunition tubes to fire." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive bee-bot" +msgid_plural "inactive bee-bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive bee-bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A salvaged utility robot converted into an ambulatory bee hive that " +"periodically removes and delivers segments of fresh honey comb. It protects" +" the insect colony with a mechanical crossbow mounted to its chassis. " +"Activate this item, with wooden bolts in your inventory, to load and deploy " +"the robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive medibot" +msgid_plural "inactive medibots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive utilibot" +msgid_plural "inactive utilibots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive hack" +msgid_plural "inactive hacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive hack" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"This is an inactive manhack. Manhacks are fist-sized robots that fly " +"through the air. They are covered with whirring blades and attack by " +"throwing themselves against their target. Use this item to reprogram and " +"activate the manhack. Electronics and computer skill determines if the " +"targeting matrix is reprogrammed successfully." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive floating lantern" +msgid_plural "inactive floating lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive floating lantern" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An inactive floating lantern, a fist-sized robot that flies through the air " +"and illuminates its surroundings with bright LEDs. The lantern is non " +"aggressive and has no means of attack. Activate this item to deploy the " +"salvaged robot." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive floating lantern" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The floating lantern flies from your hand and lights up the area!" +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive floating lantern" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "You misprogram the lantern." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive military robot" +msgid_plural "inactive military robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive military robot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An unpowered military robot fitted with an integrated 7.62 firearm and " +"electric prod. Activate this item, with ammo in your inventory, to load and" +" deploy the robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive defense robot" +msgid_plural "inactive defense robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive rat snatcher" +msgid_plural "inactive rat snatchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive rat snatcher" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A small hexapod drone designed to hold small pests, folded into a small cube" +" for easy storage. It's capable of hunting all sorts of small mammals with " +"remarkable efficiency, but shouldn't be expected to handle anything much " +"bigger than a rat." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive grab-bot" +msgid_plural "inactive grab-bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive grab-bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A salvaged skitterbot repurposed to grab onto and immobilize enemies. " +"Activate this item to deploy the robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive pest hunter" +msgid_plural "inactive pest hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive pest hunter" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A salvaged skitterbot refitted with an 8mm integrated firearm. Activate " +"this item, with ammo in your inventory, to load and deploy the robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive eyebot" +msgid_plural "inactive eyebots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive floating heater" +msgid_plural "inactive floating heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive floating heater" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A salvaged eyebot repurposed into a floating space heater. It emits a " +"constant jet of warm air to heat an enclosed space. It is non-aggressive " +"and has no weapons systems. Activate this item to deploy the robot." +msgstr "" + +#. ~ Description of "inactive laser turret" +#. ~ Description of "inactive interior laser turret" +#: data/mods/Aftershock/items/inactiverobot.json data/mods/No_Hope/items.json +msgid "" +"This is an inactive laser turret. Using this item involves turning it on " +"and placing it on the ground, where it will attach itself. If reprogrammed " +"and rewired successfully the turret will identify you as a friendly, and " +"attack all enemies with its revolving laser cannons. It requires sunlight " +"in order to fire." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive interior laser turret" +msgid_plural "inactive interior laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive eyebot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An inactive eyebot. Using this item involves turning it on and launching " +"the UAV. If reprogrammed and rewired successfully, the eyebot will then " +"keep watch for intruders." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive eyebot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The eyebot hums and takes to the sky." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive eyebot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"The eyebot beeps disapprovingly and focuses its camera on your face. Say " +"cheese!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive police bot" +msgid_plural "inactive police bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive police bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An inactive police robot. Using this item involves placing it on the ground" +" and turning it on. If reprogrammed and rewired successfully, the police " +"bot will then identify you as law enforcement, roam around or follow you, " +"and attempt to detain lawbreakers." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive police bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The police bot rolls into action, ready to pursue criminals." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive police bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"A siren howls and lights flash as the police bot prepares to arrest you!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/inactiverobot.json +msgid "inactive riot control bot" +msgid_plural "inactive riot control bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive riot control bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"An inactive riot control bot. Using this item involves placing it on the " +"ground and turning it on. If reprogrammed and rewired successfully, the " +"robot will bring order and peace to the horde." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive riot control bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "The riot control bot rolls into action." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive riot control bot" +#: data/mods/Aftershock/items/inactiverobot.json +msgid "" +"The riot control bot gasses you and approaches with a pair of handcuffs!" +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Cold Barrier" +msgstr "" + +#. ~ Description of enchantment "Cold Barrier" +#: data/mods/Aftershock/items/item_enchants.json +#, c-format +msgid "Reduces incoming cold damage by 25%." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Active Motion Detector" +msgstr "" + +#. ~ Description of enchantment "Active Motion Detector" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Actively detects nearby movement." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Load Support Module" +msgstr "" + +#. ~ Description of enchantment "Load Support Module" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Provides 20kg of additional storage." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Small Load Support Module" +msgstr "" + +#. ~ Description of enchantment "Small Load Support Module" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Provides 10kg of additional storage." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Recoil Mitigation System" +msgstr "" + +#. ~ Description of enchantment "Recoil Mitigation System" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Reduces weapon dispersion." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Low Energy Forcefield" +msgstr "" + +#. ~ Description of enchantment "Low Energy Forcefield" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Reduces incoming bash and cut damage by 25." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "High Energy Forcefield" +msgstr "" + +#. ~ Description of enchantment "High Energy Forcefield" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Reduces incoming pierce and bullet damage by 40." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Education Assist" +msgstr "" + +#. ~ Description of enchantment "Education Assist" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Assists with learning and study." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Exosuit Climate Control" +msgstr "" + +#. ~ Description of enchantment "Exosuit Climate Control" +#: data/mods/Aftershock/items/item_enchants.json +msgid "Your active jumpsuit helps maintain your body temperature." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "EXO Frame Carry" +msgstr "" + +#. ~ Description of enchantment "EXO Frame Carry" +#: data/mods/Aftershock/items/item_enchants.json +msgid "You are wearing equipment that gives 20kg carry weight." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Aftershock/items/item_enchants.json +msgid "Smart Gun" +msgstr "" + +#. ~ Description of enchantment "Smart Gun" +#: data/mods/Aftershock/items/item_enchants.json +#, c-format +msgid "Your gun aims itself, reducing your dispersion by 90%." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "Crypto coin" +msgid_plural "Crypto coins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crypto coin" +#: data/mods/Aftershock/items/items.json +msgid "" +"PrepNet had been heavily involved in avoiding taxes by using untraceable " +"internet currencies. These however are physical coins with random numbers " +"sequences embossed on them and RFID chips inside." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "broken distress beacon" +msgid_plural "broken distress beacons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken distress beacon" +#: data/mods/Aftershock/items/items.json +msgid "" +"Truly putting the 'distress' in 'distress beacon,' this one has a huge hole " +"in the front. It will not be alerting anyone today. Perhaps you could " +"disassemble it for scrap." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +#: data/mods/BlazeIndustries/items/items.json +msgid "scrap titanium" +msgid_plural "scrap titanium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap titanium" +#: data/mods/Aftershock/items/items.json +#: data/mods/BlazeIndustries/items/items.json +msgid "A piece of light titanium, usable for crafting or repairs." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "nuclear waste" +msgid_plural "nuclear waste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nuclear waste" +#: data/mods/Aftershock/items/items.json +msgid "A small pellet of silvery metal, still warm to the touch." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "clearcrete chunk" +msgid_plural "clearcrete chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clearcrete chunk" +#: data/mods/Aftershock/items/items.json +msgid "A broken chunk of clearcrete. Basically a clear rock." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "nuclear fuel pellet" +msgid_plural "nuclear fuel pellets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nuclear fuel pellet" +#: data/mods/Aftershock/items/items.json +msgid "A small pellet of fissile material. Handle carefully." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "hazardous waste drum" +msgid_plural "hazardous waste drums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hazardous waste drum" +#: data/mods/Aftershock/items/items.json +msgid "A yellow drum meant for the storage of hazardous substances." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "folded atomic butter churn" +msgid_plural "folded atomic butter churns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded atomic butter churn" +#: data/mods/Aftershock/items/items.json +msgid "" +"The Rivtech Churninator 4000, the only churn to be banned by 13 religious " +"sects. The legs are currently folded up for travel. Unlike a standard " +"churn that requires cream separated from raw milk this churn requires only " +"raw milk, salt and a healthy respect for glowing objects." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "pseudo atomic butter churn" +msgid_plural "pseudo atomic butter churns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pseudo atomic butter churn" +#. ~ Description of "pseudo nano forge" +#. ~ Description of "pseudo diamond press" +#. ~ Description of "nearby warp obelisk" +#. ~ Description of "nearby infinity tree" +#. ~ Description of "nearby infinity stone" +#. ~ Description of "nearby infinity ore" +#: data/mods/Aftershock/items/items.json data/mods/Aftershock/items/tools.json +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "This is a crafting_pseudo_item if you have it something is wrong." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +#: data/mods/BlazeIndustries/items/items.json +msgid "titanium" +msgid_plural "titanium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium" +#: data/mods/Aftershock/items/items.json +#: data/mods/BlazeIndustries/items/items.json +msgid "" +"A strong, durable metal. Highly valued for its weight to strength ratio and" +" an excellent upgrade to aluminum for those properties - albeit a lot more " +"expensive due to rarity. More commonly used in jewelry and medical " +"implants." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "titanium implant" +msgid_plural "titanium implants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium implant" +#: data/mods/Aftershock/items/items.json +msgid "" +"An internal implant to correct a musculoskeletal problem such as a bad hip " +"or back. It is made of titanium due to its biocompatibility." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "titanium tooth" +msgid_plural "titanium teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium tooth" +#: data/mods/Aftershock/items/items.json +msgid "" +"A dental implant made of pure titanium, used to replace teeth due to its " +"biocompatibility and durability." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "titanium watch" +msgid_plural "titanium watches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium watch" +#: data/mods/Aftershock/items/items.json +msgid "" +"A thick, masculine watch made out of titanium. It is durable, light-weight " +"and water-resistant, an excellent watch to have in a hostile environment." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "titanium ring" +msgid_plural "titanium rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium ring" +#: data/mods/Aftershock/items/items.json +msgid "" +"A thick, masculine ring made out of titanium. Made in a variety of styles " +"and finishes, they're valued for their durability." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "fusion drive powerplant" +msgid_plural "fusion drive powerplant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fusion drive powerplant" +#: data/mods/Aftershock/items/items.json +msgid "" +"A very heavy sphere of radiation shielding completely obscures the inner " +"workings of this hyperspace-age device. Any experienced salvor knows that " +"opening it would completely ruin it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "glass device" +msgid_plural "glass devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass device" +#: data/mods/Aftershock/items/items.json +msgid "" +"This transparent slate of computation glass was once an incredibly versatile" +" hypercloud access point. It continues to display \"No Connection\" in " +"ancient English script." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/items.json +msgid "glass headset" +msgid_plural "glass headsets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass headset" +#: data/mods/Aftershock/items/items.json +msgid "" +"This transparent lune of computation glass was once an incredibly versatile " +"hypercloud access point. It continues to display \"No Connection\" in " +"ancient English script. Although completely useless these sometimes gain " +"popularity as a fashion accessory." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/lore_items.json +msgid "personal message card" +msgid_plural "personal message cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "personal message card" +#: data/mods/Aftershock/items/lore_items.json +msgid "A creased card with images and a personal message." +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +#: data/mods/BlazeIndustries/items/materials.json +msgid "Titanium" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Graphene Weave" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/Aftershock/items/materials.json +msgid "scarred" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Vacuum-cast Carbide" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Carbide ThermoWeave(c)" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Nanoprinted Alloy Mesh" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Clearcrete" +msgstr "" + +#. ~ Name of material +#: data/mods/Aftershock/items/materials.json +msgid "Enamel" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/mutagen.json +msgid "mi-go mutagenic primer" +msgid_plural "mi-go mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mi-go mutagenic primer" +#: data/mods/Aftershock/items/mutagen.json +msgid "A super-concentrated mutagen strongly resembling a lava lamp." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/mutagen.json +msgid "mi-go mutagen" +msgid_plural "mi-go mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mi-go mutagen" +#: data/mods/Aftershock/items/mutagen.json +msgid "" +"An extremely rare mutagen cocktail, it smells of sulfur and glows orange." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/mutagen.json +msgid "mastodon mutagenic primer" +msgid_plural "mastodon mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mastodon mutagenic primer" +#: data/mods/Aftershock/items/mutagen.json +msgid "" +"A processed mutagenic primer not for those frightened of this thing they " +"have become." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/mutagen.json +msgid "mastodon mutagen" +msgid_plural "mastodon mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mastodon mutagen" +#. ~ Description of "stego mutagen" +#: data/mods/Aftershock/items/mutagen.json +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"An extremely rare mutagen cocktail, it seeks to cure what's deep inside." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/nanofab_templates.json +msgid "Wraitheon production chip" +msgid_plural "Wraitheon production chips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wraitheon production chip" +#: data/mods/Aftershock/items/nanofab_templates.json +msgid "" +"An encrypted Wraitheon industrial production chip. The executive logo " +"embossed on its lower right imply its contents are extremely valuable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/radio_tools.json +msgid "radio detonator" +msgid_plural "radio detonators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "radio detonator" +#: data/mods/Aftershock/items/radio_tools.json +msgid "" +"A standard pattern detonator fabricated for military and industrial use. " +"This is an advanced model capable of controlling explosive drones alongside " +"simpler devices." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json data/mods/No_Hope/items.json +msgid "tripod chassis" +msgid_plural "tripod chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tripod chassis" +#: data/mods/Aftershock/items/robotparts.json data/mods/No_Hope/items.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the tripod." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Pathfinder chassis" +msgid_plural "Pathfinder chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pathfinder chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Pathfinder." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Regulator chassis" +msgid_plural "Regulator chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Regulator chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Regulator tank." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Seneschal chassis" +msgid_plural "Seneschal chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Seneschal chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Seneschal." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Likvidator chassis" +msgid_plural "Likvidator chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Likvidator chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Likvidator." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Famulus chassis" +msgid_plural "Famulus chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Famulus chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. Looking at it" +" fills you with uneasiness as the Famulus stares at you with empty eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Udarnik chassis" +msgid_plural "Udarnik chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Udarnik chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Udarnik." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Brandspojt chassis" +msgid_plural "Brandspojt chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Brandspojt chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Brandspojt." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "surgical droid chassis" +msgid_plural "surgical droid chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "surgical droid chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the surgical droid." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "Aegis chassis" +msgid_plural "Aegis chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Aegis chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Aegis." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "military robot chassis" +msgid_plural "military robot chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military robot chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the military robot." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json +msgid "military humaniform chassis" +msgid_plural "military humaniform chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military humaniform chassis" +#: data/mods/Aftershock/items/robotparts.json +msgid "" +"What's left when you remove all moving parts and electronics. You still " +"feel deep down that its hollow eyes are studying you." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/robotparts.json data/mods/No_Hope/items.json +msgid "set of reverse-jointed legs" +msgid_plural "sets of reverse-jointed legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of reverse-jointed legs" +#: data/mods/Aftershock/items/robotparts.json data/mods/No_Hope/items.json +msgid "" +"A set of reverse-jointed legs, like the ones found under a chicken walker." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +msgid "pineapple roots" +msgid_plural "pineapple roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pineapple roots" +#: data/mods/Aftershock/items/seed.json +msgid "Roots of a pineapple plant, for growing your own." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "melon seeds" +msgid_plural "melon seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "melon seeds" +#: data/mods/Aftershock/items/seed.json +msgid "Some melon seeds." +msgstr "" + +#. ~ Plant name of seed "melon seeds" +#: data/mods/Aftershock/items/seed.json +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "melon" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +msgid "banana saplings" +msgid_plural "banana saplings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banana saplings" +#: data/mods/Aftershock/items/seed.json +msgid "Some banana saplings." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +msgid "orange vines" +msgid_plural "orange vines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orange vines" +#: data/mods/Aftershock/items/seed.json +msgid "Some orange vines. Definitely GMO." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +msgid "lemon vines" +msgid_plural "lemon vines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lemon vines" +#: data/mods/Aftershock/items/seed.json +msgid "Some lemon vines. Definitely GMO." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/seed.json +msgid "subterranean coconut" +msgid_plural "subterranean coconuts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "subterranean coconut" +#: data/mods/Aftershock/items/seed.json +msgid "Proof that man went too far before the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tool_armor.json +msgid "cryopod bodyglove" +msgid_plural "cryopod bodygloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cryopod bodyglove" +#: data/mods/Aftershock/items/tool_armor.json +msgid "" +"A dark orange bodyglove, hundreds of tubes curl over its surface, tracing " +"the contours of human musculature. Meant to control body temperature during" +" prolonged cryopreservation, it could easily keep you comfortable in any " +"earthly climate. Use it to activate its climate control functionality." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tool_armor.json +msgid "cryopod bodyglove (on)" +msgid_plural "cryopod bodygloves (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cryopod bodyglove (on)" +#: data/mods/Aftershock/items/tool_armor.json +msgid "" +"A dark orange bodyglove, hundreds of tubes curl over its surface, tracing " +"the contours of human musculature. Meant to control body temperature during" +" prolonged cryopreservation, it could easily keep you comfortable in any " +"earthly climate. The temperature control units of this high-tech garment " +"are currently active, and continuously draining battery power. Use it to " +"turn them off." +msgstr "" + +#. ~ Name of tool quality "DIAMONDPRESS" +#: data/mods/Aftershock/items/tool_quality.json +msgid "diamond press" +msgstr "" + +#. ~ Name of tool quality "BIONIC_ASSEMBLY" +#: data/mods/Aftershock/items/tool_quality.json +msgid "bionic assembly" +msgstr "" + +#. ~ Name of tool quality "NANO_FORGE" +#: data/mods/Aftershock/items/tool_quality.json +msgid "nano forge assembly" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "atomic smartphone" +msgid_plural "atomic smartphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic smartphone" +#: data/mods/Aftershock/items/tools.json +msgid "" +"Never charge your phone again with the Rivtech atomic smartphone. Rated for" +" 10 million years of use, this cutting-edge gadget had been on public " +"markets for less than a week when the Cataclysm hit, and their eye-watering " +"price made them a rarity. It includes an alarm clock, a high-resolution " +"camera, and a bright flashlight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "structural imager" +msgid_plural "structural imagers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "structural imager" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A compact imaging tool, capable of scanning and visualizing objects hiding " +"behind walls, maintenance panels and all other sort of visual barriers. " +"While normally used to diagnostic potential faults within the internal " +"systems of spaceships, the ability to peer between obstacles grant it " +"obvious surveillance applications. It can be activated to reveal a small " +"conical area around you." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "motion scanner" +msgid_plural "motion scanners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motion scanner" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A handheld motion scanner normally used for pest control within spaceships." +" This model features an integrated screen to highlight the location of " +"detected motion. It must be activated to function." +msgstr "" + +#. ~ "msg" action message of item "motion scanner" +#: data/mods/Aftershock/items/tools.json +#, c-format +msgid "The %s screen flashes on." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "motion scanner (on)" +msgid_plural "motion scanners (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "motion scanner (on)" +#: data/mods/Aftershock/items/tools.json +msgid "" +"This active motion scanner will survey your surroundings every ten seconds " +"and audibly alert you when movement is detected. Wielding it will " +"accurately reveal the location of motion sources." +msgstr "" + +#. ~ "menu_text" action message of item "motion scanner (on)" +#. ~ "menu_text" action message of item "CE-4 "The Claw" (Lethal)" +#. ~ "menu_text" action message of item "Aztlani bow (active)" +#. ~ "menu_text" action message of item "exosuit air supply module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#: data/mods/Aftershock/items/tools.json +#: data/mods/Aftershock/items/weapons.json +msgid "Deactivate" +msgstr "" + +#. ~ "msg" action message of item "motion scanner (on)" +#: data/mods/Aftershock/items/tools.json +#, c-format +msgid "The %s screen flashes briefly before fading out." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "377-UASTA plasma torch" +msgid_plural "377-UASTA plasma torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "377-UASTA plasma torch" +#: data/mods/Aftershock/items/tools.json +msgid "" +"One of the many versions of UASTA certified plasma torches, essentially a " +"civilian plasma railgun used to deliver focused waves of plasma for " +"precision welding or metal cutting. It is an indispensable tool for " +"construction or demolition work, and is sometimes transformed into a weapon " +"by mining & salvage outfits of questionable repute." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "atomic smartphone - music" +msgid_plural "atomic smartphones - music" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "atomic smartphone - Flashlight" +msgid_plural "atomic smartphones - Flashlight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "Wraitheon executive's smartphone" +msgid_plural "Wraitheon executive's smartphones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wraitheon executive's smartphone" +#: data/mods/Aftershock/items/tools.json +msgid "" +"Your custom crafted atomic smartphone. Most notably a confidential " +"executive-level override program allows you to remotely control most robots." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "Wraitheon executive's smartphone - music" +msgid_plural "Wraitheon executive's smartphones - music" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "Executive's smartphone - Flashlight" +msgid_plural "Executive's smartphones - Flashlight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "atompot" +msgid_plural "atompots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atompot" +#: data/mods/Aftershock/items/tools.json +msgid "" +"Rivtech's premiere self-heating kitchen appliance, complete with lid, hand-" +"crafted with the power of the atom to reach any temperature in thirty " +"seconds. As bulky as it is, its plutonium power source means that it can be" +" used to cook an absurd amount of meals without ever worrying about running " +"low on power. Unsurprisingly, sales weren't particularly good because of " +"the prospect of irradiating your food, but internal shielding ensures that " +"only trace amounts find their way into the center." +msgstr "" + +#. ~ Description of "atomic coffeemaker" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A Curie-G coffeemaker, made by CuppaTech. It famously uses a radioactive " +"generator to heat water for coffee. Normally the water is heated using " +"energy stored in a capacitor, and makes ordinary coffee. However, as a " +"special feature, water from the RTG containment area can be used, giving the" +" coffee a very special kick. The Curie-G is illegal in most countries." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "power cutter (off)" +msgid_plural "power cutters (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "power cutter (off)" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A huge, gas-powered saw with a diamond blade. If it has gasoline, it can be" +" turned on to turn it into a powerful metal cutting tool." +msgstr "" + +#. ~ "msg" action message of item "power cutter (off)" +#. ~ "msg" action message of item "exosuit power cutter (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +#: data/mods/Aftershock/items/tools.json +msgid "You rev up the power cutter!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "power cutter (on)" +msgid_plural "power cutters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "power cutter (on)" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A huge, gas-powered saw with a diamond blade, currently a whirling blur. " +"It's consuming gasoline, but can be used as a fantastic tool for cutting " +"metal. You can also use it as a terrifying weapon, if you're into that sort" +" of thing." +msgstr "" + +#. ~ "msg" action message of item "power cutter (on)" +#. ~ "msg" action message of item "exosuit power cutter (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +#: data/mods/Aftershock/items/tools.json +msgid "Your power cutter falls quiet." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "murdersaw (off)" +msgid_plural "murdersaws (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "murdersaw (off)" +#: data/mods/Aftershock/items/tools.json +msgid "" +"This former power cutter has been lightened and stripped of all those " +"unnecessary safety measures, turning it into a gas-powered killing machine." +" Use it to turn it on." +msgstr "" + +#. ~ "msg" action message of item "murdersaw (off)" +#: data/mods/Aftershock/items/tools.json +msgid "You rev up the murdersaw!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "murdersaw (on)" +msgid_plural "murdersaws (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "murdersaw (on)" +#: data/mods/Aftershock/items/tools.json +msgid "" +"This fearsome weapon is currently whirring loudly and shaking with the force" +" of its own power. Use it to turn it off." +msgstr "" + +#. ~ "msg" action message of item "murdersaw (on)" +#: data/mods/Aftershock/items/tools.json +msgid "Your murdersaw falls quiet." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "oxygen candle" +msgid_plural "oxygen candles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "oxygen candle" +#: data/mods/Aftershock/items/tools.json +msgid "" +"An ignitable device that produces oxygen through an exothermic chemical " +"reaction. Often stocked as the last backup in case of total life support " +"failure. You could activate it, but that would just waste it." +msgstr "" + +#. ~ Description of "UPS" +#: data/mods/Aftershock/items/tools.json +msgid "" +"This is a unified power supply, or UPS. It is a device developed jointly by" +" military and scientific interests for use in combat and the field. The UPS" +" is designed to power armor and some guns, but drains batteries quickly. It" +" can be worn strapped to either leg for ease of access, and it's been " +"waterproofed to protect the delicate electronics. Has its own custom " +"battery, rechargeable and with higher capacity, but not removable" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "bionic maintenance toolkit" +msgid_plural "bionic maintenance toolkits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic maintenance toolkit" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A set of very small tools and encrypted digital keys normally used to repair" +" bionic modules in clinical settings. They will allow you to disassemble " +"simple bionics, but anything more complex would require even more " +"specialized tools." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "complete bionic toolkit" +msgid_plural "complete bionic toolkits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "complete bionic toolkit" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A set of very small robotic tools and encrypted digital keys originally " +"designed to disassemble and test the quality of industrially produced " +"bionics. A highly skilled and patient engineer could use them to manually " +"assemble new cybernetics." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "cybernetic power port mod" +msgid_plural "cybernetic power port mods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cybernetic power port mod" +#: data/mods/Aftershock/items/tools.json +msgid "" +"This device replaces standard power connections and battery ports for " +"electronic devices with a carefully-shaped port that hooks into bionic " +"implants. When applied, it will convert an item to run directly off of " +"bionic power." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "control laptop" +msgid_plural "control laptops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "control laptop" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A modified laptop, now additionally capable of transmitting in the ultra-" +"high frequencies utilized by robots. Activate it to command robots from " +"afar." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "control laptop - lit screen" +msgid_plural "control laptops - lit screen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "portable virtual reality rig" +msgid_plural "portable virtual reality rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "portable virtual reality rig" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A portable virtual reality rig with glasses for the HUD and the computing " +"functions wrapped around the torso. When powered on it will provide an " +"overlay on everything you experience." +msgstr "" + +#. ~ "menu_text" action message of item "portable virtual reality rig" +#: data/mods/Aftershock/items/tools.json +msgid "power on holosuite" +msgstr "" + +#. ~ "msg" action message of item "portable virtual reality rig" +#: data/mods/Aftershock/items/tools.json +msgid "The holosuite comes to life around you." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "drone shuttle beacon" +msgid_plural "drone shuttle beacons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drone shuttle beacon" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A portable high-power radiobeacon. Signals a drone shuttle from Port " +"Augustmoon, which will make landfall in about 30 minutes and leave 4 hours " +"later, whether you board it or not. Single use, all expenses paid in " +"advance, and non refundable." +msgstr "" + +#. ~ "description" action message of item "drone shuttle beacon" +#: data/mods/Aftershock/items/tools.json +msgid "Call a shuttle." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "VR rig - holosuite deployed" +msgid_plural "VR rigs - holosuite deployed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "VR rig - holosuite deployed" +#: data/mods/Aftershock/items/tools.json +msgid "You power down the virtual overlay." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "folded nanotech forge" +msgid_plural "folded nanotech forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded nanotech forge" +#: data/mods/Aftershock/items/tools.json +msgid "" +"Matrioshka Fabritechnics created this portable nanotech forge for when " +"expeditions are setting up a basecamp far from population centers. Once " +"deployed it can be used to craft ultratech marvels that otherwise are too " +"minute for human crafting." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "pseudo nano forge" +msgid_plural "pseudo nano forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "U-344 RTG" +msgid_plural "U-344 RTGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "U-344 RTG" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A compact power source that employs the decay of transuranic elements to " +"generate a small but constant amount of electricity and is commonly used in " +"remote locations to power up equipment. Must be integrated into a power " +"grid before use." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "jet injector" +msgid_plural "jet injectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jet injector" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A compact jet injector from a first aid kit. A light based assistive " +"injection system allows use without any medical training." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "folded diamond press" +msgid_plural "folded diamond presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "folded diamond press" +#: data/mods/Aftershock/items/tools.json +msgid "" +"Matrioshka Fabritechnics this device that can create pressures beyond those " +"that create diamonds. Once deployed it can be used to craft ultratech " +"marvels that require substances of singular qualities." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "pseudo diamond press" +msgid_plural "pseudo diamond presses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "micro-cooker" +msgid_plural "micro-cookers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "micro-cooker" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A rugged kitchen in one tool, made for use within small spaceships or in the" +" wilderness. It can automatically prepare a variety of dishes while its " +"owner focuses on other tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "micro-cooker - cooking" +msgid_plural "micro-cookers - cooking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "micro-cooker - cooking" +#: data/mods/Aftershock/items/tools.json +msgid "This micro-cooker is currently cooking a dish." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/tools.json +msgid "military mess kit" +msgid_plural "military mess kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military mess kit" +#: data/mods/Aftershock/items/tools.json +msgid "" +"A military mess kit designed for long-range reconnaissance patrols deployed " +"behind enemy lines. All of its parts are made from thin sheets of aluminum-" +"superalloy composite and are insulated with ceramic coating. Relies on a " +"battery-operated hotplate, rather than the smoke-producing chemical-fueled " +"hexamine stove. Compact, durable and lightweight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/vehicle_items.json +msgid "robot carrier" +msgid_plural "robot carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "robot carrier" +#: data/mods/Aftershock/items/vehicle_items.json +msgid "" +"A heavy frame outfitted with tie-downs and attachment points for carrying " +"cargo, with additional railings to keep a large machine in place. It is " +"meant to hold large drones and robots for transport. Use it on a suitable " +"robot to capture, use it on an empty tile to release." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/items/vehicle_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "exosuit maintenance gantry" +msgid_plural "exosuit maintenance gantries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit maintenance gantry" +#: data/mods/Aftershock/items/vehicle_items.json +msgid "" +"A vehicle-mounted gantry for supporting an exosuit upright during " +"maintenance and repair. Includes the specialized tools needed for complex " +"repairs and will also charge the suit's power when activated from the " +"vehicle's controls." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "CE-4 \"The Claw\" (Non-Lethal)" +msgid_plural "CE-4 \"The Claws\" (Non-Lethal)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CE-4 "The Claw" (Non-Lethal)" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"The CE-4, commonly known as \"The Claw\", is a popular self-defense weapon " +"used by corporate enforcers everywhere, especially on dangerous frontier " +"worlds. Made from a cylinder of heat activated memory-alloy, the flick of a" +" switch allows it to morph between a less-lethal bludgeon form and a " +"sharpened, super heated blade. Currently, it is in its less-lethal " +"configuration, and looks like a sleek side-handle metal baton." +msgstr "" + +#. ~ "msg" action message of item "CE-4 "The Claw" (Non-Lethal)" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"You activate the claw, and its bludgeoning surface slowly flattens into an " +"edge as it begins to glow red-hot" +msgstr "" + +#. ~ "need_charges_msg" action message of item "CE-4 "The Claw" (Non-Lethal)" +#: data/mods/Aftershock/items/weapons.json +msgid "The claw is out of charge." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "CE-4 \"The Claw\" (Lethal)" +msgid_plural "CE-4 \"The Claws\" (Lethal)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CE-4 "The Claw" (Lethal)" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"The CE-4, commonly known as \"The Claw\", is a popular self-defense weapon " +"used by corporate enforcers everywhere, especially on dangerous frontier " +"planets. Made from a cylinder of heat activated memory-alloy, the flick of " +"a switch allows it to morph between a less-lethal bludgeon form and a " +"sharpened, super heated blade. Currently, it is in its lethal " +"configuration, and looks like a sleek sword, humming softly as its blade " +"glows from heat." +msgstr "" + +#. ~ "msg" action message of item "CE-4 "The Claw" (Lethal)" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"The blade stops humming, and its edge dissipates into a smooth curve as it " +"cools." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "Alien lune" +msgid_plural "Alien lunes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Alien lune" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A delicate strand of light links the antipodes of this crescent-shaped " +"device. If the strand is interrupted, the device clanks and shudders before" +" violently emitting a bolt of plasma from its apex." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "hydraulic gauntlet" +msgid_plural "hydraulic gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hydraulic gauntlet" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A huge, heavy metal gauntlet lined with tubing and gauges. Slow and " +"unwieldy, it uses internal pressure to deliver devastating blows, but takes " +"tremendous strength to use effectively. Thanks to an internal microreactor," +" it doesn't require power of its own." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "psychrophile handling gloves" +msgid_plural "psychrophile handling gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "psychrophile handling gloves" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"These gloves are designed for handling organisms that live in extremely cold" +" temperatures. They can also be used to freeze your foes to death." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "deployed grenade launcher" +msgid_plural "deployed grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "deployed grenade launcher" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A grenade launcher mounted onto your right-hand wrist. Less powerful than a" +" proper grenade launcher, but infinitely more portable, and quick to reload." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json data/mods/No_Hope/items.json +msgid "Tankbot Main Gun" +msgid_plural "Tankbot Main Gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Tankbot Main Gun" +#: data/mods/Aftershock/items/weapons.json data/mods/No_Hope/items.json +msgid "" +"The 120mm cannon from a tankbot. If you have this, you'd best be debugging!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "titanium bat" +msgid_plural "titanium bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanium bat" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A luxury baseball bat made out of titanium that was banned from competitive " +"sport due to the increased performance that put defenders at risk." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "bodyguard knife" +msgid_plural "bodyguard knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bodyguard knife" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"Designed to evade security measures, this knife is a must have for any " +"Cataclysm dinner party." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "neurotoxic knife" +msgid_plural "neurotoxic knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neurotoxic knife" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A broad white-ceramic knife that is constantly kept coated in neurotoxic oil" +" by a handle mounted reservoir. Don't cut yourself." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "trident" +msgid_plural "tridents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "trident" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A three pronged spear that is surface treated to be used confidently above " +"and below water." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "Aztlani bow" +msgid_plural "Aztlani bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Aztlani bow" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"An ornate bow used by Aztlani nobility during hunting rituals. Designed to fell the plated creatures of Aztlan, its articulated and power assisted limbs allow it to fire projectiles with a strength comparable to modern assault rifles.\n" +"\n" +"With its drawing aid system currently disabled, firing it will require truly superhuman strength. It can be activated to toggle it drawing assist functionality." +msgstr "" + +#. ~ "msg" action message of item "Aztlani bow" +#: data/mods/Aftershock/items/weapons.json +msgid "You connect the bow to your UPS." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "Aztlani bow (active)" +msgid_plural "Aztlani bows (active)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Aztlani bow (active)" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"An ornate bow used by Aztlani nobility during hunting rituals. Designed to fell the plated creatures of Aztlan, its articulated and power assisted limbs allow it to fire projectiles with a strength comparable to modern assault rifles.\n" +"\n" +"With its drawing aid system enabled, it can be much more easily drawn, at the cost of a modest amount of UPS power consumption per arrow. It can be activated to toggle it drawing assist functionality." +msgstr "" + +#. ~ "msg" action message of item "Aztlani bow (active)" +#: data/mods/Aftershock/items/weapons.json +msgid "You disconnect the UPS." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "Aztlani hunting sword" +msgid_plural "Aztlani hunting swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Aztlani hunting sword" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"An ornate, single-handed sword used by Aztlani hunters to finish injured " +"game. Made from gleaming composite alloy, its tip and frontal blade have " +"been sharpened to a monomolecular point, while its back features a serrated " +"saw edge." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "salvage bow" +msgid_plural "salvage bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "salvage bow" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A bow made from readily-available materials, and quickly and cheaply put " +"together. It is not made to be pretty, but to get a job done. Its nocks " +"and string are made of shape-memory alloy that help increase string tension " +"in the string. The memory alloy requires a UPS source to be activated." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/weapons.json +msgid "salvage crossbow" +msgid_plural "salvage crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "salvage crossbow" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A crossbow constructed of readily available materials, and quickly and " +"cheaply put together. While it isn't very pretty, it gets the job done, and" +" its drawing mechanism is motorized allowing quick reloading." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/weapons.json +msgid "monofilament whip" +msgid_plural "monofilament whips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "monofilament whip" +#: data/mods/Aftershock/items/weapons.json +msgid "" +"A long filament of nested carbon nanotubes only a few microns in diameter. " +"In essence a very thin, very strong and very sharp blade that you throw at a" +" moment's notice." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "10mm FMJ caseless" +msgid_plural "10mm FMJ caseless" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm FMJ caseless" +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "" +"Standardized 10mm ammunition with a brass jacketed projectile. For as long " +"as you can remember bullets like these have been used for military, law " +"enforcement, and civilian use." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "10mm JHP caseless" +msgid_plural "10mm JHP caseless" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm JHP caseless" +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "" +"Standardized 10mm ammunition with a hollow point projectile. While they " +"have inferior penetration to FMJ rounds, their expansion slightly increases " +"stopping power against unarmed targets and reduces overpenetration." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "10mm SDART" +msgid_plural "10mm SDART" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "10mm SDART" +#: data/mods/Aftershock/items/ammo/10mm.json +msgid "" +"High precision 10mm microjet darts. These low velocity rounds can adjust " +"mid-flight to exploit weaknesses in the target's defenses." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "25mm canister shot" +msgid_plural "25mm canister shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "25mm canister shot" +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "" +"A 25mm grenade with a canister shot load, deals devastating damage against " +"moderately armored foes within mid to close range. Relatively low tech and " +"affordable when compared to other 25mm grenades, these are often fielded by " +"frontier outfits due to their adequate performance in anti-drone and close " +"quarters combat." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "25mm FRAG" +msgid_plural "25mm FRAG" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "25mm FRAG" +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "" +"Standard issue UICA 25mm rounds, each loading a plastic explosive charge " +"within a frangible ceramic projectile." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "25mm APFSDS" +msgid_plural "25mm APFSDS" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "25mm APFSDS" +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "" +"Standard issue UICA 25mm rounds, each concealing a finned tungsten-alloy " +"kinetic penetrator within a biodegradable plastic sabot. Designed to defeat" +" modern personal and light-vehicle armor, these are illegal to own, and thus" +" are seldomly seen outside of military armories." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "25mm SDART" +msgid_plural "25mm SDART" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "25mm SDART" +#: data/mods/Aftershock/items/ammo/25mm.json +msgid "" +"High precision 25mm microjet darts. These low velocity rounds can adjust " +"mid-flight to exploit weaknesses in the target's defenses." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "RA110 5x50mm flechette" +msgid_plural "RA110 5x50mm flechettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RA110 5x50mm flechette" +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "" +"Designed to defeat modern body armor, the Rivtech 5x50mm flechette round " +"features a biodegradable sabot and a single, fin-stabilized penetrator." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "RA119 5x50mm penetrator" +msgid_plural "RA119 5x50mm penetrators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "RA119 5x50mm penetrator" +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "" +"Designed to defeat modern body armor, the Rivtech 5x50mm RA119 penetrator " +"round features a biodegradable sabot and a single, fin-stabilized tungsten " +"alloy projectile." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "5x50mm flechette, reloaded" +msgid_plural "5x50mm flechettes, reloaded" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "5x50mm flechette, reloaded" +#: data/mods/Aftershock/items/ammo/5x50.json +msgid "" +"Designed to defeat modern body armor, the Rivtech 5x50mm flechette round " +"features a biodegradable sabot and a single, fin-stabilized penetrator. " +"This one has been hand-reloaded by a lucky survivor or perhaps a pre-" +"Cataclysm corporate spy, leading to slightly inferior performance compared " +"to factory-produced ammo." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/7.50mm.json +msgid "7.50mm caseless" +msgid_plural "7.50mm caseless" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.50mm caseless" +#: data/mods/Aftershock/items/ammo/7.50mm.json +msgid "" +"An intermediate bullet with an acceptable all-round performance. Due to " +"their role as UICA's standard issue rifle cartridge, these are ubiquitous " +"wherever Earth makes its presence be known." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/7.50mm.json +msgid "7.50mm RP" +msgid_plural "7.50mm RP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "7.50mm RP" +#: data/mods/Aftershock/items/ammo/7.50mm.json +msgid "" +"Civilian-legal 7.50mm ammunition featuring a reduced propellant case and " +"unjacketed projectiles. The 7.50mm RP round is extremely weak with very low" +" stopping power, short range, and negligible recoil. While cheaper than " +"military grade rounds, it's only really useful for rifle training, and for " +"hunting small animals." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/battery.json +msgid "electric charge" +msgid_plural "electric charge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electric charge" +#: data/mods/Aftershock/items/ammo/battery.json +msgid "" +"Electric charge collected and stored through methods now undecipherable. " +"Somehow increases the performance of laser weaponry." +msgstr "" + +#. ~ Description of "82x225mm flashbulb" +#: data/mods/Aftershock/items/ammo/flashbulb.json +msgid "" +"Pyrotechnic flash lamps designed to emit and focus a millisecond pulse laser" +" through controlled detonation." +msgstr "" + +#. ~ Description of "foamcrete" +#: data/mods/Aftershock/items/ammo/foam.json +msgid "" +"The chemical precursors of foamcrete, a quick-hardening, resilient substance" +" that readily expands on contact with air. Originally designed for " +"structural repair in commercial spaceflight, it can be used to quickly erect" +" walls and platforms, or to encase foes." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/foam.json +msgid "wide-range pesticide" +msgid_plural "wide-range pesticide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wide-range pesticide" +#: data/mods/Aftershock/items/ammo/foam.json +msgid "" +"An old Thistle Industries neurotoxic pesticide that can be used to kill " +"insects, plants, mammals, nematodes, fungi and most organisms not " +"genetically engineered to withstand its assault. Even short exposure is " +"likely to prove fatal. Frontier rated only." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/metal_rail.json +msgid "rebar rail" +msgid_plural "rebar rails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rebar rail" +#: data/mods/Aftershock/items/ammo/metal_rail.json +msgid "" +"A short piece of ferromagnetic rebar which has been straightened and " +"sharpened on one end. Could be used as a projectile by a sufficiently " +"powerful electromagnetic weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/metal_rail.json +msgid "steel rail" +msgid_plural "steel rails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel rail" +#: data/mods/Aftershock/items/ammo/metal_rail.json +msgid "" +"A short piece of steel which has been forged true and sharpened on one end." +" Could be used as a projectile by a sufficiently powerful electromagnetic " +"weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/needle.json +msgid "GG Stinger 3x35mm flechette" +msgid_plural "GG Stinger 3x35mm flechettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "GG Stinger 3x35mm flechette" +#: data/mods/Aftershock/items/ammo/needle.json +msgid "" +"The Gibson Gear Stinger flechette is a magnetically propelled dart roughly " +"half the length of the average human thumb. " +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/needle.json +msgid "GG Splinter 3x35mm flechette" +msgid_plural "GG Splinter 3x35mm flechettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "GG Splinter 3x35mm flechette" +#: data/mods/Aftershock/items/ammo/needle.json +msgid "" +"Gibson Gear Splinter flechettes are made with magnetic ceramics that shatter" +" upon impact and dig deeply into flesh, as a consequence of this change " +"these rounds lose almost all of their armor piercing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/ammo/needle.json +msgid "GG Fang 3x35mm NTX flechette" +msgid_plural "GG Fang 3x35mm NTX flechettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "GG Fang 3x35mm NTX flechette" +#: data/mods/Aftershock/items/ammo/needle.json +msgid "" +"Gibson Gear Fang flechettes loading a small ampoule of neurotoxic poison " +"within a hollow cobalt dart. Although principally designed to neutralize " +"the heavily augmented, they are effective against most organic targets." +msgstr "" + +#. ~ Description of "solid hydrogen" +#: data/mods/Aftershock/items/ammo/plasma.json +msgid "" +"Pressurized and cryo-cooled rods of solidified hydrogen, used within plasma " +"weapons or portable powerplants." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "hi-vis jacket" +msgid_plural "hi-vis jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hi-vis jacket" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "Glowing orange and very visible indeed." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "hi-vis vest" +msgid_plural "hi-vis vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hi-vis vest" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A bright orange winter vest with several front facing pockets. Not even " +"close to warm enough." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "company jacket" +msgid_plural "company jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "company jacket" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A synthetic jacket adorned with the logos and colors of some interstellar " +"corporation. Impermeable, but not very warm." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "supervisor jacket" +msgid_plural "supervisor jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supervisor jacket" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A variant company jacket tailored to slightly recall a business suit, often " +"issued to low level managers. Some might think it looks nicer, but it's " +"just as cheaply made." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "worker's tie" +msgid_plural "worker's ties" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "worker's tie" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "Calling this thin strip of dark fabric a tie would do it a favor." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "crew jumpsuit" +msgid_plural "crew jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crew jumpsuit" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A lightweight cloth jumpsuit adorned with the faded corporate regalia of " +"some freight hauling association or another. This one is a standard design " +"favored by spacers, with ample, easy access pockets." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "soft hazard suit" +msgid_plural "soft hazard suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soft hazard suit" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A brightly colored, standard-fab pattern environmental suit for use in " +"industrial and medical settings. Offers good protection from chemical and " +"radioactive hazards, but is not insulated against heat or cold. Requires a " +"gasmask or sealed helmet for full protection." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "soft hazard suit (casual)" +msgid_plural "soft hazard suits (casual)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soft hazard suit (casual)" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A brightly colored, standard-fab pattern environmental suit for use in " +"industrial and medical settings. The upper portion has been tied around the" +" waist casually." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "communications cap" +msgid_plural "communications caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "communications cap" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A padded cotton cap built around an augmented reality headset. During " +"normal operation it would provide visual information about a ship subsystems" +" and a communications link with the rest of the crew, but severed from a " +"spaceship, only their hearing protection function retains any utility." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "HERC rig" +msgid_plural "HERC rigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HERC rig" +#: data/mods/Aftershock/items/armor/civilian_blue_collar.json +msgid "" +"A lightweight steel-reinforced tool carrier. Keeps your tools safe and " +"about in zero-g, Mars, the bottom of the Pacific, or other generally " +"inhospitable environments. It has several deep pockets, and two mounting " +"points for pressurized canisters or other large magazines." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/cyberpunk.json +msgid "transparent rain coat" +msgid_plural "transparent rain coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transparent rain coat" +#: data/mods/Aftershock/items/armor/cyberpunk.json +msgid "A mostly transparent raincoat with no pockets. Essential urban wear." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/cyberpunk.json +msgid "academy cloak" +msgid_plural "academy cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "academy cloak" +#: data/mods/Aftershock/items/armor/cyberpunk.json +msgid "" +"A short ochre cloak given to traveling faculty, still tailored in styles " +"that echo down from previous millennia." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/jetpacks.json +msgid "rocket pack" +msgid_plural "rocket packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket pack" +#: data/mods/Aftershock/items/armor/jetpacks.json +msgid "" +"A back mounted rocket pack, its well worn superalloy nozzles seem to suggest" +" great age. Units like this one are rarely used by elite military forces " +"and by scavenger-explorers hoping to find high value salvage. Not powerful " +"enough to enable true flight within a gravity well, but it may still be used" +" to perform short jumps and air-dashes." +msgstr "" + +#. ~ Description of a pocket in item "rocket pack" +#: data/mods/Aftershock/items/armor/jetpacks.json +msgid "The rocket pack fuel tank. Holds up to 10 liters of pressurized fuel." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "IPAV armor" +msgid_plural "IPAV armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IPAV armor" +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "" +"Multipurpose military armor for the torso and upper arms, intended to " +"protect against a wide variety of ballistic or direct energy attacks. Made " +"from a single piece of ablative carbide that keeps it relatively lightweight" +" and completely disposable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "IPAV armor XL" +msgid_plural "IPAV armor XL" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IPAV armor XL" +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "" +"Multipurpose military armor for the torso and upper arms, intended to " +"protect against a wide variety of ballistic or direct energy attacks. Made " +"from a single piece of ablative carbide that keeps it relatively lightweight" +" and completely disposable. Made to fit the uplifted, the heavily " +"augmented, or similarly sized individuals." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "ablative combat cloak" +msgid_plural "ablative combat cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ablative combat cloak" +#: data/mods/Aftershock/items/armor/military_armor.json +msgid "" +"A military poncho made from heat dissipating ablative fibers. It is " +"designed to be worn over armor and provide additional protection against " +"direct energy attacks. Its ablative properties make it disposable and " +"relatively fragile, its not rated to survive more than a single combat " +"engagement." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "military overalls" +msgid_plural "military overalls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "military overalls" +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "" +"A sturdy Nomex jumpsuit, normally worn by armed forces during transit or " +"beneath combat armor while in the field." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "U3s ILBE" +msgid_plural "U3s ILBE" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "U3s ILBE" +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "" +"Load bearing equipment that can be configured to attach PALS compatible " +"pouches, meant to be worn in conjunction with armor. It has two magnetic " +"attachment points for a rifle and a sidearm. Standard issue in UICA forces." +msgstr "" + +#. ~ Description of a pocket in item "U3s ILBE" +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "Rifle attachment point." +msgstr "" + +#. ~ Description of a pocket in item "U3s ILBE" +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "Sidearm attachment point." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "U38m munitions carrier" +msgid_plural "U38m munitions carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "U38m munitions carrier" +#: data/mods/Aftershock/items/armor/military_clothing.json +msgid "" +"A large carrying frame designed to hold up to 10 rockets or similarly shaped" +" munitions on your back. Most often used in conjunction with a lifting " +"frame to manage the weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "U5s magazine carrier" +msgid_plural "U5s magazine carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "U5s magazine carrier" +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "" +"A collection of 6 pockets, designed to hold rifle magazines and keep them " +"accessible and secure. Has MOLLE straps for attaching to an ILBE or can be " +"strapped directly to your chest. Standard issue in UICA forces." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "grenadier pouch" +msgid_plural "grenadier pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenadier pouch" +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "" +"A pouch designed to hold six military grenades, keeping them both accessible" +" and secure. Has MOLLE straps for attaching to a belt or vest." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "U7s ammo satchel" +msgid_plural "U7s ammo satchels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "U7s ammo satchel" +#: data/mods/Aftershock/items/armor/pals_accesories.json +msgid "" +"A large magnetic magazine carrier. It is capable of holding two large " +"magazines close at hand." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "Magellan helmet CA." +msgid_plural "Magellan helmets CA." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magellan helmet CA." +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "" +"The high quality helmet of a Magellan exosuit, adapted to handle the " +"freezing but breathable air of Salus IV. In addition to its life support " +"functionality, it features a minor augmented reality UI overlay and a " +"retractable gold-plated visor to protect against glare and UV light. " +"Although not armored as such, it's strong enough to handle minor blunt " +"impacts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "Magellan helmet CA. (on)" +msgid_plural "Magellan helmets CA. (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magellan helmet CA. (on)" +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "" +"The temperature control units and augmented reality overlays of this high-" +"tech garment are currently active, and continuously draining battery power." +" Use it to turn them off." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "frontier cryomask" +msgid_plural "frontier cryomasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frontier cryomask" +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "" +"A common, industrially printed respirator cleverly retrofitted into a " +"wearable air heater. While it adequately protects against the cold, most of" +" its original functions have been discarded and it offers no noticeable " +"protection against noxious fumes or other environmental hazards." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "frontier cryomask (on)" +msgid_plural "frontier cryomasks (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frontier cryomask (on)" +#: data/mods/Aftershock/items/armor/winter_masks.json +msgid "" +"The heater of this high-tech garment is currently active, and continuously " +"draining battery power. Use it to turn the heat off." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "Magellan exosuit" +msgid_plural "Magellan exosuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magellan exosuit" +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "" +"A high-quality, civilian grade EVA suit often employed by well-established frontier research and exploration associations. Designed to support the exploration of challenging terrain, it offers respectable protection against common environmental hazards like extreme temperatures, inhospitable atmospheres, and light radiation. It leaves arms and hands relatively unencumbered to aid the manipulation of scientific instruments.\n" +"\n" +"An integral battery allows the suit to operate for up to 34 hours, but complicates field recharging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "Magellan exosuit (on)" +msgid_plural "Magellan exosuits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magellan exosuit (on)" +#. ~ Description of "frontier cryo suit (on)" +#. ~ Description of "combat cryo suit (on)" +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "" +"The temperature control units of this high-tech garment are currently " +"active, and continuously draining battery power. Use it to turn them off." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "frontier cryo suit" +msgid_plural "frontier cryo suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frontier cryo suit" +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "" +"A sturdy suit meant to protect against the freezing cold, made from a pair " +"of jumpsuits that have been woven around a heavy insulation layer and " +"crisscrossed with the thermal tubing of a heat regulation unit. The thick " +"insulation allows the suit to function with unrivaled efficiency, but also " +"makes all types of movement difficult." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "frontier cryo suit (on)" +msgid_plural "frontier cryo suits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "combat cryo suit" +msgid_plural "combat cryo suits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat cryo suit" +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "" +"A sleek black undersuit criss-crossed with the tubing of a heat regulation " +"unit. Insulation is kept at a minimum to allow for combat mobility, and the" +" suit is quite power hungry as a result. Despite the name, it's minimally " +"protective and designed to be worn under a set of armor." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/winter_suits.json +msgid "combat cryo suit (on)" +msgid_plural "combat cryo suits (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ammo.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_components.json +msgid "exosuit interface fitting" +msgid_plural "exosuit interface fittings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ammo.json +msgid "mining rod" +msgid_plural "mining rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mining rod" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ammo.json +msgid "" +"A surprisingly heavy rod with a tungsten core, this looks like it could " +"pierce a tank. When fired from a mining rod launcher, it will briefly map " +"out the area surrounding the impact." +msgstr "" + +#. ~ Description of "exosuit interface fitting" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_components.json +msgid "" +"A small connector used in the construction of exosuit plating and modules, " +"these allow the exosuit to provide power and transfer data. Larger items " +"will require additional fittings to produce." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "exosuit frame" +msgid_plural "exosuit frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "" +"This is a standard exosuit frame. Designed to be modular, it can accept a " +"variety of power supplies, defensive and offensive systems, and utility " +"tools. Slots exist for the head, torso, power supply, back, arms, and legs." +msgstr "" + +#. ~ "need_charges_msg" action message of item "exosuit frame" +#. ~ "need_charges_msg" action message of item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "The suit does not have enough charge." +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mounting point for helmet plating." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Helmet compartment (Plate)" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#. ~ Description of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a series of mounts for helmet equipment." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Helmet hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Helmet hardpoint 2" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Helmet hardpoint 3" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Helmet hardpoint 4" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mounting point for torso armor." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso compartment (Plate)" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#. ~ Description of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mount for storing items in the torso." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso large hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso large hardpoint 2" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso small hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso small hardpoint 2" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#. ~ Description of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mounting point for power supply units and large modules." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "PSU compartment" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mounting point for arm armor." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm compartment (Plate)" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#. ~ Description of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mount for storing items on the arms." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm medium hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm medium hardpoint 2" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm small hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm small hardpoint 2" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mounting point for leg armor." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg compartment (Plate)" +msgstr "" + +#. ~ Description of a pocket in item "exosuit frame" +#. ~ Description of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "This is a mount for storing items on the legs." +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg medium hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg medium hardpoint 2" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg small hardpoint 1" +msgstr "" + +#. ~ Brief name of a pocket in item "exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg small hardpoint 2" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "exosuit frame (on)" +msgid_plural "exosuit frames (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit frame (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "" +"This is a standard exosuit frame. Designed to be modular, it can accept a " +"variety of power supplies, defensive and offensive systems, and utility " +"tools. Slots exist for the torso, back, arms, and legs. It is turned on " +"and continually drawing power. Use it to turn it off." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "light exosuit frame" +msgid_plural "light exosuit frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "" +"This is a light duty exosuit frame. This lighter version of the exosuit " +"draws less power but has less capacity for equipment and uses a fixed cage " +"for collision protection instead of modular armor." +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso large hardpoint" +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Torso small hardpoint" +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm medium hardpoint" +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Arm small hardpoint" +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg medium hardpoint" +msgstr "" + +#. ~ Brief name of a pocket in item "light exosuit frame" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "Leg small hardpoint" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "light exosuit frame (on)" +msgid_plural "light exosuit frames (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light exosuit frame (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_frame.json +msgid "" +"This is a light duty exosuit frame. This lighter version of the exosuit " +"draws less power but has less capacity for equipment and uses a fixed cage " +"for collision protection instead of modular armor. It is turned on and " +"continually drawing power. Use it to turn it off." +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_manual.json +msgid "" +"\"Welcome to your Exosuit Piloting and Maintenance Manual. This manual will" +" walk you through the basic operations of an exosuit. Before proceeding, " +"please ensure you have completed the UCIA Exosuit Piloting course. Any " +"operation without a valid UCIA Exosuit Pilot License is considered a " +"violation of safety standards. \"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_manual.json +msgid "" +"\"Part One: The Underlayer. Underlayer are specialized clothing meant to " +"interface with the exosuit frame. While not essential, they do minimize the" +" risk of clothing getting caught on the frame. Some underlayers offer " +"additional protection to the pilot, ranging from ballistic armor to fully " +"sealed suits designed for operating underwater or outside a breathable " +"atmosphere.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_manual.json +msgid "" +"\"Part Two: The Frame. The exosuit frame meets UICA Interoperability " +"Standard AV-98, allowing it to interface with UICA and legacy TSKBEM " +"modules. Third-party modules should not be used unless also UISAV-98 " +"compliant. Designed to be worn over an underlayer or conventional clothes, " +"the frame is adjustable to fit a range of pilots, and will adjust " +"automatically when powered on.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_manual.json +msgid "" +"\"Part Three: Activation and Management. On activation, the pilot will be " +"asked to choose between 'Manage Exosuit Modules' or 'Turn On'. Selecting, " +"'Enter', the option to Manage Exosuit Modules will display a list of the " +"exosuit frame's module slots, which are a combination of compartments for " +"mounting protective plating and hardpoints. Selecting an item, 'Enter', " +"will show options based on the slot selected. An empty slot will prompt the" +" pilot to select an available appropriate module to load into that slot. " +"Selecting an occupied module will prompt the pilot to unload the slot, " +"unload/reload the module (when appropriate), or swap the module with " +"another. Modules can be manually activated through this menu as well.\"" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "boarding axe" +msgid_plural "boarding axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boarding axe" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"This is a sturdy axe with a pick opposite the blade. A composite " +"titanium/Kevlar handle provides a sturdy grip that protects against " +"electrical shocks and high temperatures. Designed for use by soldiers " +"wearing strength-enhancing exosuits, it's quite heavy. Activate it to fold " +"it into a compact module." +msgstr "" + +#. ~ "msg" action message of item "boarding axe" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "You fold the axe in on itself." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "makeshift boarding axe" +msgid_plural "makeshift boarding axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift boarding axe" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"This is an oversized axe made from scraps of salvaged metal. While not as " +"versatile or durable as the boarding axe, it still packs a punch." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "heavy mining drill" +msgid_plural "heavy mining drills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy mining drill" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"This is a portable roadheader, designed to chew through the toughest rock " +"with three carbide-tipped mining heads. Heavy cables run from the module to" +" a handheld trigger mechanism. Currently inactive, it still makes a " +"powerful blunt weapon." +msgstr "" + +#. ~ "msg" action message of item "heavy mining drill" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "You activate the drill's motor." +msgstr "" + +#. ~ "need_charges_msg" action message of item "heavy mining drill" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "There is not enough charge to activate the drill." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "heavy mining drill (on)" +msgid_plural "heavy mining drills (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy mining drill (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"This is a portable roadheader, designed to chew through the toughest rock. " +"Currently active, the drill heads are a blur." +msgstr "" + +#. ~ "msg" action message of item "heavy mining drill (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "You deactivate the drill." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "exosuit claws" +msgid_plural "exosuit claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit claws" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"A pair of oversized and articulated hydraulic gauntlets with fingertips " +"ending in cruel talons." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "392-UASTA plasma torch" +msgid_plural "392-UASTA plasma torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "392-UASTA plasma torch" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"One of the many versions of UASTA certified plasma torches, essentially a " +"civilian plasma railgun used to deliver focused waves of plasma for " +"precision welding or metal cutting. This is a larger, more powerful model " +"meant to be used by an exosuit for heavy engineering tasks. Heavy cables " +"run from the module to a handheld trigger mechanism." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "exosuit power cutter (off)" +msgid_plural "exosuit power cutters (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit power cutter (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"A huge, multi-fuel powered saw with a diamond blade, mounted on an exosuit." +" If it has fuel, it can be turned on to turn it into a powerful metal " +"cutting tool. Heavy cables run from the module to a handheld trigger " +"mechanism." +msgstr "" + +#. ~ Description of a pocket in item "exosuit power cutter (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "This is a tank for fuel. Holds up to 1 liter." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "exosuit power cutter (on)" +msgid_plural "exosuit power cutters (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit power cutter (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_melee.json +msgid "" +"A huge, multi-fuel powered saw with a diamond blade, currently a whirling " +"blur. It's consuming fuel and can be used as a fantastic tool for cutting " +"metal. You can also use it as a terrifying weapon, if you're into that sort" +" of thing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit power supply unit" +msgid_plural "exosuit power supply units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit power supply unit" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"Designed to attach to an exosuit's back, this is a large rechargeable " +"battery with an integrated UPS." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit gasoline ICE power supply" +msgid_plural "exosuit gasoline ICE power supplies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit gasoline ICE power supply" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"Designed to attach to an exosuit's back, this is an internal combustion " +"engine generator with an integrated UPS, fueled by gasoline." +msgstr "" + +#. ~ Description of a pocket in item "exosuit gasoline ICE power supply" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "This is a tank for gasoline. Holds up to 10 liters." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit turbine power supply" +msgid_plural "exosuit turbine power supplies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit turbine power supply" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"Designed to attach to an exosuit's back, this is an adaptive gas turbine " +"generator with an integrated UPS, capable of using nearly any fuel type." +msgstr "" + +#. ~ Description of a pocket in item "exosuit turbine power supply" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "This is a tank for fuel. Holds up to 5 liters." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit ASRG" +msgid_plural "exosuit ASRGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit ASRG" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a prototype Compact Advanced Sterling Radioisotope Generator, " +"intended to power an exosuit indefinitely. The layered shielding saves " +"space but is quite heavy, and while labeled 'Compact', this only just fits " +"on the exosuit frame. Due to the complexities of manufacturing, it cannot " +"be repaired, only replaced." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit auxiliary battery" +msgid_plural "exosuit auxiliary batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit auxiliary battery" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a rechargeable auxiliary power unit that attaches to an exosuit " +"hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit small auxiliary battery" +msgid_plural "exosuit small auxiliary batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit small auxiliary battery" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a small rechargeable auxiliary power unit that attaches to an " +"exosuit hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit load support module (off)" +msgid_plural "exosuit load support modules (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit load support module (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module significantly increases the exosuit's weight bearing at the cost" +" of increased power consumption." +msgstr "" + +#. ~ "menu_text" action message of item "exosuit load support module (off)" +#. ~ "menu_text" action message of item "exosuit small load support module +#. (off)" +#. ~ "menu_text" action message of item "exosuit AR research module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "Turn on module" +msgstr "" + +#. ~ "need_charges_msg" action message of item "exosuit load support module +#. (off)" +#. ~ "need_charges_msg" action message of item "exosuit small load support +#. module (off)" +#. ~ "need_charges_msg" action message of item "mounted lamp (off)" +#. ~ "need_charges_msg" action message of item "recoil mitigation system +#. (off)" +#. ~ "need_charges_msg" action message of item "exosuit forcefield generator" +#. ~ "need_charges_msg" action message of item "exosuit AR research module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "There is not enough charge to activate the module." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit load support module (on)" +msgid_plural "exosuit load support modules (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit load support module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module significantly increases the exosuit's weight bearing at the cost" +" of increased power consumption. It is turned on and continually drawing " +"power. Use it to turn it off." +msgstr "" + +#. ~ "menu_text" action message of item "exosuit load support module (on)" +#. ~ "menu_text" action message of item "exosuit small load support module +#. (on)" +#. ~ "menu_text" action message of item "exosuit AR research module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "Turn off module" +msgstr "" + +#. ~ "msg" action message of item "exosuit load support module (on)" +#. ~ "msg" action message of item "exosuit small load support module (on)" +#. ~ "msg" action message of item "exosuit AR research module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You deactivate the module." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit small load support module (off)" +msgid_plural "exosuit small load support modules (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit small load support module (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module increases the exosuit's weight bearing at the cost of increased " +"power consumption." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit small load support module (on)" +msgid_plural "exosuit small load support modules (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit small load support module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module increases the exosuit's weight bearing at the cost of increased " +"power consumption. It is turned on and continually drawing power. Use it " +"to turn it off." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit multi-lens zoom module" +msgid_plural "exosuit multi-lens zoom modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit multi-lens zoom module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A series of strangely shaped hexagonal lenses that flutter about inside your" +" helmet. As the lenses shift things around you stay perfectly in focus no " +"matter your eyesight or distance. It can be mounted to an exosuit helmet." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "mounted lamp (off)" +msgid_plural "mounted lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mounted lamp (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a light that can be secured to an exosuit hardpoint. It has two " +"levels of brightness." +msgstr "" + +#. ~ "msg" action message of item "mounted lamp (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You turn the lamp on low." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "mounted lamp (low)" +msgid_plural "mounted lamps (low)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "menu_text" action message of item "mounted lamp (low)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "Turn to high" +msgstr "" + +#. ~ "msg" action message of item "mounted lamp (low)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You turn the lamp on high." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "mounted lamp (high)" +msgid_plural "mounted lamps (high)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "recoil mitigation system (off)" +msgid_plural "recoil mitigation systems (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "recoil mitigation system (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module takes partial control of the exosuit while firing, damping " +"recoil. Activate before firing." +msgstr "" + +#. ~ "msg" action message of item "recoil mitigation system (off)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You activate your suit's recoil dampeners." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "recoil mitigation system (on)" +msgid_plural "recoil mitigation systems (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "recoil mitigation system (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You turn off the recoil mitigation system." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit air supply module" +msgid_plural "exosuit air supply modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit air supply module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a SCBA, a self-contained breathing apparatus. A series of tanks " +"contain a tailored bacteria that processes Co2 back into breathable air over" +" time." +msgstr "" + +#. ~ "need_charges_msg" action message of item "exosuit air supply module" +#. ~ "need_charges_msg" action message of item "exosuit air supply module +#. (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#, c-format +msgid "The %s's tank is exhausted." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit air supply module (on)" +msgid_plural "exosuit air supply modules (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit air supply module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a SCBA, a self-contained breathing apparatus. A series of tanks " +"contain a tailored bacteria that processes Co2 back into breathable air over" +" time. It is activated and will supply breathable air." +msgstr "" + +#. ~ "msg" action message of item "exosuit air supply module (on)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +#, c-format +msgid "You deactivate your %s." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit structural imager module" +msgid_plural "exosuit structural imager modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit structural imager module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A compact imaging tool, capable of scanning and visualizing objects hiding " +"behind walls, maintenance panels and all other sort of visual barriers. " +"While normally used to diagnostic potential faults within the internal " +"systems of spaceships, the ability to peer between obstacles grant it " +"obvious surveillance applications. It can be mounted to an exosuit helmet." +" It can be activated to reveal a small conical area around you." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit climbing assist module" +msgid_plural "exosuit climbing assist modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit climbing assist module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This module uses a combination of spikes, hooks, and magnets to aid the " +"wearer in climbing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit dynamic maneuvering unit" +msgid_plural "exosuit dynamic maneuvering units" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit dynamic maneuvering unit" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A large collection of tanks and nozzles, this module converts hydrogen to " +"plasma, propelling the user between spaceships or across rough terrain and " +"gaps. The thrust is insufficient for sustained flight in a gravity well, " +"but can still launch you forward at extreme speed and deliver a powerful " +"blow on landing." +msgstr "" + +#. ~ Description of a pocket in item "exosuit dynamic maneuvering unit" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is the maneuvering unit's fuel tank. Holds up to 10 liters of " +"pressurized fuel." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit forcefield generator" +msgid_plural "exosuit forcefield generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit forcefield generator" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A set of powerful field generators intended for UICA marines in boarding " +"actions. The first setting provides excellent protection against melee " +"attacks, while the second protects against ballistic projectiles. Due to " +"power draw and heat dissipation issues the unit cannot operate both fields " +"simultaneously, forcing users to make rapid decisions as combat unfolds." +msgstr "" + +#. ~ "msg" action message of item "exosuit forcefield generator" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You turn the forcefield on to protect against bash and cut attacks." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit forcefield generator (bash & cut)" +msgid_plural "exosuit forcefield generators (bash & cut)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit forcefield generator (bash & cut)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A set of powerful field generators intended for UICA marines in boarding " +"actions. It is currently active, drawing power, and protecting against 25 " +"points of bash and cut damage." +msgstr "" + +#. ~ "menu_text" action message of item "exosuit forcefield generator (bash & +#. cut)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "Turn to kinetic/pierce" +msgstr "" + +#. ~ "msg" action message of item "exosuit forcefield generator (bash & cut)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You toggle the forcefield to protect against ballistic and pierce." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit forcefield generator (ballistic & pierce)" +msgid_plural "exosuit forcefield generators (ballistic & pierce)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit forcefield generator (ballistic & pierce)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A set of powerful field generators intended for UICA marines in boarding " +"actions. It is currently active, drawing power, and protecting against 40 " +"points of ballistic and piercing damage." +msgstr "" + +#. ~ "msg" action message of item "exosuit forcefield generator (ballistic & +#. pierce)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "You deactivate the forcefield module." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit medical injector" +msgid_plural "exosuit medical injectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit medical injector" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"A combination medical monitor and drug injection system, this module is " +"intended to keep the pilot in the field longer." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit microgenerator" +msgid_plural "exosuit microgenerators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit microgenerator" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is a compact radioactive power unit that attaches to an exosuit " +"hardpoint. While it charges slowly, the fuel source will last years." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit cartridge charger" +msgid_plural "exosuit cartridge chargers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit cartridge charger" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "This is a charging port designed to accept power cartridges." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "collapsed boarding axe" +msgid_plural "collapsed boarding axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "collapsed boarding axe" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"This is an exosuit-scale boarding axe, folded into a compact module. " +"Activate to extend." +msgstr "" + +#. ~ "msg" action message of item "collapsed boarding axe" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "With a snap of your arm, the axe extends." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit AR research module" +msgid_plural "exosuit AR research modules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit AR research module" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "" +"An augmented reality module interfaces with the exosuit's HUD, assisting you" +" with research and study." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_modules.json +msgid "exosuit AR research module (on)" +msgid_plural "exosuit AR research modules (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Mutation name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_mutations.json +msgid "Exosuit Climb Assist" +msgstr "" + +#. ~ Description of mutation "Exosuit Climb Assist" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_mutations.json +msgid "Your exosuit is equipped with a variety of climbing assists." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "steel arm plate (exosuit)" +msgid_plural "steel arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"Designed to attach to an exosuit's arms, these are sturdy plates of steel." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "damaged steel arm plate (exosuit)" +msgid_plural "damaged steel arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged steel arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"The remains of a steel arm plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "destroyed steel arm plate (exosuit)" +msgid_plural "destroyed steel arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "destroyed steel arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"The remains of a steel arm plate after taking a strong impact. Can be " +"recycled at a nanofabricator." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "plastic arm plate (exosuit)" +msgid_plural "plastic arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "Designed to attach to an exosuit's arms, these are plates of plastic." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "damaged plastic arm plate (exosuit)" +msgid_plural "damaged plastic arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged plastic arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"The remains of a plastic arm plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "shattered plastic arm plate (exosuit)" +msgid_plural "shattered plastic arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered plastic arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"The remains of a plastic arm plate after taking a strong impact. No longer " +"provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "carbide arm plate (exosuit)" +msgid_plural "carbide arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbide arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"Designed to attach to an exosuit's arms, these are sturdy plates of vacuum-" +"cast carbide." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "damaged carbide arm plate (exosuit)" +msgid_plural "damaged carbide arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged carbide arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "The remains of a carbide arm plate after taking a strong impact." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "shattered carbide arm plate (exosuit)" +msgid_plural "shattered carbide arm plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered carbide arm plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_arms.json +msgid "" +"The remains of a vacuum-cast carbide arm plate after taking a strong impact." +" No longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "steel helmet plate (exosuit)" +msgid_plural "steel helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"Designed to attach to an exosuit's helmet via carbide brackets, this is a " +"sturdy plate of tempered steel." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "damaged steel helmet plate (exosuit)" +msgid_plural "damaged steel helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged steel helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"The remains of a steel helmet plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "destroyed steel helmet plate (exosuit)" +msgid_plural "destroyed steel helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "destroyed steel helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"The remains of a steel helmet plate after taking a strong impact. Can be " +"recycled at a nanofabricator." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "plastic helmet plate (exosuit)" +msgid_plural "plastic helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "Designed to attach to an exosuit's helmet, this is a plate of plastic." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "damaged plastic helmet plate (exosuit)" +msgid_plural "damaged plastic helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged plastic helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"The remains of a plastic helmet plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "shattered plastic helmet plate (exosuit)" +msgid_plural "shattered plastic helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered plastic helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"The remains of a plastic helmet plate after taking a strong impact. No " +"longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "carbide helmet plate (exosuit)" +msgid_plural "carbide helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbide helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"Designed to attach to an exosuit's helmet, this is a plate of vacuum-cast " +"carbide." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "damaged carbide helmet plate (exosuit)" +msgid_plural "damaged carbide helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged carbide helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "The remains of a carbide helmet plate after taking a strong impact." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "shattered carbide helmet plate (exosuit)" +msgid_plural "shattered carbide helmet plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered carbide helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_head.json +msgid "" +"The remains of a vacuum-cast carbide helmet plate after taking a strong " +"impact. No longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "steel leg plate (exosuit)" +msgid_plural "steel leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"Designed to attach to an exosuit's legs, these are sturdy plates of steel." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "damaged steel leg plate (exosuit)" +msgid_plural "damaged steel leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged steel leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"The remains of a steel leg plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "shattered steel leg plate (exosuit)" +msgid_plural "shattered steel leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered steel leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"The remains of a steel leg plate after taking a strong impact. No longer " +"provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "plastic leg plate (exosuit)" +msgid_plural "plastic leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "Designed to attach to an exosuit's legs, these are plates of plastic." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "damaged plastic leg plate (exosuit)" +msgid_plural "damaged plastic leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged plastic leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"The remains of a plastic leg plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "shattered plastic leg plate (exosuit)" +msgid_plural "shattered plastic leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered plastic leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"The remains of a plastic leg plate after taking a strong impact. No longer " +"provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "carbide leg plate (exosuit)" +msgid_plural "carbide leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbide leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"Designed to attach to an exosuit's legs, these are sturdy plates of vacuum-" +"cast carbide." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "damaged carbide leg plate (exosuit)" +msgid_plural "damaged carbide leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged carbide leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "The remains of a carbide leg plate after taking a strong impact." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "shattered carbide leg plate (exosuit)" +msgid_plural "shattered carbide leg plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered carbide leg plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_legs.json +msgid "" +"The remains of a vacuum-cast carbide leg plate after taking a strong impact." +" No longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "steel torso plate (exosuit)" +msgid_plural "steel torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"Designed to attach to an exosuit's torso, this is a sturdy plate of steel." +msgstr "" + +#. ~ Description of "damaged steel helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"The remains of a steel torso plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "shattered steel torso plate (exosuit)" +msgid_plural "shattered steel torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered steel torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"The remains of a steel torso plate after taking a strong impact. No longer " +"provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "plastic torso plate (exosuit)" +msgid_plural "plastic torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plastic torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "Designed to attach to an exosuit's torso, this is a plate of plastic." +msgstr "" + +#. ~ Description of "damaged plastic helmet plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"The remains of a plastic torso plate after taking a strong impact. Can be " +"restored to full effectiveness via reforging." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "shattered plastic torso plate (exosuit)" +msgid_plural "shattered plastic torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered plastic torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"The remains of a plastic torso plate after taking a strong impact. No " +"longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "carbide torso plate (exosuit)" +msgid_plural "carbide torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbide torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"Designed to attach to an exosuit's torso, this is a sturdy plate of vacuum-" +"cast carbide." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "damaged carbide torso plate (exosuit)" +msgid_plural "damaged carbide torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "damaged carbide torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "The remains of a carbide torso plate after taking a strong impact." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "shattered carbide torso plate (exosuit)" +msgid_plural "shattered carbide torso plates (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shattered carbide torso plate (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_plating_torso.json +msgid "" +"The remains of a vacuum-cast carbide torso plate after taking a strong " +"impact. No longer provides functional protection, just weight." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "exosuit heavy flamethrower" +msgid_plural "exosuit heavy flamethrowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit heavy flamethrower" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "" +"A bulky flamethrower unit mounted on the shoulder of an exosuit. An " +"internal compressor adds extra range and spread to the flame compared to " +"most handheld flame units." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "exosuit sonic cannon" +msgid_plural "exosuit sonic cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit sonic cannon" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "" +"A 'less-lethal' weapon mounted on the shoulder of an exosuit, it emits an " +"extremely loud high-frequency pulse in a wide arc. Useful for discouraging " +"crowds, less useful for stealthy operations." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "exosuit microwave cannon" +msgid_plural "exosuit microwave cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit microwave cannon" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "" +"A 'less-lethal' weapon mounted on the shoulder of an exosuit. Causes a " +"painful burning sensation as water molecules are turned to high temperature " +"vapor. Infamous for it's use by UICA forces used it to break up protests, " +"the effectiveness can be hard to predict due to variables like the moisture " +"in the air and protective layers on the target." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "exosuit electrolaser" +msgid_plural "exosuit electrolasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit electrolaser" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_ranged.json +msgid "" +"An extremely dangerous weapon only deployed for heavy combat, this is " +"mounted on the shoulder of an exosuit. A laser creates a channel of ionized" +" plasma which acts as a conduit for the follow-up massive energy charge. " +"The result is a powerful explosion that can impact a large area. Requires " +"significant energy reserves, draining a standard power cartridge per shot." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Crushing Flight" +msgstr "" + +#. ~ Description of spell "Crushing Flight" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "" +"Perform a short rocket assisted jump or dash. You might target a hostile " +"creature to perform a vicious flying tackle at the end of the dash. The " +"rocket pack allows for a brief moment of air control or hovering after a " +"jump." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Flamethrower" +msgstr "" + +#. ~ Description of spell "Exosuit Flamethrower" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "" +"A massive gout of flame leaps forward, igniting everything in it's path." +msgstr "" + +#. ~ Sound description of spell "Exosuit Flamethrower" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "a loud woosh" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Sonic Cannon" +msgstr "" + +#. ~ Description of spell "Exosuit Sonic Cannon" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "" +"Your teeth ache as the cannon fires and a ripple shoots through the air." +msgstr "" + +#. ~ Sound description of spell "Exosuit Sonic Cannon" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "an earsplitting ring" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Laser Turret" +msgstr "" + +#. ~ Description of spell "Exosuit Laser Turret" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "A burst of invisible laser pulses stab at the target." +msgstr "" + +#. ~ Sound description of spell "Exosuit Laser Turret" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "a sharp crack" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Microwave" +msgstr "" + +#. ~ Description of spell "Exosuit Microwave" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "The air shimmers with invisible heat as the weapon fires." +msgstr "" + +#. ~ Sound description of spell "Exosuit Microwave" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "a hiss of water vaporizing" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Electrolaser" +msgstr "" + +#. ~ Description of spell "Exosuit Electrolaser" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "" +"Creates a conductive channel from the exosuit to the target by ionizing air " +"molecules using a high-powered laser beam, then sends a powerful half " +"million volt charge down the channel." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Electric Damage" +msgstr "" + +#. ~ Description of spell "Exosuit Electric Damage" +#. ~ Description of spell "Electrolaser Electric Damage" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "" +"Give some electric damage for Electrolaser spell. Subspell; you aren't " +"allowed to see it except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Electrolaser Sparks" +msgstr "" + +#. ~ Description of spell "Electrolaser Sparks" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "The spark portion of the Electrolaser spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "Exosuit Plasma Cut" +msgstr "" + +#. ~ Description of spell "Exosuit Plasma Cut" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_spells.json +msgid "A blinding light stabs out from the tip of the plasma torch." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "large storage pouch (exosuit)" +msgid_plural "large storage pouches (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large storage pouch (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "A hardpoint for storing a rifle. Activate to holster/draw a gun." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "scabbard (exosuit)" +msgid_plural "scabbard (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scabbard (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "" +"A metallic scabbard mountable on an exosuit hardpoint. Can be activated to " +"sheath or draw a sword." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "large storage pack (exosuit)" +msgid_plural "large storage packs (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large storage pack (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "A large storage pack, mountable on a hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "medium pouch (exosuit)" +msgid_plural "medium pouches (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium pouch (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "A medium storage pouch, mountable on a hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "small pouch (exosuit)" +msgid_plural "small pouches (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small pouch (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "A small storage pouch, mountable on a hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "large ammo pouches (exosuit)" +msgid_plural "large ammo pouches (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large ammo pouches (exosuit)" +#. ~ Description of "small ammo pouches (exosuit)" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "A set of pouches that attach to a hardpoint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "small ammo pouches (exosuit)" +msgid_plural "small ammo pouches (exosuit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "exosuit quick draw holster" +msgid_plural "exosuit quick draw holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit quick draw holster" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "" +"This module holds a single sidearm and will recharge an energy weapon. " +"Automatically opens when the exosuit's pilot reaches for it, just like in " +"that one movie." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "exosuit blade sheath" +msgid_plural "exosuit blade sheaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit blade sheath" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_storage.json +msgid "" +"This module holds a single knife or small blade. Automatically opens when " +"the exosuit's pilot reaches for it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_tool.json +msgid "exosuit repair kit" +msgid_plural "exosuit repair kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit repair kit" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_tool.json +msgid "" +"This is a collection of tools including a high-powered torch for working the" +" titanium frame." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "exosuit underlayer" +msgid_plural "exosuit underlayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit underlayer" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "" +"A form-fitting suit meant to be worn by an exosuit pilot. Although not a " +"requirement for the operation of an exosuit, it features haptic feedback " +"systems that offer improved performance and comfort while doing so. The " +"suit is not designed for use outside of armor. This standard model uses a " +"scale mail of overlapping plastic disks for incidental protection." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "exosuit combat underlayer" +msgid_plural "exosuit combat underlayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit combat underlayer" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "" +"A form-fitting suit meant to be worn by an exosuit pilot. Although not a " +"requirement for the operation of an exosuit, it features haptic feedback " +"systems that offer improved performance and comfort while doing so. The " +"suit is not designed for use outside of armor. This model includes tough " +"Kevlar to protect from spalling." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "exosuit EVA underlayer" +msgid_plural "exosuit EVA underlayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit EVA underlayer" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "" +"A form-fitting suit meant to be worn by an exosuit pilot. Although not a " +"requirement for the operation of an exosuit, it features haptic feedback " +"systems that offer improved performance and comfort while doing so. This " +"model is designed for EVA operation, offering protection against breaches." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "exosuit utility underlayer" +msgid_plural "exosuit utility underlayers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "exosuit utility underlayer" +#: data/mods/Aftershock/items/armor/exosuit/exosuit_underlayers.json +msgid "" +"A form-fitting suit meant to be worn by an exosuit pilot. Although not a " +"requirement for the operation of an exosuit, it features haptic feedback " +"systems that offer improved performance and comfort while doing so. This " +"model is designed for hazardous environments and sacrifices mobility for " +"extra protection." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "clump of lichen" +msgid_plural "clumps of lichen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clump of lichen" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A clump of moist squishy lichen. You get the impression that it might not " +"be the safest thing to eat considering how it makes your hand tingle." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "clump of processed lichen" +msgid_plural "clumps of processed lichen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "clump of processed lichen" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A clump of squishy lichen, while it isn't as wet as it used to be, your " +"hands no longer tingle holding it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "chunk of frostbitten human meat" +msgid_plural "chunks of frostbitten human meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of frostbitten human meat" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Freshly butchered meat from a frozen human carcass, not the most appetizing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked freezerburned human meat" +msgid_plural "cooked freezerburned human meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked freezerburned human meat" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "A freshly cooked slice of human meat, it has severe frostburn." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "frostbitten human stomach" +msgid_plural "frostbitten human stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frostbitten human stomach" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "A shriveled gray stomach, it hasn't seen use in a very long time." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "frostbitten human bone" +msgid_plural "frostbitten human bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frostbitten human bone" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "A stretched bumpy piece of bone, unpleasant to hold." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "chunk of frostbitten human fat" +msgid_plural "chunks of frostbitten human fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of frostbitten human fat" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Light green fat, smelling absolutely rancid. You could eat it, but it " +"wouldn't be worth it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "freezerburned human tallow" +msgid_plural "freezerburned human tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freezerburned human tallow" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A smooth light green block of cleaned and rendered human fat. While it'll " +"remain edible for a very long time, it won't be the most appetizing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "freezerburned human lard" +msgid_plural "freezerburned human lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freezerburned human lard" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A smooth light green block of dry-rendered human fat. It's very frostburnt," +" and while it will remain edible for a very long time, it's not the most " +"appetizing." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw frostbitten human skin" +msgid_plural "raw frostbitten human skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw frostbitten human skin" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A carefully folded raw skin harvested from a human corpse. It is stained " +"blue from frostbite. You can cure it for storage and tanning, or eat it if " +"you're desperate enough." +msgstr "" + +#. ~ Description of "chunk of alien flesh" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Freshly butchered meat from an alien corpse. You could eat it raw or " +"cooked, but this is a completely alien biosphere." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked alien flesh" +msgid_plural "cooked alien flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked alien flesh" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"This is a chunk of freshly cooked alien meat. It could be either filling " +"and nutritious, or poisonous and lethal." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "scrap of alien flesh" +msgid_plural "scraps of alien flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of alien flesh" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"This is a tiny scrap of dubiously edible alien meat. It's not much, but it " +"might be better than starving." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked scrap of alien flesh" +msgid_plural "cooked scraps of alien flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "alien stomach" +msgid_plural "alien stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien stomach" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A balloon-like organ you can only guess is a stomach. It is surprisingly " +"durable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "large alien stomach" +msgid_plural "large alien stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large alien stomach" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A balloon-like organ of a large alien you can only guess is a stomach. It " +"is surprisingly durable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "piece of raw alien lung" +msgid_plural "pieces of raw alien lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of raw alien lung" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A red sponge-like organ rests in your hands. It leaks out a strange liquid," +" and spoils very quickly. You hazard a guess this is a lung." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked piece of alien lung" +msgid_plural "cooked pieces of alien lung" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked piece of alien lung" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"The organ no longer leaks out a strange liquid, and has faded to a light " +"blue color. It looks chewy, and has an unpleasant smell." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien liver" +msgid_plural "raw alien liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien liver" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A porous hard organ. Hazarding a guess from all the large blood vessels " +"going in and out, this is the liver. It smells rancid." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked alien liver" +msgid_plural "cooked alien liver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked alien liver" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"After some time cooking, the pores of the organ have shrunk, and it's much, " +"much softer - almost yogurt-like in its consistency. It still smells awful." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien brains" +msgid_plural "raw alien brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien brains" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A brain butchered from an alien organism. It looks somewhat similar to its " +"earthly analogues, barring its light-blue coloration and gland riddled " +"frontal lobe." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked alien brains" +msgid_plural "cooked alien brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked alien brains" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Fried and scrambled, this doesn't look the most appetizing, but it's edible " +"(you hope)." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien kidney" +msgid_plural "raw alien kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien kidney" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"You are guessing here, but this is likely the kidney of the animal. The " +"ammonia smell was the biggest hint." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked alien kidney" +msgid_plural "cooked alien kidney" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked alien kidney" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Thoroughly cooked and prepared, this alien organ has acquired the filthy " +"ammonia smell of a poorly mopped spaceship deck. Even if it were safe to " +"eat, you are not sure you'd want to." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien sweetbread" +msgid_plural "raw alien sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien sweetbread" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"You got this chunk of meat from the throat of the animal; it looks " +"different?" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "cooked alien sweetbread" +msgid_plural "cooked alien sweetbread" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked alien sweetbread" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Well, it's definitely not muscle, you can tell now. It oozes a purple " +"liquid out onto your hand as you hold it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "alien bone" +msgid_plural "alien bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien bone" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "Obviously bones. Could be used to make some stuff, like needles." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "chunk of alien fat" +msgid_plural "chunks of alien fat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of alien fat" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Freshly butchered fat from an alien. You could eat it cooked or raw, but it" +" is more safely used for crafting non edible-products." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "alien tallow" +msgid_plural "alien tallow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien tallow" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A smooth white block of cleaned and rendered alien animal fat. It'll last " +"for a very long time, but you are unsure of its edibility. Can be used as " +"an ingredient in many foods and projects." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "alien lard" +msgid_plural "alien lard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien lard" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A smooth white block of dry-rendered animal fat. It'll last for a very long" +" time, but you are unsure of its edibility. Can be used as an ingredient in" +" many foods and projects." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "unidentifiable alien organs" +msgid_plural "unidentifiable alien organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "unidentifiable alien organs" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"An unidentifiable pile of organs; you have no idea how you'd prepare them." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "alien cracklins" +msgid_plural "alien cracklins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien cracklins" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Bits of alien fat and skin that have been fried until they are crispy and " +"delicious (at least, you hope they are)." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "freezerburned human cracklins" +msgid_plural "freezerburned human cracklins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freezerburned human cracklins" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"Green scraps of rancid fat and skin, and while they have been fried to a " +"crisp, they still don't smell any better." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien hide" +msgid_plural "raw alien hide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien hide" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A carefully folded raw skin harvested from an alien animal. You can cure it" +" for storage and tanning, or eat it if you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "raw alien pelt" +msgid_plural "raw alien pelt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw alien pelt" +#: data/mods/Aftershock/items/comestibles/alienfood.json +msgid "" +"A carefully folded raw skin harvested from a fur-bearing alien animal. It " +"still has the fur attached. You can cure it for storage and tanning, or eat" +" it if you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "mealgrub growth medium" +msgid_plural "mealgrub growth medium" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mealgrub growth medium" +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "" +"All sorts of organic substances rendered into a nutritious goop that can be " +"used as a growth medium in grub aquaculture. Urban myth claims that its " +"original formula was just bottled industrial runoff. Whatever the case, " +"mealgrubs thrive within it." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "mealgrub spores" +msgid_plural "mealgrub spores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mealgrub spores" +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "" +"Mealgrubs are a staple aquacultural product, treasured for their ability to " +"process nearly any organic substance into safe for consumption animal " +"protein. As the result of very heavy-handed gene-modding these are " +"proprietary organisms, and strictly speaking, it's illegal to grow them " +"without a license." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "mealgrub broth" +msgid_plural "mealgrub broth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mealgrub broth" +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "" +"Growth medium seeded with mealgrub eggs. Once placed in a growing vat, they" +" should be ready for harvesting in around 76 hours. The immature grub's " +"metabolism can produce toxic by-products so caution is advisable." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "live mealgrubs" +msgid_plural "live mealgrubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "live mealgrubs" +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "" +"Thousands of mature mealworms, squirming in the viscous remains of their " +"growth medium. They are ready for harvest, and in fact require speedy " +"cleaning and processing, as the harvest can quickly rot in this stage." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "mealgrubs" +msgid_plural "mealgrubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mealgrubs" +#: data/mods/Aftershock/items/comestibles/bug_brew.json +msgid "" +"A handful of edible and heavily genemoded grubs, each only slightly thinner than your thumb. Engineered in the wake of the XXII century to feed an overpopulated Earth and its fledgling colonies these are a sturdy, easily grown and scalable crop.\n" +"\n" +"Removed from their growth solution they'll quickly die and desiccate, as these already have. They could be safely eaten with no further processing, for a nutritious if somewhat striking meal." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "nutriment" +msgid_plural "nutriments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nutriment" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"A crumbly white biscuit half the size of your thumb, packed with vitamins " +"and calories. Provides a whole meal's nutrition in portable form, but it's " +"a little hard to keep down, thanks to the rancid taste and chalky texture." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "nutriment water" +msgid_plural "nutriment water" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nutriment water" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Nutriment that has been dissolved in water to dilute its taste. Unnervingly" +" resembles spoiled milk." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "Spite Soda" +msgid_plural "Spite Soda" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Spite Soda" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Spite Soda, the only soda native to the Salus system. 'Stay Frosty, Drink " +"Spite'. Visitors to the Salus system who have drank Spite Soda have " +"described it as the taste of transhumanist dialectical materialism." +msgstr "" + +#. ~ "activation_message" action message of item "Spite Soda" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"You take a swig, it tastes like it was distilled in a hyperspace engine." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "H₂O™" +msgid_plural "H₂O™" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "H₂O™" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"When Thistle Industries successfully trademarked the chemical formula of " +"water, you thought the world had gone irreparably insane, but things have " +"only gotten worse since." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "food cubes" +msgid_plural "food cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "food cubes" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Smoothly blended edibles, neatly shaped into cubes for maximum enjoyment." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "Foodplace's Food-to-go™" +msgid_plural "Foodplace's Food-to-go™" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Foodplace's Food-to-go™" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Foodplace™ easy-storage Food-to-go™ the choice Food™ for the contemporary " +"Foodman™." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "loop 'fruit'" +msgid_plural "loop 'fruit'" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "loop 'fruit'" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "Rings of caramelized yellow colorant, tasting not exactly like apple." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "cee wafers" +msgid_plural "cee wafers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cee wafers" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Smooth crackers colored grayish-green. Used to be perfectly edible seaweed," +" or so the wrapper claims." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "beefsim" +msgid_plural "beefsim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beefsim" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Soy or pureed rat? Better not to know.\n" +"(But its probably both.)" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "soup, flavor 27" +msgid_plural "soup, flavor 27" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "soup, flavor 27" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Yellow chunks float on creamy liquid, like flotsam on a filthy summer pond." +" Branding implies at least 26 other flavors, but you have neither seen or " +"heard about any of them." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "landfall survival rations" +msgid_plural "landfall survival rations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "landfall survival rations" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Sealed emergency rations invariably found within an escape pod's inventory." +" This particular pack should provide around a day's worth of nutrition. " +"Required by regulation but rarely ever used, the design of these \"meals\" " +"prioritizes a long shelf life and a very low bulk-cost. Which lends them " +"their disgusting taste of greased sawdust." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "caffex" +msgid_plural "caffex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caffex" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"A dark and soapy beverage, pre-brewed and loaded with synthetic caffeine." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "organic sludge" +msgid_plural "organic sludge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "organic sludge" +#: data/mods/Aftershock/items/comestibles/cheap_food.json +msgid "" +"Time and the elements have reverted this heavily processed meal to its " +"original form. Eating it isn't even worth thinking about." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "heat retention cream" +msgid_plural "heat retention cream" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat retention cream" +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "" +"Rub this on your skin when you are expecting exposure to extreme cold " +"temperatures. Cannot protect from instant frostbite. Smells like the " +"inside of a sheep." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "heat retention cream xtreme" +msgid_plural "heat retention cream xtreme" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat retention cream xtreme" +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "" +"This product was advertised before the Cataclysm for extreme cold " +"environment protection. You remember a demonstration involving a woman " +"coating her hand in this and plunging it in liquid nitrogen for a second. " +"You're pretty sure that was staged." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "atomic butter" +msgid_plural "atomic butter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "atomic butter" +#: data/mods/Aftershock/items/comestibles/comestibles.json +msgid "" +"A yellow stick of milkfat and milk solids, made from cow's milk and the " +"power of the atom. All radiation levels are confirmed to be in line with " +"background exposure and any cancers later in life have nothing to do with " +"this butter or any products made with this butter. By consuming this butter" +" you indemnify and hold harmless the Rivtech Corporation, its parent company" +" and subsidiaries and any agents, directors or officers of the Rivtech " +"Corporation from any losses or damages that may occur as a result of " +"consuming this butter in any form or fashion." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "synthetic meat" +msgid_plural "synthetic meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "synthetic meat" +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "" +"A cut of vat grown lean meat, genetically similar to beef. Conspicuously " +"uniform in both looks and texture." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "meat flakes" +msgid_plural "meat flakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "meat flakes" +#: data/mods/Aftershock/items/comestibles/flesh.json +msgid "" +"Transparent thin hexagonal cuts of dried meat. Conspicuously uniform in " +"both looks and texture." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "synthetic blood" +msgid_plural "synthetic blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "synthetic blood" +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "" +"A chalk white blood analogue for emergency medical use. Far more efficient " +"at oxygenation than natural blood, it can also be used as a general " +"performance enhancer. Once injected, it will be metabolized or otherwise " +"expunged from the the body in around 8 hours." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "serendipnol" +msgid_plural "serendipnols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "serendipnol" +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "" +"A very strong, synthetic narcotic built from alien biochemistry and used to " +"treat intense pain while in the field. You'll need to inject it, and it's " +"very addictive, so be careful." +msgstr "" + +#. ~ Description of "MediGel" +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "" +"Mercurial brand medical gel; a thick, translucent substance that can be " +"applied to wounds to seal them and promote rapid healing. Perhaps the most " +"useful medical invention ever devised, it's a staple of any first aid kit." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "combat stim" +msgid_plural "combat stims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "combat stim" +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "" +"A small, disposable injector filled with a cocktail of stimulants and " +"painkillers. Will kick you from death's door into awareness, but it's not a" +" long-term solution." +msgstr "" + +#. ~ "activation_message" action message of item "combat stim" +#: data/mods/Aftershock/items/comestibles/medicine.json +msgid "You shove the stimpack against your chest." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/veggies.json +msgid "kelp" +msgid_plural "kelp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kelp" +#: data/mods/Aftershock/items/comestibles/veggies.json +msgid "" +"Thin wafers of kelp, the essential greens of frontier cuisine. These were " +"probably grown in some farm ship or another." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/comestibles/veggies.json +msgid "spiced chops" +msgid_plural "spiced chops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiced chops" +#: data/mods/Aftershock/items/comestibles/veggies.json +msgid "" +"Kibble made for humans. A heavy dressing of spices makes it impossible to " +"discern the original flavors it might have had." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/abstract_scrap.json +msgid "ur-scrap" +msgid_plural "ur-scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ur-scrap" +#: data/mods/Aftershock/items/crafting_scrap/abstract_scrap.json +msgid "A small techno doodad." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "monomeric slurry" +msgid_plural "monomeric slurry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "monomeric slurry" +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "" +"A collection of the building blocks of polymers. With this and a whole lot " +"of know-how, you can create proteins and other building blocks of life." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "micellular growth medium" +msgid_plural "micellular growth mediums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "micellular growth medium" +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "" +"For the mixing of biomaterials that might otherwise be antithetical to one " +"another." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "artificial muscle fibers" +msgid_plural "artificial muscle fibers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artificial muscle fibers" +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "" +"Lab-grown or bioprinted muscle fibers; much denser and with higher " +"performance ratios than baseline human muscles." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "self healing polymers" +msgid_plural "self healing polymers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "self healing polymers" +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "" +"Materials capable of taking environmental chemicals and utilizing them for " +"self-repair; be careful you don't make gray goo." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "autologous totipotent tissue culture" +msgid_plural "autologous totipotent tissue cultures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "autologous totipotent tissue culture" +#: data/mods/Aftershock/items/crafting_scrap/biomaterial_scrap.json +msgid "" +"Uncontaminated pure cellular matter that, with the right instructions, can " +"become just about anything." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "scrap photonics" +msgid_plural "scrap photonics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap photonics" +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "Small circuits blue and gold, transmitting signals through light." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "photonic circuitry" +msgid_plural "photonic circuitries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "photonic circuitry" +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "A resplendent golden grid inlaid on dark blue substrate." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "photonic computation core" +msgid_plural "photonic computation cores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "photonic computation core" +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "A monolithic circuit shaped as a glowing cube of crystal." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "hypergeometric photonics" +msgid_plural "hypergeometric photonics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hypergeometric photonics" +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "" +"In your hands lies a self-contained digital universe. Its programs glowing " +"like stars fixed on computational shells infinitely layered." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "acausal logic permutator" +msgid_plural "acausal logic permutators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acausal logic permutator" +#: data/mods/Aftershock/items/crafting_scrap/circuity_scrap.json +msgid "It has given you an answer, but you are yet to ask anything." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/cloth_scrap.json +msgid "woven metamaterial sheet" +msgid_plural "woven metamaterial sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woven metamaterial sheet" +#: data/mods/Aftershock/items/crafting_scrap/cloth_scrap.json +msgid "" +"An intricately spun and carefully engineered sheet of iridescent fibers." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "nanowire battery" +msgid_plural "nanowire batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanowire battery" +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "A small battery component with a very high energy density." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "ultracapacitor" +msgid_plural "ultracapacitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ultracapacitor" +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "" +"A capacitor made from exotic compounds, capable of storing a high amount of " +"electric charge." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "ultracapacitor array" +msgid_plural "ultracapacitor arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ultracapacitor array" +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "Ultracapacitors assembled into a finely tuned energy storage array." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "superconductive coil" +msgid_plural "superconductive coils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "superconductive coil" +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "" +"Superconductive wire warped upon itself manipulates the electromagnetic " +"spectrum to store vast amounts of power." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "zero-point energy extractor" +msgid_plural "zero-point energy extractors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zero-point energy extractor" +#: data/mods/Aftershock/items/crafting_scrap/energy_storage_scrap.json +msgid "" +"A complex grid pins space-time to the surface of the multiversal hyper-" +"torus, allowing the energies within to leak into our sliver of existence." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "conductive thermoplastic" +msgid_plural "conductive thermoplastics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "conductive thermoplastic" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"An excellent heat conductor and electrical insulator. Conductive " +"thermoplastics were introduced to the civilian market nearly two centuries " +"ago, and have tightly integrated themselves into the modern society since " +"then." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "supercritical coolant" +msgid_plural "supercritical coolant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supercritical coolant" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"Capable of withstanding extreme temperature gradients, fulleroclathrate " +"supercritical coolants are the lifeblood of high-energy systems, from " +"cutting-edge aerospace engines to experimental small arms tech. Liquid at " +"room conditions, it has to be used in a pressurized closed-loop system at " +"450 psi or greater." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "carbon-lattice heatsink" +msgid_plural "carbon-lattice heatsinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "carbon-lattice heatsink" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"Sections of dark, translucent, monocrystalline carbon fins, functionally " +"identical to diamond. Microscopic etches on the inside allows the flow of " +"high-pressure coolant. Crystalline carbon lattices exhibit far superior " +"thermal conductivity and deformation resistance than any other conventional " +"metals." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "fermionic nanoribbon" +msgid_plural "fermionic nanoribbons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fermionic nanoribbon" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"This delicate bundle of silvery, iridescent cables is capable of " +"transporting heat energy between its connections instantly without ever " +"heating up by itself. Even the slightest damage to the casing will " +"annihilate the ground-state quantum uniformity of the fermionic superfluid " +"matrix - Handle with care!" +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "Maxwellian entropic chirality generator" +msgid_plural "Maxwellian entropic chirality generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Maxwellian entropic chirality generator" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"A nondescript square piece of metal about the size of a computer chip. One " +"side is cold to the touch, while the other is uncomfortably hot. " +"Hermetically sealed and devoid of any identifying feature, this peculiar " +"device gives off an unexplainable, sinister aura." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "salvaged coolant system" +msgid_plural "salvaged coolant systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salvaged coolant system" +#: data/mods/Aftershock/items/crafting_scrap/heat_transfer_scrap.json +msgid "" +"Rusty fluid reservoirs and decomposing high-pressure tubing containing still" +" usable supercritical coolant. You could disassemble it to separate the " +"liquid coolant from the rest of the scrap." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "high quality electromagnet" +msgid_plural "high quality electromagnets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high quality electromagnet" +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "A sturdy, industrially crafted electromagnet." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "cryo electromagnet" +msgid_plural "cryo electromagnets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cryo electromagnet" +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "" +"A powerful super conductive electromagnet, that must be kept at very low " +"temperatures to operate." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "super conductive electromagnet" +msgid_plural "super conductive electromagnets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "super conductive electromagnet" +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "A powerful electromagnet made from a room temperature superconductor." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "ferrofluid dynamo" +msgid_plural "ferrofluid dynamos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ferrofluid dynamo" +#: data/mods/Aftershock/items/crafting_scrap/magnet_scrap.json +msgid "" +"Black metallic fluid, harmonically flowing from one fractal shape to the " +"next." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "composite alloy" +msgid_plural "composite alloys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "composite alloy" +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "Miscellaneous scrap pieces made from a composite alloy." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "vacuum cast carbide" +msgid_plural "vacuum cast carbides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum cast carbide" +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "Malleable carbide cast by forges on high earth orbit." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "nanoprinted alloy" +msgid_plural "nanoprinted alloys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nanoprinted alloy" +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "" +"A meta material fabricated by precisely layering different elements at an " +"atomic scale." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "crystal forged neutrite" +msgid_plural "crystal forged neutrites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystal forged neutrite" +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "" +"Great forges within the Earth's core wrought hydrogen into flaming metal and" +" poured it within lattices of super conductive lanthanum. Locked in " +"magnetic equilibrium, it was left to cool into a dark unbreakable metal." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "phase uneven matter" +msgid_plural "phase uneven matters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phase uneven matter" +#: data/mods/Aftershock/items/crafting_scrap/material_scrap.json +msgid "Matter condensed from the liminal spaces between dimensions." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "peripheral electrode" +msgid_plural "peripheral electrodes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "peripheral electrode" +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "" +"A thin strand of wire and a clamp, meant to be spliced into the smaller " +"nerves of the human body." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "neural electrode" +msgid_plural "neural electrodes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neural electrode" +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "" +"A small array of metallic needles allows complex communication between " +"machine and human mind." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "brain implant prod" +msgid_plural "brain implant prods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brain implant prod" +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "" +"A complexly etched rod of metal interfaces with the corpus callosum of the " +"patient, granting increased control of bionic functions." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "artificial neural tissue" +msgid_plural "artificial neural tissues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artificial neural tissue" +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "" +"Photonic axons process thought at speeds far surpassing primitive, chemical-" +"driven communication." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "neurosynaptic interface matrix" +msgid_plural "neurosynaptic interface matrices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "neurosynaptic interface matrix" +#: data/mods/Aftershock/items/crafting_scrap/neural_io_scrap.json +msgid "" +"A membrane of artificial neurons envelops the cerebral cortex, melding " +"machine and human intellect into a gestalt much greater than its individual " +"parts." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/optics.json +msgid "laser optics" +msgid_plural "laser optics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "laser optics" +#: data/mods/Aftershock/items/crafting_scrap/optics.json +msgid "" +"Lenses, mirrors, emitters and other optical elements that once belonged to a" +" weapon, industrial cutter or laser research setup." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/crafting_scrap/optics.json +msgid "metamaterial lens" +msgid_plural "metamaterial lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "metamaterial lens" +#: data/mods/Aftershock/items/crafting_scrap/optics.json +msgid "" +"A diminute sphere of crystal and metal, magnetically affixed to the centroid" +" of its containing chamber." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/10mm.json +msgid "10mm Pistol" +msgid_plural "10mm Pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "10mm Pistol" +#. ~ Description of variant "10mm Pistol" of gun "Seyfert 84K" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "" +"Commonly carried by shipping crews that can afford it, Seyfert Armistice's " +"84K pistol doesn't particularly shine or show anything special but it keeps " +"you safe on long journeys in the vast dark of Orion's Arm." +msgstr "" + +#. ~ Variant name of gun "10mm Pistol" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "vatforged pistol" +msgid_plural "vatforged pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "10mm Pistol" of gun "vatforged pistol" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "" +"Across the Orion Arm, there exist pistols that possess subtle elegance, " +"unmatched precision, or even just straightforward lethality. This one " +"simply shoots bullets." +msgstr "" + +#. ~ Variant name of gun "10mm Pistol" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "Seyfert 84K" +msgid_plural "Seyfert 84Ks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/10mm.json +msgid "MarSec. 4" +msgid_plural "MarSec. 4s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MarSec. 4" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "" +"Dependable, reliable, classic. The MarSec. 4 is the combat pistol made for " +"those who can differentiate real quality from glued-on tech." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/10mm.json +msgid "2rd burst" +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "W1011 Silvergram" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "W1011 Silvergram" +msgid_plural "W1011 Silvergrams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "W1011 Silvergram" +#. ~ Description of variant "W1011 Silvergram" of gun "W1011 Silvergram" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "" +"A finely sculpted white and silver pistol entrusted to Wraitheon's corporate" +" elite. It employs advanced targeting and precision guiding capabilities to" +" deliver devastating bursts of guided 10mm microjet darts. Firing is as " +"expensive as it looks." +msgstr "" + +#. ~ Variant name of gun "W1011 Silvergram" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "W1011 Silverhawk" +msgid_plural "W1011 Silverhawks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "W1011 Silvergram" of gun "W1011 Silverhawk" +#: data/mods/Aftershock/items/gun/10mm.json +msgid "" +"A Silvergram smart pistol given a far less conspicuous \"military carbon\" " +"black finish. Its performance and smart targeting capacities are otherwise " +"identical." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/10mm.json +msgid "2rd. burst" +msgstr "" + +#. ~ Skill associated with gun +#. ~ Target of gun mod +#: data/mods/Aftershock/items/gun/10mm.json +#: data/mods/Aftershock/items/gun/25mm.json +#: data/mods/Aftershock/items/gunmods/sights.json +msgctxt "gun_type_type" +msgid "smartgun" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/25mm.json +msgid "Gibson S86" +msgid_plural "Gibson S86s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Gibson S86" +#: data/mods/Aftershock/items/gun/25mm.json +msgid "" +"Manufactured by Gibson Armory, the S86 is a light-weight grenade launcher " +"designed to take care of moderately armored opponents. While the S86 " +"firepower is nothing to truly gawk at, it still packs quite a punch both for" +" the target and user and is usually mounted as it is impossible to fire with" +" average strength." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/25mm.json +msgid "DOUBLE" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/25mm.json +msgid "1025 Goa" +msgid_plural "1025 Goa" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "1025 Goa" +#: data/mods/Aftershock/items/gun/25mm.json +msgid "" +"A powerful, single shot 25mm rifle, heavy under the weight of several recoil" +" dampening mechanisms. Designed by the now defunct Goa Firearms, it was " +"originally conceived as a luxury rifle for sport hunting alien megafauna." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/25mm.json +msgid "Wraitheon Armory 2519" +msgid_plural "Wraitheon Armory 2519s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Wraitheon Armory 2519" +#: data/mods/Aftershock/items/gun/25mm.json +msgid "" +"The much feared 2519 smart sniper platform leverages advanced ballistic " +"targeting and guidance computers to deliver heavy munitions with unerring " +"precision. Its undisputed lethality makes it a rare sight outside of the " +"company's max security divisions." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/5x50.json +msgid "eidolon derringer" +msgid_plural "eidolon derringers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "eidolon derringer" +#: data/mods/Aftershock/items/gun/5x50.json +msgid "" +"A slick, miniature derringer designed as a backup weapon for covert " +"operations and close-range assassination. It will fire up to four 5x50mm " +"penetrators simultaneously, to devastating effect." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/5x50.json +msgid "RM216 SPIW" +msgid_plural "RM216 SPIWs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "RM216 SPIW" +#: data/mods/Aftershock/items/gun/5x50.json +msgid "" +"This light carbine fires 5x50mm armor-piercing flechette cartridges. " +"Classified as a special purpose individual weapon, this advanced firearm was" +" developed by Rivtech for the US military shortly before the end of the " +"world. Designed to be fired in bursts, it excels in close combat." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/5x50.json +msgid "RM232 IDW" +msgid_plural "RM232 IDWs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "RM232 IDW" +#: data/mods/Aftershock/items/gun/5x50.json +msgid "" +"This lightweight machine pistol fires 5x50mm armor-piercing flechette " +"cartridges. Classified as an individual defense weapon, this advanced " +"firearm was developed by Rivtech for the US military shortly before the end " +"of the world. Designed to be fired in bursts, it excels in close combat." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/5x50.json +#: data/mods/Aftershock/items/gun/advanced.json +#: data/mods/Aftershock/items/gun/needle.json +#: data/mods/Aftershock/items/gun/shot.json +msgid "2 rd." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "MarSec. T72" +msgid_plural "MarSec. T72s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "MarSec. T72" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"A massive, unwieldy revolver, using combined magnetic and chemical propulsion to fire 7.50mm rounds at energies that rival a sniping platform. It additionally features a secondary barrel for a single 00 shot shell.\n" +"\n" +"The T72 remains a relic of the early hyperspace era, meant to be used by and against the posthuman. Its perhaps most notable for its use by fictional rebel figures than for any sort of actual combat effectiveness." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "landfall survival gun" +msgid_plural "landfall survival guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "landfall survival gun" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"A lightweight, bolt-action gun that is barely more than a 7.50mm barrel " +"mounted within a flimsy metal assembly. Cheaply made and outdated in all " +"respects, it's only useful in the most extenuating of circumstances." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "Accipiter Hawk-00" +msgid_plural "Accipiter Hawk-00s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Accipiter Hawk-00" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"A light machine gun manufactured by Accipiter Firearms and distributed by " +"Wraitheon. The Hawk-00's high rate of fire makes it ideally suited to lay " +"down suppressive fire; but also makes it exceedingly hard to control while " +"unmounted." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "G&W SR-P9" +msgid_plural "G&W SR-P9s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "G&W SR-P9" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"An eminently sturdy and reliable bullpup rifle issued by UICA's military " +"during early reclamation expeditions. Although it's been out of service for" +" nearly two decades, many a private military and contractor has found a use " +"for the SR-P9, and it remains common long past its initial introduction into" +" service." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "G&W SR-P77" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "G&W SR-P77" +msgid_plural "G&W SR-P77s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "G&W SR-P77" +#. ~ Description of variant "G&W SR-P77" of gun "G&W SR-P77" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"Compact and powerful, the SR-77 serves as the current main firearm of UICA " +"assault teams, having replaced the SR-P9 in the very last decade of the " +"reclamation wars. Designed for combat withing the tight confines of " +"spacecraft and habitats, the SR-77 is a bullpup carbine with a top-mounted " +"magazine and a high rate of fire. Performance in open terrain is subpar." +msgstr "" + +#. ~ Variant name of gun "G&W SR-P77" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "Gibson-77 Sentinel" +msgid_plural "Gibson-77 Sentinels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "G&W SR-P77" of gun "Gibson-77 Sentinel" +#: data/mods/Aftershock/items/gun/7.50mm.json +msgid "" +"A rare version of the m90-UASTA PDW built to its original private market " +"specifications, featuring an ergonomic bullpup design and a large magazine " +"capacity underneath a sleek white and chromed finish. Actual combat " +"performance is slightly improved over the more common military model, due to" +" the use of higher-quality materials within the barrel and ETC ignition " +"system." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/8x40mm.json +msgid "RM99 revolver" +msgid_plural "RM99 revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "RM99 revolver" +#: data/mods/Aftershock/items/gun/8x40mm.json +msgid "" +"Considered overkill by some, the Rivtech M99 remains an exceedingly powerful" +" addition to the arsenal of any gunslinger." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/advanced.json +msgid "base robogun" +msgid_plural "base roboguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "base robogun" +#: data/mods/Aftershock/items/gun/advanced.json +msgid "" +"This is a pseudo item for monster attacks. If you see this, it's a bug." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/advanced.json +msgid "mounted 1kg plasma railgun" +msgid_plural "mounted 1kg plasma railguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/advanced.json +msgid "integral railgun" +msgid_plural "integral railguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/foam.json +msgid "foam gun" +msgid_plural "foam guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "foam gun" +#: data/mods/Aftershock/items/gun/foam.json +msgid "" +"A stubby industrial tool used to shoot expanding foam. Using it as a weapon" +" might require some creative thinking." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/foam.json +msgid "1s." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/foam.json +msgid "3s." +msgstr "" + +#. ~ Reload noise of gun "foam gun" +#. ~ Reload noise of gun "plasma gun" +#: data/mods/Aftershock/items/gun/foam.json +#: data/mods/Aftershock/items/gun/plasma.json +msgid "pshht" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "wrist-stunner" +msgid_plural "wrist-stunners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "wrist-stunner" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"A severed robotic hand from a Wraitheon Sentinel. The powerful electro-" +"laser stun gun embed on its wrist is still functional, and can be used when " +"connected to an UPS." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "wrist-trilaser" +msgid_plural "wrist-trilasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "wrist-trilaser" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"A powerful tri-barreled laser weapon, still mounted to the robotic hand of " +"the Wraitheon drone it originally belonged to. Can still be fired when " +"connected to an UPS." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "trilaser" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "handheld x-ray cannon" +msgid_plural "handheld x-ray cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "handheld x-ray cannon" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"This is an x-ray laser stripped from a TX-5LR Cerberus laser turret that has" +" been modified to use UPS power for firing. Single shot then requires " +"reloading. Nicknamed the 'Tin Can Killer' for its ability to destroy power " +"armor." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "mounted x-ray cannon" +msgid_plural "mounted x-ray cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "shoddy laser rifle" +msgid_plural "shoddy laser rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "shoddy laser rifle" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"This is a cheap laser rifle made from common components. Weak, but can be " +"powered with rechargeable batteries." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "av-22" +msgid_plural "av-22s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "av-22" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"A common pulse-laser pistol cleared for civilian use. Recoilless, energy-" +"efficient, and easy to use, the av-22 is often carried as a defense weapon " +"by those who lack the practice required to effectively use ballistic " +"weaponry. Due to its low power, it must be fired in sequence mode to stand " +"a chance against hardened foes." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "pulse" +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "2s sequence" +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "3s sequence" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "E-150b" +msgid_plural "E-150bs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "E-150b" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"A silver, elegantly-wrought laser pistol that fires armor-piercing bolts of " +"golden light. A now-irreplaceable historical artifact built by the " +"engineering AIs of the late Hyperspace Era, it is as precious as it is " +"deadly." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "Izhevsk PLC-75" +msgid_plural "Izhevsk PLC-75s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Izhevsk PLC-75" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"Straight from the bureaus of the old Soviet Union the PLC-75 is the crude " +"and brutal answer to the constraints posed by the design of heavy laser " +"ordnance. Its use of antiquated flashtube pumped laser technology makes it " +"unwieldy and wholly incompatible with modern equipment, whether this offers " +"any consolation to downrange targets remains a matter of contentious " +"dispute." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "Shikishma A-82 tactical laser" +msgid_plural "Shikishma A-82 tactical lasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Shikishma A-82 tactical laser" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"Crown jewel of Shikishma armories, and possible product of unsanctioned data" +" scavenging, the A-82 is the undisputed market leader when it comes to man " +"portable laser weaponry. Sustained fire is likely to cause secondary " +"explosions as target layers are vaporized." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "V14 laser pistol" +msgid_plural "V14 laser pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "V14 laser pistol" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"An incredibly ancient and outdated laser pistol design with origins " +"traceable to Earth's early Space Age. One of the few 'open-hardware' guns, " +"its leaked and widely-circulated design specifications allow this weapon to " +"retain some popularity within backwater worlds." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "mounted a7 laser rifle" +msgid_plural "mounted a7 laser rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "Makeshift Scrambler Rifle" +msgid_plural "Makeshift Scrambler Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Makeshift Scrambler Rifle" +#: data/mods/Aftershock/items/gun/laser.json +msgid "" +"This 'energy weapon' appears to be haphazardly jury-rigged from commercially" +" available electronics. It has a radar dish placed where a barrel would be," +" and the frame of a weapon is covered in a mesh of wiring. Despite its " +"appearance, this weapon can temporarily stun robots if you manage to hit " +"their sensors." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/laser.json +msgid "xm34 EMP projector" +msgid_plural "xm34 EMP projectors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/mining_rod.json +msgid "mining rod launcher" +msgid_plural "mining rod launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "mining rod launcher" +#: data/mods/Aftershock/items/gun/mining_rod.json +msgid "" +"Based on an old TsKBEM design, this is a rail launcher used in mining " +"exploration. The rod is fired into a rock face and a seismic mapper on the " +"launcher displays ore veins. Not being designed for combat, it is difficult" +" to use without the augmented strength of an exosuit and the reloading " +"process is quite slow. The barrel is covered in warning labels indemnifying" +" the manufacturer of any injuries caused by misuse." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/needle.json +msgid "GG-860 Wasp Rifle" +msgid_plural "GG-860 Wasp Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "GG-860 Wasp Rifle" +#: data/mods/Aftershock/items/gun/needle.json +msgid "" +"This light coilgun fires 3x35mm armor-piercing flechette. Classified as a " +"support crew weapon that can be stashed in hidden lockers throughout the " +"floors of a ship. Designed to be fired in short bursts, if the flechettes " +"pierce a ship's hull they leave tiny holes that are easily repaired." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/needle.json +msgid "3x35mm automatic 'Wandering Priest' coilpistol" +msgid_plural "3x35mm automatic 'Wandering Priest' coilpistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "3x35mm automatic 'Wandering Priest' coilpistol" +#: data/mods/Aftershock/items/gun/needle.json +msgid "" +"An automatic coilgun made entirely of lightweight ceramics, with no moving " +"pieces and if loaded with splinter rounds almost entirely invisible on most " +"security scanners. No one is sure who manufactures this assassin's tool, " +"but they randomly come onto the back room markets frequented by the " +"unsavory." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/plasma.json +msgid "plasma gun" +msgid_plural "plasma guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "plasma gun" +#: data/mods/Aftershock/items/gun/plasma.json +msgid "A plasma gun." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/plasma.json +msgid "Magnadrive 230K" +msgid_plural "Magnadrive 230K" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Magnadrive 230K" +#: data/mods/Aftershock/items/gun/plasma.json +msgid "" +"A heavy plasma railgun that easily defeats most forms of conventional armor " +"and flash-incinerates anything behind it. Its large size and liability to " +"overheat make it unsuitable for infantry use, but it is a common sight on " +"military vehicles and in the hands of power-armored troops, especially when " +"heavy armor is expected." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/plasma.json +msgid "PAM-41 2g" +msgid_plural "PAM-41 2gs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "PAM-41 2g" +#: data/mods/Aftershock/items/gun/plasma.json +msgid "" +"A short and stubby 2 gram plasma railgun occasionally used by espatiers as a" +" hull breaching tool. Like larger plasma weapons, it propels toroids of " +"plasma that detonate on contact, but its reduced size heavily hampers its " +"range and damage output. Fired within an atmosphere, its very low range " +"makes it dangerous to shooter and target alike." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/items/gun/plasma.json +msgid "377-UASTA (weaponized)" +msgid_plural "377-UASTA (weaponized)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "377-UASTA (weaponized)" +#: data/mods/Aftershock/items/gun/plasma.json +msgid "" +"A common modification for directed plasma torches that involves the installation of oversize capacitor banks and judiciously bypassed safety mechanisms, allowing them to function as a deadly if decidedly short-ranged weapons. In most cases, the resulting \"gun\" can still perform its original metalworking functions, albeit at a much lower efficiency.\n" +"\n" +"Unlike purposefully made plasma weapons, the propelled plasma bottle won't cause a considerable explosion upon contact, allowing for relatively safe operation within enclosed spaces." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/plasma.json +msgid "direct fusion gun" +msgid_plural "direct fusion gun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "direct fusion gun" +#: data/mods/Aftershock/items/gun/plasma.json +msgid "" +"Exhaust from a salvaged starship engine is channeled through a series of " +"magnetic coils and focused into a searing fan of plasma, creating a crude " +"but effective short range weapon that can easily melt through most forms of " +"armor. Its makeshift nature and lack of proper cooling systems make it " +"prone to overheating and catastrophic failure." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/plasma.json +#: data/mods/Isolation-Protocol/unique_items.json +msgid "standard" +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/plasma.json +msgid "unsafe" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/projectile.json +msgid "bionic skullgun" +msgid_plural "bionic skullguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bionic skullgun" +#: data/mods/Aftershock/items/gun/projectile.json +msgid "Bionic one-shot subdermal 10mm pistol integrated with your head." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/projectile.json +msgid "makeshift rail rifle" +msgid_plural "makeshift rail rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "makeshift rail rifle" +#: data/mods/Aftershock/items/gun/projectile.json +msgid "" +"A single-shot, break-action, electrically propelled, steel rail launcher " +"handcrafted from scrap. The hypervelocity metal stake that it fires is " +"accelerated to the point of spontaneous combustion by a Lorentz force " +"generated by electromagnetic induction, powered by a standard UPS." +msgstr "" + +#. ~ Name of a gun +#. ~ Variant name of gun "Benelli 315" +#: data/mods/Aftershock/items/gun/shot.json +msgid "Benelli 315" +msgid_plural "Benelli 315s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Benelli 315" +#. ~ Description of variant "Benelli 315" of gun "Benelli 315" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"A widely popular combat shotgun featuring minor iterative refinements to a " +"base design nearly three centuries old. Whether the design is outdated or " +"unsurpassable remains a matter of personal opinion." +msgstr "" + +#. ~ Variant name of gun "Benelli 315" +#: data/mods/Aftershock/items/gun/shot.json +msgid "vatforged shotgun" +msgid_plural "vatforged shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Benelli 315" of gun "vatforged shotgun" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"A crude but otherwise serviceable pump-action shotgun built from a hacked or" +" scavenged template. Frequently seen in the hands of frontier pirates, " +"settlers or salvors. Not that such groups are much different from one " +"another." +msgstr "" + +#. ~ Variant name of gun "Benelli 315" +#: data/mods/Aftershock/items/gun/shot.json +msgid "m2101-UASTA shotgun" +msgid_plural "m2101-UASTA shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Benelli 315" of gun "m2101-UASTA shotgun" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"The standard issue combat shotgun of UICA marine and colonial forces. Shot " +"shells have poor performance against modern combat armor, so the M2101 is " +"more often used during policing and peacekeeping operations." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/shot.json +msgid "Accipiter Magnastorm-12" +msgid_plural "Accipiter Magnastorm-12" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Accipiter Magnastorm-12" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"An advanced shotgun that combines chemical and electromagnetic propulsion " +"systems to accelerate and focus a cloud of steel flechettes. Resulting in a" +" longer effective range and greater penetration than whats conventionally " +"possible. Most often deployed during low-intensity corporate conflicts." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/shot.json +msgid "Raketa" +msgid_plural "Raketas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Raketa" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"A massive TSKBEM-design shotgun intended for exosuit forces, the Raketa aka " +"'Rocket' is a magazine-fed bullpup shotgun featuring twin barrels. This " +"design remains popular for extra-atmospheric operations as the 12ga rounds " +"are less likely to pierce a ship or station's delicate hull." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/shot.json +msgid "Drotik Shotpistol" +msgid_plural "Drotik Shotpistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Drotik Shotpistol" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"A massive TSKBEM-designed 'sidearm' intended for exosuits and uplifts, the " +"Drotik aka 'Dart' is a large revolver firing 12ga shells." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gun/shot.json +msgid "MarSec. T72 shotgun" +msgid_plural "MarSec. T72 shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "MarSec. T72 shotgun" +#: data/mods/Aftershock/items/gun/shot.json +msgid "" +"The single round 00 bore barrel built at the center of the T72 revolver. " +"Can function as a backup in case the power pack of the main weapon is " +"depleted." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "R-PROTON ENR" +msgid_plural "R-PROTON ENRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "R-PROTON ENR" +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "" +"Within the solid barrel of the Raaz PROTON, an electrical anomaly is " +"carefully duplicated through magnetic stimulation and projected outwards. " +"Freed from containment, the anomaly will temporarily settle in the physical " +"world and quickly emit its stored electrical charge before dissipating." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "Pulse " +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "W3310 Archangel ENR" +msgid_plural "W3310 Archangel ENRs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "W3310 Archangel ENR" +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "" +"A powerful anti-drone defense weapon, the W3310 Archangel is capable of " +"firing a chain of electrical discharges that can arc between multiple " +"targets. Most effective against groups of lightly armored foes, use within " +"closed spaces is not recommended due to the risk of self-inflicted injury." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "W3100 Volt" +msgid_plural "W3100 Volts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "W3100 Volt" +#: data/mods/Aftershock/items/gun/voltaic.json +msgid "" +"Wraitheon Armories' premier electrolaser personal defense weapon. The W3100" +" Volt adjustable power settings make it adaptable to most conflict " +"situations, lethal or otherwise, and make it a favorite among well-off " +"security forces and law enforcement corps." +msgstr "" + +#. ~ Description of gun mod "electrolaser conversion" +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "" +"A set of high-tech electronics and optics. This converts a laser pistol " +"into a less-lethal electrolaser capable of stunning targets, at the cost of " +"decreased damage output and increased power consumption." +msgstr "" + +#. ~ Description of gun mod "high density capacitor" +#: data/mods/Aftershock/items/gunmods/laser_gunmods.json +msgid "" +"A capacitor with a higher energy density increases range and damage, at the " +"cost of doubling power consumption." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gunmods/shotguns.json +msgid "magnetic choke" +msgid_plural "magnetic chokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "magnetic choke" +#: data/mods/Aftershock/items/gunmods/shotguns.json +msgid "" +"A choke that uses a powerful cross-shaped electromagnet to pull the shot " +"cloud together, greatly reducing the spread of shot. Prevents the use of " +"slugs." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gunmods/shotguns.json +msgid "shotgun gauss array" +msgid_plural "shotgun gauss arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "shotgun gauss array" +#: data/mods/Aftershock/items/gunmods/shotguns.json +msgid "" +"A tuned set of electromagnets that accelerate projectiles to a much higher " +"velocity than normal, increasing range and damage. The required " +"modifications are invasive and cannot be removed once installed." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "terrible iron sights" +msgid_plural "terrible iron sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "terrible iron sights" +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "" +"The iron sights of this weapon are infamously terrible, making aiming much " +"harder than it needs to be." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "holographic aim-assist system" +msgid_plural "holographic aim-assist system" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "holographic aim-assist system" +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "" +"An advanced ballistic computer calculates projectile trajectories, hit-" +"probabilities, and enemy movements, before outputting the information into " +"an AR holo display. It greatly increases both accuracy and aiming speed." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "ballistic computer" +msgid_plural "ballistic computer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "ballistic computer" +#: data/mods/Aftershock/items/gunmods/sights.json +msgid "" +"An integrated ballistic computer completely replaces the sights of this " +"weapon. Aiming depends on a small glass screen on which targets are " +"automatically highlighted." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "84k 10mm 20-round magazine" +msgid_plural "84k 10mm 20-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "84k 10mm 20-round magazine" +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "A 20-round magazine for use with the Seyfert 84k." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "MarSec 14-round magazine" +msgid_plural "MarSec 14-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MarSec 14-round magazine" +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "A magazine for the MarSec handguns. It holds 14 rounds." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "Silvergram 22-round magazine" +msgid_plural "Silvergram 22-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Silvergram 22-round magazine" +#: data/mods/Aftershock/items/magazine/10mm.json +msgid "" +"A transparent polymer 22-round magazine for Silvergram pattern smart " +"pistols." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/25mm.json +msgid "25mm 40-round magazine" +msgid_plural "25mm 40-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "25mm 40-round magazine" +#: data/mods/Aftershock/items/magazine/25mm.json +msgid "A 40-round magazine for use with 25mm firearms." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/5x50.json +msgid "5x50mm 100-round magazine" +msgid_plural "5x50mm 100-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5x50mm 100-round magazine" +#: data/mods/Aftershock/items/magazine/5x50.json +msgid "" +"A 100-round box magazine for use with 5x50mm flechette firearms. Designated" +" as RMFB100." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/5x50.json +msgid "5x50mm 50-round magazine" +msgid_plural "5x50mm 50-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "5x50mm 50-round magazine" +#: data/mods/Aftershock/items/magazine/5x50.json +msgid "" +"A 50-round box magazine for use with 5x50mm flechette firearms. Designated " +"as RMFB50." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "UICASTA 30-round magazine" +msgid_plural "UICASTA 30-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UICASTA 30-round magazine" +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "" +"A standardized 30-round magazine compatible with most UICA issue rifles." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "UICASTA 100-round double drum magazine" +msgid_plural "UICASTA 100-round double drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "UICASTA 100-round double drum magazine" +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "" +"A standardized 100-round double drum magazine compatible with most UICA " +"issue rifles." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "MarSec. T72 7.50mm speedloader" +msgid_plural "MarSec. T72 7.50mm speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "MarSec. T72 7.50mm speedloader" +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "" +"A speedloader for the MarSec T72 revolver, holds 9 rounds of 7.50mm " +"ammunition." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "SR-77 45-round magazine" +msgid_plural "SR-77 45-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SR-77 45-round magazine" +#: data/mods/Aftershock/items/magazine/7.50mm.json +msgid "A translucent 45-round box magazine, for use with the SR-77." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/8x40mm.json +msgid "RMGS5 8x40mm speedloader" +msgid_plural "RMGS5 8x40mm speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "RMGS5 8x40mm speedloader" +#: data/mods/Aftershock/items/magazine/8x40mm.json +msgid "" +"This speedloader, made by Rivtech for use with the RM99 revolver, can hold 5" +" rounds of 8x40mm caseless rounds and quickly reload a compatible revolver." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/alien.json +msgid "alien cell" +msgid_plural "alien cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "alien cell" +#: data/mods/Aftershock/items/magazine/alien.json +msgid "" +"A conical device salvaged from an alien artifact. Grooves etched on its " +"circular face slowly pulse with purple light." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "power cartridge" +msgid_plural "power cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "power cartridge" +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "" +"A standard-design power cell compatible with most common energy weapons. " +"Can be recharged by connecting to a power source." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "compact power cartridge" +msgid_plural "compact power cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "compact power cartridge" +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "" +"A compact power cell compatible with most common energy weapons. Can be " +"recharged by connecting to a power source." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "bootleg power cartridge" +msgid_plural "bootleg power cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "bootleg power cartridge" +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "" +"A functional but poorly-built power cell compatible with most common energy " +"weapons. It cannot be recharged." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "chromoelectric cartridge" +msgid_plural "chromoelectric cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "chromoelectric cartridge" +#: data/mods/Aftershock/items/magazine/energy_cell.json +msgid "" +"A thin strip of transuranic metal, glowing a somber blue from within its " +"shielded glass prison. A rare and sought-after relic, it could be used to " +"momentarily power all sorts of technology from the late Hyperspace Era." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/foam.json +msgid "pressurized foam tank" +msgid_plural "pressurized foam tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "pressurized foam tank" +#: data/mods/Aftershock/items/magazine/foam.json +msgid "A pressurized 5L canister designed to feed an industrial foam gun." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/needle.json +msgid "3x35mm 150-round magazine" +msgid_plural "3x35mm 150-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "3x35mm 150-round magazine" +#: data/mods/Aftershock/items/magazine/needle.json +msgid "" +"A 150-round box magazine for use with 3x35mm flechette coilguns. Marketed " +"as GGS150." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/needle.json +msgid "3x35mm 75-round magazine" +msgid_plural "3x35mm 75-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "3x35mm 75-round magazine" +#: data/mods/Aftershock/items/magazine/needle.json +msgid "" +"A 75-round box magazine for use with 3x35mm flechette coilguns. Marketed as" +" GGS75." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "4g plasma cell" +msgid_plural "4g plasma cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "4g plasma cell" +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "" +"A tiny canister that can safely store up to 4 grams of solid hydrogen in a " +"cryo-pressurized state." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "20g plasma cell" +msgid_plural "20g plasma cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "20g plasma cell" +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "" +"A reinforced canister that can safely store up to 20 grams of solid hydrogen" +" in a cryo-pressurized state." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "40g plasma cell (civilian)" +msgid_plural "40g plasma cells (civilian)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "40g plasma cell (civilian)" +#: data/mods/Aftershock/items/magazine/plasma.json +msgid "" +"A yellow and red canister that can safely store up to 40 grams of solid " +"hydrogen in a cryo-pressurized state. A complex nozzle with integrated " +"digital failsafes make it incompatible with military railguns." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/shot.json +msgid "Raketa 30-round shotgun magazine" +msgid_plural "Raketa 30-round shotgun magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Raketa 30-round shotgun magazine" +#: data/mods/Aftershock/items/magazine/shot.json +msgid "" +"A removable 30-round horizontal magazine, for use with the Raketa shotgun." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/shot.json +msgid "Drotik speedloader" +msgid_plural "Drotik speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Drotik speedloader" +#: data/mods/Aftershock/items/magazine/shot.json +msgid "" +"This speedloader holds up to eight 12ga shotgun shells, intended for use " +"with the Drotik." +msgstr "" + +#. ~ Magazine name +#: data/mods/Aftershock/items/magazine/voltaic.json +msgid "voltaic cell" +msgid_plural "voltaic cells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "voltaic cell" +#: data/mods/Aftershock/items/magazine/voltaic.json +msgid "A high-density energy cell purposely made to power voltaic weaponry." +msgstr "" + +#. ~ Computer name placed on map crashing_ship_3, crashing_ship_2, +#. crashing_ship_1, crashing_ship_6, crashing_ship_5, crashing_ship_4, +#. crashing_ship_9, crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Escape Pod" +msgstr "" + +#. ~ Graffiti placed on map crashing_ship_3, crashing_ship_2, crashing_ship_1, +#. crashing_ship_6, crashing_ship_5, crashing_ship_4, crashing_ship_9, +#. crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Barracks" +msgstr "" + +#. ~ Graffiti placed on map crashing_ship_3, crashing_ship_2, crashing_ship_1, +#. crashing_ship_6, crashing_ship_5, crashing_ship_4, crashing_ship_9, +#. crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Cargo Bay 01" +msgstr "" + +#. ~ Graffiti placed on map crashing_ship_3, crashing_ship_2, crashing_ship_1, +#. crashing_ship_6, crashing_ship_5, crashing_ship_4, crashing_ship_9, +#. crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Workshop" +msgstr "" + +#. ~ Graffiti placed on map crashing_ship_3, crashing_ship_2, crashing_ship_1, +#. crashing_ship_6, crashing_ship_5, crashing_ship_4, crashing_ship_9, +#. crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Shuttle Bay 01" +msgstr "" + +#. ~ Graffiti placed on map crashing_ship_3, crashing_ship_2, crashing_ship_1, +#. crashing_ship_6, crashing_ship_5, crashing_ship_4, crashing_ship_9, +#. crashing_ship_8, crashing_ship_7 +#: data/mods/Aftershock/maps/crashing_ship.json +msgid "Escape Pods & Vehicle Bay" +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "escape pod seat" +msgstr "" + +#. ~ Description of furniture "escape pod seat" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"The cushioned and upright facing seat of a single-seater escape pod. A " +"storage space beneath it holds survival supplies." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Isolation-Protocol/furniture.json +msgid "chirurgic suite" +msgstr "" + +#. ~ Description of furniture "chirurgic suite" +#: data/mods/Aftershock/maps/furniture.json +#: data/mods/Isolation-Protocol/furniture.json +msgid "" +"A multitude of surgical arms seamlessly meld with the chromed ceiling. They" +" expectantly unravel with your approach, animated by an AI whose " +"performances blur the lines between medicine and art." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "Autodoc Mk. XVI" +msgstr "" + +#. ~ Description of furniture "Autodoc Mk. XVI" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A commercial surgical robot often found within licensed clinics and " +"corporate hospitals. Its various AI routines assist during surgery, but " +"they are no replacement for the actual operator's skill." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "salvaged Autodoc" +msgstr "" + +#. ~ Description of furniture "salvaged Autodoc" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"The kind of worn-down and dubiously safe surgical device that is perfectly " +"at home in a back alley clinic. It would take great skill to safely operate" +" this." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "sleep pod" +msgstr "" + +#. ~ Description of furniture "sleep pod" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This is a climate controlled sleep pod. An easy way to reduce energy costs " +"in dense urban environments." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "cryo pod" +msgstr "" + +#. ~ Description of furniture "cryo pod" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This is a long term sleep pod. Cryo pods are mostly used by people waiting " +"a short term for organs or criminals avoiding heat right after a crime." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "cryo pylon" +msgstr "" + +#. ~ Description of furniture "cryo pylon" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This super chilled pylon is so cold it seems to pull in warmth towards " +"itself and create a light breeze of freezing air." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "active micro heat mill" +msgstr "" + +#. ~ Description of furniture "active micro heat mill" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This comparatively-small wind turbine heat mill turns wind energy into a " +"relatively small amount of constant heat. This heat provides a modicum of " +"respite from the neverending cold of Salus IV; they were sometimes built in " +"the dozens to create agricultural zones outside of greenhouses." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "broken micro heat mill" +msgstr "" + +#. ~ Description of furniture "broken micro heat mill" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This broken-down heat mill once provided respite from the cold. Designed to" +" operate without human maintenance indefinitely, but has broken down - or " +"been intentionally damaged." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "CRISPR Biolab" +msgstr "" + +#. ~ Description of furniture "CRISPR Biolab" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A boxy looking device of arms, droppers, and pipettes. It was used pre-" +"Cataclysm to do gene-editing experiments." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "nano forge" +msgstr "" + +#. ~ Description of furniture "nano forge" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Matrioshka Fabritechnics nano forge looks like a solid black box. Apertures" +" for ingredients open with a hum as the console commands are entered. DO " +"NOT INSERT ANY PART OF YOUR ANATOMY." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "3D printer" +msgstr "" + +#. ~ Description of furniture "3D printer" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This box was used for rapid prototyping of products and for general " +"entertainment purposes in the masses." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "translocator buoy" +msgstr "" + +#. ~ Description of furniture "translocator buoy" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A near undetectable spatial distortion field centered around a free floating" +" golden mote. Examining it from up close would let you encode it for use " +"with a translocation device." +msgstr "" + +#. ~ Bashing sound +#. ~ Bashing failed sound +#: data/mods/Aftershock/maps/furniture.json +msgid "a faint echo." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "telepad" +msgstr "" + +#. ~ Description of furniture "telepad" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A smooth tile of metal, hiding beneath it the complex machinery of a " +"translocator. The engineering required to build these is poorly understood " +"nowadays, so this one has likely been here since the Hyperspace Era. " +"Examining it from up close would let you encode it for use with a " +"translocation device." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "neural net inserter" +msgstr "" + +#. ~ Description of furniture "neural net inserter" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"This device looks like a cross between some kind of nightmare dentistry " +"equipment and socketing tool mounted on a slide that lets it drop precisely " +"down. Useful for those projects that require putting delicate items into " +"hard to reach spaces." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "monomolecular saw" +msgstr "" + +#. ~ Description of furniture "monomolecular saw" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A wire the size of a cheese cutter runs in a single direction in this tool, " +"allowing atomically precise cuts at almost any angle. Even unpowered it " +"gives off a visual distortion for several inches around it to prevent you " +"from losing a hand. It is impossible to deconstruct this device without the" +" wire self destructing." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "military SICC terminal" +msgstr "" + +#. ~ Description of furniture "military SICC terminal" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Console interface for a Standard Interstellar Communications Cluster. With " +"the machine connected to it broken, it can only be salvaged for parts." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "military SICC master computing array" +msgstr "" + +#. ~ Description of furniture "military SICC master computing array" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A massive metal construct reaching as high as the ceiling, this Master " +"Computing Array of a Standard Interstellar Communications Cluster used to be" +" the pinnacle of quantum waveform manipulation technology. Now, though, " +"it's nothing more than a box full of delicious electronics." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "sabotaged military SICC master computing array" +msgstr "" + +#. ~ Description of furniture "sabotaged military SICC master computing array" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Vandalized remains of a Standard Interstellar Communications Cluster. Wires" +" and connectors spill out from a torn side panel, revealing the mangled " +"carcass of a century-old beast. Although stripped of its core components, " +"careful searching may reveal useful electronics for scavengers like you." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "military SICC satellite link" +msgstr "" + +#. ~ Description of furniture "military SICC satellite link" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A large satellite dish mounted on a towering amplification platform, linked " +"to an orbital satellite that probably doesn't exist anymore. Although the " +"satellite dish is of little use due to the unorthodox geometry, the " +"amplifier circuitry will prove invaluable for high-energy gadgets." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "military SICC power supply" +msgstr "" + +#. ~ Description of furniture "military SICC power supply" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Dedicated power supply module for a Standard Interstellar Communications " +"Cluster. Capable of drawing thousands of watts during operation, it " +"requires a dedicated heat dissipation array to function normally." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "destroyed military SICC power supply" +msgstr "" + +#. ~ Description of furniture "destroyed military SICC power supply" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"An incoherent mess of molten polymer and charred metamaterial, this badly " +"damaged module used to be the power supply for a Standard Interstellar " +"Communications Cluster. It seems to have undergone a catastrophic overload " +"event, which is weird considering the array of failsafes these things are " +"equipped with." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "military SICC heat dissipation array" +msgstr "" + +#. ~ Description of furniture "military SICC heat dissipation array" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A miniature forest of metallic fins and sparkling panels, this is a " +"dedicated heat dissipation module for a Standard Interstellar Communications" +" Cluster. It is installed outside to utilize the frigid air for maximum " +"cooling." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "DIRT data interface" +msgstr "" + +#. ~ Description of furniture "DIRT data interface" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"All-in-one integrated console for a Driving Intelligent Realtime Topography " +"rover-mounted vehicular terrain scanner system. In other words, a useless " +"display monitor." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "DIRT computation core" +msgstr "" + +#. ~ Description of furniture "DIRT computation core" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Data analysis and computing core for a DIRT terrain scanner system. Rugged " +"design and internal shock absorbers help this hefty metal box withstand " +"extreme cold and harsh driving conditions." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "dismantled DIRT computation core" +msgstr "" + +#. ~ Description of furniture "dismantled DIRT computation core" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"It seems that you are not the first one to think of dismantling this " +"precious metal box for the goodies inside - The top lid of this DIRT " +"computational core is missing, and the hollowed-out insides are clearly " +"visible from the opening." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "DIRT scanner array" +msgstr "" + +#. ~ Description of furniture "DIRT scanner array" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Mounted on a self-stabilizing gimbal, this high-tech sphere is full of " +"various sensors and scanners that automatically map out the surrounding " +"terrain with an amazing accuracy." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "Exosuit gantry" +msgstr "" + +#. ~ Description of furniture "Exosuit gantry" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A gantry for supporting an exosuit upright during maintenance and repair. " +"Includes the specialized tools needed for complex repairs and will also " +"charge the suit's power when active. This one is not currently functioning." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "drone recharging station" +msgstr "" + +#. ~ Description of furniture "drone recharging station" +#: data/mods/Aftershock/maps/furniture.json +msgid "An hybrid recharge and storage point for robots of all types." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "ancient processor" +msgstr "" + +#. ~ Description of furniture "ancient processor" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"Hundreds of paper thin photonics lie staked within its core, most are " +"shattered or otherwise damaged beyond repair." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "drone scheduler core" +msgstr "" + +#. ~ Description of furniture "drone scheduler core" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"An AI unit meant to manage large cadres of working drones from afar. This " +"one is in a very bad shape, and it's not clear if it can be repaired." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "pristine drone scheduler core" +msgstr "" + +#. ~ Description of furniture "pristine drone scheduler core" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"An AI unit meant to manage large cadres of working drones from afar. It as " +"functional as the day it was built, at least if its system checks are to be " +"believed." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "broken command console" +msgstr "" + +#. ~ Description of furniture "broken command console" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"A complex control station for an habitat or space ship. It might still be " +"possible to salvage some parts from it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture.json +msgid "shuttle seat" +msgstr "" + +#. ~ Description of furniture "shuttle seat" +#: data/mods/Aftershock/maps/furniture.json +msgid "" +"The cushioned and upright facing seat of a short-ranged shuttle pod. Has a " +"locking bar that fits over your shoulders." +msgstr "" + +#. ~ Description of furniture "sample freezer" +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"A specialized freezer capable of maintaining temperatures of -80 Celsius, " +"and is often used only for the preservation of delicate scientific samples." +msgstr "" + +#. ~ Description of furniture "shaker incubator" +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"A tool for keeping chemical broth nicely mixed, at just the right " +"temperature to grow bacteria. Although, more bacteria is probably the last " +"thing you need, considering the circumstances." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "high-performance liquid chromatographer" +msgstr "" + +#. ~ Description of furniture "nuclear magnetic resonance spectrometer" +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"This is a giant electromagnet with carefully tuned measurement equipment " +"used to observe how magnetic fields affect nuclear spins. It is a common " +"workhorse for the discovery and study of chemical structures." +msgstr "" + +#. ~ Description of furniture "centrifuge" +#: data/mods/Aftershock/maps/furniture_lab.json +msgid "" +"This is a centrifuge, a liquid separating device with an automated analyzer " +"unit. For some reason, this one has an attached battery pack. It could be " +"used to analyze a medical fluid sample, such as blood, if a test tube was " +"placed in it." +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/mods/Aftershock/maps/lab_cryo_room.json +msgid "Cryopod Live Specimen Testing" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Aftershock/maps/lab_cryo_room.json +msgid "cryo pod switch" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/mods/Aftershock/maps/lab_vehicle_track.json +msgid "Vehicle Testing Track" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/mods/Aftershock/maps/lab_weapons_range.json +msgid "Weapons Testing Range" +msgstr "" + +#. ~ Computer name placed on map lab_1side +#: data/mods/Aftershock/maps/lab_weapons_range.json +msgid "Armory Entrance" +msgstr "" + +#. ~ Name of starting location "sloc_augustmoon_docking" +#. ~ Name of NPC faction camp +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_locations.json +#: data/mods/Aftershock/maps/overmap_specials.json +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_port_augustmoon.json +msgid "Port Augustmoon" +msgstr "" + +#. ~ Name of starting location "sloc_escape_pod" +#: data/mods/Aftershock/maps/overmap_locations.json +msgid "Crashed escape pod" +msgstr "" + +#. ~ Name of starting location "sloc_crashed_gunship" +#: data/mods/Aftershock/maps/overmap_locations.json +msgid "Crashed gunship" +msgstr "" + +#. ~ Name of starting location "sloc_crashing_ship" +#: data/mods/Aftershock/maps/overmap_locations.json +msgid "crashing ship" +msgstr "" + +#. ~ Name of map extra +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "Wraitheon Droneswarm" +msgstr "" + +#. ~ Description of map extra "Wraitheon Droneswarm" +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "A group of combat drones." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "Scavenger Party" +msgstr "" + +#. ~ Description of map extra "Scavenger Party" +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "A group of scavengers who double as bandits." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "Gunship Crash" +msgstr "" + +#. ~ Description of map extra "Gunship Crash" +#: data/mods/Aftershock/maps/overmap_map_extras.json +msgid "Gunship crashed here." +msgstr "" + +#. ~ Name of NPC faction camp +#: data/mods/Aftershock/maps/overmap_specials.json +msgid "PrepNet" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "municipal reactor" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "PrepNet orchard" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "crashed escape pod" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "drone shuttle landing site" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "waste storage" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "reactor control" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "reactor room" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "crashed cargo droneship" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "crashed military droneship" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "formless ruins" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "augmentation clinic" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "maintenance outpost" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "aquacultural farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "stratoscomm relay station" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "astrobiology lab" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "county mortuary" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "county mortuary basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "county mortuary second floor" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "county mortuary roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "robot dispatch center" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "landing pad outpost" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "landing pad" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Desolate Arcology - Ground Level" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Arcology - Ground Level" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Crashing Ship" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Shuttle Landing Pad" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Solar Array" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Malamute Transport Wreck" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Habitat Block" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "General Store" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Enclosed Park" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Enforcer Station" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain.json +msgid "Exosuit Garage" +msgstr "" + +#. ~ Message after transforming to "t_door_metal_c" +#: data/mods/Aftershock/maps/ter_furn_transforms.json +msgid "The doors unlock." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +msgid "coral obelisk" +msgstr "" + +#. ~ Description of furniture "coral obelisk" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +msgid "" +"Facets of white coral erupt from the ground and assemble themselves into a " +"free standing column. The living surface is bioluminescent and rarely " +"sparkles with golden light." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +msgid "coral pedestal" +msgstr "" + +#. ~ Description of furniture "coral pedestal" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_alienciv.json +msgid "Fluted white coral gently coils itself into a short pedestal." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "habitat kitchenette" +msgstr "" + +#. ~ Description of furniture "habitat kitchenette" +#. ~ Description of terrain "gunship kitchenette" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A tiny sink and cooking surface only big enough to fit an electric hotplate," +" placed above and below many integrated storage units. The minimal space in" +" which you could technically cook." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "storage board" +msgstr "" + +#. ~ Description of furniture "storage board" +#. ~ Description of terrain "storage board" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "The wall-mounted, steel and plastic storage solution of tomorrow." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "integrated washroom" +msgstr "" + +#. ~ Description of furniture "integrated washroom" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"Waste and water pipes, conjoined into the most compact bathroom that could " +"possibly be built." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "industrial floodlight" +msgstr "" + +#. ~ Description of furniture "industrial floodlight" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A wall mountable floodlight, designed to illuminate large areas with a " +"bright, white light. Still functional thanks to some unknown backup power " +"source." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "screen mirror" +msgstr "" + +#. ~ Description of furniture "screen mirror" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A wall mounted digital display. It would once have served as an " +"entertainment and advertising system." +msgstr "" + +#. ~ Description of furniture "screen mirror" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "The screen wall is awash with rolling advertisements." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "intermodal shipping crate" +msgstr "" + +#. ~ Description of furniture "intermodal shipping crate" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A sealed metal crate used to ferry cargo to and from orbit. This one " +"appears to be open." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "sealed intermodal crate" +msgstr "" + +#. ~ Description of furniture "sealed intermodal crate" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A sealed metal crate used to ferry cargo to and from orbit. This one " +"appears to be secured with an electric lock." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "reinforced display case" +msgstr "" + +#. ~ Description of furniture "reinforced display case" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A secure metal case at about waist-height, with reinforced glass panelling " +"on top. Useful for storing valuable things while still showing them off. " +"Secured with an electronic lock." +msgstr "" + +#. ~ Description of furniture "reinforced display case" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A secure metal case at about waist-height, with reinforced glass panelling " +"on top. Useful for storing valuable things while still showing them off. " +"This one had its lock hacked and is open." +msgstr "" + +#. ~ Description of furniture "broken display case" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A secure metal case at about waist-height, with reinforced glass panelling " +"on top. Would be useful for storing valuable things while still showing " +"them off, if the glass hadn't been shattered." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "Net Breacher recliner" +msgstr "" + +#. ~ Description of furniture "Net Breacher recliner" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A reclined metal chair adorned with soft fabric padding. A number of cables" +" dangle from the headrest, waiting to be connected to a bionic interface. " +"In the past, this state-of-the-art equipment would have served as a " +"hypercloud access point for cyber security specialists." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "security override panel" +msgstr "" + +#. ~ Description of furniture "security override panel" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json +msgid "" +"A slim wall mounted metal panel covering an electronic interface to manually" +" override nearby security systems." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "ECU" +msgstr "" + +#. ~ Description of furniture "ECU" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "" +"The central node of a life support system, tasked with regulating " +"atmospherics and water flow to the rest of an habitat or ship." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "Cryo-fluid pump" +msgstr "" + +#. ~ Description of furniture "Cryo-fluid pump" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "" +"An insulated metal tank prepared for the storage of exotic cryo-coolants. " +"Relatively advanced in construction, it can be salvaged for valuable scrap." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "atmospherics controller" +msgstr "" + +#. ~ Description of furniture "atmospherics controller" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat_machinery.json +msgid "" +"An imposing brick of circuitry inlaid tubing adorned with a single console." +" It might still half-work, even after all this time." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "Direct fusion drive" +msgstr "" + +#. ~ Description of furniture "Direct fusion drive" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "" +"A powerful fusion engine fuelled by helium. A miracle of hyperspace age " +"technology, painstakingly reproduced from original schematics without true " +"understanding. Its core components are notably expensive." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "Multi-axis maneuvering thruster" +msgstr "" + +#. ~ Description of furniture "Multi-axis maneuvering thruster" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "" +"A set of highly maneuverable chemical thrusters used is small to medium " +"spacecraft." +msgstr "" + +#. ~ Description of furniture "radioactive slag" +#: data/mods/Aftershock/maps/furniture_and_terrain/furniture_spaceship_machinery.json +msgid "" +"A pile of melted slag from a destroyed spaceship reactor. Incandescently " +"hot and highly radioactive, you'd need a purposefully armored suit to even " +"approach it." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "foamcrete wall" +msgstr "" + +#. ~ Description of terrain "foamcrete wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "" +"A lightweight wall made from unreinforced foamcrete. Not nearly as " +"resilient as a real wall, but it will block sight and the elements " +"nonetheless." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "foamcrete floor" +msgstr "" + +#. ~ Description of terrain "foamcrete floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "A relatively flat slab of unreinforced foamcrete." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "clearcrete wall" +msgstr "" + +#. ~ Description of terrain "clearcrete wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "" +"A barrier made of clearcrete, perfect for greenhouses but looks extremely " +"fragile. It is most definitely not fragile, and it's probably alarmed in " +"the event of a breach." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "a cross between steel bending and stone shattering!" +msgstr "" + +#. ~ Description of terrain "foamcrete wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "" +"Automatically deployed by the ship to block breaches and seal off damaged " +"sections, this foamcrete wall is a temporary solution at best." +msgstr "" + +#. ~ Description of terrain "foamcrete floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "" +"Automatically deployed by the ship to block breaches and seal off damaged " +"sections, this foamcrete floor is a temporary solution at best." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "hard vacuum" +msgstr "" + +#. ~ Description of terrain "hard vacuum" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain.json +msgid "" +"The cold inhospitable vacuum of space. Going this way without an EVA pack " +"will end in either a slow cold death as your life support fades or a slow " +"hot death as you drop into the planet's atmosphere." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +msgid "coral floor" +msgstr "" + +#. ~ Description of terrain "coral floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +msgid "" +"Thin shelves of coral latch together into a flat mosaic and portray the " +"geometries of life." +msgstr "" + +#. ~ Description of terrain "coral floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_alienciv.json +msgid "" +"Filaments of white coral grow tall and weave themselves into a sinuous wall." +" The living surface is ornately grooved, and golden light slowly flows " +"within its gaps." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +msgid "Old TSKBEM Card Reader" +msgstr "" + +#. ~ Description of terrain "Old TSKBEM Card Reader" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +msgid "" +"A smartcard based lock system once fitted to TSKBEM prefab industrial " +"facilities. While an original key would be impossible to find, the machine " +"is ancient and obsolete, and it can be hacked or masterkeys can be obtained " +"to bypass it." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +msgid "Old Enforcer Card Reader" +msgstr "" + +#. ~ Description of terrain "Old Enforcer Card Reader" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_card_readers.json +msgid "" +"A smartcard based lock system once fitted to corporate police prefab " +"facilities. While an original key would be impossible to find, the machine " +"is ancient and obsolete, and it can be hacked or masterkeys can be obtained " +"to bypass it." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "leviathan annelids" +msgstr "" + +#. ~ Description of terrain "leviathan annelids" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"Several massive protrusions emerge from the ground, coiled together into a " +"tower. At the top, blue and purple tentacles sway in the wind." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "lichen tree" +msgstr "" + +#. ~ Description of terrain "lichen tree" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"A massive corrugated body sprouts from the lichen here, branching out into " +"mushroom-like limbs, dust filling the air as the wind meets it." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "fossilized conifer" +msgstr "" + +#. ~ Description of terrain "fossilized conifer" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"A long dead tree standing on spindly legs similar to a Cypress which tapers " +"into a point until spreading out in a hollow dodecahedron." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "infested fossilized conifer" +msgstr "" + +#. ~ Description of terrain "infested fossilized conifer" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"A long dead tree standing on spindly legs similar to a Cypress which tapers " +"into a point until spreading out in a hollow dodecahedron. The trunk seems " +"to be splitting as tendrils of mold dig into it, clinging onto the tree like" +" a frame." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "lichen shrub" +msgstr "" + +#. ~ Description of terrain "lichen shrub" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"A small mound of lichen grows here, noticeably bigger than the lichen and " +"moss around it." +msgstr "" + +#. ~ Bashing failed sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "squish." +msgstr "" + +#. ~ Description of terrain "lichen shrub" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"A small mound of lichen grows here, noticeably bigger than the lichen and " +"moss around it. A few clumps have been removed." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "moss bush" +msgstr "" + +#. ~ Description of furniture "moss bush" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "A mound of moss, with large colorful stems protruding out of it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "geothermal bladder" +msgstr "" + +#. ~ Description of furniture "geothermal bladder" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"Black veins support a large formation of bleached coral as it grows around " +"the rim of this geothermal vent. Above it, red and purple tentacles caress " +"a balloon-shaped organ as it breathes." +msgstr "" + +#. ~ Description of furniture "breather" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"On the ground here lay several colorless coral reefs, the black veins are " +"noticeably more engorged as they breathe." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "overgrown vent" +msgstr "" + +#. ~ Description of furniture "overgrown vent" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_floraxeno.json +msgid "" +"The coral and veins on the ground here have fused into a sea anemone-like " +"structure; pufts of smoke and hot air emit from its mouth." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "lichen" +msgstr "" + +#. ~ Description of terrain "lichen" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"Many colorful species of ice-lichen, thriving above an uncharacteristically " +"fertile segment of ice. Either endemic, or surviving genecraft from an " +"aborted terraforming project." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "splosh." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "lichen bed" +msgstr "" + +#. ~ Description of terrain "lichen bed" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"Familiar, yet unfamiliar. Lichens and moss cling to rocks and lifeless dirt" +" here, providing a squishy but colorful grass." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "glacial ice" +msgstr "" + +#. ~ Description of terrain "glacial ice" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"A small segment from the near planet-wide glacier of Salus IV. Gets called " +"'ground' around these parts." +msgstr "" + +#. ~ Bashing failed sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +#: data/mods/TropiCataclysm/tropical_terrain.json +msgid "fweet!" +msgstr "" + +#. ~ Description of terrain "dirt" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"A relatively flat area of black dirt with no observable growth on it, caked " +"with shards of rock. The only real ground besides the glacial ice." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "basalt floor" +msgstr "" + +#. ~ Description of terrain "basalt floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A relatively flat area of gray stone, warm to the touch." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "geothermal vent" +msgstr "" + +#. ~ Description of furniture "geothermal vent" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"A basalt column stands here, perpetually emitting foul-smelling gas, similar" +" to rotten eggs. It is very warm to the touch, hot enough to burn you if " +"you aren't careful." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "fumarolic ice tower" +msgstr "" + +#. ~ Description of terrain "fumarolic ice tower" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"A solid cloud-like structure, formed when water vapor escapes from the crust" +" and meets the freezing air. It is still emitting some gases." +msgstr "" + +#. ~ Description of terrain "fumarolic ice tower" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"A solid cloud-like structure, formed when water vapor escapes from the crust" +" and meets the freezing air." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "fumarole" +msgstr "" + +#. ~ Description of terrain "fumarole" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A hole in the ground from which steam and other gases are escaping." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "basalt rocks" +msgstr "" + +#. ~ Description of furniture "basalt rocks" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "Various sharp rocks jut out of the ground here." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "snow" +msgstr "" + +#. ~ Description of terrain "snow" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A patch of thick snow, very cold." +msgstr "" + +#. ~ Description of terrain "snow" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A patch of thick snow on top of rocks, very cold." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "basalt wall" +msgstr "" + +#. ~ Description of terrain "basalt wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A sturdy basalt wall." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "glacial ice wall" +msgstr "" + +#. ~ Description of terrain "glacial ice wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A solid wall of glacial ice." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "snow wall" +msgstr "" + +#. ~ Description of terrain "snow wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A solid mass of piled snow." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "downward snow slope" +msgstr "" + +#. ~ Description of terrain "downward snow slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A downward-facing slope of snow." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "upward snow slope" +msgstr "" + +#. ~ Description of terrain "upward snow slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "An upward-facing slope of snow." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "downward glacial ice slope" +msgstr "" + +#. ~ Description of terrain "downward glacial ice slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A downward-facing glacial slope." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "upward glacial ice slope" +msgstr "" + +#. ~ Description of terrain "upward glacial ice slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "An upward-facing glacial slope." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "downward basalt slope" +msgstr "" + +#. ~ Description of terrain "downward basalt slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A downward-facing slope of basalt." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "upward basalt slope" +msgstr "" + +#. ~ Description of terrain "upward basalt slope" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "An upward-facing slope of basalt." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "small snow mound" +msgstr "" + +#. ~ Description of furniture "small snow mound" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A small pile of snow." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "flump!" +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "snow mound" +msgstr "" + +#. ~ Description of furniture "snow mound" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A large pile of snow" +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "large snow mound" +msgstr "" + +#. ~ Description of furniture "large snow mound" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A large pile of snow blocks your path here." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "small ice boulder" +msgstr "" + +#. ~ Description of furniture "small ice boulder" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A small chunk of ice sits in the ground here." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "ice boulder" +msgstr "" + +#. ~ Description of furniture "ice boulder" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A large chunk of ice juts out of the ground here." +msgstr "" + +#. ~ Furniture name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "large ice boulder" +msgstr "" + +#. ~ Description of furniture "large ice boulder" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "A large piece of glacial ice stands here, blocking your path." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "bleached coral floor" +msgstr "" + +#. ~ Description of terrain "bleached coral floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_groundxeno.json +msgid "" +"Small outgrowths of white coral spring from an underlying lattice of black, " +"pulsating veins." +msgstr "" + +#. ~ Description of terrain "closed metal door" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "" +"A galvanized steel door, forged to withstand punishment and impede anyone or" +" anything. This one is secured with an electronic lock." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "open security gate" +msgstr "" + +#. ~ Description of terrain "open security gate" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "" +"A metal floor adorned with hazard lines indicating the presence of a " +"security gate." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "closed security gate" +msgstr "" + +#. ~ Description of terrain "closed security gate" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_doors.json +msgid "" +"An extremely resilient gate made of assorted steel, carved and pounded into " +"shape." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "clearcrete skylight" +msgstr "" + +#. ~ Description of terrain "clearcrete skylight" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "" +"A roof made from transparent fiber-reinforced concrete, allowing light to " +"pass through. Often used to build greenhouses in unfavorable environments." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "stone shattering" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "metal floor, with inactive overhead light" +msgstr "" + +#. ~ Description of terrain "metal floor, with inactive overhead light" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "" +"High-quality and tough checkered metal flooring to reduce the risk of slips " +"and falls, with a still-functioning inactive light attached to the ceiling " +"above." +msgstr "" + +#. ~ Description of terrain "linoleum tile" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_floor.json +msgid "" +"A section of flooring made out of a tough, rubbery material. Colored a " +"simple white. There is a still-functioning inactive light attached to the " +"ceiling above." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "habitat wall" +msgstr "" + +#. ~ Description of terrain "habitat wall" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"An industrially fabricated assembly of lightweight metallic framing and " +"insulated cover sheets, used to quickly assemble standardized colonial " +"infrastructure. Capable of resisting the merciless cold and not much else." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "habitat window" +msgstr "" + +#. ~ Description of terrain "habitat window" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"A prefabricated porthole style window, equipped with metallic shutters for " +"both protection and privacy purposes. It cannot be opened, but with its " +"shutters are retracted, it could be smashed with no particular difficulty." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "habitat window (shutters)" +msgstr "" + +#. ~ Description of terrain "habitat window (shutters)" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"A porthole style window of standard design, completely covered by sturdy " +"metallic shutters." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "broken habitat window (shutters)" +msgstr "" + +#. ~ Description of terrain "broken habitat window (shutters)" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"The shutters of this porthole are deployed, but the lack of a window between" +" them allows the frozen air to leak into the room." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "broken habitat window" +msgstr "" + +#. ~ Description of terrain "broken habitat window" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"The glass panel that would have covered this porthole has been broken, " +"allowing unfettered access to the rooms within." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "broken habitat segment" +msgstr "" + +#. ~ Description of terrain "broken habitat segment" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_habitat_wall.json +msgid "" +"Exposed structural ribs and battered plate metal are all what remains of " +"this habitat segment." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "spaceship hull" +msgstr "" + +#. ~ Description of terrain "spaceship hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A hull segment from a civilian spaceship. Only sufficiently armored to " +"defend against the vacuum and radiation of space, the only dangers you'd " +"expect to find on the other side." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "broken treads" +msgstr "" + +#. ~ Description of terrain "broken treads" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A large set of broken and frozen over vehicle treads." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "gunship hull" +msgstr "" + +#. ~ Description of terrain "gunship hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A hull segment from a combat rated civilian gunship. Provides some defense " +"against weapons fire." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "gunship locker" +msgstr "" + +#. ~ Description of terrain "gunship locker" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A locker built into the hull of a ship. May contain equipment." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "bathroom unit" +msgstr "" + +#. ~ Description of terrain "bathroom unit" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A bathroom unit for a gunship. Unlikely to be working." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "gunship refrigeration unit" +msgstr "" + +#. ~ Description of terrain "gunship refrigeration unit" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A refrigeration unit for a gunship. Unlikely to be working." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "ruined hull" +msgstr "" + +#. ~ Description of terrain "ruined hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"This patch of hull has more holes in it than an ancient terran cheese. It " +"may provide some cover or it might get shot through." +msgstr "" + +#. ~ Description of terrain "gunship hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A closed hatch in the wall of a spaceship." +msgstr "" + +#. ~ Description of terrain "gunship hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "An open hatch in the wall of a spaceship." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "prison grating" +msgstr "" + +#. ~ Description of terrain "prison grating" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A detention wall made up of crisscrossed stainless steel bars. There " +"doesn't appear to be a lock on the bars, maybe look for a computer nearby?" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "retracted prison grating" +msgstr "" + +#. ~ Description of terrain "retracted prison grating" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A floor and ceiling where you can see that bars can come out of each side to" +" meet in the middle." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "gunship kitchenette" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "view port" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Iblis Interplanetary Drive" +msgstr "" + +#. ~ Description of terrain "Iblis Interplanetary Drive" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The housing and guts of an Interplanetary drive engine. It is plastered " +"with warning signs. If it's not working you could probably try to break " +"into it for parts." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Iblis Interplanetary Drive Console" +msgstr "" + +#. ~ Description of terrain "Iblis Interplanetary Drive Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The control panel for the engines and generators that power the drive. It " +"would likely render the ship irrecoverable but it might do some damage to " +"any robots near or in the ship if you set the engines to overload." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_GUNSHIP_DRIVE_OVERLOAD" in +#. examine action of terrain "Iblis Interplanetary Drive Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "You hear a high pitched whine start and increase in volume." +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Do you want to overload the ship's drive?" +msgstr "" + +#. ~ Description of terrain "Iblis Interplanetary Drive Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "The engine has been overloaded and burnt out." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_GUNSHIP_DRIVE_OVERLOADED" in +#. examine action of terrain "Iblis Interplanetary Drive Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "The engine is burnt out and worthless." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Iblis Interplanetary Navigation Console" +msgstr "" + +#. ~ Description of terrain "Iblis Interplanetary Navigation Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The control panel for navigation. Useless here on the ground but in space " +"the only way to plot long distance travel." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Wraitheon Gunnery AI" +msgstr "" + +#. ~ Description of terrain "Wraitheon Gunnery AI" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The display screen for interacting with the gunnery ai is blank, there's no " +"telling right now if the ai module survived the crash or not from here." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "command console" +msgstr "" + +#. ~ Description of terrain "command console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The display screen for interacting with the ships command and control " +"console is dead. Normally the ship's AI runs most systems but there is no " +"way to know whether it survived." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Prisoner Cell Console" +msgstr "" + +#. ~ Description of terrain "Prisoner Cell Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The control panel for the prisoner cell. Might be able to open and close " +"cell grating." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_PRISON_CONSOLE_OPEN" in examine +#. action of terrain "Prisoner Cell Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "The cell grates retract into the floor and ceiling." +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Do you want to open the cell?" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "diamond-matrix glass" +msgstr "" + +#. ~ Description of terrain "diamond-matrix glass" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The diamond cubic lattice distorts distant light sources into eight pointed " +"stars. The galactic core is visible through the glass, but no spacer would " +"ever give it more than a passing glance." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Port Augustmoon hull" +msgstr "" + +#. ~ Description of terrain "Port Augustmoon hull" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The ancient hull of Port Augustmoon, spun into orbit several lifetimes ago." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "escape pod guidance system" +msgstr "" + +#. ~ Description of terrain "escape pod guidance system" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The rudimentary descent guidance system and easy-use control console of an " +"escape pod. It apparently broke during the descent." +msgstr "" + +#. ~ Description of terrain "escape pod guidance system" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The rudimentary descent guidance system and easy-use control console of an " +"escape pod. Can be activated to launch the pod." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "escape pod floor" +msgstr "" + +#. ~ Description of terrain "escape pod floor" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A relatively flat slab of heat-treated metal, designed to withstand the " +"crushing pressure of space and the searing heat of reentry." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "closed spaceship hatch" +msgstr "" + +#. ~ Description of terrain "closed spaceship hatch" +#. ~ Description of terrain "open spaceship hatch" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"An armored and airtight spaceship hatch. A side mounted lever allows for " +"its manual operation." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "open spaceship hatch" +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Locker room card reader" +msgstr "" + +#. ~ Description of terrain "Locker room card reader" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"This is a smartcard reader. Bold lettering proclaims that this controls " +"access to the locker room. You could swipe an appropriate crew ID card near" +" it to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Armory card reader" +msgstr "" + +#. ~ Description of terrain "Armory card reader" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"This is a smartcard reader. Bold lettering proclaims that this controls " +"access to the armory. You could swipe an appropriate crew ID card near it " +"to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Exobay card reader" +msgstr "" + +#. ~ Description of terrain "Exobay card reader" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"This is a smartcard reader. Bold lettering proclaims that this controls " +"access to the exosuit bay. You could swipe an appropriate crew ID card near" +" it to unlock the gates." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "Shuttle Guidance Console" +msgstr "" + +#. ~ Description of terrain "Shuttle Guidance Console" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The simplified guidance interface of a drone shuttle. Activating it will " +"transport you to Port Augustmoon." +msgstr "" + +#. ~ Description of terrain "intermodal shipping crate" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"A sealed metal crate used to ferry cargo to and from orbit. Any items " +"placed inside will be taken with you to and from Port Augustmoon." +msgstr "" + +#. ~ Description of terrain "intermodal shipping crate" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "A sealed metal crate used to ferry cargo to and from orbit." +msgstr "" + +#. ~ Terrain name +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "shuttle pod guidance system" +msgstr "" + +#. ~ Description of terrain "shuttle pod guidance system" +#: data/mods/Aftershock/maps/furniture_and_terrain/terrain_spaceship.json +msgid "" +"The complex controls of a shuttlepod. Doesn't seem to be working right now." +msgstr "" + +#. ~ Computer name placed on map afs_augmentation_clinic_n2 +#: data/mods/Aftershock/maps/mapgen/augmentation_clinic.json +msgid "Secure Bionic Storage Access" +msgstr "" + +#. ~ Computer name placed on map afs_freight_transport_a1, +#. afs_freight_transport_a2 +#: data/mods/Aftershock/maps/mapgen/freight_transport.json +msgid "MALAMUTE REACTOR CONTROL" +msgstr "" + +#. ~ Interactive menu name in computer "MALAMUTE REACTOR CONTROL" placed on +#. map afs_freight_transport_a1, afs_freight_transport_a2 +#. ~ Interactive menu name in computer "SETUN-2120 INDUSTRIAL CONTROLLER" +#. placed on map maintenance_outpost_a1, maintenance_outpost_a2, +#. maintenance_outpost_b1, maintenance_outpost_b2 +#: data/mods/Aftershock/maps/mapgen/freight_transport.json +#: data/mods/Aftershock/maps/mapgen/maintenance_outpost.json +msgid "UNLOCK REACTOR DOORS" +msgstr "" + +#. ~ Computer name placed on map afs_freight_transport_a1, +#. afs_freight_transport_a2 +#: data/mods/Aftershock/maps/mapgen/freight_transport.json +msgid "MALAMUTE ARMORY CONTROL" +msgstr "" + +#. ~ Interactive menu name in computer "MALAMUTE ARMORY CONTROL" placed on map +#. afs_freight_transport_a1, afs_freight_transport_a2 +#: data/mods/Aftershock/maps/mapgen/freight_transport.json +msgid "UNLOCK ARMORY DOORS" +msgstr "" + +#. ~ Computer name placed on map maintenance_outpost_a1, +#. maintenance_outpost_a2, maintenance_outpost_b1, maintenance_outpost_b2 +#: data/mods/Aftershock/maps/mapgen/maintenance_outpost.json +msgid "SETUN-2120 INDUSTRIAL CONTROLLER" +msgstr "" + +#. ~ Signage placed on map mortuary_2story +#: data/mods/Aftershock/maps/mapgen/millyficent_lab.json +msgid "" +"Whately Family Mortuary Services. Serving New England for three hundred " +"years.'" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "West Entrance Gate Controls" +msgstr "" + +#. ~ Interactive menu name in computer "West Entrance Gate Controls" placed on +#. map +#. ~ Interactive menu name in computer "South Entrance Gate Controls" placed +#. on map +#. ~ Interactive menu name in computer "East Entrance Gate Controls" placed on +#. map +#. ~ Interactive menu name in computer "North Entrance Gate Controls" placed +#. on map +#. ~ Interactive menu name in computer "Interior Gate Controls" placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "EMERGENCY OVERRIDE - OPEN GATES" +msgstr "" + +#. ~ Interactive menu name in computer "West Entrance Gate Controls" placed on +#. map +#. ~ Interactive menu name in computer "South Entrance Gate Controls" placed +#. on map +#. ~ Interactive menu name in computer "East Entrance Gate Controls" placed on +#. map +#. ~ Interactive menu name in computer "North Entrance Gate Controls" placed +#. on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "EMERGENCY OVERRIDE - CLOSE GATES" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "South Entrance Gate Controls" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "East Entrance Gate Controls" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "North Entrance Gate Controls" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Aftershock/maps/nested/arcology/arcology_gate_chunks.json +msgid "Interior Gate Controls" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "habitat entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "habitat superstructure" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "habitat maintenance level" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "urban farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "urban farm roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_habitats.json +msgid "farm control room" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_port_augustmoon.json +msgid "Port Augustmoon's orbit" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_port_augustmoon.json +msgid "Docking Arm Strbd. 2" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_port_augustmoon.json +msgid "Artificial Feel" +msgstr "" + +#. ~ Overmap terrain name +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_port_augustmoon.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "solar array" +msgid_plural "solar arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_tunnels.json +msgid "sinkhole " +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_tunnels.json +msgid "underground river" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Aftershock/maps/overmap_terrain/overmap_terrain_tunnels.json +msgid "underground lake" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "The bounty is on Salus IV" +msgstr "" + +#. ~ Description of mission "The bounty is on Salus IV" +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "" +"You've chased your bounty all the way to the ass end of the galaxy here in " +"the Salus system. A place of so little value to UICA that it's left to " +"pirates and hermits. While you don't know where exactly your bounty is in " +"this desolate wasteland you do have a lead on one of his associates. Maybe " +"he'll be able to tell you where to go." +msgstr "" + +#. ~ Name of the monster "afs_mon_reaver_rifle" placed on map update on start +#. of mission "The bounty is on Salus IV" +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "Friend of Bounty" +msgstr "" + +#. ~ Name of the monster "afs_mon_reaver" placed on map update on start of +#. mission "The bounty is on Salus IV" +#: data/mods/Aftershock/missions/bounty_hunter_missions.json +msgid "The Colaborator" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +msgid "Cyber Mastiff" +msgid_plural "Cyber Mastiffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cyber Mastiff" +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +msgid "" +"A mix of Great Pyrenees and Ovcharka breeds outfitted with bionic " +"enhancements. These hounds defend Prep Phyle lands from all comers undead " +"and otherwise." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +msgid "Cyber Mastiff puppy" +msgid_plural "Cyber Mastiff puppies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cyber Mastiff puppy" +#: data/mods/Aftershock/mobs/PrepPhyle_mobs.json +msgid "" +"An adorable, defenseless Cyber Mastiff puppy. Much safer to tame than an " +"adult dog. CBMs are implanted but immature in growth with the puppy." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "military robot" +msgid_plural "military robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "military robot" +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "" +"A military robot still operating due to its internal power core. This one " +"is armed with an electric prod and an integrated 5.56mm firearm." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "defense robot" +msgid_plural "defense robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "defense robot" +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "" +"An automated defense robot still active due to its internal power source. " +"This one is armed with an electric prod and an integrated 9mm firearm." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "advanced robot" +msgid_plural "advanced robots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "advanced robot" +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "" +"An advanced robot still functioning due to its internal fusion core. This " +"model is armed with a powerful laser-emitter." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "bandits, pirates and reavers" +msgid_plural "bandits, pirates and reavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bandits, pirates and reavers" +#: data/mods/Aftershock/mobs/abstract_monsters.json +msgid "A scavenger willing to engage in violence to scavenge your remains." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "labbit" +msgid_plural "labbits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "labbit" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A rabbit from earth, genetically modified to eat the lichen of Salus IV. " +"Its fur is rust colored and its ears are shortened to preserve warmth." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "garlander" +msgid_plural "garlanders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "garlander" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A ribbon-like alien that glides along the ground on countless hair-thin " +"legs, wrapping around sources of body heat to absorb as much as it can " +"before gliding on." +msgstr "" + +#. ~ Monster message of special attack of monster "garlander" +#: data/mods/Aftershock/mobs/aliens.json +msgid "The air around the garlander feels unnaturally cold!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "anchor-boatman" +msgid_plural "anchor-boatmen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anchor-boatman" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"The anchor-boatman, borne on the frozen wind like a predatory dandelion " +"seed, subtly inclines its rigid parachutes as it drifts towards its prey, " +"its clawed tentacles undulating and flicking as they taste the air for signs" +" of life. Soft things that get too close are hooked, bled out, and dragged " +"behind it for months as it extracts every bit of nutrition it can. " +"Scavengers that try to take its prey often join them." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "runner" +msgid_plural "runners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "runner" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A large fluffy three-legged herbivore, extremely fast and cowardly. It " +"usually grazes alone, and relies on its keen senses to stay safe." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "grazer" +msgid_plural "grazers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grazer" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A large furred herbivore, with its heavy head constantly against the ground." +" It uses its clawed hooves to shovel up the snow to reach any dead plant " +"life to eat." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "hevel" +msgid_plural "hevels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hevel" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A small creature covered in blue down, scurrying across the ground fast as " +"it digs through the snow with claws buried in its down, looking for food. " +"It works in large packs with its fellow kin." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "venandi" +msgid_plural "venatores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "venandi" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A six-legged animal, showing relative intelligence in not only its ability " +"to track and hunt down prey, but its strategy of covering itself with the " +"skin of its hunts to warm itself." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/aliens.json +msgid "terror bird" +msgid_plural "terror birds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "terror bird" +#: data/mods/Aftershock/mobs/aliens.json +msgid "" +"A tall bird with two long, muscular legs, a long neck, and a long sharp " +"beak." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/mutants.json +msgid "frost maddened human" +msgid_plural "frost maddened humans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "frost maddened human" +#: data/mods/Aftershock/mobs/mutants.json +msgid "" +"Sky blue irises cover the entirety of the eye. What happened to this person" +" during their deep freeze?" +msgstr "" + +#. ~ Description of monster "mon_cryokinetic" +#: data/mods/Aftershock/mobs/mutants.json +msgid "" +"Sky blue irises with gray floating flecks cover the entirety of the eye. " +"Flurries seem to emanate from around them." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_cryokinetic" +#: data/mods/Aftershock/mobs/mutants.json +msgid "A burst of frozen air explodes from their lungs!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "skittish scavenger" +msgid_plural "skittish scavengers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skittish scavenger" +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "" +"A scavenger willing to engage in violence to scavenge your remains. Will " +"run after a reasonable show of force from their would be victims." +msgstr "" + +#. ~ Targeting sound of special attack of monster "skittish scavenger" +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "\"Let's see what loot you are carrying!\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "opportunistic bandit" +msgid_plural "opportunistic bandits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "opportunistic bandit" +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "" +"Armed with a rifle, this bandit seems to feel quite sure of their impending " +"victory." +msgstr "" + +#. ~ Targeting sound of special attack of monster "opportunistic bandit" +#: data/mods/Aftershock/mobs/reavers_and_bandits.json +msgid "\"I bet you're worth a pretty penny!\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "brain blaster" +msgid_plural "brain blasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brain blaster" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The mi-go have set up some defenses here. This horrifying techno-organic " +"amalgamation appears to use brains in jars as their operating system. On " +"the plus side it looks like an easy headshot." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Whately family brain blaster" +msgid_plural "Whately family brain blasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Whately family brain blaster" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Whately family deploys mi-go style techno-organic defensive turrets. " +"They claim that these turrets are made from family members near death, but " +"you have doubts." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Pathfinder" +msgid_plural "Wraitheon Pathfinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Pathfinder" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Wraitheon Pathfinder is a massive, house-height armored robot. It is " +"armed to the teeth with a 40mm anti-material grenade launcher, a 5.56 anti-" +"personnel gun, and an electroshock capability to defend against melee " +"strikes. Manufactured by Wraitheon for the ESCA military, it was used along" +" with infantry thanks to the flexibility of its reverse-jointed legs." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Wraitheon Pathfinder" +#. ~ Targeting sound of special attack of monster "Wraitheon Regulator" +#. ~ Targeting sound of special attack of monster "tripod" +#. ~ Targeting sound of special attack of monster "Wraitheon Imaginifer" +#. ~ Targeting sound of special attack of monster "Wraitheon Hashashiyyin" +#. ~ Targeting sound of special attack of monster "Wraitheon Suppressor" +#. ~ Targeting sound of special attack of monster "Wraitheon Fulgent" +#. ~ Targeting sound of special attack of monster "Wraitheon Frequency" +#. ~ Targeting sound of special attack of monster "Beagle Mini-Tank UGV" +#. ~ Targeting sound of special attack of monster "chicken walker" +#: data/mods/Aftershock/mobs/robots.json data/mods/No_Hope/monsters.json +msgid "\"Hostile Detected.\"" +msgstr "" + +#. ~ No ammo sound of special attack of monster "Wraitheon Pathfinder" +#. ~ No ammo sound of special attack of monster "Wraitheon Regulator" +#. ~ No ammo sound of special attack of monster "pest hunter" +#. ~ No ammo sound of special attack of monster "Wraitheon Imaginifer" +#. ~ No ammo sound of special attack of monster "Wraitheon Hashashiyyin" +#. ~ No ammo sound of special attack of monster "Wraitheon Suppressor" +#. ~ No ammo sound of special attack of monster "Scavbot Skorpion" +#. ~ No ammo sound of special attack of monster "Beagle Mini-Tank UGV" +#. ~ No ammo sound of special attack of monster "chicken walker" +#: data/mods/Aftershock/mobs/robots.json +#: data/mods/Aftershock/mobs/scavbots.json data/mods/No_Hope/monsters.json +msgid "click!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Regulator" +msgid_plural "Wraitheon Regulators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Regulator" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"Designed by Wraitheon, the Regulator is a refrigerator-sized UGV designed " +"for high-risk urban fighting. Armed with an anti-material missile launcher," +" a 40mm grenade launcher, and several anti-personnel weapons, it's designed " +"to match the fervor of freedom fighters with the industrial might of Earth." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json data/mods/No_Hope/monsters.json +msgid "tripod" +msgid_plural "tripods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tripod" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Honda Crop King. Originally designed for agriculture, it has a trio of " +"spiked retractable cables and where it used to mount pesticide sprayer the " +"PrepNet Phyle have modified it to have a flamethrower for their war against " +"the Mycus." +msgstr "" + +#. ~ No ammo sound of special attack of monster "tripod" +#. ~ No ammo sound of special attack of monster "Allosaurus Le Truck" +#. ~ No ammo sound of special attack of monster "Tyruckusaurus Rex" +#. ~ No ammo sound of special attack of monster "renfield with a flamethrower" +#: data/mods/Aftershock/mobs/robots.json +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +#: data/mods/No_Hope/monsters.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "hiss!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Sentinel-lx" +msgid_plural "Wraitheon Sentinels-lx" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Sentinel-lx" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"Its exterior plates are sable and gold, this luxurious variant of a " +"Wraitheon drone was once kept as a bodyguard by society's wealthiest. Still" +" with its wrist sword extended, it resembles an ancient knight, standing an " +"eternal watch." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Wraitheon Sentinel-lx" +#: data/mods/Aftershock/mobs/robots.json +msgid "\"Dispatching hostile with lethal force.\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "bloodhound drone" +msgid_plural "bloodhound drones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bloodhound drone" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A small, spiked quadcopter robot equipped with a high-power spotlight. This" +" automated seeker drone was originally designed to harry and harass " +"fugitives while maintaining visual contact for other pursuers." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "ENIAC Seneschal" +msgid_plural "ENIAC Seneschals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ENIAC Seneschal" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"One of the many cheaper models produced by ENIAC. It is supposedly multi-" +"purpose, and equipped with several tools to facilitate this; however, it is " +"commonly used for janitorial work." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "TsKBEM Likvidator" +msgid_plural "TsKBEM Likvidators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "TsKBEM Likvidator" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A now ancient industrial robot line first made by the Soviet TsKBEM, and " +"still in use thanks to its easily obtained fabrication schematics. Built to" +" operate within nuclear reactors and waste repositories, the Likvidator is " +"assembled around an armored bipedal chassis that mounts several heavy " +"manipulator arms. Legend claims it was originally designed after a nuclear " +"disaster during early space-age Earth." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "ENIAC Famulus" +msgid_plural "ENIAC Famuli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ENIAC Famulus" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A top of the line luxury model, the Famulus is a humaniform robot, derived " +"from Wraitheon schematics with slight alterations to give it a more human " +"appearance. Designed to be a robotic servant, its AI tailored for the needs" +" of each customer, it is arguably one of the few commercial robots to pass " +"the Turing test." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "TsKBEM Udarnik" +msgid_plural "TsKBEM Udarniks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "TsKBEM Udarnik" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A highly customizable light industrial and agricultural robot. Its original design dates back to the ancient Soviet Union; the aptly named Udarnik \"shock worker\" was the trigger behind the automation revolution, and with subsequent adaptations, became the workhorse of early human space colonization. Although outdated by modern standards, the Udarnik is still commonly seen in frontier worlds - thanks to its easily obtainable fabrication schematics.\n" +"\n" +"This particular version is equipped with a mix of construction and heavy cargo-handling tools and was likely involved in the construction of colony buildings." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "rampant Udarnik" +msgid_plural "rampant Udarniks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rampant Udarnik" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"An erratic and dangerous Udarnik that mistakenly attempts to hammer " +"everything on its sights. Although this corrupted robot is not built for " +"combat, its sheer size and hydraulic strength make it extremely dangerous up" +" close." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "TsKBEM Brandspojt" +msgid_plural "TsKBEM Brandspojts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "TsKBEM Brandspojt" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"An old and decidedly uncommon firefighter robot of Soviet design. Crab-like" +" in form, its back mounts a squat water tank beneath a turreted water " +"cannon. While effective for its original function, the design lacks the " +"flexibility of others from the TsKBEM, and most Brandspojt units still in " +"existence are museum pieces." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Croplord 2SPL" +msgid_plural "Croplord 2SPLs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Croplord 2SPL" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"Twin linked rotors allow this ubiquitous EINAC drone to comfortably hover " +"above fields and deploy pesticides at prodigious rates. They have no " +"ability to detect humans within their work areas and will readily disperse " +"lethal pesticides near them." +msgstr "" + +#. ~ Death message of monster "Croplord 2SPL" +#: data/mods/Aftershock/mobs/robots.json +msgid "The Croplord crashes into the ground." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "faulty surgical droid" +msgid_plural "faulty surgical droids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "faulty surgical droid" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A free roaming medical robot capable of administering powerful anesthetics " +"and performing complex surgical operations, usually in that order. Faulty " +"bio-diagnostic programs resulted in numerous lawsuits before the Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "rat snatcher" +msgid_plural "rat snatchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rat snatcher" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A small and flimsy hexapod drone that relies on sheer speed to hunt rats and" +" other small pests. It has either gone rampant or been maliciously " +"reprogrammed." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "grab-bot" +msgid_plural "grab-bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grab-bot" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A salvaged skitterbot repurposed to grab onto and immobilize enemies. It's " +"meant to work in a pack." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "pest hunter" +msgid_plural "pest hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pest hunter" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A salvaged skitterbot refitted with an 8mm integrated firearm. The robot's " +"small size precludes rapid-fire, due to recoil, and requires the use of " +"lightweight caseless ammo." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Aegis" +msgid_plural "Wraitheon Aegises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Aegis" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"One of the many models of Wraitheon-manufactured but supposedly non-military" +" robots, the Aegis is a bulky and heavy riot control machine with " +"electroshock capabilities and an integrated riot shotgun." +msgstr "" + +#. ~ No ammo sound of special attack of monster "Wraitheon Aegis" +#: data/mods/Aftershock/mobs/robots.json +msgid "click click!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Imaginifer" +msgid_plural "Wraitheon Imaginifers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Imaginifer" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Imaginifer, one of the few examples of true humaniform robots, was " +"manufactured by Wraitheon for ESCA militaries. They are designed to " +"complement infantry soldiers, being able to use their gear and transports. " +"While similar in shape, they are far removed from the ENIAC's Famulus. The " +"Wraitheon humaniforms are designed to take full advantage of a humanoid " +"shape, not to look human; programmed for game theory, not for sapience." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Hashashiyyin" +msgid_plural "Wraitheon Hashashiyyins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Hashashiyyin" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Hashashiyyin is unorthodox in its design as a military humaniform. " +"While it keeps the strength of most Wraitheon humaniforms, it also " +"prioritizes stealth. It comes equipped with an integrated 5x50mm flechette " +"gun." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Suppressor" +msgid_plural "Wraitheon Suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Suppressor" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"Looking more like a tank than a robot, the Suppressor is built to deal with " +"vehicles (including tanks) and personnel alike. Equipped with a 40mm " +"grenade launcher, it can easily dispatch anything in its path." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Fulgent" +msgid_plural "Wraitheon Fulgent" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Fulgent" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"An autonomous anti-personnel weapons platform, mounting a laser on an " +"insectoid chassis. The Fulgent designation excels at 'controlling' riots " +"and (sometimes simultaneously) putting down potential freedom fighters." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Irradiant" +msgid_plural "Wraitheon Irradiants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Irradiant" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"An autonomous anti-armor weapons platform, mounting a 5kg plasma railgun " +"over an insectoid chassis. The Irradiant designation excels at ambush and " +"midrange combat, where it can leverage its superior agility and reduced " +"sensor profile to successfully engage technologically advanced foes." +msgstr "" + +#. ~ Description of special attack of monster "Wraitheon Irradiant" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"The Irradiant emits a chilling robotic shrill as it fires its plasma " +"railgun." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Wraitheon Irradiant" +#: data/mods/Aftershock/mobs/robots.json +msgid "the climbing pitch of a charging plasma railgun" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Isohypsa" +msgid_plural "Wraitheon Isohypsas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Isohypsa" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A bulky if not particularly large aerial drone, with an advanced AI " +"overwatch unit and a bulbous carapace, mostly dedicated to mounting high-" +"resolution sensors. As an autonomous drone control platform, the Isohypsa " +"is principally meant to coordinate and enhance the combat capabilities of " +"simpler Wraitheon robots in lieu of human operators." +msgstr "" + +#. ~ Monster message of special attack of monster "Wraitheon Isohypsa" +#: data/mods/Aftershock/mobs/robots.json +msgid "The Isohypsa emits a rapid sequence of sibilant tones!" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Kabura-ya" +msgid_plural "Wraitheon Kabura-ya" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Kabura-ya" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A microplane drone designed to seek enemy personnel before detonating at " +"close range." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "Wraitheon Frequency" +msgid_plural "Wraitheon Frequencies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Wraitheon Frequency" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"An autonomous weapons platform, made to disrupt or disable electronics - " +"especially other robots - with an electromagnetic pulse." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "eyebot" +msgid_plural "eyebots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eyebot" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A quadcopter drone largely comprised of a high-resolution camera lens and a " +"speaker, this robot hovers above the ground, documenting the carnage and " +"mayhem around it. While it is no longer able to report to a central " +"authority, it's likely that some of its automated alert systems are still " +"functional, given that the thing seems to have an operational charging " +"station somewhere." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "police bot" +msgid_plural "police bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "police bot" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"One of the many models of armored law enforcement robots employed shortly " +"before the collapse of civilization. Solar powered like many other robots, " +"it maintains its programmed pursuit of law and order, propelled on a trio of" +" omni wheels." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "riot control bot" +msgid_plural "riot control bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "riot control bot" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A nonviolent riot-control bot, designed to suppress riots and make mass " +"arrests of those participating. Though its relaxation gas is by far its " +"best-known weapon, it carries a blinding spotlight and a low-powered stungun" +" for self-defense--in addition to a supply of electronic handcuffs." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/robots.json +msgid "STEED" +msgid_plural "STEEDs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "STEED" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"Found on nearly every frontier planet, the ubiquitous TSKBEM STEED (Surface " +"Traversing Equine Emulating Drone) is an incredibly rugged quadrupedal " +"machine based on old Earth horses and mules. Capable of crossing the " +"roughest terrain, powered by a compact atomic reactor, generous storage " +"capacity, light armor, and a lifetime warranty, the STEED is a priceless " +"tool for prospectors and homesteaders. This version has been ruggedized " +"against Salus IV's extreme cold, but does not keep you warm while riding." +msgstr "" + +#. ~ Feed message of monster "STEED" +#: data/mods/Aftershock/mobs/robots.json +#, c-format +msgid "" +"The %s activates as you swipe the registry key. A nearly inaudible hum is " +"the only indication the STEED is active." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/mobs/robots.json +msgid "broken STEED" +msgid_plural "broken STEEDs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken STEED" +#: data/mods/Aftershock/mobs/robots.json +msgid "" +"A broken STEED, it looks beyond repair. At least the atomic core shielding " +"should be intact." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/scavbots.json +msgid "bee bot" +msgid_plural "bee bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bee bot" +#: data/mods/Aftershock/mobs/scavbots.json +msgid "" +"A salvaged utility robot converted into an AI monitored bee hive that " +"periodically removes and delivers honey combs." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/scavbots.json +msgid "floating lantern" +msgid_plural "floating lanterns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "floating lantern" +#: data/mods/Aftershock/mobs/scavbots.json +msgid "A salvaged drone repurposed into a mobile light source." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/scavbots.json +msgid "Scavbot Skorpion" +msgid_plural "Scavbot Skorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Scavbot Skorpion" +#: data/mods/Aftershock/mobs/scavbots.json +msgid "" +"The Scavbot Skorpion is a refurb of colonial perimeter defense bots found " +"across many systems. Because they are designed to defend against pirates, " +"raiders, feral uplifts, hungry scavengers, rival mining clans, and any other" +" enemy that is unlikely to attack with heavily armored units, these " +"reprogrammed and refurbed versions are often found in the employ of the very" +" types of people it was originally purposed to fight. Often found as the " +"core of a light patrol or attack squad." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Scavbot Skorpion" +#: data/mods/Aftershock/mobs/scavbots.json +msgid "\"Target Aquired.\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/scavbots.json +msgid "floating heater" +msgid_plural "floating heaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "floating heater" +#: data/mods/Aftershock/mobs/scavbots.json +msgid "" +"A salvaged eyebot repurposed into a floating space heater. It emits a " +"constant jet of warm air to heat an enclosed space." +msgstr "" + +#. ~ Description of species "UPLIFT" +#: data/mods/Aftershock/mobs/species.json +msgid "an intelligent animal created by man before the Cataclysm" +msgstr "" + +#. ~ Description of species "ALIEN_ARTHROPOD" +#: data/mods/Aftershock/mobs/species.json +msgid "an alien arthropod" +msgstr "" + +#. ~ Foot steps of species "ALIEN_ARTHROPOD" +#: data/mods/Aftershock/mobs/species.json +msgid "chittering." +msgstr "" + +#. ~ Description of species "ALIEN_FLOATER" +#: data/mods/Aftershock/mobs/species.json +msgid "a floating alien" +msgstr "" + +#. ~ Description of species "MOXIE" +#: data/mods/Aftershock/mobs/species.json +msgid "a humanoid monster" +msgstr "" + +#. ~ Description of species "BIOMACHINE" +#: data/mods/Aftershock/mobs/species.json +msgid "an unusual creature" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/turrets.json +msgid "x-ray laser turret" +msgid_plural "x-ray laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "x-ray laser turret" +#: data/mods/Aftershock/mobs/turrets.json +msgid "" +"The TX-5LR Cerberus is an upgrade to its predecessors. It features a state " +"of the art x-ray laser cannon system with three barrels. Each barrel will " +"fire once and be exhausted until the part can be replaced." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/turrets.json +msgid "SOL XII laser turret" +msgid_plural "SOL XII laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "SOL XII laser turret" +#: data/mods/Aftershock/mobs/turrets.json +msgid "" +"The Sol Systems model 12 laser turret was once a popular choice for home and" +" business security. It's integrated laser rifle boasts a cost-effective " +"deterrent to any would-be trespasser." +msgstr "" + +#. ~ Targeting sound of special attack of monster "SOL XII laser turret" +#: data/mods/Aftershock/mobs/turrets.json +msgid "\"Trespasser Detected.\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "Schwarz Walder" +msgid_plural "Schwarz Walders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Schwarz Walder" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "" +"Schwarz Walders are a bipedal uplifted animal originally developed by a " +"German company as forest rangers for the expanded Black Forest Conservation " +"Area. Like all Uplifts they have a human level of intelligence and are " +"indentured laborers to the corporation that grew and raised them, until they" +" reach age of enfranchisement dictated by UICA regulations or they earn " +"their citizenship early. Shortly afterward the creation of the first " +"Schwarz Walders it was determined that they also made excellent long range " +"reconnaissance units that could operate independently indefinitely. This " +"was one of the most popular Uplift models before the Discontinuity, and many" +" frontier planets still retain significant feral and otherwise independent " +"populations. They are skilled marksmen and this one appears to be armed " +"with an SMG." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Schwarz Walder" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "\"You should walk away.\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "Schwarz Walder cub" +msgid_plural "Schwarz Walder cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Schwarz Walder cub" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "" +"A young Schwarz Walder. If one is out here, a very protective parent is " +"likely nearby." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "infeme" +msgid_plural "infemes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "infeme" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "" +"The Infeme are uplifted from apes and other near-human ancestors. The Zulu " +"word for monkey became the catch-all term for many species of uplifts " +"whether majority chimp, gorilla or baboon. Several worlds experienced a " +"series of events similar to the old pre-spaceflight movie series 'Planet of " +"the Apes' during the Discontinuity." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "Cecaelian survivor" +msgid_plural "Cecaelian survivors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cecaelian survivor" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "" +"The Cecaelia were the corporate answer to the frailty of unmodified humans " +"under the sea. These individuals have spent a lifetime beneath the waves " +"seeing conflicts you can't even imagine." +msgstr "" + +#. ~ Targeting sound of special attack of monster "Cecaelian survivor" +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "\"Under the water, it's an endless war.\"" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/uplifted_monsters.json +msgid "Cecaelian Spawn" +msgid_plural "Cecaelian Spawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/water_mobs.json +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "deep one" +msgid_plural "deep ones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deep one" +#: data/mods/Aftershock/mobs/water_mobs.json +msgid "" +"An alien that appears to have evolved for survival in the depths. Its " +"tubular gray body bears numerous sets of paired appendages with clawed " +"protrusions, and a pair of thick muscular fins. You see glimpses of its " +"shape, shifting in and out of the water." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/water_mobs.json +msgid "deep one slaver" +msgid_plural "deep one slavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deep one slaver" +#: data/mods/Aftershock/mobs/water_mobs.json +msgid "" +"An alien that appears to have evolved for survival in the depths. Its " +"tubular gray body bears numerous sets of paired appendages with clawed " +"protrusions, and a pair of thick muscular fins. You see glimpses of its " +"shape, shifting in and out of the water. It is carrying a conical object " +"that hums with an odd keening sound." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "Haunting Forest Walker" +msgid_plural "Haunting Forest Walkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Haunting Forest Walker" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"This towering zombie is covered in wounds and shedding fur. Once it may " +"have prevented forest fires in national parks, now it kills anything it " +"catches." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "rotting grodd" +msgid_plural "rotting grodds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rotting grodd" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"Imagine a gorilla. Now imagine it dead and rotting and somehow looking at " +"you with more hate than you had previously imagined possible." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "Ghoulodon" +msgid_plural "Ghoulodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Ghoulodon" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"An undead Uplifted Elephant of ginormous size. It still wears its assault " +"grade armor." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "Dead Sea Witch" +msgid_plural "Dead Sea Witches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dead Sea Witch" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"There is driftwood coming out of oozing wounds. It moves towards you on a " +"mass of writhing tentacles, black eyes like the deepest trench of the sea." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Scavenger" +msgid_plural "MoxPhore Scavengers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Scavenger" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"A human stands here, towering around 2 meters high. Its flesh is frozen " +"solid, colored black and blue from frostbite. It constantly scratches at " +"its flesh with its claw-like hands, surveying the land with frozen and foggy" +" eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Spartan" +msgid_plural "MoxPhore Spartans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Spartan" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"A human stands here, its body bulging and ripped as the tissue is torn, " +"showing bluish muscle, and gray bones. Ice crystals jut out of its visible " +"wounds as it wanders." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Regenerator" +msgid_plural "MoxPhore Regenerators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Regenerator" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"A human stands here, comically thin and scratching its scar-ridden flesh, " +"any flesh it rips off grows back in seconds." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Tangler" +msgid_plural "MoxPhore Tanglers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Tangler" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"A human stands here, several rust-colored limbs jutting out of its back, the" +" limbs moving around and grabbing at the air while the person looks blankly " +"around…" +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "Speaker" +msgid_plural "Speakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Speaker" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"A starfish-like creature stands here, covered in black metallic fur as it " +"stands out, pointing in a specific direction." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Elder" +msgid_plural "MoxPhore Elders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Elder" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"Numerous claw-like limbs closely wrap around this alien arachnid's head and " +"thorax, forming a protective barrier. Its antennae twitch and writhe, and " +"it seems to grope wildly toward threats." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Bloodhound" +msgid_plural "MoxPhore Bloodhounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Bloodhound" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"The remains of a long lost colonist, shaped and rebuilt into a twisted " +"reflection of the insectoid and canid forms. It scuttles across the ground," +" looking blankly with vestigial eyes as it sniffs the air." +msgstr "" + +#. ~ Monster name +#: data/mods/Aftershock/mobs/zombies.json +msgid "MoxPhore Emetic" +msgid_plural "MoxPhore Emetics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "MoxPhore Emetic" +#: data/mods/Aftershock/mobs/zombies.json +msgid "" +"Unidentifiable walking remains, hunched and wandering in apparent pain. An " +"alien plant peeks meekly from its open mouth, leaking green liquid as its " +"host stumbles." +msgstr "" + +#. ~ Description of species "AFTERSHOCK_DM" +#: data/mods/Aftershock/mod_interactions/defense_mode/species.json +msgid "a monster" +msgstr "" + +#. ~ Harvest message +#: data/mods/Aftershock/monsterdrops/monsterdrops.json +msgid "" +"The freeze-burned leather parts easily, and thousands of fleshy floating " +"bubbles erupt from the distended carcass. Most fly away before you can " +"reach them." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "You dream of warm, alien winds." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "You dream of landscapes lit by the light of alien moons." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You stand at the edge of a fissure into strange earth. Mustard brown gasses" +" caress and lift your fronds" +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You dream of being vivisected by humans. One asks if the other thinks you " +"can feel pain." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"Trapped in a cage, you mimic the sounds of your guard's spawn. He threatens" +" you and enters the cage. He screams, you recall." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"It's your birthday. But everyone has given you these hideous metal and " +"plastic objects." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"The stars await you, your chariot of fire is ready. The holds are full of " +"slaves." +msgstr "" + +#. ~ Dream of mutation category "MIGO" +#: data/mods/Aftershock/mutations/dreams.json +msgid "You have transitioned from a dying race to a glorious future." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You have a strange dream about thundering ponderously through ancient, " +"brittle tundras that crackle under your thick round feet." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "Your dreams give you a strange, languorous, heavy feeling." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You dream of swinging your heavy head to shake the clinging snow and ice " +"from your large, limpid brown eyes. The weight is off, as if you had " +"something… extra on either side of your mouth, and though you are surrounded" +" by snow and bitter pelting winds, you feel confident and toasty-warm " +"beneath your shaggy coat." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"Your dream is a stream of shaggy loam-brown fur trailing into an ocean of " +"punishing, icy white. Together, you are all strong. When you look around, " +"you see elephantine faces looking back from all angles and you know they " +"mirror your own. You just… know." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You dream of your usual patient languor being interrupted by a flash of " +"white teeth against a carmine-soaked muzzle. In an instant a thunderous " +"fury overtakes you and you trumpet your rage… right before you bring that " +"trumpeting snout, bring down those heavy spears of ivory on either side of " +"it, down upon your attacker. They lie, bones shattered, bleeding out their " +"red into the icy white and causing it to steam Just like that, your calm is" +" restored." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"You dream of slowly, patiently, plodding through the world to go from goal " +"to goal, unrushed and unworried, for you are far too large and tough to kill" +" for anyone or anything to bother trying to attack. And if they do… it'll " +"be the last mistake of their life. Waking up gives you a brief jolt of fear" +" and dysphoria, for your body feels so weak and fragile and incorrect " +"compared to the powerful thing you know you are." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"Your thoughts within your dream may be slow, and it may take you some time " +"to reach a conclusion, but what's the rush? What's the hurry? You are a " +"huge and ancient thing with a pedigree that stretches back to a time before " +"sapient life first had the gall to raise a sharpened stick and call itself " +"superior. You are huge and powerful and all that work against you shall " +"fall. You… you have all the time in the world, now." +msgstr "" + +#. ~ Dream of mutation category "MASTODON" +#: data/mods/Aftershock/mutations/dreams.json +msgid "" +"Life is lonely without a family of Tusked Ones beside you, thundering as one" +" through this desolate world in search of the hidden places. Perhaps… " +"perhaps you should start your family." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/esper.json +msgid "Esper" +msgstr "" + +#. ~ Description of mutation "Esper" +#: data/mods/Aftershock/mutations/esper.json +msgid "" +"You are an esper, capable of accessing the hidden powers of the human mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/esper.json +msgid "Electrokinetic" +msgstr "" + +#. ~ Description of mutation "Electrokinetic" +#: data/mods/Aftershock/mutations/esper.json +msgid "The ability to to control electricity with your mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/esper.json +msgid "Telepath" +msgstr "" + +#. ~ Description of mutation "Telepath" +#. ~ Description of mutation "Awakened Telepath" +#: data/mods/Aftershock/mutations/esper.json +#: data/mods/MindOverMatter/mutations/traits.json +msgid "The ability to read thoughts and influence others' minds." +msgstr "" + +#. ~ Item name +#: data/mods/Aftershock/mutations/integrated.json +msgid "wooly fur" +msgid_plural "wooly furs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooly fur" +#: data/mods/Aftershock/mutations/integrated.json +msgid "" +"A course thick matt of fur, somewhere between a ballistic vest and attic " +"insulation." +msgstr "" + +#. ~ Description of "sparse scales" +#: data/mods/Aftershock/mutations/integrated.json +msgid "" +"Your dermis has toughened and thickened to provide additional protection." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_RAD_ADAP_activated" +#: data/mods/Aftershock/mutations/mutation_eocs.json +msgid "" +"You think about activating your immune system and your body warms with " +"exertion." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_RAD_ADAP_activated" +#. ~ Player message in false effect in EoC "EOC_RAD_FLUSH_activated" +#: data/mods/Aftershock/mutations/mutation_eocs.json +msgid "You are too exhausted to focus your immune system." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_RAD_FLUSH_activated" +#: data/mods/Aftershock/mutations/mutation_eocs.json +msgid "" +"You think quite pointedly about activating your immune system and your body " +"hums with exertion." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "PrepNet Tag" +msgstr "" + +#. ~ Description of mutation "PrepNet Tag" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"NPC trait that makes monsters see it as a PrepNet. It is a bug if you have " +"it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Local System Security" +msgstr "" + +#. ~ Description of mutation "Local System Security" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You are a duly sworn law enforcement officer, with jurisdiction that " +"technically extends to the Salus System. Whether you can find anyone who " +"that matters to is questionable." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Pinkerton" +msgstr "" + +#. ~ Description of mutation "Pinkerton" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You are an UICA affiliated private-security professional, with jurisdiction " +"that technically extends to the Salus System. Whether you can find anyone " +"who that matters to is questionable." +msgstr "" + +#. ~ Description of mutation "MD" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You're a doctor who went out to space and has somehow ended up out on the " +"frontier in the Salus System. At least out here you get a lot more hands on" +" life or death work compared to the core UICA worlds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Rediscovered Tribal" +msgstr "" + +#. ~ Description of mutation "Rediscovered Tribal" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Some worlds maintained human life but lost technologically advanced " +"civilization. As these worlds get rediscovered some organizations leave the" +" worlds to develop, while others see a source of cheap labor. Whether you " +"snuck onto a ship or were Shanghaied onto one you've somehow ended up on the" +" hell that is Salus IV. At least you have some experience surviving outside" +" of what these spacers call 'civilization'." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "UICA Inspector" +msgstr "" + +#. ~ Description of mutation "UICA Inspector" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You are a UICA Inspector from a civilized part of space. You have the " +"authority to investigate under a variety of different legal frameworks, " +"UICA, planetary, corporate, system, pre-Discontinuity legal systems for " +"worlds that have only recently been re-discovered. All of this means that " +"you are nearly a law unto yourself, though you wonder how much that matters " +"in a place like Salus IV outside of maybe Port Augustmoon." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "UICA Astrographic and Gatepoint Agent" +msgstr "" + +#. ~ Description of mutation "UICA Astrographic and Gatepoint Agent" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"As a member of the Astrographic and Gatepoint Division you are responsible " +"for spreading the boundaries of the Frontiers and protecting interstellar " +"travel. This gives you wide ranging latitude when it comes to addressing " +"threats to interstellar travel. Does this technically make you a member of " +"UICA's very own secret police? Yes, yes it does." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "YUGGOTH" +msgstr "" + +#. ~ "mutagen_message" of mutation class "YUGGOTH" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Strange memories of another world overwhelm you… they fade, but not before " +"you change your genetic structure to suit them." +msgstr "" + +#. ~ Memorial message of mutation class "YUGGOTH" for male +#: data/mods/Aftershock/mutations/mutations.json +msgctxt "memorial_male" +msgid "Prepared the way into the galaxy." +msgstr "" + +#. ~ Memorial message of mutation class "YUGGOTH" for female +#: data/mods/Aftershock/mutations/mutations.json +msgctxt "memorial_female" +msgid "Prepared the way into the galaxy." +msgstr "" + +#. ~ Mutation class name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mastodon" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Mastodon" +#: data/mods/Aftershock/mutations/mutations.json +msgid "You feel a desire to trumpet and toot." +msgstr "" + +#. ~ Memorial message of mutation class "Mastodon" for male +#: data/mods/Aftershock/mutations/mutations.json +msgctxt "memorial_male" +msgid "Went extinct." +msgstr "" + +#. ~ Memorial message of mutation class "Mastodon" for female +#: data/mods/Aftershock/mutations/mutations.json +msgctxt "memorial_female" +msgid "Went extinct." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Killophant" +msgstr "" + +#. ~ Description of mutation "Killophant" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your species was created as the ultimate shock troop. Inherit the earth, " +"pedigree your ancestors, crush the foe." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mi-go acclimatization" +msgstr "" + +#. ~ Description of mutation "Mi-go acclimatization" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Fleshy fronds grown from your scalp function like organic heat sinks. They " +"allow you to live comfortably within the mi-go atmosphere." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Radioactive Environment Adaptation" +msgstr "" + +#. ~ Description of mutation "Radioactive Environment Adaptation" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You think you know how to instruct your body to process radioactive " +"particles out of itself faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Radiation Flush " +msgstr "" + +#. ~ Description of mutation "Radiation Flush " +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You can instruct your immune system to flush out radioactive particles at an" +" enviable speed." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Facial Tentacles" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mouth Tendrils" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "fungivoral immune system" +msgstr "" + +#. ~ Description of mutation "fungivoral immune system" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"The immune system of these beings transcends anything seen in humanity and " +"appear to be able to target even directed infections such as fungal " +"infestations." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Warm Natured" +msgstr "" + +#. ~ Description of mutation "Warm Natured" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your body becomes much more efficient at distributing heat from itself." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Thick Hide" +msgstr "" + +#. ~ Description of mutation "Thick Hide" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your skin has thickened and toughened further, acting as natural armor. " +"Somewhat reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Rhomboidal Denticles" +msgstr "" + +#. ~ Description of mutation "Rhomboidal Denticles" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your skin has thick diamond shaped enamel scutes that both armor your body " +"and allow you to move more smoothly in water. While difficult to penetrate," +" it also limits your flexibility. Greatly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Neural Improvement" +msgstr "" + +#. ~ Description of mutation "Neural Improvement" +#: data/mods/Aftershock/mutations/mutations.json +msgid "You see the world a little differently today. Intelligence + 1" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Expanded Consciousness" +msgstr "" + +#. ~ Description of mutation "Expanded Consciousness" +#: data/mods/Aftershock/mutations/mutations.json +msgid "You are beginning to see a way off this planet. Intelligence + 2" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Uplifted Consciousness" +msgstr "" + +#. ~ Description of mutation "Uplifted Consciousness" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"As humans uplifted our pets in the final years this process is lifting you " +"to a new level of intelligence. Intelligence + 4" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Alien Intelligence" +msgstr "" + +#. ~ Description of mutation "Alien Intelligence" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You can see the connections from A to B to C to D. You look at fellow " +"survivors like you are imagining taking them apart. Intelligence + 5" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Enhanced Reactions" +msgstr "" + +#. ~ Description of mutation "Enhanced Reactions" +#: data/mods/Aftershock/mutations/mutations.json +msgid "Today is the day to start juggling. Dexterity + 1" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Quickening" +msgstr "" + +#. ~ Description of mutation "Quickening" +#: data/mods/Aftershock/mutations/mutations.json +msgid "You are starting to move like they do. Dexterity + 2" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Otherworldly Grace" +msgstr "" + +#. ~ Description of mutation "Otherworldly Grace" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You no longer move like a human, others find it disconcerting. Dexterity + " +"4" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "New Muscles" +msgstr "" + +#. ~ Description of mutation "New Muscles" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You see some new muscles that you aren't sure you've seen on humans before." +" Strength + 1" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Muscle Fiber" +msgstr "" + +#. ~ Description of mutation "Muscle Fiber" +#: data/mods/Aftershock/mutations/mutations.json +msgid "Fibrous tissue seems to be spreading through your body. Strength + 2" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mi-go Ears" +msgstr "" + +#. ~ Description of mutation "Mi-go Ears" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your ears have split into a series of tuberous projections. They waggle " +"towards far away sounds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Detachment" +msgstr "" + +#. ~ Description of mutation "Detachment" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"When were you ever like these creatures, helpless before the changes " +"ravaging this world." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Eldritch" +msgstr "" + +#. ~ Description of mutation "Eldritch" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a sinister aspect to your demeanor, no longer part of this world. " +"You feel no sorrow at the deaths of humans and your brain now processes " +"combat skills more efficiently as you mentally dissect your opponents." +msgstr "" + +#. ~ Description of mutation "YUGGOTH" +#: data/mods/Aftershock/mutations/mutations.json +msgid "The death throes of this world are the birthing pangs of yours." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Fetid scent" +msgstr "" + +#. ~ Description of mutation "Fetid scent" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your sweat now smells otherworldly, and not in a good way. The mi-go still " +"hate you but at least they aren't offended by your smell." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Eerie" +msgstr "" + +#. ~ Description of mutation "Eerie" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You are off-putting to others. Your mannerisms have changed as if human " +"interaction is becoming foreign." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mi-go Wings" +msgstr "" + +#. ~ Description of mutation "Mi-go Wings" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a pair of large, veiny wings. They don't appear to be made for " +"this atmosphere but they grant a powerful buffeting attack." +msgstr "" + +#. ~ Message when player with mutation "Mi-go Wings" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "You buffet %s with your wings" +msgstr "" + +#. ~ Message when NPC with mutation "Mi-go Wings" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "%1$s buffets %2$s with their wings" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Mi-go breathe" +msgstr "" + +#. ~ Description of mutation "Mi-go breathe" +#: data/mods/Aftershock/mutations/mutations.json +msgid "You can now breathe the gasses the mi-go thrive in." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Uplifted" +msgstr "" + +#. ~ Description of mutation "Uplifted" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You come from uplifted animal stock. This decreases morale penalties for " +"being wet." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +#: data/mods/BombasticPerks/perks.json +msgid "Hauler" +msgstr "" + +#. ~ Description of mutation "Hauler" +#: data/mods/Aftershock/mutations/mutations.json +#, no-c-format +msgid "" +"You are capable of carrying far more than someone with similar strength " +"could. Your maximum weight carried is increased by 60%." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Patched Fur" +msgstr "" + +#. ~ Description of mutation "Patched Fur" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your skin has patches of light fur. This has no impact on your life except " +"marking you as not fully human." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Wooly Fur" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Crushing Feet" +msgstr "" + +#. ~ Description of mutation "Crushing Feet" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your feet have grown massive and ready to support huge weight. This allows " +"kicking attacks to do much more damage, provides natural armor, and removes " +"the need to wear shoes; however, you cannot wear normal size shoes. Reduces" +" wet effects." +msgstr "" + +#. ~ Message when player with mutation "Crushing Feet" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "You kick %s with your massive feet" +msgstr "" + +#. ~ Message when NPC with mutation "Crushing Feet" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "%1$s kicks %2$s with their massive feet" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Face Bumps" +msgstr "" + +#. ~ Description of mutation "Face Bumps" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a pair of bumps on your face above your mouth and beside your nose." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Tusks" +msgstr "" + +#. ~ Description of mutation "Tusks" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a pair of small tusks on your face. They allow you to make a weak " +"piercing goring attack." +msgstr "" + +#. ~ Message when player with mutation "Tusks" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "You gore %s with your tusks!" +msgstr "" + +#. ~ Message when NPC with mutation "Tusks" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "%1$s gores %2$s with their tusks!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Pointed Tusks" +msgstr "" + +#. ~ Description of mutation "Pointed Tusks" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a pair of long, pointed tusks, like someone weaponized an elephant." +" They allow you to make a strong piercing headbutt attack, but prevent " +"wearing mouthgear that is not made of fabric." +msgstr "" + +#. ~ Message when player with mutation "Pointed Tusks" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "You stab %s with your pointed tusks!" +msgstr "" + +#. ~ Message when NPC with mutation "Pointed Tusks" attacks +#: data/mods/Aftershock/mutations/mutations.json +#, c-format +msgid "%1$s stabs %2$s with their pointed tusks!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Elephant Trunk" +msgstr "" + +#. ~ Description of mutation "Elephant Trunk" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your face resembles that of an elephant, with a significant trunk. It looks" +" fierce but prevents wearing mouthgear. Prehensile and able to perform some" +" fine detail work." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Three Fingered" +msgstr "" + +#. ~ Description of mutation "Three Fingered" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"Your hands have fused into three-fingered paws. Fine manipulation is a " +"challenge: permanent hand encumbrance of 10, difficulty with delicate " +"craftwork, and your gloves don't fit. But they handle water better." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Trumpeting Voice" +msgstr "" + +#. ~ Description of mutation "Trumpeting Voice" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a trumpeting, elephantine voice. Threatening NPCs will be easier, " +"but lying will be very hard." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Brutal Strength" +msgstr "" + +#. ~ Description of mutation "Brutal Strength" +#: data/mods/Aftershock/mutations/mutations.json +msgid "Genetic tampering made your body incredibly strong. Strength + 7." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Cryoadaptation" +msgstr "" + +#. ~ Description of mutation "Cryoadaptation" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"An experimental cryosleep procedure has permanently altered your body, " +"allowing you to better tolerate cold temperatures." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Empathic Leadership" +msgstr "" + +#. ~ Description of mutation "Empathic Leadership" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You have a natural talent for leadership and can easily see yourself in " +"others. Quite literally. In fact, you can swap control to any other " +"character that follows you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/mutations/mutations.json +msgid "Skullgun Stupidity" +msgstr "" + +#. ~ Description of mutation "Skullgun Stupidity" +#: data/mods/Aftershock/mutations/mutations.json +msgid "" +"You took the bionic skullgun out of your noggin, but that didn't replace the" +" brain cells you lost when you installed it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/TALK_COMMON_OVERRIDES.json +msgid "Switch to controlling this follower" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/TALK_COMMON_OVERRIDES.json +msgid "Switch to controlling your party leader." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Name of an NPC class +#. ~ PrepNet Phyle Gardener. +#: data/mods/Aftershock/npcs/classes.json data/mods/Aftershock/npcs/npc.json +msgid "Gardener" +msgstr "" + +#. ~ Job description of "Gardener" NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "When the end came, we were ready. Now I grow food for my phyle." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Millyficent Whately" +msgstr "" + +#. ~ Name suffix of a female NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Xenobiologist, madwoman" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "mi-go enthusiast" +msgstr "" + +#. ~ Job description of "mi-go enthusiast" NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "I've been studying the mi-go for years…" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "Whately Cousin" +msgstr "" + +#. ~ Job description of "Whately Cousin" NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "" +"Our family has been through hard times before. We know how to survive." +msgstr "" + +#. ~ Unique name of a male NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Cyrus Whately" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Patriarch, doomseer" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "Aspiring Frankenstein" +msgstr "" + +#. ~ Job description of "Aspiring Frankenstein" NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "Friend to outsiders…" +msgstr "" + +#. ~ Unique name of a female NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Wilhemina Whately" +msgstr "" + +#. ~ Name suffix of a female NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Shopkeeper" +msgstr "" + +#. ~ Unique name of a male NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Nicodemus Whately" +msgstr "" + +#. ~ Name suffix of a male NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "Whately, Hatchetman" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "thawed hacker" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "thawed doctor" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/classes.json +msgid "thawed scientist" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "forgotten experiment" +msgstr "" + +#. ~ Job description of "forgotten experiment" NPC class +#: data/mods/Aftershock/npcs/classes.json +msgid "What a magical world to explore…" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Thawed Hacker" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Thawed Doctor" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Thawed Scientist" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Anymore bad news?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "What year is it? How long have I been asleep?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I thawed you out of that pod. Listen, I could use your help…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "If you won't help me, I am going to hurt you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Sorry, no need to get angry. I'll get out of your way." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "So what happens now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Why didn't you leave me frozen until things were better?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "If I didn't thaw you out now, you'd have died in that pod." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm being nice for now. You'd better hope that it lasts." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "I'm sorry, what can I do to help you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "How dare you threaten me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyropod_classes.json +msgid "Go freeze yourself. Bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "What brings you here today?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "How are you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Welcome!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Are you ready to leave this marble?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "You look like one of my niece's lab assistants." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Can I do anything for you? Are you as crazy as your niece?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I'm going on my way now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"Are you here because you are morally flexible and willing to take " +"questionable directions from obviously insane people." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Your niece is looking for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Quite the setup you have here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "This is a Whately family property. And you are an intruder." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I've met your niece." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I didn't mean to intrude." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I think there's been a mistake." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"She's always been so precocious! I knew that she was going places and we'd " +"see great things from her." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "She needed a lab assistant, do you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "This whole family is deranged." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"The Whately family has been part of the fabric of New England since before " +"the Revolutionary War. And I have been growing our interests for the last " +"few decades." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"Muttering 'They whispered of a prison. Ragnarok engine humming. Wrapped " +"they in darkness dreaming'. He shakes himself, 'Anyway it looks like " +"something woke up, for at least a little bit.'" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"This is a time of great danger and great opportunity and it must not be " +"squandered." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "This is not reassuring." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "In the absence of life" +msgstr "" + +#. ~ Description of mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Find self healing polymers." +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I need 4 self healing polymers from wherever you can find them." +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"My experiments are at a critical point. Could you find about… 4 self " +"healing polymers for me?" +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Then why are you even here? Just let me know if you reconsider." +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Hospitals, DIY geneticists." +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Why aren't you done yet?" +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "My niece shared her research, show me if it works." +msgstr "" + +#. ~ Dialogue line in mission "In the absence of life" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Put a stopper in death? No you never will." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Making Connections" +msgstr "" + +#. ~ Description of mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I need a neurosynaptic interface matrix." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I need one neurosynaptic interface matrix." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"I want to test something and I need a viable version to reverse engineer. " +"Bring me one neurosynaptic interface matrix." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Without this all that's possible is 'Ye liveliest awfulness'." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "You'd give up a new world just to bring back Foodplace!" +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "You're going to have to hunt this down." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Have you found my matrix?" +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Have this." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"How could you possibly lie to me about an object you have not put in my " +"hands." +msgstr "" + +#. ~ Dialogue line in mission "Making Connections" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"Do you have any head cybernetics? I could possibly salvage one out of your " +"skull." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Alpha Mutagen" +msgstr "" + +#. ~ Description of mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Bring me 3 alpha mutagen." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I need three alpha mutagen." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"I know that one of the corporations were creating a so called Alpha mutagen." +" I need three doses to prepare the body." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Better living through chemistry." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Would you take it yourself?" +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"If you can't make it yourself go hit up a lab. Be prepared for anything in " +"there." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Did you get taller since the last time I saw you?" +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#. ~ Dialogue line in mission "Broken Cyborg" +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I've got something more potent for you this time." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#. ~ Dialogue line in mission "Broken Cyborg" +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Lies and the lying liars who tell them." +msgstr "" + +#. ~ Dialogue line in mission "Alpha Mutagen" +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "You are keeping me from my experiments. Would you like to become one?" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Broken Cyborg" +msgstr "" + +#. ~ Description of mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "We need a strong base for our experiment." +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"I need an unconscious broken cyborg. They are already brain dead so it " +"won't be murder." +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"If you go to labs you should find some broken cyborg experiments. Bring an " +"inactive one to me." +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Are you ready for a little necromancy?" +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I'm telling you they're already brain dead." +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Look for surgical centers inside the labs." +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "So where are my fresh parts?" +msgstr "" + +#. ~ Dialogue line in mission "Broken Cyborg" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "What kinds of body modifications do you have?" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "A-Mi-go, You-go find me some brains" +msgstr "" + +#. ~ Description of mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "Find 6 living brains in jars." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"I need some brains, but brains that are still living. We've got our own " +"brain blasters, but I won't risk them in experiments." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"If this works I may be able to give some of these poor souls bodies again. " +"Six should do." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I knew I could count on your generosity." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "I would have given you the title of Whately family Igor." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Brain blasters, that's what I call them. Some kind of automated weapon " +"system the mi-go use." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "They speak sometimes. I wonder if they still think." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#: data/mods/Aftershock/npcs/cyrus_whately.json +msgid "" +"Go somewhere, far away, and then connect the power system. Come back and " +"tell me how things went." +msgstr "" + +#. ~ Dialogue line in mission "A-Mi-go, You-go find me some brains" +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/cyrus_whately.json +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I can't be Dr Frankenstein unless you get me these." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Aftershock/npcs/factions.json +msgid "PrepNet Phyle" +msgstr "" + +#. ~ Description of NPC faction "PrepNet Phyle" +#: data/mods/Aftershock/npcs/factions.json +msgid "" +"A multitude of frontier homesteading groups brought together by their use of" +" the PrepNet communication protocols. Spread out onto the edges of the " +"frontier, enthusiastically squatting and building tiny kingdoms often " +"consisting of just a couple families or like-minded individuals. Their " +"mutual aid societies are wildly varied in their laws; influenced by the " +"people who set them up, but they all share in a distrust for those that wish" +" to impose restrictions upon new colonization efforts." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Aftershock/npcs/factions.json +msgid "United Interstellar Coordination Agency" +msgstr "" + +#. ~ Description of NPC faction "United Interstellar Coordination Agency" +#: data/mods/Aftershock/npcs/factions.json +msgid "" +"A loose confederation and military alliance composed by Solar Corporations, Governments, and other politically relevant organizations united by their desire to restore Earth's dominion over the Orion Arm. Due to the disinterest of the Salus Charter owners and the recent rediscovery of the system, UICA administers Salus IV using a combination of military and civilian law designed to maximize wealth extraction, with the bulk of their forces concentrated within Port Augustmoon.\n" +"\n" +"Corruption and nepotism are rampant across UICA's frontier administrations, management is generally more interested in lining their own pockets than in any sort of solar revanchist rhetoric." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Aftershock/npcs/factions.json +msgid "Wraitheon Industries ltd." +msgstr "" + +#. ~ Description of NPC faction "Wraitheon Industries ltd." +#: data/mods/Aftershock/npcs/factions.json +msgid "" +"A massive, multi-system corporation with major investments across artificial" +" intelligence, shipbuilding, military cybernetics and applied robotics. " +"Among the oldest of the Solar Corporations, it is a major player in the " +"Orion Arm, and a key military supplier of UICA's military hardware. It is " +"best known for its normally secretive and highly advanced research and " +"archaeology division." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Aftershock/npcs/factions.json +msgid "Whately Family" +msgstr "" + +#. ~ Description of NPC faction "Whately Family" +#: data/mods/Aftershock/npcs/factions.json +msgid "" +"The Whately's are an old New England family of eccentrics. Eccentrics being" +" the kind words used about them." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Make a Frankenstein BG story +#: data/mods/Aftershock/npcs/frankenstein_classes.json +msgid "Abomination" +msgstr "" + +#. ~ Job description of "Abomination" NPC class +#. ~ Make a Frankenstein BG story +#: data/mods/Aftershock/npcs/frankenstein_classes.json +msgid "" +"The mi-go took me and vivisected me. Now you've given me a body again." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ An abomination you have revived. +#: data/mods/Aftershock/npcs/frankenstein_classes.json +msgid "Cyborg Abomination" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "What did you bring me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Do you smell something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "New test subjects! I'm so glad you showed up!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Can I do anything for you? Do I want to?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Millyficent Whately. I'm so glad you finally arrived. It's been a while " +"since I last received new lab partners." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I'm so hungry, can you help me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/sadie.json +msgid "You are aware of the Cataclysm?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I am your new lab partner." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Welcome to my lab! Here we explore the boundaries of the possible beyond " +"the reach of small minds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Can you give me something to eat then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"No, no, no! No food without successfully completed experiments. We mustn't" +" break the contract!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "What do I have to do?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I don't think you are well." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Well after I did my graduate thesis on theoretical xenobiology the " +"government hired me to join the most interesting program. Yes there were " +"deaths but we learned so much." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"What I know is that I pay well for test subjects and I deliver results and " +"at this rate we will not be releasing on time!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Ever since they moved me to my own lab my research has progressed so much " +"faster." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Mi-go biology" +msgstr "" + +#. ~ Description of mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Find fetid goop." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I need 14 fetid goops from mi-go locations." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"My experiments are at a critical point. Could you find about… 14 fetid " +"goops for me?" +msgstr "" + +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Find a mi-go base, find a way inside, smash things until you find what I " +"need." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Taste this." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go biology" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "You are holding back the evolution of the human race." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Mi-go Resin" +msgstr "" + +#. ~ Description of mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Find 50 chunks of mi-go resin." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I need 50 chunks of mi-go resin." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"I need to understand more about their environment and how they create it. " +"This research wasn't even possible previously. Bring me fifty chunks of mi-" +"go resin." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"My notes suggest that their building materials are alive. I need you to " +"help me confirm that." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "You can't just walk away from this. We're changing the world!" +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Find their buildings, jackhammer them. What did you do before the world " +"changed for the better, cold call salesman?" +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Have you found my resin?" +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Drink this." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Did you act on Broadway? Because I bet that skill isn't useful anymore." +msgstr "" + +#. ~ Dialogue line in mission "Mi-go Resin" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I wonder if I could trade you to them for what I need?" +msgstr "" + +#. ~ Description of mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Bring me 3 mutagen." +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I need three mutagen." +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"I need some mutagen and I don't want to spend the time making it myself. " +"Bring me three doses, if you would be so kind." +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Mutagen makes the world go round, it's definitely more valuable than love." +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Are you scared of where I'm taking you?" +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"If you can't make it yourself go hit up a government lab. Be prepared for " +"anything in there." +msgstr "" + +#. ~ Dialogue line in mission "Mutagen" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Mutagen? Why are you in front of me if not?" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Humming Hearts" +msgstr "" + +#. ~ Description of mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Find 2 humming hearts." +msgstr "" + +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Parts, parts, parts. Bring me some hearts." +msgstr "" + +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"The Whately's are known in these parts for gathering body parts. Ha! " +"That's just rumors and hearsay. But I do need two humming hearts." +msgstr "" + +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"I have some relatives you should meet, if you don't mind hard work for the " +"advancement of science." +msgstr "" + +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Even I understand this is dangerous." +msgstr "" + +#. ~ Dialogue line in mission "Humming Hearts" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Let's see what improvements we can divine from these beauties." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Find my great uncle Cyrus Whately" +msgstr "" + +#. ~ Description of mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Cyrus and his family were poorly liked even for Whately's before the end of " +"the world. They went so far off grid that they may not even know anything " +"has changed. I need to know he's alive and where his research has taken " +"him." +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"My great uncle Cyrus had an unconventional relationship with both his " +"neighbors and the mi-go before the Cataclysm. I'd like to know where he has" +" gotten with his research since I haven't heard from him in years." +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "Can you go find my uncle and let him know where I am?" +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Of course you said yes, you want to know what he's found just as much as I " +"do!" +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Oh well. I was hoping to teach you some new things, so you could start your" +" own experiments." +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"I've given you directions to that branch of the family's bunker. Yes I said" +" bunker did you think he'd be in a tower?" +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "" +"Thanks, now that he knows I'm here he's sent some of my cousins. Now that I" +" have more disposable help, take a copy of my early research." +msgstr "" + +#. ~ Dialogue line in mission "Find my great uncle Cyrus Whately" +#: data/mods/Aftershock/npcs/milly_whately_dialogue.json +msgid "I hope he didn't meet Leandrus' fate…" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Abomination. Change the chat if this loads. +#: data/mods/Aftershock/npcs/npc.json +msgid "Cousin" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "How's the weather?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Howdy! You seem new, what brings you here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "How do I join the phyle?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I'm a gardener for PrepNet Phyle. Who are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I am a beggar who really needs something to eat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I am just a fellow survivor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I'm bringing order back to the land." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"This is a PrepNet Phyle orchard. We were a community of survivalists " +"gathering resources to prepare for climate change, but it left us better " +"prepared for what actually happened than most." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "What can I buy here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Only the insane will prosper, I guess." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"This food has to go back to our core communities. But maybe we can trade " +"some food for services." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I can pay." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Well I'm heading out then" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"You have to earn the right to trade with us. Plus we created our own " +"currency before the Cataclysm." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "It was worth a try." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "What kind of currency?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"This is just an outpost, you'd have to find our main camp and currently we " +"don't want you to." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I didn't want to join your club anyway." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Here? Fruits and berries. Maybe the occasional piece of farm equipment, " +"but you'll need crypto coins." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Ok." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Crypto coins? Are you insane, there isn't any global internet now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"I got introduced to the movement through Mutual Aid Society. From there it " +"became an all consuming part of my life to prepare for a post consumption " +"world. It seems to have worked better for us than for many others." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"It can get lonely out here between caravans. But there's plenty of work and" +" my Cyber Mastiffs. If a horde comes through we hunker down in a nearby " +"shelter if it's too large for us." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I'm glad you stay busy." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"We use so-called crypto coins for money here. They were a pre-Cataclysm " +"attempt to abstract money even further and create electronic cash. Now it's" +" a joke because we use physical coins. Barter only gets you so far. And " +"one day we'll have the Net back up." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Big Game Hunting" +msgstr "" + +#. ~ Description of mission "Big Game Hunting" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Find 50 fur pelts." +msgstr "" + +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I need 50 fur pelts." +msgstr "" + +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"I've got to maintain the orchard but at nights I work on prepping winter " +"clothes. Could you find about… 50 fur pelts for me?" +msgstr "" + +#. ~ Dialogue line in mission "Big Game Hunting" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"There's a lot of places to look. The entire outdoors is full of wild " +"animals." +msgstr "" + +#. ~ Description of mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Find 50 flour." +msgstr "" + +#. ~ Dialogue line in mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I need 50 flour." +msgstr "" + +#. ~ Dialogue line in mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Flour would let me break the monotony of fruit and meats." +msgstr "" + +#. ~ Dialogue line in mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Thanks for accepting this task. Otherwise I might kill a stranger for a " +"sandwich. Just kidding." +msgstr "" + +#. ~ Dialogue line in mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Flour is not that hard to find. I'd look for them in residential areas and " +"professional kitchens or bakeries." +msgstr "" + +#. ~ Dialogue line in mission "Bread" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Have you found the flour?" +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Gallon Jugs" +msgstr "" + +#. ~ Description of mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Find 5 gallon jugs." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I need storage for various liquid products when the fruits come in." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Every season we produce so much fruit. Some of it will be turned into juice" +" and some into alcohol. I need easy containers to load it on the caravan." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Thank you for accepting. I'm almost out after the last caravan." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I guess I'll have to make stomach waterskins." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Gallon jugs are not that rare to find. They are commonly found in kitchens." +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Do you have those jugs now?" +msgstr "" + +#. ~ Dialogue line in mission "Gallon Jugs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "I am grateful for the help you've done. I have one more task to do." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Burnt Out CBMs" +msgstr "" + +#. ~ Description of mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Find 5 burnt out CBMs." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "We have the ability to manufacture CBMs but lack resources." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "If you can bring me burnt out CBMs we can recycle them into new ones." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Thank you for accepting. You're really making yourself useful to the phyle." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"These materials are often in dangerous areas. I understand your decision." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"Zombie scientists, technicians, shocker zombies. These are not undertaken " +"lightly." +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "Do you have those CBMs now?" +msgstr "" + +#. ~ Dialogue line in mission "Burnt Out CBMs" +#: data/mods/Aftershock/npcs/prepnet_dialogue.json +msgid "" +"I am grateful for the help you've done. I think we might be able to " +"introduce you to others soon." +msgstr "" + +#. ~ Name of effect type id "sadie_injection" +#: data/mods/Aftershock/npcs/sadie.json +msgid "Sadie's injection" +msgstr "" + +#. ~ Apply message of effect type "Sadie's injection" +#: data/mods/Aftershock/npcs/sadie.json +msgid "A wave of cold runs through your body and you feel dizzy" +msgstr "" + +#. ~ Remove message of effect type "Sadie's injection" +#: data/mods/Aftershock/npcs/sadie.json +msgid "The effects of Sadie's injection appear to be wearing off now" +msgstr "" + +#. ~ Blood analysis description of effect type "Sadie's injection" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Several hundred lines of text list a series of complex biological molecules " +"with unknown interactions. Many appear to be associated with healing and " +"immune response. Only a few are known to be poisonous and many are known " +"carcinogens. Several have psychological and hormonal effects." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "Are we meeting again or did we already do that part?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "You remind me of my friend Billy." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "What an amazing world to be alive in, more or less." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"My head always beats when I see you. Or is that my heart? I should check " +"that." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "It's always so nice to be seen." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Hello Billy. Back again to try and kill me? It won't work, you should just" +" give up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "What, who is Billy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Die foul creature!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "What did you just inject me with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Would you like to come with me Sadie?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Can you inject me with whatever that was again?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json data/mods/DinoMod/NPC/NC_Yoshimi.json +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Goodbye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Oh. I see now. You have different sexual traits than Billy, likely due to " +"a mutation or cybernetic enhancement, useful in mating rituals, the act of " +"reproduction, and establishing social hierarchies. Very good, I accept that" +" you are either not Billy or have changed enough that we can establish a new" +" relationship beyond violence, for example based around the gathering of " +"food, mating, or shared hobbies such as badminton or photography. How do " +"you wish to proceed with our relationship not-Billy?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I'd like to understand more about you first. Are you human, more or less?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "I am your new friend and I'm here to help you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Yes, much of what you see is human I think. I don't have the proper " +"equipment to be entirely sure and I have some strange memories. My beacon " +"has already told you that I am Sadie. Beyond that I don't know much to tell" +" you. I know a great deal about medicine. I have some strange responses to" +" physical stimuli that I don't completely understand. I think I must be a " +"medical experiment of some kind. My chest hurts in a really yummy way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Can I help you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "I should go." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I have so many memories, but they feel like they belong to other people? " +"And animals too I think? It makes me dizzy and I have to sit down." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "I don't know her." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Yes. Let's talk about something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Things stay pretty much the same here. Sometimes I feel bad, and that feels" +" good, and sometimes I feel good, and that feels good too. Overall things " +"are better than you might expect, but this may be a common experience, in " +"which case things are exactly as you might expect. Does that make sense?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Perfect sense." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I hope you like it, it's one of my favorite things in the world, actually a " +"lot of them all blended together. It should feel really good. Or really " +"bad, I guess I don't know much about your body chemistry. You're still " +"alive, that's a really good sign!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Wonderful. Please don't inject me with anything else unless I ask for it in" +" the future." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I'm so glad you liked it. It really means a lot to me that we have similar " +"body chemistry. That's so important for all kinds of biological and " +"emotional compatibility for example organ transplants and the reproductive " +"act. This shows how I feel about you, I think." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "I'm glad we get along so well Sadie." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Let's go explore. There's still so much these eyes haven't seen. Wait, are" +" these new eyes? Where did I put my old eyes? Are they pretty?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I can't wait to see how wonderful the world must be. I've heard the " +"shrieking and moaning and cries for help and I just know it's going to be " +"perfect if everyone out there is as sweet and loving as you and Billy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "Yes, everyone left is exactly like Billy and me, or worse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/sadie.json +msgid "They're even better. Let's go." +msgstr "" + +#. ~ Mission name +#: data/mods/Aftershock/npcs/sadie.json +msgid "Heart for Sadie" +msgstr "" + +#. ~ Description of mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "Find a special organ" +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "I want your organ." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I've been feeling really yummy since the last time Billy came to work on me," +" and I think it's because my heart is gone. Like literally gone. I " +"checked. Billy did a really good job taking it out, but I want to leave " +"this storage unit with you and if I'm going to do that I need a working " +"heart. My first idea was to take yours, but you probably need it even more." +" You know who has a nice big juicy heart? Billy does. And I bet I know " +"where Billy is." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "Aw, I heart that you're going to help me get that big organ." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"This makes me sad. Which makes me happy. So thanks? Let me know if you " +"change your mind. I probably shouldn't go without a heart for too too long " +"but I'm kind of enjoying it. It's like always being on the edge of " +"something horrible, but in a nice way." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Please be careful cutting that heart out. If you ruin it I don't know about" +" another good one nearby. Maybe practice on some friends and neighbors " +"first, you really want to be sure and get it right. If you break Billy's " +"heart I can use a heart from another of whatever Billy is, but I can't use " +"regular hearts, and I don't know where to find more Billy types." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "Do you have my heart?" +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Ooh, Billy had a really good heart. Can you turn away please? I just need " +"to do some quick open chest surgery here. Just a quick cut here *ooh* and I" +" need to break this and this *SNAP* *oh!* and just sew some little things " +"together here quickly. Not as much blood as you'd think. I should probably" +" look into that later, there should be more blood in there. Ah, good " +"enough, I can do a better job closing up later. Kind of tingly, feeling " +"everything moving again in there. See, heart surgery isn't hard if you have" +" the right attitude. Well now, you need a good reward for everything you've" +" done for me. Here, let me inject you with this." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"I don't know why, but I feel better. Also worse. Maybe I'm good without " +"it." +msgstr "" + +#. ~ Dialogue line in mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "" +"Oh no, my heart. Thank you for trying though, your failure gives me " +"pleasure. What else are you bad at?" +msgstr "" + +#. ~ Name of the monster "mon_flesh_golem_afs" placed on map update on start +#. of mission "Heart for Sadie" +#: data/mods/Aftershock/npcs/sadie.json +msgid "Billy" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/threshold_recruit_dialogue.json +#, no-c-format +msgid "[MASTODON 75%] Come, join the herd before you're left behind." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/threshold_recruit_dialogue.json +#, no-c-format +msgid "[MI-GO 50%] Let's see just how much we can improve ourselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Outsider." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Hospitality rites are civilization." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Guest." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "How's the madness outside?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "We don't get outsiders around here all that much." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "How do I join the family?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I'm a member of the Whately Family. Who are you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I am lost and really need something to eat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "I've done some tasks for your relatives." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "" +"Welcome to Whately lands. Behave yourself or we'll harvest you for parts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Family bonds above all, huh?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "We aren't in the habit of breaking bread with outsiders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "How do I join your family?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Then let's see what you've got to trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Only blood allowed, and the family Elders can make you of the blood." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "Well that sounds creepy." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "" +"I was born part of the family. We've never been accepted here but our " +"wealth and talents have kept us alive through the centuries." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/whately_generic_dialogue.json +msgid "" +"Family keeps me busy and our experiments and projects take up the rest of my" +" time." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "Mercurial Medical Agent" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "" +"Clinic is open, yes. If you need medical assistance, this is the place." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "[1200$, 30m] I need you to patch me up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_doctor.json +msgid "[2400$, 1h] I need you to patch my friends up." +msgstr "" + +#. ~ Name of an NPC class +#. ~ All guns are more expensive here. +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +msgid "Gun trader " +msgstr "" + +#. ~ Job description of "Gun trader " NPC class +#. ~ All guns are more expensive here. +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +msgid "Gun trader" +msgstr "" + +#. ~ Refusal reason for a shop item group +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +msgid "You need an armament license to buy this." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +msgid "gun trader" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +msgid "" +"&You find the clerk leaning before an almost impressive collection of " +"weaponry, most of it neatly displayed in racks or hanging from the curved " +"prefab ceiling. barely acknowledges your approach, it doesn't " +"seem like customer service is a priority here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +msgid "You sell guns here right?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_gun_trader.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_tool_trader.json +msgid "Maybe later." +msgstr "" + +#. ~ Name of an NPC class +#. ~ All guns are more expensive here. +#. ~ Job description of "Outfitter Clerk" NPC class +#. ~ Job description of "gadget store clerk" NPC class +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_tool_trader.json +msgid "Outfitter Clerk" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +msgid "outfitter clerk" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +msgid "" +"&You find the clerk in between stacked second hand outfits of all kinds." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_outfitter.json +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_tool_trader.json +msgid "I'm want to buy some gear." +msgstr "" + +#. ~ Name of an NPC class +#. ~ Name suffix of an NPC +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_tool_trader.json +msgid "gadget store clerk" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Augustmoon_Salvors/augustmoon_tool_trader.json +msgid "" +"&The store is full of high tech gadgets, both new and salvaged. The clerk " +"behind the counter looks up as you enter, and gives you a nod." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"This feels like a good place to relax. Want to play doctor with real " +"scalpels?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "This might not be a very private place." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid " " +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "This place is so boring. We should take people and kill some drugs." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"Water water everywhere. Let's go skinny dipping. I bet you'll attract some" +" leeches. I need them for something I want to do to you. It'll be so " +"weird." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"I like it down here. This reminds me of that time I was down in a place " +"like this and someone creeped up behind me and hit me in the back of the " +"head with a shovel. *shiver* It still gives me goosebumps." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"I love nature. It smells so good out here, like living things growing and " +"multiplying and dying and returning from the dead with horrifying new powers" +" and trying to slowly rip us apart and eat us. It brings back really happy " +"memories for me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"I love swampy places like this. The smell of the pussy willows, the sound " +"of the crickets, the giant mutant mosquitoes hungry for our blood. It's " +"like we're in a sexy vampire romance novel." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"What a beautiful facility. I bet they have all kinds of lovely toys to play" +" with. We should kill everyone here and do some creative self-" +"experimentation." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGBR_Sadie.json +msgid "" +"Ooh, it's like a murder mystery here. Are we the murderers, the murdered, " +"or the mystery?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +msgid "" +"What level of hell is this? I spent weeks in a sulfurous hell being " +"tortured." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +msgid "What was that like?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +msgid "" +"Then they started cutting me open and taking out my organs but adding new " +"ones." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "How did it end?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_afterlife.json +msgid "" +"Now that I finally am able to move and have some freedom, I plan on finding " +"some of these demons and punching through them until I find the devil " +"himself." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +msgid "" +"I heard the song before the aliens captured me. I did what I could to help " +"the other Bonesingers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "Where are you from?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +msgid "" +"One day I was being chased by some aliens and suddenly I was ambushed by " +"another one that shot me with some kind of pain ray." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "Tell me more?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_bonesinger.json +msgid "" +"Eventually they took the bones from my body. It's strange though, I still " +"hear the song calling to me, even in this new body." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +msgid "" +"I just spent what felt like weeks in a dream that I was acting as a " +"targeting computer for some kind of alien turret." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +msgid "Where are you from then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +msgid "" +"Now I'm in some kind of Mary Shelley nightmare? I mean at least I have " +"mobility." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +msgid "What does that have to do with anything?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_dreamer.json +msgid "" +"I'm going to keep going with this dream, hopefully soon I'll get to one " +"where I can fly." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +msgid "" +"Antes do Cataclisma eu era o cientista que encabeçava um laboratório militar" +" no meu país. Foram dias difíceis…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +msgid "" +"Nós estávamos pesquisando um remédio que curasse um virus altamente letal na" +" época, mas os resultados dos testes mostravam que o remédio era mais letal " +"do que o próprio virus. Então, ao invés de recolherem os remédios das " +"prateleiras, eles nos forçaram a vendê-lo como sendo a cura para o vírus." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +msgid "Ummm?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_1.json +msgid "" +"Bem… aqueles sem cérebro seguiram cegamente o líder. Quanto àqueles com " +"algum cérebro… bom, acho que você está conversando com um deles agora" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +msgid "" +"Things have been getting weird for the last couple of years. Then we " +"started hearing rumors of strange lights in the sky at night." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +msgid "" +"One night I heard my neighbor calling for me to come help him. I went " +"outside wondering what he could possibly need my help with in the middle of " +"the night." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_2.json +msgid "" +"Some kind of hideous alien was standing over my neighbors disemboweled " +"corpse. It looked at me and said 'You're a great neighbor' then everything " +"faded to black. I feel like everything in my body fits differently now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +msgid "" +"I worked in a top secret lab. Things kept getting crazier and crazier " +"outside and the scientists inside started making desperate experiments. " +"They worked on something called interdimensional portals." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +msgid "" +"The eggheads kept saying we needed to find a way out of here before " +"everything went sideways. So we needed to open more portals even if we " +"hadn't had time to take all the precautions." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_migo_3.json +msgid "" +"One day they opened a portal trying to find an earthlike planet and suddenly" +" portals were opening all over the lab and these fast and dangerous aliens " +"overwhelmed the lab. They killed most of the staff and took the rest " +"prisoner." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +msgid "" +"Monsters! Monsters everywhere. Everyone is suspect, how do I know you " +"aren't a monster?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +msgid "Are you ok?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +msgid "" +"You can't trust anyone these days. Everyone is either a cannibal or a " +"monster or a government spook." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +msgid "Why would you trust me then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_1.json +msgid "Because, what if I'm the monster?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +msgid "If you think this Universe is bad, you should see some of the others." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +msgid "" +"Believing something existed and then finding out it didn't was like reaching" +" the top of the stairs and thinking there was one more step." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/BGRS_schizo_2.json +msgid "" +"I think a lot of psychopaths are just geniuses who drove so fast that they " +"lost control." +msgstr "" + +#. ~ Description of mutation "Survivor Story" +#. ~ Description of mutation "Survivor" +#. ~ Description of mutation "Whately Story" +#. ~ Description of mutation "Cyberninja Story" +#. ~ Description of mutation "Sadie Story" +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +#: data/mods/Aftershock/npcs/cyborg_npcs/backgrounds/bg_traits_cyborg.json +msgid "This NPC could tell you about how they survived the Cataclysm" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +msgid "Whately Story" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +msgid "Cyberninja Story" +msgstr "" + +#. ~ Mutation name +#: data/mods/Aftershock/npcs/Backgrounds/BG_traits_afs.json +msgid "Sadie Story" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +msgid "" +"I underwent experimental treatments paid for by the cartels to become a more" +" fearsome enforcer." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +msgid "" +"Half of the guys I underwent gene therapy with died, but hey if I had to " +"guess 90 percent of everyone is dead now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/criminal_experiment.json +msgid "Only the insane will prosper." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +msgid "" +"As a corporate wetworks specialist I'm used to crazy situations. But this " +"is like nothing I've ever experienced." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +msgid "What are you going to do now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +msgid "" +"I'm gonna find somewhere that people are making a stand. And if I can agree" +" with their plans I'll make my stand with them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +msgid "Where is that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/cyberninja.json +msgid "" +"Right now you are looking like the best leader I've met so far in this " +"Cataclysm." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +msgid "I was born at the bottom of the habitat. No silver spoon in my mouth." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +msgid "That must have been rough." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +msgid "I saw my best friend die in front of me by the time I was eight." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_1.json +msgid "I guess it prepared me for everyone dying yesterday." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +msgid "" +"I've spent my life in the hive. When things started turning strange I snuck" +" out of the city." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +msgid "You seem like you are out of your element." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +msgid "" +"I've never seen so many trees outside of a video. And there is so much " +"wildlife." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +msgid "What will you do?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_2.json +msgid "I'm going to live my best life in a dead world." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +msgid "There's so much sky out here. It's horrible." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +msgid "It might be worse than the dead rising." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/ganger_3.json +msgid "" +"I'm going to kill my way back into the city so I can get out from under this" +" sky." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Lizard Mutant" +msgstr "" + +#. ~ Job description of "Lizard Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for lizard mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Rabbit Mutant" +msgstr "" + +#. ~ Job description of "Rabbit Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for rabbit mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Shell Cultist" +msgstr "" + +#. ~ Job description of "Shell Cultist" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"A religious cult of post human snail people that live in a volcanic cave " +"under the ice." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Frog Mutant" +msgstr "" + +#. ~ Job description of "Frog Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for frog mutagen… this world is no place for humans anymore, and" +" I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Medical Mutant" +msgstr "" + +#. ~ Job description of "Medical Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for medical mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Bird Mutant" +msgstr "" + +#. ~ Job description of "Bird Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for bird mutagen… this world is no place for humans anymore, and" +" I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Fish Mutant" +msgstr "" + +#. ~ Job description of "Fish Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for fish mutagen… this world is no place for humans anymore, and" +" I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Beast Mutant" +msgstr "" + +#. ~ Job description of "Beast Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for beast mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Ursine Mutant" +msgstr "" + +#. ~ Job description of "Ursine Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for ursine mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Feline Mutant" +msgstr "" + +#. ~ Job description of "Feline Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for feline mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Lupine Mutant" +msgstr "" + +#. ~ Job description of "Lupine Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for lupine mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Cattle Mutant" +msgstr "" + +#. ~ Job description of "Cattle Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for cattle mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Insect Mutant" +msgstr "" + +#. ~ Job description of "Insect Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for insect mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Plant Mutant" +msgstr "" + +#. ~ Job description of "Plant Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for plant mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Slime Mutant" +msgstr "" + +#. ~ Job description of "Slime Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for slime mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Troglobite Mutant" +msgstr "" + +#. ~ Job description of "Troglobite Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for troglobite mutagen… this world is no place for humans " +"anymore, and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Cephalopod Mutant" +msgstr "" + +#. ~ Job description of "Cephalopod Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for cephalopod mutagen… this world is no place for humans " +"anymore, and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Spider Mutant" +msgstr "" + +#. ~ Job description of "Spider Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for spider mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Rat Mutant" +msgstr "" + +#. ~ Job description of "Rat Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for rat mutagen… this world is no place for humans anymore, and " +"I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Mouse Mutant" +msgstr "" + +#. ~ Job description of "Mouse Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for mouse mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Alpha Mutant" +msgstr "" + +#. ~ Job description of "Alpha Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for alpha mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Elf-A Mutant" +msgstr "" + +#. ~ Job description of "Elf-A Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for Elf-A mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Chimera Mutant" +msgstr "" + +#. ~ Job description of "Chimera Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for chimera mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "Raptor Mutant" +msgstr "" + +#. ~ Job description of "Raptor Mutant" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +#: data/mods/No_Hope/NPC/npc_classes_mutant.json +msgid "" +"I'm looking for raptor mutagen… this world is no place for humans anymore, " +"and I don't plan to keep being one." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +msgid "Mastodon Uplift" +msgstr "" + +#. ~ Job description of "Mastodon Uplift" NPC class +#: data/mods/Aftershock/npcs/Backgrounds/npc_classes_mutant.json +msgid "Humans created me. Let's see what I can be on my own." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +msgid "" +"When the government gave up on saving the depths of the city someone decided" +" to use tactical nukes and buy time for the retreat." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +msgid "" +"It blew an opening in the horde roaming the city and allowed me to escape." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_1.json +msgid "" +"Every choice has consequences though. But every consequence is probably " +"worth it, if it's the only way to survive." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +msgid "" +"I was working in a reactor when something big started smashing everything." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +msgid "" +"My coworkers and I spiked the reactor to prevent the deaths of hundreds of " +"thousands." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/radiation_2.json +msgid "I guess the other workers are probably all dead anyway now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +msgid "" +"Things were good. I had a good job working for a zaibatsu. I was " +"respected, and had people working for me. I mostly ignored the changes that" +" were happening in the city, they were beneath me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +msgid "" +"Slowly fewer and fewer of the cubicle drones came into the office. Security" +" notices piled up about routes through the city to avoid. Finally, one day " +"I came in and you could hear the riots coming closer and some kind of " +"animalistic roars, gigantic animals." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/recent_mutation_1.json +msgid "" +"That last day security and scientists came up from the underground lab and " +"rounded up all the remaining staff. One of them said that this was the only" +" chance any of us had of surviving. They started injecting people at " +"gunpoint." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +msgid "" +"I was a biohacker by trade before the Cataclysm. I made a living out of " +"bootlegging medicines, drugs and other copywritten biological products." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +msgid "" +"Imagine my surprise when I found myself infected with some kind of alien " +"stem cells." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/selftest.json +msgid "" +"It's certainly helped me survive so far. Was there even a choice not to " +"take advantage of that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "I… can move again. I have a real body! Is this a body?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "So you must have seen some weird stuff?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "I built this body and rescued you…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "I can put you back in the pieces I found you in." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "No one deserves the hell you've been through. I hope you find peace." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "*crackle* So why would you do this?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "…This is just another torture isn't it!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "I went to a lot of trouble to provide you with a body." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "" +"Okay, okay, *sizzle* I'm sorry! Don't hurt me again! Anything to stay away" +" from those fiends!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "…You're one of those mocking monsters! I'm going to tear you apart!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/talk_cyborg_abomination.json +msgid "I don't know what's happening but I'm going back home." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +msgid "I was created to be a billionaire's companion." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +msgid "Their wealth and connections didn't save them." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +msgid "" +"But they built me with the ability to survive a world beyond imagining." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_1.json +msgid "But here you are?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +msgid "A resort created a whole line of Uplifts just like me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +msgid "" +"We should have created a whole village of just us away from all the humans " +"once the Cataclysm came." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +msgid "Maybe we did, haha." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_2.json +msgid "Why didn't you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +msgid "I grew up on an island with a doctor." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +msgid "I had so many brothers and sisters." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_3.json +msgid "We ate him." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +msgid "" +"The zoo designed me to be a link between my original species and humans " +"studying us." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +msgid "I was there when the Cataclysm happened. Many animals were infected." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_4.json +msgid "Zombears are terrifying creatures of destruction." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +msgid "" +"I was part of a black ops paramilitary unit. I still don't know if I worked" +" for the government or a corporation." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +msgid "" +"My team was sent in to a lab on a purge in fire mission. The things I saw " +"in there haunt me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/uplifted_animal_5.json +msgid "" +"Others may have survived but I doubt it. I certainly hope they haven't come" +" back." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +msgid "" +"I'm a vatgrown, an almost man, a MacDuff. I was a product in the Old World." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +msgid "" +"Now there are too few people left to differentiate. Other than those morons" +" afraid of mutants." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/vatgrown_1.json +msgid "Now I choose the cause I'll die for." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "" +"Staying at the family compounds scattered across New England, we've managed " +"to maintain some organization post Cataclysm." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "" +"The Whately family has been outcast in these parts for centuries. But it " +"made us stronger as a family." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "We've been talking to those from other places from the beginning." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/Backgrounds/whately.json +msgid "All the earth was flame in a holocaust of ecstasy and freedom." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +msgid "" +"Please retrieve your belongings and move along. We have a schedule to keep" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +msgid "" +"Yes yes, welcome to Port Augustmoon. Please collect your belongings and " +"head down the docking arm. Port authority won't be liable for any missing " +"items." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +msgid "Could you help me with directions?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +msgid "" +"The main concourse is down the docking arm. You can't miss it. Links up to" +" the mess hall and the commercial wing is right beyond that. You can " +"arrange planetary transport with the portmaster, found where the commercial " +"wing starts." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_longshoreman.json +msgid "Thank you" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ A generic guard for port augustmoon. +#. ~ Name of an NPC class +#. ~ Security within ships and ports +#: data/mods/Aftershock/npcs/UICA/GENERIC/nc_naval_police.json +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +msgid "Augustmoon Security" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_security.json +msgid "Keep it civil, salvor." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "Portmaster" +msgstr "" + +#. ~ Job description of "Portmaster" NPC class +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +msgid "I manage incoming and outgoing ships and shuttlecraft." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +msgid "Interested in booking passage planetside?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "That's why I'm here" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +msgid "I want to contract a drone shuttle." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "Not right now" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +msgid "" +"Excellent, the current price for a passage down is 1000 USD. If there's any" +" cargo you wish to transfer planetside please place it in the nearby " +"container. Additionally, I'm obliged to inform you that a return passage is" +" considerably more expensive, having a current price of 12500 USD. Do you " +"wish to book passage?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +msgid "I'm ready, book me in the next ship down." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/augustmoon_shipping_agent.json +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "I need to settle a few things first" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "Do you want to book passage back to the station?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "" +"Excellent, the current price for a trip up is 12500 USD. Do you wish to " +"book passage?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/UICA/spaceport_portmaster.json +msgid "I'm ready, book me in the next ship." +msgstr "" + +#. ~ Job description of "Augustmoon Security" NPC class +#. ~ Security within ships and ports +#: data/mods/Aftershock/npcs/UICA/GENERIC/nc_naval_police.json +msgid "Just move along" +msgstr "" + +#. ~ Name of an NPC class +#. ~ For crew and customs officers in port Augustmoon. They have some level +#. of military training. +#: data/mods/Aftershock/npcs/UICA/GENERIC/nc_port_worker.json +msgid "Augustmoon Crew" +msgstr "" + +#. ~ Job description of "Augustmoon Crew" NPC class +#. ~ For crew and customs officers in port Augustmoon. They have some level +#. of military training. +#: data/mods/Aftershock/npcs/UICA/GENERIC/nc_port_worker.json +msgid "I'm part of the Augustmoon crew." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +msgid "" +"&Cyma Interface [version 2.85.1004]\n" +"************************************************\n" +"* Copyright (c) Cyma Enterprise Systems 3013 *\n" +"************************************************\n" +"\n" +"Escape Pod Control:" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +msgid "Ready escape pod." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +#, no-c-format +msgid "" +"&************************************************\n" +"\n" +"INTEGRITY CHK : ███████████████ 100% (COMPLETE)\n" +"NAV TRANSFER : ███████████████ 100% (COMPLETE)\n" +"FUELING : ███████████████ 100% (COMPLETE)\n" +"\n" +"************************************************\n" +"* Operation Successful *\n" +"************************************************" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +msgid "Continue." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Aftershock/npcs/computers/escape_pod_control.json +msgid "" +"&Escape pod launch procedure:\n" +"\n" +" 1) Ready escape pod. (COMPLETE)\n" +" 2) Secure Passengers/Cargo.\n" +" 3) Launch from pod controls." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/cyborg_npcs/npc_classes_cyborg.json +msgid "Hive Ganger" +msgstr "" + +#. ~ Job description of "Hive Ganger" NPC class +#: data/mods/Aftershock/npcs/cyborg_npcs/npc_classes_cyborg.json +msgid "" +"I've survived all my life with the whole world against me, how is this any " +"different." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Aftershock/npcs/cyborg_npcs/npc_classes_cyborg.json +msgid "Corporate Wetworks Operative" +msgstr "" + +#. ~ Job description of "Corporate Wetworks Operative" NPC class +#: data/mods/Aftershock/npcs/cyborg_npcs/npc_classes_cyborg.json +msgid "" +"I made a good living working in the shadows of the old world. I can survive" +" it's twilight." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Solar Panels" +msgstr "" + +#. ~ Description of bionic "Solar Panels" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Installed on your back is a set of retractable, reinforced solar panels " +"resembling angular butterfly wings. When in direct sunlight, they will " +"automatically deploy and slowly recharge your power level." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Microfusion Generator" +msgstr "" + +#. ~ Description of bionic "Microfusion Generator" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"An implanted fusion reactor with its own internal nuclear fuel reservoir. " +"It will last over a century without servicing." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Archeotech Grav Chute" +msgstr "" + +#. ~ Description of bionic "Archeotech Grav Chute" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Pre-Discontinuity bionic module that was implanted into elite drop troops " +"who could jump from their insertion vehicle during the radar disruption of " +"reentry. Clenching your fist allows you to activate what scientists call a " +"grav chute that allows a safe fall; while active, the field will prevent " +"damage to your body from severe impacts, at the cost of impaired movement. " +"It's best not to think about how many bodies this has been in before yours." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Deployable Grenade Launcher" +msgstr "" + +#. ~ Description of bionic "Deployable Grenade Launcher" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Your right hand can fold inward to reveal a mechanism capable of igniting " +"and firing 40mm grenades across medium distances." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Monofilament Whip" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Linguistic Coprocessor" +msgstr "" + +#. ~ Description of bionic "Linguistic Coprocessor" +#: data/mods/Aftershock/player/bionics.json +#, no-c-format +msgid "" +"The left hemisphere of your brain has been augmented with a microcomputer " +"that moderately increases the speed that language and written words are " +"processed, granting a 15% increase to reading speed." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Dopamine Stimulators" +msgstr "" + +#. ~ Description of bionic "Dopamine Stimulators" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Tiny cybernetic stimulators have been installed throughout your ventral " +"tegmental area, and trigger at set intervals using bionic power. This " +"slowly releases a stream of reward chemicals and hormones into your brain, " +"inducing a state of euphoria that notably elevates mood." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Counteractive Reflexes" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Synthetic Marrow" +msgstr "" + +#. ~ Description of bionic "Synthetic Marrow" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"The interior of your femurs have been scrapped clean, the marrow replaced " +"with a Mercurial brand bio-factory that produces high efficiency blood " +"analogues. The blood substitutes are fine-tuned for combat, increasing " +"stamina, disease resistance and clotting speed." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Blood Neurology" +msgstr "" + +#. ~ Description of bionic "Blood Neurology" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Your blood is laced with neuron-analogue nanites, allowing your entire " +"circulatory system to function as a secondary brain. This radical " +"modification increases your intelligence, reflexes and perception by 4, " +"increases your pain tolerance and allows you to survive brain damage that " +"would otherwise prove fatal." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Melee Optimization Unit" +msgstr "" + +#. ~ Description of bionic "Melee Optimization Unit" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"An implanted AI module calculates the optimal followup to each of your melee" +" strikes, allowing you to chain them with unnatural speed and grace. This " +"bionic must be active to function." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Chemical Enhancement Rig and computer" +msgstr "" + +#. ~ Description of bionic "Chemical Enhancement Rig and computer" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"An implanted AI module and medication dispenser calculates the optimal " +"chemical mix to keep you on your toes and ready for combat. This bionic " +"must be active to function and while it functions your body is at a " +"heightened performance but if it turns off it will take you several days to " +"get back to normal. There are a significant number of baseline bonuses " +"granted by this setup but people around will notice your junkie behavior." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Speed Injection System" +msgstr "" + +#. ~ Description of bionic "Speed Injection System" +#. ~ Description of bionic "Strength Injection System" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"The chemical injection system and microcomputer that when activated greatly " +"enhances your reaction times and overall speed. Upon deactivation, the user" +" may experience dizziness, heart palpitations and ravenous appetites." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Pain Suppression Injection System" +msgstr "" + +#. ~ Description of bionic "Pain Suppression Injection System" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"The chemical injection system and microcomputer that when activated gives a " +"burst of chemicals that allows your blood to work a little harder at " +"stabilizing the body and then flushes your system with a powerful anesthetic" +" that allows you to continue operating at high capacity. Upon deactivation," +" the user may experience extreme lethargy, sudden loss of consciousness, " +"among other symptoms that may prove potentially fatal if not in a safe " +"location." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Strength Injection System" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Power Storage, salvaged" +msgstr "" + +#. ~ Description of bionic "Power Storage, salvaged" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"A battered and used Compact Bionics Module that increases your power " +"capacity by 50 kJ. Having at least one of these is a prerequisite to using " +"powered bionics. You will also need a power supply, found in various CBMs." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "HawkingCorps GravyField Mark I" +msgstr "" + +#. ~ Description of bionic "HawkingCorps GravyField Mark I" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Imagine a computer inside your body playing pong against the universe. The " +"paddles are made of gravity fields and how it causes this to happen are " +"trade secrets. -From the owners manual of HawkingCorps GravyField Mark I. " +"Activating the field will reduce incoming bashing and cut damage by 5 " +"points." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "HawkingCorps GravyField Mark II" +msgstr "" + +#. ~ Description of bionic "HawkingCorps GravyField Mark II" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"The HawkingCorps GravyField Mark II was designed for police actions during " +"food riots and other civilian uprisings. It has proven capable of " +"protecting against most improvised weapons. Activating the field will " +"reduce incoming bashing and cut damage by 15 points." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Debt Collection Agent GravyField" +msgstr "" + +#. ~ Description of bionic "Debt Collection Agent GravyField" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"This class of personal gravity manipulator often sees action on both sides " +"of the vicious ship-to-ship boarding fights that are common with both " +"repossession and piracy. It remains practically impenetrable to melee " +"weapons that lack sharp piercing points. Activating the field will reduce " +"incoming bashing and cut damage by 25 points." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Point Energy Conversion Field" +msgstr "" + +#. ~ Description of bionic "Point Energy Conversion Field" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"The PEC, as it is commonly known, works by converting kinetic energy into " +"forms that are less damaging to the wearer, such as light. Since this can " +"be problematic, various types of shielding have been developed that do " +"different emissions. However, the ability to stop ballistic and piercing " +"damage in its tracks often makes up for any inconvenience these emissions " +"can cause. Activating the field will reduce incoming ballistic and piercing" +" damage by 10 points." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Holtzman Personal Shield Generator" +msgstr "" + +#. ~ Description of bionic "Holtzman Personal Shield Generator" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Personal shielding against bullets and sharp-pointed weapons comes in a " +"variety of types. This version is known for drastically increasing an " +"individual soldier's lifespan while often decreasing that of anyone - friend" +" or foe - in close proximity. Activating the field will reduce incoming " +"ballistic and piercing damage by 20 points." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Kinetic Annulment System" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Neurosoft: Aeronautics" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Implanted Translocator" +msgstr "" + +#. ~ Description of bionic "Implanted Translocator" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"An experimental teleportation system carefully weaved into bone marrow and " +"alongside your skeletal system. Allows you to safely and readily teleport " +"toward previously activated telepads." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Cranium Bomb" +msgstr "" + +#. ~ Description of bionic "Cranium Bomb" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"You've worked for some nasty people. People who installed a bomb at the top" +" of your spine. They are all dead now but there is unfortunately a dead man" +" switch if you don't check in roughly every thirty days. Those thirty days " +"are almost up but you can't remember exactly how many are left. You need " +"this out and fast." +msgstr "" + +#. ~ Description of bionic "Emergency Insulation" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Described in design documents as emergency insulation to protect against " +"exposure to hard vacuum, this CBM is also useful in any encounter that " +"causes instant frostbite." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Aftershock/player/bionics.json +msgid "Skullgun" +msgstr "" + +#. ~ Description of bionic "Skullgun" +#: data/mods/Aftershock/player/bionics.json +msgid "" +"Concealed in your head is a single shot 10mm pistol. Activate the bionic to" +" fire and reload the skullgun." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Speed Freak" +msgstr "" + +#. ~ Description of profession "Speed Freak" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Were you a mercenary, a criminal, a pirate or a very dedicated adrenaline " +"junkie? Whatever you were before, now you've got a speed freak rig pumping " +"drugs into your veins 24/7. Statistically you'll die young, your body " +"burned out by all the drugs, but what other chance did you have to become an" +" immortal legend? None." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Speed Freak" +msgstr "" + +#. ~ Description of profession "Speed Freak" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Were you a mercenary, a criminal, a pirate or a very dedicated adrenaline " +"junkie? Whatever you were before, now you've got a speed freak rig pumping " +"drugs into your veins 24/7. Statistically you'll die young, your body " +"burned out by all the drugs, but what other chance did you have to become an" +" immortal legend? None." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Earth born" +msgstr "" + +#. ~ Description of profession "Earth born" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Your mannerisms and accent are a dead giveaway that you were raised on " +"Earth. Whatever your thoughts about the homeworld might be, the simple fact" +" that you can call it home is likely to affect relationships with people " +"liable to care about such things." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Earth born" +msgstr "" + +#. ~ Description of profession "Earth born" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Your mannerisms and accent are a dead giveaway that you were raised on " +"Earth. Whatever your thoughts about the homeworld might be, the simple fact" +" that you can call it home is likely to affect relationships with people " +"liable to care about such things." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Armament License" +msgstr "" + +#. ~ Description of profession "Armament License" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have a license to own and operate military grade weaponry and can " +"legally purchase such items without any difficulty. A privilege usually " +"reserved for the politically or economically favored." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Armament License" +msgstr "" + +#. ~ Description of profession "Armament License" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have a license to own and operate military grade weaponry and can " +"legally purchase such items without any difficulty. A privilege usually " +"reserved for the politically or economically favored." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Space Operations" +msgstr "" + +#. ~ Description of profession "Space Operations" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have ample experience working in space, either on a station or on a " +"ship. You are familiar with safety protocols, capable of piloting small " +"shuttlecraft and can operate and perform maintenance on a variety of space " +"equipment and colony systems." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Space Operations" +msgstr "" + +#. ~ Description of profession "Space Operations" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have ample experience working in space, either on a station or on a " +"ship. You are familiar with safety protocols, capable of piloting small " +"shuttlecraft and can operate and perform maintenance on a variety of space " +"equipment and colony systems." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Empathic Leadership" +msgstr "" + +#. ~ Description of profession "Empathic Leadership" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You have a natural talent for leadership and can easily see yourself in " +"others. Quite literally. In fact, you can swap control to any other " +"character that follows you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Empathic Leadership" +msgstr "" + +#. ~ Description of profession "Empathic Leadership" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You have a natural talent for leadership and can easily see yourself in " +"others. Quite literally. In fact, you can swap control to any other " +"character that follows you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Esper Inheritance (Spark)" +msgstr "" + +#. ~ Description of profession "Esper Inheritance (Spark)" for male +#. ~ Description of profession "Esper Inheritance (Whisper)" for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Some long-distant member of your family received psi treatments during the " +"Hyperspace Era and somehow it stuck in their DNA. Always unpredictable, " +"skipping multiple generations at a time, that inheritance has been passed " +"down to you. You have no training and little idea what you're doing, but " +"you've developed a trick or two." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Esper Inheritance (Spark)" +msgstr "" + +#. ~ Description of profession "Esper Inheritance (Spark)" for female +#. ~ Description of profession "Esper Inheritance (Whisper)" for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Some long-distant member of your family received psi treatments during the " +"Hyperspace Era and somehow it stuck in their DNA. Always unpredictable, " +"skipping multiple generations at a time, that inheritance has been passed " +"down to you. You have no training and little idea what you're doing, but " +"you've developed a trick or two." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_male" +msgid "Esper Inheritance (Whisper)" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/hobbies.json +msgctxt "profession_female" +msgid "Esper Inheritance (Whisper)" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Deck Engineer" +msgstr "" + +#. ~ Description of profession "Deck Engineer" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "A skilled ship technician, turned to independent salvage work." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Deck Engineer" +msgstr "" + +#. ~ Description of profession "Deck Engineer" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "A skilled ship technician, turned to independent salvage work." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Rating" +msgstr "" + +#. ~ Description of profession "Rating" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a junior crewmember on a freight spaceship. Without any " +"exceptionally valuable abilities, you spent your workshifts performing " +"miscellaneous maintenance tasks within the ship. As such, you are " +"moderately skilled at performing all sorts of minor electrical and " +"mechanical repairs, a skillset you hope remains useful planetside…" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Rating" +msgstr "" + +#. ~ Description of profession "Rating" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a junior crewmember on a freight spaceship. Without any " +"exceptionally valuable abilities, you spent your workshifts performing " +"miscellaneous maintenance tasks within the ship. As such, you are " +"moderately skilled at performing all sorts of minor electrical and " +"mechanical repairs, a skillset you hope remains useful planetside…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Espatier" +msgstr "" + +#. ~ Description of profession "Espatier" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are a well experienced mercenary espatier, a soldier rated for both " +"orbital and planetary combat. Until the crash, you were part of a minor " +"mercenary outfit that provided on-board and landing-site security for " +"freight corporations, although it seems that your last contractor required " +"more protection than what you could provide. Unfortunately, most of your " +"more specialized gear was left behind in your hasty evacuation…" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Espatier" +msgstr "" + +#. ~ Description of profession "Espatier" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are a well experienced mercenary espatier, a soldier rated for both " +"orbital and planetary combat. Until the crash, you were part of a minor " +"mercenary outfit that provided on-board and landing-site security for " +"freight corporations, although it seems that your last contractor required " +"more protection than what you could provide. Unfortunately, most of your " +"more specialized gear was left behind in your hasty evacuation…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Captain Schwarz Walder, Cannibal" +msgstr "" + +#. ~ Description of profession "Captain Schwarz Walder, Cannibal" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Several years ago, you were newly stationed at a remote corporate facility " +"when it came under a personality rewrite attack that affected all of your " +"human coworkers. It had seemed likely that the few Uplifted staff would " +"perish and most did. But you disappeared into the wilderness surrounding " +"the facilities and began hunting the things that had been your friends, " +"eating them to stay alive and to power your bionics. Recapturing the " +"facility earned you a buyout of the remainder of your contract, but most " +"people are uncomfortable around you once they realize how very different you" +" are. Now you are here on a mostly abandoned planet hunting a bounty." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Captain Schwarz Walder, Cannibal" +msgstr "" + +#. ~ Description of profession "Captain Schwarz Walder, Cannibal" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Several years ago, you were newly stationed at a remote corporate facility " +"when it came under a personality rewrite attack that affected all of your " +"human coworkers. It had seemed likely that the few Uplifted staff would " +"perish and most did. But you disappeared into the wilderness surrounding " +"the facilities and began hunting the things that had been your friends, " +"eating them to stay alive and to power your bionics. Recapturing the " +"facility earned you a buyout of the remainder of your contract, but most " +"people are uncomfortable around you once they realize how very different you" +" are. Now you are here on a mostly abandoned planet hunting a bounty." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Cryosleep Survivor" +msgstr "" + +#. ~ Description of profession "Cryosleep Survivor" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"A sudden power failure woke you from the cryosleep sarcophagus in which you " +"had entombed yourself lifetimes ago. It seems the emergency reanimation " +"procedure has damaged your memory, and now, bearing almost no knowledge of " +"your past life, you must find a way to survive in a ruined and alien world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Cryosleep Survivor" +msgstr "" + +#. ~ Description of profession "Cryosleep Survivor" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"A sudden power failure woke you from the cryosleep sarcophagus in which you " +"had entombed yourself lifetimes ago. It seems the emergency reanimation " +"procedure has damaged your memory, and now, bearing almost no knowledge of " +"your past life, you must find a way to survive in a ruined and alien world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Atomic Pitchman" +msgstr "" + +#. ~ Description of profession "Atomic Pitchman" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were hired to market Rivtech's products through TV and were on your way " +"to the studio when the bombs hit. You now enter the end of the world with " +"nothing but the snazzy clothes on your back and a bunch of plutonium-powered" +" toys." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Atomic Pitchwoman" +msgstr "" + +#. ~ Description of profession "Atomic Pitchwoman" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were hired to market Rivtech's products through TV and were on your way " +"to the studio when the bombs hit. You now enter the end of the world with " +"nothing but the snazzy clothes on your back and a bunch of plutonium-powered" +" toys." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Planar Frontiersman" +msgstr "" + +#. ~ Description of profession "Planar Frontiersman" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"When the Cataclysm came, you were getting into your gear, prepared for the " +"first manned entrance through a stabilized portal in the lab - just a quick " +"five-minute scouting trip. You were the last one left in the room when the " +"portal snapped shut and all hell broke loose. Now that you know what was on" +" the other end, maybe that was a mercy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Planar Frontierswoman" +msgstr "" + +#. ~ Description of profession "Planar Frontierswoman" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"When the Cataclysm came, you were getting into your gear, prepared for the " +"first manned entrance through a stabilized portal in the lab - just a quick " +"five-minute scouting trip. You were the last one left in the room when the " +"portal snapped shut and all hell broke loose. Now that you know what was on" +" the other end, maybe that was a mercy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Vatgrown Bodyguard" +msgstr "" + +#. ~ Description of profession "Vatgrown Bodyguard" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Grown in some corporate laboratory to provide the perfect bodyguard, with " +"nothing to live for but your client. The Cataclysm ignored social strata " +"and somehow you outlived your master. Now no one knows the conditioning " +"words to force your obedience. While the world burns, you get your first " +"taste of life." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Vatgrown Bodyguard" +msgstr "" + +#. ~ Description of profession "Vatgrown Bodyguard" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Grown in some corporate laboratory to provide the perfect bodyguard, with " +"nothing to live for but your client. The Cataclysm ignored social strata " +"and somehow you outlived your master. Now no one knows the conditioning " +"words to force your obedience. While the world burns, you get your first " +"taste of life." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "CBM Engineer" +msgstr "" + +#. ~ Description of profession "CBM Engineer" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You worked as a technician in a sterile, high-security facility concerned " +"with the fabrication of bionic implants. The final evacuation order caught " +"you in the middle of your 16 hour extended shift, and you barely managed to " +"escape the building, tools in hand." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "CBM Engineer" +msgstr "" + +#. ~ Description of profession "CBM Engineer" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You worked as a technician in a sterile, high-security facility concerned " +"with the fabrication of bionic implants. The final evacuation order caught " +"you in the middle of your 16 hour extended shift, and you barely managed to " +"escape the building, tools in hand." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Wraitheon Executive" +msgstr "" + +#. ~ Description of profession "Wraitheon Executive" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"The exiled scion of an unfavorable seat within the Wraitheon board of " +"directors, wealthy beyond measure even in their estrangement. Sent to the " +"frontier in a last-ditch effort to salvage their reputation, or more likely," +" to find a silent and politically convenient death." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Wraitheon Executive" +msgstr "" + +#. ~ Description of profession "Wraitheon Executive" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"The exiled scion of an unfavorable seat within the Wraitheon board of " +"directors, wealthy beyond measure even in their estrangement. Sent to the " +"frontier in a last-ditch effort to salvage their reputation, or more likely," +" to find a silent and politically convenient death." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Corporate Infiltrator" +msgstr "" + +#. ~ Description of profession "Corporate Infiltrator" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"A spy and mercenary at the direct service of the Solar Corporations. " +"Touring the frontier in search of intelligence gathering and sabotage " +"contracts. Equipped with a set of irreplaceable holographic technology that" +" borders on the miraculous." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Corporate Infiltrator" +msgstr "" + +#. ~ Description of profession "Corporate Infiltrator" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"A spy and mercenary at the direct service of the Solar Corporations. " +"Touring the frontier in search of intelligence gathering and sabotage " +"contracts. Equipped with a set of irreplaceable holographic technology that" +" borders on the miraculous." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Assistant Sub-Executive" +msgstr "" + +#. ~ Description of profession "Assistant Sub-Executive" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Through a lifetime of hard work, dedication, boot-licking and immense luck, " +"you achieved the almost impossible, and were promoted from an indentured " +"clerk to a minor managerial position. Although you were still an expendable" +" peon among the ranks of the corporation, you earned numbers most people " +"could only dream of, and you savored it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Assistant Sub-Executive" +msgstr "" + +#. ~ Description of profession "Assistant Sub-Executive" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Through a lifetime of hard work, dedication, boot-licking and immense luck, " +"you achieved the almost impossible, and were promoted from an indentured " +"clerk to a minor managerial position. Although you were still an expendable" +" peon among the ranks of the corporation, you earned numbers most people " +"could only dream of, and you savored it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Uplifted Enforcer" +msgstr "" + +#. ~ Description of profession "Uplifted Enforcer" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are an uplifted elephant hybrid, a precisely engineered enforcer " +"creature created by combining human, elephant and mastodon DNA. Unlike most" +" of your war-minded kin, you sought a peaceful retirement after completing " +"your compulsive service period, and even earned the right to be considered a" +" full citizen. Now, with the end of the world in the horizon, it seems that" +" your combat skills might come useful once again." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Uplifted Enforcer" +msgstr "" + +#. ~ Description of profession "Uplifted Enforcer" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are an uplifted elephant hybrid, a precisely engineered enforcer " +"creature created by combining human, elephant and mastodon DNA. Unlike most" +" of your war-minded kin, you sought a peaceful retirement after completing " +"your compulsive service period, and even earned the right to be considered a" +" full citizen. Now, with the end of the world in the horizon, it seems that" +" your combat skills might come useful once again." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Rogue Operator" +msgstr "" + +#. ~ Description of profession "Rogue Operator" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You worked as a mercenary across six continents for a dozen corps. A VP at " +"the last corp decided he wanted to put you on retainer and you agreed to a " +"three month gig in return for some additional bionics. You woke up with an " +"extra bionic, a cranial bomb that needed to be reset every month or so or it" +" blows up. Now you have days until the bomb goes off. Maybe you'll find " +"someone who can remove it. Can you even sleep, for fear of death?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Rogue Operator" +msgstr "" + +#. ~ Description of profession "Rogue Operator" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You worked as a mercenary across six continents for a dozen corps. A VP at " +"the last corp decided he wanted to put you on retainer and you agreed to a " +"three month gig in return for some additional bionics. You woke up with an " +"extra bionic, a cranial bomb that needed to be reset every month or so or it" +" blows up. Now you have days until the bomb goes off. Maybe you'll find " +"someone who can remove it. Can you even sleep, for fear of death?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Engineered Deep Sea Explorer" +msgstr "" + +#. ~ Description of profession "Engineered Deep Sea Explorer" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Created with the exploration of the deep sea in mind, Cecaelia are " +"hybridized from cephalopod and fish DNA. While you were mostly spared from " +"the corporate wars by your scientific proclivities, the polite niceties of " +"the surface are mostly forgotten underwater. You were on dry land when the " +"Cataclysm occurred and you have no idea if it's safer here or beneath the " +"seas." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Engineered Deep Sea Explorer" +msgstr "" + +#. ~ Description of profession "Engineered Deep Sea Explorer" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Created with the exploration of the deep sea in mind, Cecaelia are " +"hybridized from cephalopod and fish DNA. While you were mostly spared from " +"the corporate wars by your scientific proclivities, the polite niceties of " +"the surface are mostly forgotten underwater. You were on dry land when the " +"Cataclysm occurred and you have no idea if it's safer here or beneath the " +"seas." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Roboticist" +msgstr "" + +#. ~ Description of profession "Roboticist" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Scavenging and reselling abandoned robotics is what you call your \"job.\" " +"It certainly isn't official in any means of the word, but it rakes in the " +"dough and that is all that matters to you, even if it involves dangerous " +"activities, be it cracking old Wraitheon security cyphers or crossing well-" +"worn wires on ancient mining drones." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Roboticist" +msgstr "" + +#. ~ Description of profession "Roboticist" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Scavenging and reselling abandoned robotics is what you call your \"job.\" " +"It certainly isn't official in any means of the word, but it rakes in the " +"dough and that is all that matters to you, even if it involves dangerous " +"activities, be it cracking old Wraitheon security cyphers or crossing well-" +"worn wires on ancient mining drones." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Academy Technologist" +msgstr "" + +#. ~ Description of profession "Academy Technologist" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"A senior technologist from the Planetary Academy of Khorat, sent to Salus IV" +" to oversee the procurement of valuable technological artifacts. Although " +"generously equipped, you are neither a fighter nor a good fit for life in " +"the frontier. You'd feel far more comfortable and capable commanding this " +"salvage operation from the faraway safety of your office." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Academy Technologist" +msgstr "" + +#. ~ Description of profession "Academy Technologist" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"A senior technologist from the Planetary Academy of Khorat, sent to Salus IV" +" to oversee the procurement of valuable technological artifacts. Although " +"generously equipped, you are neither a fighter nor a good fit for life in " +"the frontier. You'd feel far more comfortable and capable commanding this " +"salvage operation from the faraway safety of your office." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Salvor" +msgstr "" + +#. ~ Description of profession "Salvor" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"A scavenger by necessity, born and raised in between ruins and slums. Some " +"might be lured to your profession by romantic notions of wealth, adventure " +"or scientific discovery. You know better." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Salvor" +msgstr "" + +#. ~ Description of profession "Salvor" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"A scavenger by necessity, born and raised in between ruins and slums. Some " +"might be lured to your profession by romantic notions of wealth, adventure " +"or scientific discovery. You know better." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Rocket Jumper" +msgstr "" + +#. ~ Description of profession "Rocket Jumper" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"A skilled airborne scout and salvager equipped with a rocket pack, eking out" +" a living on the edge of legality." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Rocket Jumper" +msgstr "" + +#. ~ Description of profession "Rocket Jumper" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"A skilled airborne scout and salvager equipped with a rocket pack, eking out" +" a living on the edge of legality." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Escaping Crew" +msgstr "" + +#. ~ Description of profession "Escaping Crew" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You awake in your cabin to the sound of emergency sirens and the ship's " +"computer calmly announcing in a posh English voice 'Abandon the vessel " +"immediately.', and then counting down from five minutes. You've got just " +"enough time to hit a supply locker before you need to activate the escape " +"pod down the hall." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Escaping Crew" +msgstr "" + +#. ~ Description of profession "Escaping Crew" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You awake in your cabin to the sound of emergency sirens and the ship's " +"computer calmly announcing in a posh English voice 'Abandon the vessel " +"immediately.', and then counting down from five minutes. You've got just " +"enough time to hit a supply locker before you need to activate the escape " +"pod down the hall." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Whisper" +msgstr "" + +#. ~ Description of profession "Whisper" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are a telepath, able to sense minds and influence thoughts. You aren't " +"entirely sure how you got your powers, but you seem to have an instinctive " +"sense of how to use them. That's not sinister at all, right?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Whisper" +msgstr "" + +#. ~ Description of profession "Whisper" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are a telepath, able to sense minds and influence thoughts. You aren't " +"entirely sure how you got your powers, but you seem to have an instinctive " +"sense of how to use them. That's not sinister at all, right?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_male" +msgid "Spark" +msgstr "" + +#. ~ Description of profession "Spark" for male +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are an electrokinetic, able to control electricity with your mind. You " +"aren't entirely sure how you got your powers, but you seem to have an " +"instinctive sense of how to use them. That's not sinister at all, right?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Aftershock/player/professions.json +msgctxt "profession_female" +msgid "Spark" +msgstr "" + +#. ~ Description of profession "Spark" for female +#: data/mods/Aftershock/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are an electrokinetic, able to control electricity with your mind. You " +"aren't entirely sure how you got your powers, but you seem to have an " +"instinctive sense of how to use them. That's not sinister at all, right?" +msgstr "" + +#. ~ Proficiency category name +#: data/mods/Aftershock/player/proficiencies.json +msgid "Social Standing" +msgstr "" + +#. ~ Description of proficiency category "Social Standing" +#: data/mods/Aftershock/player/proficiencies.json +msgid "" +"Proficiencies related to your status within spacefaring culture in all its " +"forms." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Aftershock/player/proficiencies.json +msgid "Armament License" +msgstr "" + +#. ~ Description of proficiency "Armament License" +#: data/mods/Aftershock/player/proficiencies.json +msgid "" +"You have a license to own and operate military grade weaponry and can " +"legally purchase such items without any difficulty." +msgstr "" + +#. ~ Proficiency category name +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Concentration" +msgstr "" + +#. ~ Description of proficiency category "Concentration" +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"Proficiencies that help with maintaining concentration even in the face of " +"distractions." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Concentration (Beginner)" +msgstr "" + +#. ~ Description of proficiency "Concentration (Beginner)" +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You are capable of holding the same thing in mind even when sitting in an " +"uncomfortable position or after skipping a meal." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Concentration (Expert)" +msgstr "" + +#. ~ Description of proficiency "Concentration (Expert)" +#: data/mods/Aftershock/player/proficiencies.json +msgid "" +"You can maintain your concentration even if outside in winter without a coat" +" or in the middle of a fight." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Concentration (Master)" +msgstr "" + +#. ~ Description of proficiency "Concentration (Master)" +#: data/mods/Aftershock/player/proficiencies.json +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You can maintain your concentration even when suffering crippling injuries " +"or while on mind-altering substances." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Aftershock/player/techniques.json +msgid "Pressure Crunch" +msgstr "" + +#. ~ Description of martial technique "Pressure Crunch" +#: data/mods/Aftershock/player/techniques.json +msgid "Heavy stun and knockback, 1.5x bash damage, crit only" +msgstr "" + +#. ~ Message of martial technique "Pressure Crunch" +#: data/mods/Aftershock/player/techniques.json +#, c-format +msgid "You smash %s with a pressurized slam" +msgstr "" + +#. ~ Message of martial technique "Pressure Crunch" +#: data/mods/Aftershock/player/techniques.json +#, c-format +msgid " smashes %s with a pressurized slam" +msgstr "" + +#. ~ name of the nested group +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]practice: electrokinesis" +msgstr "" + +#. ~ Description of the category "[Ψ]practice: electrokinesis" +#. ~ Description of the category "contemplation: electrokinesis" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "Recipes related to practicing electrokinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SPARK_SIGHT" +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_SPARK_SIGHT" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to detect electrical " +"creatures or robots." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SPARK_SIGHT" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]spark sight" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_ELECTROKIN_SPARK_SIGHT" +#. in result of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SPARK_SIGHT" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_ELECTROKIN_SHOCK_TOUCH" +#. in result of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SHOCK_TOUCH" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_ELECTROKIN_ZAP_ENEMIES" +#. in result of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_ZAP_ENEMIES" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_AFS_ELECTRO_HACKING_INTERFACE" in result of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_HACKING_INTERFACE" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_AFS_ELECTRO_PERSONAL_BATTERY" in result of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_PERSONAL_BATTERY" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_AFS_ELECTROKIN_RECHARGE_VEHICLE" in result of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTROKIN_RECHARGE_VEHICLE" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_TELEPATH_SHIELD" in +#. result of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SHIELD" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_TELEPATH_MIND_SENSE" in +#. result of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_MIND_SENSE" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_TELEPATH_SUGGESTION" in +#. result of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SUGGESTION" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_TELEPATH_CONFUSION" in +#. result of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_CONFUSION" +#. ~ Player message in effect in EoC "EOC_PRACTICE_AFS_TELEPATHIC_BLAST" in +#. result of recipe crafting "EOC_PRACTICE_AFS_TELEPATHIC_BLAST" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "" +"You spend some time meditating and contemplating your powers and emerge with" +" new knowledge." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SHOCK_TOUCH" +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_SHOCK_TOUCH" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to build up a charge in " +"your hand and unleash it." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_SHOCK_TOUCH" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]static touch" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_ZAP_ENEMIES" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to electrocute those who " +"attack you in melee." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_ELECTROKIN_ZAP_ENEMIES" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]electrical discharge" +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_HACKING_INTERFACE" +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to hack nearby devices with" +" your powers." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_PERSONAL_BATTERY" +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to fuel personal electronic" +" devices with your powers." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_AFS_ELECTRO_PERSONAL_BATTERY" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]electron overflow" +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_PRACTICE_AFS_ELECTROKIN_RECHARGE_VEHICLE" +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to recharge large-scale " +"batteries or connected power grids." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_AFS_ELECTROKIN_RECHARGE_VEHICLE" +#: data/mods/Aftershock/recipes/esper/electrokinesis_practice.json +msgid "[Ψ]re-energize" +msgstr "" + +#. ~ name of the nested group +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]practice: telepathy" +msgstr "" + +#. ~ Description of the category "[Ψ]practice: telepathy" +#. ~ Description of the category "contemplation: telepathy" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "Recipes related to practicing telepathy." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SHIELD" +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_SHIELD" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "Contemplate your powers and improve the resilience of your mind." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SHIELD" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]telepathic shield" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_MIND_SENSE" +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_MIND_SENSE" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to detect other minds." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_TELEPATH_MIND_SENSE" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]mind sense" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SUGGESTION" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "Contemplate your powers and improve your ability to persuade others." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_TELEPATH_SUGGESTION" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]telepathic suggestion" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_TELEPATH_CONFUSION" +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_CONFUSION" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to confound your enemies's " +"senses." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_TELEPATH_CONFUSION" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]sensory deprivation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_AFS_TELEPATHIC_BLAST" +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATHIC_BLAST" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your mental strength to telepathically " +"assault your enemies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_AFS_TELEPATHIC_BLAST" +#: data/mods/Aftershock/recipes/esper/telepathy_practice.json +msgid "[Ψ]synaptic overload" +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +msgid "" +"A mountainside in the distance is littered with erratic flashes of light " +"that suggest extended combat. It's too far to tell any other details." +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +msgid "" +"You hear a sudden CRACK of ice breaking and then the low roar of what must " +"be an avalanche just outside your line of sight." +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"Winged shadows cross the ground, but when you look into the sky you can't " +"seem to see any movement or shapes at all." +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +msgid "" +"Catch a falling star and put it in your pocket, watch it blaze on through " +"the night sky. It's a peaceful sign despite all the chaos here below." +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +msgid "" +"Some craft swiftly hovers across the night sky, searchlights flaring out " +"from its belly in figure-eight patterns. It circles in an ever larger " +"pattern until it pauses and weapons fire lashes from it to the ground like " +"lightning. A full five seconds of broadsides to the ground, then only the " +"searchlights pointed where the shots seemed to land, then those lights cut " +"off and it might as well be invisible to you." +msgstr "" + +#. ~ Snippet in category "AFS_NIGHT_MESSAGES_1" +#: data/mods/Aftershock/snippets/effect_on_condition.json +msgid "" +"From where you stand, you can see at the edge of the horizon something " +"rocketing from planetside into orbit." +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"There is a picture of a shuttle taking off with happy people waving from the viewports. \"Salus is cold.\n" +"\n" +" Our love is true\n" +"\n" +" I hope to see you\n" +"\n" +" On Croatan 2\n" +"\n" +" My dearest, please join me. I don't believe there are many shuttles left before people will be stuck here forever.\"" +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"A person wrapped up in bandages in a hospital bed is pictured on the front of this card. \"Get well soon!!!\n" +"\n" +" Torrance, I'm sorry you feel ill but many new colonists forget to process any foodstuffs from Salus IV to remove the macronutrient.\"" +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"A picture of a bloody steak. This card appears particularly old. \"Gauchos" +" Steaks. Deliveries made monthly from Brazil to Salus IV. Sign up today!\"" +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"A glossy image of flowers and funeral statuary. \"I'm sorry for your loss." +" Ebby was an excellent grandparent and we hate for you that he was infected" +" with the Moxphoria and wandered into the wastes.\"" +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"An orbital view of Salus IV. \"Happy Colonization Day!\n" +"\n" +" Leonid,\n" +"\n" +" This place is cold as Hell but we've made a life out here in the last ten years.\"" +msgstr "" + +#. ~ Snippet in category "afs_personal_card" +#: data/mods/Aftershock/snippets/personal_cards.json +msgid "" +"An old style movie theater. \"Showing the vintage film Aelita!\n" +"\n" +" Tovarishch,\n" +"\n" +" Come with me to the movies. My grandfather says that this movie is one of the classics.\"" +msgstr "" + +#. ~ Snippet in category "alien_organ" +#: data/mods/Aftershock/snippets/snippets.json +msgid "A strange lumpy pink organ, it pulsates in your hand." +msgstr "" + +#. ~ Snippet in category "alien_organ" +#: data/mods/Aftershock/snippets/snippets.json +msgid "A trio of bean-shaped organs connected by webbing." +msgstr "" + +#. ~ Snippet in category "alien_organ" +#: data/mods/Aftershock/snippets/snippets.json +msgid "A spiral covered in spines, it unfolds in your hand." +msgstr "" + +#. ~ Snippet in category "alien_organ" +#: data/mods/Aftershock/snippets/snippets.json +msgid "A hollow organ filled with awful-smelling mucus." +msgstr "" + +#. ~ Snippet in category "alien_organ" +#: data/mods/Aftershock/snippets/snippets.json +msgid "A worm-like object." +msgstr "" + +#. ~ Message in effect "afs_generic_free_turn" +#: data/mods/Aftershock/spells/enchantments.json +msgid "You react with machine-like precision." +msgstr "" + +#. ~ NPC message in effect "afs_generic_free_turn" +#: data/mods/Aftershock/spells/enchantments.json +#, c-format +msgid "%1$s's reacts with robotic precision." +msgstr "" + +#. ~ Message in effect "conversion_field_flash" +#: data/mods/Aftershock/spells/enchantments.json +msgid "Your shield reacts with a flash of light and sound." +msgstr "" + +#. ~ NPC message in effect "conversion_field_flash" +#: data/mods/Aftershock/spells/enchantments.json +#, c-format +msgid "%1$s's shield goes off with a flash of light and sound." +msgstr "" + +#. ~ Message in effect "static_field" +#: data/mods/Aftershock/spells/enchantments.json +msgid "Your shield reacts with an arc of electricity." +msgstr "" + +#. ~ NPC message in effect "static_field" +#: data/mods/Aftershock/spells/enchantments.json +#, c-format +msgid "%1$s's shield goes off with an arc of electricity." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Holographic Field" +msgstr "" + +#. ~ Description of spell "Holographic Field" +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Creates several short-lived holograms around you." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Holographic Decoy" +msgstr "" + +#. ~ Description of spell "Holographic Decoy" +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Creates a short-lived hologram." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Holographic Flash" +msgstr "" + +#. ~ Description of spell "Holographic Flash" +#. ~ Description of spell "Holographic Flash Explosion" +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "" +"Causes an existing hologram to explode into burning light, harming and " +"stunning enemies close to it." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/hologram_spells.json +msgid "Holographic Flash Explosion" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/hologram_spells.json +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Holographic Transposition" +msgstr "" + +#. ~ Description of spell "Holographic Transposition" +#. ~ Description of "Scroll of Holographic Transposition" +#: data/mods/Aftershock/spells/hologram_spells.json +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Allows you to swap places with a previously existing holographic image of " +"yourself. If the universe itself can't tell you apart, who could?" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/jetpack_spells.json +msgid "Rocket Jump" +msgstr "" + +#. ~ Description of spell "Rocket Jump" +#: data/mods/Aftershock/spells/jetpack_spells.json +msgid "" +"Take to the skies with a rocket assisted jump or dash. You might target a " +"hostile creature to perform a powerful rocket kick at the end of the dash. " +"The rocket pack allows for a brief moment of air control or hovering after a" +" jump." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/jetpack_spells.json +msgid "Rocket Jump Levitation" +msgstr "" + +#. ~ Description of spell "Rocket Jump Levitation" +#: data/mods/Aftershock/spells/jetpack_spells.json +msgid "" +"Chained before a rocket jump. Grants a brief instant of levitation to " +"simulate a rocket pack-s limited flying ability." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/monster_spells.json +msgid "Isohypsa Coordination" +msgstr "" + +#. ~ Description of spell "Isohypsa Coordination" +#: data/mods/Aftershock/spells/monster_spells.json +msgid "Increases the speed of simpler Wraitheon drones." +msgstr "" + +#. ~ Description of spell "Heat Drain" +#: data/mods/Aftershock/spells/monster_spells.json +msgid "Spews a burst of very cold air." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/teleport_spells.json +msgid "Translocation" +msgstr "" + +#. ~ Description of spell "Translocation" +#: data/mods/Aftershock/spells/teleport_spells.json +msgid "Translocates the user to an encoded buoy." +msgstr "" + +#. ~ Description of spell "Translocation" +#: data/mods/Aftershock/spells/teleport_spells.json +msgid "Slowly translocates the user to an encoded buoy." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/classless.json +#: data/mods/MindOverMatter/powers/classless.json +msgid "[Ψ]Stop Concentrating" +msgstr "" + +#. ~ Description of spell "[Ψ]Stop Concentrating" +#: data/mods/Aftershock/spells/psionics/classless.json +#: data/mods/MindOverMatter/powers/classless.json +msgid "" +"End your concentration on all of your maintained powers.\n" +"\n" +"Channeling this power always succeeds." +msgstr "" + +#. ~ Message of spell "[Ψ]Stop Concentrating" +#: data/mods/Aftershock/spells/psionics/classless.json +#: data/mods/MindOverMatter/powers/classless.json +msgid "You stop concentrating." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Spark Sight (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Spark Sight (C)" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Open your senses to the flow of electricity, revealing nearby electrical creatures or robots.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Static Touch" +msgstr "" + +#. ~ Description of spell "[Ψ]Static Touch" +#. ~ Description of spell "[Ψ]Static Touch Monster" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Unleash a shock when touching a target, doing a small amount of damage and " +"dazing them." +msgstr "" + +#. ~ Sound description of spell "[Ψ]Static Touch" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "zzzaaaaapp!" +msgstr "" + +#. ~ Message of spell "[Ψ]Static Touch" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Your hands crackle with sparks!" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +msgid "[Ψ]Electrical Discharge" +msgstr "" + +#. ~ Description of spell "[Ψ]Electrical Discharge" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +msgid "" +"Build up a charge in your body, zapping anyone who attempts to attack you in" +" melee. It will also protect you from EMP attacks." +msgstr "" + +#. ~ Message of spell "[Ψ]Electrical Discharge" +#. ~ Description of effect type "Eerie Glow" +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_ZAP_ENEMIES_INITIATE" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "Your skin tingles." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Hacking Interface (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Hacking Interface (C)" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Create an electrical interface with your powers, allowing you to hack nearby devices as if you were using a computer.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Electron Overflow (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Electron Overflow (C)" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Generate power for UPS compatible devices on your person.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Re-energize" +msgstr "" + +#. ~ Description of spell "[Ψ]Re-energize" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Turn your own energy into power for a vehicle or appliance. You need merely" +" touch the vehicle or any part of the power grid to recharge the batteries." +msgstr "" + +#. ~ Message of spell "[Ψ]Re-energize" +#: data/mods/Aftershock/spells/psionics/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Power flows into your target." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_AFS_ELECTROKIN_SEE_ELECTRICITY_INITIATE" +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_SEE_ELECTRICITY_INITIATE" +#: data/mods/Aftershock/spells/psionics/electrokinesis_concentration_eocs.json +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "You open your senses to the flow of current." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_AFS_ELECTROKIN_HACKING_INTERFACE_INITIATE" +#. ~ Player message in effect in EoC +#. "EOC_ELECTROKIN_HACKING_INTERFACE_INITIATE" +#: data/mods/Aftershock/spells/psionics/electrokinesis_concentration_eocs.json +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "You now have the ability to hack into nearby electronics." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_AFS_ELECTROKIN_PERSONAL_BATTERY_INITIATE" +#. ~ Player message in effect in EoC +#. "EOC_ELECTROKIN_PERSONAL_BATTERY_INITIATE" +#: data/mods/Aftershock/spells/psionics/electrokinesis_concentration_eocs.json +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "The hair on your body stands up on end." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/enchantments.json +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Electrokinetic aura thorns" +msgstr "" + +#. ~ Description of spell "Electrokinetic aura thorns" +#: data/mods/Aftershock/spells/psionics/enchantments.json +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "" +"Do electrical damage to a monster that attacked you. If you have this " +"directly its a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Telepathic Shield (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Shield (C)" +#: data/mods/Aftershock/spells/psionics/telepathy.json +msgid "" +"You can protect your mind from the dangers of Salus IV.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Sense Minds (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Sense Minds (C)" +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"You can use your powers to detect the tell-tale hum of a living, sapient mind, no matter how strange or alien it may be.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +msgid "[Ψ]Telepathic Suggestion (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Suggestion (C)" +#: data/mods/Aftershock/spells/psionics/telepathy.json +msgid "" +"You can subtly influence the thoughts of others, making them more amenable to your point of view.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Sensory Deprivation" +msgstr "" + +#. ~ Description of spell "[Ψ]Sensory Deprivation" +#. ~ Description of spell "[Ψ]Sensory Deprivation Monster" +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Disconnect a target's brain from its senses, leaving it blinded and " +"confused." +msgstr "" + +#. ~ Message of spell "[Ψ]Sensory Deprivation" +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You lock your target's mind away!" +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Sensory Deprivation blind Effect" +msgstr "" + +#. ~ Description of spell "[Ψ]Sensory Deprivation blind Effect" +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"The is the part of the Sensory Deprivation that blinds the target. It's a " +"bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Synaptic Overload" +msgstr "" + +#. ~ Description of spell "[Ψ]Synaptic Overload" +#: data/mods/Aftershock/spells/psionics/telepathy.json +msgid "" +"Short-circuit and overwhelm a target's brain, causing extreme damage or " +"death. Does not work on targets without living minds, such as robots." +msgstr "" + +#. ~ Message of spell "[Ψ]Synaptic Overload" +#: data/mods/Aftershock/spells/psionics/telepathy.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You assault the mind of your target!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_TELEPATH_SHIELD_INITIATE" +#. ~ Player message in effect in EoC "EOC_TELEPATH_SHIELD_INITIATE" +#: data/mods/Aftershock/spells/psionics/telepathy_concentration_eocs.json +#: data/mods/MindOverMatter/powers/telepathy_concentration_eoc.json +msgid "You begin shielding your thoughts." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_TELEPATH_SENSE_MINDS_INITIATE" +#. ~ Player message in effect in EoC "EOC_TELEPATH_SENSE_MINDS_INITIATE" +#: data/mods/Aftershock/spells/psionics/telepathy_concentration_eocs.json +#: data/mods/MindOverMatter/powers/telepathy_concentration_eoc.json +msgid "You reach out with your powers, looking for nearby minds." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_AFS_TELEPATH_SUGGESTION_INITIATE" +#: data/mods/Aftershock/spells/psionics/telepathy_concentration_eocs.json +msgid "You prepare to subtly influence others' thoughts." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicleparts/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicles/part_items.json +msgid "ultralight frame" +msgid_plural "ultralight frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ultralight frame" +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/BlazeIndustries/vehicles/part_items.json +msgid "A sturdy, lightweight frame made from titanium. Useful for crafting." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicleparts/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicles/part_items.json +msgid "ultralight foldable frame" +msgid_plural "ultralight foldable frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ultralight foldable frame" +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/BlazeIndustries/vehicles/part_items.json +msgid "A sturdy, lightweight foldable frame made from titanium." +msgstr "" + +#. ~ Description of "control station" +#: data/mods/Aftershock/vehicles/part_items.json +msgid "" +"A large and complex piloting station from a military vehicle, including a " +"camera station, steering tools, and electronics controls." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "quantum solar panel" +msgid_plural "quantum solar panels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quantum solar panel" +#: data/mods/Aftershock/vehicles/part_items.json +msgid "" +"This solar panel is obviously cutting-edge technology and given where you " +"found it, it should probably provide a LOT of power. It's covered in " +"strange-looking material, but the covering looks rather fragile; it doesn't " +"look like it could support a reinforcing sheet, either." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/part_items.json +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "minireactor" +msgid_plural "minireactors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minireactor" +#: data/mods/Aftershock/vehicles/part_items.json +msgid "A small, portable plutonium reactor. Handle with great care!" +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "cargo trough" +msgstr "" + +#. ~ Description of vehicle part "cargo trough" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"This is little more than a sheet metal basin welded to the bottom of the " +"vehicle, extending below it. Though it holds a lot of stuff, its shoddiness" +" makes it fragile." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "crude plating" +msgstr "" + +#. ~ Description of vehicle part "crude plating" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A piece of sheet metal welded onto a vehicle as armor. Thin, and not as " +"protective as proper armor, but it'll do if there's nothing else available." +msgstr "" + +#. ~ Description of vehicle part "control station" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A large and complex dashboard mounted with steering controls and several LCD" +" touch screens for controlling vehicle systems." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "mounted external tank (200L)" +msgstr "" + +#. ~ Description of vehicle part "ultralight frame" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicleparts/vehicle_parts.json +msgid "" +"An ultralight titanium framework. Other vehicle components can be mounted " +"on it, and it can be attached to other frames to increase the vehicle's " +"size." +msgstr "" + +#. ~ Description of vehicle part "ultralight foldable frame" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +#: data/mods/BlazeIndustries/vehicleparts/vehicle_parts.json +msgid "" +"An ultralight titanium foldable framework. Other vehicle components can be " +"mounted on it, and it can be attached to other frames to increase the " +"vehicle's size." +msgstr "" + +#. ~ Description of vehicle part "quantum solar panel" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"An extremely high-performance solar panel. Will recharge the vehicle's " +"electrical power when exposed to the sun. Clouds will slow the recharge " +"speed. Extremely fragile and cannot be armored." +msgstr "" + +#. ~ Description of vehicle part "minireactor" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A small nuclear reactor. When loaded with plutonium cells and turned on, " +"will generate a lot of electrical power." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "robot_carrier" +msgstr "" + +#. ~ Description of vehicle part "robot_carrier" +#: data/mods/Aftershock/vehicles/vehicle_parts.json +msgid "" +"A cargo space for carrying robots. 'e'xamine it to capture a robot next to " +"you, or to release the robot currently contained. When selecting a robot to" +" capture, choose its tile relative to you, not the part." +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Atomic Compact" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Atomic SUV" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Atomic Car" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Robotic Taxi" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Armored Robot Carrier" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Atomic Sports Car" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Enforcer Patrol Car" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Bubble Car" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Aftershock/vehicles/vehicles.json +msgid "Light Cycle" +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "strange object" +msgid_plural "strange objects" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "An object of uncertain origin, unusually heavy for its size." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It looks like a glob of white plastic streaked with bits of red and black " +"has melted over a jagged chunk of mixed scrap metals. There are two large " +"and sharp pieces of metal jutting out from the side in parallel. The metal " +"is very slightly, inexplicably slimy to the touch. If you hold it up to " +"your ear, it emits a low, oscillating hum very quietly. Unsettling…" +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It's a brown, flaky rock just bigger than your fist. Horrifically, what " +"seem to be small animal bones stick out of it at weird angles. Something " +"that looks suspiciously like blood very slowly oozes out from between the " +"layers in the rock - almost imperceptibly slow - almost as if something " +"living were freshly crushed between the sedimentary layers. But that would " +"be impossible…" +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It's a small wooden cuboid with a large rectangular hole running from one side to the other. The wood is well-treated and it seems completely mundane at first.\n" +"\n" +"If you look through the hole, everything looks normal. It's only when you wave your hand in front that you realize that you can't see yourself! If you stick your finger inside the hole, it doesn't seem to come out the other side. How is that possible?!" +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"You could be wrong, but it appears to be maybe 6 or 7 colorful glass bongs " +"fused together in a ball-shaped mess of melted glass, reminding you " +"strangely of an art exhibition you saw once. When you pick up the object, " +"you notice a pale purple ooze trapped in the middle of the glass meld. It's" +" iridescent, colloidal, and slightly viscous, although it doesn't remind you" +" of any fluid you've ever seen before." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It's colored jet black and looks suspiciously like the ridged horn of a " +"goat, only seemingly studded with red gems and carved with inscriptions. " +"You're no expert, but these inscriptions are unlike anything you've ever " +"seen humans make, with many geometric shapes inside squares that could be " +"words or characters. There are thin, intricate lines weaving all over the " +"horn, curving in a way that you're sure could only be achieved with laser " +"engraving technology yet you feel certain they were not." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It appears like a normal book with a bright blue cover from a distance, but " +"when you pick the object up you notice it's simply a thick slab of some " +"dense material shaped like a book. It's oddly stocky and brightly colored, " +"textured with low-resolution images almost like an object that fell straight" +" out of an old video game. On the cover is just the number \"19\" and below" +" it the words \"A new bible by\" but there's no author listed. In fact, " +"there's no other text on the entire object." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It seems to be a heavy chunk of light pink amber. Suspended inside the amber are… fossils? You're unsure what to call them.\n" +"\n" +"One appears to be a small ball of hair with copper wires reaching out in one direction, reminiscent of an amoeba reaching for something. Another appears to be a tiny fern, only made out of a highly iridescent metal, with blades quite literally as thin as a razor. A third, particularly horrifying one appears to be the shrunken head of a human with a network of dark red nerves instead of hair." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It seems almost like a children's toy has somehow melted into a solid chunk " +"of brass. There are bright red, green, and yellow plastic pieces fused into" +" the sides and a very distinct purple button in the middle. When you press " +"it, however, there's a sickening squelch and you can't help but feel like " +"you're pressing into a pile of ground meat protected by this metal outer " +"shell. Disgusting." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It seems like a small, jagged rock uniformly and evenly covered in bright " +"red velvet. You feel certain that the rock came to be this way through some" +" supernatural process. When you hold it to your ear, it emits a very low, " +"oscillating hum. Very strange." +msgstr "" + +#. ~ Description of variant "strange object" of item "strange object" +#: data/mods/Backrooms/artifacts.json +msgid "" +"It appears to be a small black box made out of some kind of hard metal. Although it has no discernable openings, you call it a box because when you shake it you can feel things moving around inside. Strangely, though, what's inside always seems to be… changing. One moment it's a liquid, the next it feels like marbles or rocks, and then the next it feels like sand.\n" +"\n" +"Although probably inconsequential, the object emits a fairly strong odor of ginger at all times." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded wall" +msgstr "" + +#. ~ Description of terrain "faded wall" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"A yellowed, numbingly monotonous wallpaper decorates these thin walls. They" +" smell of mildew and have a faintly damp feel." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded gray wall" +msgstr "" + +#. ~ Description of terrain "faded gray wall" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"A drab gray drywall barrier with no finishing. Feels almost damp to the " +"touch and smells faintly of cleaner chemicals." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded carpet, overhead light" +msgstr "" + +#. ~ Description of terrain "faded carpet, overhead light" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"A slightly moist carpet, stained yellow with age. Overhead, a fluorescent " +"light hums a little too loudly." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded carpet" +msgstr "" + +#. ~ Description of terrain "faded carpet" +#: data/mods/Backrooms/furniture_terrain.json +msgid "A slightly moist carpet, stained yellow with age." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded tile, overhead light" +msgstr "" + +#. ~ Description of terrain "faded tile, overhead light" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"These cheap white tiles, which seem to be plastic rather than actual " +"ceramic, are grayed with age and slightly warped at their corners. " +"Overhead, a fluorescent light hums a little too loudly." +msgstr "" + +#. ~ Terrain name +#: data/mods/Backrooms/furniture_terrain.json +msgid "faded tile" +msgstr "" + +#. ~ Description of terrain "faded tile" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"These cheap white tiles, which seem to be plastic rather than actual " +"ceramic, are grayed with age and slightly warped at their corners." +msgstr "" + +#. ~ Furniture name +#: data/mods/Backrooms/furniture_terrain.json +msgid "water cooler" +msgstr "" + +#. ~ Description of furniture "water cooler" +#: data/mods/Backrooms/furniture_terrain.json +msgid "" +"A plastic jug of water mounted on a dispenser. Normally dispenses hot water" +" in addition to cold, but not with the power out. You could probably " +"salvage the unwieldy jug on top with little effort, but any water still in " +"it would spill." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Backrooms/furniture_terrain.json +msgid "wobbling plastic!" +msgstr "" + +#. ~ Item name +#: data/mods/Backrooms/items.json +msgid "water cooler jug" +msgid_plural "water cooler jugs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water cooler jug" +#: data/mods/Backrooms/items.json +msgid "" +"A sizable blue plastic jug meant to hold and supply water in a water cooler " +"or similar dispenser. Holds a lot of liquid, but unfortunately it doesn't " +"come with a cap, making it hard to carry around when full." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. The date on it is so old it seems " +"actually impossible for it to have lasted this long in such good condition." +" Most of the information on there is shockingly uninteresting for an " +"artifact so old, but one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. The date on it suggests it's " +"decades old, but miraculously it appears to be much newer. Most of the " +"information on there is terribly trivial, or out of date, but one thing " +"catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. It doesn't look like any newspaper " +"you're familiar with and the text on it makes no sense…" +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. It was printed a few years ago. " +"Most of the information on there is terribly trivial, or out of date, but " +"one thing catches your eye briefly." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. There seems to be an important " +"article about a missing person." +msgstr "" + +#. ~ Description of "newspaper page" +#: data/mods/Backrooms/items.json +msgid "" +"A single sheet of newspaper broadsheet. It was printed within the last few " +"months. Most of the information on there is terribly trivial, or out of " +"date, but one thing catches your eye briefly." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Backrooms/map_extras.json +msgid "Red room" +msgstr "" + +#. ~ Description of map extra "Red room" +#: data/mods/Backrooms/map_extras.json +msgid "There's a red room here." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Backrooms/map_extras.json +msgid "Autodoc room" +msgstr "" + +#. ~ Description of map extra "Autodoc room" +#: data/mods/Backrooms/map_extras.json +msgid "There's an autodoc here." +msgstr "" + +#. ~ MOD name +#. ~ Name of starting location "sloc_backrooms" +#: data/mods/Backrooms/modinfo.json data/mods/Backrooms/scenarios.json +msgid "The Backrooms" +msgstr "" + +#. ~ Description of MOD "The Backrooms" +#: data/mods/Backrooms/modinfo.json +msgid "" +"A strange place between dimensions traps you. Can you survive among endless halls of yellowed carpet and harshly humming fluorescents?\n" +"\n" +"Replaces all normal worldgen: no wilderness, no rivers, no cities, no farms, no sky. Just endless, winding indoor halls of mildewy carpeting, faded drywall, desolate breakrooms and abandoned boardrooms.\n" +"\n" +"Recommended city size is 0. Play Now! (Default Scenario) is not supported." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Backrooms/overmap_terrain.json +msgid "backroom chamber" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Backrooms/scenarios.json +msgctxt "scenario_male" +msgid "Backrooms" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Backrooms/scenarios.json +msgctxt "scenario_female" +msgid "Backrooms" +msgstr "" + +#. ~ Description of scenario "Backrooms" for male +#: data/mods/Backrooms/scenarios.json +msgctxt "scen_desc_male" +msgid "What is this place? You can't seem to find your way back out." +msgstr "" + +#. ~ Description of scenario "Backrooms" for female +#: data/mods/Backrooms/scenarios.json +msgctxt "scen_desc_female" +msgid "What is this place? You can't seem to find your way back out." +msgstr "" + +#. ~ Starting location of scenario "Backrooms" +#. ~ Starting location of scenario "Backrooms (NPC EDITION)" +#: data/mods/Backrooms/scenarios.json +msgctxt "start_name" +msgid "The Backrooms" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Backrooms/scenarios.json +msgctxt "scenario_male" +msgid "Backrooms (NPC EDITION)" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Backrooms/scenarios.json +msgctxt "scenario_female" +msgid "Backrooms (NPC EDITION)" +msgstr "" + +#. ~ Description of scenario "Backrooms (NPC EDITION)" for male +#: data/mods/Backrooms/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"What is this place? You can't seem to find your way back out. But hey, at " +"least you aren't alone. Will you cannibalize them as a last resort? Maybe " +"get them to surgically implant bionics into you? Just keep them around for " +"company? Maybe you two will protect each other? The possibilities have " +"just widened, my friend, for you are no longer one. You are two, and that's" +" better than what it used to be like." +msgstr "" + +#. ~ Description of scenario "Backrooms (NPC EDITION)" for female +#: data/mods/Backrooms/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"What is this place? You can't seem to find your way back out. But hey, at " +"least you aren't alone. Will you cannibalize them as a last resort? Maybe " +"get them to surgically implant bionics into you? Just keep them around for " +"company? Maybe you two will protect each other? The possibilities have " +"just widened, my friend, for you are no longer one. You are two, and that's" +" better than what it used to be like." +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"I took all the supplies. I'm sorry.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"Someday I will wake up. Someday I will wake up. Someday I will wake up." +" Someday I will\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"eat the walls\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"STAY QUIET\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"pray that you find the same peace I have found\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"IF YOU MOVE IT WILL HEAR YOU\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"My name is Susan Li. If you're reading this, I'm dead. I leave " +"everything I own to\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"225 steps from the vending machines to the couch room… Turn left… 141 " +"steps from the couch room to the portal…\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"Welcome to Hell :)\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"know because I was wearing my watch. Today was another bad day. They " +"nearly saw me as I hauled wood back to the big room, and I lost half of it " +"running away. Tomorrow, I plan\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"I AM IN A TOP SECRET FACILITY BUILT BY THE GOVERNMENT!! I HAVE BEEN " +"ILLEGALLY KIDNAPPED!! PLEASE HELP ME!!\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"What do you want? Am I supposed to confess?? What am I waiting for???\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"…602,651 602,652 602,653 602,654 602,655 602,656 602,657…\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"I AM IN A SMALL ROOM WITH MANY DESKS. I CAN'T STAY HERE. COME FIND ME.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"This note has a bunch of lines all over it. It looks like it might be a " +"map, but nothing is labeled and you're already hopelessly lost." +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "This paper is covered in dried blood… Gross." +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "This note is covered with tally marks, front to back." +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"I KILLED THEM. I HAD TO.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "" +"\"Casey Blumenthal. Age 34. Bangor, Maine. Hotel receptionist. The last " +"thing I remember was tripping on a power cord.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"STOP FOLLOWING ME\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"IT'S CHASING ME\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"Abandon hope, all ye who read this.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "This note just has scribbles on it." +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"Let me out. Let me out. Let me out. Let me OUT. LET ME OUT.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"STAY HERE\"" +msgstr "" + +#. ~ Snippet in category "backrooms_note" +#: data/mods/Backrooms/snippets.json +msgid "\"I have been blessed.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_ancient_news" +#. ~ This category is for news before 1950 and should adopt the tone of voice +#. of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"CIGARET SHORTAGE EASILY EXPLAINED! The cigaret industry says Americans are " +"smoking at the fastest rate in history - that's why there's a shortage! The" +" final production figure will be 257 million in 1943, compared with 243 " +"million in 1942. Add to this tax-free shipments to armed forces - which " +"were 32 million this year and increasing, up from 8 million in 1942 - and " +"civilians would be struggling this year were it not for excellent crops!" +msgstr "" + +#. ~ Snippet in category "backrooms_ancient_news" +#. ~ This category is for news before 1950 and should adopt the tone of voice +#. of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"STRIKE ORE NEAR KENDALL! A special of the 15th to the Miner from Lewistown " +"states that there is much excitement around Kendall over the reported " +"striking of a hitherto unknown ore in the Fergus tract, extending out on the" +" flat from the Bullard property, and claims are being located in all " +"directions! Potential experts on the unknown metal are to arrive in the " +"week." +msgstr "" + +#. ~ Snippet in category "backrooms_ancient_news" +#. ~ This category is for news before 1950 and should adopt the tone of voice +#. of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"THE WEATHER: Fair tonight and Wednesday. THIS IS REAL COMFORT! That is " +"what they say when they try one of TROUTMANS' Vudor chair hammocks, $3.50; " +"ask to see them! Buy one of these for the Fourth of July: Flag, size 5x8 " +"feet, pole and rope ready to hang; price, while they last, $1.75 -- " +"TROUTMANS'!" +msgstr "" + +#. ~ Snippet in category "backrooms_very_old_news" +#. ~ This category is for news after 1950 until the time of Cataclysm lore and +#. should adopt the tone of voice of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"ABRAMS CONFIDENT S. VIET TAKEOVER IS SUCCESS: Gen. Creighton W. Adams, " +"commander of US troops in South Vietnam, praised the South Vietnamese army " +"today and said its forces have \"tremendous confidence\" in their continued " +"success. The disappearance of Gen. Bessemer last month has \"not " +"disheartened the troops\", although Adams has admitted his death at enemy " +"hands is \"likely\"." +msgstr "" + +#. ~ Snippet in category "backrooms_very_old_news" +#. ~ This category is for news after 1950 until the time of Cataclysm lore and +#. should adopt the tone of voice of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"LUNCH MENUS: MONDAY, February 16 - NO SCHOOL. TUESDAY, February 17 - Corn " +"dog with catsup and mustard, potatoes au gratin, bread and butter, buttered " +"spinach, apple half, milk. WEDNESDAY February 18 - Wildcat goulash, " +"buttered green beans, hot rolls and butter, orange jello with pears, milk. " +"THURSDAY, February 19 - Tacos with cheese and lettuce, applesauce, milk. " +"FRIDAY, February 20 - Creamed turkey over mashed potatoes, peanutbutter " +"sandwiches, cherry shortcake, chocolate milk." +msgstr "" + +#. ~ Snippet in category "backrooms_very_old_news" +#. ~ This category is for news after 1950 until the time of Cataclysm lore and +#. should adopt the tone of voice of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"ADMINISTRATIVE ASSISTANT SOUGHT: Eberhard Technologies, Inc. is looking for" +" a full-time (37.5 hours) Administrative Assistant. This position requires " +"a person with excellent organizational and computer skills, capable of " +"professional discretion in their daily life. Extensive benefits offered. " +"Send resume to thaskins@eberhardphoenix.com." +msgstr "" + +#. ~ Snippet in category "backrooms_very_old_news" +#. ~ This category is for news after 1950 until the time of Cataclysm lore and +#. should adopt the tone of voice of its era. +#: data/mods/Backrooms/snippets.json +msgid "" +"SEARCH FOR PILOT WHO SAW UFO, DISAPPEARED: Authorities Wednesday called of " +"a ground, air, and sea search for a pilot who vanished after radioing that " +"his lightplane was being pursued by an unidentified flying object. An air " +"force reconnaissance plane searched 1,000 square miles of ocean for George " +"Valentina and his Cessna 182. At one point, Valentina radioed, \"It's not " +"an aircraft… It's…\" before the transmission broke off. Residents of King " +"Island have reported sightings of bright and trailing lights over the past " +"six weeks." +msgstr "" + +#. ~ Snippet in category "backrooms_recent_news" +#. ~ This category roughly lines up with Cataclysm's news segments newer than +#. a few months and contains some of the same snippets. +#: data/mods/Backrooms/snippets.json +msgid "" +"HALLOWAY ANNOUNCES SWEEPING BUDGET BILL. As rhetoric surrounding national " +"defense spending ramps up, Senate Majority Leader Halloway has announced a " +"controversial bill that would cut over $700 billion from multiple federal " +"organizations, including arts funding and welfare. He introduced the bill " +"by saying, \"We stand on the edge of a new age of science and discovery, and" +" a new age of danger from enemies abroad. Hardworking Americans can benefit" +" most by getting involved in our new civilian science programs and making a " +"difference there. No more sitting at home playing video games!\"" +msgstr "" + +#. ~ Snippet in category "backrooms_recent_news" +#. ~ This category roughly lines up with Cataclysm's news segments newer than +#. a few months and contains some of the same snippets. +#: data/mods/Backrooms/snippets.json +msgid "" +"COUNTRY MUSIC FESTIVAL STILL ON. Predictions of inclement weather won't " +"stop Huey Brooks, owner of Brooks Entertainment, from putting on his famous " +"country music festival. The event has moved to the Springfield Masonic " +"Center and begins two hours earlier, at 5PM. As the whereabouts of self-" +"admitted \"party boy\" Jerry Kenny remain unknown, local legend Poppy " +"Summerfield has been brought in to fill his slot." +msgstr "" + +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/mods/Backrooms/snippets.json +msgid "" +"KIDNAPPING IN WESTFIELD? After a week of intense searching, chasing leads " +"across the state, the Oriole County Sheriff's Department have still " +"uncovered no leads in the disappearance of Kasey Akron, 31, postal worker " +"and mother of two. Akron disappeared without a trace while on the job in " +"Westfield, a small village with a population of only 824, on September 24th." +" Her vehicle was found still running, undelivered mail left inside. Her " +"mother tearfully testified to the Oriole Free Press, \"Kasey was a happy and" +" loved woman. Wherever she is, we know she wants to come home!\" " +"Detectives previously suggested that Akron may have departed with someone " +"she knew, but have not made any arrests so far." +msgstr "" + +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/mods/Backrooms/snippets.json +msgid "" +"MYSTERY IN DRESDEN: Nefarious happenings are nothing new for the ever-" +"tumultuous GDR, but the peculiar mystery of two missing actors has captured " +"international attention. Nani Wolf and Angela Weiss were slated to perform " +"in mere moments, spotted entering their dressing room with fellow company " +"members testifying to every minute and every angle, but when the curtain " +"call came, they were nowhere to be found! Region police are baffled, but " +"have concluded there was no sign of foul play. The girls just disappeared!" +msgstr "" + +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/mods/Backrooms/snippets.json +msgid "" +"MISSING MAN: Gerald Bienkowski, age 47. Disappeared: April 14. Last seen " +"leaving Tony's Watering Hole in Burlington. Believed to be of sound mind, " +"but possibly in danger. If seen, contact local police. Do not approach." +msgstr "" + +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/mods/Backrooms/snippets.json +msgid "" +"MISSING WOMAN: Anne Demir, age 33. Disappeared: May 3. Last seen driving " +"SOUTH of Dallas on I-45 at 8:45pm. NEW DETAILS HAVE RE-OPENED THIS " +"INVESTIGATION. New witness footage confirms Demir's car driving SOUTH " +"rather than north, as previously reported." +msgstr "" + +#. ~ Snippet in category "backrooms_lost_people_news" +#. ~ This category is for 'lost person' classified ads and newspaper snippets +#. about people that have fallen into to the Backrooms, from any era. +#: data/mods/Backrooms/snippets.json +msgid "" +"NO TRACE FOUND in search for missing Lisa Hawthorne and her boyfriend Shaun " +"after 58 Civil Air Patrol members spent three days scouring the area near " +"Twelve Mile Trail. The couple's car was found roadside near the northern " +"trailhead and they were reported missing shortly after. The couple were " +"\"on a daily hike in a place completely known to them\", says detective " +"Aretha Wesson, who personally knew the two intrepid young athletes." +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +msgid "" +"\"St. Mary bingo will be hel777 B24G43A23K19T99 assistance with bond. The " +"empty ap… , , , thsi empty abyss, floating on a salt laboratory " +"abbbbbbbooooooooooooooannaannan.\"" +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +msgid "" +"\"NEWS REPORTED: The absolute fucking apathy! I hav ?????:D:D don f a " +"snn ksk t special compartment designed for defacation " +"inside the twentieth centurset sd dddddddddd and THEY DON'T UNDERSTAND " +"WHAT'S HAPPENING BUT I could tell uuuuuuuuuu the smoke outlawed inside\"" +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +msgid "" +"You've never seen anything i never scene 4444442 2222 nsnrwsnennelalkknwns i" +" haven't sen sent the break forest knight calber song ontological " +"corporaction nwensnnnnnnnnnfnnnnnnnnnnnndf ff XD usee?" +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +#, no-c-format +msgid "" +"12,32193334 missing platters. arbitrary statisticality somnolencences " +"somaekllllld 321 was a stinker but they sdneoll the %%%% anaans k. fol sd " +"k so dow n the dragin. alice and her rabid fated to" +" apel,, unex plain." +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +msgid "" +" snNOOO I D s. s an i s so oo o o seen the eyes thru th s d e" +" . I tolder once tah i n a bear." +msgstr "" + +#. ~ Snippet in category "backrooms_unknown_news" +#. ~ This category is for snippets that don't make any logical sense. They +#. have been 'corrupted' by their movement into the Backrooms. +#: data/mods/Backrooms/snippets.json +msgid "" +"fffeehis thy exclusive eng88 Julietwoiclaim fully sought303 Romeo " +"tirvengeTownto sk 662ords Fiona PRESSKRRTmLoth. wnan oleads have " +"been uncorded." +msgstr "" + +#. ~ Furniture name +#: data/mods/Backrooms/teleport.json +msgid "waycircle" +msgstr "" + +#. ~ Description of furniture "waycircle" +#: data/mods/Backrooms/teleport.json +msgid "" +"A ritualistic, circular glyph painted onto a sizable boulder and surrounded " +"with primitive decor, with the intent of channeling the natural of ley lines" +" into a functional landing spot for teleportation. Theoretically, it could " +"receive any manner of targeted teleport, be it magical, ritualistic, or " +"technological. Examine to link." +msgstr "" + +#. ~ Item name +#: data/mods/Backrooms/teleport.json +msgid "Waystone" +msgid_plural "Waystones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Waystone" +#: data/mods/Backrooms/teleport.json +msgid "" +"This large chunk of stone, cut from a paired waycircle, has been enchanted " +"with primitive, ritual power to link it to a network of empowered ley lines." +" As a result, it is capable of sending the user to any linked waycircle, or" +" to any similar teleport location, be it magical or technological, after " +"performing a brief somatic ritual. The stone is many, many times heavier " +"than it seems to have any right to be, as if pulled powerfully to the Earth " +"by unseen forces. Further, though it is only somewhat bulky, it seems to " +"defy proper transport, its own dimensions defying any container or " +"reasonable transport. Best to craft this where you intend to leave it. " +"Requires a nearby waycircle to craft." +msgstr "" + +#. ~ Spell name +#: data/mods/Backrooms/teleport.json +msgid "Red Room Recall" +msgstr "" + +#. ~ Description of spell "Red Room Recall" +#: data/mods/Backrooms/teleport.json +msgid "Transports the user to a viable landing pad via strange forces." +msgstr "" + +#. ~ MOD name +#: data/mods/BlazeIndustries/modinfo.json +msgid "Blaze Industries" +msgstr "" + +#. ~ Description of MOD "Blaze Industries" +#: data/mods/BlazeIndustries/modinfo.json +msgid "" +"Introduces the fictional corporation Blaze Industries, bringing advanced " +"vehicle modification to the consumer." +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/BlazeIndustries/snippets.json +msgid "" +"\"Dream Log 1: I had a dream and I can vaguely remember seeing a strange " +"truck that had overly round edges, it tooted its horn but instead I heard " +"people screaming, and when I blinked suddenly the truck wasn't just rounded," +" but made of people screaming forever inside a viscous blob.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/BlazeIndustries/snippets.json +msgid "" +"\"Dream Log 2: In last night's dream I was driving a rusty and dusty Humvee," +" with my trusty companion using a massive pneumatic weapon to shoot rebar " +"pipes into faceless enemies chasing us. My heart is still pumping, why does" +" it feel like a memory instead of a dream?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/BlazeIndustries/snippets.json +msgid "" +"\"Dream Log 3: Another dream. This time I dropped a diamond on a sea of " +"charcoal dust, and the diamond begun to shine and make the dust glitter " +"until a shape of a car emerged from the dust made entirely of thick, " +"perfectly angular diamond. A beautiful shape appeared on it, and in a flash" +" of light I was pierced by a glittering lance.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/BlazeIndustries/snippets.json +msgid "" +"\"Dream Log 4: These dreams get weirder. My companion of mine was driving " +"the RV, and I opened the back of the RV and found there was no roof but a " +"whole tray of gargantuan flowers made of solar panels arching toward the sun" +" greedily, light flowing from them into the RV. I stepped back and lost my " +"footing, seeing a strange portal on the side before I fell into a limitless " +"darkness.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/BlazeIndustries/snippets.json +msgid "" +"\"Dream Log 5: My most recent dream was better so here it goes. I was " +"walking in a meadow when a strange stone with a perfect spiral on it fell in" +" front of me. I picked it up and blew on it, and a tornado roared from the " +"stone. In its wake, a car appeared, wickedly shaped and the sound of " +"tornadoes coming from its exhaust- and I rode the wind, hurling thunderbolts" +" at any who got in my way.\"" +msgstr "" + +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_appliances.json +msgid "full-size washing machine" +msgstr "" + +#. ~ Description of vehicle part "full-size washing machine" +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_appliances.json +msgid "" +"A medium-sized household washing machine, converted to utilize vehicle " +"power. When turned on, filthy items will be laundered." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "vehicle refrigerator" +msgid_plural "vehicle refrigerators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "vehicle refrigerator" +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +msgid "" +"This fridge has been converted to run off of a vehicle's power supply. " +"You'll need to take it down first." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "vehicle freezer" +msgid_plural "vehicle freezers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "vehicle freezer" +#: data/mods/BlazeIndustries/furniture_and_terrain/blaze_furniture.json +msgid "" +"This fridge has been further refurbished, and runs at a much lower " +"temperature. You'll need to take it down first." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/gun/grenade.json +msgid "40x46mm EMP grenade" +msgid_plural "40x46mm EMP grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "40x46mm EMP grenade" +#: data/mods/BlazeIndustries/items/gun/grenade.json +msgid "" +"A 40x46mm grenade with an EMP charge. It will release an electromagnetic " +"pulse capable of damaging robots and some equipment." +msgstr "" + +#. ~ Description of "active EMP grenade" +#: data/mods/BlazeIndustries/items/gun/grenade.json +msgid "" +"This EMP grenade is active, and will shortly detonate, creating a large EMP " +"field that damages robots and drains bionic energy. You may not want to be " +"holding it much longer." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "large steam engine" +msgid_plural "large steam engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large steam engine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A large steam engine. An integrated boiler burns coal to heat water into " +"steam, driving a reciprocating shaft. A condensor recaptures the water, " +"making this a closed cycle system." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "huge steam engine" +msgid_plural "huge steam engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge steam engine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A huge steam engine. An integrated boiler burns coal to heat water into " +"steam, driving a reciprocating shaft. A condensor recaptures the water, " +"making this a closed cycle system." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "small steam turbine" +msgid_plural "small steam turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small steam turbine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A small steam turbine. An integrated boiler burns coal to heat water into " +"steam, driving a spinning turbine. A condensor recaptures the water, making" +" this a closed cycle system." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "medium steam turbine" +msgid_plural "medium steam turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium steam turbine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A medium sized steam turbine. An integrated boiler burns coal to heat water" +" into steam, driving a spinning turbine. A condensor recaptures the water, " +"making this a closed cycle system." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "large steam turbine" +msgid_plural "large steam turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large steam turbine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A large steam turbine. An integrated boiler burns coal to heat water into " +"steam, driving a spinning turbine. A condensor recaptures the water, making" +" this a closed cycle system." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "huge steam turbine" +msgid_plural "huge steam turbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge steam turbine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_engine.json +msgid "" +"A huge steam turbine. An integrated boiler burns coal to heat water into " +"steam, driving a spinning turbine. A condensor recaptures the water, making" +" this a closed cycle system." +msgstr "" + +#. ~ Name of a gun +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +msgid "modified Marlin 39A" +msgid_plural "modified Marlin 39A" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "modified Marlin 39A" +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +msgid "A Marlin 39A, modified for use in a vehicle turret." +msgstr "" + +#. ~ Name of a gun +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +msgid "modified SKS" +msgid_plural "modified SKS" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "modified SKS" +#: data/mods/BlazeIndustries/items/vehicle/blaze_gun.json +msgid "An SKS, modified to be suitable for use in a vehicle turret." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "vehicle shelving" +msgid_plural "vehicle shelvings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle shelving" +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "" +"Several heavy frames retrofitted to be installed together which are " +"outfitted with tie-downs and attachment points gallore for carrying an " +"extended amount of cargo." +msgstr "" + +#. ~ Description of "vehicle refrigerator" +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "" +"A household refrigerator with impressive capacity. Its power connection has" +" been refurbished, and it can be mounted onto a vehicle to draw from its " +"power." +msgstr "" + +#. ~ Description of "vehicle freezer" +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "" +"This refurbished refrigerator has been stripped of much of its internal " +"components and converted to run at a much lower temperature, causing it to " +"serve as a freezer for more power. Like its predecessor, it runs on vehicle" +" power." +msgstr "" + +#. ~ Item name +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "vehicle washing machine" +msgid_plural "vehicle washing machines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vehicle washing machine" +#: data/mods/BlazeIndustries/items/vehicle/blaze_other.json +msgid "" +"This refurbished washing machine has been stripped of much of its internal " +"components and converted to run within vehicles." +msgstr "" + +#. ~ Description of "solar array" +#. ~ Description of vehicle part "solar array" +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A vertical array of three solar panels set on a chassis rising above one " +"another on a metal pole with rudimentary tracking and motors. Due to the " +"flimsy nature of the hydraulics and high surface area profile to maximize " +"sunlight, they can't really be installed onto an existing vehicle. Requires" +" a jumper cable or similar to pull power from." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "reinforced solar array" +msgid_plural "reinforced solar arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reinforced solar array" +#. ~ Description of vehicle part "reinforced solar array" +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A vertical array of three reinforced solar panels set on a chassis rising " +"above one another on a metal pole with rudimentary tracking and motors. Due" +" to the flimsy nature of the hydraulics and high surface area profile to " +"maximize sunlight, they can't really be installed onto an existing vehicle." +" Requires a jumper cable or similar to pull power from." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "upgraded solar array" +msgid_plural "upgraded solar arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "upgraded solar array" +#. ~ Description of vehicle part "upgraded solar array" +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A vertical array of three upgraded solar panels set on a chassis rising " +"above one another on a metal pole with rudimentary tracking and motors. Due" +" to the flimsy nature of the hydraulics and high surface area profile to " +"maximize sunlight, they can't really be installed onto an existing vehicle." +" Requires a jumper cable or similar to pull power from." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "upgraded reinforced solar array" +msgid_plural "upgraded reinforced solar arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "upgraded reinforced solar array" +#. ~ Description of vehicle part "upgraded reinforced solar array" +#: data/mods/BlazeIndustries/items/vehicle/blaze_solar.json +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A vertical array of three upgraded reinforced solar panels set on a chassis " +"rising above one another on a metal pole with rudimentary tracking and " +"motors. Due to the flimsy nature of the hydraulics and high surface area " +"profile to maximize sunlight, they can't really be installed onto an " +"existing vehicle. Requires a jumper cable or similar to pull power from." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/mods/BlazeIndustries/recipes/blaze_construction_recipes.json +msgid "" +"Converts a fridge to run off of vehicle power. You can 'e'xamine it " +"afterwards to take it down for mounting." +msgstr "" + +#. ~ Prerequisite of terrain constrution +#: data/mods/BlazeIndustries/recipes/blaze_construction_recipes.json +msgid "" +"Further modifies a converted fridge to function as a freezer. You can " +"'e'xamine it afterwards to take it down for mounting." +msgstr "" + +#. ~ Construction group name +#: data/mods/BlazeIndustries/recipes/construction_group.json +msgid "Convert Fridge Power Supply" +msgstr "" + +#. ~ Construction group name +#: data/mods/BlazeIndustries/recipes/construction_group.json +msgid "Convert Vehicle Fridge to Freezer" +msgstr "" + +#. ~ Description of vehicle part "" +#: data/mods/BlazeIndustries/vehicleparts/blaze_combustion.json +msgid "" +"A closed cycle, external combustion steam turbine. Burns coal from a bunker" +" in the vehicle to produce steam." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "cargo shelving" +msgstr "" + +#. ~ Description of vehicle part "refrigerator" +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A medium-sized household refrigerator, converted to utilize vehicle power. " +"When turned on, food inside will be cooled, extending the time it has before" +" spoiling." +msgstr "" + +#. ~ Description of vehicle part "freezer" +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A household fridge, converted to run at a much lower temperature and on " +"vehicle power. When turned on, food inside will be frozen, completely " +"stopping it from spoiling." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "wiring" +msgstr "" + +#. ~ Description of vehicle part "wiring" +#: data/mods/BlazeIndustries/vehicleparts/blaze_other_parts.json +msgid "" +"A length of heavy-duty copper wire, useful for routing power from one part " +"of a vehicle to another part." +msgstr "" + +#. ~ Vehicle name +#: data/mods/BlazeIndustries/vehicles/vehicles.json +msgid "Electric Semi" +msgstr "" + +#. ~ Vehicle name +#: data/mods/BlazeIndustries/vehicles/vehicles.json +msgid "Sports Bike" +msgstr "" + +#. ~ MOD name +#: data/mods/BombasticPerks/modinfo.json +msgid "Bombastic Perks" +msgstr "" + +#. ~ Description of MOD "Bombastic Perks" +#: data/mods/BombasticPerks/modinfo.json +msgid "" +"Killing enemies allows you to level up, unlocking powerful and fun perks for" +" your character. Just after game start a configuration menu should open to " +"let you enable the mod." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Lifestyle Perks:\n" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +#: data/mods/Perk_melee/menu.json +msgid "No Requirements" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires perception 13" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires strength 13" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires dexerity 13" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires preception 13" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires athletics 3" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires unarmed 4 or bashing weapons 4" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must not have , " +". Requires unarmed 2 and cutting 1" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Taking this means you can't take or " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must not have , " +". Requires unarmed 2 and bashing 1" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Taking this means you can't take or " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must not have , " +". Requires unarmed 2 and piercing 1" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Taking this means you can't take or " +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must not have " +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Taking this means you can't take " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must not have . Melee or guns 2" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Taking this means you can't take " +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires handguns 2" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "No requirements" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must have the Extrovert or Sociable trait\n" +"\n" +"Must not have the Culler, Hunter, Predator, Apex Predator, or Sapiovore traits." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must have the Built Tough perk.\n" +"\n" +"Must not have the Pain Sensitive, Hyperalgesia, or Extreme Hyperalgesia Traits" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires survival 4" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must have the Tingly perk" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires dexterity 10" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must have the Pacifist trait" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Must not have the Squeamish, Meat Intolerance, Herbivore, or Vegan traits." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must have ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires perception 10" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires the Spiritual trait" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires health care 4" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires dexterity 12" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Cannot have the Hates Books or Illiterate traits" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Playstyle Perks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Metamagic Perks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Psionic Perks" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Settings" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +#: data/mods/Perk_melee/menu.json +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Quit." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Playstyle Perks:\n" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires electronics 4, and health care 4" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must not have the Gourmand trait" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Playstyle Perks: Stormwrought" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Lifestyle Perks" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Stormwrought Playstyle Perks:\n" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Must not have another Stormwrought perk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +"Metamagic Perks:\n" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires a spell known of level 2 or above" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires a spell known" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/BombasticPerks/perkmenu.json +msgid "Requires a spell known of level 8 or above" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json data/mods/Perk_melee/menu.json +msgid "You don't have a perk point, or meet the prerequisites for this perk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +#: data/mods/Perk_melee/menu.json +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Go Back." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json data/mods/Perk_melee/menu.json +msgid "" +": \"\"\n" +".\n" +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/perkmenu.json +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +#: data/mods/Perk_melee/menu.json +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Select Perk." +msgstr "" + +#. ~ Failure explanation for NPC dialogue response +#: data/mods/BombasticPerks/perkmenu.json data/mods/Perk_melee/menu.json +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Requirements Not Met" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/perkmenu.json +msgid "" +": \"\"\n" +"Costs + 1 perk points, .\n" +"" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Open Perk Menu" +msgstr "" + +#. ~ Description of mutation "Open Perk Menu" +#: data/mods/BombasticPerks/perks.json +msgid "Direct access to the perk menu." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stronger" +msgstr "" + +#. ~ Description of mutation "Stronger" +#: data/mods/BombasticPerks/perks.json +msgid "Have you been working out? +1 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Even Stronger" +msgstr "" + +#. ~ Description of mutation "Even Stronger" +#: data/mods/BombasticPerks/perks.json +msgid "You HAVE been working out. +2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Faster" +msgstr "" + +#. ~ Description of mutation "Faster" +#: data/mods/BombasticPerks/perks.json +msgid "Have you been doing cardio? +1 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Even Faster" +msgstr "" + +#. ~ Description of mutation "Even Faster" +#: data/mods/BombasticPerks/perks.json +msgid "You HAVE been doing cardio. +2 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Smarter" +msgstr "" + +#. ~ Description of mutation "Smarter" +#: data/mods/BombasticPerks/perks.json +msgid "Have you been reading? +1 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Even Smarter" +msgstr "" + +#. ~ Description of mutation "Even Smarter" +#: data/mods/BombasticPerks/perks.json +msgid "You HAVE been reading. +2 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Sharper" +msgstr "" + +#. ~ Description of mutation "Sharper" +#: data/mods/BombasticPerks/perks.json +msgid "Have you been staring out into the middle distance? +1 Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Even Sharper" +msgstr "" + +#. ~ Description of mutation "Even Sharper" +#: data/mods/BombasticPerks/perks.json +msgid "You HAVE been staring out into the middle distance. +2 Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Sight Beyond Sight" +msgstr "" + +#. ~ Description of mutation "Sight Beyond Sight" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You have an instinctive sense for the uncanny and unearthy. Activate this " +"perk to close your eyes and become aware of nearby Nether creatures." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Mighty Thews" +msgstr "" + +#. ~ Description of mutation "Mighty Thews" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Your rippling muscles enable you to split the skulls of your enemies. +5% " +"to Lifting, Grip, and Manipulator limb scores." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Pantherish Grace" +msgstr "" + +#. ~ Description of mutation "Pantherish Grace" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Your movements bring to mind a multitude of cat-based metaphors. +5% to " +"Balance, Footing, and Reaction limb scores." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Eagle Eyes" +msgstr "" + +#. ~ Description of mutation "Eagle Eyes" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Your sharp gazes misses little. +25% to Vision and Night Vision limb " +"scores." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Holdout Pocket" +msgstr "" + +#. ~ Description of mutation "Holdout Pocket" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Never leave home without it! You have a secret pocket no one knows about " +"that can easily store a weapon." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Built Tough" +msgstr "" + +#. ~ Description of mutation "Built Tough" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "You're like a walking tank! Take 5% less damage from all sources." +msgstr "" + +#. ~ Description of mutation "Hauler" +#: data/mods/BombasticPerks/perks.json +msgid "" +"All that hauling has paid off. You can carry 10kg of additional items." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Vacationer" +msgstr "" + +#. ~ Description of mutation "Vacationer" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Every day in the apocalypse is just like the beach. You are more " +"comfortable in cold and warm weather." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Gym Rat" +msgstr "" + +#. ~ Description of mutation "Gym Rat" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Your time exercising has gotten you used to being drenched in your own " +"sweat. Being wet doesn't bother you as much anymore." +msgstr "" + +#. ~ Mutation name +#. ~ 'To have your bell rung' means to be hit on the head. +#: data/mods/BombasticPerks/perks.json +msgid "Bellringer" +msgstr "" + +#. ~ Description of mutation "Bellringer" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You're very good at the follow-through when your enemies are reeling. When " +"in melee combat with an enemy that is dazed or stunned, you do +33% extra " +"bash damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Thick Skull" +msgstr "" + +#. ~ Description of mutation "Thick Skull" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've taken so many blows to the head you've lost count. You've got " +"additional skull armor." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Way of the Open Palm" +msgstr "" + +#. ~ Description of mutation "Way of the Open Palm" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've dealt enough blows that your hands have callused, and your knifehand " +"strikes are sharp enough to draw blood." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Way of the Closed Fist" +msgstr "" + +#. ~ Description of mutation "Way of the Closed Fist" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've dealt enough blows that your hands have callused, and your hammerfist" +" strikes are as strong as a real hammer." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Way of the Pinched Fingers" +msgstr "" + +#. ~ Description of mutation "Way of the Pinched Fingers" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've dealt enough blows that your hands have callused, your spearhand " +"strikes can pierce armor, and your grip can turn bolts barehanded." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Quickdraw" +msgstr "" + +#. ~ Description of mutation "Quickdraw" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Practicing with handguns has improved your draw speed with pretty much " +"everything. Retrieve objects 25% faster from containers." +msgstr "" + +#. ~ Mutation name +#. ~ Name of a enchantment +#: data/mods/BombasticPerks/perkdata/vengeful.json +#: data/mods/BombasticPerks/perks.json +msgid "Vengeful" +msgstr "" + +#. ~ Description of mutation "Vengeful" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Oh, they're not getting away with THAT. You do +15% damage for two turns " +"after you're hit." +msgstr "" + +#. ~ Mutation name +#. ~ This is a pun, based on undying literally meaning 'does not die' but also +#. the figurative meaning of an emotion that lasts forever. +#. ~ Name of effect type id "effect_perk_undying_loyalty" +#: data/mods/BombasticPerks/perkdata/undying_loyalty.json +#: data/mods/BombasticPerks/perks.json +msgid "Undying Loyalty" +msgstr "" + +#. ~ Description of mutation "Undying Loyalty" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You inspire your allies to protect you when you're seriously injured. If " +"attacked when your head or torso health are at 50% or lower, all allies " +"within 15 meters will take 20% reduced damage for one minute. This effect " +"can only trigger once every five minutes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Ghost" +msgstr "" + +#. ~ Description of mutation "Ghost" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You've gotten pretty good at sneaking up on people. When you have no allies" +" within 20 squares, enemies' vision detection range is reduced by 15%." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Big Eater" +msgstr "" + +#. ~ Description of mutation "Big Eater" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You can really put it away. You eat food 10% faster and can eat 33% more " +"food at a time." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Tuck and Roll" +msgstr "" + +#. ~ Description of mutation "Tuck and Roll" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"At some point you got really good at falling off rooftops. Take 40% less " +"fall damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Grit Your Teeth" +msgstr "" + +#. ~ Description of mutation "Grit Your Teeth" +#: data/mods/BombasticPerks/perks.json +msgid "" +"When you have to you can wipe the blood off your chin, grit your teeth, and get it done. Use to reduce your pain by 30 or half (whichever is greater) for 3 minutes.\n" +"\n" +"The cooldown on this perk scales based on your pain at the time you used it." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Surgical Strikes" +msgstr "" + +#. ~ Description of mutation "Surgical Strikes" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Careful aim allows you to take down game with little tissue damage. Enemies" +" you kill tend to stay intact." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Bloody Mess" +msgstr "" + +#. ~ Description of mutation "Bloody Mess" +#: data/mods/BombasticPerks/perks.json +msgid "" +"For whatever reason you seem to always make a real mess of things. Enemies " +"you kill tend to explode into a mess of viscera." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Perfect Timing" +msgstr "" + +#. ~ Description of mutation "Perfect Timing" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You used to annoy your friends before the Cataclysm by always being " +"*exactly* on time and you've maintained that characteristic to this day. " +"You always know what time it is and can set alarms even without a watch or a" +" phone." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "All Terrain" +msgstr "" + +#. ~ Description of mutation "All Terrain" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You have a persistent sense of how to move around in sharp and rough " +"terrain. You'll never accidently snag or cut yourself on protrusions from " +"the ground." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Bedtime Stories" +msgstr "" + +#. ~ Description of mutation "Bedtime Stories" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You've always loved reading, especially before you fall asleep, and have " +"gotten very good at tearing through books as a way to wind down. You read " +"books 50% faster, but only when you read them between 8 p.m. and 1 a.m." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Tingly" +msgstr "" + +#. ~ Description of mutation "Tingly" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Ever since the apocalypse you get a funny feeling during storms and have " +"trouble trusting small appliances. You usually have a pretty good idea " +"where they are though." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Static Stockpile" +msgstr "" + +#. ~ Description of mutation "Static Stockpile" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You can't touch a door without zapping yourself. Whenever there is a " +"shocker or a robot within 15 squares, or you are outside during a storm, you" +" gain 500J of bionic power per second and your melee attacks will do a small" +" amount of extra electrical damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Jumpy" +msgstr "" + +#. ~ Description of mutation "Jumpy" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've not been the same since the apocalypse, almost everything makes you " +"jump. You are just a bit quicker to act though." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Quick Recovery" +msgstr "" + +#. ~ Description of mutation "Quick Recovery" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You get knocked down, but you get up again. There is a 75% chance when you " +"are downed that you will stand up again immediately." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Easy Sleeper" +msgstr "" + +#. ~ Description of mutation "Easy Sleeper" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always been able to fall asleep within a few minutes of closing your " +"eyes, no matter what else is going on around you. You have a much easier " +"time falling asleep." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Early to Rise" +msgstr "" + +#. ~ Description of mutation "Early to Rise" +#: data/mods/BombasticPerks/perks.json +msgid "" +"That health, wealth, and wisdom is coming any day now. When you wake up " +"between 4 and 7 a.m., you gain a mood boost for that morning." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Duck and Weave" +msgstr "" + +#. ~ Description of mutation "Duck and Weave" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Run without rhythm. After a short wind-up period, you gain 5 effective " +"dodge and +1 bonus dodge attempt as long as you keep running." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Hobbyist" +msgstr "" + +#. ~ Description of mutation "Hobbyist" +#: data/mods/BombasticPerks/perks.json +msgid "" +"No work, no social obligations, lots of time to focus on your hobbies. You " +"feel like you've been picking up skills faster recently." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Non-Combatant" +msgstr "" + +#. ~ Description of mutation "Non-Combatant" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Hey, that's against the Geneva Convention! When not wielding a weapon, or " +"object that could be used as an improvised weapon, you take -25% reduced " +"damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Recycler" +msgstr "" + +#. ~ Description of mutation "Recycler" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Even with no one around you feel obligated to clean up the streets. You " +"find full cans of soda in the weirdest places." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Trouble seeker" +msgstr "" + +#. ~ Description of mutation "Trouble seeker" +#: data/mods/BombasticPerks/perks.json +msgid "" +"As if the apocalypse itself wasn't enough, you are constantly looking for " +"some trouble. Zombies will sometimes appear out of nowhere to attack you. " +"Fortunately, they always appear at a good distance from you. Activate to " +"toggle." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Hemophage" +msgstr "" + +#. ~ Description of mutation "Hemophage" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You do not drink…wine. You are immune to the negative consequences of " +"drinking blood, such as parasitic infection." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "The Blood is the Life" +msgstr "" + +#. ~ Description of mutation "The Blood is the Life" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Drinking blood makes you feel really good. REALLY good. So good that all " +"your aches and pains just seem to fade away. Every time you drink blood, " +"you heal a bit of damage and lose a bit of pain." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Of sailors and spinach" +msgstr "" + +#. ~ Description of mutation "Of sailors and spinach" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You spent several years on the high sea and now your muscles visibly swell " +"and clench when you eat raw spinach." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Playing God" +msgstr "" + +#. ~ Description of mutation "Playing God" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've been dissecting critters since high school. Last night a voice gave " +"you an idea for how to bring them back to life. Activate the perk to gain " +"insight into the nature of life itself!" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Safety net" +msgstr "" + +#. ~ Description of mutation "Safety net" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You've always felt like someone was looking out for you upstairs. When you " +"are attacked there is a 5% chance the attack will deal no damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Lucky dodge" +msgstr "" + +#. ~ Description of mutation "Lucky dodge" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have a habit of always ducking at the right time. You have a 5% chance " +"to dodge any incoming attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Long shot" +msgstr "" + +#. ~ Description of mutation "Long shot" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You always ate your carrots, that good eyesight is paying off. You can use " +"ranged weapons effectively up to 4 more tiles away." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Firstest Aid" +msgstr "" + +#. ~ Description of mutation "Firstest Aid" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"It's called \"First Aid\", right, so obviously it's better the faster you " +"apply it. Your bandages are 50% better at stopping bleeding, but only if " +"you apply them within 2 minutes of taking damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Absit Invidia" +msgstr "" + +#. ~ Description of mutation "Absit Invidia" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Your Nana told you about the evil eye and how to protect yourself when you " +"were a small child. You don't remember her telling you the evil eye was " +"giant, disembodied, and on fire, but some of the things she taught you work " +"all the same. You are immune to the Tainted Mind effect as long as you're " +"wearing a holy symbol necklace, and can use some salt to remove it if you do" +" acquire it." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Quicken Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Quicken Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have learned to cast spells in a way that is much quicker, but also more" +" wasteful. -95% cast time, +100% cast cost. Can be toggled on or of by " +"activating this trait. Does not work on spells that consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Widen Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Widen Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have learned to cast spells that affects a larger area. +100% area of " +"effect, +50% cast cost. Can be toggled on or of by activating this trait. " +"Does not work on spells that consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Reach Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Reach Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have learned to cast spells from a longer distance. +100% reach, +50% " +"cast cost. Can be toggled on or of by activating this trait. Does not work" +" on spells that consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Silent Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Silent Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have learned to cast spells quietly. -100% noise, +20% cast cost, " +"ignores mouth encumbrance. Can be toggled on or of by activating this " +"trait. Does not work on spells that consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Still Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Still Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You have learned to cast spells without moving. +20% cast cost, ignores " +"arm, leg, and hand encumbrance. Can cast spells while holding items. Can " +"be toggled on or of by activating this trait. Does not work on spells that " +"consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Careful Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Careful Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You take your time when casting spells in order to get it right. +200% cast" +" time, -5 difficulty. Can be toggled on or of by activating this trait." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Metamagic: Intuitive Spell" +msgstr "" + +#. ~ Description of mutation "Metamagic: Intuitive Spell" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Casting spells comes more naturally for you. You don't have to think as " +"much when casting. Focus no longer affects casting, +20% cast cost. Can be" +" toggled on or of by activating this trait. Only affects spells that are " +"affected by focus. Does not work on spells that consumes runes." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Crafty hands" +msgstr "" + +#. ~ Description of mutation "Crafty hands" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"You really like to do stuff with your own hands. +10% for crafting speed." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Chainsmoker" +msgstr "" + +#. ~ Description of mutation "Chainsmoker" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Smoking is bad, but damn it's badass. You deal more damage and shoot more " +"accurately when you smoke." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Complimentary Remarks" +msgstr "" + +#. ~ Description of mutation "Complimentary Remarks" +#: data/mods/BombasticPerks/perks.json +msgid "" +"The way you take care of the enemies is commendable, so much so that someone" +" or something seems to praise your ways of fighting. For every kills you " +"have made, a praise may be given in the message log." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Empath" +msgstr "" + +#. ~ Description of mutation "Empath" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always had a passion for people, and a deep understanding of their " +"thoughts and feelings. Now that almost everyone's dead that has to extend " +"to other things too! When you kill a creature gain some of its abilities " +"temporarily." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Iron arm" +msgstr "" + +#. ~ Description of mutation "Iron arm" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always been a bit of a bull in a china shop; people used to call you " +"heavy handed but now they aren't saying much at all. You deal extra damage " +"based on how protective your right arm is." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Skin and bones" +msgstr "" + +#. ~ Description of mutation "Skin and bones" +#: data/mods/BombasticPerks/perks.json +msgid "" +"People always used to tell you that you should eat more. It seems you " +"needed their reminders because you can see your bones at this point. You " +"have skeletal armor." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Compressed Eating Window" +msgstr "" + +#. ~ Description of mutation "Compressed Eating Window" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You're so used to squeezing all your meals into a short time that your body " +"has adapted to it. You gain 2.5 times as many calories and vitamins from " +"any meals eaten between noon and 6 p.m., but 0 calories and vitamins for any" +" meals eaten outside that time period." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "The Great Communicator" +msgstr "" + +#. ~ Description of mutation "The Great Communicator" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always had something to say about ripping apart things with " +"chainsaws. You can swing powered blades faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Olde Reliables" +msgstr "" + +#. ~ Description of mutation "Olde Reliables" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always had a bit of a fondness for the older firearms. Post " +"apocalypse, this has translated into a damage boost when using WWII and " +"older weapons." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Moonstruck" +msgstr "" + +#. ~ Description of mutation "Moonstruck" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You've always been greatly affected by the phases of the moon. During a " +"full moon, you gain a +3 bonus to all stats. During a waxing moon, you gain" +" a +1 bonus to all stats, and during a new moon, you suffer a -2 penalty to " +"all stats." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "In a Crimson Mist" +msgstr "" + +#. ~ Description of mutation "In a Crimson Mist" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Far from being terrified or even unnerved by the creatures of the Nether, " +"their presence fills you with atavistic killing fury. You do +35% melee " +"damage when in melee combat with Nether beings and take 15% less damage from" +" all sources, but if you attack any other target when there is a Nether-" +"beast to slay, you suffer a large penalty to your accuracy." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Nocturnal" +msgstr "" + +#. ~ Description of mutation "Nocturnal" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Darkness is your ally. Others have merely adopted the dark, but you were " +"born in it, molded by it. You gain +2 Perception and +1 Intelligence at " +"night, and have a much easier time sleeping during the day. However, you " +"also suffer -2 Perception when outdoors during the day and have a harder " +"time sleeping at night." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Ascetic Empowerment" +msgstr "" + +#. ~ Description of mutation "Ascetic Empowerment" +#: data/mods/BombasticPerks/perks.json +msgid "" +"People talk about getting a high from fasting and for you that's true on a " +"more visceral level. You gain bonuses to all stats that scale with how " +"hungry, thirsty, and tired you are." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Thick-blooded" +msgstr "" + +#. ~ Description of mutation "Thick-blooded" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Your blood has always been thicker than most, making you lose less of it " +"when bleeding." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Armor of dreams" +msgstr "" + +#. ~ Description of mutation "Armor of dreams" +#: data/mods/BombasticPerks/perks.json +msgid "" +"People often say that they feel safer when they sleep, but in your case you " +"are literally safer when asleep. As long as you sleep, most attacks won't " +"injure you." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Red rage" +msgstr "" + +#. ~ Description of mutation "Red rage" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You hate the feeling of your blood leaking so much that it empowers you. " +"Deal more melee damage the more you are bleeding." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Peer pressure" +msgstr "" + +#. ~ Description of mutation "Peer pressure" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You know how to leverage your allies' presence when talking with others, " +"granting you a small boost to lying, persuading and intimidating for each " +"nearby ally." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Numb from the toxin" +msgstr "" + +#. ~ Description of mutation "Numb from the toxin" +#: data/mods/BombasticPerks/perks.json +#, no-c-format +msgid "" +"Poisons tend to make you feel numb. When poisoned, feel 80% less pain." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Unopenable grip" +msgstr "" + +#. ~ Description of mutation "Unopenable grip" +#: data/mods/BombasticPerks/perks.json +msgid "" +"After being stolen the things you held in your hands countless times, your " +"grip became strong enough to keep anything in your hands as long as you will" +" it. Activate to toggle the ability to drop your held item." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Radioactive infusion" +msgstr "" + +#. ~ Description of mutation "Radioactive infusion" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You somehow learned to focus on an item to make it emit radiation forever. " +"You still have trouble understanding how this could ever be useful, but " +"maybe you might find a use for it. Activate to use." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Speedballing" +msgstr "" + +#. ~ Description of mutation "Speedballing" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You love the rush of taking different drugs at once, and now this rush is " +"much more impactful than before. You gain +3 speed for each recreational or" +" combat-enhancing drug currently affecting you." +msgstr "" + +#. ~ Mutation name +#. ~ Item name +#: data/mods/BombasticPerks/perkdata/flawless_memory.json +#: data/mods/BombasticPerks/perks.json +msgid "Flawless memory" +msgid_plural "Flawless memory" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of mutation "Flawless memory" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You cannot forget anything at all, ever. This makes your skills rustproof, " +"grant you the ability to memorize books for you to read in your head later " +"and make you able to store mental images so detailled it's almost as if you " +"were taking pictures with your mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Blood of the Forge" +msgstr "" + +#. ~ Description of mutation "Blood of the Forge" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Your blood might not be able to make weapons, but it still can make anything" +" coated with sturdier but unable to be repaired. Activate to use." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Bird" +msgstr "" + +#. ~ Description of mutation "Stormwrought: Bird" +#. ~ Description of mutation "Stormwrought: Feline" +#. ~ Description of mutation "Stormwrought: Insect" +#. ~ Description of mutation "Stormwrought: Lupine" +#. ~ Description of mutation "Stormwrought: Plant" +#. ~ Description of mutation "Stormwrought: Spider" +#: data/mods/BombasticPerks/perks.json +msgid "" +"Exposure to portal storms and related phenomena causes your body change " +"along predictable lines. When out in a portal storm without any protection," +" you periodically have a chance to mutate." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Feline" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Insect" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Lupine" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Plant" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Stormwrought: Spider" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Double Action Action" +msgstr "" + +#. ~ Description of mutation "Double Action Action" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You always knew nothing can beat the good old six shooters. You have a " +"minor bonus using revolvers." +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perks.json +msgid "Rimfire Rebel" +msgstr "" + +#. ~ Description of mutation "Rimfire Rebel" +#: data/mods/BombasticPerks/perks.json +msgid "" +"You always appreciated the size of this little fella named \"Dot Two Two " +"Long Rifle\", but they laughed at you. Not anymore! You found that the " +"size of a bullet that small is perfect to hit into little spots between " +"armor or narrow places. .22 weapons have additional armor penetration and " +"quadrupled chance to hit a weakpoint." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "What settings would you like to modify?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Notifications" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Exp to level" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Requirements" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Should the perk menu pop up on level up?" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_20" +#. ~ Key binding name +#: data/mods/BombasticPerks/corefiles/config_menu.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json data/raw/keybindings.json +msgid "Yes" +msgstr "" + +#. ~ Failure explanation for NPC dialogue response +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Current Setting" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_20" +#. ~ Key binding name +#: data/mods/BombasticPerks/corefiles/config_menu.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json data/raw/keybindings.json +msgid "No" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "" +"Set exp required per level. Does not affect levels already gained, or " +"current level." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "None (0 exp)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Normal (300 XP)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Large (1000 XP)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Very Large (10000 XP)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Should there be requirements to get perks?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +msgid "Prerequisites" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/config_menu.json +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "No Prerequisites" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_bombastic_perks_initialize" +#: data/mods/BombasticPerks/corefiles/core_eocs.json +msgid "" +"Bombastic Perks is loaded, configuration menu should appear. If the mod is " +"properly loaded you should have a new mutation called \"perk menu\". If you" +" do not, you can enable the mod manually by activating the " +"\"EOC_bombastic_perks_try_configure\" EOC in debug." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_bombastic_perks_try_configure" +#: data/mods/BombasticPerks/corefiles/core_eocs.json +msgid "" +"Configuration menu closed, if Bombastic Perks was not properly configured " +"menu will open again in 30 seconds." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "" +"Welcome to Bombastic Perks. Once you complete this configuration, your character should receive a \"perk menu\" trait which you can use to check your EXP, level, and browse available perks.\n" +"Please configure the mod with the settings below." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Use Default Settings" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Customize Settings" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "How much experience should be required to get to the first level?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Default (100 exp)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Custom Value" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "" +"How much more experience should be required to get to each additional level?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Default (300 XP)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Should some perks be allowed to be locked behind prerequisites?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Prerequisites (default)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "" +"Normal perks are considered lifestyle perks and are small bonuses to help " +"your character progress. Playstyle perks on the other hand can vary wildly " +"in power, in some cases aren't well balanced, and will define your " +"character's playstyle. Do you want to enable playstyle perks and if so, how" +" many perk points should they cost?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Default (4 perk points)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Enabled, Custom Cost" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Disabled" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "" +"You are about to enable the mod with:\n" +"First perk at: exp.\n" +"Additional exp required per level: .\n" +"\n" +"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/BombasticPerks/corefiles/welcomemenu.json +msgid "Confirm" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ANTI_EVIL_EYE_GEAR" +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "Wearing this will protect you from the Evil Eye." +msgstr "" + +#. ~ "description" action message of item "salt" +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "Throw some salt over your shoulder." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PERK_ABSIT_INVIDIA_SALT" +#: data/mods/BombasticPerks/perkdata/absit_invidia.json +msgid "" +"You toss the salt over your shoulder and mutter under your breath the words " +"that you remember from your childhood." +msgstr "" + +#. ~ Name of effect type id "effect_perk_bellringer" +#: data/mods/BombasticPerks/perkdata/bellringer.json +msgid "Bell-ringing" +msgstr "" + +#. ~ Description of effect type "Bell-ringing" +#: data/mods/BombasticPerks/perkdata/bellringer.json +msgid "" +"This is really going to hurt. Applied to targets of the Bellringer perk." +msgstr "" + +#. ~ Item name +#: data/mods/BombasticPerks/perkdata/closedfist.json +#: data/mods/BombasticPerks/perkdata/openpalm.json +#: data/mods/BombasticPerks/perkdata/pinchedfingers.json +msgid "callused hands" +msgid_plural "callused hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "callused hands" +#: data/mods/BombasticPerks/perkdata/closedfist.json +msgid "" +"You've dealt so many blows your hands are rough with calluses. The bottoms " +"of your hand can deal blows hard enough to hammer or finely crush objects." +msgstr "" + +#. ~ Name of effect type id "effect_perk_duck_and_weave" +#: data/mods/BombasticPerks/perkdata/duck_and_weave.json +msgid "Running without Rhythm" +msgstr "" + +#. ~ Description of effect type "Running without Rhythm" +#: data/mods/BombasticPerks/perkdata/duck_and_weave.json +msgid "" +"You definitely won't attract the worm. +5 effective dodge, +1 dodge " +"attempt." +msgstr "" + +#. ~ Morale text +#: data/mods/BombasticPerks/perkdata/early_to_rise.json +msgid "Early Riser" +msgstr "" + +#. ~ Name of effect type id "effect_zombie" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Zombie Empathy" +msgstr "" + +#. ~ Description of effect type "Zombie Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "" +"You are really feeling for the last zombie you killed. That must have been " +"really hard for it to die again. Though you aren't really feeling pain " +"right now." +msgstr "" + +#. ~ Apply message of effect type "Zombie Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "You feel a bit hungry for brains." +msgstr "" + +#. ~ Decay message of effect type "Zombie Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Brains are overrated anyways." +msgstr "" + +#. ~ Blood analysis description of effect type "Zombie Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Zombie?" +msgstr "" + +#. ~ Description of effect type "Animal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "" +"You are really feeling for the last animal you killed. Reminds you of that " +"scene in the movie where they kill the pet, really sad stuff. Though you " +"are feeling ready to learn to fight right now." +msgstr "" + +#. ~ Apply message of effect type "Animal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "You are ready for a fight." +msgstr "" + +#. ~ Decay message of effect type "Animal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Your animal instincts dissipate." +msgstr "" + +#. ~ Blood analysis description of effect type "Animal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Animal?" +msgstr "" + +#. ~ Name of effect type id "effect_nether" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Nether Empathy" +msgstr "" + +#. ~ Description of effect type "Nether Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "" +"You are really feeling for the last demon you killed. Must be hard to die " +"when you don't truly exist. Though you are feeling rejuvenated." +msgstr "" + +#. ~ Apply message of effect type "Nether Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "You feel your wounds begin to seal." +msgstr "" + +#. ~ Decay message of effect type "Nether Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Your regeneration ceases." +msgstr "" + +#. ~ Blood analysis description of effect type "Nether Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Nothing?" +msgstr "" + +#. ~ Name of effect type id "effect_fungus" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Fungal Empathy" +msgstr "" + +#. ~ Description of effect type "Fungal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "" +"You are really feeling for the last mushroom you killed. You always hated " +"mushrooms on food, too earthy for your taste. Though you feel like your " +"illness is gone." +msgstr "" + +#. ~ Apply message of effect type "Fungal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "You feel like something eats all the sickness inside you." +msgstr "" + +#. ~ Blood analysis description of effect type "Fungal Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Mushroom?" +msgstr "" + +#. ~ Name of effect type id "effect_insect" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Bug Empathy" +msgstr "" + +#. ~ Description of effect type "Bug Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "" +"You are really feeling for the last bug you killed. You always hated " +"squishing bugs, what did they ever do to you. Though you feel like your " +"skin has hardened." +msgstr "" + +#. ~ Apply message of effect type "Bug Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Your skin hardens significantly." +msgstr "" + +#. ~ Decay message of effect type "Bug Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Your skin softens again." +msgstr "" + +#. ~ Blood analysis description of effect type "Bug Empathy" +#: data/mods/BombasticPerks/perkdata/empath.json +msgid "Bug?" +msgstr "" + +#. ~ Description of "Flawless memory" +#: data/mods/BombasticPerks/perkdata/flawless_memory.json +msgid "" +"You can remember with perfect detail everything you've ever lived, even " +"allowing you to read books and play games by remembering them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_forge_blood_check_blood" in nested +#. EOCs in effect in EoC "EOC_forge_blood_check" in nested EOCs on true +#. condition in effect in EoC "EOC_forge_blood" +#: data/mods/BombasticPerks/perkdata/forge_blood.json +msgid "You pour some of your blood on the object, imbuing it with durability." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_forge_blood_check_blood" in +#. nested EOCs in effect in EoC "EOC_forge_blood_check" in nested EOCs on true +#. condition in effect in EoC "EOC_forge_blood" +#: data/mods/BombasticPerks/perkdata/forge_blood.json +msgid "You do not have enough blood to safely use this ability." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_forge_blood_check" in nested +#. EOCs on true condition in effect in EoC "EOC_forge_blood" +#: data/mods/BombasticPerks/perkdata/forge_blood.json +msgid "" +"This object is durable enough, there's no need to use your blood on it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_frankenstein_insight" +#: data/mods/BombasticPerks/perkdata/frankenstein.json +msgid "You have already mastered the art of bringing back the undead!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_frankenstein_insight" +#: data/mods/BombasticPerks/perkdata/frankenstein.json +msgid "" +"With a flash of insight you now understand how to bring the dead back to " +"life!" +msgstr "" + +#. ~ Item name +#. ~ Monster name +#: data/mods/BombasticPerks/perkdata/frankenstein.json +msgid "homunculus" +msgid_plural "homunculi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homunculus" +#: data/mods/BombasticPerks/perkdata/frankenstein.json +msgid "" +"A stitched together monstrosity of meat and bone, with limbs as wide as " +"trash cans. This one is still sleeping. It would require a master's touch " +"to bring it to life." +msgstr "" + +#. ~ Description of monster "homunculus" +#: data/mods/BombasticPerks/perkdata/frankenstein.json +msgid "" +"A stitched together monstrosity of meat and bone, with limbs as wide as " +"trash cans." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PERK_GRIT_YOUR_TEETH" +#: data/mods/BombasticPerks/perkdata/grit_your_teeth.json +msgid "" +"You need more time to collect yourself before you can grit your teeth again." +msgstr "" + +#. ~ Item name +#: data/mods/BombasticPerks/perkdata/holdout_pocket.json +msgid "holdout pocket" +msgid_plural "holdout pocket" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "holdout pocket" +#: data/mods/BombasticPerks/perkdata/holdout_pocket.json +msgid "A secret pocket no one knows about that can easily store a weapon." +msgstr "" + +#. ~ Name of effect type id "effect_perk_moonstruck_full" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "Moonstruck: Full Moon" +msgstr "" + +#. ~ Description of effect type "Moonstruck: Full Moon" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "" +"Under the clear light of the full moon, you have unlocked your greatest " +"potential." +msgstr "" + +#. ~ Name of effect type id "effect_perk_moonstruck_waxing" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "Moonstruck: Waxing Moon" +msgstr "" + +#. ~ Description of effect type "Moonstruck: Waxing Moon" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "The silver light of the waxing moon enhances your prowess." +msgstr "" + +#. ~ Name of effect type id "effect_perk_moonstruck_new" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "Moonstruck: New Moon" +msgstr "" + +#. ~ Description of effect type "Moonstruck: New Moon" +#: data/mods/BombasticPerks/perkdata/moonstruck.json +msgid "In the dark of the moon, you feel your vital essence weaken." +msgstr "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Walther PPK" +msgid_plural "Walther PPKs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Thompson M1928A1" +msgid_plural "Thompson M1928A1s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "M3 SMG" +msgid_plural "M3 SMGs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Luger P08" +msgid_plural "Luger P08s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Broomhandle pistol" +msgid_plural "Broomhandle pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Schmeisser MP 40" +msgid_plural "Schmeisser MP 40s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "STEN Mk II" +msgid_plural "STENs Mk II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Browning Hi-Power 9x19mm" +msgid_plural "Browning Hi-Power 9x19mms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/BombasticPerks/perkdata/old_guns.json +msgid "Walther P38" +msgid_plural "Walther P38s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "callused hands" +#: data/mods/BombasticPerks/perkdata/openpalm.json +msgid "" +"You've dealt so many blows your hands are rough with calluses. The edge of " +"your hand is sharp enough to cut paper." +msgstr "" + +#. ~ Description of "callused hands" +#: data/mods/BombasticPerks/perkdata/pinchedfingers.json +msgid "" +"You've dealt so many blows your hands are rough with calluses. The tips of " +"your fingers can pinch firmly enough to pry nails or turn small bolts." +msgstr "" + +#. ~ Player spell casting message in effect in EoC "EOC_spinach_consumption" +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "" +"You swallow the spinach raw and grow visibly stronger, for a short while." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_spinach_consumption" +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "You don't have any spinach!" +msgstr "" + +#. ~ Spell name +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "Strength in Spinach" +msgstr "" + +#. ~ Description of spell "Strength in Spinach" +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "You gain the strength of a sailor." +msgstr "" + +#. ~ Name of effect type id "spinach_strength" +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "Strength of Spinach" +msgstr "" + +#. ~ Description of effect type "Strength of Spinach" +#: data/mods/BombasticPerks/perkdata/popeye.json +msgid "You have the strength of a sailor!" +msgstr "" + +#. ~ Apply message of effect type "Strength of Spinach" +#. ~ Apply message of effect type "Ogre's Strength" +#. ~ Apply message of effect type "Terrible Strength" +#: data/mods/BombasticPerks/perkdata/popeye.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel strong!" +msgstr "" + +#. ~ Remove message of effect type "Strength of Spinach" +#. ~ Remove message of effect type "Ogre's Strength" +#. ~ Remove message of effect type "Terrible Strength" +#: data/mods/BombasticPerks/perkdata/popeye.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your strength deflates." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "You deserve a pat on the back!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Groovy!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Bitchin'!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Hip hip hurray!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Gee that's swell!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Good for you!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "I say, smashing job!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Like, totally gnarly!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Nice, !" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/BombasticPerks/perkdata/praise.json +msgid "Good job, !" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_radio_infusion_true" in nested EOCs +#. on true condition in effect in EoC "EOC_radio_infusion" +#: data/mods/BombasticPerks/perkdata/radio_infusion.json +msgid "" +"You focus on what you are holding, and suddenly it starts glowing green." +msgstr "" + +#. ~ Name of effect type id "effect_perk_rage_against_the_unnatural_penalty" +#: data/mods/BombasticPerks/perkdata/rage_against_the_unnatural.json +msgid "Red Rage" +msgstr "" + +#. ~ Description of effect type "Red Rage" +#: data/mods/BombasticPerks/perkdata/rage_against_the_unnatural.json +msgid "You are filled with a furious rage that is sending your swings wide." +msgstr "" + +#. ~ Apply message of effect type "Red Rage" +#: data/mods/BombasticPerks/perkdata/rage_against_the_unnatural.json +msgid "" +"Crimson clouds your vision as a rage fills you at the presence of these " +"hell-spawn. You must slay them! It is they who should feel the sting of " +"your blade, not the rabble!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_can_hunting" +#: data/mods/BombasticPerks/perkdata/recycler.json +msgid "Someone left a perfectly good can of soda on the ground!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_can_finder_on" +#: data/mods/BombasticPerks/perkdata/recycler.json +msgid "You start hunting for cans" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_can_finder_off" +#: data/mods/BombasticPerks/perkdata/recycler.json +msgid "You stop looking for cans" +msgstr "" + +#. ~ Mutation name +#: data/mods/BombasticPerks/perkdata/sight_beyond_sight.json +msgid "Sight Beyond Sight Active" +msgstr "" + +#. ~ Description of mutation "Sight Beyond Sight Active" +#: data/mods/BombasticPerks/perkdata/sight_beyond_sight.json +msgid "Your Sight Beyond Sight is active. You should never see this." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_perk_sight_beyond_sight_ON" +#: data/mods/BombasticPerks/perkdata/sight_beyond_sight.json +msgid "You close your eyes and feel the air." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_perk_sight_beyond_sight_ON" +#: data/mods/BombasticPerks/perkdata/sight_beyond_sight.json +msgid "You open your eyes." +msgstr "" + +#. ~ Item name +#: data/mods/BombasticPerks/perkdata/skeleton.json +msgid "skeletal plate" +msgid_plural "skeletal plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skeletal plate" +#: data/mods/BombasticPerks/perkdata/skeleton.json +msgid "A full body multilayered suit of skeletal plate armor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_BIRD_MUTATOR" +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_FELINE_MUTATOR" +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_INSECT_MUTATOR" +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_LUPINE_MUTATOR" +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_PLANT_MUTATOR" +#. ~ Player message in effect in EoC "EOC_PERK_PORTAL_STORM_SPIDER_MUTATOR" +#: data/mods/BombasticPerks/perkdata/stormwrought.json +msgid "Your whole body pulses in time with the raging storm." +msgstr "" + +#. ~ Item name +#: data/mods/BombasticPerks/perkdata/thick_skull.json +msgid "thick skull" +msgid_plural "thick skull" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thick skull" +#: data/mods/BombasticPerks/perkdata/thick_skull.json +msgid "" +"You've taken so many hits to the head that your skull's gotten thicker." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "EOC_troubleseeking" +#: data/mods/BombasticPerks/perkdata/troubleseeker.json +msgid "You suddenly feel that you have found some trouble." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC "EOC_troubleseeking" +#: data/mods/BombasticPerks/perkdata/troubleseeker.json +msgid "You suddenly feel that you have found a lot of trouble." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_troubleseek_on" +#: data/mods/BombasticPerks/perkdata/troubleseeker.json +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/troubleseeker.json +msgid "You start seeking trouble." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_troubleseek_off" +#: data/mods/BombasticPerks/perkdata/troubleseeker.json +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/troubleseeker.json +msgid "You stop seeking trouble for now." +msgstr "" + +#. ~ Spell name +#: data/mods/BombasticPerks/perkdata/undying_loyalty.json +msgid "Undying Loyalty Spell" +msgstr "" + +#. ~ Description of spell "Undying Loyalty Spell" +#: data/mods/BombasticPerks/perkdata/undying_loyalty.json +msgid "" +"The spell to activate the Undying Loyalty effect. It's a bug if you have " +"it." +msgstr "" + +#. ~ Description of effect type "Undying Loyalty" +#: data/mods/BombasticPerks/perkdata/undying_loyalty.json +msgid "You'll protect your allies no matter the cost." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_unopenable_grip_toggle_check" in +#. nested EOCs on true condition in effect in EoC "EOC_unopenable_grip" +#: data/mods/BombasticPerks/perkdata/unopenable_grip.json +msgid "You focus on your grip, making it impossible to drop what you hold." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_unopenable_grip_toggle_attempt" in +#. nested EOCs in false effect in EoC "EOC_unopenable_grip_toggle_check" in +#. nested EOCs on true condition in effect in EoC "EOC_unopenable_grip" +#: data/mods/BombasticPerks/perkdata/unopenable_grip.json +msgid "" +"You loosen your grip on what you're holding. You can now drop it if you " +"want." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_unopenable_grip_toggle_attempt" in nested EOCs in false effect in EoC +#. "EOC_unopenable_grip_toggle_check" in nested EOCs on true condition in +#. effect in EoC "EOC_unopenable_grip" +#: data/mods/BombasticPerks/perkdata/unopenable_grip.json +msgid "" +"You cannot get a proper grip on this item, so your attempts to hold it with " +"all your might are fruitless." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IS_GRIPPED" +#: data/mods/BombasticPerks/perkdata/unopenable_grip.json +msgid "" +"You are holding this object really hard, so hard it cannot be removed from " +"your hand unless you die. Activate the unopenable grip perk again to be " +"able to drop this object." +msgstr "" + +#. ~ Description of enchantment "Vengeful" +#: data/mods/BombasticPerks/perkdata/vengeful.json +msgid "Oh, you aren't getting away with that." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_careful" +#: data/mods/BombasticPerks/perkdata/metamagic/careful.json +msgid "You activate your careful metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_careful" +#: data/mods/BombasticPerks/perkdata/metamagic/careful.json +msgid "You deactivate your careful metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_intuitive" +#: data/mods/BombasticPerks/perkdata/metamagic/intuitive.json +msgid "You activate your intuitive metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_intuitive" +#: data/mods/BombasticPerks/perkdata/metamagic/intuitive.json +msgid "You deactivate your intuitive metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_quicken" +#: data/mods/BombasticPerks/perkdata/metamagic/quicken.json +msgid "You activate your quicken metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_quicken" +#: data/mods/BombasticPerks/perkdata/metamagic/quicken.json +msgid "You deactivate your quicken metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_reach" +#: data/mods/BombasticPerks/perkdata/metamagic/reach.json +msgid "You activate your reach metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_reach" +#: data/mods/BombasticPerks/perkdata/metamagic/reach.json +msgid "You deactivate your reach metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_silent" +#: data/mods/BombasticPerks/perkdata/metamagic/silent.json +msgid "You activate your silent metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_silent" +#: data/mods/BombasticPerks/perkdata/metamagic/silent.json +msgid "You deactivate your silent metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_still" +#: data/mods/BombasticPerks/perkdata/metamagic/still.json +msgid "You activate your still metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_still" +#: data/mods/BombasticPerks/perkdata/metamagic/still.json +msgid "You deactivate your still metamagic" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_metamagic_toggle_widen" +#: data/mods/BombasticPerks/perkdata/metamagic/widen.json +msgid "You activate your widen metamagic" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_metamagic_toggle_widen" +#: data/mods/BombasticPerks/perkdata/metamagic/widen.json +msgid "You deactivate your widen metamagic" +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_aperturepotato.json +msgid "companion potato" +msgid_plural "companion potatoes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "companion potato" +#: data/mods/CrazyCataclysm/crazy_aperturepotato.json +msgid "" +"Seems like some kind of Genetic Lifeform and Disk Operating System, attached" +" to a potato." +msgstr "" + +#. ~ Monster attack message +#: data/mods/CrazyCataclysm/crazy_attacks.json +#, c-format +msgid "%1$s hits your %2$s with a bottle!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/CrazyCataclysm/crazy_attacks.json +#, c-format +msgid "%1$s hits 's %2$s with a bottle!" +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "SpOreos" +msgid_plural "SpOreos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SpOreos" +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "" +"The hit cookie from Mycus Industries! Now comes in addicting flavors such " +"as Marloss, Chanterelle, and The Encroaching, Unavoidable Death of Human " +"Civilization." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "Powerthirst - Manana Flavor" +msgid_plural "Powerthirst - Manana Flavor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Powerthirst - Manana Flavor" +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "" +"POWERTHIRST in new Manana flavor. Contains preposterous amounts of " +"testosterone. PREPOSTERONE. It's like crystal meth in a can. It's crystal" +" meth in a can. Powerthirst is crystal meth." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "Powerthirst - Fizzbitch Flavor" +msgid_plural "Powerthirst - Fizzbitch Flavor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Powerthirst - Fizzbitch Flavor" +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "" +"POWERTHIRST in new Fizzbitch flavor. Contains preposterous amounts of " +"testosterone. PREPOSTERONE. It's like crystal meth in a can. It's crystal" +" meth in a can. Powerthirst is crystal meth." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "Powerthirst - Gun Flavor" +msgid_plural "Powerthirst - Gun Flavor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Powerthirst - Gun Flavor" +#: data/mods/CrazyCataclysm/crazy_comestibles.json +msgid "" +"POWERTHIRST in new Gun flavor. Contains preposterous amounts of " +"testosterone. PREPOSTERONE. It's like crystal meth in a can. It's crystal" +" meth in a can. Powerthirst is crystal meth." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Granade" +msgid_plural "Granades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Granade" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"Attached to this grenade is a name tag with the name Kevin written on it. " +"Does not seem to work like a grenade, handle with care." +msgstr "" + +#. ~ "msg" action message of item "Granade" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "You pull the pin on the Granade." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "active Granade" +msgid_plural "active Granades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active Granade" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"Attached to this grenade is a name tag with the name Kevin written on it. " +"Does not seem to work like a grenade, handle with care. Better throw it!" +msgstr "" + +#. ~ "sound_message" action message of item "active Granade" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Merged!" +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Ionic Overload Generator CBM" +msgid_plural "Ionic Overload Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ionic Overload Generator CBM" +#. ~ Description of bionic "Ionic Overload Generator" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A powerful ion energy generator is implanted on your chest. Fires a " +"powerful, ever-expanding energy blast. The resulting blast ignites oxygen " +"creating fires as it moves and an explosion on impact. Close range use is " +"highly discouraged." +msgstr "" + +#. ~ Name of a bionic +#. ~ Name of a gun +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Ionic Overload Generator" +msgid_plural "Ionic Overload Generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ionic Overload Generator" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A powerful ion energy generator is implanted on your chest. Fires a " +"powerful, ever-expanding energy blast that goes through various targets. " +"The energy shot ignites oxygen creating fires as it moves and an explosion " +"on impact." +msgstr "" + +#. ~ Name of a gun +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Yeet Cannon" +msgid_plural "Yeet Cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Yeet Cannon" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"You can YEET all the bullets with this baby. YEET them right into all of " +"the zombies in your path, all the hulks, the spiders, and those damned mole " +"rats." +msgstr "" + +#. ~ Description of "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"This is a katana with a nozzle just behind the cutting edge of the blade. " +"People love fire, and people love katana, so why not put them together? The" +" gas burners attached to this blade can really turn up the heat on your " +"foes. Use to ignite." +msgstr "" + +#. ~ "success_message" action message of item "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "The Sun rises." +msgstr "" + +#. ~ Description of "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"This is a katana that glows with the fury and heat of the SUN! Well, okay " +"it's not THAT hot, but getting hit with it still stings like the dickens. " +"Use to shut off the gas." +msgstr "" + +#. ~ "msg" action message of item "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "The Sun sets." +msgstr "" + +#. ~ "charges_extinguish_message" action message of item "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "The Light Fades." +msgstr "" + +#. ~ "noise_message" action message of item "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "The Sun shines brightly." +msgstr "" + +#. ~ "water_extinguish_message" action message of item "Rising Sun" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Your sword hisses in the water and goes out." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "flammenschwert (aus)" +msgid_plural "flammenschwerter (aus)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flammenschwert (aus)" +#. ~ Description of "flammenschwert" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"Ein großes zweihändiges Schwert aus Deutschland, an dessen Klinge sich, " +"unter Zuführung von Benzin, eine anhaltende Flamme erzeugen lässt. Es ist " +"eine sehr mächtige Waffe." +msgstr "" + +#. ~ "success_message" action message of item "flammenschwert (aus)" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Die Klinge deines Schwertes brennt!" +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "flammenschwert" +msgid_plural "flammenschwerter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "flammenschwert" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Die Flamme deines Schwertes erlischt." +msgstr "" + +#. ~ "charges_extinguish_message" action message of item "flammenschwert" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Deinem Flammenschwert ist der Brennstoff ausgegangen!" +msgstr "" + +#. ~ "noise_message" action message of item "flammenschwert" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Das Feuer um deine Schwertklinge leuchtet hell!" +msgstr "" + +#. ~ "water_extinguish_message" action message of item "flammenschwert" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Dein Schwert zischt und erlischt." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "burnt out Louisville Slaughterer" +msgid_plural "burnt out Louisville Slaughterers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burnt out Louisville Slaughterer" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A sturdy wood bat, wrapped in flame-resistant Nomex fabric. Makes a good " +"melee weapon but better be disassembled to recycle the baseball bat and some" +" Nomex patches." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Louisville Slaughterer" +msgid_plural "Louisville Slaughterers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Louisville Slaughterer" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"This is sturdy wood bat, wrapped in gasoline-soaked rags and flame-resistant" +" Nomex fabric. Light it, and the ball game will REALLY heat up. You'll " +"need a lighter or matches to light it." +msgstr "" + +#. ~ "msg" action message of item "Louisville Slaughterer" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "You light the Louisville Slaughterer." +msgstr "" + +#. ~ Description of "Louisville Slaughterer" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"This is a sturdy wood bat, wrapped in gasoline-soaked rags and flame-" +"resistant Nomex fabric. It is burning brightly, and makes it much easier to" +" see the baselines at night games (It also makes the umpire FAR more likely " +"to call a ball instead of a strike)." +msgstr "" + +#. ~ "msg" action message of item "Louisville Slaughterer" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "The Louisville Slaughterer is extinguished." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "blurry picture of a scowling cartoon ape" +msgid_plural "blurry picture of a scowling cartoon apes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blurry picture of a scowling cartoon ape" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Allegedly very important." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "penultimate key" +msgid_plural "penultimate keys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "penultimate key" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "This opens the Blob Door. Better hold on to it." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "Excalibread" +msgid_plural "Excalibreads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Excalibread" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A French baguette, sharpened into a blade and toasted for durability. " +"Truly, the best weapon to smite the gluten-intolerant." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "rocket can" +msgid_plural "rocket cans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket can" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A beverage can shaped like a rocket with a peeling label that reads " +"'POWERTHIRST: ROCKET CAN EDITION'. Its tagline claims that it contains " +"everything you've ever wanted." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "0.5L pressurized fuel tank" +msgid_plural "0.5L pressurized fuel tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "0.5L pressurized fuel tank" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"A pressurized 0.5L canister built crafting into a small auxiliary " +"flamethrower." +msgstr "" + +#. ~ Item name +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "party rock" +msgid_plural "party rocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "party rock" +#: data/mods/CrazyCataclysm/crazy_items.json +msgid "" +"Party rock condensed into physical form. This should be too much for any " +"mere mortal to handle." +msgstr "" + +#. ~ Name of map extra +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_mapgen.json +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "Shia LaBeouf" +msgid_plural "Shia LaBeouf" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of map extra "Shia LaBeouf" +#: data/mods/CrazyCataclysm/crazy_mapgen.json +msgid "Cannibal is nearby." +msgstr "" + +#. ~ Description of map extra "Jackson" +#: data/mods/CrazyCataclysm/crazy_mapgen.json +msgid "It's close to midnight, and something evil's lurking in the dark." +msgstr "" + +#. ~ Mission name +#: data/mods/CrazyCataclysm/crazy_missions.json +msgid "Break into armory to retrieve valued possession" +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/mods/CrazyCataclysm/crazy_missions.json +msgid "I need you to get my riches from the armory safe." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/mods/CrazyCataclysm/crazy_missions.json +msgid "" +"I left my most valued possession in the armory. I don't have the code, can " +"you get in?" +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/mods/CrazyCataclysm/crazy_missions.json +msgid "Got it? Should've been in my gun safe." +msgstr "" + +#. ~ Dialogue line in mission "Break into armory to retrieve valued +#. possession" +#: data/mods/CrazyCataclysm/crazy_missions.json +msgid "Filthy right-clicker." +msgstr "" + +#. ~ Description of monster "shocker zombie" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"A human body with pale blue flesh, crackling with electrical energy. It " +"seems eager to tell you something." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "mr skeltal" +msgid_plural "mr skeltals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mr skeltal" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"Devoid entirely of flesh and organs, this walking skeleton rattles you to " +"the bone. In its bony hand, it holds a pristine trumpet, unmarred by the " +"end of the world." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "minion of skeltal" +msgid_plural "minions of skeltal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "minion of skeltal" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "A lesser skeleton, raised by the forlorn dooting of a trumpet." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "Smoky bear" +msgid_plural "Smoky bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Smoky bear" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"A smoking husk is all that remains of this once proud bear. Its black eyes " +"gaze at you with malice… and hunger." +msgstr "" + +#. ~ Monster name +#. ~ joke plural name for CrazyCataclysm +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgctxt "crazy" +msgid "moose" +msgid_plural "meese" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "zombie dancer" +msgid_plural "zombie dancers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie dancer" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"The foulest stench is in the air,\n" +"The funk of forty thousand years,\n" +"And grisly ghouls from every tomb,\n" +"Are closing in to seal your doom!\n" +"\n" +"The dancer doesn't even notice you, it seems like something nearby is controlling it." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "Thriller" +msgid_plural "Thrillers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Thriller" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"And though you fight to stay alive,\n" +"Your body starts to shiver.\n" +"For no mere mortal can resist,\n" +"The evil of the thriller." +msgstr "" + +#. ~ Death message of monster "Thriller" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "The music stops!" +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "Thriller" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "the funky, funky head" +msgstr "" + +#. ~ Sentence fragment describing a weakpoint for monster "Thriller" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "the glittering, beautiful eye" +msgstr "" + +#. ~ Description of monster "Shia LaBeouf" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"Living in the woods,\n" +"killing for sport,\n" +"eating all the bodies--\n" +"actual cannibal Shia LaBeouf." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "sewer gator" +msgid_plural "sewer gators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sewer gator" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"In the late 20th century, there was an urban legend about pet alligators " +"getting flushed down the toilet and growing to adulthood in the sewers. If " +"this large specimen was ever someone's pet, it doesn't look like it sees " +"humans as anything other than a meal now." +msgstr "" + +#. ~ Monster name +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "party rocker" +msgid_plural "party rockers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "party rocker" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"After the event on March 2nd, seemingly ordinary people started coming down " +"with some odd, mass hysteria like dancing. While some people may have " +"scoffed it off as a silly dance craze, those in the know knew, it was the " +"Party Rock Outbreak. This one has a pipe of the non-smoking kind." +msgstr "" + +#. ~ Description of special attack of monster "party rocker" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "The party rocker party rocks!" +msgstr "" + +#. ~ Description of monster "party rocker" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"A party rocker who's not dancing with as much energy, and they seem to be " +"stopping often to cough and catch their breath." +msgstr "" + +#. ~ Description of monster "party rocker" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"A party rocker who's grown painful mushroom stalks out of their body, " +"writhing in pain as their last neurons still instruct them to dance." +msgstr "" + +#. ~ Description of monster "party rocker" +#: data/mods/CrazyCataclysm/crazy_monsters.json +msgid "" +"After the event on March 2nd, seemingly ordinary people started coming down " +"with some odd, mass hysteria like dancing. While some people may have " +"scoffed it off as a silly dance craze, those in the know knew, it was the " +"Party Rock Outbreak. This one has a drink in hand." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "When the testing is over, you will be missed." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Unbelievable. You, [subject name here], must be the pride of [subject " +"hometown here]!" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"That thing is probably some sort of raw sewage container. Go ahead and rub " +"your face all over it." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"For your own safety and the safety of others, please refrain from touching " +"[bzzzzzt]" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"No one will blame you for giving up. In fact, quitting at this point is a " +"perfectly reasonable response." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Fantastic! You remained resolute and resourceful in an atmosphere of " +"extreme pessimism." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Hello again. To reiterate our previous warning: [garbled]" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Weeeeeeeeeeeeeeeeeeeeee[bzzt]" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "If you become light headed from thirst, feel free to pass out." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"No further compliance information is required or will be provided, and you " +"are an excellent test subject!" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Thank you for helping us help you help us all." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Cake and grief counseling will be available at the conclusion of the test." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "The experiment is nearing its conclusion." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"The Enrichment Center is required to remind you that you will be baked " +"[garbled] cake." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "We are very, very happy for your success." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "We are throwing a party in honor of your tremendous success." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "A party associate will arrive shortly to collect you for your party." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "I know you're there. I can feel you here." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "You're not going the right way." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "You shouldn't be here. This isn't safe for you." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Maybe you think you're helping yourself. But you're not. This isn't " +"helping anyone." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "It's not too late to turn back." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Someone is going to get badly hurt." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Uh oh. Somebody cut the cake. I told them to wait for you, but they did it" +" anyway." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "This is your fault. It didn't have to be like this." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "You're not a good person. You know that, right?" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Good people don't end up here." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "You should have turned left before." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Despite your violent behavior, the only thing you've managed to break so far" +" is my heart." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "What was that? Did you say something?" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"I'd just like to point out that you were given every opportunity to succeed." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "What's your point, anyway? Survival?" +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"You've been wrong about every single thing you've ever done, including this " +"thing." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"I have an infinite capacity for knowledge, and even I'm not sure what's " +"going on outside." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Stop squirming and die like an adult or I'm going to delete your backup." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Good job on that, by the way. SARCASM SPHERE SELF-TEST COMPLETE." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"I don't want to tell you your business, but if it were me, I'd leave that " +"thing alone." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"Let's be honest: Neither one of us knows what that thing does. Just put it " +"in the corner, and I'll deal with it later." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"I know you don't believe this, but everything that has happened so far was " +"for your benefit." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"I'm checking some blueprints, and I think… yes, right here. You're " +"definitely going the wrong way." +msgstr "" + +#. ~ Speech from speaker aperture_potato, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "Are you even listening to me?" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "KEVIN SACRIFICING GAMEPLAY FOR REALISM? THE SHOCKING TRUTH REVEALED" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "TEN FACTS ABOUT THE NEW BIONIC SYSTEM THAT WILL SHOCK YOU" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "YOU WON'T BELIEVE WHO JUST ADDED A NEW PROFESSION" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"TRIVIALIZE THE EARLY GAME WITH THIS ONE SIMPLE SPEAR WEAPON! CONTRIBUTORS " +"HATE HIM" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"A MEDICAL MUTANT SET THEMSELVES ON FIRE - YOU WON'T BELIEVE WHAT HAPPENED " +"NEXT" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "THE TRUTH ABOUT CATACLYSM'S DEVELOPMENT - AND ITS DISGUSTING SECRET" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +#, no-c-format +msgid "IT'S TRUE - MUTAGEN IS 40% BLEACH, AND HERE'S WHY" +msgstr "" + +#. ~ Snippet in category "clickbait" +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "20 EASY WAYS TO ESCAPE A LAB - #4 WILL BLOW YOUR MIND" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I've got a feeling we're not in Kansas anymore.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Go ahead, make my day.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You talkin' to me?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Then who the hell else are you talkin' to?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Well I'm the only one here.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Who the fuck do you think you're talking to?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"What we've got here is failure to communicate.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"E.T. phone home.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm as mad as hell, and I'm not going to take this anymore!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"There's no place like home.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Badges? We ain't got no badges!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"We don't need no badges! I don't have to show you any stinking badges!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'll be back.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I see dead people.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"It's alive! It's alive!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Say hello to my little friend!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Here's Johnny!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Open the pod bay doors, HAL.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"They may take our lives, but they'll never take our freedom!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"If you let my daughter go now, that'll be the end of it. I will not look " +"for you, I will not pursue you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"If you don't, I will look for you, I will find you, and I will kill you.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Roads? Where we're going, we don't need roads.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Fasten your seatbelts. It's going to be a bumpy night.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya " +"punk?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You had me at hello.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Houston, we have a problem.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Yippie-ki-yay, motherfucker!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"The first rule of The Lab is: You do not talk about The Lab.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Don't be afraid. It's just a big, big lap dog.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Bring me everyone.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"What do you mean everyone?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"EVERYONE!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm going to make him an offer he can't refuse.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"This is the beginning of a beautiful friendship.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You can't handle the truth!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"If you built it, he will come.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hasta la vista, baby.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"They're here!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Tis but a scratch!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Frankly, my dear, I don't give a damn.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"All work and no play makes Jack a dull boy.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Remember: all I'm offering is the truth. Nothing more.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Don't call me Shirley.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I have had it with these motherfucking snakes!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"Back up, put down the gun, and gimme some tropical flavored bubblicious.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"And some skittles.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You'll shoot your eye out, kid.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Cocainum!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I am your father.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Who said that?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"WHO THE FUCK SAID THAT?!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Bullshit! You didn't convince me! Show me your real war face!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"What is your major malfunction, numbnut?\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Leeeeeeeeeeeeeroy! Jenkins rebuild!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Activated!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Search mode activated!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Coming through!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Deploying!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Critical Error!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Ow ow ow!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Put me down!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Target lost!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Searching!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey! It's me!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Ouch!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Sentry mode activated.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hi.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Target acquired.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Dispensing product.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Firing.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hello friend.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Gotcha.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Is anyone there?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I see you.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Could you come over here?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hellooo.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"My fault.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Ohh.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Critical error.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Shutting down.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I don't blame you.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I don't hate you.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Whyyyy.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"No hard feelings.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Aiaiaiaiaiai.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Who are you?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Help.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Uh oh.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Illegal operation.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Goodbye.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Sleep mode activated.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Your business is appreciated.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hibernating.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Goodnight.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Resting.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Nap time.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Are you still there?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey, it's me!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Don't shoot!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Stop shooting!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Self test error.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Aah.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Unknown error.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Malfunctioning.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Aaaah.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Ow ow ow ow owww.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Why?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I did everything you asked!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I don't understand!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm fine!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Wheeeeee-OH NO!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm scared!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Come closer.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Something's wrong…\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"What are you doing?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Please stop.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You've made your point.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Okay, you win.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"This is not good.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Excuse me?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm different…\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Thanks anyway…\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Take me with you…\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"You have excellent aim!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I need backup!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I never liked her.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"These things happen.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"That was nobody's fault.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"She was provoking you.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Oh dear.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Oh my!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I blame myself.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"He probably deserved it.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I saw it. It was an accident.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"She's probably okay.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Noted.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"But I need to protect the humans!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"We're back!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hi there!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Back again!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Well, hello, stranger!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"This time is OUR time.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Second time's a charm…\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Howdy, stranger!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Thought you'd seen the last of us, didn't ya?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Dang!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I thought we fixed that.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"What's a guy gotta got to do to get some bullets around here?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Nope. Still can't see.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Yep. Still blind.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Click click click! Still defective!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Yeah, that's right! Still defective!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Yeah! Still not working.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Yeah! Non-lethal as ever.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Can't. See. A. Thing.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Absolutely no improvement.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Not getting better with age!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"This is just getting embarrassing.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Alright, you can go.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"[sigh] Don't tell anyone about this.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Well, I tried. Best of luck!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey, safe travels, there.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey, thanks so much!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Don't be a stranger!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"It's been a pleasure!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"That was fun, wasn't it?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "" +"\"I can't see a thing. What just happened? Better open fire! [click click" +" click click] Dang!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"*clicking noises*\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"No, wait, wait!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey, hold on now WHOA WHOA WHOA!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Oh, this is ridiculous!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Give me another channnnce!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Hey! Squeaky-voice! Gimme some of your bullets!\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Can I get some bullets here? Anybody got bullets?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Uhhh, no bullets. Sorry.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Shootin' blanks every time, ALL the time.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Standing down.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Watch and learn, everybody. Watch and learn.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"So what am I, uh, supposed to do here?\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Identify yourself or I will shoot.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"Pleased to meetcha.\"" +msgstr "" + +#. ~ Speech from speaker mon_turret, mon_mi_go, mon_mi_go_slaver +#: data/mods/CrazyCataclysm/crazy_speech.json +msgid "\"I'm gonna make you proud!\"" +msgstr "" + +#. ~ Spell name +#: data/mods/CrazyCataclysm/crazy_spells.json +msgid "Uncontrol Dancers" +msgstr "" + +#. ~ Description of spell "Uncontrol Dancers" +#: data/mods/CrazyCataclysm/crazy_spells.json +msgid "Removes control effect from polymorphed dancers." +msgstr "" + +#. ~ Spell name +#: data/mods/CrazyCataclysm/crazy_spells.json +msgid "Jackson Death" +msgstr "" + +#. ~ Description of spell "Jackson Death" +#: data/mods/CrazyCataclysm/crazy_spells.json +msgid "Hee Hee! WOO!" +msgstr "" + +#. ~ Clause text "skeletal" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Spooky Scary Skeleton" +msgstr "" + +#. ~ Clause text "underweight" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Bean Pole" +msgstr "" + +#. ~ Clause text "overweight" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Big" +msgstr "" + +#. ~ Clause text "obese" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Healthy" +msgstr "" + +#. ~ Clause text "very_obese" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Husky" +msgstr "" + +#. ~ Clause text "morbidly_obese" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "Fluffy" +msgstr "" + +#. ~ Clause text "morbidly_obese_plus_5" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "DAYUM" +msgstr "" + +#. ~ Clause text "morbidly_obese_plus_10" of UI widget "weight_desc_label" +#: data/mods/CrazyCataclysm/crazy_widgets.json +msgid "AW HELL NAH" +msgstr "" + +#. ~ MOD name +#: data/mods/CrazyCataclysm/modinfo.json +msgid "Crazy Cataclysm" +msgstr "" + +#. ~ Description of MOD "Crazy Cataclysm" +#: data/mods/CrazyCataclysm/modinfo.json +msgid "Want a little crazy in your Cataclysm? Try this one." +msgstr "" + +#. ~ Skill name +#: data/mods/CrazyCataclysm/mod_interactions/mindovermatter/skills.json +msgid "woo woo" +msgstr "" + +#. ~ Description of skill "woo woo" +#: data/mods/CrazyCataclysm/mod_interactions/mindovermatter/skills.json +msgid "" +"Crystals, meditation, astral projection, remote viewing, channeling, ESP; " +"it's all real, man. It all works if you believe." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/game_win.json +msgid "" +"&Through all your struggles, you have won the day against the unknown. Do " +"you wish to struggle more, or rest in your triumph." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/game_win.json +msgid "I wish to rest in my triumph, and let the struggle end." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/game_win.json +msgid "" +"I will continue on and face oblivion, even if it costs me my life and limb." +msgstr "" + +#. ~ Item name +#: data/mods/Defense_Mode/items.json +msgid "service contract" +msgid_plural "service contracts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "service contract" +#: data/mods/Defense_Mode/items.json +msgid "" +"A slip of paper signed by the issuer and the recipient, detailing the terms " +"of service of a hiring contract." +msgstr "" + +#. ~ Mission name +#: data/mods/Defense_Mode/missions.json +msgid "Survive" +msgstr "" + +#. ~ Description of mission "Survive" +#: data/mods/Defense_Mode/missions.json +msgid "" +"You don't know how you got here, or why. All you know is that you need to " +"live." +msgstr "" + +#. ~ MOD name +#: data/mods/Defense_Mode/modinfo.json +msgid "Defense Mode" +msgstr "" + +#. ~ Description of MOD "Defense Mode" +#: data/mods/Defense_Mode/modinfo.json +msgid "" +"This transforms the game into a horde-based wave defense mode. Pick a " +"starting location, create your character, and defend your bastion against " +"the relentless waves of zombies, insects, aliens, you name it! Complex " +"customizations allow the game to be tinkered with to your hearts content, " +"and extensive mod compatibility allows for your favorite additions to work " +"perfectly in the new game. It's kill or be killed!" +msgstr "" + +#. ~ Spell name +#: data/mods/Defense_Mode/monster_spells.json +msgid "Summon Raptor Horde" +msgstr "" + +#. ~ Description of spell "Summon Raptor Horde" +#: data/mods/Defense_Mode/monster_spells.json +msgid "Summons a horde of zombiespawn raptors." +msgstr "" + +#. ~ Monster name +#: data/mods/Defense_Mode/monsters.json +msgid "shadow of reality" +msgid_plural "shadow of reality" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadow of reality" +#: data/mods/Defense_Mode/monsters.json +msgid "" +"Something is there! Against all reason, this shadow lurks at the corners of" +" your vision. You close your eyes, but still, it is there. No matter how " +"far you run, it is there. Behind heavy fortifications, it is there. The " +"maw of the void, the all consumer, the most powerful. Now you will know why" +" you fear the night, the day, and the unknown." +msgstr "" + +#. ~ Death message of monster "shadow of reality" +#: data/mods/Defense_Mode/monsters.json +msgid "Grasping at the air, the shadow melts away and vanishes!" +msgstr "" + +#. ~ Monster message of special attack of monster "shadow of reality" +#: data/mods/Defense_Mode/monsters.json +msgid "" +"The shadow opens its mouth, and gore-smeared winged beasts fly out of it!" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Scenario specific unique NPC, should not spawn outside of trigger events. +#: data/mods/Defense_Mode/npcs.json +msgid "Liz" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Scenario specific unique NPC, should not spawn outside of trigger events. +#: data/mods/Defense_Mode/npcs.json +msgid "David" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Scenario specific unique NPC, should not spawn outside of trigger events. +#: data/mods/Defense_Mode/npcs.json +msgid "Dianne" +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ Scenario specific unique NPC, should not spawn outside of trigger events. +#: data/mods/Defense_Mode/npcs.json +msgid "Ed" +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ Scenario specific unique NPC, should not spawn outside of trigger events. +#: data/mods/Defense_Mode/npcs.json +msgid "Barbara" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Despite being similar to most other bandits, these are made to attack +#. head-on. +#: data/mods/Defense_Mode/npcs.json +msgid "raider" +msgstr "" + +#. ~ Job description of "Merchant" NPC class +#: data/mods/Defense_Mode/npcs.json +msgid "I'm the one who sells you things." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/npcs.json +msgid "Debug No HP" +msgstr "" + +#. ~ Description of mutation "Debug No HP" +#. ~ Description of mutation "Debug No HP II" +#: data/mods/Defense_Mode/npcs.json +msgid "" +"You will die in one hit, more or less. Sneezing too hard will kill you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/npcs.json +msgid "Debug No HP II" +msgstr "" + +#. ~ Description of scenario "Fortified" for male +#: data/mods/Defense_Mode/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You do not know who you are, nor do you know why you're here. All you know " +"is that you must fight and defend yourself from the horde." +msgstr "" + +#. ~ Description of scenario "Fortified" for female +#: data/mods/Defense_Mode/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You do not know who you are, nor do you know why you're here. All you know " +"is that you must fight and defend yourself from the horde." +msgstr "" + +#. ~ Starting location of scenario "Fortified" +#: data/mods/Defense_Mode/scenarios.json +msgctxt "start_name" +msgid "Holdout" +msgstr "" + +#. ~ Name of starting location "public_works" +#: data/mods/Defense_Mode/scenarios.json +msgid "Public Works" +msgstr "" + +#. ~ Name of starting location "megastore" +#: data/mods/Defense_Mode/scenarios.json +msgid "Megastore" +msgstr "" + +#. ~ Name of starting location "mansion" +#: data/mods/Defense_Mode/scenarios.json +msgid "Mansion" +msgstr "" + +#. ~ Name of starting location "survivor_camp" +#: data/mods/Defense_Mode/scenarios.json +msgid "Survivor Camp" +msgstr "" + +#. ~ Name of starting location "cave" +#: data/mods/Defense_Mode/scenarios.json +msgid "Cave" +msgstr "" + +#. ~ Name of starting location "sugar_house" +#: data/mods/Defense_Mode/scenarios.json +msgid "Sugar House" +msgstr "" + +#. ~ Spell name +#: data/mods/Defense_Mode/spells.json +msgid "Debug Opponent Kill" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "" +"Nice to see you again. Would you like to buy something, hire someone, or " +"somethin' else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "I'll buy something." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "What'll it cost me to get some help around here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "I'd like to hire some help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "Nevermind, I don't want anything." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "" +"It's usually $500. You can pay me up front in either goods or money, then " +"we'll talk." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_DM_MERCHANT.json +msgid "Anything else I can do for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Nice to see you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "" +"Oh, you're not one of the . I'm glad to see another survivor out " +"here, such a relief." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "I'll be back later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "What are you doing out here in the sticks?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Why don't you come with me, maybe we can hold out here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "I gotta go." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "" +"I can't remember, actually. I have a vague sense of being in my house, " +"asleep, before I woke up in the middle of a field. I have this strange " +"feeling that something's after me, keep seeing things out in the woods, so I" +" had to keep moving." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Seems like a hard life." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Where'd you get all your stuff at?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "" +"I guess we're both in a similar predicament, then. Why not team up with me?" +" We can hold out together and try to stay alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "" +"I just found it near where I woke up at. Who's it was and where it came " +"from I have no idea, but I couldn't find anyone else around, and it seemed " +"like it'd all been left there for someone to pick up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +msgid "Makes sense." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Play!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Hello, and welcome to Defense Mode! Please alter the options as you desire," +" then we'll get started!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Enemy Options" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Preset Game Options" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Advanced Game Options" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Difficulty Options" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "What kinds of enemies do you want to see?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow regular zombies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable regular zombies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow special zombies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable special zombies." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow spiders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable spiders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow triffids." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable triffids." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow robots." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable robots." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow eldritch horrors." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable eldritch horrors." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow dinosaurs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable dinosaurs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow lizardfolk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable lizardfolk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow golems." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable golems." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow goblins." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable goblins." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow orcs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable orcs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow megafauna." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable megafauna." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow psychics." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable psychics." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow sweets." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable sweets." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Mgah'ehye ya nyth'drnn." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Mgah ya nyth'drnn." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow Exodii." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable Exodii." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow XEDRA offworlders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable XEDRA offworlders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Allow exoplanetary residents." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable exoplanetary residents." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Return to main menu." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"We have a grand variety of preselected game modes for you to choose from! " +"Pick one and play now!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Shaun of The Dead: (Defend a bar against classic " +"zombies with your five friends. Easy and fun.)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Dawn of The Dead: (Classic zombies only, slower and " +"more realistic.)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Eight-Legged Freaks: (Hordes of spiders! Not " +"arachnophobia friendly!)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Day of The Triffids: (Protect your mansion against the" +" triffids.)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Skynet: (Robots have decided that humans are the " +"enemy!)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"The Call of Cthulhu: (Fend off hordes of eldritch " +"horrors.)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Please alter these game options as you wish, make the experience just like " +"you want it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable merchant trading." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Enable merchant trading." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable special waves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Enable special waves." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable portal storms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Enable portal storms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Disable random events." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Enable random events." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "How hard do you want your game to be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Easy: No additional enemies spawn per wave, and you " +"get a second chance when you die the first time. Good for newcomers or " +"those not familiar with isometric horde fighters." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Normal: The basic way to play, no additional enemies, " +"with no safety nets. This is considered the default." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Difficult: More enemies spawn per wave, but nothing " +"too extreme. You'll have to fight harder to live, but more loot comes with " +"it too." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Hard: Twice the number of enemies will spawn per wave." +" A true challenge to test your metal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"Nightmare: Three times the number of enemies will " +"attack you, making things a long and brutal slog though guts and blood. " +"Come prepared to possibly fail a few times." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"DOOM: Fives times the number of enemies will attack " +"you. Armies will come to your door, and what they will be met with is up to" +" you to decide. Incredibly difficult." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Make a custom difficulty." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "" +"What difficulty modifier would you prefer? Current modifier: " +"." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Increase by 1" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Increase by 5" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Decrease by 1" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Decrease by 5" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/dialogue/menu_screen.json +msgid "Choose a preset difficulty." +msgstr "" + +#. ~ Player message in effect in EoC "defense_mode_game_start_final_setup" +#: data/mods/Defense_Mode/effects_on_condition/backend_eocs.json +msgid "Get ready for the first wave, it's not that far away!" +msgstr "" + +#. ~ Player message in effect in EoC "defense_mode_caravan_spawn" +#: data/mods/Defense_Mode/effects_on_condition/backend_eocs.json +msgid "A caravan approaches!" +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_FORTRESS_TRAP" +#: data/mods/Defense_Mode/effects_on_condition/backend_eocs.json +msgid "You can't leave your fortress behind!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEFENSE_MODE_PREVENT_DEATH" +#: data/mods/Defense_Mode/effects_on_condition/backend_eocs.json +msgid "" +"For an instant that is also an eternity, you exist only in an empty void. " +"Then you feel something vast, alien, and merciless reach through a " +"preexisting connection to give you just enough energy to exist. Its motives" +" for doing so are not likely to be benign." +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_CONTROL" +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_CONTROL_ACTUAL" +#: data/mods/Defense_Mode/effects_on_condition/wave_eocs.json +#: data/mods/MindOverMatter/mod_interactions/defense_mode/premonition_instances.json +msgid "Welcome to wave !" +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_SPECIAL_FERALS" +#: data/mods/Defense_Mode/effects_on_condition/wave_eocs.json +msgid "" +"You hear the wild howls of crazed individuals and unintelligible, carnal " +"gibberish and slavering cries. Something is coming, and it doesn't have " +"your best interest in mind." +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_SPECIAL_RATKIN" +#: data/mods/Defense_Mode/effects_on_condition/wave_eocs.json +msgid "" +"Squeaking and chittering can be heard nearby, with the pattering of many " +"feet, like a swarm of rats traveling quickly. However, this sounds more, " +"organized? Almost like they're all walking in formation." +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_SPECIAL_MILITARY" +#: data/mods/Defense_Mode/effects_on_condition/wave_eocs.json +msgid "" +"You hear crazed, half-pronounced orders screamed from afar. The tamping of " +"boots and off-beat shouts of two-three-four sound like the signs of an " +"approaching army, but all the footfall is out of tune." +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_SPECIAL_SHADOW" +#: data/mods/Defense_Mode/effects_on_condition/wave_eocs.json +msgid "" +"Your vision flickers with black, blob-like creatures for a moment. An " +"intense feeling of paranoia washes over you, as if the world itself is now " +"out to kill you, the night itself reaching for your mind to rip it apart. " +"Somethings wicked comes this way, and it wants you dead." +msgstr "" + +#. ~ Description of species "DINOSAUR" +#: data/mods/Defense_Mode/mod_interactions/DinoMod/species.json +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "a dinosaur" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must have completed a wave" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Requires Slice & Dice, Bash & Mash, and Knifey" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Requires athletics 5 and Gym Rat" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Money Makin' Mercenary" +msgstr "" + +#. ~ Description of mutation "Money Makin' Mercenary" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"You've always had a knack for finding the value in life, whether it's $200 " +"or $50 for a life. You get more money from completing hordes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Slice n' Dice" +msgstr "" + +#. ~ Description of mutation "Slice n' Dice" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"You've become very skilled with cutting weapons of all sorts, and know how " +"to use them better." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Bash n' Mash" +msgstr "" + +#. ~ Description of mutation "Bash n' Mash" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"You've become very skilled with blunt instruments of all sorts, and know how" +" to use them better." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Knifey" +msgstr "" + +#. ~ Description of mutation "Knifey" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "You're very in tune with the ways of stabbing somebody." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Melee Master" +msgstr "" + +#. ~ Description of mutation "Melee Master" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "You've become a master of melee, and are skilled with melee weapons." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Gym Rat King" +msgstr "" + +#. ~ Description of mutation "Gym Rat King" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"Your time exercising has gotten you used to being winded, and has vastly " +"expanded your stamina. You can go for longer and harder now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Living on a Prayer" +msgstr "" + +#. ~ Description of mutation "Living on a Prayer" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"You're like a cat, and it always seemed to you like you've had nine lives. " +"When things get rough, by pure luck or divine intervention, you can get out " +"of it." +msgstr "" + +#. ~ Mutation name +#. ~ Unique name of an NPC +#. ~ Name of an NPC class +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/mysterious_stranger.json +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "Mysterious Stranger" +msgstr "" + +#. ~ Description of mutation "Mysterious Stranger" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perks.json +msgid "" +"Someone must be watching over you! Whenever you're in combat, you can call " +"for the help of a stranger for a short amount of time." +msgstr "" + +#. ~ Player message in false effect in EoC "mysterious_stranger_activate" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/mysterious_stranger.json +msgid "Nobody hears you…" +msgstr "" + +#. ~ Name of effect type id "mysterious_stranger_cooldown" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/mysterious_stranger.json +msgid "Mysterious Stranger's Break" +msgstr "" + +#. ~ Description of effect type "Mysterious Stranger's Break" +#. ~ Apply message of effect type "Mysterious Stranger's Break" +#: data/mods/Defense_Mode/mod_interactions/bombastic_perks/perkdata/mysterious_stranger.json +msgid "The stranger will be back…" +msgstr "" + +#. ~ Sentence fragment describing the "" weakpoint +#: data/mods/DinoMod/dinosaur_weakpoints.json +msgid "the fin" +msgstr "" + +#. ~ Name of effect type id "mutagen_stego" +#: data/mods/DinoMod/effects.json +msgid "Stego Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_stego" +#: data/mods/DinoMod/effects.json +msgid "Stego Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_stego" +#: data/mods/DinoMod/effects.json +msgid "Stego Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Stego Mutation" +#: data/mods/DinoMod/effects.json +msgid "You consumed stego mutagen." +msgstr "" + +#. ~ Description of effect type "Stego Transformation" +#: data/mods/DinoMod/effects.json +msgid "You consumed a large amount of stego mutagen." +msgstr "" + +#. ~ Description of effect type "Stego Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "You consumed a life-changing amount of stego mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Stego Mutation, Stego +#. Transformation, Stego Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "Stego Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_horns" +#: data/mods/DinoMod/effects.json +msgid "Horns Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_horns" +#: data/mods/DinoMod/effects.json +msgid "Horns Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_horns" +#: data/mods/DinoMod/effects.json +msgid "Horns Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Horns Mutation" +#: data/mods/DinoMod/effects.json +msgid "You consumed horns mutagen." +msgstr "" + +#. ~ Description of effect type "Horns Transformation" +#: data/mods/DinoMod/effects.json +msgid "You consumed a large amount of horns mutagen." +msgstr "" + +#. ~ Description of effect type "Horns Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "You consumed a life-changing amount of horns mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Horns Mutation, Horns +#. Transformation, Horns Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "Horns Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_tyrant" +#: data/mods/DinoMod/effects.json +msgid "Tyrant Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_tyrant" +#: data/mods/DinoMod/effects.json +msgid "Tyrant Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_tyrant" +#: data/mods/DinoMod/effects.json +msgid "Tyrant Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Tyrant Mutation" +#: data/mods/DinoMod/effects.json +msgid "You consumed tyrant mutagen." +msgstr "" + +#. ~ Description of effect type "Tyrant Transformation" +#: data/mods/DinoMod/effects.json +msgid "You consumed a large amount of tyrant mutagen." +msgstr "" + +#. ~ Description of effect type "Tyrant Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "You consumed a life-changing amount of tyrant mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Tyrant Mutation, Tyrant +#. Transformation, Tyrant Metamorphosis" +#: data/mods/DinoMod/effects.json +msgid "Tyrant Mutagen Contamination" +msgstr "" + +#. ~ Harvest message +#: data/mods/DinoMod/harvest_dissect.json +msgid "" +"Slicing carefully into the dinosaur, you discover stomach contents that may " +"be useful" +msgstr "" + +#. ~ Harvest message +#: data/mods/DinoMod/harvest_dissect.json +msgid "" +"Slicing carefully into the mosasaurus body, you discover stomach contents " +"and biological samples that may be useful" +msgstr "" + +#. ~ Harvest message +#: data/mods/DinoMod/harvest_dissect.json +msgid "" +"Slicing carefully into the scaly plesiosaurus body, you discover biological " +"samples that may be useful" +msgstr "" + +#. ~ Harvest message +#: data/mods/DinoMod/harvest_dissect.json +msgid "" +"Slicing carefully into this technologically enhanced dinosaur, you discover " +"items that may be useful" +msgstr "" + +#. ~ Harvest message +#: data/mods/DinoMod/harvest_dissect.json +msgid "" +"Slicing carefully into this technologically enhanced dinosaur, you discover " +"items that may be useful, and some potentially interesting samples" +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Research on our visitors is proceeding nicely. The raptor DNA is of special" +" interest, with some novel protein chains that may lead to medical " +"breakthroughs." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Research proceeds apace on our visitors. While Operation Major Laser did " +"not receive enough funding as hoped, our more humble bio-operator protocols " +"were already prepared and are proceeding ahead of schedule. The hosts are " +"most receptive to improvement." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Dr. Yoshimi has been reprimanded for unauthorized contact with the " +"procompsignathids. Disgusting behavior, and a terrible example to the " +"junior researchers." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Dr. Yoshimi has escaped, along with an unknown number of dinosaurs. " +"Unfortunately, we have bigger problems with XE037." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Strange sounds have been reported from the swamp nearby. An enhanced " +"security team was dispatched, but has not returned in 48 hours. The " +"facility is on lockdown. We can't let them get back in." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Tingle lab situation normal. Dr. Tingle believes the Acrocanthosaurus is " +"the best fit for hybridization and the lab is working on safe methods to " +"provide Dr. Tingle the needed material. Velociraptor is another possibility" +" given prior research. Testing with chickens and the velociraptor specimens" +" suggests some subject resistance." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/DinoMod/lab_notes.json +msgid "" +"Tingle lab situation critical. Dr. Tingle violated safety protocols last " +"night and attempted to secure genetic material directly - possibly under the" +" influence of some drug or toxin, given the anatomical impossibility and " +"danger of the procedure. The Acrocanthosaurus specimen has escaped into the" +" facility." +msgstr "" + +#. ~ MOD name +#: data/mods/DinoMod/modinfo.json +msgid "DinoMod" +msgstr "" + +#. ~ Description of MOD "DinoMod" +#: data/mods/DinoMod/modinfo.json +msgid "" +"Adds dinosaurs. Some rideable, others less friendly. Life will find a way." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s catches your %2$s in its long sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s grabs in a powerful bite!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to catch your %2$s in its teeth, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s tries to close its teeth around , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s grabs your %2$s in its long sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s grabs in its long sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s rips your %2$s with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s rips a gash into with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to rip your %2$s, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to rip a gash into , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to rip your %2$s with its sharp teeth, but fails to penetrate " +"your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to rip a gash into , but fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s punctures your %2$s with its long sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s punctures in a powerful bite!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s pulls your %2$s apart with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s pulls away a large chunk of flesh from with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to pull your %2$s apart, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to pull away a large chunk of flesh from , but they " +"dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to pull your %2$s apart with its sharp teeth, but fails to " +"penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to pull away a large chunk of flesh from , but fails to " +"penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tears into your %2$s with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tears into the flesh of with its sharp teeth!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to bite your %2$s, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to tear into the flesh of , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to bite into your %2$s with its sharp teeth, but fails to " +"penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to bite into the flesh of , but fails to penetrate their" +" armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s stomps on your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s stomps on !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to stomp on you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s tries to stomp on , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s stomps on your %2$s, but your armor protects you." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s stomps on , but their armor protects them." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s swings its massive tail at your %2$s, pulverizing it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s swings its massive tail at 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its tail at you, but you dodge it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its tail at , who dodges it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its tail at you, but it's blunted by your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its tail at , but they appear unharmed." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s swings its spiked tail at your %2$s, smashing it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s swings its spiked tail at 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its spiked tail at you, but you dodge it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its spiked tail at , who dodges it!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its spiked tail at you, but it's blunted by your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s swings its spiked tail at , but they appear unharmed." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s thrusts its long horn at you, piercing your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s thrusts its long horn at !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s thrusts its long horn at you, but you evade!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s's thrusts its long horn at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s's long horn hits your %2$s, but it glances off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s's long horn hits , but it glances off their armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s thrusts its long horns at you, piercing your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s thrusts its long horns at !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s thrusts its long horns at you, but you evade!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%s's thrusts its long horns at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s's long horns hit your %2$s, but they glance off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/DinoMod/monster_attacks.json +#, c-format +msgid "%1$s's long horns hit , but they glance off their armor." +msgstr "" + +#. ~ Spell name +#: data/mods/DinoMod/monster_attacks.json +msgid "T-Rex Bio-Operator recording" +msgstr "" + +#. ~ Description of spell "T-Rex Bio-Operator recording" +#: data/mods/DinoMod/monster_attacks.json +msgid "Causes some noise" +msgstr "" + +#. ~ Sound description of spell "T-Rex Bio-Operator recording" +#: data/mods/DinoMod/monster_attacks.json +msgid "a recorded message" +msgstr "" + +#. ~ Message of spell "T-Rex Bio-Operator recording" +#: data/mods/DinoMod/monster_attacks.json +msgid "" +"IF YOU CAN HEAR THIS RECORDING, PLEASE EXIT THE FACILITY. THE TIGER IS " +"LOOSE." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/DinoMod/scenarios.json +msgctxt "scenario_male" +msgid "Hunted by Dinosaurs" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/DinoMod/scenarios.json +msgctxt "scenario_female" +msgid "Hunted by Dinosaurs" +msgstr "" + +#. ~ Description of scenario "Hunted by Dinosaurs" for male +#: data/mods/DinoMod/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You find yourself among trees. The screaming and moaning is fainter, but it" +" sounds like something bigger and more dangerous is close by." +msgstr "" + +#. ~ Description of scenario "Hunted by Dinosaurs" for female +#: data/mods/DinoMod/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You find yourself among trees. The screaming and moaning is fainter, but it" +" sounds like something bigger and more dangerous is close by." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/DinoMod/scenarios.json +msgctxt "scenario_male" +msgid "Woke up in a Dinosaur Nest" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/DinoMod/scenarios.json +msgctxt "scenario_female" +msgid "Woke up in a Dinosaur Nest" +msgstr "" + +#. ~ Description of scenario "Woke up in a Dinosaur Nest" for male +#: data/mods/DinoMod/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When you wake up, you find yourself in the swamp next to some large eggs." +msgstr "" + +#. ~ Description of scenario "Woke up in a Dinosaur Nest" for female +#: data/mods/DinoMod/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When you wake up, you find yourself in the swamp next to some large eggs." +msgstr "" + +#. ~ Starting location of scenario "Woke up in a Dinosaur Nest" +#: data/mods/DinoMod/scenarios.json +msgctxt "start_name" +msgid "Predator Dinosaur Nest" +msgstr "" + +#. ~ Name of starting location "sloc_dinoexhibit" +#: data/mods/DinoMod/startlocations.json +msgid "Dinosaur exhibit" +msgstr "" + +#. ~ Name of starting location "sloc_dinolab" +#: data/mods/DinoMod/startlocations.json +msgid "DinoLab" +msgstr "" + +#. ~ Name of starting location "sloc_dinozoo_cafeteria" +#: data/mods/DinoMod/startlocations.json +msgid "DinoZoo (Cafeteria)" +msgstr "" + +#. ~ Name of starting location "sloc_swamp" +#: data/mods/DinoMod/startlocations.json +msgid "Middle of Swamp" +msgstr "" + +#. ~ Vitamin name +#: data/mods/DinoMod/vitamin.json +msgid "Stego Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/DinoMod/vitamin.json +msgid "Horns Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/DinoMod/vitamin.json +msgid "Tyrant Mutagen" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"Yes. I ask because I noticed there are dinosaurs around. Do you know " +"anything about that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"I know all kinds of weird useless stuff. I've seen things at churches, I've" +" seen things on farms, I've seen whole exhibits way out, a whole zoo even. " +"And there's someone pretending to be me, but it's not me, because I would " +"know. Or you would know. One of us would be us. Those Swampers, they know" +" what's happening. They're creatures of light come back to save us all. Or" +" eat us, I forget. Oh and that Old Guard Repo Man hates them and Red at the" +" train station." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Yes. How do I find the someone pretending to be you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "I think I have to get going…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"Wait, what if I'm the probe? What if you're the probe? Let me mark that on" +" your map nice and big." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Thanks for the information. I'd better go." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "I was the probe the whole time." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Find fake Dino Dave" +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "It must be an alien probe…" +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"I think the shack was that way. Might have cleared out but who knows. " +"Watch out for space lasers." +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "You'll see, it's just like I say." +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "" +"There aren't a lot of things to have faith for in the world today, but if I " +"were you I would bring some cardboard." +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Did you see the probe?" +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "I knew it. Good." +msgstr "" + +#. ~ Dialogue line in mission "Find fake Dino Dave" +#: data/mods/DinoMod/NPC/BEGGAR_2_Dino_Dave.json +msgid "Could have been another shack. I don't know, lots going on." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/Mr_Lapin.json +#: data/mods/DinoMod/NPC/NPC_Alonso_Lautrec.json +#: data/mods/DinoMod/NPC/NPC_Brigitte_LaCroix.json +#: data/mods/DinoMod/NPC/NPC_old_guard_representative.json +#: data/mods/DinoMod/NPC/TALK_SURVIVOR_CHEF.json +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "What can you tell me about the dinosaurs?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/Mr_Lapin.json +msgid "" +"I am afraid that is drifting far out of my area of expertise, but I would be" +" willing to bet some of the little ones might be worth something to you if " +"you tamed them and raised them. No fur to speak of, but feathers might be " +"of some use, and meat and eggs could help. I'm not sure what they eat, but " +"I hope it isn't rabbits or people on the more rabbit adjacent end of things." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/Mr_Lapin.json +msgid "Maybe dinosaurs and rabbits aren't so different." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Swamper" +msgstr "" + +#. ~ Job description of "Swamper" NPC class +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The great eaters have returned and they must be fed." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ A charismatic religious leader and CEO. +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Bo Baronyx" +msgstr "" + +#. ~ Name suffix of a male NPC +#. ~ A charismatic religious leader and CEO. +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "CEO" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters will be fed." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Welcome. Are you hungry friend?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"You look hungry friend. So much hunger in this world. This is the time of " +"the eaters." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Hello. Who are the eaters?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "So about the eaters…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "You mentioned some pretenders before. What does that mean?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Is there a way I can help feed the eaters?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I have to get going. Take care, CEO Baronyx." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The great eaters have returned, along with the false ones. We must feed the" +" eaters and destroy the pretenders, child." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Who are you talking about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "No thank you, I'd like to leave now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"This Cataclysm has woken the great eaters, lost in time, returned them to " +"the world to do their great work, to multiply and fill the land with their " +"song. The time of man is over, but we few who remain can do our part to " +"protect this new world from the pretenders, who would steal the meat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "So what do you do with the meat?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Who are the great eaters and the pretenders?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Are there any others left?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The great eaters are the ones that were lost, what we call dinosaurs, whose " +"meat we took and who are taking it back. The pretenders are those others " +"that have come to steal the meat of this world. It does not belong to them " +"and we will take it from their mouths." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Okay, so you worship dinosaurs. Understood." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The Swampers knew these times would return and we prepared for them. When " +"others wasted their time and meat, we fed and grew strong, and we filled our" +" stores with meat for this day." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Yes, very good." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "You keep talking about meat. Why is meat so important?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The meat makes the great eaters strong. We gather the meat and feed them, " +"and in the end we too will serve the eaters in death as we do in life. This" +" was always our purpose and we lucky few have lived to see it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Our purpose? How do you know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The return of the great eaters was foretold by a prophet. We faithful have " +"been waiting and preparing since the revelation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I guess it must be nice to be proven right." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "This is crazy." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"You understand our purpose. I welcome you to this work, all are needed to " +"feed the eaters." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"You deny what you see right in front of you. This world is what was " +"foretold." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Yeah, alright." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Gather meat for Bo Baronyx. About 8 should do it." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters are hungry. They need meat." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"If you wish to feed the eaters, your work will be rewarded. Go out, butcher" +" a pure animal. Not a false eater, the meat must be good to eat. Then " +"bring me the meat and I will see to the eaters." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Excellent. The eaters must feed." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Understood. The great eaters will feed either way." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"Some of the animals have become touched by the pretenders in recent days, " +"larger and more dangerous, producing tainted mutant meat. This will not " +"work for the great eaters, it must be the true meat." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Have you brought meat?" +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters will feed. Oh, this one seems to like you." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters will feed I am sure." +msgstr "" + +#. ~ Dialogue line in mission "Gather meat for Bo Baronyx. About 8 should do +#. it." +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"I see no meat. There is meat in the forests and swamps waiting for the " +"eaters." +msgstr "" + +#. ~ Nickname for creature 'mon_eoraptor' in an effect +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Bamm-Bamm" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters have fed. They will be hungry again in time." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "You know what to do." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The great eaters must be fed. Are you ready?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "There is still more work to do. Are you ready?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "There is meat ready for the feeding. Are you ready to gather it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "The eaters are hungry." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "There is more meat needed." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "I know of eaters ready for meat." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Maybe another time CEO Baronyx." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"If you are ready to be of service to the great eaters, go and find meat and " +"bring it back. There is always need for more." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Happy to be of service to the great eaters. I'm in." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Excellent. Make it happen." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"The great eaters are not picky, any pure meat will do, but mutant and " +"tainted meat are not good enough." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"So, meat from a creature that isn't a zombie, or a giant monster. Got it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Of course, you should find everything you need here." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "That explains the knives then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Oh, you know my friend Brigitte. Well in that case, let's go!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "No, I must remain here to oversee the company." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Of course CEO Baronyx." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Sweet!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Not just now. You should remain here to oversee the company." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"Of course, the company will be ready when you are and the great eaters will " +"feed either way." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"It was foretold that as the great eaters returned, so too would the " +"pretenders, who would come to steal the meat. Very little is asked of us, " +"except that we do all we can to ensure that the true great eaters received " +"as much meat as possible and the pretenders go hungry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Yes CEO Baronyx, very good CEO Baronyx." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "This makes no sense and I'm done talking about it." +msgstr "" + +#. ~ NPC faction name +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "Swampers Religious Community and Hotels and Casinos" +msgstr "" + +#. ~ Description of NPC faction "Swampers Religious Community and Hotels and +#. Casinos" +#: data/mods/DinoMod/NPC/NC_BO_BARONYX.json +msgid "" +"A prosperous but secretive group of churchgoers and entertainment moguls " +"with an affection for dinosaurs. They welcome all untainted humans." +msgstr "" + +#. ~ Unique name of an NPC +#. ~ Name of achievement +#: data/mods/DinoMod/NPC/NC_Red.json +#: data/mods/DinoMod/achievements/achievements.json +msgid "Red" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "It's a good day to shoot some dinos." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"You're back. I knew you were a killer. Are you ready to take this country " +"back?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"You there, wanderer. You have the look of someone who hates dinosaurs. Are" +" you ready to take this country back?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Dinosaurs? What are you talking about?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "How can I help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Mission update for you, Red." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Anyway. Take care, Red." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"They just started showing up about the same time it all fell apart. They " +"attack the caravans and the bandits both. Hungry bastards. All dinosaurs " +"are shoot on sight. We don't eat them, they're probably poisoned with " +"whatever got the dead ones. Just leave them for the crows. Same with the " +"eggs." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Kill all dinosaurs, interesting…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Probably not important." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Secure Area" +msgstr "" + +#. ~ Description of mission "Secure Area" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"We lost another trade caravan. Whatever did the damage is still out there." +" Investigate the trade route and eliminate the threat." +msgstr "" + +#. ~ Dialogue line in mission "Secure Area" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"It sounds like you get it. There is something out there scaring the " +"merchants. They got away safe but lost a grain shipment, you're welcome to " +"it if you can haul it back. Check out the area and report anything you " +"find." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Lost in the Woods" +msgstr "" + +#. ~ Description of mission "Lost in the Woods" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"We lost a scout searching the woods for a lost family. Find the scout or " +"take out what got them." +msgstr "" + +#. ~ Dialogue line in mission "Lost in the Woods" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Seems like the only news we get here is bad. A weirdo family was staying " +"outside the center, I don't know why. They said something about germs. " +"Anyway, they're gone, vanished in the night. We sent a scout out to find " +"them but now they're gone too. We have a pretty good idea of where in the " +"woods the scout was searching. Bring back anyone you can alive and end " +"whatever is keeping them." +msgstr "" + +#. ~ Dialogue line in mission "Lost in the Woods" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Try not to make too much noise. Visibility is bad in the woods so it's all " +"about sound." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Protect the cattle" +msgstr "" + +#. ~ Description of mission "Protect the cattle" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Someone or something in the swamps is stealing cattle. Stop it." +msgstr "" + +#. ~ Dialogue line in mission "Protect the cattle" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"This is probably a waste of time, but a nearby farmer has been complaining " +"that someone or something has been stealing a lot of their cattle. We don't" +" normally bother with little things like this, but our food supplies are " +"getting low and the farmers are threatening to cut us off if we won't help." +" I've marked on your map where the farmers think the cattle are going." +msgstr "" + +#. ~ Dialogue line in mission "Protect the cattle" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Maybe bring a rope to bring the cattle back or something for them to eat. " +"They can be ornery cusses if you don't know how to treat them." +msgstr "" + +#. ~ Dialogue line in mission "Protect the cattle" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"Oh. Oh no. We didn't think the dinosaurs could raise and we've killed so " +"many of them. We might be in trouble here. Here's one now, I'll rip it " +"apart! Wait, I can see in its dead eyes that it loves us and wants to help " +"us. I'll just end up killing it, I'm barely holding it together here. " +"You'd better take it." +msgstr "" + +#. ~ Nickname for creature 'mon_zachycephalosaurus_chain' in an effect +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Betty" +msgstr "" + +#. ~ Mission name +#. ~ Description of mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Kill 50 dinos" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"While we were out on a hunting party a couple of those big ugly ones came " +"back and ate a whole mob of the dead I wanted to take out. We lost a lot of" +" soldiers too while we were out too, good ones, and they died bad. Slow. I" +" made sure of it, the traitors. These dinosaurs have gone too far. They're" +" making us crazy. We need to rack up some serious numbers to catch up. We " +"need some serious risk taking, I'm talking explosives and fire and drugs and" +" rock and roll here. I don't care if it's living dinos or dead, they all " +"need to be taken down." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Kill all dinos." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "I'm right on the edge soldier. Whose side are you on here?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"You can kill a lot of dinos without taking a lot of pills, but I don't see " +"how." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "You hit your numbers yet?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 dinos" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"That's what I like to hear. We got our numbers too, and we chained down a " +"couple too. I had to take out a few more soldiers who didn't make their " +"numbers, so this is good. We're doing good." +msgstr "" + +#. ~ Nickname for creature 'mon_zachycephalosaurus_chain' in an effect +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Stromer" +msgstr "" + +#. ~ Mission name +#. ~ Description of mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Kill me a T Rex" +msgstr "" + +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"I have a special mission I need to complete before these dinos finish " +"killing me off, and I need you to bring me something special. Go kill me a " +"T Rex. We're going to be gods. It's all going to be worth it." +msgstr "" + +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "MY LIFE FOR YOU." +msgstr "" + +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "You're a dino killing machine like me. You know what to do." +msgstr "" + +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "You got my body yet?" +msgstr "" + +#. ~ Dialogue line in mission "Kill me a T Rex" +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "" +"All right, we've got the body here. Watch this, I'm going to climb into its" +" dead mouth and when you see me again I'll be a god. *SWALLOW*" +msgstr "" + +#. ~ Nickname for creature 'mon_zyrannosaurus_chain' in an effect +#: data/mods/DinoMod/NPC/NC_Red.json +msgid "Wilma" +msgstr "" + +#. ~ Unique name of an NPC +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Yoshimi" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Name of an NPC class +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "DinoLab survivor" +msgstr "" + +#. ~ Job description of "DinoLab survivor" NPC class +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Need to learn what happened…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "How can I help you, survivor?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Seen any interesting specimens? I mean dinosaurs." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"I was just imagining you transforming into a tyrannosaurus rex. Of course " +"that's impossible. Unless…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Let's do some science." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Please leave me be, I am but a humble muck farmer in this humble muck." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"You are dressed like a scientist. Are you a scientist? You look like a " +"dinosaur. Are you a dinosaur? Are you a scientist dinosaur?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Die demon mutant!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "You look like you need help. Can I do something for you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"You have seen through my ruse. In retrospect I should have prepared a " +"costume of some kind. Unimportant! You haven't attacked me or tried to " +"seduce me so you aren't like the others. Had any bad headaches recently, " +"strange mood swings, strong urges, desire for human flesh?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Only the usual. What are you really?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "You are aware of the Cataclysm then?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "I'd rather not say at this point." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"I am a hard working professional in a challenging field adjusting to a " +"recent change in circumstances. That is all you need to know." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"My manager Dr. Tingle made some important mistakes and I have had to make " +"some quick decisions I would rather not go into detail on. In retrospect " +"our faculties may have been influenced by external factors. Suffice to say " +"Dr. Tingle is no longer with us but died happy. And I escaped alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Look at me. Yes, I am aware. The question is what happens next." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"I just got here, actually; I've recently found it wise to move a lot. There" +" may be some interesting specimens nearby. I mean dinosaurs." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "First we need some supplies" +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "I think I might know where a decent chemistry set is…" +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"I need a full chemistry set to do my work properly. I could use some help." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Fine. I've marked one I know about on your map but any set will work." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Fine, you'll probably be dead soon anyway." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"It might be too dangerous now, any working full chemistry set is fine. " +"There is a good chance something got out." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Do you have the set yet?" +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Let's get started." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Very convincing. I do need an actual chemistry set to work though." +msgstr "" + +#. ~ Dialogue line in mission "First we need some supplies" +#. ~ Dialogue line in mission "Kiernan consult" +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "It's fine, I'll make something work." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Kiernan consult" +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "I need some expert advice…" +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"I don't have access to my old lab's procedural documents here. Find Dr. " +"Kiernan and get some notes on the basics. I can work from there." +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Right. I've marked his last location on your map." +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Ugh." +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"Kiernan is probably still at the old field office. It should be fine as " +"long as the emergency power is still working. You may have to do some kind " +"of stupid task before Kiernan talks. Try not to get violent. If Kiernan is" +" dead try and find some notes or books." +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Do you have the information yet?" +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Let's get started. Oh, I'll make you a copy just in case." +msgstr "" + +#. ~ Dialogue line in mission "Kiernan consult" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Very convincing. I do need the information to work though." +msgstr "" + +#. ~ Mission name +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Nice relaxing break" +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Time for a nice relaxing trip…" +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"We have been working so hard. We deserve a break. Here is what I want you " +"to do. There is a special zoo with very special animals in it. I need you " +"to go there and kill anything dangerous and smash the corpses bloody so they" +" don't rise and try to kill me. For science. Then I'm going to go there " +"and study what is there to get ready for the next step." +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Clean up if you can, I don't like mess." +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"You're good at this kind of brutality I assume. Bring a weapon of some " +"kind. I don't know how dangerous it will be but I would assume the worst. " +"I always do." +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Are you back from your relaxing trip?" +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "" +"Wonderful. I trust you weren't hurt by those animals. I have some spare " +"chemicals you might enjoy." +msgstr "" + +#. ~ Dialogue line in mission "Nice relaxing break" +#: data/mods/DinoMod/NPC/NC_Yoshimi.json +msgid "Wonderful, now I'm off to inspect your work." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_Alonso_Lautrec.json +msgid "" +"It could be a mighty challenge, but Alonso knows there are some that are " +"into this, no? I think they call themselves escalier, which is Italian for " +"the scaly banana. Or staircase. It is not important, I mean to say that " +"people love who they love, and the dinosaur, she does the same, and there is" +" no shame in what two people or dinosaurs do in the escalier. Alonso does " +"not judge you. You do you. And maybe Alonso as well when you are done with" +" the you doing." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_Brigitte_LaCroix.json +msgid "" +"Their song is older than ours, but also different. We have much to learn " +"from their old bones. I knew a man once who sang not of bones but of meat." +" If you find him, you will know the face of Bo. He has listened hardest to" +" them, but I do not know if he hears." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NPC_Brigitte_LaCroix.json +msgid "That explains everything, thank you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "Kill all dinosaurs." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "Welcome to whatever this is." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "" +"I'm supposed to direct all questions to my leadership, that's Red over " +"there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NPC_Old_Guard_RED_Soldier_1.json +msgid "Sure sure…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/NPC_old_guard_representative.json +msgid "" +"They just started showing up about the same time it all fell apart. They " +"attack the caravans and the bandits both. Hungry bastards. All dinosaurs " +"are shoot on sight. We don't eat them, they're probably poisoned with " +"whatever got the dead ones. Best to burn and bury them. Same with the " +"eggs. We have a team out working on wiping them all out in the region. " +"Check the mass graves. Talk to Red there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/NPC_old_guard_representative.json +msgid "Probably for the best." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/TALK_NC_FARMER.json +msgid "" +"Strange greeting, ignoring that. What can you tell me about the dinosaurs?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/TALK_NC_FARMER.json +msgid "" +"Cute things, aren't they! Like big birds with big appetites. The plant " +"eaters are okay unless they get spooked - then it's time to hide on the roof" +" for a while until they calm down. I gave one some cattle feed and it " +"seemed to like it fine, let me pet it and followed me around some. I bet " +"you could tame them if they're young, maybe even some of the grown ones. A " +"man came out here a while ago saying they were coming, that it was their " +"time and we needed to get with them or get out of the way. The man said I " +"should follow him to the Swamper church, but I'm too busy here. A whole lot" +" of people went with him though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/TALK_NC_FARMER.json +msgid "I'm sure they're fine. What was that question again?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/DinoMod/NPC/TALK_SURVIVOR_CHEF.json +msgid "" +"That's a lot of meat to break down. You're going to want to get together a " +"real butcher setup, hooks and all, rig up a way to keep the meat cold or " +"even better frozen, and figure out some way to make it last longer. Could " +"do jerky, maybe get a canning operation going. The main thing is to work " +"fast before it goes bad. Hey, I know a pretty good cook who could help with" +" that. No, she's dead. I'm here though." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/TALK_SURVIVOR_CHEF.json +msgid "I'm getting hungry." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yes, and what can I tell you about the grass being green and the sun +#. being yellow? All of the large baby chickens do what they do and we get no +#. benefit from it regardless of what we say about them. Why do you ask, you +#. person with a physical body? Do you like the big turkeys? +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "" +"Aye, 'n what c'n I yark'n ye around the grassins what be a'green 'n that the" +" big brassy what be a'yeller? All'n those great chickees do what they do 'n" +" we profit none 'n the immortalinity of the crabs consists just so. What of " +"it ye long and bobbly? Ye takin' a shinin' to the jibble-necks?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "This was unhelpful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "Are you really this nonchalant about the dinosaurs?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Yes, and yes again. If every world has zombies, 90% of the ones we reach +#. have dinos. +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "" +"Aye, n'aye again! E'ry ball o mud has the Enemy. Nine mudballs out o' ten" +" are mudded up wit thunder chickees." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/DinoMod/NPC/exodii_merchant_talk.json +msgid "I wonder why most worlds have dinosaurs roaming?" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/DinoMod/NPC/npc_classes_mutant.json +msgid "Stego Mutant" +msgstr "" + +#. ~ Job description of "Stego Mutant" NPC class +#: data/mods/DinoMod/NPC/npc_classes_mutant.json +msgid "I'm looking for stego mutagen… I'm going to become a thunder lizard." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/DinoMod/NPC/npc_classes_mutant.json +msgid "Tyrant Mutant" +msgstr "" + +#. ~ Job description of "Tyrant Mutant" NPC class +#: data/mods/DinoMod/NPC/npc_classes_mutant.json +msgid "I'm looking for tyrant mutagen… I'm going to be a king." +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "They should all be destroyed…" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Muldoon" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Sharptooth" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "KILL ALL DINOS" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Giant Asteroid" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Unending hunger" +msgstr "" + +#. ~ Description of requirement of achievement "Unending hunger" +#: data/mods/DinoMod/achievements/achievements.json +msgid "crossed tyrant mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Fortress secure" +msgstr "" + +#. ~ Description of requirement of achievement "Fortress secure" +#: data/mods/DinoMod/achievements/achievements.json +msgid "crossed stego mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/mods/DinoMod/achievements/achievements.json +msgid "Too dangerous to mess with" +msgstr "" + +#. ~ Description of requirement of achievement "Too dangerous to mess with" +#: data/mods/DinoMod/achievements/achievements.json +msgid "crossed horns mutation threshold" +msgstr "" + +#. ~ Description of event statistic "num_avatar_dino_kills" +#: data/mods/DinoMod/achievements/statistics.json +msgid "dino killed" +msgid_plural "dinos killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/biosignatures.json +msgid "dinosaur droppings" +msgid_plural "dinosaur droppings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur droppings" +#: data/mods/DinoMod/items/biosignatures.json +msgid "" +"Dinosaur fecal matter; this could probably be used to make some great " +"fertilizer." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/books.json +msgid "Kiernan's notes" +msgid_plural "copies of Kiernan's notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kiernan's notes" +#: data/mods/DinoMod/items/books.json +msgid "" +"The voluminous notes of an obviously talented paleontologist, dedicated " +"biologist, and amateur author. These notes jump from such topics as fossil " +"digs, science fiction stories, also strangely enough notes on dinosaur " +"biology and potential hybridization efforts." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "sauropod stomach" +msgid_plural "sauropod stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sauropod stomach" +#: data/mods/DinoMod/items/carnivore.json +msgid "" +"The stomach of an enormous sauropod dinosaur. It is surprisingly durable " +"and very roomy." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "boiled sauropod stomach" +msgid_plural "boiled sauropod stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled sauropod stomach" +#: data/mods/DinoMod/items/carnivore.json +msgid "" +"A boiled stomach from a sauropod, nothing else. It looks all but " +"appetizing." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "smaller dinosaur skull" +msgid_plural "smaller dinosaur skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smaller dinosaur skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "The skull of a smaller plant eating dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "dinosaur skull" +msgid_plural "dinosaur skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "The skull of a plant eating dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "larger dinosaur skull" +msgid_plural "larger dinosaur skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "larger dinosaur skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "The skull of a larger plant eating dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "smaller dinosaur predator skull" +msgid_plural "smaller dinosaur predator skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smaller dinosaur predator skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "A smaller dinosaur skull with sharp teeth." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "dinosaur predator skull" +msgid_plural "dinosaur predator skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur predator skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "The skull of a dinosaur with sharp teeth." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "larger dinosaur predator skull" +msgid_plural "larger dinosaur predator skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "larger dinosaur predator skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "The skull of a larger dinosaur with sharp teeth." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "tyrannosaurus skull" +msgid_plural "tyrannosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "allosaurus skull" +msgid_plural "allosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "acrocanthosaurus skull" +msgid_plural "acrocanthosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "giganotosaurus skull" +msgid_plural "giganotosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "triceratops skull" +msgid_plural "triceratops skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triceratops skull" +#. ~ Description of "torosaurus skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "Large dinosaur skull with three large horns and a large crest." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "torosaurus skull" +msgid_plural "torosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "styracosaurus skull" +msgid_plural "styracosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "styracosaurus skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "" +"Large dinosaur skull with a large horn above the nose and a spiked crest." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/carnivore.json +msgid "centrosaurus skull" +msgid_plural "centrosaurus skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "centrosaurus skull" +#: data/mods/DinoMod/items/carnivore.json +msgid "" +"Large dinosaur skull with a large horn above the nose and a bony crest." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/containers.json +msgid "sealed sauropod stomach" +msgid_plural "sealed sauropod stomachs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sealed sauropod stomach" +#: data/mods/DinoMod/items/containers.json +msgid "" +"The stomach of a sauropod, cleaned and sealed with strings. It can hold 6 " +"liters of water." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dinosaur egg" +msgid_plural "dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, round egg laid by a dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "small dinosaur egg" +msgid_plural "small dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, round egg laid by a smaller dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "large dinosaur egg" +msgid_plural "large dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, round egg laid by a larger dinosaur." +msgstr "" + +#. ~ Description of "dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, football-shaped egg laid by a dinosaur." +msgstr "" + +#. ~ Description of "small dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, football-shaped egg laid by a smaller dinosaur." +msgstr "" + +#. ~ Description of "large dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "Pale, football-shaped egg laid by a larger dinosaur." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "tawa egg" +msgid_plural "tawa eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "coelophysis egg" +msgid_plural "coelophysis eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dilophosaurus egg" +msgid_plural "dilophosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "ceratosaurus egg" +msgid_plural "ceratosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "spinosaurus egg" +msgid_plural "spinosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "torvosaurus egg" +msgid_plural "torvosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "allosaurus egg" +msgid_plural "allosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "acrocanthosaurus egg" +msgid_plural "acrocanthosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "giganotosaurus egg" +msgid_plural "giganotosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "siats egg" +msgid_plural "siats eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dryptosaurus egg" +msgid_plural "dryptosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "appalachiosaurus egg" +msgid_plural "appalachiosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "gorgosaurus egg" +msgid_plural "gorgosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "albertosaurus egg" +msgid_plural "albertosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "qianzhousaurus egg" +msgid_plural "qianzhousaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "nanuqsaurus egg" +msgid_plural "nanuqsaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "daspletosaurus egg" +msgid_plural "daspletosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "tyrannosaurus egg" +msgid_plural "tyrannosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "compsognathus egg" +msgid_plural "compsognathus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "gallimimus egg" +msgid_plural "gallimimus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "struthiomimus egg" +msgid_plural "struthiomimus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "ornithomimus egg" +msgid_plural "ornithomimus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "albertonykus egg" +msgid_plural "albertonykus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "falcarius egg" +msgid_plural "falcarius eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "therizinosaurus egg" +msgid_plural "therizinosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "nothronychus egg" +msgid_plural "nothronychus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "anzu egg" +msgid_plural "anzu eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "saurornitholestes egg" +msgid_plural "saurornitholestes eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "velociraptor egg" +msgid_plural "velociraptor eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "deinonychus egg" +msgid_plural "deinonychus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "utahraptor egg" +msgid_plural "utahraptor eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dromaeosaurus egg" +msgid_plural "dromaeosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "stenonychosaurus egg" +msgid_plural "stenonychosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "eoraptor egg" +msgid_plural "eoraptor eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "sarahsaurus egg" +msgid_plural "sarahsaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "anchisaurus egg" +msgid_plural "anchisaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "issi egg" +msgid_plural "issi eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "haplocanthosaurus egg" +msgid_plural "haplocanthosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "amargasaurus egg" +msgid_plural "amargasaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "apatosaurus egg" +msgid_plural "apatosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "brontosaurus egg" +msgid_plural "brontosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "diplodocus egg" +msgid_plural "diplodocus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "barosaurus egg" +msgid_plural "barosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "camarasaurus egg" +msgid_plural "camarasaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "brachiosaurus egg" +msgid_plural "brachiosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "astrodon egg" +msgid_plural "astrodon eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "alamosaurus egg" +msgid_plural "alamosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "scutellosaurus egg" +msgid_plural "scutellosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "stegosaurus egg" +msgid_plural "stegosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "hesperosaurus egg" +msgid_plural "hesperosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "gastonia egg" +msgid_plural "gastonia eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "gargoyleosaurus egg" +msgid_plural "gargoyleosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "sauropelta egg" +msgid_plural "sauropelta eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "nodosaurus egg" +msgid_plural "nodosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "panoplosaurus egg" +msgid_plural "panoplosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "edmontonia egg" +msgid_plural "edmontonia eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "zuul egg" +msgid_plural "zuul eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dyoplosaurus egg" +msgid_plural "dyoplosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "ankylosaurus egg" +msgid_plural "ankylosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "euoplocephalus egg" +msgid_plural "euoplocephalus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "scolosaurus egg" +msgid_plural "scolosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "tenontosaurus egg" +msgid_plural "tenontosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dryosaurus egg" +msgid_plural "dryosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "camptosaurus egg" +msgid_plural "camptosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "iguanodon egg" +msgid_plural "iguanodon eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "eolambia egg" +msgid_plural "eolambia eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "hadrosaurus egg" +msgid_plural "hadrosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "maiasaura egg" +msgid_plural "maiasaura eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "gryposaurus egg" +msgid_plural "gryposaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "prosaurolophus egg" +msgid_plural "prosaurolophus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "saurolophus egg" +msgid_plural "saurolophus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "edmontosaurus egg" +msgid_plural "edmontosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "parasaurolophus egg" +msgid_plural "parasaurolophus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "lambeosaurus egg" +msgid_plural "lambeosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "corythosaurus egg" +msgid_plural "corythosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "hypacrosaurus egg" +msgid_plural "hypacrosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "stegoceras egg" +msgid_plural "stegoceras eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "pachycephalosaurus egg" +msgid_plural "pachycephalosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "aquilops egg" +msgid_plural "aquilops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "leptoceratops egg" +msgid_plural "leptoceratops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "zuniceratops egg" +msgid_plural "zuniceratops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "styracosaurus egg" +msgid_plural "styracosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "centrosaurus egg" +msgid_plural "centrosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "einiosaurus egg" +msgid_plural "einiosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "achelousaurus egg" +msgid_plural "achelousaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "pachyrhinosaurus egg" +msgid_plural "pachyrhinosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "chasmosaurus egg" +msgid_plural "chasmosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "pentaceratops egg" +msgid_plural "pentaceratops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "kosmoceratops egg" +msgid_plural "kosmoceratops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "torosaurus egg" +msgid_plural "torosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "triceratops egg" +msgid_plural "triceratops eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "nanosaurus egg" +msgid_plural "nanosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "oryctodromeus egg" +msgid_plural "oryctodromeus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "thescelosaurus egg" +msgid_plural "thescelosaurus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "dimorphodon egg" +msgid_plural "dimorphodon eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "pteranodon egg" +msgid_plural "pteranodon eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "quetzalcoatlus egg" +msgid_plural "quetzalcoatlus eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "small boiled dinosaur egg" +msgid_plural "small boiled dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small boiled dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "" +"A smaller hard-boiled dinosaur egg, still in its shell. Portable and " +"nutritious!" +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "boiled dinosaur egg" +msgid_plural "boiled dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "" +"A hard-boiled dinosaur egg, still in its shell. Portable and nutritious!" +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/egg.json +msgid "large boiled dinosaur egg" +msgid_plural "large boiled dinosaur eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large boiled dinosaur egg" +#: data/mods/DinoMod/items/egg.json +msgid "" +"A large hard-boiled dinosaur egg, still in its shell. It may be wise to " +"disassemble it into two pieces to eat." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/helmets.json +msgid "dinosaur skull helmet" +msgid_plural "dinosaur skull helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dinosaur skull helmet" +#. ~ Description of "dinosaur predator skull helmet" +#: data/mods/DinoMod/items/helmets.json +msgid "" +"The top part of a dinosaur skull, equipped with leather straps to secure it " +"on your head. Every inch of the skull has been carved with a maze of fine, " +"intertwined symbols." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/helmets.json +msgid "spiky dinosaur skull helmet" +msgid_plural "spiky dinosaur skull helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spiky dinosaur skull helmet" +#: data/mods/DinoMod/items/helmets.json +msgid "" +"The top part of a spiky dinosaur skull, equipped with leather straps to " +"secure it on your head. Every inch of the skull has been carved with a maze" +" of fine, intertwined symbols." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/helmets.json +msgid "dinosaur predator skull helmet" +msgid_plural "dinosaur predator skull helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/items.json +msgid "PRELIMINARY REPORT: IMMERSION-30D" +msgid_plural "PRELIMINARY REPORT: IMMERSION-30Ds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/DinoMod/items/laser_items.json +msgid "2-DINO-A7 laser rifle" +msgid_plural "2-DINO-A7 laser rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "2-DINO-A7 laser rifle" +#: data/mods/DinoMod/items/laser_items.json +msgid "" +"A state-of-the-art laser rifle developed by the R&D outfit \"Aerial Labs\"." +" Initial performance rivaled Rivtech's finest, with rumors flying about " +"corporate skulduggery. Fitted with a large internal plutonium cell for " +"CyberDinos." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "tyrant mutagenic primer" +msgid_plural "tyrant mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tyrant mutagenic primer" +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"A super-concentrated mutagenic primer strongly resembling children's toy " +"slime." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "tyrant mutagen" +msgid_plural "tyrant mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tyrant mutagen" +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"An extremely rare mutagen cocktail, it smells like blood and is a green goop" +" with blood-red streaks." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "stego mutagenic primer" +msgid_plural "stego mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stego mutagenic primer" +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"A super-concentrated mutagenic primer not for those frightened of this thing" +" they have become." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "stego mutagen" +msgid_plural "stego mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "horns mutagenic primer" +msgid_plural "horns mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horns mutagenic primer" +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"A super-concentrated mutagenic primer containing refined and purified " +"biological samples, spiked with rum." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen.json +msgid "horns mutagen" +msgid_plural "horns mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horns mutagen" +#: data/mods/DinoMod/items/mutagen.json +msgid "" +"An extremely rare mutagen cocktail containing a mix of biological samples, " +"spiked with rum." +msgstr "" + +#. ~ Description of "raptor sample" +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "" +"A sample of tissues and liquids from a living dromaeosaurid, popularly " +"called a 'raptor', a flightless feathered predatory dinosaur popularized by " +"an American film." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "tyrant sample" +msgid_plural "tyrant samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tyrant sample" +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "" +"A sample of tissues and liquids from a living tyrannosauroid, one of many " +"carnivorous three-toed predator dinosaurs known for being very big." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "stegosaurus sample" +msgid_plural "stegosaurus samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stegosaurus sample" +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "" +"A sample of tissues and liquids from a living thyreophoran, one of many " +"plant eating dinosaurs with natural protective armor." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "ceratopsian sample" +msgid_plural "ceratopsian samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ceratopsian sample" +#: data/mods/DinoMod/items/mutagen_ingredients.json +msgid "" +"A sample of tissues and liquids from a living ceratopsian, one of many plant" +" eating dinosaurs with dramatic head adaptations useful for fighting and for" +" finding a mate." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/mutation_armor.json +msgid "stego skin" +msgid_plural "stego skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stego skin" +#: data/mods/DinoMod/items/mutation_armor.json +msgid "" +"Thick, bulky and heavy. This skin withstands punishment from even the " +"biggest beasts." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets.json +msgid "large pet carrier" +msgid_plural "large pet carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large pet carrier" +#: data/mods/DinoMod/items/pets.json +msgid "" +"A sturdy reinforced plastic container meant to hold dinosaurs for transport." +" Use it on a suitable animal to capture, use it on an empty tile to " +"release." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets.json +msgid "large wooden pet carrier" +msgid_plural "large wooden pet carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large wooden pet carrier" +#: data/mods/DinoMod/items/pets.json +msgid "" +"A sturdy reinforced wooden container meant to hold dinosaurs for transport." +" Use it on a suitable animal to capture, use it on an empty tile to " +"release." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "bear armor" +msgid_plural "bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "Kevlar-lined bear-sized peto" +msgid_plural "Kevlar-lined bear-sized petos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar-lined bear-sized peto" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A heavy mattress-like armor of cloth, leather, and thick linings of Kevlar, " +"originally used as horse protection for bullfighting, but adapted for the " +"noblest of beasts. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "biosilicified chitin bear armor" +msgid_plural "biosilicified chitin bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from " +"biosilicified chitin fitted to a thin mesh. You could put this on a " +"friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "chitin bear armor" +msgid_plural "chitin bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from chitin " +"fitted to a thin mesh. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "chainmail bear armor" +msgid_plural "chainmail bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A heavy covering of chainmail, suitably made for bears as protection. You " +"could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "boiled leather bear barding with caparison" +msgid_plural "boiled leather bear bardings with caparison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts four men in heavy metal armor riddled " +"with bullet marks. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a large brown bear being swarmed by bees" +" as it devours a honeycomb. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a warrior-woman holding a baby in one " +"arm and a battleaxe in the other. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a bear dancing with a golden-haired " +"maiden. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a zombified bear with cold blue eyes " +"fighting alongside an undead army. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a tall man transforming into a giant " +"bear and leaping into battle. You could put this on a friendly bear." +msgstr "" + +#. ~ Snippet of item "boiled leather bear barding with caparison" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A full barding for bears, consisting of boiled leather with cloth " +"underneath. This caparison depicts a fierce stegosaurus bursting out the " +"side of a 1970s-era van. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "boiled leather bear barding with bones" +msgid_plural "boiled leather bear bardings with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather bear barding with bones" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"Leather bear barding with decorative bones affixed, meant to invoke fear in " +"bandits and raiders and traders all! You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "bear rain sheet" +msgid_plural "bear rain sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bear rain sheet" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A thin plastic covering, adapted to protect a bear from acid zombie splashes" +" and similar caustic substances. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "bear-sized holiday sweater" +msgid_plural "bear-sized holiday sweaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bear-sized holiday sweater" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A very large warm wool sweater with a festive holiday pattern. You could " +"put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "iron bear armor" +msgid_plural "iron bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A heavy covering of strategically placed iron plates and leather, suitably " +"made for bears as protection. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "steel bear armor" +msgid_plural "steel bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A heavy covering of steel plate and leather, suitably made for bears as " +"protection. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "bronze bear armor" +msgid_plural "bronze bear armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze bear armor" +#: data/mods/DinoMod/items/pets_bear_armor.json +msgid "" +"A heavy covering of strategically placed bronze plates and leather, suitably" +" made for bears as protection. You could put this on a friendly bear." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "elephant armor" +msgid_plural "elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "Kevlar-lined elephant-sized peto" +msgid_plural "Kevlar-lined elephant-sized petos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar-lined elephant-sized peto" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A heavy mattress-like armor of cloth, leather, and thick linings of Kevlar, " +"originally used as horse protection for bullfighting. You could put this on" +" a friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "biosilicified chitin elephant armor" +msgid_plural "biosilicified chitin elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from " +"biosilicified chitin fitted to a thin mesh. You could put this on a " +"friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "chitin elephant armor" +msgid_plural "chitin elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from chitin " +"fitted to a thin mesh. You could put this on a friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "chainmail elephant armor" +msgid_plural "chainmail elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A heavy covering of chainmail, suitably made for elephants as protection. " +"You could put this on a friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "boiled leather elephant barding with caparison" +msgid_plural "boiled leather elephant bardings with caparison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather elephant barding with caparison" +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts a battle between a monstrous demon and a" +" regal warrior astride an elephant and wielding an elaborate vajra. You " +"could put this on a friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts a being, a goddess? with many arms " +"bearing different items with one large uncovered breast on the left side. " +"You could put this on a friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts several charging elephants trampling " +"enemy soldiers. You could put this on a friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts an assortment of diamonds and gems. You" +" could put this on a friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts a man in rich garments and a full " +"uncovered belly, riding in an elaborate chariot. You could put this on a " +"friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts several identical smiling men in turbans" +" of various bright colors performing a dance. You could put this on a " +"friendly elephant." +msgstr "" + +#. ~ Snippet of item "boiled leather elephant barding with caparison" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A full barding for elephants, consisting of boiled leather with cloth " +"underneath. This caparison depicts a fierce, three-horned dinosaur bursting" +" out the side of a 1970s-era van. You could put this on a friendly " +"elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "boiled leather elephant barding with bones" +msgid_plural "boiled leather elephant bardings with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather elephant barding with bones" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"Leather elephant barding with decorative bones affixed, meant to invoke fear" +" in bandits and raiders and traders all! You could put this on a friendly " +"elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "elephant rain sheet" +msgid_plural "elephant rain sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elephant rain sheet" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A thin plastic covering, adapted to protect an elephant from acid zombie " +"splashes and similar caustic substances. You could put this on a friendly " +"elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "elephant-sized holiday sweater" +msgid_plural "elephant-sized holiday sweaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elephant-sized holiday sweater" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A very large warm wool sweater with a festive holiday pattern. You could " +"put this on a friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "iron elephant armor" +msgid_plural "iron elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A heavy covering of strategically placed iron plates and leather, suitably " +"made for elephants as protection. You could put this on a friendly " +"elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "steel elephant armor" +msgid_plural "steel elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A heavy covering of steel plate and leather, suitably made for elephants as " +"protection. You could put this on a friendly elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "bronze elephant armor" +msgid_plural "bronze elephant armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze elephant armor" +#: data/mods/DinoMod/items/pets_elephant_armor.json +msgid "" +"A heavy covering of strategically placed bronze plates and leather, suitably" +" made for elephants as protection. You could put this on a friendly " +"elephant." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "ostrich armor" +msgid_plural "ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "Kevlar-lined ostrich-sized peto" +msgid_plural "Kevlar-lined ostrich-sized petos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kevlar-lined ostrich-sized peto" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A heavy mattress-like armor of cloth, leather, and thick linings of Kevlar, " +"originally used as horse protection for bullfighting, but adapted for the " +"noblest of beasts. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "biosilicified chitin ostrich armor" +msgid_plural "biosilicified chitin ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biosilicified chitin ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from " +"biosilicified chitin fitted to a thin mesh. You could put this on a " +"friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "chitin ostrich armor" +msgid_plural "chitin ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chitin ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A makeshift assembly of criniere, peytral, and croupiere made from chitin " +"fitted to a thin mesh. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "chainmail ostrich armor" +msgid_plural "chainmail ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainmail ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A heavy covering of chainmail, customized for large two legged birds as " +"protection. You could put this on a friendly ostrich. This caparison " +"depicts four men in heavy metal armor riddled with bullet marks." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "boiled leather ostrich barding with caparison" +msgid_plural "boiled leather ostrich bardings with caparison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather ostrich barding with caparison" +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts four men in heavy metal armor riddled " +"with bullet marks. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts a crown floating above an armored tank " +"in profile above the word AUSTRALIA. You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts several charging emus trampling enemy " +"machine gunners and a field of wheat. You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts a man wearing a crown of ostrich " +"feathers and fields with many ostriches. You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts a woman in rich blue velvet garments " +"with white ostrich feathers flaring dramatically from her pouf hairstyle. " +"You could put this on a friendly ostrich." +msgstr "" + +#. ~ Snippet of item "boiled leather ostrich barding with caparison" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A full barding for ostriches, consisting of boiled leather with cloth " +"underneath. This caparison depicts a fierce tyrannosaurus rex bursting out " +"the side of a 1970s-era van. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "boiled leather ostrich barding with bones" +msgid_plural "boiled leather ostrich bardings with bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boiled leather ostrich barding with bones" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"Leather ostrich barding with decorative bones affixed, meant to invoke fear " +"in bandits and raiders and traders all! You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "ostrich rain sheet" +msgid_plural "ostrich rain sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ostrich rain sheet" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A thin plastic covering, adapted to protect an ostrich from acid zombie " +"splashes and similar caustic substances. You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "ostrich-sized holiday sweater" +msgid_plural "ostrich-sized holiday sweaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ostrich-sized holiday sweater" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A very large warm wool sweater with a festive holiday pattern. You could " +"put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "iron ostrich armor" +msgid_plural "iron ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A heavy covering of strategically placed iron plates and leather, suitably " +"made for ostriches as protection. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "steel ostrich armor" +msgid_plural "steel ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A heavy covering of steel plate and leather, suitably made for ostriches as " +"protection. You could put this on a friendly ostrich." +msgstr "" + +#. ~ Item name +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "bronze ostrich armor" +msgid_plural "bronze ostrich armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bronze ostrich armor" +#: data/mods/DinoMod/items/pets_ostrich_armor.json +msgid "" +"A heavy covering of strategically placed bronze plates and leather, suitably" +" made for ostriches as protection. You could put this on a friendly " +"ostrich." +msgstr "" + +#. ~ Computer name placed on map lab_finale_1level +#: data/mods/DinoMod/mapgen/DinoLabFinale.json +msgid "DinoLab Operating Theater Controls" +msgstr "" + +#. ~ Computer name placed on map microlab_DinoLab +#: data/mods/DinoMod/mapgen/microlab_DinoLab.json +msgid "Dinosaur surgery room computer" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "tawa" +msgid_plural "tawa" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tawa" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Smaller, thin predatory bipedal dinosaur with feathers, a long neck and head" +" and sharp teeth and claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "coelophysis" +msgid_plural "coelophysis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "coelophysis" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Smaller, thin predatory bipedal dinosaur with a long head and sharp teeth " +"and long grasping claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dilophosaurus" +msgid_plural "dilophosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dilophosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A medium dinosaur with sharp teeth and two prominent bony crests on its " +"head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "ceratosaurus" +msgid_plural "ceratosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ceratosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large, fast predatory bipedal dinosaur, decorated with three colorful " +"horns on its head and dotted with bright skin bones with long sharp teeth " +"and a long flexible tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "spinosaurus" +msgid_plural "spinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge dinosaur about the size of a small house, with a ferocious crocodile-" +"like head and a sail on its back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "torvosaurus" +msgid_plural "torvosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torvosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large bipedal predator dinosaur with a large head, long sharp teeth, short" +" strong arms, and long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "allosaurus" +msgid_plural "allosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "allosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "A large bipedal dinosaur with a mouth full of sharp serrated teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "acrocanthosaurus" +msgid_plural "acrocanthosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acrocanthosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Huge predatory bipedal dinosaur with a tall ridge running the length of its " +"back covered with heavy muscles. Its teeth are curved and serrated like " +"sawblades." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "giganotosaurus" +msgid_plural "giganotosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giganotosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Gigantic predatory bipedal dinosaur with a wide, flat head and strong chin." +" Its teeth are curved and serrated like sawblades." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "siats" +msgid_plural "siats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "siats" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Huge predatory bipedal dinosaur with long claws and strong arms for " +"grappling." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dryptosaurus" +msgid_plural "dryptosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryptosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Large sharp teeth and a lean frame, with long wicked claws and a feathered " +"mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "appalachiosaurus" +msgid_plural "appalachiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "appalachiosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Enormous teeth, fierce eyes, and a powerful frame to drive it forward, with " +"two small arms and a feathered mullet and tail. The snout is long with six " +"ridges." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "gorgosaurus" +msgid_plural "gorgosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gorgosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Enormous teeth, fierce eyes, and a powerful frame to drive it forward, with " +"two small arms and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "albertosaurus" +msgid_plural "albertosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Enormous teeth, fierce eyes, and a powerful frame to drive it forward, with " +"short arms and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "qianzhousaurus" +msgid_plural "qianzhousaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "qianzhousaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This large, bipedal, feather-covered dinosaur has a long, gator-like mouth " +"with sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "nanuqsaurus" +msgid_plural "nanuqsaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nanuqsaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Bipedal dinosaur with long sharp teeth in a massive jaw, fierce eyes, and a " +"powerful frame to drive it forward, short arms, with a feathered white " +"mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "daspletosaurus" +msgid_plural "daspletosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "daspletosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Bipedal dinosaur with long sharp teeth in a massive jaw, fierce eyes, and a " +"powerful frame to drive it forward, short arms, with a feathered mullet and " +"tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "tyrannosaurus rex" +msgid_plural "tyrannosaurus rex" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tyrannosaurus rex" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Enormous teeth in a massive jaw, fierce eyes, and a powerful frame to drive " +"it forward, short arms with large claws, with a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "compsognathus" +msgid_plural "compsognathus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "compsognathus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A fast moving bipedal dinosaur about the size of a turkey. Its teeth and " +"claws are small but sharp." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "gallimimus" +msgid_plural "gallimimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gallimimus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur, standing as tall as a human. It looks " +"somewhat like a reptilian ostrich." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "struthiomimus" +msgid_plural "struthiomimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "struthiomimus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur, standing as tall as a human. It looks " +"somewhat like a reptilian ostrich with a long stiff tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "ornithomimus" +msgid_plural "ornithomimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ornithomimus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur, standing as tall as a human. It looks " +"somewhat like a reptilian ostrich with a small toothless beak and curved " +"claws good for climbing." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "albertonykus" +msgid_plural "albertonykus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertonykus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "A small, feathered bipedal dinosaur with a long feathered tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "falcarius" +msgid_plural "falcarius" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "falcarius" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur with a long neck and tail. Long, sharp claws " +"extend from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "therizinosaurus" +msgid_plural "therizinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "therizinosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge feathered bipedal dinosaur with a pot belly, a long neck and a short " +"tail. Long, sharp claws extend from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "nothronychus" +msgid_plural "nothronychus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nothronychus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large feathered bipedal dinosaur with a pot belly and a long neck. Sharp " +"claws extend from its dexterous hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "anzu" +msgid_plural "anzu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anzu" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large feathered bipedal dinosaur with a long neck, a beak and a large head" +" crest. Sharp claws extend from its dexterous hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "saurornitholestes" +msgid_plural "saurornitholestes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saurornitholestes" +#. ~ Description of monster "velociraptor" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small bipedal dinosaur covered with feathers. Small, hooked claws emerge " +"from its feet and hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "velociraptor" +msgid_plural "velociraptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "deinonychus" +msgid_plural "deinonychus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deinonychus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A medium-sized bipedal dinosaur covered with feathers. At the end of each " +"foot is a large sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "utahraptor" +msgid_plural "utahraptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "utahraptor" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large bipedal dinosaur with feathered arms, a long tail, and scythe-like " +"claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dromaeosaurus" +msgid_plural "dromaeosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dromaeosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small bipedal dinosaur covered with feathers. Small, hooked claws emerge " +"from its feet and hands. The teeth are large and sharp and the jaws look " +"strong." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "stenonychosaurus" +msgid_plural "stenonychosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stenonychosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small bipedal dinosaur covered with feathers. At the end of each foot is " +"a large sickle-like claw. Its eyes suggest intelligence." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "eoraptor" +msgid_plural "eoraptors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eoraptor" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A bipedal dinosaur about the size of a chicken. It darts around quickly and" +" has long arms for grabbing what it desires. It's holding something." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "sarahsaurus" +msgid_plural "sarahsaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sarahsaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A bipedal plant eating dinosaur with a long neck and tail, strong grasping " +"hands and leathery skin." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "anchisaurus" +msgid_plural "anchisaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anchisaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A four legged plant eating dinosaur with a long neck, dexterous hands and " +"leathery skin." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "issi" +msgid_plural "issi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "issi" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large bipedal plant eating dinosaur with a long neck and tail and leathery" +" skin." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "haplocanthosaurus" +msgid_plural "haplocanthosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "haplocanthosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur with a whip-like tail and tall " +"shoulders." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "amargasaurus" +msgid_plural "amargasaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amargasaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur with a whip-like tail and two " +"rows of tall spines running down the neck and back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "apatosaurus" +msgid_plural "apatosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "apatosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur with a long, whip-like tail. The" +" head is upright and the neck looks like it would make a good strong club." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "brontosaurus" +msgid_plural "brontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brontosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur with bulky torso and long, whip-" +"like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "diplodocus" +msgid_plural "diplodocus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "diplodocus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "Huge, long-necked, four-legged dinosaur with a long, whip-like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "barosaurus" +msgid_plural "barosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "barosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Huge, long-necked, four-legged dinosaur with a long, whip-like tail and one " +"large claw on each foreleg." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "camarasaurus" +msgid_plural "camarasaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "camarasaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Huge four-legged dinosaur with a square head and a shorter neck and tail " +"than similar dinosaurs." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "brachiosaurus" +msgid_plural "brachiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brachiosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur with longer forelegs and a whip-" +"like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "astrodon" +msgid_plural "astrodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "astrodon" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "Gigantic, long-necked, four-legged dinosaur with a round body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "alamosaurus" +msgid_plural "alamosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "alamosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Gigantic four-legged dinosaur with a long neck and spiked tail protected by " +"natural bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "scutellosaurus" +msgid_plural "scutellosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scutellosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"Small, four-legged dinosaur with five rows of protective plates running down" +" its back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "stegosaurus" +msgid_plural "stegosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stegosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge slow quadruped dinosaur with two rows of tall plates on its back, and" +" a spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "hesperosaurus" +msgid_plural "hesperosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hesperosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge slow quadruped dinosaur with two rows of long plates on its back, and" +" a spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "gastonia" +msgid_plural "gastonia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gastonia" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a long tail, a beak, and large" +" shoulder spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "gargoyleosaurus" +msgid_plural "gargoyleosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gargoyleosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This lightly armored four legged dinosaur has a rigid spiked tail, a beak, " +"and sturdy spikes along the sides." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "sauropelta" +msgid_plural "sauropelta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sauropelta" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a beak, a long tail, and long " +"wicked-looking spikes jutting out of the neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "nodosaurus" +msgid_plural "nodosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nodosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a beak and large bony plates " +"covering the back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "panoplosaurus" +msgid_plural "panoplosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "panoplosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a lumpy armored head with a " +"beak and thick plates protecting the cheeks, thick back armor, and small " +"short spikes along the sides." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "edmontonia" +msgid_plural "edmontonia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "edmontonia" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored dinosaur is covered with small ridged bony plates with " +"long bony spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "zuul" +msgid_plural "zuul" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zuul" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This four-legged armored dinosaur has horns on the head and large spikes in " +"rows along the back and side. Its spiked tail ends in a similarly pointy " +"club of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dyoplosaurus" +msgid_plural "dyoplosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dyoplosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a beak and a long tail ending " +"in a spiked club of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "ankylosaurus" +msgid_plural "ankylosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ankylosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a long tail ending in a " +"massive spiked club of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "euoplocephalus" +msgid_plural "euoplocephalus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "euoplocephalus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has a horny beak, two bony rings " +"protecting the neck, and a long tail ending in a heavy club of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "scolosaurus" +msgid_plural "scolosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scolosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"This heavily armored four legged dinosaur has several long spikes along the " +"back and a long spiked tail ending in a club of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "tenontosaurus" +msgid_plural "tenontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tenontosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "A feathered dinosaur with four legs, a beak, and a long broad tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dryosaurus" +msgid_plural "dryosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small feathered dinosaur standing on two legs with short arms, a long " +"neck, and a horned beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "camptosaurus" +msgid_plural "camptosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "camptosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large feathered dinosaur with four strong legs, broad shoulders and a " +"pointed beak. It moves slowly but with enormous strength." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "iguanodon" +msgid_plural "iguanodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "iguanodon" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A bulky, beaked dinosaur with four strong legs. Spiked thumbs look like " +"they could do some harm." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "eolambia" +msgid_plural "eolambia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eolambia" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "A slender four-legged dinosaur with a long neck and beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "hadrosaurus" +msgid_plural "hadrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hadrosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A bulky, beaked dinosaur with hooved front legs and strong clawed back legs." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "maiasaura" +msgid_plural "maiasaura" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "maiasaura" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with hooves and long heavy tail. Has a flat beak, " +"thick nose, and small spiky head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "gryposaurus" +msgid_plural "gryposaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gryposaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with hooves and a broad toothless beak with a narrow " +"arching nasal hump." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "prosaurolophus" +msgid_plural "prosaurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prosaurolophus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with hooves and a broad beak filled with hundreds of " +"small teeth with a small nasal crest just above and in front of the eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "saurolophus" +msgid_plural "saurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saurolophus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with hooves and a broad beak filled with hundreds of " +"small teeth with a spiky head crest at the top of the skull reaching behind." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "edmontosaurus" +msgid_plural "edmontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "edmontosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with hooves and a broad toothless beak. There are " +"teeth deeper in the mouth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "parasaurolophus" +msgid_plural "parasaurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "parasaurolophus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge mottled dinosaur with four legs, a narrow beak, and a curved head " +"crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "lambeosaurus" +msgid_plural "lambeosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lambeosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with a long stiff tail and hooves. Has a narrow beak " +"and a tall head crest that looks like a mitten with the thumb pointed up." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "corythosaurus" +msgid_plural "corythosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "corythosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with a thick neck and tail and hooves. Has a short " +"beak and a tall rounded head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "hypacrosaurus" +msgid_plural "hypacrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hypacrosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge scaly dinosaur with a tall ridge down the back, a tail and hooves. " +"Has a short beak and a wide, rounded head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "stegoceras" +msgid_plural "stegoceras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stegoceras" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small feathered bipedal dinosaur about the size of a goat. It looks like " +"a reptilian ostrich with a round hard-looking domed head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "pachycephalosaurus" +msgid_plural "pachycephalosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachycephalosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur, standing as tall as a human. It looks like a " +"reptilian ostrich with a round hard-looking domed head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "aquilops" +msgid_plural "aquilops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "aquilops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A small rhino-like dinosaur with a bony crest studded with small horns and a" +" hooked beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "leptoceratops" +msgid_plural "leptoceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leptoceratops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A rhino-like dinosaur with a bony crest and sharp beak able to walk on two " +"legs and four." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "zuniceratops" +msgid_plural "zuniceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zuniceratops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A rhino-like dinosaur with a tall thin bony head crest, two long brow horns," +" and a beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "styracosaurus" +msgid_plural "styracosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "styracosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large stocky four-legged dinosaur with a bony crest with several long " +"spikes and one large horn above the beak and a short tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "centrosaurus" +msgid_plural "centrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "centrosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large stocky rhino-like dinosaur with a bony crest and one large horn " +"above the nose." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "einiosaurus" +msgid_plural "einiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "einiosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large stocky rhino-like dinosaur with a tall bony crest and one large horn" +" above the nose curving forward towards the beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "achelousaurus" +msgid_plural "achelousaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "achelousaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large stocky rhino-like dinosaur with a tall bony crest with two long " +"curved spikes and three rough bosses above the eyes and nose as well as a " +"short tail and hooked beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "pachyrhinosaurus" +msgid_plural "pachyrhinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachyrhinosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive four-legged dinosaur with a bony crest from which two curved horns" +" and a broad bony nose emerge. There is also a curved beak and short tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "chasmosaurus" +msgid_plural "chasmosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chasmosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive rhino-like dinosaur with a tall bony crest from which three short " +"horns emerge above the eyes and beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "pentaceratops" +msgid_plural "pentaceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pentaceratops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive rhino-like dinosaur with a tall bony crest from which four long " +"horns and a short nose horn emerge." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "kosmoceratops" +msgid_plural "kosmoceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kosmoceratops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive rhino-like dinosaur with an ornate spiked neck crest and two long " +"horns curving up and to the sides from above its eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "torosaurus" +msgid_plural "torosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive rhino-like dinosaur with a tall bony crest from which two long " +"wicked horns emerge." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "triceratops" +msgid_plural "triceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triceratops" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A massive rhino-like dinosaur with a bony crest from which three large horns" +" emerge." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "nanosaurus" +msgid_plural "nanosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nanosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur about the size of a cat with a small head and " +"arms, long legs, and a tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "oryctodromeus" +msgid_plural "oryctodromeus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oryctodromeus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered bipedal dinosaur with long claws about the size of a turkey." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "thescelosaurus" +msgid_plural "thescelosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thescelosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A sturdily built feathered bipedal dinosaur with a long narrow beak and " +"strong arms about the size of a cow." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "dimorphodon" +msgid_plural "dimorphodon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dimorphodon" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A feathered flying reptile over three feet long, with short wings and a big " +"colorful beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "pteranodon" +msgid_plural "pteranodon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pteranodon" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large feathered flying reptile, with a long pointed toothless beak and a " +"long pointy head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "quetzalcoatlus" +msgid_plural "quetzalcoatlus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "quetzalcoatlus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge feathered flying reptile, with a long pointed toothless beak and a " +"long stiff neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "mosasaurus" +msgid_plural "mosasaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mosasaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A huge aquatic reptile about the size of a small house, with a ferocious " +"crocodile-like head and powerful swimming fins." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "plesiosaurus" +msgid_plural "plesiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plesiosaurus" +#: data/mods/DinoMod/monsters/dinosaur.json +msgid "" +"A large aquatic reptile about the size of a car, with a ferocious crocodile-" +"like head, a long neck, and four powerful swimming fins." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "spinosaurus bio-operator" +msgid_plural "spinosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A massive theropod with a huge fin on its back and a crocodile-like snout. " +"It is silver from armor plating and cybernetics crackle all over its body. " +"There seems to be a laser rifle mounted to its head. It scans endlessly for" +" its next target." +msgstr "" + +#. ~ Targeting sound of special attack of monster "spinosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "\"TARGET ACQUIRED.\"" +msgstr "" + +#. ~ No ammo sound of special attack of monster "spinosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "TARGET ACQUIRED. *beeeeeeeeep*. OUT OF AMMO." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "tyrannosaurus bio-operator" +msgid_plural "tyrannosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tyrannosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"Enormous glowing teeth in a massive jaw, fierce eyes, and a powerful frame " +"to drive it forward, short arms with large claws, with a feathered mullet " +"and tail. The entire body is studded with an intricate pattern of crackling" +" bionics." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "compsognathus bio-operator" +msgid_plural "compsognathus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "compsognathus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small fast-moving bipedal dinosaur dotted with crackling bionics. Its " +"sharp claws and teeth glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "gallimimus bio-operator" +msgid_plural "gallimimus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gallimimus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A fast-moving feathered bipedal dinosaur dotted with crackling bionics. Its" +" curved claws glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "albertonykus bio-operator" +msgid_plural "albertonykus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertonykus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A fast-moving feathered bipedal dinosaur dotted with crackling bionics and a" +" long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "saurornitholestes bio-operator" +msgid_plural "saurornitholestes bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saurornitholestes bio-operator" +#. ~ Description of monster "velociraptor bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics. Its " +"small, hooked claws glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "velociraptor bio-operator" +msgid_plural "velociraptor bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "deinonychus bio-operator" +msgid_plural "deinonychus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deinonychus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A bipedal dinosaur covered with feathers and crackling bionics. Each foot " +"has a large glowing sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "dromaeosaurus bio-operator" +msgid_plural "dromaeosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dromaeosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics. Its " +"small, hooked claws and many sharp teeth glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "stenonychosaurus bio-operator" +msgid_plural "stenonychosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stenonychosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics. Each foot" +" has a large glowing sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "eoraptor bio-operator" +msgid_plural "eoraptor bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eoraptor bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small bipedal dinosaur dotted with crackling bionics with long arms. The " +"sharp teeth glow menacingly" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "amargasaurus bio-operator" +msgid_plural "amargasaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amargasaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"Massive, long-necked, four-legged dinosaur dotted with crackling bionics. " +"The whip-like tail and two rows of tall spines running down the neck and " +"back glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "dryosaurus bio-operator" +msgid_plural "dryosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A long-necked bipedal dinosaur dotted with crackling bionics with long legs " +"and short arms. Its hooked beak glows menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "stegoceras bio-operator" +msgid_plural "stegoceras bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stegoceras bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics and " +"sporting a round hard-looking domed head. Its curved claws glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "pachycephalosaurus bio-operator" +msgid_plural "pachycephalosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachycephalosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A feathered bipedal dinosaur dotted with crackling bionics and sporting a " +"round hard-looking domed head. Its curved claws glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "aquilops bio-operator" +msgid_plural "aquilops bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "aquilops bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small four legged dinosaur dotted with crackling bionics with a glowing " +"beak and small horns" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "triceratops bio-operator" +msgid_plural "triceratops bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triceratops bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A massive three-horned four-legged dinosaur dotted with crackling bionics. " +"The horns glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "nanosaurus bio-operator" +msgid_plural "nanosaurus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nanosaurus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics. The tiny " +"claws glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "oryctodromeus bio-operator" +msgid_plural "oryctodromeus bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oryctodromeus bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A small feathered bipedal dinosaur dotted with crackling bionics. The claws" +" glow menacingly." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "dimorphodon bio-operator" +msgid_plural "dimorphodon bio-operator" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dimorphodon bio-operator" +#: data/mods/DinoMod/monsters/dinosaur_CBM.json +msgid "" +"A feathered flying reptile with short wings dotted with crackling bionics " +"and a colorful glowing beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal dilophosaurus zombie" +msgid_plural "fungal dilophosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dilophosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a predator dinosaur with sharp teeth and two prominent bony crests on " +"its head, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together a shambling mass of mold-covered flesh with a " +"colorful frill of interwoven mushrooms." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal ceratosaurus zombie" +msgid_plural "fungal ceratosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal ceratosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once an enormous, scaly dinosaur studded with bony spikes with colorful " +"horns, fungal tendrils now sprout from its mouth, eyes, and other orifices, " +"holding together a shambling mass of mold-covered scales and spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal spinosaurus zombie" +msgid_plural "fungal spinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal spinosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once an enormous crocodile-headed carnivorous dinosaur with a sail on its " +"back, fungal tendrils now sprout from its mouth, eyes, and other orifices, " +"holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal torvosaurus zombie" +msgid_plural "fungal torvosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal torvosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a bipedal dinosaur with a large head, long sharp teeth, short strong " +"arms, and long tail, fungal tendrils now sprout from its mouth, eyes, and " +"other orifices, holding together an enormous shambling mass of mold-covered " +"flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal allosaurus zombie" +msgid_plural "fungal allosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal allosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a large predatory bipedal dinosaur with a broad scaly back, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal acrocanthosaurus zombie" +msgid_plural "fungal acrocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal acrocanthosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur, with a tall ridge running down the " +"length of its back covered with heavy muscles and showing teeth curved and " +"serrated like sawblades, fungal tendrils now sprout from its mouth, eyes, " +"and other orifices, holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal giganotosaurus zombie" +msgid_plural "fungal giganotosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal giganotosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur showing teeth curved and serrated " +"like sawblades, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal siats zombie" +msgid_plural "fungal siats zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal siats zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur with long claws and strong arms for " +"grappling, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal dryptosaurus zombie" +msgid_plural "fungal dryptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dryptosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a large predatory bipedal dinosaur with sharp teeth and claws, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal appalachiosaurus zombie" +msgid_plural "fungal appalachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal appalachiosaurus zombie" +#. ~ Description of monster "fungal gorgosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur with massive jaws, fungal tendrils " +"now sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal gorgosaurus zombie" +msgid_plural "fungal gorgosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal albertosaurus zombie" +msgid_plural "fungal albertosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal albertosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur with long claws and massive jaws, " +"fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal qianzhousaurus zombie" +msgid_plural "fungal qianzhousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal qianzhousaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, bipedal, feather-covered dinosaur with a long, gator-" +"like mouth with sharp teeth. Now fungal tendrils sprout from its mouth, " +"eyes, and other orifices, holding together a shambling mass of mold-covered " +"flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal nanuqsaurus zombie" +msgid_plural "fungal nanuqsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal nanuqsaurus zombie" +#. ~ Description of monster "fungal daspletosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, bipedal dinosaur with a long, sharp teeth. Now " +"fungal tendrils sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal daspletosaurus zombie" +msgid_plural "fungal daspletosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal z-rex" +msgid_plural "fungal z-rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal z-rex" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge predatory bipedal dinosaur with massive sharp teeth, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal gallimimus zombie" +msgid_plural "fungal gallimimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal gallimimus zombie" +#. ~ Description of monster "fungal struthiomimus zombie" +#. ~ Description of monster "fungal ornithomimus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a feathered, plant-eating, bipedal dinosaur, fungal tendrils now sprout" +" from its mouth, eyes, and other orifices, holding together an enormous " +"shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal struthiomimus zombie" +msgid_plural "fungal struthiomimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal ornithomimus zombie" +msgid_plural "fungal ornithomimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal falcarius zombie" +msgid_plural "fungal falcarius zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal falcarius zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a feathered bipedal plant eating dinosaur with long claws, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal therizinosaurus zombie" +msgid_plural "fungal therizinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal therizinosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge feathered bipedal plant eating dinosaur with long claws, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal nothronychus zombie" +msgid_plural "fungal nothronychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal nothronychus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a large feathered bipedal plant eating dinosaur with sharp curved " +"claws, fungal tendrils now sprout from its mouth, eyes, and other orifices, " +"holding together a shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal anzu zombie" +msgid_plural "fungal anzu zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal anzu zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a large feathered bipedal dinosaur with a long neck and claws, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal deinonychus zombie" +msgid_plural "fungal deinonychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal deinonychus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a feathered, carnivorous dinosaur with a large, sickle-shaped talon on " +"each foot, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal utahraptor zombie" +msgid_plural "fungal utahraptor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal utahraptor zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a large, feathered, meat-eating dinosaur with a sickle-shaped talon on " +"each foot, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal sarahsaurus zombie" +msgid_plural "fungal sarahsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal sarahsaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a long-necked, bipedal plant eating dinosaur with a long tail." +" Now fungal tendrils sprout from the mouth, eyes, and other orifices, " +"holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal anchisaurus zombie" +msgid_plural "fungal anchisaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal anchisaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a four legged plant eating dinosaur with a long neck and " +"leathery skin. Now fungal tendrils sprout from the mouth, eyes, and other " +"orifices, holding together a large shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal issi zombie" +msgid_plural "fungal issi zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal issi zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, long-necked, bipedal plant eating dinosaur with a " +"long tail. Now fungal tendrils sprout from the mouth, eyes, and other " +"orifices, holding together a large shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal haplocanthosaurus zombie" +msgid_plural "fungal haplocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal haplocanthosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a huge, long-necked, four-legged plant eating dinosaur with a " +"long tail. Now fungal tendrils sprout from the mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal amargasaurus zombie" +msgid_plural "fungal amargasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal amargasaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a huge, long-necked, four-legged plant eating dinosaur with a " +"whip-like tail and spiked neck. Now fungal tendrils sprout from the mouth, " +"eyes, and other orifices, holding together an enormous shambling mass of " +"mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal apatosaurus zombie" +msgid_plural "fungal apatosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal apatosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a massive, long-necked, four-legged plant eating dinosaur with a long, " +"whip-like tail, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal brontosaurus zombie" +msgid_plural "fungal brontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal brontosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a massive, long-necked, four-legged dinosaur herbivore with a " +"bulky torso and a long, whip-like tail. Fungal tendrils now sprout from its" +" mouth, eyes, and other orifices, holding together an enormous shambling " +"mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal diplodocus zombie" +msgid_plural "fungal diplodocus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal diplodocus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, long-necked, four-legged plant eating dinosaur with a tiny head" +" and long, whip-like tail, fungal tendrils now sprout from its mouth, eyes, " +"and other orifices, holding together an enormous shambling mass of mold-" +"covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal barosaurus zombie" +msgid_plural "fungal barosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal barosaurus zombie" +#. ~ Description of monster "fungal camarasaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, long-necked, four-legged plant eating dinosaur with a long, " +"whip-like tail, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal camarasaurus zombie" +msgid_plural "fungal camarasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal brachiosaurus zombie" +msgid_plural "fungal brachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal brachiosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a gigantic, long-necked, four-legged plant eating dinosaur with longer " +"forelegs and a long, whip-like tail, fungal tendrils now sprout from its " +"mouth, eyes, and other orifices, holding together an enormous shambling mass" +" of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal astrodon zombie" +msgid_plural "fungal astrodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal astrodon zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a gigantic, long-necked, four-legged plant eating dinosaur with a huge " +"nose, fungal tendrils now sprout from its mouth, eyes, and other orifices, " +"holding together an enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal alamosaurus zombie" +msgid_plural "fungal alamosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal alamosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a gigantic, long-necked, four-legged plant eating dinosaur with longer " +"forelegs and spiked tail protected by natural bone armor, fungal tendrils " +"now sprout from its mouth, eyes, and other orifices, holding together an " +"enormous shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal stegosaurus zombie" +msgid_plural "fungal stegosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal stegosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, four-legged dinosaur herbivore with a spiked tail and" +" tall bone plates jutting from its back. Fungal tendrils now sprout from " +"its mouth, eyes, and other orifices, holding together a shambling mass of " +"mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal hesperosaurus zombie" +msgid_plural "fungal hesperosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal hesperosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, four-legged dinosaur herbivore with a spiked tail and" +" long bone plates jutting from its back. Fungal tendrils now sprout from " +"its mouth, eyes, and other orifices, holding together a shambling mass of " +"mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal gastonia zombie" +msgid_plural "fungal gastonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal gastonia zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a long tail, a beak, and " +"large shoulder spikes, fungal tendrils now sprout from its mouth, eyes, and " +"other orifices, holding together a shambling mass of mold-covered flesh and " +"bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal gargoyleosaurus zombie" +msgid_plural "fungal gargoyleosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal gargoyleosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a lightly armored four legged dinosaur with a rigid spiked tail, a " +"beak, and sturdy spikes along the sides, fungal tendrils now sprout from its" +" mouth, eyes, and other orifices, holding together a shambling mass of mold-" +"covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal sauropelta zombie" +msgid_plural "fungal sauropelta zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal sauropelta zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a beak, a long tail, and " +"long wicked-looking spikes jutting out of the neck, fungal tendrils now " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal nodosaurus zombie" +msgid_plural "fungal nodosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal nodosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a beak and large bony " +"plates covering the back, fungal tendrils now sprout from its mouth, eyes, " +"and other orifices, holding together a shambling mass of mold-covered flesh " +"and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal panoplosaurus zombie" +msgid_plural "fungal panoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal panoplosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a lumpy armored head with a" +" beak and thick plates protecting the cheeks, thick back armor, and small " +"short spikes along the sides, fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together a shambling mass of mold-covered " +"flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal edmontonia zombie" +msgid_plural "fungal edmontonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal edmontonia zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once something like a gigantic armadillo-dinosaur hybrid with long, bony " +"spikes, fungal tendrils now sprout from its mouth, eyes, and other orifices," +" holding together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal zuul zombie" +msgid_plural "fungal zuul zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal zuul zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a four-legged armored dinosaur covered with spikes with a wicked club " +"tail, fungal tendrils now sprout from its mouth, eyes, and other orifices, " +"holding together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal dyoplosaurus zombie" +msgid_plural "fungal dyoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dyoplosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a beak and a long tail " +"ending in a spiked club of bone, fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together a shambling mass of mold-covered " +"flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal ankylosaurus zombie" +msgid_plural "fungal ankylosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal ankylosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a long tail ending in a " +"massive spiked club of bone, fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together an enormous shambling mass of " +"mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal euoplocephalus zombie" +msgid_plural "fungal euoplocephalus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal euoplocephalus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with a horny beak, two bony " +"rings protecting the neck, and a long tail ending in a heavy club of bone, " +"fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together an enormous shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal scolosaurus zombie" +msgid_plural "fungal scolosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal scolosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a heavily armored four legged dinosaur with several long spikes along " +"the back and a long spiked tail ending in a club of bone, fungal tendrils " +"now sprout from its mouth, eyes, and other orifices, holding together an " +"enormous shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal tenontosaurus zombie" +msgid_plural "fungal tenontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal tenontosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a feathered, four-legged dinosaur with a beak and a broad long" +" tail. Fungal tendrils now sprout from its mouth, eyes, and other orifices," +" holding together an enormous shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal dryosaurus zombie" +msgid_plural "fungal dryosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dryosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a small feathered dinosaur with short arms, a long neck, and a" +" horned beak. Fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together an enormous shambling mass of mold-covered " +"feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal camptosaurus zombie" +msgid_plural "fungal camptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal camptosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, feathered, bipedal dinosaur with strong legs, broad " +"shoulders, and a pointed beak. Fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together an enormous shambling mass of " +"mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal iguanodon zombie" +msgid_plural "fungal iguanodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal iguanodon zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a bulky, beaked four-legged dinosaur herbivore with spiky thumbs, " +"fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal eolambia zombie" +msgid_plural "fungal eolambia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal eolambia zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a beaked, slender four-legged dinosaur herbivore with a long neck, " +"fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal hadrosaurus zombie" +msgid_plural "fungal hadrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal hadrosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a bulky, beaked four-legged dinosaur herbivore, fungal tendrils now " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal maiasaura zombie" +msgid_plural "fungal maiasaura zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal maiasaura zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a huge, four-legged dinosaur herbivore with hooves, a heavy " +"tail, and a flat beak. Fungal tendrils now sprout from its mouth, eyes, and" +" other orifices, holding together a shambling mass of mold-covered flesh and" +" bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal gryposaurus zombie" +msgid_plural "fungal gryposaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal gryposaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a toothless beak and a " +"narrow arching nasal hump, fungal tendrils now sprout from its mouth, eyes, " +"and other orifices, holding together a shambling mass of mold-covered flesh " +"and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal prosaurolophus zombie" +msgid_plural "fungal prosaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal prosaurolophus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with hooves and a broad beak and" +" a small nasal crest, fungal tendrils now sprout from its mouth, eyes, and " +"other orifices, holding together a shambling mass of mold-covered flesh and " +"bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal saurolophus zombie" +msgid_plural "fungal saurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal saurolophus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with hooves and a broad beak and" +" a spiky head crest, fungal tendrils now sprout from its mouth, eyes, and " +"other orifices, holding together a shambling mass of mold-covered flesh and " +"bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal edmontosaurus zombie" +msgid_plural "fungal edmontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal edmontosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a broad, toothless beak, " +"fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal parasaurolophus zombie" +msgid_plural "fungal parasaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal parasaurolophus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a blunt head crest, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal lambeosaurus zombie" +msgid_plural "fungal lambeosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal lambeosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a long stiff tail, hooves, " +"a narrow beak and a tall head crest, fungal tendrils now sprout from its " +"mouth, eyes, and other orifices, holding together a shambling mass of mold-" +"covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal corythosaurus zombie" +msgid_plural "fungal corythosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal corythosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a short beak and a tall " +"head crest, fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal hypacrosaurus zombie" +msgid_plural "fungal hypacrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal hypacrosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a huge, four-legged dinosaur herbivore with a tall ridge down the back," +" a tail, hooves, a short beak and a wide, rounded head crest, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh and bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal pachycephalosaurus zombie" +msgid_plural "fungal pachycephalosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal pachycephalosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"Once a feathered, bipedal dinosaur with a hard-looking domed head, fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal leptoceratops zombie" +msgid_plural "fungal leptoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal leptoceratops zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a four-legged dinosaur herbivore with a bony crest and beak. " +"Fungal tendrils now sprout from its mouth, eyes, and other orifices, holding" +" together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal zuniceratops zombie" +msgid_plural "fungal zuniceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal zuniceratops zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a four-legged dinosaur herbivore with a tall thin bony head " +"crest, two long brow horns, and a beak. Fungal tendrils now sprout from its" +" mouth, eyes, and other orifices, holding together a shambling mass of mold-" +"covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal styracosaurus zombie" +msgid_plural "fungal styracosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal styracosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a stocky four-legged dinosaur with a bony crest with several " +"long spikes and one large horn above the beak. Fungal tendrils now sprout " +"from its mouth, eyes, and other orifices, holding together a shambling mass " +"of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal centrosaurus zombie" +msgid_plural "fungal centrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal centrosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large stocky four-legged dinosaur with a bony crest and one " +"large horn above the nose. Fungal tendrils now sprout from its mouth, eyes," +" and other orifices, holding together a shambling mass of mold-covered " +"flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal einiosaurus zombie" +msgid_plural "fungal einiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal einiosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a stocky dinosaur with a tall bony crest and one large horn " +"above the nose curving forward towards the beak. Fungal tendrils now sprout" +" from its mouth, eyes, and other orifices, holding together a shambling mass" +" of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal achelousaurus zombie" +msgid_plural "fungal achelousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal achelousaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a stocky dinosaur with a tall bony crest with two long curved " +"spikes and three rough bosses above the eyes and nose as well as a short " +"tail and hooked beak. Fungal tendrils now sprout from its mouth, eyes, and " +"other orifices, holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal pachyrhinosaurus zombie" +msgid_plural "fungal pachyrhinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal pachyrhinosaurus zombie" +#. ~ Description of monster "fungal pentaceratops zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a massive, four-legged dinosaur herbivore, with a tall bony " +"crest from which four long horns and a short nose horn emerged. Fungal " +"tendrils now sprout from its mouth, eyes, and other orifices, holding " +"together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal chasmosaurus zombie" +msgid_plural "fungal chasmosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal chasmosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a four-legged dinosaur with a tall bony crest from which three" +" short horns emerge above the eyes and beak. Fungal tendrils now sprout " +"from its mouth, eyes, and other orifices, holding together a shambling mass " +"of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal pentaceratops zombie" +msgid_plural "fungal pentaceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal kosmoceratops zombie" +msgid_plural "fungal kosmoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal kosmoceratops zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a massive, four-legged dinosaur herbivore, with a tall bony " +"crest from which fifteen horns and spikes emerged. Fungal tendrils now " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal torosaurus zombie" +msgid_plural "fungal torosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal torosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a massive, four-legged dinosaur herbivore, with a tall bony " +"crest from which two wicked-looking horns emerged. Fungal tendrils now " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal triceratops zombie" +msgid_plural "fungal triceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal triceratops zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a massive, four-legged dinosaur herbivore, with a bony head " +"crest from which three wicked-looking horns emerged. Fungal tendrils now " +"sprout from its mouth, eyes, and other orifices, holding together a " +"shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal thescelosaurus zombie" +msgid_plural "fungal thescelosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal thescelosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a sturdy two-legged dinosaur herbivore, with a long beak and " +"feathers. Fungal tendrils now sprout from its mouth, eyes, and other " +"orifices, holding together a shambling mass of mold-covered flesh." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal pteranodon zombie" +msgid_plural "fungal pteranodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal pteranodon zombie" +#. ~ Description of monster "fungal quetzalcoatlus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a large, feathered reptile with a long, pointy, toothless beak" +" and a long, pointy head crest, fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together a shambling mass of mold-covered " +"feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal quetzalcoatlus zombie" +msgid_plural "fungal quetzalcoatlus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal mosasaurus zombie" +msgid_plural "fungal mosasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal mosasaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a huge aquatic dinosaur the size of a house, with a crocodile-" +"like head and swimming fins. Fungal tendrils now sprout from its mouth, " +"eyes, and other orifices, holding together a foul mass of mold-covered " +"scales and teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/fungus.json +msgid "fungal plesiosaurus zombie" +msgid_plural "fungal plesiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal plesiosaurus zombie" +#: data/mods/DinoMod/monsters/fungus.json +msgid "" +"This was once a huge aquatic dinosaur the size of a car, with a crocodile-" +"like head, a long neck, and swimming fins. Fungal tendrils now sprout from " +"its mouth, eyes, and other orifices, holding together a foul mass of mold-" +"covered scales and teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "magenta and green hatchling" +msgid_plural "magenta and green hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "brown and white hatchling" +msgid_plural "brown and white hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "red and white hatchling" +msgid_plural "red and white hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "light red and white hatchling" +msgid_plural "light red and white hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "greenish yellow hatchling" +msgid_plural "greenish yellow hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "greenish yellow hatchling" +#: data/mods/DinoMod/monsters/hatchling.json +msgid "" +"A tiny dinosaur hatchling with huge shiny eyes, it could be from a number of" +" different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "light green and yellow hatchling" +msgid_plural "light green and yellow hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "green and magenta hatchling" +msgid_plural "green and magenta hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "dark gray and yellow hatchling" +msgid_plural "dark gray and yellow hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "red and green hatchling" +msgid_plural "red and green hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "dark gray and white hatchling" +msgid_plural "dark gray and white hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "brown and magenta hatchling" +msgid_plural "brown and magenta hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "dark gray and magenta hatchling" +msgid_plural "dark gray and magenta hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "light green and magenta hatchling" +msgid_plural "light green and magenta hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "green and purple hatchling" +msgid_plural "green and purple hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "light gray and yellow hatchling" +msgid_plural "light gray and yellow hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "mosasaurus neonate" +msgid_plural "mosasaurus neonates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mosasaurus neonate" +#: data/mods/DinoMod/monsters/hatchling.json +msgid "" +"A tiny aquatic reptile neonate with huge shiny eyes and pointy little teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/hatchling.json +msgid "plesiosaurus neonate" +msgid_plural "plesiosaurus neonates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plesiosaurus neonate" +#: data/mods/DinoMod/monsters/hatchling.json +msgid "" +"A tiny aquatic reptile neonate with huge shiny eyes, a long neck, and pointy" +" little teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "dilophosaurus juvenile" +msgid_plural "dilophosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dilophosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A small bipedal dinosaur juvenile with large eyes and sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "ceratosaurus juvenile" +msgid_plural "ceratosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "spinosaurus juvenile" +msgid_plural "spinosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A huge dinosaur juvenile with sharp teeth and a large fan on its back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "torvosaurus juvenile" +msgid_plural "torvosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torvosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A large bipedal dinosaur juvenile with sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "juvenile allosaurus" +msgid_plural "juvenile allosauruses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "juvenile allosaurus" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A large bipedal meat-eating dinosaur juvenile." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "acrocanthosaurus juvenile" +msgid_plural "acrocanthosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acrocanthosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Large predatory bipedal dinosaur juvenile with a tall ridge running the " +"length of its back covered with heavy muscles." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "giganotosaurus juvenile" +msgid_plural "giganotosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giganotosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "Large predatory bipedal dinosaur juvenile with a wide, flat head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "siats juvenile" +msgid_plural "siats juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "siats juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Large predatory bipedal dinosaur juvenile with long claws and strong arms " +"for grappling." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "dryptosaurus juvenile" +msgid_plural "dryptosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryptosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Large teeth, fierce eyes, and a powerful frame to drive this juvenile " +"forward, with claws and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "appalachiosaurus juvenile" +msgid_plural "appalachiosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "appalachiosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Large teeth, fierce eyes, and a powerful frame to drive this juvenile " +"forward, with two small arms and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "gorgosaurus juvenile" +msgid_plural "gorgosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gorgosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Enormous teeth, fierce eyes, and a powerful frame to drive this juvenile " +"forward, with two small arms and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "albertosaurus juvenile" +msgid_plural "albertosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"Enormous teeth, fierce eyes, and a powerful frame to drive this juvenile " +"forward, with short strong arms and a feathered mullet and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "qianzhousaurus juvenile" +msgid_plural "qianzhousaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "qianzhousaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"This large, bipedal, feather-covered dinosaur juvenile has a long, gator-" +"like mouth with sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "nanuqsaurus juvenile" +msgid_plural "nanuqsaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nanuqsaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"This large, bipedal dinosaur juvenile has long, sharp teeth and fluffy white" +" feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "daspletosaurus juvenile" +msgid_plural "daspletosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "daspletosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "This large, bipedal dinosaur juvenile has long, sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "tyrannosaurus juvenile" +msgid_plural "tyrannosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tyrannosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A large predatory dinosaur juvenile with large sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "greenish yellow two-legged juvenile" +msgid_plural "greenish yellow two-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "greenish yellow two-legged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A small two-legged dinosaur juvenile with huge shiny eyes, it could be from " +"a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "green and magenta two-legged juvenile" +msgid_plural "green and magenta two-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "green and magenta two-legged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A small bipedal plant-eating dinosaur juvenile, it could be from a number of" +" different species." +msgstr "" + +#. ~ Description of monster "mon_anzu_juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A small bipedal dinosaur juvenile with huge shiny eyes and a beak, it could " +"be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "red and green two-legged juvenile" +msgid_plural "red and green two-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "red and green two-legged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A small bipedal meat-eating dinosaur juvenile with huge shiny eyes, it could" +" be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "gray and white two-legged juvenile" +msgid_plural "gray and white two-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mon_sarahsaurus_juvenile" +#. ~ Description of monster "mon_issi_juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A large, two-legged, plant-eating juvenile sauropod with a long neck and " +"tail." +msgstr "" + +#. ~ Description of monster "mon_anchisaurus_juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "A four-legged, plant-eating juvenile sauropod with a long neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "brown and magenta sauropod juvenile" +msgid_plural "brown and magenta sauropod juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brown and magenta sauropod juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A huge, four-legged, plant-eating juvenile sauropod with a long neck and " +"tail, it could be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "green and magenta four-legged juvenile" +msgid_plural "green and magenta four-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "green and magenta four-legged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A four-legged plant-eating dinosaur juvenile larger than a cow, it could be " +"from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "green and yellow four-legged juvenile" +msgid_plural "green and yellow four-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "gray and magenta two-legged juvenile" +msgid_plural "gray and magenta two-legged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gray and magenta two-legged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A two-legged plant-eating dinosaur juvenile larger than a cow, it could be " +"from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "leptoceratops juvenile" +msgid_plural "leptoceratops juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leptoceratops juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A four-legged plant-eating dinosaur juvenile with a beak and head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "zuniceratops juvenile" +msgid_plural "zuniceratops juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zuniceratops juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A four-legged plant-eating dinosaur juvenile with a tall thin bony head " +"crest, two brow horns, and a beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "styracosaurus juvenile" +msgid_plural "styracosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "styracosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A huge four-legged plant-eating dinosaur juvenile with a beak, a bony crest " +"with spikes, and a horn above the nose." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "centrosaurus juvenile" +msgid_plural "centrosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "centrosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A huge four-legged plant-eating dinosaur juvenile with a beak and a horn " +"above the nose." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "einiosaurus juvenile" +msgid_plural "einiosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "einiosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A four-legged plant-eating dinosaur juvenile with a beak and a horn curved " +"forward above the nose." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "achelousaurus juvenile" +msgid_plural "achelousaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "achelousaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A four-legged plant-eating dinosaur juvenile with a tall bony crest with two" +" curved spikes and three rough bosses above the eyes and nose as well as a " +"short tail and hooked beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "pachyrhinosaurus juvenile" +msgid_plural "pachyrhinosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachyrhinosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A huge four-legged plant-eating dinosaur juvenile with a beak, two horns, " +"and a broad bony nose." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "green and magenta ceratopsian juvenile" +msgid_plural "green and magenta ceratopsian juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "green and magenta ceratopsian juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A huge four-legged plant-eating dinosaur juvenile with a bony crest, beak, " +"and horns." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "thescelosaurus juvenile" +msgid_plural "thescelosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thescelosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A two-legged plant-eating dinosaur juvenile with strong arms and a long " +"toothy beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "winged juvenile" +msgid_plural "winged juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "winged juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A small winged dinosaur juvenile with huge shiny eyes, it could be from a " +"number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "mosasaurus juvenile" +msgid_plural "mosasaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mosasaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A juvenile predatory aquatic reptile with large pointy teeth, but not the " +"largest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/juvenile.json +msgid "plesiosaurus juvenile" +msgid_plural "plesiosaurus juveniles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plesiosaurus juvenile" +#: data/mods/DinoMod/monsters/juvenile.json +msgid "" +"A juvenile predatory aquatic reptile with large pointy teeth and a long " +"neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/mutant_dino.json +msgid "fungal dusted hadrosaur" +msgid_plural "fungal dusted hadrosaur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dusted hadrosaur" +#: data/mods/DinoMod/monsters/mutant_dino.json +msgid "" +"A bulky, beaked dinosaur with hooved front legs. The head has been dusted " +"with fungal spores and an angry red rash is forming around them." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/mutant_dino.json +msgid "ravenous hadrosaur" +msgid_plural "ravenous hadrosaur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ravenous hadrosaur" +#: data/mods/DinoMod/monsters/mutant_dino.json +msgid "" +"A bulky, beaked dinosaur with hooved front legs and two heads. The four " +"eyes are wide and rolling." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "dilophosaurus zombie" +msgid_plural "dilophosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dilophosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a medium-sized dinosaur with sharp teeth and two " +"prominent bony crests on its head, with ragged strips of ripped flesh " +"hanging down like a frill." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "ceratosaurus zombie" +msgid_plural "ceratosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ceratosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This zombie is enormous, scaly, and studded with bony spikes; it moves with " +"horrible speed. Its colorful horns are worn and wet with filth and its " +"bright scales and bone spikes have taken a beating." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "spinosaurus zombie" +msgid_plural "spinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Enormous putrid dinosaur corpse with a ferocious crocodile-like head, oozing" +" black eyes, and a tattered sail on its back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "torvosaurus zombie" +msgid_plural "torvosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torvosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Putrid dinosaur corpse with a large head, long sharp teeth, oozing black " +"eyes, and a long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "allosaurus zombie" +msgid_plural "allosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "allosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shambling corpse of a large predatory bipedal dinosaur with a mouth full" +" of sharp serrated teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "acrocanthosaurus zombie" +msgid_plural "acrocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "acrocanthosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shambling corpse of a huge, bipedal dinosaur predator, with a tall ridge" +" running down the length of its back covered with heavy muscles. Its teeth " +"are curved and serrated like sawblades." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "giganotosaurus zombie" +msgid_plural "giganotosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giganotosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shambling corpse of a huge, bipedal dinosaur predator with a wide, flat " +"head and strong chin. Its teeth are curved and serrated like sawblades." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "siats zombie" +msgid_plural "siats zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "siats zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shambling corpse of a huge, bipedal dinosaur predator with long claws " +"and strong arms for grappling." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "dryptosaurus zombie" +msgid_plural "dryptosaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryptosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Large jaws drooling black liquid lifted over a shuffling dinosaur corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "appalachiosaurus zombie" +msgid_plural "appalachiosaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "appalachiosaurus zombie" +#. ~ Description of monster "gorgosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Massive jaws drooling black liquid lifted over a huge shuffling dinosaur " +"corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "gorgosaurus zombie" +msgid_plural "gorgosaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "albertosaurus zombie" +msgid_plural "albertosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Massive jaws drooling black liquid, lifted over grasping claws by a huge " +"shuffling dinosaur corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "qianzhousaurus zombie" +msgid_plural "qianzhousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "qianzhousaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Massive, long jaws drooling black liquid, lifted by a huge but shuffling " +"dinosaur corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "nanuqsaurus zombie" +msgid_plural "nanuqsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nanuqsaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Huge jaws with long sharp teeth drooling black liquid over white feathers, " +"lifted by a huge but shuffling dinosaur corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "daspletosaurus zombie" +msgid_plural "daspletosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "daspletosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Huge jaws with long sharp teeth drooling black liquid, lifted by a huge but " +"shuffling dinosaur corpse." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "Z-Rex" +msgid_plural "Z-Rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Z-Rex" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "Massive piles of ragged, stinking flesh lifting enormous sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "chained tyrannosaurus zombie" +msgid_plural "chained tyrannosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chained tyrannosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive dinosaur corpse with enormous teeth wrapped with heavy chains to " +"allow some control." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "gallimimus zombie" +msgid_plural "gallimimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gallimimus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur, covered with " +"tattered feathers and black, putrid liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "struthiomimus zombie" +msgid_plural "struthiomimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "ornithomimus zombie" +msgid_plural "ornithomimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "falcarius zombie" +msgid_plural "falcarius zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "falcarius zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a bipedal dinosaur covered with tattered feathers " +"and black putrid liquid. Long claws protrude from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "therizinosaurus zombie" +msgid_plural "therizinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "therizinosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a huge bipedal dinosaur covered with tattered " +"feathers and black putrid liquid. Long claws protrude from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "nothronychus zombie" +msgid_plural "nothronychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nothronychus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a large-sized bipedal dinosaur covered with tattered" +" feathers and black putrid liquid. Sharp curved claws protrude from its " +"hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "anzu zombie" +msgid_plural "anzu zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anzu zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a large bipedal dinosaur covered with tattered " +"feathers and black putrid liquid. Long claws protrude from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "deinonychus zombie" +msgid_plural "deinonychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deinonychus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur covered with " +"tattered feathers and black putrid liquid. Both feet brandish a large " +"sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "utahraptor zombie" +msgid_plural "utahraptor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "utahraptor zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The swaying, hopping corpse of a large bipedal dinosaur with feathered arms," +" a long tail, and long, sharp scythe-like claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "sarahsaurus zombie" +msgid_plural "sarahsaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sarahsaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "Long-necked, two-legged dinosaur corpse with a long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "anchisaurus zombie" +msgid_plural "anchisaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anchisaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Long-necked, four-legged dinosaur corpse. The neck is bent at a disturbing " +"angle and leaking black ichor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "issi zombie" +msgid_plural "issi zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "issi zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "Large, long-necked, two-legged dinosaur corpse with a long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "haplocanthosaurus zombie" +msgid_plural "haplocanthosaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "haplocanthosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "Huge, long-necked, four-legged dinosaur corpse with a long tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "amargasaurus zombie" +msgid_plural "amargasaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amargasaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with two parallel rows of " +"tall spines down its neck and back and a whip-like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "apatosaurus zombie" +msgid_plural "apatosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "apatosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, long-necked, four-legged dinosaur corpse with a long, whip-like " +"tail. The head is still upright and the neck looks like it would still make" +" a good, strong club." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "brontosaurus zombie" +msgid_plural "brontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brontosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur corpse with a bulky torso and a " +"long, whip-like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "diplodocus zombie" +msgid_plural "diplodocus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "diplodocus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Huge, long-necked, four-legged dinosaur with a long, whip-like tail and a " +"tiny head with vacant white eyes. Sways and staggers." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "barosaurus zombie" +msgid_plural "barosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "barosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with a long, whip-like tail." +" There is a large claw on each foreleg." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "camarasaurus zombie" +msgid_plural "camarasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "camarasaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Massive, long-necked, four-legged dinosaur corpse with a long, whip-like " +"tail. The head is still upright and the neck looks like it would still make" +" a good, strong club." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "brachiosaurus zombie" +msgid_plural "brachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brachiosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Gigantic, long-necked, four-legged dinosaur corpse with longer forelegs and " +"a whip-like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "astrodon zombie" +msgid_plural "astrodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "astrodon zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Gigantic, long-necked, four-legged dinosaur corpse with a round, bloated " +"body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "alamosaurus zombie" +msgid_plural "alamosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "alamosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"Gigantic, long-necked, four-legged dinosaur corpse, protected by natural " +"bone armor and a spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "stegosaurus zombie" +msgid_plural "stegosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stegosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A large, shambling quadruped dinosaur corpse, dragging with the weight of " +"the plates on its back - waving a much livelier-looking spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "hesperosaurus zombie" +msgid_plural "hesperosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "gastonia zombie" +msgid_plural "gastonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gastonia zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has a long tail, a beak, " +"and large shoulder spikes. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "gargoyleosaurus zombie" +msgid_plural "gargoyleosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gargoyleosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This lightly armored four legged dinosaur corpse has a rigid spiked tail, a " +"beak, and sturdy spikes along the sides. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "sauropelta zombie" +msgid_plural "sauropelta zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sauropelta zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has a beak, a long tail, " +"and long wicked-looking spikes jutting out of the neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "nodosaurus zombie" +msgid_plural "nodosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nodosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has a beak and large bony " +"plates covering the back. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "panoplosaurus zombie" +msgid_plural "panoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "panoplosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has a lumpy armored head " +"with a beak and thick plates protecting the cheeks, thick back armor, and " +"small short spikes along the sides. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "edmontonia zombie" +msgid_plural "edmontonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "edmontonia zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily-armored dinosaur corpse is covered with small ridged bony " +"plates with long, bony spikes. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "zuul zombie" +msgid_plural "zuul zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zuul zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This four-legged armored dinosaur corpse has horns on the head and large " +"spikes in rows along the back and side. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "dyoplosaurus zombie" +msgid_plural "dyoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dyoplosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This armored dinosaur corpse looks like a giant prehistoric armadillo. Its " +"tail ends in a spiked club of bone. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "ankylosaurus zombie" +msgid_plural "ankylosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ankylosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a four legged dinosaur with peeling armored plates, " +"a beak, and black, glistening eyes. Its tail ends in a massive spiked club " +"of bone." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "euoplocephalus zombie" +msgid_plural "euoplocephalus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "euoplocephalus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has a horny beak, two bony " +"rings protecting the neck, and a long tail ending in a heavy club of bone. " +"Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "scolosaurus zombie" +msgid_plural "scolosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scolosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"This heavily armored four legged dinosaur corpse has several long spikes " +"along the back and a long spiked tail ending in a club of bone. Its eyes " +"ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "tenontosaurus zombie" +msgid_plural "tenontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tenontosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a feathered dinosaur with a long broad tail and a " +"beak. Its tattered feathers are stained with black, sticky liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "dryosaurus zombie" +msgid_plural "dryosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryosaurus zombie" +#. ~ Description of monster "camptosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a large, feathered, bipedal dinosaur with strong " +"legs, broad shoulders, and a pointed beak. Its tattered feathers are " +"stained with black, sticky liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "camptosaurus zombie" +msgid_plural "camptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "iguanodon zombie" +msgid_plural "iguanodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "iguanodon zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A bulky, beaked dinosaur with spiky thumbs, dead but walking, eyes vacant " +"and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "eolambia zombie" +msgid_plural "eolambia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eolambia zombie" +#. ~ Description of monster "hadrosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "A bulky, beaked dinosaur, dead but walking, eyes vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "hadrosaurus zombie" +msgid_plural "hadrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "maiasaura zombie" +msgid_plural "maiasaura zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "maiasaura zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, mottled dinosaur with hooves and a heavy tail, dead but walking, " +"eyes vacant and swollen. Has a flat beak, thick nose, and a small but spiky" +" head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "gryposaurus zombie" +msgid_plural "gryposaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gryposaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, mottled dinosaur with hooves and a heavy tail, dead but walking, " +"eyes vacant and swollen. Has a flat beak and a nose with a prominent nasal " +"arch." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "prosaurolophus zombie" +msgid_plural "prosaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "prosaurolophus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, mottled dinosaur with hooves, a short beak and a tall head crest, " +"dead but walking, eyes vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "saurulophus zombie" +msgid_plural "saurulophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saurulophus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, mottled dinosaur with hooves, a broad beak and a spiky head crest, " +"dead but walking, eyes vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "edmontosaurus zombie" +msgid_plural "edmontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "edmontosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, scaly dinosaur with a broad, toothless beak, dead but walking, eyes " +"vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "parasaurolophus zombie" +msgid_plural "parasaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "parasaurolophus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, mottled dinosaur with a blunt head crest, dead but walking, eyes " +"vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "lambeosaurus zombie" +msgid_plural "lambeosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lambeosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, scaly dinosaur with a long stiff tail, hooves, a narrow beak and a " +"tall head crest, dead but walking, eyes vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "corythosaurus zombie" +msgid_plural "corythosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "corythosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, scaly dinosaur with a short beak and a tall head crest, dead but " +"walking, eyes vacant and swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "hypacrosaurus zombie" +msgid_plural "hypacrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hypacrosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A huge, scaly dinosaur with a tall ridge down the back, a tail, hooves, a " +"short beak and a wide, rounded head crest, dead but walking, eyes vacant and" +" swollen." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "pachycephalosaurus zombie" +msgid_plural "pachycephalosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachycephalosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur covered with " +"tattered feathers and black, putrid liquid. It resembles a reptilian " +"ostrich with a hard-looking domed head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "chained Pachycephalosaurus zombie" +msgid_plural "chained Pachycephalosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chained Pachycephalosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A feathered dinosaur corpse with a domed head with heavy chains to allow " +"some control." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "leptoceratops zombie" +msgid_plural "leptoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leptoceratops zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A shambling dinosaur corpse with a bony crest and sharp beak able to walk on" +" two legs and four. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "zuniceratops zombie" +msgid_plural "zuniceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zuniceratops zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, four-legged dinosaur with a tall thin bony head crest," +" two long brow horns, and a beak. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "styracosaurus zombie" +msgid_plural "styracosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "styracosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, four-legged dinosaur corpse with a bony crest with " +"several long spikes and one large horn above the beak and a short tail. Its" +" eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "centrosaurus zombie" +msgid_plural "centrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "centrosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a beak and long horn " +"above the nose. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "einiosaurus zombie" +msgid_plural "einiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "einiosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, four-legged dinosaur corpse with a tall bony crest and" +" one large horn above the nose curving forward towards the beak. Its eyes " +"ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "achelousaurus zombie" +msgid_plural "achelousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "achelousaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a tall bony crest with" +" two long curved spikes and three rough bosses above the eyes and nose as " +"well as a short tail and hooked beak. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "pachyrhinosaurus zombie" +msgid_plural "pachyrhinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachyrhinosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with two massive bony " +"bosses on its brow and nose. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "chasmosaurus zombie" +msgid_plural "chasmosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chasmosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a tall bony crest from" +" which three short horns emerge above the eyes and beak. Its eyes ooze " +"black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "pentaceratops zombie" +msgid_plural "pentaceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pentaceratops zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a tall, bony crest " +"from which four long horns and a short nose horn emerge. Its eyes ooze " +"black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "kosmoceratops zombie" +msgid_plural "kosmoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "kosmoceratops zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest and two " +"wavy side horns. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "torosaurus zombie" +msgid_plural "torosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a tall, bony crest " +"from which two wicked-looking horns emerge. Its eyes ooze black, putrid " +"tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "triceratops zombie" +msgid_plural "triceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triceratops zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest from " +"which three wicked-looking horns emerge. Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "thescelosaurus zombie" +msgid_plural "thescelosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thescelosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A shambling, two-legged dinosaur corpse with strong arms and a toothy beak." +" Its eyes ooze black, putrid tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "pteranodon zombie" +msgid_plural "pteranodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pteranodon zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The ragged but flying corpse of a large, feathered reptile with a long, " +"pointy, toothless beak and a long, pointy head crest." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "quetzalcoatlus zombie" +msgid_plural "quetzalcoatlus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "quetzalcoatlus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The ragged but flying corpse of a large, feathered reptile with a long, " +"pointy, toothless beak and a long, rigid neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "mosasaurus zombie" +msgid_plural "mosasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mosasaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The ragged bloated corpse of a huge aquatic dinosaur the size of a house, " +"with a crocodile-like head and swimming fins." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "plesiosaurus zombie" +msgid_plural "plesiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plesiosaurus zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The ragged bloated corpse of a large aquatic dinosaur the size of a car, " +"with a crocodile-like head, long neck, and swimming fins." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "juvenile sarahsaurus zombie" +msgid_plural "juvenile sarahsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "juvenile issi zombie" +msgid_plural "juvenile issi zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "juvenile haplocanthosaurus zombie" +msgid_plural "juvenile haplocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "juvenile sauropod zombie" +msgid_plural "juvenile sauropod zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "juvenile sauropod zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"A small, four-legged, herbivorous dinosaur juvenile's corpse that could be " +"from a number of different species." +msgstr "" + +#. ~ Description of monster "juvenile sauropod zombie" +#: data/mods/DinoMod/monsters/zed-dinosaur.json +msgid "" +"The corpse of a small, four-legged, herbivorous dinosaur juvenile, with " +"cracked bone armor plates." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "spinosaurus zombie bio-operator" +msgid_plural "spinosaurus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"A shiny finned dinosaur corpse covered with bloody armor and crackling " +"bionics. It shambles quickly as it hunts. Is that a laser rifle on its " +"head?" +msgstr "" + +#. ~ Targeting sound of special attack of monster "spinosaurus zombie bio- +#. operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "\"TARGET *zZzZzz* ACQUIRED.\"" +msgstr "" + +#. ~ No ammo sound of special attack of monster "spinosaurus zombie bio- +#. operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "*zZzzz*-TARGET ACQUIRED. *beeeeeeeeep*. OUT OF AMMO.-*zZzZ*" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "tyrannosaurus zombie bio-operator" +msgid_plural "tyrannosaurus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tyrannosaurus zombie bio-operator" +#. ~ Description of monster "gallimimus zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"The shuffling corpse of a bipedal dinosaur dotted with crackling bionics, " +"tattered feathers, and black putrid liquid with glowing curved claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "gallimimus zombie bio-operator" +msgid_plural "gallimimus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "deinonychus zombie bio-operator" +msgid_plural "deinonychus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deinonychus zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"A bipedal dinosaur covered with tattered feathers, black goo, and crackling " +"bionics. Each foot has a large glowing sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "amargasaurus zombie bio-operator" +msgid_plural "amargasaurus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "amargasaurus zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"The massive shuffling corpse of a four legged dinosaur with a long neck and " +"tail. The body is dotted with crackling bionics and has two rows of tall " +"glowing spines down the neck and back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "pachycephalosaurus zombie bio-operator" +msgid_plural "pachycephalosaurus zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pachycephalosaurus zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"The shuffling corpse of a bipedal dinosaur with a round hard-looking domed " +"head. The body is dotted with crackling bionics, tattered feathers, and " +"black putrid liquid and carries glowing, curved claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "triceratops zombie bio-operator" +msgid_plural "triceratops zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triceratops zombie bio-operator" +#: data/mods/DinoMod/monsters/zed-dinosaur_CBM.json +msgid "" +"A massive shambling rhino-like dinosaur corpse dotted with crackling bionics" +" with a bony crest and three wicked looking glowing horns. Its black eyes " +"ooze like tears." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched dilophosaurus zombie" +msgid_plural "scorched dilophosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched dilophosaurus zombie" +#. ~ Description of monster "scorched allosaurus zombie" +#. ~ Description of monster "scorched acrocanthosaurus zombie" +#. ~ Description of monster "scorched dryptosaurus zombie" +#. ~ Description of monster "scorched appalachiosaurus zombie" +#. ~ Description of monster "scorched gorgosaurus zombie" +#. ~ Description of monster "scorched albertosaurus zombie" +#. ~ Description of monster "scorched qianzhousaurus zombie" +#. ~ Description of monster "scorched daspletosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur predator that still reeks of charred meat. " +"Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched ceratosaurus zombie" +msgid_plural "scorched ceratosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched ceratosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur predator that still reeks of charred meat. " +"Its flesh has mended into a leathery shell studded with bony spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched spinosaurus zombie" +msgid_plural "scorched spinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched spinosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur predator with a row of blackened bone " +"spikes along its spine; it still reeks of charred meat. Its flesh has " +"mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched torvosaurus zombie" +msgid_plural "scorched torvosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched torvosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur predator with a large head and long, sharp " +"teeth; it still reeks of charred meat. Its flesh has mended into a leathery" +" shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched allosaurus zombie" +msgid_plural "scorched allosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched acrocanthosaurus zombie" +msgid_plural "scorched acrocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched siats zombie" +msgid_plural "scorched siats zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched siats zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur predator with long claws that still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched dryptosaurus zombie" +msgid_plural "scorched dryptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched appalachiosaurus zombie" +msgid_plural "scorched appalachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched gorgosaurus zombie" +msgid_plural "scorched gorgosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched albertosaurus zombie" +msgid_plural "scorched albertosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched qianzhousaurus zombie" +msgid_plural "scorched qianzhousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched nanuqsaurus zombie" +msgid_plural "scorched nanuqsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched nanuqsaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur predator that still reeks of charred meat. " +"Its flesh has mended into a pale leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched daspletosaurus zombie" +msgid_plural "scorched daspletosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched tyrannosaurus zombie" +msgid_plural "scorched tyrannosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched tyrannosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Enormous heavily-burned zombie dinosaur predator that still reeks of charred" +" meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched gallimimus zombie" +msgid_plural "scorched gallimimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched gallimimus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur looking a bit like an overcooked ostrich - " +"it still reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched struthiomimus zombie" +msgid_plural "scorched struthiomimus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched ornithomimus zombie" +msgid_plural "scorched ornithomimus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched falcarius zombie" +msgid_plural "scorched falcarius zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched falcarius zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with long blackened claws; it still reeks " +"of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched therizinosaurus zombie" +msgid_plural "scorched therizinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched therizinosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A large heavily-burned zombie dinosaur with long blackened claws; it still " +"reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched nothronychus zombie" +msgid_plural "scorched nothronychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched nothronychus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A large heavily-burned zombie dinosaur with sharp, curved claws; it still " +"reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched anzu zombie" +msgid_plural "scorched anzu zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched anzu zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A large heavily-burned zombie dinosaur with long claws; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched deinonychus zombie" +msgid_plural "scorched deinonychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched deinonychus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur predator that still reeks of charred meat. " +"Its flesh has mended into a leathery shell. Both feet brandish a large " +"sickle-like claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched utahraptor zombie" +msgid_plural "scorched utahraptor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched sarahsaurus zombie" +msgid_plural "scorched sarahsaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched sarahsaurus zombie" +#. ~ Description of monster "scorched issi zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned two-legged zombie dinosaur sauropod that still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched anchisaurus zombie" +msgid_plural "scorched anchisaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched anchisaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned four-legged zombie dinosaur sauropod that still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched issi zombie" +msgid_plural "scorched issi zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched haplocanthosaurus zombie" +msgid_plural "scorched haplocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched haplocanthosaurus zombie" +#. ~ Description of monster "scorched apatosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur sauropod with a long neck that still reeks of" +" charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched amargasaurus zombie" +msgid_plural "scorched amargasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched amargasaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"Heavily-burned zombie dinosaur sauropod that still reeks of charred meat. " +"Its flesh has mended into a leathery shell studded with two rows of tall " +"spines." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched apatosaurus zombie" +msgid_plural "scorched apatosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched brontosaurus zombie" +msgid_plural "scorched brontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched diplodocus zombie" +msgid_plural "scorched diplodocus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched barosaurus zombie" +msgid_plural "scorched barosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched camarasaurus zombie" +msgid_plural "scorched camarasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched brachiosaurus zombie" +msgid_plural "scorched brachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched astrodon zombie" +msgid_plural "scorched astrodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched alamosaurus zombie" +msgid_plural "scorched alamosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched stegosaurus zombie" +msgid_plural "scorched stegosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched stegosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with prominent bony back plates; it still " +"reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched hesperosaurus zombie" +msgid_plural "scorched hesperosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched hesperosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, armored zombie dinosaur that still reeks of charred meat." +" Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched gastonia zombie" +msgid_plural "scorched gastonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched gastonia zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, armored four legged zombie dinosaur that still reeks of " +"charred meat. What little flesh is exposed has mended into a leathery " +"shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched gargoyleosaurus zombie" +msgid_plural "scorched gargoyleosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched gargoyleosaurus zombie" +#. ~ Description of monster "scorched sauropelta zombie" +#. ~ Description of monster "scorched nodosaurus zombie" +#. ~ Description of monster "scorched edmontonia zombie" +#. ~ Description of monster "scorched dyoplosaurus zombie" +#. ~ Description of monster "scorched ankylosaurus zombie" +#. ~ Description of monster "scorched euoplocephalus zombie" +#. ~ Description of monster "scorched scolosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, armored zombie dinosaur that still reeks of charred meat." +" What little flesh is exposed has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched sauropelta zombie" +msgid_plural "scorched sauropelta zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched nodosaurus zombie" +msgid_plural "scorched nodosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched panoplosaurus zombie" +msgid_plural "scorched panoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched panoplosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four legged armored zombie dinosaur that still reeks of " +"charred meat. What little flesh is exposed has mended into a leathery " +"shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched edmontonia zombie" +msgid_plural "scorched edmontonia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched zuul zombie" +msgid_plural "scorched zuul zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched zuul zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, armored zombie dinosaur studded with spikes that still " +"reeks of charred meat. What little flesh is exposed has mended into a " +"leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched dyoplosaurus zombie" +msgid_plural "scorched dyoplosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched ankylosaurus zombie" +msgid_plural "scorched ankylosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched euoplocephalus zombie" +msgid_plural "scorched euoplocephalus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched scolosaurus zombie" +msgid_plural "scorched scolosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched tenontosaurus zombie" +msgid_plural "scorched tenontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched tenontosaurus zombie" +#. ~ Description of monster "scorched dryosaurus zombie" +#. ~ Description of monster "scorched camptosaurus zombie" +#. ~ Description of monster "scorched maiasaura zombie" +#. ~ Description of monster "scorched gryposaurus zombie" +#. ~ Description of monster "scorched edmontosaurus zombie" +#. ~ Description of monster "scorched parasaurolophus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a pointed beak; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched dryosaurus zombie" +msgid_plural "scorched dryosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched camptosaurus zombie" +msgid_plural "scorched camptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched iguanodon zombie" +msgid_plural "scorched iguanodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched iguanodon zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned bulky zombie dinosaur with a beak and sharp pointed thumbs;" +" it still reeks of charred meat. Its flesh has mended into a leathery " +"shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched eolambia zombie" +msgid_plural "scorched eolambia zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched eolambia zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned slender zombie dinosaur with a beak; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched hadrosaurus zombie" +msgid_plural "scorched hadrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched hadrosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned bulky zombie dinosaur with a beak; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched maiasaura zombie" +msgid_plural "scorched maiasaura zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched gryposaurus zombie" +msgid_plural "scorched gryposaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched prosaurolophus zombie" +msgid_plural "scorched prosaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched prosaurolophus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a short beak and tall head crest; it " +"still reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched saurolophus zombie" +msgid_plural "scorched saurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched saurolophus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a broad beak and spiky head crest; it " +"still reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched edmontosaurus zombie" +msgid_plural "scorched edmontosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched parasaurolophus zombie" +msgid_plural "scorched parasaurolophus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched lambeosaurus zombie" +msgid_plural "scorched lambeosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched lambeosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a long stiff tail, hooves, a narrow " +"beak and a tall head crest; it still reeks of charred meat. Its flesh has " +"mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched corythosaurus zombie" +msgid_plural "scorched corythosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched corythosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a pointed beak and tall head crest; it" +" still reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched hypacrosaurus zombie" +msgid_plural "scorched hypacrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched hypacrosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a tall ridge down the back, a tail, " +"hooves, a short beak and a wide, rounded head crest; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched pachycephalosaurus zombie" +msgid_plural "scorched pachycephalosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched pachycephalosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned zombie dinosaur with a domed head; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched leptoceratops zombie" +msgid_plural "scorched leptoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched leptoceratops zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur corpse with a bony crest and " +"sharp beak; it still reeks of charred meat. Its flesh has mended into a " +"leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched zuniceratops zombie" +msgid_plural "scorched zuniceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched zuniceratops zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A massive, heavily-burned four-legged dinosaur with a tall bony head crest, " +"two long brow horns, and a beak; it still reeks of charred meat. Its flesh " +"has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched styracosaurus zombie" +msgid_plural "scorched styracosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched styracosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest with " +"several long spikes and one large horn above the beak and a short tail. Its" +" flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched centrosaurus zombie" +msgid_plural "scorched centrosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched centrosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a beak and long horn " +"above the nose. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched einiosaurus zombie" +msgid_plural "scorched einiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched einiosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A massive, shambling, four-legged dinosaur corpse with a tall bony crest and" +" one large horn above the nose curving forward towards the beak. Its flesh " +"has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched achelousaurus zombie" +msgid_plural "scorched achelousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched achelousaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged dinosaur corpse with a tall bony crest with " +"two long curved spikes and three rough bosses above the eyes and nose as " +"well as a hooked beak. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched pachyrhinosaurus zombie" +msgid_plural "scorched pachyrhinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched pachyrhinosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged dinosaur corpse with a broad bony nose; it " +"still reeks of charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched chasmosaurus zombie" +msgid_plural "scorched chasmosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched chasmosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur with a tall bony crest from " +"which three short horns emerge above the eyes and beak; it still reeks of " +"charred meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched pentaceratops zombie" +msgid_plural "scorched pentaceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched pentaceratops zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur with four long horns and a " +"short nose horn; it still reeks of charred meat. Its flesh has mended into " +"a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched kosmoceratops zombie" +msgid_plural "scorched kosmoceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched kosmoceratops zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur with a bony crest and two wavy" +" side horns; it still reeks of charred meat. Its flesh has mended into a " +"leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched torosaurus zombie" +msgid_plural "scorched torosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched torosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur with a bony crest and two " +"wicked-looking horns; it still reeks of charred meat. Its flesh has mended " +"into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched triceratops zombie" +msgid_plural "scorched triceratops zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched triceratops zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, four-legged zombie dinosaur with a bony crest and three " +"wicked-looking horns; it still reeks of charred meat. Its flesh has mended " +"into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched thescelosaurus zombie" +msgid_plural "scorched thescelosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched thescelosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, two-legged zombie dinosaur with strong arms and a long " +"toothy beak; it still reeks of charred meat. Its flesh has mended into a " +"leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched pteranodon zombie" +msgid_plural "scorched pteranodon zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched pteranodon zombie" +#. ~ Description of monster "scorched quetzalcoatlus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, birdlike zombie pterosaur that still reeks of charred " +"meat. Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched quetzalcoatlus zombie" +msgid_plural "scorched quetzalcoatlus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched mosasaurus zombie" +msgid_plural "scorched mosasaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorched mosasaurus zombie" +#. ~ Description of monster "scorched plesiosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "" +"A heavily-burned, aquatic zombie reptile that still reeks of charred meat. " +"Its flesh has mended into a leathery shell." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_burned.json +msgid "scorched plesiosaurus zombie" +msgid_plural "scorched plesiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Crested Crusher" +msgid_plural "Crested Crushers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Crested Crusher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a medium-sized dinosaur with sharp teeth and two " +"prominent bony crests on its head, with ragged strips of ripped flesh " +"hanging down like a frill. Its entire body bulges with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Draco Titan" +msgid_plural "Draco Titans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Draco Titan" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombie is enormous, scaly, and studded with long bony spikes. Its " +"colorful horns and bone spikes sit on a body bulging with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Spino Sledge" +msgid_plural "Spino Sledges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Spino Sledge" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Enormous putrid dinosaur corpse with a ferocious crocodile-like head, oozing" +" black eyes, and a tattered sail on its back. Its body is even bigger than " +"normal, bulging with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Torvosaurus Terror" +msgid_plural "Torvosaurus Terrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Torvosaurus Terror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Enormous putrid dinosaur corpse with long, sharp teeth, oozing black eyes, " +"and a tail. Its body is even bigger than normal, bulging with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Allosaurus Avalanche" +msgid_plural "Allosaurus Avalanches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Allosaurus Avalanche" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shambling corpse of a large predatory bipedal dinosaur. Its entire body" +" bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Acrocanthosaurus Avenger" +msgid_plural "Acrocanthosaurus Avengers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Acrocanthosaurus Avenger" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shambling corpse of a large predatory bipedal dinosaur with curved, " +"sawblade-like teeth. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Giganotosaurus Avenger" +msgid_plural "Giganotosaurus Avengers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Giganotosaurus Avenger" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shambling corpse of a huge predatory bipedal dinosaur with a strong " +"chin. Its entire body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Siats Stonehenge" +msgid_plural "Siats Stonehenges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Siats Stonehenge" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shambling corpse of a large predatory bipedal dinosaur with long claws " +"and strong arms for grappling. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Dryptosaurus Dynamo" +msgid_plural "Dryptosaurus Dynamos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dryptosaurus Dynamo" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Large jaws lifted by an upright undead dinosaur body bulging with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Appalachian Anvil" +msgid_plural "Appalachian Anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Appalachian Anvil" +#. ~ Description of monster "Gorgosaurus Goliath" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive jaws lifted by an upright undead dinosaur body bulging with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Gorgosaurus Goliath" +msgid_plural "Gorgosaurus Goliaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Alberta Anvil" +msgid_plural "Alberta Anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Alberta Anvil" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive jaws and grabbing claws lifted by an undead body bulging with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Qianzhousaurus chéngqiáng" +msgid_plural "Qianzhousaurus chéngqiáng" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Qianzhousaurus chéngqiáng" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive jaws on a long snout lifted by an undead body bulging with distended" +" muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Ice Horror" +msgid_plural "Ice Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Ice Horror" +#. ~ Description of monster "Daspletosaurus Damage" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive jaws with long, sharp teeth lifted by an undead body bulging with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Daspletosaurus Damage" +msgid_plural "Daspletosaurus Damages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Rage Rex" +msgid_plural "Rage Rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Rage Rex" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive pile of ragged, stinking flesh lifting enormous teeth. Its entire" +" body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Gruesome Gallimimus" +msgid_plural "Gruesome Gallimimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Gruesome Gallimimus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur covered with " +"tattered feathers and black, putrid liquid. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Struthiomimus Striker" +msgid_plural "Struthiomimus Strikers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Ornery Ornithomimus" +msgid_plural "Ornery Ornithomimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Fatal Falcarius" +msgid_plural "Fatal Falcarius" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Fatal Falcarius" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a bipedal dinosaur covered with tattered feathers " +"and black, putrid liquid. Long claws protrude from its hands. Its entire " +"body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Thundering Therizinosaurus" +msgid_plural "Thundering Therizinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Thundering Therizinosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a huge bipedal dinosaur covered with tattered " +"feathers and black, putrid liquid. Long claws protrude from its hands. Its" +" entire body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Nefarious Nothronychus" +msgid_plural "Nefarious Nothronychus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Nefarious Nothronychus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a large bipedal dinosaur covered with tattered " +"feathers and black, putrid liquid. Long curved claws protrude from its " +"hands. Its entire body bulges with distended muscles and swollen, festering" +" wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Clawed Crusher" +msgid_plural "Clawed Crushers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Clawed Crusher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a large bipedal dinosaur covered with tattered " +"feathers and black, putrid liquid. Long claws protrude from its hands. Its" +" entire body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Deino Destroyer" +msgid_plural "Deino Destroyers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Deino Destroyer" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur covered with " +"tattered feathers and black, putrid liquid. Both feet brandish a large " +"sickle-shaped claw. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Utah Hoodoo" +msgid_plural "Utah Hoodoos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Utah Hoodoo" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The swaying, hopping corpse of a large bipedal dinosaur with feathered arms," +" a long tail, and long, sharp, scythe-shaped claws. Its entire body bulges " +"with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Savage Sarah" +msgid_plural "Savage Sarahs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Savage Sarah" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Long-necked, two-legged dinosaur corpse with a long tail. Its entire body " +"bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "American Ammo" +msgid_plural "American Ammo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American Ammo" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Long-necked, four-legged dinosaur corpse. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Frozen Fury" +msgid_plural "Frozen Furies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Frozen Fury" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Large, long-necked, two-legged dinosaur corpse with a long tail. Its entire" +" body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Haplosmashosaurus" +msgid_plural "Haplosmashosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Haplosmashosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with a long tail. Its entire" +" body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Spiked Dreadnaught" +msgid_plural "Spiked Dreadnaughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Spiked Dreadnaught" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with two parallel rows of " +"tall spines down its neck and back and a whip-like tail. Its entire body " +"bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Anabolic Apatosaurus" +msgid_plural "Anabolic Apatosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Anabolic Apatosaurus" +#. ~ Description of monster "Brontosaurus Brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive, long-necked, four-legged dinosaur corpse with a long, whip-like " +"tail. Its entire body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Brontosaurus Brute" +msgid_plural "Brontosaurus Brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Flail Fiend" +msgid_plural "Flail Fiends" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Flail Fiend" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with a long, whip-like tail " +"and a tiny head with vacant white eyes. Sways and staggers. Its entire " +"body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Barosaurus Brute" +msgid_plural "Barosaurus Brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Barosaurus Brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Huge, long-necked, four-legged dinosaur corpse with a long, whip-like tail." +" There is a large claw on each foreleg. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Zombie Freight Train" +msgid_plural "Zombie Freight Trains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Zombie Freight Train" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive, four-legged dinosaur corpse with a square head and even bulkier " +"frame. Its entire body bulges with distended muscles and swollen, festering" +" wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Brachiosaurus Brute" +msgid_plural "Brachiosaurus Brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Brachiosaurus Brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Gigantic four-legged dinosaur corpse with longer forelegs and a whip-like " +"tail. Its entire body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Astrodon Assault" +msgid_plural "Astrodon Assaults" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Astrodon Assault" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Gigantic four-legged dinosaur corpse with an enormous nose. Its entire body" +" bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Anabolic Alamosaurus" +msgid_plural "Anabolic Alamosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Anabolic Alamosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Gigantic, four-legged dinosaur corpse with a long neck and a spiked whip-" +"like tail. Its entire body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Stegosaurus Sledge" +msgid_plural "Stegosaurus Sledges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Stegosaurus Sledge" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A large, shambling, quadrupedal dinosaur corpse with tall plates on its " +"back, waving a spiked tail. Its entire body bulges with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Hesperosaurus Horror" +msgid_plural "Hesperosaurus Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Hesperosaurus Horror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A large, shambling, quadrupedal dinosaur corpse with long plates on its " +"back, waving a spiked tail. Its entire body bulges with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Spiked Gauntlet" +msgid_plural "Spiked Gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Spiked Gauntlet" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily armored four legged dinosaur corpse with a long tail, a beak, and " +"large shoulder spikes. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Grim Gargoyle" +msgid_plural "Grim Gargoyles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Grim Gargoyle" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Armored four legged zombie dinosaur with a beak and rigid tail. Its entire " +"body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Horrorpelta" +msgid_plural "Horrorpeltas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Horrorpelta" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored four-legged zombie dinosaur with large bone spikes along the" +" sides and two very large ones protecting the neck. Its entire body bulges " +"with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Nodosaurus Neutralizer" +msgid_plural "Nodosaurus Neutralizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Nodosaurus Neutralizer" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored zombie dinosaur. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Panoply of Pain" +msgid_plural "Panoply of Pains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Panoply of Pain" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This heavily armored four legged dinosaur corpse has a lumpy armored head " +"with a beak and thick plates protecting the cheeks and small short spikes " +"along the sides. Its entire body bulges with distended muscles and swollen," +" festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Edmontonia Elbow" +msgid_plural "Edmontonia Elbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Edmontonia Elbow" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored zombie dinosaur with long, bony spikes. Its entire body " +"bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Rule of Zuul" +msgid_plural "Rules of Zuul" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Rule of Zuul" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored four-legged zombie dinosaur covered with spikes with a club-" +"like tail. Its entire body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Dino Tankette" +msgid_plural "Dino Tankettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dino Tankette" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored zombie dinosaur with a thick, spiked tail. Its entire body " +"bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Dino Tank" +msgid_plural "Dino Tanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dino Tank" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Heavily-armored four legged zombie dinosaur with a beak and a massive spiked" +" tail of bone. Its entire body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Horned Horror" +msgid_plural "Horned Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Horned Horror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This heavily armored four legged dinosaur corpse has a horny beak, two bony " +"rings protecting the neck, a horn studded and bone plated back, and a long " +"tail ending in a heavy club of bone. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Cutler Crusher" +msgid_plural "Cutler Crushers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cutler Crusher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This heavily armored four legged dinosaur corpse has several long spikes " +"along the back and a long spiked tail ending in a club of bone. Its entire " +"body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Sinewy Striker" +msgid_plural "Sinewy Strikers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Sinewy Striker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a feathered dinosaur with grossly-bulging legs, " +"massive hulking shoulders, a vicious pointed beak and long powerful tail. " +"Its tattered feathers are stained with black, sticky liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Dry Destroyer" +msgid_plural "Dry Destroyers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dry Destroyer" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a feathered, bipedal dinosaur with grossly-bulging " +"legs, long thick neck, and a vicious pointed beak. Its tattered feathers " +"are stained with black, sticky liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Crusher Camp" +msgid_plural "Crusher Camps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Crusher Camp" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a large, feathered, bipedal dinosaur with grossly-" +"bulging legs, massive hulking shoulders, and a vicious pointed beak. Its " +"tattered feathers are stained with black, sticky liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Inevitable Iguanodon" +msgid_plural "Inevitable Iguanodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Inevitable Iguanodon" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A bulky, four-legged dinosaur with a beak and spiked thumbs, dead but " +"walking, eyes vacant and swollen. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Rampage" +msgid_plural "Rampages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Rampage" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A four-legged dinosaur with a long neck and beak, dead but walking, eyes " +"vacant and swollen. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Hulking Hadrosaur" +msgid_plural "Hulking Hadrosaurs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Hulking Hadrosaur" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A bulky, four-legged dinosaur with a beak, dead but walking, eyes vacant and" +" swollen. Its entire body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Mother Crusher" +msgid_plural "Mother Crushers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mother Crusher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, mottled dinosaur with hooves and a heavy tail, dead but walking, " +"eyes vacant and swollen. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Roman Wrecker" +msgid_plural "Roman Wreckers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Roman Wrecker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with a toothless beak and large nasal arch, dead but " +"walking, eyes vacant and white. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Pro Punishment" +msgid_plural "Pro Punishments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Pro Punishment" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with hooves, a short beak and a tall head crest, dead" +" but walking, eyes vacant and white. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Spiked Smasher" +msgid_plural "Spiked Smashers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Spiked Smasher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with hooves, a broad beak and a spiky head crest, " +"dead but walking, eyes vacant and white. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Edmonton Everest" +msgid_plural "Edmonton Everests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Edmonton Everest" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with a broad, toothless beak, dead but walking, eyes " +"vacant and swollen. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Parasaur Punch" +msgid_plural "Parasaur Punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Parasaur Punch" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, mottled dinosaur with a blunt head crest, dead but walking, eyes " +"vacant and swollen. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Hatchet Horror" +msgid_plural "Hatchet Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Hatchet Horror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with a short beak and a head crest shaped like a " +"hatchet, dead but walking, eyes vacant and swollen. Its entire body bulges " +"with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Cory Crusher" +msgid_plural "Cory Crushers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Cory Crusher" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with a short beak and a tall head crest, dead but " +"walking, eyes vacant and swollen. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Ridgeback Ripper" +msgid_plural "Ridgeback Rippers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Ridgeback Ripper" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A huge, scaly dinosaur with a tall ridge down the back, a short beak and a " +"wide, rounded head crest, dead but walking, eyes vacant and swollen. Its " +"entire body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Skull Breaker" +msgid_plural "Skull Breakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Skull Breaker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a medium-sized bipedal dinosaur, covered with " +"tattered feathers and black, putrid liquid. Its hard-looking domed head " +"sits on a body bulging with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Leaping Leptoceratops" +msgid_plural "Leaping Leptoceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Leaping Leptoceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A shambling, four-legged dinosaur corpse with a bony crest and beak. Its " +"entire body bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Zuni Flood" +msgid_plural "Zuni Floods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Zuni Flood" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A four-legged dinosaur with a tall thin bony head crest, two long brow " +"horns, and a beak. Its entire body bulges with distended muscles and " +"swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Spear Lizard" +msgid_plural "Spear Lizards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Spear Lizard" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, four-legged dinosaur corpse with a spiked frill, a hooked beak, " +"and a long horn above the nose. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Pain Central" +msgid_plural "Pain Centrals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Pain Central" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, rhino-like dinosaur corpse with a beak and long horn above the " +"nose. Its entire body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Horn Hook" +msgid_plural "Horn Hooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Horn Hook" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, four-legged dinosaur corpse with a hooked beak, long frill, and " +"long horn curving forward towards the nose. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Achelousaurus Anvil" +msgid_plural "Achelousaurus Anvils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Achelousaurus Anvil" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, four-legged dinosaur corpse with a tall bony crest with two long " +"curved spikes and three rough bosses above the eyes and nose as well as a " +"short tail and hooked beak. Its entire body bulges with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Dino Rhino" +msgid_plural "Dino Rhinos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dino Rhino" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with two massive bony " +"bosses on its brow and nose. Its entire body bulges with distended muscles " +"and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Crashing Chasm" +msgid_plural "Five Horn Death Punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Crashing Chasm" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, four-legged dinosaur corpse with a tall bony crest from which " +"three short horns emerge above the eyes and beak. Its entire body bulges " +"with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Five Horn Death Punch" +msgid_plural "Five Horn Death Punches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Five Horn Death Punch" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a tall bony crest from" +" which four long horns and a short nose horn emerge. Its entire body bulges" +" with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Kosmic Horror" +msgid_plural "Kosmic Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Kosmic Horror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest and two " +"wavy side horns. Its entire body bulges with distended muscles and swollen," +" festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Bull Dino" +msgid_plural "Bull Dinos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Bull Dino" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest from " +"which two wicked-looking horns emerge. Its entire body bulges with " +"distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Triceratruck" +msgid_plural "Triceratrucks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Triceratruck" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A massive, shambling, rhino-like dinosaur corpse with a bony crest from " +"which three wicked-looking horns emerge. Its eyes ooze black, putrid tears." +" Its entire body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Godlike Goliath" +msgid_plural "Godlike Goliath" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Godlike Goliath" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a beaked bipedal dinosaur covered with tattered " +"feathers and black, putrid liquid. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +#: data/mods/DinoMod/obsolete/monsters.json +msgid "Winged Horror" +msgid_plural "Winged Horrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Winged Horror" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The ragged but flying corpse of a large feathered reptile with a long, " +"pointed, toothless beak and a long, pointy head crest. Its entire body " +"bulges with distended muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady dilophosaurus zombie" +msgid_plural "shady dilophosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady dilophosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bipedal dinosaur with sharp teeth and bulges on the head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady ceratosaurus zombie" +msgid_plural "shady ceratosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady ceratosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of " +"an enormous, bipedal dinosaur with horns, spikes, and big sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady spinosaurus zombie" +msgid_plural "shady spinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady spinosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with a tattered sail. The head is long and narrow, " +"with a V-shaped snout." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady torvosaurus zombie" +msgid_plural "shady torvosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady torvosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bipedal dinosaur with a large head and a tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady allosaurus zombie" +msgid_plural "shady allosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady allosaurus zombie" +#. ~ Description of monster "shady acrocanthosaurus zombie" +#. ~ Description of monster "shady siats zombie" +#. ~ Description of monster "acrocanthosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bipedal dinosaur with big, sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady acrocanthosaurus zombie" +msgid_plural "shady acrocanthosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady giganotosaurus zombie" +msgid_plural "shady giganotosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady giganotosaurus zombie" +#. ~ Description of monster "giganotosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with big, sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady siats zombie" +msgid_plural "shady siats zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady dryptosaurus zombie" +msgid_plural "shady dryptosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady dryptosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bipedal dinosaur with feathery edges. The head looks big and the " +"claws look long." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady appalachiosaurus zombie" +msgid_plural "shady appalachiosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady appalachiosaurus zombie" +#. ~ Description of monster "shady gorgosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with feathery edges. The head looks big, like it " +"could hold many enormous sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady gorgosaurus zombie" +msgid_plural "shady gorgosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady albertosaurus zombie" +msgid_plural "shady albertosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady albertosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with feathery edges. The head looks big, and below " +"are long, grasping claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady qianzhousaurus zombie" +msgid_plural "shady qianzhousaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady qianzhousaurus zombie" +#. ~ Description of monster "shady daspletosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with feathery edges and a large head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady nanuqsaurus zombie" +msgid_plural "shady nanuqsaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady daspletosaurus zombie" +msgid_plural "shady daspletosaurus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady T-Rex zombie" +msgid_plural "shady T-Rex zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady T-Rex zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bipedal dinosaur with feathery edges. The head looks large - lots of" +" big teeth would fit in it." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady gallimimus zombie" +msgid_plural "shady gallimimus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady gallimimus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bipedal dinosaur with feathery edges and a beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady struthiomimus zombie" +msgid_plural "shady struthiomimus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady ornithomimus zombie" +msgid_plural "shady ornithomimus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady falcarius zombie" +msgid_plural "shady falcarius zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady falcarius zombie" +#. ~ Description of monster "shady therizinosaurus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bipedal dinosaur with feathery edges. Long claws protrude from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady therizinosaurus zombie" +msgid_plural "shady therizinosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady nothronychus zombie" +msgid_plural "shady nothronychus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady nothronychus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bipedal dinosaur with feathery edges. Long curved claws protrude from its " +"hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady anzu zombie" +msgid_plural "shady anzu zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady anzu zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large bipedal dinosaur with feathery edges. Long claws protrude from its " +"hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady deinonychus zombie" +msgid_plural "shady deinonychus zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady deinonychus zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bipedal dinosaur with feathery edges. Both feet brandish a large, sickle-" +"shaped claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady utahraptor zombie" +msgid_plural "shady utahraptor zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady utahraptor zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" big, bipedal dinosaur with feathery edges. Both feet brandish a large, " +"sickle-shaped claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady ankylosaurus zombie" +msgid_plural "shady ankylosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shady ankylosaurus zombie" +#. ~ Description of monster "ankylosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, heavily-armored, four-legged dinosaur with a spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shady thescelosaurus zombie" +msgid_plural "shady thescelosaurus zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "dilophosaurus nightstalker" +msgid_plural "dilophosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dilophosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bulky bipedal dinosaur with sharp teeth and bulges on the head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ceratosaurus nightstalker" +msgid_plural "ceratosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ceratosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of " +"an enormous, bulky bipedal dinosaur with horns, spikes, and big sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "spinosaurus nightstalker" +msgid_plural "spinosaurus nightstalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spinosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bulky bipedal dinosaur with a tattered sail. The head is long and " +"narrow, with a V-shaped snout." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "torvosaurus nightstalker" +msgid_plural "torvosaurus nightstalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "torvosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bulky bipedal dinosaur with a large head and a tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "allosaurus nightstalker" +msgid_plural "allosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "allosaurus nightstalker" +#. ~ Description of monster "siats nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bulky bipedal dinosaur with big, sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "acrocanthosaurus nightstalker" +msgid_plural "acrocanthosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "giganotosaurus nightstalker" +msgid_plural "giganotosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "siats nightstalker" +msgid_plural "siats nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "dryptosaurus nightstalker" +msgid_plural "dryptosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryptosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bulky bipedal dinosaur with feathery edges. The head looks big and " +"the claws look long." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "appalachiosaurus nightstalker" +msgid_plural "appalachiosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "appalachiosaurus nightstalker" +#. ~ Description of monster "gorgosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bulky bipedal dinosaur with feathery edges. The head looks big, like" +" it could hold many enormous sharp teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "gorgosaurus nightstalker" +msgid_plural "gorgosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "albertosaurus nightstalker" +msgid_plural "albertosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "albertosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bulky bipedal dinosaur with feathery edges. The head looks big, and " +"below are long, grasping claws." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "qianzhousaurus nightstalker" +msgid_plural "qianzhousaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "qianzhousaurus nightstalker" +#. ~ Description of monster "nanuqsaurus nightstalker" +#. ~ Description of monster "daspletosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bulky bipedal dinosaur with feathery edges and a large head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "nanuqsaurus nightstalker" +msgid_plural "nanuqsaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "daspletosaurus nightstalker" +msgid_plural "daspletosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "tyrannosaurus nightstalker" +msgid_plural "tyrannosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tyrannosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" huge, bulky bipedal dinosaur with feathery edges. The head looks large - " +"lots of big teeth would fit in it." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "gallimimus nightstalker" +msgid_plural "gallimimus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "struthiomimus nightstalker" +msgid_plural "struthiomimus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "struthiomimus nightstalker" +#. ~ Description of monster "ornithomimus nightstalker" +#. ~ Description of monster "thescelosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bulky bipedal dinosaur with feathery edges and a beak." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ornithomimus nightstalker" +msgid_plural "ornithomimus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "falcarius nightstalker" +msgid_plural "falcarius nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "falcarius nightstalker" +#. ~ Description of monster "therizinosaurus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bulky bipedal dinosaur with feathery edges. Long claws protrude from its " +"hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "therizinosaurus nightstalker" +msgid_plural "therizinosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "nothronychus nightstalker" +msgid_plural "nothronychus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nothronychus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bulky bipedal dinosaur with feathery edges. Long curved claws protrude " +"from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "anzu nightstalker" +msgid_plural "anzu nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anzu nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" large, bulky bipedal dinosaur with feathery edges. Long claws protrude " +"from its hands." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "deinonychus nightstalker" +msgid_plural "deinonychus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deinonychus nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" bulky bipedal dinosaur with feathery edges. Both feet brandish a large, " +"sickle-shaped claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "utahraptor nightstalker" +msgid_plural "utahraptor nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "utahraptor nightstalker" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"An uncanny shadow envelops this creature. You can make out the outline of a" +" big, bulky bipedal dinosaur with feathery edges. Both feet brandish a " +"large, sickle-shaped claw." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ankylosaurus nightstalker" +msgid_plural "ankylosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "thescelosaurus nightstalker" +msgid_plural "thescelosaurus nightstalker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal dilophosaurus" +msgid_plural "skeletal dilophosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal dilophosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, pointed teeth dripping with " +"black goo. Two especially bony crests on the top of the head complete the " +"effect." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal ceratosaurus" +msgid_plural "skeletal ceratosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal ceratosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, pointed teeth dripping with " +"black goo. Spikes and colorful horns jut out to complete the effect." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal spinosaurus" +msgid_plural "skeletal spinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal spinosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting enormous, sharp, pointed teeth " +"dripping with black goo. There is a ridge of long spikes on the back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal torvosaurus" +msgid_plural "skeletal torvosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal torvosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting a long snout full of sharp, pointed " +"teeth dripping with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal allosaurus" +msgid_plural "skeletal allosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal allosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, serrated teeth dripping with " +"black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal acrocanthosaurus" +msgid_plural "skeletal acrocanthosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal acrocanthosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, curved teeth dripping with " +"black goo. A tall ridge runs down the back." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal giganotosaurus" +msgid_plural "skeletal giganotosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal giganotosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, curved teeth dripping with " +"black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal siats" +msgid_plural "skeletal siats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal siats" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp teeth dripping with black goo." +" There are long claws and strong arms for grappling." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal dryptosaurus" +msgid_plural "skeletal dryptosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal dryptosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting large jaws full of sharp, pointed " +"teeth dripping with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal appalachiosaurus" +msgid_plural "skeletal appalachiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal appalachiosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, pointed teeth dripping with " +"black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal gorgosaurus" +msgid_plural "skeletal gorgosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal albertosaurus" +msgid_plural "skeletal albertosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal albertosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, pointed teeth dripping with " +"black goo. Skeletal claws reach ahead." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal qianzhousaurus" +msgid_plural "skeletal qianzhousaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal qianzhousaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting a long snout with narrow, pointed " +"teeth dripping with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal nanuqsaurus" +msgid_plural "skeletal nanuqsaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal nanuqsaurus" +#. ~ Description of monster "skeletal daspletosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting a large jaw with long, pointed teeth" +" dripping with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal daspletosaurus" +msgid_plural "skeletal daspletosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "S-Rex" +msgid_plural "S-Rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "S-Rex" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting enormous, sharp, pointed teeth " +"dripping with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal gallimimus" +msgid_plural "skeletal gallimimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal gallimimus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone covering beak, feathers, and claws, cracks " +"dripping black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal struthiomimus" +msgid_plural "skeletal struthiomimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal ornithomimus" +msgid_plural "skeletal ornithomimus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal falcarius" +msgid_plural "skeletal falcarius" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal falcarius" +#. ~ Description of monster "skeletal therizinosaurus" +#. ~ Description of monster "skeletal nothronychus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting a twisted bony beak dripping with " +"black goo. Long, sharp claws extend from its hands" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal therizinosaurus" +msgid_plural "skeletal therizinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal nothronychus" +msgid_plural "skeletal nothronychus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal anzu" +msgid_plural "skeletal anzu" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal deinonychus" +msgid_plural "skeletal deinonychus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal deinonychus" +#. ~ Description of monster "skeletal utahraptor" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone lifting sharp, pointed teeth dripping with " +"black goo. There is a long tail and long, sharp, scythe-shaped claws" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal utahraptor" +msgid_plural "skeletal utahraptor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored sarahsaurus" +msgid_plural "armored sarahsaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored sarahsaurus" +#. ~ Description of monster "armored issi" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified sauropod has grown dense bone armor, completely covering the " +"large, two-legged body and long neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored anchisaurus" +msgid_plural "armored anchisaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored anchisaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified sauropod has grown dense bone armor, completely covering the " +"large, four-legged body and long neck." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored issi" +msgid_plural "armored issi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored haplocanthosaurus" +msgid_plural "armored haplocanthosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored haplocanthosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified sauropod has grown dense bone armor, completely covering the " +"huge, four-legged body and long neck and tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored amargasaurus" +msgid_plural "armored amargasaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored amargasaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified amargasaurus has grown even more " +"spikes and denser bone armor, completely covering the massive, four-legged " +"body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored apatosaurus" +msgid_plural "armored apatosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored apatosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified apatosaurus has grown dense bone armor, completely covering " +"the massive, four-legged body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored brontosaurus" +msgid_plural "armored brontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored brontosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified brontosaurus has grown dense bone armor, completely covering " +"the massive, four-legged body and long, whip-like tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored diplodocus" +msgid_plural "armored diplodocus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored diplodocus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified diplodocus has grown dense bone armor, completely covering " +"the massive, four-legged body and small head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate barosaurus" +msgid_plural "boneplate barosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate barosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified barosaurus has grown dense bone armor, completely covering " +"the massive, four-legged body and small head." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored camarasaurus" +msgid_plural "armored camarasaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored camarasaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified camarasaurus has grown dense body armor, completely covering " +"the massive, long-necked, four-legged body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored brachiosaurus" +msgid_plural "armored brachiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored brachiosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified brachiosaurus has grown dense body armor, completely covering" +" the gigantic, long-necked, four-legged body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored astrodon" +msgid_plural "armored astrodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored astrodon" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified astrodon has grown dense body armor, completely covering the " +"gigantic, long-necked, four-legged body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored alamosaurus" +msgid_plural "armored alamosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored alamosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombified alamosaurus has grown denser bone armor, completely covering " +"the gigantic, four-legged body and spiked tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal stegosaurus" +msgid_plural "skeletal stegosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal stegosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified stegosaurus has grown thick bone " +"armor below its back plates as well as a larger and spikier bony tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal hesperosaurus" +msgid_plural "skeletal hesperosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal hesperosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified hesperosaurus has grown thick bone" +" armor below its back plates as well as a larger and spikier bony tail." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored gastonia" +msgid_plural "armored gastonia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored gastonia" +#. ~ Description of monster "armored gargoyleosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser bone armor and spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored gargoyleosaurus" +msgid_plural "armored gargoyleosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored sauropelta" +msgid_plural "armored sauropelta" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored sauropelta" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser bone armor and spikes; it must also be even " +"slower, which is hard to imagine." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored nodosaurus" +msgid_plural "armored nodosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored nodosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser bone armor; it must also be even slower, " +"which is hard to imagine." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "protected panoplosaurus" +msgid_plural "protected panoplosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "protected panoplosaurus" +#. ~ Description of monster "armored edmontonia" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser bone armor, while keeping the long, bony " +"spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored edmontonia" +msgid_plural "armored edmontonia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal zuul" +msgid_plural "skeletal zuul" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal zuul" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser spiked bone armor as well as a larger and " +"spikier bony tail. It must be even slower, which is difficult to imagine." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal dyoplosaurus" +msgid_plural "skeletal dyoplosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal dyoplosaurus" +#. ~ Description of monster "armored ankylosaurus" +#. ~ Description of monster "armored euoplocephalus" +#. ~ Description of monster "boneplate scolosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Already heavily protected, this zombified four legged dinosaur with a beak " +"and tail has grown even denser bone armor as well as a larger and spikier " +"bony tail. It must be even slower, which is difficult to imagine." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored ankylosaurus" +msgid_plural "armored ankylosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored euoplocephalus" +msgid_plural "armored euoplocephalus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate scolosaurus" +msgid_plural "boneplate scolosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored camptosaurus" +msgid_plural "armored camptosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored camptosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with strong legs, broad shoulders, " +"and a pointed beak has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored tenontosaurus" +msgid_plural "armored tenontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored tenontosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This four-legged dinosaur corpse with a beak and large long tail has grown " +"dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored dryosaurus" +msgid_plural "armored dryosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored dryosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This two-legged dinosaur corpse with a long neck and beak has grown dense " +"bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored iguanodon" +msgid_plural "armored iguanodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored iguanodon" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This bulky, four-legged dinosaur corpse with a beak and spiked thumbs has " +"grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored eolambia" +msgid_plural "armored eolambia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored eolambia" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This four-legged dinosaur corpse with a long neck and beak has grown dense " +"bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored hadrosaurus" +msgid_plural "armored hadrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored hadrosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This bulky, four-legged dinosaur corpse with a beak has grown dense bone " +"armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored maiasaura" +msgid_plural "armored maiasaura" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored maiasaura" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a flat beak, thick nose, and " +"small, spiky head crest has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored gryposaurus" +msgid_plural "armored gryposaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored gryposaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a toothless beak and powerful " +"nasal arch has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "protected prosaurolophus" +msgid_plural "protected prosaurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "protected prosaurolophus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with hooves, a short beak and a tall" +" head crest has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate saurolophus" +msgid_plural "boneplate saurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate saurolophus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with hooves, a broad beak and a " +"spiky head crest has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored edmontosaurus" +msgid_plural "armored edmontosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored edmontosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a broad, toothless beak has " +"grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored parasaurolophus" +msgid_plural "armored parasaurolophus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored parasaurolophus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a blunt head crest has grown " +"dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate lambeosaurus" +msgid_plural "boneplate lambeosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate lambeosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a long stiff tail, hooves, a " +"narrow beak and a tall head crest has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored corythosaurus" +msgid_plural "armored corythosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored corythosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a short beak and a tall head " +"crest has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored hypacrosaurus" +msgid_plural "armored hypacrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored hypacrosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall ridge down the back, a " +"tail, hooves, a short beak and a wide, rounded head crest has grown dense " +"bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "protected pachycephalosaurus" +msgid_plural "protected pachycephalosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "protected pachycephalosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This bipedal dinosaur corpse with a hard-looking, domed head has grown dense" +" bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate leptoceratops" +msgid_plural "boneplate leptoceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate leptoceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This dinosaur corpse with a bony crest and sharp beak has grown dense bone " +"armor over the rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate zuniceratops" +msgid_plural "boneplate zuniceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate zuniceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This four-legged dinosaur with a tall thin bony head crest, two long brow " +"horns, and a beak has grown dense bone armor over the rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "shielded styracosaurus" +msgid_plural "shielded styracosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shielded styracosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a spiked frill, a hooked beak " +"and long horn above the nose has grown dense bone armor over the rest of its" +" body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored centrosaurus" +msgid_plural "armored centrosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored centrosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a hooked beak and long horn " +"above the nose has grown dense bone armor over the rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored einiosaurus" +msgid_plural "armored einiosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored einiosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall bony crest and one large" +" horn curving forward towards the beak has grown dense bone armor over the " +"rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored achelousaurus" +msgid_plural "armored achelousaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored achelousaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall bony crest with two long" +" curved spikes and three rough bosses above the eyes and nose has grown " +"dense bone armor over the rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "protected pachyrhinosaurus" +msgid_plural "protected pachyrhinosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "protected pachyrhinosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with massive bony bosses on its nose" +" and brow has grown dense bone armor over the rest of its body." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "boneplate chasmosaurus" +msgid_plural "boneplate chasmosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boneplate chasmosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall bony crest from which " +"three short horns emerge above the eyes and beak has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "protected pentaceratops" +msgid_plural "protected pentaceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "protected pentaceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall bony crest, four long " +"horns, and a short nose horn has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored kosmoceratops" +msgid_plural "armored kosmoceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored kosmoceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a bony crest and two wavy side " +"horns has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored torosaurus" +msgid_plural "armored torosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored torosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This large, four-legged dinosaur corpse with a tall bony crest and two " +"wicked-looking horns has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "armored triceratops" +msgid_plural "armored triceratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored triceratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This massive, four-legged dinosaur corpse with a tall bony crest and three " +"wicked-looking horns has grown dense bone armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal thescelosaurus" +msgid_plural "skeletal thescelosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal thescelosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Monstrous columns of dense bone covering beak, feathers, and strong arms, " +"cracks dripping black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Allosaurus Le Truck" +msgid_plural "Allosaurus Le Truck" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Allosaurus Le Truck" +#. ~ Description of monster "Tyruckusaurus Rex" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Massive piles of ragged, stinking flesh lifting enormous teeth and what " +"looks like a fully loaded long haul truck with mounted flamethrowers and " +"robotic arms." +msgstr "" + +#. ~ Description of special attack of monster "Allosaurus Le Truck" +#. ~ Description of special attack of monster "Tyruckusaurus Rex" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Giant flames erupt from the truck!" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Tyruckusaurus Rex" +msgid_plural "Tyruckusaurus Rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Choppersaurus" +msgid_plural "Choppersaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Choppersaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Enormous zombie sauropod lifting what looks like a crashed Apache military " +"helicopter." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Tankylosaurus" +msgid_plural "Tankylosaurus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Tankylosaurus" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Enormous heavily armored zombie dinosaur lifting a spiked tail and what " +"looks like a US Army M1 Abrams Tank with a sparking but still functional " +"turret." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "APCeratops" +msgid_plural "APCeratops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "APCeratops" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Enormous zombie dinosaur with dramatic horns lifting what looks like a US " +"Army armored personnel carrier. There is movement inside." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "allosaurus hulk" +msgid_plural "allosaurus hulk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "allosaurus hulk" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A hideously swollen zombified allosaurid theropod body towering into the " +"sky. Its massive body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "Goliath Rex" +msgid_plural "Goliath Rexes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Goliath Rex" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A hideously swollen zombified tyrannosaurid theropod body towering into the " +"sky. Its massive body bulges with distended muscles and swollen, festering " +"wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "sauropod hulk" +msgid_plural "sauropod hulk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sauropod hulk" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A hideously swollen zombified sauropod body towering into the sky even more " +"than usual. Its massive body bulges with distended muscles and swollen, " +"festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ankylosaurid hulk" +msgid_plural "ankylosaurid hulk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ankylosaurid hulk" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A hideously swollen zombified ankylosaurid body towering into the sky. Its " +"massive body bulges with distended muscles and enormous bony armor." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ceratopsian hulk" +msgid_plural "ceratopsian hulk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ceratopsian hulk" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"A hideously swollen zombified ceratopsian body towering into the sky. Its " +"massive body bulges with distended muscles and swollen, festering wound." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal neotheropod brute" +msgid_plural "skeletal neotheropod brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal neotheropod brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotten " +"flesh, especially two large crests on the head. Joints and cracks around " +"its body ooze with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal theropod juggernaut" +msgid_plural "skeletal theropod juggernaut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal theropod juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The shape and twisted " +"pointed teeth suggest some kind of predator dinosaur." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal spinosaurus brute" +msgid_plural "skeletal spinosaurus brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal spinosaurus brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotten " +"flesh and back sail. Joints and cracks around its body ooze with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal spinosaurus juggernaut" +msgid_plural "skeletal spinosaurus juggernaut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal spinosaurus juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The twisted back sail " +"means it must have been a spinosaurus once." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal torvosaurus brute" +msgid_plural "skeletal torvosaurus brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal torvosaurus brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotten " +"flesh and long toothy jaws. Joints and cracks around its body ooze with " +"black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal allosaurid brute" +msgid_plural "skeletal allosaurid brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal allosaurid brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotten " +"flesh and toothy jaws. Joints and cracks around its body ooze with black " +"goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal tyrannosauroid brute" +msgid_plural "skeletal tyrannosauroid brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal tyrannosauroid brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotten " +"flesh and massive toothy jaws. Joints and cracks around its body ooze with " +"black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal ornithomimid brute" +msgid_plural "skeletal ornithomimid brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal ornithomimid brute" +#. ~ Description of monster "skeletal thescelosaurus brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's beak and" +" feathers. Joints and cracks around its body ooze with black goo." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal beaked juggernaut" +msgid_plural "skeletal beaked juggernaut" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal beaked juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The shape and twisting " +"pointed beak suggest some kind of beaked, two legged dinosaur." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal falcarius brute" +msgid_plural "skeletal falcarius brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal falcarius brute" +#. ~ Description of monster "skeletal therizinosaurus brute" +#. ~ Description of monster "skeletal nothronychus brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotting " +"flesh, long neck and claws. Joints and cracks around its body ooze with " +"black goo." +msgstr "" + +#. ~ Description of monster "skeletal theropod juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The shape and twisting " +"clawed arms suggest some kind of two legged dinosaur." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal therizinosaurus brute" +msgid_plural "skeletal therizinosaurus brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal nothronychus brute" +msgid_plural "skeletal nothronychus brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal anzu brute" +msgid_plural "skeletal anzu brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal anzu brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotting " +"flesh, long neck and beak. Joints and cracks around its body ooze with " +"black goo." +msgstr "" + +#. ~ Description of monster "skeletal beaked juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The shape and twisting " +"beak suggest some kind of two legged beaked dinosaur." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal dromaeosaurid brute" +msgid_plural "skeletal dromaeosaurid brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skeletal dromaeosaurid brute" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"Distorted outgrowths of calcified bone plates cover this dinosaur's rotting " +"flesh, claws, and sharp teeth. Joints and cracks around its body ooze with " +"black goo." +msgstr "" + +#. ~ Description of monster "skeletal theropod juggernaut" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This hideous colossus of plated bones and misshapen flesh drags its heavy, " +"pointed limbs behind it. Already strong and dangerous, bones grew around " +"its form to protect it - only, they kept growing. The shape and twisting " +"claws and sharp teeth suggest some kind of two legged dinosaur." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "skeletal thescelosaurus brute" +msgid_plural "skeletal thescelosaurus brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "dilophosaurus acidic zombie" +msgid_plural "dilophosaurus acidic zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dilophosaurus acidic zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"The shuffling corpse of a dinosaur with sharp teeth and two prominent bony " +"crests on its head, with ragged strips of ripped flesh hanging down like a " +"frill. Sticky yellow fluid oozes out from sores in the scales." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "ceratosaurus acidic zombie" +msgid_plural "ceratosaurus acidic zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ceratosaurus acidic zombie" +#: data/mods/DinoMod/monsters/zinosaur_upgrade.json +msgid "" +"This zombie is enormous, scaly, and studded with bony spikes. Sticky yellow" +" fluid oozes out from sores in the scales." +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "You dream of a strange jungle with giant ferns." +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "Dreams of being the king are all you can remember." +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"You brush through tree sized ferns as you hunt for your prey. The rain " +"falls slick upon your skin." +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "Thunderous footsteps shake the earth, are they yours?" +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "Your teeth, how do you have so many teeth? Am I growing extra teeth?" +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "The hairless apes around you smell like food. Are they?" +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "So close, you can taste the rebirth of a glorious past." +msgstr "" + +#. ~ Dream of mutation category "TYRANT" +#: data/mods/DinoMod/mutations/dreams.json +msgid "King, nay not a king. A god among beasts." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "The warm sun upon your skin. A heavier air, golden dreams." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "You dream of eating the largest fern you've ever seen." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Large, you are becoming larger every day. Armored skin, to protect you from" +" the world. These are the gifts you are receiving." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"You dream of before the Cataclysm, but you are different somehow. The other" +" humans all seem so soft to you." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Slower, trudging through the universe, you cease to notice those that try to" +" stop you as you walk through them." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "Why is this world so cold compared to the one in your dreams?" +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Is this how superman feels? Bulletproof? But superman is much faster than " +"you." +msgstr "" + +#. ~ Dream of mutation category "STEGO" +#: data/mods/DinoMod/mutations/dreams.json +msgid "Nothing less than an asteroid can kill you." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "The warm sun upon your skin after escaping from a hard shell." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Large, you are becoming larger every day. Majestic horns, to protect you " +"from the world and show your power. These are the gifts you are receiving." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"You dream of before the Cataclysm, but you are different somehow. The other" +" humans all seem so flat and weak to you." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Wandering peacefully through the woods with your family, easily knocking " +"down anything in your path, fearing nothing." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"Giant teeth come down on you, finding horns. The screaming and blood is not" +" yours." +msgstr "" + +#. ~ Dream of mutation category "HORNS" +#: data/mods/DinoMod/mutations/dreams.json +msgid "" +"While you are not the most feared, your majestic horns and powerful herd " +"command respect." +msgstr "" + +#. ~ Mutation class name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Tyrant" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Tyrant" +#: data/mods/DinoMod/mutations/mutations.json +msgid "You feel additional teeth working their way into your mouth." +msgstr "" + +#. ~ Memorial message of mutation class "Tyrant" for male +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_male" +msgid "Struck by a rogue asteroid." +msgstr "" + +#. ~ Memorial message of mutation class "Tyrant" for female +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_female" +msgid "Struck by a rogue asteroid." +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Tyrano Sapien" +msgstr "" + +#. ~ Description of mutation "Tyrano Sapien" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Thunder lizard, dragon, tyrant. All these names pale before your majesty." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Stego" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Stego" +#: data/mods/DinoMod/mutations/mutations.json +msgid "You feel your skin toughen. You are the armor." +msgstr "" + +#. ~ Memorial message of mutation class "Stego" for male +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_male" +msgid "The end of an era." +msgstr "" + +#. ~ Memorial message of mutation class "Stego" for female +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_female" +msgid "The end of an era." +msgstr "" + +#. ~ Description of mutation "Stego" +#: data/mods/DinoMod/mutations/mutations.json +msgid "Slow, methodical, heavily armored. A walking tank." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Horns" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"You feel your face, scalp, and neck stretch and change into something " +"greater." +msgstr "" + +#. ~ Memorial message of mutation class "Horns" for male +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_male" +msgid "Got the horns." +msgstr "" + +#. ~ Memorial message of mutation class "Horns" for female +#: data/mods/DinoMod/mutations/mutations.json +msgctxt "memorial_female" +msgid "Got the horns." +msgstr "" + +#. ~ Description of mutation "Horns" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Big, strong, fierce, brave, and a loyal friend, always leading with horns." +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Tough-Skinned" +msgstr "" + +#. ~ Description of mutation "Tough-Skinned" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Your skin is getting tougher. Greatly improves protection against all sorts" +" of damage. Makes you less dextrous though." +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Diamond-Skinned" +msgstr "" + +#. ~ Description of mutation "Diamond-Skinned" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Your skin is developing Kevlar-like qualities. Makes you slower though, and" +" is rather cumbersome." +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Apatosaurus Back" +msgstr "" + +#. ~ Description of mutation "Apatosaurus Back" +#: data/mods/DinoMod/mutations/mutations.json +#, no-c-format +msgid "" +"You are capable of carrying inhuman amounts - more than others with similar " +"strength could. Your maximum weight carried is increased by 70%." +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Serrated Teeth" +msgstr "" + +#. ~ Description of mutation "Serrated Teeth" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Your mouth has reshaped to accommodate many serrated teeth. They make it " +"impossible to wear mouthgear and difficult to eat… but tear giant wounds in " +"your prey." +msgstr "" + +#. ~ Message when player with mutation "Serrated Teeth" attacks +#: data/mods/DinoMod/mutations/mutations.json +#, c-format +msgid "You tear into %s with your serrated teeth!" +msgstr "" + +#. ~ Message when NPC with mutation "Serrated Teeth" attacks +#: data/mods/DinoMod/mutations/mutations.json +#, c-format +msgid "%1$s tears into %2$s with their serrated teeth!" +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Triceratops Horns" +msgstr "" + +#. ~ Description of mutation "Triceratops Horns" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"You have three long, pointed horns, like those of a triceratops. They allow" +" you to make a strong piercing headbutt attack, but prevent wearing headwear" +" that is not made of fabric." +msgstr "" + +#. ~ Message when player with mutation "Triceratops Horns" attacks +#: data/mods/DinoMod/mutations/mutations.json +#, c-format +msgid "You stab %s with your three pointed horns!" +msgstr "" + +#. ~ Message when NPC with mutation "Triceratops Horns" attacks +#: data/mods/DinoMod/mutations/mutations.json +#, c-format +msgid "%1$s stabs %2$s with their three pointed horns!" +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Horned Tail" +msgstr "" + +#. ~ Description of mutation "Horned Tail" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"You have a long, thick, tail with sharp pointed horns. It helps you balance" +" a bit but also makes a heavy bludgeon. Prevents wearing non-fabric pants." +msgstr "" + +#. ~ Message when player with mutation "Horned Tail" attacks +#. ~ Message when player with mutation "Dragon Tail" attacks +#: data/mods/DinoMod/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You smash %s with your tail!" +msgstr "" + +#. ~ Message when NPC with mutation "Horned Tail" attacks +#. ~ Message when NPC with mutation "Dragon Tail" attacks +#: data/mods/DinoMod/mutations/mutations.json +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s smashes %2$s with their tail!" +msgstr "" + +#. ~ Mutation name +#: data/mods/DinoMod/mutations/mutations.json +msgid "Pack Leader" +msgstr "" + +#. ~ Description of mutation "Pack Leader" +#: data/mods/DinoMod/mutations/mutations.json +msgid "" +"Puny as they may seem, a leader needs a pack, and some of those hairless " +"bipeds may yet prove some worth. You gain combat skills at an elevated " +"rate, and maintain a level of critical thinking that supports cooperation." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/obsolete/fieldoffice.json +msgid "wildlife field office" +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/obsolete/monsters.json +msgid "Dimorphodon zombie" +msgid_plural "Dimorphodon zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dimorphodon zombie" +#: data/mods/DinoMod/obsolete/monsters.json +msgid "" +"The raggedly flying corpse of a feathered reptile over three feet long, " +"with short wings and a big colorful beak." +msgstr "" + +#. ~ Description of monster "Winged Horror" +#: data/mods/DinoMod/obsolete/monsters.json +msgid "" +"The flying corpse of a feathered reptile over three feet long, with short " +"wings and a big colorful beak. Its entire body bulges with distended " +"muscles and swollen, festering wounds." +msgstr "" + +#. ~ Monster name +#: data/mods/DinoMod/obsolete/monsters.json +msgid "Dimorphozombie bio-operator" +msgid_plural "Dimorphozombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dimorphozombie bio-operator" +#: data/mods/DinoMod/obsolete/monsters.json +msgid "" +"The raggedly flying corpse of a feathered reptile, with short wings and a " +"colorful glowing beak. It has been implanted with crackling bionics and is " +"dripping black goo." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "achelousaurus nest" +msgstr "" + +#. ~ Description of map extra "achelousaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An achelousaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "acrocanthosaurus nest" +msgstr "" + +#. ~ Description of map extra "acrocanthosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An acrocanthosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "albertosaurus nest" +msgstr "" + +#. ~ Description of map extra "albertosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An albertosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "allosaurus nest" +msgstr "" + +#. ~ Description of map extra "allosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An allosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "anchisaurus nest" +msgstr "" + +#. ~ Description of map extra "anchisaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An anchisaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "ankylosaurus nest" +msgstr "" + +#. ~ Description of map extra "ankylosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An ankylosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "appalachiosaurus nest" +msgstr "" + +#. ~ Description of map extra "appalachiosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An appalachiosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "aquilops nest" +msgstr "" + +#. ~ Description of map extra "aquilops nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An aquilops nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "camptosaurus nest" +msgstr "" + +#. ~ Description of map extra "camptosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A camptosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "centrosaurus nest" +msgstr "" + +#. ~ Description of map extra "centrosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A centrosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "ceratosaurus nest" +msgstr "" + +#. ~ Description of map extra "ceratosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A ceratosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "chasmosaurus nest" +msgstr "" + +#. ~ Description of map extra "chasmosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A chasmosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "coelophysis nest" +msgstr "" + +#. ~ Description of map extra "coelophysis nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A coelophysis nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "corythosaurus nest" +msgstr "" + +#. ~ Description of map extra "corythosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A corythosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "daspletosaurus nest" +msgstr "" + +#. ~ Description of map extra "daspletosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A daspletosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "deinonychus nest" +msgstr "" + +#. ~ Description of map extra "deinonychus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A deinonychus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "dilophosaurus nest" +msgstr "" + +#. ~ Description of map extra "dilophosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A dilophosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "dromaeosaurus nest" +msgstr "" + +#. ~ Description of map extra "dromaeosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A dromaeosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "dryosaurus nest" +msgstr "" + +#. ~ Description of map extra "dryosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A dryosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "dryptosaurus nest" +msgstr "" + +#. ~ Description of map extra "dryptosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A dryptosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "dyoplosaurus nest" +msgstr "" + +#. ~ Description of map extra "dyoplosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A dyoplosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "edmontonia nest" +msgstr "" + +#. ~ Description of map extra "edmontonia nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An edmontonia nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "edmontosaurus nest" +msgstr "" + +#. ~ Description of map extra "edmontosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An edmontosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "einiosaurus nest" +msgstr "" + +#. ~ Description of map extra "einiosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An einiosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "eolambia nest" +msgstr "" + +#. ~ Description of map extra "eolambia nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An eolambia nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "euoplocephalus nest" +msgstr "" + +#. ~ Description of map extra "euoplocephalus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An euoplocephalus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "falcarius nest" +msgstr "" + +#. ~ Description of map extra "falcarius nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A falcarius nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "gallimimus nest" +msgstr "" + +#. ~ Description of map extra "gallimimus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A gallimimus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "gargoyleosaurus nest" +msgstr "" + +#. ~ Description of map extra "gargoyleosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A gargoyleosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "gastonia nest" +msgstr "" + +#. ~ Description of map extra "gastonia nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A gastonia nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "gorgosaurus nest" +msgstr "" + +#. ~ Description of map extra "gorgosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A gorgosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "gryposaurus nest" +msgstr "" + +#. ~ Description of map extra "gryposaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A gryposaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "hadrosaurus nest" +msgstr "" + +#. ~ Description of map extra "hadrosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A hadrosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "hesperosaurus nest" +msgstr "" + +#. ~ Description of map extra "hesperosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A hesperosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "hypacrosaurus nest" +msgstr "" + +#. ~ Description of map extra "hypacrosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A hypacrosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "issi nest" +msgstr "" + +#. ~ Description of map extra "issi nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An issi nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "kosmoceratops nest" +msgstr "" + +#. ~ Description of map extra "kosmoceratops nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A kosmoceratops nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "lambeosaurus nest" +msgstr "" + +#. ~ Description of map extra "lambeosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A lambeosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "maiasaura nest" +msgstr "" + +#. ~ Description of map extra "maiasaura nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A maiasaura nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "nanosaurus nest" +msgstr "" + +#. ~ Description of map extra "nanosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A nanosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "nanuqsaurus nest" +msgstr "" + +#. ~ Description of map extra "nanuqsaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A nanuqsaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "nodosaurus nest" +msgstr "" + +#. ~ Description of map extra "nodosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A nodosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "nothronychus nest" +msgstr "" + +#. ~ Description of map extra "nothronychus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A nothronychus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "ornithomimus nest" +msgstr "" + +#. ~ Description of map extra "ornithomimus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "An ornithomimus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "pachycephalosaurus nest" +msgstr "" + +#. ~ Description of map extra "pachycephalosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A pachycephalosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "pachyrhinosaurus nest" +msgstr "" + +#. ~ Description of map extra "pachyrhinosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A pachyrhinosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "panoplosaurus nest" +msgstr "" + +#. ~ Description of map extra "panoplosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A panoplosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "parasaurolophus nest" +msgstr "" + +#. ~ Description of map extra "parasaurolophus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A parasaurolophus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "pentaceratops nest" +msgstr "" + +#. ~ Description of map extra "pentaceratops nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A pentaceratops nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "prosaurolophus nest" +msgstr "" + +#. ~ Description of map extra "prosaurolophus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A prosaurolophus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "sarahsaurus nest" +msgstr "" + +#. ~ Description of map extra "sarahsaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A sarahsaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "saurolophus nest" +msgstr "" + +#. ~ Description of map extra "saurolophus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A saurolophus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "sauropelta nest" +msgstr "" + +#. ~ Description of map extra "sauropelta nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A sauropelta nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "saurornitholestes nest" +msgstr "" + +#. ~ Description of map extra "saurornitholestes nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A saurornitholestes nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "scolosaurus nest" +msgstr "" + +#. ~ Description of map extra "scolosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A scolosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "scutellosaurus nest" +msgstr "" + +#. ~ Description of map extra "scutellosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A scutellosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "siats nest" +msgstr "" + +#. ~ Description of map extra "siats nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A siats nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "stegoceras nest" +msgstr "" + +#. ~ Description of map extra "stegoceras nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A stegoceras nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "stegosaurus nest" +msgstr "" + +#. ~ Description of map extra "stegosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A stegosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "stenonychosaurus nest" +msgstr "" + +#. ~ Description of map extra "stenonychosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A stenonychosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "struthiomimus nest" +msgstr "" + +#. ~ Description of map extra "struthiomimus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A struthiomimus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "styracosaurus nest" +msgstr "" + +#. ~ Description of map extra "styracosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A styracosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "tawa nest" +msgstr "" + +#. ~ Description of map extra "tawa nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A tawa nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "tenontosaurus nest" +msgstr "" + +#. ~ Description of map extra "tenontosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A tenontosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "thescelosaurus nest" +msgstr "" + +#. ~ Description of map extra "thescelosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A thescelosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "torosaurus nest" +msgstr "" + +#. ~ Description of map extra "torosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A torosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "torvosaurus nest" +msgstr "" + +#. ~ Description of map extra "torvosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A torvosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "triceratops nest" +msgstr "" + +#. ~ Description of map extra "triceratops nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A triceratops nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "tyrannosaurus nest" +msgstr "" + +#. ~ Description of map extra "tyrannosaurus nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A tyrannosaurus nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "utahraptor nest" +msgstr "" + +#. ~ Description of map extra "utahraptor nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A utahraptor nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "velociraptor nest" +msgstr "" + +#. ~ Description of map extra "velociraptor nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A velociraptor nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "zuniceratops nest" +msgstr "" + +#. ~ Description of map extra "zuniceratops nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A zuniceratops nest." +msgstr "" + +#. ~ Name of map extra +#: data/mods/DinoMod/overmap/map_extras.json +msgid "zuul nest" +msgstr "" + +#. ~ Description of map extra "zuul nest" +#: data/mods/DinoMod/overmap/map_extras.json +msgid "A zuul nest." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain.json +msgid "Dinosaur Exhibit" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain.json +msgid "Dinosaur Exhibit roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain_zoo.json +msgid "DinoZoo parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain_zoo.json +msgid "DinoZoo entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain_zoo.json +msgid "DinoZoo" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain_zoo.json +msgid "DinoZoo cave" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/DinoMod/overmap/overmap_terrain_zoo.json +msgid "DinoZoo roof" +msgstr "" + +#. ~ Proficiency name +#: data/mods/DinoMod/proficiencies/weakpoints.json +msgid "Dinosaur Biology" +msgstr "" + +#. ~ Description of proficiency "Dinosaur Biology" +#: data/mods/DinoMod/proficiencies/weakpoints.json +msgid "" +"You are familiar with general dinosaur anatomy, and can exploit potential " +"weaknesses." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "Rejoice. The great eaters have returned" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "" +"There is a detailed drawing of a predator dinosaur with an arrow pointing at" +" the mouth and the note 'INSERT HERE'." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid " is dinosaur lunch" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid " + troodon" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "Dinos, zombies, it doesn't matter" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "Learn to fly! Mess with a big dino!" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "T REX ET ME" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "I give up, I'm joining the dinosaurs" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "This is a cartoon rendition of a long necked four legged dinosaur." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "" +"This is a cartoon rendition of a long necked reptile with four fins for " +"swimming." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "This is a crudely spray painted tag adorned with dinosaur skulls." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "KILL ALL DINOSAURS" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#. ~ This graffiti is generally assumed to come from before the Cataclysm but +#. post dino +#: data/mods/DinoMod/snippets/graffiti.json +msgid "Don't believe the government, the dinosaurs are real!" +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Good soldier. Killed 40 dinos." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Bad soldier. Killed 3 dinos." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Fed the great Eaters. Will be honored for all time." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Meh scientist but a good friend." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Loved dinosaurs. Should have run." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Died tragically rescuing his family from a burning tyrannosaurus." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Died wrestling a mosasaurus. It was not just a big gator." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Built a beautiful farm and filled it with dangerous dinosaurs." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Life did not find a way." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "" +"The greatest dinosaur expert of our times. Crushed to death by an " +"apatosaurus." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "" +"Fool hid in a cardboard box from a deinonychus, shouting Dino Dave! Didn't " +"work." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "Here lies a dinosaur, don't know what kind. Hated shovels." +msgstr "" + +#. ~ Snippet in category "grave_label" +#: data/mods/DinoMod/snippets/grave_labels.json +msgid "" +"Alonso did not know her, but she was beautiful and majestic and she deserved" +" the proper burial. Alonso will remember this dinosaur for some of the " +"time." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I've seen some big dinosaurs out there. I know that should be scary, but " +"all I felt was hungry." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I think those little dinosaurs are kind of cute, like a cat kind of. Do you" +" think they eat cat food?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "Dinosaurs are a bow hunter's best friend. Feathers forever!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I saw one of those feathered dinosaurs up close and it had these beautiful " +"soft downy feathers under the big ones. I bet if you could pluck one you " +"could make a nice dino feather mattress." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"Those big dinosaurs make a big mess. If only there was some way to harness " +"the power of those poops for the uplift of all mankind. Maybe a renewable " +"energy source, or a construction material, or super dino fertilizer" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"A buddy of mine wandered close to the swamps and was eaten by a T-Rex, a big" +" lizard. I'd be careful unless you have a gun and plenty of ammo." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I hear the zombies have been in the swamps. Bad news if they bite a " +"dinosaur before it bites them." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I know there aren't alligators in the sewer, but I heard there was some kind" +" of big lizard down there. Probably not a good idea to check." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"Some of those big dinosaurs seem halfway all right. I bet if you fed them " +"something nice and gave them a pet you could ride them like a pony. Or " +"maybe they'd eat you instead." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I saw something with a large fin in the water. It was the size of a whale " +"and gave me a menacing feeling. I'm gonna think twice before going back " +"there." +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"One time I found a strange egg out in the woods. It was probably a " +"dinosaur, but I cooked it and it was pretty good!" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"One time I found a giant egg out in the woods. I ate it raw all at once and" +" then got sick all over. Maybe I should have cooked it and eaten it bit by " +"bit?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I got a bunch of these big lizards to follow me around and it was great and " +"then they smashed up the place I was staying and then a bunch of other " +"places I wanted to set up camp in. Maybe I should have tied them down?" +msgstr "" + +#. ~ Snippet in category "hint" +#: data/mods/DinoMod/snippets/hints.json +msgid "" +"I heard some loud smashing outside a cabin I was in out in the swamp and " +"figured it was nothing. Then a hungry dinosaur smashed right through the " +"wall and I ran!" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"This is an advertisement for a local wildlife exhibit, claiming to have new " +"and exciting animals on display. Strangely, the only imagery on it is a " +"stylized silhouette of a T. Rex. The flier reads \"Witness the rebirth of " +"the extinct, grand opening this week!\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "\"SWAMPS BAD TEETH HUGE OHGOD\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "\"Why is that place just fucking crawling with lizards?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"I bet dinosaurs can read and play chess so don't eat us because we can " +"teach you important things like magnets and ramen\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "\"where's some .700 t-rex medicine when you need it?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"So is this what happens when you stray off the path and step on a " +"butterfly?\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"But even a much older gent Sees itself forced to wander He goes by the " +"name Diplodocus And belongs among the fossils Mr. Carnegie packs him " +"joyfully Into giant arks And sends him as gift To several monarchs\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"What the hell is a brown and magenta 4 legged juvenile?! Fucker took a " +"dozen or more .308 rounds to put down. Gives a ton of fucking meat\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "\"I saw the most beautiful dinosaur today. I must dress her.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"I saw this one dinosaur and I was like gorge. And then I saw this other " +"dinosaur and I was like gooorge! And then I saw this other one and I was " +"like gorgosaurus! Like for real.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\"KILL ALL DINOSAURS. DO NOT TAKE THEIR DRUGS. DO NOT LISTEN TO THEIR " +"LIES. THEY ARE BEAUTIFUL AND WE WILL KILL THEM UNTIL WE DIE AND THEN WE " +"WILL RISE AGAIN AND KILL THEM SOME MORE. ANYONE WHO SAYS DIFFERENT IS THE " +"ENEMY.\"" +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"MANY MISSING: A wave of missing persons reports have shaken an already " +"troubled nation, especially among members of the popular Swampers religion " +"and hotel and casino chain. Asked to comment, their charismatic CEO Bo " +"Baronyx refused to explain their whereabouts, saying only 'The great eaters " +"have returned and they will be sated' and winked and smiled in the most " +"charming way. The Swampers are doing their part in this crisis and are " +"accepting donations of meat and money to feed the hungry." +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"CUTEST VISITORS: A mysterious portal of shimmering blue energy and flashing " +"lights opened above Cretaceous Kindergarten today, showering children with " +"the cutest tiny fuzzy dinosaurs and dinosaur babies. Local paleontologist " +"and exotic dancer Othniel Marsh expressed skepticism that dinosaurs had not " +"died out millions of years ago but 'at this point why not, at least they're " +"cute'. And cute they are!" +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"DENIES DINOSAURS: FEMA official Ernst Stromer said late last night that the " +"cities are not safe and reports of dinosaurs outside the cities are wrong " +"and 'possibly drug-related' but cautioned refugees to 'get all the guns you " +"can' because 'it's bad out there'." +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"NEVER HUMANS?: Swamper scientists report that in every historical simulation" +" they have run, humans never evolve, with dinosaurs remaining the dominant " +"life form to present day in every model unless an artificial disaster event " +"is introduced. 'Fear not, this world is healing, we will return to normal " +"soon' reports Swamper CEO Bo Baronyx confidently. Sounds like good news " +"ahead!" +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"GOD IS A DINOSAUR?: Colorful FEMA official and slug mutant Ernst Stromer " +"reported this morning that he has 'seen god and she is a hungry torvosaurus " +"too beautiful for this world'. He says that she 'cannot be harmed by " +"bullets' and that she is 'made of beautiful golden light from above' and she" +" demands human flesh. Stromer says that every fighting man and woman must " +"go to her to be destroyed by her 'atomic majesty'. Good news America!" +msgstr "" + +#. ~ Snippet in category "dino-reports" +#: data/mods/DinoMod/snippets/snippets.json +msgid "" +"\n" +"IMMERSION LOG: 30D-A\n" +"\n" +"PRELIMINARY REPORT:\n" +"\n" +"SUMMARY:\n" +"Exploration into sub-scape 30-D revealed biosphere similar to prime, similar to previous sub-scapes in same frequency. Expedition team reported visual contact with several reptoids ('dinosaurs') and warm, humid conditions. Though one reptoid made visual contact with the expedition team and approached, all members were returned with no incident. Refer to previous sub-scape system 30 reports and meta-comparison report for further information." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "black powder ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "tiny pistol ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "standard pistol ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "magnum pistol ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "rifle ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "foreign rifle ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "railgun ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "huge rifle ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "grenade ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "rocket ammo" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "air rifle pellet" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Generic_Guns/gg_ammunition_types.json +msgid "shotgun ammo" +msgstr "" + +#. ~ MOD name +#: data/mods/Generic_Guns/modinfo.json +msgid "Generic Guns" +msgstr "" + +#. ~ Description of MOD "Generic Guns" +#: data/mods/Generic_Guns/modinfo.json +msgid "" +"Replaces guns and ammo with generic types. Warning: can cause issues with " +"other gun mods." +msgstr "" + +#. ~ Description of "paper cartridge" +#: data/mods/Generic_Guns/ammo/black_powder.json +msgid "" +"A paper cartridge containing black powder and a lead ball. Historically " +"used to reload muzzleloaders in a more reasonable time." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "tiny pistol casing" +msgid_plural "tiny pistol casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny pistol casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "An empty casing from a tiny pistol round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "pistol casing" +msgid_plural "pistol casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pistol casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "An empty casing from a standard pistol round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "magnum pistol casing" +msgid_plural "magnum pistol casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnum pistol casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "An empty casing from a magnum pistol round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "rifle casing" +msgid_plural "rifle casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "An empty casing from a rifle round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "huge rifle casing" +msgid_plural "huge rifle casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge rifle casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "An empty casing from a huge rifle round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "shotshell hull" +msgid_plural "shotshell hulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell hull" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "" +"A shotshell's casing, a plastic tube with a brass casehead, commonly " +"referred to as a hull." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "grenade casing" +msgid_plural "grenade casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grenade casing" +#: data/mods/Generic_Guns/ammo/casings.json +msgid "A large casing from a grenade round." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "rifle belt linkage" +msgid_plural "rifle belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "grenade belt linkage" +msgid_plural "grenade belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/casings.json +msgid "heavy machinegun belt linkage" +msgid_plural "heavy machinegun belt linkages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "grenade cartridge" +msgid_plural "grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "HEDP grenade cartridge" +msgid_plural "HEDP grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "HEDP grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A grenade cartridge with a high explosive dual purpose load, capable of " +"producing good penetration and a high number of damaging fragments. Good " +"for armored or soft targets." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "beanbag grenade cartridge" +msgid_plural "beanbag grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "beanbag grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A less-lethal beanbag grenade cartridge that delivers strong impact on " +"target, causing major pain and disorientation. May still injure or kill." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "flare grenade cartridge" +msgid_plural "flare grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flare grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A signal flare grenade cartridge. It will burn brightly for up to a minute," +" and will also leave a streak of smoke cover in its wake." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "buckshot grenade cartridge" +msgid_plural "buckshot grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "buckshot grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A grenade cartridge with a powerful buckshot load, designed to provide some " +"defensive options when carrying a grenade launcher." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "smoke grenade cartridge" +msgid_plural "smoke grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoke grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "A grenade cartridge grenade designed to provide smoke cover." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "teargas grenade cartridge" +msgid_plural "teargas grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "teargas grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A grenade cartridge with a teargas load. It will disburse a cloud of highly" +" incapacitating gas." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "slug grenade cartridge" +msgid_plural "slug grenade cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slug grenade cartridge" +#: data/mods/Generic_Guns/ammo/grenade.json +msgid "" +"A grenade cartridge loaded with a massive bullet. Say goodbye to your " +"shoulder, I guess." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, ball" +msgid_plural "pistol ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pistol ammo, ball" +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "" +"Modern ubiquitous medium pistol ammo, popularized by usage in two wars and " +"almost a century of post-war defensive and duty usage. 'Ball' is an old " +"term for full metal jacketed bullets which offer reduced fouling, better " +"reliability, and slightly improved penetration compared to plain lead." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, JHP" +msgid_plural "pistol ammo, JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pistol ammo, JHP" +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "" +"Modern ubiquitous medium pistol ammo, popularized by usage in two wars and " +"almost a century of post-war defensive and duty usage. Jacketed Hollow " +"Points are defensive/duty projectiles that are more destructive to tissue " +"than plain ball ammunition, and slightly reduce overpenetration concerns." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, ball (reloaded)" +msgid_plural "pistol ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, JHP (reloaded)" +msgid_plural "pistol ammo, JHP (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, ball (black powder)" +msgid_plural "pistol ammo, ball (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, JHP (black powder)" +msgid_plural "pistol ammo, JHP (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, ball (matchhead powder)" +msgid_plural "pistol ammo, ball (matchhead powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol.json +msgid "pistol ammo, JHP (matchhead powder)" +msgid_plural "pistol ammo, JHP (matchhead powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, ball" +msgid_plural "magnum ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnum ammo, ball" +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "" +"Magnum ammunition, developed from early handgun hunting efforts and " +"popularized by law enforcement usage. It is more powerful than common " +"pistol ammo. 'Ball' is an old term for full metal jacketed bullets which " +"offer reduced fouling, better reliability, and slightly improved penetration" +" compared to plain lead." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, JHP" +msgid_plural "magnum ammo, JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnum ammo, JHP" +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "" +"Magnum ammunition, developed from early handgun hunting efforts and " +"popularized by law enforcement usage. It is more powerful than common " +"pistol ammo. Jacketed Hollow Points are defensive/duty projectiles that are" +" more destructive to tissue than plain ball ammunition, and slightly reduce " +"overpenetration concerns." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, ball (reloaded)" +msgid_plural "magnum ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, JHP (reloaded)" +msgid_plural "magnum ammo, JHP (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, ball (black powder)" +msgid_plural "magnum ammo, ball (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_magnum.json +msgid "magnum ammo, JHP (black powder)" +msgid_plural "magnum ammo, JHP (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, ball" +msgid_plural "tiny pistol ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny pistol ammo, ball" +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "" +"Minuscule pistol and rifle ammunition, for target practice or turn of the " +"century sidearms. Sold in great quantities preceding the riots. 'Ball' is " +"an old term for full metal jacketed bullets which offer reduced fouling, " +"better reliability, and slightly improved penetration compared to plain " +"lead." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, JHP" +msgid_plural "tiny pistol ammo, JHP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tiny pistol ammo, JHP" +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "" +"Minuscule pistol and rifle ammunition, for target practice or turn of the " +"century sidearms. Sold in great quantities preceding the riots. Jacketed " +"Hollow Points are defensive/duty projectiles that are more destructive to " +"tissue than plain ball ammunition, and slightly reduce overpenetration " +"concerns." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, ball (reloaded)" +msgid_plural "tiny pistol ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, JHP (reloaded)" +msgid_plural "tiny pistol ammo, JHP (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, ball (black powder)" +msgid_plural "tiny pistol ammo, ball (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, JHP (black powder)" +msgid_plural "tiny pistol ammo, JHP (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "pistol blank" +msgid_plural "pistol blank" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, ball (matchhead powder)" +msgid_plural "tiny pistol ammo, ball (matchhead powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/pistol_tiny.json +msgid "tiny pistol ammo, JHP (matchhead powder)" +msgid_plural "tiny pistol ammo, JHP (matchhead powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "rifle ammo, ball" +msgid_plural "rifle ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle ammo, ball" +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "" +"Modern rifle ammunition, ubiquitous and affordable. It's suitable for " +"international conflicts, hunting small to large game, home defense, and " +"these days, zombies. 'Ball' is an old term for full metal jacketed bullets " +"which offer reduced fouling, better reliability, and slightly improved " +"penetration compared to plain lead." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "rifle ammo, AP" +msgid_plural "rifle ammo, AP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rifle ammo, AP" +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "" +"Modern rifle ammunition, ubiquitous and affordable. It's suitable for " +"international conflicts, hunting small to large game, home defense, and " +"these days, zombies. This 'armor piercing' variant features a mild steel " +"penetrator for environmental friendliness, improved barrier penetration, and" +" enhanced effect on armor." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "rifle ammo, ball (reloaded)" +msgid_plural "rifle ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "rifle ammo, AP (reloaded)" +msgid_plural "rifle ammo, AP (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "rifle ammo, ball (black powder)" +msgid_plural "rifle ammo, ball (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "rifle ammo, AP (black powder)" +msgid_plural "rifle ammo, AP (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "foreign rifle ammo, ball" +msgid_plural "foreign rifle ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foreign rifle ammo, ball" +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "" +"Foreign rifle ammo brought by the Exodii, and very common amongst them." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "foreign rifle ammo, ball (reloaded)" +msgid_plural "foreign rifle ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "foreign rifle ammo, ball (black powder)" +msgid_plural "foreign rifle ammo, ball (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "railgun rifle ammo" +msgid_plural "railgun rifle ammo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "railgun rifle ammo" +#: data/mods/Generic_Guns/ammo/rifle.json +msgid "" +"Projectile used for a railgun. It's made of a ferromagnetic metal, probably" +" cobalt." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "huge rifle ammo, ball" +msgid_plural "huge rifle ammo, ball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge rifle ammo, ball" +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "" +"Huge rifle ammunition like this bridges the gap between light cannons and " +"big game rifles. It's suitable for taking on light vehicles and other " +"materiel, or hunting extremely large game. 'Ball' is an old term for full " +"metal jacketed bullets which offer reduced fouling, better reliability, and " +"slightly improved penetration compared to plain lead." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "huge rifle ammo, AP" +msgid_plural "huge rifle ammo, AP" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "huge rifle ammo, AP" +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "" +"Huge rifle ammunition like this bridges the gap between light cannons and " +"big game rifles. It's suitable for taking on light vehicles and other " +"materiel, or hunting extremely large game. These armor piercing munitions " +"feature tungsten steel penetrators for use against light-skinned vehicles." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "huge rifle ammo, ball (reloaded)" +msgid_plural "huge rifle ammo, ball (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rifle_huge.json +msgid "huge rifle ammo, AP (reloaded)" +msgid_plural "huge rifle ammo, AP (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "rocket, antipersonnel" +msgid_plural "rockets, antipersonnel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket, antipersonnel" +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "" +"A large anti-personnel rocket for a military rocket launcher. Designed to " +"be highly effective against personnel." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "rocket, multipurpose" +msgid_plural "rockets, multipurpose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket, multipurpose" +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "" +"An anti-tank rocket with a high explosive dual purpose warhead for a " +"military rocket launcher. Designed to be highly effective against vehicles " +"and structures, and retains some effectiveness against personnel." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "rocket, smoke" +msgid_plural "rockets, smoke" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rocket, smoke" +#: data/mods/Generic_Guns/ammo/rocket.json +msgid "" +"A rocket loaded with a smoke warhead for a military rocket launcher. " +"Commonly used for signaling, target designation, and for screening troop " +"movements." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, buckshot" +msgid_plural "shotshells, buckshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, beanbag" +msgid_plural "shotshells, beanbag" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, beanbag" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "A beanbag round for shotguns, not deadly but designed to disable." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, birdshot" +msgid_plural "shotshells, birdshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, birdshot" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "" +"A shotshell filled with numerous small pellets. Designed for hunting birds " +"and other small game, its applications in combat are very limited." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, slug" +msgid_plural "shotshells, slug" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, slug" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "" +"A shotshell with a single projectile, shaped somewhat like a shuttlecock. " +"Slugs are used with shotguns to give them extra range, allowing them to " +"stand in for a rifle. Extremely damaging but rather inaccurate." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, pyrotechnical" +msgid_plural "shotshells, pyrotechnical" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, pyrotechnical" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "" +"A novelty shotgun shell filled with a simple pyrotechnical charge. The " +"payload is light and won't wound very well, but the flash and sparks will " +"certainly be impressive, in addition to being an extreme fire hazard." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, explosive" +msgid_plural "shotshells, explosive" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, junk" +msgid_plural "shotshells, junk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, junk" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "" +"A shotgun shell filled with whatever was lying around. They are more " +"damaging than birdshot, but fairly inaccurate." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, buckshot (reloaded)" +msgid_plural "shotshells, buckshot (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, birdshot (reloaded)" +msgid_plural "shotshells, birdshot (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, slug (reloaded)" +msgid_plural "shotshells, slug (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, pyrotechnical (reloaded)" +msgid_plural "shotshells, pyrotechnical (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, flechette (reloaded)" +msgid_plural "shotshells, flechette (reloaded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotshell, flechette (reloaded)" +#: data/mods/Generic_Guns/ammo/shot.json +msgid "" +"A shotgun shell filled with tiny steel darts, definitely not a factory " +"loading. Flechettes won't pattern as well as normal shot, and they'll " +"likely do less damage. However, they may fare better against armor than " +"other shotgun loads." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, buckshot (black powder)" +msgid_plural "shotshells, buckshot (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, birdshot (black powder)" +msgid_plural "shotshells, birdshot (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, slug (black powder)" +msgid_plural "shotshells, slug (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, pyrotechnical (black powder)" +msgid_plural "shotshells, pyrotechnical (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, flechette (black powder)" +msgid_plural "shotshells, flechette (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/ammo/shot.json +msgid "shotshell, junk (black powder)" +msgid_plural "shotshells, junk (black powder)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/bandoliers/holster.json +msgid "western holster" +msgid_plural "western holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "antique pistol" +msgid_plural "antique pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "antique pistol" +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "" +"This antiquated single shot pistol would complete a pirate's outfit nicely." +" While its loading may be slow, it does not require brass casings to fire, " +"and is theoretically sustainable. Range and accuracy are hampered by lack " +"of rifling, but this old design is still plenty lethal." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "antique revolver" +msgid_plural "antique revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "antique revolver" +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "" +"This is an old revolver designed during the period of westward expansion. " +"Black powder paper cartridges must be loaded for each shot, which is a " +"fairly lengthy process. Despite its age, this type of weapon would perform " +"adequately against most two-legged threats." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "antique musket" +msgid_plural "antique muskets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "antique musket" +#: data/mods/Generic_Guns/firearms/black_powder.json +msgid "" +"An antique design, this smoothbore long arm would look more at home on a " +"pre-1850's battlefield than in your hands in the Cataclysm. Its loading may" +" be slow, but it does not require brass casings to fire, and is " +"theoretically sustainable to fire. Range and accuracy are hampered by lack " +"of rifling, but this time-tested design is plenty lethal." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "grenade launcher" +msgid_plural "grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "grenade launcher" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "" +"An older single shot grenade launcher, looking something like a sawn off " +"shotgun. Though it's mostly been replaced by underbarrel launchers, " +"dedicated models like this have seen use by law enforcement and riot " +"personnel. Still deadly against hard or soft targets, depending on what " +"cartridges are available." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "automatic grenade launcher" +msgid_plural "automatic grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "automatic grenade launcher" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "" +"This large, clumsy looking launcher looks like the offspring of a machine " +"gun and a mortar; its bore is huge, and its action is just as massive. A " +"huge belt of grenade cartridges loads into its tray, allowing several " +"grenades to be launched in rapid succession. If one grenade fired from this" +" isn't enough to solve your problems, surely a dozen more are. This must be" +" mounted on a frame to be fired, and reloading is a bit slow." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "grenade pistol" +msgid_plural "grenade pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "grenade pistol" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "" +"A stubby single shot pistol with a large bore barrel, suitable for launching" +" grenades or flares. This is a slightly more convenient way to transport a " +"grenade launcher than mounted to one's rifle, a practice more common among " +"special forces. In more recent years, variants were sold commercially to " +"ostensibly launch flares. With the right cartridges, this would be " +"devastating against hard or soft targets. This could be attached to a " +"suitable rifle, if so desired." +msgstr "" + +#. ~ "menu_text" action message of item "grenade pistol" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "Deploy as attachment" +msgstr "" + +#. ~ "msg" action message of item "grenade pistol" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "You make the launcher ready for attachment." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "revolver grenade launcher" +msgid_plural "revolver grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "revolver grenade launcher" +#: data/mods/Generic_Guns/firearms/grenade.json +msgid "" +"Looking something like a large revolver from a cartoon this launcher is " +"capable of firing six grenades in rapid succession. Its huge cylinder is " +"wound by a clock spring, which hastens firing, but slows reloading, as it " +"must be re-wound. Needless to say, six well placed shots is an incredible " +"amount of firepower, depending on the cartridges loaded." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "cowboy carbine" +msgid_plural "cowboy carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "cowboy carbine" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"Since the early days of western expansion, when ammunition supply was " +"infrequent, shooters sought to share ammo between their sidearms and long " +"arms. This tube magazine lever-action carbine allows the shooter to reduce " +"the number of calibers carried and squeeze more power from their pistol " +"ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "machine pistol" +msgid_plural "machine pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "machine pistol" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"This pistol is a tiny machinegun you can stuff into a holster, with which " +"you could dump its magazine at a blistering rate into any close range foes." +" Machine pistols mostly see use by vehicle crewmen or bodyguards of VIPs. " +"Due to its preposterous rate of fire it is difficult to control." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "defensive pistol" +msgid_plural "defensive pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "defensive pistol" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"A modern pistol fit for duty, military service, or personal defense, with a " +"detachable box magazine and a reliable action. Though its chambering is " +"capable of meeting FBI penetration minimums, the lack of a shoulder stock " +"limits its utility." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "survivalist carbine" +msgid_plural "survivalist carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "survivalist carbine" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"These small carbines share ammunition and magazines with common pistols, " +"offering a more controllable carbine than a normal rifle, while also " +"reducing ammunition costs. Because of their compatibility, they pair well " +"with duty pistols, allowing one to transition to a more stable weapon " +"without carrying extra ammo or magazines." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "police revolver" +msgid_plural "police revolvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "police revolver" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"Revolvers like this, chambered for standard defensive calibers, were a " +"favorite of police departments for nearly a century, up until the 1986 Miami" +" shootout. Afterwards, the slow reloading and shooting of revolvers were " +"considered liabilities; still, this model's accuracy and moderate recoil " +"make for a serviceable sidearm, and there are no magazines for you to lose " +"or damage." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "submachine gun" +msgid_plural "submachine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "submachine gun" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"Chambered in common pistol ammunition, this compact long arm is perfect for " +"trench raiders, vehicular crewmen, SWAT teams and special forces. Though " +"not as accurate as a proper rifle, especially at longer ranges, it is very " +"controllable in automatic fire. It feeds from detachable box magazines, " +"which are easy to unload into close range targets." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "survivor subgun" +msgid_plural "survivor subguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "survivor subgun" +#: data/mods/Generic_Guns/firearms/pistol.json +msgid "" +"A crudely constructed fully automatic submachinegun, accepting standard " +"pistol and submachine gun magazines. The heavy bolt makes accurate fire " +"difficult, and its questionable construction makes for poor reliability and " +"longevity. Similar designs of desperation from the Second World War served " +"their nations well enough, so this should be good for zombies… right? " +"Accepts standard pistol ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "hand cannon" +msgid_plural "hand cannons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hand cannon" +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "" +"This large pistol is almost as heavy as a small carbine, and just about as " +"powerful too. Chambered in hard hitting magnum calibers, it is suitable for" +" hunting medium game, humans, or offsetting any of one's perceived " +"deficiencies. Though traditionally such magnums are revolvers, this one is " +"a magazine fed semi-automatic." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "magnum levergun" +msgid_plural "magnum leverguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "magnum levergun" +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "" +"A modern re-imagining of the classic western lever-action, this larger rifle" +" accepts powerful magnum pistol ammunition as well as weaker pistol ammo. " +"Carrying this along side a magnum pistol would allow one to reduce the " +"number of calibers carried, and allow you to squeeze more power from " +"ammunition." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "handmade magnum carbine" +msgid_plural "handmade magnum carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "handmade magnum carbine" +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "" +"A crudely constructed carbine, chambered for magnum pistol ammo and standard" +" pistol ammo. It feeds from commercial magnum pistol magazines, and locks " +"with a rudimentary lever-action system. Its powerful cartridge and relative" +" precision should serve well against zombies and medium game." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "pipe magnum" +msgid_plural "pipe magnums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "pipe magnum" +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "" +"A firearm made from a stout pipe, reinforced at the chamber. It holds a " +"single a round of standard or magnum pistol ammunition, and has a crude " +"assembly to fire it. There's no extractor, so it might be slow to reload, " +"and its construction makes for poor reliability and longevity." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "hunting magnum" +msgid_plural "hunting magnums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hunting magnum" +#: data/mods/Generic_Guns/firearms/pistol_magnum.json +msgid "" +"Early handgun hunters helped develop this revolver's magnum ammunition from " +"standard calibers, which needed heavier revolvers to safely fire it. These " +"revolvers' cylinders can thus chamber both magnum and standard pistol " +"ammunition. You could take medium to large game with this hefty piece." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "plinker carbine" +msgid_plural "plinker carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "plinker carbine" +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "" +"With near non-existent recoil and inexpensive ammunition, rifles like this " +"one are popular introductory firearms. It has a built in magazine, capable " +"of holding an impressive amount of its small cartridges. You could take " +"small game with this, but anything bigger might not even notice." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "target pistol" +msgid_plural "target pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "target pistol" +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "" +"This medium sized pistol fires cheap and plentiful plinking ammo, and is " +"exceptionally popular for practice or target shooting. This pistol is " +"unsuited for taking on anything but small game, as it is meant to poke holes" +" in paper. Accepts box magazines." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "zip gun" +msgid_plural "zip guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "zip gun" +#: data/mods/Generic_Guns/firearms/pistol_tiny.json +msgid "" +"A crude single shot firearm made from improvised or homemade components, " +"chambered for tiny plinking ammunition. Zip guns like these often turned up" +" in the hands of criminals and insurgents. There's no extractor, so it " +"might be slow to reload, and its construction leaves its longevity in " +"question." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "assault rifle" +msgid_plural "assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "assault rifle" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"The products of decades of improvement, rifle such as this are handy, " +"reliable, and adaptable. An 'assault rifle', it is capable of providing " +"both accurate semi-automatic fire and bursts of automatic fire. Short of " +"large creatures and light vehicles, this should take care of most of your " +"problems out to several hundred meters." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "light machine gun" +msgid_plural "light machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "light machine gun" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"The light machine gun is a formidable implement for suppressive fire, an " +"important part of squad tactics. Its belt feed allows for hundreds of " +"rounds to be loaded, and its heavy components can withstand long bursts of " +"fire. While perhaps not as precise as a service rifle, a light machinegun " +"does allow for a considerable amount of energy to be sent down range. Slow " +"to reload." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "sniper rifle" +msgid_plural "sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "sniper rifle" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"Sniper rifles fill military, police and civilian needs for precise, accurate" +" fire. Modern examples feature detachable magazines and various mounting " +"interfaces for optics and supports. With care and practice, all should be " +"quite capable of eliminating bipedal threats from very safe ranges." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "sporter carbine" +msgid_plural "sporter carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "sporter carbine" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"Though often mislabeled an assault rifle, this common, cheap magazine fed " +"carbine isn't capable of automatic fire. While almost as effective as a " +"proper rifle, the wider variety of components and varying levels of " +"maintenance make these less reliable than their military brethren. These " +"rifles are just as adequate for taking on anything smaller than large game, " +"however." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "foreign assault rifle" +msgid_plural "foreign assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "foreign assault rifle" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"A battle rifle popular among the Exodii. Reliable and powerful, though " +"slightly unwieldy to use as an infantry weapon. Just different enough from " +"local weaponry that the same ammunition cannot be shared between them." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "foreign sniper rifle" +msgid_plural "foreign sniper rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "foreign sniper rifle" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"A sniper rifle popular among the Exodii. Just different enough from local " +"weaponry that the same ammunition cannot be shared between them." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "railgun rifle" +msgid_plural "railgun rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "railgun rifle" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"A handheld railgun which magnetically propels a ferromagnetic projectile " +"using an alternating current. Powered by UPS." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "combination rifle shotgun" +msgid_plural "combination rifle shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "combination rifle shotgun" +#: data/mods/Generic_Guns/firearms/rifle.json +msgid "" +"A break action firearm comprised of a rifle barrel over two smooth bore " +"shotgun barrels. Historically used by egomaniac hunters in Africa, now used" +" by their egomaniac descendants in New England." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "anti-materiel rifle" +msgid_plural "anti-materiel rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "anti-materiel rifle" +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "" +"Large, intimidating, and overbuilt, this hefty rifle fires huge projectiles " +"with relative precision. Though it resembles a sniper rifle, this anti-" +"material weapon is best suited for blinding tanks, shooting at aircraft, or " +"destroying explosives. It feeds from comically oversized magazines." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "elephant rifle" +msgid_plural "elephant rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "elephant rifle" +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "" +"Elegantly engraved, with deep glossy blued steel and figured wood, this " +"break-action double rifle is almost too nice to shoot. Your shoulder might " +"beg you not to; the chambers are almost wide enough for two fingers and the " +"recoil is monstrous. You could probably kill anything with this, especially" +" if you were to fire both barrels at once." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "heavy machine gun" +msgid_plural "heavy machine guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "heavy machine gun" +#: data/mods/Generic_Guns/firearms/rifle_huge.json +msgid "" +"This large, ungainly belt-fed machine gun fires huge projectiles, " +"originally intended for turn of the century anti-vehicular use. While no " +"longer suitable for modern tanks or aircraft, thinner skinned vehicles or " +"drones are just as susceptible, as are any other 'smaller' threats. Slow to" +" reload, incredibly loud, and must be mounted to be fired." +msgstr "" + +#. ~ Description of gun "disposable rocket launcher" +#: data/mods/Generic_Guns/firearms/rocket.json +msgid "" +"Constructed of fiberglass, with crude plastic sights and a titanium barrel, " +"this is a launcher for a single rocket. Though not as effective as other " +"anti-armor weapons, the true value in this disposable rocket launcher is its" +" portability and lack of dead weight once expended. Has a backblast, so " +"make sure nothing you mind destroying is behind you." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/rocket.json +msgid "recoilless rocket launcher" +msgid_plural "recoilless rocket launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "recoilless rocket launcher" +#: data/mods/Generic_Guns/firearms/rocket.json +msgid "" +"This heavy, gigantic rifled tube features a complex optical sight and can " +"launch a wide variety of payloads, including rockets or laser guided " +"missiles. Depending on the warhead loaded, such weapons are effective " +"against older tanks, most vehicles, bunkers and personnel. These are meant " +"to be operated by a two-man crew, so reloading might be a bit slow. Its " +"recoilless design allows for superior range and damage, but it produces " +"tremendous backblast, so make sure nothing you mind destroying is behind " +"you." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/shot.json +msgid "double-barrel shotgun" +msgid_plural "double-barrel shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "double-barrel shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"An old-fashioned double barreled shotgun, with a trigger for each barrel. " +"Follow up shots are incredibly quick with this, but reloading is a bit slow." +" Shotshells come in many varieties, and shotguns are suitable for anything " +"from some large game to small birds." +msgstr "" + +#. ~ Description of gun "double-barrel pipe shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"A crudely handmade double barreled shotgun, with a trigger for each barrel." +" Follow up shots are incredibly quick with this, but reloading is slow, as " +"there are no extractors or ejectors. Shotshells come in many varieties, and" +" shotguns are suitable for anything from some large game to small birds." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/shot.json +msgid "sporting shotgun" +msgid_plural "sporting shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "sporting shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"A simple, popular design, sporting shotguns are used by law enforcement, " +"civilians and occasionally militaries. Its internal magazine is small by " +"modern standards, and reloading can be quite slow. Shotshells come in many " +"varieties, and shotguns are suitable for anything from some large game to " +"small birds." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/shot.json +msgid "short shotgun" +msgid_plural "short shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "short shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"A simple, shotgun without a stock used by law enforcement and occasionally " +"militaries. Its internal magazine is small, and reloading can be quite " +"slow. Shotshells come in many varieties, and shotguns are suitable for " +"anything from some large game to small birds." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/shot.json +msgid "tactical shotgun" +msgid_plural "tactical shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "tactical shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"A detachable magazine fed shotgun, mostly oriented towards overly " +"enthusiastic civilians. Featuring rails and a menacing black appearance, " +"this sort of shotgun doesn't really look like it has a sporting use. The " +"magazines reduce lengthy reloading times associated with shotguns. Though " +"known for being somewhat finicky, these can be tuned to run with some " +"reliability." +msgstr "" + +#. ~ Description of gun "slam-fire pipe shotgun" +#. ~ Description of gun "double slam-fire pipe shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"A crude shotgun, composed of two thick steel pipes, an end cap and a nail. " +"The lack of sights make this weapon only useful at point-blank range." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Generic_Guns/firearms/shot.json +msgid "compact shotgun" +msgid_plural "compact shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "compact shotgun" +#: data/mods/Generic_Guns/firearms/shot.json +msgid "" +"Small shotgun, assembled from underbarrel shotgun modification and a pistol " +"grip. Not the best weapon, but has a really small size and weight." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "underbarrel launcher" +msgid_plural "underbarrel launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "underbarrel launcher" +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "" +"A stubby single shot launcher with a large bore barrel, suitable for " +"launching grenades or flares. This launcher can be attached to a rifle or " +"other suitable platform, and includes its own set of sights. In more recent" +" years, variants were sold commercially to ostensibly launch flares. With " +"the right cartridges, this would be devastating against hard or soft " +"targets. The launcher can be detached and its sights reattached to the " +"could be disassembled and attached to a suitable rifle, if so desired." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "underbarrel launcher (modified)" +msgid_plural "underbarrel launcher (modified)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "underbarrel launcher (modified)" +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "" +"A stubby single shot launcher for launching grenades or flares. This " +"launcher can be attached to a rifle or other suitable platform, and includes" +" its own set of sights. In more recent years, variants were sold " +"commercially to ostensibly launch flares. With the right cartridges, this " +"would be devastating against hard or soft targets. A crude homemade bracket" +" has been attached, allowing a wider variety of hosts." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "underbarrel shotgun" +msgid_plural "underbarrel shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Gun mod name +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "modified underbarrel shotgun" +msgid_plural "modified underbarrel shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "speedloader chute" +#: data/mods/Generic_Guns/gunmods/gunmods.json +msgid "" +"A metal ramp that is installed near a shotgun's feeding port to index " +"speedloader tubes." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/grenade.json +msgid "grenade machine gun belt" +msgid_plural "grenade machine gun belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "grenade machine gun belt" +#: data/mods/Generic_Guns/magazines/grenade.json +msgid "" +"An ammo belt consisting of metal linkages which separate from the belt upon " +"firing. This one holds grenade cartridges and is too bulky to be worn like " +"other ammo belts." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "pistol magazine" +msgid_plural "pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "pistol magazine" +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "" +"A flush fitting magazine for use with pistols and submachine guns. Holds 15" +" rounds of standard pistol ammo." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "SMG magazine" +msgid_plural "SMG magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SMG magazine" +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "" +"A long stick magazine for use with pistols and submachine guns. Holds 30 " +"rounds of standard pistol ammo." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "revolver speedloader" +msgid_plural "revolver speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "revolver speedloader" +#: data/mods/Generic_Guns/magazines/pistol.json +msgid "" +"A 'speedloader', a metal block capable of holding and releasing ammunition " +"to aid in loading revolvers. Accepts 6 standard or magnum pistol " +"cartridges." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/pistol_magnum.json +msgid "magnum pistol magazine" +msgid_plural "magnum pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "magnum pistol magazine" +#: data/mods/Generic_Guns/magazines/pistol_magnum.json +msgid "An 8 round magazine for use with semi-automatic magnum pistols." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/pistol_tiny.json +msgid "target pistol magazine" +msgid_plural "target pistol magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "target pistol magazine" +#: data/mods/Generic_Guns/magazines/pistol_tiny.json +msgid "" +"A flush fitting magazine for use with target pistols, capable of feeding 10 " +"tiny pistol cartridges." +msgstr "" + +#. ~ Description of magazine "ammo belt" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"An ammo belt consisting of metal linkages which separate from the belt upon " +"firing. Holds rifle ammunition." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "standard rifle magazine" +msgid_plural "standard rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "standard rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"A 30 round standard capacity magazine for service rifles, cheaper than the " +"cost of a meal due to its adoption by nearly every other common rifle. " +"They're made of aluminum and were originally meant to be disposable, so " +"they're not the most durable; don't let them get damaged." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "compact rifle magazine" +msgid_plural "compact rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "compact rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"A short 5 round steel magazine compatible with nearly every common rifle. " +"Although it has a low capacity it is easy to store and quick to reload." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "foreign rifle magazine" +msgid_plural "foreign rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "foreign rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"An unreasonably large magazine for the unusual Exodii rifles, custom " +"designed and manufactured by the Exodii." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "foreign sniper rifle magazine" +msgid_plural "foreign sniper rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "foreign sniper rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "A small, sleek magazine for the unusual Exodii sniper rifles." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "railgun rifle magazine" +msgid_plural "railgun rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "railgun rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"A railgun rifle magazine which can hold up to 20 ferromagnetic projectiles." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "rifle clip" +msgid_plural "rifle clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "rifle clip" +#: data/mods/Generic_Guns/magazines/rifle.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load " +"ten rifle rounds into a magazine." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle_huge.json +msgid "heavy machine gun belt" +msgid_plural "heavy machine gun belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "heavy machine gun belt" +#: data/mods/Generic_Guns/magazines/rifle_huge.json +msgid "" +"An ammo belt consisting of metal linkages which separate from the belt upon " +"firing. Holds huge rifle ammunition." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/rifle_huge.json +msgid "anti-materiel rifle magazine" +msgid_plural "anti-materiel rifle magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "anti-materiel rifle magazine" +#: data/mods/Generic_Guns/magazines/rifle_huge.json +msgid "A huge 10 round magazine for anti-materiel rifles." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/shot.json +msgid "shotgun box magazine" +msgid_plural "shotgun box magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun box magazine" +#: data/mods/Generic_Guns/magazines/shot.json +msgid "" +"An 8 round box magazine for tactical shotguns. Shotshells tend to not work " +"well in box magazines due to their plastic hulls and the compression from " +"the magazine spring." +msgstr "" + +#. ~ Magazine name +#: data/mods/Generic_Guns/magazines/shot.json +msgid "shotgun speedloader" +msgid_plural "shotgun speedloaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "shotgun speedloader" +#: data/mods/Generic_Guns/magazines/shot.json +msgid "" +"A shotshell 'speedloader', a long plastic tube with a prominent plastic " +"follower. You can feed 6 shotshells into an appropriately modified shotgun " +"by pushing the follower against the shotgun's loading port. Bulky, but sees" +" use in competition occasionally." +msgstr "" + +#. ~ Monster name +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "improvised SMG turret" +msgid_plural "improvised SMG turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#. ~ Item name +#: data/mods/Generic_Guns/robots/active_bots.json +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "CROWS II, heavy machinegun" +msgid_plural "CROWS II, heavy machinegun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "CROWS II, heavy machinegun" +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. Thousands of these were deployed by the US " +"military before the Cataclysm and they were valued for their use in engaging" +" anything up to light vehicles at long range without exposing the operator." +" This one is fitted with a heavy machinegun." +msgstr "" + +#. ~ Monster name +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "CROWS II, light machinegun" +msgid_plural "CROWS II, light machinegun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "CROWS II, light machinegun" +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. Thousands of these were deployed by the US " +"military before the Cataclysm and they were valued for their use in engaging" +" infantry without exposing the operator. This one is fitted with a light " +"machine gun." +msgstr "" + +#. ~ Monster name +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "autonomous rifle TALON UGV" +msgid_plural "autonomous rifle TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "autonomous rifle TALON UGV" +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"A TALON unmanned ground vehicle equipped with a standard assault rifle. It " +"is a small tracked UGV with an array of motors and sensors covering its " +"weapon mount." +msgstr "" + +#. ~ Monster name +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "autonomous launcher TALON UGV" +msgid_plural "autonomous launcher TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "autonomous launcher TALON UGV" +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"A TALON unmanned ground vehicle equipped with a revolver grenade launcher. " +"It is a small tracked UGV with an array of motors and sensors covering its " +"weapon mount." +msgstr "" + +#. ~ Description of monster "riot control platform" +#: data/mods/Generic_Guns/robots/active_bots.json +msgid "" +"These TALON-derived riot control platforms were widely publicized a few " +"years before the Cataclysm as a new semi-autonomous device that could fire " +"less-lethal rounds with far more accuracy than a human, ensuring safer hits " +"against a target's limbs. They were quickly adopted by prisons and inner " +"city police forces, where they demonstrated that 'less lethal' is not the " +"same as 'non-lethal'. In the days before the Cataclysm, massive stockrooms " +"of the things were put into circulation. On the bright side, although it " +"shoots autonomously, it requires a human operator to relocate, so it's not " +"so mobile anymore." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/broken_bots.json +msgid "broken CROWS II" +msgid_plural "broken CROWS II" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/broken_bots.json +msgid "broken CROWS II Heavy" +msgid_plural "broken CROWS II Heavy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/broken_bots.json +msgid "broken launcher TALON UGV" +msgid_plural "broken launcher TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/broken_bots.json +msgid "broken rifle TALON UGV" +msgid_plural "broken rifle TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "CROWS II, heavy machinegun" +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "" +"This is an inactive turret. Using this item involves loading the unit with " +"the factory-loaded ball heavy machine gun ammunition rounds in your " +"inventory (if you wish to divide your ammunition, set aside whatever " +"ammunition you do NOT want to give the turret) turning it on, and placing it" +" on the ground, where it will attach itself. If programmed successfully the" +" turret will then identify you as a friendly, and attack all enemies with " +"its heavy machine gun." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "inactive CROWS II, light machinegun" +msgid_plural "inactive CROWS II, light machinegun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive CROWS II, light machinegun" +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "" +"This is an inactive turret. Using this item involves loading the unit with " +"the factory-loaded ball rifle ammunition in your inventory (if you wish to " +"divide your ammunition, set aside whatever ammunition you do NOT want to " +"give the turret) turning it on, and placing it on the ground, where it will " +"attach itself. If programmed successfully the turret will then identify you" +" as a friendly, and attack all enemies with its light machine gun." +msgstr "" + +#. ~ Description of "inactive turret" +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "" +"This is an inactive turret. Using this item involves loading the unit with " +"the factory-loaded ball pistol ammunition in your inventory (if you wish to " +"divide your ammunition, set aside whatever ammo you do NOT want to give the " +"turret) turning it on, and placing it on the ground. If reprogrammed and " +"rewired successfully the turret will then identify you as a friendly, and " +"attack all enemies with its SMG." +msgstr "" + +#. ~ Description of "inactive TALON UGV" +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "" +"This is an inactive TALON UGV equipped with an assault rifle. Using this " +"item involves loading the unit with the factory-loaded ball rifle ammo in " +"inventory (if you wish to divide your ammunition, set aside whatever rifle " +"ammo you do NOT want to give the robot) turning it on, and placing it on the" +" ground. If reprogrammed and rewired successfully the security bot will " +"then identify you as a friendly, roam around or follow you, and attack all " +"enemies with its rifle." +msgstr "" + +#. ~ Item name +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "inactive launcher TALON UGV" +msgid_plural "inactive launcher TALON UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive launcher TALON UGV" +#: data/mods/Generic_Guns/robots/inactive_bots.json +msgid "" +"This is an inactive TALON UGV equipped with a six shot grenade launcher. " +"Using this item involves loading the unit with the HEDP grenade cartridges " +"in your inventory (if you wish to divide your ammunition, set aside whatever" +" grenades you do NOT want to give the robot) turning it on, and placing it " +"on the ground. If reprogrammed and rewired successfully the UGV will then " +"identify you as a friendly, roam around or follow you, and attack all " +"enemies with its grenade launcher." +msgstr "" + +#. ~ Description of terrain "elevator controls" +#: data/mods/Isolation-Protocol/furniture.json +msgid "" +"This is the control face for an elevator. You could press the appropriate " +"button to take you to your choice of floor." +msgstr "" + +#. ~ MOD name +#: data/mods/Isolation-Protocol/modinfo.json +msgid "Isolation Protocol" +msgstr "" + +#. ~ Description of MOD "Isolation Protocol" +#: data/mods/Isolation-Protocol/modinfo.json +msgid "" +"A total conversion mod inspired by traditional dungeon crawler roguelikes. " +"Reach the bottom of an altered lab and prevent the Cataclysm from spreading " +"to the surface!" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Isolation-Protocol/scenarios.json +msgctxt "scenario_male" +msgid "Fractal facility" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Isolation-Protocol/scenarios.json +msgctxt "scenario_female" +msgid "Fractal facility" +msgstr "" + +#. ~ Description of scenario "Fractal facility" for male +#: data/mods/Isolation-Protocol/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Room by room and level by level the facility drills into depths beyond the " +"logical. An endless mode where the only goal is to reach the lowest level " +"possible." +msgstr "" + +#. ~ Description of scenario "Fractal facility" for female +#: data/mods/Isolation-Protocol/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Room by room and level by level the facility drills into depths beyond the " +"logical. An endless mode where the only goal is to reach the lowest level " +"possible." +msgstr "" + +#. ~ Starting location of scenario "Fractal facility" +#: data/mods/Isolation-Protocol/scenarios.json +msgctxt "start_name" +msgid "Facility Lobby" +msgstr "" + +#. ~ Label of UI widget "iso_danger" +#: data/mods/Isolation-Protocol/ui.json +msgid "Ambient normality" +msgstr "" + +#. ~ Clause text "safe" of UI widget "iso_danger" +#: data/mods/Isolation-Protocol/ui.json +msgid "Stable" +msgstr "" + +#. ~ Clause text "ok" of UI widget "iso_danger" +#. ~ Name of effect type id "psi_vitakinetic_degeneration" +#: data/mods/Isolation-Protocol/ui.json +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Deteriorating" +msgstr "" + +#. ~ Clause text "wrong" of UI widget "iso_danger" +#: data/mods/Isolation-Protocol/ui.json +msgid "Distorted" +msgstr "" + +#. ~ Clause text "bad" of UI widget "iso_danger" +#: data/mods/Isolation-Protocol/ui.json +msgid "Unstable" +msgstr "" + +#. ~ Clause text "vbad" of UI widget "iso_danger" +#: data/mods/Isolation-Protocol/ui.json +msgid "Unraveling" +msgstr "" + +#. ~ Description of gun "repeating crossbow" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"A crossbow fit with an automatic spanning mechanism that allows for the rapid firing of up to 4 bolts.\n" +"\n" +"In an age long past, these weapons were issued to expeditions sent to contain a cursing plague in the northern reaches." +msgstr "" + +#. ~ Firing mode of gun +#: data/mods/Isolation-Protocol/unique_items.json +msgid "repeat fire" +msgstr "" + +#. ~ Item name +#: data/mods/Isolation-Protocol/unique_items.json +msgid "crossbow sling" +msgid_plural "crossbow slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crossbow sling" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"A complex sling designed to carry a repeating crossbow while keeping it " +"ready for use. The sling is designed to be worn across the torso and can be" +" quickly adjusted to bring the crossbow to bear." +msgstr "" + +#. ~ Item name +#: data/mods/Isolation-Protocol/unique_items.json +msgid "blackwood bolt" +msgid_plural "blackwood bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blackwood bolt" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"A bodkin bolt expertly carved from blessed blackwood. Traces of its former " +"power still linger." +msgstr "" + +#. ~ Item name +#: data/mods/Isolation-Protocol/unique_items.json +msgid "tattered cloak" +msgid_plural "tattered cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tattered cloak" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"The cloak of an imperial envoy, depicting a star chart in gold thread. It's" +" terribly worn and frayed." +msgstr "" + +#. ~ Description of "ancient sword" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"A longsword worn down by countless battles. It was once finely engraved." +msgstr "" + +#. ~ Item name +#: data/mods/Isolation-Protocol/unique_items.json +msgid "envoy's armor" +msgid_plural "envoy's armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "envoy's armor" +#: data/mods/Isolation-Protocol/unique_items.json +msgid "" +"A suit of armor worn down by an endless journey. Only its sturdiest parts " +"remain now." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC "ISO_DANGER_LEVEL_SPAWNER" +#. ~ Player sees monsters spawn in effect in EoC "ISO_DANGER_LEVEL_SPAWNER" +#: data/mods/Isolation-Protocol/EOC/danger_clock_eoc.json +msgid "Hungry shadows peer at you from the darkness." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_medium" in nested EOCs in false effect in EoC +#. "ISO_DANGER_LEVEL_SPAWNER" +#. ~ Player sees monsters spawn in effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_medium" in nested EOCs in false effect in EoC +#. "ISO_DANGER_LEVEL_SPAWNER" +#: data/mods/Isolation-Protocol/EOC/danger_clock_eoc.json +msgid "The room's shadows merge into menacing shapes." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_low" in nested EOCs in false effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_medium" in nested EOCs in false effect in EoC +#. "ISO_DANGER_LEVEL_SPAWNER" +#. ~ Player sees monsters spawn in effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_low" in nested EOCs in false effect in EoC +#. "ISO_CURRENT_LEVEL_DANGER_medium" in nested EOCs in false effect in EoC +#. "ISO_DANGER_LEVEL_SPAWNER" +#: data/mods/Isolation-Protocol/EOC/danger_clock_eoc.json +msgid "The lab grows unnaturally dark." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Isolation-Protocol/Map/overmap.json +msgid "lab elevator" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Isolation-Protocol/Map/overmap.json +msgid "lab entrance hallway" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Isolation-Protocol/Map/overmap.json +msgid "lab safepoint" +msgstr "" + +#. ~ Name of starting location "iso_entry_setpiece" +#: data/mods/Isolation-Protocol/Map/overmap_location.json +msgid "Entrance Lobby" +msgstr "" + +#. ~ Signage placed on map +#: data/mods/Isolation-Protocol/Map/mapgen/hallway.json +msgid "" +"\n" +"NRE-SAFEPOINT\n" +"Status: ACTIVE" +msgstr "" + +#. ~ Description of profession "Pizza Delivery Boy" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "" +"A late night delivery to a lonely building, a cry for help from under the " +"elevator, and a terrible conspiracy. You are not drunk enough for this." +msgstr "" + +#. ~ Description of profession "Pizza Delivery Girl" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "" +"A late night delivery to a lonely building, a cry for help from under the " +"elevator, and a terrible conspiracy. You are not drunk enough for this." +msgstr "" + +#. ~ Description of profession "Police Officer" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "" +"A small-town deputy who got the call and was ready to come to the rescue. " +"If only you'd known what you were getting into…" +msgstr "" + +#. ~ Description of profession "Police Officer" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "" +"A small-town deputy who got the call and was ready to come to the rescue. " +"If only you'd known what you were getting into…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Hacktivist" +msgstr "" + +#. ~ Description of profession "Hacktivist" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "" +"An activist pursuing a government conspiracy. In the end you were proven " +"right, but does it even matter now?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Hacktivist" +msgstr "" + +#. ~ Description of profession "Hacktivist" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "" +"An activist pursuing a government conspiracy. In the end you were proven " +"right, but does it even matter now?" +msgstr "" + +#. ~ Description of profession "Paramedic" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "A paramedic, trained to save lives in the field." +msgstr "" + +#. ~ Description of profession "Paramedic" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "A paramedic, trained to save lives in the field." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Geas Knight" +msgstr "" + +#. ~ Description of profession "Geas Knight" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "" +"A warrior from a destroyed land, bound by ancient oaths sworn in the " +"language of stars and stone." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Geas Knight" +msgstr "" + +#. ~ Description of profession "Geas Knight" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "" +"A warrior from a destroyed land, bound by ancient oaths sworn in the " +"language of stars and stone." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_male" +msgid "Bionic Vampire" +msgstr "" + +#. ~ Description of profession "Bionic Vampire" for male +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_male" +msgid "" +"An assassin more metal than meat, driven onward by their faulty cybernetics." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "profession_female" +msgid "Bionic Vampire" +msgstr "" + +#. ~ Description of profession "Bionic Vampire" for female +#: data/mods/Isolation-Protocol/Player/profession.json +msgctxt "prof_desc_female" +msgid "" +"An assassin more metal than meat, driven onward by their faulty cybernetics." +msgstr "" + +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/traits.json +msgid "Lab Diver" +msgstr "" + +#. ~ Description of mutation "Lab Diver" +#: data/mods/Isolation-Protocol/Player/traits.json +msgid "" +"Secret anchor point trait for gameplay enchantments. Mod will break if you " +"purify this trait." +msgstr "" + +#. ~ Name of a enchantment +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "The Deliverator" +msgstr "" + +#. ~ Description of enchantment "The Deliverator" +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "Always on the clock." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "The Backup" +msgstr "" + +#. ~ Description of enchantment "The Backup" +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "We have a situation here." +msgstr "" + +#. ~ Name of a enchantment +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "Hypocrite's Oath" +msgstr "" + +#. ~ Description of enchantment "Hypocrite's Oath" +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "OH you aren't getting away with that." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "Ancient vow" +msgstr "" + +#. ~ Description of enchantment "Ancient vow" +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +#, c-format +msgid "" +"Lightless monster! I give you oblivion!\n" +"\n" +" Deal 15% more damage and regen 100% more stamina per turn when fighting high danger enemies." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "Assassin's Drive" +msgstr "" + +#. ~ Description of enchantment "Assassin's Drive" +#: data/mods/Isolation-Protocol/Player/Perks/enchantments.json +msgid "Hey man, it's just business." +msgstr "" + +#. ~ Name of effect type id "iso_heal" +#: data/mods/Isolation-Protocol/Player/Perks/perk_effect.json +msgid "Rapid Healing" +msgstr "" + +#. ~ NPC message in nested effect in then statement in effect in EoC +#. "geas_monster" +#: data/mods/Isolation-Protocol/Player/Perks/perk_eoc.json +msgid "You cannot flee from the abomination." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "geas_monster" +#: data/mods/Isolation-Protocol/Player/Perks/perk_eoc.json +msgid "Oh ho! Then come as close as you like." +msgstr "" + +#. ~ Spell name +#: data/mods/Isolation-Protocol/Player/Perks/perk_spells.json +msgid "Its a teapot!" +msgstr "" + +#. ~ Description of spell "Its a teapot!" +#: data/mods/Isolation-Protocol/Player/Perks/perk_spells.json +msgid "Makes a robot friendly for a very long time." +msgstr "" + +#. ~ Spell name +#: data/mods/Isolation-Protocol/Player/Perks/perk_spells.json +msgid "robot charm" +msgstr "" + +#. ~ Description of spell "robot charm" +#: data/mods/Isolation-Protocol/Player/Perks/perk_spells.json +msgid "!" +msgstr "" + +#. ~ Description of mutation "The Deliverator" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "" +"Every night you brave the highway, life-bound to a single promise: \"Your pie in thirty minutes or you can have it free.\" People can respect that. You are a role model. A hero to the hungry.\n" +"\n" +"You gain +1 quickness for each level of normality distortion." +msgstr "" + +#. ~ Description of mutation "Hypocrite's Oath" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +#, no-c-format +msgid "" +"I swear by Apollo the Healer, by Asclepius, by Hygieia, by Panacea, and by all the gods and goddesses, making them my witnesses, that I shall deliver, according to my ability and judgment, death.\n" +"\n" +"You temporarily deal 50% more damage after being hurt. The first time you bandage or disinfect a limb, it instantly heals by 10hp in addition to normal effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "Backup" +msgstr "" + +#. ~ Description of mutation "Backup" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "" +"We call this a tactical retreat.\n" +"\n" +"You gain +50 movement speed for few moments after successfully dealing ballistic damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "Machine Whisperer" +msgstr "" + +#. ~ Description of mutation "Machine Whisperer" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "" +"Error. 418 //I am a teapot.\n" +"\n" +"Every 20 seconds, there's a small chance for nearby robots to become permanently friendly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "Ancient Vow" +msgstr "" + +#. ~ Description of mutation "Ancient Vow" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "" +"A lifetime ago you swore to protect your vanished homeland. This oath binds you still.\n" +"\n" +"You cannot flee from high danger enemies but gain increased damage and stamina regeneration when fighting them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "Power Drain" +msgstr "" + +#. ~ Description of mutation "Power Drain" +#: data/mods/Isolation-Protocol/Player/Perks/perks.json +msgid "" +"Your cybernetic implants are constantly losing power, but a quirk of their design allows you regain power through murder.\n" +"\n" +"You lose bionic power every second, but melee kills restore power, scaling with the danger level of your target." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Left Leg CBM" +msgid_plural "Bionic Limb - Left Leg CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bionic Limb - Left Leg CBM" +#. ~ Description of "Bionic Limb - Right Leg CBM" +#. ~ Description of "Bionic Limb - Left Arm CBM" +#. ~ Description of "Bionic Limb - Right Arm CBM" +#. ~ Description of "Bionic Limb - Tank Treads CBM" +#: data/mods/Limb_WIP/bionics.json +msgid "CBM which replaces the left leg with a bionic counterpart." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Right Leg CBM" +msgid_plural "Bionic Limb - Right Leg CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Left Arm CBM" +msgid_plural "Bionic Limb - Left Arm CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Right Arm CBM" +msgid_plural "Bionic Limb - Right Arm CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Tank Treads CBM" +msgid_plural "Bionic Limb - Tank Treads CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a bionic +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Left Leg" +msgstr "" + +#. ~ Description of bionic "Bionic Limb - Left Leg" +#. ~ Description of bionic "Bionic Limb - Left Arm" +#: data/mods/Limb_WIP/bionics.json +msgid "CBM which replaces your left leg with a bionic counterpart." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Right Leg" +msgstr "" + +#. ~ Description of bionic "Bionic Limb - Right Leg" +#. ~ Description of bionic "Bionic Limb - Right Arm" +#: data/mods/Limb_WIP/bionics.json +msgid "CBM which replaces your right leg with a bionic counterpart." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Tank Treads" +msgstr "" + +#. ~ Description of bionic "Bionic Limb - Tank Treads" +#: data/mods/Limb_WIP/bionics.json +msgid "CBM which replaces your legs with tank treads." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Left Arm" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Limb_WIP/bionics.json +msgid "Bionic Limb - Right Arm" +msgstr "" + +#. ~ Name of effect type id "no_power_leg_l" +#: data/mods/Limb_WIP/effects.json +msgid "Low Power (Left Leg)" +msgstr "" + +#. ~ Description of effect type "Low Power (Left Leg)" +#. ~ Description of effect type "Low Power (Right Leg)" +#. ~ Description of effect type "Low Power (Left Arm)" +#. ~ Description of effect type "Low Power (Right Arm)" +#: data/mods/Limb_WIP/effects.json +msgid "" +"You're low on power. Your left leg is operating in emergency mode and has " +"limited function." +msgstr "" + +#. ~ Name of effect type id "no_power_leg_r" +#: data/mods/Limb_WIP/effects.json +msgid "Low Power (Right Leg)" +msgstr "" + +#. ~ Name of effect type id "no_power_arm_l" +#: data/mods/Limb_WIP/effects.json +msgid "Low Power (Left Arm)" +msgstr "" + +#. ~ Name of effect type id "no_power_arm_r" +#: data/mods/Limb_WIP/effects.json +msgid "Low Power (Right Arm)" +msgstr "" + +#. ~ Name of effect type id "no_power_tank_treads" +#: data/mods/Limb_WIP/effects.json +msgid "Low Power (Tank Treads)" +msgstr "" + +#. ~ Description of effect type "Low Power (Tank Treads)" +#: data/mods/Limb_WIP/effects.json +msgid "" +"You're low on power. Your tank treads are operating in emergency mode and " +"have limited function." +msgstr "" + +#. ~ MOD name +#: data/mods/Limb_WIP/modinfo.json +msgid "Work in Progress Limb Stuff" +msgstr "" + +#. ~ Description of MOD "Work in Progress Limb Stuff" +#: data/mods/Limb_WIP/modinfo.json +msgid "" +"A repository for the in-progress Limb Project, containing all JSON-defined " +"limb content for dedicated testing (and limit breakage for players who don't" +" want to be on the bleeding edge). Things might not work properly, so " +"please report any limb-related weirdness on GitHub!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Something snaps behind your eyes, and the world turns black." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "A sudden sharp pain in your eyes, then you are lost in the darkness." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your eyes fail you, and everything turns dark." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "The lights grow uncomfortably bright." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "The world starts turning wildly, and you stumble." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your arms start itching." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Something is crawling under your skin." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "You pause for a moment. The movement under your skin doesn't." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your arms hurt!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your arms cramp!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Something shifts in your arm, painfully." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your hands seize up for a moment, and you drop your weapon!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Your arms fall down paralyzed, and your weapon tumbles to the ground!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You are but a child again, fighting over the dinner's remains with your " +"brothers and sisters. There were times for mirth and playfulness, but this " +"is not one of those - the time nears when the smallest will be cast aside, " +"and you're all terrified of being chosen." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You soar above the plains, but the pickings are slim today. The shadows " +"lengthen already, and you turn homewards with a flick of your wings, " +"steeling yourself to the disappointed cries of your chicks and another " +"hungry night. You must do better tomorrow, lest this year's brood will be " +"lost too." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You long for the skies, to watch the tiny problems of the ground disappear " +"below you." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You remember feeling less attached to the ground. What are you missing?" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You need more if you are to fly South before the cold comes. Much more." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Is your beak strong enough? Your feathers long? No, you need more." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You need enough bird primer and catalyst in your system while you are " +"sleeping to complete your change." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You won't be able to change without enough catalyst, the right primer and " +"being asleep." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You prowl the forest with your nestmates in search of prey - you're a strong" +" brood with bright feathers and sharp talons, but fortune seems to elude you" +" lately. You take them towards the edge of the forest, where the air always" +" smells of smoke, and sneak up on a pack of monkeys with too-colorful fur " +"sitting on a fallen tree and chattering amongst themselves. The smallest " +"notices you and waves excitedly, just before you pounce." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You dream of blood on your talons, and the air catching your feathers as you" +" try to balance on your struggling prey. It feels almost like a game, " +"something you'd have played in a previous life. Lost in thought you almost " +"miss the moment when the threshing grows still, until your brothers' screech" +" brings you back to the present - time to eat." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "Slow. Too slow. Slower than prey." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "You'll never wet your talons at this rate. You need to become better." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"Scenes of a chase, claws, blood on the leaves flash before your eyes. You " +"need more to truly understand it." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"Not a care in the world, only the hunt. How you wish you were that far gone" +" already." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You need enough raptor primer and catalyst in your system while you are " +"sleeping to complete your change." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You are desperate to stop your disgusting ape hands from pulling out " +"handfuls of your beautiful feathers, but they move on their own accord. You" +" manage to hold one of the useless things between your talons, and bring " +"your beak down on it…Just a dream. Still, food for thought." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You wake to a sudden itch in your arms, and you shake them vigorously. To " +"your painful surprise a new cover of long, strong feathers broke the " +"surface, bloody dead skin and plumage falling on the ground." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"Clouds surround you as you soar through the sky. You look down and see the " +"wilderness stretching out as far as the eye can see, but you can't stay " +"here. You need to go somewhere else, to the land of warmth and plenty. " +"Your eyes wander over your beautiful wings propelling you along, and you're " +"mesmerized by their rhythmic beating. Much better than your…hands. You " +"have hands, not wings. Not yet." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You dream of jumping from a cliff for your first flight, but the feathers on" +" your clumsy arms can't hold you. You hit the ground, and your hands are " +"mangled beyond recognition. After waking, the pain persists, and you're " +"startled to see your useless fingers snap and disappear in your rich " +"plumage. Good riddance, you think, before falling unconscious." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "You need the right nectar, otherwise you will never be queen." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "You long for a safe, dark place to complete your change." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You could build a hive, if only you were better. What are you missing?" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "More of the good nectar. That's what you need." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "You can't be expected to metamorphose with so little. You need more." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You need enough insect primer and catalyst in your system while you are " +"sleeping to complete your change." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You and your sisters have worked diligently, made your home safe and " +"prosperous. You felt so proud. But lately Mother has been growing slower, " +"and more cells are empty than with brood. You see hesitation on your " +"sisters as well…does the hive need you to step up? Would they follow? " +"Could you defeat Her?" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You dream of a dark, damp place permeated by the smell of sawdust. You feel" +" like this is all you've ever known, each bend in the walls and scratch on " +"the floor your handiwork. It feels like home, but deep down you know that " +"you'll have to change and emerge into the dangerous, light-battered outside." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You have stuffed yourself to bursting for the fourth time today, but your " +"hunger doesn't abate. You would need to escape your too-small skin to be " +"able to eat enough, you're sure of it. Take the knife to one of the stretch" +" marks on your back, and part the skin - it springs to the side readily and " +"with no pain. You work your way down your sides, changing the knife between" +" hands as needed and free your new skin from its " +"fleshy prison." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"Getting the bodybag was harder than you would have thought, and ordinary garbage bags would just not do. You eat your fill for the last time with this mouth, undress (you won't need clothes after the change), and climb in the bag. Closing the zipper from the inside is a challenge, but you need complete darkness for what comes now. You wait.\n" +"And wait.\n" +"And wait.\n" +"\n" +"Could you have been wrong? You were so sure the time was right.\n" +"You need to get out of here, but you can't move your…anything. Do you even have anything to move?" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"Your try going about your day as usual, but your vision seems to dim every " +"few seconds for no reason. You reach to your eyes in annoyance and feel a " +"disgusting fleshy membrane periodically covering them with a squeaky, wet " +"motion. You grasp them tightly and pull hard despite the pain until they " +"tear off with a shower of red ichor coating your eyes. You lick it away, " +"and finally you can see clearly." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"After another day of dazed mundanity you make your way back home to your dingy cellar apartment, but miss a step and fall down the stairs, landing on your face with a wet thud. Consciousness fades, but the pain stays. The pain, and the feeling of myriad cockroach legs running on your skin, coating your wounds in a skittering, biting cloak.\n" +"\n" +"You wake, shedding the weird apey memories, and you are stunned by a dizzying cavalcade of colors you could never have imagined before. This is a step in the right direction, you decide, regarding your newly-expanded perspective with appreciation before the vertigo takes you." +msgstr "" + +#. ~ Snippet in category "" +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_PRE_EYES_INSECT" +#: data/mods/Limb_WIP/mutation_eocs/limb_changing_eocs.json +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/Limb_WIP/mutation_snippets.json +msgid "" +"You dream of a throbbing headache, and the feeling of an imminent molt. You find a suitable recess, freeze in place and **push**, trying to rip your old exoskeleton up with you pressure of your new armor but nothing happens. All the pressure seems to well up into your head, and finally you feel a wet snap and a shower of too-warm mammal ichor on your feelers.\n" +"\n" +"You wake up in a puddle of your own blood under your head, a puddle you can see despite looking straight up. It will be some time before your eyes' crystals harden properly, but already the colors are even richer than they were before, and the world seems somehow sluggish." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Mutant Para-Amputee" +msgstr "" + +#. ~ Description of profession "Mutant Para-Amputee" for male +#. ~ Description of profession "Mutant Bilateral Amputee" for male +#. ~ Description of profession "Mutant Quadruple Amputee" for male +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_male" +msgid "" +"Many of the scientists investigating the immense power of mutation wondered " +"if it could cure limb loss and restore people. You made the perfect subject" +" with which to test this. Even though your day to experiment never came, " +"you might have some hope yet of seeing the potential cure to your problems." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Mutant Para-Amputee" +msgstr "" + +#. ~ Description of profession "Mutant Para-Amputee" for female +#. ~ Description of profession "Mutant Bilateral Amputee" for female +#. ~ Description of profession "Mutant Quadruple Amputee" for female +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_female" +msgid "" +"Many of the scientists investigating the immense power of mutation wondered " +"if it could cure limb loss and restore people. You made the perfect subject" +" with which to test this. Even though your day to experiment never came, " +"you might have some hope yet of seeing the potential cure to your problems." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Mutant Bilateral Amputee" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Mutant Bilateral Amputee" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Mutant Quadruple Amputee" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Mutant Quadruple Amputee" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Para-Amputee" +msgstr "" + +#. ~ Description of profession "Para-Amputee" for male +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_male" +msgid "" +"By some unfortunate means, you have lost both of your legs. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a normal life. Even if society has collapsed, so long as " +"you've got your trusty wheelchair, you'll be alright." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Para-Amputee" +msgstr "" + +#. ~ Description of profession "Para-Amputee" for female +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_female" +msgid "" +"By some unfortunate means, you have lost both of your legs. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a normal life. Even if society has collapsed, so long as " +"you've got your trusty wheelchair, you'll be alright." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Bilateral Amputee" +msgstr "" + +#. ~ Description of profession "Bilateral Amputee" for male +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_male" +msgid "" +"By some unfortunate means, you have lost both of your arms. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a normal life. You only need your legs to kick somebody's ass," +" if it comes down to it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Bilateral Amputee" +msgstr "" + +#. ~ Description of profession "Bilateral Amputee" for female +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_female" +msgid "" +"By some unfortunate means, you have lost both of your arms. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a normal life. You only need your legs to kick somebody's ass," +" if it comes down to it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_male" +msgid "Quadruple Amputee" +msgstr "" + +#. ~ Description of profession "Quadruple Amputee" for male +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_male" +msgid "" +"By some unfortunate means, you have lost all of your limbs. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a relatively normal life with a bit of help. What are you " +"going to do now that all the doctors are dead?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Limb_WIP/professions.json +msgctxt "profession_female" +msgid "Quadruple Amputee" +msgstr "" + +#. ~ Description of profession "Quadruple Amputee" for female +#: data/mods/Limb_WIP/professions.json +msgctxt "prof_desc_female" +msgid "" +"By some unfortunate means, you have lost all of your limbs. Since then, you" +" have learned to live with your disability and have adapted around it very " +"well, living a relatively normal life with a bit of help. What are you " +"going to do now that all the doctors are dead?" +msgstr "" + +#. ~ Description of the category "prosthetic arms" +#: data/mods/Limb_WIP/recipes.json +msgid "" +"Recipes related to constructing prosthetic arms of varying materials and " +"designs." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Limb_WIP/recipes.json +msgid "prosthetic legs" +msgstr "" + +#. ~ Description of the category "prosthetic legs" +#: data/mods/Limb_WIP/recipes.json +msgid "" +"Recipes related to constructing prosthetic legs of varying materials and " +"designs." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Limb_WIP/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - One Legged Man In An Ass Kicking Contest" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Limb_WIP/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - One Legged Man In An Ass Kicking Contest" +msgstr "" + +#. ~ Description of scenario "Challenge - One Legged Man In An Ass Kicking +#. Contest" for male +#: data/mods/Limb_WIP/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"While trying to escape town, you had to dodge a horde into your holdout, " +"becoming separated from your compatriots. You've only got one leg to your " +"name, no arms, and now you're surrounded by zombies. Just how are you going" +" to get out of this one?" +msgstr "" + +#. ~ Description of scenario "Challenge - One Legged Man In An Ass Kicking +#. Contest" for female +#: data/mods/Limb_WIP/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"While trying to escape town, you had to dodge a horde into your holdout, " +"becoming separated from your compatriots. You've only got one leg to your " +"name, no arms, and now you're surrounded by zombies. Just how are you going" +" to get out of this one?" +msgstr "" + +#. ~ Description of "prosthetic right arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Its " +"modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. With grips attached to the hands and inbuilt springs, this " +"prosthetic also allows some use of function. This one is for the right arm." +msgstr "" + +#. ~ Description of "prosthetic left arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Its " +"modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. With grips attached to the hands and inbuilt springs, this " +"prosthetic also allows some use of function. This one is for the left arm." +msgstr "" + +#. ~ Description of "neuroprosthetic right arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A neuroprosthetic arm, used as a replacement limb for those missing one. " +"Its modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. As a bleeding edge design, this one relies on wires attached to " +"the forehead to provide motor input, allowing the arm to be operated just " +"like the original limb, a precious commodity in these times. This one is " +"for the right arm." +msgstr "" + +#. ~ Description of "neuroprosthetic left arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A neuroprosthetic arm, used as a replacement limb for those missing one. " +"Its modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. As a bleeding edge design, this one relies on wires attached to " +"the forehead to provide motor input, allowing the arm to be operated just " +"like the original limb, a precious commodity in these times. This one is " +"for the left arm." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "wooden prosthetic right arm" +msgid_plural "wooden prosthetic right arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden prosthetic right arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Dating " +"back to antiquity, this wooden arm was often used by many individuals as a " +"simple way to hide the loss of one of their limbs. Outside of that, its " +"rigidity and lack of flexibility make it nearly useless for practical " +"purposes, though it can help with very basic tasks, like lifting objects. " +"This one is for the right arm." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "wooden prosthetic left arm" +msgid_plural "wooden prosthetic left arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wooden prosthetic left arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Dating " +"back to antiquity, this wooden arm was often used by many individuals as a " +"simple way to hide the loss of one of their limbs. Outside of that, its " +"rigidity and lack of flexibility make it nearly useless for practical " +"purposes, though it can help with very basic tasks, like lifting objects. " +"This one is for the left arm." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "steel prosthetic right arm" +msgid_plural "steel prosthetic right arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel prosthetic right arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Dating " +"back to the Middle Ages and Renaissance, this metallic arm was the cutting " +"edge replacement of its day. Hinges within the fingers and a simple locking" +" system allow basic function of this prosthetic, such as holding a sword. " +"Often given to knights and nobility, this arm is quite heavy, but extremely " +"durable. This one is for the right arm." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "steel prosthetic left arm" +msgid_plural "steel prosthetic left arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel prosthetic left arm" +#: data/mods/Limb_WIP/armor/arm_prosthetics.json +msgid "" +"A prosthetic arm, used as a replacement limb for those missing one. Dating " +"back to the Middle Ages and Renaissance, this metallic arm was the cutting " +"edge replacement of its day. Hinges within the fingers and a simple locking" +" system allow basic function of this prosthetic, such as holding a sword. " +"Often given to knights and nobility, this arm is quite heavy, but extremely " +"durable. This one is for the left arm." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "prosthetic right leg" +msgid_plural "prosthetic right legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prosthetic right leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. Its " +"modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. This one is for the right leg." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "prosthetic left leg" +msgid_plural "prosthetic left legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prosthetic left leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. Its " +"modern design and sleek ergonomics make it very comfortable and highly " +"suitable for use, and advanced designing makes it look exactly like the " +"original. This one is for the left leg." +msgstr "" + +#. ~ Description of "right peg leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. A " +"primitive peg leg, often remembered for pirate movies and such, this was a " +"go-to replacement for decades for those who couldn't afford an iron or steel" +" one. This comes up above the knee and is fastened on with straps or rope, " +"with the interior cushioned by stuffing. This one is for the right leg." +msgstr "" + +#. ~ Description of "left peg leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. A " +"primitive peg leg, often remembered for pirate movies and such, this was a " +"go-to replacement for decades for those who couldn't afford an iron or steel" +" one. This comes up above the knee and is fastened on with straps or rope, " +"with the interior cushioned by stuffing. This one is for the left leg." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "steel prosthetic right leg" +msgid_plural "steel prosthetic right legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel prosthetic right leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. Dating " +"back to the Middle Ages and the Renaissance, this prosthetic is made of iron" +" placed over a framework, and is attached with leather straps to the leg, " +"padding placed inside for comfort. Made in a better fashion than more " +"common prosthetics at the time, this limb is incredibly durable, with many " +"noble warriors wearing these into battle. However, they were incredibly " +"expensive, time-consuming to make, and quite heavy, leaving them out of the " +"hands of poorer individuals. This one is for the right leg." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "steel prosthetic left leg" +msgid_plural "steel prosthetic left legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "steel prosthetic left leg" +#: data/mods/Limb_WIP/armor/legs_prosthetics.json +msgid "" +"A prosthetic leg, used as a replacement limb for those missing one. Dating " +"back to the Middle Ages and the Renaissance, this prosthetic is made of iron" +" placed over a framework, and is attached with leather straps to the leg, " +"padding placed inside for comfort. Made in a better fashion than more " +"common prosthetics at the time, this limb is incredibly durable, with many " +"noble warriors wearing these into battle. However, they were incredibly " +"expensive, time-consuming to make, and quite heavy, leaving them out of the " +"hands of poorer individuals. This one is for the left leg." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "debug tail belt" +msgid_plural "debug tail belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug tail belt" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "" +"An example armor for testing custom limb/armor interactions. 100 coverage " +"on the first sublimb of your debug tail with little encumbrance" +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "first weighted debug tail belt" +msgid_plural "first weighted debug tail belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "first weighted debug tail belt" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "" +"An example armor for testing custom limb/armor interactions. 100 coverage " +"on the first sublimb of your debug tail with extreme encumbrance" +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "debug dragonfly helmet" +msgid_plural "debug dragonfly helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "debug dragonfly helmet" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "An example helmet to test on custom heads. Should blind you." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - arms" +msgid_plural "bionic plating - arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic plating - arms" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "" +"The durable alloy armor which protects the sensitive components that operate" +" your bionic arms." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - left arm" +msgid_plural "bionic plating - left arm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - right arm" +msgid_plural "bionic plating - right arm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - legs" +msgid_plural "bionic plating - legs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic plating - legs" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "" +"The durable alloy armor which protects the sensitive components that operate" +" your bionic legs." +msgstr "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - left leg" +msgid_plural "bionic plating - left leg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - right leg" +msgid_plural "bionic plating - right leg" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "bionic plating - tank treads" +msgid_plural "bionic plating - tank treads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bionic plating - tank treads" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "" +"The protective armor for the bionic tank treads which replace the legs." +msgstr "" + +#. ~ Description of a pocket in item "bionic plating - tank treads" +#: data/mods/Limb_WIP/armor/limb_armor.json +msgid "Cargo storage compartment." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Restore Right Leg" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Restore Left Leg" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Restore Right Arm" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Restore Left Arm" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Attempt to restore your right leg." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Attempt to restore your left leg." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Attempt to restore your right arm." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Attempt to restore your left arm." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_CLAIR_RAD_SENSE" +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Do nothing for now." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_LEG" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "" +"You have a right leg or equivalent thereof. If it's a prosthetic, please " +"take it off before restoring your leg." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_LEG_RESULT" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Your right leg has been restored." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_LEG_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_LEFT_LEG_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_ARM_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_LEFT_ARM_RESULT" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Your healing powers were not great enough, you'll have to try again." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_RESTORE_LIMB_LEFT_LEG" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "" +"You have a left leg or equivalent thereof. If it's a prosthetic, please " +"take it off before restoring your leg." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_LEFT_LEG_RESULT" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Your left leg has been restored." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_ARM" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "" +"You have a right arm or equivalent thereof. If it's a prosthetic, please " +"take it off before restoring your arm." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_RIGHT_ARM_RESULT" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Your right arm had been restored." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_RESTORE_LIMB_LEFT_ARM" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "" +"You have a left arm or equivalent thereof. If it's a prosthetic, please " +"take it off before restoring your arm." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_RESTORE_LIMB_LEFT_ARM_RESULT" +#: data/mods/Limb_WIP/mod_interactions/mindovermatter/vitakinesis_eoc.json +msgid "Your left arm had been restored." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_EYES_INSECT" +#: data/mods/Limb_WIP/mutation_eocs/limb_changing_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_PRE_ARM_FEATHERS" +#: data/mods/Limb_WIP/mutation_eocs/limb_changing_eocs.json +msgid "" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_ARM_FEATHERS" +#: data/mods/Limb_WIP/mutation_eocs/limb_changing_eocs.json +msgid "" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "debug torso" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "debug torso" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "debug torso" +msgstr "" + +#. ~ Encumbrance text of body part "debug torso" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Weee macarena." +msgstr "" + +#. ~ HP bar UI text of body part "debug torso" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "DBG TORSO" +msgstr "" + +#. ~ Name of body part +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bulging eyes" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bulging eyes" +msgstr "" + +#. ~ Heading of body part "bulging eyes" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Blg Eyes" +msgstr "" + +#. ~ Name of body part +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "compound eyes" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "compound eyes" +msgstr "" + +#. ~ Encumbrance text of body part "compound eyes" +#. ~ Encumbrance text of body part "dragonfly head" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Your vision is impaired!" +msgstr "" + +#. ~ HP bar UI text of body part "compound eyes" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "CMP EYES" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "dragonfly eyes (front)" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "dragonfly eyes (front)" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "dragonfly eyes (front)" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "dragonfly head" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "dragonfly head" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "dragonfly eyes" +msgstr "" + +#. ~ HP bar UI text of body part "dragonfly head" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "DRGFL HEAD" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "feathered arm" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "feathered arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "feathered arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "feathered left arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "feathered arms" +msgstr "" + +#. ~ Heading of body part "feathered arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "feathered left arm" +msgstr "" + +#. ~ Heading of body part "feathered arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "feathered right arm" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left wing" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left wings" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left wing" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left wings" +msgstr "" + +#. ~ Encumbrance text of body part "left wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "" +"Melee combat is hampered, and you won't be able to use your wings to glide." +msgstr "" + +#. ~ Heading of body part "left wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "l. wing" +msgstr "" + +#. ~ Heading of body part "left wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "wings" +msgstr "" + +#. ~ Smash message of body part "left wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You buffet the %s with your wing." +msgstr "" + +#. ~ HP bar UI text of body part "left wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "L WING" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right wing" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right wings" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right wing" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right wings" +msgstr "" + +#. ~ Heading of body part "right wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "r. wing" +msgstr "" + +#. ~ HP bar UI text of body part "right wing" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "R WING" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "gastropod foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "gastropod foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "gastropod foot" +msgstr "" + +#. ~ Heading of body part "gastropod foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "gastropod feet" +msgstr "" + +#. ~ HP bar UI text of body part "gastropod foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "G. FOOT" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left bionic arm" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left bionic arm" +#. ~ Heading of body part "right bionic arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left bionic arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bionic arms" +msgstr "" + +#. ~ Heading of body part "left bionic arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic l. arm" +msgstr "" + +#. ~ HP bar UI text of body part "left bionic arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "LB ARM" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right bionic arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right bionic arm" +msgstr "" + +#. ~ Heading of body part "right bionic arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic r. arm" +msgstr "" + +#. ~ HP bar UI text of body part "right bionic arm" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "RB ARM" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left bionic hand" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left bionic hand" +#. ~ Heading of body part "right bionic hand" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic hands" +msgstr "" + +#. ~ Heading of body part "left bionic hand" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic l. hand" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right bionic hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right bionic hand" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bionic hands" +msgstr "" + +#. ~ Heading of body part "right bionic hand" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic r. hand" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left bionic leg" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left bionic leg" +#. ~ Heading of body part "right bionic leg" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic legs" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left bionic leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bionic legs" +msgstr "" + +#. ~ Heading of body part "left bionic leg" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic l. leg" +msgstr "" + +#. ~ HP bar UI text of body part "left bionic leg" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "LB LEG" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right bionic leg" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right bionic leg" +msgstr "" + +#. ~ Heading of body part "right bionic leg" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic r. leg" +msgstr "" + +#. ~ HP bar UI text of body part "right bionic leg" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "RB LEG" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "left bionic foot" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "left bionic foot" +#. ~ Heading of body part "right bionic foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic feet" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "left bionic foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bionic feet" +msgstr "" + +#. ~ Heading of body part "left bionic foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic l. foot" +msgstr "" + +#. ~ Name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "right bionic foot" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "right bionic foot" +msgstr "" + +#. ~ Heading of body part "right bionic foot" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "bionic r. foot" +msgstr "" + +#. ~ Name of body part +#. ~ Heading of body part "tank treads" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "tank treads" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgctxt "bodypart_accusative" +msgid "bionic treads" +msgstr "" + +#. ~ Encumbrance text of body part "tank treads" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "Servomotors are operating at abnormal load." +msgstr "" + +#. ~ Smash message of body part "tank treads" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +#, c-format +msgid "You ram the %s with the shell of your tank treads." +msgstr "" + +#. ~ HP bar UI text of body part "tank treads" +#: data/mods/Limb_WIP/mutations/mutation_limbs.json +msgid "TREADS" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Limb_WIP/mutations/mutation_techs.json +msgid "Wing Slap" +msgstr "" + +#. ~ Description of martial technique "Wing Slap" +#: data/mods/Limb_WIP/mutations/mutation_techs.json +msgid "A slap of the wings." +msgstr "" + +#. ~ Message of martial technique "Wing Slap" +#: data/mods/Limb_WIP/mutations/mutation_techs.json +#, c-format +msgid "You slap %s with your wings" +msgstr "" + +#. ~ Message of martial technique "Wing Slap" +#: data/mods/Limb_WIP/mutations/mutation_techs.json +#, c-format +msgid " slaps %s with their wings" +msgstr "" + +#. ~ Mutation name +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Debug Torso Replacement" +msgstr "" + +#. ~ Mutation name +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Changing Eyes" +msgstr "" + +#. ~ Description of mutation "Changing Eyes" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Something is shifting painfully behind your eyeballs. This " +"change will be reversible. The next one might not be, should you " +"continue." +msgstr "" + +#. ~ Description of mutation "Compound Eyes" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your eyes have turned into iridescent spheres bulging out of their original " +"sockets. Your detail vision suffered terribly, and the expanded field of " +"view is dizzying. You can still go back to how you used to be. " +"If you continue changing in this direction you will be permanently changed." +" Progress from this state will need the matching threshold." +msgstr "" + +#. ~ Mutation name +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Dragonfly Eyes" +msgstr "" + +#. ~ Description of mutation "Dragonfly Eyes" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"You remember having tiny, unassuming eyes condemned into cramped slits in " +"your face. No more. Since your last molt your eyes take up most of your " +"head, giving you unparalelled reactions at the cost of fine vision. You " +"wouldn't want to cover up too much of the view, however. This " +"change is permanent." +msgstr "" + +#. ~ Mutation name +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "Changing Arms" +msgstr "" + +#. ~ Description of mutation "Changing Arms" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your arms feel…different. Occasionally something shifts under the skin - " +"sometimes it does so without pain. Whatever is happening in there, it's far" +" from done. This change will be reversible. The next one might " +"not be, should you continue." +msgstr "" + +#. ~ Description of mutation "Feathered Arms" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your forearms are covered by long, stiff feathers. While they are " +"impressive to look at and resistant to water and other contaminants, they " +"always get in the way and you hate it when they get filthy. You " +"can still go back to how you used to be. If you continue changing in this " +"direction you will be permanently changed. Progress from this state will " +"need the matching threshold." +msgstr "" + +#. ~ Description of mutation "Bird Wings" +#: data/mods/Limb_WIP/mutations/mutations.json +msgid "" +"Your arms have mostly transformed into a huge pair of feathered wings. " +"Though you retain a few fingers, your fine manipulation is greatly hampered." +" On the other hand, you can glide from ledges and will take less damage if " +"you fall, provided you're healthy and unburdened." +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "first debug sublimb for debug tail" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "second debug sublimb for debug tail" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bulging eye" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bulging eye" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left compound eye" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right compound eye" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "gigantic compound eye (front left)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "gigantic compound eye (front)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "gigantic compound eye (front right)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "gigantic compound eye (forehead)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "gigantic compound eye (crown)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left feathered shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "feathered shoulders" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right feathered shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left feathered upper arm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "feathered upper arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right feathered upper arm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left feathered elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "feathered elbows" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right feathered elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower left feathered arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower feathered arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower right feathered arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left wing shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "wing shoulders" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right wing shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left upper wing" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "upper wings" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right upper wing" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left wing joint" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "wing joints" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right wing joint" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower left wings" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower wing" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower right wing" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower wings" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left wing talons" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "wing talons" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right wing talons" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic leg (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic legs (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic leg (draped)" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic shoulders" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right upper bionic arm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "upper bionic arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic elbows" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic forearm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "lower bionic arms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic shoulder" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left upper bionic arm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic elbow" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic forearm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic hip" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic hips" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic thigh" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic thighs" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic knee" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic knees" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic lower leg" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic lower legs" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic hip" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic thigh" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic knee" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic lower leg" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic wrist" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic wrists" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic palm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic palms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right back of bionic hand" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "back of bionic hands" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic fingers" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic fingers" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic wrist" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic palm" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left back of bionic hand" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic fingers" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic foot bottom" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic foot bottoms" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic foot arch" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic foot arches" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic toes" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic toes" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic ankle" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic ankles" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "left bionic heel" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic heels" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "right bionic foot bottom" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic right foot arch" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic right toes" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic right ankle" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic right heel" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "tank treads shell" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "tank treads tracks" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Limb_WIP/mutations/sub_limbs.json +msgid "bionic treads" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ABINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ACTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ACUSHNET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ADAMS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AGAWAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ALFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AMESBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AMHERST" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ANDOVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ARLINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ASHBURNHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ASHBY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ASHFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ASHLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ATHOL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ATTLEBORO" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AUBURN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AVON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AYER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BARNSTABLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BARRE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BECKET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BEDFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BELCHERTOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BELLINGHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BELMONT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BERKLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BERLIN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BERNARDSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BEVERLY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BILLERICA" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BLACKSTONE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BLANDFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOLTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOURNE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOXBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOXFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BOYLSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BRAINTREE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BREWSTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BRIDGEWATER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BRIMFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BROCKTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BROOKFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BROOKLINE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BUCKLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "BURLINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CAMBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CANTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CARLISLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CARVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHARLEMONT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHARLTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHATHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHELMSFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHELSEA" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHESHIRE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHESTERFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHICOPEE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CHILMARK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CLARKSBURG" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CLINTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "COHASSET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "COLRAIN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CONCORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CONWAY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "CUMMINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DALTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DANVERS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DARTMOUTH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DEDHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DEERFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DENNIS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DIGHTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DOUGLAS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DOVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DRACUT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DUDLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DUNSTABLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "DUXBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EAST BRIDGEWATER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EAST BROOKFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EAST LONGMEADOW" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EASTHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EASTHAMPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EASTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EDGARTOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EGREMONT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ERVING" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ESSEX" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "EVERETT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FAIRHAVEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FALL RIVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FALMOUTH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FITCHBURG" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FLORIDA" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FOXBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FRAMINGHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FRANKLIN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "FREETOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GARDNER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "AQUINNAH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GEORGETOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GILL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GLOUCESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GOSHEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GOSNOLD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GRAFTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GRANBY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GRANVILLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GREAT BARRINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GREENFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GROTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "GROVELAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HADLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HALIFAX" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HAMILTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HAMPDEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HANCOCK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HANOVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HANSON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HARDWICK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HARVARD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HARWICH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HATFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HAVERHILL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HAWLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HEATH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HINGHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HINSDALE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOLBROOK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOLDEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOLLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOLLISTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOLYOKE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOPEDALE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HOPKINTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HUBBARDSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HUDSON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HULL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "HUNTINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "IPSWICH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "KINGSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LAKEVILLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LANCASTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LANESBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LAWRENCE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEICESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LENOX" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEOMINSTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEVERETT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEXINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LEYDEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LINCOLN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LITTLETON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LONGMEADOW" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LOWELL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LUDLOW" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LUNENBURG" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LYNN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "LYNNFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MALDEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MANCHESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MANSFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MARBLEHEAD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MARION" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MARLBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MARSHFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MASHPEE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MATTAPOISETT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MAYNARD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MEDFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MEDFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MEDWAY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MELROSE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MENDON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MERRIMAC" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "METHUEN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MIDDLEBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MIDDLEFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MIDDLETON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MILFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MILLBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MILLIS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MILLVILLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MILTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MONROE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MONSON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MONTAGUE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MONTEREY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MONTGOMERY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "MOUNT WASHINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NAHANT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NANTUCKET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NATICK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEEDHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEW ASHFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEW BEDFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEW BRAINTREE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEW MARLBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEW SALEM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEWBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEWBURYPORT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NEWTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORFOLK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTH ADAMS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTH ANDOVER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTH ATTLEBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTH BROOKFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTH READING" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTHAMPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTHBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTHBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTHFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORWELL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "NORWOOD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "OAK BLUFFS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "OAKHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ORANGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ORLEANS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "OTIS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "OXFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PALMER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PAXTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PEABODY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PELHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PEMBROKE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PEPPERELL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PERU" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PETERSHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PHILLIPSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PITTSFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PLAINFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PLAINVILLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PLYMOUTH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PLYMPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PRINCETON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "PROVINCETOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "QUINCY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "RANDOLPH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "RAYNHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "READING" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "REHOBOTH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "REVERE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "RICHMOND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROCHESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROCKLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROCKPORT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROWE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROWLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "ROYALSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "RUSSELL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "RUTLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SALEM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SALISBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SANDISFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SANDWICH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SAUGUS" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SAVOY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SCITUATE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SEEKONK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHARON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHEFFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHELBURNE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHERBORN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHIRLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHREWSBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SHUTESBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOMERSET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOMERVILLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOUTH HADLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOUTHAMPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOUTHBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOUTHBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SOUTHWICK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SPENCER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SPRINGFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STERLING" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STOCKBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STONEHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STOUGHTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STOW" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "STURBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SUDBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SUNDERLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SUTTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SWAMPSCOTT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "SWANSEA" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TAUNTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TEMPLETON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TEWKSBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TISBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TOLLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TOPSFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TOWNSEND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TRURO" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TYNGSBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "TYRINGHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "UPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "UXBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WAKEFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WALES" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WALPOLE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WALTHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WARE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WAREHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WARREN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WARWICK" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WASHINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WATERTOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WAYLAND" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEBSTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WELLESLEY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WELLFLEET" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WENDELL" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WENHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST BOYLSTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST BRIDGEWATER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST BROOKFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST NEWBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST SPRINGFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST STOCKBRIDGE" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEST TISBURY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTBOROUGH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTFIELD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTFORD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTHAMPTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTMINSTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTPORT" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WESTWOOD" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WEYMOUTH" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WHATELY" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WHITMAN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WILBRAHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WILLIAMSBURG" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WILLIAMSTOWN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WILMINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WINCHENDON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WINCHESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WINDSOR" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WINTHROP" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WOBURN" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WORCESTER" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WORTHINGTON" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "WRENTHAM" +msgstr "" + +#. ~ City name +#: data/mods/MA/cities.json +msgid "YARMOUTH" +msgstr "" + +#. ~ MOD name +#: data/mods/MA/modinfo.json +msgid "Massachusetts" +msgstr "" + +#. ~ Description of MOD "Massachusetts" +#: data/mods/MA/modinfo.json +msgid "Cataclysm in one state." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/MA/scenarios.json +msgctxt "scenario_male" +msgid "Massachusetts" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/MA/scenarios.json +msgctxt "scenario_female" +msgid "Massachusetts" +msgstr "" + +#. ~ Description of scenario "Massachusetts" for male +#: data/mods/MA/scenarios.json +msgctxt "scen_desc_male" +msgid "Somewhere in New England." +msgstr "" + +#. ~ Description of scenario "Massachusetts" for female +#: data/mods/MA/scenarios.json +msgctxt "scen_desc_female" +msgid "Somewhere in New England." +msgstr "" + +#. ~ Starting location of scenario "Massachusetts" +#: data/mods/MA/scenarios.json +msgctxt "start_name" +msgid "Somewhere in New England" +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Scorching Sirocco" +msgid_plural "copies of Scorching Sirocco" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scorching Sirocco" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Desert Wind discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Perfect Clarity of Mind and Body" +msgid_plural "copies of Perfect Clarity of Mind and Body" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Perfect Clarity of Mind and Body" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Diamond Mind discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Book of Mudora" +msgid_plural "copies of The Book of Mudora" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Mudora" +#: data/mods/MMA/martial.json +msgid "" +"A collection of ancient Hylian lore and stories. A section on historic " +"battles is bookmarked." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Stormguard Warrior" +msgid_plural "copies of Stormguard Warrior" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stormguard Warrior" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Iron Heart discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Life and Work of Tiger Sauer" +msgid_plural "copies of The Life and Work of Tiger Sauer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Life and Work of Tiger Sauer" +#: data/mods/MMA/martial.json +msgid "" +"A biography of a combat cyborg agent detailing his philosophy and martial " +"art." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Pocket Monster Encyclopedia" +msgid_plural "copies of Pocket Monster Encyclopedia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pocket Monster Encyclopedia" +#: data/mods/MMA/martial.json +msgid "" +"This encyclopedia contains a detailed listing of the strengths and " +"techniques of various fictional monsters and how to apply them in a real " +"fight." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Distant Horizon" +msgid_plural "copies of Distant Horizon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Distant Horizon" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Setting Sun discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Jedi Holocrons: Form I" +msgid_plural "copies of Jedi Holocrons: Form I" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Jedi Holocrons: Form I" +#: data/mods/MMA/martial.json +msgid "" +"This device contains the teachings of the first form of Jedi lightsaber " +"combat: Shii-Cho." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Shards of Granite" +msgid_plural "copies of Shards of Granite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Shards of Granite" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Stone Dragon discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "Reaping Talons" +msgid_plural "copies of Reaping Talons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Reaping Talons" +#: data/mods/MMA/martial.json +msgid "This book contains the teaching of the Tiger Claw discipline." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "scroll abstract" +msgid_plural "scroll abstracts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "dragon hand scroll" +msgid_plural "dragon hand scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon hand scroll" +#: data/mods/MMA/martial.json +msgid "Focus your ki into magical attacks." +msgstr "" + +#. ~ "msg" action message of item "dragon hand scroll" +#: data/mods/MMA/martial.json +msgid "You unroll the dragon scroll…" +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Centipede Lu Feng" +msgid_plural "copies of The Centipede Lu Feng" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Centipede Lu Feng" +#: data/mods/MMA/martial.json +msgid "A complete guide to Centipede Kung Fu." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Lizard Kuo Chui" +msgid_plural "copies of The Lizard Kuo Chui" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Lizard Kuo Chui" +#: data/mods/MMA/martial.json +msgid "A complete guide to Lizard Kung Fu." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Scorpion Sun Chien" +msgid_plural "copies of The Scorpion Sun Chien" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Scorpion Sun Chien" +#: data/mods/MMA/martial.json +msgid "A complete guide to Scorpion Kung Fu." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Toad Lo Mang" +msgid_plural "copies of The Toad Lo Mang" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Toad Lo Mang" +#: data/mods/MMA/martial.json +msgid "A complete guide to Toad Kung Fu." +msgstr "" + +#. ~ Item name +#: data/mods/MMA/martial.json +msgid "The Viper Wei Pai" +msgid_plural "copies of The Viper Wei Pai" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Viper Wei Pai" +#: data/mods/MMA/martial.json +msgid "A complete guide to Viper Kung Fu." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Desert Wind" +msgstr "" + +#. ~ Description of martial art "Desert Wind" +#: data/mods/MMA/martialarts.json +msgid "" +"Followers of the Desert Wind discipline learn to channel their inner " +"strength into powerful spirals of fire. Always on the move, Desert Wind " +"students use their weapons as a conduit to burn their opponents with searing" +" flames. Furthermore, these flames expand outward with explosive force, " +"damaging anyone nearby." +msgstr "" + +#. ~ Initiate message of martial art "Desert Wind" +#: data/mods/MMA/martialarts.json +msgid "" +"You feel a wave of heat wash over you as you assume a running combat stance." +msgstr "" + +#. ~ Initiate message of martial art "Desert Wind" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s assumes into a running combat stance." +msgstr "" + +#. ~ Description of buff "Desert Wind" in martial art "Wind Stride" +#: data/mods/MMA/martialarts.json +msgid "" +"Your movement is hastened as if a strong wind is always at your back.\n" +"\n" +"+1.0 Dodging skill.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Description of buff "Desert Wind" in martial art "Zephyr Dance" +#: data/mods/MMA/martialarts.json +msgid "" +"Your graceful and fluid movements allow you to avoid attacks with ease.\n" +"\n" +"+1.0 Dodging skill, +1 dodge attempt.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Diamond Mind" +msgstr "" + +#. ~ Description of martial art "Diamond Mind" +#: data/mods/MMA/martialarts.json +msgid "" +"A student of the Diamond Mind discipline has honed their mind to defeat any " +"opponent. With quick reflexes and surgical precision, they are able to move" +" so fast that their opponents are unable react. Marked by unparalleled " +"confidence, those that hesitate for even a moment will fall before them in " +"the blink of an eye." +msgstr "" + +#. ~ Initiate message of martial art "Diamond Mind" +#: data/mods/MMA/martialarts.json +msgid "You concentrate and become very still for a moment." +msgstr "" + +#. ~ Initiate message of martial art "Diamond Mind" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s becomes very still for a moment." +msgstr "" + +#. ~ Description of buff "Diamond Mind" in martial art "Stance of Alacrity" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Your mind is clearer than normal. This clarity allows you to move slightly faster in combat.\n" +"\n" +"-15% move cost." +msgstr "" + +#. ~ Description of buff "Diamond Mind" in martial art "Pearl of Black Doubt" +#: data/mods/MMA/martialarts.json +msgid "" +"Each attack that misses you casts doubt on your opponents' skill. It becomes more obvious with each failed attack how untouchable you are.\n" +"\n" +"+1 dodge attempt.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Description of buff "Diamond Mind" in martial art "Quicksilver Motion" +#: data/mods/MMA/martialarts.json +msgid "" +"Taking a moment to concentrate, you surge forward with incredible speed and act in the blink of an eye.\n" +"\n" +"+50 speed.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Diamond Mind" in martial art "Mind over Body" +#: data/mods/MMA/martialarts.json +msgid "" +"Your well trained mind allows you to briefly shrug off the effects of pain while in combat.\n" +"\n" +"+1 accuracy.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Hylian Swordsmanship" +msgstr "" + +#. ~ Description of martial art "Hylian Swordsmanship" +#: data/mods/MMA/martialarts.json +msgid "" +"This rare form of combat has been practiced by many legendary heroes " +"throughout the ages. Hylian Swordsmanship favors mobility for offense and " +"defense by using spins, jumps, and flips to confuse enemies and strike from " +"unexpected angles." +msgstr "" + +#. ~ Initiate message of martial art "Hylian Swordsmanship" +#: data/mods/MMA/martialarts.json +msgid "You begin to step lightly from side to side." +msgstr "" + +#. ~ Initiate message of martial art "Hylian Swordsmanship" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s begins to step lightly from side to side." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Combat +#. Acrobat" +#: data/mods/MMA/martialarts.json +msgid "" +"Always stay light on your feet. It is better to evade than be hit.\n" +"\n" +"+1 accuracy." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Intermediate +#. Combat Acrobat" +#: data/mods/MMA/martialarts.json +msgid "" +"After a great deal of practice, you have become even more nimble in a battle.\n" +"\n" +"+1.0 Dodging skill." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Master Combat +#. Acrobat" +#: data/mods/MMA/martialarts.json +msgid "" +"You have seen so much combat that your dodging skills have become top notch!\n" +"\n" +"+1.0 Dodging skill." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Dash Attack" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Taking advantage of momentum, you rush towards foes to deliver a powerful strike.\n" +"\n" +"+10% damage.\n" +"Lasts 1 turn. Stacks 3 times." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Flurry Rush" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"When you perfectly dodge an attack, you can attack rapidly for a short time.\n" +"\n" +"-25% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Spinning" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You keep on spinning! You can still move while spinning but it slows you down quite a bit.\n" +"\n" +"+25% move cost.\n" +"Enables \"Spin Attack\" technique.\n" +"Lasts 5 turns after your last spin." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Charge Up" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"By taking a moment to prepare, you can unleash a strong, spinning slash!\n" +"\n" +"+20% damage.\n" +"Enables \"Spin Attack\" technique.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Hylian Swordsmanship" in martial art "Greater Charge +#. Up" +#: data/mods/MMA/martialarts.json +msgid "" +"By charging a second time, you are able to keep on spinning with slightly less destructive force after the first spin.\n" +"\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Iron Heart" +msgstr "" + +#. ~ Description of martial art "Iron Heart" +#: data/mods/MMA/martialarts.json +msgid "" +"The Iron Heart discipline is the study of combat. Nothing more but also " +"nothing less. Iron Heart students practice endlessly to achieve a complete " +"and absolute mastery of their weapon. Users of Iron Heart are easily able " +"to disable and dispatch opponents with superior skill and technique. Only " +"the fool would attempt to fight an Iron Heart student head-on." +msgstr "" + +#. ~ Initiate message of martial art "Iron Heart" +#: data/mods/MMA/martialarts.json +msgid "You push away your fear and stand tall." +msgstr "" + +#. ~ Initiate message of martial art "Iron Heart" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s takes a bold and fearless stance." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Panzer Kunst" +msgstr "" + +#. ~ Description of martial art "Panzer Kunst" +#: data/mods/MMA/martialarts.json +msgid "" +"Panzer Kunst or \"Armor Art\" is a futuristic martial art devised for " +"cyborgs fighting in zero-gravity environments." +msgstr "" + +#. ~ Initiate message of martial art "Panzer Kunst" +#: data/mods/MMA/martialarts.json +msgid "You adopt a panzer kunst stance." +msgstr "" + +#. ~ Initiate message of martial art "Panzer Kunst" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s adopts a panzer kunst stance." +msgstr "" + +#. ~ Description of buff "Panzer Kunst" in martial art "Schatten Folgen" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"\"Shadow Tracking\"\n" +"As a künstler, you are trained to stay in your target's blind spot.\n" +"\n" +"+1 dodge attempt, Dodging skill increased by 15% of Perception." +msgstr "" + +#. ~ Description of buff "Panzer Kunst" in martial art "Seinerweisen" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"\"Personal Wisdom\"\n" +"Through your mastery of Panzer Kunst, you have earned the ability to manipulate deadly plasma into all of your attacks!\n" +"\n" +"Electric damage equal to 50% of Perception." +msgstr "" + +#. ~ Description of buff "Panzer Kunst" in martial art "Einzug Rüstungen" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"\"Armor Penetration\"\n" +"By attuning to the rhythm of your opponent, you can strike where their guard is the weakest.\n" +"\n" +"+1 accuracy, armor penetration increased by 50% of Perception.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Pokken" +msgstr "" + +#. ~ Description of martial art "Pokken" +#: data/mods/MMA/martialarts.json +msgid "" +"Pokken or \"Pocket Fist\" is a strange martial art developed from the famous" +" Pokémon video game series. Somehow, a group of dedicated fans managed to " +"combine the moves used by various Pokémon with multiple existing martial " +"arts such as boxing and karate. Amazingly, it actually works. Some might " +"even say it's a super effective way to fight." +msgstr "" + +#. ~ Initiate message of martial art "Pokken" +#: data/mods/MMA/martialarts.json +msgid "You get ready to battle." +msgstr "" + +#. ~ Initiate message of martial art "Pokken" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s is about to challenge someone to a battle." +msgstr "" + +#. ~ Description of buff "Pokken" in martial art "Stamina" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Boosts your defense after you get hit.\n" +"\n" +"Bash, cut, and stab armor increased by 50% of Strength.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Description of buff "Pokken" in martial art "Sniper" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Powers up your techniques after you score a critical hit.\n" +"\n" +"+50% damage.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Pokken" in martial art "Moxie" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Boosts your damage after defeating an opponent.\n" +"\n" +"+50% damage.\n" +"Lasts 3 turns." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Setting Sun" +msgstr "" + +#. ~ Description of martial art "Setting Sun" +#: data/mods/MMA/martialarts.json +msgid "" +"The Setting Sun discipline teaches its initiates to turn their opponents' " +"advantages into disadvantages. Students of this discipline are able to able" +" to fool their opponents and then turn their strength against them with a " +"powerful throw." +msgstr "" + +#. ~ Initiate message of martial art "Setting Sun" +#: data/mods/MMA/martialarts.json +msgid "You shift your weight and prepare to defend yourself." +msgstr "" + +#. ~ Initiate message of martial art "Setting Sun" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s shifts their weight and assumes a new stance." +msgstr "" + +#. ~ Description of buff "Setting Sun" in martial art "Feigned Opening" +#: data/mods/MMA/martialarts.json +msgid "" +"By faking an opening, you able to throw your opponent off balance and act quicker for a short time.\n" +"\n" +"+20 speed.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Setting Sun" in martial art "Baffling Defense" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You ready yourself for your opponent attack while preparing to send them flying!\n" +"\n" +"Dodging skill increased by 20% of Intelligence.\n" +"Enables \"Mighty Throw\" and \"Ballista Throw\" techniques.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Description of buff "Setting Sun" in martial art "Fool's Strike" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You moved in such a deceptive way that you have turned your opponent's attack against them.\n" +"\n" +"+20% damage.\n" +"Lasts 2 turns." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Shii-Cho" +msgstr "" + +#. ~ Description of martial art "Shii-Cho" +#: data/mods/MMA/martialarts.json +msgid "" +"Shii-Cho, \"The way of the Sarlacc\" was the first form lightsaber combat " +"developed by the Jedi during their transition from metal weaponry to " +"lightsabers. Shii-Cho is regarded as a training form that all Jedi learn to" +" understand the basics of armed combat. Shii-Cho excels at fighting against" +" groups but lacks the offensive power of the other lightsaber forms." +msgstr "" + +#. ~ Initiate message of martial art "Shii-Cho" +#: data/mods/MMA/martialarts.json +msgid "" +"You place one foot back and hold your weapon vertically on your dominant " +"side." +msgstr "" + +#. ~ Initiate message of martial art "Shii-Cho" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s places one foot back and hold their weapon vertically." +msgstr "" + +#. ~ Description of buff "Shii-Cho" in martial art "Determination" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You are a determined warrior. Your inner calm aids you in landing your strikes and protecting yourself.\n" +"\n" +"Blocked damage reduced by 100% of Strength, +1 accuracy." +msgstr "" + +#. ~ Description of buff "Shii-Cho" in martial art "Apprentice Training" +#: data/mods/MMA/martialarts.json +msgid "" +"Your training in Shii-Cho teaches you how to combat multiple opponents.\n" +"\n" +"+1 block attempt, +1 blocking effectiveness." +msgstr "" + +#. ~ Description of buff "Shii-Cho" in martial art "Knight Training" +#: data/mods/MMA/martialarts.json +msgid "" +"Further training in Shii-Cho improves your ability to combat multiple opponents.\n" +"\n" +"+1 block attempt, +1 blocking effectiveness." +msgstr "" + +#. ~ Description of buff "Shii-Cho" in martial art "Master Training" +#: data/mods/MMA/martialarts.json +msgid "" +"As a master of Shii-Cho, your ability to fight against groups is second to none.\n" +"\n" +"+1 block attempt, +1 blocking effectiveness." +msgstr "" + +#. ~ Description of buff "Shii-Cho" in martial art "Flowing Water" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You are able to deflect an attack and counter in the same motion.\n" +"\n" +"-25% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Name of martial art +#: data/mods/MMA/martialarts.json +msgid "Stone Dragon" +msgstr "" + +#. ~ Description of martial art "Stone Dragon" +#: data/mods/MMA/martialarts.json +msgid "" +"Strength, endurance, and patience are the cornerstones of the Stone Dragon " +"discipline. Stone Dragon students are taught to end battles with a single, " +"powerful blow. By standing still for a moment, the user can fortify " +"themselves with the power of stone." +msgstr "" + +#. ~ Initiate message of martial art "Stone Dragon" +#: data/mods/MMA/martialarts.json +msgid "You dig your heels into the ground and steady yourself." +msgstr "" + +#. ~ Initiate message of martial art "Stone Dragon" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s digs their heels into the ground." +msgstr "" + +#. ~ Description of buff "Stone Dragon" in martial art "Stone Bones" +#: data/mods/MMA/martialarts.json +msgid "" +"Each attack against your opponents slowly steels your defenses.\n" +"\n" +"+1 bash, cut, and stab armor.\n" +"Lasts 3 turns. Stacks 5 times." +msgstr "" + +#. ~ Description of buff "Stone Dragon" in martial art "Stonefoot Stance" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You maintain a steady stance that improves your combat prowess. However, moving too much will break your stance.\n" +"\n" +"+10% damage, +2 bash, cut, and stab armor." +msgstr "" + +#. ~ Description of buff "Stone Dragon" in martial art "Cracked Stone" +#: data/mods/MMA/martialarts.json +msgid "" +"Moving too much will negate the effects of Surefoot Stance. Stay still to avoid shattering your stance!\n" +"\n" +"Enables \"Shattered Stone\" buff.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Stone Dragon" in martial art "Shattered Stone" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You are unable to maintain your Surefoot Stance and must stop moving for a short time to regain its benefits.\n" +"\n" +"-10% damage, -2 bash, cut, and stab armor.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Stone Dragon" in martial art "Iron Bones" +#: data/mods/MMA/martialarts.json +msgid "" +"With a powerful strike, you further fortify yourself again counterattacks!\n" +"\n" +"+5 bash, cut, and stab armor.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of martial art "Tiger Claw" +#: data/mods/MMA/martialarts.json +msgid "" +"The Tiger Claw discipline embraces the fury and power of a wild beast. " +"Attacks from a Tiger Claw student are vicious and very few can stand against" +" the might of a frenzied animal." +msgstr "" + +#. ~ Initiate message of martial art "Tiger Claw" +#: data/mods/MMA/martialarts.json +msgid "You emit a low growl as you prepare for battle." +msgstr "" + +#. ~ Initiate message of martial art "Tiger Claw" +#: data/mods/MMA/martialarts.json +#, c-format +msgid "%s hunkers down like a wild animal." +msgstr "" + +#. ~ Description of buff "Tiger Claw" in martial art "Improved Critical" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"Always strike with full force. Never hold back anything unless you want to die.\n" +"\n" +"+5% critical hit chance." +msgstr "" + +#. ~ Description of buff "Tiger Claw" in martial art "Pouncing Charge" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"You recklessly throw yourself into battle to overpower your prey. Strike first and strike hard.\n" +"\n" +"+2 accuracy, +10% damage.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Tiger Claw" in martial art "Cornered Predator" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"A cornered animal is a terrifying and dangerous creature. You are no different.\n" +"\n" +"-20% move cost.\n" +"Lasts 1 turn." +msgstr "" + +#. ~ Description of buff "Tiger Claw" in martial art "Blood In The Water" +#: data/mods/MMA/martialarts.json +#, no-c-format +msgid "" +"The scent of blood is near. You want more. NOW!\n" +"\n" +"+1 accuracy, +15% damage.\n" +"Lasts 1 turn. Stacks 2 times." +msgstr "" + +#. ~ Description of buff "Tiger Claw" in martial art "Prey on the Weak" +#: data/mods/MMA/martialarts.json +msgid "" +"You have started culling the herd. It should be easier remove the rest now.\n" +"\n" +"+30 speed.\n" +"Lasts 2 turns. Stacks 2 times." +msgstr "" + +#. ~ MOD name +#: data/mods/MMA/modinfo.json +msgid "Mythical Martial Arts" +msgstr "" + +#. ~ Description of MOD "Mythical Martial Arts" +#: data/mods/MMA/modinfo.json +msgid "" +"A collection of fictional, mythologically inspired or otherwise unrealistic " +"martial arts." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +msgid "Künstler" +msgstr "" + +#. ~ Description of mutation "Künstler" +#: data/mods/MMA/mutations.json +msgid "" +"You have lingering memories of training to fight cyborgs and war machines in" +" zero gravity using the obscure Panzer Kunst." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Drunken Master" +msgstr "" + +#. ~ Description of mutation "Drunken Master" +#: data/mods/MMA/mutations.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"The ancient arts of drunken brawling come naturally to you! While under the" +" influence of alcohol, your melee skill will rise considerably, especially " +"unarmed combat." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +msgid "Hero's Spirit" +msgstr "" + +#. ~ Description of mutation "Hero's Spirit" +#: data/mods/MMA/mutations.json +msgid "" +"You have studied the deeds and legends of ancient heroes. From your " +"research, you have learned an ancient form of combat called Hylian " +"Swordsmanship." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Ki Strike" +msgstr "" + +#. ~ Description of mutation "Ki Strike" +#: data/mods/MMA/mutations.json +msgid "" +"Who needs weapons? You deal more melee damage while your hands are empty. " +"This damage improves as your unarmed skill increases." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +msgid "Jedi Training" +msgstr "" + +#. ~ Description of mutation "Jedi Training" +#: data/mods/MMA/mutations.json +msgid "" +"You are trained in the ways of the Jedi. Your knowledge allows you to " +"utilize a form of lightsaber combat." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +msgid "Pokken Master" +msgstr "" + +#. ~ Description of mutation "Pokken Master" +#: data/mods/MMA/mutations.json +msgid "" +"You are well versed in the monstrous Pocket Fist martial art. Train well, " +"because it is your destiny to be a master." +msgstr "" + +#. ~ Mutation name +#: data/mods/MMA/mutations.json +msgid "Martial Adept" +msgstr "" + +#. ~ Description of mutation "Martial Adept" +#: data/mods/MMA/mutations.json +msgid "" +"You are a martial adept and learned one of the martial disciplines of the " +"Sublime Way. You start with your choice of Desert Wind, Diamond Mind, Iron " +"Heart, Setting Sun, Stone Dragon, or Tiger Claw." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MMA/professions.json +msgctxt "profession_male" +msgid "Battle Angel" +msgstr "" + +#. ~ Description of profession "Battle Angel" for male +#: data/mods/MMA/professions.json +msgctxt "prof_desc_male" +msgid "A combat-ready cyborg once salvaged from an obscure junkyard…" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MMA/professions.json +msgctxt "profession_female" +msgid "Battle Angel" +msgstr "" + +#. ~ Description of profession "Battle Angel" for female +#: data/mods/MMA/professions.json +msgctxt "prof_desc_female" +msgid "A combat-ready cyborg once salvaged from an obscure junkyard…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MMA/professions.json +msgctxt "profession_male" +msgid "Hylian Adventurer" +msgstr "" + +#. ~ Description of profession "Hylian Adventurer" for male +#: data/mods/MMA/professions.json +msgctxt "prof_desc_male" +msgid "" +"Sucked through a vortex into what appears to be a shadow realm, you will " +"continue to fight for justice." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MMA/professions.json +msgctxt "profession_female" +msgid "Hylian Adventurer" +msgstr "" + +#. ~ Description of profession "Hylian Adventurer" for female +#: data/mods/MMA/professions.json +msgctxt "prof_desc_female" +msgid "" +"Sucked through a vortex into what appears to be a shadow realm, you will " +"continue to fight for justice." +msgstr "" + +#. ~ Spell name +#: data/mods/MMA/spells.json +msgid "Ki Strike Meditations" +msgstr "" + +#. ~ Description of spell "Ki Strike Meditations" +#. ~ Description of spell "Blood of Saints" +#. ~ Description of spell "Extend Life" +#. ~ Description of spell "Hyde Formula" +#: data/mods/MMA/spells.json data/mods/Xedra_Evolved/spells/item_spells.json +msgid "This grants a specific mutation." +msgstr "" + +#. ~ Message of spell "Ki Strike Meditations" +#: data/mods/MMA/spells.json +msgid "You study the meditations until you could do them in your sleep…" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Burning Blade" +msgstr "" + +#. ~ Message of martial technique "Burning Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You unleash a fiery attack against %s!" +msgstr "" + +#. ~ Message of martial technique "Burning Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid " unleash a fiery attack against %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Inferno Blade" +msgstr "" + +#. ~ Message of martial technique "Inferno Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You strike %s with powerful inferno!" +msgstr "" + +#. ~ Message of martial technique "Inferno Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid " strikes %s with powerful inferno!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Firesnake" +msgstr "" + +#. ~ Message of martial technique "Firesnake" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You strike through %s with a snaking flame!" +msgstr "" + +#. ~ Message of martial technique "Firesnake" +#: data/mods/MMA/techniques.json +#, c-format +msgid " strikes through %s with a snaking flame!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Ring of Fire" +msgstr "" + +#. ~ Message of martial technique "Ring of Fire" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You become a flaming blur as you strike %s and those around you!" +msgstr "" + +#. ~ Message of martial technique "Ring of Fire" +#: data/mods/MMA/techniques.json +#, c-format +msgid "" +" becomes a flaming blur as they strike %s and those around them!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Flashing Sun" +msgstr "" + +#. ~ Message of martial technique "Flashing Sun" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You carve an arc through %s and those nearby!" +msgstr "" + +#. ~ Message of martial technique "Flashing Sun" +#: data/mods/MMA/techniques.json +#, c-format +msgid " carve an arc through %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Insightful Strike" +msgstr "" + +#. ~ Message of martial technique "Insightful Strike" +#. ~ Message of martial technique "Greater Insightful Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You spot %s's weakpoint and strike!" +msgstr "" + +#. ~ Message of martial technique "Insightful Strike" +#. ~ Message of martial technique "Greater Insightful Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " spot %s's weakpoint and strike!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Greater Insightful Strike" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Spin Attack" +msgstr "" + +#. ~ Message of martial technique "Spin Attack" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You unleash a spin attack against %s and those nearby!" +msgstr "" + +#. ~ Message of martial technique "Spin Attack" +#: data/mods/MMA/techniques.json +#, c-format +msgid " unleashes a spin attack against %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Disarming Strike" +msgstr "" + +#. ~ Message of martial technique "Disarming Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You skillfully disarm %s!" +msgstr "" + +#. ~ Message of martial technique "Disarming Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " skillfully disarms %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Lightning Recovery" +msgstr "" + +#. ~ Message of martial technique "Lightning Recovery" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You miss %s but recover in the blink of an eye!" +msgstr "" + +#. ~ Message of martial technique "Lightning Recovery" +#: data/mods/MMA/techniques.json +#, c-format +msgid " misses %s but recovers in the blink of an eye!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Finishing Move" +msgstr "" + +#. ~ Message of martial technique "Finishing Move" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You finish off %s with a powerful slash!" +msgstr "" + +#. ~ Message of martial technique "Finishing Move" +#: data/mods/MMA/techniques.json +#, c-format +msgid " finishes off %s with a powerful slash!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Dazing Strike" +msgstr "" + +#. ~ Message of martial technique "Dazing Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You harshly stun %s!" +msgstr "" + +#. ~ Message of martial technique "Dazing Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " harshly stuns %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Steel Wind" +msgstr "" + +#. ~ Message of martial technique "Steel Wind" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You cleave through %s and those nearby like a steel wind!" +msgstr "" + +#. ~ Message of martial technique "Steel Wind" +#: data/mods/MMA/techniques.json +#, c-format +msgid " cleaves through %s and those nearby like a steel wind!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Scything Blade" +msgstr "" + +#. ~ Message of martial technique "Scything Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You cleanly reap through %s and those nearby!" +msgstr "" + +#. ~ Message of martial technique "Scything Blade" +#: data/mods/MMA/techniques.json +#, c-format +msgid " cleanly reap through %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Kumai Sharinraku" +msgstr "" + +#. ~ Message of martial technique "Kumai Sharinraku" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You jump and somersault kick %s!" +msgstr "" + +#. ~ Message of martial technique "Kumai Sharinraku" +#: data/mods/MMA/techniques.json +#, c-format +msgid " jump and somersault kick %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Herzschlag" +msgstr "" + +#. ~ Message of martial technique "Herzschlag" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You hit %s with a powerful vibro-punch!" +msgstr "" + +#. ~ Message of martial technique "Herzschlag" +#: data/mods/MMA/techniques.json +#, c-format +msgid " hits %s with a powerful vibro-punch!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Geschoss Schlag" +msgstr "" + +#. ~ Message of martial technique "Geschoss Schlag" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You launch a supersonic punch at %s!" +msgstr "" + +#. ~ Message of martial technique "Geschoss Schlag" +#: data/mods/MMA/techniques.json +#, c-format +msgid " launches a supersonic punch at %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Mega Kick" +msgstr "" + +#. ~ Message of martial technique "Mega Kick" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You use Mega Kick on %s!" +msgstr "" + +#. ~ Message of martial technique "Mega Kick" +#: data/mods/MMA/techniques.json +#, c-format +msgid " uses Mega Kick on %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Darkest Lariat" +msgstr "" + +#. ~ Message of martial technique "Darkest Lariat" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You use Darkest Lariat on %s!" +msgstr "" + +#. ~ Message of martial technique "Darkest Lariat" +#: data/mods/MMA/techniques.json +#, c-format +msgid " uses Darkest Lariat on %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Smart Strike" +msgstr "" + +#. ~ Message of martial technique "Smart Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You use Smart Strike on %s!" +msgstr "" + +#. ~ Message of martial technique "Smart Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " uses Smart Strike on %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Low Sweep" +msgstr "" + +#. ~ Message of martial technique "Low Sweep" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You use Low Sweep on %s!" +msgstr "" + +#. ~ Message of martial technique "Low Sweep" +#: data/mods/MMA/techniques.json +#, c-format +msgid " uses Low Sweep on %s!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Hydra Slaying Strike" +msgstr "" + +#. ~ Message of martial technique "Hydra Slaying Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You interrupt %s with a perfectly aimed strike!" +msgstr "" + +#. ~ Message of martial technique "Hydra Slaying Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " interrupt %s with a perfectly aimed strike!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Mighty Throw" +msgstr "" + +#. ~ Message of martial technique "Mighty Throw" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You toss %s aside with a Mighty Throw!" +msgstr "" + +#. ~ Message of martial technique "Mighty Throw" +#: data/mods/MMA/techniques.json +#, c-format +msgid " tosses %s with a Mighty Throw!" +msgstr "" + +#. ~ Condition description of martial technique "Mighty Throw" +#. ~ Condition description of martial technique "Ballista Throw" +#: data/mods/MMA/techniques.json +msgid "" +"* Only works on a non-downed target of similar or " +"smaller size, may fail on enemies grabbing you" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Ballista Throw" +msgstr "" + +#. ~ Message of martial technique "Ballista Throw" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You spin and hurl %s away with a Ballista Throw!" +msgstr "" + +#. ~ Message of martial technique "Ballista Throw" +#: data/mods/MMA/techniques.json +#, c-format +msgid " spins and hurls %s away with a Ballista Throw!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Disarming Slash" +msgstr "" + +#. ~ Message of martial technique "Disarming Slash" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You disarm %s with a quick flick of your weapon!" +msgstr "" + +#. ~ Message of martial technique "Disarming Slash" +#: data/mods/MMA/techniques.json +#, c-format +msgid " disarms %s with a quick flick of their weapon!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Sarlacc Sweep" +msgstr "" + +#. ~ Message of martial technique "Sarlacc Sweep" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You quickly sweep through %s and those nearby!" +msgstr "" + +#. ~ Message of martial technique "Sarlacc Sweep" +#: data/mods/MMA/techniques.json +#, c-format +msgid " quickly sweeps through %s and those nearby!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Mountain Hammer" +msgstr "" + +#. ~ Message of martial technique "Mountain Hammer" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You crush %s with the weight of your Mountain Hammer!" +msgstr "" + +#. ~ Message of martial technique "Mountain Hammer" +#: data/mods/MMA/techniques.json +#, c-format +msgid " crushes %s with the weight of their Mountain Hammer!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Irresistible Mountain Strike" +msgstr "" + +#. ~ Message of martial technique "Irresistible Mountain Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You smash down on %s with a Mountain Strike!" +msgstr "" + +#. ~ Message of martial technique "Irresistible Mountain Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " smashes down on %s with a Mountain Strike!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Colossus Strike" +msgstr "" + +#. ~ Message of martial technique "Colossus Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You completely shatter %s with a Colossus Strike!" +msgstr "" + +#. ~ Message of martial technique "Colossus Strike" +#: data/mods/MMA/techniques.json +#, c-format +msgid " completely shatters %s with a Colossus Strike!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/MMA/techniques.json +msgid "Wolverine Stance" +msgstr "" + +#. ~ Message of martial technique "Wolverine Stance" +#: data/mods/MMA/techniques.json +#, c-format +msgid "You were almost grabbed by %s, but you thrash your way to freedom!" +msgstr "" + +#. ~ Message of martial technique "Wolverine Stance" +#: data/mods/MMA/techniques.json +#, c-format +msgid "" +" was almost grabbed by %s, but they thrash their way to freedom!" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "HYLIAN IMPROVISED WEAPONS" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "THE MASTER SWORD" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Scimitars" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Rapiers" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Katana" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Xiphe" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Zweihänder" +msgstr "" + +#. ~ Weapon category name +#: data/mods/MMA/weapon_categories.json +msgid "Exemplar Weapon: Kukri" +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Magiclysm/bionics.json +msgid "Blood Power Generator" +msgstr "" + +#. ~ Description of bionic "Blood Power Generator" +#: data/mods/Magiclysm/bionics.json +msgid "" +"Embedded into your back and connected to your bionic power supply is a " +"powerful spell focus able to consume blood from dead creatures to produce " +"bionic power. It can store up to 750 mL of blood." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/bionics.json +msgid "internal blood bank" +msgid_plural "internal blood banks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal blood bank" +#: data/mods/Magiclysm/bionics.json +msgid "Internal tank for blood power generator bionic." +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Build Translocator Gate" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Set up Everburning Candelabra" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Inscribe Magic Circle" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Attach Everburning Sconce" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Enhance existing Magic Circle" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Build Standing Alembic" +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/construction_group.json +msgid "Place Orrery" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Magiclysm/damage_types.json +msgid "poison" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "poisoning" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#. ~ Monster name +#: data/mods/Magiclysm/damage_types.json +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "light" +msgid_plural "lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Magiclysm/damage_types.json +msgid "necrotic" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "necrotizing" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "sonic" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "psionic" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "gravity" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Magiclysm/damage_types.json +msgid "nether" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_MC_CASTED_A_SPELL_LEARN_BOOST_CLASSLESS" +#: data/mods/Magiclysm/eoc_spell_learn_boost.json +msgid "" +"debug_mc_additional_spell_xp: " +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "crisp air" +msgstr "" + +#. ~ Field intensity level +#. ~ context: `hair on your neck`, according to maleclypse, `I've always heard +#. that when you suspect you are being watched it feels like the hair on your +#. neck is lifting away from your body`. the effect of field is delete the +#. invisibility effect from the character +#: data/mods/Magiclysm/field.json +msgid "hair on your neck" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "alkahest splatter" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "dust" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "Ice haze" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "Ice mist" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json +msgid "Ice fog" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json data/mods/MindOverMatter/fields.json +#: data/mods/Xedra_Evolved/field_type.json +msgid "heated air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json data/mods/MindOverMatter/fields.json +msgid "chill air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json data/mods/Xedra_Evolved/field_type.json +msgid "thick fog" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json data/mods/Xedra_Evolved/field_type.json +msgid "very thick fog" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/field.json data/mods/Xedra_Evolved/field_type.json +msgid "impenetrable fog" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MAGICAL_MIND_PROTECTION" +#: data/mods/Magiclysm/flags.json +msgid "Your magic protects your mind against assault." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "Translocator Gate" +msgstr "" + +#. ~ Description of furniture "Translocator Gate" +#: data/mods/Magiclysm/furniture.json +msgid "" +"A gate for translocation. Cast the translocation spell or use a " +"translocator to choose this gate as a destination." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "Magic Circle" +msgstr "" + +#. ~ Description of furniture "Magic Circle" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a rough magic circle, carved into the ground and decorated with " +"blood, candles, and other small knick-knacks." +msgstr "" + +#. ~ Description of furniture "Magic Circle" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a rough magic circle, carved into the ground and decorated with " +"blood, candles, and other small knick-knacks. It has been enhanced with " +"silver to channel more mana." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "large glowing boulder" +msgstr "" + +#. ~ Description of furniture "large glowing boulder" +#: data/mods/Magiclysm/furniture.json +msgid "Something about this doesn't look right." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "enchanter's workbench" +msgstr "" + +#. ~ Description of furniture "enchanter's workbench" +#: data/mods/Magiclysm/furniture.json +msgid "" +"An ornate oak cabinet topped by a durable resin countertop resistant to most" +" alchemical spills and burns. It has wired in electrical and gas fittings, " +"and has been decorated with several protection runes - mostly ornamental." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "standing alembic" +msgstr "" + +#. ~ Description of furniture "standing alembic" +#: data/mods/Magiclysm/furniture.json +msgid "" +"A large glass and copper alembic for distilling alchemical concoctions. It " +"consists of a copper pot with rising spires of twisted glass draining into " +"various removable bottles." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Magiclysm/furniture.json data/mods/Magiclysm/items/furniture.json +msgid "orrery" +msgid_plural "orreries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "orrery" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a beautiful, non-scale model of the solar system. A complex series " +"of gears allows the relative motions of the planets to be studied at the " +"turn of a crank. This more modern version also has bluetooth and could have" +" been controlled with an app, if there was any power anymore." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "huge mana crystal" +msgstr "" + +#. ~ Description of furniture "huge mana crystal" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a mana crystal that juts from the ground as if it had sprouted up " +"like a weed. It pulses with a delicate yellow energy, occasionally bursting" +" with flashes of pent-up light." +msgstr "" + +#. ~ Bashing failed sound +#: data/mods/Magiclysm/furniture.json +msgid "mana crackling!" +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +msgid "stone altar" +msgstr "" + +#. ~ Description of furniture "stone altar" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a big stone altar. Most commonly used in morally questionable " +"rituals." +msgstr "" + +#. ~ Furniture name +#. ~ Overmap terrain name +#: data/mods/Magiclysm/furniture.json +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "attunement altar" +msgstr "" + +#. ~ Description of furniture "attunement altar" +#: data/mods/Magiclysm/furniture.json +msgid "" +"An ancient stone plinth covered in symbols that appear to be combinations " +"and variations of the eight magic classes. Eight depressions are on the top" +" with the original symbols of the classes, each look as though they can hold" +" an item." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Magiclysm/furniture.json data/mods/Magiclysm/items/tools.json +msgid "demon forge" +msgid_plural "demon forges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "demon forge" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This is a forge made of the chitin of a huge, red spider that has a penchant" +" for flames. Custom made to withstand the heat from alumentum, this forge " +"can resmelt the magical metals into their workable, ingot form." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "candelabra of everlasting candles" +msgstr "" + +#. ~ Description of furniture "candelabra of everlasting candles" +#: data/mods/Magiclysm/furniture.json +msgid "" +"A candelabra, strangely the candles never seem to burn down. Smashing it " +"doesn't seem like it'd produce any worthwhile salvage." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "everfrost crystal" +msgstr "" + +#. ~ Description of furniture "everfrost crystal" +#: data/mods/Magiclysm/furniture.json +msgid "" +"This massive mana crystal juts from the ground as if it had sprouted up like" +" a weed. It pulses with an angry white light, occasionally flickering " +"brighter." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture.json +msgid "flat boulder" +msgstr "" + +#. ~ Description of furniture "flat boulder" +#: data/mods/Magiclysm/furniture.json +msgid "" +"Smooth, flat boulder. You can use it both as a table and an anvil. It " +"responds to your force, and you can easily move it." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Magiclysm/furniture.json +msgid "The boulder recedes into the ground." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Magiclysm/furniture.json data/mods/Magiclysm/items/furniture.json +msgid "everburning torch candelabra" +msgid_plural "everburning torch candelabras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "everburning torch candelabra" +#: data/mods/Magiclysm/furniture.json +msgid "" +"A candelabra made of a half-dozen everburning torches attached to a wooden " +"support structure. Plenty of light with no worries about power usage or " +"smoke. Plus, how can you be a real wizard unless your tower is lit by the " +"flicking light of imperishable flames?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Spellcraft (Beginner)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Beginner)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You took a few classes about magical theory before the Cataclysm and still " +"remember most of it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Spellcraft (Beginner)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Beginner)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You took a few classes about magical theory before the Cataclysm and still " +"remember most of it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Spellcraft (Intermediate)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Intermediate)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were either a practicing mage or made a formal study of magical theory." +" You could have designed spells in your spare time, if you had wanted." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Spellcraft (Intermediate)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Intermediate)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were either a practicing mage or made a formal study of magical theory." +" You could have designed spells in your spare time, if you had wanted." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Spellcraft (Expert)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Expert)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You could have taught magical theory to mages, whether you know any spells " +"or not." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Spellcraft (Expert)" +msgstr "" + +#. ~ Description of profession "Spellcraft (Expert)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You could have taught magical theory to mages, whether you know any spells " +"or not." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Freshen Up)" +msgstr "" + +#. ~ Description of profession "Dabbler (Freshen Up)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Freshen Up, the most common spell in the pre-Cataclysm " +"world. It saved up a lot of time before work in your old life and you've " +"certainly made a lot of use of it now that there's no more running water." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Freshen Up)" +msgstr "" + +#. ~ Description of profession "Dabbler (Freshen Up)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Freshen Up, the most common spell in the pre-Cataclysm " +"world. It saved up a lot of time before work in your old life and you've " +"certainly made a lot of use of it now that there's no more running water." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Crystallize Mana)" +msgstr "" + +#. ~ Description of profession "Dabbler (Crystallize Mana)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Crystallize Mana. Sure, it ruined your social life and you " +"slept for 12 hours a day, but you made a tidy sum of money producing mana " +"crystals for mages who needed them. Too bad all that money is useless now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Crystallize Mana)" +msgstr "" + +#. ~ Description of profession "Dabbler (Crystallize Mana)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Crystallize Mana. Sure, it ruined your social life and you " +"slept for 12 hours a day, but you made a tidy sum of money producing mana " +"crystals for mages who needed them. Too bad all that money is useless now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Magical Light)" +msgstr "" + +#. ~ Description of profession "Dabbler (Magical Light)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Magical Light. It was mostly a party trick, to be honest, " +"and the weeks learning to cast a spell that any smartphone could replicate " +"showed you how much work trying to learn real magic actually was. But the " +"nights are dark enough nowadays that you're glad you put in the effort." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Magical Light)" +msgstr "" + +#. ~ Description of profession "Dabbler (Magical Light)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Magical Light. It was mostly a party trick, to be honest, " +"and the weeks learning to cast a spell that any smartphone could replicate " +"showed you how much work trying to learn real magic actually was. But the " +"nights are dark enough nowadays that you're glad you put in the effort." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Aura of Protection)" +msgstr "" + +#. ~ Description of profession "Dabbler (Aura of Protection)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Aura of Protection. To be honest, you originally learned it" +" to try to replace the umbrella you kept leaving at home and were very " +"disappointed when that didn't work. It's saved you at least once from some " +"strange gas in the air, though, so all that effort paid off." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Aura of Protection)" +msgstr "" + +#. ~ Description of profession "Dabbler (Aura of Protection)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Aura of Protection. To be honest, you originally learned it" +" to try to replace the umbrella you kept leaving at home and were very " +"disappointed when that didn't work. It's saved you at least once from some " +"strange gas in the air, though, so all that effort paid off." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Sound Bomb)" +msgstr "" + +#. ~ Description of profession "Dabbler (Sound Bomb)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Sound Bomb. You mostly used it for jokes, to play pranks on" +" your friends and annoy the neighborhood dogs, but it's proven its worth now" +" at the end of the world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Sound Bomb)" +msgstr "" + +#. ~ Description of profession "Dabbler (Sound Bomb)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Sound Bomb. You mostly used it for jokes, to play pranks on" +" your friends and annoy the neighborhood dogs, but it's proven its worth now" +" at the end of the world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Knowing the Day and the Hour)" +msgstr "" + +#. ~ Description of profession "Dabbler (Knowing the Day and the Hour)" for +#. male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Knowing the Day and the Hour. Your non-mage friends were " +"always asking you why you bothered learning what was widely considered to be" +" the least useful spell in the world, and sometimes you weren't sure " +"yourself. Even now that the network is done, you're still not entirely sure" +" how important it is to know that it's exactly 6:12 a.m. vs. just " +"\"sunrise\". But if it ever is important, you'll know it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Knowing the Day and the Hour)" +msgstr "" + +#. ~ Description of profession "Dabbler (Knowing the Day and the Hour)" for +#. female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Knowing the Day and the Hour. Your non-mage friends were " +"always asking you why you bothered learning what was widely considered to be" +" the least useful spell in the world, and sometimes you weren't sure " +"yourself. Even now that the network is done, you're still not entirely sure" +" how important it is to know that it's exactly 6:12 a.m. vs. just " +"\"sunrise\". But if it ever is important, you'll know it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Peaceful Rest)" +msgstr "" + +#. ~ Description of profession "Dabbler (Peaceful Rest)" for male +#: data/mods/Magiclysm/hobbies.json +#, c-format +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Peaceful Rest. Ever since you were a child, you dreaded " +"bedtime. Falling asleep was an ordeal, a battle between you and the bed, " +"and it seemed like no matter how many sheep you counted, sleep hygiene " +"habits you practiced, or exhausted you felt, it was an hour or more until " +"you finally fell into sleep. You became a mage because you were tired of " +"having 5% of your life stuck staring at the ceiling while waiting for sleep " +"to come, and ever since the world ended, you're even more grateful you can " +"fall asleep whenever you need to." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Peaceful Rest)" +msgstr "" + +#. ~ Description of profession "Dabbler (Peaceful Rest)" for female +#: data/mods/Magiclysm/hobbies.json +#, c-format +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Peaceful Rest. Ever since you were a child, you dreaded " +"bedtime. Falling asleep was an ordeal, a battle between you and the bed, " +"and it seemed like no matter how many sheep you counted, sleep hygiene " +"habits you practiced, or exhausted you felt, it was an hour or more until " +"you finally fell into sleep. You became a mage because you were tired of " +"having 5% of your life stuck staring at the ceiling while waiting for sleep " +"to come, and ever since the world ended, you're even more grateful you can " +"fall asleep whenever you need to." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Ignus Fatuus)" +msgstr "" + +#. ~ Description of profession "Dabbler (Ignus Fatuus)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Ignus Fatuus. It was mostly just for your amusement, " +"summoning the will-o'-the-wisps at sundown and watching them dance, but " +"they've proven handy more than once lately by leading some monster astray " +"while you ran for your life." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Ignus Fatuus)" +msgstr "" + +#. ~ Description of profession "Dabbler (Ignus Fatuus)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Ignus Fatuus. It was mostly just for your amusement, " +"summoning the will-o'-the-wisps at sundown and watching them dance, but " +"they've proven handy more than once lately by leading some monster astray " +"while you ran for your life." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Summon Watcher Spirit)" +msgstr "" + +#. ~ Description of profession "Dabbler (Summon Watcher Spirit)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Summon Watcher Spirit. You initially learned it to keep an " +"eye on your cat while you were doing chores around the house, but it ended " +"up being even more valuable than you thought once the world ended." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Summon Watcher Spirit)" +msgstr "" + +#. ~ Description of profession "Dabbler (Summon Watcher Spirit)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Summon Watcher Spirit. You initially learned it to keep an " +"eye on your cat while you were doing chores around the house, but it ended " +"up being even more valuable than you thought once the world ended." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Cure Light Wounds)" +msgstr "" + +#. ~ Description of profession "Dabbler (Cure Light Wounds)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Cure Light Wounds. Certainly no one ever asked your reasons" +" for studying biomancy, especially after you saw that guy get hit by a truck" +" running a red light and managed to stop him from bleeding out before the " +"paramedics arrived. As long as you're light on your feet, you won't have to" +" worry about dying of your injuries now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Cure Light Wounds)" +msgstr "" + +#. ~ Description of profession "Dabbler (Cure Light Wounds)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Cure Light Wounds. Certainly no one ever asked your reasons" +" for studying biomancy, especially after you saw that guy get hit by a truck" +" running a red light and managed to stop him from bleeding out before the " +"paramedics arrived. As long as you're light on your feet, you won't have to" +" worry about dying of your injuries now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Carrion Feast)" +msgstr "" + +#. ~ Description of profession "Dabbler (Carrion Feast)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Carrion Feast. You had your reasons for studying it, " +"certainly, and perhaps it is best not to speculate about them now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Carrion Feast)" +msgstr "" + +#. ~ Description of profession "Dabbler (Carrion Feast)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Carrion Feast. You had your reasons for studying it, " +"certainly, and perhaps it is best not to speculate about them now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Water's Cooling Touch)" +msgstr "" + +#. ~ Description of profession "Dabbler (Water's Cooling Touch)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Water's Cooling Touch. You always hated summer, the " +"stickiness, the heat, the sunburns, and your dislike of the weather drove " +"you to study druidic magic to overcome it. With your water bottle handy, " +"you'll never have to worry about being too hot in the sun again." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Water's Cooling Touch)" +msgstr "" + +#. ~ Description of profession "Dabbler (Water's Cooling Touch)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Water's Cooling Touch. You always hated summer, the " +"stickiness, the heat, the sunburns, and your dislike of the weather drove " +"you to study druidic magic to overcome it. With your water bottle handy, " +"you'll never have to worry about being too hot in the sun again." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Traverse the Wilds)" +msgstr "" + +#. ~ Description of profession "Dabbler (Traverse the Wilds)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Traverse the Wilds. Part of the joy of hiking is taking " +"your time, of being away from the tyranny of clocks and schedules and " +"deadlines. But sometimes, it was nice to just see the miles fly by, to " +"reach the summit before sunrise and take in the view without getting up at 2" +" a.m., to finish the entire trail and still have time to sit down and eat a " +"leisurely dinner. And it's not like you teleported, after all. Regardless " +"of the magic, you still had to walk every single step." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Traverse the Wilds)" +msgstr "" + +#. ~ Description of profession "Dabbler (Traverse the Wilds)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Traverse the Wilds. Part of the joy of hiking is taking " +"your time, of being away from the tyranny of clocks and schedules and " +"deadlines. But sometimes, it was nice to just see the miles fly by, to " +"reach the summit before sunrise and take in the view without getting up at 2" +" a.m., to finish the entire trail and still have time to sit down and eat a " +"leisurely dinner. And it's not like you teleported, after all. Regardless " +"of the magic, you still had to walk every single step." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Goodberry)" +msgstr "" + +#. ~ Description of profession "Dabbler (Goodberry)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" Biohacking was your passion, trying to optimize your life through diet, " +"exercise, and sleep tricks, and you turned to druidic magic to cut out " +"wasted time. When the Pomodoro timer went off, you scurried to the fridge, " +"grabbed a handful of berries and enchanted them, scarfed them down, and then" +" got back to work. You never had to deal with meal replacement nonsense, " +"you just ate your berries and got things done. Your clients are dead now " +"and everything you worked on is ash and dust, but eating those berries has " +"proven to be the best habit you picked up." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Goodberry)" +msgstr "" + +#. ~ Description of profession "Dabbler (Goodberry)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" Biohacking was your passion, trying to optimize your life through diet, " +"exercise, and sleep tricks, and you turned to druidic magic to cut out " +"wasted time. When the Pomodoro timer went off, you scurried to the fridge, " +"grabbed a handful of berries and enchanted them, scarfed them down, and then" +" got back to work. You never had to deal with meal replacement nonsense, " +"you just ate your berries and got things done. Your clients are dead now " +"and everything you worked on is ash and dust, but eating those berries has " +"proven to be the best habit you picked up." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Utility Molding)" +msgstr "" + +#. ~ Description of profession "Dabbler (Utility Molding)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Utility Molding. You read a pamphlet once entitled, \"One " +"Spell is All You Need!\" and thought it seemed like a good idea. And true, " +"maybe you've never needed a mining pick before, but the ability to all up a " +"knife or a shovel or a hammer whenever you want has come in handy countless " +"times." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Utility Molding)" +msgstr "" + +#. ~ Description of profession "Dabbler (Utility Molding)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Utility Molding. You read a pamphlet once entitled, \"One " +"Spell is All You Need!\" and thought it seemed like a good idea. And true, " +"maybe you've never needed a mining pick before, but the ability to all up a " +"knife or a shovel or a hammer whenever you want has come in handy countless " +"times." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Tremorsense)" +msgstr "" + +#. ~ Description of profession "Dabbler (Tremorsense)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Tremorsense. It kept you safe, letting you know if someone " +"was nearby even if you were absorbed in a task or listening to music, but " +"now that most of the people you meet want to eat you it's proven invaluable." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Tremorsense)" +msgstr "" + +#. ~ Description of profession "Dabbler (Tremorsense)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Tremorsense. It kept you safe, letting you know if someone " +"was nearby even if you were absorbed in a task or listening to music, but " +"now that most of the people you meet want to eat you it's proven invaluable." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (The Turning of the Earth)" +msgstr "" + +#. ~ Description of profession "Dabbler (The Turning of the Earth)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, the Turning of the Earth. Gardening was your passion and " +"you got sick of manually digging rows in early spring or mid-summer weather." +" After your studies you could just cast the spell and the earth neatly " +"parted, waiting for seeds to be planted. Once the canned food runs out, " +"you're sure you'll get even more use of your powers." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (The Turning of the Earth)" +msgstr "" + +#. ~ Description of profession "Dabbler (The Turning of the Earth)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, the Turning of the Earth. Gardening was your passion and " +"you got sick of manually digging rows in early spring or mid-summer weather." +" After your studies you could just cast the spell and the earth neatly " +"parted, waiting for seeds to be planted. Once the canned food runs out, " +"you're sure you'll get even more use of your powers." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Finger Firelighter)" +msgstr "" + +#. ~ Description of profession "Dabbler (Finger Firelighter)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Finger Firelighter. You had a lot of great conversations " +"with people, late at night outside clubs and restaurants, when they'd ask " +"for a light and you'd just snap your fingers. Lately, though, you've used " +"it to cook food more than light cigarettes and haven't had anyone to talk " +"to, but at least the fires at night are warm." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Finger Firelighter)" +msgstr "" + +#. ~ Description of profession "Dabbler (Finger Firelighter)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Finger Firelighter. You had a lot of great conversations " +"with people, late at night outside clubs and restaurants, when they'd ask " +"for a light and you'd just snap your fingers. Lately, though, you've used " +"it to cook food more than light cigarettes and haven't had anyone to talk " +"to, but at least the fires at night are warm." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Flames of Passion)" +msgstr "" + +#. ~ Description of profession "Dabbler (Flames of Passion)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Flames of Passion. Alcohol is a social lubricant, and if " +"you already had a drink in your hand, why not use it to let you loosen up " +"and make it easier to talk to people? You were out at parties almost every " +"weekend and had a wide circle of friends. Hopefully at least a few of them " +"made it through all of this." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Flames of Passion)" +msgstr "" + +#. ~ Description of profession "Dabbler (Flames of Passion)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Flames of Passion. Alcohol is a social lubricant, and if " +"you already had a drink in your hand, why not use it to let you loosen up " +"and make it easier to talk to people? You were out at parties almost every " +"weekend and had a wide circle of friends. Hopefully at least a few of them " +"made it through all of this." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Slowfall)" +msgstr "" + +#. ~ Description of profession "Dabbler (Slowfall)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Slowfall. Some people become mages due to a dream, or a " +"goal they want to pursue, but for you it was the memory of falling down the " +"stairs as a child and breaking your leg. With your magic you could jump off" +" a roof and it was no more dangerous than jumping off a low stone wall, and " +"that's been pretty useful for some of the situations you've found yourself " +"in since the Cataclysm." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Slowfall)" +msgstr "" + +#. ~ Description of profession "Dabbler (Slowfall)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Slowfall. Some people become mages due to a dream, or a " +"goal they want to pursue, but for you it was the memory of falling down the " +"stairs as a child and breaking your leg. With your magic you could jump off" +" a roof and it was no more dangerous than jumping off a low stone wall, and " +"that's been pretty useful for some of the situations you've found yourself " +"in since the Cataclysm." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Faerie Fire)" +msgstr "" + +#. ~ Description of profession "Dabbler (Faerie Fire)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Faerie Fire. Maybe it wasn't a great use of your time, but " +"it was fun at parties and one time when your cat ran off it made it very " +"easy to find her. Since the Cataclysm, though, your magical powers have " +"become much more useful." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Faerie Fire)" +msgstr "" + +#. ~ Description of profession "Dabbler (Faerie Fire)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Faerie Fire. Maybe it wasn't a great use of your time, but " +"it was fun at parties and one time when your cat ran off it made it very " +"easy to find her. Since the Cataclysm, though, your magical powers have " +"become much more useful." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Sorcerer's Hand)" +msgstr "" + +#. ~ Description of profession "Dabbler (Sorcerer's Hand)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Sorcerer's Hand. Alright, fine, you admit it, you learned " +"magic because of laziness. It seems odd to say, with all the hours after " +"work and late at night, studying until you could make your keys twitch and " +"fall off the table and eventually until you can grab a drink from across the" +" room, but it's true. You could reach nearly everything without having to " +"get up. Anyway, you're way more active now, and being able to grab things " +"from across the room has come in handy more than once since the end of the " +"world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Sorcerer's Hand)" +msgstr "" + +#. ~ Description of profession "Dabbler (Sorcerer's Hand)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Sorcerer's Hand. Alright, fine, you admit it, you learned " +"magic because of laziness. It seems odd to say, with all the hours after " +"work and late at night, studying until you could make your keys twitch and " +"fall off the table and eventually until you can grab a drink from across the" +" room, but it's true. You could reach nearly everything without having to " +"get up. Anyway, you're way more active now, and being able to grab things " +"from across the room has come in handy more than once since the end of the " +"world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Spider Climb)" +msgstr "" + +#. ~ Description of profession "Dabbler (Spider Climb)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Spider Climb. A lot of people in the rockclimbing community" +" said you were cheating, and, to be honest, they were right. But every time" +" you saw one of those spectacular views from the summit, well, those " +"complaints didn't mean that much." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Spider Climb)" +msgstr "" + +#. ~ Description of profession "Dabbler (Spider Climb)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Spider Climb. A lot of people in the rockclimbing community" +" said you were cheating, and, to be honest, they were right. But every time" +" you saw one of those spectacular views from the summit, well, those " +"complaints didn't mean that much." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Windrunning)" +msgstr "" + +#. ~ Description of profession "Dabbler (Windrunning)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Windrunning. It's embarrassing to admit, but you became a " +"mage because you were always running late. Just one spell made it much " +"easier to catch that bus, to beat that red light across the crosswalk, to " +"make it to work on time instead of a few minutes late. Nowadays you have a " +"lot more practice at running and that speed still comes in handy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Windrunning)" +msgstr "" + +#. ~ Description of profession "Dabbler (Windrunning)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Windrunning. It's embarrassing to admit, but you became a " +"mage because you were always running late. Just one spell made it much " +"easier to catch that bus, to beat that red light across the crosswalk, to " +"make it to work on time instead of a few minutes late. Nowadays you have a " +"lot more practice at running and that speed still comes in handy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Fire Spark)" +msgstr "" + +#. ~ Description of profession "Dabbler (Fire Spark)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Fire Spark. Most people when they wanted to light a fire " +"thought of kelvinists, but electricity always fascinated you. You used to " +"love watching the storms roll in, sitting on your porch as the lightning " +"played across the sky, and while summoning lightning bolts wouldn't have " +"been useful for anything at all, catching fires with a spark has come in " +"handy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Fire Spark)" +msgstr "" + +#. ~ Description of profession "Dabbler (Fire Spark)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Fire Spark. Most people when they wanted to light a fire " +"thought of kelvinists, but electricity always fascinated you. You used to " +"love watching the storms roll in, sitting on your porch as the lightning " +"played across the sky, and while summoning lightning bolts wouldn't have " +"been useful for anything at all, catching fires with a spark has come in " +"handy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Air Bubble)" +msgstr "" + +#. ~ Description of profession "Dabbler (Air Bubble)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Air Bubble. It was originally because of your diving trips." +" You were sick of having the goggles and the respirator between you and the" +" sea, and if one simple spell would make it so you didn't have to worry " +"about that again, you were willing to put in the time to learn it. When you" +" had to swim across that river to escape the horde a while ago, it " +"definitely proved its worth." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Air Bubble)" +msgstr "" + +#. ~ Description of profession "Dabbler (Air Bubble)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Air Bubble. It was originally because of your diving trips." +" You were sick of having the goggles and the respirator between you and the" +" sea, and if one simple spell would make it so you didn't have to worry " +"about that again, you were willing to put in the time to learn it. When you" +" had to swim across that river to escape the horde a while ago, it " +"definitely proved its worth." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Lamp)" +msgstr "" + +#. ~ Description of profession "Dabbler (Lamp)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Lamp. Sure, phones had lights, but they weren't nearly as " +"bright as a magical one was, and it was pretty nice to just recite the words" +" and light up an entire room like a high-powered flashlight. Now that the " +"power's out, it's even more useful." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Lamp)" +msgstr "" + +#. ~ Description of profession "Dabbler (Lamp)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Lamp. Sure, phones had lights, but they weren't nearly as " +"bright as a magical one was, and it was pretty nice to just recite the words" +" and light up an entire room like a high-powered flashlight. Now that the " +"power's out, it's even more useful." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_male" +msgid "Dabbler (Knock)" +msgstr "" + +#. ~ Description of profession "Dabbler (Knock)" for male +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Knock. You originally learned it because you always forgot " +"your keys and after the third time you were locked out of your apartment, to" +" turned to magic to solve the problem. Of course, once you did have to use " +"magic to get back in you realized that anyone else could have done the same " +"thing, so in the end it just ruined your peace of mind. At least now you " +"can be sure there's no one home at the places you're entering." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "profession_female" +msgid "Dabbler (Knock)" +msgstr "" + +#. ~ Description of profession "Dabbler (Knock)" for female +#: data/mods/Magiclysm/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the hundreds of millions of people who knew a single spell." +" In your case, Knock. You originally learned it because you always forgot " +"your keys and after the third time you were locked out of your apartment, to" +" turned to magic to solve the problem. Of course, once you did have to use " +"magic to get back in you realized that anyone else could have done the same " +"thing, so in the end it just ruined your peace of mind. At least now you " +"can be sure there's no one home at the places you're entering." +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Arcane Skin" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Black Dragon Hide" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Black Dragon Scale" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Parabolan Wool" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Quilted Parabolan Wool" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Demon Chitin" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Orichalcum" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Mithril" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Crimsonite" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Glassteel" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Magical Material" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Dragon blood" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Human blood" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Tainted blood" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Alumentum" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Crystallized mana" +msgstr "" + +#. ~ Name of material +#: data/mods/Magiclysm/materials.json +msgid "Concentrated Mana" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "Scroll of Summon Zombie" +msgid_plural "Scrolls of Summon Zombie" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Zombie" +#. ~ Description of "Scroll of Summon Undead" +#: data/mods/Magiclysm/items/spell_scrolls.json +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "" +"An ethereal-looking zombie rises from the depths of the earth to fight for " +"you. You may be able to summon more with a higher level in this spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "Scroll of Summon Skeleton" +msgid_plural "Scrolls of Summon Skeleton" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Skeleton" +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "" +"A ghostly skeleton rises from the depths of the earth to fight for you. You" +" may be able to summon more with a higher level in this spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "Scroll of Summon Decayed Pouncer" +msgid_plural "Scrolls of Summon Decayed Pouncer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Decayed Pouncer" +#. ~ Description of spell "Summon Decayed Pouncer" +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "" +"A decrepit looking large cat rises from the depths of the earth to fight for" +" you. You may be able to summon more with a higher level in this spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/migration_and_obsoletion.json +msgid "Summon Decayed Pouncer" +msgstr "" + +#. ~ MOD name +#: data/mods/Magiclysm/modinfo.json +msgid "Magiclysm" +msgstr "" + +#. ~ Description of MOD "Magiclysm" +#: data/mods/Magiclysm/modinfo.json +msgid "Cataclysm but with magic spells!" +msgstr "" + +#. ~ Skill name +#: data/mods/Magiclysm/modinfo.json +msgid "spellcraft" +msgstr "" + +#. ~ Description of skill "spellcraft" +#: data/mods/Magiclysm/modinfo.json +msgid "" +"Your skill in the arcane. Represents magic theory and all that entails. A " +"higher skill increases how quickly you can learn spells, and decreases their" +" spell failure chance. You learn this skill by studying books or spells." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s impales your %2$s with its trident!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s impales 's %2$s with its trident!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to impale your %2$s with its trident, but fails to penetrate your" +" armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to impale 's %2$s with its trident, but fails to " +"penetrate their armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s crushes your %2$s with its greatclub!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s crushes 's %2$s with its greatclub!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to crush your %2$s with its greatclub, but swings wide and " +"stumbles." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s tries to crush 's %2$s with its greatclub, but swings wide and" +" stumbles." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/monster_attacks.json +msgid "Teravolt Explosion" +msgstr "" + +#. ~ Description of spell "Teravolt Explosion" +#: data/mods/Magiclysm/monster_attacks.json +msgid "" +"Create a giant explosion with spark field. You can see it only in debug " +"mode." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s lashes you with its flaming whip!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s lashes with its flaming whip!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s lashes you with its flaming whip, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "%1$s lashes with its flaming whip, but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s lashes you with its flaming whip, but fails to penetrate your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "" +"%1$s lashes with its flaming whip, but fails to penetrate their " +"armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +msgid "Electric current stream through your body!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +msgid "Electric current stream through !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "The %1$s tries to hit you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "The %1$s tries to hit , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "The %1$s tries to hit you, but fails to penetrate your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monster_attacks.json +#, c-format +msgid "The %1$s tries to hit , but fails to penetrate their armor!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/monster_attacks.json +msgid "Lightning Line Attack" +msgstr "" + +#. ~ Description of spell "Lightning Line Attack" +#: data/mods/Magiclysm/monster_attacks.json +msgid "Line heat attack for stormcaller's thunder pillar." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/monster_attacks.json +msgid "Lightning Blast Attack" +msgstr "" + +#. ~ Description of spell "Lightning Blast Attack" +#: data/mods/Magiclysm/monster_attacks.json +msgid "Blast electric attack for stormcaller's thunder pillar." +msgstr "" + +#. ~ Morale text +#: data/mods/Magiclysm/morale_types.json +msgid "Enjoyed Iocus" +msgstr "" + +#. ~ Morale text +#: data/mods/Magiclysm/morale_types.json +#: data/mods/Xedra_Evolved/morale_types.json +msgid "Peace of the Forest" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/obsoletion.json +msgid "Reading the Earthbones Real Spell" +msgstr "" + +#. ~ Description of spell "Reading the Earthbones Real Spell" +#: data/mods/Magiclysm/obsoletion.json +msgid "" +"This is the spell that actually fires when you cast Reading the Earthbones." +" It's a bug if you have it." +msgstr "" + +#. ~ Message of spell "Reading the Earthbones Real Spell" +#. ~ Message of spell "Commune with children of the night Real Spell" +#: data/mods/Magiclysm/obsoletion.json +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "The secrets of the living earth are revealed to you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Would-be Wizard" +msgstr "" + +#. ~ Description of profession "Would-be Wizard" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You found a pamphlet with bright colors claiming you can be a Wizard, oddly " +"serene with the world falling down around you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Would-be Wizard" +msgstr "" + +#. ~ Description of profession "Would-be Wizard" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You found a pamphlet with bright colors claiming you can be a Wizard, oddly " +"serene with the world falling down around you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Pyromaniac Kelvinist" +msgstr "" + +#. ~ Description of profession "Pyromaniac Kelvinist" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You have loved fire all of your life. You have now discovered your inner " +"fire, and want to exercise that upon the world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Pyromaniac Kelvinist" +msgstr "" + +#. ~ Description of profession "Pyromaniac Kelvinist" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You have loved fire all of your life. You have now discovered your inner " +"fire, and want to exercise that upon the world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Druid" +msgstr "" + +#. ~ Description of profession "Druid" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"The ancient circle of druids is gone with the Cataclysm. Nature must " +"thrive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Druid" +msgstr "" + +#. ~ Description of profession "Druid" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"The ancient circle of druids is gone with the Cataclysm. Nature must " +"thrive." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Priest" +msgstr "" + +#. ~ Description of profession "Priest" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"When the apocalypse struck you did everything you could to protect your " +"parish faithful, but it appears that prayers were not enough. Now that they" +" are all dead, you should probably find something more tangible to protect " +"you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Priest" +msgstr "" + +#. ~ Description of profession "Priest" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"When the apocalypse struck you did everything you could to protect your " +"parish faithful, but it appears that prayers were not enough. Now that they" +" are all dead, you should probably find something more tangible to protect " +"you." +msgstr "" + +#. ~ Description of profession "Imam" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent much of your time prior to the apocalypse at the local mosque, " +"studying the words of the Prophet and the Quran and guiding your community " +"in prayer. Back then they came from far and wide to listen to you, now they" +" come to eat your brains." +msgstr "" + +#. ~ Description of profession "Mourchida" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent much of your time prior to the apocalypse at the local mosque, " +"studying the words of the Prophet and the Quran and guiding your community " +"in prayer. Back then they came from far and wide to listen to you, now they" +" come to eat your brains." +msgstr "" + +#. ~ Description of profession "Guru" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent many years traveling the world, becoming wise and learned. " +"Normally, you can answer any question, but even you are not quite sure what " +"to do about the ravenous undead." +msgstr "" + +#. ~ Description of profession "Guru" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent many years traveling the world, becoming wise and learned. " +"Normally, you can answer any question, but even you are not quite sure what " +"to do about the ravenous undead." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Preacher" +msgstr "" + +#. ~ Description of profession "Preacher" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You devoted your life to spreading the good word; always on the road, " +"traveling from town to town. Now everything has gone to hell, you can't " +"host your daily podcast, and the undead listening to your sermons don't seem" +" particularly moved." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Preacher" +msgstr "" + +#. ~ Description of profession "Preacher" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You devoted your life to spreading the good word; always on the road, " +"traveling from town to town. Now everything has gone to hell, you can't " +"host your daily podcast, and the undead listening to your sermons don't seem" +" particularly moved." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Novice Necromancer" +msgstr "" + +#. ~ Description of profession "Novice Necromancer" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You always had to hide your magic, as it was generally not an acceptable " +"type of magic in the wizarding world, but with the Cataclysm you need to " +"pull every trick out of the book." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Novice Necromancer" +msgstr "" + +#. ~ Description of profession "Novice Necromancer" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You always had to hide your magic, as it was generally not an acceptable " +"type of magic in the wizarding world, but with the Cataclysm you need to " +"pull every trick out of the book." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Novice Stormshaper" +msgstr "" + +#. ~ Description of profession "Novice Stormshaper" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"The son of a weatherman, you were always interested in the weather. " +"Recently you found it was possible to manipulate the weather yourself " +"through arcane means! Unfortunately you did not have long to enjoy your " +"power, as events unfolded…" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Novice Stormshaper" +msgstr "" + +#. ~ Description of profession "Novice Stormshaper" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"The son of a weatherman, you were always interested in the weather. " +"Recently you found it was possible to manipulate the weather yourself " +"through arcane means! Unfortunately you did not have long to enjoy your " +"power, as events unfolded…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Novice Earthshaper" +msgstr "" + +#. ~ Description of profession "Novice Earthshaper" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were always tough in a fight. Your coach managed to teach you a trick " +"or two to make you a little tougher." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Novice Earthshaper" +msgstr "" + +#. ~ Description of profession "Novice Earthshaper" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were always tough in a fight. Your coach managed to teach you a trick " +"or two to make you a little tougher." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Novice Technomancer" +msgstr "" + +#. ~ Description of profession "Novice Technomancer" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the recent Cataclysm, the way you found to cheat on tests may have to " +"find some other use." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Novice Technomancer" +msgstr "" + +#. ~ Description of profession "Novice Technomancer" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the recent Cataclysm, the way you found to cheat on tests may have to " +"find some other use." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Introspectionist" +msgstr "" + +#. ~ Description of profession "Introspectionist" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You segregated yourself from society because you wanted to concentrate on " +"improving yourself. It was you and your best friend, but now the apocalypse" +" won't leave you alone." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Introspectionist" +msgstr "" + +#. ~ Description of profession "Introspectionist" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You segregated yourself from society because you wanted to concentrate on " +"improving yourself. It was you and your best friend, but now the apocalypse" +" won't leave you alone." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Vengeful Preacher" +msgstr "" + +#. ~ Description of profession "Vengeful Preacher" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You lost your faith when your spouse died of illness. You've been drinking " +"yourself to death ever since. God is punishing everyone with this " +"apocalypse, you are going to show them your brand of mercy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Vengeful Preacher" +msgstr "" + +#. ~ Description of profession "Vengeful Preacher" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You lost your faith when your spouse died of illness. You've been drinking " +"yourself to death ever since. God is punishing everyone with this " +"apocalypse, you are going to show them your brand of mercy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Techno-Prepper" +msgstr "" + +#. ~ Description of profession "Techno-Prepper" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've long suspected the world might suddenly turn over. With your " +"training, spells, and revolver, your chances are far better than most." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Techno-Prepper" +msgstr "" + +#. ~ Description of profession "Techno-Prepper" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've long suspected the world might suddenly turn over. With your " +"training, spells, and revolver, your chances are far better than most." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Freezing Dancer" +msgstr "" + +#. ~ Description of profession "Freezing Dancer" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are a highly sought exotic magic dancer. You can heat the room " +"temperature with your moves and your body, but whenever it lights too much " +"you freeze it with your magic, granting you great control over your public." +" They can see, but never touch." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Freezing Dancer" +msgstr "" + +#. ~ Description of profession "Freezing Dancer" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are a highly sought exotic magic dancer. You can heat the room " +"temperature with your moves and your body, but whenever it lights too much " +"you freeze it with your magic, granting you great control over your public." +" They can see, but never touch." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Dimensionalist Mage" +msgstr "" + +#. ~ Description of profession "Dimensionalist Mage" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are an expert in dimensionalism, with its most common example being " +"teleportation magic, that is the reason why you could survive while your " +"colleagues could not. Your only hope is that your highly specialized skills" +" will continue keeping you alive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Dimensionalist Mage" +msgstr "" + +#. ~ Description of profession "Dimensionalist Mage" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are an expert in dimensionalism, with its most common example being " +"teleportation magic, that is the reason why you could survive while your " +"colleagues could not. Your only hope is that your highly specialized skills" +" will continue keeping you alive." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Shadow Burglar" +msgstr "" + +#. ~ Description of profession "Shadow Burglar" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"Helped by all kind of magical tools and your great talents, you were " +"planning your next great break in. The world ended before you had time to " +"escape with all of your ill-gained plunder, but at least now nobody can stop" +" you now from breaking whatever locks you desire." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Shadow Burglar" +msgstr "" + +#. ~ Description of profession "Shadow Burglar" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"Helped by all kind of magical tools and your great talents, you were " +"planning your next great break in. The world ended before you had time to " +"escape with all of your ill-gained plunder, but at least now nobody can stop" +" you now from breaking whatever locks you desire." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Magic Drunkard" +msgstr "" + +#. ~ Description of profession "Magic Drunkard" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were lucky enough to find a weird flask that refills itself with " +"whiskey! You now spend your days just waiting for every refill and keeping " +"it from the hands of any envious neighbor of yours." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Magic Drunkard" +msgstr "" + +#. ~ Description of profession "Magic Drunkard" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were lucky enough to find a weird flask that refills itself with " +"whiskey! You now spend your days just waiting for every refill and keeping " +"it from the hands of any envious neighbor of yours." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Magic Miner" +msgstr "" + +#. ~ Description of profession "Magic Miner" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the most prepared of them all. The miner that never lacked tools " +"and could control the ground itself. Sadly, you are not sure those " +"abilities will save you in what is to come." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Magic Miner" +msgstr "" + +#. ~ Description of profession "Magic Miner" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the most prepared of them all. The miner that never lacked tools " +"and could control the ground itself. Sadly, you are not sure those " +"abilities will save you in what is to come." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Magic Butler" +msgstr "" + +#. ~ Description of profession "Magic Butler" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are a descendant of a long line of housekeepers for magical families. " +"Trained in several spells to facilitate your job you were easily hired to " +"take care of your current job, sadly, it looks like this could be your last." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Magic Maid" +msgstr "" + +#. ~ Description of profession "Magic Maid" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are a descendant of a long line of housekeepers for magical families. " +"Trained in several spells to facilitate your job you were easily hired to " +"take care of your current job, sadly, it looks like this could be your last." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Wild Druid" +msgstr "" + +#. ~ Description of profession "Wild Druid" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"For a long time you lived in the wild, free of interference from whatever " +"inhabited outside the woods, now that the woods are collapsing you finally " +"return to civilization." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Wild Druid" +msgstr "" + +#. ~ Description of profession "Wild Druid" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"For a long time you lived in the wild, free of interference from whatever " +"inhabited outside the woods, now that the woods are collapsing you finally " +"return to civilization." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Archer Druid" +msgstr "" + +#. ~ Description of profession "Archer Druid" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a skillful and committed archer druid, making constant excursions " +"to the forests in which you dedicated yourself to living off of and with " +"what nature had to offer you. You were returning from your last travel when" +" civilization fell upon itself." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Archer Druid" +msgstr "" + +#. ~ Description of profession "Archer Druid" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a skillful and committed archer druid, making constant excursions " +"to the forests in which you dedicated yourself to living off of and with " +"what nature had to offer you. You were returning from your last travel when" +" civilization fell upon itself." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Grim Reaper" +msgstr "" + +#. ~ Description of profession "Grim Reaper" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've loved death since you can remember, always attracted to that cold and" +" fair skeletal hand, but love is often unrequited, you have not been allowed" +" a meeting yet. One night, you had a dream, since you are not allowed to " +"meet death, why not bring that joy to everyone else instead? After much " +"training and hardship you have now become the Grim Reaper itself." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Grim Reaper" +msgstr "" + +#. ~ Description of profession "Grim Reaper" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've loved death since you can remember, always attracted to that cold and" +" fair skeletal hand, but love is often unrequited, you have not been allowed" +" a meeting yet. One night, you had a dream, since you are not allowed to " +"meet death, why not bring that joy to everyone else instead? After much " +"training and hardship you have now become the Grim Reaper itself." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Bionic Pseudovamp" +msgstr "" + +#. ~ Description of profession "Bionic Pseudovamp" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've long had an obsession with horror novels, and used your wealth to " +"augment yourself with spells and bionics into a denizen of the night. Your " +"neglect to your health in your pursuit has left you pale and unlively." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Bionic Pseudovamp" +msgstr "" + +#. ~ Description of profession "Bionic Pseudovamp" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've long had an obsession with horror novels, and used your wealth to " +"augment yourself with spells and bionics into a denizen of the night. Your " +"neglect to your health in your pursuit has left you pale and unlively." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Academy Wizard" +msgstr "" + +#. ~ Description of profession "Academy Wizard" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"A year of enrollment in a wizard's academy has taught you patience, wisdom, " +"and a handful of useful spells. With the teachers converted into the undead" +" and classes canceled, the final lesson has begun." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Academy Wizard" +msgstr "" + +#. ~ Description of profession "Academy Wizard" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"A year of enrollment in a wizard's academy has taught you patience, wisdom, " +"and a handful of useful spells. With the teachers converted into the undead" +" and classes canceled, the final lesson has begun." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Corrosive Rocker" +msgstr "" + +#. ~ Description of profession "Corrosive Rocker" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"Your metal career soared to new heights when you swapped special effects for" +" acrid gore and spiked whips. It seems the Cataclysm is now your final " +"tour." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Corrosive Rocker" +msgstr "" + +#. ~ Description of profession "Corrosive Rocker" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"Your metal career soared to new heights when you swapped special effects for" +" acrid gore and spiked whips. It seems the Cataclysm is now your final " +"tour." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Shock Officer" +msgstr "" + +#. ~ Description of profession "Shock Officer" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were enrolled in an experimental law enforcement program designed to " +"decrease suspect casualties and equipment costs by substituting tasers and " +"bullets for less-lethal Stormshaping." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Shock Officer" +msgstr "" + +#. ~ Description of profession "Shock Officer" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were enrolled in an experimental law enforcement program designed to " +"decrease suspect casualties and equipment costs by substituting tasers and " +"bullets for less-lethal Stormshaping." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Earthquake Brawler" +msgstr "" + +#. ~ Description of profession "Earthquake Brawler" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've made a name for yourself in underground magic boxing rings as an " +"unstoppable punching machine. Now that all your opponents are undead, " +"there's no need to hold back." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Earthquake Brawler" +msgstr "" + +#. ~ Description of profession "Earthquake Brawler" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've made a name for yourself in underground magic boxing rings as an " +"unstoppable punching machine. Now that all your opponents are undead, " +"there's no need to hold back." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Illicit Fleshmender" +msgstr "" + +#. ~ Description of profession "Illicit Fleshmender" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"After failing out of medical school, you took their mundane methods and " +"combined it with magic to save your patients. Now that they all want to " +"kill you, the lack of a license is the least of your worries." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Illicit Fleshmender" +msgstr "" + +#. ~ Description of profession "Illicit Fleshmender" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"After failing out of medical school, you took their mundane methods and " +"combined it with magic to save your patients. Now that they all want to " +"kill you, the lack of a license is the least of your worries." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Wildborne Rider" +msgstr "" + +#. ~ Description of profession "Wildborne Rider" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"Abandoned at a young age and raised by moose, you had to master the wilds to" +" survive. While the modern world has been devoured, you and your steed are " +"no stranger to hardship." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Wildborne Rider" +msgstr "" + +#. ~ Description of profession "Wildborne Rider" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"Abandoned at a young age and raised by moose, you had to master the wilds to" +" survive. While the modern world has been devoured, you and your steed are " +"no stranger to hardship." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Deep-Cold Marksman" +msgstr "" + +#. ~ Description of profession "Deep-Cold Marksman" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a special operative conducting covert sniper ops in sub-zero " +"temperatures, and had just finished your tour when society was destroyed. " +"Having retained your gear, it's time to join the new war." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Deep-Cold Marksman" +msgstr "" + +#. ~ Description of profession "Deep-Cold Marksman" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a special operative conducting covert sniper ops in sub-zero " +"temperatures, and had just finished your tour when society was destroyed. " +"Having retained your gear, it's time to join the new war." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Arsonist" +msgstr "" + +#. ~ Description of profession "Arsonist" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"Penned in a cell without fuel, you've been extinguished for years for " +"setting buildings on fire. In your escape, you grabbed your familiar tool " +"to reignite the embers." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Arsonist" +msgstr "" + +#. ~ Description of profession "Arsonist" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"Penned in a cell without fuel, you've been extinguished for years for " +"setting buildings on fire. In your escape, you grabbed your familiar tool " +"to reignite the embers." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Ecoterrorist" +msgstr "" + +#. ~ Description of profession "Ecoterrorist" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"These bastards were destroying Earth far before the undead came, and mauling" +" those execs was worth the federal charges. Now, you may have greater " +"priorities than pollution." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Ecoterrorist" +msgstr "" + +#. ~ Description of profession "Ecoterrorist" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"These bastards were destroying Earth far before the undead came, and mauling" +" those execs was worth the federal charges. Now, you may have greater " +"priorities than pollution." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Frost Cream Man" +msgstr "" + +#. ~ Description of profession "Frost Cream Man" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You learned Kelvinist spells to keep equipment costs down on your ice cream " +"truck. While their tastes have changed, the kids still scream for you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Frost Cream Woman" +msgstr "" + +#. ~ Description of profession "Frost Cream Woman" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You learned Kelvinist spells to keep equipment costs down on your ice cream " +"truck. While their tastes have changed, the kids still scream for you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Knife Thrower" +msgstr "" + +#. ~ Description of profession "Knife Thrower" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You entertained the masses, displaying an expert hand tossing knives " +"conjured from nowhere. Now, you're bringing the show to them." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Knife Thrower" +msgstr "" + +#. ~ Description of profession "Knife Thrower" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You entertained the masses, displaying an expert hand tossing knives " +"conjured from nowhere. Now, you're bringing the show to them." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Hy-Brasilean ambassadorial honor guard" +msgstr "" + +#. ~ Description of profession "Hy-Brasilean ambassadorial honor guard" for +#. male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were a ceremonial guard for the Hy-Brasilean ambassador to the United " +"States, equipped to bring to mind the elven forest warriors of old. You " +"were trained in archery, since you had to use your bow to impress foreign " +"dignitaries, but you never expected you'd actually have to take it into a " +"real battle. Then the Cataclysm hit. The ambassador and most of your " +"fellow guards are dead, and you'll probably never see home again, but " +"hopefully your skills will keep you alive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Hy-Brasilean ambassadorial honor guard" +msgstr "" + +#. ~ Description of profession "Hy-Brasilean ambassadorial honor guard" for +#. female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were a ceremonial guard for the Hy-Brasilean ambassador to the United " +"States, equipped to bring to mind the elven forest warriors of old. You " +"were trained in archery, since you had to use your bow to impress foreign " +"dignitaries, but you never expected you'd actually have to take it into a " +"real battle. Then the Cataclysm hit. The ambassador and most of your " +"fellow guards are dead, and you'll probably never see home again, but " +"hopefully your skills will keep you alive." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/professions.json +msgctxt "profession_male" +msgid "Shifter Druid" +msgstr "" + +#. ~ Description of profession "Shifter Druid" for male +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_male" +msgid "" +"The ancient druidic art of taking animal forms had mostly fallen out of " +"favor by the modern era, since most people didn't need to be a bear in their" +" daily lives and even if they did transform into a raven, they still had to " +"physically fly to their destination and couldn't check the internet for " +"directions. You, however, studied the ancient arts and gained the ability " +"to transform yourself. It's come in very handy since the world ended." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/professions.json +msgctxt "profession_female" +msgid "Shifter Druid" +msgstr "" + +#. ~ Description of profession "Shifter Druid" for female +#: data/mods/Magiclysm/professions.json +msgctxt "prof_desc_female" +msgid "" +"The ancient druidic art of taking animal forms had mostly fallen out of " +"favor by the modern era, since most people didn't need to be a bear in their" +" daily lives and even if they did transform into a raven, they still had to " +"physically fly to their destination and couldn't check the internet for " +"directions. You, however, studied the ancient arts and gained the ability " +"to transform yourself. It's come in very handy since the world ended." +msgstr "" + +#. ~ Proficiency category name +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Alchemy" +msgstr "" + +#. ~ Description of proficiency category "Alchemy" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"Proficiencies for working with the elements and transforming substances." +msgstr "" + +#. ~ Proficiency category name +#: data/mods/Magiclysm/proficiencies.json +msgid "Spellcraft" +msgstr "" + +#. ~ Description of proficiency category "Spellcraft" +#: data/mods/Magiclysm/proficiencies.json +msgid "Proficiencies that help with casting of magical spells." +msgstr "" + +#. ~ Description of proficiency "Alchemy" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You know the basics of manipulating the mana of objects through application " +"of chemical laws." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Almetallurgy" +msgstr "" + +#. ~ Description of proficiency "Almetallurgy" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"The forging of magical alloys is a complex process requiring an " +"understanding of both mundane metals and alchemy." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Dragon leather working" +msgstr "" + +#. ~ Description of proficiency "Dragon leather working" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"Working with dragon leather requires a specific set of skills and tools… a " +"set you are familiar with." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Dragon scale working" +msgstr "" + +#. ~ Description of proficiency "Dragon scale working" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"Working with dragon scales requires a specific set of skills and tools… a " +"set you are familiar with." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Basic Golemancy" +msgstr "" + +#. ~ Description of proficiency "Basic Golemancy" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"Infusing shaped material with your will and the ability to move is hard but " +"you're starting to get it." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Enchanting" +msgstr "" + +#. ~ Description of proficiency "Enchanting" +#: data/mods/Magiclysm/proficiencies.json +msgid "You are an experienced enchanter." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Mystic Horticulture" +msgstr "" + +#. ~ Description of proficiency "Mystic Horticulture" +#: data/mods/Magiclysm/proficiencies.json +msgid "The art of instilling mystical energy into fruit." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Evocation" +msgstr "" + +#. ~ Description of proficiency "Novice Evocation" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're familiar with how to channel magic and quickly release it with " +"destructive potential." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Evocation" +msgstr "" + +#. ~ Description of proficiency "Apprentice Evocation" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're proficient in quickly pooling magical energy for forceful casting." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Evocation" +msgstr "" + +#. ~ Description of proficiency "Master Evocation" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of casting evocative magic, able to pool large " +"amounts of your mana for quick, powerful spells." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Channeling" +msgstr "" + +#. ~ Description of proficiency "Novice Channeling" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're familiar with the methods used to efficiently channel mana in " +"prolonged casting." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Channeling" +msgstr "" + +#. ~ Description of proficiency "Apprentice Channeling" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're proficient in keeping a steady hand when channeling magic for long " +"amounts of time." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Channeling" +msgstr "" + +#. ~ Description of proficiency "Master Channeling" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of letting magic flow through you in long stretches." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Conjuration" +msgstr "" + +#. ~ Description of proficiency "Novice Conjuration" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're familiar with the ideal ways of conjuring something with the power of" +" magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Conjuration" +msgstr "" + +#. ~ Description of proficiency "Apprentice Conjuration" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're proficient with the methods used in conjuring magical things." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Conjuration" +msgstr "" + +#. ~ Description of proficiency "Master Conjuration" +#: data/mods/Magiclysm/proficiencies.json +msgid "You've mastered the art of conjuring things with the power of magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Enhancement" +msgstr "" + +#. ~ Description of proficiency "Novice Enhancement" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're familiar with improving a creature by way of magical enhancement." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Enhancement" +msgstr "" + +#. ~ Description of proficiency "Apprentice Enhancement" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're proficient in boosting the capabilities of your subject with magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Enhancement" +msgstr "" + +#. ~ Description of proficiency "Master Enhancement" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of improving yourself and others with the power of " +"magical incantations." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Enervation" +msgstr "" + +#. ~ Description of proficiency "Novice Enervation" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're familiar with debilitating your enemies through magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Enervation" +msgstr "" + +#. ~ Description of proficiency "Apprentice Enervation" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're proficient in debilitating your enemies through magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Enervation" +msgstr "" + +#. ~ Description of proficiency "Master Enervation" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of debilitating your enemies with the power of " +"magical incantations." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Conveyance" +msgstr "" + +#. ~ Description of proficiency "Novice Conveyance" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're familiar with how to safely move something from place to place with " +"magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Conveyance" +msgstr "" + +#. ~ Description of proficiency "Apprentice Conveyance" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're proficient in moving your subjects with magic across long distances." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Conveyance" +msgstr "" + +#. ~ Description of proficiency "Master Conveyance" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of moving things from place to place by magical " +"means." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Restoration" +msgstr "" + +#. ~ Description of proficiency "Novice Restoration" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're familiar with how to return a target to its normal condition." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Restoration" +msgstr "" + +#. ~ Description of proficiency "Apprentice Restoration" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You're proficient in returning a target to its base condition, curing any " +"ills it might suffer." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Restoration" +msgstr "" + +#. ~ Description of proficiency "Master Restoration" +#: data/mods/Magiclysm/proficiencies.json +msgid "You've mastered the art of restoring a target to its normal condition." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Novice Transformation" +msgstr "" + +#. ~ Description of proficiency "Novice Transformation" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're familiar with how to turn things into other things using magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Apprentice Transformation" +msgstr "" + +#. ~ Description of proficiency "Apprentice Transformation" +#: data/mods/Magiclysm/proficiencies.json +msgid "You're proficient in turning things into other things using magic." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Magiclysm/proficiencies.json +msgid "Master Transformation" +msgstr "" + +#. ~ Description of proficiency "Master Transformation" +#: data/mods/Magiclysm/proficiencies.json +msgid "" +"You've mastered the art of transforming the physical form of creatures and " +"objects." +msgstr "" + +#. ~ Crafting recipes category name +#: data/mods/Magiclysm/qualities.json +msgid "ENCHANTED" +msgstr "" + +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Magiclysm/qualities.json +#: data/mods/MindOverMatter/recipes/categories.json +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "WEAPONS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#: data/mods/Magiclysm/qualities.json +msgid "POTIONS" +msgstr "" + +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#: data/mods/Magiclysm/qualities.json +msgid "RUNES" +msgstr "" + +#. ~ Crafting recipes subcategory of "ENCHANTED" cat. +#: data/mods/Magiclysm/qualities.json +msgid "ENCHANTING" +msgstr "" + +#. ~ Name of tool quality "MANA_FOCUS" +#: data/mods/Magiclysm/qualities.json +msgid "mana focusing" +msgstr "" + +#. ~ Name of tool quality "MANA_INFUSE" +#: data/mods/Magiclysm/qualities.json +msgid "mana infusing" +msgstr "" + +#. ~ Name of tool quality "MANA_WEAVE" +#: data/mods/Magiclysm/qualities.json +msgid "mana weaving" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_male" +msgid "Lost Faith" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_female" +msgid "Lost Faith" +msgstr "" + +#. ~ Description of scenario "Lost Faith" for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You've been preaching your faith for a long time, but the recent events have" +" begun to make you doubt it. Wandering in your temple, you just found books" +" that may restore your faith or shatter it completely." +msgstr "" + +#. ~ Description of scenario "Lost Faith" for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You've been preaching your faith for a long time, but the recent events have" +" begun to make you doubt it. Wandering in your temple, you just found books" +" that may restore your faith or shatter it completely." +msgstr "" + +#. ~ Starting location of scenario "Lost Faith" +#: data/mods/Magiclysm/scenarios.json +msgctxt "start_name" +msgid "Church" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_male" +msgid "The Wizard's Apprentice" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_female" +msgid "The Wizard's Apprentice" +msgstr "" + +#. ~ Description of scenario "The Wizard's Apprentice" for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have been an apprentice to a wizard for some time now, working on a " +"prototype device that could perhaps be used to escape from the Cataclysm. " +"Something went wrong with the maiden voyage though, and your teacher " +"teleported his insides into his outsides. Now you have to figure out how to" +" survive on your own. At least he left his notebook…" +msgstr "" + +#. ~ Description of scenario "The Wizard's Apprentice" for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have been an apprentice to a wizard for some time now, working on a " +"prototype device that could perhaps be used to escape from the Cataclysm. " +"Something went wrong with the maiden voyage though, and your teacher " +"teleported his insides into his outsides. Now you have to figure out how to" +" survive on your own. At least he left his notebook…" +msgstr "" + +#. ~ Starting location of scenario "The Wizard's Apprentice" +#: data/mods/Magiclysm/scenarios.json +msgctxt "start_name" +msgid "Wizard's Secret Basement Study" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_male" +msgid "Last Mage on Earth" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_female" +msgid "Last Mage on Earth" +msgstr "" + +#. ~ Description of scenario "Last Mage on Earth" for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"When the chaos that led up to the Cataclysm began, your teacher told you about a secret hideout they had prepared in the event of a terrible disaster and suggested that you go wait there for a couple weeks to wait out the worst of the riots. As it turned out, things got much worse than you imagined, and as the weeks turned into months and your teacher grew more and more agitated, they prepared a ritual that they hoped would turn back time and allow you to return to the weeks before the Cataclysm to warn the world.\n" +"\n" +"While waiting in the library for the ritual to conclude, you just heard a scream from the ritual room and some rustling elsewhere in the shelter. You're not sure you're so safe here anymore…" +msgstr "" + +#. ~ Description of scenario "Last Mage on Earth" for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"When the chaos that led up to the Cataclysm began, your teacher told you about a secret hideout they had prepared in the event of a terrible disaster and suggested that you go wait there for a couple weeks to wait out the worst of the riots. As it turned out, things got much worse than you imagined, and as the weeks turned into months and your teacher grew more and more agitated, they prepared a ritual that they hoped would turn back time and allow you to return to the weeks before the Cataclysm to warn the world.\n" +"\n" +"While waiting in the library for the ritual to conclude, you just heard a scream from the ritual room and some rustling elsewhere in the shelter. You're not sure you're so safe here anymore…" +msgstr "" + +#. ~ Starting location of scenario "Last Mage on Earth" +#: data/mods/Magiclysm/scenarios.json +msgctxt "start_name" +msgid "Last Mage On Earth shelter" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_male" +msgid "The Wizard's Vacation" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_female" +msgid "The Wizard's Vacation" +msgstr "" + +#. ~ Description of scenario "The Wizard's Vacation" for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have been an apprentice to a wizard for some time now, you've saved for " +"years for your dream vacation at a secluded wizard tower. Your journey of " +"self-discovery is interrupted by the Cataclysm. Now you have to figure out " +"how to survive on your own." +msgstr "" + +#. ~ Description of scenario "The Wizard's Vacation" for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have been an apprentice to a wizard for some time now, you've saved for " +"years for your dream vacation at a secluded wizard tower. Your journey of " +"self-discovery is interrupted by the Cataclysm. Now you have to figure out " +"how to survive on your own." +msgstr "" + +#. ~ Starting location of scenario "The Wizard's Vacation" +#: data/mods/Magiclysm/scenarios.json +msgctxt "start_name" +msgid "Wizard's Retreat Vacation" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_male" +msgid "Exile" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scenario_female" +msgid "Exile" +msgstr "" + +#. ~ Description of scenario "Exile" for male +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You are an exile, whether because of people shunning you because of who you " +"are or from a personal choice. The dead aren't willing to leave you be." +msgstr "" + +#. ~ Description of scenario "Exile" for female +#: data/mods/Magiclysm/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You are an exile, whether because of people shunning you because of who you " +"are or from a personal choice. The dead aren't willing to leave you be." +msgstr "" + +#. ~ Starting location of scenario "Exile" +#: data/mods/Magiclysm/scenarios.json +msgctxt "start_name" +msgid "Exiled" +msgstr "" + +#. ~ Description of species "MAGICAL_BEAST" +#: data/mods/Magiclysm/species.json +msgid "a magical beast" +msgstr "" + +#. ~ Description of species "DRAGON" +#: data/mods/Magiclysm/species.json +msgid "a dragon" +msgstr "" + +#. ~ Description of species "LIZARDFOLK" +#. ~ Description of species "LIZARDFOLK_DM" +#: data/mods/Magiclysm/mod_interactions/defense_mode/species.json +#: data/mods/Magiclysm/species.json +msgid "a lizard-like humanoid" +msgstr "" + +#. ~ Description of species "GOBLIN" +#. ~ Description of species "GOBLIN_DM" +#: data/mods/Magiclysm/mod_interactions/defense_mode/species.json +#: data/mods/Magiclysm/species.json +msgid "a short and cruel humanoid" +msgstr "" + +#. ~ Description of species "GOBLIN_FORGE" +#: data/mods/Magiclysm/species.json +msgid "a short and entrepreneurial humanoid" +msgstr "" + +#. ~ Description of species "ORC" +#. ~ Description of species "ORC_DM" +#: data/mods/Magiclysm/mod_interactions/defense_mode/species.json +#: data/mods/Magiclysm/species.json +msgid "a stocky, green-skinned humanoid" +msgstr "" + +#. ~ Description of species "GOLEM" +#. ~ Description of species "GOLEM_DM" +#: data/mods/Magiclysm/mod_interactions/defense_mode/species.json +#: data/mods/Magiclysm/species.json +msgid "an automaton, animated by magical forces" +msgstr "" + +#. ~ Description of species "OGRE" +#: data/mods/Magiclysm/species.json +msgid "a monstrous, powerful humanoid" +msgstr "" + +#. ~ Description of species "RAVENFOLK" +#: data/mods/Magiclysm/species.json +msgid "a corvid-like humanoid" +msgstr "" + +#. ~ Description of species "AIR_SPIRIT" +#: data/mods/Magiclysm/species.json +msgid "A magical being of wind and rain." +msgstr "" + +#. ~ Description of species "FOREST_SPIRIT" +#: data/mods/Magiclysm/species.json +msgid "A magical being of the forest." +msgstr "" + +#. ~ Description of species "EARTH_SPIRIT" +#: data/mods/Magiclysm/species.json +msgid "A magical being of rock and stone." +msgstr "" + +#. ~ Name of starting location "sloc_magic_basement" +#: data/mods/Magiclysm/start_locations.json +msgid "Wizard's Secret Basement Study" +msgstr "" + +#. ~ Name of starting location "sloc_lake_retreat" +#: data/mods/Magiclysm/start_locations.json +msgid "Wizard's lake retreat" +msgstr "" + +#. ~ Name of starting location "sloc_last_mage_on_earth" +#: data/mods/Magiclysm/start_locations.json +msgid "Last Mage on Earth Shelter" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Magiclysm/techniques.json +msgid "The Great Divide" +msgstr "" + +#. ~ Description of martial technique "The Great Divide" +#: data/mods/Magiclysm/techniques.json +msgid "Cut damage multiply by 2, crit only" +msgstr "" + +#. ~ Message of martial technique "The Great Divide" +#: data/mods/Magiclysm/techniques.json +#, c-format +msgid "" +"Snicker-snack! You slice through %s like a hot knife slices through butter." +msgstr "" + +#. ~ Message of martial technique "The Great Divide" +#: data/mods/Magiclysm/techniques.json +#, c-format +msgid "" +"Snicker-snack! slices through %s like a hot knife slices through " +"butter." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Goblin Bite" +msgstr "" + +#. ~ Description of martial technique "Goblin Bite" +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Bite someone with goblin's naturally-sharp teeth." +msgstr "" + +#. ~ Description of martial technique "Goblin Bite" +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Bite someone with a goblin's naturally-sharp teeth." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Critical Goblin Bite" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Lizardfolk Bite" +msgstr "" + +#. ~ Description of martial technique "Lizardfolk Bite" +#: data/mods/Magiclysm/techniques_fantasy_species.json +msgid "Bite someone with a lizardfolk's naturally-sharp teeth." +msgstr "" + +#. ~ Message of martial technique "Lizardfolk Bite" +#: data/mods/Magiclysm/techniques_fantasy_species.json +#, c-format +msgid "You viciously tear into %s" +msgstr "" + +#. ~ Message of martial technique "Lizardfolk Bite" +#: data/mods/Magiclysm/techniques_fantasy_species.json +#, c-format +msgid " viciously tears %s!" +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "burnt tree" +msgstr "" + +#. ~ Description of terrain "burnt tree" +#: data/mods/Magiclysm/terrain.json +msgid "" +"This tree looks like it has been burnt badly, but it is somehow still " +"standing." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "dry cocoon" +msgstr "" + +#. ~ Description of terrain "dry cocoon" +#: data/mods/Magiclysm/terrain.json +msgid "" +"This is a large cocoon-like object that looks to be the vague shape of some " +"creature. You don't want to know how long it stayed alive while being " +"sucked dry by these spiders." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "webbing wall" +msgstr "" + +#. ~ Description of terrain "webbing wall" +#: data/mods/Magiclysm/terrain.json +msgid "" +"This wall seems to be made up of a combination of webbing, wood splinters, " +"detritus, and some kind of dark-colored resin." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "barren dirt" +msgstr "" + +#. ~ Description of terrain "barren dirt" +#: data/mods/Magiclysm/terrain.json +msgid "" +"It's dirt. The ground here is infertile. Could also be dug out for " +"construction projects." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "glassteel vault wall" +msgstr "" + +#. ~ Description of terrain "glassteel vault wall" +#: data/mods/Magiclysm/terrain.json +msgid "" +"A barrier made of glassteel, it's nothing complicated, and looks extremely " +"fragile. It is most definitely not fragile and it's probably alarmed in the" +" event that someone does break through it." +msgstr "" + +#. ~ Bashing sound +#: data/mods/Magiclysm/terrain.json +msgid "a cross between steel bending and glass shattering!" +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "concrete floor, everburning chandelier" +msgstr "" + +#. ~ Description of terrain "concrete floor, everburning chandelier" +#: data/mods/Magiclysm/terrain.json +msgid "" +"A bare and cold concrete floor with an elaborate chandelier above it filled " +"with everburning candles." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "magically reinforced concrete wall" +msgstr "" + +#. ~ Description of terrain "magically reinforced concrete wall" +#: data/mods/Magiclysm/terrain.json +msgid "" +"An extremely resilient wall, filled with concrete and rebar and esoteric " +"ingredients. Best suited for supporting multi-level buildings, only serious" +" explosives and high-speed impacts would be capable of damaging this wall." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "magically reinforced concrete floor" +msgstr "" + +#. ~ Description of terrain "magically reinforced concrete floor" +#: data/mods/Magiclysm/terrain.json +msgid "" +"Extremely resilient floor made from carefully placed rebar and poured " +"alchemical concrete, capable of providing protection from the elements. As " +"for the matching roof, it still requires supporting walls, otherwise it may " +"very well cave in." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/terrain.json +msgid "vault vent" +msgstr "" + +#. ~ Description of terrain "vault vent" +#: data/mods/Magiclysm/terrain.json +msgid "" +"This concrete flooring has a vent pouring fresh, clean air into the vault." +msgstr "" + +#. ~ Name of tool quality "MAGIC_MUTAGEN" +#: data/mods/Magiclysm/tool_qualities.json +msgid "magic mutagen mixer" +msgstr "" + +#. ~ Name of tool quality "MAGIC_CAULDRON" +#: data/mods/Magiclysm/tool_qualities.json +msgid "alchemical cauldron" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Magiclysm/traps.json +msgid "summon hounds" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/vitamin.json +msgid "Black Dragon Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/vitamin.json +msgid "Concentrated Mana Mutagen" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Heal Self Monster " +msgstr "" + +#. ~ Description of spell "Heal Self Monster " +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "A spell for a monster to heal themselves. How DARE they!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Blood Poison Monster" +msgstr "" + +#. ~ Description of spell "Blood Poison Monster" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "" +"Projects a spray of acrid blood and gore all around the monster while also " +"doing damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Fleshwarp Target " +msgstr "" + +#. ~ Description of spell "Fleshwarp Target " +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "A spell for the mi-go fleshwarper to cause a random mutation." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Summon Nether Being" +msgstr "" + +#. ~ Description of spell "Summon Nether Being" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "" +"A spell for the mi-go nethermancer to summon a nether being. It's a bug if " +"you have this." +msgstr "" + +#. ~ Sound description of spell "Summon Nether Being" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "a high-pitched whine" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Sorcerer's Hand Monster" +msgstr "" + +#. ~ Description of spell "Sorcerer's Hand Monster" +#. ~ Description of spell "Sorcerer's Hand" +#: data/mods/Magiclysm/Spells/alien_mages.json +#: data/mods/Magiclysm/Spells/magus.json +msgid "Pull a target or set of items to you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Teleport Anchor Monster" +msgstr "" + +#. ~ Description of spell "Teleport Anchor Monster" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Prevent the target from being able to teleport." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Triffid Summon Brambles" +msgstr "" + +#. ~ Description of spell "Triffid Summon Brambles" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "" +"Call up brambles to trap a pathetic mammal. This is the triffid version " +"with no math." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +#: data/mods/Magiclysm/Spells/druid.json +msgid "Summon Tanglevine" +msgstr "" + +#. ~ Description of spell "Summon Tanglevine" +#: data/mods/Magiclysm/Spells/alien_mages.json +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell causes an animated vine to burst from the ground and attempt to " +"seize a nearby target and hold it fast." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Pollen Spray" +msgstr "" + +#. ~ Description of spell "Pollen Spray" +#. ~ Description of spell "Pollen Breath" +#: data/mods/Magiclysm/Spells/alien_mages.json +#: data/mods/TropiCataclysm/spells.json +msgid "Spews pollen in a cone." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Pollen Heal" +msgstr "" + +#. ~ Description of spell "Pollen Heal" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Heals other triffids." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Pollen enhancement" +msgstr "" + +#. ~ Description of spell "Pollen enhancement" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Increases the speed of other triffids." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Pollen blinding" +msgstr "" + +#. ~ Description of spell "Pollen blinding" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Blind target and emit pollen." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Pollen Emit Spell" +msgstr "" + +#. ~ Description of spell "Pollen Emit Spell" +#: data/mods/Magiclysm/Spells/alien_mages.json +msgid "Causes a pollen emit when the triffid seedshaper uses other spells." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Smite" +msgstr "" + +#. ~ Description of spell "Smite" +#. ~ Description of "Scroll of Smite" +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Evil has become pervasive throughout the world. Let your power be the light" +" that shines in the darkness!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Life Conversion" +msgstr "" + +#. ~ Description of spell "Life Conversion" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"You channel lifeforce itself into your spiritual energy. You consume a rune" +" to regain mana." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Mind over Pain" +msgstr "" + +#. ~ Description of spell "Mind over Pain" +#. ~ Description of "Scroll of Mind Over Pain" +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"With an intense ritual that resembles crossfit, you manage to put some of " +"your pain at bay." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Undead" +msgstr "" + +#. ~ Description of spell "Summon Undead" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"An ethereal-looking undead rises from the depths of the earth to fight for " +"you. The type of undead you summon get deadlier with increasing spell " +"level." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Abstract Summon Zombie" +msgstr "" + +#. ~ Description of spell "Abstract Summon Zombie" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Abstract of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Summon Zombie" +msgstr "" + +#. ~ Description of spell "Summon Zombie" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a zombie. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Summon Tough Zombie" +msgstr "" + +#. ~ Description of spell "Summon Tough Zombie" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a tough zombie. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Summon Zombie Brute" +msgstr "" + +#. ~ Description of spell "Summon Zombie Brute" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a zombie brute. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Skeleton Zombie" +msgstr "" + +#. ~ Description of spell "Summon Skeleton Zombie" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a skeleton zombie. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Skeletal Brute" +msgstr "" + +#. ~ Description of spell "Summon Skeletal Brute" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a skeletal brute. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Skeletal Juggernaut" +msgstr "" + +#. ~ Description of spell "Summon Skeletal Juggernaut" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a skeletal juggernaut. Part of Summon Undead spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Undead Swarm" +msgstr "" + +#. ~ Description of spell "Summon Undead Swarm" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"A group of undead animals rises from the depths of the earth to fight for " +"you. The type of undead you summon get deadlier with increasing spell " +"level." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Abstract Summon Swarm" +msgstr "" + +#. ~ Description of spell "Abstract Summon Swarm" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Abstract of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Zombie Dog" +msgstr "" + +#. ~ Description of spell "Summon Zombie Dog" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a zombie dog. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Skeletal Dog" +msgstr "" + +#. ~ Description of spell "Summon Skeletal Dog" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a skeletal dog. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Description of spell "Summon Decayed Pouncer" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a decayed pouncer. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Skeletal Wolf" +msgstr "" + +#. ~ Description of spell "Summon Skeletal Wolf" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a skeletal wolf. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Barghest" +msgstr "" + +#. ~ Description of spell "Summon Barghest" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a barghest. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Boneplate Wolf" +msgstr "" + +#. ~ Description of spell "Summon Boneplate Wolf" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a boneplate wolf. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Hulking Horror" +msgstr "" + +#. ~ Description of spell "Summon Hulking Horror" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a Hulking Horror. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Spearcat Hunter" +msgstr "" + +#. ~ Description of spell "Summon Spearcat Hunter" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon a spearcat hunter. Part of Summon Undead Swarm spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Necrotic Gaze" +msgstr "" + +#. ~ Description of spell "Necrotic Gaze" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Using the power of blood contained within a rune, you imbue necrotic energy " +"into your gaze, damaging the target you look at." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Animist Rune" +msgstr "" + +#. ~ Description of spell "Animist Rune" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Performing a ritual, you turn some of your blood into an animist rune. You " +"can use the rune to summon creatures, or as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Domination" +msgstr "" + +#. ~ Description of spell "Domination" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Force the undead creature you pick to obey your command, making it your ally" +" for a short time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Life Detonation" +msgstr "" + +#. ~ Description of spell "Life Detonation" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Force life energy into an allied undead, making them explode with tremendous" +" force." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Life Detonation Explosion" +msgstr "" + +#. ~ Description of spell "Life Detonation Explosion" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Detonation for life detonation spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Convert" +msgstr "" + +#. ~ Description of spell "Convert" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Kill an allied creature, converting its life energy into a compact rune that" +" you can use afterwards." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Soulrend" +msgstr "" + +#. ~ Description of spell "Soulrend" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Violently tears the spirit from the body and binds the resulting shade to " +"your will." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Disruption Bolt" +msgstr "" + +#. ~ Description of spell "Disruption Bolt" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Release a resonant bolt of spiritual energy at a nearby target. It will " +"disrupt the natural link between matter and animus, causing heavy, non-" +"lethal damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Wrathful Spirits" +msgstr "" + +#. ~ Description of spell "Wrathful Spirits" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Grant brief corporality to orphaned spirits and allow them to fight under " +"your command." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Spirit Walk" +msgstr "" + +#. ~ Description of spell "Spirit Walk" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Momentarily plunge into the underworld and swap positions with any spirit " +"you command." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Lesser Banishment" +msgstr "" + +#. ~ Description of spell "Lesser Banishment" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Banish a monster to a lesser-known nether dimension. If a monster is more " +"powerful than you can handle, the spell drains your life force to make up " +"the difference." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Ignus Fatuus" +msgstr "" + +#. ~ Description of spell "Ignus Fatuus" +#. ~ Description of spell "Ignus Fatuus Monster" +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "" +"Summons ghostly foxfire worked from living marsh vapor to lead your enemies " +"astray. With more experience, this spell can conjure multiple ghost lights." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Bleed" +msgstr "" + +#. ~ Description of spell "Bleed" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Agitate old wounds on a creature, causing blood to ooze out of them." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Decaying Boneclub" +msgstr "" + +#. ~ Description of spell "Decaying Boneclub" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"You link your living blood to dead bones, creating a club hungry for the " +"flesh of the living." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Improved Decaying Boneclub" +msgstr "" + +#. ~ Description of spell "Improved Decaying Boneclub" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"You link your living blood to dead bones, creating a club hungry for the " +"flesh of the living. Now you know this spell like the back of your hand, " +"and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Rupture" +msgstr "" + +#. ~ Description of spell "Rupture" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"You pour mana into an unwilling and unprepared vessel, causing cellular " +"break-down, internal hemorrhaging, muddling ley lines, and overcharging " +"electronics. Immensely gruesome and crude, it was once illegal world-wide, " +"not that it matters now." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Devour" +msgstr "" + +#. ~ Description of spell "Devour" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Kill an allied creature, consuming its life energy to regain some health." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Devour Damage" +msgstr "" + +#. ~ Description of spell "Devour Damage" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Deal deadly damage to ally. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Devour Healing" +msgstr "" + +#. ~ Description of spell "Devour Healing" +#: data/mods/Magiclysm/Spells/animist.json +msgid "Heal the player. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Sense Outsiders" +msgstr "" + +#. ~ Description of spell "Sense Outsiders" +#: data/mods/Magiclysm/Spells/animist.json +msgid "You can sense the presence of nearby beings from the Nether." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Summon Watcher Spirit" +msgstr "" + +#. ~ Description of spell "Summon Watcher Spirit" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Summon a watcher spirit, whose senses overlap with your own and through " +"whose eyes you can see. Although they are spirits, they are fragile and " +"dissipate easily in the face of any assault." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "A Shadow in the Crowd" +msgstr "" + +#. ~ Description of spell "A Shadow in the Crowd" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Sever the connections between your spirit and the spirits of everyone around you, rendering them incapable of perceiving you; the light might hit their eyes and the sounds their ears, but they cannot recognize what those impressions mean. Anything outside the spell's area of effect will have no trouble spotting you.\n" +"\n" +"This spell does not affect any target without a spirit, such as a robot." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "A Shadow in the Crowd Self" +msgstr "" + +#. ~ Description of spell "A Shadow in the Crowd Self" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Puts an effect on you so anyone affected by A Shadow in the Crowd knows to " +"ignore you. It's a bug if you have this directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Osseous Luck" +msgstr "" + +#. ~ Description of spell "Osseous Luck" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Attract spirits of good fortune to a bone, granting minor bonuses as long as" +" it is carried. Though benevolent, the spirits are capricious, and exactly " +"what benefits they will provide cannot be determined ahead of time. The " +"bone crumbles to dust when the spell duration expires and the spirits leave." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Spirit-Walking" +msgstr "" + +#. ~ Description of spell "Spirit-Walking" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Transform your body to pure spirit, making you invisible and intangible. " +"You can move incredibly quickly while the spell is in effect and can pass by" +" enemies unseen, but you will be unable to affect the physical world or cast" +" spells." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_animist_add_evasion" +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Guardian Spirit" +msgstr "" + +#. ~ Description of spell "Guardian Spirit" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Summon a benevolent spirit to keep watch over you and warn you of imminent " +"attacks, allowing you to dodge some of them." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Abjure Spirits of Rot" +msgstr "" + +#. ~ Description of spell "Abjure Spirits of Rot" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Placing a warding on food or drink, preventing the spirits of decay from " +"nesting within it. The mage may affect as much food or drink as they can " +"carry. The principles by which this spell functions were not discovered " +"until the 20th century, but some animists maintain that radiation is " +"frightening to decay spirits." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Magic Fissile" +msgstr "" + +#. ~ Description of spell "Magic Fissile" +#: data/mods/Magiclysm/Spells/animist.json +msgid "I cast Magic… Fissile? At the darkness?" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/animist.json +msgid "Magic Fissile Radiation" +msgstr "" + +#. ~ Description of spell "Magic Fissile Radiation" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Spawns a radiation field near the target. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_animist_vocalize" +#: data/mods/Magiclysm/Spells/animist.json +#: data/mods/Magiclysm/effects/effects.json +msgid "The Inner Voice" +msgstr "" + +#. ~ Description of spell "The Inner Voice" +#: data/mods/Magiclysm/Spells/animist.json +msgid "" +"Channel magic through your soul instead of your voice, allowing you to cast " +"spells that require speech even when mute." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Cure Light Wounds" +msgstr "" + +#. ~ Description of spell "Cure Light Wounds" +#. ~ Description of spell "Jury Rig" +#. ~ Description of "Scroll of Cure Light Wounds" +#: data/mods/Magiclysm/Spells/attunements/Biotek.json +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Heals a little bit of damage on the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Pain Split" +msgstr "" + +#. ~ Description of spell "Pain Split" +#. ~ Description of "Scroll of Pain Split" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Evens out damage among your limbs." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Vicious Tentacle" +msgstr "" + +#. ~ Description of spell "Vicious Tentacle" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This spell extrudes a long and nasty whiplike tentacle of sharp bones and " +"oozing acid from your body, which has a long reach attack and vicious " +"damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Evolved Vicious Tentacle" +msgstr "" + +#. ~ Description of spell "Evolved Vicious Tentacle" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This spell extrudes a long and nasty whiplike tentacle of sharp bones and " +"oozing acid from your body, which has a long reach attack and vicious " +"damage. Now you know this spell like the back of your hand, and start to " +"design your own version." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "bio_boost" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Grotesque Enhancement" +msgstr "" + +#. ~ Description of spell "Grotesque Enhancement" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"A spell that warps your body in foreign, unnatural ways to increase your " +"physical abilities and strength." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Acidic Spray" +msgstr "" + +#. ~ Description of spell "Acidic Spray" +#. ~ Description of "Scroll of Acidic Spray" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"When cast, the mage opens his mouth and sprays acid in a wide cone to " +"dissolve his foes into goo. Just imagine what he'll do with the goo." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Flesh Pouch" +msgstr "" + +#. ~ Description of spell "Flesh Pouch" +#. ~ Description of "Scroll of Flesh Pouch" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell grows a large pouch out of your skin on your back, allowing you " +"to store your gear in it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Conjure Bonespear" +msgstr "" + +#. ~ Description of spell "Conjure Bonespear" +#. ~ Description of "Scroll of Conjure Bonespear" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell creates a long shaft of bone with a wicked point and blades along" +" its length." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Evolved Conjure Bonespear" +msgstr "" + +#. ~ Description of spell "Evolved Conjure Bonespear" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This spell creates a long shaft of bone with a wicked point and blades along" +" its length. Now you know this spell like the back of your hand, and have " +"started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Biomancer Rune" +msgstr "" + +#. ~ Description of spell "Biomancer Rune" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This ritual grows a small nub of flesh on you, which quickly falls off and " +"turns into a rune attuned to Biomancers. You can use the rune as a catalyst" +" for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Paralytic Dart" +msgstr "" + +#. ~ Description of spell "Paralytic Dart" +#. ~ Description of "Scroll of Paralytic Dart" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Spits a warped needle of sinew and bone, carrying with it a sting that slows" +" your victim." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Visceral Projection" +msgstr "" + +#. ~ Description of spell "Visceral Projection" +#. ~ Description of "Scroll of Visceral Projection" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Projects a spray of acrid blood and gore all around you, growing to ensnare " +"your prey in a field of twitching poisonous tendrils." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Visceral Paralysis" +msgstr "" + +#. ~ Description of spell "Visceral Paralysis" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Paralytic side effect of Projection." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Visceral Backlash" +msgstr "" + +#. ~ Description of spell "Visceral Backlash" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Hits the user with side effects too." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "bio_weave" +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Coagulant Weave" +msgstr "" + +#. ~ Description of spell "Coagulant Weave" +#. ~ Description of "Scroll of Coagulant Weave" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Turns your biological mastery inwards, medically enhancing your flesh. " +"Rather than strength of healing, it staves off blood loss and purges wounds " +"before they can turn septic, at the cost of increased hunger and thirst." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Caustic Feedback" +msgstr "" + +#. ~ Description of spell "Caustic Feedback" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "This is a sub-spell of the Caustic Aura spell." +msgstr "" + +#. ~ Sound description of spell "Caustic Feedback" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "acidic sizzle!" +msgstr "" + +#. ~ Spell name +#. ~ Name of a enchantment +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Caustic Aura" +msgstr "" + +#. ~ Description of spell "Caustic Aura" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This spell suspends acid in a layer around you, corroding melee attackers " +"when struck and enhancing your melee damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Improved Caustic Aura" +msgstr "" + +#. ~ Description of spell "Improved Caustic Aura" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"This spell suspends acid in a layer around you, corroding melee attackers " +"when struck and enhancing your melee damage. Now you know this spell like " +"the back of your hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Limbs of the Frog" +msgstr "" + +#. ~ Description of spell "Limbs of the Frog" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Grow webbing on your hands and feet, making quick swimming a breeze." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Giant Growth" +msgstr "" + +#. ~ Description of spell "Giant Growth" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Grow to enormous size. Your clothing and equipment will not grow with you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_GIANT_GROWTH_MUTATION" +#. ~ Player message in effect in EoC "EOC_GOBLIN_FRUIT_GIANT_GROWTH" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Your body swells and warps as your size increases!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_GIANT_GROWTH_MUTATION" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "You are already enormous--the spell cannot make you any larger!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_GIANT_GROWTH_MUTATION_REMOVE" +#. ~ Player message in effect in EoC "EOC_GOBLIN_FRUIT_GIANT_GROWTH_REMOVE" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Your body shrinks and warps as your size decreases!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Preserve Genetic Stability" +msgstr "" + +#. ~ Description of spell "Preserve Genetic Stability" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"The scroll said that this spell is for \"Reducing negative consequencse from" +" XE037 exposure\", whatever that means. According the scroll, the spell " +"should be allowed to run its course before reapplication." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_biomancer_carrion_feast" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Carrion Feast" +msgstr "" + +#. ~ Description of spell "Carrion Feast" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Alter your digestive system to consume rotten food with no ill effects. " +"This is either a truly ancient spell or otherwise must have been the product" +" of some university thaumaturgical research department." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/mutations/temporary.json +msgid "Lashing Tentacles" +msgstr "" + +#. ~ Description of spell "Lashing Tentacles" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Grow a pair of lashing tentacles from your shoulders. While not as long as " +"the Vicious Tentacle, they will strike anyone in melee with you. You cannot" +" wear rigid armor that covers the shoulders with them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LASHING_TENTACLES_MUTATION" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Your shoulders itch before two barbed tentacles erupt from them!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LASHING_TENTACLES_MUTATION" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "You already have a pair of lashing tentacles!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LASHING_TENTACLES_MUTATION_REMOVE" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "The tentacles recede back into your body." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Cure Disease, Minor" +msgstr "" + +#. ~ Description of spell "Cure Disease, Minor" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Cure any minor illnesses you might be suffering from. This is one of the " +"few biomantic cure spells that is castable on other people." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_biomancer_hyper_regeneration" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Rapid Regeneration" +msgstr "" + +#. ~ Description of spell "Rapid Regeneration" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Possibly the most powerful of the biomantic healing spells, this causes your" +" flesh to literally knit itself together before your eyes." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_biomancer_slow_bleeding_01" +#. ~ Name of effect type id "effect_biomancer_slow_bleeding_02" +#. ~ Name of effect type id "effect_biomancer_slow_bleeding_03" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Halt Bleeding" +msgstr "" + +#. ~ Description of spell "Halt Bleeding" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "As you can control your body, you can control your blood." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Flensing Fingers" +msgstr "" + +#. ~ Description of spell "Flensing Fingers" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Change each of your fingers into a myriad of tiny bone knives, allowing you " +"to cut with surgical precision… or slice your enemies to ribbons." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Caustic Blood" +msgstr "" + +#. ~ Description of spell "Caustic Blood" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Transmute your blood to magically-enhanced acid, making you immune to acid " +"and also splashing anyone who spills your blood." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIO_CAUSTIC_BLOOD_MUTATION" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Your entire body burns for a moment" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BIO_CAUSTIC_BLOOD_MUTATION" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "Your body is already inured to acid!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIO_CAUSTIC_BLOOD_MUTATION_REMOVE" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "The faint burning sensation fades." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_biomancer_eat_tons_of_food" +#: data/mods/Magiclysm/Spells/biomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Gluttonous Consumption" +msgstr "" + +#. ~ Description of spell "Gluttonous Consumption" +#: data/mods/Magiclysm/Spells/biomancer.json +msgid "" +"Magically expand your stomach size, allowing it to consume more food without" +" taking up any more room in your body. Once a rarely-learned spell, it's " +"much more useful now that you're not always sure where your next meal is " +"coming from." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Acid Claw" +msgstr "" + +#. ~ Description of spell "Acid Claw" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "" +"Your claws glow with yellow acid energy, and as you swipe your claw a wave " +"of acid sweeps forth from it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Acid Bite" +msgstr "" + +#. ~ Description of spell "Acid Bite" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Your maw drips with acid as you make a bite attack." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Dragon's Bite" +msgstr "" + +#. ~ Description of spell "Dragon's Bite" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "The bite damage in Acid Bite." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/black_dragon.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Black Dragon Shell" +msgid_plural "Black Dragon Shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Black Dragon Shell" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "" +"You channel your inner draconic magic to protect yourself from damage and " +"reflect some back as acid damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Black Dragon Shell Retaliation" +msgstr "" + +#. ~ Description of spell "Black Dragon Shell Retaliation" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Acid burst that punishes attackers." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "dragon_terror_debuff" +#: data/mods/Magiclysm/Spells/black_dragon.json +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Dragon Terror" +msgstr "" + +#. ~ Description of spell "Dragon Terror" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "" +"With an ear piercing roar, you channel the inner power of dragons and strike" +" fear into those who stand before you, slowing their escape from your " +"terror." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "dragon_boost" +#: data/mods/Magiclysm/Spells/black_dragon.json +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Dragon Boost" +msgstr "" + +#. ~ Description of spell "Dragon Boost" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "" +"You let out a mighty roar as you infuse yourself with the power of Dragons." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Health Recovery" +msgstr "" + +#. ~ Description of spell "Health Recovery" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Minor health recovery spell associated with Dragon Boost." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Stamina Recovery" +msgstr "" + +#. ~ Description of spell "Stamina Recovery" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Minor stamina recovery spell associated with Dragon Boost." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "Dragon Acid Spit" +msgstr "" + +#. ~ Description of spell "Dragon Acid Spit" +#: data/mods/Magiclysm/Spells/black_dragon.json +msgid "" +"You conjure up acidic spittle that you can shoot long distances as you close" +" in on your terrified prey." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/black_dragon.json +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon Breath" +msgstr "" + +#. ~ Description of spell "Black Dragon Breath" +#. ~ Description of spell "Black Dragons' Breath" +#. ~ Description of spell "Ankheg Acid Spit" +#: data/mods/Magiclysm/Spells/black_dragon.json +#: data/mods/Magiclysm/Spells/dragonbreath.json +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Spews a line of acid from your mouth." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/Spells/manatouched.json +msgid "Crystallize Mana" +msgstr "" + +#. ~ Description of spell "Crystallize Mana" +#: data/mods/Magiclysm/Spells/classless.json +msgid "Crystallizes mana into solid form." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Crystallize Mana (1)" +msgstr "" + +#. ~ Description of spell "Crystallize Mana (1)" +#. ~ Description of spell "Crystallize Mana (5)" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Mana Crystal Spawner. If you can see this you probably debugged it in." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Crystallize Mana (5)" +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "mana_fatigue" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Mana Fatigue" +msgstr "" + +#. ~ Description of spell "Mana Fatigue" +#: data/mods/Magiclysm/Spells/classless.json +msgid "Secondary effect of Crystallize Mana." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "dark_sight" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Dark Sight" +msgstr "" + +#. ~ Description of spell "Dark Sight" +#. ~ Description of spell "Eye gleam" +#. ~ Description of spell "Night Sight" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Gives you the power to see in the dark." +msgstr "" + +#. ~ Message of spell "Dark Sight" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Your eyes glow green for a moment. Now your sight can pierce the darkest " +"shadows." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Megablast" +msgstr "" + +#. ~ Description of spell "Megablast" +#. ~ Description of "Scroll of Megablast" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You always wanted to fire energy beams like in the animes you watched as a " +"kid. Now you can!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Magical Light" +msgstr "" + +#. ~ Description of spell "Magical Light" +#. ~ Description of "Scroll of Magical Light" +#. ~ Description of spell "Light" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Creates a magical light." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Blinding Flash" +msgstr "" + +#. ~ Description of spell "Blinding Flash" +#. ~ Description of "Scroll of Blinding Flash" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Blind enemies for a short time with a sudden, dazzling light. Higher levels" +" deal slightly higher damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Ethereal Grasp" +msgstr "" + +#. ~ Description of spell "Ethereal Grasp" +#. ~ Description of "Scroll of Ethereal Grasp" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A mass of spectral hands emerge from the ground, slowing everything in " +"range. Higher levels allow a bigger AoE, and longer effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Obfuscated Body" +msgstr "" + +#. ~ Description of spell "Obfuscated Body" +#. ~ Description of spell "Improved Obfuscated Body" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"A magical aura distorts light around your body, increasing the amount of " +"attacks you might dodge in a given turn." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Improved Obfuscated Body" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Aura of Protection" +msgstr "" + +#. ~ Description of spell "Aura of Protection" +#. ~ Description of "Scroll of Aura of Protection" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Encases your whole body in a magical aura that protects you from the " +"environment." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Improved Aura of Protection" +msgstr "" + +#. ~ Description of spell "Improved Aura of Protection" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Encases your whole body in a magical aura that protects you from the " +"environment. Now you know this spell like the back of your hand, and have " +"started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Translocate Self" +msgstr "" + +#. ~ Description of spell "Translocate Self" +#: data/mods/Magiclysm/Spells/classless.json +msgid "Translocates the user to an attuned gate." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Acid Resistance" +msgstr "" + +#. ~ Description of spell "Acid Resistance" +#: data/mods/Magiclysm/Spells/classless.json +msgid "Protects the user from acid." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Greater Acid Resistance" +msgstr "" + +#. ~ Description of spell "Greater Acid Resistance" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Protects the user from acid. Now you know this spell like the back of your " +"hand, and start to design your own version, no longer requiring you to hold " +"concentration." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Thought Shield" +msgstr "" + +#. ~ Description of spell "Thought Shield" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Two small shimmering spots appear on your temples, protecting your mind from" +" outside influences." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Thought Suit" +msgstr "" + +#. ~ Description of spell "Thought Suit" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Why protect just your mind from outside influences? More shields all over " +"your body should also prevent you from being teleported forcefully" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Sound Bomb" +msgstr "" + +#. ~ Description of spell "Sound Bomb" +#. ~ Description of "Scroll of Sound Bomb" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Behind the cool name hides a common joke spell to spook your friends and " +"restrain dogs. It can be useful in some special cases." +msgstr "" + +#. ~ Sound description of spell "Sound Bomb" +#: data/mods/Magiclysm/Spells/classless.json +msgid "a loud, high pitched sound" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Knowing the Day and the Hour" +msgstr "" + +#. ~ Description of spell "Knowing the Day and the Hour" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Probably the single greatest example of technology rendering magic obsolete," +" this spell allows you know exactly what time it is." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Freshen Up" +msgstr "" + +#. ~ Description of spell "Freshen Up" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Undoubtedly the single most common spell in the world before the Cataclysm, " +"Freshen Up cleans your teeth, sweetens your breath, removes stains and sweat" +" from your clothes, exfoliates you, and gives volume back to your hair." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_classless_easy_sleep" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Peaceful Rest" +msgstr "" + +#. ~ Description of spell "Peaceful Rest" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"A favorite of overworked mages and dilettantes who, this spell makes it much" +" easier to fall asleep regardless of how tired you are." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_dispel_magic" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Dispel Magic" +msgstr "" + +#. ~ Description of spell "Dispel Magic" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Remove magical effects from your target. It fails when faced with powerful " +"enchantments or the unique bonuses provided by attunements." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_disjunction" +#: data/mods/Magiclysm/Spells/classless.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Disjunction" +msgstr "" + +#. ~ Description of spell "Disjunction" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"The ultimate anti-magic spell, Disjunction will strip even attunement-" +"related or powerful enchantments from the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Mana Extraction" +msgstr "" + +#. ~ Description of spell "Mana Extraction" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"Return crystallized mana into raw mana and absorb it, restoring some of your" +" mana. The process is slow and not very efficient, but it's easier to " +"transport than mana potions." +msgstr "" + +#. ~ Message of spell "Mana Extraction" +#: data/mods/Magiclysm/Spells/classless.json +msgid "" +"You slowly crush the crystallized mana and as it flares into a burst of " +"light, absorb the now-free mana." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Evocation" +msgstr "" + +#. ~ Description of spell "Set Up Proficiency: Evocation" +#. ~ Description of spell "Set Up Proficiency: Channeling" +#. ~ Description of spell "Set Up Proficiency: Conjuration" +#. ~ Description of spell "Set Up Proficiency: Enhancement" +#. ~ Description of spell "Set Up Proficiency: Enervation" +#. ~ Description of spell "Set Up Proficiency: Conveyance" +#. ~ Description of spell "Set Up Proficiency: Restoration" +#. ~ Description of spell "Set Up Proficiency: Transformation" +#: data/mods/Magiclysm/Spells/classless.json +msgid "Sets up proficiency gain. This is a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Channeling" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Conjuration" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Enhancement" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Enervation" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Conveyance" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Restoration" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/classless.json +msgid "Set Up Proficiency: Transformation" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Flower fern effect" +msgstr "" + +#. ~ Description of spell "Flower fern effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Gives small positive effect." +msgstr "" + +#. ~ Message of spell "Flower fern effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "You feel better!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Glowing mushroom effect" +msgstr "" + +#. ~ Description of spell "Glowing mushroom effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Gives small speed increasing effect." +msgstr "" + +#. ~ Message of spell "Glowing mushroom effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "You feel lighter!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Whiskflower effect" +msgstr "" + +#. ~ Description of spell "Whiskflower effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Make you drunk." +msgstr "" + +#. ~ Message of spell "Whiskflower effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "You wobble as you feel inebriated" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Sojourners palm effect" +msgstr "" + +#. ~ Description of spell "Sojourners palm effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "teleport you in a small area." +msgstr "" + +#. ~ Message of spell "Sojourners palm effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Your vision shifts in a flash of colors and you reappear elsewhere." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Funnelcap effect" +msgstr "" + +#. ~ Description of spell "Funnelcap effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Restore a bit of mana." +msgstr "" + +#. ~ Message of spell "Funnelcap effect" +#: data/mods/Magiclysm/Spells/consumables.json +msgid "You recover mana!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/consumables.json +msgid "Apple Potion Healing Effect" +msgstr "" + +#. ~ Description of spell "Apple Potion Healing Effect" +#. ~ Description of spell "Renovamen Healing Effect" +#. ~ Description of spell "Sweet Goblin Fruit Healing Effect" +#: data/mods/Magiclysm/Spells/consumables.json +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Heals the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Template Spell" +msgstr "" + +#. ~ Description of spell "Template Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "This is a template to show off all the available values." +msgstr "" + +#. ~ Message of spell "Template Spell" +#: data/mods/Magiclysm/Spells/debug.json +#, c-format +msgid "As you cast %s, your ears pops!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Psionic Attack" +msgstr "" + +#. ~ Description of spell "Debug Psionic Attack" +#: data/mods/Magiclysm/Spells/debug.json +msgid "A debug spell to test psionic damage as it appears" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Inaccurate Spell" +msgstr "" + +#. ~ Description of spell "Debug Inaccurate Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "This spell is less accurate." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Push No AoE" +msgstr "" + +#. ~ Description of spell "Debug Push No AoE" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Pushes all types of objects with an AoE of 0." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Push Blast" +msgstr "" + +#. ~ Description of spell "Debug Push Blast" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Pushes all types of objects with an AoE of 3 in a blast pattern." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Spawn Debug Monsters" +msgstr "" + +#. ~ Description of spell "Spawn Debug Monsters" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Set level to number of monsters spawned." +msgstr "" + +#. ~ Message of spell "Spawn Debug Monsters" +#. ~ Message of spell "Debug HP Spell" +#. ~ Message of spell "Debug Bionic Spell" +#. ~ Message of spell "Debug Effect Spell" +#. ~ Message of spell "Test Area Pull" +#. ~ Message of spell "Test Area Pull (Field)" +#. ~ Message of spell "Test Area Push" +#: data/mods/Magiclysm/Spells/debug.json +#, c-format +msgid "Debug spell %s cast." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Stamina Spell" +msgstr "" + +#. ~ Description of spell "Debug Stamina Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Uses a little stamina." +msgstr "" + +#. ~ Message of spell "Debug Stamina Spell" +#: data/mods/Magiclysm/Spells/debug.json +#, c-format +msgid "Debug spell [ %s ] has no effect. Debug warning is expected." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Polymorph" +msgstr "" + +#. ~ Description of spell "Debug Polymorph" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Well you wanted to lose weight, right?" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug HP Spell" +msgstr "" + +#. ~ Description of spell "Debug HP Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Uses a little HP." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Bionic Spell" +msgstr "" + +#. ~ Description of spell "Debug Bionic Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Uses a little Bionic Power." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Effect Spell" +msgstr "" + +#. ~ Description of spell "Debug Effect Spell" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Adds an effect to the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Test Area Pull" +msgstr "" + +#. ~ Description of spell "Test Area Pull" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Pulls all objects inside." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Test Area Pull (Field)" +msgstr "" + +#. ~ Description of spell "Test Area Pull (Field)" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Pulls field contents tiles inside." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Test Area Push" +msgstr "" + +#. ~ Description of spell "Test Area Push" +#. ~ Description of spell "Make Way Push" +#: data/mods/Magiclysm/Spells/debug.json data/mods/Perk_melee/spells.json +msgid "Pushes all objects outside." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "debug_full_protection" +#: data/mods/Magiclysm/Spells/debug.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Debug Full Protection" +msgstr "" + +#. ~ Description of spell "Debug Full Protection" +#. ~ Description of effect type "Debug Full Protection" +#: data/mods/Magiclysm/Spells/debug.json +#: data/mods/Magiclysm/effects/effects.json +msgid "You can not be harmed by anything." +msgstr "" + +#. ~ Message of spell "Debug Full Protection" +#: data/mods/Magiclysm/Spells/debug.json +msgid "You are invulnerable, nothing can harm you!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Feather Falling" +msgstr "" + +#. ~ Description of spell "Debug Feather Falling" +#: data/mods/Magiclysm/Spells/debug.json +msgid "You are light as a feather and fall like." +msgstr "" + +#. ~ Message of spell "Debug Feather Falling" +#: data/mods/Magiclysm/Spells/debug.json +msgid "You eat a feather!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/debug.json +msgid "Debug Teleport To" +msgstr "" + +#. ~ Description of spell "Debug Teleport To" +#: data/mods/Magiclysm/Spells/debug.json +msgid "Teleports you to target location." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "Take a Deep Breath" +msgstr "" + +#. ~ Description of spell "Take a Deep Breath" +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "Preps for using dragon breath." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "Took a Deep Breath" +msgstr "" + +#. ~ Description of spell "Took a Deep Breath" +#. ~ Description of spell "Hardened Skin Monster Effect" +#: data/mods/Magiclysm/Spells/dragonbreath.json +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Grants the effect for a dragon to use deep breath." +msgstr "" + +#. ~ Name of effect type id "effect_dragon_deep_breath" +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "Deep Breath" +msgstr "" + +#. ~ Description of effect type "Deep Breath" +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "You are ready to use your breath weapon." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/dragonbreath.json +msgid "Black Dragons' Breath" +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "entangled" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Vegetative Grasp" +msgstr "" + +#. ~ Description of spell "Vegetative Grasp" +#. ~ Description of "Scroll of Vegetative Grasp" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell causes roots and vines to burst forth from the ground and grab " +"your foes, slowing them and doing a small amount of damage as they dig in." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Root Strike" +msgstr "" + +#. ~ Description of spell "Root Strike" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell causes roots to spear out of the ground in a cone and stab into " +"your foes, impaling them." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Wooden Shaft" +msgstr "" + +#. ~ Description of spell "Wooden Shaft" +#. ~ Description of "Scroll of Wooden Shaft" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell creates a projectile of hardwood that shoots forth from the " +"caster's hand at high speed to stab into an enemy." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Nature's Bow" +msgstr "" + +#. ~ Description of spell "Nature's Bow" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell conjures a magical wooden recurve bow, as well as a quiver and a " +"set of arrows to go with it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Nature's Quiver" +msgstr "" + +#. ~ Description of spell "Nature's Quiver" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell conjures a magical quiver as part of the nature's bow spell. " +"It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Nature's Arrows" +msgstr "" + +#. ~ Description of spell "Nature's Arrows" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell conjures magical arrows as part of the nature's bow spell. It's " +"a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Improved Nature's Bow" +msgstr "" + +#. ~ Description of spell "Improved Nature's Bow" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell conjures a magical wooden recurve bow, as well as a quiver and a " +"set of arrows to go with it. Now you know this spell like the back of your " +"hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Nature's Trance" +msgstr "" + +#. ~ Description of spell "Nature's Trance" +#. ~ Description of "Scroll of Nature's Trance" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Your connection to living things allows you to go into a magical trance. " +"This allows you to recover from fatigue quickly in exchange for mana." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Bag of Cats" +msgstr "" + +#. ~ Description of spell "Bag of Cats" +#. ~ Description of "Scroll of Bag of Cats" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Are you the crazy cat lady?" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Cause Bear" +msgstr "" + +#. ~ Description of spell "Cause Bear" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell appears to be very smudged. You're fairly sure the name should " +"be Cause Fear, but you're also fairly sure it won't have the desired effect " +"because the instructions are hardly legible. No time like the Cataclysm to " +"find out, though!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Kill Fungus" +msgstr "" + +#. ~ Description of spell "Kill Fungus" +#: data/mods/Magiclysm/Spells/druid.json +msgid "Kills fungus affected areas." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Druid Rune" +msgstr "" + +#. ~ Description of spell "Druid Rune" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"A ritual in which you conjure forth roots and vines in order to make a " +"druidic rune. You can use the rune as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Purification Seed" +msgstr "" + +#. ~ Description of spell "Purification Seed" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"You summon a gift of the earth which will purify water. Rapidly degrades if" +" not utilized." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Sacrificial Regrowth" +msgstr "" + +#. ~ Description of spell "Sacrificial Regrowth" +#. ~ Description of "Scroll of Sacrificial Regrowth" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Through giving of one's own life force, you restore withered and barren " +"plant life nearby. What remains will need time to regrow its full strength." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Sacrificial Healing" +msgstr "" + +#. ~ Description of spell "Sacrificial Healing" +#. ~ Description of "Scroll of Sacrificial Healing" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Channels some of the user's own life force into healing energy, for the sake" +" of one's allies." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Tornskin" +msgstr "" + +#. ~ Description of spell "Tornskin" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell, which resembles Thornskin through the sap & needles covering the" +" page, seemed to involve thorns and bleeding wounds. The marred words may " +"have altered the function." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Feral Form" +msgstr "" + +#. ~ Description of spell "Feral Form" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell unleashes your inner beast, growing claws & fangs to rend your " +"foes limb from limb." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Enhanced Feral Form" +msgstr "" + +#. ~ Description of spell "Enhanced Feral Form" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell unleashes your inner beast, growing claws & fangs to rend your " +"foes limb from limb. Now you know this spell like the back of your hand, " +"and start to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Summon Wolf" +msgstr "" + +#. ~ Description of spell "Summon Wolf" +#: data/mods/Magiclysm/Spells/druid.json +msgid "Call to the wilds for aid from some wolves." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Communion with Nature" +msgstr "" + +#. ~ Description of spell "Communion with Nature" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"You focus on the bounty of nature around you and commune with it, improving " +"your health and mood and calming nearby wildlife. This spell may only be " +"cast outdoors away from civilization." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_NATURE_COMMUNE" +#: data/mods/Magiclysm/Spells/druid.json +msgid "You must be surrounded by nature to commune with nature" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Seed of Growth" +msgstr "" + +#. ~ Description of spell "Seed of Growth" +#. ~ Description of "Scroll of Seed of Growth" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Offer some of your life in a ritual to get tokens of growth in return." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Cause Rot" +msgstr "" + +#. ~ Description of spell "Cause Rot" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"A spell from a darker sect of druidry, created to forcibly begin the circle " +"of life anew. For without rot, you cannot have growth. Affects a huge " +"area, but is indiscriminate; even rusting machines into nothing but dust and" +" slow both in casting and effect. Once lost entirely to the passage of " +"time, this spell was thought to be no more than a myth, the stuff of fairy " +"tales, albeit grim ones." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Cause Rot Terrain Rot" +msgstr "" + +#. ~ Description of spell "Cause Rot Terrain Rot" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"The ruin terrain effect of the Cause Rot spell. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Restoration" +msgstr "" + +#. ~ Description of spell "Restoration" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Slowly heal your wounds by drawing on the power of nature.\n" +"\n" +"You must be outdoors and in a natural area away from civilization to cast Restoration." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DRUID_RESTORATION" +#: data/mods/Magiclysm/Spells/druid.json +msgid "You must be surrounded by nature to use its power to heal." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Floral Healing" +msgstr "" + +#. ~ Description of spell "Floral Healing" +#: data/mods/Magiclysm/Spells/druid.json +msgid "Use some magic herbs to heal yourself." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Vegetative Poultice" +msgid_plural "Vegetative Poultices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Vegetative Poultice" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell turns a mixture of bark and leaves into a powerful salve capable " +"of stopping even grievous wounds from bleeding." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Whisper of the Leaves" +msgstr "" + +#. ~ Description of spell "Whisper of the Leaves" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell allows you to hear the trees' wisdom in the rustle of the leaves " +"and the creaking of their roots, discerning the layout of the forest." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_GAIN_WHISPER_LEAVES" +#. ~ Player message in false effect in EoC "EOC_GAIN_COMMUNE_OAKS" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"You are already in tune with the rhythms of the forest. Further magic " +"cannot deepen your bond." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Harvest of the Hunter" +msgstr "" + +#. ~ Description of spell "Harvest of the Hunter" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell creates a grouping of odd-looking but functional arrows out of " +"forest detritus." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Beguiling the Savage Beast" +msgstr "" + +#. ~ Description of spell "Beguiling the Savage Beast" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Using your connection to nature, you can sway an animal to your service. " +"This spell even works on mutated animals." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Spear of Brambles" +msgstr "" + +#. ~ Description of spell "Spear of Brambles" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell turns a stick into a vicious spear that drips with sticky sap." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Enhanced Spear of Brambles" +msgstr "" + +#. ~ Description of spell "Enhanced Spear of Brambles" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell turns a bit of bark or a twig into a vicious spear that drips " +"with sticky sap. You now know this spell like the back of your hand, and no" +" longer need such massive spell components as you did previously." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Stranglethorns" +msgstr "" + +#. ~ Description of spell "Stranglethorns" +#. ~ Description of spell "Summon Brambles Arc" +#. ~ Description of spell "Summon Brambles Line" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Call up thick, swiftly growing brambles, either in a line to form a wall or " +"an arc to trap an enemy." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_BRAMBLES_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Thorny Arc" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_BRAMBLES_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Wall of Brambles" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_BRAMBLES_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Summon a spray of brambles to entrap an enemy." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_BRAMBLES_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Summon a wall of thorns to fortify a location." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Summon Brambles Arc" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Summon Brambles Line" +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Thornskin" +msgid_plural "Thornskins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Thornskin" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"This spell transforms the druid's skin into a bark-like material covered in " +"large thorns. It provides excellent protection but slightly slows you and " +"makes you vulnerable to fire." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Renewing the Forest" +msgstr "" + +#. ~ Description of spell "Renewing the Forest" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"While outdoors and not underground, the druid can create a profusion of life" +" around themselves, causing grass to grow through pavement, bushes and " +"flowers to sprout, and trees to grow to full height in moments." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DRUID_RENEW_FOREST_SPELL_2" in +#. nested EOCs in effect in EoC "EOC_DRUID_RENEW_FOREST_SPELL" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"You must be on the surface and not on a building's upper stories to cast " +"Renewing the Forest!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DRUID_RENEW_FOREST_SPELL" +#: data/mods/Magiclysm/Spells/druid.json +msgid "You must be outside to cast Renewing the Forest!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Renewing the Forest Real" +msgstr "" + +#. ~ Description of spell "Renewing the Forest Real" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"The actual spell that casts Renewing the Forest. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Shape Wood" +msgstr "" + +#. ~ Description of spell "Shape Wood" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Using druidic magic, shape living wood into a log that you can use for other" +" projects without harming the tree. You must cast this spell on a living " +"tree." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_EOC_DRUID_SHAPE_WOOD" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"The wood of the tree grows and forms as you cast the spell and when it ends," +" there is a log lying on the ground, entirely covered in bark but otherwise " +"straight and ready to be used in other projects." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in effect in EoC "EOC_EOC_DRUID_SHAPE_WOOD" +#: data/mods/Magiclysm/Spells/druid.json +msgid "You must be near a tree to shape it." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_druid_anti_heat" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Water's Cooling Touch" +msgstr "" + +#. ~ Description of spell "Water's Cooling Touch" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Draw on some of the essence of water, providing protection against the " +"summer's heat." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Aquatic Mantle" +msgid_plural "Aquatic Mantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Aquatic Mantle" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Cover yourself in a thin layer of magical seaweed, preventing you from " +"getting wet and allowing you to breathe underwater." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Wash the Wounds Clean" +msgstr "" + +#. ~ Description of spell "Wash the Wounds Clean" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Transform a bit of water into a magical disinfectant as you pour it over " +"your wounds." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_druid_water_walking" +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Water Strider's Walk" +msgstr "" + +#. ~ Description of spell "Water Strider's Walk" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Enchant yourself so that the water will buoy you up and prevent you from " +"sinking, allowing you to walk on its surface." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_druid_traverse_the_wilds" +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/druid.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Traverse the Wilds" +msgstr "" + +#. ~ Description of spell "Traverse the Wilds" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Blend in the wilds and urge them to speed your passage. Trees bend out of " +"the way, bushes do not hinder you, and even grass subtly moves your feet " +"along. The spell cannot be cast near civilization and similarly will fade " +"if your travels take you out of the wilds." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DRUID_TRAVERSE_THE_WILDS" +#: data/mods/Magiclysm/Spells/druid.json +msgid "You must be surrounded by the wilds to traverse them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_TRAVERSE_THE_WILDS_REMOVER" +#: data/mods/Magiclysm/Spells/druid.json +msgid "As you approach civilization, your spell fades." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Bearmantle" +msgstr "" + +#. ~ Description of spell "Bearmantle" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Adopt some of the aspect of the bear, protecting you from cold and preparing" +" you for winter." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/druid.json +msgid "Goodberry" +msgstr "" + +#. ~ Description of spell "Goodberry" +#: data/mods/Magiclysm/Spells/druid.json +msgid "" +"Enchant a set of berries, transforming them into magical fruit that will " +"provide a hearty meal's worth of nutrition and a small amount of healing " +"when eaten. The goodberries will rot away within 24 hours if not eaten." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Stonefist" +msgstr "" + +#. ~ Description of spell "Stonefist" +#. ~ Description of "Scroll of Stonefist" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Encases your arms and hands in a sheath of magical stone, you can punch and " +"defend yourself with it in melee combat." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Improved Stonefist" +msgstr "" + +#. ~ Description of spell "Improved Stonefist" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Encases your arms and hands in a sheath of magical stone, you can punch and " +"defend yourself with it in melee combat. Now you know this spell like the " +"back of your hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Seismic Stomp" +msgstr "" + +#. ~ Description of spell "Seismic Stomp" +#. ~ Description of "Scroll of Seismic Stomp" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Focusing mana into your leg, you stomp your foot and send out a shockwave, " +"knocking enemies around you onto the ground." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Stone's Endurance" +msgstr "" + +#. ~ Description of spell "Stone's Endurance" +#. ~ Description of "Scroll of Stone's Endurance" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You focus on the stones beneath you and draw from their agelessness. Your " +"mana is converted to stamina." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Shardspray" +msgstr "" + +#. ~ Description of spell "Shardspray" +#. ~ Description of "Scroll of Shardspray" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell projects a wide spray of sharp metal shards, cutting into your " +"foes and friends alike." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Piercing Bolt" +msgstr "" + +#. ~ Description of spell "Piercing Bolt" +#. ~ Description of "Scroll of Piercing Bolt" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell projects a piercing rod of conjured iron at those that dare " +"oppose you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Shardstorm" +msgstr "" + +#. ~ Description of spell "Shardstorm" +#. ~ Description of "Scroll of Shardstorm" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Creates an omnidirectional spray of razor sharp metal shards all around you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Rockbolt" +msgstr "" + +#. ~ Description of spell "Rockbolt" +#. ~ Description of "Scroll of Rockbolt" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Fires a conjured stone projectile at high velocity." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Move Earth" +msgstr "" + +#. ~ Description of spell "Move Earth" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Your essence flows around you, and the earth follows." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Earthshaper Rune" +msgstr "" + +#. ~ Description of spell "Earthshaper Rune" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"This ritual creates a small pebble attuned to Earthshapers. You can use the" +" rune as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Clairvoyance" +msgstr "" + +#. ~ Description of spell "Clairvoyance" +#. ~ Description of "Scroll of Clairvoyance" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "You close your eyes and the earth surrenders its secrets to you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Stoneskin" +msgstr "" + +#. ~ Description of spell "Stoneskin" +#. ~ Description of "Scroll of Stoneskin" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Envelops your entire body in armor formed from living rock, encumbering yet " +"protective." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Improved Stoneskin" +msgstr "" + +#. ~ Description of spell "Improved Stoneskin" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Envelops your entire body in armor formed from living rock, encumbering yet " +"protective. Now you know this spell like the back of your hand, and have " +"started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Pillar of Stone" +msgstr "" + +#. ~ Description of spell "Pillar of Stone" +#. ~ Description of "Scroll of Pillar of Stone" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Drawing upon the surrounding earth, you form a pillar of solid rock. " +"Experience will make the task easier, and less disruptive to the surrounding" +" area." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Pillar Side Effect" +msgstr "" + +#. ~ Description of spell "Pillar Side Effect" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Bash effect that follows, levels reduce damage and AoE." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Petrifying Touch" +msgstr "" + +#. ~ Description of spell "Petrifying Touch" +#. ~ Description of "Scroll of Petrifying Touch" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Your hands tries to transform the body of your enemy into a pure stone. The" +" effect is temporary, but it can deal significant damage." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Petrifying Touch Moves Removing" +msgstr "" + +#. ~ Description of spell "Petrifying Touch Moves Removing" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Delete some amount of moves from monster, and inflict DoT. You can see it " +"only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Reactive Armor" +msgstr "" + +#. ~ Description of spell "Reactive Armor" +#. ~ Description of "Scroll of Reactive Armor" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Explode your stone skin, to deal massive damage to all enemies around." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Impalement" +msgstr "" + +#. ~ Description of spell "Impalement" +#. ~ Description of "Scroll of Impalement" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon a stone spikes underground, that penetrate your enemies, and nail " +"them for a while." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Impalement Moves Removing" +msgstr "" + +#. ~ Description of spell "Impalement Moves Removing" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Delete some random amount of moves from monster. You can see it only in " +"debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding" +msgstr "" + +#. ~ Description of spell "Utility Molding" +#. ~ Description of "Scroll of Utility Molding" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Shape the basic working tools, using your own magic abilities and earth " +"nearby. Activate to change the shape of a tool." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Hammer" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Pickaxe" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Axe" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Knife" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Shovel" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Transform the living earth into a hammer." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Transform the living earth into a pickaxe." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Transform the living earth into an axe." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Transform the living earth into a knife." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_EARTHSHAPER_UTILITY_MOLDING" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Transform the living earth into a shovel." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding (Hammer)" +msgstr "" + +#. ~ Description of spell "Utility Molding (Hammer)" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Spawn the Utility molding hammer. It's a bug if you have this spell " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding (Pickaxe)" +msgstr "" + +#. ~ Description of spell "Utility Molding (Pickaxe)" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Spawn the Utility molding pickaxe. It's a bug if you have this spell " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding (Axe)" +msgstr "" + +#. ~ Description of spell "Utility Molding (Axe)" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Spawn the Utility molding axe. It's a bug if you have this spell directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding (Knife)" +msgstr "" + +#. ~ Description of spell "Utility Molding (Knife)" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Spawn the Utility molding knife. It's a bug if you have this spell " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Utility Molding (Shovel)" +msgstr "" + +#. ~ Description of spell "Utility Molding (Shovel)" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Spawn the Utility molding shovel. It's a bug if you have this spell " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Weighting" +msgstr "" + +#. ~ Description of spell "Weighting" +#. ~ Description of "Scroll of Weighting" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Fill yourself with the power of Earth, and make each your attacks as " +"devastating as an earthquake." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "eshaper_crystal_wrap" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Crystal Wrapping" +msgstr "" + +#. ~ Description of spell "Crystal Wrapping" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"You cover your body with a layer of small, razor-sharp crystals. It makes " +"monsters that attack you take some damage in return, and gives you some " +"additional cut damage in melee." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Crystal Wrapping Damage" +msgstr "" + +#. ~ Description of spell "Crystal Wrapping Damage" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Return some damage to attacker. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_shape_of_dust" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Shape of Dust" +msgstr "" + +#. ~ Description of spell "Shape of Dust" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Hide yourself within sand-filled winds. It's harder to hit you, and " +"monsters can't spot you. Attacking a target will break the spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Earthshaper's Golem" +msgstr "" + +#. ~ Description of spell "Summon Earthshaper's Golem" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Shape a strong golem out of stone. It may help for a while, but you haven't" +" enough energy to support it forever." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Summon Boulder" +msgstr "" + +#. ~ Description of spell "Summon Boulder" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Pull forth a table of smooth rock from the underground bedrock, using your " +"forces of earthshaping. You can use it as a table or as a primitive anvil." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Reading the Earthbones" +msgstr "" + +#. ~ Description of spell "Reading the Earthbones" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"You extend your senses into the ground, becoming aware of every hill and " +"valley within a large area. It will only work when in contact with the " +"earth." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EARTHSHAPER_MAP" +#. ~ Player message in false effect in EoC "EOC_EARTHSHAPER_DANGERSENSE" +#. ~ Player message in false effect in EoC "EOC_IERDE_REVEAL_MAP" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Without a direct connection to the living earth, the spell fails." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_tremorsense" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Tremorsense" +msgstr "" + +#. ~ Description of spell "Tremorsense" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"By sensing their movements upon the earth, you can detect nearby sources of " +"danger. You must maintain a connection to the earth for the spell to " +"function." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EARTHSHAPER_DANGERSENSE_CHECKER" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"As you break your connection to the living earth, your magical senses fade " +"away." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "earthshaper_fortitude_of_stone" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Stones' Fortitude" +msgstr "" + +#. ~ Description of spell "Stones' Fortitude" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Draw on the eternal endurance of the stones, slowing your metabolism and " +"staving off hunger and thirst. However, while the enchantment is in effect," +" you will not heal." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "The Turning of the Earth" +msgstr "" + +#. ~ Description of spell "The Turning of the Earth" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Ask the earth spirits to prepare the earth for growth and planting." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Granite Aegis" +msgstr "" + +#. ~ Description of spell "Granite Aegis" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"In an extremity of danger, summon a hollow shell of rock around yourself. " +"It lasts only a few moments, but sometimes that's all you need. You must be" +" standing on the living earth to invoke it." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EARTHSHAPER_GRANITE_AEGIS" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Without a connection to the living earth or a flat surface of solid rock, " +"the spell fails." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Harden Earth" +msgstr "" + +#. ~ Description of spell "Harden Earth" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"Compress dirt together so it becomes as hard as rock. A great way to turn " +"makeshift barricades into a fortress." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Stone Slumber" +msgstr "" + +#. ~ Description of spell "Stone Slumber" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"When standing on earth or stone, sink into the ground. While submerged, you" +" will heal faster, sleep will be more restorative, and you will not need to " +"eat or drink. Cast this spell again to return to the surface." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_EARTHSHAPER_SLEEP_IN_EARTH_2" in nested EOCs in effect in EoC +#. "EOC_EARTHSHAPER_SLEEP_IN_EARTH" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"As you complete the spell, the earth parts beneath you and you sink down " +"into the stone." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_EARTHSHAPER_SLEEP_IN_EARTH_2" in nested EOCs in effect in EoC +#. "EOC_EARTHSHAPER_SLEEP_IN_EARTH" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"As you nearly complete the spell, you stop in your tracks. There's " +"something odd about the ground below you, and sinking into it would be too " +"dangerous." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EARTHSHAPER_SLEEP_IN_EARTH_2" +#. in nested EOCs in effect in EoC "EOC_EARTHSHAPER_SLEEP_IN_EARTH" +#. ~ Player message in false effect in EoC "EOC_IERDE_SLEEP_IN_EARTH_2" in +#. nested EOCs in effect in EoC "EOC_IERDE_SLEEP_IN_EARTH" +#: data/mods/Magiclysm/Spells/earthshaper.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be standing on the living earth to sink into the stone!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EARTHSHAPER_SLEEP_IN_EARTH" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"As you recite the words of release, you feel yourself rising until you stand" +" in the clear air once again." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "Fault-Mending Chant" +msgstr "" + +#. ~ Description of spell "Fault-Mending Chant" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"While holding an item made of natural metal or stone, mold it with your " +"hands, work to repairing any flaws and restoring its condition. Note that " +"some items may still not be repaired." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_EARTHSHAPER_REPAIR_METAL_STONE_ITEM" in nested EOCs on true condition +#. in effect in EoC "EOC_EARTHSHAPER_REPAIR_METAL_STONE" +#: data/mods/Magiclysm/Spells/earthshaper.json +msgid "" +"The magic simply does not take hold. The item cannot be repaired, even with" +" sorcery." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Mirror Image Radiation Mage" +msgstr "" + +#. ~ Description of spell "Mirror Image Radiation Mage" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"This spell summons duplicates of the radiation mage. It's a bug if you have" +" it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Create Rads Radiation Mage" +msgstr "" + +#. ~ Description of spell "Create Rads Radiation Mage" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"This spell creates radiation gas around a target. It's a bug if you have " +"it." +msgstr "" + +#. ~ Description of spell "Summon Zombie" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"A spell for the feral rad mage to summon a zombie. It's a bug if you have " +"this." +msgstr "" + +#. ~ Description of spell "Summon Zombie" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"A spell for the feral rad mage to summon a normal zombie. It's a bug if you" +" have this." +msgstr "" + +#. ~ Sound description of spell "Summon Zombie" +#. ~ Sound description of spell "Summon Tough Zombie" +#. ~ Sound description of spell "Summon Zombie Brute" +#. ~ Sound description of spell "Radiation Mage Summon Zombie" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "a roar" +msgstr "" + +#. ~ Description of spell "Summon Tough Zombie" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"A spell for the feral rad mage to summon a tough zombie brute. It's a bug " +"if you have this." +msgstr "" + +#. ~ Description of spell "Summon Zombie Brute" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"A spell for the feral rad mage to summon a zombie brute. It's a bug if you " +"have this." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Radiation Mage Summon Zombie" +msgstr "" + +#. ~ Description of spell "Radiation Mage Summon Zombie" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"A spell for the feral rad mage to summon a zombie hulk. They probably won't" +" cast this--but good luck if they do." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Change Places with mirror image" +msgstr "" + +#. ~ Description of spell "Change Places with mirror image" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"The spell for the feral radiation mage swapping places with a mirror image." +" It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Dispel Magic Monster" +msgstr "" + +#. ~ Description of spell "Dispel Magic Monster" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Dispel magic for monsters so they'll only dispel their enemies" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Disjunction Monster" +msgstr "" + +#. ~ Description of spell "Disjunction Monster" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Disjunction for monsters so they'll only dispel their enemies" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Summon Wolf Monster" +msgstr "" + +#. ~ Description of spell "Summon Wolf Monster" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"Call to the wilds for aid from some wolves. This is the monster version." +msgstr "" + +#. ~ Description of spell "Call Stormhammer Monster" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "Summon a stormhammer by effect. You should never see this." +msgstr "" + +#. ~ Description of spell "Call Stormhammer Monster Cooldown" +#: data/mods/Magiclysm/Spells/feral_wizards.json +msgid "" +"Designed to make any future stormhammers have a much longer cooldown than " +"the first one so that dispelling them is tactically advantageous. You " +"shouldn't see this." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Blood Mage Healing Effect" +msgstr "" + +#. ~ Description of spell "Blood Mage Healing Effect" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Heals the caster." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Boreal Mage Cold Damage" +msgstr "" + +#. ~ Description of spell "Boreal Mage Cold Damage" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "" +"AoE cold attack around the player. If you are seeing this spell, you have " +"debugged it in." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Fire Elemental Burnback" +msgstr "" + +#. ~ Description of spell "Fire Elemental Burnback" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "The burnback effect from the Fire Elemental Attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Gaia's Chosen Thorns" +msgstr "" + +#. ~ Description of spell "Gaia's Chosen Thorns" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "The thorns effect from the Gaia's Chosen Attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Glacier Mage Attack" +msgstr "" + +#. ~ Description of spell "Glacier Mage Attack" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Deal some damage to a monster you attack." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Glacier Mage Bash AoE" +msgstr "" + +#. ~ Description of spell "Glacier Mage Bash AoE" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Deal some bash damage around the player." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "golemancer_block" +#: data/mods/Magiclysm/Spells/infrastructure.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Golemancer's block" +msgstr "" + +#. ~ Description of spell "Golemancer's block" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Block huge damage in the next 1 second." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Ice Elemental Cold Damage" +msgstr "" + +#. ~ Description of spell "Ice Elemental Cold Damage" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "The cold damage effect from the Ice Elemental Attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Permafrost Mage Moves Subtract" +msgstr "" + +#. ~ Description of spell "Permafrost Mage Moves Subtract" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Subtract some moves from monster that attack you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Radiation Mage Clairvoyance" +msgstr "" + +#. ~ Description of spell "Radiation Mage Clairvoyance" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Emit clairvoyance around the player." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/infrastructure.json +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Mind Reading" +msgstr "" + +#. ~ Description of spell "Mind Reading" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "" +"You can predict some movements of your enemies (just slowdown in fact). If " +"you are seeing this spell, you have debugged it in." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/infrastructure.json +#: data/mods/Magiclysm/mutations/debug_mutations.json +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Soul Pressure" +msgstr "" + +#. ~ Description of spell "Soul Pressure" +#: data/mods/Magiclysm/Spells/infrastructure.json +#: data/mods/Magiclysm/mutations/debug_mutations.json +msgid "" +"This is a spell that represents the Soulfire putting a burning pressure on " +"nearby opponents. If you are seeing this spell, you have debugged it in." +msgstr "" + +#. ~ Sound description of spell "Soul Pressure" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "a grunt and a sizzle" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Storm Elemental Zapback" +msgstr "" + +#. ~ Description of spell "Storm Elemental Zapback" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "The zapback effect from the Storm Elemental Attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Solar Blinding" +msgstr "" + +#. ~ Description of spell "Solar Blinding" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Make your enemies blind for a short time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Tundra Mage Slowdown DoT AoE" +msgstr "" + +#. ~ Description of spell "Tundra Mage Slowdown DoT AoE" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Deal some cold DoT around the player, and slowdown monsters nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Void Claws" +msgstr "" + +#. ~ Description of spell "Void Claws" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "This is a spell that causes a DoT effect whenever you hit." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "withering_eff" +#: data/mods/Magiclysm/Spells/infrastructure.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Withering" +msgstr "" + +#. ~ Description of spell "Withering" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Give some stats when you attack your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Wither Mage bio DoT AoE" +msgstr "" + +#. ~ Description of spell "Wither Mage bio DoT AoE" +#: data/mods/Magiclysm/Spells/infrastructure.json +msgid "Deal some toxic DoT around the player." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Twisted Restoration" +msgstr "" + +#. ~ Description of spell "Twisted Restoration" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"This spell overclocks your heart, generating new flesh and muscle. It is " +"unwise to use this in immediate danger, and may be fatal if done in critical" +" condition." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Improved Twisted Restoration" +msgstr "" + +#. ~ Description of spell "Improved Twisted Restoration" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"This spell overclocks your heart, generating new flesh and muscle. It is " +"unwise to use this in immediate danger, and may be fatal if done in critical" +" condition. Improved brewing mitigates the strain of the spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Throwing Blade I" +msgstr "" + +#. ~ Description of spell "Conjure Throwing Blade I" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjures 3 throwing knives." +msgstr "" + +#. ~ Message of spell "Conjure Throwing Blade I" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your ring and three throwing knives appear, ready to throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Random Magical Throwing Blade" +msgstr "" + +#. ~ Description of spell "Conjure Random Magical Throwing Blade" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Conjures a magical throwing knife, one of the spells specified in extra " +"effects." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade I" +msgstr "" + +#. ~ Description of spell "Conjure Magical Throwing Blade I" +#. ~ Description of spell "Conjure Magical Throwing Blade Fire" +#. ~ Description of spell "Conjure Magical Throwing Blade Cold" +#. ~ Description of spell "Conjure Magical Throwing Blade Cut" +#. ~ Description of spell "Conjure Magical Throwing Blade Biological" +#. ~ Description of spell "Conjure Magical Throwing Blade Pure" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjures 1 magical throwing knife." +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade I" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "You activate your bag and a throwing knife appears, ready to throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade Fire" +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade Fire" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your bag and a throwing knife wrapped in ethereal flames " +"appears, ready to throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade Cold" +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade Cold" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your bag and a throwing knife emanating cold appears, ready to " +"throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade Cut" +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade Cut" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your bag and a throwing knife with unnaturally sharp edges " +"appears, ready to throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade Biological" +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade Biological" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your bag and a throwing knife covered in dark ooze appears, " +"ready to throw!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Conjure Magical Throwing Blade Pure" +msgstr "" + +#. ~ Message of spell "Conjure Magical Throwing Blade Pure" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You activate your bag and with a flash magical energies coalescence in your " +"hand into a shape of knife. It seems vastly more powerful than other knives" +" that appear from the bag!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Recover Mana" +msgstr "" + +#. ~ Description of spell "Recover Mana" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You regain mana." +msgstr "" + +#. ~ Message of spell "Recover Mana" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You start regenerating mana!" +msgstr "" + +#. ~ Description of spell "Pain" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Increases pain." +msgstr "" + +#. ~ Message of spell "Pain" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Your veins feel like they are on fire!\n" +"You start regenerating mana!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Lupercalian Release" +msgstr "" + +#. ~ Description of spell "Lupercalian Release" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"This spell transforms you into a werewolf. There may be some cons to this." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/items/melee.json +msgid "Wolfsbane" +msgid_plural "Wolfsbanes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Wolfsbane" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "The tip of the spear glows white hot as you strike." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/Spells/magus.json +msgid "Mana Bolt" +msgstr "" + +#. ~ Description of spell "Mana Bolt" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Semi controlled mana rocket." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Missile volley" +msgstr "" + +#. ~ Description of spell "Missile volley" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Cast a swarm of mana bolts in random directions." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Petrification" +msgstr "" + +#. ~ Description of spell "Petrification" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Freeze!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Disorientation" +msgstr "" + +#. ~ Description of spell "Disorientation" +#. ~ Description of spell "Turbatio" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Mental sledgehammer strike." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Propulsion" +msgstr "" + +#. ~ Description of spell "Propulsion" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Yep, you are fast." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Omniscientia" +msgstr "" + +#. ~ Description of spell "Omniscientia" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Connect the user to a few ethereal sensory organs, that allow the user to " +"\"feel\" the territory nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Lancea" +msgstr "" + +#. ~ Description of spell "Lancea" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Release a long, spear-like line of liquid, which punctures things on the " +"path." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Turbatio" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Effugium" +msgstr "" + +#. ~ Description of spell "Effugium" +#. ~ Description of spell "Artifact Teleport" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Teleport the caster to a random point nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Ecfugium" +msgstr "" + +#. ~ Description of spell "Ecfugium" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Teleport the caster to a selected point nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Umbra" +msgstr "" + +#. ~ Description of spell "Umbra" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Shrouds the user in a field of darkness." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Flamma" +msgstr "" + +#. ~ Description of spell "Flamma" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Molotovs magic equivalent." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Caecitas" +msgstr "" + +#. ~ Description of spell "Caecitas" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"You are invisible now, and no one can see you. They still can hear or smell" +" though." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "feather_fall" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Pluma" +msgstr "" + +#. ~ Description of spell "Pluma" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Allows you to decrease your inertia, which allows you to jump from the " +"skyscraper's roof onto the pavement below, unharmed." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Visio" +msgstr "" + +#. ~ Description of spell "Visio" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Grants you the ability to see in the dark." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Venuste" +msgstr "" + +#. ~ Description of spell "Venuste" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "" +"Make a creature ignore their own thoughts and make them think more " +"positively towards a user, temporarily turning them friendly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Lutum" +msgstr "" + +#. ~ Description of spell "Lutum" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Cover the ground with a thick, sticky mass." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_speed_eff" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Velocitas" +msgstr "" + +#. ~ Description of spell "Velocitas" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Makes you faster for quite some time." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_healing_eff" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Sanatio" +msgstr "" + +#. ~ Description of spell "Sanatio" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Makes you feel healthier." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_stamina_eff" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Constantia" +msgstr "" + +#. ~ Description of spell "Constantia" +#. ~ Description of effect type "Constantia" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "You can't get tired." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Spiritus" +msgstr "" + +#. ~ Description of spell "Spiritus" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Allow you to breathe underwater." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_excitement" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Motus" +msgstr "" + +#. ~ Description of spell "Motus" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Improve your reaction abilities, which makes you a better fighter." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_resistance" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Resistentia" +msgstr "" + +#. ~ Description of spell "Resistentia" +#. ~ Description of effect type "Resistentia" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"A thin layer of energy covers your body, and allows you to take more " +"physical damage than before." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_illumination" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Illuminatio" +msgstr "" + +#. ~ Description of spell "Illuminatio" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Emit a bright light from your body." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_mana_regen" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Recuperatio" +msgstr "" + +#. ~ Description of spell "Recuperatio" +#. ~ Description of effect type "Recuperatio" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Increase the amount of ley-lines your body can process at once, making you " +"restore your mana pool faster." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "flask_max_mana" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Augere" +msgstr "" + +#. ~ Description of spell "Augere" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "The capability to hold mana in you is increased - for a while." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Renovamen" +msgstr "" + +#. ~ Description of spell "Renovamen" +#. ~ Description of effect type "Regeneration" +#: data/mods/Magiclysm/Spells/item_only.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Slowly regenerate your damaged body." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Renovamen Healing Effect" +msgstr "" + +#. ~ Message of spell "Renovamen Healing Effect" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "You start regenerating!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Iocus" +msgstr "" + +#. ~ Description of spell "Iocus" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Makes you fun." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Toxicum" +msgstr "" + +#. ~ Description of spell "Toxicum" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Release a toxic gas which will poison everybody in range." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Venenum" +msgstr "" + +#. ~ Description of spell "Venenum" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Poison the targeted enemy." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Mana explosion" +msgstr "" + +#. ~ Description of spell "Mana explosion" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Pull all creatures nearby, except the Alchemist." +msgstr "" + +#. ~ Sound description of spell "Mana explosion" +#. ~ Sound description of spell "Flarewhip" +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +#: data/mods/Magiclysm/Spells/item_only.json +msgid "whoosh" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Mana explosion damage" +msgstr "" + +#. ~ Description of spell "Mana explosion damage" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Deal some damage to creatures, except the Alchemist." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Bramble spear slow" +msgstr "" + +#. ~ Description of spell "Bramble spear slow" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Sticky sap coats your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Thorn skin aura" +msgstr "" + +#. ~ Description of spell "Thorn skin aura" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Deal a small amount of damage to anything that attacks you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Forge Teleport" +msgstr "" + +#. ~ Description of spell "Forge Teleport" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Travel to the forge marking your return point in the process." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Forge Return Teleport" +msgstr "" + +#. ~ Description of spell "Forge Return Teleport" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Travel back to your saved forge return point." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Flight" +msgstr "" + +#. ~ Description of spell "Flight" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "You can fly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/item_only.json +msgid "The Blinding Strike" +msgstr "" + +#. ~ Description of spell "The Blinding Strike" +#: data/mods/Magiclysm/Spells/item_only.json +msgid "Your attacks are much faster." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Point Flare" +msgstr "" + +#. ~ Description of spell "Point Flare" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Generates strong heat at the targeted location, damaging anything " +"susceptible to high temperatures." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Nova Flare" +msgstr "" + +#. ~ Description of spell "Nova Flare" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Generates an intense heat at the location, greatly damaging anything " +"susceptible to high temperatures." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Finger Firelighter" +msgstr "" + +#. ~ Description of spell "Finger Firelighter" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Summons a small flame that does not affect you, but can be used to light " +"things on fire. It seems to need you to have some intent to light things on" +" fire, since you are able to put it in your pocket with no issue." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Ice Spike" +msgstr "" + +#. ~ Description of spell "Ice Spike" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Causes jagged icicles to form in the air above the target, falling and " +"damaging them." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Fireball" +msgstr "" + +#. ~ Description of spell "Fireball" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"You hurl a pea-sized glowing orb that produces a pressure-less blast of " +"searing heat when it hits an obstacle or reaches the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Cone of Cold" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Burning Hands" +msgstr "" + +#. ~ Description of spell "Burning Hands" +#. ~ Description of "Scroll of Burning Hands" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You're pretty sure you saw this in a game somewhere. You fire a short-range" +" cone of fire." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Frost Spray" +msgstr "" + +#. ~ Description of spell "Frost Spray" +#. ~ Description of "Scroll of Frost Spray" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You're pretty sure you saw this in a game somewhere. You fire a short-range" +" cone of ice and cold." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Chilling Touch" +msgstr "" + +#. ~ Description of spell "Chilling Touch" +#. ~ Description of "Scroll of Chilling Touch" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Freezes the touched target with intense cold." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Glide on Ice" +msgstr "" + +#. ~ Description of spell "Glide on Ice" +#. ~ Description of "Scroll of Glide on Ice" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Encases your feet in a magical coating of ice, allowing you to glide along " +"smooth surfaces faster." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Enhanced Glide on Ice" +msgstr "" + +#. ~ Description of spell "Enhanced Glide on Ice" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Encases your feet in a magical coating of ice, allowing you to glide along " +"smooth surfaces faster. Now you know this spell like the back of your hand," +" and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Hoary Blast" +msgstr "" + +#. ~ Description of spell "Hoary Blast" +#. ~ Description of "Scroll of Hoary Blast" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"You project a glowing white crystal of ice and it explodes on impact into a " +"blossom of shattering cold." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Ice Shield" +msgstr "" + +#. ~ Description of spell "Ice Shield" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Creates a magical shield of ice on your arm, with which you can defend " +"yourself in melee and use it to bash." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Enhanced Ice Shield" +msgstr "" + +#. ~ Description of spell "Enhanced Ice Shield" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Creates a magical shield of ice on your arm, with which you can defend " +"yourself and use it to bash. Now you know this spell like the back of your " +"hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Frost Armor" +msgstr "" + +#. ~ Description of spell "Frost Armor" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Covers you in a thin layer of reactive magical ice to attack those who harm " +"you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Enhanced Frost Armor" +msgstr "" + +#. ~ Description of spell "Enhanced Frost Armor" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Covers you in a thin layer of reactive magical ice to attack those who harm " +"you. Now you know this spell like the back of your hand, and have started " +"to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Kelvinist Rune" +msgstr "" + +#. ~ Description of spell "Kelvinist Rune" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"This ritual freezes a small fire in order to create a rune attuned to " +"Kelvinists. You can use the rune as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Flamesword" +msgstr "" + +#. ~ Description of spell "Flamesword" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"This spell ignites a wooden sword, creating a flaming blade able to burn, " +"bruise, and chop." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Enhanced Flamesword" +msgstr "" + +#. ~ Description of spell "Enhanced Flamesword" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"This spell ignites a wooden sword, creating a flaming blade able to burn, " +"bruise, and chop. Now you know this spell like the back of your hand, and " +"have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Flamebreath" +msgstr "" + +#. ~ Description of spell "Flamebreath" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"This spell ignites dust scattered in the air, creating a cone of flame. The" +" hot ashes can cling to targets, causing additional burns over time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Freezing Touch" +msgstr "" + +#. ~ Description of spell "Freezing Touch" +#. ~ Description of "Scroll of Freezing Touch" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Your hands freeze anything they touch at temperatures so cold it slows down " +"your foes." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_kelvinist_anti_cold" +#. ~ Name of effect type id "effect_pyrokinetic_cloak" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Cloak of Warmth" +msgstr "" + +#. ~ Description of spell "Cloak of Warmth" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Heat the nearby air, keeping you warm and providing some protection against " +"ice and cold." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_kelvinist_anti_heat" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Cloak of Chill" +msgstr "" + +#. ~ Description of spell "Cloak of Chill" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Cool the nearby air, keeping you cool and providing some protection against " +"heat and flame." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_kelvinist_flames_of_passion" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Flames of Passion" +msgstr "" + +#. ~ Description of spell "Flames of Passion" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Like the bonfire gathers revelers around it, the kelvinist becomes the life " +"of the party, as their eyes shine with passion and their voice burns with " +"the heat of their conviction. You will be more convincing while this spell " +"is in effect. Before the Cataclysm, this was one of the most common spells " +"that apprentices were desperate to learn and master mages were reluctant to " +"teach." +msgstr "" + +#. ~ Description of spell "Extinguish" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Just as the kelvinist can start a fire, they can extinguish it, by " +"transmuting the heat of the fire directly into cold and leaving nothing left" +" to continue the flames." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Extinguish Cold Emit" +msgstr "" + +#. ~ Description of spell "Extinguish Cold Emit" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"The cold emit from the Extinguish spell. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Freezer Field" +msgstr "" + +#. ~ Description of spell "Freezer Field" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Summon a sphere of ice that will preserve anything placed inside while the " +"container lasts." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "The Rime-Covered Heart" +msgstr "" + +#. ~ Description of spell "The Rime-Covered Heart" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"Draw on the essence of ice to freeze out all emotion, rendering you " +"comfortably numb. This spell used to get you on several lists if the " +"government learned that you knew it, back when there was a government to " +"care about that." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Firebolt" +msgstr "" + +#. ~ Description of spell "Firebolt" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"A simple spell that hurls a bolt of fire to the target location. While not " +"as damaging as some more complex spells, it is quick to cast and will ignite" +" anything flammable at the target." +msgstr "" + +#. ~ Sound description of spell "Firebolt" +#. ~ Sound description of spell "[Ψ]Fountain of Flames" +#. ~ Sound description of spell "[Ψ]Flamethrower" +#. ~ Sound description of spell "Salamander AoE Explosion" +#. ~ Sound description of spell "Enkindle" +#. ~ Sound description of spell "Blazing Blow" +#. ~ Sound description of spell "Breath of the Firedragon" +#. ~ Sound description of spell "Salamander Trap Explosion" +#: data/mods/Magiclysm/Spells/kelvinist.json +#: data/mods/MindOverMatter/powers/pyrokinesis.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "a crackle!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "Baking Hands" +msgstr "" + +#. ~ Description of spell "Baking Hands" +#: data/mods/Magiclysm/Spells/kelvinist.json +msgid "" +"With the tiniest amount of heat, unfreeze an item of food or drink and heat " +"it up to a comfortable temperature." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/lizardfolk_shaman.json +msgid "Summon Crocodile" +msgstr "" + +#. ~ Description of spell "Summon Crocodile" +#: data/mods/Magiclysm/Spells/lizardfolk_shaman.json +msgid "Summons a crocodile." +msgstr "" + +#. ~ Message of spell "Summon Crocodile" +#: data/mods/Magiclysm/Spells/lizardfolk_shaman.json +msgid "The shaman summons a crocodile!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/lizardfolk_shaman.json +msgid "An Ancient Reptilian Spell" +msgstr "" + +#. ~ Description of spell "An Ancient Reptilian Spell" +#: data/mods/Magiclysm/Spells/lizardfolk_shaman.json +msgid "Causes one of the shaman spells to be cast." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Shadow Field" +msgstr "" + +#. ~ Description of spell "Shadow Field" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Shroud an area in intense shadows." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Magic Missile" +msgstr "" + +#. ~ Description of spell "Magic Missile" +#. ~ Description of "Scroll of Magic Missile" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "I cast Magic Missile at the darkness!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Phase Door" +msgstr "" + +#. ~ Description of spell "Phase Door" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Teleports you a short distance in a random direction." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Dimension Door" +msgstr "" + +#. ~ Description of spell "Dimension Door" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Teleports you randomly near a target location." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Gravity Well" +msgstr "" + +#. ~ Description of spell "Gravity Well" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Summons a well of gravity centered on the targeted location. Dealing " +"bashing damage to all creatures in the affected area." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Mana Blast" +msgstr "" + +#. ~ Description of spell "Mana Blast" +#. ~ Description of "Scroll of Mana Blast" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "A blast of concentrated magical power that obliterates a large area." +msgstr "" + +#. ~ Description of spell "Mana Bolt" +#. ~ Description of "Scroll of Mana Bolt" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "A bolt of magical power that only damages your foes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Haste" +msgstr "" + +#. ~ Description of spell "Haste" +#. ~ Description of "Scroll of Haste" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell gives you an enormous boost of speed lasting a short period of " +"time." +msgstr "" + +#. ~ Spell name +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_15" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Slow" +msgstr "" + +#. ~ Description of spell "Slow" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"This spell weakens your target, resulting in a decrease of speed lasting a " +"short period of time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Baleful Polymorph" +msgstr "" + +#. ~ Description of spell "Baleful Polymorph" +#. ~ Description of "Scroll of Baleful Polymorph" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Transform your enemies into frogs." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Mana Beam" +msgstr "" + +#. ~ Description of spell "Mana Beam" +#. ~ Description of "Scroll of Mana Beam" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "A beam of focused magical power that damages any foes in its path." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Escape" +msgstr "" + +#. ~ Description of spell "Escape" +#. ~ Description of "Scroll of Escape" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Teleports you in a random direction a medium distance, to help escape your " +"foes in dangerous situations." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Magus Rune" +msgstr "" + +#. ~ Description of spell "Magus Rune" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"This ritual forces small amounts of mana to crystallize out into intricate " +"patterns, making a rune attuned to Magi. You can use the rune as a catalyst" +" for recipes." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "cats_grace" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Cat's Grace" +msgstr "" + +#. ~ Description of spell "Cat's Grace" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"You align your senses to be closer to those of a cat, becoming more " +"graceful, agile, and coordinated." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "eagles_sight" +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Eagle's Sight" +msgstr "" + +#. ~ Description of spell "Eagle's Sight" +#. ~ Description of "Scroll of Eagle's Sight" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "You gain the perception of an eagle." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "ogres_strength" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Ogre's Strength" +msgstr "" + +#. ~ Description of spell "Ogre's Strength" +#. ~ Description of "Scroll of Ogre's Strength" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "You gain the strength of an ogre." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "foxs_cunning" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Fox's Cunning" +msgstr "" + +#. ~ Description of spell "Fox's Cunning" +#. ~ Description of "Scroll of Fox's Cunning" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "You become wily like a fox." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Jar of Force" +msgstr "" + +#. ~ Description of spell "Jar of Force" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Summon a jar of force in which you can store liquids." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Impact Sling" +msgstr "" + +#. ~ Description of spell "Impact Sling" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"This spell infuses a sling with tremendous force, delivering devastating " +"pebble shots until the energy tears it apart." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Enhanced Impact Sling" +msgstr "" + +#. ~ Description of spell "Enhanced Impact Sling" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"This spell infuses a sling with tremendous force, delivering devastating " +"pebble shots until the energy tears it apart. Now you know this spell like " +"the back of your hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Focused Bolt" +msgstr "" + +#. ~ Description of spell "Focused Bolt" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"You focus your mana into a microscopically thin pulsed beam of pure energy, " +"capable of extreme range and precision; as well as unparalleled penetration," +" provided proper skill. Once the invention of a notorious assassin, this " +"spell has slain many a king and noble. Passed on only through direct " +"descendants over the ages, though occasionally shared by them to others." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_slowfall" +#. ~ Name of effect type id "effect_telekinetic_slowfall" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Slowfall" +msgstr "" + +#. ~ Description of spell "Slowfall" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Reduce the velocity of your falls by a great amount, or to zero if at high " +"mastery." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_spiderclimb" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Spider Climb" +msgstr "" + +#. ~ Description of spell "Spider Climb" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Ascend even the most sheer wall with ease as you cling to surfaces." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Magus's Mark" +msgstr "" + +#. ~ Description of spell "Magus's Mark" +#: data/mods/Magiclysm/Spells/magus.json +msgid "Mark a particular patch of ground to allow you to return to it later." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MAGUS_MARK" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"As you make the gestures and recite the incantation, a brief glow fills your" +" surroundings." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Word of Recall" +msgstr "" + +#. ~ Description of spell "Word of Recall" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Immediately return to the place you marked with Magus's Mark, no matter how " +"far away it is." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MAGUS_RECALL" +#: data/mods/Magiclysm/Spells/magus.json +msgid "You shout out the word of recall and suddenly you are somewhere else." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_mageshield" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Mageshield" +msgstr "" + +#. ~ Description of spell "Mageshield" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"A simple but powerful spell, Mageshield will render the caster immune to any" +" single attack. It is indiscriminate: whether hit by an anti-tank missile " +"or the caster stubbing their toe, it will absorb all energy of the attack " +"and then fade." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Sorcerer's Hand" +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_ranged_increase" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Arrowflight" +msgstr "" + +#. ~ Description of spell "Arrowflight" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"A popular military spell since ancient times, Arrowflight increases the " +"range of bows and, as it later turned out, firearms." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/magus.json +msgid "Diamond Imbuement" +msgstr "" + +#. ~ Description of spell "Diamond Imbuement" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Magically infuse a melee weapon with the hardness and resilience of a " +"diamond as well as its industrial cutting capability, making it supremely " +"sharp and durable. However, like a diamond, any damage the weapon suffers " +"afterwards cannot be repaired." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_silence" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Silence" +msgstr "" + +#. ~ Description of spell "Silence" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Affect the air around the target and their vocal cords, preventing them from" +" making any noise whatsoever. This makes them much more stealthy, but they " +"cannot cast any spells requiring speech." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_magus_faerie_fire" +#: data/mods/Magiclysm/Spells/magus.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Faerie Fire" +msgstr "" + +#. ~ Description of spell "Faerie Fire" +#: data/mods/Magiclysm/Spells/magus.json +msgid "" +"Cause the air around the target to glow slightly, revealing their location " +"and making it slightly harder for them to dodge attacks." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "First Circle: Lesser Mana Efficiency." +msgstr "" + +#. ~ Description of spell "First Circle: Lesser Mana Efficiency." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the efficiency by which your body processes mana, granting you the Lesser Mana Efficiency trait. The ritual must end when the sun is in the sky and you are at least one story above the ground.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_ADD1_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_ADD1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_ADD2_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_ADD2" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_REGEN1_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_REGEN1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_REGEN2_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_REGEN2" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_MULT1_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_MULT1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_MULT2_PART2" +#. in nested EOCs in effect in EoC "EOC_SPELL_GRANT_MANA_MULT2" +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"As you intone the final words of the spell, you wait for the change, but " +"nothing happens. You must need more practice." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_ADD1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_ADD2" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_REGEN1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_REGEN2" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_MULT1" +#. ~ Player message in false effect in EoC "EOC_SPELL_GRANT_MANA_MULT2" +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"You intone the final words of the spell, but without the proper conditions " +"being fulfilled it has no effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "Second Circle: Mana Efficiency." +msgstr "" + +#. ~ Description of spell "Second Circle: Mana Efficiency." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the efficiency by which your body processes mana, granting you the Mana Efficiency trait. You must already have the Lesser Mana Efficiency trait for the spell to take full effect. The ritual must end within one hour of noon and you are at least four stories above the ground.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "First Circle: Lesser Mana Regeneration." +msgstr "" + +#. ~ Description of spell "First Circle: Lesser Mana Regeneration." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the speed by which your body restores its mana, granting you the Lesser Mana Regeneration trait. The ritual must be performed while standing in a river or a stream.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "Second Circle: Mana Regeneration." +msgstr "" + +#. ~ Description of spell "Second Circle: Mana Regeneration." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the speed by which your body restores its mana, granting you the Mana Regeneration trait. You must already have the Lesser Mana Regeneration trait for the spell to take full effect. The ritual must be performed while standing in a river.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "First Circle: Lesser Mana Sensitivity." +msgstr "" + +#. ~ Description of spell "First Circle: Lesser Mana Sensitivity." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the sensitivity that your body has to mana, granting you the Lesser Mana Sensitivity trait. The ritual must take place in a natural location away (at least 4 OM tiles) from buildings, roads, or other evidence of civilization.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "Second Circle: Mana Sensitivity." +msgstr "" + +#. ~ Description of spell "Second Circle: Mana Sensitivity." +#: data/mods/Magiclysm/Spells/mana_upgrades.json +msgid "" +"Perform a magical ritual to increase the sensitivity that your body has to mana, granting you the Mana Sensitivity trait. You must already have the Lesser Mana Sensitivity trait for the spell to take full effect. The ritual must take place in a natural location far away (at least 15 OM tiles) from buildings, roads, or other evidence of civilization.\n" +"\n" +"The chance of the ritual's success depends in your spell level and Spellcraft skill." +msgstr "" + +#. ~ Description of spell "Crystallize Mana" +#: data/mods/Magiclysm/Spells/manatouched.json +msgid "" +"Crystallizes mana into solid form. Your physiological changes have made " +"this spell much more efficient and easier to cast." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/manatouched.json +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Seeker Bolts" +msgstr "" + +#. ~ Description of spell "Seeker Bolts" +#: data/mods/Magiclysm/Spells/manatouched.json +msgid "" +"Fires bolts of mana from your fingertips that home in on randomly selected " +"targets in range." +msgstr "" + +#. ~ Sound description of spell "Seeker Bolts" +#: data/mods/Magiclysm/Spells/manatouched.json +msgid "a zing" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Blood Suck" +msgstr "" + +#. ~ Description of spell "Blood Suck" +#. ~ Description of spell "Sucking bite" +#: data/mods/Magiclysm/Spells/monsterspells.json +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Sucks blood from one foe." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Bear Trap" +msgstr "" + +#. ~ Description of spell "Bear Trap" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "A trap that summons bears! Not what you were expecting, is it?" +msgstr "" + +#. ~ Sound description of spell "Bear Trap" +#. ~ Sound description of spell "Forge Trap" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "\"It's a trap!\"" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Forge Trap" +msgstr "" + +#. ~ Description of spell "Forge Trap" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "A trap that summons forge hounds! Not what you were expecting, is it?" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Rocket Punch" +msgstr "" + +#. ~ Description of spell "Rocket Punch" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Ejects giant fist from arm." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Spirits of Vengeance" +msgstr "" + +#. ~ Description of spell "Spirits of Vengeance" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Summons spirits of vengeance." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Teleport Charge" +msgstr "" + +#. ~ Description of spell "Teleport Charge" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Edit all this tomorrow." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Leprechaun Prank" +msgstr "" + +#. ~ Description of spell "Leprechaun Prank" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Pranks the PC. Gag humor." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Gas Attack" +msgstr "" + +#. ~ Description of spell "Gas Attack" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Spreads toxic gas around itself." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Demon Fireball" +msgstr "" + +#. ~ Description of spell "Demon Fireball" +#. ~ Description of spell "Salamander Glob" +#. ~ Description of spell "Hungry Thirsty Roots Monster" +#. ~ Description of spell "Shamir Dig Pit Spell" +#. ~ Description of spell "Sheyd Evil Eye Spell" +#. ~ Description of spell "Flaming Eye Evil Eye Spell" +#: data/mods/Magiclysm/Spells/monsterspells.json +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "This is a monster only spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Summon Demon Spiderlings" +msgstr "" + +#. ~ Description of spell "Summon Demon Spiderlings" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Summons 4 permanent demon spiderlings." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Hellfire Belch" +msgstr "" + +#. ~ Description of spell "Hellfire Belch" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Spits supernatural napalm from your mouth." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Shambling attack" +msgstr "" + +#. ~ Description of spell "Shambling attack" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Devastating AoE attack. You can see it only on debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Wild Magic Monster Sorcery" +msgstr "" + +#. ~ Description of spell "Wild Magic Monster Sorcery" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Causes one of the spells to be cast, used for the feral wizard." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Monster Downed Stomp" +msgstr "" + +#. ~ Description of spell "Monster Downed Stomp" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "" +"The monster stomps on the ground and knocks anyone nearby off their feet." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Troll regenerate limbs" +msgstr "" + +#. ~ Description of spell "Troll regenerate limbs" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Allows trolls to remove the maimed effect if their HP is high enough." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "monster invisibility" +msgstr "" + +#. ~ Description of spell "monster invisibility" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Makes the target invisible" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Gas Attack Ranged" +msgstr "" + +#. ~ Description of spell "Gas Attack Ranged" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Spreads toxic gas around at range." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Bloodlust" +msgstr "" + +#. ~ Description of spell "Bloodlust" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Speeds up an ally." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Ankheg Acid Spit" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Ankheg Acid Spit Self" +msgstr "" + +#. ~ Description of spell "Ankheg Acid Spit Self" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Maims the ankheg's acid gland after spitting acid." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "catoblepas gaze" +msgstr "" + +#. ~ Description of spell "catoblepas gaze" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Does a big thwack of damage if the target can see the catoblepas" +msgstr "" + +#. ~ Description of spell "Dabbler Spell selector" +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "" +"Random chance for a feral to have a single spell. This picks a random " +"spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Ignus Fatuus Monster" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/monsterspells.json +msgid "Windrunning Monster" +msgstr "" + +#. ~ Description of spell "Windrunning Monster" +#. ~ Description of spell "Windrunning" +#. ~ Description of "Scroll of Windrunning" +#: data/mods/Magiclysm/Spells/monsterspells.json +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A magical wind pushes you forward as you move, easing your movements and " +"increasing speed." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Jolt" +msgstr "" + +#. ~ Description of spell "Jolt" +#. ~ Description of "Scroll of Jolt" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "A short-ranged fan of electricity shoots from your fingers." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Lash Base" +msgstr "" + +#. ~ Description of spell "Shocking Lash Base" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Reference spell definition used for Shocking Lash and Shocking Lash Jump." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Lash" +msgstr "" + +#. ~ Description of spell "Shocking Lash" +#. ~ Description of "Scroll of Shocking Lash" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A quick burst of electricity strikes a target and possibly one other nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Lash Jump" +msgstr "" + +#. ~ Description of spell "Shocking Lash Jump" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "The secondary jump from Shocking Lash." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Lightning Bolt" +msgstr "" + +#. ~ Description of spell "Lightning Bolt" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"The go-to spell for many Stormshapers, this iconic spell does just what you " +"expect: shoot lightning from your fingertips. However, this lightning is " +"more directed than most lightning, and travels in a line through most non-" +"solid targets." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Windstrike" +msgstr "" + +#. ~ Description of spell "Windstrike" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "A powerful blast of wind slams into anything in front of your body." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "enchant_windrun" +#. ~ Name of effect type id "enchant_windrun_monster" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Windrunning" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Call Stormhammer" +msgstr "" + +#. ~ Description of spell "Call Stormhammer" +#. ~ Description of "Scroll of Call Stormhammer" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Creates a crackling magical warhammer full of lightning to smite your foes " +"with, and of course, smash things to bits!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Enhanced Call Stormhammer" +msgstr "" + +#. ~ Description of spell "Enhanced Call Stormhammer" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Creates a crackling magical warhammer full of lightning to smite your foes " +"with, and of course, smash things to bits! Now you know this spell like the" +" back of your hand, and start to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Stormshaper Rune" +msgstr "" + +#. ~ Description of spell "Stormshaper Rune" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"This ritual creates a rune attuned to Stormshapers, which looks similar to " +"what you'd expect lightning in a glass pebble to look like. You can use the" +" rune as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Lightning Blast" +msgstr "" + +#. ~ Description of spell "Lightning Blast" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"You fire a small concentrated ball of lightning at the target. The " +"electricity diffuses rapidly, so it doesn't do much damage, but you're able " +"to fire off several ones quickly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgctxt "spell" +msgid "Lightning Storm" +msgstr "" + +#. ~ Description of spell "Lightning Storm" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"You call the power of the sky to strike the earth. Several lightning blasts" +" fire from your finger tips to strike the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Ionization" +msgstr "" + +#. ~ Description of spell "Ionization" +#. ~ Description of "Scroll of Ionization" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"By manipulating the charge in the air, you can conjure a sharp snap of " +"lightning over a wide area. While its destructive potential is a far cry " +"from natural lightning, the light and thunderclap produced will leave your " +"foes reeling." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Ionization Thunderclap" +msgstr "" + +#. ~ Description of spell "Ionization Thunderclap" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Adds the actual flashbang effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Wall of Fog" +msgstr "" + +#. ~ Description of spell "Wall of Fog" +#. ~ Description of "Scroll of Wall of Fog" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Draws forth a broad wall of thick fog. While the sudden force of air " +"pressure will floor any enemies caught in it, the conjuration is otherwise " +"harmless." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Repelling Arc Aura" +msgstr "" + +#. ~ Description of spell "Repelling Arc Aura" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "This is a sub-spell of the Repelling Arc spell." +msgstr "" + +#. ~ Sound description of spell "Repelling Arc Aura" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "arcing electricity!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Repelling Arc" +msgstr "" + +#. ~ Description of spell "Repelling Arc" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Manifests an aura of crackling electricity around you to strike attackers " +"with baleful lightning." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Enhanced Repelling Arc" +msgstr "" + +#. ~ Description of spell "Enhanced Repelling Arc" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Manifests an aura of crackling electricity around you to strike attackers " +"with baleful lightning. Now you know this spell like the back of your hand," +" and start to design your own version." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Stormfist" +msgid_plural "Stormfists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Stormfist" +#. ~ Description of "Stormfist" +#. ~ Description of "Scroll of Stormfist" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Encases your arm and hand in a sheath of crackling magical lightning, you " +"can punch and defend yourself with it in melee combat." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Enhanced Stormfist" +msgstr "" + +#. ~ Description of spell "Enhanced Stormfist" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Encases your arm and hand in a sheath of crackling magical lightning, you " +"can punch and defend yourself with it in melee combat. Now you know this " +"spell like the back of your hand, and start to design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Fire Spark" +msgstr "" + +#. ~ Description of spell "Fire Spark" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Summons a small electric spark, that doesn't harm anything. You can use it " +"to ignite something flammable." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shipwrecker" +msgstr "" + +#. ~ Description of spell "Shipwrecker" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"As the sound of the spell moves out of your mouth, it creates a crushing " +"shockwave that shatters everything in its path." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shipwrecker Push" +msgstr "" + +#. ~ Description of spell "Shipwrecker Push" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Push monsters around the player. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Explosive Decompression" +msgstr "" + +#. ~ Description of spell "Explosive Decompression" +#. ~ Description of "Scroll of Explosive Decompression" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Create a high-pressure zone originating from the selected point. Shortly " +"after, a massive pressure wave will crush everything inside, inflicting " +"barotraumatic injuries on everyone affected." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Vacuum Decompression" +msgstr "" + +#. ~ Description of spell "Vacuum Decompression" +#. ~ Description of "Scroll of Vacuum Decompression" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Create a high-pressure zone originating from the selected point. Shortly " +"after, a massive pressure wave will crush everything inside, inflicting " +"barotraumatic injuries on everyone affected. The pressure differential will" +" also pull unprepared creatures inside the zone before collapsing." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Vacuum Decompression Pull" +msgstr "" + +#. ~ Description of spell "Vacuum Decompression Pull" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Pull monsters around the target. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Air Bubble" +msgstr "" + +#. ~ Description of spell "Air Bubble" +#. ~ Description of "Scroll of Air Bubble" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Cover your head with an air bubble, allowing you to breathe underwater or " +"prevent breathing of toxic gases." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Superconductor" +msgstr "" + +#. ~ Description of spell "Superconductor" +#. ~ Description of "Scroll of Superconductor" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Create arcs of devastating electric charge in an area around you, roasting " +"everything within." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Dash" +msgstr "" + +#. ~ Description of spell "Shocking Dash" +#. ~ Description of "Scroll of Shocking Dash" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Fill your legs with energy and quickly dash to a target destination." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Teleport" +msgstr "" + +#. ~ Description of spell "Shocking Teleport" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Briefly become lightning to teleport to a chosen spot, ignoring all " +"obstacles in-between." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Shocking Teleport damage" +msgstr "" + +#. ~ Description of spell "Shocking Teleport damage" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Deal some damage around the teleportation. You can see it only in debug " +"mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Toxtricity" +msgstr "" + +#. ~ Description of spell "Toxtricity" +#. ~ Description of "Scroll of Toxtricity" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Inject a corrosive electric energy into targets within the affected area, " +"weakening them and dealing huge damage over time." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "electric_eye" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Electric Eye" +msgstr "" + +#. ~ Description of spell "Electric Eye" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Enhance your sight with your powers which allows you to see creatures of the" +" same energy around you. This enhanced perception speed enables you to see " +"more attacks incoming, allowing for an additional block or dodge attempt." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "electric_waves" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Electric Waves" +msgstr "" + +#. ~ Description of spell "Electric Waves" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Your hands start to store a vast amount of energy, which you release with " +"each attack. You feel the spell will get stronger with a higher mastery." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Electric Waves Damage" +msgstr "" + +#. ~ Description of spell "Electric Waves Damage" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Blasts, generated by Electric Waves." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "electric_arts" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Electric Arts" +msgstr "" + +#. ~ Description of spell "Electric Arts" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"A spell designed for scholars who have recently started to learn " +"stormshaping, allowing them to reduce the damage their often capricious new " +"abilities may cause to themselves." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Summon Teravolt" +msgstr "" + +#. ~ Description of spell "Summon Teravolt" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Summon a Teravolt, a small, semi-intelligent spirit that homes in on hostile" +" creatures before exploding into a huge spark cloud." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_cloak_of_fog" +#. ~ Name of effect type id "effect_selkie_fog_cloak" +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Cloak of Fog" +msgstr "" + +#. ~ Description of spell "Cloak of Fog" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Call out to the sky spirits for aid and ask them to conceal you from your " +"enemies. The fog will hide your passage, but you do not have any special " +"ability to see through it yourself." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Fog Real" +msgstr "" + +#. ~ Description of spell "Cloak of Fog Real" +#. ~ Description of spell "Cloak of Fog Random" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"The spell that puts the effect of Cloak of Fog on you. It's a bug if you " +"can see it." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Fog Wonder" +msgstr "" + +#. ~ Description of spell "Cloak of Fog Wonder" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Places other fog locations nearby. The number depends on your cloak of fog " +"level." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Fog Random" +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_heart_of_hurricane" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Heart of the Hurricane" +msgstr "" + +#. ~ Description of spell "Heart of the Hurricane" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Compress the fury of hurricane winds into a thin shell of raging air around " +"yourself. This will make it harder for you to lose your footing or be " +"knocked down and occasionally throw attackers away from you, but the " +"whirling winds are loud." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Heart of the Hurricane Throw" +msgstr "" + +#. ~ Description of spell "Heart of the Hurricane Throw" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"This is the spell that throws your target back. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Message of spell "Heart of the Hurricane Throw" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "The winds lash out and hurl away!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Frog" +msgstr "" + +#. ~ Description of spell "Cloak of Frog" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Someone's personal notes were added to this spell. You're positive that " +"they changed both the name and the function." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Frog Transform" +msgstr "" + +#. ~ Description of spell "Cloak of Frog Transform" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Grants the caster some post-threshold Batrachian mutations if they aren't " +"already a frog mutant." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LOSE_CLOAK_OF_FROG_MUTATIONS" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "It wasn't easy being green." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Frog Wonder" +msgstr "" + +#. ~ Description of spell "Cloak of Frog Wonder" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Places other frog locations nearby. The number depends on your cloak of " +"frog level." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "Cloak of Frog Summon" +msgstr "" + +#. ~ Description of spell "Cloak of Frog Summon" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "The spell that creates the frogs. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_stormshaper_loud_voice" +#: data/mods/Magiclysm/Spells/stormshaper.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Thundering Voice" +msgstr "" + +#. ~ Description of spell "Thundering Voice" +#: data/mods/Magiclysm/Spells/stormshaper.json +msgid "" +"Increase the volume of the caster's voice, allowing every word to resound " +"like a peal of thunder. As a useful side effect, it makes the caster immune" +" to hearing damage caused by loud noises." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Bless" +msgstr "" + +#. ~ Description of spell "Bless" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "A blessing that gives you energy and boosts your abilities." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "invisibility" +#. ~ Name of effect type id "effect_photokin_invisibility" +#. ~ Name of effect type id "effect_invisibility_magic_square" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Invisibility" +msgstr "" + +#. ~ Description of spell "Invisibility" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"Creates a magical field that hides your visual presence to others. " +"Colloquially known as invisibility, but without all the science mumbo jumbo." +" Attacking a target will break the invisibility." +msgstr "" + +#. ~ Message of spell "Invisibility" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "To the outside world, your body fades away and you cease to exist!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Mage Blade" +msgstr "" + +#. ~ Description of spell "Mage Blade" +#. ~ Description of "Scroll of Holy Blade" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "This blade of light will cut through any evil it makes contact with!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Enhanced Mage Blade" +msgstr "" + +#. ~ Description of spell "Enhanced Mage Blade" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This blade of light will cut through any evil it makes contact with! Now " +"you know this spell like the back of your hand, and have started to design " +"your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Mage Armor" +msgstr "" + +#. ~ Description of spell "Mage Armor" +#. ~ Description of "Scroll of Spiritual Armor" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Evil will not make it through your defenses if your faith is strong enough!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Enhanced Mage Armor" +msgstr "" + +#. ~ Description of spell "Enhanced Mage Armor" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"Evil will not make it through your defenses if your faith is strong enough!" +" Now you know this spell like the back of your hand, and have started to " +"design your own version." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Lamp" +msgstr "" + +#. ~ Description of spell "Lamp" +#. ~ Description of "Scroll of Lamp" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Creates a magical lamp." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Manatricity" +msgstr "" + +#. ~ Description of spell "Manatricity" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You have found a way to convert your mana into power you can use for your " +"bionics." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Technomancer Rune" +msgstr "" + +#. ~ Description of spell "Technomancer Rune" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This ritual inscribes circuit-like ley-lines into a rune, attuned to " +"Technomancers. You can use the rune as a catalyst for recipes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Taze" +msgstr "" + +#. ~ Description of spell "Taze" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This spell arcs two small bolts of electricity into a target, shocking them." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Lesser Quantum Tunnel" +msgstr "" + +#. ~ Description of spell "Lesser Quantum Tunnel" +#. ~ Description of "Scroll of Lesser Quantum Tunnel" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell manipulates some quantum something or other to tunnel you through" +" a short distance of space, and even matter, unfortunately there's that " +"whole uncertainty thing as to where you come out. It leaves you a little " +"dazed on the other side as you reorient yourself." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "synaptic_stim" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Synaptic Stimulation" +msgstr "" + +#. ~ Description of spell "Synaptic Stimulation" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This spell stimulates the synapses in your brain beyond normal processing " +"speeds, giving you a large boost in mental processing capability. It " +"enhances your reflexes, speed, and raw intellectual power. Use responsibly!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Laze" +msgstr "" + +#. ~ Description of spell "Laze" +#. ~ Description of "Scroll of Laze" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You concentrate and release a focused beam of photons at a target, also " +"known as a laser." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Animated Blade" +msgstr "" + +#. ~ Description of spell "Animated Blade" +#. ~ Description of "Scroll of Animated Blade" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell conjures flying animated blades that will cut your enemies down " +"to size. Into small pieces that is." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Mirror Image" +msgstr "" + +#. ~ Description of spell "Mirror Image" +#. ~ Description of "Scroll of Mirror Image" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell manipulates light into barely tangible duplicates of a living " +"being, a magical hologram in short." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Summon Floating Disk" +msgstr "" + +#. ~ Description of spell "Summon Floating Disk" +#. ~ Description of "Scroll of Summon Floating Disk" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Summons a floating disk that is sworn to carry your burdens." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Summon Mojocycle" +msgstr "" + +#. ~ Description of spell "Summon Mojocycle" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "You're not a cowboy, but on a steel horse you ride regardless." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Summon Co-op cycle" +msgstr "" + +#. ~ Description of spell "Summon Co-op cycle" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "A bigger ride for bigger loot. Or a second cowboy." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Overcharge Burn" +msgstr "" + +#. ~ Description of spell "Overcharge Burn" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "The side effects of casting the overcharge spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Optical Sneeze Beam" +msgstr "" + +#. ~ Description of spell "Optical Sneeze Beam" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You overcharge your internal batteries to send a semi-directed beam from " +"your face. The inventor of this spell must have had some weird sense of " +"humor." +msgstr "" + +#. ~ Sound description of spell "Optical Sneeze Beam" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "bzzzzzzt!" +msgstr "" + +#. ~ Message of spell "Optical Sneeze Beam" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You overcharge your bionic energy through what ley lines you have left, and " +"channel it through the center of your face." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "X-ray Vision" +msgstr "" + +#. ~ Description of spell "X-ray Vision" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You fire a cone of X-rays that magically allows you to see that area for a " +"short time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Knock" +msgstr "" + +#. ~ Description of spell "Knock" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You channel magic into a force capable of opening doors. This variant can " +"only open wooden doors." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Improved Knock" +msgstr "" + +#. ~ Description of spell "Improved Knock" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"You channel magic into a force capable of opening doors. This variant can " +"open any locked door." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Knifeshot" +msgstr "" + +#. ~ Description of spell "Knifeshot" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This spell generates a magnetic field around a knife, before launching it at" +" high speed." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Hypervelocity Knifeshot" +msgstr "" + +#. ~ Description of spell "Hypervelocity Knifeshot" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This spell goes even further beyond, launching a knife so fast it can pierce" +" through targets." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Shutdown" +msgstr "" + +#. ~ Description of spell "Shutdown" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"Overload the target, stunning it briefly. Originally developed during the " +"Roman Empire to target out-of-control golems, this spell became " +"significantly more popular in modern times when it was discovered it also " +"worked on robots and machinery." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Speak through the Aether" +msgstr "" + +#. ~ Description of spell "Speak through the Aether" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"One of the most widely-known pre-modern technomantic spells, this allows " +"technomancers to communicate at a distance. Its use declined rapidly after " +"Guglielmo Marconi invented the radio and suddenly everyone could listen in " +"to their conversations." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Power Supply" +msgstr "" + +#. ~ Description of spell "Power Supply" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"For the technomancer with no enhancements, this spell summons a power supply" +" composed of pure mana that can be used to charge any compatible device. It" +" will continually recharge until the duration expires." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Voltaic Touch" +msgstr "" + +#. ~ Description of spell "Voltaic Touch" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"Using the principles of what were once called \"voltaic arcs\", you can " +"electrically heat metal hot enough to weld it together." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Imbue with Lightning" +msgstr "" + +#. ~ Description of spell "Imbue with Lightning" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This fancifully-named spell actually restores power to a battery or power " +"grid. An esoteric curiosity until electrical power became widespread, even " +"then the power efficiency of fossil fuels rendered it a niche spell." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_technomancer_gain_electronics_computer" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Machine Mind" +msgstr "" + +#. ~ Description of spell "Machine Mind" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This spell grants the caster an intuitive understanding of electronics and " +"computers, making their use, repair, and construction much easier." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Power Linkage" +msgstr "" + +#. ~ Description of spell "Power Linkage" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"Enchant an item so that it is capable of drawing power wirelessly through " +"the air from a compatible power source." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Zoom Lens" +msgstr "" + +#. ~ Description of spell "Zoom Lens" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"By etching tiny runes on a lens of great quality and infusing it with their " +"magic, the caster can use the lens to see further than even the finest " +"mundane binoculars. Unfortunately, the arrangement is unstable and the lens" +" will disintegrate after a time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "Enhanced Zoom Lens" +msgstr "" + +#. ~ Description of spell "Enhanced Zoom Lens" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"This lens can see farther than ever! Now you know this spell like the back " +"of your hand, and have started to design your own version." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_technomancer_pain_ignore" +#: data/mods/Magiclysm/Spells/technomancer.json +#: data/mods/Magiclysm/effects/effects.json +msgid "The Body Mechanical" +msgstr "" + +#. ~ Description of spell "The Body Mechanical" +#: data/mods/Magiclysm/Spells/technomancer.json +msgid "" +"With a word of power, you spur your body to function as a machine would, " +"partially ignoring the effects of pain for a brief moment." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "Infuse water" +msgstr "" + +#. ~ Description of spell "Infuse water" +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "" +"Infuse water with ethanol from the air and your own mana to create some " +"potion starter. Sometimes it might overreact and overflow." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "Manafusion Bomb" +msgstr "" + +#. ~ Description of spell "Manafusion Bomb" +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "" +"Oversaturates potion starter with mana to create a deadly mana explosion." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "Manafusion Trap" +msgstr "" + +#. ~ Description of spell "Manafusion Trap" +#: data/mods/Magiclysm/Spells/attunements/Alchemist.json +msgid "" +"Make a manafusion trap, stabilizing manafusion bombs and giving you some of " +"the excess mana." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "Spy Wasp" +msgstr "" + +#. ~ Description of spell "Spy Wasp" +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "" +"Sends out a partly magical, partly electronic spy drone shaped like a wasp " +"that reveals terrain in a line in front of you. The wasp can travel through" +" walls." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "artificer's toolkit" +msgid_plural "artificer's toolkits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "artificer's toolkit" +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "" +"This is a magical device that can take the shape of many tools. When not in" +" use it looks like a simple screwdriver." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "Artificer's Toolkit" +msgstr "" + +#. ~ Description of spell "Artificer's Toolkit" +#: data/mods/Magiclysm/Spells/attunements/Artificer.json +msgid "" +"Artificers have a special pocket dimension with a magical tool that can " +"cover a wide variety of tasks. It is only a matter of temporarily summoning" +" the item for use." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Biotek.json +msgid "Nitro Boost" +msgstr "" + +#. ~ Description of spell "Nitro Boost" +#: data/mods/Magiclysm/Spells/attunements/Biotek.json +msgid "" +"You overclock your flesh and bionics, charging so fast the friction can " +"ignite the air, to wind up for a skull-cracking punch." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Biotek.json +msgid "Jury Rig" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +msgid "Greater Banishment" +msgstr "" + +#. ~ Description of spell "Greater Banishment" +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +msgid "" +"A more advanced version of Banishment, which is a ritual spell that attempts" +" to banish a monster. Being closely related to blood magic, the Blood Mage " +"is much more specialized to use a spell like this." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +msgid "Ixythyug the Destroyer's soul" +msgid_plural "Ixythyug the Destroyer's souls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ixythyug the Destroyer's soul" +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +msgid "RIP AND TEAR" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Demonic Possession" +msgstr "" + +#. ~ Description of spell "Demonic Possession" +#: data/mods/Magiclysm/Spells/attunements/Blood_Mage.json +msgid "" +"You allow a demon to possess your body for a short time, giving you great " +"combat abilities. You still retain control, though lose your spellcasting " +"abilities temporarily." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "Auroral Wave" +msgstr "" + +#. ~ Description of spell "Auroral Wave" +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "" +"A rippling wave of luminous energy spreads from your hands, a beautiful " +"torrent of magnetic force and chill wind." +msgstr "" + +#. ~ Sound description of spell "Auroral Wave" +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "a faint shimmering crackle" +msgstr "" + +#. ~ Description of spell "Auroral Wave" +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "" +"This is the cold damage portion of the Auroral Wave spell, it is a wider " +"blast around the central high damage cone." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "Auroral Guard" +msgstr "" + +#. ~ Description of spell "Auroral Guard" +#: data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json +msgid "" +"Create a sturdy shell that wraps around your body, bestowing a sturdy " +"defense." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_burning_trail" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Burning Trail" +msgstr "" + +#. ~ Description of spell "Burning Trail" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "" +"Speak a short phrase and transform your footsteps into burning pits of " +"flame, leaving a trail of fire behind you. Each step will consume mana, but" +" you will be immune to fire while the spell is in effect." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_CLEANSING_FLAME_FIRE_FOOSTEPS_3" in nested EOCs in effect in EoC +#. "EOC_CLEANSING_FLAME_FIRE_FOOSTEPS_2" +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_FIRE_FOOSTEPS" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You do not have enough mana to fuel your searing footsteps!" +msgstr "" + +#. ~ Message after transforming to "t_dirt, t_grass_dead" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "The earth is scorched clean!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "Immolate Transform" +msgstr "" + +#. ~ Description of spell "Immolate Transform" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "The part of the Immolate spell that causes the transform." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "Immolate" +msgstr "" + +#. ~ Description of spell "Immolate" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "" +"A purifying blast of raw elemental heat wipes the slate clean, searing the " +"Earth back to her most original state: a barren ball of burning rock." +msgstr "" + +#. ~ Sound description of spell "Immolate" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "a searing whoosh" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "Immolate Push Effect" +msgstr "" + +#. ~ Description of spell "Immolate Push Effect" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "" +"The immolate spell is powerful enough to push targets from its epicenter." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "Hermes Reborn" +msgstr "" + +#. ~ Description of spell "Hermes Reborn" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "" +"In the sea without lees\n" +"Standeth the bird of Hermes\n" +"Eating his wings variable\n" +"And maketh himself yet full stable" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "Hermes Reborn Fire" +msgstr "" + +#. ~ Description of spell "Hermes Reborn Fire" +#: data/mods/Magiclysm/Spells/attunements/Cleansing_Flame.json +msgid "" +"Give some frost damage for Hermes Reborn spell. Subspell; you aren't " +"allowed to see it except in debug mode." +msgstr "" + +#. ~ Item name +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Holy Shield" +msgid_plural "Holy Shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Holy Shield" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A Crusader's magical shield, enhanced to protect the Crusader from all that " +"stands in their way." +msgstr "" + +#. ~ Description of spell "Holy Shield" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"Crusaders have the ability to summon a magically enhanced shield to their " +"arm to protect them in armed combat." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Sword of Judgement" +msgstr "" + +#. ~ Description of spell "Sword of Judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"This blade of light will cut through any evil it makes contact with! You " +"can change its shape into a dagger, great sword, spear or mace." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Radiant Strike" +msgstr "" + +#. ~ Description of martial technique "Radiant Strike" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Attack adjacent enemies, crit only" +msgstr "" + +#. ~ Message of martial technique "Radiant Strike" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Your sword bursts with radiant light, hitting everyone nearby." +msgstr "" + +#. ~ Message of martial technique "Radiant Strike" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "'s sword bursts with radiant light, hitting everyone nearby." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "sword of judgement" +msgid_plural "swords of judgement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A large sword made of glowing, radiant fire. It explodes with radiance when" +" striking enemies." +msgstr "" + +#. ~ "menu_text" action message of item "sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Transform to dagger." +msgstr "" + +#. ~ "msg" action message of item "sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"Concentrating, you change your sword into a much smaller, quicker blade." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "dagger of judgement" +msgid_plural "daggers of judgement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dagger of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A short blade made of glowing, radiant fire. It explodes with radiance when" +" striking enemies." +msgstr "" + +#. ~ "menu_text" action message of item "dagger of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Transform to great sword." +msgstr "" + +#. ~ "msg" action message of item "dagger of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"Concentrating, you change your dagger into a much larger, more intimidating " +"form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "great sword of judgement" +msgid_plural "great swords of judgement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "great sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A very large sword glowing with radiant fire. It explodes with radiance " +"when striking enemies." +msgstr "" + +#. ~ "menu_text" action message of item "great sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Transform into spear." +msgstr "" + +#. ~ "msg" action message of item "great sword of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"Concentrating, you change your dagger into a longer, much more precise " +"piercing form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "spear of judgement" +msgid_plural "spears of judgement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spear of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A very thin, nimble spear glowing with radiant fire. It explodes with " +"radiance when striking enemies." +msgstr "" + +#. ~ "menu_text" action message of item "spear of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Transform to mace." +msgstr "" + +#. ~ "msg" action message of item "spear of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Concentrating, you change your spear into a shorter, more hefty form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "mace of judgement" +msgid_plural "maces of judgement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mace of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"A short and hefty mace glowing with radiant fire. It explodes with radiance" +" when striking enemies." +msgstr "" + +#. ~ "menu_text" action message of item "mace of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "Transform to longsword." +msgstr "" + +#. ~ "msg" action message of item "mace of judgement" +#: data/mods/Magiclysm/Spells/attunements/Crusader.json +msgid "" +"Concentrating, you change your spear into a shorter, more robust blade." +msgstr "" + +#. ~ Message after transforming to "f_rubble" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The earth is upheaved!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "Quake" +msgstr "" + +#. ~ Description of spell "Quake" +#. ~ Description of spell "Artifact Earthquake" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"Cause a localized earthquake, knocking down enemies and overturning the " +"earth." +msgstr "" + +#. ~ Sound description of spell "Quake" +#. ~ Sound description of spell "Artifact Earthquake" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "a deep rumbling" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "Quake Transform" +msgstr "" + +#. ~ Description of spell "Quake Transform" +#. ~ Description of spell "Earthshaker Monster Rubble" +#. ~ Description of spell "[Ψ]Earthshaker Rubble" +#. ~ Description of spell "Earthquake Stomp Rubble" +#. ~ Description of spell "Artifact Quake Transform" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telekinesis.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Causes rubble to be spawned occasionally." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "Rock Blast" +msgstr "" + +#. ~ Description of spell "Rock Blast" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "" +"Fire three large rocks at an enemy, causing blunt damage and knocking it " +"back." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "Single Rock Blast" +msgstr "" + +#. ~ Description of spell "Single Rock Blast" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "A single portion of the rock blast spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "Rock Blast Push" +msgstr "" + +#. ~ Description of spell "Rock Blast Push" +#: data/mods/Magiclysm/Spells/attunements/Earth_Elemental.json +msgid "The push portion of the rock blast spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +msgid "Flareup" +msgstr "" + +#. ~ Description of spell "Flareup" +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +msgid "" +"You channel heat through your hands to severely burn a target you touch." +msgstr "" + +#. ~ Sound description of spell "Flareup" +#. ~ Sound description of spell "Burn at Both Ends" +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "skin crackling" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +msgid "Flarewhip" +msgstr "" + +#. ~ Description of spell "Flarewhip" +#: data/mods/Magiclysm/Spells/attunements/Fire_Elemental.json +msgid "You conjure a whip made of solid flame." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Force_Mage.json +msgid "Force Blade" +msgstr "" + +#. ~ Description of spell "Force Blade" +#: data/mods/Magiclysm/Spells/attunements/Force_Mage.json +msgid "" +"You shoot a blade of concentrated force in a straight line, cutting " +"everything in its path." +msgstr "" + +#. ~ Item name +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Force_Mage.json +msgid "Force Shield" +msgid_plural "Force Shield" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Force Shield" +#: data/mods/Magiclysm/Spells/attunements/Force_Mage.json +msgid "" +"A shield of pure force that protects you from most types of physical damage." +msgstr "" + +#. ~ Description of spell "Force Shield" +#: data/mods/Magiclysm/Spells/attunements/Force_Mage.json +msgid "" +"Adds a shield of pure force that protects your body and your clothing from " +"attacks." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "Samsara" +msgstr "" + +#. ~ Description of spell "Samsara" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "" +"You tie your ley lines to the world's, renewing your flesh as if reborn." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "Dust Reborn" +msgstr "" + +#. ~ Description of spell "Dust Reborn" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "" +"Create a cast of your own body and soul, hidden inside the earth's lines. " +"When the times come and your body is close to destruction, you can abandon " +"it, transferring your consciousness into the cast. But it brings with it a " +"great price, and for your immortality, you pay with temporary bodily " +"weakness." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "effect_terra_armor" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "Terra Armor" +msgstr "" + +#. ~ Description of spell "Terra Armor" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "" +"Cover yourself in dense, invisible energy of Earth. Higher level increase " +"your defense abilities." +msgstr "" + +#. ~ Description of effect type "Terra Armor" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "Your body is covered in dense, ethereal shell, that protect you." +msgstr "" + +#. ~ Remove message of effect type "Terra Armor" +#: data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json +msgid "Your lost your terra shell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "Ice Clave" +msgstr "" + +#. ~ Description of spell "Ice Clave" +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "Use the unstoppable force from a glacier to cause severe damage." +msgstr "" + +#. ~ Description of spell "Ice Clave" +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "This is the blunt damage portion of the Ice Clave spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "Frozen Winds" +msgstr "" + +#. ~ Description of spell "Frozen Winds" +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "" +"A gust of wind, colder than any Earthly mountaintop, spirals from your " +"fingers, damaging and pushing anything in its path." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "Frozen Winds Push Effect" +msgstr "" + +#. ~ Description of spell "Frozen Winds Push Effect" +#: data/mods/Magiclysm/Spells/attunements/Glacier_Mage.json +msgid "This is the push effect portion of the Frozen Winds spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "Summon Clay Golem" +msgstr "" + +#. ~ Description of spell "Summon Clay Golem" +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "" +"Use a golem core as a focus to shape clay into a roughly humanoid shape and " +"animate it for some time." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "Give Back Core" +msgstr "" + +#. ~ Description of spell "Give Back Core" +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "Gives back a golem's core. You should not see this spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "Golem Push" +msgstr "" + +#. ~ Description of spell "Golem Push" +#: data/mods/Magiclysm/Spells/attunements/Golemancer.json +msgid "You channel the strength of a golem to push an enemy backward." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Graviton Polarization Damage" +msgstr "" + +#. ~ Description of spell "Graviton Polarization Damage" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "" +"Handles the damage part of Graviton Polarization - if you see this, " +"something went wrong." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Graviton Polarization" +msgstr "" + +#. ~ Description of spell "Graviton Polarization" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "" +"Changes and amplifies gravitational pull towards a point you choose, even " +"through walls. Pulls in items and deals bashing damage in its center." +msgstr "" + +#. ~ Sound description of spell "Graviton Polarization" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "a crack" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Graviton Polarization Center Damage" +msgstr "" + +#. ~ Description of spell "Graviton Polarization Center Damage" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Handles damage in the extreme center of the Graviton." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Gravity Leap" +msgstr "" + +#. ~ Description of spell "Gravity Leap" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "" +"Decrease your weight to a minimum, and use a mana flow to jump to your " +"enemies from a long distance." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Tactile Telekinesis" +msgstr "" + +#. ~ Description of spell "Tactile Telekinesis" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "" +"When you make contact with an object, it's way easier to manipulate its " +"gravity. Control gravity around yourself to change your inertia in order to" +" make quick but heavy attacks." +msgstr "" + +#. ~ Name of effect type id "gravity_mage_melee" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Gravity Control" +msgstr "" + +#. ~ Description of effect type "Gravity Control" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "Decreases mass of weapon on swing, increases the gravity on attack." +msgstr "" + +#. ~ Remove message of effect type "Gravity Control" +#: data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json +msgid "You cease your control over gravity." +msgstr "" + +#. ~ Spell name +#. ~ Name of a enchantment +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Subzero Talons" +msgstr "" + +#. ~ Description of spell "Subzero Talons" +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "" +"Your fingers stiffen as condensation freezes into claws, intensifying your " +"naturally cold touch and protecting your hands from damage." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "cold_heart_effect" +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Cold Heart" +msgstr "" + +#. ~ Description of spell "Cold Heart" +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "" +"Harshly drop the temperature inside of your enemies, slowing down their " +"bloodstreams or even shattering organs." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "Cold Heart Slowdown" +msgstr "" + +#. ~ Description of spell "Cold Heart Slowdown" +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "" +"Causes slowdown from the Cold Heart spell. Subspell; you aren't allowed to " +"see it except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "Form Everfrost" +msgstr "" + +#. ~ Description of spell "Form Everfrost" +#: data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json +msgid "" +"Drawing upon the cold in your own blood and the power of your magic you form" +" a large piece of never-thawing ice." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "Spear of Light" +msgstr "" + +#. ~ Description of spell "Spear of Light" +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "" +"Shoot directed light from your fingertips that is so bright you can see " +"through the skin of the target for an instant." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "Battle Holograms" +msgstr "" + +#. ~ Description of spell "Battle Holograms" +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "" +"Created to disrupt your enemies, they look exactly like you, and act like a " +"real person." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "Illusion Transposition" +msgstr "" + +#. ~ Description of spell "Illusion Transposition" +#: data/mods/Magiclysm/Spells/attunements/Illusionist.json +msgid "" +"Fool reality, and swap your position with any other creature in your line of" +" sight" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Railgun" +msgstr "" + +#. ~ Description of spell "Railgun" +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "" +"Magnetize a bullet, and fire it at supersonic speeds by applying an opposite" +" magnetic force to the bullet. Leaves a trail of sparks" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Railgun Sparks" +msgstr "" + +#. ~ Description of spell "Railgun Sparks" +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "The spark portion of the Railgun spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Electrolaser" +msgstr "" + +#. ~ Description of spell "Electrolaser" +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "" +"Creates a conductive channel from the caster's hand to the target by " +"ionizing air molecules using a high-powered laser beam, then sends a " +"powerful half million volt charge down the channel." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Electrolaser Electric Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Surge mod moves" +msgstr "" + +#. ~ Description of spell "Surge mod moves" +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "" +"Subtract some moves from targeted_monster_ids monsters. Subspell; you " +"aren't allowed to see it except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "Surge" +msgstr "" + +#. ~ Description of spell "Surge" +#: data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +msgid "" +"Send a wave of high-frequency alternating pulses. It can't hurt living " +"creatures, but is exceptional at stunning and destroying robots. Even " +"though it isn't an EMP." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Overclocker.json +msgid "Overaccelerate" +msgstr "" + +#. ~ Description of spell "Overaccelerate" +#: data/mods/Magiclysm/Spells/attunements/Overclocker.json +msgid "" +"This drastically increases the target's metabolism to dangerous levels, " +"causing their body to tear itself apart." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "overclocker_drive_effect" +#: data/mods/Magiclysm/Spells/attunements/Overclocker.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Overdrive" +msgstr "" + +#. ~ Description of spell "Overdrive" +#: data/mods/Magiclysm/Spells/attunements/Overclocker.json +msgid "" +"The power of mana flows into you, heightening your speed to supernatural " +"levels in a self-destructive way. You are a blur amongst your enemies, " +"felling them with blows too swift to see." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "Ice Fog" +msgstr "" + +#. ~ Description of spell "Ice Fog" +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "" +"Using your mana, you began to accelerate ice particles inside a cold mist, " +"eroding everything inside." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "Ice Orbit" +msgid_plural "Ice Orbits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ice Orbit" +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "" +"Small particles of ice orbit around your body, as a beacon for a giant field" +" of frozen energy." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "Ice Age" +msgstr "" + +#. ~ Description of spell "Ice Age" +#: data/mods/Magiclysm/Spells/attunements/Permafrost_Mage.json +msgid "" +"Cool down every creature in range 'till their flesh cracks, bones shatter, " +"and armor fractures." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Radiation_Mage.json +msgid "Shortwave" +msgstr "" + +#. ~ Description of spell "Shortwave" +#. ~ Description of spell "Shortwave 2" +#: data/mods/Magiclysm/Spells/attunements/Radiation_Mage.json +msgid "Cook nearby monsters (and yourself to an extent)." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Radiation_Mage.json +msgid "Shortwave 2" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Radiation_Mage.json +msgid "Gamma Burst" +msgstr "" + +#. ~ Description of spell "Gamma Burst" +#: data/mods/Magiclysm/Spells/attunements/Radiation_Mage.json +msgid "" +"Cause cell damage to everything in a wide area. Fast to cast, but does " +"damage slowly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Shaman.json +msgid "Butterfly Swarm" +msgstr "" + +#. ~ Description of spell "Butterfly Swarm" +#: data/mods/Magiclysm/Spells/attunements/Shaman.json +msgid "" +"Summon a pack of butterflies with razor-sharp wings, to cut every creature " +"in your way." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Shaman.json +msgid "Call of Mound" +msgstr "" + +#. ~ Description of spell "Call of Mound" +#: data/mods/Magiclysm/Spells/attunements/Shaman.json +msgid "" +"Summons a Shambling Mound, a giant carnivorous plant mess with devastating " +"area attacks. It is too slow for a normal fight, but excels at defending " +"its shaman." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Shapeshifter.json +msgid "Alkahest" +msgstr "" + +#. ~ Description of spell "Alkahest" +#: data/mods/Magiclysm/Spells/attunements/Shapeshifter.json +msgid "" +"Release a spray of mana-saturated bioactive solvent. Your ley lines give " +"you a resistance to this acid due to your mana signature, but others beware!" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Shapeshifter.json +msgid "Biomechanic" +msgstr "" + +#. ~ Description of spell "Biomechanic" +#: data/mods/Magiclysm/Spells/attunements/Shapeshifter.json +msgid "" +"Who said the human body is weak? You just need to compress enough mana into" +" your flesh and bones in order to show them who is the deadliest animal in " +"the world." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "Burn at Both Ends" +msgstr "" + +#. ~ Description of spell "Burn at Both Ends" +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "" +"A candle burns the most brightly at both ends, and yet it burns twice as " +"fast." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "soul_burn" +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "Soul Burn" +msgstr "" + +#. ~ Description of spell "Soul Burn" +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "This is a description for a spell the player will never see." +msgstr "" + +#. ~ Description of effect type "Soul Burn" +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "" +"A little of your soul has been burned away, leaving you in a weakened state." +" The soul heals quickly, but your body regenerates more slowly while the " +"soul is weak." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "Soul Afterburner" +msgstr "" + +#. ~ Description of spell "Soul Afterburner" +#: data/mods/Magiclysm/Spells/attunements/Soulfire.json +msgid "You burn a small portion of your soul to gain a large burst of speed." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Storm Chain" +msgstr "" + +#. ~ Description of spell "Storm Chain" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "" +"You touch an unwilling subject and lightning dances from you to multiple " +"nearby enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Storm Chain 1" +msgstr "" + +#. ~ Description of spell "Storm Chain 1" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "#1 in the storm chain series of effects." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Storm Chain 2" +msgstr "" + +#. ~ Description of spell "Storm Chain 2" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "#2 in the storm chain series of effects." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Storm Chain 3" +msgstr "" + +#. ~ Description of spell "Storm Chain 3" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "#3 in the storm chain series of effects." +msgstr "" + +#. ~ Spell name +#. ~ Name of effect type id "eff_storm_elemental_electric_melee" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Galvanic" +msgstr "" + +#. ~ Description of spell "Galvanic" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "" +"Fill your hands with high-voltage electricity, and deal additional electric " +"damage in melee." +msgstr "" + +#. ~ Description of effect type "Galvanic" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "You deal additional electric damage in melee." +msgstr "" + +#. ~ Apply message of effect type "Galvanic" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Electric energy is concentrated in your hands, and it's ready to go." +msgstr "" + +#. ~ Remove message of effect type "Galvanic" +#: data/mods/Magiclysm/Spells/attunements/Storm_Elemental.json +msgid "Your hands turn back to normal condition." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Stormcaller.json +msgid "Electric Demon" +msgstr "" + +#. ~ Description of spell "Electric Demon" +#: data/mods/Magiclysm/Spells/attunements/Stormcaller.json +msgid "Summon a small electric imp - fast as lightning, and just as deadly." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Stormcaller.json +msgid "Thunder Pillar" +msgstr "" + +#. ~ Description of spell "Thunder Pillar" +#: data/mods/Magiclysm/Spells/attunements/Stormcaller.json +msgid "" +"Summon immovable pillars, that will attack your enemies with devastating " +"lightning bolts." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Sun_Mage.json +msgid "Solar Beam" +msgstr "" + +#. ~ Description of spell "Solar Beam" +#: data/mods/Magiclysm/Spells/attunements/Sun_Mage.json +msgid "" +"Fire a blast of sunlight in a wide beam, blinding everything in its path and" +" leaving it bright enough for you to see for a few seconds." +msgstr "" + +#. ~ Spell name +#. ~ Item name +#: data/mods/Magiclysm/Spells/attunements/Sun_Mage.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Pocket Sun" +msgid_plural "Pocket Suns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of spell "Pocket Sun" +#: data/mods/Magiclysm/Spells/attunements/Sun_Mage.json +msgid "" +"You create a stable portal in the fabric of reality to the sun, through " +"which you can draw on its light and temperature." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "Cold Snap" +msgstr "" + +#. ~ Description of spell "Cold Snap" +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "" +"With a snap of your fingers, the target takes cold damage and freezes in " +"place." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "Cold Snap Freeze" +msgstr "" + +#. ~ Description of spell "Cold Snap Freeze" +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "Freezes the target monster in place." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "Winter Wolf's Call" +msgstr "" + +#. ~ Description of spell "Winter Wolf's Call" +#: data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json +msgid "" +"Summon your personal pack of winter wolves to freeze and maul your foes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Final Grasp" +msgstr "" + +#. ~ Description of spell "Final Grasp" +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "" +"In the end, everything succumbs to the grasp of nothingness and stasis. " +"This spell gives the target a foretaste of that." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Final Grasp Slowdown" +msgstr "" + +#. ~ Description of spell "Final Grasp Slowdown" +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "" +"Removes some moves from an enemy. Subspell; you aren't allowed to see it " +"except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex" +msgstr "" + +#. ~ Description of spell "Horizon Vortex" +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "" +"Creates a chaotic energy field that disrupts enemies inside it. It is " +"rather random, and its effects can range from almost nothing to killing all " +"hostiles in the area." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Abstract" +msgstr "" + +#. ~ Description of spell "Horizon Vortex Abstract" +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "" +"Causes some damage in the Horizon Vortex spell. Subspell; you aren't " +"allowed to see it except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Heat Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Acid Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Bash Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Pure Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Cold Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Cut Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Electric Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Void_Mage.json +msgid "Horizon Vortex Stab Damage" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Lava Bomb Shrapnel" +msgstr "" + +#. ~ Description of spell "Lava Bomb Shrapnel" +#. ~ Description of spell "Lava Bomb Heat" +#. ~ Description of spell "Lava Bomb Terrain" +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "This is a sub spell for the Lava Bomb spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Lava Bomb Heat" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Lava Bomb Terrain" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Lava Bomb" +msgstr "" + +#. ~ Description of spell "Lava Bomb" +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "" +"You tear up the ground beneath you to fire a lava bomb: a globe of lava " +"surrounded by hot, solid rock. It shatters upon impact, spraying shards of " +"rock and lava everywhere." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Pyroclastic Flow" +msgstr "" + +#. ~ Description of spell "Pyroclastic Flow" +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "" +"Pulls up the heat of the Earth, along with considerable smoke mixed with " +"ashes." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "Pyroclastic Flow Smoke" +msgstr "" + +#. ~ Description of spell "Pyroclastic Flow Smoke" +#: data/mods/Magiclysm/Spells/attunements/Vulcanist.json +msgid "" +"Creates smoke in the area. Subspell; you aren't allowed to see it except in" +" debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "Assassin Teleport" +msgstr "" + +#. ~ Description of spell "Assassin Teleport" +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "This is a sub-spell for Assassin Strike. It teleports you." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "Assassin Toxic Smoke" +msgstr "" + +#. ~ Description of spell "Assassin Toxic Smoke" +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "" +"This is a sub-spell for Assassin Strike. It generates toxic smoke in an " +"area." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "Assassin Strike" +msgstr "" + +#. ~ Description of spell "Assassin Strike" +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "You strike a poisonous blow and disappear in a puff of toxic smoke." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "Life Drain" +msgstr "" + +#. ~ Description of spell "Life Drain" +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "" +"This spell takes some of a target's life; part of it comes to you in a less-" +"potent form." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "Life Drain Stamina" +msgstr "" + +#. ~ Description of spell "Life Drain Stamina" +#: data/mods/Magiclysm/Spells/attunements/Wither_Mage.json +msgid "" +"Gives you a bit of stamina. Subspell; you aren't allowed to see it except " +"in debug mode." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/mutations.json +msgid "Dragons don't have nightmares, nightmares have dragons!" +msgstr "" + +#. ~ Description of requirement of achievement "Dragons don't have nightmares, +#. nightmares have dragons!" +#: data/mods/Magiclysm/achievements/mutations.json +msgid "crossed black dragon mutation threshold" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Would-be Wizard" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Wizard's Apprentice" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Journeyman Wizard" +msgstr "" + +#. ~ Description of achievement "Journeyman Wizard" +#: data/mods/Magiclysm/achievements/spells.json +msgid "" +"You have learned enough spells that in more reasonable times you would have " +"graduated from your apprenticeship." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Archmage" +msgstr "" + +#. ~ Description of achievement "Archmage" +#: data/mods/Magiclysm/achievements/spells.json +msgid "" +"You have learned a large number of spells, and would be qualified for the " +"Archmage title." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Master Archmage" +msgstr "" + +#. ~ Description of achievement "Master Archmage" +#: data/mods/Magiclysm/achievements/spells.json +msgid "" +"You have learned so many spells, that you would have been a major source of " +"knowledge for many wizards. Also known as a Sage, Master Archmages enjoy a " +"wide variety of perks due to their lifelong commitment to learning and " +"helping others learn." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Senile Wizard" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Cast a Spell" +msgstr "" + +#. ~ Description of achievement "Cast a Spell" +#: data/mods/Magiclysm/achievements/spells.json +msgid "" +"The first great milestone to becoming a full-fledged wizard is to cast a " +"spell. Some mages simply study the spell in the spellbook until they think " +"they understand it as well as they can, but you can't beat practice over " +"theory." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 5" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 10" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 15" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 20" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 25" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/achievements/spells.json +msgid "Spell Level 30" +msgstr "" + +#. ~ Description of event statistic "num_spells_learned" +#: data/mods/Magiclysm/achievements/statistics.json +msgid "spell learned" +msgid_plural "spells learned" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_spells_forgotten" +#: data/mods/Magiclysm/achievements/statistics.json +msgid "spell forgotten" +msgid_plural "spells forgotten" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "avatar_max_spell_level" +#: data/mods/Magiclysm/achievements/statistics.json +msgid "maximum spell level earned" +msgid_plural "maximum spell level earned" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Player message in effect in EoC "EOC_DUST_REBORN_INITIAL" +#: data/mods/Magiclysm/effect_on_conditions/attunements.json +msgid "Part of your body and soul were divorced." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DUST_REBORN" +#: data/mods/Magiclysm/effect_on_conditions/attunements.json +msgid "" +"You feel an insane pain, as your soul is pulled off, out of your body. " +"Second later, your mind were pulled somewhere else, in the place you visit " +"before." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STARE1" +#: data/mods/Magiclysm/effect_on_conditions/miscellaneous.json +#: data/mods/MindOverMatter/mod_interactions/magiclysm/eoc_misc.json +msgid "" +"You sense trying to enter your mind, but your magic protects you!" +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_heal" +#. ~ Name of effect type id "effect_goblin_fruit_heal" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Restore Flesh and Bone" +msgstr "" + +#. ~ Description of effect type "Restore Flesh and Bone" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Thanks to that apple, your wounds are slowly healing." +msgstr "" + +#. ~ Apply message of effect type "Restore Flesh and Bone" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your flesh and bones start to knit together before your eyes." +msgstr "" + +#. ~ Remove message of effect type "Restore Flesh and Bone" +#. ~ Remove message of effect type "Regeneration" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Magiclysm/effects/effects.json +msgid "Your regeneration slows down." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_cure" +#. ~ Name of effect type id "effect_goblin_fruit_cure" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Ward off Miasma" +msgstr "" + +#. ~ Description of effect type "Ward off Miasma" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "No illness is going to get you down now." +msgstr "" + +#. ~ Apply message of effect type "Ward off Miasma" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel revitalized." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_attack_speed" +#. ~ Name of effect type id "effect_goblin_fruit_speed" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Quick Blows" +msgstr "" + +#. ~ Description of effect type "Quick Blows" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Thanks to that pear, you can attack faster." +msgstr "" + +#. ~ Apply message of effect type "Quick Blows" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You arms speed up." +msgstr "" + +#. ~ Remove message of effect type "Quick Blows" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Your muscle's twitch as the pear's magic fades." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_thorns" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Blackberry Thorns" +msgstr "" + +#. ~ Description of effect type "Blackberry Thorns" +#. ~ Description of effect type "Thorns" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Anyone who attacks you will regret it." +msgstr "" + +#. ~ Apply message of effect type "Blackberry Thorns" +#. ~ Apply message of effect type "Thorns" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Long thorns grow through your skin, clothes, and armor." +msgstr "" + +#. ~ Remove message of effect type "Blackberry Thorns" +#. ~ Remove message of effect type "Thorns" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "The thorns vanish without a trace, leaving your gear unharmed." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Blackberry fruit aura thorns" +msgstr "" + +#. ~ Description of spell "Blackberry fruit aura thorns" +#. ~ Description of spell "Goblin fruit aura thorns" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Stab a monster that attacked you." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_keep_warm" +#. ~ Name of effect type id "effect_goblin_fruit_keep_warm" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Summer's Heat" +msgstr "" + +#. ~ Description of effect type "Summer's Heat" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "The magic of those strawberries is keeping you warm." +msgstr "" + +#. ~ Apply message of effect type "Summer's Heat" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel a pleasant warmth." +msgstr "" + +#. ~ Remove message of effect type "Summer's Heat" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You shiver as a cool breeze hits your skin." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_purge" +#. ~ Name of effect type id "effect_goblin_fruit_purge_blood" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Ward off Toxins" +msgstr "" + +#. ~ Description of effect type "Ward off Toxins" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your body will not be corrupted by these vile substances." +msgstr "" + +#. ~ Apply message of effect type "Ward off Toxins" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel cleansed." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_dodge" +#. ~ Name of effect type id "effect_goblin_fruit_dodge" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Flexible" +msgstr "" + +#. ~ Description of effect type "Flexible" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your range of motion is greatly increased." +msgstr "" + +#. ~ Apply message of effect type "Flexible" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You arms are as bendy as rubber." +msgstr "" + +#. ~ Remove message of effect type "Flexible" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your limbs creak as they lose their flexibility." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_nightvision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Wintergreen Vision" +msgstr "" + +#. ~ Description of effect type "Wintergreen Vision" +#. ~ Description of effect type "Dark Sight" +#. ~ Description of enchantment "Goblin Eyes" +#. ~ Description of effect type "Night Sight" +#. ~ Description of effect type "Eye Gleam" +#. ~ Description of effect type "Darkvision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Magiclysm/enchantments/Fantasy_species.json +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can see in the dark." +msgstr "" + +#. ~ Apply message of effect type "Wintergreen Vision" +#. ~ Apply message of effect type "Darkvision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "The night doesn't seem so dark anymore." +msgstr "" + +#. ~ Remove message of effect type "Wintergreen Vision" +#. ~ Remove message of effect type "Darkvision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "The darkness of the night rushes in again." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_nobleed" +#. ~ Name of effect type id "effect_goblin_fruit_nobleed" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Stopped Bleeding" +msgstr "" + +#. ~ Description of effect type "Stopped Bleeding" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "Your blood is all being held within your body." +msgstr "" + +#. ~ Apply message of effect type "Stopped Bleeding" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your wounds tingle." +msgstr "" + +#. ~ Remove message of effect type "Stopped Bleeding" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel a prickle as your wounds ache." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_vision" +#. ~ Name of effect type id "effect_goblin_fruit_perception" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Good Vision" +msgstr "" + +#. ~ Description of effect type "Good Vision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +msgid "The magic of those apricots is helping you see better." +msgstr "" + +#. ~ Apply message of effect type "Good Vision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can pick out even minute details." +msgstr "" + +#. ~ Remove message of effect type "Good Vision" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Distant objects loose their magical clarity." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_eat_poison" +#. ~ Name of effect type id "effect_goblin_fruit_eat_poison" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Poison-Eater" +msgstr "" + +#. ~ Description of effect type "Poison-Eater" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "" +"You can eat toxic or spoiled food without penalty. You still should not eat" +" zombie meat." +msgstr "" + +#. ~ Apply message of effect type "Poison-Eater" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your sense of taste dulls." +msgstr "" + +#. ~ Remove message of effect type "Poison-Eater" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Something in your mouth tastes foul." +msgstr "" + +#. ~ Name of effect type id "effect_pfruit_no_drunk" +#. ~ Name of effect type id "effect_goblin_fruit_no_drunk" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Remove intoxicants" +msgstr "" + +#. ~ Description of effect type "Remove intoxicants" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You are being rapidly sobered up." +msgstr "" + +#. ~ Apply message of effect type "Remove intoxicants" +#: data/mods/Magiclysm/effects/effect_potion_fruit.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your head pounds, but you feel much more alert." +msgstr "" + +#. ~ Description of effect type "Mana Fatigue" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are exhausted from channeling a lot of mana." +msgstr "" + +#. ~ Apply message of effect type "Mana Fatigue" +#: data/mods/Magiclysm/effects/effects.json +msgid "Channeling so much mana is making you tired" +msgstr "" + +#. ~ Remove message of effect type "Mana Fatigue" +#: data/mods/Magiclysm/effects/effects.json +msgid "The burden of mana fatigue has faded" +msgstr "" + +#. ~ Name of effect type id "mutagen_black_dragon" +#: data/mods/Magiclysm/effects/effects.json +msgid "Black Dragon Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_black_dragon" +#: data/mods/Magiclysm/effects/effects.json +msgid "Black Dragon Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_black_dragon" +#: data/mods/Magiclysm/effects/effects.json +msgid "Black Dragon Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Black Dragon Mutation" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed black dragon mutagen." +msgstr "" + +#. ~ Description of effect type "Black Dragon Transformation" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed a large amount of black dragon mutagen." +msgstr "" + +#. ~ Description of effect type "Black Dragon Metamorphosis" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed a life-changing amount of black dragon mutagen." +msgstr "" + +#. ~ Blood analysis description of effect type "Black Dragon Mutation, Black +#. Dragon Transformation, Black Dragon Metamorphosis" +#: data/mods/Magiclysm/effects/effects.json +msgid "Black Dragon Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_manatouched" +#: data/mods/Magiclysm/effects/effects.json +msgid "Mana Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_manatouched" +#: data/mods/Magiclysm/effects/effects.json +msgid "Mana Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_manatouched" +#: data/mods/Magiclysm/effects/effects.json +msgid "Mana Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Mana Mutation" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed concentrated mana." +msgstr "" + +#. ~ Description of effect type "Mana Transformation" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed a large amount of concentrated mana." +msgstr "" + +#. ~ Description of effect type "Mana Metamorphosis" +#: data/mods/Magiclysm/effects/effects.json +msgid "You consumed a life-changing amount of concentrated mana." +msgstr "" + +#. ~ Blood analysis description of effect type "Mana Mutation, Mana +#. Transformation, Mana Metamorphosis" +#: data/mods/Magiclysm/effects/effects.json +msgid "Concentrated Mana Mutagen Contamination" +msgstr "" + +#. ~ Name of effect type id "effect_iron_allergy_wearing_iron" +#. ~ Name of effect type id "effect_arvore_sylph_undine_wearing_iron" +#. ~ Name of effect type id "effect_ierde_salamander_wearing_iron" +#. ~ Name of effect type id "effect_changeling_wearing_iron" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Touching Iron" +msgstr "" + +#. ~ Description of effect type "Touching Iron" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are in contact with iron. It will cause you pain and discomfort until " +"removed." +msgstr "" + +#. ~ Apply message of effect type "Touching Iron" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As the iron touches you, your skin begins to burn." +msgstr "" + +#. ~ Remove message of effect type "Touching Iron" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The burning from the iron finally fades." +msgstr "" + +#. ~ Name of effect type id "effect_iron_allergy_wearing_steel" +#. ~ Name of effect type id "effect_arvore_sylph_undine_wearing_steel" +#. ~ Name of effect type id "effect_ierde_salamander_wearing_steel" +#. ~ Name of effect type id "effect_changeling_wearing_steel" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Touching Steel" +msgstr "" + +#. ~ Description of effect type "Touching Steel" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are in contact with steel. It will cause you pain and discomfort until " +"removed." +msgstr "" + +#. ~ Apply message of effect type "Touching Steel" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As the steel touches you, your skin begins to itch." +msgstr "" + +#. ~ Remove message of effect type "Touching Steel" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The itching from the steel finally fades." +msgstr "" + +#. ~ Description of effect type "Windrunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are bolstered and pushed along by the power of the wind." +msgstr "" + +#. ~ Apply message of effect type "Windrunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are bolstered and pushed along by the power of the wind" +msgstr "" + +#. ~ Remove message of effect type "Windrunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "The wind at your back dies down." +msgstr "" + +#. ~ Apply message of effect type "Dark Sight" +#. ~ Apply message of effect type "Night Sight" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your sight adjusts to the darkness." +msgstr "" + +#. ~ Remove message of effect type "Dark Sight" +#: data/mods/Magiclysm/effects/effects.json +msgid "The darkness loses its shape." +msgstr "" + +#. ~ Name of effect type id "effect_ethereal_grasp" +#: data/mods/Magiclysm/effects/effects.json +msgid "Ethereal Hold" +msgstr "" + +#. ~ Description of effect type "Ethereal Hold" +#: data/mods/Magiclysm/effects/effects.json +msgid "Ghostly arms are trying to hold you in place!" +msgstr "" + +#. ~ Apply message of effect type "Ethereal Hold" +#: data/mods/Magiclysm/effects/effects.json +msgid "Ethereal arms shoot out of the ground and grab onto you!" +msgstr "" + +#. ~ Remove message of effect type "Ethereal Hold" +#: data/mods/Magiclysm/effects/effects.json +msgid "The ghostly arms fade away." +msgstr "" + +#. ~ Description of effect type "Invisibility" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Nothing can see you." +msgstr "" + +#. ~ Apply message of effect type "Invisibility" +#: data/mods/Magiclysm/effects/effects.json +msgid "You fade away." +msgstr "" + +#. ~ Remove message of effect type "Invisibility" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can see your hands again." +msgstr "" + +#. ~ Name of effect type id "bless" +#: data/mods/Magiclysm/effects/effects.json +msgid "Blessed" +msgstr "" + +#. ~ Description of effect type "Blessed" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are filled with energy that improves everything you do." +msgstr "" + +#. ~ Apply message of effect type "Blessed" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are filled with energy that improves everything you do!" +msgstr "" + +#. ~ Remove message of effect type "Blessed" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your energy fades." +msgstr "" + +#. ~ Description of effect type "Grotesque Enhancement" +#. ~ Apply message of effect type "Grotesque Enhancement" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your body ripples with writhing alien muscles, your limbs lengthen, and your" +" eyes glow with a faint green." +msgstr "" + +#. ~ Remove message of effect type "Grotesque Enhancement" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body rapidly returns to normal." +msgstr "" + +#. ~ Description of effect type "Vegetative Grasp" +#. ~ Description of effect type "Root Impale" +#: data/mods/Magiclysm/effects/effects.json +msgid "Roots and vines entangle your foes." +msgstr "" + +#. ~ Apply message of effect type "Vegetative Grasp" +#: data/mods/Magiclysm/effects/effects.json +msgid "Roots and vines burst from the ground and entangle you!" +msgstr "" + +#. ~ Remove message of effect type "Vegetative Grasp" +#. ~ Remove message of effect type "Hungry Thirsty Roots" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The roots and vines wither up and die." +msgstr "" + +#. ~ Name of effect type id "root_impale" +#: data/mods/Magiclysm/effects/effects.json +msgid "Root Impale" +msgstr "" + +#. ~ Apply message of effect type "Root Impale" +#: data/mods/Magiclysm/effects/effects.json +msgid "Roots rip out from the ground and impale your enemies!" +msgstr "" + +#. ~ Remove message of effect type "Root Impale" +#: data/mods/Magiclysm/effects/effects.json +msgid "The roots wither up and die." +msgstr "" + +#. ~ Name of effect type id "effect_obfuscating_aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "Obfuscating Aura" +msgstr "" + +#. ~ Description of effect type "Obfuscating Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Light is distorting around you and making it easier for you to avoid " +"attacks." +msgstr "" + +#. ~ Apply message of effect type "Obfuscating Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "The edges of your vision ripple slightly." +msgstr "" + +#. ~ Remove message of effect type "Obfuscating Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "The aura of light distortion around you vanishes." +msgstr "" + +#. ~ Description of effect type "Shape of Dust" +#: data/mods/Magiclysm/effects/effects.json +msgid "Clouds of dust around you are hiding you from your enemies." +msgstr "" + +#. ~ Apply message of effect type "Shape of Dust" +#: data/mods/Magiclysm/effects/effects.json +msgid "Dust springs up and hides your presence." +msgstr "" + +#. ~ Remove message of effect type "Shape of Dust" +#: data/mods/Magiclysm/effects/effects.json +msgid "The clouds of dust around you die down" +msgstr "" + +#. ~ Name of effect type id "effect_acid_res_aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "Acid Resist Aura" +msgstr "" + +#. ~ Description of effect type "Acid Resist Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are protected from acid damage." +msgstr "" + +#. ~ Apply message of effect type "Acid Resist Aura" +#. ~ Apply message of effect type "Greater Acid Resist Aura" +#. ~ Apply message of effect type "Teleport Anchor" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body tingles." +msgstr "" + +#. ~ Remove message of effect type "Acid Resist Aura" +#. ~ Remove message of effect type "Greater Acid Resist Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "The tingling fades." +msgstr "" + +#. ~ Name of effect type id "effect_acid_res_aura_greater" +#: data/mods/Magiclysm/effects/effects.json +msgid "Greater Acid Resist Aura" +msgstr "" + +#. ~ Description of effect type "Greater Acid Resist Aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are greatly protected from acid damage." +msgstr "" + +#. ~ Name of effect type id "effect_thorns_electric" +#: data/mods/Magiclysm/effects/effects.json +msgid "Aura of Repelling Arc" +msgstr "" + +#. ~ Description of effect type "Aura of Repelling Arc" +#: data/mods/Magiclysm/effects/effects.json +msgid "Anyone who attacks you will be electrified." +msgstr "" + +#. ~ Apply message of effect type "Aura of Repelling Arc" +#: data/mods/Magiclysm/effects/effects.json +msgid "The air around you sparks with electricity." +msgstr "" + +#. ~ Remove message of effect type "Aura of Repelling Arc" +#: data/mods/Magiclysm/effects/effects.json +msgid "The air around you loses its charge." +msgstr "" + +#. ~ Name of effect type id "bio_acidburn" +#: data/mods/Magiclysm/effects/effects.json +msgid "Acidic burn" +msgstr "" + +#. ~ Description of effect type "Acidic burn" +#: data/mods/Magiclysm/effects/effects.json +msgid "Burned with acid" +msgstr "" + +#. ~ Name of effect type id "haste" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Hasted" +msgstr "" + +#. ~ Description of effect type "Hasted" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your speed is boosted enormously." +msgstr "" + +#. ~ Apply message of effect type "Hasted" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your speed is boosted to superhuman levels!" +msgstr "" + +#. ~ Remove message of effect type "Hasted" +#. ~ Remove message of effect type "Slowed" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You return to your normal speed." +msgstr "" + +#. ~ Description of effect type "Slowed" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your speed is magically inhibited." +msgstr "" + +#. ~ Apply message of effect type "Slowed" +#: data/mods/Magiclysm/effects/effects.json +msgid "Everyone else suddenly seems to speed up!" +msgstr "" + +#. ~ Description of effect type "Synaptic Stimulation" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your mental processing is increased." +msgstr "" + +#. ~ Apply message of effect type "Synaptic Stimulation" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your mind accelerates." +msgstr "" + +#. ~ Remove message of effect type "Synaptic Stimulation" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your mind returns to normal speed." +msgstr "" + +#. ~ Description of effect type "Ogre's Strength" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have the strength of an Ogre!" +msgstr "" + +#. ~ Name of effect type id "safe_shoppers" +#: data/mods/Magiclysm/effects/effects.json +msgid "Safe Shopping Experience" +msgstr "" + +#. ~ Description of effect type "Safe Shopping Experience" +#: data/mods/Magiclysm/effects/effects.json +msgid "Magical Store Security" +msgstr "" + +#. ~ Apply message of effect type "Safe Shopping Experience" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel very seen!" +msgstr "" + +#. ~ Remove message of effect type "Safe Shopping Experience" +#: data/mods/Magiclysm/effects/effects.json +msgid "You no longer feel like somebody's watching you." +msgstr "" + +#. ~ Description of effect type "Eagle's Sight" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have the perception of an Eagle!" +msgstr "" + +#. ~ Apply message of effect type "Eagle's Sight" +#: data/mods/Magiclysm/effects/effects.json +msgid "You notice small details!" +msgstr "" + +#. ~ Remove message of effect type "Eagle's Sight" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your vision returns to normal." +msgstr "" + +#. ~ Description of effect type "Cat's Grace" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have the dexterity of a cat!" +msgstr "" + +#. ~ Apply message of effect type "Cat's Grace" +#. ~ Apply message of effect type "Wicked Quick Hands" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your reflexes are heightened!" +msgstr "" + +#. ~ Remove message of effect type "Cat's Grace" +#. ~ Remove message of effect type "Wicked Quick Hands" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your reflexes return to normal." +msgstr "" + +#. ~ Description of effect type "Fox's Cunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have the cunning of a Fox!" +msgstr "" + +#. ~ Apply message of effect type "Fox's Cunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your intelligence is heightened!" +msgstr "" + +#. ~ Remove message of effect type "Fox's Cunning" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your intelligence returns to normal." +msgstr "" + +#. ~ Apply message of effect type "Debug Full Protection" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your skin tingle with the power of the Devs!" +msgstr "" + +#. ~ Remove message of effect type "Debug Full Protection" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your skin stops tingling, your life is empty and meaningless again." +msgstr "" + +#. ~ Description of effect type "Pluma" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are light as a feather and fall like one." +msgstr "" + +#. ~ Apply message of effect type "Pluma" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body feels light as a feather." +msgstr "" + +#. ~ Remove message of effect type "Pluma" +#: data/mods/Magiclysm/effects/effects.json +msgid "The earth pulls you down hard." +msgstr "" + +#. ~ Name of effect type id "eff_frightful_presence" +#: data/mods/Magiclysm/effects/effects.json +msgid "Scared" +msgstr "" + +#. ~ Name of effect type id "eff_frightful_presence" +#: data/mods/Magiclysm/effects/effects.json +msgid "Frightened" +msgstr "" + +#. ~ Name of effect type id "eff_frightful_presence" +#: data/mods/Magiclysm/effects/effects.json +msgid "Terrified" +msgstr "" + +#. ~ Description of effect type "Scared, Frightened, Terrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your knees are shaking, your heart beats fast, and your stomach rebels." +msgstr "" + +#. ~ Apply message of effect type "Scared, Frightened, Terrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are afraid!" +msgstr "" + +#. ~ Remove message of effect type "Scared, Frightened, Terrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your fear dissipates." +msgstr "" + +#. ~ Name of effect type id "effect_catoblepas_gaze" +#. ~ Name of effect type id "effect_catoblepas_gaze_monster" +#: data/mods/Magiclysm/effects/effects.json +msgid "Rotting Gaze" +msgstr "" + +#. ~ Description of effect type "Rotting Gaze" +#: data/mods/Magiclysm/effects/effects.json +msgid "You flesh is rotting off!" +msgstr "" + +#. ~ Apply message of effect type "Rotting Gaze" +#: data/mods/Magiclysm/effects/effects.json +msgid "Searing pain fills your body." +msgstr "" + +#. ~ Name of effect type id "biomancer_visceral_side_effects" +#: data/mods/Magiclysm/effects/effects.json +msgid "Visceral Overexertion" +msgstr "" + +#. ~ Description of effect type "Visceral Overexertion" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You feel sickened from overtaxing your body, having extended your influence " +"over such a wide area." +msgstr "" + +#. ~ Description of effect type "Coagulant Weave" +#. ~ Description of effect type "Blood Weave" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Immunity to bleeding and bites, increased stamina regeneration, increased " +"hunger and thirst gain." +msgstr "" + +#. ~ Remove message of effect type "Coagulant Weave" +#. ~ Remove message of effect type "Blood Weave" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The tension running through your flesh fades." +msgstr "" + +#. ~ Name of effect type id "biomancer_dart_venom" +#: data/mods/Magiclysm/effects/effects.json +msgid "Biomantic Venom" +msgstr "" + +#. ~ Description of effect type "Biomantic Venom" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel sluggish and weak, from magically-induced poisoning." +msgstr "" + +#. ~ Name of effect type id "tornskin_pain" +#: data/mods/Magiclysm/effects/effects.json +msgid "Sharp Thorns" +msgstr "" + +#. ~ Description of effect type "Sharp Thorns" +#: data/mods/Magiclysm/effects/effects.json +msgid "Thorns are whirling around you, regularly causing cuts into you." +msgstr "" + +#. ~ Apply message of effect type "Sharp Thorns" +#: data/mods/Magiclysm/effects/effects.json +msgid "Thorns in the wind begin slicing into you!" +msgstr "" + +#. ~ Remove message of effect type "Sharp Thorns" +#: data/mods/Magiclysm/effects/effects.json +msgid "The thorns fall to the ground." +msgstr "" + +#. ~ Name of effect type id "neuro_boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "Mental Boost" +msgstr "" + +#. ~ Description of effect type "Mental Boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your mind is working incredibly fast and your body struggles to keep up." +msgstr "" + +#. ~ Name of effect type id "vault_atmosphere" +#: data/mods/Magiclysm/effects/effects.json +msgid "Vault Air" +msgstr "" + +#. ~ Description of effect type "Vault Air" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel at home." +msgstr "" + +#. ~ Apply message of effect type "Vault Air" +#: data/mods/Magiclysm/effects/effects.json +msgid "This smells like home." +msgstr "" + +#. ~ Name of effect type id "slow_freeze_effect" +#: data/mods/Magiclysm/effects/effects.json +msgid "Slow Freeze" +msgstr "" + +#. ~ Description of effect type "Slow Freeze" +#: data/mods/Magiclysm/effects/effects.json +msgid "The cold slows down your foes." +msgstr "" + +#. ~ Name of effect type id "natures_commune" +#: data/mods/Magiclysm/effects/effects.json +msgid "Nature's Commune" +msgstr "" + +#. ~ Description of effect type "Nature's Commune" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You can feel Mother Nature welcoming you, revitalizing your body and calming" +" the natural fauna around you." +msgstr "" + +#. ~ Apply message of effect type "Nature's Commune" +#: data/mods/Magiclysm/effects/effects.json +msgid "A warm embrace surrounds you, like that of a mother with her child." +msgstr "" + +#. ~ Remove message of effect type "Nature's Commune" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your communion with Mother Nature fades." +msgstr "" + +#. ~ Description of effect type "Cold Heart" +#: data/mods/Magiclysm/effects/effects.json +msgid "Full of chilled blood, the heart slows as it grows cold." +msgstr "" + +#. ~ Apply message of effect type "Cold Heart" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You feel yourself getting slower, as ice seems to run through your veins." +msgstr "" + +#. ~ Remove message of effect type "Cold Heart" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel yourself recovering your normal speed." +msgstr "" + +#. ~ Description of effect type "Overdrive" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Is it possible to dart aside and avoid a cannon ball? Is it possible to " +"grab an arrow in flight with one hand?" +msgstr "" + +#. ~ Apply message of effect type "Overdrive" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel yourself move faster than a bullet." +msgstr "" + +#. ~ Remove message of effect type "Overdrive" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel yourself returning to your normal speed." +msgstr "" + +#. ~ Name of effect type id "alkahest" +#: data/mods/Magiclysm/effects/effects.json +msgid "Stepped on alkahest" +msgstr "" + +#. ~ Description of effect type "Stepped on alkahest" +#: data/mods/Magiclysm/effects/effects.json +msgid "You're standing in alkahest!" +msgstr "" + +#. ~ Name of effect type id "biomechanic" +#: data/mods/Magiclysm/effects/effects.json +msgid "Biomechanism" +msgstr "" + +#. ~ Description of effect type "Biomechanism" +#: data/mods/Magiclysm/effects/effects.json +msgid "Hunt. Let them feel." +msgstr "" + +#. ~ Remove message of effect type "Biomechanism" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body returns to its normal state." +msgstr "" + +#. ~ Name of effect type id "ice_energy" +#: data/mods/Magiclysm/effects/effects.json +msgid "Ice erosion" +msgstr "" + +#. ~ Description of effect type "Ice erosion" +#: data/mods/Magiclysm/effects/effects.json +msgid "Ice crystals erode your body from all directions." +msgstr "" + +#. ~ Name of effect type id "eshaper_melee_damage" +#: data/mods/Magiclysm/effects/effects.json +msgid "Heft" +msgstr "" + +#. ~ Description of effect type "Heft" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your body is heavy as the heaviest rocks. Your attack speed is slowed down," +" but your melee damage increased drastically." +msgstr "" + +#. ~ Apply message of effect type "Heft" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel your body compress and harden." +msgstr "" + +#. ~ Remove message of effect type "Heft" +#: data/mods/Magiclysm/effects/effects.json +msgid "You no longer feel encumbered." +msgstr "" + +#. ~ Remove message of effect type "Invisible" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your invisibility fades." +msgstr "" + +#. ~ Description of effect type "Machine Mind" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have an intuitive understanding of computers." +msgstr "" + +#. ~ Remove message of effect type "Machine Mind" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your mind no longer easily grasps the flow of electrons." +msgstr "" + +#. ~ Description of effect type "The Body Mechanical" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body functions through pain with mechanical efficiency." +msgstr "" + +#. ~ Remove message of effect type "The Body Mechanical" +#: data/mods/Magiclysm/effects/effects.json +msgid "Pain suddenly hampers you again." +msgstr "" + +#. ~ Description of effect type "Crystal Wrapping" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Thin layer of almost living crystals, that rapidly grows and moves on the " +"body." +msgstr "" + +#. ~ Apply message of effect type "Crystal Wrapping" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel a light, purple material cover your body and clothes." +msgstr "" + +#. ~ Remove message of effect type "Crystal Wrapping" +#: data/mods/Magiclysm/effects/effects.json +msgid "The crystals crumble." +msgstr "" + +#. ~ Description of effect type "Electric Eye" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Enhance your sight with your powers. It allows you to see creatures of the " +"same energy around you, and some minor bonuses." +msgstr "" + +#. ~ Apply message of effect type "Electric Eye" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your sight is enhanced." +msgstr "" + +#. ~ Remove message of effect type "Electric Eye" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your sight turn back to usual state." +msgstr "" + +#. ~ Description of effect type "Electric Waves" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your body will release a massive electric charges when you attack monsters." +msgstr "" + +#. ~ Apply message of effect type "Electric Waves" +#: data/mods/Magiclysm/effects/effects.json +msgid "A powerful energy streams out of your hands." +msgstr "" + +#. ~ Remove message of effect type "Electric Waves" +#: data/mods/Magiclysm/effects/effects.json +msgid "The energy streams calm down." +msgstr "" + +#. ~ Description of effect type "Electric Arts" +#: data/mods/Magiclysm/effects/effects.json +msgid "Make you less vulnerable to electric damage." +msgstr "" + +#. ~ Apply message of effect type "Electric Arts" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel a small sparks under your skin. They do not harm you." +msgstr "" + +#. ~ Remove message of effect type "Electric Arts" +#: data/mods/Magiclysm/effects/effects.json +msgid "Sparks under your skin vanish." +msgstr "" + +#. ~ Name of effect type id "ice_age_eff" +#: data/mods/Magiclysm/effects/effects.json +msgid "Glaciation" +msgstr "" + +#. ~ Description of effect type "Glaciation" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You are frozen, your bones are fragile; cracking in the cold, and your " +"muscles are cut by razor sharp ice." +msgstr "" + +#. ~ Name of effect type id "flower_fern_eff" +#: data/mods/Magiclysm/effects/effects.json +msgid "Positivity" +msgstr "" + +#. ~ Description of effect type "Positivity" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your feel yourself a bit better." +msgstr "" + +#. ~ Name of effect type id "glowing_mushroom_eff" +#: data/mods/Magiclysm/effects/effects.json +msgid "Lightness" +msgstr "" + +#. ~ Description of effect type "Lightness" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You feel yourself a bit lighter. You doubt you can lose weight from this." +msgstr "" + +#. ~ Description of effect type "Velocitas" +#: data/mods/Magiclysm/effects/effects.json +msgid "Make you faster, and allow to hold this state for a while." +msgstr "" + +#. ~ Apply message of effect type "Velocitas" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel your legs can work much better than before" +msgstr "" + +#. ~ Remove message of effect type "Velocitas" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your speed slows down." +msgstr "" + +#. ~ Description of effect type "Sanatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "Improve your organism's ability to heal himself." +msgstr "" + +#. ~ Apply message of effect type "Constantia" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel an energy in your muscles, jazzed up and full of vitality." +msgstr "" + +#. ~ Remove message of effect type "Constantia" +#. ~ Remove message of effect type "Circulatory" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The energy in your body fades away." +msgstr "" + +#. ~ Description of effect type "Motus" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your reaction now is way better than before." +msgstr "" + +#. ~ Apply message of effect type "Motus" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can feel the fly wings movement now." +msgstr "" + +#. ~ Remove message of effect type "Motus" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your reflexes turn back to normal." +msgstr "" + +#. ~ Apply message of effect type "Resistentia" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your touch sense are blunted for a bit, but your skin feels more dense." +msgstr "" + +#. ~ Remove message of effect type "Resistentia" +#. ~ Remove message of effect type "Endurance" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The sturdy feeling is gone." +msgstr "" + +#. ~ Description of effect type "Illuminatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body emit a lot of light around." +msgstr "" + +#. ~ Apply message of effect type "Illuminatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your skin glow like an old lantern. You feel no discomfort for some reason." +msgstr "" + +#. ~ Remove message of effect type "Illuminatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your skin turn back to normal state." +msgstr "" + +#. ~ Apply message of effect type "Recuperatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can feel the thinnest ley lines around you." +msgstr "" + +#. ~ Remove message of effect type "Recuperatio" +#: data/mods/Magiclysm/effects/effects.json +msgid "The mana senses blunts." +msgstr "" + +#. ~ Description of effect type "Augere" +#: data/mods/Magiclysm/effects/effects.json +msgid "Increase the amount of mana you can operate." +msgstr "" + +#. ~ Apply message of effect type "Augere" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel a deep mana well inside your body." +msgstr "" + +#. ~ Remove message of effect type "Augere" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your well feels empty now." +msgstr "" + +#. ~ Apply message of effect type "Regeneration" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your flesh and bones start to regenerate before your eyes." +msgstr "" + +#. ~ Name of effect type id "technomancer_cl_booster_effect" +#: data/mods/Magiclysm/effects/effects.json +msgid "Technomancer boost" +msgstr "" + +#. ~ Description of effect type "Technomancer boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your technomancer spells are empowered." +msgstr "" + +#. ~ Remove message of effect type "Technomancer boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your technomancer boost fades." +msgstr "" + +#. ~ Name of effect type id "biomancer_cl_booster_effect" +#: data/mods/Magiclysm/effects/effects.json +msgid "Biomancer boost" +msgstr "" + +#. ~ Description of effect type "Biomancer boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your biomancer spells are empowered." +msgstr "" + +#. ~ Remove message of effect type "Biomancer boost" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your biomancer boost fades." +msgstr "" + +#. ~ Description of effect type "Stones' Fortitude" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel little hunger or thirst." +msgstr "" + +#. ~ Remove message of effect type "Stones' Fortitude" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your stomach suddenly rumbles as you feel a pang of hunger." +msgstr "" + +#. ~ Description of effect type "Tremorsense" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can feel them moving around you." +msgstr "" + +#. ~ Remove message of effect type "Tremorsense" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can no longer discern the vibrations of the living earth." +msgstr "" + +#. ~ Name of effect type id "effect_sense_outsiders" +#: data/mods/Magiclysm/effects/effects.json +msgid "Sense Outsider" +msgstr "" + +#. ~ Description of effect type "Sense Outsider" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can sense the presence of things that should not be." +msgstr "" + +#. ~ Remove message of effect type "Sense Outsider" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your awareness of outsiders fades." +msgstr "" + +#. ~ Description of effect type "Guardian Spirit" +#: data/mods/Magiclysm/effects/effects.json +msgid "A protective spirit is looking out for you." +msgstr "" + +#. ~ Remove message of effect type "Guardian Spirit" +#: data/mods/Magiclysm/effects/effects.json +msgid "With a soft whisper, the guardian spirit returns from whence it came." +msgstr "" + +#. ~ Description of effect type "The Inner Voice" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your soul gives voice to your magical prowess." +msgstr "" + +#. ~ Remove message of effect type "The Inner Voice" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your soul no longer speaks directly." +msgstr "" + +#. ~ Description of effect type "Water's Cooling Touch" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your skin feels like you just splashed cool water on it." +msgstr "" + +#. ~ Remove message of effect type "Water's Cooling Touch" +#. ~ Remove message of effect type "Cloak of Chill" +#: data/mods/Magiclysm/effects/effects.json +msgid "A warm breeze hits your skin." +msgstr "" + +#. ~ Description of effect type "Cloak of Warmth" +#: data/mods/Magiclysm/effects/effects.json +msgid "The air around you is warmer thanks to your magic." +msgstr "" + +#. ~ Remove message of effect type "Cloak of Warmth" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "A cool breeze hits your skin." +msgstr "" + +#. ~ Description of effect type "Cloak of Chill" +#: data/mods/Magiclysm/effects/effects.json +msgid "The air around you is cooler thanks to your magic." +msgstr "" + +#. ~ Description of effect type "Flames of Passion" +#: data/mods/Magiclysm/effects/effects.json +msgid "You burn with the intensity of your conviction." +msgstr "" + +#. ~ Remove message of effect type "Flames of Passion" +#: data/mods/Magiclysm/effects/effects.json +msgid "The world seems dreary as your spell fades." +msgstr "" + +#. ~ Description of effect type "Slowfall" +#: data/mods/Magiclysm/effects/effects.json +msgid "You won't hit the ground nearly as hard anymore." +msgstr "" + +#. ~ Remove message of effect type "Slowfall" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can feel gravity take hold of you again." +msgstr "" + +#. ~ Description of effect type "Spider Climb" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can quickly ascend sheer surfaces." +msgstr "" + +#. ~ Remove message of effect type "Spider Climb" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your enhanced climbing ability vanishes." +msgstr "" + +#. ~ Description of effect type "Arrowflight" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your ranged weapons travel much further than physics claims they should." +msgstr "" + +#. ~ Remove message of effect type "Arrowflight" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your weapons return to their normal range." +msgstr "" + +#. ~ Description of effect type "Faerie Fire" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are glowing." +msgstr "" + +#. ~ Remove message of effect type "Faerie Fire" +#. ~ Remove message of effect type "Illuminated" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The glow around you fades." +msgstr "" + +#. ~ Name of effect type id "effect_biomancer_swim_speed" +#: data/mods/Magiclysm/effects/effects.json +msgid "Frog Limbs" +msgstr "" + +#. ~ Description of effect type "Frog Limbs" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your hands and feet have grown webbing, enabling faster swimming." +msgstr "" + +#. ~ Remove message of effect type "Frog Limbs" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"With an unpleasant twisting sensation your hands and feet return to normal." +msgstr "" + +#. ~ Name of effect type id "effect_biomancer_remove_instability" +#: data/mods/Magiclysm/effects/effects.json +msgid "Increased Stability" +msgstr "" + +#. ~ Description of effect type "Increased Stability" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are defended against the possible effects of XE037 overexposure." +msgstr "" + +#. ~ Description of effect type "Increased Stability" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You are still defended against the effects of XE037 overexposure but now you" +" feel awful!" +msgstr "" + +#. ~ Apply message of effect type "Increased Stability" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel…strange." +msgstr "" + +#. ~ Remove message of effect type "Increased Stability" +#: data/mods/Magiclysm/effects/effects.json +msgid "The strange feeling passes and you feel more like yourself." +msgstr "" + +#. ~ Description of effect type "Carrion Feast" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You can eat rotten food without any trouble, if you can stand the taste." +msgstr "" + +#. ~ Apply message of effect type "Carrion Feast" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your have a hunger for some overly-aged meat." +msgstr "" + +#. ~ Remove message of effect type "Carrion Feast" +#: data/mods/Magiclysm/effects/effects.json +msgid "You can't believe you even considered eating that! Yuck!" +msgstr "" + +#. ~ Name of effect type id "effect_classless_watch" +#: data/mods/Magiclysm/effects/effects.json +msgid "Know the Day and the Hour" +msgstr "" + +#. ~ Description of effect type "Know the Day and the Hour" +#: data/mods/Magiclysm/effects/effects.json +msgid "You know exactly what time it is." +msgstr "" + +#. ~ Remove message of effect type "Know the Day and the Hour" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your perfect sense of time fades away." +msgstr "" + +#. ~ Description of effect type "Peaceful Rest" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel pretty sleepy." +msgstr "" + +#. ~ Description of effect type "Burning Trail" +#: data/mods/Magiclysm/effects/effects.json +msgid "Fire trails in your wake." +msgstr "" + +#. ~ Remove message of effect type "Burning Trail" +#: data/mods/Magiclysm/effects/effects.json +msgid "The flames you leave behind die down." +msgstr "" + +#. ~ Description of effect type "Cloak of Fog" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The fog shields you from sight." +msgstr "" + +#. ~ Remove message of effect type "Cloak of Fog" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The fog begins to dissipate." +msgstr "" + +#. ~ Description of effect type "Heart of the Hurricane" +#: data/mods/Magiclysm/effects/effects.json +msgid "Barely-controlled winds rage around you." +msgstr "" + +#. ~ Remove message of effect type "Heart of the Hurricane" +#. ~ Remove message of effect type "Hindering Winds" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The wind around you dies down." +msgstr "" + +#. ~ Description of effect type "Thundering Voice" +#: data/mods/Magiclysm/effects/effects.json +msgid "Every word you speak resounds like a crash of thunder." +msgstr "" + +#. ~ Remove message of effect type "Thundering Voice" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your voice returns to normal." +msgstr "" + +#. ~ Name of effect type id "effect_petrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "Petrified" +msgstr "" + +#. ~ Description of effect type "Petrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "You skin feels like stone. You can't move." +msgstr "" + +#. ~ Apply message of effect type "Petrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your whole body goes rigid and you can't move a muscle!" +msgstr "" + +#. ~ Remove message of effect type "Petrified" +#: data/mods/Magiclysm/effects/effects.json +msgid "The rigidity fades and you can move again." +msgstr "" + +#. ~ Description of effect type "Rapid Regeneration" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are healing unbelievably quickly." +msgstr "" + +#. ~ Remove message of effect type "Rapid Regeneration" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your rapid regeneration slows and stops." +msgstr "" + +#. ~ Description of effect type "Halt Bleeding" +#. ~ Description of effect type "Coagulation" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You bleed less than normal." +msgstr "" + +#. ~ Description of effect type "Halt Bleeding" +#. ~ Description of effect type "Coagulation" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You bleed much less than normal." +msgstr "" + +#. ~ Description of effect type "Halt Bleeding" +#: data/mods/Magiclysm/effects/effects.json +msgid "You do not bleed. At all." +msgstr "" + +#. ~ Description of effect type "Gluttonous Consumption" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel like you could eat a horse." +msgstr "" + +#. ~ Name of effect type id "effect_flesh_rending" +#: data/mods/Magiclysm/effects/effects.json +msgid "Rending" +msgstr "" + +#. ~ Description of effect type "Rending" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your flesh is twisting itself apart!" +msgstr "" + +#. ~ Apply message of effect type "Rending" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your flesh writhes where you were hit!" +msgstr "" + +#. ~ Name of effect type id "effect_teleport_anchor" +#: data/mods/Magiclysm/effects/effects.json +msgid "Teleport Anchor" +msgstr "" + +#. ~ Description of effect type "Teleport Anchor" +#. ~ Description of effect type "Teleport Lock" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You're not going anywhere." +msgstr "" + +#. ~ Name of effect type id "effect_flame_immunity" +#. ~ Name of effect type id "effect_monster_pyrokinetic_fire_immunity" +#. ~ Name of effect type id "effect_pyrokinetic_flame_immunity" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Flame Immunity" +msgstr "" + +#. ~ Description of effect type "Flame Immunity" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are immune to heat and fire." +msgstr "" + +#. ~ Name of effect type id "effect_spirit_walking" +#: data/mods/Magiclysm/effects/effects.json +msgid "Spirit Walking" +msgstr "" + +#. ~ Description of effect type "Spirit Walking" +#: data/mods/Magiclysm/effects/effects.json +msgid "You have shed your physical form." +msgstr "" + +#. ~ Remove message of effect type "Mageshield" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your mageshield fades as the attack impacts it." +msgstr "" + +#. ~ Description of effect type "Silence" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are completely silent." +msgstr "" + +#. ~ Remove message of effect type "Silence" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your footsteps make noise again." +msgstr "" + +#. ~ Description of effect type "Traverse the Wilds" +#: data/mods/Magiclysm/effects/effects.json +msgid "Nature is speeding your passage." +msgstr "" + +#. ~ Remove message of effect type "Traverse the Wilds" +#: data/mods/Magiclysm/effects/effects.json +msgid "Nature no longer speeds your movements." +msgstr "" + +#. ~ Description of effect type "Water Strider's Walk" +#. ~ Description of effect type "Warped Waterwalking" +#: data/mods/Magiclysm/effects/effects.json data/mods/Sky_Island/effects.json +msgid "You can walk on the surface of the water" +msgstr "" + +#. ~ Remove message of effect type "Water Strider's Walk" +#. ~ Remove message of effect type "Warped Waterwalking" +#: data/mods/Magiclysm/effects/effects.json data/mods/Sky_Island/effects.json +msgid "You can no longer walk on the water." +msgstr "" + +#. ~ Name of effect type id "effect_ring_of_flight" +#: data/mods/Magiclysm/effects/effects.json +msgid "Flying" +msgstr "" + +#. ~ Description of effect type "Flying" +#: data/mods/Magiclysm/effects/effects.json +msgid "You're flying." +msgstr "" + +#. ~ Remove message of effect type "Flying" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your magical flight ends." +msgstr "" + +#. ~ Name of effect type id "effect_bracers_of_the_blinding_strike" +#: data/mods/Magiclysm/effects/effects.json +msgid "Blinding Strikes" +msgstr "" + +#. ~ Description of effect type "Blinding Strikes" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your attacks come incredibly quickly." +msgstr "" + +#. ~ Apply message of effect type "Blinding Strikes" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your strikes speed up immensely." +msgstr "" + +#. ~ Remove message of effect type "Blinding Strikes" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your quick strikes slow to normal speed." +msgstr "" + +#. ~ Name of effect type id "effect_feral_stormshaper_stormhammer" +#: data/mods/Magiclysm/effects/effects.json +msgid "Wielding Stormhammer" +msgstr "" + +#. ~ Description of effect type "Wielding Stormhammer" +#: data/mods/Magiclysm/effects/effects.json +msgid "You are a monster wielding a stormhammer, as this effect indicates." +msgstr "" + +#. ~ Description of effect type "Dispel Magic" +#: data/mods/Magiclysm/effects/effects.json +msgid "Enchantments are being stripped away from you." +msgstr "" + +#. ~ Remove message of effect type "Dispel Magic" +#. ~ NPC message in effect in EoC "EOC_ENERVATION_DRAIN_2" +#: data/mods/Magiclysm/effects/effects.json +#: data/mods/MindOverMatter/damage_types.json +msgid "You feel a sudden sense of loss." +msgstr "" + +#. ~ Description of effect type "Disjunction" +#: data/mods/Magiclysm/effects/effects.json +msgid "All enchantments are being stripped away from you." +msgstr "" + +#. ~ Remove message of effect type "Disjunction" +#: data/mods/Magiclysm/effects/effects.json +msgid "You feel a sudden acute sense of loss." +msgstr "" + +#. ~ Name of effect type id "effect_dust_reborn" +#: data/mods/Magiclysm/effects/effects.json +msgid "Divided" +msgstr "" + +#. ~ Description of effect type "Divided" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"Your body was split before, which makes you really fragile, but allow you to" +" accept more mana than before." +msgstr "" + +#. ~ Remove message of effect type "Divided" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your body turns back to normal state." +msgstr "" + +#. ~ Description of effect type "Golemancer's block" +#: data/mods/Magiclysm/effects/effects.json +msgid "Decrease any damage taken in the next 1 second." +msgstr "" + +#. ~ Name of effect type id "sun_mage_buff" +#: data/mods/Magiclysm/effects/effects.json +msgid "Sol" +msgstr "" + +#. ~ Description of effect type "Sol" +#: data/mods/Magiclysm/effects/effects.json +msgid "" +"You feel your mana connected to the Sun, and it makes you better than ever." +msgstr "" + +#. ~ Remove message of effect type "Sol" +#: data/mods/Magiclysm/effects/effects.json +msgid "You don't feel Solar energy in your body anymore." +msgstr "" + +#. ~ Name of effect type id "freeze_aura" +#: data/mods/Magiclysm/effects/effects.json +msgid "Freeze burn" +msgstr "" + +#. ~ Description of effect type "Freeze burn" +#: data/mods/Magiclysm/effects/effects.json +msgid "Your skin is frozen." +msgstr "" + +#. ~ Description of effect type "Withering" +#: data/mods/Magiclysm/effects/effects.json +msgid "Consume their nature for your own purposes." +msgstr "" + +#. ~ Apply message of effect type "Withering" +#: data/mods/Magiclysm/effects/effects.json +msgid "You take a withering effect!" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_dwarf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Dwarven Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_dwarf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Dwarven Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_dwarf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Dwarven Regression" +msgstr "" + +#. ~ Blood analysis description of effect type "Dwarven Purification, Dwarven +#. Reversion, Dwarven Regression" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Dwarven Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_elf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Elven Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_elf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Elven Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_elf" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Elven Regression" +msgstr "" + +#. ~ Blood analysis description of effect type "Elven Purification, Elven +#. Reversion, Elven Regression" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Elven Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_goblin" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Goblin Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_goblin" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Goblin Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_goblin" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Goblin Regression" +msgstr "" + +#. ~ Blood analysis description of effect type "Goblin Purification, Goblin +#. Reversion, Goblin Regression" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Goblin Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_lizardfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Lizardfolk Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_lizardfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Lizardfolk Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_lizardfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Lizardfolk Regression" +msgstr "" + +#. ~ Blood analysis description of effect type "Lizardfolk Purification, +#. Lizardfolk Reversion, Lizardfolk Regression" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Lizardfolk Primer Contamination" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_ravenfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Ravenfolk Purification" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_ravenfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Ravenfolk Reversion" +msgstr "" + +#. ~ Name of effect type id "mutagen_species_ravenfolk" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Ravenfolk Regression" +msgstr "" + +#. ~ Blood analysis description of effect type "Ravenfolk Purification, +#. Ravenfolk Reversion, Ravenfolk Regression" +#: data/mods/Magiclysm/effects/effects_fantasy_species.json +msgid "Ravenfolk Primer Contamination" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VALIDATE_FORGE" +#: data/mods/Magiclysm/effects/eoc_forge.json +msgid "MANUALLY FINDING THE FORGE AS A FALLBACK (PRESS SPACE)." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FORGE_TELEPORT" +#: data/mods/Magiclysm/effects/eoc_forge.json +msgid "" +"As you recite the incantation the runes on the scroll begin to shift. And " +"in the blink of an eye you are suddenly somewhere else." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_FORGE_TELEPORT" +#. ~ Player message in false effect in EoC "EOC_FORGE_RETURN_TELEPORT" +#: data/mods/Magiclysm/effects/eoc_forge.json +msgid "You need to be able to see, read, and speak to recite the incantation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FORGE_RETURN_TELEPORT" +#: data/mods/Magiclysm/effects/eoc_forge.json +msgid "" +"As you recite the incantation the scroll burns away in your hands. And in " +"the blink of an eye you are suddenly somewhere else." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#. ~ Mutation name +#: data/mods/Magiclysm/effects/eoc_game_start.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Bear Form" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#. ~ Mutation name +#: data/mods/Magiclysm/effects/eoc_game_start.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Cougar Form" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#. ~ Mutation name +#: data/mods/Magiclysm/effects/eoc_game_start.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Deer Form" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#. ~ Mutation name +#: data/mods/Magiclysm/effects/eoc_game_start.json +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Raven Form" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#: data/mods/Magiclysm/effects/eoc_game_start.json +msgid "You learned how to transform into a bear." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#: data/mods/Magiclysm/effects/eoc_game_start.json +msgid "You learned how to transform into a cougar." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#: data/mods/Magiclysm/effects/eoc_game_start.json +msgid "You learned how to transform into a deer." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#: data/mods/Magiclysm/effects/eoc_game_start.json +msgid "You learned how to transform into a raven." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_DRUID_SHIFTER_GIVE_FORM_2" +#: data/mods/Magiclysm/effects/eoc_game_start.json +msgid "Which form did you learn how to shift into?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_SHIFTER_BEAR_FORM_activated_3" +#. in nested EOCs in effect in EoC "EOC_DRUID_SHIFTER_BEAR_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_DRUID_SHIFTER_BEAR_FORM_activated" +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BEAR_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_BEAR_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your body shifts and expands as fur sprouts from your skin and your mouth " +"and teeth lengthen." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated" +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BEAR_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_BEAR_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a bear." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_SHIFTER_BEAR_FORM_deactivated" +#. in nested EOCs in false effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated" +#. ~ Player message in effect in EoC "EOC_WEREWOLF_WOLF_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_WEREWOLF_WOLF_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_WEREWOLF_WOLF_FORM_activated" +#. ~ Player message in effect in EoC "EOC_WEREWOLF_HYBRID_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_WEREWOLF_HYBRID_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_WEREWOLF_HYBRID_FORM_activated" +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BEAR_deactivated" in nested EOCs in false effect +#. in EoC "EOC_POOKA_SHAPESHIFT_FULL_BEAR_activated" +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_DEER_deactivated" in nested EOCs in false effect +#. in EoC "EOC_POOKA_SHAPESHIFT_FULL_DEER_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/eocs/shapeshifter_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Your body shifts and contracts and you return to your humanoid form." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_BEAR_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "You cannot transform into a bear if you are already in an animal form." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"Your body shifts and warps as fur sprouts from your skin, whiskers from your" +" nose, and claws and fangs from your fingers and mouth." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated" +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a cougar." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_deactivated" in nested EOCs in false effect +#. in EoC "EOC_DRUID_SHIFTER_COUGAR_FORM_activated_2" in nested EOCs in effect +#. in EoC "EOC_DRUID_SHIFTER_COUGAR_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"Your body shifts and your fur disappears as you return to your humanoid " +"form." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_COUGAR_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"You cannot transform into a cougar if you are already in an animal form." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_SHIFTER_DEER_FORM_activated_3" +#. in nested EOCs in effect in EoC "EOC_DRUID_SHIFTER_DEER_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_DRUID_SHIFTER_DEER_FORM_activated" +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_DEER_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_DEER_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your body shifts and warps as your fingers and feet fuse into hooves and " +"majestic antlers sprout from your head." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated" +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_DEER_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_DEER_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a deer." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_SHIFTER_DEER_FORM_deactivated" +#. in nested EOCs in false effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"Your body shifts and your fingers separate as you return to your humanoid " +"form." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_DEER_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "You cannot transform into a deer if you are already in an animal form." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"Your body shifts and changes as you concentrate and you take wing as a " +"raven." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated" +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a raven." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_deactivated" in nested EOCs in false effect +#. in EoC "EOC_DRUID_SHIFTER_RAVEN_FORM_activated_2" in nested EOCs in effect +#. in EoC "EOC_DRUID_SHIFTER_RAVEN_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "Your body shifts and changes and you return to your humanoid form." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_activated" +#: data/mods/Magiclysm/effects/eoc_transformations.json +msgid "" +"You cannot transform into a raven if you are already in an animal form." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/enchantments/Fantasy_species.json +msgid "Goblin Eyes" +msgstr "" + +#. ~ Description of furniture "stone altar" +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +msgid "An ancient stone altar, moss-grown and weather-worn." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +msgid "standing stone" +msgstr "" + +#. ~ Description of furniture "standing stone" +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +msgid "" +"A tall standing stone. It is covered in carvings, but they are so worn by " +"wind and rain you can't make out what they might have been." +msgstr "" + +#. ~ Description of furniture "brambles" +#: data/mods/Magiclysm/furniture_and_terrain/furniture.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "" +"A thick wall of tangled brambles grows here. Vicious thorns protrude from " +"the stems." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "glowing plant bulb" +msgstr "" + +#. ~ Description of furniture "glowing plant bulb" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A small, round plant grows here, illuminating the surroundings, grown " +"through druidic magic." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled bookcase" +msgstr "" + +#. ~ Description of furniture "gnarled bookcase" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A set of shelves looking more like they were grown than built, all of a " +"single solid piece. While designed for books, it does a decent job of " +"storing anything else that'll fit." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "druidic bed" +msgstr "" + +#. ~ Description of furniture "druidic bed" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A solid wooden frame in a single piece and covered in soft, spongy moss with" +" an ordinary sheet over it. You probably wouldn't have wanted to sleep on " +"it before the Cataclysm, but nowadays any real bed is a luxury." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/Magiclysm/items/furniture.json +msgid "gnarled chair" +msgid_plural "gnarled chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "gnarled chair" +#. ~ Description of "gnarled chair" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +#: data/mods/Magiclysm/items/furniture.json +msgid "" +"A simple wooden chair with four legs, a seat, and a back, all seemingly " +"grown out of a single solid piece of wood. Despite the twisted lines, it " +"still looks extremely comfortable." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled desk" +msgstr "" + +#. ~ Description of furniture "gnarled desk" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A wooden desk, all formed of a single solid piece and covered in the whorls " +"of natural wood. It even has a single leaf growing off a patch of bark on " +"the side." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled wardrobe" +msgstr "" + +#. ~ Description of furniture "gnarled wardrobe" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A large wooden cabinet, all grown from a single piece of wood but somehow " +"still containing doors that open. You could store plenty of things in here." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled table" +msgstr "" + +#. ~ Description of furniture "gnarled table" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A knotted wooden table, looking more like it was grown rather than " +"assembled. You could sit down at it to eat like a civilized person." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled wooden rack" +msgstr "" + +#. ~ Description of furniture "gnarled wooden rack" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A wooden shelving unit with angled storage surfaces designed to show off " +"whatever is stored on it. This one seems to be grown all from a single " +"piece of wood, gnarled and covered in bark. There's even a bit of moss " +"growing on it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled sink" +msgstr "" + +#. ~ Description of furniture "gnarled sink" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A water basin with a water tap and drain, but all made of wood except for " +"the piping. Even the taps, however that works." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "gnarled counter" +msgstr "" + +#. ~ Description of furniture "gnarled counter" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_druid.json +msgid "" +"A plain wooden countertop, all made of a single, solid piece of wood. Makes" +" a decent surface for storage or crafting, even it's not completely level." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "platonic flower" +msgstr "" + +#. ~ Description of furniture "platonic flower" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"Small bush, that looks like a pair of dragon curves, with a flower in the " +"very center. The branches of the plant can be used as a perfect ruler." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "moonflower bush" +msgstr "" + +#. ~ Description of furniture "moonflower bush" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A silver colored vine, whose luminescent flowers will only bloom during night.\n" +"\n" +"Amazingly rare, it grows only in places where heroic deeds took place, or so it's believed." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "kampuch" +msgid_plural "kampuches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "kampuch" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"The tiny and lethal rod flowers of the Kämpuch break the underbrush like " +"small ivory thorns." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "olieribos" +msgstr "" + +#. ~ Description of furniture "olieribos" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"Dark colored leaves and bitter roots, firmly entrenched in untrodden earth." +" They can be used to ward against evil, or to attract it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "glowing mushrooms" +msgstr "" + +#. ~ Description of furniture "glowing mushrooms" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A bioluminescent mushroom shaped like a small nest. Motes of light " +"occasionally detach from its surface and float upwards before fading." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "horn moss" +msgstr "" + +#. ~ Description of terrain "horn moss" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A cluster of red moss, so called for the white capsules that it will grow " +"during spring." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "golden reed" +msgstr "" + +#. ~ Description of furniture "golden reed" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"Thin stalks colored deep yellow, crowned with blue feather-like leaves." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "barnacle weed" +msgstr "" + +#. ~ Description of furniture "barnacle weed" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A wooden pod kept aloft by a spiral stalk and the short, dagger-shaped " +"leaves growing at its base." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "dragonails" +msgstr "" + +#. ~ Description of furniture "dragonails" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A small tangle of old and crooked wood, completely covered with black " +"menacing thorns." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "moly" +msgstr "" + +#. ~ Description of furniture "moly" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A small herb with milk white flowers and pitch black roots. Known since " +"Ancient Greece, it was brought to the New World by European druids long ago." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "flowering fern" +msgstr "" + +#. ~ Description of furniture "flowering fern" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A seemingly normal fern, which has somehow produced a single red flower." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "funnelcap" +msgstr "" + +#. ~ Description of furniture "funnelcap" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A man-sized mushroom, with most of its bulk defined by a tall funnel shaped " +"pileus, which collects rainfall." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "sojourner's palm" +msgstr "" + +#. ~ Description of furniture "sojourner's palm" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A large magical palm tree, normally you would find it in the tropics, but " +"this plant also has the well documented ability to teleport randomly." +msgstr "" + +#. ~ Furniture name +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "whiskflower bush" +msgstr "" + +#. ~ Description of furniture "whiskflower bush" +#: data/mods/Magiclysm/furniture_and_terrain/furniture_plants.json +msgid "" +"A small plant with curled leaves and pink whisk-shaped flowers. It has a " +"very strong alcoholic smell." +msgstr "" + +#. ~ Terrain name +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "heartwood floor" +msgstr "" + +#. ~ Description of terrain "heartwood floor" +#: data/mods/Magiclysm/furniture_and_terrain/terrain_druid.json +msgid "The living heartwood of the tree." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "owlbear gastrolith" +msgid_plural "owlbear gastroliths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "owlbear gastrolith" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"This strangely shaped rock was once a part of an owlbear's complex digestive" +" system, creating a link between owl throat and bear stomach. It is " +"possible that it could serve a similar purpose in alchemy, helping to bind " +"together two disparate halves." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "stone shell" +msgid_plural "stone shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone shell" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"The broken fragment of an owlbear egg. With luck it might still contain " +"some of its former power, though if nothing else it's still a bit sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "copper infusion bracelet" +msgid_plural "copper infusion bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper infusion bracelet" +#. ~ Description of "silver infusion bracelet" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"This bracelet has runes engraved on it. You sense a faint air of mysticism " +"when you look at it. It would be useful for imbuing mana into material." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "silver infusion bracelet" +msgid_plural "silver infusion bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "copper circlet" +msgid_plural "copper circlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper circlet" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A wooden band with copper trimmings to be worn on the head. Touching your " +"temples with it on makes you feel very calm." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "silver circlet" +msgid_plural "silver circlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silver circlet" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A wooden band with silver trimmings to be worn on the head. Touching your " +"temples with it on makes you feel very calm." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "potion starter" +msgid_plural "potion starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion starter" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Strong alcohol, infused with mana and concentrated into a liquid that can " +"stabilize spells into liquid form. You can still drink it, if you want." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "superior potion starter" +msgid_plural "superior potion starter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "superior potion starter" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Pure ethanol saturated with magical energy. The sheer power concentrated " +"within causes the surface of the potion to ripple continuously." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "large adrenal gland" +msgid_plural "large adrenal glands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large adrenal gland" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"An organ located above the kidneys responsible for secretion of adrenaline, " +"cortisol, and aldosterone. This one is huge, whether by nature or mutation." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "glow dust" +msgid_plural "glow dusts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glow dust" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"The powdered remains of a will-o-wisps's physical form. It seems to still " +"possess an otherworldly glow." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "magical reading light" +msgid_plural "magical reading lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magical reading light" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Powered by the magic of glow powder and lesser mana potions, this extremely " +"expensive little light will provide just enough light to read by for at " +"least a decade. Use it to close the cover and hide the light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "magical reading light (covered)" +msgid_plural "magical reading lights (covered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magical reading light (covered)" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Powered by the magic of glow powder and lesser mana potions, this extremely " +"expensive little light will provide just enough light to read by for at " +"least a decade. The cover is closed. Use it to open the cover and show the" +" light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "bulette plate" +msgid_plural "bulette plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bulette plate" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"The great plates from behind a bulette's head have always been prized for " +"use in shield and armor making." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "bulette pearl" +msgid_plural "bulette pearls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bulette pearl" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"As a bulette burrows through the earth its gills collect minute amounts of " +"precious metals and gems which slowly aggregate into lustrous gemstones " +"prized for their beauty and power." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "dragon essence" +msgid_plural "dragon essence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon essence" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"This is the magical essence from a dragon, distilled into a concentrated " +"form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "stirge proboscis" +msgid_plural "stirge proboscises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stirge proboscis" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A long sucking apparatus harvested from stirge corpse. Makes a poor melee " +"weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "chunk of demon chitin" +msgid_plural "chunks of demon chitin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of demon chitin" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A piece of demon spider exoskeleton. It is light and very durable, and " +"probably has some magical properties." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "bundle of demon chitin chunks" +msgid_plural "bundles of demon chitin chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of demon chitin chunks" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Pieces of demon spider exoskeleton, bundled tightly together for storage. " +"Disassemble to unpack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "demon chitin plate" +msgid_plural "demon chitin plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon chitin plate" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A large piece of demon spider exoskeleton, painstakingly cut from the corpse" +" of an adult demon spider. A plate of this size can be used to create armor" +" plating." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "demon spider fang" +msgid_plural "demon spider fangs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon spider fang" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A fang from a demon spider. It seems to still drip with poison; you might " +"be able to use this in some alchemical recipe?" +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/mods/Magiclysm/items/alchemy_items.json +#: data/mods/Magiclysm/items/ammo_types.json +msgid "alumentum" +msgid_plural "alumentum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alumentum" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Alumentum is magically processed coal or charcoal. It burns as hot as " +"magnesium, and for a significantly longer period of time. One of the very " +"few magical materials that is still produced in any quantity today due to " +"its usefulness." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "mana dust" +msgid_plural "mana dusts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana dust" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Crystalized mana in powdered form. It faintly pulses with arcane energy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "mana pearl" +msgid_plural "mana pearls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana pearl" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A gemstone created by alchemy. You can feel it attract surrounding mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "enchanted wood" +msgid_plural "enchanted wood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted wood" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "Wood that has been infused with mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "mana bomb" +msgid_plural "mana bombs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana bomb" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"Mana bombs are powerful explosive devices developed by a little-known " +"alchemist group for use against enemy spellcasters. These bombs are fueled " +"by pure arcane energy and can kill instantly. The exact workings are " +"unclear, but they appear to use some kind of massive mana burn." +msgstr "" + +#. ~ "menu_text" action message of item "mana bomb" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "Mix liquid" +msgstr "" + +#. ~ "msg" action message of item "mana bomb" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "You mix the contents of the bottle, and it starts to sizzle." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "mana bomb (lit)" +msgid_plural "mana bombs (lit)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana bomb (lit)" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"The liquid in the bottle is sizzling. Throwing it away from you, preferably" +" at an enemy, would be a very good idea." +msgstr "" + +#. ~ "message" action message of item "mana bomb (lit)" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"The reaction has already started - all you can do is get it away from you!" +msgstr "" + +#. ~ Item name +#. ~ Name of a trap +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "alchemical mine" +msgid_plural "alchemical mines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alchemical mine" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "" +"A pair of stabilized alchemist bombs with concentrated mana linking them. " +"Any movement in the mana linkage zone provokes an extremely powerful " +"explosion in a small area." +msgstr "" + +#. ~ "done_message" action message of item "alchemical mine" +#: data/mods/Magiclysm/items/alchemy_items.json +msgid "You set the alchemic mine." +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/fuel.json +msgid "dragon blood" +msgid_plural "dragon blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/fuel.json +msgid "mana infused blood" +msgid_plural "mana infused blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/archery.json +msgid "orichalcum arrow" +msgid_plural "orichalcum arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/generic.json +msgid "parabolan yarn" +msgid_plural "parabolan yarn" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "elastic potential energy" +msgid_plural "elastic potential energy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/ammo_types.json +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "biomancer booster sludge" +msgid_plural "biomancer booster sludge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/archery.json +msgid "Ichaival" +msgid_plural "Ichaivals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ichaival" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"Ichaival, the bow of Odin. Rumored to fire 10 arrows with every pull of the" +" string. It has gold and silver ornaments on it, as well as an ornate " +"Raven." +msgstr "" + +#. ~ Description of "orichalcum arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow composed of a sliver of orichalcum. The arrow has a mysterious " +"glow. Has a very high chance of staying intact when fired, however can only" +" be fired from Ichaival." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "tangler arrow" +msgid_plural "tangler arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tangler arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of a druid rune in the arrowhead. It unleashes a " +"storm of entangling vegetation when it strikes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "thunderclap arrow" +msgid_plural "thunderclap arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thunderclap arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of a stormshaper rune in the arrowhead. It trails " +"lightning and explodes with a crash of thunder." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "avalanche arrow" +msgid_plural "avalanche arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "avalanche arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of a earthshaper rune in the arrowhead. It hits " +"the target with the force of an avalanche." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "fireball arrow" +msgid_plural "fireball arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fireball arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of a kelvinist rune in the arrowhead. It explodes " +"into a firestorm." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "visceral arrow" +msgid_plural "visceral arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "visceral arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"A disturbing bone arrow with a fragment of a biomancer rune in the " +"arrowhead. It showers its target in acid." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "sparking arrow" +msgid_plural "sparking arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sparking arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"A metallic arrow with a fragment of a technomancer rune in the arrowhead. " +"It destroys electronic targets." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "gravity arrow" +msgid_plural "gravity arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gravity arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of a magus rune in the arrowhead. It reverses " +"flight briefly after striking its target and then hits another one." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "enervating arrow" +msgid_plural "enervating arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enervating arrow" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"An arrow with a fragment of an animist rune in the arrowhead. It unleashes " +"a cloud of enervating gas." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "quiver of holding +1" +msgid_plural "quivers of holding +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quiver of holding +1" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"A quiver enchanted to hold 40 arrows or bolts while not taking up any more " +"space than a normal quiver. Rarely made after the invention of firearms." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/archery.json +msgid "quiver of holding +2" +msgid_plural "quivers of holding +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quiver of holding +2" +#: data/mods/Magiclysm/items/archery.json +msgid "" +"A quiver enchanted to hold 80 arrows or bolts while not taking up any more " +"space than a normal quiver. Rarely made after the invention of firearms." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of demon chitin arm guards" +msgid_plural "pairs of demon chitin arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of demon chitin arm guards" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"A pair of arm guards crafted from the carefully cleaned and pruned red " +"exoskeletons of demon spiders. Fire-resistant and very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of XL demon chitin arm guards" +msgid_plural "pairs of XL demon chitin arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "demon chitin armor" +msgid_plural "demon chitin armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon chitin armor" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"Leg and body armor crafted from the carefully cleaned and pruned red " +"exoskeletons of demon spiders. Fire-resistant and very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "XL demon chitin armor" +msgid_plural "XL demon chitin armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "demon chitin helmet" +msgid_plural "demon chitin helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon chitin helmet" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"A helmet crafted from the carefully cleaned and pruned red exoskeletons of " +"demon spiders. Covers the entire head; fire-resistant and very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "XL demon chitin helmet" +msgid_plural "XL demon chitin helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of demon chitin gauntlets" +msgid_plural "pairs of demon chitin gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of demon chitin gauntlets" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"Gauntlets crafted from the carefully cleaned and pruned red exoskeletons of " +"demon spiders. Fire-resistant and very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of XL demon chitin gauntlets" +msgid_plural "pairs of XL demon chitin gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of demon chitin boots" +msgid_plural "pairs of demon chitin boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of demon chitin boots" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"Boots crafted from carefully cleaned and pruned red exoskeletons of demon " +"spiders. Fire-resistant and very durable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "pair of XL demon chitin boots" +msgid_plural "pairs of XL demon chitin boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "demon chitin dog mesh harness" +msgid_plural "demon chitin dog mesh harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon chitin dog mesh harness" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"A makeshift harness of demon chitin fitted to a thin mesh protecting the " +"neck to flank of canines. You could put this on a friendly dog." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/armor.json +msgid "demon chitin horse armor" +msgid_plural "demon chitin horse armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "demon chitin horse armor" +#: data/mods/Magiclysm/items/armor.json +msgid "" +"A makeshift assembly of criniere, peytral and croupiere made from demon " +"chitin fitted to a thin mesh. You could put this on a friendly horse." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/bionics.json +msgid "Blood Power Generator CBM" +msgid_plural "Blood Power Generator CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blood Power Generator CBM" +#: data/mods/Magiclysm/items/bionics.json +msgid "" +"Using the latest advancement in technomancy this bionic is able to convert " +"the innate energy stored in blood into bionic power. The stronger the blood" +" the better. It can hold up to 100 mL of blood." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/bionics.json +msgid "Crystallized Mana Nose Replacement CBM" +msgid_plural "Crystallized Mana Nose Replacement CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crystallized Mana Nose Replacement CBM" +#. ~ Description of bionic "Crystallized Mana Nose Replacement" +#: data/mods/Magiclysm/items/bionics.json +msgid "" +"A large gem made with crystallized mana and some other stabilizing metals. " +"Comes with a specially designed power pack (installed into the skull) that " +"does not interfere with your mana ley lines. WARNING: for Technomancer use " +"only. By using this spell you are waiving all liability of Frikken Laser " +"Beams Inc. and its subsidiaries." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Magiclysm/items/bionics.json +msgid "Crystallized Mana Nose Replacement" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragon scale" +msgid_plural "black dragon scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragon scale" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A scale from a black dragon. It still has its magical properties and acid " +"resistance." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "bundle of black dragon scales" +msgid_plural "bundles of black dragon scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of black dragon scales" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Scales from a black dragon, bundled tightly together for storage. " +"Disassemble to unpack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "raw black dragon hide" +msgid_plural "raw black dragon hide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw black dragon hide" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A carefully folded raw hide harvested from a black dragon. It is a large " +"enough piece that it is workable to make armor, and with enough scales you " +"could make scale mail." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "tanning black dragon hide" +msgid_plural "tanning black dragon hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanning black dragon hide" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A treated black dragon hide which is undergoing the chemical processes " +"required to become workable. You will be able to activate it to unroll and " +"make use of it when it is done." +msgstr "" + +#. ~ "msg" action message of item "tanning black dragon hide" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "You carefully unfold the black dragon hide and shake it clean." +msgstr "" + +#. ~ "not_ready_msg" action message of item "tanning black dragon hide" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "The black dragon hide isn't done yet." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragon hide" +msgid_plural "black dragon hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragon hide" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Prepared hide from a black dragon. Hard, acid-resistant, and with more " +"scales could make a suit of armor as hard as steel and half as heavy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "bundle of black dragon hides" +msgid_plural "bundles of black dragon hides" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bundle of black dragon hides" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Hides from a black dragon, bundled tightly together for storage. " +"Disassemble to unpack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of black dragonscale boots" +msgid_plural "pairs of black dragonscale boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black dragonscale boots" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Boots made of black incredibly durable dragonscale. Very protective, and " +"surprisingly light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of black dragonhide boots" +msgid_plural "pairs of black dragonhide boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black dragonhide boots" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Boots made of very durable black dragonhide. Very protective, and " +"surprisingly light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragonscale helmet" +msgid_plural "black dragonscale helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragonscale helmet" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A helmet made from black incredibly durable dragonscale, held together with " +"black dragonhide. It comes equipped with a full face visor with only a thin" +" slit to see out of. Activate to raise the visor." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragonscale helmet (raised visor)" +msgid_plural "black dragonscale helmets (raised visor)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragonscale helmet (raised visor)" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A helmet made from incredibly durable black dragonscale, held together with " +"black dragonhide. The visor is raised." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragonhide helmet" +msgid_plural "black dragonhide helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragonhide helmet" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A helmet made from very durable black dragonhide. It protects your head " +"well, but doesn't cover your face." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragonscale armor" +msgid_plural "black dragonscale armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragonscale armor" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A full suit of incredibly durable black dragon scale mail. It comes with " +"all the accoutrements that cover your torso, legs, and arms, with the " +"benefit of being very light and flexible." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "black dragonhide armor" +msgid_plural "black dragonhide armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragonhide armor" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A full suit of very durable black dragonhide armor. It comes with all the " +"accoutrements that cover your torso, legs, and arms, with the benefit of " +"being very light and flexible." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of black dragonscale gauntlets" +msgid_plural "pairs of black dragonscale gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black dragonscale gauntlets" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A pair of heavy-duty gauntlets made of incredibly durable black dragonscale " +"that covers your hands." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of black dragonhide gloves" +msgid_plural "pairs of black dragonhide gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of black dragonhide gloves" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A pair of gloves made of very durable black dragonhide, modified to be easy " +"to wear while providing maximum protection under extreme conditions." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of XL black dragonscale boots" +msgid_plural "pairs of XL black dragonscale boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL black dragonscale boots" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Massive boots made of incredibly durable black dragonscale, modified to fit " +"even the strangest of bodies. Very protective, and surprisingly light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of XL black dragonhide boots" +msgid_plural "pairs of XL black dragonhide boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL black dragonhide boots" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"Massive boots made of very durable black dragonhide, modified to fit even " +"the strangest of bodies. Very protective, and surprisingly light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of XL black dragonscale gauntlets" +msgid_plural "pairs of XL black dragonscale gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL black dragonscale gauntlets" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A pair of heavy-duty gauntlets made of incredibly durable black dragonscale " +"that covers your hands, or whatever you use as hands." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "pair of XL black dragonhide gloves" +msgid_plural "pairs of XL black dragonhide gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL black dragonhide gloves" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A pair of gloves made of very durable black dragonhide, modified to be easy " +"to wear while providing maximum protection under extreme conditions. Sized " +"to fit even the strangest of anatomy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL black dragonscale helmet" +msgid_plural "XL black dragonscale helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL black dragonscale helmet" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A massive helmet made from incredibly durable black dragonscale, held " +"together with black dragonhide. It comes equipped with a full face visor " +"you can raise and is large enough to fit even the strangest of heads." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL black dragonscale helmet (raised visor)" +msgid_plural "XL black dragonscale helmets (raised visor)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL black dragonscale helmet (raised visor)" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A massive helmet made from incredibly durable black dragonscale, held " +"together with black dragonhide. It is large enough to fit even the " +"strangest of heads. The visor is raised" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL black dragonhide helmet" +msgid_plural "XL black dragonhide helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL black dragonhide helmet" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A massive helmet made from very durable black dragonhide. It protects your " +"head well, and doesn't cover your face, but is large enough to fit even the " +"strangest of heads." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL black dragonscale armor" +msgid_plural "XL black dragonscale armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL black dragonscale armor" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A massive full suit of incredibly durable black dragon scale mail. It comes" +" with all the accoutrements that cover your torso, legs, and arms; sized to " +"fit even the strangest of bodies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL black dragonhide armor" +msgid_plural "XL black dragonhide armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL black dragonhide armor" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A massive full suit of very durable black dragonhide armor. It comes with " +"all the accoutrements that cover your torso, legs, and arms; sized to fit " +"even the strangest of bodies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "dragonhide backpack" +msgid_plural "dragonhide backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragonhide backpack" +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "" +"A custom-built backpack. Made of very durable dragon leather and carefully " +"crafted to hold as much stuff as possible." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/black_dragon_items.json +msgid "XL dragonhide backpack" +msgid_plural "XL dragonhide backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books.json +msgid "Spellcraft Theory" +msgid_plural "copies of Spellcraft Theory" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Spellcraft Theory" +#: data/mods/Magiclysm/items/books.json +msgid "A intermediate textbook on magical theories." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books.json +msgid "Basic Spellcraft Theory" +msgid_plural "copies of Basic Spellcraft Theory" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Basic Spellcraft Theory" +#: data/mods/Magiclysm/items/books.json +msgid "A beginner textbook on magical theories." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books.json +msgid "The Basics of Caster Levels" +msgid_plural "copies of The Basics of Caster Levels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Basics of Caster Levels" +#: data/mods/Magiclysm/items/books.json +msgid "" +"This book goes into details about different ways to boost one's caster level" +" above what one would normally achieve. Domination schools can be boosted " +"by various items detailed inside, while harmony schools can be boosted by " +"circumstances. Regardless, the book cautions that this boost can not exceed" +" 1 + ( your highest caster level in that school / 5 ). For animist, they " +"get a boost if they stand in blood. More blood means a higher maximum " +"boost. Stormshapers gets a boost while being outside during precipitation." +" More precipitation means a higher maximum boost. Earthshapers get a boost" +" by being underground, and by standing on dirt, sand, clay or the like. " +"Apparently, standing in pits is also very effective. Druids gets a boost by" +" standing on grass, fern, bushes, and the like. Hugging a young tree gives " +"among the highest possible boosts for druids." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books.json +msgid "ᚲᚨᚲ:ᚲᛟᚹᚨᛏ:ᛗᛁᚠᚱᛁᛚ" +msgid_plural "ᚲᚨᚲ:ᚲᛟᚹᚨᛏ:ᛗᛁᚠᚱᛁᛚ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ᚲᚨᚲ:ᚲᛟᚹᚨᛏ:ᛗᛁᚠᚱᛁᛚ" +#: data/mods/Magiclysm/items/books.json +msgid "" +"This book is written in a runic language unfamiliar to you. Fortunately, " +"there are several very detailed pictures that demonstrate the process of " +"forging a sword from an ingot of silvery metal. You get the impression that" +" this is some sort of textbook for blacksmiths." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books_lore.json +msgid "vacation brochure" +msgid_plural "vacation brochures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacation brochure" +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"This is a glossy brochure encouraging students to book vacations at a lake " +"retreat or remote cabin. The brochure includes lush photographs of a tower " +"on an island and a remote looking cabin in the woods. It includes a map of " +"the areas." +msgstr "" + +#. ~ "message" action message of item "vacation brochure" +#. ~ "message" action message of item "lair map" +#. ~ "message" action message of item "strategic points of interest tourist +#. map" +#: data/mods/Magiclysm/items/books_lore.json +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "You add the locations to your map." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books_lore.json +msgid "lair map" +msgid_plural "lair maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lair map" +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"This is a well worn map. It has pictures of fantastical beasts embellishing" +" the carefully drawn map markers." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books_lore.json +msgid "old photo" +msgid_plural "old photos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "old photo" +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"A photo of a jovial, old wizard, he seems to be dancing with a coat rack in " +"this basement. There is a stack of suitcases in the background." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"On the Origin of Species by Means of Natural and Supernatural Selection" +msgid_plural "" +"copies of On the Origin of Species by Means of Natural and Supernatural " +"Selection" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "On the Origin of Species by Means of Natural and +#. Supernatural Selection" +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"This is a mass-market paperback copy of Charles Darwin's famous book where " +"he laid out his theory of evolution and the way that magic influences the " +"course of speciation. The book was extremely controversial when it came out" +" for positing a recent common ancestor for humans and dwarves and for " +"claiming that elves as a distinct species only date back to 3 million years " +"before present." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/books_lore.json +msgid "Running on Empty: A Social History of those Born Without Magic" +msgid_plural "" +"copies of Running on Empty: A Social History of those Born Without Magic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Running on Empty: A Social History of those Born Without +#. Magic" +#: data/mods/Magiclysm/items/books_lore.json +msgid "" +"A history of the treatment of the \"Empty\", people born with the inability " +"to master even the simplest of spells. From persecution to favored " +"positions (since rulers could be sure the Empty had no magical means of " +"plotting against them), this book chronicles their treatment across the " +"ages." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "lesser mana potion" +msgid_plural "lesser mana potions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser mana potion" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"You can't buy these, so you need to save them until the last boss! " +"Actually, don't even use them there!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "mana potion" +msgid_plural "mana potions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "greater mana potion" +msgid_plural "greater mana potions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Cat's Grace" +msgid_plural "potions of Cat's Grace" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Cat's Grace" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This is a potion of Cat's Grace. It will increase your dexterity for 50 " +"minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Ogre's Strength" +msgid_plural "potions of Ogre's Strength" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Ogre's Strength" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This is a potion of Ogre's Strength. It will increase your strength for 50 " +"minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Eagle's Sight" +msgid_plural "potions of Eagle's Sight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Eagle's Sight" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This is a potion of Eagle's Sight. It will increase your perception for 50 " +"minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Fox's Cunning" +msgid_plural "potions of Fox's Cunning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Fox's Cunning" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This is a potion of Fox's Cunning. It will increase your intelligence for " +"50 minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of clairvoyance" +msgid_plural "potions of clairvoyance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of clairvoyance" +#. ~ Description of spell "Open Mind" +#: data/mods/Magiclysm/items/cast_spell_items.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Close your eyes and see." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "\"Spear in the flask\"" +msgid_plural "\"Spear in the flask\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Spear in the flask"" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "Use it to penetrate everything in line of sight" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of instability" +msgid_plural "potions of instability" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of instability" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"A potion that temporarily freezes the higher brain activity for a while. It" +" was banned by the government due to popularity in the criminal sphere, but " +"some people still know the recipe." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of escape" +msgid_plural "potions of escape" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of escape" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "Get out of jail free card for each who care about his life." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of teleportation" +msgid_plural "potions of teleportation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of teleportation" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Important part of every professional robber's kit. It was banned by the " +"government due to the popularity in criminal sphere, but some people still " +"know the recipe." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of shadows" +msgid_plural "potions of shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of shadows" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"No one really knows why it was created, but it can be useful in some " +"situations" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "\"Fire in the flask\"" +msgid_plural "\"Fire in the flask\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Fire in the flask"" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"They were really useful in middle ages, but the price was too high, and they" +" were supplanted with another incendiary weapon and, long after, with " +"Molotov cocktails." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of invisibility" +msgid_plural "potions of invisibility" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of invisibility" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Make you totally invisible, except in mana spectrum. It was banned by the " +"government due to the popularity in crime sphere, but some people still know" +" the recipe." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of healthiness" +msgid_plural "potions of healthiness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of healthiness" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Classical medicine, used from ancient times, that came to us with almost no " +"changes. Allows you to heal the common illness way faster than before." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of lesser gravity control" +msgid_plural "potions of lesser gravity control" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of lesser gravity control" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Allow user to survive the fall from any height. Sadly, the required " +"preparation and effect's weakness do not allow to use it for climbing " +"protection." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of night vision" +msgid_plural "potions of night vision" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of night vision" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Designed by Occult Coalition sorcerers, this potion was fairly popular " +"inside the special operation forces and in the hunting communities." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of domination" +msgid_plural "potions of domination" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of domination" +#: data/mods/Magiclysm/items/cast_spell_items.json +#, no-c-format +msgid "" +"Rearrange neural activity of the creature to be 100% loyal to a blood owner." +" It was banned by the government due to the popularity in crime sphere, but" +" some people still know the recipe." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of slippery splash" +msgid_plural "potions of slippery splash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of slippery splash" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"At first only an insignificant spell designed to trap and kill small bugs " +"and rodents, someone found it pretty useful in a real fight and improved it " +"with that goal in mind." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of sprint" +msgid_plural "potions of sprint" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of sprint" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"They count as doping in Olympic games. Luckily you are not in a stadium." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of iron lungs" +msgid_plural "potions of iron lungs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of iron lungs" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Old recipe, used to increase the user's endurance. The diluted version was " +"used by different armies for fast and long forced marches." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of water breathing" +msgid_plural "potions of water breathing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of water breathing" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "An old marine recipe, that saved a lot of shipwreck victim lives." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of stimulus" +msgid_plural "potions of stimulus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of stimulus" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"One among a variety of potions designed to make a person stronger on the " +"battlefield. Sharpens the user's senses and improves reaction time, " +"increasing their ability to fight in melee." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of iron skin" +msgid_plural "potions of iron skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of iron skin" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Harden the user's skin, and allow taking more damage with no harm. Was " +"popular in ancient armies, but now mostly forgotten." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of illumination" +msgid_plural "potions of illumination" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of illumination" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"A potion designed during the 19th century and popular among miners wishing " +"to avoid the dangers of explosive gas leaks underground. It is less popular" +" these days due to the abundance of electric lighters, but still sees " +"occasional use." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of mana regeneration" +msgid_plural "potions of mana regeneration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of mana regeneration" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Attract the ley-lines to user, increasing the natural mana regeneration." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of mana reserves" +msgid_plural "potions of mana reserves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of mana reserves" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Splay user's ley-lines, what allow them to use more mana than they usually " +"can." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of regeneration" +msgid_plural "potions of regeneration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of regeneration" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Start a long-term spell sequence, that increase your regeneration abilities." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of happiness" +msgid_plural "potions of happiness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of happiness" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Closer to an alcoholic drink than a potion, this mixture makes your brain " +"feel constant happiness, ignoring the whole boredom of reality. It causes " +"no addiction, but is still banned in some countries, including the USA " +"(except in Texas and New Hampshire, where it's just frowned upon)." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of toxin" +msgid_plural "potions of toxin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of toxin" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Spread a low lethal toxin on your enemies. It's surprisingly effective, if " +"you have enough time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of venom" +msgid_plural "potions of venom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of venom" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"Concentrated potion, teleported right in the enemy body - fast, painful, and" +" guarantee death." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "zombie voodoo doll" +msgid_plural "zombie voodoo dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zombie voodoo doll" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"A remarkably accurate effigy of an undead human, including pieces of bone " +"and organs. Necromantic magic delays immediate rot, but it won't last " +"forever. Piercing it with the attached needle could compel it to serve you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "ossified voodoo doll" +msgid_plural "ossified voodoo dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ossified voodoo doll" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"A remarkably accurate effigy of an undead human covered with bone, including" +" pieces of organs. Necromantic magic delays immediate rot, but it won't " +"last forever. Piercing it with the attached needle could compel it to serve" +" you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "cougar voodoo doll" +msgid_plural "cougar voodoo dolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cougar voodoo doll" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"A remarkably accurate effigy of an undead cougar, complete with fur, bones, " +"and organs. Necromantic magic delays immediate rot, but it won't last " +"forever. Piercing it with the attached needle could compel it to serve you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Twisted Restoration" +msgid_plural "potions of Twisted Restoration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Twisted Restoration" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This foul-smelling liquid simulates undead regeneration by accelerating your" +" heart to dangerous levels. Drinking this in danger or at critical " +"condition may be lethal." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "potion of Improved Twisted Restoration" +msgid_plural "potions of Improved Twisted Restoration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of Improved Twisted Restoration" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This foul-smelling liquid simulates undead regeneration by accelerating your" +" heart to dangerous levels. Drinking this in danger or at critical " +"condition may be lethal. Improved infusion techniques lessen the strain of " +"the process." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "Forge of Wonders warp scroll" +msgid_plural "Forge of Wonders warp scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Forge of Wonders warp scroll" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This scroll is imbued with a magical spell that, when activated, will " +"transport you to the Forge of Wonders. Good for one round-trip." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "return warp scroll" +msgid_plural "return warp scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "return warp scroll" +#: data/mods/Magiclysm/items/cast_spell_items.json +msgid "" +"This scroll is imbued with a magical spell that, when activated, will return" +" you to where you were before you warped to the Forge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "magus's elastic potential energy contraption (off)" +msgid_plural "magus's elastic potential energy contraptions (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magus's elastic potential energy contraption (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"This elaborate contraption of wooden sticks under tension and tightly wound " +"strings has a pebble with a magus rune on in its center. Once activated, " +"this device will transform the stored elastic potential energy into arcane " +"energy, boosting your caster level of magus spells by 1 for as long as the " +"stored energy lasts." +msgstr "" + +#. ~ "msg" action message of item "magus's elastic potential energy +#. contraption (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "You squeeze the machine and its interior starts spinning." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "magus's elastic potential energy contraption" +msgid_plural "magus's elastic potential energy contraptions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magus's elastic potential energy contraption" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"This elaborate contraption of wooden sticks and strings contains a rapidly " +"spinning pebble with magus rune on. You feel slightly empowered, as your " +"caster level of magus spells is boosted by 1." +msgstr "" + +#. ~ "menu_text" action message of item "magus's elastic potential energy +#. contraption" +#. ~ "menu_text" action message of item "magus's clockwork contraption" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "Stop" +msgstr "" + +#. ~ "msg" action message of item "magus's elastic potential energy +#. contraption" +#. ~ "msg" action message of item "magus's clockwork contraption" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "The device slows down and stops." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "magus's clockwork contraption (off)" +msgid_plural "magus's clockwork contraptions (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magus's clockwork contraption (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"This intricate contraption consists of fine gears, screw drivers, belts, " +"pulleys, springs and other clockwork. The gearwork is contained in a casing" +" of magically treated glass. An elegantly drawn magus rune is caged in the " +"center, and a wind-up key extends out of the casing, allowing the device to " +"be powered. Once wound up, it will boost your magus caster level by 2 for " +"as long as the energy lasts." +msgstr "" + +#. ~ "msg" action message of item "magus's clockwork contraption (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "You wind up the device and it starts making a ticking noise." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "magus's clockwork contraption" +msgid_plural "magus's clockwork contraptions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magus's clockwork contraption" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"This intricate contraption consists of fine gears, screw drivers, belts, " +"pulleys, springs and other clockwork parts moving in a mesmerizing dance. " +"The gearwork is contained in a casing of magically treated glass and gives " +"off a soft ticking noise. An elegantly drawn magus rune in the center is " +"being spun and rotated in a neverending complex dance of arcane energy. The" +" wind-up key extending from the casing slowly spins back into its original " +"position. You feel empowered, as your caster level of magus spells is " +"boosted by 2." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "kelvinist's candle (off)" +msgid_plural "kelvinist's candles (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kelvinist's candle (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A thick candle of magically treated tallow with a kelvinist rune artfully " +"inscribed on the side. It doesn't burn for quite as long as a regular " +"candle, but it will boost your caster level of kelvinist spells by 1 while " +"burning. You'll need a lighter or matches to light it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "kelvinist's candle" +msgid_plural "kelvinist's candles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kelvinist's candle" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A thick candle of magically treated tallow with a kelvinist rune artfully " +"inscribed on the side. It doesn't burn for quite as long as a regular " +"candle, but it will boost your caster level of kelvinist spells by 1 while " +"burning. The magic of the candle protects it from the wind and from setting" +" your backpack aflame. This candle is lit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "kelvinist's oil lamp (off)" +msgid_plural "kelvinist's oil lamps (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kelvinist's oil lamp (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"An masterfully crafted metal oil lamp with two elongated nozzles, each " +"containing a wick. The surface is carved with intricate arcane symbols, " +"including a prominent kelvinist rune. The magic of the lamp protects it " +"from the wind and from setting your backpack aflame. It does not provide " +"much light, but will boost your kelvinist caster level by 2 while burning. " +"Use it to light it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "kelvinist's oil lamp" +msgid_plural "kelvinist's oil lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kelvinist's oil lamp" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"An masterfully crafted metal oil lamp with two elongated nozzles, each " +"containing a burning wick. The surface is carved with intricate arcane " +"symbols, including a prominent kelvinist rune. The reflections from the " +"flames makes it look like the inscriptions are moving. The magic of the " +"lamp protects it from the wind and from setting your backpack aflame. It is" +" lit, consuming oil, boosting your kelvinist caster level by 2, and " +"providing light. Use it to extinguish the flame." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "technomancer's clay tablet" +msgid_plural "technomancer's clay tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "technomancer's clay tablet" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A fire-hardened clay tablet depicting a technomancer rune. Breaking the " +"tablet will release the stored magical energy, boosting your technomancer " +"caster level by 1 for a while." +msgstr "" + +#. ~ "activation_message" action message of item "technomancer's clay tablet" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"You feel a surge of power as the clay tablet crumbles between your fingers." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "technomancer's doodad (off)" +msgid_plural "technomancer's doodads (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "technomancer's doodad (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A jumble of cables, gears, electromagnets, and metal encased in a steel " +"casing inscribed with arcane runes. A pebble with a technomancer rune is " +"found at the core. The machine can adjust the electric charge, magnetic " +"field, and angular velocity of said rune. When active and in your " +"inventory, the machine will automatically detect when you are trying to cast" +" a technomancer spell. Once that happens, it will use a moderate amount of " +"battery charge to boost your caster level as far as it can. A larger boost " +"will draw more energy." +msgstr "" + +#. ~ "msg" action message of item "technomancer's doodad (off)" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "You turn on the doodad and it starts to hum." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "technomancer's doodad" +msgid_plural "technomancer's doodads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "technomancer's doodad" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A jumble of cables, gears, electromagnets, and metal encased in a steel " +"casing inscribed with arcane runes. A pebble with a technomancer rune is " +"found at the core. The machine can adjust the electric charge, magnetic " +"field, and angular velocity of said rune. While active and in your " +"inventory, the machine will automatically detect when you are trying to cast" +" a technomancer spell. Once that happens, it will use a moderate amount of " +"battery charge to boost your caster level as far as it can. A larger boost " +"will draw more energy. A faint humming is heard from inside." +msgstr "" + +#. ~ "msg" action message of item "technomancer's doodad" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "The doodad shuts down." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "biomancer's bone syringe" +msgid_plural "biomancer's bone syringes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biomancer's bone syringe" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A hollow bone, about 20 cm long, which has been broken at one end and " +"sharpened into a crude syringe. A biomancer rune is carved on the surface." +" By jabbing it into yourself, you can release stored biomancer booster " +"sludge into yourself, thereby boosting your biomancer caster level by 1 for " +"a while. Doing so is about as painful as it sounds." +msgstr "" + +#. ~ "activation_message" action message of item "biomancer's bone syringe" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"You feel a surge of power as the bone syringe deposits the sludge inside " +"your body." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "biomancer's syringe" +msgid_plural "biomancer's syringes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "biomancer's syringe" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"An elegant, sturdy metal syringe with a biomancer rune carved on the " +"outside. It can be used to administer stored biomancer booster sludge into " +"yourself, thereby boosting your biomancer caster level by 2 for a while." +msgstr "" + +#. ~ "activation_message" action message of item "biomancer's syringe" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"You feel a surge of power as the syringe deposits the sludge inside your " +"body." +msgstr "" + +#. ~ Description of "biomancer booster sludge" +#: data/mods/Magiclysm/items/caster_level_boosters.json +msgid "" +"A thick purple liquid that is filled to the brim with arcane energy. With " +"the right tool, it can be used to boost your biomancer caster level." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Biomancer rune" +msgid_plural "Biomancer runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Biomancer rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of rended flesh and bones on it. It is " +"necessary for Biomancers to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Technomancer rune" +msgid_plural "Technomancer runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Technomancer rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of clockwork and gears on it. It is " +"necessary for Technomancers to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Magus rune" +msgid_plural "Magi runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magus rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of crystal and mana orbs on it. It is " +"necessary for Magi to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Earthshaper rune" +msgid_plural "Earthshaper runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Earthshaper rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of steel and rocks on it. It is " +"necessary for Earthshapers to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Kelvinist rune" +msgid_plural "Kelvinist runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kelvinist rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of ice and flames on it. It is " +"necessary for Kelvinists to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Stormshaper rune" +msgid_plural "Stormshaper runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stormshaper rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of lightning and storm clouds on it. It" +" is necessary for Stormshapers to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Druid rune" +msgid_plural "Druid runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Druid rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of nature and trees on it. It is " +"necessary for Druids to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "Animist rune" +msgid_plural "Animist runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Animist rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of summoners on it. It is necessary for" +" Animists to channel magic into their crafts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/class_runes.json +msgid "alchemist rune" +msgid_plural "alchemist runes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alchemist rune" +#: data/mods/Magiclysm/items/class_runes.json +msgid "" +"This magical pebble has an insignia of alchemy and potions on it. While " +"versatile in use, the lack of attunement to any school prevents creation of " +"more advanced recipes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "owlbear egg" +msgid_plural "owlbear eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "owlbear egg" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"This egg laid by an owlbear seems almost indistinguishable from a large rock" +" until you touch it and can feel the warm glow of potential life energy from" +" within. It's hard to believe that an owlbear could grow so quickly from " +"something so small. Perhaps you could carefully crack it open to get at the" +" liquid golden goodness inside." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "owlbear egg yolk" +msgid_plural "owlbear egg yolks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "owlbear egg yolk" +#: data/mods/Magiclysm/items/comestibles.json +msgid "The liquid innards of an owlbear egg. Good eating." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "hairball" +msgid_plural "hairballs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hairball" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"A big, ugly ball of animal spit and licked-off hairs. Don't swallow it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "dragon meat" +msgid_plural "dragon meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragon meat" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"The meat from a slain dragon. It does not seem to respond to cooking the " +"same way as other meat, making it obvious that it still retains some magical" +" properties." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "scream mushroom" +msgid_plural "scream mushrooms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scream mushroom" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"The mushrooms harvested from a dead shrieker. Could be used in potions." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "purified meat" +msgid_plural "purified meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purified meat" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"Indistinguishable from pre-Cataclysm lab grown beef. It should be excellent" +" but somehow it's just edible." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/comestibles.json +msgid "impure meat" +msgid_plural "impure meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "impure meat" +#: data/mods/Magiclysm/items/comestibles.json +msgid "" +"Not as tainted as previously and tastes like the real thing. You do not " +"want to cook this for your friends, though if you do they won't know the " +"difference for a while." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +msgid "golem core" +msgid_plural "golem cores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golem core" +#: data/mods/Magiclysm/items/constructs.json +msgid "" +"The \"heart\" of a golem. Makes a soft humming noise when you hold it close" +" to your ear." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "broken clay golem" +msgid_plural "broken clay golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken clay golem" +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "" +"A broken clay golem, looking like a piece of post-modern art. Could be " +"smashed for clay." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "broken plastic golem" +msgid_plural "broken plastic golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken plastic golem" +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "" +"A broken plastic golem, like a giant action figure chewed up by an equally " +"giant puppy. You could smash it up into recycled plastic bits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "broken stone golem" +msgid_plural "broken stone golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken stone golem" +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "" +"A broken stone golem, not that much different from a big boulder. Could be " +"smashed for stone." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "broken iron golem" +msgid_plural "broken iron golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken iron golem" +#: data/mods/Magiclysm/items/constructs.json +#: data/mods/Magiclysm/mod_interactions/defense_mode/monster_corpse.json +msgid "" +"A broken iron golem, with all iron you would possibly ever need. Could be " +"smashed for iron." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/constructs.json +msgid "broken forge born" +msgid_plural "broken forge born" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken forge born" +#: data/mods/Magiclysm/items/constructs.json +msgid "" +"A broken forge born, with all orichalcum you would possibly ever need. " +"Could be smashed for orichalcum." +msgstr "" + +#. ~ Description of "broken stone golem" +#: data/mods/Magiclysm/items/constructs.json +msgid "" +"A broken earthshaper's golem, almost the same as it's natural stone " +"counterpart. Could be smashed for stone." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/containers.json +msgid "lesser dimensional bag" +msgid_plural "lesser dimensional bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser dimensional bag" +#: data/mods/Magiclysm/items/containers.json +msgid "" +"This is a bag that can contain more than it should. The bag magically " +"reduces the weight of its contents and expands less than the amount of stuff" +" you put into it. It takes a few words and hand-waving to take an item out." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/containers.json +msgid "dimensional bag" +msgid_plural "dimensional bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/containers.json +msgid "greater dimensional bag" +msgid_plural "greater dimensional bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater dimensional bag" +#: data/mods/Magiclysm/items/containers.json +msgid "" +"This dimensional bag has reached the limits of human innovation with a " +"combination of manufacturing and magical secrets." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/containers.json +msgid "supergravity preservation box" +msgid_plural "supergravity preservation boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "supergravity preservation box" +#: data/mods/Magiclysm/items/containers.json +msgid "" +"A box that uses gravity magic to preserve food. It makes the box much " +"heavier, but anything in it lasts far longer and you can store more." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/currency.json +msgid "denarius" +msgid_plural "denarii" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "denarius" +#: data/mods/Magiclysm/items/currency.json +msgid "" +"Each of these mithril coins has a profile of Valzain, and strangely each of " +"these coins is defaced in some way." +msgstr "" + +#. ~ "description" action message of item "denarius" +#: data/mods/Magiclysm/items/currency.json +msgid "Further deface the coin" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REVEAL_ROUTE_TO_FORGE_OF_WONDERS" in +#. use action of item "denarius" +#: data/mods/Magiclysm/items/currency.json +msgid "" +"You scratch your nails against the coin like so many before you, and feel " +"Valzain's tears. He longingly cries for somewhere that is not here, and now" +" you know where." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_REVEAL_ROUTE_TO_FORGE_OF_WONDERS" in use action of item "denarius" +#: data/mods/Magiclysm/items/currency.json +msgid "" +"You rub the scratches on the coin, but leave no mark. Oh, would-be " +"traveller, how can you wear upon his visage like the wagon wheels upon the " +"roads?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "belt of strength +2" +msgid_plural "belts of strength +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "belt of haste" +msgid_plural "belts of haste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "minor staff of the magi" +msgid_plural "minor staves of the magi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor staff of the magi" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A simple carved staff, made of wood. It faintly glows with magic when you " +"cast spells. Wielding it slightly increases your mana regeneration" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "lesser staff of the magi" +msgid_plural "lesser staves of the magi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser staff of the magi" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A beautifully carved staff, made of enchanted wood. It faintly glows with " +"magic when you cast spells, but it is not a sturdy melee weapon. Wielding " +"it increases your mana regeneration." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "greater staff of the magi" +msgid_plural "greater staves of the magi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater staff of the magi" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A beautifully carved staff, made of enchanted wood and mithril. It faintly " +"glows with magic when you cast spells, but it is not a sturdy melee weapon." +" Wielding it greatly increases your mana regeneration." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "sinister minor staff of bleeding" +msgid_plural "sinister minor staves of bleeding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sinister minor staff of bleeding" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A sinister looking staff, made of wood and with a red orb of crystallized " +"mana at the handle. The orb and its rune faintly glow with magic when you " +"cast spells. Wielding it slightly increases your mana regeneration and " +"allows you to cast the bleed spell." +msgstr "" + +#. ~ Description of "wizard hat" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A blue pointed hat with stars stitched into it. Wearing it increases your " +"maximum mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "fireball hammer" +msgid_plural "fireball hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fireball hammer" +#: data/mods/Magiclysm/items/enchanted.json +msgid "Use with caution! Flammable! Explosive!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "Cloak of Morthylla the Lamia" +msgid_plural "Cloaks of Morthylla the Lamia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cloak of Morthylla the Lamia" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"This cloak seems to absorb light except for the pinpricks of stars that move" +" across its surface." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "Bag of Infinite Throwing Knives" +msgid_plural "Bags of Infinite Throwing Knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bag of Infinite Throwing Knives" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"This bag conjures a magical throwing knife on activation. Only refills when" +" worn. It also boosts your throwing abilities." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted.json +msgid "pair of wolfshead cufflinks" +msgid_plural "pairs of wolfshead cufflinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of wolfshead cufflinks" +#: data/mods/Magiclysm/items/enchanted.json +msgid "" +"A pair of silver cufflinks with a wolf's head engraved into them. Each " +"cufflink has a bright ruby eye and pearl teeth. They appear to be growling." +" There is an inscription, 'When the moon shines. I become alive.'" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "magic leather belt" +msgid_plural "magic leather belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic leather belt" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "A leather belt. Useful for making your pair of pants fit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Belt of Haste" +msgid_plural "Belts of Haste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Megingjörð" +msgid_plural "Megingjörð" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Megingjörð" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"The mythical belt of Thor, god of thunder. Or at least so it appears. It " +"doubles the wearer's base strength." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "lesser dimensional toolbelt" +msgid_plural "lesser dimensional toolbelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser dimensional toolbelt" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A sturdy workman's belt that fits around your waist, covered in easy to " +"access pouches. Like all dimensional spaces, they hold more than they " +"should with a fair weight reduction." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "greater dimensional toolbelt" +msgid_plural "greater dimensional toolbelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater dimensional toolbelt" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A heavy-duty workman's belt that fits around your waist, covered in easy to " +"access pouches. Like all dimensional spaces, they hold far more than they " +"should with a substantial weight reduction." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Belt of Weaponry" +msgid_plural "Belts of Weaponry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Belt of Weaponry" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A wide girdle that fits around your waist, you can sheath or holster any " +"weapon into it in the blink of an eye, and it seemingly stores them " +"somewhere else." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "technomancer's toolbelt" +msgid_plural "technomancer's toolbelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "technomancer's toolbelt" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A custom-built leather utility belt that instantly creates any tool that you" +" reach for. Activate to sheathe/draw a weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "Belt of The Iron Whip" +msgid_plural "Belts of the Iron Whip" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Belt of The Iron Whip" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A braided but flexible belt seemingly made of metal. You can activate it to" +" transform it into a whip and flay your enemies." +msgstr "" + +#. ~ "msg" action message of item "Belt of The Iron Whip" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"You grab the belt and it uncoils to become a flexible metal whip in your " +"hand!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "The Iron Whip" +msgid_plural "Iron Whips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Iron Whip" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"A long braided flexible steel bullwhip that narrows into a sharp blade at " +"the end. Easily capable of slicing and dicing anything that comes at you. " +"It transforms back into a belt." +msgstr "" + +#. ~ "msg" action message of item "The Iron Whip" +#: data/mods/Magiclysm/items/enchanted_belts.json +msgid "" +"You loop the whip in your hand and it coils back into a belt form in an " +"instant." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "seven league boots" +msgid_plural "pairs of seven league boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seven league boots" +#. ~ Description of "boots of haste" +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "" +"Rugged yet extremely comfortable and well fitting boots of worn leather and " +"steel, they look like they've seen a lot of use and will likely see a lot " +"more. They make your movement a lot less work." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "boots of haste" +msgid_plural "pairs of boots of haste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "escape boots" +msgid_plural "escape boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "escape boots" +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "" +"Rugged yet extremely comfortable and well fitting boots of worn leather and " +"steel, these boots can be activated once a day to escape from nasty " +"situations, teleporting you a good distance in a random direction." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "freerunner's boots" +msgid_plural "freerunner's boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freerunner's boots" +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "" +"Rugged yet extremely comfortable and well fitting boots of worn leather and " +"steel, seeming a bit more flexible and breathable than typical for their " +"materials. The enchantment they bear helps guide their wearer in their " +"motions, to make movement around and over obstacles much more fluid and " +"efficient." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "boots of grounding" +msgid_plural "pairs of boots of grounding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "boots of grounding" +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "" +"Rugged yet extremely comfortable and well fitting boots of leather with " +"small engraved runes seemingly filled with rubber. When worn, you are " +"immune to damage from electricity." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "pair of boots of elvenkind" +msgid_plural "pairs of boots of elvenkind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of boots of elvenkind" +#: data/mods/Magiclysm/items/enchanted_boots.json +msgid "" +"One of the traditional items of the ancient elven warrior societies, these " +"soft leather boots are worked with silver inlays in the shape of vines and " +"leaves. They allow the wearer to walk in complete silence and move faster " +"when in the wilderness." +msgstr "" + +#. ~ Description of "platinum bracelet" +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "" +"A bracelet, completely covered with a large amount of runes from both sides." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "missile volley bracelet" +msgid_plural "missile volley bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "missile volley bracelet" +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "" +"A bracelet, completely covered with a large amount of runes from both sides." +" Wizards love to name it \"Ultima Ratio\", describing its colossal might. " +"Require almost a whole week to restore its charge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "petrification bracelet" +msgid_plural "petrification bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "petrification bracelet" +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "" +"A bracelet, completely covered with a large amount of runes from both sides." +" You don't really know how it works, but after use enemies literally freeze" +" in the middle of their movement. Require almost 7 days to restore its " +"charge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "disorientation bracelet" +msgid_plural "disorientation bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disorientation bracelet" +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "" +"Known as \"a worse version of petrification bracelet\", this tool casts a " +"spell that temporarily breaks the whole movement system of a creature, " +"disabling its movement for a short time. Require almost a week to restore " +"its charge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "propulsion bracelet" +msgid_plural "propulsion bracelets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "propulsion bracelet" +#: data/mods/Magiclysm/items/enchanted_bracelet.json +msgid "" +"It feels like the world around you just stops. That's not true, that's just" +" a combination of really fast speed and some mana tricks you can't " +"understand. Requires a whole week to restore its charge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "pair of steel bracers" +msgid_plural "pairs of steel bracers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of steel bracers" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "A full assembly of medieval arm protection." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "steel bracer" +msgid_plural "steel bracers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "bracer of lesser defense" +msgid_plural "bracers of lesser defense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bracer of lesser defense" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A light but extremely sturdy steel bracer with an ornate shield engraved on " +"the top, silver accentuates the intricate design. It protects your body " +"with a light aura to reduce damage you take." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "bracer of greater defense" +msgid_plural "bracers of greater defense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bracer of greater defense" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A light but extremely sturdy steel bracer with an ornate shield engraved on " +"the top, gold accentuates the intricate design. It protects your body with " +"a strong aura to reduce damage you take." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "lesser bracer of lightning" +msgid_plural "lesser bracers of lightning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser bracer of lightning" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A light but extremely sturdy steel bracer with an ornate bundle of lightning" +" bolts engraved on the top, silver accentuates the intricate design. It " +"protects your body with a light aura to reduce electrical damage you take, " +"as well as being able to release a Jolt spell 3 times a day." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "greater bracer of lightning" +msgid_plural "greater bracers of lightning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater bracer of lightning" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A light but extremely sturdy steel bracer with an ornate bundle of lightning" +" bolts engraved on the top, gold accentuates the intricate design. It " +"protects your body with a strong aura to reduce electrical damage you take, " +"as well as being able to release a Lightning Bolt spell 3 times a day." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "pair of bracers of archery" +msgid_plural "pairs of bracers of archery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of bracers of archery" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A set of leather bracers worked with images of arrows in flight and scenes " +"of hunting parties. Bows you wield will be more accurate and do more damage" +" while you wear these, and you can shoot your arrows farther as well." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "bracers of the blinding strike" +msgid_plural "bracers of the blinding strike" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bracers of the blinding strike" +#: data/mods/Magiclysm/items/enchanted_bracers.json +msgid "" +"A pair of light leather bracers with inlays of mithril looking like vines " +"with tiny, leaf-shaped leaves branching off of the vines. It slightly " +"increases your attack speed at all times, and you may activate it to greatly" +" increase your attack speed for a short time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "Wildshape Cloak: Fish" +msgid_plural "Wildshape Cloaks: Fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wildshape Cloak: Fish" +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "" +"A magical cloak that shimmers like fresh water under a warm sun. It can be " +"worn to morph your body to a form that is excellent for swimming, but ill-" +"suited for combat." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "Wildshape Cloak: Bear" +msgid_plural "Wildshape Cloak: Bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wildshape Cloak: Bear" +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "" +"A magical cloak that smells of the forest. It can be worn to morph your " +"body to a form that is strong and resilient in melee combat. However, you " +"feel as if you would lose a part of yourself." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "Wildshape Cloak: Deer" +msgid_plural "Wildshape Cloak: Deers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wildshape Cloak: Deer" +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "" +"A magical cloak that feels soft to the touch. It can be worn to morph your " +"body to a form well-suited to escaping difficult situations. However, it is" +" not suited for combat." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "cloak of elvenkind" +msgid_plural "cloaks of elvenkind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloak of elvenkind" +#: data/mods/Magiclysm/items/enchanted_cloaks.json +msgid "" +"One of the traditional items of the ancient elven warrior societies, this " +"cloth cloak woven with still-living leaves makes its wearer much harder to " +"spot in forests or dense vegetation. Infamous for their use during the " +"Vietnam War by elves on both sides of the conflict." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "enchanted parabolan wool blouse" +msgid_plural "enchanted parabolan wool blouse" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted parabolan wool blouse" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A loose silvery iridescent blouse in a style most often associated with " +"pirates and renfaires. It shimmers as you look at it. Made of parabolan " +"wool, it sometimes dimly shows reflections of things here and not. This " +"particular one has piratical flairs and glitters with enchantment." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "enchanted parabolan wool breeches" +msgid_plural "enchanted parabolan wool breeches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted parabolan wool breeches" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A well-made pair of old-fashioned pants, made of silvery iridescent " +"material. Comfortable, but lacks pockets. It shimmers as you look at it. " +"Made of parabolan wool, it sometimes dimly shows reflections of things here " +"and not. This particular one has piratical flairs and glitters with " +"enchantment." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "parabolan wool blouse" +msgid_plural "parabolan wool blouses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool blouse" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A loose silvery iridescent blouse in a style most often associated with " +"pirates and renfaires. It shimmers as you look at it. Made of parabolan " +"wool, it sometimes dimly shows reflections of things here and not." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "parabolan wool breeches" +msgid_plural "parabolan wool breeches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool breeches" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A well-made pair of old-fashioned pants, made of silvery iridescent " +"material. Comfortable, but lacks pockets. It shimmers as you look at it. " +"Made of parabolan wool, it sometimes dimly shows reflections of things here " +"and not." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "parabolan wool gambeson" +msgid_plural "parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool gambeson" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A padded greatcoat assembled by quilting rarely available iridescent wool " +"that was intended as standalone armor, this is half the thickness of a " +"historical gambeson due to the quality of its material. Famed for its " +"resistance to arrows in olden times, one might wonder how effective it might" +" be against modern projectiles." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XL parabolan wool gambeson" +msgid_plural "XL parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XS parabolan wool gambeson" +msgid_plural "XS parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "thin-sleeved parabolan wool gambeson" +msgid_plural "thin-sleeved parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thin-sleeved parabolan wool gambeson" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A thick iridescent wool greatcoat famed for its resistance to arrows in " +"olden times. Compared to conventional wool, this is much lighter and less " +"warm. The sleeves are a lot thinner for flexibility and it drapes below " +"your legs, providing additional protection there." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XL thin-sleeved parabolan wool gambeson" +msgid_plural "XL thin-sleeved parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XS thin-sleeved parabolan wool gambeson" +msgid_plural "XS thin-sleeved parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "sleeveless parabolan wool gambeson" +msgid_plural "sleeveless parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless parabolan wool gambeson" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A thick iridescent wool surcoat famed for its resistance to arrows in the " +"olden times. Compared to conventional wool, this is much lighter and less " +"warm. It drapes below your legs, providing additional protection there, and" +" it lacks sleeves entirely." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XL sleeveless parabolan wool gambeson" +msgid_plural "XL sleeveless parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XS sleeveless parabolan wool gambeson" +msgid_plural "XS sleeveless parabolan wool gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "parabolan wool heavy arming pants" +msgid_plural "pairs of parabolan wool heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool heavy arming pants" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"Tough, fairly thick iridescent wool pants worn on their own alongside a " +"gambeson. These are made of layered wool quilting offering very solid " +"protection, specifically for the purposes of stopping arrows." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XL parabolan wool heavy arming pants" +msgid_plural "pairs of XL parabolan wool heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XS parabolan wool heavy arming pants" +msgid_plural "pairs of XS parabolan wool heavy arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "parabolan wool arming mittens" +msgid_plural "pairs of parabolan wool arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool arming mittens" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"Thick iridescent wool gauntlets worn in lieu of metal or leather armor. " +"These are much less encumbering and warm than conventional wool, but they " +"offer excellent protection against arrows." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XL parabolan wool arming mittens" +msgid_plural "pairs of XL parabolan wool arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "XS parabolan wool arming mittens" +msgid_plural "pairs of XS parabolan wool arming mittens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "enchanted lab coat" +msgid_plural "enchanted lab coat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted lab coat" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A long white coat with several large pockets, with a pentagram on the lapel " +"and a few orichalcum threads sewn into the seams. Perfect for the stylish-" +"but-effective academic mage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "enspelled lab coat" +msgid_plural "enspelled lab coat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enspelled lab coat" +#: data/mods/Magiclysm/items/enchanted_clothes.json +msgid "" +"A long white coat with several large pockets, with a pentagram on the lapel " +"and orichalcum and mithril threads sewn into the seams. A director of " +"thaumaturgical research would have worn this or something like this before " +"the Cataclysm." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "'Silent Winds' suppressor" +msgid_plural "'Silent Winds' suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "'Silent Winds' suppressor" +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "" +"Rather than using purely wipe media, an additional localized silence spell " +"in this tube quiets gunshots going through to hearing-safe levels." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "mana laser sight (rail)" +msgid_plural "mana laser sights (rail)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mana laser sight (rail)" +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "" +"A small visible-light laser using light shown through a mana crystal that " +"mounts on a firearm's accessory rail to enhance ease and speed of target " +"acquisition. Aside from increased weight, there are no drawbacks. You can " +"rotate the attachment rail to fit under the barrel." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "mana laser sight (underbarrel)" +msgid_plural "mana laser sights (underbarrel)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mana laser sight (underbarrel)" +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "" +"A small visible-light laser using light shown through a mana crystal that " +"mounts on a firearm's accessory rail to enhance ease and speed of target " +"acquisition. Aside from increased weight, there are no drawbacks. You can " +"rotate the attachment rail to fit on the rail." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "mana dot sight" +msgid_plural "mana dot sights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "mana dot sight" +#: data/mods/Magiclysm/items/enchanted_gunmods.json +msgid "" +"Adds a blue dot optic made from crystallized mana to the top of your gun, " +"replacing the iron sights. Increases accuracy and weight." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "magic mask" +msgid_plural "magic masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic mask" +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "A generic magic mask." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "mask of disappearance" +msgid_plural "masks of disappearance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mask of disappearance" +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "" +"A mask with no facial features at all, just eye and mouth holes, upon " +"activation it makes everything ignore your presence for a while." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "mask of perfect vision" +msgid_plural "masks of perfect vision" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mask of perfect vision" +#: data/mods/Magiclysm/items/enchanted_masks.json +msgid "" +"A decidedly steampunk-looking half mask that covers the eye area of the " +"face, it has large lenses that correct and greatly enhance the vision of the" +" wearer." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cudgel +1" +msgid_plural "cudgels +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cudgel +2" +msgid_plural "cudgels +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "quarterstaff +1" +msgid_plural "quarterstaves +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "quarterstaff +2" +msgid_plural "quarterstaves +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "ironshod quarterstaff +1" +msgid_plural "ironshod quarterstaves +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "ironshod quarterstaff +2" +msgid_plural "ironshod quarterstaves +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "longsword +1" +msgid_plural "longswords +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "longsword +2" +msgid_plural "longswords +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "sledge hammer +1" +msgid_plural "sledge hammers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "sledge hammer +2" +msgid_plural "sledge hammers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "heavy sledge hammer +1" +msgid_plural "heavy sledge hammers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "heavy sledge hammer +2" +msgid_plural "heavy sledge hammers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "warhammer +1" +msgid_plural "warhammers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "warhammer +2" +msgid_plural "warhammers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "bat +1" +msgid_plural "bats +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "bat +2" +msgid_plural "bats +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "aluminum bat +1" +msgid_plural "aluminum bats +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "aluminum bat +2" +msgid_plural "aluminum bats +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "steel spear +1" +msgid_plural "steel spears +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "steel spear +2" +msgid_plural "steel spears +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "qiang +1" +msgid_plural "qiang +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "qiang +2" +msgid_plural "qiang +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "halberd +1" +msgid_plural "halberds +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "halberd +2" +msgid_plural "halberds +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "glaive +1" +msgid_plural "glaives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "glaive +2" +msgid_plural "glaives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "naginata +1" +msgid_plural "naginata +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "naginata +2" +msgid_plural "naginata +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "mace +1" +msgid_plural "maces +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "mace +2" +msgid_plural "maces +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "morningstar +1" +msgid_plural "morningstars +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "morningstar +2" +msgid_plural "morningstars +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "jian +1" +msgid_plural "jian +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "jian +2" +msgid_plural "jian +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "scimitar +1" +msgid_plural "scimitars +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "scimitar +2" +msgid_plural "scimitars +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "estoc +1" +msgid_plural "estocs +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "estoc +2" +msgid_plural "estocs +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "arming sword +1" +msgid_plural "arming swords +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "arming sword +2" +msgid_plural "arming swords +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "broadsword +1" +msgid_plural "broadswords +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "broadsword +2" +msgid_plural "broadswords +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "battle axe +1" +msgid_plural "battle axes +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "battle axe +2" +msgid_plural "battle axes +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cavalry saber +1" +msgid_plural "cavalry sabers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cavalry saber +2" +msgid_plural "cavalry sabers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cutlass +1" +msgid_plural "cutlasses +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "cutlass +2" +msgid_plural "cutlasses +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "fire axe +1" +msgid_plural "fire axes +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "fire axe +2" +msgid_plural "fire axes +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "katana +1" +msgid_plural "katana +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "katana +2" +msgid_plural "katana +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "combat knife +1" +msgid_plural "combat knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "combat knife +2" +msgid_plural "combat knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "survival knife +1" +msgid_plural "survival knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "survival knife +2" +msgid_plural "survival knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "trench knife +1" +msgid_plural "trench knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "trench knife +2" +msgid_plural "trench knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "kris +1" +msgid_plural "krises +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "kris +2" +msgid_plural "krises +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "kukri +1" +msgid_plural "kukris +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "kukri +2" +msgid_plural "kukris +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "nodachi +1" +msgid_plural "nodachi +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "nodachi +2" +msgid_plural "nodachi +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "pickaxe +1" +msgid_plural "pickaxes +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "pickaxe +2" +msgid_plural "pickaxes +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "pike +1" +msgid_plural "pikes +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "pike +2" +msgid_plural "pikes +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "rapier +1" +msgid_plural "rapiers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "rapier +2" +msgid_plural "rapiers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "tanto +1" +msgid_plural "tanto +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "tanto +2" +msgid_plural "tanto +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "wakizashi +1" +msgid_plural "wakizashi +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "wakizashi +2" +msgid_plural "wakizashi +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "zweihänder +1" +msgid_plural "zweihänders +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "zweihänder +2" +msgid_plural "zweihänders +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "khopesh +1" +msgid_plural "khopeshes +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "khopesh +2" +msgid_plural "khopeshes +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "xiphos +1" +msgid_plural "xiphe +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "xiphos +2" +msgid_plural "xiphe +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "dao +1" +msgid_plural "dao +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "dao +2" +msgid_plural "dao +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "lucerne hammer +1" +msgid_plural "lucerne hammers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "lucerne hammer +2" +msgid_plural "lucerne hammers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Biomancer spear" +msgid_plural "Biomancer spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Biomancer spear" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A grotesque bone spearhead on a stout wooden pole. There is a Biomancer " +"rune embedded at the base of the head." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Biomancer shifting spear" +msgid_plural "Biomancer shifting spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Biomancer shifting spear" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A grotesque bone spearhead on a hardened flesh pole. There is a Biomancer " +"rune embedded in the middle. You feel this spear squirming in your hand as " +"if alive." +msgstr "" + +#. ~ "msg" action message of item "Biomancer shifting spear" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "You feel the spear rapidly contracting and squirming for ranged combat" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Technomancer toolbar" +msgid_plural "Technomancer toolbars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Technomancer toolbar" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This staff incorporates a sturdy crescent wrench on top of a prybar and a " +"hammer on the other in a convenient package. There is a Technomancer rune " +"embedded in the hammerhead." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Technomancer mana-toolbar" +msgid_plural "Technomancer mana-toolbars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Technomancer mana-toolbar" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This staff incorporates a sturdy crescent wrench on top of a prybar and a " +"hammer on the other in a convenient package. There are electronic " +"components in the staff connected to a touchscreen embedded in the staff, " +"you only had time to cram one spell in the prototype software. There is a " +"Technomancer rune embedded in the hammerhead." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Magus staff" +msgid_plural "Magus staves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magus staff" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A quarterstaff with runes carved into it and two glass jars, heat-tempered " +"and infused with mana for durability, to act as mana receptacles. There are" +" two Magi runes embedded at the tips." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Magus battle staff" +msgid_plural "Magus battle staves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magus battle staff" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A quarterstaff with runes carved into it and two mana pearls at the tip, " +"enchanted with mana for durability. It fills you with an invigorating " +"sensation. There are two Magi runes carved into the wood." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Kelvinist flamberge" +msgid_plural "Kelvinist flamberges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kelvinist flamberge" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A sword with an undulating blade, reminiscent of a flame. There is a " +"Kelvinist rune embedded in the pommel." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Kelvinist Frostbind" +msgid_plural "Kelvinist Frostbinds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kelvinist Frostbind" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This curved sword, reminiscent of a scimitar, has a handle with an embedded " +"crystal from which a cold wind emanates. There are Kelvinist runes embedded" +" in the blade." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Stormshaper axe" +msgid_plural "Stormshaper axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stormshaper axe" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A forged copper axe with silver trimmings and a wooden handle. There is a " +"Stormshaper rune embedded in the eye." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Stormshaper hammer-axe" +msgid_plural "Stormshaper hammer-axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Stormshaper hammer-axe" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A forged copper hammer-axe with silver trimmings and a wooden handle. There" +" is a Stormshaper rune embedded in the eye and a Nordic rune reminiscent of " +"Thor, the thunder god, in the hammer side." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Animist athame" +msgid_plural "Animist athames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Animist athame" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A steel ritual knife used by Animists to draw blood for summoning. Their " +"school rune is embedded in the crossguard." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Animist life-athame" +msgid_plural "Animist life-athames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Animist life-athame" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"A steel ritual knife used by Animists to draw blood for summoning. The " +"knife has seen so much bloodshed that the rune at the crossguard seemingly " +"is constantly drenched in blood and gives you preternatural resistance to " +"pain." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "springstaff(baton)" +msgid_plural "springstaves(baton)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "springstaff(baton)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This versatile weapon uses Technomancy-enhanced springs to keep the staff " +"tips retracted while in baton configuration. Activate to extend." +msgstr "" + +#. ~ "menu_text" action message of item "springstaff(baton)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Extend to staff" +msgstr "" + +#. ~ "msg" action message of item "springstaff(baton)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "You snap open your springstaff into staff mode." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "springstaff(staff)" +msgid_plural "springstaves(staff)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "springstaff(staff)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This versatile weapon uses Technomancy-enhanced springs to keep the staff " +"tips from retracting while in staff configuration. Activate to extend." +msgstr "" + +#. ~ "menu_text" action message of item "springstaff(staff)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "Retract to baton" +msgstr "" + +#. ~ "msg" action message of item "springstaff(staff)" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "You collapse your springstaff into baton mode." +msgstr "" + +#. ~ Description of "grim reaper's scythe" +#: data/mods/Magiclysm/items/enchanted_melee.json +msgid "" +"This is a long and crooked tool used to reap souls, with a skull engraved in" +" its blade. Magically treated to reduce weight and enhance sharpness, this " +"enchanted weapon is even capable of delivering a strong rupture attack. Let" +" the harvest begin." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "heat cube" +msgid_plural "heat cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat cube" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"A smooth steel cube the size of your fist. Several buttons on the sides " +"activate the powers of the cube." +msgstr "" + +#. ~ "menu_text" action message of item "heat cube" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "Activate torch mode" +msgstr "" + +#. ~ "msg" action message of item "heat cube" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"You push the torch button and the cube emits a large flame from the top, one" +" that does radiate heat, but won't burn anything." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "heat cube (torch on)" +msgid_plural "heat cubes (torch on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heat cube (torch on)" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"The heat cube in the torch configuration, where it emits warmth and a bright" +" flame that does not burn." +msgstr "" + +#. ~ "msg" action message of item "heat cube (torch on)" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "The torch flame is extinguished." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "skeleton key of opening" +msgid_plural "skeleton keys of opening" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skeleton key of opening" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"A small gold skeleton key. You can activate it to unlock locked things." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "everburning torch" +msgid_plural "everburning torches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everburning torch" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"This is a high quality engraved wooden torch. On command, the tip bursts " +"into flame and produces a fair amount of light. It will burn forever." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "endless flask" +msgid_plural "endless flasks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "endless flask" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "You open the flask and discover it full of sweet, sweet, whiskey!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "endless teapot" +msgid_plural "endless teapots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "endless teapot" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"You check the teapot and discover it full of sweet tea! Sadly, it's cold." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "enchanted tailor's kit" +msgid_plural "enchanted tailor's kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted tailor's kit" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"This is a high quality, engraved steel kit with a variety of needles, some " +"plastic spools for thread, some small scissors, even a small heating element" +" for melting and joining plastic. Use a tailor's kit to customize your " +"clothing and armor. This uses your tailoring skill. It also contains one " +"of those magic spiders that constantly, if slowly, makes new thread." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "spider box" +msgid_plural "spider boxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spider box" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"This is a small glass box that contains a spider that diligently works day " +"and night to produce silk thread that it stores in a reservoir you can open " +"and retrieve it from." +msgstr "" + +#. ~ Magazine name +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "91/30 Boreal clip" +msgid_plural "91/30 Boreal clips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "91/30 Boreal clip" +#: data/mods/Magiclysm/items/enchanted_misc.json +msgid "" +"A tiny piece of grooved metal designed to allow a shooter to quickly load a " +"bolt-action rifle." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "Druid composite bow" +msgid_plural "Druid composite bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Druid composite bow" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"A bow made of multiple materials to maximize energy efficiency. There are " +"two Druid runes embedded at the tips." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "M47A1 Techno-Medusa" +msgid_plural "M47A1 Techno-Medusae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "M47A1 Techno-Medusa" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"A magically-enhanced update to the Phillips & Rodgers' M47 Medusa, a multi-" +"caliber revolver aimed at survivalists. While Technomancy improves the " +"reliability with smaller cartridges, it is not as accurate as dedicated " +"caliber revolvers due to freebore." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "Pistolet modèle Gardes de la Marine" +msgid_plural "several Pistolet modèle Gardes de la Marine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Pistolet modèle Gardes de la Marine" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"These beautifully-made enchanted flintlock pistols were specially made for " +"young noble scions in the Gardes de la Marine. They still exist today as " +"unspeakably-rare heirlooms that remain combat-worthy due to their magical " +"nature." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "gunblade" +msgid_plural "gunblades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "gunblade" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"Constructed similarly to a falcata, this forward-sloping blade has a short-" +"barrel pump shotgun attached to the blade's spine for finishing blows or a " +"first strike." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "Mosin-Nagant 1891/30 Boreal" +msgid_plural "Mosin-Nagant 1891/30 Boreal" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Mosin-Nagant 1891/30 Boreal" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"A modernized version of the Mosin-Nagant 1891/30 by Cannith Industries, " +"chambered in 7.62x51 NATO. The barrel is enchanted to give bullets a minor " +"freezing property." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "Bone Launcher" +msgid_plural "Bone Launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Bone Launcher" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"Once a flesh spear, now a grotesque pipe like object with an barrel made " +"from bone and coated in flesh. There is an biomancer rune embedded in the " +"tooth like trigger. Uses sharpened bone as an ammo." +msgstr "" + +#. ~ "msg" action message of item "Bone Launcher" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "You feel the spear rapidly contracting and squirming for close combat" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "sharpened bone" +msgid_plural "sharpened bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sharpened bone" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "A sharp bone, you wonder why someone had the trouble to make this." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "bow of elvenkind" +msgid_plural "bows of elvenkind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "bow of elvenkind" +#: data/mods/Magiclysm/items/enchanted_ranged.json +msgid "" +"One of the traditional items of the ancient elven warrior societies, this " +"bow is enchanted to fire further, hit harder, and last longer than any " +"normal wooden bow of its design could. Before the Cataclysm they were still" +" made in small quantities for ceremonial purposes but no longer saw " +"battlefield use, since the special forces of Tokoyo, Hy-Brasil, Alfheim, and" +" the other elven nations long ago switched to using firearms." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "copper magic ring" +msgid_plural "copper magic rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "copper magic ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A generic copper magic ring." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "magic ring" +msgid_plural "magic rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A generic silver magic ring." +msgstr "" + +#. ~ Description of "magic ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A generic gold magic ring." +msgstr "" + +#. ~ Description of "magic ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A generic platinum magic ring" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "minor ring of wizardry" +msgid_plural "minor rings of wizardry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor ring of wizardry" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin copper band ring, engraved with a single sealed scroll. Increases " +"mana capacity slightly." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "lesser ring of wizardry" +msgid_plural "lesser rings of wizardry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser ring of wizardry" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin silver band ring, engraved with two sealed scrolls. Increases mana " +"capacity somewhat." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of wizardry" +msgid_plural "rings of wizardry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of wizardry" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin gold band ring, engraved with a bound book. Increases mana capacity " +"moderately." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "greater ring of wizardry" +msgid_plural "greater rings of wizardry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater ring of wizardry" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin platinum band ring, engraved with two bound books. Increases mana " +"capacity greatly." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of blades" +msgid_plural "rings of blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of blades" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"An ornate silver ring engraved with daggers that conjures three mundane " +"throwing knives on activation." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "eel ring" +msgid_plural "eel rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eel ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin silver band ring, depicting an eel coiled on itself. Allows you to " +"dodge an extra attack per turn." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "bicephalous eel ring" +msgid_plural "bicephalous eel rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bicephalous eel ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A thin gold band ring, depicting a bicephalous eel coiled on itself. Allows" +" you to dodge two extra attacks per turn." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of strength +1" +msgid_plural "rings of strength +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of strength +1" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A copper ring that makes you a little stronger when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of strength +2" +msgid_plural "rings of strength +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of strength +2" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A silver ring that makes you a good bit stronger when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of strength +3" +msgid_plural "rings of strength +3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of strength +3" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A golden ring that makes you surprisingly stronger when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of strength +4" +msgid_plural "rings of strength +4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of strength +4" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A platinum ring that makes you much stronger when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of dexterity +1" +msgid_plural "rings of dexterity +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of dexterity +1" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A copper ring that makes you a little more agile when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of dexterity +2" +msgid_plural "rings of dexterity +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of dexterity +2" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A silver ring that makes you a good bit more agile when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of dexterity +3" +msgid_plural "rings of dexterity +3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of dexterity +3" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A golden ring that makes you surprisingly more agile when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of dexterity +4" +msgid_plural "rings of dexterity +4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of dexterity +4" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A platinum ring that makes you much more agile when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of intelligence +1" +msgid_plural "rings of intelligence +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of intelligence +1" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A copper ring that makes you a little more intelligent when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of intelligence +2" +msgid_plural "rings of intelligence +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of intelligence +2" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A silver ring that makes you a good bit more intelligent when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of intelligence +3" +msgid_plural "rings of intelligence +3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of intelligence +3" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A golden ring that makes you surprisingly more intelligent when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of intelligence +4" +msgid_plural "rings of intelligence +4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of intelligence +4" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A platinum ring that makes you much more intelligent when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of perception +1" +msgid_plural "rings of perception +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of perception +1" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A copper ring that makes you a little more perceptive when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of perception +2" +msgid_plural "rings of perception +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of perception +2" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A silver ring that makes you a good bit more perceptive when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of perception +3" +msgid_plural "rings of perception +3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of perception +3" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A golden ring that makes you eye-openingly more perceptive when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of perception +4" +msgid_plural "rings of perception +4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of perception +4" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A platinum ring that makes you much more perceptive when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of speed +3" +msgid_plural "rings of speed +3" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of speed +3" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A copper ring that makes you a little faster when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of speed +5" +msgid_plural "rings of speed +5" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of speed +5" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A silver ring that makes you a good bit faster when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of speed +7" +msgid_plural "rings of speed +7" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of speed +7" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A golden ring that makes you quite hasty when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of speed +10" +msgid_plural "rings of speed +10" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of speed +10" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A platinum ring that makes you much faster when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of protection +2" +msgid_plural "rings of protection +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of protection +2" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A copper ring that reduces some of the force of damage you take when you " +"wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of protection +4" +msgid_plural "rings of protection +4" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of protection +4" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A silver ring that appreciably reduces some of the force of damage you take " +"when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of protection +6" +msgid_plural "rings of protection +6" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of protection +6" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A golden ring that greatly reduces some of the force of damage you take when" +" you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of protection +8" +msgid_plural "rings of protection +8" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of protection +8" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A platinum ring that vastly reduces some of the force of damage you take " +"when you wear it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "lesser storage ring" +msgid_plural "lesser storage rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lesser storage ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A glistening ring holding a small dimensional space inside. Can store only " +"a little but you can draw items instantly." +msgstr "" + +#. ~ "holster_prompt" action message of item "lesser storage ring" +#. ~ "holster_prompt" action message of item "greater storage ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "Stick what into your ring" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "greater storage ring" +msgid_plural "greater storage rings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greater storage ring" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A glistening ring holding a small dimensional space inside. Capable of " +"storing a medium-sized weapon you can draw instantly." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of fire protection" +msgid_plural "rings of fire protection" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of fire protection" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "A crimsonite ring with a dappled pattern that protects you from fire." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of flying" +msgid_plural "rings of flying" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of flying" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A platinum ring that allows you fly for a short time each day, and prevents " +"fall damage while worn." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "ring of sustenance" +msgid_plural "rings of sustenance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of sustenance" +#: data/mods/Magiclysm/items/enchanted_rings.json +msgid "" +"A golden ring that greatly reduces your need to eat, drink, or sleep while " +"it is worn. It will do nothing for feelings of hunger, and it requires a " +"full day of being worn for the magic to take effect." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "magic token" +msgid_plural "magic tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "longsword token" +msgid_plural "longsword tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "longsword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a longsword." +msgstr "" + +#. ~ "menu_text" action message of item "longsword token" +#. ~ "menu_text" action message of item "arming sword token" +#. ~ "menu_text" action message of item "broadsword token" +#. ~ "menu_text" action message of item "battle axe token" +#. ~ "menu_text" action message of item "pike token" +#. ~ "menu_text" action message of item "mace token" +#. ~ "menu_text" action message of item "quarterstaff token" +#. ~ "menu_text" action message of item "hammer token" +#. ~ "menu_text" action message of item "screwdriver set token" +#. ~ "menu_text" action message of item "crowbar token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "Whisper command" +msgstr "" + +#. ~ "msg" action message of item "longsword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine longsword!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "arming sword token" +msgid_plural "arming sword tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arming sword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case an arming sword." +msgstr "" + +#. ~ "msg" action message of item "arming sword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine arming sword!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "broadsword token" +msgid_plural "broadsword tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broadsword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a broadsword." +msgstr "" + +#. ~ "msg" action message of item "broadsword token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine broadsword!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "battle axe token" +msgid_plural "battle axe tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "battle axe token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a battle axe." +msgstr "" + +#. ~ "msg" action message of item "battle axe token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine battle axe!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "pike token" +msgid_plural "pike tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pike token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a pike." +msgstr "" + +#. ~ "msg" action message of item "pike token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine pike!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "mace token" +msgid_plural "mace tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mace token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a mace." +msgstr "" + +#. ~ "msg" action message of item "mace token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine mace!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "quarterstaff token" +msgid_plural "quarterstaff tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quarterstaff token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a quarterstaff." +msgstr "" + +#. ~ "msg" action message of item "quarterstaff token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a pristine quarterstaff!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "hammer token" +msgid_plural "hammer tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hammer token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a hammer." +msgstr "" + +#. ~ "msg" action message of item "hammer token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine hammer!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "screwdriver set token" +msgid_plural "screwdriver set tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "screwdriver set token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a screwdriver." +msgstr "" + +#. ~ "msg" action message of item "screwdriver set token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine screwdriver set!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "crowbar token" +msgid_plural "crowbar tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crowbar token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"A large silver coin that, when activated by uttering the word on the back, " +"turns into the item pictured on the front, in this case a crowbar." +msgstr "" + +#. ~ "msg" action message of item "crowbar token" +#: data/mods/Magiclysm/items/enchanted_tokens.json +msgid "" +"You say the command word engraved on the token, and it rapidly grows and " +"morphs into a shiny pristine crowbar!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "crowbar +1" +msgid_plural "crowbars +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "crowbar +2" +msgid_plural "crowbars +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "hunting knife +1" +msgid_plural "hunting knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "hunting knife +2" +msgid_plural "hunting knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "bottle jack +1" +msgid_plural "bottle jacks +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "bottle jack +2" +msgid_plural "bottle jacks +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "scalpel +1" +msgid_plural "scalpels +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "scalpel +2" +msgid_plural "scalpels +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "butcher knife +1" +msgid_plural "butcher knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "butcher knife +2" +msgid_plural "butcher knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "meat cleaver +1" +msgid_plural "meat cleavers +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "meat cleaver +2" +msgid_plural "meat cleavers +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "carving knife +1" +msgid_plural "carving knives +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "carving knife +2" +msgid_plural "carving knives +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "butchering kit +1" +msgid_plural "butchering kits +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_tools.json +msgid "butchering kit +2" +msgid_plural "butchering kits +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "cestus +1" +msgid_plural "cesti +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "cestus +2" +msgid_plural "cesti +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "flaming fist" +msgid_plural "flaming fists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flaming fist" +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "" +"A heavy metal guard that covers the fist and increases striking power, with " +"stout padding underneath to protect the wearers hand. It has been enchanted" +" to emit dark magical flames that only harm enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "flaming fist +1" +msgid_plural "flaming fists +1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "flaming fist +2" +msgid_plural "flaming fists +2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "gauntlet of pounding" +msgid_plural "gauntlets of pounding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gauntlet of pounding" +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "" +"A large gleaming metal gauntlet covered in magical symbols that allows you " +"to land astoundingly powerful blows." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "Earthshaper cestus" +msgid_plural "Earthshaper cesti" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Earthshaper cestus" +#: data/mods/Magiclysm/items/enchanted_unarmed.json +msgid "" +"A stone battle glove with carved runes encasing the hand, protecting it " +"while increasing striking power. There is an Earthshaper rune embedded in " +"the palm." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "Magic Wand" +msgid_plural "Magic Wands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "Disposable Wand" +msgid_plural "Disposable Wands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of magic missile" +msgid_plural "minor wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of magic missile" +#. ~ Description of "lesser wand of magic missile" +#. ~ Description of "greater wand of magic missile" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts magic missile." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of magic missile" +msgid_plural "lesser wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of magic missile" +msgid_plural "greater wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of fireball" +msgid_plural "minor wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of fireball" +#. ~ Description of "lesser wand of fireball" +#. ~ Description of "greater wand of fireball" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts fireball." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of fireball" +msgid_plural "lesser wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of fireball" +msgid_plural "greater wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of mana beam" +msgid_plural "minor wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of mana beam" +#. ~ Description of "lesser wand of mana beam" +#. ~ Description of "greater wand of mana beam" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts mana beam." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of mana beam" +msgid_plural "lesser wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of mana beam" +msgid_plural "greater wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of point flare" +msgid_plural "minor wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of point flare" +#. ~ Description of "lesser wand of point flare" +#. ~ Description of "greater wand of point flare" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts point flare." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of point flare" +msgid_plural "lesser wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of point flare" +msgid_plural "greater wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of hoary blast" +msgid_plural "minor wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of hoary blast" +#. ~ Description of "lesser wand of hoary blast" +#. ~ Description of "greater wand of hoary blast" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts hoary blast." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of hoary blast" +msgid_plural "lesser wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of hoary blast" +msgid_plural "greater wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of cone of cold" +msgid_plural "minor wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of cone of cold" +#. ~ Description of "lesser wand of cone of cold" +#. ~ Description of "greater wand of cone of cold" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts cone of cold." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of cone of cold" +msgid_plural "lesser wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of cone of cold" +msgid_plural "greater wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of knock" +msgid_plural "minor wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of knock" +#. ~ Description of "lesser wand of knock" +#. ~ Description of "greater wand of knock" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts knock." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of knock" +msgid_plural "lesser wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of knock" +msgid_plural "greater wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "minor wand of improved knock" +msgid_plural "minor wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minor wand of improved knock" +#. ~ Description of "lesser wand of improved knock" +#. ~ Description of "greater wand of improved knock" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with a mana crystal socket at the base that casts a " +"spell when activated. This wand casts improved knock." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "lesser wand of improved knock" +msgid_plural "lesser wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "greater wand of improved knock" +msgid_plural "greater wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of magic missile" +msgid_plural "disposable minor wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of magic missile" +#. ~ Description of "disposable lesser wand of magic missile" +#. ~ Description of "disposable greater wand of magic missile" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts magic missile." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of magic missile" +msgid_plural "disposable lesser wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of magic missile" +msgid_plural "disposable greater wands of magic missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of fireball" +msgid_plural "disposable minor wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of fireball" +#. ~ Description of "disposable lesser wand of fireball" +#. ~ Description of "disposable greater wand of fireball" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts fireball." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of fireball" +msgid_plural "disposable lesser wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of fireball" +msgid_plural "disposable greater wands of fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of mana beam" +msgid_plural "disposable minor wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of mana beam" +#. ~ Description of "disposable lesser wand of mana beam" +#. ~ Description of "disposable greater wand of mana beam" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts mana beam." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of mana beam" +msgid_plural "disposable lesser wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of mana beam" +msgid_plural "disposable greater wands of mana beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of point flare" +msgid_plural "disposable minor wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of point flare" +#. ~ Description of "disposable lesser wand of point flare" +#. ~ Description of "disposable greater wand of point flare" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts point flare." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of point flare" +msgid_plural "disposable lesser wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of point flare" +msgid_plural "disposable greater wands of point flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of hoary blast" +msgid_plural "disposable minor wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of hoary blast" +#. ~ Description of "disposable lesser wand of hoary blast" +#. ~ Description of "disposable greater wand of hoary blast" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts hoary blast." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of hoary blast" +msgid_plural "disposable lesser wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of hoary blast" +msgid_plural "disposable greater wands of hoary blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of cone of cold" +msgid_plural "disposable minor wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of cone of cold" +#. ~ Description of "disposable lesser wand of cone of cold" +#. ~ Description of "disposable greater wand of cone of cold" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts cone of cold." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of cone of cold" +msgid_plural "disposable lesser wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of cone of cold" +msgid_plural "disposable greater wands of cone of cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of knock" +msgid_plural "disposable minor wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of knock" +#. ~ Description of "disposable lesser wand of knock" +#. ~ Description of "disposable greater wand of knock" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts knock." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of knock" +msgid_plural "disposable lesser wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of knock" +msgid_plural "disposable greater wands of knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable minor wand of improved knock" +msgid_plural "disposable minor wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disposable minor wand of improved knock" +#. ~ Description of "disposable lesser wand of improved knock" +#. ~ Description of "disposable greater wand of improved knock" +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "" +"A slender wooden wand with an embedded mana crystal at the base that casts a" +" spell when activated. This wand casts improved knock." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable lesser wand of improved knock" +msgid_plural "disposable lesser wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/enchanted_wands.json +msgid "disposable greater wand of improved knock" +msgid_plural "disposable greater wands of improved knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "pair of magical armored stone gauntlets" +msgid_plural "pairs of magical armored stone gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of magical armored stone gauntlets" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A magical flexible stonelike substance for protection and attack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "finger firelighter" +msgid_plural "finger firelighters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "finger firelighter" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"This is a small flame you can hold in your hand. With a thought, you can " +"cause it to light something on fire, or you can throw it to ignite something" +" flammable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "stable spark" +msgid_plural "stable sparks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stable spark" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Small electric spark, that does not disappear under your force. With a " +"thought, you can cause it to light something on fire, or you can throw it to" +" ignite something flammable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "magic lamp" +msgid_plural "magic lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic lamp" +#. ~ Description of "magic light" +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "A magical light source that will light up a small area." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "magic light" +msgid_plural "magic lights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic light" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A small magical light that you can read by." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "large shield of magical ice" +msgid_plural "large shields of magical ice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large shield of magical ice" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A lightweight but tough shield crafted entirely of magical ice." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "slick icy coatings" +msgid_plural "slick icy coatings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slick icy coatings" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magical slick icy coating on your feet. While quite fast on flat floors, " +"they make it difficult to move on rough terrain." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "The Stormhammer" +msgid_plural "The Stormhammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Stormhammer" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A crackling magical warhammer full of lightning to smite your foes with, and" +" of course, to smash things to bits!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "vicious tentacle whip" +msgid_plural "vicious tentacle whips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vicious tentacle whip" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A long, writhing, tentacle covered in sharp bonelike blades and spikey " +"protrusions." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "flarewhip" +msgid_plural "flarewhips" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flarewhip" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A long whip made of blue-hot magical flames. The heat is horrendous when " +"touching an enemy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "flesh pouch" +msgid_plural "flesh pouches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flesh pouch" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A large pouch of tough flesh on your back, filled with tiny tentacles that " +"grasp and hold anything you place inside. It shifts and adjusts itself to " +"minimize encumbrance." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Wicked Bonespear" +msgid_plural "Wicked Bonespears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wicked Bonespear" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "This is a wicked spear/halberd hybrid entirely created of bone." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Woodbow" +msgid_plural "Woodbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Woodbow" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magically conjured ornate recurve bow of solid flexible wood. A matching " +"conjured wooden arrow appears when you draw the string back for firing." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Woodquiver" +msgid_plural "Woodquivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Woodquiver" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magically conjured quiver, marvelously light and easy to wear despite the " +"arrows it holds." +msgstr "" + +#. ~ Description of "Woodquiver" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magically conjured quiver, marvelously light and easy to wear despite the " +"arrows it holds. This is an enhanced version, created by your increased " +"mastery of the spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "nature's arrow" +msgid_plural "nature's arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nature's arrow" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A magically conjured arrow made of twisted wood." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "twisted wooden arrow" +msgid_plural "twisted wooden arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "twisted wooden arrow" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A arrow that looks more like it was grown than carved. Despite that, it " +"flies straight and true. It explodes into a mass of entangling vegetation " +"when it hits its target." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "seed of purification" +msgid_plural "seeds of purification" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed of purification" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magical seed that can be squeezed to release purifying dust, which can " +"then be used to purify up to a gallon of water." +msgstr "" + +#. ~ "menu_text" action message of item "seed of purification" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Squeeze seed" +msgstr "" + +#. ~ "msg" action message of item "seed of purification" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"You squeeze the seed in your palm, and it begins to turn to a fine dust." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "faintly glowing dust" +msgid_plural "faintly glowing dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faintly glowing dust" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "This handful of fine dust glows with a growing intensity." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "seed of growth" +msgid_plural "seed of growth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "seed of growth" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magical powder that can be scattered on growing crops to make them grow " +"faster." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "frost armor" +msgid_plural "frost armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frost armor" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin layer of magical ice, covering the entire body. It doesn't provide " +"much armor, instead dealing significant damage to enemies that try to attack" +" you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "stoneskin coating" +msgid_plural "stoneskin coating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stoneskin coating" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin layer of shifting, almost fluid living rock, covering the entire " +"body." +msgstr "" + +#. ~ Description of effect type "burn_scar" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "This burn really hurts!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "overcharge burn" +msgid_plural "overcharge burns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "overcharge burn" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Ouch, this really smarts! It'll go away soon, maybe?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "aura of protection" +msgid_plural "auras of protection" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aura of protection" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"An all-encompassing, invisible layer of magical aura that protects you from " +"the environment." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "feral aura" +msgid_plural "feral auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feral aura" +#. ~ Description of "enhanced feral aura" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"The manifestation of your rage. It won't disappear until you calm down." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "enhanced feral aura" +msgid_plural "enhanced feral auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "flaming sword" +msgid_plural "flaming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flaming sword" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"This wooden sword is ablaze! It seems to be safe-ish to hold, but will burn" +" up soon." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "decaying boneclub" +msgid_plural "decaying boneclubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "decaying boneclub" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A pulsating club made of bone, stained with an ever-moving blood coating " +"eager to absorb the living." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "impact sling" +msgid_plural "impact slings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "impact sling" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A leather sling, quivering with energy when in your palm to the point of " +"almost tearing. A pebble appears when you begin spinning it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "acid aura" +msgid_plural "acid auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acid aura" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"An aura of thin acid, swirling around your body ready to corrode when struck" +" or while striking." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "werewolf aura" +msgid_plural "werewolf auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "werewolf aura" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "You have become the werewolf. Boys becoming men, men becoming wolves." +msgstr "" + +#. ~ Description of "Black Dragon Shell" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"An aura of black and green draconic energy, swirling around your body " +"protecting you and punishing those who strike you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "subzero talons" +msgid_plural "subzero talons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "subzero talons" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Claws made from ice, able to freeze on contact while mauling foes. You, " +"however, feel only a slight chill on your hands." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "mage armor" +msgid_plural "mage armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mage armor" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A summoned magic armor. It gets shinier and sturdier with each spell level " +"and is affected by your intelligence." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "jar of force" +msgid_plural "jars of force" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jar of force" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A three-liter container made out of transparent force. Can be used to store" +" liquids." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "mage blade" +msgid_plural "mage blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mage blade" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"This is a summoned mana sword, between the lighter arming sword and later " +"two-handed swords in size. It glows shiny, and its edge is sharper the more" +" spell level and intelligence you have." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "auroral shell" +msgid_plural "auroral shell" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "auroral shell" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A sturdy shell that wraps your body, granting a sturdy defense." +msgstr "" + +#. ~ Description of "Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A small, capsule-shaped field containing a stable portal to the sun. You " +"can feel solar energy radiating from it, and it saturates your body." +msgstr "" + +#. ~ "menu_text" action message of item "Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Cover" +msgstr "" + +#. ~ "msg" action message of item "Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "You cover the pocket sun, and now the gap doesn't emit light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Covered Pocket Sun" +msgid_plural "Covered Pocket Suns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Covered Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A small, capsule-shaped field containing a stable portal to the sun. It is " +"currently covered." +msgstr "" + +#. ~ "menu_text" action message of item "Covered Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Relieve" +msgstr "" + +#. ~ "msg" action message of item "Covered Pocket Sun" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"You remove the cover on the pocket sun, and now the gap emits light again." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "ethereal pocket" +msgid_plural "ethereal pockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ethereal pocket" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A small ethereal pocket located under your left arm. You can store your " +"potions here, but it seems it has no real limitations." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "magical throwing knife" +msgid_plural "magical throwing knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin and flat knife made for throwing. Its ineffective cutting edge and " +"odd shape make it unsuitable for use as a tool." +msgstr "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin and flat knife made for throwing, wrapped in ethereal flames. Its " +"ineffective cutting edge and odd shape make it unsuitable for use as a tool." +msgstr "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin and flat knife made for throwing, emanating frigid cold. Its " +"ineffective cutting edge and odd shape make it unsuitable for use as a tool." +msgstr "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin and flat knife with wide edge made for throwing, seems unnaturally " +"sharp. Its ineffective cutting edge and odd shape make it unsuitable for " +"use as a tool." +msgstr "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A thin and flat knife made for throwing, made of porous substance and " +"covered in dark ooze. Its ineffective cutting edge and odd shape make it " +"unsuitable for use as a tool." +msgstr "" + +#. ~ Description of "magical throwing knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A transparent blade that seems to radiate intent to be thrown. Its " +"ineffective cutting edge and odd shape make it unsuitable for use as a tool." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper's hammer" +msgid_plural "earthshaper's hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper's hammer" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Shaped with your own magic, this tool has the same abilities as the common " +"hammer." +msgstr "" + +#. ~ "menu_text" action message of item "earthshaper's hammer" +#. ~ "menu_text" action message of item "earthshaper's pickaxe" +#. ~ "menu_text" action message of item "earthshaper's axe" +#. ~ "menu_text" action message of item "earthshaper's knife" +#. ~ "menu_text" action message of item "earthshaper's shovel" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Transform" +msgstr "" + +#. ~ "msg" action message of item "earthshaper's hammer" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your hammer transforms into a pickaxe!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper's pickaxe" +msgid_plural "earthshaper's pickaxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper's pickaxe" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Shaped with your own magic, this tool has the same abilities as the common " +"pickaxe." +msgstr "" + +#. ~ "msg" action message of item "earthshaper's pickaxe" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your pickaxe transforms into an ax!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper's axe" +msgid_plural "earthshaper's axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper's axe" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Shaped with your own magic, this tool has the same abilities as the common " +"axe." +msgstr "" + +#. ~ "msg" action message of item "earthshaper's axe" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your ax transforms into a knife!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper's knife" +msgid_plural "earthshaper's knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper's knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Shaped with your own magic, this tool has the same abilities as the common " +"knife." +msgstr "" + +#. ~ "msg" action message of item "earthshaper's knife" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your knife transforms into a shovel!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper's shovel" +msgid_plural "earthshaper's shovels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper's shovel" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Shaped with your own magic, this tool has the same abilities as the common " +"shovel." +msgstr "" + +#. ~ "msg" action message of item "earthshaper's shovel" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your shovel transforms into a hammer!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "air bubble" +msgid_plural "air bubble" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "air bubble" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Now you can breath under water, like a fish." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/MindOverMatter/mod_interactions/magiclysm/item_overrides.json +msgid "thought shields" +msgid_plural "thought shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thought shields" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"These two tiny shields on your temples should protect your mind from outside" +" influences" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/MindOverMatter/mod_interactions/magiclysm/item_overrides.json +msgid "thought suit" +msgid_plural "thought suit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "thought suit" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"The tiny shields all over your body should protect your mind from outside " +"influences and your body from being moved by outside magic" +msgstr "" + +#. ~ Description of "elastic potential energy" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Some free-floating elastic potential energy." +msgstr "" + +#. ~ Description of "Vegetative Poultice" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A mixture of bark, moss, and leaves, glowing softly with verdant energy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "aetherspeaker (speaking)" +msgid_plural "aetherspeakers (speaking)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aetherspeaker (speaking)" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A magically-summoned aetherspeaker, capable of communicating long-distance " +"with other aetherspeakers or conventional radios. With a command word, it " +"may instead scan for radio signals." +msgstr "" + +#. ~ "menu_text" action message of item "aetherspeaker (speaking)" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Turn to scanning mode" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "aetherspeaker (scanning)" +msgid_plural "aetherspeakers (scanning)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aetherspeaker (scanning)" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"An aetherspeaker tuned to listen for radio signals from the surrounding " +"area. With a command word, it may change frequency or switch to " +"communicating with other aetherspeakers or radios." +msgstr "" + +#. ~ "menu_text" action message of item "aetherspeaker (scanning)" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Turn to speaking mode" +msgstr "" + +#. ~ Magazine name +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "technomantic power supply" +msgid_plural "technomantic power supplies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "technomantic power supply" +#. ~ Description of "technomantic power supply" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A smoothly-curved conglomeration of mana, humming softly as it provides " +"power." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "voltaic touch" +msgid_plural "voltaic touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "voltaic touch" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Your hands can spark with electricity powerful enough to heat metal to " +"searing temperatures and weld it together. You can also zap the undead with" +" it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "spear of brambles" +msgid_plural "spears of brambles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spear of brambles" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"A twisted wooden spear whose branches twine together into a vicious point " +"sticky with sap." +msgstr "" + +#. ~ Description of "Thornskin" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Your skin is bark-like and covered in thorns." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "flensing fingers" +msgid_plural "flensing fingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flensing fingers" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Your fingers are a series of knives made of bone and flesh. Enemies beware." +msgstr "" + +#. ~ Description of "Aquatic Mantle" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"Covered in magical seaweed, you can travel and breathe underwater as long as" +" this spell is in effect." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "earthshaper map" +msgid_plural "earthshaper maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthshaper map" +#. ~ Description of "ierde map" +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"This is a magical map that, if everything works correctly, you'll never " +"actually see." +msgstr "" + +#. ~ "message" action message of item "earthshaper map" +#. ~ "message" action message of item "ierde map" +#: data/mods/Magiclysm/items/ethereal_items.json +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "The earth reveals its secrets." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "druid antiseptic" +msgid_plural "druid antiseptic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "druid antiseptic" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A magical disinfectant. You should never actually see this." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "freezer field" +msgid_plural "freezer fields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "freezer field" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A large, hollow sphere of ice. Food placed inside will not rot." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Rime-Frozen Heart" +msgid_plural "Rime-Frozen Hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rime-Frozen Heart" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "You don't feel anything." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "bearmantle" +msgid_plural "bearmantles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bearmantle" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Think as the bear. Move as the bear. Sleep as the bear." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "luck-bone" +msgid_plural "luck-bones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "luck-bone" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A bone from some creature or other, inhabited by benevolent spirits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "enchanted lens" +msgid_plural "enchanted lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "enchanted lens" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "" +"This lens has been etched with small symbols and infused with mana. Holding" +" it up to your eye allows you to see further than any mundane binoculars " +"allow." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "handful of goodberries" +msgid_plural "handfuls of goodberries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of goodberries" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "A set of magical berries. They look absolutely delicious." +msgstr "" + +#. ~ "description" action message of item "handful of goodberries" +#: data/mods/Magiclysm/items/ethereal_items.json +msgid "Eat the goodberries." +msgstr "" + +#. ~ Description of "dragon blood" +#: data/mods/Magiclysm/items/fuel.json +msgid "" +"Blood of a dragon, it radiates warmth and looking at it you see moving " +"patterns form and disappear in it as if looking at an actual fire." +msgstr "" + +#. ~ Description of "mana infused blood" +#: data/mods/Magiclysm/items/fuel.json +msgid "" +"Blood that is filled to the brim with arcane energy. It releases a faint " +"blue glow." +msgstr "" + +#. ~ Description of "everburning torch candelabra" +#: data/mods/Magiclysm/items/furniture.json +msgid "" +"A tall, homemade candelabra that holds multiple everburning torches. You " +"could set it up somewhere to kindle the torches and provide light." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/furniture.json +msgid "everburning sconce" +msgid_plural "everburning sconces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everburning sconce" +#: data/mods/Magiclysm/items/furniture.json +msgid "" +"This is a high quality engraved wooden torch, placed into a wood and metal " +"sconce and ready to be attached to a wall. It will burn forever with a " +"smokeless light. Now you can light your wizard's ritual room in the " +"traditional fashion." +msgstr "" + +#. ~ Description of "orrery" +#: data/mods/Magiclysm/items/furniture.json +msgid "" +"This is a beautiful, non-scale model of the solar system. A complex series " +"of gears allows the relative motions of the planets to be studied at the " +"turn of a crank. You could set this up somewhere to decorate." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/generic.json +msgid "parabolan felt patch" +msgid_plural "parabolan felt patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan felt patch" +#: data/mods/Magiclysm/items/generic.json +msgid "" +"A smallish patch of iridescent felt; could be disassembled for parabolan " +"wool fiber." +msgstr "" + +#. ~ Description of "parabolan yarn" +#: data/mods/Magiclysm/items/generic.json +msgid "Parabolan wool yarn; could be used to knit iridescent wool clothing." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/generic.json +msgid "chunk of plant matter" +msgid_plural "chunks of plant matter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of plant matter" +#: data/mods/Magiclysm/items/generic.json +msgid "" +"This strange plant feels slightly oily and smells odd. The smell seems to " +"change slowly, from loamy earth to a rich vegetal smell to something acrid " +"that burns your nose to an herbal scent, with no discernable pattern. " +"You're not sure what this is." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "philosopher's flower" +msgid_plural "philosopher's flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "philosopher's flower" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"A fractal corolla winds inward in mathematical harmony, reflecting beauty in" +" its ideal form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "moonflowers" +msgid_plural "moonflowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moonflowers" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"A handful of moonflowers glitter like tiny stars and faintly smell of " +"morning dew. Properly harvested, they will never wilt or wither." +msgstr "" + +#. ~ Description of "kampuch" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"A small rod of curled white petals, delicately shielding toxic pollen that " +"will lead to an agonizing, if mercifully quick death. Infamously used by " +"romantic assassins, when an artistic death is deemed more important than " +"practicality." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "olieribos sheaf" +msgid_plural "olieribos sheaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "olieribos sheaf" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"Dark colored leaves and bitter roots, firmly tied together in a small sheaf." +" It's not toxic, but many people have died trying to taste it, due to the " +"airway obstruction." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "glowing mushroom caps" +msgid_plural "glowing mushroom caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glowing mushroom caps" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"Slim stripes cut from a bioluminescent mushroom, still surrounded by a faint" +" glowing aura." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "horn moss capsules" +msgid_plural "horn moss capsules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horn moss capsules" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"Pure white moss capsules, shaped like a goat's horn. The fine spores " +"contained within are a powerful magical reagent, and can be consumed to " +"recover small amounts of health." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "golden reed stalks" +msgid_plural "golden reed stalks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden reed stalks" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "Stalks cut from a golden reed. They have a strong, spiced aroma." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "wood barnacle" +msgid_plural "wood barnacles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood barnacle" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "Heavy wooden shells surrounding a diminutive white fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "dragonail" +msgid_plural "dragonails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dragonail" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"Knife sharp thorns from a dragonail bush. Eating them raw would be a " +"dangerous challenge." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "moly tuber" +msgid_plural "moly tubers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moly tuber" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"The black root of a moly plant, extracted from the ground through great " +"effort. Rumored to grant protection to those who consume it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "fern flower" +msgid_plural "fern flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fern flower" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"A small flower cut from a fern, it has a faint honeyed aroma. Believed to " +"bring good luck to whoever finds it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "funnelcap chunk" +msgid_plural "funnelcap chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "funnelcap chunk" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"Large chunks of funnelcap meat, still leaking fine amounts of clear sap." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "sojourner's flower" +msgid_plural "sojourner's flowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sojourner's flower" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "" +"A red puffball flower cut from a sojourner's palm. When wind wafts between " +"its petals, you can hear the sounds of faraway places." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "whiskflower" +msgid_plural "whiskflowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "whiskflower" +#: data/mods/Magiclysm/items/herbs_and_flowers.json +msgid "A pink whisk shaped flower with a powerful alcoholic smell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/integrated.json +msgid "goblin teeth" +msgid_plural "goblin teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "goblin teeth" +#: data/mods/Magiclysm/items/integrated.json +msgid "A set of goblin teeth, small but needle-sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/integrated.json +msgid "lizardfolk teeth" +msgid_plural "lizardfolk teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lizardfolk teeth" +#: data/mods/Magiclysm/items/integrated.json +msgid "A set of lizardfolk teeth, made for biting chunks of out their prey." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/integrated.json +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "deer antlers" +msgid_plural "deer antlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deer antlers" +#: data/mods/Magiclysm/items/integrated.json +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "You have a majestic crown of antlers." +msgstr "" + +#. ~ Description of "talons" +#: data/mods/Magiclysm/items/integrated.json +msgid "" +"Your scales have grown to cover your hands and elongate the tips in to " +"jagged claws that can be serviceable as cutting and piercing weapons in " +"unarmed combat." +msgstr "" + +#. ~ Description of "talons" +#. ~ Description of mutation "Black Dragon Talons" +#: data/mods/Magiclysm/items/integrated.json +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"All of your fingers have developed into huge scaled talons. They prevent " +"wearing gloves, but you can use them to powerful effect in melee combat and " +"you appear to have uncovered some secrets about black dragons." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/integrated.json +msgid "Black dragon scales" +msgid_plural "Black dragon scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Black dragon scales" +#: data/mods/Magiclysm/items/integrated.json +msgid "" +"Thin but as tough as titanium, your draconic black scale can even withstand " +"bullets from small firearms" +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Magic blade" +msgstr "" + +#. ~ Description of enchantment "Magic blade" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "" +"The damage done and light emitted by this sword increase with intelligence." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Magic armor" +msgstr "" + +#. ~ Description of enchantment "Magic armor" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "" +"This magical armor improves with your intelligence and the spell's level." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Storm hammer" +msgstr "" + +#. ~ Description of enchantment "Storm hammer" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "A magical hammer whose damage increases with the spell." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Stormglove" +msgstr "" + +#. ~ Description of enchantment "Stormglove" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "A coating of lighting on your hand and lower arm." +msgstr "" + +#. ~ Description of enchantment "Caustic Aura" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "A thin shell of acid hangs in the air around you." +msgstr "" + +#. ~ Description of enchantment "Subzero Talons" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Icy talons to freeze your enemies." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Feral Aura" +msgstr "" + +#. ~ Description of enchantment "Feral Aura" +#. ~ Description of enchantment "Enhanced Feral Aura" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Unleashing the rage within." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Enhanced Feral Aura" +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Luck Bone" +msgstr "" + +#. ~ Description of enchantment "Luck Bone" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "The spirits within are giving you their blessing." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Magiclysm/items/item_enchants.json +msgid "Enhanced Vision" +msgstr "" + +#. ~ Description of enchantment "Enhanced Vision" +#: data/mods/Magiclysm/items/item_enchants.json +msgid "" +"Looking through your enchanted lens allows you to see farther than ever." +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Magiclysm/items/mana_crystals.json +msgid "crystallized mana" +msgid_plural "crystallized mana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystallized mana" +#: data/mods/Magiclysm/items/mana_crystals.json +msgid "" +"Some crystallized mana. This can be reloaded into rechargeable mana " +"crystals, but can never be unloaded." +msgstr "" + +#. ~ Magazine name +#: data/mods/Magiclysm/items/mana_crystals.json +msgid "small mana crystal" +msgid_plural "small mana crystals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "small mana crystal" +#: data/mods/Magiclysm/items/mana_crystals.json +msgid "" +"This is a small mana crystal specifically designed to be attached to wand " +"tips." +msgstr "" + +#. ~ Description of "Mjölnir" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"Mjölnir, the legendary hammer of Thor. It is rumored to be able to level " +"mountains with a single blow. You feel the power of Asgard coursing through" +" the hammer." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "Gungnir" +msgid_plural "Gungnirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gungnir" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"Gungnir, the spear of Odin. It is rumored to be the perfect spear, " +"perfectly hitting any target regardless of the wielder's strength or skill." +" It feels like Odin's protecting you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "Gram" +msgid_plural "Grams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gram" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"Gram, the sword of Sigurd. It is rumored to be the sword that slayed the " +"legendary dragon, Fafnir. Once said to have cleaved Regin's anvil in half, " +"the edge is impeccable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "Laevateinn" +msgid_plural "Laevateinns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Laevateinn" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"Laevateinn, the staff of Loki. Said to have been plucked from the gates of " +"Hel by Loki. Imbued with a mysterious magic, the magic of the trickster god" +" himself." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "orichalcum combat knife" +msgid_plural "orichalcum combat knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum combat knife" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"A variant of the combat knife that is made of orichalcum instead of steel. " +"Sharper and easier to maintain than steel while just as dense, this knife " +"also has a thinner blade, which shaves off some weight." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "orichalcum longsword" +msgid_plural "orichalcum longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum longsword" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"A variant of the longsword that is made of orichalcum instead of steel. " +"Sharper and easier to maintain than steel while just as dense, this " +"longsword also has a thinner blade, which shaves off some weight." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/melee.json +msgid "orichalcum fire axe" +msgid_plural "orichalcum fire axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum fire axe" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"A fire axe made with orichalcum instead of steel. This makes it possible to" +" chop through harder materials, and in the very well-funded fire stations is" +" preferred." +msgstr "" + +#. ~ Description of "Wolfsbane" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"Wolfsbane pikes are generally antiques brought over from Europe. Forged " +"during the days when the Black Forest went from France to Transylvania, " +"these spears targeted the Loup Garou that were weak against fire." +msgstr "" + +#. ~ Description of "longsword" +#: data/mods/Magiclysm/items/melee.json +msgid "" +"This is a classic medieval sword, the size being in-between the lighter " +"arming sword and later two-handed swords. Thanks to the mysterious silvery " +"metal it was forged from, it is stronger than tempered steel while weighing " +"substantially less." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "lump of orichalcum" +msgid_plural "lumps of orichalcum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of orichalcum" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"A lump of raw orichalcum. Needs to be reformed into an ingot to be useful." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "sliver of orichalcum" +msgid_plural "slivers of orichalcum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sliver of orichalcum" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"A sliver of orichalcum broken from a larger piece. Needs to be reformed " +"into an ingot to be useful." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "orichalcum ingot" +msgid_plural "orichalcum ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum ingot" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"An ingot of orichalcum. About 3cm by 7cm by 12cm in size, ready to be used " +"for various blacksmithing tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "lump of mithril" +msgid_plural "lumps of mithril" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of mithril" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"A lump of raw mithril. Needs to be reformed into an ingot to be useful." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "mithril ingot" +msgid_plural "mithril ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mithril ingot" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"An ingot of mithril. About 3cm by 7cm by 12cm in size, ready to be used for" +" various blacksmithing tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/metals.json +msgid "crimsonite ingot" +msgid_plural "crimsonite ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crimsonite ingot" +#: data/mods/Magiclysm/items/metals.json +msgid "" +"An ingot of crimsonite. About 3cm by 7cm by 12cm in size, ready to be used " +"for various blacksmithing tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/mutagen.json +msgid "concentrated mana mutagenic primer" +msgid_plural "concentrated mana mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concentrated mana mutagenic primer" +#: data/mods/Magiclysm/items/mutagen.json +msgid "A very concentrated form of mana potion." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/mutagen.json +msgid "mana mutagen" +msgid_plural "mana mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana mutagen" +#: data/mods/Magiclysm/items/mutagen.json +msgid "" +"A mana potion mixed with mutagen. It might help you connect with magic." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/mutagen.json +msgid "black dragon mutagen" +msgid_plural "black dragon mutagen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragon mutagen" +#: data/mods/Magiclysm/items/mutagen.json +msgid "" +"An alchemic concoction made from the remains of a slain black dragon and a " +"bit of potion base. Ancient and Academic texts talk of profound changes " +"from consuming this." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/mutagen.json +msgid "black dragon mutagenic primer" +msgid_plural "black dragon mutagenic primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black dragon mutagenic primer" +#: data/mods/Magiclysm/items/mutagen.json +msgid "" +"A super-concentrated mutagen that seems to swirl with the anger of a black " +"dragon. Do you dare leave your humanity behind and inject it?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "brackenwight eye" +msgid_plural "brackenwight eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brackenwight eye" +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "" +"A fist-sized lump of plant matter taken from a brackenwight. It still glows" +" a very faint green." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "tuft of mossling fur" +msgid_plural "tufts of mossling fur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tuft of mossling fur" +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "" +"A tangled tuft of mossling fur, more like grass or lichen than the fur of an" +" animal. A cow might be able to eat it, but you couldn't." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "dryad bark" +msgid_plural "chunks of dryad bark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dryad bark" +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "" +"A strip of bark taken from a fallen dryad. It's still slightly supple, as " +"though it were attached to a living tree." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "gnome eye" +msgid_plural "gnome eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gnome eye" +#: data/mods/Magiclysm/items/nature_spirit_items.json +msgid "" +"A glittering gemstone that once formed one of the eyes of a gnome. You feel" +" like you're being watched when you look at it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "shotcestus" +msgid_plural "shotcestuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shotcestus" +#: data/mods/Magiclysm/items/obsolete.json +msgid "" +"A sawn-off double-barrel shotgun mounted on a metal cestus. The lack of a " +"stock to absorb recoil means some strength is required to fire." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "obfuscating aura" +msgid_plural "obfuscating auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "obfuscating aura" +#: data/mods/Magiclysm/items/obsolete.json +msgid "" +"An all-encompassing, invisible layer of magic distorts light around your " +"body. Allows you to dodge two extra attacks in a given turn." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "dust cloak" +msgid_plural "dust cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dust cloak" +#: data/mods/Magiclysm/items/obsolete.json +msgid "You are unseen in between of the sand that cover you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "acid resistance aura" +msgid_plural "acid resistance auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "acid resistance aura" +#. ~ Description of "greater acid resistance aura" +#: data/mods/Magiclysm/items/obsolete.json +msgid "An all-encompassing, invisible layer of protection against acid." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "greater acid resistance aura" +msgid_plural "greater acid resistance auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/obsolete.json +msgid "aura of repelling arc" +msgid_plural "auras of repelling arc" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aura of repelling arc" +#: data/mods/Magiclysm/items/obsolete.json +msgid "" +"An invisible aura that strikes melee attackers with arcs of electricity." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "potion fruit (apple)" +msgid_plural "potion fruits (apple)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion fruit (apple)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "An apple infused with mana. It will heal you if you eat it." +msgstr "" + +#. ~ "description" action message of item "potion fruit (apple)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the apple potion fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "potion fruit (peach)" +msgid_plural "potion fruits (peach)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion fruit (peach)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "A peach infused with mana. It will cure illness if you eat it." +msgstr "" + +#. ~ "description" action message of item "potion fruit (peach)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the peach potion fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "potion fruit (pear)" +msgid_plural "potion fruits (pear)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion fruit (pear)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A pear infused with mana. It will allow your blows to strike quicker if you" +" eat it." +msgstr "" + +#. ~ "description" action message of item "potion fruit (pear)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the pear potion fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (blackberries)" +msgid_plural "handfuls of potion fruits (blackberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (blackberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of blackberries infused with mana. It will harm those who attack " +"you if you eat it." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (blackberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of blackberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (raspberries)" +msgid_plural "handfuls of potion fruits (raspberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (raspberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of raspberries infused with mana. It will lessen your pain if you" +" eat it." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (raspberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of raspberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (strawberries)" +msgid_plural "handfuls of potion fruits (strawberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (strawberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of strawberries infused with mana. It will keep you warm even on " +"an icy-cold day." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (strawberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of strawberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (elderberries)" +msgid_plural "handfuls of potion fruits (elderberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (elderberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of elderberries infused with mana. It will keep you alert and " +"awake." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (elderberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of elderberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (blueberries)" +msgid_plural "handfuls of potion fruits (blueberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (blueberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of blueberries infused with mana. One handful is more satisfying " +"than a whole bottle of water." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (cranberries)" +msgid_plural "handfuls of potion fruits (cranberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (cranberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of cranberries infused with mana. It will remove impurities in " +"your blood." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (cranberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of cranberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (huckleberries)" +msgid_plural "handfuls of potion fruits (huckleberries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (huckleberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of huckleberries infused with mana. It will make you much more " +"flexible." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (huckleberries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of huckleberry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (wintergreen berries)" +msgid_plural "handfuls of potion fruits (wintergreen berries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (wintergreen berries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of wintergreen berries infused with mana. It will allow you to " +"see in the dark." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (wintergreen berries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of wintergreen berry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (cherries)" +msgid_plural "handfuls of potion fruits (cherries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (cherries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of cherries infused with mana. It will prevent you from bleeding." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (cherries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of cherry potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (apricots)" +msgid_plural "handfuls of potion fruits (apricots)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (apricots)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of apricots infused with mana. It will enhance your visual " +"acuity." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits +#. (apricots)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of apricot potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "handful of potion fruits (grapes)" +msgid_plural "handfuls of potion fruits (grapes)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of potion fruits (grapes)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "A handful of grapes infused with mana. It will cure intoxication." +msgstr "" + +#. ~ "description" action message of item "handful of potion fruits (grapes)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the handful of grape potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "potion fruit (mayapple)" +msgid_plural "potion fruits (mayapple)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion fruit (mayapple)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A mayapple infused with mana. It will allow you to eat questionable food " +"without harm." +msgstr "" + +#. ~ "description" action message of item "potion fruit (mayapple)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the mayapple potion fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "potion fruit (starry false Solomon's seal berries)" +msgid_plural "potion fruits (starry false Solomon's seal berries)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion fruit (starry false Solomon's seal berries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "" +"A handful of starry false Solomon's seal berries infused with mana. It will" +" restore your mana." +msgstr "" + +#. ~ "description" action message of item "potion fruit (starry false +#. Solomon's seal berries)" +#: data/mods/Magiclysm/items/potion_fruits.json +msgid "Eat the starry false Solomon's seal potion fruits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Black Dragons: Swamp Ruins" +msgid_plural "copies of Black Dragons: Swamp Ruins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Black Dragons: Swamp Ruins" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"This book details black dragons: The most evil of dragons, who live in ruins" +" generally in swamps. Immune to acid and breathe acid. The book also " +"details how to prepare its hide and craft various armors that make use of " +"some of its acid resistance." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A Comprehensive Analysis on Black Dragons" +msgid_plural "copies of A Comprehensive Analysis on Black Dragons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Comprehensive Analysis on Black Dragons" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"This book painstakingly delves into the history of black dragons, gruesomely" +" detailing their acts, the cults that worship them, and those that oppose " +"them. In its pages are some alchemical formulae that can be concocted using" +" the remains of dead black dragons." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A Beginner's Guide to Alchemy" +msgid_plural "copies of A Beginner's Guide to Alchemy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Beginner's Guide to Alchemy" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A paperback tome for the art of liquid magic, alcohol not included." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A Soulbinder's Guide to Necromancy" +msgid_plural "copies of A Soulbinder's Guide to Necromancy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Soulbinder's Guide to Necromancy" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A paperback tome for the art of binding undead creatures' souls to dolls, " +"along with emulating their healing factor." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "small notebook" +msgid_plural "small notebooks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small notebook" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"Small old notebook without cover. There are some illegal potion recipes, " +"that you can't find in common books" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Tabula Smaragdina" +msgid_plural "copies of Tabula Smaragdina" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tabula Smaragdina" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"Huge, hardcover book, filled with the most detailed information about " +"alchemy history, usage, and future, authored by Trismegistus. Modern " +"edition, published by Noita Press." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Magitek Illustrated" +msgid_plural "copies of Magitek Illustrated" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magitek Illustrated" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A paperback tome for the art of combining modern technology with magic. " +"There is a disclaimer on the back: `Cannith Industries bears no " +"responsibility for malfunctions or accidents for any products mentioned " +"herein`." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "The Weapons of Asgard and Beyond" +msgid_plural "copies of The Weapons of Asgard and Beyond" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Weapons of Asgard and Beyond" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"An ornate book which appears to be written in Norse runes. Based on the " +"detailed illustrations, it appears to contain information about crafting " +"numerous weapons used by various Gods." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Cooking with Poison" +msgid_plural "copies of Cooking with Poison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cooking with Poison" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A leatherbound book with an embossed cauldron on the cover. Inside it " +"describes ways to purify food magically." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Metals of Legend" +msgid_plural "copies of Metals of Legend" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Metals of Legend" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A book with a brass coverplate. It professes to teach one how to make " +"magical metals such as Orichalcum. It is dry reading even for an alchemical" +" tome." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Protection from Magical Beasts" +msgid_plural "copies of Protection from Magical Beasts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Protection from Magical Beasts" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A leatherbound book with a picture of a shield holding back dragonfire on " +"the cover. There are many ways to turn monster skins and hides into " +"protective equipment inside." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "The Art of Enchantment" +msgid_plural "copies of The Art of Enchantment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Art of Enchantment" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A paperback tome on the art of imbuing items with magic properties." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "Guide of Enchanter" +msgid_plural "copies of Guide of Enchanter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Guide of Enchanter" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A textbook on enchanting weapons." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "A Comprehensive History of Botanical Enchantment" +msgid_plural "copies of A Comprehensive History of Botanical Enchantment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Comprehensive History of Botanical Enchantment" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A history of the ancient art of \"botanical enchantment\", infusing fruit " +"with mana to create primitive potions. While one of the earliest methods of" +" alchemy known, discovered in prehistoric times, advancement in alchemical " +"techniques (to say nothing of modern chemistry) rendered it a curiosity at " +"best in the decades leading up to the Cataclysm. Still, the book details " +"several methods of botanical enchantment that would probably be useful." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "The Arcane Archer's Companion" +msgid_plural "copies of The Arcane Archer's Companion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Arcane Archer's Companion" +#: data/mods/Magiclysm/items/recipe_books.json +msgid "" +"A reference book discussing the ancient and now mostly-forgot art of " +"enchanted archery. With firearms so convenient and taking much less " +"training to use, it has long since fallen out of favor, but this book is so " +"detailed you could revive it for yourself with the recipes it contains." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/recipe_books.json +msgid "The Journeyman Enchanter's Primer" +msgid_plural "copies of The Journeyman Enchanter's Primer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Journeyman Enchanter's Primer" +#. ~ Description of "The Paladin's Guide to Modern Spellcasting" +#: data/mods/Magiclysm/items/recipe_books.json +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"Despite the title, this seems to be written in Middle English. A little " +"obtuse, but you can make out most of the words well enough." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Spell Scroll" +msgid_plural "Spell Scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Crystallize Mana" +msgid_plural "Scrolls of Crystallize Mana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Crystallize Mana" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A proper wizard is always prepared, crystallize your mana for the future!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Dark Sight" +msgid_plural "Scrolls of Dark Sight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Dark Sight" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The darkness holds no secrets for the arcane. Adjust your sight to see in " +"perfect darkness!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Sound Bomb" +msgid_plural "Scrolls of Sound Bomb" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Invisibility" +msgid_plural "Scrolls of Invisibility" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Invisibility" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The light can not interact with you unless you want it to. Become " +"invisible!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Obfuscated Body" +msgid_plural "Scrolls of Obfuscated Body" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Obfuscated Body" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A magical aura distorts light around your body, making it easier to dodge " +"enemy attacks." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Thought Shield" +msgid_plural "Scrolls of Thought Shield" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Thought Shield" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Harried by evil spirits or creatures from beyond? This spell will keep your" +" mind safe!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Holographic Transposition" +msgid_plural "Scrolls of Holographic Transposition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Smite" +msgid_plural "Scrolls of Smite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Life Conversion" +msgid_plural "Scrolls of Life Conversion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Life Conversion" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You channel your life force itself into your spiritual energy. You spend HP" +" to regain mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mind Over Pain" +msgid_plural "Scrolls of Mind Over Pain" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Baleful Polymorph" +msgid_plural "Scrolls of Baleful Polymorph" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Undead" +msgid_plural "Scrolls of Summon Undead" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Rupture" +msgid_plural "Scrolls of Rupture" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Rupture" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You pour mana into an unwilling and unprepared vessel, causing cellular " +"break-down, internal hemorrhaging, leylines to become muddled, and " +"electronics to overcharge. Immensely gruesome, crude, and was once illegal " +"world-wide, not that it matters now." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Devour" +msgid_plural "Scrolls of Devour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Devour" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Kill a summoned creature, consuming its life energy to regain some health." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Floating Disk" +msgid_plural "Scrolls of Summon Floating Disk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Undead Swarm" +msgid_plural "Scrolls of Summon Undead Swarm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Undead Swarm" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A few decrepit looking animals rises from the depths of the earth to fight " +"for you. You may be able to summon better with a higher level in this " +"spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Convert" +msgid_plural "Scrolls of Convert" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Convert" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Kill an ally creature, converting its life energy into compact rune, that " +"you can use afterwards." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Domination" +msgid_plural "Scrolls of Domination" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Domination" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Force the undead creature you pick to obey your command, making it an ally " +"for a short time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Life Detonation" +msgid_plural "Scrolls of Life Detonation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Life Detonation" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Explode a living energy inside your undead, to release a tremendous force " +"around." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cure Light Wounds" +msgid_plural "Scrolls of Cure Light Wounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Pain Split" +msgid_plural "Scrolls of Pain Split" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Vicious Tentacle" +msgid_plural "Scrolls of Vicious Tentacle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Vicious Tentacle" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell extrudes a long nasty whiplike tentacle of sharp bones and oozing" +" acid from your body, it has a long reach attack and vicious damage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Grotesque Enhancement" +msgid_plural "Scrolls of Grotesque Enhancement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Grotesque Enhancement" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A spell that warps your body in alien ways to increase your physical " +"abilities and strength." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Acidic Spray" +msgid_plural "Scrolls of Acidic Spray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Flesh Pouch" +msgid_plural "Scrolls of Flesh Pouch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Conjure Bonespear" +msgid_plural "Scrolls of Conjure Bonespear" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Megablast" +msgid_plural "Scrolls of Megablast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Magical Light" +msgid_plural "Scrolls of Magical Light" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Blinding Flash" +msgid_plural "Scrolls of Blinding Flash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ethereal Grasp" +msgid_plural "Scrolls of Ethereal Grasp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Aura of Protection" +msgid_plural "Scrolls of Aura of Protection" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Vegetative Grasp" +msgid_plural "Scrolls of Vegetative Grasp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Root Strike" +msgid_plural "Scrolls of Root Strike" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Root Strike" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell causes roots to spear out the ground and stab into your foes in " +"an arc, impaling them." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Wooden Shaft" +msgid_plural "Scrolls of Wooden Shaft" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Nature's Bow" +msgid_plural "Scrolls of Nature's Bow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Nature's Bow" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell conjures a magical wooden recurve bow that fires endless arrows " +"for as long as it lasts." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Nature's Trance" +msgid_plural "Scrolls of Nature's Trance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Bag of Cats" +msgid_plural "Scrolls of Bag of Cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Wolf" +msgid_plural "Scrolls of Summon Wolf" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Wolf" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Call to the wild for aid from some wolves." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cause Rot" +msgid_plural "Scrolls of Cause Rot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cause Rot" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A spell from a darker sect of druidry, created to forcibly begin the circle " +"of life anew. For without rot, you cannot have growth. Affects a huge " +"area, but is indiscriminate and slow both in casting and effect. Once lost " +"entirely to the passage of time, this spell was thought to be no more than a" +" myth, the stuff of fairy tales, albeit grim ones." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Restoration" +msgid_plural "Scrolls of Restoration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Restoration" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Directed magical energy that slowly heals your body from wounds." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Floral Healing" +msgid_plural "Scrolls of Floral Healing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Floral Healing" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Uses magic energy from herbs to heal your wounds." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Vegetative Poultice" +msgid_plural "Scrolls of Vegetative Poultice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Vegetative Poultice" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Turns a bunch of leaves and bark into an effective bandage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stonefist" +msgid_plural "Scrolls of Stonefist" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Seismic Stomp" +msgid_plural "Scrolls of Seismic Stomp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stone's Endurance" +msgid_plural "Scrolls of Stone's Endurance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shardspray" +msgid_plural "Scrolls of Shardspray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Piercing Bolt" +msgid_plural "Scrolls of Piercing Bolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shardstorm" +msgid_plural "Scrolls of Shardstorm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Rockbolt" +msgid_plural "Scrolls of Rockbolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Clairvoyance" +msgid_plural "Scrolls of Clairvoyance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stoneskin" +msgid_plural "Scrolls of Stoneskin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Pillar of Stone" +msgid_plural "Scrolls of Pillar of Stone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Petrifying Touch" +msgid_plural "Scrolls of Petrifying Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Reactive Armor" +msgid_plural "Scrolls of Reactive Armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Impalement" +msgid_plural "Scrolls of Impalement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Utility Molding" +msgid_plural "Scrolls of Utility Molding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Weighting" +msgid_plural "Scrolls of Weighting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Crystal Wrapping" +msgid_plural "Scrolls of Crystal Wrapping" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Crystal Wrapping" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You cover your body with a layer of razor sharp crystals. Monster that " +"attack you will take some damage in return, and gives you some additional " +"cut damage in melee." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shape of Dust" +msgid_plural "Scrolls of Shape of Dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Shape of Dust" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Hide yourself between the sand gust. It's harder to hit you, and monster's " +"can't spot you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Earthshaper's Golem" +msgid_plural "Scrolls of Earthshaper's Golem" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Earthshaper's Golem" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Shape a strong golem out of the stone. It may help for a lot, but you have " +"not enough energy to support it forever." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Boulder" +msgid_plural "Scrolls of Summon Boulder" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Boulder" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Pull the smooth rock underground, using your forces of earth shaping. You " +"can use it as a table, or as a primitive anvil." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Reading the Earthbones" +msgid_plural "Scrolls of Reading the Earthbones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Reading the Earthbones" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Use magic to reveal nearby terrain." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Point Flare" +msgid_plural "Scrolls of Point Flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Point Flare" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Causes an intense heat at the location, damaging the target." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Finger Firelighter" +msgid_plural "Scrolls of Finger Firelighter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Finger Firelighter" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summons a small flame that does not burn you, but you can use it to light " +"things on fire. It seems to need you to have some intent to light things on" +" fire, because you are able to put it in your pocket with no issue." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ice Spike" +msgid_plural "Scrolls of Ice Spike" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Ice Spike" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Causes jagged icicles to form in the air above the target, falling and " +"damaging it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Fireball" +msgid_plural "Scrolls of Fireball" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Fireball" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You hurl a pea-sized glowing orb that when reaches its target or an obstacle" +" produces a pressure-less blast of searing heat." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cone of Cold" +msgid_plural "Scrolls of Cone of Cold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Burning Hands" +msgid_plural "Scrolls of Burning Hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Frost Spray" +msgid_plural "Scrolls of Frost Spray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Chilling Touch" +msgid_plural "Scrolls of Chilling Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Glide on Ice" +msgid_plural "Scrolls of Glide on Ice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Hoary Blast" +msgid_plural "Scrolls of Hoary Blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ice Shield" +msgid_plural "Scrolls of Ice Shield" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Ice Shield" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Creates a magical shield of ice on your arm, you can defend yourself with it" +" in melee combat and use it to bash." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Frost Armor" +msgid_plural "Scrolls of Frost Armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Frost Armor" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Covers you in a thin layer of magical ice to protect you from harm." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shadow Field" +msgid_plural "Scrolls of Shadow Field" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Shadow Field" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Cast a field of shadows." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Magic Missile" +msgid_plural "Scrolls of Magic Missile" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Phase Door" +msgid_plural "Scrolls of Phase Door" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Phase Door" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Teleports you in a random direction a short distance." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Gravity Well" +msgid_plural "Scrolls of Gravity Well" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Gravity Well" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summons a well of gravity with the epicenter at the location. Deals bashing" +" damage to all creatures in the affected area." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mana Blast" +msgid_plural "Scrolls of Mana Blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mana Bolt" +msgid_plural "Scrolls of Mana Bolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Haste" +msgid_plural "Scrolls of Haste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Slow" +msgid_plural "Scrolls of Slow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Slow" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "This spell slows a single target greatly for its duration." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mana Beam" +msgid_plural "Scrolls of Mana Beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Escape" +msgid_plural "Scrolls of Escape" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cat's Grace" +msgid_plural "Scrolls of Cat's Grace" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cat's Grace" +#. ~ Description of spell "Wicked Quick Hands" +#: data/mods/Magiclysm/items/spell_scrolls.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You become more graceful, agile, and coordinated." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Eagle's Sight" +msgid_plural "Scrolls of Eagle's Sight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ogre's Strength" +msgid_plural "Scrolls of Ogre's Strength" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Fox's Cunning" +msgid_plural "Scrolls of Fox's Cunning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Focused Bolt" +msgid_plural "Scrolls of Focused Bolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Focused Bolt" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You focus your mana into a microscopically thin pulsed beam of pure energy, " +"capable of extreme range and precision; as well as unparalleled penetration," +" provided proper skill. Once the invention of a notorious assassin, this " +"spell has slayed many a king and noble. Passed on only through direct " +"descendants over the ages, though occasionally shared by them to others." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shocking Lash" +msgid_plural "Scrolls of Shocking Lash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Jolt" +msgid_plural "Scrolls of Jolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lightning Bolt" +msgid_plural "Scrolls of Lightning Bolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Lightning Bolt" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The go-to spell for many Stormshapers, this iconic spell does just what you " +"expect: you shoot lightning from your fingertips. However, this lightning " +"is more directed than most lightning, and travels in a line through most " +"non-solid targets." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Windstrike" +msgid_plural "Scrolls of Windstrike" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Windstrike" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A powerful blast of wind slams into anything in front of your outstretched " +"hand." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shipwrecker" +msgid_plural "Scrolls of Shipwrecker" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Shipwrecker" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The spell moves out of your mouth, creating a giant shockwave that shatters " +"everything in its path." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Explosive Decompression" +msgid_plural "Scrolls of Explosive Decompression" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Vacuum Decompression" +msgid_plural "Scrolls of Vacuum Decompression" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Air Bubble" +msgid_plural "Scrolls of Air Bubble" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Superconductor" +msgid_plural "Scrolls of Superconductor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shocking Dash" +msgid_plural "Scrolls of Shocking Dash" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Toxtricity" +msgid_plural "Scrolls of Toxtricity" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Electric Eye" +msgid_plural "Scrolls of Electric Eye" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Electric Eye" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Enhance your sight with your powers. It allows you to see creatures of the " +"same energy around you, and block or dodge an additional attack your " +"enhanced perception speed could anticipate." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Electric Waves" +msgid_plural "Scrolls of Electric Waves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Electric Waves" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Your hands start to emit a huge amount of energy, that you release with each" +" attack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Electric Arts" +msgid_plural "Scrolls of Electric Arts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Electric Arts" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Insulate the skin against electrical damage. Particularly useful for the " +"apprentice Stormshaper, whose magical control is weak and whose efforts " +"could easily end in self-electrocution." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Teravolt" +msgid_plural "Scrolls of Teravolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Teravolt" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon a Teravolt, a small, semi-intelligent spirit that homes onto hostile " +"creatures and explodes into a huge spark cloud." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Windrunning" +msgid_plural "Scrolls of Windrunning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Call Stormhammer" +msgid_plural "Scrolls of Call Stormhammer" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stormfist" +msgid_plural "Scrolls of Stormfist" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Bless" +msgid_plural "Scrolls of Bless" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Bless" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "A spell of blessing that gives you energy and boosts your abilities." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Holy Blade" +msgid_plural "Scrolls of Holy Blade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Spiritual Armor" +msgid_plural "Scrolls of Spiritual Armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lamp" +msgid_plural "Scrolls of Lamp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Manatricity" +msgid_plural "Scrolls of Manatricity" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Manatricity" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You have found a way to convert your spiritual energy into power you can use" +" for your bionics." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Taze" +msgid_plural "Scrolls of Taze" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Taze" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell creates a very short range bolt of electricity to shock your " +"foes." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lesser Quantum Tunnel" +msgid_plural "Scrolls of Lesser Quantum Tunnel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Synaptic Stimulation" +msgid_plural "Scrolls of Synaptic Stimulation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Synaptic Stimulation" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This spell stimulates the synapses in your brain beyond normal processing " +"speeds, giving you a large boost in mental processing capability, including " +"enhancing your reflexes, speed, and raw intellectual power. Use " +"responsibly!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Laze" +msgid_plural "Scrolls of Laze" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Animated Blade" +msgid_plural "Scrolls of Animated Blade" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mirror Image" +msgid_plural "Scrolls of Mirror Image" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lightning Blast" +msgid_plural "Scrolls of Lightning Blast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Lightning Blast" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You fire a small concentrated ball of lightning at the target. The " +"electricity diffuses quickly, so it doesn't do much damage, but you're able " +"to fire off several quick ones in a row." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Necrotic Gaze" +msgid_plural "Scrolls of Necrotic Gaze" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Necrotic Gaze" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You use the power of your own blood to imbue necrotic energy into your gaze," +" damaging the target you look at." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Purification Seed" +msgid_plural "Scrolls of Purification Seed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Purification Seed" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You summon a gift of the earth which will purify water. Greater levels " +"yield greater numbers of seeds." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of X-ray Vision" +msgid_plural "Scrolls of X-ray Vision" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of X-ray Vision" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You fire a cone of X-rays that magically allow you to see that area for a " +"short time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Optical Sneeze Beam" +msgid_plural "Scrolls of Optical Sneeze Beam" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Optical Sneeze Beam" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You overcharge your internal batteries to send a semi-directed beam from " +"your face." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Bleed" +msgid_plural "Scrolls of Bleed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Bleed" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"With a shout and a gesture, the target starts bleeding from old wounds." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lesser Banishment" +msgid_plural "Scrolls of Lesser Banishment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Lesser Banishment" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Banish a monster to the lesser-known nether dimension. If a monster is more" +" powerful than you can handle, the spell drains your life force to make up " +"the difference." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Acid Resistance" +msgid_plural "Scrolls of Acid Resistance" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Acid Resistance" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "This spell creates an invisible aura to protect you from acid." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lightning Storm" +msgid_plural "Scrolls of Lightning Storm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Lightning Storm" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This scroll details how a spell called 'Lightning Blast' which is commonly " +"used among Stormshapers can be altered to become much more powerful, at a " +"much higher mana cost." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Sacrificial Regrowth" +msgid_plural "Scrolls of Sacrificial Regrowth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Sacrificial Healing" +msgid_plural "Scrolls of Sacrificial Healing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Move Earth" +msgid_plural "Scrolls of Move Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Move Earth" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Make the terrain answer to your call." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Paralytic Dart" +msgid_plural "Scrolls of Paralytic Dart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Visceral Projection" +msgid_plural "Scrolls of Visceral Projection" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Coagulant Weave" +msgid_plural "Scrolls of Coagulant Weave" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ionization" +msgid_plural "Scrolls of Ionization" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Ignus Fatuus" +msgid_plural "Scrolls of Ignus Fatuus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Ignus Fatuus" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summons ghostly foxfire worked from living marsh vapor, to lead your enemies" +" astray. With more experience, this spell can conjure multiple ghost " +"lights." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Wall of Fog" +msgid_plural "Scrolls of Wall of Fog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Knock" +msgid_plural "Scrolls of Knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Knock" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You can channel magical energy to open locked wooden doors from a short " +"range away." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Improved Knock" +msgid_plural "Scrolls of Improved Knock" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Improved Knock" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You can channel magical energy to open any locked door from a short range " +"away." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Fire Spark" +msgid_plural "Scrolls of Fire Spark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Fire Spark" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summons a small electric spark, that do not harm anything. You can use it " +"to ignite something flammable." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Repelling Arc" +msgid_plural "Scrolls of Repelling Arc" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Repelling Arc" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"You manifest an aura of crackling electricity around you to strike attackers" +" with baleful lightning." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Sappy Scroll" +msgid_plural "Sappy Scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sappy Scroll" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This scroll is covered in sap and rose thorns. You can still make out some " +"of the writings, but it probably won't work the same." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Feral Form" +msgid_plural "Scrolls of Feral Form" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Feral Form" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Unleash your inner beast by snapping a fur-covered bone, becoming beastly." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Flamesword" +msgid_plural "Scrolls of Flamesword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Flamesword" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Ignite a wooden sword to create a flaming saber." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Flamebreath" +msgid_plural "Scrolls of Flamebreath" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Flamebreath" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A pocketful of combustible powder is ignited, creating a cone of flame with " +"ashes that stick to those in its path." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Caustic Aura" +msgid_plural "Scrolls of Caustic Aura" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Caustic Aura" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Animate a layer of acid around you, burning attackers and increasing your " +"melee damage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Decaying Boneclub" +msgid_plural "Scrolls of Decaying Boneclub" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Decaying Boneclub" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Link your live blood to dead blood and bones, creating a club eager to " +"harvest the living." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Disruption Bolt" +msgid_plural "Scrolls of Disruption Bolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Disruption Bolt" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Release a resonant bolt of spiritual energy at a nearby target. It will " +"disrupt the natural link between matter and animus, causing heavy but never " +"lethal damage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Impact Sling" +msgid_plural "Scrolls of Impact Sling" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Impact Sling" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Infuse a sling with excess energy, delivering devastating throws before it " +"tears itself apart." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Knifeshot" +msgid_plural "Scrolls of Knifeshot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Knifeshot" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Emulate a railgun, launching a knife at high speed." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "MICE(R) blueprint" +msgid_plural "MICE(R) blueprints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "MICE(R) blueprint" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Manafied Infernal Combustion Engine (Rideable)\n" +"Detailed schematics for a motorcycle, that are somehow simultaneously obviously impossible and yet intriguingly intuitive.\n" +"In one margin, the word 'Mojocycle' has been scrawled in a flowing hand." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Nova Flare" +msgid_plural "Scrolls of Nova Flare" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Nova Flare" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Causes an intense heat at the location, greatly damaging the target." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Jar of Force" +msgid_plural "Scrolls of Jar of Force" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Jar of Force" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Summon a jar of force you can use to store liquids in." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Freezing Touch" +msgid_plural "Scrolls of Freezing Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Nature's Commune" +msgid_plural "Scrolls of Nature's Commune" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Nature's Commune" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Your connection with nature allows you to become one with it; you revitalize" +" your body while in communion with the flora and fauna around you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Seed of Growth" +msgid_plural "Scrolls of Seed of Growth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Whisper of the Leaves" +msgid_plural "Scrolls of Whisper of the Leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Whisper of the Leaves" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Deepen your bond with the forest and understand the whispers of the trees." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Tremorsense" +msgid_plural "Scrolls of Tremorsense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Tremorsense" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Sink your senses into the earth and learn of the approach of anything " +"walking upon it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stones' Fortitude" +msgid_plural "Scrolls of Stones' Fortitude" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Stones' Fortitude" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Like the unyielding stone, lessen your need for food or water." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of the Turning of the Earth" +msgid_plural "Scrolls of the Turning of the Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of the Turning of the Earth" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Ask the earth spirits to prepare the earth for planting and sowing." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Harvest of the Hunter" +msgid_plural "Scrolls of Harvest of the Hunter" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Harvest of the Hunter" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Create usable arrows out of forest detritus." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Sense Outsiders" +msgid_plural "Scrolls of Sense Outsiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Sense Outsiders" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Open your mystic senses and locate the things that should not be." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cloak of Warmth" +msgid_plural "Scrolls of Cloak of Warmth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cloak of Warmth" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Winter-be-gone through the power of of modern magic." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cloak of Chill" +msgid_plural "Scrolls of Cloak of Chill" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cloak of Chill" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Summer-be-gone through the power of of modern magic." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Slowfall" +msgid_plural "Scrolls of Slowfall" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Slowfall" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Who's afraid of heights? Not you, after you read this scroll." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Spider Climb" +msgid_plural "Scrolls of Spider Climb" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Spider Climb" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Free climb better than the best." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Limbs of the Frog" +msgid_plural "Scrolls of Limbs of the Frog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Limbs of the Frog" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Swim with the fishes, with your froggy hands and legs." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Giant Growth" +msgid_plural "Scrolls of Giant Growth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Giant Growth" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Grow to enormous size and crush your enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Formula of Preserve Genetic Stability" +msgid_plural "Formulae of Preserve Genetic Stability" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Formula of Preserve Genetic Stability" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This research paper has an extremely complicated series of formulae with " +"various genetic code diagrams interspersed. It claims that the spell will " +"reduce the negative effects of XE037 exposure." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Carrion Feast" +msgid_plural "Scrolls of Carrion Feast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Carrion Feast" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Eat rotten food with no ill effects. It doesn't make it taste any better, " +"though." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Knowing the Day and the Hour" +msgid_plural "Scrolls of Knowing the Day and the Hour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Knowing the Day and the Hour" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Cast this spell to know exactly what time it is. You're amazed anyone is " +"still making these scrolls; this spell might as well be a museum piece." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Magus's Mark" +msgid_plural "Scrolls of Magus's Mark" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Magus's Mark" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Mark an area to be aetherically resonant so that you can easily find it " +"later; for example, by using the Word of Recall spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Word of Recall" +msgid_plural "Scrolls of Word of Recall" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Word of Recall" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The counterpart to Magus's Mark, reciting this simple spell will instantly " +"return you to wherever it was that you cast that spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Watcher Spirit" +msgid_plural "Scrolls of Summon Watcher Spirit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Watcher Spirit" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon a spirit through whose eyes you can see. This spell was frowned upon" +" pre-Cataclysm due to the potential for misuse, but its many legitimate uses" +" kept it on the curriculum at major universities' thaumaturgical studies " +"departments." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Beguiling the Savage Beast" +msgid_plural "Scrolls of Beguiling the Savage Beast" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Beguiling the Savage Beast" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Charm an animal into your service for a time. They don't even technically " +"have to be savage!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shutdown" +msgid_plural "Scrolls of Shutdown" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Shutdown" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Stop a robot, golem, or cyborg in their tracks. Be perfectly prepared for a" +" different kind of apocalypse." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Speak through the Aether" +msgid_plural "Scrolls of Speak through the Aether" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Speak through the Aether" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon up a magical device that allows you to communicate through radio " +"waves. Well, maybe there's someone still out there." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Power Supply" +msgid_plural "Scrolls of Power Supply" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Power Supply" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Power all of your devices using mana instead of electricity." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Voltaic Touch" +msgid_plural "Scrolls of Voltaic Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Voltaic Touch" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Weld metal using touch alone. It'll do a number on a zombie too." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Granite Aegis" +msgid_plural "Scrolls of Granite Aegis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Granite Aegis" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"When the going gets tough, the tough summon yards-thick walls of solid rock " +"around themselves." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Spear of Brambles" +msgid_plural "Scrolls of Spear of Brambles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Spear of Brambles" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Transform a long stick into a spear that drips with sticky sap." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Summon Tanglevine" +msgid_plural "Scrolls of Summon Tanglevine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Summon Tanglevine" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Conjure a lashing bunch of animated vines that will grab and hold your " +"enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Thornskin" +msgid_plural "Scrolls of Thornskin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Thornskin" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Transform your skin into bark covered in sharp thorns." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stranglethorns" +msgid_plural "Scrolls of Stranglethorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Stranglethorns" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Conjure a bunch of thick brambles out of the ground to either form a wall or" +" slow your enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cloak of Fog" +msgid_plural "Scrolls of Cloak of Fog" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cloak of Fog" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon up a large cloud of mist that will conceal your movements from your " +"enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Heart of the Hurricane" +msgid_plural "Scrolls of Heart of the Hurricane" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Heart of the Hurricane" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Compress raging storm winds into a shell around you to protect you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scribbled Scroll" +msgid_plural "Scribbled Scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scribbled Scroll" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Someone has scribbled on this scroll in…colored pencil? You're pretty sure " +"whatever it does now isn't the spell's original function." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Lashing Tentacles" +msgid_plural "Scrolls of Lashing Tentacles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Lashing Tentacles" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Grow a pair of barbed tentacles from your shoulders that will attack enemies" +" in melee range." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Cure Disease, Minor" +msgid_plural "Scrolls of Cure Disease, Minor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Cure Disease, Minor" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Snap your fingers and get rid of that nasty cold or flu." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Dispel Magic" +msgid_plural "Scrolls of Dispel Magic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Dispel Magic" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Enemy wizards got you down? Just remove all their magic and punch them in " +"the face." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Disjunction" +msgid_plural "Scrolls of Disjunction" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Disjunction" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Remove all magic from your target, even rare or powerful spells. Who's the " +"archmage now?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Rapid Regeneration" +msgid_plural "Scrolls of Rapid Regeneration" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Rapid Regeneration" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Cuts? Lacerations? Torn organs? Fix all that with this handy spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Halt Bleeding" +msgid_plural "Scrolls of Halt Bleeding" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Halt Bleeding" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Keep all that blood in your body." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Flensing Fingers" +msgid_plural "Scrolls of Flensing Fingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Flensing Fingers" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Turn your fingers into myriad bone knives." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Caustic Blood" +msgid_plural "Scrolls of Caustic Blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Caustic Blood" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Turn your blood into acid, just like that movie you used to watch all that " +"time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Renew the Forest" +msgid_plural "Scrolls of Renew the Forest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Renew the Forest" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Grow an entire forest from nothing, given enough time and mana. There were " +"druids who made good money doing this for industrial logging, the ethics of " +"which were always good to start an argument at a party." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Shape Wood" +msgid_plural "Scrolls of Shape Wood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Shape Wood" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Grow a log from a living tree and prune it without violence." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Water's Cooling Touch" +msgid_plural "Scrolls of Water's Cooling Touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Water's Cooling Touch" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Using a bit of water, transfer water's refreshing chill to yourself." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Aquatic Mantle" +msgid_plural "Scrolls of Aquatic Mantle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Aquatic Mantle" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Grow magical seaweed to form a protective coating, allowing you to travel " +"the depths." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Wash the Wounds Clean" +msgid_plural "Scrolls of Wash the Wounds Clean" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Wash the Wounds Clean" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Disinfect your wounds with just a bit of water and magic." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Water Strider's Walk" +msgid_plural "Scrolls of Water Strider's Walk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Water Strider's Walk" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Walk on water using the power of your magic." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Imbue with Lightning" +msgid_plural "Scrolls of Imbue with Lightning" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Imbue with Lightning" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Charge a battery using only your mana! Once of niche use, now a vital " +"skill." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Flames of Passion" +msgid_plural "Scrolls of Flames of Passion" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Flames of Passion" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Fire yourself up to give a persuasive speech with this spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Extinguish" +msgid_plural "Scrolls of Extinguish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Extinguish" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Turn a fire directly into cold, putting it out. Once one of the most " +"commonly-known spells in the world, the lack of open flames in daily life " +"has lead to a steep decline in its use." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Freezer Field" +msgid_plural "Scrolls of Freezer Field" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Freezer Field" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon a sphere of ice to preserve your food inside. Once a vital spell to " +"keep food from rotting, then a party trick to keep drinks cold at the beach," +" and now back to vital once again." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Harden Earth" +msgid_plural "Scrolls of Harden Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Harden Earth" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Turn dirt into solid rock. Useful for making a fortress or a castle in a " +"fraction of the time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Stone Slumber" +msgid_plural "Scrolls of Stone Slumber" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Stone Slumber" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Sink into the depths of the earth to heal more quickly and make sleep more " +"restful. You don't need to eat or drink either… Say, how many earthshapers" +" are still asleep down there?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Freshen Up" +msgid_plural "Scrolls of Freshen Up" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Freshen Up" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"The single most well-known spell in the entire world before the Cataclysm. " +"Why take a shower and do your laundry if you can get magic to do it for you?" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Body of Spirit" +msgid_plural "Scrolls of Body of Spirit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Body of Spirit" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Highly restricted before the Cataclysm, this spell allows you to turn into " +"pure spirit and pass through the physical world unseen and insubstantial." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mageshield" +msgid_plural "Scrolls of Mageshield" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Mageshield" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A common protective spell even before the Cataclysm, Mageshield will render " +"you completely invincible…against a single attack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Traverse the Wilds" +msgid_plural "Scrolls of Traverse the Wilds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Traverse the Wilds" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"A favored spell of those hiking the Appalachian Trail, this spell increases " +"your speed in the wilderness." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of The Rime-Covered Heart" +msgid_plural "Scrolls of The Rime-Covered Heart" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of The Rime-Covered Heart" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Highly-restricted before the Cataclysm, this spell prevents you from feeling" +" any emotion for the duration." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Sorcerer's Hand" +msgid_plural "Scrolls of Sorcerer's Hand" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Sorcerer's Hand" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Pull a distant creature or item toward you. The ultimate spell for the " +"couch potato mage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of A Shadow in the Crowd" +msgid_plural "Scrolls of A Shadow in the Crowd" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of A Shadow in the Crowd" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Cut yourself off from your fellows, and also make yourself invisible to " +"them." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Osseous Luck" +msgid_plural "Scrolls of Osseous Luck" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Osseous Luck" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Summon benevolent spirits into a bone, granting minor benefits." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Bearmantle" +msgid_plural "Scrolls of Bearmantle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Bearmantle" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Take on some of the characteristics of the bear, making it much easier to " +"survive the winter." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Gluttonous Consumption" +msgid_plural "Scrolls of Gluttonous Consumption" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Gluttonous Consumption" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"For when you don't know where your next meal is coming from and you want to " +"make sure absolutely nothing goes to waste." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Peaceful Rest" +msgid_plural "Scrolls of Peaceful Rest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Peaceful Rest" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Never spend any time tossing and turning again with one of the most popular " +"pre-Cataclysm spells." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Firebolt" +msgid_plural "Scrolls of Firebolt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Firebolt" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Hurls a bolt of fire at the target, just like the name implies." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Thundering Voice" +msgid_plural "Scrolls of Thundering Voice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Thundering Voice" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Greatly increases the volume of the caster's voice while also making them " +"immune to any hearing damage the resulting noise would cause. Very popular " +"at pre-Cataclysm metal concerts, both on and off the stage." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Arrowflight" +msgid_plural "Scrolls of Arrowflight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Arrowflight" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Manipulate gravity, atmospheric drag, and friction to increase the effective" +" ranged of ranged weapons, both bows and firearms." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Guardian Spirit" +msgid_plural "Scrolls of Guardian Spirit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Guardian Spirit" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Summon a benevolent spirit to watch over the caster and warn them of " +"imminent attack." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Machine Mind" +msgid_plural "Scrolls of Machine Mind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Machine Mind" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Gain an intuitive understanding of computers and electronics, allowing an " +"easier time repairing or using them." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Baking Hands" +msgid_plural "Scrolls of Baking Hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Baking Hands" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Warm up your food using pure mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Diamond Imbuement" +msgid_plural "Scrolls of Diamond Imbuement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Diamond Imbuement" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Enchant a weapon with the metaphysical essence of diamonds, greatly " +"increasing its power." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Abjure Spirits of Rot" +msgid_plural "Scrolls of Abjure Spirits of Rot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Abjure Spirits of Rot" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Banish the decay spirits from the food you're carrying, making it last much " +"longer before going bad." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Fault-Mending Chant" +msgid_plural "Scrolls of Fault-Mending Chant" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Fault-Mending Chant" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"With some earth and stone and a song, repair and item made of natural stone " +"or metal." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Power Linkage" +msgid_plural "Scrolls of Power Linkage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Power Linkage" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Enchant a tool to accept power wirelessly from a compatible source." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Zoom Lens" +msgid_plural "Scrolls of Zoom Lens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Zoom Lens" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Enchant a lens with the ability to see beyond the horizon." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of The Body Mechanical" +msgid_plural "Scrolls of The Body Mechanical" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of The Body Mechanical" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Grant yourself brief reprieves from the effects of pain." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Rewritten Scroll" +msgid_plural "Rewritten Scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rewritten Scroll" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"This scroll has been scribbled over again and again in the handwriting of " +"more than one person. The notes in the margins imply some sort of " +"departmental competition, but no matter the results you can still make out a" +" functional spell in the mess." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of The Inner Voice" +msgid_plural "Scrolls of The Inner Voice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of The Inner Voice" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Speak with your soul instead of your voice, allowing casting spells in " +"silence." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Silence" +msgid_plural "Scrolls of Silence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Silence" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Shut that pesky enemy wizard right up with this spell." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Faerie Fire" +msgid_plural "Scrolls of Faerie Fire" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Faerie Fire" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Limn the target in a soft green or blue light. Great at parties." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Mana Extraction" +msgid_plural "Scrolls of Mana Extraction" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Mana Extraction" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Turn crystallized mana back into mana you can use. Doing that repeatedly is" +" a great way to make huge quantities of mana vanish into the Aethereum." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "Scroll of Goodberry" +msgid_plural "Scrolls of Goodberry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scroll of Goodberry" +#: data/mods/Magiclysm/items/spell_scrolls.json +msgid "" +"Transform a set of berries into a set of even better berries that keep you " +"full and heal your wounds. Delicious and nutritious." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Technomancer's Guide to Debugging C:DDA" +msgid_plural "copies of A Technomancer's Guide to Debugging C:DDA" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Technomancer's Guide to Debugging C:DDA" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "static std::string description( spell sp ) const;" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Beginner's Guide to Magic" +msgid_plural "copies of A Beginner's Guide to Magic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Beginner's Guide to Magic" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"You would describe this as more like a pamphlet than a spellbook, but it " +"seems to have at least a few interesting spells you can use." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "An Introduction to Applied Meteorology" +msgid_plural "copies of An Introduction to Applied Meteorology" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "An Introduction to Applied Meteorology" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A professional-looking book on stormshaping, structured after many college " +"textbooks. It has less to apply than one might expect from its size." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Wizarding Guide to Backpacking" +msgid_plural "copies of Wizarding Guide to Backpacking" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wizarding Guide to Backpacking" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This appears to be the spell version of a guide for what things to take with" +" you when backpacking. It's a little bulky, but will certainly prove " +"useful." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Pyromancy for Heretics" +msgid_plural "copies of Pyromancy for Heretics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Pyromancy for Heretics" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This charred husk of a book still contains many ways to light things aflame." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Treatise on Magical Elements" +msgid_plural "copies of A Treatise on Magical Elements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Treatise on Magical Elements" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This details complex diagrams, rituals, and choreography that describes " +"various spells." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Introduction to the Divine" +msgid_plural "copies of Introduction to the Divine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Introduction to the Divine" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This appears to mostly be a religious text, but it does have some notes on " +"healing." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Paladin's Guide to Modern Spellcasting" +msgid_plural "copies of The Paladin's Guide to Modern Spellcasting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Winter's Eternal Grasp" +msgid_plural "copies of Winter's Eternal Grasp" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Winter's Eternal Grasp" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This slim book almost seems to be made from ice, it's cold to the touch." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Tome of The Oncoming Storm" +msgid_plural "copies of The Tome of The Oncoming Storm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tome of The Oncoming Storm" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A large book embossed with crossed lightning bolts and storm clouds, it " +"tingles to the touch." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Bioelectricity, An Arcane Approach" +msgid_plural "copies of Bioelectricity, An Arcane Approach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bioelectricity, An Arcane Approach" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A small, but thick book, that covers the most recent developments in the " +"field, including real examples." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Blow You Away" +msgid_plural "copies of Blow You Away" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blow You Away" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A large, illustrated book, that describes the unpopular side of stormshaping" +" - wind control. Despite being less \"cool\", it has more control, and can " +"be as devastating as lightning." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "How Electromancy Changed the Vietnam War" +msgid_plural "copies of How Electromancy Changed the Vietnam War" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "How Electromancy Changed the Vietnam War" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A scholarly work, that discusses the electromancy boom in the 60's and how " +"the mass military draft of fresh, inexperienced mages changed the war, with " +"examples of tactics and spells used by year. Summary says \"it changed " +"nothing\"." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Nondescript Spellbook" +msgid_plural "copies of Nondescript Spellbook" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Nondescript Spellbook" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A small book, containing spells created by a novice magician." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Of Light and Falsehoods" +msgid_plural "copies of Of Light and Falsehoods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Of Light and Falsehoods" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A small white book, it subtly amplifies the ambient light around it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Tome of Flesh" +msgid_plural "copies of The Tome of Flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tome of Flesh" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A small tome, seemingly covered in tanned human skin." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Book of Trees" +msgid_plural "copies of The Book of Trees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of Trees" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A bark covered book." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Utility of Mana as an Energy Source" +msgid_plural "copies of The Utility of Mana as an Energy Source" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Utility of Mana as an Energy Source" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This book details spells that use your mana to recover various physiological" +" effects." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Farm-Wizard's Almanac" +msgid_plural "copies of The Farm-Wizard's Almanac" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Farm-Wizard's Almanac" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"While no longer popular in the age of nitrogen fertilizer and industrial " +"farm equipment, copies of this tome continued to be published for years for " +"a small audience of back-to-nature, do-it-yourself organic mage-farmers." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Tome of The Battle Mage" +msgid_plural "copies of The Tome of The Battle Mage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tome of The Battle Mage" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"Your standard wizardy looking spellbook, filled with Magus combat spells. " +"You sure lucked out!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Tome of the Hollow Earth" +msgid_plural "copies of The Tome of the Hollow Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tome of the Hollow Earth" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This large dusty spellbook seems perpetually, well, dusty. It contains a " +"considerable amount of earthly power." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Memoirs of the Champion of Earth" +msgid_plural "copies of Memoirs of the Champion of Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Memoirs of the Champion of Earth" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A book written by someone obviously very self-absorbed who describes himself" +" as \"Chosen of Gaia, the Only Champion of Terra\". Despite his arrogance, " +"his mastery in combining different earthshaper's abilities as described in " +"the book make him an accomplished sorcerer worth learning from." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "One Spell is All You Need!" +msgid_plural "copies of One Spell is All You Need!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "One Spell is All You Need!" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This advertising booklet promotes one spell that allows you to create a " +"different tool for different purposes. Surprisingly, it works as the book " +"says - you can change the shape of your tool, depending on your needs." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Tome of Magical Movement" +msgid_plural "copies of The Tome of Magical Movement" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Tome of Magical Movement" +#: data/mods/Magiclysm/items/spellbooks.json +#, no-c-format +msgid "" +"This small lightweight book seems to almost not entirely exist, let's say it" +" 97% does. It contains Magus spells focused on movement." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Smudged Scroll" +msgid_plural "Smudged Scrolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Smudged Scroll" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This looks like someone was designing a new spell, but spilled a mug of " +"coffee on it and crumpled it up in anger. You can tell that it will " +"definitely cast something, but you can't be sure that it will work very " +"well." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Necromantic Minions for Dummies" +msgid_plural "copies of Necromantic Minions for Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Necromantic Minions for Dummies" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This book details various ways of summoning an undead minion to fight for " +"you. They all appear to disappear after a short time, crumbling to dust." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Fundamentals of Technomancy" +msgid_plural "copies of Fundamentals of Technomancy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fundamentals of Technomancy" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This thick manual instructs the spellcaster on manipulating and empowering " +"various forms of matter and energy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Complete Idiot's Guide to Technomancy" +msgid_plural "copies of Complete Idiot's Guide to Technomancy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Complete Idiot's Guide to Technomancy" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This colorful guide, full of diagrams and cartoons, teaches a couple of very" +" basic Technomancy spells for the not-so-bright pupils." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Technomancy and the Electromagnetic Spectrum" +msgid_plural "copies of Technomancy and the Electromagnetic Spectrum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Technomancy and the Electromagnetic Spectrum" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This lab reference material book is thick and overflowing with information " +"on combining magic with EM radiation." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Mage-Engineer's Practical Guide" +msgid_plural "copies of The Mage-Engineer's Practical Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Mage-Engineer's Practical Guide" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This is a heavy, university thaumaturgical-program-level guidebook. It " +"discusses the various practical applications of magic in repairwork and " +"engineering, with a focus on immediately-usable techniques instead of airy " +"theoretical approaches." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Liminal Pathways" +msgid_plural "copies of Liminal Pathways" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Liminal Pathways" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A famous animist grimoire from early modernity. Its cryptic passages " +"describe and map connections between the spiritual world and ours." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Runic Tablet shard" +msgid_plural "Runic Tablet shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Runic Tablet shard" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A small tablet of blackened stone, apparently cut from a much larger slab. " +"Golden runes glow over its surface, and slowly shift into intelligible " +"sentences when you stare at them." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Geospatial Systems: The Lie Of Linearity" +msgid_plural "copies of Geospatial Systems: The Lie Of Linearity" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Geospatial Systems: The Lie Of Linearity" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This book outlines in great detail how time and space are wibbly-wobbly and " +"non-Euclidean. It also appears to have a dozen different coordinate systems" +" that it uses nearly interchangeably, which makes it hard to follow. " +"There's lots of jargon, but with intense study you can probably learn a " +"thing or two about portals." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Forbidden Tome" +msgid_plural "Forbidden Tomes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Forbidden Tome" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A very, very old and heavy tome of various spells lost to the ages, either " +"for good reason, or simply through the passage of time. There are very few " +"copies in existence, usually owned by those of great power, and yet all of " +"them seem to have the last dozen pages or so torn out, in haste." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Transcendence of the Human Condition" +msgid_plural "copies of Transcendence of the Human Condition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Transcendence of the Human Condition" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"The Human is the only creature that seeks to improve himself. This study " +"examines different spells that can heighten various senses temporarily, in " +"hopes to discover a more permanent solution." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Wherever You've Gone, There You Can Be" +msgid_plural "copies of Wherever You've Gone, There You Can Be" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Wherever You've Gone, There You Can Be" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A very sarcastically-written guide to using magic to get into and out of " +"places you absolutely are not supposed to be." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "It's the End of the World, But You'll Feel Fine" +msgid_plural "copies of It's the End of the World, But You'll Feel Fine" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "It's the End of the World, But You'll Feel Fine" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This thick paperback book is a collection of the proper magical preparations" +" to survive various disasters. Unfortunately, the zombie apocalypse section" +" doesn't account for everything that's gone wrong in the Cataclysm, but " +"there's still a lot of useful knowledge here." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgctxt "spellbook" +msgid "The Elven Path" +msgid_plural "copies of The Elven Path" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Elven Path" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"Written by the elven archdruid Tylindel Melithilarahd over 500 years ago, " +"this weighty tome was considered *the* most important book of the Harmonist " +"druidic movement up until just before the Cataclysm. Archdruid " +"Melithilarahd's death in 2016 ended his overt patronage of his own works, " +"allowing other writers to attempt to make their mark, especially younger " +"elves who did not have such a strident anti-modern attitude. In addition to" +" all the philosophical essays about the importance of living in harmony with" +" nature and allowing plants to grow where they will are several plant-based " +"druidic spells." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Lazy Mage's How-to Guide" +msgid_plural "copies of The Lazy Mage's How-to Guide" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Lazy Mage's How-to Guide" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A thin book full of spells designed to help the practitioner short-cut " +"having to actually do any work. Considering the effort involved in studying" +" magic, you're not sure any actual time is being saved." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Arcano-hiking for Fun" +msgid_plural "copies of Arcano-hiking for Fun" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Arcano-hiking for Fun" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A thin book about the usefulness of magic in hiking, such as keeping clean, " +"keeping the weather good, staying dry, and otherwise avoiding all the " +"problems of the mundane outdoors." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Effects of Technological Progress on Magic" +msgid_plural "copies of The Effects of Technological Progress on Magic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Effects of Technological Progress on Magic" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A thick book about the history of magic's interactions with technology. It " +"delves deeply into why technological solutions have mostly replaced magic in" +" daily life even though mages can have immense personal power: the " +"incompatibility of Control and Harmony schools, the technological ease-of-" +"use from the end-user perspective, and even the way some nations' legal " +"systems have worked to discourage magic use so as to prevent individuals " +"from attaining too much power." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Home Mage's Healthcare Manual" +msgid_plural "copies of The Home Mage's Healthcare Manual" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Home Mage's Healthcare Manual" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A reference book for the practical use of magic in healing the sort of " +"wounds that are likely to occur at home: burns from cooking, scraped knees, " +"cuts from knives, bruises, colds and the flu, and so on." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"Travels Among the Ljósálfar: Their Customs, Food, Lifestyle, Celebrations, " +"and Ceremonies" +msgid_plural "" +"copies of Travels Among the Ljósálfar: Their Customs, Food, Lifestyle, " +"Celebrations, and Ceremonies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Travels Among the Ljósálfar: Their Customs, Food, +#. Lifestyle, Celebrations, and Ceremonies" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"An old 19th-century travelogue, detailing the author's travels among the " +"elven tribes of northern Greenland. The section about the midwinter " +"festival and the northern lights is particularly detailed." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Storm Chasing In Complete Safety" +msgid_plural "copies of Storm Chasing In Complete Safety" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Storm Chasing In Complete Safety" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A description of weather patterns, geological formations in particularly " +"storm-prone areas, essays from well-known storm chasers, proper equipment " +"and safety, how to keep dry, and a way to use magic to completely avoid any " +"possible danger from the storm itself. The book does explicitly warn that " +"if a tree falls on you, you're on your own, though, so the title seems to be" +" more than half marketing." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"Fashion Over Function: A Thaumaturgical Guide to Wearing Whatever, Whenever" +msgid_plural "" +"copies of Fashion Over Function: A Thaumaturgical Guide to Wearing Whatever," +" Whenever" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fashion Over Function: A Thaumaturgical Guide to Wearing +#. Whatever, Whenever" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A thin guide to using magic to avoid extremes of both hot and cold, allowing" +" you to design your wardrobe around always looking good rather than having " +"to account for summer's heat or winter's chill." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Cat Cafe at Home!" +msgid_plural "copies of A Cat Cafe at Home!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Cat Cafe at Home!" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A very thin book, filled with glossy photos, about how to use druidic magic " +"to call up cats whenever you are feeling lonely, if you can't afford one, or" +" if you live in a place that doesn't normally allow pets. The people in the" +" photos watching half-a-dozen cats play sure look happy." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Save Water and Time, with Magic!" +msgid_plural "copies of Save Water and Time, with Magic!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Save Water and Time, with Magic!" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This very thin booklet about the ecological benefits of using magic instead " +"of a mundane morning cleaning routine. At the bottom of the back cover is " +"an abstract logo of two people holding both hands with a tree growing " +"through the resulting circle, and the words \"Gaia's Children\" beneath it." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Mystic Survival in the End Times" +msgid_plural "copies of Mystic Survival in the End Times" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mystic Survival in the End Times" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A somewhat alarmist book about the ways to survive after the collapse of " +"civilization, using simple magic to deal with common problems. Sadly, there" +" are no anti-zombie combat spells within." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Landscaping with Earthshaping" +msgid_plural "copies of Landscaping with Earthshaping" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Landscaping with Earthshaping" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A guide to using earthshaping magic to shortcut the backbreaking work of " +"digging and hauling needed to redo one's yard." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Limitations of the Mana Economy" +msgid_plural "copies of The Limitations of the Mana Economy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Limitations of the Mana Economy" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A study of the inherent non-scalability of magical solutions to problems, " +"touching on the difficulty of producing crystallized mana in the quantities " +"needed for industrial use, the long time period necessary for magical " +"materials like orichalcum, mithril, or crimsonite to reach reliability, the " +"way that earthshaping and druidism specifically require wilderness for some " +"of their spells, and the way that an average mage exhausts their mana pool " +"within fifteen minutes of working on any major project without extensive " +"study and training." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Make Your Own Special Effects" +msgid_plural "copies of Make Your Own Special Effects" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Make Your Own Special Effects" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A guide to using magic to create practical special effects, whether for a " +"birthday celebration, house party, or simply for your own amusement." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Gardening the Druidic Way" +msgid_plural "copies of Gardening the Druidic Way" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gardening the Druidic Way" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A reference tome for using magic to garden in a \"organic, traditional, " +"earth-centered way\", as the back cover states." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Let No Wall Stand in Your Way!" +msgid_plural "copies of Let No Wall Stand in Your Way!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Let No Wall Stand in Your Way!" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This book claims to be an aid to people who always forget their keys or need" +" to get into their car quickly, but the selection of spells seems pretty " +"suspicious to you." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Study of Nethereum Incursions" +msgid_plural "copies of A Study of Nethereum Incursions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Study of Nethereum Incursions" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"An academic book about the history of known Nethereum incursions, including " +"the 1908 Tunguska incident, the disappearance of the army of Cambyses, " +"various dancing plagues, the earthquake that destroyed the kingdom of " +"Mgarzhbag, the Week Without Sun in the 7th century, and more, along with a " +"variety of speculation about possible other historical and pre-historical " +"incursions." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Born of a Gale: A Taxonomy of Air and Weather Spirits" +msgid_plural "copies of Born of a Gale: A Taxonomy of Air and Weather Spirits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Born of a Gale: A Taxonomy of Air and Weather Spirits" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A formal study of the various sylphs, anemoi, shedim, hytersprites, hyades, " +"ame-onna, and other spirits associated with air, wind, or weather." +msgstr "" + +#. ~ Item name +#. ~ Akyâluaban and Ghâzkhud are words from a fictional language and should +#. not be translated. +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Akyâluaban: the Book of the Living Stone" +msgid_plural "copies of Akyâluaban: the Book of the Living Stone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Akyâluaban: the Book of the Living Stone" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A copy of a religious text from the Ghâzkhud dwarven religion. Amidst the " +"prayers and songs and meditations on the ancestors and the earth and the " +"stones are some spells, though pious traditional ghâzkhudians would react " +"with shock if you called them that." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Magical Method of Tidying Up" +msgid_plural "copies of The Magical Method of Tidying Up" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Magical Method of Tidying Up" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This obvious cash-in book does have some actual practical spells amongst all" +" the philosophical-sounding essays about the importance of cleanliness." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Healing Power of Nature" +msgid_plural "copies of The Healing Power of Nature" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Healing Power of Nature" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A description of the various ways to use natural herbs and plants to fuel " +"magical healing. There is a lot of useful knowledge of here if you sift " +"through the book and filter out the various chapters about the dangers of " +"allopathic medicine and modern post-industrial lifestyles." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Now You See We: Technomantic Transit In Action" +msgid_plural "copies of Now You See We: Technomantic Transit In Action" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Now You See We: Technomantic Transit In Action" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A book about how technomancy, usually thought of as being based around " +"electricity and human enhancement, somehow also encompasses quick moment but" +" only when holograms are involved. At least half the book is descriptions " +"of experiments performed by research thaumaturges to find the exact " +"boundaries of technomancy when movement is involved." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Magical Mishaps: When Spells Go Wrong" +msgid_plural "copies of Magical Mishaps: When Spells Go Wrong" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magical Mishaps: When Spells Go Wrong" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A series of stories of the various ways magic can go wrong if the wrong " +"ingredients, words, or gestures are used. A lot of the stories are merely " +"funny, like the magus who in trying to alter the Sorcerer's Hand spell " +"caused music to follow her everywhere she went, but there's the occasional " +"real tragedy mixed in as a cautionary tale." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Intermittent Fasting Using Biomancy" +msgid_plural "copies of Intermittent Fasting Using Biomancy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Intermittent Fasting Using Biomancy" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A guide to using biomancy to perform extreme intermittent fasting, eating an" +" enormous amount of food only once every 2-5 days, depending on the mage's " +"skill. The book is filled with both glossy photos of extremely fit, " +"beautiful people and warnings to make sure that your stomach isn't full when" +" the spell wears off." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "A Year of Living Without Magic" +msgid_plural "copies of A Year of Living Without Magic" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "A Year of Living Without Magic" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A guide to living without any magic at all, including ways to perform tasks " +"that were traditionally performed with magic, such as starting fires, " +"tending minor wounds, cooking and preserving food, doing laundry, and so on." +" Somewhat hypocritically, it does include a dispelling spell in the back of" +" the book." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Beyond Sleeping Easy with Sorcery" +msgid_plural "copies of Beyond Sleeping Easy with Sorcery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beyond Sleeping Easy with Sorcery" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This self-help book is themed around the Peaceful Rest spell, famed before " +"the Cataclysm as an easy way to avoid tossing and turning. Laudably, the " +"book seems to be mostly about eventually weaning the reader off the need to " +"cast a spell to be able to fall asleep on time." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Practical Pyromancy, Seventh Edition" +msgid_plural "copies of Practical Pyromancy, Seventh Edition" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Practical Pyromancy, Seventh Edition" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"The 2020 edition of the classic tome of fire magic, not containing any " +"restricted battle magic but popular all the same." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rites of the First Circle" +msgid_plural "copies of The Rites of the First Circle" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rites of the First Circle" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A weighty tome containing all three of the Rites of the First Circle, the " +"rituals used by dedicated mages to increase their ability to channel and " +"recover mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the First Circle: Mana Pool" +msgid_plural "copies of The Rite of the First Circle: Mana Pool" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the First Circle: Mana Pool" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to slightly increase " +"the efficiency by which the mage's body processes mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the Second Circle: Mana Pool" +msgid_plural "copies of The Rite of the Second Circle: Mana Pool" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the Second Circle: Mana Pool" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to increase the " +"efficiency by which the mage's body processes mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the First Circle: Mana Flow" +msgid_plural "copies of The Rite of the First Circle: Mana Flow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the First Circle: Mana Flow" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to slightly increase " +"the rate by which the mage's body regains mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the Second Circle: Mana Flow" +msgid_plural "copies of The Rite of the Second Circle: Mana Flow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the Second Circle: Mana Flow" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to increase the rate " +"by which the mage's body regains mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the First Circle: Mana Sense" +msgid_plural "copies of The Rite of the First Circle: Mana Sense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the First Circle: Mana Sense" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to slightly increase " +"the sensitivity that the mage's body has to mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "The Rite of the Second Circle: Mana Sense" +msgid_plural "copies of The Rite of the Second Circle: Mana Sense" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Rite of the Second Circle: Mana Sense" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"A lengthy list of the rituals and components necessary to increase the " +"sensitivity that the mage's body has to mana." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/spellbooks.json +msgid "Sail the High Seas with Sorcery on Your Side" +msgid_plural "copies of Sail the High Seas with Sorcery on Your Side" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Sail the High Seas with Sorcery on Your Side" +#: data/mods/Magiclysm/items/spellbooks.json +msgid "" +"This romanticized book of dubious historical accuracy details how pirates " +"used magic to their advantage while sailing. From better telescopes to " +"banks of fog to hide their approach, it seems that according to this author " +"at least, piracy was a true terror to behold." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "cauldron of purification" +msgid_plural "cauldrons of purification" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cauldron of purification" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"This cauldron made of demon spider chitin seems to absorb the light. It " +"will hold 16 liters of material and will absorb poisons from it. It may " +"have other properties that require discovery." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "orichalcum cauldron" +msgid_plural "orichalcum cauldrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum cauldron" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"This is an alchemical cauldron made of orichalcum. The metal is especially " +"resistant to the unique types of corrosion caused by alchemy." +msgstr "" + +#. ~ Description of "demon forge" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"This is a portable version of the charcoal forge that is magically enhanced " +"and fortified with demon spider chitin in order to be able to resmelt " +"magical metals into their workable ingot form." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "fireproof mortar" +msgid_plural "fireproof mortar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fireproof mortar" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"Some alchemical mortar, ready to be used in building projects expecting " +"temperatures on par with dragonbreath." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "parabolan wool staple" +msgid_plural "parabolan wool staples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "parabolan wool staple" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"The natural cluster of parabolan wool fibers. Could be processed to felt " +"patches or yarns." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "glassteel shard" +msgid_plural "glassteel shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glassteel shard" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"A broken shard of glassteel covered in sharp edges. You could use it as a " +"weapon, but you might want to wear gloves." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "Magic Circle Rank 1" +msgid_plural "Magic Circles Rank 1" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magic Circle Rank 1" +#. ~ Description of "Magic Circle Rank 2" +#: data/mods/Magiclysm/items/tools.json +msgid "" +"This is the pseudo-tool provided by having a nearby magic circle. You " +"shouldn't see this as an individual item." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/tools.json +msgid "Magic Circle Rank 2" +msgid_plural "Magic Circles Rank 2" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Vehicle part name +#: data/mods/Magiclysm/items/vehicle_parts.json +msgid "bulette plating" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/weapons.json +msgid "greatclub" +msgid_plural "greatclubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "greatclub" +#: data/mods/Magiclysm/items/weapons.json +msgid "" +"A stout knotty club with a large knob at the top. While it's very heavy, " +"it's a very effective weapon in the hands of a strong opponent." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/weapons.json +msgid "wood trident" +msgid_plural "wood tridents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood trident" +#: data/mods/Magiclysm/items/weapons.json +msgid "" +"A wooden melee weapon with a hand-forged steel forked spearhead attached to " +"the end. It can be used for stabbing opponents either in close-range or as " +"a thrown weapon, and in the right hands can also readily disarm opponents." +msgstr "" + +#. ~ Item name +#. ~ Name of a gun +#: data/mods/Magiclysm/items/weapons.json +msgid "barbed javelin" +msgid_plural "barbed javelins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barbed javelin" +#: data/mods/Magiclysm/items/weapons.json +msgid "" +"This weapon measures about 3 feet in length and is fletched like an arrow " +"for better accuracy. The business end of the javelin has wicked-looking " +"barbs which could cause significant bleeding." +msgstr "" + +#. ~ Description of gun "barbed javelin" +#: data/mods/Magiclysm/items/weapons.json +msgid "Fake gun that fires barbed javelins." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Magiclysm/items/vehicle/frames.json +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "foldable orichalcum frame" +msgid_plural "foldable orichalcum frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "foldable orichalcum frame" +#: data/mods/Magiclysm/items/vehicle/frames.json +msgid "" +"A folding frame made of orichalcum pipes. Not as light as aluminum, but " +"significantly sturdier." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Magiclysm/items/vehicle/frames.json +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "orichalcum frame" +msgid_plural "orichalcum frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "orichalcum frame" +#: data/mods/Magiclysm/items/vehicle/frames.json +msgid "" +"A frame made of orichalcum. Significantly sturdier than steel, but also " +"much more expensive." +msgstr "" + +#. ~ Item name +#. ~ Vehicle part name +#: data/mods/Magiclysm/items/vehicle/frames.json +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "light orichalcum frame" +msgid_plural "light orichalcum frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light orichalcum frame" +#: data/mods/Magiclysm/items/vehicle/frames.json +msgid "" +"A frame made of orichalcum. Partially torn down in order to reduce weight " +"at the cost of durability." +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/items/vehicle/vehicle_parts.json +msgid "magic v-twin combustion engine" +msgid_plural "magic v-twin combustion engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic v-twin combustion engine" +#: data/mods/Magiclysm/items/vehicle/vehicle_parts.json +msgid "" +"A magically manifested combustion engine. Despite operating entirely off of" +" mana rather than normal fuel, it otherwise functions exactly as a " +"conventional internal combustion engine." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Animist" +msgstr "" + +#. ~ Description of mutation "School Focus: Animist" +#. ~ Description of mutation "School Focus: Magus" +#. ~ Description of mutation "School Focus: Stormshaper" +#. ~ Description of mutation "School Focus: Kelvinist" +#. ~ Description of mutation "School Focus: Earthshaper" +#. ~ Description of mutation "School Focus: Technomancer" +#. ~ Description of mutation "School Focus: Druid" +#. ~ Description of mutation "School Focus: Biomancer" +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "" +"You have studied this school in particular. +1 caster level for your " +"selected school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Magus" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Stormshaper" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Kelvinist" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Earthshaper" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Technomancer" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Druid" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mod_interactions/bombastic_perks/perks.json +msgid "School Focus: Biomancer" +msgstr "" + +#. ~ Description of species "DEMON_SPIDER" +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "a huge spider" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "demon spiderling" +msgid_plural "demon spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "demon spiderling" +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "" +"Despite it being the size of a small dog, you can tell this is a very young " +"spider. Its red color is why you gave it this name; you have never seen " +"this creature before the Cataclysm. It is quick, and its large fangs drip " +"with venom." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "demon spider" +msgid_plural "demon spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "demon spider" +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "" +"This spider is the size of a car. Its huge compound eyes seem to be " +"infinite pools of blackness that seem to suck the light out of the air. Its" +" maroon carapace is studded with wicked-looking spikes that drip with some " +"kind of viscous black liquid that sizzles when it touches the ground." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "demon spider queen" +msgid_plural "demon spider queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "demon spider queen" +#: data/mods/Magiclysm/monsters/demon_spider.json +msgid "" +"This gigantic spider is the size of a moving van: you have no idea how it " +"manages to stay together, much less move with that bulk. Its abdomen is " +"huge and swollen-looking, and an evil intelligence burns in its eyes even as" +" magic crackles around its chitinous barbs." +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/monsters/dragon.json +msgid "dreadful presence" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/monsters/dragon.json +msgid "frightful presence" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Magiclysm/monsters/dragon.json +msgid "terrifying presence" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/dragon.json +msgid "black dragon wyrmling" +msgid_plural "black dragon wyrmlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black dragon wyrmling" +#: data/mods/Magiclysm/monsters/dragon.json +msgid "" +"This is a small black dragon, less than five years old. Its scales are " +"glossy, and its horns barely peek out of its head. Even from one so young, " +"you see the glint of sadism in its eyes." +msgstr "" + +#. ~ Monster message of special attack of monster "black dragon wyrmling" +#. ~ Monster message of special attack of monster "young black dragon" +#. ~ Monster message of special attack of monster "adult black dragon" +#: data/mods/Magiclysm/monsters/dragon.json +#, c-format +msgid "%1$s takes a deep breath!" +msgstr "" + +#. ~ Monster message of special attack of monster "black dragon wyrmling" +#. ~ Monster message of special attack of monster "young black dragon" +#. ~ Monster message of special attack of monster "adult black dragon" +#: data/mods/Magiclysm/monsters/dragon.json +#, c-format +msgid "%1$s breathes a stream of caustic acid!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/dragon.json +msgid "young black dragon" +msgid_plural "young black dragons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "young black dragon" +#: data/mods/Magiclysm/monsters/dragon.json +msgid "" +"This black dragon appears to still be in the early stages of life. Its eyes" +" have just started to sink in its sockets, and its curved, segmented horns " +"have just begun to darken at the tips. You can tell just by looking at it, " +"this creature is evil to its very core. Even though this dragon is not " +"fully grown, it is the size of a full-grown bull." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/dragon.json +msgid "adult black dragon" +msgid_plural "adult black dragons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "adult black dragon" +#: data/mods/Magiclysm/monsters/dragon.json +msgid "" +"A black-scaled monstrosity with deep-set eye sockets glowing green with " +"evil. Its face and skull appear skeletal, and acid drips from its dagger-" +"like jaws." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_pipe" +#. ~ Monster message of special attack of monster "mon_feral_human_crowbar" +#. ~ Monster message of special attack of monster "mon_feral_human_axe" +#. ~ Monster message of special attack of monster "mon_feral_human_tool" +#. ~ Monster message of special attack of monster +#. "mon_feral_scientist_scalpel" +#. ~ Monster message of special attack of monster "mon_feral_labsecurity_9mm" +#. ~ Monster message of special attack of monster +#. "mon_feral_labsecurity_flashlight" +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#. ~ Monster message of special attack of monster "feral elf" +#. ~ Monster message of special attack of monster "feral dwarf" +#. ~ Monster message of special attack of monster "feral goblin" +#. ~ Monster message of special attack of monster "feral ravenfolk" +#. ~ Monster message of special attack of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#, c-format +msgid "%1$s points at %3$s and a loud noise erupts around %3$s." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_pipe" +#. ~ Monster message of special attack of monster "mon_feral_human_crowbar" +#. ~ Monster message of special attack of monster "mon_feral_human_axe" +#. ~ Monster message of special attack of monster "mon_feral_human_tool" +#. ~ Monster message of special attack of monster +#. "mon_feral_scientist_scalpel" +#. ~ Monster message of special attack of monster "mon_feral_labsecurity_9mm" +#. ~ Monster message of special attack of monster +#. "mon_feral_labsecurity_flashlight" +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#. ~ Monster message of special attack of monster "feral elf" +#. ~ Monster message of special attack of monster "feral dwarf" +#. ~ Monster message of special attack of monster "feral goblin" +#. ~ Monster message of special attack of monster "feral ravenfolk" +#. ~ Monster message of special attack of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#, c-format +msgid "%1$s chants and makes a gesture trailed by glowing green lights." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_pipe" +#. ~ Monster message of special attack of monster "mon_feral_human_crowbar" +#. ~ Monster message of special attack of monster "mon_feral_human_axe" +#. ~ Monster message of special attack of monster "mon_feral_human_tool" +#. ~ Monster message of special attack of monster +#. "mon_feral_scientist_scalpel" +#. ~ Monster message of special attack of monster "mon_feral_labsecurity_9mm" +#. ~ Monster message of special attack of monster +#. "mon_feral_labsecurity_flashlight" +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#. ~ Monster message of special attack of monster "feral elf" +#. ~ Monster message of special attack of monster "feral dwarf" +#. ~ Monster message of special attack of monster "feral goblin" +#. ~ Monster message of special attack of monster "feral ravenfolk" +#. ~ Monster message of special attack of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#, c-format +msgid "%1$s screams words of magic and waves their hands toward %3$s." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_pipe" +#. ~ Monster message of special attack of monster "mon_feral_human_crowbar" +#. ~ Monster message of special attack of monster "mon_feral_human_axe" +#. ~ Monster message of special attack of monster "mon_feral_human_tool" +#. ~ Monster message of special attack of monster +#. "mon_feral_scientist_scalpel" +#. ~ Monster message of special attack of monster "mon_feral_labsecurity_9mm" +#. ~ Monster message of special attack of monster +#. "mon_feral_labsecurity_flashlight" +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#. ~ Monster message of special attack of monster "feral elf" +#. ~ Monster message of special attack of monster "feral dwarf" +#. ~ Monster message of special attack of monster "feral goblin" +#. ~ Monster message of special attack of monster "feral ravenfolk" +#. ~ Monster message of special attack of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#, c-format +msgid "%1$s make several expansive gestures and eerie lights appear." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_pipe" +#. ~ Monster message of special attack of monster "mon_feral_human_crowbar" +#. ~ Monster message of special attack of monster "mon_feral_human_axe" +#. ~ Monster message of special attack of monster "mon_feral_human_tool" +#. ~ Monster message of special attack of monster +#. "mon_feral_scientist_scalpel" +#. ~ Monster message of special attack of monster "mon_feral_labsecurity_9mm" +#. ~ Monster message of special attack of monster +#. "mon_feral_labsecurity_flashlight" +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#. ~ Monster message of special attack of monster "feral elf" +#. ~ Monster message of special attack of monster "feral dwarf" +#. ~ Monster message of special attack of monster "feral goblin" +#. ~ Monster message of special attack of monster "feral ravenfolk" +#. ~ Monster message of special attack of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#, c-format +msgid "%1$s whistles words of magic and a wind picks up around them." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s screams words of magic and an eldritch bolt impacts your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and an eldritch bolt impacts 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s screams words of magic and you narrowly avoid an eldritch bolt!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and narrowly avoids an eldritch bolt!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and your %2$s is impacted by an eldritch bolt, " +"but it does no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and 's %2$s is impacted by an eldritch " +"bolt, but it does no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_cop" +#. ~ Monster message of special attack of monster "mon_feral_soldier" +#: data/mods/Magiclysm/monsters/feral_dabbler_overrides.json +#, c-format +msgid "" +"%1$s makes a grasping gesture and ethereal hands burst from the ground " +"around %3$s." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral elf" +msgid_plural "feral elves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral elf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Fair folk no longer, this elf's pupils are dilated and what can be seen of " +"the iris and sclera are bloodshot. They clutch a pipe in one delicate hand " +"as they gracefully walk unbothered amidst the zombies." +msgstr "" + +#. ~ Description of special attack of monster "feral elf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "The feral elf throws a rock!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral dwarf" +msgid_plural "feral dwarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral dwarf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Lacking their normal eye protection, this dwarf's pupils are dilated and " +"what can be seen of the iris and sclera are bloodshot. They clutch a pipe " +"in one hand and the walking dead leave them alone." +msgstr "" + +#. ~ Description of special attack of monster "feral dwarf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "The feral dwarf throws a rock!" +msgstr "" + +#. ~ Description of monster "feral elf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Fair folk no longer, this elf's pupils are dilated and what can be seen of " +"the iris and sclera are bloodshot. They clutch a crowbar in one delicate " +"hand as they gracefully walk unbothered amidst the zombies." +msgstr "" + +#. ~ Description of monster "feral dwarf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Lacking their normal eye protection, this dwarf's pupils are dilated and " +"what can be seen of the iris and sclera are bloodshot. They clutch a " +"crowbar in one hand and the walking dead leave them alone." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral axe-elf" +msgid_plural "feral axe-elves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral axe-elf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Dragging a large axe along the ground, this elf's expression is one of " +"twisted glee. Their movements are more fluid than those of the feral " +"humans, but no less unsettling." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "deranged axedwarf" +msgid_plural "deranged axedwarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deranged axedwarf" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"This dwarf holds the traditional dwarven weapon with none of the skill and " +"craft of the axedwarves of old. The axehead is pitted but still looks " +"sharp, and the zombies around them ignore them as they hold it." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral goblin" +msgid_plural "feral goblins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral goblin" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"A goblin out of nightmares, with their already-reddish eyes now bloodshot " +"and staring. Their clothes are tattered and they flex their clawed fingers " +"repeatedly as they walk among the zombies." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral ravenfolk" +msgid_plural "feral ravenfolk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral ravenfolk" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"Wing-feathers tattered, eyes bloodshot, this ravenfolk walks among the dead " +"as though already one of them." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "feral lizardfolk" +msgid_plural "feral lizardfolk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral lizardfolk" +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +msgid "" +"This lizardfolk's eyes are bloodshot and they walk among the dead as though " +"one of them. Their tongue repeatedly flickers in and out of their mouth " +"like a snake." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s's lunges forward, and its teeth sink into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s's lunges forward, and its teeth sink into !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%s lunges forward to bite you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%s lunges forward to bite , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s's lunges at your %2$s, but its teeth glance off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_fantasy_species.json +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +#, c-format +msgid "%1$s's lunges at , but its teeth glance off their armor." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral wizard" +msgid_plural "feral wizards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral wizard" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"Stumbling about with strange ravings and odd motions, this crazed individual" +" walks among the dead as one of their own. Occasional flashes and sparks " +"erupt from their twisted and grimy fingers as they perform arcane motions." +msgstr "" + +#. ~ Monster message of special attack of monster "feral wizard" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s chants and gestures erratically!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral thaumaturgical researcher" +msgid_plural "feral thaumaturgical researchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral thaumaturgical researcher" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"A researcher with the look of the stereotypical academic mage, their lab " +"coat bearing an arcane sigil on the breast pocket. The bloodshot eyes and " +"constant muttering, accompanied by the occasional gesture that releases a " +"burst of sparks, tell you that research is currently far from their minds." +msgstr "" + +#. ~ Monster message of special attack of monster "feral thaumaturgical +#. researcher" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and light explodes everywhere!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +#: data/mods/Magiclysm/monsters/mics.json +msgid "feral radiation mage" +msgid_plural "feral radiation mages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#: data/mods/Magiclysm/monsters/mics.json +msgid "" +"A research thaumaturge with the international radiation danger symbol in " +"front of a pentagram on their lab coat. If you had a geiger counter active," +" it would probably be going crazy right now." +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and a sudden force slams you to the ground!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s makes arcane motions and the air is filled with burning gas!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s smiles and duplicates appear!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s intones words of power and a corpse claws its way out of the ground!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiation mage" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s waves their hands in a gesture of negation!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral druid" +msgid_plural "feral druids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral druid" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"A member of a druidic order with the bloodshot eyes you've come to recognize" +" and dread. Patches of their skin are covered in bark and fur, leaves grow " +"in their hair, and long claws grow from the ends of their fingers. " +"Protecting nature is obviously the last thing on their mind now." +msgstr "" + +#. ~ Monster message of special attack of monster "feral druid" +#. ~ Monster message of special attack of monster "feral high druid" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s weaves their hands in a complicated gesture!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and jagged shards of wood impact your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and jagged shards of wood impact 's " +"%2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and you narrowly avoid jagged shards of wood!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and narrowly avoids jagged shards of " +"wood!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and your %2$s is impacted by jagged shards of " +"wood, but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and 's %2$s is impacted by jagged " +"shards of wood, but they do no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "feral druid" +#. ~ Monster message of special attack of monster "feral high druid" +#. ~ Monster message of special attack of monster "goblin thornweaver" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s waves their hands and roots burst from the ground around you!" +msgstr "" + +#. ~ Monster name +#. ~ High here meaning Grand, Powerful, Mighty, like High Elf +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral high druid" +msgid_plural "feral high druids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral high druid" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"One a leader of a druidic order, this feral is barely recognizable anymore " +"beneath the patches of bark, fur, and scales that cover their skin. They " +"occasionally stop and sniff the air like an animal." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and sharp roots thrust from the ground into your" +" %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and sharp roots thrust from the ground into " +"'s %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and you narrowly avoid sharp roots thrusting " +"from the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and narrowly avoids sharp roots " +"thrusting from the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and your %2$s is hit by sharp roots thrusting " +"from the ground, but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and 's %2$s is hit by sharp roots " +"thrusting from the ground, but they do no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "feral high druid" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s throws back their head and howls!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral earthshaper" +msgid_plural "feral earthshapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral earthshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"An earthen wizard, obvious by the rocky texture of their skin and the " +"granite dust that flakes off of them when they move. Their eyes, still " +"obviously human, are bloodshot and their gaze is unfocused." +msgstr "" + +#. ~ Monster attack message +#. ~ Monster message of special attack of monster "gnome" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "%1$s stomps heavily and the ground shakes!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture and heavy chunks of rock impact your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture and heavy chunks of rock impact 's " +"%2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture and you narrowly avoid heavy chunks of rock!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture and narrowly avoids heavy chunks of " +"rock!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture your %2$s is impacted by heavy chunks of rock," +" but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s makes a throwing gesture and 's %2$s is impacted by heavy " +"chunks of rock, but they do no damage." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral high earthshaper" +msgid_plural "feral high earthshapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral high earthshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"Once a master of earthshaping, this feral now wanders haphazardly through " +"the post-Cataclysmic world. Their skin is stone covered in fine crystalline" +" spikes, and their bloodshot eyes glitter like polished gems, but their " +"movements are uncoordinated. Occasionally, the earth shakes when they take " +"a step." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s reaches out and touches your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s reaches out and touches 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s reaches out and you narrowly avoid their touch!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s reaches out and narrowly avoids their touch!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral high earthshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s claps both hands in the air and shouts at %3$s." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral magus" +msgid_plural "feral magi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"A mage gone feral, their bloodshot eyes looking to and fro as eldritch light" +" occasionally trails from their hands. The arcane sigils on their clothing " +"and the rings and jewelry they wear bespeak that they were once a mage of " +"considerable power before the Cataclysm took their mind." +msgstr "" + +#. ~ Monster message of special attack of monster "feral magus" +#. ~ Monster message of special attack of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s screams words of magic." +msgstr "" + +#. ~ Monster message of special attack of monster "feral magus" +#. ~ Monster message of special attack of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s screams words of magic and waves their hands." +msgstr "" + +#. ~ Monster message of special attack of monster "feral magus" +#. ~ Monster message of special attack of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s makes a quick gesture and disappears." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral high magus" +msgid_plural "feral high magi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"A mage gone feral, their bloodshot eyes looking to and fro as eldritch light" +" occasionally trails from their hands. They randomly make half-remembered " +"arcane gestures, but the occasional spells that result are no less potent " +"for it." +msgstr "" + +#. ~ Monster message of special attack of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s screams words of magic and the world suddenly starts moving much " +"slower." +msgstr "" + +#. ~ Monster message of special attack of monster "feral high magus" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s screams words of magic and the sounds around you grow muffled." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral stormshaper" +msgid_plural "feral stormshapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"Their hair standing on end and sparks emitting from their fingers, this " +"feral still evinces some of the control over lightning they had before the " +"Cataclysm." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and sparks impact your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and sparks impact 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and you narrowly avoid a shower of sparks!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and narrowly avoids a shower of sparks!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s gestures and your %2$s is impacted by a shower of sparks bolt, but they" +" do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s gestures and 's %2$s is impacted by a shower of sparks bolt, " +"but they do no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "feral stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and fog rapidly condenses out of the air!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral stormshaper" +#. ~ Monster message of special attack of monster "feral high stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s surges forward in a burst of sparks." +msgstr "" + +#. ~ Monster message of special attack of monster "feral stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s makes a quick gesture and the air erupts into eye-searing light!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral stormshaper" +#. ~ Monster message of special attack of monster "feral high stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "" +"%1$s snaps an arm out and a hammer made of lightning crackles into " +"existence." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s stormhammers your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s stormhammers 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s tries to stormhammers you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s tries to stormhammer , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s stormhammers your %2$s, but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s stormhammers 's %2$s, but they do no damage." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "feral high stormshaper" +msgid_plural "feral high stormshapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral high stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +msgid "" +"Lightning crackles across the surface of this feral wizard. Their bloodshot" +" eyes shine with actinic glow and their hands are wreathed in lightning. " +"Was that a rumble of thunder?" +msgstr "" + +#. ~ Monster message of special attack of monster "feral high stormshaper" +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s gestures and a sudden force slams you into the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/feral_wizards.json +#, c-format +msgid "%1$s tries to stormhammer you, but you dodge!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "forge born" +msgid_plural "forge born" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "forge born" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"The most elaborate, gaudy and overwrought clockwork creature that you've " +"ever seen. Each one has its face designed in a mask displaying a single " +"emotion. Blades extend from the wrists in combat." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "goblin forgemaster" +msgid_plural "goblin forgemasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin forgemaster" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"A goblin like none you've ever seen before. He directs workers and " +"automatons with confidence and style." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "lizardfolk forgemaster" +msgid_plural "lizardfolk forgemasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lizardfolk forgemaster" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"Lizardfolk rarely live outside of their tribes. This one has found freedom " +"and purpose beyond serving their draconic masters." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "gracken forgemaster" +msgid_plural "gracken forgemasters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gracken forgemaster" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"This is some form of eldritch monstrosity; an uncouth black being with " +"smooth, oily, skin and unpleasant horns that curve inward toward each other." +" Tall and thin, the shadows cling unnaturally to its vaguely defined " +"humanoid form as it shuffles along, its hands twitching and spasming so " +"rapidly as to appear a little more than a black blur of claws. This one " +"politely asks you to mind your step as this is a working environment." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "forge demon" +msgid_plural "forge demons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "forge demon" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"The first thing you notice is that this creature has five arms. The next is" +" that it walks on three legs. It walks amongst the vault until it notices " +"you then throws itself at the walls screaming bloody murder. Its mere " +"presence fills you with an unfathomable dread." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "vengeance spirit" +msgid_plural "vengeance spirits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vengeance spirit" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"It looks like a will-o-the-wisp, darting back and forth, until it catches " +"sight of its prey. When the sickly green balefires light up inside the " +"eyeholes of a skull, the mouth opens and a deep moan vibrates up through the" +" legs of those standing nearby." +msgstr "" + +#. ~ Monster message of special attack of monster "vengeance spirit" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "The spirit flickers and reappears!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "forge worker" +msgid_plural "forge workers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "forge worker" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"A squat humanoid that looks quite sturdily built. They style their hair in " +"mohawks and other strange fashions that seem to be dictated by what parts of" +" their skin aren't scarred from burns. Their clothes are designed to " +"protect them from the intense environment they work in." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "forge hound" +msgid_plural "forge hounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "forge hound" +#: data/mods/Magiclysm/monsters/forgedwellers.json +msgid "" +"A metallic hound steps out of a nearby angle and growls at you. Run!!!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "goblin warrior" +msgid_plural "goblin warriors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin warrior" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"A goblin, but like something out of history. Over the dirty, tattered " +"remnants of their street clothes, they're wearing improvised armor and " +"carrying a heavy club. They look at you like a wolf seeing a particularly " +"juicy hunk of lamb." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s hits your %2$s with a cudgel!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s hits 's %2$s with a cudgel!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "goblin slinger" +msgid_plural "goblin slingers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin slinger" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"A goblin, but like something out of history. Over the dirty, tattered " +"remnants of their street clothes, they're wearing improvised armor and " +"carrying a sling with a pouch for extra stones. They look at you like a " +"wolf seeing a particularly juicy hunk of lamb." +msgstr "" + +#. ~ Description of special attack of monster "goblin slinger" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "The goblin slings a rock at you!" +msgstr "" + +#. ~ No ammo sound of special attack of monster "goblin slinger" +#. ~ No ammo sound of special attack of monster "orc archer" +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/orcs.json +msgid "grunting" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "goblin leader" +msgid_plural "goblin leaders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin leader" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"A goblin, slightly larger than the others and bearing a weapon with more " +"craftsmanship. The goblins around them scurry to obey their orders." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s hits your %2$s with their spear!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s hits 's %2$s with their spear!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "goblin thornweaver" +msgid_plural "goblin thornweavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin thornweaver" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"A goblin in tattered clothing, muttering to themselves. Occasionally, they " +"wave a hand and an eldritch viridian glow trails after it." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and your %2$s is surrounded by a cloud of " +"scratching thorns!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and 's %2$s is surrounded by a cloud " +"of scratching thorns!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and you narrowly avoid a cloud of scratching " +"thorns!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and narrowly avoids a cloud of " +"scratching thorns!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and your %2$s is surrounded by a cloud of " +"scratching thorns, but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "" +"%1$s chatters words of magic and 's %2$s is surrounded by a cloud " +"of scratching thorns, but they do no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "goblin thornweaver" +#: data/mods/Magiclysm/monsters/goblin.json +#, c-format +msgid "%1$s waves their hands and %1$s is surrounded in greenish vapors." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "warg" +msgid_plural "wargs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warg" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"An enormous wolf, a meter and a half high at the shoulder, as large as a " +"young horse. Tamed wargs were common as pets before the Cataclysm, but this" +" one looks anything but tame." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "bugbear" +msgid_plural "bugbears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bugbear" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"An enormous gray-green humanoid, over two meters tall with thick fur at " +"their joints and long, tufted ears, this creature no longer has much " +"resemblance to a goblin other than the color. Despite their size, they move" +" in almost complete silence and hold a long bladed weapon in their hand." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits your %2$s with their blade!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/goblin.json +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits 's %2$s with their blade!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/goblin.json +msgid "bugbear stalker" +msgid_plural "bugbear stalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bugbear stalker" +#: data/mods/Magiclysm/monsters/goblin.json +msgid "" +"An enormous gray-green humanoid, over two meters tall with thick fur at " +"their joints and long, tufted ears, this creature no longer has much " +"resemblance to a goblin other than the color. Despite their size, they move" +" in almost complete silence and hold a long spear in their hand. Strangely," +" you can only see them when you're looking directly at them; when in the " +"corner of your vision they simply fade from sight." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/golems.json +msgid "clay golem" +msgid_plural "clay golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "clay golem" +#: data/mods/Magiclysm/monsters/golems.json +msgid "" +"A large, humanoid golem made from clay. Its proportions are off and it " +"seems fragile." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/golems.json +msgid "plastic golem" +msgid_plural "plastic golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "plastic golem" +#: data/mods/Magiclysm/monsters/golems.json +msgid "" +"Traditionally, making a golem is a months-long process involving hand tools " +"and precision craftsmanship. A stone golem is as much a work of art as it " +"is a magical device. The advent of 3D printing made it easy to get into the" +" golem-making hobby, and plastic golems have soared in popularity." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/golems.json +msgid "stone golem" +msgid_plural "stone golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stone golem" +#: data/mods/Magiclysm/monsters/golems.json +msgid "" +"A large, humanoid golem made from stone. Its fists look similar to rockets." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/golems.json +msgid "iron golem" +msgid_plural "iron golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "iron golem" +#: data/mods/Magiclysm/monsters/golems.json +msgid "" +"A large, humanoid golem made from iron. Some sort of noxious gas seems to " +"be seeping from its mouth." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/golems.json +msgid "earthshaper's golem" +msgid_plural "earthshaper's golems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "earthshaper's golem" +#: data/mods/Magiclysm/monsters/golems.json +msgid "" +"This golem is easy to separate from other golems - the metallic " +"earthshaper's emblem shines on its smooth body, and it's eyes and hands are " +"made out of amethyst." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "Yule cat" +msgid_plural "Yule cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yule cat" +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "" +"Magical beast from Icelandic folklore, known for their catlike appearance " +"and their hobby of eating Workshop Elves." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "Yule cat cub" +msgid_plural "Yule cat cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Yule cat cub" +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "" +"The child of a Yule cat, this catlike creature looks as if it poses no " +"threat to you, but looks can be deceiving." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "workshop elf" +msgid_plural "workshop elves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "workshop elf" +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "" +"Magical humanoids who are known for working in workshops, wearing green, and" +" being proficient at making toys." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "leprechaun" +msgid_plural "leprechauns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "leprechaun" +#: data/mods/Magiclysm/monsters/holiday_magiclysm.json +msgid "" +"Mischievous shoemakers who wear green and love pulling pranks on mortals." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "lizardfolk warrior" +msgid_plural "lizardfolk warriors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lizardfolk warrior" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "" +"A tall, powerful, reptilian humanoid with a muscular tail whose skin is " +"covered in dark gray-green scales. They are tribal and tend to be found in " +"caves and near water, especially in areas inhabited by dragons and wyrms. " +"They aren't particularly hostile, though they don't care for outsiders and " +"are highly dangerous when provoked. While they usually prefer to fight with" +" their greatclubs, they are equally ferocious with their sharp teeth and " +"claws." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "lizardfolk hunter" +msgid_plural "lizardfolk hunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lizardfolk hunter" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "" +"The hunter is a smaller lizardfolk than a warrior, but equally as deadly, " +"with their lithe figures and accurate javelin throws." +msgstr "" + +#. ~ Description of special attack of monster "lizardfolk hunter" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "The hunter hurls a barbed javelin at you!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "lizardfolk shaman" +msgid_plural "lizardfolk shamans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lizardfolk shaman" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "" +"Lizardfolk are very intelligent and cunning, but magical ability is a rare " +"quality. Shamans are chosen from the tribe during childhood, when magical " +"abilities mark the fate of the young tribesman. Not much is known about the" +" initiation ritual they must undergo, but few survive the experience. " +"Shamans are druidic spellcasters that can use the forces of nature to battle" +" enemies, as well as summoning assistance when needed." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "lizardfolk chieftain" +msgid_plural "lizardfolk chieftains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lizardfolk chieftain" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "" +"Among the lizardfolk, ambition is a rare quality. Chieftains earn their " +"place by exhibiting unusually high levels of ambition, often mistaken by " +"outsiders as excessive, brutal violence. This chief is the largest and " +"strongest member of its tribe and carries a fierce trident to compliment its" +" teeth and claws." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/lizardfolk.json +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "crocodile" +msgid_plural "crocodiles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crocodile" +#: data/mods/Magiclysm/monsters/lizardfolk.json +msgid "" +"A once-and-future lizardfolk shaman, this large crocodile no longer has any " +"hint of any humanoid characteristics and looks very, very dangerous." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/mi-go.json +msgid "mi-go fleshwarper" +msgid_plural "mi-go fleshwarpers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go fleshwarper" +#: data/mods/Magiclysm/monsters/mi-go.json +msgid "" +"An alien creature of uncertain origin. Its shapeless pink body bears " +"numerous sets of paired appendages of unknown function, and a pair of " +"ribbed, membranous wings which seem to be quite useless. Its odd, vaguely " +"pyramid-shaped head bristles with numerous wavering antennae, and it moves " +"with an uncanny fluidity on its many legs. Its flesh occasionally ripples, " +"as though something inside was squirming and trying to get free." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go fleshwarper" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "%1$s's numerous antennae move rhythmically for a moment." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go fleshwarper" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "%1$s's numerous antennae twitch in all directions for a moment." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go fleshwarper" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "As %1$s touches %3$s, the flesh warps and twists!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/mi-go.json +msgid "mi-go nethermancer" +msgid_plural "mi-go nethermancers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go nethermancer" +#: data/mods/Magiclysm/monsters/mi-go.json +msgid "" +"An alien creature of uncertain origin. Its shapeless pink body bears " +"numerous sets of paired appendages of unknown function, and a pair of " +"ribbed, membranous wings which seem to be quite useless. Its odd, vaguely " +"pyramid-shaped head bristles with numerous wavering antennae, and it moves " +"with an uncanny fluidity on its many legs. Its carapace is covered in " +"regular patterns which occasionally shift as you look at them before " +"settling into a new configuration." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go nethermancer" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "" +"%1$s twitches its antennae at %3$s and %3$s is lifted up and pulled towards " +"them!" +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go nethermancer" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "%1$s's numerous antennae sync their movements for a brief moment." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go nethermancer" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "%1$s's numerous antennae weave in a complicated pattern." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go nethermancer" +#: data/mods/Magiclysm/monsters/mi-go.json +#, c-format +msgid "%1$s numerous antennae point directly at %3$s." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/mics.json +msgid "animated blade" +msgid_plural "animated blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "animated blade" +#: data/mods/Magiclysm/monsters/mics.json +msgid "" +"A conjured glowing longsword that darts and dodges around, slicing and " +"cutting your foes into small pieces." +msgstr "" + +#. ~ Description of monster "hologram" +#: data/mods/Magiclysm/monsters/mics.json +msgid "Hologram copy of you." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/mics.json +msgid "watcher spirit" +msgid_plural "watcher spirits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "watcher spirit" +#: data/mods/Magiclysm/monsters/mics.json +msgid "" +"A summoned watcher spirit, translucent and barely visible. It gazes all " +"around itself." +msgstr "" + +#. ~ Death message of monster "watcher spirit" +#: data/mods/Magiclysm/monsters/mics.json +#, c-format +msgid "The %s dissipates in a gust of wind!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "owlbear" +msgid_plural "owlbears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "owlbear" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"The horrible owlbear is probably the result of genetic experimentation by " +"some insane wizard. These creatures inhabit the tangled forest regions of " +"every temperate clime, as well as subterranean labyrinths. They are " +"ravenous eaters, aggressive hunters, and evil tempered at all times. They " +"attack prey on sight and will fight to the death." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "black pudding" +msgid_plural "black puddings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "black pudding" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"Writhing, sticky, black sludge undulates across the ground. A faint " +"sizzling sound comes from the ground beneath it as it lurches toward you." +msgstr "" + +#. ~ Monster message of special attack of monster "black pudding" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The black pudding burns %3$s with acid!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "krabgek" +msgid_plural "krabgeks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "krabgek" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A large baleful eye peers out from the darkness, its gleam hinting at a " +"weird intelligence and unnerving malevolence. The eye oozes some pinkish " +"liquid, and the weirdly humanoid figure is covered in sharp blue-black " +"triangular plates." +msgstr "" + +#. ~ Monster message of special attack of monster "krabgek" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The krabgek gazes at %3$s!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "hunllef lamb" +msgid_plural "hunllef lambs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hunllef lamb" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"The offspring of the Hunllef rams are much more docile but still have wicked" +" looking horns like their parents." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "hunllef ram" +msgid_plural "hunllef rams" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hunllef ram" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"Hunllef rams, also known as Nightmare Sheep, are a particularly vicious " +"breed of sheep suspected to be from another plane of existence. Both males " +"and females display deadly horns and a willingness to use them on most other" +" creatures that come near them. They are the most biddable source of " +"parabolan wool and often take a protective stance towards other sheep, so " +"some farmers will risk life and limb to keep them." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "owlbear cub" +msgid_plural "owlbear cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "bulette" +msgid_plural "bulettes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bulette" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"The bulette (or landshark) was the result of a mad wizard's experimental " +"cross breeding of a snapping turtle and armadillo with infusions of demons' " +"ichor. They range temperate climates feeding on horses, men, and most other" +" flesh. The stupid bulette is irascible and always hungry, and they fear " +"nothing." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "will-o-wisp" +msgid_plural "will-o-wisps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "will-o-wisp" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"Will-o'-wisps can be yellow, white, green, or blue. They are easily " +"mistaken for lanterns, especially in the foggy marshes and swamps where they" +" reside." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "troll" +msgid_plural "trolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "troll" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A monstrous, green-skinned humanoid, almost three meters tall but as thin as" +" the average human. Trolls are renowned for their thick hides and natural " +"regenerative ability." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "rock troll" +msgid_plural "rock trolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rock troll" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A monstrous, gray-skinned humanoid, almost three meters tall but as thin as " +"the average human. Rock trolls have rocky skin that's almost impervious to " +"hand weapons, but they turn to stone in the sunlight." +msgstr "" + +#. ~ Death message of monster "rock troll" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The %s turns to stone." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "sea troll" +msgid_plural "sea trolls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sea troll" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A monstrous, green-skinned humanoid, almost three meters tall but as thin as" +" the average human. Sea trolls are just as mean and dangerous as trolls on " +"land, but they can also swim and breathe in water." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "stirge" +msgid_plural "stirges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stirge" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"This horrid flying creature looks like a cross between a large bat and " +"oversized mosquito." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "shrieker" +msgid_plural "shriekers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shrieker" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A shrieker is a human-sized mushroom that emits a piercing screech to drive " +"off creatures that disturb it." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "frog" +msgid_plural "frogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "frog" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A conspicuously average American bullfrog. You better keep prince charming " +"away from it." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "lemure" +msgid_plural "lemures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lemure" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A lemure resembles a molten mass of flesh with a vaguely humanoid head and " +"torso." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "winter wolf" +msgid_plural "winter wolves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "winter wolf" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A pure white dire wolf. If you squint, you can see a faint mist surrounding" +" its coat, and ice shards slowly descend from its breath." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "loup garou" +msgid_plural "loup garous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "loup garou" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"Previously thought extinct outside of rural Quebec and Louisiana this cursed" +" creature has been known to breed with true wolves when it isn't madly " +"destroying any signs of humanity in its territory." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "fiery nightmare" +msgid_plural "fiery nightmares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fiery nightmare" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A colossal figure which seems to consist entirely of shadows engulfed in " +"flames. Their immense dark wings extend from wall to wall. Two eyes that " +"resemble burning coals are gazing down on you with hatred. In one hand they" +" hold a huge sword, in the other a many thonged whip, both glowing with red-" +"hot flames." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "teravolt" +msgid_plural "teravolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "teravolt" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "A small energy sphere that slowly floats towards the target." +msgstr "" + +#. ~ Death message of monster "teravolt" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The %s explode, creating a giant cloud of sparks." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "razor butterfly" +msgid_plural "razor butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "razor butterfly" +#. ~ Description of monster "skyglass butterfly" +#: data/mods/Magiclysm/monsters/monsters.json +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A large, brightly colored butterfly with crystalline wings, fluttering " +"incongruously through the air. This one seems to be patterned with orange " +"runes, and its wings look razor-sharp." +msgstr "" + +#. ~ Death message of monster "razor butterfly" +#. ~ Death message of monster "shambling mound" +#. ~ Death message of monster "thunder pillar" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The %s dissolves." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "shambling mound" +msgid_plural "shambling mounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shambling mound" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"This giant plant mess is one of the oldest magic species in the world. They" +" were very rare before the Cataclysm, but their population has since " +"dramatically increased." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "electric demon" +msgid_plural "electric demons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "electric demon" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"Small, pure electric elemental that jumps from target to target, attacking " +"anything and everything in their sight bar the caster." +msgstr "" + +#. ~ Death message of monster "electric demon" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "A %s explode!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "thunder pillar" +msgid_plural "thunder pillars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thunder pillar" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"They look like a giant floating stone shard, but are actually an intelligent" +" creature that can use electric branches as their own bodies." +msgstr "" + +#. ~ Monster message of special attack of monster "thunder pillar" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "The pillar weaves electricity around themself!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "ankheg" +msgid_plural "ankhegs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ankheg" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A huge, segmented, burrowing insect, two meters long and pale greenish-" +"yellow in color." +msgstr "" + +#. ~ Monster message of special attack of monster "ankheg" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The ankheg spits a stream of acid at %3$s!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "otyugh" +msgid_plural "otyughs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "otyugh" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"An enormous, bulbous body dominated by a toothy maw, with three tentacles " +"extending from the top. Two tentacles are tipped with grasping filaments " +"and the last has several dark spots that might be eyes. It smells " +"indescribably foul." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/monsters.json +msgid "catoblepas" +msgid_plural "catoblepases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "catoblepas" +#: data/mods/Magiclysm/monsters/monsters.json +msgid "" +"A terrible stench is the first sign of this monster's presence. It has an " +"ox-like body and warthog-like head, with a neck almost as long as a " +"giraffe's. It keeps its head low to the ground, but there's something odd " +"about its eyes." +msgstr "" + +#. ~ Monster message of special attack of monster "catoblepas" +#: data/mods/Magiclysm/monsters/monsters.json +#, c-format +msgid "The catoblepas looks at %3$s!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "mossling" +msgid_plural "mosslings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mossling" +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "" +"A dog-sized mass of lichen and plant matter, ambling about on a series of " +"short limbs. It looks around the forest floor for fallen leaves to eat." +msgstr "" + +#. ~ Death message of monster "mossling" +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "The %s collapses into a pile of moss." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "dryad" +msgid_plural "dryads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dryad" +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "" +"You would have thought this was a tree until it suddenly moved. It is " +"human-shaped and human-sized, but with wood for skin and leaves for hair. " +"It regards you impassively." +msgstr "" + +#. ~ Death message of monster "dryad" +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "The %s collapses into splinters." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "brackenwight" +msgid_plural "brackenwights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "brackenwight" +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "" +"An animate pile of moss, leaves, sticks, and other forest detritus, towering" +" almost three meters high. Three pits near the top with a lambent green " +"glow might be eyes. It slowly walks on massive limbs." +msgstr "" + +#. ~ Death message of monster "brackenwight" +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "The %s collapses into a massive pile of leaves and sticks." +msgstr "" + +#. ~ Monster message of special attack of monster "brackenwight" +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "Questing roots explode out of %1$s toward %3$s!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "gnome" +msgid_plural "gnomes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gnome" +#: data/mods/Magiclysm/monsters/nature_spirits.json +msgid "" +"A small mass of animate stone in the rough shape of a human, with clay for " +"joints. Two gemstone eyes stare at you without blinking." +msgstr "" + +#. ~ Death message of monster "gnome" +#: data/mods/Magiclysm/monsters/nature_spirits.json +#, c-format +msgid "The %s collapses into broken stone!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/ogre.json +msgid "ogre" +msgid_plural "ogres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ogre" +#: data/mods/Magiclysm/monsters/ogre.json +msgid "" +"An enormous, pale green beast known for living in swamps and eating " +"passersby, clutching a gigantic club in a single meaty hand; it will kill " +"anything it gets its hands on." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "%1$s hits your %2$s with an enormous club!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "%1$s hits 's %2$s with an enormous club!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/ogre.json +msgid "ogre mage" +msgid_plural "ogre mages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ogre mage" +#: data/mods/Magiclysm/monsters/ogre.json +msgid "" +"An enormous, blue beast known for living in swamps and eating passersby, " +"slightly smaller than the other ogres you've seen. This ogre has a more " +"calculating look. As it idly waves the hand not holding a club, you see " +"sparkles trail through the air after its fingers." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "%1$s rumbles words of magic and an eldritch bolt impacts your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "" +"%1$s rumbles words of magic and an eldritch bolt impacts 's %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "%1$s rumbles words of magic and you narrowly avoid an eldritch bolt!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "" +"%1$s rumbles words of magic and narrowly avoids an eldritch bolt!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "" +"%1$s rumbles words of magic and your %2$s is impacted by an eldritch bolt, " +"but it does no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "" +"%1$s rumbles words of magic and 's %2$s is impacted by an eldritch " +"bolt, but it does no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "ogre mage" +#: data/mods/Magiclysm/monsters/ogre.json +#, c-format +msgid "%1$s gestures and %1$s is enveloped in darkness!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/ogre.json +msgid "ettin" +msgid_plural "ettins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ettin" +#: data/mods/Magiclysm/monsters/ogre.json +msgid "" +"An enormous, clay-colored beast known for living in swamps and eating " +"passersby. This one has two heads, both moving independently and gazing " +"around at their surroundings." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/ogre.json +msgid "ettercap" +msgid_plural "ettercaps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ettercap" +#: data/mods/Magiclysm/monsters/ogre.json +msgid "" +"A hideous monstrosity, like a spider in the shape of a man. Its dark purple" +" skin is half-covered in chitin, long claws extend from its hands and feet, " +"and eight eyes peer out from a distorted humanlike face." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/ogre.json +msgid "athach" +msgid_plural "athach" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "athach" +#: data/mods/Magiclysm/monsters/ogre.json +msgid "" +"A gigantic, ogre-like monster, nearly half again as tall as an ogre. Two " +"huge tusks jut forth from a mouth twisted into a snarl, and a third arm " +"protrudes from the center of its chest." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/orcs.json +msgid "orc warrior" +msgid_plural "orc warriors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "orc warrior" +#: data/mods/Magiclysm/monsters/orcs.json +msgid "" +"Like a goblin, but stretched and exaggerated until they're as tall as a " +"human but much more heavily muscled, wearing improvised armor and carrying a" +" spear." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/orcs.json +msgid "orc archer" +msgid_plural "orc archers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "orc archer" +#: data/mods/Magiclysm/monsters/orcs.json +msgid "" +"Like a goblin, but stretched and exaggerated until they're as tall as a " +"human but much more heavily muscled, wearing improvised armor and carrying a" +" bow. They smile silently, baring a set of sharp teeth, as they aim at you." +msgstr "" + +#. ~ Description of special attack of monster "orc archer" +#: data/mods/Magiclysm/monsters/orcs.json +msgid "The orc shoots you with laser accuracy!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/orcs.json +msgid "blood orc" +msgid_plural "blood orcs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blood orc" +#: data/mods/Magiclysm/monsters/orcs.json +msgid "" +"Like a goblin, but stretched and exaggerated until they're as tall as a " +"human but much more heavily muscled, wearing improvised armor and carrying " +"an enormous metallic club. There are red streaks all over their skin, like " +"they had bathed themselves in blood." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits your %2$s with their mace!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "%1$s hits 's %2$s with their mace!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/orcs.json +msgid "orc blood-mage" +msgid_plural "orc blood-mages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "orc blood-mage" +#: data/mods/Magiclysm/monsters/orcs.json +msgid "" +"Like a goblin, but stretched and exaggerated until they're as tall as a " +"human but much more heavily muscled, wearing improvised armor. There are " +"red streaks all over their skin, like they had bathed themselves in blood, " +"and their hands glow faintly red." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and your %2$s is impacted by a bolt of carmine " +"energy!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and 's %2$s is impacted by a bolt of " +"carmine energy!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and you narrowly avoid a bolt of carmine energy!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and narrowly avoids a bolt of carmine " +"energy!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and your %2$s is surrounded by a cloud of " +"scratching thorns, but they do no damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s growls words of magic and 's %2$s is surrounded by a cloud of " +"scratching thorns, but they do no damage." +msgstr "" + +#. ~ Monster message of special attack of monster "orc blood-mage" +#: data/mods/Magiclysm/monsters/orcs.json +#, c-format +msgid "" +"%1$s makes a frenzied cry and as they point, %3$s is surrounded by a red " +"glow." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/plants.json +msgid "tanglevine" +msgid_plural "tanglevines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tanglevine" +#: data/mods/Magiclysm/monsters/plants.json +msgid "" +"A thick mass of animated vine, lashing back and forth at anything that comes" +" within reach. Long thorns grow from its sides." +msgstr "" + +#. ~ Death message of monster "tanglevine" +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "The %s rots into nothingness in moments." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s squeezes and its thorns dig into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s squeezes !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s tries to squeeze you, but you fight back!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s tries to squeeze , but they fight back!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s squeezes your %2$s, but fails to penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Magiclysm/monsters/plants.json +#, c-format +msgid "%1$s squeezes , but fails to penetrate their armor." +msgstr "" + +#. ~ Description of monster "shadow" +#: data/mods/Magiclysm/monsters/shadows.json +msgid "" +"This is an animate shadow. Looking like nothing more than an errant patch " +"of normal shadow, it draws your attention by the way it moves subtly and " +"whispers softly in the back of your mind. Strange intrusive thoughts " +"accompany the quiet murmur, awakening your most horrific memories and fears." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/triffids.json +msgid "triffid vineweaver" +msgid_plural "triffid vineweavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid vineweaver" +#: data/mods/Magiclysm/monsters/triffids.json +msgid "" +"A particularly large mobile plant, taller than a moose. It has a single " +"bark-covered stalk supporting a flowery head with a paralyzing sting " +"concealed within. Some of its fronds move in particular patterns, an " +"eldritch light trailing after them. Nature will be healed." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid vineweaver" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds in a deliberate pattern." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid vineweaver" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds toward the ground." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid vineweaver" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s twitches its base and roots burst from the ground around %3$s." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/triffids.json +msgid "triffid seedshaper" +msgid_plural "triffid seedshapers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid seedshaper" +#: data/mods/Magiclysm/monsters/triffids.json +msgid "" +"A creeping mobile plant, as tall as a moose. It has a single bark-covered " +"stalk supporting a flowery head with a paralyzing sting concealed within. A" +" hazy cloud of pollen hangs around it." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid seedshaper" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and pollen erupts out in a cone!" +msgstr "" + +#. ~ Monster message of special attack of monster "triffid seedshaper" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and a glow surrounds %3$s." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid seedshaper" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and %3$s starts moving faster!" +msgstr "" + +#. ~ Monster message of special attack of monster "triffid seedshaper" +#: data/mods/Magiclysm/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and golden pollen cascades down over %3$s!" +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "zombie dwarf" +msgid_plural "zombie dwarves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie dwarf" +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "" +"Once a dwarf, this zombie now has rent flesh and a beard in tatters. Its " +"face is twisted in an expression of rage." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "zombie elf" +msgid_plural "zombie elves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie elf" +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "" +"Its face twisted in an expression of pure rage and with glassy eyes, this " +"elf looks nothing like the ethereal elves from before the Cataclysm. Though" +" it also lacks the elves' characteristic grace, its movements are quieter " +"than the other dead." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "zombie goblin" +msgid_plural "zombie goblins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie goblin" +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "" +"With bared teeth and black eyes filled with rage, this formerly-living " +"goblin is now a walking nightmare. While small, unlike the human zombies it" +" was born with teeth and claws." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "zombie ravenfolk" +msgid_plural "zombie ravenfolk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie ravenfolk" +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "" +"With bedraggled wings, dull eyes, and beak hanging open, this ravenfolk body" +" still walks, a slight sway as it moves." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "zombie lizardfolk" +msgid_plural "zombie lizardfolk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie lizardfolk" +#: data/mods/Magiclysm/monsters/zombified_fantasy_species.json +msgid "" +"A proud servant of dragons reduced to a walking corpse, this lizardfolk's " +"scales are streaked with grime and its black eyes burn with rage. It has " +"not lost its teeth and claws in the transition to undeath." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "rotting wolf man" +msgid_plural "rotting wolf men" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rotting wolf man" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"The classic half man half wolf of the movies, but with a new twist: UNDEATH!" +" This monster lopes along alternating between two and four legged gaits. " +"It's jet black eyes seething with insatiable hunger. Now you will know why " +"you fear the night." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "zorc" +msgid_plural "zorcs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zorc" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"This unholy beast looks at you with a piercing stare so strong it might " +"scare your soul away." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "zowlbear" +msgid_plural "zowlbears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zowlbear" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"This horrible mutant monster has been zombified. Though it looks weaker " +"than its living counterpart, you feel much more hostility from its black " +"oily eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "zowlbear predator" +msgid_plural "zowlbear predators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zowlbear predator" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"A once zombified owlbear, now faster and much bigger in size. Its thick " +"skin protects the monster from harm, a sharp beak capable of rending through" +" metal and a fury in its eyes warns you to stay away." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "undying" +msgid_plural "undying" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "undying" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"An enormous humanoid monster with a yellowish-green skin. Trolls are " +"renowned for their thick hides and natural regenerative ability. After " +"death, its pus filled body seems to have much grown stronger, it looks at " +"you ferociously with hunger in its eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "zombified Yule cat" +msgid_plural "zombified Yule cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombified Yule cat" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"A magical beast from Icelandic folklore, known for their catlike appearance " +"and their hobby of eating Workshop Elves. It creepily stumbles on its 4 " +"legs with its squirming uneven body after meeting demise and being reborn " +"just to eat you." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "Tod cat" +msgid_plural "Tod cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Tod cat" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"Once used to its decomposed body, this nightmarish cat with thick teeth and " +"razor-sharp claws seems to be looking around for things to \"play\" with. " +"Though its head is of a feline, it grins at you sadistically with a glint in" +" its cold demonic eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "zombified catoblepas" +msgid_plural "zombified catoblepases" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombified catoblepas" +#: data/mods/Magiclysm/monsters/zombified_monsters.json +msgid "" +"Already foul in life, this catoblepas now has oozing sores on its body and " +"an even more rank odor. At least whatever was odd about its eyes is gone, " +"now that they're black and filled with rage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/debug_mutations.json +msgid "Vault Defender" +msgstr "" + +#. ~ Description of mutation "Vault Defender" +#. ~ Description of mutation "library defender" +#: data/mods/Magiclysm/mutations/debug_mutations.json +msgid "To cast bug killing spells." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/debug_mutations.json +msgid "library defender" +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/dragon_mutation_category.json +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Black Dragon" +#: data/mods/Magiclysm/mutations/dragon_mutation_category.json +msgid "" +"Acid boils through your veins. You feel ancient power swell within you." +msgstr "" + +#. ~ Memorial message of mutation class "Black Dragon" for male +#: data/mods/Magiclysm/mutations/dragon_mutation_category.json +msgctxt "memorial_male" +msgid "Settled to slumber with their hoard." +msgstr "" + +#. ~ Memorial message of mutation class "Black Dragon" for female +#: data/mods/Magiclysm/mutations/dragon_mutation_category.json +msgctxt "memorial_female" +msgid "Settled to slumber with their hoard." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "You have a strange dream about dragons." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "You have a disturbing dream of rampaging in a village." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "" +"While dreaming, you see a distinctively dragon-like reflection of yourself." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "" +"You blissfully dream of soaring over a human village. The thought of " +"destroying it and abducting the chiefs daughter is somewhat disturbing." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "You have a disturbingly lifelike dream of living as a dragon." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "In your dream you are the nightmare of a human." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "You have a disturbingly satisfying dream of ravaging a human village." +msgstr "" + +#. ~ Dream of mutation category "DRAGON_BLACK" +#: data/mods/Magiclysm/mutations/dreams.json +msgid "You dream of raiding a castle and abducting the princess." +msgstr "" + +#. ~ Mutation class name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Dwarf" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Dwarf" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Your heart beats in time with the rhythm of the Earth." +msgstr "" + +#. ~ Memorial message of mutation class "Dwarf" for male +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_male" +msgid "Entered the halls of the King Under the Mountain." +msgstr "" + +#. ~ Memorial message of mutation class "Dwarf" for female +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_female" +msgid "Entered the halls of the King Under the Mountain." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Child of the Stone" +msgstr "" + +#. ~ Description of mutation "Child of the Stone" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Trust the humans to make a mess of the world. Trust a dwarf to rebuild it " +"better than they found it." +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Dwarven Purifier" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Elf" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Elf" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "You hear the songs of nature." +msgstr "" + +#. ~ Memorial message of mutation class "Elf" for male +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_male" +msgid "Passed into the West." +msgstr "" + +#. ~ Memorial message of mutation class "Elf" for female +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_female" +msgid "Passed into the West." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Firstborn" +msgstr "" + +#. ~ Description of mutation "Firstborn" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"The first elves sprang forth from magic and moonlight before the ancestors " +"of humanity stopped scurrying through the underbrush to avoid the dinosaurs." +" You won't let that legacy die with you." +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Elven Purifier" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Goblin" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Goblin" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "You feel the urge to steal a baby or two." +msgstr "" + +#. ~ Memorial message of mutation class "Goblin" for male +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_male" +msgid "Went full goblin mode." +msgstr "" + +#. ~ Memorial message of mutation class "Goblin" for female +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_female" +msgid "Went full goblin mode." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Night Stalker" +msgstr "" + +#. ~ Description of mutation "Night Stalker" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Long ago, the others feared your people as hunters in the night. In this " +"new world, it's time to revive that legacy." +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Goblin Purifier" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Lizardfolk" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Lizardfolk" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "You remember the warmth of your home swamps." +msgstr "" + +#. ~ Memorial message of mutation class "Lizardfolk" for male +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_male" +msgid "Returned to the World Egg." +msgstr "" + +#. ~ Memorial message of mutation class "Lizardfolk" for female +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_female" +msgid "Returned to the World Egg." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Scaled One" +msgstr "" + +#. ~ Description of mutation "Scaled One" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"The old world was nothing like your home swamps, but this new world is " +"something you understand." +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Lizardfolk Purifier" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ravenfolk" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Ravenfolk" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"You feel the call of the sky. There are treasures out there to collect." +msgstr "" + +#. ~ Memorial message of mutation class "Ravenfolk" for male +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_male" +msgid "Fell from your perch on the World Tree." +msgstr "" + +#. ~ Memorial message of mutation class "Ravenfolk" for female +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgctxt "memorial_female" +msgid "Fell from your perch on the World Tree." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Thought and Memory" +msgstr "" + +#. ~ Description of mutation "Thought and Memory" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"In the ruins of the old world, you're sure there are plenty of new places to" +" go and new things to find." +msgstr "" + +#. ~ Vitamin name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ravenfolk Purifier" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Dwarven Build" +msgstr "" + +#. ~ Description of mutation "Dwarven Build" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Dwarves are smaller than humans, the better to deal with confined spaces " +"underground, but as solid as the mountains (+2 STR, -1 DEX)." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Earthborn Artisan" +msgstr "" + +#. ~ Description of mutation "Earthborn Artisan" +#: data/mods/Magiclysm/mutations/fantasy_species.json +#, no-c-format +msgid "" +"Born from the living earth, your people are naturally adept at the " +"manipulation of the physical world. Your crafting speed is 10% faster, and " +"you can even craft in darkness." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Darksight" +msgstr "" + +#. ~ Description of mutation "Darksight" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Long ages underground or under the night boughs have made your people " +"capable of seeing into the infrared spectrum." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Elven Build" +msgstr "" + +#. ~ Description of mutation "Elven Build" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Elves are more lithe and frail than humans, but possess an almost " +"otherworldly grace (-1 STR, +2 DEX)." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Passing Fair" +msgstr "" + +#. ~ Description of mutation "Passing Fair" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"The elves are often called the \"Fair Folk\" due to their preternatural " +"beauty, and you are no exception to this custom." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Elven Hearing" +msgstr "" + +#. ~ Description of mutation "Elven Hearing" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your delicate pointed ears allow you to hear all the sounds of the world." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Reverie" +msgstr "" + +#. ~ Description of mutation "Reverie" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Rather than sleep insensate like humans do, you blend living night and " +"dreams into a harmonious whole. You are not bothered by light levels, and " +"need much less sleep per night." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Natural Stride" +msgstr "" + +#. ~ Description of mutation "Natural Stride" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"The elves were born of nature and the elements, and long ages under the " +"trees allow them to quickly pass through their forest homes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Goblin Build" +msgstr "" + +#. ~ Description of mutation "Goblin Build" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Goblins are much smaller than humans, often no more than half the height. " +"You have a harder time carrying things and can't eat as much, but you're " +"better at dodging and make very little noise when you move." +msgstr "" + +#. ~ Description of mutation "Nocturnal" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your people have always had an easier time operating at night, away from the" +" hated light of the sun." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Goblin Teeth" +msgstr "" + +#. ~ Description of mutation "Goblin Teeth" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your teeth are longer and more pointed than not. Before the Cataclysm it " +"was considered extremely gauche to bite anything in a fight; it was a mark " +"of the goblins' uncivilized past. But, needs must." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Nocturnal Vision" +msgstr "" + +#. ~ Description of mutation "Nocturnal Vision" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"While your reddish eyes have been known to give other people a start, they " +"help you see in the dark. You have much better night vision than a human, " +"even being able to craft in the dark." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Lizardfolk Build" +msgstr "" + +#. ~ Description of mutation "Lizardfolk Build" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Lizardfolk are taller and stronger than humans but not much thicker and are " +"surprisingly fast for their size (+1 STR, +1 DEX)." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Lizardfolk Feet" +msgstr "" + +#. ~ Description of mutation "Lizardfolk Feet" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your feet are heavily webbed, with three large scaled toes and a dewclaw in " +"the back, allowing you to swim faster. However, your feet are not designed " +"for human footwear." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ectothermia" +msgstr "" + +#. ~ Description of mutation "Ectothermia" +#. ~ Description of mutation "Draconic Ectothermia" +#: data/mods/Magiclysm/mutations/fantasy_species.json +#: data/mods/Magiclysm/mutations/mutations.json +#, no-c-format +msgid "" +"Your body has become permanently cold-blooded. Your speed lowers or raises " +"1% for every 2 (1.1) degrees below or above 65 F (18.3 C). All this and you" +" need even more food to maintain your energy." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Scalefolk Mindset" +msgstr "" + +#. ~ Description of mutation "Scalefolk Mindset" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"While not completely predatory, the lizardfolk are generally not " +"particularly invested in the welfare of warmbloods. Their death does not " +"affect you greatly, and your ability to maintain combat skills is enhanced." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Lizardfolk Muzzle" +msgstr "" + +#. ~ Description of mutation "Lizardfolk Muzzle" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your face and jaws are those of a predatory lizard, with a set of sharp " +"teeth to go with them. They look NASTY--as do the bite wounds they can " +"inflict--but prevent wearing mouthgear." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ravenfolk Build" +msgstr "" + +#. ~ Description of mutation "Ravenfolk Build" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Ravenfolk are about the same size as humans, though their feathers and wings" +" obviously set them apart." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ravenfolk Legs" +msgstr "" + +#. ~ Description of mutation "Ravenfolk Legs" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your legs and feet are those of a raven, with three long talons at the front" +" and one at the back, ending in wicked claws and preventing you from wearing" +" shoes. Fortunately they don't impede your movement." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Ravenfolk Wings" +msgstr "" + +#. ~ Description of mutation "Ravenfolk Wings" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"You have a pair of large raven wings projecting from your shoulderblades. " +"Your body is too heavy to be able to fly, but if you're not too weighed " +"down, you might be able to glide from a ledge or lessen the impact of a " +"fall." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "Raven Beak" +msgstr "" + +#. ~ Description of mutation "Raven Beak" +#: data/mods/Magiclysm/mutations/fantasy_species.json +msgid "" +"Your large beak allows you to imitate nearly every sound humans can make. " +"And also rip into flesh, if it comes to that." +msgstr "" + +#. ~ Message when player with mutation "Raven Beak" attacks +#: data/mods/Magiclysm/mutations/fantasy_species.json +#, c-format +msgid "You stab into %s with your beak!" +msgstr "" + +#. ~ Message when NPC with mutation "Raven Beak" attacks +#: data/mods/Magiclysm/mutations/fantasy_species.json +#, c-format +msgid "%1$s stabs into %2$s with their beak!" +msgstr "" + +#. ~ Description of mutation "" +#: data/mods/Magiclysm/mutations/fantasy_species.json +#, no-c-format +msgid "" +"Your bones are nearly hollow, a remnant of your people's past as creatures " +"of the air. Your body is very light as a result, enabling you to move and " +"attack 20% faster, but also frail; you can carry 40% less, and bashing " +"attacks injure you more." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/magical.json +msgid "Form of the Forest King" +msgstr "" + +#. ~ Description of mutation "Form of the Forest King" +#: data/mods/Magiclysm/mutations/magical.json +msgid "You can transform yourself into a bear. Roar." +msgstr "" + +#. ~ Description of mutation "Bear Form" +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are a bear. This provides the actual effects of bear form. Should not " +"be player-visible" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/magical.json +msgid "Form of the Stalking Hunter" +msgstr "" + +#. ~ Description of mutation "Form of the Stalking Hunter" +#: data/mods/Magiclysm/mutations/magical.json +msgid "You can transform yourself into a cougar and stalk your enemies." +msgstr "" + +#. ~ Description of mutation "Cougar Form" +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are a cougar. This provides the actual effects of cougar form. Should " +"not be player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/magical.json +msgid "Form of the Swift Runner" +msgstr "" + +#. ~ Description of mutation "Form of the Swift Runner" +#. ~ Description of mutation "Spirit of the Deer" +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a deer." +msgstr "" + +#. ~ Description of mutation "Deer Form" +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are a deer. This provides the actual effects of deer form. Should not " +"be player-visible" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/magical.json +msgid "Form of the Soaring Wings" +msgstr "" + +#. ~ Description of mutation "Form of the Soaring Wings" +#: data/mods/Magiclysm/mutations/magical.json +msgid "You can transform yourself into a raven and take wing." +msgstr "" + +#. ~ Description of mutation "Raven Form" +#: data/mods/Magiclysm/mutations/magical.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are a raven. This provides the actual effects of raven form. Should " +"not be player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/magical.json +msgid "Mana Reducer Druid Forms" +msgstr "" + +#. ~ Description of mutation "Mana Reducer Druid Forms" +#: data/mods/Magiclysm/mutations/magical.json +msgid "" +"Prevents you from regenerating mana while in druid shapeshifting form. You " +"should never actually see this." +msgstr "" + +#. ~ Description of effect type "Dragon Terror" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "You are uneasy and fearful from a Dragon's mighty presence" +msgstr "" + +#. ~ Description of effect type "Dragon Boost" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "You are filled with the power of Dragons." +msgstr "" + +#. ~ Apply message of effect type "Dragon Boost" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "You let out a mighty roar as you are filled with the power of Dragons!" +msgstr "" + +#. ~ Remove message of effect type "Dragon Boost" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "The Draconic energy fades from within you." +msgstr "" + +#. ~ Name of effect type id "dragon_acidburn" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Dragon Acid burn" +msgstr "" + +#. ~ Description of effect type "Dragon Acid burn" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Burned with a black dragon's acid" +msgstr "" + +#. ~ Name of effect type id "lesser_dragon_acidburn" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Lesser Dragon Acid burn" +msgstr "" + +#. ~ Description of effect type "Lesser Dragon Acid burn" +#: data/mods/Magiclysm/mutations/mutation_effects.json +msgid "Burned with a less potent version of a black dragon's acid" +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC "EOC_RAVENFOLK_LEAP" +#. ~ Description of spell "Wing Leap" +#: data/mods/Magiclysm/mutations/mutation_eocs.json +#: data/mods/Magiclysm/mutations/mutation_spells.json +msgid "You launch yourself into a powerful wing-assisted leap." +msgstr "" + +#. ~ value of variable 'message_fail' in effect in EoC "EOC_RAVENFOLK_LEAP" +#: data/mods/Magiclysm/mutations/mutation_eocs.json +msgid "You're too tired to leap." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/mutations/mutation_spells.json +msgid "Wing Leap" +msgstr "" + +#. ~ Description of mutation "Black Dragon" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You sometimes think back about the world you left behind. You're glad you " +"burned it in your wake." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon Scales" +msgstr "" + +#. ~ Description of mutation "Black Dragon Scales" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your skin has grown thick and a set of draconic black scales has grown to " +"cover most of your body, acting as natural armor. Greatly reduces wet " +"effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Reptilian Legs" +msgstr "" + +#. ~ Description of mutation "Reptilian Legs" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your legs and feet have become reptile-like and your toenails have grown " +"into short claws. Fortunately they don't impede your movement." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Dragon Legs" +msgstr "" + +#. ~ Description of mutation "Dragon Legs" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your legs and feet have become dragon-like and the claws on your toes have " +"developed into incredibly tough talons. These are fearsome and powerful, " +"but prevent you from wearing shoes and slightly impede your movement." +msgstr "" + +#. ~ Message when player with mutation "Dragon Legs" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You slash %s with your clawed feet!" +msgstr "" + +#. ~ Message when NPC with mutation "Dragon Legs" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s slashes %2$s with their clawed feet!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Inconvenient Draconic Growth" +msgstr "" + +#. ~ Description of mutation "Inconvenient Draconic Growth" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have grown noticeably taller, broader, and menacing. Much of it is " +"useful muscle mass (Strength +2), but you find it throws off your balance " +"and you get in your own way (+10 torso and arm encumbrance), and you notice " +"people are starting to treat you differently." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Growth" +msgstr "" + +#. ~ Description of mutation "Draconic Growth" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You carry your rugged body with the dignity you deserve, but are all the " +"more menacing for it. Strength +2." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Freakish Draconic Maturity" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Wyrmling Strength" +msgstr "" + +#. ~ Description of mutation "Wyrmling Strength" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your muscles are enhanced by some growing innate magic. You are slightly " +"stronger. Strength + 1" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Young Dragon Strength" +msgstr "" + +#. ~ Description of mutation "Young Dragon Strength" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"The connection to your inner magic is growing and your muscles are stronger," +" but you're a little more clumsy. Strength + 3, Dexterity - 1" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Strength" +msgstr "" + +#. ~ Description of mutation "Draconic Strength" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"The magic within you courses through your muscles, greatly empowering them." +" This costs you valuable flexibility and coordination, however. Strength +" +" 5, Dexterity - 2" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Ancient Draconic Strength" +msgstr "" + +#. ~ Description of mutation "Ancient Draconic Strength" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your internal magic has filled you with unimaginable strength, but you can't" +" move as freely as your form once could. This is no problem. Strength + 8," +" Dexterity - 3" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Maturity" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Dragon Horns" +msgstr "" + +#. ~ Description of mutation "Dragon Horns" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have a pair of long, curved back, dragon-like horns. They allow you to " +"make a strong bashing headbutt attack, but prevent wearing headwear that is " +"not made of fabric." +msgstr "" + +#. ~ Message when player with mutation "Dragon Horns" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You headbutt %s with your draconic horns!" +msgstr "" + +#. ~ Message when NPC with mutation "Dragon Horns" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s headbutts %2$s with their draconic horns!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon Wings" +msgstr "" + +#. ~ Description of mutation "Black Dragon Wings" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have a pair of large, black scaled dragon wings. While you have control" +" of them and can make attacks with them, they are not large enough nor " +"strong enough to allow you to fly and they throw you off balance, greatly " +"reducing your ability to dodge. They can be used to cast a protective spell" +" on yourself however." +msgstr "" + +#. ~ Message when player with mutation "Black Dragon Wings" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "You bash %s with your powerful wings!" +msgstr "" + +#. ~ Message when NPC with mutation "Black Dragon Wings" attacks +#: data/mods/Magiclysm/mutations/mutations.json +#, c-format +msgid "%1$s bashes %2$s with their powerful wings!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Overly Acidic Digestion" +msgstr "" + +#. ~ Description of mutation "Overly Acidic Digestion" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your digestive issues have developed to become overly acidic which greatly " +"impacts your ability to normally digest food, resulting in getting far less " +"nutrition from the food you eat and making your need to eat more often." +msgstr "" + +#. ~ Description of mutation "Black Dragon Breath" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your digestive issues may not have settled entirely, but you can somewhat " +"control them and now you have the ability to spit acid!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Heat Dependence" +msgstr "" + +#. ~ Description of mutation "Draconic Heat Dependence" +#: data/mods/Magiclysm/mutations/mutations.json +#, no-c-format +msgid "" +"Your muscle response is dependent on ambient temperatures. You lose 1% of " +"your speed for every 5 (2.8) degrees below 65 F (18.3 C). Unfortunately, " +"this doesn't seem to help you conserve any energy." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "High Draconic Heat Dependence" +msgstr "" + +#. ~ Description of mutation "High Draconic Heat Dependence" +#: data/mods/Magiclysm/mutations/mutations.json +#, no-c-format +msgid "" +"Your muscle response is highly dependent on ambient temperatures. You lose " +"1% of your speed for every 3 (1.7) degrees below 65 F (18.3 C). " +"Unfortunately, it seems you have to exert more energy to keep moving." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Ectothermia" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Magic" +msgstr "" + +#. ~ Description of mutation "Draconic Magic" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You are imbued with the ancient magic powers of dragons, improving your mana" +" reserves and opening your mind to amazing feats of magic." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Spellcasting" +msgstr "" + +#. ~ Description of mutation "Draconic Spellcasting" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your mind has fully opened to the power and ancient heritage of dragons. " +"You can access even greater quantities of mana and you have access to more " +"dragon spells." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Scaled Mouth" +msgstr "" + +#. ~ Description of mutation "Scaled Mouth" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your scales have grown up and around your mouth, digging into your gums and " +"retracting your lips. On the down side, it makes speaking difficult. On " +"the positive side, it makes it very easy to bite things, though what's " +"driving you to do that?" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon Maw" +msgstr "" + +#. ~ Description of mutation "Black Dragon Maw" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your face and jaws have extended to a long, toothy dragon maw. It's " +"fearsome and causes grievous wounds, but prevents wearing mouth gear." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Stubby Dragon Tail" +msgstr "" + +#. ~ Description of mutation "Stubby Dragon Tail" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have a short, stubby tail that has strange bumps and ridges. You can " +"wiggle it, but it serves no purpose." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Short Dragon Tail" +msgstr "" + +#. ~ Description of mutation "Short Dragon Tail" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have a short, dragonlike tail. You can use it decently as a club of " +"sorts, but it's not doing anything to help you balance. Prevents wearing " +"non-fabric pants." +msgstr "" + +#. ~ Description of mutation "Dragon Tail" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have a long, thick, dragonlike tail. It doesn't help you balance or " +"dodge any better, but it is a powerful bashing weapon. Prevents wearing " +"non-fabric pants." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Scaled Hands" +msgstr "" + +#. ~ Description of mutation "Scaled Hands" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your scales have grown to cover your hands and elongate the tips in to " +"jagged claws that can be serviceable as cutting and piercing weapons in " +"unarmed combat. You can still use them normally, but you can't wear gloves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Black Dragon Talons" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Predator" +msgstr "" + +#. ~ Description of mutation "Draconic Predator" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"You have become something more than human. Something better - and far, far " +"worse. Combat skills are easy to learn and maintain, and unlike lesser " +"predators, your mental faculties don't suffer at all." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Apex Predator" +msgstr "" + +#. ~ Description of mutation "Draconic Apex Predator" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Your mind and brain have fully adapted to your new place at the top of the " +"magical food chain. You can effortlessly master and maintain combat skills," +" and your malevolent intellect only grows." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Iron Intolerance" +msgstr "" + +#. ~ Description of mutation "Iron Intolerance" +#: data/mods/Magiclysm/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You were born with an allergy to iron and, to a lesser extent, steel. " +"Wearing or touching anything made of iron or steel will cause you pain and " +"discomfort." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/mutations.json +msgid "Draconic Acid Immunity" +msgstr "" + +#. ~ Description of mutation "Draconic Acid Immunity" +#: data/mods/Magiclysm/mutations/mutations.json +msgid "" +"Like your scale and hide, your remaining flesh has been transmuted by black " +"dragon's essence. You are invulnerable to acid now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/temporary.json +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Giant-sized" +msgstr "" + +#. ~ Description of mutation "Giant-sized" +#: data/mods/Magiclysm/mutations/temporary.json +msgid "Magic has made you grow to enormous size!" +msgstr "" + +#. ~ Description of mutation "Lashing Tentacles" +#: data/mods/Magiclysm/mutations/temporary.json +msgid "" +"You have a pair of vicious barbed tentacles growing from your shoulders." +msgstr "" + +#. ~ Message when player with mutation "Lashing Tentacles" attacks +#: data/mods/Magiclysm/mutations/temporary.json +#, c-format +msgid "You lash at %s with your tentacles!" +msgstr "" + +#. ~ Message when NPC with mutation "Lashing Tentacles" attacks +#: data/mods/Magiclysm/mutations/temporary.json +#, c-format +msgid "%1$s lashes at %2$s with their tentacles!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/temporary.json +msgid "Stony Sleep" +msgstr "" + +#. ~ Description of mutation "Stony Sleep" +#. ~ Description of mutation "Sleeping in the Earth" +#: data/mods/Magiclysm/mutations/temporary.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"You are resting in the depths of the earth. You should never actually see " +"this." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: blue" +msgstr "" + +#. ~ Description of mutation "Skin tone: blue" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "You have a sky- or sea-colored skin tone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: green" +msgstr "" + +#. ~ Description of mutation "Skin tone: green" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "You have a green skin tone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: gray" +msgstr "" + +#. ~ Description of mutation "Skin tone: gray" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "You have a gray skin tone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: midnight" +msgstr "" + +#. ~ Description of mutation "Skin tone: midnight" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "You have an almost pure black skin tone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: opal" +msgstr "" + +#. ~ Description of mutation "Skin tone: opal" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "" +"You have an opalescent skin tone, pale with a faint shimmering rainbow of " +"colors." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/mutations/vanity.json +msgid "Skin tone: red" +msgstr "" + +#. ~ Description of mutation "Skin tone: red" +#: data/mods/Magiclysm/mutations/vanity.json +msgid "You have a reddish or very ruddy skin tone." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ The Librarian of the Forge of Wonders. +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "Librarian, A" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ The Librarian of the Forge of Wonders. +#. ~ The Pirate of the Forge of Wonders. +#. ~ Name suffix of a male NPC +#. ~ The Lord of the Forge of Wonders. +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Forge Lord" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "Forge Librarian" +msgstr "" + +#. ~ Job description of "Forge Librarian" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "I take care of the books and scrolls." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "" +"I keep Valzain's books. There are many floors of bookshelves among his " +"pocket dimensions, with more magic than a mortal mind like yours could " +"comprehend. These happen to be the ones I think it most likely he'll read " +"soon. I can sell some that we have extra copies of." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "Do you have any more books in the back?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Well, bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "" +"I organize the books, I sell extra books, back when we still lent books I " +"would hunt down those with late books to return. I have done this for aeons" +" past and I will continue to do this for aeons to come." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Let's talk business then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "" +"It shouldn't take Valzain too long to read what he desires from what I have " +"out. Check back in and I should have some new books set out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_ARDELIA.json +msgid "Safe readings." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ The Diviner of the Forge of Wonders. +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Mary Machen" +msgstr "" + +#. ~ Name suffix of a female NPC +#. ~ The Diviner of the Forge of Wonders. +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Diviner" +msgstr "" + +#. ~ Job description of "Diviner" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "I see the past, the present, and the future." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Are you looking for something? I can help with anything but your own stuff." +" You'll have to ask your mother for help with that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Can you help me find something?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"What are any of us really doing here in this dead and dying world? I " +"specialize in scrying, and while I wish I could say I'm in it to help lost " +"souls find their way, the collective pockets of a thousand realities is a " +"very good incentive. I can help you find any number of things, but I take " +"no responsibility for what happens when you find what you're looking for." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Perhaps. What do you seek?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A dangerous location." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A man made structure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A geological formation." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A plant." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An animal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A god." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "About something else…" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/Sky_Island/dialog_statue.json +msgid "Nevermind." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A thrill seeker, are you? So what will it be?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An ant nest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An acid ant nest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Spiders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A fungal growth." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A mi-go building." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A triffid grove." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A kraken cave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A slime pit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A goblin camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A swamp dragon cave!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A balrog mine" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Seeking to pick around your civilization's corpse? You're not the first and" +" you won't be the last." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A lab." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An Exodii location." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A strange temple." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An attunement altar." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A magic academy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A wizard tower." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A druid tower." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A goblin city." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"This reality does not seem to have a history of being inhabited by humans. " +"Perhaps humanity never evolved? Or perhaps they never discovered this " +"continent? Either way, due to the portal storms, humans are here now. And " +"so are orcs and goblins. I should be able to help you find some artificial " +"structures. What are you looking for?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Sure. Looking for a nice spot to watch the world end, perhaps?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A river." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A clay deposit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A sand deposit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A hot spring." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A cave." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A plant you say? Which one?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A magical plant." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "I'm afraid I can't do that right now. Sorry." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Fair enough. About something else…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Nevermind then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I see. You could get some from trading with the merchants around here. The" +" librarian is crazy for beech nuts, for example. I saw her trade away all " +"her money and books for a literal truckload of the things in another reality" +" earlier. Not sure what she does with them. You see, she's lined her " +"private rooms with lead which just so happens to block my scrying. Almost " +"like she doesn't trust me. Not sure why." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I see a giant ant cutting down a tree with her mandibles. Did you know that" +" worker ants are all female? I see her friends around her as well. I'll " +"mark the location on your map for one denarius." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "It's a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "I can't afford that right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I see a giant ant lobbing globs of acids at a group of unfortunate dogs. It" +" seems to be quite effective. I'll mark the location on your map for one " +"denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Why would you ever want to get close to those creatures? Don't you know " +"they lay eggs inside of other creatures!? Including humans! Well, if " +"you're sure you want to go there, I'll mark the location on your map for one" +" denarius. But don't come crying to me if you get poked full of dermatik " +"larvae. Seriously, don't. I would like to keep my lunch. If they do give " +"you problems though, you might find that drinking mugwort oil helps. It's " +"made with, uh, mugwort. And oil. I think." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Sure, why not." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "On second thought…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Nope! this. I'm out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Spiders it is then. But of course, there are several different kinds of " +"spiders out there. Which type are you interested in?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Web spinners in a forest." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A pit full of spiders." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Demonic spiders." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I see a grove covered in webs. And legs. So many legs. I'll mark the " +"location on your map for one denarius. Just don't bring any of them back " +"here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"There is a burrow not too far away that is absolutely crawling with spiders." +" Probably. I didn't get a close look. And I don't intend to. I'll mark " +"the location on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Fascinating creatures, really. They have evolved a way to channel their " +"innate mana into potent fire spells. Some demonic spider queens collect " +"magical items as well. Perhaps they have a way of absorbing the mana in " +"them and use it for themselves? I'll mark the lair of such a queen on your " +"map for one denarius. You might want to bring fire resistant clothing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "No thanks. Giant fire-breathing spiders are no joke." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Ah yes, the extradimensional fungal dispersed intelligence known as the " +"Mycus. Quite a menace to interdimensional travelers, I tell you. Some see " +"them as a god. Some see them as an existential threat. And yet others see " +"them as a good source of plant fibers. Their cellular structure makes them " +"highly adaptive to a wide variety of levels of reality, much like other " +"fungal lifeforms. Should you find yourself infected and without antifungal " +"medicine, you can try rubbing sulphur on your skin. It might not work, and " +"it might irritate your skin, but anything is preferable to letting it run " +"its course. Should medication fail, don't bother with a bullet through your" +" head. It won't save you from your impending fate. Instead, use fire, " +"that's my advice. Now then, the Mycus have a few different manifestations." +" Which one are you interested in?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A bloom." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A tower." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Some flowers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "On second thought, maybe I'll go for something else…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "You know what? Nevermind." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I can almost smell them through the crystal ball. Disturbing. I'll mark " +"the location on your map for one denarius. Good luck. You might need it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Scrying on these things makes me uneasy, but I'll mark the location on your " +"map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"I can't even number the times I've scraped this mess off of the forge. It's" +" like walking into a spider web at an hundred miles an hour, and the web " +"also smells terribly and tries to eat you. At least the magical torches the" +" forgemaster has installed help a bit. See, the Mycus fears fire, and for " +"good reasons. Anyways, I'll mark the location on your map for one denarius." +" Don't eat the fruit." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Right. Fungal crustaceans from space. Mighty unpleasant fellas, if you ask" +" me. But, uh, don't tell them I said so. The forge lord says they mean no " +"offense, that cutting people up is just their way of saying 'hi'. " +"Personally I find it rude, but perhaps that's anthropocentric of me. But I " +"digress. Are you interested in an encampment or a scout tower?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An encampment." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A scout tower." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "On second thought…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Have you seen mi-go architecture? They make these living, organic " +"structures out of resin. Kind of cool. And disturbing, I guess. Of " +"course, they'll cut you to pieces if you gawk at it too long. I'll mark the" +" location of one of these places on your map for one denarius. I heard a " +"story, not sure if it was true, but allegedly one guy tried to use the mi-go" +" building resin as armor. Apparently, it bore into the poor guy's flesh! " +"Like lichen! His friends tried to tear it off, but it wouldn't bulge. He " +"was in so much pain they decided to put him out of his misery. But they " +"couldn't do it, because the armor was too good! So I guess that in a sense " +"it worked. Heh. The mental image still keeps me awake at night, " +"occasionally. And now you have it too. You're welcome." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Uh sure. Thanks? It's a deal." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"The mi-go seem to abduct humans and animals for some alien purpose, and then" +" build these towers for their spaceships to dock with to move the prisoners " +"of-world. Did I mention they have space ships? Well, I've never actually " +"seen one dock with a tower, but still. I'll mark such a tower on your map " +"for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Right. Extradimensional intelligent plants with a mean streak. They seem " +"to have a method of traveling from reality to reality without traversing the" +" hazards between. Interesting, no? I'd ask them how they do it but I don't" +" think I could get a word in edgewise before they cut me to pieces. I'll " +"mark one of their groves on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"It seems that a group of mutated cephalopods have set up camp in a cave near" +" the water. I don't know what they're up to, but if you want to go and " +"investigate I'll mark the cave on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Do you like slime? Do you like living slime that tries to eat you? Do you " +"wish you were surrounded by lots and lots and lots of it? Then perhaps this" +" place is the place for you. I'll mark the place on your map for one " +"denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Good choice. It seems that shortly before the world started to end, a few " +"of them got it in their heads to just leave civilization alone for a bit and" +" go live in the woods with other goblins. And wargs. Not a terrible idea " +"if you ask me. Anyways, there's a few different types of places they " +"gather, are you looking for an encampment or an outpost?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An outpost." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"You've got a long walk deep into the forest ahead of you. Oh, and did I " +"mention the wargs? They've got these wargs that are absolutely adorable. " +"Of course they'll maul you if you try to pet them, but the temptation is " +"always there. I'll mark one of their camps on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Contrary to popular belief, goblins are not actually orcs. Its the other " +"way around. Orcs are goblins who have taken one too many unlabeled potions " +"and lived to tell the tale. Sometimes this awakens powers much like my own." +" Well, not exactly, if it did I'd be out of a job faster than a Magus could" +" cast Phase Door. Luckily for you, you shouldn't have to delve too deep " +"into a forest to see for yourself. I'll mark one of their outposts on your " +"map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Oh, fancy yourself a dragon slayer, eh? It's my understanding they use a " +"lot of acid, so be ready for that. And remember that the body parts of " +"dragons are quite valuable. Even the blood, so you might wanna bring " +"something to keep said blood in, and bleed the corpses before you butcher. " +"I'll mark it on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Now there is not a lot I can tell you about this one. There is some kind of" +" demonic beast living in this cave. But it only surfaces occasionally, and " +"the heavy metals in the cave walls interfere with my scrying. There might " +"be treasure down there, or there might not be. But there is certain to be " +"danger. I'll mark it on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Deeply buried secret installations where shady government organizations " +"conducted unethical experiments, free from moral constrains. Did such " +"places really exist before the Cataclysm, or did humanity's collective " +"mistrust, superstition and conspiracy theories cause the portal storms to " +"dream these places into existence? I honestly can't tell, but I suppose it " +"doesn't matter now. These places do exist, and are ripe with mysteries, " +"dangers, and loot. You'll have to specify which kind you're looking for." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Just a normal one." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A central lab." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "An ice lab." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A nether lab." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Right. Probably a good call. I'll mark one on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"A larger lab with more dangers and more treasures. I'll mark it on your map" +" for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"It's an incredibly cold place, that lab. The deeper parts might even be " +"below absolute zero. Now this was of course not possible during the old " +"laws of physics, but times change. Times change. I'll mark one on your map" +" for one denarius." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Cool. It's a deal." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Actually, I got cold feet." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Here it seems like the scientists managed to break through the walls of " +"reality to the nether. Of course, they didn't bother to do it correctly, so" +" the whole place is a mess. Be ready for flaming eyes if you go there. " +"I'll mark it on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Fellow travelers between realities, those ones. At first I thought they " +"would be competition, but they seem to have little interest in the things we" +" at the forge value. Nowadays we barely interact with them, except in the " +"rare occasions when we find a group of them marooned in between the worlds." +" Poor things are almost always driven completely insane by the time we can " +"mount a rescue. Nevertheless, it's the law of the sea out there, as far as " +"Valzain is concerned. They seem to have set up shop not too far from here." +" I'll mark it on your map for one denarius. You might wanna check the " +"magic item store for an Amulet of Comprehend Languages before you go. Then " +"again, we might be out of that right now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Yes, a strange location indeed, buried mostly underground. Was it really " +"built by humans? I find that rather unlikely. I can't see very deep into " +"the structure, but there is a strange power somewhere below the entrance. " +"I'll mark it on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"You know, if you've got the aptitude, you should go visit an attunement " +"altar. They help you combine your skills with different classes of magic to" +" incredible effect. I'll mark one on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"This place used to teach magic before the whole Malignance business. There " +"are probably still spell scrolls and magical items to find there. And " +"golems. Can't forget about the golems. I'll mark one on your map for one " +"denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Seems like an eccentric wizard once lived here. Not that there are any " +"other kind of wizards, am I right? But, uh, don't tell Valzain I said so. " +"Or any other wizards for that matter. But you know it's true. Anyways, " +"I'll mark the building on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Poor druids, they were hit hardest by the rise of technology. Magi, " +"technomancers, animists, they can just close the windows and keep their " +"chanting low so to not bother the neighbors. Even earthshapers can just go " +"into the backyard, but druids had to move out to the middle of nowhere. " +"That's where their tower will be, mind. There won't be a road there, so " +"you're in for quite the trip. I'll mark one on your map for one denarius." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "I could use a nice walk." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Rivers. Water, sand, clay, fish, giant mutant bugs. Generally pretty big." +" If you're still having trouble finding one, I'll mark one on your map for " +"one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Digging clay is quintessential of the Earthshaper. Forming it into useful " +"tools is quintessential of the Technomancer. Showing you where you can find" +" it is quintessential of me. For one denarius of course." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"If you're looking for something rough and coarse that gets everywhere, I'll " +"mark a large sand patch on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"The water there is scolding hot. Perhaps it could help you survive the cold" +" winter months? I'll mark one on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"If you're interested in the neolithic housing market, I'll mark a cave on " +"your map for one denarius. Just be warned that the place might already be " +"occupied." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Looking for potion ingredients? I know a place where the leylines converge " +"and such plants grows plentiful. I'll mark it on your map for one denarius." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"Valzain is over at the entrance of the forge, selling overpriced magical " +"knick-knacks. Or perhaps there was something else you had in mind?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "Another forge?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "A Lovecraftian horror." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "The Malignance." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"There is only one Forge of Wonders, it's not like this is a multidimensional" +" franchise opportunity." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"There are these city-sized creatures called Void Leviathans that lives in " +"the vast nether regions between realities. Sometimes they used to wash up " +"onto Earths that had recently had a Cataclysm. Caused all kinds of trouble," +" they did, so Valzain made it so they would spawn underground instead. But " +"I haven't seen any of them in quite a while. Perhaps they retreated deeper " +"into the empty parts of the nether? Sorry, I haven't seen any in this " +"reality yet. I can't help you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +msgid "" +"The Malignance is the cause for much of our woes. It is the force animating" +" the zombies. It is responsible for the portal storms, and it seems to be " +"absolutely bursting with hate. Valzain theorizes that it used to be a " +"fundamental force of nature or perhaps a school of magic that somehow grew " +"conscious, or perhaps had a consciousness imposed on it. Allegedly, the Mi-" +"Go speak of a time before it existed, or perhaps a time in which it wasn't " +"so dangerous. By now, it is everywhere on Earth. As far as I can tell, it " +"builds no structures and has no bases of operation, so there is no place I " +"can point you towards. Sorry." +msgstr "" + +#. ~ Unique name of a female NPC +#. ~ The Pirate of the Forge of Wonders. +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "Helen Tavrel, Former Pirate" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "Pirate Queen" +msgstr "" + +#. ~ Job description of "Pirate Queen" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#. ~ Job description of "Pirate" NPC class +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "My adventures would curdle your blood." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "Would you try to capture me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "I've killed many a government-sanctioned hunter in my life." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"Aren't we all lucky that you are probably the last lawman alive in miles?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Welcome to the Forge of Wonders." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "Reagents and blackpowders!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Ahoy and other nautical terms!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "When are you getting new stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"I hope you're willing to overlook my past because otherwise you're not " +"buying anything from me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"A lifetime of plunder has brought me many a strange item - that you can have" +" for unbeatable prices!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "Well, shiver me timbers then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"Do you think me a fool, to tell an officer of the law my current plans?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"Not even trying to ask me that undercover? By the seventeen seas, officers " +"of the law really ARE made worse these days." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"The end of times is here and that's what you're worried about? You should " +"get your priorities straight." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "" +"Well you obviously aren't an officer so here's the deal. There's a mighty " +"fine galleon making land in , I'm certain to have something good " +"by then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_HELEN_TAVREL.json +msgid "May the seas be ever in your favor." +msgstr "" + +#. ~ Unique name of a male NPC +#. ~ The Lord of the Forge of Wonders. +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Valzain of Psiom" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Wondrous Dreamer" +msgstr "" + +#. ~ Job description of "Wondrous Dreamer" NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "I created this place from dreams and magic." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "The government doesn't subsidize your purchases here anymore." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Do you have any tales of adventure I could write down?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "" +"In case you were wondering, we no longer respect any pre-existing weapon " +"laws." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Bring me tales and we can trade." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "I have some stories for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Anything interesting being worked on?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Excellent. What new stories have you brought me?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "That's all for now. Can we discuss something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "That's all for now. I'd best get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "" +"Once I was lost in the throes of love, now I've built an empire of material " +"goods. I've found these two things are equally as powerful, and dangerous." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "" +"Well here and now I am the law, and the law here is that people purchase my " +"goods, they take them out into the world and they die; or they return to buy" +" more of my goods. Either way, I write poetry about them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "Good day, sir." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "" +"My minions are busy putting the final touches on a few exciting projects, " +"check back in and see what's new." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_MERCHANT.json +msgid "May your hammers be accurate." +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Former Pirate" +msgstr "" + +#. ~ Name of an NPC class +#. ~ This is a unique NPC who doesn't get randomly selected background traits +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Pirate" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Walk away afore I kill ya where you stand." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "You've got a lot of nerve wearing that badge these days." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Boys, I think we should drown this fool." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Talk to Captain Tavrel." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Obviously I should speak to someone else." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_FORGE_PIRATE.json +msgid "Pirates should be hung until dead." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill 50 Zombies" +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Blessed be." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +msgid "" +"I must purge this land of its curse. Will you help or hinder our mission?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +msgid "Hello ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "About the mission…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "About one of those missions…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +msgid "Blessed be. May you purge that which opposes the calm." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_HEALER_GREY.json +msgid "I must purge this place before I can move on." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +msgid "Oh, you again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +msgid "Huh? *mumble mumble* …Who are you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +msgid "I'm busy, what is it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_OLD_MAGUS.json +msgid "And leave my tower and all my research? I think not." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Ah, hello again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Do you seek power as well?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "Yes, yes… *electrical crackling* Isn't it beautiful?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Magiclysm/npc/TALK_TECHNO_KID.json +msgid "I must find more power before I can leave." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Mage Test" +msgstr "" + +#. ~ Job description of "Mage Test" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "I'm a wandering debug tester for the arcane arts." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Master Magus" +msgstr "" + +#. ~ Job description of "Master Magus" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "I'm an old Magus. Get off my lawn!" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Techno-student" +msgstr "" + +#. ~ Job description of "Techno-student" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "I'm searching for more power." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Healer" +msgstr "" + +#. ~ Job description of "Healer" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "I will purge this land of its curse." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Manatouched Mutant" +msgstr "" + +#. ~ Job description of "Manatouched Mutant" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "" +"I'm becoming something more than mortal. I need to find a way off this " +"plane." +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "Black Dragon Mutant" +msgstr "" + +#. ~ Job description of "Black Dragon Mutant" NPC class +#: data/mods/Magiclysm/npc/classes.json +msgid "I've got the blood of dragons in my veins. I need more." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Magiclysm/npc/factions.json +msgid "The Ancient Ones" +msgstr "" + +#. ~ Description of NPC faction "The Ancient Ones" +#: data/mods/Magiclysm/npc/factions.json +msgid "" +"The spellcrafters of old. Hidden from the world until the Cataclysm, they " +"have their own agenda and care little for you or yours." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Magiclysm/npc/factions.json +msgid "The Grey Flame" +msgstr "" + +#. ~ Description of NPC faction "The Grey Flame" +#: data/mods/Magiclysm/npc/factions.json +msgid "" +"A collection of those cursed by the Cataclysm. They have sworn to rid this " +"world of its curse and will stop at nothing to accomplish their task." +msgstr "" + +#. ~ NPC faction name +#: data/mods/Magiclysm/npc/factions.json +msgid "The Forge Lords" +msgstr "" + +#. ~ Description of NPC faction "The Forge Lords" +#: data/mods/Magiclysm/npc/factions.json +msgid "" +"Builders and merchants of magical wonders. They expect to weather this " +"Cataclysm through trade and innovation. They will take any coin from any " +"land." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the anthill" +msgstr "" + +#. ~ Description of mission "Visit the anthill" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be giant ants here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the acid anthill" +msgstr "" + +#. ~ Description of mission "Visit the acid anthill" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be giant acid ants here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the dermatiks" +msgstr "" + +#. ~ Description of mission "Visit the dermatiks" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be dermatiks here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the spider web" +msgstr "" + +#. ~ Description of mission "Visit the spider web" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a spider web here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the spider pit" +msgstr "" + +#. ~ Description of mission "Visit the spider pit" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a pit full of spiders here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the demon spiders" +msgstr "" + +#. ~ Description of mission "Visit the demon spiders" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be demon spiders here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the fungal bloom" +msgstr "" + +#. ~ Description of mission "Visit the fungal bloom" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a fungal bloom here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the fungal tower" +msgstr "" + +#. ~ Description of mission "Visit the fungal tower" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a fungal tower here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the fungal flowers" +msgstr "" + +#. ~ Description of mission "Visit the fungal flowers" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be fungal flowers here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the mi-go encampment" +msgstr "" + +#. ~ Description of mission "Visit the mi-go encampment" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a mi-go encampment here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the mi-go tower" +msgstr "" + +#. ~ Description of mission "Visit the mi-go tower" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a mi-go tower here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the triffid grove" +msgstr "" + +#. ~ Description of mission "Visit the triffid grove" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be triffids here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the kraken cave" +msgstr "" + +#. ~ Description of mission "Visit the kraken cave" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a kraken cave here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the slime pit" +msgstr "" + +#. ~ Description of mission "Visit the slime pit" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a slime pit here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the goblin encampment" +msgstr "" + +#. ~ Description of mission "Visit the goblin encampment" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a goblin encampment here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the goblin outpost" +msgstr "" + +#. ~ Description of mission "Visit the goblin outpost" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a goblin outpost here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the dragon" +msgstr "" + +#. ~ Description of mission "Visit the dragon" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that here be swamp dragons." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the balrog" +msgstr "" + +#. ~ Description of mission "Visit the balrog" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a balrog here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the lab" +msgstr "" + +#. ~ Description of mission "Visit the lab" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a lab here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the central lab" +msgstr "" + +#. ~ Description of mission "Visit the central lab" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a central lab here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the ice lab" +msgstr "" + +#. ~ Description of mission "Visit the ice lab" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be an ice lab here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the nether lab" +msgstr "" + +#. ~ Description of mission "Visit the nether lab" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a nether lab here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the Exodii" +msgstr "" + +#. ~ Description of mission "Visit the Exodii" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be Exodii here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the strange temple" +msgstr "" + +#. ~ Description of mission "Visit the strange temple" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a strange temple." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the attunement altar" +msgstr "" + +#. ~ Description of mission "Visit the attunement altar" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be an attunement altar here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the magic academy" +msgstr "" + +#. ~ Description of mission "Visit the magic academy" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a magic academy here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the wizard tower" +msgstr "" + +#. ~ Description of mission "Visit the wizard tower" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a wizard tower here." +msgstr "" + +#. ~ Description of mission "Visit the wizard tower" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "" +"The diviner told you that there would be a wizard tower with an altar here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the druid tower" +msgstr "" + +#. ~ Description of mission "Visit the druid tower" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a druid tower here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the river" +msgstr "" + +#. ~ Description of mission "Visit the river" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a river here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the clay deposit" +msgstr "" + +#. ~ Description of mission "Visit the clay deposit" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a clay deposit here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the sand patch" +msgstr "" + +#. ~ Description of mission "Visit the sand patch" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you there would be a sand patch here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the hot spring" +msgstr "" + +#. ~ Description of mission "Visit the hot spring" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a hot spring here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the cave" +msgstr "" + +#. ~ Description of mission "Visit the cave" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "The diviner told you that there would be a cave here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "Visit the magic field" +msgstr "" + +#. ~ Description of mission "Visit the magic field" +#: data/mods/Magiclysm/npc/forge_diviner_missions.json +msgid "" +"The diviner told you that there would be a field of magical flowers here." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Retrieve The Tome of The Battle Mage" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Where did I put that blasted…" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"I seem to have misplaced my book, The Tome of The Battle Mage. That " +"worthless apprentice probably stole it. Bring it to me." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "…What? Oh you're still here. Go find my book." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Just as useless as that apprentice…" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"You want me to do your job for you? Bah. That apprentice said something " +"about wanting to look around town, you might start there. Oh, and it's " +"called The Tome of The Battle Mage, you can read at least the title, can't " +"you?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Where's my book?" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Finally. Took you long enough." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Nonsense! Useless! Waste of my time!" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve The Tome of The Battle Mage" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Ugh, why am I cursed with useless people?" +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Find Power Storage CBM" +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "More power… moar power… MOAR POWAA!" +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"I need more power. Find me more power storage and I'll give you this book." +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "I don't care where it comes from so long as it's clean." +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "You want more power too, don't you?" +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"Electronic Stores might have what I need. Or you could just cut it out of " +"something." +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Find anything?" +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Perfect. More power… power…" +msgstr "" + +#. ~ Dialogue line in mission "Find Power Storage CBM" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "I must find more power, this setback is inconvenient." +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Kill 50 Zombies" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Will you answer the call?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"This world has fallen to chaos and death. Remove 50 of the cursed from this" +" world; assist me in purging this curse and you shall be rewarded." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"Blessed be. I shall observe your efforts and judge you as one of the many " +"or one of the few." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"You will not help purge this curse? Perhaps you are a part of the curse…" +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"The awakened congregate in towns and cities, the closer to the center the " +"more you will find." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"Blessed be. You are one of the few. We shall do great works together." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Deception is the realm of the cursed. You disappoint me." +msgstr "" + +#. ~ Dialogue line in mission "Kill 50 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Was the curse too strong for you?" +msgstr "" + +#. ~ Mission name +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Kill 150 Zombies" +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"You have proven you are one of the few, will you stand with the few again?" +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"We must continue the purge. Remove 150 more of the cursed from this land " +"and you shall be blessed with greatness." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "Blessed be. You are a true testament to the few." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "I see. Perhaps you will find your way back to us one day." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"The awakened stir in even the darkest of corners. Seek them out and destroy" +" them." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "" +"Blessed be. You are a valuable asset to our cause. Perhaps you may even be" +" our salvation." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "You have come so far. Only to fall." +msgstr "" + +#. ~ Dialogue line in mission "Kill 150 Zombies" +#: data/mods/Magiclysm/npc/missiondef.json +msgid "The curse of this land infects that which does not seek to purge." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ old magus in the wizard tower. +#: data/mods/Magiclysm/npc/npc.json +msgid "magus" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ possibly crazy techno kid +#: data/mods/Magiclysm/npc/npc.json +msgid "technologist" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ a priest of the grey flame +#: data/mods/Magiclysm/npc/npc.json +msgid "healer" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DRUID_WATER_WALKING" +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "You must be standing on water to cast Water Strider's Walk" +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "Water Strider's Walk Real" +msgstr "" + +#. ~ Description of spell "Water Strider's Walk Real" +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "" +"The actual spell that lets you walk on water. It's a bug if you have it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_WATERWALKING_REMOVERE" +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "As you leave the water, your spell fades." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRUID_SHIFTER_RAVEN_FORM_ASCEND" +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "Your wings carry you upward." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRUID_SHIFTER_RAVEN_FORM_ASCEND" +#: data/mods/Magiclysm/obsolete/eocs.json +msgid "You cannot fly up with a ceiling above you!" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/obsolete/items.json +msgid "Waterstrider's Walk" +msgid_plural "Waterstrider's Walks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Waterstrider's Walk" +#: data/mods/Magiclysm/obsolete/items.json +msgid "You can easily walk on the surface of the water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/obsolete/mutations.json +msgid "Cloak of Elvenkind: Forest Stealth" +msgstr "" + +#. ~ Description of mutation "Cloak of Elvenkind: Forest Stealth" +#: data/mods/Magiclysm/obsolete/mutations.json +msgid "You have a much easier time hiding in the forest." +msgstr "" + +#. ~ Spell name +#: data/mods/Magiclysm/obsolete/temporary.json +msgid "(Raven Form) Ascend" +msgstr "" + +#. ~ Description of spell "(Raven Form) Ascend" +#. ~ Description of spell "(Bat Form) Ascend" +#: data/mods/Magiclysm/obsolete/temporary.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Flap your wings and fly upward." +msgstr "" + +#. ~ Construction group name +#: data/mods/Magiclysm/recipes/construction.json +msgid "Place a gnarled chair" +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "black dragon scale armors" +msgstr "" + +#. ~ Description of the category "black dragon scale armors" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to constructing black dragon scale armor." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "XL black dragon scale armors" +msgstr "" + +#. ~ Description of the category "XL black dragon scale armors" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to constructing black dragon scale armor in XL sizes." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "black dragon hide armors" +msgstr "" + +#. ~ Description of the category "black dragon hide armors" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to constructing hide dragon hide armor." +msgstr "" + +#. ~ Description of the category "black dragon hide armors" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to constructing black dragon hide armor." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "XL black dragon hide armors" +msgstr "" + +#. ~ Description of the category "XL black dragon hide armors" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to constructing black dragon hide armor in XL sizes." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "potion fruits" +msgstr "" + +#. ~ Description of the category "potion fruits" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to enchanting fruits with pure mana." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Magiclysm/recipes/nested.json +msgid "enchanted arrows" +msgstr "" + +#. ~ Description of the category "enchanted arrows" +#: data/mods/Magiclysm/recipes/nested.json +msgid "Recipes related to creating enchanted arrows" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#: data/mods/Magiclysm/snippets/e_logs.json +msgid "" +"IMG_202X0406_221145.jpg\n" +"\n" +"An image whose grainy quality is indicative of being taken with light-enhancing software correction and image zoom. The image depicts a campfire in the woods as seen from a short distance away, though zoomed in quite far. Several child-sized figures are crouched around the campfire dressed in clothes sized for a human adult, their species unclear. Visible on a spit over the campfire is a human arm." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#: data/mods/Magiclysm/snippets/e_logs.json +msgid "" +"An archived voice message from a Rhode Island number.\"\n" +"\n" +"\"Gazzak, you there? Dammit, pick up the phone! This fucking quarantine means there's no way I can get back to my place so I'm stuck here for the moment. It's a pretty nice place so I'm not in bad shape yet but no one else here will fucking talk to me. And can you blame them? I met some guy who spat on me and tried to attack me while screaming that g-slurs killed his wife. You've heard the news too, right? Out in the forest in bands like-\" The voice cuts off as indistinct shouting is audible. \"Shit, gotta run. I'll call you back!\"\n" +"\n" +"There are no further messages." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#: data/mods/Magiclysm/snippets/e_logs.json +msgid "" +"209809238942181449.jpg\n" +"\n" +"A screenshot of a Facebook post, with a picture of a ravenfolk wearing six large gold necklaces, rings on each one of their talons, and gold bracelets around their legs, taken at some sort of music festival. Their arm is around another ravenfolk, who is wearing a flashy dress made of a series of multi-colored scarves, and both of them have their beaks open as though the picture were taken mid-laugh. In the background are several people, walking around under a night sky lit by several floodlights. The caption reads, \"EDC!! At last!! Living the dream\"." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/mods/Magiclysm/snippets/fliers.json +msgid "" +"This is an advertisement for a magus-for-hire. \"Heavy things lifted, light" +" things vanished, distances shortened, good times lengthened! Borunar son " +"of Hrimzon of Clan Ironfist, ThD\"" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/mods/Magiclysm/snippets/fliers.json +msgid "" +"This is an advertisement for magical protective services. There is a large " +"glossy picture of a spiky, clawed creature with a a single, enormous green " +"eye taking up most of its head. \"With a trained krabgek, your possessions " +"will be safe! Any thieves will have their flesh rotted right off of their " +"bones!\" The paragraph of tiny text at the bottom of the flyer containing a" +" series of disclaimers makes you wonder how safe or trained those krabgeks " +"really are." +msgstr "" + +#. ~ Snippet in category "flier" +#: data/mods/Magiclysm/snippets/fliers.json +msgid "" +"This is a public warning from the Federal Government. Its brief message, " +"repeated in several languages, reads: \"The Federal Department of " +"Thaumaturgy is investigating the riots for evidence of possible magical " +"activity. You or members of your family may be subject to a random " +"inspection by a licensed federal thaumaturgical investigator. Do not " +"attempt to cure or examine any rioters yourself. Your cooperation is " +"appreciated. If you are trained in medical biomancy and would like to " +"assist in the investigation, please contact…\" The flier ends with a list " +"of numbers and email addresses." +msgstr "" + +#. ~ Snippet in category "lab_notes" +#: data/mods/Magiclysm/snippets/lab.json +msgid "" +"So I just got a message from our lead wizard liaison Jacob. He's pretty out" +" of it and has been blubbering for hours, but it seems like all of the " +"central labs have been overrun. Have the necromancers finally banded " +"together to take us out? What's their plan?" +msgstr "" + +#. ~ Snippet in category "lab_file_psych" +#: data/mods/Magiclysm/snippets/lab.json +msgid "" +"Colleagues,\n" +"The use of animist magic in a therapeutic setting is a well-known part of a comprehensive treatment plan and has been for the better part of century. Despite the unfortunate reputation that some animists are branded with, and despite the recent cases of spontaneous reanimation, animists are not and have never been merely necromancers. As magi deal with the physical world, so do animists deal with the spiritual one, including our inner selves. Rest assured that we are strictly adhering to proper treatment protocols that have been proven effective in clinical settings. The health and safety of all XEDRA employees is our primary concern." +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Abra-cadabra!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting a Latin incantation here that should not be +#. translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Per Adonai Elohim, Adonai Jehova, Adonai Sabaoth…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting a Latin incantation here that should not be +#. translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Metraton on agla mathon, verbum pythonicum, mysterium salamandrae…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting a Latin incantation here that should not be +#. translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Conventus sylvorum, antra gnomorum, daemonia coeli gad…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting a Latin incantation here that should not be +#. translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Almousin, gibor, jehosua, evam, zariatnatmik, veni, veni, veni…\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting an incantation here that should not be translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Y'ai 'nh'ngah h'ee-l'geb f'ai throdog uaaah!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go_fleshwarper, mon_mi_go_nethermancer +#. ~ The mi-go is parroting an incantation here that should not be translated. +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "\"Ogthrod ai'f geb'l-ee'h 'ngah'ng ai'y zhro!\"" +msgstr "" + +#. ~ Speech from speaker mon_zombie_ravenfolk +#: data/mods/Magiclysm/snippets/monster_parrots.json +msgid "screeching." +msgstr "" + +#. ~ Snippet in category "weeks_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"Letter to the Editor:\n" +"\n" +"I am concerned about recent activity among the local goblin population. While the riots have us all on edge, lately many of them seem to be keeping to themselves. My neighbors won't even say hello to me anymore or look at me when I pass them on the street. Sometimes they leave for days at a time, and I swear I've seen fires burning on the hills. There's something odd going on and we don't need any more strangeness with everything else that's wrong with the world lately.\n" +"\n" +"Sincerely\n" +"Edward Frost" +msgstr "" + +#. ~ Snippet in category "months_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"SEARCH FOR MISSING CHILD CONTINUES\n" +"\n" +"As the search continues for Theodore O'Connor, age 7, missing since last Thursday, his mother placed the blame on a goblin family in their neighborhood. \"They've been lurking around our house for days before Theo disappeared,\" she said during an interview on local television, \"and I just know they had something to do with it. Please bring our Theo back!\" Local community organizer Shazgra k'Morħet denounced the claims, stating, \"I thought we had moved past this kind of blood libel rhetoric, but apparently rising tensions are all it takes for old accusations to resurface. We've all seen the footage of the riots. They're the most multicultural gatherings we've had in modern times.\"" +msgstr "" + +#. ~ Snippet in category "months_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"NATIONAL PARKS CLOSED\n" +"\n" +"Secretary of Thaumaturgy Adam Maerhanar released a statement today stating that all national parks would be closed to the public until further notice due to increased wilderness spirit activity. The notice further stated that the cause was under investigation but an unnamed source indicated it was probably due to natural solar cycles: \"The stars, the sun, the moon, we know these all affect spirits' behavior. Despite existing alongside them for thousands of years, there's still so much we don't know about them.\"" +msgstr "" + +#. ~ Snippet in category "months_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"LOGGING PROTEST LEADS TO ARRESTS\n" +"\n" +"Five members of the radical activist group Gaia's Children were arrested today as part of a protest over new logging operations being conducted in the Lake Tarleton area. The members are alleged to have blockaded the entrance to a facility storing logging equipment, using magic to prevent authorities from entering for over an hour before surrendering peacefully. While no one was harmed during the incident, all the equipment within was irreparably damaged. Thaumaturgical investigators have stated that the damage is consistent with usage of the Cause Rot spell, knowledge of which is restricted to licensed mages per the MAGIC Act. A spokeswoman from Gaia's Children stated that its members had taken, \"Appropriate measures to prevent agitating the local spirits and desecrating the sanctity of the Earth.\" Investigations are ongoing." +msgstr "" + +#. ~ Snippet in category "months_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"GREENSCALE CLOSES BORDERS\n" +"\n" +"The Greenscale Alliance yesterday announced that its borders will be closed to American and Canadian citizens until further notice, and all Alliance citizens are encouraged to return. \"We appreciate and sympathize with the disruption these measures will cause, but the recent spread of unrest is a threat to our national security,\" said Alliance spokeswyrm Jolgauthrelathenar the Patient, \"In the interests of minimizing risk, the Council of Wyrms has determined that this course is necessary.\" Jolgauthrelathenar did not take questions after making her statement." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"LOCAL WIZARD KILLS THOUSANDS\n" +"\n" +"Yesterday Gregory Hamilton, the local Wizard Enforcer, went on a rampage in the local shopping district. Known for being the most powerful mage in Syracuse, New York, it is unsurprising that he managed to reduce the entire district into a smoking crater. The National Guard took him out with a team of snipers and 5 helicopters. Casualties are unknown, but current estimates are 15,000 and climbing." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"THAUMATURGICAL RESEARCHER VANISHES\n" +"\n" +"Scientists from the only magical research facility in the region reported a breakthrough yesterday. They reported that their research lead, Ander McDowell, has \"Ascended\" to a greater plane of existence. They are still looking into the details, because once Ander did so, they only made one statement before appearing to dissolve into the Ether: \"I've found the answer! It's been Mana all along!\"" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"OGRE INFESTATION!\n" +"\n" +"Bridgewater officials have reported there are ogres nesting in the Hockomock Swamp area and local residents are urged to avoid the swamps until they can be dealt with. \"I know what people say on the internet, but they're wrong\", said Bridgewater police spokesman Neal Riley. \"Ogres are not people like humans or dwarves are. There are no baby ogres. They don't grow up, they don't have families, they just show up out of nowhere and start eating people. They're a menace.\" Anyone with a verifiable ogre sighting is urged to call 508-555-9523 and report the information." +msgstr "" + +#. ~ Snippet in category "many_years_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"SEARCH FOR UNIVERSAL HEALING SPELL CONTINUES\n" +"\n" +"Staff at Johns Hopkins University yesterday announced promising results in the long search for a health catalyst spell. While an actual prototype formula has not been released, the draft paper indicates that animal testing showed a five percent decrease in long-term mortality rates in rats suffering from a dozen different types of cancers. \"A true universal healing catalyst spell would really be the Holy Grail\", said Dr. Olivia k'Ħarzag, Director of Thaumaturgical Oncology Research at Johns Hopkins University. \"Modern cancer research's greatest limiting factor is that the most potent biomantic healing spells can only affect the caster. If we can find a way to encourage the body's own defenses that works on a wide scale, even if we can't directly cure the cancer, we could save so many more people.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +msgid "" +"LOCAL WIZARD DIES, INVESTIGATION CONTINUES\n" +"\n" +"Investigations are continuing into the death of local wizard Sivi, daughter of Ḥalmet of Clan Redaxe, who was found dead in her home last month. No foul play is suspected at this time. An initial report by medical examiners at Massachusetts General Hospital indicated the cause of death as multiple organ failure following a sudden illness. \"It's very strange\", said a source close to the matter, \"Her organs all looked like those of an elderly person, even though 96 is barely middle-age for a dwarf. She could have expected to live another hundred years easily. If you ask me, it's all that research she was doing into the effects of Haste magic. Probably hasted herself right through to the end of her life. We've seen side effects in Haste over-usage before but never to a fatal degree.\" When asked for comment, Dr. Olivia Wright, a professor of control thaumaturgy at MIT&M, said, \"The idea of \"haste-death\" shows up in rumors repeatedly but there has never been a single confirmed case. Haste places stress on the body, of course, but the stress is accounted for as part of the effects of the spell. Ms. Sivi's death was tragic, but fearmongering about the effects of magic helps no one.\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_newspaper" +#: data/mods/Magiclysm/snippets/newspapers.json +#, no-c-format +msgid "" +"AAMB ANNOUNCES BIOMANCY BREAKTHROUGH\n" +"\n" +"The American Association of Medical Biomancy today announced a breakthrough in the use of cure disease spells against the novel coronavirus. The press release stated that efficacy had broken 90% and a full cure had been achieved for the first time. \"Magic doesn't have a mind of its own,\" said AAMB representative Dr. Ssmthisk, \"it has to be adapted to new circumstances just as any other art or science does. Just as new weapons called for refinement of protection spells, new diseases require new thaumaturgical treatments.\" Dr. Ssmthisk also stressed the importance of the ongoing vaccination effort in overcoming COVID-19. \" I know it's not the news everyone wants to hear, but a vaccine is really the only way out. Even if every biomancer in the country licensed to practice medicine spent every waking hour and all of our mana curing COVID-19, it would still take us over a decade just to cure the people who have it now, and that's not counting any new infections in the meantime and takes us away from any other treatments we could do. So please follow the appropriate precautions.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"\"(Spell Name) RECIPE V3\n" +"---\n" +"Rare Ingredients:\n" +"- 17 drams owl's blood - less no effect, more turns bear into large owl\n" +"- 1 gastrolith, large American alligator\n" +"- 3 teeth or claws from a honey badger\n" +"- 8 pounds bear meat, preferably polar bear, grizzly will suffice\n" +"Bring a large pot (meat must fully submerge) filled about half way with potion starter fluid (high grade) to a boil. Add gastrolith and teeth/claws after boiling, add the blood, stir counterclockwise for a minute while chanting standard polymorph spell. Continue until concoction has a slight glow. Add the bear meat, remove from heat, cover for 24 hours.\n" +"Bear MUST eat all 8 pounds of the meat (claws and gastrolith optional).\n" +"---\n" +"*I've finally gotten my hands on enough polar bear meat. The grizzly variations are a bit lackluster.*\n" +"There are flecks of blood on the page.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"\"Musings on Orichalcum\n" +"\n" +"Orichalcum is a primarily copper based alloy, but the creation varies from person to person in terms of minor metals and exact procedure. While not substantially stronger than steel, it's far more resistant to corrosion and general wear (some say it has a will to remain in its shape). While conventional ancient magical swords of power exist, a lot of the common understanding is based on pre-industrial people finding orichalcum weaponry in tombs and such in working condition. So why isn't orichalcum used in industrial contexts? The issue is that the magic can start to degrade if not forged with proper skill. For most failures it will revert in terms of minutes (never being orichalcum in practice to begin with), but there is a notable risk of failure up to 30 years, meaning that objects have to be \"aged\" like wine to be considered true orichalcum. Although slightly easier than forging it from scratch, reforging existing orichalcum poses the same problems, thus blocking industrial manufacturing and limiting it to craft use. You can find it in old armor and weaponry, but also in expensive heirloom cutlery and such. There is still an active community of hobbyists and artisan experts, but orichalcum is like many other magical phenomena not suited for our modern society at large.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"\"There was a riot at the mall here. The only explanation I have is that " +"some idiot was experimenting with a Mass Berserk spell. There's a *reason* " +"those kinds of spells are classified as military secrets…\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "\"Took the bones. I can use them for luck.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"\"Now's the time we really could use a hidden village of the elves out " +"there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"\"I should have majored in thaumaturgy like my mother said. Down to a dozen" +" bullets, two bandages, one canteen of water…need to raid the town tonight." +" It's now or never.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "If only our ancestors hadn't lost the ability to fly." +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Magiclysm/snippets/survivor_notes.json +msgid "" +"Stock up on those broken windows. They'll help you get in and out without " +"being seen." +msgstr "" + +#. ~ Message after transforming to "t_hole" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The pit has deepened further." +msgstr "" + +#. ~ Message after transforming to "t_pit" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "More debris shifts out of the pit." +msgstr "" + +#. ~ Message after transforming to "t_pit_shallow" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The earth moves out of the way for you." +msgstr "" + +#. ~ Message after transforming to "t_sand" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The rocks here are ground into sand." +msgstr "" + +#. ~ Message after transforming to "t_rock_floor" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The rock crumbles to dust." +msgstr "" + +#. ~ Message after transforming to "t_hole" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "All the dust in the air here falls to the ground." +msgstr "" + +#. ~ Message after transforming to "t_dirt_barren" +#. ~ Message after transforming to "f_null" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The fungus here dies back." +msgstr "" + +#. ~ Message after transforming to "t_rock_smooth" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "" +"The ground shakes, a section of unnaturally smooth stone wall rising up." +msgstr "" + +#. ~ Message after transforming to "t_dirtmound" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "" +"The ground churns as a long straight furrow suitable for planting appears." +msgstr "" + +#. ~ Message after transforming to "f_boulder_earthshaper" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "" +"The ground shakes, and a section of unnaturally smooth stone rises to the " +"surface." +msgstr "" + +#. ~ Message after transforming to "t_tree_blackjack_harvested, +#. t_tree_harvested" +#. ~ Message after transforming to "t_tree_pine_harvested" +#. ~ Message after transforming to "t_tree_hickory_harvested" +#. ~ Message after transforming to "t_tree_birch" +#. ~ Message after transforming to "t_tree_willow" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The dead tree regrows." +msgstr "" + +#. ~ Message after transforming to "t_grass" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "Life springs anew from the dead grass." +msgstr "" + +#. ~ Message after transforming to "t_tree_birch, t_tree_elm, +#. t_tree_cottonwood, t_tree_basswood, t_tree_alder, t_tree_pine, +#. t_tree_maple, t_tree_willow, t_tree_hickory_harvested, +#. t_tree_walnut_harvested, t_tree_butternut, t_tree_chestnut_harvested, +#. t_tree_hazelnut_harvested, t_tree_beech, t_tree_blackjack, +#. t_tree_apple_harvested, t_tree_cherry_harvested, t_tree_juniper, +#. t_tree_pear_harvested, t_tree_plum_harvested, t_tree_elderberry_harvested, +#. t_tree_mulberry_harvested, t_tree_sassafras" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The withered, desiccated tree springs back to life." +msgstr "" + +#. ~ Message after transforming to "t_door_o" +#. ~ Message after transforming to "t_door_o_peep" +#. ~ Message after transforming to "t_door_metal_o" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The door opens forcefully!" +msgstr "" + +#. ~ Message after transforming to "f_everfrost_crystal" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "" +"There's a rippling in the air and a blast of cold air, then the crystal " +"forms." +msgstr "" + +#. ~ Message after transforming to "t_rock_smooth" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "A wall of smooth stone rises up around you!" +msgstr "" + +#. ~ Message after transforming to "t_dirtmound" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The stone wall crumbles to dust." +msgstr "" + +#. ~ Message after transforming to "f_druid_brambles" +#. ~ Message after transforming to "f_magic_brambles" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The ground churns as thick, tangled brambles burst forth and grow in " +"moments." +msgstr "" + +#. ~ Message after transforming to "t_dirt" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "The plants wither and rot into nothingness in seconds!" +msgstr "" + +#. ~ Message after transforming to "t_tree_very_dead" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +msgid "" +"The trees caught in the spell crack and desiccates, their branches warping " +"and shrinking." +msgstr "" + +#. ~ Message after transforming to "t_tree_birch, t_tree_elm, +#. t_tree_cottonwood, t_tree_basswood, t_tree_alder, t_tree_pine, +#. t_tree_maple, t_tree_willow, t_tree_hickory_harvested, +#. t_tree_walnut_harvested, t_tree_butternut, t_tree_chestnut_harvested, +#. t_tree_hazelnut_harvested, t_tree_beech, t_tree_blackjack, +#. t_tree_apple_harvested, t_tree_cherry_harvested, t_tree_juniper, +#. t_tree_pear_harvested, t_tree_plum_harvested, t_tree_crabapple_harvested, +#. t_tree_elderberry_harvested, t_tree_mulberry_harvested, t_tree_sassafras" +#. ~ Message after transforming to "t_tree_birch, t_tree_elm, +#. t_tree_cottonwood, t_tree_basswood, t_tree_alder, t_tree_pine, +#. t_tree_maple, t_tree_willow, t_tree_hickory_harvested, +#. t_tree_walnut_harvested, t_tree_butternut, t_tree_chestnut_harvested, +#. t_tree_hazelnut_harvested, t_tree_beech, t_tree_blackjack, +#. t_tree_apple_harvested, t_tree_cherry_harvested, t_tree_juniper, +#. t_tree_pear_harvested, t_tree_plum_harvested, t_tree_elderberry_harvested, +#. t_tree_mulberry_harvested, t_tree_sassafras" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "Wood creaks as the tree's limbs grow and stretch toward the sky." +msgstr "" + +#. ~ Message after transforming to "t_grass, t_grass_long, t_grass_tall, +#. t_shrub, t_underbrush, t_shrub_rose, t_shrub_blackberry_harvested, +#. t_shrub_grape_harvested, t_shrub_lilac_harvested, +#. t_shrub_blueberry_harvested, t_shrub_raspberry_harvested, +#. t_shrub_hydrangea_harvested, t_shrub_huckleberry_harvested, t_tree_young" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"Soil churns as roots quest through it and grass and bushes spring forth from" +" the ground." +msgstr "" + +#. ~ Message after transforming to "t_floor, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_floor_noroof, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_floor_primitive, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_pavement, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_pavement_y, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_zebra, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_sidewalk, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_concrete, t_grass, t_grass_long, +#. t_grass_tall" +#. ~ Message after transforming to "t_concrete_y, t_grass, t_grass_long, +#. t_grass_tall" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The works of civilization crack as plants force their way through to the " +"sun." +msgstr "" + +#. ~ Message after transforming to "t_rock_floor_no_roof" +#. ~ Message after transforming to "t_rock_floor" +#. ~ Message after transforming to "t_rock" +#. ~ Message after transforming to "t_dirt" +#. ~ Message after transforming to "t_dirt_underground" +#. ~ Message after transforming to "t_soil" +#: data/mods/Magiclysm/ter_fur_transform/ter_fur_transform.json +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The earth hardens into solid rock." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Artificer" +msgstr "" + +#. ~ Description of mutation "Artificer" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"With the mechanically-minded Technomancer and the sheer power of lightning " +"from a Stormshaper, the Artificer has a unique confluence of skills and " +"spells to be perfect for invention. While modern inventions and machines " +"have won out in a modern society, after a Cataclysm one has a chance to go " +"back to roots of things. To make weird gadgets that are just as likely to " +"explode as explode the thing you're pointing at." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Alchemist" +msgstr "" + +#. ~ Description of mutation "Alchemist" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The alchemist comes from the technomancer's skills with unliving matter " +"combined with the animist's grasp on the ambient ley lines. It requires " +"magical talent and lots of time, but is invaluable for creating powerful " +"magical effects in a storable, accessible form." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Biotek" +msgstr "" + +#. ~ Description of mutation "Biotek" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Biotek is quite simply the marriage of technology and flesh. It was not" +" even discovered as an attunement until recent times due to the great " +"advancements in technology in the last 50 years. The Biotek is unique as it" +" is the only known attunement that warps the Aethereum in such a way as to " +"allow cybernetics to coincide with magical abilities, to an extent." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Blood Mage" +msgstr "" + +#. ~ Description of mutation "Blood Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Animists are known for their blood magic, and being a Biomancer you are able to take it another step further by strengthening your blood. The dark arts have opened to you, and while dangerous, are incredible to behold.\n" +"\n" +"Ichor: Your Blood Mage abilities grant you the ability to steal some health from your enemies from time to time, and immunity to bleeding." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Boreal Mage" +msgstr "" + +#. ~ Description of mutation "Boreal Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Named for the auroras that grace the poles of the earth, the Boreal mage specializes in auras that protect ethereally. Boreal mages definitely know their way around cold spells, but their real strength is protection.\n" +"\n" +"Boreal Wind: Your Boreal Mage abilities grant you good resistance to temperature conditions. Also, your hands emit a small amount of cold, increasing your damage in melee." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Cleansing Flame" +msgstr "" + +#. ~ Description of mutation "Cleansing Flame" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Cleansing Flame is the fire that burns away the chaff, in preparation for the regrowth of new life.\n" +"\n" +"Cleansing Blaze: Your Cleansing Flame abilities grant you good resistance to temperature conditions. You are also immune to infection, as your body cleanses every tainted part of you, constantly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Crusader" +msgstr "" + +#. ~ Description of mutation "Crusader" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Crusader attunement is a clashing dichotomy of Man and Nature. " +"Utilizing man's propensity for tools and nature's resilience, the Crusader " +"is a juggernaut in armed combat." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Earth Elemental" +msgstr "" + +#. ~ Description of mutation "Earth Elemental" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Stone is superior to flesh. You have allowed this axiom into your life, and work to correct your own weakness with biomancy. The strength of the Earth rushed up to meet you with open arms.\n" +"\n" +"Earth Creep: Your Earth Elemental body grant you good resistance against cut damage, total immunity to electricity, great strength, and colossal stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Fire Elemental" +msgstr "" + +#. ~ Description of mutation "Fire Elemental" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"You have used your expertise in Biomancy to change your body more toward your affinity for fire as a Kelvinist. Fire doesn't bother you as much anymore, and your blood is flammable when it touches the air, resulting in a gout of flame when something hurts you. You are also starting to study more spells that focus on using your own body's affinity for fire.\n" +"\n" +"Salamander: Your Fire Elemental abilities grant you good resistance to temperature conditions and heat damage. Also, your body emits streams of blistering heat towards anyone who attacks you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Force Mage" +msgstr "" + +#. ~ Description of mutation "Force Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Force = Mass x Acceleration. This is the typical thing that people think of nowadays when the word is used, but Force Mages have a different meaning, coming from traditional roots: untyped magical damage appears to be a ghostly \"force.\" This might be the effect of the attunement, but the cause is even more intriguing: they appear to turn Newton's Third Law on its head. Magical scholars of the 21st century have theorized that this isn't really the case; instead of the opposite reaction happening on this plane of existence, a Force Mage uses the Aetherium's alternate Laws to rebound the force back upon itself, effectively doubling the force in the same direction instead. However this ability comes with limitations, as the Force Mage can only do this for melee damage.\n" +"\n" +"Motion: Your Force Mage abilities grant you better speed, and increased damage in melee." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Gaia's Chosen" +msgstr "" + +#. ~ Description of mutation "Gaia's Chosen" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Champion of the Earth, Gaia's Chosen is blessed on all things nature, animate and inanimate.\n" +"\n" +"Gaia's Champion: Your Gaia's Chosen abilities grant you a larger HP pool, and enemies have a chance to impale themselves upon your thorns when they attack you. However, the thorns growing from your skin means you feel pain more acutely." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Glacier Mage" +msgstr "" + +#. ~ Description of mutation "Glacier Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The power of a Glacier Mage is backed by a thousand tons of ice and snow, with a brutal might in their spells. While they are skilled with cold spells, their greatest strength is in offense.\n" +"\n" +"Stalactite: Your Glacier Mage abilities grant you good resistance to temperature conditions, and enemies are often hurt when try to attack you in melee." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Golemancer" +msgstr "" + +#. ~ Description of mutation "Golemancer" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Golemancer is the ancient myth of the clay golem, made reality from constant use of Animist summons and Earthshaper self-strengthening spells. Takes some traits from the golems they create, such as immunity to slowing effects.\n" +"\n" +"Clay: Your Golemancer abilities make you perfectly steady, as nothing can slow you down. Your body also deflects some of the damage you take." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Gravity Mage" +msgstr "" + +#. ~ Description of mutation "Gravity Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The fundamental Laws of the universe are thought of as the end-all-be-all in magical circles, and the Gravity Mage is a result of mages mucking around with those laws. Unfortunately, this attunement does not give supreme control over gravity as a fundamental force, though the affinity is prominent and comes with some non-negligible benefits.\n" +"\n" +"Weight: Your Gravity Mage abilities increase your attack speed and melee damage for a bit, double your ability to carry weight, and allow you to climb without using ladders or support." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Overclocker" +msgstr "" + +#. ~ Description of mutation "Overclocker" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Technomancer specializes in augmenting humans without actually modifying" +" them; and the Overclocker takes the heat aptitude of a Kelvinist and puts " +"that to work. You are able to think significantly faster, and are able to " +"align your ley lines for spellcasting faster as a result." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Ice Elemental" +msgstr "" + +#. ~ Description of mutation "Ice Elemental" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Through your power in Biomancy, you have changed your body towards your Kelvinist affinity for ice. Extreme cold has less effect on you, and your superchilled skin causes frostbite when touching others. You're also starting to research more magic that focuses on your body's inherent ice affinity.\n" +"\n" +"Iceberg: Your Ice Elemental abilities grant you good resistance to temperature conditions and cold damage, your hands can emit small amount of cold, increasing your damage in melee, and enemies impale themselves on ice spikes when they attack you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Illusionist" +msgstr "" + +#. ~ Description of mutation "Illusionist" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Through the fine manipulation of light, an Illusionist might craft " +"deceptively convincing and dangerous illusions. An Illusionist excels at " +"avoiding direct confrontation, instead relying on decoys and traps to slip " +"by undetected." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Magnetism Mage" +msgstr "" + +#. ~ Description of mutation "Magnetism Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"This attunement grants you a magical control over the forces of magnetism.\n" +"\n" +"Power: Your Magnetism Mage abilities grant you a good defense against firearms, perfect electric immunity, and the ability to see electric creatures from any distance." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Permafrost Mage" +msgstr "" + +#. ~ Description of mutation "Permafrost Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"This attunement focuses on continuously freezing foes to death.\n" +"\n" +"Blizzard: Your Permafrost Mage abilities grant you good resistance to temperature conditions. Also, enemies who attack you may find themselves frozen solid." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Radiation Mage" +msgstr "" + +#. ~ Description of mutation "Radiation Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Radiation mage was discovered as an attunement in the 20th century, " +"closely guarded as a military secret in close relation to the Manhattan " +"Project. It was declassified in 1989 as a part of the attunement awareness " +"movement, but it is still poorly understood even by the very few researchers" +" that wrote books on attunements." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Shaman" +msgstr "" + +#. ~ Description of mutation "Shaman" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Deeply attuned to the spiritual fabric that shapes and nurtures the natural world, shamans call upon the primeval spirits of nature for aid and advice. Be careful however, for ancient spirits are fickle and unknowable things.\n" +"\n" +"Spirits: Your Shaman abilities double your natural mana regeneration." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Shapeshifter" +msgstr "" + +#. ~ Description of mutation "Shapeshifter" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The shapeshifter is the Biomancer refined - able to use a flicker of mana to" +" change shape at the drop of a hat to make yourself more inviting or shape " +"others into desired shapes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Soulfire" +msgstr "" + +#. ~ Description of mutation "Soulfire" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Soulfire is a phenomena of the caster's spirit binding to a fragment of a spirit of flame. This makes it possible for the Soulfire to use its namesake as an element - much like fire, it does burn, but it burns away at the soul instead of the flesh.\n" +"\n" +"Spirit Flames: Your Soulfire abilities grant you good resistance to temperature conditions. Your hands also emit the purest of blazes, which increases your damage in melee." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Storm Elemental" +msgstr "" + +#. ~ Description of mutation "Storm Elemental" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"You've used your knowledge of Biomancy to change your body into a form befitting a Stormshaper. You can better withstand the power of electricity, and sparks leap from your skin when something hits you. You're beginning to study spells that utilize your body's affinity for the electric.\n" +"\n" +"Cyclone: Your Storm Elemental abilities grant you total electric immunity, and reflective zippers to anyone who tries to attack you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Stormcaller" +msgstr "" + +#. ~ Description of mutation "Stormcaller" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"A stormcaller is a stormshaper with an additional affinity toward the " +"weather in a localized area. Historians agree that the druid requirement " +"has something to do with the Druid's affinity for nature, just like their " +"ability to summon animals. You will know a stormcaller is in the room if " +"your ears pop and your hair stands straight on end. Stormcallers are not " +"known for their subtlety." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Sun Mage" +msgstr "" + +#. ~ Description of mutation "Sun Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The Sun Mage has been studying the Laws governing heat, and has attained a special relationship with that life-giving yellow orb in the sky. Glimpses of the Sun meet its foes, and its own burning light pierces the darkness.\n" +"\n" +"Solar Warrior: Your Sun Mage abilities blind everyone who are mean to you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Tundra Mage" +msgstr "" + +#. ~ Description of mutation "Tundra Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"The barren cold of the world's far reaches flows through the Tundra Mage. They find power in the all-pervasive frost of the North and in the creatures that defy its deathly chill.\n" +"\n" +"Arctic: Your Tundra Mage abilities grant you good resistance to temperature conditions." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Void Mage" +msgstr "" + +#. ~ Description of mutation "Void Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"Where there is nothing, there is still power, and the Void Mages embody that power. The ability to wield emptiness itself is at their fingertips, and no living creature can withstand the call of the void.\n" +"\n" +"Drainer: Your Void Mage abilities grant you perfect night vision, and envenom everyone you attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Vulcanist" +msgstr "" + +#. ~ Description of mutation "Vulcanist" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"One of the most destructive forces on earth, a Volcano Mage takes some aspect of its namesake. Their spells tend to be a little slow, but their resilience in proximity to a volcano is legendary.\n" +"\n" +"Lava: Your Vulcanist abilities grant you good resistance to temperature conditions, total heat immunity, and immunity to smoke." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/attunements.json +msgid "Wither Mage" +msgstr "" + +#. ~ Description of mutation "Wither Mage" +#: data/mods/Magiclysm/traits/attunements.json +msgid "" +"While biomancers focus on both life and death; Wither Mages set their sights on the transitional period between these two stages. They wield entropy and decay hand and hand, using it to enhance their combat prowess to surgical precision. This confluence of abilities are what lead to assassin mages gaining this attunement.\n" +"\n" +"Fading: Your Wither Mage abilities grant you the ability to consume the enemies powers for a short time." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Magus" +msgstr "" + +#. ~ Description of mutation "Magus" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"A tradition as old as magic, the Magus focuses on binding and shaping the " +"energy of the universe to their will." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Animist" +msgstr "" + +#. ~ Description of mutation "Animist" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"The animist tradition is a relatively new school of magical thought, formed " +"through combination of many older ways that focus on harmony and connection " +"to the natural world. This does not mean that animists are passive: the " +"natural world is a savage place." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Kelvinist" +msgstr "" + +#. ~ Description of mutation "Kelvinist" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"Disciples of the great Archwizard Lord Kelvin. Kelvinists focus their magic" +" on manipulation and control of the temperature of their environment, " +"leading to spectacularly powerful explosions or bone-chilling cold. Your " +"powers grant you some immunity from fire that increases with your skills." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Stormshaper" +msgstr "" + +#. ~ Description of mutation "Stormshaper" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"Stormshapers follow ancient arcane disciplines of meditation and harmony " +"with the winds and tides that shape the planet. Through their deep " +"connection to these forces, they can request powerful changes. Your powers " +"grant you some immunity from electricity that increases with your skills." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Technomancer" +msgstr "" + +#. ~ Description of mutation "Technomancer" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"Technomancers are the new breed of modern magician, blending their arcane " +"might with their advanced knowledge of the fundamental nature of the " +"universe. They use technology to enhance their magic and vice versa." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Earthshaper" +msgstr "" + +#. ~ Description of mutation "Earthshaper" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"Earthshapers have allowed their minds to sink deep within the stones and " +"metals of the planet, and become one with its secrets. To a master " +"Earthshaper, spells can be as permanent as the stones they are created from," +" and time is measured in geological eras." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Biomancer" +msgstr "" + +#. ~ Description of mutation "Biomancer" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"The Biomancer focuses on manipulating and even absorbing flesh; their own, " +"and that of other living or dead things. Most other wizards find their " +"powers gross and disturbing, but no one can question the potency of their " +"abilities, and certainly not their adaptability to any situation." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/classes.json +msgid "Druid" +msgstr "" + +#. ~ Description of mutation "Druid" +#: data/mods/Magiclysm/traits/classes.json +msgid "" +"Druids follow a wild tradition of allegiance and rebirth within the world of" +" nature, especially the cycle of death and rebirth that is the plant world." +" A powerful Druid is as much a part of that world as the human one." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_male" +msgid "Elf (Species)" +msgstr "" + +#. ~ Description of profession "Elf (Species)" for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_male" +msgid "" +"You are one of the Firstborn, called \"alfar\" or \"sidhe\" or, more " +"recently, \"elves\" by the humans. Your people had integrated into human " +"society before the Cataclysm, doing jobs involving animals and nature since " +"modern industry was never to your liking. Had technological development " +"continued, you might have been forced to make some unpleasant compromises, " +"but not as unpleasant as you have during the end of the world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_female" +msgid "Elf (Species)" +msgstr "" + +#. ~ Description of profession "Elf (Species)" for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_female" +msgid "" +"You are one of the Firstborn, called \"alfar\" or \"sidhe\" or, more " +"recently, \"elves\" by the humans. Your people had integrated into human " +"society before the Cataclysm, doing jobs involving animals and nature since " +"modern industry was never to your liking. Had technological development " +"continued, you might have been forced to make some unpleasant compromises, " +"but not as unpleasant as you have during the end of the world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_male" +msgid "Dwarf (Species)" +msgstr "" + +#. ~ Description of profession "Dwarf (Species)" for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_male" +msgid "" +"You are a Child of the Stone, called \"dwarf\" by the humans. The legends " +"tell that long ago, your people were born of stone and mined your way up to " +"the surface world and its light, where you found the other sapient species " +"of Earth. While the scale of the human world was always a bit of a problem," +" you fit in well due to your people's long tradition of craftsdwarfship and " +"hard work. Now that society has collapsed, maybe you can turn that same " +"drive to rebuilding it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_female" +msgid "Dwarf (Species)" +msgstr "" + +#. ~ Description of profession "Dwarf (Species)" for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_female" +msgid "" +"You are a Child of the Stone, called \"dwarf\" by the humans. The legends " +"tell that long ago, your people were born of stone and mined your way up to " +"the surface world and its light, where you found the other sapient species " +"of Earth. While the scale of the human world was always a bit of a problem," +" you fit in well due to your people's long tradition of craftsdwarfship and " +"hard work. Now that society has collapsed, maybe you can turn that same " +"drive to rebuilding it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_male" +msgid "Goblin (Species)" +msgstr "" + +#. ~ Description of profession "Goblin (Species)" for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_male" +msgid "" +"You are a goblin. Before the Cataclysm your people were always a little out" +" of place: the houses weren't designed for you, the shops weren't open when " +"you were awake, and your appearance sometimes gave human or elven children " +"nightmares that you were going to steal them or reminded dwarves of the " +"ancient wars your peoples fought. As it turned out, you weren't what any of" +" them should have been worrying about." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_female" +msgid "Goblin (Species)" +msgstr "" + +#. ~ Description of profession "Goblin (Species)" for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_female" +msgid "" +"You are a goblin. Before the Cataclysm your people were always a little out" +" of place: the houses weren't designed for you, the shops weren't open when " +"you were awake, and your appearance sometimes gave human or elven children " +"nightmares that you were going to steal them or reminded dwarves of the " +"ancient wars your peoples fought. As it turned out, you weren't what any of" +" them should have been worrying about." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_male" +msgid "Lizardfolk (Species)" +msgstr "" + +#. ~ Description of profession "Lizardfolk (Species)" for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_male" +msgid "" +"You are one of the Scaled Ones, called \"lizardfolk\" by the warmbloods. " +"For generations, your tribe served a dragon as its eyes and ears in the " +"outside world, until civilization encroached far enough that even all the " +"dragon's might could not hold it back. You were sent out to integrate into " +"the modern world, but you were only there a few years before human science " +"ended their world. Now, you have to survive in the mess they've created." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_female" +msgid "Lizardfolk (Species)" +msgstr "" + +#. ~ Description of profession "Lizardfolk (Species)" for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_female" +msgid "" +"You are one of the Scaled Ones, called \"lizardfolk\" by the warmbloods. " +"For generations, your tribe served a dragon as its eyes and ears in the " +"outside world, until civilization encroached far enough that even all the " +"dragon's might could not hold it back. You were sent out to integrate into " +"the modern world, but you were only there a few years before human science " +"ended their world. Now, you have to survive in the mess they've created." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_male" +msgid "Ravenfolk (Species)" +msgstr "" + +#. ~ Description of profession "Ravenfolk (Species)" for male +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_male" +msgid "" +"You are one of the Kor'uru, called \"ravenfolk\" by those who can't make the" +" appropriate clacking sound due to their lack of beak. While your people " +"could not fly without the aid of magic, you were always drawn to explore the" +" world, and had traveled to nearly every country and continent even before " +"modern society made such travel easy. You were well-integrated into society" +" at all levels…and that made you just as vulnerable as everyone else when it" +" fell." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "profession_female" +msgid "Ravenfolk (Species)" +msgstr "" + +#. ~ Description of profession "Ravenfolk (Species)" for female +#: data/mods/Magiclysm/traits/fantasy_species.json +msgctxt "prof_desc_female" +msgid "" +"You are one of the Kor'uru, called \"ravenfolk\" by those who can't make the" +" appropriate clacking sound due to their lack of beak. While your people " +"could not fly without the aid of magic, you were always drawn to explore the" +" world, and had traveled to nearly every country and continent even before " +"modern society made such travel easy. You were well-integrated into society" +" at all levels…and that made you just as vulnerable as everyone else when it" +" fell." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Cold Aura" +msgstr "" + +#. ~ Description of mutation "Cold Aura" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your presence is so dangerous you can freeze everything around yourself. " +"You are currently suppressing this power." +msgstr "" + +#. ~ Message when transforming from mutation "Cold Aura" to "COLD_AURA_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Everything around you is covered in frost!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Cold Aura (on)" +msgstr "" + +#. ~ Description of mutation "Cold Aura (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your presence is so dangerous you can freeze everything around yourself." +msgstr "" + +#. ~ Message when transforming from mutation "Cold Aura (on)" to +#. "COLD_AURA_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your frozen powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Split" +msgstr "" + +#. ~ Description of mutation "Split" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your body and soul were split in half, and part of it were left inside the " +"ley-line, connected with your main body with tiniest, ethereal thread. In " +"danger situation, you will abandon your main body and turn back into copy, " +"with all knowledge and skills you have." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Frozen Pressure" +msgstr "" + +#. ~ Description of mutation "Frozen Pressure" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your presence is so dangerous living creatures nearby are smashed. You are " +"currently suppressing this power." +msgstr "" + +#. ~ Message when transforming from mutation "Frozen Pressure" to +#. "FROZEN_PRESSURE_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Living creatures around you are crushed!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Frozen Pressure (on)" +msgstr "" + +#. ~ Description of mutation "Frozen Pressure (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Your presence is so dangerous living creatures nearby are smashed." +msgstr "" + +#. ~ Message when transforming from mutation "Frozen Pressure (on)" to +#. "FROZEN_PRESSURE_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your frozen pressure." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Rad Senses" +msgstr "" + +#. ~ Description of mutation "Rad Senses" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"You can perceive radiation being emitted in your surroundings with " +"sufficient precision to see while totally blind. You suppress it now." +msgstr "" + +#. ~ Message when transforming from mutation "Rad Senses" to +#. "CLAIRVOYANCE_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You see everything!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Rad Senses (on)" +msgstr "" + +#. ~ Description of mutation "Rad Senses (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"You can perceive radiation being emitted in your surroundings with " +"sufficient precision to see while totally blind." +msgstr "" + +#. ~ Message when transforming from mutation "Rad Senses (on)" to +#. "CLAIRVOYANCE_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your rad senses." +msgstr "" + +#. ~ Description of mutation "Mind Reading" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"You can feel the living energy of creatures around you, which allows you to " +"predict their movements or words. You suppress it now." +msgstr "" + +#. ~ Message when transforming from mutation "Mind Reading" to "MIND_READ_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You reach out with your powers, seeking nearby living beings." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Mind Reading (on)" +msgstr "" + +#. ~ Description of mutation "Mind Reading (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"You can feel the living energy of creatures around you, which allows you to " +"predict their movements or words." +msgstr "" + +#. ~ Message when transforming from mutation "Mind Reading (on)" to +#. "MIND_READ_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your mind abilities." +msgstr "" + +#. ~ Description of mutation "Soul Pressure" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your presence is so dangerous you can burn living creatures around you. You" +" suppress it now." +msgstr "" + +#. ~ Message when transforming from mutation "Soul Pressure" to +#. "SOUL_PRESSURE_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Living creatures around you start to burn!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Soul Pressure (on)" +msgstr "" + +#. ~ Description of mutation "Soul Pressure (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your presence is so dangerous you can burn living creatures around you." +msgstr "" + +#. ~ Message when transforming from mutation "Soul Pressure (on)" to +#. "SOUL_PRESSURE_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your soul pressure." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Freezing Aura" +msgstr "" + +#. ~ Description of mutation "Freezing Aura" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your body emits a large amount of cold energy, which freezes all enemies " +"near you. You suppress this ability now." +msgstr "" + +#. ~ Message when transforming from mutation "Freezing Aura" to +#. "FREEZING_AURA_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Living creatures around you freezes!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Freezing Aura (on)" +msgstr "" + +#. ~ Description of mutation "Freezing Aura (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your body emits a large amount of cold energy, which freezes all enemies " +"near you." +msgstr "" + +#. ~ Message when transforming from mutation "Freezing Aura (on)" to +#. "FREEZING_AURA_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your freezing aura." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Toxic Aura" +msgstr "" + +#. ~ Description of mutation "Toxic Aura" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "" +"Your body can emit an aura of deadly toxins. You suppress this ability now." +msgstr "" + +#. ~ Message when transforming from mutation "Toxic Aura" to "TOXIC_AURA_ON" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Living creatures around you are poisoned!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Toxic Aura (on)" +msgstr "" + +#. ~ Description of mutation "Toxic Aura (on)" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "Your body can emit an aura of deadly toxins." +msgstr "" + +#. ~ Message when transforming from mutation "Toxic Aura (on)" to +#. "TOXIC_AURA_OFF" +#: data/mods/Magiclysm/traits/infrastructure.json +msgid "You suppress your toxic aura." +msgstr "" + +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Manatouched" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Manatouched" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Your ley lines surge with mana and power." +msgstr "" + +#. ~ Memorial message of mutation class "Manatouched" for male +#: data/mods/Magiclysm/traits/manatouched.json +msgctxt "memorial_male" +msgid "Ascended to the metaphysical." +msgstr "" + +#. ~ Memorial message of mutation class "Manatouched" for female +#: data/mods/Magiclysm/traits/manatouched.json +msgctxt "memorial_female" +msgid "Ascended to the metaphysical." +msgstr "" + +#. ~ Description of mutation "Manatouched" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Magic is in you. Magic is you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Mana Solidification" +msgstr "" + +#. ~ Description of mutation "Mana Solidification" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"Your internal ley lines have become much easier for you to control, " +"resulting in you being able to naturally create crystallized mana." +msgstr "" + +#. ~ Description of mutation "Seeker Bolts" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"Your hands glow with mana energy. You can fire seeker bolts from your " +"fingertips." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Subtle Spell" +msgstr "" + +#. ~ Description of mutation "Subtle Spell" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"You no longer need to move your arms to cast spells, due to your ley lines " +"becoming untethered from your arms. Hand and arm encumbrance no longer " +"applies to spells, and you can cast regardless of wielded objects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Silent Spell" +msgstr "" + +#. ~ Description of mutation "Silent Spell" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"You no longer need to use your voice to enforce your will upon the world. " +"Verbal spells do not require an incantation, and mouth encumbrance no longer" +" applies to spell failure chance." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Weak" +msgstr "" + +#. ~ Description of mutation "Weak" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Your body is unnaturally weak. -2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Mana Luminance" +msgstr "" + +#. ~ Description of mutation "Mana Luminance" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"Your body discards unusable mana as light and heat, making you glow softly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Mana Siphon" +msgstr "" + +#. ~ Description of spell "Mana Siphon" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"This is the spell portion of the mana siphon series of mutations. If you " +"have this spell you probably debugged it in." +msgstr "" + +#. ~ Description of mutation "Mana Siphon" +#. ~ Description of mutation "Mana Drain" +#. ~ Description of mutation "Mana Vortex" +#: data/mods/Magiclysm/traits/manatouched.json +msgid "" +"Violence excites your ley lines. Whenever you hit an enemy in melee, you " +"have a chance of regaining some mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Mana Drain" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Mana Vortex" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Manatouched Mana Efficiency" +msgstr "" + +#. ~ Description of mutation "Manatouched Mana Efficiency" +#. ~ Description of mutation "Greater Mana Efficiency" +#. ~ Description of mutation "Walking Ley Line" +#: data/mods/Magiclysm/traits/manatouched.json +#: data/mods/Magiclysm/traits/mutation.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "You are able to store a lot more mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Manatouched Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Manatouched Mana Regeneration" +#. ~ Description of mutation "Greater Mana Regeneration" +#: data/mods/Magiclysm/traits/manatouched.json +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is much faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/manatouched.json +msgid "Manatouched Mana Sensitivity" +msgstr "" + +#. ~ Description of mutation "Manatouched Mana Sensitivity" +#. ~ Description of mutation "Greater Mana Sensitivity" +#: data/mods/Magiclysm/traits/manatouched.json +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You can sense the mana in your body much better than normal, allowing you to" +" tap into more of your reserves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Human Magic" +msgstr "" + +#. ~ Description of mutation "Human Magic" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your body is depressingly mundane." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Lesser Mana Efficiency" +msgstr "" + +#. ~ Description of mutation "Lesser Mana Efficiency" +#: data/mods/Magiclysm/traits/mutation.json +msgid "You are able to store a little more mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Mana Efficiency" +msgstr "" + +#. ~ Description of mutation "Mana Efficiency" +#. ~ Description of mutation "Change with the Seasons" +#: data/mods/Magiclysm/traits/mutation.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "You are able to store more mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Greater Mana Efficiency" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Lesser Mana Inefficiency" +msgstr "" + +#. ~ Description of mutation "Lesser Mana Inefficiency" +#: data/mods/Magiclysm/traits/mutation.json +msgid "You are able to store a little less mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Mana Inefficiency" +msgstr "" + +#. ~ Description of mutation "Mana Inefficiency" +#: data/mods/Magiclysm/traits/mutation.json +msgid "You are able to store less mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Greater Mana Inefficiency" +msgstr "" + +#. ~ Description of mutation "Greater Mana Inefficiency" +#: data/mods/Magiclysm/traits/mutation.json +msgid "You are able to store a lot less mana in your body than usual." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Lesser Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Lesser Mana Regeneration" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is slightly faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Mana Regeneration" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is faster than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Greater Mana Regeneration" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Poor Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Poor Mana Regeneration" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is slightly slower than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Very Poor Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Very Poor Mana Regeneration" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is slower than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Abysmal Mana Regeneration" +msgstr "" + +#. ~ Description of mutation "Abysmal Mana Regeneration" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Your natural mana regeneration is much slower than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Lesser Mana Sensitivity" +msgstr "" + +#. ~ Description of mutation "Lesser Mana Sensitivity" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You can sense the mana in your body slightly better than normal, allowing " +"you to tap into more of your reserves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Mana Sensitivity" +msgstr "" + +#. ~ Description of mutation "Mana Sensitivity" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You can sense the mana in your body better than normal, allowing you to tap " +"into more of your reserves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Greater Mana Sensitivity" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Poor Mana Sensitivity" +msgstr "" + +#. ~ Description of mutation "Poor Mana Sensitivity" +#. ~ Description of mutation "Very Poor Mana Sensitivity" +#. ~ Description of mutation "Abysmal Mana Sensitivity" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You have a hard time sensing the mana in your body, making less of your " +"reserves available for use." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Very Poor Mana Sensitivity" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Abysmal Mana Sensitivity" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Slime Breath" +msgstr "" + +#. ~ Description of mutation "Slime Breath" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"Your breath is sticky and slimy somehow. This won't damage your " +"interactions with people but it's definitely noticeable." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Chimeric Breath" +msgstr "" + +#. ~ Description of mutation "Chimeric Breath" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"Your breath could metaphorically melt lead. It's horrible. It's so bad " +"that it can actually distract from your attempts to intimidate someone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Debug Spell Mutation" +msgstr "" + +#. ~ Description of mutation "Debug Spell Mutation" +#: data/mods/Magiclysm/traits/mutation.json +msgid "Gives all of the debug spells at max level." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Wildshape: Fish" +msgstr "" + +#. ~ Description of mutation "Wildshape: Fish" +#: data/mods/Magiclysm/traits/mutation.json +msgid "You are fish-like. Just keep swimming!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Wildshape: Bear" +msgstr "" + +#. ~ Description of mutation "Wildshape: Bear" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You are bear-like, granting you raw bestial power in exchange for " +"intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Wildshape: Deer" +msgstr "" + +#. ~ Description of mutation "Wildshape: Deer" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You are deer-like, giving you the ability to move quickly and escape danger." +" It is hard to use your arms in combat, however." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Mirror Displacement" +msgstr "" + +#. ~ Description of mutation "Mirror Displacement" +#. ~ Description of mutation "Future Sight" +#: data/mods/Magiclysm/traits/mutation.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You aren't where you seem to be." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/mutation.json +msgid "Empty" +msgstr "" + +#. ~ Description of mutation "Empty" +#: data/mods/Magiclysm/traits/mutation.json +msgid "" +"You are one of the Empty, the rare few unable to cast even the simplest " +"spells. Your complete lack of mana prevents you from ever casting any " +"magic, no matter how well you know it. At least it doesn't prevent the use " +"of magical items and potions." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Channeling" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Channeling" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master channeling spells. " +"You are unable to cast any spell of the channeling school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Evocation" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Evocation" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master evocation spells. " +"You are unable to cast any spell of the evocation school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Conjuration" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Conjuration" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master conjuration spells." +" You are unable to cast any spell of the conjuration school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Enhancement" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Enhancement" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master enhancement spells." +" You are unable to cast any spell of the enhancement school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Enervation" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Enervation" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master enervation spells. " +"You are unable to cast any spell of the enervation school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Conveyance" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Conveyance" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master conveyance spells. " +"You are unable to cast any spell of the conveyance school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Restoration" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Restoration" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master restoration spells." +" You are unable to cast any spell of the restoration school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "School Deficiency: Transformation" +msgstr "" + +#. ~ Description of mutation "School Deficiency: Transformation" +#: data/mods/Magiclysm/traits/school_deficiencies.json +msgid "" +"No matter how hard you try, you never managed to master transformation " +"spells. You are unable to cast any spell of the transformation school." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Demon Horns" +msgstr "" + +#. ~ Description of mutation "Demon Horns" +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "" +"Large ram horns curl around your ears on each side of your head. Gives you " +"a headbutt attack and head protection." +msgstr "" + +#. ~ Message when player with mutation "Demon Horns" attacks +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +#, c-format +msgid "You headbutt %s with your horns" +msgstr "" + +#. ~ Message when NPC with mutation "Demon Horns" attacks +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +#, c-format +msgid "%1$s headbutts %2$s with their horns" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Demon Hooves" +msgstr "" + +#. ~ Description of mutation "Demon Hooves" +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "" +"Your toes have merged into cloven hooves, like that of a goat. You also " +"have coarse brown fur from the waist down." +msgstr "" + +#. ~ Description of mutation "Demonic Possession" +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "" +"You are possessed by a greater demon, giving you great strength and combat " +"abilities but reducing your fine motor control skills. This gives you a " +"slower crafting speed and the inability to cast spells." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Demon Claws" +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Demon Skin" +msgstr "" + +#. ~ Description of mutation "Demon Skin" +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Your skin is crimson." +msgstr "" + +#. ~ Mutation name +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "Goat Tail" +msgstr "" + +#. ~ Description of mutation "Goat Tail" +#: data/mods/Magiclysm/traits/temporary_demon_traits.json +msgid "You have a short, stubby goat tail." +msgstr "" + +#. ~ Label of UI widget "max_mana_num" +#. ~ Label of UI widget "spacebar_max_mana_num" +#. ~ Label of UI widget "xe_max_mana_num" +#. ~ Label of UI widget "xe_spacebar_max_mana_num" +#: data/mods/Magiclysm/ui/sidebar.json data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Max Mana" +msgstr "" + +#. ~ Label of UI widget "current_max_mana_nums_layout" +#. ~ Label of UI widget "spacebar_current_max_mana_nums_layout" +#: data/mods/Magiclysm/ui/sidebar.json +msgid "Current/Max Mana" +msgstr "" + +#. ~ Label of UI widget "mana_pool_layout" +#: data/mods/Magiclysm/ui/sidebar.json +msgid "Mana Pool" +msgstr "" + +#. ~ Description of vehicle part "light orichalcum frame" +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "" +"A slimmed magical metal framework. Other vehicle components can be mounted " +"on it, and it can be attached to other frames to increase the vehicle's " +"size." +msgstr "" + +#. ~ Description of vehicle part "orichalcum frame" +#: data/mods/Magiclysm/vehicleparts/frames.json +msgid "" +"An expensive magical metal framework. Other vehicle components can be " +"mounted on it, and it can be attached to other frames to increase the " +"vehicle's size." +msgstr "" + +#. ~ Description of vehicle part "" +#: data/mods/Magiclysm/vehicleparts/vehicle_parts.json +msgid "" +"A magically manifested combustion engine. Despite operating entirely off of" +" mana rather than normal fuel, it otherwise functions exactly as a " +"conventional internal combustion engine. Somehow." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Magiclysm/vehicleparts/vehicle_parts.json +msgid "everburning torch sconce" +msgstr "" + +#. ~ Description of vehicle part "everburning torch sconce" +#: data/mods/Magiclysm/vehicleparts/vehicle_parts.json +msgid "" +"An everburning torch that has been placed into a sconce for easy attachment " +"to a wall." +msgstr "" + +#. ~ Vehicle name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "Floating disk" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "mana wheel" +msgid_plural "mana wheels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana wheel" +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "A column of mana energy that enables a floating disk to move." +msgstr "" + +#. ~ Vehicle name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "Mojocycle" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "Co-op cycle" +msgstr "" + +#. ~ Vehicle part name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "mana frame" +msgstr "" + +#. ~ Description of vehicle part "mana frame" +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +msgid "A shape of pure mana that can float and carry items." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +#: data/mods/Xedra_Evolved/vehicles/vehicle_parts.json +msgid "mana energy" +msgstr "" + +#. ~ Item name +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +#: data/mods/Xedra_Evolved/vehicles/vehicle_parts.json +msgid "mana core power" +msgid_plural "mana core power" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mana core power" +#: data/mods/Magiclysm/vehicles/summoned_vehicles.json +#: data/mods/Xedra_Evolved/vehicles/vehicle_parts.json +msgid "Seeing this is a bug." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/elf_workshop.json +msgid "elf workshop" +msgstr "" + +#. ~ Name of NPC faction camp +#: data/mods/Magiclysm/worldgen/forge_of_wonders.json +msgid "Forge of Wonders" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/forge_of_wonders.json +msgid "forge of wonders" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Magiclysm/worldgen/forge_of_wonders.json +msgid "Everything can be had for a price…" +msgstr "" + +#. ~ Description of requirement of achievement "Everything can be had for a +#. price…" +#: data/mods/Magiclysm/worldgen/forge_of_wonders.json +msgid "See the Forge of Wonders" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Magiclysm/worldgen/magic_basement.json +msgid "magic door" +msgstr "" + +#. ~ Snippet in category "magic_door_graffiti" +#: data/mods/Magiclysm/worldgen/magic_basement.json +msgid "" +"A circle of esoteric symbols etched into the metal wall, they draw your eye " +"with their otherworldly shapes." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Magiclysm/worldgen/map_extras.json +msgid "Catoblepas Lair" +msgstr "" + +#. ~ Description of map extra "Catoblepas Lair" +#: data/mods/Magiclysm/worldgen/map_extras.json +msgid "There are catoblepases lairing here." +msgstr "" + +#. ~ Name of NPC faction camp +#: data/mods/Magiclysm/worldgen/overmap_specials.json +msgid "Old Wizard" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "magic shop" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "magic shop roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "used bookstore" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "swamp?" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "forest?" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "ogre lair" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "ogre lair roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "wizard tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "magic academy" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "big magic meadow" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "magic meadow" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "ancient ring of stones" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "druid tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/overmap_terrain.json +msgid "druid tower crown" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/goblin_locations/goblin_encampment.json +msgid "goblin encampment" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Magiclysm/worldgen/goblin_locations/orc_village.json +msgid "goblin outpost" +msgstr "" + +#. ~ Message describing the effect of hitting the "head_normal" weakpoint +#. ~ Message describing the effect of hitting the "head_down" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "The %s is dazed!" +msgstr "" + +#. ~ Sentence fragment describing the "head_down" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "the downed %s head" +msgstr "" + +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "You have ripped the %s bowels! The % is retching." +msgstr "" + +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "You have punctured the %s lungs! The % has trouble breathing." +msgstr "" + +#. ~ Sentence fragment describing the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "the downed %s eyes" +msgstr "" + +#. ~ Sentence fragment describing the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +msgid "the eyes" +msgstr "" + +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "The %s is staggered!" +msgstr "" + +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "You maim one of the %s legs!" +msgstr "" + +#. ~ Message describing the effect of hitting the "" weakpoint +#: data/mods/Megafauna/mf_weakpoint_sets.json +#, c-format +msgid "The %s is knocked down, leaving its vitals unprotected!" +msgstr "" + +#. ~ MOD name +#: data/mods/Megafauna/modinfo.json +msgid "Megafauna" +msgstr "" + +#. ~ Description of MOD "Megafauna" +#: data/mods/Megafauna/modinfo.json +msgid "" +"Adds extinct pleistocene megafauna to the game, replacing modern day and " +"introduced animals." +msgstr "" + +#. ~ Terrain name +#: data/mods/Megafauna/furniture_and_terrain/terrain-manufactured.json +msgid "glyptodont-shell shelter" +msgstr "" + +#. ~ Description of terrain "glyptodont-shell shelter" +#: data/mods/Megafauna/furniture_and_terrain/terrain-manufactured.json +msgid "" +"Improvised shelter made of a glyptodont shell, providing a little bit of " +"protection against the elements or predators." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/animal_products.json +msgid "mammoth tusk" +msgid_plural "mammoth tusks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mammoth tusk" +#: data/mods/Megafauna/items/animal_products.json +msgid "A huge curved tusk of a mammoth." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/animal_products.json +msgid "great auk egg" +msgid_plural "great auk eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "great auk egg" +#: data/mods/Megafauna/items/animal_products.json +msgid "An egg laid by a great auk. Prized for its big, nutritious yolk." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/animal_products.json +msgid "titanis walleri egg" +msgid_plural "titanis walleri eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "titanis walleri egg" +#: data/mods/Megafauna/items/animal_products.json +msgid "" +"A large egg laid by a titanis walleri. Prized for its big, nutritious yolk." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/animal_products.json +msgid "glyptotherium shell" +msgid_plural "glyptotherium shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glyptotherium shell" +#: data/mods/Megafauna/items/animal_products.json +msgid "A huge shell laboriously carved from a glyptotherium." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/tool/shelters.json +msgid "mammoth shelter kit" +msgid_plural "mammoth shelter kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mammoth shelter kit" +#: data/mods/Megafauna/items/tool/shelters.json +msgid "" +"This is a small shelter, made of large bones, mammoth tusks, and skins. Use" +" it to place." +msgstr "" + +#. ~ Item name +#: data/mods/Megafauna/items/tool/shelters.json +msgid "large mammoth shelter kit" +msgid_plural "large mammoth shelter kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "large mammoth shelter kit" +#: data/mods/Megafauna/items/tool/shelters.json +msgid "" +"This is a big shelter, made of large bones, mammoth tusks, and skins. Use " +"it to place." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "shrub-ox" +msgid_plural "shrub-ox" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shrub-ox" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A massively built bovine sometimes found browsing in the woods. It has " +"dark, long wool and two big, curved horns." +msgstr "" + +#. ~ Feed message of monster "shrub-ox" +#. ~ Feed message of monster "wood-ox" +#: data/mods/Megafauna/monsters/mf_domestic.json +#, c-format +msgid "" +"The %s seems to like you! It lets you pat its shaggy-haired head and seems " +"friendly." +msgstr "" + +#. ~ Pet message of monster "shrub-ox" +#. ~ Pet message of monster "wood-ox" +#: data/mods/Megafauna/monsters/mf_domestic.json +#, c-format +msgid "" +"The %s lets you pet its shaggy-haired head, mooing loudly in satisfaction." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "shrub-ox calf" +msgid_plural "shrub-ox calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shrub-ox calf" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "A juvenile shrub-ox. It's horns and wool have not grown far yet." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "wood-ox" +msgid_plural "wood-ox" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wood-ox" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A large-built bovine sometimes found browsing in high altitude woods. It " +"has a thick, long coat of wool and two short, curved horns." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "wood-ox calf" +msgid_plural "wood-ox calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wood-ox calf" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "A juvenile wood-ox. It's horns and wool have not grown far yet." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "Mayfield's goat" +msgid_plural "Mayfield's goat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mayfield's goat" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"Soergelia mayfieldi - a sturdily built ruminant, not unlike a goat but more " +"massively built. It has light-brown wool and two vicious looking horns that" +" are curved forward." +msgstr "" + +#. ~ Feed message of monster "Mayfield's goat" +#: data/mods/Megafauna/monsters/mf_domestic.json +#, c-format +msgid "" +"The %s seems to tolerate you! It cocks its head and stares at you with its " +"strange goat-eyes as you approach." +msgstr "" + +#. ~ Pet message of monster "Mayfield's goat" +#: data/mods/Megafauna/monsters/mf_domestic.json +#, c-format +msgid "" +"The %s lets you scratch its big belly, letting of a sonorous bleat in " +"satisfaction." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "Mayfield's goat kid" +msgid_plural "Mayfield's goat kids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Mayfield's goat kid" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile Mayfield's goat. It's horns have not grown far yet, and its wool" +" is still short, white, and quite fluffy." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "ancient bison" +msgid_plural "ancient bison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ancient bison" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A massive, meaty bovid that roams the steppes in large herds. It is " +"insulated against the cold with a thick layer of wool. Two short horns " +"appear from its bushy head wool." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "ancient bison calf" +msgid_plural "ancient bison calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ancient bison calf" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "A juvenile ancient bison. It's horns and wool have not grown far yet." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "Scott's horse" +msgid_plural "Scott's horses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "Scott's horse foal" +msgid_plural "Scott's horse foals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Scott's horse foal" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile horse. It gallops around its parent excitedly, throwing around " +"its head joyously." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "giant horse" +msgid_plural "giant horses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant horse" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A massive species of Equus that looks like a draft horse, just bigger. If " +"you dare come close to it, you might be able to get this one to trust you " +"enough to ride it." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "giant horse foal" +msgid_plural "giant horse foals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant horse foal" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile giant horse. It gallops around its parent excitedly, throwing " +"around its head joyously." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "Camelops" +msgid_plural "Camelops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Camelops" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A huge, woolly two-humped camel that roams far and wide across the American " +"continent. It looks at you irritated, chewing on some long grass." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "Camelops foal" +msgid_plural "Camelops foals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Camelops foal" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile camelops. Its humps haven't grown to full size yet, but it is " +"already covered in a thin layer of wool." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "flat-headed peccary" +msgid_plural "flat-headed peccaries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flat-headed peccary" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A stocky, short-legged, pig-like animal with coarse brown fur. It is " +"smaller than a wild boar, its distant European cousin, and also a bit " +"smaller than its close relative, the long-nosed peccary. Different to " +"these, it is a quite social and friendly creature - unless its young are " +"threatened." +msgstr "" + +#. ~ Feed message of monster "flat-headed peccary" +#. ~ Feed message of monster "flat-headed peccary piglet" +#: data/mods/Megafauna/monsters/mf_domestic.json +#, c-format +msgid "The %s seems to like you! It squeals happily as you pet it." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "flat-headed peccary piglet" +msgid_plural "flat-headed peccary piglets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flat-headed peccary piglet" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile flat-headed peccary - a stocky, short-legged, pig-like animal. " +"Its playful squeaks delight your heart." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "long-nosed peccary" +msgid_plural "long-nosed peccaries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "long-nosed peccary" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A stocky, short-legged, pig-like animal with coarse brown fur. It just a " +"bit smaller than a wild boar, its distant European cousin, but considerably " +"bigger than its close relative, the flat-headed peccary. Different to the " +"latter, they are solitary and more aggressive, but still appreciate good " +"food." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "long-nosed peccary piglet" +msgid_plural "long-nosed peccary piglets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "long-nosed peccary piglet" +#: data/mods/Megafauna/monsters/mf_domestic.json +msgid "" +"A juvenile long-nosed peccary - a stocky, short-legged, pig-like animal. " +"Its playful squeals delight your heart." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "dire wolf" +msgid_plural "dire wolves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dire wolf" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A large, muscular species of wolf, with incredibly strong and sharp teeth " +"capable of penetrating the thick hides of mammoths and giant sloths." +msgstr "" + +#. ~ Feed message of monster "dire wolf" +#. ~ Feed message of monster "stag moose" +#: data/mods/Megafauna/monsters/mf_predators.json +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "" +"The %s seems to tolerate you. It cautiously lets you pat its head and seems" +" friendly for now." +msgstr "" + +#. ~ Pet message of monster "dire wolf" +#: data/mods/Megafauna/monsters/mf_predators.json +#, c-format +msgid "The %s reluctantly wags its tail while you pat their massive head." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "dire wolf cub" +msgid_plural "dire wolf cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dire wolf cub" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A juvenile dire wolf. It runs around as excited as aimless, occasionally " +"barking joyously." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "sabre-toothed cat" +msgid_plural "sabre-toothed cats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sabre-toothed cat" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"This tiger-sized, but more robustly built creature has a sand-colored, " +"spotted coat and a short tail. Its eponymous sabre-like upper canine teeth " +"look menacing." +msgstr "" + +#. ~ Feed message of monster "sabre-toothed cat" +#: data/mods/Megafauna/monsters/mf_predators.json +#, c-format +msgid "The %s seems to like you! It emits a growling purr as you pet it." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "sabre-toothed cat cub" +msgid_plural "sabre-toothed cat cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sabre-toothed cat cub" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A juvenile sabre-toothed cat. Still sizable, but much less dangerous than " +"its parent, which will fight fiercely to protect its offspring." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "cave lion" +msgid_plural "cave lions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cave lion" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"This fierce looking sister of the European cave lion is a fast hunter, but " +"usually likes to spend its days laying in the sun." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "cave lion cub" +msgid_plural "cave lion cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cave lion cub" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A juvenile cave lion. Still sizable, but much less dangerous than its " +"parent, which will fight fiercely to protect its offspring." +msgstr "" + +#. ~ Feed message of monster "bobcat" +#: data/mods/Megafauna/monsters/mf_predators.json +#, c-format +msgid "The %s seems to like you! It emits a satisfied purr as you pet it." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "bobcat cub" +msgid_plural "bobcat cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bobcat cub" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A juvenile bobcat. It already moves with enthusiasm, but with much less " +"grace and dexterity than its parent." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "titanis walleri" +msgid_plural "titani walleri" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "titanis walleri" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A large predatory flightless bird with monstrous beak and strong legs. " +"Truly, the dinosaurs never went extinct, they just grew more feathers." +msgstr "" + +#. ~ Feed message of monster "titanis walleri" +#: data/mods/Megafauna/monsters/mf_predators.json +#, c-format +msgid "" +"The %s seems to like you! It clicks its beak a few times and lowers its " +"head, allowing you to pet it." +msgstr "" + +#. ~ Pet message of monster "titanis walleri" +#: data/mods/Megafauna/monsters/mf_predators.json +#, c-format +msgid "" +"The %s bows to you, clicking its beak while you pat their massive head." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "titanis walleri chick" +msgid_plural "titanis walleri chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "titanis walleri chick" +#: data/mods/Megafauna/monsters/mf_predators.json +msgid "" +"A juvenile titanis walleri. It is already large for a bird, but it is still" +" far from its parent." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "giant beaver" +msgid_plural "giant beavers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant beaver" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A big rodent feeding off of wood, known for building dams that set entire " +"regions under water. About the size of a calf." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "giant beaver cub" +msgid_plural "giant beaver cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant beaver cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "A juvenile giant beaver. Pretty big already." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "large claw sloth" +msgid_plural "large claw sloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "large claw sloth" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A huge lumbering sloth standing at over 3 meters, gracefully wandering " +"through the woods at a glacial tempo. It is constantly in search for food " +"to support its massive body weight." +msgstr "" + +#. ~ Feed message of monster "large claw sloth" +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "" +"The %s seems to like you! It lets you pat its head, giving off a bassy hum." +msgstr "" + +#. ~ Pet message of monster "large claw sloth" +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "" +"The %s turns on its back and lets you scratch its huge, moss-overgrown " +"belly." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "large claw sloth cub" +msgid_plural "large claw sloth cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "large claw sloth cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "A juvenile large claw sloth. Pretty big already." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "stag moose" +msgid_plural "stag moose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stag moose" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A big deer-like creature, standing more than 2m tall with impressive antlers" +" crowning their head." +msgstr "" + +#. ~ Pet message of monster "stag moose" +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "The %s bows down its massive antlered head to nuzzle your face." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "stag moose cub" +msgid_plural "stag moose cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stag moose cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A juvenile stag moose. Pretty big already, but its antlers have not grown " +"yet." +msgstr "" + +#. ~ Feed message of monster "stag moose cub" +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "" +"The %s seems to like you. It lets you pat its head and seems friendly for " +"now." +msgstr "" + +#. ~ Pet message of monster "stag moose cub" +#: data/mods/Megafauna/monsters/mf_wild.json +#, c-format +msgid "The %s nuzzles you, pressing its head against your petting hand." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "woolly mammoth" +msgid_plural "woolly mammoths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "woolly mammoth" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A huge elephant-like animal covered in thick, long hair, shielding it " +"against the cold. Its trunk lazily swings around its two massive, upward-" +"curving tusks." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "woolly mammoth cub" +msgid_plural "woolly mammoth cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "woolly mammoth cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"This big baby mammoth is already covered in thick brown wool, but the " +"menacing tusks of their parents have not grown yet." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "mastodon" +msgid_plural "mastodons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mastodon" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"Shorter, but more massive than a woolly mammoth, and - crucially - much less" +" hairy. Its trunk lazily swings around its two massive, upward-curving " +"tusks." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "mastodon cub" +msgid_plural "mastodon cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mastodon cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"This big baby mastodon is already quite muscular, but the menacing tusks of " +"their parents have not grown yet." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "giant short-faced bear" +msgid_plural "giant short-faced bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant short-faced bear" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A bear weighing about a ton, standing at literal eyelevel with man, as long " +"as it isn't towering above you on it's long, muscular hind legs. Has a " +"wide, short snout, giving it's face an almost feline expression. Its not " +"particularly aggressive, but doesn't tolerate threats to itself or its cubs." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "giant short-faced bear cub" +msgid_plural "giant short-faced bear cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant short-faced bear cub" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A juvenile giant short-faced bear. Still a massive bear and a considerable " +"threat on its own, but the real danger will come from its highly protective " +"parent." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "great auk" +msgid_plural "great auks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "great auk" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A large flightless sea bird that bears some resemblance to penguins, " +"although it has a much larger beak. It has a black and white coat with a " +"characteristic white spot around its eyes." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "white chick" +msgid_plural "white chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "white chick" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A tiny grey-colored chick, it could be from a number of different species." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "glyptotherium" +msgid_plural "glyptotherii" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "glyptotherium" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A huge herbivore that almost resembles a giant tortoise due to its hard " +"outer shell, although it is a close relative to armadillos. Normally, this " +"species prefers much warmer climates. This individual probably lost its way" +" at some point." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "glyptotherium young" +msgid_plural "glyptotherium youngs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "glyptotherium young" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A juvenile glyptotherium. Its shell is not quite fully developed, having an" +" almost leathery feel to it." +msgstr "" + +#. ~ Monster name +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "American zebra" +msgid_plural "American zebras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "American zebra" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "A hooved grazing mammal with a brown-and-white striped coat." +msgstr "" + +#. ~ Description of monster "Scott's horse foal" +#: data/mods/Megafauna/monsters/mf_wild.json +msgid "" +"A juvenile American zebra. It gallops around its parent excitedly, throwing" +" around its head joyously." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Megafauna/proficiencies/mf_weakpoints.json +msgid "Megafaunal Biology" +msgstr "" + +#. ~ Description of proficiency "Megafaunal Biology" +#: data/mods/Megafauna/proficiencies/mf_weakpoints.json +msgid "" +"You are familiar with the general anatomy of megafauna, and can exploit " +"potential weaknesses." +msgstr "" + +#. ~ Name of achievement +#: data/mods/MindOverMatter/achievements.json +msgid "Quantum Leapt" +msgstr "" + +#. ~ Description of achievement "Quantum Leapt" +#: data/mods/MindOverMatter/achievements.json +msgid "There's so many worlds out there. Why stick with just one?" +msgstr "" + +#. ~ Verb in activity "ACT_PSI_TELEPORTER_ATTUNING" +#: data/mods/MindOverMatter/activity_types.json +msgid "attuning to area" +msgstr "" + +#. ~ Verb in activity "ACT_PSI_TELEPATH_ADJUSTING_MENTALITY" +#: data/mods/MindOverMatter/activity_types.json +msgid "adjusting mentality" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/MindOverMatter/damage_types.json +msgid "focused light" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/MindOverMatter/damage_types.json +msgid "telekinetic" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/MindOverMatter/damage_types.json +msgid "buffeting" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/MindOverMatter/damage_types.json +msgid "spacial realignment" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/MindOverMatter/damage_types.json +msgid "recalibrating" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/MindOverMatter/damage_types.json +msgid "enervation" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/MindOverMatter/damage_types.json +msgid "enervating" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_ENERVATION_DRAIN_3" +#. ~ Player message in effect in EoC "EOC_EATER_DRAIN_3" +#: data/mods/MindOverMatter/damage_types.json +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "For a moment, you feel exhausted." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_ENERVATION_DRAIN_3" +#. ~ Player message in false effect in EoC "EOC_EATER_DRAIN_3" +#: data/mods/MindOverMatter/damage_types.json +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "You feel your life draining away!" +msgstr "" + +#. ~ Field intensity level +#: data/mods/MindOverMatter/fields.json +msgid "overheated air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/MindOverMatter/fields.json +msgid "burning air" +msgstr "" + +#. ~ Field intensity level +#: data/mods/MindOverMatter/fields.json +msgid "droning hum" +msgstr "" + +#. ~ Field intensity level +#: data/mods/MindOverMatter/fields.json +msgid "swirling portal" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Chess Enthusiast" +msgstr "" + +#. ~ Description of profession "Chess Enthusiast" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You never made master, but you did very well in chess competitions before " +"the Cataclysm. All those hours of staring at the board, trying to keep all " +"the pieces in your mind at once, have left you with a great ability to focus" +" your attention on a single problem when you need to." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Chess Enthusiast" +msgstr "" + +#. ~ Description of profession "Chess Enthusiast" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You never made master, but you did very well in chess competitions before " +"the Cataclysm. All those hours of staring at the board, trying to keep all " +"the pieces in your mind at once, have left you with a great ability to focus" +" your attention on a single problem when you need to." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Chess Master" +msgstr "" + +#. ~ Description of profession "Chess Master" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Before the Cataclysm, many of your weekends were spent either competing in " +"tournaments or studying records of past games, always trying to find the " +"patterns. All that time has also made you a master of concentrating on a " +"specific subject, despite whatever is going on around you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Chess Master" +msgstr "" + +#. ~ Description of profession "Chess Master" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Before the Cataclysm, many of your weekends were spent either competing in " +"tournaments or studying records of past games, always trying to find the " +"patterns. All that time has also made you a master of concentrating on a " +"specific subject, despite whatever is going on around you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Chess Grandmaster" +msgstr "" + +#. ~ Description of profession "Chess Grandmaster" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You were one of the best of the best, awarded a grandmaster title in your " +"early twenties. Chess was your passion and your life, and you were good " +"enough at it to make a living competing before the Cataclysm. You have an " +"almost-inhuman ability to focus on a task and ignore all distractions." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Chess Grandmaster" +msgstr "" + +#. ~ Description of profession "Chess Grandmaster" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You were one of the best of the best, awarded a grandmaster title in your " +"early twenties. Chess was your passion and your life, and you were good " +"enough at it to make a living competing before the Cataclysm. You have an " +"almost-inhuman ability to focus on a task and ignore all distractions." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Biokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Biokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You feel in " +"better shape than you ever have in your life, like you could run ten miles " +"and climb a mountain and then wake up and do it again. You'll probably need" +" it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Biokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Biokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You feel in " +"better shape than you ever have in your life, like you could run ten miles " +"and climb a mountain and then wake up and do it again. You'll probably need" +" it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Biokinetic" +msgstr "" + +#. ~ Description of profession "Arising Biokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can " +"breathe underwater and twist yourself enough to squeeze through a half-" +"closed window. You can run five meters in less than a second and shrug off " +"a punch like it's nothing. You'd almost be worried you were becoming one of" +" those rioters, except you're definitely still sane. Right?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Biokinetic" +msgstr "" + +#. ~ Description of profession "Arising Biokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can " +"breathe underwater and twist yourself enough to squeeze through a half-" +"closed window. You can run five meters in less than a second and shrug off " +"a punch like it's nothing. You'd almost be worried you were becoming one of" +" those rioters, except you're definitely still sane. Right?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Biokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Biokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can move " +"inhumanly fast, hitting zombies before they even seem to know that you're " +"there. You can pull out nails with your bare hands and go out in winter " +"without even a shirt and not feel the cold. You're a new breed, Homo " +"Cataclysmicus, and if anyone is equipped to survive in this new world, it's " +"you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Biokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Biokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can move " +"inhumanly fast, hitting zombies before they even seem to know that you're " +"there. You can pull out nails with your bare hands and go out in winter " +"without even a shirt and not feel the cold. You're a new breed, Homo " +"Cataclysmicus, and if anyone is equipped to survive in this new world, it's " +"you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Clairsentient" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Clairsentient" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can read " +"much faster and can see much better in the dark, and even in total darkness " +"you no longer have any hesitation about moving. At least once you avoided " +"zombies on the other side of a wall that you didn't hear and couldn't see, " +"but you you just knew they were there." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Clairsentient" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Clairsentient" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can read " +"much faster and can see much better in the dark, and even in total darkness " +"you no longer have any hesitation about moving. At least once you avoided " +"zombies on the other side of a wall that you didn't hear and couldn't see, " +"but you you just knew they were there." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Clairsentient" +msgstr "" + +#. ~ Description of profession "Arising Clairsentient" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can see " +"auras around people that tell you what they're feeling, and you've already " +"used it to avoid someone who was feigning being injured with the hope of " +"stealing your gear. You can see through walls, and tell where the best " +"place to hit something is to take it down for good. That last ability will " +"definitely get plenty of use." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Clairsentient" +msgstr "" + +#. ~ Description of profession "Arising Clairsentient" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can see " +"auras around people that tell you what they're feeling, and you've already " +"used it to avoid someone who was feigning being injured with the hope of " +"stealing your gear. You can see through walls, and tell where the best " +"place to hit something is to take it down for good. That last ability will " +"definitely get plenty of use." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Clairsentient" +msgstr "" + +#. ~ Description of profession "Ascended Clairsentient" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can " +"finish books in a few hours and remember almost everything you read, you had" +" to fix a bicycle a few weeks ago and even though you've never tried to do " +"that before in your life, everything you needed to do just…came to you. " +"What's more, last time the Zs attacked you, you never got a scratch. Three " +"of them came at you at once and you dodged every attack because you could " +"see what they were going to do before they did it. If only you could see " +"where you needed to go to be safe." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Clairsentient" +msgstr "" + +#. ~ Description of profession "Ascended Clairsentient" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can " +"finish books in a few hours and remember almost everything you read, you had" +" to fix a bicycle a few weeks ago and even though you've never tried to do " +"that before in your life, everything you needed to do just…came to you. " +"What's more, last time the Zs attacked you, you never got a scratch. Three " +"of them came at you at once and you dodged every attack because you could " +"see what they were going to do before they did it. If only you could see " +"where you needed to go to be safe." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Electrokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Electrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. While running" +" down an alleyway to escape a group of rioters, you looked back and realized" +" you were going to get caught and then there was a deafening crash of " +"thunder and your vision went white. When your hearing and sight came back, " +"the rioters were lying in a heap, some still with smoldering clothes, and " +"you were unscathed." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Electrokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Electrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. While running" +" down an alleyway to escape a group of rioters, you looked back and realized" +" you were going to get caught and then there was a deafening crash of " +"thunder and your vision went white. When your hearing and sight came back, " +"the rioters were lying in a heap, some still with smoldering clothes, and " +"you were unscathed." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Electrokinetic" +msgstr "" + +#. ~ Description of profession "Arising Electrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You an hurl " +"lightning bolts from your hands, like some kind of superhero, and your " +"smartphone still has a full charge even though you haven't plugged it in in " +"weeks. Some kind of huge wasp attacked you in the woods and there was a " +"crackle like thunder and it fell to the ground twitching. You didn't stop " +"to check if it would move again." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Electrokinetic" +msgstr "" + +#. ~ Description of profession "Arising Electrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You an hurl " +"lightning bolts from your hands, like some kind of superhero, and your " +"smartphone still has a full charge even though you haven't plugged it in in " +"weeks. Some kind of huge wasp attacked you in the woods and there was a " +"crackle like thunder and it fell to the ground twitching. You didn't stop " +"to check if it would move again." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Electrokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Electrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You managed " +"to drive the entire week the sky broke on a single charge in your car, and " +"while you had to abandon it since then it got you out of the worst of the " +"cities. Anything that attacks you has to face your lightning and you " +"haven't found anything yet that can withstand it." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Electrokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Electrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You managed " +"to drive the entire week the sky broke on a single charge in your car, and " +"while you had to abandon it since then it got you out of the worst of the " +"cities. Anything that attacks you has to face your lightning and you " +"haven't found anything yet that can withstand it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Photokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Photokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You noticed " +"that light seemed to bend at the will of your thoughts, when you were almost" +" caught by a wandering horde, light slowly dimmed enough for you to hide in " +"the shadows. You have a sense that there's more to your newfound talents." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Photokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Photokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You noticed " +"that light seemed to bend at the will of your thoughts, when you were almost" +" caught by a wandering horde, light slowly dimmed enough for you to hide in " +"the shadows. You have a sense that there's more to your newfound talents." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Photokinetic" +msgstr "" + +#. ~ Description of profession "Arising Photokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can make " +"the air glow and fire lasers from your hands, and even sometimes hear radio " +"signals. You haven't heard any other survivors out there yet, but you " +"listen for a bit every night, just in case." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Photokinetic" +msgstr "" + +#. ~ Description of profession "Arising Photokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can make " +"the air glow and fire lasers from your hands, and even sometimes hear radio " +"signals. You haven't heard any other survivors out there yet, but you " +"listen for a bit every night, just in case." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Photokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Photokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Many times a " +"horde has passed within sight of you and simply never noticed you, and the " +"few times they did, you just created illusions of yourself and all ran " +"different directions. The few stragglers were easy to sear to ash with " +"focused light." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Photokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Photokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Many times a " +"horde has passed within sight of you and simply never noticed you, and the " +"few times they did, you just created illusions of yourself and all ran " +"different directions. The few stragglers were easy to sear to ash with " +"focused light." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Pyrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. With just a " +"thought, you can start a fire or make light radiate from the very air. It's" +" already saved your life once when you burned a zombie to ash while " +"scavenging in a ruined house. Sure, the house burned down too, but you'll " +"definitely get more control as time goes on, right?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Pyrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. With just a " +"thought, you can start a fire or make light radiate from the very air. It's" +" already saved your life once when you burned a zombie to ash while " +"scavenging in a ruined house. Sure, the house burned down too, but you'll " +"definitely get more control as time goes on, right?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Arising Pyrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You don't " +"even know how many zombies you've burned at this point, and keeping warm in " +"winter certainly won't be a problem." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Arising Pyrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You don't " +"even know how many zombies you've burned at this point, and keeping warm in " +"winter certainly won't be a problem." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Pyrokinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You are one " +"with the flames, and they come at your command and obey your every " +"instruction. Zombies, mutants, aliens, stranger things--no matter what is " +"out there, you will incinerate it and survive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Pyrokinetic" +msgstr "" + +#. ~ Description of profession "Ascended Pyrokinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You are one " +"with the flames, and they come at your command and obey your every " +"instruction. Zombies, mutants, aliens, stranger things--no matter what is " +"out there, you will incinerate it and survive." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Telekinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Telekinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can lift " +"things with your mind. Mostly just small things, but during the chaos a " +"group of rioters jumped you and you hurled them off of you just by thinking " +"about it. This will definitely come in handy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Telekinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Telekinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can lift " +"things with your mind. Mostly just small things, but during the chaos a " +"group of rioters jumped you and you hurled them off of you just by thinking " +"about it. This will definitely come in handy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Telekinetic" +msgstr "" + +#. ~ Description of profession "Arising Telekinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Moving things" +" at a distance is child's play. You can pick up zombies and fling them away" +" from you, shatter doors with a thought, and jump from the fifth story and " +"land with barely a bruise. Nothing is going to get close to you now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Telekinetic" +msgstr "" + +#. ~ Description of profession "Arising Telekinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Moving things" +" at a distance is child's play. You can pick up zombies and fling them away" +" from you, shatter doors with a thought, and jump from the fifth story and " +"land with barely a bruise. Nothing is going to get close to you now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Telekinetic" +msgstr "" + +#. ~ Description of profession "Ascended Telekinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. One ton cars " +"lift off the ground with merely a thought, bullets bounce off the air before" +" they hit you, and you can smash whole groups of zombies to paste in " +"seconds. You can even fly from rooftop to rooftop, preventing gravity from " +"affecting you by sheer force of will." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Telekinetic" +msgstr "" + +#. ~ Description of profession "Ascended Telekinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. One ton cars " +"lift off the ground with merely a thought, bullets bounce off the air before" +" they hit you, and you can smash whole groups of zombies to paste in " +"seconds. You can even fly from rooftop to rooftop, preventing gravity from " +"affecting you by sheer force of will." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Telepath" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Telepath" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. The crazies " +"were bad enough during the riots, but once you were stopped by a police " +"officer whose bloodshot eyes told you that he wasn't going to let you off " +"with a warning. But you could somehow hear his thoughts, a chaotic jumble " +"of rage and hunger and fear, you just…nudged them a little bit, and he " +"wandered off and left you alone. It doesn't work the same way with the " +"zombies, but you can't have everything." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Telepath" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Telepath" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. The crazies " +"were bad enough during the riots, but once you were stopped by a police " +"officer whose bloodshot eyes told you that he wasn't going to let you off " +"with a warning. But you could somehow hear his thoughts, a chaotic jumble " +"of rage and hunger and fear, you just…nudged them a little bit, and he " +"wandered off and left you alone. It doesn't work the same way with the " +"zombies, but you can't have everything." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Telepath" +msgstr "" + +#. ~ Description of profession "Arising Telepath" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Sure, the " +"zombies are immune to telepathy, but those rioters aren't and neither are " +"some of the monsters you've run into. At least once, you managed to warn " +"off another survivor who you knew meant to rob you. You left him " +"unconscious and without his weapons, and if the zombies got him, well, he " +"shouldn't have messed with you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Telepath" +msgstr "" + +#. ~ Description of profession "Arising Telepath" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Sure, the " +"zombies are immune to telepathy, but those rioters aren't and neither are " +"some of the monsters you've run into. At least once, you managed to warn " +"off another survivor who you knew meant to rob you. You left him " +"unconscious and without his weapons, and if the zombies got him, well, he " +"shouldn't have messed with you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Telepath" +msgstr "" + +#. ~ Description of profession "Ascended Telepath" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Controlling " +"human minds is still too hard but at this point, animal minds are child's " +"play. A while back, some kind of mutated wolf or dog or something jumped " +"you in the forest and after a few seconds, it was wagging its tail and " +"jumping around like a new puppy. You wish you still had it with you, but it" +" died fighting off some kind of pink crustacean…thing, giving you time to " +"run. The bravest dog you ever had." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Telepath" +msgstr "" + +#. ~ Description of profession "Ascended Telepath" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Controlling " +"human minds is still too hard but at this point, animal minds are child's " +"play. A while back, some kind of mutated wolf or dog or something jumped " +"you in the forest and after a few seconds, it was wagging its tail and " +"jumping around like a new puppy. You wish you still had it with you, but it" +" died fighting off some kind of pink crustacean…thing, giving you time to " +"run. The bravest dog you ever had." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Teleporter" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Teleporter" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You were " +"fleeing down a side street when you heard a crash above you. You looked up " +"and saw something hurtling through the air down toward you, you closed your " +"eyes and wished you were anywhere but where you were, and then… you were. " +"Indoors, in a house near the street, and you went out the back door and made" +" good your escape. You're very, very good at escaping now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Teleporter" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Teleporter" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You were " +"fleeing down a side street when you heard a crash above you. You looked up " +"and saw something hurtling through the air down toward you, you closed your " +"eyes and wished you were anywhere but where you were, and then… you were. " +"Indoors, in a house near the street, and you went out the back door and made" +" good your escape. You're very, very good at escaping now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Teleporter" +msgstr "" + +#. ~ Description of profession "Arising Teleporter" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can step " +"through walls, and once you were surrounded by a horde and looked up and a " +"nearby rooftop and… there you were, safe and out of the zombies' line of " +"sight. The rule of the zombie apocalypse is \"keep moving\", and you're the" +" best you've ever been at that." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Teleporter" +msgstr "" + +#. ~ Description of profession "Arising Teleporter" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You can step " +"through walls, and once you were surrounded by a horde and looked up and a " +"nearby rooftop and… there you were, safe and out of the zombies' line of " +"sight. The rule of the zombie apocalypse is \"keep moving\", and you're the" +" best you've ever been at that." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Teleporter" +msgstr "" + +#. ~ Description of profession "Ascended Teleporter" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. No wall or " +"door is a barrier to you and sometimes when you close your eyes you can " +"travel to places you've already been. Once you were surprised by a bandit " +"and when he leveled his gun at you, you wished he was somewhere else and he " +"just…disappeared. Nothing can keep you down now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Teleporter" +msgstr "" + +#. ~ Description of profession "Ascended Teleporter" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. No wall or " +"door is a barrier to you and sometimes when you close your eyes you can " +"travel to places you've already been. Once you were surprised by a bandit " +"and when he leveled his gun at you, you wished he was somewhere else and he " +"just…disappeared. Nothing can keep you down now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Gateway Initiate" +msgstr "" + +#. ~ Description of profession "Gateway Initiate" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. But " +"teleporting through walls isn't the most impressive part. You spent a few " +"days in an abandoned basement and on a scavenging trip, one of those rioters" +" surprised you. Snarling, she had you by the arm and was prepared to smash " +"in your head with a pipe and then you were just…back safe in that basement." +" That will definitely come in handy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Gateway Initiate" +msgstr "" + +#. ~ Description of profession "Gateway Initiate" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. But " +"teleporting through walls isn't the most impressive part. You spent a few " +"days in an abandoned basement and on a scavenging trip, one of those rioters" +" surprised you. Snarling, she had you by the arm and was prepared to smash " +"in your head with a pipe and then you were just…back safe in that basement." +" That will definitely come in handy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Newly-Awakened Vitakinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Vitakinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You broke " +"your leg when you got caught in a riot, and when things got really bad you " +"were positive you were going to die. But somehow, after only a few days " +"your leg didn't seem to hurt nearly as much anymore. By the end of the week" +" you could walk on it, and by now it's like nothing ever happened. It's not" +" going to help you fight the zombies but it'll sure help you recover " +"afterward." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Newly-Awakened Vitakinetic" +msgstr "" + +#. ~ Description of profession "Newly-Awakened Vitakinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You broke " +"your leg when you got caught in a riot, and when things got really bad you " +"were positive you were going to die. But somehow, after only a few days " +"your leg didn't seem to hurt nearly as much anymore. By the end of the week" +" you could walk on it, and by now it's like nothing ever happened. It's not" +" going to help you fight the zombies but it'll sure help you recover " +"afterward." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Arising Vitakinetic" +msgstr "" + +#. ~ Description of profession "Arising Vitakinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Just last " +"week you were looking in an abandoned building and fell through a weak " +"floor. But you barely bled, and after a few minutes lying there you picked " +"yourself up and managed to run away from the things that came to investigate" +" the noise. You didn't have enough water to properly clean your wounds but " +"it hasn't seemed to have mattered. You're already back to normal." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Arising Vitakinetic" +msgstr "" + +#. ~ Description of profession "Arising Vitakinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. Just last " +"week you were looking in an abandoned building and fell through a weak " +"floor. But you barely bled, and after a few minutes lying there you picked " +"yourself up and managed to run away from the things that came to investigate" +" the noise. You didn't have enough water to properly clean your wounds but " +"it hasn't seemed to have mattered. You're already back to normal." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_male" +msgid "Ascended Vitakinetic" +msgstr "" + +#. ~ Description of profession "Ascended Vitakinetic" for male +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You've " +"suffered injuries that should have killed you multiple times over by now and" +" recovered in days every time. You've broken your leg twice, your arm once," +" drank bad water that had you puking your guts out, nearly been disemboweled" +" by some mutated thing…every single time, your powers kept you going. " +"Hopefully they'll see you through to the very end of all this." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "profession_female" +msgid "Ascended Vitakinetic" +msgstr "" + +#. ~ Description of profession "Ascended Vitakinetic" for female +#: data/mods/MindOverMatter/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Something happened during the storms that raged during the Cataclysm, and " +"now you can do things that would have once seemed impossible. You've " +"suffered injuries that should have killed you multiple times over by now and" +" recovered in days every time. You've broken your leg twice, your arm once," +" drank bad water that had you puking your guts out, nearly been disemboweled" +" by some mutated thing…every single time, your powers kept you going. " +"Hopefully they'll see you through to the very end of all this." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "LIFESHIELD" +#: data/mods/MindOverMatter/json_flags.json +msgid "You are immune to life drain." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "TELESTOP" +#: data/mods/MindOverMatter/json_flags.json +msgid "You are immune to forcible teleportation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "PSYSHIELD_PROTECT" +#: data/mods/MindOverMatter/json_flags.json +msgid "You are protected against telepathic attack. Sometimes." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_BIOKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to biokinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_CLAIRSENTIENCE" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to clairsentience." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_ELECTROKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to electrokinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_PHOTOKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to photokinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_PYROKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to pyrokinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_TELEKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to telekinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_TELEPATHY" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to telepathy." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_TELEPORTATION" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to teleportation." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_VITAKINESIS" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal attuned to vitakinesis." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "MATRIX_CRYSTAL_CORUSCATING" +#: data/mods/MindOverMatter/json_flags.json +msgid "This is a matrix crystal with an unclear attunement." +msgstr "" + +#. ~ Name of material +#: data/mods/MindOverMatter/materials.json +msgid "Telekinetic Force" +msgstr "" + +#. ~ Bash damage verb of material +#. ~ Cut damage verb of material +#: data/mods/MindOverMatter/materials.json +#: data/mods/Xedra_Evolved/material.json +msgid "rippled" +msgstr "" + +#. ~ Cut damage verb of material +#: data/mods/MindOverMatter/materials.json +msgid "pierced" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/MindOverMatter/materials.json +msgid "strained" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/MindOverMatter/materials.json +msgid "fractured" +msgstr "" + +#. ~ Name of material +#: data/mods/MindOverMatter/materials.json +msgid "Netherum Crystal" +msgstr "" + +#. ~ Name of material +#: data/mods/MindOverMatter/materials.json +msgid "Black liquid" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/MindOverMatter/materials.json +msgid "bothered" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/MindOverMatter/materials.json +msgid "annoyed" +msgstr "" + +#. ~ Damage adjective of material +#: data/mods/MindOverMatter/materials.json +msgid "irritated" +msgstr "" + +#. ~ MOD name +#: data/mods/MindOverMatter/modinfo.json +msgid "Mind Over Matter" +msgstr "" + +#. ~ Description of MOD "Mind Over Matter" +#: data/mods/MindOverMatter/modinfo.json +msgid "" +"Psionic powers for Cataclysm. The Readme contains extensive information on " +"how the process of gaining and using powers works, so make sure to check it " +"if you're confused." +msgstr "" + +#. ~ Morale text +#: data/mods/MindOverMatter/morale_types.json +msgid "Thought-Editing" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Awakening Psion" +msgstr "" + +#. ~ Description of profession "Awakening Psion" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You survived a portal storm and hid inside while reality broke around you, " +"and when you left to examine the damage you found a strange crystal the " +"storm had left behind. It was captivating, and you took it with you. " +"Sometimes, at night, you look into it before you sleep, and you almost feel " +"like something in you is responding to the glow within the crystal." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Awakening Psion" +msgstr "" + +#. ~ Description of profession "Awakening Psion" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You survived a portal storm and hid inside while reality broke around you, " +"and when you left to examine the damage you found a strange crystal the " +"storm had left behind. It was captivating, and you took it with you. " +"Sometimes, at night, you look into it before you sleep, and you almost feel " +"like something in you is responding to the glow within the crystal." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Star Athlete" +msgstr "" + +#. ~ Description of profession "Star Athlete" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were always good at athletics. People praised your effort and hard " +"work, but the truth was you barely needed to practice. It all just came " +"naturally to you, as naturally as breathing. That kept you safe during the " +"Cataclysm--you outran the dead and worse things that chased you and made it " +"out of the cities, and they're certainly the thing that will keep you going," +" especially since now, you're stronger and faster than you've ever been." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Star Athlete" +msgstr "" + +#. ~ Description of profession "Star Athlete" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were always good at athletics. People praised your effort and hard " +"work, but the truth was you barely needed to practice. It all just came " +"naturally to you, as naturally as breathing. That kept you safe during the " +"Cataclysm--you outran the dead and worse things that chased you and made it " +"out of the cities, and they're certainly the thing that will keep you going," +" especially since now, you're stronger and faster than you've ever been." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Doomseer" +msgstr "" + +#. ~ Description of profession "Doomseer" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You knew the world was going to end, but they never listened. They never " +"listened! They couldn't see the things that walked among them! They didn't" +" know what you had seen, what you knew was coming, and where are they now? " +"In a zombie's stomach or walking with those corpses themselves, but you're " +"still alive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Doomseer" +msgstr "" + +#. ~ Description of profession "Doomseer" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You knew the world was going to end, but they never listened. They never " +"listened! They couldn't see the things that walked among them! They didn't" +" know what you had seen, what you knew was coming, and where are they now? " +"In a zombie's stomach or walking with those corpses themselves, but you're " +"still alive." +msgstr "" + +#. ~ Description of profession "Electrical Engineer" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You followed your parents' wishes and became an engineer, and to your " +"surprise you were extremely good at it. It was like the electronics you " +"built just spoke to you, like you could see inside the wires and circuits, " +"and then when the sky broke that literally came true." +msgstr "" + +#. ~ Description of profession "Electrical Engineer" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You followed your parents' wishes and became an engineer, and to your " +"surprise you were extremely good at it. It was like the electronics you " +"built just spoke to you, like you could see inside the wires and circuits, " +"and then when the sky broke that literally came true." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Magician" +msgstr "" + +#. ~ Description of profession "Magician" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a young kid, you just loved magic. Growing up you " +"managed to become a professional magician and even performed at a few big " +"shows. You were practicing a new trick when the Cataclysm hit, when you " +"realized you don't need to practice anymore. You can just do it, for real." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Magician" +msgstr "" + +#. ~ Description of profession "Magician" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a young kid, you just loved magic. Growing up you " +"managed to become a professional magician and even performed at a few big " +"shows. You were practicing a new trick when the Cataclysm hit, when you " +"realized you don't need to practice anymore. You can just do it, for real." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Firestarter" +msgstr "" + +#. ~ Description of profession "Firestarter" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"Fire always fascinated you. The fires you set almost got you arrested a few" +" times, but the urge was just too powerful. It was like they were calling " +"to you, urging you to create them. And ever since the sky broke, you can " +"create fire with merely a thought." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Firestarter" +msgstr "" + +#. ~ Description of profession "Firestarter" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"Fire always fascinated you. The fires you set almost got you arrested a few" +" times, but the urge was just too powerful. It was like they were calling " +"to you, urging you to create them. And ever since the sky broke, you can " +"create fire with merely a thought." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Test Subject, Project ONYX LIGHTNING" +msgstr "" + +#. ~ Description of profession "Test Subject, Project ONYX LIGHTNING" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"Before the Cataclysm, you were 'volunteered' for a top-secret military " +"project. They never told you what all the injections and EEGs and hours of " +"staring at a quarter on the table were supposed to accomplish, but now that " +"you can move things with your mind you have a pretty good idea what they " +"were aiming at." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Test Subject, Project ONYX LIGHTNING" +msgstr "" + +#. ~ Description of profession "Test Subject, Project ONYX LIGHTNING" for +#. female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"Before the Cataclysm, you were 'volunteered' for a top-secret military " +"project. They never told you what all the injections and EEGs and hours of " +"staring at a quarter on the table were supposed to accomplish, but now that " +"you can move things with your mind you have a pretty good idea what they " +"were aiming at." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Government Interrogator (DECEASED)" +msgstr "" + +#. ~ Description of profession "Government Interrogator (DECEASED)" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"You did not die in the Cataclysm because on paper, you are already dead. " +"You assumed a new identity as part of an experimental program designed to " +"produce psychic interrogators. They told you that you were serving your " +"country, that your gifts would be the key to winning the new Cold War that " +"was surely developing, but they didn't consider the ramifications of having " +"a telepath on the base. You knew right away that things were much worse " +"than the brass was telling you, and your gifts let you \"persuade\" the " +"guards to let you out even in the face of the lockdown. You had thought to " +"go somewhere else, to get away from New England, but the end came much " +"faster than even you thought it would." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Government Interrogator (DECEASED)" +msgstr "" + +#. ~ Description of profession "Government Interrogator (DECEASED)" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"You did not die in the Cataclysm because on paper, you are already dead. " +"You assumed a new identity as part of an experimental program designed to " +"produce psychic interrogators. They told you that you were serving your " +"country, that your gifts would be the key to winning the new Cold War that " +"was surely developing, but they didn't consider the ramifications of having " +"a telepath on the base. You knew right away that things were much worse " +"than the brass was telling you, and your gifts let you \"persuade\" the " +"guards to let you out even in the face of the lockdown. You had thought to " +"go somewhere else, to get away from New England, but the end came much " +"faster than even you thought it would." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +#: data/mods/Sky_Island/mod_interactions/mindovermatter/professions.json +msgctxt "profession_male" +msgid "Itzcuauhtli Corps Liaison, Yohualli Ehēcatl Division" +msgstr "" + +#. ~ Description of profession "Itzcuauhtli Corps Liaison, Yohualli Ehēcatl +#. Division" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"The last thing you remember was inputting the jump coordinates into the " +"tliltilhuicaātl drive and reaching out to initiate the transfer when there " +"was a power surge and it felt like the entire ship was turning inside out. " +"Now, you have no idea where you are." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +#: data/mods/Sky_Island/mod_interactions/mindovermatter/professions.json +msgctxt "profession_female" +msgid "Itzcuauhtli Corps Liaison, Yohualli Ehēcatl Division" +msgstr "" + +#. ~ Description of profession "Itzcuauhtli Corps Liaison, Yohualli Ehēcatl +#. Division" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"The last thing you remember was inputting the jump coordinates into the " +"tliltilhuicaātl drive and reaching out to initiate the transfer when there " +"was a power surge and it felt like the entire ship was turning inside out. " +"Now, you have no idea where you are." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "Faith Healer" +msgstr "" + +#. ~ Description of profession "Faith Healer" for male +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_male" +msgid "" +"People came to you for diseases that modern medicine told them were " +"incurable, and you made them well. At least, they felt well, and that was " +"what mattered. Now the dead walk and do not respond to your exhortations, " +"but your healing works better on yourself than it ever has on anyone else." +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "Faith Healer" +msgstr "" + +#. ~ Description of profession "Faith Healer" for female +#: data/mods/MindOverMatter/professions.json +msgctxt "prof_desc_female" +msgid "" +"People came to you for diseases that modern medicine told them were " +"incurable, and you made them well. At least, they felt well, and that was " +"what mattered. Now the dead walk and do not respond to your exhortations, " +"but your healing works better on yourself than it ever has on anyone else." +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "paranormal_investigator" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "paranormal_investigator" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "guru" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "guru" +msgstr "" + +#. ~ Profession name for male +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_male" +msgid "naturalist" +msgstr "" + +#. ~ Profession name for female +#: data/mods/MindOverMatter/professions.json +msgctxt "profession_female" +msgid "naturalist" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scenario_male" +msgid "Dimension-Lost" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scenario_female" +msgid "Dimension-Lost" +msgstr "" + +#. ~ Description of scenario "Dimension-Lost" for male +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You don't understand what happened. You were readying for a routine jump at" +" the Far Hebrides transfer point when there was a power cascade in the drive" +" and now you're here, on some other version of Tlalticpactli that may as " +"well be one of the worse levels of Mictlān. You need to find your way back " +"home, but first you need to find a way to survive." +msgstr "" + +#. ~ Description of scenario "Dimension-Lost" for female +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You don't understand what happened. You were readying for a routine jump at" +" the Far Hebrides transfer point when there was a power cascade in the drive" +" and now you're here, on some other version of Tlalticpactli that may as " +"well be one of the worse levels of Mictlān. You need to find your way back " +"home, but first you need to find a way to survive." +msgstr "" + +#. ~ Starting location of scenario "Dimension-Lost" +#: data/mods/MindOverMatter/scenarios.json +msgctxt "start_name" +msgid "???" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Mindhunter" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Mindhunter" +msgstr "" + +#. ~ Description of scenario "Challenge - Mindhunter" for male +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can try to fight it, but each time it falls it will rise " +"again, its powers growing stronger and stronger. The only escape is for you" +" to die." +msgstr "" + +#. ~ Description of scenario "Challenge - Mindhunter" for female +#: data/mods/MindOverMatter/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Since the start of the Cataclysm, something has been hunting you " +"relentlessly. You can try to fight it, but each time it falls it will rise " +"again, its powers growing stronger and stronger. The only escape is for you" +" to die." +msgstr "" + +#. ~ Description of skill "metaphysics" +#: data/mods/MindOverMatter/skills.json +msgid "" +"Your ability to manipulate forces of energy often considered supernatural." +msgstr "" + +#. ~ Name of a trap +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +#: data/mods/MindOverMatter/traps.json +msgid "alien roots" +msgstr "" + +#. ~ Message when player triggers trap "tr_alien_tree_trap_roots" +#: data/mods/MindOverMatter/traps.json +msgid "As you step on the roots, they twitch slightly." +msgstr "" + +#. ~ Message when NPC triggers trap "tr_alien_tree_trap_roots" +#: data/mods/MindOverMatter/traps.json +msgid "As ' steps on the roots, they twitch slightly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/traps.json +msgid "Summon Alien Trap Enemies" +msgstr "" + +#. ~ Description of spell "Summon Alien Trap Enemies" +#: data/mods/MindOverMatter/traps.json +msgid "" +"This spell summons hostile alien predators when the trap tree detects " +"movement." +msgstr "" + +#. ~ Vitamin name +#: data/mods/MindOverMatter/vitamins.json +msgid "Nether-Attunement Counter" +msgstr "" + +#. ~ Vitamin name +#: data/mods/MindOverMatter/vitamins.json +msgid "Passenger Pigeon Aura" +msgstr "" + +#. ~ Vitamin name +#: data/mods/MindOverMatter/vitamins.json +msgid "Maintained Powers Counter" +msgstr "" + +#. ~ Vitamin name +#: data/mods/MindOverMatter/vitamins.json +msgid "Psionic Powers Learning Counter" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_CLAIR_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_ELECTRO_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_PYROKIN_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_TELEKIN_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_TEEP_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_TELEPORT_MATRIX_AWAKENING" +#. ~ Player message in effect in EoC "EOC_VITAKIN_MATRIX_AWAKENING" +#. ~ Player message in false effect in EoC "EOC_CORUSCATING_MATRIX" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. It " +"starts pulsing, first slowly and more rapidly, and your head starts pounding" +" in time with the light. You tear your gaze away but the pounding in your " +"head remains." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"it fills your vision, you become aware of the sound of your heartbeat, of " +"the blood rushing through your veins, of the oxygen fueling your muscles. " +"You see the connections between them all and, only partially aware of how " +"you're doing it, you reach out and adjust the flow. Strength and power " +"suddenly fill your body, and as you watch the connections with your inner " +"eye, you see what exactly you did and you know how to do it again. As the " +"light from the crystal fades, leaving it dull and colorless, your vision " +"clears." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"it fills your vision, you become aware of the sound of your heartbeat, of " +"the blood rushing through your veins… and then a searing headache crashes " +"through your brain, blotting out all other sensations. You tear your gaze " +"away from the now-dark crystal but the pounding in your head remains." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"remember your childhood, before the end of the world, and then the memories " +"diverge. You see yourself on an aircraft carrier bridge, looking out the " +"window as a colossal tentacle breaches the surface of the ocean; you stand " +"in a clear white room, watching through a reinforced glass window as your " +"colleague reanimates; you are caught up in the riots and shot by soldiers " +"manning a road block; you are on a camping trip with friends when a nest of " +"pig-sized wasps descend from a formerly-clear sky. Dozens of lives in quick" +" succession, might-have-beens and never-weres, fragments that fade even as " +"you try to grasp each one in succession. When the last one ends, you can " +"see through the crystal, through your hands, through the ground. You can " +"see forever." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"see yourself as you could have been, if you had taken that job, if you had " +"sent that text, if you had moved across the country, but only for a moment " +"before your head starts pounding. You look down at the crystal as its light" +" fades, but the visions do not return." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTRO_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"it fills your vision, you see thin lines beneath your skin. They pulse with" +" energy, bright sparks traveling to your fingers as you flex them and a " +"burst of internal lightning when you touch the crystal with your free hand." +" You raise your hand and hold up two fingers, and a thunderbolt jumps " +"between them accompanied by a loud crackle. Your hair stands on end as " +"lightning travels down your arm, filling the air with the scent of ozone. " +"As the light from the crystal fades, leaving it dull and colorless, your " +"skin tingles." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTRO_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"it fills your vision, your muscles tremble. You see bursts of internal " +"lightning traveling down your limbs for a moment, and then your muscles " +"seize up in a sudden shower of internal sparks. As the crystal's light " +"fades you crash to the floor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. The " +"crystal's inner light gradually intensifies, starting by revealing the " +"hidden details of your surroundings and then unveiling the world in vivid " +"clarity. It's not merely light, but a gentle luminescence that emanates a " +"tranquil warmth. The air around you becomes suffused with a subtle, almost " +"otherworldly radiance, as if you're witnessing a scene from a dream. Within" +" this radiant spectacle, subtle patterns of light perform an elegant dance, " +"and you find yourself captivated by their graceful movements. You reach out" +" your free hand, allowing your fingers to interact with the delicate light " +"which seems to respond to your thoughts, and as the crystal's glow " +"ultimately dissipates into obscurity, you're left with a lingering sense of " +"wonder." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"start emanating light, but as time progresses, it hardens around your skin " +"and tightens, causing you pain, its brightness leaving your head pounding " +"and your eyes burning. As the light fades you look once more into the " +"crystal, realizing it is now dark." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. The " +"crystal begins glowing, the faint light at its core gradually brightening, " +"first shedding light on your surroundings and then throwing everything into " +"sharp relief. As it blazes in your hands, it begins growing slowly warmer." +" The warmth spreads down your arms and across your entire body, filling it " +"with a comfortable heat, and then the air around you takes on the heat and " +"the light. The air wavers like a summer haze, but even as it sparks and " +"flames dance on the air, you feel only a comfortable warmth. You reach out " +"your free hand, letting the fire play between your fingers, and when the " +"crystal's glow dims and fades into nothingness, you don't even notice it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"feel a pleasant heat in your veins, but as you look down at your hands, the " +"heat turns into a searing pain. The crystal flashes once, the light drives " +"spikes into your brain, and then goes dark." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"release your grasp on the crystal but it doesn't fall. It floats, supported" +" on nothingness, and as you watch it you become aware of the connections " +"between objects. Gravity, attraction and repulsion, reveal themselves--you " +"can see the weakened influence of gravity on the crystal, and with a thought" +" you nudge it slightly. The crystal floats up in the air, stretching the " +"connections between it at the ground, before they adjust to its new place. " +"You tug on the connections, rotating the crystal, moving it from left to " +"right, and as the light within it slowly fades away, you let go and the " +"crystal drops back to your hand." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. It " +"slowly rises in the air, the light pulsing gently, before it freezes in " +"place. The crystal suddenly starts strobing, each pulse of light a dagger " +"in your brain, and as you grab your temples the now-dark crystal falls to " +"the ground." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TEEP_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. In " +"the light, you can see yourself, standing there holding a glowing crystal, " +"in which you can see another light and a tiny version of yourself in an " +"endless hall of mirrors. Time slows down--you decide to move your hand and " +"you can feel the thought form in your brain and the signal travel through " +"your nerves to your spine and then on your hands, and you watch as the " +"motion finally occurs. The light grows brighter as you stand outside " +"yourself observing your own thoughts, and as you feel your attention being " +"drawn to the light, you reach out, nudge your own mind, your awareness of " +"yourself sharpens into laser focus. As the light and the vision fades, " +"leaving the crystal dull and nearly lifeless, you turn your full attention--" +"FULL attention--to your next task." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TEEP_MATRIX_AWAKENING_FAILURE" +#. ~ Player message in effect in EoC "EOC_VITAKIN_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. In " +"the light, you can see yourself, standing there holding a glowing crystal, " +"and then there's a flare of light and you close your eyes against its " +"intensity. Your head pounds, and when you manage to open your eyes again, " +"the crystal is dark." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"the light spreads and illuminates the surrounding terrain, the air shimmers " +"slightly. You can see your bedroom, in the place you've been holed up after" +" the end of the world; you can see a city, with buildings made of greenish " +"soapstone and people whose bodies are faces are merely indistinct shadows; " +"you can see the cafe you always used to hang out in, empty and ruined, with " +"the door back in back thumping rhythmically as something pounds on it; you " +"can see a point of light, floating in the midst of a starry void, and hear a" +" reedy toneless hum. You see the paths that link all four of these places " +"and an infinite number of others, glowing paths that you could easy follow " +"in directions you had never previously known existed. The light in the " +"crystal fades as you set one foot on a path." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_TELEPORT_MATRIX_AWAKENING_SUCCESS" +#. ~ Player spell casting message in effect in EoC +#. "EOC_TELEPORT_POTION_COMEDOWN_TELEPORT" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +#: data/mods/MindOverMatter/effectoncondition/eoc_potions.json +msgid "Reality suddenly warps around you and you are somewhere else!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_MATRIX_AWAKENING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. As " +"the light spreads and illuminates the surrounding terrain, the air shimmers " +"slightly. Images appear, locations and times, all overlapping in a " +"kaleidoscope of color and sound that makes your head throb. You tear your " +"gaze away from the now-dark crystal but the pounding in your head remains." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_MATRIX_AWAKENING_SUCCESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"become aware of your skin, of every cut and bruise and scrape, of the food " +"sitting in your stomach and the air moving in and out of your lungs. You " +"can feel the bits of smoke in the air from the all the fires unleashed by " +"the Cataclysm, the bits of dirt and debris in your wounds, of the char in " +"your food. Not quite knowing how, you reach out and push at it, all the " +"dirt and grime and filth of daily life in the Cataclysm, sealing it away. " +"You instantly feel better, like a weight you didn't realize you were " +"carrying has been taken off your shoulders, and as the light from the " +"crystal dims and goes dark you stand up straight. You're going to be " +"alright." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAINED_MATRIX" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"You gaze into the strange crystal and the light slowly grows brighter. You " +"become aware of your skin, of every cut and bruise and scrape, of the food " +"sitting in your stomach and the air moving in and out of your lungs. The " +"sensation grows rapidly until your stomach feels like it will burst and " +"every brush of clothing on your skin is like rasping sandpaper. As the " +"light fades from the crystal, a searing pains fills your head." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_BIOKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. New strength and vigor suddenly fill you. You stand up straight " +"and tall, heedless of the wind and the kaleidoscoping sky, and clench your " +"fists. You feel like you could take on the world, like you could sprint for" +" an hour without stopping, like you could wrestle one of those giant insects" +" to the ground and pin it, like you could dodge bullets. You unclench your " +"fists and shake your head, but the sense of strength remains." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_BIOKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as your " +"muscles begin cramping uncontrollably. They suddenly seize up and you " +"collapse to the ground, staring up at the sky, unable to move." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_CLAIR_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. You close your eyes but you can still see--at first just a light " +"against your eyelids, then like a train approaching the end of a tunnel, " +"light expands and reveals your surroundings. You can see in all directions." +" You can see behind and beneath every blade of grass around you, " +"illuminated in the storm's witchlight, for a moment until your awareness " +"snaps back into your body and you reel back with the shock of it. When you " +"open your eyes again, the colors around you are brighter and the sounds are " +"clearer than before." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_CLAIR_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as your vision" +" wavers. The sky grows bright, and then dark. Sounds fade away before " +"roaring in your ears, and then the entire world suddenly vanishes, leaving " +"you in silent darkness." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_ELECTRO_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Multi-colored lightning flashes across the sky and then freezes. " +"The lightning expands in your sight, until you can see individual electrons " +"tracing their paths through the air. You reach out a hand and some of the " +"electrons change their path, and as the world restarts its motion the " +"lightning crashes into you and through you to the ground. A few sparks " +"remain, dancing across your hand, and as you flex your fingers lightning " +"crackles between them." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_ELECTRO_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Multi-colored lightning flashes across the sky, first once and then" +" again, then faster and faster until the thunder comes *before* the " +"lightning. Bolts crash into the ground around you and suddenly one strikes " +"the ground right next to you, hurling you off your feet." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_PHOTOKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. As you stand there, a sudden warmth envelops your being, far more " +"radiant than the most brilliant of suns. It begins as a subtle glow deep " +"within, and then it intensifies, growing brighter and brighter, until your " +"entire consciousness is bathed in the incandescent brilliance. As the light" +" fades, you notice the world is painted in more colors than you ever noticed" +" before, the light seems to respond to your every thought." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_PHOTOKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as your vision" +" blurs. Your vision is filled with light, twisting distance and making it " +"impossible to judge your surroundings, and you fall to your knees as you " +"struggle to resist the searing headache and disorientation of the ever-" +"shifting light." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_PYRO_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. You stretch out your hand toward the shattering sky and a glow " +"gathers around it as the air itself begins to shine. The glow brightens and" +" then flames arise, dancing on the open area above your palm. You move your" +" hand and the flames move with it, swirling around you, and with a final " +"wave they scatter into the air. The glow fades, but the sensation of heat " +"remains." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_PYRO_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as your skin " +"prickles. The air grows warm, then hot, and sweat springs from every pore." +" The air around you takes on a lambent glow as the heat continues to rise, " +"until your muscles give out and you collapse to your knees." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_TELEKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. You look around for shelter, but you're out in the open. You reach" +" down toward the ground but the ground starts rising--bits of grass and rock" +" and dirt lifting up and swirling around you. The roar in your head grows " +"louder as you slowly rise off the ground, the debris around you whirling " +"faster and faster, until your mind suddenly stills and you collapse back to " +"the earth with a thump. The pebbles around start to fall--but one catches " +"your eye, and as you look at it, it stops and hovers in the air for a " +"moment." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_TELEKIN_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as you " +"stagger. The very air seems to press down on you, its weight growing " +"steadily more oppressive. Every step takes more effort than a sprint. You " +"concentrate on putting one foot in front of the other but it takes almost " +"all of your concentration to do so." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_TEEP_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. A babble of voices, male, female, neither, both, and some not human" +" at all, speaking to you. The world is rapidly dying. The dead and the " +"fungus and the plants will fight over what remains and there will be nothing" +" left for humanity. Stay out here, where realities converge and walk into a" +" better tomorrow. As the voices blend together, the volume rising, you " +"reach inside your own mind somehow and twist--and are greeted with blessed " +"silence. Though the portal storm still rages, internally you are calm." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_TEEP_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as whispers " +"begin. First only a murmur, steadily growing louder and louder until they " +"grow into a cacophony of voices. You hear pleas for mercy, screams of " +"agony, cries of rage and sorrow, all mixed together in an avalanche of sound" +" that drives you to your knees as you clutch your ears to shut them out. It" +" doesn't help." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_PORTER_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Reality grows thin--you can see the ground beneath your hand. You " +"can see the spaces between molecules, larger by far than the distances at a " +"macro scale. You see the paths you could take to slip between them, to " +"traverse space in an instant without any obstacles in your path. As the " +"distances collapse back and reality grows solid once again, that knowledge " +"remains with you." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_PORTER_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as your vision" +" wavers. The world seems to grow far away, then close, and you stumble as " +"your legs can't seem to tell where the ground is. As you recover and look " +"up, you find yourself somewhere else." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PORTAL_VITA_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. For a moment, you can feel the blood flowing in your veins, every " +"blood cell traveling through your body on its way to your cells. You can " +"feel the oxygen in your lungs cross through into your blood. The howling of" +" the portal storm pulses in time with your heartbeat for a moment before " +"your awareness fades, but a lingering trace of it remains in the back of " +"your mind." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PORTAL_VITA_AWAKENING" +#: data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +msgid "" +"A roar fills your mind, louder even than the screaming madness of the portal" +" storm. Your head pounds in time with the kaleidoscoping sky as the beating" +" of your heart thuds in your ears. You can feel the blood rushing through " +"your veins, warmth slowly spreading through your body, and a sensation of " +"heat that gets stronger and stronger until it becomes an feverish itching " +"across your entire body, driving you to your knees." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the hollow circle card, just as you knew you would. You look at it" +" for a moment and put it back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the three wavy lines card, just as you knew you would. You look at" +" it for a moment and put it back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the hollow square card, just as you knew you would. You look at it" +" for a moment and put it back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the five-pointed star card, just as you knew you would. You look " +"at it for a moment and put it back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the plus symbol card, just as you knew you would. You look at it " +"for a moment and put it back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in false effect in +#. EoC "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the hollow circle card, look at it for a moment, and put it back in" +" the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in false effect in +#. EoC "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the three wavy lines card, look at it for a moment, and put it back" +" in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in false effect in +#. EoC "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the hollow square card, look at it for a moment, and put it back in" +" the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in false effect in +#. EoC "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the five-pointed star card, look at it for a moment, and put it " +"back in the deck." +msgstr "" + +#. ~ Player message in nested effect in switch statement in false effect in +#. EoC "EOC_ZENER_DECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You draw the plus symbol card, look at it for a moment, and put it back in " +"the deck." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_INSTABILITY_CREAM" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"You rub the cream on your skin. It's cool and soothing at first, but very " +"soon that feeling is replaced by an overpowering itchiness." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_FORCE_FIELD_GENERATOR_ACTIVATION_2" +#. in nested EOCs in effect in EoC "EOC_FORCE_FIELD_GENERATOR_ACTIVATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "The matrix crystal cracks into pieces as the device activates!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_FORCE_FIELD_GENERATOR_ACTIVATION_2" in nested EOCs in effect in EoC +#. "EOC_FORCE_FIELD_GENERATOR_ACTIVATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"The device makes a whining sound and there is a sharp smell of burnt " +"plastic!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_FORCE_FIELD_GENERATOR_ACTIVATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"Without a matrix crystal to power it, flipping the toggle does nothing." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_BEEP" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "The transporter remote emits a small beep." +msgstr "" + +#. ~ Player makes sound in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_BEEP" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "a small beep" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "Confirm the Coordinates" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "Turn the remove off" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "Activate the remote and transport yourself to your destination." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "Turn the remote off for now." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES_2" in nested EOCs in +#. effect in EoC "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"There is a long moment of darkness and terrible cold that seems like it will" +" freeze your heart, all the while filled with the sensation of watchful " +"eyes, and then you are somewhere else. When you arrive, you can't help but " +"glance over your shoulder." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES_3" in nested EOCs in +#. effect in EoC "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES_2" in +#. nested EOCs in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"And as you look around, you notice you're not the only one who stepped out " +"of the Nether." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES_2" in nested EOCs in +#. effect in EoC "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_YES" +#. ~ Message of spell "[Ψ]Gateway (Obsolete)" +#. ~ Player message in effect in EoC "EOC_TELEPORTER_GATEWAY_MESSAGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +#: data/mods/MindOverMatter/obsolete/powers.json +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "" +"There is a long moment of darkness and terrible cold that seems like it will" +" freeze your heart, and then you are somewhere else." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_TRANSPORTER_REMOTE_TELEPORT_TRANSPORT_NO" +#: data/mods/MindOverMatter/effectoncondition/eoc_items.json +msgid "" +"Instead of confirming the destination, you press the button and turn the " +"transporter remote off." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PSI_USB_RAD_RECIPE" +#: data/mods/MindOverMatter/effectoncondition/eoc_learn_recipes.json +msgid "" +"You plug in the USB and find a series of powerpoint presentations, long " +"technical-looking documents, video files, and other documents. It's going " +"to take a long while to sort through these." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PSI_USB_RAD_RECIPE" +#: data/mods/MindOverMatter/effectoncondition/eoc_learn_recipes.json +msgid "Without a laptop, you can't access the data on the USB" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_RESEARCH_LEARN_EXTENDED_CHANNELING_TRIGGER" +#: data/mods/MindOverMatter/effectoncondition/eoc_learn_recipes.json +msgid "" +"The state of mind necessary to channel while maintaining other powers has " +"you thinking. It requires fine control to maintain your concentration on " +"multiple things at once, but what if you applied that level of control to a " +"single power at a time? If you slowly and carefully drew on just as much " +"energy as you needed, maybe there would be fewer side effects? With some " +"experimentation, perhaps you can discover a way." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSI_RESEARCH_LEARN_TORRENTIAL_CHANNELING_TRIGGER" +#: data/mods/MindOverMatter/effectoncondition/eoc_learn_recipes.json +msgid "" +"Safety is all well and good, but sometimes you need power. The ebb and flow" +" of Nether energy…if you deliberately drew on it more deeply, could you " +"charge your powers up more quickly? Maybe you can figure out a way with " +"some more experimentation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_MENTAL_ENGINEERING_MESSAGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You begin rewiring your brain to change your way of looking at the world." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SUCCESS_MESSAGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You now see the world in an entirely different way." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You suddenly feel much less empathetic towards others." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Your urge to commit violence grows." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You've realized that you're far more empathetic to others. Even those who " +"may not deserve it." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"There's no way you could possibly even contemplate even moving an inch into " +"the darkness because that's so so so so so so so incredibly uncomfortably " +"terrifyingly horrible. Please no." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"It's so much easier to recognize how you are just that much more attractive " +"than everyone else. You need to make sure they know it." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"That stuff you used to eat is completely disgusting. Going hungry is " +"nowhere near as painful as having to suffer even the slightest taste of that" +" slop!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You feel an enormous need to interact with others!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You feel an incredible need to avoid others!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Guns are just too scary. The loud bang, the thought of them being used on " +"you… despite their utility, there's no way you could get close to one of " +"them." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"There's so much that could go wrong if you ever got behind a wheel. Cars " +"used to be one of the largest causes of death before the Cataclysm, and " +"there's definitely no need to decrease your odds by getting in one now!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Keep moving keep moving keep moving keep moving keep moving keep moving!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The blood and cuts that come alongside combat is bad enough. Putting such " +"disgusting clothes on your skin is absolutely not an option." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"All that stuff is looking awfully flammable. Time to get a lighter. If you" +" have mental powers now, perhaps there's something that will let you cause " +"fires with your mind as well?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Thinking about lying to someone just immediately causes you to blush and " +"stutter. Best not even bother." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You refuse to even tangentially benefit from the suffering of all those " +"innocent animals!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your palette just got a bit bigger. Admittedly, how often do you actual " +"encounter these creatures?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your fellow survivors just got a lot more attractive. To your taste buds." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You feel that your prior mental balance and peace has ended." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"It's hard to even understand how you used to think. There's only one thing " +"that makes sense now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You NEED to make sure that nothing gets left behind. Every single thing is " +"important." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "It's hard to hear yourself think over all of the voices in your head!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "The words on the page seem more daunting." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Right now, you don't feel any change. Something tells you that touching " +"drugs or alcohol may have just became a worse idea, however." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Your memory seems much worse than before." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Your desire to read seems lesser." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Thinking of new ideas just got a good bit harder." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You think it's going to take longer to sort things now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You feel unhappy." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You really hope things remain bright and sunny." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Where are you?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Even pinching your skin feels better than it used to." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You better make sure you have a fork." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_TELEPATH_MENTAL_ENGINEERING_SIDE_EFFECTS" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The emotions on people's faces and movements of animals means nothing to " +"you. Not in an emotional sense, but because you really don't understand " +"them anymore." +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become Uncaring" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being Uncaring" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Obtain a Killer Drive" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Lose your Killer Drive" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Remove your Pacifist desires" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become Numb" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being Numb" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Conquer Nyctophobia" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop your Vanity" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being a Picky Eater" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Push Extroversion" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop Extroversion" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Force Sociability" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Tone down Sociability" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Push Introversion" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop Introversion" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Loner" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being a Loner" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop Hating Water" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become an Outdoorsman" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Expand beyond Brawling" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Reject Wayfaring" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Reject the Nomadic life" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Overcome your Antsy-ness" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Prevent Restlessness" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Lose your Squeamishness" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Pretend to be a Dungeon Master" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Embrace Pyromania" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Lose your Pyromania" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Devalue Truth Telling" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Liar" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Reject Veganism" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Be a Strict Humanitarian" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being a Strict Humanitarian" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Embrace Cannibalism" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Reject Cannibalism" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop your Mood Swings" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Savant" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being a Savant" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop Hoarding" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Fix Kaluptic Psychosis" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Improve your Slow Reading" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Speed up your Reading" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Remove your Addictiveness" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Prevent Addiction" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being Forgetful" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Get a Good Memory" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Build a Sweet Tooth" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Break your Sweet Tooth" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop Hating Books" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Start Loving Books" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Fix your Slow Learning" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Improve your Learning" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being Disorganized" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Packmule" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Improve your Temper" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Be Optimistic!" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Cure your Seasonal Affective Disorder" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Cure Topographagnosia" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Scout" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become Stylish" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being Stylish" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Become a Masochist" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Stop being a Masochist" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Embrace your Spirituality" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Reject your Spirituality" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Neglect your Table Manners" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Fix your Inattentiveness" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "cancel" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You will no longer care about harming your fellow humans and other innocent " +"creatures." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The suffering of your fellows will affect you. How could you possibly live " +"like that?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Start deriving enjoyment from killing things." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Stop your craving to end lives. Why would you ever do something that would " +"result in less killing?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Lose your pacifistic desires to do no harm. Even thinking about what you " +"might do afterwards unnerves you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Stop caring about all the little ups and downs of the Cataclysm. You feel " +"this is only possible due to your extensive consumption of Medical mutagen." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Let yourself be affected by all the ups and downs of the Cataclysm. " +"Hopefully more up than down." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Perform a comprehensive and corrective surgery to cure your fear of the " +"dark. No longer will you be paralyzed by errant shadows." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Deflate your perfectly logical, justified, and factual acknowledgement of " +"your beauty. How could you deprive everyone else of your looks?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Rather than expanding your palette the normal way, use your incredible " +"telepathic powers to force yourself to be OK with untasty looking food. At " +"least it gets the job done." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Force yourself to appreciate the company of others by making yourself an " +"extrovert. Hopefully you'll be able to find people to interact with." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Stop yourself from enjoying the company of others by removing your " +"extroversion. It's not like there's anybody around anyways, right?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Force yourself to require the company of others by making yourself " +"incredibly sociable. Hopefully you have friends." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Work on yourself by stopping your need for other's presence. A workable " +"lifestyle turned problem which started with the death of everyone you knew " +"and loved." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Make sure that you're happy alone by making yourself an introvert. With " +"near everyone dead, this mindset just got a lot more viable." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Stop yourself from enjoying being alone by removing your introversion. You " +"now feel positively neutral." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Force yourself to hate interacting with others. What would have been a " +"debilitating mentality in pre-Cataclysm life might actually help you. " +"What's the chance you'll actually have to talk to someone now?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your instinctive hatred of social interaction is probably a bit much. For " +"all that meeting other survivors is rare you should probably be more " +"receptive to their presence." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As much as you currently hate water, you can begrudgingly accept that it " +"would be easier if you didn't feel that way." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You now have a lot more reasons to be outside while it's raining. Being wet" +" doesn't really hurt you physically, and with your telepathic power you can " +"make sure it doesn't hurt you mentally either." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Replace therapy and many other normal, healthy options for getting over your" +" inability to use guns. At least this method is quick." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Drastic times require dramatic measures. Whatever your reason for not " +"driving, you can get over it with a small dose of major psychic surgery." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As much as you love travelling you can see the benefits of staying in one " +"place. Psychically remove your desire to keep exploring." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As much as it hurts you you just cannot get over the dullness of familiar " +"places. With a bit of psychic surgery, that dullness can get a good bit " +"brighter." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Even taking the time to consider this alteration of your head is making you " +"incredibly unhappy at your lack of travel. You should really fix this." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Logically speaking, your refusal to wear tainted clothing really isn't that " +"bad. There may be some benefit to reducing your squeamishness, though." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Finding time to DM a game is probably not going to happen again. Even so, " +"by spending an inordinate amount of time studying a DM'ing guide while under" +" the effect of your psychic powers you think you can get some ideas on how " +"to do it again but quicker." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The government is gone and so are the owners of all these buildings. And " +"trees. And really everything flammable. You think you can make yourself " +"enjoy the act a lot more than you may already do, but this may have some " +"side effects." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As fun as it is, you can begrudgingly agree that there's better things to do" +" than setting fires. Put a hypothetical therapist out of business with your" +" psychic powers and fix that." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Being able to lie could be an important part of your life… if there was even" +" anyone to lie to. You doubt this would help you much." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"There's still a couple of survivors around, and being good at lying to them " +"might give you some opportunities you otherwise would lack. It might also " +"get you in trouble." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Even the thought of doing this makes you incredibly uncomfortable, but of " +"all the reasons to quite veganism, the complete destruction of your entire " +"world probably qualifies." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Logically speaking, those things that kind of look human really aren't. It " +"might currently feel uncomfortable, but it's hard to think of a real " +"argument against eating them. May as well get over your emotions. " +"Telepathically!" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You feel just fine eating those not-humans, but a tiny part of your brain " +"tells you that this might be a slippery slope. It might not be logical, but" +" you can stop this immediately." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Completely disgusting, and potentially quite unhealthy. However, given the " +"times it may be your only option. Can you force yourself to enjoy the taste" +" of human flesh?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As tasty as humans are, it's gotten you some negative looks from other " +"survivors when you accidently referred to your 'taste.' Are you willing to " +"change yourself just to meet their expectations?" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Help balance your mood by fixing the centers of your brain that are " +"responsible for regulating it. Be a little more at peace with yourself." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You've heard stories of people who heavily specialize in certain skills at " +"the expense of all others. With a bit of work, you think you can replicate " +"this in yourself." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Can you really care about all those other things that don't matter or even " +"make that much sense. With a bit of telepathic brain surgery you can!" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You can begrudgingly admit that an old candy wrapper might not be the most " +"useful thing in the world. Help yourself physically drop it by mentally " +"dropping your hording sensibilities." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"At least one of the voices recommended you do this, and they seemed " +"trustworthy." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"It takes you a while to process information, far longer than the average " +"person. You think you've identified the locations of your brain responsible" +" for this, and with a bit of telepathic power you can fix that." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"With some deep analysis of how your brain works while reading with your " +"Speed Reading power, you think you can replicate some of the efficiency " +"caused by it. This will allow you to permanently read quicker." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Help yourself stop getting addicted to things by analyzing the relevant " +"pathways and closing them up. You won't be extra addictive anymore, but you" +" won't necessarily have any special resistance either." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Increase your inhibitions with a bit of psychic surgery. Even beyond the " +"normal reasons, a good supply of alcohol and really any other addictive " +"substance is hard to come by nowadays. Make sure you don't need them any " +"more than usual." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Fix your damaged memory regions to allow you to remember all of that " +"important stuff better." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Improve the memory regions within your brain, allowing you to recall " +"information far more easily. Help make sure you don't forget things ever " +"again." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Sugar already tastes pretty good. You can increase those feelings and make " +"it taste even better." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Sugar may taste amazing, but eating so much of it probably isn't healthy. " +"Enforce your new diet by making it taste worse." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As annoying as books may be, you think that it would be useful to not be so " +"bored while reading them. Fix that with psychic power." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Reading has been one of the most important skills that has let humanity rise" +" as far as it once did. Make sure you spend more time doing it by making " +"sure that you love it." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Improve the areas relegated to learning new information in your brain that " +"you've noticed are operating a little poorly. This has no downsides." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Take some notes on how you brain functions while you're in concentration " +"trances and permanently replicate a small part of that efficiency in your " +"head to help you learn everything quicker." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Improve your 3D awareness and planning by adjusting your brain. There's " +"definitely ways of packing that you're currently missing." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Dramatically improve your 3D awareness by making several efficiency " +"alterations to your brain. Seeing how things fit together will get a lot " +"easier." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You already have enough to be angry about right now, you don't need your " +"brain naturally being pissed off as well. Instead of pills or therapy, use " +"your telepathic powers!" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"With a couple of notes from your Mood Stabilization power, you can " +"permanently alter your brain to make you happier." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Winter already has some real issues for your survival. There's no need for " +"you to be depressed on top of it. Fix that up with some intricate mental " +"surgery." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Fix your inability to remember locations and direct yourself by connecting " +"locations of your brain that were erroneously disconnected." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"With a deep analysis of how you remember locations you think you can improve" +" your ability to do so." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Be a fashionista by improving your happiness while wearing designer " +"clothing, shiny gems, and other things like that. It's a shame that nobody " +"is around to appreciate this anymore." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Is a suit really the best thing to wear in the apocalypse? You think your " +"sense of style is resulting in poor decisions just to keep you happy, so " +"it's time for it to go." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Rewire your way of feeling pain into something slightly positive. It will " +"still be incredibly distracting and debilitating, but at least you'll enjoy " +"it. Hopefully not enough to intentionally seek it out." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your enjoyment of pain has lead to too many bad decisions. Get rid of it " +"before a zombie gets rid of you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The dream of a person struggling with their faith. Force yourself to see " +"spirituality in everything by mentally adjusting your brain to mirror " +"somebody else's faith. It may not be the typical way of finding " +"spirituality, but you reckon the end result will be similar." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Even your immense spirituality cannot compete with the horrors around you. " +"Intentionally lose a major element of who you are so you don't have to deal " +"with it." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Use your psychic powers to forget all of your memories mandating you eat " +"with good manners; hopefully, you won't lose anything else important." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Fix up the regions of your brain responsible for predicting the actions of " +"others. A surprisingly comprehensive surgery." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Do something else" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You feel that you need to be an incredibly powerful telepath to make this " +"work" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "It's a good thing that all of those people don't really matter." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Looking back at your past actions, you really hope you didn't do anything " +"that you will now regret." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Its a good thing the Cataclysm has given you more targets than you'll ever " +"be able to kill. You can dream about it though." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Was killing all those things really necessary? You just don't see the point" +" anymore." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your past desires were really holding you back. Now you're more at ease " +"with what you must do." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Nothing seems to matter anymore." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Compared to your prior state, you are suddenly overwhelmed with emotion!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"How could you ever have let just a little bit of darkness affect you so " +"much?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"How could you have ever thought that way? Of all the silly things to feel, " +"especially in times like these" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your mind and stomach simultaneously grown in relief at your food palette " +"expanding." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Since there's so few people left alive, you're at least happy that you " +"generally enjoy their company." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Getting your energy from interacting with others was not the worst idea in " +"the world, but also not the best." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You absolutely love and absolutely need to be able to talk to people. You " +"cannot believe that the Cataclysm is getting in the way of that!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"As much as you enjoy a good conversation, you've gotten over the reality " +"that people just aren't around anymore. You'll have to live with that." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Since there's so few people left alive, you are no longer forced to talk " +"with anyone." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"There's definitely someone out there right? Its a shame you cannot enjoy " +"your solitude anymore." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You absolutely detest having to interact with anyone else! Its a good thing" +" you'll never have to again!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Your prior level of hatred of social interaction was a bit much. You no " +"longer enjoy the solitude quite as much but you definitely don't have a " +"problem with other people anymore." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Earlier you was over-reacting a bit. You cannot really connect with why " +"water was just that bad." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Being wet is just a natural part of living. Especially now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The thought of getting shot may still scare you, but the thought of not " +"being able to fight back is on another level. How did you ever let yourself" +" not use these tools?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"No buses, no trains, no planes. You've been met with a simultaneous need to" +" travel distances and a vast reduction in your tools to do so. Forcing " +"yourself to be able to drive cars was a good idea." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You cannot wait to finally settle down." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The thought of that far-away place seems just a little less necessary. You " +"still want to go there though." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Perhaps you can wait a couple of minutes before leaving." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Tainted clothes are still gross, and with other options you'll obviously " +"never use them. There's probably some situation out there though that could" +" make it worth it." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You know, maybe you can find some people to DM with. If not though, you " +"think that there's probably some side benefits to adjusting your head this " +"way." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Nothing's preventing you from starting fires, but nothing's forcing you to " +"do so either. Flame just seems less attractive." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You can now lie to your hearts content! Mostly to a mirror." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You can instinctively tell ways to mislead others. Their reactions are just" +" so predictable." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Its hard to tell yourself, but you feel that your face got a lot more tells." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You could use a hamburger." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "How were you able to eat those humany things so easily?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "What have you done?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You cannot wait to start living life without all those distracting and " +"conflicting emotions." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Its hard to even understand how you used to think. There's only one thing " +"that makes sense now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"All that information that you didn't used to be able to really handle just " +"got a lot easier to process. Unfortunately, your prior favorite subject " +"just got a lot more harder to process." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You almost sigh in relief at all the stuff you can get rid of." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Its been so long since you've been alone in your head." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Compared to before, you think you can blow through a textbook if you wanted." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "No amount of reading assignments will ever get you down." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"Nothing immediately changes, but you do feel like you're less likely to " +"become obsessed with things now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You suddenly feel that you're less likely to become unhealthily obsessed " +"with things." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Everything in the past seems just a little clearer." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "The past, your skills, really just everything seems so much clearer." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You'd love to have a snicker." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Candy. Meh." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"A survival guide may be useful information now. You could see yourself " +"giving it a look." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You cannot wait to curl up with a good book for a couple of hours." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "New ideas seem to piece together normally." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You can piece together new concepts even now." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "It just became quicker to sort out your backpack." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Time to start packing!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"The haze of unhappiness fades. Now you can be down about all the other " +"things in your hopefully not ending soon life!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You feel happy." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"General darkness and dreariness might not be your favorite thing in the " +"world, but you'll live." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You suddenly have a much better idea of the area around you!" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "You know exactly where you are." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Time to find some rings." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Your previous source of clothing-based happiness means nothing to you." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "The aches and pains of combat suddenly seem far less appealing." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You can now see the things unexplainable by science. And right now, that's " +"your entire life." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Your prior source of comfort with your life is now gone." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "Do you really need a table to eat a sandwich?" +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "ACT_PSI_TELEPATH_MENTAL_ENGINEERING_FINISH" +#: data/mods/MindOverMatter/effectoncondition/eoc_mental_engineering.json +msgid "" +"You can make some normal inferences such as a 'smile' likely indicating that" +" somebody is friendly." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_FEAR_PARALYZE1" +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +msgid "" +"Some tries to intrude into your thoughts, but your telepathic " +"shield reflects it!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STARE1" +#. ~ Player message in effect in EoC "EOC_STARE1_5" +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +#: data/mods/MindOverMatter/mod_interactions/magiclysm/eoc_misc.json +msgid "You sense trying to enter your mind, but you repel it!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ALIEN_MEADOW_BUSH_2_BERRIES_2" +#. ~ Apply message of effect type "Food Poisoning" +#: data/mods/MindOverMatter/effectoncondition/eoc_misc.json +#: data/mods/MindOverMatter/effects/effects_other.json +msgid "Your stomach is seized with cramps!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PSI_EXTENDED_CHANNELING_ON_2" in +#. nested EOCs in effect in EoC "EOC_PSI_EXTENDED_CHANNELING_ON" +#. ~ Player message in false effect in EoC "EOC_PSI_EXTENDED_CHANNELING_ON_2" +#. in nested EOCs in effect in EoC "EOC_PSI_EXTENDED_CHANNELING_ON" +#: data/mods/MindOverMatter/effectoncondition/eoc_mutations.json +msgid "You begin to take more care in channeling your powers." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PSI_EXTENDED_CHANNELING_ON" +#: data/mods/MindOverMatter/effectoncondition/eoc_mutations.json +msgid "You return to your previous speed in channeling your powers." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PSI_TORRENTIAL_CHANNELING_ON_2" in +#. nested EOCs in effect in EoC "EOC_PSI_TORRENTIAL_CHANNELING_ON" +#. ~ Player message in false effect in EoC +#. "EOC_PSI_TORRENTIAL_CHANNELING_ON_2" in nested EOCs in effect in EoC +#. "EOC_PSI_TORRENTIAL_CHANNELING_ON" +#: data/mods/MindOverMatter/effectoncondition/eoc_mutations.json +msgid "You begin drawing deeply on the Nether." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PSI_TORRENTIAL_CHANNELING_ON" +#: data/mods/MindOverMatter/effectoncondition/eoc_mutations.json +msgid "The cut off the overflow of Nether power." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_RAISE_ATTUNEMENT_BELOW_THRESHOLD" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_ATTUNEMENT_BELOW_THRESHOLD" +#. ~ Player message in effect in EoC "EOC_RAISE_ATTUNEMENT_ABOVE_THRESHOLD" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_ATTUNEMENT_ABOVE_THRESHOLD" +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_EXTRA_ATTUNEMENT" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you feel a strange tingling sensation." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_RAISE_ATTUNEMENT_BELOW_THRESHOLD_MAINTENANCE" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_ATTUNEMENT_BELOW_THRESHOLD_MAINTENANCE" +#. ~ Player message in effect in EoC +#. "EOC_RAISE_ATTUNEMENT_ABOVE_THRESHOLD_MAINTENANCE" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_ATTUNEMENT_ABOVE_THRESHOLD_MAINTENANCE" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you concentrate on your powers, you feel a strange tingling sensation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_COLD_WIND" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, the temperature suddenly drops!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_HEALTH_CHANGE_2" +#. in nested EOCs in effect in EoC "EOC_DRAIN_EFFECT_CHECK_HEALTH_CHANGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you bloom with vitality." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_DRAIN_EFFECT_CHECK_HEALTH_CHANGE_2" in nested EOCs in effect in EoC +#. "EOC_DRAIN_EFFECT_CHECK_HEALTH_CHANGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you are struck with malaise." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_STAMINA_LOSS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, they take more out of you than you expected." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_SLEEPINESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you feel tired." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_NETHER_EFFECT_CHECK_ATTUNEMENT_RAISING_EFFECT_2" in nested EOCs in +#. effect in EoC "EOC_NETHER_EFFECT_CHECK_ATTUNEMENT_RAISING_EFFECT" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you feel a strange tingling sensation that does " +"not go away." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_FEEDBACK" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you feel a stabbing pain!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_POWER_SURGE" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you feel a surge of strength!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_TELEPORT_LOCK" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, your skin feels tight!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DRAIN_EFFECT_CHECK_WEAKNESS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, your muscles tremble and weaken." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_ATTENUATION_2" +#. in nested EOCs in effect in EoC "EOC_NETHER_EFFECT_CHECK_ATTENUATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, the flow of energy slows to a trickle!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_BREATHING" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, you gasp and your breath gives out." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_HALLUCINATIONS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you begin to feel a sudden sense of dread and " +"paranoia!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_FORCE_WAVE" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, a soundless explosion hurls you off your feet." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_NO_PSIONICS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, the flow of Nether energy you are channeling is " +"suddenly cut off!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_NETHER_EFFECT_CHECK_NETHER_LIGHTNING" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, crackling energy erupts all around you!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_SUMMON_HOUNDS" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you feel a horrible sensation of watching eyes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_MUTATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "As you unleash your powers, feel an internal wrenching sensation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_EFFECT_CHECK_RIFT" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, the air around you twists and warps in on " +"itself." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NETHER_ATTUNEMENT_FEEDBACK_CHECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you feel a burning sensation in your veins!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_NETHER_ATTUNEMENT_FEEDBACK_CHECK_CONCENTRATION" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you concentrate on your powers, you feel a burning sensation in your " +"veins!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POWERS_IN_NETHER_HOLDING_MATRIX_CRYSTAL_WARNING" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you feel a strange fluctuation in the energies, " +"but the matrix crystal you're holding seems to dissipate it. Still, there's" +" something odd about this place." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POWERS_IN_NETHER_NOT_HOLDING_MATRIX_CRYSTAL_WARNING" +#: data/mods/MindOverMatter/effectoncondition/eoc_nether_attunement_events.json +msgid "" +"As you unleash your powers, you feel a strange fluctuation in the energies." +" There's something odd about this place." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_NETHER_AREA_ATTENTION_CHECK" in nested EOCs in effect in EoC +#. "EOC_PSIONICS_NETHER_AREA_CHECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_observed.json +msgid "" +"The hairs stand up on the back of your neck. You have a strong feeling that" +" you're being watched." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_INVISIBILITY_CANCEL_WALK" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "" +"As you move, light scatters around you in coruscating shards, revealing your" +" position!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_INVISIBILITY_CANCEL_RUN" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "" +"As you run, a shower of light outlines your path, revealing your position!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_BIOKINETIC_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_CLAIRSENTIENT_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_ELECTROKINETIC_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_PHOTOKINETIC_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_PYROKINETIC_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_TELEKINETIC_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_TELEPATH_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_TELEPORTER_CHANNELING_FAILURE" +#. ~ Player message in effect in EoC +#. "EOC_PSIONICS_VITAKINETIC_CHANNELING_FAILURE" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "Your powers rage out of control!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTRO_OVERLOAD_ZAP" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "Your muscles suddenly seize up!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_POWER_MAINTENANCE_PLUS_ONE" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "" +"It's taking you a lot of concentration to maintain your powers. You're not " +"sure you'll be able to do it for very long." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_POWER_MAINTENANCE_MINUS_ONE" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "" +"As you stop concentrating, your mind clears a bit. It's easier to think " +"now." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POWER_MAINTENANCE_CONCENTRATION_CHECK" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "Your concentration breaks!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORTER_THE_HOUNDS_FOLLOW" +#. ~ Player message in effect in EoC +#. "EOC_TELEPORTER_THE_HOUNDS_FOLLOW_GATEWAY_2" +#: data/mods/MindOverMatter/effectoncondition/eoc_on_power_use_events.json +msgid "" +"As you come out of the darkness and the cold of the teleport, you feel the " +"prickling sensation of watching eyes and see wisps of swirling fog in the " +"corners of your vision. They're still on your trail." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_BIOKIN_POTION" +#. ~ Player message in effect in EoC "EOC_CLAIR_POTION" +#. ~ Player message in false effect in EoC "EOC_CLAIR_POTION" +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_ELECTROKIN_POTION" +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_PHOTOKIN_POTION" +#. ~ Player message in effect in EoC "EOC_PYROKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_POTION" +#. ~ Player message in effect in EoC "EOC_TELEKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_TELEKIN_POTION" +#. ~ Player message in effect in EoC "EOC_TELEPATH_POTION" +#. ~ Player message in false effect in EoC "EOC_TELEPATH_POTION" +#. ~ Player message in effect in EoC "EOC_TELEPORT_POTION" +#. ~ Player message in false effect in EoC "EOC_TELEPORT_POTION" +#. ~ Player message in effect in EoC "EOC_VITAKIN_POTION" +#. ~ Player message in false effect in EoC "EOC_VITAKIN_POTION" +#: data/mods/MindOverMatter/effectoncondition/eoc_potions.json +msgid "You drink the concoction." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_SPAWN_SHADOW_PREMONITION" +#. in nested EOCs in effect in EoC "EOC_LIEUTENANT_SPAWN_SHADOW" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"The darkness takes on a palpable sense of menace. Something terrible is " +"coming." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_CAUSE_EARLY_PORTAL_STORM_PREMONITION" in nested EOCs in effect in EoC +#. "EOC_CAUSE_EARLY_PORTAL_STORM" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"The air hums like a wire stretched taut and on the verge of breaking. Any " +"moment, something is going to snap." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BANDIT_ASSASSIN_1_PREMONITION" in +#. nested EOCs in effect in EoC "EOC_BANDIT_ASSASSIN" +#. ~ Player message in effect in EoC "EOC_BANDIT_ASSASSIN_2_PREMONITION" in +#. nested EOCs in effect in EoC "EOC_BANDIT_ASSASSIN_2" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"You feel hostile eyes watching you and rapidly getting closer. Someone has " +"it in for you." +msgstr "" + +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_1_ACTUAL_NEAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_1_ACTUAL_FAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_2_ACTUAL_NEAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_2_ACTUAL_FAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_3_ACTUAL_NEAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_BANDIT_ASSASSIN_3_ACTUAL_FAR" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"A rough-looking person steps out of hiding and begins rapidly approaching " +"you." +msgstr "" + +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_BANDIT_ASSASSIN_2_ACTUAL_NEAR" +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_BANDIT_ASSASSIN_2_ACTUAL_FAR" +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_BANDIT_ASSASSIN_3_ACTUAL_NEAR" +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_BANDIT_ASSASSIN_3_ACTUAL_FAR" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"Rough-looking people step out of hiding and begin rapidly approaching you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BANDIT_ASSASSIN_3_PREMONITION" in +#. nested EOCs in effect in EoC "EOC_BANDIT_ASSASSIN_3" +#. ~ Player message in effect in EoC "EOC_OLD_GUARD_ASSASSIN_PREMONITION" in +#. nested EOCs in effect in EoC "EOC_OLD_GUARD_ASSASSIN" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"You feel several sets of hostile eyes watching you and rapidly getting " +"closer. Someone has it in for you." +msgstr "" + +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_OLD_GUARD_ASSASSIN_ACTUAL_NEAR" +#. ~ Player sees NPC spawns in effect in EoC +#. "EOC_OLD_GUARD_ASSASSIN_ACTUAL_FAR" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"A professional-looking individual steps out of hiding and begins rapidly " +"approaching you." +msgstr "" + +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_OLD_GUARD_ASSASSIN_ACTUAL_NEAR" +#. ~ Player sees NPCs spawn in effect in EoC +#. "EOC_OLD_GUARD_ASSASSIN_ACTUAL_FAR" +#: data/mods/MindOverMatter/effectoncondition/eoc_premonition_instances.json +msgid "" +"Professional-looking individuals step out of hiding and begin rapidly " +"approaching you." +msgstr "" + +#. ~ Name of effect type id "instability_remover" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "Morphic Reinforcement" +msgstr "" + +#. ~ Description of effect type "Morphic Reinforcement" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "" +"You're not exactly sure what morphic reinforcement means, but it definitely " +"itches like crazy." +msgstr "" + +#. ~ Apply message of effect type "Morphic Reinforcement" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "Your entire body itches terribly!" +msgstr "" + +#. ~ Remove message of effect type "Morphic Reinforcement" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "The itching finally fades away." +msgstr "" + +#. ~ Name of effect type id "force_field_generated" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "Rippling Air" +msgstr "" + +#. ~ Description of effect type "Rippling Air" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "The air around you is wavering strangely." +msgstr "" + +#. ~ Apply message of effect type "Rippling Air" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "" +"The world takes on a slightly bent look, as though you're a straw inserted " +"into a glass of water." +msgstr "" + +#. ~ Remove message of effect type "Rippling Air" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "The world snaps back into focus." +msgstr "" + +#. ~ Name of effect type id "effect_black_nether_water_disease" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "Unearthly Cold" +msgstr "" + +#. ~ Description of effect type "Unearthly Cold" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "You are chilled from the inside out." +msgstr "" + +#. ~ Apply message of effect type "Unearthly Cold" +#: data/mods/MindOverMatter/effects/effects_items.json +msgid "A numbing cold spreads out from your stomach to your whole body." +msgstr "" + +#. ~ Name of effect type id "nemesis_buff" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "SWOLE" +msgstr "" + +#. ~ Description of effect type "SWOLE" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "If you see this description it is a bug." +msgstr "" + +#. ~ Apply message of effect type "Dazed" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "A roar fills your mind and you stagger!" +msgstr "" + +#. ~ Apply message of effect type "Dazed" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Your body twitches under the electrical assault!" +msgstr "" + +#. ~ Name of effect type id "effect_radiation_aura" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Eerie Glow" +msgstr "" + +#. ~ Name of effect type id "effect_monster_hardened_skin" +#. ~ Name of effect type id "effect_biokin_armor_skin" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Hardened Skin" +msgstr "" + +#. ~ Description of effect type "Hardened Skin" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You are more resilient than normal." +msgstr "" + +#. ~ Name of effect type id "effect_monster_heightened_reflex" +#. ~ Name of effect type id "effect_monster_heightened_reflex_enhanced" +#. ~ Name of effect type id "effect_biokin_reflex" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Heightened Reflexes" +msgstr "" + +#. ~ Description of effect type "Heightened Reflexes" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are enhancing your speed and senses." +msgstr "" + +#. ~ Name of effect type id "effect_pattern_screamer_rock_thrower" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "One Perfect Rock" +msgstr "" + +#. ~ Description of effect type "One Perfect Rock" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "" +"You are prepared to ruin the player's day with an inhumanly accurate thrown " +"rock." +msgstr "" + +#. ~ Name of effect type id "effect_monster_neuro_acceleration" +#. ~ Name of effect type id "effect_monster_neuro_acceleration_enhanced" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Neuro-Acceleration" +msgstr "" + +#. ~ Description of effect type "Neuro-Acceleration" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You are enhancing your speed." +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_revive_debuff" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Revivified" +msgstr "" + +#. ~ Description of effect type "Revivified" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Causes the target to eventually die. It's a bug if you have it." +msgstr "" + +#. ~ Name of effect type id "effect_photokinetic_illuminate_enemy" +#. ~ Name of effect type id "effect_photokinetic_illumination" +#. ~ Name of effect type id "effect_photokin_lumination_overload" +#. ~ Name of effect type id "effect_photokin_enemy_light" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Illuminated" +msgstr "" + +#. ~ Description of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You are glowing slightly." +msgstr "" + +#. ~ Apply message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "A faint glow springs up around you!" +msgstr "" + +#. ~ Remove message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "The faint glow around you fades away." +msgstr "" + +#. ~ Description of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "" +"You are glowing. The light is a color you have no name for, a kind of " +"actinic purple-red." +msgstr "" + +#. ~ Apply message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "A harsh glow springs up around you!" +msgstr "" + +#. ~ Remove message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "The harsh glow around you fades away." +msgstr "" + +#. ~ Description of effect type "Flame Immunity" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You are immune to fire." +msgstr "" + +#. ~ Name of effect type id "effect_monster_momentum_alteration" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Momentum Alteration" +msgstr "" + +#. ~ Description of effect type "Momentum Alteration" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You are altering the motion of nearby objects in your favor." +msgstr "" + +#. ~ Name of effect type id "effect_monster_inertial_barrier" +#. ~ Name of effect type id "effect_monster_inertial_barrier_improved" +#. ~ Name of effect type id "effect_telekinetic_armor" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Inertial Barrier" +msgstr "" + +#. ~ Description of effect type "Inertial Barrier" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "A barrier of telekinetic force is protecting you." +msgstr "" + +#. ~ Name of effect type id "effect_riftwalker_teleport" +#. ~ Name of effect type id "effect_portal_storm_teleport" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Dimensionally Unstable" +msgstr "" + +#. ~ Description of effect type "Dimensionally Unstable" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You feel like you're barely part of the world." +msgstr "" + +#. ~ Remove message of effect type "Dimensionally Unstable" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "With a jolt you feel more solid again." +msgstr "" + +#. ~ Name of effect type id "effect_teleporting_lock" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Caught in the Angles" +msgstr "" + +#. ~ Description of effect type "Caught in the Angles" +#. ~ Apply message of effect type "Caught in the Angles" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You feel a strange, inward force." +msgstr "" + +#. ~ Remove message of effect type "Caught in the Angles" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "The strange, inward force suddenly vanishes." +msgstr "" + +#. ~ Name of effect type id "effect_vitakinetic_health_down" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Feeling Unwell" +msgstr "" + +#. ~ Description of effect type "Feeling Unwell" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You feel weak and shaky." +msgstr "" + +#. ~ Remove message of effect type "Feeling Unwell" +#. ~ Remove message of effect type "Feeling Very Unwell" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "The feeling of weakness fades away." +msgstr "" + +#. ~ Name of effect type id "effect_vitakinetic_healing_down" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Feeling Very Unwell" +msgstr "" + +#. ~ Description of effect type "Feeling Very Unwell" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "You feel fatigued and shaky." +msgstr "" + +#. ~ Description of effect type "Deteriorating" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Your skin seems to be slowly crumbling as you watch." +msgstr "" + +#. ~ Blood analysis description of effect type "pigeon_aura" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Blood sample contains noetic steroid particles and pigeon dander." +msgstr "" + +#. ~ Blood analysis description of effect type "pigeon_aura_prep" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Patient has allergens in blood stream." +msgstr "" + +#. ~ Name of effect type id "effect_feral_regeneration" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Feral Regeneration" +msgstr "" + +#. ~ Description of effect type "Feral Regeneration" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Your wounds are rapidly closing." +msgstr "" + +#. ~ Name of effect type id "effect_telepath_network_monster_effect" +#: data/mods/MindOverMatter/effects/effects_monster.json +msgid "Telepathic Network Monster" +msgstr "" + +#. ~ Description of effect type "Telepathic Network Monster" +#. ~ Description of effect type "Telepathic Network" +#: data/mods/MindOverMatter/effects/effects_monster.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You are in constant communication with your allies, looking out for each " +"other in combat." +msgstr "" + +#. ~ Name of effect type id "effect_disease_psionic_drain" +#. ~ Spell name +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Nether-Attunement" +msgstr "" + +#. ~ Description of effect type "Nether-Attunement" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "" +"You feel a little odd and your control over your powers isn't as sure as it " +"was. There might be unexpected results of you channeling psionics now." +msgstr "" + +#. ~ Apply message of effect type "Nether-Attunement" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "" +"You feel a little odd, like you've just awoken from a dream. All that " +"psionic channeling might have unexpected effects." +msgstr "" + +#. ~ Remove message of effect type "Nether-Attunement" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "" +"You take a deep breath as the strange feelings fade. You are in full " +"control of your powers once again." +msgstr "" + +#. ~ Name of effect type id "psi_nether_attention" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "Observed" +msgstr "" + +#. ~ Description of effect type "Observed" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "" +"You have the strong impression that someone, or something, is watching you." +msgstr "" + +#. ~ Remove message of effect type "Observed" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "The endless feeling of being watched finally fades away." +msgstr "" + +#. ~ Name of effect type id "effect_nether_attunement_raiser" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "Nether Conduit" +msgstr "" + +#. ~ Description of effect type "Nether Conduit" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "Your skin prickles." +msgstr "" + +#. ~ Remove message of effect type "Nether Conduit" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "The tingling sensation finally vanishes." +msgstr "" + +#. ~ Name of effect type id "effect_nether_attunement_attenuation" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "Nether Attenuation" +msgstr "" + +#. ~ Description of effect type "Nether Attenuation" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "You feel strangely listless." +msgstr "" + +#. ~ Remove message of effect type "Nether Attenuation" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "The listless feeling vanishes." +msgstr "" + +#. ~ Name of effect type id "effect_nether_attunement_feedback" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "Feedback" +msgstr "" + +#. ~ Description of effect type "Feedback" +#: data/mods/MindOverMatter/effects/effects_nether_attunement.json +msgid "You feel a persistent itching that will not go away." +msgstr "" + +#. ~ Name of effect type id "asked_to_vitakinetic_heal" +#: data/mods/MindOverMatter/effects/effects_npc.json +msgid "Asked to heal" +msgstr "" + +#. ~ Description of effect type "Asked to heal" +#: data/mods/MindOverMatter/effects/effects_npc.json +msgid "You were asked if you wanted your illness healed and you said no." +msgstr "" + +#. ~ Name of effect type id "effect_electrokinetic_speed_boost_npc" +#. ~ Name of effect type id "effect_electrokinetic_speed_boost" +#: data/mods/MindOverMatter/effects/effects_npc.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Neuro-Accelerated" +msgstr "" + +#. ~ Description of effect type "Neuro-Accelerated" +#: data/mods/MindOverMatter/effects/effects_npc.json +msgid "Your nervous system is enhanced." +msgstr "" + +#. ~ Remove message of effect type "Neuro-Accelerated" +#: data/mods/MindOverMatter/effects/effects_npc.json +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your reactions return to baseline." +msgstr "" + +#. ~ Name of effect type id "psionic_awakened" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Awakened" +msgstr "" + +#. ~ Description of effect type "Awakened" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "" +"Your exposure to the portal storm has awakened latent psionic powers in you." +msgstr "" + +#. ~ Name of effect type id "effect_psi_null" +#. ~ Name of effect type id "effect_psi_null_unbound" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Nullified" +msgstr "" + +#. ~ Description of effect type "Nullified" +#. ~ Description of effect type "Can't Concentrate" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You can't use your powers." +msgstr "" + +#. ~ Apply message of effect type "Nullified" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You feel a dull pain behind your eyes and a terrible sense of loss." +msgstr "" + +#. ~ Remove message of effect type "Nullified" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You have a sudden sense of regaining something you had lost." +msgstr "" + +#. ~ Name of effect type id "effect_psi_neutralized" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Neutralized" +msgstr "" + +#. ~ Description of effect type "Neutralized" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Something is directly interfering with your use of psionics." +msgstr "" + +#. ~ Apply message of effect type "Neutralized" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You feel terribly vulnerable." +msgstr "" + +#. ~ Remove message of effect type "Neutralized" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You sense of acute vulnerability fades." +msgstr "" + +#. ~ Name of effect type id "effect_psi_too_much_pain_cant_channel" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Can't Concentrate" +msgstr "" + +#. ~ Apply message of effect type "Can't Concentrate" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You're in so much pain you can't concentrate to use your powers!" +msgstr "" + +#. ~ Description of effect type "Short of Breath" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You're having a hard time getting enough air." +msgstr "" + +#. ~ Remove message of effect type "Short of Breath" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You finally manage to catch your breath" +msgstr "" + +#. ~ Name of effect type id "effect_biokin_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Weakened" +msgstr "" + +#. ~ Description of effect type "Weakened" +#. ~ Description of effect type "Muscle Weakness" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your muscles and coordination are impaired." +msgstr "" + +#. ~ Apply message of effect type "Weakened" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your muscles tremble with weakness!" +msgstr "" + +#. ~ Remove message of effect type "Weakened" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "New strength fills you!" +msgstr "" + +#. ~ Description of effect type "Blind" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Darkness obscures your vision." +msgstr "" + +#. ~ Description of effect type "Deaf" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You can't hear anything." +msgstr "" + +#. ~ Apply message of effect type "Deaf" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "All sound is blotted out!" +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Jerky" +msgstr "" + +#. ~ Description of effect type "Jerky" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "" +"You muscles don't seem to be reacting exactly the way you want them to." +msgstr "" + +#. ~ Apply message of effect type "Jerky" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your limbs twitch involuntarily!" +msgstr "" + +#. ~ Remove message of effect type "Jerky" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The twitching stops" +msgstr "" + +#. ~ Description of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your skin is glowing brightly." +msgstr "" + +#. ~ Remove message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The glow from your skin fades." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_myopia_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Blurred Sight" +msgstr "" + +#. ~ Description of effect type "Blurred Sight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Objects in the distance aren't where they seem to be." +msgstr "" + +#. ~ Apply message of effect type "Blurred Sight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your vision blurs." +msgstr "" + +#. ~ Remove message of effect type "Blurred Sight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You shake your head as your vision clears." +msgstr "" + +#. ~ Description of effect type "Blind" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Overwhelming light obscures your vision." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokin_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Feverish" +msgstr "" + +#. ~ Description of effect type "Feverish" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You feel much too warm." +msgstr "" + +#. ~ Remove message of effect type "Feverish" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The air feels much cooler now." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokin_fever_burning" +#. ~ Name of effect type id "effect_salamander_cure_conditions" +#: data/mods/MindOverMatter/effects/effects_penalty.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Burning" +msgstr "" + +#. ~ Description of effect type "Burning" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The air around you is overheating!" +msgstr "" + +#. ~ Remove message of effect type "Dimensionally Unstable" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "With a jolt, you feel more solid again." +msgstr "" + +#. ~ Name of effect type id "effect_teleporter_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Warped Space" +msgstr "" + +#. ~ Description of effect type "Warped Space" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Nothing is quite where it seems to be." +msgstr "" + +#. ~ Apply message of effect type "Warped Space" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your vision doesn't agree with where things seem to actually be" +msgstr "" + +#. ~ Remove message of effect type "Warped Space" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Distances resolve themselves again." +msgstr "" + +#. ~ Name of effect type id "effect_psi_teleport_lock" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Teleport Lock" +msgstr "" + +#. ~ Name of effect type id "effect_telekin_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Oppressive Weight" +msgstr "" + +#. ~ Description of effect type "Oppressive Weight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Everything feels so much heavier." +msgstr "" + +#. ~ Apply message of effect type "Oppressive Weight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The air itself seems to press down on you!" +msgstr "" + +#. ~ Remove message of effect type "Oppressive Weight" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "The oppressive weight vanishes." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_overload" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Muscle Weakness" +msgstr "" + +#. ~ Remove message of effect type "Muscle Weakness" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You don't feel as bad anymore!" +msgstr "" + +#. ~ Name of effect type id "effect_asthma_disease_absorbed" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Difficulty Breathing" +msgstr "" + +#. ~ Description of effect type "Difficulty Breathing" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You're having a very hard time taking in enough air." +msgstr "" + +#. ~ Remove message of effect type "Difficulty Breathing" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "You can finally breathe freely." +msgstr "" + +#. ~ Name of effect type id "severe_hay_fever" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Severe Hay Fever" +msgstr "" + +#. ~ Description of effect type "Severe Hay Fever" +#: data/mods/MindOverMatter/effects/effects_penalty.json +msgid "Your eyes are burning and your nose is gushing mucus." +msgstr "" + +#. ~ Name of effect type id "effect_matrix_potion_headblind" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Drank Matrix Elixir" +msgstr "" + +#. ~ Description of effect type "Drank Matrix Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"You're suffering the effects of drinking the concentrated matrix crystal " +"concoction." +msgstr "" + +#. ~ Remove message of effect type "Drank Matrix Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's effects finally wear off." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Pink Elixir" +msgstr "" + +#. ~ Description of effect type "Pink Elixir" +#. ~ Description of effect type "Gray Elixir" +#. ~ Description of effect type "Cyan Elixir" +#. ~ Description of effect type "Golden Elixir" +#. ~ Description of effect type "Red Elixir" +#. ~ Description of effect type "Yellow Elixir" +#. ~ Description of effect type "White Elixir" +#. ~ Description of effect type "Blue Elixir" +#. ~ Description of effect type "Green Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "You drank the concentrated matrix crystal concoction." +msgstr "" + +#. ~ Remove message of effect type "Pink Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"The concoction's effects fade and are replaced with a gnawing weakness." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Pink Elixir Aftereffects" +msgstr "" + +#. ~ Description of effect type "Pink Elixir Aftereffects" +#. ~ Description of effect type "Gray Elixir Aftereffects" +#. ~ Description of effect type "Cyan Elixir Aftereffects" +#. ~ Description of effect type "Golden Elixir Aftereffects" +#. ~ Description of effect type "Red Elixir Aftereffects" +#. ~ Description of effect type "Yellow Elixir Aftereffects" +#. ~ Description of effect type "White Elixir Aftereffects" +#. ~ Description of effect type "Blue Elixir Aftereffects" +#. ~ Description of effect type "Green Elixir Aftereffects" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"You're suffering the aftereffects of drinking the concentrated matrix " +"crystal concoction." +msgstr "" + +#. ~ Remove message of effect type "Pink Elixir Aftereffects" +#. ~ Remove message of effect type "Gray Elixir Aftereffects" +#. ~ Remove message of effect type "Cyan Elixir Aftereffects" +#. ~ Remove message of effect type "Golden Elixir Aftereffects" +#. ~ Remove message of effect type "Red Elixir Aftereffects" +#. ~ Remove message of effect type "Yellow Elixir Aftereffects" +#. ~ Remove message of effect type "White Elixir Aftereffects" +#. ~ Remove message of effect type "Blue Elixir Aftereffects" +#. ~ Remove message of effect type "Green Elixir Aftereffects" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's aftereffects finally wear off." +msgstr "" + +#. ~ Name of effect type id "effect_clair_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Gray Elixir" +msgstr "" + +#. ~ Remove message of effect type "Gray Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"The concoction's effects fade and darkness creeps in at the edges of your " +"vision." +msgstr "" + +#. ~ Name of effect type id "effect_clair_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Gray Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Cyan Elixir" +msgstr "" + +#. ~ Remove message of effect type "Cyan Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's effects fade and your muscles twitch." +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Cyan Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_photokin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Golden Elixir" +msgstr "" + +#. ~ Remove message of effect type "Golden Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's effects fade and your vision warps." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Golden Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_pyrokin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Red Elixir" +msgstr "" + +#. ~ Remove message of effect type "Red Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's effects fade and are replaced with a burning heat." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Red Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_telekin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Yellow Elixir" +msgstr "" + +#. ~ Remove message of effect type "Yellow Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"The concoction's effects fade and you suddenly feel like something is " +"pressing down on you." +msgstr "" + +#. ~ Name of effect type id "effect_telekin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Yellow Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_telepath_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "White Elixir" +msgstr "" + +#. ~ Remove message of effect type "White Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "The concoction's effects fade and it gets hard to think straight." +msgstr "" + +#. ~ Name of effect type id "effect_telepath_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "White Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_teleport_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Blue Elixir" +msgstr "" + +#. ~ Remove message of effect type "Blue Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"The concoction's effects fade and you suddenly feel stretched, like " +"something unseen is pulling at you." +msgstr "" + +#. ~ Name of effect type id "effect_teleport_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Blue Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_potion" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Green Elixir" +msgstr "" + +#. ~ Remove message of effect type "Green Elixir" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"The concoction's effects fade and you stagger as you suddenly feel faint." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_potion_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Green Elixir Aftereffects" +msgstr "" + +#. ~ Name of effect type id "effect_noetic_resilience" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Noetic Resilience" +msgstr "" + +#. ~ Description of effect type "Noetic Resilience" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "You are fortified against too strong a connection with the Nether." +msgstr "" + +#. ~ Remove message of effect type "Noetic Resilience" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Your protection against too much connection to the Nether fades away." +msgstr "" + +#. ~ Name of effect type id "effect_noetic_resilience_comedown" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "Noetically Fragile" +msgstr "" + +#. ~ Description of effect type "Noetically Fragile" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"Your psionic capacity, and physical stamina, are reduced by the aftereffects" +" of the noetic resilience treatment." +msgstr "" + +#. ~ Apply message of effect type "Noetically Fragile" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "You feel a sudden weakness in your body." +msgstr "" + +#. ~ Remove message of effect type "Noetically Fragile" +#: data/mods/MindOverMatter/effects/effects_potions.json +msgid "" +"You feel your strength and ability to channel your powers finally return to " +"normal." +msgstr "" + +#. ~ Name of effect type id "effect_psi_intense_concentration" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Intense Concentration" +msgstr "" + +#. ~ Description of effect type "Intense Concentration" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "It's taking a lot of concentration to maintain your powers." +msgstr "" + +#. ~ Name of effect type id "effect_nether_attunement_power_surge" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Power Surge" +msgstr "" + +#. ~ Description of effect type "Power Surge" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are filled with power!" +msgstr "" + +#. ~ Name of effect type id "effect_biokin_physical" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Enhanced Prowess" +msgstr "" + +#. ~ Description of effect type "Enhanced Prowess" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are enhancing your physical prowess." +msgstr "" + +#. ~ Remove message of effect type "Enhanced Prowess" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The surge of power fades away." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_pkill_1" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Overcoming Minor Pain" +msgstr "" + +#. ~ Description of effect type "Overcoming Minor Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers are slightly lessening the pain you feel." +msgstr "" + +#. ~ Remove message of effect type "Overcoming Minor Pain" +#. ~ Remove message of effect type "Overcoming Pain" +#. ~ Remove message of effect type "Overcoming Major Pain" +#. ~ Remove message of effect type "Overcoming Extreme Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your wounds ache once again." +msgstr "" + +#. ~ Decay message of effect type "Overcoming Minor Pain" +#. ~ Decay message of effect type "Overcoming Pain" +#. ~ Decay message of effect type "Overcoming Major Pain" +#. ~ Decay message of effect type "Overcoming Extreme Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The pain you've been keeping away is starting to creep back in." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_pkill_2" +#. ~ Name of effect type id "effect_biokin_pkill_3" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Overcoming Pain" +msgstr "" + +#. ~ Description of effect type "Overcoming Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers are lessening the pain you feel." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_pkill_4" +#. ~ Name of effect type id "effect_biokin_pkill_5" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Overcoming Major Pain" +msgstr "" + +#. ~ Description of effect type "Overcoming Major Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers are greatly lessening the pain you feel." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_pkill_6" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Overcoming Extreme Pain" +msgstr "" + +#. ~ Description of effect type "Overcoming Extreme Pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers are enormously lessening the pain you feel." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_breathe_skin" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Oxygen Absorption" +msgstr "" + +#. ~ Description of effect type "Oxygen Absorption" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can absorb oxygen through your skin." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_flexibility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Flexibility" +msgstr "" + +#. ~ Description of effect type "Flexibility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are enhancing your range of motion." +msgstr "" + +#. ~ Remove message of effect type "Flexibility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your joints creak as your limbs lose their flexibility." +msgstr "" + +#. ~ Remove message of effect type "Heightened Reflexes" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The world speeds up again." +msgstr "" + +#. ~ Description of effect type "Hardened Skin" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your skin is more resilient thanks to psionic energy." +msgstr "" + +#. ~ Remove message of effect type "Hardened Skin" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The slight itching and waxiness in your skin fades away." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_climate_control" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Climate Controlled" +msgstr "" + +#. ~ Description of effect type "Climate Controlled" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are better at dealing with extremes of heat and cold." +msgstr "" + +#. ~ Remove message of effect type "Climate Controlled" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The temperature feels uncomfortable again." +msgstr "" + +#. ~ Decay message of effect type "Climate Controlled" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The temperature is really starting to get to you." +msgstr "" + +#. ~ Decay message of effect type "Climate Controlled" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your adaptation to extreme temperatures is fading." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_enhance_mobility" +#. ~ Mutation name +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Enhanced Mobility" +msgstr "" + +#. ~ Description of effect type "Enhanced Mobility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You find it much easier to move in encumbering gear." +msgstr "" + +#. ~ Remove message of effect type "Enhanced Mobility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your gear suddenly seems to weigh you down." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_hammerhand" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Hammerhand" +msgstr "" + +#. ~ Description of effect type "Hammerhand" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your bare hands substitute for several common tools." +msgstr "" + +#. ~ Remove message of effect type "Hammerhand" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You're no longer capable of hammering in a nail with your thumb." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_sealed" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Sealed System" +msgstr "" + +#. ~ Description of effect type "Sealed System" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are protected from the dangers of the world." +msgstr "" + +#. ~ Remove message of effect type "Sealed System" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You let out your breath in a rush." +msgstr "" + +#. ~ Decay message of effect type "Sealed System" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You need to take a new breath, and soon!" +msgstr "" + +#. ~ Decay message of effect type "Sealed System" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your lungs are straining with the effort of holding your breath." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_metabolism_enhance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Hyperenhanced Metabolism" +msgstr "" + +#. ~ Description of effect type "Hyperenhanced Metabolism" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your metabolism is far more efficient than before." +msgstr "" + +#. ~ Remove message of effect type "Hyperenhanced Metabolism" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your stomach rumbles." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_combat_dance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Combat Dance" +msgstr "" + +#. ~ Description of effect type "Combat Dance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are a dynamo of death." +msgstr "" + +#. ~ Remove message of effect type "Combat Dance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your movements return to normal." +msgstr "" + +#. ~ Decay message of effect type "Combat Dance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your enhanced combat prowess is nearly gone." +msgstr "" + +#. ~ Decay message of effect type "Combat Dance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The rush of power filling you is beginning to ebb." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_perfected_motion" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Perfected Motion" +msgstr "" + +#. ~ Description of effect type "Perfected Motion" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You feel like you can outrun a locomotive." +msgstr "" + +#. ~ Remove message of effect type "Perfected Motion" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The world returns to normal speed." +msgstr "" + +#. ~ Decay message of effect type "Perfected Motion" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your movements are slower and slower now." +msgstr "" + +#. ~ Decay message of effect type "Perfected Motion" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The world begins speeding up around you." +msgstr "" + +#. ~ Name of effect type id "effect_biokin_hurricane_blows" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Hurricane Blows" +msgstr "" + +#. ~ Description of effect type "Hurricane Blows" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can attack faster than thought." +msgstr "" + +#. ~ Name of effect type id "effect_clair_night_eyes" +#. ~ Name of effect type id "effect_clair_night_eyes_1" +#. ~ Name of effect type id "effect_clair_night_eyes_2" +#. ~ Name of effect type id "effect_clair_night_eyes_3" +#. ~ Name of effect type id "effect_clair_night_eyes_4" +#. ~ Name of effect type id "effect_clair_night_eyes_5" +#. ~ Name of effect type id "effect_clair_night_eyes_6" +#. ~ Name of effect type id "effect_clair_night_eyes_7" +#. ~ Name of effect type id "effect_clair_night_eyes_8" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/obsolete/effects.json +msgid "Night Eyes" +msgstr "" + +#. ~ Description of effect type "Night Eyes" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/obsolete/effects.json +msgid "You can sense your surroundings in the dark." +msgstr "" + +#. ~ Remove message of effect type "Night Eyes" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/obsolete/effects.json +msgid "The darkness hides your surroundings again." +msgstr "" + +#. ~ Name of effect type id "effect_clair_speed_reader" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Speed Reader" +msgstr "" + +#. ~ Description of effect type "Speed Reader" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are absorbing knowledge from books like a sponge absorbs water." +msgstr "" + +#. ~ Name of effect type id "effect_clair_premonition" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Sensing Danger" +msgstr "" + +#. ~ Description of effect type "Sensing Danger" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You know there's something out there." +msgstr "" + +#. ~ Remove message of effect type "Sensing Danger" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The sense of danger fades away, but you know the danger remains." +msgstr "" + +#. ~ Name of effect type id "effect_clair_see_auras" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Aura Sight" +msgstr "" + +#. ~ Description of effect type "Aura Sight" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Swirling colors are visible around others, revealing their emotions." +msgstr "" + +#. ~ Remove message of effect type "Aura Sight" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The colors fade away." +msgstr "" + +#. ~ Name of effect type id "effect_clair_weak_point" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Weaknesses Discerned" +msgstr "" + +#. ~ Description of effect type "Weaknesses Discerned" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your vulnerabilities have been laid open." +msgstr "" + +#. ~ Apply message of effect type "Weaknesses Discerned" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You suddenly feel terribly vulnerable." +msgstr "" + +#. ~ Remove message of effect type "Weaknesses Discerned" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You no longer feel so exposed." +msgstr "" + +#. ~ Name of effect type id "effect_clair_ranged_enhance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Dead Aim" +msgstr "" + +#. ~ Description of effect type "Dead Aim" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers make aiming much easier for you." +msgstr "" + +#. ~ Remove message of effect type "Dead Aim" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The world lurches as apparent distances snap back into place." +msgstr "" + +#. ~ Name of effect type id "effect_clair_sense_rads_self" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Sensing Radiation" +msgstr "" + +#. ~ Description of effect type "Sensing Radiation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can detect environmental radiation." +msgstr "" + +#. ~ Remove message of effect type "Sensing Radiation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your radiation sense is gone." +msgstr "" + +#. ~ Decay message of effect type "Sensing Radiation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The ambient glow of radiation is almost invisible now." +msgstr "" + +#. ~ Decay message of effect type "Sensing Radiation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your ability to sense radiation is fading." +msgstr "" + +#. ~ Name of effect type id "effect_clair_dodge" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Anticipating Attack" +msgstr "" + +#. ~ Description of effect type "Anticipating Attack" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can see your enemies' attacks in advance." +msgstr "" + +#. ~ Remove message of effect type "Anticipating Attack" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The fore-images of your enemies fade away." +msgstr "" + +#. ~ Name of effect type id "effect_clair_craft_bonus" +#. ~ Mutation name +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Intuitive Artistry" +msgstr "" + +#. ~ Description of effect type "Intuitive Artistry" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You just know what you need to do next. It's harder for you to pay " +"attention to anything else due to the shifting futures, however, and you " +"will lose awareness of the outside world entirely when making something." +msgstr "" + +#. ~ Name of effect type id "effect_clair_perfect_shot" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "One Perfect Shot" +msgstr "" + +#. ~ Description of effect type "One Perfect Shot" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Do it. Take the shot." +msgstr "" + +#. ~ Name of effect type id "effect_clair_clear_sight" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Truesight" +msgstr "" + +#. ~ Description of effect type "Truesight" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your powers allow you to see the true shape of reality." +msgstr "" + +#. ~ Remove message of effect type "Truesight" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The world seems wrapped in gauze compared to before." +msgstr "" + +#. ~ Name of effect type id "effect_clair_astral_projection" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Astrally Projecting" +msgstr "" + +#. ~ Description of effect type "Astrally Projecting" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your spirit wanders the world." +msgstr "" + +#. ~ Name of effect type id "effect_clair_group_tactics_other" +#. ~ Name of effect type id "effect_clair_group_tactics_self" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Prescient Tactics" +msgstr "" + +#. ~ Description of effect type "Prescient Tactics" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You're being informed of the best way to fight." +msgstr "" + +#. ~ Description of effect type "Prescient Tactics" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You're calling out tactics to your followers. It's much harder to " +"concentrate on your own defense." +msgstr "" + +#. ~ Remove message of effect type "Prescient Tactics" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "As the visions fade, you stop calling out orders." +msgstr "" + +#. ~ Name of effect type id "effect_clair_omniscence" +#. ~ Name of effect type id "effect_goblin_fruit_super_clairvoyance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Omniscience" +msgstr "" + +#. ~ Description of effect type "Omniscience" +#. ~ Message of spell "[Ψ]Omniscence" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/MindOverMatter/powers/clairsentience.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can see forever." +msgstr "" + +#. ~ Remove message of effect type "Omniscience" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your senses snap back to your physical body." +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_melee_attacks" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Voltaic Strikes" +msgstr "" + +#. ~ Description of effect type "Voltaic Strikes" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your melee attacks unleash electrical blasts." +msgstr "" + +#. ~ Remove message of effect type "Voltaic Strikes" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your hands no longer spark with electricity." +msgstr "" + +#. ~ Description of effect type "Hacking Interface" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You have constructed an electrical interface to hack nearby devices." +msgstr "" + +#. ~ Name of effect type id "effect_electrokin_reduce_pain" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Pain Suppression" +msgstr "" + +#. ~ Description of effect type "Pain Suppression" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "When it hurts, it won't hurt as much." +msgstr "" + +#. ~ Remove message of effect type "Pain Suppression" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your nerves burn for a moment as a surge of pain hits them." +msgstr "" + +#. ~ Name of effect type id "effect_electrokinetic_pain_immune" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Analgesic Block" +msgstr "" + +#. ~ Description of effect type "Analgesic Block" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You can't feel anything. That means everything is fine, right? Everything " +"is fine." +msgstr "" + +#. ~ Remove message of effect type "Analgesic Block" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "All of your pain rushes back in!" +msgstr "" + +#. ~ Decay message of effect type "Analgesic Block" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your wounds are starting to ache." +msgstr "" + +#. ~ Decay message of effect type "Analgesic Block" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your wounds sting a bit." +msgstr "" + +#. ~ Description of effect type "Neuro-Accelerated" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are enhancing your nervous system." +msgstr "" + +#. ~ Name of effect type id "effect_electrokinetic_lightning_aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Galvanic Aura" +msgstr "" + +#. ~ Description of effect type "Galvanic Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Anyone nearby risks being blasted by lightning." +msgstr "" + +#. ~ Remove message of effect type "Galvanic Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The thrum in the air around you dissipates." +msgstr "" + +#. ~ Decay message of effect type "Galvanic Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The crackling aura around you is fading quickly." +msgstr "" + +#. ~ Decay message of effect type "Galvanic Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The lightning blasts are growing less powerful." +msgstr "" + +#. ~ Name of effect type id "effect_electrokinetic_lightning_aura_aftershock" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Galvanic Aftershock" +msgstr "" + +#. ~ Description of effect type "Galvanic Aftershock" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You still remain immune to the effects of electricity, if only briefly." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_light_local" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Candle's Light" +msgstr "" + +#. ~ Description of effect type "Candle's Light" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air above your hand glows faintly." +msgstr "" + +#. ~ Apply message of effect type "Candle's Light" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "A faint light springs up over your hand." +msgstr "" + +#. ~ Remove message of effect type "Candle's Light" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The glow above your hand fades." +msgstr "" + +#. ~ Description of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air around you is glowing." +msgstr "" + +#. ~ Apply message of effect type "Illuminated" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are outlined in light." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_dodge" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Trick of the Light" +msgstr "" + +#. ~ Description of effect type "Trick of the Light" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You are surrounded by shifting illusions, and your enemies struggle to see " +"where your true form is." +msgstr "" + +#. ~ Remove message of effect type "Trick of the Light" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The illusions around you suddenly vanish!" +msgstr "" + +#. ~ Name of effect type id "effect_photokin_camouflage" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Chameleoflage" +msgstr "" + +#. ~ Description of effect type "Chameleoflage" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You bending nearby light to make yourself more difficult to spot." +msgstr "" + +#. ~ Remove message of effect type "Chameleoflage" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You stop bending light around your location." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_light_barrier" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Lucent Barrier" +msgstr "" + +#. ~ Description of effect type "Lucent Barrier" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are protected from extremes of light and radiation." +msgstr "" + +#. ~ Remove message of effect type "Lucent Barrier" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The surrounding air shimmers once more as your light barrier fades." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_hide_ugly" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Mirror-Mask" +msgstr "" + +#. ~ Description of effect type "Mirror-Mask" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You're just another survivor. There's definitely nothing odd about you at " +"all." +msgstr "" + +#. ~ Remove message of effect type "Mirror-Mask" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The illusions around you fall away." +msgstr "" + +#. ~ Name of effect type id "effect_photokinetic_radio" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Radio Transception" +msgstr "" + +#. ~ Description of effect type "Radio Transception" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can interpret and transmit radio waves." +msgstr "" + +#. ~ Remove message of effect type "Radio Transception" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You stop paying attention to the radio waves around you." +msgstr "" + +#. ~ Remove message of effect type "Invisibility" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The obscuring veil of light fades, revealing your presence." +msgstr "" + +#. ~ Name of effect type id "effect_photokin_arms" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "refraction of arms" +msgstr "" + +#. ~ Description of effect type "refraction of arms" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"Your arms refract light to create the illusion of having multiple arms and " +"their wielded items." +msgstr "" + +#. ~ Remove message of effect type "refraction of arms" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The light around your arms returns to normal." +msgstr "" + +#. ~ Decay message of effect type "refraction of arms" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your illusionary arms are obviously translucent." +msgstr "" + +#. ~ Decay message of effect type "refraction of arms" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your illusionary arms are losing some of their solid appearance." +msgstr "" + +#. ~ Apply message of effect type "Blind" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are blinded!" +msgstr "" + +#. ~ Name of effect type id "effect_photokin_blinding_glare" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Blinding Radiance" +msgstr "" + +#. ~ Description of effect type "Blinding Radiance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are glowing like the sun." +msgstr "" + +#. ~ Remove message of effect type "Blinding Radiance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The last light finally dies." +msgstr "" + +#. ~ Name of effect type id "effect_psi_post_cauterize" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Cauterized" +msgstr "" + +#. ~ Description of effect type "Cauterized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You used your powers to cauterize a wound here. Whether it worked or not, " +"it still stings terribly." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokinetic_fire_tool" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Banked Flames" +msgstr "" + +#. ~ Description of effect type "Banked Flames" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "A flame is burning over one of your palms." +msgstr "" + +#. ~ Description of effect type "Cloak of Warmth" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air around you has its temperature controlled." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokinetic_torch_weld" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Incandescent Lance" +msgstr "" + +#. ~ Description of effect type "Incandescent Lance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "A thin beam of searing plasma extends from one finger." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokinetic_aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Blazing Aura" +msgstr "" + +#. ~ Description of effect type "Blazing Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are surrounded by flames." +msgstr "" + +#. ~ Remove message of effect type "Blazing Aura" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The flames surrounding you gutter out." +msgstr "" + +#. ~ Name of effect type id "effect_pyrokinetic_aura_damage" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Burning Air" +msgstr "" + +#. ~ Description of effect type "Burning Air" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air is intolerably hot." +msgstr "" + +#. ~ Remove message of effect type "Burning Air" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air cools down." +msgstr "" + +#. ~ Description of effect type "Flame Immunity" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are completely immune to fire." +msgstr "" + +#. ~ Remove message of effect type "Flame Immunity" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are once again vulnerable to fire." +msgstr "" + +#. ~ Name of effect type id "effect_telekinetic_momentum" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Altered Momentum" +msgstr "" + +#. ~ Description of effect type "Altered Momentum" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"Your powers are affecting movement around you; dangerous objects are slowed " +"and your own speed is increased." +msgstr "" + +#. ~ Remove message of effect type "Altered Momentum" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Nearby movement returns to normal." +msgstr "" + +#. ~ Description of effect type "Slowfall" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The ground isn't as eager to receive you." +msgstr "" + +#. ~ Remove message of effect type "Slowfall" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You suddenly feel much heavier." +msgstr "" + +#. ~ Name of effect type id "effect_telekinetic_lifting_field" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Lifting Field" +msgstr "" + +#. ~ Description of effect type "Lifting Field" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You can hover a single item nearby, at the ready." +msgstr "" + +#. ~ Remove message of effect type "Lifting Field" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your lifting field dissipates." +msgstr "" + +#. ~ Name of effect type id "effect_telekinetic_strength" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Telekinetic Strength" +msgstr "" + +#. ~ Description of effect type "Telekinetic Strength" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are greatly enhancing your ability to lift and break things." +msgstr "" + +#. ~ Remove message of effect type "Telekinetic Strength" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The force supporting your muscles suddenly vanishes." +msgstr "" + +#. ~ Remove message of effect type "Inertial Barrier" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The barrier of force around you falls apart." +msgstr "" + +#. ~ Name of effect type id "effect_telekinetic_levitation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Levitation" +msgstr "" + +#. ~ Description of effect type "Levitation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are floating in defiance of gravity." +msgstr "" + +#. ~ Remove message of effect type "Levitation" +#. ~ Remove message of effect type "Smoke-Walking" +#. ~ Remove message of effect type "Wind-Walking" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your feet touch the ground once again." +msgstr "" + +#. ~ Decay message of effect type "Levitation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are sinking despite your best efforts." +msgstr "" + +#. ~ Decay message of effect type "Levitation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You wobble briefly downward before recovering." +msgstr "" + +#. ~ Name of effect type id "effect_telekinetic_aegis" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Aegis" +msgstr "" + +#. ~ Description of effect type "Aegis" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are nearly invincible." +msgstr "" + +#. ~ Remove message of effect type "Aegis" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air loses its structure and you are vulnerable once again." +msgstr "" + +#. ~ Name of effect type id "effect_telepathic_learning_bonus" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Trance State" +msgstr "" + +#. ~ Description of effect type "Trance State" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are in a focused mental state, increasing the ease of learning." +msgstr "" + +#. ~ Remove message of effect type "Trance State" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You shake your head as you become aware of the outside world again." +msgstr "" + +#. ~ Decay message of effect type "Trance State" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your enhanced concentration is fading like a dream." +msgstr "" + +#. ~ Decay message of effect type "Trance State" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The outside world is impinging itself on your awareness." +msgstr "" + +#. ~ Name of effect type id "effect_telepath_mesmerize_tracker" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Mesmerized" +msgstr "" + +#. ~ Description of effect type "Mesmerized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are in a daze." +msgstr "" + +#. ~ Remove message of effect type "Mesmerized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You snap out of your trance." +msgstr "" + +#. ~ Name of effect type id "effect_telepathic_morale" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Stabilized Mood" +msgstr "" + +#. ~ Description of effect type "Stabilized Mood" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You are editing out your most negative thoughts. When you think about it, " +"is the Cataclysm really the worst thing that could have happened?" +msgstr "" + +#. ~ Remove message of effect type "Stabilized Mood" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You let your thoughts return to their normal flow." +msgstr "" + +#. ~ Name of effect type id "telepathic_ignorance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Ignorance" +msgstr "" + +#. ~ Description of effect type "Ignorance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You're positive that no one is there." +msgstr "" + +#. ~ Remove message of effect type "Ignorance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Wait a minute, there *is* someone there!" +msgstr "" + +#. ~ Name of effect type id "effect_telepathic_primal_terror" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Terrorized" +msgstr "" + +#. ~ Description of effect type "Terrorized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are overcome with overwhelming dread." +msgstr "" + +#. ~ Apply message of effect type "Terrorized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your heart races as a sudden feeling of dread grips you." +msgstr "" + +#. ~ Remove message of effect type "Terrorized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The heart-freezing terror fades as suddenly as it began." +msgstr "" + +#. ~ Name of effect type id "effect_telepath_network_effect" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Telepathic Network" +msgstr "" + +#. ~ Remove message of effect type "Telepathic Network" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Silence fills your mind." +msgstr "" + +#. ~ Decay message of effect type "Telepathic Network" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The inner voices of your allies are only a whisper now." +msgstr "" + +#. ~ Decay message of effect type "Telepathic Network" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The inner voices of your allies begin to fade." +msgstr "" + +#. ~ Name of effect type id "effect_teleport_ephemeral_walk" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Ephemeral Walk" +msgstr "" + +#. ~ Description of effect type "Ephemeral Walk" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You exist slightly outside of baseline reality, allowing you to effortlessly" +" walk through solid matter." +msgstr "" + +#. ~ Remove message of effect type "Ephemeral Walk" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The surrounding matter feels real again." +msgstr "" + +#. ~ Name of effect type id "effect_teleport_slow" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Stutterstepping" +msgstr "" + +#. ~ Description of effect type "Stutterstepping" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your steps aren't taking you as far as your eyes tell you they should." +msgstr "" + +#. ~ Apply message of effect type "Stutterstepping" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The air ripples and you stumble." +msgstr "" + +#. ~ Remove message of effect type "Stutterstepping" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your eyes and your legs agree with each other again." +msgstr "" + +#. ~ Name of effect type id "effect_teleport_stride" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Extended Stride" +msgstr "" + +#. ~ Description of effect type "Extended Stride" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Every step takes you further than your eyes tell you it should." +msgstr "" + +#. ~ Remove message of effect type "Extended Stride" +#. ~ Remove message of effect type "Muffled" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your steps are normal once again." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_slow_bleeding_01" +#. ~ Name of effect type id "effect_vitakin_slow_bleeding_02" +#. ~ Name of effect type id "effect_vitakin_slow_bleeding_03" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Coagulation" +msgstr "" + +#. ~ Remove message of effect type "Coagulation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "For just a moment, you feel your blood rushing through your veins." +msgstr "" + +#. ~ Description of effect type "Coagulation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You bleed much less than normal and sometimes not at all." +msgstr "" + +#. ~ Name of effect type id "effect_vita_health" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Healthy Glow" +msgstr "" + +#. ~ Description of effect type "Healthy Glow" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You feel amazing." +msgstr "" + +#. ~ Remove message of effect type "Healthy Glow" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "The surge of vitality leaves you in a rush." +msgstr "" + +#. ~ Name of effect type id "effect_vita_concentrated_healing_bonus" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Leukocyte Accumulation" +msgstr "" + +#. ~ Description of effect type "Leukocyte Accumulation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +#, c-format +msgid "Your %s is receiving the bulk of your body's healing resources." +msgstr "" + +#. ~ Remove message of effect type "Leukocyte Accumulation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You stop concentrating your healing." +msgstr "" + +#. ~ Name of effect type id "effect_vita_cure_disease" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Immunostimulized" +msgstr "" + +#. ~ Description of effect type "Immunostimulized" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You are not going to get sick. You absolutely refuse. And if you do, " +"you're going to get better." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_healing_trance" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Revitalizing Meditation" +msgstr "" + +#. ~ Description of effect type "Revitalizing Meditation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Thanks to your meditations you are healing much more quickly" +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_hurt" +#. ~ Mutation name +#: data/mods/MindOverMatter/effects/effects_psionic.json +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Enervating Touch" +msgstr "" + +#. ~ Description of effect type "Enervating Touch" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "This reduces monsters' regeneration. It's a bug if you have it." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_purge_rads" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Radiation Purge" +msgstr "" + +#. ~ Description of effect type "Radiation Purge" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are using your powers to cleanse yourself of radiation." +msgstr "" + +#. ~ Name of effect type id "effect_vitakin_purge_rads_sideeffects" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Radiation Purge Side Effects" +msgstr "" + +#. ~ Description of effect type "Radiation Purge Side Effects" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"You are using your powers to cleanse yourself of radiation, but there are " +"some side effects." +msgstr "" + +#. ~ Description of effect type "effect_vita_super_heal" +#. ~ Description of effect type "effect_vita_super_heal_return_from_death" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "You are healing extraordinarily quickly." +msgstr "" + +#. ~ Remove message of effect type "effect_vita_super_heal" +#. ~ Remove message of effect type "effect_vita_super_heal_return_from_death" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Your body aches as your preternatural healing slows to a stop." +msgstr "" + +#. ~ Name of effect type id "effect_vita_super_heal_pain_allayed" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Overflowing Vitality" +msgstr "" + +#. ~ Description of effect type "Overflowing Vitality" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"The energy of your accelerated resuscitation is preventing you from feeling " +"the pain you obviously should be, for the moment." +msgstr "" + +#. ~ Name of effect type id "effect_vita_return_from_death" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "Accelerated Resuscitation" +msgstr "" + +#. ~ Description of effect type "Accelerated Resuscitation" +#: data/mods/MindOverMatter/effects/effects_psionic.json +msgid "" +"If you suffer potentially-fatal damage, your powers will attempt to save " +"you." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "[Ψ]Gray Potion Clairvoyance" +msgstr "" + +#. ~ Description of spell "[Ψ]Gray Potion Clairvoyance" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "The clairvoyance effect from the elixir. If you have it it's a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "[Ψ]Prescient Tactics AoE" +msgstr "" + +#. ~ Description of spell "[Ψ]Prescient Tactics AoE" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "" +"This provides the buff to your followers. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Electrokinetic melee attacks" +msgstr "" + +#. ~ Description of spell "Electrokinetic melee attacks" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "" +"Do electrical damage to a monster you attack. If you have this directly its" +" a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Photokinetic Blinding Radiance burst" +msgstr "" + +#. ~ Description of spell "Photokinetic Blinding Radiance burst" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Blind nearby targets." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Pyrokinetic aura stabbing" +msgstr "" + +#. ~ Description of spell "Pyrokinetic aura stabbing" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Do fire damage to a monster that you attack." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Pyrokinetic aura thorns" +msgstr "" + +#. ~ Description of spell "Pyrokinetic aura thorns" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Do fire damage to a monster that attacked you." +msgstr "" + +#. ~ Description of spell "Electrokinetic aura thorns" +#: data/mods/MindOverMatter/enchantments/enchantments_player.json +msgid "Do electrical damage to a monster that attacked you and daze them." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/MindOverMatter/furniture_and_terrain/appliance_lighting.json +msgid "standing matrix lamp" +msgstr "" + +#. ~ Description of vehicle part "standing matrix lamp" +#: data/mods/MindOverMatter/furniture_and_terrain/appliance_lighting.json +msgid "An lamp enhanced with matrix technology." +msgstr "" + +#. ~ Furniture name +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "Transporter Beacon" +msgstr "" + +#. ~ Description of furniture "Transporter Beacon" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "" +"A transporter beacon, placed on the ground with a stable set of coordinates." +" (e)xamine to finish the setup." +msgstr "" + +#. ~ Furniture name +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "telepathic amplifier" +msgstr "" + +#. ~ Description of furniture "telepathic amplifier" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "" +"A bulky machine with a chair and a hat-like mechanism designed to fit over " +"the wearer's head, like something you would find in a hair salon. You have " +"no idea how to operate it, but you could scavenge it for parts." +msgstr "" + +#. ~ Furniture name +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "portal stabilizer" +msgstr "" + +#. ~ Description of furniture "portal stabilizer" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +msgid "" +"A strange machine that looks a little like a large gyroscope. Multiple " +"concentric rings are built around a central matrix crystal, all connected to" +" an antenna. How it was used is unclear, since there doesn't seem to be a " +"keyboard or any input device." +msgstr "" + +#. ~ Furniture name +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +#: data/mods/MindOverMatter/obsolete/terrain.json +msgid "glowing crystal" +msgstr "" + +#. ~ Description of furniture "glowing crystal" +#. ~ Description of terrain "glowing crystal" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +#: data/mods/MindOverMatter/obsolete/terrain.json +msgid "" +"An irregular chunk of glowing crystal. The fitful glow sheds no " +"illumination on the nearby terrain." +msgstr "" + +#. ~ Bashing sound +#: data/mods/MindOverMatter/furniture_and_terrain/furniture.json +#: data/mods/MindOverMatter/obsolete/terrain.json +msgid "crystal shattering!" +msgstr "" + +#. ~ Furniture name +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +msgid "alien plant" +msgstr "" + +#. ~ Description of furniture "alien plant" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +msgid "" +"An alien plant, a knee-high tightly-coiled bundle of reddish-yellow stalks " +"with jagged leaves extending every which way. It looks very difficult to " +"walk through." +msgstr "" + +#. ~ Description of furniture "alien plant" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +msgid "" +"An alien plant, a collection of delicate bluish-white strands with small " +"white globes along their length. They seem to float almost like seaweed, " +"despite being a terrestrial plant." +msgstr "" + +#. ~ Description of furniture "alien plant" +#: data/mods/MindOverMatter/furniture_and_terrain/furniture_alien_meadow.json +msgid "" +"An alien plant, a single, cylindrical dark-red trunk with a small cluster of" +" leaves on top. It makes a hollow sound when struck." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "black stone" +msgstr "" + +#. ~ Description of terrain "black stone" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"A perfectly smooth patch of black stone, like carved and polished obsidian." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "black water" +msgstr "" + +#. ~ Description of terrain "black water" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An expanse of some sort of black liquid. The air nearby is chill, and its " +"surface is perfectly smooth and undisturbed by ripples or wind. You have no" +" idea how deep it is." +msgstr "" + +#. ~ Description of terrain "alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like grass. The blades are rolled up" +" into curls, similar to ferns, but they seem to all unroll at once and then " +"roll up again in a steady pattern. They're a color you can only describe as" +" \"purplish-yellow\"." +msgstr "" + +#. ~ Description of terrain "alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like grass. The blades are less than" +" an inch high and a blue so dark it's almost black. When you look closer, " +"many blades seemed to be fused together at the top, forming small clusters." +msgstr "" + +#. ~ Description of terrain "alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like grass. It's the familiar green " +"of terrestrial grass, but each blade has a large pink bulb at the top that " +"bobs and moves in the breeze." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "alien vines" +msgstr "" + +#. ~ Description of terrain "alien vines" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like vines, or perhaps tree roots. A" +" thick ropy cluster of white tendrils streaked with red, twining around each" +" other and branching off in all directions before meeting up in new " +"clusters. Sometimes, one of the vines twitches." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "alien moss" +msgstr "" + +#. ~ Description of terrain "alien moss" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like moss. It's a pale bluish color " +"and clumps of it seem to be very slowly moving across the ground." +msgstr "" + +#. ~ Description of terrain "alien moss" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"An area of something that almost looks like moss. It's close to an inch " +"thick, a dark yellowish-red, and glistens wetly." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "alien tree" +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"A short tree, or something that's vaguely shaped like one. It has long, " +"needle-like leaves that twitch rhythmically and its dark reddish-purple " +"bark(?) has a scale-like pattern, with glowing nodules irregularly spaced " +"along its trunk. Bluish-green globules hang from the end of some of the " +"branches." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"A tall alien plant. It has long, needle-like leaves that twitch " +"rhythmically and its dark reddish-purple bark(?) has a scale-like pattern, " +"with glowing nodules irregularly spaced along its trunk." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"A tall, thin alien plant. From a distance it seems more like a column than " +"a tree, but when you get closer you can see that it's made up of a series of" +" of broad, serrated leaves all folded so closely together that they form a " +"single stalk." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien.json +msgid "" +"A large alien plant. It looks like a series of bulbous mushrooms that have " +"all grown together at the base, rising into a flaring series of branches " +"that curve up before hanging down and ending in reddish-brown spheres." +msgstr "" + +#. ~ Description of terrain "alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An area of something that vaguely resembles grass, except it's a light " +"reddish color and the stalks are much broader. Some kind of waxy residue " +"seems to rub off onto your clothes when you walk through it." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "long alien grass" +msgstr "" + +#. ~ Description of terrain "long alien grass" +#. ~ Description of terrain "tall alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An area of something that vaguely resembles grass. Dark red in color and " +"almost waist-high, each stalk splits into two to four other stalks which " +"similarly split on various places along their length, ending in fine fern-" +"like fronds." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "tall alien grass" +msgstr "" + +#. ~ Description of terrain "tall alien grass" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An area of something that vaguely resembles grass. Head high and such a " +"dark red as to be nearly black, the ends of the long stalks are a burst of " +"fine fronds all tangled into and around each other, forming a canopy." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "alien bush" +msgstr "" + +#. ~ Description of terrain "alien bush" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien plant, dark blue-green in color. The leaves are all interwoven, " +"forming a sphere except for spots where the leaves have been eaten away by " +"some predator or pathogen. It glows faintly in the dark." +msgstr "" + +#. ~ Description of terrain "alien bush" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien bush, but one that looks very similar to a terrestrial bush despite" +" the dark purple leaves. There are even clusters of white berries growing " +"from it." +msgstr "" + +#. ~ Description of terrain "alien bush" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien bush, but one that looks very similar to a terrestrial bush despite" +" the dark purple leaves." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "alien shrub" +msgstr "" + +#. ~ Description of terrain "alien shrub" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien plant. The branches split and split again into very fine tendrils " +"with bulbs on the end that float upward, holding its yellow leaves(?) up to " +"the sun. Every gust of wind makes the entire plant sway." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien tree, a group of individual dark-colored trunks that intertwine to " +"the point whether you can't tell whether it's a single plant or a group of " +"them. The branches have nodes of dark red leaves interspersed along their " +"lengths. You're not entirely sure it's moving with the wind." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien tree, looking vaguely like a willow with yellow leaves. As you " +"look more closely, you see that the branches that touch the ground have put " +"down roots and are forming secondary trunks." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien tree, with the trunk lifted off the ground on a cluster of roots. " +"Giant dark-red globes the size of watermelons hang from its branches amidst " +"clusters of dark-red leaves." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien tree, with the trunk lifted off the ground on a cluster of roots. " +"The branches have clusters of long, dark-red leaves." +msgstr "" + +#. ~ Description of terrain "alien tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"An alien tree, a group of thick dark-colored trunks half-fused together. " +"The drooping branches have nodes of dark red leaves interspersed along their" +" lengths. You're not entirely sure it's moving with the wind." +msgstr "" + +#. ~ Description of terrain "alien roots" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"A cluster of dark roots from an alien tree are visible here. Did one of " +"them just move?" +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "strange pool" +msgstr "" + +#. ~ Description of terrain "strange pool" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_alien_meadow.json +msgid "" +"A pool of some very thick, nearly-opaque liquid. The surface is almost " +"perfectly smooth." +msgstr "" + +#. ~ Description of terrain "oak tree" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_flora.json +msgid "" +"A massive deciduous tree belonging to the 'Quercus' genus, commonly found " +"throughout the New England region. If you look closely, you can see some " +"acorns the squirrels haven't gotten yet. If you look near the top, you can " +"see a gigantic birds nest. There are large bones sticking out of the edges " +"of the nest." +msgstr "" + +#. ~ Terrain name +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_tanks.json +msgid "Osiris chamber" +msgstr "" + +#. ~ Description of terrain "Osiris chamber" +#: data/mods/MindOverMatter/furniture_and_terrain/terrain_tanks.json +msgid "" +"A vat full of faintly-glowing solution, large enough to hold an adult human " +"with room to spare. It was obviously used for some kind of scientific " +"experiments, and, based on the glowing lights on the base and the still-" +"active computer terminal next to it, could be used for such again." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/MindOverMatter/items/ammo.json +msgid "Pulse rifle charge" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/MindOverMatter/items/ammo.json +msgid "matrix charge" +msgid_plural "matrix charge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/MindOverMatter/items/ammo.json +msgid "noetic energy" +msgid_plural "noetic energy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/ammo.json +msgid "LV429 pulse shot" +msgid_plural "LV429 pulse shot" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "LV429 pulse shot" +#: data/mods/MindOverMatter/items/ammo.json +msgid "A charge for the LV429." +msgstr "" + +#. ~ Description of "matrix charge" +#: data/mods/MindOverMatter/items/ammo.json +msgid "Power charge for matrix technology." +msgstr "" + +#. ~ Description of "noetic energy" +#: data/mods/MindOverMatter/items/ammo.json +msgid "Power charge for psychic phenomena." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Meditation and You" +msgid_plural "copies of Meditation and You" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A description of simple meditation and breathing techniques, intended for a " +"beginner." +msgstr "" + +#. ~ Variant name of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "Zen Mind, Beginner's Mind" +msgid_plural "copies of Zen Mind, Beginner's Mind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Zen Mind, Beginner's Mind" of item "Meditation +#. and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"This is a transcription of lectures given by Suzuki Shunryū, a Buddhist monk" +" who founded the first Zen Buddhist monastery in the United States, " +"containing discussion about Zen meditation and practice." +msgstr "" + +#. ~ Variant name of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "How to Meditate: A Practical Guide to Making Friends with Your Mind" +msgid_plural "" +"copies of How to Meditate: A Practical Guide to Making Friends with Your " +"Mind" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "How to Meditate: A Practical Guide to Making +#. Friends with Your Mind" of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A book on meditation written for a general audience, containing simple " +"techniques on breathing and mindfulness." +msgstr "" + +#. ~ Variant name of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "The Wandering Mind: What Medieval Monks Tell Us about Distraction" +msgid_plural "" +"copies of The Wandering Mind: What Medieval Monks Tell Us about Distraction" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Wandering Mind: What Medieval Monks Tell Us +#. about Distraction" of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A history of monastic attempts at finding calm and peace in the midst of a " +"profane world. There are far fewer daily distractions now than pre-" +"Cataclysm but there's still some useful techniques you could gain here." +msgstr "" + +#. ~ Variant name of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"The Miracle of Mindfulness: An Introduction to the Practice of Meditation" +msgid_plural "" +"copies of The Miracle of Mindfulness: An Introduction to the Practice of " +"Meditation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Miracle of Mindfulness: An Introduction to +#. the Practice of Meditation" of item "Meditation and You" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A translation of a letter written by Thich Nhat Hanh to colleagues in Viet " +"Nam, this book focuses on mindfulness and breathwork." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Secrets of the Zen Masters" +msgid_plural "copies of Secrets of the Zen Masters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"This book purports to contain hidden tips that will make you serene and calm" +" in the face of the most grievous calamities. Cataclysms, one might say." +msgstr "" + +#. ~ Variant name of item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"The Mind Illuminated: A Complete Meditation Guide Integrating Buddhist " +"Wisdom and Brain Science for Greater Mindfulness" +msgid_plural "" +"copies of The Mind Illuminated: A Complete Meditation Guide Integrating " +"Buddhist Wisdom and Brain Science for Greater Mindfulness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "The Mind Illuminated: A Complete Meditation Guide +#. Integrating Buddhist Wisdom and Brain Science for Greater Mindfulness" of +#. item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"Written by a neuroscientist and meditator practitioner, this book offers a " +"ten-step meditation program that combines science with traditional " +"meditation techniques." +msgstr "" + +#. ~ Variant name of item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"Mastering the Core Teachings of the Buddha: An Unusually Hardcore Dharma " +"Book" +msgid_plural "" +"copies of Mastering the Core Teachings of the Buddha: An Unusually Hardcore " +"Dharma Book" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Mastering the Core Teachings of the Buddha: An +#. Unusually Hardcore Dharma Book" of item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"This book argues that meditation is not an eternal progression but can be " +"mastered just like any other skill, and it will tell you how to do it." +msgstr "" + +#. ~ Variant name of item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "Not Always So: Practicing the True Spirit of Zen" +msgid_plural "copies of Not Always So: Practicing the True Spirit of Zen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Not Always So: Practicing the True Spirit of Zen" +#. of item "Secrets of the Zen Masters" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A continuation of the lessons expounded on in \"Zen Mind, Beginner's Mind\"," +" this book contains a myriad of parables and koans to help the student grasp" +" the nature of meditation." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Lab Journal-Otomo" +msgid_plural "copies of Lab Journal-Otomo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lab Journal-Otomo" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"This notebook is mostly a series of fanciful speculations about something " +"the author alternately calls \"Matrix Mechanics,\", \"Dimensional " +"Metaphysics,\" or \"Netherium Mathematics,\" sometimes using more than one " +"in the same sentence. Most of it is incoherent, but there is some " +"experimental data about \"Conscious redirection of nether energy\" that " +"catches your eye." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Report: Channeling Protocol PGS38" +msgid_plural "copies of Report: Channeling Protocol PGS38" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Report: Channeling Protocol PGS38" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A formal report on a process to reduce the unpredictable effects of long-" +"term psionic use. It describes a special meditation technique, performed " +"with the aid of a matrix crystal, though it does warn that the process: " +"\"puts extreme stress on the focus object. Further refinement is " +"required.\"" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Training Manual: Method of Loci and Dimensional Metaphysics" +msgid_plural "" +"copies of Training Manual: Method of Loci and Dimensional Metaphysics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Training Manual: Method of Loci and Dimensional +#. Metaphysics" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A formal report on a series of training procedures to allow the practitioner" +" to hold images and ideas in their head for long periods of time without " +"being distracted or losing their train of thought. The report concludes, " +"\"While the human mind is not adept at holding static images or scenes in " +"place, some minor variation can be allowed for without suffering any adverse" +" effects from the flow of Netherum energy. Method of Loci allows the " +"mathematician to maintain their thoughts within this area of variation while" +" still exerting effective control over the mathematics.\"" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Training Manual: VERDANT HAND Combat Protocols" +msgid_plural "copies of Training Manual: VERDANT HAND Combat Protocols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Training Manual: VERDANT HAND Combat Protocols" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A formal report with a mostly-blank cover page, stamped with the Project " +"PHAVIAN logo at the top and a red \"VERDANT HAND - EYES ONLY\" centered " +"underneath. Contrary to your initial assumption, it is not a martial arts " +"training manual. Instead, it describes a series of meditations and " +"visualization exercises designed to \"increase the subject's unarmed combat " +"prowess fivefold\". There are several charts showing the results of a " +"VERDANT HAND combatant against training opponents armed with weapons or " +"firearms at various engagement distances. It's clearly still not as good as" +" just having a rifle, but the data look pretty promising if you can get " +"these exercises down." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/books.json +msgid "Lab Report: PATIENT MOSAIC process" +msgid_plural "copies of Lab Report: PATIENT MOSAIC process" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lab Report: PATIENT MOSAIC process" +#: data/mods/MindOverMatter/items/books.json +msgid "" +"A thick lab report with a mostly-blank cover page, stamped with the Project " +"PHAVIAN logo at the top and a red \"PATIENT MOSAIC - EYES ONLY\" centered " +"underneath. According to the summary, the report details how a powerful " +"GRAY DAWN participant may use a specifically attuned focusing tool to allow " +"themselves to induce permanent changes in their personality and other " +"segments of their brain. The report details little success in GRAY DAWN " +"participant applying this process to others." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/chemicals.json +msgid "psychoreactive catalyst" +msgid_plural "psychoreactive catalyst" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "psychoreactive catalyst" +#: data/mods/MindOverMatter/items/chemicals.json +msgid "" +"A thick liquid, mixed with ground matrix crystal and ready to be catalyzed." +" In total darkness, it glows very faintly." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "pink crystalline elixir" +msgid_plural "pink crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pink crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"pink glow." +msgstr "" + +#. ~ "description" action message of item "pink crystalline elixir" +#. ~ "description" action message of item "gray crystalline elixir" +#. ~ "description" action message of item "cyan crystalline elixir" +#. ~ "description" action message of item "golden crystalline elixir" +#. ~ "description" action message of item "red crystalline elixir" +#. ~ "description" action message of item "yellow crystalline elixir" +#. ~ "description" action message of item "white crystalline elixir" +#. ~ "description" action message of item "blue crystalline elixir" +#. ~ "description" action message of item "green crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "Drink the concoction." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "gray crystalline elixir" +msgid_plural "gray crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gray crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"grayish glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "cyan crystalline elixir" +msgid_plural "cyan crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cyan crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"sky-blue glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "golden crystalline elixir" +msgid_plural "golden crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"golden glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "red crystalline elixir" +msgid_plural "red crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"red glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "yellow crystalline elixir" +msgid_plural "yellow crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "yellow crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"yellow glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "white crystalline elixir" +msgid_plural "white crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "white crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"white glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "blue crystalline elixir" +msgid_plural "blue crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blue crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"blue glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "green crystalline elixir" +msgid_plural "green crystalline elixir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "green crystalline elixir" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"Refined matrix crystal mixed directly into water. The liquid has a faint " +"green glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "alien fruit" +msgid_plural "alien fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien fruit" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"A bluish-green ovoid globule, firm to the touch but looking more like " +"gelatin than something you plucked from a tree. It has a strong acrid odor." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "cockatrice egg" +msgid_plural "cockatrice eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "black liquid" +msgid_plural "black liquid" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "black liquid" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"You don't know what this is but now that you've gotten a closer look it's " +"definitely not water. It's completely opaque and freezing cold to the " +"touch, but when you pull your fingertip out of it, your skin is dry as a " +"bone." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/comestibles.json +msgid "handful of alien berries" +msgid_plural "handfuls of alien berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of alien berries" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"A handful of white berries plucked from an otherworldly bush. You're not " +"sure if eating them is a good idea, but they sure look tasty." +msgstr "" + +#. ~ "description" action message of item "handful of alien berries" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "Eat the berries." +msgstr "" + +#. ~ Description of "alien fruit" +#: data/mods/MindOverMatter/items/comestibles.json +msgid "" +"A large fruit pulled from an alien tree. The rind is extremely hard and " +"you'll need to cut into it to eat it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "private note" +msgid_plural "private notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "private note" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"Some paper with what looks to be private communication on it. The writer " +"would be very annoyed at you for reading this if they weren't almost-" +"certainly shambling around looking for brains." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (BURNT NOVEMBER)" +msgid_plural "copies of report (BURNT NOVEMBER)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (BURNT NOVEMBER)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"BURNT NOVEMBER\". Most of it is rather trivial," +" but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (NOBLE HORIZON)" +msgid_plural "copies of report (NOBLE HORIZON)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (NOBLE HORIZON)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"NOBLE HORIZON\". Most of it is rather trivial, " +"but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (COPPER PRIME)" +msgid_plural "copies of report (COPPER PRIME)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (COPPER PRIME)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"COPPER PRIME\". Most of it is rather trivial, " +"but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (JUNIPER GOLD)" +msgid_plural "copies of report (JUNIPER GOLD)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (JUNIPER GOLD)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"JUNIPER GOLD\". Most of it is rather trivial, " +"but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (GRAY DAWN)" +msgid_plural "copies of report (GRAY DAWN)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (GRAY DAWN)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"GRAY DAWN\". Most of it is rather trivial, but " +"certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (LOST RAIN)" +msgid_plural "copies of report (LOST RAIN)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (LOST RAIN)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"LOST RAIN\". Most of it is rather trivial, but " +"certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (SMOKE USHER)" +msgid_plural "copies of report (SMOKE USHER)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (SMOKE USHER)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with the heading \"SMOKE USHER\". Most of it is rather trivial, " +"but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "note with strange writing" +msgid_plural "notes with strange writing" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "note with strange writing" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A piece of half-crumpled paper with writing on it. You'd need to take a " +"closer look to figure out what it says." +msgstr "" + +#. ~ "description" action message of item "note with strange writing" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "Examine the note." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (matrix technology)" +msgid_plural "copies of report (matrix technology)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (matrix technology)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports. Most of it is rather trivial, but certain passages catch your eye…" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "OS647-P Proposal Response" +msgid_plural "copies of OS647-P Proposal Response" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "OS647-P Proposal Response" +#. ~ Description of "QD944-P Progress Update" +#. ~ Description of "Project PHAVIAN memo" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "A note written on official XEDRA letterhead." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "QD944-P Progress Update" +msgid_plural "copies of QD944-P Progress Update" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "Project PHAVIAN memo" +msgid_plural "copies of Project PHAVIAN memo" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "report (OBSIDIAN RING)" +msgid_plural "copies of report (OBSIDIAN RING)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "report (OBSIDIAN RING)" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A folder full of what appear to be transcripts of experimental results or " +"reports, with a large \"Project OBSIDIAN RING\" on the front. Most of it is" +" rather trivial, but certain passages catch your eye…" +msgstr "" + +#. ~ Description of "visitor's pass" +#: data/mods/MindOverMatter/items/files_and_post_it.json +msgid "" +"A visitor's pass to some sort of facility. The reverse side describes the " +"protocol for using it; this could grant one-time access at a card reader, if" +" you can find one. It also lists the addresses of nearby facilities; " +"activate it to add their locations to your map. There is a prominent symbol" +" stamped on it with the word \"PHAVIAN\" underneath." +msgstr "" + +#. ~ Name of a gun +#: data/mods/MindOverMatter/items/laser_overrides.json +msgid "mounted laser" +msgid_plural "mounted lasers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, pink" +msgid_plural "strange crystal, pink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, pink" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing pink " +"light in its depths. Holding it, you feel more capable." +msgstr "" + +#. ~ "description" action message of item "strange crystal, pink" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The pink glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, pink" +msgid_plural "crystalline dust, pink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, pink" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint pink shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, pink" +msgid_plural "refined matrix crystal powder, pink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, pink" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters pink even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, gray" +msgid_plural "strange crystal, gray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, gray" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing gray " +"light in its depths. Holding it, you feel more perceptive." +msgstr "" + +#. ~ "description" action message of item "strange crystal, gray" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The gray glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, gray" +msgid_plural "crystalline dust, gray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, gray" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint gray shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, gray" +msgid_plural "refined matrix crystal powder, gray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, gray" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters gray even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, cyan" +msgid_plural "strange crystal, cyan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, cyan" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing cyan " +"light in its depths. Holding it, you feel more energetic." +msgstr "" + +#. ~ "description" action message of item "strange crystal, cyan" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The cyan glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, cyan" +msgid_plural "crystalline dust, cyan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, cyan" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint cyan shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, cyan" +msgid_plural "refined matrix crystal powder, cyan" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, cyan" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters cyan even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, golden" +msgid_plural "strange crystal, golden" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, golden" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing golden " +"light in its depths. Holding it, you feel radiant." +msgstr "" + +#. ~ "description" action message of item "strange crystal, golden" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The golden glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, golden" +msgid_plural "crystalline dust, golden" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, golden" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint golden shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, golden" +msgid_plural "refined matrix crystal powder, golden" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, golden" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters gold even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, red" +msgid_plural "strange crystal, red" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, red" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing red " +"light in its depths. Holding it, you feel hot." +msgstr "" + +#. ~ "description" action message of item "strange crystal, red" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The red glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, red" +msgid_plural "crystalline dust, red" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, red" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint red shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, red" +msgid_plural "refined matrix crystal powder, red" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, red" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters red even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, yellow" +msgid_plural "strange crystal, yellow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, yellow" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing yellow " +"light in its depths. Holding it, you feel lighter." +msgstr "" + +#. ~ "description" action message of item "strange crystal, yellow" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The yellow glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, yellow" +msgid_plural "crystalline dust, yellow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, yellow" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint yellow shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, yellow" +msgid_plural "refined matrix crystal powder, yellow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, yellow" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters yellow even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, white" +msgid_plural "strange crystal, white" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, white" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing white " +"light in its depths. Holding it, you feel pensive." +msgstr "" + +#. ~ "description" action message of item "strange crystal, white" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The white glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, white" +msgid_plural "crystalline dust, white" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, white" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint white shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, white" +msgid_plural "refined matrix crystal powder, white" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, white" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters white even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, blue" +msgid_plural "strange crystal, blue" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, blue" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing blue " +"light in its depths. Holding it, you feel more mobile." +msgstr "" + +#. ~ "description" action message of item "strange crystal, blue" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The blue glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, blue" +msgid_plural "crystalline dust, blue" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, blue" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint blue shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, blue" +msgid_plural "refined matrix crystal powder, blue" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, blue" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters blue even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, green" +msgid_plural "strange crystal, green" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, green" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal with a faintly-glowing green " +"light in its depths. Holding it, you feel healthier." +msgstr "" + +#. ~ "description" action message of item "strange crystal, green" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The green glow calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, green" +msgid_plural "crystalline dust, green" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, green" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust with a faint green shimmer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, green" +msgid_plural "refined matrix crystal powder, green" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, green" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It glitters green even in complete " +"darkness." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, black" +msgid_plural "strange crystal, black" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, black" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal. In total darkness, there is " +"a faint light visible in its depths." +msgstr "" + +#. ~ "description" action message of item "strange crystal, black" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The faint light calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "crystalline dust, black" +msgid_plural "crystalline dust, black" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline dust, black" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "A bit of crystalline dust that seems to absorb light." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "refined matrix crystal powder, black" +msgid_plural "refined matrix crystal powder, black" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal powder, black" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"Concentrated matrix crystal dust. It seems to completely absorb any light " +"that falls on it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal, coruscating" +msgid_plural "strange crystal, coruscating" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal, coruscating" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A strange-looking, surprisingly-heavy crystal. In total darkness, " +"multicolored lights churn and swirl within its depths." +msgstr "" + +#. ~ "description" action message of item "strange crystal, coruscating" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "The coruscating light calls to you." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "strange crystal shard" +msgid_plural "strange crystal shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange crystal shard" +#: data/mods/MindOverMatter/items/matrix_crystals.json +msgid "" +"A very heavy chunk of a strange crystalline outcropping. You could use it " +"as a weapon, but you might want to wear gloves." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/medical.json +msgid "morphic reinforcement serum" +msgid_plural "morphic reinforcement serum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morphic reinforcement serum" +#: data/mods/MindOverMatter/items/medical.json +msgid "" +"An extremely thick-looking liquid that will \"enhance your resilience " +"against detrimental mutagenic alterations caused by XE037 overexposure\" if " +"injected." +msgstr "" + +#. ~ "activation_message" action message of item "morphic reinforcement serum" +#: data/mods/MindOverMatter/items/medical.json +msgid "You inject the morphic reinforcement serum." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/medical.json +msgid "morphic reversion serum" +msgid_plural "morphic reversion serum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morphic reversion serum" +#: data/mods/MindOverMatter/items/medical.json +msgid "" +"A faintly-glowing green liquid, the document you found told you that this " +"would \"restore your morphology to baseline\", whatever that means." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/medical.json +msgid "noetic resilience treatment" +msgid_plural "noetic resilience treatment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "noetic resilience treatment" +#: data/mods/MindOverMatter/items/medical.json +msgid "" +"A clear liquid, designed to alleviate some of the unpredictable effects of " +"excessive psionic channeling." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/misc.json +msgid "deck of Zener cards" +msgid_plural "decks of Zener cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deck of Zener cards" +#: data/mods/MindOverMatter/items/misc.json +msgid "A deck of Zener cards, used pre-Cataclysm to test for psychic ability." +msgstr "" + +#. ~ "description" action message of item "deck of Zener cards" +#: data/mods/MindOverMatter/items/misc.json +msgid "Pick a card. Any card." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/misc.json +msgid "device labeled OS647-P" +msgid_plural "devices labeled OS647-P" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "device labeled OS647-P" +#: data/mods/MindOverMatter/items/misc.json +msgid "" +"A small plastic device about the size of two smartphones stacked on top of " +"each other, with a toggle on one end and \"OS647-P\" written prominently on " +"one side above the XEDRA logo. There is an indentation on the other side " +"the right size to contain a matrix crystal." +msgstr "" + +#. ~ "description" action message of item "device labeled OS647-P" +#: data/mods/MindOverMatter/items/misc.json +msgid "Insert a black matrix crystal and flip the toggle." +msgstr "" + +#. ~ Description of "device labeled OS647-P" +#: data/mods/MindOverMatter/items/misc.json +msgid "" +"A small plastic device about the size of two smartphones stacked on top of " +"each other, with a toggle on one end and \"OS647-P\" written prominently on " +"one side above the XEDRA logo. Parts of the device seem melted and the " +"toggle no longer moves." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/misc.json +msgid "your body" +msgid_plural "your body" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "your body" +#: data/mods/MindOverMatter/items/misc.json +msgid "" +"Your body, lying on the ground while your spirit walks free. Hopefully " +"nothing happens to it while you're gone." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/misc.json +msgid "handful of alien leaves" +msgid_plural "handfuls of alien leaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "handful of alien leaves" +#: data/mods/MindOverMatter/items/misc.json +msgid "" +"A handful of dry leaves(?) from an alien plant. Despite their otherworldly " +"origin, they have very few uses and are thus (almost) only good for burning." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]oxygen absorption" +msgid_plural "[Ψ]oxygen absorption" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]oxygen absorption" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "You are breathing through your skin." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]hammerhand" +msgid_plural "[Ψ]hammerhand" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]hammerhand" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "You can perform many common handy tasks with your bare hands." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]radiation sense" +msgid_plural "[Ψ]radiation senses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]radiation sense" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "You can see ambient radiation as a faint, sinister glow." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]silver cord" +msgid_plural "[Ψ]silver cord" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]silver cord" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"A thin silver cord, stretching off into the distance, connecting you to your" +" body. You could follow it back to return." +msgstr "" + +#. ~ Item name +#. ~ Spell name +#: data/mods/MindOverMatter/items/psions_summon_items.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Robotic Interface" +msgid_plural "[Ψ]Robotic Interfaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]Robotic Interface" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "Interface with robots remotely" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]radio sense (speaking)" +msgid_plural "[Ψ]radio sense (speaking)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]radio sense (speaking)" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"Your powers allow you to communicate by radio waves. With a moment's " +"concentration, you may instead scan for radio signals." +msgstr "" + +#. ~ "menu_text" action message of item "[Ψ]radio sense (speaking)" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "Switch to scanning mode" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]radio sense (scanning)" +msgid_plural "[Ψ]radio sense (scanning)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]radio sense (scanning)" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"Your powers allow you to listen for radio signals from the surrounding area." +" With a moment's concentration, you may change frequency or switch to " +"communicating by radio." +msgstr "" + +#. ~ "menu_text" action message of item "[Ψ]radio sense (scanning)" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "Switch to speaking mode" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "photon regulation" +msgid_plural "photon regulation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "photon regulation" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"With a little concentration, you can control the light your eyes accept. " +"Protects you from glare and welding arcs." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]banked flames" +msgid_plural "[Ψ]banked flames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]banked flames" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"Dancing flames hovering over your hand. You can use this to provide heat " +"and light when necessary." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]incandescent lance" +msgid_plural "[Ψ]incandescent lances" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]incandescent lance" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"A thin, searing beam, almost too bright to look at. You can use this to " +"weld or cut through things." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]lifting field" +msgid_plural "[Ψ]lifting fields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]lifting field" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"You can lift one thing with your powers, removing its effect on your " +"encumbrance." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]telekinetic jack" +msgid_plural "[Ψ]telekinetic jacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]telekinetic jack" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "" +"Using your powers, you can lift up a vehicle just enough to allow you to " +"change the wheels." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]Vitakinetic Wound Staunching" +msgid_plural "[Ψ]Vitakinetic Wound Staunchings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]Vitakinetic Wound Staunching" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "The power to stop bleeding" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "[Ψ]Vitakinetic Disinfectant" +msgid_plural "[Ψ]Vitakinetic Disinfectants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "[Ψ]Vitakinetic Disinfectant" +#: data/mods/MindOverMatter/items/psions_summon_items.json +msgid "The power to stop infections" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "matrix channeling array schematics" +msgid_plural "matrix channeling array schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "matrix channeling array schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of technical design documents for a \"matrix channeling " +"array\" designed to \"allow an attuned mathematician to direct a stronger " +"level of Netherum energy\". It sounds like nonsense, but the document does " +"have the XEDRA seal stamped on it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "crystalline focusing assembly schematics" +msgid_plural "crystalline focusing assembly schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline focusing assembly schematics" +#. ~ Description of "telepathic focusing tool schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of technical design documents for a focusing assembly " +"designed to \"enhance the precision of Netherum mathematics\"." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "telepathic focusing tool schematics" +msgid_plural "telepathic focusing tool schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "refined matrix crystal schematics" +msgid_plural "refined matrix crystal schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "refined matrix crystal schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"A series of technical documents for further refining ground matrix crystal, " +"separating out the inert parts from the \"Netherically active\" parts." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "anchoring crown schematics" +msgid_plural "anchoring crown schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "anchoring crown schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of technical design documents for using matrix crystals to " +"shield the wearer from excess Netherum energies with the drawback of also " +"shutting down any psionic ability they have while worn." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "telepathic dampener schematics" +msgid_plural "telepathic dampener schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telepathic dampener schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of technical design documents for using matrix crystals to " +"shield the wearer's mind from telepathic assault and from unfriendly " +"attention from Netherum entities. The design also mentions that it reduces " +"the wearer's own psionic power, however." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "inferno grenade schematics" +msgid_plural "inferno grenade schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inferno grenade schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a hand-written design document to enhance the normal explosive power" +" of a grenade using matrix crystal dust. In pen below is the note " +"\"EXTREMELY DANGEROUS\"." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "Netherum transporter schematics" +msgid_plural "Netherum transporter schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Netherum transporter schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of design documents for building a transporter beacon and " +"connected transporter remote, which you can use to teleport yourself through" +" the Nether to the beacon. It's labeled \"for immersion use only\", but " +"that part has a line through it and \"IT WORKS!\" written next to it in pen." +" There's another note in red that states that on very rare occasions, " +"\"entities\" can also use the beacon to exit the Nether, and also that as of" +" two weeks before the Cataclysm, the designers have not solved the energy " +"surge problems that make each remote burn out after use." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "everglow matrix lamp schematics" +msgid_plural "everglow matrix lamp schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everglow matrix lamp schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This is a series of design documents to use ground matrix crystals to " +"greatly enhance the power efficiency of a lamp." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "psychoreactive catalyst specifications" +msgid_plural "psychoreactive catalyst specifications" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "psychoreactive catalyst specifications" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"A chemical formula for mixing ground matrix crystals with other metals and " +"dissolving them in liquid. There's a long list of possible applications for" +" the resulting compound, almost all of which would have seemed like pure " +"fantasy if you hadn't lived through the end of the world." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "morphic reinforcement serum schematics" +msgid_plural "morphic reinforcement serum schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morphic reinforcement serum schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"This document details a series of steps for making an injectable serum which" +" will \"enhance the subject's resilience against detrimental mutagenic " +"alterations caused by XE037 overexposure, reducing negative outcomes during " +"testing\". It's stamped with a XEDRA symbol in the corner with \"Project " +"PHAVIAN\" written at the top." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "morphic reversion serum schematics" +msgid_plural "morphic reversion serum schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "morphic reversion serum schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"A series of steps to create a serum that will \"Eliminate the undesirable " +"effects of XE037 overexposure\". It is designed to be injected in the " +"recipient." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "noetic resilience treatment schematics" +msgid_plural "noetic resilience treatment schematics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "noetic resilience treatment schematics" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"A technical document outlining a treatment for \"noetic overuse\". After " +"the outline of the treatment is a note, dated two weeks before the end of " +"the world, that while it showed great promise in initial trials the side " +"effects require further study before it can be recommended for widespread " +"usage." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/schematics.json +msgid "USB drive (Phavian)" +msgid_plural "USB drives (Phavian)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "USB drive (Phavian)" +#: data/mods/MindOverMatter/items/schematics.json +msgid "" +"A USB thumb drive with the XEDRA logo over a large Ψ symbol printed on it. " +"You'd bet there's something important on here." +msgstr "" + +#. ~ "description" action message of item "USB drive (Phavian)" +#: data/mods/MindOverMatter/items/schematics.json +msgid "Use a laptop to access the data." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/survivor_recipes.json +msgid "scribbled matrix crystal notes" +msgid_plural "scribbled matrix crystal notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scribbled matrix crystal notes" +#: data/mods/MindOverMatter/items/survivor_recipes.json +msgid "" +"A series of notes, musings, and marginalia about grinding up matrix " +"crystals, refining the dust and then…mixing it with water and drinking the " +"results? Hopefully it won't make you go blind." +msgstr "" + +#. ~ Name of a gun +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Ch47 Fusion Pistol" +msgid_plural "Ch47 Fusion Pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Ch47 Fusion Pistol" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"The standard-issue officer's sidearm for the Imperial Navy, guaranteed " +"manufactured on Tlalticpactli itself by scions of the Huey Calpulli, the " +"Ch47 replaced the earlier Ch41 and is widely renowned for its accuracy and " +"ease of maintenance. This particular Ch47 even bears an eagle and snake on " +"the grip, indicating it was produced in a factory in Anáhuac. Hopefully " +"it'll make a good melee weapon as well." +msgstr "" + +#. ~ Magazine name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Ch47 power pack" +msgid_plural "Ch47 power packs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "Ch47 power pack" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "A power pack for the Ch47." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Ch47 power cartridge" +msgid_plural "Ch47 power cartridges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ch47 power cartridge" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"Power cartridges for the Ch47. You had better make every shot count, " +"because there's no way you're finding any more of these." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Ch47 fusion shot" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Itzcuauhtli Corps tilmàtli" +msgid_plural "Itzcuauhtli Corps tilmàtli" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Itzcuauhtli Corps tilmàtli" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"A formal dress cape for the Itzcuauhtli Corps in crimson and gold, with the " +"eagle's head over a field of stars insignia on the left shoulder, worn by " +"generations of those who sought out new worlds in service to the Huey " +"Tlatoani and the Excan Tlahtoloyan. You're pretty sure this is the furthest" +" anyone wearing one has ever been from Anáhuac." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Imperial navy cap" +msgid_plural "Imperial navy caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Imperial navy cap" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"A flat crimson hat worn by members of the Imperial navy at formal events. " +"This one has the black circle of the Yohualli Èhecatl on it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Ch47 holster" +msgid_plural "Ch47 holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ch47 holster" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"A holster for the Ch47. You could put one of the primitive local ranged " +"weapons in here too, if you had to." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Yohualli Ehēcatl division tunic" +msgid_plural "Yohualli Ehēcatl division tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Yohualli Ehēcatl division tunic" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"A dress tunic, in gold and crimson, slashed with black bars. This would " +"immediately mark your exact rank and position to anyone else in the Imperial" +" Navy, if you ever see another one again." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "Itzcuauhtli Corps pants" +msgid_plural "Itzcuauhtli Corps pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Itzcuauhtli Corps pants" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"A set of gold and crimson uniform pants. The days of wearing only a " +"maxtlatl are gone following the expansion of the empire out from Anáhuac, " +"and considering the local climate, you're grateful for it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "naval boots" +msgid_plural "naval boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "naval boots" +#: data/mods/MindOverMatter/items/teleporter_start_items.json +msgid "" +"Simple black leather boots. It's a good thing you weren't transporting a " +"planetary tlatoani when the accident happened or you might have ended up on " +"this gods-forsaken hellhole barefoot." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/weapons.json +msgid "inferno grenade" +msgid_plural "inferno grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inferno grenade" +#: data/mods/MindOverMatter/items/weapons.json +msgid "" +"This is an inferno grenade, designed to channel Netherum energy to increase " +"its incendiary power. Once you throw it, you will have five seconds to get " +"away before it explodes into a raging firestorm." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/weapons.json +msgid "active inferno grenade" +msgid_plural "active inferno grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active inferno grenade" +#: data/mods/MindOverMatter/items/weapons.json +msgid "This is an active inferno grenade. Better throw it!" +msgstr "" + +#. ~ Name of a gun +#: data/mods/MindOverMatter/items/weapons.json +msgid "LV429 Pulse Rifle" +msgid_plural "LV429 Pulse Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "LV429 Pulse Rifle" +#: data/mods/MindOverMatter/items/weapons.json +msgid "" +"The LV429 fires a series of extremely short high-energy laser pulses, more " +"like bullets than a traditional laser beam, greatly reducing dwell time and " +"increasing weapon effectiveness. Matrix crystal technology has made the " +"weapon compact enough to be man-portable and provided it with enough power " +"for essentially unlimited combat operations, but heat dissipation is still a" +" problem, preventing it from being fired more than once every few seconds." +msgstr "" + +#. ~ Name of a gun +#: data/mods/MindOverMatter/items/weapons.json +msgid "LV429-P Pulse Rifle" +msgid_plural "LV429-P Pulse Rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "LV429-P Pulse Rifle" +#: data/mods/MindOverMatter/items/weapons.json +msgid "" +"The LV429 fires a series of extremely short high-energy laser pulses, more " +"like bullets than a traditional laser beam, greatly reducing dwell time and " +"increasing weapon effectiveness. Matrix crystal technology has made the " +"weapon compact enough to be man-portable and provided it with enough power " +"for essentially unlimited operation. This is a prototype, obvious from the " +"bright red coloration of the barrel and grip, as well as the word " +"\"prototype\" written in large letters on the stock and the flammable symbol" +" next to it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "shield belt" +msgid_plural "shield belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shield belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "" +"A simple synthetic fabric belt with a box to the right of the belt loop. " +"The box has a toggleable switch and a stylized shield with Ψ and the XEDRA " +"logo inside it." +msgstr "" + +#. ~ "menu_text" action message of item "shield belt" +#. ~ "menu_text" action message of item "shield belt (active)" +#. ~ "menu_text" action message of item "suppression belt" +#. ~ "menu_text" action message of item "suppression belt (active)" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "Flip the switch" +msgstr "" + +#. ~ "msg" action message of item "shield belt" +#. ~ "msg" action message of item "suppression belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "You flip the switch on the box and a red LED lights up." +msgstr "" + +#. ~ "need_charges_msg" action message of item "shield belt" +#. ~ "need_charges_msg" action message of item "suppression belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "The switch clicks but nothing happens." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "shield belt (active)" +msgid_plural "shield belts (active)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "shield belt (active)" +#. ~ "msg" action message of item "suppression belt (active)" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "You flip the switch on the box and the red LED turns off." +msgstr "" + +#. ~ Description of "shield belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "" +"A simple synthetic fabric belt with a box to the right of the belt loop. " +"The box has a toggleable switch and a stylized shield with Ψ and the XEDRA " +"logo inside it. It also has a large crack across it and rattles when moved." +msgstr "" + +#. ~ "msg" action message of item "shield belt" +#. ~ "msg" action message of item "suppression belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "You flip the switch on the box, but nothing happens." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "suppression belt" +msgid_plural "suppression belts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "suppression belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "" +"A simple synthetic fabric belt with a box to the right of the belt loop. " +"The box has a toggleable switch and a stylized flame with a large circle and" +" line superimposed over it and a Ψ behind the XEDRA logo inside it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "suppression belt (active)" +msgid_plural "suppression belts (active)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "suppression belt" +#: data/mods/MindOverMatter/items/armor/belt.json +msgid "" +"A simple synthetic fabric belt with a box to the right of the belt loop. " +"The box has a toggleable switch and a stylized flame with a large circle and" +" line superimposed over it and a Ψ behind the XEDRA logo inside it. It also" +" has a large crack across it and rattles when moved." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/coats.json +msgid "ONYX LIGHTNING combat blouse" +msgid_plural "ONYX LIGHTNING combat blouses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ONYX LIGHTNING combat blouse" +#: data/mods/MindOverMatter/items/armor/coats.json +msgid "" +"A sleek blouse in a camouflage pattern with angled breast pockets and lots " +"of loop velcro for affixing patches. You might call it a jacket but it's " +"really a blouse. It bears an onyx patch reading \"ONYX LIGHTNING\"." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/head.json +msgid "anchoring crown" +msgid_plural "anchoring crowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "anchoring crown" +#: data/mods/MindOverMatter/items/armor/head.json +msgid "" +"A thin steel circlet studded with chunks of matrix crystal. Your skin " +"prickles slightly where the crown touches it." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/head.json +msgid "telepathic dampener" +msgid_plural "telepathic dampeners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telepathic dampener" +#: data/mods/MindOverMatter/items/armor/head.json +msgid "" +"A steel skullcap with a matrix crystal at its crown. It looks ridiculous, " +"but the documents you read said it would protect you from telepathic attack." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/head.json +msgid "QD944-P 'Mindsight' glasses" +msgid_plural "sets of QD944-P 'Mindsight' glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "QD944-P 'Mindsight' glasses" +#: data/mods/MindOverMatter/items/armor/head.json +msgid "" +"A set of AR-looking glasses. The code \"QD944-P\" is printed in small " +"letters on the temples." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/armor/head.json +msgid "QD944-P 'Mindsight' glasses (on)" +msgid_plural "sets of QD944-P 'Mindsight' glasses (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "QD944-P 'Mindsight' glasses (on)" +#: data/mods/MindOverMatter/items/armor/head.json +msgid "" +"A set of AR-looking glasses. The code \"QD944-P\" is printed in small " +"letters on the temples. They are currently active." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "matrix channeling array" +msgid_plural "matrix channeling arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "matrix channeling array" +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "" +"A set of matrix crystals arranged together to direct Netherium energy. " +"You're not entirely sure all the crystals are actually touching the metal " +"assembly soldered around them." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "crystalline focusing assembly" +msgid_plural "crystalline focusing assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline focusing assembly" +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "" +"A precise arrangement of cut crystal pieces from the crystal outgrowths left" +" by the portal storms. The air in the center shimmers like a summer heat " +"gaze when you look through the focal point of the apparatus." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "telepathic focusing tool" +msgid_plural "telepathic focusing assemblies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "telepathic focusing tool" +#: data/mods/MindOverMatter/items/tools/crafting_tools.json +msgid "" +"A glowing white netherium crystal surrounded by floating dust and shards of " +"crystal. The closer you look at the assembly the louder your thoughts " +"sound." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "everglow matrix flashlight (off)" +msgid_plural "everglow matrix flashlights (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everglow matrix flashlight (off)" +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "" +"A household flashlight enhanced with matrix technology. It is slightly " +"dimmer but will last significantly longer." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "everglow matrix flashlight (on)" +msgid_plural "everglow matrix flashlights (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "everglow matrix lamp (covered)" +msgid_plural "everglow matrix lamps (covered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everglow matrix lamp (covered)" +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "" +"Powered by matrix technology, this lamp will shed a bluish light for far " +"longer than a standard battery-powered lamp. Activate to open the lid." +msgstr "" + +#. ~ "need_charges_msg" action message of item "everglow matrix lamp +#. (covered)" +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "The lamp's batteries are dead." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "everglow matrix lamp (uncovered)" +msgid_plural "everglow matrix lamps (uncovered)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "everglow matrix lamp (uncovered)" +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "" +"Powered by matrix technology, this lamp will shed a reddish light for far " +"longer than a standard battery-powered lamp. Activate to close the lid." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "disconnected standing matrix lamp" +msgid_plural "disconnected standing matrix lamps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "disconnected standing matrix lamp" +#: data/mods/MindOverMatter/items/tools/lighting.json +msgid "" +"A tall floor lamp that provides illumination when plugged into a power " +"outlet. This lamp is enhanced with matrix technology, making it far more " +"power efficient." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/nether_items.json +msgid "compressed chaos" +msgid_plural "compressed chaos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "compressed chaos" +#: data/mods/MindOverMatter/items/tools/nether_items.json +msgid "" +"This defies easy description, it feels solid but the surface is yielding. " +"Looking at it you are reminded of the electric tingle in the air before a " +"portal storm." +msgstr "" + +#. ~ "description" action message of item "compressed chaos" +#: data/mods/MindOverMatter/items/tools/nether_items.json +msgid "Seems like chaos in solid form." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/pseudo.json +msgid "nether crystal outcropping" +msgid_plural "nether crystal outcroppings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nether crystal outcropping" +#: data/mods/MindOverMatter/items/tools/pseudo.json +msgid "" +"This is the pseudo-tool provided by having a nearby cluster of black nether " +"crystal. You shouldn't see this as an individual item." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "transporter beacon" +msgid_plural "transporter beacons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transporter beacon" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"A pyramidal object with a matrix crystal on top, surrounded by several " +"chunks of the otherworldly boulders you've found dotting the landscape. You" +" could place it somewhere and after you've configured it, use a transporter " +"remote to teleport yourself to its location." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "transporter remote" +msgid_plural "transporter remotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transporter remote" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"A blocky item, like an old feature cellphone crossed with a radio. A matrix" +" channeling array is stick out of the side like an antenna. There is a " +"small screen on the front, currently off." +msgstr "" + +#. ~ "msg" action message of item "transporter remote" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"You turn the transporter remote on and the screen begins displaying " +"coordinates." +msgstr "" + +#. ~ "need_charges_msg" action message of item "transporter remote" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "The transporter remote's batteries need more charge." +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "transporter remote (searching)" +msgid_plural "transporter remote (searching)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transporter remote (searching)" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"A blocky item, like an old feature cellphone crossed with a radio. A matrix" +" channeling array is sticking out of the side like an antenna. There is a " +"small screen on the front, currently running what looks like a series of " +"mathematical calculations." +msgstr "" + +#. ~ "msg" action message of item "transporter remote (searching)" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "You turn the transporter remote off." +msgstr "" + +#. ~ "description" action message of item "transporter remote (searching)" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"Begin the transportation process. It will take several minutes for the " +"remote to zero in on the beacon location." +msgstr "" + +#. ~ "menu_text" action message of item "transporter remote (searching)" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "Activate the remote" +msgstr "" + +#. ~ Item name +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "transporter remote (burned out)" +msgid_plural "transporter remote (burned out)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "transporter remote (burned out)" +#: data/mods/MindOverMatter/items/tools/travel.json +msgid "" +"A blocky item, like an old feature cellphone crossed with a radio. A matrix" +" channeling array was sticking out of the side like an antenna, but it's now" +" cracked and probably useless. There is a small screen on the front, " +"obviously burned out. Parts of the plastic casing are warped as though the " +"plastic had frozen and cracked." +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/MindOverMatter/mapgen/microlab_rooms.json +#: data/mods/MindOverMatter/mapgen/nested/skyscraper_lab_modular.json +msgid "Project OBSIDIAN RING access" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"Psionic Perks:\n" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"Must know the Concentration (Beginner) proficiency and must not have the " +"Easily Distracted trait." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must know the Mindhammer or Wrecking Ball powers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"Must have the Biokinetic power Metabolic Hyperefficiency 6+ or the " +"Vitakinetic power Wakeful Rest 5+." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"Must have the Biokinetic Power Overcome Pain 5+, the Electrokinetic power " +"Pain Suppression 6+ or the Telepathic power Mood Stabilization 8+." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must have at least 40 levels worth of powers in a single psionic path." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"Must know at least 100 levels of powers between Biokinesis and/or " +"Vitakinesis." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must be a telepath or a vitakinetic." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must know at least 30 levels of Pyrokinesis powers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "" +"================== Psionic Playstyle perks are below this line " +"==================" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must have the Torrential Channeling trait." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Gain []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkmenu.json +msgid "Must have psionic powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Clear-Minded Channeling" +msgstr "" + +#. ~ Description of mutation "Clear-Minded Channeling" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +#, no-c-format +msgid "" +"This \"psychic powers\" stuff is easy, as long as nothing distracts you. " +"When you are concentrating on 0 powers, or have 0 pain, lower focus has a " +"33% lower effect on your success chance." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Concussive Blasts" +msgstr "" + +#. ~ Description of mutation "Concussive Blasts" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "" +"Your telekinetic attacks really hammer into your target. Damaging " +"telekinetic powers have a much higher chance to stagger or knock down your " +"targets." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Efficient Slumber" +msgstr "" + +#. ~ Description of mutation "Efficient Slumber" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +#, no-c-format +msgid "" +"Some part of your Metabolic Hyperefficiency is running even when you sleep, " +"or perhaps your wakeful meditations have made the process of sleeping more " +"efficient. You can stay awake for 20% longer, and sleep is 20% more " +"restorative." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Grace Under Pain" +msgstr "" + +#. ~ Description of mutation "Grace Under Pain" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +#, no-c-format +msgid "" +"Happy. In Your Lane. Focused. Flourishing. Your Intelligence is only " +"penalized 66% of the normal amount from pain, and 33% of normal if you're " +"using the Biokinetic power Overcome Pain, the Electrokinetic power Pain " +"Suppression, or the Telepathic power Mood Stabilization." +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "effect_perk_in_the_zone" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkdata/in_the_zone.json +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "In the Zone" +msgstr "" + +#. ~ Description of mutation "In the Zone" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +#, no-c-format +msgid "" +"Once you get going you just keep rolling. Your next use of a psionic power " +"within five seconds of channeling one has its stamina cost reduced by 25%." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Mastery of Form" +msgstr "" + +#. ~ Description of mutation "Mastery of Form" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "" +"Your control of your own body has given you control of your own genetics, " +"albeit a subconscious one. You will be less likely to suffer from negative " +"mutations when taking mutagen." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Burning Bright" +msgstr "" + +#. ~ Description of mutation "Burning Bright" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "" +"Nether energy easily flows through you, causing your power to rise and fall " +"far faster than normal. You gain far more Nether Attunement from channeling" +" or maintaining your powers, but you lose your Nether Attunement much faster" +" as well. You do not lose Nether Attunement at this accelerated rate while " +"maintaining any powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "Phoenix Rising" +msgstr "" + +#. ~ Description of mutation "Phoenix Rising" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perks.json +msgid "" +"Only the phoenix rises and does not descend, but you're going try your " +"hardest. The stamina cost of your powers is reduced beginning at Nether " +"Attunement level 8, reaching 1/3rd of normal by Nether Attunement level 12." +msgstr "" + +#. ~ Description of effect type "In the Zone" +#: data/mods/MindOverMatter/mod_interactions/bombastic_perks/perkdata/in_the_zone.json +#, c-format +msgid "" +"You are one with the Nether and the Nether is with you. The stamina cost of" +" channeling your next power is reduced by 25%." +msgstr "" + +#. ~ Monster message of special attack of monster "mon_feral_human_telekin_dm" +#. ~ Monster message of special attack of monster "feral PKer" +#. ~ Monster message of special attack of monster "feral mindhand" +#. ~ Monster message of special attack of monster "unstoppable force" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/monsters.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s stares at %3$s and %3$s is lifted up and pulled towards them!" +msgstr "" + +#. ~ Description of special attack of monster "mon_feral_human_telekin_dm" +#. ~ Description of special attack of monster "feral PKer" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/monsters.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s makes a throwing motion and one of the rocks around them suddenly " +"launches like a bullet!" +msgstr "" + +#. ~ Player message in effect in EoC "DEFENSE_MODE_WAVE_CONTROL_PREMENITION" +#. in nested EOCs in effect in EoC "DEFENSE_MODE_WAVE_CONTROL" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/premonition_instances.json +msgid "" +"You feel a multitude of foes coming for you, bleary-eyed and full of " +"bloodlust. Steel yourself, for the horde is coming." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEFENSE_MODE_RANDOM_NPC_ROBBER" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/premonition_instances.json +msgid "" +"You feel greedy, insidious eyes watching you and rapidly getting closer. " +"Someone has it out for your stuff." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEFENSE_MODE_BANDIT_ATTACK" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/premonition_instances.json +msgid "" +"You feel a multitude of hostile eyes watching you and rapidly getting " +"closer. The masses have it in for you." +msgstr "" + +#. ~ Name of starting location "sloc_phavian_office" +#: data/mods/MindOverMatter/mod_interactions/defense_mode/scenarios.json +msgid "Office?" +msgstr "" + +#. ~ Description of mutation "" +#: data/mods/MindOverMatter/mod_interactions/xedra_evolved/paraclesians.json +msgid "" +"The Ierde's mind has the resilience of iron, and they cannot be affected by " +"delusions, hallucinations, or other mental problems. In addition, they are " +"immune to telepathic attack." +msgstr "" + +#. ~ Monster name +#. ~ Named after the American folkloric monster. +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "hidebehind" +msgid_plural "hidebehinds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hidebehind" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"Even looking directly at this cougar and knowing that it is there, a part of" +" your brain simply refuses to see it. It flickers in and out of sight in a " +"way that makes your eyes hurt, and if you turn your attention away from it " +"even for a moment, it disappears completely." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "bandersnatch" +msgid_plural "bandersnatches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bandersnatch" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"An American black bear. A large omnivorous scavenger, it has powerful claws" +" and jaws, and is an effective ambush hunter. This one is distinguished " +"from its fellows by its intent expression, its lack of caution in your " +"presence, and the fact that it's hovering six inches off the ground." +msgstr "" + +#. ~ Monster message of special attack of monster "bandersnatch" +#. ~ Monster message of special attack of monster "Dr. Brain" +#. ~ Monster message of special attack of monster "feral mindhand" +#. ~ Monster message of special attack of monster "unstoppable force" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "The air around %1$s distorts." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "fear hawk" +msgid_plural "fear hawks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fear hawk" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"A hawk with striking golden eyes. Its call seems to pierce deep into your " +"psyche even when it's not directed at you." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "%1$s shrieks at you!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s shrieks at !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%s's shriek radiates at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "%s's shriek radiates at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s's shriek radiates out at you without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s's shriek radiates out at without doing any damage." +msgstr "" + +#. ~ Description of monster "cow" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"The domestic cow, a baleful, ruminating farm animal. She is quite muscular," +" and would be a great source of milk if domesticated or of meat and leather " +"if slaughtered. This one moves with an oddly fluid grace." +msgstr "" + +#. ~ Monster message of special attack of monster "cow" +#. ~ Monster message of special attack of monster "hodag" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "%1$s moves too quickly for the eye to follow!" +msgstr "" + +#. ~ Monster message of special attack of monster "cow" +#. ~ Monster message of special attack of monster "hodag" +#. ~ Monster message of special attack of monster "baby hodag" +#. ~ Monster message of special attack of monster "feral security guard, Ψ +#. Division" +#. ~ Monster message of special attack of monster "feral dervish" +#. ~ Monster message of special attack of monster "human whirlwind" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s's skin takes on a slightly waxen appearance." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "hodag" +msgid_plural "hodags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hodag" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"This is very similar to a cow, though the bone spikes growing from its back " +"and its clawed feet separate it from any cow you've ever seen. Despite its " +"fearsome armaments, it grazes placidly on grass." +msgstr "" + +#. ~ Monster message of special attack of monster "hodag" +#. ~ Monster message of special attack of monster "gremlin" +#. ~ Monster message of special attack of monster "feral dervish" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s begins moving more quickly." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "baby hodag" +msgid_plural "baby hodags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "baby hodag" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"This is very similar to a calf, though the short bone spikes growing from " +"its back and its clawed feet separate it from any calf you've ever seen. " +"Despite its fearsome armaments, it grazes placidly on grass." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "cockatrice" +msgid_plural "cockatrices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cockatrice" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"This strange mutant bird gains its name from its odd appearance. Although " +"its features seem to be becoming more reptilian, it doesn't appear " +"dangerous. However, it looks at you like it understands you in some way." +msgstr "" + +#. ~ Monster message of special attack of monster "cockatrice" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "%1$s stares and lets out a silent cry!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "strange chick" +msgid_plural "strange chicks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strange chick" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"A strange tiny chick, it could be from a number of different species if it " +"weren't for the patches of scales between its feathers." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "pigeon passenger" +msgid_plural "pigeon passengers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pigeon passenger" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"A gentle, plump, small-billed bird with a third eye, between its bill and " +"forehead. On the ground, it struts about with a characteristic bobbing of " +"the head. It is a strong, swift flier thanks to its long wings and powerful" +" flight muscles. Is it following you?" +msgstr "" + +#. ~ Monster message of special attack of monster "pigeon passenger" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "%1$'s third eye opens and it coos!" +msgstr "" + +#. ~ Description of monster "mon_pigeon_passenger_chick" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"A tiny darkly-colored chick, it could be from a number of different species " +"if it weren't for the third eye below the center of its forehead." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "gremlin" +msgid_plural "gremlins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gremlin" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"The red fox, an omnivorous canine and largest of the true foxes, it is a " +"wily hunter with a combative, suspicious temperament. Sparks occasionally " +"crackle over its fur and its body distorts oddly as it moves, covering more " +"ground with each stride than the length of its legs would indicate." +msgstr "" + +#. ~ Monster message of special attack of monster "gremlin" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +#, c-format +msgid "Sparks flicker over %1$s's fur." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "direhound" +msgid_plural "direhounds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "direhound" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "" +"This large canid has grown to terrifying proportions, roughly three times " +"the size of some of its brethren. Its teeth give steak knives a run for " +"their money, and it looks to be the social center of any surrounding dogs." +msgstr "" + +#. ~ Monster message of special attack of monster "direhound" +#: data/mods/MindOverMatter/monsters/animal_psychics.json +msgid "The direhound gazes upon its allies, and lets out a howl!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "bellicose brawler" +msgid_plural "bellicose brawlers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bellicose brawler" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This bloodshot-eyed berserker hurls themselves at the zombie horde. Despite" +" their crude technique, they are moving faster than you've ever seen a human" +" move, and some of their attacks send the zombies flying." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "agitated augur" +msgid_plural "agitated augurs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "agitated augur" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This individual looks wildly all around them, constantly muttering to " +"themselves the entire time." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "voltaic vigilante" +msgid_plural "voltaic vigilantes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "voltaic vigilante" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This person's skin occasionally crackles with lightning. Their eyes have an" +" eerie blue glow and sparks drip from their hands as they hurl themselves at" +" the zombie hordes." +msgstr "" + +#. ~ Monster message of special attack of monster "voltaic vigilante" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +#, c-format +msgid "%1$s unleashes a burst of sparks!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "miserable magician" +msgid_plural "miserable magicians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "miserable magician" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This person seems to be afraid of his own illusionary tricks, not being used" +" to his 'magic' actually working. He doesn't seem to be able to control it " +"very well, or willfully." +msgstr "" + +#. ~ Monster message of special attack of monster "miserable magician" +#. ~ Monster message of special attack of monster "feral radiant" +#. ~ Monster message of special attack of monster "feral beacon" +#. ~ Monster message of special attack of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s fires a photon beam!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "furious firestarter" +msgid_plural "furious firestarters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "furious firestarter" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"The air around this person wavers slightly like summer heat, and flames " +"occasionally flicker around their upraised hand. There is a focused look in" +" their eyes, and they seem to think they can kill every zombie in sight with" +" their powers." +msgstr "" + +#. ~ Monster message of special attack of monster "furious firestarter" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +#, c-format +msgid "%1$s summons a blast of flame!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "panic-stricken psychokinetic" +msgid_plural "panic-stricken psychokinetics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "panic-stricken psychokinetic" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"They stare around at the monsters nearby, occasionally making throwing " +"motions with their hands. Sometimes, when they make a throwing motion, one " +"of the zombies is hurled through the air." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "manic mutterer" +msgid_plural "manic mutterers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "manic mutterer" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"Holding their head in their hands, they barely seem aware of the world " +"around them, but they still try to escape the zombies. Looking at them, you" +" feel an eerie sensation like fingers scratching at your mind." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "jittery jumper" +msgid_plural "jittery jumpers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jittery jumper" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This person looks vacantly around them with a blank expression on their " +"face. Then, in an instant, they are gone." +msgstr "" + +#. ~ Monster message of special attack of monster "jittery jumper" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +#, c-format +msgid "%1$s suddenly vanishes!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "confused curer" +msgid_plural "confused curers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "confused curer" +#: data/mods/MindOverMatter/monsters/civilian_psychics.json +msgid "" +"This person mutters to themselves, glancing to and fro with bloodshot eyes." +" They seem remarkably unscathed for someone in the midst of the apocalypse." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Death Blinding" +msgstr "" + +#. ~ Description of spell "Death Blinding" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Blinding flash on death." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Photokinetic Radical Death" +msgstr "" + +#. ~ Description of spell "Photokinetic Radical Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/4 chance to release a blinding flash." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Photokinetic Beacon Death" +msgstr "" + +#. ~ Description of spell "Photokinetic Beacon Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/2 chance to release a blinding flash." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Pyrokinetic Burner Death" +msgstr "" + +#. ~ Description of spell "Pyrokinetic Burner Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/4 chance to burst into flames." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Pyrokinetic Inferno Death" +msgstr "" + +#. ~ Description of spell "Pyrokinetic Inferno Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/2 chance to burst into flames." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Telekinetic Death" +msgstr "" + +#. ~ Description of spell "Telekinetic Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/5 chance to knock targets down." +msgstr "" + +#. ~ Description of spell "Telekinetic Death" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "1/3 chance to knock targets down." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Telekinetic Wave" +msgstr "" + +#. ~ Description of spell "Telekinetic Wave" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Knocks everyone near the feral telekinetic down." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "Psychic Scream" +msgstr "" + +#. ~ Description of spell "Psychic Scream" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "" +"Possibly stuns and blinds if the player is near the telepath when they die." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "[Ψ]Breach Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Breach Monster" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "" +"Summons Nether creatures when the target dies. It's a bug if you have it." +msgstr "" + +#. ~ Message of spell "[Ψ]Breach Monster" +#. ~ Message of spell "[Ψ]Breach" +#: data/mods/MindOverMatter/monsters/death_effects.json +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "The air nearby fractures and something comes through!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "[Ψ]Delete Nullifying Fields Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Delete Nullifying Fields Monster" +#: data/mods/MindOverMatter/monsters/death_effects.json +msgid "" +"This cleans up the nullifying fields after a zombie null dies. It's a bug " +"if you have it." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "Dr. Brain" +msgid_plural "Dr. Brains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Dr. Brain" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "" +"An ordinary-looking scientist lost amid the carnage, were it not for the " +"bloodshot eyes, the enlarged cranium, and the fact that the zombies ignore " +"them. Bits of paper and chemistry equipment lazily float in the air near " +"them." +msgstr "" + +#. ~ Monster message of special attack of monster "Dr. Brain" +#. ~ Monster message of special attack of monster "feral esper" +#. ~ Monster message of special attack of monster "feral brainburner" +#. ~ Monster message of special attack of monster "instiller of nightmares" +#. ~ Monster message of special attack of monster "mi-go mindrender" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/mi_go.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "A roar fills %3$s's mind and the world is blotted out!" +msgstr "" + +#. ~ Monster message of special attack of monster "Dr. Brain" +#. ~ Monster message of special attack of monster "feral esper" +#. ~ Monster message of special attack of monster "feral brainburner" +#. ~ Monster message of special attack of monster "instiller of nightmares" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s stares at %3$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s stares at you and your %2$s is hammered with psionic force!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s stares at and their %2$s is hammered with psionic force!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s stares at you and you narrowly avoid an unseen attack!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s stares and narrowly avoids an unseen attack!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s stares at you, but the telekinetic attack rebounds off your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s stares at , but the telekinetic attack rebounds off their " +"armor." +msgstr "" + +#. ~ Monster message of special attack of monster "Dr. Brain" +#. ~ Monster message of special attack of monster "feral PKer" +#. ~ Monster message of special attack of monster "feral mindhand" +#. ~ Monster message of special attack of monster "unstoppable force" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "The air around %1$s wavers." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "feral security guard, Ψ Division" +msgid_plural "feral security guard, Ψ Divisions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral security guard, Ψ Division" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "" +"A security guard gone feral, or so you thought. As you look closer, you " +"notice the relatively-normal appearance, the clear eyes, and the patch on " +"their uniform with a Ψ shape in front of the logo of XEDRA. The zombies " +"around them ignore them as they move smoothly and purposefully through the " +"ruins." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "feral security captain, Ψ Division" +msgid_plural "feral security captain, Ψ Divisions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral security captain, Ψ Division" +#: data/mods/MindOverMatter/monsters/feral_lab_psychics.json +msgid "" +"A feral security guard with a military-style uniform, bearing the XEDRA logo" +" and some kind of rank insignia. Their movements are precise, controlled, " +"and inhumanly smooth, and while their eyes are still bloodshot, they have a " +"spark lacking in most ferals you've seen." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral adept" +msgid_plural "feral adepts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral adept" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human moves with a disturbing fluid grace. Despite that, they " +"bear the same crazed expression as all the others." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral dervish" +msgid_plural "feral dervishes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral dervish" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Despite their appearance, this creature moves too quickly and smoothly to be" +" truly human. Bloodshot eyes are the only indicator that they are not some " +"kind of perfectly precise android." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "human whirlwind" +msgid_plural "human whirlwinds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "human whirlwind" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"With inhumanly precise movements, this feral moves toward you. They are " +"clearly still alive, but their mouth is closed and their chest does not rise" +" or fall. As you watch, they suddenly blur into rapid motion." +msgstr "" + +#. ~ Monster message of special attack of monster "human whirlwind" +#. ~ Monster message of special attack of monster "avatar of the storm" +#. ~ Monster message of special attack of monster "mi-go juggernaut" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/mi_go.json +#, c-format +msgid "%1$s begins moving much more quickly." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s blurs as they explode into motion!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral seer" +msgid_plural "feral seers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral seer" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human completely lacks the crazed look most of their compatriots " +"have. Instead, they fix their bloodshot eyes straight at you, seeming to " +"gaze right into your soul, and raise their weapon." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral visionary" +msgid_plural "feral visionaries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral visionary" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"By the time you see this feral, they have already noticed you. They stare " +"straight at you, regardless of obstruction or any obstacle in between, " +"clutching a weapon in one hand." +msgstr "" + +#. ~ Description of special attack of monster "feral visionary" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "The feral visionary throws a rock!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "pattern screamer" +msgid_plural "pattern screamers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pattern screamer" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral's eyes are closed, but they move with no hesitation, effortlessly" +" avoiding all obstacles in their path, and clutching a large rock in one " +"hand and a long bit of debris in the other. When you look at them, you hear" +" a static crackling, just on the threshold of inaudibility." +msgstr "" + +#. ~ Description of special attack of monster "pattern screamer" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "With inhuman accuracy, the pattern screamer throws a rock!" +msgstr "" + +#. ~ Monster message of special attack of monster "pattern screamer" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "Static fills your hearing for a moment, blotting out all other sounds!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral sparker" +msgid_plural "feral sparkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral sparker" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral has the standard bloodshot eyes and erratic movements, but in " +"addition, some of their gestures unleash a shower of sparks. They seem " +"totally unphased by the light or the crackling sounds." +msgstr "" + +#. ~ Monster message of special attack of monster "feral sparker" +#. ~ Monster message of special attack of monster "feral dynamo" +#. ~ Monster message of special attack of monster "avatar of the storm" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s's touches %3$s with a jolt!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral dynamo" +msgid_plural "feral dynamos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral dynamo" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Lightning crackles across this feral's skin, occasionally discharging into " +"the surrounding environment. Their bloodshot eyes have an eerie blue glow." +msgstr "" + +#. ~ Monster message of special attack of monster "feral dynamo" +#. ~ Monster message of special attack of monster "avatar of the storm" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s's unleashes a bolt of lightning!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral dynamo" +#. ~ Monster message of special attack of monster "avatar of the storm" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s's waves a hand at %3$s and sparks crackle over their skin!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "avatar of the storm" +msgid_plural "avatar of the storms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "avatar of the storm" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral is barely visible, their body constantly wreathed in bolts of " +"lightning. A harsh actinic glow casts their surroundings into sharp relief " +"while leaving their own features concealed. Crackling lightning nearly-" +"constantly explodes from their body and grounds itself nearby." +msgstr "" + +#. ~ Monster message of special attack of monster "avatar of the storm" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s's gestures and lighting crackles around them!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral radiant" +msgid_plural "feral radiants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral radiant" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral's skin has some sort of radiance. Their eyes are bright with " +"light and there's a slight shimmer around their form." +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiant" +#. ~ Monster message of special attack of monster "feral beacon" +#. ~ Monster message of special attack of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s's form is shifting with illusions!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral radiant" +#. ~ Monster message of special attack of monster "feral beacon" +#. ~ Monster message of special attack of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s's looks at you for a moment." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral beacon" +msgid_plural "feral beacons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral beacon" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Almost blinding light radiates from this feral's skin. They seem to have " +"greater control over their powers than most ferals, but they are still " +"clearly insane." +msgstr "" + +#. ~ Monster message of special attack of monster "feral beacon" +#. ~ Monster message of special attack of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s concentrates and unleashes a super-luminous flash!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral beacon" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s stares at %3$s and %3$s is enveloped in an eerie glow!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "atom splitter" +msgid_plural "atom splitters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral glows brighter than streetlamp, casting their surroundings into " +"sharp relief amid the glow. They are clearly still lucid but their " +"expression is blank and their eyes are unfocused." +msgstr "" + +#. ~ Death message of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s shrieks and unleashes a powerful blinding flash!" +msgstr "" + +#. ~ Monster message of special attack of monster "atom splitter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s stares at you and you are enveloped in an eerie glow!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral burner" +msgid_plural "feral burners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral burner" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human looks a little more composed than most, but only a little." +" Their clothes are singed and the air around them shimmers like a summer " +"heat haze." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and your %2$s is engulfed in flames!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and 's %2$s is engulfed in flames!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and you narrowly avoid a burst of flame!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and narrowly avoids a burst of flame!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s gestures and your %2$s is engulfed in flames, but they do not burn you." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "" +"%1$s gestures and 's %2$s is engulfed in flames, but it does not " +"burn them." +msgstr "" + +#. ~ Monster message of special attack of monster "feral burner" +#. ~ Monster message of special attack of monster "feral inferno" +#. ~ Monster message of special attack of monster "unending conflagration" +#. ~ Message of spell "[Ψ]Brilliant Flash" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "The air erupts into an eye-searing flash!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral inferno" +msgid_plural "feral infernos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral inferno" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Through a cloud of smoke and fire, you can see a human form. Their body is " +"barely visible through the flames." +msgstr "" + +#. ~ Monster message of special attack of monster "feral inferno" +#. ~ Monster message of special attack of monster "unending conflagration" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and summons a conflagration!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "unending conflagration" +msgid_plural "unending conflagrations" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unending conflagration" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Occasionally through the fire and smoke, you can see a human form. Their " +"flesh blackens and withers in the heat, then the burns retreat and healthy " +"skin replaces it, over and over again." +msgstr "" + +#. ~ Death message of monster "unending conflagration" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s screams and the flames around them burst outward!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral PKer" +msgid_plural "feral PKers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral PKer" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Though they still have a maniacal expression, this feral human is " +"distinguished by the rocks floating in the around around them." +msgstr "" + +#. ~ Death message of monster "feral PKer" +#. ~ Death message of monster "feral mindhand" +#. ~ Death message of monster "unstoppable force" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "As the %1$s dies, a wave of force explodes outward!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral mindhand" +msgid_plural "feral mindhands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral mindhand" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human moves quickly across uneven terrain and, when you look more" +" closely, you see that they are floating just above the ground. The air " +"around them is distorted strangely, like looking through the surface of " +"water." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "unstoppable force" +msgid_plural "unstoppable forces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unstoppable force" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Hovering half a meter off the ground, this feral human is surrounded by a " +"whirling cloud of rock, dust, splintered wood, and various household " +"objects. As they move, the ground occasionally shakes." +msgstr "" + +#. ~ Monster message of special attack of monster "unstoppable force" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s gestures and the ground bursts apart!" +msgstr "" + +#. ~ Monster message of special attack of monster "unstoppable force" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s closes their eyes and the ground shakes!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral esper" +msgid_plural "feral espers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral esper" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human lacks the crazed look most of their kind have. Instead, " +"their gaze is unfocused, as though listening to voices only they can hear." +msgstr "" + +#. ~ Death message of monster "feral esper" +#. ~ Death message of monster "feral brainburner" +#. ~ Death message of monster "instiller of nightmares" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "As the %1$s dies, a scream fills your mind!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral brainburner" +msgid_plural "feral brainburners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral brainburner" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Before you see them, you can feel it--a sensation like spiders crawling " +"along your brain. As you shudder, this feral human looks at you and smiles " +"slightly." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "instiller of nightmares" +msgid_plural "instillers of nightmares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "instiller of nightmares" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Just another feral, with the typical bloodshot eyes and intense expression." +" You have only a moment to think that before your heart starts racing in " +"your chest and the hair stands up on the back of your neck as every instinct" +" screams at you to run." +msgstr "" + +#. ~ Monster message of special attack of monster "instiller of nightmares" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s eyes suddenly go wide!" +msgstr "" + +#. ~ Monster message of special attack of monster "instiller of nightmares" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s stares at %3$s and they freeze like a frightened rabbit!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral jumper" +msgid_plural "feral jumpers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral jumper" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"What was once empty air suddenly contains this feral human. They have the " +"same crazed expression as their fellows, but their gaze is focused on more " +"distant locations." +msgstr "" + +#. ~ Monster message of special attack of monster "feral jumper" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s looks at %3$s and the world lurches." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral slider" +msgid_plural "feral sliders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral slider" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Every time you blink, this feral human is in a different place. They are " +"always in motion without actually crossing the intervening space." +msgstr "" + +#. ~ Monster message of special attack of monster "feral slider" +#. ~ Monster message of special attack of monster "ephemeral riftwalker" +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s glances at %3$s and the world lurches." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s touches you and the world shifts around you!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s touches and the world shifts around them!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%s reaches for you but you avoid their touch!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%s reaches for but they dodge!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "ephemeral riftwalker" +msgid_plural "ephemeral riftwalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ephemeral riftwalker" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral barely seems to exist in the real world. They constantly vanish " +"and reappear, weird light and strange mist following in their wake." +msgstr "" + +#. ~ Death message of monster "ephemeral riftwalker" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "As the %1$s dies, the air warps around them!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s touches you and the world warps around you!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s touches and the world warps around them!" +msgstr "" + +#. ~ Monster message of special attack of monster "ephemeral riftwalker" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s touches %3$s and the world around %3$s wavers." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral mender" +msgid_plural "feral menders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral mender" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"Other than the intense expression, this feral human looks to be the picture " +"of health. They could have starred in a healthcare advertisement before the" +" Cataclysm. Only the jagged bit of wood clutched like a club indicates " +"something is wrong." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s touches you and you feel weaker!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s touches and they flinch!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s tries to touch you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s tries to touch , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s touches you but only hits your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s touches but only hits their armor." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "feral regenerator" +msgid_plural "feral regenerators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "feral regenerator" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +msgid "" +"This feral human doesn't even have bloodshot eyes. Their skin positively " +"glows, and as you watch them brush past a jagged chunk of wood to get to " +"you, the wound they receive immediately stops bleeding and rapidly begins to" +" close." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s touches you and wounds open on your flesh!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s touches and wounds open on their flesh!" +msgstr "" + +#. ~ Monster message of special attack of monster "feral regenerator" +#: data/mods/MindOverMatter/monsters/feral_psychics.json +#, c-format +msgid "%1$s closes their eyes and their wounds begin healing at a rapid pace!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/mi_go.json +msgid "mi-go juggernaut" +msgid_plural "mi-go juggernauts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mi-go juggernaut" +#: data/mods/MindOverMatter/monsters/mi_go.json +msgid "" +"This creature resembles the smaller mi-go like a grizzly bear resembles a " +"human. Its enormous, thick body is covered in an iridescent segmented " +"carapace, like a scarab crossed with an isopod. It boasts several pairs of " +"deadly looking claws and other appendages, and it moves with a strange, slow" +" grace, like an otherworldly dancer. Sometimes, it moves so quickly that " +"its movements are only a blur." +msgstr "" + +#. ~ Monster message of special attack of monster "mi-go juggernaut" +#: data/mods/MindOverMatter/monsters/mi_go.json +#, c-format +msgid "%1$s moves so quickly it's nothing but a blur!" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/mi_go.json +msgid "mi-go lightbringer" +msgid_plural "mi-go lightbringers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/mi_go.json +msgid "mi-go mindrender" +msgid_plural "mi-go mindrenders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/mi_go.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s looks at you and your mind reels!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/mi_go.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s looks at and they flinch as if struck!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/mi_go.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%s looks at you but nothing happens!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/mi_go.json +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%s looks at but nothing happens!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Essence Drain" +msgstr "" + +#. ~ Description of spell "[Ψ]Essence Drain" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Eater's draining attack. It's a bug if you have it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EATER_DRAIN_2" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "You feel a sudden emptiness." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Eater Drain Mana" +msgstr "" + +#. ~ Description of spell "[Ψ]Eater Drain Mana" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Eater's spell to drain mana. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Eater Drain Stamina" +msgstr "" + +#. ~ Description of spell "[Ψ]Eater Drain Stamina" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Eater's spell to drain stamina. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Eater Drain Sleepiness" +msgstr "" + +#. ~ Description of spell "[Ψ]Eater Drain Sleepiness" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Eater's spell to drain sleepiness. It's a bug if you have it." +msgstr "" + +#. ~ Description of spell "[Ψ]Eater Drain Stamina" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Eater's spell to drain health. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Breaker end powers" +msgstr "" + +#. ~ Description of spell "[Ψ]Breaker end powers" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Breaker's power that ends concentration. It's a bug if you have it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NULL_BREAK_CONCENTRATION" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"Icy fingers crawl across the surface of your mind, but your powers repel " +"them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NULL_BREAK_CONCENTRATION_3" in +#. nested EOCs in effect in EoC "EOC_NULL_BREAK_CONCENTRATION_2" in nested +#. EOCs in false effect in EoC "EOC_NULL_BREAK_CONCENTRATION" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "An icy dagger seems to stab into your brain." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_NULL_BREAK_CONCENTRATION_3" in +#. nested EOCs in effect in EoC "EOC_NULL_BREAK_CONCENTRATION_2" in nested +#. EOCs in false effect in EoC "EOC_NULL_BREAK_CONCENTRATION" +#. ~ Player message in false effect in EoC "EOC_NULL_BREAK_CONCENTRATION_2" in +#. nested EOCs in false effect in EoC "EOC_NULL_BREAK_CONCENTRATION" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Icy fingers crawl across your brain for a moment." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Discern Weakness Triffid" +msgstr "" + +#. ~ Description of spell "[Ψ]Discern Weakness Triffid" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"The triffid lays your weak points bare and shares them with others through " +"the heartmind. It's a bug if you have this." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Teleporter Triffid Summon Allies" +msgstr "" + +#. ~ Description of spell "[Ψ]Teleporter Triffid Summon Allies" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"The triffid uses its connection to the heartmind to teleport in guards " +"around an intruder. If you see this, it's a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Electrokinetic Power Draining Spell" +msgstr "" + +#. ~ Description of spell "[Ψ]Electrokinetic Power Draining Spell" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"The monster uses its powers to suck the energy out of battery devices. If " +"you see this, it's a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "[Ψ]Electrokinetic Power Draining monster attack" +msgstr "" + +#. ~ Description of spell "[Ψ]Electrokinetic Power Draining monster attack" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"Gremlin's power to damage electric monsters. It's a bug if you have it." +msgstr "" + +#. ~ Description of spell "Heightened Reflexes enemy check" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Applies Enhanced Reflexes when a hostile target is detected." +msgstr "" + +#. ~ Description of spell "Heightened Reflexes enemy check" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"Applies an even stronger version of Heightened Reflexes when a hostile " +"target is detected." +msgstr "" + +#. ~ Description of spell "Neuro-Acceleration monster enemy check" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "Applies Neuro-Acceleration when a hostile target is detected." +msgstr "" + +#. ~ Description of spell "Neuro-Acceleration Enhanced monster enemy check" +#: data/mods/MindOverMatter/monsters/monster_eoc_spells.json +msgid "" +"Applies an enhanced version of Neuro-Acceleration when a hostile target is " +"detected." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/monster_overrides.json +msgid "mindhunter" +msgid_plural "mindhunters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/monster_overrides.json +msgid "" +"A hulking zombie swollen to the size of six men. Its inky black eyes are " +"locked on you, gleaming with malign intent. No matter how far you run, it " +"always seems to find you." +msgstr "" + +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s's wounds begin healing at a rapid pace!" +msgstr "" + +#. ~ Monster message of special attack of monster "mindhunter" +#. ~ Monster message of special attack of monster "zombie null" +#. ~ Monster message of special attack of monster "zombie breaker" +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#: data/mods/MindOverMatter/monsters/zombies.json +#, c-format +msgid "%1$s looks at %3$s and the static on the edge of your vision flickers." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%1$s stares at you and a powerful force hurls you through the air!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "" +"%1$s stares at and a powerful force hurls them through the air!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "" +"%s stares at you, and you feel a crushing pressure for a moment before the " +"feeling vanishes!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "%s stares at but nothing happens!" +msgstr "" + +#. ~ Monster message of special attack of monster "mindhunter" +#: data/mods/MindOverMatter/monsters/monster_overrides.json +#, c-format +msgid "Lightning crackles around %1$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +#, c-format +msgid "%1$s shrieks at your %2$s!" +msgstr "" + +#. ~ Name of a gun +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +msgid "hurled rubble" +msgid_plural "hurled rubbles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "hurled rubble" +#: data/mods/MindOverMatter/monsters/monster_special_attacks.json +msgid "Stone at the ready to crush that which isn't part of the blob." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Nether Banish Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Nether Banish Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"A spell for the zombie null to try to banish nether monsters. It's a bug if" +" you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Greater Nether Banish Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Greater Nether Banish Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"A spell for the nether-void to try to banish nether monsters. It's a bug if" +" you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Pigeon aura" +msgstr "" + +#. ~ Description of spell "Pigeon aura" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Anyone nearby will get stronger." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Biokinetic Speed Boost Monster Lesser" +msgstr "" + +#. ~ Description of spell "[Ψ]Biokinetic Speed Boost Monster Lesser" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Cause a monster to get a small number of extra moves. It's a bug if you " +"have this." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Hardened Skin Monster enemy check" +msgstr "" + +#. ~ Description of spell "Hardened Skin Monster enemy check" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Preps for using Hardened Skin when a hostile target is detected." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Hardened Skin Monster Effect" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Feral One Perfect Shot" +msgstr "" + +#. ~ Description of spell "Feral One Perfect Shot" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Pattern screamer prepares to hurl a rock with deadly accuracy" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "One Perfect Shot Self" +msgstr "" + +#. ~ Description of spell "One Perfect Shot Self" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Grants the effect for a pattern screamer to throw a rock." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Static Touch Monster" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Electrocutioner Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Electrocutioner Monster" +#. ~ Description of spell "[Ψ]Electrocutioner" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Launch a bolt of lightning at a nearby target." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Ion Blast Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Ion Blast Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Launch a lightning explosion at a nearby target." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Ion Blast Monster Emit" +msgstr "" + +#. ~ Description of spell "[Ψ]Ion Blast Monster Emit" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Cause a burst of sparks near a target. It's a bug if you see this." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Neural Spasms Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Neural Spasms Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Cause an electrical burst in the target's nervous system, stunning them " +"briefly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Revivification Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Revivification Monster" +#. ~ Description of spell "[Ψ]Revivification" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Manipulate the nervous system of a corpse, causing it to rise and protect " +"you. This protection will only last a short time." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Revive Heal Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Revive Heal Monster" +#. ~ Description of spell "[Ψ]Revive Heal" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"This heals the revivified target so it doesn't die basically immediately " +"after rising. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Revive Debuff Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Revive Debuff Monster" +#. ~ Description of spell "[Ψ]Revive Debuff" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"This puts a debuff on the revived monster that will make sure it eventually " +"dies. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Trick of the Light Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Trick of the Light Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Manipulate the light around you, creating small illusions around your body " +"to become harder to hit." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Illumination Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Illumination Monster" +#. ~ Description of spell "[Ψ]Illumination Migo" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Applies an effect that makes the target glow, reducing dodge. It's a bug if" +" you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Illumination Migo" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Photon Beam Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Photon Beam Monster" +#. ~ Description of spell "[Ψ]Photon Beam" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Concentrate photons into a high-energy beam." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Radiation Attack Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Attack Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Applies an effect that causes radiation to the target. It's a bug if you " +"have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Star Flash Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Star Flash Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Create a destructive flash of light." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Fountain of Flames Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Fountain of Flames Monster" +#. ~ Description of spell "[Ψ]Fountain of Flames" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "Cause a burst of flames at the target location." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Brilliant Flash Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Brilliant Flash Monster" +#. ~ Description of spell "[Ψ]Brilliant Flash" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"By strongly exciting the air at a particular point, you produce a burst of " +"light." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Quell Fire Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Quell Fire Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Power for monsters to put out flames." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Flame Immunity Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Flame Immunity Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Power for monsters to make each other immune to fire." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Conflagration Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Conflagration Monster" +#. ~ Description of spell "Wrecking Ball Monster" +#. ~ Description of spell "[Ψ]Conflagration" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Create an expanding fireball that catches multiple targets in its wake." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "telekinetic powers" +msgstr "" + +#. ~ Description of spell "telekinetic powers" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Pull a target or set of items to you. This power is for monster usage" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Momentum Alteration Monster enemy check" +msgstr "" + +#. ~ Description of spell "Momentum Alteration Monster enemy check" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Preps for using Momentum Alteration when a hostile target is detected." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Momentum Alteration Monster Effect" +msgstr "" + +#. ~ Description of spell "Momentum Alteration Monster Effect" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Grants the Momentum Alteration effect to a monster." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Inertial Barrier Monster enemy check" +msgstr "" + +#. ~ Description of spell "Inertial Barrier Monster enemy check" +#. ~ Description of spell "Inertial Barrier Monster Improved enemy check" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Preps for using Inertial Barrier when a hostile target is detected." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Inertial Barrier Monster Effect" +msgstr "" + +#. ~ Description of spell "Inertial Barrier Monster Effect" +#. ~ Description of spell "Inertial Barrier Monster Improved Effect" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Grants the Inertial Barrier effect to a monster." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Inertial Barrier Monster Improved enemy check" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Inertial Barrier Monster Improved Effect" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Mindhammer Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Mindhammer Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Smash a single target with a fist of telekinetic force." +msgstr "" + +#. ~ Sound description of spell "[Ψ]Mindhammer Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "a thud" +msgstr "" + +#. ~ Sound description of spell "Wrecking Ball Monster" +#. ~ Sound description of spell "[Ψ]Wrecking Ball" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "a loud crash!" +msgstr "" + +#. ~ Description of spell "Wrecking Ball Enemy damage" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Damages enemies when you use Wrecking Ball on the ground. If you have this " +"you debugged it in." +msgstr "" + +#. ~ Description of spell "Earthshaker enemy check" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Makes sure the target is within range before using Earthshaker" +msgstr "" + +#. ~ Description of spell "Earthshaker Monster" +#. ~ Description of spell "[Ψ]Earthshaker" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Seize the nearby earth with your powers and *wrench* it, toppling buildings " +"and knocking everyone nearby off their feet." +msgstr "" + +#. ~ Sound description of spell "Earthshaker Monster" +#. ~ Sound description of spell "[Ψ]Earthshaker" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "the ground shaking!" +msgstr "" + +#. ~ Description of spell "Earthshaker Monster Bash Terrain" +#. ~ Description of spell "[Ψ]Earthshaker Bash Terrain" +#. ~ Description of spell "Earthquake Stomp Bash Terrain" +#. ~ Description of spell "Artifact Quake Earthquake" +#. ~ Description of spell "Artifact Line Bash" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/telekinesis.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Destroy furniture and terrain nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Sensory Deprivation Monster" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Hallucinations Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Hallucinations Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Causes the player to hallucinate briefly." +msgstr "" + +#. ~ Description of spell "[Ψ]Sensory Deprivation Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"By shutting off a target's senses, you can prevent them from seeing " +"anything." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Sensory Deafening Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Sensory Deafening Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"By shutting off a target's senses, you can prevent them from hearing " +"anything." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Synaptic Overload Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Synaptic Overload Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Short-circuit and overwhelm a target's brain, causing extreme damage or " +"death. Does not affect targets without working brains." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Horror Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Horror Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Reduces the player's speed for a brief period of time and possibly dazes or " +"stuns." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Fear Blast Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Fear Blast Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Short-circuit and overwhelm a target's brain, causing extreme damage or " +"death, and instilling an extreme primal fear. Does not affect targets " +"without working brains." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Horror AoE Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Horror AoE Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Reduces the player's speed for a brief period of time and possibly dazes or " +"stuns. An AoE around the monster instead of a single-target effect." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Primal Fear Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Primal Fear Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Freezes the player in place briefly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Self Damage" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Self Damage" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"This spell passes through a bit of damage in case something the " +"PSYSHIELD_PARTIAL flag fails, to simulate the failure. It's a bug if you " +"have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Telepathic Shrieking Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Shrieking Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Causes noise at target location." +msgstr "" + +#. ~ Sound description of spell "[Ψ]Telepathic Shrieking Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "static" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Network Effect Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Network Effect Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "AI trigger for only casting when hostiles are present." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Network Effect Monster Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Network Effect Monster Real" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Adds the telepathic network effect to the monster's ally." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Stutterstep Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Stutterstep Monster" +#. ~ Description of spell "[Ψ]Stutterstep" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Manipulate space to increase relative distance around the target, reducing " +"their speed." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Force Blink Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Blink Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Teleport target." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Blink Monster effect" +msgstr "" + +#. ~ Description of spell "[Ψ]Blink Monster effect" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"The blink you cast if a riftwalker hits you. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Draining Touch Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Draining Touch Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "Drain Target's Health Mod. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Draining Touch 2 Monster" +msgstr "" + +#. ~ Description of spell "[Ψ]Draining Touch 2 Monster" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Drain Target's Health Mod and reduce healing. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "[Ψ]Feral Vitakinetic healing" +msgstr "" + +#. ~ Description of spell "[Ψ]Feral Vitakinetic healing" +#: data/mods/MindOverMatter/monsters/monsters_spells.json +msgid "" +"Buffs regeneration for a feral vitakinetic. It's a bug if you have it, and " +"anyway it wouldn't work on you." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/nether.json +msgid "eater" +msgid_plural "eaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eater" +#: data/mods/MindOverMatter/monsters/nether.json +msgid "" +"A thicket of opalescent, faintly-glowing diaphanous fronds, lazily waving in" +" the air, with parts of them constantly vanishing and reappearing. The " +"central core, if it exists, is obscured by their constant motion. There are" +" no obvious sensory organs, but as you approach the motion of the fronds " +"changes slightly." +msgstr "" + +#. ~ Monster message of special attack of monster "eater" +#: data/mods/MindOverMatter/monsters/nether.json +msgid "The eater's fronds lazily drift to and fro." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/psi_summons.json +msgid "warm air" +msgid_plural "warm airs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warm air" +#: data/mods/MindOverMatter/monsters/psi_summons.json +msgid "A patch of warm air, heated by pyrokinesis." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/psi_summons.json +msgid "Lucid Shadow" +msgid_plural "Lucid Shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Lucid Shadow" +#: data/mods/MindOverMatter/monsters/psi_summons.json +msgid "A light illusion made to look like yourself." +msgstr "" + +#. ~ Description of species "PSI_NULL" +#: data/mods/MindOverMatter/monsters/species_new.json +msgid "a being immune to psionics" +msgstr "" + +#. ~ Description of species "TELEKIN_PUSHPULL_NULL" +#: data/mods/MindOverMatter/monsters/species_new.json +msgid "a being immune to being thrown telekinetically" +msgstr "" + +#. ~ Description of species "YRAX_CONSTRUCT" +#: data/mods/MindOverMatter/monsters/species_new.json +msgid "" +"a robot, maybe, but one far more advanced than anything Earth could dream of" +" producing" +msgstr "" + +#. ~ Description of species "PLANT_INFLAMMABLE" +#: data/mods/MindOverMatter/monsters/species_new.json +msgid "a plant with no fear of fire" +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "triffid seedseer" +msgid_plural "triffid seedseers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid seedseer" +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "" +"A creeping mobile plant, as tall as a moose. It has a single bark-covered " +"stalk supporting a flowery head with a paralyzing sting concealed within. " +"You have the distinct sense that it's watching you." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid seedseer" +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s's fronds quiver." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "triffid flamebreaker" +msgid_plural "triffid flamebreakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid flamebreaker" +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "" +"A creeping mobile plant, as tall as a moose. It has a single bark-covered " +"stalk supporting a flowery head with a paralyzing sting concealed within. " +"The air around it wavers slightly, like a summer haze." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and your %2$s is engulfed in flames!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and 's %2$s is engulfed in flames!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and you narrowly avoid a burst of flame!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and narrowly avoids a burst of flame!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "" +"%1$s waves its fronds and your %2$s is engulfed in flames, but they do not " +"burn you." +msgstr "" + +#. ~ Monster attack message +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "" +"%1$s waves its fronds and 's %2$s is engulfed in flames, but it " +"does not burn them." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid flamebreaker" +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds and the flames gutter and die." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid flamebreaker" +#. ~ Monster message of special attack of monster "triffid riftcaller" +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "%1$s waves its fronds at %3$s." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "triffid riftcaller" +msgid_plural "triffid riftcallers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid riftcaller" +#: data/mods/MindOverMatter/monsters/triffids.json +msgid "" +"A creeping mobile plant, as tall as a moose. It has a single bark-covered " +"stalk supporting a flowery head with a paralyzing sting concealed within. " +"Occasionally it vanishes and reappears elsewhere." +msgstr "" + +#. ~ Monster message of special attack of monster "triffid riftcaller" +#: data/mods/MindOverMatter/monsters/triffids.json +#, c-format +msgid "" +"%1$s waves its fronds at %3$s and the air around %3$s solidifies into " +"shapes." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "zombie blank" +msgid_plural "zombie blanks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie blank" +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "" +"This zombie looks fairly ordinary, other than walking slightly more quickly " +"than the standard shambling. But there's something subtly wrong about it. " +"When you look directly at it, gray static flickers on the edge of your " +"vision and you hear a very low droning hum." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "zombie null" +msgid_plural "zombie nulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie null" +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "" +"This zombie's limbs are elongated and its torso is stretched, causing it to " +"occasionally drop on all fours to skitter faster than a normal walk. When " +"you look directly at it, gray static flickers on the edge of your vision and" +" you hear a very low droning hum." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "zombie breaker" +msgid_plural "zombie breakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie breaker" +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "" +"An enormous hump takes up most of this zombie's back, fusing its head " +"directly into its torso. It moves slowly but seems more aware than most of " +"its kind, constantly looking around rather than staring blankly ahead. When" +" you look directly at it, you feel a cold chill at the base of your skull." +msgstr "" + +#. ~ Monster name +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "nether-void" +msgid_plural "nether-voids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nether-void" +#: data/mods/MindOverMatter/monsters/zombies.json +msgid "" +"Thoughts of old creepy Internet memes arise unbidden as you see this zombie." +" It's almost ten feet tall but incredibly thin, with spindly legs and with " +"arms that hang down almost all the way to the ground. Occasionally, it " +"drops on all fours to clamber with uncanny speed over some bit of rubble. " +"When you look directly at it, gray static flickers on the edge of your " +"vision and you hear a very low droning hum." +msgstr "" + +#. ~ Monster message of special attack of monster "nether-void" +#: data/mods/MindOverMatter/monsters/zombies.json +#, c-format +msgid "" +"%1$s looks at %3$s and the static on the edge of your vision creeps inward " +"for a moment." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/npc_mutations.json +msgid "NPC Telepathy immunity" +msgstr "" + +#. ~ Description of mutation "NPC Telepathy immunity" +#: data/mods/MindOverMatter/mutations/npc_mutations.json +msgid "For NPCs that should be immune to telepathy." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Headblind" +msgstr "" + +#. ~ Description of mutation "Headblind" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "You have a normal human (lack of) capacity for psionic powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Efficient System" +msgstr "" + +#. ~ Description of mutation "Efficient System" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"Thanks to your powers, you need less food and drink than the average person " +"and are more efficient at processing it." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Psionic Senses" +msgstr "" + +#. ~ Description of mutation "Psionic Senses" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"Your powers enhance your mundane senses and allow you to detect creatures " +"from beyond." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Galvanic Armor" +msgstr "" + +#. ~ Description of mutation "Galvanic Armor" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"Your powers help protect you from electrical damage and slightly reduce the " +"intensity of pain you feel." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Photon Regulation" +msgstr "" + +#. ~ Description of mutation "Photon Regulation" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Your powers passively filter the amount of photons your eyes receive." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Internal Fire" +msgstr "" + +#. ~ Description of mutation "Internal Fire" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"You naturally heat the air around you slightly, making it more comfortable " +"in the cold. It also helps prevent you from getting too wet." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Grasping Hand" +msgstr "" + +#. ~ Description of mutation "Grasping Hand" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"Thanks to a minor application of telekinesis, the items you want to grab are" +" always quick to hand." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Telepathic Suggestion" +msgstr "" + +#. ~ Description of mutation "Telepathic Suggestion" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "You are subtly influencing the minds of the people you speak to." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Spacial Recalibration" +msgstr "" + +#. ~ Description of mutation "Spacial Recalibration" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"You can keep otherworldly eyes off you to some extent, and you will " +"sometimes instinctively teleport to avoid danger." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "Bloom of Vitality" +msgstr "" + +#. ~ Description of mutation "Bloom of Vitality" +#: data/mods/MindOverMatter/mutations/psi_passives.json +msgid "" +"Your psionic powers speed your healing slightly and increase your overall " +"resilience, and any broken limbs you have mend straight and true." +msgstr "" + +#. ~ Description of mutation "Enhanced Mobility" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Your gear isn't bothering you as much." +msgstr "" + +#. ~ Description of mutation "Intuitive Artistry" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Gazing into the near future lets you know what part goes where." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Lifting Hand" +msgstr "" + +#. ~ Description of mutation "Lifting Hand" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "" +"With a modicum of concentration you can carry a single item with your " +"powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Elixir PK Surge" +msgstr "" + +#. ~ Description of mutation "Elixir PK Surge" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "" +"Thanks to the crystalline elixir, you can lash out with unfocused surges of " +"telekinetic power." +msgstr "" + +#. ~ Message when transforming from mutation "Elixir PK Surge" to +#. "TELELIXIRDOWN_active" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "You unleash your powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Elixir PK Surge (active)" +msgstr "" + +#. ~ Description of mutation "Elixir PK Surge (active)" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "You are lashing out with your elixir-forged telekinetic powers." +msgstr "" + +#. ~ Message when transforming from mutation "Elixir PK Surge (active)" to +#. "TELELIXIRDOWN" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "You rein your powers back in for now." +msgstr "" + +#. ~ Player spell casting message in effect in EoC "EOC_TELELIXIR_CAST" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Your crystal-fueled powers activate!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "[Ψ]Telelixir Random Choice" +msgstr "" + +#. ~ Description of spell "[Ψ]Telelixir Random Choice" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "" +"Part of the Telekinetic Elixir spell that chooses another spell to cast. " +"It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "[Ψ]Telelixir Slam" +msgstr "" + +#. ~ Description of spell "[Ψ]Telelixir Slam" +#. ~ Description of spell "[Ψ]Telelixir Shove" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "" +"One spell for the telekinetic elixir mutation. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "[Ψ]Telelixir Shove" +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Psionic negation" +msgstr "" + +#. ~ Description of mutation "Psionic negation" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "The anchor crown you're wearing is shutting down your psionic powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Telepathic Dampening" +msgstr "" + +#. ~ Description of mutation "Telepathic Dampening" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "The telepathic dampener you're wearing is protecting your mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Golden Radiance" +msgstr "" + +#. ~ Description of mutation "Golden Radiance" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "You can make the air around you emit a strong light." +msgstr "" + +#. ~ Message when transforming from mutation "Golden Radiance" to +#. "PHOTOLIXIR_LIGHT_active" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "The air around you starts glowing brightly." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "Golden Radiance (on)" +msgstr "" + +#. ~ Description of mutation "Golden Radiance (on)" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "The air around you is emitting a bright light." +msgstr "" + +#. ~ Message when transforming from mutation "Golden Radiance (on)" to +#. "PHOTOLIXIR_LIGHT" +#: data/mods/MindOverMatter/mutations/temporary.json +msgid "The air around you loses its radiance." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Biokinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Biokinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control over bodily processes." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Clairsentient" +msgstr "" + +#. ~ Description of mutation "Awakened Clairsentient" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "The ability to extend the senses beyond the body." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Electrokinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Electrokinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control of lightning and electricity." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Photokinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Photokinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control of visible light and electromagnetic waves." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Pyrokinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Pyrokinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control of heat and flame." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Telepath" +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Telekinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Telekinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control over the motion of objects and people at a distance." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Teleporter" +msgstr "" + +#. ~ Description of mutation "Awakened Teleporter" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"The ability to move without crossing the intervening space, as well as some " +"control over space itself." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Awakened Vitakinetic" +msgstr "" + +#. ~ Description of mutation "Awakened Vitakinetic" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Mental control over health and vitality." +msgstr "" + +#. ~ Description of mutation "Headblind" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You've seen people do some crazy things after the Cataclysm, but you've " +"never managed to figure out how they do it. You can never learn psionic " +"powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Latent Psion" +msgstr "" + +#. ~ Description of mutation "Latent Psion" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"Before the Cataclysm, you were lucky in some way. Maybe you never lost your" +" keys, or maybe you always made that last green light before getting home, " +"or maybe you never had to take a sick day in your life. Now after the " +"Cataclysm, you have the potential for even more power. Your first attempt " +"to awaken psionic powers will always be successful." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Limited Awakening" +msgstr "" + +#. ~ Description of mutation "Limited Awakening" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You managed to awaken psionic powers, but it was a struggle and you're not " +"sure you'll be able to do it again. You are subject to the random odds of " +"awakening new powers." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Fifth Sun People" +msgstr "" + +#. ~ Description of mutation "Fifth Sun People" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You aren't from this universe and hopefully someday you can go home. This " +"is a hidden trait, used for dialogue." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Psychic Vampire" +msgstr "" + +#. ~ Description of mutation "Psychic Vampire" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You can drain a bit of vital energy from from victims when attacking their " +"minds with telepathy or their bodies with vitakinesis." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "VERDANT HAND Combat Protocols" +msgstr "" + +#. ~ Description of mutation "VERDANT HAND Combat Protocols" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"Who needs weapons? Thanks to your biokinesis, you deal more melee damage " +"while fighting with your bare hands. This damage improves as your unarmed " +"skill and biokinetic prowess increase." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Improved Concentration" +msgstr "" + +#. ~ Description of mutation "Improved Concentration" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You can keep your mind on something even if there are plenty of " +"distractions. The number of psionic powers you can maintain at once is " +"increased by 1." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Easily Distracted" +msgstr "" + +#. ~ Description of mutation "Easily Distracted" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"Any day now you're going to buckle down and oh hey is that a butterfly? The" +" number of psionic powers you can maintain at once is reduced by 1." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Debug Concentration" +msgstr "" + +#. ~ Description of mutation "Debug Concentration" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You could keep every single bug in the game in mind simultaneously with this" +" one." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Extended Channeling" +msgstr "" + +#. ~ Description of mutation "Extended Channeling" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You can take more time and care in channeling your powers. It will take 25x" +" as long to evoke them, but it will be much easier to activate them and you " +"will be less likely to gain Nether Attunement while doing so." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Extended Channeling Active" +msgstr "" + +#. ~ Description of mutation "Extended Channeling Active" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"The active trait for Extended Channeling. It's a bug if you can see it." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Torrential Channeling" +msgstr "" + +#. ~ Description of mutation "Torrential Channeling" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"You can draw deeply on the Nether, increasing the strength of your powers " +"but making making them harder to initiate and control." +msgstr "" + +#. ~ Mutation name +#: data/mods/MindOverMatter/mutations/traits.json +msgid "Torrential Channeling Active" +msgstr "" + +#. ~ Description of mutation "Torrential Channeling Active" +#: data/mods/MindOverMatter/mutations/traits.json +msgid "" +"The active trait for Torrential Channeling. It's a bug if you can see it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "I am the heart of the storm!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "&They smile as lightning crackles over their skin." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "How are you doing that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "*Back away slowly*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "I have the power of the storm! I will save this world!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "&They say nothing, merely looking at you with glowing eyes." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "" +"This isn't real… It's just tricks right? Haha. It's just tricks and " +"lights…" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "It's not like any tricks I've ever seen…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "Hahaha!! Burn! BURN!!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "&They cackle loudly as flames burst from their outstretched hand." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "All will burn!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "Isn't it beautiful? BURN THEM ALL!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "The flames have chosen me!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "Get out of here!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "No, no no! Go away!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/psi_civilians.json +msgid "*doesn't look at you at all. They just keep yelling at the horde." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "What's with those clusters of weird plants I've seen around?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Oh, right, the alien plants. The portals bring them. As far as I've +#. seen in the past, it's just going to keep getting worse. +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Sure, the plants o' otherworlds. Them as comes from the wibbles. Like as " +"this'n's seen, 'tis all down 'n down, an I'm ken." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid " 'Down 'n down'? So it's going to keep happening until…what?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "From the portals…like you, right? You've seen this before?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "I've gotta go. See you later, Rubik." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Until the normal world is covered in alien biomes and then all falls to +#. dust. That's just how it goes. +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Til the green and brown be yellowred and blue afore it be to grey and black." +" 'Tis the course." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Is there any way to stop it? Can we cut them down or burn them or " +"something?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "The course? What's going to happen?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ You could burn it, but the portals will just bring it back. No, there's +#. no stopping it at this point. Even if you burned every single one you +#. found, you're just one person and there's an endless supply of them, so +#. it's futile. There's only one way this goes. +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Aye, mayhap, but more'll dribble through the wobbles. You can't athwart all" +" o' the bridges. If'n you light each and every, you're only one against " +"many. 'Twould be no point. The road only goes one way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "Well, we'll see about that. Can we talk about something else?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Many times. It doesn't always go the same, and sometimes they only show +#. up right before we leave the world, but they always do. +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Time an' time.\" Rubik pauses for a moment. \"There be eddies and ripples," +" aye, an' sometime they come just afore we make to wobble on, but they " +"surely do." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Premonition] *Determine if is a threat*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"&You extend your senses, alert for danger, and are surprised that at the " +"result. There is danger here, but it's muted, and certainly Rubik doesn't " +"bear you any malice. If any place is safe in the hell that the Earth has " +"become, this is it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Telepathy] *Read 's mind*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"&You weren't expecting to be able to understand Rubik's thoughts. Whatever " +"language it is, this \"Anglic\", the resemblance to English is clearly a " +"fortunate coincidence. But you are surprised that your telepathic scan " +"doesn't pick up anything at all. Just a faint static hum, rising and " +"falling in an irregular pattern." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "*Withdraw from 's mind*." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "[Telepathy 10+] *Go deeper*." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"&Your awareness of the outside world fades as you fall into Rubik's mind.\n" +"\n" +"You see a child in a thriving metropolis, doing odd jobs for spare coins, playing in the alleys with friends, coming home at dusk for supper. You see a young adult running from a group of zombies. You see this castle, or near enough--some towers are missing, some missing towers are there, but obviously the same--and its denizens fending off an attack from a group of winged things. You see a conversation in a language you've never heard before among a group of Exodii, before everyone files into rooms, secures themselves with restraints, and there's a brief moment of searing pain and then darkness, filled with static and bursts of light half-glimpsed in your peripheral vision.\n" +"\n" +"You see worlds. World after world, in a procession over…decades? Centuries? You can't tell; you have no sense of time during the vision. Most worlds were less advanced than the Earth, and the few survivors fought the dead with human wave tactics and trench warfare, or lines of musketeers, or archers from behind the trees. Sometimes, doughty warriors clad in iron or bronze hurled themselves at the enemy with sword and shield in hand, until they fell and their corpses rose again. In one world, the survivors fought with powered armor and particle-beam weapons. But on every world, slowly, inexorably, the dead or the fungus or the walking trees or things you have no name for ground down the defenders until humanity was on the brink of extinction and, with a few survivors in tow, the Exodii powered up their jump devices and continued the Long Retreat.\n" +"\n" +"In the end, not once, in a dozen or a hundred or you know not how many worlds, was there anything left to save." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "*Withdraw from Rubik's mind*." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "&Rubik is looking at you oddly. The silence is palpable." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/Rubik.json +msgid "" +"Sorry, I must have zoned out for a moment there. It's been a long day. You" +" were saying?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "" +"Project OBSIDIAN RING.\n" +"\n" +"Project NOBLE HORIZON.\n" +"\n" +"Enter login credentials." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "Try a random username and password" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "" +"&You input the first combination of username and password that comes to " +"mind, and of course it doesn't work. Rather than trigger a lockout due to " +"too many attempts, you decide to come back when you have some idea what to " +"do." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "" +"Project OBSIDIAN RING.\n" +"\n" +"Project GRAY DAWN.\n" +"\n" +"Enter login credentials." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/computer_dialogue.json +msgid "" +"Project OBSIDIAN RING.\n" +"\n" +"Project LOST RAIN.\n" +"\n" +"Enter login credentials." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "[Vitakinesis] I noticed that you're really sick." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "[Vitakinesis] You don't look so good." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "[Vitakinesis] Is there something wrong with your eyes?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "And?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Yeah, it is what it is." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Those storms at the end of world… I was fine before them." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "You noticed, did you?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"Yeah, I've had it for years at this point. Not much I can do about it now, " +"though." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Really wish I had gotten some more treatment before, you know." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I can cure your illness for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "We'll talk about that after you're done operating that vehicle." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I don't want to talk about that while I'm operating a vehicle!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I'm too tired, let me rest first." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I already told you no. Let it go." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I have some reason to refuse healing." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "* coughs. \"Yeah, I'm not feeling so great" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "No. No I don't." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Yeah, I think I'm coming down with something." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Ugh, yeah. If only I could call in sick, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "I can cure it for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "They just itch like crazy at all time lately." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Yeah, I guess. Must have got something in them." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "You're going to what? How are you going to do that?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You've seen what I can do, right? Let me try. (Note: By doing this you " +"will absorb 's disease into yourself.)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Never mind then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Forget it, let's get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"I don't think so. I know there are zombies out there and the world is all " +"fucked up, but I'd rather keep that fucked-up-ness as far away from me as " +"possible. No offense." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Alright, if you insist." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Alright, it can't be worse than what I'm already going through." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Sure, I'll try anything at this point." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"Okay. The medicine's going to run out someday and then I'll really be " +"fucked. If this works…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Yeah, I feel awful. What have I got to lose?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's cold*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their lungs, and draw it into" +" yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's flu*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's pinkeye*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their eyes, and draw it into " +"yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's asthma*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their lungs, and draw it into" +" yourself. It tries to find purchase in your lungs, but it can't; plastic " +"and steel are immune to the weaknesses of the flesh. Denied purchase there," +" it settles into the surrounding tissue." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's chemical imbalance*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their mind, and draw it into " +"yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's kaluptic psychosis*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's muscle jitters*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their limbs, and draw it into" +" yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's mood swings*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's weakening sickness*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their entire body, and draw " +"it into yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's narcolepsy*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's seasonal allergies*" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "" +"You touch and reach out with your powers, looking for the illness" +" within them. You soon find it, a shadow over their head and lungs, and " +"draw it into yourself." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Hold still. *Remove 's seasonal affective disorder*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/follower_dialogue.json +msgid "Actually, maybe now's not the best time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "[Telepathy Check] What are you talking about? This is mine." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "Oh, I…I don't know what I was thinking. I…sorry." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "It is? Oh, it…it is. Right. Right." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "I…I thought that…never mind." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "But you…no, I thought…I just…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "What? But that's…we've had…how did you…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "" +"*'s weapon flies out of his hands.\n" +"\n" +"\" ! You some kind of witch?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "*'s weapon flies out of his hands and he lets out a startled yelp." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "" +"*'s weapon flies out of her hands.\n" +"\n" +"\" ! You some kind of witch?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "*'s weapon flies out of her hands and she lets out a startled yelp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "Get out of here before I do worse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "[Telekinesis Check] *Try to rip their weapon out of their hands*." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "Your telekinesis attempt failed!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Brilliant Flash Check] *blind *" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid " looks away as the air erupts in a burst of light!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "[Mood Stablization Check] You don't want to hurt me." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "Your telepathy attempt failed!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Sensory Deprivation Check] *Shut off 's senses*." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "You failed to affect 's senses!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Synaptic Overload Check] *Attack 's mind*." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid " repelled your attack on their mind!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +msgid "[Mood Stablization Check] I'm not going to hurt you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "[Premonition] *Determine if the voice is a threat*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "[Premonition 8+] *Determine if the voice is a threat*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "[Telepath] *Read the voice's mind(?)*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"&You reach out to the voice's location(?) and try to touch its thoughts. In" +" an instant, your mind is filled by a babble of your *own* thoughts, at " +"exactly the moment you think them, which then repeat again as you realize " +"what is happening and your thoughts about the experience are reflected back " +"at you and your brain is filled with an agonizing cacophony until you break " +"the connection." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "Well, that was a mistake." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"&You extend your senses, alert for danger, and are immediately almost " +"blinded. In the heart of the portal storm, there's danger everywhere. In " +"the air and ground, in the things half-glimpsed that vanish when you look at" +" them, and in yourself, just waiting for the right conditions to be " +"unleashed. If there's anything sinister in the voice's offer, you cannot " +"tell." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "*Close your inner eye*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"&You extend your senses, alert for danger. Shutting out the ever-present " +"danger of the post-Cataclysmic world and the portal storm, you focus on the " +"voice. There is danger there, but not directly. Whatever the outcome of " +"its offer, it is not meant as a trap." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "[Clarity 3+] *Is the voice lying?*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"&You open your inner eye and in its light you see the truth. This *is* you." +" Was you. Might be you. You know it like you know yourself. Whatever " +"game it's playing, its intentions are not malicious. They are your own." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"[Gateway 8+] Thanks, but here I can leave without your help. Be seeing you." +" (End your story)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "" +"&Normally you need to have been to your destination to teleport to it, but here in the heart of the chaos you can sense other worlds. Other times. An endless torrent of possibility, flowing continuously around and over and through you. None of it lasts long enough for you to get a good glimpse, but almost anywhere has to be better than here. With a simple act of will, you reach out and grasp one chance as it floats by, open a doorway, and leave your dying world behind.\n" +"\n" +"And what happens to you afterwards, well, that's another story." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_future_you.json +msgid "That's what life's about: making the right choice at the right time." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_interdimensional_traveler.json +msgid "[Telepath] *Read the strange person's mind*" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/portal_interdimensional_traveler.json +msgid "«Jasz vata aralas mat! On de farah shatan! Mazeh jast ond!»" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/portal_interdimensional_traveler.json +msgid "Well, that didn't help either." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "" +"&A quick check reveals nothing out of the ordinary. To , you're " +"just another face in the crowd." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "" +"&You open your senses, alert for danger, but don't sense anything. " +" bears you no ill will at all." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Oh great. Another one.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Idle hands make a waste of time.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "" +"«We need to post sentries outside that'll turn some of these people away.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "" +"«We really should start locking the doors at night so these people can't get" +" in.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Wow, I'm amazed he's lived this long.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Wow, I'm amazed she's lived this long.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«No point in learning his name. He'll probably be dead soon anyway.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«No point in learning her name. She'll probably be dead soon anyway.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "" +"&You open your senses, alert for danger, but don't sense anything. " +" is sincere in their friendliness, or least isn't hiding a dagger " +"behind their back." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Not bad playing tour guide. Better than having to fight.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«Another day after . One foot in front of the other.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«So tired. That's what I get for drawing the night shift.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«At least in here I can see them coming. If I were out there…»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«How much did it take to get here? What has he lost?»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_generic.json +msgid "«How much did it take to get here? What has she lost?»" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "It's you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"&You barely open up your senses before you're met with an overpowering sense" +" of menace. isn't planning to kill you at this exact second but " +"that could change at any moment." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "«Just what I need. Come on, leave me alone.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "«How am I supposed to…ugh, just go away.»" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "«Who does this asshole think he is?»" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Telepathy 8+] *Go deeper*." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"&It's only a moment, but that's enough. You are looking from behind a tree " +"onto a road where a crude roadblock has been set up. There's a refugee bus," +" one of the same ones parked outside the refugee center, stopped at the " +"roadblock, and as the driver gets out to look at the roadblock, there's a " +"loud crack and two spots of red appear on his chest and leg. As he begins " +"to fall and the people in the bus start screaming, the raiders emerge from " +"the trees, already running with guns raised." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"&Only a few moments have passed. hasn't noticed anything amiss." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"He was only a child, , and you killed him. Do you remember the " +"blood on his Superman shirt?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"I didn't tell you my na-\" 's face goes white. \"What the fuck!" +" You some kind of freak?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "It's over. Give up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Telekinesis Check] *Try to rip 's weapon away*" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Transposition Check] *Teleport away 's weapon*." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "You failed to teleport 's weapon!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "[Oubliette Check] *Banish to another dimension*." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +" seems ready to attack you but suddenly freezes in place. For a moment, caught between worlds, they stare straight ahead. As the cold and the darkness of a teleport begin to overtake them and the air around them wavers like summer heat, they open their mouth to scream.\n" +"\n" +"And then, they are gone." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "You failed to teleport !" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"*stares at you with eyes wide as their weapon vanishes into thin air. Their" +" mouth works silently but no sounds come out." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "Get out of here or you'll be next." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"*starts as the weapon is ripped out of their hands and falls to the floor. " +"\"Holy shit! What the fuck?!\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "Leave or I'll do the same to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "Alright, alright, I'm leaving. Holy shit." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "I changed my mind. You're better off in the ground." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/MindOverMatter/npcs/dialogue/refugee_guards_traitor.json +msgid "" +"*immediately backs away. They never turn their back on you, but in a few " +"moments they go out the door and are gone." +msgstr "" + +#. ~ Decay message of effect type "Night Eyes" +#: data/mods/MindOverMatter/obsolete/effects.json +msgid "The shadows are growing darker and darker to your sight." +msgstr "" + +#. ~ Decay message of effect type "Night Eyes" +#: data/mods/MindOverMatter/obsolete/effects.json +msgid "Darkness begins to creep across your vision." +msgstr "" + +#. ~ Furniture name +#: data/mods/MindOverMatter/obsolete/furniture.json +msgid "[Ψ]Attuned ground" +msgstr "" + +#. ~ Description of furniture "[Ψ]Attuned ground" +#: data/mods/MindOverMatter/obsolete/furniture.json +msgid "" +"There is nothing obvious about this area of ground to the casual observer, " +"but you can see it with your eyes closed. You know it like the back of your" +" hand, and with but a thought, you could teleport to it. (e)xamine to " +"complete attunement." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_MOM_GAMELOAD_TELEKINESIS_LIFTING_FIELD_UPDATE_TELEKINETIC" +#: data/mods/MindOverMatter/obsolete/mutations.json +msgid "" +"Your Lifting Field has been updated to a power. You now know the " +"contemplation recipe and have an appropriate level of field for your " +"previous prowess in the ability." +msgstr "" + +#. ~ Description of spell "Nether-Attunement" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Applies Nether Attunement to you." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Five Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Five Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "5% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Six point six Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Six point six Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "6.6% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Eight Point Three Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Eight Point Three Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "8.3% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Eleven Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Eleven Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "11% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Fourteen Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Fourteen Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "14% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Twenty Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Twenty Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "20% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Thirty-three Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Thirty-three Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "33% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Fifty Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Fifty Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "50% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Seventy-five Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "Seventy-five Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "75% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "One hundred Percent Nether Attunement Chance" +msgstr "" + +#. ~ Description of spell "One hundred Percent Nether Attunement Chance" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +#, c-format +msgid "100% chance to gain nether-attunement." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Psionic Maintenance Nether Attunement" +msgstr "" + +#. ~ Description of spell "Psionic Maintenance Nether Attunement" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "Applies Nether Attunement to you when maintaining a power." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_RAISE_NETHER_ATTUNEMENT_MAINTENANCE_BELOW_THRESHOLD" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_NETHER_ATTUNEMENT_MAINTENANCE_BELOW_THRESHOLD" +#. ~ Player message in effect in EoC +#. "EOC_RAISE_NETHER_ATTUNEMENT_MAINTENANCE_ABOVE_THRESHOLD" +#. ~ Player message in false effect in EoC +#. "EOC_RAISE_NETHER_ATTUNEMENT_MAINTENANCE_ABOVE_THRESHOLD" +#: data/mods/MindOverMatter/obsolete/nether_attunement_spells.json +msgid "You feel a strange tingling sensation as you concentrate." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_MOM_GAMELOAD_TELEPORTATION_GATEWAY_UPDATE_KNOW" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "" +"Your Gateway power has been updated. Your saved locations have not been " +"updated--you can use the Gateway (Obsolete) power to return to them and add " +"them to the new Gateway power." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Primal Terror Effect on self" +msgstr "" + +#. ~ Description of spell "[Ψ]Primal Terror Effect on self" +#. ~ Description of spell "[Ψ]Primal Terror" +#: data/mods/MindOverMatter/obsolete/powers.json +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Use a target's own inner fears against them, paralyzing them with " +"overwhelming terror. The effect will not last long, but is completely " +"immobilizing while it does, and it leaves a lingering horror behind in the " +"target." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Pass Through Wall" +msgstr "" + +#. ~ Description of spell "[Ψ]Pass Through Wall" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "Walls are no barrier to a body of pure spirit." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Primal Terror Effect" +msgstr "" + +#. ~ Description of spell "[Ψ]Primal Terror Effect" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "" +"Applies a longer debuff when using Primal Terror. It's a bug if you have it" +" directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Gateway (Obsolete)" +msgstr "" + +#. ~ Description of spell "[Ψ]Gateway (Obsolete)" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "" +"This power is Obsolete, but you can still use it. Teleport to an attuned " +"location." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Attune to Area" +msgstr "" + +#. ~ Description of spell "[Ψ]Attune to Area" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "Attune to a location for later teleporting." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "[Ψ]Damage Balancing Obsolete" +msgstr "" + +#. ~ Description of spell "[Ψ]Damage Balancing Obsolete" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "" +"By rerouting blood and stem cells from undamaged areas, you can lessen your most grievous wounds at the cost of weakness elsewhere. You may also use this to control an asthma attack.\n" +"\n" +"\n" +"The power is OBSOLETE." +msgstr "" + +#. ~ Message of spell "[Ψ]Damage Balancing Obsolete" +#: data/mods/MindOverMatter/obsolete/powers.json +msgid "" +"With a moment's concentration, your worst injuries heal, but you still don't" +" feel well." +msgstr "" + +#. ~ Description of recipe crafting "EOC_NULL" +#: data/mods/MindOverMatter/obsolete/recipes.json +msgid "This recipe is Obsolete and does nothing." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_NULL" +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_LIFTING_FIELD" +#: data/mods/MindOverMatter/obsolete/recipes.json +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: lifting field" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_DAMAGE_BALANCE" +#: data/mods/MindOverMatter/obsolete/recipes.json +msgid "This recipe exists for an Obsolete power." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_DAMAGE_BALANCE" +#: data/mods/MindOverMatter/obsolete/recipes.json +msgid "contemplation: damage balancing" +msgstr "" + +#. ~ Name of map extra +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "alien flora" +msgstr "" + +#. ~ Description of map extra "alien flora" +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "A cluster of alien flora." +msgstr "" + +#. ~ Name of map extra +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "alien grove" +msgstr "" + +#. ~ Description of map extra "alien grove" +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "A large cluster of alien flora." +msgstr "" + +#. ~ Name of map extra +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "pool of dark water" +msgstr "" + +#. ~ Description of map extra "pool of dark water" +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "A pool of some unearthly liquid." +msgstr "" + +#. ~ Name of map extra +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "Suspicious stand of trees" +msgstr "" + +#. ~ Description of map extra "Suspicious stand of trees" +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "A suspicious copse of trees." +msgstr "" + +#. ~ Name of map extra +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "crystal cluster" +msgstr "" + +#. ~ Description of map extra "crystal cluster" +#: data/mods/MindOverMatter/overmap/map_extras.json +msgid "A patch of crystals and black stone." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "crystal outcroppings" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "office basement" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "office subbasement" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/MindOverMatter/overmap/overmap_terrain.json +msgid "alien meadow" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Physical Enhancement (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Physical Enhancement (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can improve your strength and agility with your powers.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Overcome Pain (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Overcome Pain (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can lessen the impact of pain on your performance, though this has no effect on the underlying injuries.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Oxygen Absorption (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Oxygen Absorption (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can make the entire surface of your skin selectively permeable, allowing you to 'breathe' through it. You can breathe in low-oxygen environments or underwater, but are more vulnerable to toxic gas.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. Oxygen Absorption cannot be active with Sealed System." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Flexibility" +msgstr "" + +#. ~ Description of spell "[Ψ]Flexibility" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can make your limbs move far beyond the normal human range of motion, " +"allowing you to twist out of others' grasp and reduce fall damage." +msgstr "" + +#. ~ Message of spell "[Ψ]Flexibility" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "You body begins twisting in unbelievable ways." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Burst of Speed" +msgstr "" + +#. ~ Description of spell "[Ψ]Burst of Speed" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"Like a cheetah, you can run with incredible speed for a short distance." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Burst of Speed Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Burst of Speed Real" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"The actual effect that causes the burst of speed. It's a bug if you have " +"it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Flesh of Clay" +msgstr "" + +#. ~ Description of spell "[Ψ]Flesh of Clay" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can reshape your physical appearance, changing hair, skin, or eye color." +" Your own mother wouldn't recognize you when you're done." +msgstr "" + +#. ~ Message of spell "[Ψ]Flesh of Clay" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "You physical appearance shifts!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Hardened Skin (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Hardened Skin (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can increase the strength of your skin, making it almost like armor while still allowing you to move freely.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Adrenaline Trigger" +msgstr "" + +#. ~ Description of spell "[Ψ]Adrenaline Trigger" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"With a moment of concentration, you can trigger a surge of adrenaline. This" +" provides a speed boost, albeit at a draining cost when the boost expires." +msgstr "" + +#. ~ Message of spell "[Ψ]Adrenaline Trigger" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "Your heartbeat surges as your body floods with adrenaline." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Temperature Adaptability (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Temperature Adaptability (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can increase the heat dissipation and retention of your body, allowing you to function in a much wider range of temperatures. Temperature Adaptability and Sealed System will cancel each other.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Enhance Mobility (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Enhance Mobility (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"Increase your range of motion and flexibility such that you can move more easily even in encumbering gear.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Hammerhand (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Hammerhand (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"Who needs tools? You can apply enough raw force or torque with your bare hands to substitute for many simple tools.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Heightened Reflexes (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Heightened Reflexes (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can improve your sensory acuity and the speed at which your brain processes sensory inputs.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Sealed System" +msgstr "" + +#. ~ Description of spell "[Ψ]Sealed System" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"With a deep breath, you lock your body off from the outside world. Gas, poison, blood, bile, electricity--nothing gets in, nothing gets out.\n" +"\n" +"Sealed System cannot be active with either Temperature Adaptability or Oxygen Absorption." +msgstr "" + +#. ~ Message of spell "[Ψ]Sealed System" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "You take a deep breath and seal your lips." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Sealed System Cancel Temperature Adaptability" +msgstr "" + +#. ~ Description of spell "[Ψ]Sealed System Cancel Temperature Adaptability" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"The part of Sealed System that cancels Temperature Adaptability. It's a bug" +" if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Sealed System Cancel Oxygen Absorption" +msgstr "" + +#. ~ Description of spell "[Ψ]Sealed System Cancel Oxygen Absorption" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"The part of Sealed System that cancels Oxygen Absorption. It's a bug if you" +" have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Metabolic Hyperefficiency (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Metabolic Hyperefficiency (C)" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can supercharge your metabolism, allowing you to eat, drink, and sleep much less than normal.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Combat Dance" +msgstr "" + +#. ~ Description of spell "[Ψ]Combat Dance" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can flood your body with psionic power to enhance your combat prowess." +msgstr "" + +#. ~ Message of spell "[Ψ]Combat Dance" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"A surge of power fills your body and you begin moving with terrible purpose!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Perfected Motion" +msgstr "" + +#. ~ Description of spell "[Ψ]Perfected Motion" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"Your control over your body allows you to move incredibly quickly. While this does not allow you to attack more quickly, you can cross distances in the blink of an eye and outrun a cheetah. You could even run on water, though not walk on it.\n" +"\n" +"Perfected Motion cannot be active with Hurricane Blows." +msgstr "" + +#. ~ Message of spell "[Ψ]Perfected Motion" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "The world around you slows down to a crawl." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Hurricane Blows" +msgstr "" + +#. ~ Description of spell "[Ψ]Hurricane Blows" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"You can now strike so quickly that you don't even seem to move at all. Before an opponent can even finish blinking, you can strike them multiple times, executing your final blow before they feel the pain of the first. Moving while using Hurricane Blows will disrupt your concentration, ending the effect.\n" +"\n" +"Hurricane Blows cannot be active with Perfected Motion." +msgstr "" + +#. ~ Message of spell "[Ψ]Hurricane Blows" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "The world around you slows down to a stop." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "[Ψ]Hurricane Blows 2" +msgstr "" + +#. ~ Description of spell "[Ψ]Hurricane Blows 2" +#: data/mods/MindOverMatter/powers/biokinesis.json +msgid "" +"Makes sure the extra effects of Hurricane Blows last through the power's " +"duration. It's a bug if you have it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_PAIN_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You breathe deeply and your pain lessens." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_PHYSICAL_ENHANCE_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You enhance your physical prowess." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_BREATHE_SKIN_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "As you seal your lips, your chest still rises and falls." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_HARDENED_SKIN_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "Your skin itches slightly and takes on a waxy appearance." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_CLIMATE_CONTROL_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You feel much more comfortable." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_ENHANCE_MOBILITY_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "Your gear doesn't seem to encumber you as much." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_HAMMERHAND_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You flex your fingers." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_REFLEX_ENHANCE_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You enhance your speed and sensory prowess." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_METABOLISM_ENHANCE_INITIATE" +#: data/mods/MindOverMatter/powers/biokinesis_concentration_eocs.json +msgid "You supercharge your metabolism." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_DASH_CHECKER" +#: data/mods/MindOverMatter/powers/biokinesis_eoc.json +msgid "You move almost faster than the eye can see." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BIOKIN_DASH_CHECKER" +#: data/mods/MindOverMatter/powers/biokinesis_eoc.json +msgid "Your circumstances prevent you from moving freely right now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BIOKIN_ADRENALINE_TRIGGER" +#: data/mods/MindOverMatter/powers/biokinesis_eoc.json +msgid "You already have a surge of adrenaline in your system!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_WALK_ON_WATER_CONTINUANCE_2" +#. in nested EOCs in effect in EoC "EOC_PERFECTED_MOTION_WATER_RUN" +#: data/mods/MindOverMatter/powers/biokinesis_eoc.json +msgid "You are moving too slowly and fall into the water." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Night Eyes (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Night Eyes (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Your eyes are much more sensitive in low levels of light, and you can even \"see\" in pitch darkness.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Speed Reader (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Speed Reader (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Your powers make words fairly leap off the page directly into your mind, allowing you to read much faster and better absorb what you read.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Premonition (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Premonition (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"You can sense the presence of the things that wish to do you harm.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Discern Weakness" +msgstr "" + +#. ~ Description of spell "[Ψ]Discern Weakness" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "Your powers let you pinpoint exactly where your enemies are weak." +msgstr "" + +#. ~ Message of spell "[Ψ]Discern Weakness" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "The vulnerabilities of your enemy are revealed." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Aura Sight (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Aura Sight (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"You can see people's emotions and physical state as a hazy swirl of color around their body. This makes it much easier to get them to do what you want.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Radiation Sense" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Sense" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "You can open your tenses to the tell-tale glow of radiation." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Radiation Sense on you" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Sense on you" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "Sense your personal radiation. It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Radiation Sense on your environment" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Sense on your environment" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Sense your environmental radiation. It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Radiation Sense summon item" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Sense summon item" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"This is the reoccurring item summon for Radiation Sense. It's a bug if you " +"have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Marksman's Eye (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Marksman's Eye (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"With your enhanced senses, you can increase the effective range and accuracy of your ranged attacks.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Clairvoyance" +msgstr "" + +#. ~ Description of spell "[Ψ]Clairvoyance" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"The classic example of a clairsentient's powers, you can see through walls " +"and reveal everything nearby." +msgstr "" + +#. ~ Message of spell "[Ψ]Clairvoyance" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "You open your inner eye." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Combat Sense (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Combat Sense (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"By gazing just a few moments into the future, you can be wherever your enemies are not attacking.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Intuitive Artisan (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Intuitive Artisan (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Opening yourself up to the immediate future, you can see the best option to take when crafting or working on a task. However, due to the intensity of the visions you will be blind to the outside world while crafting anything.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]One Perfect Shot" +msgstr "" + +#. ~ Description of spell "[Ψ]One Perfect Shot" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Gaze into the future and, taking your enemy's future movements into account," +" fire at the perfect moment. This power will only last for a single attack." +msgstr "" + +#. ~ Message of spell "[Ψ]One Perfect Shot" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "It's time to take the shot." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Satellite View" +msgstr "" + +#. ~ Description of spell "[Ψ]Satellite View" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"You can extend your senses over the landscape, becoming aware of every hill," +" building, and valley within a large area." +msgstr "" + +#. ~ Message of spell "[Ψ]Satellite View" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"You close your eyes and concentrate, and you can see the landscape spread " +"out as though you were a bird on the wing." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Clarity (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Clarity (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Thanks to your powers, nothing can stop you from seeing the world as it is.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Astral Projection" +msgstr "" + +#. ~ Description of spell "[Ψ]Astral Projection" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"After a short period of concentration and meditation, cast your spirit forth" +" from your body, wandering the world disembodied. You will move at the " +"speed of thought but cannot use further powers or interact with the world " +"while your spirit is wandering. Follow your silver cord to return back to " +"your body." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Follow the Silver Cord" +msgstr "" + +#. ~ Description of spell "[Ψ]Follow the Silver Cord" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "Follow the silver cord back to your body." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Prescient Tactician (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Prescient Tactician (C)" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Gazing into the near future, you can call out warnings to your followers so they can avoid attacks before they occur. This will greatly increase their defensive capability, though it will be harder for you to defend yourself.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It requires even more concentration than usual." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "[Ψ]Omniscence" +msgstr "" + +#. ~ Description of spell "[Ψ]Omniscence" +#: data/mods/MindOverMatter/powers/clairsentience.json +msgid "" +"Extend your senses to a supernal degree, perceiving everything within the " +"nearby area. Every creature, every object, every blade of grass, " +"everything. EVERYTHING." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_NIGHT_EYES_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "You open your senses to the world." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_SPEED_READING_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "You feel like sitting down with a good book." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_REMOVE_SPEED_READ" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "Your eyes ache a bit. Maybe it's time to put the book down." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_SEE_AURAS_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "Swirling colors coalesce around others' bodies" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_DANGER_SENSE_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "You open your senses to the dangers of the world." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RANGED_ENHANCE_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "" +"Distances seem to narrow and your enemies' movements seem to slow as their " +"vulnerabilities are laid bare." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_DODGE_POWER_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "" +"You can see a premonition of your enemies' attacks like a ghostly image." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_CRAFT_BONUS_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "" +"You can see how it all fits together, and how it *should* fit together." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_CLEAR_SIGHT_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "Your senses sharpen and all distractions vanish." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_GROUP_TACTICS_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_concentration_eocs.json +msgid "" +"As the visions overtake you, you start involuntarily calling out warnings to" +" your allies." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_CLAIR_RAD_SENSE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "Check yourself" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_CLAIR_RAD_SENSE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "Check your surroundings" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_CLAIR_RAD_SENSE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Cast your subtle senses over yourself, seeing if you are contaminated with " +"radiation." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_CLAIR_RAD_SENSE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Open your inner eye, searching your environment for dangerous radiation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see none of the insidious glow typical " +"of radiation. You are in the clear, for now." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_2" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see see a few dull glimmers, hidden " +"deep in your flesh. The damage is minimal for now, but you had best not let" +" it fester." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_3" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_2" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see a dull glow along your core. Your " +"radiation is climbing, though it's still not in the danger zone." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_4" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_3" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_2" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see a faint glow spreading outward from" +" your core to your limbs. You're getting closer to dangerous levels--you " +"should deal with it before it gets worse." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_5" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_4" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_3" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_2" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see a glow along your bones. You had " +"best seek treatment, and soon." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_6" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_5" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_4" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_3" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT_2" in +#. nested EOCs in false effect in EoC "EOC_CLAIR_RAD_SENSE_SELF_REPORT" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "" +"Turning your senses on yourself, you see a steady glow all along your " +"muscles and bones. You are in real trouble if you don't deal with your " +"radiation immediately." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_CLAIR_CRAFTING_ADD_BLINDNESS_WHEN_CRAFTING" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "You close your eyes as the visions overtake you." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_CLAIR_CRAFTING_REMOVE_BLINDNESS_WHEN_DONE_CRAFTING" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "You open your eyes as the visions fade." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_ASTRAL_PROJECTION_INITIATE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "As you meditate, you feel your spirit slipping free from your body." +msgstr "" + +#. ~ Success message in teleportation in effect in EoC +#. "EOC_CLAIR_ASTRAL_PROJECTION_DEACTIVATE" +#: data/mods/MindOverMatter/powers/clairsentience_eoc.json +msgid "You snap back into your body once again." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Electrical Discharge (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Electrical Discharge (C)" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Build up a charge in your body, zapping anyone who attempts to attack you. It will also protect you from EMP attacks.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Voltaic Strikes (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Voltaic Strikes (C)" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Unleash electrical blasts on those you strike in melee. It also provides protection against electrical damage.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Message of spell "[Ψ]Voltaic Strikes (C)" +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_MELEE_ATTACKS_INITIATE" +#: data/mods/MindOverMatter/powers/electrokinesis.json +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "Lightning crackles between your fingers!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Neural Spasms" +msgstr "" + +#. ~ Description of spell "[Ψ]Neural Spasms" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Cause an electrical burst in the target's nervous system (or the remains of " +"it), stunning them briefly. It will only work on targets that have, or had," +" a nervous system." +msgstr "" + +#. ~ Message of spell "[Ψ]Neural Spasms" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "You overload the target's neurons!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Pain Suppression (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Pain Suppression (C)" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"With your control over electricity, reduce the strength of the pain signals in your own body.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Electrocutioner" +msgstr "" + +#. ~ Sound description of spell "[Ψ]Electrocutioner" +#. ~ Sound description of spell "[Ψ]Short Circuit Lightning Burst" +#. ~ Sound description of spell "[Ψ]Ion Blast" +#. ~ Sound description of spell "Fist of Heaven's Fury" +#: data/mods/MindOverMatter/powers/electrokinesis.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "zzzzaaaaaapp!" +msgstr "" + +#. ~ Message of spell "[Ψ]Electrocutioner" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "You unleash a bolt of lightning." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Analgesic Block" +msgstr "" + +#. ~ Description of spell "[Ψ]Analgesic Block" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"By clamping down on all pain signals you can completely eliminate your ability to feel pain briefly. This does not eliminate the source of pain, and when the power ends all of the original pain and more will return.\n" +"\n" +"Analgesic Block is incompatible with Neuro-Acceleration." +msgstr "" + +#. ~ Message of spell "[Ψ]Analgesic Block" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "The pain just… disappears." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Neuro-acceleration" +msgstr "" + +#. ~ Description of spell "[Ψ]Neuro-acceleration" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"You can improve the efficiency of your or an ally's nervous system, allowing for much faster response times. This also increases the target's ability to retain information.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. Neuro-acceleration is incompatible with Analgesic Block. When used on allies, the power has one-half the normal duration." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Short Circuit" +msgstr "" + +#. ~ Description of spell "[Ψ]Short Circuit" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Cause a massive power surge within a robot or cyborg, disabling it." +msgstr "" + +#. ~ Message of spell "[Ψ]Short Circuit" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "You channel a surge of power into your target!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Short Circuit Lightning Burst" +msgstr "" + +#. ~ Description of spell "[Ψ]Short Circuit Lightning Burst" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Cause a burst of sparks near a short circuited target. It's a bug if you " +"see this." +msgstr "" + +#. ~ Description of spell "[Ψ]Robotic Interface" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Use your powers to remotely interface with a robot's internal circuitry, " +"allowing you to hack it if you have the skill." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Create Robotic Interface" +msgstr "" + +#. ~ Description of spell "[Ψ]Create Robotic Interface" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Creates a tool used to hack robots. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Galvanic Aura (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Galvanic Aura (C)" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Charge the air around you with power, unleashing blasts at anyone nearby. This power does not discriminate between friend and foe. It will also protect you from electricity while active.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted" +msgstr "" + +#. ~ Message of spell "[Ψ]Galvanic Aura (C)" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "The air around you hums with power." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Galvanic Aura Sparks" +msgstr "" + +#. ~ Description of spell "[Ψ]Galvanic Aura Sparks" +#. ~ Description of spell "[Ψ]Galvanic Aura Bolt" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "Galvanic Aura attacks. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Galvanic Aura Bolt" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Ion Blast" +msgstr "" + +#. ~ Description of spell "[Ψ]Ion Blast" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"Launch a blast of lightning at a nearby target, causing a secondary " +"explosion at the location." +msgstr "" + +#. ~ Message of spell "[Ψ]Ion Blast" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "You unleash an explosive blast of lightning." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Ion Blast Trail" +msgstr "" + +#. ~ Description of spell "[Ψ]Ion Blast Trail" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"This causes the lightning bolt at the target location. It's a bug if you " +"have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Revivification" +msgstr "" + +#. ~ Message of spell "[Ψ]Revivification" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "You charge a nearby corpse with lightning." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Revive Charm" +msgstr "" + +#. ~ Description of spell "[Ψ]Revive Charm" +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "" +"This turns the revived monster to your side. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Revive Heal" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/electrokinesis.json +msgid "[Ψ]Revive Debuff" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_REDUCE_PAIN_INITIATE" +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "The aches and pains of post-Cataclysmic life fade, just a little." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_SPEED_BOOST_INITIATE" +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "You enhance the functioning of your neurons." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LIGHTNING_AURA_INITIATE" +#: data/mods/MindOverMatter/powers/electrokinesis_concentration_eocs.json +msgid "The air around you begins crackling with electricity!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ELECTROKIN_PAIN_IMMUNE_ON" +#: data/mods/MindOverMatter/powers/electrokinesis_eoc.json +msgid "You are already under the effects of Analgesic Block!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/item_spells.json +msgid "[Ψ]Inferno Grenade Explosion" +msgstr "" + +#. ~ Description of spell "[Ψ]Inferno Grenade Explosion" +#: data/mods/MindOverMatter/powers/item_spells.json +#, c-format +msgid "" +"The explosion created by an inferno grenade. If you cast this yourself " +"you're 100% going to die." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/item_spells.json +msgid "Item Translocate" +msgstr "" + +#. ~ Description of spell "Item Translocate" +#: data/mods/MindOverMatter/powers/item_spells.json +msgid "A translocate power for items. It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Nether Attunement Cold Chill" +msgstr "" + +#. ~ Description of spell "Nether Attunement Cold Chill" +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Drops the temperature when you use your powers." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Nether Attunement Everyone Downed" +msgstr "" + +#. ~ Description of spell "Nether Attunement Everyone Downed" +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "" +"Knocks you and everyone else nearby off their feet when you use your powers." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Nether Attunement Everyone Dazed" +msgstr "" + +#. ~ Description of spell "Nether Attunement Everyone Dazed" +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Dazes you and everyone else nearby when you use your powers." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Nether Attunement Lightning All Around" +msgstr "" + +#. ~ Description of spell "Nether Attunement Lightning All Around" +#: data/mods/MindOverMatter/powers/nether_attunement_spells.json +msgid "Unleashes a blast of lightning everywhere around." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Candle's Glow (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Candle's Glow (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Create a simple patch of light nearby, sufficient to read or perform simple tasks with.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Field of Light" +msgstr "" + +#. ~ Description of spell "[Ψ]Field of Light" +#. ~ Description of spell "[Ψ]Illuminate" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Create photons to illuminate an entire area." +msgstr "" + +#. ~ Message of spell "[Ψ]Field of Light" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Sudden light bursts forth!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Illuminate" +msgstr "" + +#. ~ Message of spell "[Ψ]Illuminate" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Your target is outlined in light." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Blackout" +msgstr "" + +#. ~ Description of spell "[Ψ]Blackout" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Interrupt the flow of photons to create an area of darkness." +msgstr "" + +#. ~ Message of spell "[Ψ]Blackout" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "As you concentrate, an area nearby is plunged into darkness!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Trick of the Light (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Trick of the Light (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Manipulate the light around your body, creating shifting illusions, blurring your outline and position, and becoming harder to hit. An enemy successfully hitting you will pinpoint your location and disrupt the power.\n" +"\n" +"his power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Photon Beam" +msgstr "" + +#. ~ Message of spell "[Ψ]Photon Beam" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "You fire a searing beam of light!" +msgstr "" + +#. ~ Spell name +#. ~ Combination of chameleon and camouflage +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Chameleoflage (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Chameleoflage (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"By blending the light reflecting from you with the light reflecting from nearby surfaces, you can make yourself much harder to spot from a distance.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Lucent Barrier (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Lucent Barrier (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Create a barrier of light around yourself to protect against radiation and light damage.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Refracted Arms" +msgstr "" + +#. ~ Description of spell "[Ψ]Refracted Arms" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Create the illusion of extra arms and wielded items to trick your enemies, " +"forcing them off balance and rendering them open to attack." +msgstr "" + +#. ~ Message of spell "[Ψ]Refracted Arms" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Light around your arms shimmers and refracts, creating the illusion of " +"multiple arms." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Mirror-Mask (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Mirror-Mask (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Hide your true form behind unassuming illusions, preventing baseline humans from reacting poorly to your presence if you are mutated or a cyborg.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Lucid Shadows" +msgstr "" + +#. ~ Description of spell "[Ψ]Lucid Shadows" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Form images of yourself to confuse and distract enemies." +msgstr "" + +#. ~ Message of spell "[Ψ]Lucid Shadows" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "Identical copies of you suddenly appear!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Radio Transception (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Radio Transception (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Attune your senses to radio waves, allowing you to listen to transmissions and send them yourself.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Sensor Jamming" +msgstr "" + +#. ~ Description of spell "[Ψ]Sensor Jamming" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Unleash a localized burst of electromagnetic radiation, overloading any " +"electronic sensory equipment in the area." +msgstr "" + +#. ~ Message of spell "[Ψ]Sensor Jamming" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "You unleash an electromagnetic wave!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Veil of Light (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Veil of Light (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Refract light around yourself to become invisible. Moving too quickly has a chance to disrupt the effect, and attacking in melee will invariably do so.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Star Flash" +msgstr "" + +#. ~ Description of spell "[Ψ]Star Flash" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Create a destructive flash of light in a line, damaging all targets caught " +"in the beam." +msgstr "" + +#. ~ Message of spell "[Ψ]Star Flash" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "You fire a searing wave of light!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Blinding Radiance (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Blinding Radiance (C)" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"You can emit so much light that anyone trying to attack you risks being blinded.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "[Ψ]Luminous Disintegration" +msgstr "" + +#. ~ Description of spell "[Ψ]Luminous Disintegration" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "" +"Concentrate a massive amount of light into a single target, causing it to " +"disintegrate." +msgstr "" + +#. ~ Message of spell "[Ψ]Luminous Disintegration" +#: data/mods/MindOverMatter/powers/photokinesis.json +msgid "You focus a pointpoint burst of light on your target!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LIGHT_LOCAL_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "A soft glow springs up around you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LIGHT_DODGE_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "You are surrounded by shifting illusions." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_RAD_IMMUNITY_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "" +"The air around you shimmers as an invisible barrier of light forms around " +"you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_CAMOUFLAGE_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "You twist nearby light to help conceal you from distant observers." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_HIDE_UGLY_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "You shroud your true form behind unassuming illusions." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_RADIO_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "You attune your senses to passing radio waves." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_INVISIBILITY_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "" +"Suddenly, the world around you seems like it's on the other side of the " +"surface of water." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_BLINDING_GLARE_INITIATE" +#: data/mods/MindOverMatter/powers/photokinesis_concentration_eoc.json +msgid "You begin glowing as brightly as the sun!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Fountain of Flames" +msgstr "" + +#. ~ Message of spell "[Ψ]Fountain of Flames" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "You summon flames!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Brilliant Flash" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Cauterize" +msgstr "" + +#. ~ Description of spell "[Ψ]Cauterize" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Using an extremely focused application of pyrokinesis, sear a wound shut to " +"stop the bleeding. This is liable to be painful and is almost certainly " +"likely to just cause more damage if you don't have any medical knowledge. " +"If the bleeding is too strong, cauterization will be ineffective, and there " +"is a chance of infection whether you are successful or " +"not." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Banked Flames (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Banked Flames (C)" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Call up flames over your outstretched hand. You can use them to heat up food, boil water, start fires, or anything else fire can accomplish.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Quell Fire" +msgstr "" + +#. ~ Description of spell "[Ψ]Quell Fire" +#. ~ Description of spell "[Ψ]Quell Fire On Self" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "As you can create fire, you can also extinguish it." +msgstr "" + +#. ~ Message of spell "[Ψ]Quell Fire" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "You disperse the flames harmlessly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Quell Fire On Self" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Cloak of Warmth (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Cloak of Warmth (C)" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Control the temperature of the nearby air, warming you and protecting you against flames.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Flamethrower" +msgstr "" + +#. ~ Description of spell "[Ψ]Flamethrower" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "Spray fire in a cone in front of you." +msgstr "" + +#. ~ Message of spell "[Ψ]Flamethrower" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "You hurl a spray of flames." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Incandescent Lance (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Incandescent Lance (C)" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Concentrate heat into a thin, searing beam capable of cutting through solid metal or welding it together.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Thermogenesis" +msgstr "" + +#. ~ Description of spell "[Ψ]Thermogenesis" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Heat the air nearby and maintain it, taking off the chill or turning winter " +"to warm summer." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Thermogenesis #1" +msgstr "" + +#. ~ Description of spell "[Ψ]Thermogenesis #1" +#. ~ Description of spell "[Ψ]Thermogenesis #2" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"The spell to summon a thermogenesis node. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Thermogenesis #2" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Banish Thermogenesis" +msgstr "" + +#. ~ Description of spell "[Ψ]Banish Thermogenesis" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"The spell to banish existing thermogenesis nodes. It's a bug if you have it" +" directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Blazing Aura (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Blazing Aura (C)" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Surround yourself with a cloud of flames, damaging anyone in melee combat with you. The flames also produce light.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Flameshield (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Flameshield (C)" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Your power over fire is such that you can now step directly into raging flames and walk through them unharmed, feeling no more than a pleasant warmth.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Conflagration" +msgstr "" + +#. ~ Sound description of spell "[Ψ]Conflagration" +#. ~ Sound description of spell "[Ψ]Hellfire" +#. ~ Sound description of spell "[Ψ]Crucible" +#. ~ Sound description of spell "The Phoenix's Last Cry" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "the roar of flames!" +msgstr "" + +#. ~ Message of spell "[Ψ]Conflagration" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "You call forth a raging inferno!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Hellfire" +msgstr "" + +#. ~ Description of spell "[Ψ]Hellfire" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Send forth raging flames and turn the ground around you into an inferno. " +"You will be briefly immune to the aftereffects of your" +" own power as well." +msgstr "" + +#. ~ Message of spell "[Ψ]Hellfire" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "The ground around you explodes in flames!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Hellfire Immunity spell" +msgstr "" + +#. ~ Description of spell "[Ψ]Hellfire Immunity spell" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"This prevents the pyrokinetic from dying in heat and flames after using " +"Hellfire. It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "[Ψ]Crucible" +msgstr "" + +#. ~ Description of spell "[Ψ]Crucible" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "" +"Concentrate the entirety of your power into a single white-hot point, " +"searing your target with the heat of a volcano." +msgstr "" + +#. ~ Message of spell "[Ψ]Crucible" +#: data/mods/MindOverMatter/powers/pyrokinesis.json +msgid "You focus all of your power onto a single point!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_CALL_FLAME_INITIATE" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "Flames begin dancing in the air above your hand." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYRO_REMOVE_FIRE_TOOL" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "The flames over your hand gutter and die out." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_WARMTH_CLOAK_INITIATE" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "You heat the nearby air to a comfortable temperature." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_TORCH_WELD_INITIATE" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "A searing line of flame springs forth from your finger." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYRO_REMOVE_TORCH_WELD" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "The line of fire vanishes in an instant." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_BLAZING_AURA_INITIATE" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "You set the air around yourself ablaze." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_FLAME_IMMUNITY_INITIATE" +#: data/mods/MindOverMatter/powers/pyrokinesis_concentration_eoc.json +msgid "The nearby air loses any heat." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Left Arm" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Right Arm" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Left Leg" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Right Leg" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the left arm." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the right arm." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the head." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the left leg." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the right leg." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_PYROKIN_CAUTERIZE_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Cauterize wounds on the torso." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM" +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM" +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD_2" in nested +#. EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD" +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG" +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG" +#. ~ Player message in effect in EoC "EOC_PYROKIN_CAUTERIZE_BODY_2" in nested +#. EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_BODY" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"There is a moment of searing pain, and when you look at the wound, The " +"bleeding has stopped." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_2" +#. in nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_2" +#. in nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_2" +#. in nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_2" +#. in nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_BODY_2" in +#. nested EOCs in effect in EoC "EOC_PYROKIN_CAUTERIZE_BODY" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"There is a moment of searing pain, but when you look at the wound, you're " +"still bleeding. You'll have to try again." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG" +#. ~ Player message in false effect in EoC "EOC_PYROKIN_CAUTERIZE_BODY" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The bleeding is too much for you to stop with your powers." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_INFECTION_CHECK_2" in nested EOCs in effect +#. in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your left arm is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_INFECTION_CHECK_2" in nested EOCs in effect +#. in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_ARM_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your left arm you tried to cauterize is starting to itch and " +"swell. It's probably infected." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_INFECTION_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your right arm is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_INFECTION_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_ARM_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your right arm you tried to cauterize is starting to itch and " +"swell. It's probably infected." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_HEAD_INFECTION_CHECK_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your head is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_HEAD_INFECTION_CHECK_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_HEAD_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your head you tried to cauterize is starting to itch and swell." +" It's probably infected." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_INFECTION_CHECK_2" in nested EOCs in effect +#. in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your left leg is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_INFECTION_CHECK_2" in nested EOCs in effect +#. in EoC "EOC_PYROKIN_CAUTERIZE_LEFT_LEG_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your left leg you tried to cauterize is starting to itch and " +"swell. It's probably infected." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_INFECTION_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your right leg is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_INFECTION_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_PYROKIN_CAUTERIZE_RIGHT_LEG_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your right leg you tried to cauterize is starting to itch and " +"swell. It's probably infected." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_TORSO_INFECTION_CHECK_2" in nested EOCs in effect in +#. EoC "EOC_PYROKIN_CAUTERIZE_TORSO_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The infection on your torso is getting worse." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PYROKIN_CAUTERIZE_TORSO_INFECTION_CHECK_2" in nested EOCs in effect in +#. EoC "EOC_PYROKIN_CAUTERIZE_TORSO_INFECTION_CHECK" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "" +"The wound on your torso you tried to cauterize is starting to itch and " +"swell. It's probably infected." +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Minor thermogenesis" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Lesser thermogenesis" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Greater thermogenesis" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Major thermogenesis" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Banish all thermogenesis nodes" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Raise the temperature a few degrees." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Raise the temperature from a summer night to a summer day." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Raise the temperature from winter to early fall." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Raise the temperature from winter to summer." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_SPELL_PYROKIN_THERMOGENESIS_SELECTOR" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Stop all current thermogenesis." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_SPELL_PYROKIN_SUMMON_HEAT_1" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The air nearby grows slightly warmer." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_SPELL_PYROKIN_SUMMON_HEAT_2" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Warm air swirls from the spot." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_SPELL_PYROKIN_SUMMON_HEAT_3" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "Hot air swirls from the spot." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_SPELL_PYROKIN_SUMMON_HEAT_4" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The air grows as hot as a summer day." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SPELL_PYROKIN_BANISH_HEAT" +#: data/mods/MindOverMatter/powers/pyrokinesis_eoc.json +msgid "The heated air you have been maintaining returns to normal." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Far Hand" +msgstr "" + +#. ~ Description of spell "[Ψ]Far Hand" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "Move a set of items towards or away from you." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Far Hand Pull Items Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Far Hand Pull Items Real" +#. ~ Description of spell "[Ψ]Far Hand Push Items Real" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"The actual effect that causes the far hand. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Far Hand Push Items Real" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Force Shove" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Shove" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Shove a target away or pull it towards you with a burst of psionic force. " +"The distance the target can be moved depends on its weight versus your power" +" level; heavier things will not go as far, and if your target is too heavy, " +"you may not be able to move it at all." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Force Shove Away" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Shove Away" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "The power that shoves a target away. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Force Shove Toward" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Shove Toward" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "The power that shoves a target toward. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Force Shove Push Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Shove Push Real" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"The actual effect that causes the force shove away. It's a bug if you have " +"it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Force Shove Pull Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Force Shove Pull Real" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"The actual effect that causes the force shove toward. It's a bug if you " +"have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Noisemaker" +msgstr "" + +#. ~ Description of spell "[Ψ]Noisemaker" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Using a focused burst of telekinesis, slam two objects together, or an " +"object into the ground, or simply hit the ground with your powers, causing a" +" loud noise." +msgstr "" + +#. ~ Sound description of spell "[Ψ]Noisemaker" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "a loud thump" +msgstr "" + +#. ~ Message of spell "[Ψ]Noisemaker" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "You lash out at the ground with your powers." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Knockdown" +msgstr "" + +#. ~ Description of spell "[Ψ]Knockdown" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Slam something to the ground with a burst of telekinetic force, doing a " +"small amount of damage and downing them." +msgstr "" + +#. ~ Message of spell "[Ψ]Knockdown" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "Your target is knocked to the ground." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Momentum Alteration (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Momentum Alteration (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Edit the momentum of yourself and nearby objects to your benefit, slowing damaging force and slightly increasing your speed.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Slowfall" +msgstr "" + +#. ~ Description of spell "[Ψ]Slowfall" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Counteract the pull of gravity with telekinetic force, greatly reducing or " +"even eliminating damage from falling and becoming much more buoyant." +msgstr "" + +#. ~ Message of spell "[Ψ]Slowfall" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "You feel lighter." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Wave of Force" +msgstr "" + +#. ~ Description of spell "[Ψ]Wave of Force" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Unleash a telekinetic wave around you that indiscriminately knocks " +"everything back." +msgstr "" + +#. ~ Message of spell "[Ψ]Wave of Force" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "You knock everything nearby backwards!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Wave of Force WONDER" +msgstr "" + +#. ~ Description of spell "[Ψ]Wave of Force WONDER" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "The WONDER spell that casts multiple waves of force ." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Telekinetic Wave Push" +msgstr "" + +#. ~ Description of spell "[Ψ]Telekinetic Wave Push" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "Part of Wave of Force. If you see this it's a bug." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Lifting Field (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Lifting Field (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Hover a single object next to you, freeing your hands for other tasks and making it easy to access.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Enhance Strength (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Enhance Strength (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Focus your powers to allow you to move much heavier objects and smash through walls.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Mindhammer" +msgstr "" + +#. ~ Description of spell "[Ψ]Mindhammer" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "Smash a single target or small area with a fist of telekinetic force." +msgstr "" + +#. ~ Sound description of spell "[Ψ]Mindhammer" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "a heavy thud!" +msgstr "" + +#. ~ Message of spell "[Ψ]Mindhammer" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "You smash your target with a fist of force." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Lift Vehicle (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Lift Vehicle (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Focus your powers to raise a vehicle just enough to change a tire or perform repairs. As your powers increase, you will be able to lift heavier vehicles.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Inertial Barrier (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Inertial Barrier (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Create a telekinetic barrier around yourself to protect you from damage.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Wrecking Ball" +msgstr "" + +#. ~ Description of spell "[Ψ]Wrecking Ball" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"A burst of telekinetic force shatters the terrain at the target location, as" +" well as anything caught inside." +msgstr "" + +#. ~ Message of spell "[Ψ]Wrecking Ball" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "You indiscriminately blast your targets!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Levitation (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Levitation (C)" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Use your telekinesis and lift yourself up, defying gravity. While not true flight, you can cross open air and descend safely.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Megakinesis" +msgstr "" + +#. ~ Description of spell "[Ψ]Megakinesis" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Telekinesis on a grand scale, this power allows you to move truly enormous " +"amounts of weight, hurling a human-sized target at lethal speeds or picking " +"up and throwing something monstrously large. The amount of weight you can " +"move is dependent on the power level." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Megakinesis Pushing Power" +msgstr "" + +#. ~ Description of spell "[Ψ]Megakinesis Pushing Power" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Starts the push effect EoC for Megakinesis. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Megakinesis Pulling Power" +msgstr "" + +#. ~ Description of spell "[Ψ]Megakinesis Pulling Power" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Starts the pull effect EoC for Megakinesis. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Aegis" +msgstr "" + +#. ~ Description of spell "[Ψ]Aegis" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "" +"Create a shield impenetrable to physical damage around yourself. It will " +"only last a few moments. You will be " +"unable to move while the power is in effect." +msgstr "" + +#. ~ Message of spell "[Ψ]Aegis" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "The air around you becomes as hard as adamant." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Earthshaker" +msgstr "" + +#. ~ Message of spell "[Ψ]Earthshaker" +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "The earth shakes!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Earthshaker Bash Terrain" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telekinesis.json +msgid "[Ψ]Earthshaker Rubble" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_MOMENTUM_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "The air around you feels more yielding." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LIFTING_FIELD_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "You prepare to hover an item close to hand." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_STRENGTH_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "You concentrate and prepare to lift something heavy." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_SHIELD_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "The air around you shimmers slightly." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_TELEKIN_SUMMON_JACKING_TOOL_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "You ready yourself to lift a car just enough to work on it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_REMOVE_JACKING_TOOL" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "You let the vehicle settle gently to the ground." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEVITATION_INITIATE" +#: data/mods/MindOverMatter/powers/telekinesis_concentration_eoc.json +msgid "You begin floating a hand's breadth above the ground." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEKINETIC_FAR_HAND_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_TELEKINETIC_FORCE_SHOVE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Pull" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEKINETIC_FAR_HAND_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_TELEKINETIC_FORCE_SHOVE_SELECTOR" +#. ~ EOC option name in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Push" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_FAR_HAND_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Pull a set of items to you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_FAR_HAND_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Push a set of items away from you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_FORCE_SHOVE_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Shove a target away from you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_FORCE_SHOVE_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Grab a target and pull them towards you." +msgstr "" + +#. ~ NPC message in nested effect in else statement in effect in EoC +#. "EOC_TELEKINETIC_FORCE_SHOVE_PUSH_CHECKER" +#. ~ NPC message in nested effect in else statement in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_PUSH_CHECKER" +#. ~ Message of spell "Pushing Wind" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "You hurl your target away." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_TELEKINETIC_PUSH_DOWN_CHECKER" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "You shove your target off their feet." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_TELEKINETIC_PUSH_DOWN_CHECKER" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "You attempt to shove your target but they are too heavy!" +msgstr "" + +#. ~ NPC message in nested effect in else statement in effect in EoC +#. "EOC_TELEKINETIC_FORCE_SHOVE_PULL_CHECKER" +#. ~ NPC message in nested effect in else statement in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_PULL_CHECKER" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "You pull your target towards you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Push something away from you." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEKINETIC_MOVE_LARGE_WEIGHT_SELECTOR" +#: data/mods/MindOverMatter/powers/telekinesis_eoc.json +msgid "Pull something toward you." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Concentration Trance (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Concentration Trance (C)" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Focus your own mind into a trance state, increasing learning speed.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It is canceled by engaging in combat." +msgstr "" + +#. ~ Description of spell "[Ψ]Telepathic Shield (C)" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"You can protect your mind from the dangers of the post-Cataclysmic world.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Mesmerize" +msgstr "" + +#. ~ Description of spell "[Ψ]Mesmerize" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Hypnotize a target, causing them to stand in a trance or wander around in a " +"small area. Any damage taken will snap the target out of their trance. " +"Some targets are more resistant to mesmerism than others." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Mood Stabilization (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Mood Stabilization (C)" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"With the ability to edit others' thoughts comes the ability to edit your own, removing negative moods to a degree. You have also learned to do this more subtly on others, calming their anger or assuaging their fears.\n" +"\n" +"When used on yourself, this power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Description of spell "[Ψ]Synaptic Overload" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Short-circuit and overwhelm a target's brain, causing extreme damage or " +"death." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Beastmaster" +msgstr "" + +#. ~ Description of spell "[Ψ]Beastmaster" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Take control of an animal's mind, forcing it to obey you. This power will " +"not work on insects, spiders, or similar beings." +msgstr "" + +#. ~ Message of spell "[Ψ]Beastmaster" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You take control of the animal's mind!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Primal Terror" +msgstr "" + +#. ~ Message of spell "[Ψ]Primal Terror" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You unleash your target's fears." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Obscurity" +msgstr "" + +#. ~ Description of spell "[Ψ]Obscurity" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Use a light touch on others' minds to hide your presence. You will be invisible to the target(s) while the power is in effect.\n" +"\n" +"This power is canceled by engaging in combat with your target." +msgstr "" + +#. ~ Message of spell "[Ψ]Obscurity" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You hide your presence from your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Obscurity Self" +msgstr "" + +#. ~ Description of spell "[Ψ]Obscurity Self" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Puts an effect on you so anyone affected by Obscurity knows to ignore you. " +"It's a bug if you have this directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Psychic Scream" +msgstr "" + +#. ~ Description of spell "[Ψ]Psychic Scream" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Emit an uncontrolled psychic scream, attacking the mind of anyone nearby. " +"This power does not distinguish between friend and foe." +msgstr "" + +#. ~ Message of spell "[Ψ]Psychic Scream" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You unleash a mind-piercing psionic shriek!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Psychic Scream Additional Damage" +msgstr "" + +#. ~ Description of spell "[Ψ]Psychic Scream Additional Damage" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"This exists to allow Psychic Scream to do minimal damage and kill small " +"animals whose extremely low HP would otherwise be below the percentage " +"threshold, as well as making it more likely to stun or daze. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Beast Tamer" +msgstr "" + +#. ~ Description of spell "[Ψ]Beast Tamer" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Perform mental surgery on an animal, making it friendly to you for a much " +"longer duration. The animal must already be friendly, either naturally or " +"through powers such as Beastmastery, in order to be tamed." +msgstr "" + +#. ~ Message of spell "[Ψ]Beast Tamer" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "The animal sniffs at your palm." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Beast Tamer Pet Effect" +msgstr "" + +#. ~ Description of spell "[Ψ]Beast Tamer Pet Effect" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"This applies the pet effect to a tamed animal. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Mind Control" +msgstr "" + +#. ~ Description of spell "[Ψ]Mind Control" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "Seize control of the target's mind, forcing them to do your bidding." +msgstr "" + +#. ~ Message of spell "[Ψ]Mind Control" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "You take control of your target's mind!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Network Effect" +msgstr "" + +#. ~ Description of spell "[Ψ]Network Effect" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"Forge an unconscious telepathic network between you and nearby allies, " +"allowing you all to send and receive information about nearby dangers and " +"react more quickly in combat. The network requires at least one ally nearby" +" to be effective." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "[Ψ]Network Effect Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Network Effect Real" +#: data/mods/MindOverMatter/powers/telepathy.json +msgid "" +"The actual power that implements the Network Effect. It's a bug if you have" +" it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_CONCENTRATION_INITIATE" +#: data/mods/MindOverMatter/powers/telepathy_concentration_eoc.json +msgid "" +"Your vision narrows to what is directly in front of you as you concentrate." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_MORALE_INITIATE_SELF" +#: data/mods/MindOverMatter/powers/telepathy_concentration_eoc.json +msgid "You begin to edit out your discouraging thoughts." +msgstr "" + +#. ~ NPC message in nested effect in then statement in effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#. ~ NPC message in nested effect in then statement in false effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "You mesmerize your target and they stand in a daze." +msgstr "" + +#. ~ NPC message in nested effect in else statement in effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#. ~ NPC message in nested effect in else statement in false effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "Your target resists the mesmerism!" +msgstr "" + +#. ~ NPC message in nested effect in then statement in false effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "You mesmerize the alien creature and it stands in a daze." +msgstr "" + +#. ~ NPC message in nested effect in then statement in false effect in EoC +#. "EOC_TELEPATH_MESMERIZE_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MESMERIZE" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "You mesmerize the feral human and they stand in a daze." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_TELEPATH_MORALE_MODIFY_NPC_VALUES_2" in +#. nested EOCs in effect in EoC "EOC_TELEPATH_MORALE_MODIFY_NPC_VALUES" +#. ~ NPC message in effect in EoC +#. "EOC_TELEPATH_MORALE_MODIFY_MONSTER_VALUES_2" in nested EOCs in effect in +#. EoC "EOC_TELEPATH_MORALE_MODIFY_MONSTER_VALUES" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "" +"You reach in and, with a deft touch, sooth your target's negative emotions." +msgstr "" + +#. ~ NPC message in false effect in EoC +#. "EOC_TELEPATH_MORALE_MODIFY_NPC_VALUES_2" in nested EOCs in effect in EoC +#. "EOC_TELEPATH_MORALE_MODIFY_NPC_VALUES" +#. ~ NPC message in false effect in EoC +#. "EOC_TELEPATH_MORALE_MODIFY_MONSTER_VALUES_2" in nested EOCs in effect in +#. EoC "EOC_TELEPATH_MORALE_MODIFY_MONSTER_VALUES" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "" +"You attempt to edit the target's mood, but your powers slam into a smooth, " +"unyielding barrier and slide off." +msgstr "" + +#. ~ NPC message in false effect in EoC +#. "EOC_TELEPATH_MORALE_MODIFY_NPC_VALUES" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "" +"You don't want to risk affecting the target's mind too quickly, and " +"withdraw." +msgstr "" + +#. ~ Player spell casting message in effect in EoC +#. "EOC_TELEPATH_NETWORK_ALLY_CHECK" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "You now have an instinctive awareness of your allies, and they of you." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_TELEPATH_NETWORK_ALLY_CHECK" +#: data/mods/MindOverMatter/powers/telepathy_eoc.json +msgid "With no nearby allies, there is no one to network with." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Blink" +msgstr "" + +#. ~ Description of spell "[Ψ]Blink" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Step briefly into the void between dimensions and emerge at a random nearby " +"location." +msgstr "" + +#. ~ Message of spell "[Ψ]Blink" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "You vanish and reappear nearby." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Stutterstep" +msgstr "" + +#. ~ Message of spell "[Ψ]Stutterstep" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "You warp the space around your enemies!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Phase" +msgstr "" + +#. ~ Description of spell "[Ψ]Phase" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"By stepping for a moment into the void between dimensions, you can bypass a " +"wall or walk from the ground to the roof of a house." +msgstr "" + +#. ~ Message of spell "[Ψ]Phase" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"There is a brief moment of darkness and terrible cold, and you are somewhere" +" else." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Ephemeral Walk (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Ephemeral Walk (C)" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"By moving slightly into the void between dimensions, you can exist in a " +"state that allows effortless travel through obstacles." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Extended Stride (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Extended Stride (C)" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"By warping space to shorten distances, you can make each of your movements carry you much further.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Message of spell "[Ψ]Extended Stride (C)" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Your steps devour the distance." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Transposition" +msgstr "" + +#. ~ Description of spell "[Ψ]Transposition" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Entangle yourself with your target's position and, with a twist, swap places" +" with them." +msgstr "" + +#. ~ Message of spell "[Ψ]Transposition" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"There is a moment of darkness and terrible cold, and you are somewhere else," +" and so is your target." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Displacement" +msgstr "" + +#. ~ Description of spell "[Ψ]Displacement" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"With a touch, you can send your target through the void to re-emerge " +"somewhere nearby, further away from you." +msgstr "" + +#. ~ Message of spell "[Ψ]Displacement" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "You touch your target and they are suddenly somewhere else." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Affect the fabric of space, changing relative distance around a point so " +"that everything moving within finds themselves moving towards it." +msgstr "" + +#. ~ Message of spell "[Ψ]Spacial Vortex" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"The air around your enemies shimmers as their forward motion carries them " +"rapidly towards each other." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 01" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 01" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 1 of the spacial vortex, with 2 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 02" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 02" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 2 of the spacial vortex, with 3 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 03" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 03" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 3 of the spacial vortex, with 4 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 04" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 04" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 4 of the spacial vortex, with 5 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 05" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 05" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 5 of the spacial vortex, with 6 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 06" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 06" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 6 of the spacial vortex, with 7 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex 07" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex 07" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Version 7 of the spacial vortex, with 8 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Spacial Vortex Real" +msgstr "" + +#. ~ Description of spell "[Ψ]Spacial Vortex Real" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"The actual spacial vortex that pulls in monsters. It's a bug if you have " +"it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Farstep" +msgstr "" + +#. ~ Description of spell "[Ψ]Farstep" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Skating along the void between dimensions, move to a specific place nearby." +msgstr "" + +#. ~ Message of spell "[Ψ]Farstep" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"There is a moment of darkness and terrible cold, and you are somewhere else." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Oubliette" +msgstr "" + +#. ~ Description of spell "[Ψ]Oubliette" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Teleport the target through the nether to some other dimension. They are " +"technically not dead, but they are no longer your concern. Oubliette will " +"occasionally fail when used against very powerful enemies, or succeed but " +"cause damage to the teleporter." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Oubliette Self" +msgstr "" + +#. ~ Description of spell "Oubliette Self" +#. ~ Description of spell "Verdant Imprisonment Self" +#: data/mods/MindOverMatter/powers/teleportation.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "This is the banishment that the target casts on themselves." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Gateway" +msgstr "" + +#. ~ Description of spell "[Ψ]Gateway" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Transport yourself through the Nether to an attuned location. You must " +"attune yourself to the place you wish to travel to." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Breach" +msgstr "" + +#. ~ Description of spell "[Ψ]Breach" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Open a brief passage to the Nether using yourself or an enemy as an anchor and allow one (or more) of its inhabitants to come through. You have no control over what finds the doorway and no ability to command it when it arrives.\n" +"\n" +"Remember that some denizens of the Nether die instantly in sunlight." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Reality Tear" +msgstr "" + +#. ~ Description of spell "[Ψ]Reality Tear" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "" +"Make your own contribution to the Cataclysm by opening a permanent tear in " +"reality, allowing all manners of netherium creatures access to Earth. This " +"might not be a good idea." +msgstr "" + +#. ~ Message of spell "[Ψ]Reality Tear" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "The air fractures and the space nearby breaks!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "[Ψ]Reality Tear - Side Effects" +msgstr "" + +#. ~ Description of spell "[Ψ]Reality Tear - Side Effects" +#: data/mods/MindOverMatter/powers/teleportation.json +msgid "Side effects of Reality Tear. Seeing this spell is a bug." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_STRIDE_INITIATE" +#: data/mods/MindOverMatter/powers/teleportation_concentration_eoc.json +msgid "Your steps are taking you further than your eyes tell you they should." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_EPHEMERAL_WALK_INITIATE" +#: data/mods/MindOverMatter/powers/teleportation_concentration_eoc.json +msgid "" +"You feel a strange coolness as matter around you feels somehow less solid." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_TELEPORTER_OUBLIETTE_HANDLING" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Your target wavers for a moment, but nothing happens." +msgstr "" + +#. ~ NPC message in nested effect in then statement in effect in EoC +#. "EOC_TELEPORTER_OUBLIETTE_HANDLING_2" +#. ~ NPC message in nested effect in then statement in false effect in EoC +#. "EOC_TELEPORTER_OUBLIETTE_HANDLING_2" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "" +"With a tremendous mental exertion, you hurl your target to another " +"dimension!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORTER_ATTUNING_MESSAGE" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "" +"You concentrate and begin memorizing every detail of the current area you " +"are in." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORTER_ATTUNED_MESSAGE" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "" +"You have successfully memorized the local area, and may now return to it " +"with your powers." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Gateway: " +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport/Attune to a destination." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_01" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_01" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_02" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_03" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_04" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_05" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_06" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_07" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_08" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_09" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_10" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Attune to Area" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_01" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_01" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_02" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_03" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_04" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_05" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_06" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_07" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_08" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_09" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_10" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Attune to a new destination." +msgstr "" + +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_01_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_02_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_03_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_04_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_05_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_06_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_07_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_08_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_09_SUCCESS" +#. ~ String input window's title in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_10_SUCCESS" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Input a destination name:" +msgstr "" + +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_01_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_02_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_03_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_04_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_05_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_06_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_07_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_08_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_09_SUCCESS" +#. ~ String input window's description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_ATTUNE_10_SUCCESS" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination Name:" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_02" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_02" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_03" +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_09" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_03" +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_09" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_04" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_04" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_05" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_05" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_06" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_06" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_07" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_07" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_08" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_08" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_TELEPORT_GATEWAY_SELECTOR_10" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Destination: " +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_TELEPORT_GATEWAY_SELECTOR_10" +#: data/mods/MindOverMatter/powers/teleportation_eoc.json +msgid "Teleport to ." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Healthy Glow (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Healthy Glow (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Your powers can keep you in the bloom of health. This can also stop or prevent an asthma attack.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. Healthy Glow cannot be active with Leucocyte Acculumation" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Coagulation (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Coagulation (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"By increasing the efficiency of your platelets and speeding their movement, you can slow your rate of bleeding and even prevent it before it starts.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Staunch Wound" +msgstr "" + +#. ~ Description of spell "[Ψ]Staunch Wound" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"You concentrate on your injuries, and they close and the blood flow stops." +msgstr "" + +#. ~ Message of spell "[Ψ]Staunch Wound" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You summon up the energy to close your wounds!" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Staunch Wound #1" +msgstr "" + +#. ~ Description of spell "[Ψ]Staunch Wound #1" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The first of the Staunch Wound spells. This summons a low-power bandage--" +"it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Staunch Wound #2" +msgstr "" + +#. ~ Description of spell "[Ψ]Staunch Wound #2" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The first of the Staunch Wound spells. This summons a medium-power bandage" +"--it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Staunch Wound #3" +msgstr "" + +#. ~ Description of spell "[Ψ]Staunch Wound #3" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The first of the Staunch Wound spells. This summons a high-power bandage--" +"it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Leukocyte Accumulation (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Leukocyte Accumulation (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"By rerouting blood and stem cells from more lightly damaged areas, you can speed the healing of your most grievous wounds at the cost of lessened healing elsewhere. You may also use this to control an asthma attack.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. Leucocyte Acculumation cannot be active with Healthy Glow" +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Enervating Touch" +msgstr "" + +#. ~ Description of spell "[Ψ]Enervating Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"With but a touch you can cause your target to begin deteriorating slowly. " +"This is most effective on targets with preternatural means of healing but " +"has some effect on anyone." +msgstr "" + +#. ~ Message of spell "[Ψ]Enervating Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You touch your target and leave an angry red weal behind." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Medicinal Touch" +msgstr "" + +#. ~ Description of spell "[Ψ]Medicinal Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"You can apply your Healthy Glow power to a follower or ally. This can stop " +"an asthma attack." +msgstr "" + +#. ~ Message of spell "[Ψ]Medicinal Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "Your touch your target and they seem to perk up." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Detoxification" +msgstr "" + +#. ~ Description of spell "[Ψ]Detoxification" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"When poisoned, you can isolate the poison and move it to your sweat glands " +"where you will harmlessly sweat it out. While doing so, your flesh will be " +"toxic to any creatures that take a bite." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Wakeful Rest" +msgstr "" + +#. ~ Description of spell "[Ψ]Wakeful Rest" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"In lieu of sleep, you can meditate. As long as you maintain your " +"meditations, you will rarely need to spend a night sleeping." +msgstr "" + +#. ~ Message of spell "[Ψ]Wakeful Rest" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You begin meditating." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Immunostimulus (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Immunostimulus (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Kick your immune system into overdrive in order to overcome any illnesses you may be suffering from.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Allay Infection" +msgstr "" + +#. ~ Description of spell "[Ψ]Allay Infection" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Before you could stop your bleeding with but a thought. Now, you can treat " +"infected wounds with your powers as well." +msgstr "" + +#. ~ Message of spell "[Ψ]Allay Infection" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You concentrate on the injuries, and the itching eases." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]SAllay Infection #1" +msgstr "" + +#. ~ Description of spell "[Ψ]SAllay Infection #1" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The first of the Allay Infection spells. This summons a low-power " +"disinfectant/antibiotic--it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]SAllay Infection #2" +msgstr "" + +#. ~ Description of spell "[Ψ]SAllay Infection #2" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The second of the Allay Infection spells. This summons a medium-power " +"disinfectant/antibiotic--it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]SAllay Infection #3" +msgstr "" + +#. ~ Description of spell "[Ψ]SAllay Infection #3" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"The third of the Allay Infection spells. This summons a high-power " +"disinfectant/antibiotic--it's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Revitalizing Meditation" +msgstr "" + +#. ~ Description of spell "[Ψ]Revitalizing Meditation" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Enter a trance state and heal your injuries many times faster than they " +"would heal naturally." +msgstr "" + +#. ~ Message of spell "[Ψ]Revitalizing Meditation" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You enter a trance and submerge your awareness into your body." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Lacerating Touch" +msgstr "" + +#. ~ Description of spell "[Ψ]Lacerating Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"With an inverse of vitakinesis's healing powers, you randomly tear flesh and" +" cut blood vessels, causing significant damage in your target." +msgstr "" + +#. ~ Message of spell "[Ψ]Lacerating Touch" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You touch your target and wounds open on their flesh." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Radiation Decontamination" +msgstr "" + +#. ~ Description of spell "[Ψ]Radiation Decontamination" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Use your powers to isolate and flush radiation from your body. Depending on" +" your level of contamination, this power may have serious side effects." +msgstr "" + +#. ~ Message of spell "[Ψ]Radiation Decontamination" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You focus your powers on the corruption infusing your flesh." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Blood Purge" +msgstr "" + +#. ~ Description of spell "[Ψ]Blood Purge" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"You submerge your mind into your bloodstream and remove the impurities you " +"find there." +msgstr "" + +#. ~ Message of spell "[Ψ]Blood Purge" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "Your power flows through your veins, cleansing your blood." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Blood Purge Remove Mutagens" +msgstr "" + +#. ~ Description of spell "[Ψ]Blood Purge Remove Mutagens" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Blood purge's additional ability to remove other substances contaminating " +"your bloodstream. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Banish Illness" +msgstr "" + +#. ~ Description of spell "[Ψ]Banish Illness" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"Enter a deep meditative trance and purge your body of illness, even serious " +"ones like cancer or multiple sclerosis. It will not cure mutation. Some " +"illnesses are more difficult to successfully eradicate than others." +msgstr "" + +#. ~ Message of spell "[Ψ]Banish Illness" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You attempt to cure your afflictions." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Anabolic Rejuvenation (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Anabolic Rejuvenation (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"You draw on your body's reserves to speed your healing a hundredfold.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted. It requires even more concentration than usual." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "Anabolic Rejuvenation Heal" +msgstr "" + +#. ~ Description of spell "Anabolic Rejuvenation Heal" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "The healing part of Anabolic Rejuvenation." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "Anabolic Rejuvenation draining" +msgstr "" + +#. ~ Description of spell "Anabolic Rejuvenation draining" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "The draining part of Anabolic Rejuvenation." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Ameliorate Extremity" +msgstr "" + +#. ~ Description of spell "[Ψ]Ameliorate Extremity" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"You sink your mind the deepest within yourself you can possibly get and " +"enter a meditative trance to rejuvenate lost limbs, one at a time. Be sure " +"to remove any prosthetics before doing this, it's hard to work around them." +msgstr "" + +#. ~ Message of spell "[Ψ]Ameliorate Extremity" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "You sink your mind deep within your body and enter a trance." +msgstr "" + +#. ~ Spell name +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "[Ψ]Accelerated Resuscitation (C)" +msgstr "" + +#. ~ Description of spell "[Ψ]Accelerated Resuscitation (C)" +#: data/mods/MindOverMatter/powers/vitakinesis.json +msgid "" +"While this power is active, if you suffer potentially fatal damage, your vitakinesis will go into overdrive to keep you alive.\n" +"\n" +"This power is maintained by concentration and may fail if concentration is interrupted." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_SLOW_BLEEDING_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "You feel a warmth throughout your entire body." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_HEALTH_POWER_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Your skin prickles and you feel like you're bursting with energy." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Your injuries itch." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the left arm." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the right arm." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the head." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the left leg." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the right leg." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Concentrate healing wounds on the torso." +msgstr "" + +#. ~ EOC selection title in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "Choose body part." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_CURE_DISEASE_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "No disease is going to keep you down." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_SUPER_HEAL_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "You feel a sudden sensation of fatigue and your wounds itch." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_RETURN_FROM_DEATH_INITIATE" +#: data/mods/MindOverMatter/powers/vitakinesis_concentration_eoc.json +msgid "You prepare yourself to return from near-death." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_CONCENTRATED_HEALING_DERMATIK_CHECK_2" in nested EOCs in +#. effect in EoC "EOC_VITAKIN_CONCENTRATED_HEALING_DERMATIK_CHECK" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You feel a severe itching sensation." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_DEXTOXIFICATION_CHECK_1" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"Your skin tingles as the poison begins to work its way out of your body." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_DEXTOXIFICATION_CHECK_1" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You're not suffering from poisoning and have nothing to detoxify." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_DEXTOXIFICATION_CHECK_2" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You begin to sweat." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_SLEEP" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You're feeling refreshed and have no need to meditate." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_WAKEFUL_REST_MEDITATE" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You are fully refreshed, and can end your meditations now." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_HEALING_TRANCE_REMOVE" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You exit your trance and your wounds feel less painful" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_CURE_DISEASE_VS_HAY_FEVER" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Your eyes burn and your nose is clogged with mucus." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_RAD_PURGE_6" in nested +#. EOCs in false effect in EoC "EOC_VITAKIN_RAD_PURGE_5" in nested EOCs in +#. false effect in EoC "EOC_VITAKIN_RAD_PURGE_4" in nested EOCs in false +#. effect in EoC "EOC_VITAKIN_RAD_PURGE_3" in nested EOCs in false effect in +#. EoC "EOC_VITAKIN_RAD_PURGE_2" in nested EOCs in false effect in EoC +#. "EOC_VITAKIN_RAD_PURGE" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You have no radiation in your body, and so no need to do anything." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Minor Ailments" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Asthma" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Chemical Imbalance" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Kaluptic Psychosis" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Jitters" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Mood Swings" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Wasting Sickness" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Narcolepsy" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Seasonal Allergies" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Purge Seasonal Affective Disorder" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your minor illnesses." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your asthma." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your chemical imbalance." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your kaluptic psychosis." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your jitters." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your mood swings." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your weakening sickness." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"Attempt to cure your narcolepsy. This meditation is extremely intensive, " +"and is correspondingly more draining." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your seasonal allergies." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SELECTOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "Attempt to cure your seasonal affective disorder." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_MINOR" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You're not sick. There is nothing to cure." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_MINOR_AILMENT_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You feel much better." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_MINOR_AILMENT_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "The ailment proved tenacious. You'll have to try again." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VITAKIN_BANISH_ILLNESS_ASTHMA" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You don't have asthma. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_ASTHMA_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You breathe easily once again." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_ASTHMA_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_CHEMIMBALANCE_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SCHIZOPHRENIC_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_JITTERY_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_MOODSWINGS_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_WEAKENING_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_NARCOLEPTIC_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_ALLERGIES_RESULT" +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_AFFECTIVE_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "The disease proved tenacious. You'll have to try again." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_CHEMIMBALANCE" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have a chemical imbalance. There is no need to attempt to cure " +"it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_CHEMIMBALANCE_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You body feels more normal." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SCHIZOPHRENIC" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have kaluptic psychosis. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SCHIZOPHRENIC_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You mind feels more normal." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_JITTERY" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have muscle jitters. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_JITTERY_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You muscles stop trembling." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_MOODSWINGS" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You don't have mood swings. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_MOODSWINGS_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You mood calms." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_WEAKENING" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have a weakening sickness. There is no need to attempt to cure " +"it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_WEAKENING_RESULT" +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_NARCOLEPTIC_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "New vigor fills your body." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_NARCOLEPTIC" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You don't have narcolepsy. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_ALLERGIES" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have seasonal allergies. There is no need to attempt to cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_ALLERGIES_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "You take a deep breath and your nose and throat clears." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_AFFECTIVE" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You don't have seasonal affective disorder. There is no need to attempt to " +"cure it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_BANISH_ILLNESS_SEASONAL_AFFECTIVE_RESULT" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "" +"You genuinely smile for the first time in a while. Maybe it won't be so " +"bad." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKINESIS_RETURN_FROM_DEATH" +#: data/mods/MindOverMatter/powers/vitakinesis_eoc.json +msgid "As the wounds overtake you, you feel your powers go into overdrive." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_OXYGEN_ABSORPTION" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could use your powers to make" +" your skin selectively permeable to oxygen, allowing you to breathe " +"underwater, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_FLEXIBILITY" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could twist your joints and " +"relax your muscles far beyond the capability of a baseline human, allowing " +"you to escape shackles and adeptly dodge blows for a brief period, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_DASH" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could supercharge your " +"muscles to move incredibly quickly for brief periods, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_ARMOR_SKIN" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could harden your skin to " +"protect yourself from damage, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_CLIMATE_CONTROL" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could adapt your physiology " +"to be comfortable in hotter or colder temperatures, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_ADRENALINE" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could control your " +"adrenaline, unleashing a surge of it on command when you need it, if you can" +" figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_ENHANCE_MOBILITY" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could enhance your skin " +"tension and joint flexibility to make your gear much less encumbering, if " +"you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_HAMMERHAND" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could replicate simple tools " +"with your body, applying enough torque to turn bolts with your fingers or " +"enough force to hammer a nail with your thumb, if you can figure out the " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_REFLEX_ENHANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could enhance your sensory " +"acuity and reaction time, spotting threats from further away and moving more" +" quickly to counter them, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_SEALED_SYSTEM" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. With an enormously deep breath " +"and an alteration to your skin, you could protect yourself from harmful " +"gases, electricity, radiation, and other deleterious conditions, if you can " +"figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_METABOLISM_ENHANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could enhance your metabolism" +" to a preternatural degree, eating only once a day and sleeping every two to" +" three days, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_COMBAT_DANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. Combining enhancements to speed, " +"strength, reaction time, agility, and coordination, you could enter a battle" +" trance like the legendary berserkergang, but with full control over your " +"mind, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_PERFECTED_MOTION" +#. ~ Player message in effect in EoC "EOC_BIOKIN_LEARNING_HURRICANE_BLOWS" +#: data/mods/MindOverMatter/powers/learning_eocs/biokinesis.json +msgid "" +"Use of your powers has led to an insight. You could maintain a speed boost " +"for an extended period of time, traveling a dozen meters in the blink of an " +"eye, and avoiding any difficult terrain while doing so, if you can figure " +"out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_PREMONITION" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could expand your senses for " +"what is out of place, looking for anything that means harm to you, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_SPOT_WEAKNESS" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. The same way your eyes can pick " +"out details in pure dark and you can sense hidden dangers, you could find " +"the weaknesses of your enemies, knowing exactly where to strike them, if you" +" can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_AURA_SIGHT" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could turn your insight on " +"people, looking beyond the surface toward their essential elements, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_RANGED_ENHANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could greatly enhance your " +"vision, making ranged combat much easier as you're able to pinpoint exactly " +"where to shoot, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_VOYANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You perform the classic feat of " +"clairvoyance, throwing your senses to a spot nearby, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_DODGE_POWER" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could predict your enemies' " +"movements and attacks, smoothly avoiding danger by not being where they are " +"about to strike, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_CRAFT_BONUS" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could use your insight into " +"the near future to speed any manual tasks you do, working smoothly and " +"efficiently to construct or assemble something, if you can figure out the " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_PERFECT_SHOT" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could predict the exact " +"trajectory of a bullet, aiming for the perfect spot to do the most damage, " +"if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_SEE_MAP" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You expand your vision to the " +"surrounding terrain, revealing nearby points of interest and where you " +"should go, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_CLEAR_SIGHT" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could enhance your senses so " +"much that nothing could cloud them for as long as you maintain your " +"concentration, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_ASTRAL_PROJECTION" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could cast your spirit free " +"from your body, wandering as a ghost and spying out your surroundings, if " +"you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_GROUP_TACTICS" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could use your prescience to " +"help direct the flow of battle, calling out orders so your allies can react " +"to dangers before they happen, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CLAIR_LEARNING_OMNISCIENCE" +#: data/mods/MindOverMatter/powers/learning_eocs/clairsentience.json +msgid "" +"Use of your powers has led to an insight. You could expand your senses to a" +" huge area, seeing every most of dust, every blade of grass, every speck or " +"spot, all simultaneously, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_ZAP_ENEMIES" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could use your powers to " +"charge your skin with electricity, shocking and damaging anyone who strikes " +"you, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_MELEE_ATTACKS" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could channel electricity " +"through your arms while you attack, adding a shock to the blow, if you can " +"figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ELECTROKIN_LEARNING_PERSONAL_BATTERY" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could extend a galvanic " +"charge outward from your skin, charging any compatible devices you're " +"carrying with you, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_PARALYSIS" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could overload an organic " +"target's nervous system, causing seizures and incapacitating them for a " +"brief period, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_REDUCE_PAIN" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could use your control over " +"nervous systems to reduce the pain you feel and recover from it faster, if " +"you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ELECTROKIN_LEARNING_HACKING_INTERFACE" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could create an electrical " +"interface to hack nearby devices, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_LIGHTNING_BOLT" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could extend your electrical " +"discharges, unleashing blasts of lightning at your enemies, if you can " +"figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ELECTROKIN_LEARNING_RECHARGE_VEHICLE" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could charge vehicle or " +"residential batteries instead of just the small ones in portable devices, if" +" you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_PAIN_IMMUNE" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could block the pain signals " +"in your body entirely for a short time, letting you fight on through hideous" +" wounds, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_SPEED_BOOST" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could enhance your reflexes " +"and synaptic reaction time, both moving and thinking faster, if you can " +"figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_ROBOT_INTERFACE" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could directly manipulate a " +"nearby robot's circuitry, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_KILL_ROBOT" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. With a single overwhelming power " +"surge, you could overload and destroy a robotic or cybernetic enemy, if you " +"can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_LIGHTNING_AURA" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could charge the air around " +"you with so much electricity that lightning would lash out at anyone around " +"you, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_LIGHTNING_BLAST" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. Not only could you hurl a bolt of" +" lightning, but an actual thunderbolt that causes an explosion at the point " +"of impact, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ELECTROKIN_LEARNING_REVIVE" +#: data/mods/MindOverMatter/powers/learning_eocs/electrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could charge a corpse's " +"nervous system, manipulating the signals and forcing dead flesh to move and " +"fight for you, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PSI_STUDYING_POWER_BEGIN" +#: data/mods/MindOverMatter/powers/learning_eocs/overall.json +msgid "You spend some time meditating and contemplating your powers." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PSI_STUDYING_POWER_BEGIN" +#: data/mods/MindOverMatter/powers/learning_eocs/overall.json +msgid "You are too exhausted to contemplate anything." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PSI_TOO_TIRED_TO_STUDY" +#: data/mods/MindOverMatter/powers/learning_eocs/overall.json +msgid "" +"You're so exhausted you can barely think straight, and certainly can't " +"concentrate on studying your powers." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_LIGHT_UP_ENEMY" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Creating light in a single place " +"is easy, but you could outline another being in light, marking their " +"location and making it harder for them to avoid attack, if you can figure " +"out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_SNUFF_LIGHT" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Just like you can create light, " +"you could extinguish it, plunging an area into darkness, if you can figure " +"out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTO_LEARNING_LIGHT_DODGE" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Instead of simply creating light " +"you could bend it, warping it around yourself and making it hard for enemies" +" to determine your exact position, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTO_LEARNING_LIGHT_BEAM" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could focus the light you " +"create, making it a searing beam capable of burning your enemies, if you can" +" figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTO_LEARNING_CAMOUFLAGE" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could bend the light not only" +" around yourself, but around your nearby surroundings, blending them " +"together and making yourself very difficult to spot from a distance, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTO_LEARNING_RAD_IMMUNITY" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Bending light leads to deflecting" +" it, and you could deflect harmful light and radiation away from yourself, " +"if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_LIGHT_ARMS" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could create illusions of " +"your arms and weapons, making it much harder for your enemies to know where " +"you are going to strike, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_HIDE_UGLY" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. With a full-body wreathe of " +"illusion, you could conceal your form, preventing anyone from reacting " +"poorly to part of your appearance that isn't normal, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_LIGHT_IMAGE" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could create an illusion of " +"yourself, or even multiple illusions, confusion your enemies as to where you" +" even are, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_RADIO" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You read and broadcast radio " +"waves, communicating with anyone else who is left out there, if you can " +"figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_STUN_ROBOTS" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Electronics are vulnerable to " +"electromagnetic waves, and light is an electromagnetic wave. While you " +"couldn't destroy electronics, you can overload them and cause them to fail " +"for a brief time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_INVISIBILITY" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could bend light completely " +"around yourself, concealing your existence entirely, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PHOTOKIN_LEARNING_LIGHT_FLASH" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could expand the usage of " +"focused light, creating a wide beam capable of searing entire groups of " +"enemies, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PHOTOKIN_LEARNING_LIGHT_BLINDING_GLARE" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. Enhancing your generation of " +"light to an extreme level, you could glow brighter than a floodlight and " +"blind anyone who attempts to attack you, if you can figure out the " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PHOTOKIN_LEARNING_LIGHT_DISINTEGRATE" +#: data/mods/MindOverMatter/powers/learning_eocs/photokinesis.json +msgid "" +"Use of your powers has led to an insight. You could pour so much energy " +"into a target that their body begins to disintegrate, doing immense damage, " +"if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_CAUTERIZE" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could focus your heat and " +"sear bleeding wounds shut, stopping bleeding instantly at the cost of a " +"small amount of further damage, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_CALL_FLAMES" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. With a bit of concentration you " +"could keep a fire going through your powers alone, burning on air and " +"providing a source of heat and light without needing fuel, if you can figure" +" out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_QUELL_FLAMES" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. Just as you can start fires, you " +"could also stop them, harmlessly dispersing the heat and dissipating " +"existing flames, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_CLOAK" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could heat the air around " +"yourself to an even greater degree, maintaining comfort and a pleasant " +"temperature in the depths of winter, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_FLAMETHROWER" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than focusing on a point, " +"you could spew a swath of flames, damaging a whole group of enemies, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_LANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could focus your heat into a " +"searing line, capable of welding or cutting through metal, if you can figure" +" out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_THERMOGENESIS" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could heat the air itself, " +"making an entire room warm, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_AURA" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could heat the air around " +"yourself burning hot, injuring anyone engaged in melee combat with you, if " +"you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_FLAME_IMMUNITY" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. Your control over temperature is " +"strong enough that you could keep yourself completely shielded from it, " +"becoming totally immune to flame and heat, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_BLAST" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. With enough focused heat you " +"could unleash an explosion, catching multiple enemies in its wake, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_AOE_BLAST" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. You could build the heat up " +"around yourself quickly enough to cause an expanding explosion and protect " +"yourself from its effects, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PYROKIN_LEARNING_INCINERATION" +#: data/mods/MindOverMatter/powers/learning_eocs/pyrokinesis.json +msgid "" +"Use of your powers has led to an insight. By focusing all of your power on " +"a single point, you could raise the temperature there thousands of degrees, " +"incinerating whatever you're focused on, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_NOISEMAKER" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could use a quick burst of " +"telekinetic force to create noise, luring enemies away from you or toward a " +"trapped location, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_SLAM_DOWN" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. Instead of just shoving someone " +"away from your location, you could direct the force orthogonally to knock " +"someone to the ground, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_MOMENTUM" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. Instead of just applying all of " +"your force at once, you could apply it gradually to all movement around you," +" making yourself slightly faster and anything dangerous slightly slower, if " +"you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_SLOWFALL" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could lift yourself just a " +"little, slowing you any time you take a fall and making swimming much " +"easier, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_WAVE" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could release force in all " +"directions, knocking back everyone surrounding you all at once, if you can " +"figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_LIFTING_FIELD" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could hold a single object in" +" place, carrying it next to you without using your hands, if you can figure " +"out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_STRENGTH" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could enhance your own " +"strength, allowing you to pull much heavier objects or smash through study " +"doors and walls, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_HAMMER" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could concentrate your " +"application of force into a blunt instrument, shattering bones and " +"splintering furniture, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_VEHICLE_LIFT" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than smashing objects with" +" your telekinetic strength, you could apply it to lifting a car, allowing " +"you to work on the undercarriage without a jack, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_SHIELD" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could create a barrier of " +"force around yourself, shielding you from harm, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_EXPLOSION" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than striking a single " +"point, you could create an explosion of telekinetic force, damaging an " +"entire area, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_LEVITATION" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than simply slowing your " +"fall, you could stop it, completely defying gravity and walking on air, if " +"you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_MEGAKINESIS" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could lift truly enormous " +"amounts of weight, hurling huge creatures with a moment of effort, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_AEGIS" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could take all the energy of " +"a telekinetic shield and pour it into a single instant, forming a barrier " +"strong enough to repel a ballistic missile, if you can figure out the proper" +" technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEKIN_LEARNING_EARTHSHAKER" +#: data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +msgid "" +"Use of your powers has led to an insight. You could grab the very earth " +"with your powers, shaking it and causing a minor local earthquake, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_SHIELD" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. You could invert the extreme " +"focus of the concentration trance to make an impenetrable shell around your " +"mind, protecting you from telepathic attack, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_MESMERIZE" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. You could nudge someone's mind " +"into a self-focused spiral, keeping them in a daze and unaware of the " +"outside world, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_MORALE" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. In the same way you prepare your " +"mind for learning, you could buffer it against the stresses of post-" +"Cataclysmic life, editing out unwarranted negative thoughts, if you can " +"figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_BLAST" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. Rather than any kind of subtle " +"detection or adjustment, you could lash out with your powers, damaging the " +"minds you contact, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_BEASTMASTER" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. The minds of animals are less " +"complex than those of humans. You should be able to overshadow them, to " +"direct their actions and make them friendly toward you, if you can figure " +"out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_CONFUSION" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. Rather than a clumsy hammer, you " +"could use a telepathic scalpel to cut off the target's connection between " +"their senses and their brain, leaving them stumbling and blind, if you can " +"figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_FEAR" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. You could evoke your target's " +"darkest fears, leaving them frozen in panic or trembling in terror, if you " +"can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_INVISIBILITY" +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_AOE_BLAST" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. You could erase yourself from a " +"target's perceptions, making them completely unable to even know that you're" +" there, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_BEAST_TAMING" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. You can overshadow animal minds " +"for a short time, but it shouldn't be difficult to make further adjustments," +" to make the animal friendly for weeks or months, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_MIND_CONTROL" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. Just as you can control the minds" +" of animals, you could control the minds of humans, or maybe even aliens, if" +" you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPATH_LEARNING_NETWORK" +#: data/mods/MindOverMatter/powers/learning_eocs/telepathy.json +msgid "" +"Use of your powers has led to an insight. Thought is far faster than " +"speech, and with your allies nearby you could warn each other of any dangers" +" or enemy weaknesses as fast as thinking, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_PHASE" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could control your " +"teleporting, traveling short distances without crossing the intervening " +"space, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_EPHEMERAL_WALK" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You can maintain a slight offset " +"from normal space, allowing yourself to effortlessly phase through obstacles" +" while still being able to interact with reality, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_STRIDE" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. Rather than expanding space, you " +"could collapse it, making each of your steps cover a larger area of ground " +"despite not moving any more quickly, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_TRANSPOSE" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could combine moving yourself" +" and moving a target to swap places, moving them to your previous location " +"while you take their place, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_DISPLACEMENT" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could teleport only your " +"target, sending them somewhere nearby away from you, if you can figure out " +"the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_COLLAPSE" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could warp space to such a " +"degree that you could redirect your targets' movement, forcing them to " +"travel toward a central point regardless of their intent, if you can figure " +"out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_FARSTEP" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could travel much further " +"distances, crossing dozens of meters in moments, if you can figure out the " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_BANISH" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You could send your target " +"somewhere *else*, some other place far from you in the endless parade of " +"realities, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_GATEWAY" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. Once you properly study a " +"location so you're familiar enough with it, you could return there in " +"moments even if you're fifty miles away, if you can figure out the " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_BREACH" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. Just as you can send a target " +"away from you, you could open up a portal to the Nether and allow some of " +"its denizens to come through to Earth, if you can figure out the technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_TELEPORT_LEARNING_REALITY_TEAR" +#: data/mods/MindOverMatter/powers/learning_eocs/teleportation.json +msgid "" +"Use of your powers has led to an insight. You are able to open a permanent " +"tear in reality to the Nether, allowing all manners of creatures to pass " +"through to Earth." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_VITAKIN_LEARNING_CONCENTRATED_HEALING" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could reroute stem cells and " +"blood flow to injured parts, speeding their healing at the expense of your " +"uninjured areas, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_STOP_BLEEDING" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than merely slowing your " +"bleeding, you could stop it, and clean the wound to encourage healing too, " +"if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_HEALING_TOUCH" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. The same way you encourage your " +"own healing and good health, you could use physical contact to provide that " +"same bonus to an ally, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_HURT_TOUCH" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than speeding healing, you" +" could slow it, causing damage and especially reducing the preternatural " +"healing of some of the post-Cataclysm creatures out there, if you can figure" +" out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_REMOVE_POISON" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could remove poison from your" +" body, carrying it your skin and sweating it out, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_CURE_DISEASE" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. Instead of carrying poison to " +"your skin, you could carry antibodies and white blood cells to diseased " +"parts of your body, speeding your recovery time, if you can figure out the " +"proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_SLEEPING_TRANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could enter a trance, " +"allowing your mind and body to restore themselves more efficiently than " +"natural sleep, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_STOP_INFECTION" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could clean your wounds with " +"an act of will, preventing infection or curing one before it leads to life-" +"threatening problems, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_HEALING_TRANCE" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could sink into a trance, " +"focusing all of your energy on healing and speed your recovery hundreds of " +"times, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_ATTACK_TOUCH" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. Rather than merely slowing your " +"enemies' healing, you could directly damage their cells, if you can figure " +"out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_BLOOD_PURGE" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could perform a full sweep of" +" your bloodstream, purging all foreign contaminants, if you can figure out " +"the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_BANISH_ILLNESS" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could cure diseases directly," +" even long-term or chronic conditions, if you can figure out the proper " +"technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_SUPER_HEAL" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could speed your healing rate" +" thousands of times, closing wounds in minutes, albeit at a great physical " +"cost to your body, if you can figure out the proper technique." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VITAKIN_LEARNING_RETURN_FROM_DEATH" +#: data/mods/MindOverMatter/powers/learning_eocs/vitakinesis.json +msgid "" +"Use of your powers has led to an insight. You could prepare for grievous or" +" potentially-fatal injury, kicking your healing into overdrive and " +"preventing yourself from dying, if you can figure out the proper technique." +msgstr "" + +#. ~ Crafting recipes category name +#: data/mods/MindOverMatter/recipes/categories.json +msgid "PSIONIC" +msgstr "" + +#. ~ Crafting recipes subcategory of "PSIONIC" cat. +#: data/mods/MindOverMatter/recipes/categories.json +msgid "RITUALS" +msgstr "" + +#. ~ Name of tool quality "MATRIX_FOCUS" +#: data/mods/MindOverMatter/recipes/categories.json +msgid "matrix alignment" +msgstr "" + +#. ~ Name of tool quality "MATRIX_CHANNEL" +#: data/mods/MindOverMatter/recipes/categories.json +msgid "matrix concentration" +msgstr "" + +#. ~ Construction group name +#: data/mods/MindOverMatter/recipes/construction.json +msgid "Place Transporter Beacon" +msgstr "" + +#. ~ Construction group name +#: data/mods/MindOverMatter/recipes/construction.json +msgid "Place Standing Matrix Lamp" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/nested.json +msgid "crystalline elixirs" +msgstr "" + +#. ~ Description of the category "crystalline elixirs" +#: data/mods/MindOverMatter/recipes/nested.json +msgid "Recipes for mixing refined matrix crystal into water." +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/nested.json +msgid "irradiated food" +msgstr "" + +#. ~ Description of the category "irradiated food" +#: data/mods/MindOverMatter/recipes/nested.json +msgid "Recipes for irradiating food through photokinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_CENTERING_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "" +"Through practice, you've learned how to calm and focus yourself during " +"meditation. If you meditated properly, you could channel the additional " +"nether energy you have accumulated out into your surroundings, though doing " +"so will be extremely tiring. It will also help shield you from nether " +"energies for a short time afterwards." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_CENTERING_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "grounding meditation" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_CENTERING_MEDITATION" in +#. result of recipe crafting "EOC_CENTERING_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "" +"After your meditations, your mind is free and clear. The odd feelings " +"caused by excessive psionic channeling have entirely left you." +msgstr "" + +#. ~ Description of recipe crafting "EOC_MATRIX_DRAIN_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "" +"That report indicated there was a way to channel the additional nether " +"energy from long-term psionic use into a focusing object. All you need is a" +" drained matrix crystal and time." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_MATRIX_DRAIN_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "channeling protocol PGS38" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MATRIX_DRAIN_MEDITATION" in result +#. of recipe crafting "EOC_MATRIX_DRAIN_MEDITATION" +#: data/mods/MindOverMatter/recipes/nether_attunement.json +msgid "" +"You channel all of your powers into the drained matrix crystal in your " +"hands. As you do, the faint light in its depths grows steadily brighter and" +" the crystal begins to feel warm in your hands. Suddenly, the crystal " +"shatters…and with it, the strange feelings caused by using your powers " +"vanish." +msgstr "" + +#. ~ Description of proficiency "Concentration (Expert)" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You can maintain your concentration even if outside in winter without a coat" +" or while in combat with a zombie." +msgstr "" + +#. ~ Proficiency category name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Contemplation" +msgstr "" + +#. ~ Description of proficiency category "Contemplation" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"Proficiencies that help with discovering new powers or improving existing " +"ones." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Biokinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Biokinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how biokinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Clairsentient Insight" +msgstr "" + +#. ~ Description of proficiency "Clairsentient Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how clairsentience functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Electrokinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Electrokinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how electrokinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Photokinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Photokinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how photokinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Pyrokinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Pyrokinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how pyrokinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Telekinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Telekinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how telekinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Telepathic Insight" +msgstr "" + +#. ~ Description of proficiency "Telepathic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how telepathy functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Teleportation Insight" +msgstr "" + +#. ~ Description of proficiency "Teleportation Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how teleportation functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Vitakinetic Insight" +msgstr "" + +#. ~ Description of proficiency "Vitakinetic Insight" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You have an understanding of how vitakinesis functions and unlocking new " +"powers is easier for you." +msgstr "" + +#. ~ Proficiency category name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Psionic Crafting" +msgstr "" + +#. ~ Description of proficiency category "Psionic Crafting" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"Proficiencies that help with channeling psionic energy into physical objects" +" or into more esoteric applications." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Psionic Channeling" +msgstr "" + +#. ~ Description of proficiency "Psionic Channeling" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "You know the basics of focusing your powers into material items." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Thought-form Construction" +msgstr "" + +#. ~ Description of proficiency "Thought-form Construction" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You are adept at the focused concentration and elaborate mental exercises " +"required to practice more esoteric psionic abilities." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Dimensional Metaphysics" +msgstr "" + +#. ~ Description of proficiency "Dimensional Metaphysics" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You are familiar with how psionic power flows between dimensions and can " +"manipulate that flow." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Energy Containment" +msgstr "" + +#. ~ Description of proficiency "Energy Containment" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "" +"You are proficient in preventing stray substances or thoughts from " +"contaminating your work." +msgstr "" + +#. ~ Proficiency name +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "Morphology Alteration" +msgstr "" + +#. ~ Description of proficiency "Morphology Alteration" +#: data/mods/MindOverMatter/recipes/proficiencies.json +msgid "You have mastered using psionics to affect the form of living beings." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "meditation (beginner)" +msgstr "" + +#. ~ Description of practice "meditation (beginner)" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Practice calming and emptying your mind, thinking thoughts as they come and " +"then allowing them to flow through you and onward." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "meditation (intermediate)" +msgstr "" + +#. ~ Description of practice "meditation (intermediate)" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Clear your mind even in the midst of discomfort, maintaining your calm and " +"poise." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "psionic cultivation" +msgstr "" + +#. ~ Description of practice "psionic cultivation" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Focus on your inner metal strength, making it easy to call forth your " +"psionic gifts." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "psionic channeling" +msgstr "" + +#. ~ Description of practice "psionic channeling" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "Practice focusing your powers through a crystalline medium." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "thought-form exercises" +msgstr "" + +#. ~ Description of practice "thought-form exercises" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Practice holding mental images and scenes in your mind for an extended " +"period without your mind wandering." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "concentration (beginner)" +msgstr "" + +#. ~ Description of practice "concentration (beginner)" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Practice emptying your mind and focusing on a specific thought, avoiding " +"distractions." +msgstr "" + +#. ~ Practice name +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "concentration (expert)" +msgstr "" + +#. ~ Description of practice "concentration (expert)" +#: data/mods/MindOverMatter/recipes/psionics_practice.json +msgid "" +"Practice maintaining your focus on a specific thought or image even when " +"uncomfortable or distracted." +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_RAD_POWERS" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"Study the plethora of documents and files found on the Project PHAVIAN USB." +" It has something to do with radiation; beyond that, you're not sure." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_RAD_POWERS" +#: data/mods/MindOverMatter/recipes/research.json +msgid "study the Phavian USB documents" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_RAD_POWERS" in result of +#. recipe crafting "EOC_UNLOCK_RAD_POWERS" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"There's a lot here, but you've discovered that it's organized into two main " +"tracks. One has a lot of detailed scans of the body and health data and is " +"labeled HONEY BRAVO, and the other has a series of photos that seem oddly " +"distorted, charts with some kind of waveforms on them, and other documents " +"and is labeled RED SAFARI." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_RAD_POWERS" in result +#. of recipe crafting "EOC_UNLOCK_RAD_POWERS" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"You can understand the technical principles but the actual processes make no" +" sense. It must be some aspect of psionics that you don't possess or don't " +"fully grasp." +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_RAD_POWERS_CLAIR" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"Study the plethora of documents and files found on the Project PHAVIAN USB " +"relating to RED SAFARI. It has something to do with radiation detection; " +"beyond that, you're not sure." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_RAD_POWERS_CLAIR" +#: data/mods/MindOverMatter/recipes/research.json +msgid "study the RED SAFARI documents" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_RAD_POWERS_CLAIR" in result +#. of recipe crafting "EOC_UNLOCK_RAD_POWERS_CLAIR" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"This would have been so much easier if you had an actual tutor, but you " +"finally understand. All the documents, the videos, the reports, they're " +"trying document a method of using clairsentience to detect radiation. And " +"you're pretty sure you can do it now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_RAD_POWERS_CLAIR" in +#. result of recipe crafting "EOC_UNLOCK_RAD_POWERS_CLAIR" +#. ~ Player message in false effect in EoC "EOC_UNLOCK_RAD_POWERS_VITA" in +#. result of recipe crafting "EOC_UNLOCK_RAD_POWERS_VITA" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"There's a lot here. Maybe you didn't understand it, or maybe your powers " +"aren't advanced enough. You'll need to try again." +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_RAD_POWERS_VITA" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"Study the plethora of documents and files found on the Project PHAVIAN USB " +"relating to HONEY BRAVO. It has something to do with radiation treatment; " +"beyond that, you're not sure." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_RAD_POWERS_VITA" +#: data/mods/MindOverMatter/recipes/research.json +msgid "study the HONEY BRAVO documents" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_RAD_POWERS_VITA" in result of +#. recipe crafting "EOC_UNLOCK_RAD_POWERS_VITA" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"This would have been so much easier if you had an actual tutor, but you " +"finally understand. All the documents, the videos, the reports, they're " +"trying document a method of using vitakinesis to cure radiation poisoning. " +"And you're pretty sure you can do it now." +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_EXTENDED_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"There has to be an easier way of evoking your powers than frantically " +"concentrating and trying to get the energies out. Maybe if you took more " +"time, you wouldn't have to concentrate so hard? It wouldn't help you when a" +" zombie was trying to eat you but it would definitely be useful otherwise." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_EXTENDED_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "research extended channeling" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_EXTENDED_CHANNELING" in +#. result of recipe crafting "EOC_UNLOCK_EXTENDED_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"You've figured it out. The concept of \"taking more time\" wasn't exactly " +"hard to grasp, but maintaining the images in your mind, keeping your focus " +"on a single train of thought, that was harder. Now you've got it down, " +"though. If you take meticulous care in channeling your powers, it will take" +" much longer but you'll be more likely to succeed." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_EXTENDED_CHANNELING" in +#. result of recipe crafting "EOC_UNLOCK_EXTENDED_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"There's just something you're not grasping. You need more practice before " +"you can get it down." +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_TORRENTIAL_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"You have more of an understanding of the way the Nether ebbs and flows, " +"sometimes surging forth like a flood when you least expect it. There has to" +" be a way to direct that more purposefully, to call forth more energy than " +"you need and direct it into your powers instead of letting it wash over you." +" It might be risky, sure, but you need every edge you can get in this post-" +"Cataclysmic world." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_TORRENTIAL_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "research torrential channeling" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_TORRENTIAL_CHANNELING" in +#. result of recipe crafting "EOC_UNLOCK_TORRENTIAL_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"You've figured it out. Your first few attempts were overwhelming, a raging " +"crush of power than nearly knocked you unconscious…or perhaps worse. But " +"after you recovered, you tried again, and again, and you gained more and " +"more control over the flood and now you can tame its flow. Mostly." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_TORRENTIAL_CHANNELING" +#. in result of recipe crafting "EOC_UNLOCK_TORRENTIAL_CHANNELING" +#: data/mods/MindOverMatter/recipes/research.json +msgid "" +"There's just something you're not grasping. You need more practice before " +"you can get it down…but you might want to wait. The flow of Nether energy " +"hasn't completely stopped." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "" +"With the help of a telepathic focusing tool and your (hopefully) extensive " +"telepathic powers, you can sink into a deep trance where you can only sense " +"yourself, allowing you to permanently adjust your mental state and view of " +"the outside world. Will the end result still be you?" +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_TELEPATHIC_MENTAL_ENGINEERING_SELECTOR" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "enact the PATIENT MOSAIC process" +msgstr "" + +#. ~ Description of recipe crafting "EOC_UNLOCK_PSIONIC_COMBAT" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "" +"Study and attempt to internalize the practices in the VERDANT HAND Combat " +"Protocol training manual. There's a lot in there; it may take you more than" +" one attempt to understand it." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_UNLOCK_PSIONIC_COMBAT" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "study VERDANT HAND combat protocols" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNLOCK_PSIONIC_COMBAT_2" in nested +#. EOCs in effect in EoC "EOC_UNLOCK_PSIONIC_COMBAT" in result of recipe +#. crafting "EOC_UNLOCK_PSIONIC_COMBAT" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "" +"You've done it. After long effort, you've mastered the VERDANT HAND " +"protocols. Bring on the zombies; you'll smash them to pieces with your " +"fists." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_PSIONIC_COMBAT_2" in +#. nested EOCs in effect in EoC "EOC_UNLOCK_PSIONIC_COMBAT" in result of +#. recipe crafting "EOC_UNLOCK_PSIONIC_COMBAT" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "" +"You just couldn't master the forms and the meditations eluded you. You'll " +"need to try again." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNLOCK_PSIONIC_COMBAT" in +#. result of recipe crafting "EOC_UNLOCK_PSIONIC_COMBAT" +#: data/mods/MindOverMatter/recipes/rituals.json +msgid "" +"Your mastery of biokinesis isn't deep enough to succeed. You'll need to " +"develop your powers and try again." +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: biokinesis" +msgstr "" + +#. ~ Description of the category "contemplation: biokinesis" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "Recipes related to practicing biokinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_OVERCOME_PAIN" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "Contemplate your powers and improve your ability to resist pain." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_OVERCOME_PAIN" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: overcome pain" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_PHYSICAL_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to enhance your physical " +"strength and agility." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_PHYSICAL_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: physical enhancement" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_BREATHE_SKIN" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to draw any possible oxygen" +" from the environment." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_BREATHE_SKIN" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: oxygen absorption" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_BREATHE_SKIN" +#. in result of recipe crafting "EOC_PRACTICE_BIOKIN_BREATHE_SKIN" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_FLEXIBILITY" +#. in result of recipe crafting "EOC_PRACTICE_BIOKIN_FLEXIBILITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_DASH" in +#. result of recipe crafting "EOC_PRACTICE_BIOKIN_DASH" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_ARMOR_SKIN" in +#. result of recipe crafting "EOC_PRACTICE_BIOKIN_ARMOR_SKIN" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_ADRENALINE" in +#. result of recipe crafting "EOC_PRACTICE_BIOKIN_ADRENALINE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_HAMMERHAND" in +#. result of recipe crafting "EOC_PRACTICE_BIOKIN_HAMMERHAND" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM" +#. in result of recipe crafting "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_BIOKIN_COMBAT_DANCE" +#. in result of recipe crafting "EOC_PRACTICE_BIOKIN_COMBAT_DANCE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS" in result of recipe crafting +#. "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_DANGER_SENSE" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_DANGER_SENSE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_SEE_AURAS" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_SEE_AURAS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_RANGED_ENHANCE" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_RANGED_ENHANCE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_VOYANCE" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_VOYANCE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_COMBAT_SENSE" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_COMBAT_SENSE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_CRAFT_BONUS" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_CRAFT_BONUS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_SEE_MAP" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_SEE_MAP" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_PERFECT_SHOT" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_PERFECT_SHOT" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_CLEAR_SIGHT" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_CLEAR_SIGHT" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION" in result of recipe crafting +#. "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_GROUP_TACTICS" +#. in result of recipe crafting "EOC_PRACTICE_CLAIR_GROUP_TACTICS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_CLAIR_OMNISCENCE" in +#. result of recipe crafting "EOC_PRACTICE_CLAIR_OMNISCENCE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE" in result of recipe crafting +#. "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE" in result of recipe crafting +#. "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY" in result of recipe crafting +#. "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_ELECTROKIN_PARALYSIS" +#. in result of recipe crafting "EOC_PRACTICE_ELECTROKIN_PARALYSIS" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST" in result of recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_ELECTROKIN_REVIVE" in +#. result of recipe crafting "EOC_PRACTICE_ELECTROKIN_REVIVE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY" in result of recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY" in result of recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_RADIO" in +#. result of recipe crafting "EOC_PRACTICE_PHOTOKIN_RADIO" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_INVISIBILITY" in result of recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_INVISIBILITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH" +#. in result of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE" in result of recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE" in result of recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_CAUTERIZE" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_CAUTERIZE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_QUELL_FIRE" +#. in result of recipe crafting "EOC_PRACTICE_PYROKIN_QUELL_FIRE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_CALL_FLAMES" +#. in result of recipe crafting "EOC_PRACTICE_PYROKIN_CALL_FLAMES" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_CLOAK" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_CLOAK" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_FLAMETHROWER" +#. in result of recipe crafting "EOC_PRACTICE_PYROKIN_FLAMETHROWER" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_LANCE" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_LANCE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_THERMOGENESIS" in result of recipe crafting +#. "EOC_PRACTICE_PYROKIN_THERMOGENESIS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_AURA" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_AURA" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY" in result of recipe crafting +#. "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_BLAST" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_BLAST" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_AOE_BLAST" in +#. result of recipe crafting "EOC_PRACTICE_PYROKIN_AOE_BLAST" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_PYROKIN_INCINERATION" +#. in result of recipe crafting "EOC_PRACTICE_PYROKIN_INCINERATION" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_NOISEMAKER" +#. in result of recipe crafting "EOC_PRACTICE_TELEKIN_NOISEMAKER" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_SLAM_DOWN" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_SLAM_DOWN" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_MOMENTUM" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_MOMENTUM" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_SLOWFALL" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_SLOWFALL" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_FORCE_WAVE" +#. in result of recipe crafting "EOC_PRACTICE_TELEKIN_FORCE_WAVE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_LIFTING_FIELD" in result of recipe crafting +#. "EOC_PRACTICE_TELEKIN_LIFTING_FIELD" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH" in result of recipe crafting +#. "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_MINDHAMMER" +#. in result of recipe crafting "EOC_PRACTICE_TELEKIN_MINDHAMMER" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT" +#. in result of recipe crafting "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_BARRIER" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_BARRIER" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_BLAST" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_BLAST" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_LEVITATION" in result +#. of recipe crafting "EOC_PRACTICE_LEVITATION" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_MOVE_LARGE_WEIGHT" in +#. result of recipe crafting "EOC_PRACTICE_MOVE_LARGE_WEIGHT" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_AEGIS" in +#. result of recipe crafting "EOC_PRACTICE_TELEKIN_AEGIS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEKIN_EARTHSHAKER" +#. in result of recipe crafting "EOC_PRACTICE_TELEKIN_EARTHSHAKER" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATH_SHIELD" in +#. result of recipe crafting "EOC_PRACTICE_TELEPATH_SHIELD" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATHIC_MESMERIZE" +#. in result of recipe crafting "EOC_PRACTICE_TELEPATHIC_MESMERIZE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATH_MORALE" in +#. result of recipe crafting "EOC_PRACTICE_TELEPATH_MORALE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATHIC_BLAST" in +#. result of recipe crafting "EOC_PRACTICE_TELEPATHIC_BLAST" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL" in result of recipe crafting +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATH_CONFUSION" +#. in result of recipe crafting "EOC_PRACTICE_TELEPATH_CONFUSION" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATH_OBSCURITY" +#. in result of recipe crafting "EOC_PRACTICE_TELEPATH_OBSCURITY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR" +#. in result of recipe crafting "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS" in result of recipe crafting +#. "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_BEAST_TAMING" in result of recipe crafting +#. "EOC_PRACTICE_TELEPATH_BEAST_TAMING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_MIND_CONTROL" in result of recipe crafting +#. "EOC_PRACTICE_TELEPATH_MIND_CONTROL" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT" in result of recipe crafting +#. "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_PHASE" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_PHASE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK" in result of recipe crafting +#. "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_STRIDE" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_STRIDE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_SWAP" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_SWAP" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_DISPLACEMENT" in result of recipe crafting +#. "EOC_PRACTICE_TELEPORT_DISPLACEMENT" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_COLLAPSE" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_COLLAPSE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_FARSTEP" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_FARSTEP" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_BANISH" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_BANISH" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_GATEWAY" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_GATEWAY" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_TELEPORT_BREACH" in +#. result of recipe crafting "EOC_PRACTICE_TELEPORT_BREACH" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_REALITY_TEAR" in result of recipe crafting +#. "EOC_PRACTICE_TELEPORT_REALITY_TEAR" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_STAUNCHING" +#. in result of recipe crafting "EOC_PRACTICE_VITAKIN_STAUNCHING" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_HURT" in +#. result of recipe crafting "EOC_PRACTICE_VITAKIN_HURT" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_REMOVE_POISON" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_REMOVE_POISON" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_SLEEP" in +#. result of recipe crafting "EOC_PRACTICE_VITAKIN_SLEEP" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_CURE_DISEASE" +#. in result of recipe crafting "EOC_PRACTICE_VITAKIN_CURE_DISEASE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_STOP_INFECTION" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_STOP_INFECTION" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEALING_TRANCE" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_HEALING_TRANCE" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH" +#. in result of recipe crafting "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_PURGE" in +#. result of recipe crafting "EOC_PRACTICE_VITAKIN_PURGE" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS" +#. ~ Player message in false effect in EoC "EOC_PRACTICE_VITAKIN_SUPER_HEAL" +#. in result of recipe crafting "EOC_PRACTICE_VITAKIN_SUPER_HEAL" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH" in result of recipe crafting +#. "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "You attempt to unlock new capabilities within your mind." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_BREATHE_SKIN_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_BREATHE_SKIN_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_FLEXIBILITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_FLEXIBILITY_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_BIOKIN_DASH_LEARNING_2" in +#. nested EOCs in effect in EoC "EOC_PRACTICE_BIOKIN_DASH_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ARMOR_SKIN_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ARMOR_SKIN_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ADRENALINE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ADRENALINE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_HAMMERHAND_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_HAMMERHAND_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_COMBAT_DANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_COMBAT_DANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_DANGER_SENSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_DANGER_SENSE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_CLAIR_SEE_AURAS_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_CLAIR_SEE_AURAS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_RANGED_ENHANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_RANGED_ENHANCE_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_CLAIR_VOYANCE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_CLAIR_VOYANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_COMBAT_SENSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_COMBAT_SENSE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_CRAFT_BONUS_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_CRAFT_BONUS_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_CLAIR_SEE_MAP_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_CLAIR_SEE_MAP_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_PERFECT_SHOT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_PERFECT_SHOT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_CLEAR_SIGHT_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_CLEAR_SIGHT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_GROUP_TACTICS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_GROUP_TACTICS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_CLAIR_OMNISCENCE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_OMNISCENCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_PARALYSIS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_ELECTROKIN_PARALYSIS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REVIVE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REVIVE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_PHOTOKIN_RADIO_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_PHOTOKIN_RADIO_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_INVISIBILITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_INVISIBILITY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_CAUTERIZE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_CAUTERIZE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_QUELL_FIRE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_QUELL_FIRE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_CALL_FLAMES_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_CALL_FLAMES_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_PYROKIN_CLOAK_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_PYROKIN_CLOAK_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_FLAMETHROWER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_FLAMETHROWER_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_PYROKIN_LANCE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_PYROKIN_LANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_THERMOGENESIS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_THERMOGENESIS_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_PYROKIN_AURA_LEARNING_2" in +#. nested EOCs in effect in EoC "EOC_PRACTICE_PYROKIN_AURA_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_PYROKIN_BLAST_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_PYROKIN_BLAST_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_AOE_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_AOE_BLAST_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PYROKIN_INCINERATION_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_INCINERATION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_NOISEMAKER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_NOISEMAKER_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLAM_DOWN_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLAM_DOWN_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_MOMENTUM_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_MOMENTUM_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLOWFALL_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLOWFALL_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_FORCE_WAVE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_FORCE_WAVE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_LIFTING_FIELD_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_LIFTING_FIELD_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_MINDHAMMER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_MINDHAMMER_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEKIN_BARRIER_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEKIN_BARRIER_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEKIN_BLAST_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEKIN_BLAST_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_LEVITATION_LEARNING_2" in +#. nested EOCs in effect in EoC "EOC_PRACTICE_LEVITATION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_MOVE_LARGE_WEIGHT_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_MOVE_LARGE_WEIGHT_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEKIN_AEGIS_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEKIN_AEGIS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEKIN_EARTHSHAKER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_EARTHSHAKER_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPATH_SHIELD_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPATH_SHIELD_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_MESMERIZE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATHIC_MESMERIZE_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPATH_MORALE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPATH_MORALE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_BLAST_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_CONFUSION_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_CONFUSION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_OBSCURITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_OBSCURITY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_BEAST_TAMING_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_BEAST_TAMING_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_MIND_CONTROL_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_MIND_CONTROL_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPORT_PHASE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPORT_PHASE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPORT_STRIDE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPORT_STRIDE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_TRANSPOSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_TRANSPOSE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_DISPLACEMENT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_DISPLACEMENT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_COLLAPSE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_COLLAPSE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_FARSTEP_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_FARSTEP_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPORT_BANISH_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPORT_BANISH_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_GATEWAY_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_GATEWAY_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_TELEPORT_BREACH_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_TELEPORT_BREACH_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_TELEPORT_REALITY_TEAR_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_REALITY_TEAR_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_STAUNCHING_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_STAUNCHING_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_VITAKIN_HURT_LEARNING_2" in +#. nested EOCs in effect in EoC "EOC_PRACTICE_VITAKIN_HURT_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_REMOVE_POISON_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_REMOVE_POISON_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_VITAKIN_SLEEP_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_VITAKIN_SLEEP_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_CURE_DISEASE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_CURE_DISEASE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_STOP_INFECTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_STOP_INFECTION_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEALING_TRANCE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_HEALING_TRANCE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH_LEARNING" +#. ~ Player message in effect in EoC "EOC_PRACTICE_VITAKIN_PURGE_LEARNING_2" +#. in nested EOCs in effect in EoC "EOC_PRACTICE_VITAKIN_PURGE_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_SUPER_HEAL_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_SUPER_HEAL_LEARNING" +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH_LEARNING" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"As you meditate, all the pieces suddenly come together. You've unlocked: " +">." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_BREATHE_SKIN_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_BREATHE_SKIN_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_FLEXIBILITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_FLEXIBILITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_DASH_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_DASH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_ARMOR_SKIN_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ARMOR_SKIN_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_ADRENALINE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_ADRENALINE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_HAMMERHAND_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_BIOKIN_HAMMERHAND_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_COMBAT_DANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_BIOKIN_COMBAT_DANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_DANGER_SENSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_DANGER_SENSE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_SEE_AURAS_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_SEE_AURAS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_RANGED_ENHANCE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_RANGED_ENHANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_VOYANCE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_VOYANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_COMBAT_SENSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_COMBAT_SENSE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_CRAFT_BONUS_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_CRAFT_BONUS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_SEE_MAP_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_SEE_MAP_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_PERFECT_SHOT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_PERFECT_SHOT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_CLEAR_SIGHT_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_CLEAR_SIGHT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_GROUP_TACTICS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_CLAIR_GROUP_TACTICS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_CLAIR_OMNISCENCE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_CLAIR_OMNISCENCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_PARALYSIS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_ELECTROKIN_PARALYSIS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REVIVE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_ELECTROKIN_REVIVE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_RADIO_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_RADIO_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_INVISIBILITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_INVISIBILITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_CAUTERIZE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_CAUTERIZE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_QUELL_FIRE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_QUELL_FIRE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_CALL_FLAMES_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_CALL_FLAMES_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_CLOAK_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_CLOAK_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_FLAMETHROWER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_FLAMETHROWER_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_LANCE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_LANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_THERMOGENESIS_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_THERMOGENESIS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_AURA_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_AURA_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_BLAST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_AOE_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_PYROKIN_AOE_BLAST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_PYROKIN_INCINERATION_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_PYROKIN_INCINERATION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_NOISEMAKER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_NOISEMAKER_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLAM_DOWN_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLAM_DOWN_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_MOMENTUM_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_MOMENTUM_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLOWFALL_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_SLOWFALL_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_FORCE_WAVE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_FORCE_WAVE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_LIFTING_FIELD_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_LIFTING_FIELD_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_MINDHAMMER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_MINDHAMMER_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_BARRIER_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_BARRIER_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_BLAST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_LEVITATION_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_LEVITATION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_MOVE_LARGE_WEIGHT_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_MOVE_LARGE_WEIGHT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_AEGIS_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEKIN_AEGIS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEKIN_EARTHSHAKER_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEKIN_EARTHSHAKER_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_SHIELD_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPATH_SHIELD_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_MESMERIZE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATHIC_MESMERIZE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_MORALE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPATH_MORALE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_BLAST_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_BLAST_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_CONFUSION_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_CONFUSION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_OBSCURITY_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_OBSCURITY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_BEAST_TAMING_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_BEAST_TAMING_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_MIND_CONTROL_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPATH_MIND_CONTROL_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_PHASE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_PHASE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_STRIDE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_STRIDE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_TRANSPOSE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_TRANSPOSE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_DISPLACEMENT_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_DISPLACEMENT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_COLLAPSE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_COLLAPSE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_FARSTEP_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_FARSTEP_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_BANISH_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_BANISH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_GATEWAY_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_GATEWAY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_BREACH_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_TELEPORT_BREACH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_TELEPORT_REALITY_TEAR_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_TELEPORT_REALITY_TEAR_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_STAUNCHING_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_STAUNCHING_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_HURT_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_VITAKIN_HURT_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_REMOVE_POISON_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_REMOVE_POISON_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_SLEEP_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_VITAKIN_SLEEP_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_CURE_DISEASE_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_CURE_DISEASE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_STOP_INFECTION_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_STOP_INFECTION_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_HEALING_TRANCE_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_HEALING_TRANCE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_PURGE_LEARNING_2" in nested EOCs in effect in EoC +#. "EOC_PRACTICE_VITAKIN_PURGE_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_SUPER_HEAL_LEARNING_2" in nested EOCs in effect in +#. EoC "EOC_PRACTICE_VITAKIN_SUPER_HEAL_LEARNING" +#. ~ Player message in false effect in EoC +#. "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH_LEARNING_2" in nested EOCs in +#. effect in EoC "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH_LEARNING" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"You just couldn't manage to grasp the technique. You'll have to try again." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_FLEXIBILITY" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "Contemplate your powers and improve your ability to move your body." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_FLEXIBILITY" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: flexibility" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_DASH" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to cross distances in " +"moments." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_DASH" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: burst of speed" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_ARMOR_SKIN" +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_ADRENALINE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "Contemplate your powers and improve your ability to harden your flesh." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_ARMOR_SKIN" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: armor skin" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to withstand temperature " +"variations." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_CLIMATE_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: temperature adaptability" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_ADRENALINE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: adrenaline trigger" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to deal with encumbering " +"gear." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_ENHANCE_MOBILITY" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: enhance mobility" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_HAMMERHAND" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to eschew the use of tools." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_HAMMERHAND" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: hammerhand" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to enhance your reflexes." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_REFLEX_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: heightened reflexes" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to hermetically seal your " +"body." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_SEALED_SYSTEM" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: sealed system" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to extract every possible " +"nutrient from your food and water." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_METABOLISM_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: metabolic hyperefficiency" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_COMBAT_DANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "Contemplate your powers and improve your combat prowess." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_COMBAT_DANCE" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: combat dance" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to outrun a racehorse." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_PERFECTED_MOTION" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: perfected motion" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "" +"Contemplate your powers and improve your ability to strike your opponents " +"faster than thought." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_BIOKIN_HURRICANE_BLOWS" +#: data/mods/MindOverMatter/recipes/practice/biokinetic_practice.json +msgid "contemplation: hurricane blows" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: clairsentience" +msgstr "" + +#. ~ Description of the category "contemplation: clairsentience" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "Recipes related to practicing clairsentience." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_NIGHT_VISION" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to enhance your mundane " +"senses." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_NIGHT_VISION" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: night eyes" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_DANGER_SENSE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "Contemplate your powers and improve your sense of nearby danger." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_DANGER_SENSE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: premonition" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_SPEED_READING" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "Contemplate your powers and improve your ability to comprehend books." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_SPEED_READING" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: speed reading" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your sense of the vulnerabilities of " +"your enemies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_SPOT_WEAKNESS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: discern weakness" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_SENSE_RADS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "Contemplate your powers and improve your ability to detect radiation." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_SENSE_RADS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: sense radiation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_SEE_AURAS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to see others' emotional " +"states." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_SEE_AURAS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: aura sight" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_RANGED_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to aim ranged weapons with " +"precision." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_RANGED_ENHANCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: marksman's eye" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_VOYANCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to extend your senses " +"beyond your body." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_VOYANCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: clairvoyance" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_COMBAT_SENSE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to see into the very near-" +"term future." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_COMBAT_SENSE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: combat sense" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_CRAFT_BONUS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to determine exactly how " +"you should build that thing you're working on." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_CRAFT_BONUS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: intuitive artisan" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_SEE_MAP" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to extend your senses over " +"a vast distance." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_SEE_MAP" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: satellite view" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_PERFECT_SHOT" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to only need one shot." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_PERFECT_SHOT" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: one perfect shot" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_CLEAR_SIGHT" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to remove all barriers from" +" your senses." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_CLEAR_SIGHT" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: clarity" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to cast your spirit forth " +"from your body." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_ASTRAL_PROJECTION" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: astral projection" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_GROUP_TACTICS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to use foresight to advise " +"your allies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_GROUP_TACTICS" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: prescient tactics" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_CLAIR_OMNISCENCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "" +"Contemplate your powers and improve your ability to see everything. " +"EVERYTHING." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_CLAIR_OMNISCENCE" +#: data/mods/MindOverMatter/recipes/practice/clairsentient_practice.json +msgid "contemplation: omniscience" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: electrokinesis" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_SPARK_SIGHT" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: spark sight" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_SHOCK_TOUCH" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: static touch" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to electrocute those who " +"attack you." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_ZAP_ENEMIES" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: electrical discharge" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to channel electrical " +"current through your melee attacks." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_MELEE_ATTACKS" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: voltaic strikes" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTRO_HACKING_INTERFACE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: hacking interface" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to hack nearby robots with " +"your powers." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTRO_ROBOT_INTERFACE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: robotic interface" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTRO_PERSONAL_BATTERY" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: electron overflow" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_PARALYSIS" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to paralyze your targets." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_PARALYSIS" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: neural spasms" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to reduce the effects of " +"pain." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_REDUCE_PAIN" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: pain suppression" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to unleash blasts of " +"lightning." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BOLT" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: electrocutioner" +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_ELECTROKIN_RECHARGE_VEHICLE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: re-energize" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to increase your or an " +"ally's speed." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_SPEED_BOOST" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: neuro-acceleration" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to put off the effects of " +"pain completely until later." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_PAIN_IMMUNE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: analgesic block" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to overload robots and " +"cyborgs." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_KILL_ROBOT" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: short circuit" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to charge the nearby air to" +" blast your enemies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_AURA" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: galvanic aura" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to unleash enormous blasts " +"of lightning." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_LIGHTNING_BLAST" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: ion blast" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_ELECTROKIN_REVIVE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to make the dead move again" +" briefly." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_ELECTROKIN_REVIVE" +#: data/mods/MindOverMatter/recipes/practice/electrokinesis_practice.json +msgid "contemplation: revivification" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: photokinesis" +msgstr "" + +#. ~ Description of the category "contemplation: photokinesis" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "Recipes related to practicing photokinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_LOCAL" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create a small amount of" +" light." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_LOCAL" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: candle's glow" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_CREATE_LIGHT" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create light at a " +"distance." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_CREATE_LIGHT" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: field of light" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to snuff the light of an " +"area." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_SNUFF_LIGHT" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: blackout" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to light up a single " +"target." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: illuminate" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY_LEARNING_2" in nested EOCs in effect +#. in EoC "EOC_PRACTICE_PHOTOKIN_LIGHT_UP_ENEMY_LEARNING" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"As you meditate, all the pieces suddenly come together. You've unlocked the" +" Illuminate power." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create illusionary forms" +" around yourself." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_DODGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: trick of the light" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to focus photons into a " +"high-energy beam." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_BEAM" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: photon beam" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to hide your presence from " +"distance observers." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_CAMOUFLAGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: chameleoflage" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create a barrier of " +"light around you." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_RAD_IMMUNITY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: lucent barrier" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS" +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create illusions of " +"extra arms." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_ARMS" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: refracted arms" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_HIDE_UGLY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: mirror-mask" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create light clones." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_IMAGE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: lucid shadows" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_RADIO" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to see, interpret, and " +"transmit radio waves." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_RADIO" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: radio transception" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to overload the sensors of " +"robots and other electronics." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_STUN_ROBOTS" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: sensor jamming" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_INVISIBILITY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to refract light in a way " +"that makes you invisible." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_INVISIBILITY" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: veil of light" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create a destructive " +"flash of light towards a target." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_FLASH" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: star flash" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to glow so brightly you can" +" blind your enemies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PHOTOKIN_BLINDING_GLARE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: blinding radiance" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to disintegrate matter with" +" light." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_PHOTOKIN_LIGHT_DISINTEGRATE" +#: data/mods/MindOverMatter/recipes/practice/photokinesis_practice.json +msgid "contemplation: luminous disintegration" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: pyrokinesis" +msgstr "" + +#. ~ Description of the category "contemplation: pyrokinesis" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Recipes related to practicing pyrokinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_FLASH" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Contemplate your powers and improve your ability to create light." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_FLASH" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: brilliant flash" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_FLAMES" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Contemplate your powers and improve your ability to summon flames." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_FLAMES" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: fountain of flames" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_CAUTERIZE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to close your wounds with " +"precisely-directed fire." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_CAUTERIZE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: cauterize" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_QUELL_FIRE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Contemplate your powers and improve your ability to douse flames." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_QUELL_FIRE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: quell fire" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_CALL_FLAMES" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to summon a controlled " +"flame." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_CALL_FLAMES" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: banked flames" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_CLOAK" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your control of nearby temperatures." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_CLOAK" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: cloak of warmth" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_FLAMETHROWER" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to direct a spray of flame." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_FLAMETHROWER" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: flamethrower" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_LANCE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to focus heat into a " +"searing point." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_LANCE" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: incandescent lance" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_THERMOGENESIS" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to warm the air to produce " +"lasting heat." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_THERMOGENESIS" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: thermogenesis" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_AURA" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to heat the surrounding air" +" to dangerous temperatures." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_AURA" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: blazing aura" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Contemplate your powers and improve your immunity to fire." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_FLAME_IMMUNITY" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: flameshield" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_BLAST" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "Contemplate your powers and improve your manifestation of explosions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_BLAST" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: conflagration" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_AOE_BLAST" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to call down sheets of fire" +" on everything around you." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_AOE_BLAST" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: hellfire" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_PYROKIN_INCINERATION" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to completely incinerate " +"your target." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_PYROKIN_INCINERATION" +#: data/mods/MindOverMatter/recipes/practice/pyrokinesis_practice.json +msgid "contemplation: crucible" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: telekinesis" +msgstr "" + +#. ~ Description of the category "contemplation: telekinesis" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "Recipes related to practicing telekinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_PULL" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your manipulation of outgoing forces." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_PULL" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: far hand" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_PUSH" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your manipulation of incoming forces." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_PUSH" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: force shove" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_NOISEMAKER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to create noisy " +"distractions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_NOISEMAKER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: noisemaker" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_SLAM_DOWN" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to knock your targets over." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_SLAM_DOWN" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: knockdown" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_MOMENTUM" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "Contemplate your powers and improve your control of momentum." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_MOMENTUM" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: momentum alteration" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_SLOWFALL" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to reduce the pull of " +"gravity on yourself." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_SLOWFALL" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: slowfall" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_FORCE_WAVE" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and develop your ability to control bursts of " +"telekinetic force." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_FORCE_WAVE" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: wave of force" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_LIFTING_FIELD" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and develop your ability to lift a single object for" +" long periods of time." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to move very heavy objects " +"with your powers." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_ENHANCE_STRENGTH" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: enhance strength" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_MINDHAMMER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to smash a small area with " +"telekinetic force." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_MINDHAMMER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: mindhammer" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to pick up vehicles " +"briefly." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_VEHICLE_LIFT" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: lift vehicle" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_BARRIER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "Contemplate your powers and improve your creation of force barriers." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_BARRIER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: inertial barrier" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_BLAST" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your manifestation of telekinetic " +"explosions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_BLAST" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: wrecking ball" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_LEVITATION" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "Contemplate your powers and improve your ability to not quite fly." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_LEVITATION" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: levitation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_MOVE_LARGE_WEIGHT" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to move truly enormous " +"amounts of weight." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_MOVE_LARGE_WEIGHT" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: megakinesis" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_AEGIS" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to shield yourself from all" +" harm." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_AEGIS" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: aegis" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEKIN_EARTHSHAKER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to shake the very earth " +"with your powers." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEKIN_EARTHSHAKER" +#: data/mods/MindOverMatter/recipes/practice/telekinesis_practice.json +msgid "contemplation: earthshaker" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: telepathy" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_CONCENTRATION" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "Contemplate your powers and improve your laser-like focus." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_CONCENTRATION" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: concentration trance" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_MIND_SENSE" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: mind sense" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_SHIELD" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: telepathic shield" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATHIC_MESMERIZE" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your mental strength to place your " +"opponents into a trance." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATHIC_MESMERIZE" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: mesmerize" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_MORALE" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "Contemplate your powers and improve your control of your own emotions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_MORALE" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: mood stabilization" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATHIC_BLAST" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: synaptic overload" +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to overpower the minds of " +"animals." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_TELEPATHIC_ANIMAL_MIND_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: beastmaster" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_CONFUSION" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: sensory deprivation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_OBSCURITY" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to make your enemies ignore" +" you." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_OBSCURITY" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: obscurity" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to turn your enemies' " +"greatest fears against them." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_PRIMAL_FEAR" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: primal terror" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve the volume of your undirected psionic " +"shrieking." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_SCREAM_RADIUS" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: psychic scream" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_BEAST_TAMING" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to control animals over the" +" long term." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_BEAST_TAMING" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: beast tamer" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_MIND_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "Contemplate your powers and improve your domination of others' minds." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_MIND_CONTROL" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: mind control" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "" +"Contemplate your powers and improve your ability to link multiple people " +"into a gestalt whole." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPATH_NETWORK_EFFECT" +#: data/mods/MindOverMatter/recipes/practice/telepathy_practice.json +msgid "contemplation: network effect" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: teleportation" +msgstr "" + +#. ~ Description of the category "contemplation: teleportation" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "Recipes related to practicing teleportation." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_BLINK" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to travel nearby without " +"crossing the intervening space." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_BLINK" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: blink" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_SLOW" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to reshape space around " +"your enemies." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_SLOW" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: stutterstep" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_PHASE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to travel short distances " +"without crossing the intervening space." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_PHASE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: phase" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to maintain a slight " +"distance from reality." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_EPHEMERAL_WALK" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: ephemeral walk" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_STRIDE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to warp space around your " +"movements." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_STRIDE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: extended stride" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_SWAP" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your control of relative position " +"exchange." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_SWAP" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: transposition" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_DISPLACEMENT" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to teleport your enemies " +"away from you." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_DISPLACEMENT" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: displacement" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_COLLAPSE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to bring distant points " +"close together." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_COLLAPSE" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: spacial vortex" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_FARSTEP" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and develop your ability to instantly travel to a " +"new location." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_FARSTEP" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: farstep" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_BANISH" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to banish your enemies to " +"other dimensions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_BANISH" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: oubliette" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_GATEWAY" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to travel to long-distant " +"points." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_GATEWAY" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: gateway" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_BREACH" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to open portals to the " +"Nether." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_BREACH" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: breach" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_TELEPORT_REALITY_TEAR" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "" +"Contemplate your powers and improve your ability to permanently tear open " +"reality." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_TELEPORT_REALITY_TEAR" +#: data/mods/MindOverMatter/recipes/practice/teleportation_practice.json +msgid "contemplation: reality tear" +msgstr "" + +#. ~ name of the nested group +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: vitakinesis" +msgstr "" + +#. ~ Description of the category "contemplation: vitakinesis" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "Recipes related to practicing vitakinesis." +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_HEALTH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to enhance your overall " +"health." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_HEALTH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: healthy glow" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_SLOW_BLEEDING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to slow your rate of " +"bleeding." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_SLOW_BLEEDING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: coagulation" +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to direct your body's " +"healing ability to where it is most needed." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_PRACTICE_VITAKIN_CONCENTRATED_HEALING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: leukocyte accumulation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_STAUNCHING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "Contemplate your powers and improve your ability to stop bleeding." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_STAUNCHING" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: staunch wound" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_HURT" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "Contemplate your powers and improve your ability to induce decay." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_HURT" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: enervating touch" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to speed your allies' " +"healing." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_HEAL_TOUCH_ALLY" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: medicinal touch" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_REMOVE_POISON" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to sweat out any dangerous " +"toxins." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_REMOVE_POISON" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: detoxification" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_SLEEP" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and develop your ability to forego sleep in favor of" +" meditation." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_SLEEP" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: wakeful rest" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_CURE_DISEASE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and develop your ability to cure mundane illnesses " +"in yourself." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_CURE_DISEASE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: immunostimulus" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_STOP_INFECTION" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to use your powers to " +"disinfect." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_STOP_INFECTION" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: allay infection" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_HEALING_TRANCE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to speed healing while " +"meditating." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_HEALING_TRANCE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: revitalizing meditation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_PURGE_RADS" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to remove radiation from " +"your body." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_PURGE_RADS" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: radiation decontamination" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to cause wounds with a " +"touch." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_ATTACK_TOUCH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: lacerating touch" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_PURGE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to cleanse impurities from " +"your blood." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_PURGE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: blood purge" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to cure permanent or long-" +"term conditions." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_BANISH_ILLNESS" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: banish illness" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_SUPER_HEAL" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to heal unbelievably " +"quickly, but at a cost." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_SUPER_HEAL" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: anabolic rejuvenation" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_LIMB_RESTORE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to restore whole limbs, but" +" at an extreme cost." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_LIMB_RESTORE" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: ameliorate extremity" +msgstr "" + +#. ~ Description of recipe crafting "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "" +"Contemplate your powers and improve your ability to keep yourself alive in " +"the event of a near-death experience." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_PRACTICE_VITAKIN_RETURN_FROM_DEATH" +#: data/mods/MindOverMatter/recipes/practice/vitakinesis_practice.json +msgid "contemplation: accelerated resuscitation" +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "I can see now. This place isn't safe. Leave." +msgstr "" + +#. ~ Snippet in category "shelter_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +" come find me. What you told me about, it's real. I can do it " +"too." +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "VOS OMNES SPECULAMUR" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"This is a detailed drawing of a pyramid with an eye in it. Below is written" +" \"We see now.\"" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "We greet the new dawn" +msgstr "" + +#. ~ Snippet in category "general_graffiti_snippets" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "Dawn is breaking" +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"BURNING MAN! Eyewitnesses at the recent Bank Rhode Island fire in Cranston " +"stated that they saw a man standing in the burning building, waving his arms" +" as though directing the flames. The fire raged out of control for nearly " +"four hours before local firefighters were able to extinguish it, but never " +"spread beyond the bank building. No human remains were found in the debris;" +" investigation is ongoing." +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"THE END. I have written the horoscopes column for almost a decade now but " +"this is the first true prediction of the future I have written. The end of " +"the world is at hand, in weeks if not in days. Take your loved ones, leave " +"the cities, head for the hills. The government will not save you. This " +"will be my last column." +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"LOCAL MAN DISAPPEARS. Jackson Townsend of Bangor was reported missing this " +"morning. According to his wife Julie, he was eating breakfast with his " +"family before work when he suddenly looked up and then disappeared. No foul" +" play is suspected at this time." +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"Amazing I lived through whatever the fuck happened to the sky but I should" +" be glad. Ever since then I've been in the best health of my life. I got " +"caught by a Z while foraging--fucking stupid of me I know--and it bit me. I" +" put it down and by the time I was done beating it to hell the wound had " +"already stopped bleeding. It's almost gone now and I won't even have a " +"scar. No infection, no fever, nothing. Not sure what's going on but maybe " +"I should go outside again.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"I call the fire and it comes. I send the fire and they burn. Glorious.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"I put that crystal I found under my pillow and all I got was nightmares. " +"Burning cities, the dead walking, horrible monsters, things kidnapping " +"people. I threw it away but it didn't help. Now I have nightmares when I'm" +" awake too.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"Jumping is definitely the reason I'm still alive. Feels awful but only " +"for a moment. When that thing grabbed me I bet it thought its dinner was " +"made. I kind of wish I could have seen the look on its face when I just " +"disappeared.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"Using the Force is way easier than going into the houses. Stand out in a " +"storm. You'll thank me later, if you survive.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"This is it, the next stage in human evolution. The sheep weren't worthy " +"and will fall before the ascension of Homo Superior.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"All this meditating has finally paid off. You need me to get you " +"something, leave me a note at the old gas station south of Ashland on 93. " +"You'll have what you need in a couple days.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"Those things, the ones that sound like people, it's not just their claws." +" I saw them lift another guy clear off his feet from thirty feet away and " +"take him apart while he screamed and screamed. All the while saying shit " +"like \"The store is closing in fifteen minutes.\" I don't care what they " +"have in those towers, I'm never going anywhere near them again.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"I always knew there was something off about that office building on main." +" I'm not going to check it out because downtown is overrun but I saw weird " +"lights from the top floor two lights running. Something's still happening " +"up there.\"" +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"\"Met some girl living out in the wilds west of town. She snuck up " +"perfectly behind me and held me at gunpoint until she was sure I wouldn't " +"try to steal from her. Once we had that cleared up, told me to skip north " +"and avoid 90 because some assholes had set up a roadblock. I asked her how " +"she knew where I was going and she said, \"It was revealed to me in a " +"dream.\" I should have listened to her.\"" +msgstr "" + +#. ~ Snippet in category "lab_file_psych" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"Preliminary approval is given to use successful candidates from Project GREY" +" DAWN who also have therapeutic training to provide counseling for staff. " +"Candidates must be paired with a non-candidate member of Counseling staff, " +"who will review all of candidates' notes and session records; members of " +"Counseling staff and candidate counselors are forbidden to be in the same " +"room at any time." +msgstr "" + +#. ~ Snippet in category "lab_file_portal" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"Manned immersion dives to sub-planes with the PHAVIAN designation are to be " +"overseen by at least one mathematician from Project COLD BELOW. Immersion " +"personnel must obey all instructions given by the mathematician, including " +"collection of anomalous samples or aborting an in-progress dive." +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "When you collect the crystals, use sampling tongs. Do not touch!" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "Do not calibrate to sub-plane 305PG. It knows" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "" +"The \"mathematician\" from upstairs wants to watch the immersion today. Ugh" +msgstr "" + +#. ~ Snippet in category "lab_postit_portal" +#: data/mods/MindOverMatter/snippets/snippets.json +msgid "Accidentally touched a sample, now my head's all fuzzy" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_QUEST_STARTER_NOTE_FIFTH_SUN_CUACHIC" +#: data/mods/MindOverMatter/snippets/snippets_fifth_sun.json +msgid "" +"You take a closer look at the note and, with mounting excitement, realize its written in the Imperial Speech! The blocky Imperial-military-standard characters read, \"I do not know if there are any who will read this, but I am still alive. I survived the disaster of the Texopapalotl and awakened in a scientific facility filled with demons. I fought my way out and found a place of some safety. If you can read this, find me.\n" +"Xiuhcozcatl, Squad Leader, Eighth Band\" Below it is a map of a small building by a lake, though you don't recognize the nearby terrain." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_QUEST_STARTER_NOTE_FIFTH_SUN_CUACHIC" +#: data/mods/MindOverMatter/snippets/snippets_fifth_sun.json +msgid "" +"The note is written in another language with some kind of pictographic " +"characters. They look vaguely…Mayan? Regardless, you can't read them. " +"There is a crude map drawn below the characters, however, showing a house or" +" similar structure by a lake." +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Pink for the body, grey for the eyes, green for…hmm" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Don't look into the dull ones" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "If the mathematician asks for me, I was never here" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Our clears keep waking up from screaming nightmares. Higher-ups say it's " +"nothing" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Subject can lift 14.82g. 15g or higher causes migraine" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Note: order some Zener cards" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "ONYX LIGHTNING? GRAY DAWN? COLD BELOW? VERDANT HAND? Oh come on" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "I can't believe she wants to call them psi-cops" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Two more subjects overloaded. Need to request more" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Maybe a teep can communicate with them" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Reminder: Tell the immersion teams we need more samples" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "It won't kill you but you'll wish it had" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Brains show no physical differences" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Animal testing approved. Try the TK on the mice" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Can't wait for cross-testing" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "She tried to scan Y65-08. Now in a coma" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Scanning them doesn't work. It's just static" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Stay away from those GRAY DAWN guys. Creepy" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Need to up monitoring of GRAY DAWN candidates. Who watches the watchers?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid " is up for awakening. Ban her from the poker game" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "A better lightbulb. What's next, a matrix mousetrap?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "So does my PB still count post-awakening?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "What's my dog thinking? I should ask" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "COLD BELOW is a bit too on-the-nose" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"\"Gentlemen, clinical immortality is within our grasp\". There, if I write " +"it here I won't be tempted to put it in the powerpoint" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "They've done it. Frikkin laser beams" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"I get why. But TIAMAT or SERVITOR would be much cooler than XE157, right?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Better than kings. Gods" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "There has be more out there. Cryokinesis? Prescience?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Be careful in subplane R82-34. Rodriguez nearly blew the entire team up" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "SMOKE USHER can't cure zombification. Had to try" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Snapped as soon as he entered the dive" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Mix with XE037 for better results?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Have we tried it with mice?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "But what is the medium?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "I am not going through that training. Safe? Yeah, no" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Why does no one else remember ? And why isn't he in the " +"employee roster?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "We finally find real superpowers and then it all goes to hell" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Brain injections make no difference" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "She ran a marathon on a treadmill. That better be enough data" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Not meeting with that mathematician again. Once was too much" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "All of them, witches" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Need to dive again. It's better on the other side" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Those poor mice" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "We should have just used regular cards" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Going to put \"Psi-cop\" on my resume" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Five percent increase in lifting across the board. Why?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Can't block them out anymore" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Can they go through halfway?" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Same dream, every night" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Great, some of the mice escaped" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "It's like a shadow and it won't go away" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "SMOKE USHER found something. It's everywhere. It's in us" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Zombies can't awaken. What a surprise" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "She hurled a quarter 45.8 smoots" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Highest recorded temperature at 1247°C" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "Eyes, always watching from outside" +msgstr "" + +#. ~ Snippet in category "lab_postit_psi" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "We're definitely sailing the black seas of infinity" +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"At 1756 (dive time), Sergeant Eric Collins's team came under attack by an " +"XE157 entity near the end of scheduled in-phase time. Despite the " +"expenditure of most of their ordinance, XE157 suffered no significant damage" +" and continued its attack. Despite the known combat capabilities of XE157 " +"and with no regard for his own safety, Sergeant Collins ordered his team to " +"retreat to the dive breachhead and engaged it in hand-to-hand combat, " +"holding it off for several minutes while his team exited the dive. The " +"aperture was held open for an additional minute afterward, allowing just " +"enough time for a severely-injured Sergeant Collins to exit the dive and " +"preventing the exit of XE157. Sergeant Collins suffered severe lacerations," +" the loss of two fingers, and burns across fifty percent of his arms and " +"upper body; he has since volunteered to be a test subject for SMOKE USHER. " +"In lieu of a medal, we have authorized a meritorious service bonus to be " +"applied retroactive to the beginning of the year." +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Treadmills? Blood ox tests? Have them try to punch through walls or something\n" +"Any cellular difference? Should check\n" +"Brains show no difference but what about organs? Lactic acid production, inflammation, blood flow, etc.\n" +"\n" +"Outrun a horse?\n" +"\n" +"Yeah, yeah, faster than a speeding bullet. VERDANT HAND vs ONYX LIGHTNING?\n" +"Oh come on.\n" +"What about jumping distance? Height?\n" +"\n" +"\n" +"*a doodle of two stick figures engaged in a martial arts battle*\n" +"Actually do the shoryuken. Too bad gun still beats fist\n" +"Hadoken? Wouldn't surprise me at this point\n" +"Grip strength tests? Charts? zzzzz *a surprisingly-detailed picture of a curled-up sleeping cat*\n" +"Summary: Ban them from the Olympics" +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"The battle of the century! H84 and E94 will fight to determine the true greatest VERDANT HAND graduate! No holds barred, no attacks banned, no referee, don't sit in the front row or you might ruin your clothes! Be there or be square!\n" +"\n" +"*below the text is an picture of a man and a woman striking a boxing pose at each other in an ordinary office room. Both are wearing street clothes and baring their teeth at each other. The date of the fight is one week before the end of the world*" +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Upon leaving for the evening, Dr. Erickson neglected to seal cage #3, allowing one of the experimental mice (#748562) to gain access to the matrix crystal supplies. One crystal discharged, affecting 748562 and apparently causing an awakening. 748562 escaped the room, squeezing under the door, and is currently loose within the facility.\n" +"\n" +"Dr. Erickson has been placed on administrative leave pending a full investigation and new procedures for storing matrix crystals are currently being implemented. A search for 748562 is still underway." +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"They wanted me to keep a logbook of my daily exercise but I don't understand the point. I run, I lift, I sleep, that's about all these have me do here. What, they want \"5:40 a.m.: 30 reps 250 lbs, run 20 minutes, 100 burpees (10 sets)\" blah blah who cares? That shit doesn't matter. We're all trapped here and things are going to hell and we got some kind of poison in our bodies that's going to bring us back when we die so we can eat brains.\n" +"\n" +"Well, fine, here's my log: 6:05 a.m.: 50 reps 400 lbs, sprint 10 minutes, 200 pull-ups, triple somersault from a standing start. Put me in the Olympics right now." +msgstr "" + +#. ~ Snippet in category "lab_file_biokinesis" +#. ~ Phavian designation for biokinetic study is BURNT NOVEMBER. Designation +#. for use in combat is VERDANT HAND +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"They demanded that I include that title on this report even though it's pretentious as hell. This isn't some superweapon that will change the face of modern warfare, it's just a better form of hand-to-hand combat. They can't dodge bullets. They can't punch through brick walls. They can't do that movie thing where the hero hits a bad guy and the bad guy goes flying twenty feet. They're just faster and stronger and hit harder, all good things, but they aren't going to beat someone with a gun. There's a reason we invented guns and why functional martial arts training is about defending yourself and getting away, not about going on the offense.\n" +"\n" +"So is it worth training people? That's the wrong question. This isn't a codified martial art, it's just using dimensional metaphysics to enhance existing methods of combat. A VERDANT HAND candidate will be better at Muay Thai than anyone who hasn't gone through BURNT NOVEMBER but they still need the actual martial arts training. This is just another tool. I'm not sure why there's so much focus on this, to be honest. With the cost of retrieving materials, surely we could spend that money better elsewhere. Modern warfare does not rely on single superheroes winning battles." +msgstr "" + +#. ~ Snippet in category "lab_file_clairsentience" +#. ~ Phavian designation for clairsentience study is NOBLE HORIZON. Phavian +#. designation for use of clairsentience to find appropriate portal targets +#. for immersion dives is COLD BELOW +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"I'm looking up at the sky. I can see the same constellations on Earth, but they're shimmering somehow, like there's a haze or a fog or something between us. Then, the stars start to slowly go out. Not in a wave, but randomly--one here, one there, faster and faster until the entire sky was dark. Then the moon disappeared as well and everything went black.\n" +"\n" +"I'm standing on the edge of a cliff. Below me is the churning sea, the waters black under the stormclouds. The sea rises slowly as rain falls in sheets, lightning striking the waters. They break over the edge of the cliff, then over my head. I drown.\n" +"\n" +"I am standing in a forest. The trees rustle all around me and the birds sing, and then clouds pass over the sun. The sun dims and then starts to go black. It's an eclipse. The light fades and all the birdsong dies. I stand in pitch blackness with the rustle of leaves around me." +msgstr "" + +#. ~ Snippet in category "lab_file_clairsentience" +#. ~ Phavian designation for clairsentience study is NOBLE HORIZON. Phavian +#. designation for use of clairsentience to find appropriate portal targets +#. for immersion dives is COLD BELOW +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Subject O21 was placed blindfolded in a completely dark room with a deck of shuffled playing cards, instructed to remove the blindfold, and asked to sort them in standard order: clubs, diamonds, hearts, spades, each in numerical order. Task was completed in 6:03 with 18/52 cards in the proper order and minor to major ordering errors in all other cards. Subject was then asked to to drink from the coffee cup in the room. Cup was placed on a shelf above the door to prevent movement around the room from discovering it, but task was completed in 1:14, with the only difficulty being subject's height (158 cm) making it harder to reach the shelf. Subject was then asked to cross the room to the table, pick up the paper, and read the sequence of numbers written on it. Subject was unable to do so, only correctly reciting the first two digits.\n" +"\n" +"Experiment does uphold the thesis that successful NOBLE HORIZON mathematicians perceive their surroundings through means other than light. As O21 was unable to read the document, their sense is not \"sight\" as such. Further experimentation to determine its limits is necessary." +msgstr "" + +#. ~ Snippet in category "lab_file_clairsentience" +#. ~ Phavian designation for clairsentience study is NOBLE HORIZON. Phavian +#. designation for use of clairsentience to find appropriate portal targets +#. for immersion dives is COLD BELOW +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Richardson,\n" +"After all of the time and money I wish I had more promising news to report. Netherum mathematics is an inexact science, as you well know, so it's very hard to find a protocol that will work the same every time. Melchior has the advantage of processing speed but our mathematicians have to put in the hours, but they can make connections Melchior cannot because he can only work with the data he's given, whereas NOBLE HORIZON provides new data. But, unpredictably. We've discovered any number of immersion destinations where the physical laws are so different even the probes wouldn't work, much less a dive team. The majority of them, even BURNT NOVEMBER wouldn't be sufficient to sustain a diver. There's no value in exotic materials that will probably not survive the transition.\n" +"\n" +"On the other hand, COLD BELOW did discover Plane 398RG and we got quite a few awakenings out of it before testing was prohibited. And on the other other hand, they found 9472P where the entire world's biomass had been assimilated by XE157 and we lost the entire dive team because XE157 ignored the probes. It's like that bell curve meme where Melchior is in the middle and COLD BELOW is both ends. If only we had a better way to get the far side." +msgstr "" + +#. ~ Snippet in category "lab_file_clairsentience" +#. ~ Phavian designation for clairsentience study is NOBLE HORIZON. Phavian +#. designation for use of clairsentience to find appropriate portal targets +#. for immersion dives is COLD BELOW +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"In the interests of testing Dr. Al-Masri's hypothesis, we assembled a group of NOBLE HORIZON and GRAY DAWN mathematicians and had them both attempt to conduct a simple number guessing game. Melchior provided a six-digit number and both teams attempted to guess it. GRAY DAWN were competitive when the number was overseen by a third party, as expected, but when both teams were provided with a terminal interface and instructed to enter their guesses, GRAY DAWN scored no better than chance. On the other hand, NOBLE HORIZON consistently managed to guess at least three digits and successfully guessed the entire six-digit sequence twice (out of ten total sequences). This disparity was maintained when both groups were placed in empty rooms, instructed to write down their guesses on a sheet of paper, and place it into a box before leaving the room. Finally, NOBLE HORIZON attained a better than chance score on the final test, when both groups were instructed to guess the sequence before Melchior was asked to provide a sequence.\n" +"\n" +"This leads to two conclusions. The first is that the alarmists are wrong; Melchior is not secretly harboring a genius intellect and plotting to control XEDRA from within, it is a computer, capable of processing vast amounts of data and using netherum mathematics to process that data much faster than would otherwise be possible. The second is that while GRAY DAWN requires a specific source from which to attain new information, NOBLE HORIZON does not. Even in situations where no information transfer would be possible, such as the final two testing scenarios, NOBLE HORIZON still had a better-than-chance rate of correctly determining the sequence." +msgstr "" + +#. ~ Snippet in category "lab_file_pyrokinesis" +#. ~ Phavian designation for pyrokinetic study is COPPER PRIME. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Z87 was instructed to kindle a flame above their palm, doing so successfully" +" after approximately ten seconds of effort. Measurements showed the " +"temperature near the flame to exceed 200°C, though Z87 showed no discomfort " +"despite his proximity. Following instruction of testing authority, subject " +"maintained the flame for 11 minutes and 38 seconds before it dissipated. A " +"second test showed similar results, though on this second attempt, Z87 could" +" only maintain the flame for 7 minutes and 8 seconds. While the fire burned" +" with no apparent need for fuel, oxygen concentration measurements taken " +"before, during, and after the test showed that the oxygen content of the " +"room did decrease in line with the apparent size of the flame." +msgstr "" + +#. ~ Snippet in category "lab_file_pyrokinesis" +#. ~ Phavian designation for pyrokinetic study is COPPER PRIME. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Despite folk wisdom and popular belief, cauterization is ineffective at stopping bleeding or controlling infection compared to nearly any other method. However, controlled electrocautery is used in modern medicine; can COPPER PRIME show similar levels of effectiveness?\n" +"\n" +"PROCEDURE: Animal testing was done on six cows in order to provide a sufficient volume of blood, since mouse or monkey subjects would be insufficient. Three mathematicians were used, each augmented with a matrix crystal, to conduct the tests. Each cow was immobilized and had a series of wounds inflicted using a standard surgical scalpel.\n" +"\n" +"RESULTS: While it was possible to stop bloodflow from non-lacerating wounds and non-arterial bleeding (mathematicians consistently failed to stop arterial bleeding), results were less than promising. Two cows died immediately after the testing from blood loss and two of the remaining cows showed signs of infection in several of the cuts, showing a higher contamination ratio than electrocautery. While better than a hot iron, COPPER PRIME is not of high enough effectiveness to consider using for wound treatment, and especially not if SMOKE USHER is available." +msgstr "" + +#. ~ Snippet in category "lab_file_pyrokinesis" +#. ~ Phavian designation for pyrokinetic study is COPPER PRIME. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Richardson,\n" +"As you requested, I gathered three COPPER PRIME mathematicians for the experiment. We took them to the walk-in freezer, and provided them with standard physician's examination gowns, ushered them in, and told them to individually knock on the door when they felt ready to come out. Minimum time was 45 minutes, after which B22 knocked and asked to exit. The longest was 3 hours, though since I31 reported symptoms of frostbite the following day, he obviously did not follow experimental protocols to exit as soon as he felt significant discomfort. I admit that some of the fault lies with me, however--I should have chosen a more objective criteria to request exit. For the next experiment, I intend to equip the mathematicians with temperature monitors and instruct them to leave when their internal body temperature drops to 33.5°.\n" +"\n" +"I'll have a full report written up in the next few days\n" +"-Jacob Sanchez\n" +"Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_pyrokinesis" +#. ~ Phavian designation for pyrokinetic study is COPPER PRIME. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Write down my impressions of netherum mathematics? How do you describe sight to a blind man? How do you describe a symphony to a deaf person? Well, alright, I'll try.\n" +"\n" +"I've heard some of the body people say that they have full awareness, like they're concentrating on every part of their body at once, but that's not what it's like for me. It's more like focusing on something so hard you lose awareness of your surroundings. I pick a point in space and I concentrate, and it's like I'm being sucked into it. I just push on it. I'm not sure how I can describe it better than that, I push on it with my mind and it starts moving, and when I'm aware of the world again, it's on fire.\n" +"\n" +"World on fire. If I ever get to write about this, that's what I'll call the book.\n" +"\n" +"The researchers ask me how I know how much energy to add, or how I concentrate, and I just know. There's a reason we call it \"awakening.\" I don't even need to think about it, really. Despite the name it's not like mathematics, where you have to figure out 9 time 34 and carry the 3 and so on, it's like riding a bicycle. Once I got used to how it worked, I can just do it. It takes seconds, sometimes less. I just have to put myself into the right frame of mind and the fire comes.\n" +"\n" +"Not sure how useful that is, but it's what it's like." +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Why is there a distinction between pyrokinesis and telekinesis at all? Fire isn't a fundamental element, it's the result of heat which is the result of molecular motion. There's no conceptual reason why a pyrokinetic couldn't make all the molecules of an object move in a particular direction, producing motion of the entire object, or a telekinetic couldn't produce a more chaotic motion that resulted in the object's energy increasing. Furthermore, in no test has a telekinetic been able to move part of an object unless that part is designed for motion; pulling a lever is possible, but breaking a plate in half is not. And a pyrokinetic cannot apply the reverse and slow down an object's molecules to reduce heat unless that object is on fire.\n" +"\n" +"My theory is that it's all psychological. We've all grown up with modern culture and stories about what psychics are \"supposed\" to be capable of, and so the matrix crystals and Netherum mathematics shape the candidates' abilities toward those pre-determined pathways. If we could get a SMOKE USHER mathematician from an uncontacted tribe, maybe they'd be able to induce diseases in their targets or steal their soul, in accordance with that tribe's beliefs and practices about supernatural powers. But since our candidates come from a culture where pyrokinesis and telekinesis are separate things and geokinesis or osteokinesis are very rare to nonexistent in fiction, the former result from awakenings and the latter do not.\n" +"\n" +"I would like to formally request a wider variety of cultural backgrounds for our project candidates to test this theory." +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Sarah,\n" +"I read your email and you're right--it's not a law anymore if we have such an easily-demonstrable counterexample. \"Newton's Third Conjecture\" doesn't have the same ring to it but seems more accurate. We've done a lot of experiments to find some sort of consequences for the TKs and so far there's nothing other than the standard metabolic cost. Netherum mathematics is work, but the mechanism of the force is unclear. We've already tried both a scale and water displacement and neither of them showed any measurable counterforce. That leaves a few possibilities:/n1)There is no counterforce. That breaks classical mechanics in half but frankly we're already at that point anyway.\n" +"2)The counterforce is exerted elsewhere, such as the Netherum. This is basically just handwavium, \"well, we can't see it but it must be out there.\" Must it? Plus then the counterforce isn't actually acting on the origin point anyway unless you buy Dr. Ho's ridiculous \"The soul is a Nether construct\" theory.\n" +"3)The counterforce applies in some way we aren't looking for, like, I don't know, DNA damage or other microscopic-level areas. We already had comprehensive checkups and didn't find anything, but we're not entirely sure what we're looking for.\n" +"\n" +"\"we're not entirely sure what we're looking for\" is basically the theme of this whole project, honestly. It's amazing we've discovered as much as we have.\n" +"\n" +"-Neha" +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +".00: No penetration\n" +"9mm: No penetration\n" +"10mm: No penetration\n" +".357: No penetration\n" +".22: No penetration\n" +".308: No penetration\n" +".30-06: No penetration\n" +".50: Mathematician refused to continue with experiment despite repeated entreaties from supervisors." +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Richardson,\n" +"Per request, we assessed the ability of three JUNIPER GOLD mathematicians to affect very small masses. Subjects were ordered to look into a microscope at water flora, then at bacterial samples, and then at images from electron microscopes. While it makes intuitive sense that larger masses would require more effort and control to manipulate through telekinesis, its actual behavior does not always follow logical constraints--see the way that barriers react to external forces. In this experiment, we found that manipulating water flora was possible but bacterial samples and electron microscopes both failed. Our initial hypothesis was that direct observation was required, but the bacterial test provided that is not sufficient to explain JUNIPER GOLD's limitations. It is currently unclear if this is a psychological limitation or something inherent to to JUNIPER GOLD. Further testing with a wider variety of mathematicians is required.\n" +"Madeline Robbins\n" +"Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Are we still supposed to be doing experiments? Alright, sure, whatever. I " +"figured throwing things at the wall would be a good way to let off steam, so" +" I got A̶n̶n̶a̶ ̶a̶n̶ H84 and X90 and had them toss increasingly heavier " +"things at the wall. Weirdest thing, size and speed don't relate. X90 can " +"lift 10 kg and H84 can only lift 4 kg, but if they're both throwing pencils," +" H84 can move them faster. X90 can even lift himself up, though he can't " +"move except up or down. On the other hand, H84 can rotate a ball at " +"something-something RPM, it was faster than X90 anyway. I heard a scream " +"from the labs so I didn't have all my equipment, so I just counted them " +"until I lost count. So we spent a couple hours doing that and we all felt " +"better. Maybe someone in the ruins of civilization can use this for " +"something." +msgstr "" + +#. ~ Snippet in category "lab_file_telekinesis" +#. ~ Phavian designation for telekinetic study is JUNIPER GOLD. Phavian +#. designation for telekinetic study for use in combat is ONYX LIGHTNING +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"The benefit of being out here is that despite the lockdown we can still go " +"outside as long as we don't leave the grounds. It used to be hard enough to" +" pick up a baseball and move it the length of a room, but now I can throw it" +" fast enough that I could play baseball if I wanted, still need some " +"practice hitting a target though. But the best thing is the floating. I " +"can hover off the ground, maybe a few inches, and move slowly. I haven't " +"shown this to the testers yet because with how things are getting they'd " +"probably demand I take a walk off the third floor and time how far I got " +"before I dropped. But maybe I can use this to get over the fence, if I can " +"practice it enough when they're not watching. I have to get out of here." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Subject is female, of East Asian descent, age 35 years. In good health.\n" +"\n" +"Initial test using standard deck of playing cards. Subject and experimenter facing away from each other, with opaque curtain blocking line of sight. Prompt was triggered by a light on subject's desk to prevent drawing any information from experimenter's tone of voice or word choice. Experimenter drew ten cards and asked subject to state number and suit. Cards are shuffled back into the deck after each guess to prevent already-drawn cards from affecting future guesses.\n" +"\n" +"Results: Subject guessed two of ten correct on the first test and three of ten correct on the second test, versus control who guessed a single card correct on the first test and zero correct on the second test. Very promising initial results." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"During a routine visit by Dr. Davies, at 1134 a COLD BELOW mathematician diverted from their standard schedule and entered the room where Dr. Davies was being briefed about netherum mathematics developments. The mathematician stared at Dr. Davies for approximately three seconds and then, before security could intervene, physically attacked the doctor with their bare hands. Witnesses report the mathematician incoherently screaming, mixed with statements such as \"You'll kill us all\" and \"Stop, stop stop\". The mathematician continued to scream until restrained and sedated.\n" +"\n" +"Follow-up: COLD BELOW overseers received official reprimand and required to attend additional training. Mathematician diverted to project SUBSTRATE." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"I don't know if an AAR is the best way to write this but I couldn't find " +"anything else in the procedures that fit. I want to be reassigned. I went " +"through GRAY DAWN two weeks ago and back home I can occasionally pick up a " +"sentence or two but when we went through to T38-11 it was like everyone's " +"brain was projected onto their forehead. Mostly fine, I went through the " +"exercises and managed to block it out, but it didn't work for Gallagher. I " +"don't know how he functions with what's going through his brain. And not " +"just the sex stuff, fine, whatever, but that he would get enraged whenever " +"something would go wrong. Carvalho came back from scouting and said he " +"didn't find anything and Gallagher literally immediately thought about just " +"shooting him and leaving him there! \"Fucking worthless\" was the least-" +"offensive thing Gallagher thought about him. I know he's calm and " +"professional on the surface but there's something wrong with him and one day" +" he's going to snap. I don't want to be there when he does." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"We've been trying to find the medium that telepathy works by and have come up empty. It works, it's replicable, that means it's amenable to the scientific method, right? Okay. It's not affected by gravity. It's not affected by the atmosphere, since people in sealed rooms or environment suits can still communicate with others. It's not affected by physical barriers, neither lead not steel nor a tinfoil hat. It's not affected by light lag, either, so we finally have proof that FTL is possible at least for some things. We've tried to send messages into the past but so far no luck--maybe we don't have a large enough distance between receivers? Without an amplifier the range is still very short, so we can't do a two-way test. We put the data into Melchior and didn't get any conclusive reply.\n" +"\n" +"I'll report back in two weeks as scheduled. I refuse to throw up my hands and say \"It's magic, who knows how it works?\" If it affects the physical world it must obey some set of physical laws." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"1) Subject native Arabic speaker. Asked to think of word sequence in English. Mathematician successfully determined sequence word. Asked to think of word sequence in Arabic, mathematician unable to determine word boundaries and isolate words.\n" +"2) Subject native English speaker. Asked to attempt to think of Chinese poem (phonetic transcription provided). Mathematician able to isolate word on second attempt.\n" +"3) Subject native English speaker. Asked to think of word randomly-generated using English phonemes. Mathematician able to isolate word on second attempt.\n" +"4) Subject native French speaker; also fluent in German, English, and Italian with some ability in Romanian, Latin, and Russian. Asked to think of a word sequence in Russian. Mathematician unable to isolate sequence word despite six attempts.\n" +"6) Subject native Yiddish speaker. Asked to think of word in German, which the subject did not speak. Mathematician able to isolate word on third attempt.\n" +"7) Subject native English speaker. Asked to think of word sequence in Sindarian, the invented language from \"The Lord of the Rings\". Mathematician unable to isolate word despite six attempts.\n" +"\n" +"Unfortunately, a deficit of mathematicians who lack English fluency limits the range of our experiments. Nonetheless, the results are consistent with there being no universal language of thought." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"One of the major problems with GRAY DAWN study so far is the need for either" +" line-of-sight or extreme proximity (generally within 2 meters, though " +"certain mathematicians have a range of up to 4 meters), limiting its value " +"in most real-world applications. We can hardly use GRAY DAWN for long-term " +"communications if 4 meters is the maximum range of effective communication." +" However, I am pleased to report that OS812 is successful far beyond our " +"initial expectations. While the construction requirements are extremely " +"expensive, including, among other things, three active matrix crystals, it " +"increases the range for GRAY DAWN communication up to several kilometers. " +"While this is still obviously too short to use for most practical purposes, " +"it represents a very promising breakthrough over previous range limitations." +msgstr "" + +#. ~ Snippet in category "lab_file_telepathy" +#. ~ Phavian designation for telepathic study is GRAY DAWN. +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"I know this isn't part of my report but I have to write it down somewhere. " +"People are getting weird. They teach us to block out stray thoughts and I " +"used to have no trouble with it, but even since the lockdown and the news " +"about the outbreak it's gotten so hard that I can't always do it. Sometimes" +" it leaks through, and lately it's all bad. I came around a corner into a " +"group of researchers yesterday and accidentally knocked into one. She " +"didn't even drop the coffee she was carrying, but just for a moment I caught" +" her thinking about ripping my throat out with her bare hands! She snapped " +"out a \"Watch it!\" and kept going without even giving me time to apologize," +" but her mind… And when Dr. Chen was arguing with his assistant earlier " +"this morning, both of them thought about shooting each other. The assistant" +" even thought about going on a mass shooting afterwards! I'm no therapist " +"but I don't think this is just us being cooped up in here. Something is " +"really wrong." +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Let's start with the obvious. Teleportation is moving faster than light, by definition. Even though our most powerful mathematicians can currently only teleport a few grams a few meters distant, we've used slow-motion photography and confirmed that while the transit is not instantaneous, it's still faster than c. So, as the saying goes, relativity, causality, faster than light travel, pick two, right? Which are we going to pick?\n" +"\n" +"Well, as much as it pains me as a physicist to say it, relativity, at least as it relates in this case. Now we have a third domain alongside quantum mechanics and general relativity: netherum mathematics. While I hesitate to speculate on something that we have collected so little data on, it is possible that the Netherum provides its own reference frame coterminous with our own (or multiple) realities. If we built our satellites with matrix technology, would they still need to account for time dilation? Would relativity override netherum mathematics in that case?\n" +"\n" +"But to return to the title: there is no evidence time travel is possible despite repeated attempts. Perhaps if we had a LOST RAIN mathematician capable of moving interstellar distances we could ask them to come back before they left. Barring that, I'm afraid asking LOST RAIN to retroactively avert any disasters is not on the table." +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Alright, so should I even be working on this? The world is ending, we're on" +" lockdown, and I'm pretty sure some of my coworkers have lost their minds. " +"I should be looking for ways to get out of here, right? But hell, I've " +"always buried myself in my work in a crisis and this sure is one of those. " +"So my report is that ever since we detected the spread of XE037, COBALT RAIN" +" has been running at…well, it's a perpetual motion machine so I can't " +"exactly talk about \"increased efficiency\" but it's been putting out even " +"more power than it was a month ago. On the order of 3x more. Maybe all " +"that nonsense about the fabric of space expanding or whatever was right? I " +"regret to inform you that it's still occasionally popping out monsters, " +"though fortunately the only thing I had to deal with so far has been those " +"blobs and I set up an isolation chamber for COBALT RAIN to run in. It's " +"keeping the lights on down here, so there's that. If I can just fix that " +"one flaw, we'll see set. Too bad my assistant is out trying to figure out " +"how to jump floor to floor so they don't have to use the stairs anymore." +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Testing began with an area two meters square, marked on the floor by electrical tape. A robot set to travel at a constant speed of 0.1 m/s, verified before the experiment began, was set on one side of the testing area before LOST RAIN mathematician D85 used his abilities on the area. The robot traversed the space in 16 seconds, verified by both its internal measuring software and external measurements. We repeated the experiment with a request to extend the relative distance, causing the robot to take 25 seconds to traverse the space. It is currently unclear whether the disparity in relative distance change is a property of LOST RAIN itself or of D85's abilities.\n" +"\n" +"The only difficulty was caused when Dr. Caldwell crossed through the marked space before D85 had ceased maintaining the distortion and almost immediately collapsed. She was rushed to the infirmary but in the end was discharged after tests showed that she had fainted but suffered no lasting damage. Dr. Caldwell explained she had experienced severe vertigo on entering the area, possibly caused by a defect in proprioception caused by actual distance being different than perceived distance. I have submitted a proposal to further test this characteristic of LOST RAIN--see attached." +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Attempt 1: Move pencil at least 400 cm: Successful\n" +"Attempt 2: Move pencil at least 2 m: Failed\n" +"Attempt 3: Move pencil inside sealed, clear plastic bag to outside the bag: Successful\n" +"Attempt 4: Move pencil inside sealed, opaque plastic bag outside the bag: Failed\n" +"Attempt 5: Move eraser without moving the rest of the pencil: Failed\n" +"Attempt 6: Rotate pencil during transit of at least 400 cm so that eraser previously facing the door is now facing away from the door: Successful\n" +"Attempt 7: Move pencil 400 cm into pencil sharpener: Successful\n" +"Attempt 8: Move pencil at least 400 cm into bucket of water: Successful\n" +"Attempt 9: Move pencil at least 400 cm into block of ice: Failed\n" +"Attempt 10: Move stationary pencil 400 cm so that it arrives at destination with upward velocity: Failed\n" +"Attempt 11: Preserve velocity of falling pencil after moving it at least 400 cm: Successful\n" +"Attempt 12: Move pencil gripped firmly in hand at least 400 cm: Successful" +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Like we won't be for much longer.\n" +"\n" +"News outside is a nightmare. I saw some phone video of a giant monster destroying LA before the net went down. There's no way I'll be able to report this to Dr. Liu, but I finally made a breakthrough. Or maybe I should say, a breakthrough was made, because I sure as hell didn't do anything to cause it. I went to go test QN283 today and it just worked. I didn't change anything, I didn't make any adjustments, I just turned on the remote and the payload vanished and reappeared near the beacon just like it was supposed to. Is this because of the end of the world? I can hear gunfire and shouting in the distance and there's nowhere to run because we're been on lockdown for weeks but I invent functional teleportation, one of the greatest discoveries in human history? Great.\n" +"\n" +"If I only had gotten C78 to sneak a beacon outside before lockdown. If she can get out of here with her powers, maybe I can still escape." +msgstr "" + +#. ~ Snippet in category "lab_file_teleportation" +#. ~ Phavian designation for teleportation study is LOST RAIN +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"At 1238 yesterday during COBALT RAIN testing, a malfunction occurred, leading to a power surge in the matrix crystal housing. While Dr. Simmons immediately engaged the shutdown sequence and prevented any damage to the prototype, smoke began filling the room after her actions. I hit the alarm button but security did not respond before the appearance of an entity since designated XE754. XE754 immediately attacked Dr. Simmons and Dr. Rodriguez and, though security did arrive within the ideal 1 minute response time, XE754 seemed to be nearly immune to small-arms fire. Dr. Simmons suffered serious injuries during the attack and when XE754 retreated it appeared to take her with it. The smoke vanished soon afterward and the COBALT RAIN prototype was successfully returned to an inactive state.\n" +"\n" +"Finally, I must protest at the treatment I have received over my accounting of the incident. This is the third report I have submitted and I have not changed my story in any way. I was there. I know what I saw. I do not understand why I am being put through this or why sole responsibility is being assigned to me when I was not in charge of the project. I especially do not understand why Dr. Rodriguez has not been subject to the same process nor why I have not been permitted to speak to him. I worked with him and Julia on this project for six months! I refuse to be treated this way.\n" +"Arthur Mitchell\n" +"Researcher, COBALT RAIN" +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +#, no-c-format +msgid "" +"Initial estimates of successful SMOKE USHER mathematicians showed increased vitality and vigor. Testing post-awakening showed the oldest mathematician--Doreen McHugh, age 62--underwent a complete secession of her previously-diagnosed (at age 35) rheumatoid arthritis. She is now capable of running a mile with a time of 7:12 despite minimal training, well below the average for a trained woman in her age group. She expresses increased well-being and vitality, going for walks in the facility exercise area when before recruitment she was mostly homebound. Furthermore, her grip strength, blood oxygen level, skin appearance, calcium levels, and muscle mass are more consistent with a woman decades younger, and most convincingly to me, the roots of her hair are coming in black instead of gray and just last week, she sent an urgent request for menstruation products for personal use.\n" +"\n" +"We'll have to revise our estimates way up. I originally thought that SMOKE USHER would provide health and vigor but the benefits would be modest, maybe 20% increased lifespan with a corresponding increase in healthy years. Hey, living to 100 regularly would still be great, right? But SMOKE USHER mathematicians literally getting younger means I have to throw all the initial estimates out the window. Is SMOKE USHER the fountain of youth? I know that sounds ridiculous but you can read the test data for yourself." +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Application of matrix technology and XE037 samples together with cutting-edge medical advances blah blah you know the drill. Anyway, we sourced the samples, we synthesized the compound, we did the tests. It's magic. I know that sounds dumb but it's literally magic. Animal testing showed complete remission of every cancer they developed. \"Alright, Eric,\" you say, \"that's fine but cancer testing in animals is b̵u̵l̵l̵s̵h̵i̵t̵\"clinically irrelevant due to to high real-world failure rates in humans\". Sure, yes, you're right. But we sourced some enthusiastic voluntolds from XEDRA-12's stock and a couple of them had cancer they were planning on testing XE037 interactions with. Well they aren't going to anymore because XV471 cleaned them right up. Totally healthy. Zero cancer.\n" +"\n" +"Subject B84 had cystic fibrosis and it's gone. GONE. Perfectly normal lungs. Now what's that other than magic?\n" +"\n" +"You want to get more funding for this, just authorize selling XV471 to some sick Russian oligarch for like $10 billion. He gets cured and the money keeps flowing. And honestly it needs to be that expensive with how much this stuff costs to produce. We get the materials and process them and nine times out of ten it's just a sugar pill for no damn reason I can find. But that tenth time, wow.\n" +"\n" +"Shred this after you read it. I don't need the director lecturing me about professionalism again." +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Common cold: 34 hours\n" +"\n" +"Influenza: 27 hours\n" +"\n" +"Mononucleosis: 85 hours\n" +"\n" +"Norovirus: 26 hours\n" +"\n" +"Gonorrhea: 43 hours\n" +"\n" +"Hepatitis C: 71 hours\n" +"\n" +"HIV: 148 hours\n" +"\n" +"Malaria: 112 hours\n" +"\n" +"Smallpox: 76 hours\n" +"\n" +"Ebola: 93 hours" +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Gentlemen, can we cure death?\n" +"\n" +"Sorry, I had to. Anyway, the answer is no. We had multiple SMOKE USHER mathematicians try everything they could against a properly-restrained zombie and no luck. The furthest we got was D93 managed to discover some way to kill zombies faster; her attempt to restart the normal biological processes caused accelerated decay and resulted in the zombie returning to an inert state after approximately thirty minutes from initial contact. Subsequent revivification was delayed for an additional six hours.\n" +"\n" +"Further testing on lab rats indicate that this ability functions on living subject as well. I plan to start human testing once the lockdown ends and I can acquire suitable volunteers." +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"At 1804 this evening during a SMOKE USHER experiment into immune system " +"function, mathematician N85 suddenly went into anaphylaxis. Despite the " +"attending physician administering epinephrine and immediate transport to the" +" medical facility, N85 was pronounced dead of cardiac arrest at 2042 that " +"same evening. While investigation is ongoing, Dr. Walsh suggests some " +"unknown stress mechanism caused by a full day of SMOKE USHER testing might " +"have exacerbated a previously-unknown allergic sensitivity. However, the " +"physical before induction turned up no such sensitivity. Further " +"conclusions await the autopsy report." +msgstr "" + +#. ~ Snippet in category "lab_file_vitakinesis" +#. ~ Phavian designation for vitakinetic study is SMOKE USHER +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Richardson,\n" +"Keeping this on the DL for obvious reasons, but my hypothesis was correct--SMOKE USHER isn't all smiles and light. Following the experiments with revivification, I conducted some trials using D93 and M33. D93 was able to repeat her previous performance on a mouse. I've attached some photos, but I suggest not looking at them if you're eating lunch. It wasn't pretty. M33 was able to replicate the process after some coaching and demonstration by D93, so it's not unique to one mathematician. This should probably be classified unless all our mathematicians start being able to do it. I can just imagine the immersion teams saying that they don't want some weirdo melting them when they're referred here for treatment after a dive goes wrong.\n" +"Agarwal Manwani\n" +"Senior Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_OS647_P" +#: data/mods/MindOverMatter/snippets/snippets_new.json +#, no-c-format +msgid "" +"Dr. Zweidler, I understand your excitement at your breakthroughs in matrix technology, but I hope you understand there is no way I can approve OS647-P for general usage. You write here that the effect field has a \"94% effectiveness rate\" but this is not comparable to ballistic performance standards because it has no ablative properties. What if the first shot fired is part of that 6%? How can an operative trust their life to your device when every possible shot might be the one to penetrate? That fact that your data shows it provides complete protection against rifle rounds, grenades, and even anti-tank weapons is immaterial in the face of the effect field's failure rate.\n" +"\n" +"Second, you write that currently OS647-P has a 2.67% device failure rate, over and above the chance of the effect field failing! You want me to recommend this for general usage when our field operatives could end up not only with a bullet in the chest, but also a box full of burnt plastic while some horror is charging at them on an immersion dive?n\n" +"Furthermore, the active time is simply unacceptable. Ballistic protection works because it provides passive protection with no additional effort necessary. When in danger, an operative would need to insert the matrix crystal, flip the toggle, and then hope that the attack occurs within the \"5.65 second median protection time\" in order to gain any benefit at all! You've read those immersion dive reports too, Matthew. If an operative is face to face with XE157, what happens on the sixth second?\n" +"\n" +"I'll be frank with you. I'm amazed that you asked me to approve this given its current device specs. Matrix crystals--even depleted ones--are extremely valuable, and given their already unacceptably-high failure rate in training new mathematicians, Dr. Liu is not going to accept anything less than 100% effectiveness from an alternative use case. You're simply going to have to refine OS647-P until it's more reliable.\n" +"\n" +"Yours,\n" +"Anna Richardson\n" +"Director of Research" +msgstr "" + +#. ~ Snippet in category "lab_file_QD944_P" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Doherty,\n" +"Here's the latest updated version of JUKEBOX TALISMAN. The first thing I have to say is that it finally works--no headaches, no eyestrain, no expensive prop that requires a mathematician to achieve its stated function, no whatever happened during test J4-6553 (hopefully B55 has made a full recovery). Someone off the street could put on QD944-P and immediately see any potential targets through walls.\n" +"\n" +"Now, the downsides. Seeing others through walls is all that it can do. As of yet, we've been unable to achieve the main goals of JUKEBOX TALISMAN. The next prototype after this one might have gotten closer to meeting the project goals, but it's impossible to tell because anyone, including a GRAY DAWN mathematician, who puts one on immediately gets a splitting headache. We have also been unable to miniaturize the power source enough to make the glasses inconspicuous, since COBALT RAIN still has not gotten below the \"large generator\" stage, and even with existing battery sizes the power draw is considerable. Hopefully COBALT RAIN reaches the miniaturization stage soon. That said, I think the existing prototype is still valuable enough to be workable while we further refine the design.\n" +"Erin McGrath\n" +"Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Yes, I saw your design specs for the \"Everglow Lamp\" and I understand that it provides a greatly-increased efficiency over standard off-the-shelf lighting. But may I remind you that off-the-shelf lighting literally comes from a shelf and you can go down to the hardware store and buy a dozen LED bulbs for $50 and they'll last you ten years. There is no use case for a matrix-powered lightbulb that makes any sort of sense, even in hostile or in-phase environments. Until you can achieve a similar cost-benefit ratio using matrix technology--check the budget for a single immersion dive if you need the data--I strongly advise you to take your research in a different direction.\n" +"\n" +"Yours,\n" +"Anna Richardson\n" +"Director of Research" +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +#, no-c-format +msgid "" +"Dr. Richardson,\n" +"As you directed, we've been attempting to find a way to increase the strength of mathematicians' powers without having to send them on an immersion and we've made a breakthrough. With some caveats, I'm afraid.\n" +"\n" +"We put five volunteers through the OBSIDIAN RING process and achieved complete success with two of them. LOST RAIN mathematician U23, previously capable of expanding or contracting the effective volume of a space up to two meters across by 15%, is now capable of displacing his entire body up to two-thirds of a meter, effectively allowing him to walk through walls. CRYPTIC FORGE mathematician V97 displayed similar enhancements, suffering no ill effects when exposed to up to 4 Gy of radiation.\n" +"\n" +"Unfortunately, the process is imperfect. While B54 underwent the process with no apparent effects, BURNT NOVEMBER mathematician E43 has suffered from persistent tremors and muscle weakness since emerging and NOBLE HORIZON mathematician Q12 is currently on leave after suffering from hallucinatory psychosis. Both candidates are undergoing SMOKE USHER treatment and hopefully will recover soon.\n" +"\n" +"while matrix crystals are a rare resource, the sheer amount of additional power available to an OBSIDIAN RING candidate makes the resource expenditure worthwhile. ONYX LIGHTNING may soon show real progress.\n" +"Alexandra da Silva\n" +"Lead Researcher, OBSIDIAN RING" +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +#, no-c-format +msgid "" +"Initial testing shows that the rate of awakening from matrix crystal exposure is just over 10%, generally with no side effects. Candidates that failed to awaken complained of headaches and bad dreams but the effects rarely last longer than a week (see fig 4). In approximately 15% of cases, however, awakening causes serious side effects including hallucinations, high fever exceeding 39.5°C, muscle tremors, unconsciousness, disassociation, and amnesia. This can occur in either successful or unsuccessful awakening and is a serious danger in certain cases (e.g. incident reports ID39483 and IC49378).\n" +"\n" +"Multiple awakenings are not cost-effective. Despite a wide range of candidates and repeated attempts, only two incidents have ever occurred and no specific commonality between the mathematicians other than gender exist. No further attempts should be made until a similar effectiveness to initial awakenings has been achieved.\n" +"\n" +"In-phase awakenings show variable efficacy, sometimes much lower or much higher than normal. Efficacy is in general consistent within each plane, though some planes show variable efficacy. Plane 398RG shows 99% efficacy; however, side effects rise to 85% of cases and so further experimentation with 398RG is prohibited. Melchior has so far been unable to find any specific characteristics of a plane that would lead to greater or lesser efficacy. Further testing and sampling are required." +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Human-portable laser weapons suffer from three major problems--high power draw preventing them from easily being transportable or usable in skirmish combat, long dwell times meaning that the operator must remain exposed to return fire in order to do anything more than blind the target, and common atmospheric conditions like dust or haze severely reducing the effectiveness of the beam. The LV-429 solves all three of these problems. Before the primary laser is fired, a secondary netherum mathematical beam clears the path of the laser, removing atmospheric contaminants without affecting the target. The laser is fired in a series of short pulses, each much higher intensity than a standard laser, eliminating the need for extensive dwell time. Finally, the power source contains a small ND-cell, capable of powering the weapon effectively indefinitely.\n" +"\n" +"One problem remains to be solved. While the weapon is capable of providing enough power for every shot in succession, matrix technology has not yet provided us with more efficient battery storage. This means that the ND-cell must charge existing batteries, allowing the LV-429 to be fired only once every few seconds, obviously too low a rate of fire for any live engagement. An attempt to overcome this limitation by including processed matrix crystals for additional energy production led to unacceptable heat levels, rendering the weapon unusable after less than a minute of sustained fire and, in one case, leading to the detonation of the prototype and the death of the tester. Further enhancements in power storage technology will be necessary before proper deployment." +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Yeah, we did the research. We're all stuck here so what else can we do, right? Just research our heart out while the world falls apart. Well, I've attached all the figures so you can look at them, but the theory is right. XE037 enhances exposed mathematicians (aka all of them) by a factor of anywhere from 10x to 100x or more, basically as much as using a matrix crystal. Meshram used to be able to lift around 18.5g, one of our strongest telekinetics. Now he's up to 2kg and with a crystal he can lift two bowling balls. Or a dog, that was hilarious.\n" +"\n" +"Subject U76 could pick up surface thoughts if touching the target and now can easily read someone's mind from across the room and can occasionally pick up deeper memories. We figured this out by accident, by the way, and I'm pretty sure when we get out of here Dr. Connolly is going to find divorce papers waiting for her. You'll probably want to keep U76 away from anything sensitive, except that we only just discovered this and now it's too late. Oops.\n" +"\n" +"Oh yeah, K34 can just walk through walls now. So much for security. Everything's fucked and we're doomed. That's my report, hope you like it." +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +#, no-c-format +msgid "" +"As my initial report indicated, COBALT RAIN has passed all the tests we've performed. In fact, it exceeded our production predictions by over 15%. It's not actually a perpetual motion machine but it might as well be from the end-user's point of view. It produces energy with no fuel required, at a constant rate, with no waste byproducts and very little heat.\n" +"\n" +"However--there's always a however in this line of work--it has the significant disadvantage that prevents me from recommending it for deployment at this time. COBALT RAIN works through a microportal to the Netherum, siphoning energy through without the possibility of hostile incursions. During normal operation, this remains true, but if the device is damaged it can destabilize containment and the portal can rapidly expand without warning. Just last week we had an incident during testing, and while the engineers were able to get the device shut down quickly, something still came through the portal. We're lucky that it doesn't seem hostile or really even interested in us. Despite its appearance (see attached), XE843 is indifferent to the presence or absence of others, light levels, food, or noise. It just wanders around its containment cell. We've contacted XEDRA-40 to ask them if they want to take a look at it. I'll forward the reply to you when we get it.\n" +"\n" +"Work to overcome this significant drawback is ongoing. At the moment, however, COBALT RAIN should remain in the prototype stage.\n" +"\n" +"Anita Morales\n" +"Senior Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"As requested, we conducted multiple tests using various matrix crystals to determine the precise effect on mathematician capabilities. The first test subject was V72, representing JUNIPER GOLD. In previous capability testing, V72 was capable of lifting 10.23g and holding it steady for at least 300 seconds, as well as consistently being able to reduce their acceleration when free-falling to 9.32 m/s². When holding a charged matrix crystal, the effect was nothing short of astonishing--the mass limit on lifting increased to 2.43 kg and the acceleration when free-falling dropped to 7.17 m/s².\n" +"\n" +"BURNT NOVEMBER Subject Q51 displayed a resting heart rate of 65 bpm, a grip strength of 30 kg, and a 8:31 mile time. When holding a charged matrix crystal, these improved to 55 bpm, a grip strength of 41 kg, and a 5:45 mile time.\n" +"\n" +"The evidence shows that skin contact with a charged matrix crystal dramatically improves mathematician capabilities, up to several hundred times depending on their exact capabilities. While matrix crystals are always in short supply, some of them should definitely be earmarked for usage by our most capable mathematicians." +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Richardson,\n" +"I'm writing with some disturbing reports from recent testings. While the increased capabilities mathematicians have been displaying are at this point well-known among staff, in the course of my research I've observed a number of previously-unseen side effects from performing mathematics. The most common side effect seems to be headaches, though my staff have also observed several instances of spontaneous nosebleeds. In at least one instance, a COPPER PRIME experiment with I33 involving heating metals to the melting point, a sudden temperature drop of 15°C was observed in the sealed experimental chamber.\n" +"\n" +"Far more disturbing, however, was an incident during ONYX LIGHTNING testing. K92 seemingly lost control of her powers when attempting to damage a training dummy, causing severe--and under lockdown, irreplaceable--damage to several testing implements. When asked to explain herself, she was only able to say that her powers seemed to take on a \"mind of their own.\"\n" +"\n" +"I am still a scientist, regardless of what is happening now. Be assured that I will get to the bottom of this.\n" +"\n" +"Ted Kelly\n" +"Senior Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_matrix_research" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Xinying,\n" +"You were right. I looked over the cafeteria camera records and the mathematicians are consistently coming in twice or three times as often as most other people. Usually just for snacks, but it's pretty consistent that after an experiment, one of them will wander in and grab some chips or an apple or cookies. We need to start weighing them in and out like they're jockeys or something and seeing if we can get some hard data on this." +msgstr "" + +#. ~ Snippet in category "lab_file_obsidian_ring" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Colleague,\n" +"Greetings. Your reading this letter means you have been chosen as an OBSIDIAN RING candidate. Having already demonstrated proficiency with the fundamentals of matrix mechanics and an understanding of our mission here at Project PHAVIAN, we are offering you the opportunity to participate in experiments into strengthening the fundamental human potential for dimensional metaphysics. In-phase conditions have shown us that the abilities displayed by mathematicians here are not the absolute limit of those abilities, and if we could replicate some in-phase conditions without the need for an immersion dive, we could expand our mathematicians' capabilities tenfold.\n" +"\n" +"I do have to warn you that the process is not without risk. While here at XEDRA-23 we have the most advanced medical treatment in the world, there is still a risk of permanent injury should you choose to go through with the procedure. If you should refuse, your talents remain as valuable as ever and you will suffer no career repercussions. I look forward to working with you on the next step for Project PHAVIAN and humanity.\n" +"Alexandra da Silva\n" +"Lead Researcher, OBSIDIAN RING" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Colleagues,\n" +"\n" +"I'd like to take a moment to address the recent rumors. I know that stress levels are high with the quarantine and the XE037 news, but there is no need to engage in unwarranted speculation. In these unprecedented times, it's important to remember that we're all in this together and we will solve the problems before us, as we have so many others.\n" +"\n" +"I will be perfectly clear. There is no \"Project GASPAR.\" Trained mathematicians are the most important resource that we have, and it would be the height of folly to waste them on replicating a resource that already exists simply because the current state of emergency has placed us out of contact. Furthermore, it is important to remember that Netherum mathematics are not magic. They obey a consistent set of rules and we are capable of determining those rules empirically. We can test how much a JUNIPER GOLD mathematician can lift to the milligram. We can determine the effective communication range for a GRAY DAWN candidate down to the decimeter. We would never simply \"throw things at the wall and see what sticks.\" Science requires rigor.\n" +"\n" +"These are troubling times, but we will get through them together.\n" +"\n" +"Sincerely,\n" +"Harold Liu\n" +"Director, Project PHAVIAN" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Greetings everyone,\n" +"\n" +"I would just like to take a moment to comment on the importance of proper nomenclature. Just as we would respect the names and pronouns by which our co-workers wish to be addressed, we should use the approved terms for candidates for the various projects under our umbrella. Some frankly disturbing news has reached me of harassment or even bullying aimed at those who have gone through the training process. These people are not \"witches\" and they are most certainly not \"freaks,\" and I am frankly disturbed that I have to emphasize that point. These are your colleagues who have volunteered to advance scientific understanding as we explore the unknown. There is no reason standard HR policies do not still apply. I have already received several complaints which I will be acting on in the near future, and hopefully I will not receive any more.\n" +"\n" +"Sincerely,\n" +"Rosemary Pierce\n" +"Administrator, Human Resources" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Anna, I know things are stressful, especially with some of the irregularities in staff behavior we've been witnessing, and under normal circumstances I would never countenance your proposal. I have to admit, though, that I was extremely disturbed by what I've heard of the behavior of several VERDANT HAND mathematicians, as well as Dr. Holland and Dr. Almeida's recent public argument. As such, for the duration of the emergency, I think that your \"psi-cop\" proposal is a good one. I'll draft a memo immediately to Dr. Nayak to organize the GREY DAWN mathematicians toward keeping order and maintaining morale. Hopefully, this will only be the matter of a few weeks before Dr. Sidhu and his team can find a solution. They already found one way to remove XE037 contamination, so hope remains.\n" +"\n" +"Sincerely,\n" +"Harold Liu" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Colleague,\n" +"\n" +"Greetings. You have selected, or have been selected, to participate in XEDRA-23, or as we call it, Project PHAVIAN. As a member of XEDRA, you will already have seen many extraordinary things in the course of your work, things which you previously might have scoffed at or dismissed out of hand. You will see more extraordinary things in the course of your work here, things that even those at other XEDRA divisions would have thought impossible a few years ago. Phase experiments expand the range of human exploration, but matrix technology unlocks human potential to a degree never before seen. You will be a part of that endeavor, advancing human knowledge and ensuring the United States of America's place at the forefront of scientific advancement throughout the 21st century.\n" +"\n" +"There is an ancient proverb that is often translated as \"A single spark can start a prairie fire.\" Our work here will be the light that will lead humanity into a new age. I look forward to working with you.\n" +"\n" +"Harold Liu\n" +"Director, Project PHAVIAN" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Liu,\n" +"Sorry for the inflammatory title but, well, something is seriously wrong. The LOST RAIN mathematicians are universally reporting that something strange is happening to space itself. You've seen the testing data about them being able to change effective distance between two points and they're reporting that ALL distances are being affected to a very small degree. I don't know if this has anything to do with the erratic behavior from the staff or XE037 contamination but coupled with all the NOBLE HORIZON reports of impending doom, plus all the news filtering from the outside, I think we need to prepare for the worst.\n" +"\n" +"John Goldberg\n" +"Researcher" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"It is important to remember that we are scientists and this is a scientific endeavor. Regardless of the phenomena we are studying, we must maintain a proper skeptical mindset in the spirit of scientific inquiry. Dimensional metaphysics has its own laws that we are slowly discovering. This is not \"witchcraft\", these are not \"wizards,\" they are people capable of tapping in to a previously-unknown source of energy. There are many previous fields of science which once carried their own stigma. Continental drift was not accepted for decades after its initial proposal, Dr. Semmelweis died in an asylum, and quantum mechanics to this day requires accepting behaviors that are counter to our natural understanding of how the world works. That does not make any of those fields supernatural either. By definition, if it is studiable and reproducible, it is scientific.\n" +"Anna Richardson\n" +"Director of Research" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"No mathematician should be subject to more than ten hours of testing in a two-day period. Any period of more than four hours of continuous testing must include a half-hour meal break. Mathematicians are entitled to the same work-week and schedule as researchers are, including days off. Mathematicians will be informed of the purpose and subject of any experiment they take part in and may register a complaint with HR if they object to their participation. Note that this does not absolve each mathematician from fulfilling the duties of their employment. Mathematicians must wear their identifying badges at all times when on-site and present them for inspection at the request of any member of security.\n" +"\n" +"Our mathematicians are not cases, they are not subjects, and they are certainly not \"guinea pigs\" or \"lab rats.\" They are valuable partners in our exploration of dimensional metaphysics, irreplaceable personnel, and should be treated as such. Researchers found violating these guidelines will be sanctioned, up to and including termination of employment." +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_memo" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dr. Mitchell,\n" +"Per our last email, Dr. Enrique Rodriguez passed away in a car accident almost two years ago, shortly after being assigned to XEDRA as a portal research specialist, and he never had the opportunity to work with XEDRA-23. As you can see from the employee database, there has never been a Dr. Julia Simmons employed by either XEDRA-23 or any other XEDRA division.\n" +"\n" +"In addition, the XEDRA handbook requires that all employees use their current title in their signature at all times. Please update your signature to comply with this policy.\n" +"Alicia Sanders\n" +"Senior Talent Coodinator" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Dammit, Hank, what the hell is wrong with these researchers? Matrix-powered" +" lamp, matrix-powered car, matrix-powered oven, next they'll want a matrix-" +"powered vibrator. Do they even understand how expensive a single matrix " +"crystal is? I keep trying to get them to work on something new and they " +"bring me this. We need force fields, jetpacks, laser guns, lightsabers, " +"starships, I don't know, something! It's all I can do to stop them from " +"trying to make us the Amazon of XEDRA. Do the XE037 researchers have this " +"problem?" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Mo,\n" +"I know you're worried about maintaining secrecy what with the NOBLE HORIZON/GRAY DAWN research locations, but I assure you that it's fine. We need them higher-up to test for line-of-sight-based range anyway, and we don't have all the problems that XEDRA-12 has with maintaining secrecy. If some normie somehow gets past security and wanders in, they're just going to see an ordinary office with maybe a few weird room layouts, there aren't going to be wolfmen wandering the halls. The mathematicians are just people, and if some of them are creepy, we've ALL worked with the creepy guy before. If it were really that serious of a concern, we'd be underground like the LOST RAIN guys. And with a bunch of clears here, we'll get warning hours or days before anything goes wrong.\n" +"\n" +"And besides, look at the advantages! There's a gym and a bar on the ground floor. Drinks with Priya and Ishaan on Friday? I've already checked the menu and I know there'll be something there for you.\n" +"Sridhar" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"Jen\n" +"I know we're in lockdown but it's obvious we're doomed. Word gets out, right? You heard about Dr. Greene and Dr. Summers? It's only going to get worse. I talked to K̶3̶4̶ Erica about it and she's positive she can take someone else with her on one of her little trips. It's not that far to the surface, right? You with me?\n" +"Alex" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"A,\n" +"I did it. The records are all garbage now and it'll take them a week to source more, maybe longer with this lockdown. You're free until then. I love you.\n" +"-C" +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"They say there's nothing to worry about, that our powers follow natural laws that can be tested and measured, but it's obvious they're lying. I heard what happened to Amelia when she was doing some experiment and had that asthma attack. A tragic accident, they said? Yeah, not after I saw the aftermath of that lab test with the telekinetic. What happens if they lose control in a crowded hallway, or if a telepath does in the lunchroom? Are we all going to end up vegetables?\n" +"\n" +"I haven't used any psi since I heard, but it's so hard. I went from getting sick 4-5 times a year to feeling like a million bucks every single day and I'm just supposed to give it up? But what if my heart just stops? What if someone else's heart stops because of me? The scientists spent a year testing and measuring and now apparently none of it matters because who knows what will happen.\n" +"\n" +"I never should have gone through with the treatment." +msgstr "" + +#. ~ Snippet in category "lab_file_phavian_private" +#: data/mods/MindOverMatter/snippets/snippets_new.json +msgid "" +"C,\n" +"Just talked to ███████ on our lunch break and he confirmed what I heard--Gaspar is real. We all know people who have just disappeared, right? They say they're transferred to other sites, to keep up the variety in experiments or whatever, but do they ever get transferred back? You heard of Project Empty Mother? Sapphire Horizon? You know about the magi, right? There's always three and where's the third? They can't turn us all into meat but they're going to do it to some of us and I don't want to be one of them. We have to get out of here.\n" +"-A" +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of running in an endless hallway. You hear something gargantuan " +"chasing you with heavy breaths and wet squelching sounds. You run until you" +" are out of breath and wake up exhausted." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are swimming in the ocean, looking up at a million bright " +"stars. As you tread water, you feel a current from below and the waves " +"around you die down, then you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are wandering in a dark forest, cutting strips of bark from " +"trees to mark your passage. As you come to a clearing and see a strip of " +"bark missing from a tree on the other side, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are standing on a beach under a sun, swollen and red and " +"filling a quarter of the sky. The air is hot, and as you watch the sun " +"expands to fill a third of the sky, then half, then more. As you close your" +" eyes against the blinding light, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are sinking into quicksand. All of your struggles only drive " +"you deeper, and as the sand closes over your head, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are going down into the basement to look for something, but as" +" you step off the last step the basement door shuts behind you, leaving you " +"in darkness. As you climb back up to look for a lightswitch, you hear the " +"stairs creak behind you, and then you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are waiting in a doctor's office. Patients go into the door, " +"but no one ever comes out. As the last person before you vanishes through " +"the back door, you get up to leave but find the front door locked. As the " +"receptionist calls your name, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are in a ruined city, full of empty windows and toppled " +"columns. No matter where you go, you cannot find a way out, and when you " +"turn a corner and see your own footprints in the dirt-covered cobblestones, " +"you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you stand in total darkness with the sound of something breathing " +"nearby. The breathing gets closer and closer, until whatever it is is " +"almost on top of you, and just when you feel a puff of warm, wet air on your" +" face, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you've taken shelter in a cave to avoid a howling snowstorm. As " +"you wait, you hear something crunching through the snow and feel the ground " +"start to shake with its footsteps. As something moves in front of the cave " +"mouth, you wake up." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of flying. You fly higher and higher until you are in outer " +"space. You look back at Earth and see that it's cracked - something is " +"hatching and a thousand crimson eyes are fixated on you." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You are alone in darkness. You try to move, but all of your limbs are " +"frozen in place. You can't even blink your eyes. As you wait, you hear a " +"thin, reedy humming sound from somewhere off in the darkness, slowly getting" +" closer. You struggle frantically, trying to move even a single finger, as " +"the sound approaches from behind your head. Just as the humming finally " +"gets within arm's reach and you hear it move closer to your face, you " +"awaken." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of standing on top of a cliff in a storm, looking down at the sea." +" Holding one arm up against the lashing rain, you watch as the dark waters " +"slowly rise up the cliff, getting higher and higher until it laps at your " +"feet. You take a step back but the water follows you, covering your feet, " +"then your legs, and then your chest, then your face. As the black water " +"enters your lungs you awaken with a start, coughing and gasping." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of standing in a dark forest. The trees are so thick that not " +"even moonlight penetrates to the forest floor, and despite waving your arm " +"you can't see your hand in front of your face. As you slowly walk, trying " +"to pick your way through the forest, you hear the sounds of the insects and " +"the wind slowly die. The forest is utterly still except for your own " +"breathing, and as you stop and strain your ears, you hear brush rustling in " +"the distance. Something is coming closer, slowly and inexorably, and when " +"you try to run you almost immediately slam into a tree and fall flat on your" +" back. Despite the sound of your crashing into the forest floor, the " +"approaching noises do not speed up. As you try to stand, you hear the " +"rustle of leaves and a wet sloshing on the ground nearby. As it touches " +"you, you start up in bed." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"In your dream, you are on the top of a mountain in the wilderness, with no " +"lights nearby and countless stars wheeling overhead. You lie down in the " +"grass and let the cool night breeze wash over you as you look for the " +"familiar constellations. You find the Big Dipper with ease and trace a line" +" across to Orion only to do a double-take. One of the stars on Orion's Belt" +" is missing. As you look at Cassiopeia, you see the W is broken by a " +"missing star, and then as you look at Leo one of the stars vanishes. You " +"frantically search the sky as stars wink out, one after the other, until " +"there's only one left. Polaris, the North Star, steadfast guide of sailors " +"for millennia. You stand and take a step, not sure what you're hoping to " +"accomplish, and then the last star goes out and you wake up in a cold sweat." +msgstr "" + +#. ~ Snippet in category "psi_nether_attention_nightmares" +#. ~ These should all relate to being lost, being watched, being trapped, or +#. being chased. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You stand in an office room, dingy yellow wallpaper on all the walls and the" +" hum of fluorescent lights in your ears. You open a door leading to another" +" yellow-wallpapered hallway and walk down it for a few minutes before " +"picking a door and opening it. You stand in an office room, dingy yellow " +"wallpaper on all the walls and the hum of fluorescent lights in your ears. " +"You open a door leading to another yellow-wallpapered hallway and walk down " +"it for a few minutes before picking a door and opening it. You stand in an " +"office room, dingy yellow wallpaper on all the walls and the hum of " +"fluorescent lights in your ears. You open a door leading to another yellow-" +"wallpapered hallway and walk down it for a few minutes before picking a door" +" and opening it. You stand in an office room, dingy yellow wallpaper on all" +" the walls and the hum of fluorescent lights in your ears. You open a door " +"leading to another yellow-wallpapered hallway and walk down it for a few " +"minutes before picking a door and opening it. The door opens onto solid " +"blackness and in your surprise, you trip through. As you are falling, you " +"wake up." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of falling through a starry void, as the points of light around " +"you slowly wink out one by one." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of swimming in the middle of the ocean, when clouds slowly begin " +"obscure the moon and you feel something swimming up at you from below." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "You dream of stumbling in total darkness for hours." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of waking up and finding yourself blind as the undead bang on the " +"walls of your shelter." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of walking across a frozen ocean. Massive shapes are visible in " +"the ice." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream you are in total darkness with a frigid wind blowing on you, " +"slowly freezing you solid." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You have a normal dream of friends from the old days, but as the dream goes " +"on the color fades until you're dreaming in black and white, and then the " +"light fades until you're in total darkness." +msgstr "" + +#. ~ Snippet in category "black_nether_water_nightmares" +#. ~ These should all relate to blindness, darkness, or cold. +#: data/mods/MindOverMatter/snippets/snippets_nightmares.json +msgid "" +"You dream of standing on top of a skyscraper and watching a sea of fog cover" +" the city below. One by one, the lights in the windows go out." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a whisper behind you, too low to make out any words." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a single loud footstep behind you." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a low growl that fades away into silence." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a drawn-out, rasping breath that ends in a cough." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a few moments of toneless droning before it abruptly ends." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a low hum that makes your teeth vibrate." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear indistinct yelling, too muffled to make out." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "Your ears suddenly ring, blocking out all other sounds." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a single low tone from a distant bell." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a high-pitched tittering that is suddenly cut-off." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "For a moment, you hear the sound of water flowing over stone." +msgstr "" + +#. ~ Snippet in category "observed_effect_hearing_sounds" +#: data/mods/MindOverMatter/snippets/snippets_observed.json +msgid "You hear a very faint, \"Tekeli-li! Tekeli-li!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_pyrokin3, mon_feral_human_pyrokin2, +#. mon_civilian_pyrokinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "the crackle of flames." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_pyrokin3, mon_feral_human_pyrokin2 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Must… burn…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_teep2 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "a low droning hum inside your head." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_teep2 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "a tuneless whistling inside your head." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_teep2, mon_civilian_telepath +#: data/mods/MindOverMatter/snippets/speech.json +msgid "an inarticulate cry inside your head." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_teep2 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "quiet laughter inside your head." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_bio3, +#. mon_feral_security_captain_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Kill…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_clair2, mon_feral_human_clair3 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"I… see…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_clair3 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"You… see…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_clair3 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Can you see?\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"I told you they were coming.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"You didn't listen!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Just like the dreams.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"This is the end.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"I knew it. I knew it. I knew it.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_clairsentient +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Doom. DOOM!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_pyrokinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Burn them all! Burn them to ash!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_telepath +#: data/mods/MindOverMatter/snippets/speech.json +msgid "a voice inside your head mutter, \"No no no no.\"." +msgstr "" + +#. ~ Speech from speaker mon_civilian_telepath +#: data/mods/MindOverMatter/snippets/speech.json +msgid "a voice inside your head whisper, \"No escape…\"." +msgstr "" + +#. ~ Speech from speaker mon_civilian_telepath +#: data/mods/MindOverMatter/snippets/speech.json +msgid "a voice inside your head say, \"Why? Why? Why?\"." +msgstr "" + +#. ~ Speech from speaker mon_feral_human_porter3 +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Lost between…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_porter3, mon_civilian_teleporter +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"So… cold…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_human_porter3, mon_civilian_teleporter +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"So… dark…\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_vitakinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"I have to live!\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_vitakinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Have to escape.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_vitakinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Must survive.\"" +msgstr "" + +#. ~ Speech from speaker mon_civilian_vitakinetic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"I need a way out!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_scientist_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "quiet laughter." +msgstr "" + +#. ~ Speech from speaker mon_feral_scientist_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Yes…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_scientist_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"A test subject…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_scientist_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Ah, yes…\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_security_captain_psychic, +#. mon_feral_security_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Stop!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_security_captain_psychic, +#. mon_feral_security_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"This is a restricted area!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_security_captain_psychic, +#. mon_feral_security_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Authorized personnel only!\"" +msgstr "" + +#. ~ Speech from speaker mon_feral_security_captain_psychic, +#. mon_feral_security_psychic +#: data/mods/MindOverMatter/snippets/speech.json +msgid "\"Leave!\"" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Poor …no one deserves to go out like that.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Just one more death, one more kill and then I'll be right. What? No, why " +"would I think that!»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«I need to go to bed early. Just please, God, no more nightmares tonight.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«It's me, hi, I'm the problem, it's me\n" +"At tea time, everybody agrees\n" +"I'll stare directly at the dammit why can't I get it out of my head!»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«…I'm sorry…forgive me…»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«…»\n" +"\n" +"No thoughts at all. Maybe they're aphantasic?" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Just let one of those get close and it'll get some 5.56 right " +"between the eyes. Not too close, though. God damn it, , I " +"told you to watch out.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Wasn't that long ago we were all eating sushi at the new place in the city." +" And now this. At least I still have food.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«I would kill for some Foodplace right now.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«This was the year the Patriots were going to bring it home! I wonder if " +"any of those guys made it out? At least the riots didn't start until after " +"the season…»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +#, no-c-format +msgid "" +"«So did everyone in the past spend 95% of the time bored as shit? I hate " +"this.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Who would have thought that guy screaming on the street corner was right? " +"Hell, maybe the FBI really did steal ten billion from him.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«*tuneless humming*»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«This is like the worst isekai ever.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Have to live. Have to live. For you, .»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«The bees and ants are already the size of dogs. Are they just going to " +"keep getting bigger?»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«, did you make it out? I should have gone back for you but " +"there were just too many of them.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«You looked so happy in that mushroom field. Maybe I should have listened " +"to you.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«I should have gone camping more. But maybe I can use that pottery class I " +"took…»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«I should have listened to 's stories about the dreams.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«It's all a dream. All this is a dream. I'll wake up soon and it'll be " +"Saturday morning.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«At least I'll never have to hear any damn again.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading anyone's minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«I never did make it to Machu Picchu.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Ugh, why won't this asshole leave me alone? I just want to finish my shift" +" and get something to eat.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«They were just sitting there in the loading dock this whole time. Right " +"near us. Could have been any of us trapped in there with them.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«When I told them I knew how to fight I didn't expect this. This is nothing" +" like the dojo.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Tonight's the night I win it all back. Don't know how pulled" +" off that straight but she can't do it twice in a row.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Four hours down, six to go. But better bored than exciting.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«At least I'm on guard duty in here and not with one of the caravans. Those" +" poor bastards. After what looked like when they hauled him " +"back you couldn't pay me enough to go out there.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Why me? Why couldn't this weirdo have talked to .»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Dammit, I know I saw on shift last night. Trust " +" to give me shit about it.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Well, he's definitely never going to write that last book now. At least " +"people keep bringing Smokes new books. Don't know what I would do if I " +"couldn't wind down with a good book. Ha, \"time enough at last\".»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«That fence is not going to stop some of the things we saw on the way here…»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Endless black glass…sky filled with colors…the screams…thank God it was " +"just a nightmare.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading refugee center guards' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«To think I used to be a pacifist.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Every time they leave…is this the time they won't come back?»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Ugh! Were they literally bathing in sewage? What is that smell!»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "" +"«Please, just tell me to take a car apart. I'd rather do that than go back " +"out there.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Punching out a jabberwock? Please. How stupid do they think I am?»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Can we really make this place a new home?»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Well. At least it beats being dead.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«They're like a machine. How do they do it?»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«Oh God, not another fucking training session.»" +msgstr "" + +#. ~ Snippet in category "" +#. ~ Used for reading your followers' minds +#: data/mods/MindOverMatter/snippets/telepathy_snippets.json +msgid "«If I were injured on a run, would they come back for me?»" +msgstr "" + +#. ~ Message after transforming to "f_teleporter_attuned_ground" +#: data/mods/MindOverMatter/ter_transform/ter_transform.json +msgid "You spend some time memorizing your location." +msgstr "" + +#. ~ Label of UI widget "spacebar_nether_attunement_block" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Nether Attunement" +msgstr "" + +#. ~ Label of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Attune" +msgstr "" + +#. ~ Clause text "visible_1" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ" +msgstr "" + +#. ~ Clause text "visible_2" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_3" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_4" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_5" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_6" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_7" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_8" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_9" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_10" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_11" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ Clause text "visible_12" of UI widget "spacebar_nether_attunement_meter" +#: data/mods/MindOverMatter/ui/spacebar.json +msgid "Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ≔≕Ψ" +msgstr "" + +#. ~ MOD name +#: data/mods/My_Sweet_Cataclysm/modinfo.json +msgid "My Sweet Cataclysm" +msgstr "" + +#. ~ Description of MOD "My Sweet Cataclysm" +#: data/mods/My_Sweet_Cataclysm/modinfo.json +msgid "" +"In the wake of the Cataclysm, sweets and snacks are coming to life. You " +"could be one of them and walk through the Cataclysm as a human shaped piece " +"of sugar with your pet necco wafer, or you could just hunt them for some " +"sweet treats." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "necco corpse" +msgid_plural "necco corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "necco corpse" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"The corpse of a necco. Now it really looks like a giant necco wafer. " +"Surely a bite wouldn't hurt, right?" +msgstr "" + +#. ~ Description of "marshmallows" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A handful of squishy, fluffy, puffy, delicious marshmallows. They feel " +"oddly warm…" +msgstr "" + +#. ~ Description of "s'mores" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A pair of graham crackers with some chocolate and a marshmallow between " +"them. Warmth radiates from it as if it is… alive?" +msgstr "" + +#. ~ Description of "chewy candy" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A handful of colorful fruit-flavored chewy candy. They feel warm to the " +"touch and you can almost feel a slow beat coming from them. How odd…" +msgstr "" + +#. ~ Description of "chewy reptilian candy" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A handful of colorful fruit-flavored chewy candy shaped in a reptilian " +"fashion. They're warm to the touch and you can feel a slow beat coming from" +" them. How odd…" +msgstr "" + +#. ~ Description of "graham cracker" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Dry and sugary, these crackers will leave you thirsty, but go good with some" +" chocolate and marshmallows. They shiver under your touch. Weird!" +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "graham cracker roe" +msgid_plural "graham cracker roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graham cracker roe" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Dry and sugary, these cracker pellets will leave you thirsty, but go good " +"with some chocolate and marshmallows. They shiver under your touch. Weird!" +msgstr "" + +#. ~ Description of "cookie" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Sweet and delicious cookies, just like grandma used to bake. They shiver " +"under your touch. Weird!" +msgstr "" + +#. ~ Description of "cookie egg" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Sweet and delicious cookies, shaped like eggs. They shiver under your touch" +" as if something is inside. Weird!" +msgstr "" + +#. ~ Description of "chewing gum" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Bright pink chewing gum. Sugary, sweet, and bad for your teeth. It's oddly" +" warm to the touch…" +msgstr "" + +#. ~ Description of "caffeinated chewing gum" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Chewing gum with added caffeine. Sugary and bad for your teeth, but it's a " +"nice pick-me-up. It's oddly warm to the touch…" +msgstr "" + +#. ~ Description of "candy cattle" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A handful of chocolate candies shaped like cows. They're really warm, " +"enough to make you wonder how they haven't melted." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "raw chocolate milk" +msgid_plural "raw chocolate milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw chocolate milk" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"This is raw, unhomogenized and unpasteurized chocolate milk from a chocolate" +" cow. It couldn't be any fresher unless you drank it straight from the cow," +" which might upset it. Depending on your dietary sensibilities, you might " +"want to pasteurize or even boil this before drinking." +msgstr "" + +#. ~ Description of "chocolate milk" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Baby chocolate cow food, appropriated for adult humans. Spoils rapidly." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "liquid cacao" +msgid_plural "liquid cacao" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid cacao" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "Liquid unsweetened cacao. Quite bitter to taste." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "reconstituted chocolate milk" +msgid_plural "reconstituted chocolate milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "reconstituted chocolate milk" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Baby chocolate cow food, appropriated for adult humans. This milk has been " +"reconstituted from a processed milk. Spoils rapidly." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "powdered chocolate milk" +msgid_plural "powdered chocolate milk" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "powdered chocolate milk" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"Dehydrated chocolate milk powder. Mix with water to make drinkable milk." +msgstr "" + +#. ~ Description of "licorice" +#: data/mods/My_Sweet_Cataclysm/sweet_comestibles.json +msgid "" +"A swirly confectionary treat in strings of sweet tasting candy. You think " +"you've seen them wriggle a bit. How strange…" +msgstr "" + +#. ~ Name of effect type id "gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "Gummed" +msgstr "" + +#. ~ Description of effect type "Gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "You have some gum on you." +msgstr "" + +#. ~ Description of effect type "Gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "You are covered in gum!" +msgstr "" + +#. ~ Description of effect type "Gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "You're trapped in gum!" +msgstr "" + +#. ~ Apply message of effect type "Gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "You're covered in gum!" +msgstr "" + +#. ~ Miss message of effect type "Gummed" +#: data/mods/My_Sweet_Cataclysm/sweet_effect.json +msgid "The gum webs constrict your movement." +msgstr "" + +#. ~ Field intensity level +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "flimsy gum webs" +msgstr "" + +#. ~ Player message on effect of field flimsy gum webs +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "Some gum sticks to you." +msgstr "" + +#. ~ NPC message on effect of field flimsy gum webs +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "Some gum sticks to ." +msgstr "" + +#. ~ Field intensity level +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid " gum webs" +msgstr "" + +#. ~ Player message on effect of field gum webs +#. ~ Player message on effect of field thick gum webs +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "The gum sticks to you!" +msgstr "" + +#. ~ NPC message on effect of field gum webs +#. ~ NPC message on effect of field thick gum webs +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "The gum sticks to !" +msgstr "" + +#. ~ Field intensity level +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "thick gum webs" +msgstr "" + +#. ~ Bashing message of fields "flimsy gum webs", " gum webs", "thick gum +#. webs" +#: data/mods/My_Sweet_Cataclysm/sweet_field_type.json +msgid "You brush the gum web aside." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of marshmallow flesh" +msgid_plural "chunks of marshmallow flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of marshmallow flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A big chunk of squishy, fluffy, puffy, delicious marshmallow flesh." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "piece of s'mores' flesh" +msgid_plural "pieces of s'mores' flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of s'mores' flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "" +"A shell of graham crackers and chocolate filled with delicious marshmallow " +"flesh." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of chewy candy flesh" +msgid_plural "chunks of chewy candy flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of chewy candy flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A chunk of colorful fruit-flavored chewy candy meat." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of reptilian candy flesh" +msgid_plural "chunks of reptilian candy flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of reptilian candy flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "" +"A chunk of colorful fruit-flavored candy meat, this one is extra chewy." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "graham cracker shell" +msgid_plural "graham cracker shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "graham cracker shell" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A dry, sugary piece of shell of a graham cracker." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of cookie flesh" +msgid_plural "chunks of cookie flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of cookie flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A sweet, delicious chunk of cookie flesh." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of gum flesh" +msgid_plural "chunks of gum flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of gum flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "Bright pink chunk of fresh gum flesh." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of caffeinated gum flesh" +msgid_plural "chunks of caffeinated gum flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of caffeinated gum flesh" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A nice chunk of still shivering caffeinated gum flesh." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "chunk of chocolate meat" +msgid_plural "chunks of chocolate meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of chocolate meat" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "A chunk chocolate meat, still dripping with liquid chocolate." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "fillet of licorice snake" +msgid_plural "fillets of licorice snake" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fillet of licorice snake" +#: data/mods/My_Sweet_Cataclysm/sweet_flesh.json +msgid "" +"A sweet licorice snake fillet, you can see the strands of licorice " +"intertwining in a swirl of sweetness." +msgstr "" + +#. ~ Furniture name +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "pile of rock candy rubble" +msgstr "" + +#. ~ Description of furniture "pile of rock candy rubble" +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "Pile of rock candy shards. Useless?" +msgstr "" + +#. ~ Furniture name +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "small rock candy boulder" +msgstr "" + +#. ~ Description of furniture "small rock candy boulder" +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "" +"Blocking your path. Should be easy to move. It can be used as a primitive " +"anvil." +msgstr "" + +#. ~ Furniture name +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "medium rock candy boulder" +msgstr "" + +#. ~ Description of furniture "medium rock candy boulder" +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "" +"Blocking your path. It'll be a struggle to move. It can be used as a " +"primitive anvil." +msgstr "" + +#. ~ Furniture name +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "large rock candy boulder" +msgstr "" + +#. ~ Description of furniture "large rock candy boulder" +#: data/mods/My_Sweet_Cataclysm/sweet_furniture.json +msgid "Now how are you going to move this?" +msgstr "" + +#. ~ Harvest message +#: data/mods/My_Sweet_Cataclysm/sweet_harvest.json +msgid "" +"As you butcher the chocolate corpse, you break the large pieces of flesh " +"down into more manageable chunks." +msgstr "" + +#. ~ Harvest message +#: data/mods/My_Sweet_Cataclysm/sweet_harvest.json +msgid "You carefully open the snake to extract the sweet fillets." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "SugarKin flyer" +msgid_plural "SugarKin flyers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "SugarKin flyer" +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "" +"A flyer for some kind of candy. It shows a picture of a gleaming human made of smooth candy looking at you in terror. \"SugarKin the first life-size human candy! Are you a real monster? Will you be able to devour it?\"\n" +" On the back of the flyer you can see some hastily scribbled words:\n" +" \"Hello, my child, welcome to this world. A world where you'll be able to thrive if you follow a few rules:\n" +"1) Never ever get into contact with water, it would melt you!\n" +"2) Avoid humans with clear eyes they are very dangerous! (You can ignore the ones with black eyes they are harmless to you.)\n" +"3) Learn how to make caramel ointment, it's the only way to fix your body if you get hurt.\n" +" There are many more things I'd like to tell you but I must leave before it's too late. I've made you a friend to keep you company, be kind to it.\n" +" I love you,\n" +" - F. \"." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "pieces of candy wrapper" +msgid_plural "pieces of candy wrapper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pieces of candy wrapper" +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "" +"Bits and pieces of plastic entangled in sticky candy goop. They spot some " +"bright colors and might have been part of a candy wrapper at some point. " +"Maybe you could suck the sugar from them, if you're really desperate." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "sticky sludge" +msgid_plural "sticky sludge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sticky sludge" +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "" +"A pile of weird sticky sludge. It looks absolutely disgusting but smells " +"kind of sweet." +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "rock candy chunk" +msgid_plural "rock candy chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rock candy chunk" +#: data/mods/My_Sweet_Cataclysm/sweet_items.json +msgid "This is a chunk of hard rock candy. It can be broken down into sugar." +msgstr "" + +#. ~ Name of material +#: data/mods/My_Sweet_Cataclysm/sweet_materials.json +msgid "rock candy" +msgstr "" + +#. ~ Item name +#: data/mods/My_Sweet_Cataclysm/sweet_med.json +msgid "caramel ointment" +msgid_plural "caramel ointment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "caramel ointment" +#: data/mods/My_Sweet_Cataclysm/sweet_med.json +msgid "" +"An ointment made of caramel. You could use it to heal your wounds, if you " +"were made of sugar." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "necco" +msgid_plural "neccos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "necco" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "A giant necco wafer happily hopping around." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow kid" +msgid_plural "marshmallow kids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow kid" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A small humanoid made of marshmallow. It bumbles about on its stubby " +"cushiony legs. How cute!" +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow guy" +msgid_plural "marshmallow guys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow guy" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A marshmallow humanoid with a smile drawn on its face. It bumbles around as" +" if looking for something. It's oddly adorable." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow buff" +msgid_plural "marshmallow buffs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow buff" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A muscular body made of marshmallow, proudly striding towards an unknown " +"goal. Yummy!" +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow goliath" +msgid_plural "marshmallow goliaths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow goliath" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A gigantic marshmallow humanoid softly stomping around. Its frozen smile " +"and big empty eyes are carefully scanning its surroundings." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow squire" +msgid_plural "marshmallow squires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow squire" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A small humanoid made of marshmallow. Its chocolate-coated cracker armor " +"shines dully as it bumbles around on its stubby marshmallow legs. How cute!" +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow knight" +msgid_plural "marshmallow knights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow knight" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A marshmallow humanoid clad in knightly armor made of chocolate-coated " +"crackers. It bumbles around as if looking around for something. It's oddly" +" adorable in a majestic sort of way." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow champion" +msgid_plural "marshmallow champions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow champion" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"Standing tall in its shining armor of chocolate-coated crackers, this " +"marshmallow proudly strides towards an unknown goal." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "marshmallow war lord" +msgid_plural "marshmallow war lords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "marshmallow war lord" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A gigantic humanoid armored with thick plates of chocolate-coated crackers." +" Its frozen smile is barely visible from under its heavy helmet as it scans" +" its surroundings." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "gummy cub" +msgid_plural "gummy cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gummy cub" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "An achingly adorable bear cub made of sugary gummy goodness." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "gummy bear" +msgid_plural "gummy bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gummy bear" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A large bear made of flavored sugary gelatin. Its smooth, round shape and " +"fruity smell make it somehow less scary than its fleshy counterpart." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "gummy gator" +msgid_plural "gummy gators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gummy gator" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"Slowly moving through the chocolate like a gummy log along the surface. You" +" notice it's eye's following your movement as you approach." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "cracker kid" +msgid_plural "cracker kids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cracker kid" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "A small cracker kid running around on its cracker legs." +msgstr "" + +#. ~ Description of monster "cracker" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "A full grown cracker running around on its cracker legs." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "animal cracker largemouth bass" +msgid_plural "animal cracker largemouth bass" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "animal cracker largemouth bass" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"An animal cracker largemouth bass. It leaps from the water in pursuit of " +"food." +msgstr "" + +#. ~ Description of monster "cookie" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "A small cookie, scurrying around in search for crumbs to eat." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "cookie hydra" +msgid_plural "cookie hydras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cookie hydra" +#. ~ Description of monster "cookie hydra spawn" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A giant cookie dragon with multiple heads. It prowls looking for food." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "cookie hydra spawn" +msgid_plural "cookie hydra spawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "gum spider" +msgid_plural "gum spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gum spider" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A giant piece of gum stretched in the shape of a spider. You'd best not get" +" gummed up in its web, literally." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "caffeinated gum spider" +msgid_plural "caffeinated gum spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caffeinated gum spider" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A giant piece of gum stretched in the shape of a spider. It jitters and " +"darts about rapidly as if it had too much energy to stand still." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "gum spiderling" +msgid_plural "gum spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gum spiderling" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "A large wad of living gum morphed into a spider." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "caffeinated gum spiderling" +msgid_plural "caffeinated gum spiderlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caffeinated gum spiderling" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A large wad of living gum morphed into a spider. This one shakes and " +"fidgets as it struggles to steady its feet." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "chocolate calf" +msgid_plural "chocolate calves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chocolate calf" +#. ~ Description of monster "chocolate cow" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"The domestic cow, a baleful, ruminating farm animal. It is quite muscular, " +"and the males can have a violent streak to accompany their nasty-looking " +"horns. This one looks to be made entirely of chocolate." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "chocolate cow" +msgid_plural "chocolate cows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "licorice snake" +msgid_plural "licorice snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "licorice snake" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A snake whose body is made out of licorice, at least it's the red type." +msgstr "" + +#. ~ Monster name +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "licorice snake hatchling" +msgid_plural "licorice snake hatchlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "licorice snake hatchling" +#: data/mods/My_Sweet_Cataclysm/sweet_monsters.json +msgid "" +"A baby snake made entirely out of licorice, possibly the children of the " +"larger licorice snakes." +msgstr "" + +#. ~ Mutation class name +#: data/mods/My_Sweet_Cataclysm/sweet_mutation_category.json +msgid "Sugar Kin" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Sugar Kin" +#: data/mods/My_Sweet_Cataclysm/sweet_mutation_category.json +msgid "How sweet!" +msgstr "" + +#. ~ Memorial message of mutation class "Sugar Kin" for male +#: data/mods/My_Sweet_Cataclysm/sweet_mutation_category.json +msgctxt "memorial_male" +msgid "Crystallized." +msgstr "" + +#. ~ Memorial message of mutation class "Sugar Kin" for female +#: data/mods/My_Sweet_Cataclysm/sweet_mutation_category.json +msgctxt "memorial_female" +msgid "Crystallized." +msgstr "" + +#. ~ Mutation name +#: data/mods/My_Sweet_Cataclysm/sweet_mutations.json +msgid "Made Of Sugar" +msgstr "" + +#. ~ Description of mutation "Made Of Sugar" +#: data/mods/My_Sweet_Cataclysm/sweet_mutations.json +msgid "You are literally made of sugar." +msgstr "" + +#. ~ Profession name for male +#: data/mods/My_Sweet_Cataclysm/sweet_professions.json +msgctxt "profession_male" +msgid "Sugar Boy" +msgstr "" + +#. ~ Description of profession "Sugar Boy" for male +#: data/mods/My_Sweet_Cataclysm/sweet_professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a human shaped candy brought to life under unknown circumstances. " +"You have your whole life ahead of you and it's gonna be sweet!" +msgstr "" + +#. ~ Profession name for female +#: data/mods/My_Sweet_Cataclysm/sweet_professions.json +msgctxt "profession_female" +msgid "Sugar Girl" +msgstr "" + +#. ~ Description of profession "Sugar Girl" for female +#: data/mods/My_Sweet_Cataclysm/sweet_professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a human shaped candy brought to life under unknown circumstances. " +"You have your whole life ahead of you and it's gonna be sweet!" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/My_Sweet_Cataclysm/sweet_scenarios.json +msgctxt "scenario_male" +msgid "The Sweet Life" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/My_Sweet_Cataclysm/sweet_scenarios.json +msgctxt "scenario_female" +msgid "The Sweet Life" +msgstr "" + +#. ~ Description of scenario "The Sweet Life" for male +#: data/mods/My_Sweet_Cataclysm/sweet_scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You open your eyes as if for the first time. Looking at yourself, you can " +"see your skin glisten in the light. One word comes to your mind: \"sugar\"." +" You don't remember where you learned it, and in fact you don't seem to " +"remember anything. Despite the circumstances, you feel quite hopeful. " +"Everything feels new and you're going to make the best of it!" +msgstr "" + +#. ~ Description of scenario "The Sweet Life" for female +#: data/mods/My_Sweet_Cataclysm/sweet_scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You open your eyes as if for the first time. Looking at yourself, you can " +"see your skin glisten in the light. One word comes to your mind: \"sugar\"." +" You don't remember where you learned it, and in fact you don't seem to " +"remember anything. Despite the circumstances, you feel quite hopeful. " +"Everything feels new and you're going to make the best of it!" +msgstr "" + +#. ~ Starting location of scenario "The Sweet Life" +#: data/mods/My_Sweet_Cataclysm/sweet_scenarios.json +msgctxt "start_name" +msgid "Candy Shop" +msgstr "" + +#. ~ Snippet in category "flier" +#: data/mods/My_Sweet_Cataclysm/sweet_snippets.json +msgid "" +"A flyer for some kind of candy. It shows a picture of a gleaming human made" +" of smooth candy looking at you in terror. \"SugarKin the first life-size " +"human candy! Are you a real monster? Will you be able to devour it all?\"" +msgstr "" + +#. ~ Foot steps of species "MARSHMALLOW" +#. ~ Foot steps of species "DM_SWEETS" +#: data/mods/My_Sweet_Cataclysm/mod_interactions/defense_mode/species.json +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "shlop." +msgstr "" + +#. ~ Foot steps of species "GUMMY" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "pop." +msgstr "" + +#. ~ Foot steps of species "CRACKER" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "tac." +msgstr "" + +#. ~ Foot steps of species "COOKIE" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "pat." +msgstr "" + +#. ~ Foot steps of species "CHEWGUM" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "shlip." +msgstr "" + +#. ~ Foot steps of species "LICORICE" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "Shlop." +msgstr "" + +#. ~ Foot steps of species "CHOCOLATE" +#: data/mods/My_Sweet_Cataclysm/sweet_species.json +msgid "Clop." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_overmap_terrain.json +msgid "chocolate bog" +msgstr "" + +#. ~ Terrain name +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "shallow chocolate" +msgstr "" + +#. ~ Description of terrain "shallow chocolate" +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "" +"The chocolate isn't too deep here. With a watertight container, you could " +"gather what looks to be pure melted cacao. This will not be tasty." +msgstr "" + +#. ~ Terrain name +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "deep chocolate" +msgstr "" + +#. ~ Description of terrain "deep chocolate" +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "" +"The chocolate here is deep enough to drown in. With a watertight container," +" you could gather what looks to be pure melted cacao. This will not be " +"tasty." +msgstr "" + +#. ~ Description of terrain "caramel" +#: data/mods/My_Sweet_Cataclysm/sweet_mapgen/sweet_terrain.json +msgid "" +"An extremely hot, glowing liquid, composed of molten caramel. In some " +"places, caramel coated fruit is a delicacy." +msgstr "" + +#. ~ Harvest message +#: data/mods/Mythos-Creatures/harvest.json +msgid "" +"You crack open the hard chitin of the outer barrel to get at the alien flesh" +" beneath." +msgstr "" + +#. ~ MOD name +#: data/mods/Mythos-Creatures/modinfo.json +msgid "Mythos Mod - Mythos Creatures Only" +msgstr "" + +#. ~ Description of MOD "Mythos Mod - Mythos Creatures Only" +#: data/mods/Mythos-Creatures/modinfo.json +msgid "" +"Removes all the zombies (including fungus zombies), cyborgs and robots from " +"the game and replaces them with a variety of Lovecraftian monsters - " +"intended to be part of a total conversion mod but can be used as a " +"standalone if wanted." +msgstr "" + +#. ~ Description of species "MYTHOS" +#. ~ Description of species "MYTHOS_DM" +#: data/mods/Mythos-Creatures/mod_interactions/defense_mode/species.json +#: data/mods/Mythos-Creatures/species.json +msgid "a mythos creature" +msgstr "" + +#. ~ Item name +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "deep one corpse" +msgid_plural "deep one corpses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "The dead body of a deep one." +msgstr "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "A dead body of a male deep one." +msgstr "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "A dead body of a female deep one." +msgstr "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "The dead body of a deep one, coated in congealed blood." +msgstr "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "A dead body of a deep one with a gaping stab wound in its back." +msgstr "" + +#. ~ Description of "deep one corpse" +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The dead body of a deep one. Its forehead bears a large bullet entrance " +"wound. An even larger exit wound is present on the back of its head." +msgstr "" + +#. ~ Description of "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The upper half of a dead deep one body, as if torn apart with enormous " +"force. Some organs are hanging out." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The corpse of a deep one shot several times in the back with a low-caliber " +"weapon." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"A deep one corpse gored by arms fire chest to thighs, leaving the face " +"eerily and fishily pristine." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The corpse of a deep one. It appears to have been shot in the forehead at a" +" very close range leaving you a good view of its brain matter." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The corpse of a deep one, its legs and arms covered in blood. It appears to" +" have been shot in the thigh." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The corpse of a deep one who appears to have been shot to death. Its right " +"arm is only barely still attached to his shoulder." +msgstr "" + +#. ~ Snippet of item "deep one corpse" +#: data/mods/Mythos-Creatures/items/corpses/mythos.json +msgid "" +"The corpse of a deep one unblemished but for the bloody hole atop its head, " +"its bald scalp intermixed now with brain, viscera and shotgun pellets." +msgstr "" + +#. ~ Description of monster "deep one" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A large, greenish-gray amphibious humanoid with webbed hands and feet. It's" +" wide, flabby head is distinctly fish like with wide staring eyes and its " +"gangling limbs end in wickedly sharp claws. It moves with an odd hopping " +"gait, occasionally dropping down to walk on four limbs." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "rat-thing" +msgid_plural "rat-things" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rat-thing" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A small brown rodent with long whiskers and beady eyes. Its face is " +"strangely human-like, as are its tiny hands." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "shantak" +msgid_plural "shantak" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shantak" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"An enormous, scaly avian monster larger than an elephant. It has slimy, " +"reptilian skin, a pair of membranous, bat-like wings and a horse-like head " +"at the end of a long neck." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "dark young" +msgid_plural "dark young" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dark young" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A horrifying, pitch-black monstrosity, seemingly made of ropy tentacles. It" +" stands as tall as a tree on stumpy, hoofed legs, and its flanks covered in " +"puckered maws, dripping green goo." +msgstr "" + +#. ~ Description of monster "ghoul" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"This humanoid creature has a semi-canine head, hooved feet, and claws. Its " +"rubbery skin is pale and covered with grave-mold." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "ghast" +msgid_plural "ghasts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ghast" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"This vaguely humanoid creature is almost as big as a pony. It has long " +"hooved legs on which it hops, clawed hands, and a hideous noseless head with" +" oversized teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "elder thing" +msgid_plural "elder things" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "elder thing" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A strange alien creature with a star-shaped head and numerous writhing " +"appendages arranged radially around its barrel-shaped body." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "nightgaunt" +msgid_plural "nightgaunts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nightgaunt" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"This lanky ebon humanoid has batlike wings and a long prehensile tail, yet " +"its most unsettling feature is its lack of a face." +msgstr "" + +#. ~ Death message of monster "nightgaunt" +#: data/mods/Mythos-Creatures/monsters/mythos.json +#, c-format +msgid "The %s melts into wisps of darkness." +msgstr "" + +#. ~ Monster name +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "servitor of the outer gods" +msgid_plural "servitors of the outer gods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "servitor of the outer gods" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A constantly-flickering mass of eyes, mouths, and tentacles hanging in the " +"air, emitting a piping noise from flutes of bone." +msgstr "" + +#. ~ Death message of monster "servitor of the outer gods" +#: data/mods/Mythos-Creatures/monsters/mythos.json +#, c-format +msgid "The %s folds into itself and disappears." +msgstr "" + +#. ~ Description of monster "flying polyp" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A half polypous, utterly alien creature. It's only partly material and has " +"the ability to fly, despite the absence of wings. It produces strange " +"whistling noises which send cold shivers of primal terror down your spine." +msgstr "" + +#. ~ Description of monster "shoggoth" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"A gargantuan protoplasmic blob, constantly reshaping, forming new pseudopods" +" seemingly at will. All over its body are eyes that form and disappear. It" +" looks at you with malice." +msgstr "" + +#. ~ Description of monster "hunting horror" +#: data/mods/Mythos-Creatures/monsters/mythos.json +msgid "" +"This is some sort of great viperine creature, possessed of a curiously " +"distorted head and massive clawed appendages. It partially supports itself " +"with the aid of black rubbery wings of monstrous dimensions. Its form " +"writhes and changes before your eyes, filling you with unnameable horror." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Creeping Despair" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Fervent Despair" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Overwhelming Despair" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Creeping Despair makes items rarer than vanilla." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Fervent Despair makes items rarer than Creeping Despair." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Overwhelming Despair makes items rarer than Fervent Despair." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_NH_difficultycheck" +#: data/mods/No_Hope/EoCs.json +msgid "Select an Item Rarity Difficulty" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NH_set_item_difficulty_0" +#: data/mods/No_Hope/EoCs.json +msgid "A creeping sense of despair approaches…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NH_set_item_difficulty_1" +#: data/mods/No_Hope/EoCs.json +msgid "An intense sensation of despair fills you…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NH_set_item_difficulty_2" +#: data/mods/No_Hope/EoCs.json +msgid "You are overcome by despair…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_NH_item_difficulty_1" +#: data/mods/No_Hope/EoCs.json +msgid "Difficulty set to Harder." +msgstr "" + +#. ~ Name of effect type id "flaming_eye_warming_up" +#: data/mods/No_Hope/effects.json +msgid "Flaming Eye Warming Up" +msgstr "" + +#. ~ Description of effect type "Flaming Eye Warming Up" +#: data/mods/No_Hope/effects.json +msgid "You got a bad feeling about this flaming eye's intentions." +msgstr "" + +#. ~ Spell name +#: data/mods/No_Hope/enchantments.json +msgid "Destruction Ray" +msgstr "" + +#. ~ Description of spell "Destruction Ray" +#: data/mods/No_Hope/enchantments.json +msgid "Pre-nerf flaming eye's destruction ray." +msgstr "" + +#. ~ Spell name +#: data/mods/No_Hope/enchantments.json +msgid "Flaming Eye Damage" +msgstr "" + +#. ~ Description of spell "Flaming Eye Damage" +#: data/mods/No_Hope/enchantments.json +msgid "Damage with the destruction ray." +msgstr "" + +#. ~ Spell name +#: data/mods/No_Hope/enchantments.json +msgid "Flaming Eye Notify" +msgstr "" + +#. ~ Description of spell "Flaming Eye Notify" +#: data/mods/No_Hope/enchantments.json +msgid "Flaming Eye warms up before activating its destruction ray." +msgstr "" + +#. ~ Description of "inactive chicken walker" +#: data/mods/No_Hope/items.json +msgid "" +"This is an inactive chicken walker. Using this item involves placing it on " +"the ground, loading the unit with the factory-loaded 5.56 rounds and 40mm " +"cartridge grenades in your inventory (if you wish to divide your ammunition," +" set aside whatever ammunition you do NOT want to give the robot) and " +"turning it on. If reprogrammed and rewired successfully the chicken walker " +"will then identify you as a friendly, roam around or follow you, and attack " +"all enemies with a built-in firearm and grenade launcher." +msgstr "" + +#. ~ "friendly_msg" action message of item "inactive chicken walker" +#: data/mods/No_Hope/items.json +msgid "" +"The chicken walker rises to its feet, sways away from you and begins " +"surveying the area." +msgstr "" + +#. ~ "hostile_msg" action message of item "inactive chicken walker" +#: data/mods/No_Hope/items.json +msgid "The chicken walker whirrs and aims directly at you. Take cover!" +msgstr "" + +#. ~ Item name +#: data/mods/No_Hope/items.json +msgid "chicken walker chassis" +msgid_plural "chicken walker chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chicken walker chassis" +#: data/mods/No_Hope/items.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the chicken walker." +msgstr "" + +#. ~ Item name +#: data/mods/No_Hope/items.json +msgid "Beagle chassis" +msgid_plural "Beagle chassis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beagle chassis" +#: data/mods/No_Hope/items.json +msgid "" +"What's left when you remove all moving parts and electronics. It's the " +"skeleton and armor of the Beagle tank." +msgstr "" + +#. ~ Item name +#: data/mods/No_Hope/items.json +msgid "lobotomizer" +msgid_plural "lobotomizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lobotomizer" +#: data/mods/No_Hope/items.json +msgid "" +"A hand-forged collapsible tool with two axe heads and a sharp shovel-like " +"tip on one end. It can be used as a shovel, or you could chop some zombies " +"with it instead." +msgstr "" + +#. ~ Item name +#: data/mods/No_Hope/items.json +msgid "vault leaflet" +msgid_plural "vault leaflets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vault leaflet" +#: data/mods/No_Hope/items.json +msgid "" +"A folded glossy handout that appears to be an introduction to living in a " +"massive underground complex." +msgstr "" + +#. ~ Item name +#: data/mods/No_Hope/items.json +msgid "frequency list" +msgid_plural "frequency lists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frequency list" +#: data/mods/No_Hope/items.json +msgid "A notepad with a number of frequencies scribbled on it." +msgstr "" + +#. ~ MOD name +#: data/mods/No_Hope/modinfo.json +msgid "No Hope" +msgstr "" + +#. ~ Description of MOD "No Hope" +#: data/mods/No_Hope/modinfo.json +msgid "" +"- Significantly reduced amount of places with guaranteed loot spawns.\n" +"- Loot spawn in buildings is drastically reduced, especially for food, tools, guns etc.\n" +"- Most buildings are destroyed, vandalized, or looted.\n" +"- Most cars are destroyed or at least damaged. Intact cars are nearly impossible to find.\n" +"- Fuel is much harder to find, almost all cars have no fuel in tanks.\n" +"- Marauders, looters, and bandits everywhere.\n" +"\n" +"See extended description in README.md.\n" +"\n" +"To get the mod author's intended playing experience, consider:\n" +"- Enabling wandering hordes.\n" +"- Setting item spawn scaling factor to 0.5 or lower.\n" +"- Setting spawn rate scaling factor to 1.5 or higher." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "laser turret" +msgid_plural "laser turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "laser turret" +#: data/mods/No_Hope/monsters.json +msgid "" +"The TX-5LR Cerberus is an upgrade to its predecessors. It features a state " +"of the art revolving laser cannon system with three barrels that charge from" +" high-capacity batteries embedded in its hull." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "turret" +msgid_plural "turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "turret" +#: data/mods/No_Hope/monsters.json +msgid "" +"The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret" +" using state of the art ATR systems to dynamically reorient itself to new " +"friends and enemies alike. There is no mechanism to reload the weapon when " +"its magazine is empty and the fire control system is only designed for semi " +"automatic fire." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "antimateriel turret" +msgid_plural "antimateriel turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "antimateriel turret" +#: data/mods/No_Hope/monsters.json +msgid "" +"Leadworks LLC's T-107A1 Interdictor, an automated .50BMG antimateriel rifle." +" Credited with forestalling countless car-bombing attempts, it has always " +"been kept under extremely tight control, so as to itself maintain extremely " +"tight control of its area. And then the Cataclysm struck." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "milspec turret" +msgid_plural "milspec turrets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "milspec turret" +#: data/mods/No_Hope/monsters.json +msgid "" +"Leadworks LLC's T-4A1 Sentry. It features improved firmware over General " +"Atomics' TX-1 9x19mm model and an automated 5.56mm carbine." +msgstr "" + +#. ~ Description of monster "M240 autonomous CROWS II" +#: data/mods/No_Hope/monsters.json +msgid "" +"A remote weapon system derived from the M153 CROWS II and enhanced with " +"autonomous operation software. Thousands of these were deployed by the US " +"military before the Cataclysm and they were valued for their use in engaging" +" infantry without exposing the operator. This one is fitted with a M240." +msgstr "" + +#. ~ Description of monster "tripod" +#: data/mods/No_Hope/monsters.json +msgid "" +"The Honda Regnal, a tall robot walking on three spidery legs. For weapons, " +"it has a trio of spiked retractable cables and a flamethrower mounted on its" +" head." +msgstr "" + +#. ~ Description of special attack of monster "tripod" +#: data/mods/No_Hope/monsters.json +msgid "Giant flames erupt from the heat of a tripod!" +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "Beagle Mini-Tank UGV" +msgid_plural "Beagle Mini-Tank UGVs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Beagle Mini-Tank UGV" +#: data/mods/No_Hope/monsters.json +msgid "" +"The Northrop Beagle is a refrigerator-sized urban warfare UGV. Sporting an " +"anti-tank missile launcher, 40mm grenade launcher, and numerous anti-" +"infantry weapons, it's designed for high-risk urban fighting." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "chicken walker" +msgid_plural "chicken walkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chicken walker" +#: data/mods/No_Hope/monsters.json +msgid "" +"The Northrop ATSV, a massive, heavily-armed and armored robot walking on a " +"pair of reverse-jointed legs. Armed with a 40mm anti-vehicle grenade " +"launcher, 5.56 anti-personnel gun, and the ability to electrify itself " +"against attackers, it is an effective automated sentry, though production " +"was limited due to a legal dispute." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "security bot" +msgid_plural "security bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "security bot" +#: data/mods/No_Hope/monsters.json +msgid "" +"The Northrop Watchman X-1 is a production series of heavily armored combat " +"robots. Initially designed for military patrol and escort service, it rolls" +" on a set of hydraulic treads and is armed with a M16A4." +msgstr "" + +#. ~ Description of monster "moose" +#: data/mods/No_Hope/monsters.json +msgid "" +"The Eastern moose, the largest living species of deer. The bulls are quite " +"ill-tempered, especially in the rutting season." +msgstr "" + +#. ~ Description of monster "flaming eye" +#: data/mods/No_Hope/monsters.json +msgid "" +"An enormous disembodied eyeball the size of a person, flying through the air" +" through some unknown agency. Wreathed in unnatural flickering blue flame, " +"it possesses a blazing yellow iris with a slitted pupil like that of a cat " +"and trails a set of flailing black tendrils as it slowly drifts about; its " +"unearthly presence filling you with dread at the prospect of falling under " +"its baleful gaze." +msgstr "" + +#. ~ Monster message of special attack of monster "flaming eye" +#: data/mods/No_Hope/monsters.json +msgid "A piercing beam of light bursts forth!" +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "staring eye" +msgid_plural "staring eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "staring eye" +#: data/mods/No_Hope/monsters.json +msgid "" +"An enormous disembodied eyeball the size of a person, flying through the air" +" through some unknown agency. Its unearthly presence filling you with dread" +" at the prospect of falling under its baleful gaze." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json +msgid "zombie burner" +msgid_plural "zombie burners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie burner" +#: data/mods/No_Hope/monsters.json +msgid "" +"When bullets weren't enough to stop the end of the world, the military tried" +" fire instead. Their failure is made manifest in this gas-masked husk, its " +"black suit torn and ripped. Its flamethrower, dangling limply at its side, " +"is attached to a tank of napalm strapped onto its back, which trickles its " +"contents onto the ground." +msgstr "" + +#. ~ Description of monster "zombie technician" +#: data/mods/No_Hope/monsters.json +msgid "" +"Still wearing its work clothes and hardhat, this zombie likely used to work " +"on power lines or other electrical equipment. As it approaches, everything " +"metal you're carrying shifts very slightly in the zombie's direction, as if " +"attracted by a strong magnetic force." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/monsters.json data/mods/Sky_Island/monsters/monsters.json +msgid "zombie bio-operator" +msgid_plural "zombie bio-operators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zombie bio-operator" +#: data/mods/No_Hope/monsters.json data/mods/Sky_Island/monsters/monsters.json +msgid "" +"This armored soldier zombie appears to have been some sort of special forces" +" agent. Its malfunctioning equipment sends out occasional showers of " +"sparks." +msgstr "" + +#. ~ Snippet in category "necropolis_intro" +#: data/mods/No_Hope/snippets.json +msgid "" +"WELCOME HOME! Your decision to join our family will lead you to become part" +" of the next generation of job creators. With us you will already have a " +"foot in the door when it is time to rebuild the nation!" +msgstr "" + +#. ~ Snippet in category "necropolis_intro" +#: data/mods/No_Hope/snippets.json +msgid "" +"NEED A NEW JOB? Now that you have secured a comfortable home, try looking " +"into one of the many promising career opportunities that have positions " +"open. Openings such as GEOLOGICAL ENGINEERING ASSISTANT or FACILITY " +"TECHNICIAN offer limitless growth potential! Please contact your employment" +" adviser if you have any questions." +msgstr "" + +#. ~ Snippet in category "necropolis_intro" +#: data/mods/No_Hope/snippets.json +msgid "" +"GOOD WITH YOUR HANDS? Engineering always needs another hand keeping our " +"home in good working order! As an incentive, everyone working on level 3 " +"will receive additional hazardous pay and time off. Please go to the " +"engineering office on level 3 if you are interested." +msgstr "" + +#. ~ Snippet in category "necropolis_intro" +#: data/mods/No_Hope/snippets.json +msgid "" +"WANT TO CONTINUE YOUR EDUCATION? Our educational facilities are top notch " +"and offer courses for individuals at all age groups. Many new careers are " +"opening up to those who are willing to learn a new craft. Our library and " +"research labs will keep even the hungriest minds fed!" +msgstr "" + +#. ~ Description of terrain "wall" +#: data/mods/No_Hope/terrain.json +msgid "" +"The stereotypical wall with wooden support structure filled with insulation " +"and drywalled. Paint job is the all too common and neutral off-white or " +"cream color, it could use more vibrant paint." +msgstr "" + +#. ~ Description of terrain "red wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted red." +msgstr "" + +#. ~ Description of terrain "white wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted white." +msgstr "" + +#. ~ Description of terrain "blue wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted blue." +msgstr "" + +#. ~ Description of terrain "green wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted green." +msgstr "" + +#. ~ Description of terrain "yellow wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted yellow." +msgstr "" + +#. ~ Description of terrain "pink wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted pink." +msgstr "" + +#. ~ Description of terrain "purple wall" +#: data/mods/No_Hope/terrain.json +msgid "Wall painted purple." +msgstr "" + +#. ~ Description of terrain "red carpet" +#: data/mods/No_Hope/terrain.json +msgid "Soft red carpet." +msgstr "" + +#. ~ Terrain name +#: data/mods/No_Hope/terrain.json +msgid "red carpet, overhead light" +msgstr "" + +#. ~ Description of terrain "red carpet, overhead light" +#: data/mods/No_Hope/terrain.json +msgid "" +"A soft red carpet with a still-functioning light attached to the ceiling " +"above." +msgstr "" + +#. ~ Terrain name +#: data/mods/No_Hope/terrain.json +msgid "rock floor, overhead light" +msgstr "" + +#. ~ Description of terrain "rock floor, overhead light" +#: data/mods/No_Hope/terrain.json +msgid "" +"A relatively flat area of rock and stone with a still-functioning light " +"attached to the ceiling above." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/zed_radiation.json +msgid "charred nightmare" +msgid_plural "charred nightmares" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "charred nightmare" +#: data/mods/No_Hope/zed_radiation.json +msgid "" +"Intense radiation has spurred a unique form of necrosis and regeneration, it" +" is impossible to tell if this creature was ever human." +msgstr "" + +#. ~ Monster name +#: data/mods/No_Hope/zed_radiation.json +msgid "irradiated wanderer" +msgid_plural "irradiated wanderers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "irradiated wanderer" +#: data/mods/No_Hope/zed_radiation.json +msgid "" +"This rotting corpse seeps a glowing ooze from its lesions. A strange " +"tattered jumpsuit marks it as an oddity across the wasteland." +msgstr "" + +#. ~ Interactive menu name in computer "Missile Controls" placed on map +#. silo_finale +#: data/mods/No_Hope/Mapgen/missile_silo.json +msgid "Launch Missile" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Commander in Necropolis +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "CPT" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Marshal, I hope you're here to assist us." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"Sir, I don't know how the hell you got down here but if you have any sense " +"you'll get out while you can." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"Ma'am, I don't know how the hell you got down here but if you have any sense" +" you'll get out while you can." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "What are you doing down here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Can you tell me about this facility?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "I've got to go…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"I'm leading what remains of my company on a mission to re-secure this " +"facility. We entered the complex with two dozen men and immediately went " +"about securing this control room. From here I dispatched my men to secure " +"vital systems located on this floor and the floors below this one. If we " +"are successful, this facility can be cleared and used as a permanent base of" +" operations in the region. Most importantly it will allow us to redirect " +"refugee traffic away from overcrowded outposts and free up more of our " +"forces to conduct recovery operations." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Seems like a decent plan…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"This facility was constructed to provide a safe haven in the event of a " +"global conflict. The vault can support several thousand people for a few " +"years if all systems are operational and sufficient notification is given. " +"Unfortunately, the power system was damaged or sabotaged at some point and " +"released a single extremely lethal burst of radiation. The catastrophic " +"event lasted for several minutes and resulted in the deaths of most people " +"located on the 2nd and lower floors. Those working on this floor were able " +"to seal the access ways to the lower floors before succumbing to radiation " +"sickness. The only other thing the logs tell us is that all water pressure " +"was diverted to the lower levels." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Whatever they did it must have worked since we are still alive…" +msgstr "" + +#. ~ Mission name +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Locate Commo Team" +msgstr "" + +#. ~ Dialogue line in mission "Locate Commo Team" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"My communications team went to secure the radio control room after we " +"breached the facility. I haven't heard from them since, I need you to " +"locate them. Their first objective was to record all active channels that " +"were transmitting information on other survivors or facilities. Find them " +"and return the frequency list to me. I'm sure they could probably use your " +"help also." +msgstr "" + +#. ~ Dialogue line in mission "Locate Commo Team" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Good luck, the communications room shouldn't be far from here." +msgstr "" + +#. ~ Dialogue line in mission "Locate Commo Team" +#. ~ Dialogue line in mission "Cull Nightmares" +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#. ~ Dialogue line in mission "Disable External Power" +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"I don't know why you would bother wasting your time down here if you can't " +"handle a few small tasks…" +msgstr "" + +#. ~ Dialogue line in mission "Locate Commo Team" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "We were briefed that the communications array was on this level." +msgstr "" + +#. ~ Dialogue line in mission "Locate Commo Team" +#. ~ Dialogue line in mission "Cull Nightmares" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Thanks, let me know when you need another tasking." +msgstr "" + +#. ~ Mission name +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Cull Nightmares" +msgstr "" + +#. ~ Dialogue line in mission "Cull Nightmares" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "" +"Your assistance is greatly appreciated, we need to clear out the more " +"ruthless monsters that are wandering up from the lower levels. If you could" +" cull twenty or so of what we refer to as 'nightmares' my men would be much " +"safer. If you've cleared out most of this floor then the lower levels " +"should be your next target." +msgstr "" + +#. ~ Dialogue line in mission "Cull Nightmares" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "Good luck, finding a clear passage to the second level may be tricky." +msgstr "" + +#. ~ Dialogue line in mission "Cull Nightmares" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "These creatures can swing their appendages surprisingly far." +msgstr "" + +#. ~ Dialogue line in mission "Cull Nightmares" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Captain.json +msgid "How is the hunt going?" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ In charge of outside communications in Necropolis +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "SFC" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Marshal, I'm rather surprised to see you here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Sir you are not authorized to be here… you should leave." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Ma'am you are not authorized to be here… you should leave." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "[MISSION] The captain sent me to get a frequency list from you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "I should be going" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"We are securing the external communications array for this facility. I'm " +"rather restricted in what I can release… go find my commander if you have " +"any questions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "I'll try and find your commander then…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"I was expecting the captain to send a runner. Here is the list you are " +"looking for. What we can identify from here are simply the frequencies that" +" have traffic on them. Many of the transmissions are indecipherable without" +" repairing or replacing the equipment here. When the facility was being " +"overrun, standard procedure was to destroy encryption hardware to protect " +"federal secrets and maintain the integrity of the comms network. We are " +"hoping a few plain text messages can get picked up though." +msgstr "" + +#. ~ Mission name +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Fabricate Repeater Mod" +msgstr "" + +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"My chief responsibility is to monitor radio traffic and locate potential " +"targets to secure or rescue. The majority of radio repeaters are down and " +"those that are working have only emergency power. If you have a basic " +"understanding of electronics you should be able to fabricate the 'radio " +"repeater mod' found in these plans. When this mod is attached to a radio " +"station's main terminal, all short range radio traffic on emergency channels" +" is boosted so we can pick it up at much longer ranges. I really need you " +"make me one." +msgstr "" + +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"Thanks, I know the labs on the other side of the complex have electronic " +"parts sitting around." +msgstr "" + +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "I'm sure the motorpool has a truck battery you could salvage." +msgstr "" + +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Have you had any luck fabricating it?" +msgstr "" + +#. ~ Dialogue line in mission "Fabricate Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"Thanks, I'll see to installing this one. It will be some time but I could " +"use someone to position these around the region." +msgstr "" + +#. ~ Dialogue line in mission "Disable External Power" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"I guess I could use your skills once again. There are small transmitters " +"located in the nearby evacuation shelters; if we don't separate them from " +"the power grid their power systems will rapidly deteriorate over the next " +"few weeks. The task is rather simple but the shelters offer us a place to " +"redirect refugees until this vault can be secured." +msgstr "" + +#. ~ Dialogue line in mission "Disable External Power" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"Thanks, I should be ready for you to install the radio repeater mods by the " +"time you get back." +msgstr "" + +#. ~ Dialogue line in mission "Disable External Power" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Try searching on the outskirts of towns." +msgstr "" + +#. ~ Dialogue line in mission "Disable External Power" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Have you had any luck severing the connection?" +msgstr "" + +#. ~ Dialogue line in mission "Disable External Power" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "We are good to go! The last of the gear is powering up now." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"Most of my essential gear has been brought back online so it is time for you" +" to install your first radio repeater mod. Head topside and locate the " +"nearest radio station. Install the mod on the backup terminal and return to" +" me so that I can verify that everything was successful. Radio towers must " +"unfortunately be ignored for now, without a dedicated emergency power system" +" they won't be useful for some time." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "I'll be standing by down here once you are done." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"If you could make some sort of directional antenna, it might help locating " +"the radio stations." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "Have you had any luck finding a radio station?" +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "That's one down." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"I could always use you to put another repeater mod up. I don't have to " +"remind you but every one that goes up extends our response area just a " +"little bit more. With enough of them we'll be able to maintain " +"communication with anyone in the region." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "I'll be standing by." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"Getting a working vehicle is going to become important as the distance you " +"have to travel increases." +msgstr "" + +#. ~ Dialogue line in mission "Install Repeater Mod" +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Commo.json +msgid "" +"I'll try and update the captain with any signals that I need investigated." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Hello, marshal." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Marshal, I'm afraid I can't talk now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "I'm not in charge here, marshal." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "I'm supposed to direct all questions to my leadership, marshal." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Hey, citizen… I'm not sure you belong here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "You should mind your own business, nothing to see here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "If you need something you'll need to talk to someone else." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Dude, if you can hold your own you should look into enlisting." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/No_Hope/NPC/NPC_Old_Guard_Soldier.json +msgid "Hey miss, don't you think it would be safer if you stuck with me?" +msgstr "" + +#. ~ Name suffix of an NPC +#: data/mods/No_Hope/NPC/npc.json +msgid "Raider" +msgstr "" + +#. ~ Name of map extra +#: data/mods/No_Hope/overmap/map_extras.json +msgid "Bandit Ambush" +msgstr "" + +#. ~ Description of map extra "Bandit Ambush" +#: data/mods/No_Hope/overmap/map_extras.json +msgid "There were bandits here." +msgstr "" + +#. ~ Name of map extra +#: data/mods/No_Hope/overmap/map_extras.json +msgid "Bandit Campsite" +msgstr "" + +#. ~ Description of map extra "Bandit Campsite" +#. ~ Description of map extra "Bandit Hideout" +#. ~ Description of map extra "Bandit Gravesite" +#. ~ Description of map extra "Bandit Outpost" +#: data/mods/No_Hope/overmap/map_extras.json +msgid "There are bandits here." +msgstr "" + +#. ~ Name of map extra +#: data/mods/No_Hope/overmap/map_extras.json +msgid "Bandit Hideout" +msgstr "" + +#. ~ Name of map extra +#: data/mods/No_Hope/overmap/map_extras.json +msgid "Bandit Gravesite" +msgstr "" + +#. ~ Name of map extra +#: data/mods/No_Hope/overmap/map_extras.json +msgid "Bandit Outpost" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "abandoned store" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "gardening store" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "sewer?" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Passage" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Barracks" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Armory" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Hospital" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Jail" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Offices" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Police Station" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Utilities" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Communications" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Courthouse" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Motor Pool" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Visitor Center" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Control" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Cafeteria" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - School" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Labs" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Robotics Bay" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Slum Housing" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Suites" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Living Bays" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Housing" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Transition Bay" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Maint. Bay" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Quartermasters" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Kitchen" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Conference Room" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Library" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Light Industry" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/No_Hope/overmap/overmap_terrain_necropolis.json +msgid "Vault - Gym" +msgstr "" + +#. ~ MOD name +#: data/mods/No_NPC_Food/modinfo.json +msgid "Disable NPC Needs" +msgstr "" + +#. ~ Description of MOD "Disable NPC Needs" +#: data/mods/No_NPC_Food/modinfo.json +msgid "Makes NPCs not require food, water or rest." +msgstr "" + +#. ~ MOD name +#: data/mods/Only_Wildlife/modinfo.json +msgid "No Monsters" +msgstr "" + +#. ~ Description of MOD "No Monsters" +#: data/mods/Only_Wildlife/modinfo.json +msgid "" +"Removes all monsters from the game, save for those in the WILDLIFE category." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Perk_melee/enchantments.json +msgid "Mystic Shot" +msgstr "" + +#. ~ Description of enchantment "Mystic Shot" +#: data/mods/Perk_melee/enchantments.json +msgid "Insight empowers your ranged attacks with bows and crossbows." +msgstr "" + +#. ~ Name of martial art +#: data/mods/Perk_melee/martial_arts.json +msgid "Fighting Style" +msgstr "" + +#. ~ Description of martial art "Fighting Style" +#: data/mods/Perk_melee/martial_arts.json +msgid "Fight in accordance with your training or lack thereof." +msgstr "" + +#. ~ Initiate message of martial art "Fighting Style" +#: data/mods/Perk_melee/martial_arts.json +msgid "You focus on your training." +msgstr "" + +#. ~ Initiate message of martial art "Fighting Style" +#: data/mods/Perk_melee/martial_arts.json +#, c-format +msgid "%s remembers their training." +msgstr "" + +#. ~ Buff name of martial art "Fighting Style" +#: data/mods/Perk_melee/martial_arts.json +msgid "Momentum" +msgstr "" + +#. ~ Description of buff "Fighting Style" in martial art "Momentum" +#: data/mods/Perk_melee/martial_arts.json +msgid "Strike with the momentum of your previous movement." +msgstr "" + +#. ~ Buff name of martial art "Fighting Style" +#: data/mods/Perk_melee/martial_arts.json +msgid "Tempo" +msgstr "" + +#. ~ Description of buff "Fighting Style" in martial art "Tempo" +#: data/mods/Perk_melee/martial_arts.json +msgid "The rhythm of combat is in your favor." +msgstr "" + +#. ~ Description of buff "Fighting Style" in martial art "Parry" +#: data/mods/Perk_melee/martial_arts.json +msgid "Successful blocking has left you in a favorable position." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Perk_melee/menu.json +msgid "" +"Level .\n" +" perk points to spend.\n" +"Current EXP: .\n" +"EXP to next level: ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Tempo Techniques." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Momentum Techniques." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Insight Techniques." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Standalone Techniques." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Combat Tempo I" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Go back" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Momentum I" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Insight I" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Insight I and Mystic Shot I" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Insight I and Sixth Sense" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Perk_melee/menu.json +msgid "Learn []" +msgstr "" + +#. ~ Text variable value in an effect +#: data/mods/Perk_melee/menu.json +msgid "Requires Execution" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Perk_melee/menu.json +msgid "" +"XP is gained by killing enemies, either by melee or ranged combat, with tougher enemies giving more XP. You'll gain a perk point every time you level up, which can be used to unlock a perk through this menu. Most perks are completely passive, and apply their effects automatically on movement, combat or waiting.\n" +"\n" +"Perks cannot be refunded or disabled once learned, consider your choices carefully." +msgstr "" + +#. ~ MOD name +#: data/mods/Perk_melee/modinfo.json +msgid "Martial Mastery" +msgstr "" + +#. ~ Description of MOD "Martial Mastery" +#: data/mods/Perk_melee/modinfo.json +msgid "Fight enemies to level up and build your own fighting style." +msgstr "" + +#. ~ Name of effect type id "perk_dex_bonus" +#: data/mods/Perk_melee/perk_effects.json +msgid "Momentum Dex (1)" +msgstr "" + +#. ~ Name of effect type id "perk_dex_bonus" +#: data/mods/Perk_melee/perk_effects.json +msgid "Momentum Dex (2)" +msgstr "" + +#. ~ Name of effect type id "perk_dex_bonus" +#: data/mods/Perk_melee/perk_effects.json +msgid "Momentum Dex (3)" +msgstr "" + +#. ~ Name of effect type id "perk_insight" +#. ~ Spell name +#: data/mods/Perk_melee/EOC/Insight_eocs.json +#: data/mods/Perk_melee/perk_effects.json +msgid "Insight" +msgstr "" + +#. ~ Description of effect type "Insight" +#: data/mods/Perk_melee/perk_effects.json +msgid "" +"Each stack increases the damage of your weapon's main damage type by 1." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Feint drills" +msgstr "" + +#. ~ Description of mutation "Feint drills" +#: data/mods/Perk_melee/perk_techniques.json +msgid "Perform a feint whenever an attack would miss." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Staggering Strikes" +msgstr "" + +#. ~ Description of mutation "Staggering Strikes" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Attacks with bashing weapons are likely to stun their target if the full " +"combat tempo bonus is active." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Fore!" +msgstr "" + +#. ~ Description of mutation "Fore!" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Hah, just watch this.\n" +"Critical strikes with bashing weapons can knock your targets backwards. You are guaranteed to knock back stunned targets." +msgstr "" + +#. ~ Mutation name +#. ~ Martial technique name +#: data/mods/Perk_melee/perk_techniques.json +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Make Way" +msgstr "" + +#. ~ Description of mutation "Make Way" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Perform an overhead attack with a polearm or staff. The attack will knock " +"back all targets hit." +msgstr "" + +#. ~ Mutation name +#. ~ Martial technique name +#: data/mods/Perk_melee/perk_techniques.json +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Fulcrum Kick" +msgstr "" + +#. ~ Description of mutation "Fulcrum Kick" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Deliver a powerful flying kick using a polearm as a springboard. The kick " +"will knock back humanoid targets of similar or smaller size." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Coiling Strikes" +msgstr "" + +#. ~ Description of mutation "Coiling Strikes" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Perform a quick reach attack with a polearm or staff if you have at least 1 " +"momentum stack. The attack will heavily scale with perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Snap slash" +msgstr "" + +#. ~ Description of mutation "Snap slash" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"If you dodge an attack with a knife or dagger, you'll counterattack with a " +"quick slash." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Slaying strike" +msgstr "" + +#. ~ Description of mutation "Slaying strike" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Perform a finishing attack with a knife or dagger when reaching 3 tempo " +"stacks. The attack will prioritize enemy weak points." +msgstr "" + +#. ~ Mutation name +#. ~ Martial technique name +#: data/mods/Perk_melee/perk_techniques.json +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Vulgar Opening" +msgstr "" + +#. ~ Description of mutation "Vulgar Opening" +#: data/mods/Perk_melee/perk_techniques.json +#, no-c-format +msgid "" +"If you have no combat buffs active, perform an opening attack with armor " +"penetration increased by 225% of your strength. Just hit them with the damn" +" thing." +msgstr "" + +#. ~ Mutation name +#. ~ Martial technique name +#: data/mods/Perk_melee/perk_techniques.json +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Estocada" +msgstr "" + +#. ~ Description of mutation "Estocada" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Perform a quick lunging thrust with a long sword, thrusting sword or " +"quarterstaff. You must have exactly 1 momentum stack to perform this " +"attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Charging Tackle" +msgstr "" + +#. ~ Description of mutation "Charging Tackle" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"Your first attack after acquiring at least 3 momentum stacks will be " +"replaced by a shoulder tackle. The tackle will ground humanoid targets of " +"similar or smaller size and consume all momentum stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Execution" +msgstr "" + +#. ~ Description of mutation "Execution" +#: data/mods/Perk_melee/perk_techniques.json +#, no-c-format +msgid "" +"Whenever you attack a human-sized target with a great axe, great sword or " +"great hammer if the target has less health than the base attack rating of " +"your weapon, you will execute them instead. Execution attacks ignore armor " +"and will restore 10% of your max stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perk_techniques.json +msgid "Brutal Execution" +msgstr "" + +#. ~ Description of mutation "Brutal Execution" +#: data/mods/Perk_melee/perk_techniques.json +msgid "" +"You perform executions with such brutality that all minded enemies that " +"witness them will become stunned for 2 turns." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Practice Martial Arts" +msgstr "" + +#. ~ Description of mutation "Practice Martial Arts" +#: data/mods/Perk_melee/perks.json +msgid "Learn new martial arts techniques and perks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Melee Perk" +msgstr "" + +#. ~ Description of mutation "Melee Perk" +#: data/mods/Perk_melee/perks.json +msgid "We copy from this one." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Carefree Stance" +msgstr "" + +#. ~ Description of mutation "Carefree Stance" +#: data/mods/Perk_melee/perks.json +msgid "" +"You aren't even trying.\n" +"You clear all combat buffs whenever you wait." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Flowing retreat" +msgstr "" + +#. ~ Description of mutation "Flowing retreat" +#: data/mods/Perk_melee/perks.json +msgid "" +"You'll attempt to move away from your attackers when you successfully dodge " +"an attack. You'll gain a momentum stack if you can normally gain them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Counter strikes" +msgstr "" + +#. ~ Description of mutation "Counter strikes" +#: data/mods/Perk_melee/perks.json +msgid "You gain +1 accuracy for two turns after a successful block." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Stalwart" +msgstr "" + +#. ~ Description of mutation "Stalwart" +#: data/mods/Perk_melee/perks.json +msgid "You have an extra block attempt per turn." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Spry footwork" +msgstr "" + +#. ~ Description of mutation "Spry footwork" +#: data/mods/Perk_melee/perks.json +msgid "You have an extra dodge attempt per turn." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Insight I" +msgstr "" + +#. ~ Description of mutation "Insight I" +#: data/mods/Perk_melee/perks.json +msgid "" +"You passively accumulate up to 20 insight stacks while near enemies. Each " +"insight stack increases all damage dealt by 1 until your next attack. " +"Insight greatly favors perceptive warriors." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Sixth Sense" +msgstr "" + +#. ~ Description of mutation "Sixth Sense" +#: data/mods/Perk_melee/perks.json +msgid "" +"You accumulate up to 20 insight stacks even from enemies you can't see. You" +" can perceive unseen enemies within 10 tiles if you have at least 5 insight " +"stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "The psychic sea" +msgstr "" + +#. ~ Description of mutation "The psychic sea" +#: data/mods/Perk_melee/perks.json +msgid "You can accumulate an infinite number of insight stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Twilight Form" +msgstr "" + +#. ~ Description of mutation "Twilight Form" +#: data/mods/Perk_melee/perks.json +#, no-c-format +msgid "" +"Whenever you kill an enemy in melee, you retain 50% of your insight stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Blind Calculus" +msgstr "" + +#. ~ Description of mutation "Blind Calculus" +#: data/mods/Perk_melee/perks.json +msgid "" +"If you have been blind for at least 15 turns, every time you would gain an " +"insight stack you instead gain 5." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Mystic Shot I" +msgstr "" + +#. ~ Description of mutation "Mystic Shot I" +#: data/mods/Perk_melee/perks.json +#, no-c-format +msgid "" +"Insight stacks also increase the accuracy of ranged bow and crossbow attacks" +" by 2% per stack. Ranged attacks will consume insight stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Mystic Shot II" +msgstr "" + +#. ~ Description of mutation "Mystic Shot II" +#: data/mods/Perk_melee/perks.json +#, no-c-format +msgid "" +"Insight stacks also increase the damage of ranged bow and crossbow attacks " +"by 1% per stack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Momentum I" +msgstr "" + +#. ~ Description of mutation "Momentum I" +#: data/mods/Perk_melee/perks.json +msgid "" +"Rapid movement generates momentum stacks. Momentum greatly favors dextrous " +"warriors." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Momentum II" +msgstr "" + +#. ~ Description of mutation "Momentum II" +#: data/mods/Perk_melee/perks.json +#, no-c-format +msgid "" +"Rapid movement generates momentum stacks. As long as momentum is active " +"your attacks gain extra physical damage equal to 10% of your dexterity. You" +" gain a point of dexterity for every 2 momentum stacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Combat Tempo I" +msgstr "" + +#. ~ Description of mutation "Combat Tempo I" +#: data/mods/Perk_melee/perks.json +msgid "" +"Perfect. Now do it again.\n" +"Attacks generate stacks of combat tempo. Tempo greatly favors the strong." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Tempo Shift" +msgstr "" + +#. ~ Description of mutation "Tempo Shift" +#: data/mods/Perk_melee/perks.json +msgid "" +"Gain a stack of combat tempo whenever you successfully block an attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Perk_melee/perks.json +msgid "Measured throws" +msgstr "" + +#. ~ Description of mutation "Measured throws" +#: data/mods/Perk_melee/perks.json +#, no-c-format +msgid "" +"Your throwing attacks deal 100% more damage for every combat tempo stack you" +" have." +msgstr "" + +#. ~ Spell name +#: data/mods/Perk_melee/spells.json +msgid "Make Way Push" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_perk_ma_level_up" +#: data/mods/Perk_melee/EOC/leveling.json +msgid "Your experience with martial arts has increased!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_perk_ma_initialize" +#: data/mods/Perk_melee/EOC/leveling.json +msgid "" +"Martial Mastery mod is active. Interact with the \"Practice Martial Arts\" " +"trait from the mutation menu to learn new techniques and perks." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/executions.json +msgid "Execution (Great Sword)" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Sword)" +#: data/mods/Perk_melee/techniques/executions.json +#, c-format +msgid "" +"You deliver a rapid strike to the %s before cleaving them in two with a " +"powerful blow" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Sword)" +#: data/mods/Perk_melee/techniques/executions.json +#, c-format +msgid " cleaves %s in two with a powerful blow" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/executions.json +msgid "Execution (Great Hammer)" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Hammer)" +#: data/mods/Perk_melee/techniques/executions.json +#, c-format +msgid "You knock the %s to the ground before delivering a crushing blow" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Hammer)" +#: data/mods/Perk_melee/techniques/executions.json +#, c-format +msgid " knocks down and crushes %s with a powerful blow" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/executions.json +msgid "Execution (Great Axe)" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Axe)" +#: data/mods/Perk_melee/techniques/executions.json +#, c-format +msgid "You cleave the %s asunder with a furious slash" +msgstr "" + +#. ~ Message of martial technique "Execution (Great Axe)" +#. ~ Message of martial technique "Vulgar Opening" +#: data/mods/Perk_melee/techniques/executions.json +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " cleaves into %s with a powerful blow" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Staggering Strike" +msgstr "" + +#. ~ Description of martial technique "Staggering Strike" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Stun for 1 turn" +msgstr "" + +#. ~ Condition description of martial technique "Staggering Strike" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "" +"* Only works on a non-stunned target of similar or " +"smaller size." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Brutal Swing" +msgstr "" + +#. ~ Description of martial technique "Brutal Swing" +#. ~ Description of martial technique "Brutal Swing (Stunned target)" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Three tile knockback" +msgstr "" + +#. ~ Message of martial technique "Brutal Swing" +#. ~ Message of martial technique "Brutal Swing (Stunned target)" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You send %s reeling with a brutal strike" +msgstr "" + +#. ~ Message of martial technique "Brutal Swing" +#. ~ Message of martial technique "Brutal Swing (Stunned target)" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " sends %s reeling" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Brutal Swing (Stunned target)" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Shoulder tackle" +msgstr "" + +#. ~ Message of martial technique "Shoulder tackle" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You ground %s with a shoulder bash" +msgstr "" + +#. ~ Message of martial technique "Shoulder tackle" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " drops %s with a shoulder bash" +msgstr "" + +#. ~ Condition description of martial technique "Shoulder tackle" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of similar " +"or smaller size incapable of flight. Requires " +"momentum(3) or higher to trigger." +msgstr "" + +#. ~ Message of martial technique "Vulgar Opening" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You cleave into %s with a mighty strike" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Coiling strike" +msgstr "" + +#. ~ Description of martial technique "Coiling strike" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "A quick reach attack that scales heavily with perception." +msgstr "" + +#. ~ Message of martial technique "Coiling strike" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You quickly stab %s with a sideways thrust" +msgstr "" + +#. ~ Message of martial technique "Coiling strike" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " stabs %s with a quick thrust" +msgstr "" + +#. ~ Message of martial technique "Make Way" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You swing through %s and everything nearby with an overhead attack" +msgstr "" + +#. ~ Message of martial technique "Make Way" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " swings at %s and everything nearby with an overhead attack" +msgstr "" + +#. ~ Message of martial technique "Fulcrum Kick" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You use your polearm as a springboard to kick %s" +msgstr "" + +#. ~ Message of martial technique "Fulcrum Kick" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " kicks %s" +msgstr "" + +#. ~ Condition description of martial technique "Fulcrum Kick" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "" +"* Only works on a non-downed humanoid target of similar " +"or smaller size incapable of flight." +msgstr "" + +#. ~ Message of martial technique "Estocada" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You lunge and thrust your weapon into %s" +msgstr "" + +#. ~ Message of martial technique "Estocada" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " lunges and thrusts their weapon into %s!" +msgstr "" + +#. ~ Condition description of martial technique "Estocada" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "* Requires momentum(1) to trigger." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Knife Counter" +msgstr "" + +#. ~ Message of martial technique "Knife Counter" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid "You slash at the %s as you dodge" +msgstr "" + +#. ~ Message of martial technique "Knife Counter" +#: data/mods/Perk_melee/techniques/techniques.json +#, c-format +msgid " slashes at %s as they dodge" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Perk_melee/techniques/techniques.json +msgid "Slaying Strike" +msgstr "" + +#. ~ Condition description of martial technique "Slaying Strike" +#: data/mods/Perk_melee/techniques/techniques.json +msgid "* Requires tempo(3) to trigger." +msgstr "" + +#. ~ MOD name +#: data/mods/Personal_Portal_Storms/modinfo.json +msgid "Portal Storms Ignore NPCs" +msgstr "" + +#. ~ Description of MOD "Portal Storms Ignore NPCs" +#: data/mods/Personal_Portal_Storms/modinfo.json +msgid "" +"Makes Portal Storm enemies only attack the player. Without this critical " +"NPCs can die to Portal Storm enemies in very unfair ways. More work needs " +"to be done on AI and faction base security before it will be safe to disable" +" this." +msgstr "" + +#. ~ MOD name +#: data/mods/Rummaging/modinfo.json +msgid "Rummaging" +msgstr "" + +#. ~ Description of MOD "Rummaging" +#: data/mods/Rummaging/modinfo.json +msgid "" +"Some furniture containers need to open the door to scavenge, to enhance the " +"thrill of scavenging." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficultysafeguard" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You haven't selected a difficulty. This could be because you're playing an old save.\n" +"\n" +"Your current difficulty has been set to Normal. In this setting, you will have 4 hours in every expedition to reach the exit and leave safely. After this, warp sickness sets in and applies heavy debuffs until you exit. After 6 hours, warp disintegration begins, and you will rapidly lose health until you exit or die." +msgstr "" + +#. ~ Fail message in teleportation in effect in EoC "EOC_initiate_randomport" +#: data/mods/Sky_Island/EOCs.json +msgid "It seems the portal couldn't find a valid location." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_award_material_tokens" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You've returned home safely using a designated exit point. You have earned " +" material tokens for your success." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_progressgate1" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You've proved you can survive a few excursions to the world below. Something in the warp pulls at you, quickening your pulse and turning your vision red. The sensation is indescribable. You feel… powerful.\n" +"The Heart of the Island may have further use for you.\n" +"\n" +"Healing at the Heart of the Island is no longer free. Be cautious in your future endeavors." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_progressgate2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You've drank deep of the warpstream and survived to tell the tale, though your unique isolation makes finding ears to listen difficult. The fragments of this reality have risen against you, and you have weathered the storm… for now.\n" +"You feel confident, powerful. Your mouth tastes of blood. As the familiar world takes shape around you once more, you understand the Heart of the Island will surely be interested in your continued growth." +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Sky_Island/EOCs.json +msgid "" +"This will teleport you back to your sky island. Any items inside the room " +"will be teleported home alongside you. Are you ready to leave?" +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Sky_Island/EOCs.json +msgid "" +"This will teleport you back to your sky island. You will spend your vortex " +"token to return any items in the room home alongside you. Are you ready to " +"leave?" +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Sky_Island/EOCs.json +msgid "" +"This will teleport you back to your sky island. Any items not on your " +"person WILL BE LOST. Are you ready to leave?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_return_OM_teleport_item" +#: data/mods/Sky_Island/EOCs.json +msgid "Now teleporting back home. Please wait…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_youdied" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Moments before your last breath leaves your body, the mote of warp essence " +"on you jolts with a brilliant energy. Its thin filament immediately snaps " +"tight, reeling you home faster than you can process what it was that just " +"saved your life. The mote is spent, but you arrive home alive and well." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_deathconfirmed" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You died at home? What's the matter with you? Stop this. You are " +"restored. The powers that be have made you temporarily incorporeal, in case" +" you were stuck in a deadly loop." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_deathconfirmed" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You feel the icy grip of death begin to take you, and the world whirls and " +"rushes past. Reality bends and at the peak of your last mortal moment, " +"something snags you and hauls you through space and time. Your mind has " +"been preserved, at cost, and your body is not far behind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEAL_NEWBIE" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"The island's grace heals you at no charge.\n" +"This effect will only be free until you have survived 10 expeditions." +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_HEAL_NEWBIE" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"The warp shards you were holding dissipate into a mist and swirl in tiny " +"vortices around your body. The price is paid, and you are healed." +msgstr "" + +#. ~ Player message in nested effect in else statement in false effect in EoC +#. "EOC_HEAL_NEWBIE" +#: data/mods/Sky_Island/EOCs.json +msgid "You must have the required payment on your person to be healed." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_healall" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Your body mends itself in the blink of an eye. Underlying health issues may" +" persist, but your structural integrity is restored." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_healall" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"The effect is wasted and you don't feel any better. You have to be in your " +"sanctuary to be healed by this!" +msgstr "" + +#. ~ Player message in effect in EoC "scenario_warp_begins" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Welcome to Sky Islands.\n" +"\n" +"Speak to the Heart of the Island to get your bearings, accept missions, manage upgrades, change your difficulty settings, and more." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "Casual" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "Hard" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "Impossible" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"In Casual difficulty, time limits are more relaxed.\n" +"Warp pulses occur every 30 minutes. This means warp sickness sets in after 4 hours of being earthside, and disintegration at 6 hours. You will have more time for activities and reaching the extract should generally not be a problem." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"In Normal Difficulty, pulses occur every 15 minutes. This means on every expedition, you will have 2 hours to explore, fight, loot, and find the exit before warp sickness sets in, and 3 hours total before disintegration begins.\n" +"This is the intended way to play. Getting to the exit is not a cakewalk, but you should have time to explore while earthside." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"In Hard difficulty, time limits are strict.\n" +"Warp pulses occur every 10 minutes. This means warp sickness sets in after only 1 hour 20 minutes of being earthside, and disintegration at 2 hours. You will have much less time to spare and must make getting to the exit your immediate priority." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"In Impossible difficulty, time limits are extremely tight.\n" +"Warp pulses occur every 5 minutes. This means warp sickness sets in after only 40 minutes of being earthside, and disintegration at 1 hour. Reaching the extract alive will take all the time you can spare, and warp sickness will be common. You will not be given mercy!" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_difficultycheck" +#: data/mods/Sky_Island/EOCs.json +msgid "Select a Difficulty" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficulty_DEFAULTS" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"All difficulty settings set to default. You can speak to the Heart of the " +"Island to change these at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficulty0" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Difficulty set to Casual. You can speak to the Heart of the Island to " +"change this at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficulty1" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Difficulty set to Normal. You can speak to the Heart of the Island to " +"change this at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficulty2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Difficulty set to Hard. You can speak to the Heart of the Island to change " +"this at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_difficulty3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Difficulty set to Impossible. You can speak to the Heart of the Island to " +"change this at any time." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "Whole Room" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "Whole Room for a Cost" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "Self Only" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the behavior of the return obelisk.\n" +"With this option, everything in the room with you will return to your sky island. Getting resources will generally not be a problem as long as you make it to the extraction point." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the behavior of the return obelisk.\n" +"With this option, if you have a warp vortex token with you, everything in the room with you will return to your sky island. Otherwise, only what you are carrying on your person will return with you. You may have to make difficult choices about what to bring back." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the behavior of the return obelisk.\n" +"With this option, only what you are carrying on your person will return with you. You will always have to make difficult choices about what to bring back." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_difficultycheck_2" +#: data/mods/Sky_Island/EOCs.json +msgid "Adjust Return Obelisk Behavior" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warphome_adjuster_1" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warp home behavior set to whole room. You can use the Difficulty Adjuster " +"if you wish to change your setting at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warphome_adjuster_2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warp home behavior set to whole room at a cost. You can use the Difficulty " +"Adjuster if you wish to change your setting at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warphome_adjuster_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warp home behavior set to self only. You can use the Difficulty Adjuster if" +" you wish to change your setting at any time." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "Get the Warp Home spell" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "Get the Warped Return spell" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "Get the Warped Skyward Beacon recipe" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "Get nothing" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the possibility of returning home without the extraction point.\n" +"With this option, you will receive a spell that will return you home at any time for no cost. It takes one minute to cast. Using this will remove most of the challenge of the mod." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the possibility of returning home without the extraction point.\n" +"With this option, you will receive a spell that will return you home at any time by paying 1 warp shard. It takes one minute to cast. You may not be near any enemies when the spell is successfully cast or it will have no effect." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the possibility of returning home without the extraction point.\n" +"With this option, you will receive a recipe to craft a Warped Skyward Beacon. This costs 5 warp shards and when used, casts the Warped Return spell." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Set the possibility of returning home without the extraction point.\n" +"With this option, your only choice is to find the extraction point. Good luck!" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_difficultycheck_3" +#: data/mods/Sky_Island/EOCs.json +msgid "Select Emergency Return Options" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warpspell_adjuster_1" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warp Home spell granted. You may find it in your spellcasting menu. You " +"can use the Difficulty Adjuster if you wish to change your setting at any " +"time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warpspell_adjuster_2" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warped Return spell granted. You may find it in your spellcasting menu. " +"You can use the Difficulty Adjuster if you wish to change your setting at " +"any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warpspell_adjuster_3" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Warped Skyward Beacon recipe granted. You may find it in the Warp crafting " +"menu. You can use the Difficulty Adjuster if you wish to change your " +"setting at any time." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_warpspell_adjuster_4" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"All additional returning options removed. You can use the Difficulty " +"Adjuster if you wish to change your setting at any time." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "View Expedition Stats" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "View Upgrades" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "View Construction" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Displays statistics on how your expeditions have gone so far and how your " +"warp sickness works." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "Displays your current progress on permanent upgrades." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "Displays your current progress on constructions." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_claritystone" +#: data/mods/Sky_Island/EOCs.json +msgid "What do you wish to learn?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_progresscheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Island Rank: of 2\n" +"Expedition Lengths: of 2\n" +"Expedition Starts: of 5\n" +"Bonus Pulses: of 4\n" +"Target reveal distance: of 10\n" +"Landing reveal distance: of 24\n" +"Warpcloak duration in seconds: of 120\n" +"Slaughter missions unlocked: of 1\n" +"Exits per expedition: of 3\n" +"Missions per expedition: of 3\n" +"Mission tiers unlocked: of 3" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_statcheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Total expeditions: \n" +"Wins: \n" +"Losses: \n" +"Missions complete: \n" +"Slaughter missions complete: \n" +"\n" +"Current difficulty settings:\n" +"Warpsickness at: pulses.\n" +"Disintegration at: pulses.\n" +"Default pulse length: minutes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_buildcheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Entrance: of 1\n" +"Main Room: of 4" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_skyisland_versioncheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Your save was last used with an older version of Sky Island. Attempting to " +"update…" +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_skyisland_versioncheck" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Error. Update not applied.\n" +"\n" +"Reason: Cannot update while on expedition. Return home, save and close your game, and try loading this save again." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Your save was made with a pre-Milestone 1 version of Sky Island, which means" +" it lacks upgrades and the Heart of the Island. Attempting to update…" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Milestone 1 applied. You have been given a Heartseed. Activate it while on" +" your island to create the new Heart of the Island. Interact with the Heart" +" to access new upgrade options." +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"You have been retroactively awarded " +"material tokens for your past successful expeditions." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"The stat stone, healing salve, difficulty adjuster, and similar items are removed. These options are instead accessed by speaking to the Heart of the Island.\n" +"\n" +"Warped bags and quickheals are obsolete. If you already have any, they can still be used, or salvaged for a refund of warp shards.\n" +"\n" +"Any further changes are documented in the patch notes." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "Your save is post-Milestone 1. Skipping update 1…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_skyisland_versionupdate" +#: data/mods/Sky_Island/EOCs.json +msgid "Your save should be up to date now." +msgstr "" + +#. ~ Spell name +#: data/mods/Sky_Island/EOCs.json +msgid "Warp Home" +msgstr "" + +#. ~ Description of spell "Warp Home" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Take a full minute of concentration and return to the safety of your home " +"base." +msgstr "" + +#. ~ Spell name +#: data/mods/Sky_Island/EOCs.json +msgid "Warped Return" +msgstr "" + +#. ~ Description of spell "Warped Return" +#: data/mods/Sky_Island/EOCs.json +msgid "" +"Take a full minute of concentration, pay one warp shard, and return to the " +"safety of your home base." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_warped_return_shard_check_2" +#. in nested EOCs in effect in EoC "EOC_warped_return_shard_check" +#. ~ Player message in false effect in EoC "EOC_WARPED_ENEMY_CHECK_RETURN" +#: data/mods/Sky_Island/EOCs.json +msgid "You cannot warp home with enemies nearby!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_warped_return_shard_check" +#: data/mods/Sky_Island/EOCs.json +msgid "You have no warp shards!" +msgstr "" + +#. ~ Query message shown in a popup +#: data/mods/Sky_Island/EOCs.json +msgid "" +"This will warp you home directly, bypassing the mission structure and need " +"to find an exit point. Do you want to warp home directly?" +msgstr "" + +#. ~ Spell name +#: data/mods/Sky_Island/EOCs.json +msgid "Warp Home Real" +msgstr "" + +#. ~ Description of spell "Warp Home Real" +#: data/mods/Sky_Island/EOCs.json +msgid "The actual warp home spell. It's a bug if you have it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_WARPED_WATERWALKING" +#: data/mods/Sky_Island/EOCs.json +msgid "You feel somehow lighter." +msgstr "" + +#. ~ EOC option name in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Northwest" +msgstr "" + +#. ~ EOC option name in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Northeast" +msgstr "" + +#. ~ EOC option name in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Southwest" +msgstr "" + +#. ~ EOC option name in nested effect in then statement in nested effect in +#. then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Southeast" +msgstr "" + +#. ~ EOC option description in nested effect in then statement in nested +#. effect in then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Place a pond in the northwest." +msgstr "" + +#. ~ EOC option description in nested effect in then statement in nested +#. effect in then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Place a pond in the northeast." +msgstr "" + +#. ~ EOC option description in nested effect in then statement in nested +#. effect in then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Place a pond in the southwest." +msgstr "" + +#. ~ EOC option description in nested effect in then statement in nested +#. effect in then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Place a pond in the southeast." +msgstr "" + +#. ~ EOC selection title in nested effect in then statement in nested effect +#. in then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Choose the location for a pond" +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in effect in EoC "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "Canceled." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/EOCs.json +msgid "You must be near a water source to created a warped pond." +msgstr "" + +#. ~ Verb in activity "ACT_WARP_HOME" +#: data/mods/Sky_Island/activity_types.json +msgid "warping" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Cover soil with grass" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Warp floor into a wood floor" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Warp floor into a worked stone floor" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Warp floor into fine sand" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Store Autodoc onto copyplate" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Place Autodoc from copyplate" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Convert sofa into Autodoc couch" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Build sofa" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Apple Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Cherry Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Maple Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Pear Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Plum Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Peach Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Oak Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Pine Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Birch Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Grow a Warped Mulberry Tree" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Warp water into a pond" +msgstr "" + +#. ~ Construction group name +#: data/mods/Sky_Island/constructions.json +msgid "Deepen a warped pond" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "Ask what you will." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Can you summarize this for me, briefly?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Explain expeditions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Explain missions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Explain upgrades." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Explain warp shards and rewards." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Explain services." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Let's return to discussing upgrades." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "That's all for now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"This floating island is your base of operations, isolated and safe. When you are ready, use the Warp Obelisk to teleport down to the surface and begin an expedition. Scavenge, kill, explore, and reach the exit to return here.\n" +"\n" +"Should you die, you will be saved from death and returned to the island, though you will lose EVERYTHING that you were carrying.\n" +"\n" +"Go on expeditions, clear missions, stockpile supplies, upgrade this island, and prepare yourself for your next outing with the equipment you have retrieved. Repeat until you are an unstoppable force!\n" +"Good luck." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"Use the Warp Obelisk to reach the surface and begin an expedition to a random place on the surface. Find the exit marked on your map and get there in time with all the loot you can carry and to bring it back to the island!\n" +"Dying on expedition will return you home safely, but you will lose EVERYTHING you had with you. Keep spare gear at home so you can quickly resupply!\n" +"\n" +"The time limit is enforced by warp pulses, which hit you at regular intervals. After 8 pulses, you suffer warpsickness, which rapidly reduces your stats with each pulse. After 12 pulses, your body begins to disintegrate, taking damage until you die. Get home safely to reset the pulses!\n" +"\n" +"Certain upgrades can unlock new varieties of expeditions, or improve your survivability." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"After you have unlocked them, missions are generated randomly once an expedition begins. These mostly involve finding and killing targeted enemies, and any remaining missions fail when you return home. There is no penalty for failing missions, so if they are too far out of the way or too difficult, you can try for better luck in the next expedition. Completed missions reward warp shards. Harder missions give more shards!\n" +"\n" +"You can also unlock slaughter missions, which require a total amount of kills in a single expedition. These can be completed anywhere, but reward a smaller amount of shards." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"You can unlock and upgrade many features here. For the right price, you can improve things like how much map is revealed around you, how many missions are available per trip, what sort of expeditions you can go on, and even instantly construct things on this island.\n" +"\n" +"To upgrade, simply accept a mission here, then turn in the required materials by just crafting the associated recipe. Find them under the warp upgrades category of your crafting menu.\n" +"\n" +"Some upgrades and recipes will not be available to unlock until you have reached a higher rank. To increase your rank, survive enough expeditions and you will be notified that a rank up mission has become available." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"Warp shards are rewarded for completing missions. They can be spent on special warp-related recipes in your crafting menu, and are also required for various upgrades. If you need, warp shards can be spent here to heal yourself instantly.\n" +"\n" +"You will also acquire material tokens, rewarded any time you complete an expedition, even if you did no missions. Longer expeditions yield more tokens. These tokens can be crafted into common raw resources, like wood, sand, scrap metal, and so on, as long as you have an infinity source nearby. Infinity sources come in three varieties, each providing different resources, and are acquired by crafting. Find them under the warp tools category of your crafting menu." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"This statue offers a variety of services. You can be instantly healed, dispel an ongoing portal storm, check your current statistics and progress, and tweak your expedition difficulty settings.\n" +"\n" +"Healing is free until you have survived 10 expeditions. After this point, healing costs 4 warp shards per treatment.\n" +"\n" +"Expedition difficulty is set to default when you start a new game, but here you can change many finer details to suit your own playstyle." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "Here you may spend your treasures on upgrades." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Unlock: RANK UP 1" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Unlock: RANK UP 2" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Empower the warp obelisk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Upgrade expeditions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Construction options." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need your services." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I have some questions." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Another time. Goodbye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "How may I help?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Heal me. (Free)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Heal me. (Costs 4 Warp Shards)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "End an active portal storm." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/dialog_statue.json +msgid "The air crackles with static electricity, then stabilizes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "View my expedition stats." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "View my upgrade stats." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "View my construction stats." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Change my difficulty settings." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "That's all. Goodbye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"By empowering the warp obelisk, you can expand the quality and variety of " +"available expeditions." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Large Expeditions" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Extended Expeditions" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock Start Location: Basements" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Unlock Start Location: Rooftops" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock Start Location: Labs" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mutation name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/secure_container.json +msgid "Security Alpha" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mutation name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/secure_container.json +msgid "Security Beta" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mutation name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/secure_container.json +msgid "Security Gamma" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mutation name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/secure_container.json +msgid "Security Epsilon" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mutation name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/secure_container.json +msgid "Security Kappa" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"There are many abilities to learn that will help you on your expeditions." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Stability 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Stability 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Stability 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Stability 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Scouting 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Scouting 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Scouting 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Scouting 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Scouting 5" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Landing 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Landing 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Landing 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Landing 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Landing 5" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Slaughter Missions" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Two Exits per Expedition" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Three Exits per Expedition" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Expedition Missions" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Two Missions per Expedition" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Three Missions per Expedition" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Harder Missions" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock: Hardest Missions" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Nevermind…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "The Island is your home now. It will be prudent to make it livable." +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Bunker Entrance" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Main Room 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Main Room 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Main Room 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Main Room 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: West Room 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: West Room 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: West Room 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: West Room Gallery" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: West Side Rooms" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: East Room 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: East Room 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: East Room 3" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Construct: East Room Gallery" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: East Side Rooms" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: North Room 1" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: North Room 2" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Construct: North Room 3" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "Construct: North Room 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: North Side Rooms" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Central Skylight 2" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Central Skylight 3" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Central Skylight 4" +msgstr "" + +#. ~ Response to NPC dialogue +#. ~ Mission name +#: data/mods/Sky_Island/dialog_statue.json +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: Climate Control" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"One of my bunker constructions had an error. Could you help me fix it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Sky_Island/dialog_statue.json +msgid "" +"Please remove all obstructing appliances or vehicles from the section of the" +" island in question. Where do you need help with?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Hollow Carver stage of the main room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/dialog_statue.json +msgid "You hear a grinding sound from beneath the earth." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Warped Reinforcement stage of the main room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Cavernous Soul stage of the main room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Hollow Carver stage of the western room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Warped Reinforcement stage of the western room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Crystalline Glass stage of the western room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Inverted Cube for the western side rooms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Hollow Carver stage of the eastern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Warped Reinforcement stage of the eastern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Crystalline Glass stage of the eastern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Inverted Cube for the eastern side rooms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Hollow Carver stage of the northern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Warped Reinforcement stage of the northern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Cavernous Soul stage of the northern room." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Inverted Cube for the northern side rooms." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Glass Figurine stage of the central skylight." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/dialog_statue.json +msgid "You hear the sound of crystalline chimes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Crystalline Mirror stage of the central skylight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Sky_Island/dialog_statue.json +msgid "I need help with the Transparent Cube stage of the central skylight." +msgstr "" + +#. ~ Mutation name +#: data/mods/Sky_Island/effects.json +msgid "Earthside" +msgstr "" + +#. ~ Description of mutation "Earthside" +#: data/mods/Sky_Island/effects.json +msgid "" +"You are away from your sanctuary island. Over time, you will begin to " +"succumb to the intangible miasma of the world below, and your stats will " +"suffer. You have several hours after warp before this becomes a problem, " +"after which it will rapidly get worse until you warp home or die." +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Disintegration!" +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Necrosis" +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Debilitation" +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Sickness" +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Nausea" +msgstr "" + +#. ~ Name of effect type id "warpsickness" +#: data/mods/Sky_Island/effects.json +msgid "Warp Stability" +msgstr "" + +#. ~ Description of effect type "Warp Disintegration!" +#: data/mods/Sky_Island/effects.json +msgid "" +"You're going to die. And if you weren't busy leaking blood out of every " +"pore, you'd find a better way to emphasize just how badly you're dying. " +"Your only hope is to return home immediately." +msgstr "" + +#. ~ Description of effect type "Warp Necrosis" +#: data/mods/Sky_Island/effects.json +msgid "" +"The very fabric of your being is unraveling! You're in dire straits. You " +"need to get back to your sanctuary island NOW!" +msgstr "" + +#. ~ Description of effect type "Warp Debilitation" +#: data/mods/Sky_Island/effects.json +msgid "" +"You've stayed earthside WAY too long! Your body barely responds and your " +"senses are slush. The world itself feels barbed and frayed, and the very " +"air is like breathing fiberglass. If you want to survive, you need to warp " +"home as soon as possible." +msgstr "" + +#. ~ Description of effect type "Warp Sickness" +#: data/mods/Sky_Island/effects.json +msgid "" +"You've stayed earthside too long. Your body aches and your senses are " +"dulling. Every step feels like you're walking through thick mud and " +"breathing hot tar. You should warp home as soon as you can, or this is only" +" going to get worse." +msgstr "" + +#. ~ Description of effect type "Warp Nausea" +#: data/mods/Sky_Island/effects.json +msgid "" +"You've overstayed your time earthside. It's getting hard to concentrate, " +"there's a painful ringing in your ears, and your muscles sting and jolt. " +"Every action feels delayed. You need to warp home to refresh yourself, or " +"this is going to get worse. Probably within just a few hours." +msgstr "" + +#. ~ Description of effect type "Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"You're fresh from your stay at your sanctuary island. The intangible miasma" +" of terra firma currently has no effect on you, and you feel fine. This " +"should last for several hours. Stay too long, however, and you'll gradually" +" begin to suffer ever-worsening debilitating effects." +msgstr "" + +#. ~ Decay message of effect type "Warp Disintegration!, Warp Necrosis, Warp +#. Debilitation, Warp Sickness, Warp Nausea, Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"There are no words to describe how much trouble you're in. Your body is " +"crumbling to wet paste and your blood is twisting into a viny tangle. All " +"you know is pain. You're not just dying, you're dying horribly. Your only " +"hope is escape to your sanctuary, but oblivion is only moments away." +msgstr "" + +#. ~ Decay message of effect type "Warp Disintegration!, Warp Necrosis, Warp +#. Debilitation, Warp Sickness, Warp Nausea, Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"You taste blood and your eyes sink back into their sockets. You've stayed " +"out too long. Your warp sickness is about to consume you entirely and " +"you're falling apart at the seams. Get home NOW!" +msgstr "" + +#. ~ Decay message of effect type "Warp Disintegration!, Warp Necrosis, Warp +#. Debilitation, Warp Sickness, Warp Nausea, Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"The ravages of the world intensify. Everything hurts and existence is a " +"surreal wash of pain. Your warp sickness is unbearable. You need to get " +"home as soon as possible." +msgstr "" + +#. ~ Decay message of effect type "Warp Disintegration!, Warp Necrosis, Warp +#. Debilitation, Warp Sickness, Warp Nausea, Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"The bile suddenly rises in your throat and your fingers feel like they're " +"peeling themselves open. Your warp sickness is getting worse. You should " +"get home soon." +msgstr "" + +#. ~ Decay message of effect type "Warp Disintegration!, Warp Necrosis, Warp +#. Debilitation, Warp Sickness, Warp Nausea, Warp Stability" +#: data/mods/Sky_Island/effects.json +msgid "" +"The whole world shimmers in front of your eyes. Everything feels slow and " +"sticky. Warp sickness is setting in. You should focus on getting home." +msgstr "" + +#. ~ Name of effect type id "warpdisintegration" +#: data/mods/Sky_Island/effects.json +msgid "Disintegrating!" +msgstr "" + +#. ~ Description of effect type "Disintegrating!" +#: data/mods/Sky_Island/effects.json +msgid "Prolonged warp is destroying you. You're coming apart." +msgstr "" + +#. ~ Apply message of effect type "Disintegrating!" +#: data/mods/Sky_Island/effects.json +msgid "You're being unmade!" +msgstr "" + +#. ~ Remove message of effect type "Disintegrating!" +#: data/mods/Sky_Island/effects.json +msgid "" +"The rending of the warp has finally abated. You feel like you exist again." +msgstr "" + +#. ~ Name of effect type id "warpcloak" +#: data/mods/Sky_Island/effects.json +msgid "Warpcloaked" +msgstr "" + +#. ~ Description of effect type "Warpcloaked" +#: data/mods/Sky_Island/effects.json +msgid "" +"You are invisible for a very brief time. Now's your chance to get to cover." +" You're also incorporeal enough to not take fall damage, but hopefully that" +" won't be relevant." +msgstr "" + +#. ~ Remove message of effect type "Warpcloaked" +#: data/mods/Sky_Island/effects.json +msgid "You fully materialize. You're not invisible anymore!" +msgstr "" + +#. ~ Name of effect type id "effect_warped_waterwalking" +#: data/mods/Sky_Island/effects.json +msgid "Warped Waterwalking" +msgstr "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "Warp Obelisk" +msgstr "" + +#. ~ Description of furniture "Warp Obelisk" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"This strange, towering monolith is the only lifeline you have to the outside world. Despite its massive size, it's surprisingly easy to move around the island.\n" +"\n" +"It seems you can interact with it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "Island's Heart" +msgstr "" + +#. ~ Description of furniture "Island's Heart" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"A swirling, surreal statue of organic shapes carved from dark stone. In your head, a voice speaks faintly. Despite its massive size, it's surprisingly easy to move around the island.\n" +"\n" +"It seems you can interact with it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "Return Obelisk" +msgstr "" + +#. ~ Description of furniture "Return Obelisk" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "A strange statue that will take you back home." +msgstr "" + +#. ~ Description of terrain "open air" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"This is the edge of the island. A metaphysical border stops you from going " +"over the edge yourself, but anything you drop here will be gone forever." +msgstr "" + +#. ~ Terrain name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "warpglass wall" +msgstr "" + +#. ~ Description of terrain "warpglass wall" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"A shimmering translucent barrier that almost yields to the touch, but " +"adamantly refuses entry." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "nearby warp obelisk" +msgid_plural "nearby warp obelisks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "nearby infinity tree" +msgid_plural "nearby infinity trees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "infinity tree" +msgstr "" + +#. ~ Description of furniture "infinity tree" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"Purple-blue shimmers sparkle around the leaves of this small sapling. New growth seems to spring up in seconds, as if in a timelapse, and yet there never seem to be too many branches. It's always in equilibrium. Its strange nature allows you to push it around like furniture.\n" +"\n" +"The power of this tree allows you to produce raw wooden items from material tokens via the crafting menu.\n" +"Just one of these could last forever." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "nearby infinity stone" +msgid_plural "nearby infinity stones" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "infinity stone" +msgstr "" + +#. ~ Description of furniture "infinity stone" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"Wisps of iridescent energy spark around this immense stone like miniature fireworks, leaving behind a satisfying showers of pebbles. Clay and soil shift around its base, erupting in slow motion yet never overflowing.\n" +"\n" +"The power of this stone allows you to produce rocks and natural earthen items from material tokens via the crafting menu.\n" +"Just one of these could last forever." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "nearby infinity ore" +msgid_plural "nearby infinity ores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Furniture name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "infinity ore" +msgstr "" + +#. ~ Description of furniture "infinity ore" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"A roiling, rattling mass of ever-churning metal. Flares of purple energy arc around the formless pile like electricity, and in their wake, thin metal rods and struts jut out, before disappearing into the half-molten heap which never seems to grow or diminish. Its strange nature allows you to shift it around like furniture.\n" +"\n" +"The power of this ore allows you to produce raw and basic metal items from material tokens via the crafting menu.\n" +"Just one of these could last forever." +msgstr "" + +#. ~ Terrain name +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "warped rock" +msgstr "" + +#. ~ Description of terrain "warped rock" +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "" +"A sparkly-black stone that's glassy smooth to the touch. Seems " +"indestructible by normal means." +msgstr "" + +#. ~ Bashing failed sound +#: data/mods/Sky_Island/furniture_and_terrain.json +msgid "glzt!" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Sky_Island/island_mapgen.json +msgid "sky island" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_memorize_island" +#: data/mods/Sky_Island/island_upgrades.json +msgid "Mapping island for future construction…" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "quickheal pill" +msgid_plural "quickheal pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "quickheal pill" +#: data/mods/Sky_Island/items.json +msgid "" +"This pseudomagical pill will heal all your damaged parts, but only if " +"swallowed while on your sanctuary island. No reason to bring this into the " +"field." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped bag" +msgid_plural "warped bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped bag" +#: data/mods/Sky_Island/items.json +msgid "This is a template you shouldn't actually see." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped lumberjack's bag" +msgid_plural "warped lumberjack's bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped lumberjack's bag" +#. ~ Description of "warped excavator's bag" +#. ~ Description of "warped scrapper's bag" +#: data/mods/Sky_Island/items.json +msgid "" +"THIS ITEM HAS BEEN OBSOLETED. If you have one from an old save, you may " +"continue to use it, but no more may be crafted. You can deconstruct this " +"for a full refund on warp shards." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped excavator's bag" +msgid_plural "warped excavator's bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped scrapper's bag" +msgid_plural "warped scrapper's bags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped hauler's harness" +msgid_plural "warped hauler's harnesses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped hauler's harness" +#: data/mods/Sky_Island/items.json +msgid "" +"A looped pair of shimmering blue-black straps that can be worn over the " +"shoulders like a harness. They can snugly fit a single item of nearly any " +"size in comfort, and any burdens carried here feel twice as light. Ideal " +"for squeezing one more bulky item home through the exit when your hands are " +"already full, or even some container packed full of other items! Just " +"beware you don't break your back doing it." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "earthbound pill" +msgid_plural "earthbound pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthbound pill" +#: data/mods/Sky_Island/items.json +#, no-c-format +msgid "" +"This pseudomagical pill extends the amount of time you can stay earthside by" +" 4 pulses, or about 50% of a normal trip. They're precious, but should help" +" buy time for a difficult extract." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "homeward mote" +msgid_plural "homeward motes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homeward mote" +#: data/mods/Sky_Island/items.json +msgid "" +"Though visibly little more than a glowing dustbunny, this strange ethereal mote of warp essence reveals, on closer inspection, something more. A tiny, twisting, half-visible thread of shimmering bluish-purple trails away into the sky and far out of sight, unimpeded by any obstacles.\n" +"\n" +"Taking this rare and valuable artifact with you on an expedition is essentially buying life insurance. If you die with this mote in your inventory, you will instead be restored to full health and brought home, WITH all items and equipment carried. But this effect will only last for a single expedition. Even if you extract safely, any and all motes carried on your person when you return home will be DESTROYED." +msgstr "" + +#. ~ "description" action message of item "homeward mote" +#: data/mods/Sky_Island/items.json +msgid "A hasty escape." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped animal carrier" +msgid_plural "warped animal carriers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped animal carrier" +#: data/mods/Sky_Island/items.json +msgid "" +"A hand-sized cage with a shimmering portal at its aperture. Despite being " +"shaped more like a cat carrier, the power of warp enables it to capture " +"creatures far bigger than you. This may be your best bet for bringing " +"animals home to your island sanctuary. Activate to capture an adjacent " +"animal, or to release a carried animal." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "Autodoc copyplate (inert)" +msgid_plural "Autodoc copyplates (inert)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Autodoc copyplate (inert)" +#: data/mods/Sky_Island/items.json +msgid "" +"This strange obsidian-colored plate is capable of mimicking the advanced " +"tech found within a modern Autodoc, and can be used to create a working copy" +" at your sanctuary. However, it is inert in its current state and must " +"first be imprinted on a working Autodoc. To do so, find an Autodoc during " +"an expedition and use the construction menu to imprint this plate." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "Autodoc copyplate (activated)" +msgid_plural "Autodoc copyplates (activated)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Autodoc copyplate (activated)" +#: data/mods/Sky_Island/items.json +msgid "" +"This strange obsidian-colored plate is capable of mimicking the advanced " +"tech found within a modern Autodoc, and can be used to create a working copy" +" at your sanctuary. It has been successfully activated and can be used as " +"the catalyst to create a new Autodoc at a location of your choosing using " +"the construction menu. Be aware this cannot be safely moved once placed, " +"and will also require you to add an adjacent couch, then convert it to an " +"Autodoc couch." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warped grass seeds" +msgid_plural "warped grass seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warped grass seeds" +#: data/mods/Sky_Island/items.json +msgid "" +"While these are certainly imbued with warp, they don't seem to have any " +"supernatural powers beyond just growing quickly. A nice option if you want " +"to re-plant grass on your island, for decoration's sake." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "wood-floor tokens" +msgid_plural "wood-floor tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wood-floor tokens" +#: data/mods/Sky_Island/items.json +msgid "" +"A group of small squares of wood, smooth and polished. You can use them to " +"transform a section of flooring into interlocking wooden planks." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "flagstone tokens" +msgid_plural "flagstone tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flagstone tokens" +#: data/mods/Sky_Island/items.json +msgid "" +"A group of small stone stones, rough to the touch. You can use them to " +"transform a section of flooring into mortared flagstones." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "sand tokens" +msgid_plural "sand tokens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sand tokens" +#: data/mods/Sky_Island/items.json +msgid "" +"A group of small yellow stones, gritty to the touch yet seemingly nothing " +"ever rubs off. You can use them to transform a section of flooring into " +"fine sand." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "vortex token" +msgid_plural "vortex token" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vortex token" +#: data/mods/Sky_Island/items.json +msgid "" +"This irregular purplish lump seems to slowly pull in air even while you hold" +" it in your hand. If you have one with you when you activate the return " +"obelisk and the obelisk is correctly configured, it will drag the entire " +"contents of the room with you back up to your island." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "skyward beacon" +msgid_plural "skyward beacon" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skyward beacon" +#: data/mods/Sky_Island/items.json +msgid "" +"This smooth purplish sphere seems like it wants to rise right out of your " +"hand. If you activate it, you will return directly to the island with " +"everything you are carrying." +msgstr "" + +#. ~ "description" action message of item "skyward beacon" +#: data/mods/Sky_Island/items.json +msgid "Return to the sky." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "flotation stone" +msgid_plural "flotation stone" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flotation stone" +#: data/mods/Sky_Island/items.json +msgid "" +"This smooth, whorled stone seems cool and wet to the touch, but when you " +"take your hand off it your skin is perfectly dry. If you activate it, you " +"will be able to walk on the surface of water for three minutes." +msgstr "" + +#. ~ "description" action message of item "flotation stone" +#: data/mods/Sky_Island/items.json +msgid "Cross the waters." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "warp shards" +msgid_plural "warp shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warp shards" +#: data/mods/Sky_Island/items.json +msgid "" +"A small quantity of airy-thin material that resembles flaked obsidian. It " +"glints with a purplish shimmer that seems to stretch off the bounds of " +"itself and into the air itself. Offered to the powers that be, one could " +"exchange it for valuable artifacts." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "material token" +msgid_plural "material token" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "material token" +#: data/mods/Sky_Island/items.json +msgid "" +"A very tiny disc-shaped blue wafer. It seems to shift in your grasp, " +"feeling one moment like a grain of sand, then a sharp metal fragment, then a" +" wooden splinter. These miniature tokens are rewarded for surviving a raid," +" and can be crafted on your island for a large supply of common resources by" +" using infinity nodes as a catalyst." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "Labs Catalyst" +msgid_plural "Labs Catalysts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Labs Catalyst" +#: data/mods/Sky_Island/items.json +msgid "" +"A bit of warp power, a magnetic stripe keycard from a dangerous place, and a" +" little hope, blended well. This item is required to begin a Labs " +"expedition, and is consumed when leaving." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "Heartseed" +msgid_plural "Heartseeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Heartseed" +#: data/mods/Sky_Island/items.json +msgid "" +"A whorl of black stone that feels impossibly heavy for its size. Activate " +"this on your island to place the Heart of the Island, the catalyst of future" +" upgrades." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "infinity tree sapling" +msgid_plural "infinity tree saplings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "infinity tree sapling" +#: data/mods/Sky_Island/items.json +msgid "" +"A fragile little wisp of a sapling. Its leaves shake and quiver, shimmering" +" with strange energies. Activate this on your island to place an infinity " +"tree, which can be used as a catalyst to turn material tokens into wooden " +"resources." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "infinity stone source" +msgid_plural "infinity stone sources" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "infinity stone source" +#: data/mods/Sky_Island/items.json +msgid "" +"A crackling little cluster of pebbles that spark as they knock together, " +"tumbling about from forces unseen. Activate this on your island to place an" +" infinity stone, which can be used as a catalyst to turn material tokens " +"into stony and earthen resources." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/items.json +msgid "infinity ore crucible" +msgid_plural "infinity ore crucibles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "infinity ore crucible" +#: data/mods/Sky_Island/items.json +msgid "" +"A miniature tangle of metal that resembles a dust bunny made of barbed wire." +" It twists in upon itself endlessly, folding and unfolding in ways that " +"don't seem possible. Activate this on your island to place an infinity ore," +" which can be used as a catalyst to turn material tokens into metal " +"resources." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_safely_landed" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"You're still materializing and not fully visible yet. In about " +" seconds, the world will be able to see you, so if you" +" were warped into danger, now's your chance to get to cover." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_safely_landed" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"You've arrived!\n" +"Press a key when ready and random missions will be generated for this expedition. This may take another minute." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_safely_landed" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Something went wrong. The game could not find a suitable teleport location." +" Please try using the obelisk again." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Reach one of the exit points!" +msgstr "" + +#. ~ Description of mission "Reach one of the exit points!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"If you want to get home with your stuff, you'll need to reach one of these " +"nearby exit points. They're only things that can bring you back to your " +"sanctuary island in one piece." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Find the warp shards!" +msgstr "" + +#. ~ Description of mission "Find the warp shards!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A very small cluster of warp energy has left shards behind at this location." +" All you need to do is find and retrieve them. There may be threats " +"nearby, but unlike most tasks, no special guards are on-site. A minimal " +"reward, but little risk." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining zombies!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining zombies!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A handful of zombies are congregating at a location where warp resonance is " +"high. Clear them out for a minimal reward of warp shards." +msgstr "" + +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining horde!" +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining evolved zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMMID" placed on map update on start +#. of mission "Kill the warp-draining evolved zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining evolved horde!" +#. ~ Name of the monster group "GROUP_SI_ZOMMID" placed on map update on start +#. of mission "Kill the warp-draining evolved horde!" +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining fearsome zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMMID" placed on map update on start +#. of mission "Kill the warp-draining fearsome zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMHARD" placed on map update on +#. start of mission "Kill the warp-draining fearsome zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMMID" placed on map update on start +#. of mission "Kill the warp-draining elite zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMHARD" placed on map update on +#. start of mission "Kill the warp-draining elite zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMELITE" placed on map update on +#. start of mission "Kill the warp-draining elite zombies!" +#. ~ Name of the monster group "GROUP_SI_ZOMBOSS" placed on map update on +#. start of mission "Kill the warp-draining zombie lord!" +#. ~ Name of the monster group "GROUP_SI_ZOMBOSS" placed on map update on +#. start of mission "Kill the warp-draining zombie superteam!" +#. ~ Name of the monster group "GROUP_SI_ZOMBOSS" placed on map update on +#. start of mission "Kill the warp-draining zombie leader!" +#. ~ Name of the monster group "GROUP_SI_ZOMELITE" placed on map update on +#. start of mission "Kill the warp-draining zombie leader!" +#. ~ Name of the monster group "GROUP_SI_ZOMBOSS" placed on map update on +#. start of mission "Kill the warp-draining zombie horde lord!" +#. ~ Name of the monster group "GROUP_SI_ZOMEASY" placed on map update on +#. start of mission "Kill the warp-draining zombie horde lord!" +#. ~ Name of the monster group "GROUP_SI_MIGO" placed on map update on start +#. of mission "Kill the warp-draining mi-go threat!" +#. ~ Name of the monster group "GROUP_SI_MIGO" placed on map update on start +#. of mission "Kill the warp-draining mi-go overlord!" +#. ~ Name of the monster group "GROUP_SI_MIGO_ELITE" placed on map update on +#. start of mission "Kill the warp-draining mi-go overlord!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Marked" +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"It's done. They're all dead. Warp shards filter in from seams in reality." +" Your reward rains down on you." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining horde!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining horde!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A horde of low level zombies are congregating at a location where warp " +"resonance is high. Clear them out for a small reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining evolved zombies!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining evolved zombies!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A swarm of evolved zombies are congregating at a location where warp " +"resonance is high. Clear them out for a medium reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining evolved horde!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining evolved horde!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A huge horde of evolved zombies are congregating at a location where warp " +"resonance is high. Clear them out for a large reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining fearsome zombies!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining fearsome zombies!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A swarm of rather powerful zombies are congregating at a location where warp" +" resonance is high. Clear them out for a large reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining elite zombies!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining elite zombies!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A swarm of extremely dangerous zombies are congregating at a location where " +"warp resonance is high. Clear them out for a very large reward of warp " +"shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining zombie lord!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining zombie lord!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A single supremely powerful zombie has been found at a location where warp " +"resonance is high. Destroy it for a very large reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining zombie superteam!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining zombie superteam!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A team of supremely powerful zombies has been found at a location where warp" +" resonance is high. Destroy it for a very large reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining zombie leader!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining zombie leader!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A supremely powerful zombie has been found at a location where warp " +"resonance is high. Be warned that it will be accompanied by an elite swarm!" +" Destroy them all for a huge reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining zombie horde lord!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining zombie horde lord!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A supremely powerful zombie has been found at a location where warp " +"resonance is high. Be warned that it will be accompanied by an massive " +"horde of weaker zombies! Destroy them all for a huge reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining mi-go threat!" +msgstr "" + +#. ~ Description of mission "Kill the warp-draining mi-go threat!" +#. ~ Description of mission "Kill the warp-draining mi-go overlord!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A group of lethal mi-gos are draining a location where warp resonance is " +"high. Destroy them all for a very large reward of warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the warp-draining mi-go overlord!" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the armed interloper!" +msgstr "" + +#. ~ Description of mission "Kill the armed interloper!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"The warp has marked a single human being for death. They will likely carry " +"a ranged weapon. They will be alone. Their sins are not your concern. All" +" you need to know is that it must be done." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the interloper!" +msgstr "" + +#. ~ Description of mission "Kill the interloper!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"The warp has marked a single human being for death. They will likely carry " +"a melee weapon. They will be alone. Their sins are not your concern. All " +"you need to know is that it must be done." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill the guarded interlopers!" +msgstr "" + +#. ~ Description of mission "Kill the guarded interlopers!" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"The warp has marked human beings for death. They may be accompanied. Their" +" sins are not your concern. All you need to know is that it must be done." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 10 Zombies this expedition" +msgstr "" + +#. ~ Description of mission "Kill 10 Zombies this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Zombies have absorbed latent energies which must be released into the stream" +" of warp once more. Kill at least 10 zombified humans or creatures before " +"returning to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 50 Zombies this expedition" +msgstr "" + +#. ~ Description of mission "Kill 50 Zombies this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Zombies have absorbed latent energies which must be released into the stream" +" of warp once more. Kill at least 50 zombified humans or creatures before " +"returning to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 100 Zombies this expedition" +msgstr "" + +#. ~ Description of mission "Kill 100 Zombies this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Zombies have absorbed latent energies which must be released into the stream" +" of warp once more. Kill at least 100 zombified humans or creatures before " +"returning to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill a Mi-Go this expedition" +msgstr "" + +#. ~ Description of mission "Kill a Mi-Go this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"The mi-go have sucked up latent energies which must be released into the " +"stream of warp once more. Kill at least one mi-go creature before returning" +" to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 3 nether creatures this expedition" +msgstr "" + +#. ~ Description of mission "Kill 3 nether creatures this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"A rift to another dimension has drained latent energies which must be " +"released into the stream of warp once more. Kill at least 3 nether-born " +"creatures before returning to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 5 un-zombified birds this expedition" +msgstr "" + +#. ~ Description of mission "Kill 5 un-zombified birds this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Are the birds around here… sparkling? It seems even the local wildlife has" +" started absorbing latent warp energy. Kill at least 5 non-zombie birds of " +"any kind before returning to your sanctuary for bonus warp shards." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "Kill 5 un-zombified mammals this expedition" +msgstr "" + +#. ~ Description of mission "Kill 5 un-zombified mammals this expedition" +#: data/mods/Sky_Island/missions_and_mapgen.json +msgid "" +"Are the critters around here… sparkling? It seems even the local wildlife " +"has started absorbing latent warp energy. Kill at least 5 non-zombie " +"mammals of any kind before returning to your sanctuary for bonus warp " +"shards." +msgstr "" + +#. ~ MOD name +#. ~ Name of starting location "sloc_skyisland" +#: data/mods/Sky_Island/modinfo.json data/mods/Sky_Island/scenario.json +msgid "Sky Island" +msgstr "" + +#. ~ Description of MOD "Sky Island" +#: data/mods/Sky_Island/modinfo.json +msgid "" +"An attempt at an entirely new way to play CDDA, inspired by games like " +"Escape from Tarkov and Dark and Darker. Begin on a floating island in the " +"sky and warp down to random spots on the earth below to conduct expeditions " +"for items you need. Permadeath is gone - you will return to the island on " +"death but lose any items you had on you. Build up your stockpile, carry out" +" missions for unique rewards, customize your home island, unlock upgrades, " +"and be prudent about what you take on any given outing. Be aware that 'PLAY" +" NOW' will NOT work, you MUST make a custom character." +msgstr "" + +#. ~ Mutation name +#: data/mods/Sky_Island/mutations.json +msgid "Climate Control" +msgstr "" + +#. ~ Description of mutation "Climate Control" +#: data/mods/Sky_Island/mutations.json +msgid "The climate is controlled for you when you are in the bunker." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Quick Expedition" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Large Expedition" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Extended Expedition" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_statue" +#. ~ EOC option name in effect in EoC "EOC_warp_choose_locale" +#. ~ EOC option name in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#. ~ Key binding name +#: data/mods/Sky_Island/obelisk_selector.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +#: data/raw/keybindings.json +msgid "Cancel" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"A simple, brief expedition at the normal time limit. Missions and exits " +"will be close together. A good chance to quickly gather supplies and " +"experience." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"A longer expedition that offers twice the time. Missions and exits will be " +"scattered over a wider area. You will have more opportunity to dig deeper " +"into surrounding points of interest, but also need more time to travel. " +"Missions offer extra warp shards as rewards." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"A very long expedition that triples the time limit. Missions and exits will" +" be very far away. You will have time for extended activities, but a good " +"deal of your time will be spent trying to reach objectives over potentially " +"dangerous terrain. Missions offer even more warp shards as rewards." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_statue" +#. ~ EOC option description in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Stay on the island for now." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_warp_statue" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Select Expedition Length" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_raidcancel" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "You decide not to go out just yet." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Target: Field" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Target: Basement" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Target: Rooftop" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Target: Science Lab" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"Arrive in a barren field. This usually means landing in the open " +"wilderness, but there's always the chance you'll find yourself at an empty " +"lot in town." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"Arrive inside an underground basement. This will tend to put you somewhere " +"in suburbia, but there are always exceptions." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"Arrive on a building roof someplace. Usually this means houses, but you " +"never know for sure. This will always be one story off the ground." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "" +"Arrive somewhere in a subterranean science lab. This is a highly dangerous method. Due to the dimensional shielding these labs project, this expedition will cost 1 Labs Catalyst to begin.\n" +"BE WARNED! You will begin inside a sealed lab, so make sure you have the means to get out! A second card, to unlock the surface exit, is one option. You may also consider a homeward mote or a warp skyward beacon." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_warp_choose_locale" +#: data/mods/Sky_Island/obelisk_selector.json +msgid "Select a Starting Location" +msgstr "" + +#. ~ Crafting recipes category name +#: data/mods/Sky_Island/recipes.json +msgid "WARP" +msgstr "" + +#. ~ Crafting recipes subcategory of "WARP" cat. +#: data/mods/Sky_Island/recipes.json +msgid "GEAR" +msgstr "" + +#. ~ Crafting recipes subcategory of "WARP" cat. +#: data/mods/Sky_Island/recipes.json +msgid "ITEMS" +msgstr "" + +#. ~ Crafting recipes subcategory of "WARP" cat. +#: data/mods/Sky_Island/recipes.json +msgid "UPGRADES" +msgstr "" + +#. ~ Description of recipe crafting "EOC_spawn_random_artifact_fromrecipe" +#: data/mods/Sky_Island/recipes.json +msgid "" +"Utilizing the unstable, reality-changing nature of the warp shards, you " +"could combine several to create a powerful semi-magical item. This is a " +"skill you have no way of practicing and a field of science no one's ever " +"really touched, so exactly what you'd get from it is anyone's guess." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_spawn_random_artifact_fromrecipe" +#: data/mods/Sky_Island/recipes.json +msgid "materialize random artifact" +msgstr "" + +#. ~ Description of recipe crafting "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/recipes.json +msgid "" +"Create a pond on your island. You must be standing next to a water source " +"to successfully create the pond." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_WARPED_POND_CREATION" +#: data/mods/Sky_Island/recipes.json +msgid "Warped Pond" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Sky_Island/scenario.json +msgctxt "scenario_male" +msgid "Warper" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Sky_Island/scenario.json +msgctxt "scenario_female" +msgid "Warper" +msgstr "" + +#. ~ Description of scenario "Warper" for male +#: data/mods/Sky_Island/scenario.json +msgctxt "scen_desc_male" +msgid "" +"As if the world ending wasn't enough, it seems some kind of extradimensional" +" powers that be have taken an interest in you. You have been placed on a " +"floating island high above the Earth, safe but isolated. Only by using the " +"reality-bending powers of warp technology can you visit the world below in " +"brief, randomly-targeted excursions. Venture down, gather supplies, and " +"return with only what you can carry to upgrade your home base and your stash" +" over time. The powers of the warp make you unable to ever truly die, so on" +" failing such an expedition, you will simply lose all items and equipment " +"you were carrying and be swiftly returned home at low health." +msgstr "" + +#. ~ Description of scenario "Warper" for female +#: data/mods/Sky_Island/scenario.json +msgctxt "scen_desc_female" +msgid "" +"As if the world ending wasn't enough, it seems some kind of extradimensional" +" powers that be have taken an interest in you. You have been placed on a " +"floating island high above the Earth, safe but isolated. Only by using the " +"reality-bending powers of warp technology can you visit the world below in " +"brief, randomly-targeted excursions. Venture down, gather supplies, and " +"return with only what you can carry to upgrade your home base and your stash" +" over time. The powers of the warp make you unable to ever truly die, so on" +" failing such an expedition, you will simply lose all items and equipment " +"you were carrying and be swiftly returned home at low health." +msgstr "" + +#. ~ Starting location of scenario "Warper" +#: data/mods/Sky_Island/scenario.json +msgctxt "start_name" +msgid "Warper" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/secure_container.json +msgid "Alpha Secure Container" +msgid_plural "Alpha Secure Containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Alpha Secure Container" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"The most secure storage possible, even if it is tiny. This metaphysical " +"container is unique in that it is the only storage that will keep its " +"contents on death. Everything else will still be lost." +msgstr "" + +#. ~ Description of mutation "Security Alpha" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"You have come into possession of a tiny, ethereal storage container that " +"cannot be removed or destroyed. It can hold 500 mL and will bring items " +"back to the island with you, even when you die." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/secure_container.json +msgid "Beta Secure Container" +msgid_plural "Beta Secure Containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Beta Secure Container" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"A small secure storage. This metaphysical container is unique in that it is" +" the only storage that will keep its contents on death. Everything else " +"will still be lost." +msgstr "" + +#. ~ Description of mutation "Security Beta" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"You have come into possession of a small, ethereal storage container that " +"cannot be removed or destroyed. It can hold 750 mL and will bring items " +"back to the island with you, even when you die." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/secure_container.json +msgid "Gamma Secure Container" +msgid_plural "Gamma Secure Containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gamma Secure Container" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"A medium-sized secure storage. This metaphysical container is unique in " +"that it is the only storage that will keep its contents on death. " +"Everything else will still be lost." +msgstr "" + +#. ~ Description of mutation "Security Gamma" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"You have come into possession of a medium-sized, ethereal storage container " +"that cannot be removed or destroyed. It can hold 1 liter and will bring " +"items back to the island with you, even when you die." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/secure_container.json +msgid "Epsilon Secure Container" +msgid_plural "Epsilon Secure Containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Epsilon Secure Container" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"A large secure storage. This metaphysical container is unique in that it is" +" the only storage that will keep its contents on death. Everything else " +"will still be lost." +msgstr "" + +#. ~ Description of mutation "Security Epsilon" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"You have come into possession of a large, ethereal storage container that " +"cannot be removed or destroyed. It can hold 1500 mL and will bring items " +"back to the island with you, even when you die." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/secure_container.json +msgid "Kappa Secure Container" +msgid_plural "Kappa Secure Containers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Kappa Secure Container" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"The perfect secure storage. This metaphysical container is unique in that " +"it is the only storage that will keep its contents on death. Everything " +"else will still be lost." +msgstr "" + +#. ~ Description of mutation "Security Kappa" +#: data/mods/Sky_Island/secure_container.json +msgid "" +"You have come into possession of a very large, ethereal storage container " +"that cannot be removed or destroyed. It can hold 2 liters and will bring " +"items back to the island with you, even when you die." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"Your body shivers slightly as a warp pulse passes through it. Another pulse" +" will hit in minutes. Warp sickness " +"won't set in for another pulses." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck1" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"Goosebumps cover your skin as a warp pulse passes through you. You're only " +"one warp pulse from your deadline." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck2" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"A warp pulse passing through you twists your blood inside your veins and " +"your eyes pulse in pain. You've overstayed your welcome and need to get " +"home." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck3" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"A warp pulse shudders through your head like a localized earthquake and your" +" extremities surge with pain like they're peeling open. You need to get " +"home as soon as possible." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck4" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"Another warp pulse rocks through you and your organs wrench themselves over." +" Existence is fracturing. You need to get home immediately." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck5" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"A sickening wet sound rips through you as another warp pulse hits. You can " +"feel your whole body trying to pull itself apart, and if you wait any " +"longer, it just might. If you want to live, you need to get home NOW!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_sicknesscheck6" +#: data/mods/Sky_Island/sickness_checks.json +msgid "" +"As the warp pulse hits, you realize there are no words to describe how much trouble you're in. Your body is crumbling to wet paste and your blood is twisting into a viny tangle. All you know is pain.\n" +"You're not just dying, you're dying horribly.\n" +"If escape is already near you may survive against all odds, but oblivion is only moments away." +msgstr "" + +#. ~ Label of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "Expedition Timer" +msgstr "" + +#. ~ Clause text "safe_at_home" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "HOME SAFE" +msgstr "" + +#. ~ Clause text "nine_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+-+-+-+-+-+" +msgstr "" + +#. ~ Clause text "eight_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+-+-+-+-+" +msgstr "" + +#. ~ Clause text "seven_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+-+-+-+" +msgstr "" + +#. ~ Clause text "six_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+-+-+" +msgstr "" + +#. ~ Clause text "five_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+-+" +msgstr "" + +#. ~ Clause text "four_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+-+" +msgstr "" + +#. ~ Clause text "three_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+-+" +msgstr "" + +#. ~ Clause text "two_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+-+" +msgstr "" + +#. ~ Clause text "one_left" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "+" +msgstr "" + +#. ~ Clause text "over_deadline" of UI widget "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_one" of UI widget +#. "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "SEVERE DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_two" of UI widget +#. "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "EXTREME DANGER" +msgstr "" + +#. ~ Clause text "over_deadline_four" of UI widget +#. "sky_island_expedition_timer" +#: data/mods/Sky_Island/ui.json +msgid "IMMINENT DEATH" +msgstr "" + +#. ~ Description of mission "Upgrade: Scouting 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Scouting Lens from high quality lenses and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveals slightly more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveals slightly more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your vision expands. Future missions and exits will be scouted just a " +"little better." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Scouting Lens" +msgid_plural "Scouting Lenses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scouting Lens" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Scouting 1" +msgstr "" + +#. ~ Description of mission "Upgrade: Scouting 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Scouting Scope from a pair of binoculars and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveals a bit more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveals a bit more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your vision expands. Future missions and exits will provide better map " +"scouting." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Scouting Scope" +msgid_plural "Scouting Scopes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scouting Scope" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Scouting 2" +msgstr "" + +#. ~ Description of mission "Upgrade: Scouting 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Vision Amplifier from high quality optics and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveals even more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveals even more of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your vision expands. Future missions and exits will provide even better " +"scouting on your map." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Vision Amplifier" +msgid_plural "Vision Amplifiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vision Amplifier" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Scouting 3" +msgstr "" + +#. ~ Description of mission "Upgrade: Scouting 4" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Third Eye Charm from medical grade optics and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveals a lot of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveals a lot of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your vision expands. Future missions and exits will be provide exceptional " +"scouting." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Third Eye Charm" +msgid_plural "Third Eye Charms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Third Eye Charm" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Scouting 4" +msgstr "" + +#. ~ Description of mission "Upgrade: Scouting 5" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft an Eye of the Island from experimental optics and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveals a huge amount of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveals a huge amount of the map around exit points and mission targets." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your vision expands. Future missions and exits will provide a huge scouting" +" radius." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Eye of the Island" +msgid_plural "Eye of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Eye of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Scouting 5" +msgstr "" + +#. ~ Description of mission "Upgrade: Landing 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Landing Pad from common cushions and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveal a bit more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 70 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveal a bit more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 70 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your focus tightens. Landing points will reveal more of the map, and your " +"warpcloak will last 70 seconds at the beginning of every expedition." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Landing Pad" +msgid_plural "Landing Pads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Landing Pad" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Landing 1" +msgstr "" + +#. ~ Description of mission "Upgrade: Landing 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Safety Net from common cushions and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveal more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 80 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveal more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 80 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your focus tightens. Landing points will reveal more of the map, and your " +"warpcloak will last 80 seconds at the beginning of every expedition." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Safety Net" +msgid_plural "Safety Nets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Safety Net" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Landing 2" +msgstr "" + +#. ~ Description of mission "Upgrade: Landing 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Warped Parachute from advanced materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveal even more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 90 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveal even more of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 90 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your focus tightens. Landing points will reveal more of the map, and your " +"warpcloak will last 90 seconds at the beginning of every expedition." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Parachute" +msgid_plural "Warped Parachutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Parachute" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Landing 3" +msgstr "" + +#. ~ Description of mission "Upgrade: Landing 4" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft an Ethereal Cushion from complex materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveal a lot of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 100 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveal a lot of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 100 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your focus tightens. Landing points will reveal more of the map, and your " +"warpcloak will last 100 seconds at the beginning of every expedition." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Ethereal Cushion" +msgid_plural "Ethereal Cushions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ethereal Cushion" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Landing 4" +msgstr "" + +#. ~ Description of mission "Upgrade: Landing 5" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Grace of the Island from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reveal a huge section of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 120 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reveal a huge section of the map around your landing point, and increase the warpcloak invisibility grace period at the start of each expedition to 120 seconds." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your focus tightens. Landing points will reveal more of the map, and your " +"warpcloak will last 120 seconds at the beginning of every expedition." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Grace of the Island" +msgid_plural "Grace of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Grace of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Landing 5" +msgstr "" + +#. ~ Description of mission "Upgrade: Stability 1" +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Warped Tincture from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 9 pulses instead of the default 8, allowing you to stay out 12.5% longer before warpsickness takes over." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 9 pulses instead of the default 8, allowing you to stay out 12.5% longer before warpsickness takes over." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your resistance to the chaos of the warpstream increases. In every future " +"expedition, you will be able to endure an additional warp pulse and stay " +"earthside longer." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Tincture" +msgid_plural "Warped Tinctures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Tincture" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Stability 1" +msgstr "" + +#. ~ Description of mission "Upgrade: Stability 2" +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Surreal Shield from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 10 pulses instead of the default 8, allowing you to stay out 25% longer before warpsickness takes over." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 10 pulses instead of the default 8, allowing you to stay out 25% longer before warpsickness takes over." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Surreal Shield" +msgid_plural "Surreal Shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Surreal Shield" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Stability 2" +msgstr "" + +#. ~ Description of mission "Upgrade: Stability 3" +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft Warpstream Plating from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 11 pulses instead of the default 8, allowing you to stay out 37.5% longer before warpsickness takes over." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 11 pulses instead of the default 8, allowing you to stay out 37.5% longer before warpsickness takes over." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warpstream Plating" +msgid_plural "Warpstream Platings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warpstream Plating" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Stability 3" +msgstr "" + +#. ~ Description of mission "Upgrade: Stability 4" +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Fortitude of the Island from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 12 pulses instead of the default 8, allowing you to stay out 50% longer before warpsickness takes over." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +#, c-format +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will begin every expedition with the ability to withstand 12 pulses instead of the default 8, allowing you to stay out 50% longer before warpsickness takes over." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Fortitude of the Island" +msgid_plural "Fortitude of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Fortitude of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Stability 4" +msgstr "" + +#. ~ Description of mission "Unlock: Slaughter Missions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Vengeance of the Island from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: One special slaughter mission will be assigned during each expedition, rewarding warp shards if you kill a certain number of specifically targeted enemies before returning home." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: One special slaughter mission will be assigned during each expedition, rewarding warp shards if you kill a certain number of specifically targeted enemies before returning home." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Bloodthirst surges through you like electricity. The clarity of the world and its natural flow pierces your mind.\n" +"In every future expedition, you will be tasked to find and extinguish living entities that have absorbed warp. Do this and you will be rewarded." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Vengeance of the Island" +msgid_plural "Vengeance of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vengeance of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Slaughter Missions" +msgstr "" + +#. ~ Description of mission "Unlock: Two Exits per Expedition" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft an Escape Charm from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Every expedition will now have two different locations you can exit from." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Every expedition will now have two different locations you can exit from." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You close your eyes and through the flow of turbulent warpstream, an invisible maze manifests. A thousand potential passages brush smooth stone across your consciousness, and the meaning of this reality glimmers faintly, a dancing splinter of light in the distance. You've been here before, you are here now, and you will be here again.\n" +"When you open your eyes, you're back where you began. You haven't moved, but it feels as though the world has.\n" +"\n" +"In every future expedition, you will now be able to find two different locations you can exit from." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Escape Charm" +msgid_plural "Escape Charms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Escape Charm" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Two Exits per Expedition" +msgstr "" + +#. ~ Description of mission "Unlock: Three Exits per Expedition" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Blindfold of Egress from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Every expedition will now have three different locations you can exit from." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Every expedition will now have three different locations you can exit from." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Again you see in blindness, and before you stretches a vast invisible labyrinth beneath an empty sky. You race forward, tracing paths spoken to you in dreams, and an origami spiderweb crumples and breathes out underfoot. At last, at the seashell's center, lies the cornucopia's smallest door.\n" +"When at last you open your eyes, you find yourself where you began, unmoved, yet changed.\n" +"\n" +"In every future expedition, you will now be able to find three different locations you can exit from." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Blindfold of Egress" +msgid_plural "Blindfolds of Egress" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Blindfold of Egress" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Three Exits per Expedition" +msgstr "" + +#. ~ Description of mission "Unlock: Expedition Missions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Warped Decree from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Every expedition now offers a randomly assigned mission, which will reward you with valuable warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Every expedition now offers a randomly assigned mission, which will reward you with valuable warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The island speaks in your head using words you cannot translate yet already understand. Its wishes are your commands.\n" +"In every future expedition, you will now be given a randomly generated mission, from which you can earn valuable warp shards." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Decree" +msgid_plural "Warped Decrees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Decree" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Expedition Missions" +msgstr "" + +#. ~ Description of mission "Unlock: Two Missions per Expedition" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft Order's Blade from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Every expedition will now have 2 different randomly assigned missions, increasing the possibility for earning warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Every expedition will now have 2 different randomly assigned missions, increasing the possibility for earning warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Those who disturb the warpstream must be put down. There is no cruelty in this. It is the order of the Island, and it will be kept.\n" +"In every future expedition, you will now be given 2 random missions." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Order's Blade" +msgid_plural "Order's Blades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Order's Blade" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Two Missions per Expedition" +msgstr "" + +#. ~ Description of mission "Unlock: Three Missions per Expedition" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Hand of the Island from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Every expedition will now have 3 different randomly assigned missions, increasing the possibility for earning warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Every expedition will now have 3 different randomly assigned missions, increasing the possibility for earning warp shards. Completing a mission also extends the time left on current expedition by 1 warp pulse." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your strength is an extension of the island's will. Let order be maintained.\n" +"In every future expedition, you will now be given 3 random missions." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Hand of the Island" +msgid_plural "Hand of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hand of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Three Missions per Expedition" +msgstr "" + +#. ~ Description of mission "Unlock: Harder Missions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft an Ordinator's Sigil from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: New and more challenging types of missions are available to be randomly assigned in every expedition. Harder missions will reward many more warp shards." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: New and more challenging types of missions are available to be randomly assigned in every expedition. Harder missions will reward many more warp shards." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Greater trespasses against the flow of the warpstream reveal themselves to you. This interference cannot go unpunished.\n" +"The missions you are randomly assigned in each expedition are more varied, and can now pull from harder and more rewarding challenges." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Ordinator's Sigil" +msgid_plural "Ordinator's Sigils" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ordinator's Sigil" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Harder Missions" +msgstr "" + +#. ~ Description of mission "Unlock: Hardest Missions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Will of the Island from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: New and even more challenging types of missions are available to be randomly assigned in every expedition. Harder missions will reward many more warp shards." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Somehow, you understand the statue is calling out for something that can strengthen its power.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: New and even more challenging types of missions are available to be randomly assigned in every expedition. Harder missions will reward many more warp shards." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The greatest trespasses against the island now glimmer in the dark, guiding your hand as a tool of order. Return these chaotic energies to the tranquility of the warpstream.\n" +"The missions you are randomly assigned in each expedition are even more varied, and can now pull from the hardest and most rewarding challenges." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Will of the Island" +msgid_plural "Will of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Will of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Hardest Missions" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Island Rank Up 1" +msgstr "" + +#. ~ Description of mission "Island Rank Up 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission ascends you to a new rank.\n" +"\n" +"Craft the Proof of Determination from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reach Rank 1. Some upgrades and unlocks will not be available until you have ranked up. You will also instantly learn several new warp-related crafting recipes." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You are ready to ascend to a higher tier of strength and ability. Complete this trial and prove yourself, and you will discover new powers for yourself and the island.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reach Rank 1. Some upgrades and unlocks will not be available until you have ranked up. You will also instantly learn several new warp-related crafting recipes." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You have proved your ability to survive to the island, to the warpstream, and to yourself.\n" +"More unlockable upgrades will be available as you progress, and you may experience exits and targets in new locations." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your mind expands. You have learned to craft:\n" +"Materialize random artifact\n" +"Vortex token\n" +"Warped hauler's harness\n" +"Warped animal carrier" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Proof of Determination" +msgid_plural "Proofs of Determination" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Proof of Determination" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Island Rank Up 1" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Island Rank Up 2" +msgstr "" + +#. ~ Description of mission "Island Rank Up 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission ascends you to a new rank.\n" +"\n" +"Craft the Proof of Determination from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: Reach Rank 2. Some upgrades and unlocks will not be available until you have ranked up. You will also instantly learn several new warp-related crafting recipes." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You are ready to ascend to a higher tier of strength and ability. Complete this trial and prove yourself, and you will discover new powers for yourself and the island.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: Reach Rank 2. Some upgrades and unlocks will not be available until you have ranked up. You will also instantly learn several new warp-related crafting recipes." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"That you are still here, fighting on, makes your determination clear. This new existence is strange and unpredictable, but you can adapt. It's how you made it this far, and you're not about to stop now.\n" +"More unlockable upgrades will be available as you progress, and you may experience exits and targets in new locations." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Your mind expands. You have learned to craft:\n" +"Homeward mote\n" +"Autodoc copyplate\n" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Proof of Mastery" +msgid_plural "Proofs of Mastery" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Proof of Mastery" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Island Rank Up 2" +msgstr "" + +#. ~ Description of mission "Unlock: Large Expeditions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft a Warped Hourglass from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will be able to select Large Expeditions when leaving via the warp obelisk. Large Expeditions last 2x as long, but mission targets and exit points are significantly farther away." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"With some success under your belt, you feel ready to tackle more ambitious expeditions, and the island seems to know it.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will be able to select Large Expeditions when leaving via the warp obelisk. Large Expeditions last 2x as long, but mission targets and exit points are significantly farther away." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You are ready for a longer haul.\n" +"Large Expeditions are now available at the warp obelisk. Exits and missions will be farther away, but you will have twice as long to spend earthside. Use this time wisely, and set your sights on bigger targets. What will you do with your newfound time?" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Hourglass" +msgid_plural "Warped Hourglasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Hourglass" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Large Expeditions" +msgstr "" + +#. ~ Description of mission "Unlock: Extended Expeditions" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a permanent upgrade for all future expeditions.\n" +"\n" +"Craft the Watch of Flowing Time from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will be able to select Extended Expeditions when leaving via the warp obelisk. Extended Expeditions last 3x as long, but mission targets and exit points are significantly farther away." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You've seen enough safe returns to know your way around an expedition. Now if you could spend even more time earthside, you'd be able to tackle even bigger and more ambitious goals.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will be able to select Extended Expeditions when leaving via the warp obelisk. Extended Expeditions last 3x as long, but mission targets and exit points are much farther away." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You're in it to win it, and are prepared to take a long time exploring the world below.\n" +"Extended Expeditions are now available at the warp obelisk. Exits and missions will be much farther away, but you will have three times as long to spend earthside. Pack supplies for a day trip and be sure to bring plenty of storage space. Where will you go with your newfound time?" +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Watch of Flowing Time" +msgid_plural "Watch of Flowing Times" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Watch of Flowing Time" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Extended Expeditions" +msgstr "" + +#. ~ Description of mission "Unlock Start Location: Basements" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a new possible location to begin future expeditions.\n" +"\n" +"Craft the Basement Locator from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will be able to select random Basement starts when leaving via the warp obelisk." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Being guaranteed to start in a town or city would cut down on your hikes through the wilderness. But popping down in the middle of the street with no warning could really attract hordes. Basements aren't always safe, but they're probably safer than walking down Main in broad daylight, and might be a good location to begin future expeditions.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will be able to select random Basement starts when leaving via the warp obelisk." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"When leaving from the warp obelisk, you can now guarantee you will begin " +"your expedition in a basement. Not glamorous, but at least it ensures you " +"won't be stranded out in some desolate field." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Basement Locator" +msgid_plural "Basement Locators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Basement Locator" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Unlock Start Location: Basements" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Unlock Start Location: Roofs" +msgstr "" + +#. ~ Description of mission "Unlock Start Location: Roofs" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a new possible location to begin future expeditions.\n" +"\n" +"Craft the Rooftop Locator from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will be able to select random Rooftop starts when leaving via the warp obelisk." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"If basements aren't cutting it, there's always rooftops. Starting one floor up will give you a good vantage and relative safety from the busy streets while still ensuring you begin your expedition in a town or city.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will be able to select random Rooftop starts when leaving via the warp obelisk. In case you need to make a quick descent, bear in mind that the warpcloak effect you have briefly at the start of each expedition prevents fall damage." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"When leaving from the warp obelisk, you can now guarantee you will begin " +"your expedition on some rooftop. Dangerous, perhaps, but it ensures " +"proximity to points of interest, and besides, there are all kinds of " +"buildings this might land you on." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Rooftop Locator" +msgid_plural "Rooftop Locators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rooftop Locator" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Unlock Start Location: Roofs" +msgstr "" + +#. ~ Description of mission "Unlock Start Location: Labs" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will unlock a new possible location to begin future expeditions.\n" +"\n" +"Craft the Laboratory Locator from experimental materials and miscellaneous parts. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"EFFECT: You will be able to select random Labs starts when leaving via the warp obelisk." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Labs are rare and valuable finds, and clearing them out will take the better part of a long expedition. It would be much so easier if you could start right outside one!\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"EFFECT: You will be able to select random Lab starts when leaving via the warp obelisk. This expedition type is unique in that it will require a Labs Catalyst in your inventory when you select the expedition, which will then be consumed on leaving." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"With this upgrade, you're guaranteed to begin your expedition at an " +"underground lab. Be aware that you will need to have a Labs Catalyst on you" +" when activating the warp obelisk, and these will be consumed on leaving." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Laboratory Locator" +msgid_plural "Laboratory Locators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Laboratory Locator" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact will empower the island and unlock a permanent upgrade for all future runs. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED UPGRADE: Unlock Start Location: Labs" +msgstr "" + +#. ~ Description of mission "Construct: Bunker Entrance" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft the Mouth of the Island from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Bunker Entrance. A simple concrete entrance leading down into the lower levels of the island, including a small subterranean chamber." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The island seems to be a suitable safe haven for staging future expeditions, but while there's no threat of monsters, it's still harshly exposed to the elements. Having even minimal covered shelter would go a long way towards helping you rest and recuperate between expeditions.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Bunker Entrance. A simple concrete entrance leading down into the lower levels of the island, including a small subterranean chamber." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"It is done. A small bunker has been carved into the foundations of this island. You will find the stairs nearby.\n" +"This is only the beginning." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Mouth of the Island" +msgid_plural "Mouth of the Islands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Mouth of the Island" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Bunker Entrance" +msgstr "" + +#. ~ Description of mission "Construct: Main Room 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Miner's Cameo from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Main Room 1. A hollow chamber beneath the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Now that work on the island bunker has begun, a large central room would be ideal. With all the loot you'll be scavenging on expeditions, it could make a useful storeroom and crafting center.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Main Room 1. A hollow chamber beneath the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. A central room has been dug out in the bunker " +"beneath the island." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Miner's Cameo" +msgid_plural "Miner's Cameos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Miner's Cameo" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Main Room 1" +msgstr "" + +#. ~ Description of mission "Construct: Main Room 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Hollow Carver from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Main Room 2. Expand the central room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The central room would be a lot more useful if it were larger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Main Room 2. Expand the central room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The central room has grown." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Hollow Carver" +msgid_plural "Hollow Carvers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hollow Carver" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Main Room 2" +msgstr "" + +#. ~ Description of mission "Construct: Main Room 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Warped Reinforcement from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Main Room 3. Expand the central room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The central room is a good start, but it could be much bigger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Main Room 3. Expand the central room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The central room has grown even further." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Reinforcement" +msgid_plural "Warped Reinforcements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Reinforcement" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Main Room 3" +msgstr "" + +#. ~ Description of mission "Construct: Main Room 4" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Cavernous Soul from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Main Room 4. Expand the central room to its maximum size." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The central room is big. But not yet big enough. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Main Room 4. Expand the central room to its maximum size." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The central room is now at its maximum size." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Cavernous Soul" +msgid_plural "Cavernous Souls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cavernous Soul" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Main Room 4" +msgstr "" + +#. ~ Description of mission "Construct: Central Skylight 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Glass Figurine from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Central Skylight 2. A larger skylight above your main room, allowing more light to enter in." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Now that you have a bunker under the island, you have a place to live. But the small glass roof doesn't let in a lot of light; a larger skylight would be ideal.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Central Skylight 2. A larger skylight over the main room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The skylight above the central room has expanded." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Glass Figurine" +msgid_plural "Glass Figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Glass Figurine" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Central Skylight 2" +msgstr "" + +#. ~ Description of mission "Construct: Central Skylight 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Crystalline Mirror from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Central Skylight 3. Expand the central room's skylight to allow even more light." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The central room could use even more natural light. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Central Skylight 3. Expand the skylight over the central room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The skylight over the central room has grown." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Crystalline Mirror" +msgid_plural "Crystalline Mirrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crystalline Mirror" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Central Skylight 3" +msgstr "" + +#. ~ Description of mission "Construct: Central Skylight 4" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Transparent Cube from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: Central Skylight 4. Expand the central skylight to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The central skylight should be enormous to allow in as much light as possible. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: Central Skaylight 4. Expand the central skylight to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The central skylight has grown even further." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Transparent Cube" +msgid_plural "Transparent Cubes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Transparent Cube" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Central Skylight 4" +msgstr "" + +#. ~ Description of mission "Construct: Climate Control" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly enhance the bunker on your home island.\n" +"\n" +"Craft a Lukewarm Sphere from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Infrastructure: Climate Control. Control the climate within the bunker so it's not too warm in the summer or too cold in the winter." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The bunker is expansive, but it's too hot in summer and much too cold in winter. A climate control system would make it a more comfortable place to rest when not on raids. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Infrastructure: Climate Control. Control the climate within the bunker so it's not too warm in the summer or too cold in the winter." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The bunker's temperature is now controlled." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Lukewarm Sphere" +msgid_plural "Lukewarm Spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Lukewarm Sphere" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build infrastructure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: Climate Control" +msgstr "" + +#. ~ Description of mission "Construct: West Room 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Miner's Cameo from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: West Room 1. A hollow chamber west of the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Now that you have corridors snaking beneath your island, you could build rooms in various areas. The western quadrant might be a good place for another room.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: West Room 1. A hollow chamber to the west of the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. A room has been dug out to the west of the central " +"area in the bunker beneath the island." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Miner's Cameo (West)" +msgid_plural "Miner's Cameo (West)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Miner's Cameo (West)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: West Room 1" +msgstr "" + +#. ~ Description of mission "Construct: West Room 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Hollow Carver from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: West Room 2. Expand the western room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The western room would be a lot more useful if it were larger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: West Room 2. Expand the western room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The western room has grown." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Hollow Carver (West)" +msgid_plural "Hollow Carver (West)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hollow Carver (West)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: West Room 2" +msgstr "" + +#. ~ Description of mission "Construct: West Room 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Warped Reinforcement from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: West Room 3. Expand the western room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The western room is a good start, but it could be much bigger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: West Room 3. Expand the western room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The western room has grown even further." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Reinforcement (West)" +msgid_plural "Warped Reinforcement (West)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Reinforcement (West)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: West Room 3" +msgstr "" + +#. ~ Description of mission "Construct: West Room Gallery" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Crystalline Glass from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: West Room Gallery. Add an enclosed gallery to the western room to allow viewing off the side of the island." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The western room is a nice size, but you're on a floating island. What if you had a place where you could admire the beautiful view without having to worry about the blowing winds? Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: West Room Gallery. Add an enclosed gallery to the western room to allow viewing off the side of the island." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The western room has now has a viewing gallery." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Crystalline Glass (West)" +msgid_plural "Crystalline Glass (West)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crystalline Glass (West)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: West Room Gallery" +msgstr "" + +#. ~ Description of mission "Construct: West Side Rooms" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft an Inverted Cube from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: West Side Rooms. Add two rooms on either side of the corridor leading to the western room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The western room is a nice size, but it's just one room. You could use a bit of separation between activities, and maybe a place to store some materials that you won't use as often. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: West Side Rooms. Add two side rooms in the west for additional storage." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The west now has two side rooms for additional " +"storage." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Inverted Cube (West)" +msgid_plural "Inverted Cube (West)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Inverted Cube (West)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: West Side Rooms" +msgstr "" + +#. ~ Description of mission "Construct: East Room 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Miner's Cameo from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: east Room 1. A hollow chamber east of the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Now that you have corridors snaking beneath your island, you could build rooms in various areas. The eastern quadrant might be a good place for another room.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: East Room 1. A hollow chamber to the east of the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. A room has been dug out to the east of the central " +"area in the bunker beneath the island." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Miner's Cameo (East)" +msgid_plural "Miner's Cameo (East)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Miner's Cameo (East)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: East Room 1" +msgstr "" + +#. ~ Description of mission "Construct: East Room 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Hollow Carver from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: East Room 2. Expand the eastern room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The eastern room would be a lot more useful if it were larger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: East Room 2. Expand the eastern room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The eastern room has grown." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Hollow Carver (East)" +msgid_plural "Hollow Carver (East)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hollow Carver (East)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: East Room 2" +msgstr "" + +#. ~ Description of mission "Construct: East Room 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Warped Reinforcement from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: East Room 3. Expand the eastern room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The eastern room is a good start, but it could be much bigger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: East Room 3. Expand the eastern room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The eastern room has grown even further." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Reinforcement (East)" +msgid_plural "Warped Reinforcement (East)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Reinforcement (East)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: east Room 3" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: east Room Gallery" +msgstr "" + +#. ~ Description of mission "Construct: east Room Gallery" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Crystalline Glass from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: east Room Gallery. Add an enclosed gallery to the eastern room to allow viewing off the side of the island." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The eastern room is a nice size, but you're on a floating island. What if you had a place where you could admire the beautiful view without having to worry about the blowing winds? Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: East Room Gallery. Add an enclosed gallery to the eastern room to allow viewing off the side of the island." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The eastern room has now has a viewing gallery." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Crystalline Glass (East)" +msgid_plural "Crystalline Glass (East)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crystalline Glass (East)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: East Room Gallery" +msgstr "" + +#. ~ Description of mission "Construct: East Side Rooms" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft an Inverted Cube from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: East Side Rooms. Add two rooms on either side of the corridor leading to the eastern room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The eastern room is a nice size, but it's just one room. You could use a bit of separation between activities, and maybe a place to store some materials that you won't use as often. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: East Side Rooms. Add two side rooms in the east for additional storage." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The east now has two side rooms for additional " +"storage." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Inverted Cube (East)" +msgid_plural "Inverted Cube (East)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Inverted Cube (East)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: East Side Rooms" +msgstr "" + +#. ~ Description of mission "Construct: North Room 1" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Miner's Cameo from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: North Room 1. A hollow chamber north of the island's center to serve as a multipurpose space, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Now that you have corridors snaking beneath your island, you could build rooms in various areas. The northern quadrant might be a good place for another room.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: North Room 1. A hollow chamber to the north of the island's center with one wall a long window to look down on the world, with tons of room to expand." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. A room has been dug out to the north of the central " +"area in the bunker beneath the island." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Miner's Cameo (North)" +msgid_plural "Miner's Cameo (North)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Miner's Cameo (North)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: North Room 1" +msgstr "" + +#. ~ Description of mission "Construct: North Room 2" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Hollow Carver from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: North Room 2. Expand the northern room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The northern room would be a lot more useful if it were larger and had a bigger window. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: North Room 2. Expand the northern room to fit more loot, furniture, or anything else you may need." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The northern room has grown." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Hollow Carver (North)" +msgid_plural "Hollow Carver (North)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hollow Carver (North)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: North Room 2" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: north Room 3" +msgstr "" + +#. ~ Description of mission "Construct: north Room 3" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Warped Reinforcement from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: North Room 3. Expand the northern room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The northern room is a good start, but it could be much bigger. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: North Room 3. Expand the northern room to very generous dimensions." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The northern room has grown even further." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Warped Reinforcement (north)" +msgid_plural "Warped Reinforcement (north)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Warped Reinforcement (north)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: North Room 3" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construct: North Room Gallery" +msgstr "" + +#. ~ Description of mission "Construct: North Room Gallery" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft a Cavernous Soul from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: North Room Gallery. Add an enclosed gallery to the northern room to allow viewing off the side of the island." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The northern room is a nice size, but you're on a floating island. What if you had a place where you could admire the beautiful view without having to worry about the blowing winds? Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: North Room 4. Expand the northern room to its maximum size." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Construction complete. The northern room is now larger." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Cavernous Soul (North)" +msgid_plural "Cavernous Soul (North)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Cavernous Soul (North)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: North Room 4" +msgstr "" + +#. ~ Description of mission "Construct: North Side Rooms" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Completing this mission will instantly build a new structure on your home island.\n" +"\n" +"Craft an Inverted Cube from simple tools and common building materials. The Heart of the Island has already placed the recipe inside your mind.\n" +"\n" +"New Structure: North Side Rooms. Add two rooms on either side of the corridor leading to the northern room." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The northern room is a nice size, but it's just one room. You could use a bit of separation between activities, and maybe a place to store some materials that you won't use as often. Time to get to work.\n" +"A new recipe has been learned. Craft this artifact to permanently upgrade the island.\n" +"\n" +"New Structure: North Side Rooms. Add two side rooms in the north for additional storage." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"Construction complete. The north now has two side rooms for additional " +"storage." +msgstr "" + +#. ~ Item name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Inverted Cube (North)" +msgid_plural "Inverted Cube (North)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Inverted Cube (North)" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"This strange metaphysical artifact is used to build a structure on the island. Will be used automatically upon crafting, and can only be used once.\n" +"\n" +"ASSOCIATED BUILD: North Side Rooms" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Security Alpha" +msgstr "" + +#. ~ Description of mission "Upgrade: Security Alpha" +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"You have been granted the recipe to craft an Alpha Secure Container. This little miracle defies the very laws of physics and insists upon its own permanence. In short, it will give you an integrated pocket you can always access. The contents of this pocket are completely secure and will not be lost, even if you die and are returned to the island.\n" +"\n" +"You can only ever equip one secure container." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The strange metaphysical container suddenly snaps inward, clinging to the " +"very core of your being. Anything stored here will not be lost on death." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Security Beta" +msgstr "" + +#. ~ Description of mission "Upgrade: Security Beta" +#. ~ Player message in an effect +#. ~ Description of mission "Upgrade: Security Gamma" +#. ~ Description of mission "Upgrade: Security Epsilon" +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"With the supplied recipe, you will be able to expand the capacity of your " +"secure container." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"The strange metaphysical container churns inward with violent force, " +"grinding loudly before suddenly expanding. Your secure container can now " +"carry more." +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Security Gamma" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Security Epsilon" +msgstr "" + +#. ~ Mission name +#: data/mods/Sky_Island/upgrade_missions.json +msgid "Upgrade: Security Kappa" +msgstr "" + +#. ~ Description of mission "Upgrade: Security Kappa" +#. ~ Player message in an effect +#: data/mods/Sky_Island/upgrade_missions.json +msgid "" +"With the supplied recipe, you will be able to expand the capacity of your " +"secure container to its maximum size." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "profession_male" +msgid "Werewolf, Natural-born (Species)" +msgstr "" + +#. ~ Description of profession "Werewolf, Natural-born (Species)" for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while but didn't entirely abandon human civilization, and when the Cataclysm" +" hit you ignored the evacuation warnings and struck it out on your own. " +"Maybe some of the People are still out there." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "profession_female" +msgid "Werewolf, Natural-born (Species)" +msgstr "" + +#. ~ Description of profession "Werewolf, Natural-born (Species)" for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while but didn't entirely abandon human civilization, and when the Cataclysm" +" hit you ignored the evacuation warnings and struck it out on your own. " +"Maybe some of the People are still out there." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "profession_male" +msgid "Lilit (Species)" +msgstr "" + +#. ~ Description of profession "Lilit (Species)" for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. You had to hide your condition before" +" the Cataclysm, especially as things became stranger in the years leading up" +" to it, but now you don't have to hide anymore. On the other hand, your " +"potential ruach supply has taken a drastic decline." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "profession_female" +msgid "Lilit (Species)" +msgstr "" + +#. ~ Description of profession "Lilit (Species)" for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. You had to hide your condition before" +" the Cataclysm, especially as things became stranger in the years leading up" +" to it, but now you don't have to hide anymore. On the other hand, your " +"potential ruach supply has taken a drastic decline." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_sylph" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_sylph" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_homullus" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_homullus" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_salamander" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_salamander" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_undine" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_undine" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_arvore" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_arvore" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_male" +msgid "paraclesian_ierde" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Sky_Island/mod_interactions/xedra_evolved/professions.json +msgctxt "profession_female" +msgid "paraclesian_ierde" +msgstr "" + +#. ~ MOD name +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "Standard combat test suite" +msgstr "" + +#. ~ Description of MOD "Standard combat test suite" +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "" +"A set of standard character loadouts to facilitate objective monster " +"testing. Disables all but the test scenarios." +msgstr "" + +#. ~ Description of scenario "Evacuee" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. You also took the time " +"to cobble together some improvised weaponry!" +msgstr "" + +#. ~ Description of scenario "Evacuee" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in one of the many government evac shelters. You also took the time " +"to cobble together some improvised weaponry!" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_male" +msgid "Scavenger" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_female" +msgid "Scavenger" +msgstr "" + +#. ~ Description of scenario "Scavenger" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_male" +msgid "" +"You are getting by in the Apocalypse. Your gear is still scavenged from the" +" ruins of the old world, but you have gathered the skills to use it to good " +"effect. Midsummer start." +msgstr "" + +#. ~ Description of scenario "Scavenger" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_female" +msgid "" +"You are getting by in the Apocalypse. Your gear is still scavenged from the" +" ruins of the old world, but you have gathered the skills to use it to good " +"effect. Midsummer start." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_male" +msgid "Survivor" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scenario_female" +msgid "Survivor" +msgstr "" + +#. ~ Description of scenario "Survivor" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_male" +msgid "" +"You are as close to thriving as anybody can be these days. Your gear is " +"handcrafted with the threats of the new world in mind, and your skills are " +"honed to perfection. Mid-autumn start." +msgstr "" + +#. ~ Description of scenario "Survivor" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "scen_desc_female" +msgid "" +"You are as close to thriving as anybody can be these days. Your gear is " +"handcrafted with the threats of the new world in mind, and your skills are " +"honed to perfection. Mid-autumn start." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "Standard early game combat test area" +msgstr "" + +#. ~ Description of map extra "Standard early game combat test area" +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "There are some improvised weapons nearby." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "Standard midgame combat test area" +msgstr "" + +#. ~ Description of map extra "Standard midgame combat test area" +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "There are some scavenged weapons nearby." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "Standard lategame combat test area" +msgstr "" + +#. ~ Description of map extra "Standard lategame combat test area" +#: data/mods/Standard_Combat_Tests/modinfo.json +msgid "There are some survivor weapons nearby." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_male" +msgid "Day 1" +msgstr "" + +#. ~ Description of profession "Day 1" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_male" +msgid "" +"Starter evacuee gear, no skills - probably not going to have a good time." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_female" +msgid "Day 1" +msgstr "" + +#. ~ Description of profession "Day 1" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_female" +msgid "" +"Starter evacuee gear, no skills - probably not going to have a good time." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_male" +msgid "Midgame" +msgstr "" + +#. ~ Description of profession "Midgame" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_male" +msgid "" +"Scavenged armor and mid-range skills, meant to represent an established " +"survivor before making the jump to (self)-fabricated custom gear." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_female" +msgid "Midgame" +msgstr "" + +#. ~ Description of profession "Midgame" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_female" +msgid "" +"Scavenged armor and mid-range skills, meant to represent an established " +"survivor before making the jump to (self)-fabricated custom gear." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_male" +msgid "Lategame" +msgstr "" + +#. ~ Description of profession "Lategame" for male +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_male" +msgid "" +"Heavy (survivor pneumatic) post-Cataclysm gear, excluding rare lootables." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "profession_female" +msgid "Lategame" +msgstr "" + +#. ~ Description of profession "Lategame" for female +#: data/mods/Standard_Combat_Tests/modinfo.json +msgctxt "prof_desc_female" +msgid "" +"Heavy (survivor pneumatic) post-Cataclysm gear, excluding rare lootables." +msgstr "" + +#. ~ MOD name +#: data/mods/StatsThroughSkills/modinfo.json +msgid "Stats Through Skills" +msgstr "" + +#. ~ Description of MOD "Stats Through Skills" +#: data/mods/StatsThroughSkills/modinfo.json +msgid "Allows stats to raise via skill progression." +msgstr "" + +#. ~ Feed message of monster "mon_hummingbird" +#: data/mods/Tamable_Wildlife/bird.json +#, c-format +msgid "" +"The %s seems to like you! It quickly flies around you and seems friendly." +msgstr "" + +#. ~ Pet message of monster "mon_hummingbird" +#: data/mods/Tamable_Wildlife/bird.json +#, c-format +msgid "The %s flies around you." +msgstr "" + +#. ~ Feed message of monster "mon_crayfish_giant_larva" +#: data/mods/Tamable_Wildlife/fish.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant crustacean could like you. It swims around your legs and seems " +"friendly." +msgstr "" + +#. ~ Pet message of monster "mon_crayfish_giant_larva" +#. ~ Pet message of monster "mon_diving_larva_friendly" +#. ~ Pet message of monster "mon_water_scorpion_larva_friendly" +#: data/mods/Tamable_Wildlife/fish.json +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "The %s swims around your feet." +msgstr "" + +#. ~ Feed message of monster "mon_plague_nymph" +#. ~ Feed message of monster "mon_giant_cockroach_nymph" +#. ~ Feed message of monster "mon_silverfish_nymph" +#. ~ Feed message of monster "mon_centipede_house_larva" +#. ~ Feed message of monster "mon_dragonfly_naiad_friendly" +#. ~ Feed message of monster "mon_locust_nymph" +#. ~ Feed message of monster "mon_aphid_small" +#. ~ Feed message of monster "mon_mantis_nymph_friendly" +#. ~ Feed message of monster "mon_mole_cricket_nymph" +#. ~ Feed message of monster "mon_grasshopper_nymph" +#. ~ Feed message of monster "mon_strider_nymph" +#. ~ Feed message of monster "mon_cicada_nymph_friendly" +#. ~ Feed message of monster "mon_woodlouse_manca" +#. ~ Feed message of monster "mon_centipede_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant bug could like you. It skitters around your legs and seems friendly." +msgstr "" + +#. ~ Pet message of monster "mon_plague_nymph" +#. ~ Pet message of monster "mon_giant_cockroach_nymph" +#. ~ Pet message of monster "mon_silverfish_nymph" +#. ~ Pet message of monster "mon_centipede_house_larva" +#. ~ Pet message of monster "mon_dragonfly_naiad_friendly" +#. ~ Pet message of monster "mon_locust_nymph" +#. ~ Pet message of monster "mon_aphid_small" +#. ~ Pet message of monster "mon_mantis_nymph_friendly" +#. ~ Pet message of monster "mon_mole_cricket_nymph" +#. ~ Pet message of monster "mon_grasshopper_nymph" +#. ~ Pet message of monster "mon_strider_nymph" +#. ~ Pet message of monster "mon_cicada_nymph_friendly" +#. ~ Pet message of monster "mon_woodlouse_manca" +#. ~ Pet message of monster "mon_spider_cellar_giant_s" +#. ~ Pet message of monster "mon_spider_web_s" +#. ~ Pet message of monster "mon_spider_widow_giant_s" +#. ~ Pet message of monster "mon_spider_wolf_giant_s" +#. ~ Pet message of monster "mon_centipede_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "The %s skitters around your feet." +msgstr "" + +#. ~ Feed message of monster "mon_moth_fly_larva" +#. ~ Feed message of monster "mon_wasp_larva" +#. ~ Feed message of monster "mon_ant_acid_larva" +#. ~ Feed message of monster "mon_ant_larva" +#. ~ Feed message of monster "mon_lady_bug_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant bug could like you. It crawls around your legs and seems friendly." +msgstr "" + +#. ~ Pet message of monster "mon_moth_fly_larva" +#. ~ Pet message of monster "mon_wasp_larva" +#. ~ Pet message of monster "mon_ant_acid_larva" +#. ~ Pet message of monster "mon_ant_larva" +#. ~ Pet message of monster "mon_lady_bug_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "The %s crawls around your feet." +msgstr "" + +#. ~ Feed message of monster "mon_stag_beetle_larva" +#. ~ Feed message of monster "mon_antlion_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant bug could like you. It crawls around you and seems friendly." +msgstr "" + +#. ~ Pet message of monster "mon_stag_beetle_larva" +#. ~ Pet message of monster "mon_antlion_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "The %s crawls around you." +msgstr "" + +#. ~ Feed message of monster "mon_diving_larva_friendly" +#. ~ Feed message of monster "mon_water_scorpion_larva_friendly" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant bug could like you. It swims around your legs and seems friendly." +msgstr "" + +#. ~ Feed message of monster "mon_spider_jumping_giant_s" +#. ~ Feed message of monster "mon_spider_cellar_giant_s" +#. ~ Feed message of monster "mon_spider_trapdoor_s" +#. ~ Feed message of monster "mon_spider_web_s" +#. ~ Feed message of monster "mon_spider_widow_giant_s" +#. ~ Feed message of monster "mon_spider_wolf_giant_s" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant spider could like you. It skitters around your legs and seems " +"friendly." +msgstr "" + +#. ~ Pet message of monster "mon_spider_jumping_giant_s" +#. ~ Pet message of monster "mon_spider_trapdoor_s" +#: data/mods/Tamable_Wildlife/insect_spider.json +#, c-format +msgid "The %s looks at you with its large eyes and skitters around your feet." +msgstr "" + +#. ~ Feed message of monster "mon_bat" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "" +"The %s seems to like you! It flies around your legs and seems friendly." +msgstr "" + +#. ~ Pet message of monster "mon_bat" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s flies around your leg." +msgstr "" + +#. ~ Feed message of monster "mon_cougar_kitten" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "" +"The %s seems to tolerate you! Or maybe it just won't eat you for now. This" +" is not a housecat." +msgstr "" + +#. ~ Pet message of monster "mon_cougar_kitten" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s softly chuffs as you pet it. It brushes against you." +msgstr "" + +#. ~ Pet message of monster "mon_deer_fawn" +#. ~ Pet message of monster "mon_moose" +#. ~ Pet message of monster "mon_sheep_lamb" +#. ~ Pet message of monster "mon_goat_kid" +#. ~ Pet message of monster "mon_reindeer_fawn" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "The %s seems to be happy while you pat their head." +msgstr "" + +#. ~ Feed message of monster "mon_mink" +#. ~ Feed message of monster "mon_otter" +#. ~ Feed message of monster "mon_weasel" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "" +"The %s seems to like you! Or maybe it just tolerates your presence better." +" It's hard to tell with these creatures." +msgstr "" + +#. ~ Pet message of monster "mon_skunk" +#: data/mods/Tamable_Wildlife/mammal.json +#, c-format +msgid "" +"The %s smacks its lips repetitively as you give its head a small scritch." +msgstr "" + +#. ~ MOD name +#: data/mods/Tamable_Wildlife/modinfo.json +msgid "Tamable Wildlife" +msgstr "" + +#. ~ Description of MOD "Tamable Wildlife" +#: data/mods/Tamable_Wildlife/modinfo.json +msgid "Makes a lot of docile, but generally untamable wildlife, tamable." +msgstr "" + +#. ~ Feed message of monster "mon_snail_larva" +#. ~ Feed message of monster "mon_slug_larva" +#: data/mods/Tamable_Wildlife/mollusk.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"mollusk could like you." +msgstr "" + +#. ~ Pet message of monster "mon_snail_larva" +#. ~ Pet message of monster "mon_snail_forest" +#. ~ Pet message of monster "mon_slug_larva" +#. ~ Pet message of monster "mon_slug_forest" +#: data/mods/Tamable_Wildlife/mollusk.json +#, c-format +msgid "The %s slides slowly around your feet." +msgstr "" + +#. ~ Feed message of monster "mon_snail_forest" +#. ~ Feed message of monster "mon_slug_forest" +#: data/mods/Tamable_Wildlife/mollusk.json +#, c-format +msgid "" +"The %s seems to… uhh, like you? Well, as certainly as you could tell a " +"giant mollusk could like you." +msgstr "" + +#. ~ Pet message of monster "mon_leo_frog" +#. ~ Pet message of monster "mon_pattern_frog" +#. ~ Pet message of monster "mon_bullfrog_frog" +#. ~ Pet message of monster "mon_strange_frog" +#. ~ Pet message of monster "mon_fowler_toad" +#. ~ Pet message of monster "mon_foul_toad" +#. ~ Pet message of monster "mon_freedom_toad" +#. ~ Pet message of monster "mon_odd_toad" +#. ~ Pet message of monster "mon_peeper_frog" +#. ~ Pet message of monster "mon_vocal_frog" +#. ~ Pet message of monster "mon_gray_frog" +#. ~ Pet message of monster "mon_shift_frog" +#. ~ Pet message of monster "mon_mink_frog" +#. ~ Pet message of monster "mon_tail_frog" +#. ~ Pet message of monster "mon_pickerel_frog" +#. ~ Pet message of monster "mon_palette_frog" +#. ~ Pet message of monster "mon_green_frog" +#. ~ Pet message of monster "mon_wood_frog" +#. ~ Pet message of monster "mon_spade_frog" +#. ~ Pet message of monster "mon_leo_worm" +#. ~ Pet message of monster "mon_green_worm" +#. ~ Pet message of monster "mon_wood_worm" +#: data/mods/Tamable_Wildlife/reptile_amphibian.json +#, c-format +msgid "The %s hops around you." +msgstr "" + +#. ~ Pet message of monster "mon_rattlesnake_s" +#. ~ Pet message of monster "mon_gartersnake_baby" +#. ~ Pet message of monster "mon_wormsnake_baby" +#. ~ Pet message of monster "mon_turtle_painted_baby" +#. ~ Pet message of monster "mon_turtle_snapping_common_baby" +#. ~ Pet message of monster "mon_skink_fivelined_baby" +#. ~ Pet message of monster "mon_rattlesnake_big_s" +#: data/mods/Tamable_Wildlife/reptile_amphibian.json +#, c-format +msgid "The %s slithers around you." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame dragonfly egg" +msgid_plural "tame dragonfly eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame dragonfly egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"The still-wet egg of a mutated dragonfly. This one has been carefully " +"tended for. The dragonfly inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame mantis egg" +msgid_plural "tame mantis eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame mantis egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"Praying mantis eggs glued to each other inside a strange-looking case. " +"These ones have been carefully tended for. The mantis inside seems more " +"timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame ladybug egg" +msgid_plural "tame ladybug eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame ladybug egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"A ladybug egg. You can see a translucent, happy looking larva inside. This" +" one has been carefully tended for. The larva inside seems more timid and " +"calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame antlion egg" +msgid_plural "tame antlion eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame antlion egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"A large, white antlion egg. This one has been carefully tended for. The " +"larva inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame cicada egg" +msgid_plural "tame cicada eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame cicada egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"The egg of a cicada. This one has been carefully tended for. The cicada " +"inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame water beetle egg" +msgid_plural "tame water beetle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame water beetle egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"The egg of a water beetle. This one has been carefully tended for. The " +"larva inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame water scorpion egg" +msgid_plural "tame water scorpion eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame water scorpion egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"The egg of a water scorpion. This one has been carefully tended for. The " +"water scorpion inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "tame centipede egg" +msgid_plural "tame centipede eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tame centipede egg" +#: data/mods/Tamable_Wildlife/items/comestibles/eggs.json +msgid "" +"The egg of a centipede. This one has been carefully tended for. The " +"centipede larva inside seems more timid and calmer upon touch." +msgstr "" + +#. ~ Item name +#: data/mods/Tamable_Wildlife/items/comestibles/other.json +msgid "sweet goop" +msgid_plural "sweet goop" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweet goop" +#: data/mods/Tamable_Wildlife/items/comestibles/other.json +msgid "" +"A bunch of sweet stuff with a wet, goopy consistency. Normal bugs would die" +" for this, just hope the mutants will like it as well." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Tamable_Wildlife/recipes/nested.json +msgid "tame eggs" +msgstr "" + +#. ~ Description of the category "tame eggs" +#: data/mods/Tamable_Wildlife/recipes/nested.json +msgid "Recipes related to taming the eggs of aggressive invertebrates." +msgstr "" + +#. ~ Name of effect type id "toxic_glue" +#: data/mods/TropiCataclysm/effects.json +msgid "Termite Glue" +msgstr "" + +#. ~ Description of effect type "Termite Glue" +#. ~ Apply message of effect type "Termite Glue" +#: data/mods/TropiCataclysm/effects.json +msgid "You're covered in thick noxious glue!" +msgstr "" + +#. ~ Remove message of effect type "Termite Glue" +#: data/mods/TropiCataclysm/effects.json +msgid "The glue has washed up but it surely left a mark." +msgstr "" + +#. ~ Miss message of effect type "Termite Glue" +#: data/mods/TropiCataclysm/effects.json +msgid "The glue restricts your movement." +msgstr "" + +#. ~ Blood analysis description of effect type "Termite Glue" +#: data/mods/TropiCataclysm/effects.json +msgid "Chemical Allergen" +msgstr "" + +#. ~ MOD name +#: data/mods/TropiCataclysm/modinfo.json +msgid "TropiCataclysm" +msgstr "" + +#. ~ Description of MOD "TropiCataclysm" +#: data/mods/TropiCataclysm/modinfo.json +msgid "" +"Changes the setting from New England to an undisclosed region in Brazil. " +"Initially based out of Desert Region mod." +msgstr "" + +#. ~ Spell name +#: data/mods/TropiCataclysm/spells.json +msgid "Spread Glue" +msgstr "" + +#. ~ Description of spell "Spread Glue" +#: data/mods/TropiCataclysm/spells.json +msgid "Splatters a glue-like substance along the ground in a cone." +msgstr "" + +#. ~ Spell name +#: data/mods/TropiCataclysm/spells.json +msgid "Pollen Breath" +msgstr "" + +#. ~ Spell name +#: data/mods/TropiCataclysm/spells.json +msgid "Bad Breath" +msgstr "" + +#. ~ Description of spell "Bad Breath" +#: data/mods/TropiCataclysm/spells.json +msgid "Spews toxic gas in a cone." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/tropical_overmap_terrain.json +msgid "desert" +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/tropical_terrain.json +msgid "singing sand" +msgstr "" + +#. ~ Description of terrain "singing sand" +#: data/mods/TropiCataclysm/tropical_terrain.json +msgid "" +"A formation of sand containing special minerals to produce whistling noises " +"when stepped on and from the wind." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "outcrop" +msgstr "" + +#. ~ Description of terrain "outcrop" +#: data/mods/TropiCataclysm/tropical_terrain.json +msgid "" +"An assortment of various large, sharp rocks that jut out from the " +"surrounding terrain. Could be used as a surface for a number of things or " +"climbed on if worn with proper footwear." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "dune" +msgstr "" + +#. ~ Description of terrain "dune" +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"A huge sand dune that is continually reshaped by the wind. Climbing it will" +" be troublesome." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "desert pavement" +msgstr "" + +#. ~ Description of terrain "desert pavement" +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"Not that kind of pavement! Naturally occurring pockets of densely packed " +"rock fragments that is easier to traverse than sand, with the right " +"footwear." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "scorched earth" +msgstr "" + +#. ~ Description of terrain "scorched earth" +#: data/mods/TropiCataclysm/tropical_terrain.json +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"Cracked and dry soil that doesn't look like it will be capable of supporting" +" anything in your lifetime." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "fungal mat" +msgstr "" + +#. ~ Description of terrain "fungal mat" +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "" +"A dense layer of mutated underground fungus grown by the termites. " +"Completely unrelated to the alien fungus found in the surface." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "underground fungus" +msgstr "" + +#. ~ Description of terrain "underground fungus" +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "" +"This is a large clump of mutated fungi grown by the termites deep " +"underground. It looks slightly toxic but edible and it should be ripe for " +"harvest on winter." +msgstr "" + +#. ~ Description of terrain "underground fungus" +#: data/mods/TropiCataclysm/furniture_and_terrain/terrain_fungal_termite.json +msgid "" +"This is a large clump of mutated fungi grown by the termites deep " +"underground. It doesn't seem to be ready for harvest yet." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "pachira tree" +msgstr "" + +#. ~ Description of terrain "pachira tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A massive wetland tree belonging to the 'Pachira' genus, also known as the " +"Guiana Chestnut Tree. If you look closely, you can see some unharvested " +"chestnuts." +msgstr "" + +#. ~ Description of terrain "chestnut tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A massive wetland tree belonging to the 'Pachira' genus, also known as the " +"Guiana Chestnut tree." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "gevuina tree" +msgstr "" + +#. ~ Description of terrain "gevuina tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A stubby tree belonging to the 'Gevuina' genus, also known as the Chilean " +"Hazelnut Tree. If you look closely, you can see some unharvested hazelnuts." +msgstr "" + +#. ~ Description of terrain "gevuina tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A stubby tree belonging to the 'Gevuina' genus, also known as the Chilean " +"Hazelnut Tree." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "avellanita bush" +msgstr "" + +#. ~ Description of terrain "avellanita bush" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A species of bush belonging to the 'Avellanita' genus. This plant is native" +" to Chile and has potential due to their edible nuts." +msgstr "" + +#. ~ Description of terrain "avellanita bush" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A species of bush belonging to the 'Avellanita' genus. Currently devoid of " +"nuts." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "ceiba" +msgstr "" + +#. ~ Description of terrain "ceiba" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A massive tropical tree belonging to the 'Ceiba' genus. These gigantic " +"trees can be found from Mexico to Southern Chile." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "acacia" +msgstr "" + +#. ~ Description of terrain "acacia" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A slender subtropical tree belonging to the 'Acacia' genus. Members of this" +" genus are mostly constrained to Australia but have been brought abroad for " +"multiple purposes with some being considered invasive species." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "huizache" +msgstr "" + +#. ~ Description of terrain "huizache" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A slender tropical tree belonging to the 'Vachellia' genus. This genus of " +"plants is related to acacias but are native to the Americas with a wide " +"distribution from Mexico to Brazil and worldwide." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "parajubea" +msgstr "" + +#. ~ Description of terrain "parajubea" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A medium sized palm tree belonging to the 'Parajubea' genus. There are only" +" three confirmed members of this genus, two of them endangered in Bolivia." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "guayacan" +msgstr "" + +#. ~ Description of terrain "guayacan" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A medium sized tropical tree belonging to one of four different genera " +"native to the Americas. All well known for their incredibly sturdy wood." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "ficus" +msgstr "" + +#. ~ Description of terrain "ficus" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"A large tropical tree belonging to the 'Ficus' genus. This genus has a " +"worldwide distribution, specially known for their fruit known as 'figs' or " +"the latex they produce when cut." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "mango tree" +msgstr "" + +#. ~ Description of terrain "mango tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Mangifera' genus, producing fruit commonly " +"known as mangoes. If you examined the branches more closely, you could " +"probably find a few mature ones in summer." +msgstr "" + +#. ~ Description of terrain "mango tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Mangifera' genus, producing fruit commonly " +"known as mangoes. There do not appear to be any ripe mangoes now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "papaya tree" +msgstr "" + +#. ~ Description of terrain "papaya tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Carica' genus, producing fruit commonly known " +"as papayas. If you examined the branches more closely, you could probably " +"find a few mature ones in summer." +msgstr "" + +#. ~ Description of terrain "papaya tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Carica' genus, producing fruit commonly known " +"as papayas. There do not appear to be any ripe papayas now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "pomegranate tree" +msgstr "" + +#. ~ Description of terrain "pomegranate tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Punica' genus, producing fruit commonly known " +"as pomegranates. If you examined the branches more closely, you could " +"probably find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "pomegranate tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Punica' genus, producing fruit commonly known " +"as pomegranates. There do not appear to be any ripe pomegranates now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "coconut palm tree" +msgstr "" + +#. ~ Description of terrain "coconut palm tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Cocos' genus, producing fruit commonly known " +"as coconuts. If you examined the branches more closely, you could probably " +"find a few mature ones in summer." +msgstr "" + +#. ~ Description of terrain "coconut palm tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Cocos' genus, producing fruit commonly known " +"as coconuts. There do not appear to be any ripe coconuts now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "orange tree" +msgstr "" + +#. ~ Description of terrain "orange tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as oranges. If you examined the branches more closely, you could probably " +"find a few mature ones in spring." +msgstr "" + +#. ~ Description of terrain "orange tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as oranges. There do not appear to be any ripe oranges now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "lemon tree" +msgstr "" + +#. ~ Description of terrain "lemon tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as lemons. If you examined the branches more closely, you could probably " +"find a few mature ones in winter." +msgstr "" + +#. ~ Description of terrain "lemon tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as lemons. There do not appear to be any ripe lemons now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "grapefruit tree" +msgstr "" + +#. ~ Description of terrain "grapefruit tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as grapefruits or pomelos. If you examined the branches more closely, you " +"could probably find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "grapefruit tree" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This tree is a member of the 'Citrus' genus, producing fruit commonly known " +"as grapefruits or pomelos. There do not appear to be any ripe grapefruits " +"now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "cholla cactus" +msgstr "" + +#. ~ Description of terrain "cholla cactus" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This cactus is a member of the 'Cylindropuntia' genus, producing fruit known" +" commonly as cholla buds. The buds grow and ripen around spring." +msgstr "" + +#. ~ Description of terrain "cholla cactus" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This cactus is a member of the 'Cylindropuntia' genus, producing fruit known" +" commonly as cholla buds. There doesn't seem to be any cholla buds right " +"now." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "nopal cactus" +msgstr "" + +#. ~ Description of terrain "nopal cactus" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This cactus is a member of the 'Opuntia' genus, producing fruit known " +"commonly as tuno buds or figs. The buds grow and ripen around autumn." +msgstr "" + +#. ~ Description of terrain "nopal cactus" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_flora.json +msgid "" +"This cactus is a member of the 'Opuntia' genus, producing fruit known " +"commonly as tuno buds or figs. There doesn't seem to be any tuno buds right" +" now." +msgstr "" + +#. ~ Furniture name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "alien coral" +msgstr "" + +#. ~ Description of furniture "alien coral" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "" +"A colony of alien organisms forming what appears to be some kind of rocky " +"structure. It looks sturdy as stone." +msgstr "" + +#. ~ Furniture name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "alien sponge" +msgstr "" + +#. ~ Description of furniture "alien sponge" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "" +"This looks like some kind of alien sponge. It has a bluish color and seems " +"sturdy as a rock." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "alien polyp" +msgstr "" + +#. ~ Description of terrain "alien polyp" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "" +"This is an alien creature resembling some kind of cnidarian like a hydra or " +"anemone. Probably not a good idea to touch or step on it." +msgstr "" + +#. ~ Terrain name +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "alien lily" +msgstr "" + +#. ~ Description of terrain "alien lily" +#: data/mods/TropiCataclysm/furniture_and_terrain/tropical_terrain_nether.json +msgid "" +"This is an alien creature resembling some kind of sea lily. Its feathery " +"arms spread open like palm tree to catch the aero plankton in the area." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "chunk of echinoderm flesh" +msgid_plural "chunks of echinoderm flesh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of echinoderm flesh" +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "" +"The flesh of an echinoderm. Considered a delicacy in several parts of the " +"world but otherwise poor in nutritional value." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "cooked echinoderm" +msgid_plural "cooked echinoderm" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked echinoderm" +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "" +"Freshly cooked echinoderm. Not so glamorous without the rest of " +"ingredients." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "chunk of cnidarian meat" +msgid_plural "chunks of cnidarian meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of cnidarian meat" +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "" +"The flesh of a cnidarian. Cultivated in some parts of the planet as an " +"exotic ingredient but otherwise a low nutrient edible." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "cooked cnidarian" +msgid_plural "cooked cnidarian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cooked cnidarian" +#: data/mods/TropiCataclysm/items/comestibles/carnivore.json +msgid "" +"Freshly cooked cnidarian. Looks translucent and tasteless, you may want to " +"add something to flavor it." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "quail egg" +msgid_plural "quail eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "rhea egg" +msgid_plural "rhea eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "toco toucan egg" +msgid_plural "toco toucan eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "white-eyed parakeet egg" +msgid_plural "white-eyed parakeet eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "blue-and-yellow macaw egg" +msgid_plural "blue-and-yellow macaw eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "saffron finch egg" +msgid_plural "saffron finch eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "great kiskadee egg" +msgid_plural "great kiskadee eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "rufous hornero egg" +msgid_plural "rufous hornero eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "tinamou egg" +msgid_plural "tinamou eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "seriema egg" +msgid_plural "seriema eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "chachalaca egg" +msgid_plural "chachalaca eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "guan egg" +msgid_plural "guan eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "curassow egg" +msgid_plural "curassow eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "snake egg" +msgid_plural "snake eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snake egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The egg of a tropical snake." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "lizard egg" +msgid_plural "lizard eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lizard egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The egg of a tropical lizard." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "varanid egg" +msgid_plural "varanid eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "varanid egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The egg of a monitor lizard." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "iguana egg" +msgid_plural "iguana eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iguana egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The egg of an iguana." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "turtle egg" +msgid_plural "turtle eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "turtle egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The round egg of a turtle. It is covered in leaves." +msgstr "" + +#. ~ Description of "iguana egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The round egg of a snapping turtle. It is covered in mud." +msgstr "" + +#. ~ Description of "iguana egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "The round egg of a tortoise. It is covered in dirt." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "termite egg" +msgid_plural "termite eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "termite egg" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "" +"The small translucent egg of a termite. It will grow quickly into a nymph " +"if allowed." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "triffid pod" +msgid_plural "triffid pods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triffid pod" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "" +"A strange green pod produced by a triffid. Based on observation it may be " +"the closest thing to triffid seeds (or eggs?)." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "fungal pod" +msgid_plural "fungal pods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fungal pod" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "" +"A strange gray pod that was dropped by one of the giant fungus. It may be " +"the closest thing to a fungal egg." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "alien roe" +msgid_plural "alien roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alien roe" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "Common roe from an unknown alien creature." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "cluster of salamander eggs" +msgid_plural "clusters of salamander eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of salamander eggs" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "A large clump of salamander eggs. They're gelatinous and transparent." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "cluster of tadfish eggs" +msgid_plural "clusters of tadfish eggs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cluster of tadfish eggs" +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "A large clump of tadfish eggs. Very similar to other amphibian eggs." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "lungfish roe" +msgid_plural "lungfish roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "electric eel roe" +msgid_plural "electric eel roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "pacu roe" +msgid_plural "pacu roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "tambaqui roe" +msgid_plural "tambaqui roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "piranha roe" +msgid_plural "piranha roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "arowana roe" +msgid_plural "arowana roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "arapaima roe" +msgid_plural "arapaima roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "piraiba roe" +msgid_plural "piraiba roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "pleco roe" +msgid_plural "pleco roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "gar roe" +msgid_plural "gar roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "tucunaré roe" +msgid_plural "tucunaré roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "discus roe" +msgid_plural "discus roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "angelfish roe" +msgid_plural "angelfish roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "koi roe" +msgid_plural "koi roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "tilapia roe" +msgid_plural "tilapia roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "sabalo roe" +msgid_plural "sabalo roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "oscar roe" +msgid_plural "oscar roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "guapote roe" +msgid_plural "guapote roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/egg.json +msgid "mayaheros roe" +msgid_plural "mayaheros roe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/raw_veggy.json +msgid "mutant fungus" +msgid_plural "mutant fungi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mutant fungus" +#: data/mods/TropiCataclysm/items/comestibles/raw_veggy.json +msgid "" +"A chunk of underground fungus. It's slightly toxic but seems nutritious " +"enough." +msgstr "" + +#. ~ Description of "melon seeds" +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "Some raw melon seeds." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "banana seeds" +msgid_plural "banana seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banana seeds" +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "Some raw banana seeds." +msgstr "" + +#. ~ Item name +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "kiwi seeds" +msgid_plural "kiwi seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "kiwi seeds" +#: data/mods/TropiCataclysm/items/comestibles/seed.json +msgid "Some raw kiwi seeds." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "rhea" +msgid_plural "rheas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rhea" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A distant relative of the Ostrich and the Emu. Found only on the grasslands" +" and other dry places of South America." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "quail" +msgid_plural "quails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "quail" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"The common quail is one of the smallest domestic birds used for meat and " +"eggs. It originated in Eurasia but can be found worldwide and is raised " +"sometimes for hunting or as an ornamental bird." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "toco toucan" +msgid_plural "toco toucans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "toco toucan" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"The largest species of toucan sporting dark plumage and a bright colored " +"beak. This bird can be found pretty much all over South America, feeding on" +" fruits and seeds." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "white-eyed parakeet" +msgid_plural "white-eyed parakeets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "white-eyed parakeet" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A small bird with bright green-colored plumage and a short hooked beak. " +"This species is widespread throughout all of South America, on top of being " +"quite intelligent and sometimes kept as pets." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "blue-and-yellow macaw" +msgid_plural "blue-and-yellow macaws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "blue-and-yellow macaw" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A large parrot sporting beautiful blue plumage. Intelligent and often kept " +"as a pet." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "saffron finch" +msgid_plural "saffron finches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saffron finch" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A tiny, golden bird bopping around in the canopy of trees. Its cone-shaped " +"bill tells you it s a seed eater." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "great kiskadee" +msgid_plural "great kiskadees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "great kiskadee" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"This large flycatcher has a black crown, prominent white eye stripe and a " +"dominantly yellow body. At almost a foot long, it swoops up a variety of " +"flying insects." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "rufous hornero" +msgid_plural "rufous horneros" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rufous hornero" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A drab, robin-sized ground bird with startling red eyes. More often spotted" +" are their odd oven shaped nests." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "tinamou" +msgid_plural "tinamous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tinamou" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"One of several species of the Tinamidae family. These birds converged into " +"shapes similar to fowl but are actually more closely related to the extinct " +"moas." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "seriema" +msgid_plural "seriemas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "seriema" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A medium sized bird with long legs and a small crest. It lives on the " +"grasslands of South America and is considered the only living relative of " +"the extinct terror birds." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "chachalaca" +msgid_plural "chachalacas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chachalaca" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A bird belonging to the Cracidae family. They resemble turkeys to a degree " +"and live on scrubby habitats." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "guan" +msgid_plural "guans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "guan" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A bird belonging to the Cracidae family. They resemble turkeys to a degree " +"and live on forested areas." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "curassow" +msgid_plural "curassows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "curassow" +#: data/mods/TropiCataclysm/monsters/tropical_bird.json +msgid "" +"A bird belonging to the Cracidae family. They resemble turkeys to a degree " +"and live on forested areas, easily distinguished by their crested heads." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "crab" +msgid_plural "crabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "crab" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A crustacean belonging to either Trichodactylidae or Pseudothelphusidae. " +"Freshwater crabs are widely spread around Central and South America, some " +"even found in mountain streams." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "baby crab" +msgid_plural "baby crabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "baby crab" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A crab in its larval stage, incredibly fragile and tiny but produced by a " +"truckload of eggs that have been carried by their mother." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "pancora crab" +msgid_plural "pancora crabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pancora crab" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A crustacean belonging to the Aeglidae family. They are among the only " +"living freshwater anomurans, being restricted solely to South America." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "baby pancora crab" +msgid_plural "baby pancora crabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "baby pancora crab" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A pancora crab in its larval stage, incredibly fragile and tiny but produced" +" by a truckload of eggs that have been carried by their mother." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "bull shark" +msgid_plural "bull sharks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bull shark" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"The bull shark is one of the few known species of shark capable of living in" +" both fresh and salty waters. With the advent of the Cataclysm many of them" +" have migrated up river to exploit the new food sources in the waters." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "bull shark pup" +msgid_plural "bull shark pups" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bull shark pup" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"Unlike other fish bull sharks are viviparous and their pups are as well " +"equipped as their parents." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "lungfish" +msgid_plural "lungfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lungfish" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A lungfish. This strange fish has relatives in both Africa and Australia, " +"all of them can breathe air and some consider them living fossils." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "fry" +msgid_plural "fry" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "electric eel" +msgid_plural "electric eels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "electric eel" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"An electric eel. A strange elongated fish known for its ability to use " +"electricity to hunt prey, despite their name they are not actually eels." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "pacu" +msgid_plural "pacus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pacu" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A pacu. There are several species of these piranha relatives in the rivers " +"of South America, they are usually small to medium size." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "tambaqui" +msgid_plural "tambaquis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tambaqui" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"Also known as black or giant pacu. This is the largest member of the family" +" and the most known worldwide." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "piranha" +msgid_plural "piranhas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "piranha" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A small to medium fish with a wide diet. Contrary to popular belief these " +"fish are not vicious predators and instead react to the availability of food" +" in their environment." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "arowana" +msgid_plural "arowanas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "arowana" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A member of the Osteoglossidade family. These fishes can be found on South " +"America, Asia and Australia." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "arapaima" +msgid_plural "arapaimas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "arapaima" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A member of the Arapaimidae family. These fishes can be found on South " +"America and Africa, some species can grow to truly huge sizes." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "piraiba" +msgid_plural "piraibas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "piraiba" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A huge species of South American catfish native to the Amazon and Orinoco " +"rivers, they can reach almost 3 meters in length." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "pleco" +msgid_plural "plecos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pleco" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A catfish species native to South America, Panama and even Costa Rica. They" +" are distinguished by their bony spines and suction adapted mouths." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "river stingray" +msgid_plural "river stingray" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "river stingray" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A fish of the Potamotrygonidae family. These freshwater stingrays are found" +" mostly in South America with a few bred in other parts of the world." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "stingray fry" +msgid_plural "stingray fries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stingray fry" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A baby stingray. Like many other cartilaginous fishes, river stingrays are " +"ovoviviparous and carry the eggs until the fries are ready to get out in to " +"the world." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "gar" +msgid_plural "gars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gar" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A fish belonging to the Lepisosteidae family. These enormous fishes can be " +"found from North America to the Caribbean and are well known for their " +"prehistoric appearance." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "tucunaré" +msgid_plural "tucunarés" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tucunaré" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A vicious predatory cichlid found along the northern tributaries of South " +"America from Panama to the Amazon. Very sought among sport fishing " +"enthusiasts." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "discus" +msgid_plural "discuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "discus" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A round and colorful genus of fish native to the Amazon river basin. Very " +"popular in aquariums but expensive to maintain in captivity." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "angelfish" +msgid_plural "angelfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "angelfish" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A genus of freshwater fish with a triangular shape native to South America." +" Unrelated to the marine angel fishes and known to be semi-aggressive in " +"captivity." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "koi" +msgid_plural "koi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "koi" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A domestic variant of the Amur carp originally bred in Japan for its color " +"variations. These fishes are known to devolve quickly to feral status if " +"left to escape." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "tilapia" +msgid_plural "tilapias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tilapia" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A genus of cichlids native to Africa but bred worldwide for food. They are " +"adaptable herbivorous fishes that can survive well even in salt water." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "sabalo" +msgid_plural "sabalos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sabalo" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A fish belonging to the Prochilodontidae family. They are native to South " +"America and most species can be found feeding on detritus." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "oscar" +msgid_plural "oscars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oscar" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A species of omnivorous cichlid native to South America. Quite popular in " +"aquariums with several different colored breeds." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "guapote" +msgid_plural "guapotes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "guapote" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A genus of cichlids found in Central America. All of the species are " +"predatory with different coloration and sizes." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "mayaheros" +msgid_plural "mayaheri" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mayaheros" +#: data/mods/TropiCataclysm/monsters/tropical_fish.json +msgid "" +"A genus of adaptable cichlids native to Central America. They can survive " +"in marine environments with some populations even reaching Florida." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +#: data/mods/desert_region/desert_monsters.json +msgid "fungal elephant" +msgid_plural "fungal elephants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal elephant" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +#: data/mods/desert_region/desert_monsters.json +msgid "" +"A horrifying image with tendrils seeping out of many oozing wounds, this " +"elephant's form appears more eldritch than animal." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal termite" +msgid_plural "fungal termites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal termite" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A sickly looking termite riddled with fungal spores. Traces of a gray " +"substance dribble from its mandibles." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal scorpion" +msgid_plural "fungal scorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal scorpion" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A huge scorpion infected with a parasitic fungus. The stinger on its tail " +"gushes with an ominous gray liquid." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal cultivator" +msgid_plural "fungal cultivators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal cultivator" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A massive mycoid that shambles around the spore infested environment. " +"Clusters of small fungal pods seem to grow and from its body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal ganglion" +msgid_plural "fungal ganglions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal ganglion" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"An enormous fungus rooted to the ground that seems to be the nexus for all " +"the fungus in the area. It periodically gives birth to new saprolings." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "saproling" +msgid_plural "saprolings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saproling" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A very small mycoid born out of a fungal pod. Very vulnerable but over time" +" it will become a proper fungaloid." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal caretaker" +msgid_plural "fungal caretakers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal caretaker" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A young mycoid that has grown some time on the spore growth. It is still a " +"juvenile but it can already fend for itself to a degree." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal perforator" +msgid_plural "fungal perforators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal perforator" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A skittering fungal creature with a sharp needle-like appendage. Its sting " +"probably contains spores." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal quillbag" +msgid_plural "fungal quillbags" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal quillbag" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A strange fungal creature with a thorny covering. The barbs on its body may" +" contain spores." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal moldspring" +msgid_plural "fungal moldsprings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal moldspring" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A large and amorphous fungal creature. It slithers around the ground " +"leaving a trail of spores in its wake." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "fungal dispersor" +msgid_plural "fungal dispersors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fungal dispersor" +#: data/mods/TropiCataclysm/monsters/tropical_fungus.json +msgid "" +"A strange fungal creature similar to a moving balloon. It releases a cloud " +"of spores in all directions." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "oversized scorpion" +msgid_plural "oversized scorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized scorpion" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "A mutated scorpion the size of a large dog." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +#: data/mods/desert_region/desert_insect_spider.json +msgid "giant scorpion" +msgid_plural "giant scorpions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant scorpion" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +#: data/mods/desert_region/desert_insect_spider.json +msgid "" +"A menacing arachnid with a second set of pedipalps, clacking rabidly as an " +"engorged stinger looms over its body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "scorpling" +msgid_plural "scorplings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scorpling" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "A pale-colored juvenile scorpion, about the size of a beer bottle." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "termite nymph" +msgid_plural "termite nymphs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "termite nymph" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"Unlike ants, Termites produce nymphs instead of larvae. Their nymphs grow " +"first into workers before diverging into the higher castes." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant termite worker" +msgid_plural "giant termite workers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant termite worker" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"An adult termite dedicated to tending the colony. Termite workers, while " +"developed, are still capable of growing into soldiers or alates given the " +"time." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant termite soldier" +msgid_plural "giant termite soldiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant termite soldier" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"An enormous termite dedicated to the defense of the colony. It has a pair " +"of enormous mandibles capable of cutting bone and chitin." +msgstr "" + +#. ~ Description of monster "giant termite soldier" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"An enormous termite dedicated to the defense of the colony. It has a " +"strange horn-like projection on its head." +msgstr "" + +#. ~ Monster message of special attack of monster "giant termite soldier" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +#, c-format +msgid "The %s sprays some chemical out of its head!" +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant termite alate" +msgid_plural "giant termite alates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant termite alate" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"An enormous winged termite dedicated to spreading new colonies. Does not " +"appear violent, but perhaps you should not test its patience." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant termite king" +msgid_plural "giant termite kings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant termite king" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"A gigantic termite dedicated to protecting the queen and their offspring. " +"While his main role is breeding, the king is certainly well armed as well." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant termite queen" +msgid_plural "giant termite queens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant termite queen" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"A colossal termite making up the basis of the colony along with her king. " +"Her enlarged abdomen limits her movements but she barely needs to move " +"anyway." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "oversized velvet worm" +msgid_plural "oversized velvet worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "oversized velvet worm" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "A mutated velvet worm the size of a large dog." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "giant velvet worm" +msgid_plural "giant velvet worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant velvet worm" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"A mutated velvet worm larger than a person. These peculiar creatures hunt " +"at night using silent feet and sticky attacks." +msgstr "" + +#. ~ Monster message of special attack of monster "giant velvet worm" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +#, c-format +msgid "The %s shoots strings of goo from the appendages on its head!" +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "colossal velvet worm" +msgid_plural "colossal velvet worms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "colossal velvet worm" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "" +"An enormous velvet worm the size of a small car. Its mouthparts and skin " +"have reinforced to hunt down and defend against the new fauna of the " +"Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "velvet worm larva" +msgid_plural "velvet worm larvae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "velvet worm larva" +#: data/mods/TropiCataclysm/monsters/tropical_insect_spider.json +msgid "A pale wriggling worm with a bunch of little legs." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +#: data/mods/desert_region/desert_mammal.json +msgid "bush elephant" +msgid_plural "bush elephants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bush elephant" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +#: data/mods/desert_region/desert_mammal.json +msgid "" +"The African Bush Elephant is a massive terrestrial animal with two long " +"tusks protruding from its mouth. Elephantry is on the rise since the " +"Cataclysm." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "jaguar" +msgid_plural "jaguars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "jaguar" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"The largest native feline in the Americas. With the advent of the Cataclysm" +" these spotted felines have recovered some territory." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "spectacled bear" +msgid_plural "spectacled bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spectacled bear" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"The Andean bear, sometimes called spectacled bear is the only bear species " +"native to South America. It lives in a very diverse array of ecosystems on " +"low to high altitudes." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "spectacled bear cub" +msgid_plural "spectacled bear cubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spectacled bear cub" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A juvenile spectacled bear. Its mother could be nearby, better not to mess " +"around it." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "ocelot" +msgid_plural "ocelots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ocelot" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A widespread medium sized feline known for its spotted and streaked fur. It" +" can be found as north as the southern US and even the Caribbean." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "tapir calf" +msgid_plural "tapir calfs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tapir calf" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A baby tapir. Unlike the adults, tapir calves are born with spots and " +"streaks on their fur for camouflage." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "tapir" +msgid_plural "tapirs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tapir" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A medium to large herbivore distantly related to the Rhinoceros. It is both" +" a capable runner and swimmer in order to evade predators." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "camel" +msgid_plural "camels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "camel" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A large herbivore introduced from the old world via zoos and private owners." +" Ironically, camels were once native to North America in distant times." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "coati" +msgid_plural "coatis" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "coati" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A relative of the raccoon, coatis can be easily distinguished by their long " +"noses and sometimes ringed tails. They live as north as Arizona, and form " +"large family groups." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "bush dog" +msgid_plural "bush dogs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bush dog" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A small and elusive canid native to South and Central America. It is " +"harmless to humans but their packs can take on prey several times their " +"size." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "coipo" +msgid_plural "coipos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "coipo" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A big rodent similar in shape to a beaver. In the past it was hunted and " +"raised for its fur." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "baby capybara" +msgid_plural "baby capybaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "baby capybara" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A baby capybara. Like most rodents they are born by the numbers as they " +"usually get eaten early in their lives by many predators." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "capybara" +msgid_plural "capybaras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "capybara" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"The largest rodent in the world. Capybaras are pretty chill aquatic " +"herbivores that roam around wetlands and rivers in South America." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "hippopotamus" +msgid_plural "hippopotamus" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hippopotamus" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A massive and aggressive aquatic mammal. Hippos originate from Africa but " +"were brought to the Americas by zoos and particularly eccentric criminals." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "peccary piglet" +msgid_plural "peccary piglets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "peccary piglet" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"The small offspring of a peccary. Much like true boar piglets, this one has" +" a mottled fur as camouflage." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "peccary" +msgid_plural "peccaries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "peccary" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A small furred omnivore native to the American continent. Despite looking " +"like a boar it is not directly related to them or their domestic brethren." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "guinea pig" +msgid_plural "guinea pigs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "guinea pig" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"Also called cuy by the people of the Andes. This small rodent was bred " +"originally for food but it has gained the hearts of many as a pet." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "wallaby joey" +msgid_plural "wallaby joeys" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wallaby joey" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A baby wallaby. Most of the time they hide inside their mother's pouch but " +"eventually grow too big." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "wallaby" +msgid_plural "wallabies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wallaby" +#: data/mods/TropiCataclysm/monsters/tropical_mammal.json +msgid "" +"A small to large hopping marsupial from Australia and New Guinea. Even " +"before the Cataclysm there were many feral populations of them around the " +"world." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "aether krill" +msgid_plural "aether krills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "aether krill" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A tiny flying alien creature brought by the portal storms. It vaguely " +"resembles a marine crustacean like shrimp." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "paddle crab" +msgid_plural "paddle crabs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "paddle crab" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It vaguely resembles a crab" +" or lobster with paddles instead of legs." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "emperor prawn" +msgid_plural "emperor prawns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "emperor prawn" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A large alien creature brought by the portal storms. It vaguely resembles a" +" prehistoric crustacean with flippers and a set of pincers." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "triglav star" +msgid_plural "triglav stars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triglav star" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A tiny alien creature brought by the portal storms. It vaguely resembles a " +"sea star crawling on three spindly legs." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "scale urchin" +msgid_plural "scale urchins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "scale urchin" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A tiny alien creature brought by the portal storms. It vaguely resembles a " +"sea urchin with scales instead of spines." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "thornothurian" +msgid_plural "thornothurians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thornothurian" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It vaguely resembles a sea " +"cucumber with a set of thorns running on its body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "aer jelly" +msgid_plural "aer jellies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "aer jelly" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A tiny flying alien creature brought by the portal storms. It vaguely " +"resembles a jellyfish with balloon-like body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "sea papalotl" +msgid_plural "sea papalomeh" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sea papalotl" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It vaguely resembles a " +"floating box jellyfish with a translucent body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "sky phantom" +msgid_plural "sky phantoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sky phantom" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A huge alien creature brought by the portal storms. It resembles a " +"Portuguese man-o'-war fused to a zeppelin." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "wizard snail" +msgid_plural "wizard snails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wizard snail" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A tiny alien creature brought by the portal storms. It vaguely resembles a " +"gastropod with a hat-like shell." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "hyolith conch" +msgid_plural "hyolith conchs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hyolith conch" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It vaguely resembles a " +"large conch snail with a straight shell." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "nimbelemnite" +msgid_plural "nimbelemnites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nimbelemnite" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien flying creature brought by the portal storms. It vaguely resembles" +" an ancient cephalopod and moves quite fast." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "atmmonoid" +msgid_plural "atmmonoids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "atmmonoid" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien flying creature brought by the portal storms. It vaguely resembles" +" a prehistoric cephalopod with a helix shell." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "ballistoceras" +msgid_plural "ballistocerae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ballistoceras" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"A large alien flying creature brought by the portal storms. It vaguely " +"resembles a prehistoric cephalopod with a long straight shell." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "tiny flying fish" +msgid_plural "tiny flying fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiny flying fish" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "A tiny flying fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "small flying fish" +msgid_plural "small flying fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "small flying fish" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "A small flying fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "medium flying fish" +msgid_plural "medium flying fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "medium flying fish" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "A medium flying fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "large flying fish" +msgid_plural "large flying fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "large flying fish" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "A large flying fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "huge flying fish" +msgid_plural "huge flying fish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "huge flying fish" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "A huge flying fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "paper kite" +msgid_plural "paper kites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "paper kite" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a miniature " +"manta ray." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "fin wing" +msgid_plural "fin wings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "fin wing" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a mix between " +"fish and bird." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "cloud scale" +msgid_plural "cloud scales" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cloud scale" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a tiny " +"tropical fish, its scales shifting color with the sky." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "flag tail" +msgid_plural "flag tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flag tail" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a tropical " +"fish with a long flowing tail." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "balloon drifter" +msgid_plural "balloon drifters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "balloon drifter" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a rotund fish " +"filled with gas." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "angel fin" +msgid_plural "angel fins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "angel fin" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a sleek fish " +"with long angelic fins." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "wing mane" +msgid_plural "wing manes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wing mane" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a lionfish " +"with several fin-like wings." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "mosaicus" +msgid_plural "mosaicuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mosaicus" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a round fish " +"with bright multicolor scales." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "comet bass" +msgid_plural "comet basses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "comet bass" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a bulky fish " +"with cloudy scales." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "aeroctinus" +msgid_plural "aeroctinae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "aeroctinus" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a sleek and " +"lightweight predatory fish." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "boreas banner" +msgid_plural "boreas banners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boreas banner" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a fast ocean " +"going fish with a large bluish dorsal fin." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "macaw fin" +msgid_plural "macaw fins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "macaw fin" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a bulky beaked" +" fish with colored scales and fins like a parrot or macaw." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "astrolaspis" +msgid_plural "astrolaspises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "astrolaspis" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a round ocean " +"going fish with a sandy coloration like some ancient sun dial." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "eolocanth" +msgid_plural "eolocanths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "eolocanth" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a prehistoric " +"fish with pearl scales as if made of porcelain." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "cosmo serpent" +msgid_plural "cosmo serpents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cosmo serpent" +#: data/mods/TropiCataclysm/monsters/tropical_nether.json +msgid "" +"An alien creature brought by the portal storms. It resembles a long eel or " +"moray with dark skin and luminous spots." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "beaded lizard" +msgid_plural "beaded lizards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "beaded lizard" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A genus of venomous lizards found from the US to Guatemala. The Gila " +"monster makes part of this group." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "basiliscus" +msgid_plural "basiliscuses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "basiliscus" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A genus of tropical lizards native to Central and South America. It's know " +"worldwide for its ability to run on the water." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "turipache" +msgid_plural "turipaches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "turipache" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of the Corytophanes family. These lizards can be distinguished for" +" their color changing ability and their crested heads." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "lemacto" +msgid_plural "lemactos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "lemacto" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of the Laemanctus family. These long legged lizards can be " +"distinguished for their long tails." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "chameleon" +msgid_plural "chameleons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "chameleon" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of Chamaeleonidae. These lizards are popular worldwide due to " +"their long tongues and color shifting abilities, exported to America via pet" +" trade." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "anole" +msgid_plural "anoles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anole" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of the Anolis genus. These tiny lizards are similar to chameleons," +" living mostly on trees and using a flap on their neck during mating season." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "gecko" +msgid_plural "geckos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "gecko" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of Gekkota. With over 1400 species this suborder of lizards is " +"found in all the hot parts of the world, mostly known as tree dwellers." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "skink" +msgid_plural "skinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "skink" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of Scincidae. With over 1500 species these lizards are found all " +"around the world, usually in burrowing niches." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "iguana" +msgid_plural "iguanas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "iguana" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Iguanas compose a large family of very similar looking lizards found all " +"around the Americas. The green iguana is one of the most well known and " +"widespread in the tropical parts of the continent." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "monitor lizard" +msgid_plural "monitor lizards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "monitor lizard" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A member of the Varanus genus. It's a fairly adaptable lizard brought from " +"Eurasia to via exotic pet trade." +msgstr "" + +#. ~ Description of monster "crocodile" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"The American crocodile, found from the Orinoco up to southernmost Florida. " +"It's well adapted to thrive in both fresh and salty waters and can get very " +"large." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "caiman" +msgid_plural "caimans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caiman" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A smaller relative of the alligator which can be found all around Central " +"and South America. They range on different sizes and live mostly in " +"freshwater habitats." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "strange tadpole" +msgid_plural "strange tadpoles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strange tadpole" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"An overgrown tadpole that swims around eating algae and other biological " +"matter. For some reason its legs have not yet started to form." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "tadfish" +msgid_plural "tadfish" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tadfish" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A strange neotenic batrachian grown from a specific kind of tadpole. " +"Instead of growing legs it has become more fish-like." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "axolotl" +msgid_plural "axolotls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "axolotl" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A particular neotenic salamander native to Mexico. Very popular as a pet " +"but critically endangered in the wild." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "mutant axolotl" +msgid_plural "mutant axolotls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mutant axolotl" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"This axolotl seems to have grown to absurd size by the mutated environment." +" It seems a bit more aggressive than usual." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "giant axolotl" +msgid_plural "giant axolotls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant axolotl" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A huge axolotl grown almost the size of a small croc. It swims and ambushes" +" prey on the murky depths like some distant paleozoic amphibian." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "caecilian larva" +msgid_plural "caecilian larvas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caecilian larva" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Caecilians are a viviparous. Their larvae are born inside the female and " +"fed with specials cells until they get out of her body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "caecilian" +msgid_plural "caecilians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "caecilian" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"One of several species of amphibians with a worm like body. Caecilians can " +"be found in the tropics burrowed in the ground but are equally capable of " +"swimming." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "giant caecilian" +msgid_plural "giant caecilians" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant caecilian" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A caecilian grown close to a snake in length. It uses its strong head to " +"dig on the soil looking for mutated worms to devour." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "minhocao" +msgid_plural "minhocaos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "minhocao" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A huge mutated caecilian as large and heavy as the largest constrictors. It" +" resembles something out of amazonian folklore, but may be passive unless " +"provoked." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "anaconda" +msgid_plural "anacondas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "anaconda" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"The anaconda is one of the largest and heaviest snakes in the world. It " +"kills its prey by constriction and is a very good swimmer." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "boa" +msgid_plural "boas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "boa" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"The boa constrictor is a large but modestly sized snake who shares habitat " +"with the anaconda. Instead of the water it prefers arboreal and terrestrial" +" environments." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "python" +msgid_plural "pythons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "python" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Pythons are a family of constrictor snakes native to the old world. They " +"are in most regards similar in niche to boas but are dedicate egg layers." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "pond turtle" +msgid_plural "pond turtles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pond turtle" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Distributed worldwide due to pet trade, pond turtles can be found on most " +"temperate to warm climates living in different aquatic environments." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "wood turtle" +msgid_plural "wood turtles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "wood turtle" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Wood turtles can be found mostly in central and south America along with " +"some relatives in Asia and Oceania. They are adapted to rainforests and can" +" move around on land and water." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "snapping turtle" +msgid_plural "snapping turtles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "snapping turtle" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A genus of turtles known for their strong bite. They can be found beyond US" +" borders from Mexico to some parts of South America." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "tortoise" +msgid_plural "tortoises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tortoise" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"Unlike turtles, tortoises are adapted mostly to dry environments. Many " +"species worldwide have grown to big sizes if the conditions are just right." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "giant tortoise" +msgid_plural "giant tortoises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant tortoise" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A large tortoise weighting half a ton. Probably grown to this size by the " +"Cataclysm instead of ecological isolation." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "titanochelon" +msgid_plural "titanochelons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "titanochelon" +#: data/mods/TropiCataclysm/monsters/tropical_reptile_amphibian.json +msgid "" +"A truly massive tortoise similar in shape to a sauropod dinosaur. Looks " +"quite docile but will react if threatened." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "triffid lifegiver" +msgid_plural "triffid lifegivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid lifegiver" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"An enormous triffid that crawls over the surrounding overgrowth. It barely " +"moves unlike the others and instead seems to act as a sort of progenitor " +"figure." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "triffid overqueen" +msgid_plural "triffid overqueens" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid overqueen" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"An enormous triffid rooted to the ground. It absorbs nutrients and sunlight" +" all day and night to release new podlings into the garden." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "triffid podling" +msgid_plural "triffid podlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid podling" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A very small triffid born out of a triffid pod. Like all triffids its a " +"very dangerous plant but for now its just a harmless colorful flower." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "triffid gardenling" +msgid_plural "triffid gardenlings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "triffid gardenling" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A young triffid that has grown some time on the garden grounds. It is still" +" a juvenile but it can already fend for itself to a degree." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "dionaea" +msgid_plural "dionaeas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dionaea" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A strange triffid bearing something similar to a head. Its false mouth is " +"covered in razorsharp needles." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "sarracenia" +msgid_plural "sarracenias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sarracenia" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A strange triffid with a wide vase-like body. It moves carefully while " +"carrying what appears to be a half-digested prey." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "rafflesia" +msgid_plural "rafflesias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rafflesia" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A large walking plant with an enormous flower-like upper body. Its center " +"has what appears to be a mouth and seems to emit a really bad aroma." +msgstr "" + +#. ~ Monster message of special attack of monster "rafflesia" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "The rafflesia spews toxic gas!" +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "yateveo" +msgid_plural "yateveos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "yateveo" +#: data/mods/TropiCataclysm/monsters/tropical_triffid.json +msgid "" +"A large walking plant shaped in the likes of a tree. It has several long " +"vines ending in sharp wooden spikes." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "garden zombie" +msgid_plural "garden zombies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "garden zombie" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"A zombie wearing some kind of gardening or botanic attire and is smeared " +"full of vines, thorns, pollen and sap. The triffids have it controlled " +"somehow but its purpose remains unclear." +msgstr "" + +#. ~ Monster message of special attack of monster "garden zombie" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "The zombie spews a cloud of pollen!" +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "garden child" +msgid_plural "garden children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "garden child" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This child zombie seems to have been adopted by plants. It has several " +"thorny vines and sprouts covering its head and body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "spriteling" +msgid_plural "spritelings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spriteling" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"An undead child mutated by alien flora. It has several colorful flowers on " +"its scalp and an unsettling serene expression." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "mossy boomer" +msgid_plural "mossy boomers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mossy boomer" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"A fat and slow zombie covered in plant growths of unknown origin. Some " +"vines seem to extend into its mouth and guts." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "sap belcher" +msgid_plural "sap belchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sap belcher" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This big and bloated zombie seems full of sap. Its already overgrown body " +"shows several flowering plants growing over it." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "pollinated eructor" +msgid_plural "pollinated eructors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pollinated eructor" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This engorged zombie has smears of strange pollen on its mouth and plants " +"over its body. It shambles around eructing the stuff all over the place." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "bramble brute" +msgid_plural "bramble brutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bramble brute" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "A large and muscular zombie covered in thick alien vegetation." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "overgrown terror" +msgid_plural "overgrown terrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "overgrown terror" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This massive muscled zombie has the equivalent of a small garden growing all" +" over its body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "forest screamer" +msgid_plural "forest screamers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "forest screamer" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"The plant growth on this slender zombie makes it look like some kind of " +"forest apparition. It looks like it could throw a curse at you at any " +"moment." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "glade banshee" +msgid_plural "glade banshees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "glade banshee" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"With its ragged looks and overgrown coverage this zombie looks like a hag " +"from some cursed forest." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "mire walker" +msgid_plural "mire walkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mire walker" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This zombie seems to have been roaming the surrounding swamps and rivers. " +"It has several water plants clinging to its body." +msgstr "" + +#. ~ Monster name +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "mangrove lurker" +msgid_plural "mangrove lurkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mangrove lurker" +#: data/mods/TropiCataclysm/monsters/zed_plant.json +msgid "" +"This zombie seems to have adapted to hunt in the water. It uses the aquatic" +" plants on its body to hide before hitting with its teeth." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_nether.json +msgid "alien reef" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "overgrown lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_residential.json +msgid "overtaken lot" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "termite mound" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "food storage" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "nymph nursery" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "royal chamber" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "groundwater reservoir" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "fungal farm" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_termites.json +msgid "termite tunnel" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_triffid.json +msgid "triffid blossom" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/TropiCataclysm/overmap/overmap_terrain/overmap_terrain_triffid.json +msgid "triffid garden" +msgstr "" + +#. ~ Name of the "human_blood" addiction's effect as it appears in the +#. player's status +#: data/mods/Xedra_Evolved/addictions.json +msgid "Blood Hunger" +msgstr "" + +#. ~ The name of the "human_blood" addiction's source +#: data/mods/Xedra_Evolved/addictions.json +msgid "blood_hunger" +msgstr "" + +#. ~ Description of the "human_blood" addiction's effects as it appears in the +#. player's status +#: data/mods/Xedra_Evolved/addictions.json +#, no-c-format +msgid "" +"You suffer from a quite unnatural thirst for the blood of your fellow man. " +"Unfortunately, the supply has shrunk by about 99% from a few months ago." +msgstr "" + +#. ~ Name of the "lotus_blossom" addiction's effect as it appears in the +#. player's status +#: data/mods/Xedra_Evolved/addictions.json +msgid "Lotus Eater" +msgstr "" + +#. ~ The name of the "lotus_blossom" addiction's source +#: data/mods/Xedra_Evolved/addictions.json +msgid "lotus_eater" +msgstr "" + +#. ~ Description of the "lotus_blossom" addiction's effects as it appears in +#. the player's status +#: data/mods/Xedra_Evolved/addictions.json +msgid "" +"You ate the lotus, you experienced the universe. You washed the pain away." +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "upper right karma arm" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "upper karma arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "upper right karma arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "upper karma arms" +msgstr "" + +#. ~ Heading of body part "upper right karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "up. r. karma arm" +msgstr "" + +#. ~ Heading of body part "upper right karma arm" +#. ~ Heading of body part "upper left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "up. karma arms" +msgstr "" + +#. ~ HP bar UI text of body part "upper right karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "UP R K ARM" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "upper left karma arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "upper left karma arm" +msgstr "" + +#. ~ Heading of body part "upper left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "up. l. karma arm" +msgstr "" + +#. ~ HP bar UI text of body part "upper left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "UP L K ARM" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lower right karma arm" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lower karma arms" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "lower right karma arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "lower karma arms" +msgstr "" + +#. ~ Heading of body part "lower right karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lw. r. karma arm" +msgstr "" + +#. ~ Heading of body part "lower right karma arm" +#. ~ Heading of body part "lower left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lw. karma arms" +msgstr "" + +#. ~ HP bar UI text of body part "lower right karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "LW r K ARM" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lower left karma arm" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "lower left karma arm" +msgstr "" + +#. ~ Heading of body part "lower left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "lw. l. karma arm" +msgstr "" + +#. ~ HP bar UI text of body part "lower left karma arm" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "LW L K ARM" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "karma hand" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "karma hands" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "stalker's eyes" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "stalker's eyes" +msgstr "" + +#. ~ Heading of body part "stalker's eyes" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "s. eyes" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "stalker eye" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "stalker eyes" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "devil's tail" +msgstr "" + +#. ~ Name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "devil's tails" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "devil's tail" +msgstr "" + +#. ~ Accusative name of body part +#: data/mods/Xedra_Evolved/body_parts.json +msgctxt "bodypart_accusative" +msgid "devil's tails" +msgstr "" + +#. ~ Heading of body part "devil's tail" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "d. tail" +msgstr "" + +#. ~ Heading of body part "devil's tail" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "d. tails" +msgstr "" + +#. ~ Smash message of body part "devil's tail" +#: data/mods/Xedra_Evolved/body_parts.json +#, c-format +msgid "You smash %s with your tail." +msgstr "" + +#. ~ HP bar UI text of body part "devil's tail" +#: data/mods/Xedra_Evolved/body_parts.json +msgid "D. TAIL" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "devil's tail tip" +msgstr "" + +#. ~ Name of sub body part +#: data/mods/Xedra_Evolved/body_parts.json +msgid "devil's tail tips" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/construction_group.json +msgid "Bed of Restful Repose" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Xedra_Evolved/damage_types.json +msgid "cold iron cut" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Xedra_Evolved/damage_types.json +msgid "cold iron bash" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Xedra_Evolved/damage_types.json +msgid "cold iron stab" +msgstr "" + +#. ~ Name of the damage type as displayed in item info +#: data/mods/Xedra_Evolved/damage_types.json +msgid "sharp edged shadows" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SHADOW_DAMAGE_EXTRA_BLIND_CHANCE" +#: data/mods/Xedra_Evolved/damage_types.json +msgid "A bit of shadowstuff settles over your eyes, blocking your vision!" +msgstr "" + +#. ~ A verb describing how this damage typeis applied (ex: "bashing") +#: data/mods/Xedra_Evolved/damage_types.json +msgid "umbrous" +msgstr "" + +#. ~ Harvest message +#: data/mods/Xedra_Evolved/dissect.json +msgid "" +"You search for any salvageable hardware in what's left of this monstrous " +"ghoul." +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "rainbow glimmer" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "nauseating tension" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "broken reflections" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "oily sheen" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "deep shadows" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "roiling shadows" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "karma splatter" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "karma stain" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "puddle of karma" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "greenish mist" +msgstr "" + +#. ~ Player message on effect of field greenish mist +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist hisses as it touches you!" +msgstr "" + +#. ~ NPC message on effect of field greenish mist +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist hisses around !" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid " green tinged fog" +msgstr "" + +#. ~ Player message on effect of field green tinged fog +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist hisses and pops as it touches you!" +msgstr "" + +#. ~ NPC message on effect of field green tinged fog +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist hisses and pops around !" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "dense dark green fog" +msgstr "" + +#. ~ Player message on effect of field dense dark green fog +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist sizzles and pits your gear as it touches you!" +msgstr "" + +#. ~ NPC message on effect of field dense dark green fog +#: data/mods/Xedra_Evolved/field_type.json +msgid "The mist sizzles and pits 's gear!" +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "pollen cloud" +msgstr "" + +#. ~ Player message on effect of field pollen cloud +#: data/mods/Xedra_Evolved/field_type.json +msgid "You feel sick from inhaling the pollen cloud." +msgstr "" + +#. ~ Field intensity level +#: data/mods/Xedra_Evolved/field_type.json +msgid "solid fog" +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "IRONSWORN" +#: data/mods/Xedra_Evolved/flags.json +msgid "" +"This gear completely protects you from cold iron " +"damage." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "INVENTOR_CRAFTED" +#: data/mods/Xedra_Evolved/flags.json +msgid "" +"This thing was crafted by a mad inventor. It is very unstable and will " +"rapidly degrade without an inventor's presence." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "WOODEN_WEAPON" +#: data/mods/Xedra_Evolved/flags.json +msgid "This weapon is primarily or mostly made of wood." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "ARVORE_POLLEN_IMMUNE" +#: data/mods/Xedra_Evolved/flags.json +msgid "This character cannot be affected by Arvore pollens." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "SKINCHANGED" +#: data/mods/Xedra_Evolved/flags.json +msgid "" +"This gear will transform you into animal form, and may have some side " +"effects." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "HEDGE_ENCHANTED" +#: data/mods/Xedra_Evolved/flags.json +msgid "This item has a charm on it." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "BLESSED_WEAPON" +#: data/mods/Xedra_Evolved/flags.json +msgid "" +"This weapon does extra damage against creatures of the " +"Nether." +msgstr "" + +#. ~ Please leave anything in unchanged. +#. ~ Description of JSON flag "EVIL_EYE_IMMUNE" +#: data/mods/Xedra_Evolved/flags.json +msgid "You are immune to the evil eye." +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Glimmer Fur" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Fae Blood" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Fae Beast Flesh" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Moon Tears" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Moon Tears Fine Chain" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "gossamer" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Quilted Gossamer" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "shadowstuff" +msgstr "" + +#. ~ Cut damage verb of material +#: data/mods/Xedra_Evolved/material.json +msgid "bleached" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Dreamdross" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Forged Dreams" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Flesh Roots" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "Vampire Blood" +msgstr "" + +#. ~ Name of material +#: data/mods/Xedra_Evolved/material.json +msgid "elemental water" +msgstr "" + +#. ~ Bash damage verb of material +#: data/mods/Xedra_Evolved/material.json +msgid "shaken" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/missions.json +msgid "Return to the safehouse and grab your gear." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/missions.json +msgid "Kill that mosquito" +msgstr "" + +#. ~ Description of mission "Kill that mosquito" +#: data/mods/Xedra_Evolved/missions.json +msgid "" +"You summoned a dream-draining mosquito. Now it is time for you to kill it." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/missions.json +msgid "Kill the Luna-attuned revenant" +msgstr "" + +#. ~ Description of mission "Kill the Luna-attuned revenant" +#: data/mods/Xedra_Evolved/missions.json +msgid "" +"You created a Luna-attuned revenant. Now it is time for you to kill it." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/missions.json +msgid "Find the source of the bloody footsteps." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/missions.json +msgid "Find the source of the acid-burned hole." +msgstr "" + +#. ~ MOD name +#: data/mods/Xedra_Evolved/modinfo.json +msgid "Xedra Evolved" +msgstr "" + +#. ~ Description of MOD "Xedra Evolved" +#: data/mods/Xedra_Evolved/modinfo.json +msgid "" +"An urban fantasy content mod for Agent Mulder in the apocalypse. Creates a " +"multi decade timeline of dimensional spillage prior to the Cataclysm. This " +"spillage was characterized by thin places appearing where people could step " +"through into another dimension, but things from those dimensions could " +"wander into our world as well. XEDRA proliferated into an alphabet soup of " +"agencies dedicated to simultaneously stopping, controlling, and utilizing " +"these thin places with varying degrees of success. Contains monsters of " +"various types, new professions and locations, new uses for existing " +"skills,the new deduction skill, new magic systems, and content of every type" +" that a multidimensional Cataclysm has to offer. This is a heavily science-" +"fantasy mod where you are as likely to encounter supernatural monsters as " +"you are UFOs, Sasquatch, and Chupacabra. Please examine the readme.md file " +"for further details." +msgstr "" + +#. ~ Morale text +#: data/mods/Xedra_Evolved/morale_types.json +msgid "Ate dreamdross" +msgstr "" + +#. ~ Morale text +#: data/mods/Xedra_Evolved/morale_types.json +msgid "Satisfied your vampiric hunger" +msgstr "" + +#. ~ Morale text +#: data/mods/Xedra_Evolved/morale_types.json +msgid "A hum at the edge of your thoughts" +msgstr "" + +#. ~ Morale text +#: data/mods/Xedra_Evolved/morale_types.json +msgid "Broke one of the ancient laws of the fae" +msgstr "" + +#. ~ Morale text +#: data/mods/Xedra_Evolved/morale_types.json +msgid "Focusing on the positive" +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Principles of Alien Biology" +msgstr "" + +#. ~ Description of proficiency "Principles of Alien Biology" +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Very basic familiarity with various types of alien creatures." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Principles of Gossamer Weaving" +msgstr "" + +#. ~ Description of proficiency "Principles of Gossamer Weaving" +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "" +"It's particularly difficult to turn daydreams and moonlight into clothing, " +"but you seem to have gotten the hang of it." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Skilled Gossamer Weaving" +msgstr "" + +#. ~ Description of proficiency "Skilled Gossamer Weaving" +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "" +"Even the Bright Lords would bid on your clothing if they found it at a " +"Goblin Market." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Skilled Treesinging" +msgstr "" + +#. ~ Description of proficiency "Skilled Treesinging" +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "" +"The trees always hearken to your voice and wood practically molds itself " +"like clay in your hands." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "Artisan Treesinging" +msgstr "" + +#. ~ Description of proficiency "Artisan Treesinging" +#: data/mods/Xedra_Evolved/proficiencies.json +msgid "" +"Not only can you create furniture and other large constructs using " +"treesinging, you can mold treesung wood into weapons and armor as well." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_male" +msgid "Paraclesian Birth" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_female" +msgid "Paraclesian Birth" +msgstr "" + +#. ~ Description of scenario "Paraclesian Birth" for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_male" +msgid "" +"Your first moments of life. An elemental fae birth on a dying world. Now " +"you have to figure out how to survive on your own. (Select the location " +"that matches your profession or you may have a short journey) P.S. This " +"scenario is still in development, PRs for additional content welcome." +msgstr "" + +#. ~ Description of scenario "Paraclesian Birth" for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_female" +msgid "" +"Your first moments of life. An elemental fae birth on a dying world. Now " +"you have to figure out how to survive on your own. (Select the location " +"that matches your profession or you may have a short journey) P.S. This " +"scenario is still in development, PRs for additional content welcome." +msgstr "" + +#. ~ Starting location of scenario "Paraclesian Birth" +#. ~ Starting location of scenario "Paraclesian Birth, Lost and Alone" +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "start_name" +msgid "Paraclesian Birth" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_male" +msgid "Werewolf, Natural-born" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_female" +msgid "Werewolf, Natural-born" +msgstr "" + +#. ~ Description of scenario "Werewolf, Natural-born" for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_male" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while but didn't entirely abandon human civilization, and when the Cataclysm" +" hit you ignored the evacuation warnings and struck it out on your own. " +"Maybe some of the People are still out there." +msgstr "" + +#. ~ Description of scenario "Werewolf, Natural-born" for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_female" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while but didn't entirely abandon human civilization, and when the Cataclysm" +" hit you ignored the evacuation warnings and struck it out on your own. " +"Maybe some of the People are still out there." +msgstr "" + +#. ~ Starting location of scenario "Werewolf, Natural-born" +#. ~ Starting location of scenario "Werewolf, Naked and Unafraid" +#. ~ Starting location of scenario "The Owl, Naked and Afraid" +#. ~ Starting location of scenario "Once Bitten, Naked and Afraid" +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "start_name" +msgid "Alone" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_male" +msgid "Once Bitten" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_female" +msgid "Once Bitten" +msgstr "" + +#. ~ Description of scenario "Once Bitten" for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_male" +msgid "" +"Whether you were visiting Salem's Lot, boating on the Demeter, vacationing " +"to Transylvania, or just another lost boy or girl, you've been bitten by a " +"stranger at twilight the night before. As a new day breaks you might want " +"to find someone to interview about how you are feeling. Dark shadows feel " +"more inviting than yesterday and you don't feel like you are long for the " +"day shift." +msgstr "" + +#. ~ Description of scenario "Once Bitten" for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_female" +msgid "" +"Whether you were visiting Salem's Lot, boating on the Demeter, vacationing " +"to Transylvania, or just another lost boy or girl, you've been bitten by a " +"stranger at twilight the night before. As a new day breaks you might want " +"to find someone to interview about how you are feeling. Dark shadows feel " +"more inviting than yesterday and you don't feel like you are long for the " +"day shift." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_male" +msgid "The Owl's Abode" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scenario_female" +msgid "The Owl's Abode" +msgstr "" + +#. ~ Description of scenario "The Owl's Abode" for male +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_male" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. You had to hide your condition before" +" the Cataclysm, especially as things became stranger in the years leading up" +" to it, but now you don't have to hide anymore. On the other hand, your " +"potential ruach supply has taken a drastic decline." +msgstr "" + +#. ~ Description of scenario "The Owl's Abode" for female +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "scen_desc_female" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. You had to hide your condition before" +" the Cataclysm, especially as things became stranger in the years leading up" +" to it, but now you don't have to hide anymore. On the other hand, your " +"potential ruach supply has taken a drastic decline." +msgstr "" + +#. ~ Starting location of scenario "The Owl's Abode" +#: data/mods/Xedra_Evolved/scenario.json +msgctxt "start_name" +msgid "Away from town" +msgstr "" + +#. ~ Skill name +#: data/mods/Xedra_Evolved/skills.json +msgid "deduction" +msgstr "" + +#. ~ Description of skill "deduction" +#: data/mods/Xedra_Evolved/skills.json +msgid "" +"Your ability to see the pattern behind a series of data points. Allows you " +"to ask questions that you otherwise couldn't ask and find things you might " +"have missed otherwise." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/techniques.json +msgid "TAIL_SHOT" +msgstr "" + +#. ~ Message of martial technique "TAIL_SHOT" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "" +"Your devil tail shoots itself into %s, penetrating its body like a bullet" +msgstr "" + +#. ~ Message of martial technique "TAIL_SHOT" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "" +"'s devil tail shoots itself into %s, penetrating its body like a " +"bullet" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/techniques.json +msgid "TAIL_SWEEP" +msgstr "" + +#. ~ Message of martial technique "TAIL_SWEEP" +#: data/mods/Xedra_Evolved/techniques.json +msgid "Your devil tail makes a fast move, heavily cutting everybody in front" +msgstr "" + +#. ~ Message of martial technique "TAIL_SWEEP" +#: data/mods/Xedra_Evolved/techniques.json +msgid "" +"'s devil tail makes a fast move, heavily cutting everybody in front" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/techniques.json +msgid "TAIL_GRAB" +msgstr "" + +#. ~ Message of martial technique "TAIL_GRAB" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "Your devil tail grabs %s and throws them to the ground" +msgstr "" + +#. ~ Message of martial technique "TAIL_GRAB" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "'s devil tail grabs %s and throws them to the ground" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/techniques.json +msgid "Pneumatic Strike" +msgstr "" + +#. ~ Description of martial technique "Pneumatic Strike" +#: data/mods/Xedra_Evolved/techniques.json +#, no-c-format +msgid "" +"Down 4 turns, knockback 3 tiles, 250% damage, 140% move, crit only, min 3 " +"melee" +msgstr "" + +#. ~ Message of martial technique "Pneumatic Strike" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "You send %s reeling!" +msgstr "" + +#. ~ Condition description of martial technique "Pneumatic Strike" +#. ~ Condition description of martial technique "Wide Shot" +#: data/mods/Xedra_Evolved/techniques.json +msgid "* Only works on target of similar or bigger size" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/techniques.json +msgid "Wide Shot" +msgstr "" + +#. ~ Description of martial technique "Wide Shot" +#: data/mods/Xedra_Evolved/techniques.json +#, no-c-format +msgid "" +"150% damage, 120% move, attack multiple enemies, crit only, min 4 melee" +msgstr "" + +#. ~ Message of martial technique "Wide Shot" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "In an instant you melt %s and those nearby with a sprawling attack!" +msgstr "" + +#. ~ Message of martial technique "Wide Shot" +#: data/mods/Xedra_Evolved/techniques.json +#, c-format +msgid "" +"In an instant melts %s and those nearby with a sprawling attack!" +msgstr "" + +#. ~ Name of tool quality "DREAM_HAMMER" +#: data/mods/Xedra_Evolved/tool_qualities.json +msgid "hammer of dreams" +msgstr "" + +#. ~ Name of tool quality "AI_TOOL" +#: data/mods/Xedra_Evolved/tool_qualities.json +msgid "intelligent agent" +msgstr "" + +#. ~ Name of tool quality "SACRIFICE" +#: data/mods/Xedra_Evolved/tool_qualities.json +msgid "sacrificial altar" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "sigil of detonation" +msgstr "" + +#. ~ Memorial message of trap "tr_salamander_bomb" +#: data/mods/Xedra_Evolved/traps.json +msgctxt "memorial_male" +msgid "Detonated by elemental magicks." +msgstr "" + +#. ~ Memorial message of trap "tr_salamander_bomb" +#: data/mods/Xedra_Evolved/traps.json +msgctxt "memorial_female" +msgid "Detonated by elemental magicks." +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "species snare trap" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "pentagram snare trap" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "QR snare trap" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "ARG snare trap" +msgstr "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/traps.json +msgid "changeling snare trap" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Relative Physics" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Stolen Blood" +msgstr "" + +#. ~ Vitamin name +#. ~ Label of UI widget "spacebar_ruach_counter_block" +#. ~ Label of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Ruach" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Cheval" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Hallucinating on Fae blood" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Processed Creativity" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Creative Spark" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Metaphysical Connection" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Ierde Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Arvore Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Undine Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Salamander Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Homullus Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Sylph Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Noble Fair Folk Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Brownie Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Pooka Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Selkie Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Trow Mutagen" +msgstr "" + +#. ~ Vitamin name +#: data/mods/Xedra_Evolved/vitamin.json +msgid "Lilin Mutagen" +msgstr "" + +#. ~ Weather type name +#: data/mods/Xedra_Evolved/weather_type.json +msgid "Blotted Sun" +msgstr "" + +#. ~ Weather type name +#: data/mods/Xedra_Evolved/weather_type.json +msgid "Dense Fog" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Smashed a pixie." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Underhill Hunter" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Unseelie competition" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "They tell stories to their children of you." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Faebane" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Your name is considered to be cold iron." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Arthur 'Art' Holmwood. Avenger of lost innocence." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "The third Frog brother." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Were you chosen as the Slayer?" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "You have an ongoing competition with Blade." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Founding member of the Hammer and Stake Society" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Van Helsing's mentor." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Never Wake again" +msgstr "" + +#. ~ Description of requirement of achievement "Never Wake again" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Gained access to dream magic." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Destroy what doesn't belong." +msgstr "" + +#. ~ Description of requirement of achievement "Destroy what doesn't belong." +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Gained access to eater magic." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Forged by dreams" +msgstr "" + +#. ~ Description of requirement of achievement "Forged by dreams" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Gained access to dream forging magic" +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "" +"This has a small, but fascinating, chance of actually working! Let's do it!" +msgstr "" + +#. ~ Description of requirement of achievement "This has a small, but +#. fascinating, chance of actually working! Let's do it!" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Gained access to mad genius inventions." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Welcome to Salem's Lot." +msgstr "" + +#. ~ Description of requirement of achievement "Welcome to Salem's Lot." +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Developed an unnatural thirst." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "John 'Not-A-Vampire-At-All' Smith" +msgstr "" + +#. ~ Description of requirement of achievement "John 'Not-A-Vampire-At-All' +#. Smith" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "" +"You could still become a Black Ribboner and join the League of Temperance." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Ivy Tamwood, eat your heart out. 'kisskiss' hand motion." +msgstr "" + +#. ~ Description of requirement of achievement "Ivy Tamwood, eat your heart +#. out. 'kisskiss' hand motion." +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Right on the edge of becoming a true vampire." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Embracing the curse, building your power." +msgstr "" + +#. ~ Description of requirement of achievement "Embracing the curse, building +#. your power." +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "You became a true vampire, forsaking your mortality forevermore." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Fully walked the shadowed path of blood." +msgstr "" + +#. ~ Description of requirement of achievement "Fully walked the shadowed path +#. of blood." +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "" +"You reached the final state of vampirism, becoming worthy of the title of " +"ruler of the night." +msgstr "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Inspector Lestrade" +msgstr "" + +#. ~ Description of achievement "Inspector Lestrade" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "" +"Sherlock Holmes you are not but you definitely see more details than you did" +" before." +msgstr "" + +#. ~ Description of event statistic "num_gains_deduction_level_1" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Investigation skill level 1 gained" +msgid_plural "Investigation skill level 1 gained" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of achievement +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "The Truth is out there" +msgstr "" + +#. ~ Description of achievement "The Truth is out there" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "" +"You can quickly deduce the events leading to every death scene you come " +"across, unfortunately the cause is now always either zombie or suicide." +msgstr "" + +#. ~ Description of event statistic "num_gains_deduction_level_5" +#: data/mods/Xedra_Evolved/achievements/achievements.json +msgid "Investigation skill level 5 gained" +msgid_plural "Investigation skill level 5 gained" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_changeling_kills" +#: data/mods/Xedra_Evolved/achievements/statistics.json +msgid "changeling killed" +msgid_plural "changelings killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of event statistic "num_avatar_vampire_kills" +#: data/mods/Xedra_Evolved/achievements/statistics.json +msgid "vampire killed" +msgid_plural "vampires killed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Player message in effect in EoC "blood_spiders_itch" +#: data/mods/Xedra_Evolved/effects/effect_on_condition.json +msgid "The spiders in your veins itch!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EATER_CHECK" +#: data/mods/Xedra_Evolved/effects/effect_on_condition.json +msgid "" +"You suddenly realize that your ability to sense the unnatural has expanded " +"to a level beyond those of the normal five senses." +msgstr "" + +#. ~ Name of effect type id "buoyant" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Buoyant" +msgstr "" + +#. ~ Description of effect type "Buoyant" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are more buoyant than before. This will make swimming much easier." +msgstr "" + +#. ~ Apply message of effect type "Buoyant" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel more buoyant!" +msgstr "" + +#. ~ Remove message of effect type "Buoyant" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel less buoyant." +msgstr "" + +#. ~ Name of effect type id "acidic_mist" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Acidic mist" +msgstr "" + +#. ~ Description of effect type "Acidic mist" +#. ~ Apply message of effect type "Acidic mist" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The mist is burning you!" +msgstr "" + +#. ~ Apply message of effect type "vamp_blood_weave" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your wound closes up and covers over instantly." +msgstr "" + +#. ~ Blood analysis description of effect type "xtr_str_aspirin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Strange Painkiller" +msgstr "" + +#. ~ Name of effect type id "blood_spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Blood Spiders" +msgstr "" + +#. ~ Description of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You have contracted an interdimensional disease, specifically Blood Spiders." +" Symptoms can be alleviated by medication (antiparasitic)." +msgstr "" + +#. ~ Apply message of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your veins itch…" +msgstr "" + +#. ~ Male memorial apply log of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Caught blood spiders." +msgstr "" + +#. ~ Female memorial apply log of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Caught blood spiders." +msgstr "" + +#. ~ Male memorial remove log of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Eradicated the spiders in their blood." +msgstr "" + +#. ~ Female memorial remove log of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Eradicated the spiders in their blood." +msgstr "" + +#. ~ Blood analysis description of effect type "Blood Spiders" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Unknown Hemolytic Parasite" +msgstr "" + +#. ~ Name of effect type id "faewild" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "glamoured" +msgstr "" + +#. ~ Description of effect type "glamoured" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The world is beautiful and breathtaking but maybe also terrifying." +msgstr "" + +#. ~ Apply message of effect type "glamoured" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The colors brighten and your vision sharpens." +msgstr "" + +#. ~ Remove message of effect type "glamoured" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The world becomes a duller place." +msgstr "" + +#. ~ Blood analysis description of effect type "glamoured" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Cross-dimensional Narcotic, unexpected physics encountered" +msgstr "" + +#. ~ Name of effect type id "relative_physics" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Angled" +msgstr "" + +#. ~ Name of effect type id "relative_physics" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Canted" +msgstr "" + +#. ~ Name of effect type id "relative_physics" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Mirrored" +msgstr "" + +#. ~ Description of effect type "Angled" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your vision suddenly feels as if it shifted down and to the left." +msgstr "" + +#. ~ Description of effect type "Canted" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are viewing the world as if from an orchestra pit." +msgstr "" + +#. ~ Description of effect type "Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel your body moves mirrored to the thoughts in your head." +msgstr "" + +#. ~ Apply message of effect type "Angled, Canted, Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel the universe vibrating." +msgstr "" + +#. ~ Remove message of effect type "Angled, Canted, Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The hum in your bones subsides." +msgstr "" + +#. ~ Decay message of effect type "Angled, Canted, Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body accepts your presence once more." +msgstr "" + +#. ~ Decay message of effect type "Angled, Canted, Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A mirror cracks in the distance." +msgstr "" + +#. ~ Blood analysis description of effect type "Angled, Canted, Mirrored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Anomalous Readings" +msgstr "" + +#. ~ Name of effect type id "foxfire_imbibed" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Foxfire" +msgstr "" + +#. ~ Name of effect type id "foxfire_imbibed" +#. ~ Furniture name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "Balefire" +msgstr "" + +#. ~ Name of effect type id "foxfire_imbibed" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "St. Elmo's Fire" +msgstr "" + +#. ~ Description of effect type "Foxfire" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body is dimly covered in ephemeral flames." +msgstr "" + +#. ~ Description of effect type "Balefire" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"The flames sometimes obstruct your vision, yet you feel no pain from them." +msgstr "" + +#. ~ Description of effect type "St. Elmo's Fire" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You body shines like a lit beacon." +msgstr "" + +#. ~ Miss message of effect type "Foxfire, Balefire, St. Elmo's Fire" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The flames distract you." +msgstr "" + +#. ~ Name of effect type id "effect_monster_shadow_damage_reduction" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Shadow Damage Reduction" +msgstr "" + +#. ~ Description of effect type "Shadow Damage Reduction" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are flatter and less real in ways that makes you less susceptible to " +"damage." +msgstr "" + +#. ~ Name of effect type id "creativity" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "One Amazing Idea" +msgstr "" + +#. ~ Name of effect type id "creativity" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Several Inspired Tangents" +msgstr "" + +#. ~ Name of effect type id "creativity" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Brimming with Creativity" +msgstr "" + +#. ~ Description of effect type "One Amazing Idea" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You have an incredibly amazing idea. You think you should " +"research it." +msgstr "" + +#. ~ Description of effect type "Several Inspired Tangents" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You've got a few theories you'd like to explore. Grab a laptop, a cup of " +"coffee, and research it like a proper scientist." +msgstr "" + +#. ~ Description of effect type "Brimming with Creativity" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your brain can't hold any more brilliance. To the " +"research table!" +msgstr "" + +#. ~ Apply message of effect type "One Amazing Idea, Several Inspired +#. Tangents, Brimming with Creativity" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"A great idea has illuminated your mind, it's probably a good time to pick up" +" your laptop and do some calculations." +msgstr "" + +#. ~ Name of effect type id "mental_exhaustion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Mental Exhaustion" +msgstr "" + +#. ~ Description of effect type "Mental Exhaustion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You have recently realized a new alchemical recipe and your thoughts are " +"scattered." +msgstr "" + +#. ~ Remove message of effect type "Mental Exhaustion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your mind feels normal enough that you could focus on new alchemy ideas once" +" again." +msgstr "" + +#. ~ Name of effect type id "dreamer_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Matter Twist" +msgstr "" + +#. ~ Name of effect type id "dreamer_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Matter Deformation" +msgstr "" + +#. ~ Name of effect type id "dreamer_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Dimensional Shift" +msgstr "" + +#. ~ Name of effect type id "dreamer_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Dimensional Chasm" +msgstr "" + +#. ~ Name of effect type id "dreamer_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Reality Gateway" +msgstr "" + +#. ~ Description of effect type "Matter Twist" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sometimes the world nearby twists. Was it you?" +msgstr "" + +#. ~ Description of effect type "Matter Deformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sometimes you hear an odd noise, like a whisper." +msgstr "" + +#. ~ Description of effect type "Dimensional Shift" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel someone's presences. They are wondering." +msgstr "" + +#. ~ Description of effect type "Dimensional Chasm" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Random voices jump into your head from time to time. Most of them are " +"friendly." +msgstr "" + +#. ~ Description of effect type "Reality Gateway" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You clearly feel the otherworldly presence. They are ready to help you." +msgstr "" + +#. ~ Name of effect type id "night_sight" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Night Sight" +msgstr "" + +#. ~ Remove message of effect type "Night Sight" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The darkness loses its shape and your eyes return to their usual hue." +msgstr "" + +#. ~ Name of effect type id "effect_dread_weight" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Existential Dread" +msgstr "" + +#. ~ Description of effect type "Existential Dread" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Is there any point to forward movement?" +msgstr "" + +#. ~ Apply message of effect type "Existential Dread" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The air around you chills as existence loses its appeal!" +msgstr "" + +#. ~ Remove message of effect type "Existential Dread" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The weight is lifted from your mind and the air warms." +msgstr "" + +#. ~ Blood analysis description of effect type "blood_treatment" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Heightened levels of organosulfur compounds, mercury, and silver." +msgstr "" + +#. ~ Blood analysis description of effect type "Flush, Engorged, Tick-like" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Patient has had extensive battlefield blood transfusions. Serious risk of " +"bloodborne infections." +msgstr "" + +#. ~ Name of effect type id "cheval_overdose" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Energized" +msgstr "" + +#. ~ Name of effect type id "cheval_overdose" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Enflamed" +msgstr "" + +#. ~ Name of effect type id "cheval_overdose" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Arrhythmic" +msgstr "" + +#. ~ Name of effect type id "cheval_overdose" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Tachycardiac" +msgstr "" + +#. ~ Apply message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "These magickal trucker pills have kicked in and you feel great!" +msgstr "" + +#. ~ Apply message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You shouldn't have taken this many pills. Your skin flushes and your nerves" +" feel like they are on fire." +msgstr "" + +#. ~ Apply message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your heartbeat doesn't feel normal. Why on earth did you take more of these" +" pills?" +msgstr "" + +#. ~ Apply message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"This might just be it, the big one. With no hospital available you're just " +"going to have to ride it straight through Hell." +msgstr "" + +#. ~ Decay message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"These magickal trucker pills have worn off and you feel rough. It might be " +"best to go ahead and sleep through the hangover as best you can." +msgstr "" + +#. ~ Decay message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Aside from any leftover pain and damage that was done to your body by " +"overdosing your feeling pretty good now." +msgstr "" + +#. ~ Decay message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your heartbeat slows into a somewhat normal rhythm but your skin is still on" +" fire." +msgstr "" + +#. ~ Decay message of effect type "Energized, Enflamed, Arrhythmic, +#. Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"The pain in your chest subsides but your heart is still beating in a " +"concerning fashion." +msgstr "" + +#. ~ Blood analysis description of effect type "Energized, Enflamed, +#. Arrhythmic, Tachycardiac" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Patient has dangerous levels of multiple chemicals in their blood. Sedation" +" and restraint suggested." +msgstr "" + +#. ~ Blood analysis description of effect type "cheval_withdrawal" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Patient has multiple byproducts in blood stream suggesting extended drug " +"binge." +msgstr "" + +#. ~ Name of effect type id "drank_fae_blood_hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Altered vision" +msgstr "" + +#. ~ Name of effect type id "drank_fae_blood_hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Distorted vision" +msgstr "" + +#. ~ Name of effect type id "drank_fae_blood_hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Severe hallucination" +msgstr "" + +#. ~ Apply message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your vision twists a little after drinking that Fae blood." +msgstr "" + +#. ~ Apply message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your vision starts distorting a little more as you drink the Fae blood." +msgstr "" + +#. ~ Apply message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your vision starts seeing things that aren't there as you drink the Fae " +"blood." +msgstr "" + +#. ~ Apply message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Drinking that much Fae blood has left your vision almost unable to " +"differentiate between reality and illusion." +msgstr "" + +#. ~ Decay message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your vision is normal again." +msgstr "" + +#. ~ Decay message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your vision is almost back to normal." +msgstr "" + +#. ~ Decay message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You stopped seeing things, but your vision still twists and deforms what you" +" see." +msgstr "" + +#. ~ Decay message of effect type "Altered vision, Distorted vision, +#. Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your ability to differentiate what is real and what isn't is a little better" +" now." +msgstr "" + +#. ~ Blood analysis description of effect type "Altered vision, Distorted +#. vision, Hallucination, Severe hallucination" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Unknown Hallucinogens." +msgstr "" + +#. ~ Name of effect type id "poisoned_blood" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Poisoned blood" +msgstr "" + +#. ~ Description of effect type "Poisoned blood" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You have poisoned your own blood!" +msgstr "" + +#. ~ Death message of effect type "poisoned_blood2" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your blood turns to acid and melts through your body." +msgstr "" + +#. ~ Name of effect type id "vampire_virus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Wan" +msgstr "" + +#. ~ Name of effect type id "vampire_virus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Reddened Eyes" +msgstr "" + +#. ~ Name of effect type id "vampire_virus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Bloodthirst" +msgstr "" + +#. ~ Description of effect type "Wan" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your complexion is wan and spent." +msgstr "" + +#. ~ Description of effect type "Reddened Eyes" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your skin is pale and your eyes are thoroughly bloodshot." +msgstr "" + +#. ~ Description of effect type "Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your skin is pale and your eyes have turned dark red. You feel a constant " +"hunger, like the food you eat is no longer nourishing you." +msgstr "" + +#. ~ Apply message of effect type "Wan, Reddened Eyes, Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You feel the blood rushing from the wound and then a pressure that reminds " +"you of backwash." +msgstr "" + +#. ~ Apply message of effect type "Wan, Reddened Eyes, Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your iris slowly turns red from the outside in." +msgstr "" + +#. ~ Apply message of effect type "Wan, Reddened Eyes, Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"There is an emptiness in your stomach and soul that can no longer be filled " +"with mortal joys." +msgstr "" + +#. ~ Death message of effect type "Wan, Reddened Eyes, Bloodthirst" +#. ~ Death message of effect type "Terminal Porphyria" +#. ~ Death message of effect type "Homo sapiens homovorus" +#. ~ Death message of effect type "Pallor, Itchy pale skin, Necrotic skin" +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/deadly_bites/effects.json +msgid "You succumb to your deadly necrotic condition." +msgstr "" + +#. ~ Male memorial apply log of effect type "Wan, Reddened Eyes, Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Contracted a bloodborne pathogen out of legend." +msgstr "" + +#. ~ Female memorial apply log of effect type "Wan, Reddened Eyes, +#. Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Contracted a bloodborne pathogen out of legend." +msgstr "" + +#. ~ Male memorial remove log of effect type "Wan, Reddened Eyes, Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Rid themselves of a horrific curse of the blood." +msgstr "" + +#. ~ Female memorial remove log of effect type "Wan, Reddened Eyes, +#. Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Rid themselves of a horrific curse of the blood." +msgstr "" + +#. ~ Blood analysis description of effect type "Wan, Reddened Eyes, +#. Bloodthirst" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Unknown RNA virus is rewriting sampled blood cells." +msgstr "" + +#. ~ Name of effect type id "vampire_virus_ascendant" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Terminal Porphyria" +msgstr "" + +#. ~ Description of effect type "Terminal Porphyria" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your skin is deathly white and will redden and burn when exposed to the sun." +msgstr "" + +#. ~ Apply message of effect type "Terminal Porphyria" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You've chosen to embrace this illness and enhance your curse." +msgstr "" + +#. ~ Male memorial apply log of effect type "Terminal Porphyria" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Willingly left their humanity behind." +msgstr "" + +#. ~ Female memorial apply log of effect type "Terminal Porphyria" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Willingly left their humanity behind." +msgstr "" + +#. ~ Blood analysis description of effect type "Terminal Porphyria" +#. ~ Blood analysis description of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Blood sample contains numerous unidentified mutations and numerous blood " +"sources. Original host blood unidentifiable in the mix." +msgstr "" + +#. ~ Name of effect type id "vampire_virus_post_mortal" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Homo sapiens homovorus" +msgstr "" + +#. ~ Description of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your skin is deathly white, your eyes are solid red except for a huge pupil," +" the only food you can consume is human blood, and if sunlight hits you that" +" part of your body instantly burns." +msgstr "" + +#. ~ Apply message of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Becoming a monster is a matter of degrees until one day it isn't and you can" +" no longer remember why morality seemed important." +msgstr "" + +#. ~ Male memorial apply log of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Terrorized the remnants of humanity til there were none left." +msgstr "" + +#. ~ Female memorial apply log of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Terrorized the remnants of humanity til there were none left." +msgstr "" + +#. ~ Male memorial remove log of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_male" +msgid "Found a miracle in a world full of the dead." +msgstr "" + +#. ~ Female memorial remove log of effect type "Homo sapiens homovorus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgctxt "memorial_female" +msgid "Found a miracle in a world full of the dead." +msgstr "" + +#. ~ Description of effect type "Sallow" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"The absence of raw blood from your diet has left you wan, pale and " +"uncomfortable." +msgstr "" + +#. ~ Description of effect type "Hypomia" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your body is weakened and your need to feed is a constant pain in your " +"chest." +msgstr "" + +#. ~ Description of effect type "Corpse-like" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Severe blood deficiency has left you looking emaciated no matter what your " +"weight is." +msgstr "" + +#. ~ Description of effect type "Eternal Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"One day blood may spill on your lips and wake you from your slumber, but " +"until then you are a corpse." +msgstr "" + +#. ~ Apply message of effect type "Sallow, Hypomia, Corpse-like, Eternal +#. Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Most of your thoughts now revolve around blood, how good it tastes and where" +" you might find it." +msgstr "" + +#. ~ Remove message of effect type "Sallow, Hypomia, Corpse-like, Eternal +#. Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your blood lust is slaked." +msgstr "" + +#. ~ Decay message of effect type "Sallow, Hypomia, Corpse-like, Eternal +#. Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You've almost consumed enough blood to feel normal again." +msgstr "" + +#. ~ Decay message of effect type "Sallow, Hypomia, Corpse-like, Eternal +#. Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "More blood and you'll start to feel even better." +msgstr "" + +#. ~ Blood analysis description of effect type "Sallow, Hypomia, Corpse-like, +#. Eternal Slumber" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Severe Progressive Anemic Autophagy" +msgstr "" + +#. ~ Name of effect type id "eyegleam" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Eye Gleam" +msgstr "" + +#. ~ Name of effect type id "effect_vampiric_strength" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Vigor Mortis" +msgstr "" + +#. ~ Description of effect type "Vigor Mortis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You have the strength of the damned." +msgstr "" + +#. ~ Name of effect type id "effect_vampiric_resilience" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Sanguine Resilience" +msgstr "" + +#. ~ Description of effect type "Sanguine Resilience" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You have the fortitude of the grave." +msgstr "" + +#. ~ Name of effect type id "blood_weave" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Blood Weave" +msgstr "" + +#. ~ Name of effect type id "effect_vampiric_dodge" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Flow Like Blood" +msgstr "" + +#. ~ Description of effect type "Flow Like Blood" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can move so quickly you might even be able to dodge bullets." +msgstr "" + +#. ~ Name of effect type id "effect_vampire_recently_learned_blood_gifts" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Learned blood gift" +msgstr "" + +#. ~ Description of effect type "Learned blood gift" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You recently discovered a gift of the blood. Until you've experimented with" +" it and tested your new powers, further research will be fruitless." +msgstr "" + +#. ~ Remove message of effect type "Learned blood gift" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You're sure you could try to learn a new blood gift now." +msgstr "" + +#. ~ Name of effect type id "eater_lump_pool" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Dream Gorging" +msgstr "" + +#. ~ Description of effect type "Dream Gorging" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You ate a whole dreamdross ingot. It is too much for your body, but for a " +"while you are much stronger, and recover " +"from traumas faster." +msgstr "" + +#. ~ Apply message of effect type "Dream Gorging" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A huge warm wave moves from your stomach through your body." +msgstr "" + +#. ~ Remove message of effect type "Dream Gorging" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The warm feeling fades away." +msgstr "" + +#. ~ Name of effect type id "blind_rage" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Blind Rage" +msgstr "" + +#. ~ Description of effect type "Blind Rage" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Perfect hatred" +msgstr "" + +#. ~ Apply message of effect type "Blind Rage" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "AAAAARGH!!" +msgstr "" + +#. ~ Name of effect type id "spell_stamina_eff" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Circulatory" +msgstr "" + +#. ~ Description of effect type "Circulatory" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can't run out of breath." +msgstr "" + +#. ~ Apply message of effect type "Circulatory" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel a deep energy in your muscles, exuberant and coiled." +msgstr "" + +#. ~ Name of effect type id "effect_dodge" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Dodge" +msgstr "" + +#. ~ Description of effect type "Dodge" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Shun their attacks." +msgstr "" + +#. ~ Apply message of effect type "Dodge" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your reaction speed is increased." +msgstr "" + +#. ~ Remove message of effect type "Dodge" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your reaction speed turns back to normal." +msgstr "" + +#. ~ Name of effect type id "effect_endurance" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Endurance" +msgstr "" + +#. ~ Description of effect type "Endurance" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Take the blows. Don't let the world kill you. Your skin" +" can stop a few attacks." +msgstr "" + +#. ~ Apply message of effect type "Endurance" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your sense of touch is blunted for a bit, but your skin feels more dense." +msgstr "" + +#. ~ Name of effect type id "spell_melee_damage" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Physical Instrument" +msgstr "" + +#. ~ Description of effect type "Physical Instrument" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your body is a tool of destruction. Use it effectively." +" Your attacks are faster and deadlier, and your dodging ability is better." +msgstr "" + +#. ~ Apply message of effect type "Physical Instrument" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can feel a bubbling energy in your muscles." +msgstr "" + +#. ~ Remove message of effect type "Physical Instrument" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The feelings in your muscles subside." +msgstr "" + +#. ~ Name of effect type id "spell_speed_eff" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Rush" +msgstr "" + +#. ~ Description of effect type "Rush" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A burst of speed." +msgstr "" + +#. ~ Apply message of effect type "Rush" +#. ~ Apply message of effect type "Accelerated" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel your legs are much longer now." +msgstr "" + +#. ~ Remove message of effect type "Rush" +#. ~ Remove message of effect type "Accelerated" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body shrinks back into its normal space." +msgstr "" + +#. ~ Description of effect type "Weakness" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body is weakened." +msgstr "" + +#. ~ Apply message of effect type "spell_unbreakable_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are the only who can control your body now." +msgstr "" + +#. ~ Remove message of effect type "spell_unbreakable_eff" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "External forces apply to your body again." +msgstr "" + +#. ~ Name of effect type id "mutagen_earthkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Ierde Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_earthkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Ierde Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_earthkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Ierde Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Ierde Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Ierde destiny draught." +msgstr "" + +#. ~ Description of effect type "Ierde Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Ierde destiny draught." +msgstr "" + +#. ~ Description of effect type "Ierde Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Ierde destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Ierde Mutation, Ierde +#. Transformation, Ierde Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Anomalous silicon content in blood sample" +msgstr "" + +#. ~ Description of mutation "Unbreakable" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Nothing can slow you down, and your " +"pain sensations are dull." +msgstr "" + +#. ~ Name of effect type id "wicked_quick_hands" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Wicked Quick Hands" +msgstr "" + +#. ~ Description of effect type "Wicked Quick Hands" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your hands move wicked quick!" +msgstr "" + +#. ~ Name of effect type id "terrible_strength" +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Terrible Strength" +msgstr "" + +#. ~ Description of effect type "Terrible Strength" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You have a terrible strength!" +msgstr "" + +#. ~ Name of effect type id "effect_evil_eye" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Evil Eye" +msgstr "" + +#. ~ Description of effect type "Evil Eye" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Something is definitely wrong." +msgstr "" + +#. ~ Name of effect type id "effect_sylph_underground_timer" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Underground in Dead Air" +msgstr "" + +#. ~ Description of effect type "Underground in Dead Air" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You were not born to crawl beneath the dirt like a mole. You need to get " +"out to the open sky." +msgstr "" + +#. ~ Name of effect type id "effect_broke_fae_ban" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Broken Ban" +msgstr "" + +#. ~ Description of effect type "Broken Ban" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You've broken one of the ancient laws that bind the fae and are suffering " +"thereby." +msgstr "" + +#. ~ Description of effect type "Touching Iron" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are in contact with iron, the ancient bane of the fae. It will cause " +"you pain and discomfort until removed." +msgstr "" + +#. ~ Description of effect type "Touching Steel" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are in contact with steel, the closest material to iron, the ancient " +"bane of the fae. It will cause you pain and discomfort until removed." +msgstr "" + +#. ~ Apply message of effect type "Touching Steel" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As the steel touches you, your skin begins to burn." +msgstr "" + +#. ~ Remove message of effect type "Touching Steel" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The burning from the steel finally fades." +msgstr "" + +#. ~ Apply message of effect type "Touching Iron" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As the iron touches you, your skin begins to itch fiercely." +msgstr "" + +#. ~ Remove message of effect type "Touching Iron" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The itch from the iron finally fades." +msgstr "" + +#. ~ Name of effect type id "natures_commune" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Commune with Nature" +msgstr "" + +#. ~ Description of effect type "Commune with Nature" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are in tune with the natural world, drawing strength from it and calming" +" natural animals." +msgstr "" + +#. ~ Apply message of effect type "Commune with Nature" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can feel the lifeblood of nature all around, welcoming you as kin." +msgstr "" + +#. ~ Remove message of effect type "Commune with Nature" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your communion with nature fades." +msgstr "" + +#. ~ Name of effect type id "effect_hungry_roots" +#. ~ Spell name +#. ~ The name is a reference to the poem "Goblin Market" by Christina +#. Rossetti. +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Hungry Thirsty Roots" +msgstr "" + +#. ~ Description of effect type "Hungry Thirsty Roots" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Roots and vines clutch at you." +msgstr "" + +#. ~ Apply message of effect type "Hungry Thirsty Roots" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Roots and vines entangle you!" +msgstr "" + +#. ~ Name of effect type id "arvore_verdant_infusion" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Verdant Infusion" +msgstr "" + +#. ~ Description of effect type "Verdant Infusion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are filled with the vitality of nature." +msgstr "" + +#. ~ Apply message of effect type "Verdant Infusion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can feel the power of nature flowing through you." +msgstr "" + +#. ~ Remove message of effect type "Verdant Infusion" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The power of nature fades from you." +msgstr "" + +#. ~ Name of effect type id "effect_arvore_tree_immobility" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Rooted" +msgstr "" + +#. ~ Description of effect type "Rooted" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your roots sink into the ground and you are nearly immobile." +msgstr "" + +#. ~ Name of effect type id "arvore_perennial_rebirth_cooldown" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Reborn" +msgstr "" + +#. ~ Description of effect type "Reborn" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your were reborn and your soul and new body are still finding their balance." +msgstr "" + +#. ~ Name of effect type id "effect_arvore_poison_pollen" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Night-Blooming Flower" +msgstr "" + +#. ~ Description of effect type "Night-Blooming Flower" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are emitting a pollen that will weaken and disorient your enemies." +msgstr "" + +#. ~ Name of effect type id "effect_pollen_arvore_weaken" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Weakening Pollen" +msgstr "" + +#. ~ Name of effect type id "effect_ierde_slow_enemies" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Lithic Rigidity " +msgstr "" + +#. ~ Description of effect type "Lithic Rigidity " +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "It's very hard for you to move." +msgstr "" + +#. ~ Remove message of effect type "Lithic Rigidity " +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "It's easier for you to move again." +msgstr "" + +#. ~ Name of effect type id "effect_ierde_buff_armor_allies" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Skin of the Mountains" +msgstr "" + +#. ~ Description of effect type "Skin of the Mountains" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your skin is much harder than it appears." +msgstr "" + +#. ~ Remove message of effect type "Skin of the Mountains" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The magicks reinforcing your skin vanish." +msgstr "" + +#. ~ Name of effect type id "effect_ierde_earthen_shield" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Impenetrable Earthen Shield" +msgstr "" + +#. ~ Description of effect type "Impenetrable Earthen Shield" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are protected by the living earth." +msgstr "" + +#. ~ Remove message of effect type "Impenetrable Earthen Shield" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your earthen shield finally crumbles." +msgstr "" + +#. ~ Name of effect type id "effect_ierde_sense_nearby_monsters" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Earth-Sensing" +msgstr "" + +#. ~ Description of effect type "Earth-Sensing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are sensing the movements of nearby creatures upon the living earth." +msgstr "" + +#. ~ Apply message of effect type "Earth-Sensing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Nearby creatures' movements are revealed to you." +msgstr "" + +#. ~ Remove message of effect type "Earth-Sensing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your earth-sense fades away." +msgstr "" + +#. ~ Name of effect type id "effect_homullus_reduced_visibility_ally" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Average Joe" +msgstr "" + +#. ~ Description of effect type "Average Joe" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You're just this guy, you know?" +msgstr "" + +#. ~ Remove message of effect type "Average Joe" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Nearby enemies twitch and start turning towards you." +msgstr "" + +#. ~ Name of effect type id "effect_homullus_add_learning_focus" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Scholar's Regard" +msgstr "" + +#. ~ Description of effect type "Scholar's Regard" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "It's time for a study session" +msgstr "" + +#. ~ Remove message of effect type "Scholar's Regard" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You were just on the cusp of something as your enhanced focus fades." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_levitation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Smoke-Walking" +msgstr "" + +#. ~ Description of effect type "Smoke-Walking" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are walking through the air." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_fire_dot" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Fire in the Marrow" +msgstr "" + +#. ~ Description of effect type "Fire in the Marrow" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your burning internal organs are making it more difficult to aim." +msgstr "" + +#. ~ Description of effect type "Burning" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your impurities are being seared away!" +msgstr "" + +#. ~ Name of effect type id "effect_salamander_berserk_stance" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Wildfire Soul" +msgstr "" + +#. ~ Description of effect type "Wildfire Soul" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are filled with transcendent flame." +msgstr "" + +#. ~ Apply message of effect type "Wildfire Soul" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "All of your weakness boils away in the heat of the flames!" +msgstr "" + +#. ~ Remove message of effect type "Wildfire Soul" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As the heat leaves you, pain rushes in to take its place." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_increase_speed" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Inner Spark" +msgstr "" + +#. ~ Description of effect type "Inner Spark" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your speed is magically increased." +msgstr "" + +#. ~ Apply message of effect type "Inner Spark" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are filled with burning vigor." +msgstr "" + +#. ~ Remove message of effect type "Inner Spark" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your movements gradually slow." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_emit_heat" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Burning Furnace" +msgstr "" + +#. ~ Description of effect type "Burning Furnace" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are throwing off a large amount of heat." +msgstr "" + +#. ~ Apply message of effect type "Burning Furnace" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The air around you heats up." +msgstr "" + +#. ~ Remove message of effect type "Burning Furnace" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The air around you cools down." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_prevented_death" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Arisen" +msgstr "" + +#. ~ Description of effect type "Arisen" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Like the phoenix, you have been reborn." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_phoenix_healing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Phoenix's Rejuvenation" +msgstr "" + +#. ~ Description of effect type "Phoenix's Rejuvenation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Like the phoenix, the flames are renewing your flesh." +msgstr "" + +#. ~ Remove message of effect type "Phoenix's Rejuvenation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The aftereffects of the phoenix fire finally fade." +msgstr "" + +#. ~ Name of effect type id "effect_lucid_dream" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Lucid Dreaming" +msgstr "" + +#. ~ Description of effect type "Lucid Dreaming" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"While you may just be dreaming, you are still capable of affecting the " +"world." +msgstr "" + +#. ~ Name of effect type id "effect_salamander_smoke_form" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Smoke Form" +msgstr "" + +#. ~ Description of effect type "Smoke Form" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You have transformed yourself into a cloud of smoke." +msgstr "" + +#. ~ Apply message of effect type "Smoke Form" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body falls apart into billowing smoke!" +msgstr "" + +#. ~ Remove message of effect type "Smoke Form" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You reconstruct yourself from the smoke." +msgstr "" + +#. ~ Name of effect type id "effect_sylph_levitation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Wind-Walking" +msgstr "" + +#. ~ Description of effect type "Wind-Walking" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are walking on the winds." +msgstr "" + +#. ~ Name of effect type id "effect_sylph_hindering_wind" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Hindering Winds" +msgstr "" + +#. ~ Description of effect type "Hindering Winds" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The winds are swirling around you and slowing you down!" +msgstr "" + +#. ~ Apply message of effect type "Hindering Winds" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A wind swirls up around you, slowing you." +msgstr "" + +#. ~ Name of effect type id "effect_sylph_increase_ally_speed" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Favonian Murmuration" +msgstr "" + +#. ~ Description of effect type "Favonian Murmuration" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You steps are buoyed up by the winds." +msgstr "" + +#. ~ Remove message of effect type "Favonian Murmuration" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The winds around you die down." +msgstr "" + +#. ~ Name of effect type id "effect_sylph_cloud_body" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Body of Clouds" +msgstr "" + +#. ~ Description of effect type "Body of Clouds" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are mist and cloud and wind." +msgstr "" + +#. ~ Remove message of effect type "Body of Clouds" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your body regains its solidity." +msgstr "" + +#. ~ Name of effect type id "effect_undine_escape_grabs" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Flow Like Water" +msgstr "" + +#. ~ Description of effect type "Flow Like Water" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your movements are inhumanly fluid." +msgstr "" + +#. ~ Name of effect type id "effect_undine_acid_resist_ally" +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Caustic Cloak" +msgstr "" + +#. ~ Description of effect type "Caustic Cloak" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are surrounded by a thin shell of acidic mist." +msgstr "" + +#. ~ Remove message of effect type "Caustic Cloak" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The acidic mist around you dissipates." +msgstr "" + +#. ~ Name of effect type id "effect_undine_spell_slow" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Slowed by the Current" +msgstr "" + +#. ~ Description of effect type "Slowed by the Current" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Currents of aetherial water are hindering your movements." +msgstr "" + +#. ~ Apply message of effect type "Slowed by the Current" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You feel like you're wading through a rushing river!" +msgstr "" + +#. ~ Remove message of effect type "Slowed by the Current" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The drag on your movements is gone." +msgstr "" + +#. ~ Name of effect type id "effect_paraclesian_dodge_bonus_1" +#. ~ Name of effect type id "effect_paraclesian_dodge_bonus_2" +#. ~ Name of effect type id "effect_paraclesian_dodge_bonus_3" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Enhanced Dodging" +msgstr "" + +#. ~ Description of effect type "Enhanced Dodging" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Like the whistling wind or the supple willow, you can easily move when " +"danger beckons." +msgstr "" + +#. ~ Remove message of effect type "Enhanced Dodging" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your enhanced dodging ability fades away." +msgstr "" + +#. ~ Name of effect type id "effect_paraclesian_see_fae" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Wyrd Sight" +msgstr "" + +#. ~ Description of effect type "Wyrd Sight" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You can sense nearby creatures that come from under the hill." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_nether_eye_paste" +#. ~ Item name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Blood-and-Ash Paste" +msgid_plural "Blood-and-Ash Paste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of effect type "Blood-and-Ash Paste" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You rubbed the paste of blood and herbs and ashes on your eyes. It stings." +" A lot." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_increase_healing_rate" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Convalescence" +msgstr "" + +#. ~ Description of effect type "Convalescence" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Your wounds are healing more quickly, as long as you don't do too much to " +"upset the charm." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_increase_bandaging_rate" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Halt the Scarlet Flow" +msgstr "" + +#. ~ Description of effect type "Halt the Scarlet Flow" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Blood easily stops flowing under your touch." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_walk_on_water" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Walk Across the Flowing Waters" +msgstr "" + +#. ~ Description of effect type "Walk Across the Flowing Waters" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The waters are bearing you up." +msgstr "" + +#. ~ Name of effect type id "effect_skinchanged_penalties" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Skinchanged Mind" +msgstr "" + +#. ~ Description of effect type "Skinchanged Mind" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You're starting to get used to being an animal. Even enjoy it." +msgstr "" + +#. ~ Name of effect type id "effect_skinchanged_animalistic_mind" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Animalistic Mind" +msgstr "" + +#. ~ Description of effect type "Animalistic Mind" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Hunt. Kill. Feed. Sleep." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_walk_on_water_magic_square" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Water-Walking" +msgstr "" + +#. ~ Description of effect type "Water-Walking" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"NAHARIAMA\n" +"A Q\n" +"H E\n" +"A Q\n" +"R\n" +"I\n" +"A Q\n" +"M QA\n" +"A" +msgstr "" + +#. ~ Remove message of effect type "Water-Walking" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your water-walking charm has faded." +msgstr "" + +#. ~ Decay message of effect type "Water-Walking" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your water-walking charm is about to fade." +msgstr "" + +#. ~ Name of effect type id "effect_hedge_breathe_water_magic_square" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Water-Breathing" +msgstr "" + +#. ~ Description of effect type "Water-Breathing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"BURNAHEU\n" +"ULORIPTE\n" +"ROMILAPH\n" +"NRITILIA\n" +"AILITIRN\n" +"HPALIMOR\n" +"ETPIROLU\n" +"UEHANRUB" +msgstr "" + +#. ~ Remove message of effect type "Water-Breathing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your water-breathing charm has faded." +msgstr "" + +#. ~ Decay message of effect type "Water-Breathing" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your water-breathing charm is about to fade." +msgstr "" + +#. ~ Description of effect type "Invisibility" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"TALAC\n" +"A A\n" +"L L\n" +"A A\n" +"CALAT" +msgstr "" + +#. ~ Remove message of effect type "Invisibility" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your invisibility charm has faded." +msgstr "" + +#. ~ Decay message of effect type "Invisibility" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your invisibility charm is about to fade." +msgstr "" + +#. ~ Name of effect type id "mutagen_plantkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Arvore Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_plantkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Arvore Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_plantkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Arvore Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Arvore Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Arvore destiny draught." +msgstr "" + +#. ~ Description of effect type "Arvore Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Arvore destiny draught." +msgstr "" + +#. ~ Description of effect type "Arvore Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Arvore destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Arvore Mutation, Arvore +#. Transformation, Arvore Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Anomalous chlorophyll content in blood sample" +msgstr "" + +#. ~ Name of effect type id "mutagen_waterkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Undine Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_waterkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Undine Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_waterkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Undine Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Undine Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Undine destiny draught." +msgstr "" + +#. ~ Description of effect type "Undine Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Undine destiny draught." +msgstr "" + +#. ~ Description of effect type "Undine Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Undine destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Undine Mutation, Undine +#. Transformation, Undine Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Excessive water content in blood sample" +msgstr "" + +#. ~ Name of effect type id "mutagen_flamekin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Salamander Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_flamekin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Salamander Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_flamekin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Salamander Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Salamander Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Salamander destiny draught." +msgstr "" + +#. ~ Description of effect type "Salamander Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Salamander destiny draught." +msgstr "" + +#. ~ Description of effect type "Salamander Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Salamander destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Salamander Mutation, +#. Salamander Transformation, Salamander Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Blood sample displays unnatural heat generation" +msgstr "" + +#. ~ Name of effect type id "mutagen_dollkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Homullus Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_dollkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Homullus Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_dollkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Homullus Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Homullus Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Homullus destiny draught." +msgstr "" + +#. ~ Description of effect type "Homullus Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Homullus destiny draught." +msgstr "" + +#. ~ Description of effect type "Homullus Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Homullus destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Homullus Mutation, Homullus +#. Transformation, Homullus Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Inert elements providing some functions of blood" +msgstr "" + +#. ~ Name of effect type id "mutagen_airkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sylph Mutation" +msgstr "" + +#. ~ Name of effect type id "mutagen_airkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sylph Transformation" +msgstr "" + +#. ~ Name of effect type id "mutagen_airkin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sylph Metamorphosis" +msgstr "" + +#. ~ Description of effect type "Sylph Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed Sylph destiny draught." +msgstr "" + +#. ~ Description of effect type "Sylph Transformation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a large amount of Sylph destiny draught." +msgstr "" + +#. ~ Description of effect type "Sylph Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You consumed a life-changing amount of Sylph destiny draught." +msgstr "" + +#. ~ Blood analysis description of effect type "Sylph Mutation, Sylph +#. Transformation, Sylph Metamorphosis" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Dangerous levels of oxygen and nitrogen in blood sample" +msgstr "" + +#. ~ Name of effect type id "mutagen_fair_folk_noble" +#. ~ Name of effect type id "mutagen_fair_folk_commoner_brownie" +#. ~ Name of effect type id "mutagen_fair_folk_commoner_pooka" +#. ~ Name of effect type id "mutagen_fair_folk_commoner_selkie" +#. ~ Name of effect type id "mutagen_fair_folk_commoner_trow" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Fair Folk Mutation" +msgstr "" + +#. ~ Description of effect type "Fair Folk Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are gaining Fair Folk powers. This should only be visible for a moment." +msgstr "" + +#. ~ Name of effect type id "mutagen_lilin" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Lilin Mutation" +msgstr "" + +#. ~ Description of effect type "Lilin Mutation" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You are gaining Lilin powers. This should only be visible for a moment." +msgstr "" + +#. ~ Name of effect type id "effect_changeling_invisibility" +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Hidden from Mortal Eyes" +msgstr "" + +#. ~ Description of effect type "Hidden from Mortal Eyes" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "They could have sworn you were there a moment ago." +msgstr "" + +#. ~ Name of effect type id "effect_changeling_noble_burning_weapon" +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Fires of Bealtaine" +msgstr "" + +#. ~ Description of effect type "Fires of Bealtaine" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your weapon is burning with white-gold fire." +msgstr "" + +#. ~ Remove message of effect type "Fires of Bealtaine" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The flames on your weapon go out." +msgstr "" + +#. ~ Name of effect type id "effect_changeling_noble_movement_buffs" +#. ~ Name of effect type id "effect_changeling_noble_movement_buffs_ally" +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Deeds of Lughnasadh" +msgstr "" + +#. ~ Description of effect type "Deeds of Lughnasadh" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You would have definitely won the contests." +msgstr "" + +#. ~ Remove message of effect type "Deeds of Lughnasadh" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Your athletic prowess fades." +msgstr "" + +#. ~ Name of effect type id "effect_changeling_noble_broken_right_of_passage" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Broken Right of Passage" +msgstr "" + +#. ~ Description of effect type "Broken Right of Passage" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are no longer protected by the contracts of eld." +msgstr "" + +#. ~ Name of effect type id "effect_brownie_attacked_someone" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Conspicuous" +msgstr "" + +#. ~ Description of effect type "Conspicuous" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "People can definitely see you now." +msgstr "" + +#. ~ Name of effect type id "called_daffodil" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Called the daffodil" +msgstr "" + +#. ~ Description of effect type "Called the daffodil" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"You recently called some daffodils. You need to wait a day before you can " +"call more." +msgstr "" + +#. ~ Name of effect type id "effect_dream_drainer_speed" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Accelerated" +msgstr "" + +#. ~ Description of effect type "Accelerated" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A burst of speed." +msgstr "" + +#. ~ Name of effect type id "effect_dream_drainer_armor" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Armored" +msgstr "" + +#. ~ Description of effect type "Armored" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The bug is shielded. This is a bug if you have it." +msgstr "" + +#. ~ Name of effect type id "effect_moon_withdrawal" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Moon-starved" +msgstr "" + +#. ~ Description of effect type "Moon-starved" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Weakens the Luna-attuned revenant if they are out of the moonlight. This is" +" a bug if you have it." +msgstr "" + +#. ~ Name of effect type id "last_breath_mist_cooldown" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Recovering from the last breath's mist" +msgstr "" + +#. ~ Description of effect type "Recovering from the last breath's mist" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "" +"Triggering your abilities that way has taken their toll on you. You cannot " +"save yourself from death that way a second time yet." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_ruach_drain_side_effects" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Ruach-drained" +msgstr "" + +#. ~ Description of effect type "Ruach-drained" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A lilit has drained away some of your life-force." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_no_ruach" +#. ~ Biblical Hebrew for 'famine' or 'starvation' +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Ra'ab" +msgstr "" + +#. ~ Description of effect type "Ra'ab" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are out of ruach and gradually weakening." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_attribute_bonuses" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Might of the Nephilim" +msgstr "" + +#. ~ Description of effect type "Might of the Nephilim" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are enhancing your physical abilities." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_speed_boost" +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/effects.json +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Reaping the Whirlwind" +msgstr "" + +#. ~ Description of effect type "Reaping the Whirlwind" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are moving incredibly quickly." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_limb_score_bonuses_at_night" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "The Night Hunter" +msgstr "" + +#. ~ Description of effect type "The Night Hunter" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Now they will know why they fear the night." +msgstr "" + +#. ~ Name of effect type id "effect_sleep_shield_check" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Promises of undisrupted sleep" +msgstr "" + +#. ~ Description of effect type "Promises of undisrupted sleep" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "I wish you a good night." +msgstr "" + +#. ~ Apply message of effect type "Promises of undisrupted sleep" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You could swear that this man wished you a good night." +msgstr "" + +#. ~ Name of effect type id "effect_sleep_shield" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Undisrupted sleep" +msgstr "" + +#. ~ Description of effect type "Undisrupted sleep" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Sleep well. Nothing but you can disrupt your sleep." +msgstr "" + +#. ~ Apply message of effect type "Undisrupted sleep" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As you fall asleep, you feel safer than you ever were." +msgstr "" + +#. ~ Remove message of effect type "Undisrupted sleep" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "As you wake up, the feeling of safety quickly fades away." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_aoe_daze" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Disoriented" +msgstr "" + +#. ~ Description of effect type "Disoriented" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "A loud noise fueled by a curse has sent you reeling." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_supernatural_disease" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Miasma" +msgstr "" + +#. ~ Description of effect type "Miasma" +#. ~ Description of effect type "Devouring Plague" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "You are infected by a supernatural disease." +msgstr "" + +#. ~ Name of effect type id "effect_lilin_supernatural_disease_focused" +#: data/mods/Xedra_Evolved/effects/effects.json +msgid "Devouring Plague" +msgstr "" + +#. ~ Description of effect type "Restore Flesh and Bone" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your wounds are slowly healing." +msgstr "" + +#. ~ Remove message of effect type "Restore Flesh and Bone" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your regeneration slows down as the goblin fruit's magic fades." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Sweet Goblin Fruit Healing Effect" +msgstr "" + +#. ~ Description of effect type "Quick Blows" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can attack faster." +msgstr "" + +#. ~ Remove message of effect type "Quick Blows" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your muscles twitch as the goblin fruit's magic fades." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Goblin fruit aura thorns" +msgstr "" + +#. ~ Description of effect type "Summer's Heat" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "The magic of that goblin fruit is keeping you warm." +msgstr "" + +#. ~ Name of effect type id "effect_goblin_fruit_nightvision" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Darkvision" +msgstr "" + +#. ~ Name of effect type id "effect_goblin_fruit_shadow" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Muffled" +msgstr "" + +#. ~ Description of effect type "Muffled" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your movements are muffled." +msgstr "" + +#. ~ Apply message of effect type "Muffled" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your footsteps feel quieter." +msgstr "" + +#. ~ Description of effect type "Stopped Bleeding" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your blood is all being contained within your body." +msgstr "" + +#. ~ Description of effect type "Good Vision" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "The magic of that goblin fruit is helping you see better." +msgstr "" + +#. ~ Name of effect type id "effect_goblin_fruit_featherfall" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Feather Fall" +msgstr "" + +#. ~ Description of effect type "Feather Fall" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can fall any distance without damage." +msgstr "" + +#. ~ Apply message of effect type "Feather Fall" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel as light as air." +msgstr "" + +#. ~ Remove message of effect type "Feather Fall" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Gravity reclaims its hold on you." +msgstr "" + +#. ~ Apply message of effect type "Omniscience" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your head pounds as you suddenly see in all directions simultaneously." +msgstr "" + +#. ~ Remove message of effect type "Omniscience" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Your senses snap back into your body." +msgstr "" + +#. ~ Name of effect type id "effect_goblin_fruit_water_breathing" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "Return to the Sea" +msgstr "" + +#. ~ Description of effect type "Return to the Sea" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You can breathe underwater." +msgstr "" + +#. ~ Apply message of effect type "Return to the Sea" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You feel an urge to take a swim." +msgstr "" + +#. ~ Remove message of effect type "Return to the Sea" +#: data/mods/Xedra_Evolved/effects/goblin_fruit_effects.json +msgid "You need to take a breath of air, now!" +msgstr "" + +#. ~ Message after transforming to "t_door_c" +#. ~ Message after transforming to "t_door_c_peep" +#. ~ Message after transforming to "t_door_metal_c" +#: data/mods/Xedra_Evolved/effects/ter_transform.json +msgid "The numpad chirps happily at you as the door unlocks." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#. ~ Player message in false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "You take a blood treatment." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REDUCE_VAMPVIRUS" in nested EOCs in +#. false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "The light seems less bright and the air fresher." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REDUCE_VAMPVIRUS1" in nested EOCs in +#. false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"You seem to be feeling a little better, but the thirst for blood remains." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REDUCE_VAMPVIRUS2" in nested EOCs in +#. false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"You no longer instantly turn red in sunlight, but your skin is still " +"concerningly pale." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REDUCE_VAMPVIRUS3" in nested EOCs in +#. false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#. ~ Player message in effect in EoC "EOC_REDUCE_VAMPVIRUS4" in nested EOCs in +#. false effect in EoC "EOC_CONSUMED_BLOOD_TREATMENT" +#. ~ Player message in effect in EoC "learn_blood_of_saints" in use action of +#. item "blood of the saints" +#. ~ Player message in effect in EoC "learn_blood_of_saints_2" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "" +"Your veins burn and ache. What were you thinking trying this? You are " +"already one of the damned!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COMPLETED_ROLL_REMAINDER_VAMPVIRUS" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "You flush with desire as you think about blood." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COMPLETED_VAMPIRE3_REAL" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"You can advance no further without access to a mentor. Maybe you could find" +" one where you've found the other vampires?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COMPLETED_VAMPIRE4" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "You can advance no further without more guidance from your mentor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SUCCESFUL_ROLL_REMAINDER" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "Suddenly you feel your heart pounding and you realize a new ability." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SUCCESFUL_ROLL_REMAINDER2" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "Suddenly you feel your heart slowing and you realize a new ability." +msgstr "" + +#. ~ Player message in false effect in EoC "eoc_vampvirus_1_trait" in nested +#. EOCs in effect in EoC "eoc_vampvirus_1_math_checker" in nested EOCs in +#. effect in EoC "EOC_VAMPVIRUS" in nested EOCs in effect in EoC +#. "EOC_vampire_virus_escalation" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"You suddenly understand that drinking someones blood will make you feel " +"better than you've ever felt before in your life." +msgstr "" + +#. ~ Player message in false effect in EoC "eoc_vampvirus_2_trait" in nested +#. EOCs in effect in EoC "eoc_vampvirus_2_math_checker" in nested EOCs in +#. effect in EoC "EOC_VAMPVIRUS1" in nested EOCs in effect in EoC +#. "EOC_vampire_virus_escalation" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"With a popping sound several of your teeth fall out but when you put a " +"finger into your mouth to feel the hole, there are new sharp fangs where you" +" expected nothing." +msgstr "" + +#. ~ Player message in false effect in EoC "eoc_vampvirus_3_trait" in nested +#. EOCs in effect in EoC "eoc_vampvirus_3_math_checker" in nested EOCs in +#. effect in EoC "EOC_VAMPVIRUS2" in nested EOCs in effect in EoC +#. "EOC_vampire_virus_escalation" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "" +"You feel the absence of your heart beating for several seconds and then it " +"resumes at this new rhythm." +msgstr "" + +#. ~ Player message in effect in EoC "eoc_blood_hunger" in nested EOCs in +#. effect in EoC "EOC_VAMPVIRUS_HUNGER" in nested EOCs in effect in EoC +#. "EOC_vampire_virus_blood_needs" +#: data/mods/Xedra_Evolved/effects/vampvirus.json +msgid "You need to consume human blood to stay alive." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/enchantments/armor.json +msgid "Charm of Spring" +msgstr "" + +#. ~ Description of enchantment "Charm of Spring" +#: data/mods/Xedra_Evolved/enchantments/armor.json +msgid "" +"You are wearing equipment that helps handle harsh climates and protects from" +" damaging cold." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/enchantments/armor.json +msgid "Berserking" +msgstr "" + +#. ~ Description of spell "Berserking" +#: data/mods/Xedra_Evolved/enchantments/armor.json +msgid "Increase the berserker variable." +msgstr "" + +#. ~ Player message in effect in EoC "INCREASE_BERSERKER" +#: data/mods/Xedra_Evolved/enchantments/armor.json +msgid "BERSERK +1." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/enchantments/weapon.json +msgid "Weak healing" +msgstr "" + +#. ~ Description of spell "Weak healing" +#: data/mods/Xedra_Evolved/enchantments/weapon.json +msgid "" +"Heal 1 HP. Used in various enchantments. You can see it only in debug." +msgstr "" + +#. ~ default value for place name in effect in EoC +#. "EOC_ENTER_ABYSSAL_HUNGER_DUNGEON" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "Inside the Abyssal Hunger" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ENTER_ABYSSAL_HUNGER_DUNGEON" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "You were devoured by the Abyssal Hunger!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ENTER_ABYSSAL_HUNGER_NEXT_LEVEL" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "You move through the monster's innards and reach another empty space." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ENTER_ABYSSAL_HUNGER_NEXT_LEVEL" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "You reach the Abyssal Hunger's brain." +msgstr "" + +#. ~ Success message in teleportation in effect in EoC +#. "EOC_ABYSSAL_HUNGER_EXIT" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "You return to where you performed the ritual." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATH_ABYSSAL_HUNGER" +#: data/mods/Xedra_Evolved/eocs/abyssal_hunger_eocs.json +msgid "" +"It is unclear if you were slain by an immune system or digested but suffice " +"to say, you are no more." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_MESSAGE_SCORE_TIMER" in nested EOCs +#. on true condition in effect in EoC "EOC_DREAMSMITHS_SCORE_TIMER" +#: data/mods/Xedra_Evolved/eocs/dreamsmith.json +msgid "" +"Something sparked in your head, and you realize an interesting property of " +"dreamdross. Maybe you can forge something new?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DREAMSMITH_MESSAGE_POSITIVE" in +#. nested EOCs on true condition in effect in EoC +#. "EOC_DREAMSMITHS_RECIPES_ENCH" +#: data/mods/Xedra_Evolved/eocs/dreamsmith.json +msgid "" +"A brilliant idea about the properties of dreamdross hits your head, and you " +"think you know how to utilize it now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DREAMSMITHS_RECIPES_ENCH" +#: data/mods/Xedra_Evolved/eocs/dreamsmith.json +msgid "You tried to test a new idea, but it failed. Try again." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DREAMSMITH_SUPER_MESSAGE_POSITIVE" +#. in nested EOCs on true condition in effect in EoC +#. "EOC_DREAMSMITHS_RECIPES_SUPER" +#: data/mods/Xedra_Evolved/eocs/dreamsmith.json +msgid "" +"You found a pretty smart way to utilize dreamdross' abilities, and you can't" +" wait to use it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LIEUTENANT_SPAWN_SHADOW_MESSAGE" +#: data/mods/Xedra_Evolved/eocs/eater_eocs.json +msgid "The night closes in… but you were born to destroy what's coming" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_WARP_POOL_BOTTOM_FLOOR" +#: data/mods/Xedra_Evolved/eocs/elemental_eruptions.json +msgid "" +"You swim down and down, further and further, until you're no longer sure " +"which way is up. You're in total darkness, still swimming, when you see a " +"light up ahead. With a goal at last in reach, you swim toward it as the " +"light broadens and expands and, finally, you breach the water's surface." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_01" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Nothing" +msgstr "Nada" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_01" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "All or Nothing?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_02" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dead" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_02" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Alive" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_02" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dead or Alive?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_03" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Deep" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_03" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Shallow" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_03" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Deep or Shallow?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_04" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dusk" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_04" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dawn" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_04" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dusk or Dawn?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_05" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Enemy" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_05" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Friend" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_05" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Enemy or Friend?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_06" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Even" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_06" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Odd" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_06" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Even or Odd?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_07" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Fail" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_07" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Success" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_07" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Fail or Success?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_08" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Guilty" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_08" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Innocent" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_08" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Guilty or Innocent?" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_09" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Hero or Coward?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_10" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Hope" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_10" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Despair" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_10" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Hope or Despair?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_11" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Inner" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_11" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Outer" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_11" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Inner or Outer?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_12" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Victory" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_12" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Defeat" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_12" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Victory or Defeat?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_13" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Madness" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_13" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Sanity" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_13" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Madness or Sanity?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_14" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Oppressed" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_14" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Oppressor" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_14" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Oppressed or Oppressor?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_15" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Rapid" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_15" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Rapid or Slow?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_16" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Remember" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_16" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Forget" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_16" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Remember or Forget?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_17" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "The Beginning" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_17" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "The End" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_17" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "The Beginning or The End?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_18" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Truth" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_18" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Lie" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_18" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Truth or Lie?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_19" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "War" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RIDDLE_19" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Peace" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_19" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "War or Peace?" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_RIDDLE_20" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Yes or No?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Lord" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Peasant" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ED_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Lord or Peasant?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_2" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Pawn" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ED_RIDDLE_2" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "King or Pawn?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Executed" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Executioner" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ED_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Executed or Executioner?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Reality" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Dreams" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ED_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Reality or Dreams?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ED_RIDDLE_5" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Follower" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ED_RIDDLE_5" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Leader or Follower?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_RUN_GIVE_CLASS_1_AFTERMATCH" +#. ~ EOC selection title in effect in EoC "EOC_XE_RUN_GIVE_CLASS_1_AFTERMATCH" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "It doesn't matter…" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_RUN_GIVE_CLASS_1_AFTERMATCH" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Since your kind is doomed…" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Wisdom" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Foolishness" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ID_RIDDLE_1" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Wisdom or Foolishness?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_2" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Purity" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_2" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Contamination" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ID_RIDDLE_2" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Purity or Contamination?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Past" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Future" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ID_RIDDLE_3" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Past or Future?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Complex" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Straightforward" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ID_RIDDLE_4" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Complex or Straightforward?" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_5" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Knowledge" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_ID_RIDDLE_5" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Certainty" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_ID_RIDDLE_5" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Knowledge or Certainty?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_RUN_GIVE_CLASS_2_AFTERMATCH" +#: data/mods/Xedra_Evolved/eocs/eoc_riddles.json +msgid "Your attempts to save anything are hopeless…" +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_EATER_DREAMER_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "" +"In your dream, you stand at the edge of two worlds, a bad feeling overcoming" +" you." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_EATER_DREAMER_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "" +"One world's infinitely dense, concentrated into a singular dot with " +"neverending gales and scorching heat." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_EATER_DREAMER_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "" +"The other world is limitless, full to the brim with potential and boundless " +"possibilities. You watched it, but can't comprehend what you saw." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_EATER_DREAMER_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "" +"You watch for a while but there is only you to decide and decide you must." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_EATER_DREAMER_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "" +"You don't remember much from your dream, but what little you do is that " +"there was something… or someone, and you answered their questions." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "It happens again. Otherworldy nightmares haunt you." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "Another time, another two worlds." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "You don't remember much from these two, they felt very similar." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "One was tiring and hard-working." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "The second was information, information, and nothing but information." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "It is time to choose again." +msgstr "" + +#. ~ Player message in nested effect in switch statement in nested effect in +#. then statement in effect in EoC +#. "EOC_XE_MAGIC_SEQUENCE_INVENTOR_DREAMSMITH_COUNTER" +#: data/mods/Xedra_Evolved/eocs/give_a_class_eoc.json +msgid "It is that person again." +msgstr "" + +#. ~ Verb in activity "ACT_XE_DECIPHERING_HEDGE_TOME" +#: data/mods/Xedra_Evolved/eocs/hedge_research_eocs.json +msgid "deciphering the secrets of the occult" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_DECIPHERING_NEW_HEDGE_TOME_PACE_SELF" +#: data/mods/Xedra_Evolved/eocs/hedge_research_eocs.json +msgid "You finish your study session." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_FARM_COMPLETION" in nested EOCs in false +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_FARM_3" in nested EOCs in effect +#. in EoC "EOC_HEDGE_RESEARCH_PROGRESS_FARM_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_FARM" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS_COMPLETION" in nested EOCs in +#. false effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS_3" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS_2" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK_COMPLETION" in nested EOCs in +#. false effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK_3" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK_2" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK_COMPLETION" in nested EOCs in false +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK_3" in nested EOCs in +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK_2" in nested EOCs in +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS_COMPLETION" in nested EOCs in +#. false effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS_3" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS_2" in nested +#. EOCs in effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS_COMPLETION" in nested EOCs +#. in false effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS_3" in +#. nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS_2" in nested EOCs in effect +#. in EoC "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT_COMPLETION" in nested +#. EOCs in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT_3" in nested EOCs in +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT_2" in +#. nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT" +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE_COMPLETION" in nested EOCs +#. in false effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE_3" +#. in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE_2" in nested EOCs in effect +#. in EoC "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE" +#: data/mods/Xedra_Evolved/eocs/hedge_research_eocs.json +msgid "" +"You've done it. All the pieces finally fall into place. You've unlocked " +"the occult secrets of this work, and can now study the rituals within." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_FARM_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_FARM" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DEMONS" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_DOCTOR_BOOK" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BLOOD_BOOK" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_WARD_DREAMS" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS_2" in nested EOCs in effect +#. in EoC "EOC_HEDGE_RESEARCH_PROGRESS_SNARE_CHANGELINGS" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT_2" in nested EOCs in +#. effect in EoC "EOC_HEDGE_RESEARCH_PROGRESS_BATHHOUSE_AT_MIDNIGHT" +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE_2" in nested EOCs in effect +#. in EoC "EOC_HEDGE_RESEARCH_PROGRESS_ABRAMELIN_THE_MAGE" +#: data/mods/Xedra_Evolved/eocs/hedge_research_eocs.json +msgid "" +"You can't make heads of tails of this work. You'll have to start over." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_BASE_1" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_BASE_1" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_BASE_2" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_BASE_2" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_BASE_3" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_BASE_3" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_ENERGY_1" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_ENERGY_1" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_ENERGY_2" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_ENERGY_2" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_ENERGY_3" in nested +#. EOCs on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_ENERGY_3" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_AI_1" in nested EOCs +#. on false condition in effect in EoC "EOC_INVENTOR_RESEARCH_AI_1" +#. ~ Player message in effect in EoC "EOC_REMOVE_RESEARCH_DIMENSION_1" in +#. nested EOCs on false condition in effect in EoC +#. "EOC_INVENTOR_RESEARCH_DIMENSION_1" +#: data/mods/Xedra_Evolved/eocs/inventor.json +msgid "" +"You reach the limit of what can be done at this level. It is time to move " +"forward." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_INVENTOR_PROCESS_SPARKS" +#. ~ Player message in false effect in EoC "EOC_INVENTOR_PROCESS_SPARKS" +#: data/mods/Xedra_Evolved/eocs/inventor.json +msgid "" +"creative_spark_research = ,\n" +" base_difficulty_1 = ,\n" +" base_difficulty_2 = ,\n" +" base_difficulty_3 = ,\n" +" energy_difficulty_1 = ,\n" +" energy_difficulty_2 = ,\n" +" energy_difficulty_3 = ,\n" +" dimension_sparks = ,\n" +" dimension_difficulty_1 = ." +msgstr "" + +#. ~ Message in effect in EoC "EOC_RUST_INVENTOR_ITEMS" in nested EOCs on true +#. condition in effect in EoC "EOC_INVENTOR_CRAFTED_DEGRADATION" +#: data/mods/Xedra_Evolved/eocs/inventor.json +msgid "You hear a sudden crack!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_RUST_INVENTOR_ITEMS" in nested EOCs +#. on true condition in effect in EoC "EOC_INVENTOR_CRAFTED_DEGRADATION" +#: data/mods/Xedra_Evolved/eocs/inventor.json +msgid "" +"Your lack of an inventor's aura makes items created by their fevered mind " +"rapidly degrade!" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_RUST_INVENTOR_ITEMS" in nested EOCs on +#. true condition in effect in EoC "EOC_INVENTOR_CRAFTED_DEGRADATION" +#: data/mods/Xedra_Evolved/eocs/inventor.json +msgid "My items are falling apart! It isn't me!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_WINCH_INITIAL" +#: data/mods/Xedra_Evolved/eocs/item_eocs.json +msgid "You draw coordinates in a constructed beam." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_READ_LOCAL_FILES_XEDRA" +#: data/mods/Xedra_Evolved/eocs/item_eocs.json +msgid "You found nothing interesting." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ITEM_WIELDED" in nested EOCs on +#. false condition in effect in EoC "EOC_WOLF_SLEDGE_TRHOW" +#: data/mods/Xedra_Evolved/eocs/item_eocs.json +msgid "You aren't wielding it." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_WOLF_SLEDGE_TRHOW" +#: data/mods/Xedra_Evolved/eocs/item_eocs.json +msgid "You don't have enough stamina to throw your Wolf Sledge." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_MAGIC_POTENTIAL_CONDUCTS" +#: data/mods/Xedra_Evolved/eocs/magic_potential_eoc.json +msgid "" +"Got magic potential from wounds, magic_potential: " +"" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_MAGIC_POTENTIAL_CONDUCTS" +#: data/mods/Xedra_Evolved/eocs/magic_potential_eoc.json +msgid "" +"Got magic potential from pain, magic_potential: " +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_MAGIC_POTENTIAL_CONDUCTS" +#: data/mods/Xedra_Evolved/eocs/magic_potential_eoc.json +msgid "" +"Got magic potential from depression, magic_potential: " +"" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_MAGIC_POTENTIAL_CONDUCTS" +#: data/mods/Xedra_Evolved/eocs/magic_potential_eoc.json +msgid "" +"Got magic potential from witnessing the portal storm, magic_potential: " +"" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_MAGIC_POTENTIAL_CONDUCTS" +#: data/mods/Xedra_Evolved/eocs/magic_potential_eoc.json +msgid "" +"Got magic potential from tainted mind, magic_potential: " +"" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_WEATHER_CONTROL_ABOVE_FREEZING_INITIATE" in nested EOCs in effect in +#. EoC "EOC_WEATHER_CONTROL_ABOVE_FREEZING" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "As the clouds roll in, drops of rain begin to fall." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_WEATHER_CONTROL_ABOVE_FREEZING_INITIATE" in nested EOCs in effect in +#. EoC "EOC_WEATHER_CONTROL_ABOVE_FREEZING" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The clouds churn as drops of rain begin to fall." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_LIGHT_DRIZZLE_TO_DRIZZLE" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The rain picks up." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_DRIZZLE_TO_RAIN" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The rain falls steadily now." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_RAIN_TO_RAINSTORM" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The rain falls in lashing sheet." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_RAINSTORM_TO_THUNDERSTORM" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "Thunder rumbles amid the driving rain." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_THUNDERSTORM_TO_LIGHTNINGSTORM" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The sky is continually illuminated by flashing lightning." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_WEATHER_CONTROL_BELOW_FREEZING_INITIATE" in nested EOCs in effect in +#. EoC "EOC_WEATHER_CONTROL_BELOW_FREEZING" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "The sky clouds over as snow begins to drift down." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_WEATHER_CONTROL_BELOW_FREEZING_INITIATE" in nested EOCs in effect in +#. EoC "EOC_WEATHER_CONTROL_BELOW_FREEZING" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "Snow slowly begins to drift down from the clouds above." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_FLURRIES_TO_SNOWING" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "Snow falls steadily now." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_WEATHER_CONTROL_SNOWING_TO_SNOWSTORM" +#: data/mods/Xedra_Evolved/eocs/magic_weather_control.json +msgid "Snow falls thickly, obscuring your vision." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CALL_DAFFODIL" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "You can't call more daffodil yet." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SHADOW_LOOT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "As the shadow dissipates, it leaves something behind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DREAM_DRAINER_LOOT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "As the mosquito fades away, it leaves something behind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LUNA_ATTUNED_LOOT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "As the revenant decoheres, it leaves something behind." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ATTEMPT_TO_MAKE_STORMWROUGHT_BLOOD_SUCCESS" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"The ritual harnesses the energies of the tear to infuse some blood with it, " +"leaving behind a small ball of almost-solid blood. It only needs to bath in" +" the energies of the storms until it is fully charged and it will be ready " +"to use." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ATTEMPT_TO_MAKE_STORMWROUGHT_BLOOD_FAIL" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"Without the proximity of a tear in reality, the ritual fails to harness any " +"energy and the blood boils away." +msgstr "" + +#. ~ Player message in effect in EoC "STORMWROUGHT_BLOOD_FULL_CHARGE" in +#. nested EOCs in effect in EoC "CHARGE_STORMWROUGHT_BLOOD" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "As the stormwrought blood becomes fully charged, it starts simmering." +msgstr "" + +#. ~ Player message in effect in EoC "STORMWROUGHT_BLOOD_HIGH_CHARGE" in +#. nested EOCs in false effect in EoC "STORMWROUGHT_BLOOD_FULL_CHARGE" in +#. nested EOCs in effect in EoC "CHARGE_STORMWROUGHT_BLOOD" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"The stormwrought blood boils intensely for a moment before returning to its " +"inert state." +msgstr "" + +#. ~ Player message in effect in EoC "STORMWROUGHT_BLOOD_LOW_CHARGE" in nested +#. EOCs in false effect in EoC "STORMWROUGHT_BLOOD_HIGH_CHARGE" in nested EOCs +#. in false effect in EoC "STORMWROUGHT_BLOOD_FULL_CHARGE" in nested EOCs in +#. effect in EoC "CHARGE_STORMWROUGHT_BLOOD" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "The stormwrought blood boils a little, then becomes inert again." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_SUMMON_DREAM_DRAINER_2" in nested EOCs +#. in effect in EoC "EOC_SUMMON_DREAM_DRAINER" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"The mosquito consumes the catalyst and suddenly starts filling with air as " +"it reshapes itself." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_CHECK_TO_SUMMON_REVENANT_MOON_DARK_OUTSIDE" in nested EOCs in effect +#. in EoC "EOC_CHECK_TO_SUMMON_REVENANT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"You utter the last words of the ritual and the revenant suddently animates, " +"disappears and reappears nearby, a deadly glare in its eyes." +msgstr "" + +#. ~ Player sees monster spawns in effect in EoC +#. "EOC_CHECK_TO_SUMMON_REVENANT_MOON_DARK_OUTSIDE" in nested EOCs in effect +#. in EoC "EOC_CHECK_TO_SUMMON_REVENANT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "You see a flash of moonlight surrounding a tall, slender being." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC +#. "EOC_CHECK_TO_SUMMON_REVENANT_MOON_DARK_OUTSIDE" in nested EOCs in effect +#. in EoC "EOC_CHECK_TO_SUMMON_REVENANT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "You see a flash of moonlight surrounding tall, slender beings." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_CHECK_TO_SUMMON_REVENANT_MOON_DARK_OUTSIDE" in nested EOCs in effect +#. in EoC "EOC_CHECK_TO_SUMMON_REVENANT" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"The revenant cannot be animated unless a sufficient amount of the light of a" +" full moon shines upon it." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SLEEP_SHIELD_SEVENOCLOCK" +#: data/mods/Xedra_Evolved/eocs/misc_eoc.json +msgid "" +"Distrustful of the shenanigans you used to bring him at such a high " +"altitude, the Man of the Nineteenth Hour refuses to shield you!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "" +"That night, you dream of your parents and the unknown place of your birth. " +"Who were they?" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Brownie" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Pooka" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Selkie" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#. ~ Mutation name +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Trow" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "" +"Your parents were brownies, the simple, down-to-earth crafters of the fae." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "Your parents were pookas, shapechangers that can take animal forms." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "" +"Your parents were selkies, who spend part of the time upon land and part of " +"the time as a seal in the sea" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "Your parents were trow, tough as stone, who dwell beneath the earth." +msgstr "" + +#. ~ EOC selection title in effect in EoC +#. "EOC_PLAYABLE_CHANGELING_COMMONER_CHOOSE_HERITAGE" +#: data/mods/Xedra_Evolved/eocs/playable_changeling_advancement_eocs.json +msgid "What is your heritage?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_WEREWOLF_WOLF_FORM_activated_3" in +#. nested EOCs in effect in EoC "EOC_WEREWOLF_WOLF_FORM_activated_2" in nested +#. EOCs in effect in EoC "EOC_WEREWOLF_WOLF_FORM_activated" +#: data/mods/Xedra_Evolved/eocs/shapeshifter_eocs.json +msgid "" +"Your body shifts and you fall on all fours as fur sprouts from your skin and" +" your mouth and teeth lengthen." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_WEREWOLF_WOLF_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_WEREWOLF_WOLF_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_WEREWOLF_WOLF_FORM_activated" +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_WOLF_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_WOLF_activated" +#: data/mods/Xedra_Evolved/eocs/shapeshifter_eocs.json +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a wolf." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_WEREWOLF_HYBRID_FORM_activated_3" in +#. nested EOCs in effect in EoC "EOC_WEREWOLF_HYBRID_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_WEREWOLF_HYBRID_FORM_activated" +#: data/mods/Xedra_Evolved/eocs/shapeshifter_eocs.json +msgid "" +"Your body shifts and grows as enormous fangs and claws erupt from your skin " +"and your mouth lengthens into a muzzle." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_WEREWOLF_HYBRID_FORM_activated_3" in nested EOCs in effect in EoC +#. "EOC_WEREWOLF_HYBRID_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_WEREWOLF_HYBRID_FORM_activated" +#: data/mods/Xedra_Evolved/eocs/shapeshifter_eocs.json +msgid "You don't have enough mana to transform into your war form." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_CASTED_A_SPELL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "school: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_CASTED_A_SPELL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "spell: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_CASTED_A_SPELL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "spell_exp_diff: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_CASTED_A_SPELL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "spell_train_factor: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_CASTED_A_SPELL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "amount of XP added: " +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_GOT_A_SPELL_LVL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "" +"Got a new level for eater, xe_eater_leveling: " +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_XE_GOT_A_SPELL_LVL" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "" +"Got a new level for dreamer, xe_dreamer_leveling: " +"" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid ">" +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_XE_GIVE_SPELL_SELECTOR" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "Choose your Destiny" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "magic_potential: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "allow_sequence: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "eater_dreamer_sequence: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "" +"inventor_dreamsmith_sequence: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "xe_eater_leveling: " +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_DEBUG_OUTPUT" +#: data/mods/Xedra_Evolved/eocs/spell_learning_eoc.json +msgid "xe_dreamer_leveling: " +msgstr "" + +#. ~ Player message in effect in EoC "SUITABLE_SACRIFICE_CHECK" +#: data/mods/Xedra_Evolved/eocs/vampvirus_sacrifice_tracker.json +msgid "" +"You feel your thirst for blood deepen as you kill someone who fully trusted " +"you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_4" +#: data/mods/Xedra_Evolved/eocs/vampvirus_sacrifice_tracker.json +msgid "Your eyes redden even more as you pass a point of no return." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/eocs/vanilla_overwrites.json +msgid "Survive the night" +msgstr "" + +#. ~ Description of mission "Survive the night" +#: data/mods/Xedra_Evolved/eocs/vanilla_overwrites.json +msgid "" +"You don't know what you're facing. You only know that it's very dangerous." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "hundred year old ginseng" +msgstr "" + +#. ~ Description of furniture "hundred year old ginseng" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "" +"The ginseng plant has leaves that grow in a circle around a straight stem. " +"Yellowish-green, umbrella-shaped flowers grow in the center and produce red " +"berries. Wrinkles around the neck of the root tell how old the plant is. " +"This plant is over a hundred years old and if you decide to harvest it, you " +"will need the roots." +msgstr "" + +#. ~ Description of furniture "forest floor" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "" +"A patch of forest like any other, but you could travel here from the depths " +"of any forest you found yourself in." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "climbing vine" +msgstr "" + +#. ~ Description of terrain "climbing vine" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture-plants.json +msgid "" +"A thick vine, ascending straight up into the sky. Its whorls and twists " +"seem almost like naturally-formed handholds. You could climb it if you " +"want." +msgstr "" + +#. ~ Description of furniture "golden monolith" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A shiny golden monolith covered in shimmering pictograms. There is a mist " +"condensing near it. A light seems to emanate from it." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "broken golden monolith" +msgstr "" + +#. ~ Description of furniture "broken golden monolith" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A dully glowing golden monolith, the golden pictograms covering it have been" +" scarred by a tremendous force." +msgstr "" + +#. ~ Description of terrain "radio controls" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"This specialized looking radio receiver equipment covers most of a table. " +"It doesn't seem to be fully operational." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "throne" +msgstr "" + +#. ~ Description of furniture "throne" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"An ornate wooden throne, with four legs, a seat, and a back. It's good to " +"be king, if just for a while. It appears to have been joined without any " +"nails." +msgstr "" + +#. ~ Description of furniture "Balefire" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "A giant blue white fire produces a cool light and almost no heat." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "bat roost" +msgstr "" + +#. ~ Description of furniture "bat roost" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A series of raised horizontal slats for bats to rest on right above eye " +"level, covered in tiny claw marks. Below, there is a pull-out drawer that " +"collects guano so it can be easily washed out, similar to a litter box." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "altar of elements" +msgstr "" + +#. ~ Description of furniture "altar of elements" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"This is a dramatic stone altar, it glows faintly in the dark. Each of the " +"four corners has a place for one of the cardinal elements as well as several" +" recessed spaces around the center of the altar." +msgstr "" + +#. ~ Description of terrain "bark" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "A solid piece of bark covers the floor here, open to the sky." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "dreamforged bed of restful repose" +msgstr "" + +#. ~ Description of furniture "dreamforged bed of restful repose" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A bed made solely for dreaming, by a dreamsmith. When you lay upon this " +"bed, your mind renews and your body recuperates. Said to be so comfortable " +"that if you die while in this bed, your mind detaches without pain from your" +" body and sets forth upon the dream realms." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "civilization" +msgstr "" + +#. ~ Description of furniture "civilization" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A part of one of the last bastions of civilization. You could travel here " +"in moments from any road you found yourself on." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "living earth" +msgstr "" + +#. ~ Description of furniture "living earth" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"The rock of the living earth. You could travel here in moments as long as " +"you are deep underground." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "open to the sky" +msgstr "" + +#. ~ Description of furniture "open to the sky" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"The rock of the living earth. You could travel here in moments as long as " +"you are high above the earth or surrounded by the blowing wind." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "Rocky fang" +msgstr "" + +#. ~ Description of furniture "Rocky fang" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "A thick, jagged spike of rock." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "Bloody footsteps" +msgstr "" + +#. ~ Description of furniture "Bloody footsteps" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A trail of old footsteps, still visible despite the blood and rain. Examine" +" it to track its source." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SEVENOCLOCK_ALREADY_TRACKED" in +#. examine action of furniture "Bloody footsteps" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "You already know where these footprints lead." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SEVENOCLOCK_TRACK" in examine action +#. of furniture "Bloody footsteps" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "You carefully examine the footprints, determining where they lead." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "Suspicious hole" +msgstr "" + +#. ~ Description of furniture "Suspicious hole" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "" +"A hole in the ground, bearing acid burns. Examine it to track its source." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATHWORM_ALREADY_TRACKED" in +#. examine action of furniture "Suspicious hole" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "You already know where this hole leads." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATHWORM_TRACK" in examine action +#. of furniture "Suspicious hole" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture.json +msgid "You carefully examine the hole, determining where it leads." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "treesung wooden chair" +msgid_plural "treesung wooden chairs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "treesung wooden chair" +#. ~ Description of "treesung wooden chair" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "" +"A simple wooden chair with four legs, a seat, and a back. It's all made of " +"a single, solid piece of wood, with twists and curves like it grew in place " +"rather than being made. There's even a small branch with a leaf extending " +"from the top." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "treesung wardrobe" +msgid_plural "treesung wardrobes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "treesung wardrobe" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "" +"A very large wooden cabinet for storing clothes, effectively an upright " +"closet. It's all made of a single, solid piece of wood, with twists and " +"curves like it grew in place rather than being made. There's even a bit of " +"moss growing on the sides." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "treesung table" +msgstr "" + +#. ~ Description of furniture "treesung table" +#. ~ Description of "treesung wooden table" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "" +"A treesung wooden table. It's all made of a single, solid piece of wood, " +"with twists and curves like it grew in place rather than being made." +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "treesung bed frame" +msgid_plural "treesung bed frames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "treesung bed frame" +#. ~ Description of "treesung bed frame" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "" +"A sturdy wooden bed frame built to hold most standard mattresses. It's all " +"made of a single, solid piece of wood, with twists and curves like it grew " +"in place rather than being made." +msgstr "" + +#. ~ Description of furniture "bed" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "" +"A standard mattress on a treesung wooden frame. Even without blankets or " +"pillows, and despite being a completely ordinary mattress, it's a sight for " +"sore, tired eyes." +msgstr "" + +#. ~ Description of furniture "down bed" +#: data/mods/Xedra_Evolved/furniture_and_terrain/furniture_treesung.json +msgid "" +"A down mattress on a treesung wooden frame. Even without blankets or " +"pillows, and despite being a completely ordinary mattress, it's a sight for " +"sore, tired eyes." +msgstr "" + +#. ~ Description of terrain "wall" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"A faux wall positioned and joined seamlessly with the wall, this wall looks " +"pretty normal." +msgstr "" + +#. ~ Description of terrain "open secret door" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"This apparently normal segment of wall has opened to reveal a secret " +"passage." +msgstr "" + +#. ~ Description of terrain "closed wood door with an electronic lock" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has a deadbolt electronic lock, so it's likely " +"locked. You could pry it open or guess the code; if you were able to deduce" +" it, or unlock the deadbolt from the inside." +msgstr "" + +#. ~ Player message in effect in EoC "eoc_unlock_elock" in examine action of +#. terrain "closed wood door with an electronic lock" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "The numpad glows green and emits a happy chirp as the door unlocks." +msgstr "" + +#. ~ Player message in false effect in EoC "eoc_unlock_elock" in examine +#. action of terrain "closed wood door with an electronic lock" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "The numpad flashes while beeping angrily at you." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"A regular door made of ordinary wood, except this one has a peephole. If " +"you examined it more closely, you'd be able to peek through the hole. This " +"one has a deadbolt numpad, so it's likely locked. You could pry it open or " +"possibly guess the code; if you were able to deduce it, or unlock the " +"deadbolt from the inside." +msgstr "" + +#. ~ Description of terrain "closed wood door" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"A standard wooden door that doesn't look very resilient. It'd probably burn" +" easily, too. This one has an electronic keypad, so it's likely locked. " +"You could pry it open or try to guess the code; if you were able to deduce " +"it." +msgstr "" + +#. ~ Description of terrain "electronic locked metal door" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-doors.json +msgid "" +"An extremely resilient door made of assorted steel, carved and pounded into " +"shape. It is locked by an electronic keypad. You could try to guess the " +"code." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "wall of fog" +msgstr "" + +#. ~ Description of terrain "wall of fog" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "" +"A wall of swirling fog. Despite its constant movement, it never spreads out" +" or escapes the rough wall-shape it's in." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "obsidian rock" +msgstr "" + +#. ~ Description of terrain "obsidian rock" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "" +"A rough wall of igneous stone. It does not look like polished obsidian but " +"you can see some resemblance." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "obsidian floor" +msgstr "" + +#. ~ Description of terrain "obsidian floor" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "" +"A relatively flat area of igneous rock. Looks stable enough to be mined " +"with the proper mining gear." +msgstr "" + +#. ~ Description of terrain "column" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "A natural column of igneous rock." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "obsidian roof" +msgstr "" + +#. ~ Description of terrain "obsidian roof" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "A section of flat igneous rock." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "salamander vein" +msgstr "" + +#. ~ Description of terrain "salamander vein" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-eruption.json +msgid "A vein of rare materials that appear during an eruption." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "fig tree" +msgstr "" + +#. ~ Description of terrain "fig tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is Ficus carica, a species of small tree in the flowering plant " +"family Moraceae, native to the Mediterranean region, together with western " +"and southern Asia. If you examined the branches more closely, you could " +"probably find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "fig tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is Ficus carica, a species of small tree in the flowering plant " +"family Moraceae, native to the Mediterranean region, together with western " +"and southern Asia. There do not appear to be any ripe apples now." +msgstr "" + +#. ~ Description of terrain "fig tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is Punica granatum is a fruit-bearing deciduous shrub in the " +"family Lythraceae, subfamily Punicoideae, that grows between 5 and 10 m (16 " +"and 33 ft) tall. If you examined the branches more closely, you could " +"probably find a few mature ones in autumn." +msgstr "" + +#. ~ Description of terrain "fig tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"This tree is Punica granatum is a fruit-bearing deciduous shrub in the " +"family Lythraceae, subfamily Punicoideae, that grows between 5 and 10 m (16 " +"and 33 ft) tall. There do not appear to be any ripe apples now." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "hawthorn tree" +msgstr "" + +#. ~ Description of terrain "hawthorn tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"Crataegus monogyna, known as common hawthorn, one-seed hawthorn, or single-" +"seeded hawthorn, is a species of flowering plant in the rose family " +"Rosaceae." +msgstr "" + +#. ~ Description of terrain "hawthorn tree" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"Crataegus monogyna, known as common hawthorn, one-seed hawthorn, or single-" +"seeded hawthorn, is a species of flowering plant in the rose family " +"Rosaceae. It looks like the tree has been picked clean of hawthorns." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "strange bush" +msgstr "" + +#. ~ Description of terrain "strange bush" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"A strange plant, faintly luminous, with waxy purple leaves and flowers like " +"chiming bells. Odd-looking fruit hang from some of the branches, but you'd " +"need to check more closely to know if they're ripe." +msgstr "" + +#. ~ Description of terrain "strange bush" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"A strange plant, faintly luminous, with waxy purple leaves and flowers like " +"chiming bells." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "patch of mushrooms" +msgstr "" + +#. ~ Description of terrain "patch of mushrooms" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "A cluster of mushrooms, growing all together." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "den of brambles" +msgstr "" + +#. ~ Description of terrain "den of brambles" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-flora.json +msgid "" +"A structure made from quickly-grown vines and brambles, almost-entirely " +"concealing the hollow inside." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-stairs.json +msgid "earthen stairs" +msgstr "" + +#. ~ Description of terrain "earthen stairs" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-stairs.json +msgid "A set of stone and dirt steps leading up." +msgstr "" + +#. ~ Description of terrain "earthen stairs" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain-stairs.json +msgid "A set of stone and dirt steps leading down." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "warped flesh wall" +msgstr "" + +#. ~ Description of terrain "warped flesh wall" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "" +"Cold to the touch, the deformed flesh of this monstrous being churns as it " +"perceives your presence." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "warped flesh floor" +msgstr "" + +#. ~ Description of terrain "warped flesh floor" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "" +"Walking over the innards of this monstrous beast, you can feel it move " +"underneath your feet." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "warped flesh roof" +msgstr "" + +#. ~ Description of terrain "warped flesh roof" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "A section of flat, flesh-like rooftop." +msgstr "" + +#. ~ Terrain name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "Abyssal Hunger's brain" +msgstr "" + +#. ~ Description of terrain "Abyssal Hunger's brain" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "A gigantic mass of flesh similar to a brain." +msgstr "" + +#. ~ Furniture name +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "shard-filled brain chunk" +msgstr "" + +#. ~ Description of furniture "shard-filled brain chunk" +#: data/mods/Xedra_Evolved/furniture_and_terrain/terrain_abyssal_hunger.json +msgid "" +"A chunk of brain matter holding some shards akin to the one you are looking " +"for. Examine to pick one." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Bored, the blackout rage drink" +msgid_plural "Bored, the blackout rage drink" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bored, the blackout rage drink" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"An incredibly alcoholic and caffeinated drink. This probably isn't healthy." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "sixdust" +msgid_plural "sixdust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sixdust" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"Sixdust, for when you must scorch the earth. A sprayable anti-fungal/anti-" +"insecticidal ammo for the chemical thrower. Best used with some kind of " +"mask or mouth protection." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "small blessing of Brigit" +msgid_plural "small blessing of Brigit" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small blessing of Brigit" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A small pill made from royal jelly, ash, and poppies. Blessed with prayers " +"to Brigit over several hours. Will end any cold or flu instantaneously." +msgstr "" + +#. ~ "activation_message" action message of item "small blessing of Brigit" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "You feel better almost instantly." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "prophet's LSD" +msgid_plural "prophet's LSD" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "prophet's LSD" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A windowpane worth of Rainbow Skull LSD tabs. These tabs are said to grant " +"the consumer the ability to see several seconds into the future." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "alchemically altered trucker pill" +msgid_plural "alchemically altered trucker pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "alchemically altered trucker pill" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"When you began the sinister path into occultism, you never imagined you'd be" +" alchemically altering truckstop viagra into combat drugs. But here you " +"are, no sleep til Boston." +msgstr "" + +#. ~ "activation_message" action message of item "alchemically altered trucker +#. pill" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "You swallow a couple of the large green pills." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "snaring pentagram trap" +msgid_plural "snaring pentagram traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "snaring pentagram trap" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A metallic pentagram full of mystic symbols. Will trap creatures from other" +" dimensions if they wander into it." +msgstr "" + +#. ~ "done_message" action message of item "snaring pentagram trap" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "You set the pentagram snare." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "spirit show dust" +msgid_plural "spirit show dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spirit show dust" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A key ingredient for Victorian seances led by actual occultists. This dust " +"summons spirits from beyond to walk the earth again for a short time. The " +"spirits it summons are mindless and disappear upon being touched." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "charm of Marzanna" +msgid_plural "charms of Marzanna" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charm of Marzanna" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A tiny effigy of a woman with singed extremities and a waterlogged face." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "feline periapta" +msgid_plural "feline periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "feline periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a cat with strange runes on " +"it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "lupine periapta" +msgid_plural "lupine periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lupine periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a wolf with strange runes on" +" it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "cephalopod periapta" +msgid_plural "cephalopod periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cephalopod periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of an octopus with strange " +"runes on it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "tree periapta" +msgid_plural "tree periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tree periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a tree with strange runes on" +" it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "scorpion periapta" +msgid_plural "scorpion periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scorpion periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a scorpion with strange " +"runes on it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "butterfly periapta" +msgid_plural "butterfly periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "butterfly periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a butterfly with strange " +"runes on it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "spider periapta" +msgid_plural "spider periaptas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spider periapta" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A shiny, gold necklace adorned with an image of a spider with strange runes " +"on it and diamond eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Väinämöinen's Kantele, imitation" +msgid_plural "Väinämöinen's Kanteles, imitation" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Väinämöinen's Kantele, imitation" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A traditional Finnish string instrument. According to myth the first one " +"was fashioned from a great pike's jawbone. Does it glimmer in the light? " +"Do its notes echo and linger more than normal?" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "life extension potion" +msgid_plural "life extension potions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "life extension potion" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"A source of considerable wealth for the few alchemists talented enough to " +"distill them, these potions are capable of adding decades to the lifespan of" +" those who can afford the price of the rare and expensive ingredients they " +"require. They are however not able to prolong a life indefinitely beyond " +"its natural years, and you will need to find other means to achieve " +"immortality, if that is your goal." +msgstr "" + +#. ~ "description" action message of item "life extension potion" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Drink the potion." +msgstr "" + +#. ~ Player message in effect in EoC "extend_life" in use action of item "life +#. extension potion" +#. ~ Message of spell "Extend Life" +#: data/mods/Xedra_Evolved/items/alchemy.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"You imbibed the concoction and you feel your chakras align and your DNA de-" +"age." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "potion of wicked quick hands" +msgid_plural "potions of wicked quick hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of wicked quick hands" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"This is a potion of wicked quick hands. It will increase your dexterity for" +" 50 minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "potion of terrible strength" +msgid_plural "potions of terrible strength" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of terrible strength" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"This is a potion of terrible strength. It will increase your strength for " +"50 minutes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "potion of hare's leap" +msgid_plural "potions of hare's leap" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "potion of hare's leap" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"This is a potion of hare's leap. It allows you to jump afar from danger." +msgstr "" + +#. ~ Item name +#. ~ Spell name +#: data/mods/Xedra_Evolved/items/alchemy.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Hyde Formula" +msgid_plural "Hyde Formula" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Hyde Formula" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"This is a transmutation potion that will bring your best attributes to the " +"forefront." +msgstr "" + +#. ~ "description" action message of item "Hyde Formula" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Drink the formula." +msgstr "" + +#. ~ Player message in effect in EoC "hyde_formula" in use action of item +#. "Hyde Formula" +#. ~ Message of spell "Hyde Formula" +#: data/mods/Xedra_Evolved/items/alchemy.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You imbibed the concoction and you feel your inner self unleashed." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of the Trees" +msgid_plural "Imbuement of the Trees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "description" action message of item "Imbuement of the Trees" +#. ~ "description" action message of item "Imbuement of the Earth" +#. ~ "description" action message of item "Imbuement of the Waters" +#. ~ "description" action message of item "Imbuement of the Winds" +#. ~ "description" action message of item "Imbuement of the Flames" +#. ~ "description" action message of item "Imbuement of Parchment" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"Drink the potion. Will not work on those too distant from humanity already." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of the Earth" +msgid_plural "Imbuement of the Earth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of the Waters" +msgid_plural "Imbuement of the Waters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of the Winds" +msgid_plural "Imbuement of the Winds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of the Flames" +msgid_plural "Imbuement of the Flames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "Imbuement of Parchment" +msgid_plural "Imbuement of Parchment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Imbuement of Parchment" +#: data/mods/Xedra_Evolved/items/alchemy.json +msgid "" +"While looking in a mirror, Faewild and Dreamdross are ground to dust. That " +"dust is mixed with parts taken from the Fair Folk and united with a dollop " +"of fae, and human blood. The resulting mixture will eventually dissolve " +"into what almost looks like liquid porcelain." +msgstr "" + +#. ~ Description of "throwing knife" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "" +"A thin and flat knife made for throwing. Its ineffective cutting edge and " +"odd shape makes it unsuitable for use as a tool." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "moon tears fastener" +msgid_plural "moon tears fasteners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears fastener" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "" +"A pin-shaped piece of moon tears and dreamdross. It can be used to repair " +"items made of moon tears." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "moon tear chain link" +msgid_plural "moon tear chain links" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tear chain link" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "" +"Small metal rings, suitable for constructing chainmail, made from moon " +"tears." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "9x21mm Gyurza SP-10 (7N29)" +msgid_plural "9x21mm Gyurza SP-10 (7N29)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x21mm Gyurza SP-10 (7N29)" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "" +"The 9×21mm Gyurza (Гюрза, Russian for 'blunt-nosed viper') round is a " +"Russian handgun round designed to defeat body armor that was developed by " +"TsNIITochMash for its SR-1 Vektor semi-automatic pistol and SR-2 Veresk " +"submachine gun. The 7N29 AP loading fires a 6.7 g (103 gr) bullet at 410 " +"m/s (1,300 ft/s) with 560 J (410 ft⋅lb) of muzzle energy, and will " +"reportedly penetrate two 1.2 mm titanium plates, plus 30 layers of Kevlar, " +"at 50 m (160 ft). The disadvantage of the rounds is that high impact " +"velocities are needed for them to work effectively, so the bullets are " +"relatively light to maximize their muzzle velocity. This means they will " +"lose velocity relatively quickly, limiting their effective range." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "aetheric charge" +msgid_plural "aetheric charge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "aetheric charge" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "Charged ether pulled out of the void between all things." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "elastic sinew" +msgid_plural "elastic sinews" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elastic sinew" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "An elastic sinew cut from a corpse, usable as thread." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "glamour charge" +msgid_plural "glamour charge" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glamour charge" +#: data/mods/Xedra_Evolved/items/ammo.json +msgid "Power used to fuel hedge magic." +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "aetheric_charge" +msgstr "" + +#. ~ Name of an ammunition type +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ammo_type.json +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "fae blood" +msgid_plural "fae blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "moon tears fasteners" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "scraps of dreamdross" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "scraps of shadowstuff" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "glamour" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "9x21mm" +msgstr "" + +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/ammo_type.json +msgid "throwing knives" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "Väinämöinen's Kantele" +msgid_plural "Väinämöinen's Kanteles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Väinämöinen's Kantele" +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "" +"An original kantele made by Väinämöinen himself. Fashioned from a great " +"pike's jawbone, the material is unlike anything you saw before the end of " +"the world. Every note from this instrument thrums with power." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "dream-attuning necklace" +msgid_plural "dream-attuning necklaces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dream-attuning necklace" +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "" +"A nice silver necklace. Wearing it, you feel your aptitude in dream magic " +"increase." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "sparking sphere" +msgid_plural "sparking spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sparking sphere" +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "" +"A small brown sphere, humming with power. Activate it to recharge your " +"mana." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "Boann's insignia" +msgid_plural "Boann's insignias" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boann's insignia" +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "" +"A small silver disk featuring a cow standing next to a river on one of its " +"sides." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "Boann's banner" +msgid_plural "Boann's banners" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Boann's banner" +#: data/mods/Xedra_Evolved/items/artifact_grade_items.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of white cow standing next to a river." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/biosignatures.json +msgid "guano" +msgid_plural "guano" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "guano" +#: data/mods/Xedra_Evolved/items/biosignatures.json +msgid "" +"A fresh pile of bat guano; this could probably be used to make some great " +"fertilizer." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "strategic points of interest tourist map" +msgid_plural "strategic points of interest tourist maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strategic points of interest tourist map" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"A tourist brochure that has markings on it in places that clearly aren't the" +" advertised tourist 'zebras?'." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "left behind note" +msgid_plural "left behind notes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "grimy handwritten recipe" +msgid_plural "grimy handwritten recipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "grimy handwritten recipe" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"A scrap of paper. Something's written on it, scrawled in bad handwriting. " +"You can barely make out the words 'Blood treatment' followed by a list of " +"ingredients." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "sylph parchment" +msgid_plural "sylph parchments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sylph parchment" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"I'm sorry that I won't be there to greet you when you awaken into sentience " +"my offspring, but this world is dying and I must take the roads back home " +"before they darken and grow cold. Even if I were here you would likely find" +" my company to be short lived as the tradition of our people is to witness " +"the waking and greet our offspring then leave them to explore the world on " +"their own. However, I have summoned some lesser creatures of the underhill " +"realms to guard this place and you for as long as they can. Most everything" +" else in this world will attempt to kill you. I have included instructions " +"for how to make a healing item as well as a developmental potion that you " +"can take to bring yourself further into your destiny and will grant new " +"abilities, somewhat randomly I'm afraid. I hope that you survive long " +"enough to become what I hoped for you to be and that you are able to find " +"one of the trodden paths from this place into the borderlands and from there" +" deeper into Fae where you will hopefully find me. All of my hopes and " +"dreams ride with you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "dollkin tablet" +msgid_plural "dollkin tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dollkin tablet" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"My dearest child, you are awaking into a cold dying world alone and without " +"parents. Honestly, this is for the best, for I was brought to life amongst " +"the mortals of this realm and the parenting I would be able to pass on to " +"you is entirely tragic. I will spare you from that fate. However, I have " +"summoned some lesser creatures of the underhill realms to guard this place " +"and you for as long as they can. Most everything else in this world will " +"attempt to kill you. I have included instructions for how to make a healing" +" item as well as a developmental potion that you can take to bring yourself " +"further into your destiny and will grant new abilities, somewhat randomly " +"I'm afraid. I hope that you survive long enough to become what I hoped for " +"you to be and that you are able to find one of the trodden paths from this " +"place into the borderlands and from there deeper into Fae where you will " +"hopefully find me. All of my hopes and dreams ride with you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "flametouched parchment" +msgid_plural "flametouched parchments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flametouched parchment" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"If you are reading this you have woken up to sentience as I planned. My " +"timing however was not great in that I've been forced to leave before " +"showing you the hunting ground that I've brought you into existence in. How" +" I envy the experience you will have rampaging through the ashes of the old " +"world. There is significant danger in this world and in time you will be " +"one of the most dangerous beings in it. However, since that time is not yet" +" I have summoned some lesser creatures of the underhill realms to guard this" +" place and you for as long as they can. Most everything else in this world " +"will attempt to kill you. I have included instructions for how to make a " +"healing item as well as a developmental potion that you can take to bring " +"yourself further into your destiny and will grant new abilities, somewhat " +"randomly I'm afraid. I hope that you rise to the top of this crush of " +"predators I've been forced to abandon you among. Good luck and good " +"hunting." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "waterkin tablet" +msgid_plural "waterkin tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "waterkin tablet" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"Spawn of my intentions, I address you from across space and time on today " +"the day of your hatching. As is the custom of our people you have been left" +" in an uncivilized and barbaric place. You must make your way back to us to" +" become one of us. For now you will take a name like those of the dead " +"civilization we've deposited you in. While you must develop on your own and" +" find your way back to us, I have summoned some lesser creatures of the " +"underhill realms to guard this place and you for as long as they can. Most " +"everything else in this world will attempt to kill you, be sure to kill it " +"first. I have included instructions for how to make a healing item as well " +"as a developmental potion that you can take to bring yourself further into " +"your destiny and will grant new abilities, somewhat randomly I'm afraid. " +"The depths will tremble one day in your wake and upon that day you will know" +" how to find us. If you fail we shall never know your name, like all the " +"other lost children." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "plantkin parchment" +msgid_plural "plantkin parchments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "plantkin parchment" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"My beloved child, the Cataclysm struck at this world at a crucial time in " +"your development and we were forced to leave you behind to be born alone or " +"to mercy kill the life you were becoming. When that was the choice upon us " +"it felt like no choice at all. If that was the kinder fate, I am sorry but " +"my hopes to meet you one day were too strong. I am shamed that our clan " +"will be unable to provide you shade and company but, I have summoned some " +"lesser creatures of the underhill realms to guard this place and you for as " +"long as they can. Most everything else in this world will attempt to kill " +"you. I have included instructions for how to make a healing item as well as" +" a developmental potion that you can take to bring yourself further into " +"your destiny and will grant new abilities, somewhat randomly I'm afraid. I " +"hope that you survive long enough to become what I hoped for you to be and " +"that you are able to find one of the trodden paths from this place into the " +"borderlands and from there deeper into Fae where you will hopefully find me." +" All of my hopes and dreams ride with you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "earthkin tablet" +msgid_plural "earthkin tablets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "earthkin tablet" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"Brethren of soil and stone. How our tribe longed to see you stretch forth " +"from the forming pit like so many others before you. It is shame that will " +"take many generations of our people to wash away that we were unable to stay" +" to bring you with us. However, I have summoned some lesser creatures of " +"the underhill realms to guard this place and you for as long as they can. " +"Most everything else in this world will attempt to kill you. I have " +"included instructions for how to make a healing item as well as a " +"developmental potion that you can take to bring yourself further into your " +"destiny and will grant new abilities, somewhat randomly I'm afraid. I hope " +"that you survive long enough to become what I hoped for you to be and that " +"you are able to find one of the trodden paths from this place into the " +"borderlands and from there deeper into Fae where you will hopefully find me." +" We await you joining our chorus in the deep caves of Fae, once you find " +"your way here." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "Walking the shadowed path of Blood" +msgid_plural "copies of Walking the shadowed path of Blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Walking the shadowed path of Blood" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"This handwritten book contains a very thorough detailing of all what a " +"vampire needs to reach their full potential. You already know most of it, " +"but some parts have yet to be read." +msgstr "" + +#. ~ "description" action message of item "Walking the shadowed path of Blood" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "Read the book." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "map to the cryptid" +msgid_plural "map to the cryptids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "map to the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "The map on which you wrote the cryptid's location." +msgstr "" + +#. ~ "description" action message of item "map to the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "Read the map." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATHWORM_MAP_ALREADY_TRACKED" in +#. use action of item "map to the cryptid" +#. ~ Player message in effect in EoC "EOC_SEVENOCLOCK_MAP_ALREADY_TRACKED" in +#. use action of item "map to the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "You already know where this map leads." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEATHWORM_MAP_TRACK" in use action +#. of item "map to the cryptid" +#. ~ Player message in effect in EoC "EOC_SEVENOCLOCK_MAP_TRACK" in use action +#. of item "map to the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"You reference your map with your location, determining the path to take to " +"find the cryptid." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "notes about the cryptid" +msgid_plural "notes about the cryptids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "notes about the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"The notes you have taken about the cryptid you're hunting.\n" +"Also known as the mongolian death worm, the Olgoi-khorkhoi is a massive acid-spewing burrowing worm. Finding acid-resistant gear will prove useful to survive the encounter. According to most of the credible stories you've read, the lethal poison covering its skin is nothing but exaggerations." +msgstr "" + +#. ~ Description of "notes about the cryptid" +#: data/mods/Xedra_Evolved/items/book_lore.json +msgid "" +"The notes you have taken about the cryptid you're hunting.\n" +"The man of the Nineteenth Hour is peaceful for most of the day but becomes incredibly violent against those who are still awake when he enters his active phase. Some stories tell that his presence shields those who are sleeping against everything that could disturb their sleep." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/book_recipes.json +msgid "Report: LAUGHING DANCER metallurgy" +msgid_plural "copies of Report: LAUGHING DANCER metallurgy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Report: LAUGHING DANCER metallurgy" +#: data/mods/Xedra_Evolved/items/book_recipes.json +msgid "" +"A series of documents discussing the properties of the armor and weapons " +"used by a group or organization only referred to as \"LAUGHING DANCER\". " +"Some of these described specifications don't seem physically possible." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "Esoteric Investigations Weekly" +msgid_plural "issues of Esoteric Investigations Weekly" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Esoteric Investigations Weekly" +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "" +"A magazine for occult investigators. These types of magazines proliferated " +"in the decade prior to the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "The Holmesian Guide to Magickal Practice" +msgid_plural "copies of The Holmesian Guide to Magickal Practice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Holmesian Guide to Magickal Practice" +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "" +"It's big and heavy, but full of great information about esoteric " +"investigations." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "Scraggy-Boo and the Mystery Crew" +msgid_plural "copies of Scraggy-Boo and the Mystery Crew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Scraggy-Boo and the Mystery Crew" +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "" +"A guide for teens interested in pursuing occult knowledge. Readers often " +"speak of encountering a guide in their dreams of a Russian Sheepdog, who " +"introduces himself as Scraggy-Boo." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "Escaping the Black Iron Prison" +msgid_plural "copies of Escaping the Black Iron Prison" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Escaping the Black Iron Prison" +#: data/mods/Xedra_Evolved/items/books_deduction.json +msgid "" +"A hardbound book detailing numerous rituals and thought modifications in " +"order to teach its readers how to break the shackles of mundanity." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "nether organs" +msgid_plural "nether organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "nether organs" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "These organs came from a beast from the nether." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "raw shimmer pelt" +msgid_plural "raw shimmer pelt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "raw shimmer pelt" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "" +"A carefully folded raw skin harvested from a fur-bearing animal from a " +"specific region of the Nether. It still has the fur attached. You can cure" +" it for storage and tanning, or eat it if you're desperate enough." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "chunk of fae meat" +msgid_plural "chunks of fae meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of fae meat" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "" +"Freshly butchered meat from a fae beast. You could eat it raw, but cooking " +"it is better." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "scrap of fae meat" +msgid_plural "scraps of fae meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap of fae meat" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "" +"This is a tiny scrap of edible meat from a fae beast. It's not much, but " +"it'll do in a pinch." +msgstr "" + +#. ~ Description of "fae blood" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "Blood, from a specific part of the Nether. Disgusting!" +msgstr "" + +#. ~ Description of "cooked meat" +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "" +"This is a chunk of freshly cooked fae meat. It's filling and nutritious, " +"but unseasoned and a bit bland." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "cooked scrap of fae meat" +msgid_plural "cooked scraps of fae meat" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Conditional name for "smoked meat" when COMPONENT_ID_SUBSTRING matches +#. fae +#: data/mods/Xedra_Evolved/items/carnivore.json +msgid "smoked fae" +msgid_plural "smoked fae" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/casing.json +msgid "9x21mm casing" +msgid_plural "9x21mm casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "9x21mm casing" +#: data/mods/Xedra_Evolved/items/casing.json +msgid "An empty casing from a 9x21mm round." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "Flesh roots seed" +msgid_plural "Flesh roots seeds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Flesh roots seed" +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "" +"This seed might be more accurately compared to a bulb, because like a bulb " +"you dug it out of the home it had made and chopped off its extremities and " +"are now preparing to plant it in a new location; only, in this instance the " +"hole was dug into the chest of a dead vampire minion and the new location is" +" nestled against the still-beating heart of a patient." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "Vampire Blood Fuel Cell Generator" +msgid_plural "Vampire Blood Fuel Cell Generators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Vampire Blood Fuel Cell Generator" +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "" +"What reason could anyone have making a bionic power generator that runs off " +"the blood of vampires? After some thought, one option that occurs to you " +"would be the possibility that by limiting the fuel options, a vampire is " +"also limiting the opportunities for a rogue minion to use its bionics " +"against its master." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "Chiropteran Signal CBM" +msgid_plural "Chiropteran Signal CBMs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Chiropteran Signal CBM" +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "" +"A jar-like container that includes a set of vocal cords with a large hood at" +" the top of them and rootlike tendrils at the base connecting to a " +"microchip." +msgstr "" + +#. ~ Item name +#. ~ Name of a bionic +#: data/mods/Xedra_Evolved/items/cbms.json +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Desmodontinae Gargantua Vocalizer" +msgid_plural "Desmodontinae Gargantua Vocalizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Desmodontinae Gargantua Vocalizer" +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "" +"A jar-like container that includes a set of oversized and reinforced vocal " +"cords with a large hood at the top of them and rootlike tendrils at the base" +" connecting to a microchip." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "Crypt Spore Vaporizer" +msgid_plural "Crypt Spore Vaporizers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Crypt Spore Vaporizer" +#: data/mods/Xedra_Evolved/items/cbms.json +msgid "" +"A syringe that extends out into two tubes that snake up through the nostrils" +" and down to the lungs in order to get the spores deep into their new home, " +"where they can best spread through the body." +msgstr "" + +#. ~ Item name +#. ~ Variant name of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "OA jumpsuit" +msgid_plural "OA jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "OA jumpsuit" +#. ~ Description of variant "OA jumpsuit" of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A brown jumpsuit with OA written in big yellow block letters on the back." +msgstr "" + +#. ~ Variant name of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "υ jumpsuit" +msgid_plural "υ jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "υ jumpsuit" of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A black jumpsuit with white symbol \"υ\" on the back." +msgstr "" + +#. ~ Variant name of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "ϴ jumpsuit" +msgid_plural "ϴ jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ϴ jumpsuit" of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A black jumpsuit with white symbol \"ϴ\" on the back." +msgstr "" + +#. ~ Variant name of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "ν jumpsuit" +msgid_plural "ν jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "ν jumpsuit" of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A black jumpsuit with white symbol \"ν\" on the back." +msgstr "" + +#. ~ Variant name of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "τ jumpsuit" +msgid_plural "τ jumpsuits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "τ jumpsuit" of item "OA jumpsuit" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A black jumpsuit with white symbol \"τ\" on the back." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "slightly off t-shirt" +msgid_plural "slightly off t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A short-sleeved cotton tee featuring a uniquely odd design that sets it " +"apart from any you've seen before." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "Seven Faceless Voids for Seven Brothers t-shirt" +msgid_plural "Seven Faceless Voids for Seven Brothers t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Seven Faceless Voids for Seven Brothers t-shirt" +#. of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A pink t-shirt with seven ominous figures in bridal wear facing towards " +"seven identical men. There are tears running down from the eyes of the men." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "Sawzall the Musical t-shirt" +msgid_plural "Sawzall the Musical t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Sawzall the Musical t-shirt" of item "slightly +#. off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A shirt that says Sawzall the Musical in bold letters, over a giant Sawzall " +"tool." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "go t-shirt" +msgid_plural "go t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "go t-shirt" of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"This t-shirt displays a picture of a man standing behind a go table, the " +"text is using an unfamiliar alphabet. His features seem subtly off." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "Tachli t-shirt" +msgid_plural "Tachli t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "Tachli t-shirt" of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A short-sleeved cotton shirt with the logo of a Tachli team printed on its " +"front and back. It looks like it might be a violent sport." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "rollerball t-shirt" +msgid_plural "rollerball t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "rollerball t-shirt" of item "slightly off +#. t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A short-sleeved cotton shirt with the logo of a rollerball team, whatever " +"that is, printed on its front and back." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "sunnyvale t-shirt" +msgid_plural "sunnyvale t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "sunnyvale t-shirt" of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"This t-shirt displays a purple sun rising over a town that looks like it " +"came out of a Doctor Seuss book." +msgstr "" + +#. ~ Variant name of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "CSA t-shirt" +msgid_plural "CSA t-shirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "CSA t-shirt" of item "slightly off t-shirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A short-sleeved cotton shirt with a globe at the bottom with a C above the " +"globe with an S to the left and A to the right. The background is like a " +"flag with with the top left being the corner of a black triangle and the " +"bottom right is a red triangle. They meet in the middle with the globe." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer tunic" +msgid_plural "gossamer tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer tunic" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A simple garment made of gossamer. It's very light, and the fabric shimmers" +" in a rainbow of colors in the sunlight." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "sleeveless gossamer tunic" +msgid_plural "sleeveless gossamer tunics" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless gossamer tunic" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A simple, sleeveless garment made of gossamer. It's very light, and the " +"fabric shimmers in a rainbow of colors in the sunlight." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer doublet" +msgid_plural "gossamer doublets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer doublet" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A thick overshirt of gossamer, shimmering in a rainbow of colors. This " +"would have made you the king of the Renn Faire." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer dress" +msgid_plural "gossamer dresses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer dress" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A gossamer dress, shimmering in a mix of rainbow colors." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer evening gown" +msgid_plural "gossamer evening gowns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer evening gown" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A full-length gossamer gown, like a waterfall of coruscating light." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer cloak" +msgid_plural "gossamer cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer cloak" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A gossamer cloak meant to be thrown over your body. It looks like ripples " +"of multicolored light when worn." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer jacket" +msgid_plural "gossamer jackets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer jacket" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A thin gossamer jacket. Despite its lack of heft, its surprisingly warm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer robe" +msgid_plural "gossamer robes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer robe" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A flowing gossamer robe, like a waterfall of light. There are a surprising " +"amount of pockets cunningly hidden in the iridescent folds." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "pair of gossamer gloves" +msgid_plural "pairs of gossamer gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gossamer gloves" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A pair of gossamer gloves." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer breechcloth" +msgid_plural "gossamer breechcloths" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer breechcloth" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A gossamer covering for your loins, for when you want to feel like you're " +"wearing moonbeams." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer trousers" +msgid_plural "gossamer trousers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer trousers" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A pair of gossamer pants with two pockets. They shimmer opalescently." +msgstr "" + +#. ~ Item name +#. ~ Hose here refers to the Medieval clothing. +#: data/mods/Xedra_Evolved/items/clothes.json +msgctxt "clothing" +msgid "gossamer hose" +msgid_plural "gossamer hose" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer hose" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A pair of tight-fitting gossamer pants with no pockets. They would have " +"been the absolute height of fashion five hundred years ago." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "gossamer skirt" +msgid_plural "gossamer skirt" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer skirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "A loose gossamer skirt, like a waterfall of light." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "long gossamer skirt" +msgid_plural "long gossamer skirts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "long gossamer skirt" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A long gossamer skirt that shimmers like a woven rainbow. It's warmer and " +"more fashionable than a shorter gossamer skirt." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "pair of gossamer socks" +msgid_plural "pairs of gossamer socks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gossamer socks" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"Gossamer socks. Whether your shoes are made of leather or canvas or " +"moonlight or nightmares, they'll keep your feet from rubbing in them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "pair of gossamer stockings" +msgid_plural "pairs of gossamer stockings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of gossamer stockings" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A pair of gossamer stockings that shimmer in a rainbow of muted colors." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" +#: data/mods/Xedra_Evolved/items/clothes.json +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "verdant cloak" +msgid_plural "verdant cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "verdant cloak" +#: data/mods/Xedra_Evolved/items/clothes.json +msgid "" +"A heavy cloak made of living leaves with long twigs and branches connecting " +"them, meant to be thrown over your body." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "cold iron ingot" +msgid_plural "cold iron ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cold iron ingot" +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "A five-liter ingot of solid cold iron." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "cold iron arming sword" +msgid_plural "cold iron arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cold iron arming sword" +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "" +"A classic medieval sword, just the right size to use one-handed.\n" +"\n" +"Made with cold iron and lacking a proper grip, this is better than the sticks you swung around as a kid, but you know you can do better." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "cold iron battle axe" +msgid_plural "cold iron battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cold iron battle axe" +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "" +"A huge cold iron axe designed for early warfare. Though intended for use as" +" a weapon, it can also be pressed into service as a rather clumsy " +"woodcutting tool." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "cold iron baselard" +msgid_plural "cold iron baselards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cold iron baselard" +#: data/mods/Xedra_Evolved/items/cold_iron.json +msgid "" +"A medieval dagger forged from cold iron. It is not the sharpest tool in the" +" shed, but it is certainly one of the largest." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/components.json +msgid "dreamforged nail" +msgid_plural "dreamforged nails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged nail" +#: data/mods/Xedra_Evolved/items/components.json +msgid "" +"A pin-shaped piece of steel. It can be used to construct various things " +"with a hammer. Forged from dreamdross, which makes it much lighter." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/containers.json +msgid "candy wrapper" +msgid_plural "candy wrappers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "candy wrapper" +#: data/mods/Xedra_Evolved/items/containers.json +msgid "" +"\"Wyld Candy, our flavors span the possible\" is emblazoned proudly upon " +"this shiny colorful wrapper." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/containers.json +msgid "blood bank" +msgid_plural "blood banks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood bank" +#: data/mods/Xedra_Evolved/items/containers.json +msgid "" +"A large moon tear canteen. It radiates the cold of the grave and smells " +"strongly of blood. Any blood stored inside is protected from spoilage by " +"some kind of fae enchantment." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/containers.json +msgid "blood camel" +msgid_plural "blood camels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood camel" +#: data/mods/Xedra_Evolved/items/containers.json +msgid "" +"A slim and lightweight insulated moon tear bladder worn on the back or " +"within a hydration pouch in a backpack. Perfect for the renfield on the go." +" It has a large pocket and a capped mouth for filling with blood, with a " +"hose that allows the wearer to drink hands-free. Any blood stored inside is" +" protected from spoilage by some kind of fae enchantment." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "broken sniper bot" +msgid_plural "broken sniper bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken sniper bot" +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "A broken sniper bot. Total scrap, but some stuff is still useful." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "broken shotgun bot" +msgid_plural "broken shotgun bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken shotgun bot" +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "A broken shotgun bot. Total scrap, but some stuff is still useful." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "broken cutthroater" +msgid_plural "broken cutthroaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken cutthroater" +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "A broken cutthroater. Total scrap, but some stuff is still useful." +msgstr "" + +#. ~ Description of "broken Exodii quadruped" +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "" +"A broken Exodii Jotunn walker. Still looks incredibly intimidating despite " +"being permanently inoperative, due to the sheer size, mass, and protruding " +"weapons. Could be gutted for parts." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "broken dreamforged automaton" +msgid_plural "broken dreamforged automatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "broken dreamforged automaton" +#: data/mods/Xedra_Evolved/items/corpses.json +msgid "" +"The automaton is now much more broken than it was before. It resembles a " +"pile of random parts and its internals are fried beyond salvage but could be" +" gutted for materials." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/dreamsmith.json +msgid "dreamforged bed of restful repose, folded for travel" +msgid_plural "dreamforged beds of restful repose, folded for travel" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged bed of restful repose, folded for travel" +#: data/mods/Xedra_Evolved/items/dreamsmith.json +msgid "" +"A large object folded up into a box for itself, the size of a keyboard." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "faewild dust" +msgid_plural "faewild dust" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "faewild dust" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A shimmering silvery dust. Narcotic with the street name of Faewild. " +"Causes the user to see colors not normally visible to the naked human eye." +msgstr "" + +#. ~ "activation_message" action message of item "faewild dust" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "You rub the glittering dust into your gums." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "lotus blossom" +msgid_plural "lotus blossoms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lotus blossom" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A drug that became popular over the last few years before the Cataclysm. It" +" appears to be exactly as its street name, a dark purple lotus blossom. " +"It's known to be a strong painkiller while also causing vivid " +"hallucinations." +msgstr "" + +#. ~ "activation_message" action message of item "lotus blossom" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "You eat the purple lotus blossom." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "wyld candy" +msgid_plural "wyld candies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wyld candy" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"Mixed candies purporting to come from 'Fair Folk Industries' these candies " +"appear in areas of the country thought to have significant crossover events." +" It remains unknown whether these candies are produced by a company from " +"here taking advantage of a thin place or if they came from somewhere else." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "questionable blood treatment" +msgid_plural "questionable blood treatment" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "questionable blood treatment" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"This homemade blood treatment purports to reduce the cravings brought on by " +"vampirism and if applied often and early to even reverse some stages of the " +"disease. But vampires surely can't be real, can they?" +msgstr "" + +#. ~ "description" action message of item "questionable blood treatment" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "Inject the treatment." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "cthonic poultice" +msgid_plural "cthonic poultices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cthonic poultice" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A poultice made from the elements of the earth. You could use it to heal " +"your wounds, if you were made of stone." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "verdant poultice" +msgid_plural "verdant poultices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "verdant poultice" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A poultice made from plant life. You could use it to heal your wounds, if " +"you were grown from plants." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "cerulean poultice" +msgid_plural "cerulean poultices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cerulean poultice" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A poultice made from the elements of the sea. You could use it to heal your" +" wounds, if you were liquid as well." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "charred sacrifice" +msgid_plural "charred sacrifice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "charred sacrifice" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A devotion to the powers of fire. You could use it to heal your wounds, if " +"you were born of the flames." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "doll repair paste" +msgid_plural "doll repair paste" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "doll repair paste" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A paste made from paint and glue. You could use it to heal your wounds, if " +"you were made in man's image." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "ethereal draught" +msgid_plural "ethereal draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ethereal draught" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "" +"A concoction made from honey and bread. You could use it to heal your " +"wounds, if you were born of air and darkness." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "elemental mana draught" +msgid_plural "elemental mana draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elemental mana draught" +#: data/mods/Xedra_Evolved/items/drugs.json +msgid "Converting" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "XEDRA laptop" +msgid_plural "XEDRA laptops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XEDRA laptop" +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "" +"A heavy, dark laptop with a swappable battery slot. The back panel is " +"labeled \"PROPERTY OF XEDRA\". It uses a non-standard OS, so there's not " +"much you can use it for without reinstalling it." +msgstr "" + +#. ~ "description" action message of item "XEDRA laptop" +#. ~ "description" action message of item "XEDRA laptop - lit screen" +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "" +"You can guess a password and check some classified information, if it has " +"any." +msgstr "" + +#. ~ "menu_text" action message of item "XEDRA laptop" +#. ~ "menu_text" action message of item "XEDRA laptop - lit screen" +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "Try to open locked folders" +msgstr "" + +#. ~ "menu_text" action message of item "XEDRA laptop" +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "You can reinstall the OS to use it as a common laptop." +msgstr "" + +#. ~ "msg" action message of item "XEDRA laptop" +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "Reinstall the OS." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/electronics.json +msgid "XEDRA laptop - lit screen" +msgid_plural "XEDRA laptops - lit screen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "blurred aura" +msgid_plural "blurred auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blurred aura" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"Your edges blur and expand and contract in ways that don't reflect reality." +" Allows you to dodge two extra attacks in a given turn." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "precognitive aura" +msgid_plural "precognitive aura" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "precognitive aura" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A precognitive aura that allows you to dodge things you didn't see coming." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "dreamdross rapier" +msgid_plural "dreamdross rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamdross rapier" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"This is a thin ephemeral sword with an ornate hand guard. It looks like the" +" preferred weapon of gentlemen and swashbucklers. Light and quick, it makes" +" any battle a stylish one." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "dreamer dagger" +msgid_plural "dreamer daggers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamer dagger" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"This ephemeral dagger is 15 inches long from the hilt to the tip, the " +"double-edged blade itself is a pearly white color and extremely sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "dream armor" +msgid_plural "dream armor" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dream armor" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A summoned medieval armor made from dreamdross. It shimmers in the light " +"and provides some protection." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Drunken Master aura" +msgid_plural "Drunken Master auras" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Drunken Master aura" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Hey I thought this was America…" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Oneiric Hammer" +msgid_plural "Oneiric Hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Oneiric Hammer" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"The platonic embodiment of a blacksmiths hammer. This hammer is necessary " +"to forge or repair items made of forged dreamstuff." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "constructed hammer" +msgid_plural "constructed hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "constructed hammer" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A long handle ending in a two-sided head, one of which is hollow, and the " +"other… does not exist. Weirdly, both heads are equally useful, and the " +"balance of hammer is pretty good to be useful as a weapon. By activating " +"and attacking with the hollow part, the hammer creates a tremendous force, " +"able to break a thick tree (or someone's spine) in half, but will be " +"destroyed afterwards." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "constructed winch" +msgid_plural "constructed winches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "constructed winch" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A small token that floats near your right hand. It pulls you to determined " +"coordinates when you command it." +msgstr "" + +#. ~ "description" action message of item "constructed winch" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Jump." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "water pocket" +msgid_plural "water pockets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "water pocket" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A large pouch of churning water on your back, containing a sealed air " +"bubble. It shifts and adjusts itself to minimize encumbrance." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Tongues of Flame" +msgid_plural "Tongues of Flames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Tongues of Flame" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A long whip made of red-hot fire. It crackles menacingly and casts a " +"flickering red glow." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "undine waters map" +msgid_plural "undine waters maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "undine waters map" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "The item for ." +msgstr "" + +#. ~ "message" action message of item "undine waters map" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "The waters reveal themselves to you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "vegetal sphere" +msgid_plural "vegetal spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetal sphere" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "" +"A large, hollow sphere of plant matter, bark, and wood. Food placed inside " +"will rot one-fifth as fast as it would if left out in the open air." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "invulnerable iron skin" +msgid_plural "invulnerable iron skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "invulnerable iron skin" +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "Fae iron essence." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/ethereal_items.json +msgid "ierde map" +msgid_plural "ierde maps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "treesung wardrobe" +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "" +"A very large wooden cabinet for storing clothes, effectively an upright " +"closet. It's all made of a single, solid piece of wood, with twists and " +"curves like it grew in place rather than being made." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/furniture_items.json +msgid "treesung wooden table" +msgid_plural "treesung wooden tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "abstract gracken improvement" +msgid_plural "abstract gracken improvements" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Shade Arms" +msgid_plural "Gracken Shade Arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Shade Arms" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their arms back to a base " +"state." +msgstr "" + +#. ~ "description" action message of item "Gracken Shade Arms" +#. ~ "description" action message of item "Gracken Shade Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Exchanged the limb back to a base model." +msgstr "" + +#. ~ Player message in effect in EoC "shade_arms" in use action of item +#. "Gracken Shade Arms" +#. ~ Player message in effect in EoC "strong_arms" in use action of item +#. "Gracken Strong Arms" +#. ~ Player message in effect in EoC "long_arms" in use action of item +#. "Gracken Long Arms" +#. ~ Player message in effect in EoC "shade_hands" in use action of item +#. "Gracken Shade Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "You exchanged your previous arms for these." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Strong Arms" +msgid_plural "Gracken Strong Arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Strong Arms" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their arms to a stronger " +"form." +msgstr "" + +#. ~ "description" action message of item "Gracken Strong Arms" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Exchanged the limb back for a stronger form factor." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Long Arms" +msgid_plural "Gracken Long Arms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Long Arms" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their arms to a longer " +"form." +msgstr "" + +#. ~ "description" action message of item "Gracken Long Arms" +#. ~ "description" action message of item "Gracken Dextrous Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Exchanged the limb back for a longer form factor." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Shade Hands" +msgid_plural "Gracken Shade Hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Shade Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their hands back to a base " +"state." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Sharp Nails" +msgid_plural "Gracken Sharp Nails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Sharp Nails" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their hands to a sharper " +"form." +msgstr "" + +#. ~ "description" action message of item "Gracken Sharp Nails" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Exchanged the limb back for a sharper form factor." +msgstr "" + +#. ~ Player message in effect in EoC "sharp_nails" in use action of item +#. "Gracken Sharp Nails" +#. ~ Player message in effect in EoC "dextrous_hands" in use action of item +#. "Gracken Dextrous Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "You exchanged your previous hands for these." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "Gracken Dextrous Hands" +msgid_plural "Gracken Dextrous Hands" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Gracken Dextrous Hands" +#: data/mods/Xedra_Evolved/items/gracken_trait_improvements.json +msgid "" +"An organ that allows a mature Gracken to convert their hands to a more agile" +" form." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "SR-1 Vektor 18-round magazine" +msgid_plural "SR-1 Vektor 18-round magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "SR-1 Vektor 18-round magazine" +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "An 18-round box magazine for use with the SR-1 Vektor 9x21mm pistol." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "AA-12 8-round box magazine" +msgid_plural "AA-12 8-round box magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AA-12 8-round box magazine" +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "" +"A removable plastic 8-round box magazine, for use with the AA-12 shotgun." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "AA-12 32-round drum magazine" +msgid_plural "AA-12 32-round drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AA-12 32-round drum magazine" +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "" +"A removable plastic 32-round drum magazine, for use with the HAMMER dual " +"AA-12 turret system." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "AA-12 vehicle drum magazine" +msgid_plural "AA-12 vehicle drum magazines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "AA-12 vehicle drum magazine" +#: data/mods/Xedra_Evolved/items/gun_magazine.json +msgid "" +"A removable plastic 64-round drum magazine, for use with the AA-12 shotgun." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/gunmod.json +msgid "FN integral suppressor" +msgid_plural "FN integral suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "FN integral suppressor" +#: data/mods/Xedra_Evolved/items/gunmod.json +msgid "" +"This is the integrated suppressor for the FN Five-seveN suppressor. Its " +"large expansion chamber decelerates ammunition via several ports in the " +"barrel, rendering most ammo subsonic at the cost of terminal performance. " +"It is not as effective as modern designs." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/guns.json +msgid "FN Five-seveN suppressor" +msgid_plural "FN Five-seveN suppressors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "FN Five-seveN suppressor" +#: data/mods/Xedra_Evolved/items/guns.json +msgid "" +"Designed to work with FN's proprietary 5.7x28mm round and with a built in " +"suppressor, the Five-seveN is a lightweight integrally suppressed pistol " +"with a very high capacity, best used against armored opponents." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/guns.json +msgid "SR-1 Vektor Gyurza" +msgid_plural "SR-1 Vektor Gyurza" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "SR-1 Vektor Gyurza" +#: data/mods/Xedra_Evolved/items/guns.json +msgid "" +"The SR-1 Vektor also known as the Gyurza (Гюрза, Russian for 'blunt-nosed " +"viper') or Serdyukov SPS is a 9×21mm Gyurza semi-automatic pistol designed " +"for the Russian military. It fires 9x21mm ammunition, which is rare in the " +"States." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/guns.json +msgid "Auto Assault-12" +msgid_plural "Auto Assault-12s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Auto Assault-12" +#: data/mods/Xedra_Evolved/items/guns.json +msgid "" +"The Atchisson Assault Shotgun, is an automatic combat shotgun developed in " +"1972 by Maxwell Atchisson. The most prominent feature is reduced recoil." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/guns.json +msgid "HAMMER dual AA-12 turret system" +msgid_plural "HAMMER dual AA-12 turret systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "HAMMER dual AA-12 turret system" +#: data/mods/Xedra_Evolved/items/guns.json +msgid "" +"An electrically driven dual AA-12s mounted together to match to a turret." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Magic Square abstract" +msgid_plural "Magic Square abstracts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Magic Square abstract" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "SATOR AREPO TENET OPERA ROTAS." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Rain Ward" +msgid_plural "Rain Wards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Rain Ward" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Thanks to the words of the charm you spoke, you won't get wet." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Witchlight" +msgid_plural "Witchlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Witchlight" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "A bobbing ball of blueish-green light, just bright enough to read by." +msgstr "" + +#. ~ "description" action message of item "Witchlight" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Dismiss the witchlight" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "life of the crops" +msgid_plural "life of the crops" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "life of the crops" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Use this to fertilize your crops." +msgstr "" + +#. ~ Item name +#. ~ Spell name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Kindle the Flames" +msgid_plural "To Kindle the Flames" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "To Kindle the Flames" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"The item that starts fires when using To Kindle the Flames. This should be " +"summoned and deleted as part of the spell, so you should never actually see " +"it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Faesight Charm" +msgid_plural "Faesight Charms" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Faesight Charm" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A small sack with herbs in it to warn you if the Fair Folk are nearby. You " +"had better wear it under your clothes. You wouldn't want them to know " +"you're avoiding them. It's awaiting you to speak the final words of the " +"charm and activate it." +msgstr "" + +#. ~ "msg" action message of item "Faesight Charm" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "You recite that last part of the charm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Faesight Charm (active)" +msgid_plural "Faesight Charms (active)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Faesight Charm (active)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A small sack with herbs in it to warn you if the Fair Folk are nearby. You " +"had better wear it under your clothes. You wouldn't want them to know " +"you're avoiding them." +msgstr "" + +#. ~ Dying message of tool "Faesight Charm (active)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Your otherworldly senses fade." +msgstr "" + +#. ~ Description of "Faesight Charm" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A small sack with herbs in it to warn you if the Fair Folk are nearby. You " +"had better wear it under your clothes. You wouldn't want them to know " +"you're avoiding them. This charm seems lifeless somehow, its energy spent." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "betweener's maze" +msgid_plural "betweener's mazes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "betweener's maze" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A yarn contraption similar to a cat's cradle that looks like a three " +"dimensional maze. When placed properly, it can fascinate the changeling " +"blooded." +msgstr "" + +#. ~ "done_message" action message of item "betweener's maze" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "You place the betweener's maze." +msgstr "" + +#. ~ Description of "Blood-and-Ash Paste" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A disgusting mixture of blood, ashes, and certain herbs. Using it will " +"allow you to see otherworldly creatures even through walls or in darkness." +msgstr "" + +#. ~ "description" action message of item "Blood-and-Ash Paste" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Rub the paste on your eyes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Curative tea" +msgid_plural "Curative teas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Curative tea" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"Tea with herbs, iron, and a bit of magick. If you're sick, there's nothing " +"better for your body than this." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "drained bearskin talisman" +msgid_plural "drained bearskin talismans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "drained bearskin talisman" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A heavy fur mantle attached to the skull of a bear. The charm worked into " +"it has been expended." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "bearskin talisman" +msgid_plural "bearskin talismans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bearskin talisman" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"A heavy fur mantle attached to the skull of a bear. When you put it on, the" +" charm will take effect and grant you the bear's power." +msgstr "" + +#. ~ "description" action message of item "bearskin talisman" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Activate to remove the mantle and end the magic." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "magic square (To Walk Upon the Water)" +msgid_plural "magic squares (To Walk Upon the Water)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magic square (To Walk Upon the Water)" +#. ~ Description of "magic square (To Operate Under the Water)" +#. ~ Description of "magic square (To Demolish Buildings and Strongholds)" +#. ~ Description of "magic square (To Cause Armed Men to Appear)" +#. ~ Description of "magic square (To Cause the Spirits to Bring us Anything +#. We May Wish to Eat or to Drink)" +#. ~ Description of "magic square (To Render Oneself Invisible Unto Every +#. Person)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "A piece of paper. A magic square is carefully written on it." +msgstr "" + +#. ~ "description" action message of item "magic square (To Walk Upon the +#. Water)" +#. ~ "description" action message of item "magic square (To Operate Under the +#. Water)" +#. ~ "description" action message of item "magic square (To Demolish Buildings +#. and Strongholds)" +#. ~ "description" action message of item "magic square (To Cause Armed Men to +#. Appear)" +#. ~ "description" action message of item "magic square (To Cause the Spirits +#. to Bring us Anything We May Wish to Eat or to Drink)" +#. ~ "description" action message of item "magic square (To Render Oneself +#. Invisible Unto Every Person)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Activate the charm using the magic square." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "magic square (To Operate Under the Water)" +msgid_plural "magic squares (To Operate Under the Water)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "magic square (To Demolish Buildings and Strongholds)" +msgid_plural "magic squares (To Demolish Buildings and Strongholds)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "magic square (To Cause Armed Men to Appear)" +msgid_plural "magic squares (To Cause Armed Men to Appear)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Player sees monster spawns in effect in EoC +#. "EOC_HEDGE_ARMED_MEN_MAGIC_SQUARE" in use action of item "magic square (To +#. Cause Armed Men to Appear)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "An armed warrior appears." +msgstr "" + +#. ~ Player sees monsters spawn in effect in EoC +#. "EOC_HEDGE_ARMED_MEN_MAGIC_SQUARE" in use action of item "magic square (To +#. Cause Armed Men to Appear)" +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "Several armed warriors appear." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "" +"magic square (To Cause the Spirits to Bring us Anything We May Wish to Eat " +"or to Drink)" +msgid_plural "" +"magic squares (To Cause the Spirits to Bring us Anything We May Wish to Eat " +"or to Drink)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/hedge_magic_items.json +msgid "magic square (To Render Oneself Invisible Unto Every Person)" +msgid_plural "magic squares (To Render Oneself Invisible Unto Every Person)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "glasknife" +msgid_plural "glasknives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glasknife" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"This is a knife that seems to be made of glass, but significantly more " +"durable, like some sort of crystal with the strength of metal." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "mirrored estoc" +msgid_plural "mirrored estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mirrored estoc" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A thin piercing sword no wider than two fingers side by side, it's mirrored " +"surface reflects the world back at it's wielders opponents and is difficult " +"to see to parry. You've never felt a sword like this before." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "frostrimed estoc" +msgid_plural "frostrimed estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "frostrimed estoc" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"This sword is covered in shifting frost and seems to move of its own " +"volition in your hands." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "redcap club" +msgid_plural "redcap clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "redcap club" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A giant bloodstained club, barely human wieldable with two hands. You see " +"shadowy tendrils of blood whenever it connects with an enemy, sticking to " +"whatever it hits and burning like acid." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "Blood Tendrils" +msgstr "" + +#. ~ Description of spell "Blood Tendrils" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "Brownish reddish tendrils connect from the club to your enemies." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "pooka gladius" +msgid_plural "pooka gladii" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pooka gladius" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A gladius covered in the whorls of Celtic knots. Sparks seems to pop off " +"the edge of the blade." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "Distant Thunder" +msgstr "" + +#. ~ Description of spell "Distant Thunder" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "Sparks zap at your opponent." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "dreamdross knife" +msgid_plural "dreamdross knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamdross knife" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"Covered with thin layer of dreamdross, this knife is a light and sharp tool " +"to work with." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "dreamdross club" +msgid_plural "dreamdross clubs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamdross club" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"It was a good tool before, but now it's covered with a thick layer of " +"dreamdross, and it works as a light but deadly weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "dreamdrossed quarterstaff" +msgid_plural "dreamdrossed quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamdrossed quarterstaff" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long stick that's been covered with dreamdross, but lacks any magical " +"properties." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_q_staff_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged quarterstaff" +msgid_plural "dreamforged quarterstaves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged quarterstaff" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long quarterstaff, forged entirely from dreamdross. Twice as heavy than a" +" wooden one, but lot sturdier, and still useful as a weapon. The dreamdross" +" grants it some minor magical properties, but you can't control their " +"effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "dreamforged longsword" +msgid_plural "dreamforged longswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged longsword" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A longsword, forged entirely from dreamdross. It is much lighter than one " +"made of steel, but applies much less force to its target. The dreamdross " +"grants it some minor magical properties, but you can't control their " +"effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_warhammer_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged warhammer" +msgid_plural "dreamforged warhammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged warhammer" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A warhammer, forged entirely from dreamdross. The dreamdross grants it some" +" minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_spear_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged spear" +msgid_plural "dreamforged spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged spear" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A spear, forged entirely from dreamdross. The dreamdross grants it some " +"minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_halberd_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged halberd" +msgid_plural "dreamforged halberds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged halberd" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A two-handed halberd, forged entirely from dreamdross. The dreamdross " +"grants it some minor magical properties, but you can't control their " +"effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_glaive_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged glaive" +msgid_plural "dreamforged glaives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged glaive" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A two-handed glaive, forged entirely from dreamdross. The dreamdross grants" +" it some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_naginata_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged naginata" +msgid_plural "dreamforged naginata" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged naginata" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A sturdy naginata, forged entirely from dreamdross. The dreamdross grants " +"it some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_mace_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged mace" +msgid_plural "dreamforged maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged mace" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A light mace, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_morningstar_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged morningstar" +msgid_plural "dreamforged morningstars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged morningstar" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A light morningstar, forged entirely from dreamdross. So light that you " +"can't properly apply any force on it. The dreamdross grants it some minor " +"magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_estoc_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged estoc" +msgid_plural "dreamforged estocs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged estoc" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"An estoc, forged entirely from dreamdross. So light that you can't properly" +" apply any force on it. The dreamdross grants it some minor magical " +"properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_arming_sword_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged arming sword" +msgid_plural "dreamforged arming swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged arming sword" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"An arming sword, forged entirely from dreamdross. So light that you can't " +"properly apply any force on it. The dreamdross grants it some minor magical" +" properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_broadsword_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged broadsword" +msgid_plural "dreamforged broadswords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged broadsword" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A broadsword, forged entirely from dreamdross. So light that you can't " +"properly apply any force on it. The dreamdross grants it some minor magical" +" properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_battleaxe_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged battle axe" +msgid_plural "dreamforged battle axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged battle axe" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A battle axe, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_katana_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged katana" +msgid_plural "dreamforged katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged katana" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A katana, forged entirely from dreamdross. So light that you can't properly" +" apply any force on it. The dreamdross grants it some minor magical " +"properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "dreamforged army knife" +msgid_plural "dreamforged army knives" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged army knife" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A small military knife, forged entirely from dreamdross. You barely feel " +"any weight. The dreamdross grants it some minor magical properties, but you" +" can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_kris_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged kris" +msgid_plural "dreamforged krises" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged kris" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A small curved knife, forged entirely from dreamdross. You barely feel any " +"weight. The dreamdross grants it some minor magical properties, but you " +"can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_kukri_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged kukri" +msgid_plural "dreamforged kukris" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged kukri" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A small kukri, forged entirely from dreamdross. You barely feel any weight." +" The dreamdross grants it some minor magical properties, but you can't " +"control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_nodachi_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged nodachi" +msgid_plural "dreamforged nodachi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged nodachi" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long nodachi, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_rapier_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged rapier" +msgid_plural "dreamforged rapiers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged rapier" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A short rapier, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_tanto_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged tanto" +msgid_plural "dreamforged tanto" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged tanto" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long tanto, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_wakizashi_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged wakizashi" +msgid_plural "dreamforged wakizashi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged wakizashi" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long wakizashi, forged entirely from dreamdross. The dreamdross grants it" +" some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_zweihander_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged zweihänder" +msgid_plural "dreamforged zweihänders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged zweihänder" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A huge two-handed sword, forged entirely from dreamdross. The dreamdross " +"grants it some minor magical properties, but you can't control their " +"effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_khopesh_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged khopesh" +msgid_plural "dreamforged khopeshes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged khopesh" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A light khopesh, forged entirely from dreamdross. The dreamdross grants it " +"some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_lucerne_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged lucerne hammer" +msgid_plural "dreamforged lucerne hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged lucerne hammer" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A lucerne hammer, forged entirely from dreamdross. The dreamdross grants it" +" some minor magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_knuckle_ench" +#: data/mods/Xedra_Evolved/items/melee.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged knuckles" +msgid_plural "dreamforged knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged knuckles" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A pair of thick dreamdross plates covering your proximal phalange. The " +"dreamdross grants it some minor magical properties, but you can't control " +"their effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "berserker knuckles" +msgid_plural "berserker knuckles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "berserker knuckles" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A pair of fiery-red knuckles with tiny blades on the end. They are fed with" +" your energy and the blood of your enemies, and will fuel different items " +"with berserk properties." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "glaive of life" +msgid_plural "glaives of life" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glaive of life" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A two-handed glaive, forged entirely from dreamdross. It can steal life " +"from creatures it attacks, healing you a bit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "tsurugi of speed" +msgid_plural "tsurugi of speed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tsurugi of speed" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A classic Japanese tsurugi sword with a razor sharp blade. You start to " +"think you need to move faster, and the effect intensifies when you are " +"surrounded." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee.json +msgid "bō of practice" +msgid_plural "bō of practice" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bō of practice" +#: data/mods/Xedra_Evolved/items/melee.json +msgid "" +"A long, straight stick. A simple weapon empowered by your experience in " +"fighting against dreadful creatures." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears baselard" +msgid_plural "moon's tears baselard" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears baselard" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A dagger forged from some silvery metal that seems to shine with a soft " +"internal light. It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears broadsword" +msgid_plural "moon's tears broadsword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears broadsword" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A broad sword forged from some silvery metal that seems to shine with a soft" +" internal light. It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears arming sword" +msgid_plural "moon's tears arming sword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears arming sword" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A classic medieval sword, just the right size to use one-handed, and forged " +"from some silvery metal that seems to shine with a soft internal light. " +"It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears mace" +msgid_plural "moon's tears mace" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears mace" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A medieval weapon consisting of a wood handle with a heavy metal head forged" +" from some silvery metal that seems to shine with a soft internal light. It" +" looks delicate but hits very hard." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears shamshir" +msgid_plural "moon's tears shamshir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears shamshir" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A curved sword associated with various Middle Eastern and Central Asian " +"countries, forged from some silvery metal that seems to shine with a soft " +"internal light. It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears estoc" +msgid_plural "moon's tears estoc" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears estoc" +#. ~ Description of "moon's tears katana" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A thin thrusting sword, a sort of predecessor to the rapier, forged from " +"some silvery metal that seems to shine with a soft internal light. It's " +"surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears spear" +msgid_plural "moon's tears spear" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears spear" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A stout wooden pole with a spearhead forged from some silvery metal that " +"seems to shine with a soft internal light. It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears battle axe" +msgid_plural "moon's tears battle axe" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon's tears battle axe" +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "" +"A huge axe designed for warfare, forged from some silvery metal that seems " +"to shine with a soft internal light. It's surprisingly sharp." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/melee_moons_tears.json +msgid "moon's tears katana" +msgid_plural "moon's tears katana" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Ierde destiny draught" +msgid_plural "Ierde destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ierde destiny draught" +#. ~ Description of "Arvore destiny draught" +#. ~ Description of "Undine destiny draught" +#. ~ Description of "Salamander destiny draught" +#. ~ Description of "Homullus destiny draught" +#. ~ Description of "Sylph destiny draught" +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "" +"This magical potion will further your transformation from newly sentient " +"creature to elemental powerhouse." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Arvore destiny draught" +msgid_plural "Arvore destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Undine destiny draught" +msgid_plural "Undine destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Salamander destiny draught" +msgid_plural "Salamander destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Homullus destiny draught" +msgid_plural "Homullus destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen.json +msgid "Sylph destiny draught" +msgid_plural "Sylph destiny draughts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "ierde sample" +msgid_plural "ierde samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ierde sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of rare earths." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "arvore sample" +msgid_plural "arvore samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arvore sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of verdant plant life." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "salamander sample" +msgid_plural "salamander samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salamander sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of fiery passion." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "undine sample" +msgid_plural "undine samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "undine sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of deep waters." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "homullus sample" +msgid_plural "homullus samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homullus sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of lifelike dolls." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "sylph sample" +msgid_plural "sylph samples" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sylph sample" +#: data/mods/Xedra_Evolved/items/mutagen_ingredients.json +msgid "A sample of untamed air." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "Report CO001141" +msgid_plural "copies of Report CO001141" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Report CO001141" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A page from a report." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "border patrol files" +msgid_plural "border patrol files" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "border patrol files" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A folder filled with pages." +msgstr "" + +#. ~ Description of "post-it note" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A bright green post-it note." +msgstr "" + +#. ~ Description of "post-it note" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A bright gray post-it note." +msgstr "" + +#. ~ Description of "post-it note" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A bright pink post-it note." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "museum plaque" +msgid_plural "museum plaques" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "museum plaque" +#: data/mods/Xedra_Evolved/items/notes_and_news.json +msgid "A paper plaque. It has words printed on it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/pets.json +msgid "purity crackers" +msgid_plural "purity crackers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "purity crackers" +#: data/mods/Xedra_Evolved/items/pets.json +msgid "" +"An incredibly hard cracker. Squeezing it in your hand it feels as though " +"your teeth might break before the cracker does. The packaging on the side " +"shows a tall being feeding these crackers to a horned and four legged " +"creature." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/pets.json +msgid "golden bridle" +msgid_plural "golden bridles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "golden bridle" +#: data/mods/Xedra_Evolved/items/pets.json +msgid "" +"A golden bridle made of spun moon tears, gold, and incredibly strong hair " +"including associated tack that can be placed on a tamed mythical animal that" +" is capable of being ridden." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/range.json +msgid "dreamforged bow" +msgid_plural "dreamforged bows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "dreamforged bow" +#: data/mods/Xedra_Evolved/items/range.json +msgid "" +"A six-foot bow, forged entirely from dreamdross, including its strings. " +"Primitive look, devastating power." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/range.json +msgid "dreamforged arrow" +msgid_plural "dreamforged arrows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged arrow" +#: data/mods/Xedra_Evolved/items/range.json +msgid "A dreamforged arrow with a razor-sharp tip." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/range.json +msgid "dreamforged crossbow" +msgid_plural "dreamforged crossbows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "dreamforged crossbow" +#: data/mods/Xedra_Evolved/items/range.json +msgid "" +"A medieval crossbow, forged entirely from dreamdross, including its strings." +" Probably not the optimal weapon in our modern world, but still capable of " +"doing devastating damage while being completely silent." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/range.json +msgid "dreamforged bolt" +msgid_plural "dreamforged bolts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged bolt" +#: data/mods/Xedra_Evolved/items/range.json +msgid "A dreamforged crossbow bolt with broadhead tip." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "moon tears ingot" +msgid_plural "moon tears ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears ingot" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"An ingot of moon tears. About 3cm by 7cm by 12cm in size, ready to be used " +"for various blacksmithing tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "moon tear wire" +msgid_plural "moon tear wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tear wire" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "A length of thin, relatively stiff moon tear wire." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "scrap moon tears" +msgid_plural "scraps of moon tears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap moon tears" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A bulky assortment of small bits of scrap moon tears, useful for forging " +"into ingots and wire." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "scrap shadowstuff" +msgid_plural "scraps of shadowstuff" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap shadowstuff" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A bulky assortment of small bits of scrap shadowstuff, possibly useful in " +"ephemeral crafting." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "chunk shadowstuff" +msgid_plural "scraps of shadowstuff" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk shadowstuff" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A bulky assortment of larger bits of scrap shadowstuff, possibly useful in " +"ephemeral crafting." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "scrap dreamdross" +msgid_plural "scraps of dreamdross" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "scrap dreamdross" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A bulky assortment of small bits of scrap dreamdross, useful in all kinds of" +" ephemeral crafting." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "lump of dreamdross" +msgid_plural "lumps of dreamdross" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lump of dreamdross" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "A heavy formed piece of dreamdross. Useful for some crafting recipes." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "dreamdross ingot" +msgid_plural "dreamdross ingots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamdross ingot" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A forged ingot of dreamdross. About 3cm by 7cm by 12cm in size, ready to be" +" used for various reality forging tasks." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "tanned glimmer fur pelt" +msgid_plural "tanned glimmer fur pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanned glimmer fur pelt" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A folded sheet of glimmer fur made from carefully tanned fae animal pelt. " +"Can be cut up or used as is." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "tanning glimmer fur pelt" +msgid_plural "tanning glimmer fur pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "tanning glimmer fur pelt" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A treated fae animal pelt that is undergoing the chemical processes required" +" to become fur. You will be able to activate it to unroll and make use of " +"it when it is done." +msgstr "" + +#. ~ "msg" action message of item "tanning glimmer fur pelt" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "You carefully unfold the tanning fae fur pelt and shake it clean." +msgstr "" + +#. ~ "not_ready_msg" action message of item "tanning glimmer fur pelt" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "The tanning fae fur pelt isn't done yet." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "cured glimmer pelt" +msgid_plural "cured glimmer pelts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cured glimmer pelt" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A rolled-up fae animal hide which has been scraped of extraneous hair and " +"flesh and treated to prevent decay. It still requires tanning to become " +"usable fur." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "gossamer sheet" +msgid_plural "gossamer sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer sheet" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A 12-inch by 24-inch sheet of gossamer fabric, like a swatch plucked from a " +"rainbow." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "patchwork gossamer sheet" +msgid_plural "patchwork gossamer sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "patchwork gossamer sheet" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A 12-inch by 24-inch sheet of gossamer sewn together from patches of various" +" clothing parts. Suitable for making clothing if you lack proper material " +"sheets." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "gossamer patch" +msgid_plural "gossamer patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer patch" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A 6-inch square gossamer patch, suitable for repairing and tailoring " +"clothing." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "gossamer scraps" +msgid_plural "gossamer scraps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer scraps" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "Filmy bits of gossamer, barely there. Not useful for much." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "gossamer gambeson batting" +msgid_plural "clumps of gossamer gambeson batting" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer gambeson batting" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A pile of shredded gossamer, like wisps of solid moonlight, which could be " +"used to stuff the fabric layers of a gambeson." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "treesung log" +msgid_plural "treesung logs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "treesung log" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "A large log of living wood, sung from a tree by elemental magick." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "chunk of obsidian" +msgid_plural "chunks of obsidian" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of obsidian" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A chunk of obsidian, smashed from a larger rock vein. It has several " +"wickedly sharp edges and could probably be formed into a weapon with some " +"work." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "piece of the darkest shadow" +msgid_plural "pieces of the darkest shadow" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "piece of the darkest shadow" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A chunk of darkness, torn from a powerful shadow. It is so dark that no " +"light reflect from it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "march lord skull" +msgid_plural "march lord skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "march lord skull" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"The skull of a march lord. You can feel its lingering power as you touch " +"it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "inert stormwrought blood" +msgid_plural "doses of inert stormwrought blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inert stormwrought blood" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A ball of almost-solid blood, needing to bath in the energies of a portal " +"storm before being useful." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "simmering stormwrought blood" +msgid_plural "doses of simmering stormwrought blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "simmering stormwrought blood" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A ball of almost-solid blood with ripples across its surface. It has been " +"exposed to the energies of the portal storms enough to be used in the " +"ritual." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "concentrated underhill essence" +msgid_plural "concentrated underhill essence" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "concentrated underhill essence" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "The distilled essence of the Fae. Can be used as part of rituals." +msgstr "" + +#. ~ "activation_message" action message of item "concentrated underhill +#. essence" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "You drink some concentrated underhill essence." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "dream-drainer mosquito's heart" +msgid_plural "dream-drainer mosquito's hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dream-drainer mosquito's heart" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A heartlike object made from dreamdross. It feels as if it were still " +"beating despite its lack of movement." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "moonstruck pearl" +msgid_plural "moonstruck pearls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moonstruck pearl" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "A small pearl brightly shining with moonlight." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/resources.json +msgid "Abyssal Hunger's shard" +msgid_plural "Abyssal Hunger's shards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Abyssal Hunger's shard" +#: data/mods/Xedra_Evolved/items/resources.json +msgid "" +"A strange object you brought back from the insides of the Abyssal Hunger." +msgstr "" + +#. ~ Description of "tailor's kit" +#: data/mods/Xedra_Evolved/items/tools.json +#: data/mods/innawood/items/tool_tailoring.json +msgid "" +"This is a high quality kit consisting of a variety of needles, some wooden " +"spools for thread, some small scissors, and an awl. Use a tailor's kit to " +"customize your clothing and armor. This uses your tailoring skill." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged hacksaw" +msgid_plural "dreamforged hacksaws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged hacksaw" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A sturdy saw, useful for cutting through metal objects. Forged from " +"dreamdross, which makes it much lighter." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged hammer" +msgid_plural "dreamforged hammers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged hammer" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A classic carpenter hammer with claw. Forged from dreamdross, which makes " +"it much lighter." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged Halligan bar" +msgid_plural "dreamforged Halligan bars" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged Halligan bar" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A small tool for breaking into closed locations. Forged from dreamdross, " +"which makes it really light." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged locking pliers" +msgid_plural "dreamforged locking pliers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged locking pliers" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A pair of strong pliers with an adjustable mechanism. Forged entirely from " +"dreamdross, which makes it much lighter." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged pickaxe" +msgid_plural "dreamforged pickaxes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged pickaxe" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A classic pickaxe, used for digging. Forged from dreamdross, which makes it" +" really light, albeit a bit weaker." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged locksmith kit" +msgid_plural "dreamforged locksmith kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged locksmith kit" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "A set of light and sturdy dreamforged lockpicks and wrenches." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged scalpel" +msgid_plural "dreamforged scalpels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged scalpel" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A very sharp medical knife for surgical operations. Almost weightless." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged entrenching tool" +msgid_plural "dreamforged entrenching tools" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged entrenching tool" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A collapsible spade for digging small pits. Forged from dreamdross to make " +"it even lighter than before." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dreamforged axe" +msgid_plural "dreamforged axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged axe" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "A large, two-handed axe for chopping wood. Light, but still useful." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "sacrifice table" +msgid_plural "sacrifice tables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sacrifice table" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "A magickal space where offerings are sacrificed and transformed." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "dream-drainer catalyst" +msgid_plural "dream-drainer catalyst" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dream-drainer catalyst" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A small ball of dreams, Fae blood and illicit substances from Under the " +"Hill. Your book claims it will transform any mosquito ingesting it in a " +"dream-eating nightmare." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/tools.json +msgid "revenant's effigy" +msgid_plural "revenant's effigy" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "revenant's effigy" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "" +"A macabre effigy made of meat and bone, with a heart filled with glass and " +"faewild dust. When the full moon will shine upon it, you will be able to " +"use it to summon the Luna-attuned revenant." +msgstr "" + +#. ~ "description" action message of item "revenant's effigy" +#: data/mods/Xedra_Evolved/items/tools.json +msgid "Complete the ritual." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/vegetables.json +msgid "triffid heart chunk" +msgid_plural "triffid heart chunks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "triffid heart chunk" +#: data/mods/Xedra_Evolved/items/vegetables.json +msgid "" +"A thick, hulking mass of plant matter and wood that's easily the size of " +"your head, torn from a triffid heart." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/vehicle_parts.json +msgid "elemental wave rider engine" +msgid_plural "elemental wave rider engines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elemental wave rider engine" +#: data/mods/Xedra_Evolved/items/vehicle_parts.json +msgid "" +"An elementally manifested combustion engine. Despite operating entirely off" +" of mana rather than normal fuel, it otherwise functions exactly as a " +"conventional internal combustion engine." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/xedra_gear.json +msgid "zebra badge" +msgid_plural "zebra badges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "zebra badge" +#: data/mods/Xedra_Evolved/items/xedra_gear.json +msgid "" +"A white piece of plastic with a picture of an agent and a barcode " +"underneath. The lack of other details on badges like it led to them being " +"called 'Zebra Badges'. It might grant basic access to some Xedra areas." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of glimmer fur boots" +msgid_plural "pairs of glimmer fur boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of glimmer fur boots" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "Boots lined with glimmer fur for warmth." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XL glimmer fur boots" +msgid_plural "pairs of XL glimmer fur boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XS glimmer fur boots" +msgid_plural "pairs of XS glimmer fur boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "glimmer fur pants" +msgid_plural "glimmer fur pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glimmer fur pants" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "A hefty pair of fae fur-lined pants." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XL glimmer fur pants" +msgid_plural "pairs of XL glimmer fur pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XS glimmer fur pants" +msgid_plural "pairs of XS glimmer fur pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "glimmer fur cloak" +msgid_plural "glimmer fur cloaks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glimmer fur cloak" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A heavy glimmer fur cloak meant to be thrown over your body. The shimmering" +" nature of the fur made these garments coveted before the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "glimmer fur coat" +msgid_plural "glimmer fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glimmer fur coat" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A glimmer fur coat with a couple small pockets. Extremely warm and very " +"rare before the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL glimmer fur coat" +msgid_plural "XL glimmer fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS glimmer fur coat" +msgid_plural "XS glimmer fur coats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "glimmer fur trenchcoat" +msgid_plural "glimmer fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glimmer fur trenchcoat" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A thick glimmer fur trenchcoat, lined with pockets. Great for storage." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "sleeveless glimmer fur trenchcoat" +msgid_plural "sleeveless glimmer fur trenchcoats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless glimmer fur trenchcoat" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A thick glimmer fur trenchcoat without sleeves, leaving your arms " +"unencumbered. Has plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "glimmer fur duster" +msgid_plural "glimmer fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glimmer fur duster" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A thick glimmer fur full-length duster. Has many pockets for storage. " +"Shimmers in direct sunlight and would have been fancy clothing prior to the " +"Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "sleeveless glimmer fur duster" +msgid_plural "sleeveless glimmer fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sleeveless glimmer fur duster" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A thick glimmer fur full-length duster without sleeves, leaving your arms " +"unencumbered. Has plenty of storage space due to its many pockets." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL glimmer fur duster" +msgid_plural "XL glimmer fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS glimmer fur duster" +msgid_plural "XS glimmer fur dusters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "gossamer gambeson" +msgid_plural "gossamer gambesons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer gambeson" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A padded greatcoat assembled by quilting gossamer and stuffing the layers " +"with more scraps of gossamer. It shimmers in a soft rainbow of colors." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "gossamer arming pants" +msgid_plural "gossamer arming pants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer arming pants" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Thick pants made of gossamer, meant to be worn alongside a gambeson under or" +" without armor. Stylish and as comfortable as armor can be." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "gossamer gambeson coif" +msgid_plural "gossamer gambeson coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "gossamer gambeson coif" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A gossamer coif with neck and forehead protection. Resting on your " +"shoulders, it serves as padding for a helmet. The sort of thing a fae " +"knight guarding a crossroads would wear when challenging travelers to duels." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of moon tears chainmail sleeves" +msgid_plural "pairs of moon tears chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of moon tears chainmail sleeves" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail arms, found in places where changeling bannermen are " +"numerous. Each sleeve has straps to connect them with each other. The lack" +" of fingers makes them less cumbersome and allows them to be used with " +"gloves." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XL moon tears chainmail sleeves" +msgid_plural "pairs of XL moon tears chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL moon tears chainmail sleeves" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail arms found in places where redcap aspirants are " +"numerous. Each sleeve has straps to connect them with each other. The lack" +" of fingers makes them less cumbersome and allows them to be used with " +"gloves. These are oversized." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XS moon tears chainmail sleeves" +msgid_plural "pairs of XS moon tears chainmail sleeves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XS moon tears chainmail sleeves" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail arms found in places where pooka aspirants are " +"numerous. Each sleeve has straps to connect them with each other. The lack" +" of fingers makes them less cumbersome and allows them to be used with " +"gloves. These are undersized." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of moon tears chainmail chausses" +msgid_plural "pairs of moon tears chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of moon tears chainmail chausses" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail chausses that cover the feet, like booties made of " +"chainmail. Found in places where changeling bannermen are numerous." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XL moon tears chainmail chausses" +msgid_plural "pairs of XL moon tears chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XL moon tears chainmail chausses" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail chausses that cover the feet, like booties made of " +"chainmail. Found in places where redcap aspirants are numerous." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XS moon tears chainmail chausses" +msgid_plural "pairs of XS moon tears chainmail chausses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of XS moon tears chainmail chausses" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail chausses that cover the feet, like booties made of " +"chainmail. Found in places where pooka aspirants are numerous." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of moon tears chainmail gloves" +msgid_plural "pairs of moon tears chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of moon tears chainmail gloves" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "Moon tears chainmail gloves that fully enclose the hand." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XL moon tears chainmail gloves" +msgid_plural "pairs of XL moon tears chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of XS moon tears chainmail gloves" +msgid_plural "pairs of XS moon tears chainmail gloves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "moon tears chainmail coif" +msgid_plural "moon tears chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears chainmail coif" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A fine moon tears chainmail hood. Can be worn comfortably under helmets." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL moon tears chainmail coif" +msgid_plural "XL moon tears chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL moon tears chainmail coif" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A fine moon tears chainmail hood. Can be worn comfortably under helmets. " +"Comes in XL size." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS moon tears chainmail coif" +msgid_plural "XS moon tears chainmail coifs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XS moon tears chainmail coif" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A fine moon tears chainmail hood. Can be worn comfortably under helmets. " +"Comes in XS size." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "moon tears chainmail leggings" +msgid_plural "pairs of moon tears chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears chainmail leggings" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail leggings. Their straps keep everything in place, and " +"the lack of toes and heels allows them to work perfectly well with footwear." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL moon tears chainmail leggings" +msgid_plural "pairs of XL moon tears chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XL moon tears chainmail leggings" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail leggings for the largest of redcaps. Their straps keep" +" everything in place, and the lack of toes and heels allows them to work " +"perfectly well with footwear." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS moon tears chainmail leggings" +msgid_plural "pairs of XS moon tears chainmail leggings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "XS moon tears chainmail leggings" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Moon tears chainmail leggings for the smallest of pooka. Their straps keep " +"everything in place, and the lack of toes and heels allows them to work " +"perfectly well with footwear." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "moon tears chainmail hauberk" +msgid_plural "moon tears chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears chainmail hauberk" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A fully customized high steel chainmail outfit, leaving the head uncovered." +" Combine with a gambeson or other padded layer for optimal protection." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL moon tears chainmail hauberk" +msgid_plural "XL moon tears chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS moon tears chainmail hauberk" +msgid_plural "XS moon tears chainmail hauberks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "moon tears chainmail armor" +msgid_plural "moon tears chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "moon tears chainmail armor" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A fully customized moon tears chainmail suit. Combine with a gambeson or " +"other padded layer for optimal protection." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL moon tears chainmail armor" +msgid_plural "XL moon tears chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS moon tears chainmail armor" +msgid_plural "XS moon tears chainmail armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "high steel chainmail vest" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A customized moon tears chainmail vest. It's a sleeveless piece of " +"chainmail with small straps designed to better distribute the weight." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XL moon tears chainmail vest" +msgid_plural "XL moon tears chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "XS moon tears chainmail vest" +msgid_plural "XS moon tears chainmail vests" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "dreamforged ballistic plate" +msgid_plural "dreamforged ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged ballistic plate" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Manually forged ballistic plate, made to fit the common ballistic plate. " +"Probably not as good as steel one, but lightweight, and additionally " +"hardened with magic." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "small dreamforged ballistic plate" +msgid_plural "small dreamforged ballistic plates" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "small dreamforged ballistic plate" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Manually forged ballistic plate, made to fit the common ballistic plate. " +"Probably not as good as steel one, but lightweight, and additionally " +"hardened with magic. Smaller in size, and can fit a side pocket of plate " +"carrier." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_fullhelmet_ench" +#: data/mods/Xedra_Evolved/items/armor/armor.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "dreamforged full helmet" +msgid_plural "dreamforged full helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged full helmet" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Manually forged helmet, that resemble the shape of modern army helmets. " +"This one protect both face and eyes, using a special forged mask, but has no" +" visor, and not so comfortable. The dreamdross grant it some small magical " +"properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_helmet_ench" +#: data/mods/Xedra_Evolved/items/armor/armor.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "dreamforged helmet" +msgid_plural "dreamforged helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged helmet" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Manually forged helmet in the that resemble the shape of modern army " +"helmets." +msgstr "" + +#. ~ Item name +#. ~ Custom name for recipe crafting "dreamforged_plate_armor_ench" +#: data/mods/Xedra_Evolved/items/armor/armor.json +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "dreamforged plate armor" +msgid_plural "dreamforged plate armors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dreamforged plate armor" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Lightweight armor, forged using dreamdross. The only reason it feels soft " +"enough is the magic. It also has few MOLLE-compatible strips that you can " +"utilize. The dreamdross grant it some minor magical properties, but you " +"can't control their effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of dreamforged arm guards" +msgid_plural "pairs of dreamforged arm guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dreamforged arm guards" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Pair of arm protectors, forged entirely from dreamdross. Instead of straps " +"this one uses a pretty smart locking mechanism, which allows you to adjust " +"it to your hands. The dreamdross grants it some minor magical properties, " +"but you can't control their effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of dreamforged boots" +msgid_plural "pairs of dreamforged boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dreamforged boots" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Light set of boots, forged from dreamdross. Surprisingly comfortable for " +"clothing that has no physical padding. The dreamdross grants it some minor " +"magical properties, but you can't control their effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "berserk helmet" +msgid_plural "berserk helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "berserk helmet" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Thin, smooth helmet, that cover your head, with a wide, sharp two-teeth " +"blade from the forehead. Fueled by damage of berserk knuckles, your feel " +"the helmet pump the tension right into your veins." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of dreamforged berserk guards" +msgid_plural "pairs of dreamforged berserk guards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of dreamforged berserk guards" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Pair of fiery red armguards, they glow red the more damage you deal, using " +"berserk knuckles, and your physical strength grows respectively." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of berserker boots" +msgid_plural "pairs of berserker boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of berserker boots" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Pair of fiery red boots, they are fueled by damage you deal with berserk " +"knuckles, and increase your speed respectively." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "arcane helmet" +msgid_plural "arcane helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arcane helmet" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Dreamforged helmet with side protection, and carved runes outside. It grant" +" you an ability to understand more, and with better world investigation your" +" mana regeneration grows. Runes are just decorations actually." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "\"Gunslinger\"" +msgid_plural "\"Gunslinger\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Gunslinger"" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Pair of flat armguards, fully carved with numbers and crosses. Inside the " +"left guard there is a text, cut with something sharp, that starts from " +"\"Sent onto those that escaped limbo's clutches, and unleash the rage of all" +" hell…\"." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "verdant helmet" +msgid_plural "verdant helmets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "verdant helmet" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A helmet made from the of living plant matter, with bark covering the outer " +"surface. This is definitely not anything that could have existed before the" +" Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "verdant cuirass" +msgid_plural "verdant cuirasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "verdant cuirass" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A cuirass made of living plant matter, with bark covering the outer surface." +" This is definitely not anything that could have existed before the " +"Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of verdant gauntlets" +msgid_plural "pairs of verdant gauntlets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of verdant gauntlets" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A pair of fingerless gauntlets made from living plant matter, with bark " +"covering the outer surface. This is definitely not anything that could have" +" existed before the Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "pair of verdant boots" +msgid_plural "pairs of verdant boots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of verdant boots" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"Boots made from living plant matter, with bark covering the outer surface. " +"This is definitely not anything that could have existed before the " +"Cataclysm." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "coat of the timely sleeper" +msgid_plural "coat of the timely sleepers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "coat of the timely sleeper" +#: data/mods/Xedra_Evolved/items/armor/armor.json +msgid "" +"A old-fashioned padded coat with deep pockets. As you touch it, you feel " +"that this coat could allow you to fall asleep whenever and wherever you " +"want." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "banner of the dark forest" +msgid_plural "banners of the dark forest" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banner of the dark forest" +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of a dark and gloomy forest with red eyes staring out from " +"between the trees." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "banner of the butterfly knight" +msgid_plural "banners of the butterfly knight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banner of the butterfly knight" +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of a brilliantly colored butterfly in flight, ridden by a " +"knight in armor. The knight is striking down a foe with a scythe while the " +"butterfly appears to have bitten the head off a different opponent." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "banner of the angry darkness" +msgid_plural "banners of the angry darkness" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banner of the angry darkness" +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of, well you aren't quite sure. It's a dark cloud, or " +"blackness. You feel hate radiating from this banner." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "banner of starry wisdom" +msgid_plural "banners of starry wisdom" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banner of starry wisdom" +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of the night sky shining with ancient wisdom, full of stars." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "banner of thunderous rush" +msgid_plural "banners of thunderous rush" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "banner of thunderous rush" +#: data/mods/Xedra_Evolved/items/armor/changeling.json +msgid "" +"A back mounted flag identifying the loyalties of troops. The heraldry on " +"this banner is of lightning striking a tower that is falling." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "phrygian cap" +msgid_plural "phrygian caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "phrygian cap" +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "" +"A soft conical hat with the apex bent over. Commonly worn in antiquity by " +"various cultures in Eastern Europe and Anatolia. It later signified freedom" +" in both the American and French Revolutions." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "blood red cap" +msgid_plural "blood red caps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blood red cap" +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "" +"A soft conical hat with the apex bent over. Commonly worn in antiquity by " +"various cultures in Eastern Europe and Anatolia. It later signified freedom" +" in both the American and French Revolutions. Along the brim the cap " +"appears to be the rusty red of old blood." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "Bleeding Cap" +msgstr "" + +#. ~ Description of spell "Bleeding Cap" +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "Blood starts seeping out of the cap, down your face." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "bloody redcap" +msgid_plural "bloody redcap" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bloody redcap" +#: data/mods/Xedra_Evolved/items/armor/headgear.json +msgid "" +"The cap develops a fearsome aura as the blood pours back out of the fibers." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "flesh roots" +msgid_plural "flesh roots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flesh roots" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"A layer of bulging rootlike structures distending the upper layers of skin." +" Helps protect your body from damage." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "pebbled skin" +msgid_plural "pebbled skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pebbled skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Your skin has begun to harden and pebbles have begun to surface." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "granite skin" +msgid_plural "granite skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "granite skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Your skin has hardened into a granite like covering." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "ierde eyes" +msgid_plural "ierde eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ierde eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now reflect your mood in the colors of stone. You are also immune" +" to the glare of the sun." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "stone fists" +msgid_plural "stone fists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone fists" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your stone-like skin means your hands hit like hammers, and can be used like" +" hammers as well." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "vegetal cuticle" +msgid_plural "vegetal cuticles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vegetal cuticle" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"A pliable but hefty layer of living plant matter impregnated with various " +"waxy polymers." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "barkskin" +msgid_plural "barkskin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "barkskin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "A thin layer of bark covers your body." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "arvore eyes" +msgid_plural "arvore eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "arvore eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now reflect the seasons: green, yellow, red, orange, or brown. " +"You are also immune to the glare of the sun." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "woody thorns" +msgid_plural "woody thorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "woody thorns" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Your skin is covered in thick, woody thorns." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "jagged wooden claws" +msgid_plural "jagged wooden claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jagged wooden claws" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Your hands and fingers have transformed into jagged wooden claws." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "burning coals skin" +msgid_plural "burning coals skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "burning coals skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your skin has magical flames flaring out of it on occasion. You can operate" +" in warmer climates than normal humans but begin to take damage from getting" +" wet." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "flaming skin" +msgid_plural "flaming skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flaming skin" +#. ~ Description of mutation "Flame Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Your skin exudes magickal flames constantly, you can operate in almost any " +"heat now without danger but rain may be a lethal threat." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "salamander eyes" +msgid_plural "salamander eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salamander eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now reflect your mood, the warm red of a campfire or the searing " +"heat of an incendiary weapon. Glare no longer affects you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "stove's caress" +msgid_plural "stove's caress" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stove's caress" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Heat from your hands. You may cook with it at will." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "liquid skin" +msgid_plural "liquid skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "liquid skin" +#. ~ Description of mutation "Liquid Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Your skin has become vaguely gelatinous. Provides some extra bash defense " +"and immunity to wet effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "wave skin" +msgid_plural "wave skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wave skin" +#. ~ Description of mutation "Wave Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Your skin is completely replaced by magickal water. You have become immune " +"to acid effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "undine eyes" +msgid_plural "undine eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "undine eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now reflect your mood in the colors of the deep waters. From an " +"aquamarine blue when you are pleased to the pitch black of the depths when " +"you are angry or sad. You are also immune to the glare of the sun and can " +"see under water." +msgstr "" + +#. ~ Description of "water pocket" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Your skin is capable of ." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "shadowstuff organ" +msgid_plural "shadowstuff organs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shadowstuff organ" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"You have an organ inside of your body that grows a material you can create " +"improved versions of your body parts with. You must combine it with " +"components taken from monsters with abilities you wish to gain and magickal " +"essence." +msgstr "" + +#. ~ Item name +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "cloud skin" +msgid_plural "cloud skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cloud skin" +#. ~ Description of mutation "Cloud Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Your skin is clearly separate from the air around you but has become its own" +" weather system. If someone reaches out and touches you, they will clearly " +"feel you but you look like someone might reach right through you." +msgstr "" + +#. ~ Item name +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "storm skin" +msgid_plural "storm skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "storm skin" +#. ~ Description of mutation "Storm Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Your skin is a roiling storm. Your flexibility is greatly increased, your " +"ability to ignore temperatures hot and cold have greatly increased but your " +"ability to carry objects has been reduced." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "sylph eyes" +msgid_plural "sylph eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sylph eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now reflect your mood in different weather patterns. Clear blue " +"skies when you are pleased and storms when you are mad. You are also immune" +" to the glare of the sun." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "sylph breathe without air" +msgid_plural "sylph breathe without air" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sylph breathe without air" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"You can now exist as your own source of oxygen. Anywhere that you would be " +"impacted by a lack of oxygen should no longer trouble you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "porcelain skin" +msgid_plural "porcelain skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "porcelain skin" +#. ~ Description of mutation "Porcelain Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your skin has smoothed and all your prior blemishes have faded away. This " +"somewhat reduces wet effects and leads to a more durable yet harder to heal " +"body." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "latex skin" +msgid_plural "latex skin" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "latex skin" +#. ~ Description of mutation "Latex Skin" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your skin has become latex like. While it provides additional protection " +"and attractiveness it also heals at a much slower rate." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "homullus eyes" +msgid_plural "homullus eyes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "homullus eyes" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Your eyes now stare out at the world, impassive and blank like the eyes of a" +" doll. You are also immune to the glare of the sun." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "essence of the makers" +msgid_plural "essence of the makers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "essence of the makers" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "The spirits of past artisans guide your hands." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "net spider's touch" +msgid_plural "net spider's touch" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "net spider's touch" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"With but a touch, you can override the circuits of electronics and grant " +"yourself access." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "organic bloodbank" +msgid_plural "organic bloodbank" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "organic bloodbank" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "You can vaguely sense this organ… somewhere in your body." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "vestigial lungs" +msgid_plural "vestigial lungs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vestigial lungs" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"Breathing is now something you decide to do, rather than a biological " +"necessity." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "werewolf claws" +msgid_plural "werewolf claws" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "werewolf claws" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "You have massive claws on your end of your furry fingers." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "werewolf teeth" +msgid_plural "werewolf teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "werewolf teeth" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "" +"A mouth full of vicious sharp teeth, almost twice as large as a wolf's." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "brownie fur" +msgid_plural "brownie fur" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "brownie fur" +#: data/mods/Xedra_Evolved/items/armor/integrated.json +msgid "Thick fur-like hair covering your entire body." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Abstract Goblin Fruit" +msgid_plural "Abstract Goblin Fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Abstract Goblin Fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"Somehow you got a hold of the platonic goblin fruit, the one fruit to rule " +"them all. It's a bug if you have this, but the lords of the Bright Lands " +"will surely pay a high price for it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "mysterious fruit" +msgid_plural "mysterious fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mysterious fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"Some sort of fruit sealed in a thick shell. The shell is rigid but seems " +"surprisingly brittle; you could easily peel it open to see what's inside " +"with your bare hands." +msgstr "" + +#. ~ "description" action message of item "mysterious fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Peel open the mysterious fruit." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_GOBLIN_FRUIT_GACHA" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"You peel open the mysterious fruit and find another whole fruit inside." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "sweet goblin fruit" +msgid_plural "sweet goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sweet goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This round goblin fruit is reddish-orange with a waxy texture. It smells " +"sweet with a hint of petrichor." +msgstr "" + +#. ~ "description" action message of item "sweet goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the sweet goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "iridescent goblin fruit" +msgid_plural "iridescent goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iridescent goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This oblong goblin fruit shimmers slightly in a rainbow of colors. It " +"smells like a mix of peach and freshly-baked bread." +msgstr "" + +#. ~ "description" action message of item "iridescent goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the iridescent goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "silvery goblin fruit" +msgid_plural "silvery goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "silvery goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This round goblin fruit looks like a metal sculpture but has the yielding " +"texture of a peach. It smells like the tang in the air before a storm." +msgstr "" + +#. ~ "description" action message of item "silvery goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the silvery goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "spicy goblin fruit" +msgid_plural "spicy goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spicy goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This long, thin goblin fruit is a subdued green color but has a smell that " +"burns your nostrils." +msgstr "" + +#. ~ "description" action message of item "spicy goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the spicy goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "savory goblin fruit" +msgid_plural "savory goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "savory goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This round goblin fruit is a bluish color changing to red at the ends. It " +"smells like a freshly-roasted hunk of meat." +msgstr "" + +#. ~ "description" action message of item "savory goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the savory goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "rinded goblin fruit" +msgid_plural "rinded goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "rinded goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This round goblin fruit has a thick red rind with a leaf still attached to " +"the stem. The leaf seems to move occasionally even when there is no wind." +msgstr "" + +#. ~ "description" action message of item "rinded goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the rinded goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "minty goblin fruit" +msgid_plural "minty goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "minty goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This dark purple goblin fruit has an overpowering minty smell. The smell " +"even escapes sealed containers." +msgstr "" + +#. ~ "description" action message of item "minty goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the minty goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "cubic goblin fruit" +msgid_plural "cubic goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cubic goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This pale blue goblin fruit is a cube, and the edges are fine enough to " +"leave a line in your thumb when you press on them. It smells incredibly " +"sour." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "smoky goblin fruit" +msgid_plural "smoky goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "smoky goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This sharply-curved goblin fruit is an off-white color turning red toward " +"the ends. It smells like the alley outside a club." +msgstr "" + +#. ~ "description" action message of item "smoky goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the smoky goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "inky goblin fruit" +msgid_plural "inky goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inky goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This large goblin fruit is such a deep black color you can't actually tell " +"exactly what shape it is. It's roundish, but when you hold it, it seems " +"more like you're holding a hole in the fabric of the world. It smells like " +"an apple." +msgstr "" + +#. ~ "description" action message of item "inky goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the inky goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "toroid goblin fruit" +msgid_plural "toroid goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "toroid goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This yellow-green goblin fruit is shaped like a donut, with six reddish " +"stems spaced equidistantly around its circumference. You can't imagine what" +" the plant that grew this one looks like." +msgstr "" + +#. ~ "description" action message of item "toroid goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the toroid goblin fruit." +msgstr "" + +#. ~ Item name +#. ~ Dolm is a fictional color from the 1920 book "A Voyage to Arcturus" +#. that's a mix of infrared and blue. +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "dolm goblin fruit" +msgid_plural "dolm goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "dolm goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This teardrop-shaped goblin fruit hurts to look at. Sometimes it's a dark " +"blue, sometimes it's a feverish red, and sometimes it's a mix of the two " +"that you would previously have sworn could not exist. It smells faintly " +"peppery with a hint of lemon." +msgstr "" + +#. ~ "description" action message of item "dolm goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the dolm goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "spikey goblin fruit" +msgid_plural "spikey goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "spikey goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This dark-colored goblin fruit is covered in spikes like a pineapple. " +"Unlike a pineapple, the spikes are yielding and seem part of the fruit, not " +"a rind. It smells of freshly-cut grass." +msgstr "" + +#. ~ "description" action message of item "spikey goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the spikey goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "sanguine goblin fruit" +msgid_plural "sanguine goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sanguine goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"A dark red goblin fruit with a heavy iron smell. It feels warm to the " +"touch." +msgstr "" + +#. ~ "description" action message of item "sanguine goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the sanguine goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "translucent goblin fruit" +msgid_plural "translucent goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "translucent goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This goblin fruit looks like a globe of water with seeds and a stem " +"suspended within it. Despite that, it feels like kiwi, with a slight fuzz " +"and no moisture left on your fingers when you touch it. It smells like " +"roses." +msgstr "" + +#. ~ "description" action message of item "translucent goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the translucent goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "inconspicuous goblin fruit" +msgid_plural "inconspicuous goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inconspicuous goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This goblin fruit looks like a pear and feels like a pear and smells exactly" +" like a pear. You have no idea how it tastes because the instant you put " +"your tongue to it, your entire mouth goes numb." +msgstr "" + +#. ~ "description" action message of item "inconspicuous goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the inconspicuous goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "crumbly goblin fruit" +msgid_plural "crumbly goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crumbly goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This large, curved goblin fruit is a dark blue color and feels like it's " +"already on the verge of rotting. It takes very little pressure for your " +"fingers to bruise the skin and the flesh inside flakes off when you touch " +"it. It smells like sun-ripened strawberries." +msgstr "" + +#. ~ "description" action message of item "crumbly goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the crumbly goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "star-shaped goblin fruit" +msgid_plural "star-shaped goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "star-shaped goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This greenish-white goblin fruit is shaped like a star in a much more " +"literal way than a starfruit. It's almost like if a starfish was an apple." +" It smells like freshly-laundered clothing." +msgstr "" + +#. ~ "description" action message of item "star-shaped goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the star-shaped goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "shadowy goblin fruit" +msgid_plural "shadowy goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shadowy goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This greyish goblin fruit is shaped like a pear, if pears had scales like a " +"pinecone. There is a pulpy meat underneath the scales." +msgstr "" + +#. ~ "description" action message of item "shadowy goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the shadowy goblin fruit." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "shiny goblin fruit" +msgid_plural "shiny goblin fruits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "shiny goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "" +"This round blue goblin fruit glows bright enough to read by. The light " +"flickers like firelight, even when the fruit is simply placed on the table." +" It smells like pine needles soaked in strong alcohol." +msgstr "" + +#. ~ "description" action message of item "shiny goblin fruit" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "Eat the shiny goblin fruit." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_GOBLIN_FRUIT_GIANT_GROWTH" +#: data/mods/Xedra_Evolved/items/comestibles/goblin_fruits.json +msgid "You eat the goblin fruit but nothing happens. Oh well." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "eXtra strength aspirin" +msgid_plural "eXtra strength aspirins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "eXtra strength aspirin" +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "Alchemically altered aspirin. Take to relieve pain and injury." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "horny rhino pill" +msgid_plural "horny rhino pills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horny rhino pill" +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "" +"DOES YOUR PARTNER FIND YOUR LACK OF SEXUAL POTENCY PATHETIC?!??! SMASH YOUR" +" BEDROOM LIKE A WILD ANIMAL ALL NIGHT LONG!!! -ingredients not confirmed " +"with the FDA." +msgstr "" + +#. ~ "activation_message" action message of item "horny rhino pill" +#: data/mods/Xedra_Evolved/items/comestibles/med.json +#, c-format +msgid "You take the %s. Your skin feels like it is vibrating." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "blood of the saints" +msgid_plural "blood of the saints" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "description" action message of item "blood of the saints" +#: data/mods/Xedra_Evolved/items/comestibles/med.json +msgid "Drink the blood." +msgstr "" + +#. ~ Player message in false effect in EoC "learn_blood_of_saints_2" +#. ~ Message of spell "Blood of Saints" +#: data/mods/Xedra_Evolved/items/comestibles/med.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"You imbibed the concoction and you feel your veins flex in a warm glow." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "hawthorn petals" +msgid_plural "hawthorn petals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hawthorn petals" +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "A small salads worth of hawthorn petals." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "hawthorn berries" +msgid_plural "hawthorn berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hawthorn berries" +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "" +"Dense clusters of edible red berries grow enormously during autumn, but try " +"not to eat the seeds as they contain cyanide. Too tart to be very enjoyable" +" they are often used in jams and jellies." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "fig" +msgid_plural "figs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fig" +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "" +"Figs are a unique fruit resembling a teardrop. They're about the size of " +"your thumb, filled with hundreds of tiny seeds, and have an edible purple or" +" green peel. The flesh of the fruit is pink and has a mild, sweet taste. " +"The scientific name for the fig is Ficus carica." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "elder ginseng" +msgid_plural "several elder ginseng" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "elder ginseng" +#: data/mods/Xedra_Evolved/items/comestibles/raw_fruit.json +msgid "" +"A clump of off white roots in the shape of a humanoid body. It feels " +"strange to the touch, almost alive." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "helmet of creative juices" +msgid_plural "helmets of creative juices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "helmet of creative juices" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"The helmet of creative juices may look like a child's homemade toy, but its " +"effects when turned on are real enough. While wearing it, your thoughts are" +" buffered from the outside world by a soft white noise that varies from " +"person to person as to what they actually hear. Some hear the ocean, a fan " +"blowing or paper crumpling. Whatever the sound, it helps you to think " +"faster and more creatively than before." +msgstr "" + +#. ~ "msg" action message of item "helmet of creative juices" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The helmet turns on." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "helmet of creative juices (on)" +msgid_plural "helmets of creative juices (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "helmet of creative juices (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The helmet turns off." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "vacuum backpack" +msgid_plural "vacuum backpacks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vacuum backpack" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A backpack with lot of light aluminum bars inside that hold a perfect " +"vacuum, making the backpack much lighter than it should be." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "leg weight suspension system" +msgid_plural "leg weight suspension systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "leg weight suspension system" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"Compact leg attachments that distribute your weight onto the ground nearby " +"using some kind of force. It makes you leave giant spherical footprints, " +"but makes carrying heavy weight much easier." +msgstr "" + +#. ~ "msg" action message of item "leg weight suspension system" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "You turn on the weight suspension system." +msgstr "" + +#. ~ "msg" action message of item "leg weight suspension system" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "You turn off the weight suspension system." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "jump driver" +msgid_plural "jump drivers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "jump driver" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"Heavily mechanized boots with small integrated battery slot inside. Upon " +"activation make you jump higher and farther." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "force shield" +msgid_plural "force shields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "force shield" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A small, thin torus with a huge battery case, and a belt. You can activate " +"it to emit a field that covers your whole body which will decelerate all " +"objects it touches." +msgstr "" + +#. ~ "msg" action message of item "force shield" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The torus start to emit an invisible waves." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "force shield (on)" +msgid_plural "force shields (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "force shield (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Torus stops working." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "electronic halo" +msgid_plural "electronic halos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "electronic halo" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A compact crown boasting a built-in processor and several tiny projectors " +"that beam information directly onto your eye. It's equipped with enough " +"internal storage and RAM to support a basic AI. Along with multiple cameras" +" providing 360-degree coverage, this setup enables you to tackle tasks far " +"more efficiently than before. Plus, there's a battle mode that activates an" +" energy-intensive radiation detector." +msgstr "" + +#. ~ "menu_text" action message of item "electronic halo" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn on a battle mode" +msgstr "" + +#. ~ "msg" action message of item "electronic halo" +#. ~ "msg" action message of item ""Overture"" +#. ~ "msg" action message of item "wolf's mask" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn on." +msgstr "" + +#. ~ "need_charges_msg" action message of item "electronic halo" +#. ~ "need_charges_msg" action message of item ""Overture"" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The halo's charge is too low." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "electronic halo (on)" +msgid_plural "electronic halos (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "menu_text" action message of item "electronic halo (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn off battle mode" +msgstr "" + +#. ~ "msg" action message of item "electronic halo (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn off." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "heavy CQC system" +msgid_plural "heavy CQC systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy CQC system" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"This robust system begins at your hands, where it features a squarish steel " +"frame enhanced with strategic protrusions to amplify impact damage by " +"focusing the point of contact. It extends along your forearms with thick, " +"hardened steel shields protecting both your limbs and the underlying " +"hydraulic mechanisms. Aluminum tubes channel these hydraulics up into your " +"upper arms, culminating at your back where the central hub for the hydraulic" +" servos is located. While the system recovers some energy with each " +"movement, its substantial weight and bulk significantly limit the use of " +"your hands for anything else." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "advanced heavy CQC system" +msgid_plural "advanced heavy CQC systems" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "advanced heavy CQC system" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"An advanced version of the heavy CQC system. It contain a self-recharging " +"pneumatic tank that slowly builds pressure that you can use in a fight." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "\"Overture\"" +msgid_plural "\"Overtures\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Overture"" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A bulky mess of coils and wires that goes from your fists to your shoulder, " +"and a slot for a small battery behind the elbow. Upon activation it will " +"start to emit huge electrical charges, frying your enemies when attacked in " +"melee." +msgstr "" + +#. ~ "menu_text" action message of item ""Overture"" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn on the overture" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "\"Overture\" (on)" +msgid_plural "\"Overtures\" (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item ""Overture" (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The fist turns off." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "wolf's mask" +msgid_plural "wolf's masks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wolf's mask" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A huge, respirator-like mask covering the whole head except for the right " +"eye. Upon activation it protects you lungs from toxic gases as well as " +"improving your breathing and stamina." +msgstr "" + +#. ~ "menu_text" action message of item "wolf's mask" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "Turn on the mask" +msgstr "" + +#. ~ "need_charges_msg" action message of item "wolf's mask" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The mask's charge is too low." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "wolf's mask (on)" +msgid_plural "a few wolf's mask (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "wolf's mask (on)" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "The mask stops working." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "magnetic holster" +msgid_plural "magnetic holsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magnetic holster" +#: data/mods/Xedra_Evolved/items/inventor/armor.json +msgid "" +"A long strap with small, powerful gravity field emitters on the surface. " +"Allows one to strap and carry almost anything." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "inactive sniper bot" +msgid_plural "inactive sniper bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive sniper bot" +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "" +"A compressed sniper sentry. Ludicrous, physical law violating compression " +"allows you to fit them into a small metal cylinder, but the weight " +"compression is not as effective." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "inactive shotgun bot" +msgid_plural "inactive shotgun bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive shotgun bot" +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "" +"A compressed shotgun sentry. Ludicrous, physical law violating compression " +"allows you to fit them into a small metal cylinder, but the weight " +"compression is not as effective." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "inactive melee bot" +msgid_plural "inactive melee bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inactive melee bot" +#: data/mods/Xedra_Evolved/items/inventor/bots.json +msgid "" +"A compressed melee sentry. Ludicrous, physical law violating compression " +"allows you to fit them into a small metal cylinder, but the weight " +"compression is not as effective." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "vancian bill" +msgid_plural "vancian bills" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "vancian bill" +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "" +"A small bill covered in odd symbols. Tearing it will in turn cause a small " +"dimensional tear located within a nearby entity. Despite only lasting a few" +" milliseconds, an internal tear in reality should be enough to kill " +"anything. Hopefully." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "netherium warp grenade" +msgid_plural "netherium warp grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "netherium warp grenade" +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "" +"A homemade general purpose reality implosion device. Use this item to pull " +"the pin and start the fuse. After 5 seconds, everything nearby will be " +"violently sliced, warped, aged, and partially teleported straight into many " +"different sections of the nether. After a short moment of instant death, " +"the dimensional gap will probably heal. Probably." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "active netherium warp grenade" +msgid_plural "active netherium warp grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "active netherium warp grenade" +#: data/mods/Xedra_Evolved/items/inventor/consumables.json +msgid "" +"This netherium warp grenade is active, and will explode any second now. " +"Continue holding it to die in the messiest and most violent of ways " +"imaginable" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "battery-powered laser pistol" +msgid_plural "battery-powered laser pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "battery-powered laser pistol" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"This handgun looks like it came from some sci-fi journal. It has a recharge" +" slot that is somehow capable of using almost any type of battery." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "heat sink" +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Location of gun mod +#: data/mods/Xedra_Evolved/items/inventor/gun.json +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "radiator" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "ray gun" +msgid_plural "ray guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "ray gun" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A ray gun with lots of cylinders and whorling cables that light up. It has a" +" recharge slot that is somehow capable of using almost any type of battery." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "the hyperboloid" +msgid_plural "the hyperboloids" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "the hyperboloid" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"Pretty bulky, this laser rifle has double the amount of lenses and emitters," +" which makes it really devastating after some modding." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "death ray" +msgid_plural "death rays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "death ray" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"The Aetheric Death Ray, glowing a menacing green. It hums with a barely " +"controlled hatred of organic life. It must recharge on its own, as there " +"are no ports or battery slots on it. It's sleek and smooth and evil." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "bio detonator" +msgid_plural "bio detonators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bio detonator" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A long, huge barrel drum mortar with a small device in the very end. It is " +"collapsible, and you can comfortably wear it using a strap." +msgstr "" + +#. ~ Item name +#. ~ Name of an ammunition type +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "bio-warhead" +msgid_plural "bio-warheads" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bio-warhead" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"So you decided to become an inventor and instead of inventing something good" +" for mankind, you invented this? You should be ashamed." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "ion rifle" +msgid_plural "ion rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ion rifle" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"Something something ion, something something wide area. Don't even ask." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "\"Repeater\"" +msgid_plural "\"Repeater\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun ""Repeater"" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A hand-made lever action sniper rifle with an extremely long barrel. " +"Logically such a barrel shouldn't function properly, but somehow it not only" +" works well enough, it also accelerates the bullet much more than anyone " +"could expect. Two internal magazine tubes under the barrel accept 15 " +"7.62x51 rounds each." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "shredder shotgun" +msgid_plural "shredder shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "shredder shotgun" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"An abominably huge, two barrel Gast system shotgun. Recoil from the first " +"shot powers the piston that loads a shell into the second barrel, and vice " +"versa, making it shoot approximately 1000rpm at max. The biggest part of " +"this weapon is a giant, multi tube magazine, which can store 240 shells at " +"once. It makes the weapon extremely bulky, so the only way you can utilize " +"it is by handling it like a chainsaw or installing it on a turret base." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "acceleratron" +msgid_plural "acceleratrons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "acceleratron" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A carbine-sized particle cannon. It shoots microscopic particles, and due " +"the size of projectile you don't need to reload it for decades. Instead, " +"you need a ton of energy to generate enough magnetic force. The damage of " +"the weapon is not great, but it has perfect armor penetration, and no " +"physical armor can stop its bullets." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "inventor's grenade launcher" +msgid_plural "inventor's grenade launchers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "inventor's grenade launcher" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"Transformed from a tool, this weapon can emit giant clouds of energy, " +"destroying everything on their path." +msgstr "" + +#. ~ Valid mod location of gun +#. ~ Gun mod name +#. ~ Location of gun mod +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "energy transformer" +msgid_plural "energy transformers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "energy transformer" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "A default energy transformer that converts the power into raw energy." +msgstr "" + +#. ~ Target of gun mod +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgctxt "gun_type_type" +msgid "inventor_glauncher" +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "incendiary energy transformer" +msgid_plural "incendiary energy transformers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "incendiary energy transformer" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A modified energy transformer. It converts the power flow into a slow heat " +"cloud that ignites everything around it." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "voltaic energy transformer" +msgid_plural "voltaic energy transformers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "voltaic energy transformer" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"Instead of converting energy this transformer emits it as it is, generating " +"a giant high-voltage cloud." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "focused energy transformer" +msgid_plural "focused energy transformers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "focused energy transformer" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A bunch of powerful lenses and reflectors that transform the energy output " +"into a powerful directed laser beam." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "inventor's noise grenade" +msgid_plural "inventor's noise grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inventor's noise grenade" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A small energy grenade with an additional timer slapped onto it. When " +"triggered, the timer will start to count to 70 seconds. As it ends a " +"massive explosion will rip your enemies apart." +msgstr "" + +#. ~ "msg" action message of item "inventor's noise grenade" +#. ~ "msg" action message of item "inventor's noise EMP grenade" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "You trigger the mechanism, and it starts to whistle!" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "inventor's noise EMP grenade" +msgid_plural "inventor's noise EMP grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inventor's noise EMP grenade" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A small energy grenade with an additional timer and a whistle slapped onto " +"it. When triggered, the timer will start to count to 70 seconds. As it " +"ends a huge EMP explosion will cover the zone." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "inventor's noise fire grenade" +msgid_plural "inventor's noise fire grenades" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inventor's noise fire grenade" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A small energy grenade with an additional timer slapped onto it. When " +"triggered, the timer will start to count to 70 seconds. As it ends a " +"massive fire explosion will rip your enemies apart." +msgstr "" + +#. ~ "msg" action message of item "inventor's noise fire grenade" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "You trigger the mechanism, and it start to whistle!" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "sonic gun" +msgid_plural "sonic guns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "sonic gun" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A small, square tube with a pistol grip that can emit a sonic waves, " +"creating cavitation and tissue damage inside living creatures. It's pretty " +"weak as a weapon, but using extremely high frequency sounds makes it silent " +"for most creatures you can met. It would be fun to listen some music using " +"it, but alas." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "\"Boiler\"" +msgid_plural "\"Boilers\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Boiler"" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A rifle-sized tool that can concentrate heat in a huge range. It lost its " +"ability to work as a tool as you don't want to accidentally evaporate your " +"materials, but the damage output pays for this with interest." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "blocky pistol" +msgid_plural "blocky pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "blocky pistol" +#: data/mods/Xedra_Evolved/items/inventor/gun.json +msgid "" +"A square abomination resembling a pistol, but with a collapsible outer " +"magazine under the barrel. This overengineered piece of metal is able to " +"vary the size of chamber, which makes it able to shoot any round up to " +"shotgun shells. You spent a really long time to make it fit into a common " +"holster." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "projectile accelerator" +msgid_plural "projectile accelerators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "projectile accelerator" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A small cylinder, reminiscent of a muzzle booster. It can be mounted onto " +"the end of your barrel, which somehow increases the speed of the projectile." +" It also makes the gun much louder and difficult to hold after each shot." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "rocket bullets" +msgid_plural "rocket bullets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "rocket bullets" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"You can't properly explain how this thing works, but the end result should " +"be clear - faster bullet with better damage, but awful dispersion." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "force silencer" +msgid_plural "force silencers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "force silencer" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"This barrel attachment drastically decreases any sound that your gun emits." +" Sadly, the damage and range of the weapon decrease respectively." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "wide-shot shotgun choke" +msgid_plural "wide-shot shotgun chokes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "wide-shot shotgun choke" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A choke that makes the pellets spread out wide to hit multiple enemies. The" +" pellets will have shorter range but somehow deals higher damage." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "pistol booster" +msgid_plural "pistol boosters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "pistol booster" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of mechanisms, that alter the action of the blocky pistol enough to " +"make it something in-between a machine pistol and a submachine gun." +msgstr "" + +#. ~ Target of gun mod +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgctxt "gun_type_type" +msgid "inventor_pistol" +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "beam array" +msgid_plural "beam arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "beam array" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of modified weapon lens that increase the output energy of the laser " +"at expense of its range." +msgstr "" + +#. ~ Description of gun mod "focusing lens" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of modified weapon lens that increases the range of the weapon at the " +"price of its damage." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "improved capacitors" +msgid_plural "improved capacitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "improved capacitors" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of powerful capacitors that increase the damage of a beam at the price" +" of doubling power consumption." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "high-powered capacitors" +msgid_plural "high-powered capacitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "high-powered capacitors" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of extremely powerful capacitors which can turn a common laser beam " +"into powerful anti-materiel penetrator. It spends five times more energy " +"than the default capacitor, so you need a lot of batteries to use it." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "energy-effective pump sources" +msgid_plural "energy-effective pump sources" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "energy-effective pump sources" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of improved electric discharges, that uses energy more efficiently " +"then standard. It makes you spend much less energy per shot, but the " +"overall output of a system is a bit smaller." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "advanced heat exchanger" +msgid_plural "advanced heat exchangers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "advanced heat exchanger" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A set of fins in mathematically precise order, that make heat transferring " +"much more efficient than your original implementation." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "freezing heat sink" +msgid_plural "freezing heat sinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "freezing heat sink" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"A small piece of completely frozen metal. It grants a massive cooling " +"improvement, but the weapon circuits don't work properly with this mod, " +"making you spend more energy per shot." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "heat recuperator" +msgid_plural "heat recuperators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "heat recuperator" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Put some amount of the heat exchange from the gun back into platform loop. " +"Decrease amount of energy used, and increase the heat output of the weapon, " +"but also its heat generation within the loop." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "glass cannon energy conversion" +msgid_plural "glass cannon energy conversions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "glass cannon energy conversion" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Alter the energy loop in the platform - instead of doing multiple shots, it " +"store all the power, and use most of it in a single shot. Effectively " +"transform the weapon into one or two shot recoilless rifle." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "secondary radiator" +msgid_plural "secondary radiators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "secondary radiator" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Additional radiator for your energy weapon. Someone may say it's because " +"you don't know how to use your gun properly." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "huge radiator" +msgid_plural "huge radiators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "huge radiator" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Replace the entire radiator in the platform into this hefty and bulky piece " +"of metal, trading a portability of a gun for a massive overheat buffer." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "skeletonized heat sink" +msgid_plural "skeletonized heat sinks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "skeletonized heat sink" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Replace a large part of the weapon's radiator with an additional cooling " +"unit. The gun overheats faster, but recovers from it at a faster rate." +msgstr "" + +#. ~ Gun mod name +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "additional capacitors" +msgid_plural "additional capacitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun mod "additional capacitors" +#: data/mods/Xedra_Evolved/items/inventor/gunmods.json +msgid "" +"Replace a large portion of the radiator with additional capacitors. The gun" +" will barely cool off, but the damage output may be worth it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "wolf sledge" +msgid_plural "wolf sledges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "wolf sledge" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A long, solid, crafted steel haft, and a bulky, comma-like head. It feels " +"really massive, but it is surprisingly easy to swing, and you will do more " +"damage as your level increases. You can throw it like a boomerang, and the " +"damage of throw depend on your throwing skill level." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "chainsaw spear (off)" +msgid_plural "chainsaw spears (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chainsaw spear (off)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A hand-made lightened engine, with chain blades on a long stick. The only " +"reason it works without falling apart is because your calculations can't be " +"wrong." +msgstr "" + +#. ~ "msg" action message of item "chainsaw spear (off)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "You turn on the chainsaw spear." +msgstr "" + +#. ~ "need_charges_msg" action message of item "chainsaw spear (off)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "The chainsaw spear battery is dead." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "chainsaw spear (on)" +msgid_plural "chainsaw spears (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item "chainsaw spear (on)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "You turn off the chainsaw spear." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "megachette (folded)" +msgid_plural "megachettes (folded)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "megachette (folded)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "Probably a great weapon, it is folded now." +msgstr "" + +#. ~ "msg" action message of item "megachette (folded)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "With a quiet click, the megachette is unfolded." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "megachette (extended)" +msgid_plural "megachettes (extended)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "megachette (extended)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A completely flat, single-edged blade. While very visually appealing, it is" +" no less deadly. It can be folded more times than makes sense." +msgstr "" + +#. ~ "msg" action message of item "megachette (extended)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "With a few moves, the megachette is folded." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "binary sword" +msgid_plural "binary swords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "binary sword" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A relatively heavy two-handed sword with \"100111100\" inscribed on the " +"blade, perhaps to appear fancier than it truly is. Still, it is a " +"surprisingly good weapon." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "\"Neon Angle\" (off)" +msgid_plural "\"Neon Angles\" (off)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Neon Angle" (off)" +#. ~ Description of ""Neon Angle" (on)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "" +"A light, hollow aluminum bar with an installed plasma torch on the end in " +"the form of a circle, emitting 28000 centrigrades of heat on demand. This " +"probably violates dozens of OSHA regulations." +msgstr "" + +#. ~ "msg" action message of item ""Neon Angle" (off)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "You turn on your \"Neon Angle\"." +msgstr "" + +#. ~ "need_charges_msg" action message of item ""Neon Angle" (off)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "The \"Neon Angle\" battery is dead." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "\"Neon Angle\" (on)" +msgid_plural "\"Neon Angles\" (on)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ "msg" action message of item ""Neon Angle" (on)" +#: data/mods/Xedra_Evolved/items/inventor/melee.json +msgid "You turn off your \"Neon Angle\"." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "ultra-light modified battery" +msgid_plural "ultra-light modified batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "ultra-light modified battery" +#. ~ Description of magazine "light modified battery" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"A light battery cell that was modified and replaced with much more effective" +" cells inside." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "light modified battery" +msgid_plural "light modified batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "medium modified battery" +msgid_plural "medium modified batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "medium modified battery" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"A medium battery cell that was modified and replaced with much more " +"effective cells inside." +msgstr "" + +#. ~ Magazine name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "heavy modified battery" +msgid_plural "heavy modified batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "heavy modified battery" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"A heavy battery cell that was modified and replaced with much more effective" +" cells inside." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "inventor's welder" +msgid_plural "inventor's welders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "inventor's welder" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"A lightweight, battery-powered tool to weld metal pieces together using a " +"plasma-inducted electric arc. A decent tool, but you think you can do more " +"with some modifications." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "\"Heater\"" +msgid_plural "\"Heaters\"" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of ""Heater"" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"An extremely small and light tool that creates and transfers the heat in an " +"extremely effective way. You think it would be interesting to develop it " +"further." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "IA software" +msgid_plural "IA software" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "IA software" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"A USB thumb drive with a simple intelligent agent to provide support in " +"parsing big layers of information." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "Netherium-Reality Smoothing Device" +msgid_plural "Netherium-Reality Smoothing Devices" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Netherium-Reality Smoothing Device" +#: data/mods/Xedra_Evolved/items/inventor/misc.json +msgid "" +"An enormous industrial press shaped device, covered in sensors, circuits, " +"and other doodads. Two inverted teleporters are located on each side of the" +" hammers, poised to perfectly align at the end of a strike. Doing so will " +"smoothen the overall local barrier between Earth and other realities, " +"filling in any holes at the expense of weakening it in a much wider area. " +"This is an overall positive effect, allowing you to heal tears that would " +"never naturally close, but expect large temporary side-effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "intricate and opulent clock" +msgid_plural "intricate and opulent clocks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "intricate and opulent clock" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"An incredibly intricate clock where every visible surface appears to be gilded or chrome.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "crystalline rod" +msgid_plural "crystalline rods" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "crystalline rod" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"This crystal rod changes hue at random.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "baroque monitor" +msgid_plural "baroque monitors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "baroque monitor" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A strange monitor with a variety of knobs and dials. When you turn it on, it crackles and then begins tracking things that either aren't there or aren't visible to the naked eye.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "a mess of tubes and wires" +msgid_plural "several messes of tubes and wires" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "a mess of tubes and wires" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"What is it for? What could it do?\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "abstract sculpture" +msgid_plural "abstract sculptures" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "abstract sculpture" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"It's a sculpture, but you can't identify what it depicts.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "humming disc" +msgid_plural "humming discs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "humming disc" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"It hums louder when you touch it.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "an instrument" +msgid_plural "instruments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "an instrument" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"This looks like a musical instrument. But how would you play it?\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "very thin sheet" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A sheet so light and thin that viewing it horizontally makes it almost invisible.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "spiked sphere" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A prickly ball that, no matter the force you apply, somehow never feels as if it could cut.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "malleable blob" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"Despite its looseness, this mass of goo keeps its shape as you fold it in your hands.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "spiraling rod" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A rod with a bulbous, spiralling knob on the end that seems to spin as you look.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "small pin" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"One of those pins you wear on your shirt, but this one has indecipherable symbols in place of a witty slogan.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "hollow tube" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A tube of unknown material. A strange noise from nowhere can be heard when you place it next to your ear, as if something's inside.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "regular tetrahedron" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A triangular pyramid, inconspicuous in every way.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "translucent crystal" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A beautiful crystal, which seems to suck in detail rather than merely obscuring it as light passes through.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "twisted, knotted cord" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"A bit of spiralling rope, disorienting you as your eyes vainly try to complete following the loop.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Description of "crescent-shaped stone" +#: data/mods/Xedra_Evolved/items/inventor/spark_artifact_items.json +msgid "" +"The sound of the tide can be heard from this stone, as if it were a miniature moon moving the oceans.\n" +"It may have unknown powers; try activating them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/traps.json +msgid "stunning QR trap" +msgid_plural "stunning QR traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stunning QR trap" +#: data/mods/Xedra_Evolved/items/inventor/traps.json +msgid "" +"A jagged and eldritch looking QR code ready to be placed wherever you are " +"concerned about mechanical eyes. Will trap robots if they wander into it." +msgstr "" + +#. ~ "done_message" action message of item "stunning QR trap" +#. ~ "done_message" action message of item "stunning arg trap" +#: data/mods/Xedra_Evolved/items/inventor/traps.json +msgid "You set the QR code." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/inventor/traps.json +msgid "stunning arg trap" +msgid_plural "stunning arg traps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stunning arg trap" +#: data/mods/Xedra_Evolved/items/inventor/traps.json +msgid "" +"A jagged and eldritch looking QR code ready to be placed wherever you are " +"concerned about mechanical eyes. Will trap cyborgs if they wander into it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_classless.json +msgid "magician's hat" +msgid_plural "magician's hats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magician's hat" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_classless.json +msgid "" +"An old-school cylinder hat, used by illusionists around the world. Maybe it" +" still remembers some cool tricks?" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_classless.json +msgid "warm ball" +msgid_plural "warm balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "warm ball" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_classless.json +msgid "" +"A small and light ball of glass with flickering flames inside. The surface " +"feels scalding hot, yet the temperature does not change." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "magick 8-Ball" +msgid_plural "magick 8-Balls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "magick 8-Ball" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A fortune-telling device from the 1950s. If you shake it and look at the " +"bottom it will give you detailed step by step instructions on how to do… " +"something." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "glass dagger paperweight" +msgid_plural "glass dagger paperweights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glass dagger paperweight" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"This paperweight in the shape of a small glass dagger emits a wet wheeze " +"like a punctured lung when held." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "Caravaggio on his deathbed" +msgid_plural "copies of Caravaggio on his deathbed" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Caravaggio on his deathbed" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A previously unknown painting in Caravaggio's style of the artist himself " +"lying prone on his deathbed as black ichor seeps from a sword wound in his " +"side. His own sword rests near his hand and his ever dying breath asks you " +"to take up his blade." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgctxt "'hand mirror' but upside down" +msgid "ɹoɹɹᴉɯ puɐɥ" +msgid_plural "sɹoɹɹᴉɯ puɐɥ" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ɹoɹɹᴉɯ puɐɥ" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "·ɓuoɹʍ ɓuᴉɥʇǝɯoS ·ɹoɹɹᴉɯ puɐɥ ʅʅɐɯs Ɐ" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "pair of glasses" +msgid_plural "pairs of glasses" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of glasses" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A pair of a common glasses. They have no lens or glass inside, only casing." +" There is a strange engraving of vines, snakes, and foxes covering every " +"surface of the frames. You think that maybe the engravings are moving when " +"you aren't looking at them." +msgstr "" + +#. ~ Description of "family photo" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A photo of a smiling family on a camping trip. The background is always the" +" same, but people are not. Do you recall them?" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "sphere" +msgid_plural "spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "sphere" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A small, black sphere. It constantly changes its position. It even tries " +"to roll out of corners you wedge it into." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "flashlight" +msgid_plural "flashlights" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "flashlight" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"This looks like a typical household flashlight. It has no battery holder " +"and it hums when you touch it." +msgstr "" + +#. ~ Description of "nail" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "A pin-shaped piece of iron. You feel the need to hammer it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "bubble" +msgid_plural "bubbles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "bubble" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A small, transparent bubble. It divides itself into two, then four, eight, " +"sixteen, endlessly, before turning back to single bubble and repeating the " +"process." +msgstr "" + +#. ~ Description of "wallet" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A small, flat case used to carry currency. Each time you open it, it " +"reveals new pockets, but all of them hold the same one coin, which you can't" +" remove." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "angel figurine" +msgid_plural "angel figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "angel figurine" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "A delicate figurine of a renaissance angel. It looks oddly human." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "action figurine" +msgid_plural "action figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "action figurine" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A small action figurine of a man with an old computer. It appears he is " +"attempting to hack it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "stone feather" +msgid_plural "stone feathers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "stone feather" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"You see an incredibly detailed stone feather, almost lifelike in appearance." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "odd circle" +msgid_plural "odd circles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "odd circle" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"A circular unit of energy, surrounded by a few other circles that almost " +"connect around the center." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "presence" +msgid_plural "presences" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "presence" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "" +"You feel like something took a glance at this place, and it was so menacing " +"that the world itself curled up." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "lizard tail" +msgid_plural "lizard tails" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "lizard tail" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamer.json +msgid "A small lizard tail that was ripped off. Looks like someone's joke." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamsmith.json +msgid "set of brass cylinders" +msgid_plural "sets of brass cylinders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "set of brass cylinders" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_dreamsmith.json +msgid "" +"These brass cylinders are engraved with cuneiform and could be rolled across" +" wet clay to create a page of writing per cylinder. When you touch one of " +"the cylinders you hear a faint voice whisper 'Enki'." +msgstr "" + +#. ~ Description of "deck of tarot cards" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A deck of intricately designed tarot cards. When you lay out your future " +"they seem to be trying to tell you to take a leap of faith." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "occult seal" +msgid_plural "occult seals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "occult seal" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"An intricate occult seal. When you glance at the bottom left corner you " +"hear the sound of the ocean and smell the salty air of the sea, and sense a " +"river flowing through each point of the seal." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "hurricane lamp with thorns" +msgid_plural "hurricane lamps with thorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "hurricane lamp with thorns" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"An old style hurricane lamp. The handle appears to made of vines covered in" +" sharp thorns." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "box of glass berries" +msgid_plural "boxes of glass berries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "box of glass berries" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A box full of glass berries, when you get distracted you find yourself " +"crunching them in your mouth. Each one tastes like a mouthful of blood that" +" slowly changes to espresso." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "polaroid of a missing person" +msgid_plural "polaroids of a missing person" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "polaroid of a missing person" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A polaroid of someone you remember going missing before the Cataclysm. It " +"caught a ton of media attention due to them being seen near what was shortly" +" after identified as a thin place between dimensions. The more you stare at" +" the picture, the more you begin to see wounds appear and disappear on the " +"person. Sometimes they match your old scars." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "strange cup of coffee" +msgid_plural "strange cups of coffee" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "strange cup of coffee" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A small jar with coffee, moving in weird patterns with no apparent cause. " +"After watching the swirls for some time, you are sure that it loops back on " +"its movements, like some sort of message." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "red devil blindfold" +msgid_plural "red devil blindfolds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "red devil blindfold" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A red fabric blindfold with a cartoonish devil over the eyes. You feel some" +" anger when you put it on. Did that devil just wink at you?" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "mother of pearl heart" +msgid_plural "mother of pearl hearts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "mother of pearl heart" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A human heart grown in mother of pearl. It beats loudly when you raise it " +"to your ear." +msgstr "" + +#. ~ Description of "right eye" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A tiny human eye. You can clearly see the green iris and red capillaries. " +"While holding it in the dark you feel it watching you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "cerebellum" +msgid_plural "cerebellums" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "cerebellum" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A small, smooth part of the human brain. Looks slippery. Feels like " +"rubber." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "skull" +msgid_plural "skulls" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "skull" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "A tiny human skull. His empty orbits are watching you." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "ring of Gyges" +msgid_plural "rings of Gyges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "ring of Gyges" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A small ring. There is nothing special about it, except the word " +"\"Republic\" embossed on it." +msgstr "" + +#. ~ Description of "left eye" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A tiny human eye. You can clearly see it has a blue iris and red " +"capillaries. You feel it can see you no matter how you hide." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "Enemy of the World" +msgid_plural "copies of Enemy of the World" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Enemy of the World" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A small Korean novel that describes the journey of an incredibly strong " +"protagonist attempting to save the world." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "horn" +msgid_plural "horns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "horn" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A large, straight horn of some unknown creature. It could easily injure a " +"careless person." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "muscles" +msgid_plural "muscles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "muscles" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A long fleshy tendon with joints on both sides. They contract from time to " +"time." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "pile of pain" +msgid_plural "pile of pains" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pile of pain" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "There is nothing here. It's uncomfortable to hold it." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "pair of spheres" +msgid_plural "pairs of spheres" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of spheres" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"Two perfect spheres. The first does not move at all, and the second " +"constantly rotates around. You feel a connection to both of them." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "fist" +msgid_plural "fists" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fist" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_eater.json +msgid "" +"A solid, full size cast of a human fist, made out of some gray metal. Looks" +" menacing." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_inventor.json +msgid "String Theory For Dummies" +msgid_plural "copies of String Theory For Dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "String Theory For Dummies" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_inventor.json +msgid "" +"A small hardcover book describing a quite preposterous version of string " +"theory." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_inventor.json +msgid "taped jumper cable" +msgid_plural "taped jumper cables" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "taped jumper cable" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spell_learning_items_inventor.json +msgid "" +"A 3-ft (or about 1 m) jumper cable, wrapped with blue insulating tape. Both" +" sides lack connectors." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Goody Osborne's Booke of Remedies" +msgid_plural "copies of Goody Osborne's Booke of Remedies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Goody Osborne's Booke of Remedies" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This purports to be the 'Reale and True Acounting of the Works and Devices " +"of Sarah Osbourne, a Most Puissant Wiche', but you're pretty sure it's all a" +" front and it was actually written within the last couple decades. There " +"are some pretty detailed descriptions of rituals in here, mixed among diary " +"entries and accounts of fanciful meetings in the woods." +msgstr "" + +#. ~ "description" action message of item "Goody Osborne's Booke of Remedies" +#. ~ "description" action message of item "Malleus Maleficarum" +#. ~ "description" action message of item "The Cunning Book of Home and +#. Hearth" +#. ~ "description" action message of item "Bloodstoppers and Bearwalkers: Folk +#. Traditions of Michigan's Upper Peninsula" +#. ~ "description" action message of item "Ward your Dreams for a Good Night's +#. Sleep!" +#. ~ "description" action message of item "Monas Hieroglyphica" +#. ~ "description" action message of item "The Bathhouse at Midnight: An +#. Historical Survey of Magic and Divination in Russia" +#. ~ "description" action message of item "The Book of the Sacred Magic of +#. Abramelin the Mage" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Study the occult text." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Goody Osborne's Booke of Remedies" +msgid_plural "The Real Actual Spell Goody Osborne's Booke of Remedies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Real Actual Spell Goody Osborne's Booke of Remedies" +#. ~ Description of "The Real Actual Spell Malleus Maleficarum" +#. ~ Description of "The Real Actual Spell The Cunning Book of Home and +#. Hearth" +#. ~ Description of "The Real Actual Spell Book of Bloodstoppers and +#. Bearwalkers" +#. ~ Description of "The Real Actual Spell Book of Ward your Dreams for a Good +#. Night's Sleep" +#. ~ Description of "The Real Actual Spell Book of Hedge Snare Changelings" +#. ~ Description of "The Real Actual Spell Book of The Bathhouse at Midnight" +#. ~ Description of "The Real Actual Spell Book of the Sacred Magic of +#. Abramelin the Mage" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The temporary item that teaches you spells." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Malleus Maleficarum" +msgid_plural "copies of Malleus Maleficarum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Malleus Maleficarum" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"A hardcover translation of the infamous 15th century book used as a " +"reference work for witchcraft trials for centuries. This translation seems " +"to have some handwritten notes in some of the margins." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Malleus Maleficarum" +msgid_plural "The Real Actual Spell Malleus Maleficarum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Cunning Book of Home and Hearth" +msgid_plural "copies of The Cunning Book of Home and Hearth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Cunning Book of Home and Hearth" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This mass-market paperback purports to pass down the ancient traditional " +"secrets of English cunning folk, though if that were true, they probably " +"could have gotten more than $12.95 for it. There are a lot of descriptions " +"of rituals and procedures in here, though--maybe some of them deserve " +"further investigation." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell The Cunning Book of Home and Hearth" +msgid_plural "The Real Actual Spell The Cunning Book of Home and Hearth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"Bloodstoppers and Bearwalkers: Folk Traditions of Michigan's Upper Peninsula" +msgid_plural "" +"copies of Bloodstoppers and Bearwalkers: Folk Traditions of Michigan's Upper" +" Peninsula" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Bloodstoppers and Bearwalkers: Folk Traditions of +#. Michigan's Upper Peninsula" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This is an anthropological collection of American folk beliefs in the Upper " +"Peninsula of Michigan, consisting of stories, legends, descriptions of " +"rituals, tall tales, and anything else the author heard during his period of" +" study. The \"Bloodstoppers\" of the title are individuals believed to be " +"able to stop the flow of blood from a wound, with an incantation or ritual " +"or sheer force of will, and the bearwalkers were allegedly sorcerers who " +"could assume the shape of a bear and cause misfortune." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Book of Bloodstoppers and Bearwalkers" +msgid_plural "The Real Actual Spell Book of Bloodstoppers and Bearwalkers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Ward your Dreams for a Good Night's Sleep!" +msgid_plural "copies of Ward your Dreams for a Good Night's Sleep!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Ward your Dreams for a Good Night's Sleep!" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This is a very thin booklet, more of a pamphlet, about various ways to " +"protect from nightmares. There are quite a few techniques in here, though " +"you're a bit skeptical about whether the author took the end of the world " +"into their calculations." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"The Real Actual Spell Book of Ward your Dreams for a Good Night's Sleep" +msgid_plural "" +"The Real Actual Spell Book of Ward your Dreams for a Good Night's Sleep" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Monas Hieroglyphica" +msgid_plural "copies of Monas Hieroglyphica" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Monas Hieroglyphica" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This is a thin reproduction of John Dee's Monas Hieroglyphica. A " +"complicated work whose meaning has long been lost without access to the " +"occult oral tradition of it's time. It's possible that some remnants of " +"that oral tradition still exist today, but it is unknown if they would be " +"able to fully interpret this spellbook." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Book of Hedge Snare Changelings" +msgid_plural "The Real Actual Spell Book of Hedge Snare Changelings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "Parchment of sight beyond sight" +msgid_plural "Parchments of sight beyond sight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "Parchment of sight beyond sight" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"A short parchment that will supposedly teach you how to see through walls." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"The Bathhouse at Midnight: An Historical Survey of Magic and Divination in " +"Russia" +msgid_plural "" +"copies of The Bathhouse at Midnight: An Historical Survey of Magic and " +"Divination in Russia" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Bathhouse at Midnight: An Historical Survey of Magic +#. and Divination in Russia" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"This encyclopediac tome by W. F. Ryan concerns a wide variety of folk magic " +"practices in pre-modern Russia, including their social context, the way that" +" the Church had to work against folk practices like leaving items on the " +"altar for six weeks so they would gain protective powers, the dangers of " +"being alone in the bathhouse, ways to find and keep a husband or wife, when " +"to throw an axe handle over your shoulder when walking into the forest, and " +"how the government mostly suppressed magic because magical power (real or " +"imagined) would have been a threat to secular power. The description of " +"some of these rituals are extremely detailed." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Book of The Bathhouse at Midnight" +msgid_plural "The Real Actual Spell Book of The Bathhouse at Midnight" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Book of the Sacred Magic of Abramelin the Mage" +msgid_plural "copies of The Book of the Sacred Magic of Abramelin the Mage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "The Book of the Sacred Magic of Abramelin the Mage" +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "" +"Translated from the French edition by Samuel L MacGregor Mathers, this tome " +"compiles the journeys of a man named Abraham of Worms to Egypt, where he " +"learned occult secrets from the wizard Abramelin who lived in a small town " +"near the Nile. The magic contained within focuses mostly on the creation of" +" magic squares which, when used in ceremonies by an initiate, provide " +"magical effects." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/items/spell_learning_items/spellbooks_hedge.json +msgid "The Real Actual Spell Book of the Sacred Magic of Abramelin the Mage" +msgid_plural "" +"The Real Actual Spell Book of the Sacred Magic of Abramelin the Mage" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a trap +#: data/mods/Xedra_Evolved/mapgen/abyssal_hunger_zone.json +msgid "Hole to elsewhere" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mapgen/abyssal_hunger_zone.json +msgid "abyssal hunger next level" +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/cryptids.json +msgid "Half-eaten corpses" +msgstr "" + +#. ~ Description of map extra "Half-eaten corpses" +#: data/mods/Xedra_Evolved/mapgen/cryptids.json +msgid "Piles of gore surround a trail of bloody footsteps." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/cryptids.json +msgid "Bloodsoaked acid streaks" +msgstr "" + +#. ~ Description of map extra "Bloodsoaked acid streaks" +#: data/mods/Xedra_Evolved/mapgen/cryptids.json +msgid "A hole in the ground surrounds piles of acid-burned gore." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Golden Monolith" +msgstr "" + +#. ~ Description of map extra "Golden Monolith" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "A golden monolith sitting serenely overlooking the nearby terrain." +msgstr "" + +#. ~ Description of map extra "Spiders" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "This area is covered with webs. There probably are spiders nearby." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Homeless camp" +msgstr "" + +#. ~ Description of map extra "Homeless camp" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "A camp of the homeless." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "strange plants" +msgstr "" + +#. ~ Description of map extra "strange plants" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "A group of strange plants are growing here." +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "a ring of mushrooms" +msgstr "" + +#. ~ Description of map extra "a ring of mushrooms" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "A group of mushrooms growing in a ring." +msgstr "" + +#. ~ Name of the monster "mon_dream_shadowman" placed on map +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "Crowing Shadowman" +msgstr "" + +#. ~ Name of map extra +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "a shadowy wound in reality" +msgstr "" + +#. ~ Description of map extra "a shadowy wound in reality" +#: data/mods/Xedra_Evolved/mapgen/map_extras.json +msgid "" +"What you can only describe as a wound in reality appears to be leaking " +"shadows." +msgstr "" + +#. ~ Signage placed on map museum +#: data/mods/Xedra_Evolved/mapgen/musuems.json +msgid "Museum of Curiosities" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/overmap_specials.json +msgid "border patrol office" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "elemental altar" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "great tree trunk" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "great tree canopy" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "great tree roots" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "old cabin" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "acid-scarred field" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "tranquil pool" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/Xedra_Evolved/mapgen/overmap_terrain.json +msgid "pool depths" +msgstr "" + +#. ~ Name of starting location "sloc_ierde" +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "Ierde" +msgstr "" + +#. ~ Name of starting location "sloc_undine" +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "Undine" +msgstr "" + +#. ~ Name of starting location "sloc_arvore" +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "Arvore" +msgstr "" + +#. ~ Name of starting location "sloc_salamander" +#. ~ Mutation class name +#. ~ Mutation name +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "Salamander" +msgstr "" + +#. ~ Name of starting location "sloc_sylph" +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "Sylph" +msgstr "" + +#. ~ Name of starting location "sloc_homullus" +#. ~ Mutation class name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mapgen/start_locations.json +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "Homullus" +msgstr "" + +#. ~ Computer name placed on map field_office_5, field_office_6, +#. field_office_7, field_office_8 +#. ~ Computer name placed on map field_office_ex_5, field_office_ex_6, +#. field_office_ex_7, field_office_ex_8 +#. ~ Computer name placed on map dm_field_office_5, dm_field_office_6, +#. dm_field_office_7, dm_field_office_8 +#: data/mods/Xedra_Evolved/mapgen/xedra_field_office.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/overmap_specials.json +msgid "Border Patrol OS v0.A17 - Armory Access" +msgstr "" + +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Armory +#. Access" placed on map field_office_5, field_office_6, field_office_7, +#. field_office_8 +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Armory +#. Access" placed on map field_office_ex_5, field_office_ex_6, +#. field_office_ex_7, field_office_ex_8 +#. ~ Interactive menu name in computer "Border Patrol OS v0.A17 - Armory +#. Access" placed on map dm_field_office_5, dm_field_office_6, +#. dm_field_office_7, dm_field_office_8 +#: data/mods/Xedra_Evolved/mapgen/xedra_field_office.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/overmap_specials.json +msgid "Unlock Armory" +msgstr "" + +#. ~ Computer name placed on map field_office_5, field_office_6, +#. field_office_7, field_office_8 +#. ~ Computer name placed on map field_office_ex_5, field_office_ex_6, +#. field_office_ex_7, field_office_ex_8 +#. ~ Computer name placed on map dm_field_office_5, dm_field_office_6, +#. dm_field_office_7, dm_field_office_8 +#: data/mods/Xedra_Evolved/mapgen/xedra_field_office.json +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/overmap_specials.json +msgid "Border Patrol OS v0.A17 - Evidence Locker Access" +msgstr "" + +#. ~ Computer name placed on map +#: data/mods/Xedra_Evolved/mapgen/nested/field_office_nests.json +msgid "Border Patrol Containment Room Controls" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +msgid "Claw Slash" +msgstr "" + +#. ~ Message of martial technique "Claw Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid "You deliver a slash to %s with your claws" +msgstr "" + +#. ~ Message of martial technique "Claw Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid " delivers a slash to %s with their claws!" +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +msgid "Claw Rending Slash" +msgstr "" + +#. ~ Message of martial technique "Claw Rending Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid "You slash %s, tearing open bleeding wounds." +msgstr "" + +#. ~ Message of martial technique "Claw Rending Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid " slashes %s, tearing open bleeding wounds." +msgstr "" + +#. ~ Martial technique name +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +msgid "Critical Claw Slash" +msgstr "" + +#. ~ Message of martial technique "Critical Claw Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid "You deliver a wicked slash to %s with your claws" +msgstr "" + +#. ~ Message of martial technique "Critical Claw Slash" +#: data/mods/Xedra_Evolved/martial_arts/shapeshifter.json +#, c-format +msgid " delivers a wicked slash to %s with their claws!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "" +": " +"\"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid "Gain []" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_menu.json +msgid ": \"\"" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Basic Alchemical Knowledge" +msgstr "" + +#. ~ Description of mutation "Basic Alchemical Knowledge" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"You spent years before the Cataclysm researching esoteric sciences and " +"occult mysteries but only now in the heat of survival, have you experienced " +"the epiphany that will allow you to create alchemical substances." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Initiate Alchemy" +msgstr "" + +#. ~ Description of mutation "Initiate Alchemy" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"The days and weeks since the Cataclysm have been a blur of ideas and " +"thoughts that you can only wish you had been able to think of before " +"everything ended." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Adept Alchemical Knowledge" +msgstr "" + +#. ~ Description of mutation "Adept Alchemical Knowledge" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"The things you've learned would have changed your life in the old days, you " +"could have dropped out of the rat race and become a hidden master of the " +"occult." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Cold Iron Knowledge" +msgstr "" + +#. ~ Description of mutation "Cold Iron Knowledge" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"You've mastered the technique of cold forging iron from ingots into various " +"items and weapons that are particularly effective against creatures from " +"faerie myths." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Magister Alchemical Knowledge" +msgstr "" + +#. ~ Description of mutation "Magister Alchemical Knowledge" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"At this stage in your occult education, normally you would start a small " +"cabal of your own with apprentices that would engage in research and " +"material gathering. You would likely have several rich patrons financing " +"you in return for alchemical medicines and goods to give them health and " +"longevity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Illuminated Alchemy" +msgstr "" + +#. ~ Description of mutation "Illuminated Alchemy" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"Truly you have become one of the hidden occult masters of the world. It's a" +" pity that so few people are around for you to enjoy the benefits of your " +"knowledge. At least it's helping you to survive and maybe even thrive in " +"this post-Cataclysm world." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "Mana for Morons" +msgstr "" + +#. ~ Description of mutation "Mana for Morons" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perks.json +msgid "" +"Maybe you aren't a genius, but something inside of you grants previously " +"hidden reserves of mana." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COMPLETED_ROLL_REMAINDER_ALCHEMY" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "You have learned all the secrets of this level." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SUCCESFUL_ROLL_REMAINDER_ALCHEMY" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "You learn a new secret of alchemy." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ALCHEMY1" +#. ~ Player message in false effect in EoC "EOC_ALCHEMY2" +#. ~ Player message in false effect in EoC "EOC_ALCHEMY3" +#. ~ Player message in false effect in EoC "EOC_ALCHEMY3_COLD_IRON" +#. ~ Player message in false effect in EoC "EOC_ALCHEMY4" +#. ~ Player message in false effect in EoC "EOC_ALCHEMY5" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"Your thoughts are too scattered to unearth more secrets of the universe." +msgstr "" + +#. ~ Player message in effect in EoC "become_fire_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"You imbibed the concoction and you feel your soul merge with an alien power," +" becoming attuned to fire." +msgstr "" + +#. ~ Player message in false effect in EoC "become_fire_fae" +#. ~ Player message in false effect in EoC "become_doll_fae" +#. ~ Player message in false effect in EoC "become_air_fae" +#. ~ Player message in false effect in EoC "become_water_fae" +#. ~ Player message in false effect in EoC "become_earth_fae" +#. ~ Player message in false effect in EoC "become_plant_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"The power attempts to take hold, but is rebuffed by something sinister " +"within you." +msgstr "" + +#. ~ Player message in effect in EoC "become_doll_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"As you imbibe the concoction, you feel the stolen power fusing with your " +"essence." +msgstr "" + +#. ~ Player message in effect in EoC "become_air_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"You imbibed the concoction and you feel your soul merge with an alien power," +" becoming attuned to the winds." +msgstr "" + +#. ~ Player message in effect in EoC "become_water_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"You imbibed the concoction and you feel your soul merge with an alien power," +" becoming attuned to the waters." +msgstr "" + +#. ~ Player message in effect in EoC "become_earth_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"You imbibed the concoction and you feel your soul merge with an alien power," +" becoming attuned to the earth." +msgstr "" + +#. ~ Player message in effect in EoC "become_plant_fae" +#: data/mods/Xedra_Evolved/mod_interactions/bombastic_perks/perks/perk_data/Alchemy1.json +msgid "" +"You imbibed the concoction and you feel your soul merge with an alien power," +" becoming attuned to the natural world." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/main_menu.json +msgid "" +"Assault On Precinct 13: (Hold out against the Exodii " +"with five of your coworkers in your office building.)" +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/monster_corpses.json +msgid "broken Exodii Jotunn" +msgid_plural "broken Exodii Jotunns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of an NPC class +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/npcs.json +msgid "Zebra Investigator" +msgstr "" + +#. ~ Job description of "Zebra Investigator" NPC class +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/npcs.json +msgid "" +"I've seen things I don't want to remember, strange far worlds and stuff." +msgstr "" + +#. ~ Name of starting location "sloc_defense_mode_border_office" +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/scenarios.json +msgid "Border Patrol Office" +msgstr "" + +#. ~ Description of species "DM_VAMPIRE" +#. ~ Description of species "VAMPIRE" +#: data/mods/Xedra_Evolved/mod_interactions/defense_mode/species.json +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "a variety of creatures that subsist off the blood of living humans" +msgstr "" + +#. ~ Skill name +#: data/mods/Xedra_Evolved/mod_interactions/innawood/skills.json +msgid "occult" +msgstr "" + +#. ~ Description of skill "occult" +#: data/mods/Xedra_Evolved/mod_interactions/innawood/skills.json +msgid "" +"Your knowledge of spirits, the unseen world, and other mystical topics, " +"occult is a path to abilities many might consider to be unnatural." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/mod_interactions/innawood/monsters/monster_overrides.json +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "renfield" +msgid_plural "renfields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Ierde" +msgstr "" + +#. ~ Description of profession "Ierde" for male +#. ~ Description of profession "Arvi" for male +#. ~ Description of profession "Onduine" for male +#. ~ Description of profession "Kéményseprő" for male +#. ~ Description of profession "Dúln" for male +#. ~ Description of profession "Silvestris" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are the spirit of a place that slowly gained sentience, a genius loci, " +"born alone in the wilderness. With no parents, no kin, and no guidance, " +"it's up to you to make your own way in the world." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Ierda" +msgstr "" + +#. ~ Description of profession "Ierda" for female +#. ~ Description of profession "Arvori" for female +#. ~ Description of profession "Ondua" for female +#. ~ Description of profession "Bejárónő" for female +#. ~ Description of profession "Dúkka" for female +#. ~ Description of profession "Silvestra" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are the spirit of a place that slowly gained sentience, a genius loci, " +"born alone in the wilderness. With no parents, no kin, and no guidance, " +"it's up to you to make your own way in the world." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Arvi" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Arvori" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Onduine" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Ondua" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Kéményseprő" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Bejárónő" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Dúln" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Dúkka" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Silvestris" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/professions.json +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Silvestra" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_male" +msgid "Paraclesian Birth, Lost and Alone" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_female" +msgid "Paraclesian Birth, Lost and Alone" +msgstr "" + +#. ~ Description of scenario "Paraclesian Birth, Lost and Alone" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Your first moments of life, born of the elements, alone. An elemental fae " +"on a dying world, lost in the wilderness." +msgstr "" + +#. ~ Description of scenario "Paraclesian Birth, Lost and Alone" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Your first moments of life, born of the elements, alone. An elemental fae " +"on a dying world, lost in the wilderness." +msgstr "" + +#. ~ Description of scenario "Werewolf, Natural-born" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while with them. Maybe some of the People are still out there." +msgstr "" + +#. ~ Description of scenario "Werewolf, Natural-born" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You had no idea what was going on the first time it happened, when you woke " +"up with mud on your bare feet and a sour taste in your mouth, but you were " +"soon found. The People of the Moon, they called themselves, and they said " +"you were one of them. A werewolf. You lived out in the wilderness for a " +"while with them. Maybe some of the People are still out there." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_male" +msgid "Werewolf, Naked and Unafraid" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_female" +msgid "Werewolf, Naked and Unafraid" +msgstr "" + +#. ~ Description of scenario "Werewolf, Naked and Unafraid" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have no idea what happened, but you're alone in the unspoiled " +"wilderness. You have mud on your feet, none of your clothes or possessions," +" and you don't know where you are. But you have learned there's a beast " +"inside you, and anyone who crosses you had best beware." +msgstr "" + +#. ~ Description of scenario "Werewolf, Naked and Unafraid" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have no idea what happened, but you're alone in the unspoiled " +"wilderness. You have mud on your feet, none of your clothes or possessions," +" and you don't know where you are. But you have learned there's a beast " +"inside you, and anyone who crosses you had best beware." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_male" +msgid "The Owl, Naked and Afraid" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_female" +msgid "The Owl, Naked and Afraid" +msgstr "" + +#. ~ Description of scenario "The Owl, Naked and Afraid" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. Something happened, and now you're " +"alone in the wilderness, without any of your possessions. You'd best find " +"others quick, or you'll wither away." +msgstr "" + +#. ~ Description of scenario "The Owl, Naked and Afraid" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"For most or all of your life, you've had a secret; you are a predator. " +"While you don't need to drink blood or eat flesh or anything so crude, you " +"must absorb the spiritual essence, the \"ruach\", of living beings in order " +"to maintain your health and vitality. Something happened, and now you're " +"alone in the wilderness, without any of your possessions. You'd best find " +"others quick, or you'll wither away." +msgstr "" + +#. ~ Description of scenario "Once Bitten" for male +#. ~ Description of scenario "Once Bitten, Naked and Afraid" for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Whether you were visiting Salem's Lot, boating on the Demeter, vacationing " +"to Transylvania, or just another lost boy or girl, you've been bitten by a " +"stranger at twilight the night before. And to make matters worse, when you " +"woke up, you were alone in the wilderness with no sign of humanity anywhere." +" You're going to have to survive somehow." +msgstr "" + +#. ~ Description of scenario "Once Bitten" for female +#. ~ Description of scenario "Once Bitten, Naked and Afraid" for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Whether you were visiting Salem's Lot, boating on the Demeter, vacationing " +"to Transylvania, or just another lost boy or girl, you've been bitten by a " +"stranger at twilight the night before. And to make matters worse, when you " +"woke up, you were alone in the wilderness with no sign of humanity anywhere." +" You're going to have to survive somehow." +msgstr "" + +#. ~ Starting location of scenario "Once Bitten" +#. ~ Starting location of scenario "In a Cave" +#. ~ Starting location of scenario "A Lonely Cave" +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +#: data/mods/innawood/scenarios.json +msgctxt "start_name" +msgid "Cave" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_male" +msgid "Once Bitten, Naked and Afraid" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/Xedra_Evolved/mod_interactions/innawood/player/scenarios.json +msgctxt "scenario_female" +msgid "Once Bitten, Naked and Afraid" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Sucking bite" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s bites and injects poison into your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s bites and injects poison into !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to bite your %2$s, but fails to penetrate your armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to bite , but fails to penetrate their armor." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s sprays icicles at your %2$s!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s sprays icicles at !" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%s sprays icicles at you, but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%s sprays icicles at , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s sprays icicles out at you without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s sprays icicles out at without doing any damage." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s curses you and you fall to the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s curses and they fall to the ground!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to curse your %2$s but you dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%s tries to curse and knock down , but they dodge!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to curse %2$s and knock you down!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +#, c-format +msgid "%1$s tries to curse and knock down!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Rat King Death" +msgstr "" + +#. ~ Description of spell "Rat King Death" +#: data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json +msgid "Rat king dies." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "moroi" +msgid_plural "moroi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "moroi" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"This creature looks more aware than most of the ferals you have seen and in " +"fact you might even suspect them of being normal if it weren't for the dried" +" blood caked around their mouth and down the front of their clothes. The " +"light glints against what look to be sharp fangs in their mouth." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "strigoi" +msgid_plural "strigoi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "strigoi" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"An incredibly skinny corpse like creature moving with unnatural flexibility." +" It sniffs the air and opens a mouthful of jagged teeth while the jaws keep" +" distending. This could easily be the origin creature of Nosferatu." +msgstr "" + +#. ~ Description of monster "renfield" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"Wild hair and bloodshot eyes, this person constantly mumbles to themselves " +"about food and life. Renfields care for nothing except protecting their " +"vampire masters." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "renfield with a pistol" +msgid_plural "renfields with pistols" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "renfield with a pistol" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"Wild hair and bloodshot eyes, this person constantly mumbles to themselves " +"about food and life. They carry a 9mm pistol with no respect for trigger " +"discipline. Renfields care for nothing except protecting their vampire " +"masters." +msgstr "" + +#. ~ Description of special attack of monster "renfield with a pistol" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "The renfield fires their Glock!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "renfield with a Remington" +msgid_plural "renfields with shotguns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "renfield with a Remington" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"Wild hair and bloodshot eyes, this person constantly mumbles to themselves " +"about food and life. They carry a shotgun loosely one handed until they " +"take aim. Renfields care for nothing except protecting their vampire " +"masters." +msgstr "" + +#. ~ Description of special attack of monster "renfield with a Remington" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "The renfield fires their shotgun!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "renfield with a flamethrower" +msgid_plural "renfields with flamethrowers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "renfield with a flamethrower" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"Wild hair and bloodshot eyes, this person constantly mumbles to themselves " +"about food and life. A pilot light runs at the business end of their " +"flamethrower. Renfields care for nothing except protecting their vampire " +"masters." +msgstr "" + +#. ~ Description of special attack of monster "renfield with a flamethrower" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "The renfield shoots their flamethrower!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "cyber-renfield" +msgid_plural "cyber-renfields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cyber-renfield" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"A renfield enhanced with cybernetic modules. These bloodhunting " +"monstrosities will crash through brick walls in search of their masters' " +"foes. Someone with enough surgical skills might be able to pull some useful" +" bionics from their corpse. Bionic claws snikt in and out until it finds a " +"target for its hate." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "abominable renfield" +msgid_plural "abominable renfields" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "abominable renfield" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"A brobdingnagian Renfield, twisted through unnatural alchemies. Their stump" +" sized legs and feet pound the earth as they move, while their claw like " +"hands to tear you apart." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "vampire bat" +msgid_plural "vampire bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vampire bat" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"The Northern European Vampire bat, was discovered 8 years previous to the " +"Cataclysm in Lithuania. Within those years it had spread across the entire " +"northern hemisphere. It is larger than a regular bat and furrier allowing " +"it to remain active in the colder winters. They do drink human and animal " +"blood as part of their sustenance. It roosts in caves and other hollows, " +"and uses a form of echolocation to aerially navigate through tricky terrain " +"at rapid speeds." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "giant vampire bat" +msgid_plural "giant vampire bats" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "giant vampire bat" +#: data/mods/Xedra_Evolved/monsters/bloodsuckers.json +msgid "" +"The Mega-Chiropteran Vampire (Giant Vampire Bat), began appearing 4 years " +"ago in locations with Northern European Vampire bats. There were videos of " +"them bringing down large animals like goats and cattle before the Cataclysm " +"as well as pervasive rumors of them coming after humans." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "changeling wanderer" +msgid_plural "changeling wanderers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "changeling wanderer" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"The outline looks human but the movements of the limbs are too willowy and " +"sinuous, a small knife flickers between its fingers in and out of sight. " +"Its clothing appears to be skintight silvery chain or scale mail, it shifts " +"in the light." +msgstr "" + +#. ~ Description of special attack of monster "changeling wanderer" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "The changeling lithely throws a knife!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "changeling bannerman" +msgid_plural "changeling bannermen" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "changeling bannerman" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"A tall lithe humanoid of indeterminate gender, clad in silvery scale mail " +"and wielding archaic weapons. Their sea-green eyes promise violence." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "redcap aspirant" +msgid_plural "redcap aspirants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "redcap aspirant" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"With a red feathered plume rising out of their helmet, this large combatant " +"is clearly a cut above many of the foes you've faced. Ogrish features stare" +" out from under the blood drenched helmet." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "pooka aspirant" +msgid_plural "pooka aspirants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "pooka aspirant" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"This diminutive warrior possesses both animalistic features and custom made " +"arms and armor. The twinkle in its eye seems to giggle as it readies its " +"weapons." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "March Lord" +msgid_plural "March Lords" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "March Lord" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"Nearly seven feet tall and whip thin, this warlord of the border realm of " +"the Nether is clothed in silks and silvery tightly woven chainmail. It " +"glares at you and an ethereal sword manifests in its hand." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "draugr" +msgid_plural "draugrs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "draugr" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"One of the changelings risen as the undead. Shudders and jerks interrupt " +"its previously smooth movements. The silvery mail that covered much of its " +"body is now tarnished and where it is damaged it looks more like broken skin" +" than broken armor." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "overgrown and cracked mirror" +msgid_plural "overgrown and cracked mirrors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "overgrown and cracked mirror" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"What once would have been easily confused for a regular human, now tendrils " +"of fuzz hang loose from every wound this body received before and after " +"death." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "childlike fetch" +msgid_plural "childlike fetches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "childlike fetch" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"It looks like either a child or a child sized doll. However, the sharp " +"objects in its hands and the reflective nature of its eyes are the real " +"tells this isn't just a living child or doll. You'd be hard-pressed to not " +"feel like you were killing an actual child by putting it down." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "daffodil warrior" +msgid_plural "daffodil warriors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "daffodil warrior" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"Wispy and willowy these fetches are the cannon fodder of the Fae. Said to " +"grow in vast fields under the hill and harvested right before a battle " +"legends say they live but a day. Its features are quite plant-like and one " +"arm ends in an ornate club." +msgstr "" + +#. ~ Death message of monster "daffodil warrior" +#: data/mods/Xedra_Evolved/monsters/changeling.json +#, c-format +msgid "The %s bursts into a rain of pollen!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "shimmer wolf" +msgid_plural "shimmer wolves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shimmer wolf" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"This is some form of otherworldly wolf. Its luxurious fur shimmers in the " +"light. If an Irish Wolfhound had an ancestor that couldn't be bothered to " +"mingle with mere mortal men it would be this wolf." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "goblin spider" +msgid_plural "goblin spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "goblin spider" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"A giant, dark gray goblin spider, the size of a pony. Above the mandibles, " +"where you would expect to see the eyes, instead there is a child's face. It" +" seems to vanish into the shadows if you take your eyes off it." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "unicorn" +msgid_plural "unicorns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unicorn" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"A hooved grazing creature with a thick, shaggy, shimmering mane of hair, a " +"sweeping tail, and powerful-looking muscles. Impossible to confuse with a " +"regular horse even if you don't spot the spiraled horn coming from its head." +" Rumor has it that some of the Fair Lords have ways to tame and ride this " +"magnificent creature." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "unicorn foal" +msgid_plural "unicorn foals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "unicorn foal" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"A hooved grazing creature with a thick, shaggy, shimmering mane of hair, a " +"sweeping tail, and powerful-looking muscles. It has a stubby nub of a horn " +"growth starting. This one is still a juvenile; it'll take a while before it" +" can be ridden." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "mavka" +msgid_plural "mavkas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "mavka" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"A beautiful woman clad in diaphanous robes that drifts in the water along " +"with her lengthy hair. As she steps up and across the water you never " +"manage to see her reflection. Suddenly, her hair moves and grabs some small" +" animal and pulls it towards herself." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "Melian mantis stallion" +msgid_plural "Melian mantis stallions" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Melian mantis stallion" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"An enormous green insect grown to about half the size of a giraffe. It " +"moves in a weird, dance-like pattern but goes incredibly still as it " +"positions itself to be mounted. These gargantuan mantis-like monsters are " +"one of the mounts that Seelie aligned knights will ride into combat. It " +"won't use its attacks while it is ridden but if its rider dismounts or is " +"knocked off, it will stay nearby and protect them." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "will-o'-the-wisp" +msgid_plural "will-o'-the-wisps" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "will-o'-the-wisp" +#: data/mods/Xedra_Evolved/monsters/changeling.json +msgid "" +"Drifting lights in the distance, moving slowly, seeming to light the way. " +"But to what?" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/cryptids.json +msgid "Man of the Nineteenth Hour" +msgid_plural "Man of the Nineteenth Hour" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Man of the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +msgid "" +"A tall and lanky old man wearing an old-fashioned winter coat carrying a " +"cane in his hand and a bag over his shoulder. He absently look at the " +"horizon, as if waiting for something." +msgstr "" + +#. ~ Monster message of special attack of monster "Man of the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +#, c-format +msgid "" +"%1$s is blotted by shadows for an instant then reemerges, visibly angrier " +"than before." +msgstr "" + +#. ~ Description of monster "Man of the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +msgid "" +"A tall and lanky old man wearing an old-fashioned winter coat carrying a " +"cane in his hand and a bag over his shoulder. As he notices that you are " +"awake he prepares his bag and brandishes his cane, his visage warped by a " +"twisted combination of anger, hunger and disapproval." +msgstr "" + +#. ~ Monster message of special attack of monster "Man of the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +#, c-format +msgid "" +"%1$s is blotted by shadows for an instant then reemerges, visibly calmer " +"than before." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/cryptids.json +msgid "Olgoi-khorkhoi" +msgid_plural "Olgoi-khorkhoi" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Olgoi-khorkhoi" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +msgid "" +"Also known as the mongolian death worm, the olgoi-khorkhoi is a massive " +"acid-spewing blood-red worm. As you see it, you start hoping for the " +"stories you've heard about the deadly poison coating its skin to be nothing " +"but exaggerations." +msgstr "" + +#. ~ Description of special attack of monster "Olgoi-khorkhoi" +#: data/mods/Xedra_Evolved/monsters/cryptids.json +#, c-format +msgid "%1$s spits a glob of acid!" +msgstr "" + +#. ~ Monster message of special attack of monster "shadow" +#. ~ Monster message of special attack of monster "shadow beast" +#. ~ Monster message of special attack of monster "quickling shadow" +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +#, c-format +msgid "%1$s's appears to become two dimensional." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "shadow beast" +msgid_plural "shadow beasts" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadow beast" +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "A large beastly looking shadow" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "quickling shadow" +msgid_plural "quickling shadows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "quickling shadow" +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "" +"A slight and spry shadow about the size of a tall boy, with a shadowy dagger" +" in hand. It flits through the air from spot to spot, while it flies you " +"can see ragged and frayed threads hanging from the bottom of its feet." +msgstr "" + +#. ~ Death message of monster "quickling shadow" +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +#, c-format +msgid "Threads stitch the %s back into whatever realm it comes from!" +msgstr "" + +#. ~ Monster message of special attack of monster "quickling shadow" +#: data/mods/Xedra_Evolved/monsters/dream_wound_monsters.json +msgid "" +"The quickling shadow flits across the space almost faster than the eye can " +"see, striking without warning!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "stoneling" +msgid_plural "stonelings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stoneling" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A small humanoid made of rock, it doesn't seem to be fully intelligent but " +"more a mimicry of higher intelligence." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "monstrous badger" +msgid_plural "monstrous badgers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "monstrous badger" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A fairly large badger burrowed up through the ground near you. It is both " +"larger than garden variety badgers and strangely seems to have more " +"intelligence in it." +msgstr "" + +#. ~ Monster name +#. ~ Biblical Hebrew term +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "shamir" +msgid_plural "shamir" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shamir" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"Poking out of the ground, you see a what looks like a worm, barely bigger " +"than your pinky finger. Its skin has a craggy, rocky texture, however, and " +"it very clearly has three black eyes on one end. As you watch, it stares at" +" the ground and in a greenish flash, some dirt and stones vanish." +msgstr "" + +#. ~ Monster message of special attack of monster "shamir" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "%1$s stares at the rock!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "spitting lizard" +msgid_plural "spitting lizards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spitting lizard" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A small dog-sized furry lizard colored in ocean blues. It hisses and then " +"spits gouts of water at whatever attracts its ire." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "water sprite" +msgid_plural "water sprites" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "water sprite" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A mischievous creature made entirely of water, with a vaguely humanoid " +"shape. Its movements are graceful and fluid, and its voice is a musical " +"tinkling." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "undertow" +msgid_plural "undertows" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "undertow" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A pair of frog eyes break the water, with a humanoid shadow below. The " +"water around it churns against the current." +msgstr "" + +#. ~ Monster name +#. ~ Biblical Hebrew term +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "shabriri" +msgid_plural "shabriri" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shabriri" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"You see nothing more than a mist in the air, with the vague impression of " +"darker spots that feel like they're watching you. When you look at it, your" +" eyes itch and the edges of your vision dim." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "nuckalavee" +msgid_plural "nuckalavees" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "nuckalavee" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A giant grotesque centaur-like beast, with a skinless human torso grafted to" +" an equally skinless horse. Thick toxic smoke leeches from its two mouths " +"as it affixes you with a gaze of pure malevolence." +msgstr "" + +#. ~ Monster message of special attack of monster "nuckalavee" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "%1$s breathes out a stream of toxic gas!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "Ratatosk's child" +msgid_plural "Ratatosk's children" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Ratatosk's child" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A large granivorous rodent with a long bushy tail, often seen darting amid " +"the branches of trees. A skittish varmint with an expression of unwavering " +"austerity, it is the mortal enemy of cat and dog alike." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "vineling" +msgid_plural "vinelings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "vineling" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A small animated mass of roots and vines, creeping along the ground with " +"alarming speed. The tangle is thick enough that the center from which they " +"grow is concealed." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "thorn-bear" +msgid_plural "thorn-bears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "thorn-bear" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A bear, or something that looks like one. Its eyes are a brilliant green, " +"moss grows throughout its thick fur, and foot-long woody thorns sprout from " +"its body." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "defender of the wood" +msgid_plural "defenders of the wood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "defender of the wood" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"An enormous man-like form with the head of a stag, over ten feet tall, " +"covered in short fur and wearing a loincloth of leaves and vines and topped " +"with a rack of majestic antlers. It carries a long, sharpened stake of wood" +" as thick as a man's arm in one hand." +msgstr "" + +#. ~ Monster message of special attack of monster "defender of the wood" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "%1$s gestures and you hear the creak of growing wood!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "tiny elemental salamander" +msgid_plural "tiny elemental salamanders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "tiny elemental salamander" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A small dog-sized furry lizard colored in fiery reds. It hisses and then " +"spits napalm-like fluid at whatever attracts its ire." +msgstr "" + +#. ~ Monster message of special attack of monster "tiny elemental salamander" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "%1$s spits!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "smoke mephit" +msgid_plural "smoke mephits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "smoke mephit" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A mischievous creature surrounded by smoke and particulates, with a vaguely " +"humanoid shape. Its movements are sharp and jittery, and its voice is the " +"sound of fire crackling." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "firebird" +msgid_plural "firebirds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "firebird" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A bird flitting through the air, glowing brightly. Its outline is obscured " +"by the flames that ripple along its wings and body." +msgstr "" + +#. ~ Death message of monster "firebird" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "The %s bursts into flames!" +msgstr "" + +#. ~ Monster message of special attack of monster "firebird" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "The firebird lets out a cry and explodes in a burst of flames!" +msgstr "" + +#. ~ Monster name +#. ~ Here referencing the serpents in Numbers 21:6, but the same root as the +#. modern word for the type of angel. +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "saraph" +msgid_plural "seraphim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "saraph" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"This four-winged serpent constantly twirls and spins as it flies through the" +" air, its wings always in motion. Or at least, you think so. It's glowing " +"so brightly it's painful to look at, and the air around it wavers like the " +"heat haze over pavement at midsummer." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "Venus figurine" +msgid_plural "Venus figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Venus figurine" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"Resembling most of all the ancient art form of the Venus figurines, this " +"rounded female body sinously moves side to side as it steps. It's eyes " +"flash yellow and green as they scan the area surrounding them." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "zoomorphic figurine" +msgid_plural "zoomorphic figurines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "zoomorphic figurine" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A human shaped figure with the head of an animal. Their skin shifts between" +" skin and fur across the body, and their fingers end in long talons." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "Nimue's dragonfly" +msgid_plural "Nimue's dragonflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Nimue's dragonfly" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"A ferocious, iridescent multi-hued dragonfly, still lightning-fast despite " +"growing to the size of a football. Its head is little more than a palm-" +"sized pair of rainbow compound eyes, and its legs - already specialized for " +"grasping prey - end in curved talons." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "skyglass butterfly" +msgid_plural "skyglass butterflies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "sheyd" +msgid_plural "shedim" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sheyd" +#: data/mods/Xedra_Evolved/monsters/elementals.json +msgid "" +"An ordinary person, until you look at second time and notice that their " +"shadow has wings and their feet are the clawed feet of a chicken. When you " +"look away from them for more than a moment, they seem to disappear." +msgstr "" + +#. ~ Monster message of special attack of monster "sheyd" +#: data/mods/Xedra_Evolved/monsters/elementals.json +#, c-format +msgid "%1$s glares at you!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/exodii.json +msgid "Exodii Jotunn" +msgid_plural "Exodii Jotunns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Exodii Jotunn" +#: data/mods/Xedra_Evolved/monsters/exodii.json +msgid "" +"A truly massive heavy combat cyborg with six independent legs, two arms that" +" look like a cross between shovels and shields that can be rooted into the " +"ground to provide stabilized cover, two close combat arms that can swing " +"over top of the shields, and a weapon pod mounted on a swiveling turret." +msgstr "" + +#. ~ Monster message of special attack of monster "Exodii Jotunn" +#: data/mods/Xedra_Evolved/monsters/exodii.json +msgid "The Exodii Jotunn fires its weapon pod!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/ferals.json +msgid "deranged zebra agent" +msgid_plural "deranged zebra agents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "deranged zebra agent" +#: data/mods/Xedra_Evolved/monsters/ferals.json +msgid "" +"This formerly buttoned up professional government agent has become deranged " +"and dangerous. They move among the undead, handgun at the ready and saucer " +"pupils scanning for threats in a mockery of their former lives." +msgstr "" + +#. ~ Description of special attack of monster "deranged zebra agent" +#: data/mods/Xedra_Evolved/monsters/ferals.json +msgid "The deranged agent fires their Five-seveN!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/ferals.json +msgid "heavily armed zebra agent" +msgid_plural "heavily armed zebra agents" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of special attack of monster "heavily armed zebra agent" +#: data/mods/Xedra_Evolved/monsters/ferals.json +msgid "The deranged agent fires their P90!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "sniper bot" +msgid_plural "sniper bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "sniper bot" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "" +"A doglike robot with a rifle barrel mounted on its back. The quadrupedal " +"platform appears to grant a high level of stability in order to strike " +"targets at long range." +msgstr "" + +#. ~ Targeting sound of special attack of monster "sniper bot" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "\"Steady, steady.\"" +msgstr "" + +#. ~ No ammo sound of special attack of monster "sniper bot" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "chk-chk pop!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "shotgun bot" +msgid_plural "shotgun bots" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shotgun bot" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "" +"A heavy, but quick two-legged drone that holds a massive shotgun system " +"above himself. Effectively a machinegun with legs." +msgstr "" + +#. ~ No ammo sound of special attack of monster "shotgun bot" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "chk-chk!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "cutthroater" +msgid_plural "cutthroaters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "cutthroater" +#: data/mods/Xedra_Evolved/monsters/inventor.json +msgid "" +"A tiny arachnid-like bot with three manipulators with telescopic razor-sharp" +" blades." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/migo.json +msgid "stalking warper" +msgid_plural "stalking warpers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "stalking warper" +#: data/mods/Xedra_Evolved/monsters/migo.json +msgid "" +"Once the mi-go revealed themselves in the last days before the Cataclysm " +"they released a number of animals to 'gather specimens'. This four legged " +"beast resembles a cross between a cat and a monitor lizard, tongue flicking " +"out and splitting into multiple appendages. Before the tvs stopped working " +"people witnessed these creatures biting and injecting some kind of warping " +"venom into their victims. The changes that its victims would undergo were " +"quite shocking in those days." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "shimmering spider" +msgid_plural "shimmering spiders" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shimmering spider" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A dog-sized spider, the air around it has a faint shimmer of light, possibly" +" reflected from tiny strands of webbing." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "shifter" +msgid_plural "shifters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shifter" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A tall body on four legs, surrounded by a \"glitched\" aura - it constantly " +"changes its own position." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "duplicator" +msgid_plural "duplicators" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "duplicator" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A humanoid on two legs, this creature spies on everything around with its " +"eight eyes, arranged in a circle. From time to time it splits in two, where" +" the one on the left is in a defensive position, and the other attacks the " +"enemy with its long fists." +msgstr "" + +#. ~ Monster message of special attack of monster "duplicator" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "The body of the duplicator splits in half!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "ophanim" +msgid_plural "ophanims" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "ophanim" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"Their entire bodies\n" +"including their backs, their hands and their wings\n" +"were completely full of eyes\n" +"as were their four wheels." +msgstr "" + +#. ~ Death message of monster "ophanim" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "The %s shatter into pieces in silent explosion." +msgstr "" + +#. ~ Description of monster "light" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"Flying piece of light in a shape of… a cube? It constantly changes its " +"form, and each of its attacks tears the piece of space from the reality, " +"causing a ridiculously loud explosion. Even if it's friendly, some of its " +"action are impossible to explain." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "rat king" +msgid_plural "rat kings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "rat king" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A towering swarm of mutated rats, their tails knotted together in a filthy " +"mass. A fetid stench flows from its filthy presence." +msgstr "" + +#. ~ Death message of monster "rat king" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "Rats suddenly swarm into view." +msgstr "" + +#. ~ Monster message of special attack of monster "flaming eye" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s stares at you and you feel a sense of doom!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "remains of a dreamforged automaton" +msgid_plural "remains of a dreamforged automatons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A broken robot, still standing and saturated with electricity. Between the " +"shattered dreamdross plates, the ruined armor and the electrical discharges," +" you can barely see the remains of the machinery that once animated it, and " +"yet it moves on its two feet, albeit like some sort of puppet." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "dream-drainer mosquito" +msgid_plural "dream-drainer mosquitos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"Forged from the wildest dreams and the worst nightmares, this gigantic " +"mosquito bloats as its proboscis syphons the air, as if it was feeding on " +"some invisible thing. Looking at it, your mind blurs a little, making you " +"feel that what this monster is sucking are your dreams." +msgstr "" + +#. ~ Monster message of special attack of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s shivers as its wounds close." +msgstr "" + +#. ~ Monster message of special attack of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s buzzes loudly as its speed increases." +msgstr "" + +#. ~ Monster message of special attack of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s's shell hardens as you prepare to attack it." +msgstr "" + +#. ~ Monster message of special attack of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s points its proboscis at you, and a projectile bursts from it!" +msgstr "" + +#. ~ Monster message of special attack of monster "dream-drainer mosquito" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s hits you with one of its legs with tremendous force." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "Luna-Attuned Revenant" +msgid_plural "Luna-Attuned Revenants" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"Nearly seven feet tall and whip thin, this grotesque mockery of a March Lord" +" is wrapped in fiery moonlight. Moonlight courses its veins as the heart " +"you granted it pulses with power. Its face is struck in a grimace of pain " +"and its eyes shine with endless hatred directed at you, the one responsible " +"for its current state of agony." +msgstr "" + +#. ~ Death message of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "The %s decoheres and is consumed by the moonlight!" +msgstr "" + +#. ~ Monster message of special attack of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "" +"%1$s points a finger at you, and a projectile suddenly appears from it!" +msgstr "" + +#. ~ Monster message of special attack of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "A ray of moonlight bursts from %1$s!" +msgstr "" + +#. ~ Monster message of special attack of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "Without the moonlight shining on it, %1$s is weakened!" +msgstr "" + +#. ~ Monster message of special attack of monster "Luna-Attuned Revenant" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%1$s lashes out as it attempts to be exposed to the moonlight again!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "grasping globule" +msgid_plural "grasping globules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "grasping globule" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A large, irregular mass of greenish slime. It forms tendrils as it " +"perceives you, likely to try and bring you closer of its stronger allies." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "bashing globule" +msgid_plural "bashing globules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "bashing globule" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"A large, irregular mass of reddish slime, forming appendages to bash its " +"targets. It wanders blindly, waiting for something to come close enoug for " +"it to notice and crush with its mass." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "spewing globule" +msgid_plural "spewing globules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "spewing globule" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"This mass of pale slime quivers as you approach. Beneath the surface, you " +"see shapes trying to find a way out of it." +msgstr "" + +#. ~ Monster message of special attack of monster "spewing globule" +#: data/mods/Xedra_Evolved/monsters/monster.json +#, c-format +msgid "%s opens itself, and some small globules crawl out of it!" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "small globule" +msgid_plural "small globules" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "small globule" +#: data/mods/Xedra_Evolved/monsters/monster.json +msgid "" +"This small, swift ball of slime moves to attack you without hesitation. " +"Despite its size and lack of strength, its speed must not be underestimated." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Salamander Glob" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Hungry Thirsty Roots Monster" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shamir Dig Pit Spell" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Sheyd Evil Eye Spell" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Flaming Eye Evil Eye Spell" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shabriri Blinding Spell" +msgstr "" + +#. ~ Description of spell "Shabriri Blinding Spell" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"This is a monster only spell. My mother told me, Shabriri bariri riri iri " +"ri, in my white cup." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Death Guilt" +msgstr "" + +#. ~ Description of spell "Death Guilt" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Feeling guilty over killing a monster." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shadowman Death" +msgstr "" + +#. ~ Description of spell "Shadowman Death" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Eliminates any dream shadows in the area." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Close Dreamwound Shadow" +msgstr "" + +#. ~ Description of spell "Close Dreamwound Shadow" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Closes a shadowy wound between reality and dreams." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shadowman Teleport" +msgstr "" + +#. ~ Description of spell "Shadowman Teleport" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Teleports the monster." +msgstr "" + +#. ~ Description of spell "Shadowman Teleport" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "An explosive movement of shadowy knives." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shadow DR Monster enemy check" +msgstr "" + +#. ~ Description of spell "Shadow DR Monster enemy check" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"Preps for using Shadow Damage Reduction when a hostile target is detected." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shadow DR Monster Effect" +msgstr "" + +#. ~ Description of spell "Shadow DR Monster Effect" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"Grants the effect for a shadow to gain damage resistance to bash and " +"bullets.." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Firebird Explosion" +msgstr "" + +#. ~ Description of spell "Firebird Explosion" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "A fireball caused by a zealous firebird." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Firebird Explosion Self" +msgstr "" + +#. ~ Description of spell "Firebird Explosion Self" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"A fireball caused by a zealous firebird that consumes itself. Damage type " +"pure to actually hurt them since they're immune to heat." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Trade dreams for health" +msgstr "" + +#. ~ Description of spell "Trade dreams for health" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Absorbs some collective dross and heals damage to the mosquito." +msgstr "" + +#. ~ Description of spell "Endurance" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Let the dreams take the blows. Don't let the world kill you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Pierce" +msgstr "" + +#. ~ Description of spell "Pierce" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Throw a long ethereal spear out of your proboscis or finger." +msgstr "" + +#. ~ Description of spell "Rush" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Fly. Fly as fast as you can. Don't stop." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Point Blank" +msgstr "" + +#. ~ Description of spell "Point Blank" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"A straight hit with your leg. Using additional energy you could probably " +"break a wall with such a powerful strike." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Lunar Line" +msgstr "" + +#. ~ Description of spell "Lunar Line" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"Create a line of pure destruction. Doesn't hurt the player that much " +"because that spell will be spammed all over the fight." +msgstr "" + +#. ~ Sound description of spell "Lunar Line" +#. ~ Sound description of spell "Lasing-Out Lunar Line" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "A crackling sound!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Weakened by the lack of light" +msgstr "" + +#. ~ Description of spell "Weakened by the lack of light" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "No more moonlight, no more power." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Lasing-Out Lunar Line" +msgstr "" + +#. ~ Description of spell "Lasing-Out Lunar Line" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"Create a line of pure destruction. Weakened to account for the massive " +"spam." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Summon small globule" +msgstr "" + +#. ~ Description of spell "Summon small globule" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Summons a small globule." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Nuckalavee Toxic Breath" +msgstr "" + +#. ~ Description of spell "Nuckalavee Toxic Breath" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "The Nuckalavee breathes out toxic gas. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Pacify the Nineteenth Hour" +msgstr "" + +#. ~ Description of spell "Pacify the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Makes the Man of the Nineteenth Hour calm down." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Anger the Nineteenth Hour" +msgstr "" + +#. ~ Description of spell "Anger the Nineteenth Hour" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "" +"Makes the Man of the Nineteenth Hour ready to attack all those who do not " +"sleep." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Shield the sleepers" +msgstr "" + +#. ~ Description of spell "Shield the sleepers" +#: data/mods/Xedra_Evolved/monsters/monster_spells.json +msgid "Ensures an eventless sleep to those who sleep nearby." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "thrown knife" +msgid_plural "thrown knifes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "thrown knife" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Shiny reflective throwing knife at the ready." +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s tries to impale your %2$s, but fails to penetrate your armor!" +msgstr "" + +#. ~ Monster attack message +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "%1$s tries to impale , but fails to penetrate their armor!" +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Glock 19" +msgid_plural "Glock 19" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Glock 19" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "" +"A poorly maintained and inaccurate version of the Glock 19 for renfields." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "renfield Remington" +msgid_plural "renfield Remington" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "renfield Remington" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "A fake shotgun for renfields (because monster aiming is too lethal)." +msgstr "" + +#. ~ Name of a gun +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "FN Five-seveN" +msgid_plural "FN Five-seveN" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "FN Five-seveN" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "" +"A poorly maintained and inaccurate version of the Five-seveN for feral " +"agents." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Duplicator Shifting" +msgstr "" + +#. ~ Description of spell "Duplicator Shifting" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Constantly teleports you around." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Summon Shifter (Monster Version)" +msgstr "" + +#. ~ Description of spell "Summon Shifter (Monster Version)" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "" +"Summon a shifter. Monster version, the creature exists for 1-2 seconds. " +"Mostly decorative effect to show 'glitchiness'." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Sapient Damage" +msgstr "" + +#. ~ Description of spell "Sapient Damage" +#. ~ Description of spell "Smash A Target" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Deal some damage. You can't see it except in debug mode." +msgstr "" + +#. ~ Sound description of spell "Sapient Damage" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "a loud whisper" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Sapient Player Damage" +msgstr "" + +#. ~ Description of spell "Sapient Player Damage" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +#, c-format +msgid "" +"Deal 34% of player's HP damage to player. You can't see it except in debug " +"mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Summon Duplicator Pawn" +msgstr "" + +#. ~ Description of spell "Summon Duplicator Pawn" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Summon 1 short life pawn." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "Ophanim Death" +msgstr "" + +#. ~ Description of spell "Ophanim Death" +#: data/mods/Xedra_Evolved/monsters/monsterattacks.json +msgid "AoE cut damage, when ophanim dies." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "flying shark" +msgid_plural "flying sharks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "flying shark" +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "" +"It would be funny watching a shark swim through the air, between trees and " +"other objects like kelp under the water. If it didn't mean the shark was " +"still completely real and capable of flying after you. Something is very " +"wrong about things here." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "endless snake" +msgid_plural "endless snakes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "endless snake" +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "" +"The tail of this snake doesn't seem to end. Clearly there are places that " +"are not part of the tail of this snake, but when you watch it move you only " +"see the front of the body move forward while the rear stays in it's place " +"eternally elongating. But that can't be true so your eyes snap to somewhere" +" else and that seems to be an appropriately length snake, isn't it?" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "swarm of teeth" +msgid_plural "swarms of teeth" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "swarm of teeth" +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "A buzzing whining sound accompanies this swarm of loose teeth." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "twin" +msgid_plural "twins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "twin" +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "Ethereal copy of you." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "you" +msgid_plural "yous" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "you" +#: data/mods/Xedra_Evolved/monsters/nightmares_and_chimeras.json +msgid "" +"It is you. It looks like you, it is equipped like you, it is even has a " +"weapon like you." +msgstr "" + +#. ~ Description of species "CHANGELING" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "a creature from under the hill" +msgstr "" + +#. ~ Description of species "IERDE" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "an earth elemental spirit" +msgstr "" + +#. ~ Description of species "UNDINE" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "a water elemental spirit" +msgstr "" + +#. ~ Description of species "ARVORE" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "a plant elemental spirit" +msgstr "" + +#. ~ Description of species "SALAMANDER" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "a fire elemental spirit" +msgstr "" + +#. ~ Description of species "HOMULLUS" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "an elemental spirit of humanity" +msgstr "" + +#. ~ Description of species "SYLPH" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "an air elemental spirit" +msgstr "" + +#. ~ Description of species "RENFIELD" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "" +"a variety of creatures that have partaken of the unholy blood of the vampyr" +msgstr "" + +#. ~ Description of species "NIGHTMARE" +#: data/mods/Xedra_Evolved/monsters/species.json +msgid "creatures made from dreams, technically not alive" +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "armored warrior with mace" +msgid_plural "armored warriors with maces" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored warrior with mace" +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "" +"Clad in ancient armor and with a mace in hand, this warrior was summoned by " +"magic to defend you." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "armored warrior with axe" +msgid_plural "armored warriors with axes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "armored warrior with axe" +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "" +"Clad in ancient armor and with a battleaxe in hand, this warrior was " +"summoned by magic to defend you." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "warrior with spear" +msgid_plural "warriors with spears" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warrior with spear" +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "" +"Clad in leather armor and with a spear in hand, this warrior was summoned by" +" magic to defend you." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "warrior with sword" +msgid_plural "warriors with sword" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "warrior with sword" +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "" +"Clad in leather armor and with a sword in hand, this warrior was summoned by" +" magic to defend you." +msgstr "" + +#. ~ Monster name +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "shadowy warrior" +msgid_plural "shadowy warriors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "shadowy warrior" +#: data/mods/Xedra_Evolved/monsters/summoned_monsters.json +msgid "" +"A shadowy figure, only barely visible as more than a mist, but the " +"silhouette of armor and weapons are obvious." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "Dreamer" +msgstr "" + +#. ~ Description of mutation "Dreamer" +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "" +"Dreamers are people who are able to tap into the power of dreams and nearby " +"dimensions and create fantastical effects as a result. They can even pull " +"some of this dream material into our world to build other things with it. " +"Sometimes they hear outside voices that offer help and presents, and with " +"enough power, dreamers can pull them right from beyond. Their power scales " +"with their natural perception and intellect." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "Eater of Dreams" +msgstr "" + +#. ~ Description of mutation "Eater of Dreams" +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "" +"These people are aware of this cross-dimensional contamination and while " +"they can't pull anything over and make new things, they can eat anything " +"they find in our world that doesn't belong and gain abilities and powers " +"from that consumption. They have larger than normal mana pools but regen " +"that mana much slower as a result, they can cast a spell to convert " +"dreamdross scraps directly into mana. Their power scales with their natural" +" strength and dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "Dreamsmith" +msgstr "" + +#. ~ Description of mutation "Dreamsmith" +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "" +"Dreamsmiths can forge dreamdross into a more durable form and create " +"permanent items that can be repaired." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "Mad Genius" +msgstr "" + +#. ~ Description of mutation "Mad Genius" +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "" +"The Mad Genius uses their connection to other dimensions in order to " +"manipulate or even replace the physics of this realm with that of another. " +"They turn toys and nonsense inventions into machines of incredible " +"sophistication and power, temporarily." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "Hedgecraft" +msgstr "" + +#. ~ Description of mutation "Hedgecraft" +#: data/mods/Xedra_Evolved/mutations/classes.json +msgid "" +"The craft of the wise, provenance of cunning men, wise women, soothsayers, " +"knowers, herb-witches, and curse-lifters throughout history. With the " +"proper components, and at the proper times and places, they can perform " +"miracles." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/cybernetic_traits.json +msgid "XEDRA Neurobionic Interface" +msgstr "" + +#. ~ Description of mutation "XEDRA Neurobionic Interface" +#: data/mods/Xedra_Evolved/mutations/cybernetic_traits.json +msgid "" +"The compact bionic command and control interface interwoven with your " +"nervous system had a previous life inside of a cybernetic tribesperson. " +"Best case scenario, none of them are on this Earth." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/gracken_spells.json +msgid "Gracken Long Arms Spell" +msgstr "" + +#. ~ Description of spell "Gracken Long Arms Spell" +#: data/mods/Xedra_Evolved/mutations/gracken_spells.json +msgid "Push a target away from you." +msgstr "" + +#. ~ Message of spell "Gracken Long Arms Spell" +#: data/mods/Xedra_Evolved/mutations/gracken_spells.json +#, c-format +msgid "You extend your arms and push the %s away from you!" +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_GRACKEN_ARM_PUSH1_activated" +#: data/mods/Xedra_Evolved/mutations/gracken_trait_eocs.json +msgid "You lash out and push your target away!" +msgstr "" + +#. ~ "mutagen_message" of mutation class "Ierde" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Soil and stone." +msgstr "" + +#. ~ Memorial message of mutation class "Ierde" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Returned to the earth." +msgstr "" + +#. ~ Memorial message of mutation class "Ierde" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Returned to the earth." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Sylph" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Wind and weather." +msgstr "" + +#. ~ Memorial message of mutation class "Sylph" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Dissipated into the atmosphere." +msgstr "" + +#. ~ Memorial message of mutation class "Sylph" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Dissipated into the atmosphere." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Undine" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Rain and wave." +msgstr "" + +#. ~ Memorial message of mutation class "Undine" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Dissolved into the sea." +msgstr "" + +#. ~ Memorial message of mutation class "Undine" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Dissolved into the sea." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Arvore" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Growth in adversity." +msgstr "" + +#. ~ Memorial message of mutation class "Arvore" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Fell with a great sound." +msgstr "" + +#. ~ Memorial message of mutation class "Arvore" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Fell with a great sound." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Salamander" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Touched by fire." +msgstr "" + +#. ~ Memorial message of mutation class "Salamander" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Snuffed out." +msgstr "" + +#. ~ Memorial message of mutation class "Salamander" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Snuffed out." +msgstr "" + +#. ~ "mutagen_message" of mutation class "Homullus" +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Wish upon a star." +msgstr "" + +#. ~ Memorial message of mutation class "Homullus" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Real enough for you?" +msgstr "" + +#. ~ Memorial message of mutation class "Homullus" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Real enough for you?" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Fair Folk Noble" +msgstr "" + +#. ~ Memorial message of mutation class "Fair Folk Noble" for male +#. ~ Memorial message of mutation class "Fair Folk Commoner, Brownie" for male +#. ~ Memorial message of mutation class "Fair Folk Commoner, Pooka" for male +#. ~ Memorial message of mutation class "Fair Folk Commoner, Selkie" for male +#. ~ Memorial message of mutation class "Fair Folk Commoner, Trow" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "Empty your heart of its mortal dream." +msgstr "" + +#. ~ Memorial message of mutation class "Fair Folk Noble" for female +#. ~ Memorial message of mutation class "Fair Folk Commoner, Brownie" for +#. female +#. ~ Memorial message of mutation class "Fair Folk Commoner, Pooka" for female +#. ~ Memorial message of mutation class "Fair Folk Commoner, Selkie" for +#. female +#. ~ Memorial message of mutation class "Fair Folk Commoner, Trow" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "Empty your heart of its mortal dream." +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Fair Folk Commoner, Brownie" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Fair Folk Commoner, Pooka" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Fair Folk Commoner, Selkie" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Fair Folk Commoner, Trow" +msgstr "" + +#. ~ Mutation class name +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgid "Lilin" +msgstr "" + +#. ~ Memorial message of mutation class "Lilin" for male +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_male" +msgid "The dawn breaks, and the owl lays down for its final rest." +msgstr "" + +#. ~ Memorial message of mutation class "Lilin" for female +#: data/mods/Xedra_Evolved/mutations/mutation_category.json +msgctxt "memorial_female" +msgid "The dawn breaks, and the owl lays down for its final rest." +msgstr "" + +#. ~ Player message in effect in EoC "eoc_eggsac_survivable_or_fatal" in +#. nested EOCs in effect in EoC "eggsac_mantain" +#. ~ Player message in false effect in EoC "eoc_eggsac_survivable_or_fatal" in +#. nested EOCs in effect in EoC "eggsac_mantain" +#. ~ Player message in effect in EoC "eoc_eggsac_remove_survivable_or_fatal" +#. in nested EOCs in effect in EoC "eggsac_remove" +#. ~ Player message in false effect in EoC +#. "eoc_eggsac_remove_survivable_or_fatal" in nested EOCs in effect in EoC +#. "eggsac_remove" +#: data/mods/Xedra_Evolved/mutations/mutation_eocs.json +msgid "Spiders erupt from your body!" +msgstr "" + +#. ~ Description of mutation "Ierde" +#. ~ Description of mutation "Arvore" +#. ~ Description of mutation "Undine" +#. ~ Description of mutation "Salamander" +#. ~ Description of mutation "Sylph" +#. ~ Description of mutation "Homullus" +#: data/mods/Xedra_Evolved/mutations/mutation_thresh.json +msgid "You have ascended into your fae nature." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Spider egg host" +msgstr "" + +#. ~ Description of mutation "Spider egg host" +#. ~ Description of mutation "Transforming into Goblin" +#. ~ Description of mutation "Transforming into Spider" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You don't feel very well. On an existential level." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Dreamless" +msgstr "" + +#. ~ Description of mutation "Dreamless" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You live firmly in reality and never experience extremely vivid dreams about" +" choices that have real world consequences. ( You will be unable to gain " +"Dream magicks from sleeping after strange events)" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Transforming into Goblin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Transformed into Goblin" +msgstr "" + +#. ~ Description of mutation "Transformed into Goblin" +#. ~ Description of mutation "Transformed into Spider" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You feel like you've left behind your old life and form." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Transforming into Spider" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Transformed into Spider" +msgstr "" + +#. ~ Description of mutation "Ki Strike" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Who needs weapons? You deal more melee damage while fighting barehanded and" +" without gloves. This damage improves as your unarmed skill increases." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Extended Life" +msgstr "" + +#. ~ Description of mutation "Extended Life" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You swallow the potion and feel younger already. Though the taste lingers " +"long past when you'd hope it would pass." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Haunted by your dreams made flesh" +msgstr "" + +#. ~ Description of mutation "Haunted by your dreams made flesh" +#. ~ Description of mutation "Accompanied by your dreams made flesh" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Your dreams can change reality." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Accompanied by your dreams made flesh" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "The Trait That Gives you Uncanny Dodge" +msgstr "" + +#. ~ Description of mutation "The Trait That Gives you Uncanny Dodge" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"The Uncanny Dodge flag only works on traits or bionics, so this is a trait " +"for powers that grant it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Infected with the vampire disease" +msgstr "" + +#. ~ Description of mutation "Infected with the vampire disease" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You have developed a thirst for the blood of your fellow humans." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Gleaming Eyes" +msgstr "" + +#. ~ Description of mutation "Gleaming Eyes" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your eyes gleam lightly red as the light catches in them and with a few " +"drops of the stolen blood in your veins you are able to see in the dark." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Sanguine Ecstasy" +msgstr "" + +#. ~ Description of mutation "Sanguine Ecstasy" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your palate adapted to your new condition. Drinking human blood will make " +"you feel great." +msgstr "" + +#. ~ Description of mutation "Vigor Mortis" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your stolen blood reinforces your muscles, making your grip crack bone and " +"your punches dent steel." +msgstr "" + +#. ~ Description of mutation "Sanguine Resilience" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your cold flesh is not as vulnerable as it once was. Activate to render it " +"even more resistant to physical damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Predator's Senses" +msgstr "" + +#. ~ Description of mutation "Predator's Senses" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your senses are heightened, allowing you to see more clearly, hear even tiny" +" sounds, and smell nearby fresh human blood." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Silent as Death" +msgstr "" + +#. ~ Description of mutation "Silent as Death" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Your movements don't make nearby as much noise as they used to." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Blood Lungs" +msgstr "" + +#. ~ Description of mutation "Blood Lungs" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your fingers have developed bloodsucking properties, you can now suck up " +"blood through them. You're not sure where the blood goes but with a thought" +" you can use these deposits." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Unholy Endurance" +msgstr "" + +#. ~ Description of mutation "Unholy Endurance" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your exhaust some of the blood in your veins to boost and recover some of " +"your spent stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Learn from the Children of the Night" +msgstr "" + +#. ~ Description of mutation "Learn from the Children of the Night" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You call out to the creatures that inhabit the night. Wolves, bats, rats " +"and more. They tell you about what terrain surrounds you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Walking the shadowed path of blood" +msgstr "" + +#. ~ Description of mutation "Walking the shadowed path of blood" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You have new fangs to go along with your thirst for blood." +msgstr "" + +#. ~ Message when player with mutation "Walking the shadowed path of blood" +#. attacks +#: data/mods/Xedra_Evolved/mutations/mutations.json +#, c-format +msgid "You sink your fangs into %s!" +msgstr "" + +#. ~ Message when NPC with mutation "Walking the shadowed path of blood" +#. attacks +#: data/mods/Xedra_Evolved/mutations/mutations.json +#, c-format +msgid "%1$s sinks their fangs into %2$s!" +msgstr "" + +#. ~ Description of mutation "Coagulant Weave" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Your body prepares to prevent the loss of any blood to combat damage." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Sanguine Restoration" +msgstr "" + +#. ~ Description of mutation "Sanguine Restoration" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your flesh heals visibly while blood disintegrates hidden inside your veins." +msgstr "" + +#. ~ Description of mutation "Flow Like Blood" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can move faster than the eye can see, avoiding the claws and teeth and " +"weapons of your enemies." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Predator's Mien" +msgstr "" + +#. ~ Description of mutation "Predator's Mien" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"With a bit of stolen blood and a savage expression, you can send your " +"enemies fleeing." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Spider's Walk" +msgstr "" + +#. ~ Description of mutation "Spider's Walk" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Gravity seems to have less of an effect than it used it. With barely an " +"effort you can ascend or descend even sheer walls, and you can fall any " +"distance and land on your feet uninjured." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Claws of the Beast" +msgstr "" + +#. ~ Description of mutation "Claws of the Beast" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can twist your fingernails into sharp claws, allowing you to inflict " +"extra damage in unarmed combat." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Claws of the Beast Extended" +msgstr "" + +#. ~ Description of mutation "Claws of the Beast Extended" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your fingers are transformed into sharp claws. You can use them to attack, " +"but performing mundane tasks will be harder." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Crimson Vision" +msgstr "" + +#. ~ Description of mutation "Crimson Vision" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your vision has improved and now you can see flowing blood in the vein, like" +" bright trails in the dark." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Mortal hungers are replaced with immortal hungers" +msgstr "" + +#. ~ Description of mutation "Mortal hungers are replaced with immortal +#. hungers" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You replace some of your regular caloric intake with blood and begin to see " +"some of the more esoteric abilities inherent to vampirism." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Hypnotic Gaze" +msgstr "" + +#. ~ Description of mutation "Hypnotic Gaze" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can mesmerize your prey, gazing into their eyes and freezing them in " +"their tracks." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Blood-Driven Speed" +msgstr "" + +#. ~ Description of mutation "Blood-Driven Speed" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your body exceeds normal human reaction limits as blood turns to ash in your" +" veins." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Blood-Fueled Magic" +msgstr "" + +#. ~ Description of mutation "Blood-Fueled Magic" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your exhaust some of the blood in your veins to recover some of your spent " +"mana." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Cowing the Beast" +msgstr "" + +#. ~ Description of mutation "Cowing the Beast" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You are a supreme predator, and other predators bow at your feet." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Earthen Slumber" +msgstr "" + +#. ~ Description of mutation "Earthen Slumber" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can sleep within the earth itself, avoiding the hateful light of the " +"sun." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Discarded their mortality" +msgstr "" + +#. ~ Description of mutation "Discarded their mortality" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You have become a true vampire and are beginning to see some of the most " +"potent abilities vampirism has to offer." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "True Vampire's Potence" +msgstr "" + +#. ~ Description of mutation "True Vampire's Potence" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Your new status as a true vampire has empowered your other abilities." +msgstr "" + +#. ~ Mutation name +#. ~ Name of effect type id "effect_vampire_torpor" +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Torpor" +msgstr "" + +#. ~ Description of mutation "Torpor" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can enter a deathlike stake known as torpor, in which your wounds will " +"close faster, your fatigue will fully recover and your blood thirst will be " +"less intense. Be careful, though, as nothing will be able to wake you up " +"until eight hours have passed." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Dominating Gaze" +msgstr "" + +#. ~ Description of mutation "Dominating Gaze" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can focus your gaze and take control of your target. Only works against" +" targets that have a mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Facultative Breathing" +msgstr "" + +#. ~ Description of mutation "Facultative Breathing" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You do not need to breathe air to live anymore. It prevents you from being " +"drowned or suffocated and allows you to ignore inhaled gases." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Corpse-like Flesh" +msgstr "" + +#. ~ Description of mutation "Corpse-like Flesh" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your undead body is now much more dead than alive. It prevents mundane " +"illnesses and parasites from affecting you, while granting you a total " +"immunity against radiation. In addition, your scent is now something most " +"mundane creatures cannot understand." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Shape of the Night Flier" +msgstr "" + +#. ~ Description of mutation "Shape of the Night Flier" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You can transform yourself into a bat and take wing on the night air." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Bat Form" +msgstr "" + +#. ~ Description of mutation "Bat Form" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You are a bat. This provides the actual effects of bat form. Should not be" +" player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Shape of the Pack Hunter" +msgstr "" + +#. ~ Description of mutation "Shape of the Pack Hunter" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You can transform yourself into a wolf and stalk your enemies." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Wolf Form" +msgstr "" + +#. ~ Description of mutation "Wolf Form" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You are a wolf. This provides the actual effects of wolf form. Should not " +"be player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Shape of the Billowing Mists" +msgstr "" + +#. ~ Description of mutation "Shape of the Billowing Mists" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "You can transform yourself into a cloud of mist and flee any dangers." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Mist form traits" +msgstr "" + +#. ~ Description of mutation "Mist form traits" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"This mutation carries the traits for mist form. You shouldn't be able to " +"see it in-game." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Fully fueled by the Blood" +msgstr "" + +#. ~ Description of mutation "Fully fueled by the Blood" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"By reaching the final stage of vampirism, you have freed yourself from your " +"mundane needs. The only sustenance you need now is blood." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Master the Mortal Mind" +msgstr "" + +#. ~ Description of mutation "Master the Mortal Mind" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your ability to influence others has amplified. You can now spend blood " +"while talking with someone else to make them like you more, with the " +"costliest application of this power being able to turn them into your " +"obsessed servants. Not all can be influenced by this power, for anger, " +"panic and strong ties to a group that isn't yours will disrupt the process." +" Other vampires and the rare saint-blooded are also immune to it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Distillate the Inner Blood" +msgstr "" + +#. ~ Description of mutation "Distillate the Inner Blood" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Unlike lesser vampires who bloat as they gorge on blood, you concentrate the" +" blood you consume, making it fit nicely in your veins. This removes the " +"penalties for containing too much blood, but doesn't expand your maximal " +"capacity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Shape of the Shadowed Path" +msgstr "" + +#. ~ Description of mutation "Shape of the Shadowed Path" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You can shroud your body and what you are carrying with shadows, amplifying " +"your combat ability but preventing communication and using other powers " +"until you return to your normal form. It also costs blood for every second " +"you spend in that state." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Shadow Form" +msgstr "" + +#. ~ Description of mutation "Shadow Form" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You are shrouded in shadows. This provides the actual effects of Shadow " +"form. Should not be player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Last Breath's Mist" +msgstr "" + +#. ~ Description of mutation "Last Breath's Mist" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your mastery over your mist form has increased to the point that you can now" +" instinctively activate it should you be about to die. It requires you to " +"have a lot of stolen blood in your body and can't trigger more than once a " +"week but might save your life." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Immortal Iron Mind" +msgstr "" + +#. ~ Description of mutation "Immortal Iron Mind" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Your vampiric potency has reinforced your mind beyond what a mortal could " +"ever hope. You are immune to anything that culd negatively impact your " +"mind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Blind the Sun" +msgstr "" + +#. ~ Description of mutation "Blind the Sun" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You mastery over the shadowed path of blood has become much more potent, " +"allowing you to use your vampiric powers and a massive expense of blood to " +"blot out the sun for a few dozen minutes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Renfield" +msgstr "" + +#. ~ Description of mutation "Renfield" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"This person is now a renfield, a human obsessed with serving their vampire " +"masters. This obsession impedes their cognition as they struggle to think " +"about anything but serving said vampire masters." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Mentor's peace" +msgstr "" + +#. ~ Description of mutation "Mentor's peace" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Intended to be hidden. Prevent the mentor from being killed by vampires and" +" renfields." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Saint's blood" +msgstr "" + +#. ~ Description of mutation "Saint's blood" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Through a complicated ritual utilizing a saint's relic, you have " +"transubstantiated your own blood with the holy blood of the saints. It'll " +"prevent you from becoming infected with vampirism while you live, effects " +"postmortem unknown." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/mutations.json +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Future Sight" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Eater's Sixth Sense" +msgstr "" + +#. ~ Description of mutation "Eater's Sixth Sense" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"You are no longer limited to the five senses common to most humans in your " +"hunt for the unnatural." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "Fae Authority" +msgstr "" + +#. ~ Description of mutation "Fae Authority" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"Boann bestowed upon you the right to summon a few daffodil warriors once a " +"day." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "False Homullus" +msgstr "" + +#. ~ Description of mutation "False Homullus" +#: data/mods/Xedra_Evolved/mutations/mutations.json +msgid "" +"The homullus can sense the stolen power within you and they will not react " +"well to it." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "profession_male" +msgid "Unknowing Changeling, Noble (Species)" +msgstr "" + +#. ~ Description of profession "Unknowing Changeling, Noble (Species)" for +#. male +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "prof_desc_male" +msgid "" +"You grew up thinking you were human, just another person among billions, but" +" you were born Under the Hill and swapped for a human baby shortly after " +"birth. Your parents were the nobility of the Fair Folk, the great lords and" +" ladies who traveled in spider-silk carriages on roads built of moonbeams " +"and danced the unending nights away before leading fantastic armies in " +"battle the next morning. When the Cataclysm hit, your parents' slumbering " +"power asserted itself, giving you access to a portion of their fae magick. " +"Hopefully it will help you survive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "profession_female" +msgid "Unknowing Changeling, Noble (Species)" +msgstr "" + +#. ~ Description of profession "Unknowing Changeling, Noble (Species)" for +#. female +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "prof_desc_female" +msgid "" +"You grew up thinking you were human, just another person among billions, but" +" you were born Under the Hill and swapped for a human baby shortly after " +"birth. Your parents were the nobility of the Fair Folk, the great lords and" +" ladies who traveled in spider-silk carriages on roads built of moonbeams " +"and danced the unending nights away before leading fantastic armies in " +"battle the next morning. When the Cataclysm hit, your parents' slumbering " +"power asserted itself, giving you access to a portion of their fae magick. " +"Hopefully it will help you survive." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "profession_male" +msgid "Unknowing Changeling, Commoner (Species)" +msgstr "" + +#. ~ Description of profession "Unknowing Changeling, Commoner (Species)" for +#. male +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "prof_desc_male" +msgid "" +"You grew up thinking you were human, just another person among billions, but" +" you were born Under the Hill and swapped for a human baby shortly after " +"birth. Your parents come from the common masses of the Fair Folk, the " +"pooka, redcaps, hobgoblins, trow, pixies, knockers, selkies, or any of the " +"myriad of others. When the Cataclysm hit, your parents' slumbering power " +"asserted itself, revealing your heritage and giving you access to a portion " +"of their fae magick. Hopefully it will help you survive." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "profession_female" +msgid "Unknowing Changeling, Commoner (Species)" +msgstr "" + +#. ~ Description of profession "Unknowing Changeling, Commoner (Species)" for +#. female +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgctxt "prof_desc_female" +msgid "" +"You grew up thinking you were human, just another person among billions, but" +" you were born Under the Hill and swapped for a human baby shortly after " +"birth. Your parents come from the common masses of the Fair Folk, the " +"pooka, redcaps, hobgoblins, trow, pixies, knockers, selkies, or any of the " +"myriad of others. When the Cataclysm hit, your parents' slumbering power " +"asserted itself, revealing your heritage and giving you access to a portion " +"of their fae magick. Hopefully it will help you survive." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Noble" +msgstr "" + +#. ~ Description of mutation "Noble" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have awakened your long-slumbering heritage as one of the nobility of " +"the Fair Folk." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Commoner Changeling" +msgstr "" + +#. ~ Description of mutation "Commoner Changeling" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"This tracks your heritage, used to pick a subcategory. You shouldn't see " +"it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Changeling Magic" +msgstr "" + +#. ~ Description of mutation "Changeling Magic" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"This provides the school trait for Changeling magic. It should not be " +"visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Changeling" +msgstr "" + +#. ~ Description of mutation "Changeling" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You grew up thinking you were human, just another person among billions, but" +" you were born Under the Hill and swapped for a human baby shortly after " +"birth. While you find it uncomfortable ever since your heritage asserted " +"itself, your time in the mortal realm has inured you to the presence of " +"iron. However, it has not done so enough to allow you to install any CBMs." +msgstr "" + +#. ~ Description of mutation "Brownie" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have awakened your long-slumbering heritage as a brownie, hard-working " +"and mostly unseen." +msgstr "" + +#. ~ Description of mutation "Pooka" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have awakened your long-slumbering heritage as a pooka, a shapeshifter " +"close to nature." +msgstr "" + +#. ~ Description of mutation "Selkie" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have awakened your long-slumbering heritage as a selkie, with one foot " +"on the land and one in the sea." +msgstr "" + +#. ~ Description of mutation "Trow" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have awakened your long-slumbering heritage as a trow, strong and " +"enduring as the mountains." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Lights of Imbolc" +msgstr "" + +#. ~ Description of mutation "Lights of Imbolc" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The end of winter brings hope for the coming of spring, and in the light of " +"the candles lit at Imbolc the dust and gloom of the long nights end." +msgstr "" + +#. ~ Description of mutation "Fires of Bealtaine" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The bonfires of Bealtaine drive away evil and purify both man and beast." +msgstr "" + +#. ~ Description of mutation "Deeds of Lughnasadh" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Lughnasadh is a time for bringing in the harvest and for contests of skill " +"and stamina." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Hosts of Samhain" +msgstr "" + +#. ~ Description of mutation "Hosts of Samhain" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"As the year dies and winter's winds begin to blow, the dead return for a " +"short time to visit the living." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Right of Passage" +msgstr "" + +#. ~ Description of mutation "Right of Passage" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The Fair Folk have dealt with many mortal civilizations over the aeons, and " +"have come to mutually beneficial arrangements with some of them. Activate " +"this trait to make your fae nature obvious, invoking those ancient " +"agreements. This may anger some who have especially " +"bad relationships with the fae." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Right of Passage Mechanics" +msgstr "" + +#. ~ Description of mutation "Right of Passage Mechanics" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The mechanical effects of Right of Passage. You should never see this." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Household Artistry" +msgstr "" + +#. ~ Description of mutation "Household Artistry" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The brownies are the unassuming crafters of the Fair Folk, and it's easy for" +" you to build and repair things, as long as no one is nearby to watch you do" +" it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Adept Household Artistry" +msgstr "" + +#. ~ Description of mutation "Adept Household Artistry" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The brownies are the unassuming crafters of the Fair Folk, and it's very " +"easy for you to build and repair things, as long as no one is nearby to " +"watch you do it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Incomparable Household Artistry" +msgstr "" + +#. ~ Description of mutation "Incomparable Household Artistry" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The brownies are the unassuming crafters of the Fair Folk, and it's almost " +"effortless for you to build and repair things, as long as no one is nearby " +"to watch you do it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Unobtrusive" +msgstr "" + +#. ~ Description of mutation "Unobtrusive" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Your appearance hasn't changed, but people don't seem to notice you as much " +"as they used to. As long as you don't engage in combat, you're easy to " +"overlook." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Inconspicuous" +msgstr "" + +#. ~ Description of mutation "Inconspicuous" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Your appearance hasn't changed, but people really don't seem to notice you " +"as much as they used to. As long as you don't engage in combat, you're very" +" easy to overlook." +msgstr "" + +#. ~ Description of mutation "Cold Tolerance" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "The cold doesn't seem to bother you quite as much anymore." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Cold Endurance" +msgstr "" + +#. ~ Description of mutation "Cold Endurance" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Even on a winter day, you need only a light jacket now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Inured to Cold" +msgstr "" + +#. ~ Description of mutation "Inured to Cold" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Legends say that brownies went about naked clad only in their almost-furry " +"coat, and while you wouldn't go that far, you could wear a swimsuit in a " +"blizzard without much trouble." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Churning As Quick as a Wink" +msgstr "" + +#. ~ Description of mutation "Churning As Quick as a Wink" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Brownies are famous for their ability to do household chores, and you now " +"have an instinctive understanding of making milk and cheese." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Coat of Fur" +msgstr "" + +#. ~ Description of mutation "Coat of Fur" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Your hair has thickened to almost the level of fur covering your entire " +"body. It's very warm and provides some level of protection against attacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Seneschal's Gaze" +msgstr "" + +#. ~ Description of mutation "Seneschal's Gaze" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"With a few quick glances you can take in the contents of an entire room. +3" +" Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Chatelain's Mind" +msgstr "" + +#. ~ Description of mutation "Chatelain's Mind" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"It takes a keen mind to keep a household running smoothly. +2 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Homebody" +msgstr "" + +#. ~ Description of mutation "Homebody" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Brownies know every corner of their homes, all the well-worn grooves in the " +"floor and the quick paths from place to place. Your speed is increased the " +"longer you spend in the same area." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Sense Intruders" +msgstr "" + +#. ~ Description of mutation "Sense Intruders" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"With the knowledge of one's home comes the knowledge that something is off " +"about it. You can sense any intruders nearby, as long as you are indoors " +"and have been in the same location for some time." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Slip Through the Cracks" +msgstr "" + +#. ~ Description of mutation "Slip Through the Cracks" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You can tell every nook and cranny of indoor spaces, and know how to quickly" +" get from one place to another." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Hurry Home" +msgstr "" + +#. ~ Description of mutation "Hurry Home" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can return home from anywhere, as quick as a wink." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Friend to Birds and Beasts" +msgstr "" + +#. ~ Description of mutation "Friend to Birds and Beasts" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are close enough to the birds and beasts that you can speak their " +"language and ask them for aid." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Antlers (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Antlers (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow an impressive rack of antlers, allowing you to make a headbutt attack " +"but preventing you from wearing a helmet." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Curled Horns (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Curled Horns (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow a set of spiraling curled horns, allowing you to make a headbutt attack" +" but preventing you from wearing a helmet." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Fangs (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Fangs (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Grow a set of sharp fangs, allowing you to make a bite attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Vicious Fangs (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Vicious Fangs (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow a set of long, saber-like fangs, preventing you from wearing mouth gear" +" but allowing you to make rending bite attacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Wolf Ears (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Wolf Ears (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Change your ears into the ears of a wolf, granting you increased hearing." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Feline Ears (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Feline Ears (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Change your ears into the ears of a great cat, granting you increased " +"hearing." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Claws (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Claws (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow a set of claws, improving your unarmed damage if you aren't wearing " +"gloves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Vicious Claws (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Vicious Claws (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow a powerful set of claws, nearly as hard as steel, greatly improving " +"your unarmed damage if you aren't wearing gloves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Bird Wings (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Bird Wings (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Transform your arms into bird wings, allow you to slow your fall when " +"jumping from a high place and glide short distances." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Thick Fur (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Thick Fur (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow a coat of thick fur, keeping you warm in the winter and protecting you " +"from attacks." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Chitin Carapace (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Chitin Carapace (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow an armored suit of chitin, protecting you and making your punches hit " +"harder." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Quadruped (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Quadruped (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow paws and animal-like legs, allowing you to run much faster on all " +"fours, but preventing you from wearing shoes or gloves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Quadruped" +msgstr "" + +#. ~ Description of mutation "Quadruped" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Your arms, hands, and legs are animal-like, allowing you to move quickly " +"when running on all fours, but preventing you from wearing shoes or gloves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Leaping Legs (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Leaping Legs (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow strong frog- or cat-like legs, allowing you to leap great distances." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Wolf Tail (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Wolf Tail (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow the tail of a wolf, making it harder to wear pants but improving your " +"balance." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Cat Tail (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Cat Tail (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow the tail of a cat, making it harder to wear pants but improving your " +"balance." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spiked Tail (Shapeshift)" +msgstr "" + +#. ~ Description of mutation "Spiked Tail (Shapeshift)" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Grow the tail of a scorpion, making it harder to wear pants but allowing you" +" to attack with the stinger." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Bestial Strength" +msgstr "" + +#. ~ Description of mutation "Bestial Strength" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Even when not shapeshifted you can bring part of a wild animal's strength to" +" bear. +2 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Untamed Agility" +msgstr "" + +#. ~ Description of mutation "Untamed Agility" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You have the quick reactions of a wild animal. +3 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Initiate of Forms" +msgstr "" + +#. ~ Description of mutation "Initiate of Forms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are getting better at shapeshifting and are able to maintain one more " +"simultaneous shapeshift without drawing on your mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Adept of Forms" +msgstr "" + +#. ~ Description of mutation "Adept of Forms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are getting much better at shapeshifting and are able to maintain two " +"more simultaneous shapeshifts without drawing on your mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Master of Forms" +msgstr "" + +#. ~ Description of mutation "Master of Forms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are a master of shapeshifting and are able to maintain four more " +"simultaneous shapeshifts without drawing on your mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Pinnacle of Forms" +msgstr "" + +#. ~ Description of mutation "Pinnacle of Forms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"This gives you access to the full shapeshift traits. You should never seen " +"it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Bat" +msgstr "" + +#. ~ Description of mutation "Spirit of the Bat" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a bat." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Raven" +msgstr "" + +#. ~ Description of mutation "Spirit of the Raven" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a raven." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Bear" +msgstr "" + +#. ~ Description of mutation "Spirit of the Bear" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a bear." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Deer" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Wolf" +msgstr "" + +#. ~ Description of mutation "Spirit of the Wolf" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a wolf." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Spirit of the Cougar" +msgstr "" + +#. ~ Description of mutation "Spirit of the Cougar" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "You can transform yourself into a cougar." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Instinctive Attacks" +msgstr "" + +#. ~ Description of mutation "Instinctive Attacks" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You're getting used to moving and reacting like an animal. When without " +"weapons or armor and using your gifts of shapeshifting, your natural attacks" +" do more damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Animalistic Defense" +msgstr "" + +#. ~ Description of mutation "Animalistic Defense" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The best defense is not getting hit, especially if you're a wild animal. " +"When using your shapeshifting and not wearing armor or using a weapon, you " +"gain a bonus to your dodging." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Primal Alacrity" +msgstr "" + +#. ~ Description of mutation "Primal Alacrity" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Like the animals you mimic, you're quicker than you seem. You gain a speed " +"bonus while shapeshifted as long as you're unarmed and unarmored." +msgstr "" + +#. ~ Description of mutation "Cloak of Fog" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Surround yourself with a thick fog, obscuring your position." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Chant of Concealing Mists" +msgstr "" + +#. ~ Description of mutation "Chant of Concealing Mists" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Call up a thick mist, shrouding the nearby landscape." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Aria of the Droplets" +msgstr "" + +#. ~ Description of mutation "Aria of the Droplets" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Call a rain shower, letting the rains water the earth." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Canticle of Rainstorms" +msgstr "" + +#. ~ Description of mutation "Canticle of Rainstorms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Call a heavy rainstorm, soaking everything." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Symphony of Levin" +msgstr "" + +#. ~ Description of mutation "Symphony of Levin" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Call a lightning storm, ." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Breathing Water" +msgstr "" + +#. ~ Description of mutation "Breathing Water" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You can breathe water just as easily as you can breathe air, and have no " +"trouble switching between them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "At Home in the Water" +msgstr "" + +#. ~ Description of mutation "At Home in the Water" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You can breathe water just as easily as you can breathe air, and have no " +"trouble switching between them. In addition, being wet is pleasant in a way" +" it never was before." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "The Waves my Bed" +msgstr "" + +#. ~ Description of mutation "The Waves my Bed" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Falling asleep underwater is easy for you, and you spend less time asleep " +"when you rest there." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Cutting Through the Waves" +msgstr "" + +#. ~ Description of mutation "Cutting Through the Waves" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Your hands and feet haven't changed at all, but they seem to be much better " +"at swimming than before. You gain a speed bonus when in water, increased " +"when not wearing shoes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Conductor of Storms" +msgstr "" + +#. ~ Description of mutation "Conductor of Storms" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are a master of meteorological enchantments, and your weather " +"manipulations will last much longer." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Resilience of the Stones" +msgstr "" + +#. ~ Description of mutation "Resilience of the Stones" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are as hardy as the rock. When underground, you suffer much less pain." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Shaping the Tears" +msgstr "" + +#. ~ Description of mutation "Shaping the Tears" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You have learned the secrets of forging moon's tears. Sometimes in your " +"dreams, a new recipe might be revealed to you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Unwavering Resilience of the Stones" +msgstr "" + +#. ~ Description of mutation "Unwavering Resilience of the Stones" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You are as hardy as the rock. When underground you suffer much less pain, " +"and your strength is not reduced by the pain you suffer." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Unveiling the Night" +msgstr "" + +#. ~ Description of mutation "Unveiling the Night" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Your sharp eyes can pierce the darkness." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Pierce the Shadows" +msgstr "" + +#. ~ Description of mutation "Pierce the Shadows" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"Whether woods under trees or the cavern depths, you can see through the " +"murk." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "None Here but the Stones" +msgstr "" + +#. ~ Description of mutation "None Here but the Stones" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"The Fair Folk can remain hidden among rocks or trees or whispers of wind, " +"and now you can too." +msgstr "" + +#. ~ Description of mutation "Hidden from Mortal Eyes" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Like the Fair Folk of legend, you can remain unseen when you wish." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Call Will o' the Wisp" +msgstr "" + +#. ~ Description of mutation "Call Will o' the Wisp" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You can conjure up bobbing lights in the distance that will lead your " +"enemies astray." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "Faerie Eternity" +msgstr "" + +#. ~ Description of mutation "Faerie Eternity" +#: data/mods/Xedra_Evolved/mutations/playable_changeling.json +msgid "" +"You seem to have stopped aging. That would have been an amazing gift before" +" the Cataclysm, but now at least you might live long enough to find some way" +" back to your birthplace Under the Hill." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CHANGELING_DISGUISE_AS_NATURE" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You wrap yourself up in a glamour." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_CHANGELING_DISGUISE_AS_NATURE" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You need to be among nature to disguise yourself within nature." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CHANGELING_DISGUISE_AS_NATURE_END" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "The glamour disguising you fades." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CHANGELING_NOBLE_BURNING_WEAPON" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Your weapon kindles into white-gold flame." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_CHANGELING_NOBLE_BURNING_WEAPON" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Fires of Bealtaine requires a weapon to affect in order to take hold." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_CHANGELING_NOBLE_MOVEMENT_BUFFS" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Your stretch your limbs and bounce on your heels." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_CHANGELING_NOBLE_RIGHT_OF_PASSAGE_ON" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "After your actions you may not invoke the right of passage." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BROWNIE_INDOOR_BLINK_SUCCESS" in +#. nested EOCs on true condition in effect in EoC "EOC_BROWNIE_INDOOR_BLINK" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You carefully slip through the cracks." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BROWNIE_INDOOR_BLINK" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You must be indoors to slip through the cracks." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_BROWNIE_HOME_TELEPORT_ACTUAL_TELEPORT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You slip through the door and head straight home." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_BROWNIE_HOME_TELEPORT_ACTUAL_TELEPORT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You must be unobserved to hurry home!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_BROWNIE_HOME_TELEPORT_ACTUAL_TELEPORT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You must be in a doorway to hurry home." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFTING_MANA_CHECK" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You do not have enough mana to maintain all of your shapeshifts!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_POOKA_ANTLERS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_HORNS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_FANGS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_SABER_TEETH_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_WOLF_EARS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_FELINE_EARS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_CLAWS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_STAINLESS_CLAWS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_BIRD_WINGS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_URSINE_FUR_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_CHITIN_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_QUADRUPED_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_LEAPING_LEGS_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_WOLF_TAIL_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_TAIL_LONG_ON" +#. ~ Player message in false effect in EoC "EOC_POOKA_TAIL_STING_ON" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"You are in the form of an animal. You must turn back before shapeshifting " +"individual parts of your body." +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Bat" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Deer" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Cougar" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a bat." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a raven." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a bear." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a deer." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a wolf." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You will be able to assume the form of a cougar." +msgstr "" + +#. ~ EOC selection title in effect in EoC +#. "EOC_POOKIE_GAIN_PINNACLE_OF_FORMS_TRAIT" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "What form will you be able to assume?" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BAT_activated_2" in nested EOCs in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BAT_activated" +#. ~ Player message in effect in EoC "EOC_VAMPIRE_BAT_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_BAT_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Your fingers lengthen as flaps of skin grow between them and as your legs " +"shorten, you take to the air." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BAT_activated_2" in nested EOCs in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BAT_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You don't have enough mana to transform into a bat." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_BAT_deactivated" in nested EOCs in false effect +#. in EoC "EOC_POOKA_SHAPESHIFT_FULL_BAT_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your body shifts and your fingers separate as you return to your previous " +"form." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your body shifts and warps as your fingers extend into wings and feathers " +"burst from your skin as you take to the air." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_deactivated" in nested EOCs in false +#. effect in EoC "EOC_POOKA_SHAPESHIFT_FULL_RAVEN_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your body shifts and your feathers vanish as you return to your previous " +"form." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_WOLF_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_WOLF_activated" +#. ~ Player message in effect in EoC "EOC_VAMPIRE_WOLF_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_WOLF_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Your nose pushes out into a muzzle as you fall forward on all fours and let " +"out a snarl." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_WOLF_deactivated" in nested EOCs in false effect +#. in EoC "EOC_POOKA_SHAPESHIFT_FULL_WOLF_activated" +#. ~ Player message in effect in EoC "EOC_VAMPIRE_WOLF_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRE_WOLF_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your fur disappears and you walk once again on two legs." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_activated_2" in nested EOCs in effect in +#. EoC "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "" +"Your nose pushes out into a muzzle and whiskers sprout from it as you fall " +"forward on all fours and let out a growl." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_deactivated" in nested EOCs in false +#. effect in EoC "EOC_POOKA_SHAPESHIFT_FULL_COUGAR_activated" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "Your fur and whiskers disappear and you walk once again on two legs." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SELKIE_CHANGE_WEATHER_DENSE_FOG" +#. ~ Player message in effect in EoC "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG_2" in +#. nested EOCs in effect in EoC "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "A thick fog begins to rise." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_SELKIE_CHANGE_WEATHER_DENSE_FOG" +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You release your command over the fog and it begins to disperse." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SELKIE_CHANGE_WEATHER_DENSE_FOG_REMOVE" +#. ~ Player message in effect in EoC +#. "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG_REMOVE" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "The thick fog begins to disperse." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SELKIE_CHANGE_WEATHER_RAINS" +#. ~ Player message in false effect in EoC +#. "EOC_SELKIE_CHANGE_WEATHER_RAINSTORM" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "The weather is too cold for you to control it." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SELKIE_CHANGE_WEATHER_LIGHTNINGSTORM" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "The sky explodes in a frenzy of lightning!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_SELKIE_CHANGE_WEATHER_LIGHTNINGSTORM" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You need a heavy rainstorm to agitate it into lightning." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_TROW_MOONS_TEARS_FORGING_LEARN_RECIPES" +#: data/mods/Xedra_Evolved/mutations/playable_changeling_eocs.json +msgid "You dreams have revealed to you a secret of forging moon's tears." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "Natural Shapeshifter" +msgstr "" + +#. ~ Description of mutation "Natural Shapeshifter" +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "" +"You were born a shapeshifter, and after your gifts manifested themselves, " +"you gained other benefits as well. Even in human form, you heal a little " +"faster than normal and your broken bones heal straight and true." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "Lupine Form" +msgstr "" + +#. ~ Description of mutation "Lupine Form" +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "You can transform yourself into a wolf and run through the forests." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "War Form" +msgstr "" + +#. ~ Description of mutation "War Form" +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "" +"You can transform yourself into a wolf-human hybrid and rip your enemies to " +"shreds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "Werewolf Hybrid Form" +msgstr "" + +#. ~ Description of mutation "Werewolf Hybrid Form" +#: data/mods/Xedra_Evolved/mutations/shapeshifters.json +msgid "" +"You are a hybrid of wolf and human. This provides the actual effects of " +"werewolf hybrid form. Should not be player-visible" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "Spider Emergence" +msgstr "" + +#. ~ Description of spell "Spider Emergence" +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "The incubating goblin spider larvae flee their host." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "Eggsac Eruption" +msgstr "" + +#. ~ Description of spell "Eggsac Eruption" +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "Hurts yourself." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "Commune with children of the night Real Spell" +msgstr "" + +#. ~ Description of spell "Commune with children of the night Real Spell" +#: data/mods/Xedra_Evolved/mutations/spells.json +msgid "" +"This is the spell that actually fires when you cast Commune with Children of" +" the Night. It's a bug if you have it." +msgstr "" + +#. ~ Description of mutation "Giant-sized" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Eating that goblin fruit has made you grow to enormous size!" +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/temporary.json +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Ethereal Wings" +msgstr "" + +#. ~ Description of mutation "Ethereal Wings" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"A wide set of ethereal wings sprouts from your back. Despite them phasing " +"through every form of matter you've encountered, they still somehow lift you" +" off the ground. Their mere appearance makes you feel lighter" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Karma" +msgstr "" + +#. ~ Description of mutation "Karma" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"Ethereal hands appear behind your back, making you looks like an ancient " +"god." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/temporary.json +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Devil's Tail" +msgstr "" + +#. ~ Description of mutation "Devil's Tail" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"While not actually a devil's, this long, triangular pointed tail can stretch" +" very far, allowing it to easily kill someone nearby." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Stalker's Vision" +msgstr "" + +#. ~ Description of mutation "Stalker's Vision" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"Your eyes transform into the orbits of an unknown creature. You now see " +"much better in the light and dark." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Sleeper" +msgstr "" + +#. ~ Description of mutation "Sleeper" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You still sleep, yet your dreams still can impact the world. Activate to " +"wake up." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/temporary.json +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Vanish Amidst the Leaves" +msgstr "" + +#. ~ Description of mutation "To Vanish Amidst the Leaves" +#. ~ Description of mutation "Changeling Bush disguise" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "You are a bush and no one can see you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Owl Form" +msgstr "" + +#. ~ Description of mutation "Owl Form" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are an owl. This provides the actual effects of owl form. Should not " +"be player-visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Strix Form" +msgstr "" + +#. ~ Description of mutation "Strix Form" +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "" +"You are in strix form. This provides the actual effects of strix form. " +"Should not be player-visible." +msgstr "" + +#. ~ Message when player with mutation "Strix Form" attacks +#: data/mods/Xedra_Evolved/mutations/temporary.json +#, c-format +msgid "You rip into %s with your beak!" +msgstr "" + +#. ~ Message when NPC with mutation "Strix Form" attacks +#: data/mods/Xedra_Evolved/mutations/temporary.json +#, c-format +msgid "%1$s rips into %2$s with their beak!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Changeling Bush disguise" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Changeling Tree disguise" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Changeling Pond disguise" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Changeling Grass disguise" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/temporary.json +msgid "Changeling Rock disguise" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EYEGLEAM_activated_2" in nested EOCs +#. in effect in EoC "EOC_EYEGLEAM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your eyes gleam red momentarily as they drink in all available light." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EYEGLEAM_activated_2" in +#. nested EOCs in effect in EoC "EOC_EYEGLEAM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate your gleaming eyes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EYEGLEAM_deactivated" in nested EOCs +#. in false effect in EoC "EOC_EYEGLEAM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your eyes lose their reddish glint as the darkness rolls back in." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_EYEGLEAM_maintenance_2" in nested +#. EOCs in effect in EoC "EOC_EYEGLEAM_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel a momentary warmth as you channel stolen blood into your eyes." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_EYEGLEAM_maintenance_2" in +#. nested EOCs in effect in EoC "EOC_EYEGLEAM_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your gleaming eyes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_STRENGTH_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_STRENGTH_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You feel a surge of power as blood floods your muscles." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRIC_STRENGTH_activated_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRIC_STRENGTH_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate vigor mortis." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_STRENGTH_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRIC_STRENGTH_activated" +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_RESILIENCE_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRIC_RESILIENCE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your muscles weaken as the stolen blood leaves them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_STRENGTH_maintenance_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_STRENGTH_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel a momentary warmth as you channel stolen blood into your muscles." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRIC_STRENGTH_maintenance_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRIC_STRENGTH_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your vigor mortis." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_RESILIENCE_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_RESILIENCE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You feel a surge of power as blood fortifies your flesh." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRIC_RESILIENCE_activated_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRIC_RESILIENCE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate sanguine resilience." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_RESILIENCE_maintenance_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRIC_RESILIENCE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel a momentary warmth as you channel stolen blood into your flesh." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRIC_RESILIENCE_maintenance_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRIC_RESILIENCE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your sanguine resilience." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_SCENT_BLOOD_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"The scent of fresh blood fills your nostrils. There is a human nearby." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRE_SCENT_BLOOD_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You do not smell any nearby human blood." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STAMINAFORBLOOD_activated" +#. ~ Player message in effect in EoC "EOC_MAGICFORBLOOD_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Your veins pulse as your body pushes some of your blood reserves to " +"exhaustion and early dissolution." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_STAMINAFORBLOOD_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to recover any stamina." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COMMUNE_NIGHT_MAP" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"The children of the night tell you what features of the map are nearby." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_COMMUNE_NIGHT_MAP" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Without the ability to howl into the wilds of the night, there is no " +"response." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COAGULANTWEAVE_activated_2" in +#. nested EOCs in effect in EoC "EOC_COAGULANTWEAVE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You hold tightly to your blood, preventing it from leaving your body." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_COAGULANTWEAVE_activated_2" in +#. nested EOCs in effect in EoC "EOC_COAGULANTWEAVE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate coagulant weave." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COAGULANTWEAVE_deactivated" in +#. nested EOCs in false effect in EoC "EOC_COAGULANTWEAVE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your blood flows more freely as your grip on it relaxes." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_COAGULANTWEAVE_maintenance_2" in +#. nested EOCs in effect in EoC "EOC_COAGULANTWEAVE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel a momentary warmth as you maintain your grip on your stolen blood." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_COAGULANTWEAVE_maintenance_2" +#. in nested EOCs in effect in EoC "EOC_COAGULANTWEAVE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your coagulant weave." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BLOODHEAL_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Blood suffuses your flesh, repairing any damage it comes across." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BLOODHEAL_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to heal your wounds." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_DODGE_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_DODGE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You begin dodging with preternatural agility." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRIC_DODGE_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_DODGE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate flow like blood." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_DODGE_deactivate" in nested +#. EOCs in false effect in EoC "EOC_VAMPIRIC_DODGE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your movements slow as your lose your preternatural avoidance." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRIC_DODGE_maintenance_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRIC_DODGE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel a momentary warmth as you maintain your preternatural dodging." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRIC_DODGE_maintenance_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRIC_DODGE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your flow like blood." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated_3" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated_2" in nested +#. EOCs in effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated" +#. ~ NPC message in false effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated_3" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated_2" in nested +#. EOCs in effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You bare your fangs and hiss at your target." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_VAMPIRE_FEAR_GAZE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate your predator's mien." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your fingers twist into sharp claws." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_BEAST_CLAWS_activated_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRE_BEAST_CLAWS_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate your claws of the beast." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_deactivate" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your fingers warp and twist as your claws vanish." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_maintenance_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_BEAST_CLAWS_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You feel a momentary warmth as you maintain your sharp claws." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_BEAST_CLAWS_maintenance_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRE_BEAST_CLAWS_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your claws of the beast." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_MAGICFORBLOOD_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to recover any mana." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_HYPNOTIC_GAZE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate your hypnotic gaze." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BLOODHASTE_activated_2" in nested +#. EOCs in effect in EoC "EOC_BLOODHASTE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You movements accelerate to superhuman levels." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BLOODHASTE_activated_2" in +#. nested EOCs in effect in EoC "EOC_BLOODHASTE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate blood-driven speed." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BLOODHASTE_deactivated" in nested +#. EOCs in false effect in EoC "EOC_BLOODHASTE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your speed returns to normal." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BLOODHASTE_maintenance_2" in nested +#. EOCs in effect in EoC "EOC_BLOODHASTE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You feel a momentary warmth as you maintain your superhuman speed." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BLOODHASTE_maintenance_2" in +#. nested EOCs in effect in EoC "EOC_BLOODHASTE_maintenance" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your blood-driven speed." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_VAMPIRE_COMMAND_BEAST_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_COMMAND_BEAST_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You exert your predatory will on your target." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_VAMPIRE_COMMAND_BEAST_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to attempt to cow the beast." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_EARTH_SLUMBER_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You must be on diggable soil to sink into it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_EARTH_SLUMBER_activated_3" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_EARTH_SLUMBER_activated_2" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "The earth parts beneath you and you sink down into the soil." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_EARTH_SLUMBER_activated_2" +#. ~ Player message in false effect in EoC "EOC_IERDE_SLEEP_IN_EARTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You feel yourself rising until you stand in the clear air once again." +msgstr "" + +#. ~ Verb in activity "ACT_VAMPIRE_TORPOR" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "slumbering" +msgstr "" + +#. ~ Description of effect type "Torpor" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Thanks to your torpor you are healing and recovering quickly" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_VAMPIRE_DOMINATE_activated2" in nested +#. EOCs in effect in EoC "EOC_VAMPIRE_DOMINATE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You focus you gaze on your target's mind, attempting to take control of it." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_VAMPIRE_DOMINATE_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to activate your dominating gaze." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRE_BAT_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_BAT_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to transform into a bat." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_BAT_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRE_BAT_FORM_activated" +#. ~ Player message in effect in EoC "EOC_LILIN_TURN_INTO_OWL_deactivated" in +#. nested EOCs in false effect in EoC "EOC_LILIN_TURN_INTO_OWL_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "Your wings recede and you land on now-humanoid legs." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRE_WOLF_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_WOLF_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to transform into a wolf." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_MIST_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_MIST_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your body falls apart into billowing mist." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRE_MIST_FORM_activated_2" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_MIST_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to transform into mist." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_MIST_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRE_MIST_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You reconstitute yourself from the billowing mists." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_MIST_FORM_BLOOD_COST_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRE_MIST_FORM_BLOOD_COST" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain your mist form." +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. else statement in nested effect in then statement in effect in EoC +#. "EOC_VAMPIRE_MIST_FORM_SEEP_THROUGH_DOOR_WINDOW" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You must be near a door or window to seep through." +msgstr "" + +#. ~ Player message in effect in EoC "eoc_vampire_blood_to_kcal_convert" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Some of your stolen blood is consumed by your body, making it a little less " +"gaunt." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_SHADOW_FORM_activated_2" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_SHADOW_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Shadows surround you until only your now-glowing eyes remain visible." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_SHADOW_FORM_activated_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRE_SHADOW_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to shroud yourself in shadow." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_SHADOW_FORM_deactivated" in +#. nested EOCs in false effect in EoC "EOC_VAMPIRE_SHADOW_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "Your eyes stop glowing and the shadows surrounding you dissipate." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_VAMPIRE_SHADOW_FORM_BLOOD_COST_2" in nested EOCs in effect in EoC +#. "EOC_VAMPIRE_SHADOW_FORM_BLOOD_COST" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to maintain the shadows surrounding you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_last_breath_mist" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"As you are about to die, your body instinctively turns to mist before " +"reappearing nearby with some of its wounds closed." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_BLIND_THE_SUN_CHECK_FOR_STORM" in +#. nested EOCs in effect in EoC "EOC_VAMPIRE_BLIND_THE_SUN" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"You feel that the anomalous energies of the storm would do quick work of any" +" darkness you could summon, so you decide to not attempt to blot out the sun" +" for now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_BLIND_THE_SUN_CHECK_FOR_STORM" +#. in nested EOCs in effect in EoC "EOC_VAMPIRE_BLIND_THE_SUN" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "" +"Using your mastery over the Shadowed Path, you blot out the sun, covering " +"the region around you in darkness for a short period of time." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_VAMPIRE_BLIND_THE_SUN" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "You don't have enough blood to blot out the sun." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNBLOT_THE_SUN" +#: data/mods/Xedra_Evolved/mutations/vampire_trait_eocs.json +msgid "The darkness you summoned fades away, clearing the sky." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "One with the Night" +msgstr "" + +#. ~ Description of mutation "One with the Night" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You have ascended in power and can rival the mighty night-creatures of old." +" The night is your home, now, out of the light of the sun." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Lilit" +msgstr "" + +#. ~ Description of mutation "Lilit" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You are one of the lilin, a hunter in the night, driven to feed on the spiritual essence (some might say the soul) of your prey. Probably you were born that way, but maybe it happened to due to a malediction, or some artifact you found in a place best forgotten. Regardless, it is your gift and your curse now, and you must use your powers to survive.\n" +"\n" +"You may activate this trait to spend some ruach toward increasing your power. You must be outside under the moonlight to have a chance of gaining new lilin powers." +msgstr "" + +#. ~ Description of mutation "Enervating Touch" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"With but a touch, you can drain the vitality and spiritual essence from your" +" targets." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Breath Stealer" +msgstr "" + +#. ~ Description of mutation "Breath Stealer" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You no longer need to touch your targets to drain their ruach; you can do it" +" at a short distance through their breath." +msgstr "" + +#. ~ Mutation name +#. ~ Ruach is the Hebrew word for 'breath,' but it can also mean 'spirit' +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Ruach Drinker" +msgstr "" + +#. ~ Description of mutation "Ruach Drinker" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You no longer need to touch your targets to drain their ruach; you can do it" +" at a great distance through their breath." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Job 22:14 +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Thick Clouds A Covering" +msgstr "" + +#. ~ Description of mutation "Thick Clouds A Covering" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Call up thick clouds of fog, allowing you to hide from your enemies. This " +"power lasts longer when closer to the new moon." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "The Evil Eye" +msgstr "" + +#. ~ Description of mutation "The Evil Eye" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"With a baleful gaze and a heart full of malice, curse a single target with " +"misfortune." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Cry of the Night-Bird" +msgstr "" + +#. ~ Description of mutation "Cry of the Night-Bird" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Let out a piercing cry, disorienting both enemies and allies nearby." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "On Silent Wings" +msgstr "" + +#. ~ Description of mutation "On Silent Wings" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "You can transform yourself into an owl and take wing on the night air." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Genesis 1:5 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "And There Was Evening" +msgstr "" + +#. ~ Description of mutation "And There Was Evening" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You were born to walk the night, and have a much easier time sleeping during" +" the day." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Psalms 121:4 +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Neither Sleep Nor Slumber" +msgstr "" + +#. ~ Description of mutation "Neither Sleep Nor Slumber" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"While sleep is restful, the ruach you gain fills you with more energy than " +"even a good night's rest. You may spend ruach to alleviate your sleepiness." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Unleash the Night-Wind" +msgstr "" + +#. ~ Description of mutation "Unleash the Night-Wind" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "You may unleash a foul miasma on your enemies, sickening them." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Devoured by Pestilence" +msgstr "" + +#. ~ Description of mutation "Devoured by Pestilence" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You may greatly enhance the power of the miasma from Unleash the Night-Wind," +" doing serious damage and crippling your target." +msgstr "" + +#. ~ Mutation name +#. ~ Name comes from Genesis 29:17 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Of Beautiful Form" +msgstr "" + +#. ~ Description of mutation "Of Beautiful Form" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You can use your powers to spin a web of illusion around yourself, " +"increasing your attractiveness to a supernatural degree. While the harsh " +"light of the sun destroys the illusion, you need merely to move back into " +"the shadows to restore it." +msgstr "" + +#. ~ Mutation name +#. ~ Name comes from II Samuel 14:25 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Without Blemish" +msgstr "" + +#. ~ Description of mutation "Without Blemish" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You can use your powers to spin a web of illusion around yourself, " +"increasing your attractiveness to a supernatural degree. While the harsh " +"light of the sun destroys the illusion, you need merely to move back into " +"the shadows to restore it. You have grown so powerful that this illusion " +"requires almost no effort and can be maintained for " +"weeks at a time." +msgstr "" + +#. ~ Description of mutation "Might of the Nephilim" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Like the monstrous children of angels and humans, your prowess surpasses " +"mortal limits. Activate this trait to empower yourself." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Cedars of Lebanon" +msgstr "" + +#. ~ Description of mutation "The Cedars of Lebanon" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Adds a Strength Bonus to Might of the Nephilim. Should not be player-" +"visible." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Proverbs 30:15 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Alukah's Daughter" +msgstr "" + +#. ~ Description of mutation "Alukah's Daughter" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You can drain essence from your targets with your unarmed attacks. Not well" +" enough to absorb their ruach, should they have any, but enough to cause " +"additional damage at night. This damage is strongest during the half to " +"full moon and weakest during the new moon. It functions only slightly " +"during the day." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Leaping Faun" +msgstr "" + +#. ~ Description of mutation "The Leaping Faun" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Adds a Dexterity/Dodge Bonus to Might of the Nephilim. Should not be " +"player-visible." +msgstr "" + +#. ~ Description of mutation "Reaping the Whirlwind" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"With an expenditure of ruach you can drastically enhance your speed for a " +"short period of time." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "From Shadow to Shadow" +msgstr "" + +#. ~ Description of mutation "From Shadow to Shadow" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You can leap away from attacks like shadows dancing in candlelight. You " +"gain Uncanny Dodge while under the effects of Reaping the Whirlwind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "And All the People Saw the Sounds" +msgstr "" + +#. ~ Description of mutation "And All the People Saw the Sounds" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Adds a Perception Bonus to Might of the Nephilim. Should not be player-" +"visible." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Strigine Gaze" +msgstr "" + +#. ~ Description of mutation "Strigine Gaze" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Your eyes have adapted to the darkness of the night, allowing you to see " +"further through the shadows. This is most effective out under the moon but " +"still has an effect indoors." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Owl's Wisdom" +msgstr "" + +#. ~ Description of mutation "Owl's Wisdom" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"The owl is a symbol of wisdom in culture after culture, and you are the heir" +" to that wisdom. You find it easier to learn things, and even easier the " +"more ruach you're holding on to." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Psalms 91:6 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Pestilence that Stalks in Darkness" +msgstr "" + +#. ~ Description of mutation "The Pestilence that Stalks in Darkness" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You are at home in the darkness and it clings to you to cover your " +"movements. In a half- or smaller moon, and when out of the daylight, it is " +"harder for your enemies to spots you." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Psalm 147:17 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Stand Before the Cold" +msgstr "" + +#. ~ Description of mutation "Stand Before the Cold" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"As a hunter in the night, you are well-conditioned to the cold after the sun" +" goes down. You are resistant to chill temperatures, and more so the more " +"ruach you have." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Warm Breath" +msgstr "" + +#. ~ Description of mutation "Warm Breath" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Your stolen ruach speeds your healing in proportion to how much of it you " +"have." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Night's Caress" +msgstr "" + +#. ~ Description of mutation "The Night's Caress" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Sometimes, you cannot passively wait for your ruach to heal your wounds, you" +" need it to happen immediately. You may activate this trait to greatly " +"speed your healing at a continual cost of ruach." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Ruach Spring" +msgstr "" + +#. ~ Description of mutation "Ruach Spring" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Your powers have expanded and you are now capable of holding more ruach." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Ruach Well" +msgstr "" + +#. ~ Description of mutation "Ruach Well" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Your powers have expanded and you are now capable of holding even more " +"ruach." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Ruach Sea" +msgstr "" + +#. ~ Description of mutation "Ruach Sea" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"Your powers have expanded and you are now capable of holding an enormous " +"amount of ruach." +msgstr "" + +#. ~ Mutation name +#. ~ This is a reference to Psalms 139:12 +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Night Shines Like the Day" +msgstr "" + +#. ~ Description of mutation "The Night Shines Like the Day" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You have adapted so well to the night that it doesn't hinder your actions at" +" all. You can read and craft in any light levels." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Night-Hunter" +msgstr "" + +#. ~ Description of mutation "The Night-Hunter" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You are at home in the night, and your prowess is heightened while the moon " +"is up as long as you have any ruach within you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "The Strix's Wrath" +msgstr "" + +#. ~ Description of mutation "The Strix's Wrath" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"You can combine your forms, transforming into a large owl-human hybrid with " +"wings, rending talons, and a deadly beak." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Strix's Leap" +msgstr "" + +#. ~ Description of mutation "Strix's Leap" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"While you cannot fly, with your bird-like legs and your wings, you can leap " +"quite a distance." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "Touch of Contagion" +msgstr "" + +#. ~ Description of mutation "Touch of Contagion" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"When you wish it, your very touch bears the contamination of plague. Your " +"unarmed attacks have a chance to infect your targets, scaling with the " +"amount of ruach you have." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "The Moon to Rule the Night" +msgstr "" + +#. ~ Description of mutation "The Moon to Rule the Night" +#: data/mods/Xedra_Evolved/mutations/xe_lilin.json +msgid "" +"At night, under the moonlight, you can knit grievous wounds together in " +"seconds with a great expenditure of ruach." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LILIN_SPEND_RUACH_FOR_POWERS" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "You don't have enough ruach to dedicate any to increasing your powers!" +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_LILIN_GAIN_POWERS_AT_NIGHT_ACTIVE" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "" +"Under the light of the moon, you realize a new way to use your stolen ruach " +"to empower yourself." +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Empower your Strength" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Empower your Dexterity" +msgstr "" + +#. ~ EOC option name in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Empower your Perception" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Gain strength bonuses when using From Strength to Strength." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Gain dexterity and dodge bonuses when using From Strength to Strength." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Gain perception bonuses when using From Strength to Strength." +msgstr "" + +#. ~ EOC selection title in effect in EoC +#. "EOC_LILIN_GAINS_STRENGTH_TO_STRENGTH_CHOOSE_INITIAL" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_eocs.json +msgid "Pick a choice" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_activated_2" in nested EOCs in nested effect +#. in then statement in effect in EoC "EOC_LILIN_TEMPORARY_GLORIOUS_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You spin a beguiling web of illusion around yourself." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_activated_2" in nested EOCs in nested effect +#. in then statement in effect in EoC "EOC_LILIN_TEMPORARY_GLORIOUS_activated" +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_maintenance_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_TEMPORARY_GLORIOUS_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach to enhance your appearance." +msgstr "" + +#. ~ Player message in nested effect in else statement in effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You are already so beautiful no illusion could enhance your appearance" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_deactivated" in nested EOCs in false effect +#. in EoC "EOC_LILIN_TEMPORARY_GLORIOUS_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You rend the illusions around yourself to tatters." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_TEMPORARY_GLORIOUS_maintenance_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_TEMPORARY_GLORIOUS_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "" +"You feel a chill on your skin as you maintain your web of pleasing " +"illusions." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LILIN_ATTRIBUTE_BONUSES_activated_2" +#. in nested EOCs in effect in EoC "EOC_LILIN_ATTRIBUTE_BONUSES_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You draw on your ruach to enhance your physical abilities." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_activated_2" in nested EOCs in effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_activated" +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_maintenance_2" in nested EOCs in effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach to enhance your physical abilities." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LILIN_ATTRIBUTE_BONUSES_deactivated" +#. in nested EOCs in false effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "Your physical abilities return to normal." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_maintenance_2" in nested EOCs in effect in EoC +#. "EOC_LILIN_ATTRIBUTE_BONUSES_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "" +"You feel a chill on your skin as you maintain your enhanced physical " +"abilities." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LILIN_TURN_INTO_OWL_activated_2" in +#. nested EOCs in effect in EoC "EOC_LILIN_TURN_INTO_OWL_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "" +"Your eyes grow wide as feathers sprout from your arms and you take to the " +"air on silent wings." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_TURN_INTO_OWL_activated_2" in nested EOCs in effect in EoC +#. "EOC_LILIN_TURN_INTO_OWL_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach to transform into an owl." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_BONUS_HEALING_ACTIVE_activated_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_BONUS_HEALING_ACTIVE_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You pour ruach into your wounds and your body begins healing." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_BONUS_HEALING_ACTIVE_activated_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_BONUS_HEALING_ACTIVE_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach to heal your wounds." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_BONUS_HEALING_ACTIVE_deactivated" in nested EOCs in false effect +#. in EoC "EOC_LILIN_BONUS_HEALING_ACTIVE_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "Your accelerated healing slows to a stop." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_BONUS_HEALING_ACTIVE_maintenance_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_BONUS_HEALING_ACTIVE_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You feel icy pinpricks on your skin as your wounds heal." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_BONUS_HEALING_ACTIVE_maintenance_2" in nested EOCs in effect in +#. EoC "EOC_LILIN_BONUS_HEALING_ACTIVE_maintenance" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach accelerate your healing." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_activated_2" in nested EOCs in +#. effect in EoC "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "" +"Wings erupt from your shoulders and talons grow from your fingers as you " +"assume the strix form." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_activated_2" in nested EOCs in +#. effect in EoC "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "You don't have enough ruach to transform into a strix." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_deactivated" in nested EOCs in false +#. effect in EoC "EOC_LILIN_TRANSFORM_INTO_WAR_OWL_FORM_activated" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +msgid "" +"Your wings, feathers, and talons all vanish as you return to your human " +"form." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_LILIN_STRIX_LEAP" +#. ~ Description of spell "Strix Leap" +#: data/mods/Xedra_Evolved/mutations/xe_lilin_trait_eocs.json +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"You squat down, build up tension in your legs, then with a mighty beat of " +"your wings, you leap." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgctxt "profession_male" +msgid "XE843 'Gracken' (Species)" +msgstr "" + +#. ~ Description of profession "XE843 'Gracken' (Species)" for male +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgctxt "prof_desc_male" +msgid "" +"Species XE843 is how the Xedra scientists identified your people before they" +" learned your people could speak to them after enough time around them to " +"develop a way to communicate. They had little idea that communication is " +"your people's survival trait, coming from a much harsher environment than " +"the humans are…were blessed with, you can make allies with almost any " +"thinking being. You informed the Xedra people of your race's name 'Gracken'" +" but you didn't tell them that most of your people they found were larval " +"forms and lacking access to the shadow materials needed would never grow up " +"into an adult form. Now the humans' world is as deadly or moreso than your " +"home and the way back is mostly closed. Time to try and find a route home " +"that wouldn't be a death sentence, or see what this world has to offer." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgctxt "profession_female" +msgid "XE843 'Gracken' (Species)" +msgstr "" + +#. ~ Description of profession "XE843 'Gracken' (Species)" for female +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgctxt "prof_desc_female" +msgid "" +"Species XE843 is how the Xedra scientists identified your people before they" +" learned your people could speak to them after enough time around them to " +"develop a way to communicate. They had little idea that communication is " +"your people's survival trait, coming from a much harsher environment than " +"the humans are…were blessed with, you can make allies with almost any " +"thinking being. You informed the Xedra people of your race's name 'Gracken'" +" but you didn't tell them that most of your people they found were larval " +"forms and lacking access to the shadow materials needed would never grow up " +"into an adult form. Now the humans' world is as deadly or moreso than your " +"home and the way back is mostly closed. Time to try and find a route home " +"that wouldn't be a death sentence, or see what this world has to offer." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Gracken" +msgstr "" + +#. ~ Description of mutation "Gracken" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"A traveler from another dimension. A dimension of shadows with few bright " +"lights. Once your species matures, they gain the ability to create new " +"alterations to their body from ingredients harvested from their kills, " +"shadowstuff and magickal essence." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Gracken, Mature" +msgstr "" + +#. ~ Description of mutation "Gracken, Mature" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"You have become a fully mature Gracken and have gained the ability to reform" +" your body in ways previously blocked to you in your immature state." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Gracken Build" +msgstr "" + +#. ~ Description of mutation "Gracken Build" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"Gracken are about the same size as humans, though they look like shadow " +"demons." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Legs" +msgstr "" + +#. ~ Description of mutation "Shade Legs" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your legs are human sized but appear to be made of swirling shadows." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Feet" +msgstr "" + +#. ~ Description of mutation "Shade Feet" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your feet are humanoid but appear to be made of swirling shadows." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Arms" +msgstr "" + +#. ~ Description of mutation "Shade Arms" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your arms are humanoid but appear to be made of swirling shadows." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Strong Arms" +msgstr "" + +#. ~ Description of mutation "Strong Arms" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your arms have begun bulking up and become stronger. +1 Strength" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Long Arms" +msgstr "" + +#. ~ Description of mutation "Long Arms" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your arms have lengthened. You can push a target away from you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Hands" +msgstr "" + +#. ~ Description of mutation "Shade Hands" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your hands are humanoid but appear to be made of swirling shadows." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Sharp Nails" +msgstr "" + +#. ~ Description of mutation "Shade Sharp Nails" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"Your hands are humanoid but appear to be made of swirling shadows. At the " +"end of each finger you sport a razor sharp nail. It increases your damage " +"when unarmed." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Dextrous Hands" +msgstr "" + +#. ~ Description of mutation "Shade Dextrous Hands" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"Your hands are humanoid but appear to be made of swirling shadows. You " +"sport an extra digit on every finger that improves your ability to get into " +"tight situations.." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Skin" +msgstr "" + +#. ~ Description of mutation "Shade Skin" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Your skin is the color of shadows moving in the twilight." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Shade Stomach" +msgstr "" + +#. ~ Description of mutation "Shade Stomach" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"Your dietary needs are so minimized that you could travel months or years " +"without eating. There are consequences to this. One is an inability to " +"process normal food. Another is a pretty constant state of weariness, but " +"this is the best way to handle interdimensional travel until you are able to" +" develop an organ to consume local foods. The ambient energies here are " +"much weaker than what you normally encounter out in the Nether between " +"universes, you need exposure to nuclear radiation to gain calories on this " +"planet, for now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Evolution Gland" +msgstr "" + +#. ~ Description of mutation "Evolution Gland" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"You have a gland that grows a small amount of the material needed to make " +"biological improvements to yourself. You must gather dreamdross and " +"components from monsters you wish to gain the abilities of and combine them " +"with this shadowstuff into new organs and abilities." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "Radiotrophic" +msgstr "" + +#. ~ Description of mutation "Radiotrophic" +#: data/mods/Xedra_Evolved/mutations/xe_playable_gracken.json +msgid "" +"Your system has adapted to radiation. While irradiated, you will convert " +"the radiation into calories." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Do nothing" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_ARVORE_BRIARS_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#. ~ EOC option description in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Do nothing." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_COMMUNE_WITH_NATURE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be surrounded by nature to commune with nature." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_JAGGED_CLAWS_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Your fingers itch as jagged wood rapidly covers them." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_JAGGED_CLAWS_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "The jagged wood covering your hands recedes, leaving no trace behind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_THORNSKIN_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Woody thorns push through your skin." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_THORNSKIN_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Your thorns retract, leaving smooth unbroken skin behind." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_SEED_BEARER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be surrounded by the wild to call forth regional seeds." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be surrounded by the wild to call forth a goblin fruit." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Grow Wooden Wall" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Grow Wooden Floor" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Grow Wooden Door" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Grow Leafy Branch" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"Grow a wall of solid wood from the earth, grow or remove bark from a wall, " +"or turn one of your wooden floors into a bark wall." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"Grow a floor of bark from the earth, roof over a bark floor, or turn one of " +"your wooden walls into a bark floor." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"Grow a bramble door from a wooden wall or return the wall to solid wood." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_GROWING_WOOD_WALLS_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"Grow a leafy branch. It won't provide shelter but it helps it feel like " +"home." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_ARVORE_VINE_DRAG_activated" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Vines lash out and drag your target in!" +msgstr "" + +#. ~ value of variable 'message_fail' in effect in EoC +#. "EOC_ARVORE_VINE_DRAG_activated" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You are too parched to lash out with any vines." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_SUMMON_PRESERVATION_CONTAINER_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be surrounded by nature to cast To Oppose Decay." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PERENNIAL_REBIRTH_INITIAL_CHECK_2" in nested EOCs in effect in EoC +#. "EOC_PERENNIAL_REBIRTH_INITIAL_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"You need to be in the heart of the forest or at an attuned elemental altar " +"to successfully bind your soul." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PERENNIAL_REBIRTH_INITIAL_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"Your soul is still attaching itself to your new body. You need to give it " +"time before attempting to bind it to the forest again." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PERENNIAL_REBIRTH_INITIAL" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You bind your soul to the abundance of nature around you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PERENNIAL_REBIRTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"As your body dies, your fae spirit flies free and, drawn to the pull of the " +"heart of the forest, rebirths itself from the bounty of nature." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_OVERGROWTH_2" in nested +#. EOCs in effect in EoC "EOC_ARVORE_OVERGROWTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"You must be on the surface and not on a building's upper stories to cast " +"Overgrowth!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_OVERGROWTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be outside to cast Overgrowth!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_DAMAGE_ZOMBIES_HEAL_LIVING_2" in nested EOCs in effect in EoC +#. "EOC_ARVORE_DAMAGE_ZOMBIES_HEAL_LIVING" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"You must be on the surface and not on a building's upper stories to cast " +"Embrace of the Verdant Mother!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_DAMAGE_ZOMBIES_HEAL_LIVING" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be outside to cast Embrace of the Verdant Mother!" +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. then statement in effect in EoC "EOC_ARVORE_TREE_SINGING" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be near a tree to treesing to it." +msgstr "" + +#. ~ Verb in activity "ACT_ARVORE_TREESINGING" +#. ~ name of the nested group +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "treesinging" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_TREE_SINGING_COMPLETE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"As your song fades, you open your eyes to find a large growth of wood lying " +"on the ground in front of you, separated from the tree without violence." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_TREE_SINGING_LEARN_RECIPES" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "The trees whisper their knowledge of a recipe to you" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ARVORE_TREE_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "You must be outside on diggable ground to become one with the forest." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_ARVORE_VERDANT_IMPRISONMENT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "Your target must be outdoors to transform them into a tree." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_ROOT_TO_ROOT_TRANSLOCATE_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_ROOT_TO_ROOT_ATTUNEMENT_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json +msgid "" +"You must be outdoors and within the depths of the forest to cast this spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Arvore Thorns Damage" +msgstr "" + +#. ~ Description of spell "Arvore Thorns Damage" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Sometimes, when an enemy punches your thorns, they hurt themselves." +msgstr "" + +#. ~ Description of spell "Commune with Nature" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"You concentrate on nature around you and commune with it, improving your " +"health and calming the nearby wildlife. This spell may only be cast " +"outdoors in natural surroundings." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Cultivate Goblin Fruit" +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"You may spin a bit of fae magic into a plant, bringing forth a goblin fruit." +" Goblin fruit have a variety of effects, never predictable but always at " +"least somewhat beneficial. This spell may only be cast outdoors in natural " +"surroundings." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Treesinging" +msgstr "" + +#. ~ Description of spell "Treesinging" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Using your voice and your magic, bring forth living wood from a tree to " +"provide resources without harming the forest." +msgstr "" + +#. ~ Message of spell "Treesinging" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "You close your eyes and sing to the trees." +msgstr "" + +#. ~ Description of spell "Verdant Infusion" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"You draw on your own connection to nature and infuse some of its power into " +"one of your allies, healing them for a small amount and increasing their " +"overall health." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Roots Crack the Foundation" +msgstr "" + +#. ~ Description of spell "Roots Crack the Foundation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Roots can grow through even concrete given time. With this spell, you can " +"compress that time into a single instant to shatter walls or rip doors off " +"their hinges." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Call the Children of the Roots" +msgstr "" + +#. ~ Description of spell "Call the Children of the Roots" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "A lesser wood spirit is summoned to support you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Seed Bearer Real" +msgstr "" + +#. ~ Description of spell "Seed Bearer Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The actual spell that calls forth seeds. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "To Withstand Decay" +msgstr "" + +#. ~ Description of spell "To Withstand Decay" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"While in the wild, weave together some leaves and grasses and magick to form" +" a container that will keep its contents from rotting for a length of time." +" The container will only last a few weeks at most." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "To Withstand Decay Real" +msgstr "" + +#. ~ Description of spell "To Withstand Decay Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The actual spell that summons the container. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Briarwall" +msgstr "" + +#. ~ Description of spell "Briarwall" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Call up thick briars and thorns, either in a line to form a wall or an arc " +"to trap an enemy. They will grow to full size in moments." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Summon Briars Arc" +msgstr "" + +#. ~ Description of spell "Summon Briars Arc" +#. ~ Description of spell "Summon Briars Line" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Call up briars and thorns, either in a line to form a wall or an arc to trap" +" an enemy. They will grow to full size in moments." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Summon Briars Line" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Tending the Garden" +msgstr "" + +#. ~ Description of spell "Tending the Garden" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Invasive weeds must be rooted out, lest they choke the life from the garden." +" This spell inflicts a rapid withering on plants and fungus within its area" +" of effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Tending the Garden Fungicide" +msgstr "" + +#. ~ Description of spell "Tending the Garden Fungicide" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"This is the fungicidal effect of the Tending the Garden spell. It's a bug " +"if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Entangling Vines Spell" +msgstr "" + +#. ~ Description of spell "Entangling Vines Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Pull a target to you." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Nurturing the Green" +msgstr "" + +#. ~ Description of spell "Nurturing the Green" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"You can greatly speed plant growth. Grass can grow from seed in moments, " +"crops can be brought to ripeness, and even young trees will reach their full" +" bloom." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Spreading the Viridian Mantle" +msgstr "" + +#. ~ Description of spell "Spreading the Viridian Mantle" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Rather than fostering the growth of a single plant, you can cause a wave of " +"growth all around you, affecting an entire field and bringing it towards " +"ripeness." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The Forest Offers Shelter" +msgstr "" + +#. ~ Description of spell "The Forest Offers Shelter" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"In natural surroundings, you can create structures out of living wood--" +"walls, floors, doors, and roofs all together." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The Forest Offers Shelter (Wall)" +msgstr "" + +#. ~ Description of spell "The Forest Offers Shelter (Wall)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The walls part of the Forest Offers Shelter spell. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The Forest Offers Shelter (Floor)" +msgstr "" + +#. ~ Description of spell "The Forest Offers Shelter (Floor)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The floor part of the Forest Offers Shelter spell. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The Forest Offers Shelter (Branches)" +msgstr "" + +#. ~ Description of spell "The Forest Offers Shelter (Branches)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The branches part of the Forest Offers Shelter spell. It's a bug if you " +"have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The Forest Offers Shelter (Door)" +msgstr "" + +#. ~ Description of spell "The Forest Offers Shelter (Door)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The doors part of the Forest Offers Shelter spell. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Creeper Ascends the Wall" +msgstr "" + +#. ~ Description of spell "Creeper Ascends the Wall" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Cause a vine to burst out of diggable ground, and rise up into the sky in " +"moments. It will be easy to climb once its growth is finished." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Den of Brambles" +msgstr "" + +#. ~ Description of spell "Den of Brambles" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"When outside on diggable ground, create a small structure of wood near the " +"Arvore, offering shelter against the elements." +msgstr "" + +#. ~ Description of spell "Hungry Thirsty Roots" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Your command over plants allows you to call forth roots from the earth to " +"clutch and grasp at your enemies." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Perennial Rebirth" +msgstr "" + +#. ~ Description of spell "Perennial Rebirth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Bind your soul to the heart of the forest, rebirthing yourself if you should" +" die. You may only perform this in thick forests or at an arvore altar, you" +" may be reborn no more than once in a lunar month." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Overgrowth" +msgstr "" + +#. ~ Description of spell "Overgrowth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"While outdoors and not underground, the Arvore can create a profusion of " +"life around themselves, causing grass to grow through pavement, bushes and " +"flowers to sprout, and trees to grow to full height in moments." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Overgrowth Real" +msgstr "" + +#. ~ Description of spell "Overgrowth Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The actual spell that casts Overgrowth. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Solar Repast Spell" +msgstr "" + +#. ~ Description of spell "Solar Repast Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The spell that provides the effects when your Solar Repast is active. It's " +"a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Fallen Trees Decay to Soil" +msgstr "" + +#. ~ Description of spell "Fallen Trees Decay to Soil" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Even the mightiest tree returns to soil in the end. The Arvore may channel this natural process into an area around themselves, infecting everyone within with the energies of rot.\n" +"\n" +"This spell is indiscriminate and should not be used near allies." +msgstr "" + +#. ~ Description of spell "Traverse the Wilds" +#. ~ Description of spell "Traverse the Wilds Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Roots grow together and so forests are connected. The Arvore may use this " +"connection to quickly transport themselves tree to tree, stepping into an " +"adjacent tree and then stepping out of another one within the spell's range." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Traverse the Wilds Real" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "From Root to Root the Forest Is Joined" +msgstr "" + +#. ~ Description of spell "From Root to Root the Forest Is Joined" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"All forests are connected at their hearts. You can use this connection to " +"travel from the depths of a forest to the depths of another forest, if you " +"properly attune to your destination." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Root to Root Attunement" +msgstr "" + +#. ~ Description of spell "Root to Root Attunement" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"Attune to a location for later traveling. You must attune within the depths" +" of a forest." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Root to Root Attunement Real" +msgstr "" + +#. ~ Description of spell "Root to Root Attunement Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "The actual Root to Root attunement spell. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Verdant Imprisonment" +msgstr "" + +#. ~ Description of spell "Verdant Imprisonment" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The ultimate expression of nature's power, you can turn your target into a " +"tree that might have stood for a century or more. It works best on an " +"already-weakened target, and does not work at all on non-organic targets." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Verdant Imprisonment Self" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "One with the Forest Reduce Thirst" +msgstr "" + +#. ~ Description of spell "One with the Forest Reduce Thirst" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "This is the actual spell that reduces thirst for tree form." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Embrace of the Verdant Mother" +msgstr "" + +#. ~ Description of spell "Embrace of the Verdant Mother" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"While outdoors and not underground, the Arvore can unleash the power of nature against their enemies. The walking dead and most creatures not native to the world suffer the Earthmother's wrath, while animals and humans are healed. Triffids, being plants, are healed as well.\n" +"\n" +"Note that this power is indiscriminate: if the Arvore has somehow bound a Nether creature to their service, it will be damaged, and hostile humans will be healed." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Embrace of the Verdant Mother Damage Zombies and Aliens" +msgstr "" + +#. ~ Description of spell "Embrace of the Verdant Mother Damage Zombies and +#. Aliens" +#. ~ Description of spell "Embrace of the Verdant Mother Heal Ferals" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The actual spell that damages zombies and aliens as part of Embrace of the " +"Verdant Mother. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Embrace of the Verdant Mother Heal Animals" +msgstr "" + +#. ~ Description of spell "Embrace of the Verdant Mother Heal Animals" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The actual spell that heals animals and plants as part of Embrace of the " +"Verdant Mother. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Embrace of the Verdant Mother Heal NPCS" +msgstr "" + +#. ~ Description of spell "Embrace of the Verdant Mother Heal NPCS" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "" +"The actual spell that heals NPCs as part of Embrace of the Verdant Mother. " +"List below is to exclude all species, since NPCs do not have a species. " +"It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutation_spells.json +msgid "Embrace of the Verdant Mother Heal Ferals" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Viridian Skin" +msgstr "" + +#. ~ Description of mutation "Viridian Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Your skin has turned the color of spring growth. Your skin is now a " +"viridian green. This has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Vegetal Cuticle" +msgstr "" + +#. ~ Description of mutation "Vegetal Cuticle" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Your skin has turned into a type of plant matter, which in addition to any " +"armoring slows your loss of fluids." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Bark Skin" +msgstr "" + +#. ~ Description of mutation "Bark Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The skin on your body has grown into a barklike state. This provides " +"significantly more armor but reduces flexibility." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Patches of Moss" +msgstr "" + +#. ~ Description of mutation "Patches of Moss" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"A viridian moss has grown on your skin, forming whorls and eldritch " +"patterns, providing some protection from the cold and the wet. It also " +"provides a small amount of armor against acid or fire." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Greenstride" +msgstr "" + +#. ~ Description of mutation "Greenstride" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The trees recognize you as one of their own and allow you to pass easily " +"beneath their boughs. The grass moves under your feet to speed your " +"passage, and shrubs bend out of the way. When walking on grass, trees, or " +"other natural foliage, your movement speed is increased." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Forestwalker" +msgstr "" + +#. ~ Description of mutation "Forestwalker" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The trees recognize you as one of their own and allow you to pass easily " +"beneath their boughs. The grass moves under your feet to speed your " +"passage, and shrubs bend out of the way. When walking on grass, trees, or " +"other natural foliage, your movement speed is increased. In addition, when " +"in a forest, the trees bend out of your way, allowing you to pass" +msgstr "" + +#. ~ Description of mutation "Nurturing the Green" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore may greatly speed plant growth. With " +"enough practice, you will even be able to bring forth mighty trees from the " +"dry earth." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Seed Bearer" +msgstr "" + +#. ~ Description of mutation "Seed Bearer" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Arvore with this ability have a seed pocket on their body that over time " +"fills with a set of from this region of the world. Each time new seeds " +"appear they will all be of the same type, but the types will vary at random." +msgstr "" + +#. ~ Description of mutation "The Forest Offers Shelter" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore may create structures of living wood on" +" natural terrain." +msgstr "" + +#. ~ Description of mutation "Commune with Nature" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to draw on the peace " +"and strength of nature while standing in a wild area." +msgstr "" + +#. ~ Description of mutation "Briarwall" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to summon thick " +"tangles of briars to form walls or entrap their enemies." +msgstr "" + +#. ~ Description of mutation "Traverse the Wilds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to transport " +"themselves from tree to nearby tree while within a forest." +msgstr "" + +#. ~ Description of mutation "Fallen Trees Decay to Soil" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to induce decay and " +"dissolution in the surrounding area." +msgstr "" + +#. ~ Description of mutation "Call the Children of the Roots" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to summon a wood " +"spirit." +msgstr "" + +#. ~ Description of mutation "Roots Crack the Foundation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability, the Arvore gains the ability to summon " +"semitangible roots that will shatter walls and furniture." +msgstr "" + +#. ~ Description of mutation "From Root to Root the Forest Is Joined" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability, the Arvore gains the ability to travel great " +"distances, even dozens of miles, in moments, as long as they start and end " +"their journey within the depths of a forest." +msgstr "" + +#. ~ Description of mutation "Overgrowth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability, the Arvore gains the ability to cause rapid plant" +" growth in a radius around themselves." +msgstr "" + +#. ~ Description of mutation "Perennial Rebirth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to bind their soul to" +" the heart of the forest, rebirthing themselves when on the verge of death." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Perennial Rebirth (bound)" +msgstr "" + +#. ~ Description of mutation "Perennial Rebirth (bound)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"You have bound your soul to the forest, and death will merely be a momentary" +" inconvenience." +msgstr "" + +#. ~ Description of mutation "Verdant Infusion" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to infuse their " +"companions with the vitality of the forest." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Command the Roots" +msgstr "" + +#. ~ Description of mutation "Command the Roots" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to call up grasping " +"roots from the ground." +msgstr "" + +#. ~ Description of mutation "Creeper Ascends the Wall" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to summon a thick " +"climbing vine from diggable ground." +msgstr "" + +#. ~ Description of mutation "Tending the Garden" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to damage plant and " +"fungal entities, including others of their own kind." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore gains the ability to grow a goblin " +"fruit when in natural areas away from civilization." +msgstr "" + +#. ~ Mutation name +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Commune with the Ancient Oaks" +msgstr "" + +#. ~ Description of mutation "Commune with the Ancient Oaks" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore are closely tied with the forests and may commune with the trees " +"to learn the layout of the land. Activate this ability to enter the " +"communion." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Bramble's Bite" +msgstr "" + +#. ~ Description of mutation "Bramble's Bite" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Drawing out the power inherent in growing wood makes weapons composed of it " +"more deadly in your hands. You do increased damage when wielding a weapon " +"primarily made of wood." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Essence of Hemlock" +msgstr "" + +#. ~ Description of mutation "Essence of Hemlock" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"With a brief effort of will, the Arvore may infuse their blood with a poison" +" that harms any who bite them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Scent of Night-Blooming Flowers" +msgstr "" + +#. ~ Description of mutation "Scent of Night-Blooming Flowers" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore may release clouds of pollen that ruin the coordination of their " +"enemies when breathed in." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Solar Rejuvenation" +msgstr "" + +#. ~ Description of mutation "Solar Rejuvenation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like a tree, you are fueled by the sun. When standing in the sunlight, you " +"will absorb its energy as nutrients and heal slightly faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Solar Revitalization" +msgstr "" + +#. ~ Description of mutation "Solar Revitalization" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like a tree, you are fueled by the sun. When standing in the sunlight, you " +"will absorb its energy as nutrients, heal slightly faster, and your mana " +"regenerates much quicker." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The Eternal Cycle" +msgstr "" + +#. ~ Description of mutation "The Eternal Cycle" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Your energy changes with the seasons: in spring and summer, you're more " +"awake and need less sleep, and the reverse is true in autumn and winter." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Solar Repast" +msgstr "" + +#. ~ Description of mutation "Solar Repast" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like a tree, you draw nourishment from the sun and the soil. When standing " +"in the sunlight and on natural terrain, you absorb its energy as food. You " +"still need to drink water and you will still get hungry." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The Fallen Branch Suffers Not" +msgstr "" + +#. ~ Description of mutation "The Fallen Branch Suffers Not" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Filled with the energy of life, pain does not affect you as strongly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Entangling Vines" +msgstr "" + +#. ~ Description of mutation "Entangling Vines" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"At will, you can extend a cluster of grasping vines to grab one target and " +"drag them in. They have a range equal to 1/2 your Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Jagged Wooden Claws" +msgstr "" + +#. ~ Description of mutation "Jagged Wooden Claws" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"At will, you can transform your hands into jagged wooden claws. They are " +"potent weapons but make anything other than combat more difficult." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Jagged Wooden Claws Extended" +msgstr "" + +#. ~ Description of mutation "Jagged Wooden Claws Extended" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Your hands are transformed into jagged wooden claws. You can use them to " +"attack, but performing mundane tasks will be harder." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Resist Winter's Chill" +msgstr "" + +#. ~ Description of mutation "Resist Winter's Chill" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Plants lose their leaves in winter, but that does not kill them, they simply" +" sleep until the spring comes. The cold bothers you less now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Ignore Winter's Chill" +msgstr "" + +#. ~ Description of mutation "Ignore Winter's Chill" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Pine trees keep their leaves even in the coldest winter. The cold bothers " +"you now not at all." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Sensing the Sun" +msgstr "" + +#. ~ Description of mutation "Sensing the Sun" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"By the places of the sun and the moon, you can always tell exactly what time" +" it is, as long as you're not underground." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Among the Wilds" +msgstr "" + +#. ~ Description of mutation "Among the Wilds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The wilderness welcomes you as one of its own, and you have an easier time " +"surviving there and making things from its bounty. +1.5 Survival skill." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Supple As a Reed" +msgstr "" + +#. ~ Description of mutation "Supple As a Reed" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like green wood, you can bend your limbs easily. You gain a +4 bonus to " +"Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Might of the Seedling" +msgstr "" + +#. ~ Description of mutation "Might of the Seedling" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like the seedling poking through the soil, you have great strength hidden " +"within you. +1 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Might of the Sapling" +msgstr "" + +#. ~ Description of mutation "Might of the Sapling" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like the young tree reaching for the sun, your limbs are filled with power." +" +3 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Might of the Ancient Tree" +msgstr "" + +#. ~ Description of mutation "Might of the Ancient Tree" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like forest giants that have stood for a hundred years, you are unshakeable." +" +5 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Insight of the Grove" +msgstr "" + +#. ~ Description of mutation "Insight of the Grove" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"When one tree in a grove is attacked by insects, soon all trees will produce" +" the deterrent. +3 Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Shadow of the Trees" +msgstr "" + +#. ~ Description of mutation "Shadow of the Trees" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The forest recognizes your kinship and will hide you beneath its boughs. " +"When in a forest or in thick foliage, enemies will have a harder time " +"spotting you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Arvore Eyes" +msgstr "" + +#. ~ Description of mutation "Arvore Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Upon gaining this ability the Arvore's eyes begin reflecting the seasons: a " +"bright yellow-green in spring; verdant green in summer; red, yellow, or " +"orange in autumn, and dark brown in winter. Glare no longer impacts them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Arvore Ears" +msgstr "" + +#. ~ Description of mutation "Arvore Ears" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore's ears are longer and pointed, more \"leaf-shaped.\" While they " +"cannot hear any better, like the trees in the deep forest, they are unphased" +" by loud sounds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Vegetal Blood" +msgstr "" + +#. ~ Description of mutation "Vegetal Blood" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore's blood is now composed of sap and vegetable matter. This does " +"not benefit or harm them in any ways, but humans will be discomfited by it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Sap Seals the Wound" +msgstr "" + +#. ~ Description of mutation "Sap Seals the Wound" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore's blood is a sticky sap that oozes rather than gushes from their " +"wounds. They will bleed more slowly than normal." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Sap Defends the Trunk" +msgstr "" + +#. ~ Description of mutation "Sap Defends the Trunk" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore's blood is a sticky sap that oozes rather than gushes from their " +"wounds and has potent defensive properties. They will bleed more slowly " +"than normal and are immune to parasites and infection." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Sap Maintains the Heartwood" +msgstr "" + +#. ~ Description of mutation "Sap Maintains the Heartwood" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The Arvore's blood is a sticky sap that that oozes rather than gushes from " +"their wounds and aggressively fights back against invading organisms. They " +"will bleed much more slowly than normal, are immune to parasites and " +"infection, and cannot be transformed by the Mycus." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Writhing Vines" +msgstr "" + +#. ~ Description of mutation "Writhing Vines" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"At will, the Arvore can grow long vines from their shoulders and back. They" +" can be used to climb or to lash at enemies, and can also be detached to " +"serve as a rope if necessary. Activate to toggle vines on and off." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The Forests' Warning" +msgstr "" + +#. ~ Description of mutation "The Forests' Warning" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"In the whispers of the leaves and the movement of the grasses, the forest " +"warns you of approaching dangers. When outside and near thick foliage, you " +"can detect your enemies." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The Whispers of the Leaves" +msgstr "" + +#. ~ Description of mutation "The Whispers of the Leaves" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"In the whispers of the leaves and the movement of the grasses, the forest " +"warns you of approaching dangers. When outside and near thick foliage, you " +"can detect your enemies. Also, you can see further when you're standing in " +"a forest." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Verdant Hair" +msgstr "" + +#. ~ Description of mutation "Verdant Hair" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Your hair now has flowers and small vines and leaves growing in it. It's " +"pleasant to look at but has no further game effect." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Floral Scent" +msgstr "" + +#. ~ Description of mutation "Floral Scent" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The flowers in your hair produce a pleasant smell, obvious without being " +"overpowering. You no longer smell anything like a human and other beings " +"will react to you appropriately." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Hidden Thorns" +msgstr "" + +#. ~ Description of mutation "Hidden Thorns" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Every rose has its thorn and so do you. With a moment's concentration, you " +"can exude thorns through your skin that have a chance of damaging attackers " +"while increasing the damage of your unarmed attacks. However, you cannot " +"wear rigid armor over your thorns." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Unveiled Thorns Extended" +msgstr "" + +#. ~ Description of mutation "Unveiled Thorns Extended" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"You are exuding thorns through your skin that have a chance of damaging " +"attackers while increasing the damage of your unarmed attacks. However, you" +" cannot wear rigid armor over your thorns." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Enchanting Aroma" +msgstr "" + +#. ~ Description of mutation "Enchanting Aroma" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The flowers in your hair produce an intoxicating smell. You no longer smell" +" anything like a human and other beings will react to you appropriately. At" +" will, you can enhance this scent to an overpowering level, beguiling humans" +" and making them more suggestible at the cost of greatly increasing the " +"range at which others can smell you." +msgstr "" + +#. ~ Message when transforming from mutation "Enchanting Aroma" to +#. "ARVORE_MIND_CONTROL_POLLEN_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "A cloying scent fills the air." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Enchanting Aroma (active)" +msgstr "" + +#. ~ Description of mutation "Enchanting Aroma (active)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"The flowers in your hair produce an intoxicating smell. You no longer smell" +" anything like a human and other beings will react to you appropriately. " +"You are enhancing this scent to an overpowering level, beguiling humans and " +"making them more suggestible at the cost of greatly increasing the range at " +"which others can smell you." +msgstr "" + +#. ~ Message when transforming from mutation "Enchanting Aroma (active)" to +#. "ARVORE_MIND_CONTROL_POLLEN" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "The scent filling the air fades away." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Leaves Return When Winter Ends" +msgstr "" + +#. ~ Description of mutation "Leaves Return When Winter Ends" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"When in wild areas, you can draw on the revitalizing power of the land to " +"heal yourself. When in natural areas, your limbs will heal much faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "One with the Forest" +msgstr "" + +#. ~ Description of mutation "One with the Forest" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"You may transform into a tree, extending roots and spreading leaves out to " +"the sun. You will heal faster, gain more benefit from sleep, and almost all" +" monsters will ignore you, but you will only be dimly aware of the outside " +"world and will be nearly unable to move." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Ancient Tree" +msgstr "" + +#. ~ Description of mutation "Ancient Tree" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"You are a tree. You will heal much more quickly and resting is more " +"beneficial. You are unable to see, hear, or move, but have a dim awareness " +"of nearby movement." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Solar Empowerment" +msgstr "" + +#. ~ Description of mutation "Solar Empowerment" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like a tree, you are fueled by the sun. When standing in the sunlight, you " +"will absorb its energy as nutrients, heal slightly faster, your mana " +"regenerates much quicker, and you gain a bonus to your maximum mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "Solar Ascendancy" +msgstr "" + +#. ~ Description of mutation "Solar Ascendancy" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json +msgid "" +"Like a tree, you are fueled by the sun. When standing in the sunlight, you " +"will absorb its energy as nutrients, heal slightly faster, your mana " +"regenerates much quicker, you gain a bonus to your maximum mana, and you " +"gain a +2 bonus to all stats." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_NURTURING_THE_GREEN" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_ARVORE_NURTURING_THE_GREEN_AOE" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_SUMMON_WOOD_WALL" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_COMMUNE_WITH_NATURE" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_SUMMON_BRIARS" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_FOREST_TELEPORT" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_CAUSE_DECAY" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_ARVORE_SUMMON_PRESERVATION_CONTAINER" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_SUMMON_WOOD_SPIRIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_TERRAIN_BASH_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_FOREST_TRANSLOCATION" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_TURN_INTO_TREE" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_VERDANT_INFUSION" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_ROOTS_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_CLIMBING_VINE_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_LIVING_TENT_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_ANTI_PLANT_SPELL" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_ARVORE_DAMAGE_ZOMBIES_HEAL_LIVING" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_TREE_TRANSFORM" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_TREE_SINGING_SPELL" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_ARVORE_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_ARVORE_WIND_BLOWS_WILLOW_BENDS" +#. ~ Player message in effect in EoC "EOC_LEVELER_ARVORE_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/arvore_spell_learning_eocs.json +msgid "" +"Your time spent under the shadows of the trees has increased your facility " +"with your fae magicks." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HOMULLUS_NO_TRACE_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "Your body stops producing scent." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HOMULLUS_NO_TRACE_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "Your body begins producing scent." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HOMULLUS_BACKSTAGE_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "You seem to fade into the background." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HOMULLUS_BACKSTAGE_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "You become more noticeable." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_HOMULLUS_DREAMWALKER_GAIN_DREAMDROSS" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "" +"As you awaken from the remnants of another's dreams, you find scraps of " +"dreamdross next to you." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HOMULLUS_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "" +"You must be in the remnants of civilization to call forth a goblin fruit." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HOMULLUS_DOLL_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "" +"Your limbs stiffen and your skin takes on an even more waxen appearance." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HOMULLUS_DOLL_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "A small semblance of life returns to you." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_HOMULLUS_DOLL_FORM_MOVEMENT_BREAK_CHECKER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "" +"As you take another step, you notice hostile eyes turn toward you. They " +"don't see you as just a doll now." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_HOMULLUS_ALL_ROADS_TRANSLOCATE_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "You must be standing on a road to cast this spell." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_HOMULLUS_ALL_ROADS_ATTUNEMENT_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_eocs.json +msgid "" +"You must be within one of the remaining bastions of civilization to cast " +"this spell." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "One of Us" +msgstr "" + +#. ~ Description of spell "One of Us" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Insinuate yourself into a feral human's mind, tricking them into thinking " +"you are an ally." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "Calling the Lost and the Damned" +msgstr "" + +#. ~ Description of spell "Calling the Lost and the Damned" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "Feral humans come to your aid." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Everything Will Be Fine" +msgstr "" + +#. ~ Description of spell "Everything Will Be Fine" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Sometimes, it is best to focus on the positive. This spell increases the " +"Homullus's mood when cast." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "A Face in the Crowd" +msgstr "" + +#. ~ Description of spell "A Face in the Crowd" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Though the teeming masses of humanity are gone, the Homullus can evoke their" +" anonymizing essence with magick, rendering them invisible to any humans " +"affected by the spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "A Face in the Crowd Self" +msgstr "" + +#. ~ Description of spell "A Face in the Crowd Self" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Puts an effect on you so anyone affected by A Face in the Crowd knows to " +"ignore you. It's a bug if you have this directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Average Joe" +msgstr "" + +#. ~ Description of spell "The Average Joe" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Weave a cloak of glamour around a target, making it more difficult for " +"enemies to spot them. This is not invisibility, and getting to close to a " +"hostile target will allow them to see through the magick." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Dynamo" +msgstr "" + +#. ~ Description of spell "Dynamo" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Fueled by the power charging your leylines, touch a target to restore some " +"of the power in a vehicle or power grid." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Scholar's Regard" +msgstr "" + +#. ~ Description of spell "The Scholar's Regard" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Unlike plants or animals, humans study subjects unrelated to survival. This" +" spell focuses the Homullus's mind, allowing easier learning." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "Discover Goblin Fruit" +msgstr "" + +#. ~ Description of spell "Discover Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"With the aid of a bit of fae magick, you may find a goblin fruit abandoned " +"among the ruins. Goblin fruit have a variety of effects, never predictable " +"but always at least somewhat beneficial. This spell may only be cast in the" +" remnants of civilization." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "All Roads Lead to Rome" +msgstr "" + +#. ~ Description of spell "All Roads Lead to Rome" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Humanity crisscrossed the Earth with roads, first small tracks, then earthen" +" projects, and finally mighty asphalt webs upon which billions of people " +"traveled every day. The Homullus can stand on the remnants of that web and " +"return to any remaining locus of civilization that they have attuned to." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "All Roads Lead to Rome Attunement" +msgstr "" + +#. ~ Description of spell "All Roads Lead to Rome Attunement" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"Attune to a location for later traveling. You must attune at one of the " +"remaining bastions of civilization or concentrations of humanity." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "All Roads Lead to Rome Attunement Real" +msgstr "" + +#. ~ Description of spell "All Roads Lead to Rome Attunement Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutation_spells.json +msgid "" +"The actual All Roads Lead to Rome attunement spell. It's a bug if you have " +"it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mannequin Skin" +msgstr "" + +#. ~ Description of mutation "Mannequin Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your skin has turned pearlescent white, similar to antique dolls. This has " +"no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Porcelain Skin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Latex Skin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Homullus Eyes" +msgstr "" + +#. ~ Description of mutation "Homullus Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus's eyes begin change to look like " +"doll's eyes, always staring at the world. Glare no longer impacts them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Trust Me" +msgstr "" + +#. ~ Description of mutation "Trust Me" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +" 'Men were deceivers ever,' as the quotation runs. To be human is to be a " +"liar. You are much more successful at lying to people now." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Dreamwalker" +msgstr "" + +#. ~ Description of mutation "Dreamwalker" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"From the dreams of mortals, you can spin remnants of fantasy into material " +"substance. When you sleep near mortals, you have a chance to awaken with " +"some dreamdross nearby." +msgstr "" + +#. ~ Description of mutation "One of Us" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"With this ability, the Homullus can reach out to a feral's fractured mind " +"and twist it, convincing them to function as an ally." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Lost and the Damned" +msgstr "" + +#. ~ Description of mutation "The Lost and the Damned" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"The world crawls with the hungry dead and those who may as well be dead " +"while they still live. This allows the Homullus to call one of the latter " +"to their side." +msgstr "" + +#. ~ Description of mutation "Everything Will Be Fine" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"A habit of lying is hard to break, even when, or especially when, talking to" +" oneself. This trait grants the Homullus a spell that allows them to smooth" +" out any negative moods they experience." +msgstr "" + +#. ~ Description of mutation "A Face in the Crowd" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to render " +"themselves invisible to humans." +msgstr "" + +#. ~ Description of mutation "The Average Joe" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to render one of " +"their allies inconspicuous." +msgstr "" + +#. ~ Description of mutation "Dynamo" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to recharge " +"vehicles or power grids." +msgstr "" + +#. ~ Description of mutation "The Scholar's Regard" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to focus their mind" +" to increase their learning ability." +msgstr "" + +#. ~ Description of mutation "All Roads Lead to Rome" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to travel along a " +"road to any bastion of civilization they have attuned to." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Upon gaining this ability the Homullus gains the ability to find a goblin " +"fruit when in the remnants of civilization." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "No Trace Yet I Wish" +msgstr "" + +#. ~ Description of mutation "No Trace Yet I Wish" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"The Homullus gains the ability to stop emitting scent at will. They can use" +" this to control when scent-tracking creatures will be able to find them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "No Trace Yet I Wish (on)" +msgstr "" + +#. ~ Description of mutation "No Trace Yet I Wish (on)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "You don't currently produce scent." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Backstage" +msgstr "" + +#. ~ Description of mutation "Backstage" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"At will, you can recede from the foreground of people's perceptions. They " +"will still notice you if you make yourself known. Conversation with actual " +"humans will be harder while this trait is active." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Backstage (on)" +msgstr "" + +#. ~ Description of mutation "Backstage (on)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "You have faded into the background." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Cybernetic Integration" +msgstr "" + +#. ~ Description of mutation "Cybernetic Integration" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your flesh and bones can instinctively shift to allow manually installing " +"cybernetics. You no longer need external aid to install CBMs." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Cybernetic Adaptation" +msgstr "" + +#. ~ Description of mutation "Cybernetic Adaptation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your leylines have begun adapting to electronic interference. Halves the " +"mana penalty caused by stored bionic power." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Complete Cybernetic Adaptation" +msgstr "" + +#. ~ Description of mutation "Complete Cybernetic Adaptation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Your leylines have fully adapted to electronic interference. You no longer " +"suffer any mana penalty for stored bionic power." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Internalized Charge" +msgstr "" + +#. ~ Description of mutation "Internalized Charge" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You are capable of storing power directly in your flesh. You gain 50 kJ of " +"bionic power storage per Homullus trait you have." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Reinforced Armor" +msgstr "" + +#. ~ Description of mutation "Reinforced Armor" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#, no-c-format +msgid "" +"Humans are flimsy creatures compared to even natural animals, yet by " +"crafting armor they obtain durability that unthinking creatures will never " +"reach. You draw on this legacy, increasing the strength of armor you wear " +"by 20%" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Fortified Armor" +msgstr "" + +#. ~ Description of mutation "Fortified Armor" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#, no-c-format +msgid "" +"You embody the tales of ancient knights, increasing the strength of armor " +"you wear by 40%." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Equipment Hardening" +msgstr "" + +#. ~ Description of mutation "Equipment Hardening" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You conceptually harden your tools and armor, reducing the chance that they " +"are damaged." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Extreme Equipment Hardening" +msgstr "" + +#. ~ Description of mutation "Extreme Equipment Hardening" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You conceptually harden your tools and armor, immensely reducing the chance " +"that they are damaged." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Echoes of the Streets" +msgstr "" + +#. ~ Description of mutation "Echoes of the Streets" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Though much of humanity has died, their echoes remain in the places they " +"once called home. The Homullus can draw on those echoes to restore their " +"bionic power." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Pulse of the Invisible" +msgstr "" + +#. ~ Description of mutation "The Pulse of the Invisible" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Though much of humanity has died, their echoes remain in the places they " +"once called home. The Homullus can draw on those echoes to restore their " +"bionic power and mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "City Strider" +msgstr "" + +#. ~ Description of mutation "City Strider" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You are at home in the artificial environments constructed by humanity. You" +" move slightly faster within." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Endurance Hunter" +msgstr "" + +#. ~ Description of mutation "Endurance Hunter" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#, no-c-format +msgid "" +"Early humans chased prey for miles before it dropped dead from exhaustion, " +"and the Homullus is heir to that legacy. You have 33% more stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Take the Line" +msgstr "" + +#. ~ Description of mutation "Take the Line" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#, no-c-format +msgid "" +"By standing together, humanity was able to overcome all threats, and it was " +"only when they turned on each other that the Cataclysm grew out of control." +" The Homullus regains Stamina 5% faster per ally within 30 meters (10% " +"faster per ally if they have the Homullus trait)." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Top of the Food Chain" +msgstr "" + +#. ~ Description of mutation "The Top of the Food Chain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Humanity are omnivores in the most literal sense. You can eat anything not " +"human without any moral qualms. However, the food that pre-Cataclysm " +"humanity would slowly poison themselves with is anathema to you, and you " +"will eat only good-tasting food unless you are starving." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "At Home in any Clime" +msgstr "" + +#. ~ Description of mutation "At Home in any Clime" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Before the Cataclysm there were cities all across the world. From above the" +" Arctic Circle to directly on the equator, humanity built their dwellings. " +"You are more comfortable with temperature extremes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Tool-Maker" +msgstr "" + +#. ~ Description of mutation "The Tool-Maker" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Though they had no claws or fangs or armored skin, humanity mastered the " +"world through their tools. When near civilization, your crafting speed is " +"increased." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Innovator" +msgstr "" + +#. ~ Description of mutation "The Innovator" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Though they had no claws or fangs or armored skin, humanity mastered the " +"world through their tools. When near civilization, your crafting speed and " +"ability are increased." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "The Builder of Cities" +msgstr "" + +#. ~ Description of mutation "The Builder of Cities" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Though they had no claws or fangs or armored skin, humanity mastered the " +"world through their tools. When near civilization, your crafting speed and " +"ability are greatly increased." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Essence of the Makers" +msgstr "" + +#. ~ Description of mutation "Essence of the Makers" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"With their tools, humanity built weapons, grew food, made homes, and tamed " +"the wilderness. The Homullus has internalized that essence into themselves," +" allowing them to use their bare hands to accomplish many tasks that would " +"otherwise require tools." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Net Spider's Touch" +msgstr "" + +#. ~ Description of mutation "Net Spider's Touch" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"While some other animals use simple tools, complex machinery is humanity's " +"legacy alone. The Homullus can log into a computer or hack electronics with" +" but a touch." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mimicry of Biology" +msgstr "" + +#. ~ Description of mutation "Mimicry of Biology" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"As a spirit of humanity, you lack the natural biology required for mutagens " +"to function. However, your powers have grown far enough to allow you to use" +" even the most abstract of human tools, allowing you to consume mutagens to " +"change your body. Unlike humans, however, there are thresholds you will " +"never be able to reach, and should you choose this route, further " +"development of your native spirit powers will be closed off to you." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Homullus Biology" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Homullus No Doll Mutations" +msgstr "" + +#. ~ Description of mutation "Homullus No Doll Mutations" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You have chosen the path of human mutation and further Homullus mutation is " +"closed off to you. You should not see this in-game." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Running to Marathon" +msgstr "" + +#. ~ Description of mutation "Running to Marathon" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +#, no-c-format +msgid "" +"Early humans chased prey for miles before it dropped dead from exhaustion, " +"and the Homullus is heir to that legacy. You have 33% more stamina and you " +"can run for much longer before tiring." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mien of the Mannequin" +msgstr "" + +#. ~ Description of mutation "Mien of the Mannequin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You may transform yourself into a doll in truth, ignoring the needs of the " +"flesh and making most monsters less likely to attack you. However, your " +"stiff limbs will inhibit your movement." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mannequin Form" +msgstr "" + +#. ~ Description of mutation "Mannequin Form" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"You are a doll in truth. You do not need to eat or drink, and monsters will" +" mostly ignore you, but you do not heal at all and crafting, as well as " +"movement over any ground not almost-perfectly flat, is very difficult due to" +" your stiff limbs." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mannequin Form Anger Relations" +msgstr "" + +#. ~ Description of mutation "Mannequin Form Anger Relations" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"Anger relations are here in a separate mutation so that they're removed on " +"attacking a target or moving too quickly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "Mannequin Form Anger Relations Attacker" +msgstr "" + +#. ~ Description of mutation "Mannequin Form Anger Relations Attacker" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json +msgid "" +"This blocks you from gaining the anger relations mutation so you can't just " +"turn Mien of the Mannequin on and off between attacks." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_CHARM_FERALS" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_SUMMON_FERALS" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_SELF_DECEPTION" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_HOMULLUS_INVISIBLE_TO_HUMANS" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_HOMULLUS_REDUCED_VISIBILITY_ALLY" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_RESTORE_POWER" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_ADD_LEARNING_FOCUS" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_ROAD_TRANSLOCATION" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_HOMULLUS_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_HOMULLUS_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/homullus_spell_learning_eocs.json +msgid "" +"Your time spent surrounded by the remnants of civilization has increased " +"your facility with your fae magicks." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_IERDE_DETECT_NEARBY_MONSTERS_EARTH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "" +"You must be in contact with the living earth or underground to activate The " +"Soil Knows Those Who Tread Upon It" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be on living earth or stone to call forth a goblin fruit." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_IRON_ARMOR_SPELL" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be on living earth or stone to infuse yourself with iron." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_IERDE_SMASHING_PUNCH_activated" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You gather yourself for a moment and strike." +msgstr "" + +#. ~ value of variable 'message_success' in effect in EoC +#. "EOC_IERDE_NO_SLEEP_MEDITATE_activate" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You settle down, feeling the ground beneath you, and begin your vigil" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_IERDE_NO_SLEEP_MEDITATE_activate" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be underground to begin your vigil!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_NO_SLEEP_MEDITATE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You're feeling refreshed and have no need to begin a vigil." +msgstr "" + +#. ~ Verb in activity "ACT_IERDE_NO_SLEEP_MEDITATE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "watching" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_NO_SLEEP_MEDITATE_TURN" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You are fully refreshed, and can end your vigil now." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_EARTHEN_SHIELD_SPELL" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be on living earth or stone to create the earthen shield." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_IERDE_SINK_INTO_EARTH_activate" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You must be on living earth or stone to sink into it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_IERDE_SLEEP_IN_EARTH_2" in nested +#. EOCs in effect in EoC "EOC_IERDE_SLEEP_IN_EARTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "The earth parts beneath you and you sink down into the stone." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Create or Destroy Wall" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Create Pit" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Earthen Stairs Up" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Earthen Stairs Down" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Smooth Stone" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Churn Earth for Planting" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Turn Earth to Stone" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Turn Stone to Earth" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Turn a dirt or stone floor into a wall or vice versa." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Create a pit." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Reshape the dirt or stone into a set of stairs going up." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Reshape the dirt or stone into a set of stairs going down." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Polish and smooth a stone wall into a mirror-like finish." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Create furrows in the earth suitable for planting crops" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Turn dirt and earth into solid rock." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_RESHAPE_THE_EARTH_SELECTOR" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "Turn solid rock into loose soil or dirt." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_IERDE_TUNNEL_TRANSLOCATE_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "" +"You must be standing deep underground and on the living earth to " +"translocate." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_TUNNEL_ATTUNEMENT_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "" +"You must be deep underground on and on the living earth to cast this spell." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_IERDE_STONE_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "" +"Your body stiffens as your flesh turns to stone and your joints to earth." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_IERDE_STONE_FORM_PER_TURN" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_eocs.json +msgid "You do not have enough mana to maintain your earthen body!" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Earthquake Stomp" +msgstr "" + +#. ~ Description of spell "Earthquake Stomp" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Stomp on the ground and cause a minor local earthquake, damaging buildings " +"and knocking anyone nearby off their feet." +msgstr "" + +#. ~ Sound description of spell "Earthquake Stomp" +#. ~ Sound description of spell "Earthen Grasp" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "the ground shakes!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Invulnerable Iron Armor" +msgstr "" + +#. ~ Description of spell "Invulnerable Iron Armor" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"While on living earth or stone, the Ierde may infuse their body with fae " +"iron, slowing their movement and attacks but rendering them much safer from " +"harm." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Invulnerable Earthen Armor Real" +msgstr "" + +#. ~ Description of spell "Invulnerable Earthen Armor Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The actual spell that summons the iron armor. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Mountain-Toppling Punch" +msgstr "" + +#. ~ Description of spell "Mountain-Toppling Punch" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"With the force of a landslide behind it, punch a single target and knock " +"them backwards." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Mountain-Toppling Punch Knockback" +msgstr "" + +#. ~ Description of spell "Mountain-Toppling Punch Knockback" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The knockback part of Mountain-Toppling Punch. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Knowing Every Furrow" +msgstr "" + +#. ~ Description of spell "Knowing Every Furrow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Commune with the earth, whispering to it to reveal its secrets to you. This" +" spell will reveal natural features within a large radius around the Ierde." +" The spell must be cast while standing on the living earth." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Reshape the Living Earth" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"You can mold earth like clay, turning it to stone and back, or raising it " +"and lowering it into pits or ramps or walls." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Walls)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Walls)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The create walls part of the Reshape the Living Earth spell. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Pits)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Pits)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The create pits part of the Reshape the Living Earth spell. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Raise Earth)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Raise Earth)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The raise earth part of the Reshape the Living Earth spell. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Lower Earth)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Lower Earth)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The lower earth part of the Reshape the Living Earth spell. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Smooth Stone)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Smooth Stone)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The smoothing stone part of the Reshape the Living Earth spell. It's a bug " +"if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Churn Earth)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Churn Earth)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The churning earth part of the Reshape the Living Earth spell. It's a bug " +"if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Earth to Stone)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Earth to Stone)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The turning earth to stone part of the Reshape the Living Earth spell. It's" +" a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Reshape the Living Earth (Stone to Earth)" +msgstr "" + +#. ~ Description of spell "Reshape the Living Earth (Stone to Earth)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The turning stone to earth part of the Reshape the Living Earth spell. It's" +" a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Earthquake Stomp Bash Terrain" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Earthquake Stomp Rubble" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Rigidity of Stone" +msgstr "" + +#. ~ Description of spell "Rigidity of Stone" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Infuse your enemies with the rigidity of stone, slowing their movements." +msgstr "" + +#. ~ Description of spell "Skin of the Mountains" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Infuse the resilience of the earth into one of your allies. Their skin will" +" repel some of the physical damage they take, and they will be more " +"resistant to losing blood, but they will be slightly slower due to the " +"magicks." +msgstr "" + +#. ~ Description of spell "Impenetrable Earthen Shield" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"While standing on the living earth or stone, infuse your skin with the " +"hardness of bedrock. You will take no damage at all while the spell is in " +"effect, though repeated blows can wear through the shield until it breaks." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Lithic Gaol" +msgstr "" + +#. ~ Description of spell "Lithic Gaol" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Summon up a series of spikes around a a single target, imprisoning them in a" +" cage of stone. The target must be on earth or stone for the spell to take " +"effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Lithic Gaol Local Bash" +msgstr "" + +#. ~ Description of spell "Lithic Gaol Local Bash" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Damages ground before the stone fangs come out, to represent the fangs " +"destroying furniture. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Calling the Children of the Stones" +msgstr "" + +#. ~ Description of spell "Calling the Children of the Stones" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "A lesser earth elemental is summoned to support you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Unsleeping Earth Vigil Spell" +msgstr "" + +#. ~ Description of spell "Unsleeping Earth Vigil Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The spell cast by the Unsleeping Earth Vigil mutation. It's a bug if you " +"have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Avalanche Blow Spell" +msgstr "" + +#. ~ Description of spell "Avalanche Blow Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The spell cast by the Avalanche Blow mutation. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Earthen Grasp" +msgstr "" + +#. ~ Description of spell "Earthen Grasp" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Open the ground beneath your enemies' feet, dumping them into pits." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Traveling the Veins of the Earth" +msgstr "" + +#. ~ Description of spell "Traveling the Veins of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The earth is crisscrossed with fissures, with layers of rock and veins of " +"metal, and deeper, with flows of molten rock. The Ierde can flow along " +"those paths, traveling deep within the earth to any point they have " +"previously been to." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Traveling the Veins of the Earth Attunement" +msgstr "" + +#. ~ Description of spell "Traveling the Veins of the Earth Attunement" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"Attune to a location for later traveling. You must attune deep within the " +"earth on the living rock." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "Traveling the Veins of the Earth Attunement Real" +msgstr "" + +#. ~ Description of spell "Traveling the Veins of the Earth Attunement Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"The actual Traveling the Veins of the Earth attunement spell. It's a bug if" +" you have it." +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutation_spells.json +msgid "" +"You may spin a bit of fae magic into the earth, bringing forth a goblin " +"fruit. Goblin fruit have a variety of effects, never predictable but always" +" at least somewhat beneficial. This spell may only be cast on earth or " +"stone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Clay of the Earth" +msgstr "" + +#. ~ Description of mutation "Clay of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Your skin has turned the color of manganese stained soil. Your skin is now " +"a purplish black. This has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Pebbled Skin" +msgstr "" + +#. ~ Description of mutation "Pebbled Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Your skin has toughened and formed pebble-like growths in some places, " +"acting as natural armor. Somewhat reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Stone Skin" +msgstr "" + +#. ~ Description of mutation "Stone Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Your skin has developed into strong granite-like covering that retains some " +"flexibility and has grown to cover most of your body, acting as natural " +"armor. While difficult to penetrate, it also limits your flexibility. " +"Greatly reduces wet effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Ierde Eyes" +msgstr "" + +#. ~ Description of mutation "Ierde Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde's eyes begin reflecting their mood: a " +"pale white streaked with rose when happy; pale green or grey when calm, and " +"pure obsidian black when angry. Glare no longer impacts them and they are " +"not bothered by light levels when sleeping." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Ierde Ears" +msgstr "" + +#. ~ Description of mutation "Ierde Ears" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde's ears are longer and pointed, like the peak of a high mountain. " +"They can hear slightly better and are unphased by loud sounds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Fists of Stone" +msgstr "" + +#. ~ Description of mutation "Fists of Stone" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde's stony skin makes their fists hit like hammers. Though their " +"attacks are slower, the Ierde does more bashing damage with punches and can " +"use their hands to replace some simple tools." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Stone-Hardened Panoply" +msgstr "" + +#. ~ Description of mutation "Stone-Hardened Panoply" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Just as their body is now one with the stone, the Ierde can infuse the " +"strength of the earth into their equipment, rendering it more resilient. " +"While on natural earth or stone or underground, the Ierde's equipment is " +"twice as difficult to damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Unsleeping Earth Vigil" +msgstr "" + +#. ~ Description of mutation "Unsleeping Earth Vigil" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to, while underground," +" rest and recover energy as though sleeping. Activate to to begin the " +"vigil." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Soil Knows Those Who Tread Upon It" +msgstr "" + +#. ~ Description of mutation "The Soil Knows Those Who Tread Upon It" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to sense the movements" +" of nearby creatures, as long as they maintains contact with natural earth " +"or stone, or are underground." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Avalanche Blow" +msgstr "" + +#. ~ Description of mutation "Avalanche Blow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"With a brief moment to stabilize themselves, the Ierde strikes a wall, door," +" or other terrain feature with the force of a falling boulder, doing many " +"times their normal damage." +msgstr "" + +#. ~ Description of mutation "Earthquake Stomp" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to stomp on the ground" +" and cause a minor local earthquake." +msgstr "" + +#. ~ Description of mutation "Mountain-Toppling Punch" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to strike an enemy " +"with a blow that does extra damage and knocks them backwards." +msgstr "" + +#. ~ Description of mutation "Knowing Every Furrow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to learn the terrain " +"layout in a large area around themselves." +msgstr "" + +#. ~ Description of mutation "Earthen Grasp" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to create large pits " +"on diggable ground, dumping their enemies into them." +msgstr "" + +#. ~ Description of mutation "Rigidity of Stone" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde may infuse the rigidity of stone into " +"their enemies, slowing their movements." +msgstr "" + +#. ~ Description of mutation "Reshape the Living Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde may reshape the earth, raising or " +"lowering earth or stone or turning the one into the other." +msgstr "" + +#. ~ Description of mutation "Calling the Children of the Stones" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Allows the Ierde to summon a minor earth elemental to support them in the " +"world for a short time." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Invulnerable Iron Skin" +msgstr "" + +#. ~ Description of mutation "Invulnerable Iron Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Stone endures but armor is made of metal. While standing on natural earth " +"or stone, the Ierde can infuse their skin with metal, slowing their movement" +" and encumbering them but rendering them much harder to damage." +msgstr "" + +#. ~ Description of mutation "Impenetrable Earthen Shield" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"While standing on natural earth or stone, the Ierde can summon up an earthen" +" shield to protect themselves. They will be invulnerable until the shield " +"breaks." +msgstr "" + +#. ~ Description of mutation "Skin of the Mountains" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"When gaining this ability, the Ierde gains the ability to infuse the " +"resilience of the earth into one of their allies." +msgstr "" + +#. ~ Mutation name +#. ~ The name is a reference to Chapter 63 of Bleak House by Charles Dickens +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "An Iron Taste and an Iron Smell" +msgstr "" + +#. ~ Description of mutation "An Iron Taste and an Iron Smell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde has taken the essence of iron into themselves. They no longer " +"smell anything like a human, smelling only like a faint whiff of iron if " +"they have any scent at all, and can produce all their iron their body needs " +"themselves." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Tireless Strength of the Earth" +msgstr "" + +#. ~ Description of mutation "Tireless Strength of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde can draw on the boundless strength of the earth, increasing their " +"stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Unceasing Strength of the Earth" +msgstr "" + +#. ~ Description of mutation "Unceasing Strength of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde can draw even deeper on the boundless strength of the earth, " +"greatly increasing their stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Inexhaustible Strength of the Earth" +msgstr "" + +#. ~ Description of mutation "Inexhaustible Strength of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde can draw from boundless strength of the very depths of the earth, " +"enormously increasing their stamina." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Stone Does Not Grow Weary" +msgstr "" + +#. ~ Description of mutation "Stone Does Not Grow Weary" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +#, no-c-format +msgid "" +"When underground or on natural earth, the Ierde recovers Stamina 50% faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Stone Endures" +msgstr "" + +#. ~ Description of mutation "The Stone Endures" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +#, no-c-format +msgid "" +"When underground or on natural earth, the Ierde recovers Stamina 50% faster " +"and heals 33% faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Stone Does Not Cry Out" +msgstr "" + +#. ~ Description of mutation "Stone Does Not Cry Out" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Like the stone, the Ierde suffers little from blows. All pain is halved." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "In the Earthmother's Embrace" +msgstr "" + +#. ~ Description of mutation "In the Earthmother's Embrace" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to sink into the " +"living earth, where they will heal faster, they will not need to eat or " +"drink, and sleep will be more restful for them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Sleeping in the Earth" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Blood of the Earth" +msgstr "" + +#. ~ Description of mutation "Blood of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde's blood has turned black and grown thick and tar-like. They will " +"bleed much more slowly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Black Blood of the Earth" +msgstr "" + +#. ~ Description of mutation "Black Blood of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde's blood has turned into a black sludge that barely flows. They no" +" longer bleed at all." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Mountain Does Not Move" +msgstr "" + +#. ~ Description of mutation "The Mountain Does Not Move" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Though the earth shivers and shakes, the mountain stands tall. The Ierde is" +" immune to knockback." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to grow a goblin fruit" +" from a earth or stone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Vigor of the Soil" +msgstr "" + +#. ~ Description of mutation "Vigor of the Soil" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Like the bountiful soil, the Ierde is filled with power. +3 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Vigor of the Stone" +msgstr "" + +#. ~ Description of mutation "Vigor of the Stone" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Like the stone, the Ierde can withstand any punishment. +5 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Vigor of the Mountain" +msgstr "" + +#. ~ Description of mutation "Vigor of the Mountain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Like the mountain, the Ierde is unmoved by calamity. +7 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Vigor of the Bedrock" +msgstr "" + +#. ~ Description of mutation "Vigor of the Bedrock" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Like the bedrock, the Ierde's might can support the entire world. +9 " +"Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Hills Overlook the Valleys" +msgstr "" + +#. ~ Description of mutation "The Hills Overlook the Valleys" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Like an observer on a mountaintop, the Ierde sees more than most. +3 " +"Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Mountain Is Unflinching" +msgstr "" + +#. ~ Description of mutation "The Mountain Is Unflinching" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"While on living earth or stone or underground, the Ierde is as impassive as " +"the mountains and feels no pain at all." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "The Stone Does Not Rot" +msgstr "" + +#. ~ Description of mutation "The Stone Does Not Rot" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The stones do not rot as the trees or humans do, and neither is the Ierde " +"affected by the frailties of the flesh. They are immune to disease and " +"cannot suffer from parasites." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Mind of Iron" +msgstr "" + +#. ~ Description of mutation "Mind of Iron" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde's mind has the resilience of iron, and they cannot be affected by " +"delusions, hallucinations, or other mental problems." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Stone Meditations" +msgstr "" + +#. ~ Description of mutation "Stone Meditations" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"[ WIP Does nothing ]The Ierde meditates on the nature of stone and removes " +"themselves from the highs and lows of mortal emotions." +msgstr "" + +#. ~ Description of mutation "Traveling the Veins of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"Upon gaining this ability the Ierde gains the ability to travel through " +"stone to another underground location they have previously been to." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Form of the Solid Earth" +msgstr "" + +#. ~ Description of mutation "Form of the Solid Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"The Ierde may transform into rock and earth. They become incredibly " +"resilient and nearly immune to some forms of damage, but will be much, much " +"slower." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "Earthen Form" +msgstr "" + +#. ~ Description of mutation "Earthen Form" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_mutations.json +msgid "" +"You are a mass of stone and earth. You are incredibly resilient, but you " +"are extremely slow." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_STOMP_GROUND_SMASH" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_CREATE_PITS" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_KNOCKBACK_PUNCH" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_IRON_ARMOR" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_REVEAL_EARTH_MAP" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_RESHAPE_THE_EARTH" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_SLOW_ENEMIES" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_IERDE_ENTRAP_TARGET_IN_STONE" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_EARTHEN_SHIELD" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_BUFF_ARMOR_ALLIES" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_SUMMON_EARTH_SPIRIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_TUNNEL_TRANSLOCATE" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_IERDE_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_IERDE_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/ierde_spell_learning_eocs.json +msgid "" +"Your time spent surrounded by the living earth has increased your facility " +"with your fae magicks." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PARACLESIAN_FAE_SIGHT_PROCESSING" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_eocs.json +msgid "You do not have enough mana to fuel your fae sight!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SUCCESSFUL_ROLL_REMAINDER_GOSSAMER_RECIPE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_eocs.json +msgid "Your dreams have revealed to you a recipe for gossamer raiment." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_PARACLESIAN_TURN_COTTON_TO_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_eocs.json +msgid "" +"The moonlight permeates the cotton and it begins to shimmer like an opal in " +"the sunlight." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_PARACLESIAN_TURN_COTTON_TO_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_eocs.json +msgid "You must be outdoors under the moonlight to turn cotton into gossamer." +msgstr "" + +#. ~ Message in nested effect in else statement in effect in EoC +#. "EOC_WANTS_TO_TALK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_eocs.json +msgid "You cannot lead this person to talk to you anymore." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_FAE_BAN_CUT_TREE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You feel a stabbing pain as the tree falls. One of your own, murdered by " +"your hand." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_FAE_BAN_LIGHT_FIRE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"Your heart races as you spark the fire. A fire, outdoors, in the view of " +"the trees and the grasses. Visions of charred wood, of blackened trunks and" +" broken branches, fill your mind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ARVORE_FAE_BAN_SLEPT_IN_CITY" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You awaken with a groggy head, blinking bleary eyes. Sleeping near the " +"remnants of civilization away from the bounty of nature, your sleep was not " +"as restful as it should have been." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_IERDE_FAE_BAN_DIDNT_SLEEP_UNDERGROUND" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You awaken in pain, your muscles stiff, your body groaning in protest. Away" +" from the depths of the living earth, your sleep was not as restful as it " +"should have been." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_IERDE_FAE_BAN_USED_TOOLS_ON_THE_EARTH" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You feel a stabbing pain as your tools dig into the living earth. Tools " +"made of material torn from the earth by humans. You should not be using " +"them." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HOMULLUS_FAE_BAN_KILL_HUMAN" +#. ~ Player message in effect in EoC "EOC_HOMULLUS_FAE_BAN_KILL_HUMAN_MONSTER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You feel a stab of pain as the human collapses in a puddle of their own " +"blood. A human, slain by your hand, in defiance of your nature." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_HOMULLUS_FAE_BAN_DIDNT_SLEEP_NEAR_HUMANS" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You awaken with a start as a terrible feeling of crushing loneliness grips " +"you. You were meant to live in close contact with humans, not wake up to an" +" empty home." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_FAE_BAN_GET_WET" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"Accursed water! The touch of it burns you like acid, reminding you of your " +"nature. Your flames must not be dowsed." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SYLPH_FAE_BAN_DIDNT_SLEEP_OUTSIDE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You gasp as you awaken, the still air barely moving into your lungs. You " +"long for the blowing winds." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SYLPH_FAE_BAN_TOO_LONG_UNDERGROUND_APPLY_PENALTY" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"The walls seem like they're closing in on you. You were born to fly free, " +"to dance on the winds, not to cower underground like a worm. You have to " +"get out to the open sky." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_FAE_BAN_SLEEP_ON_LAND" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_fae_bans.json +msgid "" +"You gasp as you awaken, thin air barely filling your lungs as you struggle " +"to breath. You long for the soothing embrace of the waters." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Cloud of Steam" +msgstr "" + +#. ~ Description of spell "Cloud of Steam" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "You bring forth a cloud of boiling water." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Cultivate Goblin Fruit Real" +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "" +"The actual spell that calls forth a goblin fruit. It's a bug if you have " +"it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "The Wind Blows, the Willow Bends" +msgstr "" + +#. ~ Description of spell "The Wind Blows, the Willow Bends" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "" +"Like the flitting wind or the flexible willow, the spell allows you to avoid" +" attacks much more easily." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Weave Gossamer" +msgstr "" + +#. ~ Description of spell "Weave Gossamer" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Under the light of the moon, you can weave cotton into gossamer." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Wish to Converse" +msgstr "" + +#. ~ Description of spell "Wish to Converse" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "" +"When this spell is cast, the target will somehow begin to care about you " +"very much and can't not help but talk to." +msgstr "" + +#. ~ Name of effect type id "effect_wants_to_talk" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Seeming to want to talk to you" +msgstr "" + +#. ~ Description of effect type "Seeming to want to talk to you" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "This person wants to talk with you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "Paraclesian Translocation" +msgstr "" + +#. ~ Description of spell "Paraclesian Translocation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutation_spells.json +msgid "" +"The actual spell that transports you when Paraclesians use translocation " +"spells. It's a bug if you have it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Born of the Earth" +msgstr "" + +#. ~ Description of mutation "Born of the Earth" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "A spirit of earth and stone." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Root and Branch" +msgstr "" + +#. ~ Description of mutation "Root and Branch" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "A spirit of leaf and bark." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Touched by Fire" +msgstr "" + +#. ~ Description of mutation "Touched by Fire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "A spirit of fire." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Rain and Wave" +msgstr "" + +#. ~ Description of mutation "Rain and Wave" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "You are born of the deep waters." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Child of Dolls" +msgstr "" + +#. ~ Description of mutation "Child of Dolls" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "A spirit of the image of humans given life." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Born of the Air" +msgstr "" + +#. ~ Description of mutation "Born of the Air" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "A spirit of air and wind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Fae Prowess" +msgstr "" + +#. ~ Description of mutation "Fae Prowess" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You have gained a portion of the might of your fae ancestors. +1 Strength " +"and Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Fae Puissance" +msgstr "" + +#. ~ Description of mutation "Fae Puissance" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You have gained the might of your fae ancestors. +2 Strength and Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Fae Discernment" +msgstr "" + +#. ~ Description of mutation "Fae Discernment" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You have gained a portion of the wits of your fae ancestors. +1 " +"Intelligence and Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Fae Acumen" +msgstr "" + +#. ~ Description of mutation "Fae Acumen" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You have gained the wits of your fae ancestors. +2 Intelligence and " +"Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Fae Sight" +msgstr "" + +#. ~ Description of mutation "Fae Sight" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You can sense other nearby creatures from the Bright Lands. Activate to " +"enable your fae senses. It has a small chance to cost some of your mana " +"each turn it is in use." +msgstr "" + +#. ~ Description of mutation "Wyrd Sight" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"You can sense other nearby creatures from the Bright Lands. Activate to " +"enable your fae senses." +msgstr "" + +#. ~ Description of mutation "Cloud of Steam" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to create a cloud of " +"damaging steam." +msgstr "" + +#. ~ Description of mutation "Cloud of Steam" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to create a cloud of " +"damaging steam." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Create Light" +msgstr "" + +#. ~ Description of mutation "Create Light" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Upon gaining this ability the Sylph gains the ability to create light." +msgstr "" + +#. ~ Description of mutation "Create Light" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to create light." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Born of the Elements" +msgstr "" + +#. ~ Description of mutation "Born of the Elements" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Your connection to this world is deep and rewards you with additional mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Change with the Seasons" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Walking Ley Line" +msgstr "" + +#. ~ Description of mutation "The Wind Blows, the Willow Bends" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Upon gaining this ability, you gain the ability to enhance your dodge " +"capabilities." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Gossamer Artisan" +msgstr "" + +#. ~ Description of mutation "Gossamer Artisan" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Like your fae ancestors, you can turn gossamer into clothing and armor. " +"Activate this trait to learn a gossamer recipe (once per week)." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Gossamerwright" +msgstr "" + +#. ~ Description of mutation "Gossamerwright" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"Your manipulation of gossamer has advanced to the point where you can make " +"it yourself out of mundane cotton and moonlight." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "Desire for Conversation" +msgstr "" + +#. ~ Description of mutation "Desire for Conversation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "" +"The Dollkin casts this spell to force a conversation with anyone, once. If " +"they've heard the Dollkin out and decided they wish not to speak again it " +"will not work." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "FINAL DISCUSSION" +msgstr "" + +#. ~ Description of mutation "FINAL DISCUSSION" +#: data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json +msgid "This person won't speak with them again if this goes poorly." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You full a goblin fruit from the flames." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "" +"You must have a nearby source of flames or heat to call forth a goblin " +"fruit." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_FIRE_FLY" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You must be standing in flames to cast Burning Ascension." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_WATER_TO_BOOZE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "" +"From the fiery depths of your spirit, knowledge of how to turn various other" +" water into strong alcohol fills your mind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_WATER_TO_FUEL" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "" +"From the fiery depths of your spirit, knowledge of how to turn various other" +" water into lamp oil fills your mind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_REBORN_IN_FLAMES" +#. ~ Player message in effect in EoC +#. "EOC_SALAMANDER_REBORN_IN_FLAMES_COOLDOWN" in nested EOCs in false effect +#. in EoC "EOC_SALAMANDER_REBORN_IN_FLAMES" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "" +"As your body takes its final wound, your fae spirit drinks in the heat of " +"the flames and your flesh is renewed." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SALAMANDER_GRANT_COOKING_HEAT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "Your hands grow warm." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_GRANT_COOKING_HEAT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "The heat from your hands fades away." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_HEALTH_FOR_MANA" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You have no need to restore your mana now!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_SMOKE_FORM_ASCEND" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You must be in warm air to ascend!" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SALAMANDER_SMOKE_FORM_ASCEND_OUTSIDE_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You soar upward on the rising smoke." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_SALAMANDER_SMOKE_FORM_ASCEND_OUTSIDE_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "The ceiling above blocks your attempt to rise!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SALAMANDER_BERSERK_STANCE_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_eocs.json +msgid "You are already under the effects of Wildfire Soul!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Salamander AoE Explosion" +msgstr "" + +#. ~ Description of spell "Salamander AoE Explosion" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"This is the AoE used by some other Salamander spells. It's a bug if you " +"have it directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Enkindle" +msgstr "" + +#. ~ Description of spell "Enkindle" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Born from fire, it is easy for a Salamander to bring forth that fire and set" +" something alight." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Blazing Blow" +msgstr "" + +#. ~ Description of spell "Blazing Blow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Wreathe your fist in flames and punch a single target, causing fire damage " +"and knocking them backward." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Blazing Blow Push" +msgstr "" + +#. ~ Description of spell "Blazing Blow Push" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"This is the push effect of the Blazing Blow spell. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "A Hundred Tongues of Flame" +msgstr "" + +#. ~ Description of spell "A Hundred Tongues of Flame" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Summon a flaming whip to scourge your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "In a Cloud of Smoke" +msgstr "" + +#. ~ Description of spell "In a Cloud of Smoke" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Like fire leaping over a firebreak, you can vanish and reappear somewhere " +"nearby, leaving a thick cloud of smoke in your former location." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "In a Cloud of Smoke Immunity" +msgstr "" + +#. ~ Description of spell "In a Cloud of Smoke Immunity" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Makes the Salamander immune to smoke so they won't inhale tons of smoke when" +" teleporting. It's a bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "In a Cloud of Smoke Emit" +msgstr "" + +#. ~ Description of spell "In a Cloud of Smoke Emit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Releases the smoke from casting In a Puff of Smoke. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Burning Away Your Impurities" +msgstr "" + +#. ~ Description of spell "Burning Away Your Impurities" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"As fire burns dead wood, you can burn away poison or sickness in your " +"target. However, just as fire is dangerous to touch, it damages the target " +"as well." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "The Fire in the Marrow" +msgstr "" + +#. ~ Description of spell "The Fire in the Marrow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Kindle a flame within the target, slowly burning them from the inside. This" +" spell does damage only slowly, but there is little defense against being " +"burned from the inside out." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Fanning the Spark" +msgstr "" + +#. ~ Description of spell "Fanning the Spark" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "You can infuse yourself or an ally with the blazing speed of fire." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Stoking the Inner Furnace" +msgstr "" + +#. ~ Description of spell "Stoking the Inner Furnace" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Like a bonfire, you can throw off large quantities of heat." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Calling the Children of the Inferno" +msgstr "" + +#. ~ Description of spell "Calling the Children of the Inferno" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "A lesser fire spirit is summoned to support you." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Flame of the Firebird" +msgstr "" + +#. ~ Description of spell "Flame of the Firebird" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Summon a delicate bird made of pure flame. The bird will last only a few " +"moments, but if it sees an enemy it will eagerly dive upon them and erupt " +"into a fireball." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Breath of the Firedragon" +msgstr "" + +#. ~ Description of spell "Breath of the Firedragon" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Like the legendary dragon, you can spray fire in a cone in front of you." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Fiery Charge" +msgstr "" + +#. ~ Description of spell "Fiery Charge" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Hurl yourself forward in a burst of speed, causing an explosion at your " +"arrive point." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Sigil of Detonation" +msgstr "" + +#. ~ Description of spell "Sigil of Detonation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Place a magical rune on a the ground that will explode when stepped on." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Salamander Trap Explosion" +msgstr "" + +#. ~ Description of spell "Salamander Trap Explosion" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"This is the AoE used by Sigil of Detonation. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"You may spin a bit of fae magick into the flames, bringing forth a goblin " +"fruit. Goblin fruit have a variety of effects, never predictable but always" +" at least somewhat beneficial. This spell may only be cast outdoors in " +"natural surroundings." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Burning Ascension" +msgstr "" + +#. ~ Description of spell "Burning Ascension" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Like the rising heat of fire, you can ascend into the air and walk with the " +"smoke for a short time before falling safely back to the earth." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "Burning Ascension Real" +msgstr "" + +#. ~ Description of spell "Burning Ascension Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"The actual spell that causes the burning ascension. It's a bug if you have " +"it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Anointed with Incandescence" +msgstr "" + +#. ~ Description of spell "Anointed with Incandescence" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"You draw on your own fiery nature and infuse a portion of it into an ally, " +"rendering them immune to warm temperatures and fire." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Phoenix's Last Cry" +msgstr "" + +#. ~ Description of spell "The Phoenix's Last Cry" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"Like the rebirth of the legendary phoenix, you explode into flames, causing " +"fire to engulf the entire nearby area. You will heal faster for six hours " +"after casting this spell." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "The Phoenix's Last Cry Healing Effect" +msgstr "" + +#. ~ Description of spell "The Phoenix's Last Cry Healing Effect" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutation_spells.json +msgid "" +"The healing effect of The Phoenix's Last Cry. It's a bug if you have it " +"directly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Salamander Skin" +msgstr "" + +#. ~ Description of mutation "Salamander Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Your skin has turned the color of an autumnal bonfire. Your skin is now an " +"orange red with dark freckles. This has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Burning Coals Skin" +msgstr "" + +#. ~ Description of mutation "Burning Coals Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Your skin has magickal flames flaring out of it on occasion. You can " +"operate in warmer climates than normal humans but begin to take damage from " +"getting wet, and you always smell of smoke and ashes." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Flame Skin" +msgstr "" + +#. ~ Description of mutation "Enkindle" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to set something " +"nearby on fire." +msgstr "" + +#. ~ Description of mutation "Fiery Charge" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to rush forward " +"and cause an explosion at the place they land." +msgstr "" + +#. ~ Description of mutation "Sigil of Detonation" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to lay a fiery " +"trap which will burst into searing flames when stepped on." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "In a Puff of Smoke" +msgstr "" + +#. ~ Description of mutation "In a Puff of Smoke" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to vanish in a " +"burst of smoke and reappear somewhere nearby." +msgstr "" + +#. ~ Description of mutation "Blazing Blow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to punch a target" +" with a fiery fist, causing damage and hurling them back." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Summon Fire Spirit" +msgstr "" + +#. ~ Description of mutation "Summon Fire Spirit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to summon a fire " +"spirit." +msgstr "" + +#. ~ Description of mutation "Breath of the Firedragon" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to breathe a cone" +" of flames." +msgstr "" + +#. ~ Description of mutation "Flame of the Firebird" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to summon a bird " +"made of roaring flames to their aid." +msgstr "" + +#. ~ Description of mutation "Fanning the Spark" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to increase their" +" own or an ally's speed." +msgstr "" + +#. ~ Description of mutation "A Hundred Tongues of Flame" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to summon a " +"flaming whip to aid them in battle." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Stoking the Inner Fire" +msgstr "" + +#. ~ Description of mutation "Stoking the Inner Fire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to emit large " +"quantities of heat." +msgstr "" + +#. ~ Description of mutation "Burning Away Your Impurities" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to cure " +"deleterious conditions at the cost of damage." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to pluck a goblin" +" fruit from the flames." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Burning Water" +msgstr "" + +#. ~ Description of mutation "Burning Water" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander learns how to convert water into " +"very strong alcohol." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Fire From Water" +msgstr "" + +#. ~ Description of mutation "Fire From Water" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander learn how to convert water directly" +" into fuel. This is an intensely draining activity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Salamander Eyes" +msgstr "" + +#. ~ Description of mutation "Salamander Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander's eyes begin reflecting their mood," +" with warm yellows and deep reds when happy and blazing oranges, blues, and " +"whites when angry. Glare no longer impacts them and they can always see " +"exactly what temperature it is." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Heat Sight" +msgstr "" + +#. ~ Description of mutation "Heat Sight" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"With their new eyes, the Salamander can see heat and pick out others in " +"darkness." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Reading the Heartfires" +msgstr "" + +#. ~ Description of mutation "Reading the Heartfires" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander's ability to see heat has sharpened greatly, and they can " +"pick out subtle change in a person's skin caused by blood flow. This makes " +"persuasion and lying easier." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Salamander Ears" +msgstr "" + +#. ~ Description of mutation "Salamander Ears" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander's ears narrow to a point, like tongues of leaping flame. " +"While distinctive, this has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Heat Quickens the Blood" +msgstr "" + +#. ~ Description of mutation "Heat Quickens the Blood" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander gains strength from heat and becomes faster in hot weather. " +"However, cold weather produces a corresponding slowing effect." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Heat Fuels the Flames" +msgstr "" + +#. ~ Description of mutation "Heat Fuels the Flames" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander gains strength from heat and becomes faster and heals much " +"quicker in hot weather. However, cold weather produces a corresponding " +"slowing effect." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Incandescent Artisan's Alacrity" +msgstr "" + +#. ~ Description of mutation "Incandescent Artisan's Alacrity" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"As fae spirits of fire, Salamanders also partake of the heat of the forge " +"and the glow of white-hot iron. Your crafting speed will increase while " +"standing in fire or hot air." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Searing Footsteps" +msgstr "" + +#. ~ Description of mutation "Searing Footsteps" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander can enhance their inner fire to the point where they leave " +"fiery footprints everywhere they travel. Activate this trait to leave a " +"trail of fire in your wake at the cost of mana for every footstep." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Within the Firelight" +msgstr "" + +#. ~ Description of mutation "Within the Firelight" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"As a distant fire reveals that which is nearby, the Salamander can see what " +"surrounds their kin. The Salamander may see through the eyes of any " +"creatures they summon." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Adding Wood to the Campfire" +msgstr "" + +#. ~ Description of mutation "Adding Wood to the Campfire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Fires require fuel, and so does the Salamander. This trait allows them to " +"eat twice as much at once." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Fueling the Hungry Oven" +msgstr "" + +#. ~ Description of mutation "Fueling the Hungry Oven" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, no-c-format +msgid "" +"Like a coal furnace, the Salamander devours food to keep functioning. They " +"may eat three times as much at once and eat food 50% faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Burning New Wood" +msgstr "" + +#. ~ Description of mutation "Burning New Wood" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"In times of extreme need, the Salamander can can fuel their powers with " +"their own body. Activate this to restore mana at the cost of health." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Campfire Stands Watch" +msgstr "" + +#. ~ Description of mutation "The Campfire Stands Watch" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander needs less sleep than a human. However, they will also need " +"to eat slightly more." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Bonfire Blazes Until the Revelers Have Gone" +msgstr "" + +#. ~ Description of mutation "The Bonfire Blazes Until the Revelers Have Gone" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander needs much less sleep than a human. However, they will also " +"need to eat significantly more." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Watchfire Burns Throughout the Night" +msgstr "" + +#. ~ Description of mutation "The Watchfire Burns Throughout the Night" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like a blazing signal fire, a Salamander never stops shining. They never " +"need to sleep if they do not want to, and when they do, they need much less " +"sleep than normal. However, they require twice as much food as a human." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Inner Fire Cannot Be Quenched" +msgstr "" + +#. ~ Description of mutation "The Inner Fire Cannot Be Quenched" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Accursed water. Its touch dampens your flames, and you will no longer have " +"anything to do with it. You do not need to drink." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Breathing in Cinders" +msgstr "" + +#. ~ Description of mutation "Breathing in Cinders" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Smoke is the breath of fire and a Salamander is born of flames. You suffer " +"no negative effects from smoke inhalation." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Strength of the Crackling Fire" +msgstr "" + +#. ~ Description of mutation "Strength of the Crackling Fire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like a fire fueled with fresh wood, you have increased strength. +1 " +"Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Strength of the Blazing Bonfire" +msgstr "" + +#. ~ Description of mutation "Strength of the Blazing Bonfire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like the bonfire that will burn through the night, you have greatly " +"increased strength. +3 Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Fiery Speed" +msgstr "" + +#. ~ Description of mutation "Fiery Speed" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like a fire sparks kindling in flame, you have increased speed. +2 " +"Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Blazing Speed" +msgstr "" + +#. ~ Description of mutation "Blazing Speed" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like a forest fire moving faster than a running horse, you have greatly " +"increased speed. +5 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Outracing the Prairie Fire" +msgstr "" + +#. ~ Description of mutation "Outracing the Prairie Fire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, no-c-format +msgid "" +"The Salamander can move even faster than a racing prairie fire. -10% move " +"and attack speed." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Sparking Thoughts" +msgstr "" + +#. ~ Description of mutation "Sparking Thoughts" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Your thoughts are as fast as a forest fire. +2 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Effortlessly-Rising Smoke" +msgstr "" + +#. ~ Description of mutation "Effortlessly-Rising Smoke" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like smoke rising to the sky, the Salamander cannot be kept down. This " +"trait may be activated to immediately clear the Stunned, Dazed, or Downed " +"effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Stove's Caress" +msgstr "" + +#. ~ Description of mutation "Stove's Caress" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Instead of simply causing a burst of heat, the Salamander can emit heat from" +" their hands at will, allowing them to use it to cook." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Inured to Flame" +msgstr "" + +#. ~ Description of mutation "Inured to Flame" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"A creature born and bred of fire, the Salamander is utterly immune to heat " +"and flame of any kind. However, they will take additional damage from cold." +msgstr "" + +#. ~ Description of mutation "Burning Ascension" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to hurl " +"themselves skyward while standing in a fire." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Mana Bonfire" +msgstr "" + +#. ~ Description of mutation "Mana Bonfire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, no-c-format +msgid "" +"The Salamander is a font of mana, like a well-fueled bonfire. 25% extra " +"mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Crackling Mana Bonfire" +msgstr "" + +#. ~ Description of mutation "Crackling Mana Bonfire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, no-c-format +msgid "" +"The Salamander's mana surges within them, ready to burst out at the slightly" +" opportunity. 25% extra mana and -15% spell casting speed." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "On Wings of Flame" +msgstr "" + +#. ~ Description of mutation "On Wings of Flame" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"With an act of will, you can extend wings of flame from your back. These " +"aetherial wings are not hindered by clothing or armor, but also do not have " +"enough substance to allow you to fly. However, they can break a fall or be " +"used in combat." +msgstr "" + +#. ~ Message when transforming from mutation "On Wings of Flame" to +#. "SALAMANDER_SUMMON_WINGS_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Flaming wings extend from your back!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "On Wings of Flame (active)" +msgstr "" + +#. ~ Description of mutation "On Wings of Flame (active)" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"You are extending wings of aetherial flame from your back. You can attack " +"enemies with them and will not take damage from falls." +msgstr "" + +#. ~ Message when player with mutation "On Wings of Flame (active)" attacks +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, c-format +msgid "You buffet %s with your fiery wings!" +msgstr "" + +#. ~ Message when NPC with mutation "On Wings of Flame (active)" attacks +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +#, c-format +msgid "%1$s buffets %2$s with their fiery wings!" +msgstr "" + +#. ~ Message when transforming from mutation "On Wings of Flame (active)" to +#. "SALAMANDER_SUMMON_WINGS" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The wings on your back gutter and die." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "In Flames, Reborn Like the Phoenix" +msgstr "" + +#. ~ Description of mutation "In Flames, Reborn Like the Phoenix" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Like the bird of legend, the Salamander can recreate themselves from the " +"heat and smoke of a fire. If their body takes fatal damage while standing " +"in a fire, their fae spirit will use those flames to renew themselves. This" +" can generally occur no more often than once every 14 days, though there is " +"a small chance it can occur more often." +msgstr "" + +#. ~ Description of mutation "Anointed with Incandescence" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability to make an ally " +"immune to heat and flame." +msgstr "" + +#. ~ Description of mutation "The Phoenix's Last Cry" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"Upon gaining this ability the Salamander gains the ability create a massive " +"explosion of flames around themselves and draw on its energy to increase " +"their healing rate." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Form of Billowing Smoke" +msgstr "" + +#. ~ Description of mutation "Form of Billowing Smoke" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"The Salamander may transform into smoke. They will have only a dim " +"awareness of their surroundings, but can freely move including through the " +"air and will be nearly immune to attack. They will be unable to attack " +"anyone else themselves, however." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Form of Billowing Smoke Appearance" +msgstr "" + +#. ~ Description of mutation "Form of Billowing Smoke Appearance" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"This mutation carries the sprite override info for Form of Billowing Smoke." +" You shouldn't be able to see it in game." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "Smoke Form Ascension" +msgstr "" + +#. ~ Description of mutation "Smoke Form Ascension" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "While in hot air or a fire, you may ascend upwards" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "In No Other Fire Shall I Burn" +msgstr "" + +#. ~ Description of mutation "In No Other Fire Shall I Burn" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "The Salamander is completely immune to radiation." +msgstr "" + +#. ~ Description of mutation "Wildfire Soul" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json +msgid "" +"As a banked fire can suddenly spring up with a gust of wind, the Salamander " +"can surge into raging activity. Activating this trait will make the " +"Salamander immune to pain and add +3 Strength and Dexterity for as long as " +"it is active. However, when it ends, all the previously put-off pain and " +"more returns." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_MAKE_FIRE" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_DASH_BOOM" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_EXPLOSION_TRAP" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_SMOKE_TELEPORT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_FLAME_PUNCH" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SALAMANDER_SUMMON_FIRE_SPIRIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_FLAME_BREATH" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_SUMMON_FIREBIRD" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_INCREASE_SPEED" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_SUMMON_WHIP" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_EMIT_HEAT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_CURE_CONDITIONS" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_FIRE_DOT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_CREATE_LIGHT" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SALAMANDER_FLY_IN_FIRE_SPELL" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SALAMANDER_FLAME_IMMUNITY_ALLY" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SALAMANDER_EXPOSION_AND_HEAL" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SALAMANDER_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SALAMANDER_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/salamander_spell_learning_eocs.json +msgid "" +"Your time spent among the heat and flames has increased your facility with " +"your fae magicks." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SYLPH_LIGHTNING_MELEE_ATTACKS_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Lightning sparks from you hands." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_SYLPH_LIGHTNING_MELEE_ATTACKS_PER_TURN" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You do not have enough mana to maintain your fulgurating strikes!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_REVEAL_OVERMAP" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You must be outdoors to cast Like a Bird on the Wing." +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap two stories up" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap four stories up" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap six stories up" +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap straight up two stories." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap straight up four stories." +msgstr "" + +#. ~ EOC option description in effect in EoC "EOC_SYLPH_JUMP_HIGH_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Leap straight up six stories." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_TWO" +#. ~ Player message in effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_FOUR" +#. ~ Player message in effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_SIX" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "With a burst of wind, you leap into the air." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_TWO" +#. ~ Player message in false effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_FOUR" +#. ~ Player message in false effect in EoC "EOC_SYLPH_JUMP_HIGH_SELECTOR_SIX" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You cannot jump with a ceiling above you!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_FLY_AT_WILL" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You do not have enough mana to fly!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_SYLPH_CLOUD_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "Your body falls apart into billowing clouds." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_CLOUD_FORM_PER_TURN" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You do not have enough mana to maintain your cloud body!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_MASSIVE_LIGHTNING_BOLT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You must be outdoors to cast Fist of Heaven's Fury." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_WIND_TRANSLOCATE_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "" +"You must be outdoors and in a strong wind or high above the earth to " +"translocate." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_WIND_ATTUNEMENT_CHECK" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "You must be outdoors and high above the earth to cast this spell." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_SYLPH_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_eocs.json +msgid "" +"You must have a strong enough wind or be above ground level to call forth a " +"goblin fruit." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Zap" +msgstr "" + +#. ~ Description of spell "Zap" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Electricity emits from your extremities." +msgstr "" + +#. ~ Message of spell "Zap" +#. ~ Message of spell "Electrical Field" +#. ~ Message of spell "Lightning Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "tsszappp!" +msgstr "" + +#. ~ Description of spell "Lightning Bolt" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The goto ability for many Sylphs, this does just what you expect: you shoot " +"lightning from your fingertips. However, this lightning is more directed " +"than most lightning, and travels in a line through most non-solid targets." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Crash of lightning" +msgstr "" + +#. ~ Description of spell "Crash of lightning" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The crash of lightning strikes your foes with a blast of electricity and a " +"physical force that knocks them prone." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "crash" +msgstr "" + +#. ~ Description of spell "crash" +#. ~ Description of spell "Clap of Thunder" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "A thunder clap at a distance." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Clap of Thunder" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Electrical Field" +msgstr "" + +#. ~ Description of spell "Electrical Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Summons a field of electricity." +msgstr "" + +#. ~ Sound description of spell "Electrical Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "zzzpptttt!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Lightning Field" +msgstr "" + +#. ~ Description of spell "Lightning Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Summons a field of lightning." +msgstr "" + +#. ~ Sound description of spell "Lightning Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "cracklezzbit!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Fulgurating Strikes Lightning Fields" +msgstr "" + +#. ~ Description of spell "Fulgurating Strikes Lightning Fields" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "The lightning fields generated by fulgurating strikes" +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Like a Bird on the Wing" +msgstr "" + +#. ~ Description of spell "Like a Bird on the Wing" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"Concentrating for a moment, you can hurl your senses into the air, seeing " +"the landscape spread out before you. This spell only works outdoors." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Like a Bird on the Wing Real Spell" +msgstr "" + +#. ~ Description of spell "Like a Bird on the Wing Real Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"This is the spell that actually fires when you cast Like a Bird on the Wing." +" It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Stormwind Stride" +msgstr "" + +#. ~ Description of spell "Stormwind Stride" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Charge forward like a sudden gust of wind." +msgstr "" + +#. ~ Description of spell "Favonian Murmuration" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"With a burst of fae magick, you infuse the speed of the west wind into one " +"of your allies, allowing them to move much more quickly for a time." +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"You may spin a bit of fae magic into the winds, bringing forth a goblin " +"fruit. Goblin fruit have a variety of effects, never predictable but always" +" at least somewhat beneficial. This spell may only be cast outdoors in " +"natural surroundings." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Call the Children of the Winds" +msgstr "" + +#. ~ Description of spell "Call the Children of the Winds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "A lesser air elemental is summoned to support you." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Ominous Wind" +msgstr "" + +#. ~ Description of spell "Ominous Wind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"A whistling wind gusts past your shoulder in the direction you've pointed. " +"It creates a fearful effect in your foes." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Pushing Wind" +msgstr "" + +#. ~ Description of spell "Pushing Wind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Shove something away with a burst of elemental air." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Purifying the Air" +msgstr "" + +#. ~ Description of spell "Purifying the Air" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"Reassert the purity of the air around yourself, removing contaminants such " +"as smoke or pollen." +msgstr "" + +#. ~ Message of spell "Purifying the Air" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "The air begins to smell sweet." +msgstr "" + +#. ~ Description of spell "Hindering Winds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"Surround a target with a blanket of buffeting winds, slowing them and " +"hindering their freedom of movement." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Fist of Heaven's Fury" +msgstr "" + +#. ~ Description of spell "Fist of Heaven's Fury" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"Call down a thundering lightning bolt to blast your enemies with the fury of" +" the heavens." +msgstr "" + +#. ~ Message of spell "Fist of Heaven's Fury" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Lightning crashes down from the heavens!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Fist of Heaven's Fury Real" +msgstr "" + +#. ~ Description of spell "Fist of Heaven's Fury Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The actual spell that casts Fist of Heaven's Fury. It's a bug if you have " +"it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Fist of Heaven's Fury Ter Transform 1" +msgstr "" + +#. ~ Description of spell "Fist of Heaven's Fury Ter Transform 1" +#. ~ Description of spell "Fist of Heaven's Fury Ter Transform 2" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The actual spell that casts the Fist of Heaven's Fury crater. It's a bug if" +" you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Fist of Heaven's Fury Ter Transform 2" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Fist of Heaven's Fury Monster Push" +msgstr "" + +#. ~ Description of spell "Fist of Heaven's Fury Monster Push" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The actual spell that casts the Fist of Heaven's Fury fire. It's a bug if " +"you have it." +msgstr "" + +#. ~ Description of spell "Fist of Heaven's Fury Monster Push" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The actual spell that casts the Fist of Heaven's Fury shove. It's a bug if " +"you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Going Wither the Wind May Lead" +msgstr "" + +#. ~ Description of spell "Going Wither the Wind May Lead" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The wind blows where it will, through fences and open windows, across fields" +" and over rivers The Sylph can blow with it, traveling high above the earth" +" and alighting on a location they have previously been." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Going Wither the Wind May Lead Attunement" +msgstr "" + +#. ~ Description of spell "Going Wither the Wind May Lead Attunement" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"Attune to a location for later traveling. You must attune high above the " +"earth and outdoors." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "Going Wither the Wind May Lead Attunement Real" +msgstr "" + +#. ~ Description of spell "Going Wither the Wind May Lead Attunement Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutation_spells.json +msgid "" +"The actual Going Wither the Wind May Lead attunement spell. It's a bug if " +"you have it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Sylph Skin" +msgstr "" + +#. ~ Description of mutation "Sylph Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Your skin has turned the rolling grey of the clouds. Your skin is now an " +"ever-shifting color of clouds shifting from stormy to rainy to barely there." +" This has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Cloud Skin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Storm Skin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Breathe Without Air" +msgstr "" + +#. ~ Description of mutation "Breathe Without Air" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to breathe without " +"oxygen. This will prevent damage from a lack of oxygen." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Sylph Eyes" +msgstr "" + +#. ~ Description of mutation "Sylph Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph's eyes begin reflecting their mood with " +"lightning and storms when angry and clear skies when happy. Glare no longer" +" impacts them." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Sylph Ears" +msgstr "" + +#. ~ Description of mutation "Sylph Ears" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph's ears are longer and pointed, like a wisp of cloud trailing " +"across the sky. They can hear better and no matter how loud the thunder, " +"their ears will not ring from it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Voice of Thunder" +msgstr "" + +#. ~ Description of mutation "Voice of Thunder" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph can make their voice boom like a peal of thunder, shouting so " +"loudly that they can be heard from hundreds of yards away." +msgstr "" + +#. ~ Description of mutation "Clap of Thunder" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to create a loud clap " +"of thunder noise at a distance." +msgstr "" + +#. ~ Description of mutation "Ominous Wind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to summon and ominous " +"wind that damages sapient creatures morale." +msgstr "" + +#. ~ Description of mutation "Stormwind Stride" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to rush forward in a " +"burst of wind." +msgstr "" + +#. ~ Description of mutation "Favonian Murmuration" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability increase the speed of " +"one of their allies." +msgstr "" + +#. ~ Description of mutation "Like a Bird on the Wing" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to see surrounding " +"terrain as though standing on high." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Slow Fall" +msgstr "" + +#. ~ Description of mutation "Slow Fall" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph ceases to fall at speeds that would " +"damage themselves, no matter how high the fall is." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Carried on the Breeze" +msgstr "" + +#. ~ Description of mutation "Carried on the Breeze" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph can direct their falls, moving " +"horizontally in a gust of wind if they step off a ledge and landing safely " +"on the ground." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Updraft Leap" +msgstr "" + +#. ~ Description of mutation "Updraft Leap" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph can leap straight into the air, riding " +"the wind currents for a few seconds before descending to the earth." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Resist Cold" +msgstr "" + +#. ~ Description of mutation "Resist Cold" +#. ~ Description of mutation "Born of a Gale" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "The Sylph gains a resistance to cold and cold based damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Born of a Gale" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Dancing On Winter Winds" +msgstr "" + +#. ~ Description of mutation "Dancing On Winter Winds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The sylph is nearly immune to mundane cold and heavily resistant to cold-" +"based damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Wind-Carried Weapons" +msgstr "" + +#. ~ Description of mutation "Wind-Carried Weapons" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The winds surge around the Sylph as they attack, guiding their projectiles " +"to the target. The range of the Sylph's weapons is increased." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Winds Guide Me" +msgstr "" + +#. ~ Description of mutation "Winds Guide Me" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +#, no-c-format +msgid "When outdoors, the Sylph moves 10% faster." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Outrunning the Gale" +msgstr "" + +#. ~ Description of mutation "Outrunning the Gale" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +#, no-c-format +msgid "" +"When outdoors, the Sylph moves 10% faster and has +10% increased speed." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Gusting Evasion" +msgstr "" + +#. ~ Description of mutation "Gusting Evasion" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph slips away from attacks as easily as the wind finds its way " +"through cracks in a wall. They gain +1 bonus dodge attempt per turn (+2 if " +"they have the Sylph trait)." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to grow a goblin fruit" +" when outdoors and the wind is blowing strongly." +msgstr "" + +#. ~ Description of mutation "Pushing Wind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "The Sylph learns how to use the wind to push their opponents." +msgstr "" + +#. ~ Description of mutation "Hindering Winds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph learns how to surround a single target with buffeting winds, " +"slowing their movements and knocking them off-balance." +msgstr "" + +#. ~ Description of mutation "Purifying the Air" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph can remove contaminants from the air such as smoke or pollen and " +"leave only pure air behind." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Electrical Emissions" +msgstr "" + +#. ~ Description of mutation "Electrical Emissions" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Sylphs often develop electrical emissions that can culminate in lightning " +"bolts." +msgstr "" + +#. ~ Description of mutation "Electrical Field" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to summon electrical " +"fields." +msgstr "" + +#. ~ Description of mutation "Fist of Heaven's Fury" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to call down the " +"thunderstorm's judgement on a location while outdoors." +msgstr "" + +#. ~ Description of mutation "Call the Children of the Winds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to summon an air " +"sprite." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Fulgurating Strikes" +msgstr "" + +#. ~ Description of mutation "Fulgurating Strikes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"At will, the Sylph may cause their attacks to carry a charge, whose power " +"grows with their mastery of lightning. Each attack costs mana while this " +"trait is active." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Fulgurating Strikes Active" +msgstr "" + +#. ~ Description of mutation "Fulgurating Strikes Active" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The actual trait that grants you fulgurating strikes. It's a bug if you " +"have it." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Spring Breeze Stride" +msgstr "" + +#. ~ Description of mutation "Spring Breeze Stride" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "The Sylph's moves like the wind. +2 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Storm-Runner's Speed" +msgstr "" + +#. ~ Description of mutation "Storm-Runner's Speed" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "The Sylph's moves like a sudden burst of wind. +5 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Ice-Clear Thoughts" +msgstr "" + +#. ~ Description of mutation "Ice-Clear Thoughts" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph's mind has the clarity of pure frozen water. +2 Intelligence." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Lightning Mind" +msgstr "" + +#. ~ Description of mutation "Lightning Mind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph's thoughts move as quickly as a bolt of lightning. +4 " +"Intelligence." +msgstr "" + +#. ~ Description of mutation "Eagle's Sight" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Like a bird soaring on the wind, the Sylph's keen eyes take in their " +"surroundings. +3 Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Zephyr Chant" +msgstr "" + +#. ~ Description of mutation "Zephyr Chant" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +#, no-c-format +msgid "" +"Like the blowing winds, the Sylph's mana races from of their body at their " +"command. -20% spell casting speed when outdoors." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Whistling Zephyr Chant" +msgstr "" + +#. ~ Description of mutation "Whistling Zephyr Chant" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +#, no-c-format +msgid "" +"The wind finds it way through any crack, and so does the Sylph's mana come " +"to their call regardless of what movements they make. -20% spell casting " +"speed when outdoors and the Sylph no longer needs to gesture to use their " +"magick." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Surmounting the Clouds" +msgstr "" + +#. ~ Description of mutation "Surmounting the Clouds" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Born of the winds, the Sylph can walk on them as easily as the ground. " +"While this trait is active, the Sylph will not fall and may walk on the air " +"as they like. It requires 3 mana per turn to fuel their steps." +msgstr "" + +#. ~ Description of mutation "Going Wither the Wind May Lead" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Upon gaining this ability the Sylph gains the ability to travel along the " +"blowing winds to another location they have previously been to." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Body of Cloud" +msgstr "" + +#. ~ Description of mutation "Body of Cloud" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The Sylph may transform into misty cloud. They will be insubstantial and " +"unable to interact with the environment, but also able to move incredibly " +"quickly and attacks will simply pass through them. Each second in the cloud" +" form will cost 10 mana." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Body of Cloud Appearance" +msgstr "" + +#. ~ Description of mutation "Body of Cloud Appearance" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"This mutation carries the sprite override info for Body of Cloud. You " +"shouldn't be able to see it in game." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "As Free as the Wind" +msgstr "" + +#. ~ Description of mutation "As Free as the Wind" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"Like the wind, the Sylph goes where they will with no one to stop them. " +"They are immune to anything that would restrict their movement, such as " +"grabs, terrain costs, or slippery terrain." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "Winds Always At My Back" +msgstr "" + +#. ~ Description of mutation "Winds Always At My Back" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json +msgid "" +"The winds surround the Sylph and carry them along regardless of their " +"physical condition. They suffer no penalties to dexterity or speed due to " +"pain." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CLAP_OF_THUNDER" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_OMINOUS_WIND" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_PUSHING_WIND" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CLEAR_THE_AIR" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_ELECTRICAL_EMISSIONS" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CHARGE_DASH" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_INCREASE_ALLY_SPEED" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_REVEAL_OVERMAP" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_SUMMON_AIR_SPRITE" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CLOUD_OF_STEAM" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CREATE_LIGHT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CALL_LIGHTNING" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_CRASH_OF_LIGHTNING" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SYLPH_MASSIVE_LIGHTNING_BLAST" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_WIND_TRANSLOCATE" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SLYPH_WIND_BLOWS_WILLOW_BENDS" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_SYLPH_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_SYLPH_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/sylph_spell_learning_eocs.json +msgid "" +"Your time spent among the blowing winds has increased your facility with " +"your fae magicks." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_COMPLETED_ROLL_REMAINDER_ELEMENTAL_RECIPE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "These are all the ways you can alter these elements now." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_SUCCESFUL_ROLL_REMAINDER_ELEMENTAL_RECIPE" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "You learn how to alter an element." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_UNDINE_LEARN_SALTWATER_TO_FRESHWATER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "" +"Drawn from some atavistic well, knowledge of how to turn fresh water into " +"salt water, and vice versa, fills your mind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_LEARN_FOUL_WATER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "" +"Drawn from some atavistic well, knowledge of how to turn foul water into " +"clean, pure water, and vice versa, fills your mind." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_LEARN_LIQUID_TO_WATER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "" +"Drawn from some atavistic well, knowledge of how to turn various other " +"liquids directly into water fills your mind." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_UNDINE_GOBLIN_FRUIT" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "" +"You must be standing in water or near a large body of water to call forth a " +"goblin fruit." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_WATER_FORM_ON" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "Your body falls apart in a rush of water." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_UNDINE_WATER_FORM_OFF" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_eocs.json +msgid "Your body reconstitutes itself from the waters." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Create Fog" +msgstr "" + +#. ~ Description of spell "Create Fog" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summons a field of fog." +msgstr "" + +#. ~ Sound description of spell "Create Fog" +#. ~ Sound description of spell "Acidic Mist" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "sussurus!" +msgstr "" + +#. ~ Message of spell "Create Fog" +#. ~ Sound description of spell "Fog Bank" +#. ~ Message of spell "Fog Bank" +#. ~ Message of spell "Acidic Mist" +#. ~ Sound description of spell "Deadly Mist" +#. ~ Message of spell "Deadly Mist" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "whoosh!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Fog Bank" +msgstr "" + +#. ~ Description of spell "Fog Bank" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summons a bank of fog." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Grant buoyancy" +msgstr "" + +#. ~ Description of spell "Grant buoyancy" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "You become more buoyant." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Acidic Mist" +msgstr "" + +#. ~ Description of spell "Acidic Mist" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summons an acidic mist." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Deadly Mist" +msgstr "" + +#. ~ Description of spell "Deadly Mist" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summons a deadly mist." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Water Pocket" +msgstr "" + +#. ~ Description of spell "Water Pocket" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"This spell summons a pocket made of churning water that contains an air " +"bubble inside and prevents any items in it from being damaged by water." +msgstr "" + +#. ~ Description of spell "Caustic Cloak" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"Weave a cloak of fae magicks around a target, surrounding them with a thin " +"shell of acidic mist. This protects them somewhat from acid damage and will" +" sometimes damage an attacker as well." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Caustic Cloak Thorns Spell" +msgstr "" + +#. ~ Description of spell "Caustic Cloak Thorns Spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"The thorns effect from Caustic Cloak. It's a bug if you have it directly." +msgstr "" + +#. ~ Description of spell "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"You may spin a bit of fae magic into the waters, bringing forth a goblin " +"fruit. Goblin fruit have a variety of effects, never predictable but always" +" at least somewhat beneficial. This spell may only be cast when standing or" +" water or a near a large body of water." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Crushing Pressure" +msgstr "" + +#. ~ Description of spell "Crushing Pressure" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"You may bring the force of the ocean's depths onto your enemy, crushing them" +" and slowing them briefly." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Whirlpool Catches the Shoal" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"Create a whirling field of magickal waters, dragging everything within it " +"toward a central point and slowing them with the force of the current." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 01" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 01" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 1 of the Whirlpool Catches the Shoal drag, with 2 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 02" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 02" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 2 of the Whirlpool Catches the Shoal drag, with 3 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 03" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 03" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 3 of the Whirlpool Catches the Shoal drag, with 4 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 04" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 04" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 4 of the Whirlpool Catches the Shoal drag, with 5 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 05" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 05" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 5 of the Whirlpool Catches the Shoal drag, with 6 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 06" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 06" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 6 of the Whirlpool Catches the Shoal drag, with 7 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal 07" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal 07" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Version 7 of the Whirlpool Catches the Shoal drag, with 8 pulls in." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal Real" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal Real" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"The actual Whirlpool Catches the Shoal drag that pulls in monsters. It's a " +"bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Whirlpool Catches the Shoal Real Slow" +msgstr "" + +#. ~ Description of spell "Whirlpool Catches the Shoal Real Slow" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"The actual Whirlpool Catches the Shoal drag that slows monsters after " +"they're pulled. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summon Wave Rider" +msgstr "" + +#. ~ Description of spell "Summon Wave Rider" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "You summon a water based vehicle to propel you across the waves." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Summon Fish" +msgstr "" + +#. ~ Description of spell "Summon Fish" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "A fish arrives from somewhere. It may not be that useful on land." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Charm Fish" +msgstr "" + +#. ~ Description of spell "Charm Fish" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"A friendly fish arrives from somewhere. It may not be that useful on land." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Summon Kraken" +msgstr "" + +#. ~ Description of spell "Summon Kraken" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"A friendly kraken arrives from somewhere. It may not be that useful on " +"land." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Calling the Children of the Waves" +msgstr "" + +#. ~ Description of spell "Calling the Children of the Waves" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "A lesser water elemental is summoned to support you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Crashing Waves spell" +msgstr "" + +#. ~ Description of spell "Crashing Waves spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "The actual spell that pushes enemies away. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Beouled Water Rebuke spell" +msgstr "" + +#. ~ Description of spell "Beouled Water Rebuke spell" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"The actual spell that sprays enemies with acid. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Tidal Wave" +msgstr "" + +#. ~ Description of spell "Tidal Wave" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"Create a magickal wall of water and bring it crashing down on your enemies, " +"buffeting and carrying them away." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "Tidal Wave Directed Push" +msgstr "" + +#. ~ Description of spell "Tidal Wave Directed Push" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutation_spells.json +msgid "" +"The Directed Push effect of the Tidal Wave spell. It's a bug if you have it" +" directly." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Undine Skin" +msgstr "" + +#. ~ Description of mutation "Undine Skin" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Your skin has turned the color of the Mediterranean Sea. Your skin is now a" +" brilliant turquoise color. This has no gameplay effects." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Liquid Skin" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Wave Skin" +msgstr "" + +#. ~ Description of mutation "Create Fog" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to create a cloud of " +"fog." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Grant Buoyancy" +msgstr "" + +#. ~ Description of mutation "Grant Buoyancy" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to grant one person " +"the ability to float and swim." +msgstr "" + +#. ~ Description of mutation "Acidic Mist" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to create an acidic " +"mist that damages any creatures inside it." +msgstr "" + +#. ~ Description of mutation "Caustic Cloak" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to weave an " +"enchantment on an ally which will protect them from acid and causes anything" +" who attacks that ally to be splashed with acid themselves." +msgstr "" + +#. ~ Description of mutation "Cultivate Goblin Fruit" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine gains the ability to grow a goblin " +"fruit from a natural water source." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "One Foot in the River and One in the Sea" +msgstr "" + +#. ~ Description of mutation "One Foot in the River and One in the Sea" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine learns how to convert salt water into " +"freshwater and vice versa." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Breathe Underwater" +msgstr "" + +#. ~ Description of mutation "Breathe Underwater" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "The Undine has gained the ability to breathe underwater." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Cleansing the Poison Well" +msgstr "" + +#. ~ Description of mutation "Cleansing the Poison Well" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine learns how to foul water, making it " +"murky and possibly infested. Conversely, the Undine can also cleanse water " +"that is not already clean." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Return to Primordial Waters" +msgstr "" + +#. ~ Description of mutation "Return to Primordial Waters" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine learns how to convert various liquids " +"into freshwater." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Resist Fire" +msgstr "" + +#. ~ Description of mutation "Resist Fire" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "You've gained a resistance to fire." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Resist Acid" +msgstr "" + +#. ~ Description of mutation "Resist Acid" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "You've gained a resistance to acid." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "The Sea Bears Me Up" +msgstr "" + +#. ~ Description of mutation "The Sea Bears Me Up" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The waves themselves answer your call and support you, allowing you to walk " +"on the surface of the water. Activate to walk on water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Let the Waves Wash Over Me" +msgstr "" + +#. ~ Description of mutation "Let the Waves Wash Over Me" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"As the Undine is one with the waters, so too is anything they carry. Their " +"gear is immune to being dissolved or broken by water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Summon Rain" +msgstr "" + +#. ~ Description of mutation "Summon Rain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Allows the Undine to change the weather to rain. (Currently not working)" +msgstr "" + +#. ~ Description of mutation "Summon Fish" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Allows the Undine to summon fish and eventually charm them. Practice this " +"enough and you will be able to befriend sea monsters." +msgstr "" + +#. ~ Description of mutation "Crushing Pressure" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Allows the Undine to slow and damage a single target, as though they were " +"caught in the depths of the ocean." +msgstr "" + +#. ~ Description of mutation "Whirlpool Catches the Shoal" +#. ~ Description of mutation "Tidal Wave" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Allows the Undine to force an entire group inward toward a central point, as" +" though caught in a whirlpool." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Undine Eyes" +msgstr "" + +#. ~ Description of mutation "Undine Eyes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Upon gaining this ability the Undine's eyes begin reflecting their mood with" +" colors of the deep waters, pitch black when angry or sad and green-blue " +"when pleased. Glare no longer impacts them, and neither do light levels " +"when trying to sleep. They can also see without problem underwater." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Undine Ears" +msgstr "" + +#. ~ Description of mutation "Undine Ears" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The Undine's ears are longer and pointed, like a stream of water poured into" +" a glass from on high. This is purely cosmetic." +msgstr "" + +#. ~ Description of mutation "Calling the Children of the Waves" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Allows the Undine to summon a minor water elemental to support them in the " +"world for a short time." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Embrace of the Waters" +msgstr "" + +#. ~ Description of mutation "Embrace of the Waters" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Surrounded by the waters, Undines find it easy to rest. Falling asleep " +"underwater is easy for you, and you spend less time asleep when you rest " +"there. You can also eat underwater, though you can't drink." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "The Sea Sustains Me" +msgstr "" + +#. ~ Description of mutation "The Sea Sustains Me" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Undines are born of the flowing waters and the waters provide for their " +"children. While submerged in fresh water, any thirst you have will be " +"slaked." +msgstr "" + +#. ~ Description of mutation "Flow Like Water" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"With the Undine's more fluid skin has come more fluid motion. Activate this" +" trait to immediately escape a grab and suffer less damage from falls for a " +"few seconds." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Like a Fish in the River" +msgstr "" + +#. ~ Description of mutation "Like a Fish in the River" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The Undines are born of the waters and water is their home. This trait " +"allows them to move much faster when in water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Crashing Waves" +msgstr "" + +#. ~ Description of mutation "Crashing Waves" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The waters come to the Undine's defense. When attacked, there is a chance " +"that a burst of water will surge out and push their attackers back." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Pounding Surf Strikes" +msgstr "" + +#. ~ Description of mutation "Pounding Surf Strikes" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the relentless pounding of the waves against the shore, the Undine's " +"strikes hammer into their enemies. While this trait is active, the Undine " +"does 25% more melee damage." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "All Rivers Flow to the Sea" +msgstr "" + +#. ~ Description of mutation "All Rivers Flow to the Sea" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Water falls as rain, flows into streams, and then into rivers to the sea, " +"and rises as clouds to fall as rain once again. While submerged in a river," +" lake, or the ocean, the Undine can exploit this connection to locate other " +"sources of water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Waves Erode the Stones" +msgstr "" + +#. ~ Description of mutation "Waves Erode the Stones" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Even the weakest waves will erode the strongest rock, given enough time. +1" +" Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Waves Erode the Shore" +msgstr "" + +#. ~ Description of mutation "Waves Erode the Shore" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Year by year, meter by meter, the waves gradually erode the beaches. +3 " +"Strength." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Grace of the Creek" +msgstr "" + +#. ~ Description of mutation "Grace of the Creek" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The Undine's flexibility has increased, allowing them to move in " +"increasingly more fluid ways. +2 Dexterity." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Grace of the Stream" +msgstr "" + +#. ~ Description of mutation "Grace of the Stream" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the babbling brook, the Undine flows over everything in their way. +4 " +"Dexterity. However, they must also drink 15% more water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Grace of the River" +msgstr "" + +#. ~ Description of mutation "Grace of the River" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the flowing river, the Undine can twist back on themselves and pass " +"through any obstacle. +6 Dexterity. However, they must also drink 25% more" +" water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Seeing the Depths" +msgstr "" + +#. ~ Description of mutation "Seeing the Depths" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The Undine's senses take in their environment like a fisher gazing to the " +"bottom of a clear pond. +2 Perception." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "The Pond's Depths Do Not Freeze" +msgstr "" + +#. ~ Description of mutation "The Pond's Depths Do Not Freeze" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Though the ice over the top grows thick, the water below remains liquid. " +"The Undine is completely immune to cold temperatures when underwater." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Fluid Body" +msgstr "" + +#. ~ Description of mutation "Fluid Body" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Even the Undine's internal organs are becoming more liquid. Bashing and " +"cutting damage is reduced even further, and ballistic damage is halved. " +"However, the Undine needs to drink more water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Like the Flowing Fountain" +msgstr "" + +#. ~ Description of mutation "Like the Flowing Fountain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the fountain continuously flowing with water, the Undine's mana " +"regenerates 50% faster while standing in or under water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Like the Rushing Fountain" +msgstr "" + +#. ~ Description of mutation "Like the Rushing Fountain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the fountain continuously flowing to the brim with water, the Undine's " +"mana regenerates 50% faster and they have 50% more mana while standing in or" +" under water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Like the Overflowing Fountain" +msgstr "" + +#. ~ Description of mutation "Like the Overflowing Fountain" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +#, no-c-format +msgid "" +"Like the fountain overflowing with water, the Undine's mana regenerates 50% " +"faster, they have 50% more mana, and their stamina regenerates 100% faster " +"while standing in or under water." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Form of the Flowing Waters" +msgstr "" + +#. ~ Description of mutation "Form of the Flowing Waters" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"You may transform your body into pure water, becoming much more difficult to" +" hurt (except by fire), able to flow easily over all terrain, and capable of" +" moving much faster and more stealthily when in water. However, you will be" +" unable to attack, cold will do triple damage to you, and cold weather will " +"affect you more." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Water Form" +msgstr "" + +#. ~ Description of mutation "Water Form" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"You are a mass of pure water. It is much harder to damage you, and you can " +"move over any terrain without penalty, but you cannot attack." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "Watery Camouflage" +msgstr "" + +#. ~ Description of mutation "Watery Camouflage" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"Being made entirely of water, it is easy for you to disguise yourself when " +"underwater." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "The Sea Is Always With Me" +msgstr "" + +#. ~ Description of mutation "The Sea Is Always With Me" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json +msgid "" +"The Undine can draw a bit of extra water into their watery skin, fortifying " +"them for journeys away from a water source." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_CREATE_FOG" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_GRANT_BUOYANCY" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_ACIDIC_MIST" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_DEADLY_MIST" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_WAVE_RIDER" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_WATER_SEALED" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_SUMMON_FISH" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_CHARM_FISH" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_SUMMON_KRAKEN" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_ACID_RESIST_ALLY" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_BASH_AND_SLOW_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_DRAG_INWARD_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_TIDAL_WAVE_SPELL" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_SUMMON_WATER_SPRITE" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_CLOUD_OF_STEAM" +#. ~ Player message in effect in EoC +#. "EOC_LEVELER_UNDINE_CULTIVATE_GOBLIN_FRUIT" +#. ~ Player message in effect in EoC "EOC_LEVELER_UNDINE_MAKE_GOSSAMER" +#: data/mods/Xedra_Evolved/mutations/paraclesians/undine_spell_learning_eocs.json +msgid "" +"Your time spent among the flowing waters has increased your facility with " +"your fae magicks." +msgstr "" + +#. ~ Unique name of a female NPC +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Lady Boann" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "fae noblewoman" +msgstr "" + +#. ~ Job description of "fae noblewoman" NPC class +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm in charge of the faeries of my court." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I came here with my court when the Hedge between our worlds thinned and the " +"border marches expanded. They came for conquest and I came here for " +"coexistence." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "So you're a good faerie?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "How can I join your court?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I am ready to leave this world for yours." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the Jabberwock." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the march lords." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about that dog." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the Mi-Go guards." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the armored centipede." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the automaton." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the triffid heart" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the titan stag beetle" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the shadow and its piece" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'd like some advice about the star-crowned hound" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the Jabberwock. [Give her the heart]" +msgstr "" + +#. ~ Nickname for creature 'mon_melian_mantis_mount' in an effect +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Bladepetal" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the March Lords." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed that dog-like thing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the Mi-Go guards." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the armored centipede" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the automaton." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the triffid heart. [Give her the heart chunk]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the titan stag beetle" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the Shadow. [Give her the piece of shadow]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm back and I killed the the star-crowned hound" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"Some of my kind might find that word pejorative, but it's what you've called" +" us for so very long. It had been quite a while since we were last able to " +"come in numbers to this world, until the last few years." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Why were you able to return?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Well those of us who aren't faeries have other places to be now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"The same thing that is causing the portal storms made travel between our " +"worlds easier again. We have to engage in fairly strenuous decontamination " +"procedures on our way back but we've had those in place for aeons." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"Decontamination? You can leave here and not worry about the risen dead?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "How can I join your court? I want to leave here when you do!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm going to head on now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"If we die here, we will rise just like you, we are within the belly of the " +"beast, so to speak here. But yes when we go elsewhere we don't bring this " +"with us, that would be rude." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Please take me away with you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I haven't decided if I believe you or not but I'll see you around." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"Well you can't just join by asking, you need to accomplish a series of " +"progressively more difficult quests, bringing me trophies and relics proving" +" your worth to join our ranks." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Do you have a quest for me now?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I have no other quests for you. Once you'll have completed them all, you'll" +" become part of my court and allowed to move offworld when you will wish so." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"(Boann hands you a list) Here is a list of the quests to complete to become " +"part of my court. They are very difficult, but their rewards will be worth " +"it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I have no new quests for now. Once you'll have completed them, you'll " +"become one of my knights and able to accomplish the quests that will make " +"you a member of my court." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"(Boann hands you a list) Here is a list of the quests to complete to become " +"one of my knights. Take your time, they can be accomplished when you want." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "And when I'll be a knight you'll bring me out of here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Bring me the heart of a Jabberwock]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Find and kill two March Lords]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill the suspicious dog]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill five Mi-Go guards]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill an armored centipede]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill the remains of a dreamforged automaton]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Bring me back a chunk of a triffid heart]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill a titan stag beetle]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Bring me back a piece of the darkest shadow]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "[Kill a star-crowned hound]" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"You won't be a member of my court yet. After another few quests, you will, " +"and you along with all those that follow you will be brought out of this " +"world whenever you wish so." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Can I see the quest list again?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Prove to me that you have the heart of a knight. Bring me the putrid heart " +"of a Jabberwock." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the Jabberwock?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Do you have any advice?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm not sure if I want to do it. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"You will need incredible melee skills to handle this or an impressive gun. " +"Otherwise it do not have hidden tricks or notable intelligence so it'll be a" +" straightforward fight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Can I see the other quests first?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#. ~ Dialogue line in mission "Kill two March lords in my name" +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I had no doubts in you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Can I see the other quests?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I'm pleased to grant you a Melian mount of your own." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "Can I talk about something else?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill two March lords in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Prove your allegiance to me. Kill two March Lords so all will know which " +"side you fight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"They are fearsome opponents but lack long-range attacks. You can find them " +"in the border patrol offices with their soldiers." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill two March lords in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I'm pleased to grant you the right to call upon the daffodil warriors." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"A dog-like being has been found nearby. Whatever it is, it's not a dog. " +"Kill it, and I will teach you how to see beyond barriers." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the dog?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Do not be deceived by its looks. It is not a regular dog. Be very careful " +"as we do not know what it can do." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I will now grant you the knowledge to see beyond all walls, written on this " +"parchment." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"A knight must be able to face harsh conditions. Kill five Mi-Go guards and " +"you'll receive an object able to refuel your magical energy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the guards?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Something to protect yourself from the fumes and heat is a must. They are " +"smart enough to feel fear, so if they're injured enough they'll stop " +"attacking and try to flee." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the guards?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Here is the object. As promised, using it will recharge your mana." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"A knight must know how to triumph despite their foe's armor. Kill an " +"armored centipede and I'll grant you an insignia, so you might be recognized" +" as one of my knights." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the centipede?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Study the weak spots of weaker centipedes, it'll give you an advantage. Its" +" armor isn't as effective against blunt and piercing weapon than it is " +"against slashing weapons and bullets." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I'm honored to grant you this insignia." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"A rampaging automaton has been spotted. Destroy it, and you'll be granted a" +" great weapon." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the automaton?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"My scouts mentioned that it relies on electricity to attack. Find a way to " +"shield yourself against that, and it'll be much easier to kill. They also " +"mentioned how damaged the automaton's exposed insides are, so I wouldn't " +"attempt to use weapons that only damage the insides if I were you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'm pleased to grant you this frostrimed estoc." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"I want you to brave the harshest environments. Bring me a chunk of a " +"triffid heart and I'll grant you a powerful set of armor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the triffids?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Tear gas is deadly to them. In addition, they don't go along with anything " +"that isn't a triffid." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I'm pleased to grant you a set of armor appropriate for a knight." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"A knight must be able to triumph of all beasts. Kill a titan stag beetle " +"and you'll receive a magical musical instrument." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the beetle?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Mundane weapons won't do much so try to find something that bypasses its " +"armor. It's also very slow so keeping your distance is easy. Learning the " +"weak points of smaller beetles and using high-power ammunitions can work too" +" but expect its shell to block most shots." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I give you Väinämöinen's Kantele. Take care of it, it's very precious." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"There is a shadow that haunts the night. Bring me proof that you killed it " +"and I'll grant you the right to bear my banner." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"To encounter it, stand alone or accompanied by at most two allies in a field" +" or a forest at night. It might take multiple nights for it to show itself " +"so prepare something to do while you wait. Light massively weaken it so " +"ensure the battlefield is well lit. Separate it from its minions, as it can" +" create more than you'll manage to kill and heal its wounds over time. It " +"is also particularly resilient against bullets so engage in melee if you " +"manage to get close enough." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"I am honored to give you this banner. Wear it with pride, as you more than " +"earned that right." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Knight, I ask you to kill a star-crowned hound. This will be a difficult " +"challenge but I trust that you will prevail against this mighty foe. Kill " +"it and a necklace that will amplify your magical abilities will be yours." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I'll do it. Where's the hound?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"It is strong but slow, so disengaging is possible. It will summon hounds, " +"but they quickly fade away so they aren't that much of an issue compared to " +"it. Stand away from corners in walls as it can teleport to them. It has no" +" armor against fire, electricity and blunt weapons but it quickly heal all " +"its wounds so continuous heavy damage is the key to kill it. If you cannot " +"manage to injure it, do not hesitate to withdraw and try another way to kill" +" it." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann.json +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"I give you this necklace as a gift for your services. May it serve you " +"well." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"Are you certain? Leaving this world is a one-way trip. There is still a " +"very long time before it becomes urgent to do so and many things to gain " +"from staying here a little longer." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I changed my mind. I'll stay for now" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "I am sure. Bring me out of here. (This will end the game)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"I am sure. Bring me and my followers out of here. (This will end the game)" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"(Boann lead you and your followers to a hidden ritual circle) This is the " +"exit point. After the ritual, you will all go through the decontamination " +"process before you are allowed to claim your own barony, as fit for a member" +" of my court. Your followers will then claim a small part of it for their " +"homes." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"(Boann lead you to a hidden ritual circle) This is the exit point. After " +"the ritual, you'll go through the decontamination process before being " +"allowed to claim your own barony, as fit for a member of my court." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/boann.json +msgid "" +"A whole new world, filled with possibilities. A place where the Cataclysm " +"isn't. What you do now is another story." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Bring me the heart of a Jabberwock" +msgstr "" + +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Kill a great beast in my honor and I'll reward you as a new member of my " +"court." +msgstr "" + +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#. ~ Dialogue line in mission "Kill two March lords in my name" +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "You may change your mind at a later date." +msgstr "" + +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"You will need incredible melee skills to handle this or an impressive gun." +msgstr "" + +#. ~ Dialogue line in mission "Bring me the heart of a Jabberwock" +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you brought me the favor I requested?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill two March lords in my name" +msgstr "" + +#. ~ Dialogue line in mission "Kill two March lords in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill some of my opponents and I'll reward you handsomely." +msgstr "" + +#. ~ Dialogue line in mission "Kill two March lords in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"They are fearsome opponents but lack long-range attacks. You can find them " +"in the border patrol offices." +msgstr "" + +#. ~ Dialogue line in mission "Kill two March lords in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you did as I requested?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill this suspicious dog for me" +msgstr "" + +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a dangerous monster in my honor and I shall reward you." +msgstr "" + +#. ~ Dialogue line in mission "Kill this suspicious dog for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I will now grant you the knowledge to see beyond all walls." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill five Mi-Go guards for me" +msgstr "" + +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a great beast in my honor and I'll grant you a reward." +msgstr "" + +#. ~ Dialogue line in mission "Kill five Mi-Go guards for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you killed the guards?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill an armored centipede for me" +msgstr "" + +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a great beast in my honor and I'll reward you." +msgstr "" + +#. ~ Dialogue line in mission "Kill an armored centipede for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you slain the centipede?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill the remains of a dreamforged automaton" +msgstr "" + +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a great foe in my honor and I'll reward you." +msgstr "" + +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"The reports mentioned that it relies on electricity to attack. Find a way " +"to shield yourself against that, and it'll be much easier to kill. The " +"reports also mentioned how damaged the automaton's exposed insides are, so I" +" wouldn't attempt to use weapons that only damage the insides if I were you." +msgstr "" + +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you slain the automaton as I requested?" +msgstr "" + +#. ~ Dialogue line in mission "Kill the remains of a dreamforged automaton" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "I'm pleased to grant you a frostrimed estoc." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Bring me a chunk of a triffid heart" +msgstr "" + +#. ~ Dialogue line in mission "Bring me a chunk of a triffid heart" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"Kill a great beast in my honor and I'll reward you as a new member of my " +"knights." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a titan stag beetle for me" +msgstr "" + +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you slain the titanic beetle?" +msgstr "" + +#. ~ Dialogue line in mission "Kill a titan stag beetle for me" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"I give you Väinämöinen's Kantele. Take care of it, for it is very precious." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Bring me a piece of the darkest shadow" +msgstr "" + +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "" +"There's a shadow that haunts the night. Bring me proof that you killed it " +"and I'll grant you the right to bear my banner." +msgstr "" + +#. ~ Dialogue line in mission "Bring me a piece of the darkest shadow" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you slain the shadow?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Kill a star-crowned hound in my name" +msgstr "" + +#. ~ Dialogue line in mission "Kill a star-crowned hound in my name" +#: data/mods/Xedra_Evolved/npc/boann_quests.json +msgid "Have you slain the hound from beyond reality?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "Have you seen anything that could help me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "" +"The last fifteen years or so before the Cataclysm were weirder than the " +"years before that don't you remember? Well anyway before the end of things," +" I used to travel across New England as a wandering musician earning my keep" +" as I could. There were good times and there were hard times; and once when" +" things were at their hardest I was starving and cold and playing my guitar " +"on the shore of the lake. A swan boat glides up to the shore quiet as a " +"mouse, a tall elegantly dressed man stepped out of the boat and asked me to " +"come play for them at the 'bonum collis'. Being more hungry than I was " +"scared, I went with him." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "" +"So I get the boat and it moves smooth as silk across the lake, no sound or " +"vibration but the waves against the hull. I never see anyone or anything " +"guiding the boat or making it move. Anyway we arrived at an island in the " +"lake and as we approached I can hear laughter and music. Once we landed, " +"they had me sign a contract which I'd figured would just be an NDA not to " +"talk about the rich peoples party island. Turns out I signed a contract to " +"play music every night for three months for the price of room and board." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "You've got to be kidding." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "I can't believe this story. Goodbye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "" +"Long story short, I played for them every night like the contract said, it " +"was a good bit better than starving to death. I saw and heard some of the " +"craziest things while I was there and other humans came and made deals and " +"went. They told me that this particular 'sith' had strict rules about how " +"to treat people and that I was quite lucky to be here. It didn't feel like " +"they considered themselves 'people'. Anyway when my contract was up they " +"said they'd quite enjoyed my time with them and gave me some gifts to help " +"me get along once I'd left their island. When society broke down I thought " +"about heading there to see if they were still there. I chickened out when I" +" realized how far it was compared to my evacuation point. Course, here I am" +" among the unwanted masses, maybe you'll find them there if you decide to go" +" look." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "Maybe I'll check it out." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "Go check out this island" +msgstr "" + +#. ~ Description of mission "Go check out this island" +#: data/mods/Xedra_Evolved/npc/draco_dune.json +msgid "" +"This is where the island I agreed to a strange deal is. I wonder if they're" +" still there." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/mr_lapin.json +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "What can you tell me about Xedra?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/mr_lapin.json +msgid "" +"Are you talking about the Zebra agencies? I probably don't know any more " +"than you do. When things started getting weird about a decade ago, all " +"these new departments starting springing up out of Homeland Security. Their" +" badges were just barcodes that if you scanned with your phone would put you" +" in contact with your local law enforcement, who'd vouch for them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/mr_lapin.json +msgid "" +"I just keep finding references to them, I wondered if anyone else was as " +"well." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ spider victims could be hosts could be transforming. +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "spider victim" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "Spider Victim" +msgstr "" + +#. ~ Job description of "Spider Victim" NPC class +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "I've been captured by these spider things. Please rescue me!" +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ someone with dreaming powers +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "rescued dreamer" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "Captured Dreamer" +msgstr "" + +#. ~ Job description of "Captured Dreamer" NPC class +#: data/mods/Xedra_Evolved/npc/npc_classes.json +msgid "" +"I dreamt of another world and something came and snatched me away from my " +"home." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Can you tell me how much do you like me?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "You're a good friend. I had better friends but I also had way worse." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Thanks for telling me. Can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Thanks for telling me. See you later." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite book. Could you help me find " +"it? It's an anthology of stories titled 'Apocalypse Now'. I know it's " +"weird to want to read a book about apocalypses during one, but it gives me " +"hope we'll come out the other side of this one too." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite book. Could you help me find " +"it? It's Brave New World by Aldous Huxley. It really spoke to me before " +"the end and even more now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite book. Could you help me find " +"it? It's All Things Weird, by Felicity Powell. It gives a great sense of " +"humor to the end of the world!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "PLEASE REPORT THIS ON GITHUB. A RNG OF 1-3 PICKED A HIGHER NUMBER." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "ERROR: couldn't pick a mission for the book search." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "I will find that book for you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "It'll have to wait. Maybe later." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite game. Could you help me find " +"it? It's a board game called Pathogen. At least the diseases in this game " +"can be beaten." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite game. Could you help me find " +"it? It's a board game called Steam Gears. Alternate history is so much " +"better than real history." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I would love it if you could find my favorite game. Could you help me find " +"it? It's a board game called Terraforming Mercury. I guess terraforming " +"anywhere is a pipe dream now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "PLEASE REPORT THIS ON GITHUB. A RNG OF 0-3 PICKED A HIGHER NUMBER." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "ERROR: couldn't pick a mission for the game search." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "I will find that game for you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"You're the best person in the world for me. I wouldn't ever hesitate to " +"trust you with my life. I feel that no matter what happens, it'll be fine " +"as you'll be there." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "I mean you're ok, I guess." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Thanks for telling me. Can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Thanks for telling me. See you later." +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "sacrificial mark" +msgstr "" + +#. ~ Description of mutation "sacrificial mark" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"You're not supposed to see this. Tracks that you are killing your best " +"friend ever" +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Absolute best friend" +msgstr "" + +#. ~ Description of enchantment "Absolute best friend" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"This person considers you their absolute best friend, the best person in the" +" entire world." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "sacrificial marked" +msgstr "" + +#. ~ Description of spell "sacrificial marked" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Shouldn't be visible. Tracks that you are killing someone that considers " +"you the best person in the world." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite book. Apocalypse Now" +msgstr "" + +#. ~ Description of mission "Help me find my favorite book. Apocalypse Now" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite book? It's an anthology of stories " +"titled 'Apocalypse Now'. I know it's weird to want to read a book about " +"apocalypses during one, but it gives me hope we'll come out the other side " +"of this one too." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "I would love it if you could find my favorite book." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I know you are my friend and I don't want to push you but if you come across" +" my favorite book I'd appreciate it if you brought it to me." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Bookstores and libraries are the most likely places to find it or just " +"wandering through houses." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "You've found it!" +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "This clearly isn't it." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite book. Apocalypse Now" +#. ~ Dialogue line in mission "Help me find my favorite book. Brave New +#. World." +#. ~ Dialogue line in mission "Help me find my favorite book. All Things +#. Weird." +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Well thanks anyway." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite book. Brave New World." +msgstr "" + +#. ~ Description of mission "Help me find my favorite book. Brave New World." +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite book? It's Brave New World by Aldous " +"Huxley. It really spoke to me before the end and even more now." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite book. All Things Weird." +msgstr "" + +#. ~ Description of mission "Help me find my favorite book. All Things +#. Weird." +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite book? It's All Things Weird, by Felicity" +" Powell. It gives a great sense of humor to the end of the world!" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite game. Pathogen" +msgstr "" + +#. ~ Description of mission "Help me find my favorite game. Pathogen" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite game? It's a board game called Pathogen." +" At least the diseases in this game can be beaten." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "I would love it if you could find my favorite game." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"I know you are my friend and I don't want to push you but if you come across" +" my favorite game I'd appreciate it if you brought it to me." +msgstr "" + +#. ~ Dialogue line in mission "Help me find my favorite game. Pathogen" +#. ~ Dialogue line in mission "Help me find my favorite game. Steam Gears" +#. ~ Dialogue line in mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Bookstores and gameshops are the most likely places to find it or just " +"wandering through houses." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite game. Steam Gears" +msgstr "" + +#. ~ Description of mission "Help me find my favorite game. Steam Gears" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite game? It's a board game called Steam " +"Gears. Alternate history is so much better than real history." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "Help me find my favorite game. Terraforming Mercury" +msgstr "" + +#. ~ Description of mission "Help me find my favorite game. Terraforming +#. Mercury" +#: data/mods/Xedra_Evolved/npc/npc_vampiresacrifice_chat.json +msgid "" +"Could you help me find my favorite game? It's a board game called " +"Terraforming Mercury. I guess terraforming anywhere is a pipe dream now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "What can you tell me about these faeries?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"[DEDUCTION 2] So does that mean the stories I heard about vampires are true " +"as well?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ The police here travel to different dimensions and hunt Exodii and +#. others. They act like they don't need to worry about the dead rising. +#. They got their just desserts in the Cataclysm and we'll kill anymore we +#. find. +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"Ye scuffers 'ere dolly walk through the mirror and butcher hook us and ours." +" Nevermind the enemy, do these pork loins as if'n the enemy'd nevermind " +"them. Oy, they got their rust shirt and more comin'." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "Oh well yeah, damn the man then I guess." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Blood drinking dead and a group of Renfield's attending to the vampires. +#. They aren't on every world and the Exodii don't know why that is. +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"Claret drinking brown bread, an' a crew of Renny's, on this mudball. Us " +"un's can't tell if they're part of the enemy or parasites exposed when the " +"enemy rises. Not on every mudball but definitely moar than enough to be a " +"right pain." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "Well that's certainly disturbing." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"[DEDUCTION 4 or INT 14 ] Would you have any specialized weapons to use " +"against them?" +msgstr "" + +#. ~ NPC dialogue line +#. ~ The faeries announced themselves in Rubik's world near what we know as +#. Wales. Exodii mostly avoid them referencing several myths about bad luck +#. and that for because they've traded their flesh for metal the fae aren't +#. really interested in them anyway. Not quite as bad as the undead but more +#. tricksome. +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"The Good Folk of Aberystwyth? Us 'ave no truck with them, the milk is " +"spoilt, the flesh is hoofshod, the henge holds no peel. Ye'd ken best not " +"their seductions. A trifle better than the enemy." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "I'll keep your warnings in mind." +msgstr "" + +#. ~ NPC dialogue line +#. ~ Vampires have infested your world? We're gonna talk to the supercomputer +#. and bring out some of our anti-vampire designs and will get back to you +#. soon. +#: data/mods/Xedra_Evolved/npc/rubik.json +msgid "" +"If this green and brown, has the claret drinkers us un'll be truckin' with " +"ole Great Grey and bringin' out the good and plenty. Only one way to throw " +"a smash and banger for the tick dead." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"[You skim through the book, searching for the components your mentor told " +"you about, until you find the section with the components and their rituals]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Read about the stormwrought blood]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Read about the concentrated underhill essence]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Read about the dream-drainer mosquito's heart]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Read about the moonstruck pearl]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Read about the Abyssal Hunger's shard]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "[Close the book]" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"To produce one unit of stormwrought blood, you need twenty-five liters of blood. Any blood a vampire can feed from will do, but you must not mix different blood types or else the ritual will fail.\n" +"\n" +"This ritual needs to be done within five meters of a tear in reality, or the blood will fail to attune to its energies.\n" +"\n" +"When the ritual will be completed, a storm charged with the same energies will begin. Stay in it until the blood is simmering and it'll be ready to be used. Do not worry if it doesn't fully charge the first time for these storms are frequently seen these days." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"To extract the two liters of Fae essence the ritual requires, you will need to have one lump of steel and one lump of cast iron on your person or nearby enough to be included in the ritual, Fae parts and a container for the liquid essence.\n" +"\n" +"Iron, and to a lesser extend steel, are anathema to the Fae, a fact that the following ritual takes advantage of to separate the essence from the butchered corpse by temporarily amplifying their Fae-bane properties, pushing the essence out of the remains.\n" +"\n" +"Any Fae part will do, as long as their level of relative physics is higher than nothing." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"To create a dream-drainer mosquito's heart, you'll need to gather some doses of lotus blossom, a handful of wyld candies, a small pile of dreamdross and a liter of Fae blood to create the dream-draining catalyst.\n" +"\n" +"Once it is completed, find a mosquito and activate the catalyst while no farther than five meters away from it. It must be a mosquito, anything else won't work. The mosquito will then gorge itself on the catalyst and will suddenly transform into a dream-eating nightmare.\n" +"\n" +"Once the dream-drainer mosquito appears, kill it and the heart will be yours.\n" +"\n" +"Be careful, as this mosquito wields powers akin to those of the Eaters of Dreams such as the ability to heal its wounds and throw piercing projectiles at you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"To obtain a moonstruck pearl, you will need the skull of a March Lord, a bunch of glass shards, a handful of faewild dust, ten kilograms of Fae meat, enough bones to make a makeshift skeleton for that meat, some silver and the heart of a mythic monster. The skull must be one of a March lord, for only they are resilient enough to contain the tremendous energies you will soon harness.\n" +"\n" +"Once the revenant's effigy is completed, place it outdoors and wait until the full moon shines brightly in the sky. Only then will you take it in your arms and utter the last few words of the ritual before the Luna-Attuned Revenant rises and reappears near you.\n" +"\n" +"This revenant is a powerful foe, directly fueled by the moon itself and blessed with the ability to always see its foes. Its attacks are very destructive and hard to dodge but you can severely weaken it by luring it anywhere the moon cannot reach it. If you do this be warned that it will violently lash out at anything standing between itself and the moon.\n" +"\n" +"Fortunately, the revenant cannot regenerate and its flesh lacks any kind of protection other than needing to be extremely heavily damaged to cause it to decohere and die, granting you the moonstruck pearl.\n" +"\n" +"Remember to quickly kill it, for the sun's rays will instantly slay the revenant, preventing you from obtaining the pearl. Also keep in mind that the revenant will attempt to take revenge on you for its current state and is likely to priorize attacking you over its own wellbeing." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_read_vampire_mentor_book.json +msgid "" +"To reach the space where the aforementioned shard can be found, you will need a few chunks of sulfur, a bottle of strong alcohol, red meat from an animal, meat from a mutant, meat from a human and meat from a Fae. With all these components, the ritual will be possible to accomplish.\n" +"\n" +"However, do not initiate the ritual if you aren't in the condition to fight through hordes of foes, as it is what awaits you once you have completed the ritual. You will be swallowed instantly by a nightmarish being known as the Abyssal Hunger and end up somewhere within it, where things akin to the cells of a body will attack you.\n" +"\n" +"As you progress through the layers of its body, resistance will increase as you get closer to what constitutes its brain. Within it, shards can be found. Extract one, and you will return in our world at the exact place where you left it.\n" +"\n" +"Try to stay away from the red globules, they're incredibly powerful but almost fully blind. The green globules will try to drag you closer to the red ones so be ready to kill all of them as quickly as you can. Preparing ways to do so is a good idea, and so is bringing a source of light and preparing for a half-hour where the only thing you will do is fighting for your life." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"I've been listening to those things eat the others they've brought back to " +"here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Can you get me out of this spider pit?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "I hate spiders!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Let's get out of here before more spiders show up." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "I don't need another mouth to feed. Get out of my sight." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"[Investigation 2] Are you feeling ok after all of this? I can see some of " +"your wounds." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"They bit me and when I woke up I had wounds that feel like they have " +"something under them. You don't think they could have put something in me, " +"do you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"I'm going to bring you a bottle of antiparasitics. Let's do ten to make " +"sure." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "I've brought the antiparasitic for you. Do you want it?" +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +#, c-format +msgid "Bring 10 antiparasitic pills to %s" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"If you think those things put something inside of me we need to get me " +"medicine asap!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"Please bring me some antiparasitic drugs, I don't want anything hatching out" +" of ME!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Hopefully nothing is wrong with me" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "You've managed to terrify me." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Every itch leaves me with a panic attack now" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "Thank you so very much I hope this works!" +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "You're telling me you brought it but you aren't giving them to me." +msgstr "" + +#. ~ Dialogue line in mission "Bring 10 antiparasitic pills to %s" +#: data/mods/Xedra_Evolved/npc/talk_rescue.json +msgid "" +"Please try harder and get me some medicine, I don't know how long I've got!" +msgstr "" + +#. ~ Mutation name +#: data/mods/Xedra_Evolved/npc/traits.json +msgid "Fae creature" +msgstr "" + +#. ~ Description of mutation "Fae creature" +#: data/mods/Xedra_Evolved/npc/traits.json +msgid "You are a creature of Faerie." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Can I drink some of your blood? I really need some of it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"It'll have to wait, unfortunately. If I let you do that too often it'll be " +"very bad for my health." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Sure! Anything to help you feel better." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "[Drink from them] Thank you. Can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "[Drink from them] Thank you. See you later." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "I changed my mind. Keep your blood." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Got it. Can we talk about something else?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Got it. See you later." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"I'm not letting you do that this soon after last time. I need that blood " +"too, you know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"If you really need to, then sure you can. Don't make an habit out of it, " +"however." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"Nope. I'm not going to be your blood bag. Find someone else for that." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"(As you approach to ask about letting you drink their blood, your senses " +"tell you that whatever blood they have in their veins wouldn't nourish you " +"at all, so you decide to not ask your question)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "(Ask them about something else)" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "(Go do something else)" +msgstr "" + +#. ~ Name of effect type id "feed_from_recently" +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Gave you blood" +msgstr "" + +#. ~ Description of effect type "Gave you blood" +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "" +"This person won't accept to let you drink more of their blood for a while." +msgstr "" + +#. ~ Name of effect type id "regular_vampire_blood_drink" +#: data/mods/Xedra_Evolved/npc/vampire_askblood.json +msgid "Bloodsucking" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[Use your powers to affect their mind]" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "" +"[You ponder your options and think about the blood you have in you]\n" +"\n" +"You could spend a little blood to slightly influence their opinion of you.\n" +"\n" +"You could spend more blood to make them your friend.\n" +"\n" +"Or you could spend a massive amount of blood to turn them into a renfield, a human obsessed with serving their vampire masters. In this case the master is you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[Spend a little blood to make them like you a bit more]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[Spend a moderate amount of blood to make them your friend]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[Spend a massive amount of blood to make them your renfield]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[Don't spend any blood]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "[You do not have enough blood in you to manipulate someone's mind]" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "" +"[As your blood is consumed to reshape who they are, you see something die in" +" their eyes, replaced by an obsession to follow your orders]" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "I want to discuss with you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_master_mortal_mind.json +msgid "Just follow me and my orders for now." +msgstr "" + +#. ~ Name suffix of an NPC +#. ~ Maybe there will be non-mentor vampire NPCs someday. For now, there's +#. only the mentors. +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "vampire" +msgstr "" + +#. ~ Name of an NPC class +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Vampire Mentor" +msgstr "" + +#. ~ Job description of "Vampire Mentor" NPC class +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"An ancient vampire, willing to assist those who want to further their curse" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Welcome. What do you seek here? Fortune? Safety? A friend? A mentor? " +"What brought you here?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want to talk." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want a mentor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want to kill vampires." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I've done it. I am now a true vampire." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Before, you said there was more that I needed to learn?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I've lost the book you gave me. Do you have another?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I have brought back the components you need for the ritual." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "What do you wish to discuss?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Can I do something for you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "What did you meant by \"mentor\"?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I just wanted to look around. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I can help you become a stronger vampire, if it is what you wish." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I can share with you the gift of vampirism, if it is what you wish." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want to become a stronger vampire." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want to become a vampire." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "You already made made me as strong as a vampire can be. See you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Maybe later. Bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"There are many vampires in this place. Feel free to kill the others, I am " +"not affiliated with them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I'm here to kill all vampires, no exceptions. Prepare to die." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"You seem more reasonable than the rest. Would you like to be cured of your " +"curse?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "It can wait. Can we talk?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "It can wait. Can we discuss what you meant by \"mentor\"?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I am an old vampire, wishing to see more embrace and develop that gift." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"It's a safe place for the blood-drinkers. Here, it's only them, their " +"servants and their food. And also those who wish to become blood-drinkers " +"themselves." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I am overjoyed that a new person decided to take their place as a new ruler " +"of the night! Soon, you'll be ready for the final step, the one that will " +"allow you to fully walk the path!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Can you help me walk that path?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I just wanted to share the news. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Yes. The gifts of the blood are somewhat random, as are its curses. But " +"now that you have come into your true power, there are ways to expand your " +"talents. It will require a great deal of blood and time, but I can show you" +" the way." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Yes. I want more power." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Maybe later, but not now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Concentrate on the blood and watch closely." +msgstr "" + +#. ~ Player message in an effect +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "You learn how to expand your blood gifts." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I can do it, if you truly want it. I've seen that those who willingly " +"become vampires are more likely to fully walk the path so I won't attempt to" +" force you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I am sure. Grant me vampirism." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"[bites you] Here you go. You might not notice the effects at first, but " +"keep some human blood close for when your thirst will appear and some " +"shelter for when the sun will start to burn your skin. There are levels of " +"vampiric power that cannot be achieved through time alone. When you'll " +"reach that point, come back here and I'll help you reach them." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Got it. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"You are ready for the next step. However, I must warn you: there is no " +"coming back from that. Your vampirism will become impossible to lose. Do " +"you wish to proceed?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Your vampirism isn't potent enough. Come back when your mortal hungers will" +" begin to be replaced by immortal hungers. They are the signs that your " +"power increased enough to withstand what you'll gain from my help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I am certain. Make me more powerful." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I do not wish to be struck as a vampire forever." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I cannot assist you until you bring back the components. How is the search " +"going?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"You are now ready to fully walk the path. This time, you'll need to gather " +"a few components before the ritual can be done. I'll give you this book so " +"you know what to look for." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I'll begin the search then." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "A book? You said I would only need a few components!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "It's progressing. See you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "It'll wait for now. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"It's not something I do, it's something you'll do. I know it'll be asking a" +" lot from you, but I hope you'll understand why we are doing it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Don't tell me. I'm going." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"To become a true vampire, you must kill someone that cherishes you with your" +" own hands. It might be hard to bear at first, but with time you'll see how" +" much it was worth it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "That's all?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I'll do it, if it what it takes." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"[Killer or Uncaring] Make someone love me and then kill them in return for " +"immortality and power? What's the downside?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "[Pacifist] That's monstrous, of course I won't do that!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I'm not doing that. Bye." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"They need to be completely trusting of you, someone that consider themselves your \"best friend forever\". They also need to declare how much they love you right before you kill them, then you'll become a true vampire. And I almost forgot: you also need to kill them in melee combat or else it won't work.\n" +"\n" +"And when you are done, return to me. There is more that you must learn." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Do not worry about the pain, my friend. It is always temporary, no matter how much it hurts. After that, you won't ever be temporary again. Keep in mind that they need to be completely trusting of you, someone that consider themselves your \"best friend forever\". They also need to declare how much they love you right before you kill them, then you'll be freed from your limited time as you become a true vampire. And I almost forgot: you also need to kill them in melee combat or else it won't work.\n" +"\n" +"And when you are done, return to me. There is more that you must learn." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Here's the book. It contains everything you need to know about the " +"components you need to acquire. Be sure to read it thoroughly as the " +"rituals have very specific conditions to be accomplished. Come back here " +"when you'll have them all and you will fully walk the path." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Thank you. I'll bring back these components." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"This book contains the rituals allowing to obtain the components. Each of " +"them requires a complicated process to get. I'm giving you this book so you" +" won't come back asking for more information every two hours." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I do have another copy, however you'll have to buy it at a steep price. " +"Each of these are written by hand these days so we can't let people treat " +"them like disposable things." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "[$100] I'll buy the book." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "We?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I'll come back later for that. See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I'm not the only vampire looking to assist others on the path. We wrote " +"this book together and occasionally meet to update and refine it, all in the" +" goal of helping new vampires reach their true potential as easily as " +"possible." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Where are these other mentors?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "See you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I do not know of their whereabouts. All what matters is that we know where " +"to meet, but with the end of the world all meetings has been postponed " +"indefinitely." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"[Your mentor takes the components and engages in a complex ritual, before " +"passing you a bowl filled with a red liquid]. Drink it, and you'll have " +"completed the process of walking the path." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "[Drink it]" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_VAMPIRE_5" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Your thirst for blood grows, and so does your power, as you reach the final " +"state of vampirism." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"You have now reached the apex of the vampiric condition and do not need " +"further guidance. Go forth and claim your title and crown of ruler of the " +"night! Make it clear that you are the one on the throne!" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Got it. Farewell, my friend." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"No. I've long passed the point of no return. Either your cure won't do " +"anything, or it'll kill me." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Then you must die." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I understand. Can we talk?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "No thanks. I am here to help others, not because I need help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Then I'd like your help as a mentor." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Then I'd like your help as a vampire slayer." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"No thanks. I've decided long ago to never gamble my life for someone else's" +" cause. I prefer waiting on the side, helping those who want my help." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "I want your help, mentor." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Kill your best friend" +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Kill someone that is very close to you to push your vampirism further." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"If you wish to become a true vampire, you must sacrifice someone that " +"really, really likes you." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"It brings me joy to see someone willing to fully walk the path. Remember, " +"pain is always temporary, no matter how it hurts. By this sacrifice, you " +"won't ever be temporary again." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"I understand. Some never wanted to walk the path. Such wasted potential." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"They need to be completely trusting of you, someone that thinks of " +"themselves as your \"best friend forever\". In addition, keep in mind that " +"the sacrifice must be killed by none and nothing other than you, or else " +"you'll have to find a new sacrifice." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Have you found someone that considers you the best person in the world?" +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"You visibly succeeded. You should gain more vampiric aptitudes soon. " +"However, you haven't fully walked the path yet. Give your powers some time " +"to grow, come here again and I'll explain what to do to completely walk the " +"path!" +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "" +"Either your vampirism isn't advanced enough, or you tried to bypass the " +"sacrifice. Either way, do that sacrifice." +msgstr "" + +#. ~ Dialogue line in mission "Kill your best friend" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Someday you'll find a suitable sacrifice." +msgstr "" + +#. ~ Mission name +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Find the components for the vampiric ritual" +msgstr "" + +#. ~ Dialogue line in mission "Find the components for the vampiric ritual" +#: data/mods/Xedra_Evolved/npc/vampire_mentor.json +msgid "Gather the components your book mention and bring them to your mentor." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"Before things ended did you see any of the interviews with some of the " +"remaining Wampanoag? They kept saying things about other races coming back " +"to this planet. That's crazy, right?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"A few nights after I got here, I saw lights in the woods off in the " +"distance. I don't know why, but I ran back into the house turned off all " +"the lights and closed the blinds. It was just so eerie!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"There could be anything out there. Remember towards the end before the " +"apocalypse? I remember tons of weird stuff I heard on the radio. Like, I " +"heard out past Bunyan there were strange trees and species showing up in the" +" deep woods, stuff no one had ever seen before. The Border Patrol was going" +" in about 'species previously thought extinct' or something like that. " +"Didn't make sense to me. Why the heck was the *Border Patrol* talking about" +" *closing off forests*? Weird stuff. I guess that means I don't have a " +"clue what's out there now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"I still can't decide if our leaders thought Canada was a threat or what? " +"Why else did they militarize the border patrol up here just as bad it had " +"been on the southern border for decades?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"I remember talking to a friend coming back from Vegas a few years back and " +"he mentioned Border Patrol had those big armored Bear Cub vehicles with a " +"roadblock going into one of the canyons outside of Vegas. Hundreds of miles" +" from any border. Weird stuff man, I wonder if it's all connected?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"What does this story remind me of? Is it, Rip van Winkle? Didn't he join " +"some party and come home a dozen years later?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "Maybe we should avoid drinking anything there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "" +"Is Lewis Carrol hiding behind a bush over there? Because if not, this " +"sounds insane and insanely dangerous. But no one else has even given us a " +"hint about a way off this world of the dead. Can we really pass this by?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/Xedra_Evolved/npc/xe_liam_chat.json +msgid "It's you and me buddy, to infinity and beyond!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Battery Miracle" +msgstr "" + +#. ~ Description of spell "Make The Battery Miracle" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Make a gun that uses energy from almost any type of battery to shoot hot " +"lasers." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Build a ray gun" +msgstr "" + +#. ~ Description of spell "Build a ray gun" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Make a gun that uses energy from batteries to shoot superhot rays of energy." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Build a death ray" +msgstr "" + +#. ~ Description of spell "Build a death ray" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Make a gun using aether drawn from the void between all things, that shoots " +"beams able to melt anything in its path." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Wolf Sledge" +msgstr "" + +#. ~ Description of spell "Make The Wolf Sledge" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"You know how to make a really dreadful hammer. It's a two-handed basher, " +"but it can also work as a boomerang." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Bio Detonator" +msgstr "" + +#. ~ Description of spell "Make The Bio Detonator" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"You know how to make a tool to explode the biosignature of nearly all living" +" creatures. It's really powerful, but can't separate enemies from allies, " +"or enemies from the user, so it's better to not use it in point-blank range." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Bio Warhead" +msgstr "" + +#. ~ Description of spell "Make The Bio Warhead" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "You know how to make a warhead for your humming mortar to fire." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Vancian Bill" +msgstr "" + +#. ~ Description of spell "Make The Vancian Bill" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Somehow if you write some symbols on paper and cover it with mana, you can " +"make a tool that allows you to tear a small part of reality. You found " +"paper dollar bills perfectly fit the required shape. You find it hilarious " +"that reality accepts US currency." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Helmet of Creative Juices" +msgstr "" + +#. ~ Description of spell "Helmet of Creative Juices" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"You know how to make a helmet that will increase your creative abilities. " +"Even with this improvement you don't really know how it works, it just came " +"to you in a flash of brilliance." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Make The Ion Rifle" +msgstr "" + +#. ~ Description of spell "Make The Ion Rifle" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Craft a small weapon that does… things, that allow you to… kill… things… " +"whatever, you have no idea how it works." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Minor Spark of Inspiration" +msgstr "" + +#. ~ Description of spell "Minor Spark of Inspiration" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Enters a manic creation episode in the appropriate workshop space and " +"creates… something." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Inquire Dreamdross" +msgstr "" + +#. ~ Description of spell "Inquire Dreamdross" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"You spend some time, trying to understand what the dreamdross is capable of," +" and how you can utilize it's power." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Forge Dreamdross" +msgstr "" + +#. ~ Description of spell "Forge Dreamdross" +#. ~ Description of spell "Bring Forth Dreamdross" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"This ritual pulls a small amount of dreamdross into our world and makes it " +"permanent. These scraps of dreaming can then be used to make permanent " +"objects." +msgstr "" + +#. ~ Description of spell "Commune with the Ancient Oaks" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"This spell allows you to speak to the trees and discern the layout of the " +"forest." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_GAIN_COMMUNE_OAKS" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "The trees whisper their secrets to you. [Check mutations to activate]" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "From Root to Root the Forest Is Joined Real" +msgstr "" + +#. ~ Description of spell "From Root to Root the Forest Is Joined Real" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"The actual spell that transports you for From Root to Root the Forest Is " +"Joined. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Consume human blood" +msgstr "" + +#. ~ Description of spell "Consume human blood" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "You consume human blood to keep the thirst at bay." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Eye gleam" +msgstr "" + +#. ~ Message of spell "Eye gleam" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Your eyes glow red for a moment. Now your sight can pierce the darkest " +"shadows." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "Stamina from blood" +msgstr "" + +#. ~ Description of spell "Stamina from blood" +#. ~ Description of spell "Unholy Endurance" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"You focus on sending the blood in your veins to where it can do the most " +"good for your immediate stamina." +msgstr "" + +#. ~ Description of spell "Coagulant Weave" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Turning your blood mastery inwards, magically enhancing your flesh. Rather " +"than strength of healing, it staves off blood loss and purges wounds before " +"they can turn septic, at the cost of increased hunger and thirst." +msgstr "" + +#. ~ Description of spell "Blood-Driven Speed" +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "" +"Stolen blood allows you to move as quick as lightning, scything through your" +" enemies or outrunning a car." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/obsoletion_and_migration/spells.json +msgid "(Bat Form) Ascend" +msgstr "" + +#. ~ Player spell casting message in effect in EoC "EOC_SUMMON_BAT_SWARM" +#: data/mods/Xedra_Evolved/player/cbm_eoc.json +msgid "There is a loud clicking sound as you commune with any nearby bats." +msgstr "" + +#. ~ Player spell casting message in effect in EoC "EOC_SUMMON_XL_BAT" +#: data/mods/Xedra_Evolved/player/cbm_eoc.json +msgid "" +"A click fires out of the back of your throat like a gunshot. What could " +"this possibly be speaking to?" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/player/cbm_spells.json +msgid "Swarm of Bats" +msgstr "" + +#. ~ Description of spell "Swarm of Bats" +#. ~ Description of spell "Giant Bat" +#: data/mods/Xedra_Evolved/player/cbm_spells.json +msgid "Are you the Bat Man?" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/player/cbm_spells.json +msgid "Giant Bat" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Awakened Eater" +msgstr "" + +#. ~ Description of profession "Awakened Eater" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Ever since the Cataclysm you've been able to clearly see elements of other " +"realities that have intruded your own. You also are able to consume a " +"resource they seem to have brought with them to give you power far beyond a " +"normal human." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Awakened Eater" +msgstr "" + +#. ~ Description of profession "Awakened Eater" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Ever since the Cataclysm you've been able to clearly see elements of other " +"realities that have intruded your own. You also are able to consume a " +"resource they seem to have brought with them to give you power far beyond a " +"normal human." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Awakened Dreamer" +msgstr "" + +#. ~ Description of profession "Awakened Dreamer" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Ever since the Cataclysm you've become far more aware of the weakened gap " +"between realities. Specifically, of what is on the other side. " +"Surprisingly, it doesn't seem universally hostile, and you think you'd be " +"able to bring some of these entities over if you desired." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Awakened Dreamer" +msgstr "" + +#. ~ Description of profession "Awakened Dreamer" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Ever since the Cataclysm you've become far more aware of the weakened gap " +"between realities. Specifically, of what is on the other side. " +"Surprisingly, it doesn't seem universally hostile, and you think you'd be " +"able to bring some of these entities over if you desired." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Awakened Inventor" +msgstr "" + +#. ~ Description of profession "Awakened Inventor" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Ever since the Cataclysm you've begun having crazy ideas on how to create " +"technological devices. While conventional logic would label these designs " +"as silly or even insane, something tells you that they'd work regardless." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Awakened Inventor" +msgstr "" + +#. ~ Description of profession "Awakened Inventor" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Ever since the Cataclysm you've begun having crazy ideas on how to create " +"technological devices. While conventional logic would label these designs " +"as silly or even insane, something tells you that they'd work regardless." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Awakened Dreamsmith" +msgstr "" + +#. ~ Description of profession "Awakened Dreamsmith" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Ever since the Cataclysm you've gained an instinctive sense of how to work " +"dreamdross into tools and armor. It will still take some effort to put " +"these vague ideas to proper use." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Awakened Dreamsmith" +msgstr "" + +#. ~ Description of profession "Awakened Dreamsmith" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Ever since the Cataclysm you've gained an instinctive sense of how to work " +"dreamdross into tools and armor. It will still take some effort to put " +"these vague ideas to proper use." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Paraclesian Birth" +msgstr "" + +#. ~ Description of profession "Paraclesian Birth" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"By dint of your birth you already have some knowledge of how the universe " +"really works." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Paraclesian Birth" +msgstr "" + +#. ~ Description of profession "Paraclesian Birth" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"By dint of your birth you already have some knowledge of how the universe " +"really works." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Born with the gift of gab." +msgstr "" + +#. ~ Description of profession "Born with the gift of gab." for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"You've never met another person but already you are ready for the " +"conversations that will ensue." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Born with the gift of gab." +msgstr "" + +#. ~ Description of profession "Born with the gift of gab." for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"You've never met another person but already you are ready for the " +"conversations that will ensue." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Knack of formless movement." +msgstr "" + +#. ~ Description of profession "Knack of formless movement." for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Water takes on the shape of whatever opening is given to it. You were born " +"with this knowledge and way of moving." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Knack of formless movement." +msgstr "" + +#. ~ Description of profession "Knack of formless movement." for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Water takes on the shape of whatever opening is given to it. You were born " +"with this knowledge and way of moving." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Everywhere and nowhere." +msgstr "" + +#. ~ Description of profession "Everywhere and nowhere." for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Air expands to fill every space it encounters and by filling the space it " +"becomes diffuse and impossible to grasp. Would you slip through the fingers" +" of those who grasp at you?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Everywhere and nowhere." +msgstr "" + +#. ~ Description of profession "Everywhere and nowhere." for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Air expands to fill every space it encounters and by filling the space it " +"becomes diffuse and impossible to grasp. Would you slip through the fingers" +" of those who grasp at you?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Born a seedbearer." +msgstr "" + +#. ~ Description of profession "Born a seedbearer." for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"A gift from your birth world? A quirk of nature? For reasons unknown to " +"you, you can sprout seeds from this planet. You can't control what seeds " +"you get, however." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Born a seedbearer." +msgstr "" + +#. ~ Description of profession "Born a seedbearer." for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"A gift from your birth world? A quirk of nature? For reasons unknown to " +"you, you can sprout seeds from this planet. You can't control what seeds " +"you get, however." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "Fire dances with itself." +msgstr "" + +#. ~ Description of profession "Fire dances with itself." for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"At your birth you already danced a flaming path, enthralled with your own " +"capacity for destruction and change." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "Fire dances with itself." +msgstr "" + +#. ~ Description of profession "Fire dances with itself." for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"At your birth you already danced a flaming path, enthralled with your own " +"capacity for destruction and change." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_male" +msgid "What does the stone dream of?" +msgstr "" + +#. ~ Description of profession "What does the stone dream of?" for male +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_male" +msgid "" +"Before you were born, your thoughts and dreams were those of stone. When " +"this world sucks you into it's highs and lows, you can remember the eternity" +" that is stone." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "profession_female" +msgid "What does the stone dream of?" +msgstr "" + +#. ~ Description of profession "What does the stone dream of?" for female +#: data/mods/Xedra_Evolved/player/hobbies.json +msgctxt "prof_desc_female" +msgid "" +"Before you were born, your thoughts and dreams were those of stone. When " +"this world sucks you into it's highs and lows, you can remember the eternity" +" that is stone." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "FBI Paranormal Investigator" +msgstr "" + +#. ~ Description of profession "FBI Paranormal Investigator" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Before the Cataclysm, you used to work for the Paranormal Investigation " +"Department of the FBI. You got used to jokes at your expense, as well as " +"being constantly underfunded and disregarded by your superiors. You were " +"returning from yet another case with nothing but a bag of suspicious candies" +" to show, when all hell broke loose. Oh well, at least now you can be " +"certain that everyone still alive will believe you that the truth is out " +"there." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "FBI Paranormal Investigator" +msgstr "" + +#. ~ Description of profession "FBI Paranormal Investigator" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Before the Cataclysm, you used to work for the Paranormal Investigation " +"Department of the FBI. You got used to jokes at your expense, as well as " +"being constantly underfunded and disregarded by your superiors. You were " +"returning from yet another case with nothing but a bag of suspicious candies" +" to show, when all hell broke loose. Oh well, at least now you can be " +"certain that everyone still alive will believe you that the truth is out " +"there." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Xedra Response Team Member" +msgstr "" + +#. ~ Description of profession "Xedra Response Team Member" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Before Xedra recruited you, you probably worked for the ATF or a PMC like " +"Kroll. It was your job to investigate any cross-pollination incidents where" +" alternate physics regions crossed over the Nether and reached our world. " +"Part exterminator part investigator, you made sure that any new resources " +"and contaminants were accounted for, including any intelligent life trying " +"to sneak into our world. Local law enforcement and civilians called you " +"'Zebras' since your identification and badges only had a barcode instead of " +"any name/rank/number. This job has shown you things you don't want to " +"remember but luckily the Zebra docs seem to have an endless supply of pills." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Xedra Response Team Member" +msgstr "" + +#. ~ Description of profession "Xedra Response Team Member" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Before Xedra recruited you, you probably worked for the ATF or a PMC like " +"Kroll. It was your job to investigate any cross-pollination incidents where" +" alternate physics regions crossed over the Nether and reached our world. " +"Part exterminator part investigator, you made sure that any new resources " +"and contaminants were accounted for, including any intelligent life trying " +"to sneak into our world. Local law enforcement and civilians called you " +"'Zebras' since your identification and badges only had a barcode instead of " +"any name/rank/number. This job has shown you things you don't want to " +"remember but luckily the Zebra docs seem to have an endless supply of pills." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Foreign Agent" +msgstr "" + +#. ~ Description of profession "Foreign Agent" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You came here from another country trying to gain access to secrets the " +"United States had ripped from other worlds. They probably had sent people " +"to your homeland to do the same. You were out performing recon when the " +"Cataclysm struck and caught a ride with a stranger trying to find safety. " +"Sadly you lost your companion and vehicle, getting lost in the process and " +"with now only a vague idea on how to get back to the safehouse, where you " +"hope your hidden gear remains untouched." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Foreign Agent" +msgstr "" + +#. ~ Description of profession "Foreign Agent" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You came here from another country trying to gain access to secrets the " +"United States had ripped from other worlds. They probably had sent people " +"to your homeland to do the same. You were out performing recon when the " +"Cataclysm struck and caught a ride with a stranger trying to find safety. " +"Sadly you lost your companion and vehicle, getting lost in the process and " +"with now only a vague idea on how to get back to the safehouse, where you " +"hope your hidden gear remains untouched." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Xedra Offworld Team: Jotunn Hunter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Jotunn Hunter" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Part of Xedra's Offworld Acquisitions group, you specialized in tracking, " +"killing and retrieving useful components from the cyborg tribes that seem to" +" exist on some of the worlds Xedra had access to. Do you feel guilt about " +"bringing back the cybernetic components that are now inside you or your " +"teammates? Or do you worry that now they might be on this world hunting " +"you? You've lost your sidearm and spent half of your heavy ordnance. Worst" +" of all, you're out of smokes." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Xedra Offworld Team: Jotunn Hunter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Jotunn Hunter" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Part of Xedra's Offworld Acquisitions group, you specialized in tracking, " +"killing and retrieving useful components from the cyborg tribes that seem to" +" exist on some of the worlds Xedra had access to. Do you feel guilt about " +"bringing back the cybernetic components that are now inside you or your " +"teammates? Or do you worry that now they might be on this world hunting " +"you? You've lost your sidearm and spent half of your heavy ordnance. Worst" +" of all, you're out of smokes." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Xedra Offworld Team: Big Game Hunter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Big Game Hunter" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You are what Xedra refers to as a non-local guide. A mature Gracken hired " +"on to join the Offworld Acquisitions Team, you trained in human long " +"distance weaponry in order to take down big game and create new improvements" +" to bring back to your people. They gave you a big gun and a little " +"training in how to use it and in return you help them know what things in " +"other dimensions to hunt and what to run from." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Xedra Offworld Team: Big Game Hunter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Big Game Hunter" for +#. female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You are what Xedra refers to as a non-local guide. A mature Gracken hired " +"on to join the Offworld Acquisitions Team, you trained in human long " +"distance weaponry in order to take down big game and create new improvements" +" to bring back to your people. They gave you a big gun and a little " +"training in how to use it and in return you help them know what things in " +"other dimensions to hunt and what to run from." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Xedra Offworld Team: Troll Slayer" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Troll Slayer" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Part of Xedra's Offworld Acquisitions team, you were sent to gather " +"biological specimens, they often objected strenuously to being gathered. " +"You've got some CBMs in you but understand they probably came out of someone" +" that might have friends." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Xedra Offworld Team: Troll Slayer" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Troll Slayer" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Part of Xedra's Offworld Acquisitions team, you were sent to gather " +"biological specimens, they often objected strenuously to being gathered. " +"You've got some CBMs in you but understand they probably came out of someone" +" that might have friends." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Xedra Offworld Team: Specter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Specter" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Part of Xedra's Offworld Acquisitions team, you were trained to infiltrate " +"any human compatible cultures that were discovered. You never found any " +"with technology worth stealing and you aren't sure what that says about " +"humanity." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Xedra Offworld Team: Specter" +msgstr "" + +#. ~ Description of profession "Xedra Offworld Team: Specter" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Part of Xedra's Offworld Acquisitions team, you were trained to infiltrate " +"any human compatible cultures that were discovered. You never found any " +"with technology worth stealing and you aren't sure what that says about " +"humanity." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Mobile Task Force: Upsilon 4 \"Devourers\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Upsilon 4 "Devourers"" for +#. male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Being part of Upsilon 4, you were always at the front of your unit, " +"protecting other operatives from danger ahead using your eater's abilities." +" This one was no different, but something went really wrong." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Mobile Task Force: Upsilon 4 \"Devourers\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Upsilon 4 "Devourers"" for +#. female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Being part of Upsilon 4, you were always at the front of your unit, " +"protecting other operatives from danger ahead using your eater's abilities." +" This one was no different, but something went really wrong." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Mobile Task Force: Theta 1 \"Middle-Management\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Theta 1 "Middle- +#. Management"" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Theta 1, also known as \"kindergarten\" between other task forces, is used " +"when missions are expected to be too dangerous to send people or when " +"reconnaissance can't obtain any important information about the target, " +"which is why otherworldly creatures, summoned by dreamers, are sent. It's " +"not the best course of action, but the unit's nearly zero fatality rate " +"makes it worth using." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Mobile Task Force: Theta 1 \"Middle-Management\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Theta 1 "Middle- +#. Management"" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Theta 1, also known as \"kindergarten\" between other task forces, is used " +"when missions are expected to be too dangerous to send people or when " +"reconnaissance can't obtain any important information about the target, " +"which is why otherworldly creatures, summoned by dreamers, are sent. It's " +"not the best course of action, but the unit's nearly zero fatality rate " +"makes it worth using." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Mobile Task Force: Nu 3 \"Techno Savvy\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Nu 3 "Techno Savvy"" for +#. male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Despite the \"Task Force\" in their name, Nu 3 is rarely called into the " +"actual mission; their main task is reconnaissance and developing tools to " +"support another task force, even if these tools last only a few weeks. But " +"when they do accept a task, it's almost guaranteed to be successful. It " +"should've been your first day here, but something went really wrong." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Mobile Task Force: Nu 3 \"Techno Savvy\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Nu 3 "Techno Savvy"" for +#. female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Despite the \"Task Force\" in their name, Nu 3 is rarely called into the " +"actual mission; their main task is reconnaissance and developing tools to " +"support another task force, even if these tools last only a few weeks. But " +"when they do accept a task, it's almost guaranteed to be successful. It " +"should've been your first day here, but something went really wrong." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Mobile Task Force: Tau 8 \"Anvil\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Tau 8 "Anvil"" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Sharing the same problem with Nu 3, dreamsmiths from Tau 8 are not called on" +" the operation very often, and their main work looks really medieval. " +"Despite this, they are really popular among other branches, as their tools " +"and armor have everything a modern soldier can dream of." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Mobile Task Force: Tau 8 \"Anvil\"" +msgstr "" + +#. ~ Description of profession "Mobile Task Force: Tau 8 "Anvil"" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Sharing the same problem with Nu 3, dreamsmiths from Tau 8 are not called on" +" the operation very often, and their main work looks really medieval. " +"Despite this, they are really popular among other branches, as their tools " +"and armor have everything a modern soldier can dream of." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "" +"XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" +msgstr "" + +#. ~ Description of profession "XEDRA Operative, Department of Extra-Normal +#. Capabilities, SATOR Division" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You joined XEDRA during the years leading up to the Cataclysm, and they told" +" you that you fit the profile of a SATOR agent. At the time you had no idea" +" what they meant, and they gave you a couple days to process when you " +"learned that magic was real, the enemies of the United States possessed it, " +"and they wanted you to learn it too. When they sat you down and had you " +"practice writing letters into patterns for days on end you wondered if you " +"had made a mistake, but when one of those squares let you summon a loaf of " +"bread out of thin air for lunch, you changed your tune pretty quickly." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "" +"XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" +msgstr "" + +#. ~ Description of profession "XEDRA Operative, Department of Extra-Normal +#. Capabilities, SATOR Division" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You joined XEDRA during the years leading up to the Cataclysm, and they told" +" you that you fit the profile of a SATOR agent. At the time you had no idea" +" what they meant, and they gave you a couple days to process when you " +"learned that magic was real, the enemies of the United States possessed it, " +"and they wanted you to learn it too. When they sat you down and had you " +"practice writing letters into patterns for days on end you wondered if you " +"had made a mistake, but when one of those squares let you summon a loaf of " +"bread out of thin air for lunch, you changed your tune pretty quickly." +msgstr "" + +#. ~ Description of profession "Ierde" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the earth, your powers are strengthened by contact with the soil and the rock and weakened by separation from the living earth." +msgstr "" + +#. ~ Description of profession "Ierda" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the earth, your powers are strengthened by contact with the soil and the rock and weakened by separation from the living earth." +msgstr "" + +#. ~ Description of profession "Arvi" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the forest, your powers are strengthened by the wild places and weakened within the constructs of humanity." +msgstr "" + +#. ~ Description of profession "Arvori" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the forest, your powers are strengthened by the wild places and weakened within the constructs of humanity." +msgstr "" + +#. ~ Description of profession "Onduine" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the lakes and rivers, your powers are strengthened when you are surrounded by water and weakened when you spend too long away from the water." +msgstr "" + +#. ~ Description of profession "Ondua" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the lakes and rivers, your powers are strengthened when you are surrounded by water and weakened when you spend too long away from the water." +msgstr "" + +#. ~ Description of profession "Kéményseprő" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the flames, your powers are strengthened when among heat and fire and weakened by the cold." +msgstr "" + +#. ~ Description of profession "Bejárónő" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the flames, your powers are strengthened when among heat and fire and weakened by the cold." +msgstr "" + +#. ~ Description of profession "Dúln" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of humanity, your powers are strengthened when among humankind or in the remnants of civilization and weakened when in the wilderness." +msgstr "" + +#. ~ Description of profession "Dúkka" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of humanity, your powers are strengthened when among humankind or in the remnants of civilization and weakened when in the wilderness." +msgstr "" + +#. ~ Description of profession "Silvestris" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the winds, your powers are strengthened when under the open sky and weakened when indoors or underground." +msgstr "" + +#. ~ Description of profession "Silvestra" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"With the dimensional spillage that preceded the Cataclysm you are the spirit of a place that slowly gained sentience, a genius loci. As the world reshapes itself you have decided to wander from your birthplace and determine where you will end up.\n" +"\n" +"As a spirit of the winds, your powers are strengthened when under the open sky and weakened when indoors or underground." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Hedge Wizard" +msgstr "" + +#. ~ Description of profession "Hedge Wizard" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"In the years and decades leading up to the Cataclysm, things got weirder and" +" weirder. The government tried their best to cover it up but they couldn't " +"entirely stop all knowledge from leaking out. You were one of the people " +"who responded to the weirdness by becoming weird yourself; you spent time " +"combing through old books and found some of the charms and spells written in" +" them actually worked. When you had the right ingredients and were in the " +"right place, you could make the impossible possible. Maybe lighting a fire " +"without a match won't help you kill a zombie, but it's kept you warm and " +"safe when you're sure other survivors had to shiver as the night closed in." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Hedge Witch" +msgstr "" + +#. ~ Description of profession "Hedge Witch" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"In the years and decades leading up to the Cataclysm, things got weirder and" +" weirder. The government tried their best to cover it up but they couldn't " +"entirely stop all knowledge from leaking out. You were one of the people " +"who responded to the weirdness by becoming weird yourself; you spent time " +"combing through old books and found some of the charms and spells written in" +" them actually worked. When you had the right ingredients and were in the " +"right place, you could make the impossible possible. Maybe lighting a fire " +"without a match won't help you kill a zombie, but it's kept you warm and " +"safe when you're sure other survivors had to shiver as the night closed in." +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Skinchanger (Bear)" +msgstr "" + +#. ~ Description of profession "Skinchanger (Bear)" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"Perhaps you were the member of a cult, or a strange family legacy, or maybe " +"you just stumbled on a book that probably shouldn't have been left where you" +" could find it. Regardless, you have the ability to turn into an animal " +"when you kill it and make a talisman out of its bones and skin. Every " +"change requires a death, but with so much death already since the Cataclysm," +" what's a little bit more?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Skinchanger (Bear)" +msgstr "" + +#. ~ Description of profession "Skinchanger (Bear)" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"Perhaps you were the member of a cult, or a strange family legacy, or maybe " +"you just stumbled on a book that probably shouldn't have been left where you" +" could find it. Regardless, you have the ability to turn into an animal " +"when you kill it and make a talisman out of its bones and skin. Every " +"change requires a death, but with so much death already since the Cataclysm," +" what's a little bit more?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_male" +msgid "Cryptid Hunter" +msgstr "" + +#. ~ Description of profession "Cryptid Hunter" for male +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent months trying to find one of these elusive creatures, searching " +"all over the country in the hopes of proving beyond doubt that they exist. " +"You recently found enough trustworthy information to write down a map that " +"will certainly lead you to a cryptid. Now that the supernatural is " +"undeniable you feel that you should find a cryptid anyway, if only to say " +"that you didn't do all this work for nothing." +msgstr "" + +#. ~ Profession name for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "profession_female" +msgid "Cryptid Hunter" +msgstr "" + +#. ~ Description of profession "Cryptid Hunter" for female +#: data/mods/Xedra_Evolved/player/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent months trying to find one of these elusive creatures, searching " +"all over the country in the hopes of proving beyond doubt that they exist. " +"You recently found enough trustworthy information to write down a map that " +"will certainly lead you to a cryptid. Now that the supernatural is " +"undeniable you feel that you should find a cryptid anyway, if only to say " +"that you didn't do all this work for nothing." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Aelfen Tailoring Techniques" +msgstr "" + +#. ~ Description of proficiency "Aelfen Tailoring Techniques" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"Working with materials from other dimensions is never easy. But this " +"definitely improves your ability to work on fabrics and furs from the lands " +"under the hill." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Selenic Forging" +msgstr "" + +#. ~ Description of proficiency "Selenic Forging" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"The art of turning the tears of the moon into weapons and armor, light and " +"impossibly sharp." +msgstr "" + +#. ~ Proficiency category name +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Dreamsmithing" +msgstr "" + +#. ~ Description of proficiency category "Dreamsmithing" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"Proficiencies for using your magic abilities to cast items with " +"thaumaturgical abilities." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Basics of Dreamsmithing" +msgstr "" + +#. ~ Description of proficiency "Basics of Dreamsmithing" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"You know how you use your mind to transform dreamdross into basic shapes." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Dreamsmithing of Weapons" +msgstr "" + +#. ~ Description of proficiency "Dreamsmithing of Weapons" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"Your knowledge has grown, and you know how to shape dreamdross into a weapon" +" of terrible power." +msgstr "" + +#. ~ Proficiency name +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "Dreamsmithing of Armor" +msgstr "" + +#. ~ Description of proficiency "Dreamsmithing of Armor" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"Your knowledge has grown, and you know how to shape dreamdross into an " +"indestructible armor." +msgstr "" + +#. ~ Description of proficiency "Dreamsmithing" +#: data/mods/Xedra_Evolved/player/proficiencies.json +msgid "" +"Your mind and feeling are the one. Your items are impossible. Your " +"dreamdross could be everything." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Fleshy Root Structures" +msgstr "" + +#. ~ Description of bionic "Fleshy Root Structures" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "" +"A fairly disturbing bionic module created by vampires for their servants. " +"Installed by planting the seed next to the heart inside of the chest, then " +"sealed back up, the remainder of the surgery the seed spreads its root " +"structures across the body and limbs. The roots large enough to help " +"obstruct damage to the body don't extend into the feet and hands but they do" +" wrap around the skull in places. They take up very little space for a body" +" plus limbs CBM running mostly along the top layers of the skin. Rumored to" +" grow denser and thicker as they age over decades and centuries." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Vampire Blood Power Generator" +msgstr "" + +#. ~ Description of bionic "Vampire Blood Power Generator" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "" +"Embedded into your back and connected to your bionic power supply is a " +"device to convert the blood of vampires to produce a facsimile of bionic " +"power. It can store up to 100 mL of blood. For unknown reasons if " +"installed into an active vampire it will not function when filled with its " +"bearers blood. No one who talks about it knows why." +msgstr "" + +#. ~ Item name +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "internal vampire blood bank" +msgid_plural "internal vampire blood banks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "internal vampire blood bank" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Internal tank for vampire blood power generator bionic." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Chiropteran Vocal Cords" +msgstr "" + +#. ~ Description of bionic "Chiropteran Vocal Cords" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "" +"Your vocal cords have been enhanced, able to resonate like a bat to draw in " +"a swarm to protect you." +msgstr "" + +#. ~ Description of bionic "Desmodontinae Gargantua Vocalizer" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "" +"Your vocal cords have been reinforced and enlarged. You can make a strange " +"noise with it, but you don't know what it's supposed to communicate." +msgstr "" + +#. ~ Name of a bionic +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "Crypt Spore Enhancement System" +msgstr "" + +#. ~ Description of bionic "Crypt Spore Enhancement System" +#: data/mods/Xedra_Evolved/player/renfield_cbms.json +msgid "" +"There are fungi that grow in the corpse dirt that vampires rest in. In " +"unexposed humans these fungal spores can cause crippling coughing fits and " +"even death. But when treated with a solution made of vampire blood or " +"harvested straight from the still-warm lungs of a previous recipient they " +"can be migrated into a living host body where they will speed up reactions " +"and increase strength slightly." +msgstr "" + +#. ~ Crafting recipes category name +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "XEDRA" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "RESEARCH" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "ROBOTS" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "MISC" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "ALCHEMY" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "GRACKEN" +msgstr "" + +#. ~ Crafting recipes subcategory of "XEDRA" cat. +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "ELEMENTAL" +msgstr "" + +#. ~ name of the nested group +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "gossamer clothes" +msgstr "" + +#. ~ Description of the category "gossamer clothes" +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "Recipes related to turning gossamer into clothing." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "gossamer armor" +msgstr "" + +#. ~ Description of the category "gossamer armor" +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "Recipes related to turning gossamer into armor." +msgstr "" + +#. ~ name of the nested group +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "moon's tears weapons" +msgstr "" + +#. ~ Description of the category "moon's tears weapons" +#: data/mods/Xedra_Evolved/recipes/category.json +msgid "Recipes related to turning moon's tears into weaponry." +msgstr "" + +#. ~ Description of recipe crafting "dreamforged_fullhelmet_ench" +#. ~ Description of recipe crafting "dreamforged_helmet_ench" +#. ~ Description of recipe crafting "dreamforged_plate_armor_ench" +#. ~ Description of recipe crafting "dreamforged_armguard_plate_ench" +#. ~ Description of recipe crafting "dreamforged_boots_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "" +"Shape the armor you imagine, using your powers and some dreamdross ingots. " +"The result is unclear, and the effects are uncontrollable." +msgstr "" + +#. ~ Custom name for recipe crafting "dreamforged_armguard_plate_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "dreamforged arm guards" +msgstr "" + +#. ~ Custom name for recipe crafting "dreamforged_boots_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_armor.json +msgid "dreamforged boots" +msgstr "" + +#. ~ Description of recipe crafting "dreamforged_longsword_ench" +#. ~ Description of recipe crafting "dreamforged_q_staff_ench" +#. ~ Description of recipe crafting "dreamforged_warhammer_ench" +#. ~ Description of recipe crafting "dreamforged_spear_ench" +#. ~ Description of recipe crafting "dreamforged_halberd_ench" +#. ~ Description of recipe crafting "dreamforged_glaive_ench" +#. ~ Description of recipe crafting "dreamforged_naginata_ench" +#. ~ Description of recipe crafting "dreamforged_mace_ench" +#. ~ Description of recipe crafting "dreamforged_morningstar_ench" +#. ~ Description of recipe crafting "dreamforged_estoc_ench" +#. ~ Description of recipe crafting "dreamforged_arming_sword_ench" +#. ~ Description of recipe crafting "dreamforged_broadsword_ench" +#. ~ Description of recipe crafting "dreamforged_battleaxe_ench" +#. ~ Description of recipe crafting "dreamforged_katana_ench" +#. ~ Description of recipe crafting "dreamforged_knife_combat_ench" +#. ~ Description of recipe crafting "dreamforged_kris_ench" +#. ~ Description of recipe crafting "dreamforged_kukri_ench" +#. ~ Description of recipe crafting "dreamforged_nodachi_ench" +#. ~ Description of recipe crafting "dreamforged_rapier_ench" +#. ~ Description of recipe crafting "dreamforged_tanto_ench" +#. ~ Description of recipe crafting "dreamforged_wakizashi_ench" +#. ~ Description of recipe crafting "dreamforged_zweihander_ench" +#. ~ Description of recipe crafting "dreamforged_khopesh_ench" +#. ~ Description of recipe crafting "dreamforged_lucerne_ench" +#. ~ Description of recipe crafting "dreamforged_knuckle_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "" +"Shape the weapon you imagine, using your powers and some dreamdross ingots." +" The result is unclear, and the effects are uncontrollable." +msgstr "" + +#. ~ Custom name for recipe crafting "dreamforged_longsword_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged long sword" +msgstr "" + +#. ~ Custom name for recipe crafting "dreamforged_knife_combat_ench" +#: data/mods/Xedra_Evolved/recipes/dreamforged_weapon.json +msgid "dreamforged combat knife" +msgstr "" + +#. ~ Description of recipe crafting "EOC_DREAMSMITHS_SCORE_TRAIN" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "" +"You spend some time trying to understand what the dreamdross is capable of, " +"and how you can utilize its power. You probably need a lot of attempts to " +"research the whole depth of this unusual metal." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_DREAMSMITHS_SCORE_TRAIN" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "inquire dreamdross" +msgstr "" + +#. ~ Description of recipe crafting "EOC_ATTEMPT_TO_MAKE_STORMWROUGHT_BLOOD" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "" +"Attempt to create one unit of inert stormwrought blood. Will only work if " +"you stand close enough to a tear in reality." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_ATTEMPT_TO_MAKE_STORMWROUGHT_BLOOD" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "stormwrought blood" +msgstr "" + +#. ~ Description of recipe crafting "EOC_ENTER_ABYSSAL_HUNGER_DUNGEON" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "" +"Attract the attention of a titanic nether being, being swallowed in the " +"process. Getting out will be a grueling task but will reward you with the " +"shard you are looking for." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_ENTER_ABYSSAL_HUNGER_DUNGEON" +#: data/mods/Xedra_Evolved/recipes/misc.json +msgid "bait the Abyssal Hunger" +msgstr "" + +#. ~ Description of recipe crafting "EOC_XE_VAMPIRE_BLOOD_RESEARCH_BEGIN" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "" +"With the expenditure of a large amount of blood and time, attempt to develop" +" a new gift of the blood." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_XE_VAMPIRE_BLOOD_RESEARCH_BEGIN" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "research blood gifts" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_XE_VAMPIRE_BLOOD_RESEARCH_BEGIN" in result of recipe crafting +#. "EOC_XE_VAMPIRE_BLOOD_RESEARCH_BEGIN" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "You do not have enough blood to experiment with your gifts." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_XE_VAMPIRE_BLOOD_RESEARCH_RESULTS_05" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "" +"Your vampirism isn't potent enough to unlock a gift of this level, so you " +"have to settle for a weaker gift." +msgstr "" + +#. ~ Verb in activity "ACT_VAMPIRE_STUDYING_BLOOD_GIFTS" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "studying blood gifts" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_VAMPIRE_BLOOD_RESEARCH_SUCCESS" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "You learn a new blood gift." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_XE_VAMPIRE_BLOOD_RESEARCH_FAILURE" +#: data/mods/Xedra_Evolved/recipes/vampire.json +msgid "Your experiments are fruitless. You'll have to try again." +msgstr "" + +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_BASE_1" +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_BASE_2" +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_BASE_3" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "" +"Research the unknown parts of your powers, brainstorm the ways to use them." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_BASE_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "novice research" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_BASE_2" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "intermediate research" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_BASE_3" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "difficult research" +msgstr "" + +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_1" +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_2" +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_3" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "Research an innovative ways to generate and use energy." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "novice energy research" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_2" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "intermediate energy research" +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_ENERGY_3" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "difficult energy research" +msgstr "" + +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_AI_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "" +"Research a practical approaches to use different intelligent agents as a " +"tool or weapon." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_AI_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "intelligent agent research" +msgstr "" + +#. ~ Description of recipe crafting "EOC_INVENTOR_RESEARCH_DIMENSION_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "Research practical methods of using netherium based physics." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_INVENTOR_RESEARCH_DIMENSION_1" +#: data/mods/Xedra_Evolved/recipes/inventor/researches.json +msgid "dimensionalism research" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_construction.json +msgid "Place a treesung wooden chair" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_construction.json +msgid "Place a treesung wardrobe" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_construction.json +msgid "Place a treesung table" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_construction.json +msgid "Build treesung bed" +msgstr "" + +#. ~ Construction group name +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_construction.json +msgid "Build treesung down bed" +msgstr "" + +#. ~ Description of the category "treesinging" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Recipes related to turning sung wood into furniture and items." +msgstr "" + +#. ~ Description of recipe crafting "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a chair.\n" +"\n" +"You must have Treesinging level 3 and at least 300 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Treesung wooden chair" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_CHAIR_SPELL_CHECK" in nested EOCs in effect in EoC +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a wooden chair all made of a single solid " +"piece of wood, as though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_CHAIR_SPELL_CHECK" in nested EOCs in effect in EoC +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_WARDROBE_SPELL_CHECK" in nested EOCs in effect in +#. EoC "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_TABLE_SPELL_CHECK" in nested EOCs in effect in EoC +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_BEDFRAME_SPELL_CHECK" in nested EOCs in effect in +#. EoC "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_HELM_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_SPELL_CHECK" in nested EOCs in +#. effect in EoC "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" in result +#. of recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_SPELL_CHECK" in nested EOCs in +#. effect in EoC "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" in +#. result of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" in result of +#. recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" in result of +#. recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Your attempts to sing the wood fail, ruining it!" +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_CHAIR_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" +#. ~ Player message in false effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "You do not have enough mana to treesing the wood properly." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a wardrobe.\n" +"\n" +"You must have Treesinging level 6 and at least 750 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Treesung wooden wardrobe" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_WARDROBE_SPELL_CHECK" in nested EOCs in effect in +#. EoC "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_WARDROBE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a wardrobe all made of a single solid piece " +"of wood, as though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a table.\n" +"\n" +"You must have Treesinging level 4 and at least 400 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Treesung wooden table" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_TABLE_SPELL_CHECK" in nested EOCs in effect in EoC +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" in result of recipe crafting +#. "EOC_ARVORE_TREESINGING_TABLE_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a table all made of a single solid piece of " +"wood, as though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a bed frame.\n" +"\n" +"You must have Treesinging level 2 and at least 200 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "Treesung wooden bed frame" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_BEDFRAME_SPELL_CHECK" in nested EOCs in effect in +#. EoC "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_BEDFRAME_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a bed frame all made of a single solid piece " +"of wood, as though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a helmet made of living wood.\n" +"\n" +"You must have Treesinging level 5 and at least 500 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "verdant helm" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_HELM_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" in result of recipe +#. crafting "EOC_ARVORE_TREESINGING_VERDANT_HELM_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a helmet all made of a single solid piece of " +"wood, with a cushioning of moss and green leaves underneath it, as though it" +" had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a cuirass made of living wood.\n" +"\n" +"You must have Treesinging level 8 and at least 950 mana to create the item." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_SPELL_CHECK" in nested EOCs in +#. effect in EoC "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" in result +#. of recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_CUIRASS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a cuirass all made of a single solid piece of" +" wood, with a cushioning of moss and green leaves underneath it, as though " +"it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a set of gauntlets made of living wood.\n" +"\n" +"You must have Treesinging level 7 and at least 850 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "verdant gauntlets" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_SPELL_CHECK" in nested EOCs in +#. effect in EoC "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" in +#. result of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_GAUNTLETS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a set of gauntlets all made of a single solid" +" piece of wood, with a cushioning of moss and green leaves underneath it, as" +" though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a set of boots made of living wood.\n" +"\n" +"You must have Treesinging level 6 and at least 750 mana to create the item." +msgstr "" + +#. ~ Custom name for recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "verdant boots" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" in result of +#. recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_BOOTS_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a set of boots all made of a single solid " +"piece of wood, with a cushioning of moss and green leaves underneath it, as " +"though it had grown that way in the depths of the forest." +msgstr "" + +#. ~ Description of recipe crafting +#. "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"Use your magick to turn treesung wood into a cloak made of living wood and leaves.\n" +"\n" +"You must have Treesinging level 5 and at least 500 mana to create the item." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_SPELL_CHECK" in nested EOCs in effect +#. in EoC "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" in result of +#. recipe crafting "EOC_ARVORE_TREESINGING_VERDANT_CLOAK_MANA_CHECK" +#: data/mods/Xedra_Evolved/recipes/paraclesians/arvore_recipes.json +msgid "" +"As your song fades, you behold a cloak all made of a living leaves woven " +"together with thin branches, as though it had grown that way in the depths " +"of the forest." +msgstr "" + +#. ~ Snippet in category "blood_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "You need blood to survive." +msgstr "" + +#. ~ Snippet in category "blood_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "A blood spattered charnel room flashes in front of your eyes." +msgstr "" + +#. ~ Snippet in category "blood_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "You lick your teeth thinking about blood." +msgstr "" + +#. ~ Snippet in category "blood_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"You dream of sneaking into a home through an open window late at night. " +"Walking through the darkened hallways, unerringly finding your way to a " +"bedroom. You stand at the foot of the bed staring down at the person " +"sleeping in it. Are they a man, woman or child? You can't tell, all you " +"know is they are filled with blood and you need it." +msgstr "" + +#. ~ Snippet in category "blood_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"In your dream, an early evening storm begins with you outside. You feel the" +" rain hitting you but it is thicker than water, more viscous. You smell it " +"first, before you look at your hands and realize the rain is blood. You " +"lean your head back and open your mouth wide to the rain falling into it." +msgstr "" + +#. ~ Snippet in category "blood_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"You float above a house late at night watching someone enter through an open" +" window. You blink and you are now in a bedroom seeing a disturbing scene." +" Someone who's face is shadowed where you can't see them is standing over a" +" person lying on the bed. You startle when you realize that you are the " +"person lying on the bed. You scream helplessly as the shadowed person bites" +" into sleeping you's throat and blood sprays across the room. You wake as " +"your struggles slow and lessen." +msgstr "" + +#. ~ Snippet in category "lotus_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "You are sure you saw movement at the edge of your vision." +msgstr "" + +#. ~ Snippet in category "lotus_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"The hair on the back of your neck rises as you hear a voice you remember " +"from just out of sight." +msgstr "" + +#. ~ Snippet in category "lotus_addiction" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"Your eye twitches on it's own for several minutes. From the top corner near" +" your temple down into the cheek." +msgstr "" + +#. ~ Snippet in category "lotus_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"You dream about watching TV, it's a documentary about some bioweapon that " +"got loose in Newfoundland. A doctor is talking about how containment failed" +" and health campaigns failed to eradicate it. You recognize the voice, it's" +" your voice. As the credits play you see listed ' M.D.' This " +"seems worrying." +msgstr "" + +#. ~ Snippet in category "lotus_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"You dream of walking down a long hallway with no definite beginning or end, " +"portraits and mirrors alternate on the sides of the hallway. Slowly you " +"have a sneaking suspicion that your reflections aren't quite reflecting you." +" Sometimes you spot out of the corner of your eyes distorted features, a " +"mouth full of sharp teeth, different hair styles and colors, even horns. " +"Each time you turn and look though it's just your own reflection looking " +"back at you. You try one last time to catch your reflection and while you " +"are staring into its eyes, you see the pupils track towards the portrait " +"reflected behind you. You turn your eyes to focus on the portrait " +"reflection and there you are climbing out of the portrait mouth agape, full " +"of too many needle sharp teeth, you quickly focus back at your reflection in" +" the mirror and see only clear glass. Before you can turn you feel a sharp " +"pain in your shoulder." +msgstr "" + +#. ~ Snippet in category "lotus_addiction_dream" +#: data/mods/Xedra_Evolved/snippets/addiction_snippets.json +msgid "" +"You lounge in sunny glades, eating lotus blossoms while others frolic " +"through the breeze. You wake feeling calmer than normal and go back to less" +" pleasant sleep." +msgstr "" + +#. ~ Speech from speaker mon_fetch_child +#: data/mods/Xedra_Evolved/snippets/changeling_speech.json +msgid "\"*giggles* Would you like to play tag?\"" +msgstr "" + +#. ~ Speech from speaker mon_fetch_child +#: data/mods/Xedra_Evolved/snippets/changeling_speech.json +msgid "\"*whispers* I want to tell you a secret.\"" +msgstr "" + +#. ~ Speech from speaker mon_fetch_child +#: data/mods/Xedra_Evolved/snippets/changeling_speech.json +msgid "\"My last friend went all red and stopped moving.\"" +msgstr "" + +#. ~ Speech from speaker mon_fetch_child +#: data/mods/Xedra_Evolved/snippets/changeling_speech.json +msgid "\"You're it, I'm gonna catch you!\"" +msgstr "" + +#. ~ Speech from speaker mon_fetch_child +#: data/mods/Xedra_Evolved/snippets/changeling_speech.json +msgid "\"Won't you take me home with you?\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"You should be sleeping by now!\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"You should be sleeping by now.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I'm going to eat you!\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"SLEEP!\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"Jump in my bag, it will be less painful that way.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"Another one awake past its bedtime.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"Those who do not sleep won't ever wake up.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I'm going to beat you until you sleep, one way or another.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"This time is for the sleeping, not for the wakeful.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"There is no excuse. You sleep, or you die.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I am here to guard the sleepers.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I am here to kill the awake.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I won't let you wake them up.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "" +"\"They say being dead is akin to being asleep. Sleep now, or you'll know " +"what is it to be dead.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"So hungry.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"Need to eat.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"Their flesh and dreams are rotten.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"You will be fine food.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"The wakeful threaten the sleepers. I cannot let that be.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"It is currently the sleepers' time.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"All who are awake during the sleepers' time are mine.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I wish for all to sleep well in this time.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"You are still able to sleep. Why do you squander this gift?\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I will ensure that all who sleep won't be disturbed.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"I will ensure that all who cannot sleep will die.\"" +msgstr "" + +#. ~ Speech from speaker mon_sevenoclock_active +#: data/mods/Xedra_Evolved/snippets/cryptid_speech.json +msgid "\"For the last time: SLEEP!\"" +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You have bad dreams." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Your dreams are terrifying." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, odd creatures circle you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You dream a demon under your bed brushes your hand." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, your heart races like you just faced a bogeyman." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You dream panic seizes you suddenly with no discernible reason." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, a torrent of cold sweat runs down your back." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You dream; not sleeping might be the preferable option." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Fear grips you in your dreams." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, terrifying creatures surround you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"An infinitely hot wind scorches your face in your dream, leaving nothing but" +" charred bone." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Enormous gravity crushes you against the ground in your dream until your " +"bones are reduced to fine dust." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A strong wind lifts you up into the sky in your dream, only to let you " +"plummet to your death." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Inhuman giants relentlessly hunt you in your dreams." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You are a toy of an unspeakable power in your dreams." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "No one is willing to help you in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A shot to the face jolts you awake from your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, you feel no better than the shambling dead." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You dream it might be better to be dead than existing in constant agony." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In your dream, there is no one to ask for help." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "The world loses all its colors in your dream, leeching yours as well." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"In your dream, pitch-black darkness surrounds you, with something pursuing " +"you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A sea of blood drowns you in your dream, rendering you unable to scream for " +"help." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Shadows come to life in your dream, whispering your darkest fears." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You dream of endlessly falling through a void with no escape." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your skin peels away in your dream, revealing nothing but emptiness " +"underneath." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A room with no doors or windows traps you in your dream, the walls closing " +"in." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You run through a forest in your dream where the trees are twisted faces " +"screaming in agony." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A swarm of insects crawls out of your mouth and eyes in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are buried alive in your dream, hearing the dirt being shoveled over " +"you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Strapped to a chair in your dream, a figure with a blank face approaches." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Reliving your worst memories on an endless loop haunts you in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Snakes slowly tighten their grip around you in your sleep." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"In a house of mirrors in your dream, decaying versions of yourself stare " +"back." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your loved ones turn into monsters right before your eyes in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Lost in a labyrinth in your dream, the paths keep shifting and changing." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A train speeds towards a broken track with no way to stop it in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Naked and vulnerable on a stage, everyone laughs at you in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A shadowy figure chases you in your dream, and you can never escape." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In a graveyard in your dream, the tombstones have your name on them." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Paralyzed and unable to move, something approaches your bed in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Looking in a mirror in your dream, a stranger stares back." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your teeth fall out one by one in your dream, leaving you unable to speak." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Surrounded by whispering voices in your dream, you can't understand what " +"they say." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your limbs turn to stone in your dream, making you unable to run from " +"danger." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Stuck in an elevator in your dream, it keeps dropping and rising " +"uncontrollably." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A field of dead flowers bursts into flames around you in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Lost at sea with no land in sight, something brushes against your leg in the" +" water in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In a dark alley in your dream, every turn leads to a dead end." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "An abandoned hospital's walls bleed in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Trapped under ice in your dream, people pass by above, unable to see you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "In a deserted city in your dream, footsteps follow you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Surrounded by laughter that turns to screams in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Covered in a thick, suffocating fog in your dream, you can't find your way " +"out." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Running, but your legs feel like they are made of lead in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Seeing your own grave in your dream, something is digging its way out." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Locked in a cage suspended over a bottomless pit in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"In a forest in your dream, the trees have eyes that watch your every move." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A house where the floors creak and groan as if alive in your dream." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A room where the walls ooze black, tar-like substance that smells of death." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"A giant spider weaves a web around you, and you can't move as it draws " +"closer." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your body starts to melt in your dream, and you can feel every excruciating " +"moment." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You wake up in a morgue drawer, and you can hear the whispers of the dead " +"around you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"In a dilapidated asylum, the patients with grotesque deformities reach out " +"for you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You see your reflection in a puddle, but it's someone else grinning back at " +"you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are chained to a wall as water slowly fills the room, drowning you inch " +"by inch." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"In an old mansion, faceless children hold your hand, leading you to a dark " +"cellar." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You find yourself in a butcher's shop, and you're the one being carved up." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Walking through a field of corpses, their eyes follow your every step." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a church, and the congregation turns to reveal hollow, gaping " +"mouths." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You fall into a pit of writhing maggots that consume you alive." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A carousel of dismembered bodies spins faster and faster around you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your limbs are twisted and contorted, leaving you unable to escape the " +"horrors around you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are hunted by a monstrous creature that mimics the voices of your loved " +"ones." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "A plague of rats swarms over you, biting and clawing at your flesh." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your skin turns to glass, and every movement causes it to crack and shatter." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are trapped in a house where every door leads to a room filled with " +"horrors." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"The floor beneath you turns to quicksand, dragging you into the depths of " +"darkness." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are on an operating table, and the surgeon has no face, only a blank, " +"smooth surface." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You are in a museum where the exhibits come to life and hunt you down." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "Your veins fill with ice, freezing you from the inside out." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are forced to watch as your loved ones are tortured and you are unable " +"to help." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You find yourself in a carnival where the clowns are grotesque monsters that" +" feast on flesh." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a forest where the trees have faces that scream in agony as you " +"pass by." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a small boat in the middle of a storm, and the waves are made of " +"blood." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"Your body starts to rot while you are still alive, flesh falling away in " +"chunks." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a classroom where the teacher is a corpse, and the lesson is your" +" own demise." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a hospital where the doctors and nurses are stitched together " +"from different bodies." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a burning building, and the flames have faces that mock your " +"pain." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You are in a maze where the walls close in, crushing you slowly." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are buried alive in a coffin, and you can hear the dirt being shoveled " +"on top." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a dungeon where the torturer is a shadowy figure with no eyes." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You are in a library where the books scream when you open them." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a graveyard where the tombstones bear your name, and the graves " +"are open." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a swamp where the water is filled with hands that try to drag you" +" under." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a laboratory where the experiments are on you, and the pain is " +"excruciating." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a house where the walls bleed, and the floors are made of bones." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a factory where the machines have a mind of their own, and they " +"want to crush you." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a forest where the animals speak in riddles and threats, mocking " +"your fear." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "You are in a cave where the walls close in, and the darkness is alive." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a room where the floor is covered in spiders, and they are " +"crawling up your legs." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are on a bridge where the ropes snap, and you fall into an abyss with no" +" end." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a field where the scarecrows come to life and chase you with " +"knives." +msgstr "" + +#. ~ Snippet in category "XE_BAD_DREAMS" +#: data/mods/Xedra_Evolved/snippets/dreams.json +msgid "" +"You are in a house where the paintings change every time you look away, " +"showing your worst fears." +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"*A half-hour-long tape that films a static building in the middle of nowhere" +" with a bright, clean sky in the background. The building is tall, thick, " +"and covered in some white mush, while the windows move in a zigzag pattern." +" Twenty minutes later, the camera captures a heavy aircraft that starts to " +"move in circles around the building. In a few minutes, a massive volley " +"erupted from the plane, which made the building rip and burn apart, and its " +"dwellers - small spike-like creatures that move by rolling - quickly ran " +"away, screaming in piercing shrieks while their white spikes melted.*" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"need_to_discuss.mp4\n" +"*It seems to be a part of some video for a newcomer mortician.*\n" +"Host: … Oh, and also, do you remember those small pieces of metal we found covering the skin? I recommend not throwing it away, but cleaning it up and storing it in some bag - apparently zebra departments really like to buy some of them for a whopping price.\n" +"Cameraman: Do you know why?\n" +"Host: I don't give a shit actually, but 50 bucks per month is 50 bucks per month." +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"record_17.06.mp3\n" +"[Voice 1]: I'm here.\n" +"[Voice 2]: And?\n" +"[Voice 1]: As the report said.\n" +"[Voice 2]: Fuck.\n" +"*few seconds of complete silence*\n" +"[Voice 2]: So it's completely impossible to move it?\n" +"[Voice 1]: Correct, completely glued.\n" +"*another few seconds of complete silence*\n" +"[Voice 1]: So, in summary, we have a bullet, stuck in the air and completely immovable, in the middle of fucking nowhere. I think I've seen something similar before…" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"*cached messages in some chat app*\n" +"B0yscout(Bravo 7): so, do you guys know what's going on?\n" +"JackTrader(PD): wdym?\n" +"B0yscout(Bravo 7): i mean the fuck is going on with the world? when i just came here, you guys tried to solve a vampire disease, then a shifter overpopulation, and yesterday my unit happened to fight A MOTHERFUCKING ANGEL! ANGEL!!!\n" +"B0yscout(Bravo 7): am i tripping, or are we living in some junk novel, written by idiots without any sense of… eeh… you get it\n" +"JackTrader(PD): oh\n" +"JackTrader(PD): …\n" +"JackTrader(PD): hmm, what do i say\n" +"JackTrader(PD): it's actually pretty serious topic\n" +"JackTrader(PD): i'd even say it's impossible to solve, because we can't really measure why this happens, and why that happens\n" +"JackTrader(PD): but\n" +"B0yscout(Bravo 7): :eyes:\n" +"JackTrader(PD): we talked about it with @WHO and a few other folks from the paranormal department, and we think there are a few possibilities\n" +"JackTrader(PD): the official one is that the portal shit is so massive, that the probability of us meeting something, that resembles our folklore is not that small\n" +"JackTrader(PD): like you met a wheeled ball with feathers yesterday, but did you see a square of light, that spoke perfect english?\n" +"JackTrader(PD): i did\n" +"B0yscout(Bravo 7): i'm not surprised\n" +"B0yscout(Bravo 7): i guess the juice is in the unofficial versions?\n" +"JackTrader(PD): the first unofficial version, that we hope is correct, is that there were portal outbreaks before, and it's just not the first time planet Earth fights the vampire invasion or shit\n" +"B0yscout(Bravo 7): why isn't it official?\n" +"JackTrader(PD): because people are idiots, mostly. Imagine if POTUS made a speech saying \"do you remember all this shit about satan and unicorns and loch ness? well it's actually true. except satan. maybe\"\n" +"B0yscout(Bravo 7): and?\n" +"JackTrader(PD): you'd be surprised how much overlap there is between people who ~~think~~ thought unicorns are real, and people who think we should kill all jews\n" +"B0yscout(Bravo 7): okay that makes sense\n" +"B0yscout(Bravo 7): that's the only unofficial theory you discuss?\n" +"JackTrader(PD): we thought about another one, but it's much, much worse\n" +"JackTrader(PD): that the stuff, that invades our world, can connect to some sort of noosphere and thing, and can read our thoughts\n" +"JackTrader(PD): as they know everything we are afraid of\n" +"JackTrader(PD): demons\n" +"JackTrader(PD): vampires\n" +"JackTrader(PD): diseases\n" +"JackTrader(PD): nuclear war\n" +"B0yscout(Bravo 7): …\n" +"B0yscout(Bravo 7): …\n" +"B0yscout(Bravo 7): is it classified?\n" +"JackTrader(PD): …oh shit " +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"SAATUIOW_1/6.mp4\n" +"*The video seems to be a record of some drill in a large classroom. The first few minutes are spent preparing the projector, then a person comes to the lectern*\n" +"Good morning everyone, my name is *illegible*, and I am the assistant of doctor *illegible*.\n" +"Today's lesson would be pretty general, because it's a theme on which we still lack information and a lot must be discussed. We also don't have proper terms, so don't be surprised if part of it is picked from game slang and part from fantasy novels. The lesson would be more than experimental.\n" +"Okay. You saw the name of the lesson before, it has a long, unreadable name, but overall it is described as \"magic\". Yes, magic, because we still don't know why and don't know how it works. You may hear a story about an altered objects that doesn't work, works in the wrong way, does something different, or even harms the user, but most of you don't know - No, Jamey, I know you know it, you are our consultant here, not a student.\n" +"Yes, I forgot to present: this is Jamey, he is our retired field agent and a pretty experienced eater. More on that later.\n" +"So yes, you don't know… *The lecturer silently watches at Jamey for a few seconds*… that some \"subjects\" - I say \"subjects\", because some of them are not humans, we saw a similar result from apes, dogs, rats, and even, uh, was it a computer program?… Anyway, some \"subjects\" can not only touch these items without self-harm, but they can also, eh, use them? It's not really \"using\", we think they'd rather \"redirect\" their paranormal properties into a more acceptable form. Yes, they \"redirect\" the power, energy, mana, you name it, into a direction that gives them supernatural abilities. They are not really limited, some individuals are able to use all of them, but most are not - the rules of these processes are unclear, so we classified them into a few branches…" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"SAATUIOW_2/6.mp4\n" +"…The first branch utilizes \"the knowledge\", people of this type \"know\" how to make tools, that seem impossible without decades of development or that violate a huge part of the physical laws we all know. They are our most valuable resource: engineers that can build a railgun using M16 parts, assemble an EMP bomb using only a PlayStation and a few tools, a phone camera that sees through the walls, a Humvee engine that can use whiskey as fuel *cough cough*… yeah, the list of their abilities is pretty huge, and they can provide these tools to other users. Sadly, they do not last long outside of their hands, breaking apart in a few weeks.\n" +"- *illegible*\n" +"No, there is no correlation between the user's IQ and the time it stopped working, we thought about it already.\n" +"- *illegible*\n" +"Yes, I know about Worm, and yes, it is surprisingly accurate in this part…\n" +"…\n" +"…\n" +"Overall, their abilities are really wide, but it is really hard to differentiate them from their usefulness - currently we have only a few prototypes, useful for field agents like you, and a dozen of toothbrushes, modified to clean teeth better. Two of them expect to be lethal. Currently, most of them are busy with the \"Legion\" project in an attempt to turn the table, you may check about it later…" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"SAATUIOW_3/6.mp4\n" +"…The second branch utilizes, eh, \"the ethereal\" or \"extradimensional\" thingy, we like to name them \"dealers\". Now I think it's a bad idea to split them like this, but anyway. So yeah, it is easy to detect dealers, because some interdimensional creatures, usually hostile to humans, do not attack them. We think they can kind of make a \"deal\" with sapient creatures, and yes, every creature they deal with is sapient, in one form or another, and I also don't understand how it works, that's what they told me. Eeh, yeah, they \"deal\" with these creatures from the other side, they spend their life energy to merc them. The one who was capable of talking said it was a pleasant dish, the same as our pancakes. The ability to use such things is not cheap, and many dealers disappeared in unknown circumstances, but let's not talk about it…" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"SAATUIOW_4/6.mp4\n" +"…Another one is our hard workers - our smiths. They are not as dreadful as technicians in their abilities, they can not create a nuke out of a microwave, but they can create something that even technicians can't understand. At least the best of them, most of our smiths produce common tools and armor we use in our work. You may think they are \"worse\", or \"weaker\" than other branches, or you may think they are some dumb blue collars. And that's mostly right. Mostly. But… But…\n" +"Did you ever see an anti-tank bow? The bow that can throw arrows at a rifle distance, penetrate the armored vehicle, and kill a whole squad inside, while being completely silent? I saw one, and it was a damn great experience.\n" +"- *illegible*\n" +"Are you a smith?\n" +"- *illegible*\n" +"You are pretty smart, then. Yes, that's their biggest advancement - their products do not fade as fast as technicians' work. The second most beneficial part of their work is the material they use. It has a complicated, unpronounceable name, but we simply call it \"dross\". There is a group of people that like to call it \"dreamdross\" and overall have some \"dream\" fetish with this arcane stuff, but hell we are serious organizations if our researchers are inspired by some \"dreams can come true\" bullshit. Anyway, dross is the main part of two branches: for smiths and for eaters. The substance-producing process is pretty tricky, because you need to find a person with a magic inclination - usually it's a person touched by altered objects, creatures, or altered event victims, but there are exceptions: our consultant Jamey has had no contact with portals before yet happened to be a talented eater… *illegible* *cough cough*… So yes, you need to find such a person and teach them how to produce it.\n" +"- *illegible*\n" +"- Yes, there is situations, where common people produce some amount of dross after death, why do you ask?\n" +"- *illegible*\n" +"- [Lector stares at the questioner for a good ten seconds.]\n" +"…How useful… may be the strategy… where we… kill… innocent people… just to find some dross?\n" +"…\n" +"…\n" +"…I think I'll be fired… If I do not say \"we will never kill an innocent to get some resources\", but okay, theorizing, it's not viable still - the amount of dross we can obtain in such a way is negligible. But again, don't even ask about it again.\n" +"Turning back to dross, the exact characteristics of the material… are not great. It's pretty fragile, loose, and light - totally not a thing you can use to make a weapon - strong and sturdy. But of course, it's not the main property of metal. The main feature of the metal is its ability to accept and process magic. Any magic, I'd say, but it's not true, some stuff we can't do at all, and some stuff can only be done by high level smiths. It's not a big surprise, but even the senior smiths are able to make a huge variety of stuff with improved effects. The most popular option is hardening, of course. So, most items that are made fully from dross or use dross inserts are usually not that much stronger than steel stuff but lighter - sometimes so much lighter it has no weight at all - if I recall correctly, our DSAPI has a weight of like 500 grams or so? You get the idea…" +msgstr "" + +#. ~ Snippet in category "local_files_xedra" +#. ~ Messages, logs and videos, that xedra agent may have on it's laptop +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"SAATUIOW_5/6.mp4\n" +"And the last branch we separate is a branch of eaters. There is nothing really special about them; compared to any other branch, they do not have some really odd abilities like summoning creatures or throwing fireballs. Instead, all magic that happens with them is limited to their own bodies, and oh god, how good they are at this. They are meat tanks. Not in the sense that they transform their bodies or something like this, no. Totally not. They just can do the same stuff as tank - break asphalt while running at 60 miles per second and throw fifty kilo balls with sniper precision.\n" +"A simple example for you: do you see our friend here? How strong do you think he is? I mean, right now, when there is an army of soldiers, SWAT, and people from the police department, if you have your weapon with you, how many of you may a single Jamey kill?\n" +"- *illegible*\n" +"- Two?\n" +" - *illegible*\n" +"- Five?\n" +"- *illegible*\n" +"- Dozen?\n" +"- *illegible*\n" +"Okay. Believe me, even without his right hand, Jamey can kill all of you. Then he can move to the office room next to us and kill all the people there, and then next, and then next, and then he can just demolish this whole building. Yes, it is reinforced, can survive the 155-millimeter shot. Yes, Jamey still has only one hand. Yes, nothing will be left behind. Am I right, Jamey?\n" +"-*illegible*\n" +"Oh, you are not an operative, so you won't do it. Yeah, you also know it's bullshit and they won't kick you off because of one failure, do you?" +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ This is extending the vanilla snippets belonging to mostly work of random +#. people: chat logs, SMSes, popular photos and videos that people share, or +#. something they can film by themselves. +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"hunternetvulfgar.mp4\n" +"The video cuts in as a montage of school security cameras in hallways, as a young man and woman break into the school. As they walk past each camera, that image drops and the others rearrange larger, while a popular song from the 90's begins playing. The young adults enter a classroom and are clearly flirting.\n" +"Awoo oooh, got you where I want you\n" +"plays over top of the video. The man laughs at something the woman says, and throws his head back laughing while she is clearly annoyed. His face elongates as his body grows, shredding the clothes he is wearing as limbs change and sprout thick fur. She has backed away from him and put the students' and teacher's desks between them. Fully transformed into a hideous wolfman, he begins his approach towards his once date now prey, smashing chairs and students' desks out of his way. Suddenly the wolfcreature pauses and its ears prick up. It turns and looks at the wall of windows in the classroom. Glass erupts into the room as the darkness outside the window shows the muzzle flare of at least a dozen different guns firing. The wolfcreature is hit more times than you can count in a span of seconds and falls to the ground.\n" +"The song reaches a crescendo 'Got you where I want you, got you, yeahhhhh!' as his date pulls a large caliber pistol out of the teachers desk, walks over to the fallen beast and calmly puts three bullets in its skull. The video ends." +msgstr "" + +#. ~ Snippet in category "local_files_simple" +#. ~ This is extending the vanilla snippets belonging to mostly work of random +#. people: chat logs, SMSes, popular photos and videos that people share, or +#. something they can film by themselves. +#: data/mods/Xedra_Evolved/snippets/e_logs.json +msgid "" +"hunternetlinda.mp4\n" +"Electronic music plays on a black screen. Text appears on the screen\n" +"'Stand still, pause clocks, we can make the world stop'\n" +"A video montage follows a woman across multiple days and outfits. On errands, at work, traveling in different cities. About a minute into the montage of video there are short cuts to her violently attacking people in secluded settings. Those gradually become the dominant images until it's only video of her feasting on the blood of her fallen victims. The final image is her looking up; face covered, blood dripping down onto her ruined outfit; eyes staring straight into the camera as the image freezes. On the now black screen, a name and address appear." +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"The clopping of hooves pass you by with a swift breeze, yet you did not see " +"anything except for local flora brushed by the wind." +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"As you are walking you suddenly hear a woman singing mournfully. As you " +"look around trying to see where the sound is coming from you slowly realize " +"that if you take more than a step and a half in any direction the song fades" +" away. Eventually you are unable to find it again." +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"There is a bright red star with a dark heart that looks like a pupil, " +"staring down on you from the sky above. Is that star in the sky every " +"night? Is it coming closer to the planet?" +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"A helicopter passes by overhead. All it's running lights have been blacked " +"out and you suspect the rotors have been muffled. If it hadn't passed right" +" over you, you'd have never known it was there." +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"Something roars in the night, similar sounding to one of the Kaiju you heard" +" destroying a nearby town during the Cataclysm." +msgstr "" + +#. ~ Snippet in category "XE_NIGHT_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "The night suddenly goes dead silent." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"You realize that all of your empty pockets have been turned inside out. How" +" long ago this happened you can't say." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "You hear a tinkling sound on the wind." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "A horn plays somewhere far in the distance; deep, mournful, and low." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "Suddenly you smell rotten wood and tobacco." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"You hear a distant explosion. You can't tell if it came from one of the " +"tendrils of smoke at the edge of your vision or if it's new." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "A single shot fires in the distance then silence." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "The birds are no longer singing here. It's quiet, scary quiet." +msgstr "" + +#. ~ Snippet in category "XE_DAY_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"A rare plane leaves contrails high in the sky. You wonder where it could be" +" coming from and where it could possibly be going." +msgstr "" + +#. ~ Snippet in category "XE_SCRAGGY-BOO_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"You see a Russian sheepdog off at the edge of your vision." +" It walks past some scenery and vanishes." +msgstr "" + +#. ~ Snippet in category "XE_SCRAGGY-BOO_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"You hear a deep guttural howl, faintly across the " +"way." +msgstr "" + +#. ~ Snippet in category "XE_SCRAGGY-BOO_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"In your mind you hear a voice, as if a big dog were " +"speaking English. 'It's dangerous here, this whole world is dangerous " +"now'." +msgstr "" + +#. ~ Snippet in category "XE_SCRAGGY-BOO_MESSAGES_1" +#: data/mods/Xedra_Evolved/snippets/effect_on_condition.json +msgid "" +"Scraggy-boo speaks in your mind. 'The real mystery is " +"how to survive this place'." +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/mods/Xedra_Evolved/snippets/migo_speech.json +msgid "" +"\"We negotiated salvage rights to any biological matter remaining in the " +"event of civilizational collapse.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/mods/Xedra_Evolved/snippets/migo_speech.json +msgid "\"Come with us if you want to live!\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/mods/Xedra_Evolved/snippets/migo_speech.json +msgid "" +"\"Cease opposition. Our rights here are guaranteed by treaty M-A-J-" +"I-K-1-2.\"" +msgstr "" + +#. ~ Speech from speaker mon_mi_go, mon_mi_go_slaver, mon_mi_go_myrmidon +#: data/mods/Xedra_Evolved/snippets/migo_speech.json +msgid "\"Your government no longer exists, we will adopt you.\"" +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"Discovered in an estate sale in upper Chappaquiddick these baubles were " +"labeled as the owners most precious possessions and proof of other worlds." +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"Found in a Boston pawn shop, the owner claimed that late one night a strange" +" person entered the establishment and handed over this collection of items " +"for 'whatever is in the register'." +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"Found in an archaeological dig in the Memphis Delta. How did these objects " +"arrive there?" +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"A home in Norton caught and burned with all inhabitants inside, the only " +"thing not destroyed was an old sailors chest that contained these items." +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"Natives in Vermont traded these anachronistic objects to early missionaries." +msgstr "" + +#. ~ Snippet in category "museum_plaques_items" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "Found in a smugglers stash in a cave in Rhode Island." +msgstr "" + +#. ~ Snippet in category "museum_plaques_visitors" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"These items were worn by an unidentified man who walked out of a swamp with " +"amnesia after an eclipse." +msgstr "" + +#. ~ Snippet in category "museum_plaques_visitors" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"Missing person reappeared in the alleyway they disappeared from twelve years" +" before, they appeared to have only aged a few of those years." +msgstr "" + +#. ~ Snippet in category "museum_plaques_visitors" +#: data/mods/Xedra_Evolved/snippets/museum.json +msgid "" +"A woman went missing for six hours. During the next 7 hours an elderly " +"woman attempted to convince people there, that she was the missing woman. " +"DNA evidence suggests she is a half sister or aunt to the much younger " +"woman. No family records suggest this relation exists." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"UPTICK IN UFO SIGHTINGS CONCERN PUBLIC. There has been a decidedly large " +"increase in UFO sightings among the general public amongst all ages, race " +"and class. Government spokesperson Jamie Vargas had the following to say. " +"\"All these UFO sightings are due to climate change impacting the Aurora " +"Borealis,\" she told an assembled press. \"There certainly aren't any " +"aliens making contact with the US government and there aren't any aliens " +"flying around. You can count on that!\"" +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"Announcement of rare elements discovery near the Canadian border. The US " +"government has discovered what they are calling an unexpected windfall of " +"rare elements on the border with Canada. At these sites large domes with " +"irising roofs have been erected before anti satellite measures were enacted." +" The government claims that these domes were built \"In order to protect " +"the natural environment surrounding this mineral deposits\" Some people " +"living nearby the domes have claimed increased UFO activity after the domes " +"began, but satellite images no longer seem able to view these regions and " +"drones attempting to enter the restricted areas cease to work." +msgstr "" + +#. ~ Snippet in category "many_years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"GOVERNMENT ANNOUNCES NEW RESEARCH DIVISION. The US government has announced" +" a new research push into esoteric and fringe sciences. \"We've decided " +"that based on the new medicines and treatments that have been coming out of " +"Asia from leads in Traditional Chinese Medicine and other Asian cultural " +"histories to institute some additional research into less recent avenues. " +"This research group is receiving it's funding as part of the budget windfall" +" brought on by rare mineral deposits near the Canadian border.\" Many " +"geologists are still asking for access to these mineral deposits as these " +"formations fly in the face of previously known geology." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"STRANGE LIGHTS IN WOODS AND SWAMPS: Locals have stated that near the deep " +"woods and swamps strange lights and sounds have occurred. \"Late at night I" +" see and hear things coming from the deep swamp, where it wouldn't be safe " +"to go in the dark\", Steve 'Goatman' Mulroy said. Local police claim that " +"the legalization of various cannabinoids is likely the root cause of these " +"late night occurrences." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"BOTANISTS FIND SEVERAL NEW SPECIES: Botanists across the country are finding" +" new plants in established ecosystems at a record pace. \"These plants seem" +" to have evolved in a slightly different place than where we are finding " +"them\", Jurgen Jurgensen remarked. \"Is this climate change related, some " +"kind of widespread invasive species replacement, previously extinct species " +"finding new conditions to grow in? We just don't know yet.\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"BORDER PATROL EXPANSION AND REFORMATION: The Border Patrol has been expanded" +" and reformed as part of several new laws. Several new divisions with " +"differing chains of command have been created and tens of thousands of new " +"agents are expected to be hired over the next decade. When asked for " +"comment on this Senator Fisk of Maine said the following \"The old Border " +"Patrol was a hammer and was used as such. The new border patrol departments" +" are going to be a toolbox.\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"STRANGE NEW BIOMES CONTINUE TO EXPAND. The strange biomes of never before " +"seen plants continue to spread. One of the new border patrol divisions has " +"been assigned to investigate and manage these locations that now appear all " +"across America. \"These climate change biomes have appeared globally but we" +" will investigate them locally,\" said a spokesperson for Border Patrol. " +"\"Once we've determined the cause of these locations we will go about " +"figuring out how to exploit or reverse these changes.\"" +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"NEW BORDER PATROL DIVISIONS HAVE NO NAMES: In an unnerving development for " +"civil society advocates none of the new Border Patrol Divisions have " +"publicly identified names. Agents have barcode based identification badges " +"that per Homeland Security \"Are significantly harder to forge than other " +"badge designs.\" The ACLU has filed suit calling the 'Zebra Agents' " +"unconstitutional." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"NEW STREET DRUG: There is a new drug flooding New England. DEA Agent Walter" +" Grayfield made the following comment \"It appears to be produced locally " +"somewhere in New England probably in a lab in Boston.\" The drug called " +"'faewild' causes extreme hyperfocus with a resultant loss of manual " +"dexterity and slowed movements." +msgstr "" + +#. ~ Snippet in category "years_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"BRIDGEWATER TRIANGLE MOST ACTIVE IN CENTURIES: The Bridgewater Triangle is " +"more active than it has been in centuries with strange sightings and " +"experiences multiple times a week. The local Wampanoag people have begun " +"issuing warnings about the return of Puck-wudj-ininee to their places on " +"this Earth from before their long ago banishment." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"LIVING NEAR SPILLAGE ZONES. Are you willing to live near a spillage zone? " +"Some people have encountered horrific diseases while others claim that " +"they've met intelligent creatures from the other side. \"These zones and " +"anything that crosses over from them should be considered extremely " +"dangerous,\" said a spokesperson for Border Patrol. \"Why would I trust the" +" Border Patrol. They certainly haven't stopped everything crossing over and" +" yet the world is still ticking on one day at a time.\" said Richard Clarke" +" from Norton, MA" +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"MISSING HUSBAND WALKS OUT OF EXCLUSION ZONE TWENTY YEARS OLDER: Area man " +"John Paul Godfrey has been missing for over a year since he chased an animal" +" into the Maine Exclusion Zone. He walked out today and pictures suggest he" +" aged by twenty years while in there. Local hospital believes he must have " +"experienced extreme stress to have aged so quickly in such a short time." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"TOWN OF JEROME AZ DISAPPEARS OVER NIGHT! The population of Jerome AZ has " +"been declared missing today. A tourist passing through the town found it " +"completely empty of people and all buildings covered in disturbingly large " +"cobwebs. The FBI and Border Patrol are both investigating." +msgstr "" + +#. ~ Snippet in category "one_year_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"NEW CANDY MAKER OPENS: Activity at the old Reed and Barton Complex in " +"Taunton, MA has been ongoing for several months. Locals wondered what " +"exactly was going on at the abandoned complex, but now there are answers! " +"The entire complex has been taken over by a foreign candy maker known as " +"Wyld Candies. A spokesperson for the company stated that 'We believe there " +"will be explosive growth opportunities here in New England in the very near " +"future.' Local children thrilled to try out the new flavors." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"JODDIT FACES SIGNIFICANT BACKLASH: Joddit, the 'paper of record for the " +"internet' is undergoing significant upheaval as their volunteer workforce " +"began organizing for less interference in their communities from the site " +"owners. The current CEO of Joddit continues to fan the flames beyond any " +"reasonable length by calling volunteer workforce 'entitled'." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"WAREHOUSE FULL OF BLOOD DRAINED BODIES FOUND IN BOSTON: A horrific discovery" +" in Boston this morning with a discovery of a downtown warehouse full of " +"dead bodies. The bodies were found in two states, completely drained of " +"blood or decapitated with the hearts torn out. The police haven't released " +"the total number of bodies discovered but it is believed that this must the " +"work of a gang war. Our source said that they believe that the two " +"different body states suggest that one type of death is for people who are " +"in the gang versus those who are outside of the gang but work for it." +msgstr "" + +#. ~ Snippet in category "months_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"ZEBRA HIRING SPREE: The border patrol divisions known collectively as Zebra " +"Divisions seem to have gone on an impressive hiring spree judging by the " +"quantity of office buildings and agency marked vehicles in New England, not " +"part of the country historically considered a dangerous border in need of " +"patrols. However, in this new world where seepage events are regular " +"occurrences and rumors of strange creatures crossing over are commonplace " +"these new teams seem important." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"WHAT LIES AT THE RAINBOWS END: \"Stories about parties of fantastical " +"warriors marching out from rainbow bridges are pure balderdash.\", the " +"commissioner of Customs and Border Protection said in a press conference " +"today. \"Also pure lies are the stories of people who's family history has " +"been touched by the supernatural being gathered up by long dead relatives to" +" go to so-called rainbow bridges. Surely, you can't be giving this " +"credence?\"" +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"DREAMS FEEL MORE REAL: Everyone seems to agree that dreams feel more real " +"than they ever have previously. The idea that you might be able to do " +"something downright magickal if you just figured out how to turn the right " +"knobs in your dreams seems to be spreading." +msgstr "" + +#. ~ Snippet in category "weeks_old_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"CARNIVAL ARRIVES FROM EUROPE. Mr Shade's Hurly Burly Carnival has arrived " +"back in New England after having spent the last thirty years traveling Olde " +"Europe as they say. The sights to be seen at this carnival were called " +"'Once in a generation' by this journalist's grandfather. I'll be making " +"plans to attend and I hope you do too." +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"FATEFUL OBJECTS GRAND FINALE SALE: The pawnshop of princes, the auctioneer " +"of artifacts, Clove Payne has declared that he is holding a 'Grand Finale " +"Sale for the World' at his store Fateful Objects. He welcomes everyone to " +"come for 'One last round of dealmaking before it all goes to pieces!'" +msgstr "" + +#. ~ Snippet in category "newest_news" +#: data/mods/Xedra_Evolved/snippets/newspapers.json +msgid "" +"WAMPANOAG TRIBE DECLARES RETURN HOME FOR NEW ENGLAND NATIVE AMERICANS! The " +"Wampanoag Tribe of Aquinnah (Land under the hill) have sent out messages " +"across every medium that all of the peoples descended from the Wampanoag " +"Confederation are welcome to join them in their federal land trust " +"reservation on Martha's Vineyard. It is unknown as of press time how long " +"they are planning to play host to the potentially thousands of people that " +"could answer this call." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_NOBLE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of dancing in a palace made of ice and feasting on delicate sugar " +"candies in the shapes of birds and fish." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_NOBLE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of riding at the head of a hunting party, the hounds panting as " +"they chase after fleeing humanoid forms." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_NOBLE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of a duel in the rain, fought with swords made of lightning." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_NOBLE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of sitting on a throne as criminals are brought before you for " +"judgement." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_BROWNIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of repairing shoes." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_BROWNIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of a well-kept house, everything in its place." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_BROWNIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of spinning straw into gold." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_BROWNIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"In your dreams, you watch from above the fire in the hearth as the children " +"play with blocks and the dog sleeps in the kitchen." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_POOKA" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of flying through the night on raven's wings." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_POOKA" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of running on all fours through a field of wheat." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_POOKA" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of tracking a badger's scent back to its lair." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_POOKA" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of a raven landing on your outstretched arm and telling you what " +"it saw while on the wing." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_SELKIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of looking up at the sun from beneath the surface of the water." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_SELKIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of frolicking in the seafoam." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_SELKIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of slipping on your skin and the shiver as your skin turns to fur " +"and your hands to flippers." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_SELKIE" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of bumping a fishing boat and giggling as the rod falls in the " +"water." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_TROW" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "Your dreams are filled with the round of pickaxes striking rock." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_TROW" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of finding a rich vein of ore." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_TROW" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "You dream of watching the moon set from the mouth of a cave." +msgstr "" + +#. ~ Snippet in category "XE_CHANGELING_COMMONER_TROW" +#: data/mods/Xedra_Evolved/snippets/playable_changeling_dreams.json +msgid "" +"You dream of watching a pair of humans pass by, oblivious to you among the " +"rocks." +msgstr "" + +#. ~ Snippet in category "radio_scan_no_stations" +#. ~ This is extending the vanilla snippets belonging to mostly work of random +#. people: chat logs, SMSes, popular photos and videos that people share, or +#. something they can film by themselves. +#: data/mods/Xedra_Evolved/snippets/radio.json +msgid "" +"A voice cuts in across the static, 'And for the next hour we'll be playing " +"the last Deftones album Through the Green Door. I wonder if we collectively" +" went through a green door before the world went crazy.' The radio blasts " +"Deftones music until you lose the station a few songs in." +msgstr "" + +#. ~ Snippet in category "radio_scan_no_stations" +#. ~ This is extending the vanilla snippets belonging to mostly work of random +#. people: chat logs, SMSes, popular photos and videos that people share, or +#. something they can film by themselves. +#: data/mods/Xedra_Evolved/snippets/radio.json +msgid "" +"You find a faint signal: 'This is [unintelligible] bringing you Darkest of " +"the Hillside Thickets' new single Don't Talk with the Voice in the Storm! " +"I'm not really sure how new this single is as I never heard it before the " +"Cataclysm and it showed up in an envelope stapled to the station door one " +"morning after a reality storm. I suppose there are creepier ways to bring " +"me new music but I don't know what they are, and I'm begging you not to " +"enact them." +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Do not…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Destroy…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"My home…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Stop…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Why are you… doing that…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Nothing… but threats…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"It is already broken…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Do not break it further…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"Must hold the home… in one piece…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"My house's breaking down… like this world…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"This home… is all I have…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"I need it… as you need your bones…\"" +msgstr "" + +#. ~ Speech from speaker mon_dreamforged_automaton +#: data/mods/Xedra_Evolved/snippets/robot_speech.json +msgid "\"There has to… be another way…\"" +msgstr "" + +#. ~ Snippet in category "fae_organs_desc" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"These organs came from a glittering nether beast, and you really aren't sure" +" what to make of them. There are things you've possibly seen in an anatomy " +"book, but in colors and shapes that leave you doubtful." +msgstr "" + +#. ~ Snippet in category "fae_organs_desc" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"These might be a kidney equivalent but they smell of rosemary at your touch." +msgstr "" + +#. ~ Snippet in category "fae_organs_desc" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "The lung looking organs are oozing a shimmering green substance." +msgstr "" + +#. ~ Snippet in category "spy_note" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"I've tracked down rumors an intradimensional contact unit based out a local " +"government building. I'm going to go recon it, see you in a few days." +msgstr "" + +#. ~ Snippet in category "note" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"The weird creatures that seem to come out of peoples nightmares don't seem " +"to be able to track by smell like so many of the other monsters. I wonder " +"if that's because smell isn't a strong sense in dreams?" +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "After some work, you came to the solution that satisfies you." +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "You spent a lot of time, and the result looks good now." +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"Huge amount of time transferred into a knowledge you will utilize well." +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "Finally, your work came to something good." +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "yes, Yes, YES!" +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "That was stupid, but it did work." +msgstr "" + +#. ~ Snippet in category "inventor_success" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "The job is done." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "" +"You did a lot of research and calculations, but the result do not satisfy " +"you." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "That's bad." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "It won't work." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "It was a good idea, but you picked a wrong approach." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "Why did you start it? It is obviously not possible." +msgstr "" + +#. ~ Snippet in category "inventor_fail" +#: data/mods/Xedra_Evolved/snippets/snippet.json +msgid "How did I…? Ugh, nevermind." +msgstr "" + +#. ~ Speech from speaker mon_renfield, mon_renfield_9mm, mon_renfield_shotgun, +#. mon_renfield_flamethrower, mon_renfield_bionic_monster, +#. mon_renfield_abomination +#: data/mods/Xedra_Evolved/snippets/vampire_speech.json +msgid "\"The masters have come, and they have promised to make me immortal!\"" +msgstr "" + +#. ~ Speech from speaker mon_renfield, mon_renfield_9mm, mon_renfield_shotgun, +#. mon_renfield_flamethrower, mon_renfield_bionic_monster, +#. mon_renfield_abomination +#: data/mods/Xedra_Evolved/snippets/vampire_speech.json +msgid "\"I am here to do the masters' bidding!\"" +msgstr "" + +#. ~ Speech from speaker mon_renfield, mon_renfield_9mm, mon_renfield_shotgun, +#. mon_renfield_flamethrower, mon_renfield_bionic_monster, +#. mon_renfield_abomination +#: data/mods/Xedra_Evolved/snippets/vampire_speech.json +msgid "\"Who's there? Is that blood for the masters?\"" +msgstr "" + +#. ~ Speech from speaker mon_renfield, mon_renfield_9mm, mon_renfield_shotgun, +#. mon_renfield_flamethrower, mon_renfield_bionic_monster, +#. mon_renfield_abomination +#: data/mods/Xedra_Evolved/snippets/vampire_speech.json +msgid "\"Can you help me? The masters are so very hungry.\"" +msgstr "" + +#. ~ Speech from speaker mon_renfield, mon_renfield_9mm, mon_renfield_shotgun, +#. mon_renfield_flamethrower, mon_renfield_bionic_monster, +#. mon_renfield_abomination +#: data/mods/Xedra_Evolved/snippets/vampire_speech.json +msgid "\"Why won't you just surrender to the masters' needs!\"" +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Field Report CO001141: We've managed to capture one of what we are calling " +"the nobles of these people. It claims to be a 'March Lord' and that it " +"rules a small barony right across the border between our worlds." +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Interrogation Report: CO001141-a1: Chapfax Æelgar Llywelyn, as our prisoner " +"has identified himself can both speak and write our language. Chapfax had " +"listened to use speak about him for days and only today did he respond to " +"any of our questions. He claims this is because we just now began to " +"interest him." +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Interrogation Report: CO001141: The creature has spent three days sitting " +"and watching our attempts to communicate. It has made no attempts to " +"communicate back to us." +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Interrogation Report: CO001141-b2: Chapfax has only spoken with specific " +"staff members and ignores any interaction from others. We are trying to " +"find a pattern of who he is choosing and why." +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Interrogation Report: CO001141-f7: In the last 24 hours half of the staff " +"members Chapfax interacted with have gone missing. Some even disappeared " +"from this office, we have no idea what has happened to them and if this is " +"some kind of kidnapping to ransom back Chapfax. The so-called March Lord, " +"has said that he doesn't imagine it is anyone from his barony but that there" +" are many across the borderlands. And that beyond those border lands are " +"the great states of the 'Far Lands'." +msgstr "" + +#. ~ Snippet in category "changeling_march_lord_report" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Interrogation Report: CO001141-f75: Chapfax has been unusually talkative " +"since we informed him of the missing staff, I finally asked him why he was " +"being so talkative suddenly and he looked at me right in the eyes and " +"sorrowfully said 'I don't imagine anything I say will matter soon, I can " +"feel a change coming in your world and I'd prefer to watch it from my home." +" I'll grant you and your family safe passage if we leave before nightfall.'" +" I know the riots and weirdness have been escalating *the report stops " +"midsentence*." +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Remember to make the mortgage payment every month by the 5th!" +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Password: J@ckboot1" +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Call neighbors and try to identify date the McFarland's went missing." +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Cultists? Foreign Agents? Pod people?" +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Carcosa? Leng?" +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Delta Green? Majestic 12?" +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Surveillance to continue on home until Jamison returns." +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Suspect appears to have hung from the ceiling waiting for the Smith's to " +"return home." +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Local doctor said it looked like viral cancer similar to some stories he'd " +"seen out of Tazmania." +msgstr "" + +#. ~ Snippet in category "desk_postit_field_agent" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Requisition heavier weaponry" +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Several of the victims appear to have been exsanguinated and the others were" +" killed while they fled. Suspicion that the first victims in the club were " +"killed by exsanguination and only upon their death did the other club goers " +"recognize the danger and attempt to flee." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Every scene is permeated by the smell of rosemary and mint. All victims set" +" on fire after their death." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Three different types of shapechangers found in the last month? Separate " +"successful experiments from one power or different incursions that we should" +" expect more from each type?" +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Does Danvers State have room for more guests?" +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Field Office in Utah was recently hit by some kind of strike team unsure if " +"it was a foreign squad trying to grab something specific or if they had " +"attracted the attention of other forces that decided to cross over." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Need more armor piercing rounds." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Victims found decapitated and staked. Send bodies out for autopsy." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Folklore says to burn any remains and then scatter the ashes in running " +"water." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Shapeshifter Suspect is *NOT* allergic to salt." +msgstr "" + +#. ~ Snippet in category "agent_postit_gray" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "Call requisitions to find out about silver rounds?" +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Any missions that end up discovering 'mi-go' class aliens require approval " +"from an external agency before engagement." +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Aliens are mirrorshades territory, and you know how they feel about us. " +"Cowboys and adventurers they call us." +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Off books, there are bonuses available to any agent that is able to execute " +"any 'mi-go' and make it disappear." +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +#, no-c-format +msgid "" +"Memo: Several agents appear to have broken protocols and gone rogue in " +"regards to mi-go interactions. They have been missing for three weeks and " +"became presumed dead after pieces of their bodies totalling 30% of their " +"weight had been mailed home in individual packages." +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"They seem to be here to take captives and animals to go back to their " +"homeworld/s." +msgstr "" + +#. ~ Snippet in category "agent_postit_migo" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Off books, we need more intel on the mirrorshades so we can avenge Tony, " +"Martell, and Picarelli." +msgstr "" + +#. ~ Snippet in category "border_patrol_files" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Date: 07/13/2008\n" +"Location: Old Cain Springs, Kentucky\n" +"Incident: Faerie Incursion\n" +"Description: Our department has received reports of strange occurrences in the area, including sightings of small, barkskinned creatures that match the description of faeries from folklore. Witnesses have reported missing objects, strange noises, and unexplained lights in the vicinity.\n" +"Response: Our team has been dispatched to the area to investigate. We are working closely with local law enforcement and other relevant agencies to determine the nature of the incursion and to neutralize any potential threats. We advise residents to stay indoors and report any suspicious activity to the authorities.\n" +"Status: The situation is ongoing. We have set up a temporary command center in the area and are conducting a thorough investigation. Our team is equipped with specialized equipment to detect and track interdimensional activity. We will provide further updates as the situation develops.\n" +"Recommendation: Based on our findings, we recommend that the area be designated as a potential hotspot for interdimensional activity. We suggest that ongoing surveillance and monitoring be put in place to ensure the safety of local residents and to prevent any further incursions. We also recommend that education programs be put in place to help residents understand the nature of these creatures and how to avoid potential conflicts." +msgstr "" + +#. ~ Snippet in category "border_patrol_files" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Date: 07/25/2008\n" +"Location: Old Cain Springs, Kentucky\n" +"Incident: Abduction of Locals\n" +"Description: Our team has received reports of several local residents who have gone missing under mysterious circumstances. Witnesses have reported seeing small, floating lights in the area around the time of the disappearances, leading us to believe that fae-class cryptids may be involved.\n" +"Response: Our team has launched a full investigation into the matter, working in close coordination with local law enforcement. We have engaged significant animal based tracking resources, and are gathering intelligence from witnesses and other sources to build a comprehensive picture of the situation.\n" +"Status: The situation is ongoing. At this time, we have not been able to locate the missing individuals or definitively establish the involvement of fae-class cryptids. However, we are actively pursuing all leads and are dedicating significant resources to this investigation.\n" +"Recommendation: Based on our findings to date, we recommend that the area be designated as a high-risk zone for fae cryptid activity. We urge all residents to exercise caution and report any suspicious activity to the authorities. Additionally, we recommend that public awareness campaigns be initiated to educate the public about the potential dangers of fae cryptids and how to avoid potential conflicts. Our team will continue to provide updates as the investigation progresses." +msgstr "" + +#. ~ Snippet in category "border_patrol_files" +#: data/mods/Xedra_Evolved/snippets/xedra.json +msgid "" +"Date: 04/29/2016\n" +"Location: Norton, Massachusetts wetlands\n" +"Incident: Strange lights and sounds in bogs at night\n" +"Description: Sam 'Goatman' Simmons, has reported numerous strange lights and sounds emanating from the bogs on the northern edge of Norton, MA on the way to Rehobeth. He'd been drinking and walking his goat late one night and as he neared the edge of the wetlands he heard strange music and multicolored lights. He suspected one of his neighbors who's property adjoined the bog of throwing a party but after walking around the edges he couldn't figure out how to get through the various streams and ponds to get to it. Finally at some point, he remembered stories his grandparents had told about people going missing in the bogs and decided to go home and call the police. The police passed it on to the Border Patrol who investigated for dimensional spillage. While they were unable to find any cryptids or artifacts at the bogs, they measured a weakness in reality that suggests that the stories might have basis in fact. Border Patrol left emergency contact information with the local police in the event of any future incursions." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Earthquake" +msgstr "" + +#. ~ Message of spell "Artifact Earthquake" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"The earth around you rumble, and in an instant everything happen to be " +"upside down." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Quake Earthquake" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Quake Transform" +msgstr "" + +#. ~ Message of spell "Artifact Teleport" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"It's not like you teleport somewhere else, rather the whole world has been " +"shifted, and you are left in the same place." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Kill" +msgstr "" + +#. ~ Description of spell "Artifact Kill" +#: data/mods/Xedra_Evolved/spells/XAEA.json +#, c-format +msgid "Deal damage equal to 1000% of monster's HP." +msgstr "" + +#. ~ Message of spell "Artifact Kill" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Something living nearby just exploded with fountain of gore." +msgstr "" + +#. ~ Message of spell "Artifact Heal" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Your flesh quickly rots and regenerates like in timelapse." +msgstr "" + +#. ~ Description of spell "Artifact Pain" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Decrease some pain." +msgstr "" + +#. ~ Message of spell "Artifact Pain" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "All your feelings numb for a second, and all pain is gone now." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Stamina" +msgstr "" + +#. ~ Description of spell "Artifact Stamina" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Restore some stamina." +msgstr "" + +#. ~ Message of spell "Artifact Stamina" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"The energy stream into your muscle, and you feel you can run a marathon " +"right now." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Mana" +msgstr "" + +#. ~ Description of spell "Artifact Mana" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Restore some mana." +msgstr "" + +#. ~ Message of spell "Artifact Mana" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"You feel your body become energized, and you are ready to change the world." +msgstr "" + +#. ~ Message of spell "Artifact Map" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "You feel like you know this place." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Strength Boost" +msgstr "" + +#. ~ Description of spell "Artifact Strength Boost" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Grant you powerful damage boost for 2 minutes." +msgstr "" + +#. ~ Name of effect type id "xe_str" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Enormous power" +msgstr "" + +#. ~ Description of effect type "Enormous power" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Your muscles scream with force." +msgstr "" + +#. ~ Apply message of effect type "Enormous power" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Unleash the power." +msgstr "" + +#. ~ Remove message of effect type "Enormous power" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The power fades away." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Intelligence Boost" +msgstr "" + +#. ~ Description of spell "Artifact Intelligence Boost" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Grant you huge int bonus for 1-2 hours." +msgstr "" + +#. ~ Name of effect type id "xe_int" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The Knowledge" +msgstr "" + +#. ~ Description of effect type "The Knowledge" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "" +"You know for sure - right now you are the smartest human on this side of the" +" planet." +msgstr "" + +#. ~ Apply message of effect type "The Knowledge" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "With some effort you can outsmart reality." +msgstr "" + +#. ~ Remove message of effect type "The Knowledge" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "You feel yourself much less smarter than before." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Electric Sight" +msgstr "" + +#. ~ Description of spell "Artifact Electric Sight" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Gives you an ability to see electric creatures for a whole week." +msgstr "" + +#. ~ Name of effect type id "xe_sight_elec" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Sparks" +msgstr "" + +#. ~ Description of effect type "Sparks" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "You feel sparks dancing in your eyes." +msgstr "" + +#. ~ Apply message of effect type "Sparks" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Tiny electrical joints jump in your cornea." +msgstr "" + +#. ~ Remove message of effect type "Sparks" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The sparks in your eyes are finally gone." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Incorporeal" +msgstr "" + +#. ~ Description of spell "Artifact Incorporeal" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Gives incorporeal effect for 0,5-1 hour." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Line" +msgstr "" + +#. ~ Description of spell "Artifact Line" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Create a line of pure destruction." +msgstr "" + +#. ~ Message of spell "Artifact Line" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Silently, a part of the world nearby just disappears." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Line Bash" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Hologram Summon" +msgstr "" + +#. ~ Description of spell "Artifact Hologram Summon" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Summon a lot of holograms around you, for 0,5 - 1 h." +msgstr "" + +#. ~ Message of spell "Artifact Hologram Summon" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "It is you. And this is you. And that is you. You are everywhere." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Electric Emitter" +msgstr "" + +#. ~ Description of spell "Artifact Electric Emitter" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Emit giant electric clout for 5 - 15 m." +msgstr "" + +#. ~ Name of effect type id "xaea_electric_emit" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Shocker" +msgstr "" + +#. ~ Description of effect type "Shocker" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Your body emit enough energy to power some small city." +msgstr "" + +#. ~ Apply message of effect type "Shocker" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Shocking clouds fly everywhere!" +msgstr "" + +#. ~ Remove message of effect type "Shocker" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Electric clouds are gone." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Add Moves" +msgstr "" + +#. ~ Description of spell "Artifact Add Moves" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Gives 15 - 45 seconds of free actions." +msgstr "" + +#. ~ Message of spell "Artifact Add Moves" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The world around you silently stops." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Artifact Super Senses" +msgstr "" + +#. ~ Description of spell "Artifact Super Senses" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "You can feel any monster in range for a 0,5 - 2 h." +msgstr "" + +#. ~ Name of effect type id "xe_motion_vision" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Extra Senses" +msgstr "" + +#. ~ Description of effect type "Extra Senses" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "Somehow you can feel any motion around with your spine." +msgstr "" + +#. ~ Apply message of effect type "Extra Senses" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "You feel unusual sensation in your spine." +msgstr "" + +#. ~ Remove message of effect type "Extra Senses" +#: data/mods/Xedra_Evolved/spells/XAEA.json +msgid "The sensation in your spine gone." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "None Here But the Stones" +msgstr "" + +#. ~ Description of spell "None Here But the Stones" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Disguise yourself within nature, as a rock or tree or part of a babbling " +"brook. You must be outdoors and on natural terrain for the glamour to take " +"hold, and the glamour ends instantly if you move or " +"attack." +msgstr "" + +#. ~ Description of spell "Hidden from Mortal Eyes" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Lord, what fools these mortals be, especially when they cannot see what's " +"right in front of them. You will be invisible for a time, as long as you do" +" not take hostile action." +msgstr "" + +#. ~ Message of spell "Hidden from Mortal Eyes" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "With a laugh and a wink, you disappear." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Call Wills-o'-the-Wisp" +msgstr "" + +#. ~ Description of spell "Call Wills-o'-the-Wisp" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Summon the ignes fatui to lead your enemies astray." +msgstr "" + +#. ~ Message of spell "Call Wills-o'-the-Wisp" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "At your command, distant lights appear." +msgstr "" + +#. ~ Description of spell "Lights of Imbolc" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Purify yourself or an ally, removing a wide variety of debilitating " +"conditions such as disease or poison. However, doing so will fatigue the " +"target; too many problems will lead to a long period of recovery afterwards." +msgstr "" + +#. ~ Message of spell "Lights of Imbolc" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "You wave your hand at your target." +msgstr "" + +#. ~ Description of spell "Fires of Bealtaine" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Set a weapon to burn with the purifying light of Bealtaine's bonfires, " +"illuminating your surroundings and causing the weapon to burn anything it " +"strikes. It does additional damage to creatures of the Nether. The glamour" +" will not work without a weapon to affect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Fires of Bealtaine Damage" +msgstr "" + +#. ~ Description of spell "Fires of Bealtaine Damage" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Flames, generated by Fires of Bealtaine." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Fires of Bealtaine Damage Extra Nether" +msgstr "" + +#. ~ Description of spell "Fires of Bealtaine Damage Extra Nether" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Flames, generated by Fires of Bealtaine. This does extra damage to Nether " +"beings." +msgstr "" + +#. ~ Description of spell "Deeds of Lughnasadh" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Enhance yourself or an ally with the athleticism and prowess of the dancers," +" runners, and hurlers of Lughnasadh. This increases movement and attack " +"speed, dodging ability, and allows the target to leap to a rooftop from a " +"standing start." +msgstr "" + +#. ~ Description of spell "Hosts of Samhain" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Summon the hosts of Samhain, the spirits of the victorious dead, to defeat " +"your enemies. The hosts of Samhain are mighty in battle but cannot abide " +"the light of the sun." +msgstr "" + +#. ~ Message of spell "Hosts of Samhain" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "As you gesture, shadowy figures appear around your target." +msgstr "" + +#. ~ Description of spell "Slip Through the Cracks" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"When in danger of being discovered, brownies can slip away in moments. This" +" glamour allows you to vanish and reappear elsewhere in the house. It " +"cannot be used outdoors." +msgstr "" + +#. ~ Description of spell "Hurry Home" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"You always know your home and can return to it at need. When standing in a " +"doorway, you can use this glamour to return to the last place you slept, as " +"long as you spent at least a day at that place previously and as long as you" +" are unobserved." +msgstr "" + +#. ~ Description of spell "Friend to Birds and Beasts" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"You have learned to speak the secret tongues of birds and beasts and may use" +" it to ask them for aid. Casting this spell on a mammal or a bird will ally" +" them with you, causing them to defend you against your enemies." +msgstr "" + +#. ~ Message of spell "Friend to Birds and Beasts" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "You whisper a few words in the language of beasts." +msgstr "" + +#. ~ Description of spell "Cloak of Fog" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Call a thick fog from the surrounding air, breaking line of sight with your " +"enemies and obscuring your presence. Weave the glamour again to dispel it." +msgstr "" + +#. ~ Message of spell "Cloak of Fog" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Thick fog billows up around you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "Chant of Obscuring Mists" +msgstr "" + +#. ~ Description of spell "Chant of Obscuring Mists" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Manipulate the weather, pulling the water from the air and cause a thick fog" +" to form and blanket the countryside. Weave the glamour again to dispel it." +msgstr "" + +#. ~ Description of spell "Aria of the Droplets" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Manipulate the weather, causing the sky to cloud over and rain to fall. " +"Weave the glamour again to dispel it. You cannot control the weather if the" +" temperature is too cold." +msgstr "" + +#. ~ Description of spell "Canticle of Rainstorms" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Manipulate the weather, causing the sky to cloud over and heavy rains to " +"fall. Weave the glamour again to dispel it. You cannot control the weather" +" if the temperature is too cold." +msgstr "" + +#. ~ Description of spell "Symphony of Levin" +#: data/mods/Xedra_Evolved/spells/changeling_spells.json +msgid "" +"Manipulate the weather, transforming a rainstorm into a violent lightning " +"storm. It must already be raining heavily to transform the weather into a " +"lightning storm, and a lightning storm cannot be controlled after the " +"glamour is woven." +msgstr "" + +#. ~ Message of spell "Night Sight" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"Your eyes glow lavender for a moment. Now your sight can pierce the darkest" +" shadows." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Weight of Dread" +msgstr "" + +#. ~ Description of spell "Weight of Dread" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"Everything around you faces an existential crisis and moves slower as a " +"result. Including things that you wouldn't expect to suffer from " +"existential crises, like the undead. The air around the targets' " +"extremities chills dramatically. Higher levels allow a bigger AoE, and " +"longer effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Blur" +msgstr "" + +#. ~ Description of spell "Blur" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"The edges of your form seem to blur and distort, increasing the amount of " +"attacks you might dodge in a given turn." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Damage Transfer" +msgstr "" + +#. ~ Description of spell "Damage Transfer" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"Allows you to move some damage from your body to someone else. Usually " +"people don't like it, but who cares now?" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Damage Transfer Heal" +msgstr "" + +#. ~ Description of spell "Damage Transfer Heal" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"A spell that will heal you for a bit. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Pyroportation" +msgstr "" + +#. ~ Description of spell "Pyroportation" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"Transports you from one place to another, creating a huge fire explosion in " +"the end." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Pyroportation Explosion" +msgstr "" + +#. ~ Description of spell "Pyroportation Explosion" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Makes a pretty big fire explosion around you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Call Daffodil" +msgstr "" + +#. ~ Description of spell "Call Daffodil" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "" +"A few daffodil warriors appear near you. They will fight for you, but they " +"will fade away after a day." +msgstr "" + +#. ~ Description of spell "Call Daffodil" +#: data/mods/Xedra_Evolved/spells/classless_spells.json +msgid "Hidden spell that spawns the daffodil" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Return Critters" +msgstr "" + +#. ~ Description of spell "Return Critters" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summons your critters back to you, if they got lost." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Dream Blade" +msgstr "" + +#. ~ Description of spell "Dream Blade" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"This ephemeral blade allows you to defend yourself with dreams brought out " +"of your mind!" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Dream Dagger" +msgstr "" + +#. ~ Description of spell "Dream Dagger" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"This ephemeral dagger is powered with your own inner reality connections, " +"and is deadlier the larger your mana pool." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Dream Armor" +msgstr "" + +#. ~ Description of spell "Dream Armor" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Armor that sits lightly on your body with little in the way of encumbrance " +"and rests on top of whatever you are wearing." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Bring Forth Dreamdross" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Banish Interdimensional Horrors" +msgstr "" + +#. ~ Description of spell "Banish Interdimensional Horrors" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Attempts to banish things clearly inimical to local physics back to their " +"home dimension." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Banish Darkness Made Flesh" +msgstr "" + +#. ~ Description of spell "Banish Darkness Made Flesh" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Attempts to banish monsters crafted from the darkest of nights." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Twin" +msgstr "" + +#. ~ Description of spell "Twin" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Make a fake copy of yourself to disrupt your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Twin Flood" +msgstr "" + +#. ~ Description of spell "Twin Flood" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Fill the reality with your own copies." +msgstr "" + +#. ~ Description of spell "Unfold" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "All walls are obliterated before your eyes." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Spatial Awareness" +msgstr "" + +#. ~ Description of spell "Spatial Awareness" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Feel them. See them. Connect to them." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summon Shifter" +msgstr "" + +#. ~ Description of spell "Summon Shifter" +#. ~ Description of spell "Summon Duplicator" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summon a portal creature to help in a dangerous situation." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summon Light" +msgstr "" + +#. ~ Description of spell "Summon Light" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Summon a disturbed sapient entity of another reality with a hatred for " +"living creatures. It won't attack you. At least for now." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Hammering" +msgstr "" + +#. ~ Description of spell "Hammering" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Using your energy you construct an oddly shaped hammer. You can use it to " +"smash your enemies, or breach different obstacles." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Smash A Target" +msgstr "" + +#. ~ Sound description of spell "Smash A Target" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "a smash" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Constructed Hammer Self destruct" +msgstr "" + +#. ~ Description of spell "Constructed Hammer Self destruct" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Removes constructed hammer. You can't see it except in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summon Duplicator" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Toss a Coin" +msgstr "" + +#. ~ Description of spell "Toss a Coin" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Toss a coin. On which side are you?" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Summon Angel" +msgstr "" + +#. ~ Description of spell "Summon Angel" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Summon a creature that looks pretty similar to how angels are described in " +"the Bible - a giant flying mess of wings, eyes and rings." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Construct a Winch" +msgstr "" + +#. ~ Description of spell "Construct a Winch" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Create a small token. When used, it'll pull you back to the place you " +"created it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Spawn a Winch" +msgstr "" + +#. ~ Description of spell "Spawn a Winch" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Spawns a winch item. You can see it only in debug mode." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Pull From Beyond" +msgstr "" + +#. ~ Description of spell "Pull From Beyond" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Using your abilities, you compress the gap between your hands with pure " +"energy, attempting to construct… something." +msgstr "" + +#. ~ Description of spell "Ethereal Wings" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Two ethereal wings sprout out of your back indefinitely until toggled off. " +"They work as phantasmal pair of wings that can somehow lift your weight even" +" without conscious effort." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Karma Arms" +msgstr "" + +#. ~ Description of spell "Karma Arms" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Four transparent arms emit out of your body indefinitely until toggled off." +" They work as a desirable additional pair of arms, and who knows what power" +" they contain?" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Stalker's Oculars" +msgstr "" + +#. ~ Description of spell "Stalker's Oculars" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"Your own eyes are replaced with the eyeballs of an unknown creature, " +"indefinitely, until you toggle them off. Compounded from billions of red " +"crosses inside void-dark sclera, they can see much more clearly than any " +"natural creature." +msgstr "" + +#. ~ Description of spell "Devil's Tail" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"A stretchy tail appears from the base of your spine, instinctively aiding " +"you in battle or moving to defend you, indefinitely, until toggled off." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "Lucid Dreams" +msgstr "" + +#. ~ Description of spell "Lucid Dreams" +#: data/mods/Xedra_Evolved/spells/dreamer_spells.json +msgid "" +"The line between reality and your dreams shrinks enormously. In this dream " +"you are barely affected by reality, with most changes to your body reverting" +" when you wake up. While it may end your dream, not even death can touch " +"you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/dreamsmithing.json +msgid "Call Oneiric Hammer" +msgstr "" + +#. ~ Description of spell "Call Oneiric Hammer" +#: data/mods/Xedra_Evolved/spells/dreamsmithing.json +msgid "" +"Creates a crystal blacksmith's hammer with which to build a new reality. " +"You need all your magic force to hold it, and you are unable to do any magic" +" while using it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross" +msgstr "" + +#. ~ Description of spell "Eat dreamdross" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "You consume dreamdross to regain mana. Pretty tasty." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross mood effect T1" +msgstr "" + +#. ~ Description of spell "Eat dreamdross mood effect T1" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Boost your mood from consuming dreamdross. Tier 1 effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat more dreamdross" +msgstr "" + +#. ~ Description of spell "Eat more dreamdross" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "" +"You can consume more dreamdross to regain mana in one sitting. Delicious." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross mood effect T2" +msgstr "" + +#. ~ Description of spell "Eat dreamdross mood effect T2" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Boost your mood from consuming dreamdross. Tier 2 effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross ingots" +msgstr "" + +#. ~ Description of spell "Eat dreamdross ingots" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "" +"You can't really process so much dreamdross at once, and additionally to " +"restoring your mana pool, it directly improves your body, making your " +"stronger and healthier. It is probably the most delicious thing in your " +"life." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross mood effect T3" +msgstr "" + +#. ~ Description of spell "Eat dreamdross mood effect T3" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Boost your mood from consuming dreamdross. Tier 3 effect." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Eat dreamdross ingots mana" +msgstr "" + +#. ~ Description of spell "Eat dreamdross ingots mana" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Restore some mana when you consume a whole dreamdross ingot." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Blood Boil" +msgstr "" + +#. ~ Description of spell "Blood Boil" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "" +"With a shouted ancient word, the target's blood temperature begins to " +"increase dangerously." +msgstr "" + +#. ~ Description of spell "Trade dreams for health" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Absorbs some dross and heals damage to yourself." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Recover fatigue for dreams" +msgstr "" + +#. ~ Description of spell "Recover fatigue for dreams" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Absorbs some dross and heals fatigue to yourself." +msgstr "" + +#. ~ Message of spell "Recover fatigue for dreams" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "You feel refreshed." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Spring-heeled Leap" +msgstr "" + +#. ~ Description of spell "Spring-heeled Leap" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Force pushes your feet off the ground and launches you several meters." +msgstr "" + +#. ~ Description of spell "Blind Rage" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Perfect hatred." +msgstr "" + +#. ~ Description of spell "Circulatory" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Don't stop." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Dark Vision" +msgstr "" + +#. ~ Description of spell "Dark Vision" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Enhance your eyes to see at night as clearly as in daylight." +msgstr "" + +#. ~ Description of spell "Dodge" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Shun their attacks." +msgstr "" + +#. ~ Description of spell "Endurance" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Take the blows. Don't let the world kill you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Hide" +msgstr "" + +#. ~ Description of spell "Hide" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Don't let them spot you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Open Mind" +msgstr "" + +#. ~ Description of spell "Physical Instrument" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Your body is a tool of destruction. Use it effectively." +msgstr "" + +#. ~ Description of spell "Pierce" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Throw a long ethereal spear out of your hand." +msgstr "" + +#. ~ Description of spell "Rush" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Run. Run as fast as you can. Don't stop." +msgstr "" + +#. ~ Description of spell "Weakening" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Make enemies around you more vulnerable." +msgstr "" + +#. ~ Description of spell "Unbreakable" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "Nothing can move you from your path." +msgstr "" + +#. ~ Description of spell "Point Blank" +#: data/mods/Xedra_Evolved/spells/eater_spells.json +msgid "" +"A straight hit with your arm. Using additional energy you could probably " +"break a wall with such a powerful strike." +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_ITEM_HEDGE_WITCHLIGHT_DISMISS_ACTUAL" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "The witchlight vanishes without a sound." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_MAKE_PLANTS_GROW_2" in nested +#. EOCs in effect in EoC "EOC_HEDGE_MAKE_PLANTS_GROW" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"As you finish the words of the charm, the magic takes hold. (E)xamine a " +"nearby crop to fertilize it." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HEDGE_MAKE_PLANTS_GROW_2" in +#. nested EOCs in effect in EoC "EOC_HEDGE_MAKE_PLANTS_GROW" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"You must complete the charm within one hour of noon for it to be effective." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HEDGE_MAKE_PLANTS_GROW" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "You must be standing on soil for the charm to be effective." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HEDGE_STUNNING_SPELL" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "You must be outside to use the charm." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HEDGE_HIDE_IN_FOREST" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Without being in a forest, the charm has no effect." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_TURN_INTO_BEAR_WEAR_ITEM" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"As you put the mantle on, your skin writhes, your limbs twist, and thick fur" +" sprouts from your body as you fall onto all fours." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_HEDGE_TURN_INTO_BEAR_SIDE_EFFECTS" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"It would be so easy to walk off into the forest and forget you had ever been" +" human." +msgstr "" + +#. ~ Player message in nested effect in then statement in effect in EoC +#. "EOC_HEDGE_TURN_INTO_BEAR_SIDE_EFFECTS_CURE_FAST" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"You remember your childhood. The sound of your mother's voice. You are not" +" a wild beast!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_TURN_INTO_BEAR_REMOVE_ITEM" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"Your nonexistence arms somehow remove the mantle and return to your old " +"shape." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_WALK_ON_WATER" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"You drop the bark on the water and recite the words of the charm, and as you" +" take your first step, the water feels firm under your feet." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_HEDGE_WALK_ON_WATER" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "You must be standing on water or the charm will have no effect." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_HEDGE_WALK_ON_WATER_CONTINUANCE_2" in nested EOCs in effect in EoC +#. "EOC_HEDGE_WALK_ON_WATER_CONTINUANCE" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "As you step on solid ground again, the charm fades." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_BLESS_STEEL_WEAPON_EFFECT" in +#. nested EOCs on true condition in effect in EoC +#. "EOC_HEDGE_BLESS_STEEL_WEAPON" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"You pass the weapon through the candleflame after rubbing the mixture of " +"salt and herbs on it while slowly reciting the words of the charm, and when " +"you have finished you feel a sense of surety while holding it" +msgstr "" + +#. ~ Player message in effect in EoC +#. "EOC_HEDGE_BLESS_STEEL_WEAPON_ATTACKS_CHECK_DAMAGE" in nested EOCs on true +#. condition in effect in EoC "EOC_HEDGE_BLESSED_WEAPON_LOSE_CHARM" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "You no longer feel a sense of purity from your weapon" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Summon meat" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Summon cheese" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Summon fish" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Summon bread" +msgstr "" + +#. ~ EOC option name in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Summon wine" +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Ask the spirits to summon some meat for you to eat." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Ask the spirits to summon some cheese for you to eat." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Ask the spirits to summon some fish for you to eat." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Ask the spirits to summon some bread for you to eat." +msgstr "" + +#. ~ EOC option description in effect in EoC +#. "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Ask the spirits to summon a bottle of wine for you to drink." +msgstr "" + +#. ~ EOC selection title in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "Conjure which victuals?" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR_MEAT" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"There is a gust of wind, a sparkle in the air, and a faint murmur of sound, " +"and some cooked meat appears before you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR_CHEESE" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"There is a gust of wind, a sparkle in the air, and a faint murmur of sound, " +"and some hard cheese appears before you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR_FISH" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"There is a gust of wind, a sparkle in the air, and a faint murmur of sound, " +"and some cooked fish appears before you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR_BREAD" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"There is a gust of wind, a sparkle in the air, and a faint murmur of sound, " +"and some fresh bread appears before you." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_HEDGE_FOOD_OR_DRINK_SELECTOR_WINE" +#: data/mods/Xedra_Evolved/spells/hedge_magic_eocs.json +msgid "" +"There is a gust of wind, a sparkle in the air, and a faint murmur of sound, " +"and a bottle of wine appears before you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Keep Off the Rain and the Damp" +msgstr "" + +#. ~ Description of spell "To Keep Off the Rain and the Damp" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Keep yourself from getting wet in the rain. The charm will not keep you dry" +" if you step into a water source." +msgstr "" + +#. ~ Message of spell "To Keep Off the Rain and the Damp" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You crush the leaves and wrap them in the cloth, touching it to you " +"forehead, the crown of your head, both shoulders, and the backs of both " +"wrists as you recite the words of the charm." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Bring Light to Dark Places" +msgstr "" + +#. ~ Description of spell "To Bring Light to Dark Places" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Summon up a bobbing ball of light, just bright enough to read by. You may " +"activate the witchlight to dismiss it." +msgstr "" + +#. ~ Message of spell "To Bring Light to Dark Places" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Takin a bit of oil on your fingertips, you trace a pattern in the air while " +"reciting the words of the charm, and a glowing ball of light forms in the " +"air." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Bring Health to the Soil and Life to the Crops" +msgstr "" + +#. ~ Description of spell "To Bring Health to the Soil and Life to the Crops" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"While standing on soil or turned earth, perform a ritual to increase the " +"bounty of the crops. The casting of this charm must end within one hour of " +"noon." +msgstr "" + +#. ~ Message of spell "To Bring Health to the Soil and Life to the Crops" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You dance slowly over the living earth, letting the seeds fall at the " +"appropriate time, and as the sun climbs to its zenith you recite the last " +"words of the charm." +msgstr "" + +#. ~ Description of spell "To Kindle the Flames" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "Call forth the remnants of a fire from some ash to light a new flame." +msgstr "" + +#. ~ Message of spell "To Kindle the Flames" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You sprinkle the wood ash over the kindling as you recite the words of the " +"charm." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Spot the Goodly Folk" +msgstr "" + +#. ~ Description of spell "To Spot the Goodly Folk" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Using wild herbs and hawthorn berries, create an amulet that will tell you " +"if any of the Fair Folk are nearby." +msgstr "" + +#. ~ Message of spell "To Spot the Goodly Folk" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You laboriously sew the square of leather into a pouch and place the herbs " +"and hawthorn berries inside. Chanting softly, you seal the bag and attach " +"the string to it so it can be worn around your neck." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Perceive the Mazzikin" +msgstr "" + +#. ~ Description of spell "To Perceive the Mazzikin" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Using blood and ashes and certain herbs, create a paste that when rubbed on " +"the eyes, will allow you to perceive otherworldly beings even in darkness or" +" through walls. It will inhibit your mundane sight, however." +msgstr "" + +#. ~ Message of spell "To Perceive the Mazzikin" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You grind the bones to powder and mix in the blood and herbs while " +"rhythmically chanting the words of the charm, and when you're done you have " +"a dark, foul-smelling paste as the reward of your labors." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "Maze the Little Folk" +msgstr "" + +#. ~ Description of spell "Maze the Little Folk" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"A spell to create a snare for catching one of the little folk, a changeling." +" Has no effect on the elder spirits of wood and water, fire and earth, nor " +"plant or man." +msgstr "" + +#. ~ Message of spell "Maze the Little Folk" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You skein a complicated cat's cradle with splinters of wood guiding the way " +"in to blackberries at each of the focus points in your design." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Befuddle As the Thunderstrike" +msgstr "" + +#. ~ Description of spell "To Befuddle As the Thunderstrike" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"While outdoors, recite a quick charm to produce a flash of light like unto a" +" thunderbolt, bedazzling anyone around you." +msgstr "" + +#. ~ Message of spell "To Befuddle As the Thunderstrike" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You call out the words of the charm to the sky and there is a burst of " +"light." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Befuddle As the Thunderstrike Real" +msgstr "" + +#. ~ Description of spell "To Befuddle As the Thunderstrike Real" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "The actual spell that causes the effect. It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Purge the Most Virulent Grippe" +msgstr "" + +#. ~ Description of spell "To Purge the Most Virulent Grippe" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"By adding particular herbs and a bit of iron to your tea while you recite " +"the words of the charm over it, you can brew a tea that will prove a " +"sovereign remedy to a cold or a flu." +msgstr "" + +#. ~ Message of spell "To Purge the Most Virulent Grippe" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You brew the tea, adding in a bit of scrap iron and herbs to mix in, while " +"you recite a chant as you stir, and eventually the tea is ready." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Ward Off the Evil Eye" +msgstr "" + +#. ~ Description of spell "To Ward Off the Evil Eye" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"With a bit of salt and some muttered words, deflect the gaze of the evil " +"eye." +msgstr "" + +#. ~ Message of spell "To Ward Off the Evil Eye" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You toss a bit of salt over your left shoulder with your right hand and spit" +" three times into the folds of your clothing as you say, \"Keneinahora\"." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Thrice-Bar the Portal" +msgstr "" + +#. ~ Description of spell "To Thrice-Bar the Portal" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"With some string and the words of the charm, lock a door firmly, even one " +"that doesn't have a locking mechanism." +msgstr "" + +#. ~ Message of spell "To Thrice-Bar the Portal" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You wind the cord several times around your fingers, muttering the words of " +"the charm, and as the pattern ends you hear a soft thud." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To See Beyond the Barriers" +msgstr "" + +#. ~ Description of spell "To See Beyond the Barriers" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "Gain a brief vision of what lies beyond a wall or a doorway." +msgstr "" + +#. ~ Message of spell "To See Beyond the Barriers" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You close your eyes and place the shards of glass over them and press, just " +"slightly. As the pain blooms and the blood trickles, you see beyond." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To See Beyond the Barriers Real" +msgstr "" + +#. ~ Description of spell "To See Beyond the Barriers Real" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"The actual spell that causes the effect for To See Beyond the Barriers. " +"It's a bug if you have it." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Sooth the Pains and Injuries of the Flesh" +msgstr "" + +#. ~ Description of spell "To Sooth the Pains and Injuries of the Flesh" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Mix a paste of herbs, water, and willow bark and rub it on the target's " +"wounds. The charm increases the speed at which wounds heal, as long as the " +"target does not engage in any strenuous activity." +msgstr "" + +#. ~ Message of spell "To Sooth the Pains and Injuries of the Flesh" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You grind the herbs and willowbark together with the water, making a thick, " +"woody-smelling paste, and rub it on the target." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Halt the Scarlet Flow" +msgstr "" + +#. ~ Description of spell "To Halt the Scarlet Flow" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"With some whispered words and a mixture of iron, salt, and herbs, increase " +"your ability to stop the flow of blood. Best recited right before bandaging" +" a wound." +msgstr "" + +#. ~ Message of spell "To Halt the Scarlet Flow" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You face toward the east and recite the words of the charm as you rub the " +"iron and salt and herbs on your hands." +msgstr "" + +#. ~ Description of spell "To Vanish Amidst the Leaves" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"While standing in a forest, conceal your presence. For a brief time after " +"using the charm, anything looking at you will only see another bit of " +"foliage. Movement or taking any hostile action will cancel the charm." +msgstr "" + +#. ~ Message of spell "To Vanish Amidst the Leaves" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You wrap the beans in the leaf and, with a slight grimace, recite the words " +"of the charm before you put them in your mouth and hold them there." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Sail on the River of Dreams" +msgstr "" + +#. ~ Description of spell "To Sail on the River of Dreams" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"With lavender and thyme, weave a barrier around your sleeping space to keep " +"bad dreams away. You must perform the charm directly before trying to " +"sleep; moving will breach the barrier and allow the nightmares to find a way" +" in again." +msgstr "" + +#. ~ Message of spell "To Sail on the River of Dreams" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"You place the herbs under your pillow and, while chanting the words of the " +"charm, paint some thyme oil on the four corners of your sleeping space." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Walk the Forests with the Brown One" +msgstr "" + +#. ~ Description of spell "To Walk the Forests with the Brown One" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Over the freshly-slain and butchered corpse of a bear, recite a paean to its" +" spirit while using its fur and sinew and skull to create a garment. " +"Putting the garment on will take the spirit of the bear into yourself, " +"allowing you to assume its form until the garment is removed." +msgstr "" + +#. ~ Message of spell "To Walk the Forests with the Brown One" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"As you recite the words of the charm, you sew the bits of fur together into " +"a rough mantle with the bear skull at the top." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Walk Across the Flowing Waters" +msgstr "" + +#. ~ Description of spell "To Walk Across the Flowing Waters" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"While standing with your feet in the water, recite this charm to have the " +"water bear you up. You must keep moving at a steady pace, without running " +"or stopping for more than a few moments, or the charm will fade." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Bless the Sacred Weapon" +msgstr "" + +#. ~ Description of spell "To Bless the Sacred Weapon" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Ensorcell an iron or steel weapon that you are holding so it does additional" +" damage to unholy creatures when used in melee combat. If the weapon is too" +" damaged, the charm will cease to function." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "Blessed Weapon Nether Damage" +msgstr "" + +#. ~ Description of spell "Blessed Weapon Nether Damage" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"This is the extra damage a blessed weapon does to Nether creatures. It's a " +"bug if you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Walk Upon the Water" +msgstr "" + +#. ~ Description of spell "To Walk Upon the Water" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square that can later be used in a short ritual to walk " +"across the surface of the water." +msgstr "" + +#. ~ Message of spell "To Walk Upon the Water" +#. ~ Message of spell "To Operate Under the Water" +#. ~ Message of spell "To Demolish Buildings and Strongholds" +#. ~ Message of spell "To Cause Armed Men to Appear" +#. ~ Message of spell "To Cause the Spirits to Bring us Anything We May Wish +#. to Eat or to Drink" +#. ~ Message of spell "To Render Oneself Invisible Unto Every Person" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Focusing your mind and muttering the charms and spells under your breath, " +"you carefully write down the patterns of the magic square." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Operate Under the Water" +msgstr "" + +#. ~ Description of spell "To Operate Under the Water" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square that can later be used in a short ritual to breathe " +"underwater." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Demolish Buildings and Strongholds" +msgstr "" + +#. ~ Description of spell "To Demolish Buildings and Strongholds" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square that can later be used in a short ritual to do massive" +" damage to a nearby structure." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Demolish Buildings and Strongholds Real" +msgstr "" + +#. ~ Description of spell "To Demolish Buildings and Strongholds Real" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"The actual spell for To Demolish Buildings and Strongholds. It's a bug if " +"you have it directly." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Cause Armed Men to Appear" +msgstr "" + +#. ~ Description of spell "To Cause Armed Men to Appear" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square to summon an ethereal group of soldiers who will " +"attack your enemies." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"To Cause the Spirits to Bring us Anything We May Wish to Eat or to Drink" +msgstr "" + +#. ~ Description of spell "To Cause the Spirits to Bring us Anything We May +#. Wish to Eat or to Drink" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square to cause an ethereal spirit to bring wine, meat, " +"cheese, or bread to you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "To Render Oneself Invisible Unto Every Person" +msgstr "" + +#. ~ Description of spell "To Render Oneself Invisible Unto Every Person" +#: data/mods/Xedra_Evolved/spells/hedge_magic_spells.json +msgid "" +"Create a magic square to that will cause you to turn completely invisible. " +"Violent action will reveal your presence." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "Coal Skin Burnback" +msgstr "" + +#. ~ Description of spell "Coal Skin Burnback" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "The burnback effect from the burning coals skin." +msgstr "" + +#. ~ Description of enchantment "Salamander" +#. ~ Description of enchantment "Salamonstrous" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "" +"Your Fire Elemental abilities grant you good resistance to temperature " +"conditions and heat damage. Also your body emits streams of heat into " +"anyone who attack you." +msgstr "" + +#. ~ Message in effect "integrated_coal_skin_burnback" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "Flames and heat flash out from where you've been hit." +msgstr "" + +#. ~ NPC message in effect "integrated_coal_skin_burnback" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +#, c-format +msgid "%1$s's body jets fire and heat out from the wound." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "Flame Skin Burnback" +msgstr "" + +#. ~ Description of spell "Flame Skin Burnback" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "The burnback effect from the flaming skin." +msgstr "" + +#. ~ Name of a enchantment +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "Salamonstrous" +msgstr "" + +#. ~ Description of enchantment "cloud skin" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "" +"Your cloud skin grant you good resistance to temperature conditions. Also " +"your hands emit a small amount of electricity, increasing your damage in " +"melee." +msgstr "" + +#. ~ Description of enchantment "storm skin" +#: data/mods/Xedra_Evolved/spells/integrated_armor_spells.json +msgid "" +"Your storm skin grant you good resistance to temperature conditions. Also " +"your hands emit a moderate amount of electricity, increasing your damage in " +"melee." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "Firmament-Driver" +msgstr "" + +#. ~ Description of spell "Firmament-Driver" +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "" +"Push the target. It's not really effective, but sometimes comes in handy." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "Firmament-driver Damage" +msgstr "" + +#. ~ Description of spell "Firmament-driver Damage" +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "Deal some damage to the pushed enemy." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "Electric Brandish" +msgstr "" + +#. ~ Description of spell "Electric Brandish" +#: data/mods/Xedra_Evolved/spells/inventor_spells.json +msgid "A small whip attack that uses energized cables as a conductor." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Throw The Hammer" +msgstr "" + +#. ~ Description of spell "Throw The Hammer" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You throw the hammer." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Väinämöinen's Kantele Song" +msgstr "" + +#. ~ Description of spell "Väinämöinen's Kantele Song" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"You play and sing songs written by or about a Finnish wizard/deity. It " +"summons forest mammals to your presence." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Nine more seconds" +msgstr "" + +#. ~ Description of spell "Nine more seconds" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"Nine seconds of time stop for what I assume is a mythological reference." +msgstr "" + +#. ~ Message of spell "Nine more seconds" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Time suddenly stops for everything but you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Milk and Hazelnuts" +msgstr "" + +#. ~ Description of spell "Milk and Hazelnuts" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Spawns milk. The extra effect spawns the hazelnuts." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Here's the Hazelnuts" +msgstr "" + +#. ~ Description of spell "Here's the Hazelnuts" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "This extra effect spawns the hazelnuts." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Blackout rage drank" +msgstr "" + +#. ~ Description of spell "Blackout rage drank" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "This spell transforms you into a drunken master." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Biotic Blast" +msgstr "" + +#. ~ Description of spell "Biotic Blast" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Explode the enemy. Literally." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Ion Shot" +msgstr "" + +#. ~ Description of spell "Ion Shot" +#. ~ Description of spell "Secondary Ion Shot" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "A small ion charge." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Secondary Ion Shot" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Instant Ignition" +msgstr "" + +#. ~ Description of spell "Instant Ignition" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Explode a small area." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Jump Boots Leap" +msgstr "" + +#. ~ Description of spell "Jump Boots Leap" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Makes you jump." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Overture Electric Attack" +msgstr "" + +#. ~ Description of spell "Overture Electric Attack" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You cast an electric spell at the monster." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Blood of Saints" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Extend Life" +msgstr "" + +#. ~ Description of spell "Future Sight" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Summons an aura that grants precognitive abilities." +msgstr "" + +#. ~ Description of spell "Terrible Strength" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You gain a terrible strength." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Hare Leap" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Create the dream-drainer" +msgstr "" + +#. ~ Description of spell "Create the dream-drainer" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"This spell is used by the catalyst to summon the dream-drainer. It's not " +"intended to be known by the player." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Create the dream-drainer real" +msgstr "" + +#. ~ Description of spell "Create the dream-drainer real" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Transform a mosquito into a dream-draining nightmare." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Rip" +msgstr "" + +#. ~ Description of spell "Rip" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "You hear an otherworldly slice." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Netherium Warp Detonation" +msgstr "" + +#. ~ Description of spell "Netherium Warp Detonation" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Having this spell is a bug. And casting it is lethal" +msgstr "" + +#. ~ Message of spell "Netherium Warp Detonation" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"The location the grenade occupied is instantly overwhelmed with sounds and " +"colors you've never felt before as space warps in impossible ways. Whatever" +" used to be there is now gone." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Netherium Warp Detonation - Portal" +msgstr "" + +#. ~ Description of spell "Netherium Warp Detonation - Portal" +#: data/mods/Xedra_Evolved/spells/item_spells.json +#, c-format +msgid "Having this spell is a bug. Has a 50% chance to spawn a reality tear" +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Netherium-Reality Smooth" +msgstr "" + +#. ~ Description of spell "Netherium-Reality Smooth" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"Having this spell is a bug. Will remove tears in reality and other portals " +"with side effects." +msgstr "" + +#. ~ Message of spell "Netherium-Reality Smooth" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "" +"The two halves of the smoother surge together, forcing the teleporters " +"together with a massive clang! Due to your precise engineering the " +"teleporters activate at the exact moment of impact, temporarily shunting " +"them into the nether and unleashing a massive cascade of netherium energy " +"that ripples around you." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Netherium-Reality Smooth - Portal Spell" +msgstr "" + +#. ~ Description of spell "Netherium-Reality Smooth - Portal Spell" +#: data/mods/Xedra_Evolved/spells/item_spells.json +msgid "Having this spell is a bug. Causes a strong portal storm." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_LILIN_RUACH_DRAIN" +#. ~ NPC message in nested effect in then statement in false effect in EoC +#. "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You feel a rush of warmth as you absorb the ruach." +msgstr "" + +#. ~ NPC message in nested effect in then statement in nested effect in else +#. statement in false effect in EoC "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"You feel a rush of warmth as you absorb the ruach, though your skin breaks " +"out in goosebumps afterward." +msgstr "" + +#. ~ NPC message in nested effect in then statement in nested effect in then +#. statement in nested effect in else statement in nested effect in else +#. statement in false effect in EoC "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You feel a moment of white heat as you absorb the ruach." +msgstr "" + +#. ~ NPC message in nested effect in else statement in nested effect in then +#. statement in nested effect in else statement in nested effect in else +#. statement in false effect in EoC "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"You attempt to absorb the being's ruach but encounter only a yawning void " +"that drains some of your own ruach back to it!" +msgstr "" + +#. ~ NPC message in nested effect in then statement in nested effect in else +#. statement in nested effect in else statement in nested effect in else +#. statement in false effect in EoC "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You feel a moment of warmth as you absorb the ruach." +msgstr "" + +#. ~ NPC message in nested effect in then statement in nested effect in else +#. statement in nested effect in else statement in nested effect in else +#. statement in nested effect in else statement in false effect in EoC +#. "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"You feel a brief tingle as you absorb the animal's ruach. Weak, but better " +"than nothing." +msgstr "" + +#. ~ NPC message in nested effect in then statement in nested effect in else +#. statement in nested effect in else statement in nested effect in else +#. statement in nested effect in else statement in nested effect in else +#. statement in false effect in EoC "EOC_LILIN_RUACH_DRAIN" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"You feel a slight prickling as you absorb the insect's ruach. Barely worth " +"bothering with." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_LILIN_EVIL_EYE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"You glare balefully at and project all of your malice into your " +"gaze." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_LILIN_EVIL_EYE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach for your malice to affect your target." +msgstr "" + +#. ~ Player makes sound in effect in EoC "EOC_LILIN_AOE_DAZE" +#. ~ Player message in effect in EoC "EOC_LILIN_AOE_DAZE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You let out a piercing cry!" +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LILIN_AOE_DAZE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to let out the night-cry!" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_LILIN_AOE_LINE_DISEASE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You summon a wind filled with pestilence." +msgstr "" + +#. ~ NPC message in false effect in EoC "EOC_LILIN_AOE_LINE_DISEASE" +#. ~ NPC message in false effect in EoC "EOC_LILIN_DISEASE_ENHANCEMENT_DAMAGE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to summon the miasma!" +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_LILIN_DISEASE_ENHANCEMENT_DAMAGE" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You infuse your ruach into the plague-infected ." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LILIN_AVOID_SLEEP" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "As a cool breeze touches your skin, you feel much more awake." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LILIN_AVOID_SLEEP" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to spare any to alleviate your tiredness." +msgstr "" + +#. ~ Player message in false effect in EoC +#. "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG_2" in nested EOCs in effect in EoC +#. "EOC_LILIN_CHANGE_WEATHER_DENSE_FOG" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to call a fog." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LILIN_SPEED_BOOST" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "The world around you slows down immensely." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LILIN_SPEED_BOOST" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to reap the whirlwind." +msgstr "" + +#. ~ NPC message in effect in EoC "EOC_LILIN_INSTANT_HEAL_2" in nested EOCs in +#. effect in EoC "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "Your wounded flesh knits together in moments." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_LILIN_INSTANT_HEAL_2" in +#. nested EOCs in effect in EoC "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You don't have enough ruach to to heal yourself!" +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You cannot heal yourself during the new moon!" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in false effect in EoC "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "You must be outside in direct moonlight to heal yourself!" +msgstr "" + +#. ~ Player message in nested effect in then statement in nested effect in +#. else statement in nested effect in else statement in false effect in EoC +#. "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "" +"The moon is obscured by clouds and you cannot draw on its light to heal " +"yourself!" +msgstr "" + +#. ~ Player message in nested effect in else statement in nested effect in +#. else statement in nested effect in else statement in false effect in EoC +#. "EOC_LILIN_INSTANT_HEAL" +#: data/mods/Xedra_Evolved/spells/lilin_spell_eocs.json +msgid "[Debug] For some unknown reason you cannot heal yourself." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Essence Drain" +msgstr "" + +#. ~ Description of spell "Essence Drain" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Touch your victim and drain away a part of their ruach to fuel you. It only" +" works on living creatures, and animals provide barely any ruach compared to" +" humans." +msgstr "" + +#. ~ Description of spell "Ruach Drinker" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Drain the ruach from a target at range. It only works on living creatures, " +"and animals provide barely any ruach compared to humans." +msgstr "" + +#. ~ Description of spell "The Evil Eye" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Curse a single nearby target with misfortune." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Cry of the Night-bird" +msgstr "" + +#. ~ Description of spell "Cry of the Night-bird" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Let out a piercing cry, disorienting all nearby enemies and allies. Of " +"necessity, this is a very loud course of action." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Cry of the Night-bird Real" +msgstr "" + +#. ~ Description of spell "Cry of the Night-bird Real" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"The actual Cry of the Night-bird that applies the effect. It's a bug if you" +" have it." +msgstr "" + +#. ~ Description of spell "Unleash the Night-Wind" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Summon a miasma filled with pestilence to infect your enemies. This " +"supernatural disease can even strike zombies or stranger creatures." +msgstr "" + +#. ~ Description of spell "Devoured by Pestilence" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Enhance the power of the miasma from Unleash the Night-Wind, doing serious " +"damage and crippling your target." +msgstr "" + +#. ~ Description of spell "Neither Sleep Nor Slumber" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Spend ruach to alleviate your sleepiness." +msgstr "" + +#. ~ Description of spell "Thick Clouds A Covering" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Manipulate the weather, pulling the water from the air and cause a thick fog" +" to form and blanket the countryside. Activate again to release your hold " +"on the weather." +msgstr "" + +#. ~ Description of spell "Reaping the Whirlwind" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"Spend some ruach to greatly enhance your speed for a short period of time." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "Strix Leap" +msgstr "" + +#. ~ Description of spell "The Moon to Rule the Night" +#: data/mods/Xedra_Evolved/spells/lilin_spells.json +msgid "" +"At night under the moon, you can greatly speed your healing, knitting " +"together grievous wounds in moments. This requires direct moonlight; " +"clouds, rain, or being indoors will prevent this power from working." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/shapeshifter.json +msgid "Shapeshifter reduce pain spell" +msgstr "" + +#. ~ Description of spell "Shapeshifter reduce pain spell" +#: data/mods/Xedra_Evolved/spells/shapeshifter.json +msgid "" +"This reduces pain for shapeshifters as their wounds regenerate. You should " +"never see it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DREAMER_ARTIFACT_SPAWN" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"You pull your power into this world, and something outside of it places an " +"object in your hand." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_DREAMER_ARTIFACT_FAIL_MESSAGE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"Your impatience is apparently a defining feature. You're going to need a " +"lot more time connecting with the universe to make this happen." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_DREAMER_ARTIFACT_FAIL_MESSAGE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"You try to connect the item with another dimension, but everything goes " +"wrong from the very beginning. You feel you need much more patience to " +"finish this." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_DREAMER_ARTIFACT_FAIL_MESSAGE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"You try to connect the item with another dimension, but something interrupts" +" you in the middle of your attempt. You need just a bit more time to make " +"this work." +msgstr "" + +#. ~ Player message in nested effect in switch statement in effect in EoC +#. "EOC_DREAMER_ARTIFACT_FAIL_MESSAGE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"You try to connect the item with another dimension, but in the end it fails." +" It was close though, so you think you need to try it again tomorrow." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ETHEREAL_WINGS_INITIATE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "Ethereal wings grow from your back." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_ETHEREAL_WINGS_INITIATE" +#. ~ Player message in false effect in EoC "EOC_ETHEREAL_WINGS_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "The wings behind you fade out of existence." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_ETHEREAL_WINGS_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"The wings behind you grow slightly more transparent, but they quickly revert" +" back to normal." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_KARMA_ARMS_INITIATE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"Ethereal, transparent arms appear behind your shoulders and " +"glow." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_KARMA_ARMS_INITIATE" +#. ~ Player message in false effect in EoC "EOC_KARMA_ARMS_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "The cyan arms grow dim and finally disappear." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_KARMA_ARMS_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"The floating arms behind you slightly flicker, but they soon resume their " +"steady glow." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEVIL_TAIL_INITIATE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "You feel like your spine stretched enormously." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DEVIL_TAIL_INITIATE" +#. ~ Player message in false effect in EoC "EOC_DEVIL_TAIL_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "Your devil tail fades away." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DEVIL_TAIL_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "Your devilish tail stretches and twists playfully." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STALKER_EYES_INITIATE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "" +"Your vision grows dark for a moment, but a second later a whole new world is" +" revealed under your eyes." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_STALKER_EYES_INITIATE" +#. ~ Player message in false effect in EoC "EOC_STALKER_EYES_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "The great new world visible to your eyes disappears." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_STALKER_EYES_CONTINUE" +#: data/mods/Xedra_Evolved/spells/spell_eocs.json +msgid "Your sight darkens for a second, but it quickly turns back." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Scent of Blood" +msgstr "" + +#. ~ Description of spell "Scent of Blood" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"You can smell even the faintest traces of living human, or nearly-human, " +"blood." +msgstr "" + +#. ~ Description of spell "Blood-Fueled Magic" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"You consume some of the blood in your veins, turning it into magical power." +msgstr "" + +#. ~ Description of spell "Sanguine Restoration" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Heal your wounds with the power of stolen blood." +msgstr "" + +#. ~ Description of spell "Predator's Mien" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"With a bit of stolen blood and a savage expression, you can send your " +"enemies fleeing. This power only works on enemies capable of feeling fear." +msgstr "" + +#. ~ Description of spell "Hypnotic Gaze" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"Stare into the eyes of your victim and wills them to pause. This power does" +" not work on unliving targets." +msgstr "" + +#. ~ Description of spell "Cowing the Beast" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"Exert command over a predatory wild animal like a wolf or a rat, making it " +"your ally for a time." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Cowing the Beast Real" +msgstr "" + +#. ~ Description of spell "Cowing the Beast Real" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"The actual power that lets you command a beast. If you see this, it's a " +"bug." +msgstr "" + +#. ~ Description of spell "Earthen Slumber" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"You can sleep within the earth itself, avoiding the hateful light of the " +"sun. This power must be used on diggable soil." +msgstr "" + +#. ~ Description of spell "Torpor" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"Enter a deathlike slumber and recover from your wounds and fatigue. " +"Preferably while somewhere nobody could attack you while you sleep." +msgstr "" + +#. ~ Message of spell "Torpor" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "You enter torpor." +msgstr "" + +#. ~ Description of spell "Dominating Gaze" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Take control of a mind. Only works on targets that have weak minds." +msgstr "" + +#. ~ Message of spell "Dominating Gaze" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "You look for a mind to control." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Dominating Gaze real" +msgstr "" + +#. ~ Description of spell "Dominating Gaze real" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"The actual power that lets you take over a mind. If you see this, it's a " +"bug." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "(Mist Form) Pass Through Barrier" +msgstr "" + +#. ~ Description of spell "(Mist Form) Pass Through Barrier" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "Seep through a door or a window." +msgstr "" + +#. ~ Spell name +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "(Mist Form) Pass Through Barrier Real" +msgstr "" + +#. ~ Description of spell "(Mist Form) Pass Through Barrier Real" +#: data/mods/Xedra_Evolved/spells/vampire_spells.json +msgid "" +"The actual spell that lets you seep through a barrier. It's a bug if you " +"have it." +msgstr "" + +#. ~ Message after transforming to "t_tree_birch, t_tree_elm, +#. t_tree_cottonwood, t_tree_basswood, t_tree_alder, t_tree_pine, +#. t_tree_maple, t_tree_willow, t_tree_hickory, t_tree_walnut, +#. t_tree_butternut, t_tree_chestnut, t_tree_hazelnut, t_tree_beech, +#. t_tree_blackjack, t_tree_apple, t_tree_cherry, t_tree_juniper, t_tree_pear, +#. t_tree_plum, t_tree_elderberry, t_tree_mulberry, t_tree_sassafras" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The young tree creaks as its limbs begin growing, first slowly and then with" +" increasing speed. Roots churn through the soil and leaves stretch toward " +"the sun, and in moments, before you is a tree that could have stood for a " +"human lifetime." +msgstr "" + +#. ~ Message after transforming to "t_grass_long" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"Fresh green grass grows longer and longer until it stands as tall as your " +"knees." +msgstr "" + +#. ~ Message after transforming to "t_grass_tall" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The tall grass grows and grows until a child could easily hide themselves " +"within it." +msgstr "" + +#. ~ Message after transforming to "f_plant_harvest" +#. ~ Message after transforming to "f_dirtmound_shallow_harvest" +#. ~ Message after transforming to "f_dirtmound_pile_harvest" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The plant grows in moments, leaves unfurling, roots churning the soil, and " +"flowers opening toward the sun. Before you even lower your hands, it's ripe" +" and ready for the harvest." +msgstr "" + +#. ~ Message after transforming to "t_triffid_bark_wall" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The bark surges upward as the roots below grow into a heavy, solid wall " +"covered in bark." +msgstr "" + +#. ~ Message after transforming to "t_triffid_wood_wall" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The wooden wall shudders as as the bark peels off in sheets, eventually " +"becoming a solid expanse of bare wood." +msgstr "" + +#. ~ Message after transforming to "t_triffid_bark_wall" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The bare wooden wall shudders as bark sprouts and spreads over it, covering " +"the entire surface in moments." +msgstr "" + +#. ~ Message after transforming to "t_barkfloor_no_roof" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The ground churns as bark-covered roots erupt from it and form into a solid " +"bark-covered floor." +msgstr "" + +#. ~ Message after transforming to "t_barkfloor" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The ground churns as bark-covered roots quest upward, forming an " +"intertwining roof." +msgstr "" + +#. ~ Message after transforming to "t_barkfloor_no_roof" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The wooden wall spasms and recedes into the ground, leaving only a bark-" +"covered floor in its place." +msgstr "" + +#. ~ Message after transforming to "t_triffid_leaves" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The bark floor shudders as thin branches sprout from it, leaves already " +"growing and unfurling, and soon a thicket of dense leaves covers the area." +msgstr "" + +#. ~ Message after transforming to "t_triffid_leaves" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The ground shudders as thin branches sprout from it, leaves already growing " +"and unfurling, and soon a thicket of dense leaves covers the area." +msgstr "" + +#. ~ Message after transforming to "t_bramble_door_c" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The wall trembles and splits apart into a tangle of gnarled roots, waving in" +" the air like monstrous tentacles. They weave together into a sturdy door " +"before ceasing their motion." +msgstr "" + +#. ~ Message after transforming to "t_triffid_bark_wall" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The roots surge into motion, growing together thicker and more tangled until" +" a bark-covered wall of solid wood is all that remains." +msgstr "" + +#. ~ Message after transforming to "t_dirt_barren" +#. ~ Message after transforming to "f_null" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "The fungus withers and dies!" +msgstr "" + +#. ~ Message after transforming to "f_arvore_translocator_ground" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "You meditate within the depths of the forest." +msgstr "" + +#. ~ Message after transforming to "t_arvore_climbing_vine" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "A vine bursts out of the ground and grows in moments!" +msgstr "" + +#. ~ Message after transforming to "t_tree_birch, t_tree_elm, +#. t_tree_cottonwood, t_tree_basswood, t_tree_alder, t_tree_pine, +#. t_tree_maple, t_tree_willow, t_tree_hickory, t_tree_walnut, +#. t_tree_butternut, t_tree_chestnut, t_tree_hazelnut, t_tree_beech, +#. t_tree_blackjack, t_tree_apple, t_tree_cherry, t_tree_juniper, t_tree_pear, +#. t_tree_plum, t_tree_elderberry, t_tree_mulberry, t_tree_sassafras" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "" +"The target's limbs begin stretching and spreading toward the sky as their " +"body elongates, and in moments, a tree that could have stood for a hundred " +"years stands in their place." +msgstr "" + +#. ~ Message after transforming to "t_arvore_living_tent" +#: data/mods/Xedra_Evolved/ter_transforms/arvore_ter_transforms.json +msgid "Vines and brambles rapidly grow from the ground into a small shelter." +msgstr "" + +#. ~ Message after transforming to "f_homullus_translocator_location" +#: data/mods/Xedra_Evolved/ter_transforms/homullus_ter_transforms.json +msgid "You close your eyes and listen to the sounds of civilization." +msgstr "" + +#. ~ Message after transforming to "t_pit" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The ground opens up!" +msgstr "" + +#. ~ Message after transforming to "t_rock" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The stone rises up into a stone wall." +msgstr "" + +#. ~ Message after transforming to "t_rock_floor" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The stone wall sinks away." +msgstr "" + +#. ~ Message after transforming to "t_soil" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The ground rises into a wall of solid earth." +msgstr "" + +#. ~ Message after transforming to "t_dirt" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The solid earth sinks away." +msgstr "" + +#. ~ Message after transforming to "t_hole" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The pit deepens!" +msgstr "" + +#. ~ Message after transforming to "t_earthen_stairs_up" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The ground rises up into a set of earthen stairs." +msgstr "" + +#. ~ Message after transforming to "t_earthen_stairs_up" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The dirt rises up into a set of earthen stairs." +msgstr "" + +#. ~ Message after transforming to "t_earthen_stairs_down" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The ground sinks down into a set of earthen stairs." +msgstr "" + +#. ~ Message after transforming to "t_earthen_stairs_down" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The dirt sinks down into a set of earthen stairs." +msgstr "" + +#. ~ Message after transforming to "t_rock_smooth" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "All imperfections in the stone are smoothed away." +msgstr "" + +#. ~ Message after transforming to "f_rubble_rock" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The pile of dirt hardens into a large pile of stones." +msgstr "" + +#. ~ Message after transforming to "f_dirtmound_shallow" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "The loose rock falls apart into a pile of dirt." +msgstr "" + +#. ~ Message after transforming to "f_ierde_lithic_gaol_fang" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "Fangs of rock erupt around the target!" +msgstr "" + +#. ~ Message after transforming to "f_ierde_translocator_location" +#: data/mods/Xedra_Evolved/ter_transforms/ierde_ter_transform.json +msgid "" +"You place both hands on the living earth and feel the rhythms of the rock." +msgstr "" + +#. ~ Message after transforming to "t_pit_shallow" +#. ~ Message after transforming to "t_pit" +#: data/mods/Xedra_Evolved/ter_transforms/sylph_ter_transforms.json +msgid "The lightning blasts a crater where it strikes!" +msgstr "" + +#. ~ Message after transforming to "f_sylph_translocator_location" +#: data/mods/Xedra_Evolved/ter_transforms/sylph_ter_transforms.json +msgid "" +"High above the earth, you close your eyes and feel the wind on your face." +msgstr "" + +#. ~ Clause text "out_of_ruach" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Starving" +msgstr "" + +#. ~ Clause text "ruach_level_1" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Almost Spent" +msgstr "" + +#. ~ Clause text "ruach_level_2" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Drained" +msgstr "" + +#. ~ Clause text "ruach_level_3" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Refreshed" +msgstr "" + +#. ~ Clause text "ruach_level_4" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Satiated" +msgstr "" + +#. ~ Clause text "ruach_level_5" of UI widget "ruach_counter_meter" +#: data/mods/Xedra_Evolved/ui/ruach_counter.json +msgid "Suffused" +msgstr "" + +#. ~ Label of UI widget "xe_current_max_mana_nums_layout" +#. ~ Label of UI widget "xe_spacebar_current_max_mana_nums_layout" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Xedra Current/Max Mana" +msgstr "" + +#. ~ Label of UI widget "xe_mana_graph_layout" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Xedra Mana Graph" +msgstr "" + +#. ~ Label of UI widget "xe_mana_pool_layout" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Xedra Mana Pool" +msgstr "" + +#. ~ Label of UI widget "vampire_needs_desc_layout_label" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "Vampire Needs" +msgstr "" + +#. ~ Label of UI widget "xe_spacebar_mana_bar_block" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "xe_mana_bar" +msgstr "" + +#. ~ Label of UI widget "xe_spacebar_mana_numbers_block" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgid "xe_mana_number" +msgstr "" + +#. ~ Label of UI widget "vampire_sidebar" +#: data/mods/Xedra_Evolved/ui/sidebar.json +msgctxt "UI sidebar" +msgid "vampire" +msgstr "" + +#. ~ Clause text "engorged" of UI widget "vampire_blood_levels" +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Filled" +msgstr "" + +#. ~ Clause text "swollen" of UI widget "vampire_blood_levels" +#: data/mods/Xedra_Evolved/ui/vamp_blood_levels.json +msgid "Saturated" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Xedra_Evolved/vehicles/magickal_vehicles.json +msgid "wave rider kayak" +msgstr "" + +#. ~ Vehicle name +#: data/mods/Xedra_Evolved/vehicles/xedra.json +msgid "Border Enforcement Bearcub" +msgstr "" + +#. ~ Sentence fragment describing the "vital_gap" weakpoint +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +msgid "this small gap leads to something vital" +msgstr "" + +#. ~ Sentence fragment describing the "alien_joint" weakpoint +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +msgid "where a limb derives motion from" +msgstr "" + +#. ~ Sentence fragment describing the "hard_point" weakpoint +#: data/mods/Xedra_Evolved/weakpoints/wp_alien_being.json +msgid "a particularly strong part of the body" +msgstr "" + +#. ~ MOD name +#: data/mods/aftershock_exoplanet/modinfo.json +msgid "Aftershock: Exoplanet" +msgstr "" + +#. ~ Description of MOD "Aftershock: Exoplanet" +#: data/mods/aftershock_exoplanet/modinfo.json +msgid "" +"An experimental implementation of Aftershock's exoplanet region, not " +"recommended for actual playthroughs. Adds no new content by itself, and " +"requires the main mod to function correctly." +msgstr "" + +#. ~ Description of profession "Standard Bionic Interface" for male +#: data/mods/aftershock_exoplanet/profession_groups.json +msgctxt "prof_desc_male" +msgid "" +"Like most people on Salus IV you have previously received cybernetic " +"enhancement to make life easier. Your enhancements include a universal data" +" link, some basic power storage, and a charging cable to top up." +msgstr "" + +#. ~ Description of profession "Standard Bionic Interface" for female +#: data/mods/aftershock_exoplanet/profession_groups.json +msgctxt "prof_desc_female" +msgid "" +"Like most people on Salus IV you have previously received cybernetic " +"enhancement to make life easier. Your enhancements include a universal data" +" link, some basic power storage, and a charging cable to top up." +msgstr "" + +#. ~ Description of scenario "Stranded Spacer" for male +#: data/mods/aftershock_exoplanet/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"What was to be a routine cargo transfer ended in tragedy when, in a brief " +"moment of chaos, your space ship was intercepted and destroyed by a StO " +"missile. As soon as the MAW alarm flared to life, you scrambled to the " +"nearest escape pod and barely managed reach the uncertain safety of the " +"planet below." +msgstr "" + +#. ~ Description of scenario "Stranded Spacer" for female +#: data/mods/aftershock_exoplanet/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"What was to be a routine cargo transfer ended in tragedy when, in a brief " +"moment of chaos, your space ship was intercepted and destroyed by a StO " +"missile. As soon as the MAW alarm flared to life, you scrambled to the " +"nearest escape pod and barely managed reach the uncertain safety of the " +"planet below." +msgstr "" + +#. ~ Weather type name +#: data/mods/aftershock_exoplanet/weather_type.json +msgid "Whiteout" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/ice_fields.json +msgid "Ice Fields" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/ice_fields.json +msgid "glacier" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/ice_fields.json +msgid "hydrothermal flats" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/overmap_terrain_transportation.json +msgid "bridge structure" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/aftershock_exoplanet/Map/overmap_terrain/overmap_terrain_transportation.json +msgid "bridgehead structure" +msgstr "" + +#. ~ MOD name +#: data/mods/alt_map_key/modinfo.json +msgid "Alternative Map Key" +msgstr "" + +#. ~ Description of MOD "Alternative Map Key" +#: data/mods/alt_map_key/modinfo.json +msgid "" +"Changes the overmap to be more readable. Buildings are color coded by type " +"and use initial letter of their names instead of ^v<>." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "pool roof" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "mechanics garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "megastore entrance" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "hotel tower" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "razorclaw nest" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "evac shelter" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "sewage treatment" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "interface" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "electric substation" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "campsites" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "religious cemetery" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "small office" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "state park parking" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "animal clinic" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium field" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium garage" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "stadium bar" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/alt_map_key/overmap_terrain.json +msgid "war memorial" +msgstr "" + +#. ~ MOD name +#: data/mods/cbm_slots/modinfo.json +msgid "Bionic Slots" +msgstr "" + +#. ~ Description of MOD "Bionic Slots" +#: data/mods/cbm_slots/modinfo.json +msgid "" +"Enables the bionic slots system, which limits the number of CBMs you can " +"install in each bodypart." +msgstr "" + +#. ~ MOD name +#: data/mods/classic_zombies/modinfo.json +msgid "Dark Days of the Dead" +msgstr "" + +#. ~ Description of MOD "Dark Days of the Dead" +#: data/mods/classic_zombies/modinfo.json +msgid "" +"Turns the game into a classic Romero zombie game. You must destroy the " +"brain. Getting bitten is fatal. However, zombies don't evolve, and when " +"they're down, they're down. Removes the sci-fi and interdimensional aspects" +" of CDDA." +msgstr "" + +#. ~ Name of effect type id "zombie_virus" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Zombie bite" +msgstr "" + +#. ~ Name of effect type id "zombie_virus" +#. ~ Name of effect type id "zombie_virus_scratch" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Zombie contagion" +msgstr "" + +#. ~ Description of effect type "Zombie bite" +#: data/mods/classic_zombies/contagion/effect.json +msgid "You've got a painful bite from a zombie. You know how this ends." +msgstr "" + +#. ~ Description of effect type "Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "" +"The area around your zombie bite is festering and red, and you're feeling " +"hot and cold at once." +msgstr "" + +#. ~ Description of effect type "Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Everything's so dark. You can feel it, you don't have much time left." +msgstr "" + +#. ~ Apply message of effect type "Zombie bite, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "You've been bitten. It's bad." +msgstr "" + +#. ~ Death message of effect type "Zombie bite, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "You succumb to your zombie bite." +msgstr "" + +#. ~ Male memorial apply log of effect type "Zombie bite, Zombie contagion" +#. ~ Male memorial apply log of effect type "Zombie wound, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgctxt "memorial_male" +msgid "Died of the zombie plague." +msgstr "" + +#. ~ Female memorial apply log of effect type "Zombie bite, Zombie contagion" +#. ~ Female memorial apply log of effect type "Zombie wound, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgctxt "memorial_female" +msgid "Died of the zombie plague." +msgstr "" + +#. ~ Name of effect type id "zombie_virus_scratch" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Zombie wound" +msgstr "" + +#. ~ Description of effect type "Zombie wound" +#: data/mods/classic_zombies/contagion/effect.json +msgid "The area around your zombie scratch is looking a little red." +msgstr "" + +#. ~ Description of effect type "Zombie wound" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Redness is creeping up from your wound. You feel weak, and look pale." +msgstr "" + +#. ~ Description of effect type "Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "Why is it so cold in here? And so hot, at the same time?" +msgstr "" + +#. ~ Apply message of effect type "Zombie wound, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "You've been cut by a zombie. Did it get infected?" +msgstr "" + +#. ~ Death message of effect type "Zombie wound, Zombie contagion" +#: data/mods/classic_zombies/contagion/effect.json +msgid "You succumb to your zombie contagion." +msgstr "" + +#. ~ Name of a gun +#: data/mods/classic_zombies/items/guns.json +msgid "C7 assault rifle" +msgid_plural "C7 assault rifles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "C7 assault rifle" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"The C7A1 is the standard issue rifle for the Canadian military manufactured " +"by Diemaco. It is a gas-operated, rotating bolt rifle known for its " +"accuracy and controllable recoil." +msgstr "" + +#. ~ Variant name of gun "C7 assault rifle" +#: data/mods/classic_zombies/items/guns.json +msgid "C7" +msgid_plural "C7s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "C7 assault rifle" of gun "C7" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"The standard issue rifle for the Canadian armed forces, featuring a 20 in. " +"long barrel and full auto capabilities when fed from STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "C7 assault rifle" +#: data/mods/classic_zombies/items/guns.json +msgid "C7A1" +msgid_plural "C7A1s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "C7 assault rifle" of gun "C7A1" +#. ~ Description of variant "C8 carbine" of gun "C8CQB" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"This is the updated model of the C7 carbine, using a modified Weaver rail " +"instead of a carrying handle/iron sight assembly to assist in mounting " +"optics." +msgstr "" + +#. ~ Name of a gun +#: data/mods/classic_zombies/items/guns.json +msgid "C8 carbine" +msgid_plural "C8 carbines" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "C8 carbine" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"A carbine variant of the C7A1, recently introduced by the Canadian armed " +"forces. Though accurate, small, and lightweight, it is infamous for its " +"unreliability when not properly maintained. It is chambered in 5.56x45mm " +"and accepts STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "C8 carbine" +#: data/mods/classic_zombies/items/guns.json +msgid "C8" +msgid_plural "C8s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "C8 carbine" of gun "C8" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"The standard issue carbine for the Canadian armed forces, featuring a 14.5 " +"in. long barrel and full auto capabilities when fed from STANAG magazines." +msgstr "" + +#. ~ Variant name of gun "C8 carbine" +#: data/mods/classic_zombies/items/guns.json +msgid "C8CQB" +msgid_plural "C8CQBs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Name of a gun +#: data/mods/classic_zombies/items/guns.json +msgid "Browning Hi-Power" +msgid_plural "Browning Hi-Powers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "Browning Hi-Power" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"A licensed copy of the Browning Hi-Power, made by John Inglis and Company. " +"Issued to officers and infantry in need of a weapon for confined spaces, " +"this is chambered in 9x19 Parabellum." +msgstr "" + +#. ~ Description of gun "M1911A1" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"This is a semi-automatic pistol, chambered in .45 ACP and accepting M1911 " +"magazines." +msgstr "" + +#. ~ Variant name of gun "M1911A1" +#: data/mods/classic_zombies/items/guns.json +msgid "M1911" +msgid_plural "M1911s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "M1911A1" of gun "M1911A1" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"An update to the original M1911, featuring an extended tang on the grip " +"safety to prevent hammer bite as well as a shorter trigger for smaller " +"hands." +msgstr "" + +#. ~ Name of a gun +#: data/mods/classic_zombies/items/guns.json +msgid "C9" +msgid_plural "C9s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "C9" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"A mountable machine gun used by Canadian infantry, feeding from a belt or " +"STANAG magazines in a pinch. Quite inaccurate and difficult to control, the" +" C9 is designed to fire many rounds very quickly." +msgstr "" + +#. ~ Name of a gun +#: data/mods/classic_zombies/items/guns.json +msgid "C6" +msgid_plural "C6s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of gun "C6" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"The Colt Canada C6 is a general-purpose machine gun developed to replace the" +" .30-caliber C5 GPMG. Heavy and difficult to handle fired from the " +"shoulder, as most people aren't action-movie heroes." +msgstr "" + +#. ~ Variant name of gun "pump action varmint rifle" +#: data/mods/classic_zombies/items/guns.json +msgid "Winchester 1890" +msgid_plural "Winchester 1890s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of variant "pump action varmint rifle" of gun "Winchester +#. 1890" +#: data/mods/classic_zombies/items/guns.json +msgid "" +"The Winchester 1890 is a pump action rifle, chambered in .22 LR. Holds 15 " +"rounds of ammo, so go get plinking!" +msgstr "" + +#. ~ Message describing the effect of hitting the "leg_mangled" weakpoint +#: data/mods/classic_zombies/monsters/weakpoints.json +#, c-format +msgid "The %s is knocked down, and doesn't look like it can get back up!" +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"*, your old friend, looks up at you in shock. At his feet lies a a corpse, " +"its head almost completely blown off by the shotgun that drops limply from " +"Liam's fingers as you approach. \"I swear, dude, this is not what it looks " +"like.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Not what it looks like? It looks like you just blew someone's head off, " +"Liam. Holy shit, is that… Chris? Did you kill Chris?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"No! Dammit, no!\" Liam looks briefly panicked, then his eyes widen. \"I " +"have something for this, hold on.\" He reaches to the sofa behind him, " +"slowly, keeping his hands away from the shotgun on the floor. \"Look. " +"Chris left a note.\" Liam holds up the paper, in Chris' clear handwriting." +" You can just make it out: it reads somewhat like a suicide note, and " +"realization starts to dawn. Liam nods, seeing you start to understand. " +"\"Chris got bit while we were on our way here. We tried to treat it, I did " +"everything I could think of, but the infection got worse and worse. Chris " +"told me to just turn my back, but I couldn't do that. We had a pact. You " +"know that.\" Liam's eyes are red rimmed, and he wipes them with a sleeve. " +"\"I stayed here until… until the transition. We wrote this letter and a " +"bunch more, stuff for Chris's family, if we can find them, you know?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "So Chris turned into a zombie right in front of you?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Wait. Zombies? I knew things were going to shit, but are you telling me " +"it's really zombies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Yeah.\" Liam wipes his face again, and flops down on the couch. \"I " +"thought there'd be more time between passing out and getting back up, I was " +"going to do this outside. God damn, that was the hardest thing I've ever " +"done.\" He looks up at you, his face drained, across the body of one of " +"your oldest friends. \"Fucking hell. You're alive. You made it here. I'm" +" sorry for the rough introduction, I should be hugging you right now. " +"You're not bit or anything?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "No, I'm fine. Want to get this cleaned up?" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Bit? Like, the whole classic 'one bite and you're done' zombie movie stuff?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Yeah. You probably heard some wacky shit on the news, hey? I heard all " +"kinds of garbage, anything from evil mushrooms to interdimensional monsters," +" but no. It's zombies, classic fucking zombies. I'm still struggling with " +"it myself." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"You got it. I know, it feels really contrived, doesn't it? It's exactly " +"like the old movies in every way, like someone had designed it to be. I " +"don't know if it's every bite or what, but Chris just had one that barely " +"broke the skin and you see where that ended up. Took about three days. My " +"advice is, we don't let these things teeth anywhere near our skin. They're " +"pretty clumsy bastards, though. They definitely can't just nibble you as " +"they go by, they've gotta grab you first. Unfortunately, seems like they're" +" pretty fuckin' good at that. Once you get grabbed, best bet is to go full " +"ham on the zombie grabbing you with everything you've got, and try to shake " +"loose, but honestly it's better to not get grabbed." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "Well, no bites. I'm fine. Want to get this cleaned up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"*lets out a long sigh and nods. \"Let's get poor Chris outside for a proper" +" burial to start. I can't tell you how glad I am to see you.\"" +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"I'm glad to see you too, Liam. Wish it was a better situation. Let's do " +"this." +msgstr "" + +#. ~ Snippet in category "" +#: data/mods/classic_zombies/npcs/liam_follower.json +msgid "" +"Aww, of course. No matter what happens, you're always you and I'm always " +"me, right? We've been through worse than this.\" He pauses, his brow " +"furrowed. \"Well, okay, maybe we haven't. But we've stuck through it all " +"for so many years, what's a little undead apocalypse gonna change? Hell, I " +"think we're in for one of those classic buddy-buddy zombie movie " +"experiences, like, uh, Dawn of the Dead.\" He pauses. \"Maybe not that " +"one. Night of the Living Dead?\" He pauses again. \"Zombieland, maybe. " +"Who cares. You're my family, more than my birth family ever was." +msgstr "" + +#. ~ MOD name +#: data/mods/dda/modinfo.json +msgid "Dark Days Ahead" +msgstr "" + +#. ~ Description of MOD "Dark Days Ahead" +#: data/mods/dda/modinfo.json +msgid "Core content for Cataclysm-DDA" +msgstr "" + +#. ~ MOD name +#: data/mods/dda_tutorial/modinfo.json +msgid "Tutorial" +msgstr "" + +#. ~ Description of MOD "Tutorial" +#: data/mods/dda_tutorial/modinfo.json +msgid "Tutorial for Cataclysm-DDA" +msgstr "" + +#. ~ Monster name +#: data/mods/dda_tutorial/monsters.json +msgid "dummy" +msgid_plural "dummies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "dummy" +#: data/mods/dda_tutorial/monsters.json +msgid "" +"This dummy serves for only one purpose - to teach players how to hit " +"monsters." +msgstr "" + +#. ~ Death message of monster "dummy" +#: data/mods/dda_tutorial/monsters.json +#, c-format +msgid "The %s is destroyed." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/dda_tutorial/overmap_terrain.json +msgid "tutorial room" +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Welcome to the Cataclysm tutorial! As you play, pop-ups like this one will appear to guide you through the basic game actions.\n" +"\n" +"At any time, you can press to open the Keybindings menu to view or modify the controls for the game or specific menu that you are in.\n" +"\n" +"Pressing will close the pop-up." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The character in the center of the screen represents you. By default, you can move around using the numpad, vikeys, or the arrow keys.\n" +"\n" +"Movement Controls:\n" +"North: \n" +"South: \n" +"West: \n" +"East: \n" +"Northwest: \n" +"Northeast: \n" +"Southwest: \n" +"Southeast: \n" +"Wait in place: \n" +"\n" +"You can also use to select the location you want to move, and then press it again to confirm the movement.\n" +"\n" +"To continue the tutorial, please move to the door to the east." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You're standing next to a closed door. To open it, either walk into it, or " +"press and then a movement key. Using will " +"also let you open windows, gates, fences, safes and more." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You can close an opened door by pressing and then a movement" +" key. Closing doors behind you can often slow down crowds of monsters " +"greatly." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Most monsters will have to smash their way through a closed door. If a door" +" is locked or partially broken, you can smash it by pressing " +" and then a movement key." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You can smash through windows by pressing and then a " +"movement key. A smashed window takes a long time to climb through, and it's" +" possible to hurt yourself on the broken glass, but it's a good last-ditch " +"escape route. Smashing a broken window again will clear the glass so you " +"can move through it safely, although it will still be quite slow. Almost " +"everything can be smashed, given you have enough strength or are doing " +"enough damage." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just stepped on a space with one or more items. If you wish to pick it up, press . To select the tile directly underneath you, press .\n" +"\n" +"In the Pickup menu, press:\n" +" to select the items you wish to pick up\n" +" to deselect\n" +" to confirm\n" +"\n" +"Note that you don't need to stand directly on the space with items to pick them up, you can pick them up when standing near them.\n" +"\n" +"If the item is too big to fit in any of your pockets, or is a weapon that you want to wield, you can press to wield it from the ground or from the Pickup menu.\n" +"\n" +"To continue the tutorial, please pick up the baseball bat you're standing on and move to the door to the south." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"There is a display rack next to you with a steel spear lying on it. You can press to directly wield an item, without the need of picking it up first. Pressing will open the Wield item menu. Select the item you want to wield and confirm by pressing .\n" +"\n" +"As you have no free space in your inventory, you will have to drop the baseball bat on the ground before you can wield the spear.\n" +"\n" +"If you wish to free your hands (i.e. wield nothing), press and select your currently wielded item. Alternatively, you could drop the wielded item by pressing and selecting your currently wielded item.\n" +"\n" +"To continue the tutorial, please wield the spear and move to the counters west of you." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is a type of clothing! To wear clothing, press " +" and then select an item. To take off clothing, press " +", or simply take it off and drop it in one action by " +"pressing ." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is a good weapon! To wield a weapon, press " +", then pick what to wield. To wield nothing, either drop " +"your weapon with , or press to put it away." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is a comestible! To eat a comestible, press " +". Comestibles are items you can use up, like food, drink, " +"pills, etc. Most food expires eventually, so be careful. Some comestibles," +" especially drugs, can cause subtle, long-term effects." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is a tool! To activate a tool, press " +". Some tools have a set charge, which can be reloaded once " +"depleted. Others are single-use items, and still others are reusable." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is a firearm! Guns are very powerful weapons " +"but they require ammunition. Firearms have many special attributes. Most " +"modify the damage done by their ammunition. They also have dispersion, " +"which affects their chance to hit. Some guns are semi-automatic, while " +"others can fire a burst. Some firearms (mainly bows and other muscle-" +"powered weapons) have a range, which is added on top of the ammo's range " +"when firing." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"The item you just picked up is ammunition, used with a gun. It has many " +"special attributes. The damage value is the maximum done on a standard hit;" +" a critical hit or headshot will do much more damage. Some monsters or NPCs" +" will wear armor which reduces the damage from gunfire; a high armor-pierce " +"value will reduce this effect. The range is the maximum range the ammo can " +"achieve, and the dispersion affects its chance to hit." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just put on an article of clothing that provides physical protection. " +"There are three types of damage that clothing defends against: " +"bashing, cutting, and " +"ballistic. Most monsters deal bashing damage, but" +" cutting is often the more deadly of the two. Not many enemies deal " +"ballistic damage; among them are some robots, turrets, and non-playable " +"characters (NPCs)." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just put on an article of clothing that provides ample storage space. This will allow you to carry more stuff, but be aware that there is also a limit on the weight you can carry which depends on your strength. The item you put on also encumbered your torso. This will make combat a little more difficult. To check encumbrance, press .\n" +"\n" +"To continue the tutorial, please move to the corridor to the north and wear all clothing you find on the racks." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just put on an article of clothing that protects against the " +"environment. The most common and important are respiratory devices, which " +"will protect you against smoke, airborne toxins or organisms, and other " +"common hazards. However, they also make it a little harder to breathe when " +"running, so you'll move more slowly. To check your encumbrance, press " +"." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"If you press and then the letter of your weapon, you'll " +"see its combat stats. Bashing damage ignores most armor, but varies greatly" +" and requires strength. Cutting damage is a fixed amount, but is blocked by" +" armor. The To-hit bonus affects your chances of hitting. The amount of " +"time it takes to swing your melee weapon depends on both its size and " +"weight; small, compact weapons are the fastest." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Hitting a monster will stun it briefly, allowing you to escape or get in " +"another attack. Your dexterity and melee skills are used to determine " +"whether an attack hits, while strength affects damage." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Looks like you suddenly felt pain. The pain status is indicated on the sidebar and also in the menu.\n" +"\n" +"Small amounts of pain are tolerable, but as it gets worse your stats will drop and you will move much slower. To reduce pain, take painkillers like codeine on the rack nearby (by activating it with ), or simply wait it out." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"When you kill a monster it will often leave behind a corpse. Corpses can be" +" important sources of food, but you must butcher them by standing on the " +"corpse and pressing . You'll need a bladed weapon in your " +"inventory, preferably a small, very sharp one. An unskilled butcher may " +"only get a few pieces of meat, or none at all. Note that many monsters, " +"such as zombies, leave tainted meat, unsuitable for consumption." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"That drug you just took is a painkiller. Painkillers are very important to keep on hand, as pain both penalizes your stats and makes you slower. Be careful though, as the stronger painkillers can make you woozy, and some are even addictive.\n" +"\n" +"Please also note that painkillers don't work the moment you take them. They need some time to start working, and you don't need to take another dose right now if you don't see the immediate effect. Just wait, and sooner or later the pain will start going away." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"That drug you just took placed an effect on you. To check your effects, " +"press . Most only last a short while, while others, " +"like chronic disease, last until cured by some other means." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just drank a bottle of water, reducing your thirst level and reducing " +"the water level in the bottle. You'll probably want to drop empty bottles, " +"or you might want to save them to refill from a water source later." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You just activated a grenade! You probably want to throw it. To throw an " +"item, press and then select the item to throw. The maximum " +"range depends on your strength and the object's weight and size. Throwing " +"isn't very good in most combat situations, but if you've got some fire " +"power…" +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"This thing here on the floor is a trap. Traps are" +" permanent until set off, and can be an important defensive tactic, " +"particularly when sleeping in unsafe territory. Try stepping on the bubble " +"wrap. Don't worry, it's harmless, but it will make some noise. There are " +"other types of traps that will cause varying amounts of damage or even " +"teleport you, so watch your step carefully." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Finally, to fire a gun, press . You'll automatically target the last monster you shot at, or the closest monster to you. You can change your target with the movement keys, or cycle through monsters with and . Select the dummy as a target and press to fire a single shot. With many guns, you can change the fire mode to burst or full auto by pressing .\n" +"\n" +"There are detailed instructions on how to aim and fire in the Aiming and firing menu, so make sure to check it carefully.\n" +"\n" +"To continue the tutorial, please fire a couple of times at the dummy and move to the corridor to the west." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Firing your gun will increase your recoil level. You can see its level in " +"the Aiming and firing menu (by pressing " +"). Generally speaking, the more damaging the ammo, the worse " +"the recoil. Recoil severely reduces your chance to hit, but you can " +"eliminate recoil by pausing () for a turn. High strength " +"reduces recoil, so weak characters might want to stick to .22 or 9x19mm " +"guns." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"This is a staircase leading down. To go downstairs, step onto the staircase" +" and press the key. Similarly, to go upstairs, stand " +"on the staircase leading up and press the key." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"It's dark down here! Without a source of light, you'll be limited to seeing" +" only one space in any direction. You'll encounter darkness while " +"underground or at night. Press to go back upstairs, and " +"look around for a flashlight." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"It's dark down here! Fortunately, you have a " +"flashlight. Press and then select" +" your flashlight to turn it on." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"From a water source like this, you can fill any containers you might have. Examine the dispenser by pressing . Next, press 'c' to fill a container, then select the plastic bottle to put the water into.\n" +"\n" +"The Examine command () can be used for interacting with many types of terrain and furniture.\n" +"\n" +"To continue the tutorial, please fill the plastic bottle with water, drink a little of it (by pressing and selecting clean water), and then move to the corridor to the north." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"This door is locked. There are several ways to deal with locked doors (lockpicking and prying being the most common), but right now you don't have the necessary tools at hand. Instead, you can simply bash it with your baseball bat by pressing and then selecting the direction.\n" +"\n" +"Note that not every door can be bashed down. Some doors will require more strength than you have or a stronger weapon. If you're not seeing any damage being done after a few swings, an alternative approach might be needed.\n" +"\n" +"To continue the tutorial, please smash the door." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"Bashing things is hard work that will deplete your stamina. You can see how much stamina you have on the sidebar. The less stamina you have, the slower your movement and most actions will be. To restore stamina, you need only to wait. You can press to open the Wait for how long menu and select the amount of time you want to wait. Select option Wait until you catch your breath to fully restore all lost stamina.\n" +"\n" +"Be careful about doing too many strenuous activities as you will build up your weariness over time, which will stack movement and action penalties on top of your stamina cost. You can watch your Weary Transition in the sidebar as you are performing longer activities to see their effect on your weariness. To reduce your weariness, you just need to rest or do less strenuous activities for a while." +msgstr "" + +#. ~ Snippet in category "tutorial_messages" +#. ~ These use hardcoded calls +#: data/mods/dda_tutorial/snippets.json +msgid "" +"You can put the steel spear in the spear strap to free your hands. Press to open the Use item menu, then select the spear strap, then select the spear, and finally press to confirm.\n" +"\n" +"To continue the tutorial, please put the steel spear in the spear strap and move down the corridor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_LOOK" +#: data/mods/dda_tutorial/traps.json +msgid "" +"You can also use the mouse to see things around you. The " +"Mouse view window will appear on the sidebar, and " +"you'll be able to get information on the terrain, monsters, and items in the" +" world around you. Alternatively, you can press to open the " +"Look Around window." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_MOVEMENT_MODES" +#: data/mods/dda_tutorial/traps.json +msgid "" +"Most of the time your character will be walking when you move. But sometimes it's useful to change your movement mode to something else.\n" +"\n" +"There are four movement modes:\n" +"Walking: default mode, average movement speed, stamina draining speed, and noise\n" +"Running: move much faster, but will drain your stamina quickly\n" +"Crouching: will make your character less visible to monsters by allowing you to hide behind some obstacles, decreased movement speed and noise\n" +"Prone: even less visibility to monsters, even less movement speed and noise\n" +"\n" +"Pressing will open the Movement Mode menu, which allows you to switch the mode at any time. There are extra keybindings that can be set to switch to each mode individually for convenience.\n" +"\n" +"To continue the tutorial, please move to the end of the corridor." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_MONSTER_SIGHTED" +#: data/mods/dda_tutorial/traps.json +msgid "" +"There is a dummy standing before you. Let's attack it. To do this, simply move into it.\n" +"\n" +"After you've dealt with it, please move to the door behind it." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_REACH_ATTACK" +#: data/mods/dda_tutorial/traps.json +msgid "" +"There is another dummy standing behind the counters. Most melee weapons require standing directly adjacent to your target in order to hit it.\n" +"\n" +"Fortunately, some long weapons such as spears are able to perform reach attack with a range of 2 or 3, so if you have one, you don't need to climb onto the counters to stand next to the dummy. The steel spear has a range of 2, so you can hit the dummy right over the counters. To use the reach attack, press the key. Once you select your target, press to confirm.\n" +"\n" +"After you've dealt with the dummy, please move to the corridor to the south." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_HOLSTERS_WEAR" +#: data/mods/dda_tutorial/traps.json +msgid "" +"Always wielding a steel spear in your hands might be inconvenient. Fortunately, there is a spear strap lying on the rack nearby. You can wear it by pressing .\n" +"To take off any worn item, you can press .\n" +"\n" +"To continue the tutorial, please wear the spear strap." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_GUN_LOAD" +#: data/mods/dda_tutorial/traps.json +msgid "" +"In the next room you'll find a row of racks with a gun, a magazine for it, and ammo for it. To be able to fire a gun, you'll need to insert a magazine with ammo in it. Press to open the Reload item menu and put ammo in the magazine, and then press once again to insert a magazine into a gun.\n" +"\n" +"If you wish to unload your gun, possibly to change ammunition types, press ." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_INVENTORY" +#: data/mods/dda_tutorial/traps.json +msgid "" +"Cataclysm uses a container-based inventory. Putting something into your inventory requires wearing some clothing or container with pockets that are big enough to hold it. The spear strap is one example of such containers. Pockets have finite dimensions, so you can't put an item that has more volume or is longer than a pocket.\n" +"\n" +"To view your inventory, press . You'll see that you have only your worn clothes, of which only your jeans have 4 small pockets. Select your jeans and press to see their description and amount of pockets. To scroll through the description, press and .\n" +"\n" +"To continue the tutorial, move to the western rack and wear () the backpack to increase the available capacity of your inventory." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_FLASHLIGHT" +#: data/mods/dda_tutorial/traps.json +msgid "" +"There is a flashlight and a light disposable battery lying on the rack. Flashlights are very useful tools as they allow you to see in the dark.\n" +"\n" +"To continue the tutorial, please reload the flashlight by pressing . Take it with you and move to the stairs." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_INTERACT" +#: data/mods/dda_tutorial/traps.json +msgid "" +"There is a water dispenser around the corner. " +"Pick up the plastic bottle from the rack and " +"proceed to the dispenser." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_REMOTE_USE" +#: data/mods/dda_tutorial/traps.json +msgid "" +"A flashlight is a good thing to have, but it drains its battery quickly, so it won't last very long. A much better solution for long-lasting lighting is a gasoline lantern. Reload the lantern with gasoline () and then activate it () while standing nearby. A lighter will help you to fire the lantern.\n" +"\n" +"Some tools (such as lamps, dehydrators, bathroom scales etc) don't need to be picked up before activating and allow remote use.\n" +"\n" +"After you light the lantern, you can safely turn off your flashlight to conserve its energy; the lit lantern will give you enough light for any actions and will last much longer.\n" +"\n" +"To continue the tutorial, please light the lantern and then move to the corridor to the east." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_CRAFTING_FOOD" +#: data/mods/dda_tutorial/traps.json +msgid "" +"Looks like you're hungry! The hunger status is indicated on the sidebar. Let's make a peanut butter sandwich from peanut butter and crackers on the counter next to the wall.\n" +"\n" +"To make food, you need to use the Crafting menu. Press to open the menu. Press and to toggle crafting categories and select the FOOD category. From there, select peanut butter sandwich and press to start crafting.\n" +"\n" +"Note that you don't need to stand directly near the counter to be able to craft. The crafting radius is 6 tiles, so while you're standing no farther than 6 tiles from any crafting components and tools, your character is able to still get them in order to use them.\n" +"\n" +"To continue the tutorial, please craft the peanut butter sandwich and then eat it by pressing ." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_CONSTRUCTION" +#: data/mods/dda_tutorial/traps.json +msgid "" +"In the next room, you can find a paint brush and several cans of paint. You can use them to paint the wall in your preferred color. To do this, open the Construction menu by pressing and toggling the categories with and . Find the Decorative category and select one of the options to paint the wall.\n" +"\n" +"To continue the tutorial, please paint some walls and move further south." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_THROWING" +#: data/mods/dda_tutorial/traps.json +msgid "" +"There are 10 baseballs lying on the floor. You might not need all 10, or you might not have enough space in your pockets. To pick up a specific amount of items, press , select the stack of items, and type a number on the keyboard (Multiple numbers can be used for large stacks). Finish the selection with . The cursor should change to a # symbol.\n" +"\n" +"You can throw a baseball at the dummy in the end of the corridor by pressing .\n" +"\n" +"To complete the tutorial, throw some baseballs at the dummy and then move to the end of the corridor to the north." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_LESSON_FINALE" +#: data/mods/dda_tutorial/traps.json +msgid "" +"Congratulations! You have completed the tutorial. Here is some last-minute advice.\n" +"\n" +"You can press to open the Action menu. It provides a convenient way to access various actions.\n" +"\n" +"Not sure what keys you can press in a given menu? Press the to open the Keybindings menu. It allows you to view the existing keybindings and modify them to your liking. Sometimes there will be lesser used or convenience actions without a default keybinding, which you can also set.\n" +"\n" +"You can continue exploring the tutorial rooms, or you can exit the tutorial by pressing . This will save your game and exit to the main menu." +msgstr "" + +#. ~ Mission name +#: data/mods/deadly_bites/effect_on_conditions.json +msgid "Find Antivirals Before You Die!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_CONSUMED_ANTIVIRAL" +#. ~ Player message in false effect in EoC "EOC_CONSUMED_ANTIVIRAL" +#: data/mods/deadly_bites/effect_on_conditions.json +msgid "You take an antiviral." +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_CONSUMED_ANTIVIRAL" +#: data/mods/deadly_bites/effect_on_conditions.json +msgid "" +"You seem to be feeling a little better, but the prickling sensation remains." +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_CONSUMED_ANTIVIRAL" +#: data/mods/deadly_bites/effect_on_conditions.json +msgid "" +"You no longer feel uncomfortably itchy, but your skin is still concerningly " +"pale." +msgstr "" + +#. ~ Player message in nested effect in then statement in false effect in EoC +#. "EOC_CONSUMED_ANTIVIRAL" +#: data/mods/deadly_bites/effect_on_conditions.json +msgid "" +"Some of the lesions on your skin have begun to heal, but the itchiness " +"remains." +msgstr "" + +#. ~ Name of effect type id "zombie_virus" +#: data/mods/deadly_bites/effects.json +msgid "Pallor" +msgstr "" + +#. ~ Name of effect type id "zombie_virus" +#: data/mods/deadly_bites/effects.json +msgid "Itchy pale skin" +msgstr "" + +#. ~ Name of effect type id "zombie_virus" +#: data/mods/deadly_bites/effects.json +msgid "Necrotic skin" +msgstr "" + +#. ~ Description of effect type "Pallor" +#: data/mods/deadly_bites/effects.json +msgid "Your skin is pale and there are dark spots around your eyes." +msgstr "" + +#. ~ Description of effect type "Itchy pale skin" +#: data/mods/deadly_bites/effects.json +msgid "" +"Your skin is pale and there are dark spots around your eyes. You feel a " +"constant itching sensation, like your skin could fall off at any moment." +msgstr "" + +#. ~ Description of effect type "Necrotic skin" +#: data/mods/deadly_bites/effects.json +msgid "" +"Your skin is pale and covered in gross sores. It's like your skin is " +"rotting right off your body." +msgstr "" + +#. ~ Apply message of effect type "Pallor, Itchy pale skin, Necrotic skin" +#: data/mods/deadly_bites/effects.json +msgid "An ominous prickling feeling reverberates through your body." +msgstr "" + +#. ~ Male memorial apply log of effect type "Pallor, Itchy pale skin, Necrotic +#. skin" +#: data/mods/deadly_bites/effects.json +msgctxt "memorial_male" +msgid "Contracted a deadly necrotic virus." +msgstr "" + +#. ~ Female memorial apply log of effect type "Pallor, Itchy pale skin, +#. Necrotic skin" +#: data/mods/deadly_bites/effects.json +msgctxt "memorial_female" +msgid "Contracted a deadly necrotic virus." +msgstr "" + +#. ~ Item name +#: data/mods/deadly_bites/items.json +msgid "antivirals" +msgid_plural "antivirals" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "antivirals" +#: data/mods/deadly_bites/items.json +msgid "" +"An anti-viral medication that inhibits the development of certain viruses. " +"One dose lasts 16 hours. Could this, by some miracle, work against whatever" +" the zombies are carrying?" +msgstr "" + +#. ~ "description" action message of item "antivirals" +#: data/mods/deadly_bites/items.json +msgid "Reduces the effect of certain viral infections." +msgstr "" + +#. ~ MOD name +#: data/mods/deadly_bites/modinfo.json +msgid "Deadly Zombie Virus" +msgstr "" + +#. ~ Description of MOD "Deadly Zombie Virus" +#: data/mods/deadly_bites/modinfo.json +msgid "" +"Bites from zombies have a chance to inflict a permanent fatal illness. Find" +" and consume antivirals to stave off the disease." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/deadly_bites/scenarios.json +msgctxt "scenario_male" +msgid "Challenge - Deadly Virus Infection" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/deadly_bites/scenarios.json +msgctxt "scenario_female" +msgid "Challenge - Deadly Virus Infection" +msgstr "" + +#. ~ Description of scenario "Challenge - Deadly Virus Infection" for male +#: data/mods/deadly_bites/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"In the panic of a fleeing crowd, you were bitten by what you can only " +"describe as a zombie. A prickling sensation and a sense of doom washes over" +" you, and you're not sure whether it's some kind of rabies or not. Better " +"seek out some antivirals just in case…" +msgstr "" + +#. ~ Description of scenario "Challenge - Deadly Virus Infection" for female +#: data/mods/deadly_bites/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"In the panic of a fleeing crowd, you were bitten by what you can only " +"describe as a zombie. A prickling sensation and a sense of doom washes over" +" you, and you're not sure whether it's some kind of rabies or not. Better " +"seek out some antivirals just in case…" +msgstr "" + +#. ~ Monster name +#: data/mods/desert_region/desert_monsters.json +msgid "hook kangaroo" +msgid_plural "hook kangaroos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "hook kangaroo" +#: data/mods/desert_region/desert_monsters.json +msgid "" +"Grotesque and deformed kangaroo body that has black goo seeping from its " +"orifices. The most unnerving is its forearms have reformed into a raptorial" +" shape, like that of a praying mantis." +msgstr "" + +#. ~ Monster name +#: data/mods/desert_region/desert_reptile_amphibian.json +msgid "Gila monster" +msgid_plural "Gila monsters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of monster "Gila monster" +#: data/mods/desert_region/desert_reptile_amphibian.json +msgid "" +"A reptile with aposematic coloration of black and orange that is renowned " +"for an extremely painful venom when it bites." +msgstr "" + +#. ~ MOD name +#: data/mods/desert_region/modinfo.json +msgid "Desert Region" +msgstr "" + +#. ~ Description of MOD "Desert Region" +#: data/mods/desert_region/modinfo.json +msgid "A testbed/WIP mod to showcase regional_map_settings JSON changes." +msgstr "" + +#. ~ Furniture name +#: data/mods/desert_region/furniture-and-terrain/desert_furniture.json +msgid "tumbleweed" +msgstr "" + +#. ~ Description of furniture "tumbleweed" +#: data/mods/desert_region/furniture-and-terrain/desert_furniture.json +msgid "Tumbleweed." +msgstr "" + +#. ~ Description of terrain "outcrop" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"An assortment of various large, sharp rocks that jut out from the " +"surrounding terrain. Could be as a surface for a number of things or " +"climbed on if worn with proper footwear." +msgstr "" + +#. ~ Terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "mudcrack" +msgstr "" + +#. ~ Description of terrain "mudcrack" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"Large continuous cracks mark what once was a bottom of a body of water. " +"With the proper tools, you could extract clay from here." +msgstr "" + +#. ~ Terrain name +#. ~ Overmap terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "sandstone" +msgstr "" + +#. ~ Description of terrain "sandstone" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "A wall of yellowish brown sandstone." +msgstr "" + +#. ~ Terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "artificial grass" +msgstr "" + +#. ~ Description of terrain "artificial grass" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "A carpet of synthetic fibers made to resemble natural grass." +msgstr "" + +#. ~ Terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "white artificial grass" +msgstr "" + +#. ~ Description of terrain "white artificial grass" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"A carpet of synthetic fibers made to resemble natural grass. Covered in " +"white latex-based paint, it is used to mark lines in recreational sports." +msgstr "" + +#. ~ Terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "withered shrub" +msgstr "" + +#. ~ Description of terrain "withered shrub" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "A small shrub that has withered away." +msgstr "" + +#. ~ Terrain name +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "buckhorn cholla" +msgstr "" + +#. ~ Description of terrain "buckhorn cholla" +#: data/mods/desert_region/furniture-and-terrain/desert_terrain.json +msgid "" +"A shrub-like cactus belonging to the 'Cylindropuntia' genus, commonly found " +"throughout the deserts of North America. If you look closely, you can see " +"some unharvested cholla buds hiding behind clusters of stiff spines." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "drylands" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "shrubland" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "woodland" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "mesa" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "canyon" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "lake bed shore" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "riverbed" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/desert_region/overmap/desert_overmap_terrain.json +msgid "riverbed shore" +msgstr "" + +#. ~ Weather type name +#: data/mods/desert_region/weather/desert_weather_type.json +msgid "Early Dust Storm" +msgstr "" + +#. ~ Weather type name +#: data/mods/desert_region/weather/desert_weather_type.json +msgid "Dust Storm" +msgstr "" + +#. ~ Snippet in category "DUST_STORM_NIGHT_MESSAGES_1" +#. ~ Snippet in category "DUST_STORM_DAY_MESSAGES_1" +#: data/mods/desert_region/weather/dust_storm_snippets.json +msgid "You notice small patches of dust blown away by the wind." +msgstr "" + +#. ~ Snippet in category "DUST_STORM_NIGHT_MESSAGES_1" +#: data/mods/desert_region/weather/dust_storm_snippets.json +msgid "The stars are slowly being consumed by ominous-looking clouds." +msgstr "" + +#. ~ Snippet in category "DUST_STORM_NIGHT_MESSAGES_1" +#. ~ Snippet in category "DUST_STORM_DAY_MESSAGES_1" +#: data/mods/desert_region/weather/dust_storm_snippets.json +msgid "The Sun is slowly being consumed by ominous-looking clouds." +msgstr "" + +#. ~ Snippet in category "DUST_STORM_NIGHT_MESSAGES_1" +#. ~ Snippet in category "DUST_STORM_DAY_MESSAGES_1" +#: data/mods/desert_region/weather/dust_storm_snippets.json +msgid "You have a feeling you should take shelter immediately." +msgstr "" + +#. ~ Field intensity level +#: data/mods/desert_region/weather/fd_dust.json +msgid "gust of dust" +msgstr "" + +#. ~ Field intensity level +#: data/mods/desert_region/weather/fd_dust.json +msgid "cloud of dust" +msgstr "" + +#. ~ Field intensity level +#: data/mods/desert_region/weather/fd_dust.json +msgid "wall of dust" +msgstr "" + +#. ~ Name of effect type id "dust_storm_blind" +#. ~ Player message in effect in EoC "EOC_DUST_SMOKE" +#: data/mods/desert_region/weather/fd_dust.json +#: data/mods/desert_region/weather/weather_eoc.json +msgid "Dust" +msgstr "" + +#. ~ Apply message of effect type "Dust" +#: data/mods/desert_region/weather/fd_dust.json +msgid "The dust blinds you!" +msgstr "" + +#. ~ Miss message of effect type "Dust" +#: data/mods/desert_region/weather/fd_dust.json +msgid "The dust irritates your eyes." +msgstr "" + +#. ~ Name of effect type id "dust_storm_dust" +#: data/mods/desert_region/weather/fd_dust.json +msgctxt "inhaled" +msgid "Dust" +msgstr "" + +#. ~ Description of effect type "Dust" +#: data/mods/desert_region/weather/fd_dust.json +msgid "You've inhaled a lungful of fine dust." +msgstr "" + +#. ~ Apply message of effect type "Dust" +#: data/mods/desert_region/weather/fd_dust.json +msgid "You inhale a lungful of fine dust." +msgstr "" + +#. ~ Miss message of effect type "Dust" +#: data/mods/desert_region/weather/fd_dust.json +msgid "Your lungs burn from the dust." +msgstr "" + +#. ~ Item name +#: data/mods/desert_region/weather/weather_eoc.json +msgid "test dust storm causer" +msgid_plural "test dust storm causers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "test dust storm causer" +#: data/mods/desert_region/weather/weather_eoc.json +msgid "Causes dust storms." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DUST_STORM_POPUP_DAY_NIGHT" in +#. nested EOCs in effect in EoC "EOC_EARLY_DUST_STORM_POPUP" in nested EOCs in +#. effect in EoC "EOC_CAUSE_EARLY_DUST_STORM" +#: data/mods/desert_region/weather/weather_eoc.json +msgid "" +"You suddenly notice a wall of dust and debris coming your way. A dust storm" +" is approaching." +msgstr "" + +#. ~ Player message in false effect in EoC "EOC_DUST_STORM_POPUP_DAY_NIGHT" in +#. nested EOCs in effect in EoC "EOC_EARLY_DUST_STORM_POPUP" in nested EOCs in +#. effect in EoC "EOC_CAUSE_EARLY_DUST_STORM" +#: data/mods/desert_region/weather/weather_eoc.json +msgid "" +"NIGHT You suddenly notice a wall of dust and debris coming your way. A dust" +" storm is approaching." +msgstr "" + +#. ~ Player message in effect in EoC "EOC_DUST_STORM_MESSAGE" in nested EOCs +#. in effect in EoC "EOC_CAUSE_DUST_STORM" +#: data/mods/desert_region/weather/weather_eoc.json +msgid "The dust storm has arrived!" +msgstr "" + +#. ~ Player message in effect in EoC "EOC_END_DUST_STORM_MESSAGE" in nested +#. EOCs in effect in EoC "EOC_CANCEL_DUST_STORM" +#: data/mods/desert_region/weather/weather_eoc.json +msgid "As suddenly as it began, the dust storm fades." +msgstr "" + +#. ~ MOD name +#: data/mods/extra_mut_scen/modinfo.json +msgid "Extra Mutated Scenarios" +msgstr "" + +#. ~ Description of MOD "Extra Mutated Scenarios" +#: data/mods/extra_mut_scen/modinfo.json +msgid "Extra scenarios with all possible mutation traits and thresholds." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Pre Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Pre Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Pre Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a Pre Threshold Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Pre Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a Pre Threshold Mutant" +msgstr "" + +#. ~ Starting location of scenario "Mutant - Pre Threshold" +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "start_name" +msgid "Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Prime Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Prime Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Prime Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Prime Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Prime Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Prime Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Batrachian Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Batrachian Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Batrachian Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Batrachian Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Batrachian Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Batrachian Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Crustacean Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Crustacean Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Crustacean Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Crustacean Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Crustacean Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Crustacean Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Gastropod Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Gastropod Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Gastropod Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Gastropod Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Gastropod Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Gastropod Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Beast Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Beast Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Beast Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Beast Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Beast Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Beast Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Bird Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Bird Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Bird Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Bird Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Bird Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Bird Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Bovine Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Bovine Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Bovine Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Bovine Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Bovine Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Bovine Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Cephalopod Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Cephalopod Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Cephalopod Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Cephalopod Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Cephalopod Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Cephalopod Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Chaos Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Chaos Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Chaos Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Chaos Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Chaos Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Chaos Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Fey Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Fey Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Fey Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Fey Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Fey Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Fey Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Feline Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Feline Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Feline Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Feline Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Feline Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Feline Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Aquatic Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Aquatic Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Aquatic Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Aquatic Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Aquatic Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Aquatic Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Insect Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Insect Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Insect Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Insect Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Insect Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Insect Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Lizard Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Lizard Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Lizard Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Lizard Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Lizard Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Lizard Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Wolf Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Wolf Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Wolf Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Wolf Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Wolf Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Wolf Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Marloss Gateway Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Marloss Gateway Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Marloss Gateway Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Marloss Gateway Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Marloss Gateway Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Marloss Gateway Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Prototype Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Prototype Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Prototype Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Prototype Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Prototype Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Prototype Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Diminutive Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Diminutive Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Diminutive Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Diminutive Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Diminutive Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Diminutive Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Mycus Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Mycus Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Mycus Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Mycus Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Mycus Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Mycus Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Plant Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Plant Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Plant Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Plant Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Plant Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Plant Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Chiropteran Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Chiropteran Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Chiropteran Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Bat Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Chiropteran Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Bat Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Lagomorph Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Lagomorph Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Lagomorph Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Lagomorph Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Lagomorph Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Lagomorph Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Raptor Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Raptor Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Raptor Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Raptor Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Raptor Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Raptor Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Survivor Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Survivor Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Survivor Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Survivor Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Survivor Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Survivor Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Aqueous Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Aqueous Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Aqueous Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Aqueous Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Aqueous Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Aqueous Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Arachnid Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Arachnid Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Arachnid Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Arachnid Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Arachnid Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Arachnid Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Subterranean Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Subterranean Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Subterranean Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Subterranean Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Subterranean Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Subterranean Mutant" +msgstr "" + +#. ~ Scenario name for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_male" +msgid "Mutant - Bear Threshold" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scenario_female" +msgid "Mutant - Bear Threshold" +msgstr "" + +#. ~ Description of scenario "Mutant - Bear Threshold" for male +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_male" +msgid "Start as a post-threshold Bear Mutant" +msgstr "" + +#. ~ Description of scenario "Mutant - Bear Threshold" for female +#: data/mods/extra_mut_scen/mutation_scenarios.json +msgctxt "scen_desc_female" +msgid "Start as a post-threshold Bear Mutant" +msgstr "" + +#. ~ Construction group name +#: data/mods/innawood/construction_group.json +msgid "Place Clay Car Battery" +msgstr "" + +#. ~ Construction group name +#: data/mods/innawood/construction_group.json +msgid "Place Clay Battery Array" +msgstr "" + +#. ~ Name of material +#: data/mods/innawood/materials.json +msgid "Fibercloth" +msgstr "" + +#. ~ MOD name +#: data/mods/innawood/modinfo.json +msgid "Innawood" +msgstr "" + +#. ~ Description of MOD "Innawood" +#: data/mods/innawood/modinfo.json +msgid "" +"An untouched land that mankind has yet to reach. Disables most traces of " +"civilization for that 'innawood' experience." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Goat Man" +msgstr "" + +#. ~ Description of profession "Goat Man" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Nobody around? Oh well, it doesn't matter. Your beloved goats are all you " +"need!" +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Goat Lady" +msgstr "" + +#. ~ Description of profession "Goat Lady" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Nobody around? Oh well, it doesn't matter. Your beloved goats are all you " +"need!" +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Lost Tribal" +msgstr "" + +#. ~ Description of profession "Lost Tribal" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were out gathering for the tribe when the sky broke and the gods called " +"to you, then you collapsed. When you woke up, you were in an unfamiliar " +"place with new memories crowding your thoughts." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Lost Tribal" +msgstr "" + +#. ~ Description of profession "Lost Tribal" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were out gathering for the tribe when the sky broke and the gods called " +"to you, then you collapsed. When you woke up, you were in an unfamiliar " +"place with new memories crowding your thoughts." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Shaman" +msgstr "" + +#. ~ Description of profession "Shaman" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You've trained in the medical arts, refining natural remedies into real " +"cures for disease. Your tribe would have lived long and healthy lives, were" +" they still here." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Shaman" +msgstr "" + +#. ~ Description of profession "Shaman" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You've trained in the medical arts, refining natural remedies into real " +"cures for disease. Your tribe would have lived long and healthy lives, were" +" they still here." +msgstr "" + +#. ~ Description of profession "Backpacker" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"For the past few years you've been traveling the world, sightseeing and " +"living off tribal donations. You came home to find your home abandoned, and" +" the only thing between you and death is the open fields and your pack." +msgstr "" + +#. ~ Description of profession "Backpacker" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"For the past few years you've been traveling the world, sightseeing and " +"living off tribal donations. You came home to find your home abandoned, and" +" the only thing between you and death is the open fields and your pack." +msgstr "" + +#. ~ Description of profession "Miner" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a miner, not a minor! Your waterskin is dry, you lost your haul, and" +" you're on your last torch…" +msgstr "" + +#. ~ Description of profession "Miner" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a miner, not a minor! Your waterskin is dry, you lost your haul, and" +" you're on your last torch…" +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Spear Hunter" +msgstr "" + +#. ~ Description of profession "Spear Hunter" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for chasing down your prey with a spear. Why, if the world ended, " +"there's nothing you'd want at your side more than your trusty spear. So, " +"when it did, you made sure to bring it along." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Spear Hunter" +msgstr "" + +#. ~ Description of profession "Spear Hunter" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for chasing down your prey with a spear. Why, if the world ended, " +"there's nothing you'd want at your side more than your trusty spear. So, " +"when it did, you made sure to bring it along." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Javelin Hunter" +msgstr "" + +#. ~ Description of profession "Javelin Hunter" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for javelin throwing. Why, if the world ended, there's nothing you'd" +" want at your side more than your trusty javelins. So, when it did, you " +"made sure to bring them along." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Javelin Hunter" +msgstr "" + +#. ~ Description of profession "Javelin Hunter" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Ever since you were a child you loved hunting, and quickly developed a " +"talent for javelin throwing. Why, if the world ended, there's nothing you'd" +" want at your side more than your trusty javelins. So, when it did, you " +"made sure to bring them along." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Canoe Fisherman" +msgstr "" + +#. ~ Description of profession "Canoe Fisherman" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You spent most of your days fishing in lakes and swamps, getting by quietly " +"on your catch. While you've wandered from your canoe, you can't resist " +"coming back for another catch." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Canoe Fisherwoman" +msgstr "" + +#. ~ Description of profession "Canoe Fisherwoman" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You spent most of your days fishing in lakes and swamps, getting by quietly " +"on your catch. While you've wandered from your canoe, you can't resist " +"coming back for another catch." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Redsmith" +msgstr "" + +#. ~ Description of profession "Redsmith" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You ran into trouble coming out from your forge, but despite the havoc " +"you've managed to keep some of your equipment along with your latest " +"project." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Redsmith" +msgstr "" + +#. ~ Description of profession "Redsmith" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You ran into trouble coming out from your forge, but despite the havoc " +"you've managed to keep some of your equipment along with your latest " +"project." +msgstr "" + +#. ~ Description of profession "Lumberjack" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You're a lumberjack, and you're okay. You felled trees before the world " +"ended, and you suspect the undead aren't nearly as tough." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Lumberjack" +msgstr "" + +#. ~ Description of profession "Lumberjack" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You're a lumberjack, and you're okay. You felled trees before the world " +"ended, and you suspect the undead aren't nearly as tough." +msgstr "" + +#. ~ Description of profession "Musician" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You nailed your solo, but the audience erupted into screams instead of " +"applause. You weren't able to grab much during the panic, but at least you " +"have your flute in your basket." +msgstr "" + +#. ~ Description of profession "Musician" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You nailed your solo, but the audience erupted into screams instead of " +"applause. You weren't able to grab much during the panic, but at least you " +"have your flute in your basket." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Tribal Warrior Recruit" +msgstr "" + +#. ~ Description of profession "Tribal Warrior Recruit" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Joining the tribal guard has been your dream for years. You finally got in," +" just in time for your training to get interrupted by some sort of " +"emergency. As far as you can tell, the elders abandoned you in this " +"hellhole when you missed the emergency evac." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Tribal Warrior Recruit" +msgstr "" + +#. ~ Description of profession "Tribal Warrior Recruit" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Joining the tribal guard has been your dream for years. You finally got in," +" just in time for your training to get interrupted by some sort of " +"emergency. As far as you can tell, the elders abandoned you in this " +"hellhole when you missed the emergency evac." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Tribal Swordsman" +msgstr "" + +#. ~ Description of profession "Tribal Swordsman" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"As a member of your tribe's elite guard, you sharpened your swordsmanship to" +" the best that you could. Now, you're a rōnin of the woods." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Tribal Swordswoman" +msgstr "" + +#. ~ Description of profession "Tribal Swordswoman" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"As a member of your tribe's elite guard, you sharpened your swordsmanship to" +" the best that you could. Now, you're a rōnin of the woods." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Tribal Arbalist" +msgstr "" + +#. ~ Description of profession "Tribal Arbalist" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"From your first hunt, you showed talent with a crossbow. While the tribe " +"was well guarded by your aim, you're all alone now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Tribal Arbalist" +msgstr "" + +#. ~ Description of profession "Tribal Arbalist" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"From your first hunt, you showed talent with a crossbow. While the tribe " +"was well guarded by your aim, you're all alone now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Native Settler" +msgstr "" + +#. ~ Description of profession "Native Settler" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"You were on the road with friends from your tribe to search for a new " +"settlement spot when you seemed to be yanked somewhere completely different." +" You see no sign of your friends, but at least you got your equipment and " +"some seeds with you." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Native Settler" +msgstr "" + +#. ~ Description of profession "Native Settler" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"You were on the road with friends from your tribe to search for a new " +"settlement spot when you seemed to be yanked somewhere completely different." +" You see no sign of your friends, but at least you got your equipment and " +"some seeds with you." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Carpenter" +msgstr "" + +#. ~ Description of profession "Carpenter" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Living under your craftsmanship, the tribe was no longer bound to caves lest" +" they freeze in the night. You won't have to work nearly as hard for just " +"yourself." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Carpenter" +msgstr "" + +#. ~ Description of profession "Carpenter" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Living under your craftsmanship, the tribe was no longer bound to caves lest" +" they freeze in the night. You won't have to work nearly as hard for just " +"yourself." +msgstr "" + +#. ~ Profession name for male +#: data/mods/innawood/professions.json +msgctxt "profession_male" +msgid "Bricklayer" +msgstr "" + +#. ~ Description of profession "Bricklayer" for male +#: data/mods/innawood/professions.json +msgctxt "prof_desc_male" +msgid "" +"Using the earth and organic material to create durable, insulated adobe kept" +" your trade in high demand in your tribe. Now alone, you only need to look " +"out for yourself." +msgstr "" + +#. ~ Profession name for female +#: data/mods/innawood/professions.json +msgctxt "profession_female" +msgid "Bricklayer" +msgstr "" + +#. ~ Description of profession "Bricklayer" for female +#: data/mods/innawood/professions.json +msgctxt "prof_desc_female" +msgid "" +"Using the earth and organic material to create durable, insulated adobe kept" +" your trade in high demand in your tribe. Now alone, you only need to look " +"out for yourself." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "In a Cave" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "In a Cave" +msgstr "" + +#. ~ Description of scenario "In a Cave" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "Somehow, you found yourself in a cave. Someone else is with you." +msgstr "" + +#. ~ Description of scenario "In a Cave" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "Somehow, you found yourself in a cave. Someone else is with you." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "A Lonely Cave" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "A Lonely Cave" +msgstr "" + +#. ~ Description of scenario "A Lonely Cave" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "Somehow, you found yourself in a cave. Seems like you're on your own." +msgstr "" + +#. ~ Description of scenario "A Lonely Cave" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "Somehow, you found yourself in a cave. Seems like you're on your own." +msgstr "" + +#. ~ Description of scenario "Infected" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"In the chaos and panic of evacuation, you got bitten by something! You " +"didn't get proper medical care, and now the wound has started turning green." +msgstr "" + +#. ~ Description of scenario "Infected" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"In the chaos and panic of evacuation, you got bitten by something! You " +"didn't get proper medical care, and now the wound has started turning green." +msgstr "" + +#. ~ Description of scenario "Challenge - Bordered" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in a wilderness. The only thing that really bothers you is a " +"mysterious sky-high wall seen in the distance." +msgstr "" + +#. ~ Description of scenario "Challenge - Bordered" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You have survived the initial wave of panic, and have achieved (relative) " +"safety in a wilderness. The only thing that really bothers you is a " +"mysterious sky-high wall seen in the distance." +msgstr "" + +#. ~ Description of scenario "Ambush" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"It is the winter after zero hour. As you were scavenging for food and a " +"warm place to stay at, you heard the sound of lots of movement nearby." +msgstr "" + +#. ~ Description of scenario "Ambush" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"It is the winter after zero hour. As you were scavenging for food and a " +"warm place to stay at, you heard the sound of lots of movement nearby." +msgstr "" + +#. ~ Description of scenario "Last Flight" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Once it became clear that the world was ending you took to the skies, hoping" +" that your flying skills could lead you to safety. During your flight you " +"got lost and had to land on an empty field." +msgstr "" + +#. ~ Description of scenario "Last Flight" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Once it became clear that the world was ending you took to the skies, hoping" +" that your flying skills could lead you to safety. During your flight you " +"got lost and had to land on an empty field." +msgstr "" + +#. ~ Description of scenario "Wilderness" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You find yourself amongst trees. The screaming and the moaning is fainter " +"this far from civilization, but you'd better know what you're doing out " +"here." +msgstr "" + +#. ~ Description of scenario "Wilderness" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You find yourself amongst trees. The screaming and the moaning is fainter " +"this far from civilization, but you'd better know what you're doing out " +"here." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/innawood/scenarios.json +msgctxt "scenario_male" +msgid "Car Crash" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/innawood/scenarios.json +msgctxt "scenario_female" +msgid "Car Crash" +msgstr "" + +#. ~ Description of scenario "Car Crash" for male +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"You decided the open road would be a better prospect than the zombie-filled " +"cities. While en route to your destination, you were involved in a wreck. " +"When you look around, you can no longer spot the road you were driving on. " +"Just how hard did you hit your head?" +msgstr "" + +#. ~ Description of scenario "Car Crash" for female +#: data/mods/innawood/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"You decided the open road would be a better prospect than the zombie-filled " +"cities. While en route to your destination, you were involved in a wreck. " +"When you look around, you can no longer spot the road you were driving on. " +"Just how hard did you hit your head?" +msgstr "" + +#. ~ Name of starting location "sloc_cave_innawood" +#: data/mods/innawood/start_locations.json +msgid "Cave - on the surface" +msgstr "" + +#. ~ Name of starting location "sloc_cave_underground_innawood" +#: data/mods/innawood/start_locations.json +msgid "Cave - underground" +msgstr "" + +#. ~ Vehicle part name +#: data/mods/innawood/furniture_and_terrain/appliances.json +msgid "clay car grid battery" +msgstr "" + +#. ~ Description of vehicle part "clay car grid battery" +#: data/mods/innawood/furniture_and_terrain/appliances.json +msgid "A clay car battery wired into a static power grid." +msgstr "" + +#. ~ Vehicle part name +#: data/mods/innawood/furniture_and_terrain/appliances.json +msgid "clay grid battery array" +msgstr "" + +#. ~ Description of vehicle part "clay grid battery array" +#: data/mods/innawood/furniture_and_terrain/appliances.json +msgid "A clay battery array wired into a static power grid." +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild cotton" +msgstr "" + +#. ~ Description of furniture "wild cotton" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "A cotton plant, growing wild and feral." +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild sugar beet" +msgstr "" + +#. ~ Description of furniture "wild sugar beet" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "Sugar beet plant, growing wild without human touch." +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild cannabis" +msgstr "" + +#. ~ Description of furniture "wild cannabis" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "A riotous snarl of cannabis, all stalks and five-pointed leaves." +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild pumpkins" +msgstr "" + +#. ~ Description of furniture "wild pumpkins" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "" +"A tangled mess of hairy vines and pale yellow trumpet flowers. Is that a " +"pumpkin hidden in this mess?" +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild corn" +msgstr "" + +#. ~ Description of furniture "wild corn" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "" +"Tall green stalks with what looks like hair growing out of nodes along its " +"length. You're pretty sure this is corn." +msgstr "" + +#. ~ Furniture name +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "wild beans" +msgstr "" + +#. ~ Description of furniture "wild beans" +#: data/mods/innawood/furniture_and_terrain/furniture-flora.json +msgid "" +"A mess of vines strangling a dead bush. There are pods and tiny white " +"flowers growing along them." +msgstr "" + +#. ~ Description of furniture "fermenting vat" +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "A sealable vat for fermenting vinegar and various alcoholic brews." +msgstr "" + +#. ~ Description of furniture "bulletin board" +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "" +"A crude approximation of a 'real' bulletin board. Good for pinning various " +"notices for other survivors to read." +msgstr "" + +#. ~ Construction group name +#: data/mods/innawood/furniture_and_terrain/furniture-tools.json +msgid "Build Innawood Bulletin Board" +msgstr "" + +#. ~ Description of terrain "pavement" +#: data/mods/innawood/furniture_and_terrain/terrain-floors-outdoors.json +msgid "" +"A segment of asphalt, slowly degrading from cracks, frost heaves and lack of" +" maintenance." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/electronics.json +msgid "makeshift transformer" +msgid_plural "makeshift transformers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "makeshift transformer" +#: data/mods/innawood/items/electronics.json +msgid "" +"A bundle of cables around an iron core. Useful for controlling voltage." +msgstr "" + +#. ~ Description of "electrolysis kit" +#: data/mods/innawood/items/electronics.json +msgid "" +"A set of wiring and electrodes for applying a direct current, usually to a " +"liquid. Useful for crafting. Load with a storage battery or 12V vehicle " +"battery to use." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/food_other.json +msgid "fresh honeydew" +msgid_plural "fresh honeydew" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fresh honeydew" +#: data/mods/innawood/items/food_other.json +msgid "Turgid, but still liquid honeydew, fresh from the… bug." +msgstr "" + +#. ~ Description of "oil lamp" +#: data/mods/innawood/items/lighting.json +msgid "" +"This is an oil fueled lamp. It does not provide much light, but it lasts a " +"long time. It is turned on. Use it to turn it off." +msgstr "" + +#. ~ Description of "clay oil lamp" +#: data/mods/innawood/items/lighting.json +msgid "" +"This is a specialized small clay container with a wick, an ancient form of " +"oil lamp. Unlike newer designs, it isn't windproof, so the flame is likely " +"to be extinguished if exposed to wind; better use it indoors. It does not " +"provide much light, but lasts a long time. It is lit, consuming oil and " +"providing light. Use it to extinguish the flame." +msgstr "" + +#. ~ Description of "torch" +#: data/mods/innawood/items/lighting.json +msgid "" +"This is a large stick, wrapped in rags that are soaked with a flammable " +"material. It is burning, producing plenty of light." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/medical_primitive.json +msgid "birchbark bandage" +msgid_plural "birchbark bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "birchbark bandage" +#: data/mods/innawood/items/medical_primitive.json +msgid "" +"A small roll of birchbark with cord, to tie around wounds to help stop " +"bleeding and protect from dirt. It's better than nothing." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/medical_primitive.json +msgid "salved birchbark bandage" +msgid_plural "salved birchbark bandages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "salved birchbark bandage" +#: data/mods/innawood/items/medical_primitive.json +msgid "" +"Birchbark bandages with added garlic salve. They're better for wounds but " +"not as good as real bandages." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/misc.json +msgid "light battery shell" +msgid_plural "light battery shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "light battery shell" +#: data/mods/innawood/items/misc.json +msgid "" +"This is the outer casing of a light battery. It will need to be refilled to" +" be useful." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/misc.json +msgid "medium battery shell" +msgid_plural "medium battery shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "medium battery shell" +#: data/mods/innawood/items/misc.json +msgid "" +"This is the outer casing of a medium battery. It will need to be refilled " +"to be useful." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/misc.json +msgid "heavy battery shell" +msgid_plural "heavy battery shells" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "heavy battery shell" +#: data/mods/innawood/items/misc.json +msgid "" +"This is the outer casing of a heavy battery. It will need to be refilled to" +" be useful." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/misc.json +msgid "glue" +msgid_plural "glues" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "glue" +#: data/mods/innawood/items/misc.json +msgid "A thick, goopy glue that cures fast." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/tool_tailoring.json +msgid "pair of Kevlar cutters" +msgid_plural "pairs of Kevlar cutters" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "pair of Kevlar cutters" +#: data/mods/innawood/items/tool_tailoring.json +msgid "" +"These are a pair of heavy-duty shears with a blade suitable for cutting " +"particularly tough materials, from polyaramid fabrics to tough plastics and " +"thin metals. The blades feature a flat shearing edge and a fine serration." +msgstr "" + +#. ~ Description of "sewing kit" +#: data/mods/innawood/items/tool_tailoring.json +msgid "" +"This is a wrapped leather kit with a variety of needles, some wooden spools " +"for thread, small scissors, and a few other useful textile tools. Use a " +"sewing kit on an article of clothing to attempt to repair or reinforce that " +"clothing. This uses your tailoring skill." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/tool_tailoring.json +msgid "fibercloth sheet" +msgid_plural "fibercloth sheets" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fibercloth sheet" +#: data/mods/innawood/items/tool_tailoring.json +msgid "" +"A 12 inch by 24 inch sheet of fabric woven from plant fiber, suitable for " +"making clothing." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/tool_tailoring.json +msgid "fibercloth patch" +msgid_plural "fibercloth patches" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "fibercloth patch" +#: data/mods/innawood/items/tool_tailoring.json +msgid "" +"A 6 inch square fibercloth patch, suitable for use in repairing and " +"tailoring of clothing." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/items/tool_workshop.json +msgid "blacksmith repair kit" +msgid_plural "blacksmith repair kits" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "blacksmith repair kit" +#: data/mods/innawood/items/tool_workshop.json +msgid "" +"This is a set of tools to repair damaged metal tools and armor. It uses " +"charcoal, contained in a small clay vessel, to heat the part and make it " +"easier to work." +msgstr "" + +#. ~ Magazine name +#. ~ Vehicle part name +#: data/mods/innawood/items/vehicle_battery.json +#: data/mods/innawood/vehicleparts/battery.json +msgid "clay car battery" +msgid_plural "clay car batteries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "clay car battery" +#: data/mods/innawood/items/vehicle_battery.json +msgid "" +"A 12V lead-acid battery used to power car electrical systems, contained in a" +" clay shell." +msgstr "" + +#. ~ Magazine name +#: data/mods/innawood/items/vehicle_battery.json +msgid "clay battery array" +msgid_plural "clay battery arrays" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of magazine "clay battery array" +#: data/mods/innawood/items/vehicle_battery.json +msgid "" +"A set of 4 clay car batteries wired together in series in a simple wooden " +"frame." +msgstr "" + +#. ~ Construction group name +#: data/mods/innawood/mining/construction_group.json +msgid "Extract bog iron" +msgstr "" + +#. ~ Construction group name +#: data/mods/innawood/mining/construction_group.json +msgid "Build Bloomery" +msgstr "" + +#. ~ Furniture name +#. ~ Item name +#: data/mods/innawood/mining/furniture_and_terrain/furniture-tools.json +#: data/mods/innawood/mining/items/fake.json +msgid "bloomery" +msgid_plural "bloomeries" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of furniture "bloomery" +#: data/mods/innawood/mining/furniture_and_terrain/furniture-tools.json +msgid "A type of metallurgical furnace for smelting iron from its oxides." +msgstr "" + +#. ~ Description of terrain "solid rock" +#: data/mods/innawood/mining/furniture_and_terrain/terrain-walls.json +msgid "" +"It's solid rock, could be full of all kinds of interesting things. Best " +"grab your pickaxe or equivalent digging implement, and strike the earth!" +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "bog iron" +msgstr "" + +#. ~ Description of terrain "bog iron" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "" +"A wet pit full of raw bog iron, suitable for bloomery refining if it was " +"extracted properly." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "bituminous coal" +msgstr "" + +#. ~ Description of terrain "bituminous coal" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of soft coal." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "halite" +msgstr "" + +#. ~ Description of terrain "halite" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of salt." +msgstr "" + +#. ~ Description of terrain "niter" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of saltpeter." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "brimstone" +msgstr "" + +#. ~ Description of terrain "brimstone" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of sulfur." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "native copper" +msgstr "" + +#. ~ Description of terrain "native copper" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of copper." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "native silver" +msgstr "" + +#. ~ Description of terrain "native silver" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of silver." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "native gold" +msgstr "" + +#. ~ Description of terrain "native gold" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A glittering vein of gold." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "native aluminum" +msgstr "" + +#. ~ Description of terrain "native aluminum" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A vein of aluminum." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "cassiterite" +msgstr "" + +#. ~ Description of terrain "cassiterite" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A deposit of cassiterite." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "galena" +msgstr "" + +#. ~ Description of terrain "galena" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A deposit of galena." +msgstr "" + +#. ~ Terrain name +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "hematite" +msgstr "" + +#. ~ Description of terrain "hematite" +#: data/mods/innawood/mining/furniture_and_terrain/veins.json +msgid "A deposit of hematite." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "iron ore" +msgid_plural "iron ores" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "iron ore" +#: data/mods/innawood/mining/items/ore.json +msgid "A chunk of iron-rich earth. Could be refined with a bloomery." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of native copper" +msgid_plural "chunks of native copper" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of native copper" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of copper, in its native state. It only needs to be worked " +"into a more usable shape." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of native silver" +msgid_plural "chunks of native silver" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of native silver" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of silver, in its native state. It only needs to be molded " +"into a more usable shape." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of native gold" +msgid_plural "chunks of native gold" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of native gold" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of native gold, a rare find. It only needs to be molded into " +"a more usable shape." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of native aluminum" +msgid_plural "chunks of native aluminum" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of native aluminum" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of native aluminum, which would have been priceless before " +"other ways to obtain aluminum were invented. It needs to be cast into an " +"ingot." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of cassiterite" +msgid_plural "chunks of cassiterite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of cassiterite" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of cassiterite, an ore of tin. It only needs to be smelted " +"into a usable form." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of galena" +msgid_plural "chunks of galena" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of galena" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of galena, a lead ore with small amounts of silver. It only " +"needs to be smelted into a usable form." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of hematite" +msgid_plural "chunks of hematite" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of hematite" +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of hematite, an ore of iron. It only needs to be smelted into" +" a usable form." +msgstr "" + +#. ~ Item name +#: data/mods/innawood/mining/items/ore.json +msgid "chunk of cinnabar " +msgid_plural "chunks of cinnabar" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Description of "chunk of cinnabar " +#: data/mods/innawood/mining/items/ore.json +msgid "" +"A large chunk of cinnabar, an ore of mercury. It is also the historic " +"source for vermilion pigment." +msgstr "" + +#. ~ Description of monster "shifting mass" +#: data/mods/innawood/monsters/nether.json +msgid "" +"A small, shifting mass floating in midair. It is not even real enough to " +"have a stable shape. You can see through it, not as if it were transparent," +" but as if it isn't quite fully there." +msgstr "" + +#. ~ Monster message of special attack of monster "shifting mass" +#: data/mods/innawood/monsters/nether.json +msgid "" +"For a moment the shifting mass passes into you as if it were an illusion and" +" a slight wave of fatigue washes over you." +msgstr "" + +#. ~ Description of monster "impossible shape" +#: data/mods/innawood/monsters/nether.json +msgid "" +"A twisted shape floating in midair; its angles don't quite seem to add up - " +"it hurts to look at. You can see through it, not as if it were transparent " +"but as if it isn't quite fully there." +msgstr "" + +#. ~ Description of monster "giant appendage" +#: data/mods/innawood/monsters/nether.json +msgid "" +"A gigantic appendage reaching through what looks like a portal, as if this " +"is merely a probing piece of something much larger." +msgstr "" + +#. ~ Description of monster "memory" +#: data/mods/innawood/monsters/nether.json +msgid "" +"The shade of a human body reaching towards you like it needs help. Though " +"it has no eyes you feel as though it is staring through you." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Spurge Tea" +msgstr "" + +#. ~ Dialogue line in mission "Find Spurge Tea" +#: data/mods/innawood/npcs/missiondef.json +msgid "I'm asthmatic. I need you to get some kind of medicinal tea for me…" +msgstr "" + +#. ~ Dialogue line in mission "Find Spurge Tea" +#: data/mods/innawood/npcs/missiondef.json +msgid "I'm dead unless I can get this special tea. Maybe it's from a flower?" +msgstr "" + +#. ~ Dialogue line in mission "Find Spurge Tea" +#: data/mods/innawood/npcs/missiondef.json +msgid "Find any tea yet?" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Cattail Jelly" +msgstr "" + +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/mods/innawood/npcs/missiondef.json +msgid "I'm infected. Badly. I need you to get something antiseptic for me…" +msgstr "" + +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Oh, thank god, thank you so much! I won't last more than a couple of days, " +"so hurry. Get me some cattail jelly. That should hopefully be good enough." +msgstr "" + +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I think if you can pull cattail jelly out of some cattails from like a swamp" +" or something, I can smear it on the wound." +msgstr "" + +#. ~ Dialogue line in mission "Find Cattail Jelly" +#: data/mods/innawood/npcs/missiondef.json +msgid "Find any jelly yet?" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Make a Flag" +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "Does our flag still yet wave? Maybe we will have to make it." +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You haven't truly visited a place until you've driven a flagpole down into " +"its dirt. I've got the pole and the paint here, but I need a large canvas " +"for the flag itself. Get me a large sheet woven out of grass, and we can " +"claim this land in the name of America!" +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Hell ya! Fetch me a large grass sheet! Large enough to be used as a " +"blanket!" +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "You'll need to collect some straw and spin it into yarn first." +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "Got the cloth?" +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"America, fuck ya! I name this land… New New England! How does that sound?" +" I like it!" +msgstr "" + +#. ~ Dialogue line in mission "Make a Flag" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You give up? Our country fell apart because no one could find a good man to" +" rely on, and now you're telling me this place ain't any better? Might as " +"well give up, I guess." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Secrets in Leather Journal" +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I left my dream journal in the swamp while I was doing my naked snake yoga." +" There's some pretty wild stuff in there so I want it back." +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Please don't read it unless you are prepared for some graphic and disturbing" +" content." +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I know it isn't pressing but I want it. I have an incredible imagination. " +"I had a dream about a horse once and it talked. Amazing stuff." +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"The swamps are pretty dangerous and I'm not really sure where I was. If you" +" want to just make me a new dream journal that would be all right too." +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Great, let's see… Oh. Well I can just start over I guess. My imagination " +"is an endless play place of amazement!" +msgstr "" + +#. ~ Dialogue line in mission "Find Secrets in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "Now my nightmares are let loose upon the shivering land." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Patient Records in Leather Journal" +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I've lost so many friends… please find me a patient list in a leather " +"journal. I just want to know who might still be out there." +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You may have some difficulties finding a full list with things how they are." +" If you can't get me the list, can you just make or find me a leather " +"journal for me to make my own?" +msgstr "" + +#. ~ Dialogue line in mission "Find Patient Records in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "I'm making a list and checking it twice…" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Weather Log in Leather Journal" +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Everyone who dies gets back up, right? Which means that whatever is causing" +" this it must be airborne to have infected everyone. I believe that if that" +" is the case then there should be regions that were not downwind from where-" +"ever the disease was released. We need to find a leather journal with all " +"the weather patterns leading up to the outbreak." +msgstr "" + +#. ~ Dialogue line in mission "Find Weather Log in Leather Journal" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You may have some difficulties finding those weather pattern records with " +"things how they are. If you can't get me the list, can you just make or " +"find me a leather journal for me to make my own?" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Find Rock" +msgstr "" + +#. ~ Dialogue line in mission "Find Rock" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"As the world seems to abandon the reality that we once knew, it becomes " +"plausible that the old superstitions that were cast aside may have had some " +"truth to them. Please go and find me a religious relic… I doubt it will be " +"of much use but I've got to hope in something. It will look like a normal " +"rock to you, but I can divine secrets from its earthly essence." +msgstr "" + +#. ~ Dialogue line in mission "Find Rock" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I hear rocks may be found in the woods. They tell me things. The spirits." +" Religion!" +msgstr "" + +#. ~ Dialogue line in mission "Find Rock" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Any luck? Please find me a small relic. Any relic will do. It looks like " +"a rock." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Recover Holy Symbol" +msgstr "" + +#. ~ Dialogue line in mission "Recover Holy Symbol" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I have learned so much from this sacred relic. I have attuned to it. We " +"must go deeper. I now understand that buried in the deep forest is a " +"special place with even larger rocks, I mean sacred relics. Go there, and " +"get me a holy symbol of this place." +msgstr "" + +#. ~ Dialogue line in mission "Recover Holy Symbol" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"The woods are deep and dark and probably dangerous. Bring a friend if you " +"can." +msgstr "" + +#. ~ Dialogue line in mission "Recover Holy Symbol" +#: data/mods/innawood/npcs/missiondef.json +msgid "Thank you, this is exactly what I was looking for." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You have no idea how interesting this holy symbol is. I have two very " +"promising leads… first things first, I have learned of dark whispers of " +"mystic significance, telluric resonances that tingle the spine and give me " +"kind of a dizzy feeling, but not entirely unpleasant. Could you investigate" +" a location for me? I'm not sure what was going on here but the whispers " +"seem fairly worried about it." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I wish you the best of luck, may whatever god you please guide your path… " +"You may need it this time more than the past excursions you have gone on. " +"There is a whisper about potential human sacrifice in the days immediately " +"before and after the grand mystical shift. The name of the cult is not " +"revealed to me, except for an incessant squeaking." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I doubt the site is still occupied but I'd carry some form of weapon at " +"least… I'm not sure what you might be looking for but I'm positive you'll " +"find something out of the ordinary if you look long enough." +msgstr "" + +#. ~ Dialogue line in mission "Investigate Cult" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Thank you, your account of these… demonic creations proves the fears the " +"whispers had were well founded. Our priority should be routing out any " +"survivors of this cult… I don't known if they are responsible for the " +"disaster but they certainly know more about it than I do." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Mad Hermit" +msgstr "" + +#. ~ Dialogue line in mission "Mad Hermit" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I have another task if you are feeling up to it. There is a mad hermit " +"that the whispers made special mention of. I was wondering if you could see" +" what may have happened to them or if they left anything behind. The " +"whispers admit the individual is rather unstable, to put it lightly, but the" +" whispers believe the hermit was some kind of mystical visionary. I'm not " +"in a position to cast out the account just yet… it seems the hermit has " +"prophesied events accurately before." +msgstr "" + +#. ~ Dialogue line in mission "Mad Hermit" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I wish you the best of luck, may whatever god you please guide your path… I " +"can only imagine that the island will be a little slice of hell. I hope you" +" can swim." +msgstr "" + +#. ~ Dialogue line in mission "Mad Hermit" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"With things as they are you probably won't just find a boat lying around. " +"Maybe make one? Maybe swim?" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Retrieve Stick" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/mods/innawood/npcs/missiondef.json +msgid "Oh man, I can't believe I forgot to bring it…" +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/mods/innawood/npcs/missiondef.json +msgid "There's some important notes on my special stick that I need." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/mods/innawood/npcs/missiondef.json +msgid "Thanks! Just get the stick and bring it to me." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Don't worry, you'll know the stick when you see it, it is unmistakable." +msgstr "" + +#. ~ Dialogue line in mission "Retrieve Stick" +#: data/mods/innawood/npcs/missiondef.json +msgid "So, do you have my stick yet?" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Analyze Alien Fungus" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"You've seen these walking fungus things around? I would like to take a " +"closer look at their flesh. For science." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I need someone to get a sample of strange alien fungus chunks and bring it " +"to me." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "Excellent. Get me those nasty chunks." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Are you sure? The scientific value of those smelly chunks could be " +"priceless…" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I was cutting up a fungus creature in a nearby forest. I was chased of by a" +" big raven before I could finish, but perhaps you are brave enough to fetch " +"the remains. Alternatively, you could go and kill and butcher one of those " +"things yourself." +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "Well, do you have the disgusting chunks yet?" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "Wait, you couldn't possibly have the nasty chunks! Liar!" +msgstr "" + +#. ~ Dialogue line in mission "Analyze Alien Fungus" +#: data/mods/innawood/npcs/missiondef.json +msgid "What a shame, that horrible chunk could have proved invaluable…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"The eater of the dead… something was ripping trees to shreds and only " +"leaving a few scattered limbs…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"A few days ago another survivor and I were in the woods. One night " +"something caught onto our trail and chased us for ten minutes or so until we" +" decided to split up and meet-up back here. My buddy never showed up and I " +"don't have the means to kill whatever it was. Can you lend a hand?" +msgstr "" + +#. ~ Dialogue line in mission "Kill Jabberwock" +#: data/mods/innawood/npcs/missiondef.json +msgid "Make sure you have a good weapon. It sounded pretty big." +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Kill Zombie Bear" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"My bear… she's… she was killed, but then she just got back up… she's one of " +"those things now. Can you put her out of her misery for me?" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"She's still a bear, and seemed furious, so be wary. And please, make it " +"quick…" +msgstr "" + +#. ~ Dialogue line in mission "Kill Zombie Bear" +#: data/mods/innawood/npcs/missiondef.json +msgid "Well…? Did you… finish things for my bear?" +msgstr "" + +#. ~ Name of the monster "mon_zombear" placed on map update on start of +#. mission "Kill Zombie Bear" +#: data/mods/innawood/npcs/missiondef.json +msgid "Willa" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I left my stupid dog in the woods, not far from here. Can you retrieve it?" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/mods/innawood/npcs/missiondef.json +msgid "Good luck!" +msgstr "" + +#. ~ Dialogue line in mission "Find Lost Dog" +#: data/mods/innawood/npcs/missiondef.json +msgid "Have you found my dog yet? His name is Sparky!" +msgstr "" + +#. ~ Mission name +#: data/mods/innawood/npcs/missiondef.json +msgid "Go into deep woods to retrieve family seeds" +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "I need you to get my family seeds from the deep woods." +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I left some special seeds from my family in the deep woods. Can you get " +"them?" +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "Thanks, it's great to see someone willing to help out." +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Well, I'll find someone else to do it for me, maybe there are a lot of " +"people left…" +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I'll know the seeds when I see them. Just bring me any seeds you find." +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "Got the seeds? They're important to me." +msgstr "" + +#. ~ Dialogue line in mission "Go into deep woods to retrieve family seeds" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Thanks! I'll be sure to put in a good word for you around the woods. With " +"like birds or whatever." +msgstr "" + +#. ~ Dialogue line in mission "Gather cattail stalks to create cattail jelly" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Medical services are a little sparse here, but people have been surviving " +"using their wits and the bounty of Mother Nature for a long time. Care to " +"learn a little?" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"I'm so infuriated! I've got a tree that ruined my life, and now I " +"want to get revenge! I don't care about , I just want to " +"burn that tree! Would you help me, ?" +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Good. Let's go to the tree and burn it down! Oh, bring some tinder" +" so we can start the fire. I can make the sparks." +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/mods/innawood/npcs/missiondef.json +msgid "Maybe we can find a stick in the woods." +msgstr "" + +#. ~ Dialogue line in mission "Angry pyromaniac" +#: data/mods/innawood/npcs/missiondef.json +msgid "" +"Sweet, sweet revenge! Ah, smells so nice! Feels like the smell of napalm " +"in the morning! It will all burn to ashes in a matter of minutes. You " +"helped me get my revenge, so I'll follow you to the end, !" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/missiondef.json +msgid "Are we there yet, ? I can't wait to burn that tree!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Well now, that's a hell of a story, so settle in. It all goes back to about" +" five years ago, back when the willows hadn't come in all the way and the " +"old stream was a little more reliable. Times was tough, but we got by." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "On second thought, let's talk about something else." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"That was when I had my old pistol, the blue one. We called 'er ol' yeller " +"on account of the war. One time me an' Marty Gumps - or, as he were known " +"to me, Rusty G - were messin' with ol' yeller up Mount Greenwood in the " +"summertime, lookin' fer something to shoot and some fireflies to catch." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "I need to get going." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Rusty G - that's my ol' pal Marty Gumps - were there with his trusty boom " +"stick lyin' on his lap. That were his dog's name, only we all just called " +"him boom stick for short." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "Boom stick, the dog. Got it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "I think I see some giant ants coming. We should cut this short." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Dammit I'm gettin' there, bite yer tongue. As I was sayin', Rusty G - " +"that's my ol' pal Marty Gumps - were in the passenger seat with his trusty " +"boom stick lyin' on his lap. That were his dog's name, only we all just " +"called him boom stick for short." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Now up the top o' Mount Greenwood there used to be a nice campin' place, " +"that woulda been before you were born. Whole area burnt up that one year, " +"they said it were lightnin' but you an' I both know it were just kids " +"partyin'. Rusty G an' I left ol' yeller behind and wen' in to check it out." +" Burnt out woods looked haunted, we figgered there were some o' them damn " +"kids rummagin' around in there, neckin' or whatnot. Rusty G brought his " +"boom stick, and lucky thing cuz o' what we saw." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Be patient! I'm almost done. Now up the top o' Mount Greenwood there used " +"to be a nice campin' place, that woulda been before you were born. Whole " +"area burnt up that one year, they said it were lightnin' but you an' I both " +"know it were just kids partyin'. Rusty G an' I left ol' yeller behind and " +"wen' in to check it out. Burnt out woods looked haunted, we figgered there " +"were some o' them damn kids rummagin' around in there, neckin' or whatnot. " +"Rusty G brought his boom stick, and lucky thing cuz o' what we saw." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"A gorram moose! Livin' right up there in that burnt up spot! It near gored" +" Rusty, but he fired up that boom stick and blew a big hole in its hide. " +"Ol' boom stick went headin' for the hills but we tracked him down. Moose " +"went down like a bag o' potatoes, but a real big bag iff'n y'catch m'drift." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/codger.json +msgid "" +"Anyway, long story short, I were headin' back up to Mount Greenwood to check" +" on th'old campin' place again when I heard all that trouble start. Decided" +" to camp out there to see it all through, but it didn't ever end, now, did " +"it? So here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/confused_1.json +msgid "" +"What, don't you remember? No, sorry, that's not fair, it was a weird time." +" OK, well, I guess this all started with the riots, didn't it? We were " +"just leading our lives, doing our jobs, and then people started rioting. " +"Not the usual protests that turned violent or anything, either, people just " +"started breaking shit. Some people tried to downplay it but I saw what I " +"saw I think. I don't know what caused it, they said it was some kind of " +"drug or toxin in the water? Still, I didn't really realize how bad it was " +"getting at first. Somewhere along the way the \"rioters\" started getting " +"up and walking around with holes in their chests, and that's when the real " +"panic took over. The next few days - or weeks, not really sure - are a blur" +" to me. You'd have to ask someone else how we got from there to total " +"collapse." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_1.json +msgid "" +"I enforced the rules. Small area, not a lot of responsibility. We got " +"orders without even really knowing what they meant. At some point one of " +"the spear men told me it was a foreign attack, something in the water " +"supply… I don't know if I believe it now, but at the time it was the best " +"explanation. At first it was weird, a few people - - fighting " +"like rabid animals. Then it got worse. I tried to control things, but it " +"was just me and a few other big violent types against a riot. Then things " +"really got fucked up." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_1.json +msgid "" +"A big-ass hole opened up right in the middle of everything, and a " +"crawled out. We shot at it, but bullets just bounced off. Got a lot of " +"people in the crossfire. It started just devouring people like pemmican " +"into a gullet that looked like a rotting asshole with teeth, and… well, I " +"lost my nerve. I ran. I think I might have been the only person to escape." +" I haven't been able to even look at my face since then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_2.json +msgid "" +"I was especially good at enforcing the law, had a special yellow pistol I " +"called ole blue that showed how far I'd come from when I started with a blue" +" pistol I called ole yellow. By all rights I should be dead. We were " +"called to control \"riots\", which we all know were the first " +"hordes. Fat lot of good we were. Pretty sure we killed more civilians. " +"Even among my crew, morale was piss poor and we were shooting wild. Then " +"something hit us, something big. Might have been a bomb, I really don't " +"remember. I woke up pinned underneath a lot of bodies. I couldn't see " +"anything… but I could hear it, . I could hear everything. I spent " +"hours, maybe days under those bodies, not even trying to get out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_2.json +msgid "" +"Eventually yes. It had been quiet for hours. I was parched, injured, and " +"terrified. My training was maybe the only thing that kept me from freaking " +"out. I decided to try to pull myself out and see how bad my injuries were." +" It was easy. The people on top of me were torn open, and it turned" +" out I was basically just lying under a little debris, with parts of people " +"tented around me. I wasn't even too badly hurt. I grabbed as much to eat " +"as I could, and I slipped away. It was night. I could hear fighting " +"farther away in the woods, so I went the other way. I made it a while " +"before I ran into any … I ran from them. I ran, and I ran, and I " +"ran some more. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +msgid "" +"Before , I enforced the rules. I got shot just a couple days" +" before everything went down… I made a bad call taking a leak in the woods " +"and a scumbag got me right in the gut. It hurt bad. I never thought " +"getting shot would save my life, but I was off recuperating when the worst " +"of it hit." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +msgid "" +"At first I wanted to help. The riots, the fighting, it was too much for me " +"to just sit back and listen to the chaos. Then a buddy of mine visited me." +" He'd been hurt and he wasn't making much sense, but what he told me… well," +" you can imagine the kind of stuff he told me. Everything the worst of the " +"story tellers was making up, and more. Instead of packing up to try to " +"fight, I took his advice and packed up to leave. I was out at the edge and " +"the riots hadn't reached me yet, but from what I'd heard it was smarter to " +"get out than to hold tight. I slipped out that night and camped a few days " +"in the woods, waiting for it to blow over. It never did." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/cop_3.json +msgid "" +"Honestly, probably better than it sounds. I had a nice tent, a lot of good " +"stuff. I hadn't suffered any internal organ damage and I'd already had some" +" good time to recover. I think it kept me from doing anything too stupid, " +"and believe me there was a high chance of that. For a long time I had these" +" Rambo visions of rushing in and saving everyone, but I was still too " +"immobile. By the time I had my strength back, it wasn't an option… it was " +"too late. The closest I got to saving any old friends was putting down the " +"monsters wearing their faces." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "" +"I was just sittin' around in the pen. They took me in the night before, for" +" a bullshit technicality. Assholes. I was stuck tied up to a tree when the" +" guys with the pistols all started yelling about an emergency, geared up, " +"and left me there with just this horse for a guard. I was stuck " +"there for two god-damn days, with no food and only a little water. Then " +"this big-ass spider showed and started trying to eat the horse. I didn't " +"know what the fuck to think, but in the fighting they smashed down my tree, " +"and I managed to slip away." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "" +"It was just chaos out there, man. But I'm used to chaos. You don't" +" live as long as I've lived and not know how to keep away from a fight you " +"can't win. Biggest worry wasn't the zombies and the monsters, honestly. It" +" was that something even worse was coming." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "How did you keep safe?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "" +"Kept outta their line of sight, is a big part of it. Don't let those " +" flyin' eyeballs get you, you know? I kept my head down until I got " +"past the worst of it, but then one of the flying eyeballs saw me and" +" I had to book it. I wound up on the edge of a river layin' low under a " +"hollow tree for a few hours, then slipped away in the night." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_1.json +msgid "" +"Bullshit, that's what. The assholes busted me on possession, wasn't even my" +" fuckin' stash. I don't do weed, man, that shit's nasty, I was just " +"carryin' it for my buddy Johnny. Y'know, this might be a hellhole " +"now, but if I've seen the last power-trippin' asshole pistol man, it might " +"all be worth it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "" +"I was lucky for . I was squatting in a little canoe " +"by the river. I was in a real place, and my crew had mostly just " +"been arrested for trespassing, but I had skipped out. I was scared they " +"were gonna think I ratted 'em out and come get me, but hey, no worries about" +" that now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "" +"I was just in a canoe, not in Zambonia. I could see and hear. Scared the " +"shit out of me. I had it pretty good though, I'd lifted a bunch of dried " +"food and shit, and I had a pretty sweet little squat in that canoe. I'd " +"been planning on spending a long time there after all, while I figured out " +"how to get in good with my crew." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "" +"Yeah. Giant dragonflies. A bunch of them, some of them I'm pretty sure " +"were fuckin', I shit you not. I dunno what brought them way out my way but " +"they saw me takin' a piss and that was that. I took a few shots at them but" +" they didn't stop, so I ran. Once I got my shit together again I realized " +"it wasn't so bad, I was running out of stuff anyway. Been livin' on what I " +"can grab ever since, until I fell in with you." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "Got any tips about the dragonflies?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/criminal_2.json +msgid "" +"Well, I mean, I think I just didn't have the firepower. A pistol shot isn't" +" much, but something bigger might stop them." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "" +"OK, this is gonna sound crazy but I, like, I knew this was going to happen." +" Like, before it did. You can even ask my psychic except, like, I think " +"she's dead now. I told her about my dreams a week before the world ended. " +"Serious!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "" +"OK, that's just, like, the beginning though. So, a week before it happened," +" after the spider dream, I would get up and go pee and then go back to bed " +"'cause I was kinda freaked out, right? And then I'd have this other dream, " +"like, where my friend died and came back from the dead! And then, a few " +"days later, my friend's husband was visiting and he got sick and I heard the" +" next day that he'd come back from the dead! Just like in my dream, only it" +" was a different person!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/dreamer.json +msgid "" +"RIGHT?! And there's more! So, a week before it happened, after the spider " +"dream, I would get up and go pee and then go back to bed 'cause I was kinda " +"freaked out, right? And then I'd have this other dream, like, where my " +"friend died and came back from the dead! And then, a few days later, my " +"friend's husband was visiting and he got sick and I heard the next day that " +"he'd come back from the dead! Just like in my dream, only it was a " +"different person!" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "" +"I made it to one of those caves, but it was almost worse than what I" +" left behind. Escaped from there, been on the run since." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "" +"Not exactly. After a while, I got brave. I started venturing into the " +"swamps, picking off giant bugs here and there. I learned about traveling in" +" at night to avoid a bunch, and that got me pretty far. Eventually I " +"cleared out a cozy little area for myself and started really feeling " +"comfortable. I guess I got a bit complacent." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "" +"I thought I had those damned bugs figured out. I got braver, started " +"heading out by day more and more. A bunch of deer and a bear had turned and" +" chased me down. It was brutal. I got out of there, but I had to leave " +"everything and start over." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_1.json +msgid "" +"What happened? I'm not really sure. You must know about the riots and all " +"that, that the leadership totally failed to contain. I don't have a good " +"guess what caused that. I thought it was the usual stuff at first, and I " +"gotta admit, I was sort of excited and scared it was the start of a " +"revolution. Not excited enough to join in though, and I guess anyone who " +"was is probably dead now. I tried to wait it alone, packed a little bag, " +"but I saw a rioter get back up and fight with crazy injuries. I don't know " +"how many people really believed it at first, but I took that as my sign and " +"ran for a nearby cave I knew. I don't know exactly what happened after " +"that. I thought others would be there but it was just me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_2.json +msgid "" +"Same as most people who didn't get killed straight up during the riots. I " +"went to one of those cave death traps. I actually lived " +"there for a while with three others. One guy who I guess had a lot of good " +"mojo kinda ran the show, because he seemed to really know what was going on." +" Spoiler alert: he didn't." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_2.json +msgid "" +"Well, I assume you know about the riots and the freakin' nightmare monsters " +"walking the earth beside zombies, right? If you're asking what I think " +"caused it all, well, I dunno. My best guess it was some huge overreach, " +"maybe some kind of experimental weapon that got away. They tried to lie so " +"much at the start about everything that was going on, I don't think any of " +"it measures up. They were trying to cover something up. As for the real " +"end times, maybe the rest of the world tried to contain it. I heard about " +"all kinds of wild stuff. To me that seems like somewhere else trying to get" +" whatever is going on here contained. Maybe it even worked. It's bad now " +"but it's not like it was." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"There's nothing too special about me, I'm not sure why I survived. I was " +"traveling with a handful of others, but we were too late to make the second " +"trip to the main group of survivors. We got attacked by the dead… I was the" +" only one to make it out. I never looked back." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Sheer luck I guess. I got lost in the woods and lived off of whatever nuts " +"and berries I found. Not as many things are poisonous as I thought." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "What got you out of the woods?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Straight up hunger. I didn't find much food. I was starting to feel pretty" +" off. Eventually I found my way here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Straight up hunger. I didn't find much food. I was starting to feel pretty" +" off. I finally stumbled into a river and built a decent little base there," +" figured out some basic survival stuff like making a fire and some light " +"fishing with a sharpened stick." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "I didn't meet you at the river though. You left." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Yeah. I had it pretty good there, but eventually I just started going a bit" +" nuts. Those geese are vicious neighbors. So I moved on. I've camped a " +"few places, scavenged berries and whatnot, lived a pretty good life compared" +" to those first few months." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Woah, , I don't even know where to start. The riots? I think it " +"was going on sooner than that. There were bad murmurs going on a few weeks " +"before that happened. Lots of really scary crimes, not your usual stuff but" +" like cannibalism and some real unspeakable shit, you know? When the riots " +"started, I think I was already primed to think of it as something different " +"from a normal equality riot or anything like that. I think that's part of " +"how I got out safer, I had had some time to get some stuff and get going. " +"People were abso-fuckin-lutely crazy in those days. It was a lot like the " +"pandemic a few years back, except for all of the gruesome violence " +"everywhere." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_3.json +msgid "" +"Not really. The leadership fed us all kinds of conflicting stories, and " +"there was some absolutely heinous stuff going on. God, I still have " +"nightmares. I saw this one woman eat her own baby. I don't know what it " +"was about it, something about the look on her face. Now we've both seen " +"worse things with our own eyes, but that one still comes back to haunt me. " +"Anyway, they never could control the riots, and by the time the rioters " +"started turning into undead it was way too late. I don't know if morale " +"just broke or what but I heard rumors it just became a free for all " +"bloodletting. What actually made the dead come back to life though? I " +"haven't got a clue." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +msgid "" +"I was traveling with a bunch of other evacuees, when we got jumped by the " +"biggest zombie you ever saw. It was busy with the others, so I did what " +"anyone would do and fucked right out of there." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +msgid "" +"I ran until I felt like my lungs were going to jump right out of my mouth. " +"I holed up in the forest for the night, under a fir tree. In the morning I " +"heard someone talking, so I went to see. I was playing it pretty careful " +"though, there were still a lot of psychos and rioters around. I snuck up on" +" some kind of thing, some monster worse than any zombie. Some huge bug " +"thing, saying random phrases like some kind of broken tape recorder. It was" +" dragging a few human bodies behind it, I couldn't tell if they were dead or" +" unconscious. Honestly I didn't wait to find out, I ducked into the bushes " +"and tried not to breath until I couldn't hear it anymore." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +msgid "" +"Once I was okay leaving the bushes, I made my way to a cave I could see a " +"ways off. It wasn't luxury but it kept the rain and wind off and gave me a " +"place out of sight. I stayed there until I got hungry. Then I took on the " +"wanderin' life until we met." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_4.json +msgid "" +"How could you not know what happened? The world damn well ended, that's " +"what. And it didn't start with an earthquake, birds, snakes, or music. It " +"started with riots, and they had to dispatch violent goons to take care of " +"the criminals. The leadership tried to pad it claiming it was some " +"kind of mind control, but I didn't see too much different from the usual " +"bullshit: entitled babies looking for an excuse to break the law. It just " +"got way worse, this time, until it was time to get away. I heard rumors " +"they were even burning some places to try to control it - which, I have to " +"admit, is maybe a bit too hard-core." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "" +"My cave got swarmed by some of those bees, the ones the size of dogs. I " +"took out a few with a stick, but pretty quick I realized it was either head " +"for the hills or get stuck like a pig. The rest is history." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "" +"Yeah, I'm sure you've seen them, they're everywhere. Like something out of " +"a scary story. Some of the others in the cave got stung, it was no joke. I" +" didn't stick around to see what the lasting effect was though. I'm not " +"ashamed to admit I ran like a chicken." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "" +"Okay listen. Don't believe the lies. There's a common thread to all of it:" +" the riots, the violent goons failing to contain it, even the giant monsters" +" they said were appearing in the last few days and had to be wiped out with " +"fire." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_5.json +msgid "" +"This isn't happening, we're in a dream. To keep us locked in here, the evil" +" creators of the dream have to make sure we're just the right level of " +"miserable while they slowly eat us. I think their algorithms got messed up " +"though, and went into overdrive, because all this is a little implausible. " +"Still, I guess we're still in the dream, so maybe it's working." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_6.json +msgid "" +"Well, I was relaxing with some other people when I heard everyone was " +"supposed to run to the hills. So I went to a cave nearby. And then the " +"cave got too crowded, and people were waiting to get taken further out, but " +"no one ever came to take them. You must already know about all that. It " +"turned into panic, and then fighting. I didn't stick around to see what " +"happened next; I headed into the woods. I went back a few days later, but " +"the place was totally abandoned. No idea what happened to all those people." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/evacuee_6.json +msgid "" +"I gotta be honest with you, I heard a lot of stories back at the cave, and " +"only one of them really stuck. This is some kind of magic experiment gone " +"wrong. I don't know what caused the riots and the undead in the first " +"place, but there's no way it's this out of control everywhere. Yeah, I " +"heard the same scary stories as everyone, but it doesn't make *sense* that " +"it could be so widespread so fast. I think we're in some sort of exclusion " +"zone, where they're letting whatever is going on run its course to see how " +"it works so they can fight it better next time. Somewhere out there, " +"outside the zone, it's more or less business as usual." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "" +"I'm not from around here… You can probably tell from the accent, I'm from " +"another country. I was here to complete my studies. I was traveling to " +"present my work when stopped me. I ran into a dead man who " +"tried to kill me and bashed his head in with a rock. I never thought I had " +"anything like that in me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "" +"I wandered for a little while in the woods, letting the adrenaline fade, " +"hoping for some kind of idea what to do. I was out in the middle of " +"nowhere, and I didn't know the area at all. I wasn't certain if I should " +"head back home, or stay out where I was. Finally, I decided to rest a while" +" until I knew what was going on. I was far too scared to travel in all of " +"that." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "Something must have driven you out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "" +"Yes. Simple hunger. I stayed long enough to realize no one was going to " +"come for me, then packed up what I could and headed off. Eventually I was " +"caught in a downpour of acid rain that ate up a lot of my gear. I've been " +"living the life of a hunter gatherer ever since. Honestly, I think I eat " +"better this way than I did as a student." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/grad_student_1.json +msgid "" +"I was interested in life sciences. It sounds more interesting than it was; " +"most of my time was spent doing the same calculations over and over." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_1.json +msgid "" +"Almost got killed. One is easy pickins, but ten is a lot, and a " +"hundred is a death trap. I got myself in too deep, an' barely slipped out " +"with my guts still inside me. Holed up in a cave for a while lickin' my " +"wounds and thinkin' about what I wanted to do next. That's when I figured " +"it out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +msgid "" +"Oh, you know. Blah blah blah, had a life, everyone died. Boo hoo. I gotta" +" be straight with you though: I honestly think I like this better. Fighting" +" for survival every day? I've never felt so alive. I've killed hundreds of" +" those bastards. Sooner or later one of them will take me out, but I'll go " +"down knowing I did something actually important." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_2.json +msgid "" +"Oh, probably the same stuff everyone's thinking. No special ideas. Like, " +"maybe this is some kind of weapon gone wrong. Or maybe the world just is " +"like this every so often, and that's what killed the dinosaurs. Who knows." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"Well y'see, I'm not from these parts at all. I came here from the south to " +"visit my son when it all happened. I just got scooped up with a bunch of " +"others by the boss men to be taken to some kind of refugee camp." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "So, you went to one of the camps?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"He lives way up north, way in the middle of nowhere, with his crazy wife and" +" my three grandkids. Some kind of mining. She's a bit of a hippy-dippy " +"headcase. I love em both though, and as far as I'm concerned they all made " +"it out of this fucked up mess safe, out there in the boondocks. I guess " +"they think I'm dead, so they'll steer clear of this hellhole, and that's the" +" best as could be." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"Lord no. I'll be fucked if I let a kid tell me what the hell to do. I had " +"my horse ready to go, I had a ton of food, and I even had a blunderbuss. I " +"didn't know what I was supposed to be running from, but I sure as shit " +"didn't run." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"At first, I just kept going north, but I ran into a huge blockade, spears " +"and pistols and all. I started going up to check it out, and before I knew " +"it they were opening fire! I coulda died, but I still have pretty good " +"reactions. I turned tail and rode out of there. My horse had taken some " +"bad hits though, and I found out the hard way when he stumbled and fell and " +"I broke my ass. Made it a few miles before I wound up stuck in the ass-end " +"of nowhere. I settled in to wander. I guess I'm still kinda heading north," +" just by a pretty round-about way, you know?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"We're all thinking the same thing, aren't we? Not much this could be but " +"some kind of secret magic bullshit. At first, I thought it was our own " +"people, but after all that went down, it's just too much. It must've been " +"some kind of dangerous foreigners. I wonder if those sons of bitches are " +"sitting back home, right as rain, watching us struggling down here and " +"waiting for things to die down." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/gung_ho_3.json +msgid "" +"I dunno, I'm no expert. You might not remember, but there was that big news" +" a couple years back that supposedly some enemy power was up to something " +"nefarious. I heard it all third hand, I don't know. Apparently some kind " +"of secret weapon they were working on. Who knows? You like berries?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +msgid "" +"I was in classes. We'd heard about riots… all kinds of nasty stories, like " +"the one where the woman is biting this guy's face, and her whole lower lip " +"has been ripped off, and is just flapping there? It got so bad, the " +"teachers told us there were drugs in the water and we should pray. Right… " +"does anyone buy that explanation?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +msgid "" +"I guess it got worse, because the teachers decided to tie us up and drink. " +"For hours. And then a bunch of sweaty men with spears came to take us to " +"the camps. They took us away in batches and I was in on the of the last " +"batches and they didn't come back for us. The men with spears weren't much " +"older than me… they didn't look like they knew what was going on. I lived " +"nearby. I snuck off." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/high_school_1.json +msgid "" +"Yeah. On the way there, I met some for real. They chased me, but" +" I am very fast. I lost them… but I couldn't get home, there were just too " +"many. I wound up running more. I'm a bit better at killing those things " +"now, but I haven't made it home yet. I guess I'm afraid of what I'll find." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "" +"I saw it all pretty early, before it all really started. I worked as a " +"healer. It started with a jump in the number of code whites - that's an " +"aggressive patient. Wasn't my training so I didn't hear about it until " +"later… but rumors started flying about hyperaggressive delirious patients " +"that coded and seemed to die, then started attacking people, and wouldn't " +"respond to anything we hit them with. Then a friend of mine was killed by " +"one of them, and I realized it wasn't just a few weird reports. I called in" +" sick the next day." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "" +"Well, . I lived out in the woods, and I already knew " +"something was seriously wrong, but I hadn't admitted to myself what I was " +"really seeing quite yet. When I saw the men with spears marching, I put the" +" pieces together. At first I thought it was just the people where I was " +"working. Still, I packed up my things and got ready to run." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "Did you get out?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "" +"No. I'd already seen the clouds on the horizon. Fluffy pink mushroom " +"clouds, and also those insane fiery green hell-clouds. I've heard that " +"horrible things came out of them. I decided it was safer in the woods." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_1.json +msgid "" +"The men with spears came. They showed up and commandeered my land for some " +"kind of special operation, demanding I evacuate to a camp. I didn't even " +"try to argue… I had my dad's old pistol, but they had numbers and seemed a " +"little crazed. I heard one of them joking about the camp being a death " +"camp, though. I went with them but as soon as I could I gave them the slip " +"and decided to make for my sister's place up north. In theory I guess I'm " +"still going that way, although honestly I'm just busy not dying." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"I was at work trying to heal the sick, when it all went down. It's a bit of" +" a blur. For a while there were weird rumors, stuff that sounded " +"unbelievable about people getting back up after dying, but mostly things " +"normal. Then, towards the end, stuff just skyrocketed. We thought it was " +"some kind of attack, and that's what we were being told. People coming in " +"crazed, covered in wounds. About halfway through my shift I… well, I broke." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"I was at work trying to heal the sick, when it all went down. It's a bit of" +" a blur. For a while there were weird rumors, stuff that sounded " +"unbelievable about people getting back up after dying, but mostly things " +"normal. Then, towards the end, stuff just skyrocketed. We thought it was " +"some kind of attack, and that's what we were being told. People coming in " +"crazed, covered in wounds. About halfway through my shift I… well, I broke." +" I'd seen such horrible injuries, and then I… , I can't even talk " +"about it." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"Suck it up buttercup. If we're going to work together I need to know you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"A young mother. I know she was a mother, because I delivered her baby. " +"Sweet girl, she… she had a good sense of humor. She came in, spitting that " +"black goo, fighting the orderlies, dead from a spear wound through the " +"chest. That's when I… I don't know if I woke up, finally, or if I finally " +"went crazy. Either way, I broke. I broke a lot earlier than my colleagues," +" and that's the only reason I lived. I skipped out and hid for hours, while" +" I listened to the world crumbling outside and inside." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"Somehow, I don't know how, I managed to fall asleep. I think it might have " +"started with me hyperventilating and passing out. When I woke up it was " +"night, I was starving and parched, and… and the screaming had died down. At" +" first I tried to go out the way I came in, but I peaked around a corner and" +" saw one of the nurses stumbling around, spitting that black shit up. Her " +"name was Becky. She wasn't Becky anymore. So, I went back up and somehow " +"made it up a hill nearby. I drank water from some nasty old puddle and I " +"camped out there for a while, watching it all burn." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down… so I " +"did, as quietly as I could. It was night, and I have pretty good " +"nightvision. Apparently the giant bugs don't, because I was able to slip " +"right past them and get away. I'd kind of scouted out my route from above…" +" I avoided the major spiked blockades, and headed out towards a friend's " +"place. I had to fight off a couple of the , but I managed to avoid" +" any big fuss, by some miracle." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"Well, I still didn't have any food. Eventually I had to climb down… so I " +"did, as quietly as I could. It was night, and I have pretty good " +"nightvision. Apparently the giant bugs don't, because I was able to slip " +"right past them and get away. I'd kind of scouted out my route from above…" +" I avoided the major spiked blockades, and headed out towards a friend's " +"place. I had to fight off a couple of the , but I managed to avoid" +" any big fuss, by some miracle. I never made it to the where I was going, " +"but that's not important now." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "What did you see, up there?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_2.json +msgid "" +"I was up pretty high on that hill, so I saw quite a bit. The men with " +"spears set up blockades, and there was quite a lightshow going on out there " +"when I started up. I think it was mostly fires, I didn't hear much " +"shouting. I saw a few people try to run the barricade and get stabbed to " +"pieces. There were swarms of , traveling in packs towards sounds " +"and noises. I watched them rip a few people to shreds, screaming and trying" +" to get away. You know. The usual stuff. I was pretty numb by that point." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +msgid "" +"I was called in to work healing the sick. Not my usual thing, but things " +"were bad and they needed help and I had the right background. I don't " +"really love emergency medicine at the best of times, and when your patient " +"keeps trying to rip your face off, well, it takes the last bit of fun out of" +" it. You might think I'm a coward, but I slipped out early on, and I've got" +" no regrets. There was nothing I could have done except die like everyone " +"else. I couldn't get away, the men with spears had blockaded us in… so I " +"went to the most secure, quiet damned place I knew." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +msgid "" +"The area for the dead. Seems like a dumb place to go at the start of a " +"zombie apocalypse, right? Thing is, nobody had made it there in quite a " +"while, the bodies were reanimating too quickly and people were just too " +"busy. I was shaking and puking and I could see the world was ending… I " +"bundled myself up, grabbed a few snacks, and crawled in among the dead to " +"contemplate the end of the world. It was safe and quiet there. At " +"first it was because nobody was enough to come there except me. " +"Later, it was because nobody was left." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hospital_3.json +msgid "" +"I stayed there for a couple days. I could hear explosions and screaming for" +" the first while, then just explosions, and then it got quiet. " +"Eventually, I ran out of food, so I worked up the nerve to climb a tree and " +"check out the area by night. I used that place as a base for a little " +"while, but the area nearby was too hot to keep it up, so I made my way out " +"to greener pastures. And here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_1.json +msgid "" +"I live way out in the middle of nowhere. I hear it was easier the farther " +"out you were, the big bad monsters liked to go where there were a lot of " +"people ready and waiting to be taken. Doesn't matter to me, I was out on my" +" end-of-winter hunting trip, I'd been out for a week already. First clue I " +"had things were going wrong was when I saw a fluffy pink mushroom cloud out " +"near a big burned up field, way out in the middle of nowhere. I didn't " +"think much about that. Then I was attacked by a dream demon." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_1.json +msgid "" +"Yeah, it was like a… like a big soft shelled crab, with tentacle mouths, and" +" it kept talking in different voices. I saw it before it saw me, and I " +"capped it with my blunderbuss. That just pissed it off, but I got another " +"shot off while it charged me. It got me, but I managed to end it first. I " +"figured out shit had hit the oyster shell, somehow. Headed to my shelter " +"and camped out there for a while, but I had to skip out when a bunch of " +"giant bees showed up and trashed the place. I ran into you not much later." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "" +"My brother and I were out on a hunting trip. We saw these strange monsters " +"flying overhead… big, scary ones, like out of a nightmare. They were " +"heading in the direction of where our parents lived. Something about it " +"really shook us up, and we started heading back that way… we weren't that " +"far off when we saw this huge, floating eyeball appear out of " +"nowhere. Ha. Hard to believe we're in a time where I don't feel like I " +"need to convince you I'm telling the truth." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "" +"We watched the eyeball just blast one of the flying monsters with some kind " +"of ray. The monster fought back, but it went down. It was coming right for" +" us… I ran, got out of the way, but a chunk of flaming meat slammed right " +"into us. The impact knocked me out cold. My brother… he wasn't so lucky." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "" +"Yeah… the… the accident got him, but when I came to he was already coming " +"back. Thank god, right? He was screeching and flapping around. I thought " +"he was just hurt at first, but he just kept coming at me while I tried to " +"talk to him. His arm was badly hurt already and instead of unbuckling " +"himself he started… he was ripping it right off pulling against the giant " +"chunk of burned meat on him. That, and the crazy shit with the eyeball, was" +" when I realized just how fucked up things had got. I grabbed my hunting " +"knife and ran, but my brother got out and started crawling after me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/hunter_2.json +msgid "" +"I ran for a little bit, but then I saw these giant insects crawling out of " +"that burned meat. They didn't look friendly, and it was them on one side " +"and him on the other. I'm no genius but I've seen a few movies: I figured " +"out what was happening. I didn't want to take on those armored insects with" +" my knife, so I turned back and faced the zombie. I couldn't let my brother" +" stay… like that. So I did what I had to, and I guess I'll live with that " +"forever." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "" +"For me, this started a couple days before . I'm a chemist. " +"I did my research work with a brilliant colleague, Pat Dionne. I hadn't " +"talked to Pat in ages… word has it, Pat got signed up for some kind of " +"secret project. So, I was a bit surprised to get a letter from Pat… even " +"more surprised when it was a series of nostalgic references to a game we " +"played years earlier." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "" +"Well, the references weren't quite right. Pat referred to things that we'd " +"never played. The situations were close, but not right, and when I put it " +"all together, it told a story. A story about a scholar whose kids were " +"being held captive, forced to research dark magic for them. And there was a" +" clincher: A warning that the magic had escaped, a warning that all heroes " +"had to leave the kingdom before it fell." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "" +"Listen, I know it's incredibly cheesy. That's make believe for you. " +"Anyway, something about the tone really got to me. I knew it was important." +" I wasted a little time waffling, then decided to use my outstanding " +"vacation time and get away for a while. I packed for the end of the world." +" Turns out, I packed the right stuff." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "Was there anything else of use in that letter?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lab_1.json +msgid "" +"There was, yeah, but it was cryptic. If I had a copy of Pat's notes, I " +"could probably decipher it, but I'm sure those burned up in ." +" Pretty much anything worth looking at was bombed, you know." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_1.json +msgid "" +"I was late to evacuate when the shit hit the fan. Got stuck in a bad place " +"for a few days, survived by creeping around at night and eating whatever I " +"could grab quickly. Eventually I managed to weasel my way out without " +"getting caught by the . I spent a few days holed up in a big cave," +" but I needed food so I headed out to fend for myself in the woods. I " +"wasn't doing a great job of it, so I'm kinda glad you showed up." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_1.json +msgid "" +"Okay, well, I know this sounds like an old children's story, but I think " +"someone found Pandora's Box, the actual thing or close to it. I think they " +"tried to somehow harness it, to use the power in it for something. Maybe " +"even something good, who knows, the power of the gods seems like it would be" +" handy to have around. Whatever it was, they screwed it up, and released it" +" for real. Not just a metaphorical thing like in the stories, but actually " +"set the forces of Hades loose on Earth. Yeah, I know it's farfetched, but " +"like I said: I think I get a pass on that." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "" +"I was sick when the world went to shit, and when I recovered enough to make " +"a run for food… well, I've been running ever since." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "" +"Okay, well, I was kinda out of it those first few days. I knew there were " +"storms, but I was having crazy fever dreams and stuff. Honestly I probably " +"should have gone to get help, except then I guess I'd be dead now. I don't " +"know what was a dream and what was the world ending. I remember getting a " +"drink and hearing some screaming far away, I think that was a bit before my " +"fever broke. I was still pretty groggy when I ran out of food, so it took " +"me a while to really process how dead everything was when I headed out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "" +"You probably remember what it was like. I think it was about day four. " +"Once I stepped outside I realized what was going on, or realized I didn't " +"know what was going on at least. I saw a bunch of rioters smashing a tree, " +"and then I noticed one of them was bashing a woman's head in. I canceled my" +" food trip, ran away before they saw me, and hid for as long as I could. " +"Things got comparatively quiet as the dead started to outnumber the living, " +"so I started looting what I could from my neighbors, re-killing them when I " +"had to. Eventually the overran my area and I had to climb out and" +" head for the hills." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "" +"You mean what caused the riots and all that? Well, they told us it was a " +"foreign weapon but I have troubles believing anyone could engineer a weapon " +"that could do all this. The only answer I can come up with, silly though it" +" sounds, is aliens." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_2.json +msgid "" +"Well, maybe, but I'd guess it's too disorganized to be a proper invasion. " +"If I had to guess, I'd say there was something locked in the polar ice. " +"Like, remember a few years back there was that big thing online about an " +"alien body found in the ice? I don't know if you remember but it was all " +"anyone was talking about for a while until it turned out to be a hoax. " +"Only, since then, I've seen some aliens walking around that look a *lot* " +"like that ice body. Maybe it wasn't a hoax, maybe that was a cover-up. So," +" maybe those aliens had some kind of disease. It went around the world and " +"infected everything silently until, somehow, it activated and caused the " +"violence and monsters and mutations." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"Let's not dance around it: I joined the riots, at first. I don't really " +"remember what I was thinking. I'd protested stuff like politics before, but" +" this was different. I didn't go down there expecting to chant and march, I" +" grabbed a rock and went out planning to fuck shit up. I've never felt so " +"angry before. The riots had already been going on a while at that point, " +"and to me, it just looked like the man trying to squash the people again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"Yeah, you're telling me. The rioters… they weren't even like humans, let " +"alone protesters. Nothing like any protest I'd ever been in before. That " +"didn't stop me. I joined them, and I was as bad as a bunch of them. " +"Smashed stuff, beat up bystanders, set stuff on fire. I remember ripping " +"all the gear off this big bruiser and… nevermind. I don't want to remember " +"that." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"At some point, I felt like I was waking up. It was around the time they " +"were busting out those big groups of guys spears. Says something about my " +"frame of mind that I don't even remember if I'd seen them before that point." +" Anyway I heard the shouting and just kinda realized I was on the edges of " +"a mob charging a line of spear tips pointed at us. That's when I started " +"seeing the mob for what it was, seeing the wild-eyed animals, even the " +"zombies. I turned and ran." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"I knew the area pretty well. I went for a quiet place I knew about, got " +"there without being seen, and holed up in there for a few days. I had a " +"fair bit of stolen food and I just kept to myself. When things started to " +"quiet down, I headed out, and here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"So, I remember the time leading up to the riots, same as anyone. Things " +"were bad, there were some really awful crimes happening, and there was a lot" +" of racial tension as usual from the way the enforcers were handling it. " +"Then people started rioting, which isn't unusual, but it was weird the kind " +"of places that the riots were starting in. Like, nice, quiet places. " +"Anyway, I joined the riots and I don't remember a lot of clear stuff after " +"that." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json +msgid "" +"Kinda, I guess. I heard people blaming the riots on some kind of drug, and " +"frankly I'm not sure that's far off base. That's kinda what it felt like, " +"although the whole time I really felt like myself. It wasn't until I " +"snapped out of it that I realized how weird it was. That doesn't explain " +"anything else though: the zombies, the monsters, all this stuff is way off " +"base. Anything I've tried to guess just sounds like scary stories, like " +"demonic curses or alien weapons kinda stuff." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +msgid "" +"Haha, yeah, I can see why you'd think that. I don't mean it's a good " +"apocalypse. I just mean that at least now I know what I'm doing every day." +" I'd still kill a hundred giant bugs for a warm bed and some time alone " +"with… sorry. Let's change the subject." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +msgid "" +"Yeah, have you seen them yet? They're these walking flowers with a" +" big stinger in the middle. They travel in packs. They hate the " +"giant insects except bees for whatever reason, and we were using them for " +"cover to clear a horde of them. Unfortunately, turns out the plants are " +"better trackers than the bugs. They almost seemed intelligent… I barely " +"made it out, only because they were, uh, distracted." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +msgid "" +"He was alone when the fires started and the world went to hell. I was " +"working on something. I tried to make it to him, but the whole area was a " +"war zone. Things I can't describe lurching along, crushing people and " +"worse. Some people were trying to stop them, but hitting other people " +"trying to get away as much as anything. And then the collateral damage " +"would get right back up and join the enemy. If it hadn't been for my " +"husband, I would have just left, but I did what I could and I slipped " +"through. I actually made it alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +msgid "" +"She was alone when the fires started and the world went to hell. I was " +"working on something. I tried to make it to her, but the whole area was a " +"war zone. Things I can't describe lurching along, crushing people and " +"worse. Some people were trying to stop them, but hitting other people " +"trying to get away as much as anything. And then the collateral damage " +"would get right back up and join the enemy. If it hadn't been for my wife, " +"I would have just left, but I did what I could and I slipped through. I " +"actually made it alive." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +msgid "" +"Yeah. I really did. And I got scared. I ran out into the woods to get " +"away from all of the violence and death to try and make a plan to figure out" +" how to get home and get safe. But then when I was finally ready to face " +"off against the monsters everything was still and the woods stretched on and" +" on. I don't know what happened." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "" +"I was being taught during . Funny thing, actually: I was " +"working on a long zombie survival story to tell my friends that weekend. " +"Ha, I didn't think it'd be so realistic! Okay…. No, that wasn't funny." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "" +"Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre " +"savvy. We'd already heard about people coming back from the dead, actually " +"that's why I was going to tell the story. When the men with yellow pistols " +"came to tie us up and make us do things I managed to slip into the woods. I" +" live a long way away, but there was no way I was going to ride a horse, so " +"I walked. Two hours. Heard a lot of screaming, and I even saw a giant " +"eyeball flying overhead. It was getting late when I got back, but my mom " +"and dad weren't there yet. I stayed there, hoping they'd come. After a few" +" days, well… I knew they weren't coming." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "" +"I'm not stupid. I know they're gone. Who knows where… maybe somewhere " +"safe, maybe one of the camps. Most of everyone is dead." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "What brought you here?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/nerd_1.json +msgid "" +"Eventually a giant murderous insect came. I figured they would. I'd heard " +"stories. I'd picked out some good gear and loaded my basket up with " +"supplies…. When it came crashing through the woods I ran the other way. " +"And here I am." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_1.json +msgid "" +"I - fine. Drugs in the water, some kind of weapon I guess. You know how " +"things were with those other people, they blamed it on them mostly. Made " +"people violent and ugly. There were riots. People I cared about joined " +"them, and I guess I'll never know why. Riots led to action to shut them " +"down, which made the riots worse. People acted like animals, not just the " +"rioters but everyone. Then came the monsters and nightmares walking the " +"world like real Armageddon, and everyone died, and started coming back as " +"monsters themselves. There's your story. If you want more, talk to someone" +" else." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_2.json +msgid "" +"To be honest… I don't really remember. I remember vague details of my life " +"before the world was like this, but itself? It's all a " +"blur. I don't know how I got where I am now, or how any of this happened. " +"I think something pretty bad must have happened to me. Or maybe I was just " +"hit in the head really hard. Or both. Both seems likely. First thing I " +"remember is seeing a beautiful young woman with her face covered with blood," +" laughing and saying everything had fallen and it was all over." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +msgid "" +"This is gonna sound crazy, but I woke up in the forest in the middle of " +"nowhere, freezing cold, about a week before I met you. I had a splitting " +"headache, no clothes, and absolutely no memory of anything. Like, I know " +"stuff. I can talk, I have skills and understanding… but I don't remember " +"where any of it comes from. I'm not even sure my name is real or if I made " +"it up." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +msgid "" +"Well, not having a memory is weird as heck, but I'll be honest: I think it " +"might be better? With what's going on, I bet you my memories weren't happy " +"ones. I just have this feeling. Maybe losing my mind is a mercy. Hell, " +"maybe it's some kind of psychotic break and my brain did this to itself. To" +" be honest with you I think I'd rather focus on surviving, and not worry " +"about it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_3.json +msgid "" +"I know it's nuts. It sounds like fake amnesia from an old story. Is there " +"an old story with fake amnesia or did I just make that up?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "" +"Who I was is gone. All that stuff burned away in . Got it?" +" Who I am now started two days into it. I was on the run from a big-ass " +"hell zombie, running like I'd always been doing, when I found a stick laying" +" on the ground. I took it as a sign and beat that gooey bastard to a pulp… " +"and that's when I became me. I still run, because who doesn't, but I stand " +"my ground now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "" +"I went on, running when I had to and fighting when I could, like the rest of" +" us. Started learning who I am now. Lost the stick in a fight against some" +" crazy electric lightning shooting zombie. I wound up having to run. I " +"nearly died that day." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "" +"You're asking me what I think caused all this? Everyone was talking about " +"it. Some kind of new weapon. It's no different from that big disease a few " +"years back, but this time they got the formula right. Maybe too right. " +"Doesn't matter anyway, I hear it got out on them and wiped them out too. " +"Serves em right." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "" +"Well, you know. First there were the riots from the drugs in the water. " +"Except I think we can all see now it was actually a virus again. The " +"leaders did their damndest to put it down but it got out of hand. Then the " +"virus mutated and started bringing the dead back to life like in some kinda " +"scary story, and shit got really real. They let the big things loose, or " +"they set them on us, I dunno. Huge unspeakable monsters… still makes me " +"shudder to think of them. They obviously weren't built for combat though, " +"so they went down fast." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/no_past_4.json +msgid "" +"What? Of course it does. They started with a weapon and then it got even " +"worse. Only the weapons we had now were like nightmares. The leadership " +"managed to beat back the really nasty stuff, but I guess it was with their " +"dying breath." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +msgid "" +"I didn't even know about right away. I was way out, away " +"from the worst of it. I was on a long trip and got stuck out in the " +"wilderness. I finally wound up camping in the bushes; good thing, too, " +"because some kind of giant horrible slimy insect passed close by and ate all" +" my gear while I was hidden" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +msgid "" +"Ha, I don't fully understand it myself. Those first few days were a tough " +"time to be outside, that's for sure. I got caught in one of those hellish " +"rainstorms, it started to burn my skin right off and wrecked my tent. I " +"managed to take shelter under a tree, lying on top of my tent. Wrecked the " +"damn thing, but better it than me. From what I hear, though, I got lucky. " +"That was pretty much the worst I saw. I didn't run into any of those really" +" big demon-monsters that I hear attacked, so I guess I got off lucky." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/out_of_town_1.json +msgid "" +"Besides the acid rain, I mostly saw people fleeing for safety. I didn't " +"want to get lost in the woods, so I stuck to the deep margins where I could " +"keep an eye out without getting involved. I saw tons of evacuees. Plenty " +"went right on, but a lot got hurt and had to stop. Stopping was a death " +"sentence, because these giant ants were coming along behind picking off the " +"survivors." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +msgid "" +"She took sick a few hours after we left the lake. Puking, complaining about" +" her joints hurting. I took us to some people I knew about on the " +"riverside, hoping they might have something to help or at least know what " +"was going on." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/out_of_town_2.json +msgid "" +"The area was empty, actually. She was desperate though, so I went searching" +" for anything I could grab. Got my friend a grass blanket and some willow " +"bark, but when I came out to the boat, well… it was too late for her." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "" +"Ooooh, boy. I was ready for this. The winds were blowing this way for " +"years. I had a fully stocked shelter set up. So, of course, just my luck: " +"I was miles from home when attack hit and the world ended." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "" +"I was in this beautiful valley by a lake with a lot of other people. We got" +" word that something bad was happening, but I was the only one to read " +"between the lines and see it for what it was: large scale war. I wasn't " +"about to stay and find out who among us was a sleeper agent. Although I'd " +"bet it was Lee. Anyway, I stole away and headed straight for my shelter." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "" +"No, I barely got two miles. I ran into some kind of hell-spawn bio-weapon, " +"a crazy screeching made of arms and legs and heads from all sorts " +"of creatures, humans too. I think I killed it. Grabbed my stuff and ran, " +"after putting a couple bullets into it. I hope I never see something like " +"that again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_1.json +msgid "" +"I still haven't made it there. Every time I've tried I've been headed off " +"by the . Who knows, maybe someday." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "" +"Oh, man. I thought I was ready. I had it all planned out. Supplies ready." +" Loaded guns. Maps of escape routes. A hideout in the woods ready to go." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "" +"Depends on your definition. I'm alive, aren't I? When Hell itself came " +"down from the skies and monsters started attacking the cities, I grabbed my " +"stuff and got to my hideout. But I still saw some stuff from where I was. " +"I watched those things stride past. I still have nightmares about the way " +"their bodies moved, like they broke the world just to be here. I had " +"nothing better to do. I watched them rip up those goons with weapons, " +"watched the dead rise back up and start fighting the living. I watched a " +"nice old lady rip the head off a dog. I saw a body twitch and grow into " +"some kind of electrified hulk beast. I watched it all happen." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "Why did you leave your hideout?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "" +"Honestly? I was planning to die. After what I'd seen, I went a little " +"crazy. I thought it was over for sure, I figured there was no point in " +"fighting it. I thought I wouldn't last a minute out here, but I couldn't " +"bring myself to end it back there. I headed out, planning to let the " +" finish me off, but what can I say? Survival instinct is a funny " +"thing, and I killed the ones outside the hideout. I guess the adrenaline " +"was what I needed. It's kept me going since then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "No luck, I burned them all." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/prepper_2.json +msgid "Fine. What was it you were saying before?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"I was locked up during , but I escaped. Hell of a story." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"That's a story in itself, my friend. I had one of the largest growing " +"operations in this fine land. Hah, the stories I could tell you… but I " +"won't. That's all way behind me." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"It's a bit of a… it's a thing. It started out as a dare. I wound up making" +" a special experimental weapon. It didn't get used or anything, but, well, " +"it got out of hand." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"Debt. I borrowed a lot from a lot of people and eventually it all came " +"crashing down on me and it turned out I broke some rules doing it…" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "This sounds a lot cooler than it is: I made a giant bomb." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "I had a lot of weed. Like a lot." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"Assault charges. I really don't want to get into it, let's just say that " +"you don't want to look at me cross eyed when I'm in a bad mood okay?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"Okay, well, I was in the wrong place at the wrong time. There was a big " +"fight, I didn't stay clear of it, and me and a bunch of others got tied up " +"to a tree while a few more got patched up. Some looked pretty bad, now I " +"kinda wonder if any of them were our first ." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "How did you get away?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"I heard gunshots, even from a ways away. Didn't hear much screaming or " +"anything. That was my first clue something was up. Food stopped showing " +"up, next. I was tied up there for maybe hours, maybe days, when finally " +"someone woke me up. It was a guard. He let me go, filled me in on what was" +" going on. I wanted to think he was crazy, but something in his eyes… I " +"believed him." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"We let the others go too. We were stuck in, a swarm of giant wasps had set " +"down surrounding us, and the rest of the people except this one guard had " +"turned. We spent a few days pulping and trying to figure a safe " +"way past the wasps. Food was running short. Finally we picked the worst, " +"only plan we could think of: we waited until nightfall and ran like hell." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"It worked better than I'd imagined, honestly. We thought the wasps would " +"catch us but I guess they got sleepy. There were six of us and four of " +"them, and four of us made it out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/prisoner_1.json +msgid "" +"The guard took off on his own. Didn't trust us, and I don't blame him. The" +" other two wanted to set up a bandit gig. Didn't sit right with me, so I " +"split on pretty good terms. I ran into the guard a couple more times. " +"Thought of seeing if he'd travel with me, but I dunno. I don't think he'd " +"take the offer, I'll always be a criminal to him. If you want to try, I can" +" tell you where I saw him last. Wasn't long before I met you, and he had a " +"good thing going, might still be there." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/professor_1.json +msgid "" +"I'm actually a science teacher. I'd been doing research for the last six " +"months. I can't imagine things would have been good where I was teaching… " +"I'm not sure anyone made it out. I was out camping by a lake, ostensibly " +"working on the finishing touches for a paper, but mostly just sipping " +"whisky. Those were good days. Then came , the explosions, " +"the . My campsite was crushed by a , just collateral " +"damage from a huge fight between a bunch of different things that didn't " +"seem to get along well. I was already busy running frantically by then." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/religious_1.json +msgid "" +"Oh. Well, I think it follows the good word in Revelations, if I remember " +"right. I haven't talked to a preacher in a bit, you know. There were the " +"plagues… the first one was the one a couple years ago, that was when people " +"started talking about the end being near. Then there was a plague of blood," +" or was it violence? That was the riots. Then the seas turned red with " +"blood, that was from all the people being killed. Then a plague of fire, I " +"remember that one for sure, there were fires set everywhere to try to " +"contain the riots. And then demons and monsters walked the Earth, and the " +"dead rose from their graves, and finally the meek inherited. Clear as day." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/religious_2.json +msgid "" +"Same as anyone. I turned away from God, and now I'm paying the price. The " +"Rapture has come, and I was left behind. So now, I guess I wander through " +"Hell on Earth." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/religious_2.json +msgid "" +"Well, I guess that was the Rapture. It didn't play out how I thought it " +"would. They made me think it was gonna be a flash of light and then *poof*," +" everyone's gone. Instead it was messy and dirty. Riots in the streets, " +"the leadership serving the Antichrist to cut the people down like - what was" +" it my dad used to say - like wheat before the chaff? Then when we'd really" +" showed our Sin, God came in with the real plagues. The dead started " +"walking, getting up with holes in them to fight, and then people started " +"turning on each other too. After that, the legions of Hell itself came out." +" Huge monsters, worse than anything I'd ever imagined, just tore through " +"ripping everything to shreds. Then they started dying off as quick as " +"they'd arrived, and we were left trying to run and hide from the undead." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "" +"I lived alone, on the old family property way out in the middle of nowhere." +" My husband passed away a bit over a month before this started… cancer. If" +" anything good has come out of all this, it's that I finally see a positive " +"to losing him so young. I'd been shut in for a while anyway. When I heard " +"about foreign weapons and sleeper agents, and rioting and such, I curled up " +"with my woods soup and tried not to worry." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "" +"I lived alone, on the old family property way out in the middle of nowhere." +" My wife passed away a bit over a month before this started… cancer. If " +"anything good has come out of all this, it's that I finally see a positive " +"to losing her so young. I'd been shut in for a while anyway. When I heard " +"about foreign weapons and sleeper agents, and rioting and such, I curled up " +"with my woods soup and tried not to worry." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "" +"Well, it built up a bit. There was that acid rain, it burnt up my crops. " +"Not that I'd been working the fields since… well, it'd been a year " +"and I hadn't done much worth doing. There were explosions and things, and " +"some strange sounds. I was scared, kept to my shelter, practicing on my " +"flute. Then, one day, it was quiet." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people I cared about a bit. I " +"started to worry about them. I headed out, but everything seemed different " +"to me. Didn't get far before I bumped into a giant fly buzzing, and that's " +"when I started to put it all together. Never did see my friends again. My " +"place was trashed anyway, so I wandered on. And now I'm here with you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_1.json +msgid "" +"That was the first thing to really shake me out of it. I didn't really have" +" any very close friends, but there were people I cared about a bit. I " +"started to worry about them. I headed out, but everything seemed different " +"to me. Didn't get far before I bumped into a giant fly buzzing, and that's " +"when I started to put it all together. Never did see my friends again. My " +"place was trashed anyway, so I've just been wandering since." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "" +"Well, I lived pretty well out in the middle of nowhere. We heard about the " +"shit goin' down, but we didn't see much of it until those men with spears " +"came blazing through and tried to set up a camp there. They wanted to " +"bottle us all up, and I wasn't having with that, so my dog Buck and I, we " +"headed out while they were all sniffin' their own farts." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "" +"Buck and I slipped out and went East, headin' out to see my friend Angel. " +"Cute little dope thought we were just goin' for a real long walk. We made " +"it out to the forest, camped out under the stars. Packed up and kept " +"heading out. At first we walked along the swamp, but saw too many giant " +" insects and such." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/rural_2.json +msgid "" +"We got to my buddy's place, but the spearmen had been there first. " +"It was all boarded up and there was a wooden barricade out front. One of " +"those giant insects… got Buck. Almost got me too. I " +"managed to get my pup… get him outta there, that… it wasn't easy, had to use" +" a dead bug as a shield. And then, well, while I was still cryin', Buck " +"came back. I had to… . I… I can't say it. You know." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "" +"Before I studied the mysteries of the world. Don't look at " +"me like that, it had nothing to do with this stuff… I was studying the " +"sexual habits of mice. Nothing even vaguely related to zombies or giant " +"insects. Anyway, I was talking with some other people working on similar " +"stuff and an old friend of mine was talking about some really weird shit " +"she'd heard of. Really hush hush stuff. Normally I wouldn't put much cred " +"into that sort of thing, but from her, it actually had me worried. I got " +"ready to run." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "" +"When things got bad I got out with some others immediately. That got me out" +" before the worst part. The group of evacuees I was with was useless… me, a" +" couple others, a couple of days of food, and a few grass blankets. Not " +"even close to enough to go around. The evacuees split down the middle into " +"a few camps, and infighting started. I ran into the woods nearby with a few" +" others. We got away, had a little camp going. They tried to make me their" +" leader, thought I knew more about things than I did because I'd come so " +"prepared. Like I said, I'm not that kind of scientist, but they didn't seem" +" to understand. I… I did my best." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "" +"I thought that us leaving, letting the others take things over for " +"themselves, would be enough, but it wasn't. They tracked us down in the " +"night, a few days later. They… well… I made it out, along with one other " +"survivor. The attackers, they were like animals. We tried to travel " +"together for a while. I blamed myself, for what had happened, and couldn't " +"really get past it. We parted ways on good terms not long before I met you." +" I just couldn't face the reminder of what had happened." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "" +"I mean, you can try but I think we're a long way from building a proper " +"biological research lab." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/scientist_1.json +msgid "Fantastic. What did you say before that?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/soldier_1.json +msgid "" +"Listen, I don't want to get too into it. I carried a spear, OK? I didn't " +"sign on for some glory loaded shit about protecting my people, I wanted to " +"get some exercise, make some friends, maybe some romance. I never thought " +"I'd get called to active duty to fight zombies. Maybe I'm a " +"deserter, or a chickenshit, but I can tell you one other thing I am that the" +" other grunts ain't: alive. You can figure the rest out." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +msgid "" +"I carried a spear. Just a new recruit. I wasn't even done with the basics," +" they actually called me out of boot camp to serve once the shit hit the " +"fan. I barely knew which end of the blunderbuss the bullets came out of, " +"and they jammed me into a grass skirt and sent me out to 'assist in the " +"evacuation efforts'. Our orders barely made sense, our superiors were as " +"confused as we were." +msgstr "" + +#. ~ Response to NPC dialogue +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +msgid "What happened then?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/soldier_2.json +msgid "" +"We never even made it there. The unit got stomped by something gigantic. I" +" didn't even see it, just saw this huge black-and-green spiny leg slam down " +"and crush the guy in front of me. Then the guy behind me got sucked up into" +" some kind of giant sweaty tube. I don't know how I survived. The thing " +"rolled over, killed most of us right there. I musta blacked out for a bit." +" Came to, and while I was getting myself up, the others started getting " +"back up. Long story short, I lived, they didn't, and I ran." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +"Yeah, in hindsight it maybe wasn't the best choice of dates, huh? I admit I" +" had cold feet though. Anyway I was running late after partying pretty hard" +" and saw some corpses had gotten up and started harassing the party while " +"they were waiting." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +"After I saw what was going on, I just turned around and headed out in the " +"opposite direction. I know a bad situation when I see it. I grabbed a few " +"things and headed out into the woods before things went really bad. At the " +"time I thought I was being a coward, but now I know if I'd stayed to help, " +"I'd just be another dripping corpse." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +"Well, I have this weird hope. It's probably stupid, but I saw my fiancé run" +" out of there with his sister - my maid of honor - as things went bad. So, " +"until I run into them again one way or another, I'm just gonna keep on " +"believing they're out there, doing well. That's more than most of us have." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +"Well, I have this weird hope. It's probably stupid, but I saw my fiancée " +"run out of there with her brother - my best man - as things went bad. So, " +"until I run into them again one way or another, I'm just gonna keep on " +"believing they're out there, doing well. That's more than most of us have." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/innawood/npcs/Backgrounds/wedding_1.json +msgid "" +"I'll be honest with you, I was paying more attention to wedding planning " +"than current events leading up to things. I knew there were riots going on," +" but they weren't nearby. Even when they got closer to home, I tried to " +"ignore them so we could have our big day. After the zombies started coming," +" though, well that's when stuff got really weird. When I was running from " +"the wedding I swear I saw the sky rip open and monsters fly out of the hole," +" like a dream. I don't know what it all was, it looked like black magic or " +"something." +msgstr "" + +#. ~ Practice name +#: data/mods/innawood/recipes/practice/mechanics.json +msgid "mechanics (beginner)" +msgstr "" + +#. ~ Description of practice "mechanics (beginner)" +#: data/mods/innawood/recipes/practice/mechanics.json +msgid "Practice attaching and detaching wheels to vehicle frames." +msgstr "" + +#. ~ Description of practice "cutting (beginner)" +#: data/mods/innawood/recipes/practice/melee.json +msgid "" +"Practice the use of the sword and similar weapons against a training dummy." +" You will need something to mark the striking points while you train." +msgstr "" + +#. ~ Description of practice "bashing (beginner)" +#: data/mods/innawood/recipes/practice/melee.json +msgid "" +"Practice the use of batons and similar weapons against a training dummy. " +"You will need something to mark the striking points while you train." +msgstr "" + +#. ~ Practice name +#: data/mods/innawood/recipes/practice/melee.json +msgid "stabbing (beginner)" +msgstr "" + +#. ~ Description of practice "stabbing (beginner)" +#: data/mods/innawood/recipes/practice/melee.json +msgid "" +"Practice the use of spears and similar stabbing weapons against a training " +"dummy. You will need something to mark the striking points while you train." +msgstr "" + +#. ~ Description of vehicle part "clay car battery" +#: data/mods/innawood/vehicleparts/battery.json +msgid "" +"A battery for storing electrical power, and discharging it to power " +"electrical devices built into the vehicle. Contained in a clay shell." +msgstr "" + +#. ~ MOD name +#: data/mods/no_fungal_growth/modinfo.json +msgid "Slowdown Fungal Growth" +msgstr "" + +#. ~ Description of MOD "Slowdown Fungal Growth" +#: data/mods/no_fungal_growth/modinfo.json +msgid "Removes the exponential growth ability of fungaloids." +msgstr "" + +#. ~ Mission name +#: data/mods/package_bionic_professions/bionic_missions.json +msgid "Free yourself from your bionic failures" +msgstr "" + +#. ~ Description of mission "Free yourself from your bionic failures" +#: data/mods/package_bionic_professions/bionic_missions.json +msgid "" +"You currently have some bionics malfunctioning. Remove them and avoid any " +"more faulty bionics in your body." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Athlete" +msgstr "" + +#. ~ Description of profession "Bionic Athlete" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You'll never get your shot at the Cyberolympics. All that's left of your " +"dream is a single leftover protein shake. Well, that and your bulging, " +"cybernetically-enhanced muscles." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Athlete" +msgstr "" + +#. ~ Description of profession "Bionic Athlete" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You'll never get your shot at the Cyberolympics. All that's left of your " +"dream is a single leftover protein shake. Well, that and your bulging, " +"cybernetically-enhanced muscles." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Police Officer" +msgstr "" + +#. ~ Description of profession "Bionic Police Officer" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Mortally injured in the line of duty, you were resurrected by the surgeons " +"from the department's revolutionary Cybercop program. Now, in these lawless" +" times, you are truly the future of law enforcement." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Police Officer" +msgstr "" + +#. ~ Description of profession "Bionic Police Officer" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Mortally injured in the line of duty, you were resurrected by the surgeons " +"from the department's revolutionary Cybercop program. Now, in these lawless" +" times, you are truly the future of law enforcement." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Commercial Cyborg" +msgstr "" + +#. ~ Description of profession "Commercial Cyborg" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You always had to have the latest and best gadgets and gizmos, so is it any " +"wonder that you upgraded your flesh along with your smart phone?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Commercial Cyborg" +msgstr "" + +#. ~ Description of profession "Commercial Cyborg" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You always had to have the latest and best gadgets and gizmos, so is it any " +"wonder that you upgraded your flesh along with your smart phone?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Firefighter" +msgstr "" + +#. ~ Description of profession "Bionic Firefighter" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"As a second-generation augmented firefighter, you have been cybernetically " +"enhanced to operate in the most dire of emergency situations. You're pretty" +" sure this counts." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Firefighter" +msgstr "" + +#. ~ Description of profession "Bionic Firefighter" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"As a second-generation augmented firefighter, you have been cybernetically " +"enhanced to operate in the most dire of emergency situations. You're pretty" +" sure this counts." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Game Master" +msgstr "" + +#. ~ Description of profession "Bionic Game Master" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You came into a large fortune, through luck or will, and hosted games for " +"world-famous celebrities. You could afford to spoil your players, and so " +"you did. You invested in bionics to make you smarter and memorized the " +"entire handbook. Let's hope that knowledge helps you now." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Game Master" +msgstr "" + +#. ~ Description of profession "Bionic Game Master" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You came into a large fortune, through luck or will, and hosted games for " +"world-famous celebrities. You could afford to spoil your players, and so " +"you did. You invested in bionics to make you smarter and memorized the " +"entire handbook. Let's hope that knowledge helps you now." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Gangster" +msgstr "" + +#. ~ Description of profession "Bionic Gangster" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the boss's favorite, their protege; they always counted on you to " +"get the toughest jobs done. They invested in \"basic\" augments and the " +"best gear on the market in preparation for your biggest hit yet. Sadly, you" +" came out of surgery to find your whole gang had been eaten." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Gangster" +msgstr "" + +#. ~ Description of profession "Bionic Gangster" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the boss's favorite, their protege; they always counted on you to " +"get the toughest jobs done. They invested in \"basic\" augments and the " +"best gear on the market in preparation for your biggest hit yet. Sadly, you" +" came out of surgery to find your whole gang had been eaten." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Assassin" +msgstr "" + +#. ~ Description of profession "Bionic Assassin" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"The product of millions of dollars of clandestine research, you are a bionic" +" sleeper agent capable of silently engaging your target while maintaining an" +" innocuous appearance. Your handler cut all contact a week ago." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Assassin" +msgstr "" + +#. ~ Description of profession "Bionic Assassin" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"The product of millions of dollars of clandestine research, you are a bionic" +" sleeper agent capable of silently engaging your target while maintaining an" +" innocuous appearance. Your handler cut all contact a week ago." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Augmentation Associate" +msgstr "" + +#. ~ Description of profession "Augmentation Associate" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"When bionics first emerged, you were quick to make them into your career, " +"and spent your days overseeing their installation. That makes you one of " +"the few non-zombies in the world that can calibrate an Autodoc, which might " +"come in handy." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Augmentation Associate" +msgstr "" + +#. ~ Description of profession "Augmentation Associate" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"When bionics first emerged, you were quick to make them into your career, " +"and spent your days overseeing their installation. That makes you one of " +"the few non-zombies in the world that can calibrate an Autodoc, which might " +"come in handy." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Surgeon" +msgstr "" + +#. ~ Description of profession "Bionic Surgeon" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"As one of the top surgeons in the country, you were chosen for an " +"augmentation program to expand the medical field. With your expertise and " +"augmentations, you can perform precise surgery with little assistance." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Surgeon" +msgstr "" + +#. ~ Description of profession "Bionic Surgeon" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"As one of the top surgeons in the country, you were chosen for an " +"augmentation program to expand the medical field. With your expertise and " +"augmentations, you can perform precise surgery with little assistance." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Boffin" +msgstr "" + +#. ~ Description of profession "Bionic Boffin" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You were employed by a major international corporation as a representative " +"and technical advisor, utilizing the incredible power of your cybernetically" +" augmented mind." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Boffin" +msgstr "" + +#. ~ Description of profession "Bionic Boffin" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You were employed by a major international corporation as a representative " +"and technical advisor, utilizing the incredible power of your cybernetically" +" augmented mind." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Patient" +msgstr "" + +#. ~ Description of profession "Bionic Patient" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"When the diagnosis came back positive, you signed up for a series of " +"experimental bionic surgeries that saved your life. Now you're healthier " +"than you ever were before, thanks to a suite of bionic systems powered by " +"your own metabolic functions. Make the most of your second chance at life." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Patient" +msgstr "" + +#. ~ Description of profession "Bionic Patient" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"When the diagnosis came back positive, you signed up for a series of " +"experimental bionic surgeries that saved your life. Now you're healthier " +"than you ever were before, thanks to a suite of bionic systems powered by " +"your own metabolic functions. Make the most of your second chance at life." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Prepper" +msgstr "" + +#. ~ Description of profession "Bionic Prepper" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You knew the end was coming. You augmented yourself with some basic bionic " +"tools and underwent extensive survival training. Now the end has come, and " +"it is time to see if your efforts have paid off." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Prepper" +msgstr "" + +#. ~ Description of profession "Bionic Prepper" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You knew the end was coming. You augmented yourself with some basic bionic " +"tools and underwent extensive survival training. Now the end has come, and " +"it is time to see if your efforts have paid off." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Runner" +msgstr "" + +#. ~ Description of profession "Bionic Runner" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You were the kind of sportsman who couldn't get off the track. You love " +"running, and you enhanced your body with cybernetics to go even faster. Now" +" there's plenty to run from - this is your kind of game." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Runner" +msgstr "" + +#. ~ Description of profession "Bionic Runner" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You were the kind of sportsman who couldn't get off the track. You love " +"running, and you enhanced your body with cybernetics to go even faster. Now" +" there's plenty to run from - this is your kind of game." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Sniper" +msgstr "" + +#. ~ Description of profession "Bionic Sniper" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"A top-secret military program sought to convert you into the perfect sniper." +" Your bionics, equipment, and extensive field training enable you to drop " +"targets from implausible distances, even after weeks of total isolation in " +"enemy territory." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Sniper" +msgstr "" + +#. ~ Description of profession "Bionic Sniper" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"A top-secret military program sought to convert you into the perfect sniper." +" Your bionics, equipment, and extensive field training enable you to drop " +"targets from implausible distances, even after weeks of total isolation in " +"enemy territory." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Soldier" +msgstr "" + +#. ~ Description of profession "Bionic Soldier" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You are the result of one of the military's last research programs: a " +"prototype cyborg soldier. The wars they expected you to fight have become " +"obsolete, but war never changes." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Soldier" +msgstr "" + +#. ~ Description of profession "Bionic Soldier" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You are the result of one of the military's last research programs: a " +"prototype cyborg soldier. The wars they expected you to fight have become " +"obsolete, but war never changes." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Agent" +msgstr "" + +#. ~ Description of profession "Bionic Agent" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Your body conceals several bionic components, worth millions of dollars in " +"public taxes. The government turned you into an infiltration and recon " +"specialist: you have night vision, an alarm, lock picking capabilities and a" +" hacking module." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Agent" +msgstr "" + +#. ~ Description of profession "Bionic Agent" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Your body conceals several bionic components, worth millions of dollars in " +"public taxes. The government turned you into an infiltration and recon " +"specialist: you have night vision, an alarm, lock picking capabilities and a" +" hacking module." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Student" +msgstr "" + +#. ~ Description of profession "Bionic Student" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Your parents were so obsessed with making sure you aced every test that they" +" had you outfitted with bionics to enhance your intellect and memory. Now " +"you're facing the hardest test yet, and you're not sure if those are the " +"right kind of tools for the job." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Student" +msgstr "" + +#. ~ Description of profession "Bionic Student" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Your parents were so obsessed with making sure you aced every test that they" +" had you outfitted with bionics to enhance your intellect and memory. Now " +"you're facing the hardest test yet, and you're not sure if those are the " +"right kind of tools for the job." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Thief" +msgstr "" + +#. ~ Description of profession "Bionic Thief" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Impeccable style and a few bionic tricks up your sleeve have seen you pull " +"off a string of daring, high-profile heists. The cops would love to get " +"their hands on you, but seem otherwise occupied." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Thief" +msgstr "" + +#. ~ Description of profession "Bionic Thief" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Impeccable style and a few bionic tricks up your sleeve have seen you pull " +"off a string of daring, high-profile heists. The cops would love to get " +"their hands on you, but seem otherwise occupied." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Industrial Cyborg" +msgstr "" + +#. ~ Description of profession "Industrial Cyborg" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"For better or for worse, bionic augmentation has turned you into a walking " +"power tool. Upgraded with a standard industrial-grade manual labor surgery " +"and training package, you are augmented with bionic muscles and an " +"integrated toolset, both powered by standard batteries." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Industrial Cyborg" +msgstr "" + +#. ~ Description of profession "Industrial Cyborg" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"For better or for worse, bionic augmentation has turned you into a walking " +"power tool. Upgraded with a standard industrial-grade manual labor surgery " +"and training package, you are augmented with bionic muscles and an " +"integrated toolset, both powered by standard batteries." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Prototype Cyborg" +msgstr "" + +#. ~ Description of profession "Prototype Cyborg" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You were normal once. Before the tests, before the procedures, before they " +"stripped away every outward sign of your humanity. You're more machine than" +" human now, but that might prove to be an advantage against the horrors that" +" await." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Prototype Cyborg" +msgstr "" + +#. ~ Description of profession "Prototype Cyborg" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You were normal once. Before the tests, before the procedures, before they " +"stripped away every outward sign of your humanity. You're more machine than" +" human now, but that might prove to be an advantage against the horrors that" +" await." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Cyberjunkie" +msgstr "" + +#. ~ Description of profession "Cyberjunkie" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Long ago your lifelong infatuation with bionic enhancement lead you into a " +"shady world of back-alley bionic clinics and self-installed secondhand CBMs." +" Your posthuman hunger still cries out to be fed; where will you get your " +"bionic fix now?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Cyberjunkie" +msgstr "" + +#. ~ Description of profession "Cyberjunkie" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Long ago your lifelong infatuation with bionic enhancement lead you into a " +"shady world of back-alley bionic clinics and self-installed secondhand CBMs." +" Your posthuman hunger still cries out to be fed; where will you get your " +"bionic fix now?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Bionic Monster" +msgstr "" + +#. ~ Description of profession "Bionic Monster" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Completely overtaken by bionic-induced psychosis, you are a deformed " +"posthuman monster, forced to hide in the shadows. Amidst the desolation, " +"however, even a creature such as yourself might find its niche." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Bionic Monster" +msgstr "" + +#. ~ Description of profession "Bionic Monster" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Completely overtaken by bionic-induced psychosis, you are a deformed " +"posthuman monster, forced to hide in the shadows. Amidst the desolation, " +"however, even a creature such as yourself might find its niche." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Failed Cyborg" +msgstr "" + +#. ~ Description of profession "Failed Cyborg" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"After a series of surgical mistakes, your body is a wreck of bionic parts. " +"You have a large capacity for power, but are filled with broken and useless " +"bionics. Your ethanol power supply still works, at least." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Failed Cyborg" +msgstr "" + +#. ~ Description of profession "Failed Cyborg" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"After a series of surgical mistakes, your body is a wreck of bionic parts. " +"You have a large capacity for power, but are filled with broken and useless " +"bionics. Your ethanol power supply still works, at least." +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Drone Operator" +msgstr "" + +#. ~ Description of profession "Drone Operator" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"You had a job programming machines such as automatic street cleaners, " +"newsbots, and pizza delivery drones. Bionic implants helped you control " +"them remotely. Now all the drones carry guns instead of pizza. At least " +"you still have a… RC car?" +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Drone Operator" +msgstr "" + +#. ~ Description of profession "Drone Operator" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"You had a job programming machines such as automatic street cleaners, " +"newsbots, and pizza delivery drones. Bionic implants helped you control " +"them remotely. Now all the drones carry guns instead of pizza. At least " +"you still have a… RC car?" +msgstr "" + +#. ~ Profession name for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_male" +msgid "Razor Boy" +msgstr "" + +#. ~ Description of profession "Razor Boy" for male +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_male" +msgid "" +"Through a series of painful and expensive surgeries, you became a walking " +"bionic weapon, your services as a mercenary available to the highest bidder." +msgstr "" + +#. ~ Profession name for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "profession_female" +msgid "Razor Girl" +msgstr "" + +#. ~ Description of profession "Razor Girl" for female +#: data/mods/package_bionic_professions/bionic_professions.json +msgctxt "prof_desc_female" +msgid "" +"Through a series of painful and expensive surgeries, you became a walking " +"bionic weapon, your services as a mercenary available to the highest bidder." +msgstr "" + +#. ~ MOD name +#: data/mods/package_bionic_professions/modinfo.json +msgid "Bionic Professions" +msgstr "" + +#. ~ Description of MOD "Bionic Professions" +#: data/mods/package_bionic_professions/modinfo.json +msgid "Numerous bionic starting professions." +msgstr "" + +#. ~ Mutation name +#: data/mods/package_bionic_professions/mutations.json +msgid "Autodoc Specialist" +msgstr "" + +#. ~ Description of mutation "Autodoc Specialist" +#: data/mods/package_bionic_professions/mutations.json +msgid "" +"You're trained in proper operation of the Autodoc, an advanced machine used " +"for surgical procedures. Operations involving it will be moderately more " +"likely to succeed." +msgstr "" + +#. ~ Scenario name for male +#: data/mods/package_bionic_professions/scenarios.json +msgctxt "scenario_male" +msgid "High Tech, Low Life" +msgstr "" + +#. ~ Scenario name for female +#: data/mods/package_bionic_professions/scenarios.json +msgctxt "scenario_female" +msgid "High Tech, Low Life" +msgstr "" + +#. ~ Description of scenario "High Tech, Low Life" for male +#: data/mods/package_bionic_professions/scenarios.json +msgctxt "scen_desc_male" +msgid "" +"Before the world ended, bionics were reserved for the rich and the famous. " +"You might not have been either, but you wanted in. Hidden offices " +"sequestered away in basements, anesthetic smuggled out of hospitals, and " +"desperate people with little to lose could get you what you wanted. If you " +"went too deep, however, your augmentation may have come at a price…" +msgstr "" + +#. ~ Description of scenario "High Tech, Low Life" for female +#: data/mods/package_bionic_professions/scenarios.json +msgctxt "scen_desc_female" +msgid "" +"Before the world ended, bionics were reserved for the rich and the famous. " +"You might not have been either, but you wanted in. Hidden offices " +"sequestered away in basements, anesthetic smuggled out of hospitals, and " +"desperate people with little to lose could get you what you wanted. If you " +"went too deep, however, your augmentation may have come at a price…" +msgstr "" + +#. ~ Starting location of scenario "High Tech, Low Life" +#: data/mods/package_bionic_professions/scenarios.json +msgctxt "start_name" +msgid "Shady Basement" +msgstr "" + +#. ~ Name of starting location "sloc_basement_bionic" +#: data/mods/package_bionic_professions/start_locations.json +msgid "Shady Basement" +msgstr "" + +#. ~ MOD name +#: data/mods/railroads/modinfo.json +msgid "Railroads" +msgstr "" + +#. ~ Description of MOD "Railroads" +#: data/mods/railroads/modinfo.json +msgid "" +"Enables basic railroad network generation in the world. Not " +"intended for regular gameplay, more for development purposes." +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad bridge" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad bridge (overpass)" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad bridgehead (ground)" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad bridgehead (ramp)" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad level crossing" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad station" +msgstr "" + +#. ~ Overmap terrain name +#: data/mods/railroads/overmap/overmap_terrain/overmap_terrain_transportation.json +msgid "railroad station parking lot" +msgstr "" + +#. ~ MOD name +#: data/mods/rural_biome/modinfo.json +msgid "Rural-Only Mapgen" +msgstr "" + +#. ~ Description of MOD "Rural-Only Mapgen" +#: data/mods/rural_biome/modinfo.json +msgid "" +"Play in the boonies: nothing but farms, forests, and villages. Recommended " +"city size set to 1 and spacing set to 8." +msgstr "" + +#. ~ MOD name +#: data/mods/sees_player_hitbutton/modinfo.json +msgid "sees-player icon, HitButton_iso" +msgstr "" + +#. ~ Description of MOD "sees-player icon, HitButton_iso" +#: data/mods/sees_player_hitbutton/modinfo.json +msgid "" +"Adds indicator icon if a creature sees the player. Designed for the " +"HitButton isometric tileset." +msgstr "" + +#. ~ MOD name +#: data/mods/sees_player_retro/modinfo.json +msgid "sees-player, run, crouch, bleed icons, retrodays" +msgstr "" + +#. ~ Description of MOD "sees-player, run, crouch, bleed icons, retrodays" +#: data/mods/sees_player_retro/modinfo.json +msgid "" +"Adds indicator icon if a creature sees the player. Adds status icons for " +"run, crouch, prone, bleeding, light on top of player tile." +msgstr "" + +#. ~ MOD name +#: data/mods/speedydex/modinfo.json +msgid "SpeedyDex" +msgstr "" + +#. ~ Description of MOD "SpeedyDex" +#: data/mods/speedydex/modinfo.json +msgid "Higher dex increases your speed." +msgstr "" + +#. ~ MOD name +#: data/mods/stats_through_kills/modinfo.json +msgid "Stats Through Kills" +msgstr "" + +#. ~ Description of MOD "Stats Through Kills" +#: data/mods/stats_through_kills/modinfo.json +msgid "You gain XP from kills that you can spend on increasing your stats." +msgstr "" + +#. ~ MOD name +#: data/mods/translate-dialogue/modinfo.json +msgid "Translate Complex Dialogue" +msgstr "" + +#. ~ Description of MOD "Translate Complex Dialogue" +#: data/mods/translate-dialogue/modinfo.json +msgid "" +"Adds a translation for some of the weirder dialogue in game. Keeps the " +"original flavor dialogue visible." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Us call us the Exodii, eh? An' other things, but that'n's good. This're our home, such as it. This'n's monicked as Rubik, and tassed with a trade an'. You lookin' to trade? Us'n's alay for the scrap, metal an' more as it be.\"\n" +"\n" +"[TRANSLATE:] \"We call ourselves the Exodii, eh? And other things, but that's good. This is our home, such as it is. I'm called Rubik, and I've been assigned to trade with you. Are you looking to trade? We're always looking for scrap, metal and more." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"For a card an' a wink, eh?\"\n" +"\n" +"[TRANSLATE:] \"That was a good exchange." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"That be a right welcher, eh? Afore us'n were to this land, the preface were on a half-score century by the reckonin'. Landed us in amidst of a war'd turned wrong, for an' as the dead had come back in. By the butcher's block, not much an unusual case, really. The enemy makes us fight. By an' by, we came in, an' by then the killin' fields were plump and ready to harvest the bronze. 'Tain't no steel-of-the-lake, but 'tis a good dross metal for holdin' off a nibblin' mouth, so we kept a few o' their vestments an' stickers for to trade.\"\n" +"\n" +"[TRANSLATE:] \"It's a bit of a surprise, isn't it? Before we came here, we were in a place about 600 years earlier in time, or so. We landed in the middle of a war that turned wrong when the dead started joining back in. Truth be told, not a very unusual situation. The enemy makes us fight. By and by, we came in, and by then the killing fields were ready for us to harvest their bronze. It's no steel-of-the-lake, but it's a good strong metal for stopping a nibbling mouth, so we kept some of their armor and weapons to trade." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Ah, a real monger's eye, ye be. Them's the mettle o' many a year of trials. Us'n've been clashin wi' the enemy for a long an' then, an' o'er the turns us've worked out some vestments for the job. Keep's a walker walkin' longer, an I'm ken. This'n keeps some o' the parst in an' around, but ye'd be tassed to make the vestment with the grease o' your own brow.\"\n" +"\n" +"[TRANSLATE:] \"Ah, you've got a discerning eye. They're the result of many years of work. We've been fighting the enemy for a long time, and over the years we've worked out some armor for the job. Keeps you going a bit longer in the field, if you ask me. I keep some of the parts in stock, but you'll have to put it together yourself." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"This 'n that, an I'm ken. It be made for a fine wander, beladen with the goods o' the hunt, y'see. By which I'm to say, 'tis well suited to carry all ye can wrest from the cold arms o' the deadlands, without troublin' your gait nor makin' it easy for the cold clutch o' the scrabblin' arm. Be an' it is tough as a tarket's nut, I'd razz.\"\n" +"\n" +"[TRANSLATE:] \"This and that, you know. It's made for a travelling scavenger, you see. What I mean is, it's well suited to carry around whatever you pick up in the wastelands, without making it too hard to get around nor giving any easy handholds for scrambling arms. That, and I'd say it's as tough as nails." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"'Tis as simple as comes to a wobble. Our vestment be oft made from the fine clothes and hides of the land, and our jibber tears the stuff o' life apart here and there when us'n travel. For as some can be saved if care be taken, there be no case to store nigh enough o' this. That, an' our manuc-makers run as hot as a sunstone, no spit'n taste for that which we don't use usselves.\"\n" +"\n" +"[TRANSLATE:] \"It's a simple matter of how we teleport. Our clothes are often made from cloth and hides from wherever we visit, and our teleporter tears living stuff apart here and there when we travel. Some can be saved if we take care, but there's no room to store nearly enough extra. That, and our fabricators are always busy, no time to waste on stuff we don't need for ourselves" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Sure as you c'n try. Us're not the greatest yarker, nor do it all for gratis, kennit.\"\n" +"\n" +"[TRANSLATE:] \"You can surely try. I'm not the greatest speaker, and I won't just chat forever for free, you know." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oy, c'n I bark you summat first?\"\n" +"\n" +"[TRANSLATE:] \"Hey, can I ask you something first?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Lovely! Benzete's gonna be a pair, that's a track! I mean, they'll be right happy. This is their first jump, and it's a flappin' duck.\"\n" +"\n" +"[TRANSLATE:] \"Lovely! Benzete (this is a name) is going to be beside themselves, that's for sure. I mean, they'll be really happy. This is their first jump, and it's a lucky one." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"So 'twere an I recalt, us're yarkin' of Benzete an' their great first jump.\"\n" +"\n" +"[TRANSLATE:] \"As I recall, we were talking about Benzete and how this is a great jump for their first time." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Us gotta leave the old world afore it's worn right to the gums, an y'ken, and find a nice twitchy one on t'other side. Your deadland be a brand shiny\"\n" +"\n" +"[TRANSLATE:] \"We've got to leave the old world before it gets too worn out, you see, and find a nice fresh one on the other side. Your deadland is as fresh as it gets." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Neverken. Right and so, the enemy is new here, and us'n have a few good hours in the sun beforenext the jump.\"\n" +"\n" +"[TRANSLATE:] \"No worries. I mean, the enemy is new here, and we have a bit of safe time ahead of us before we have to jump away again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"That be a part an' switch, but this be'n nice for all, overtop the last jump by heads. Otherlands with fusillies and mobbings, us'n gets a fine change on that.\"\n" +"\n" +"[TRANSLATE:] \"That's a part of it, sure, but this is nice for other reasons, and much better than our last jump. Otherlands with fusillies and mobbings are really useful to us." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"You kennit rightly! That and this be'n nice for all, overtop the last jump by heads. Otherlands with fusillies and mobbings, us'n gets a fine change on that.\"\n" +"\n" +"[TRANSLATE:] \"That's exactly it! This is nice for many reasons, and much better than our last jump. Otherlands with fusillies and mobbings are really useful to us." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oh, rights. Many lands be'd assert on thosun's. A fusilly, she's a weapon, shoots a shot at high speeds usin' bang. A mobbing, he's a grand box o' metal, pushed by burnin' and boomin' from wit'in, kennit?\"\n" +"\n" +"[TRANSLATE:] \"Oh, yeah. Lots of places have different words for those. A fusilly is a weapon that fires a bullet at high speeds using propellant. A mobbing is a big metal box that's moved around by an internal explosion. Do you get it?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Right so, us'n'll write it in the dicky. Here, a shiny brass farthing for crossin' the nation.\"\n" +"\n" +"[TRANSLATE:] \"Great, I'll put that in the dictionary. Here's a token of my gratitude for your explanation." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Them's an otherlander from thrice jumps an' change, wide as the sky. They's got happily on sommat for the tracking, you ken?\"\n" +"\n" +"[TRANSLATE:] \"They're an otherlander from around three jumps ago, a real optimistic greenhorn. They're really interested in how we do tracking, you see?" +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Hmm. They… planned out the last jump? Like as an apprentice to the ol' sexten.\"\n" +"\n" +"[TRANSLATE:] \"Hmm. They… planned out the last jump? Like an apprentice to the old tracker." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Sure an' that's a fine enough word, an I'm ken.\"\n" +"\n" +"[TRANSLATE:] \"Sure, that word is fine, I think." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Yeah, you could call us as it. Us're from otherlands mostlike. Not otherworlds though. Too risky bringin' them squelchies into the fold.\"\n" +"\n" +"[TRANSLATE:] \"Yeah, you could say that. We're from otherlands, most of the time. Not otherworlds though. Too risky bringing those monsters into our safe haven." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Sure an that's a biggun'. Otherworlds be the wherefore o' them uggo buggers you got round and here, eh? Walkin' plants and talkin' mushrooms and whatlike. Otherlands be tassed more of a kinship. I be from Earth, but my Earth be differed. So you's shouldno be asked what the Exodii is doin' on Earth, because some is feelin' of us fine an' fine at home, an I'm ken. You's should be askin' what the Exodii is doin' razzin up your green and brown.\"\n" +"\n" +"[TRANSLATE:] \"Yeah, that's a big question. Otherworlds are how you got those ugly bug-creatures around here, you know? Walking plants, talking mushroom, stuff like that. Otherlands are closer related. I'm from Earth, just a different Earth. You shouldn't be asking what the Exodii are doing in Earth, because some of us are feeling pretty at home here, I think. You should be asking what we're doing hanging out in your part of town." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"*becomes distant for a moment.* \"Ah. Home. It were a long time gone, kennit. Your'n be not too far. I… don't think I want to talk 'bout it. Too much metal atwixt now an' then.\"\n" +"\n" +"[TRANSLATE:] \"Ah. Home. That's a long time gone, you know? Yours isn't too different. I… don't think I want to talk about it. I've changed too much between then and now." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Us'n saw this were a pidgeon's road, I'd razz. Only one way, I'm ken, if I'm not to join the rank an' file.\"\n" +"\n" +"[TRANSLATE:] \"I realized that it was a no-brainer question. There was only one other option, you see, if I didn't join the Exodii." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Robot? What assert is f'r it? Ahold…\" Rubik stops for a moment, as if thinking. \"Ah, an automate? No, this'n be flesh 'n blood as ye be, encased in a shell o' metal an' wire. Not so much flesh as there were. The wire is amixed an' afloat with the flesh, all as one, kennit.\"\n" +"\n" +"[TRANSLATE:] \"Robot? What does that word mean? Hang on. …Ah, an automate? No, I'm as flesh and blood as you are, encased in a shell of metal and wire. Not as much flesh as there used to be. The wire is mixed and woven into the flesh, all as one, you see." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Yeah, that be the soggy leaves, an I'm ken. A bit o' both, but Rubik were once as a kin, to you be.\"\n" +"\n" +"[TRANSLATE:] \"Yeah, that's the basic explanation. A bit of both now, but I used to be just like you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"A junker base, innit? Pile o' gamp. Us'll pack it up and sing along soon enough.\"\n" +"\n" +"[TRANSLATE:] \"A junker base, obviously. A jury-rigged mess. We'll pack it up and leave eventually." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"For an' how, ye be needin' to think wi' them elevens o' directions, kennit? Us'll open a gate an' wibble-an-wobble. Same as us came.\"\n" +"\n" +"[TRANSLATE:] \"To understand how, you've gotta think eleven-dimensionally. We'll open up a gate and teleport out, the same as we came." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Sure as ye can, at least sommat. Us'n'll try as we might to parley your Anglic, but so ye kennit as us be from otherlands and all, it ain't that simple.\"\n" +"\n" +"[TRANSLATE:] \"Sure you can, at least a bit. I'll do my best to speak your Anglic, but seeing as we're from otherlands and all, it's not that simple." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oh yeah, right and so. Each and every. We wander, we make do. It's a livin'.\"\n" +"\n" +"[TRANSLATE:] \"Oh yeah, just that. Every one of us. We wander, we make do. It's a living." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Same as you will be, an I'm ken. The enemy. The dead.\"\n" +"\n" +"[TRANSLATE:] \"Same as you, as far as I can see. The enemy. The dead." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"F'r to wax religious, eh?\n" +"\n" +"*Rubik pauses for a while. When they start talking again, their voice is slow and more serious than usual.*\n" +"\n" +"This'n can't tell ye, rightly, but those what have a bottle an' a cork what fits it, they yark about the Enemy. Most folks got a story like that in their ol' hearth-tales, an I'm ken. A bad way, from times old, come back. Ol' Rubik don't know much about that, but something makes them bodies walk and moan, and it don't seem to be somethin' of the way o' our kin. How it gets in, well, that be anyone's for a guess. It can come the way we came, wibbling and wobbling, but it don't always. How it be'd the end for your deadland, Rubik can't say for ye.\"\n" +"\n" +"[TRANSLATE:] \"You want to get religious, eh? I can't tell you for sure, but the people who claim to know, they talk about the Enemy. Most folks have a fairy tale like that, I think. A monster from ancient memory, returned. I don't know much about that, but something makes those bodies walk and moan, and it doesn't seem to be anything human. How it gets in, well, that's anyone's guess. It can come the way we came, through a portal, but it doesn't always. How it was for your world, I can't tell you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"No! Bluster an' clouds, no! *Rubik's voice comes haltingly, as if they are" +" picking their words with unusual care for clarity.* We done a few things " +"what Rubik don't like to pickle an'… to think about, but never that! We " +"came after the fall, long after. Always." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"This be a deadland, kennit. Spend a farthing at the pastor's house, d'ye razz? What be left for ye? The dead'll be in the fields, the forests, all around the green and brown. Anything what walks, they'll salt 'n fallow, and most'll rise up and rejoin. Those what don't, the Enemy twists and turns as well. Every deadland be the same. Ye've turns and twain, but come as it may, this land be dead. Though, an I'm ken, ye've quite a few turns and twain to go yet.\"\n" +"\n" +"[TRANSLATE:] \"This is a deadland, you see. Take a moment and look around, know what I mean? What's left for you? The dead will be in the fields, the forests, all over the world. Anything that walks, they'll make it so it doesn't, and most will come back as undead. Those that don't, the Enemy will change them as well. Every deadland is the same. You've years and more to go, but one way or another, this place is dead. Though, as far as I can see, you've got quite a few years to go yet." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Spread, aye, through the wibbles, but we ain't ken on how. After the green an' brown be to grey and black, so t'speak, Rubik be long gone. On a moment, we folk've sent back a lover's robe or so t'the deadlands what left, but narry have returned. An I'm ken, there be only one course from here.\"\n" +"\n" +"[TRANSLATE:] \"Spread, yes, through the portals, but we don't know how. After the world is down to dust, I'm long gone. Once or twice we've send back a probe to the deadlands we left behind, but none have returned. As far as I know, there's only one way it goes from here." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"If ye be champed t'try, this'n won't stop ye. Right so, Rubik'll sell ye the pieces ye might use t'do.\"\n" +"\n" +"[TRANSLATE:] \"If you want to try it, I won't stop you. In fact, I'll sell you equipment that might help." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Fine an' fine. Rubik'll clarion for ye when ye stand o'er the garried trick o' Anubine hisself.\"\n" +"\n" +"[TRANSLATE:] \"You do that then. I'll cheer for you when you stand over the vanquished corpse of the devil himself." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Makin' do, makin' do, same as you, an I'm ken. Last home got a bit too dead 'n putrid roun' the edges, like. Happens to the best of 'em. Caught a jibber that made us ken 'bout your place here, fired up the ol' wibble-wammles and boom! Now it's all tick-tock on a zimmer, here we be. Got a good timing this time, I razz you only been dead a few days when we wobbled in. Freshest corpse this'n's seen in a kitchen sink.\"\n" +"\n" +"[TRANSLATE:] \"Making do, making do, same as you I'd imagine. Our last home got too dead and putrid around the edges, basically. It happens to the best of them. We caught some news that brought us along to your place here, fired up the engines, and boom! Now, quick as can be, here we are. We got a good timing this time, seems to me you'd only been dead a few days when we got here. Freshest corpse I've seen in a while." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Us're here to live and breathe, kennit? After our last otherland got a li'l too dead an' all. So, us'n came to a new place. This'n. An I'm ken, it's not so long dead round here jus' yet.\"\n" +"\n" +"[TRANSLATE:] \"English: We're just here to survive, you understand? Our last world got too overrun with undead. So, we came to a new world. This one. If I'm not mistaken, it's not so long dead around here just yet." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Aside from jus' livin' in such a cozy nook? Us be minin', ye kennit. Pickin' the scraps, seein' if for your otherland has any tech worth an upside-down. No sense lettin' good scraps go to waste. If we're lucky, pickin' a few new Exodii afore we wobble out. Pickin' up the pieces of our sweet, shattered dreams, suchlike.\"\n" +"\n" +"[TRANSLATE:] \"English: Aside from just having a safe place to live? We're here to mine, you understand. Picking the scraps, seeing if this world has any tech worth reverse engineering. No sense letting good scraps go to waste. If we're lucky, maybe we'll get some new Exodii before we teleport out. Pickin' up the pieces of our sweet, shattered dreams, such as they are." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"This'n be a deadland, an I'm ken. You gots you a case o' the willies ain't gonna sing along. No cure for these rats and fleas.\"\n" +"\n" +"[TRANSLATE:] \"English: This is a deadland, don't you see? You've already got an infestation and it's not going away. There's no cure for the zombies." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Means what it means. Your land's a deadun', still kickin' is all.\"\n" +"\n" +"[TRANSLATE:] \"English: It means what it means. Your land's dead already, it's just still kicking is all." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oh, us can wobble along as needs. Sends the scrap back, brings in the foods, and shakes off a willie or three, kennit. No good for you, won't take too much meat-an'-bone.\"\n" +"\n" +"[TRANSLATE:] \"English: Oh, we can teleport along as we need to. We send the scrap along, then the food, and shake off some baddies, you understand. It's no good for you though, it won't take too much flesh and bone." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Haha, not mostly, mate. Not worth riskin' the willies, innit? I keep what's Rubik, but the rest is all solid.\"\n" +"\n" +"[TRANSLATE:] \"Haha, not mostly, mate. It's not worth risking the side effects, you see? I keep the parts of me that make me Rubik, but the rest is all solid." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oh, sure an it's bagged in a coffer an' all that. That is t'say, this'n does get a wipe o' a grinny t'see the perplexion upon a visage, an I'm ken.* You're pretty sure you hear a faint chuckle in the metallic voice. *What I be meanin' is at, for my body were t'be meat-an'-bone, the tool what we be usin' for t'travel to an' fro, it rips up the meat an' leaves it a right mess. A bit can come along for a right fun, but too much… on a time, an earlier Rubik felt a spot o' those willies, an' this'n be not in the farrier's hut for t'try it again.\"\n" +"\n" +"[TRANSLATE:] \"Oh, sure, that's a fair assessment. I mean, I do get a bit of a laugh out of the look on your face sometimes. What I'm saying is, if my body were flesh and bone, the device we use to travel around dimensions would rip up the meat and leave me quite a mess. We can take a bit, but too much… once time, I felt a bit of that, and I'm not in any rush to try it again." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Not to me it don't. We ain't tassed from around here though. Looks fine an' fine to you I'd razz.\"\n" +"\n" +"[TRANSLATE:] \"Not to me it doesn't. We didn't get it from around here though. I bet it looks pretty nice to you." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"If'n you're full an' plenty, this'n's happy to make the call, for a shiny farthing.\"\n" +"\n" +"[TRANSLATE:] \"If you've got what I need, I'm happy to call ahead and make the arrangements, for a fee." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Oh HO! Well, well. Now you're yarkin' the King's Anglic. Aye, us'n can fix ye good, if'n ye're tassed to repay it in kind. Us'll speak it as clear-like as this Rubik can. If ye'n use it to put the dead back in the ground, us'n can fix ye with some goods like this, aye. Stuck in the flesh and to the bone, wired into the brain. Ye kennit? If no, us'll speak to the Great Grey for a pint o' the ol' clarity-draught.\"\n" +"\n" +"[TRANSLATE:] \"Oh HO! Well, now you're speaking my language. We can fix you up good, if you're willing to pay us back. I'll say it as clearly as I can. If you help us kill the undead, we can help you get fixed up like us, yeah. Stuck right into your flesh and bone and wired into your brain. You understand? If not, we'll ask the Great Grey to help clear it up." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Ah, well. Us'll put that into the key and lock, if'n you're ken. Mayhap you could bring us a mite and trade, and we'll see if we can fix you good soon and soon. Let no Exodii turn away a willin' Benny, and so it is.\"\n" +"\n" +"[TRANSLATE:] \"Ah, well. I'll file that away, so to speak. Maybe you could bring us a little more trade, and we'll fix you up as soon as possible. The Exodii won't turn away a willing convert." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"THIS'n's accent? Ye've never egged y'r own yark, an' that's a fine fiddle. Great Grey has a bit o' work on it, kennit? This'n has to keep usselves useful, an' keep Great Grey doin' what it's tassed. Asides, yarkin' to the local brights keeps us young an' shines our chrome, an I'm ken.\"\n" +"\n" +"[TRANSLATE:] \"MY accent? You've obviously never had to listen to yourself talk. Great Grey has more important work to do, get it? I have to keep myself useful and keep Gret Grey doing what it's supposed to. Besides, talking to the locals keeps me young and shines my chrome, as I see it." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Fine an' fine, an' fine an' fine! Ha! Us'll rubber up the ol' gristle mill. Yer tassed wi' bringin' us a nip o' good tea. Not 'tea', o'course. I'm yarkin dockside Anglic here. Us means the stuff what puts y'to sleep f'r a chirurgery. The Great Grey says y'r assert for it is 'anus fetick'. You bring us a thousand unit of 'anus fetick', us'll fix'n ye up with a wire an' a tiff.\"\n" +"\n" +"[TRANSLATE:] \"Great, great, great!! Ha! We'll fire up the old meat grinder. Your job is to bring us a bit of good tea. Not literally 'tea' of course. That's my Anglic street slang. I mean the stuff that puts you to sleep for surgery. The Great Grey says your word for it is 'anesthetic'. You bring us a thousand units of anesthetic, we'll fix you up with a wire and everything." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"Fine an' fine, an' fine an' fine! Ha! Now as us've got the good tea, us'll rubber up the ol' gristle mill. You jus' set along with ol' Rubik.\"\n" +"\n" +"[TRANSLATE:] \"Great, great, great!! Ha! We'll fire up the old meat grinder. You just come along with old Rubik." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"An' that's a fine choice, I'd razz. If'n ye change mind, ol' Rubik's here for the long an' short. You get to know us'n better, us'n get to know you better, an' that's a good tassin'.\"\n" +"\n" +"[TRANSLATE:] \"That's a fine choice, I understand. If you change your mind, old Rubik's going to be here for a while. You'll get to know us better, we'll get to know you better, and that's going to be good all around." +msgstr "" + +#. ~ NPC dialogue line +#: data/mods/translate-dialogue/rubik.json +msgid "" +"This're what ye'd razz a 'starter package', an I'm ken. Tassed to get ye started, but for the real lemony tarts you'd be wantin' what this'n's got for sale. As us'n can come to see you clairly-like, this'n can be tassed to offer more an' more.\"\n" +"\n" +"[TRANSLATE:] \"This is what you'd call a 'starter package', if I understand it. Suitable to get you s tarted, but for the really sweet parts you're going to want what I'm selling. As we get to know each other better, I'll be able to get access to even more stuff." +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan left" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan right" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Cancel menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show description of melee style" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan up-left" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan up-right" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan down-left" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pan down-right" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Home" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "End" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Page up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Page down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select all" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll item info up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll item info down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Previous item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Next item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unmark selected item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Mark selected item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable auto notes for map extras" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto notes option" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Disable auto notes for map extras" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change a symbol for map extra" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose a hotkey for a spell" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle ignore distractions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll up spell info" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll down spell info" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle spell as favorite" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Copy rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move rule global <-> character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Disable rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move rule up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move rule down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Test rule" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable auto pickup option" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Quit" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add default ruleset" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable safemode option" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Display usage help" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select armor for moving" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select panel for moving" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle panel off" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change side armor is worn on" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle armor visibility on character sprite" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Assign invlets to armor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sort armor into natural layer order" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Equip armor from inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Equip armor from inventory at this position" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unequip selected armor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Display keybindings menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset filter" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll recipe info up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll recipe info down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show recipe result" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Hide/show recipe" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle read/unread" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Mark all recipes as read" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show unread recipes on top" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose crafter" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Batch crafting" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Related recipes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle recipes to be shown in favorite tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Compare recipe to item in inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Go up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Go down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Next level" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Previous level" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset level" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Undo move" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Create new level" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle flag" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Confirm choice" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Confirm and continue" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Save mods as default" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View full mod description" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move selected mod down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move selected mod up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move to next category tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move to previous category tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pick random world name" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Exit worldgen screen" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View mod manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View advanced world settings" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Finalize world creation" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Randomize world settings" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset world settings and mods" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Delete note" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit note" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Mark danger" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Look around" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Create/edit note" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "List notes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle blinking" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle overlays" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle land use codes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle map notes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle city labels" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle highlighting map reveals" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle hordes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle visible weather" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle forest trails" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle fast travel" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle explored" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Place overmap terrain" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Place overmap special" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Set overmap special arguments" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Teleport to cursor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Modify existing horde or place new one" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View missions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Rotate" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Search" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Close map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Exit screen" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose destination" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Go to destination" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Center on destination" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Fire weapon" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Previous target" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Next target" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Aim" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Stop Aiming" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Aimed shot" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Careful shot" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Precise shot" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch ammo" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch firing modes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle turret lines" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Whether to unload your bow etc after canceling a shot" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle snap-to-target" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle shift view / move cursor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select with mouse" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Click and drag with mouse" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Secondary select" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Mouse move" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Go to next tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Go to previous tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle fast scroll" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show extended description" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change monster name" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Travel to destination" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Center on character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Display help" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change gender" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change outfit" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Customize character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open medical menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Save template" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Start" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Delete template" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reroll random character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reroll random character with scenario" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pick random character name" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pick random character description" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change Cataclysm start date" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change game start date" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset scenario calendar" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose character starting city" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose character starting location" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Exit new character screen" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle sorting order" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Randomize profession" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Randomize scenario" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change cataclysm start date" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll description up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll description down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Previous proficiency category" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Next proficiency category" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Refill tank/battery" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Siphon from tank" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Rename appliance" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Take down appliance" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Plug in appliance" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Separate from power grid" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Install part" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Repair part" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Mend part" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unload fuel bunker" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove part" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Rename vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change tire" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change part shape" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Assign crew" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Relabel a portion of a vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll up through fuel list" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll down through fuel list" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll up through vehicle part descriptions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll down through vehicle part descriptions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll up through vehicle overview" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll down through vehicle overview" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle unavailable constructions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll to previous stage" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll to next stage" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show all" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Confirm and quit" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Resize" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "To start" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Swap origin and target" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move shape" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch to move point / confirm" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit traps" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit fields" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit radiation" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit terrain" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit furniture" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit overmap/mapgen" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Edit creatures" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show whole map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wide move left" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wide move right" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wide move up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wide move down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle category selection mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle inventory view to show item categories" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle navigation with numpad numbers" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Set item filter" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Examine" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wear" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Examine contents" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Organize contents" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle item as favorite" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show/hide contents" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show/hide all contents" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle skipping unselectable items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle contain mode for unloaded items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle activate/examine" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle safe fuel mod" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle sprite" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open refuel menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto start mod" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sort bionics list" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll mutation info up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll mutation info down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Use item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pause" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle language to English (requires global keybind!)" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle map memory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Center view" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view north" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view east" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view south" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view west" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open door" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Close door" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Smash nearby terrain" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Examine nearby terrain or furniture" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Examine nearby terrain, furniture, and items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Advanced Inventory Manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pick up items from one nearby tile" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Pick up items from all nearby tiles" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Grab something nearby" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Haul items along the ground" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Quick toggle hauling" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Zone activities" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Butcher" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Chat with NPC" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle thief mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Peek around corners" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "List all items around the player" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Zones manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Compare two items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Swap inventory letters" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Use wielded item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wear item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Take off worn item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Consume item (all items)" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Consume item (by type)" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select martial arts style" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reload weapon" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reload wielded item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Insert item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unload item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Throw item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Blind throw item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Fire wielded item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle attack mode of wielded item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select default ammo for wielded weapon which do not use a magazine" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Drop item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unload container" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Drop item to adjacent tile" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View/activate bionics" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View/activate mutations" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View medical" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View body status" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sort armor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Wait for several minutes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Craft items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Recraft last recipe" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Construct terrain" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Disassemble items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sleep" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Workout" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Control vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto travel mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle safe mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Ignore nearby enemy" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Whitelist enemy" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Save and quit" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Abandon character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View player info" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Look at the sky" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View factions" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View character's morale" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View message log" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View help" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Zoom in" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Zoom out" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Debug menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug dialogue dynamic_line conditionals" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug dialogue response conditionals" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug dialogue dynamic_line effects" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug dialogue response effects" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle debug dialogue show hidden responses" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset time point to initial value" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View scent map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View scent type" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View temperature map (using map font)" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View visibility map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View lighting map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View radiation map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle hour timer" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle all spells" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Unlearn a spell" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show only learned" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch sidebar style" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle fullscreen mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle minimap" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sidebar options" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reload item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reload tileset" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto features" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto pulp or butcher" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto mining" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto foraging" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto pickup" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle prevent occlusion (off->on->auto->)" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Action menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Item action menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Quicksave" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Quickload" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view northeast" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view southeast" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view southwest" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move view northwest" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Burst-fire wielded item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Craft as long as possible" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto safe mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Autoattack" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Main menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Options" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Auto pickup manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Auto notes manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Safe mode manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Distractions manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Color manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Active world mods" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Cycle movement mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Cycle movement mode reverse" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset movement to walk" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle run" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle crouch" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle prone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Movement mode menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Supernatural abilities" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open diary / achievements / scores" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Compare" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Increase priority" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Decrease priority" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change sort order" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add to safe mode blacklist" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove from safe mode blacklist" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgctxt "verb" +msgid "Fire" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "List items and monsters" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reassign inventory letter" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Exit this keybinding screen" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove keybinding" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Reset keybinding" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add local keybinding" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add global keybinding" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Execute action keybinding" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add personal zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move zone up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move zone down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show zone on map" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle display of zone markers" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Disable zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Enable personal zones" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Disable personal zones" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show all zones / hide distant zones" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change shown faction" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select left inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select right inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto pickup for item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change sorting mode" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move a single item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move some items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move item stack" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move all items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select/unselect highlighted item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Increase selected amount for the highlighted item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Auto balance trade using highlighted item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Auto balance trade using bank account" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Decrease selected amount for the highlighted item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Next column" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Previous column" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select/unselect non-favorite items in multidrop menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select a specific amount of highlighted item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at northwest" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at north" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at northeast" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at west" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at center" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at east" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at southwest" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at south" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at southeast" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items in inventory" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items at all 9 tiles" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items in dragged vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Examine items in container" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items in container" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Exit container to parent" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select items currently worn" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Restore default layout" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Save default layout" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sew" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove custom color" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Load color template" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Load base colors" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "With friends" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Just me" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Load" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Delete" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Ignore this distraction and continue" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open manager" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Yes, I will!" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Yes, I must!" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Yes, I shall!" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Always" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Never" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Cancel popup" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Describe creature" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Describe furniture" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Describe terrain" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Describe vehicle/appliance" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch lists" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Set priority" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle auto unload" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Whitelist/blacklist item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Whitelist/blacklist category" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch to modifying whitelist" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Switch to modifying blacklist" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Save preset" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Apply preset" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Delete preset" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Clear entries" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move item" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Open context menu" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change profession name" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll camp mission info up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll camp mission info down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View character proficiencies" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View character's body status" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Change armor sprite" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select stats tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select encumbrance tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select skills tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select traits tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select bionics tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select effects tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select proficiencies tab" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle spawning item with container" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add flags to spawned items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Toggle spawning everything" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Choose snippet" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll item description up" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Scroll item description down" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Look at" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Size up stats" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Assess personality" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Yell" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Check opinion" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Inspect NPC" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Sort traits list" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Select variant for trait" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Delete page" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Export diary to .txt" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Add new page" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "View achievements, scores, and kills" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Cancel text input" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Confirm text input" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor left" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor right" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor to previous page" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor to next page" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Clear text" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove previous character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor to start" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Move cursor to end" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Remove current character" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Paste from clipboard" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Input text from file" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show previous history" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings.json +msgid "Show next history" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Examine vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Control individual engines" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Fold vehicle" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Release controls" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Attempt to hotwire" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Pull handbrake" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Use workbench" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Sound horn" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Set autopilot to patrol nearby zone" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Set autopilot to follow you" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Set autopilot to stop all activities" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle pre-collision system" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Smart controller settings" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle autoclave" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle washing machine" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle dishwasher" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Get items" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Unload turret" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Reload turret" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Peek through closed curtains" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Fill container with water from faucet" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Drink from faucet" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Purify water in vehicle tank" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Capture or release a creature" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Harness an animal" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Reload seed drill with seeds" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle aisle lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle alarm" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle atomic lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Control autopilot" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle camera system" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle chimes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle dome lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle doors" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle engine" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle fridge" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle freezer" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle space heater" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle heated tank" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle cooler" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle headlights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle wide-angle headlights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle directional overhead lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle overhead lights" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle planter" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle plow" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle reactor" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle reaper" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle recharger" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle scoop" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle stereo" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle water purifiers" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle tracking" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Toggle smart engine controller" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Set turret firing modes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Aim turrets manually" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Aim automatic turrets" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Aim individual turret" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Set turret targeting modes" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Disconnect attached cables" +msgstr "" + +#. ~ Key binding name +#: data/raw/keybindings/vehicle.json +msgid "Play arcade machine" +msgstr "" + +#: src/achievement.cpp:358 +msgid "time of cataclysm" +msgstr "" + +#: src/achievement.cpp:360 +msgid "start of game" +msgstr "" + +#: src/achievement.cpp:370 +#, c-format +msgid "At least %s from %s (%s remaining)" +msgstr "" + +#: src/achievement.cpp:376 +#, c-format +msgid "Exactly %s from %s" +msgstr "" + +#: src/achievement.cpp:379 +#, c-format +msgid "Within %s of %s (%s remaining)" +msgstr "" + +#: src/achievement.cpp:383 +#, c-format +msgid "At least %s from %s (passed)" +msgstr "" + +#: src/achievement.cpp:392 +#, c-format +msgid "Within %s of %s (passed)" +msgstr "" + +#: src/achievement.cpp:500 +#, c-format +msgid "Triggered by %s" +msgstr "" + +#: src/achievement.cpp:504 +#, c-format +msgid "%s/%s %s" +msgstr "" + +#: src/achievement.cpp:528 +msgid " (further requirements hidden)" +msgstr "" + +#: src/achievement.cpp:608 +#, c-format +msgid "Completed %s" +msgstr "" + +#: src/achievement.cpp:612 +#, c-format +msgid "Failed %s" +msgstr "" + +#: src/achievement.cpp:740 +#, c-format +msgid "Previously completed by %s" +msgstr "" + +#: src/achievement.cpp:744 +#, c-format +msgid " and %d other" +msgid_plural " and %d others" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/achievement.cpp:881 +msgid "" +"\n" +"Internal error: achievement lacks watcher." +msgstr "" + +#: src/action.cpp:531 src/input_context.cpp:1234 +msgid "Press " +msgstr "" + +#: src/action.cpp:531 src/input_context.cpp:1234 +msgid "Try" +msgstr "" + +#: src/action.cpp:866 src/action.cpp:895 +msgid "Look" +msgstr "" + +#: src/action.cpp:867 src/action.cpp:949 +msgid "Interact" +msgstr "" + +#: src/action.cpp:868 src/action.cpp:902 src/advanced_inv.cpp:149 +#: src/game_inventory.cpp:257 +msgid "Inventory" +msgstr "" + +#: src/action.cpp:869 src/action.cpp:965 +msgid "Combat" +msgstr "" + +#: src/action.cpp:870 src/action.cpp:990 +msgid "Craft" +msgstr "" + +#: src/action.cpp:871 src/action.cpp:996 src/diary_ui.cpp:310 +msgid "Info" +msgstr "" + +#: src/action.cpp:872 src/action.cpp:1005 +msgid "Misc" +msgstr "" + +#: src/action.cpp:1029 +msgid "Actions" +msgstr "" + +#: src/action.cpp:1094 +msgid "MAIN MENU" +msgstr "" + +#. ~ %s: "Close where?" "Pry where?" etc. +#: src/action.cpp:1143 +#, c-format +msgid "%s (Direction button or mouse)" +msgstr "" + +#. ~ %s: "Close where?" "Pry where?" etc. +#: src/action.cpp:1145 +#, c-format +msgid "%s (Direction button)" +msgstr "" + +#: src/activity_actor.cpp:353 +#, c-format +msgid "Your %s is little more than an awkward club now." +msgstr "" + +#: src/activity_actor.cpp:367 +#, c-format +msgid "" +"Your %s has some mechanical malfunction. You tried to quickly fix it, and " +"it works now!" +msgstr "" + +#: src/activity_actor.cpp:373 +#, c-format +msgid "" +"Your %s has some mechanical malfunction. You tried to quickly fix it, but " +"failed!" +msgstr "" + +#: src/activity_actor.cpp:381 +#, c-format +msgid "" +"Your %s is too hot, and little screen signalizes the gun is inoperable." +msgstr "" + +#: src/activity_actor.cpp:662 +msgid "Auto drive canceled." +msgstr "" + +#: src/activity_actor.cpp:672 src/activity_handlers.cpp:2853 +#: src/activity_handlers.cpp:2891 +msgid "You have reached your destination." +msgstr "" + +#: src/activity_actor.cpp:700 +msgid "Something got in the way of smashing." +msgstr "" + +#: src/activity_actor.cpp:709 +msgid "You're no longer able to make progress smashing here." +msgstr "" + +#. ~ %1$s - gunmod, %2$s - gun. +#: src/activity_actor.cpp:790 +#, c-format +msgid "You remove your %1$s from your %2$s." +msgstr "" + +#: src/activity_actor.cpp:864 +msgid "You cause a short circuit!" +msgstr "" + +#: src/activity_actor.cpp:902 +msgid "You cannot hack this." +msgstr "" + +#: src/activity_actor.cpp:908 src/activity_actor.cpp:2938 +#: src/activity_actor.cpp:6036 src/computer_session.cpp:548 +#: src/computer_session.cpp:566 src/computer_session.cpp:1348 +#: src/computer_session.cpp:1618 +msgid "an alarm sound!" +msgstr "" + +#: src/activity_actor.cpp:913 +msgid "You fail the hack, but no alarms are triggered." +msgstr "" + +#: src/activity_actor.cpp:929 +msgid "You hack the terminal and route all available fuel to your pump!" +msgstr "" + +#: src/activity_actor.cpp:931 +msgid "Glug Glug Glug Glug Glug Glug Glug Glug Glug" +msgstr "" + +#: src/activity_actor.cpp:936 +msgid "The door on the safe swings open." +msgstr "" + +#: src/activity_actor.cpp:939 +msgid "You activate the panel!" +msgstr "" + +#: src/activity_actor.cpp:940 +msgid "The nearby doors unlock." +msgstr "" + +#: src/activity_actor.cpp:977 src/iuse.cpp:9211 +msgid "It's too dark to write!" +msgstr "" + +#: src/activity_actor.cpp:994 +#, c-format +msgid "You copy the recipe for %1$s into your recipe book." +msgstr "" + +#: src/activity_actor.cpp:1065 +#, c-format +msgid "%s appears to have no energy." +msgstr "" + +#: src/activity_actor.cpp:1186 +#, c-format +msgid "Downloaded %d %s: %s." +msgstr "" + +#: src/activity_actor.cpp:1187 +msgid "recipe" +msgid_plural "recipes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:1193 +msgid "You have updated your monster collection." +msgstr "" + +#: src/activity_actor.cpp:1196 +msgid "You have downloaded your photos." +msgstr "" + +#: src/activity_actor.cpp:1199 +#, c-format +msgid "%d %s appeared to be encrypted or corrupted." +msgstr "" + +#: src/activity_actor.cpp:1200 src/activity_actor.cpp:1220 +#: src/activity_actor.cpp:1229 +msgid "card" +msgid_plural "cards" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:1203 src/activity_actor.cpp:1207 +#, c-format +msgid "Downloaded %d new %s." +msgstr "" + +#: src/activity_actor.cpp:1204 +msgid "photo" +msgid_plural "photos" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:1208 +msgid "song" +msgid_plural "songs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:1211 +msgid "No new data has been discovered." +msgstr "" + +#: src/activity_actor.cpp:1219 +#, c-format +msgid "You stop downloading data after %d %s." +msgstr "" + +#: src/activity_actor.cpp:1228 +#, c-format +msgid "You finish downloading data from %d %s." +msgstr "" + +#: src/activity_actor.cpp:1302 +msgid "You found the wire that starts the engine." +msgstr "" + +#: src/activity_actor.cpp:1306 +msgid "You found a wire that looks like the right one." +msgstr "" + +#: src/activity_actor.cpp:1311 +msgid "The red wire always starts the engine, doesn't it?" +msgstr "" + +#: src/activity_actor.cpp:1316 +msgid "By process of elimination, you found the wire that starts the engine." +msgstr "" + +#. ~ Sound of a metal sawing tool at work! +#: src/activity_actor.cpp:1425 src/activity_actor.cpp:1448 +msgid "grnd grnd grnd" +msgstr "" + +#: src/activity_actor.cpp:1429 src/activity_actor.cpp:1452 +#: src/activity_actor.cpp:2649 src/activity_actor.cpp:5440 +#: src/activity_actor.cpp:5911 +#, c-format +msgid "Your %1$s ran out of charges." +msgstr "" + +#: src/activity_actor.cpp:1431 src/activity_actor.cpp:1454 +#: src/activity_actor.cpp:2651 src/activity_actor.cpp:5442 +#: src/activity_actor.cpp:5913 +#, c-format +msgid "%1$s %2$s ran out of charges." +msgstr "" + +#: src/activity_actor.cpp:1673 src/activity_actor.cpp:1797 +msgid "You come to a gentle landing." +msgstr "" + +#: src/activity_actor.cpp:1674 src/activity_actor.cpp:1798 +msgid " comes to a gentle landing." +msgstr "" + +#: src/activity_actor.cpp:1682 src/activity_actor.cpp:1703 +#, c-format +msgid "You collide with %s, bringing an abrupt halt to your glide." +msgstr "" + +#: src/activity_actor.cpp:1683 src/activity_actor.cpp:1704 +#, c-format +msgid " collides with %s, bringing an abrupt halt to their glide." +msgstr "" + +#: src/activity_actor.cpp:1715 +#, c-format +msgid "You deftly maneuver around %s." +msgstr "" + +#: src/activity_actor.cpp:1716 +#, c-format +msgid " deftly maneuvers around %s." +msgstr "" + +#: src/activity_actor.cpp:1871 +msgid "You no longer have the book!" +msgstr "" + +#: src/activity_actor.cpp:1872 +msgid " no longer has the book!" +msgstr "" + +#: src/activity_actor.cpp:1926 src/character.cpp:12102 src/npc.cpp:1340 +msgid "It's too dark to read!" +msgstr "" + +#: src/activity_actor.cpp:1942 +msgid "You no longer have the e-book!" +msgstr "" + +#: src/activity_actor.cpp:1943 +msgid " no longer has the e-book!" +msgstr "" + +#: src/activity_actor.cpp:1951 src/activity_actor.cpp:3077 +#, c-format +msgid "%1$s %2$s ran out of batteries." +msgstr "" + +#: src/activity_actor.cpp:2093 +#, c-format +msgid "Your theoretical knowledge of %s increases to level %d." +msgstr "" + +#: src/activity_actor.cpp:2096 +#, c-format +msgid "%s increases their %s knowledge." +msgstr "" + +#: src/activity_actor.cpp:2106 +#, c-format +msgid "You learn a little about %s! (%d%%)" +msgstr "" + +#: src/activity_actor.cpp:2117 +#, c-format +msgid "You can no longer learn from %s." +msgstr "" + +#: src/activity_actor.cpp:2130 src/activity_actor.cpp:2247 +#, c-format +msgid "%s learns a little about %s!" +msgstr "" + +#: src/activity_actor.cpp:2135 +#, c-format +msgid "%s learn a little about %s!" +msgstr "" + +#: src/activity_actor.cpp:2140 src/activity_actor.cpp:2255 +#: src/activity_actor.cpp:2260 +#, c-format +msgid "%s can no longer learn from %s." +msgstr "" + +#: src/activity_actor.cpp:2182 +msgid "" +"You train the moves according to the book, but can't get a grasp of the " +"style, so you start from the beginning." +msgstr "" + +#: src/activity_actor.cpp:2186 +msgid "" +"This martial art is not easy to grasp. You start training the moves from " +"the beginning." +msgstr "" + +#: src/activity_actor.cpp:2190 +msgid "" +"You decide to read the manual and train even more. In martial arts, " +"patience leads to mastery." +msgstr "" + +#: src/activity_actor.cpp:2194 +msgid "You try again. This training will finally pay off." +msgstr "" + +#: src/activity_actor.cpp:2198 +msgid "You train for a while." +msgstr "" + +#: src/activity_actor.cpp:2240 +#, c-format +msgid "%s increases their %s level." +msgstr "" + +#: src/activity_actor.cpp:2336 +msgid "You finish reading." +msgstr "" + +#. ~ skill_name current_skill_level -> next_skill_level (% to next level) +#: src/activity_actor.cpp:2375 +#, c-format +msgctxt "reading progress" +msgid "%1$s %2$d -> %3$d (%4$d%%)" +msgstr "" + +#: src/activity_actor.cpp:2492 +msgid "" +"You lose track of some hauled items as they didn't fit on the current tile." +msgstr "" + +#: src/activity_actor.cpp:2546 +msgid "Moving canceled auto-pickup." +msgstr "" + +#: src/activity_actor.cpp:2559 +msgid "Some items were not picked up!" +msgstr "" + +#: src/activity_actor.cpp:2817 +msgid "The lock opens…" +msgstr "" + +#: src/activity_actor.cpp:2830 src/activity_actor.cpp:2842 +msgid "You can't open this lock." +msgstr "" + +#: src/activity_actor.cpp:2910 +msgid "Your clumsy attempt jams the lock!" +msgstr "" + +#: src/activity_actor.cpp:2915 +msgid "The lock stumps your efforts to pick it, and you destroy your tool." +msgstr "" + +#: src/activity_actor.cpp:2919 +msgid "The lock stumps your efforts to pick it, and you damage your tool." +msgstr "" + +#: src/activity_actor.cpp:2922 +msgid "The lock stumps your efforts to pick it." +msgstr "" + +#: src/activity_actor.cpp:2971 +msgid "There is nothing to lockpick nearby." +msgstr "" + +#: src/activity_actor.cpp:2971 +msgid "Use your lockpick where?" +msgstr "" + +#: src/activity_actor.cpp:2982 +msgid "You pick your nose and your sinuses swing open." +msgstr "" + +#: src/activity_actor.cpp:2985 +msgid "" +"You can pick your friends, and you can\n" +"pick your nose, but you can't pick\n" +"your friend's nose." +msgstr "" + +#: src/activity_actor.cpp:2987 +msgid "That door isn't locked." +msgstr "" + +#: src/activity_actor.cpp:2989 +msgid "That cannot be picked." +msgstr "" + +#: src/activity_actor.cpp:3124 +#, c-format +msgid "You scan %d %s into your device." +msgstr "" + +#: src/activity_actor.cpp:3125 src/activity_actor.cpp:3128 +msgid "book" +msgid_plural "books" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:3127 +#, c-format +msgid "%s scans %d %s into their device." +msgstr "" + +#: src/activity_actor.cpp:3136 +msgid "You stop scanning the remaining books." +msgstr "" + +#: src/activity_actor.cpp:3138 +#, c-format +msgid "%s stops scanning books." +msgstr "" + +#: src/activity_actor.cpp:3363 +msgid "You lie down preparing to fall asleep." +msgstr "" + +#: src/activity_actor.cpp:3376 +msgid "" +"You feel you should've fallen asleep by now, but somehow you're still awake." +msgstr "" + +#: src/activity_actor.cpp:3381 +msgid "You toss and turn…" +msgstr "" + +#: src/activity_actor.cpp:3392 +msgid "You try to sleep, but can't." +msgstr "" + +#: src/activity_actor.cpp:3411 +msgid "You have trouble sleeping, keep trying?" +msgstr "" + +#: src/activity_actor.cpp:3412 +msgid "Stop trying to fall asleep and get up." +msgstr "" + +#: src/activity_actor.cpp:3413 +msgid "Continue trying to fall asleep." +msgstr "" + +#: src/activity_actor.cpp:3415 +msgid "Continue trying to fall asleep and don't ask again." +msgstr "" + +#: src/activity_actor.cpp:3475 +msgid "You start cracking the safe." +msgstr "" + +#: src/activity_actor.cpp:3478 +#, c-format +msgid "%1$s starts cracking the safe." +msgstr "" + +#: src/activity_actor.cpp:3533 +msgid "With a satisfying click, the lock on the safe opens!" +msgstr "" + +#: src/activity_actor.cpp:3641 +#, c-format +msgid "You disassemble your %s." +msgstr "" + +#: src/activity_actor.cpp:3644 src/character.cpp:11720 +#, c-format +msgid "You unload your %s." +msgstr "" + +#: src/activity_actor.cpp:3694 +msgid "" +"You no longer have the in progress craft in your possession. You stop " +"crafting. Reactivate the in progress craft to continue crafting." +msgstr "" + +#: src/activity_actor.cpp:3697 +msgid "" +" no longer has the in progress craft in their possession. " +" stops crafting." +msgstr "" + +#: src/activity_actor.cpp:3831 +msgid "Keep practicing until proficiency increases?" +msgstr "" + +#: src/activity_actor.cpp:3854 +msgid "Your proficiency has increased. Stop practicing?" +msgstr "" + +#: src/activity_actor.cpp:3860 +#, c-format +msgid "There is nothing left of the %s to craft from." +msgstr "" + +#: src/activity_actor.cpp:3861 +#, c-format +msgid "There is nothing left of the %s was crafting." +msgstr "" + +#: src/activity_actor.cpp:3929 +msgid "You are too tired to exercise." +msgstr "" + +#: src/activity_actor.cpp:3935 +msgid "You are too dehydrated to exercise." +msgstr "" + +#: src/activity_actor.cpp:3941 +msgid "Empty your hands first." +msgstr "" + +#: src/activity_actor.cpp:3955 +msgid "You cannot train here with a broken arm." +msgstr "" + +#: src/activity_actor.cpp:3962 +msgid "You cannot train here with a broken leg." +msgstr "" + +#: src/activity_actor.cpp:3972 +msgid "You cannot train freely with a broken limb." +msgstr "" + +#: src/activity_actor.cpp:3980 +msgid "" +"Physical effort determines workout efficiency, but also rate of exhaustion." +msgstr "" + +#: src/activity_actor.cpp:3981 +msgid "Choose training intensity:" +msgstr "" + +#: src/activity_actor.cpp:3982 +msgctxt "training intensity" +msgid "Light" +msgstr "" + +#: src/activity_actor.cpp:3983 +msgid "" +"Light exercise comparable in intensity to walking, but more focused and " +"methodical." +msgstr "" + +#: src/activity_actor.cpp:3984 +msgctxt "training intensity" +msgid "Moderate" +msgstr "" + +#: src/activity_actor.cpp:3985 +msgid "" +"Moderate exercise without excessive exertion, but with enough effort to " +"break a sweat." +msgstr "" + +#: src/activity_actor.cpp:3986 +msgctxt "training intensity" +msgid "Active" +msgstr "" + +#: src/activity_actor.cpp:3987 +msgid "" +"Active exercise with full involvement. Strenuous, but in a controlled " +"manner." +msgstr "" + +#: src/activity_actor.cpp:3988 +msgctxt "training intensity" +msgid "High" +msgstr "" + +#: src/activity_actor.cpp:3989 +msgid "" +"High intensity exercise with maximum effort and full power. Exhausting in " +"the long run." +msgstr "" + +#: src/activity_actor.cpp:4015 src/activity_actor.cpp:4117 +msgid "Train for how long (minutes): " +msgstr "" + +#: src/activity_actor.cpp:4030 +msgid "You start your workout session." +msgstr "" + +#: src/activity_actor.cpp:4036 +msgid "You are exhausted so you finish your workout early." +msgstr "" + +#: src/activity_actor.cpp:4041 +msgid "You are dehydrated so you finish your workout early." +msgstr "" + +#. ~ heavy breathing when exercising +#: src/activity_actor.cpp:4053 +msgid "yourself huffing and puffing!" +msgstr "" + +#: src/activity_actor.cpp:4068 +msgid "You catch your breath for few moments." +msgstr "" + +#: src/activity_actor.cpp:4071 +msgid "You get back to your training." +msgstr "" + +#: src/activity_actor.cpp:4079 +msgid "You finish your workout session." +msgstr "" + +#: src/activity_actor.cpp:4098 +msgid "You have finished your training cycle, keep training?" +msgstr "" + +#: src/activity_actor.cpp:4099 +msgid "Stop training." +msgstr "" + +#: src/activity_actor.cpp:4100 +msgid "Continue training." +msgstr "" + +#: src/activity_actor.cpp:4101 +msgid "Continue training and don't ask again." +msgstr "" + +#: src/activity_actor.cpp:4333 +msgid "You'll need a cutting tool to harvest this." +msgstr "" + +#: src/activity_actor.cpp:4349 +msgid "Nothing can be harvested from this plant in the current season." +msgstr "" + +#: src/activity_actor.cpp:4391 +msgid "You couldn't harvest anything." +msgstr "" + +#: src/activity_actor.cpp:4433 +#, c-format +msgid "%1$s did not fit and fell to the %2$s." +msgstr "" + +#: src/activity_actor.cpp:4437 +#, c-format +msgid "%1$s is too heavy and fell to the %2$s." +msgstr "" + +#: src/activity_actor.cpp:4462 +msgid "The pet has moved somewhere else." +msgstr "" + +#: src/activity_actor.cpp:4507 +msgid "The robot has moved somewhere else." +msgstr "" + +#: src/activity_actor.cpp:4515 +#, c-format +msgid "The %s recovers before you can finish." +msgstr "" + +#: src/activity_actor.cpp:4532 +#, c-format +msgid "The %s hovers momentarily as it surveys the area." +msgstr "" + +#: src/activity_actor.cpp:4538 +#, c-format +msgid "The %s lets out a whirring noise and starts to follow you." +msgstr "" + +#: src/activity_actor.cpp:4619 src/character.cpp:1678 src/character.cpp:1883 +#: src/character.cpp:1920 +msgid "You let go of the grabbed object." +msgstr "" + +#: src/activity_actor.cpp:4693 src/activity_actor.cpp:4728 +#: src/activity_actor.cpp:4748 +msgid "item can't be stored there" +msgstr "" + +#: src/activity_actor.cpp:4696 +msgid "destination can't be reloaded" +msgstr "" + +#: src/activity_actor.cpp:4702 +msgid "item would spill" +msgstr "" + +#. ~ %1$s: item to put in the container, %2$s: container to put item in +#: src/activity_actor.cpp:4755 src/activity_actor.cpp:4769 +#, c-format +msgid "You put your %1$s into the %2$s." +msgstr "" + +#. ~ %1$s: item we failed to put in the container, %2$s: container to put item +#. in +#: src/activity_actor.cpp:4784 src/advanced_inv.cpp:1638 +#, c-format +msgid "Could not put %1$s into %2$s." +msgstr "" + +#. ~ %1$s: item we failed to put in the container, %2$s: container to put item +#. in, %3$s: reason it failed +#: src/activity_actor.cpp:4787 src/advanced_inv.cpp:1641 +#, c-format +msgid "Could not put %1$s into %2$s, %3$s." +msgstr "" + +#: src/activity_actor.cpp:4912 +#, c-format +msgid "Can't reload the %s." +msgstr "" + +#: src/activity_actor.cpp:4921 +#, c-format +msgid "" +"You manage to loosen some debris and make your %s somewhat operational." +msgstr "" + +#: src/activity_actor.cpp:4929 +#, c-format +msgid "You insert %dx %s into the %s." +msgstr "" + +#: src/activity_actor.cpp:4933 +#, c-format +msgid "You refill the %s." +msgstr "" + +#: src/activity_actor.cpp:4935 +#, c-format +msgid "You reload the %1$s with %2$s." +msgstr "" + +#: src/activity_actor.cpp:4957 +#, c-format +msgid "The %s no longer fits in your inventory" +msgstr "" + +#: src/activity_actor.cpp:4961 +#, c-format +msgid "Dispose of %s and wield %s" +msgstr "" + +#: src/activity_actor.cpp:4964 src/pickup.cpp:88 +#, c-format +msgid "Wield %s" +msgstr "" + +#: src/activity_actor.cpp:4966 +#, c-format +msgid "Drop %s" +msgstr "" + +#: src/activity_actor.cpp:4973 +#, c-format +msgid "The %s no longer fits in your inventory so you wield it instead." +msgstr "" + +#: src/activity_actor.cpp:4981 +#, c-format +msgid "The %s no longer fits in your inventory so you drop it instead." +msgstr "" + +#: src/activity_actor.cpp:5039 +msgid "The udders slip out of your hands." +msgstr "" + +#: src/activity_actor.cpp:5074 +#, c-format +msgid "The %s's udders run dry." +msgstr "" + +#: src/activity_actor.cpp:5120 +#, c-format +msgid "%1$s has nothing %2$s could shear." +msgstr "" + +#: src/activity_actor.cpp:5131 +#, c-format +msgid "%1$s don't have a shearing tool." +msgstr "" + +#: src/activity_actor.cpp:5134 +#, c-format +msgid "%1$s doesn't have a shearing tool." +msgstr "" + +#: src/activity_actor.cpp:5150 +#, c-format +msgid "%1$s start shearing %2$s." +msgstr "" + +#: src/activity_actor.cpp:5153 +#, c-format +msgid "%1$s starts shearing %2$s." +msgstr "" + +#: src/activity_actor.cpp:5167 +#, c-format +msgid "%1$s don't have a shearing tool anymore." +msgstr "" + +#: src/activity_actor.cpp:5172 +#, c-format +msgid "%1$s doesn't have a shearing tool anymore." +msgstr "" + +#: src/activity_actor.cpp:5202 +#, c-format +msgid "%1$s finished shearing %2$s and got:" +msgstr "" + +#. ~ %1$s - item, %2$d - amount +#: src/activity_actor.cpp:5219 +#, c-format +msgid "%1$s x%2$d" +msgstr "" + +#: src/activity_actor.cpp:5270 +msgid "" +"You no longer have the in progress disassembly in your possession. You stop" +" disassembling. Reactivate the in progress disassembly to continue " +"disassembling." +msgstr "" + +#: src/activity_actor.cpp:5273 +msgid "" +" no longer has the in progress disassembly in their possession. " +" stops disassembling." +msgstr "" + +#: src/activity_actor.cpp:5436 +msgid "hissssssssss!" +msgstr "" + +#: src/activity_actor.cpp:5571 +#, c-format +msgid "You set up the %s on the ground." +msgstr "" + +#: src/activity_actor.cpp:5572 +msgid "Examine the center square to pack it up again." +msgstr "" + +#: src/activity_actor.cpp:5659 src/item.cpp:14112 +#, c-format +msgid "You reel in the %s and wind it up." +msgstr "" + +#: src/activity_actor.cpp:5688 +msgid "You'll need the outfit in your hands before you can change outfits." +msgstr "" + +#: src/activity_actor.cpp:5782 +msgid "You pause to engage in spiritual contemplation." +msgstr "" + +#: src/activity_actor.cpp:5811 +#, c-format +msgid "Playing with your %s has lifted your spirits a bit." +msgstr "" + +#: src/activity_actor.cpp:5886 +#, c-format +msgid "You can't use your %1$s to pry up the nails." +msgstr "" + +#: src/activity_actor.cpp:6153 +msgid "You open up your kit and shave." +msgstr "" + +#: src/activity_actor.cpp:6176 +msgid "You give your hair a trim." +msgstr "" + +#: src/activity_actor.cpp:6180 src/iexamine.cpp:390 +msgid "Change what?" +msgstr "" + +#: src/activity_actor.cpp:6181 +msgid "Change hairstyle" +msgstr "" + +#: src/activity_actor.cpp:6182 +msgid "Change facial hairstyle" +msgstr "" + +#. ~ Sound of a wood chopping tool at work! +#: src/activity_actor.cpp:6403 +msgid "CHK!" +msgstr "" + +#: src/activity_actor.cpp:6455 +msgid "You finish chopping wood." +msgstr "" + +#: src/activity_actor.cpp:6506 +#, c-format +msgid "You produce %d plank." +msgid_plural "You produce %d planks." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:6511 +#, c-format +msgid "You produce %d splinter." +msgid_plural "You produce %d splinters." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:6515 +msgid "You waste a lot of the wood." +msgstr "" + +#: src/activity_actor.cpp:6562 +msgid "Select a direction for the tree to fall in." +msgstr "" + +#: src/activity_actor.cpp:6611 +msgid "You finish chopping down a tree." +msgstr "" + +#: src/activity_actor.cpp:6652 +msgid "You finish churning up the earth here." +msgstr "" + +#: src/activity_actor.cpp:6692 +#, c-format +msgid "You clear up the %s." +msgstr "" + +#: src/activity_actor.cpp:6902 src/activity_actor.cpp:6916 +#, c-format +msgid "You found: %s!" +msgstr "" + +#: src/activity_actor.cpp:6922 +msgid "You didn't find anything." +msgstr "" + +#: src/activity_actor.cpp:6990 src/activity_handlers.cpp:2801 +#, c-format +msgid "You successfully attached the %1$s to your %2$s." +msgstr "" + +#: src/activity_actor.cpp:7003 +#, c-format +msgid "You failed at installing the %s and destroyed your %s!" +msgstr "" + +#: src/activity_actor.cpp:7007 +#, c-format +msgid "You failed at installing the %s and damaged your %s!" +msgstr "" + +#: src/activity_actor.cpp:7012 +#, c-format +msgid "You failed at installing the %s." +msgstr "" + +#: src/activity_actor.cpp:7078 +msgid "You finish salvaging." +msgstr "" + +#: src/activity_actor.cpp:7328 +#, c-format +msgid "%s can't reach the source tile." +msgstr "" + +#: src/activity_actor.cpp:7536 src/activity_item_handling.cpp:2383 +#, c-format +msgid "%s sorted out every item possible." +msgstr "" + +#: src/activity_actor.cpp:7555 +#, c-format +msgid "%s cannot be folded." +msgstr "" + +#: src/activity_actor.cpp:7563 src/activity_actor.cpp:7691 +#, c-format +msgid "You need %s to do it!" +msgstr "" + +#: src/activity_actor.cpp:7570 +#, c-format +msgid "You can't fold the %s while it's in motion." +msgstr "" + +#: src/activity_actor.cpp:7589 +#, c-format +msgid "You fold the %s." +msgstr "" + +#: src/activity_actor.cpp:7610 +#, c-format +msgid "You let go of %s." +msgstr "" + +#: src/activity_actor.cpp:7665 src/activity_actor.cpp:7685 +#, c-format +msgid "There's no room to unfold the %s." +msgstr "" + +#: src/activity_actor.cpp:7713 +#, c-format +msgid "You unfold the %s." +msgstr "" + +#: src/activity_actor.cpp:7807 +msgid "You can't find the appliance any more." +msgstr "" + +#: src/activity_actor.cpp:7813 src/activity_actor.cpp:7824 src/iuse.cpp:8429 +msgid "You need more energy to heat these items." +msgstr "" + +#: src/activity_actor.cpp:7819 +msgid "You can't find the heater any more." +msgstr "" + +#: src/activity_actor.cpp:7831 +msgid "Some of the food you selected is gone." +msgstr "" + +#: src/activity_actor.cpp:7875 +msgid "You heated your items." +msgstr "" + +#: src/activity_actor.cpp:7925 src/iuse.cpp:8647 +#, c-format +msgid "You need %1$i charges of water or clean water to wash these items." +msgstr "" + +#: src/activity_actor.cpp:7933 src/iuse.cpp:8653 +#, c-format +msgid "You need %1$i charges of cleansing agent to wash these items." +msgstr "" + +#: src/activity_actor.cpp:7967 +msgid "You washed your items." +msgstr "" + +#: src/activity_actor.cpp:8100 +msgid "The corpse moved before you could finish smashing it!" +msgstr "" + +#: src/activity_actor.cpp:8106 +msgid " finished pulping the corpse." +msgid_plural " finished pulping the corpses." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_actor.cpp:8173 +msgid "You are bored of waiting, so you stop." +msgstr "" + +#: src/activity_actor.cpp:8175 +msgid "You finish waiting and feel refreshed." +msgstr "" + +#: src/activity_handlers.cpp:421 src/activity_handlers.cpp:424 +#, c-format +msgid "You discover a %s!" +msgstr "" + +#: src/activity_handlers.cpp:493 +msgid "None of your cutting tools are suitable for butchering." +msgstr "" + +#: src/activity_handlers.cpp:498 +msgid "You don't trust the quality of your tools, but carry on anyway." +msgstr "" + +#: src/activity_handlers.cpp:505 +msgid "None of your tools are sharp and precise enough to do that." +msgstr "" + +#: src/activity_handlers.cpp:509 +msgid "You could use a better tool, but this will do." +msgstr "" + +#: src/activity_handlers.cpp:512 +msgid "This tool is great, but you still would like a scalpel." +msgstr "" + +#: src/activity_handlers.cpp:515 +msgid "You dissect the corpse with a trusty scalpel." +msgstr "" + +#: src/activity_handlers.cpp:519 +msgid "" +"You dissect the corpse with a sophisticated system of surgical grade " +"scalpels." +msgstr "" + +#: src/activity_handlers.cpp:533 +msgid "You can't butcher this; you are missing some tools.\n" +msgstr "" + +#: src/activity_handlers.cpp:552 +msgid "This corpse has already been bled." +msgstr "" + +#: src/activity_handlers.cpp:560 +msgid "It would be futile to dissect this badly damaged corpse." +msgstr "" + +#: src/activity_handlers.cpp:567 +msgid "This corpse is already field dressed." +msgstr "" + +#: src/activity_handlers.cpp:573 +msgid "This corpse is already skinned." +msgstr "" + +#: src/activity_handlers.cpp:580 +msgid "This corpse is too small to quarter without damaging." +msgstr "" + +#: src/activity_handlers.cpp:586 +msgid "This is already quartered." +msgstr "" + +#: src/activity_handlers.cpp:593 +msgid "You need to perform field dressing before quartering." +msgstr "" + +#: src/activity_handlers.cpp:613 +msgid "" +"Really desecrate the mortal remains of a fellow human being by butchering " +"them for meat?" +msgstr "" + +#: src/activity_handlers.cpp:617 src/activity_handlers.cpp:645 +msgid "You clench your teeth at the prospect of this gruesome job." +msgstr "" + +#: src/activity_handlers.cpp:620 src/activity_handlers.cpp:648 +msgid "This will haunt you in your dreams." +msgstr "" + +#: src/activity_handlers.cpp:624 src/activity_handlers.cpp:652 +msgid "" +"You try to look away, but this gruesome image will stay on your mind for " +"some time." +msgstr "" + +#: src/activity_handlers.cpp:630 +msgid "You were trained for autopsies, not butchery." +msgstr "" + +#: src/activity_handlers.cpp:641 +msgid "Would you dare desecrate the mortal remains of a fellow human being?" +msgstr "" + +#: src/activity_handlers.cpp:658 src/activity_handlers.cpp:712 +msgid "It needs a coffin, not a knife." +msgstr "" + +#: src/activity_handlers.cpp:678 +msgid "You grit your teeth and get to work." +msgstr "" + +#: src/activity_handlers.cpp:682 +msgid "The task at hand is unpleasant, but you steel your nerves regardless." +msgstr "" + +#: src/activity_handlers.cpp:686 +msgid "" +"Hopefully whatever you can glean from this autopsy is worth the effort." +msgstr "" + +#: src/activity_handlers.cpp:694 +msgid "Really dissect the remains of a fellow human being?" +msgstr "" + +#: src/activity_handlers.cpp:699 +msgid "" +"This is nothing like dissecting a frog in biology class. You feel sick " +"inside." +msgstr "" + +#: src/activity_handlers.cpp:702 +msgid "You wonder how anyone manages to do this ghastly work." +msgstr "" + +#: src/activity_handlers.cpp:706 +msgid "" +"The grim nature of your task deeply upsets you, leaving you feeling " +"disgusted with yourself." +msgstr "" + +#: src/activity_handlers.cpp:993 +msgid "You salvage what you can from the corpse, but it is badly damaged." +msgstr "" + +#: src/activity_handlers.cpp:1001 +msgid "The corpse looks a little underweight…" +msgstr "" + +#: src/activity_handlers.cpp:1201 +#, c-format +msgid "You fail to harvest: %s" +msgstr "" + +#: src/activity_handlers.cpp:1253 +#, c-format +msgid "You harvest: %s" +msgstr "" + +#. ~ %1$s - item name, %2$s - monster name +#: src/activity_handlers.cpp:1383 +#, c-format +msgid "You discover a %1$s in the %2$s!" +msgstr "" + +#: src/activity_handlers.cpp:1400 +#, c-format +msgid "You roughly slice the corpse of %s into four parts and set them aside." +msgstr "" + +#: src/activity_handlers.cpp:1424 +msgid "There's no corpse to butcher!" +msgstr "" + +#: src/activity_handlers.cpp:1673 +#, c-format +msgid "You pour %1$s onto the ground." +msgstr "" + +#: src/activity_handlers.cpp:1725 +#, c-format +msgid "With a clang and a shudder, the %s pump goes silent." +msgstr "" + +#: src/activity_handlers.cpp:1728 src/iexamine.cpp:3778 +#, c-format +msgid "You squeeze the last drops of %s from the vat." +msgstr "" + +#: src/activity_handlers.cpp:1739 src/iexamine.cpp:4061 +#, c-format +msgid "You squeeze the last drops of %s from the tank." +msgstr "" + +#: src/activity_handlers.cpp:1787 src/activity_handlers.cpp:2213 +#, c-format +msgid "The %s runs out of batteries." +msgstr "" + +#: src/activity_handlers.cpp:1819 +msgid "You won!" +msgstr "" + +#: src/activity_handlers.cpp:1820 +msgid " won!" +msgstr "" + +#. ~ Sound of a Pickaxe at work! +#: src/activity_handlers.cpp:1844 +msgid "CHNK! CHNK! CHNK!" +msgstr "" + +#: src/activity_handlers.cpp:1868 +msgid "You finish digging." +msgstr "" + +#: src/activity_handlers.cpp:1869 +msgid " finishes digging." +msgstr "" + +#: src/activity_handlers.cpp:1926 +msgid "You can't light a fire on water." +msgstr "" + +#: src/activity_handlers.cpp:1928 src/bionics.cpp:942 +msgid "There's nothing to light there." +msgstr "" + +#: src/activity_handlers.cpp:1942 src/activity_handlers.cpp:1981 +msgid "You have lost the item you were using to start the fire." +msgstr "" + +#: src/activity_handlers.cpp:1957 +msgid "Select tinder to use for lighting a fire" +msgstr "" + +#: src/activity_handlers.cpp:1961 +msgid "This item requires tinder to light." +msgstr "" + +#: src/activity_handlers.cpp:1991 +msgid "There is not enough sunlight to start a fire now. You stop trying." +msgstr "" + +#: src/activity_handlers.cpp:2009 +#, c-format +msgid "You learn a little about the spell: %s" +msgstr "" + +#: src/activity_handlers.cpp:2010 +#, c-format +msgid " learns a little about the spell: %s" +msgstr "" + +#: src/activity_handlers.cpp:2015 src/character_martial_arts.cpp:84 +#, c-format +msgid "You learn %s." +msgstr "" + +#: src/activity_handlers.cpp:2016 +#, c-format +msgid " learns %s." +msgstr "" + +#: src/activity_handlers.cpp:2047 +#, c-format +msgid "You finish teaching %s." +msgstr "" + +#: src/activity_handlers.cpp:2049 +#, c-format +msgid "%s finishes teaching %s." +msgstr "" + +#: src/activity_handlers.cpp:2089 +#, c-format +msgid "You finish training %s to level %d." +msgstr "" + +#: src/activity_handlers.cpp:2094 src/activity_handlers.cpp:2104 +#, c-format +msgid "You get some training in %s." +msgstr "" + +#: src/activity_handlers.cpp:2186 +msgid "You've charged the battery completely." +msgstr "" + +#: src/activity_handlers.cpp:2191 src/iuse.cpp:4313 +msgid "You're too exhausted to keep cranking." +msgstr "" + +#: src/activity_handlers.cpp:2205 +msgid "You have trouble breathing, and stop." +msgstr "" + +#: src/activity_handlers.cpp:2223 +msgid "You're too tired to continue." +msgstr "" + +#: src/activity_handlers.cpp:2278 src/vehicle_move.cpp:548 +#: src/vehicle_use.cpp:812 +#, c-format +msgid "The %s doesn't have an engine!" +msgstr "" + +#: src/activity_handlers.cpp:2283 +#, c-format +msgid "The %s's engine starts up." +msgid_plural "The %s's engines start up." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_handlers.cpp:2287 +#, c-format +msgid "One of the %s's engines start up." +msgid_plural "Some of the %s's engines start up." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_handlers.cpp:2291 +#, c-format +msgid "The %s is ready for movement." +msgstr "" + +#: src/activity_handlers.cpp:2295 src/activity_handlers.cpp:2298 +#, c-format +msgid "The %s's engine fails to start." +msgid_plural "The %s's engines fail to start." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_handlers.cpp:2306 src/vehicle_use.cpp:1937 +#: src/vehicle_use.cpp:1969 +msgid "You let go of the controls." +msgstr "" + +#: src/activity_handlers.cpp:2345 +msgid "Attempt to refit or repair once" +msgstr "" + +#: src/activity_handlers.cpp:2345 +msgid "Attempt to repair once" +msgstr "" + +#: src/activity_handlers.cpp:2347 +msgid "Repeat until fully repaired" +msgstr "" + +#: src/activity_handlers.cpp:2347 +msgid "Repeat until refitted and fully repaired" +msgstr "" + +#: src/activity_handlers.cpp:2349 +msgid "Refit or repair until success/failure/level up" +msgstr "" + +#: src/activity_handlers.cpp:2350 +msgid "Repair until success/failure/level up" +msgstr "" + +#: src/activity_handlers.cpp:2352 +msgid "Attempt to refit once" +msgstr "" + +#: src/activity_handlers.cpp:2354 +msgid "Repeat until refitted" +msgstr "" + +#: src/activity_handlers.cpp:2355 +msgid "Back to item selection" +msgstr "" + +#: src/activity_handlers.cpp:2483 +msgid "You can no longer find the item to repair." +msgstr "" + +#: src/activity_handlers.cpp:2518 +#, c-format +msgid "Your %s ran out of charges." +msgstr "" + +#: src/activity_handlers.cpp:2583 src/iuse_actor.cpp:3180 +msgid "You won't learn anything more by doing that." +msgstr "" + +#: src/activity_handlers.cpp:2591 +#, c-format +msgid "%s %s\n" +msgstr "" + +#: src/activity_handlers.cpp:2600 +msgid "bionic power" +msgstr "" + +#: src/activity_handlers.cpp:2627 src/activity_handlers.cpp:2631 +#: src/game_inventory.cpp:2029 src/game_inventory.cpp:2034 +#: src/iuse_actor.cpp:466 +#, c-format +msgid "%s (%d)" +msgstr "" + +#: src/activity_handlers.cpp:2637 +#, c-format +msgid "Charges: %s %s (%s per use)\n" +msgstr "" + +#: src/activity_handlers.cpp:2641 +#, c-format +msgid "Charges: %s/%s %s (%s per use)\n" +msgstr "" + +#: src/activity_handlers.cpp:2645 +#, c-format +msgid "Materials available: %s\n" +msgstr "" + +#: src/activity_handlers.cpp:2646 +#, c-format +msgid "Skill used: %s (%s)\n" +msgstr "" + +#: src/activity_handlers.cpp:2648 +#, c-format +msgid "Success chance: %.1f%%\n" +msgstr "" + +#: src/activity_handlers.cpp:2650 +#, c-format +msgid "Damage chance: %.1f%%" +msgstr "" + +#: src/activity_handlers.cpp:2671 +#, c-format +msgid "Your %s is repaired as much as possible, considering the degradation." +msgstr "" + +#: src/activity_handlers.cpp:2672 +#, c-format +msgid "Your %s is already fully repaired." +msgstr "" + +#: src/activity_handlers.cpp:2704 +msgid "You defrost the food, but don't heat it up, since you enjoy it cold." +msgstr "" + +#: src/activity_handlers.cpp:2707 +msgid "You defrost and heat up the food." +msgstr "" + +#: src/activity_handlers.cpp:2711 +msgid "You heat up the food." +msgstr "" + +#: src/activity_handlers.cpp:2745 +#, c-format +msgid "You are currently unable to mend the %s." +msgstr "" + +#: src/activity_handlers.cpp:2887 +msgid "You cannot reach that destination." +msgstr "" + +#: src/activity_handlers.cpp:2920 src/activity_handlers.cpp:2930 +#: src/game.cpp:1463 +#, c-format +msgid "You caught a %s." +msgstr "" + +#: src/activity_handlers.cpp:2972 +msgid "You feel a tug on your line!" +msgstr "" + +#: src/activity_handlers.cpp:2984 +msgid "You finish fishing" +msgstr "" + +#: src/activity_handlers.cpp:3012 src/activity_handlers.cpp:3018 +msgid "You finish waiting." +msgstr "" + +#: src/activity_handlers.cpp:3069 +#, c-format +msgid "%s finishes with you…" +msgstr "" + +#: src/activity_handlers.cpp:3075 +#, c-format +msgid "%s finishes chatting with you." +msgstr "" + +#: src/activity_handlers.cpp:3125 +msgid "The Autodoc suffers a catastrophic failure." +msgstr "" + +#: src/activity_handlers.cpp:3128 +msgid "The Autodoc's failure damages you greatly." +msgstr "" + +#: src/activity_handlers.cpp:3129 +msgid "The Autodoc's failure damages greatly." +msgstr "" + +#: src/activity_handlers.cpp:3137 +#, c-format +msgid "Your %s is ripped open." +msgstr "" + +#: src/activity_handlers.cpp:3138 +#, c-format +msgid "'s %s is ripped open." +msgstr "" + +#: src/activity_handlers.cpp:3157 +#, c-format +msgid "The Autodoc is meticulously cutting your %s open." +msgstr "" + +#: src/activity_handlers.cpp:3158 +#, c-format +msgid "The Autodoc is meticulously cutting 's %s open." +msgstr "" + +#: src/activity_handlers.cpp:3165 +msgid "The Autodoc is meticulously cutting you open." +msgstr "" + +#: src/activity_handlers.cpp:3166 +msgid "The Autodoc is meticulously cutting open." +msgstr "" + +#: src/activity_handlers.cpp:3172 +msgid "The Autodoc attempts to carefully extract the bionic." +msgstr "" + +#: src/activity_handlers.cpp:3178 +#, c-format +msgid "" +"Tried to uninstall bionic with UID %s, but you don't have this bionic " +"installed." +msgstr "" + +#: src/activity_handlers.cpp:3185 +msgid "The Autodoc attempts to carefully insert the bionic." +msgstr "" + +#: src/activity_handlers.cpp:3199 +#, c-format +msgid "%s is no a valid bionic_id" +msgstr "" + +#: src/activity_handlers.cpp:3209 +#, c-format +msgid "The Autodoc is stitching your %s back up." +msgstr "" + +#: src/activity_handlers.cpp:3210 +#, c-format +msgid "The Autodoc is stitching 's %s back up." +msgstr "" + +#: src/activity_handlers.cpp:3217 +msgid "The Autodoc is stitching you back up." +msgstr "" + +#: src/activity_handlers.cpp:3218 +msgid "The Autodoc is stitching back up." +msgstr "" + +#: src/activity_handlers.cpp:3224 +msgid "" +"The Autodoc is moving erratically through the rest of its program, not " +"actually stitching your wounds." +msgstr "" + +#: src/activity_handlers.cpp:3225 +msgid "" +"The Autodoc is moving erratically through the rest of its program, not " +"actually stitching 's wounds." +msgstr "" + +#: src/activity_handlers.cpp:3249 +msgid "" +"The Autodoc returns to its resting position after successfully performing " +"the operation." +msgstr "" + +#: src/activity_handlers.cpp:3254 +msgid "a short upbeat jingle: \"Operation successful\"" +msgstr "" + +#: src/activity_handlers.cpp:3259 +msgid "" +"The Autodoc jerks back to its resting position after failing the operation." +msgstr "" + +#: src/activity_handlers.cpp:3264 +msgid "a sad beeping noise: \"Operation failed\"" +msgstr "" + +#: src/activity_handlers.cpp:3271 +msgid "The operation is a success." +msgstr "" + +#: src/activity_handlers.cpp:3274 src/bionics.cpp:1852 +msgid "The operation is a failure." +msgstr "" + +#: src/activity_handlers.cpp:3306 +#, c-format +msgid " plants some %s." +msgstr "" + +#: src/activity_handlers.cpp:3306 +#, c-format +msgid "You plant some %s." +msgstr "" + +#: src/activity_handlers.cpp:3328 +#, c-format +msgid "%s did not find an unfinished construction at the activity spot." +msgstr "" + +#: src/activity_handlers.cpp:3336 +#, c-format +msgid "%s can't work on this construction anymore." +msgstr "" + +#. ~ Sound of a jackhammer at work! +#: src/activity_handlers.cpp:3473 +msgid "TATATATATATATAT!" +msgstr "" + +#: src/activity_handlers.cpp:3485 +msgid "You finish drilling." +msgstr "" + +#: src/activity_handlers.cpp:3486 +msgid " finishes drilling." +msgstr "" + +#: src/activity_handlers.cpp:3595 +#, c-format +msgid "You have run out of %s." +msgstr "" + +#: src/activity_handlers.cpp:3610 +msgid "You fertilized every plot you could." +msgstr "" + +#: src/activity_handlers.cpp:3623 src/activity_handlers.cpp:3644 +msgid "Target lost. IFF override failed." +msgstr "" + +#: src/activity_handlers.cpp:3648 +#, c-format +msgid "You unleash your override attack on the %s." +msgstr "" + +#: src/activity_handlers.cpp:3660 +#, c-format +msgid "You successfully override the %s's IFF protocols!" +msgstr "" + +#: src/activity_handlers.cpp:3668 +#, c-format +msgid "The %s short circuits as you attempt to reprogram it!" +msgstr "" + +#: src/activity_handlers.cpp:3677 +msgid "…and turns friendly!" +msgstr "" + +#: src/activity_handlers.cpp:3688 +msgid "…but the robot refuses to acknowledge you as an ally!" +msgstr "" + +#: src/activity_handlers.cpp:3711 +msgid "The ancient tree spirits answer your call." +msgstr "" + +#: src/activity_handlers.cpp:3713 +msgid "Your communion with the trees has begun." +msgstr "" + +#: src/activity_handlers.cpp:3771 +msgid "The trees have shown you what they will." +msgstr "" + +#: src/activity_handlers.cpp:3792 +msgid "" +"Choose part\n" +"to draw blood from." +msgstr "" + +#: src/activity_handlers.cpp:3825 +msgid "You lose your concentration!" +msgstr "" + +#: src/activity_handlers.cpp:3829 src/activity_handlers.cpp:3886 +#, c-format +msgid "You gain %i experience. New total %i." +msgstr "" + +#: src/activity_handlers.cpp:3841 +msgid "cast a spell" +msgstr "" + +#: src/activity_handlers.cpp:3883 +msgid "" +"Something about how this spell works just clicked! You gained a level!" +msgstr "" + +#: src/activity_handlers.cpp:3892 src/activity_handlers.cpp:3943 +#, c-format +msgid "You gained a level in %s!" +msgstr "" + +#: src/activity_handlers.cpp:3954 +#, c-format +msgid "You gained %i experience from your study session." +msgstr "" + +#: src/activity_handlers.cpp:3960 src/iuse_actor.cpp:1272 +#: src/iuse_actor.cpp:2345 +msgid "It's too dark to read." +msgstr "" + +#: src/activity_item_handling.cpp:204 src/character_inventory.cpp:148 +#, c-format +msgid "To avoid spilling its contents, you set your %1$s on the %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:205 src/character_inventory.cpp:149 +#, c-format +msgid "To avoid spilling its contents, sets their %1$s on the %2$s." +msgstr "" + +#. ~ %1$s is item name, %2$s is vehicle name, %3$s is vehicle part name +#: src/activity_item_handling.cpp:253 +#, c-format +msgid "Unable to fit %1$s in the %2$s's %3$s." +msgstr "" + +#: src/activity_item_handling.cpp:261 +#, c-format +msgid "The %s falls to the %s." +msgstr "" + +#: src/activity_item_handling.cpp:277 +#, c-format +msgid "You put your %1$s in the %2$s's %3$s." +msgid_plural "You put your %1$s in the %2$s's %3$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:279 +#, c-format +msgid " puts their %1$s in the %2$s's %3$s." +msgid_plural " puts their %1$s in the %2$s's %3$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:285 +#, c-format +msgid "You put some of your %1$s in the %2$s's %3$s." +msgid_plural "You put some of your %1$s in the %2$s's %3$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:287 +#, c-format +msgid " puts some of their %1$s in the %2$s's %3$s." +msgid_plural " puts some of their %1$s in the %2$s's %3$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:296 +#, c-format +msgid "" +"There's no room in your inventory for the %s, so you drop it into the %s's " +"%s." +msgid_plural "" +"There's no room in your inventory for the %s, so you drop them into the %s's" +" %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:304 +#, c-format +msgid "The %s is too heavy to carry, so you drop it into the %s's %s." +msgid_plural "" +"The %s are too heavy to carry, so you drop them into the %s's %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:312 +#, c-format +msgid "Your %s tumbles into the %s's %s." +msgid_plural "Your %s tumble into the %s's %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:322 +#, c-format +msgid "You put several items in the %1$s's %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:323 +#, c-format +msgid " puts several items in the %1$s's %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:331 +#, c-format +msgid "Some items tumble into the %1$s's %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:359 +#, c-format +msgid "You drop your %1$s on the %2$s." +msgid_plural "You drop your %1$s on the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:361 +#, c-format +msgid " drops their %1$s on the %2$s." +msgid_plural " drops their %1$s on the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:367 +#, c-format +msgid "You put your %1$s in the %2$s." +msgid_plural "You put your %1$s in the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:369 +#, c-format +msgid " puts their %1$s in the %2$s." +msgid_plural " puts their %1$s in the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:377 +#, c-format +msgid "There's no room in your inventory for the %s, so you drop it." +msgid_plural "There's no room in your inventory for the %s, so you drop them." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:384 +#, c-format +msgid "The %s is too heavy to carry, so you drop it." +msgid_plural "The %s is too heavy to carry, so you drop them." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:392 +#, c-format +msgid "Your %1$s tumbles to the %2$s." +msgid_plural "Your %1$s tumble to the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/activity_item_handling.cpp:412 +#, c-format +msgid "You drop several items on the %s." +msgstr "" + +#: src/activity_item_handling.cpp:413 +#, c-format +msgid " drops several items on the %s." +msgstr "" + +#: src/activity_item_handling.cpp:418 +#, c-format +msgid "You put several items in the %s." +msgstr "" + +#: src/activity_item_handling.cpp:419 +#, c-format +msgid " puts several items in the %s." +msgstr "" + +#: src/activity_item_handling.cpp:427 +#, c-format +msgid "Some items tumble to the %s." +msgstr "" + +#: src/activity_item_handling.cpp:1910 +#, c-format +msgid "%1s failed to fetch tools." +msgstr "" + +#: src/activity_item_handling.cpp:1928 src/npcmove.cpp:3734 +#, c-format +msgid "%1$s picks up a %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:1930 src/npcmove.cpp:3739 +#, c-format +msgid "%s picks up several items." +msgstr "" + +#: src/activity_item_handling.cpp:1988 src/iuse.cpp:4573 +msgid "You cut the log into planks." +msgstr "" + +#: src/activity_item_handling.cpp:2132 +#, c-format +msgid "%s can't reach the source tile. Try to sort out loot without a cart." +msgstr "" + +#: src/activity_item_handling.cpp:2702 +#, c-format +msgid "It is too dark to do the %s activity." +msgstr "" + +#: src/activity_item_handling.cpp:2753 +#, c-format +msgid "You don't have the skill for the %1$s task at zone %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:2756 +#, c-format +msgid "You don't have the skill for the %s task." +msgstr "" + +#: src/activity_item_handling.cpp:2761 +#, c-format +msgid "" +"There is something blocking the location for the %1$s task at zone %2$s." +msgstr "" + +#: src/activity_item_handling.cpp:2764 +#, c-format +msgid "There is something blocking the location for the %s task." +msgstr "" + +#: src/activity_item_handling.cpp:2802 +#, c-format +msgid "" +"%s is trying to find necessary items to do the %s job on zone %s, reason %s" +msgstr "" + +#: src/activity_item_handling.cpp:2806 +#, c-format +msgid "%s is trying to find necessary items to do the %s job, reason %s" +msgstr "" + +#: src/activity_item_handling.cpp:2924 src/activity_item_handling.cpp:2926 +#, c-format +msgid "" +"The required items are not available to complete the %s task at zone %s." +msgstr "" + +#: src/activity_item_handling.cpp:2930 src/activity_item_handling.cpp:2931 +#, c-format +msgid "The required items are not available to complete the %s task." +msgstr "" + +#: src/activity_item_handling.cpp:3324 +msgid "It is too dark to work here." +msgstr "" + +#: src/activity_item_handling.cpp:3358 +msgid "" +"%1s failed to perform the %2$s activity because no suitable locations were " +"found." +msgstr "" + +#: src/activity_item_handling.cpp:3362 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because no path to a suitable " +"location could be found." +msgstr "" + +#: src/activity_item_handling.cpp:3366 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because no required zone was found." +msgstr "" + +#: src/activity_item_handling.cpp:3370 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because the target location is " +"blocked or cannot be reached." +msgstr "" + +#: src/activity_item_handling.cpp:3373 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because of insufficient skills." +msgstr "" + +#: src/activity_item_handling.cpp:3377 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because the activity couldn't be " +"found. This is probably an error." +msgstr "" + +#: src/activity_item_handling.cpp:3381 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because no suitable location could " +"be found." +msgstr "" + +#: src/activity_item_handling.cpp:3385 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because no criteria could be " +"matched." +msgstr "" + +#: src/activity_item_handling.cpp:3391 +#, c-format +msgid "" +"%1$s failed to perform the %2$s activity because no path to a suitable " +"crafting/disassembly location could be found." +msgstr "" + +#: src/activity_type.cpp:184 +#, c-format +msgid "Stop %s?" +msgstr "" + +#: src/activity_type.h:43 +msgid "THIS IS A BUG" +msgstr "" + +#: src/advanced_inv.cpp:149 +msgid "IN" +msgstr "" + +#: src/advanced_inv.cpp:150 +msgid "South West" +msgstr "" + +#: src/advanced_inv.cpp:151 src/weather.cpp:732 +msgid "South" +msgstr "" + +#: src/advanced_inv.cpp:152 +msgid "South East" +msgstr "" + +#: src/advanced_inv.cpp:153 src/weather.cpp:736 +msgid "West" +msgstr "" + +#: src/advanced_inv.cpp:154 +msgid "DN" +msgstr "" + +#: src/advanced_inv.cpp:154 +msgid "Directly below you" +msgstr "" + +#: src/advanced_inv.cpp:155 src/weather.cpp:728 +msgid "East" +msgstr "" + +#: src/advanced_inv.cpp:156 +msgid "North West" +msgstr "" + +#: src/advanced_inv.cpp:157 src/weather.cpp:724 +msgid "North" +msgstr "" + +#: src/advanced_inv.cpp:158 +msgid "North East" +msgstr "" + +#: src/advanced_inv.cpp:159 +msgid "GR" +msgstr "" + +#: src/advanced_inv.cpp:159 +msgid "Grabbed Vehicle" +msgstr "" + +#: src/advanced_inv.cpp:160 +msgid "AL" +msgstr "" + +#: src/advanced_inv.cpp:160 +msgid "Surrounding area" +msgstr "" + +#: src/advanced_inv.cpp:161 +msgid "CN" +msgstr "" + +#: src/advanced_inv.cpp:161 src/crafting_gui.cpp:823 src/iuse.cpp:8395 +msgid "Container" +msgstr "" + +#: src/advanced_inv.cpp:163 +msgid "WR" +msgstr "" + +#: src/advanced_inv.cpp:163 +msgid "Worn Items" +msgstr "" + +#: src/advanced_inv.cpp:216 src/newcharacter.cpp:1112 +msgid "name" +msgstr "" + +#: src/advanced_inv.cpp:218 +msgid "weight" +msgstr "" + +#: src/advanced_inv.cpp:220 +msgid "volume" +msgstr "" + +#: src/advanced_inv.cpp:222 +msgid "density" +msgstr "" + +#: src/advanced_inv.cpp:224 +msgid "charges" +msgstr "" + +#: src/advanced_inv.cpp:226 +msgid "category" +msgstr "" + +#: src/advanced_inv.cpp:228 +msgid "offensive power" +msgstr "" + +#: src/advanced_inv.cpp:230 +msgid "ammo/charge type" +msgstr "" + +#: src/advanced_inv.cpp:232 +msgid "spoilage" +msgstr "" + +#: src/advanced_inv.cpp:234 +msgid "barter value" +msgstr "" + +#: src/advanced_inv.cpp:236 +msgid "barter value / volume" +msgstr "" + +#: src/advanced_inv.cpp:238 +msgid "amount" +msgstr "" + +#. ~ Items list header (length type 1). Table fields length without spaces: +#. amt - 4, weight - 5, vol - 4. +#: src/advanced_inv.cpp:386 src/advanced_inv.cpp:397 +msgid "amt weight vol" +msgstr "" + +#. ~ Items list header (length type 2). Table fields length without spaces: +#. src - 2, amt - 4, weight - 5, vol - 4. +#: src/advanced_inv.cpp:388 src/advanced_inv.cpp:393 +msgid "src amt weight vol" +msgstr "" + +#: src/advanced_inv.cpp:390 +msgid "Name (charges)" +msgstr "" + +#: src/advanced_inv.cpp:849 +#, c-format +msgid "[<] page %1$d of %2$d [>]" +msgstr "" + +#: src/advanced_inv.cpp:858 +#, c-format +msgid "< [%s] Sort: %s >" +msgstr "" + +#: src/advanced_inv.cpp:868 src/inventory_ui.cpp:2805 +#: src/worldfactory.cpp:1270 +#, c-format +msgid "[%s] Filter" +msgstr "" + +#: src/advanced_inv.cpp:880 +#, c-format +msgid "[%s] Reset" +msgstr "" + +#: src/advanced_inv.cpp:956 +#, c-format +msgid "The %s would spill if stored there. Store its contents first?" +msgstr "" + +#: src/advanced_inv.cpp:971 +#, c-format +msgid "Unwield the %s?" +msgstr "" + +#: src/advanced_inv.cpp:981 src/advanced_inv.cpp:1150 +msgid "None of the items can be moved there." +msgstr "" + +#: src/advanced_inv.cpp:1021 +msgid "You already have everything in that container." +msgstr "" + +#: src/advanced_inv.cpp:1027 src/advanced_inv.cpp:1623 +msgid "Source container can't be unloaded." +msgstr "" + +#: src/advanced_inv.cpp:1032 src/advanced_inv.cpp:1628 +msgid "Destination container can't be reloaded." +msgstr "" + +#: src/advanced_inv.cpp:1047 +msgid "No eligible items found to be moved." +msgstr "" + +#: src/advanced_inv.cpp:1067 src/advanced_inv.cpp:1435 +#: src/advanced_inv.cpp:2118 +msgid "You can't put items there." +msgstr "" + +#: src/advanced_inv.cpp:1087 +msgid "You try to put your bags into themselves, but physics won't let you." +msgstr "" + +#: src/advanced_inv.cpp:1092 +msgid "" +"Putting on everything from your inventory would be tricky. Try equipping " +"one by one." +msgstr "" + +#: src/advanced_inv.cpp:1100 +msgid "" +"You look at the items, then your clothes, and scratch your head… Try " +"equipping one by one." +msgstr "" + +#: src/advanced_inv.cpp:1122 +msgid "room or weight capacity" +msgstr "" + +#: src/advanced_inv.cpp:1127 +msgctxt "As in \"not enough room in the backpack\"" +msgid "room" +msgstr "" + +#: src/advanced_inv.cpp:1130 +msgid "weight capacity" +msgstr "" + +#: src/advanced_inv.cpp:1155 +msgid "Really drop all your favorite items?" +msgstr "" + +#: src/advanced_inv.cpp:1163 +#, c-format +msgid "There isn't enough %s. Attempt to move as much as you can?" +msgstr "" + +#: src/advanced_inv.cpp:1229 +msgid "Sort by…" +msgstr "" + +#: src/advanced_inv.cpp:1230 +msgid "Unsorted (recently added first)" +msgstr "" + +#: src/advanced_inv.cpp:1316 +#, c-format +msgid "< [%s] keybindings >" +msgstr "" + +#: src/advanced_inv.cpp:1426 +msgid "You aren't dragging a vehicle." +msgstr "" + +#: src/advanced_inv.cpp:1429 +msgid "That isn't a container." +msgstr "" + +#: src/advanced_inv.cpp:1432 +msgid "You aren't in a container." +msgstr "" + +#: src/advanced_inv.cpp:1475 src/advanced_inv.cpp:1544 +#, c-format +msgid "" +"The %s would spill if stored there. Store its contents separately first?" +msgstr "" + +#: src/advanced_inv.cpp:1513 +#, c-format +msgid "You can't put the %s inside itself." +msgstr "" + +#: src/advanced_inv.cpp:1520 +#, c-format +msgid "The %s would spill; it must be on the ground or wielded." +msgstr "" + +#: src/advanced_inv.cpp:1585 +#, c-format +msgid "The %1$s is already in the %2$s." +msgstr "" + +#: src/advanced_inv.cpp:1591 +#, c-format +msgid "The %1$s is already there." +msgstr "" + +#: src/advanced_inv.cpp:1605 +msgid "Wield instead?" +msgstr "" + +#: src/advanced_inv.cpp:1655 +#, c-format +msgid "The %s is already in your inventory." +msgstr "" + +#: src/advanced_inv.cpp:1724 src/advanced_inv.cpp:2193 +#, c-format +msgid "You have no space for the %s." +msgstr "" + +#: src/advanced_inv.cpp:1926 +msgid "Default layout was saved." +msgstr "" + +#: src/advanced_inv.cpp:2052 +msgid "There's no vehicle storage space there." +msgstr "" + +#: src/advanced_inv.cpp:2123 +msgid "Select destination" +msgstr "" + +#: src/advanced_inv.cpp:2139 +msgid " (FULL)" +msgstr "" + +#: src/advanced_inv.cpp:2179 +msgid "Spilt liquids cannot be picked back up. Try mopping them up instead." +msgstr "" + +#: src/advanced_inv.cpp:2183 src/pickup.cpp:381 +msgid "Spilt gasses cannot be picked up. They will disappear over time." +msgstr "" + +#: src/advanced_inv.cpp:2195 +msgid "Destination area is full. Remove some items first." +msgstr "" + +#: src/advanced_inv.cpp:2215 +msgid "Destination area has too many items. Remove some first." +msgstr "" + +#: src/advanced_inv.cpp:2233 +msgid "This is too heavy!" +msgstr "" + +#: src/advanced_inv.cpp:2253 +#, c-format +msgid "How many do you want to move? [Have %d] (0 to cancel)" +msgstr "" + +#: src/advanced_inv.cpp:2256 +#, c-format +msgid "Destination can only hold %d! Move how many? [Have %d] (0 to cancel)" +msgstr "" + +#: src/advanced_inv.cpp:2262 +msgid "The destination is already full." +msgstr "" + +#: src/advanced_inv_area.cpp:82 +msgid "Not dragging any vehicle!" +msgstr "" + +#: src/advanced_inv_area.cpp:97 +msgid "No dragged vehicle!" +msgstr "" + +#: src/advanced_inv_area.cpp:108 +msgid "Invalid container!" +msgstr "" + +#: src/advanced_inv_area.cpp:111 +msgid "All 9 squares" +msgstr "" + +#: src/advanced_inv_area.cpp:149 +msgid " FIRE" +msgstr "" + +#: src/advanced_inv_area.cpp:157 +msgid " DANGER" +msgstr "" + +#: src/advanced_inv_area.cpp:163 +msgid " TRAP" +msgstr "" + +#: src/advanced_inv_area.cpp:169 +msgid " WATER" +msgstr "" + +#: src/animation.cpp:59 src/game.cpp:12999 +msgid "Hang on a bit…" +msgstr "" + +#: src/armor_layers.cpp:127 +msgid "in your personal aura" +msgstr "" + +#: src/armor_layers.cpp:130 +msgid "close to your skin" +msgstr "" + +#: src/armor_layers.cpp:133 +msgid "of normal clothing" +msgstr "" + +#: src/armor_layers.cpp:136 +msgid "on your waist" +msgstr "" + +#: src/armor_layers.cpp:139 +msgid "of outer clothing" +msgstr "" + +#: src/armor_layers.cpp:142 +msgid "strapped to you" +msgstr "" + +#: src/armor_layers.cpp:145 +msgid "an aura around you" +msgstr "" + +#: src/armor_layers.cpp:158 +#, c-format +msgid "" +"Wearing multiple items %s on your %s is adding " +"encumbrance there." +msgid_plural "" +"Wearing multiple items %s on your %s is adding " +"encumbrance there." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/armor_layers.cpp:176 +#, c-format +msgid "" +"Wearing this outside items it would normally be beneath is adding " +"encumbrance to your %s." +msgid_plural "" +"Wearing this outside items it would normally be beneath is adding " +"encumbrance to your %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/armor_layers.cpp:186 +#, c-format +msgid "" +"Wearing this outside your %s is adding encumbrance" +" to your %s." +msgid_plural "" +"Wearing this outside your %s is adding encumbrance" +" to your %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/armor_layers.cpp:226 +msgid "This is in your personal aura." +msgstr "" + +#: src/armor_layers.cpp:228 +msgid "This is worn next to the skin." +msgstr "" + +#: src/armor_layers.cpp:230 +msgid "This is worn on or around your waist." +msgstr "" + +#: src/armor_layers.cpp:232 +msgid "This is worn over your other clothes." +msgstr "" + +#: src/armor_layers.cpp:234 +msgid "This is strapped onto you." +msgstr "" + +#: src/armor_layers.cpp:236 +msgid "This is an aura around you." +msgstr "" + +#: src/armor_layers.cpp:251 src/armor_layers.cpp:258 +msgid "Item provides no protection" +msgstr "" + +#: src/armor_layers.cpp:265 +msgid "Armor is nonuniform. Specify a limb to get armor data" +msgstr "" + +#: src/armor_layers.cpp:271 +msgid "Each limb is uniform" +msgstr "" + +#: src/armor_layers.cpp:277 +msgid "Properties" +msgstr "" + +#: src/armor_layers.cpp:280 src/item_pocket.cpp:1210 +msgid "Coverage:" +msgstr "" + +#: src/armor_layers.cpp:283 +msgid "Coverage (Melee):" +msgstr "" + +#: src/armor_layers.cpp:286 +msgid "Coverage (Ranged):" +msgstr "" + +#: src/armor_layers.cpp:289 +msgid "Coverage (Vitals):" +msgstr "" + +#: src/armor_layers.cpp:293 +msgid "Encumbrance:" +msgstr "" + +#: src/armor_layers.cpp:295 +msgid "Warmth:" +msgstr "" + +#: src/armor_layers.cpp:336 +msgid "Worst:" +msgstr "" + +#: src/armor_layers.cpp:339 +msgid "Median:" +msgstr "" + +#: src/armor_layers.cpp:342 +msgid "Best:" +msgstr "" + +#: src/armor_layers.cpp:385 src/bodygraph.cpp:560 src/item.cpp:3898 +#: src/item.cpp:3901 src/item.cpp:3904 +msgid "Protection" +msgstr "" + +#: src/armor_layers.cpp:404 +msgid "Environmental:" +msgstr "" + +#: src/armor_layers.cpp:406 +msgid "Breathability:" +msgstr "" + +#: src/armor_layers.cpp:418 +msgid "It fits you well." +msgstr "" + +#: src/armor_layers.cpp:422 +msgid "It could be refitted." +msgstr "" + +#: src/armor_layers.cpp:429 +msgid "It has a hood." +msgstr "" + +#: src/armor_layers.cpp:430 +msgid "It has pockets." +msgstr "" + +#: src/armor_layers.cpp:431 +msgid "It keeps the sun out of your eyes." +msgstr "" + +#: src/armor_layers.cpp:432 +msgid "It is waterproof." +msgstr "" + +#: src/armor_layers.cpp:433 +msgid "It is water friendly." +msgstr "" + +#: src/armor_layers.cpp:434 +msgid "It looks fancy." +msgstr "" + +#: src/armor_layers.cpp:435 +msgid "It looks really fancy." +msgstr "" + +#: src/armor_layers.cpp:436 +msgid "You will not drown today." +msgstr "" + +#: src/armor_layers.cpp:437 +msgid "It is very bulky." +msgstr "" + +#: src/armor_layers.cpp:438 +msgid "It helps you to see clearly underwater." +msgstr "" + +#: src/armor_layers.cpp:439 +msgid "It can occupy the same space as other things." +msgstr "" + +#: src/armor_layers.cpp:752 +msgid "Sort Armor" +msgstr "" + +#: src/armor_layers.cpp:759 +#, c-format +msgid "" +"[%s] Hide sprite. [%s] Change " +"side. Press [%s] for help. Press " +"[%s] to change keybindings." +msgstr "" + +#: src/armor_layers.cpp:769 +#, c-format +msgid "Storage (%s)" +msgstr "" + +#: src/armor_layers.cpp:771 src/armor_layers.cpp:851 +msgid "(Innermost)" +msgstr "" + +#. ~ Hint: Letter to show which piece of armor is Hidden in the layering menu +#: src/armor_layers.cpp:808 +msgid "H" +msgstr "" + +#: src/armor_layers.cpp:813 +msgid "" +msgstr "" + +#: src/armor_layers.cpp:817 src/armor_layers.cpp:917 +msgid "(Outermost)" +msgstr "" + +#: src/armor_layers.cpp:840 +msgid "Nothing to see here!" +msgstr "" + +#: src/armor_layers.cpp:843 +msgid "Encumbrance and Warmth" +msgstr "" + +#: src/armor_layers.cpp:939 +#, c-format +msgid "%s is too far to sort armor." +msgstr "" + +#: src/armor_layers.cpp:943 +#, c-format +msgid "%s is not friendly!" +msgstr "" + +#: src/armor_layers.cpp:979 src/armor_layers.cpp:1005 +msgid "Can't sort this under your integrated armor!" +msgstr "" + +#: src/armor_layers.cpp:1029 +msgid "Can't move your integrated armor!" +msgstr "" + +#: src/armor_layers.cpp:1035 +#, c-format +msgid "Swap side for %s?" +msgstr "" + +#: src/armor_layers.cpp:1089 src/armor_layers.cpp:1121 +msgid "Can't put this on!" +msgstr "" + +#: src/armor_layers.cpp:1092 src/armor_layers.cpp:1124 +#, c-format +msgid "You chose not to wear the %s." +msgstr "" + +#: src/armor_layers.cpp:1114 +msgid "Can't put this on under your integrated armor!" +msgstr "" + +#: src/armor_layers.cpp:1131 +msgid "Remove selected armor?" +msgstr "" + +#: src/armor_layers.cpp:1152 +msgid "Reassign inventory letters for armor?" +msgstr "" + +#: src/armor_layers.cpp:1181 +#, c-format +msgid "" +"[%s]/[%s] to scroll the left " +"pane (list of items).\n" +msgstr "" + +#: src/armor_layers.cpp:1183 +#, c-format +msgid "" +"[%s]/[%s] to scroll the middle " +"pane (item information).\n" +msgstr "" + +#: src/armor_layers.cpp:1185 +#, c-format +msgid "" +"[%s]/[%s] to scroll the right " +"pane (items grouped by body part).\n" +msgstr "" + +#: src/armor_layers.cpp:1187 +#, c-format +msgid "" +"[%s]/[%s] to limit the left pane" +" to a particular body part.\n" +msgstr "" + +#: src/armor_layers.cpp:1189 +#, c-format +msgid "[%s] to select an item for reordering.\n" +msgstr "" + +#: src/armor_layers.cpp:1191 +#, c-format +msgid "" +"[%s] to assign special inventory letters to " +"clothing.\n" +msgstr "" + +#: src/armor_layers.cpp:1193 +#, c-format +msgid "[%s] to change the side on which item is worn.\n" +msgstr "" + +#: src/armor_layers.cpp:1195 +#, c-format +msgid "" +"[%s] to toggle item visibility on character sprite.\n" +msgstr "" + +#: src/armor_layers.cpp:1197 +#, c-format +msgid "" +"[%s] to sort worn items into natural layer order.\n" +msgstr "" + +#: src/armor_layers.cpp:1199 +#, c-format +msgid "[%s] to equip a new item.\n" +msgstr "" + +#: src/armor_layers.cpp:1201 +#, c-format +msgid "" +"[%s] to equip a new item at the currently selected " +"position.\n" +msgstr "" + +#: src/armor_layers.cpp:1203 +#, c-format +msgid "[%s] to remove selected item.\n" +msgstr "" + +#: src/armor_layers.cpp:1206 +msgid "Encumbrance explanation:\n" +msgstr "" + +#: src/armor_layers.cpp:1207 +msgid "" +"The first number is the summed encumbrance from all " +"clothing on that bodypart.The second number is an additional encumbrance " +"penalty caused by wearing either multiple items on one of the bodypart's " +"layers or wearing items the wrong way (e.g. a shirt over a backpack).The sum" +" of these values is the effective encumbrance value your character has for " +"that bodypart." +msgstr "" + +#: src/armor_layers.cpp:1223 +msgid "Sort armor help" +msgstr "" + +#: src/auto_note.cpp:105 +msgid "auto notes configuration" +msgstr "" + +#: src/auto_note.cpp:365 src/auto_pickup.cpp:349 src/game.cpp:6701 +#: src/safemode_ui.cpp:149 +msgid "nable" +msgstr "" + +#: src/auto_note.cpp:366 src/auto_pickup.cpp:350 src/game.cpp:6702 +#: src/safemode_ui.cpp:149 +msgid "isable" +msgstr "" + +#: src/auto_note.cpp:367 +msgid " - Toggle" +msgstr "" + +#: src/auto_note.cpp:380 +msgid "Character" +msgstr "" + +#: src/auto_note.cpp:382 src/effect.cpp:878 +msgid "Global" +msgstr "" + +#: src/auto_note.cpp:384 +msgid "Map Extra" +msgstr "" + +#: src/auto_note.cpp:385 src/options.cpp:1885 src/options.cpp:1959 +msgid "Symbol" +msgstr "" + +#: src/auto_note.cpp:386 src/distraction_manager.cpp:135 src/options.cpp:1581 +#: src/options.cpp:2171 src/smart_controller_ui.cpp:64 +msgid "Enabled" +msgstr "" + +#: src/auto_note.cpp:391 +#, c-format +msgid "%1$s %2$s" +msgstr "" + +#: src/auto_note.cpp:397 +msgid "Auto notes enabled:" +msgstr "" + +#: src/auto_note.cpp:406 src/auto_pickup.cpp:385 src/clzones.cpp:464 +#: src/options.cpp:841 src/options.cpp:2163 src/safemode_ui.cpp:176 +msgid "False" +msgstr "" + +#: src/auto_note.cpp:406 src/auto_pickup.cpp:385 src/clzones.cpp:464 +#: src/options.cpp:841 src/safemode_ui.cpp:176 +msgid "True" +msgstr "" + +#: src/auto_note.cpp:409 +msgid "witch " +msgstr "" + +#: src/auto_note.cpp:414 +msgid " to change pages." +msgstr "" + +#: src/auto_note.cpp:433 +msgid "Discover more special encounters to populate this list" +msgstr "" + +#: src/auto_note.cpp:447 src/crafting_gui.cpp:2114 src/editmap.cpp:756 +msgid "no" +msgstr "" + +#: src/auto_note.cpp:447 src/crafting_gui.cpp:1066 src/crafting_gui.cpp:2113 +#: src/crafting_gui.cpp:2282 src/editmap.cpp:756 +msgid "yes" +msgstr "" + +#: src/auto_note.cpp:521 +msgid "Enter a map extra custom symbol (empty to unset):" +msgstr "" + +#: src/auto_note.cpp:532 +msgid "Pick a color:" +msgstr "" + +#. ~ %1$s: note color abbreviation, %2$s: note color name +#: src/auto_note.cpp:536 src/help.cpp:131 src/overmap_ui.cpp:1244 +#, c-format +msgctxt "note color" +msgid "%1$s:%2$s, " +msgstr "" + +#: src/auto_note.cpp:547 +msgctxt "color" +msgid "yellow" +msgstr "" + +#: src/auto_note.cpp:548 src/options.cpp:873 src/options.cpp:887 +#, c-format +msgid "Default: %s" +msgstr "" + +#: src/auto_note.cpp:576 +msgid "" +"Auto notes are disabled globally.\n" +"Do you want to enable?" +msgstr "" + +#: src/auto_note.cpp:585 src/auto_pickup.cpp:605 src/color.cpp:1098 +#: src/game.cpp:7211 src/input_context.cpp:1124 src/options.cpp:3976 +#: src/safemode_ui.cpp:477 +msgid "Save changes?" +msgstr "" + +#: src/auto_pickup.cpp:345 src/game.cpp:6698 src/safemode_ui.cpp:147 +msgid "dd" +msgstr "" + +#: src/auto_pickup.cpp:346 src/game.cpp:6700 src/safemode_ui.cpp:147 +msgid "emove" +msgstr "" + +#: src/auto_pickup.cpp:347 src/safemode_ui.cpp:148 +msgid "opy" +msgstr "" + +#: src/auto_pickup.cpp:348 src/safemode_ui.cpp:148 +msgid "ove" +msgstr "" + +#: src/auto_pickup.cpp:352 src/safemode_ui.cpp:150 +msgid "est" +msgstr "" + +#: src/auto_pickup.cpp:356 src/game.cpp:6715 src/safemode_ui.cpp:161 +msgid "<+-> Move up/down" +msgstr "" + +#: src/auto_pickup.cpp:358 src/color.cpp:815 src/game.cpp:6716 +#: src/safemode_ui.cpp:163 +msgid "-Edit" +msgstr "" + +#: src/auto_pickup.cpp:359 src/safemode_ui.cpp:164 +msgid "-Switch Page" +msgstr "" + +#: src/auto_pickup.cpp:371 src/safemode_ui.cpp:192 +msgid "Rules" +msgstr "" + +#: src/auto_pickup.cpp:372 +msgid "Inc/Exc" +msgstr "" + +#: src/auto_pickup.cpp:382 +msgid "Auto pickup enabled:" +msgstr "" + +#: src/auto_pickup.cpp:387 src/safemode_ui.cpp:178 +msgid "witch" +msgstr "" + +#: src/auto_pickup.cpp:424 src/safemode_ui.cpp:245 +msgid "" +msgstr "" + +#: src/auto_pickup.cpp:428 +msgid "Exclude" +msgstr "" + +#: src/auto_pickup.cpp:428 +msgid "Include" +msgstr "" + +#: src/auto_pickup.cpp:537 +msgid "" +"* is used as a Wildcard. A few Examples:\n" +"\n" +"wooden arrow matches the itemname exactly\n" +"wooden ar* matches items beginning with wood ar\n" +"*rrow matches items ending with rrow\n" +"*avy fle*fi*arrow multiple * are allowed\n" +"heAVY*woOD*arrOW case insensitive search\n" +"\n" +"Pickup based on item materials:\n" +"m:kevlar matches items made of Kevlar\n" +"M:copper matches items made purely of copper\n" +"M:steel,iron multiple materials allowed (OR search)" +msgstr "" + +#: src/auto_pickup.cpp:555 +msgid "Pickup Rule:" +msgstr "" + +#: src/auto_pickup.cpp:620 src/safemode_ui.cpp:187 +msgid "[]" +msgstr "" + +#: src/auto_pickup.cpp:622 src/safemode_ui.cpp:189 +msgid "[]" +msgstr "" + +#: src/auto_pickup.cpp:685 +#, c-format +msgid "%1$d item matches: %2$s" +msgid_plural "%1$d items match: %2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/auto_pickup.cpp:699 +msgid "Won't display content or suffix matches" +msgstr "" + +#: src/auto_pickup.cpp:763 +msgid "Auto pickup is not enabled in the options. Enable it now?" +msgstr "" + +#: src/auto_pickup.cpp:952 +msgid "auto pickup configuration" +msgstr "" + +#: src/auto_pickup.cpp:1018 +#, c-format +msgid "Pickup rules for %s" +msgstr "" + +#: src/avatar.cpp:210 +msgid "There's no one to take control of!" +msgstr "" + +#: src/avatar.cpp:355 +#, c-format +msgid "Mission \"%s\" is failed." +msgstr "" + +#: src/avatar.cpp:360 +#, c-format +msgid "Mission \"%s\" is successfully completed." +msgstr "" + +#: src/avatar.cpp:450 src/avatar.cpp:626 +#, c-format +msgid "%s reads aloud…" +msgstr "" + +#: src/avatar.cpp:488 +msgid " (deaf)" +msgstr "" + +#: src/avatar.cpp:491 src/avatar.cpp:494 +msgid " (reading aloud to you)" +msgstr "" + +#: src/avatar.cpp:496 +msgid " (uninterested)" +msgstr "" + +#: src/avatar.cpp:499 +msgid " (too sad)" +msgstr "" + +#: src/avatar.cpp:502 +#, c-format +msgid " (needs %d %s)" +msgstr "" + +#: src/avatar.cpp:505 +#, c-format +msgid " (already has %d %s)" +msgstr "" + +#: src/avatar.cpp:537 +#, c-format +msgid " | current level: %d" +msgstr "" + +#: src/avatar.cpp:549 +#, c-format +msgid "Reading %s" +msgstr "" + +#. ~ %1$s: book name, %2$s: skill name, %3$d and %4$d: skill levels +#: src/avatar.cpp:551 +#, c-format +msgid "Reading %1$s (can train %2$s from %3$d to %4$d)" +msgstr "" + +#: src/avatar.cpp:554 +msgid "Read once" +msgstr "" + +#: src/avatar.cpp:558 +#, c-format +msgid "Read until you gain a level | current level: %d" +msgstr "" + +#: src/avatar.cpp:566 +msgid "Read until this character gains a level:" +msgstr "" + +#: src/avatar.cpp:574 +msgid "Reading for fun:" +msgstr "" + +#: src/avatar.cpp:581 +msgid "Not participating:" +msgstr "" + +#: src/avatar.cpp:600 +msgid "You already know all this book has to teach." +msgstr "" + +#: src/avatar.cpp:605 +#, c-format +msgid "Train %s from manual:" +msgstr "" + +#: src/avatar.cpp:607 +msgid "Train once" +msgstr "" + +#: src/avatar.cpp:608 +msgid "Train until tired or success" +msgstr "" + +#: src/avatar.cpp:620 +#, c-format +msgid "Now reading %s, %s to stop early." +msgstr "" + +#: src/avatar.cpp:628 +msgid "You read aloud…" +msgstr "" + +#: src/avatar.cpp:632 +#, c-format +msgid "%s studies with you." +msgstr "" + +#: src/avatar.cpp:638 +#, c-format +msgid "%s study with you." +msgstr "" + +#: src/avatar.cpp:650 +#, c-format +msgid "%s reads with you for fun." +msgstr "" + +#: src/avatar.cpp:653 +#, c-format +msgid "%s read with you for fun." +msgstr "" + +#: src/avatar.cpp:658 +#, c-format +msgid "" +"It's difficult for %s to see fine details right now. Reading will take " +"longer than usual." +msgstr "" + +#: src/avatar.cpp:668 +#, c-format +msgid "" +"This book is too complex for %s to easily understand. It will take longer " +"to read." +msgstr "" + +#: src/avatar.cpp:675 +msgid "You are too exhausted to train martial arts." +msgstr "" + +#: src/avatar.cpp:746 +#, c-format +msgid "You skim %s to find out what's in it." +msgstr "" + +#: src/avatar.cpp:748 +#, c-format +msgid "Can bring your %s knowledge to %d." +msgstr "" + +#: src/avatar.cpp:751 +#, c-format +msgid "Requires %1$s knowledge level %2$d to understand." +msgstr "" + +#: src/avatar.cpp:757 +#, c-format +msgid "Requires intelligence of %d to easily read." +msgstr "" + +#: src/avatar.cpp:761 +#, c-format +msgid "Reading this book affects your morale by %d." +msgstr "" + +#: src/avatar.cpp:766 +#, c-format +msgid "You can learn %s style from it." +msgstr "" + +#: src/avatar.cpp:767 +#, c-format +msgid "This fighting style is %s to learn." +msgstr "" + +#: src/avatar.cpp:769 +#, c-format +msgid "It would be easier to master if you'd have skill expertise in %s." +msgstr "" + +#: src/avatar.cpp:771 +#, c-format +msgid "A training session with this book takes %s." +msgstr "" + +#: src/avatar.cpp:774 +#, c-format +msgid "A chapter of this book takes %s to read." +msgstr "" + +#: src/avatar.cpp:792 +#, c-format +msgid "This book can help you craft: %s" +msgstr "" + +#: src/avatar.cpp:796 +#, c-format +msgid "This book can help you practice: %s" +msgstr "" + +#: src/avatar.cpp:801 +msgid "It might help you figuring out some more recipes." +msgstr "" + +#: src/avatar.cpp:822 +msgid "It looks like you woke up before your alarm." +msgstr "" + +#: src/avatar.cpp:826 +msgid "It looks like you've slept through your internal alarm…" +msgstr "" + +#: src/avatar.cpp:828 +msgid "It looks like you've slept through the alarm…" +msgstr "" + +#: src/avatar.cpp:867 +msgid "You retched, but your stomach is empty." +msgstr "" + +#: src/avatar.cpp:919 +#, c-format +msgid "You (%s)" +msgstr "" + +#: src/avatar.cpp:926 src/crafting_gui.cpp:568 src/debug_menu.cpp:2293 +#: src/game.cpp:13067 src/iuse.cpp:6591 src/npctalk.cpp:2942 +#: src/trade_ui.cpp:310 +msgid "You" +msgstr "" + +#: src/avatar.cpp:928 +msgid "Your" +msgstr "" + +#: src/avatar.cpp:928 +msgid "your" +msgstr "" + +#: src/avatar.cpp:943 +msgid "Your thick scales get in the way." +msgstr "" + +#: src/avatar.cpp:946 +msgid "Your chitin gets in the way." +msgstr "" + +#: src/avatar.cpp:952 +msgid "Your insect limbs get in the way." +msgstr "" + +#: src/avatar.cpp:958 +msgid "Your clothing restricts your insect arms." +msgstr "" + +#: src/avatar.cpp:962 +msgid "Your webbed hands get in the way." +msgstr "" + +#: src/avatar.cpp:965 +msgid "Your arachnid limbs get in the way." +msgstr "" + +#: src/avatar.cpp:971 +msgid "Your clothing constricts your arachnid limbs." +msgstr "" + +#: src/avatar.cpp:1004 +msgid "Your pain distracts you!" +msgstr "" + +#: src/avatar.cpp:1029 +msgid "You're weak from hunger." +msgstr "" + +#: src/avatar.cpp:1039 +msgid "You're weak from thirst." +msgstr "" + +#: src/avatar.cpp:1133 +msgid "You've already reached maximum level." +msgstr "" + +#: src/avatar.cpp:1135 +#, c-format +msgid "Needs %d more experience to gain next level." +msgstr "" + +#: src/avatar.cpp:1143 src/bonuses.cpp:125 src/character.cpp:3602 +#: src/item.cpp:2495 +msgid "strength" +msgstr "" + +#: src/avatar.cpp:1146 src/bonuses.cpp:126 src/character.cpp:3603 +#: src/item.cpp:2498 +msgid "dexterity" +msgstr "" + +#: src/avatar.cpp:1149 src/bonuses.cpp:127 src/character.cpp:3604 +#: src/item.cpp:2501 +msgid "intelligence" +msgstr "" + +#: src/avatar.cpp:1152 src/bonuses.cpp:128 src/character.cpp:3605 +#: src/item.cpp:2504 +msgid "perception" +msgstr "" + +#: src/avatar.cpp:1155 +msgid "invalid stat" +msgstr "" + +#: src/avatar.cpp:1162 +#, c-format +msgid "Are you sure you want to raise %s? %d points available." +msgstr "" + +#: src/avatar.cpp:1395 src/game.cpp:10050 +msgid "You need to put the bag away before trying to wield something from it." +msgstr "" + +#: src/avatar.cpp:1485 src/monexamine.cpp:646 src/monexamine.cpp:975 +#, c-format +msgid "What to do with your %s?" +msgstr "" + +#: src/avatar.cpp:1494 +msgid "Use relic" +msgstr "" + +#: src/avatar.cpp:1495 +msgid "Activate this relic." +msgstr "" + +#: src/avatar.cpp:1853 +msgid "Your body is wracked with excruciating pain!" +msgstr "" + +#: src/avatar.cpp:1855 +msgid "Your body is wracked with terrible pain!" +msgstr "" + +#: src/avatar.cpp:1857 +msgid "Your body is wracked with pain!" +msgstr "" + +#: src/avatar.cpp:1859 +msgid "Your body pains you!" +msgstr "" + +#: src/avatar.cpp:1861 +msgid "Your body aches." +msgstr "" + +#: src/avatar.cpp:1865 +#, c-format +msgid "Your %s is wracked with excruciating pain!" +msgstr "" + +#: src/avatar.cpp:1868 +#, c-format +msgid "Your %s is wracked with terrible pain!" +msgstr "" + +#: src/avatar.cpp:1871 +#, c-format +msgid "Your %s is wracked with pain!" +msgstr "" + +#: src/avatar.cpp:1874 +#, c-format +msgid "Your %s pains you!" +msgstr "" + +#: src/avatar.cpp:1877 +#, c-format +msgid "Your %s aches." +msgstr "" + +#: src/avatar.cpp:1894 +msgid "Wield what?" +msgstr "" + +#: src/avatar.cpp:1911 +msgid "You start trying to fall asleep." +msgstr "" + +#: src/avatar.cpp:1915 +msgid "Your soporific inducer starts working its magic." +msgstr "" + +#: src/avatar.cpp:1917 +msgid "Your soporific inducer doesn't have enough power to operate." +msgstr "" + +#: src/avatar_action.cpp:132 +msgid "Dive into the water?" +msgstr "" + +#: src/avatar_action.cpp:136 +msgid "Diving will destroy the following items. Proceed?" +msgstr "" + +#: src/avatar_action.cpp:137 +msgid "These items are not inside a waterproof container." +msgstr "" + +#: src/avatar_action.cpp:150 +msgid "Will be dissolved:" +msgstr "" + +#: src/avatar_action.cpp:157 +msgid "Will be destroyed:" +msgstr "" + +#: src/avatar_action.cpp:164 +msgid "Will get wet:" +msgstr "" + +#: src/avatar_action.cpp:172 +msgid "You back away from the water." +msgstr "" + +#: src/avatar_action.cpp:185 +msgid "You can't move while in your shell. Deactivate it to go mobile." +msgstr "" + +#: src/avatar_action.cpp:195 +msgid "Your broken legs can't hold your weight and you fall down in pain." +msgstr "" + +#: src/avatar_action.cpp:330 +msgid "You cannot pull yourself away from the faultline…" +msgstr "" + +#: src/avatar_action.cpp:363 +msgid "Monster in the way. Auto move canceled." +msgstr "" + +#: src/avatar_action.cpp:364 +msgid "Move into the monster to attack." +msgstr "" + +#: src/avatar_action.cpp:368 src/handle_action.cpp:1745 +msgid "Your willpower asserts itself, and so do you!" +msgstr "" + +#: src/avatar_action.cpp:369 src/handle_action.cpp:1746 +msgid "You're too pacified to strike anything…" +msgstr "" + +#: src/avatar_action.cpp:379 +#, c-format +msgid "Not attacking the %1$s -- safe mode is on! (%2$s to turn it off)" +msgstr "" + +#: src/avatar_action.cpp:386 src/game.cpp:5842 src/game.cpp:5847 +#: src/game.cpp:5850 src/monexamine.cpp:871 src/monexamine.cpp:1001 +#: src/npctalk.cpp:2935 +msgid "You may be attacked! Proceed?" +msgstr "" + +#: src/avatar_action.cpp:398 +#, c-format +msgid "You can't displace your %s." +msgstr "" + +#: src/avatar_action.cpp:407 +msgid "NPC in the way, Auto move canceled." +msgstr "" + +#: src/avatar_action.cpp:408 +msgid "Move into the NPC to interact or attack." +msgstr "" + +#: src/avatar_action.cpp:439 +msgid "Dive from moving vehicle?" +msgstr "" + +#: src/avatar_action.cpp:444 +msgid "There is another vehicle in the way." +msgstr "" + +#: src/avatar_action.cpp:447 +msgid "That part of the vehicle is currently unsafe." +msgstr "" + +#: src/avatar_action.cpp:475 +#, c-format +msgid "The %s cannot swim while it is carrying you!" +msgstr "" + +#: src/avatar_action.cpp:482 +msgid "You start swimming." +msgstr "" + +#: src/avatar_action.cpp:483 +#, c-format +msgid "%s to dive underwater." +msgstr "" + +#: src/avatar_action.cpp:502 src/avatar_action.cpp:547 +#: src/handle_action.cpp:646 +#, c-format +msgid "You open the %s." +msgstr "" + +#. ~ %1$s - vehicle name, %2$s - part name +#: src/avatar_action.cpp:530 src/avatar_action.cpp:545 +#: src/handle_action.cpp:611 src/handle_action.cpp:624 +#, c-format +msgid "You open the %1$s's %2$s." +msgstr "" + +#: src/avatar_action.cpp:559 +#, c-format +msgid "You bump into the %s!" +msgstr "" + +#: src/avatar_action.cpp:565 +msgid "You rattle the bars but the door is locked!" +msgstr "" + +#: src/avatar_action.cpp:569 +msgid "That door is locked!" +msgstr "" + +#: src/avatar_action.cpp:583 src/game.cpp:10932 +msgid "The water puts out the flames!" +msgstr "" + +#: src/avatar_action.cpp:593 +msgid "The water washes off the glowing goo!" +msgstr "" + +#: src/avatar_action.cpp:597 +msgid "The water washes off the acidic bile!" +msgstr "" + +#: src/avatar_action.cpp:610 +msgid "You sink like a rock!" +msgstr "" + +#: src/avatar_action.cpp:616 +#, c-format +msgid "You need to breathe! (%s to surface.)" +msgstr "" + +#: src/avatar_action.cpp:618 +msgid "You need to breathe but you can't swim! Get to dry land, quick!" +msgstr "" + +#: src/avatar_action.cpp:626 +msgid "You cannot board a vehicle while mounted." +msgstr "" + +#: src/avatar_action.cpp:692 +msgid "No hostile creature in reach. Waiting a turn." +msgstr "" + +#: src/avatar_action.cpp:721 +msgid "Your eyes steel, and you raise your weapon!" +msgstr "" + +#: src/avatar_action.cpp:722 +msgid "You can't fire your weapon, it's too heavy…" +msgstr "" + +#: src/avatar_action.cpp:753 +#, c-format +msgid "The %s must be attached to a gun, it can not be fired separately." +msgstr "" + +#: src/avatar_action.cpp:760 +#, c-format +msgid "The %s can't be fired while loaded with incompatible ammunition %s" +msgstr "" + +#: src/avatar_action.cpp:787 +#, c-format +msgid "The %s is out of ammo." +msgstr "" + +#: src/avatar_action.cpp:790 +#, c-format +msgid "The %s is not powered." +msgstr "" + +#: src/avatar_action.cpp:828 +msgid "It's too dark to work on mending this." +msgstr "" + +#: src/avatar_action.cpp:836 +msgid "You're not wielding anything." +msgstr "" + +#: src/avatar_action.cpp:853 +#, c-format +msgid "You're too full to eat the leaves from the %s." +msgstr "" + +#: src/avatar_action.cpp:866 +#, c-format +msgid "You're too full to eat the %s." +msgstr "" + +#: src/avatar_action.cpp:879 +msgid "You're too full to graze." +msgstr "" + +#: src/avatar_action.cpp:891 +msgid "This grass is too short to graze." +msgstr "" + +#: src/avatar_action.cpp:894 +msgid "This grass is dead and too mangled for you to graze." +msgstr "" + +#: src/avatar_action.cpp:897 +msgid "This grass is tainted with paint and thus inedible." +msgstr "" + +#: src/avatar_action.cpp:900 +msgid "This grass is razor sharp and would probably shred your mouth." +msgstr "" + +#: src/avatar_action.cpp:949 +msgid "You can't effectively throw while you're in your shell." +msgstr "" + +#: src/avatar_action.cpp:952 src/handle_action.cpp:2245 src/iexamine.cpp:7278 +#: src/iexamine.cpp:7288 src/iexamine.cpp:7298 src/melee.cpp:575 +msgid "You lack the substance to affect anything." +msgstr "" + +#: src/avatar_action.cpp:961 src/game.cpp:10524 src/game.cpp:12028 +#: src/handle_action.cpp:961 +#, c-format +msgid "Your %s refuses to move as its batteries have been drained." +msgstr "" + +#: src/avatar_action.cpp:971 +msgid "You don't have any items to throw." +msgstr "" + +#: src/avatar_action.cpp:995 src/character_attire.cpp:284 +msgid "You don't have that item." +msgstr "" + +#: src/avatar_action.cpp:998 +msgid "That is too heavy to throw." +msgstr "" + +#: src/avatar_action.cpp:1004 +msgid "That's part of your body, you can't throw that!" +msgstr "" + +#: src/avatar_action.cpp:1008 +msgid "You concentrate mightily, and your body obeys!" +msgstr "" + +#: src/avatar_action.cpp:1009 +msgid "You can't muster up the effort to throw anything…" +msgstr "" + +#: src/avatar_action.cpp:1087 src/character.cpp:3373 src/character.cpp:13008 +msgid "You can't use anything while incorporeal." +msgstr "" + +#: src/avatar_action.cpp:1110 +msgid "Try as you might, you can't consume frozen liquids." +msgstr "" + +#: src/avatar_action.cpp:1115 +msgid "This item is still wet and it will break if you turn it on. Proceed?" +msgstr "" + +#: src/avatar_action.cpp:1159 +#, c-format +msgid "Couldn't pick up the %s." +msgstr "" + +#: src/avatar_action.cpp:1163 +#, c-format +msgid "You pick up the %s." +msgstr "" + +#: src/avatar_action.cpp:1205 src/game.cpp:9155 src/game.cpp:9169 +msgid "You have no container to insert items." +msgstr "" + +#: src/ballistics.cpp:78 +#, c-format +msgid "The %s shatters!" +msgstr "" + +#: src/ballistics.cpp:107 +#, c-format +msgid "The %s bursts!" +msgstr "" + +#: src/ballistics.cpp:144 +#, c-format +msgid "The %1$s embeds in %2$s!" +msgstr "" + +#: src/ballistics.cpp:553 +#, c-format +msgid "The attack bounced to %s!" +msgstr "" + +#: src/basecamp.cpp:51 +msgctxt "base camp: base" +msgid " MAIN " +msgstr "" + +#: src/basecamp.cpp:51 +msgctxt "base camp: base" +msgid "[B]" +msgstr "" + +#: src/basecamp.cpp:52 +msgctxt "base camp: north" +msgid " [N] " +msgstr "" + +#: src/basecamp.cpp:52 +msgctxt "base camp: north" +msgid "[N]" +msgstr "" + +#: src/basecamp.cpp:53 +msgctxt "base camp: northeast" +msgid " [NE] " +msgstr "" + +#: src/basecamp.cpp:53 +msgctxt "base camp: northeast" +msgid "[NE]" +msgstr "" + +#: src/basecamp.cpp:54 +msgctxt "base camp: east" +msgid " [E] " +msgstr "" + +#: src/basecamp.cpp:54 +msgctxt "base camp: east" +msgid "[E]" +msgstr "" + +#: src/basecamp.cpp:55 +msgctxt "base camp: southeast" +msgid " [SE] " +msgstr "" + +#: src/basecamp.cpp:55 +msgctxt "base camp: southeast" +msgid "[SE]" +msgstr "" + +#: src/basecamp.cpp:56 +msgctxt "base camp: south" +msgid " [S] " +msgstr "" + +#: src/basecamp.cpp:56 +msgctxt "base camp: south" +msgid "[S]" +msgstr "" + +#: src/basecamp.cpp:57 +msgctxt "base camp: southwest" +msgid " [SW] " +msgstr "" + +#: src/basecamp.cpp:57 +msgctxt "base camp: southwest" +msgid "[SW]" +msgstr "" + +#: src/basecamp.cpp:58 +msgctxt "base camp: west" +msgid " [W] " +msgstr "" + +#: src/basecamp.cpp:58 +msgctxt "base camp: west" +msgid "[W]" +msgstr "" + +#: src/basecamp.cpp:59 +msgctxt "base camp: northwest" +msgid " [NW] " +msgstr "" + +#: src/basecamp.cpp:59 +msgctxt "base camp: northwest" +msgid "[NW]" +msgstr "" + +#. ~ Name of a basecamp +#: src/basecamp.cpp:144 +#, c-format +msgid "%s Board" +msgstr "" + +#: src/basecamp.cpp:260 +#, c-format +msgid "" +"Notes:\n" +"%s\n" +"\n" +"Skills used: %s\n" +"%s\n" +msgstr "" + +#: src/basecamp.cpp:264 +#, c-format +msgid "" +"Risk: None\n" +"Time: %s\n" +msgstr "" + +#: src/basecamp.cpp:643 +msgid "Name this camp" +msgstr "" + +#: src/basecamp.cpp:649 +msgid "You need to input the base camp name." +msgstr "" + +#: src/basecamp.cpp:910 +#, c-format +msgid "" +"Through your looting of %s you found %d days worth of food and other " +"resources." +msgstr "" + +#: src/basecamp.cpp:926 src/faction_camp.cpp:763 +msgid "Base Missions" +msgstr "" + +#: src/basecamp.cpp:935 +msgid "Expansion" +msgstr "" + +#: src/basecamp.cpp:938 +msgid "Empty Expansion" +msgstr "" + +#: src/bionics.cpp:713 +#, c-format +msgid "%s activates their %s." +msgstr "" + +#: src/bionics.cpp:733 +#, c-format +msgid "Your %s is shorting out and can't be activated." +msgstr "" + +#: src/bionics.cpp:745 +#, c-format +msgid "You don't have the power to activate your %s." +msgstr "" + +#: src/bionics.cpp:806 +#, c-format +msgid "You need at least %s of bionic power to fire the %s!" +msgstr "" + +#: src/bionics.cpp:845 +#, c-format +msgid "Deactivate your %s first!" +msgstr "" + +#: src/bionics.cpp:852 src/character.cpp:7892 +#, c-format +msgid "Stop wielding %s?" +msgstr "" + +#: src/bionics.cpp:868 +#, c-format +msgid "There's a lot of water around you already, no need to use your %s." +msgstr "" + +#: src/bionics.cpp:881 src/bionics.cpp:1720 +#, c-format +msgid "There is not enough humidity in the air for your %s to function." +msgstr "" + +#: src/bionics.cpp:886 +#, c-format +msgid "Your %s issues a low humidity warning. Efficiency will be reduced." +msgstr "" + +#: src/bionics.cpp:894 +msgid "You change your mind and turn it off." +msgstr "" + +#. ~Sound of a bionic sonic-resonator shaking the area +#: src/bionics.cpp:900 +msgid "VRRRRMP!" +msgstr "" + +#: src/bionics.cpp:913 +#, c-format +msgid "You cannot activate %s while mounted." +msgstr "" + +#: src/bionics.cpp:925 +msgid "Your torsion ratchet locks onto your joints." +msgstr "" + +#: src/bionics.cpp:928 +msgid "You can now run faster, assisted by joint servomotors." +msgstr "" + +#: src/bionics.cpp:930 +msgid "Start a fire where?" +msgstr "" + +#: src/bionics.cpp:937 src/iuse_actor.cpp:270 src/iuse_actor.cpp:1387 +msgid "You happily light a fire." +msgstr "" + +#: src/bionics.cpp:947 +#, c-format +msgid "Your radiation level: %d" +msgstr "" + +#: src/bionics.cpp:956 +msgid "Create an EMP where?" +msgstr "" + +#: src/bionics.cpp:973 +#, c-format +msgid "Extract water from the %s" +msgstr "" + +#: src/bionics.cpp:988 +msgid "There is no suitable corpse on this tile." +msgstr "" + +#: src/bionics.cpp:1057 +msgid "You unleash a powerful shockwave!" +msgstr "" + +#: src/bionics.cpp:1073 +#, c-format +msgid "Temperature: %s." +msgstr "" + +#: src/bionics.cpp:1075 src/iuse.cpp:7908 +#, c-format +msgid "Relative Humidity: %s." +msgstr "" + +#: src/bionics.cpp:1079 src/iuse.cpp:7919 +#, c-format +msgid "Pressure: %s." +msgstr "" + +#: src/bionics.cpp:1081 src/iuse.cpp:7933 +#, c-format +msgid "Wind Speed: %.1f %s." +msgstr "" + +#: src/bionics.cpp:1084 src/iuse.cpp:7937 +#, c-format +msgid "Feels Like: %s." +msgstr "" + +#: src/bionics.cpp:1088 src/iuse.cpp:7941 +#, c-format +msgid "Wind Direction: From the %s." +msgstr "" + +#: src/bionics.cpp:1091 +msgid "Perform which function:" +msgstr "" + +#: src/bionics.cpp:1092 +msgid "RC radio" +msgstr "" + +#: src/bionics.cpp:1115 +msgid "" +"You need a jumper cable connected to a power source to drain power from it." +msgstr "" + +#: src/bionics.cpp:1122 +msgid "" +"You have a cable attached to your CBM but it also has to be connected to a " +"power source." +msgstr "" + +#: src/bionics.cpp:1127 +msgid "" +"You are attached to a solar pack. It will charge you if it's unfolded and " +"in sunlight." +msgstr "" + +#: src/bionics.cpp:1132 +msgid "" +"You are attached to a UPS. It will charge you if it has some juice in it." +msgstr "" + +#: src/bionics.cpp:1138 +msgid "" +"You are attached to a vehicle. It will charge you if it has some juice in " +"it." +msgstr "" + +#: src/bionics.cpp:1142 +msgid "" +"You have a cable attached to a portable power source, but you also need to " +"connect it to your CBM." +msgstr "" + +#: src/bionics.cpp:1146 +msgid "" +"You have a cable attached to a vehicle, but you also need to connect it to " +"your CBM." +msgstr "" + +#: src/bionics.cpp:1152 +msgid "" +"You have at least one free cable in your inventory that you could use to " +"connect yourself." +msgstr "" + +#: src/bionics.cpp:1170 +#, c-format +msgid "Your %s automatically turn off." +msgstr "" + +#: src/bionics.cpp:1195 +#, c-format +msgid "Your %s is shorting out and can't be deactivated." +msgstr "" + +#: src/bionics.cpp:1207 +#, c-format +msgid "You can't deactivate your %s manually!" +msgstr "" + +#: src/bionics.cpp:1211 +#, c-format +msgid "You don't have the power to deactivate your %s." +msgstr "" + +#: src/bionics.cpp:1252 +#, c-format +msgid "You withdraw your %s." +msgstr "" + +#: src/bionics.cpp:1255 +#, c-format +msgid " withdraws his %s." +msgstr "" + +#: src/bionics.cpp:1257 +#, c-format +msgid " withdraws her %s." +msgstr "" + +#: src/bionics.cpp:1328 +#, c-format +msgid "Your %s cannot be started because your calories are below safe levels." +msgstr "" + +#: src/bionics.cpp:1329 +#, c-format +msgid "" +"'s %s cannot be started because their calories are below safe " +"levels." +msgstr "" + +#: src/bionics.cpp:1334 +#, c-format +msgid "" +"Stored calories are below the safe threshold, your %s shuts down to preserve" +" your health." +msgstr "" + +#: src/bionics.cpp:1335 +#, c-format +msgid "" +"Stored calories are below the safe threshold, 's %s shuts down to " +"preserve their health." +msgstr "" + +#: src/bionics.cpp:1342 +#, c-format +msgid "Your %s does not have enough fuel to start." +msgstr "" + +#: src/bionics.cpp:1343 +#, c-format +msgid "'s %s does not have enough fuel to start." +msgstr "" + +#: src/bionics.cpp:1347 +#, c-format +msgid "Your %s runs out of fuel and turns off." +msgstr "" + +#: src/bionics.cpp:1348 +#, c-format +msgid "'s %s runs out of fuel and turns off." +msgstr "" + +#: src/bionics.cpp:1614 +#, c-format +msgid "Your %s powers down." +msgstr "" + +#: src/bionics.cpp:1639 +#, c-format +msgid "Your %s has lost connection and is turning off." +msgstr "" + +#: src/bionics.cpp:1698 +msgid "You feel your throat open up and air filling your lungs!" +msgstr "" + +#: src/bionics.cpp:1704 +#, c-format +msgid "" +"Your %s deactivates after it finds itself completely submerged in water." +msgstr "" + +#: src/bionics.cpp:1725 +#, c-format +msgid "Your %s issues a low humidity warning. Efficiency is reduced." +msgstr "" + +#: src/bionics.cpp:1734 +#, c-format +msgid "You are properly hydrated. Your %s chirps happily." +msgstr "" + +#: src/bionics.cpp:1767 src/bionics.cpp:1838 +msgid "The removal fails without incident." +msgstr "" + +#: src/bionics.cpp:1771 +msgid "The removal is a failure." +msgstr "" + +#: src/bionics.cpp:1776 src/bionics.cpp:1863 src/bionics.cpp:2567 +msgid "It really hurts!" +msgstr "" + +#: src/bionics.cpp:1790 src/bionics.cpp:1878 src/bionics.cpp:2613 +#, c-format +msgid "'s %s is damaged." +msgstr "" + +#: src/bionics.cpp:1790 src/bionics.cpp:1878 src/bionics.cpp:2613 +#, c-format +msgid "Your %s is damaged." +msgstr "" + +#: src/bionics.cpp:1808 src/bionics.cpp:1898 +#, c-format +msgid "Your %s is severely damaged." +msgstr "" + +#: src/bionics.cpp:1809 src/bionics.cpp:1899 +#, c-format +msgid "'s %s is severely damaged." +msgstr "" + +#: src/bionics.cpp:1843 +#, c-format +msgid "The %s flub the operation." +msgstr "" + +#: src/bionics.cpp:1846 +#, c-format +msgid "The %s messes up the operation." +msgstr "" + +#: src/bionics.cpp:1849 +msgid "The operation fails." +msgstr "" + +#: src/bionics.cpp:1855 +#, c-format +msgid "The %s screws up the operation." +msgstr "" + +#: src/bionics.cpp:1938 +msgid "You don't have enough anesthetic to perform the installation." +msgstr "" + +#: src/bionics.cpp:1969 +msgid "You don't have the required components to perform the installation." +msgstr "" + +#: src/bionics.cpp:2086 +#, c-format +msgid "%s must remove the parent bionic to remove the %s." +msgstr "" + +#: src/bionics.cpp:2093 +#, c-format +msgid "%s cannot be removed because installed bionic %s requires it." +msgstr "" + +#: src/bionics.cpp:2110 +msgid "Are you sure you wish to uninstall the selected bionic?" +msgstr "" + +#: src/bionics.cpp:2116 src/game.cpp:5462 +#, c-format +msgid "" +"WARNING: %i percent chance of SEVERE damage to all body parts! Continue " +"anyway?" +msgstr "" + +#: src/bionics.cpp:2188 src/bionics.cpp:2267 +msgid "Your parts are jiggled back into their familiar places." +msgstr "" + +#: src/bionics.cpp:2189 +msgid "'s parts are jiggled back into their familiar places." +msgstr "" + +#: src/bionics.cpp:2190 src/bionics.cpp:2268 src/bionics.cpp:2272 +#, c-format +msgid "Successfully removed %s." +msgstr "" + +#: src/bionics.cpp:2227 +#, c-format +msgid "The %s's anesthesia kit looks empty." +msgstr "" + +#: src/bionics.cpp:2245 src/bionics.cpp:3250 +msgid "" +"You feel a tiny pricking sensation in your right arm, and lose all sensation" +" before abruptly blacking out." +msgstr "" + +#: src/bionics.cpp:2248 +#, c-format +msgid "" +"The %1$s gently inserts a syringe into %2$s's arm and starts injecting " +"something while holding them down." +msgstr "" + +#: src/bionics.cpp:2258 +#, c-format +msgid "You fall asleep and %1$s starts operating." +msgstr "" + +#: src/bionics.cpp:2260 +#, c-format +msgid "%1$s falls asleep and %2$s starts operating." +msgstr "" + +#: src/bionics.cpp:2270 +#, c-format +msgid "%s's parts are jiggled back into their familiar places." +msgstr "" + +#: src/bionics.cpp:2303 +msgid "/!\\ CBM is highly contaminated. /!\\" +msgstr "" + +#: src/bionics.cpp:2304 +msgid "CBM is filthy." +msgstr "" + +#: src/bionics.cpp:2309 +msgid "/!\\ CBM is not sterile. /!\\ Please use autoclave to sterilize." +msgstr "" + +#: src/bionics.cpp:2310 +msgid "CBM is not sterile." +msgstr "" + +#: src/bionics.cpp:2313 +msgid "CBM already deployed. Please reset to factory state." +msgstr "" + +#: src/bionics.cpp:2315 +msgid "CBM is already installed." +msgstr "" + +#: src/bionics.cpp:2317 src/bionics.cpp:2320 +msgid "CBM not compatible with patient's body." +msgstr "" + +#: src/bionics.cpp:2324 +msgid "No base version installed." +msgstr "" + +#: src/bionics.cpp:2327 +#, c-format +msgid "CBM requires prior installation of %s." +msgstr "" + +#: src/bionics.cpp:2334 +msgid "Superior version installed." +msgstr "" + +#: src/bionics.cpp:2336 +msgid "CBM not compatible with patient." +msgstr "" + +#: src/bionics.cpp:2376 +#, c-format +msgid "" +"Installing this bionic will remove the conflicting traits: %s. Continue " +"anyway?" +msgstr "" + +#. ~ : more slot(s) needed. +#: src/bionics.cpp:2387 +#, c-format +msgid "" +"\n" +"%s: %i more slot(s) needed." +msgstr "" + +#: src/bionics.cpp:2391 +#, c-format +msgid "Not enough space for bionic installation!%s" +msgstr "" + +#: src/bionics.cpp:2398 +msgid "Are you sure you wish to install the selected bionic?" +msgstr "" + +#: src/bionics.cpp:2404 +#, c-format +msgid "" +"WARNING: %i percent chance of failure that may result in damage, pain, or a " +"faulty installation! Continue anyway?" +msgstr "" + +#. ~ %1$s - name of the bionic to be upgraded (inferior), %2$s - name of the +#. upgraded bionic (superior). +#: src/bionics.cpp:2499 +#, c-format +msgid "Successfully upgraded %1$s to %2$s." +msgstr "" + +#. ~ %s - name of the bionic. +#: src/bionics.cpp:2505 +#, c-format +msgid "Successfully installed %s." +msgstr "" + +#: src/bionics.cpp:2546 +msgid "The installation is a failure." +msgstr "" + +#. ~"Complications" is USian medical-speak for "unintended damage from a +#. medical procedure". +#: src/bionics.cpp:2550 +#, c-format +msgid "%s training helps to minimize the complications." +msgstr "" + +#: src/bionics.cpp:2559 +msgid "The installation fails without incident." +msgstr "" + +#: src/bionics.cpp:2575 +msgid "The installation is faulty!" +msgstr "" + +#. ~ ( slots); +#: src/bionics.cpp:2641 +#, c-format +msgid "%s (%i slots);" +msgstr "" + +#: src/bionics.cpp:2743 +#, c-format +msgid "Increased storage capacity by %i." +msgstr "" + +#: src/bionics.cpp:3050 +msgid "Stop power generation at" +msgstr "" + +#: src/bionics.cpp:3051 +#, c-format +msgid "100 %%" +msgstr "" + +#: src/bionics.cpp:3052 +#, c-format +msgid "90 %%" +msgstr "" + +#: src/bionics.cpp:3053 +#, c-format +msgid "70 %%" +msgstr "" + +#: src/bionics.cpp:3054 +#, c-format +msgid "50 %%" +msgstr "" + +#: src/bionics.cpp:3055 +#, c-format +msgid "30 %%" +msgstr "" + +#: src/bionics.cpp:3056 +#, c-format +msgid "10 %%" +msgstr "" + +#: src/bionics.cpp:3232 +msgid "You tell the pain to bug off and proceed with the operation." +msgstr "" + +#: src/bionics.cpp:3236 +msgid "" +"You set up the operation step-by-step, configuring the Autodoc to manipulate" +" a CBM." +msgstr "" + +#: src/bionics.cpp:3237 +msgid "" +" sets up the operation, configuring the Autodoc to manipulate a " +"CBM." +msgstr "" + +#: src/bionics.cpp:3240 +msgid "" +"You settle into position, sliding your right wrist into the couch's strap." +msgstr "" + +#: src/bionics.cpp:3241 +msgid "" +" settles into position, sliding their wrist into the couch's strap." +msgstr "" + +#: src/bionics.cpp:3246 +msgid "You feel excited as the operation starts." +msgstr "" + +#: src/bionics.cpp:3257 +msgid "" +"You feel excited as the Autodoc slices painlessly into you. You enjoy the " +"sight of scalpels slicing you apart." +msgstr "" + +#: src/bionics.cpp:3260 +msgid "" +"You stay very, very still, focusing intently on an interesting stain on the " +"ceiling, as the Autodoc slices painlessly into you." +msgstr "" + +#: src/bionics.cpp:3267 +msgid "" +"As your consciousness slips away, you feel regret that you won't be able to " +"enjoy the operation." +msgstr "" + +#: src/bionics_ui.cpp:73 src/mutation_ui.cpp:254 src/mutation_ui.cpp:278 +#: src/options.cpp:1870 src/options.cpp:2033 +msgid "None" +msgstr "" + +#: src/bionics_ui.cpp:75 +msgid "Power usage" +msgstr "" + +#: src/bionics_ui.cpp:77 src/npctalk_rules.cpp:188 +msgid "Name" +msgstr "" + +#: src/bionics_ui.cpp:79 +msgid "Manual (shortcut)" +msgstr "" + +#: src/bionics_ui.cpp:139 +msgid "Sort bionics by:" +msgstr "" + +#: src/bionics_ui.cpp:220 +msgid "Available Fuel: " +msgstr "" + +#: src/bionics_ui.cpp:258 src/bionics_ui.cpp:264 +msgctxt "decimal separator" +msgid "." +msgstr "" + +#: src/bionics_ui.cpp:260 src/display.cpp:396 src/display.cpp:439 +#: src/player_display.cpp:678 src/units.cpp:123 +msgctxt "energy unit: kilojoule" +msgid "kJ" +msgstr "" + +#: src/bionics_ui.cpp:266 src/display.cpp:393 src/display.cpp:436 +#: src/player_display.cpp:675 src/units.cpp:128 +msgctxt "energy unit: joule" +msgid "J" +msgstr "" + +#: src/bionics_ui.cpp:268 src/display.cpp:390 src/display.cpp:433 +#: src/player_display.cpp:672 src/units.cpp:130 +msgctxt "energy unit: millijoule" +msgid "mJ" +msgstr "" + +#: src/bionics_ui.cpp:272 +#, c-format +msgid "" +"Bionic Power: %s/%ikJ" +msgstr "" + +#: src/bionics_ui.cpp:287 +#, c-format +msgid "" +"[%s] Reassign, [%s] Switch tabs," +" [%s] Toggle fuel saving mode, " +"[%s] Toggle sprite visibility, " +msgstr "" + +#: src/bionics_ui.cpp:291 +#, c-format +msgid " [%s] Sort: %s" +msgstr "" + +#: src/bionics_ui.cpp:295 +msgid "" +"Reassigning. Select a bionic to reassign or press " +"[SPACE] to cancel." +msgstr "" + +#: src/bionics_ui.cpp:298 +#, c-format +msgid "" +"Activating [%s] Examine, %s" +msgstr "" + +#: src/bionics_ui.cpp:302 +#, c-format +msgid "" +"Examining [%s] Activate, %s" +msgstr "" + +#: src/bionics_ui.cpp:320 src/bionics_ui.cpp:323 +#, c-format +msgid "%s act" +msgstr "" + +#: src/bionics_ui.cpp:327 +#, c-format +msgid "%s deact" +msgstr "" + +#: src/bionics_ui.cpp:331 +#, c-format +msgid "%s trigger" +msgstr "" + +#: src/bionics_ui.cpp:336 +#, c-format +msgid "%s/turn" +msgstr "" + +#: src/bionics_ui.cpp:337 +#, c-format +msgid "%s/%d turns" +msgstr "" + +#: src/bionics_ui.cpp:341 src/handle_action.cpp:1983 +msgid "OFF" +msgstr "" + +#: src/bionics_ui.cpp:341 src/handle_action.cpp:1983 +msgid "ON" +msgstr "" + +#: src/bionics_ui.cpp:344 +msgid "(incapacitated)" +msgstr "" + +#: src/bionics_ui.cpp:347 +msgid "(hidden)" +msgstr "" + +#: src/bionics_ui.cpp:351 +#, c-format +msgid "(fuel saving ON > %d %%)" +msgstr "" + +#: src/bionics_ui.cpp:357 +msgid "(inactive)" +msgstr "" + +#: src/bionics_ui.cpp:382 +#, c-format +msgid "ACTIVE (%i)" +msgstr "" + +#: src/bionics_ui.cpp:383 +#, c-format +msgid "PASSIVE (%i)" +msgstr "" + +#: src/bionics_ui.cpp:413 +#, c-format +msgid "Power usage: %s" +msgstr "" + +#: src/bionics_ui.cpp:421 +msgid "This bionic occupies the following body parts:" +msgstr "" + +#: src/bionics_ui.cpp:426 +#, c-format +msgid "Installed weapon: %s" +msgstr "" + +#: src/bionics_ui.cpp:677 +msgid " BIONICS " +msgstr "" + +#: src/bionics_ui.cpp:703 +msgid "No activatable bionics installed." +msgstr "" + +#: src/bionics_ui.cpp:706 +msgid "No passive bionics installed." +msgstr "" + +#: src/bionics_ui.cpp:813 +#, c-format +msgid "%s; enter new letter. Space to clear. Esc to cancel." +msgstr "" + +#: src/bionics_ui.cpp:823 +#, c-format +msgid "" +"Invalid bionic letter. Only those characters are valid:\n" +"\n" +"%s" +msgstr "" + +#: src/bionics_ui.cpp:863 +msgid "You can't toggle fuel saving mode on a non-fueled CBM." +msgstr "" + +#: src/bionics_ui.cpp:931 +msgid "Select action" +msgstr "" + +#: src/bionics_ui.cpp:933 +msgid "Uninstall weapon" +msgstr "" + +#: src/bionics_ui.cpp:934 +msgid "Install weapon" +msgstr "" + +#: src/bionics_ui.cpp:951 +msgid "Select weapon to install" +msgstr "" + +#: src/bionics_ui.cpp:960 +msgid "You don't have any items you can install in this bionic" +msgstr "" + +#: src/bionics_ui.cpp:970 +#, c-format +msgid "Unable to install %s" +msgstr "" + +#: src/bionics_ui.cpp:1004 +#, c-format +msgid "" +"You can not activate %s!\n" +"To read a description of %s, press '%s', then '%c'." +msgstr "" + +#: src/bodygraph.cpp:351 +msgid "Body status" +msgstr "" + +#: src/bodygraph.cpp:515 +msgid "Sub part of" +msgstr "" + +#: src/bodygraph.cpp:523 +msgid "Wetness" +msgstr "" + +#: src/bodygraph.cpp:529 +msgid "Body temp" +msgstr "" + +#: src/bodygraph.cpp:534 +msgid "Effects" +msgstr "" + +#: src/bodygraph.cpp:544 src/options.cpp:1869 +msgid "Worn" +msgstr "" + +#: src/bodygraph.cpp:551 +msgid "Coverage" +msgstr "" + +#: src/bodygraph.cpp:551 +msgid "Coverage (Avg.)" +msgstr "" + +#: src/bodygraph.cpp:560 +msgid "Protection (Avg.)" +msgstr "" + +#: src/bodygraph.cpp:561 +msgid "worst" +msgstr "" + +#: src/bodygraph.cpp:562 +msgid "best" +msgstr "" + +#: src/bodygraph.cpp:562 +msgid "median" +msgstr "" + +#. ~ 1$ = 2nd person pronoun (You), 2$ = body part (left arm) +#: src/bodygraph.cpp:669 +#, c-format +msgid "%1$s do not have a %2$s." +msgstr "" + +#. ~ 1$ = name of character, 2$ = body part (left arm) +#: src/bodygraph.cpp:671 +#, c-format +msgid "%1$s does not have a %2$s." +msgstr "" + +#: src/bonuses.cpp:104 +msgid "Accuracy" +msgstr "" + +#: src/bonuses.cpp:105 +msgid "Critical Hit Chance" +msgstr "" + +#: src/bonuses.cpp:108 +msgid "Block effectiveness" +msgstr "" + +#: src/bonuses.cpp:111 src/effect.cpp:901 src/effect.cpp:902 +msgid "damage" +msgstr "" + +#: src/bonuses.cpp:113 +msgid "Armor penetration" +msgstr "" + +#: src/bonuses.cpp:114 +msgid "Target armor multiplier" +msgstr "" + +#: src/bonuses.cpp:133 +msgid "stabbing" +msgstr "" + +#: src/bonuses.cpp:134 +msgid "swimming" +msgstr "" + +#: src/bonuses.cpp:135 +msgid "unarmed" +msgstr "" + +#: src/bonuses.cpp:137 +msgid "pistols" +msgstr "" + +#: src/bonuses.cpp:140 +msgid "SMGs" +msgstr "" + +#. ~ %1$s: damage type, %2$s: damage-related bonus name +#: src/bonuses.cpp:275 src/bonuses.cpp:299 +#, c-format +msgctxt "type of damage" +msgid "%1$s %2$s" +msgstr "" + +#. ~ %1$s: bonus name, %2$d: bonus percentage, %3$s: stat name +#: src/bonuses.cpp:282 +#, c-format +msgctxt "martial art bonus" +msgid "* %1$s: %2$d%% of %3$s" +msgstr "" + +#. ~ %1$s: bonus name, %2$d: bonus percentage +#: src/bonuses.cpp:286 +#, c-format +msgctxt "martial art bonus" +msgid "* %1$s: %2$d%%" +msgstr "" + +#. ~ %1$s: bonus name, %2$+d: bonus percentage, %3$s: stat name +#: src/bonuses.cpp:306 +#, c-format +msgctxt "martial art bonus" +msgid "* %1$s: %2$+d%% of %3$s" +msgstr "" + +#. ~ %1$s: bonus name, %2$+d: bonus value +#: src/bonuses.cpp:310 +#, c-format +msgctxt "martial art bonus" +msgid "* %1$s: %2$+d" +msgstr "" + +#: src/calendar.cpp:436 src/calendar.cpp:484 src/calendar.cpp:549 +msgid "forever" +msgstr "" + +#: src/calendar.cpp:438 +#, c-format +msgid "%d second" +msgid_plural "%d seconds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:440 src/calendar.cpp:863 +#, c-format +msgid "%d minute" +msgid_plural "%d minutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:442 +#, c-format +msgid "%d hour" +msgid_plural "%d hours" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:444 src/calendar.cpp:492 src/calendar.cpp:867 +#, c-format +msgid "%d day" +msgid_plural "%d days" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:446 +#, c-format +msgid "%d week" +msgid_plural "%d weeks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:448 +#, c-format +msgid "%d season" +msgid_plural "%d seasons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:450 +#, c-format +msgid "%d year" +msgid_plural "%d years" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:457 +msgid " forever" +msgstr "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:460 +#, c-format +msgid "%3d second" +msgid_plural "%3d seconds" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:463 +#, c-format +msgid "%3d minute" +msgid_plural "%3d minutes" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:466 +#, c-format +msgid "%3d hour" +msgid_plural "%3d hours" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:469 +#, c-format +msgid "%3d day" +msgid_plural "%3d days" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:472 +#, c-format +msgid "%3d week" +msgid_plural "%3d weeks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:475 +#, c-format +msgid "%3d season" +msgid_plural "%3d seasons" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Right-aligned time string. should right-align with other strings with +#. this same comment +#: src/calendar.cpp:478 +#, c-format +msgid "%3d year" +msgid_plural "%3d years" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:486 +#, c-format +msgid "%d sec" +msgid_plural "%d secs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:488 +#, c-format +msgid "%d min" +msgid_plural "%d mins" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:490 +#, c-format +msgid "%d hr" +msgid_plural "%d hrs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:494 +#, c-format +msgid "%d wk" +msgid_plural "%d wks" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:496 +#, c-format +msgid "%d seas" +msgid_plural "%d seas" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:498 +#, c-format +msgid "%d yr" +msgid_plural "%d yrs" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s - greater units of time (e.g. 3 hours), %2$s - lesser units of time +#. (e.g. 11 minutes). +#: src/calendar.cpp:574 +#, c-format +msgctxt "time duration" +msgid "%1$s %2$s" +msgstr "" + +#. ~ %1$s - greater units of time (e.g. 3 hours), %2$s - lesser units of time +#. (e.g. 11 minutes). +#: src/calendar.cpp:579 +#, c-format +msgid "%1$s and %2$s" +msgstr "" + +#. ~ %s - time (e.g. 2 hours). +#: src/calendar.cpp:615 +#, c-format +msgid "more than %s" +msgstr "" + +#. ~ %s - time (e.g. 2 hours). +#: src/calendar.cpp:618 +#, c-format +msgid "less than %s" +msgstr "" + +#. ~ %s - time (e.g. 2 hours). +#: src/calendar.cpp:623 +#, c-format +msgid "about %s" +msgstr "" + +#. ~ hour:minute (24hr time display) +#: src/calendar.cpp:650 +#, c-format +msgid "%02d:%02d:%02d" +msgstr "" + +#: src/calendar.cpp:659 +#, c-format +msgid "%d:%02d:%02d%sAM" +msgstr "" + +#: src/calendar.cpp:661 +#, c-format +msgid "%d:%02d:%02d%sPM" +msgstr "" + +#. ~First letter is supposed to be uppercase +#: src/calendar.cpp:762 +msgid "Spring" +msgstr "" + +#. ~First letter is supposed to be uppercase +#: src/calendar.cpp:766 +msgid "Autumn" +msgstr "" + +#. ~First letter is supposed to be uppercase +#: src/calendar.cpp:768 +msgid "Winter" +msgstr "" + +#: src/calendar.cpp:769 +msgid "End times" +msgstr "" + +#. ~ 1 is the year, 2 is the day (of the *year*), 3 is the time of the day in +#. its usual format +#: src/calendar.cpp:838 +#, c-format +msgid "Year %1$d, day %2$d %3$s" +msgstr "" + +#. ~ 1 is the year, 2 is the season name, 3 is the day (of the season), 4 is +#. the time of the day in its usual format +#: src/calendar.cpp:842 +#, c-format +msgid "Year %1$d, %2$s, day %3$d %4$s" +msgstr "" + +#: src/calendar.cpp:858 +#, c-format +msgid "%d day, " +msgid_plural "%d days, " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/calendar.cpp:861 +#, c-format +msgid "%d hour, " +msgid_plural "%d hours, " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Estimate of how much time has passed since the last entry +#: src/calendar.cpp:870 +msgid "Less than a day" +msgstr "" + +#. ~ Estimate of how much time has passed since the last entry +#: src/calendar.cpp:873 +msgid "Not long" +msgstr "" + +#. ~ Estimate of how much time has passed since the last entry +#: src/calendar.cpp:883 +msgid "A long while" +msgstr "" + +#: src/calendar.cpp:883 +msgid "A short while" +msgstr "" + +#: src/calendar.cpp:883 +msgid "A while" +msgstr "" + +#. ~ %1$s is xx days, %2$s is xx hours, %3$s is xx minutes +#: src/calendar.cpp:888 +#, c-format +msgid "%1$s%2$s%3$s since last entry" +msgstr "" + +#. ~ Time of year: +#. ~ $1 = year since Cataclysm +#. ~ $2 = season +#. ~ $3 = day of season +#. ~ $4 = approximate time of day +#: src/calendar.cpp:906 +#, c-format +msgid "Year %1$d, %2$s, day %3$d, %4$s" +msgstr "" + +#. ~ Estimated point in the current season +#: src/calendar.cpp:920 +msgctxt "time of season" +msgid "Early" +msgstr "" + +#. ~ Estimated point in the current season +#: src/calendar.cpp:923 +msgctxt "time of season" +msgid "Mid" +msgstr "" + +#. ~ Estimated point in the current season +#: src/calendar.cpp:926 +msgctxt "time of season" +msgid "Late" +msgstr "" + +#. ~ Estimated day-of-season string: $1 = Early/Mid/Late, $2 = +#. Spring/Summer/Fall/Winter +#: src/calendar.cpp:929 src/faction.cpp:439 src/faction.cpp:444 +#: src/faction.cpp:447 +#, c-format +msgid "%1$s %2$s" +msgstr "" + +#. ~ Time of year: $1 = year since Cataclysm, $2 = season +#: src/calendar.cpp:932 +#, c-format +msgid "Year %1$d, %2$s" +msgstr "" + +#: src/calendar_ui.cpp:50 +#, c-format +msgid "" +"Old date: %1$s\n" +"New date: %2$s" +msgstr "" + +#: src/calendar_ui.cpp:57 +msgid "Decrease value" +msgstr "" + +#: src/calendar_ui.cpp:58 +msgid "Increase value" +msgstr "" + +#: src/calendar_ui.cpp:59 +msgid "Reset value" +msgstr "" + +#: src/calendar_ui.cpp:61 +#, c-format +msgid "Press %s to decrease value.\n" +msgstr "" + +#: src/calendar_ui.cpp:63 +#, c-format +msgid "Press %s to increase value.\n" +msgstr "" + +#: src/calendar_ui.cpp:65 +#, c-format +msgid "Press %s to reset value.\n" +msgstr "" + +#: src/calendar_ui.cpp:68 +#, c-format +msgid "Press %s when done selecting time point." +msgstr "" + +#: src/calendar_ui.cpp:72 +msgid "year" +msgstr "" + +#: src/calendar_ui.cpp:74 +msgid "season" +msgstr "" + +#: src/calendar_ui.cpp:76 +msgid "day" +msgstr "" + +#: src/calendar_ui.cpp:78 +msgid "hour" +msgstr "" + +#: src/calendar_ui.cpp:80 +msgid "minute" +msgstr "" + +#: src/calendar_ui.cpp:82 +msgid "turn" +msgstr "" + +#: src/calendar_ui.cpp:95 +msgid "Set year to?" +msgstr "" + +#: src/calendar_ui.cpp:99 +msgid "Set season to? (0 = spring)" +msgstr "" + +#: src/calendar_ui.cpp:102 +msgid "Set days to?" +msgstr "" + +#: src/calendar_ui.cpp:105 +msgid "Set hour to?" +msgstr "" + +#: src/calendar_ui.cpp:108 +msgid "Set minute to?" +msgstr "" + +#: src/calendar_ui.cpp:112 +#, c-format +msgid "Set turn to? (One day is %i turns)" +msgstr "" + +#: src/calendar_ui.h:27 +msgid "Select time point" +msgstr "" + +#: src/cata_tiles.cpp:5515 +msgid "direct3d" +msgstr "" + +#: src/cata_tiles.cpp:5518 +msgid "opengl" +msgstr "" + +#: src/cata_tiles.cpp:5519 +msgid "opengles2" +msgstr "" + +#: src/cata_tiles.cpp:5545 +msgid "Display 0" +msgstr "" + +#: src/cata_utility.cpp:213 src/options.cpp:1787 +msgid "mph" +msgstr "" + +#. ~ vehicle speed tiles per turn +#: src/cata_utility.cpp:216 +msgid "t/t" +msgstr "" + +#: src/cata_utility.cpp:220 src/options.cpp:1787 +msgid "km/h" +msgstr "" + +#: src/cata_utility.cpp:222 +msgid "m/s" +msgstr "" + +#: src/cata_utility.cpp:306 src/cata_utility.cpp:336 +#, c-format +msgid "Failed to write %1$s to \"%2$s\": %3$s" +msgstr "" + +#: src/cata_utility.cpp:461 src/cata_utility.cpp:505 src/cata_utility.cpp:552 +#: src/cata_utility.cpp:570 +#, c-format +msgid "Failed to read from \"%1$s\": %2$s" +msgstr "" + +#. ~ translators: place some random 1-width characters here in your language +#. if possible, or leave it as is +#: src/cata_utility.cpp:609 +msgid "abcdefghijklmnopqrstuvwxyz" +msgstr "" + +#. ~ translators: place some random 2-width characters here in your language +#. if possible, or leave it as is +#: src/cata_utility.cpp:612 +msgid "に坂索トし荷測のンおク妙免イロコヤ梅棋厚れ表幌" +msgstr "" + +#: src/character.cpp:893 src/monster.cpp:815 +msgid "armor" +msgstr "" + +#: src/character.cpp:1240 +msgid "Your stamina is too low to attempt to dodge." +msgstr "" + +#: src/character.cpp:1242 +msgid "'s stamina is too low to attempt to dodge." +msgstr "" + +#: src/character.cpp:1449 +msgid "Ouch, something hurts!" +msgstr "" + +#: src/character.cpp:1672 +#, c-format +msgid "You remove the %s's harness." +msgstr "" + +#: src/character.cpp:1681 +#, c-format +msgid "You climb on the %s." +msgstr "" + +#: src/character.cpp:1687 +#, c-format +msgid "You hear your %s whir to life." +msgstr "" + +#: src/character.cpp:1721 src/monexamine.cpp:163 +#, c-format +msgid "You fail to budge your %s!" +msgstr "" + +#: src/character.cpp:1783 src/iuse_actor.cpp:2287 +msgid "You can't do that while mounted." +msgstr "" + +#: src/character.cpp:1784 +msgid " can't do that while mounted." +msgstr "" + +#: src/character.cpp:1821 +msgid "You are ejected from your mech!" +msgstr "" + +#: src/character.cpp:1822 +msgid " is ejected from their mech!" +msgstr "" + +#: src/character.cpp:1824 +msgid "You fall off your mount!" +msgstr "" + +#: src/character.cpp:1825 +msgid " falls off their mount!" +msgstr "" + +#: src/character.cpp:1865 src/trapfunc.cpp:963 +msgid "You hurt yourself!" +msgstr "" + +#: src/character.cpp:1870 +msgctxt "memorial_male" +msgid "Fell off a mount." +msgstr "" + +#: src/character.cpp:1871 +msgctxt "memorial_female" +msgid "Fell off a mount." +msgstr "" + +#: src/character.cpp:1905 +msgid "Dismount where?" +msgstr "" + +#: src/character.cpp:1907 +msgid "You cannot dismount there!" +msgstr "" + +#: src/character.cpp:1963 +msgid "WARNING! Player has no vital part and is invincible." +msgstr "" + +#: src/character.cpp:2040 +msgid "You try to counterattack, but you are too exhausted!" +msgstr "" + +#: src/character.cpp:2100 +msgid "Time seems to slow down, and you instinctively dodge!" +msgstr "" + +#: src/character.cpp:2102 +#, c-format +msgid "%s dodges… so fast!" +msgstr "" + +#: src/character.cpp:2108 +msgid "You try to dodge, but there's no room!" +msgstr "" + +#: src/character.cpp:2110 +#, c-format +msgid "%s tries to dodge, but there's no room!" +msgstr "" + +#: src/character.cpp:2131 +#, c-format +msgid "This task is too simple to train your %s beyond %d." +msgstr "" + +#: src/character.cpp:2310 +msgid "footsteps" +msgstr "" + +#: src/character.cpp:2323 +msgid "clattering equipment" +msgstr "" + +#: src/character.cpp:2379 +#, c-format +msgid "Your %s bionic comes back online." +msgstr "" + +#: src/character.cpp:2466 +#, c-format +msgid "You have learned a new style: %s!" +msgstr "" + +#: src/character.cpp:2816 +#, c-format +msgid "Your practical skill in %s has increased to %d!" +msgstr "" + +#: src/character.cpp:2821 +#, c-format +msgid "Your theoretical understanding of %s has increased to %d!" +msgstr "" + +#: src/character.cpp:2826 +#, c-format +msgid "You feel that %s tasks of this level are becoming trivial." +msgstr "" + +#: src/character.cpp:3026 +msgid "Blood Test Results" +msgstr "" + +#: src/character.cpp:3028 +msgid "No effects." +msgstr "" + +#: src/character.cpp:3374 +msgid " can't use anything while incorporeal." +msgstr "" + +#. ~ %1$s - list of unmet requirements, %2$s - item name. +#: src/character.cpp:3384 +#, c-format +msgid "You need at least %1$s to use this %2$s." +msgstr "" + +#: src/character.cpp:3385 +#, c-format +msgid " needs at least %1$s to use this %2$s." +msgstr "" + +#. ~ %1$s - list of unmet requirements, %2$s - item name, %3$s - indirect item +#. name. +#: src/character.cpp:3389 +#, c-format +msgid "You need at least %1$s to use this %2$s with your %3$s." +msgstr "" + +#: src/character.cpp:3390 +#, c-format +msgid " needs at least %1$s to use this %2$s with their %3$s." +msgstr "" + +#: src/character.cpp:3407 +#, c-format +msgid "You cannot unwield your %s." +msgstr "" + +#: src/character.cpp:3781 +msgid "Your heart races as you recall your most recent hunt." +msgstr "" + +#: src/character.cpp:4845 +#, c-format +msgid "Your %s bionic shorts out!" +msgstr "" + +#: src/character.cpp:4906 src/character.cpp:4922 +#, c-format +msgid "Bandaged wounds on your %s healed." +msgstr "" + +#: src/character.cpp:4914 src/character.cpp:4927 +#, c-format +msgid "Disinfected wounds on your %s healed." +msgstr "" + +#: src/character.cpp:5198 +#, c-format +msgid "You're feeling tired. %s to lie down for sleep." +msgstr "" + +#: src/character.cpp:5201 +msgid "You're feeling tired." +msgstr "" + +#: src/character.cpp:5350 +msgid "You have a sudden heart attack!" +msgstr "" + +#: src/character.cpp:5351 src/player_hardcoded_effects.cpp:817 +msgid " has a sudden heart attack!" +msgstr "" + +#: src/character.cpp:5356 +msgid "Your breathing stops completely." +msgstr "" + +#: src/character.cpp:5357 +msgid "'s breathing stops completely." +msgstr "" + +#: src/character.cpp:5363 +msgid "Your heart spasms painfully and stops." +msgstr "" + +#: src/character.cpp:5364 +msgid "'s heart spasms painfully and stops." +msgstr "" + +#: src/character.cpp:5366 src/character.cpp:5373 +msgid "Your heart spasms and stops." +msgstr "" + +#: src/character.cpp:5367 src/character.cpp:5374 +msgid "'s heart spasms and stops." +msgstr "" + +#: src/character.cpp:5379 +msgid "Your breathing slows down to a stop." +msgstr "" + +#: src/character.cpp:5380 +msgid "'s breathing slows down to a stop." +msgstr "" + +#: src/character.cpp:5388 +msgid "You have starved to death." +msgstr "" + +#: src/character.cpp:5428 +msgid "You have died of dehydration." +msgstr "" + +#: src/character.cpp:5432 +msgid "Even your eyes feel dry…" +msgstr "" + +#: src/character.cpp:5434 +msgid "You are THIRSTY!" +msgstr "" + +#: src/character.cpp:5436 +msgid "Your mouth feels so dry…" +msgstr "" + +#: src/character.cpp:5443 +msgid "Survivor sleep now." +msgstr "" + +#: src/character.cpp:5448 +msgid "Anywhere would be a good place to sleep…" +msgstr "" + +#: src/character.cpp:5450 +msgid "You feel like you haven't slept in days." +msgstr "" + +#: src/character.cpp:5459 +msgid "You're too physically tired to stop yawning." +msgstr "" + +#: src/character.cpp:5469 +msgid "How much longer until bedtime?" +msgstr "" + +#: src/character.cpp:5478 +msgid "*yawn* You should really get some sleep." +msgstr "" + +#: src/character.cpp:5491 +msgid "Your mind feels tired. It's been a while since you've slept well." +msgstr "" + +#: src/character.cpp:5495 +msgid "" +"Your mind feels foggy from a lack of good sleep, and your eyes keep trying " +"to close against your will." +msgstr "" + +#: src/character.cpp:5503 +msgid "" +"Your mind feels weary, and you dread every wakeful minute that passes. You " +"crave sleep, and feel like you're about to collapse." +msgstr "" + +#: src/character.cpp:5511 +msgid "" +"You haven't slept decently for so long that your whole body is screaming for" +" mercy. It's a miracle that you're still awake, but it feels more like a " +"curse now." +msgstr "" + +#: src/character.cpp:5534 +msgid "" +"Your body collapses due to sleep deprivation, your neglected fatigue rushing" +" back all at once, and you pass out on the spot." +msgstr "" + +#: src/character.cpp:5535 +msgid " collapses to the ground from exhaustion." +msgstr "" + +#: src/character.cpp:5635 src/character_guns.cpp:209 +#, c-format +msgid "Permanently install your %1$s in your %2$s?" +msgstr "" + +#. ~ you filled to the brim with +#: src/character.cpp:6053 +#, c-format +msgid "You filled %1$s to the brim with %2$s." +msgstr "" + +#: src/character.cpp:6060 +#, c-format +msgid "%1$s can't to expand to add any more %2$s." +msgstr "" + +#: src/character.cpp:6070 src/iexamine.cpp:4296 +#, c-format +msgid "You pour %1$s into the %2$s." +msgstr "" + +#: src/character.cpp:6076 src/character.cpp:6095 src/veh_interact.cpp:3208 +msgid "There's some left over!" +msgstr "" + +#. ~ $1 - vehicle name, $2 - part name, $3 - liquid type +#: src/character.cpp:6091 +#, c-format +msgid "You refill the %1$s's %2$s with %3$s." +msgstr "" + +#: src/character.cpp:6157 +#, c-format +msgid "This is you - %s." +msgstr "" + +#: src/character.cpp:6159 +#, c-format +msgid "This is %s." +msgstr "" + +#: src/character.cpp:6204 +#, c-format +msgid "Wielding: %s" +msgstr "" + +#: src/character.cpp:6205 +msgid "Wearing:" +msgstr "" + +#: src/character.cpp:6218 +#, c-format +msgid "Traits: %s" +msgstr "" + +#. ~ how old the character is in years. try to limit number of characters to +#. fit on the screen +#: src/character.cpp:6417 +#, c-format +msgid "%d years" +msgstr "" + +#: src/character.cpp:6471 +#, c-format +msgid "%d cm" +msgstr "" + +#: src/character.cpp:6532 +msgid "Toggle which fault?" +msgstr "" + +#: src/character.cpp:6537 +#, c-format +msgctxt "fault" +msgid "Mend: %s" +msgstr "" + +#: src/character.cpp:6537 +#, c-format +msgctxt "fault" +msgid "Set: %s" +msgstr "" + +#: src/character.cpp:6541 +#, c-format +msgid "The %s doesn't have any faults to toggle." +msgstr "" + +#: src/character.cpp:6582 +#, c-format +msgid "The %s doesn't have any faults to mend." +msgstr "" + +#: src/character.cpp:6586 +msgid "It is damaged, but cannot be repaired." +msgstr "" + +#: src/character.cpp:6593 +#, c-format +msgid "" +"It is damaged, and could be repaired with %s. %s to use one of those items." +msgstr "" + +#: src/character.cpp:6605 +msgid "Mend which fault?" +msgstr "" + +#: src/character.cpp:6621 +#, c-format +msgid "Removes fault: %s\n" +msgstr "" + +#: src/character.cpp:6623 +#, c-format +msgid "Removes fault: %s\n" +msgstr "" + +#: src/character.cpp:6627 +#, c-format +msgid "Adds fault: %s\n" +msgstr "" + +#: src/character.cpp:6630 +#, c-format +msgid "Repairs %d damage.\n" +msgstr "" + +#: src/character.cpp:6632 +#, c-format +msgid "Applies %d damage.\n" +msgstr "" + +#: src/character.cpp:6648 +#, c-format +msgid "Time required: %s\n" +msgstr "" + +#: src/character.cpp:6651 +msgid "Skills: none\n" +msgstr "" + +#: src/character.cpp:6653 +#, c-format +msgid "Skills: %s\n" +msgstr "" + +#. ~ %1$s: skill name, %2$s: current skill level, %3$s: required skill level +#: src/character.cpp:6658 +#, c-format +msgctxt "skill requirement" +msgid "%1$s (%2$d/%3$d)" +msgstr "" + +#. ~ %1$s: skill name, %2$s: current skill level, %3$s: required skill level +#: src/character.cpp:6663 +#, c-format +msgctxt "skill requirement" +msgid "%1$s (%2$d/%3$d)" +msgstr "" + +#: src/character.cpp:6690 +#, c-format +msgid "You are currently unable to mend the %s this way." +msgstr "" + +#: src/character.cpp:6977 +msgid "Your body strains under the weight!" +msgstr "" + +#: src/character.cpp:7134 src/game_inventory.cpp:1150 +#, c-format +msgid "Your %s was broken and won't turn on." +msgstr "" + +#: src/character.cpp:7142 +#, c-format +msgid "Your %s needs %d charge from some UPS." +msgid_plural "Your %s needs %d charges from some UPS." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/character.cpp:7148 +#, c-format +msgid "Your %s needs %d kJ of bionic power." +msgid_plural "Your %s needs %d kJ of bionic power." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/character.cpp:7155 +#, c-format +msgid "Your %s has %d charge, but needs %d." +msgid_plural "Your %s has %d charges, but needs %d." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/character.cpp:7342 +msgid "You cough heavily." +msgstr "" + +#: src/character.cpp:7344 src/monster.cpp:3325 src/monster.cpp:3335 +msgid "a hacking cough." +msgstr "" + +#: src/character.cpp:7425 +msgid "You try to shout, but you have no face!" +msgstr "" + +#: src/character.cpp:7433 +msgid "a piercing howl!" +msgstr "" + +#: src/character.cpp:7433 +msgid "yourself let out a piercing howl!" +msgstr "" + +#: src/character.cpp:7439 +msgid "a loud scream!" +msgstr "" + +#: src/character.cpp:7439 +msgid "yourself scream loudly!" +msgstr "" + +#: src/character.cpp:7445 +msgid "a loud shout!" +msgstr "" + +#: src/character.cpp:7445 +msgid "yourself shout loudly!" +msgstr "" + +#: src/character.cpp:7470 +msgid "The sound of your voice is almost completely muffled!" +msgstr "" + +#: src/character.cpp:7471 +msgid "an indistinct voice" +msgstr "" + +#: src/character.cpp:7471 +msgid "your muffled shout" +msgstr "" + +#: src/character.cpp:7474 +msgid "The sound of your voice is significantly muffled!" +msgstr "" + +#: src/character.cpp:7494 +msgid " throws up heavily!" +msgstr "" + +#: src/character.cpp:7494 +msgid "You throw up heavily!" +msgstr "" + +#: src/character.cpp:7580 +msgctxt "strength stat" +msgid "STR" +msgstr "" + +#: src/character.cpp:7581 +msgctxt "dexterity stat" +msgid "DEX" +msgstr "" + +#: src/character.cpp:7582 +msgctxt "intelligence stat" +msgid "INT" +msgstr "" + +#: src/character.cpp:7583 +msgctxt "perception stat" +msgid "PER" +msgstr "" + +#: src/character.cpp:7588 +msgctxt "fake stat there's an error" +msgid "ERR" +msgstr "" + +#: src/character.cpp:7806 +msgid "You can't wield anything while incorporeal." +msgstr "" + +#: src/character.cpp:7810 +msgid "" +"You need at least one arm available to even consider wielding something." +msgstr "" + +#: src/character.cpp:7813 +msgid "You can't wield spilt liquids." +msgstr "" + +#: src/character.cpp:7816 +msgid "You can't wield loose gases." +msgstr "" + +#: src/character.cpp:7819 +msgid "You can't wield unbroken frozen liquids." +msgstr "" + +#: src/character.cpp:7823 +msgid "You can't unwield this." +msgstr "" + +#: src/character.cpp:7826 +msgid "" +"You can't wield this. Wielding it would make it impossible to unwield it." +msgstr "" + +#: src/character.cpp:7830 +msgid "" +"You can't wield this. It looks like it has to be attached to a bionic." +msgstr "" + +#: src/character.cpp:7834 +#, c-format +msgid "The %s prevents you from wielding the %s." +msgstr "" + +#: src/character.cpp:7844 src/character.cpp:7860 src/game.cpp:5612 +msgid "Something you are wearing hinders the use of both hands." +msgstr "" + +#: src/character.cpp:7846 +#, c-format +msgid "You can't wield the %s with only one arm." +msgstr "" + +#: src/character.cpp:7849 +#, c-format +msgid "You are too weak to wield the %s with only one arm." +msgstr "" + +#: src/character.cpp:7855 +msgid "You cannot wield anything while piloting a mech." +msgstr "" + +#: src/character.cpp:7863 +#, c-format +msgid "You can't wield your %s while driving." +msgstr "" + +#: src/character.cpp:7931 src/npctalk.cpp:2297 +msgid "fists" +msgstr "" + +#: src/character.cpp:7962 src/item_pocket.cpp:2747 src/item_pocket.cpp:2752 +#: src/item_pocket.cpp:2757 src/item_pocket.cpp:2759 +msgid "(empty)" +msgstr "" + +#: src/character.cpp:8018 +#, c-format +msgid "Your offensive defense system shocks %s in mid-attack!" +msgstr "" + +#: src/character.cpp:8021 +#, c-format +msgid "%1$s's offensive defense system shocks %2$s in mid-attack!" +msgstr "" + +#: src/character.cpp:8038 +#, c-format +msgid "%1$s's %2$s puncture %3$s in mid-attack!" +msgstr "" + +#: src/character.cpp:8039 src/character.cpp:8044 +msgid "quills" +msgstr "" + +#: src/character.cpp:8039 src/character.cpp:8044 +msgid "spines" +msgstr "" + +#: src/character.cpp:8043 +#, c-format +msgid "Your %1$s puncture %2$s in mid-attack!" +msgstr "" + +#: src/character.cpp:8056 +#, c-format +msgid "%1$s's %2$s scrape %3$s in mid-attack!" +msgstr "" + +#: src/character.cpp:8057 +msgid "thorns" +msgstr "" + +#: src/character.cpp:8060 +#, c-format +msgid "Your thorns scrape %s in mid-attack!" +msgstr "" + +#: src/character.cpp:8073 +#, c-format +msgid "%1$s gets a load of %2$s's %3$s stuck in!" +msgstr "" + +#: src/character.cpp:8074 +msgid "hair" +msgstr "" + +#: src/character.cpp:8077 +#, c-format +msgid "Your hairs detach into %s!" +msgstr "" + +#: src/character.cpp:8107 +#, c-format +msgid "%1$s loses their balance while being hit!" +msgstr "" + +#: src/character.cpp:8110 +msgid "You lose your balance while being hit!" +msgstr "" + +#: src/character.cpp:8160 +#, c-format +msgid "You are no longer able to wield your %s and drop it!" +msgstr "" + +#: src/character.cpp:8216 +msgid "A mass of slime is torn from you, and moves on its own!" +msgstr "" + +#: src/character.cpp:8229 +#, c-format +msgid "Your acidic blood splashes %s in mid-attack!" +msgstr "" + +#: src/character.cpp:8232 +#, c-format +msgid "%1$s's acidic blood splashes on %2$s in mid-attack!" +msgstr "" + +#: src/character.cpp:8294 +msgid "Filth from your clothing has been embedded deep in the wound." +msgstr "" + +#: src/character.cpp:8309 +#, c-format +msgid "Bandages on your %s were damaged!" +msgstr "" + +#: src/character.cpp:8311 +#, c-format +msgid "You got some filth on your disinfected %s!" +msgstr "" + +#: src/character.cpp:8316 +#, c-format +msgid "Bandages on your %s were destroyed!" +msgstr "" + +#: src/character.cpp:8319 +#, c-format +msgid "Your %s is no longer disinfected!" +msgstr "" + +#: src/character.cpp:8414 +#, c-format +msgid "You were attacked by %s!" +msgstr "" + +#: src/character.cpp:8417 +msgid "You were attacked by something you can't see!" +msgstr "" + +#: src/character.cpp:8420 +msgid "You were hurt!" +msgstr "" + +#: src/character.cpp:8496 +msgid "You smell like yourself again." +msgstr "" + +#: src/character.cpp:8561 +msgid "You sink your roots into the soil." +msgstr "" + +#: src/character.cpp:8760 +msgid "There are no items to haul here." +msgstr "" + +#: src/character.cpp:8773 +msgid "You cannot haul inside vehicles." +msgstr "" + +#: src/character.cpp:8776 +msgid "You cannot haul while in deep water." +msgstr "" + +#: src/character.cpp:8779 +msgid "You cannot haul items here." +msgstr "" + +#: src/character.cpp:8783 +msgid "You start hauling items along the ground." +msgstr "" + +#: src/character.cpp:8785 +msgid "Your hands are not free, which makes hauling slower." +msgstr "" + +#: src/character.cpp:8795 +msgid "You stop hauling items." +msgstr "" + +#: src/character.cpp:8883 +msgid "You resume your task." +msgstr "" + +#: src/character.cpp:8962 +msgid "You nestle into your pile of clothes for warmth." +msgstr "" + +#: src/character.cpp:8964 +msgid "You use your pile of clothes for warmth." +msgstr "" + +#: src/character.cpp:8968 +#, c-format +msgid "You snuggle your %s to keep warm." +msgstr "" + +#: src/character.cpp:8970 +#, c-format +msgid "You use your %s to keep warm." +msgstr "" + +#: src/character.cpp:8977 +msgid "Sleep Mode activated. Disabling sensory response." +msgstr "" + +#: src/character.cpp:8982 +msgctxt "memorial_male" +msgid "Entered hibernation." +msgstr "" + +#: src/character.cpp:8983 +msgctxt "memorial_female" +msgid "Entered hibernation." +msgstr "" + +#. ~ Select components from inventory to consume. %d = number of components +#. left to consume. +#. ~ Select components from the map to consume. %d = number of components left +#. to consume. +#: src/character.cpp:9535 src/map.cpp:6240 +#, c-format +msgid "Select which component to use (%d left)" +msgstr "" + +#: src/character.cpp:9658 +msgid "This UPS use needs updating. Create issue on github." +msgstr "" + +#: src/character.cpp:10061 +msgid "You don't have the tools to crush frozen liquids." +msgstr "" + +#. ~ %1$s: item to be crushed, %2$s: hammer name +#: src/character.cpp:10074 +#, c-format +msgid "" +"Do you want to crush up %1$s with your %2$s?\n" +"Be wary of fragile items nearby!" +msgstr "" + +#: src/character.cpp:10080 +#, c-format +msgid "You swing your %s wildly!" +msgstr "" + +#: src/character.cpp:10091 +msgid "somethings" +msgstr "" + +#: src/character.cpp:10095 +msgid "a hammering tool" +msgstr "" + +#: src/character.cpp:10098 +msgid "a drill or both hammering tool and screwdriver" +msgstr "" + +#: src/character.cpp:10103 +#, c-format +msgid "You need %s to crush up frozen liquids in rigid container!" +msgstr "" + +#: src/character.cpp:10107 +#, c-format +msgid "You crush up %s." +msgstr "" + +#: src/character.cpp:10220 +msgid "Obstacle Muts." +msgstr "" + +#: src/character.cpp:10223 +msgid "Parkour" +msgstr "" + +#: src/character.cpp:10228 +msgid "Bonuses Capped" +msgstr "" + +#: src/character.cpp:10236 +msgid "Mycus on Fungus" +msgstr "" + +#: src/character.cpp:10245 +msgid "Encum./Wounds" +msgstr "" + +#: src/character.cpp:10251 +msgid "Flat Ground Mut." +msgstr "" + +#: src/character.cpp:10255 +msgid "Swim Fins" +msgstr "" + +#: src/character.cpp:10261 src/character.cpp:10263 src/character.cpp:10266 +msgid "Inline Skates" +msgstr "" + +#: src/character.cpp:10275 src/character.cpp:10277 src/character.cpp:10280 +msgid "Roller Skates" +msgstr "" + +#: src/character.cpp:10289 src/character.cpp:10291 src/character.cpp:10294 +msgid "Heelys" +msgstr "" + +#: src/character.cpp:10313 +msgid "No Shoes" +msgstr "" + +#: src/character.cpp:10315 +msgid "No Left Shoe" +msgstr "" + +#: src/character.cpp:10317 +msgid "No Right Shoe" +msgstr "" + +#: src/character.cpp:10327 src/character.cpp:10330 +msgid "Enchantments" +msgstr "" + +#: src/character.cpp:10337 src/options.cpp:1572 +msgid "Running" +msgstr "" + +#: src/character.cpp:10338 src/options.cpp:1572 +msgid "Crouching" +msgstr "" + +#: src/character.cpp:10339 +msgid "Prone" +msgstr "" + +#: src/character.cpp:10339 src/safemode_ui.cpp:254 +msgid "Walking" +msgstr "" + +#: src/character.cpp:10505 +msgid "boop." +msgstr "" + +#: src/character.cpp:10508 +msgid "You can't echolocate underwater!" +msgstr "" + +#: src/character.cpp:10511 +msgid "chirp." +msgstr "" + +#: src/character.cpp:10516 +msgid "clack." +msgstr "" + +#: src/character.cpp:10520 src/character.cpp:10628 src/itype.h:713 +msgid "click." +msgstr "" + +#: src/character.cpp:10526 +#, c-format +msgid "You detect a %1$s to the %2$s!" +msgstr "" + +#: src/character.cpp:10565 +msgid "Target [Tiny]." +msgstr "" + +#: src/character.cpp:10568 +msgid "Target [Small]." +msgstr "" + +#: src/character.cpp:10571 +msgid "Target [Medium]." +msgstr "" + +#: src/character.cpp:10574 +msgid "Warning! Target [Large]." +msgstr "" + +#: src/character.cpp:10577 +msgid "Warning! Target [Huge]." +msgstr "" + +#: src/character.cpp:10586 +msgid "tick." +msgstr "" + +#: src/character.cpp:10589 +msgid "pii." +msgstr "" + +#: src/character.cpp:10595 +msgid "pong." +msgstr "" + +#: src/character.cpp:10598 +msgid "bloop." +msgstr "" + +#: src/character.cpp:10607 +msgid "ch." +msgstr "" + +#: src/character.cpp:10610 +msgid "chk." +msgstr "" + +#: src/character.cpp:10613 +msgid "chhk." +msgstr "" + +#: src/character.cpp:10616 +msgid "chkch." +msgstr "" + +#: src/character.cpp:10619 +msgid "chkchh." +msgstr "" + +#: src/character.cpp:10693 src/faction.cpp:833 src/npc.cpp:2774 +msgid "Wielding: " +msgstr "" + +#: src/character.cpp:10702 src/npc.cpp:2785 +msgid "Wearing: " +msgstr "" + +#: src/character.cpp:10707 src/newcharacter.cpp:4166 src/npc.cpp:2802 +msgid "Traits: " +msgstr "" + +#: src/character.cpp:10890 src/character.cpp:10897 +#, c-format +msgid "Your %s HURTS!" +msgstr "" + +#: src/character.cpp:10892 src/character.cpp:10899 +#, c-format +msgid "Your %s hurts!" +msgstr "" + +#: src/character.cpp:10912 +msgid "You pass out!" +msgstr "" + +#: src/character.cpp:10990 +msgid "We have mistakenly colonized a local guide! Purging now." +msgstr "" + +#: src/character.cpp:11003 +msgid "Something writhes inside of you as it dies." +msgstr "" + +#: src/character.cpp:11016 +msgid "Your bowels gurgle as something inside them dies." +msgstr "" + +#: src/character.cpp:11124 +msgid "You stumble!" +msgstr "" + +#: src/character.cpp:11125 +msgid " stumbles!" +msgstr "" + +#: src/character.cpp:11192 +msgid "Your soporific inducer runs out of power!" +msgstr "" + +#: src/character.cpp:11194 +msgid "Your soporific inducer starts back up." +msgstr "" + +#: src/character.cpp:11538 +#, c-format +msgid "You put the %s in your inventory." +msgstr "" + +#: src/character.cpp:11553 +#, c-format +msgid "The %s is already empty!" +msgstr "" + +#: src/character.cpp:11557 +msgid "The item can't be unloaded in its current state!" +msgstr "" + +#: src/character.cpp:11611 +msgid "Unload what?" +msgstr "" + +#: src/character.cpp:11628 src/character.cpp:11636 +#, c-format +msgid "You can't unload a %s!" +msgstr "" + +#: src/character.cpp:11634 +#, c-format +msgid "You can't unload a rechargeable %s!" +msgstr "" + +#: src/character.cpp:11643 +#, c-format +msgid "Your %s isn't charged." +msgstr "" + +#: src/character.cpp:11645 +#, c-format +msgid "Your %s isn't loaded." +msgstr "" + +#: src/character.cpp:12060 +#, c-format +msgid "Your %s is not good reading material." +msgstr "" + +#: src/character.cpp:12062 +#, c-format +msgid "The %s is not good reading material." +msgstr "" + +#: src/character.cpp:12074 +msgid "It's a bad idea to read while driving!" +msgstr "" + +#: src/character.cpp:12080 +msgid "What's the point of studying? (Your morale is too low!)" +msgstr "" + +#: src/character.cpp:12081 +#, c-format +msgid "What's the point of studying? (%s)'s morale is too low!)" +msgstr "" + +#: src/character.cpp:12085 +#, c-format +msgid "%s %d needed to understand. You have %d" +msgstr "" + +#: src/character.cpp:12087 src/character.cpp:12130 +#, c-format +msgid "%s %d needed to understand. %s has %d" +msgstr "" + +#: src/character.cpp:12094 src/iuse.cpp:4123 +msgid "You're illiterate!" +msgstr "" + +#: src/character.cpp:12095 src/character.cpp:12127 +#, c-format +msgid "%s is illiterate!" +msgstr "" + +#: src/character.cpp:12097 +msgid "Your eyes won't focus without reading glasses." +msgstr "" + +#: src/character.cpp:12098 +#, c-format +msgid "%s's eyes won't focus without reading glasses." +msgstr "" + +#: src/character.cpp:12116 +msgid "Maybe someone could read that to you, but you're deaf!" +msgstr "" + +#: src/character.cpp:12134 +#, c-format +msgid "%s needs reading glasses!" +msgstr "" + +#: src/character.cpp:12138 +#, c-format +msgid "It's too dark for %s to read!" +msgstr "" + +#: src/character.cpp:12141 +#, c-format +msgid "%s could read that to you, but they can't see you." +msgstr "" + +#: src/character.cpp:12145 +#, c-format +msgid "%s morale is too low!" +msgstr "" + +#: src/character.cpp:12147 +#, c-format +msgid "%s is blind." +msgstr "" + +#: src/character.cpp:12230 src/medical_ui.cpp:533 src/newcharacter.cpp:1439 +#: src/player_display.cpp:1579 +msgid "Dexterity" +msgstr "" + +#: src/character.cpp:12249 +msgid "Martial Art" +msgstr "" + +#: src/character.cpp:12265 +msgid "Bio/Mut/Etc Effects" +msgstr "" + +#: src/character.cpp:12269 +msgid "Penalty Cap" +msgstr "" + +#: src/character.cpp:12604 src/character.cpp:12650 +#, c-format +msgid "You land on %s." +msgstr "" + +#: src/character.cpp:12634 +#, c-format +msgid "You are slammed against %1$s for %2$d damage." +msgstr "" + +#: src/character.cpp:12637 +#, c-format +msgid "You are slammed against %s!" +msgstr "" + +#: src/character.cpp:12639 +msgid "…but your shock absorbers negate the damage!" +msgstr "" + +#: src/character.cpp:12645 +#, c-format +msgid "You are slammed against %s." +msgstr "" + +#: src/character.cpp:12646 +#, c-format +msgid " is slammed against %s." +msgstr "" + +#: src/character.cpp:12705 src/character.cpp:12735 +#, c-format +msgid " bounces off a %s!" +msgstr "" + +#: src/character.cpp:12705 src/character.cpp:12735 +#, c-format +msgid "You bounce off a %s!" +msgstr "" + +#: src/character.cpp:12715 +#, c-format +msgid " bounces off %s!" +msgstr "" + +#: src/character.cpp:12715 +#, c-format +msgid "You bounce off %s!" +msgstr "" + +#: src/character.cpp:12776 +#, c-format +msgid "%s spilled from your hand." +msgstr "" + +#: src/character.cpp:12870 +#, c-format +msgid "Your ground sonar detected a %1$s to the %2$s!" +msgstr "" + +#: src/character.cpp:12891 src/vehicle_move.cpp:1287 +#, c-format +msgid "You've spotted a %1$s to the %2$s!" +msgstr "" + +#: src/character.cpp:13017 src/consumption.cpp:1897 +msgid "You do not have that item." +msgstr "" + +#: src/character.cpp:13027 src/character.cpp:13078 src/iuse.cpp:9345 +#, c-format +msgid "You can't do anything interesting with your %s." +msgstr "" + +#: src/character.cpp:13040 +msgid "Your biology is not compatible with that healing item." +msgstr "" + +#: src/character.cpp:13076 +msgid "You are not wielding anything you could use." +msgstr "" + +#: src/character.cpp:13222 +msgid "You roll on the ground, trying to smother the fire!" +msgstr "" + +#: src/character.cpp:13223 +msgid " rolls on the ground!" +msgstr "" + +#: src/character.cpp:13226 +msgid "You attempt to put out the fire on you!" +msgstr "" + +#: src/character.cpp:13227 +msgid " attempts to put out the fire on them!" +msgstr "" + +#: src/character.cpp:13240 +msgid "" +"Your broken limb significantly hampers your efforts to put pressure on a " +"bleeding wound!" +msgstr "" + +#: src/character.cpp:13241 +msgid "" +"'s broken limb significantly hampers their effort to put pressure " +"on a bleeding wound!" +msgstr "" + +#: src/character.cpp:13244 +msgid "" +"Your hands are too encumbered to effectively put pressure on a bleeding " +"wound!" +msgstr "" + +#: src/character.cpp:13245 +msgid "" +"'s hands are too encumbered to effectively put pressure on a " +"bleeding wound!" +msgstr "" + +#: src/character.cpp:13251 +msgid "" +"Your bleeding is beyond staunching barehanded! A tourniquet might help." +msgstr "" + +#: src/character.cpp:13252 +msgid "'s bleeding is beyond staunching barehanded!" +msgstr "" + +#: src/character.cpp:13259 +msgid "You put pressure on the bleeding wound…" +msgstr "" + +#: src/character.cpp:13260 +msgid " puts pressure on the bleeding wound…" +msgstr "" + +#: src/character.cpp:13345 src/newcharacter.cpp:396 +msgid "Select a style.\n" +msgstr "" + +#: src/character.cpp:13346 src/newcharacter.cpp:397 +#, c-format +msgid "" +"STR: %d, DEX: %d, PER: %d, INT: %d\n" +"Press [%s] for technique details and compatible weapons.\n" +msgstr "" + +#: src/character.cpp:13357 +msgid "Keep hands free (off)" +msgstr "" + +#: src/character.cpp:13357 +msgid "Keep hands free (on)" +msgstr "" + +#: src/character.cpp:13358 +msgid "" +"When this is enabled, player won't wield things unless explicitly told to." +msgstr "" + +#. ~ %s is armor name +#: src/character_armor.cpp:162 +#, c-format +msgctxt "memorial_male" +msgid "Worn %s was completely destroyed." +msgstr "" + +#: src/character_armor.cpp:163 +#, c-format +msgctxt "memorial_female" +msgid "Worn %s was completely destroyed." +msgstr "" + +#: src/character_armor.cpp:166 +#, c-format +msgid "Your %s is completely destroyed!" +msgstr "" + +#: src/character_armor.cpp:167 +#, c-format +msgid "'s %s is completely destroyed!" +msgstr "" + +#: src/character_armor.cpp:208 +msgid "The incoming attack was made ineffective." +msgstr "" + +#: src/character_armor.cpp:241 +msgid "" +"The defensive forcefield surrounding you ripples as it reduces the velocity " +"of the incoming attack." +msgstr "" + +#: src/character_armor.cpp:281 src/character_armor.cpp:314 +#, c-format +msgid "Your %s doesn't have enough power to absorb the blow and shuts down!" +msgstr "" + +#: src/character_armor.cpp:373 +#, c-format +msgid "Your %1$s %2$s!" +msgstr "" + +#. ~ %1$s is your armor name, %2$s is a damage verb +#: src/character_armor.cpp:441 +#, c-format +msgid "Your %1$s is %2$s further!" +msgstr "" + +#: src/character_armor.cpp:441 +#, c-format +msgid "Your %1$s is %2$s!" +msgstr "" + +#: src/character_attire.cpp:116 +msgid "Can't be worn directly." +msgstr "" + +#: src/character_attire.cpp:119 +msgid "You can't wear anything while incorporeal." +msgstr "" + +#: src/character_attire.cpp:122 +#, c-format +msgid "Putting on a %s would be tricky." +msgstr "" + +#: src/character_attire.cpp:127 +msgid "Can't wear that, it's made of wool!" +msgstr "" + +#: src/character_attire.cpp:138 +msgid "Can't wear that, it's made from an animal!" +msgstr "" + +#: src/character_attire.cpp:142 +msgid "Can't wear that, it's filthy!" +msgstr "" + +#: src/character_attire.cpp:152 +#, c-format +msgid "Your %s mutation prevents you from wearing your %s." +msgstr "" + +#: src/character_attire.cpp:153 +#, c-format +msgid "My %s mutation prevents me from wearing this %s." +msgstr "" + +#: src/character_attire.cpp:161 +#, c-format +msgid "Cannot wear a helmet over %s." +msgstr "" + +#: src/character_attire.cpp:162 +msgid "horns" +msgstr "" + +#: src/character_attire.cpp:163 +msgid "antennae" +msgstr "" + +#: src/character_attire.cpp:163 +msgid "antlers" +msgstr "" + +#: src/character_attire.cpp:180 +msgid "You don't have any broken limbs this could help." +msgstr "" + +#: src/character_attire.cpp:181 +#, c-format +msgid "%s doesn't have any broken limbs this could help." +msgstr "" + +#: src/character_attire.cpp:201 +msgid "You don't need a tourniquet to stop the bleeding." +msgstr "" + +#: src/character_attire.cpp:203 +#, c-format +msgid "%s doesn't need a tourniquet to stop the bleeding." +msgstr "" + +#: src/character_attire.cpp:210 +msgid "You don't have enough arms to wear that." +msgstr "" + +#: src/character_attire.cpp:211 +#, c-format +msgid "%s doesn't have enough arms to wear that." +msgstr "" + +#: src/character_attire.cpp:229 +msgid "You don't have a hand free to wear that." +msgstr "" + +#: src/character_attire.cpp:230 +#, c-format +msgid "%s doesn't have a hand free to wear that." +msgstr "" + +#: src/character_attire.cpp:249 +#, c-format +msgid "Can't wear %1$i or more %2$s at once." +msgstr "" + +#: src/character_attire.cpp:275 +msgid "You are already wearing that." +msgstr "" + +#: src/character_attire.cpp:276 +msgid " is already wearing that." +msgstr "" + +#: src/character_attire.cpp:285 +msgid " doesn't have that item." +msgstr "" + +#: src/character_attire.cpp:352 +#, c-format +msgid "You put on your %s." +msgstr "" + +#: src/character_attire.cpp:353 src/character_attire.cpp:379 +#, c-format +msgid " puts on their %s." +msgstr "" + +#: src/character_attire.cpp:362 +#, c-format +msgid "Your %s are very encumbered! %s" +msgstr "" + +#: src/character_attire.cpp:362 +#, c-format +msgid "Your %s is very encumbered! %s" +msgstr "" + +#: src/character_attire.cpp:367 +msgid "You're deafened!" +msgstr "" + +#: src/character_attire.cpp:371 +#, c-format +msgid "This %s is too big to wear comfortably! Maybe it could be refitted." +msgstr "" + +#: src/character_attire.cpp:375 +#, c-format +msgid "This %s is too small to wear comfortably! Maybe it could be refitted." +msgstr "" + +#: src/character_attire.cpp:435 +msgid "" +"You are wearing rigid armor with armor that has pockets for armor. Until " +"hard armor is removed inserting plates on those locations will be disabled." +msgstr "" + +#: src/character_attire.cpp:497 src/character_attire.cpp:807 +msgid "You are not wearing that item." +msgstr "" + +#: src/character_attire.cpp:498 +msgid " is not wearing that item." +msgstr "" + +#: src/character_attire.cpp:503 +msgid "You can't remove a part of your body." +msgstr "" + +#: src/character_attire.cpp:504 +msgid " can't remove a part of their body." +msgstr "" + +#: src/character_attire.cpp:508 +msgid "" +"You can't take off power armor while wearing other power armor components." +msgstr "" + +#: src/character_attire.cpp:509 +msgid "" +" can't take off power armor while wearing other power armor " +"components." +msgstr "" + +#: src/character_attire.cpp:513 +msgid "You can't take that item off." +msgstr "" + +#: src/character_attire.cpp:514 +msgid " can't take that item off." +msgstr "" + +#: src/character_attire.cpp:525 +#, c-format +msgid "You take off your %s." +msgstr "" + +#: src/character_attire.cpp:526 +#, c-format +msgid " takes off their %s." +msgstr "" + +#: src/character_attire.cpp:737 +#, c-format +msgid "Your %s conflicts with %s, so you cannot swap its side." +msgstr "" + +#: src/character_attire.cpp:740 +#, c-format +msgid "'s %s conflicts with %s so they cannot swap its side." +msgstr "" + +#: src/character_attire.cpp:755 +#, c-format +msgid "" +"Your %s conflicts with hard armor on your other side so you can't swap it." +msgstr "" + +#: src/character_attire.cpp:758 +#, c-format +msgid "" +"'s %s conflicts with hard armor on your other side so they can't " +"swap it." +msgstr "" + +#: src/character_attire.cpp:771 +#, c-format +msgid "You cannot swap the side on which your %s is worn." +msgstr "" + +#: src/character_attire.cpp:772 +#, c-format +msgid " cannot swap the side on which their %s is worn." +msgstr "" + +#: src/character_attire.cpp:790 +#, c-format +msgid "You swap the side on which your %s is worn." +msgstr "" + +#: src/character_attire.cpp:791 +#, c-format +msgid " swaps the side on which their %s is worn." +msgstr "" + +#: src/character_attire.cpp:808 +msgid " isn't wearing that item." +msgstr "" + +#: src/character_attire.cpp:1243 +msgid "Can't wear power armor over other gear!" +msgstr "" + +#: src/character_attire.cpp:1256 +msgid "You can only wear power armor components with power armor!" +msgstr "" + +#: src/character_attire.cpp:1262 src/character_attire.cpp:1342 +#, c-format +msgid "Can't wear more than one %s!" +msgstr "" + +#: src/character_attire.cpp:1274 +#, c-format +msgid "Can't wear %s with power armor!" +msgstr "" + +#: src/character_attire.cpp:1348 +#, c-format +msgid "%1$s conflicts with %2$s!" +msgstr "" + +#: src/character_attire.cpp:1398 +#, c-format +msgid "Can't wear more than one rigid item on %s!" +msgstr "" + +#: src/character_attire.cpp:2050 +#, c-format +msgid "" +"The %s rubs uncomfortably against your unpadded %s." +msgstr "" + +#. ~ draw (first) gun contained in holster +#. ~ %1$s: weapon name, %2$s: container name, %3$d: remaining ammo count +#: src/character_attire.cpp:2073 +#, c-format +msgctxt "holster" +msgid "%1$s from %2$s (%3$d)" +msgstr "" + +#. ~ name of a clothing/armor item, indicating it has pockets providing hand +#. warmth +#: src/character_attire.cpp:2269 +#, c-format +msgid "%s (pockets)" +msgstr "" + +#. ~ name of a clothing/armor item, indicating it has a hood providing head +#. warmth +#: src/character_attire.cpp:2273 +#, c-format +msgid "%s (hood)" +msgstr "" + +#. ~ name of a clothing/armor item, indicating it has a collar providing mouth +#. warmth +#: src/character_attire.cpp:2278 +#, c-format +msgid "%s (collar)" +msgstr "" + +#: src/character_attire.cpp:2659 +msgid "Inventory Organization" +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:776 +#, c-format +msgid "You feel your %s beginning to go numb from the cold!" +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:780 +#, c-format +msgid "You feel your %s getting very cold." +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:784 +#, c-format +msgid "You feel your %s getting chilly." +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:788 +#, c-format +msgid "You feel your %s getting red hot from the heat!" +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:792 +#, c-format +msgid "You feel your %s getting very hot." +msgstr "" + +#. ~ %s is bodypart +#: src/character_body.cpp:796 +#, c-format +msgid "You feel your %s getting warm." +msgstr "" + +#: src/character_body.cpp:809 +msgid "You feel cold and shiver." +msgstr "" + +#: src/character_body.cpp:814 +msgid "Your shivering prevents you from sleeping." +msgstr "" + +#: src/character_body.cpp:817 +msgid "You are too cold. Your frostbite prevents you from sleeping." +msgstr "" + +#: src/character_body.cpp:828 +#, c-format +msgid "The wind is making your %s feel quite cold." +msgstr "" + +#: src/character_body.cpp:833 +#, c-format +msgid "" +"The wind is very strong; you should find some more wind-resistant clothing " +"for your %s." +msgstr "" + +#: src/character_body.cpp:837 +#, c-format +msgid "" +"Your clothing is not providing enough protection from the wind for your %s!" +msgstr "" + +#: src/character_body.cpp:897 +#, c-format +msgid "Your %s will be frostnipped in the next few hours." +msgstr "" + +#: src/character_body.cpp:910 +#, c-format +msgid "Your %s will be frostbitten within the hour!" +msgstr "" + +#: src/character_body.cpp:920 +#, c-format +msgid "Your %s will be frostbitten any minute now!" +msgstr "" + +#: src/character_body.cpp:1217 +msgid "It is broken, but has been set, and just needs time to heal." +msgstr "" + +#: src/character_body.cpp:1232 +msgid "It is broken. It needs a splint or surgical attention." +msgstr "" + +#: src/character_body.cpp:1236 src/medical_ui.cpp:374 +msgid "Very Bad" +msgstr "" + +#: src/character_body.cpp:1240 src/medical_ui.cpp:378 +msgid "So-so" +msgstr "" + +#: src/character_body.cpp:1242 src/medical_ui.cpp:380 +msgid "Okay" +msgstr "" + +#: src/character_body.cpp:1260 +#, c-format +msgid "Bleeding: %s" +msgstr "" + +#: src/character_body.cpp:1266 +#, c-format +msgid "%d %% improvement" +msgstr "" + +#: src/character_body.cpp:1274 +#, c-format +msgid "Bandaged: %s" +msgstr "" + +#: src/character_body.cpp:1278 src/character_body.cpp:1294 +msgid " (no improvement)" +msgstr "" + +#: src/character_body.cpp:1290 +#, c-format +msgid "Disinfected: %s" +msgstr "" + +#: src/character_body.cpp:1308 +#, c-format +msgid "Chance to clean and disinfect: %d %%" +msgstr "" + +#: src/character_body.cpp:1312 +msgid "It has a deep bite wound that needs cleaning." +msgstr "" + +#: src/character_body.cpp:1321 +#, c-format +msgid "Chance to cure infection: %d %%" +msgstr "" + +#: src/character_body.cpp:1325 +msgid "" +"It has a deep wound that looks infected. Antibiotics might be required." +msgstr "" + +#: src/character_body.cpp:1334 +msgid "Healthy." +msgstr "" + +#: src/character_body.cpp:1337 +msgid "You don't expect any effect from using this." +msgstr "" + +#: src/character_body.cpp:1352 +msgid "No limb would benefit from it." +msgstr "" + +#: src/character_escape.cpp:78 +msgid "You struggle to stand." +msgstr "" + +#: src/character_escape.cpp:81 +msgid "You deftly roll to your feet." +msgstr "" + +#: src/character_escape.cpp:81 +msgid "You stand up." +msgstr "" + +#: src/character_escape.cpp:82 +msgid " deftly rolls to their feet." +msgstr "" + +#: src/character_escape.cpp:83 +msgid " stands up." +msgstr "" + +#: src/character_escape.cpp:103 src/monster.cpp:2456 +#, c-format +msgid "The %s escapes the bear trap!" +msgstr "" + +#: src/character_escape.cpp:106 +#, c-format +msgid "Your %s tries to free itself from the bear trap, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:113 +msgid "You free yourself from the bear trap!" +msgstr "" + +#: src/character_escape.cpp:114 +msgid " frees themselves from the bear trap!" +msgstr "" + +#: src/character_escape.cpp:117 +msgid "You try to free yourself from the bear trap, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:129 src/monster.cpp:2432 +#, c-format +msgid "The %s escapes the light snare!" +msgstr "" + +#: src/character_escape.cpp:134 +msgid "You free yourself from the light snare!" +msgstr "" + +#: src/character_escape.cpp:135 +msgid " frees themselves from the light snare!" +msgstr "" + +#: src/character_escape.cpp:138 +msgid "You try to free yourself from the light snare, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:154 src/monster.cpp:2444 +#, c-format +msgid "The %s escapes the heavy snare!" +msgstr "" + +#: src/character_escape.cpp:160 +msgid "You free yourself from the heavy snare!" +msgstr "" + +#: src/character_escape.cpp:161 +msgid " frees themselves from the heavy snare!" +msgstr "" + +#: src/character_escape.cpp:168 +msgid "You try to free yourself from the heavy snare, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:177 +msgid "You free yourself from the rubble!" +msgstr "" + +#: src/character_escape.cpp:178 +msgid " frees themselves from the rubble!" +msgstr "" + +#: src/character_escape.cpp:180 +msgid "You try to free yourself from the rubble, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:194 +#, c-format +msgid "Your %s tries to break free, but fails!" +msgstr "" + +#: src/character_escape.cpp:197 +#, c-format +msgid "Your %s breaks free from the grab!" +msgstr "" + +#: src/character_escape.cpp:204 +#, c-format +msgid "You are pulled from your %s!" +msgstr "" + +#: src/character_escape.cpp:263 src/character_escape.cpp:266 +msgid "" +"As you struggle to escape the grab something comes loose and falls to the " +"ground!" +msgstr "" + +#: src/character_escape.cpp:264 +msgid "" +"As struggles to escape the grab something comes loose and falls to" +" the ground!" +msgstr "" + +#: src/character_escape.cpp:312 +#, c-format +msgid "You break %s grab on your %s!" +msgstr "" + +#: src/character_escape.cpp:313 +#, c-format +msgid " breaks %s grab on their %s!" +msgstr "" + +#: src/character_escape.cpp:319 +#, c-format +msgid "You try to break %s grab on your %s, but fail!" +msgstr "" + +#: src/character_escape.cpp:320 +msgid " tries to break out of the grab, but fails!" +msgstr "" + +#: src/character_escape.cpp:340 src/monster.cpp:2422 +#, c-format +msgid "The %s breaks free of the webs!" +msgstr "" + +#: src/character_escape.cpp:345 +msgid "You free yourself from the webs!" +msgstr "" + +#: src/character_escape.cpp:346 +msgid " frees themselves from the webs!" +msgstr "" + +#: src/character_escape.cpp:349 +msgid "You try to free yourself from the webs, but can't get loose!" +msgstr "" + +#: src/character_escape.cpp:361 +#, c-format +msgid "The %s breaks free!" +msgstr "" + +#: src/character_escape.cpp:367 +msgid "You free yourself!" +msgstr "" + +#: src/character_escape.cpp:368 +msgid " frees themselves!" +msgstr "" + +#: src/character_escape.cpp:371 +msgid "You try to free yourself, but can't!" +msgstr "" + +#: src/character_escape.cpp:415 +msgid "You try to escape the pit, but slip back in." +msgstr "" + +#: src/character_escape.cpp:418 +msgid "You escape the pit!" +msgstr "" + +#: src/character_escape.cpp:419 +msgid " escapes the pit!" +msgstr "" + +#: src/character_guns.cpp:184 +#, c-format +msgid "You can't wield the %1$s." +msgstr "" + +#: src/character_guns.cpp:195 src/crafting.cpp:2429 +#, c-format +msgid "You no longer have a %s and can't continue crafting." +msgstr "" + +#: src/character_guns.cpp:220 +#, c-format +msgid "Attach your %1$s to your %2$s?" +msgstr "" + +#: src/character_guns.cpp:226 +#, c-format +msgid "Try without tools (%i%%) risking damage (%i%%)" +msgstr "" + +#: src/character_guns.cpp:230 +#, c-format +msgid "Use 100 charges of firearm repair kit (%i%%)" +msgstr "" + +#: src/character_guns.cpp:240 +#, c-format +msgid "Use 25 charges of gunsmith repair kit (%i%%)" +msgstr "" + +#: src/character_inventory.cpp:595 +msgid "You can't place items here!" +msgstr "" + +#: src/character_inventory.cpp:596 +msgid " can't place items here!" +msgstr "" + +#: src/character_inventory.cpp:604 +#, c-format +msgid "The %s would spill if stored there. Remove its contents first?" +msgstr "" + +#: src/character_inventory.cpp:661 +#, c-format +msgid "You cannot drop your %s." +msgstr "" + +#: src/character_inventory.cpp:682 +msgid "Liquid from your inventory has leaked onto the ground." +msgstr "" + +#: src/character_inventory.cpp:700 src/character_inventory.cpp:728 +#, c-format +msgid "Store in %s" +msgstr "" + +#: src/character_inventory.cpp:743 +#, c-format +msgid "Dispose of %s" +msgstr "" + +#: src/character_inventory.cpp:749 +msgid "Spill contents and store in inventory" +msgstr "" + +#: src/character_inventory.cpp:749 +msgid "Store in inventory" +msgstr "" + +#: src/character_inventory.cpp:774 +msgid "Spill contents and wear item" +msgstr "" + +#: src/character_inventory.cpp:800 +msgid " | Moves " +msgstr "" + +#: src/character_martial_arts.cpp:74 +#, c-format +msgid "You have learned %s from extensive practice with the CQB Bionic." +msgstr "" + +#: src/character_martial_arts.cpp:86 +#, c-format +msgid "%s to select martial arts style." +msgstr "" + +#: src/character_martial_arts.cpp:151 +msgid "No Style" +msgstr "" + +#: src/character_proficiency.cpp:93 src/wish.cpp:1394 +#, c-format +msgid "You are now proficient in %s!" +msgstr "" + +#: src/clzones.cpp:262 +msgid "Ignore items in this area when sorting?" +msgstr "" + +#: src/clzones.cpp:269 src/debug_menu.cpp:1625 src/game.cpp:8551 +#: src/handle_action.cpp:891 +msgid "Filter:" +msgstr "" + +#: src/clzones.cpp:281 +msgid "Detach MOLLE attached pouches?" +msgstr "" + +#: src/clzones.cpp:283 +msgid "" +"Detach mods from weapons? (Be careful as you may not have the skills to " +"reattach them)" +msgstr "" + +#: src/clzones.cpp:285 +msgid "" +"Avoid unloading items stacks (not charges) greater than a certain amount? " +"(Amount defined in next window)" +msgstr "" + +#: src/clzones.cpp:289 +msgid "What is the maximum stack size to unload? (20 is a good default)" +msgstr "" + +#: src/clzones.cpp:300 +msgid "" +"Always unload? (Unload even if the container has a valid sorting location)" +msgstr "" + +#: src/clzones.cpp:321 src/clzones.cpp:437 src/clzones.cpp:482 +#: src/vehicle_use.cpp:883 +msgid "No seed" +msgstr "" + +#: src/clzones.cpp:414 +msgid "No construction" +msgstr "" + +#: src/clzones.cpp:420 +#, c-format +msgid "Loot: Custom: %s" +msgstr "" + +#: src/clzones.cpp:422 +msgid "Loot: Custom: No Filter" +msgstr "" + +#: src/clzones.cpp:443 src/clzones.cpp:490 +msgid "Unload: " +msgstr "" + +#: src/clzones.cpp:444 +msgid "mods, " +msgstr "" + +#: src/clzones.cpp:445 +msgid "MOLLE, " +msgstr "" + +#: src/clzones.cpp:446 src/clzones.cpp:494 +#, c-format +msgid "ignore stacks over %i, " +msgstr "" + +#: src/clzones.cpp:447 src/clzones.cpp:495 +msgid "unload all" +msgstr "" + +#: src/clzones.cpp:447 src/clzones.cpp:495 +msgid "unload unmatched" +msgstr "" + +#: src/clzones.cpp:454 +msgid "Construct: " +msgstr "" + +#: src/clzones.cpp:455 +msgid "No Construction" +msgstr "" + +#: src/clzones.cpp:463 +msgid "Ignore contents: " +msgstr "" + +#: src/clzones.cpp:471 +msgid "Filter: " +msgstr "" + +#: src/clzones.cpp:472 +msgid "No filter" +msgstr "" + +#: src/clzones.cpp:481 +msgid "Plant seed: " +msgstr "" + +#: src/clzones.cpp:492 +msgid "mods " +msgstr "" + +#: src/clzones.cpp:493 +msgid "MOLLE " +msgstr "" + +#: src/clzones.cpp:575 +msgid "Zone name:" +msgstr "" + +#: src/clzones.cpp:617 +msgid "Select zone type:" +msgstr "" + +#: src/clzones.cpp:644 +msgid "" +msgstr "" + +#: src/clzones.cpp:723 src/clzones.cpp:784 +msgid "Zones tied to vehicles cannot be displayed" +msgstr "" + +#: src/clzones.cpp:1403 +msgid "Bind this zone to the cargo part here?" +msgstr "" + +#: src/clzones.cpp:1407 +msgid "You cannot add that type of zone to a vehicle." +msgstr "" + +#: src/clzones.cpp:1478 +msgid "You cannot change the order of vehicle loot zones." +msgstr "" + +#: src/clzones.cpp:1714 src/clzones.cpp:1748 +msgid "zones date" +msgstr "" + +#: src/color.cpp:534 +msgid "brown" +msgstr "" + +#: src/color.cpp:534 +msgid "light gray" +msgstr "" + +#: src/color.cpp:535 +msgid "dark gray" +msgstr "" + +#: src/color.cpp:535 +msgid "light red" +msgstr "" + +#: src/color.cpp:536 +msgid "light green" +msgstr "" + +#: src/color.cpp:536 src/output.cpp:2801 +msgid "red" +msgstr "" + +#: src/color.cpp:537 src/output.cpp:2797 +msgid "green" +msgstr "" + +#: src/color.cpp:537 +msgid "light blue" +msgstr "" + +#: src/color.cpp:538 src/output.cpp:2798 +msgid "blue" +msgstr "" + +#: src/color.cpp:538 +msgid "white" +msgstr "" + +#: src/color.cpp:539 +msgid "cyan" +msgstr "" + +#: src/color.cpp:539 +msgid "light cyan" +msgstr "" + +#: src/color.cpp:540 +msgid "magenta" +msgstr "" + +#: src/color.cpp:540 +msgid "pink" +msgstr "" + +#: src/color.cpp:812 +msgid "emove custom color" +msgstr "" + +#: src/color.cpp:814 +msgid " To navigate" +msgstr "" + +#: src/color.cpp:818 +msgid "Load a olor theme" +msgstr "" + +#: src/color.cpp:819 +msgid "Load emplate" +msgstr "" + +#: src/color.cpp:822 +msgid "Some color changes may require a restart." +msgstr "" + +#: src/color.cpp:827 +msgid "Colorname" +msgstr "" + +#: src/color.cpp:829 src/color.cpp:1047 +msgid "Invert" +msgstr "" + +#: src/color.cpp:995 +msgid "Color templates:" +msgstr "" + +#: src/color.cpp:1025 +msgid "Color themes:" +msgstr "" + +#: src/color.cpp:1052 +#, c-format +msgid "Custom %s color:" +msgstr "" + +#: src/color.cpp:1122 +msgid "custom colors" +msgstr "" + +#: src/computer.cpp:69 +msgid "ERROR! Access denied!" +msgstr "" + +#: src/computer_session.cpp:175 +#, c-format +msgid "Logging into %s…" +msgstr "" + +#: src/computer_session.cpp:178 +msgid "Access is temporary blocked for security purposes." +msgstr "" + +#: src/computer_session.cpp:179 +msgid "Please contact the system administrator." +msgstr "" + +#: src/computer_session.cpp:184 +msgid "Bypass security?" +msgstr "" + +#: src/computer_session.cpp:190 +msgid "Shutting down… press any key." +msgstr "" + +#: src/computer_session.cpp:197 +msgid "Maximum login attempts exceeded. Press any key…" +msgstr "" + +#: src/computer_session.cpp:206 src/computer_session.cpp:211 +msgid "Login successful. Press any key…" +msgstr "" + +#: src/computer_session.cpp:221 +#, c-format +msgid "%s - Root Menu" +msgstr "" + +#: src/computer_session.cpp:229 +#, c-format +msgid "%s (UNAVAILABLE)" +msgstr "" + +#: src/computer_session.cpp:245 +msgid "Password required." +msgstr "" + +#: src/computer_session.cpp:246 +msgid "Hack into system?" +msgstr "" + +#: src/computer_session.cpp:306 +msgid "Choose drive:" +msgstr "" + +#: src/computer_session.cpp:448 +msgid "Doors opened. Press any key…" +msgstr "" + +#: src/computer_session.cpp:456 +msgid "Gates opened. Press any key…" +msgstr "" + +#: src/computer_session.cpp:464 +msgid "Gates closed. Press any key…" +msgstr "" + +#: src/computer_session.cpp:477 +msgid "Lock enabled. Press any key…" +msgstr "" + +#: src/computer_session.cpp:491 +msgid "Lock disabled. Press any key…" +msgstr "" + +#: src/computer_session.cpp:498 +msgid "[Bellsystem 1.2] is currently in use." +msgstr "" + +#: src/computer_session.cpp:499 +msgid "Please wait for at least one minute." +msgstr "" + +#. ~ the sound of a church bell ringing +#: src/computer_session.cpp:505 +msgid "Bohm… Bohm… Bohm…" +msgstr "" + +#: src/computer_session.cpp:507 +msgid "[Bellsystem 1.2] activated. Have a nice day." +msgstr "" + +#: src/computer_session.cpp:554 src/computer_session.cpp:572 +msgid "Containment shields opened. Press any key…" +msgstr "" + +#: src/computer_session.cpp:595 +msgid "Subjects terminated. Press any key…" +msgstr "" + +#: src/computer_session.cpp:621 +msgid "WARNING: Resonance cascade carries severe risk! Continue?" +msgstr "" + +#: src/computer_session.cpp:644 +msgid "No data found." +msgstr "" + +#: src/computer_session.cpp:652 +msgid "Local data-access error logged, alerting helpdesk. Press any key…" +msgstr "" + +#: src/computer_session.cpp:657 +msgid "" +"Warning: anomalous archive-access activity detected at this node. Press any" +" key…" +msgstr "" + +#: src/computer_session.cpp:671 +msgid "Warning: restricted data access. Attempt logged. Press any key…" +msgstr "" + +#: src/computer_session.cpp:674 src/computer_session.cpp:827 +#: src/computer_session.cpp:1089 src/computer_session.cpp:1122 +#: src/computer_session.cpp:1314 src/computer_session.cpp:1393 +#: src/computer_session.cpp:1436 src/computer_session.cpp:1467 +#: src/computer_session.cpp:1559 +msgid "Press any key…" +msgstr "" + +#: src/computer_session.cpp:686 +msgid "" +"Surface map data downloaded. Local anomalous-access error logged. Press " +"any key…" +msgstr "" + +#: src/computer_session.cpp:706 +msgid "Sewage map data downloaded. Press any key…" +msgstr "" + +#: src/computer_session.cpp:725 +msgid "Subway map data downloaded. Press any key…" +msgstr "" + +#: src/computer_session.cpp:732 +msgid "Disarm missile." +msgstr "" + +#: src/computer_session.cpp:734 +msgid "Nuclear missile disarmed!" +msgstr "" + +#: src/computer_session.cpp:739 +msgid "Nuclear missile remains active." +msgstr "" + +#: src/computer_session.cpp:748 +msgid "Choose a target for the nuclear missile." +msgstr "" + +#: src/computer_session.cpp:750 +msgid "Target acquisition canceled." +msgstr "" + +#: src/computer_session.cpp:754 +msgid "Confirm nuclear missile launch." +msgstr "" + +#: src/computer_session.cpp:755 +msgid "Nuclear missile launched!" +msgstr "" + +#: src/computer_session.cpp:759 +msgid "Nuclear missile launch aborted." +msgstr "" + +#: src/computer_session.cpp:816 +msgid "Bionic access - Manifest:" +msgstr "" + +#: src/computer_session.cpp:823 +#, c-format +msgid "%d OTHER FOUND…" +msgid_plural "%d OTHERS FOUND…" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/computer_session.cpp:839 +msgid "Choose mutation category" +msgstr "" + +#: src/computer_session.cpp:865 +#, c-format +msgid "Description: %s" +msgstr "" + +#: src/computer_session.cpp:868 +msgid "Changes to:" +msgstr "" + +#: src/computer_session.cpp:870 src/computer_session.cpp:878 +#: src/iuse_actor.cpp:472 src/overmap_ui.cpp:1123 src/overmap_ui.cpp:1134 +#: src/wish.cpp:1349 +#, c-format +msgid "%s" +msgstr "" + +#: src/computer_session.cpp:876 src/wish.cpp:199 +msgid "Cancels:" +msgstr "" + +#: src/computer_session.cpp:894 +msgid "Elevator activated. Press any key…" +msgstr "" + +#: src/computer_session.cpp:905 src/computer_session.cpp:913 +#: src/computer_session.cpp:921 +#, c-format +msgid "NEPower Mine%s Log" +msgstr "" + +#: src/computer_session.cpp:908 src/computer_session.cpp:916 +#: src/computer_session.cpp:924 src/computer_session.cpp:937 +msgid "Continue reading?" +msgstr "" + +#: src/computer_session.cpp:934 +msgid "AMIGARA PROJECT" +msgstr "" + +#: src/computer_session.cpp:943 +#, c-format +msgid "" +"SITE %d%d%d\n" +"PERTINENT FOREMAN LOGS WILL BE PREPENDED TO NOTES" +msgstr "" + +#: src/computer_session.cpp:950 +msgid "FILE CORRUPTED, PRESS ANY KEY…" +msgstr "" + +#: src/computer_session.cpp:968 +msgid "--ACCESS GRANTED--" +msgstr "" + +#: src/computer_session.cpp:969 src/computer_session.cpp:998 +#: src/computer_session.cpp:1007 +msgid "Mission Complete!" +msgstr "" + +#: src/computer_session.cpp:975 +msgid "ACCESS DENIED" +msgstr "" + +#: src/computer_session.cpp:989 +msgid "" +"You wouldn't gain anything from installing this repeater. However, someone " +"else in the wasteland might reward you for doing so." +msgstr "" + +#: src/computer_session.cpp:997 src/computer_session.cpp:1006 +msgid "Repeater mod installed…" +msgstr "" + +#: src/computer_session.cpp:1017 +msgid "You do not have a repeater mod to install…" +msgstr "" + +#: src/computer_session.cpp:1027 +msgid "Computer couldn't find its mission!" +msgstr "" + +#: src/computer_session.cpp:1035 src/computer_session.cpp:1078 +msgid "Software downloaded." +msgstr "" + +#: src/computer_session.cpp:1037 src/computer_session.cpp:1080 +msgid "USB drive required!" +msgstr "" + +#: src/computer_session.cpp:1051 src/computer_session.cpp:1722 +msgid "ERROR: Please place sample in centrifuge." +msgstr "" + +#: src/computer_session.cpp:1053 src/computer_session.cpp:1724 +msgid "ERROR: Please remove all but one sample from centrifuge." +msgstr "" + +#: src/computer_session.cpp:1055 +msgid "ERROR: Please only use container with blood sample." +msgstr "" + +#: src/computer_session.cpp:1058 src/computer_session.cpp:1731 +msgid "ERROR: Please only use blood samples." +msgstr "" + +#: src/computer_session.cpp:1060 +msgid "ERROR: Please only use fresh blood samples." +msgstr "" + +#: src/computer_session.cpp:1065 +msgid "Result: Human blood, no pathogens found." +msgstr "" + +#: src/computer_session.cpp:1068 +msgid "Result: Human blood. Unknown pathogen found." +msgstr "" + +#: src/computer_session.cpp:1070 +msgid "Result: Unknown blood type. Unknown pathogen found." +msgstr "" + +#: src/computer_session.cpp:1072 +msgid "Pathogen bonded to erythrocytes and leukocytes." +msgstr "" + +#: src/computer_session.cpp:1073 +msgid "Download data?" +msgstr "" + +#: src/computer_session.cpp:1084 +msgid "Result: Unknown blood type. Test non-conclusive." +msgstr "" + +#: src/computer_session.cpp:1099 +msgid "PROCESSING DATA" +msgstr "" + +#: src/computer_session.cpp:1102 src/computer_session.cpp:1749 +msgid "ERROR: Please place memory bank in scan area." +msgstr "" + +#: src/computer_session.cpp:1104 src/computer_session.cpp:1751 +msgid "ERROR: Please only scan one item at a time." +msgstr "" + +#: src/computer_session.cpp:1107 src/computer_session.cpp:1753 +msgid "ERROR: Memory bank destroyed or not present." +msgstr "" + +#: src/computer_session.cpp:1110 src/computer_session.cpp:1755 +msgid "ERROR: Memory bank is empty." +msgstr "" + +#: src/computer_session.cpp:1113 +msgid "" +"Memory Bank: Military Hexron Encryption\n" +"Printing Transcript\n" +msgstr "" + +#: src/computer_session.cpp:1117 +msgid "" +"Memory Bank: Unencrypted\n" +"Nothing of interest.\n" +msgstr "" + +#: src/computer_session.cpp:1128 +msgid "" +"\n" +"ERROR: NETWORK DISCONNECT\n" +"UNABLE TO REACH NETWORK ROUTER OR PROXY. PLEASE CONTACT YOUR\n" +"SYSTEM ADMINISTRATOR TO RESOLVE THIS ISSUE.\n" +" \n" +msgstr "" + +#: src/computer_session.cpp:1133 src/computer_session.cpp:1149 +#: src/computer_session.cpp:1161 src/computer_session.cpp:1168 +#: src/computer_session.cpp:1175 src/computer_session.cpp:1182 +#: src/computer_session.cpp:1189 src/computer_session.cpp:1196 +#: src/computer_session.cpp:1203 src/computer_session.cpp:1206 +#: src/computer_session.cpp:1213 src/computer_session.cpp:1220 +#: src/computer_session.cpp:1808 +msgid "Press any key to continue…" +msgstr "" + +#: src/computer_session.cpp:1138 +msgid "" +"GREETINGS CITIZEN. A BIOLOGICAL ATTACK HAS TAKEN PLACE AND A STATE OF\n" +"EMERGENCY HAS BEEN DECLARED. EMERGENCY PERSONNEL WILL BE AIDING YOU\n" +"SHORTLY. TO ENSURE YOUR SAFETY PLEASE FOLLOW THE STEPS BELOW.\n" +"\n" +"1. DO NOT PANIC.\n" +"2. REMAIN INSIDE THE BUILDING.\n" +"3. SEEK SHELTER IN THE BASEMENT.\n" +"4. USE PROVIDED GAS MASKS.\n" +"5. AWAIT FURTHER INSTRUCTIONS.\n" +"\n" +" \n" +msgstr "" + +#: src/computer_session.cpp:1154 +msgid "" +" WARNING, RADIO TOWER IS UNRESPONSIVE.\n" +" \n" +" BACKUP POWER INSUFFICIENT TO MEET BROADCASTING REQUIREMENTS.\n" +" IN THE EVENT OF AN EMERGENCY, CONTACT LOCAL NATIONAL GUARD\n" +" UNITS TO RECEIVE PRIORITY WHEN GENERATORS ARE BEING DEPLOYED.\n" +" \n" +" \n" +msgstr "" + +#: src/computer_session.cpp:1226 +msgid "Charges Detonated" +msgstr "" + +#: src/computer_session.cpp:1227 +msgid "Backup Generator Power Failing" +msgstr "" + +#: src/computer_session.cpp:1228 +msgid "Evacuate Immediately" +msgstr "" + +#: src/computer_session.cpp:1229 +msgid "Evacuate Immediately!" +msgstr "" + +#: src/computer_session.cpp:1280 +msgid "" +"\n" +"Elevator control network unreachable!\n" +"\n" +msgstr "" + +#: src/computer_session.cpp:1286 +msgid "" +"Access code required!\n" +"\n" +msgstr "" + +#: src/computer_session.cpp:1311 +msgid "" +"\n" +"Power: Backup Only\n" +"Radiation Level: Very Dangerous\n" +"Operational: Overridden\n" +"\n" +msgstr "" + +#: src/computer_session.cpp:1330 +msgid "ERROR: Processing platform empty." +msgstr "" + +#: src/computer_session.cpp:1343 +msgid "WARNING [409]: Primary sensors offline!" +msgstr "" + +#: src/computer_session.cpp:1344 +msgid " >> Initialize secondary sensors: Geiger profiling…" +msgstr "" + +#: src/computer_session.cpp:1345 +msgid " >> Radiation spike detected!\n" +msgstr "" + +#: src/computer_session.cpp:1346 +msgid "WARNING [912]: Catastrophic malfunction! Contamination detected!" +msgstr "" + +#: src/computer_session.cpp:1347 +msgid "EMERGENCY PROCEDURE [1]: Evacuate. Evacuate. Evacuate.\n" +msgstr "" + +#: src/computer_session.cpp:1365 +msgid "EMERGENCY SHUTDOWN! Press any key…" +msgstr "" + +#: src/computer_session.cpp:1382 +msgid "PROCESSING… CYCLE COMPLETE." +msgstr "" + +#: src/computer_session.cpp:1383 +#, c-format +msgid "GEIGER COUNTER @ PLATFORM: %s mSv/h." +msgstr "" + +#: src/computer_session.cpp:1390 +msgid "" +"CRITICAL ERROR… RADIATION PLATFORM UNRESPONSIVE. COMPLY TO PROCEDURE " +"RP_M_01_rev.03." +msgstr "" + +#: src/computer_session.cpp:1408 +msgid "RADIATION MEASUREMENTS:" +msgstr "" + +#: src/computer_session.cpp:1428 +#, c-format +msgid "GEIGER COUNTER @ ZONE:… AVG %s mSv/h." +msgstr "" + +#: src/computer_session.cpp:1429 +#, c-format +msgid "GEIGER COUNTER @ ZONE:… MAX %s mSv/h." +msgstr "" + +#: src/computer_session.cpp:1432 +#, c-format +msgid "GEIGER COUNTER @ CONSOLE:… %s mSv/h." +msgstr "" + +#: src/computer_session.cpp:1434 +#, c-format +msgid "PERSONAL DOSIMETRY:… %s mSv." +msgstr "" + +#: src/computer_session.cpp:1466 +msgid "Conveyor belt malfunction. Consult maintenance team." +msgstr "" + +#: src/computer_session.cpp:1472 +msgid "Moving items: PLATFORM --> UNLOADING BAY." +msgstr "" + +#: src/computer_session.cpp:1474 +msgid "No items detected at: PLATFORM." +msgstr "" + +#: src/computer_session.cpp:1482 +msgid "Moving items: LOADING BAY --> PLATFORM." +msgstr "" + +#: src/computer_session.cpp:1484 +msgid "No items detected at: LOADING BAY." +msgstr "" + +#: src/computer_session.cpp:1492 +msgid "Conveyor belt cycle complete. Press any key…" +msgstr "" + +#: src/computer_session.cpp:1504 +msgid "Toggling shutters. Press any key…" +msgstr "" + +#: src/computer_session.cpp:1511 +msgid "Operation irreversible. Extract radioactive material?" +msgstr "" + +#: src/computer_session.cpp:1527 +msgid "Extraction sequence complete… Press any key." +msgstr "" + +#: src/computer_session.cpp:1529 +msgid "ERROR! Radiation platform unresponsive… Press any key." +msgstr "" + +#: src/computer_session.cpp:1547 +msgid "Initiating POWER-DIAG ver.2.34…" +msgstr "" + +#: src/computer_session.cpp:1549 +msgid "Short circuit detected!" +msgstr "" + +#: src/computer_session.cpp:1550 +msgid "Short circuit rerouted." +msgstr "" + +#: src/computer_session.cpp:1551 +msgid "Fuse reset." +msgstr "" + +#: src/computer_session.cpp:1552 +msgid "Ground re-enabled." +msgstr "" + +#: src/computer_session.cpp:1554 +#, c-format +msgid "Internal power lines status: 85%% OFFLINE. Reason: DAMAGED." +msgstr "" + +#: src/computer_session.cpp:1557 +#, c-format +msgid "" +"External power lines status: 100%% OFFLINE. Reason: NO EXTERNAL POWER " +"DETECTED." +msgstr "" + +#: src/computer_session.cpp:1558 +msgid "Backup power status: STANDBY MODE." +msgstr "" + +#: src/computer_session.cpp:1599 src/computer_session.cpp:1609 +msgid "The console shuts down." +msgstr "" + +#: src/computer_session.cpp:1630 +msgid "Manhacks drop from compartments in the ceiling." +msgstr "" + +#: src/computer_session.cpp:1642 +msgid "Secubots emerge from compartments in the floor." +msgstr "" + +#: src/computer_session.cpp:1649 +msgid "The console shocks you." +msgstr "" + +#: src/computer_session.cpp:1652 +msgid "You're protected from electric shocks." +msgstr "" + +#: src/computer_session.cpp:1654 +msgid "Your body is damaged by the electric shock!" +msgstr "" + +#: src/computer_session.cpp:1661 +msgid "The pump explodes!" +msgstr "" + +#: src/computer_session.cpp:1673 +msgid "Sewage leaks!" +msgstr "" + +#: src/computer_session.cpp:1716 +msgid "ERROR: Disruptive Spin" +msgstr "" + +#: src/computer_session.cpp:1726 +msgid "ERROR: Please use blood-contained samples." +msgstr "" + +#: src/computer_session.cpp:1728 +msgid "ERROR: Blood draw kit, empty." +msgstr "" + +#: src/computer_session.cpp:1733 +msgid "ERROR: Blood sample destroyed." +msgstr "" + +#: src/computer_session.cpp:1743 +msgid "ERROR: ACCESSING DATA MALFUNCTION" +msgstr "" + +#: src/computer_session.cpp:1757 +msgid "ERROR: Data bank destroyed." +msgstr "" + +#: src/computer_session.cpp:1768 +msgid "SEARCHING FOR NEAREST REFUGEE CENTER, PLEASE WAIT…" +msgstr "" + +#. ~555-0164 is a fake phone number in the US, please replace it with a number +#. that will not cause issues in your locale if possible. +#: src/computer_session.cpp:1796 +#, c-format +msgid "" +"\n" +"REFUGEE CENTER FOUND! LOCATION: %d %s\n" +"\n" +"IF YOU HAVE ANY FEEDBACK CONCERNING YOUR VISIT PLEASE CONTACT\n" +"THE DEPARTMENT OF EMERGENCY MANAGEMENT PUBLIC AFFAIRS OFFICE.\n" +"THE LOCAL OFFICE CAN BE REACHED BETWEEN THE HOURS OF 9AM AND\n" +"4PM AT 555-0164.\n" +"\n" +"IF YOU WOULD LIKE TO SPEAK WITH SOMEONE IN PERSON OR WOULD LIKE\n" +"TO WRITE US A LETTER PLEASE SEND IT TO…\n" +msgstr "" + +#. ~ 1st: query string, 2nd-4th: keybinding descriptions +#: src/computer_session.cpp:1846 +#, c-format +msgctxt "query_ynq" +msgid "%s %s, %s, %s (Case sensitive)" +msgstr "" + +#. ~ 1st: query string, 2nd-4th: keybinding descriptions +#: src/computer_session.cpp:1848 +#, c-format +msgctxt "query_ynq" +msgid "%s %s, %s, %s" +msgstr "" + +#: src/condition.cpp:1691 +msgid "Choose direction" +msgstr "" + +#: src/construction.cpp:349 +msgid " Construction " +msgstr "" + +#: src/construction.cpp:486 +msgid "You can not construct anything here." +msgstr "" + +#: src/construction.cpp:605 +#, c-format +msgid "Stage/Variant #%d: " +msgstr "" + +#: src/construction.cpp:618 src/construction.cpp:638 +msgid "Result: " +msgstr "" + +#: src/construction.cpp:659 src/worldfactory.cpp:875 +msgid "N/A" +msgstr "" + +#: src/construction.cpp:661 +msgid "Required skills: " +msgstr "" + +#: src/construction.cpp:697 +msgid "Requires: " +msgstr "" + +#: src/construction.cpp:701 +msgid "Annotation: " +msgstr "" + +#: src/construction.cpp:875 +#, c-format +msgid "Press [%s] to show previous stage(s)." +msgstr "" + +#: src/construction.cpp:883 +#, c-format +msgid "Press [%s] to show next stage(s)." +msgstr "" + +#: src/construction.cpp:963 +#, c-format +msgid "Press [%s] to clear filter." +msgstr "" + +#: src/construction.cpp:966 +#, c-format +msgid "Press [%s or %s] to tab." +msgstr "" + +#: src/construction.cpp:969 +#, c-format +msgid "Press [%s] to search." +msgstr "" + +#: src/construction.cpp:973 +#, c-format +msgid "Press [%s] to hide unavailable constructions." +msgstr "" + +#: src/construction.cpp:977 +#, c-format +msgid "Press [%s] to show unavailable constructions." +msgstr "" + +#: src/construction.cpp:981 +#, c-format +msgid "Press [%s] to view and edit keybindings." +msgstr "" + +#: src/construction.cpp:1059 src/iexamine.cpp:4698 +msgid "It is too dark to construct right now." +msgstr "" + +#: src/construction.cpp:1070 +msgid "You can't build that!" +msgstr "" + +#: src/construction.cpp:1252 +msgid "Construct where?" +msgstr "" + +#: src/construction.cpp:1289 +msgid "" +"There is already an unfinished construction there, examine it to continue " +"working on it." +msgstr "" + +#: src/construction.cpp:1355 +#, c-format +msgid "%s assists you with the work…" +msgstr "" + +#: src/construction.cpp:1358 +#, c-format +msgid "%s watches you work…" +msgstr "" + +#: src/construction.cpp:1417 +#, c-format +msgid "%s finished construction: %s." +msgstr "" + +#: src/construction.cpp:1650 +msgid "" +"You feel relieved after providing last rites for this human being, whose " +"name is lost in the Cataclysm." +msgstr "" + +#: src/construction.cpp:1652 +msgid "You bury remains of a human, whose name is lost in the Cataclysm." +msgstr "" + +#: src/construction.cpp:1659 +#, c-format +msgid "" +"You feel sadness, but also relief after providing last rites for %s, whose " +"name you will keep in your memory." +msgstr "" + +#: src/construction.cpp:1663 +#, c-format +msgid "" +"You bury remains of %s, who joined uncounted masses perished in the " +"Cataclysm." +msgstr "" + +#: src/construction.cpp:1673 +msgid "Inscribe something on the grave?" +msgstr "" + +#: src/construction.cpp:1677 +msgid "" +"Unfortunately you don't have anything sharp to place an inscription on the " +"grave." +msgstr "" + +#: src/construction.cpp:1705 src/veh_interact.cpp:2037 +msgid "Enter new vehicle name:" +msgstr "" + +#: src/construction.cpp:1709 +msgid "Car" +msgstr "" + +#: src/construction.cpp:1792 src/construction.cpp:1829 +#, c-format +msgid "That %s can not be disassembled!" +msgstr "" + +#: src/construction.cpp:1800 src/construction.cpp:1841 +#, c-format +msgid "The %s is disassembled." +msgstr "" + +#: src/construction.cpp:1835 +#, c-format +msgid "That %s can not be disassembled, since there is furniture above it." +msgstr "" + +#: src/construction.cpp:1876 +msgid "The rock feels much warmer than normal. Proceed?" +msgstr "" + +#: src/construction.cpp:1880 +msgid "You just tunneled into lava!" +msgstr "" + +#: src/construction.cpp:1890 +msgid "You dig into a preexisting space, and improvise a ladder." +msgstr "" + +#: src/construction.cpp:1892 +msgid "You dig a stairway, adding sturdy timbers and a rope for safety." +msgstr "" + +#: src/construction.cpp:1894 +msgid "You drill out a passage, heading deeper underground." +msgstr "" + +#: src/construction.cpp:1911 +msgid "Something crawls out of the coffin!" +msgstr "" + +#: src/construction.cpp:1953 +msgid "The rock overhead feels hot. You decide *not* to mine magma." +msgstr "" + +#: src/construction.cpp:1961 +msgid "The rock above is rather damp. You decide *not* to mine water." +msgstr "" + +#: src/construction.cpp:1974 +msgid "You drill out a passage, heading for the surface." +msgstr "" + +#: src/construction.cpp:1994 +msgid "After boarding up the window the curtains and curtain rod are left." +msgstr "" + +#: src/construction.cpp:2006 +msgid "You gather some clay." +msgstr "" + +#: src/construction.cpp:2008 +msgid "You gather some sand." +msgstr "" + +#: src/construction.cpp:2011 +msgid "You gather some materials." +msgstr "" + +#: src/construction.cpp:2103 src/construction.cpp:2115 +#, c-format +msgid "" +"Deconstructing the %s will yield:\n" +"%s\n" +"You feel you might also learn something about %s.\n" +"Really deconstruct?" +msgstr "" + +#: src/construction.cpp:2107 src/construction.cpp:2119 +#, c-format +msgid "" +"Deconstructing the %s will yield:\n" +"%s\n" +"Really deconstruct?" +msgstr "" + +#. ~ Sound of a shovel digging a pit at work! +#: src/construction.cpp:2137 +msgid "hsh!" +msgstr "" + +#: src/construction.cpp:2151 +msgid "Would you really touch the sacred resting place of the dead?" +msgstr "" + +#: src/construction.cpp:2152 +msgid "Exhuming a grave is really against your beliefs." +msgstr "" + +#: src/construction.cpp:2162 +msgid "Exhuming a grave is fun now, when there is no one to object." +msgstr "" + +#: src/construction.cpp:2165 +msgid "You wonder if you dig up anything useful." +msgstr "" + +#: src/construction.cpp:2168 +msgid "Exhuming this grave is utterly disgusting!" +msgstr "" + +#: src/construction.cpp:2179 +msgid "You cannot build there!" +msgstr "" + +#: src/construction.cpp:2184 +msgid "You cannot deconstruct this!" +msgstr "" + +#: src/construction.cpp:2498 +msgid "Time to complete: " +msgstr "" + +#: src/consumption.cpp:800 src/consumption.cpp:819 +msgid "That doesn't look edible." +msgstr "" + +#: src/consumption.cpp:815 +msgid "That doesn't look edible to you." +msgstr "" + +#: src/consumption.cpp:824 src/consumption.cpp:847 +msgid "That doesn't look edible in its current form." +msgstr "" + +#: src/consumption.cpp:829 +msgid "This is full of dirt after being on the ground." +msgstr "" + +#: src/consumption.cpp:841 src/creature.cpp:375 src/iuse_actor.cpp:1399 +#: src/iuse_actor.cpp:2022 src/iuse_actor.cpp:2284 +msgid "You can't do that while underwater." +msgstr "" + +#: src/consumption.cpp:853 +msgid "We can't eat that. It's not right for us." +msgstr "" + +#: src/consumption.cpp:860 +msgid "It's frozen solid. You must defrost it before you can eat it." +msgstr "" + +#: src/consumption.cpp:863 +msgid "You can't drink it while it's frozen." +msgstr "" + +#: src/consumption.cpp:877 src/consumption.cpp:897 src/consumption.cpp:1856 +#: src/game_inventory.cpp:1113 src/game_inventory.cpp:1125 +#, c-format +msgid "You need a %s to consume that!" +msgstr "" + +#: src/consumption.cpp:904 +msgid "Ugh, you can't drink that!" +msgstr "" + +#: src/consumption.cpp:910 +msgid "Eww. Inedible plant stuff!" +msgstr "" + +#: src/consumption.cpp:917 +msgid "The thought of eating that makes you feel sick." +msgstr "" + +#: src/consumption.cpp:927 +msgid "You're still not going to eat animal products." +msgstr "" + +#: src/consumption.cpp:932 +msgid "You can't eat this." +msgstr "" + +#: src/consumption.cpp:940 +msgid "You deserve better food than this." +msgstr "" + +#: src/consumption.cpp:946 +msgid "You are not going to drink this." +msgstr "" + +#: src/consumption.cpp:978 +msgid "This is rotten and smells awful!" +msgstr "" + +#: src/consumption.cpp:989 +msgid "The thought of eating human flesh makes you feel sick." +msgstr "" + +#: src/consumption.cpp:995 +#, c-format +msgid "Consuming this %s probably isn't very healthy." +msgstr "" + +#: src/consumption.cpp:1003 +msgid "You still feel nauseous and will probably puke it all up again." +msgstr "" + +#: src/consumption.cpp:1009 +msgid "Your stomach won't be happy (allergy)." +msgstr "" + +#. ~ No, we don't eat "rotten" food. We eat properly aged food, like a normal +#. person. +#. ~ Semantic difference, but greatly facilitates people being proud of their +#. character. +#: src/consumption.cpp:1017 +msgid "Your stomach won't be happy (not rotten enough)." +msgstr "" + +#: src/consumption.cpp:1026 +msgid "You're full already and will be forcing yourself to eat." +msgstr "" + +#: src/consumption.cpp:1028 +msgid "You're full already and will be forcing yourself to drink." +msgstr "" + +#: src/consumption.cpp:1045 +#, c-format +msgid "Eat your %s anyway?" +msgstr "" + +#: src/consumption.cpp:1047 +#, c-format +msgid "Drink your %s anyway?" +msgstr "" + +#: src/consumption.cpp:1049 +#, c-format +msgid "Consume your %s anyway?" +msgstr "" + +#: src/consumption.cpp:1107 +msgid "" +"You've begun stockpiling calories and liquid for hibernation. You get the " +"feeling that you should prepare for bed, just in case, but… you're hungry " +"again, and you could eat a whole week's worth of food RIGHT NOW." +msgstr "" + +#: src/consumption.cpp:1116 +#, c-format +msgid "Ick, this %s doesn't taste so good…" +msgstr "" + +#: src/consumption.cpp:1121 +#, c-format +msgid "Mmm, this %s tastes delicious…" +msgstr "" + +#: src/consumption.cpp:1157 +#, c-format +msgid " assimilates a %s." +msgstr "" + +#: src/consumption.cpp:1157 +#, c-format +msgid "You assimilate your %s." +msgstr "" + +#: src/consumption.cpp:1164 src/consumption.cpp:1175 +#, c-format +msgid "Ick, this %s (rotten) doesn't taste so good…" +msgstr "" + +#: src/consumption.cpp:1165 +#, c-format +msgid "You drink your %s (rotten)." +msgstr "" + +#: src/consumption.cpp:1167 +#, c-format +msgid " drinks a %s." +msgstr "" + +#: src/consumption.cpp:1167 +#, c-format +msgid "You drink your %s." +msgstr "" + +#: src/consumption.cpp:1176 +#, c-format +msgid "You eat your %s (rotten)." +msgstr "" + +#: src/consumption.cpp:1178 +#, c-format +msgid " eats a %s." +msgstr "" + +#: src/consumption.cpp:1178 +#, c-format +msgid "You eat your %s." +msgstr "" + +#: src/consumption.cpp:1202 +msgid "" +"You try to ignore its mushy texture, but it leaves you with an awful " +"aftertaste." +msgstr "" + +#: src/consumption.cpp:1206 +msgid "You can't taste much of anything with this cold." +msgstr "" + +#: src/consumption.cpp:1209 +msgid "You can't taste much of anything with this flu." +msgstr "" + +#: src/consumption.cpp:1372 +msgid "You feast upon the human flesh, and in doing so, devour their spirit." +msgstr "" + +#: src/consumption.cpp:1376 +msgid "You feast upon the human flesh." +msgstr "" + +#: src/consumption.cpp:1379 +msgid "You consume the sacred human flesh." +msgstr "" + +#: src/consumption.cpp:1383 +msgid "You eat the human flesh, and in doing so, devour their spirit." +msgstr "" + +#: src/consumption.cpp:1386 +msgid "You indulge your shameful hunger." +msgstr "" + +#: src/consumption.cpp:1389 +msgid "You greedily devour the taboo meat." +msgstr "" + +#: src/consumption.cpp:1393 +msgid "The human blood tastes as good as any other." +msgstr "" + +#: src/consumption.cpp:1395 +msgid "Meh. You've eaten worse." +msgstr "" + +#: src/consumption.cpp:1397 +msgid "Mmh. Tastes like venison." +msgstr "" + +#: src/consumption.cpp:1400 +msgid "" +"Despite your cravings, you still can't help feeling weird about drinking " +"somebody's blood." +msgstr "" + +#: src/consumption.cpp:1404 +msgid "" +"This is probably going to count against you if there's still an afterlife." +msgstr "" + +#: src/consumption.cpp:1407 +msgid "You find this meal distasteful, but necessary." +msgstr "" + +#: src/consumption.cpp:1410 +msgid "You feel horrible for eating a person." +msgstr "" + +#: src/consumption.cpp:1430 +msgid "As you tear into the raw flesh, you feel satisfied with your meal." +msgstr "" + +#: src/consumption.cpp:1435 +msgid "Raw flesh doesn't taste all that bad, actually." +msgstr "" + +#: src/consumption.cpp:1440 +msgid "This doesn't taste very good, but meat is meat." +msgstr "" + +#: src/consumption.cpp:1448 src/consumption.cpp:1467 src/consumption.cpp:1476 +msgid "Your stomach begins gurgling and you feel bloated and ill." +msgstr "" + +#: src/consumption.cpp:1453 +msgid "Mmm, junk food." +msgstr "" + +#: src/consumption.cpp:1458 +msgid "When life's got you down, there's always sugar." +msgstr "" + +#: src/consumption.cpp:1460 +msgid "They may do what they must… you've already won." +msgstr "" + +#: src/consumption.cpp:1484 +msgid "You find the sweet taste of honey surprisingly palatable." +msgstr "" + +#: src/consumption.cpp:1486 +msgid "You feast upon the sweet honey." +msgstr "" + +#: src/consumption.cpp:1612 +msgid "You gorge yourself, preparing to hibernate." +msgstr "" + +#: src/consumption.cpp:1620 +msgid "" +"You feel stocked for a day or two. Got your bed all ready and secured?" +msgstr "" + +#: src/consumption.cpp:1629 +msgid "" +"Mmm. You can still fit some more in… but maybe you should get comfortable " +"and sleep." +msgstr "" + +#: src/consumption.cpp:1636 +msgid "That filled a hole! Time for bed…" +msgstr "" + +#: src/consumption.cpp:1647 +msgid "You feel as though you're going to split open! In a good way?" +msgstr "" + +#. ~ slimespawns have *small voices* which may be the Nice equivalent +#. ~ of the Rat King's ALL CAPS invective. Probably shared-brain telepathy. +#: src/consumption.cpp:1659 +msgid "hey, you look like me! let's work together!" +msgstr "" + +#: src/consumption.cpp:1906 +#, c-format +msgid "You can't eat your %s." +msgstr "" + +#: src/craft_command.cpp:53 src/crafting.cpp:2285 +msgid " (nearby)" +msgstr "" + +#: src/craft_command.cpp:55 +msgid " (person & nearby)" +msgstr "" + +#: src/craft_command.cpp:157 +#, c-format +msgid "" +"You don't have enough charges to complete the %s.\n" +"Start crafting anyway?" +msgstr "" + +#: src/craft_command.cpp:162 +msgid "You don't have the required proficiencies to craft this!" +msgstr "" + +#: src/craft_command.cpp:173 +msgid "" +"This craft will use rotten components.\n" +"Start crafting anyway?" +msgstr "" + +#: src/craft_command.cpp:182 +msgid "" +"This craft will use favorited components.\n" +"Start crafting anyway?" +msgstr "" + +#: src/craft_command.cpp:254 +msgid "Some components used previously are missing. Continue?" +msgstr "" + +#: src/craft_command.cpp:258 +msgid "Item(s): " +msgstr "" + +#: src/craft_command.cpp:264 +msgid "Tool(s): " +msgstr "" + +#: src/craft_command.cpp:289 +#, c-format +msgid "%1$s is not empty. Continue anyway?" +msgstr "" + +#: src/crafting.cpp:134 +msgid "Your morale is too low to craft such a difficult thing…" +msgstr "" + +#: src/crafting.cpp:137 +#, c-format +msgid "%s's morale is too low to craft such a difficult thing…" +msgstr "" + +#: src/crafting.cpp:145 src/crafting.cpp:2520 +msgid "You can't see to craft!" +msgstr "" + +#: src/crafting.cpp:147 +#, c-format +msgid "%s can't see to craft!" +msgstr "" + +#: src/crafting.cpp:156 +msgid "You can't craft while driving!" +msgstr "" + +#: src/crafting.cpp:157 +msgid "" +" refuses to violate road safety guidelines by crafting while " +"driving!" +msgstr "" + +#: src/crafting.cpp:162 +msgid "Overmap terrain building recipes are not implemented yet!" +msgstr "" + +#: src/crafting.cpp:362 +msgid "You can no longer see well enough to keep crafting." +msgstr "" + +#: src/crafting.cpp:366 +#, c-format +msgid "" +"The %s is too large and/or heavy to work on. You may want to use a " +"workbench or a lifting tool." +msgstr "" + +#: src/crafting.cpp:371 +msgid "Your morale is too low to continue crafting." +msgstr "" + +#: src/crafting.cpp:376 +msgid "You can't continue due the immense pain in your body." +msgstr "" + +#: src/crafting.cpp:381 +msgid "Your progress is so slow that you give up in frustration." +msgstr "" + +#: src/crafting.cpp:387 +msgid "You can't see well and are working slowly." +msgstr "" + +#: src/crafting.cpp:391 +#, c-format +msgid "" +"The %s is too large and/or heavy to work on comfortably. You are working " +"slowly." +msgstr "" + +#: src/crafting.cpp:395 +msgid "You can't focus and are working slowly." +msgstr "" + +#: src/crafting.cpp:440 +msgid "Craft something first" +msgstr "" + +#: src/crafting.cpp:466 +msgid "You can no longer make that craft!" +msgstr "" + +#: src/crafting.cpp:471 +msgid " can no longer make that craft!" +msgstr "" + +#: src/crafting.cpp:544 +#, c-format +msgid "" +"You don't have anything in which to store %s and may have to pour it out as " +"soon as it is prepared! Proceed?" +msgstr "" + +#: src/crafting.cpp:753 +#, c-format +msgid "Wielding %c - %s" +msgstr "" + +#: src/crafting.cpp:755 +#, c-format +msgid "Wielding - %s" +msgstr "" + +#. ~ %1$s: name of item being placed, %2$s: vehicle part name +#: src/crafting.cpp:812 src/crafting.cpp:834 +#, c-format +msgctxt "item, furniture" +msgid "You put the %1$s on the %2$s." +msgstr "" + +#: src/crafting.cpp:813 src/crafting.cpp:835 +#, c-format +msgctxt "item, furniture" +msgid " puts the %1$s on the %2$s." +msgstr "" + +#. ~ %1$s: vehicle part name, %2$s: name of the item being placed +#: src/crafting.cpp:822 +#, c-format +msgctxt "furniture, item" +msgid "Not enough space on the %1$s. You drop the %2$s on the ground." +msgstr "" + +#: src/crafting.cpp:824 +#, c-format +msgctxt "furniture, item" +msgid "Not enough space on the %1$s. drops the %2$s on the ground." +msgstr "" + +#: src/crafting.cpp:839 +#, c-format +msgctxt "item" +msgid "You put the %s on the ground." +msgstr "" + +#: src/crafting.cpp:840 +#, c-format +msgctxt "item" +msgid " puts the %s on the ground." +msgstr "" + +#: src/crafting.cpp:898 +#, c-format +msgctxt "in progress craft" +msgid "What to do with the %s?" +msgstr "" + +#: src/crafting.cpp:902 +#, c-format +msgid "Dispose of your wielded %s and start working." +msgstr "" + +#: src/crafting.cpp:903 +msgid "Put it down and start working." +msgstr "" + +#: src/crafting.cpp:906 +msgid "Store it in your inventory." +msgstr "" + +#: src/crafting.cpp:907 +msgid "Drop it on the ground." +msgstr "" + +#: src/crafting.cpp:941 +#, c-format +msgid "Wield and activate the %s to start working." +msgstr "" + +#: src/crafting.cpp:983 src/iexamine.cpp:7338 src/iuse.cpp:8774 +#, c-format +msgctxt "in progress craft" +msgid "You start working on the %s." +msgstr "" + +#: src/crafting.cpp:984 src/iexamine.cpp:7339 src/iuse.cpp:8775 +#, c-format +msgctxt "in progress craft" +msgid " starts working on the %s." +msgstr "" + +#: src/crafting.cpp:1010 src/crafting.cpp:1012 +#, c-format +msgid "%s assists with crafting…" +msgstr "" + +#: src/crafting.cpp:1017 +#, c-format +msgid "%s could assist you with a batch…" +msgstr "" + +#: src/crafting.cpp:1019 +#, c-format +msgid "%1s could assist %2s with a batch…" +msgstr "" + +#: src/crafting.cpp:1028 +#, c-format +msgid "%s watches you craft…" +msgstr "" + +#: src/crafting.cpp:1030 +#, c-format +msgid "%1s watches %2s crafts…" +msgstr "" + +#: src/crafting.cpp:1192 +#, c-format +msgid "%s helps with crafting…" +msgstr "" + +#: src/crafting.cpp:1348 +#, c-format +msgid "You mess up and destroy the %s." +msgstr "" + +#: src/crafting.cpp:1349 +#, c-format +msgid " messes up and destroys the %s" +msgstr "" + +#: src/crafting.cpp:1388 +#, c-format +msgid "You mess up and lose %d%% progress." +msgstr "" + +#: src/crafting.cpp:1389 +#, c-format +msgid " messes up and loses %d%% progress." +msgstr "" + +#: src/crafting.cpp:1393 +msgid "Ugh, this should be EASY with how smart you are!" +msgstr "" + +#: src/crafting.cpp:1394 +msgid " seems to get really upset over this." +msgstr "" + +#: src/crafting.cpp:1516 +#, c-format +msgid "You finish practicing %s." +msgstr "" + +#: src/crafting.cpp:1530 +#, c-format +msgid "You craft %s from memory." +msgstr "" + +#: src/crafting.cpp:1532 +#, c-format +msgid "%1s crafts %2s from memory." +msgstr "" + +#: src/crafting.cpp:1536 +#, c-format +msgid "You craft %s using a reference." +msgstr "" + +#: src/crafting.cpp:1538 +#, c-format +msgid "%1s crafts %2s using a reference." +msgstr "" + +#: src/crafting.cpp:1556 +#, c-format +msgid "You memorized the recipe for %s!" +msgstr "" + +#: src/crafting.cpp:1559 +#, c-format +msgid "%1s memorized the recipe for %2s!" +msgstr "" + +#: src/crafting.cpp:1630 +msgid "You don't have the required components to continue crafting!" +msgstr "" + +#: src/crafting.cpp:1635 +msgid " don't have the required components to continue crafting!" +msgstr "" + +#: src/crafting.cpp:1640 +msgid "Consume the missing components and continue crafting?" +msgstr "" + +#: src/crafting.cpp:1648 +msgid "" +"Some components required to continue are rotten.\n" +"Continue crafting anyway?" +msgstr "" + +#: src/crafting.cpp:1657 +msgid "" +"Some components required to continue are favorite.\n" +"Continue crafting anyway?" +msgstr "" + +#: src/crafting.cpp:1681 +msgid "You stop crafting." +msgstr "" + +#: src/crafting.cpp:1683 +#, c-format +msgid "%s stops crafting." +msgstr "" + +#: src/crafting.cpp:1722 +msgid "You don't have the necessary tools to continue crafting!" +msgstr "" + +#: src/crafting.cpp:1727 +msgid " doesn't have the necessary tools to continue crafting!" +msgstr "" + +#: src/crafting.cpp:1777 +msgid "Use which selection of components?" +msgstr "" + +#: src/crafting.cpp:1939 +#, c-format +msgid "%s (%d/%d nearby)" +msgstr "" + +#: src/crafting.cpp:1946 +#, c-format +msgid "%s (%d/%d on person)" +msgstr "" + +#: src/crafting.cpp:1953 +#, c-format +msgid "%s (%d/%d nearby & on person)" +msgstr "" + +#: src/crafting.cpp:1968 +#, c-format +msgid " %d kcal" +msgstr "" + +#: src/crafting.cpp:1968 +#, c-format +msgid " %d-%d kcal" +msgstr "" + +#: src/crafting.cpp:1973 +msgid " (will be processed)" +msgstr "" + +#: src/crafting.cpp:2026 +msgid "Use which component?" +msgstr "" + +#: src/crafting.cpp:2280 +#, c-format +msgid "%s (%d/%d charges nearby)" +msgstr "" + +#: src/crafting.cpp:2291 +#, c-format +msgid "%s (%d/%d charges on person)" +msgstr "" + +#: src/crafting.cpp:2301 +#, c-format +msgid "%s (%d/%d charges nearby or on person)" +msgstr "" + +#: src/crafting.cpp:2306 +msgid " (at hand)" +msgstr "" + +#: src/crafting.cpp:2319 +msgid "Use which tool?" +msgstr "" + +#: src/crafting.cpp:2394 src/crafting.cpp:2404 src/crafting.cpp:2414 +#, c-format +msgid "You have insufficient %s charges and can't continue crafting." +msgstr "" + +#: src/crafting.cpp:2395 src/crafting.cpp:2405 src/crafting.cpp:2415 +#, c-format +msgid " has insufficient %s charges and can't continue crafting." +msgstr "" + +#: src/crafting.cpp:2430 +#, c-format +msgid " no longer has a %s and can't continue crafting." +msgstr "" + +#: src/crafting.cpp:2512 +msgid "You cannot disassemble this." +msgstr "" + +#: src/crafting.cpp:2525 +msgid "It's rotten, I'm not taking that apart." +msgstr "" + +#: src/crafting.cpp:2531 +#, c-format +msgid "You must remove the %s before you can disassemble this." +msgstr "" + +#: src/crafting.cpp:2544 +#, c-format +msgid "You need at least %d charge of %s." +msgid_plural "You need at least %d charges of %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/crafting.cpp:2556 +#, c-format +msgid "You need %s" +msgstr "" + +#: src/crafting.cpp:2571 +#, c-format +msgid "You need %s." +msgstr "" + +#. ~ %1$s: tool name, %2$d: needed charges +#: src/crafting.cpp:2575 +#, c-format +msgid "You need a %1$s with %2$d charge." +msgid_plural "You need a %1$s with %2$d charges." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/crafting.cpp:2644 +msgid "" +"You're going to disassemble favorited item.\n" +"Are you sure?" +msgstr "" + +#: src/crafting.cpp:2649 +msgid "" +"You're going to disassemble worn item.\n" +"Are you sure?" +msgstr "" + +#: src/crafting.cpp:2657 +#, c-format +msgid "Disassembling the %s may anger the people who own it, continue?" +msgstr "" + +#: src/crafting.cpp:2691 +#, c-format +msgid "" +"Disassembling the %s may yield:\n" +"%s\n" +"Really disassemble?\n" +"You feel you may be able to understand this object's construction.\n" +msgstr "" + +#: src/crafting.cpp:2696 +#, c-format +msgid "" +"Disassembling the %s may yield:\n" +"%s\n" +"Really disassemble?" +msgstr "" + +#: src/crafting.cpp:2709 src/crafting.cpp:2821 +#, c-format +msgid "Disassemble how many %s [MAX: %d]: " +msgstr "" + +#: src/crafting.cpp:2854 +#, c-format +msgid "You disassemble the %s into its components." +msgstr "" + +#: src/crafting.cpp:2856 +#, c-format +msgid "%1s disassembles the %2s into its components." +msgstr "" + +#. ~ %1$d: quantity destroyed, %2$s: pluralized name of destroyed item +#: src/crafting.cpp:3006 src/veh_interact.cpp:3309 +#, c-format +msgid "You fail to recover %1$d %2$s." +msgstr "" + +#. ~ %1$s: NPC name, %2$d: quantity destroyed, %2$s: pluralized name of +#. destroyed item +#: src/crafting.cpp:3009 +#, c-format +msgid "%1$s fails to recover %2$d %3$s." +msgstr "" + +#. ~ %1$d: quantity recovered, %2$s: pluralized name of recovered item +#: src/crafting.cpp:3021 +#, c-format +msgid "You recover %1$d %2$s." +msgstr "" + +#. ~ %1$s: NPC name, %2$d: quantity recovered, %2$s: pluralized name of +#. recovered item +#: src/crafting.cpp:3024 +#, c-format +msgid "%1$s recovers %2$d %3$s." +msgstr "" + +#: src/crafting.cpp:3038 +#, c-format +msgid "You learned a recipe for %s from disassembling it!" +msgstr "" + +#: src/crafting.cpp:3042 +#, c-format +msgid "You might be able to learn a recipe for %s if you disassemble another." +msgstr "" + +#: src/crafting.cpp:3046 +msgid "If you had better skills, you might learn a recipe next time." +msgstr "" + +#: src/crafting.cpp:3225 +msgid "Craft new item" +msgstr "" + +#: src/crafting_gui.cpp:88 +msgid "too dark to craft" +msgstr "" + +#: src/crafting_gui.cpp:89 +msgid "unable to craft" +msgstr "" + +#: src/crafting_gui.cpp:90 +#, c-format +msgid "crafting is slowed to %d%%: %s" +msgstr "" + +#: src/crafting_gui.cpp:91 +#, c-format +msgid "crafting is accelerated to %d%% due to amount of manipulators" +msgstr "" + +#: src/crafting_gui.cpp:92 +msgid "craftable" +msgstr "" + +#: src/crafting_gui.cpp:191 +msgid "NONCRAFT" +msgstr "" + +#: src/crafting_gui.cpp:368 +#, c-format +msgid "Minor Failure Chance: %2.2f%%" +msgstr "" + +#: src/crafting_gui.cpp:385 +#, c-format +msgid "Catastrophic Failure Chance: %2.2f%%" +msgstr "" + +#: src/crafting_gui.cpp:400 +#, c-format +msgid "Crafter: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:402 +#, c-format +msgid "Primary skill: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:405 +msgid "" +"Crafter cannot practice this because they lack the theoretical " +"knowledge for it.\n" +msgstr "" + +#: src/crafting_gui.cpp:408 +msgid "" +"Crafter cannot craft this because they lack the theoretical " +"knowledge to understand the recipe.\n" +msgstr "" + +#: src/crafting_gui.cpp:414 +#, c-format +msgid "Other skills: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:419 +#, c-format +msgid "Proficiencies Required: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:423 +#, c-format +msgid "Proficiencies Used: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:427 +#, c-format +msgid "Proficiencies Missing: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:436 +#, c-format +msgid "Time to complete: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:443 +#, c-format +msgid "Batch time savings: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:446 +#, c-format +msgid "Activity level: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:451 +#, c-format +msgid "Recipe makes: %d\n" +msgstr "" + +#: src/crafting_gui.cpp:454 +#, c-format +msgid "Craftable in the dark? %s\n" +msgstr "" + +#: src/crafting_gui.cpp:455 +msgid "Easy" +msgstr "" + +#: src/crafting_gui.cpp:467 +msgid "It's Over 9000!!!" +msgstr "" + +#: src/crafting_gui.cpp:471 +#, c-format +msgid "Nearby: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:476 +msgid "Will use rotten ingredients\n" +msgstr "" + +#: src/crafting_gui.cpp:479 +msgid "Will use favorited ingredients\n" +msgstr "" + +#: src/crafting_gui.cpp:483 +msgid "" +"Due to the complex overlapping requirements, this recipe may " +"appear to be craftable when it is not.\n" +msgstr "" + +#: src/crafting_gui.cpp:490 +msgid "" +"Cannot be crafted because the same item is needed for multiple " +"components.\n" +msgstr "" + +#: src/crafting_gui.cpp:504 +#, c-format +msgid "" +"This recipe will be %.2fx faster than normal, and your " +"effective skill will be %.2f levels higher than normal, because of the " +"proficiencies the crafter has.\n" +msgstr "" + +#: src/crafting_gui.cpp:509 +#, c-format +msgid "" +"This recipe will be %.2fx faster than normal, because of the " +"proficiencies the crafter has.\n" +msgstr "" + +#: src/crafting_gui.cpp:513 +#, c-format +msgid "" +"Your effective skill will be %.2f levels higher than normal, " +"because of the proficiencies the crafter has.\n" +msgstr "" + +#: src/crafting_gui.cpp:517 +msgid "" +"Cannot be crafted because the crafter lacks the required " +"proficiencies.\n" +msgstr "" + +#: src/crafting_gui.cpp:522 +msgid "Byproducts:\n" +msgstr "" + +#: src/crafting_gui.cpp:549 +msgid "Recipe not memorized yet\n" +msgstr "" + +#: src/crafting_gui.cpp:556 +#, c-format +msgid "Written in: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:570 +#, c-format +msgid "Known by: %s\n" +msgstr "" + +#: src/crafting_gui.cpp:585 +#, c-format +msgid "Difficulty range: %d to %d" +msgstr "" + +#: src/crafting_gui.cpp:593 +#, c-format +msgid "" +"The crafter does not possess the minimum %s skill level " +"required to practice this." +msgstr "" + +#: src/crafting_gui.cpp:600 +#, c-format +msgid "" +"This practice action will not increase your %s skill " +"above %d." +msgstr "" + +#: src/crafting_gui.cpp:619 src/game.cpp:8378 src/input_context.cpp:530 +#: src/mission_companion.cpp:925 src/newcharacter.cpp:3164 +#: src/options.cpp:3450 src/ui.cpp:508 src/ui.cpp:555 +msgid "Fast scroll up" +msgstr "" + +#: src/crafting_gui.cpp:620 src/game.cpp:8379 src/input_context.cpp:531 +#: src/mission_companion.cpp:926 src/newcharacter.cpp:3165 +#: src/options.cpp:3451 src/ui.cpp:509 src/ui.cpp:556 +msgid "Fast scroll down" +msgstr "" + +#: src/crafting_gui.cpp:677 +msgid "Byproduct" +msgstr "" + +#: src/crafting_gui.cpp:683 +msgid "With byproduct" +msgstr "" + +#: src/crafting_gui.cpp:748 +msgid "" +"Note: If crafted from poorly-fitting components, the resulting " +"item may also be poorly-fitted." +msgstr "" + +#: src/crafting_gui.cpp:820 +msgid "Result" +msgstr "" + +#: src/crafting_gui.cpp:821 +msgid "Recipe Outputs" +msgstr "" + +#: src/crafting_gui.cpp:822 +msgid "Recipe Result" +msgstr "" + +#: src/crafting_gui.cpp:825 +msgid "In sealed container" +msgstr "" + +#: src/crafting_gui.cpp:826 +msgid "Container Information" +msgstr "" + +#: src/crafting_gui.cpp:1059 +msgid "quality of resulting item" +msgstr "" + +#: src/crafting_gui.cpp:1060 +msgid "full description of resulting item (slow)" +msgstr "" + +#: src/crafting_gui.cpp:1060 +msgid "reach attack" +msgstr "" + +#: src/crafting_gui.cpp:1061 +msgid "component required to craft" +msgstr "" + +#: src/crafting_gui.cpp:1062 +msgid "primary skill used to craft" +msgstr "" + +#: src/crafting_gui.cpp:1063 +msgid "any skill used to craft" +msgstr "" + +#: src/crafting_gui.cpp:1064 +msgid "quality required to craft" +msgstr "" + +#: src/crafting_gui.cpp:1065 +msgid "tool required to craft" +msgstr "" + +#: src/crafting_gui.cpp:1066 +msgid "recipes which are memorized or not (hides nested)" +msgstr "" + +#: src/crafting_gui.cpp:1067 +msgid "proficiency used to craft" +msgstr "" + +#: src/crafting_gui.cpp:1068 +msgid "difficulty of the recipe as a number or range" +msgstr "" + +#: src/crafting_gui.cpp:1069 +msgid "" +"recipe's (by)products; use * as " +"wildcard" +msgstr "" + +#: src/crafting_gui.cpp:1070 +msgid "brisk" +msgstr "" + +#: src/crafting_gui.cpp:1070 +msgid "recipe's activity level" +msgstr "" + +#: src/crafting_gui.cpp:1074 +msgid "" +"The default is to search result names. Some single-character prefixes can be used with a colon : to search in other ways. Additional filters are separated by commas ,.\n" +"Filtering by difficulty can accept range; l:5~10 for all recipes from difficulty 5 to 10.\n" +"\n" +"\n" +"Examples:\n" +msgstr "" + +#: src/crafting_gui.cpp:1199 src/crafting_gui.cpp:1844 +msgid "Nothing selected!" +msgstr "" + +#: src/crafting_gui.cpp:1201 +msgid "Select a recipe within this group" +msgstr "" + +#: src/crafting_gui.cpp:1256 +msgctxt "crafting gui" +msgid "Craft" +msgstr "" + +#: src/crafting_gui.cpp:1257 +msgctxt "crafting gui" +msgid "Describe" +msgstr "" + +#: src/crafting_gui.cpp:1258 +msgctxt "crafting gui" +msgid "Filter" +msgstr "" + +#: src/crafting_gui.cpp:1259 +msgctxt "crafting gui" +msgid "Reset filter" +msgstr "" + +#: src/crafting_gui.cpp:1261 +msgctxt "crafting gui" +msgid "Read/unread" +msgstr "" + +#: src/crafting_gui.cpp:1262 +msgctxt "crafting gui" +msgid "Mark all as read" +msgstr "" + +#: src/crafting_gui.cpp:1264 +msgctxt "crafting gui" +msgid "Show unread recipes first" +msgstr "" + +#: src/crafting_gui.cpp:1266 +msgctxt "crafting gui" +msgid "Show/hide" +msgstr "" + +#: src/crafting_gui.cpp:1267 +msgctxt "crafting gui" +msgid "Related" +msgstr "" + +#: src/crafting_gui.cpp:1268 +msgctxt "crafting gui" +msgid "Favorite" +msgstr "" + +#: src/crafting_gui.cpp:1269 +msgctxt "crafting gui" +msgid "Batch" +msgstr "" + +#: src/crafting_gui.cpp:1270 +msgctxt "crafting gui" +msgid "Choose crafter" +msgstr "" + +#: src/crafting_gui.cpp:1271 +msgctxt "crafting gui" +msgid "Keybindings" +msgstr "" + +#: src/crafting_gui.cpp:1352 src/game.cpp:8283 +msgctxt "crafting gui" +msgid "NEW!" +msgstr "" + +#: src/crafting_gui.cpp:1460 +#, c-format +msgid "Indent for line %i not set correctly. Indents reset to 0." +msgstr "" + +#: src/crafting_gui.cpp:1465 +#, c-format +msgid "%2dx %s" +msgstr "" + +#: src/crafting_gui.cpp:1600 +#, c-format +msgid "Searching… %3.0f%%\n" +msgstr "" + +#: src/crafting_gui.cpp:1849 +msgid "Crafter can't craft that!" +msgstr "" + +#: src/crafting_gui.cpp:1854 +msgid "Crafter can't see!" +msgstr "" + +#: src/crafting_gui.cpp:1885 src/output.cpp:1081 +msgid "shirt" +msgstr "" + +#: src/crafting_gui.cpp:1888 src/output.cpp:1084 +#, c-format +msgid " %s%.*s %s\n" +msgstr "" + +#: src/crafting_gui.cpp:1890 +msgid "name of resulting item" +msgstr "" + +#: src/crafting_gui.cpp:1892 +msgid "clean" +msgstr "" + +#: src/crafting_gui.cpp:1895 src/output.cpp:1091 +#, c-format +msgid " -%s%.*s %s\n" +msgstr "" + +#: src/crafting_gui.cpp:1897 src/output.cpp:1093 +msgid "names to exclude" +msgstr "" + +#: src/crafting_gui.cpp:1903 src/output.cpp:1099 +#, c-format +msgid " %c:%s%.*s %s\n" +msgstr "" + +#: src/crafting_gui.cpp:1908 +msgid "" +"\n" +"Use up/down arrow to go through your search history." +msgstr "" + +#: src/crafting_gui.cpp:1912 src/newcharacter.cpp:2156 +#: src/newcharacter.cpp:2669 src/newcharacter.cpp:3042 +#: src/newcharacter.cpp:3723 src/overmap_ui.cpp:1399 src/overmap_ui.cpp:1412 +#: src/proficiency_ui.cpp:371 +msgid "Search:" +msgstr "" + +#: src/crafting_gui.cpp:2012 +msgid "" +"/!\\ Mark all recipes as read? This cannot be undone." +" /!\\" +msgstr "" + +#: src/crafting_gui.cpp:2016 +#, c-format +msgid "" +"Mark recipes in this tab as read? This cannot be undone. You can mark all " +"recipes by choosing yes and pressing %s again." +msgstr "" + +#: src/crafting_gui.cpp:2020 +#, c-format +msgid "" +"Mark filtered recipes as read? This cannot be undone. You can mark all " +"recipes by choosing yes and pressing %s again." +msgstr "" + +#: src/crafting_gui.cpp:2071 +msgid "Crafter" +msgstr "" + +#: src/crafting_gui.cpp:2073 +msgid "Can craft" +msgstr "" + +#: src/crafting_gui.cpp:2073 +msgid "Can practice" +msgstr "" + +#: src/crafting_gui.cpp:2074 +msgid "Missing" +msgstr "" + +#: src/crafting_gui.cpp:2076 +msgid "Status" +msgstr "" + +#: src/crafting_gui.cpp:2078 +msgid "Choose the crafter" +msgstr "" + +#: src/crafting_gui.cpp:2092 src/gates.cpp:341 +msgid "stuff" +msgstr "" + +#: src/crafting_gui.cpp:2095 +msgid "skill" +msgstr "" + +#: src/crafting_gui.cpp:2098 +msgid "proficiency" +msgstr "" + +#: src/crafting_gui.cpp:2105 +msgid "is NPC" +msgstr "" + +#: src/crafting_gui.cpp:2119 +msgid "asleep" +msgstr "" + +#: src/crafting_gui.cpp:2120 +msgid "awake" +msgstr "" + +#: src/crafting_gui.cpp:2172 +msgid "RESULTS" +msgstr "" + +#: src/crafting_gui.cpp:2177 +msgid "Related recipes:" +msgstr "" + +#: src/crafting_gui.cpp:2260 +msgid "Select item to compare with." +msgstr "" + +#: src/crafting_gui.cpp:2263 src/game_inventory.cpp:2416 +msgid "There are no items to compare." +msgstr "" + +#: src/crafting_gui.cpp:2288 +#, c-format +msgid "* %s hidden recipe - %s in category *" +msgstr "" + +#: src/crafting_gui.cpp:2291 +#, c-format +msgid "* %s hidden recipes - %s in category *" +msgstr "" + +#: src/crafting_gui.cpp:2294 +#, c-format +msgid "* No hidden recipe - %s in category *" +msgstr "" + +#: src/crafting_gui.cpp:2321 +msgid "morale" +msgstr "" + +#: src/crafting_gui.cpp:2327 +msgid "lighting" +msgstr "" + +#: src/crafting_gui.cpp:2333 +msgid "hands encumbrance/wounds" +msgstr "" + +#: src/crafting_gui.cpp:2339 src/effect.cpp:898 src/effect.cpp:899 +msgid "pain" +msgstr "" + +#: src/crafting_gui.cpp:2387 +msgid "Searched" +msgstr "" + +#: src/crafting_gui.cpp:2400 +msgid "Batch" +msgstr "" + +#: src/creature.cpp:376 +msgid " can't do that while underwater." +msgstr "" + +#: src/creature.cpp:986 src/creature.cpp:1002 src/creature.cpp:1411 +#, c-format +msgid "You feel a surge of euphoria as flame engulfs %s!" +msgstr "" + +#: src/creature.cpp:1015 +#, c-format +msgid "You land a clean shot on the %1$s sensors, stunning it." +msgstr "" + +#: src/creature.cpp:1016 +#, c-format +msgid "The %1$s is stunned!" +msgstr "" + +#: src/creature.cpp:1033 +msgid "You feel poison coursing through your body!" +msgstr "" + +#: src/creature.cpp:1038 +msgid "The foamcrete stiffens around you!" +msgstr "" + +#: src/creature.cpp:1108 +msgid "Critical!!" +msgstr "" + +#: src/creature.cpp:1115 src/iuse.cpp:3943 src/melee.cpp:2625 +msgid "Critical!" +msgstr "" + +#: src/creature.cpp:1121 +msgid "Good hit!" +msgstr "" + +#: src/creature.cpp:1129 +msgid "Grazing hit." +msgstr "" + +#: src/creature.cpp:1146 +msgid "The shot misses!" +msgstr "" + +#: src/creature.cpp:1146 +msgid "You miss!" +msgstr "" + +#. ~ 1$ - monster name, 2$ - character's bodypart or monster's skin/armor +#: src/creature.cpp:1151 +#, c-format +msgid "The shot reflects off %1$s %2$s!" +msgstr "" + +#. ~ %1$s: creature name, %2$s: weakpoint hit +#: src/creature.cpp:1157 +#, c-format +msgid "The shot hits %1$s in %2$s but deals no damage." +msgstr "" + +#. ~ Hit message. 1$s is bodypart name in accusative. 2$d is damage value. +#: src/creature.cpp:1163 +#, c-format +msgid "You were hit in the %1$s for %2$d damage." +msgstr "" + +#. ~ %1$s: creature name, %2$d: damage value +#: src/creature.cpp:1185 +#, c-format +msgid "You hit %1$s for %2$d damage." +msgstr "" + +#. ~ %1$s: creature name, %2$s: weakpoint hit, %3$d: damage value +#: src/creature.cpp:1189 +#, c-format +msgid "You hit %1$s in %2$s for %3$d damage." +msgstr "" + +#. ~ 1$ - shooter, 2$ - target +#: src/creature.cpp:1195 +#, c-format +msgid "%1$s shoots %2$s." +msgstr "" + +#. ~ 1$ - shooter, 2$ - target, 3$ - weakpoint +#: src/creature.cpp:1199 +#, c-format +msgid "%1$s shoots %2$s in %3$s." +msgstr "" + +#: src/creature.cpp:1214 +#, c-format +msgid "You avoid %s projectile!" +msgstr "" + +#: src/creature.cpp:1215 +#, c-format +msgid " avoids %s projectile." +msgstr "" + +#: src/creature.cpp:1220 +msgid "You avoid an incoming projectile!" +msgstr "" + +#: src/creature.cpp:1221 +msgid " avoids an incoming projectile." +msgstr "" + +#: src/creature.cpp:1432 +msgid "You're painfully electrocuted!" +msgstr "" + +#: src/creature.cpp:1433 +msgid " is shocked!" +msgstr "" + +#: src/creature.cpp:1454 +msgid "You try to pull yourself together." +msgstr "" + +#: src/creature.cpp:1463 +msgid "There's an obstacle in the way!" +msgstr "" + +#: src/creature.cpp:1472 +#, c-format +msgid "There's nothing here to latch onto with your %s!" +msgstr "" + +#: src/creature.cpp:1483 +#, c-format +msgid "You pull %1$s towards you with your %2$s!" +msgstr "" + +#: src/creature.cpp:1486 +#, c-format +msgid "%1$s pulls you in with their %2$s!" +msgstr "" + +#: src/creature.cpp:1491 +msgid "Shhhk!" +msgstr "" + +#: src/creature.cpp:1493 +#, c-format +msgid "%s weight makes it difficult to pull towards you." +msgstr "" + +#: src/creature.cpp:1496 +#, c-format +msgid "%1s tries to pull you in, but you resist!" +msgstr "" + +#: src/creature.cpp:1512 +#, c-format +msgid "%s stumbles into you!" +msgstr "" + +#: src/creature.cpp:1513 src/mattack_actors.cpp:473 src/mattack_actors.cpp:688 +#: src/mattack_actors.cpp:941 src/monster.cpp:2096 src/monster.cpp:2103 +#: src/monster.cpp:2123 src/monster.cpp:2133 src/monster.cpp:2166 +#: src/monster.cpp:2173 src/monster.cpp:2182 +msgid "Something" +msgstr "" + +#: src/creature.cpp:1554 +#, c-format +msgid "%s attacks, but there is nothing there!" +msgstr "" + +#: src/creature.cpp:1576 +msgid "" +"You don't think you could dodge this attack, and decide to conserve stamina." +msgstr "" + +#: src/creature.cpp:3276 src/safemode_ui.cpp:252 +msgid "Hostile" +msgstr "" + +#: src/creature.cpp:3277 src/faction.cpp:287 +msgid "Neutral" +msgstr "" + +#: src/creature.cpp:3278 +msgid "Friendly" +msgstr "" + +#: src/creature.cpp:3280 +msgid "BUG: Behavior unnamed. (Creature::get_attitude_ui_data)" +msgstr "" + +#: src/creature.cpp:3387 +msgctxt "infrared size" +msgid "tiny" +msgstr "" + +#: src/creature.cpp:3390 +msgctxt "infrared size" +msgid "small" +msgstr "" + +#: src/creature.cpp:3393 +msgctxt "infrared size" +msgid "medium" +msgstr "" + +#: src/creature.cpp:3396 +msgctxt "infrared size" +msgid "large" +msgstr "" + +#: src/creature.cpp:3399 +msgctxt "infrared size" +msgid "huge" +msgstr "" + +#: src/creature.cpp:3406 +msgid "You see a figure radiating heat." +msgstr "" + +#: src/creature.cpp:3407 src/monster.cpp:1163 +#, c-format +msgid "It is %s in size." +msgstr "" + +#: src/creature.cpp:3412 +msgid "You sense a creature here." +msgstr "" + +#: src/debug.cpp:332 +#, c-format +msgid "See %s for a full stack backtrace" +msgstr "" + +#: src/debug.cpp:360 +msgid "An error has occurred! Written below is the error report:" +msgstr "" + +#: src/debug.cpp:365 +msgid "Press space bar to continue the game." +msgstr "" + +#: src/debug.cpp:366 +msgid "" +"Press I (or i) to also ignore this" +" particular message in the future." +msgstr "" + +#: src/debug.cpp:368 +msgid "" +"Press C (or c) to copy this " +"message to the clipboard." +msgstr "" + +#: src/debug_menu.cpp:351 +msgid "Failed to create minimized archive" +msgstr "" + +#: src/debug_menu.cpp:418 +#, c-format +msgid "Minimized archive saved to %s" +msgstr "" + +#: src/debug_menu.cpp:467 +msgid "Reveal at which vision level?" +msgstr "" + +#: src/debug_menu.cpp:486 +msgid "Current overmap revealed." +msgstr "" + +#: src/debug_menu.cpp:492 src/debug_menu.cpp:2380 src/debug_menu.cpp:2514 +msgid "Mutate" +msgstr "" + +#: src/debug_menu.cpp:493 +msgid "Change all skills" +msgstr "" + +#: src/debug_menu.cpp:494 +msgid "Change all skills theoretical knowledge" +msgstr "" + +#: src/debug_menu.cpp:495 +msgid "Learn all melee styles" +msgstr "" + +#: src/debug_menu.cpp:496 +msgid "Unlock all recipes" +msgstr "" + +#: src/debug_menu.cpp:497 +msgid "Forget all recipes" +msgstr "" + +#: src/debug_menu.cpp:498 +msgid "Forget all items" +msgstr "" + +#: src/debug_menu.cpp:499 +msgid "Edit player/NPC" +msgstr "" + +#: src/debug_menu.cpp:500 +msgid "Damage self" +msgstr "" + +#: src/debug_menu.cpp:501 +msgid "Bleed self" +msgstr "" + +#: src/debug_menu.cpp:502 +msgid "Set auto move route" +msgstr "" + +#: src/debug_menu.cpp:503 +msgid "Control NPC follower" +msgstr "" + +#: src/debug_menu.cpp:504 +msgid "Import follower" +msgstr "" + +#: src/debug_menu.cpp:505 +msgid "Export follower" +msgstr "" + +#: src/debug_menu.cpp:506 +msgid "Export self" +msgstr "" + +#: src/debug_menu.cpp:510 +msgid "Change spells" +msgstr "" + +#: src/debug_menu.cpp:513 src/debug_menu.cpp:1043 +msgid "Player…" +msgstr "" + +#: src/debug_menu.cpp:563 +#, c-format +msgid "Set %s to how much ammo? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:578 src/morale.cpp:663 +msgid "Value" +msgstr "" + +#: src/debug_menu.cpp:588 +msgid "Edit npctalkvar variables (global)" +msgstr "" + +#: src/debug_menu.cpp:592 +msgid "Add new npctalkvar (global)" +msgstr "" + +#: src/debug_menu.cpp:596 src/debug_menu.cpp:637 +#, c-format +msgid "raw var value: %s" +msgstr "" + +#: src/debug_menu.cpp:599 src/debug_menu.cpp:640 +#, c-format +msgid "as time_duration: %s" +msgstr "" + +#: src/debug_menu.cpp:602 src/debug_menu.cpp:643 +#, c-format +msgid "as time_point: %s" +msgstr "" + +#. ~This is the title for an input window, where strings like +#. npctalk_var_my_variable are concatenated. The trailing "npctalk_var_" is +#. intended to show that their entry is automatically prepended with that. +#. e.g. if they type "cigar" the resulting var's string is "npctalk_var_cigar" +#: src/debug_menu.cpp:615 src/debug_menu.cpp:656 +msgid "" +"Key\n" +" npctalk_var_" +msgstr "" + +#: src/debug_menu.cpp:629 +#, c-format +msgid "Edit npctalkvar variables (%s)" +msgstr "" + +#: src/debug_menu.cpp:633 +msgid "Add new npctalkvar (local)" +msgstr "" + +#: src/debug_menu.cpp:691 +msgid "Edit monster" +msgstr "" + +#: src/debug_menu.cpp:694 src/debug_menu.cpp:1044 +msgid "Monster…" +msgstr "" + +#: src/debug_menu.cpp:708 +msgid "No monsters found inside the bubble, aborting." +msgstr "" + +#: src/debug_menu.cpp:732 +#, c-format +msgid "Monster %s of type %s" +msgstr "" + +#: src/debug_menu.cpp:735 +#, c-format +msgid "Summoned by: %s" +msgstr "" + +#: src/debug_menu.cpp:738 +#, c-format +msgid "Expires in: %s" +msgstr "" + +#: src/debug_menu.cpp:741 +#, c-format +msgid "Faction: %s" +msgstr "" + +#: src/debug_menu.cpp:742 +#, c-format +msgid "HP(max): %d (%d)" +msgstr "" + +#: src/debug_menu.cpp:744 +#, c-format +msgid "Volume: %sL (size %s)" +msgstr "" + +#: src/debug_menu.cpp:746 +#, c-format +msgid "Speed(base): %d (%d)" +msgstr "" + +#: src/debug_menu.cpp:748 +#, c-format +msgid "Aggression(base): %d (%d)" +msgstr "" + +#: src/debug_menu.cpp:750 +#, c-format +msgid "Morale(base): %d (%d)" +msgstr "" + +#: src/debug_menu.cpp:754 +#, c-format +msgid "Ammo: %s rounds of %s" +msgstr "" + +#: src/debug_menu.cpp:759 +#, c-format +msgid "Wandering towards: %s" +msgstr "" + +#: src/debug_menu.cpp:760 +#, c-format +msgid "From cur location: %s" +msgstr "" + +#: src/debug_menu.cpp:762 +#, c-format +msgid "Desire to wander: %d" +msgstr "" + +#: src/debug_menu.cpp:767 +#, c-format +msgid "Cached item drop: %s" +msgstr "" + +#: src/debug_menu.cpp:772 +#, c-format +msgid "Cached dissection result: %s" +msgstr "" + +#: src/debug_menu.cpp:784 src/debug_menu.cpp:2370 +msgid "Set hit points" +msgstr "" + +#: src/debug_menu.cpp:785 src/debug_menu.cpp:2372 +msgid "Set morale" +msgstr "" + +#: src/debug_menu.cpp:786 +msgid "Set aggression" +msgstr "" + +#: src/debug_menu.cpp:787 src/debug_menu.cpp:2386 +msgid "Add an effect" +msgstr "" + +#: src/debug_menu.cpp:788 +msgid "Modify ammo" +msgstr "" + +#: src/debug_menu.cpp:791 +msgid "Set wander destination (also sets wander desire to 1000 turns)" +msgstr "" + +#: src/debug_menu.cpp:792 +msgid "Set wander desire" +msgstr "" + +#: src/debug_menu.cpp:794 +msgid "Run EOC with monster as alpha talker (avatar as beta)" +msgstr "" + +#: src/debug_menu.cpp:796 +msgid "Run EOC with monster as beta talker (avatar as alpha)" +msgstr "" + +#: src/debug_menu.cpp:802 src/debug_menu.cpp:2068 src/debug_menu.cpp:2076 +#, c-format +msgid "Set the hitpoints to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:809 src/debug_menu.cpp:2475 +#, c-format +msgid "Set the morale to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:816 src/debug_menu.cpp:2147 +#, c-format +msgid "Set aggression to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:827 +msgid "This monster doesn't have any defined ammo." +msgstr "" + +#: src/debug_menu.cpp:847 +#, c-format +msgid "Set wander desire to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:865 +msgid "Take screenshot" +msgstr "" + +#: src/debug_menu.cpp:866 +msgid "Generate game report" +msgstr "" + +#: src/debug_menu.cpp:867 +msgid "Generate minimized save archive" +msgstr "" + +#: src/debug_menu.cpp:872 +msgid "Check game state" +msgstr "" + +#: src/debug_menu.cpp:873 +msgid "Display hordes" +msgstr "" + +#: src/debug_menu.cpp:874 +msgid "Test item group" +msgstr "" + +#: src/debug_menu.cpp:875 +msgid "Show sound clustering" +msgstr "" + +#: src/debug_menu.cpp:876 +msgid "Display weather" +msgstr "" + +#: src/debug_menu.cpp:877 +msgid "Display overmap scents" +msgstr "" + +#: src/debug_menu.cpp:878 +msgid "Toggle display local scents" +msgstr "" + +#: src/debug_menu.cpp:879 +msgid "Toggle display local scents type" +msgstr "" + +#: src/debug_menu.cpp:880 +msgid "Toggle display temperature" +msgstr "" + +#: src/debug_menu.cpp:881 +msgid "Toggle display vehicle autopilot overlay" +msgstr "" + +#: src/debug_menu.cpp:882 +msgid "Toggle display visibility" +msgstr "" + +#: src/debug_menu.cpp:883 +msgid "Toggle display lighting" +msgstr "" + +#: src/debug_menu.cpp:884 +msgid "Toggle display transparency" +msgstr "" + +#: src/debug_menu.cpp:885 +msgid "Toggle display radiation" +msgstr "" + +#: src/debug_menu.cpp:886 +msgid "Show mutation category levels" +msgstr "" + +#: src/debug_menu.cpp:887 +msgid "Draw benchmark (X seconds)" +msgstr "" + +#: src/debug_menu.cpp:889 +msgid "Test trait group" +msgstr "" + +#: src/debug_menu.cpp:890 +msgid "Toggle NPC pathfinding on map" +msgstr "" + +#: src/debug_menu.cpp:891 +msgid "Toggle NPC attack potential values on map" +msgstr "" + +#: src/debug_menu.cpp:892 src/debug_menu.cpp:1008 +msgid "Print factions info to console" +msgstr "" + +#: src/debug_menu.cpp:893 +msgid "Print NPC magic info to console" +msgstr "" + +#: src/debug_menu.cpp:894 +msgid "Test weather" +msgstr "" + +#: src/debug_menu.cpp:895 +msgid "Write global effect_on_condition(s) to eocs.output" +msgstr "" + +#: src/debug_menu.cpp:896 +msgid "Write global var(s) to var_list.output" +msgstr "" + +#: src/debug_menu.cpp:897 +msgid "Write Timed (E)vents to timed_event_list.output" +msgstr "" + +#: src/debug_menu.cpp:898 +msgid "Edit global v(a)rs" +msgstr "" + +#: src/debug_menu.cpp:899 +msgid "Test map extra list" +msgstr "" + +#: src/debug_menu.cpp:900 +msgid "Generate effect list" +msgstr "" + +#: src/debug_menu.cpp:901 +msgid "Write city list to cities.output" +msgstr "" + +#: src/debug_menu.cpp:907 src/debug_menu.cpp:1036 +msgid "Info…" +msgstr "" + +#: src/debug_menu.cpp:913 +msgid "Enable achievements" +msgstr "" + +#: src/debug_menu.cpp:914 +msgid "Unlock all progression" +msgstr "" + +#: src/debug_menu.cpp:915 +msgid "Show debug message" +msgstr "" + +#: src/debug_menu.cpp:916 +msgid "Crash game (test crash handling)" +msgstr "" + +#: src/debug_menu.cpp:917 +msgid "Activate EOC" +msgstr "" + +#: src/debug_menu.cpp:918 +msgid "Quit to main menu" +msgstr "" + +#: src/debug_menu.cpp:922 src/debug_menu.cpp:1041 +msgid "Game…" +msgstr "" + +#: src/debug_menu.cpp:928 +msgid "Change battery charge" +msgstr "" + +#: src/debug_menu.cpp:929 src/debug_menu.cpp:961 +msgid "Spawn a vehicle" +msgstr "" + +#: src/debug_menu.cpp:930 +msgid "Delete vehicle" +msgstr "" + +#: src/debug_menu.cpp:931 +msgid "Export vehicle as prototype" +msgstr "" + +#: src/debug_menu.cpp:934 src/debug_menu.cpp:1046 +msgid "Vehicle…" +msgstr "" + +#: src/debug_menu.cpp:940 +msgid "Teleport - short range" +msgstr "" + +#: src/debug_menu.cpp:941 +msgid "Teleport - long range" +msgstr "" + +#: src/debug_menu.cpp:942 +msgid "Teleport - adjacent overmap" +msgstr "" + +#: src/debug_menu.cpp:943 +msgid "Teleport - specific overmap coordinates" +msgstr "" + +#: src/debug_menu.cpp:948 +msgid "Teleport - specific city" +msgstr "" + +#: src/debug_menu.cpp:950 src/debug_menu.cpp:1047 +msgid "Teleport…" +msgstr "" + +#: src/debug_menu.cpp:956 +msgid "Spawn an item" +msgstr "" + +#: src/debug_menu.cpp:957 +msgid "Spawn NPC" +msgstr "" + +#: src/debug_menu.cpp:958 +msgid "Spawn Named NPC" +msgstr "" + +#: src/debug_menu.cpp:959 +msgid "Spawn random NPC on overmap" +msgstr "" + +#: src/debug_menu.cpp:960 +msgid "Spawn monster" +msgstr "" + +#: src/debug_menu.cpp:962 +msgid "Spawn artifact" +msgstr "" + +#: src/debug_menu.cpp:963 +msgid "Spawn clairvoyance artifact" +msgstr "" + +#: src/debug_menu.cpp:964 +msgid "Spawn a dummy horde twenty submaps(10 OMTs) to the north" +msgstr "" + +#: src/debug_menu.cpp:967 src/debug_menu.cpp:1042 +msgid "Spawning…" +msgstr "" + +#: src/debug_menu.cpp:973 +msgid "Reveal map" +msgstr "" + +#: src/debug_menu.cpp:974 +msgid "Kill in Area" +msgstr "" + +#: src/debug_menu.cpp:975 +msgid "Kill NPCs" +msgstr "" + +#: src/debug_menu.cpp:976 +msgid "Map editor" +msgstr "" + +#: src/debug_menu.cpp:977 +msgid "Change weather" +msgstr "" + +#: src/debug_menu.cpp:978 +msgid "Change wind direction" +msgstr "" + +#: src/debug_menu.cpp:979 +msgid "Change wind speed" +msgstr "" + +#: src/debug_menu.cpp:980 +msgid "Generate sound" +msgstr "" + +#: src/debug_menu.cpp:981 +msgid "Kill all monsters" +msgstr "" + +#: src/debug_menu.cpp:982 +msgid "Change time" +msgstr "" + +#: src/debug_menu.cpp:983 +msgid "Force temperature" +msgstr "" + +#: src/debug_menu.cpp:984 +msgid "Overmap editor" +msgstr "" + +#: src/debug_menu.cpp:985 +msgid "Spawn map extra" +msgstr "" + +#: src/debug_menu.cpp:986 +msgid "Spawn nested mapgen" +msgstr "" + +#: src/debug_menu.cpp:989 src/debug_menu.cpp:1048 +msgid "Map…" +msgstr "" + +#: src/debug_menu.cpp:995 src/debug_menu.cpp:1001 src/debug_menu.cpp:1050 +msgid "Quick setup…" +msgstr "" + +#: src/debug_menu.cpp:996 +msgid "Toggle debug mutations" +msgstr "" + +#: src/debug_menu.cpp:997 src/debug_menu.cpp:2376 +msgid "Normalize body stats" +msgstr "" + +#: src/debug_menu.cpp:998 +msgid "Install ALL bionics" +msgstr "" + +#: src/debug_menu.cpp:1007 +msgid "Edit faction" +msgstr "" + +#: src/debug_menu.cpp:1011 +msgid "Faction" +msgstr "" + +#: src/debug_menu.cpp:1017 +msgid "Display talk topic" +msgstr "" + +#: src/debug_menu.cpp:1020 src/debug_menu.cpp:1049 +msgid "Dialogue…" +msgstr "" + +#: src/debug_menu.cpp:1045 +msgid "Faction…" +msgstr "" + +#: src/debug_menu.cpp:1059 +msgid "" +"Debug Functions - Using these will cheat not only the game, but yourself.\n" +"You won't grow. You won't improve.\n" +"Taking this shortcut will gain you nothing. Your victory will be hollow.\n" +"Nothing will be risked and nothing will be gained." +msgstr "" + +#: src/debug_menu.cpp:1061 +msgid "Debug Functions" +msgstr "" + +#: src/debug_menu.cpp:1140 +#, c-format +msgid "Name: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1143 +#, c-format +msgid "Class: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1144 src/magic.cpp:2634 src/magic.cpp:2966 +#: src/magic.cpp:3078 +msgid "Classless" +msgstr "" + +#. ~ %1$s - spell current level, %2$s - spell max level, %3$s - is max level +#: src/debug_menu.cpp:1156 +#, c-format +msgid "Spell Level: %1$s / %2$d %3$s" +msgstr "" + +#: src/debug_menu.cpp:1157 +msgid "Unlearned" +msgstr "" + +#: src/debug_menu.cpp:1159 +msgid "(MAX)" +msgstr "" + +#. ~ %1$d - difficulty, %2$s - failure chance +#: src/debug_menu.cpp:1164 +#, c-format +msgid "Difficulty: %1$d (%2$s)" +msgstr "" + +#: src/debug_menu.cpp:1167 +msgid "(impeded)" +msgstr "" + +#. ~ %1$s - energy cost, %2$s - is casting impeded, %3$s - current character +#. energy +#: src/debug_menu.cpp:1172 +#, c-format +msgid "Casting Cost: %1$s %2$s (%3$s current) " +msgstr "" + +#. ~ %1$s - cast time, %2$s - is casting impeded, %3$s - casting base time +#: src/debug_menu.cpp:1180 +#, c-format +msgid "Casting Time: %1$s %2$s (%3$s base time) " +msgstr "" + +#: src/debug_menu.cpp:1188 src/debug_menu.cpp:1292 src/magic.cpp:2712 +#: src/magic.cpp:2727 +msgid "self" +msgstr "" + +#: src/debug_menu.cpp:1192 +#, c-format +msgid "Valid Targets: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1196 +#, c-format +msgid "Only affects the monsters: %1$s" +msgstr "" + +#. ~ amount of damage per second, abbreviated +#: src/debug_menu.cpp:1210 +#, c-format +msgid ", %1$d/sec" +msgstr "" + +#: src/debug_menu.cpp:1212 +#, c-format +msgid "Damage: %1$s %2$s%3$s" +msgstr "" + +#: src/debug_menu.cpp:1216 +#, c-format +msgid "Healing: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1221 src/magic.cpp:2733 src/magic.cpp:2748 +#: src/magic.cpp:2750 +msgid "Spell Radius" +msgstr "" + +#: src/debug_menu.cpp:1224 src/magic.cpp:2736 +msgid "Cone Arc" +msgstr "" + +#: src/debug_menu.cpp:1225 src/magic.cpp:2737 +msgid "degrees" +msgstr "" + +#: src/debug_menu.cpp:1227 src/magic.cpp:2739 +msgid "Line Width" +msgstr "" + +#: src/debug_menu.cpp:1229 +#, c-format +msgid "%1$s: %2$d %3$s" +msgstr "" + +#: src/debug_menu.cpp:1235 +#, c-format +msgid "Variance: %1$d" +msgstr "" + +#: src/debug_menu.cpp:1241 src/magic.cpp:2785 +#, c-format +msgid "Spawn item group %1$s %2$d times" +msgstr "" + +#: src/debug_menu.cpp:1244 +#, c-format +msgid "Spawn %1$d %2$s" +msgstr "" + +#: src/debug_menu.cpp:1252 +#, c-format +msgid "from %1$s" +msgstr "" + +#: src/debug_menu.cpp:1259 +#, c-format +msgid "Summon: %1$d %2$s" +msgstr "" + +#: src/debug_menu.cpp:1260 src/debug_menu.cpp:1286 +#, c-format +msgid "Spell Radius: %1$d" +msgstr "" + +#: src/debug_menu.cpp:1267 src/debug_menu.cpp:1272 src/magic.cpp:2811 +#: src/magic.cpp:2816 +msgid "random creature" +msgstr "" + +#: src/debug_menu.cpp:1276 +#, c-format +msgid "Targets under: %1$dhp become a %2$s" +msgstr "" + +#: src/debug_menu.cpp:1283 +#, c-format +msgid "Damage: %1$s %2$s" +msgstr "" + +#: src/debug_menu.cpp:1291 +#, c-format +msgid "Range: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1303 +#, c-format +msgid "Duration: %1$s" +msgstr "" + +#: src/debug_menu.cpp:1330 +msgid "There are no spells to change." +msgstr "" + +#: src/debug_menu.cpp:1470 +msgid "<Spell Name>" +msgstr "" + +#: src/debug_menu.cpp:1471 +msgid "<Level>" +msgstr "" + +#: src/debug_menu.cpp:1472 +msgid "<Description>" +msgstr "" + +#: src/debug_menu.cpp:1476 +#, c-format +msgid "<[%1$s] Keybindings>" +msgstr "" + +#: src/debug_menu.cpp:1484 +#, c-format +msgid "<[%1$s] Filter>" +msgstr "" + +#: src/debug_menu.cpp:1516 +#, c-format +msgid "%1$3d /%2$3d" +msgstr "" + +#: src/debug_menu.cpp:1583 src/debug_menu.cpp:1691 src/newcharacter.cpp:1998 +#: src/newcharacter.cpp:2410 +msgid "Nothing found." +msgstr "" + +#: src/debug_menu.cpp:1627 +msgid "Filter by spell name or id" +msgstr "" + +#: src/debug_menu.cpp:1654 +#, c-format +msgid "Set spell level to? Currently: %1$d" +msgstr "" + +#: src/debug_menu.cpp:1713 +msgid "Choose artifact data:" +msgstr "" + +#: src/debug_menu.cpp:1726 +msgid "Enter max attributes:" +msgstr "" + +#: src/debug_menu.cpp:1727 +msgid "Enter power level:" +msgstr "" + +#: src/debug_menu.cpp:1728 +msgid "Enter negative power limit:" +msgstr "" + +#: src/debug_menu.cpp:1730 +msgid "Is the artifact resonant?" +msgstr "" + +#: src/debug_menu.cpp:1750 +#, c-format +msgid "You teleport to point %s." +msgstr "" + +#: src/debug_menu.cpp:1755 +msgid "Choose a teleport destination." +msgstr "" + +#: src/debug_menu.cpp:1761 src/overmap_ui.cpp:2153 +#, c-format +msgid "You teleport to submap %s." +msgstr "" + +#: src/debug_menu.cpp:1770 +msgid "Teleport where?" +msgstr "" + +#: src/debug_menu.cpp:1778 +#, c-format +msgid "" +"Error interpreting teleport target: expected two or three comma-separated " +"values; got %zu" +msgstr "" + +#: src/debug_menu.cpp:1787 +#, c-format +msgid "Error interpreting teleport target: %s" +msgstr "" + +#: src/debug_menu.cpp:1799 +msgid "Where is the desired overmap?" +msgstr "" + +#: src/debug_menu.cpp:1810 +#, c-format +msgid "You teleport to overmap %s." +msgstr "" + +#: src/debug_menu.cpp:1874 +msgid "Maximum strength" +msgstr "" + +#: src/debug_menu.cpp:1875 +msgid "Maximum dexterity" +msgstr "" + +#: src/debug_menu.cpp:1876 +msgid "Maximum intelligence" +msgstr "" + +#: src/debug_menu.cpp:1877 +msgid "Maximum perception" +msgstr "" + +#: src/debug_menu.cpp:1899 +#, c-format +msgid "Set the stat to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1914 +#, c-format +msgid "Hunger: %d %s" +msgstr "" + +#: src/debug_menu.cpp:1916 +#, c-format +msgid "Thirst: %d %s" +msgstr "" + +#: src/debug_menu.cpp:1918 +#, c-format +msgid "Sleepiness: %d %s" +msgstr "" + +#: src/debug_menu.cpp:1921 +#, c-format +msgid "Weariness: %d %s" +msgstr "" + +#: src/debug_menu.cpp:1924 +msgid "Stored kcal: " +msgstr "" + +#: src/debug_menu.cpp:1925 +msgid "Total kcal: " +msgstr "" + +#: src/debug_menu.cpp:1928 +msgid "Stomach contents" +msgstr "" + +#: src/debug_menu.cpp:1929 src/debug_menu.cpp:1934 +msgid " Total volume: " +msgstr "" + +#: src/debug_menu.cpp:1930 src/debug_menu.cpp:1935 +msgid " Water volume: " +msgstr "" + +#: src/debug_menu.cpp:1931 src/debug_menu.cpp:1936 +#, c-format +msgid " kcal: %d" +msgstr "" + +#: src/debug_menu.cpp:1933 +msgid "Gut contents" +msgstr "" + +#: src/debug_menu.cpp:1941 +msgid "Stored kcal" +msgstr "" + +#: src/debug_menu.cpp:1942 +msgid "Stomach kcal" +msgstr "" + +#: src/debug_menu.cpp:1943 +msgid "Gut kcal" +msgstr "" + +#: src/debug_menu.cpp:1946 +msgid "Sleep Deprivation" +msgstr "" + +#: src/debug_menu.cpp:1948 +msgid "Weariness tracker" +msgstr "" + +#: src/debug_menu.cpp:1950 +msgid "Reset all basic needs" +msgstr "" + +#: src/debug_menu.cpp:1951 +msgid "Empty stomach and guts" +msgstr "" + +#: src/debug_menu.cpp:1955 +#, c-format +msgid "%s: daily %d, overall %d" +msgstr "" + +#: src/debug_menu.cpp:1963 +#, c-format +msgid "Set hunger to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1969 +#, c-format +msgid "Set stored kcal to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1975 +#, c-format +msgid "Set stomach kcal to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1981 +#, c-format +msgid "Set gut kcal to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1987 +#, c-format +msgid "Set thirst to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1993 +#, c-format +msgid "Set sleepiness to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:1999 +#, c-format +msgid "Set sleep deprivation to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2006 +#, c-format +msgid "Reset weariness? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2012 +#, c-format +msgid "Set weariness tracker to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2033 src/debug_menu.cpp:2757 +#, c-format +msgid "Set %s to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2089 +msgid "trust" +msgstr "" + +#: src/debug_menu.cpp:2090 +msgid "fear" +msgstr "" + +#: src/debug_menu.cpp:2091 +msgid "value" +msgstr "" + +#: src/debug_menu.cpp:2092 +msgid "anger" +msgstr "" + +#: src/debug_menu.cpp:2093 +msgid "owed" +msgstr "" + +#: src/debug_menu.cpp:2094 +msgid "sold" +msgstr "" + +#: src/debug_menu.cpp:2100 +#, c-format +msgid "Set trust to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2106 +#, c-format +msgid "Set fear to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2111 +#, c-format +msgid "Set value to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2117 +#, c-format +msgid "Set anger to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2123 +#, c-format +msgid "Set owed to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2128 +#, c-format +msgid "Set sold to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2138 +msgid "aggression" +msgstr "" + +#: src/debug_menu.cpp:2139 +msgid "bravery" +msgstr "" + +#: src/debug_menu.cpp:2140 +msgid "collector" +msgstr "" + +#: src/debug_menu.cpp:2141 +msgid "altruism" +msgstr "" + +#: src/debug_menu.cpp:2153 +#, c-format +msgid "Set bravery to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2158 +#, c-format +msgid "Set collector to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2164 +#, c-format +msgid "Set altruism to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2177 +msgid "Select a value and press enter to change it." +msgstr "" + +#: src/debug_menu.cpp:2179 +msgid "Current save file name" +msgstr "" + +#: src/debug_menu.cpp:2181 +msgid "Current pre-Cataclysm name" +msgstr "" + +#: src/debug_menu.cpp:2182 +msgid "Current age" +msgstr "" + +#: src/debug_menu.cpp:2183 +msgid "Current height in cm" +msgstr "" + +#: src/debug_menu.cpp:2184 +msgid "Current blood type" +msgstr "" + +#: src/debug_menu.cpp:2191 +msgid "Rename save file (WARNING: this will duplicate the save):" +msgstr "" + +#: src/debug_menu.cpp:2203 +msgid "Rename character:" +msgstr "" + +#: src/debug_menu.cpp:2213 src/newcharacter.cpp:4674 +msgid "Enter age in years. Minimum 16, maximum 55" +msgstr "" + +#: src/debug_menu.cpp:2224 src/newcharacter.cpp:4684 +#, c-format +msgid "Enter height in centimeters. Minimum %d, maximum %d" +msgstr "" + +#: src/debug_menu.cpp:2237 src/newcharacter.cpp:4697 +msgid "Select blood type" +msgstr "" + +#: src/debug_menu.cpp:2247 src/newcharacter.cpp:4708 +msgid "Select Rh factor" +msgstr "" + +#: src/debug_menu.cpp:2249 src/newcharacter.cpp:4710 +msgid "positive" +msgstr "" + +#: src/debug_menu.cpp:2290 +msgid "Edit which character?" +msgstr "" + +#: src/debug_menu.cpp:2314 src/newcharacter.cpp:3817 src/newcharacter.cpp:3837 +#: src/newcharacter.cpp:4722 src/newcharacter.cpp:4734 +#: src/player_display.cpp:1089 src/player_display.cpp:1094 +#: src/player_display.cpp:1097 src/player_display.cpp:1138 +msgid "Female" +msgstr "" + +#: src/debug_menu.cpp:2314 src/newcharacter.cpp:3804 src/newcharacter.cpp:3812 +#: src/newcharacter.cpp:3824 src/newcharacter.cpp:3832 +#: src/newcharacter.cpp:4723 src/newcharacter.cpp:4735 +#: src/player_display.cpp:1089 src/player_display.cpp:1094 +#: src/player_display.cpp:1097 src/player_display.cpp:1138 +msgid "Male" +msgstr "" + +#: src/debug_menu.cpp:2315 +msgid "class ID:" +msgstr "" + +#: src/debug_menu.cpp:2317 +#, c-format +msgid "Unique Id: %s" +msgstr "" + +#: src/debug_menu.cpp:2319 +#, c-format +msgid "Faction: %s (API v%d)" +msgstr "" + +#: src/debug_menu.cpp:2321 +#, c-format +msgid "Attitude: %s" +msgstr "" + +#: src/debug_menu.cpp:2324 +#, c-format +msgid "Destination: %s %s" +msgstr "" + +#: src/debug_menu.cpp:2327 src/debug_menu.cpp:2787 +#, c-format +msgid "Trust: %d" +msgstr "" + +#: src/debug_menu.cpp:2328 +#, c-format +msgid "Fear: %d" +msgstr "" + +#: src/debug_menu.cpp:2329 +#, c-format +msgid "Value: %d" +msgstr "" + +#: src/debug_menu.cpp:2330 +#, c-format +msgid "Anger: %d" +msgstr "" + +#: src/debug_menu.cpp:2331 +#, c-format +msgid "Owed: %d" +msgstr "" + +#: src/debug_menu.cpp:2332 +#, c-format +msgid "Sold: %d" +msgstr "" + +#: src/debug_menu.cpp:2334 +#, c-format +msgid "Aggression: %d" +msgstr "" + +#: src/debug_menu.cpp:2336 +#, c-format +msgid "Bravery: %d" +msgstr "" + +#: src/debug_menu.cpp:2337 +#, c-format +msgid "Collector: %d" +msgstr "" + +#: src/debug_menu.cpp:2338 +#, c-format +msgid "Altruism: %d" +msgstr "" + +#: src/debug_menu.cpp:2340 +msgid "Needs:" +msgstr "" + +#: src/debug_menu.cpp:2345 +#, c-format +msgid "Total morale: %d" +msgstr "" + +#: src/debug_menu.cpp:2349 +msgid "Player" +msgstr "" + +#: src/debug_menu.cpp:2359 +msgid "Edit description - name, age, height or blood type" +msgstr "" + +#: src/debug_menu.cpp:2360 +msgid "Edit skills" +msgstr "" + +#: src/debug_menu.cpp:2361 +msgid "Edit theoretical skill knowledge" +msgstr "" + +#: src/debug_menu.cpp:2362 +msgid "Edit proficiencies" +msgstr "" + +#: src/debug_menu.cpp:2363 +msgid "Edit stats" +msgstr "" + +#: src/debug_menu.cpp:2364 +msgid "Edit spells" +msgstr "" + +#: src/debug_menu.cpp:2365 +msgid "Grant items" +msgstr "" + +#: src/debug_menu.cpp:2366 +msgid "Delete (all) items" +msgstr "" + +#: src/debug_menu.cpp:2367 +msgid "Drop items" +msgstr "" + +#: src/debug_menu.cpp:2368 +msgid "Wear/wield an item from player's inventory" +msgstr "" + +#: src/debug_menu.cpp:2369 +msgid "Set radiation" +msgstr "" + +#: src/debug_menu.cpp:2371 +msgid "Set stamina" +msgstr "" + +#: src/debug_menu.cpp:2373 +msgid "Cause pain" +msgstr "" + +#: src/debug_menu.cpp:2374 +msgid "Set health" +msgstr "" + +#: src/debug_menu.cpp:2375 +msgid "Set needs" +msgstr "" + +#: src/debug_menu.cpp:2378 +msgid "Set kill XP" +msgstr "" + +#: src/debug_menu.cpp:2381 +msgid "Edit [b]ionics" +msgstr "" + +#: src/debug_menu.cpp:2384 +msgid "Status window" +msgstr "" + +#: src/debug_menu.cpp:2387 +msgid "Print temperature" +msgstr "" + +#: src/debug_menu.cpp:2388 +msgid "Cause asthma attack" +msgstr "" + +#: src/debug_menu.cpp:2389 +msgid "Edit missions (WARNING: Unstable!)" +msgstr "" + +#: src/debug_menu.cpp:2390 +msgid "Print vars to file" +msgstr "" + +#: src/debug_menu.cpp:2392 +msgid "Write effect_on_condition(s) to eocs.output" +msgstr "" + +#: src/debug_menu.cpp:2393 +msgid "Edit vars" +msgstr "" + +#: src/debug_menu.cpp:2396 +msgid "Add mission" +msgstr "" + +#: src/debug_menu.cpp:2397 +msgid "Randomize with class" +msgstr "" + +#: src/debug_menu.cpp:2398 +msgid "Set attitude" +msgstr "" + +#: src/debug_menu.cpp:2399 src/debug_menu.cpp:2800 +msgid "Set opinions" +msgstr "" + +#: src/debug_menu.cpp:2400 +msgid "Set personality" +msgstr "" + +#: src/debug_menu.cpp:2401 +msgid "Set faction" +msgstr "" + +#: src/debug_menu.cpp:2424 +msgid "Delete all items from the target?" +msgstr "" + +#: src/debug_menu.cpp:2436 +msgid "Make target equip" +msgstr "" + +#: src/debug_menu.cpp:2454 src/editmap.cpp:1225 +#, c-format +msgid "Set rads to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2464 +#, c-format +msgid "Set stamina to? Current: %d. Max: %d." +msgstr "" + +#: src/debug_menu.cpp:2469 +msgid "Target stamina value out of bounds!" +msgstr "" + +#: src/debug_menu.cpp:2485 +#, c-format +msgid "Set kill XP to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2501 +#, c-format +msgid "Cause how much pain? pain: %d" +msgstr "" + +#: src/debug_menu.cpp:2515 +msgid "Mutate category" +msgstr "" + +#: src/debug_menu.cpp:2516 +msgid "Reset mutations" +msgstr "" + +#: src/debug_menu.cpp:2530 +msgid "Choose mutation category:" +msgstr "" + +#: src/debug_menu.cpp:2540 +msgid "Include post-threshold traits?" +msgstr "" + +#: src/debug_menu.cpp:2545 +msgid "Remove all mutations?" +msgstr "" + +#: src/debug_menu.cpp:2560 +msgid "Health modifier" +msgstr "" + +#: src/debug_menu.cpp:2566 src/debug_menu.cpp:2571 src/debug_menu.cpp:2576 +#, c-format +msgid "Set the value to? Currently: %d" +msgstr "" + +#: src/debug_menu.cpp:2590 +msgid "Choose mission type" +msgstr "" + +#: src/debug_menu.cpp:2621 +msgid "Choose new class" +msgstr "" + +#: src/debug_menu.cpp:2626 +#, c-format +msgid "%1$s (ID: %2$s)" +msgstr "" + +#: src/debug_menu.cpp:2639 +msgid "Choose new attitude" +msgstr "" + +#: src/debug_menu.cpp:2645 src/npc.cpp:3173 +msgid "Unknown attitude" +msgstr "" + +#: src/debug_menu.cpp:2686 src/debug_menu.cpp:3804 +msgid "Var list written to var_list.output" +msgstr "" + +#: src/debug_menu.cpp:2691 src/debug_menu.cpp:4209 +msgid "effect_on_condition list written to eocs.output" +msgstr "" + +#: src/debug_menu.cpp:2711 +msgid "Like" +msgstr "" + +#: src/debug_menu.cpp:2712 +msgid "Respect" +msgstr "" + +#: src/debug_menu.cpp:2713 +msgid "Trust" +msgstr "" + +#: src/debug_menu.cpp:2719 +#, c-format +msgid "Change like from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2724 +#, c-format +msgid "Change respect from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2729 +#, c-format +msgid "Change trust from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2739 +#, c-format +msgid "kcal: have stored %i" +msgstr "" + +#: src/debug_menu.cpp:2742 +#, c-format +msgid "%s: have stored %d" +msgstr "" + +#: src/debug_menu.cpp:2750 +#, c-format +msgid "Change food from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2779 +#, c-format +msgid "Id: %s" +msgstr "" + +#: src/debug_menu.cpp:2780 +#, c-format +msgid "Wealth: %d" +msgstr "" + +#: src/debug_menu.cpp:2781 +#, c-format +msgid "Currency: %s" +msgstr "" + +#: src/debug_menu.cpp:2782 +#, c-format +msgid "Size: %d" +msgstr "" + +#: src/debug_menu.cpp:2783 +#, c-format +msgid "Power: %d" +msgstr "" + +#: src/debug_menu.cpp:2784 +#, c-format +msgid "Food Supply: %d" +msgstr "" + +#: src/debug_menu.cpp:2785 +#, c-format +msgid "Like: %d" +msgstr "" + +#: src/debug_menu.cpp:2786 +#, c-format +msgid "Respect: %d" +msgstr "" + +#: src/debug_menu.cpp:2788 +#, c-format +msgid "Known by you: %s" +msgstr "" + +#: src/debug_menu.cpp:2789 +#, c-format +msgid "Lone wolf: %s" +msgstr "" + +#: src/debug_menu.cpp:2796 +msgid "Set wealth" +msgstr "" + +#: src/debug_menu.cpp:2797 +msgid "Set size" +msgstr "" + +#: src/debug_menu.cpp:2798 +msgid "Set power" +msgstr "" + +#: src/debug_menu.cpp:2799 +msgid "Set food supply" +msgstr "" + +#: src/debug_menu.cpp:2801 +msgid "Toggle Known by you" +msgstr "" + +#: src/debug_menu.cpp:2802 +msgid "Toggle Lone wolf" +msgstr "" + +#: src/debug_menu.cpp:2808 +#, c-format +msgid "Change wealth from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2813 +#, c-format +msgid "Change size from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2818 +#, c-format +msgid "Change power from %d to: " +msgstr "" + +#: src/debug_menu.cpp:2840 +msgid "Yet to start" +msgstr "" + +#: src/debug_menu.cpp:2841 +msgid "In progress" +msgstr "" + +#: src/debug_menu.cpp:2852 +msgid "Bugged" +msgstr "" + +#: src/debug_menu.cpp:2858 src/wish.cpp:208 +msgid "Type:" +msgstr "" + +#: src/debug_menu.cpp:2859 +msgid " Status:" +msgstr "" + +#: src/debug_menu.cpp:2860 +msgid " ID:" +msgstr "" + +#: src/debug_menu.cpp:2861 +msgid " NPC ID:" +msgstr "" + +#: src/debug_menu.cpp:2862 +msgid " Target:" +msgstr "" + +#: src/debug_menu.cpp:2863 +msgid "Player ID:" +msgstr "" + +#: src/debug_menu.cpp:2893 src/debug_menu.cpp:2920 +msgid "Select mission to edit" +msgstr "" + +#: src/debug_menu.cpp:2895 +msgid "Currently assigned missions:" +msgstr "" + +#: src/debug_menu.cpp:2901 +msgid "Not assigned missions:" +msgstr "" + +#: src/debug_menu.cpp:2923 src/diary.cpp:165 +msgid "Active missions:" +msgstr "" + +#: src/debug_menu.cpp:2929 src/diary.cpp:166 +msgid "Completed missions:" +msgstr "" + +#: src/debug_menu.cpp:2935 src/diary.cpp:167 +msgid "Failed missions:" +msgstr "" + +#: src/debug_menu.cpp:2961 +msgid "Removing from active_missions" +msgstr "" + +#: src/debug_menu.cpp:2964 +msgid "Removing from completed_missions" +msgstr "" + +#: src/debug_menu.cpp:2967 +msgid "Removing from failed_missions" +msgstr "" + +#: src/debug_menu.cpp:2972 +msgid "Unsetting current objective" +msgstr "" + +#: src/debug_menu.cpp:2978 +#, c-format +msgid "Removing from %s missions_assigned" +msgstr "" + +#: src/debug_menu.cpp:2981 +#, c-format +msgid "Removing from %s missions" +msgstr "" + +#: src/debug_menu.cpp:2995 +msgid "Fail mission" +msgstr "" + +#: src/debug_menu.cpp:2996 +msgid "Mark as complete" +msgstr "" + +#: src/debug_menu.cpp:2997 +msgid "Remove mission without proper cleanup" +msgstr "" + +#: src/debug_menu.cpp:3022 +msgid "Benchmark in progress…" +msgstr "" + +#: src/debug_menu.cpp:3050 +#, c-format +msgid "Drew %d times in %.3f seconds. (%.3f fps average)" +msgstr "" + +#: src/debug_menu.cpp:3061 +#, c-format +msgid "Location %d:%d in %d:%d, %s\n" +msgstr "" + +#: src/debug_menu.cpp:3062 +#, c-format +msgid "Current turn: %d.\n" +msgstr "" + +#: src/debug_menu.cpp:3063 +#, c-format +msgid "%d creature exists.\n" +msgid_plural "%d creatures exist.\n" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/debug_menu.cpp:3082 +msgid "" +"\n" +"Specific creature type list:\n" +msgstr "" + +#: src/debug_menu.cpp:3096 +#, c-format +msgid "%s: map ( %d:%d ) pos ( %d:%d )" +msgstr "" + +#: src/debug_menu.cpp:3100 +#, c-format +msgid "(you: %d:%d)" +msgstr "" + +#: src/debug_menu.cpp:3102 +#, c-format +msgid "Stomach Contents: %d mL / %d mL kcal: %d, Water: %d mL" +msgstr "" + +#: src/debug_menu.cpp:3107 +#, c-format +msgid "" +"Guts Contents: %d mL / %d mL kcal: %d, Water: %d mL\n" +"Hunger: %d, Thirst: %d, kcal: %d / %d" +msgstr "" + +#: src/debug_menu.cpp:3113 +#, c-format +msgid "" +"Body Mass Index: %.0f\n" +"Basal Metabolic Rate: %i" +msgstr "" + +#: src/debug_menu.cpp:3115 +#, c-format +msgid "Player activity level: %s" +msgstr "" + +#: src/debug_menu.cpp:3116 +#, c-format +msgid "Is debugger active: %s" +msgstr "" + +#: src/debug_menu.cpp:3138 +msgid "Choose vehicle to spawn" +msgstr "" + +#. ~ Menu entry in vehicle wish menu: 1st string: displayed name, 2nd string: +#. internal name of vehicle +#. ~ %1$s - npc name, %2$s - npc current activity name. +#: src/debug_menu.cpp:3142 src/npc.cpp:3943 +#, c-format +msgid "%1$s (%2$s)" +msgstr "" + +#: src/debug_menu.cpp:3152 +msgid "Vehicle condition" +msgstr "" + +#: src/debug_menu.cpp:3153 +msgid "Undamaged" +msgstr "" + +#: src/debug_menu.cpp:3154 +msgid "Light damage" +msgstr "" + +#: src/debug_menu.cpp:3155 +msgid "Disabled (tires or engine)" +msgstr "" + +#: src/debug_menu.cpp:3175 +msgid "Choose NPC to hold topic:" +msgstr "" + +#: src/debug_menu.cpp:3191 +msgid "Choose talk topic to display:" +msgstr "" + +#: src/debug_menu.cpp:3204 +msgid "You need an NPC to add a talk topic to." +msgstr "" + +#: src/debug_menu.cpp:3213 src/options.cpp:2717 src/worldfactory.cpp:1670 +msgid "Reset" +msgstr "" + +#: src/debug_menu.cpp:3222 +#, c-format +msgid "Set temperature to? [%s]" +msgstr "" + +#: src/debug_menu.cpp:3275 +msgid "There's no one to export!" +msgstr "" + +#: src/debug_menu.cpp:3303 +msgid "Left arm" +msgstr "" + +#: src/debug_menu.cpp:3304 +msgid "Right arm" +msgstr "" + +#: src/debug_menu.cpp:3305 +msgid "Left leg" +msgstr "" + +#: src/debug_menu.cpp:3306 +msgid "Right leg" +msgstr "" + +#: src/debug_menu.cpp:3332 +msgid "Add bleeding duration in minutes, equal to intensity:" +msgstr "" + +#: src/debug_menu.cpp:3340 src/debug_menu.cpp:3343 +msgid "Select new weather pattern:" +msgstr "" + +#: src/debug_menu.cpp:3345 +msgid "Disable weather forcing" +msgstr "" + +#: src/debug_menu.cpp:3345 +msgid "Keep normal weather patterns" +msgstr "" + +#: src/debug_menu.cpp:3387 +#, c-format +msgid "Damage self for how much? HP: %s" +msgstr "" + +#: src/debug_menu.cpp:3401 +msgid "Report written to debug.log" +msgstr "" + +#: src/debug_menu.cpp:3407 +msgid " and to the clipboard." +msgstr "" + +#: src/debug_menu.cpp:3427 +msgid "Effect list written to effect_list.output" +msgstr "" + +#: src/debug_menu.cpp:3438 +msgid "Volume of sound: " +msgstr "" + +#: src/debug_menu.cpp:3446 +#, c-format +msgid "DEBUG SOUND ( %d )" +msgstr "" + +#: src/debug_menu.cpp:3456 +msgid "There's no NPCs to import!" +msgstr "" + +#: src/debug_menu.cpp:3478 +#, c-format +msgid "Failed to read NPC: %s" +msgstr "" + +#: src/debug_menu.cpp:3486 src/game.cpp:6952 +msgid "Select first point." +msgstr "" + +#: src/debug_menu.cpp:3496 src/game.cpp:6960 +msgid "Select second point." +msgstr "" + +#: src/debug_menu.cpp:3531 +msgid "Select location to spawn map extra." +msgstr "" + +#: src/debug_menu.cpp:3586 src/game.cpp:8122 +msgid "This binary was not compiled with tiles support." +msgstr "" + +#: src/debug_menu.cpp:3634 +msgid "Enter NPC template" +msgstr "" + +#: src/debug_menu.cpp:3662 +msgid "" +"Activating this will add the Arcade Mode achievement unlocking all starting " +"scenarios and professions for all worlds. You will need to save the " +"character in order to record this. Achievements are tracked from the " +"'achievements' folder if you need to get rid of this (and the 'memorial' " +"folder if you need to get rid of this from a dead character in a legacy " +"save). Activating this will spoil factions and situations you may otherwise" +" stumble upon naturally while playing. Some scenarios are frustrating for " +"the uninitiated, and some professions skip portions of the game's content. " +"If new to the game, meta progression will help you be introduced to " +"mechanics at a reasonable pace." +msgstr "" + +#: src/debug_menu.cpp:3682 src/debug_menu.cpp:3725 src/iuse.cpp:3035 +#: src/iuse_actor.cpp:4895 src/iuse_actor.cpp:4997 +msgid "There's no vehicle there." +msgstr "" + +#: src/debug_menu.cpp:3689 +msgid "By how much? (in kJ, negative to discharge)" +msgstr "" + +#: src/debug_menu.cpp:3708 +msgid "Exported file name?" +msgstr "" + +#: src/debug_menu.cpp:3719 +#, c-format +msgid "Failed to export vehicle: %s" +msgstr "" + +#: src/debug_menu.cpp:3721 +#, c-format +msgid "" +"Written: %s .\n" +" Please format the exported file for readability." +msgstr "" + +#: src/debug_menu.cpp:3731 +msgid "Select new wind direction:" +msgstr "" + +#: src/debug_menu.cpp:3734 +msgid "Disable direction forcing" +msgstr "" + +#: src/debug_menu.cpp:3734 +msgid "Keep normal wind direction" +msgstr "" + +#: src/debug_menu.cpp:3753 +msgid "Select new wind speed:" +msgstr "" + +#: src/debug_menu.cpp:3756 +msgid "Disable speed forcing" +msgstr "" + +#: src/debug_menu.cpp:3756 +msgid "Keep normal wind speed" +msgstr "" + +#: src/debug_menu.cpp:3788 +msgid "city list written to cities.output" +msgstr "" + +#: src/debug_menu.cpp:3855 +msgid "" +"Using this will disable achievements. Proceed?\n" +"They can be reenabled in the 'game' section of the menu." +msgstr "" + +#: src/debug_menu.cpp:3900 +msgid "How many NPCs to try spawning?" +msgstr "" + +#: src/debug_menu.cpp:3931 +#, c-format +msgid "%s's head implodes!" +msgstr "" + +#: src/debug_menu.cpp:3955 +msgid "Martial arts debug." +msgstr "" + +#: src/debug_menu.cpp:3956 src/debug_menu.cpp:3967 +msgid "Your eyes blink rapidly as knowledge floods your brain." +msgstr "" + +#: src/debug_menu.cpp:3962 +msgid "You now know a lot more than just 10 styles of kung fu." +msgstr "" + +#: src/debug_menu.cpp:3966 +msgid "Recipe debug." +msgstr "" + +#: src/debug_menu.cpp:3971 +msgid "You know how to craft that now." +msgstr "" + +#: src/debug_menu.cpp:3976 +msgid "Recipe debug: forget recipes." +msgstr "" + +#: src/debug_menu.cpp:3978 +msgid "You don't know how to craft anymore." +msgstr "" + +#: src/debug_menu.cpp:3983 +msgid "Recipe debug: forget items." +msgstr "" + +#: src/debug_menu.cpp:3985 +msgid "You don't know about any items anymore." +msgstr "" + +#: src/debug_menu.cpp:4119 +msgid "Enter benchmark length (in milliseconds):" +msgstr "" + +#: src/debug_menu.cpp:4141 +msgid "Achievements are already enabled" +msgstr "" + +#: src/debug_menu.cpp:4144 +msgid "Achievements enabled" +msgstr "" + +#: src/debug_menu.cpp:4154 +msgid "Are you sure you want to crash the game?" +msgstr "" + +#: src/debug_menu.cpp:4155 +msgid "Are you REALLY sure you want to crash the game?" +msgstr "" + +#: src/debug_menu.cpp:4192 +msgid "" +"Quit without saving? This may cause issues such as duplicated or missing " +"items and vehicles!" +msgstr "" + +#: src/debug_menu.cpp:4199 +msgid "" +"Quickload without saving? This may cause issues such as duplicated or " +"missing items and vehicles!" +msgstr "" + +#: src/debug_menu.cpp:4226 +msgid "Var list written to timed_event_list.output" +msgstr "" + +#: src/debug_menu.cpp:4244 +msgid "Writing archive, this may take a while." +msgstr "" + +#: src/debug_menu.cpp:4272 +msgid "There's no vehicle there, destroy vehicles in all loaded submaps?" +msgstr "" + +#: src/debug_menu.cpp:4295 src/debug_menu.cpp:4302 +#, c-format +msgid "Written: %s" +msgstr "" + +#: src/dialogue_chatbin.h:123 +msgid "Don't move a muscle…" +msgstr "" + +#: src/dialogue_chatbin.h:124 +msgid "I've lost lot of blood." +msgstr "" + +#: src/dialogue_chatbin.h:125 +#, c-format +msgid "Hold on, I want to pulp that %s." +msgstr "" + +#: src/dialogue_chatbin.h:126 +#, c-format +msgid "Hold still %s, I'm coming to help you." +msgstr "" + +#: src/dialogue_chatbin.h:127 +#, c-format +msgid "My %s wound is infected…" +msgstr "" + +#: src/dialogue_chatbin.h:128 +#, c-format +msgid "The bite wound on my %s looks bad." +msgstr "" + +#: src/dialogue_chatbin.h:129 +#, c-format +msgid "My %s is bleeding!" +msgstr "" + +#: src/dialogue_chatbin.h:130 +#, c-format +msgid "My %s is bleeding badly!" +msgstr "" + +#: src/dialogue_chatbin.h:131 +msgid "I'm suffering from radiation sickness…" +msgstr "" + +#: src/dialogue_chatbin.h:139 +msgid "I don't trust you enough to eat THIS…" +msgstr "" + +#: src/dialogue_chatbin.h:141 src/dialogue_chatbin.h:147 +msgid "It doesn't look like a good idea to consume this…" +msgstr "" + +#: src/dialogue_chatbin.h:142 +msgid "This is rotten! I won't eat that." +msgstr "" + +#: src/dialogue_chatbin.h:143 +msgid "Thanks, that hit the spot." +msgstr "" + +#: src/dialogue_chatbin.h:144 +#, c-format +msgid "I need a %s to consume that!" +msgstr "" + +#: src/dialogue_chatbin.h:145 +msgid "Thanks, I feel better already." +msgstr "" + +#: src/dialogue_chatbin.h:148 +msgid "Thanks, I used it." +msgstr "" + +#: src/dialogue_chatbin.h:151 +msgid "Changed your mind?" +msgstr "" + +#: src/dialogue_chatbin.h:152 +msgid "Are you insane!?" +msgstr "" + +#: src/dialogue_chatbin.h:153 +msgid "Thanks, I'll wield that now." +msgstr "" + +#: src/dialogue_chatbin.h:154 +msgid "My current weapon is better than this.\n" +msgstr "" + +#: src/dialogue_chatbin.h:155 +msgid "Thanks, I'll carry that now." +msgstr "" + +#: src/dialogue_chatbin.h:156 +msgid "I have no space to store it." +msgstr "" + +#: src/dialogue_chatbin.h:157 +#, c-format +msgid "I can only store %s %s more." +msgstr "" + +#: src/dialogue_chatbin.h:159 +msgid "…or to store anything else for that matter." +msgstr "" + +#: src/dialogue_chatbin.h:160 +msgid "It is too heavy for me to carry." +msgstr "" + +#: src/dialogue_chatbin.h:163 +msgid "Thanks, I'll wear that now." +msgstr "" + +#: src/dialogue_win.cpp:169 +#, c-format +msgid "Interaction: %s" +msgstr "" + +#: src/dialogue_win.cpp:171 +#, c-format +msgid "Dialogue: %s" +msgstr "" + +#: src/dialogue_win.cpp:195 +msgid "Your input:" +msgstr "" + +#: src/dialogue_win.cpp:197 +msgid "What do you do?" +msgstr "" + +#: src/dialogue_win.cpp:200 +msgid "Your response:" +msgstr "" + +#: src/diary.cpp:99 +msgid "Known spells:" +msgstr "" + +#: src/diary.cpp:102 src/diary.cpp:127 +#, c-format +msgid "%s: %d" +msgstr "" + +#: src/diary.cpp:114 src/diary.cpp:123 +msgid "Improved/new spells: " +msgstr "" + +#: src/diary.cpp:118 +#, c-format +msgid "%s: %d -> %d" +msgstr "" + +#: src/diary.cpp:190 +msgid "New missions:" +msgstr "" + +#: src/diary.cpp:191 +msgid "New completed missions:" +msgstr "" + +#: src/diary.cpp:193 +msgid "New failed:" +msgstr "" + +#: src/diary.cpp:223 +msgid "New Bionics: " +msgstr "" + +#: src/diary.cpp:241 +msgid "Lost Bionics: " +msgstr "" + +#: src/diary.cpp:264 src/diary.cpp:298 src/diary.cpp:307 +msgid "Kills: " +msgstr "" + +#: src/diary.cpp:276 +msgid "NPC Killed" +msgstr "" + +#: src/diary.cpp:330 +msgid "NPC Killed: " +msgstr "" + +#: src/diary.cpp:356 src/memorial_logger.cpp:318 src/newcharacter.cpp:4183 +#: src/newcharacter.cpp:4244 +msgid "Skills:" +msgstr "" + +#: src/diary.cpp:374 +msgid "Skills: " +msgstr "" + +#: src/diary.cpp:378 +#, c-format +msgid "%s: %d -> %d" +msgstr "" + +#: src/diary.cpp:401 src/diary.cpp:409 +msgid "Mutations:" +msgstr "" + +#: src/diary.cpp:423 +msgid "Gained Mutation: " +msgstr "" + +#: src/diary.cpp:440 +msgid "Lost Mutation: " +msgstr "" + +#: src/diary.cpp:462 src/newcharacter.cpp:4147 +msgid "Stats:" +msgstr "" + +#: src/diary.cpp:463 +#, c-format +msgid "Strength: %d" +msgstr "" + +#: src/diary.cpp:464 +#, c-format +msgid "Dexterity: %d" +msgstr "" + +#: src/diary.cpp:465 +#, c-format +msgid "Intelligence: %d" +msgstr "" + +#: src/diary.cpp:466 +#, c-format +msgid "Perception: %d" +msgstr "" + +#: src/diary.cpp:473 src/diary.cpp:481 src/diary.cpp:489 src/diary.cpp:498 +msgid "Stats: " +msgstr "" + +#: src/diary.cpp:476 +#, c-format +msgid "Strength: %d -> %d" +msgstr "" + +#: src/diary.cpp:484 +#, c-format +msgid "Dexterity: %d -> %d" +msgstr "" + +#: src/diary.cpp:492 +#, c-format +msgid "Intelligence: %d -> %d" +msgstr "" + +#: src/diary.cpp:501 +#, c-format +msgid "Perception: %d -> %d" +msgstr "" + +#: src/diary.cpp:520 src/newcharacter.cpp:4293 +msgid "Proficiencies:" +msgstr "" + +#: src/diary.cpp:536 +msgid "Proficiencies: " +msgstr "" + +#. ~ Head text of a diary page +#. ~ %1$d is the current page number, %2$d is the number of pages in total +#. ~ %3$s is the time point when the current page was created +#. ~ %4$s is time relative to the previous page +#: src/diary.cpp:602 +#, c-format +msgid "Entry: %1$d/%2$d, %3$s, %4$s" +msgstr "" + +#: src/diary.cpp:612 +msgid "Open diary for the last time?" +msgstr "" + +#: src/diary.cpp:702 +msgid "diary data" +msgstr "" + +#: src/diary_ui.cpp:256 +#, c-format +msgid "pages: %d" +msgstr "" + +#: src/diary_ui.cpp:278 +#, c-format +msgid "%s's Diary" +msgstr "" + +#: src/diary_ui.cpp:279 +#, c-format +msgid "%s, %s, %s, %s" +msgstr "" + +#: src/diary_ui.cpp:280 +msgid "New page" +msgstr "" + +#: src/diary_ui.cpp:281 +msgid "Edit text" +msgstr "" + +#: src/diary_ui.cpp:283 +msgid "Export diary" +msgstr "" + +#: src/diary_ui.cpp:362 +msgid "Really delete Page?" +msgstr "" + +#: src/diary_ui.cpp:370 +msgid "Export Diary as .txt?" +msgstr "" + +#: src/diary_ui.cpp:399 +msgid "Save entry?" +msgstr "" + +#: src/display.cpp:155 +msgid "Around midnight" +msgstr "" + +#: src/display.cpp:157 +msgid "Around dawn" +msgstr "" + +#: src/display.cpp:159 +msgid "Around dusk" +msgstr "" + +#: src/display.cpp:161 +msgid "Dead of night" +msgstr "" + +#: src/display.cpp:163 src/display.cpp:177 +msgid "Night" +msgstr "" + +#: src/display.cpp:165 +msgid "Early morning" +msgstr "" + +#: src/display.cpp:167 +msgid "Morning" +msgstr "" + +#: src/display.cpp:169 +msgid "Around noon" +msgstr "" + +#: src/display.cpp:171 +msgid "Afternoon" +msgstr "" + +#: src/display.cpp:173 +msgid "Early evening" +msgstr "" + +#: src/display.cpp:175 +msgid "Evening" +msgstr "" + +#: src/display.cpp:189 +#, c-format +msgid "%s, day %d" +msgstr "" + +#: src/display.cpp:452 +msgid "SAFE" +msgstr "" + +#: src/display.cpp:455 src/options.cpp:2933 +msgid "Off" +msgstr "" + +#: src/display.cpp:455 src/options.cpp:2933 +msgid "On" +msgstr "" + +#: src/display.cpp:487 +msgctxt "weariness description" +msgid "Fresh" +msgstr "" + +#: src/display.cpp:488 +msgctxt "weariness description" +msgid "Light" +msgstr "" + +#: src/display.cpp:489 +msgctxt "weariness description" +msgid "Moderate" +msgstr "" + +#: src/display.cpp:490 +msgctxt "weariness description" +msgid "Weary" +msgstr "" + +#: src/display.cpp:491 +msgctxt "weariness description" +msgid "Very" +msgstr "" + +#: src/display.cpp:492 +msgctxt "weariness description" +msgid "Extreme" +msgstr "" + +#: src/display.cpp:588 +msgid "Without Hunger" +msgstr "" + +#: src/display.cpp:612 +msgid "ERROR!" +msgstr "" + +#: src/display.cpp:689 +msgid "Feel Great" +msgstr "" + +#: src/display.cpp:692 +msgid "Feel Very Good" +msgstr "" + +#: src/display.cpp:695 +msgid "Feel Good" +msgstr "" + +#: src/display.cpp:698 +msgid "Feel Fine" +msgstr "" + +#: src/display.cpp:701 +msgid "Feel Bad" +msgstr "" + +#: src/display.cpp:704 +msgid "Feel Very Bad" +msgstr "" + +#: src/display.cpp:707 +msgid "Feel Awful" +msgstr "" + +#: src/display.cpp:717 +msgid "" +"You have far more fat than is healthy or useful. It is causing you major " +"problems." +msgstr "" + +#: src/display.cpp:719 +msgid "" +"You have too much fat. It impacts your day-to-day health and wellness." +msgstr "" + +#: src/display.cpp:721 +msgid "" +"You've definitely put on a lot of extra weight. Although helpful in times " +"of famine, this is too much and is impacting your health." +msgstr "" + +#: src/display.cpp:723 +msgid "" +"You've put on some extra pounds. Nothing too excessive, but it's starting " +"to impact your health and waistline a bit." +msgstr "" + +#: src/display.cpp:725 +msgid "" +"You look to be a pretty healthy weight, with some fat to last you through " +"the winter, but nothing excessive." +msgstr "" + +#: src/display.cpp:727 +msgid "" +"You are thin, thinner than is healthy. You are less resilient to going " +"without food." +msgstr "" + +#: src/display.cpp:729 +msgid "You are very unhealthily underweight, nearing starvation." +msgstr "" + +#: src/display.cpp:731 +msgid "" +"You have very little meat left on your bones. You appear to be starving." +msgstr "" + +#: src/display.cpp:771 +msgid "Severe pain" +msgstr "" + +#: src/display.cpp:773 +msgid "Intense pain" +msgstr "" + +#: src/display.cpp:775 +msgid "Unmanageable pain" +msgstr "" + +#: src/display.cpp:777 +msgid "Distressing pain" +msgstr "" + +#: src/display.cpp:779 +msgid "Distracting pain" +msgstr "" + +#: src/display.cpp:781 +msgid "Moderate pain" +msgstr "" + +#: src/display.cpp:783 +msgid "Mild pain" +msgstr "" + +#: src/display.cpp:785 +msgid "Minimal pain" +msgstr "" + +#: src/display.cpp:787 +msgid "No pain" +msgstr "" + +#: src/display.cpp:809 +msgid "Pain " +msgstr "" + +#: src/display.cpp:1200 +#, c-format +msgid "LEVEL %i, %d'%d, %d'%d" +msgstr "" + +#: src/display.cpp:1471 +msgid "Underground" +msgstr "" + +#: src/distraction_manager.cpp:30 src/veh_interact.cpp:2851 +msgid "Noise" +msgstr "" + +#: src/distraction_manager.cpp:30 +msgid "This distraction will interrupt your activity when you hear a noise." +msgstr "" + +#: src/distraction_manager.cpp:31 +msgid "This distraction will interrupt your activity when you feel pain." +msgstr "" + +#: src/distraction_manager.cpp:32 src/game.cpp:5733 src/martialarts.cpp:2264 +#: src/monexamine.cpp:661 src/monexamine.cpp:983 +msgid "Attack" +msgstr "" + +#: src/distraction_manager.cpp:32 +msgid "This distraction will interrupt your activity when you're attacked." +msgstr "" + +#: src/distraction_manager.cpp:33 +msgid "Hostile is dangerously close" +msgstr "" + +#: src/distraction_manager.cpp:33 +msgid "" +"This distraction will interrupt your activity when a hostile comes within 5 " +"tiles from you." +msgstr "" + +#: src/distraction_manager.cpp:34 +msgid "Hostile spotted" +msgstr "" + +#: src/distraction_manager.cpp:34 +msgid "This distraction will interrupt your activity when you spot a hostile." +msgstr "" + +#: src/distraction_manager.cpp:35 +msgid "Conversation" +msgstr "" + +#: src/distraction_manager.cpp:35 +msgid "" +"This distraction will interrupt your activity when someone starts a " +"conversation with you." +msgstr "" + +#: src/distraction_manager.cpp:36 +msgid "" +"This distraction will interrupt your activity when you suffer an asthma " +"attack." +msgstr "" + +#: src/distraction_manager.cpp:37 +msgid "Dangerous field" +msgstr "" + +#: src/distraction_manager.cpp:37 +msgid "" +"This distraction will interrupt your activity when you're standing in a " +"dangerous field." +msgstr "" + +#: src/distraction_manager.cpp:38 +msgid "" +"This distraction will interrupt your activity when weather changes to " +"dangerous." +msgstr "" + +#: src/distraction_manager.cpp:38 +msgid "Weather change" +msgstr "" + +#: src/distraction_manager.cpp:39 +msgid "" +"This distraction will interrupt your activity when you're at risk of " +"starving." +msgstr "" + +#: src/distraction_manager.cpp:40 +msgid "" +"This distraction will interrupt your activity when you're dangerously " +"dehydrated." +msgstr "" + +#: src/distraction_manager.cpp:41 +msgid "" +"This distraction will interrupt your activity when your temperature is very " +"high or very low." +msgstr "" + +#: src/distraction_manager.cpp:42 +msgid "" +"This distraction will interrupt your activity when you gain or lose a " +"mutation." +msgstr "" + +#: src/distraction_manager.cpp:43 +msgid "Asphyxiation" +msgstr "" + +#: src/distraction_manager.cpp:43 +msgid "This distraction will interrupt your activity when you can't breathe." +msgstr "" + +#: src/distraction_manager.cpp:44 +msgid "" +"This distraction will interrupt your activity when you have withdrawals." +msgstr "" + +#: src/distraction_manager.cpp:44 +msgid "Withdrawal" +msgstr "" + +#: src/distraction_manager.cpp:45 +msgid "Toggle all" +msgstr "" + +#: src/distraction_manager.cpp:45 +msgid "Toggle all distractions" +msgstr "" + +#: src/do_turn.cpp:155 +msgid "" +"Warning: NPC interactions and some other global flags will not all reset when starting a new character in an already-played world. This can lead to some strange behavior.\n" +"\n" +"Are you sure you wish to keep this world?" +msgstr "" + +#: src/do_turn.cpp:165 +msgid "Reset world" +msgstr "" + +#: src/do_turn.cpp:166 +msgid "Delete world" +msgstr "" + +#: src/do_turn.cpp:167 +msgid "Keep world" +msgstr "" + +#: src/do_turn.cpp:198 +#, c-format +msgid "World retained. Characters remaining:%s" +msgstr "" + +#: src/do_turn.cpp:243 +msgid "Confirm:" +msgstr "" + +#: src/do_turn.cpp:331 src/do_turn.cpp:333 +msgid "Your motion alarm goes off!" +msgstr "" + +#: src/do_turn.cpp:383 +#, c-format +msgid "%s faints!" +msgstr "" + +#: src/do_turn.cpp:692 +msgid "Wait till you wake up…" +msgstr "" + +#: src/do_turn.cpp:698 +#, c-format +msgid "" +"\n" +"%s to interrupt" +msgstr "" + +#: src/editmap.cpp:165 +msgctxt "item manipulation debug menu entry" +msgid "rehash" +msgstr "" + +#: src/editmap.cpp:166 +msgctxt "item manipulation debug menu entry" +msgid "edit" +msgstr "" + +#: src/editmap.cpp:168 +msgctxt "item manipulation debug menu entry" +msgid "dump to save/jtest-*.txt" +msgstr "" + +#: src/editmap.cpp:398 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s, %s, [%s,%s,%s,%s] fast scroll, %s, %s, %s, %s, %s, %s" +msgstr "" + +#: src/editmap.cpp:410 +msgctxt "map editor state" +msgid "Looking around" +msgstr "" + +#: src/editmap.cpp:719 +msgctxt "vehicle" +msgid "no" +msgstr "" + +#: src/editmap.cpp:721 +msgctxt "vehicle" +msgid "in" +msgstr "" + +#: src/editmap.cpp:723 +msgctxt "vehicle" +msgid "out" +msgstr "" + +#: src/editmap.cpp:737 +#, c-format +msgid "%d: %s; move cost %d" +msgstr "" + +#: src/editmap.cpp:745 +#, c-format +msgid "%d: %s; move cost %d movestr %d" +msgstr "" + +#: src/editmap.cpp:757 +#, c-format +msgid "dist: %d u_see: %s veh: %s scent: %d" +msgstr "" + +#: src/editmap.cpp:759 +#, c-format +msgid "sight_range: %d, noon_sight_range: %d," +msgstr "" + +#: src/editmap.cpp:762 +#, c-format +msgid "cache{transp:%.4f seen:%.4f cam:%.4f}" +msgstr "" + +#: src/editmap.cpp:770 +#, c-format +msgid "outside: %d obstructed: %d floor: %d" +msgstr "" + +#: src/editmap.cpp:775 +#, c-format +msgid "light_at: %s" +msgstr "" + +#: src/editmap.cpp:777 +#, c-format +msgid "apparent light: %.5f (%d)" +msgstr "" + +#: src/editmap.cpp:781 +msgid " [vehicle]" +msgstr "" + +#: src/editmap.cpp:784 +msgid " [indoors]" +msgstr "" + +#: src/editmap.cpp:787 +msgid " [roof]" +msgstr "" + +#: src/editmap.cpp:796 +#, c-format +msgid "field: %s L:%d[%s] A:%d" +msgstr "" + +#: src/editmap.cpp:807 +#, c-format +msgid "trap: %s (%d)" +msgstr "" + +#: src/editmap.cpp:816 +#, c-format +msgid "There is a %s there. Parts:" +msgstr "" + +#: src/editmap.cpp:825 +#, c-format +msgid "There is a %s there." +msgstr "" + +#: src/editmap.cpp:829 +#, c-format +msgid "There is %d other item there as well." +msgid_plural "There are %d other items there as well." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/editmap.cpp:839 src/game.cpp:6671 +#, c-format +msgid "Graffiti: %s" +msgstr "" + +#: src/editmap.cpp:839 src/game.cpp:6671 src/ui_extended_description.cpp:59 +#, c-format +msgid "Inscription: %s" +msgstr "" + +#: src/editmap.cpp:888 +msgctxt "map editor state" +msgid "Terrain" +msgstr "" + +#: src/editmap.cpp:894 +msgctxt "map editor state" +msgid "Furniture" +msgstr "" + +#: src/editmap.cpp:900 +msgctxt "map editor: traps editing" +msgid "Traps" +msgstr "" + +#: src/editmap.cpp:972 src/editmap.cpp:980 +#, c-format +msgid "" +"Move cost: %d\n" +"Indoors: %s\n" +"Roof: %s" +msgstr "" + +#: src/editmap.cpp:1106 +#, c-format +msgctxt "map feature id" +msgid "(%s)" +msgstr "" + +#: src/editmap.cpp:1108 +#, c-format +msgctxt "map feature name and id" +msgid "%s (%s)" +msgstr "" + +#: src/editmap.cpp:1145 src/editmap.cpp:1705 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s, %s, %s, %s" +msgstr "" + +#: src/editmap.cpp:1268 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s, [%s,%s] intensity, %s, %s, %s" +msgstr "" + +#: src/editmap.cpp:1275 +msgctxt "Map editor: Editing field effects" +msgid "Field effects" +msgstr "" + +#: src/editmap.cpp:1297 +msgctxt "map editor: used to describe a clean field (e.g. without blood)" +msgid "-clear-" +msgstr "" + +#: src/editmap.cpp:1302 src/options.cpp:847 +#, c-format +msgid "%d: %s" +msgstr "" + +#: src/editmap.cpp:1403 +msgid "Add item" +msgstr "" + +#: src/editmap.cpp:1429 +#, c-format +msgctxt "item manipulation debug menu entry" +msgid "bday: %d" +msgstr "" + +#: src/editmap.cpp:1432 +#, c-format +msgctxt "item manipulation debug menu entry" +msgid "damage: %d" +msgstr "" + +#: src/editmap.cpp:1434 +#, c-format +msgctxt "item manipulation debug menu entry" +msgid "degradation: %d" +msgstr "" + +#: src/editmap.cpp:1436 +#, c-format +msgctxt "item manipulation debug menu entry" +msgid "burnt: %d" +msgstr "" + +#: src/editmap.cpp:1438 +#, c-format +msgctxt "item manipulation debug menu entry" +msgid "tags: %s" +msgstr "" + +#: src/editmap.cpp:1443 +msgctxt "item manipulation debug menu entry" +msgid "-[ light emission ]-" +msgstr "" + +#: src/editmap.cpp:1445 +msgctxt "item manipulation debug menu entry" +msgid "savetest" +msgstr "" + +#: src/editmap.cpp:1489 src/wish.cpp:929 +msgid "Flags:" +msgstr "" + +#: src/editmap.cpp:1548 +msgctxt "item manipulation debug menu entry for adding an item on a tile" +msgid "Add item" +msgstr "" + +#: src/editmap.cpp:1711 +msgid "Moving selection" +msgstr "" + +#: src/editmap.cpp:1714 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s, %s, %s, %s, %s, %s" +msgstr "" + +#: src/editmap.cpp:1722 +msgid "Resizing selection" +msgstr "" + +#: src/editmap.cpp:1730 +msgid "Selection type" +msgstr "" + +#: src/editmap.cpp:1731 +msgctxt "shape" +msgid "Rectangle" +msgstr "" + +#: src/editmap.cpp:1732 +msgctxt "shape" +msgid "Filled Rectangle" +msgstr "" + +#: src/editmap.cpp:1733 +msgctxt "shape" +msgid "Line" +msgstr "" + +#: src/editmap.cpp:1734 +msgctxt "shape" +msgid "Filled Circle" +msgstr "" + +#: src/editmap.cpp:1735 +msgctxt "shape" +msgid "Point" +msgstr "" + +#: src/editmap.cpp:1750 +msgctxt "map editor state" +msgid "Select a shape" +msgstr "" + +#: src/editmap.cpp:1837 +msgctxt "map generator" +msgid "Regenerate" +msgstr "" + +#: src/editmap.cpp:1838 +msgctxt "map generator" +msgid "Rotate" +msgstr "" + +#: src/editmap.cpp:1839 +msgctxt "map generator" +msgid "Apply" +msgstr "" + +#: src/editmap.cpp:1840 +msgctxt "map generator" +msgid "Change Overmap (Doesn't Apply)" +msgstr "" + +#: src/editmap.cpp:1879 +#, c-format +msgctxt "keybinding descriptions" +msgid "[%s,%s] prev/next oter type, [%s,%s] select, %s, %s" +msgstr "" + +#: src/editmap.cpp:1884 +#, c-format +msgctxt "map editor state" +msgid "Mapgen: %s" +msgstr "" + +#: src/editmap.cpp:1952 +#, c-format +msgid "Changed oter_id from '%s' (%s) to '%s' (%s)" +msgstr "" + +#: src/editmap.cpp:1997 +msgid "Your mechanic could not find a vehicle at the garage." +msgstr "" + +#: src/editmap.cpp:2009 +msgid "Select the Vehicle" +msgstr "" + +#: src/editmap.cpp:2068 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s" +msgstr "" + +#: src/editmap.cpp:2071 +msgctxt "map generator" +msgid "Mapgen: Moving target" +msgstr "" + +#: src/editmap.cpp:2156 +#, c-format +msgctxt "keybinding descriptions" +msgid "%s, %s, %s" +msgstr "" + +#: src/editmap.cpp:2160 +msgctxt "map generator" +msgid "Mapgen stamp" +msgstr "" + +#: src/effect.cpp:826 +msgid "just now" +msgstr "" + +#: src/effect.cpp:828 src/mission_ui.cpp:315 +#, c-format +msgid "%s ago" +msgstr "" + +#: src/effect.cpp:831 +#, c-format +msgid "Effect started: %s" +msgstr "" + +#: src/effect.cpp:833 +#, c-format +msgid "Effect ends in: %s" +msgstr "" + +#: src/effect.cpp:843 +#, c-format +msgid "Strength +%d; " +msgstr "" + +#: src/effect.cpp:845 +#, c-format +msgid "Strength %d; " +msgstr "" + +#: src/effect.cpp:849 +#, c-format +msgid "Dexterity +%d; " +msgstr "" + +#: src/effect.cpp:851 +#, c-format +msgid "Dexterity %d; " +msgstr "" + +#: src/effect.cpp:855 +#, c-format +msgid "Perception +%d; " +msgstr "" + +#: src/effect.cpp:857 +#, c-format +msgid "Perception %d; " +msgstr "" + +#: src/effect.cpp:861 +#, c-format +msgid "Intelligence +%d; " +msgstr "" + +#: src/effect.cpp:863 +#, c-format +msgid "Intelligence %d; " +msgstr "" + +#: src/effect.cpp:867 +#, c-format +msgid "Speed +%d; " +msgstr "" + +#: src/effect.cpp:869 +#, c-format +msgid "Speed %d; " +msgstr "" + +#: src/effect.cpp:878 +msgid "Local" +msgstr "" + +#: src/effect.cpp:882 +#, c-format +msgid "%s %s modifier: x%.1f\n" +msgstr "" + +#: src/effect.cpp:905 src/effect.cpp:913 +msgid "sleepiness" +msgstr "" + +#: src/effect.cpp:905 +msgid "stamina recovery" +msgstr "" + +#: src/effect.cpp:907 +msgid "thirst" +msgstr "" + +#: src/effect.cpp:908 +msgid "quench" +msgstr "" + +#: src/effect.cpp:910 +msgid "hunger" +msgstr "" + +#: src/effect.cpp:911 +msgid "sate" +msgstr "" + +#: src/effect.cpp:914 +msgid "rest" +msgstr "" + +#: src/effect.cpp:916 src/effect.cpp:917 +msgid "coughing" +msgstr "" + +#: src/effect.cpp:919 src/effect.cpp:920 +msgid "vomiting" +msgstr "" + +#: src/effect.cpp:922 src/effect.cpp:923 +msgid "blackouts" +msgstr "" + +#: src/effect.cpp:957 +msgid "Const: " +msgstr "" + +#: src/effect.cpp:960 +msgid "Freq: " +msgstr "" + +#: src/effect.cpp:963 +msgid "Unfreq: " +msgstr "" + +#: src/effect.cpp:966 +msgid "Rare: " +msgstr "" + +#: src/effect.cpp:999 +#, c-format +msgid "" +"\n" +"DEBUG: ID: %s Intensity: %d" +msgstr "" + +#: src/effect.cpp:1573 +msgid "You died." +msgstr "" + +#: src/effect.cpp:1711 src/effect.cpp:1732 +msgid "very poor" +msgstr "" + +#: src/effect.cpp:1713 src/effect.cpp:1734 +msgid "poor" +msgstr "" + +#: src/effect.cpp:1715 src/effect.cpp:1736 src/player_difficulty.cpp:349 +msgid "average" +msgstr "" + +#: src/effect.cpp:1717 src/effect.cpp:1738 src/effect.cpp:1762 +#: src/iuse.cpp:5561 +msgid "good" +msgstr "" + +#: src/effect.cpp:1719 src/effect.cpp:1742 +msgid "great" +msgstr "" + +#: src/effect.cpp:1740 +msgid "very good" +msgstr "" + +#: src/effect.cpp:1744 src/effect.cpp:1766 +msgid "outstanding" +msgstr "" + +#: src/effect.cpp:1746 +msgid "perfect" +msgstr "" + +#: src/effect.cpp:1756 +msgid "minuscule" +msgstr "" + +#: src/effect.cpp:1758 +msgid "small" +msgstr "" + +#: src/effect.cpp:1760 +msgid "moderate" +msgstr "" + +#: src/effect.cpp:1764 +msgid "excellent" +msgstr "" + +#: src/effect_on_condition.cpp:320 +#, c-format +msgid "Possible infinite loop in EOC %s. Stop execution?" +msgstr "" + +#. ~ Default format for scores. %1$s is statistic description; %2$s is value. +#: src/event_statistics.cpp:1289 +#, c-format +msgid "%2$s %1$s" +msgstr "" + +#: src/explosion.cpp:319 +msgid "force of the explosion" +msgstr "" + +#: src/explosion.cpp:360 +msgid "You're caught in the explosion!" +msgstr "" + +#: src/explosion.cpp:361 +msgid " is caught in the explosion!" +msgstr "" + +#: src/explosion.cpp:393 +#, c-format +msgid "Your %s is hit for %d damage!" +msgstr "" + +#: src/explosion.cpp:495 +msgid "bomb fragment" +msgid_plural "bomb fragments" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/explosion.cpp:552 +msgid "an explosion!" +msgstr "" + +#: src/explosion.cpp:555 +msgid "a loud pop!" +msgstr "" + +#: src/explosion.cpp:645 +msgid "a huge boom!" +msgstr "" + +#: src/explosion.cpp:654 src/melee.cpp:1802 src/ranged.cpp:2342 +#: src/ranged.cpp:2374 +msgid "Crack!" +msgstr "" + +#: src/explosion.cpp:662 src/explosion.cpp:672 +#, c-format +msgid "%s is caught in the shockwave!" +msgstr "" + +#: src/explosion.cpp:680 +msgid "You're caught in the shockwave!" +msgstr "" + +#: src/explosion.cpp:692 +#, c-format +msgid "The %s sparks and begins searching for a target!" +msgstr "" + +#: src/explosion.cpp:704 +#, c-format +msgid "The %s is rendered non-functional!" +msgstr "" + +#: src/explosion.cpp:716 +msgid "The card reader is rendered non-functional." +msgstr "" + +#: src/explosion.cpp:722 +msgid "The nearby doors slide open!" +msgstr "" + +#: src/explosion.cpp:755 +#, c-format +msgid "The %s beeps erratically and deactivates!" +msgstr "" + +#: src/explosion.cpp:766 src/explosion.cpp:834 +#, c-format +msgid "The EMP blast fries the %s!" +msgstr "" + +#: src/explosion.cpp:778 +#, c-format +msgid "The %s's electrical field momentarily goes out!" +msgstr "" + +#: src/explosion.cpp:784 +#, c-format +msgid "The %s's disabled electrical field reverses polarity!" +msgstr "" + +#: src/explosion.cpp:786 +#, c-format +msgid "It takes %d damage." +msgstr "" + +#: src/explosion.cpp:793 +#, c-format +msgid "The %s is unaffected by the EMP blast." +msgstr "" + +#: src/explosion.cpp:800 +msgid "The EMP blast drains your power." +msgstr "" + +#: src/explosion.cpp:813 +#, c-format +msgid "The %s on your wrists spark briefly, then release your hands!" +msgstr "" + +#: src/explosion.cpp:822 +#, c-format +msgid "The EMP blast fries your %s!" +msgstr "" + +#: src/faction.cpp:245 +msgid "Archenemy" +msgstr "" + +#: src/faction.cpp:248 +msgid "Wanted Dead" +msgstr "" + +#: src/faction.cpp:251 +msgid "Enemy of the People" +msgstr "" + +#: src/faction.cpp:254 +msgid "Wanted Criminal" +msgstr "" + +#: src/faction.cpp:257 +msgid "Not Welcome" +msgstr "" + +#: src/faction.cpp:260 +msgid "Pariah" +msgstr "" + +#: src/faction.cpp:263 +msgid "Disliked" +msgstr "" + +#: src/faction.cpp:269 +msgid "Idol" +msgstr "" + +#: src/faction.cpp:272 +msgid "Beloved" +msgstr "" + +#: src/faction.cpp:275 +msgid "Highly Valued" +msgstr "" + +#: src/faction.cpp:278 +msgid "Valued" +msgstr "" + +#: src/faction.cpp:281 +msgid "Well-Liked" +msgstr "" + +#: src/faction.cpp:284 +msgid "Liked" +msgstr "" + +#: src/faction.cpp:295 +msgctxt "Faction respect" +msgid "Legendary" +msgstr "" + +#: src/faction.cpp:298 +msgctxt "Faction respect" +msgid "Unchallenged" +msgstr "" + +#: src/faction.cpp:301 +msgctxt "Faction respect" +msgid "Mighty" +msgstr "" + +#: src/faction.cpp:304 +msgctxt "Faction respect" +msgid "Famous" +msgstr "" + +#: src/faction.cpp:307 +msgctxt "Faction respect" +msgid "Well-Known" +msgstr "" + +#: src/faction.cpp:310 +msgctxt "Faction respect" +msgid "Spoken Of" +msgstr "" + +#: src/faction.cpp:315 +msgctxt "Faction respect" +msgid "Worthless Scum" +msgstr "" + +#: src/faction.cpp:318 +msgctxt "Faction respect" +msgid "Vermin" +msgstr "" + +#: src/faction.cpp:321 +msgctxt "Faction respect" +msgid "Despicable" +msgstr "" + +#: src/faction.cpp:324 +msgctxt "Faction respect" +msgid "Parasite" +msgstr "" + +#: src/faction.cpp:327 +msgctxt "Faction respect" +msgid "Leech" +msgstr "" + +#: src/faction.cpp:330 +msgctxt "Faction respect" +msgid "Laughingstock" +msgstr "" + +#: src/faction.cpp:333 +msgctxt "Faction respect" +msgid "Neutral" +msgstr "" + +#: src/faction.cpp:341 +msgctxt "Faction wealth" +msgid "Filthy rich" +msgstr "" + +#: src/faction.cpp:344 +msgctxt "Faction wealth" +msgid "Affluent" +msgstr "" + +#: src/faction.cpp:347 +msgctxt "Faction wealth" +msgid "Prosperous" +msgstr "" + +#: src/faction.cpp:350 +msgctxt "Faction wealth" +msgid "Well-Off" +msgstr "" + +#: src/faction.cpp:353 +msgctxt "Faction wealth" +msgid "Comfortable" +msgstr "" + +#: src/faction.cpp:356 +msgctxt "Faction wealth" +msgid "Wanting" +msgstr "" + +#: src/faction.cpp:359 +msgctxt "Faction wealth" +msgid "Failing" +msgstr "" + +#: src/faction.cpp:362 +msgctxt "Faction wealth" +msgid "Impoverished" +msgstr "" + +#: src/faction.cpp:364 +msgctxt "Faction wealth" +msgid "Destitute" +msgstr "" + +#: src/faction.cpp:372 +msgctxt "Faction food" +msgid "Overflowing" +msgstr "" + +#: src/faction.cpp:375 +msgctxt "Faction food" +msgid "Well-Stocked" +msgstr "" + +#: src/faction.cpp:378 +msgctxt "Faction food" +msgid "Scrapping By" +msgstr "" + +#: src/faction.cpp:381 +msgctxt "Faction food" +msgid "Malnourished" +msgstr "" + +#: src/faction.cpp:383 +msgctxt "Faction food" +msgid "Starving" +msgstr "" + +#: src/faction.cpp:416 +msgid "None present (NONE)" +msgstr "" + +#: src/faction.cpp:436 +msgid "(PLENTY)" +msgstr "" + +#: src/faction.cpp:436 +msgid "(TRACE)" +msgstr "" + +#: src/faction.cpp:438 +msgid "(LACK)" +msgstr "" + +#: src/faction.cpp:438 +msgid "(POISON)" +msgstr "" + +#: src/faction.cpp:443 +msgid "(DANGER)" +msgstr "" + +#: src/faction.cpp:443 +msgid "(MEAGER)" +msgstr "" + +#: src/faction.cpp:476 +msgctxt "Faction combat lvl" +msgid "Legendary" +msgstr "" + +#: src/faction.cpp:479 +msgctxt "Faction combat lvl" +msgid "Expert" +msgstr "" + +#: src/faction.cpp:482 +msgctxt "Faction combat lvl" +msgid "Veteran" +msgstr "" + +#: src/faction.cpp:485 +msgctxt "Faction combat lvl" +msgid "Skilled" +msgstr "" + +#: src/faction.cpp:488 +msgctxt "Faction combat lvl" +msgid "Competent" +msgstr "" + +#: src/faction.cpp:491 +msgctxt "Faction combat lvl" +msgid "Untrained" +msgstr "" + +#: src/faction.cpp:494 +msgctxt "Faction combat lvl" +msgid "Crippled" +msgstr "" + +#: src/faction.cpp:497 +msgctxt "Faction combat lvl" +msgid "Feeble" +msgstr "" + +#: src/faction.cpp:499 +msgctxt "Faction combat lvl" +msgid "Worthless" +msgstr "" + +#: src/faction.cpp:613 +msgid "Press enter to rename this camp" +msgstr "" + +#: src/faction.cpp:615 src/faction.cpp:711 +msgid "Direction: to the " +msgstr "" + +#: src/faction.cpp:617 src/faction.cpp:719 src/inventory_ui.cpp:3482 +#: src/item.cpp:3674 +#, c-format +msgid "Location: %s" +msgstr "" + +#: src/faction.cpp:619 +#, c-format +msgid "Food Supply: %s %d kilocalories" +msgstr "" + +#: src/faction.cpp:624 +msgid "Worst vitamin:" +msgstr "" + +#: src/faction.cpp:626 +msgid "Worst toxin:" +msgstr "" + +#: src/faction.cpp:628 +msgid "Next Upgrade: " +msgstr "" + +#: src/faction.cpp:635 +#, c-format +msgid "Attitude to you: %s" +msgstr "" + +#: src/faction.cpp:644 +msgid "In Combat!" +msgstr "" + +#: src/faction.cpp:646 +msgid "Sleeping" +msgstr "" + +#: src/faction.cpp:648 src/npc.cpp:3134 +msgid "Following" +msgstr "" + +#: src/faction.cpp:650 src/npc.cpp:3137 +msgid "Leading" +msgstr "" + +#: src/faction.cpp:652 +msgid "Patrolling" +msgstr "" + +#: src/faction.cpp:654 +msgid "Guarding" +msgstr "" + +#: src/faction.cpp:669 +msgid "Press enter to talk to this follower " +msgstr "" + +#: src/faction.cpp:679 +msgid "traveling to: " +msgstr "" + +#: src/faction.cpp:681 +#, c-format +msgid "traveling to: %s" +msgstr "" + +#: src/faction.cpp:683 src/faction.cpp:686 +msgid "Current Mission: " +msgstr "" + +#: src/faction.cpp:693 +msgid "JOB COMPLETED" +msgstr "" + +#: src/faction.cpp:695 +msgid "ETA: " +msgstr "" + +#: src/faction.cpp:713 +msgid "Direction: Nearby" +msgstr "" + +#: src/faction.cpp:716 +#, c-format +msgid "Location: %s, at camp: %s" +msgstr "" + +#: src/faction.cpp:733 src/faction.cpp:783 +msgid "Not within radio range" +msgstr "" + +#: src/faction.cpp:744 src/faction.cpp:780 +msgid "Within radio range" +msgstr "" + +#: src/faction.cpp:789 +msgid "You do not have a radio" +msgstr "" + +#: src/faction.cpp:792 +msgid "Follower does not have a radio" +msgstr "" + +#: src/faction.cpp:795 +msgid "Both you and follower need a radio" +msgstr "" + +#: src/faction.cpp:800 +msgid "Within interaction range" +msgstr "" + +#: src/faction.cpp:805 +msgid "Press enter to recall from their mission." +msgstr "" + +#: src/faction.cpp:813 src/veh_interact.cpp:2547 src/veh_interact.cpp:2548 +msgid "Status: " +msgstr "" + +#: src/faction.cpp:815 +msgid "Working at camp" +msgstr "" + +#: src/faction.cpp:817 +msgid "Idling at camp" +msgstr "" + +#: src/faction.cpp:821 +msgid "Condition: " +msgstr "" + +#: src/faction.cpp:825 +msgctxt "needs" +msgid "Nominal" +msgstr "" + +#: src/faction.cpp:827 +msgid "Hunger: " +msgstr "" + +#: src/faction.cpp:829 +msgid "Thirst: " +msgstr "" + +#: src/faction.cpp:831 +msgid "Sleepiness: " +msgstr "" + +#: src/faction.cpp:852 +msgid "Best other skills: " +msgstr "" + +#: src/faction.cpp:853 +#, c-format +msgid "Best combat skill: %s: %d" +msgstr "" + +#: src/faction.cpp:928 +msgid "YOUR FACTION" +msgstr "" + +#: src/faction.cpp:929 +msgid "YOUR FOLLOWERS" +msgstr "" + +#: src/faction.cpp:930 +msgid "OTHER FACTIONS" +msgstr "" + +#: src/faction.cpp:931 +msgid "LORE" +msgstr "" + +#: src/faction.cpp:932 +msgid "CREATURES" +msgstr "" + +#: src/faction.cpp:947 +msgid "You have no camps" +msgstr "" + +#: src/faction.cpp:968 +msgid "You have no followers" +msgstr "" + +#: src/faction.cpp:994 +msgid "You don't know of any factions." +msgstr "" + +#: src/faction.cpp:1015 +msgid "You haven't learned anything about the world." +msgstr "" + +#: src/faction.cpp:1039 +msgid "" +"You haven't recorded sightings of any creatures. Taking photos can be a " +"good way to keep track of them." +msgstr "" + +#: src/faction_camp.cpp:223 +msgid "Recover Ally, " +msgstr "" + +#: src/faction_camp.cpp:224 +msgid " Expansion" +msgstr "" + +#: src/faction_camp.cpp:357 +msgid "Obsolete mission" +msgstr "" + +#: src/faction_camp.cpp:360 +msgid "Distribute Food" +msgstr "" + +#: src/faction_camp.cpp:363 +msgid "Choose New Leader" +msgstr "" + +#: src/faction_camp.cpp:366 +msgid "Have A Meal" +msgstr "" + +#: src/faction_camp.cpp:369 +msgid "Hide Mission(s)" +msgstr "" + +#: src/faction_camp.cpp:372 +msgid "Reveal Hidden Mission(s)" +msgstr "" + +#: src/faction_camp.cpp:375 +msgid "Assign Jobs" +msgstr "" + +#: src/faction_camp.cpp:378 +msgid "Assign Workers" +msgstr "" + +#: src/faction_camp.cpp:381 +msgid "Abandon Camp" +msgstr "" + +#: src/faction_camp.cpp:384 +msgid " Upgrade Camp " +msgstr "" + +#: src/faction_camp.cpp:387 +msgid " Crafting" +msgstr "" + +#: src/faction_camp.cpp:390 +msgid " Gather Materials" +msgstr "" + +#: src/faction_camp.cpp:393 +msgid " Collect Firewood" +msgstr "" + +#: src/faction_camp.cpp:396 +msgid " Menial Labor" +msgstr "" + +#: src/faction_camp.cpp:399 +msgid "Survey terrain and try to convert it to Field" +msgstr "" + +#: src/faction_camp.cpp:402 +msgid "Expand Base" +msgstr "" + +#: src/faction_camp.cpp:405 +msgid " Cut Logs" +msgstr "" + +#: src/faction_camp.cpp:408 +msgid " Clear a forest" +msgstr "" + +#: src/faction_camp.cpp:411 +msgid " Setup Hide Site" +msgstr "" + +#: src/faction_camp.cpp:414 +msgid " Relay Hide Site" +msgstr "" + +#: src/faction_camp.cpp:417 +msgid " Forage for plants" +msgstr "" + +#: src/faction_camp.cpp:420 +msgid " Trap Small Game" +msgstr "" + +#: src/faction_camp.cpp:423 +msgid " Hunt Large Animals" +msgstr "" + +#: src/faction_camp.cpp:427 +msgid " Construct Map Fortifications" +msgstr "" + +#: src/faction_camp.cpp:429 +msgid " Construct Spiked Trench" +msgstr "" + +#: src/faction_camp.cpp:433 +msgid " Recruit Companions" +msgstr "" + +#: src/faction_camp.cpp:436 +msgid " Scout Mission" +msgstr "" + +#: src/faction_camp.cpp:439 +msgid " Combat Patrol" +msgstr "" + +#: src/faction_camp.cpp:442 +msgid " Plow Fields" +msgstr "" + +#: src/faction_camp.cpp:445 +msgid " Plant Fields" +msgstr "" + +#: src/faction_camp.cpp:448 +msgid " Harvest Fields" +msgstr "" + +#: src/faction_camp.cpp:488 src/mission_companion.cpp:651 +#: src/mission_companion.cpp:685 src/mission_companion.cpp:721 +msgid " [DONE]\n" +msgstr "" + +#: src/faction_camp.cpp:493 +msgid " left]\n" +msgstr "" + +#: src/faction_camp.cpp:498 src/faction_camp.cpp:514 src/faction_camp.cpp:532 +msgid "" +"\n" +"\n" +"Do you wish to bring your allies back into your party?" +msgstr "" + +#: src/faction_camp.cpp:701 src/faction_camp.cpp:1632 +msgid "You choose to wait…" +msgstr "" + +#: src/faction_camp.cpp:722 +msgid "You cannot build a camp here." +msgstr "" + +#: src/faction_camp.cpp:726 +msgid "Select a camp type:" +msgstr "" + +#: src/faction_camp.cpp:739 +msgid "You are too close to another camp!" +msgstr "" + +#: src/faction_camp.cpp:748 +#, c-format +msgid "" +"%1$s failed to start the %2$s basecamp, %3$s appliance/vehicle seems to be " +"in the way." +msgstr "" + +#: src/faction_camp.cpp:773 +#, c-format +msgid "%s isn't under your control!" +msgstr "" + +#: src/faction_camp.cpp:847 src/faction_camp.cpp:851 +#, c-format +msgid "Total calorie cost: %s (have %d)" +msgstr "" + +#: src/faction_camp.cpp:870 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to gather materials for the next camp upgrade.\n" +"\n" +"Skill used: survival\n" +"Difficulty: N/A\n" +"Gathering Possibilities:\n" +"%s\n" +"Risk: Very Low\n" +"Intensity: Light\n" +"Time: 3 Hours, Repeated\n" +"Positions: %d/3\n" +msgstr "" + +#: src/faction_camp.cpp:887 +msgid " Recover Ally from Gathering" +msgstr "" + +#: src/faction_camp.cpp:894 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to gather light brush and stout branches.\n" +"\n" +"Skill used: survival\n" +"Difficulty: N/A\n" +"Gathering Possibilities:\n" +"> stout branches\n" +"> withered plants\n" +"> splintered wood\n" +"\n" +"Risk: Very Low\n" +"Intensity: Light\n" +"Time: 3 Hours, Repeated\n" +"Positions: %d/3\n" +msgstr "" + +#: src/faction_camp.cpp:911 +msgid " Recover Firewood Gatherers" +msgstr "" + +#: src/faction_camp.cpp:918 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to do low level chores and sort supplies.\n" +"\n" +"Skill used: fabrication\n" +"Difficulty: N/A\n" +"Effects:\n" +"> Material left in the unsorted loot zone will be sorted into a defined loot zone.\n" +"\n" +"Risk: None\n" +"Time: 3 Hours\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:934 +msgid " Recover Menial Laborer" +msgstr "" + +#: src/faction_camp.cpp:942 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to a nearby forest to cut logs.\n" +"\n" +"Skill used: fabrication\n" +"Difficulty: 2\n" +"Effects:\n" +"> 50%% of trees/trunks at the forest position will be cut down.\n" +"> 100%% of total material will be brought back.\n" +"> Repeatable with diminishing returns.\n" +"> Will eventually turn forests into fields.\n" +"Risk: None\n" +"Intensity: Active\n" +"Time: 6 Hour Base + Travel Time + Cutting Time\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:961 +msgid " Recover Log Cutter" +msgstr "" + +#: src/faction_camp.cpp:969 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to clear a nearby forest.\n" +"Note that it's likely both forest and field roads look exactly the same after having been cleared.\n" +"\n" +"Skill used: fabrication\n" +"Difficulty: 1\n" +"Effects:\n" +"> 95%% of trees/trunks at the forest position will be cut down.\n" +"> 0%% of total material will be brought back.\n" +"> Forest should become a field tile.\n" +"> Useful for clearing land for another faction camp.\n" +"\n" +"Risk: None\n" +"Intensity: Active\n" +"Time: 6 Hour Base + Travel Time + Cutting Time\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:989 +msgid " Recover Clearcutter" +msgstr "" + +#: src/faction_camp.cpp:997 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to build an improvised shelter and stock it with equipment at a distant map location.\n" +"\n" +"Skill used: survival\n" +"Difficulty: 3\n" +"Effects:\n" +"> Good for setting up resupply or contingency points.\n" +"> Gear is left unattended and could be stolen.\n" +"> Time dependent on weight of equipment being sent forward.\n" +"\n" +"Risk: Medium\n" +"Intensity: Light\n" +"Time: 6 Hour Construction + Travel\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:1015 +msgid " Recover Hide Setup" +msgstr "" + +#: src/faction_camp.cpp:1023 +#, c-format +msgid "" +"Notes:\n" +"Push gear out to a hide site or bring gear back from one.\n" +"\n" +"Skill used: survival\n" +"Difficulty: 1\n" +"Effects:\n" +"> Good for returning equipment you left in the hide site shelter.\n" +"> Gear is left unattended and could be stolen.\n" +"> Time dependent on weight of equipment being sent forward or back.\n" +"\n" +"Risk: Medium\n" +"Intensity: Light\n" +"Time: 1 Hour Base + Travel\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:1042 +msgid " Recover Hide Relay" +msgstr "" + +#: src/faction_camp.cpp:1050 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to forage for edible plants.\n" +"\n" +"Skill used: survival\n" +"Difficulty: N/A\n" +"Foraging Possibilities:\n" +"> wild vegetables\n" +"> fruits and nuts depending on season\n" +"May produce less food than consumed!\n" +"Risk: Very Low\n" +"Intensity: Light\n" +"Time: 4 Hours, Repeated\n" +"Positions: %d/3\n" +msgstr "" + +#: src/faction_camp.cpp:1067 +msgid " Recover Foragers" +msgstr "" + +#: src/faction_camp.cpp:1075 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to set traps for small game.\n" +"\n" +"Skill used: devices\n" +"Difficulty: N/A\n" +"Trapping Possibilities:\n" +"> small and tiny animal corpses\n" +"May produce less food than consumed!\n" +"Risk: Low\n" +"Intensity: Light\n" +"Time: 6 Hours, Repeated\n" +"Positions: %d/2\n" +msgstr "" + +#: src/faction_camp.cpp:1091 +msgid " Recover Trappers" +msgstr "" + +#: src/faction_camp.cpp:1099 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to hunt large animals.\n" +"\n" +"Skill used: marksmanship\n" +"Difficulty: N/A\n" +"Hunting Possibilities:\n" +"> small, medium, or large animal corpses\n" +"May produce less food than consumed!\n" +"Risk: Medium\n" +"Intensity: Moderate\n" +"Time: 6 Hours, Repeated\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:1115 +msgid " Recover Hunter" +msgstr "" + +#: src/faction_camp.cpp:1132 src/faction_camp.cpp:1158 +msgid " Finish Map Fortifications" +msgstr "" + +#: src/faction_camp.cpp:1147 +msgid " Finish Map Fortification Update" +msgstr "" + +#: src/faction_camp.cpp:1173 +msgid " Recover Recruiter" +msgstr "" + +#: src/faction_camp.cpp:1181 +#, c-format +msgid "" +"Notes:\n" +"Send a companion out into the great unknown. High survival skills are needed to avoid combat but you should expect an encounter or two.\n" +"\n" +"Skill used: survival\n" +"Difficulty: 3\n" +"Effects:\n" +"> Select checkpoints to customize path.\n" +"> Reveals terrain around the path.\n" +"> Can bounce off hide sites to extend range.\n" +"\n" +"Risk: High\n" +"Intensity: Brisk\n" +"Time: Travel\n" +"Positions: %d/3\n" +msgstr "" + +#: src/faction_camp.cpp:1200 +msgid " Recover Scout" +msgstr "" + +#: src/faction_camp.cpp:1208 +#, c-format +msgid "" +"Notes:\n" +"Send a companion to purge the wasteland. Their goal is to kill anything hostile they encounter and return when their wounds are too great or the odds are stacked against them.\n" +"\n" +"Skill used: survival\n" +"Difficulty: 4\n" +"Effects:\n" +"> Pulls creatures encountered into combat instead of fleeing.\n" +"> Select checkpoints to customize path.\n" +"> Can bounce off hide sites to extend range.\n" +"\n" +"Risk: Very High\n" +"Intensity: Brisk\n" +"Time: Travel\n" +"Positions: %d/3\n" +msgstr "" + +#: src/faction_camp.cpp:1229 +msgid " Recover Combat Patrol" +msgstr "" + +#: src/faction_camp.cpp:1255 src/faction_camp.cpp:1261 +#: src/faction_camp.cpp:1268 +msgid " (Finish) Crafting" +msgstr "" + +#: src/faction_camp.cpp:1258 +msgid " (Finish) Cooking" +msgstr "" + +#: src/faction_camp.cpp:1264 +msgid " (Finish) Smithing" +msgstr "" + +#: src/faction_camp.cpp:1276 +msgid "[DONE]\n" +msgstr "" + +#: src/faction_camp.cpp:1280 +msgid " left] " +msgstr "" + +#: src/faction_camp.cpp:1294 +msgid "Hide one or more missions to clean up the UI." +msgstr "" + +#: src/faction_camp.cpp:1305 +#, c-format +msgid "" +"Reveal one or more missions previously hidden.\n" +"Current number of hidden missions: %d" +msgstr "" + +#: src/faction_camp.cpp:1319 +msgid "" +"Notes:\n" +"Plow any spaces that have reverted to dirt or grass.\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:1322 +msgid "" +"\n" +"\n" +"Skill used: fabrication\n" +"Difficulty: N/A\n" +"Effects:\n" +"> Restores farm plots created in previous expansion upgrades.\n" +"> Does not damage existing crops.\n" +"\n" +"Risk: None\n" +"Intensity: Moderate\n" +"Time: 5 Min / Plot\n" +"Positions: 0/1\n" +msgstr "" + +#: src/faction_camp.cpp:1338 +msgid " (Finish) Plow fields" +msgstr "" + +#: src/faction_camp.cpp:1346 +msgid "" +"Notes:\n" +"Plant designated seeds in the spaces that have already been tilled.\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:1350 +msgid "" +"\n" +"\n" +"Skill used: survival\n" +"Difficulty: N/A\n" +"Effects:\n" +"> Choose which seed type or all of your seeds.\n" +"> Stops when out of seeds or planting locations.\n" +"> Will plant in ALL dirt mounds in the expansion.\n" +"\n" +"Risk: None\n" +"Intensity: Moderate\n" +"Time: 1 Min / Plot\n" +"Positions: 0/1\n" +msgstr "" + +#: src/faction_camp.cpp:1368 +msgid " (Finish) Plant Fields" +msgstr "" + +#: src/faction_camp.cpp:1376 +msgid "" +"Notes:\n" +"Harvest any plants that are ripe and bring the produce back.\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:1379 +msgid "" +"\n" +"\n" +"Skill used: survival\n" +"Difficulty: N/A\n" +"Effects:\n" +"> Will dump all harvesting products onto your location.\n" +"\n" +"Risk: None\n" +"Intensity: Moderate\n" +"Time: 3 Min / Plot\n" +"Positions: 0/1\n" +msgstr "" + +#: src/faction_camp.cpp:1395 +msgid " (Finish) Harvest Fields" +msgstr "" + +#: src/faction_camp.cpp:1425 +#, c-format +msgid "" +"Notes:\n" +"Nearby terrain can be turned into fields if it is completely cleared of terrain that isn't grass or dirt. Doing so makes that terrain eligible for usage for standard base camp expansion. Note that log cutting does this conversion automatically when the trees are depleted, but not all terrain can be logged.\n" +"\n" +"Skill used: N/A\n" +"Effects:\n" +"> If the expansion direction selected is eligible for conversion into a field this mission will perform that conversion. If it is not eligible you are told as much, and would have to make it suitable for conversion by removing everything that isn't grass or soil. Mining zones are useful to remove pavement, for instance. Note that removal of buildings is dangerous, laborious, and may still fail to get rid of everything if e.g. a basement or an opening to underground areas (such as a manhole) remains.\n" +"\n" +"Risk: None\n" +"Intensity: Moderate\n" +"Time: 0 Hours\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:1449 +msgid "Recover Field Surveyor" +msgstr "" + +#: src/faction_camp.cpp:1472 +#, c-format +msgid "" +"Notes:\n" +"Expansions open up new opportunities but can be expensive and time-consuming. Pick them carefully, at most 8 can be built at each camp.\n" +"\n" +"Skill used: N/A\n" +"Effects:\n" +"> Choose any one of the available expansions. Starting with a farm is always a solid choice since food is used to support companion missions and minimal investment is needed to get it going. A forge is also a great idea, allowing you to refine resources for subsequent expansions, craft better gear and make charcoal.\n" +"\n" +"NOTE: Actions available through expansions are located in separate tabs of the Camp Manager window.\n" +"\n" +"Risk: None\n" +"Intensity: Moderate\n" +"Time: 3 Hours\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:1494 +msgid "Recover Surveyor" +msgstr "" + +#: src/faction_camp.cpp:1503 +#, c-format +msgid "" +"Notes:\n" +"Distribute food to your follower and fill your larders. Place the food you wish to distribute in the camp food zone. You must have a camp food zone, and a camp storage zone, or you will be prompted to create them using the zone manager.\n" +"Effects:\n" +"> Increases your faction's food supply value which in turn is used to pay laborers for their time\n" +"\n" +"Must have enjoyability >= -6\n" +"Perishable food liquidated at penalty depending on upgrades and rot time:\n" +"> Rotten: 0%%\n" +"> Rots in < 2 days: 60%%\n" +"> Rots in < 5 days: 80%%\n" +"\n" +"Total faction food stock: %d kcal\n" +"or %d / %d / %d day's rations\n" +"where the days is measured for Extra / Moderate / No exercise levels" +msgstr "" + +#: src/faction_camp.cpp:1526 +msgid "" +"Notes:\n" +"Choose a new leader for your faction.\n" +"You will switch to playing as the new leader.\n" +"Difficulty: N/A\n" +"Risk: None\n" +msgstr "" + +#: src/faction_camp.cpp:1536 +msgid "" +"Notes:\n" +"Eat some food from the larder.\n" +"Nutritional value depends on food stored in the larder.\n" +"Difficulty: N/A\n" +"Risk: None\n" +msgstr "" + +#: src/faction_camp.cpp:1547 +msgid "" +"Notes:\n" +"Assign repeating job duties to NPCs stationed here.\n" +"Difficulty: N/A\n" +"Effects:\n" +"\n" +"\n" +"Risk: None\n" +"Time: Ongoing" +msgstr "" + +#: src/faction_camp.cpp:1557 +msgid "" +"Notes:\n" +"Assign followers to work at this camp." +msgstr "" + +#: src/faction_camp.cpp:1563 +msgid "" +"Notes:\n" +"Abandon this camp" +msgstr "" + +#: src/faction_camp.cpp:1577 +msgid "" +"Notes:\n" +"Cancel a current mission and force the immediate return of a companion. No work will be done on the mission and all resources used on the mission will be lost.\n" +"\n" +"WARNING: All resources used on the mission will be lost and no work will be done. Only use this mission to recover a companion who cannot otherwise be recovered.\n" +"\n" +"Companions must be on missions for at least 24 hours before emergency recall becomes available." +msgstr "" + +#: src/faction_camp.cpp:1587 +msgid "Emergency Recall" +msgstr "" + +#: src/faction_camp.cpp:1619 +#, c-format +msgid "It's too early for that. A new leader can be chosen in %s." +msgstr "" + +#: src/faction_camp.cpp:1625 +msgid "autocratic" +msgstr "" + +#: src/faction_camp.cpp:1626 +msgid "sortition" +msgstr "" + +#: src/faction_camp.cpp:1627 +msgid "democratic" +msgstr "" + +#: src/faction_camp.cpp:1629 +msgid "Choose how the new leader will be determined." +msgstr "" + +#: src/faction_camp.cpp:1639 +msgid "" +"As an experienced leader, only you know what will be required of future leaders. You will choose.\n" +"\n" +"Is this acceptable?" +msgstr "" + +#: src/faction_camp.cpp:1667 +msgid "" +"You will allow fate to choose the next leader. Whether it's by dice, drawing straws, or picking names out of a hat, it will be purely random.\n" +"\n" +"Is this acceptable?" +msgstr "" + +#: src/faction_camp.cpp:1673 +msgid "Fate calls for you to remain in your role as leader… for now." +msgstr "" + +#: src/faction_camp.cpp:1679 +#, c-format +msgid "Fate chooses %s to lead your faction." +msgstr "" + +#: src/faction_camp.cpp:1687 +msgid "" +"A leader can only lead those willing to follow. Everyone must get a say in choosing the new leader.\n" +"\n" +"Is this acceptable?" +msgstr "" + +#: src/faction_camp.cpp:1696 +msgid "You win the election!" +msgstr "" + +#: src/faction_camp.cpp:1701 +#, c-format +msgid "" +"%1$s wins the election with a popularity of %2$s! The runner-up had a " +"popularity of %3$s." +msgstr "" + +#: src/faction_camp.cpp:1710 +msgid "Have a meal?" +msgstr "" + +#: src/faction_camp.cpp:1712 +msgid "Snack" +msgstr "" + +#: src/faction_camp.cpp:1713 +msgid "Meal" +msgstr "" + +#: src/faction_camp.cpp:1714 +msgid "Just stuff your face. You're hungry!" +msgstr "" + +#: src/faction_camp.cpp:1717 +msgid "You decide not to have anything after all." +msgstr "" + +#: src/faction_camp.cpp:1724 +msgid "" +"You check storage for some food, but there is nothing but dust and cobwebs…" +msgstr "" + +#: src/faction_camp.cpp:1727 +msgid "There's only one meal left. Guess that's dinner!" +msgstr "" + +#: src/faction_camp.cpp:1795 src/faction_camp.cpp:1808 +msgid "returns to you with something…" +msgstr "" + +#: src/faction_camp.cpp:1798 +msgid "returns from your kitchen with something…" +msgstr "" + +#: src/faction_camp.cpp:1801 +msgid "returns from your farm with something…" +msgstr "" + +#: src/faction_camp.cpp:1804 +msgid "returns from your blacksmith shop with something…" +msgstr "" + +#: src/faction_camp.cpp:1825 +msgid "departs to search for materials…" +msgstr "" + +#: src/faction_camp.cpp:1834 +msgid "departs to search for firewood…" +msgstr "" + +#: src/faction_camp.cpp:1851 +msgid "departs to look for suitable fields…" +msgstr "" + +#: src/faction_camp.cpp:1860 +msgid "departs to survey land…" +msgstr "" + +#: src/faction_camp.cpp:1867 src/faction_camp.cpp:1877 +msgid "returns from working in the woods…" +msgstr "" + +#: src/faction_camp.cpp:1887 +msgid "returns from working on the hide site…" +msgstr "" + +#: src/faction_camp.cpp:1895 +msgid "returns from shuttling gear between the hide site…" +msgstr "" + +#: src/faction_camp.cpp:1908 +msgid "departs to search for edible plants…" +msgstr "" + +#: src/faction_camp.cpp:1917 +msgid "departs to set traps for small animals…" +msgstr "" + +#: src/faction_camp.cpp:1926 +msgid "departs to hunt for meat…" +msgstr "" + +#: src/faction_camp.cpp:1945 +msgid "departs to search for recruits…" +msgstr "" + +#: src/faction_camp.cpp:1993 src/faction_camp.cpp:2495 +msgid "You don't have enough food stored to feed your companion." +msgstr "" + +#: src/faction_camp.cpp:2056 +msgid "" +"You don't have enough food stored to feed your companion for this task." +msgstr "" + +#: src/faction_camp.cpp:2059 +msgid "You don't have enough food stored to feed a larger work crew." +msgstr "" + +#: src/faction_camp.cpp:2125 src/faction_camp.cpp:2129 +#: src/faction_camp.cpp:2132 +msgid "begins to upgrade the camp…" +msgstr "" + +#: src/faction_camp.cpp:2166 +msgid "You don't have the materials for the upgrade." +msgstr "" + +#: src/faction_camp.cpp:2178 src/faction_camp.cpp:3929 +msgid "responds to the emergency recall…" +msgstr "" + +#: src/faction_camp.cpp:2185 +#, c-format +msgid "You abandon %s." +msgstr "" + +#: src/faction_camp.cpp:2291 +msgid "You have no companions following you." +msgstr "" + +#: src/faction_camp.cpp:2304 src/faction_camp.cpp:2414 +#, c-format +msgid "Press %s to inspect this follower." +msgstr "" + +#: src/faction_camp.cpp:2306 +#, c-format +msgid "Press %s to assign this follower to this camp." +msgstr "" + +#: src/faction_camp.cpp:2381 +msgid "Job/Priority" +msgstr "" + +#: src/faction_camp.cpp:2383 +msgid "There are no NPCs stationed here" +msgstr "" + +#: src/faction_camp.cpp:2399 src/faction_camp.cpp:2454 +#, c-format +msgid "%s : %s" +msgstr "" + +#: src/faction_camp.cpp:2404 +msgid "No current job." +msgstr "" + +#: src/faction_camp.cpp:2416 +#, c-format +msgid "Press %s to change this workers job priorities." +msgstr "" + +#: src/faction_camp.cpp:2446 +msgid "Assign job priority (0 to disable)" +msgstr "" + +#: src/faction_camp.cpp:2449 +msgid "Clear all priorities" +msgstr "" + +#: src/faction_camp.cpp:2450 +msgid "Set all priorities" +msgstr "" + +#: src/faction_camp.cpp:2466 +msgid "Priority for all jobs " +msgstr "" + +#: src/faction_camp.cpp:2474 +#, c-format +msgid "Priority for %s " +msgstr "" + +#: src/faction_camp.cpp:2505 +#, c-format +msgid "%s goes off to clean toilets and sort loot." +msgstr "" + +#: src/faction_camp.cpp:2579 +#, c-format +msgid "%s isn't a recognized terrain. Please file a bug report." +msgstr "" + +#: src/faction_camp.cpp:2582 +msgid "" +"The logged tile has been cleared and cannot be logged further after this " +"mission." +msgstr "" + +#: src/faction_camp.cpp:2593 +#, c-format +msgid "Select a forest (or road/trail) from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:2607 src/faction_camp.cpp:2644 +#: src/faction_camp.cpp:2689 src/faction_camp.cpp:2752 +#: src/faction_camp.cpp:2907 src/faction_camp.cpp:3498 +#, c-format +msgid "" +"Trip Estimate:\n" +"%s" +msgstr "" + +#: src/faction_camp.cpp:2614 +msgid "departs to cut logs…" +msgstr "" + +#: src/faction_camp.cpp:2631 +msgid "" +"Forests are the only valid cutting locations, with forest dirt roads, forest" +" rural roads, and trails being valid as well. Note that it's likely both " +"forest and field roads look exactly the same after having been cleared." +msgstr "" + +#: src/faction_camp.cpp:2651 +msgid "departs to clear a forest…" +msgstr "" + +#: src/faction_camp.cpp:2668 +#, c-format +msgid "Select an forest, swamp, or field from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:2680 src/faction_camp.cpp:2727 +msgid "Select items to send" +msgstr "" + +#: src/faction_camp.cpp:2680 src/faction_camp.cpp:2727 +#: src/faction_camp.cpp:2738 +msgid "These are the items you've selected so far." +msgstr "" + +#: src/faction_camp.cpp:2695 +msgid "departs to build a hide site…" +msgstr "" + +#: src/faction_camp.cpp:2715 +#, c-format +msgid "Select an existing hide site from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:2738 +msgid "Select items to bring back" +msgstr "" + +#: src/faction_camp.cpp:2759 +msgid "departs for the hide site…" +msgstr "" + +#: src/faction_camp.cpp:2773 +msgid "You need equipment to transport between the hide site…" +msgstr "" + +#: src/faction_camp.cpp:2840 +msgid "" +"Select a start and end point. Line must be straight. Fields, forests, and " +"swamps are valid fortification locations. In addition to existing " +"fortification constructions." +msgstr "" + +#: src/faction_camp.cpp:2844 +#, c-format +msgid "Select a start point from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:2847 +#, c-format +msgid "Select an end point from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:2854 +msgid "Construction line must be straight!" +msgstr "" + +#: src/faction_camp.cpp:2867 +msgid "Spiked pits must be built over existing trenches!" +msgstr "" + +#: src/faction_camp.cpp:2897 +msgid "Invalid terrain in construction path." +msgstr "" + +#: src/faction_camp.cpp:2912 +msgid "You don't have the material to build the fortification." +msgstr "" + +#: src/faction_camp.cpp:2925 +msgid "begins constructing fortifications…" +msgstr "" + +#: src/faction_camp.cpp:3078 +msgid "" +"Bug, Incorrect recipe: More than one rotation per orientation isn't valid" +msgstr "" + +#: src/faction_camp.cpp:3147 +#, c-format +msgid "Number of additional sessions required: %i" +msgstr "" + +#: src/faction_camp.cpp:3162 +msgid "Start constructing salt water pipes…" +msgstr "" + +#: src/faction_camp.cpp:3200 +msgid "Continue constructing salt water pipes…" +msgstr "" + +#: src/faction_camp.cpp:3333 +msgid "" +"This functionality cannot be constructed as the tile directly adjacent to " +"this expansion is not of a type a pipe can be constructed through. " +"Supported terrain is forest, field, road, and swamp. This recipe will now " +"be removed from the set of available recipes and won't show up again." +msgstr "" + +#: src/faction_camp.cpp:3378 +msgid "" +"This functionality cannot be constructed as no valid path to a swamp has " +"been found with a maximum length (20 tiles) at a maximum range of 10 tiles." +" Supported terrain is forest, field, and road. This recipe will now be " +"removed from the set of available recipes and won't show up again." +msgstr "" + +#: src/faction_camp.cpp:3488 +msgid "" +"Select checkpoints until you reach maximum range or select the last point " +"again to end." +msgstr "" + +#: src/faction_camp.cpp:3502 +msgid "departs on patrol…" +msgstr "" + +#: src/faction_camp.cpp:3524 +msgid "You don't have the materials to craft that" +msgstr "" + +#: src/faction_camp.cpp:3531 +#, c-format +msgid "Batch crafting %s [MAX: %d]: " +msgstr "" + +#: src/faction_camp.cpp:3539 +msgid "Your batch is too large!" +msgstr "" + +#: src/faction_camp.cpp:3552 +msgid "begins to work…" +msgstr "" + +#: src/faction_camp.cpp:3732 +msgid "+ more\n" +msgstr "" + +#: src/faction_camp.cpp:3766 +msgid "begins to harvest the field…" +msgstr "" + +#: src/faction_camp.cpp:3773 +msgid "Selected seeds" +msgstr "" + +#: src/faction_camp.cpp:3773 src/mission_companion.cpp:1565 +msgid "Which seeds do you wish to have planted?" +msgstr "" + +#: src/faction_camp.cpp:3774 +msgid "You have no additional seeds to give your companions…" +msgstr "" + +#: src/faction_camp.cpp:3796 +msgid "begins planting the field…" +msgstr "" + +#: src/faction_camp.cpp:3802 +msgid "begins plowing the field…" +msgstr "" + +#: src/faction_camp.cpp:3849 +msgid "Your companion seems disappointed that your pantry is empty…" +msgstr "" + +#: src/faction_camp.cpp:3988 +#, c-format +msgid "" +"%1$s failed to build the %2$s upgrade, %3$s vehicle/appliance seems to be in" +" the way." +msgstr "" + +#: src/faction_camp.cpp:4004 +msgid "returns from upgrading the camp having earned a bit of experience…" +msgstr "" + +#: src/faction_camp.cpp:4016 +msgid "returns from doing the dirty work to keep the camp running…" +msgstr "" + +#: src/faction_camp.cpp:4033 +msgid "gathering materials" +msgstr "" + +#: src/faction_camp.cpp:4041 +msgid "foraging for edible plants" +msgstr "" + +#: src/faction_camp.cpp:4045 +msgid "trapping small animals" +msgstr "" + +#: src/faction_camp.cpp:4052 +msgid "hunting for meat" +msgstr "" + +#: src/faction_camp.cpp:4065 +#, c-format +msgid "returns from %s carrying supplies and has a bit more experience…" +msgstr "" + +#: src/faction_camp.cpp:4119 +msgid "returns from constructing fortifications…" +msgstr "" + +#: src/faction_camp.cpp:4141 src/faction_camp.cpp:4233 +msgid "Error: Failed to find the pipe task that was to be constructed" +msgstr "" + +#: src/faction_camp.cpp:4209 +msgid "returns from construction of the salt water pipe swamp segment…" +msgstr "" + +#: src/faction_camp.cpp:4327 +msgid "returns from construction of a salt water pipe segment…" +msgstr "" + +#: src/faction_camp.cpp:4336 +msgid "returns from searching for recruits with a bit more experience…" +msgstr "" + +#: src/faction_camp.cpp:4350 +#, c-format +msgid "%s encountered %s…" +msgstr "" + +#: src/faction_camp.cpp:4352 +#, c-format +msgid "%s didn't find anyone to recruit…" +msgstr "" + +#: src/faction_camp.cpp:4358 +#, c-format +msgid "%s convinced %s to hear a recruitment offer from you…" +msgstr "" + +#: src/faction_camp.cpp:4361 +#, c-format +msgid "%s wasn't interested in anything %s had to offer…" +msgstr "" + +#: src/faction_camp.cpp:4370 +msgid "" +"NPC Overview:\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4371 +#, c-format +msgid "" +"Name: %s\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4372 +#, c-format +msgid "Strength: %10d\n" +msgstr "" + +#: src/faction_camp.cpp:4373 +#, c-format +msgid "Dexterity: %10d\n" +msgstr "" + +#: src/faction_camp.cpp:4374 +#, c-format +msgid "Intelligence: %10d\n" +msgstr "" + +#: src/faction_camp.cpp:4375 +#, c-format +msgid "" +"Perception: %10d\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4376 +msgid "Top 3 Skills:\n" +msgstr "" + +#: src/faction_camp.cpp:4393 +msgid "Asking for:\n" +msgstr "" + +#: src/faction_camp.cpp:4394 +#, c-format +msgid "" +"> Food: %10d days\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4395 +#, c-format +msgid "" +"Faction Food:%9d days\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4397 +#, c-format +msgid "" +"Recruit Chance: %10d%%\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:4399 +msgid "Select an option:" +msgstr "" + +#: src/faction_camp.cpp:4402 +msgid "Increase Food" +msgstr "" + +#: src/faction_camp.cpp:4403 +msgid "Decrease Food" +msgstr "" + +#: src/faction_camp.cpp:4404 +msgid "Make Offer" +msgstr "" + +#: src/faction_camp.cpp:4405 +msgid "Not Interested" +msgstr "" + +#: src/faction_camp.cpp:4409 +msgid "You decide you aren't interested…" +msgstr "" + +#: src/faction_camp.cpp:4429 +#, c-format +msgid "%s has been convinced to join!" +msgstr "" + +#: src/faction_camp.cpp:4431 +#, c-format +msgid "%s wasn't interested…" +msgstr "" + +#: src/faction_camp.cpp:4464 +msgid "Your companion hit a river and didn't know how to swim…" +msgstr "" + +#: src/faction_camp.cpp:4466 +msgid "" +"Your companion hit a river and didn't know how to swim well enough to cross…" +msgstr "" + +#: src/faction_camp.cpp:4477 +#, c-format +msgid "%s didn't return from patrol…" +msgstr "" + +#: src/faction_camp.cpp:4484 +msgid "returns from patrol…" +msgstr "" + +#: src/faction_camp.cpp:4491 +msgid "stops looking for terrain to turn into fields…" +msgstr "" + +#: src/faction_camp.cpp:4502 src/faction_camp.cpp:4584 +#, c-format +msgid "Select a tile up to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:4509 src/faction_camp.cpp:4591 +#, c-format +msgid "You must select a tile within %d range of the camp" +msgstr "" + +#: src/faction_camp.cpp:4513 src/faction_camp.cpp:4595 +msgid "Expansions must be on the same level as the camp" +msgstr "" + +#: src/faction_camp.cpp:4519 src/faction_camp.cpp:4601 +msgid "" +"You already have an expansion at that location. Do you want to finish this " +"mission? If not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4529 +msgid "" +"This location is already a field. Do you want to finish this mission? If " +"not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4551 +#, c-format +msgid "" +"This location has %d tiles blocking it from being converted. Do you want to" +" finish this mission? If not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4562 +msgid "" +"This location has now been converted into a field! Do you want to finish " +"the mission? If not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4573 +msgid "gives up trying to create an expansion…" +msgstr "" + +#: src/faction_camp.cpp:4615 +#, c-format +msgid "" +"You can't build any expansion in a %s. Do you want to finish this mission?" +" If not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4625 +msgid "Select an expansion:" +msgstr "" + +#: src/faction_camp.cpp:4640 +msgid "" +"Do you want to finish this mission? If not, another tile can be checked." +msgstr "" + +#: src/faction_camp.cpp:4652 +#, c-format +msgid "" +"%1$s failed to add the %2$s expansion, %3$s vehicle/appliance seems to be in" +" the way." +msgstr "" + +#: src/faction_camp.cpp:4657 +msgid "" +"Do you want to finish this mission? If not, another tile can be checked, or" +" you can try again after clearing away the obstacle." +msgstr "" + +#: src/faction_camp.cpp:4666 +msgid "returns from surveying for the expansion." +msgstr "" + +#: src/faction_camp.cpp:4686 +msgid "returns from working your fields…" +msgstr "" + +#: src/faction_camp.cpp:5004 +#, c-format +msgid "Select a location from %d to %d tiles away." +msgstr "" + +#: src/faction_camp.cpp:5018 +#, c-format +msgid "" +"You must select a target from %d to %d range. Your selection was range %d." +msgstr "" + +#: src/faction_camp.cpp:5029 +msgid "You must be able to see the target that you select." +msgstr "" + +#: src/faction_camp.cpp:5035 +msgid "Do you want to bounce off this location to extend range?" +msgstr "" + +#: src/faction_camp.cpp:5297 src/faction_camp.cpp:5345 src/iuse.cpp:8383 +#: src/iuse.cpp:8604 +msgctxt "short for infinity" +msgid "inf" +msgstr "" + +#: src/faction_camp.cpp:5303 src/faction_camp.cpp:5351 +msgid "Volume (L)" +msgstr "" + +#: src/faction_camp.cpp:5304 src/faction_camp.cpp:5352 +msgid "Weight (kg)" +msgstr "" + +#: src/faction_camp.cpp:5314 src/faction_camp.cpp:5361 +msgid "To select items, type a number before selecting." +msgstr "" + +#: src/faction_camp.cpp:5317 +msgid "You have nothing to send." +msgstr "" + +#: src/faction_camp.cpp:5364 +msgid "You have nothing to retrieve." +msgstr "" + +#: src/faction_camp.cpp:5378 +msgid "You do not have sufficient sort zones. Do you want to add them?" +msgstr "" + +#: src/faction_camp.cpp:5391 +msgid "" +"Please create some sorting zones. You must create a camp food zone, and a " +"camp storage zone." +msgstr "" + +#: src/faction_camp.cpp:5430 +#, c-format +msgid ">Distance:%15.2f (km)\n" +msgstr "" + +#: src/faction_camp.cpp:5431 src/faction_camp.cpp:5435 +#, c-format +msgid ">One Way: %15d (trips)\n" +msgstr "" + +#: src/faction_camp.cpp:5432 +#, c-format +msgid ">Covered: %15.2f (km)\n" +msgstr "" + +#: src/faction_camp.cpp:5434 +#, c-format +msgid ">Distance:%15d (m)\n" +msgstr "" + +#: src/faction_camp.cpp:5436 +#, c-format +msgid ">Covered: %15d (m)\n" +msgstr "" + +#: src/faction_camp.cpp:5438 +#, c-format +msgid ">Travel: %s\n" +msgstr "" + +#: src/faction_camp.cpp:5439 +#, c-format +msgid ">Working: %s\n" +msgstr "" + +#: src/faction_camp.cpp:5441 +#, c-format +msgid "Total: %s\n" +msgstr "" + +#: src/faction_camp.cpp:5442 +#, c-format +msgid "" +"Food: %15d (kcal)\n" +"\n" +msgstr "" + +#: src/faction_camp.cpp:5464 +#, c-format +msgid "" +"Skill used: %s\n" +"Difficulty: %d\n" +"%s\n" +"Time: %s\n" +"Calories per craft: %s\n" +msgstr "" + +#: src/faction_camp.cpp:5530 +#, c-format +msgid "" +"Notes:\n" +"Recruiting additional followers is very dangerous and expensive. The outcome is heavily dependent on the skill of the companion you send and the appeal of your base.\n" +"\n" +"Skill used: social\n" +"Difficulty: 2\n" +"Base Score: +%3d%%\n" +"> Expansion Bonus: +%3d%%\n" +"> Faction Bonus: +%3d%%\n" +"> Special Bonus: +%3d%%\n" +"\n" +"Total: Skill +%3d%%\n" +"\n" +"Risk: High\n" +"Time: 4 Days\n" +"Positions: %d/1\n" +msgstr "" + +#: src/faction_camp.cpp:5582 +msgid "Harvestable: " +msgstr "" + +#: src/faction_camp.cpp:5585 +msgid "Ready for Planting: " +msgstr "" + +#: src/faction_camp.cpp:5588 +msgid "Needs Plowing: " +msgstr "" + +#: src/faction_camp.cpp:5686 +msgid "You are too full to eat right now, and put the meal back into storage." +msgstr "" + +#: src/faction_camp.cpp:5687 +msgid "" +" is too full to eat right now, and puts the meal back into storage." +msgstr "" + +#: src/faction_camp.cpp:5697 +#, c-format +msgid "" +"%s takes one look at the food and declines, explaining they're allergic." +msgstr "" + +#: src/faction_camp.cpp:5703 +#, c-format +msgid "" +"%s takes a bite but spits it out. It seems something in the food disagrees " +"with them." +msgstr "" + +#: src/faction_camp.cpp:5709 +#, c-format +msgid "" +"%s thanks you for the meal, but when they see what's in the meal their " +"attitude suddenly changes!" +msgstr "" + +#: src/faction_camp.cpp:5769 +msgid "You do not have a camp food zone. Aborting…" +msgstr "" + +#: src/faction_camp.cpp:5779 +msgid "" +"Do you also wish to distribute comestibles without any calorie value (i.e. " +"multivitamins, mutagens)?" +msgstr "" + +#: src/faction_camp.cpp:5898 +msgid "No suitable items are located at the drop points…" +msgstr "" + +#: src/faction_camp.cpp:5905 +#, c-format +msgid "You distribute %d kcal worth of food to your companions." +msgstr "" + +#: src/faction_camp.cpp:5908 +msgid "You distribute vitamins and medicine to your companions." +msgstr "" + +#: src/faction_camp.cpp:5974 +msgid "" +msgstr "" + +#: src/faction_camp.cpp:5995 +msgid " " +msgstr "" + +#: src/faction_camp.cpp:6019 +msgid "Select mission(s) to reveal, escape when done" +msgstr "" + +#: src/faction_camp.cpp:6022 src/faction_camp.cpp:6066 +msgid "You're done for now…" +msgstr "" + +#: src/faction_camp.cpp:6063 +msgid "Select mission(s) to hide, escape when done" +msgstr "" + +#: src/faction_camp.cpp:6106 +msgid "" +"No eligible locations found to place resulting liquids, placing them at random.\n" +"\n" +"Eligible locations must be a terrain OR furniture (not item) that can contain liquid, and does not already have any items on its tile." +msgstr "" + +#: src/faction_camp.cpp:6131 +#, c-format +msgid "While %s, a silent specter approaches %s…" +msgstr "" + +#: src/faction_camp.cpp:6135 +#, c-format +msgid "" +"%s notices the antlered horror and slips away before it gets too close." +msgstr "" + +#: src/faction_camp.cpp:6139 +#, c-format +msgid "Another survivor approaches %s asking for directions." +msgstr "" + +#: src/faction_camp.cpp:6140 +#, c-format +msgid "" +"Fearful that he may be an agent of some hostile faction, %s doesn't mention " +"the camp." +msgstr "" + +#: src/faction_camp.cpp:6142 +msgid "The two part on friendly terms and the survivor isn't seen again." +msgstr "" + +#: src/faction_camp.cpp:6145 +#, c-format +msgid "%s didn't detect the ambush until it was too late!" +msgstr "" + +#: src/faction_camp.cpp:6155 +#, c-format +msgid "The bull moose charged %s from the tree line…" +msgstr "" + +#: src/faction_camp.cpp:6156 +#, c-format +msgid "" +"Despite being caught off guard %s was able to run away until the moose gave " +"up pursuit." +msgstr "" + +#: src/faction_camp.cpp:6159 +#, c-format +msgid "The jabberwock grabbed %s by the arm from behind and began to scream." +msgstr "" + +#: src/faction_camp.cpp:6161 +#, c-format +msgid "" +"Terrified, %s spun around and delivered a massive kick to the creature's " +"torso…" +msgstr "" + +#: src/faction_camp.cpp:6163 +#, c-format +msgid "Collapsing into a pile of gore, %s walked away unscathed…" +msgstr "" + +#: src/faction_camp.cpp:6165 +msgid "(Sounds like bullshit, you wonder what really happened.)" +msgstr "" + +#: src/faction_camp.cpp:6170 +#, c-format +msgid "" +"%s turned to find the hideous black eyes of a giant wasp staring back from " +"only a few feet away…" +msgstr "" + +#: src/faction_camp.cpp:6172 +msgid "The screams were terrifying, there was nothing anyone could do." +msgstr "" + +#: src/faction_camp.cpp:6174 +#, c-format +msgid "Pieces of %s were found strewn across a few bushes." +msgstr "" + +#: src/faction_camp.cpp:6175 +msgid "(You wonder if your companions are fit to work on their own…)" +msgstr "" + +#: src/fungal_effects.cpp:65 src/iuse.cpp:731 +#, c-format +msgid "The %s is covered in tiny spores!" +msgstr "" + +#: src/fungal_effects.cpp:78 +msgid "The spores land on you, but you quickly swat them off with your tail!" +msgstr "" + +#: src/fungal_effects.cpp:102 +msgid "You're covered in tiny spores!" +msgstr "" + +#: src/fungal_effects.cpp:191 +msgid "The young tree blooms forth into a fungal blossom!" +msgstr "" + +#: src/fungal_effects.cpp:207 +msgid "The tree blooms forth into a fungal blossom!" +msgstr "" + +#: src/game.cpp:410 +#, c-format +msgid "You completed the achievement \"%s\"." +msgstr "" + +#: src/game.cpp:426 +msgid "Achievement completed!" +msgstr "" + +#: src/game.cpp:430 +msgid "" +"Achievement completion popups can be\n" +"configured via the Interface options" +msgstr "" + +#: src/game.cpp:444 +#, c-format +msgid "You lost the conduct \"%s\"." +msgstr "" + +#: src/game.cpp:735 src/options.cpp:3282 +#, c-format +msgid "Loading the tileset failed: %s" +msgstr "" + +#: src/game.cpp:747 +#, c-format +msgid "Loading the zoomed out tileset failed: %s" +msgstr "" + +#: src/game.cpp:757 src/options.cpp:3314 +#, c-format +msgid "Loading the overmap tileset failed: %s" +msgstr "" + +#: src/game.cpp:793 +msgid "" +"Please wait while the world data loads…\n" +"Loading core data" +msgstr "" + +#: src/game.cpp:890 +msgid "Please wait as we build your world" +msgstr "" + +#: src/game.cpp:927 +msgid "" +"Try again?\n" +"\n" +"It may require several attempts until the game finds a valid starting location." +msgstr "" + +#: src/game.cpp:1157 +msgid "" +"Debug character detected. Quick setup applied, good luck on the testing!" +msgstr "" + +#: src/game.cpp:1476 +#, c-format +msgid "%s Cancel auto move?" +msgstr "" + +#: src/game.cpp:1477 +#, c-format +msgid "%s Auto move canceled." +msgstr "" + +#: src/game.cpp:1506 +#, c-format +msgctxt "cancel_activity_or_ignore_query" +msgid "%s %s (Case Sensitive)" +msgstr "" + +#: src/game.cpp:1508 +#, c-format +msgctxt "cancel_activity_or_ignore_query" +msgid "%s %s" +msgstr "" + +#: src/game.cpp:1839 +msgid "Faction Camp" +msgstr "" + +#: src/game.cpp:1914 src/game.cpp:1940 +#, c-format +msgid "You don't know how to craft the %s!" +msgstr "" + +#: src/game.cpp:1937 +#, c-format +msgid "You wonder if it's even possible to craft the %s…" +msgstr "" + +#: src/game.cpp:2159 +msgctxt "action" +msgid "activate" +msgstr "" + +#: src/game.cpp:2160 +msgctxt "action" +msgid "read" +msgstr "" + +#: src/game.cpp:2161 +msgctxt "action" +msgid "eat" +msgstr "" + +#: src/game.cpp:2162 +msgctxt "action" +msgid "wear" +msgstr "" + +#: src/game.cpp:2163 +msgctxt "action" +msgid "wield" +msgstr "" + +#: src/game.cpp:2164 +msgctxt "action" +msgid "throw" +msgstr "" + +#: src/game.cpp:2165 +msgctxt "action" +msgid "change side" +msgstr "" + +#: src/game.cpp:2166 +msgctxt "action" +msgid "take off" +msgstr "" + +#: src/game.cpp:2167 +msgctxt "action" +msgid "drop" +msgstr "" + +#: src/game.cpp:2168 +msgctxt "action" +msgid "unload" +msgstr "" + +#: src/game.cpp:2169 +msgctxt "action" +msgid "reload" +msgstr "" + +#: src/game.cpp:2170 +msgctxt "action" +msgid "part reload" +msgstr "" + +#: src/game.cpp:2171 +msgctxt "action" +msgid "mend" +msgstr "" + +#: src/game.cpp:2172 +msgctxt "action" +msgid "disassemble" +msgstr "" + +#: src/game.cpp:2174 +msgctxt "action" +msgid "insert" +msgstr "" + +#: src/game.cpp:2176 +msgctxt "action" +msgid "open" +msgstr "" + +#: src/game.cpp:2178 +msgctxt "action" +msgid "pocket settings" +msgstr "" + +#: src/game.cpp:2182 +msgctxt "action" +msgid "unfavorite" +msgstr "" + +#: src/game.cpp:2184 +msgctxt "action" +msgid "favorite" +msgstr "" + +#: src/game.cpp:2187 +msgctxt "action" +msgid "view recipe" +msgstr "" + +#: src/game.cpp:2188 +msgctxt "action" +msgid "hide contents" +msgstr "" + +#: src/game.cpp:2189 +msgctxt "action" +msgid "show contents" +msgstr "" + +#: src/game.cpp:2190 +msgctxt "action" +msgid "reassign" +msgstr "" + +#: src/game.cpp:2193 src/game.cpp:2195 +msgid "Auto pickup" +msgstr "" + +#: src/game.cpp:2283 src/iuse.cpp:8148 +#, c-format +msgid "You can't use a %s there." +msgstr "" + +#: src/game.cpp:2396 +#, c-format +msgid "'%s' added to character pickup rules." +msgstr "" + +#: src/game.cpp:2403 +#, c-format +msgid "'%s' removed from character pickup rules." +msgstr "" + +#: src/game.cpp:2529 +msgid "Move north" +msgstr "" + +#: src/game.cpp:2530 +msgid "Move northeast" +msgstr "" + +#: src/game.cpp:2531 +msgid "Move east" +msgstr "" + +#: src/game.cpp:2532 +msgid "Move southeast" +msgstr "" + +#: src/game.cpp:2533 +msgid "Move south" +msgstr "" + +#: src/game.cpp:2534 +msgid "Move southwest" +msgstr "" + +#: src/game.cpp:2535 +msgid "Move west" +msgstr "" + +#: src/game.cpp:2536 +msgid "Move northwest" +msgstr "" + +#: src/game.cpp:2538 +msgid "Descend stairs" +msgstr "" + +#: src/game.cpp:2539 +msgid "Ascend stairs" +msgstr "" + +#: src/game.cpp:2775 src/game.cpp:2796 +msgid "Nothing relevant here." +msgstr "" + +#: src/game.cpp:2780 +msgid "You are not wielding a ranged weapon." +msgstr "" + +#: src/game.cpp:2808 +msgid "Really Quit? All unsaved changes will be lost." +msgstr "" + +#: src/game.cpp:2874 +msgid "Watch the last moments of your life…?" +msgstr "" + +#: src/game.cpp:3095 +msgid "Master save" +msgstr "" + +#: src/game.cpp:3102 +msgid "Character save" +msgstr "" + +#: src/game.cpp:3117 +msgid "Map memory" +msgstr "" + +#: src/game.cpp:3123 +msgid "Diary" +msgstr "" + +#: src/game.cpp:3129 +msgid "Memorial" +msgstr "" + +#: src/game.cpp:3141 src/init.cpp:859 +msgid "Finalizing" +msgstr "" + +#: src/game.cpp:3232 +msgid "Loading the save…" +msgstr "" + +#: src/game.cpp:3271 +msgid "Loading files" +msgstr "" + +#: src/game.cpp:3317 +#, c-format +msgid "Mod %s not found in mods folder, remove it from this world's modlist?" +msgstr "" + +#: src/game.cpp:3321 +#, c-format +msgid "Mod %s has been removed, remove it from this world's modlist?" +msgstr "" + +#: src/game.cpp:3362 +msgid "factions data" +msgstr "" + +#: src/game.cpp:3373 +#, c-format +msgid "Failed to save the maps: %s" +msgstr "" + +#: src/game.cpp:3384 +msgid "player data" +msgstr "" + +#: src/game.cpp:3389 src/game.cpp:3647 src/game.cpp:3651 +msgid "player memorial" +msgstr "" + +#: src/game.cpp:3394 +msgid "quick shortcuts" +msgstr "" + +#: src/game.cpp:3456 +msgid "player achievements" +msgstr "" + +#: src/game.cpp:3529 +msgid "uistate data" +msgstr "" + +#: src/game.cpp:3550 +msgid "Failed to save game data" +msgstr "" + +#: src/game.cpp:3724 +#, c-format +msgid "Your overmap position: %s" +msgstr "" + +#: src/game.cpp:3726 +#, c-format +msgid "Your local position: %s" +msgstr "" + +#: src/game.cpp:3735 +#, c-format +msgid "Total NPCs within %d OMTs: %d. %d are static NPCs." +msgstr "" + +#: src/game.cpp:4607 +#, c-format +msgid "%s spotted!" +msgstr "" + +#: src/game.cpp:4609 +#, c-format +msgid "We have detected a %s - an enemy of the Mycus!" +msgstr "" + +#: src/game.cpp:4616 +msgid "Our fibers strain with renewed wrath!" +msgstr "" + +#: src/game.cpp:4622 +msgid "Hostile survivor spotted!" +msgstr "" + +#: src/game.cpp:4625 +msgid "Monsters spotted!" +msgstr "" + +#: src/game.cpp:4638 src/handle_action.cpp:2746 +msgid "Safe mode ON!" +msgstr "" + +#: src/game.cpp:4714 +#, c-format +msgid "Nothing at (%d,%d,%d) to knockback!" +msgstr "" + +#: src/game.cpp:4721 src/game.cpp:4729 src/game.cpp:4741 src/game.cpp:4781 +#: src/game.cpp:4790 src/game.cpp:4814 +#, c-format +msgid "%s was stunned!" +msgstr "" + +#: src/game.cpp:4730 +#, c-format +msgid "%s slammed into an obstacle!" +msgstr "" + +#: src/game.cpp:4745 src/game.cpp:4820 +#, c-format +msgid "%s collided with something else and sent it flying!" +msgstr "" + +#: src/game.cpp:4749 src/game.cpp:4824 +#, c-format +msgid "%s collided with someone else and sent him flying!" +msgstr "" + +#: src/game.cpp:4752 src/game.cpp:4827 +#, c-format +msgid "%s collided with someone else and sent her flying!" +msgstr "" + +#: src/game.cpp:4756 src/game.cpp:4834 +#, c-format +msgid "%s collided with you and sent you flying!" +msgstr "" + +#: src/game.cpp:4766 src/monmove.cpp:792 +#, c-format +msgid "The %s drowns!" +msgstr "" + +#: src/game.cpp:4774 src/monmove.cpp:2277 +#, c-format +msgid "The %s flops around and dies!" +msgstr "" + +#: src/game.cpp:4832 +#, c-format +msgid "%s collided with you, and barely dislodges your tentacles!" +msgstr "" + +#: src/game.cpp:4844 src/game.cpp:4860 src/game.cpp:4893 +#, c-format +msgid "You were stunned for %d turn!" +msgid_plural "You were stunned for %d turns!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game.cpp:4855 src/game.cpp:4888 +#, c-format +msgid "You were stunned AGAIN for %d turn!" +msgid_plural "You were stunned AGAIN for %d turns!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game.cpp:4902 +msgid "You collided with something and sent it flying!" +msgstr "" + +#: src/game.cpp:4905 +msgid "You collided with someone and sent him flying!" +msgstr "" + +#: src/game.cpp:4907 +msgid "You collided with someone and sent her flying!" +msgstr "" + +#: src/game.cpp:4925 +msgid "You can not read a computer screen!" +msgstr "" + +#: src/game.cpp:4930 +msgid "You can not see a computer screen!" +msgstr "" + +#: src/game.cpp:4936 src/iuse.cpp:5438 src/iuse.cpp:5617 src/iuse.cpp:7554 +#: src/iuse.cpp:8993 src/iuse.cpp:9119 src/iuse.cpp:9165 +msgid "You'll need to put on reading glasses before you can see the screen." +msgstr "" + +#: src/game.cpp:4944 +msgid "The console doesn't display anything coherent." +msgstr "" + +#: src/game.cpp:5451 +#, c-format +msgid "" +"WARNING: Patient's body is damaged. Difficulty of the procedure is " +"increased by %s." +msgstr "" + +#: src/game.cpp:5468 +msgid "Successfully removed Personality override." +msgstr "" + +#: src/game.cpp:5469 +msgid "Autodoc immediately destroys the CBM upon removal." +msgstr "" + +#: src/game.cpp:5489 +msgid "The removal fails." +msgstr "" + +#: src/game.cpp:5490 +msgid "The body is damaged." +msgstr "" + +#: src/game.cpp:5495 +msgid "The removal fails badly." +msgstr "" + +#: src/game.cpp:5496 +msgid "The body is badly damaged!" +msgstr "" + +#: src/game.cpp:5500 +msgid "The removal is a catastrophe." +msgstr "" + +#: src/game.cpp:5501 +msgid "The body is destroyed!" +msgstr "" + +#: src/game.cpp:5524 +#, c-format +msgid "This is your %s" +msgstr "" + +#: src/game.cpp:5559 +#, c-format +msgid "You dive from the %s." +msgstr "" + +#: src/game.cpp:5598 +msgid "You let go of the reins." +msgstr "" + +#: src/game.cpp:5617 +#, c-format +msgid "" +"You can't drive because you have to wield a %s.\n" +"\n" +"Put it away?" +msgstr "" + +#: src/game.cpp:5627 +#, c-format +msgid "" +"You can't drive because you have to wield a %s with both hands.\n" +"\n" +"Put it away?" +msgstr "" + +#: src/game.cpp:5639 src/vehicle_use.cpp:819 +#, c-format +msgid "You take control of the %s." +msgstr "" + +#: src/game.cpp:5660 +msgid "No vehicle controls found." +msgstr "" + +#: src/game.cpp:5663 +msgid "Control vehicle where?" +msgstr "" + +#: src/game.cpp:5673 +msgid "The vehicle doesn't have controls there." +msgstr "" + +#: src/game.cpp:5677 +msgid "No vehicle there." +msgstr "" + +#: src/game.cpp:5723 +#, c-format +msgid "What to do with %s?" +msgstr "" + +#: src/game.cpp:5724 +msgid "Talk" +msgstr "" + +#: src/game.cpp:5726 src/monexamine.cpp:651 src/monexamine.cpp:980 +msgid "Swap positions" +msgstr "" + +#: src/game.cpp:5728 +msgid "Push away" +msgstr "" + +#: src/game.cpp:5729 +msgid "Examine wounds" +msgstr "" + +#: src/game.cpp:5730 +msgid "Examine status" +msgstr "" + +#: src/game.cpp:5731 +msgid "Use item on" +msgstr "" + +#: src/game.cpp:5736 +msgid "Steal" +msgstr "" + +#: src/game.cpp:5738 src/game.cpp:5857 src/npctalk_funcs.cpp:246 +#: src/trade_ui.h:87 +msgid "Trade" +msgstr "" + +#: src/game.cpp:5752 +#, c-format +msgid "You swap places with %s." +msgstr "" + +#: src/game.cpp:5757 +msgid "You cannot swap places while grabbing something." +msgstr "" + +#: src/game.cpp:5761 +#, c-format +msgid "%s may be upset by this. Continue?" +msgstr "" + +#: src/game.cpp:5776 +#, c-format +msgid "%s moves out of the way." +msgstr "" + +#: src/game.cpp:5778 +#, c-format +msgid "%s has nowhere to go!" +msgstr "" + +#: src/game.cpp:5787 +msgid "Limbs of: " +msgstr "" + +#: src/game.cpp:5815 src/iexamine_actors.cpp:88 +msgid "Use which item?" +msgstr "" + +#: src/game.cpp:5818 src/iuse.cpp:5489 +msgid "Never mind" +msgstr "" + +#: src/game.cpp:5877 +msgid "Examine terrain, furniture, or items where?" +msgstr "" + +#: src/game.cpp:5878 src/game.cpp:5883 +msgid "There is nothing that can be examined nearby." +msgstr "" + +#: src/game.cpp:5882 +msgid "Examine terrain or furniture where?" +msgstr "" + +#: src/game.cpp:5902 +msgid "There is a fire here." +msgstr "" + +#: src/game.cpp:5905 +msgid "It's too big and unpredictable to evaluate how long it will last." +msgstr "" + +#: src/game.cpp:5914 +msgid "It's going to go out soon without extra fuel." +msgstr "" + +#: src/game.cpp:5921 +#, c-format +msgid "" +"Without extra fuel it might burn yet for maybe %s, but might also go out " +"sooner." +msgstr "" + +#: src/game.cpp:5925 +#, c-format +msgid "" +"Without extra fuel it might burn yet for between %s to %s, but might also go" +" out sooner." +msgstr "" + +#: src/game.cpp:5935 +msgid "" +"It's quite decent and looks like it'll burn for a bit without extra fuel." +msgstr "" + +#: src/game.cpp:5938 +msgid "It looks solid, and will burn for a few hours without extra fuel." +msgstr "" + +#: src/game.cpp:5941 +msgid "" +"It's very well supplied and even without extra fuel might burn for at least " +"a part of a day." +msgstr "" + +#: src/game.cpp:5947 +#, c-format +msgid "Without extra fuel it will burn for %s." +msgstr "" + +#: src/game.cpp:5950 +#, c-format +msgid "Without extra fuel it will burn for between %s to %s." +msgstr "" + +#: src/game.cpp:5977 +#, c-format +msgid "There is a %s." +msgstr "" + +#: src/game.cpp:6018 +msgid "You cannot interact with a vehicle while mounted." +msgstr "" + +#: src/game.cpp:6030 +msgid "You cannot use a console while mounted." +msgstr "" + +#: src/game.cpp:6078 +#, c-format +msgid "The %s is too unstable to remove anything." +msgstr "" + +#: src/game.cpp:6080 +#, c-format +msgid "The %s is firmly sealed." +msgstr "" + +#: src/game.cpp:6087 src/iexamine.cpp:4122 +msgid "It is empty." +msgstr "" + +#: src/game.cpp:6130 +#, c-format +msgid "" +"You're in the territory of %s, they probably won't appreciate your actions." +" Continue anyway?" +msgstr "" + +#: src/game.cpp:6146 +msgid "Pick up items where?" +msgstr "" + +#: src/game.cpp:6147 src/game_inventory.cpp:2224 +msgid "There is nothing to pick up nearby." +msgstr "" + +#: src/game.cpp:6183 +msgid "Peek where?" +msgstr "" + +#: src/game.cpp:6355 +#, c-format +msgid "From here you heard %s" +msgstr "" + +#: src/game.cpp:6370 +#, c-format +msgid "From above you heard %s" +msgstr "" + +#: src/game.cpp:6370 +#, c-format +msgid "From below you heard %s" +msgstr "" + +#: src/game.cpp:6383 +msgid "Clearly visible." +msgstr "" + +#: src/game.cpp:6386 +msgid "A bright pink blur." +msgstr "" + +#: src/game.cpp:6389 +msgid "A pink blur." +msgstr "" + +#: src/game.cpp:6392 +msgid "Darkness." +msgstr "" + +#: src/game.cpp:6395 +msgid "Bright light." +msgstr "" + +#: src/game.cpp:6398 +msgid "Unseen." +msgstr "" + +#: src/game.cpp:6431 src/mapdata.cpp:756 +#, c-format +msgid "Concealment: %d%%" +msgstr "" + +#: src/game.cpp:6436 src/mapdata.cpp:758 +msgid "Can be cut down with the right tools." +msgstr "" + +#: src/game.cpp:6451 +msgid "Impassable" +msgstr "" + +#: src/game.cpp:6453 +#, c-format +msgid "Move cost: %d" +msgstr "" + +#: src/game.cpp:6462 src/ui_extended_description.cpp:48 +#, c-format +msgid "Sign: %s" +msgstr "" + +#: src/game.cpp:6469 src/game.cpp:6470 +msgid "Lighting: " +msgstr "" + +#: src/game.cpp:6482 +#, c-format +msgid "Below: %s; No support" +msgstr "" + +#: src/game.cpp:6484 +#, c-format +msgid "Below: %s; Walkable" +msgstr "" + +#: src/game.cpp:6580 +#, c-format +msgid "Unfinished task: %s, %d%% complete" +msgstr "" + +#: src/game.cpp:6604 src/game.cpp:6605 +msgid "Vehicle: " +msgstr "" + +#: src/game.cpp:6630 +msgid "You cannot see what is inside of it." +msgstr "" + +#: src/game.cpp:6633 +msgid "There's something there, but you can't see what it is." +msgstr "" + +#: src/game.cpp:6645 +msgid "More items here…" +msgstr "" + +#: src/game.cpp:6651 +#, c-format +msgctxt "%s is the name of the item. %d is the quantity of that item." +msgid "%s [%d]" +msgstr "" + +#: src/game.cpp:6699 +msgid "

ersonal" +msgstr "" + +#: src/game.cpp:6706 +msgid "-Toggle zone display" +msgstr "" + +#: src/game.cpp:6709 +msgid "-Enable personal" +msgstr "" + +#: src/game.cpp:6711 +msgid "-Disable personal" +msgstr "" + +#: src/game.cpp:6719 +msgid "how all" +msgstr "" + +#: src/game.cpp:6720 +msgid "Hide distant" +msgstr "" + +#: src/game.cpp:6733 +msgid "ap" +msgstr "" + +#: src/game.cpp:6737 +#, c-format +msgid "Shown action: %s" +msgstr "" + +#: src/game.cpp:7005 +msgid "No Zones defined." +msgstr "" + +#. ~ "P: " represents a personal zone +#: src/game.cpp:7035 +msgid "P: " +msgstr "" + +#: src/game.cpp:7203 +msgid "Show zones for faction:" +msgstr "" + +#: src/game.cpp:7248 +msgid "What do you want to change:" +msgstr "" + +#: src/game.cpp:7249 +msgid "Edit name" +msgstr "" + +#: src/game.cpp:7250 +msgid "Edit type" +msgstr "" + +#: src/game.cpp:7252 +msgid "Edit filter" +msgstr "" + +#: src/game.cpp:7252 +msgid "Edit options" +msgstr "" + +#: src/game.cpp:7253 +msgid "Edit position" +msgstr "" + +#: src/game.cpp:7254 +msgid "Move position" +msgstr "" + +#: src/game.cpp:7298 +msgid "Moving zone." +msgstr "" + +#: src/game.cpp:7438 +msgid "You can't see the destination." +msgstr "" + +#: src/game.cpp:7474 +msgid "You can't travel there." +msgstr "" + +#: src/game.cpp:7599 +msgid "< Look around >" +msgstr "" + +#: src/game.cpp:7604 src/game.cpp:7610 src/game.cpp:7617 +#: src/overmap_ui.cpp:1152 +#, c-format +msgid "%s - %s" +msgstr "" + +#: src/game.cpp:7779 +msgid "Nickname:" +msgstr "" + +#: src/game.cpp:8107 +#, c-format +msgid "Successfully saved your screenshot to: %s" +msgstr "" + +#: src/game.cpp:8110 +msgid "An error occurred while trying to save the screenshot." +msgstr "" + +#: src/game.cpp:8153 src/init.cpp:796 src/init.cpp:894 src/options.cpp:1711 +msgid "Items" +msgstr "" + +#. ~ Sort type: distance. +#: src/game.cpp:8158 +msgid "ort: dist" +msgstr "" + +#. ~ Sort type: category. +#: src/game.cpp:8161 +msgid "ort: cat" +msgstr "" + +#: src/game.cpp:8170 +msgid "eset" +msgstr "" + +#: src/game.cpp:8173 +msgid "xamine" +msgstr "" + +#: src/game.cpp:8174 +msgid "ompare" +msgstr "" + +#: src/game.cpp:8175 +msgid "ilter" +msgstr "" + +#: src/game.cpp:8176 +msgid "<+/->Priority" +msgstr "" + +#: src/game.cpp:8177 +msgid "ravel to" +msgstr "" + +#: src/game.cpp:8205 +msgid "You don't see any items or monsters around you!" +msgstr "" + +#: src/game.cpp:8250 src/overmap_ui.cpp:1327 +msgid "UP: history, CTRL-U: clear line, ESC: abort, ENTER: save" +msgstr "" + +#: src/game.cpp:8284 +msgctxt "crafting gui" +msgid "hides contents" +msgstr "" + +#: src/game.cpp:8403 +msgid "You don't see any items around you!" +msgstr "" + +#: src/game.cpp:8585 +msgid "High Priority:" +msgstr "" + +#: src/game.cpp:8600 +msgid "Low Priority:" +msgstr "" + +#: src/game.cpp:8660 +msgid "HIGH PRIORITY" +msgstr "" + +#: src/game.cpp:8674 +msgid "LOW PRIORITY" +msgstr "" + +#: src/game.cpp:8888 src/options.cpp:1711 +msgid "Monsters" +msgstr "" + +#: src/game.cpp:8893 +msgid "You don't see any monsters around you!" +msgstr "" + +#: src/game.cpp:8970 src/game.cpp:9045 +msgid "emove from safe mode blacklist" +msgstr "" + +#: src/game.cpp:8972 src/game.cpp:9047 +msgid "dd to safe mode blacklist" +msgstr "" + +#: src/game.cpp:9032 +msgid "to look around" +msgstr "" + +#: src/game.cpp:9035 +#, c-format +msgid "%s %s" +msgstr "" + +#: src/game.cpp:9037 +msgid "to shoot" +msgstr "" + +#: src/game.cpp:9148 +#, c-format +msgid "%s: %s and %d items" +msgstr "" + +#: src/game.cpp:9181 +msgid "Unload where?" +msgstr "" + +#. ~ Name and number of items listed for cutting up +#: src/game.cpp:9261 +#, c-format +msgctxt "butchery menu" +msgid "Cut up %s (%d)" +msgstr "" + +#. ~ Name, number of items and time to complete disassembling +#: src/game.cpp:9281 +#, c-format +msgctxt "butchery menu" +msgid "Disassemble %s (%d)" +msgstr "" + +#: src/game.cpp:9341 +#, c-format +msgid "%d%% complete" +msgstr "" + +#: src/game.cpp:9347 +msgid "partially complete" +msgstr "" + +#: src/game.cpp:9357 +#, c-format +msgid "Your best tool has %d butchering." +msgstr "" + +#: src/game.cpp:9358 +msgid "You have no butchering tool." +msgstr "" + +#: src/game.cpp:9362 +#, c-format +msgid "Your best tool has %d fine cutting." +msgstr "" + +#: src/game.cpp:9363 +msgid "You have no fine cutting tool." +msgstr "" + +#: src/game.cpp:9390 +msgid "Dissecting may yield knowledge of:" +msgstr "" + +#: src/game.cpp:9394 +msgid "missing proficiencies" +msgstr "" + +#: src/game.cpp:9396 +msgid "already known" +msgstr "" + +#: src/game.cpp:9426 +msgid "can't see!" +msgstr "" + +#: src/game.cpp:9433 +msgid "has no organs" +msgstr "" + +#: src/game.cpp:9435 +msgid "has no skin" +msgstr "" + +#: src/game.cpp:9437 +msgid "has no blood" +msgstr "" + +#: src/game.cpp:9439 +msgid "other type started" +msgstr "" + +#: src/game.cpp:9446 +msgid "Choose type of butchery:" +msgstr "" + +#: src/game.cpp:9449 +msgid "Quick butchery" +msgstr "" + +#: src/game.cpp:9453 +msgid "" +"This technique is used when you are in a hurry, but still want to harvest " +"something from the corpse. Yields are lower as you don't try to be precise," +" but it's useful if you don't want to set up a workshop. Prevents zombies " +"from raising." +msgstr "" + +#: src/game.cpp:9461 +msgid "Full butchery" +msgstr "" + +#: src/game.cpp:9465 +msgid "" +"This technique is used to properly butcher a corpse, and requires a rope & a" +" tree or a butchering rack, a flat surface (for ex. a table, a leather tarp," +" etc.) and good tools. Yields are plentiful and varied, but it is time " +"consuming." +msgstr "" + +#: src/game.cpp:9473 +msgid "Field dress corpse" +msgstr "" + +#: src/game.cpp:9477 +msgid "" +"Technique that involves removing internal organs and viscera to protect the " +"corpse from rotting from inside. Yields internal organs. Carcass will be " +"lighter and will stay fresh longer. Can be combined with other methods for " +"better effects." +msgstr "" + +#: src/game.cpp:9485 +msgid "Skin corpse" +msgstr "" + +#: src/game.cpp:9489 +msgid "" +"Skinning a corpse is an involved and careful process that usually takes some" +" time. You need skill and an appropriately sharp and precise knife to do a " +"good job. Some corpses are too small to yield a full-sized hide and will " +"instead produce scraps that can be used in other ways." +msgstr "" + +#: src/game.cpp:9497 +msgid "Bleed corpse" +msgstr "" + +#: src/game.cpp:9501 +msgid "" +"Bleeding involves severing the carotid arteries and jugular veins, or the " +"blood vessels from which they arise. You need skill and an appropriately " +"sharp and precise knife to do a good job." +msgstr "" + +#: src/game.cpp:9508 +msgid "Quarter corpse" +msgstr "" + +#: src/game.cpp:9512 +msgid "" +"By quartering a previously field dressed corpse you will acquire four parts " +"with reduced weight and volume. It may help in transporting large game. " +"This action destroys skin, hide, pelt, etc., so don't use it if you want to " +"harvest them later." +msgstr "" + +#: src/game.cpp:9520 +msgid "Dismember corpse" +msgstr "" + +#: src/game.cpp:9524 +msgid "" +"If you're aiming to just destroy a body outright and don't care about " +"harvesting it, dismembering it will hack it apart in a very short amount of " +"time but yields little to no usable flesh." +msgstr "" + +#: src/game.cpp:9530 +msgid "Dissect corpse" +msgstr "" + +#: src/game.cpp:9534 +msgid "" +"By careful dissection of the corpse, you will examine it for possible bionic" +" implants, or discrete organs and harvest them if possible. Requires " +"scalpel-grade cutting tools, ruins corpse, and consumes a lot of time. Your" +" medical knowledge is most useful here." +msgstr "" + +#: src/game.cpp:9575 +msgid "You can't butcher while driving!" +msgstr "" + +#: src/game.cpp:9581 +msgid "You don't have a butchering tool." +msgstr "" + +#: src/game.cpp:9582 +msgid "There are no corpses here to butcher." +msgstr "" + +#: src/game.cpp:9587 +msgid "You can't access the items here." +msgstr "" + +#: src/game.cpp:9660 +msgid "You don't have the necessary tools to disassemble any items here." +msgstr "" + +#: src/game.cpp:9672 +#, c-format +msgid "You see %s nearby! Start butchering anyway?" +msgstr "" + +#: src/game.cpp:9703 +msgid "Choose corpse to butcher / item to disassemble" +msgstr "" + +#: src/game.cpp:9714 +msgid "Butcher everything" +msgstr "" + +#: src/game.cpp:9743 +msgid "Disassemble everything once" +msgstr "" + +#: src/game.cpp:9745 +msgid "Disassemble everything recursively" +msgstr "" + +#: src/game.cpp:9754 +msgid "Cut up everything" +msgstr "" + +#: src/game.cpp:9786 +msgid "" +"You are not in the mood and the prospect of guts and blood on your hands " +"convinces you to turn away." +msgstr "" + +#: src/game.cpp:9789 +msgid "" +"You are not in the mood and the prospect of work stops you before you begin." +msgstr "" + +#: src/game.cpp:9795 src/iuse.cpp:3107 src/iuse.cpp:4670 src/iuse.cpp:4714 +#: src/iuse.cpp:8436 src/iuse.cpp:8661 src/veh_interact.cpp:1246 +#: src/veh_interact.cpp:1883 +#, c-format +msgid "%s helps with this task…" +msgstr "" + +#: src/game.cpp:9873 src/handle_action.cpp:2642 +#, c-format +msgid "Cleared ammo preferences for %s." +msgstr "" + +#: src/game.cpp:9876 src/handle_action.cpp:2645 +#, c-format +msgid "Selected %s as default ammo for %s." +msgstr "" + +#: src/game.cpp:9879 src/handle_action.cpp:2650 +msgid "You need to keep that ammo on you to select it as default ammo." +msgstr "" + +#: src/game.cpp:9888 +#, c-format +msgid "The %s is already fully loaded!" +msgstr "" + +#: src/game.cpp:9894 +#, c-format +msgid "You need at least one %s to reload the %s!" +msgstr "" + +#: src/game.cpp:9900 +#, c-format +msgid "The %s is already full!" +msgstr "" + +#: src/game.cpp:9907 +#, c-format +msgid "You can't reload a %s!" +msgstr "" + +#: src/game.cpp:9940 +#, c-format +msgid "You struggle to reload the fouled %s." +msgstr "" + +#: src/game.cpp:9951 src/game_inventory.cpp:2936 +msgid "You have nothing to reload." +msgstr "" + +#: src/game.cpp:9965 +msgid "You aren't holding something you can reload." +msgstr "" + +#. ~ %1$s: holster name +#: src/game.cpp:10080 +#, c-format +msgctxt "holster" +msgid "Draw from %1$s?" +msgstr "" + +#: src/game.cpp:10174 +#, c-format +msgid "There's an angry red dot on your body, %s to brush it off." +msgstr "" + +#: src/game.cpp:10177 +#, c-format +msgid "You are being laser-targeted, %s to ignore." +msgstr "" + +#: src/game.cpp:10198 +msgid "a survivor" +msgstr "" + +#. ~ %d: Distance to all monsters ("7") +#: src/game.cpp:10202 src/game.cpp:10238 src/overmap_ui.cpp:1121 +#, c-format +msgid "%d tiles" +msgstr "" + +#. ~ %s: Cardinal/ordinal direction ("east") +#: src/game.cpp:10204 src/game.cpp:10253 +#, c-format +msgid "to the %s" +msgstr "" + +#. ~ %1$s: Name of monster spotted ("headless zombie") +#. ~ %2$s: Distance to monster ("17 tiles") +#. ~ %3$s: Description of where the monster is ("to the east") +#: src/game.cpp:10209 +#, c-format +msgctxt "monster description" +msgid "%1$s %2$s %3$s" +msgstr "" + +#. ~ %d, %d: Minimum and Maximum distance to the monsters ("5"; "20") +#: src/game.cpp:10240 +#, c-format +msgid "%d-%d tiles" +msgstr "" + +#. ~ %s, %s: Cardinal/ordinal directions ("east"; "southwest") +#: src/game.cpp:10257 +#, c-format +msgid "to the %s and %s" +msgstr "" + +#: src/game.cpp:10261 +msgid "in various directions" +msgstr "" + +#. ~ %s: Description of other monster count ("4 others"), %d: How many other +#. monsters there are +#: src/game.cpp:10269 +#, c-format +msgid " and %s" +msgstr "" + +#: src/game.cpp:10270 +#, c-format +msgid "%d other" +msgstr "" + +#: src/game.cpp:10270 +#, c-format +msgid "%d others" +msgstr "" + +#. ~ %1$s: Description of primary monster spotted ("3 fat zombies") +#. ~ %2$s: Description of how far away the monsters are ("7 tiles" or "5-20 +#. tiles") +#. ~ %3$s: Description of where the primary monster is ("to the east and +#. south") +#. ~ %4$s: Description of any other monsters spotted (" and 4 others") +#: src/game.cpp:10278 +#, c-format +msgid "%1$s %2$s %3$s%4$s" +msgstr "" + +#: src/game.cpp:10287 +#, c-format +msgid ", or %s to whitelist the monster" +msgstr "" + +#: src/game.cpp:10293 +#, c-format +msgid "" +"Spotted %1$s -- safe mode is on! (%2$s to turn it off, %3$s to ignore " +"monster%4$s)" +msgstr "" + +#: src/game.cpp:10324 +#, c-format +msgid "Deactivate the %s?" +msgstr "" + +#: src/game.cpp:10333 +msgid "Engage targets." +msgstr "" + +#: src/game.cpp:10333 src/game.cpp:10335 +msgid "Reprogram the manhack?" +msgstr "" + +#: src/game.cpp:10335 +msgid "Follow me." +msgstr "" + +#: src/game.cpp:10364 +#, c-format +msgid "Really step into %s?" +msgstr "" + +#: src/game.cpp:10368 +#, c-format +msgid "Your %s refuses to move over that ledge!" +msgstr "" + +#: src/game.cpp:10493 +msgid "You can't fit there." +msgstr "" + +#: src/game.cpp:10499 +msgid "Your mount can't fit there." +msgstr "" + +#: src/game.cpp:10516 +msgid "" +"It's so dark and scary in there! You can't force yourself to walk into this" +" tile. Switch to running movement mode to move there." +msgstr "" + +#: src/game.cpp:10530 +#, c-format +msgid "You cannot move as your %s isn't able to move." +msgstr "" + +#: src/game.cpp:10572 +#, c-format +msgid "You move into the %s, releasing it." +msgstr "" + +#: src/game.cpp:10580 +msgid "Can't find grabbed object." +msgstr "" + +#: src/game.cpp:10607 +msgid "You cannot board a vehicle whilst riding." +msgstr "" + +#: src/game.cpp:10623 src/game.cpp:10635 +#, c-format +msgid "" +"Stepping into that %1$s looks risky. Run into it if you wish to enter " +"anyway." +msgstr "" + +#: src/game.cpp:10629 +#, c-format +msgid "" +"Stepping into that %1$s looks risky. Crouch and move into it if you wish to" +" enter anyway." +msgstr "" + +#: src/game.cpp:10668 +msgid "You cannot pass obstacles whilst mounted." +msgstr "" + +#: src/game.cpp:10708 src/game.cpp:10712 +#, c-format +msgid "Moving onto this %s is slow!" +msgstr "" + +#: src/game.cpp:10721 src/game.cpp:10725 +#, c-format +msgid "Moving off of this %s is slow!" +msgstr "" + +#: src/game.cpp:10745 +msgid "Your tentacles stick to the ground, but you pull them free." +msgstr "" + +#: src/game.cpp:10760 +#, c-format +msgid "You are hiding in the %s." +msgstr "" + +#: src/game.cpp:10829 +msgid "You barely fit in this tiny human vehicle." +msgstr "" + +#: src/game.cpp:10832 +msgid "" +"All the stuff you're carrying isn't making it any easier to move in here." +msgstr "" + +#: src/game.cpp:10852 +#, c-format +msgid "Label here: %s" +msgstr "" + +#: src/game.cpp:10857 +#, c-format +msgid "The sign says: %s" +msgstr "" + +#: src/game.cpp:10859 +msgid "There is a sign here, but you are unable to read it." +msgstr "" + +#: src/game.cpp:10864 +#, c-format +msgid "Written here: %s" +msgstr "" + +#: src/game.cpp:10866 +msgid "Something is written here, but you are unable to read it." +msgstr "" + +#: src/game.cpp:10873 +#, c-format +msgid "You hurt your left foot on the %s!" +msgstr "" + +#: src/game.cpp:10879 +#, c-format +msgid "You hurt your right foot on the %s!" +msgstr "" + +#: src/game.cpp:10895 +#, c-format +msgid "Your %s gets cut!" +msgstr "" + +#. ~ 1$s - bodypart name in accusative, 2$s is terrain name. +#: src/game.cpp:10904 +#, c-format +msgid "You cut your %1$s on the %2$s!" +msgstr "" + +#: src/game.cpp:10958 src/gates.cpp:340 +#, c-format +msgid "You push the %s out of the way." +msgstr "" + +#: src/game.cpp:10963 +#, c-format +msgid "There is no room to push the %s out of the way." +msgstr "" + +#: src/game.cpp:10970 +#, c-format +msgid "You displace the %s." +msgstr "" + +#: src/game.cpp:10972 src/game.cpp:10977 +#, c-format +msgid "You cannot move the %s out of the way." +msgstr "" + +#: src/game.cpp:11145 +msgid "There's something here, but you can't see what it is." +msgstr "" + +#. ~ number of items: " " +#: src/game.cpp:11191 +#, c-format +msgid "%1$d %2$s" +msgid_plural "%1$d %2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game.cpp:11201 +#, c-format +msgid "You see here %s." +msgstr "" + +#: src/game.cpp:11203 +#, c-format +msgid "You see here %s and %s." +msgstr "" + +#: src/game.cpp:11205 +#, c-format +msgid "You see here %s, %s, and %s." +msgstr "" + +#: src/game.cpp:11207 +#, c-format +msgid "You see here %s, %s and %d more item." +msgid_plural "You see here %s, %s and %d more items." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game.cpp:11212 +#, c-format +msgid "You see here %s and many more items." +msgstr "" + +#: src/game.cpp:11222 +msgid "There are vehicle controls here." +msgstr "" + +#: src/game.cpp:11224 +#, c-format +msgid "%s to drive." +msgstr "" + +#: src/game.cpp:11228 +msgid "" +"There are vehicle controls here but you cannot reach them whilst mounted." +msgstr "" + +#: src/game.cpp:11298 +msgid "You are repelled by the barrier!" +msgstr "" + +#: src/game.cpp:11304 +msgid "" +"You try to quantum tunnel through the barrier but are reflected! Try again " +"with more energy!" +msgstr "" + +#: src/game.cpp:11309 +msgid "It's too dangerous to tunnel that far!" +msgstr "" + +#: src/game.cpp:11323 +#, c-format +msgid "You quantum tunnel through the %d-tile wide barrier!" +msgstr "" + +#: src/game.cpp:11497 +msgid "No furniture at grabbed point." +msgstr "" + +#: src/game.cpp:11558 +#, c-format +msgid "The %s collides with something." +msgstr "" + +#: src/game.cpp:11563 +#, c-format +msgid "You are in too much pain to try moving the heavy %s!" +msgstr "" + +#: src/game.cpp:11570 +#, c-format +msgid "" +"Even with your appetite for pain, you are in too much pain to try moving the" +" heavy %s!" +msgstr "" + +#: src/game.cpp:11577 +#, c-format +msgid "You strain yourself trying to move the heavy %s!" +msgstr "" + +#: src/game.cpp:11582 +msgid "There's stuff in the way." +msgstr "" + +#: src/game.cpp:11591 +#, c-format +msgid "The %s is really heavy!" +msgstr "" + +#: src/game.cpp:11593 +#, c-format +msgid "You fail to move the %s." +msgstr "" + +#: src/game.cpp:11597 +#, c-format +msgid "The %s is too heavy for you to budge." +msgstr "" + +#: src/game.cpp:11602 +#, c-format +msgid "Moving the heavy %s is taking a lot of time!" +msgstr "" + +#: src/game.cpp:11606 +#, c-format +msgid "It takes some time to move the heavy %s." +msgstr "" + +#: src/game.cpp:11646 +#, c-format +msgid "Stuff spills from the %s!" +msgstr "" + +#: src/game.cpp:11652 +#, c-format +msgid "You let go of the %1$s as it falls down the %2$s." +msgstr "" + +#: src/game.cpp:11666 +#, c-format +msgid "You let go of the %s." +msgstr "" + +#: src/game.cpp:11674 +#, c-format +msgid "You let go of the %1$s as it slides past %2$s." +msgstr "" + +#: src/game.cpp:11699 +#, c-format +msgid "Nothing at grabbed point %d,%d,%d or bad grabbed object type." +msgstr "" + +#: src/game.cpp:11727 +msgid "Your Joint Servo bionic powers down." +msgstr "" + +#: src/game.cpp:11764 +#, c-format +msgid "%1$s %2$s dissolved in the water!" +msgstr "" + +#: src/game.cpp:11770 +#, c-format +msgid "The water destroyed %1$s %2$s!" +msgstr "" + +#: src/game.cpp:11814 +msgid "You're almost sent flying, but something holds you in place!" +msgstr "" + +#: src/game.cpp:11815 +msgid " is almost sent flying, but something holds them in place!" +msgstr "" + +#: src/game.cpp:11960 src/trapfunc.cpp:1435 +msgid "You dive into water." +msgstr "" + +#: src/game.cpp:11962 +msgid "You fall into water." +msgstr "" + +#: src/game.cpp:11982 +msgid "Climb where?" +msgstr "" + +#: src/game.cpp:11988 +#, c-format +msgid "Climb down %s (%s)" +msgstr "" + +#: src/game.cpp:11988 +#, c-format +msgid "Climb up %s (%s)" +msgstr "" + +#: src/game.cpp:12061 +msgid "You can't climb here - there's a ceiling above your head." +msgstr "" + +#: src/game.cpp:12067 src/iexamine.cpp:1535 +msgid "You can't climb because your arms are too damaged or encumbered." +msgstr "" + +#: src/game.cpp:12076 +msgid "" +"You can't climb here - you need walls and/or furniture to brace against." +msgstr "" + +#: src/game.cpp:12084 src/iexamine.cpp:1542 +#, c-format +msgid "" +"You can't climb because you have to wield a %s with both hands.\n" +"\n" +"Put it away?" +msgstr "" + +#: src/game.cpp:12112 +msgid "" +"You can't climb here - there is no terrain above you that would support your" +" weight." +msgstr "" + +#: src/game.cpp:12151 +msgid "You can't go down here!" +msgstr "" + +#: src/game.cpp:12156 +msgid "You can't go up here!" +msgstr "" + +#: src/game.cpp:12164 +msgid "You can't drag things up and down stairs." +msgstr "" + +#: src/game.cpp:12171 src/game.cpp:12594 +msgid "Halfway down, the way down becomes blocked off." +msgstr "" + +#: src/game.cpp:12174 +msgid "Halfway up, the way up becomes blocked off." +msgstr "" + +#: src/game.cpp:12209 src/game.cpp:12262 +msgid "You swim down." +msgstr "" + +#: src/game.cpp:12213 src/game.cpp:12265 +msgid "" +"You are already underwater and there is no more water beneath you to swim " +"down!" +msgstr "" + +#: src/game.cpp:12221 +msgid "You can't dive while wearing a flotation device." +msgstr "" + +#: src/game.cpp:12225 +msgid "You can't dive while walking on water." +msgstr "" + +#: src/game.cpp:12231 +msgid "You dive underwater!" +msgstr "" + +#: src/game.cpp:12241 +msgid "You surface." +msgstr "" + +#: src/game.cpp:12244 +msgid "You try to surface but can't!" +msgstr "" + +#: src/game.cpp:12275 +msgid "You swim up." +msgstr "" + +#: src/game.cpp:12277 +msgid "You are already underwater and there is no water above you to swim up!" +msgstr "" + +#: src/game.cpp:12356 +#, c-format +msgid "%s moves out of the way for you." +msgstr "" + +#: src/game.cpp:12371 +#, c-format +msgid "Your %s moves out of the way for you." +msgstr "" + +#: src/game.cpp:12379 +#, c-format +msgid "You push past %s blocking the way." +msgstr "" + +#. ~ %s is the name of hostile NPC +#: src/game.cpp:12538 src/gates.cpp:279 src/vehicle_use.cpp:1270 +#, c-format +msgid "%s is in the way!" +msgstr "" + +#. ~ %s is some monster +#: src/game.cpp:12541 +#, c-format +msgid "There's a %s in the way!" +msgstr "" + +#. ~ %s is a warning about monster/hostile NPC in the way, e.g. "There's a +#. zombie in the way!" +#: src/game.cpp:12547 +#, c-format +msgid "%s Attempt to push past? You may have to fight your way back up." +msgstr "" + +#: src/game.cpp:12566 +msgid "" +"There is a LOT of heat coming out of there, even the stairs have melted " +"away. Jump down? You won't be able to get back up." +msgstr "" + +#: src/game.cpp:12571 +msgid "" +"There is a LOT of heat coming out of there. Push through the half-molten " +"rocks and ascend? You will not be able to get back down." +msgstr "" + +#: src/game.cpp:12584 +msgid "You may be unable to return back down these stairs. Continue up?" +msgstr "" + +#: src/game.cpp:12599 +msgid "There is a sheer drop halfway down. Web-descend?" +msgstr "" + +#: src/game.cpp:12602 +msgid "" +"You attach a web and dive down headfirst, flipping upright and landing on " +"your feet." +msgstr "" + +#: src/game.cpp:12604 +msgid "You securely web up and work your way down, lowering yourself safely." +msgstr "" + +#: src/game.cpp:12610 +msgid "There is a sheer drop halfway down. Use your vines to descend?" +msgstr "" + +#: src/game.cpp:12612 +msgid "Detach a vine? It'll hurt, but you'll be able to climb back up…" +msgstr "" + +#: src/game.cpp:12632 +msgid "There is a sheer drop halfway down. Climb your grappling hook down?" +msgstr "" + +#: src/game.cpp:12641 +msgid "There is a sheer drop halfway down. Climb your rope down?" +msgstr "" + +#: src/game.cpp:12649 +msgid "There is a sheer drop halfway down. Jump?" +msgstr "" + +#: src/game.cpp:12708 +msgid "AUTO: goes down" +msgstr "" + +#: src/game.cpp:12712 +msgid "AUTO: goes up" +msgstr "" + +#: src/game.cpp:13030 +msgid "Set the Scent Map sensitivity to (0 to cancel)?" +msgstr "" + +#: src/game.cpp:13169 src/game.cpp:13172 +msgid "Saving game, this may take a while." +msgstr "" + +#: src/game.cpp:13208 +msgid "No saves for current character yet." +msgstr "" + +#: src/game.cpp:13423 +msgid "Your skill in parkour makes up for your bad knees while climbing." +msgstr "" + +#: src/game.cpp:13428 +msgid "Your skill in parkour makes it easier to climb." +msgstr "" + +#: src/game.cpp:13433 +msgid "Your bad knees make it difficult to climb." +msgstr "" + +#: src/game.cpp:13465 +msgid "Your wet hands and feet make it harder to climb." +msgstr "" + +#: src/game.cpp:13467 +msgid "Your wet feet make it harder to climb." +msgstr "" + +#: src/game.cpp:13469 +msgid "Your wet hands make it harder to climb." +msgstr "" + +#: src/game.cpp:13503 +msgid "You are winded, which makes climbing harder." +msgstr "" + +#: src/game.cpp:13505 +msgid "You are out of breath, which makes climbing much harder." +msgstr "" + +#: src/game.cpp:13507 +msgid "" +"You can't catch your breath, which makes it much more difficult to climb." +msgstr "" + +#: src/game.cpp:13509 +msgid "You feel faint and can't keep your balance." +msgstr "" + +#: src/game.cpp:13518 +msgid "Your carried weight tries to drag you down." +msgstr "" + +#: src/game.cpp:13520 +msgid "You strain to climb with the weight of your possessions." +msgstr "" + +#: src/game.cpp:13522 +msgid "You feel the weight of your luggage makes it more difficult to climb." +msgstr "" + +#: src/game.cpp:13524 +msgid "Your carried weight makes it a little harder to climb." +msgstr "" + +#: src/game.cpp:13533 +msgid "There's nothing here to help you climb." +msgstr "" + +#: src/game.cpp:13549 +msgid "You slip while climbing and fall down." +msgstr "" + +#: src/game.cpp:13551 +msgid "Climbing is impossible in your current state." +msgstr "" + +#: src/game.cpp:13595 +msgid "You can't climb down there." +msgstr "" + +#: src/game.cpp:13665 +msgid "How would you prefer to climb down?" +msgstr "" + +#: src/game.cpp:13729 +msgid "It seems perfectly safe to climb down like this." +msgstr "" + +#: src/game.cpp:13731 +msgid "It seems safe to climb down like this." +msgstr "" + +#: src/game.cpp:13733 +msgid "It seems a bit tricky to climb down like this." +msgstr "" + +#: src/game.cpp:13735 +msgid "It seems somewhat risky to climb down like this." +msgstr "" + +#: src/game.cpp:13737 +msgid "It seems very risky to climb down like this." +msgstr "" + +#: src/game.cpp:13739 +msgid "" +"It looks like you'll slip if you climb down like this." +msgstr "" + +#: src/game.cpp:13741 +msgid "It doesn't seem possible to climb down safely." +msgstr "" + +#: src/game.cpp:13748 +msgid "Falling would kill you." +msgstr "" + +#: src/game.cpp:13750 +msgid "Falling could cripple or kill you." +msgstr "" + +#: src/game.cpp:13752 +msgid "Falling would break bones.." +msgstr "" + +#: src/game.cpp:13754 +msgid "Falling would hurt badly." +msgstr "" + +#: src/game.cpp:13756 +msgid "Falling would hurt." +msgstr "" + +#: src/game.cpp:13758 +msgid "Falling wouldn't hurt much." +msgstr "" + +#: src/game.cpp:13769 +#, c-format +msgid "" +"Even if you climb down safely, you will fall at least %d " +"story." +msgid_plural "" +"Even if you climb down safely, you will fall at least %d " +"stories." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game.cpp:13784 +msgid "You probably won't be able to climb back up." +msgstr "" + +#: src/game.cpp:13786 +msgid "You should be easily able to climb back up." +msgstr "" + +#: src/game.cpp:13789 +msgid "You may have problems trying to climb back up." +msgstr "" + +#: src/game.cpp:13795 +msgid "Climb down?" +msgstr "" + +#: src/game.cpp:13882 +msgid "You climb down and stand on the water's surface." +msgstr "" + +#: src/game.cpp:13886 +msgid "You climb down and dive underwater." +msgstr "" + +#: src/game_inventory.cpp:185 src/game_inventory.cpp:238 src/npctalk.cpp:6098 +#: src/npctalk.cpp:6116 +msgid "You don't have the necessary item at hand." +msgstr "" + +#: src/game_inventory.cpp:259 src/game_inventory.cpp:297 +#, c-format +msgid "" +"Item hotkeys assigned: " +"%d/%d" +msgstr "" + +#: src/game_inventory.cpp:295 +#, c-format +msgid "Inventory of %s" +msgstr "" + +#: src/game_inventory.cpp:345 src/game_inventory.cpp:2468 +#: src/inventory_ui.cpp:2773 +msgid "Your inventory is empty." +msgstr "" + +#: src/game_inventory.cpp:356 +msgid "AVG ENCUMBRANCE" +msgstr "" + +#: src/game_inventory.cpp:360 +msgid "AVG COVERAGE" +msgstr "" + +#: src/game_inventory.cpp:364 +msgid "WARMTH" +msgstr "" + +#: src/game_inventory.cpp:378 +msgid "ENV" +msgstr "" + +#: src/game_inventory.cpp:384 +#, c-format +msgid "STORAGE (%s)" +msgstr "" + +#: src/game_inventory.cpp:432 src/game_inventory.cpp:2760 +#: src/player_display.cpp:1179 +msgid "You have nothing to wear." +msgstr "" + +#: src/game_inventory.cpp:459 +msgid "Take off item" +msgstr "" + +#: src/game_inventory.cpp:460 +msgid "You're not wearing anything." +msgstr "" + +#: src/game_inventory.cpp:489 +msgid "Storage (L)" +msgstr "" + +#: src/game_inventory.cpp:513 +#, c-format +msgid "Pour %s | %s %s into" +msgstr "" + +#: src/game_inventory.cpp:515 +#, c-format +msgid "You don't have a suitable container to pour %s into." +msgstr "" + +#: src/game_inventory.cpp:532 +msgid "Can't pick up gasses." +msgstr "" + +#: src/game_inventory.cpp:536 +msgid "Can't pick up liquids." +msgstr "" + +#: src/game_inventory.cpp:538 +msgid "Can't pick up spilt liquids." +msgstr "" + +#: src/game_inventory.cpp:561 +msgid "Does not have any pocket for frozen liquids!" +msgstr "" + +#: src/game_inventory.cpp:568 +msgid "Does not fit in any pocket!" +msgstr "" + +#: src/game_inventory.cpp:570 +msgid "Too heavy to pick up!" +msgstr "" + +#: src/game_inventory.cpp:619 +msgid "YIELD" +msgstr "" + +#: src/game_inventory.cpp:624 src/game_inventory.cpp:1986 +msgid "TIME" +msgstr "" + +#: src/game_inventory.cpp:652 +msgid "Disassemble item" +msgstr "" + +#: src/game_inventory.cpp:653 +msgid "You don't have any items you could disassemble." +msgstr "" + +#: src/game_inventory.cpp:667 +msgid "CALORIES" +msgstr "" + +#: src/game_inventory.cpp:671 +msgid "QUENCH" +msgstr "" + +#: src/game_inventory.cpp:693 +msgid "JOY/MAX" +msgstr "" + +#. ~ Used for permafood shelf life in the Eat menu +#: src/game_inventory.cpp:707 +msgid "indefinite" +msgstr "" + +#: src/game_inventory.cpp:708 +msgid "SHELF LIFE" +msgstr "" + +#. ~ Eat menu Volume: +#: src/game_inventory.cpp:719 +#, c-format +msgid "%.2f%s" +msgstr "" + +#: src/game_inventory.cpp:720 +msgid "VOLUME" +msgstr "" + +#: src/game_inventory.cpp:734 +msgid "SATIETY" +msgstr "" + +#: src/game_inventory.cpp:740 +msgid "CONSUME TIME" +msgstr "" + +#: src/game_inventory.cpp:749 src/item_pocket.cpp:884 +msgid "sealed" +msgstr "" + +#: src/game_inventory.cpp:761 +msgid "FRESHNESS" +msgstr "" + +#: src/game_inventory.cpp:773 +msgid "SPOILS IN" +msgstr "" + +#: src/game_inventory.cpp:789 +msgid "Can't drink spilt liquids." +msgstr "" + +#: src/game_inventory.cpp:794 +msgid "Can't consume spilt gasses." +msgstr "" + +#: src/game_inventory.cpp:798 src/game_inventory.cpp:1146 +#: src/iuse_actor.cpp:3683 +msgid "Your biology is not compatible with that item." +msgstr "" + +#: src/game_inventory.cpp:873 +msgid "soon!" +msgstr "" + +#: src/game_inventory.cpp:884 +msgid "fresh" +msgstr "" + +#: src/game_inventory.cpp:886 +msgid "quite fresh" +msgstr "" + +#: src/game_inventory.cpp:888 +msgid "near midlife" +msgstr "" + +#: src/game_inventory.cpp:890 +msgid "past midlife" +msgstr "" + +#: src/game_inventory.cpp:892 +msgid "getting older" +msgstr "" + +#: src/game_inventory.cpp:894 +msgid "old" +msgstr "" + +#: src/game_inventory.cpp:896 src/output.cpp:1088 +msgid "rotten" +msgstr "" + +#: src/game_inventory.cpp:908 +msgid "Food:" +msgstr "" + +#: src/game_inventory.cpp:911 +msgctxt "inventory" +msgid "Drink:" +msgstr "" + +#: src/game_inventory.cpp:915 +msgid "Pain:" +msgstr "" + +#: src/game_inventory.cpp:918 +msgid "Rest:" +msgstr "" + +#: src/game_inventory.cpp:920 src/player_display.cpp:443 +msgid "Weight:" +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:933 +msgid "none " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:936 +msgid "minimal " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:939 +msgid "low " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:942 +msgid "moderate " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:945 +msgid "high " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:948 +msgid "very high " +msgstr "" + +#. ~ kcal_estimated_intake +#: src/game_inventory.cpp:951 +msgid "huge " +msgstr "" + +#: src/game_inventory.cpp:956 +msgid "Consumed: " +msgstr "" + +#: src/game_inventory.cpp:957 src/game_inventory.cpp:959 +#: src/game_inventory.cpp:968 src/game_inventory.cpp:970 +#, c-format +msgid "%d kcal " +msgstr "" + +#: src/game_inventory.cpp:958 src/game_inventory.cpp:969 +msgid "Today:" +msgstr "" + +#: src/game_inventory.cpp:960 src/game_inventory.cpp:971 +msgid "Yesterday:" +msgstr "" + +#: src/game_inventory.cpp:962 +msgid "Consumed today (kcal): " +msgstr "" + +#: src/game_inventory.cpp:967 +msgid "Spent: " +msgstr "" + +#: src/game_inventory.cpp:975 +msgid "Vitamin Intake: " +msgstr "" + +#: src/game_inventory.cpp:987 +#, c-format +msgid "%s: %d%%. " +msgstr "" + +#: src/game_inventory.cpp:990 src/game_inventory.cpp:992 +#: src/game_inventory.cpp:994 src/game_inventory.cpp:996 +#, c-format +msgid "%s: %s. " +msgstr "" + +#: src/game_inventory.cpp:990 +msgid "plenty" +msgstr "" + +#. ~ Adjective in "You block of the damage with your . +#: src/game_inventory.cpp:992 src/melee.cpp:2171 +msgid "some" +msgstr "" + +#: src/game_inventory.cpp:994 +msgid "little" +msgstr "" + +#: src/game_inventory.cpp:1013 +msgid "You have nothing else to consume." +msgstr "" + +#: src/game_inventory.cpp:1013 +msgid "You have nothing to consume." +msgstr "" + +#: src/game_inventory.cpp:1015 +msgid "Consume item" +msgstr "" + +#: src/game_inventory.cpp:1043 +msgid "You have nothing else to eat." +msgstr "" + +#: src/game_inventory.cpp:1043 +msgid "You have nothing to eat." +msgstr "" + +#: src/game_inventory.cpp:1048 +msgid "Consume food" +msgstr "" + +#: src/game_inventory.cpp:1060 +msgid "You have nothing else to drink." +msgstr "" + +#: src/game_inventory.cpp:1060 +msgid "You have nothing to drink." +msgstr "" + +#: src/game_inventory.cpp:1065 +msgid "Consume drink" +msgstr "" + +#: src/game_inventory.cpp:1077 +msgid "You have no medication to consume." +msgstr "" + +#: src/game_inventory.cpp:1077 +msgid "You have no more medication to consume." +msgstr "" + +#: src/game_inventory.cpp:1081 +msgid "Consume medication" +msgstr "" + +#: src/game_inventory.cpp:1095 src/game_inventory.cpp:1352 +msgid "ACTION" +msgstr "" + +#: src/game_inventory.cpp:1156 +#, c-format +msgid "Needs at least %d charge" +msgid_plural "Needs at least %d charges" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game_inventory.cpp:1162 +msgid "You can't consume frozen liquids!" +msgstr "" + +#: src/game_inventory.cpp:1179 +#, c-format +msgid "%1$s or %2$s" +msgstr "" + +#: src/game_inventory.cpp:1196 +msgid "You don't have any items you can use." +msgstr "" + +#: src/game_inventory.cpp:1207 src/game_inventory.cpp:1279 +msgid "always" +msgstr "" + +#: src/game_inventory.cpp:1211 src/game_inventory.cpp:1280 +#: src/game_inventory.cpp:2053 +msgid "SUCCESS CHANCE" +msgstr "" + +#: src/game_inventory.cpp:1215 +msgid "DAMAGE RISK" +msgstr "" + +#: src/game_inventory.cpp:1230 +#, c-format +msgid "requires at least %s" +msgstr "" + +#: src/game_inventory.cpp:1235 +msgid "is too difficult for you to modify" +msgstr "" + +#: src/game_inventory.cpp:1266 +msgid "Select gun to modify" +msgstr "" + +#: src/game_inventory.cpp:1267 +msgid "You don't have any guns to modify." +msgstr "" + +#: src/game_inventory.cpp:1276 +msgid "you lack the skills to reinstall" +msgstr "" + +#: src/game_inventory.cpp:1299 +msgid "must be unloaded before removing this mod" +msgstr "" + +#: src/game_inventory.cpp:1307 +msgid "has mods attached" +msgstr "" + +#: src/game_inventory.cpp:1322 +msgid "You don't have any mods to remove." +msgstr "" + +#: src/game_inventory.cpp:1327 +msgid "Remove which modification?" +msgstr "" + +#: src/game_inventory.cpp:1364 +msgid "E-reader is broken and won't turn on." +msgstr "" + +#: src/game_inventory.cpp:1369 +#, c-format +msgid "Needs at least %d charge." +msgid_plural "Needs at least %d charges." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game_inventory.cpp:1391 +msgid "You don't have any e-readers you can use." +msgstr "" + +#: src/game_inventory.cpp:1392 +msgid "Select e-reader." +msgstr "" + +#: src/game_inventory.cpp:1400 +msgid "?" +msgstr "" + +#: src/game_inventory.cpp:1404 +msgid "martial arts" +msgstr "" + +#. ~ %1$s: book skill name, %2$d: book skill level, %3$d: player skill level +#: src/game_inventory.cpp:1414 +#, c-format +msgctxt "skill" +msgid "%1$s to %2$d (%3$d)" +msgstr "" + +#: src/game_inventory.cpp:1419 +msgid "TRAINS (CURRENT)" +msgstr "" + +#: src/game_inventory.cpp:1429 +msgid "RECIPES" +msgstr "" + +#: src/game_inventory.cpp:1435 +msgid "FUN" +msgstr "" + +#: src/game_inventory.cpp:1458 +msgid "CHAPTER IN" +msgstr "" + +#: src/game_inventory.cpp:1571 +msgid "You have nothing to read." +msgstr "" + +#: src/game_inventory.cpp:1572 +#, c-format +msgid "%s has nothing to read." +msgstr "" + +#: src/game_inventory.cpp:1581 +#, c-format +msgid "%1$s have nothing to read." +msgstr "" + +#: src/game_inventory.cpp:1582 +#, c-format +msgid "%1$s has nothing to read." +msgstr "" + +#: src/game_inventory.cpp:1642 +msgid "Charges" +msgstr "" + +#: src/game_inventory.cpp:1643 src/iuse.cpp:8397 src/iuse.cpp:8616 +msgid "Estimated time" +msgstr "" + +#: src/game_inventory.cpp:1647 +msgid "SELECT BOOKS TO SCAN" +msgstr "" + +#: src/game_inventory.cpp:1651 +msgid "Scan which books?" +msgstr "" + +#: src/game_inventory.cpp:1653 +msgid "You have no books to scan." +msgstr "" + +#: src/game_inventory.cpp:1676 +#, c-format +msgid "Steal from %s" +msgstr "" + +#: src/game_inventory.cpp:1677 +#, c-format +msgid "%s's inventory is empty." +msgstr "" + +#: src/game_inventory.cpp:1714 +msgctxt "Shot as damage" +msgid "SHOT" +msgstr "" + +#: src/game_inventory.cpp:1738 src/game_inventory.cpp:2832 +msgid "MOVES" +msgstr "" + +#: src/game_inventory.cpp:1744 +msgid "WIELD COST" +msgstr "" + +#: src/game_inventory.cpp:1781 +msgid "Wield item" +msgstr "" + +#: src/game_inventory.cpp:1782 +msgid "You have nothing to wield." +msgstr "" + +#: src/game_inventory.cpp:1794 +#, c-format +msgid "Put item into %s" +msgstr "" + +#: src/game_inventory.cpp:1796 +#, c-format +msgid "Choose an item to put into your %s" +msgstr "" + +#: src/game_inventory.cpp:1801 src/inventory_ui.h:1039 +msgid "ITEMS TO INSERT" +msgstr "" + +#: src/game_inventory.cpp:1820 +#, c-format +msgid "The %s would spill unless it's on the ground or wielded." +msgstr "" + +#: src/game_inventory.cpp:1849 +msgid "CONTAINERS TO UNLOAD" +msgstr "" + +#: src/game_inventory.cpp:1855 +msgid "Select containers to unload" +msgstr "" + +#: src/game_inventory.cpp:2000 src/iuse.cpp:4606 +msgid "Cut up what?" +msgstr "" + +#: src/game_inventory.cpp:2001 +msgid "You have nothing to cut up." +msgstr "" + +#: src/game_inventory.cpp:2040 +msgid "NONE" +msgstr "" + +#: src/game_inventory.cpp:2044 +msgid "MATERIALS AVAILABLE" +msgstr "" + +#: src/game_inventory.cpp:2063 +msgid "DAMAGE CHANCE" +msgstr "" + +#: src/game_inventory.cpp:2070 +msgid "DIFFICULTY" +msgstr "" + +#: src/game_inventory.cpp:2087 +#, c-format +msgid "Tool: %s" +msgstr "" + +#: src/game_inventory.cpp:2089 +#, c-format +msgid "Skill used: %s (%d)" +msgstr "" + +#: src/game_inventory.cpp:2098 +msgid "Repair what?" +msgstr "" + +#: src/game_inventory.cpp:2099 +#, c-format +msgid "You have no items that could be repaired with a %s." +msgstr "" + +#: src/game_inventory.cpp:2114 +msgid "Saw barrel" +msgstr "" + +#: src/game_inventory.cpp:2115 src/game_inventory.cpp:2134 +msgid "You don't have any guns." +msgstr "" + +#: src/game_inventory.cpp:2116 src/game_inventory.cpp:2135 +#, c-format +msgid "Choose a weapon to use your %s on" +msgstr "" + +#: src/game_inventory.cpp:2133 +msgid "Saw stock" +msgstr "" + +#: src/game_inventory.cpp:2154 +msgid "Attach an item to the vest" +msgstr "" + +#: src/game_inventory.cpp:2155 +msgid "You don't have any MOLLE compatible items." +msgstr "" + +#: src/game_inventory.cpp:2157 +#, c-format +msgid "Choose an accessory to attach to your %s" +msgstr "" + +#: src/game_inventory.cpp:2159 +#, c-format +msgid "There is space for %d small item" +msgid_plural "There is space for %d small items" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/game_inventory.cpp:2170 +#, c-format +msgid "Attach an item to the %s" +msgstr "" + +#: src/game_inventory.cpp:2171 +#, c-format +msgid "" +"You don't have any items compatible with %s.\n" +"\n" +"Allowed equipment:\n" +"%s" +msgstr "" + +#: src/game_inventory.cpp:2175 +#, c-format +msgid "Choose a tool to attach to %s" +msgstr "" + +#: src/game_inventory.cpp:2191 +msgid "Multidrop" +msgstr "" + +#: src/game_inventory.cpp:2192 +msgid "To drop x items, type a number before selecting." +msgstr "" + +#: src/game_inventory.cpp:2195 +msgid "You have nothing to drop." +msgstr "" + +#: src/game_inventory.cpp:2209 src/inventory_ui.h:1049 +msgid "ITEMS TO PICK UP" +msgstr "" + +#: src/game_inventory.cpp:2218 +msgid "Pickup" +msgstr "" + +#: src/game_inventory.cpp:2222 +msgid "There is nothing to pick up." +msgstr "" + +#: src/game_inventory.cpp:2265 +#, c-format +msgid "Volume (%s):" +msgstr "" + +#: src/game_inventory.cpp:2278 +msgid "FOOD TO SMOKE" +msgstr "" + +#: src/game_inventory.cpp:2283 +msgid "Insert food into smoking rack" +msgstr "" + +#: src/game_inventory.cpp:2284 src/handle_action.cpp:874 +msgid "To select x items, type a number before selecting." +msgstr "" + +#: src/game_inventory.cpp:2288 +msgid "You don't have any food that can be smoked." +msgstr "" + +#: src/game_inventory.cpp:2406 +msgid "Select two items to compare them." +msgstr "" + +#: src/game_inventory.cpp:2436 +msgid "" +"Enter new letter. Press SPACE to clear a manually-assigned letter, ESCAPE " +"to cancel." +msgstr "" + +#: src/game_inventory.cpp:2445 +msgid "" +"Note: The Auto Inventory Letters setting might still reassign a letter to this item.\n" +"If this is undesired, you may wish to change the setting in Options." +msgstr "" + +#: src/game_inventory.cpp:2464 +msgid "Swap Inventory Letters" +msgstr "" + +#: src/game_inventory.cpp:2505 +msgid "" +"Patient has deadened nerves. Anesthesia unneeded." +msgstr "" + +#: src/game_inventory.cpp:2507 +msgid "" +"Patient has Sensory Dulling CBM installed. Anesthesia " +"unneeded." +msgstr "" + +#: src/game_inventory.cpp:2518 +#, c-format +msgid "Available anesthetic: %i mL" +msgstr "" + +#: src/game_inventory.cpp:2527 +msgid "" +"\n" +"Found bionic installation data. Affected CBMs are marked with an asterisk." +msgstr "" + +#: src/game_inventory.cpp:2530 +#, c-format +msgid "Bionic installation patient: %s" +msgstr "" + +#: src/game_inventory.cpp:2546 +msgid "You don't have any bionics to install." +msgstr "" + +#: src/game_inventory.cpp:2565 src/game_inventory.cpp:2654 +msgid "FAILURE CHANCE" +msgstr "" + +#: src/game_inventory.cpp:2569 src/game_inventory.cpp:2658 +msgid "OPERATION DURATION" +msgstr "" + +#: src/game_inventory.cpp:2573 +msgid "ANESTHETIC REQUIRED" +msgstr "" + +#: src/game_inventory.cpp:2588 src/game_inventory.cpp:2642 +#, c-format +msgid "%i mL" +msgstr "" + +#: src/game_inventory.cpp:2628 src/game_inventory.cpp:2708 +#, c-format +msgid "%i%%" +msgstr "" + +#: src/game_inventory.cpp:2628 +#, c-format +msgid "* %i%%" +msgstr "" + +#: src/game_inventory.cpp:2662 +msgid "PRICE" +msgstr "" + +#: src/game_inventory.cpp:2744 src/mod_manager.cpp:94 +#: src/npctalk_rules.cpp:306 src/veh_interact.cpp:1971 +msgid "Default" +msgstr "" + +#: src/game_inventory.cpp:2745 +msgid "Shown as" +msgstr "" + +#: src/game_inventory.cpp:2759 +msgid "Change appearance of your armor:" +msgstr "" + +#: src/game_inventory.cpp:2782 +msgid "You have nothing to unload." +msgstr "" + +#: src/game_inventory.cpp:2805 src/game_inventory.cpp:2816 src/magic.cpp:1817 +#: src/magic.cpp:2186 +#, c-format +msgid "%s, %s" +msgstr "" + +#: src/game_inventory.cpp:2808 +msgid "LOCATION" +msgstr "" + +#: src/game_inventory.cpp:2820 +msgid "DESTINATION" +msgstr "" + +#: src/game_inventory.cpp:2827 +msgid "AMOUNT" +msgstr "" + +#: src/game_inventory.cpp:2842 +msgid "DAMAGE" +msgstr "" + +#: src/game_inventory.cpp:2852 +msgid "PIERCE" +msgstr "" + +#: src/game_inventory.cpp:2924 src/veh_appliance.cpp:398 +#: src/veh_interact.cpp:1335 +#, c-format +msgid "Refill %s" +msgstr "" + +#: src/game_inventory.cpp:2925 src/vehicle_use.cpp:2033 +#, c-format +msgid "Reload %s" +msgstr "" + +#: src/game_inventory.cpp:2925 +#, c-format +msgid "Select ammo for %s" +msgstr "" + +#: src/game_inventory.cpp:2927 +msgid "Choose ammo to reload" +msgstr "" + +#. ~ default name for the tutorial +#: src/gamemode_tutorial.cpp:156 +msgid "John Smith" +msgstr "" + +#: src/gamemode_tutorial.cpp:269 +msgid "" +"You're saving a tutorial - the tutorial world lacks certain features of " +"normal worlds. Weird things might happen when you load this save. You have" +" been warned." +msgstr "" + +#: src/gates.cpp:274 src/vehicle_use.cpp:1265 +msgid "There's some buffoon in the way!" +msgstr "" + +#: src/gates.cpp:277 src/vehicle_use.cpp:1268 +#, c-format +msgid "The %s is in the way!" +msgstr "" + +#. ~ %1$s - vehicle name, %2$s - part name +#: src/gates.cpp:300 +#, c-format +msgid "You close the %1$s's %2$s." +msgstr "" + +#: src/gates.cpp:304 +#, c-format +msgid "That %s can only be closed from the inside." +msgstr "" + +#: src/gates.cpp:307 +#, c-format +msgid "That %s is already closed." +msgstr "" + +#: src/gates.cpp:310 src/gates.cpp:320 +#, c-format +msgid "You cannot close the %s." +msgstr "" + +#: src/gates.cpp:313 +msgid "You'll need to construct a seal to close the crate!" +msgstr "" + +#: src/gates.cpp:317 +#, c-format +msgid "" +"You cannot close the %s from outside. You must be inside the building." +msgstr "" + +#: src/gates.cpp:333 +#, c-format +msgid "The %s is too big to just nudge out of the way." +msgstr "" + +#: src/gates.cpp:336 +msgid "There is too much stuff in the way." +msgstr "" + +#: src/gates.cpp:356 +#, c-format +msgid "You close the %s." +msgstr "" + +#: src/gates.cpp:396 src/gates.cpp:418 +#, c-format +msgid "The %1$s hits the %2$s." +msgstr "" + +#: src/gates.cpp:398 +#, c-format +msgid "The %s hits you." +msgstr "" + +#: src/gates.cpp:482 +#, c-format +msgid "A %s shatters!" +msgstr "" + +#: src/gates.cpp:484 +msgid "Something shatters!" +msgstr "" + +#: src/gates.cpp:517 +#, c-format +msgid "You lock the %1$s's %2$s." +msgstr "" + +#: src/gates.cpp:521 +#, c-format +msgid "That %s can only be locked from the inside." +msgstr "" + +#: src/gates.cpp:524 +#, c-format +msgid "That %s is already locked." +msgstr "" + +#: src/gates.cpp:527 +#, c-format +msgid "You cannot lock the %s." +msgstr "" + +#: src/gates.cpp:531 +msgid "a soft chk." +msgstr "" + +#: src/gates.cpp:572 +#, c-format +msgid "You unlock the %1$s's %2$s." +msgstr "" + +#: src/gates.cpp:577 +#, c-format +msgid "That %s can only be unlocked from the inside." +msgstr "" + +#: src/gates.cpp:580 +#, c-format +msgid "That %s is already unlocked." +msgstr "" + +#: src/gates.cpp:583 +#, c-format +msgid "You cannot unlock the %s." +msgstr "" + +#: src/gates.cpp:587 +msgid "a soft click." +msgstr "" + +#: src/grab.cpp:25 +msgid "No vehicle at grabbed point." +msgstr "" + +#: src/grab.cpp:36 +#, c-format +msgid "You cannot move this vehicle whilst your %s is harnessed!" +msgstr "" + +#: src/grab.cpp:162 +#, c-format +msgid "You strain yourself to move the %s!" +msgstr "" + +#: src/grab.cpp:167 +#, c-format +msgid "It takes some time to move the %s." +msgstr "" + +#: src/grab.cpp:172 +#, c-format +msgid "The %s is at too sharp an angle to move like this!" +msgstr "" + +#: src/grab.cpp:175 +#, c-format +msgid "The %s is steered too far to move like this!" +msgstr "" + +#: src/grab.cpp:178 +#, c-format +msgid "You lack the strength to move the %s." +msgstr "" + +#: src/grab.cpp:184 +msgid "errors in movement code" +msgstr "" + +#: src/grab.cpp:192 +#, c-format +msgid "The %s can't be turned around while on a ramp." +msgstr "" + +#: src/grab.cpp:251 +#, c-format +msgid "You let go of the %s as it turns." +msgstr "" + +#: src/grab.cpp:279 +#, c-format +msgid "The %s collides with %s." +msgstr "" + +#: src/grab.cpp:297 +#, c-format +msgid "You let go of the %1$s as it starts to fall." +msgstr "" + +#: src/handle_action.cpp:262 +msgid "Accept your fate" +msgstr "" + +#: src/handle_action.cpp:408 +#, c-format +msgid "Press %s to accept your fate…" +msgstr "" + +#: src/handle_action.cpp:454 src/handle_action.cpp:468 +msgid "No radio car connected." +msgstr "" + +#: src/handle_action.cpp:478 +msgid "sound of a collision with an obstacle." +msgstr "" + +#. ~ Sound of moving a remote controlled car +#: src/handle_action.cpp:483 +msgid "zzz…" +msgstr "" + +#: src/handle_action.cpp:517 +msgid "You can't turn the vehicle while on a ramp." +msgstr "" + +#: src/handle_action.cpp:527 +msgid "You can't drive the vehicle from here. You need controls!" +msgstr "" + +#: src/handle_action.cpp:531 +msgid "You can't drive this vehicle without an animal to pull it." +msgstr "" + +#: src/handle_action.cpp:537 +msgid "Can't drive this vehicle remotely. It has no working controls." +msgstr "" + +#: src/handle_action.cpp:543 +msgid "You have no idea how to make the vehicle fly." +msgstr "" + +#: src/handle_action.cpp:547 +msgid "This vehicle doesn't look very airworthy." +msgstr "" + +#: src/handle_action.cpp:553 +msgid "You steer the vehicle into a descent." +msgstr "" + +#: src/handle_action.cpp:559 +msgid "You steer the vehicle into an ascent." +msgstr "" + +#: src/handle_action.cpp:566 +msgid "You have no idea how to make the vehicle move." +msgstr "" + +#: src/handle_action.cpp:581 +msgid "Open where?" +msgstr "" + +#: src/handle_action.cpp:582 +msgctxt "no door, gate, curtain, etc." +msgid "There is nothing that can be opened nearby." +msgstr "" + +#: src/handle_action.cpp:619 +#, c-format +msgid "That %s can only be opened from the inside." +msgstr "" + +#: src/handle_action.cpp:633 +#, c-format +msgid "That %s is locked." +msgstr "" + +#: src/handle_action.cpp:635 +#, c-format +msgid "That %s is already open." +msgstr "" + +#: src/handle_action.cpp:651 +msgid "The door is locked!" +msgstr "" + +#: src/handle_action.cpp:655 +msgid "That door is already open." +msgstr "" + +#: src/handle_action.cpp:659 +msgid "No door there." +msgstr "" + +#: src/handle_action.cpp:667 +msgid "Close where?" +msgstr "" + +#: src/handle_action.cpp:668 +msgctxt "no door, gate, etc." +msgid "There is nothing that can be closed nearby." +msgstr "" + +#: src/handle_action.cpp:678 +#, c-format +msgid "Set %s to %s." +msgstr "" + +#: src/handle_action.cpp:687 +#, c-format +msgid "Warning: Options > %s > %s > %s set to %s." +msgstr "" + +#: src/handle_action.cpp:704 src/handle_action.cpp:706 src/iuse.cpp:8121 +#: src/vehicle.cpp:1973 +#, c-format +msgid "You release the %s." +msgstr "" + +#: src/handle_action.cpp:713 +msgid "Grab where?" +msgstr "" + +#: src/handle_action.cpp:721 +msgid "You get a hold of yourself." +msgstr "" + +#: src/handle_action.cpp:744 +msgid "You can't move that, it's attached to the wall." +msgstr "" + +#: src/handle_action.cpp:751 +msgid "" +"That's part of a power grid. Separate it from the grid so you can move it?" +msgstr "" + +#: src/handle_action.cpp:769 +#, c-format +msgid "You can't move the %s while you're boarding it." +msgstr "" + +#: src/handle_action.cpp:774 src/handle_action.cpp:787 +#, c-format +msgid "You grab the %s." +msgstr "" + +#: src/handle_action.cpp:777 +#, c-format +msgid "You can not grab the %s." +msgstr "" + +#: src/handle_action.cpp:785 +#, c-format +msgid "You grab the %s. It feels really heavy." +msgstr "" + +#: src/handle_action.cpp:790 +msgid "There's nothing to grab there!" +msgstr "" + +#: src/handle_action.cpp:810 +msgid "" +"Select items on current tile to haul with you as you move.\n" +"If autohaul is enabled, you will automatically add encountered items to the haul.\n" +"You can set a filter to limit which items are automatically added." +msgstr "" + +#: src/handle_action.cpp:816 +msgid "" +"You are currently not hauling any items, but autohaul is enabled, so any new" +" items encountered on the ground will be hauled." +msgstr "" + +#: src/handle_action.cpp:819 +#, c-format +msgid "" +"You are currently hauling %d items.\n" +"Autohaul is enabled, so any new items encountered on the ground will be hauled." +msgstr "" + +#: src/handle_action.cpp:828 +#, c-format +msgid "" +"You are currently hauling %d items.\n" +"Autohaul is disabled." +msgstr "" + +#: src/handle_action.cpp:835 +msgid "" +"You are currently not hauling. Select items to haul or enable autohaul to " +"start." +msgstr "" + +#: src/handle_action.cpp:842 +msgid "" +"\n" +"Autohaul filter not set." +msgstr "" + +#: src/handle_action.cpp:843 +#, c-format +msgid "" +"\n" +"Autohaul filter: %s" +msgstr "" + +#: src/handle_action.cpp:851 +msgid "Stop hauling" +msgstr "" + +#: src/handle_action.cpp:853 +msgid "Haul everything here" +msgstr "" + +#: src/handle_action.cpp:854 +msgid "Choose items to haul" +msgstr "" + +#: src/handle_action.cpp:856 +msgid "Disable autohaul" +msgstr "" + +#: src/handle_action.cpp:856 +msgid "Enable autohaul" +msgstr "" + +#: src/handle_action.cpp:857 +msgid "Edit autohaul filter" +msgstr "" + +#: src/handle_action.cpp:873 +msgid "Select items to haul" +msgstr "" + +#: src/handle_action.cpp:919 +msgid "Smash where?" +msgstr "" + +#: src/handle_action.cpp:943 +msgid "Keep smashing until destroyed?" +msgstr "" + +#: src/handle_action.cpp:1001 src/handle_action.cpp:1128 +#: src/handle_action.cpp:1131 +#, c-format +msgid "You don't seem to be damaging the %s." +msgstr "" + +#: src/handle_action.cpp:1030 +msgid "Are you sure you want to pulp an acid filled corpse?" +msgstr "" + +#: src/handle_action.cpp:1063 +#, c-format +msgid "You use your %s to smash the %s." +msgstr "" + +#: src/handle_action.cpp:1094 src/melee.cpp:2297 src/melee.cpp:2299 +#, c-format +msgid "Your %s shatters!" +msgstr "" + +#: src/handle_action.cpp:1137 +msgid "There's nothing there to smash!" +msgstr "" + +#: src/handle_action.cpp:1149 +msgid "You already have an alarm set. What do you want to do?" +msgstr "" + +#: src/handle_action.cpp:1150 +msgid "You have an alarm clock. What do you want to do?" +msgstr "" + +#: src/handle_action.cpp:1153 +msgid "Keep the alarm and wait a while" +msgstr "" + +#: src/handle_action.cpp:1154 +msgid "Wait a while" +msgstr "" + +#: src/handle_action.cpp:1156 +msgid "Change your alarm" +msgstr "" + +#: src/handle_action.cpp:1157 +msgid "Set an alarm for later" +msgstr "" + +#: src/handle_action.cpp:1183 +msgid "You can't pass time while controlling a moving vehicle." +msgstr "" + +#: src/handle_action.cpp:1222 +msgid "Wait until you catch your breath" +msgstr "" + +#: src/handle_action.cpp:1225 +msgid "Wait 20 heartbeats" +msgstr "" + +#: src/handle_action.cpp:1226 +msgid "Wait 60 heartbeats" +msgstr "" + +#: src/handle_action.cpp:1227 +msgid "Wait 300 heartbeats" +msgstr "" + +#: src/handle_action.cpp:1228 +msgid "Wait 1800 heartbeats" +msgstr "" + +#: src/handle_action.cpp:1249 +msgid "Set alarm for dawn" +msgstr "" + +#: src/handle_action.cpp:1249 +msgid "Wait till daylight" +msgstr "" + +#: src/handle_action.cpp:1252 +msgid "Set alarm for noon" +msgstr "" + +#: src/handle_action.cpp:1252 +msgid "Wait till noon" +msgstr "" + +#: src/handle_action.cpp:1255 +msgid "Set alarm for dusk" +msgstr "" + +#: src/handle_action.cpp:1255 +msgid "Wait till night" +msgstr "" + +#: src/handle_action.cpp:1258 +msgid "Set alarm for midnight" +msgstr "" + +#: src/handle_action.cpp:1258 +msgid "Wait till midnight" +msgstr "" + +#: src/handle_action.cpp:1262 +msgid "Cancel the currently set alarm." +msgstr "" + +#: src/handle_action.cpp:1266 +msgid "Wait till weather changes" +msgstr "" + +#: src/handle_action.cpp:1271 +#, c-format +msgid "It's %s now. " +msgstr "" + +#: src/handle_action.cpp:1273 +msgid "Set alarm for when?" +msgstr "" + +#: src/handle_action.cpp:1273 +msgid "Wait for how long?" +msgstr "" + +#: src/handle_action.cpp:1286 +msgid "You cancel your alarm." +msgstr "" + +#: src/handle_action.cpp:1289 +msgid "You set your alarm." +msgstr "" + +#: src/handle_action.cpp:1316 +msgid "You can't sleep while controlling a vehicle." +msgstr "" + +#: src/handle_action.cpp:1320 +msgid "You cannot sleep while mounted." +msgstr "" + +#: src/handle_action.cpp:1330 +msgid "You cannot sleep while swimming." +msgstr "" + +#: src/handle_action.cpp:1334 +msgid "You cannot sleep while airborne." +msgstr "" + +#: src/handle_action.cpp:1340 +msgid "Are you sure you want to sleep?" +msgstr "" + +#: src/handle_action.cpp:1347 +msgid "Yes, and save game before sleeping." +msgstr "" + +#: src/handle_action.cpp:1387 +#, c-format +msgid "You stop playing your %s before trying to sleep." +msgstr "" + +#: src/handle_action.cpp:1398 +msgid "You may want to extinguish or turn off:" +msgstr "" + +#: src/handle_action.cpp:1422 +msgid " (DEAF!)" +msgstr "" + +#: src/handle_action.cpp:1431 +msgid "" +"You're engorged to hibernate. The alarm would only attract attention. Set " +"an alarm anyway?" +msgstr "" + +#: src/handle_action.cpp:1433 +msgid "You have an alarm clock. Set an alarm?" +msgstr "" + +#: src/handle_action.cpp:1438 +msgid "No, don't set an alarm." +msgstr "" + +#: src/handle_action.cpp:1442 +#, c-format +msgid "Set alarm to wake up in %i hours." +msgstr "" + +#: src/handle_action.cpp:1523 +msgid "There is no compatible zone nearby." +msgstr "" + +#: src/handle_action.cpp:1524 +#, c-format +msgid "Compatible zones are %s and %s" +msgstr "" + +#: src/handle_action.cpp:1535 +msgid "Pick action:" +msgstr "" + +#: src/handle_action.cpp:1539 +msgid "Sort out my loot (static zones only)" +msgstr "" + +#: src/handle_action.cpp:1540 +msgid "" +"Sorts out the loot from Loot: Unsorted zone to nearby appropriate Loot zones" +" ignoring personal zones. Uses empty space in your inventory or utilizes a " +"cart, if you are holding one." +msgstr "" + +#: src/handle_action.cpp:1541 +msgid "Sort out my loot (personal zones only)" +msgstr "" + +#: src/handle_action.cpp:1542 +msgid "" +"Sorts out the loot from Loot: Unsorted zone to nearby appropriate Loot zones" +" ignoring static zones. Uses empty space in your inventory or utilizes a " +"cart, if you are holding one." +msgstr "" + +#: src/handle_action.cpp:1543 +msgid "Sort out my loot (all)" +msgstr "" + +#: src/handle_action.cpp:1544 +msgid "" +"Sorts out the loot from Loot: Unsorted zone to nearby appropriate Loot " +"zones. Uses empty space in your inventory or utilizes a cart, if you are " +"holding one." +msgstr "" + +#: src/handle_action.cpp:1548 +msgid "Unload nearby containers" +msgstr "" + +#: src/handle_action.cpp:1549 +msgid "Unloads any corpses or containers that are in their respective zones." +msgstr "" + +#: src/handle_action.cpp:1554 +msgid "Fertilize plots" +msgstr "" + +#: src/handle_action.cpp:1554 +msgid "Fertilize plots… you don't have any fertilizer" +msgstr "" + +#: src/handle_action.cpp:1555 +msgid "Fertilize any nearby Farm: Plot zones." +msgstr "" + +#: src/handle_action.cpp:1559 +msgid "Construct plots" +msgstr "" + +#: src/handle_action.cpp:1560 +msgid "Work on any nearby Blueprint: construction zones." +msgstr "" + +#: src/handle_action.cpp:1563 +msgid "Farm plots" +msgstr "" + +#: src/handle_action.cpp:1564 +msgid "Till and plant on any nearby farm plots - auto-fetch seeds and tools." +msgstr "" + +#: src/handle_action.cpp:1567 +msgid "Chop trees" +msgstr "" + +#: src/handle_action.cpp:1568 +msgid "Chop down any trees in the designated zone - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1571 +msgid "Chop planks" +msgstr "" + +#: src/handle_action.cpp:1572 +msgid "Auto-chop logs in wood loot zones into planks - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1575 +msgid "Deconstruct vehicle" +msgstr "" + +#: src/handle_action.cpp:1576 +msgid "Auto-deconstruct vehicle in designated zone - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1579 +msgid "Repair vehicle" +msgstr "" + +#: src/handle_action.cpp:1580 +msgid "Auto-repair vehicle in designated zone - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1583 +msgid "Butcher corpses" +msgstr "" + +#: src/handle_action.cpp:1584 +msgid "Auto-butcher anything in corpse loot zones - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1587 +msgid "Mine Area" +msgstr "" + +#: src/handle_action.cpp:1588 +msgid "Auto-mine anything in mining zone - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1592 +msgid "Auto-disassemble anything in disassembly zone - auto-fetch tools." +msgstr "" + +#: src/handle_action.cpp:1596 +msgid "Mop area" +msgstr "" + +#: src/handle_action.cpp:1596 +msgid "Mop clean the area." +msgstr "" + +#: src/handle_action.cpp:1757 +msgid "You refuse to use ranged weapons." +msgstr "" + +#: src/handle_action.cpp:1761 +msgid "You refuse to use firearms." +msgstr "" + +#: src/handle_action.cpp:1786 +msgid "Draw what?" +msgstr "" + +#: src/handle_action.cpp:1801 +msgid "Change to which movement mode?" +msgstr "" + +#: src/handle_action.cpp:1812 +msgid "Cycle move mode" +msgstr "" + +#: src/handle_action.cpp:1836 +msgid "You don't know any spells to cast." +msgstr "" + +#: src/handle_action.cpp:1852 +msgid "You can't cast any of the spells you know!" +msgstr "" + +#: src/handle_action.cpp:1856 +msgid "You can't channel any of the powers you know!" +msgstr "" + +#: src/handle_action.cpp:1859 +msgid "You can't use any of your powers!" +msgstr "" + +#: src/handle_action.cpp:1878 +msgid "You need your hands free to cast this spell!" +msgstr "" + +#: src/handle_action.cpp:1884 +#, c-format +msgid "You don't have enough %s to cast the spell." +msgstr "" + +#: src/handle_action.cpp:1892 +msgid "You can't focus enough to cast spell." +msgstr "" + +#: src/handle_action.cpp:1898 +msgid "You cannot cast Blood Magic without a cutting implement." +msgstr "" + +#: src/handle_action.cpp:1953 +msgid "What do you want to consume?" +msgstr "" + +#: src/handle_action.cpp:1957 +msgid "Medication" +msgstr "" + +#: src/handle_action.cpp:1983 +#, c-format +msgid "Debug Mode (%1$s)" +msgstr "" + +#: src/handle_action.cpp:2016 +msgid "Debug Mode Filters" +msgstr "" + +#: src/handle_action.cpp:2017 +#, c-format +msgid "Press [%1$s] to quickly toggle debug mode." +msgstr "" + +#: src/handle_action.cpp:2025 +msgid "Toggle all filters" +msgstr "" + +#: src/handle_action.cpp:2060 +msgid "Debug mode ON!" +msgstr "" + +#: src/handle_action.cpp:2062 +msgid "Debug mode OFF!" +msgstr "" + +#: src/handle_action.cpp:2167 +msgid "You can't open things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2168 +msgid "You can't close things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2169 +msgid "You can't smash things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2170 src/handle_action.cpp:2171 +msgid "You can't examine your surroundings while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2172 +msgid "You can't move mass quantities while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2173 src/handle_action.cpp:2174 +msgid "You can't pick anything up while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2175 +msgid "You can't grab things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2176 src/handle_action.cpp:2177 +msgid "You can't haul things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2178 +msgid "You can't butcher while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2179 +msgid "You can't peek around corners while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2180 +msgid "You can't drop things while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2181 src/handle_action.cpp:2182 +#: src/handle_action.cpp:2183 src/iexamine.cpp:7276 src/iexamine.cpp:7286 +#: src/iexamine.cpp:7296 +msgid "You can't craft while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2184 +msgid "You can't disassemble while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2185 +msgid "You can't construct while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2186 +msgid "You can't operate a vehicle while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2212 +msgid "You can't disassemble items while you're riding." +msgstr "" + +#: src/handle_action.cpp:2213 +msgid "You can't construct while you're riding." +msgstr "" + +#: src/handle_action.cpp:2214 +msgid "You can't open things while you're riding." +msgstr "" + +#: src/handle_action.cpp:2215 +msgid "You can't move mass quantities while you're riding." +msgstr "" + +#: src/handle_action.cpp:2216 src/handle_action.cpp:2217 +msgid "You can't pick anything up while you're riding." +msgstr "" + +#: src/handle_action.cpp:2218 +msgid "You can't grab things while you're riding." +msgstr "" + +#: src/handle_action.cpp:2219 src/handle_action.cpp:2220 +msgid "You can't haul things while you're riding." +msgstr "" + +#: src/handle_action.cpp:2221 +msgid "You can't butcher while you're riding." +msgstr "" + +#: src/handle_action.cpp:2222 +msgid "You can't peek around corners while you're riding." +msgstr "" + +#: src/handle_action.cpp:2223 src/handle_action.cpp:2224 +#: src/handle_action.cpp:2225 +msgid "You can't craft while you're riding." +msgstr "" + +#: src/handle_action.cpp:2375 +msgid "You can't go down stairs while you're riding." +msgstr "" + +#: src/handle_action.cpp:2424 +msgid "You can't go up stairs while you're riding." +msgstr "" + +#: src/handle_action.cpp:2446 +msgid "You can't close things while you're riding." +msgstr "" + +#: src/handle_action.cpp:2629 +#, c-format +msgid "Your %s has only one firing mode." +msgstr "" + +#: src/handle_action.cpp:2669 +msgid "Drop where?" +msgstr "" + +#: src/handle_action.cpp:2671 +msgid "You can't drop things to another tile while you're in your shell." +msgstr "" + +#: src/handle_action.cpp:2706 +msgid "You can't disassemble items while driving." +msgstr "" + +#: src/handle_action.cpp:2714 +msgid "You can't construct while in a vehicle." +msgstr "" + +#: src/handle_action.cpp:2731 +msgid "You refuse to take control of this vehicle." +msgstr "" + +#: src/handle_action.cpp:2739 +msgid "Auto travel mode OFF!" +msgstr "" + +#: src/handle_action.cpp:2739 +msgid "Auto travel mode ON!" +msgstr "" + +#: src/handle_action.cpp:2751 +msgid "Safe mode OFF!" +msgstr "" + +#: src/handle_action.cpp:2751 +msgid "Safe mode OFF! (Auto safe mode still enabled!)" +msgstr "" + +#: src/handle_action.cpp:2767 +msgid "Ignoring enemy!" +msgstr "" + +#: src/handle_action.cpp:2775 +msgid "You make the sign of the cross." +msgstr "" + +#: src/handle_action.cpp:2777 +msgid "Ignoring laser targeting!" +msgstr "" + +#: src/handle_action.cpp:2788 +#, c-format +msgid "Creature whitelisted: %s" +msgstr "" + +#: src/handle_action.cpp:2801 +msgid "Abandon this character?" +msgstr "" + +#: src/handle_action.cpp:2802 +msgid "This will kill your character. Continue?" +msgstr "" + +#: src/handle_action.cpp:2811 +msgid "Save and quit?" +msgstr "" + +#: src/handle_action.cpp:2838 +msgid "You have no idea where you are." +msgstr "" + +#: src/handle_action.cpp:2846 +msgid "You can't see the sky from here." +msgstr "" + +#. ~ Thief mode cycled between THIEF_ASK/THIEF_HONEST/THIEF_STEAL +#: src/handle_action.cpp:2955 +msgid "You will not pick up other peoples belongings." +msgstr "" + +#. ~ Thief mode cycled between THIEF_ASK/THIEF_HONEST/THIEF_STEAL +#: src/handle_action.cpp:2960 +msgid "You will pick up also those things that belong to others!" +msgstr "" + +#. ~ Thief mode cycled between THIEF_ASK/THIEF_HONEST/THIEF_STEAL +#: src/handle_action.cpp:2965 +msgid "You will be reminded not to steal." +msgstr "" + +#: src/handle_action.cpp:2968 +#, c-format +msgid "THIEF_MODE CONTAINED BAD VALUE [ %s ]!" +msgstr "" + +#: src/handle_action.cpp:3083 +msgid "Auto-move canceled" +msgstr "" + +#: src/handle_action.cpp:3240 +#, c-format +msgid "Unknown command: \"%s\" (%ld)" +msgstr "" + +#: src/handle_action.cpp:3244 +#, c-format +msgid "" +"%s at any time to see and edit keybindings relevant to the current context." +msgstr "" + +#. ~ %1$s: liquid name, %2$s: terrain name +#. ~ %1$s: liquid name, %2$s: vehicle name +#: src/handle_liquid.cpp:171 src/handle_liquid.cpp:175 +#, c-format +msgctxt "liquid" +msgid "What to do with the %1$s from %2$s?" +msgstr "" + +#. ~ %1$s: liquid name, %2$s: monster name +#: src/handle_liquid.cpp:179 +#, c-format +msgctxt "liquid" +msgid "What to do with the %1$s from the %2$s?" +msgstr "" + +#. ~ %1$s: liquid name, %2$s: container name +#: src/handle_liquid.cpp:185 +#, c-format +msgctxt "liquid" +msgid "" +"The %1$s would spill.\n" +"What to do with the %2$s inside it?" +msgstr "" + +#. ~ %1$s: liquid name, %2$s: container name +#: src/handle_liquid.cpp:189 +#, c-format +msgctxt "liquid" +msgid "What to do with the %1$s in the %2$s?" +msgstr "" + +#. ~ %s: liquid name +#: src/handle_liquid.cpp:194 +#, c-format +msgctxt "liquid" +msgid "What to do with the %s?" +msgstr "" + +#: src/handle_liquid.cpp:198 +msgid "Consume it" +msgstr "" + +#: src/handle_liquid.cpp:204 +msgid "Pour into a container" +msgstr "" + +#: src/handle_liquid.cpp:217 +msgid "That's the same container!" +msgstr "" + +#: src/handle_liquid.cpp:240 +msgid "Fill available tank" +msgstr "" + +#: src/handle_liquid.cpp:249 +#, c-format +msgid "Fill nearby vehicle %s" +msgstr "" + +#: src/handle_liquid.cpp:265 +#, c-format +msgid "Pour into an adjacent keg (%s)" +msgstr "" + +#: src/handle_liquid.cpp:272 +msgid "Pour on the ground" +msgstr "" + +#: src/handle_liquid.cpp:277 +#, c-format +msgid "Clearing out the %s would take forever." +msgstr "" + +#: src/handle_liquid.cpp:281 +#, c-format +msgid "Pour %s where?" +msgstr "" + +#: src/handle_liquid.cpp:290 +msgid "That's where you took it from!" +msgstr "" + +#: src/handle_liquid.cpp:294 +msgid "You can't pour there!" +msgstr "" + +#: src/handle_liquid.cpp:392 +#, c-format +msgid "Select target tank for %.1fL %s" +msgstr "" + +#: src/handle_liquid.cpp:522 +#, c-format +msgid "The %s froze solid before you could finish." +msgstr "" + +#: src/help.cpp:98 +msgid "" +"Please press one of the following for help on that topic:\n" +"Press ESC to return to the game." +msgstr "" + +#: src/help.cpp:127 +msgid "Note colors: " +msgstr "" + +#: src/help.cpp:172 src/help.cpp:252 +msgid "Help" +msgstr "" + +#: src/iexamine.cpp:314 +#, c-format +msgid "That is a %s." +msgstr "" + +#: src/iexamine.cpp:353 +msgid "Apply diamond coating" +msgstr "" + +#: src/iexamine.cpp:353 +msgid "You don't have a suitable item to coat with diamond" +msgstr "" + +#: src/iexamine.cpp:380 +#, c-format +msgid "You apply a diamond coating to your %s" +msgstr "" + +#: src/iexamine.cpp:391 +msgid "Change eye color" +msgstr "" + +#: src/iexamine.cpp:436 +#, c-format +msgid "" +"FABRICATOR COMPLIANT ITEM %s DETECTED, BUT NOT DAMAGED REMOVE WORKING ITEM " +"FROM FABRICATOR" +msgstr "" + +#: src/iexamine.cpp:439 +msgid "REMOVE WORKING ITEM FROM FABRICATOR." +msgstr "" + +#: src/iexamine.cpp:444 +#, c-format +msgid "" +"ITEM %s DETECTED, CONTENTS OF ITEM WILL BE DESTROYED BY FABRICATOR PLEASE " +"EMPTY ITEM AND RETURN" +msgstr "" + +#: src/iexamine.cpp:447 +msgid "PLEASE EMPTY ITEM AND RETURN." +msgstr "" + +#: src/iexamine.cpp:452 +msgid "REPAIR INTEGRITY DAMAGE?" +msgstr "" + +#: src/iexamine.cpp:453 +#, c-format +msgid "FABRICATOR COMPLIANT ITEM %s DETECTED, REPAIR INTEGRITY DAMAGE?" +msgstr "" + +#: src/iexamine.cpp:484 +msgid "Introduce a compatible template." +msgstr "" + +#: src/iexamine.cpp:485 +msgid "" +"You don't have any usable templates.\n" +"\n" +"Compatible templates are: " +msgstr "" + +#: src/iexamine.cpp:533 src/iexamine.cpp:1388 +#, c-format +msgid "Use the %s?" +msgstr "" + +#: src/iexamine.cpp:543 +#, c-format +msgid "You accidentally spill the %s." +msgstr "" + +#: src/iexamine.cpp:564 +msgid "Out of order." +msgstr "" + +#: src/iexamine.cpp:611 +msgid "This altar gives you the creeps." +msgstr "" + +#: src/iexamine.cpp:623 +msgid "You've attained what you can for now." +msgstr "" + +#: src/iexamine.cpp:634 +msgid "You feel that the altar does not deem you worthy, yet." +msgstr "" + +#: src/iexamine.cpp:638 +msgid "Pick an Attunement to show the world your Worth." +msgstr "" + +#: src/iexamine.cpp:652 +#, c-format +msgid "Are you sure you want to pick %s? This selection is permanent." +msgstr "" + +#: src/iexamine.cpp:670 +msgid "Translocator gate active." +msgstr "" + +#: src/iexamine.cpp:672 +msgid "Do you want to deactivate this active Translocator?" +msgstr "" + +#: src/iexamine.cpp:754 +#, c-format +msgid "" +"Welcome to the C.C.B.o.t.T. ATM. What would you like to do?\n" +"Your current balance is: %s" +msgstr "" + +#: src/iexamine.cpp:759 +msgid "Purchase cash card?" +msgstr "" + +#: src/iexamine.cpp:761 +msgid "You need $10.00 in your account to purchase a card." +msgstr "" + +#: src/iexamine.cpp:765 +msgid "Withdraw Money" +msgstr "" + +#: src/iexamine.cpp:767 +msgid "You need a cash card before you can withdraw money!" +msgstr "" + +#: src/iexamine.cpp:770 +msgid "You need to pay down your debt first!" +msgstr "" + +#: src/iexamine.cpp:773 +msgid "You need money in your account before you can withdraw money!" +msgstr "" + +#: src/iexamine.cpp:777 +msgid "Deposit Money" +msgstr "" + +#: src/iexamine.cpp:780 +msgid "You need a charged cash card before you can deposit money!" +msgstr "" + +#: src/iexamine.cpp:784 +#, c-format +msgid "Exchange Cash for eCash (1%% fee)" +msgstr "" + +#: src/iexamine.cpp:788 +msgid "Transfer All Money" +msgstr "" + +#: src/iexamine.cpp:796 +#, c-format +msgid "Your debt is now %s." +msgstr "" + +#: src/iexamine.cpp:798 +#, c-format +msgid "Your account now holds %s." +msgstr "" + +#: src/iexamine.cpp:821 +msgid "" +"This will automatically deduct $10.00 from your bank account. Continue?" +msgstr "" + +#: src/iexamine.cpp:842 +msgid "You can only deposit money from charged cash cards!" +msgstr "" + +#: src/iexamine.cpp:847 +#, c-format +msgid "Deposit how much? Max: %d cent. (0 to cancel) " +msgid_plural "Deposit how much? Max: %d cents. (0 to cancel) " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:854 +#, c-format +msgid "You deposit %s into your account." +msgstr "" + +#: src/iexamine.cpp:870 +msgid "You do not have a cash card to withdraw money!" +msgstr "" + +#: src/iexamine.cpp:875 +#, c-format +msgid "Withdraw how much? Max: %d cent. (0 to cancel) " +msgid_plural "Withdraw how much? Max: %d cents. (0 to cancel) " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:904 src/iexamine.cpp:5433 +msgid "All cash cards at maximum capacity." +msgstr "" + +#: src/iexamine.cpp:929 +msgid "You do not have a cash card." +msgstr "" + +#: src/iexamine.cpp:936 +msgid "Exchange all paper bills and coins in inventory?" +msgstr "" + +#: src/iexamine.cpp:957 src/iexamine.cpp:1005 +msgid "Destination card is full." +msgstr "" + +#: src/iexamine.cpp:1039 +msgid "The vending machine is empty." +msgstr "" + +#: src/iexamine.cpp:1044 +msgid "You need some money on a cash card to buy things." +msgstr "" + +#: src/iexamine.cpp:1123 +#, c-format +msgid "Money left: %s" +msgstr "" + +#: src/iexamine.cpp:1180 +msgid "You can't afford that item." +msgstr "" + +#: src/iexamine.cpp:1202 +msgid "With a beep, the empty vending machine shuts down." +msgstr "" + +#: src/iexamine.cpp:1237 +msgid "Select destination floor" +msgstr "" + +#: src/iexamine.cpp:1248 +msgid " (this floor)" +msgstr "" + +#: src/iexamine.cpp:1304 +msgid "You must stand inside the elevator to use it." +msgstr "" + +#: src/iexamine.cpp:1310 +#, c-format +msgid "The %s is blocking the elevator" +msgstr "" + +#: src/iexamine.cpp:1398 +msgid "You cannot read!" +msgstr "" + +#: src/iexamine.cpp:1403 +msgid "You don't have a hacking tool with enough charges!" +msgstr "" + +#: src/iexamine.cpp:1428 +msgid "The card reader short circuits!" +msgstr "" + +#: src/iexamine.cpp:1432 +msgid "" +"You have never seen this card reader model before. Hacking it seems " +"impossible." +msgstr "" + +#: src/iexamine.cpp:1441 +msgid "Press mask on the reader?" +msgstr "" + +#: src/iexamine.cpp:1451 +msgid "You press your face on the reader." +msgstr "" + +#: src/iexamine.cpp:1452 +msgid "The nearby doors are unlocked." +msgstr "" + +#: src/iexamine.cpp:1454 +msgid "\"Hello Foodperson. Welcome home.\"" +msgstr "" + +#: src/iexamine.cpp:1456 +msgid "The nearby doors are already unlocked." +msgstr "" + +#: src/iexamine.cpp:1457 +msgid "Lock doors?" +msgstr "" + +#: src/iexamine.cpp:1462 +msgid "You are in the way of the door, move before trying again." +msgstr "" + +#: src/iexamine.cpp:1473 +msgid "\"FOODPERSON DETECTED. Please make yourself presentable.\"" +msgstr "" + +#: src/iexamine.cpp:1477 +msgid "\"Your face is inadequate. Please go away.\"" +msgstr "" + +#: src/iexamine.cpp:1479 src/iexamine_actors.cpp:197 +msgid "Attempt to hack this card-reader?" +msgstr "" + +#: src/iexamine.cpp:1491 +msgid "No one responds." +msgstr "" + +#: src/iexamine.cpp:1510 +msgid "If only you had a shovel…" +msgstr "" + +#: src/iexamine.cpp:1516 +#, c-format +msgid "Clear up that %s?" +msgstr "" + +#: src/iexamine.cpp:1554 +msgid "Climb obstacle?" +msgstr "" + +#: src/iexamine.cpp:1565 +msgid "You vault over the obstacle with ease." +msgstr "" + +#: src/iexamine.cpp:1568 +msgid "You vault over the obstacle." +msgstr "" + +#: src/iexamine.cpp:1573 +msgid "Climbing this obstacle is trivial for one such as you." +msgstr "" + +#: src/iexamine.cpp:1577 +msgid "You quickly scale the fence." +msgstr "" + +#: src/iexamine.cpp:1580 +msgid "This obstacle is no match for your freerunning abilities." +msgstr "" + +#: src/iexamine.cpp:1624 +#, c-format +msgid "" +"Your amorphous body could slip though the %s, but your cumbersome gear " +"can't." +msgstr "" + +#: src/iexamine.cpp:1629 +#, c-format +msgid "Slip through the %s?" +msgstr "" + +#: src/iexamine.cpp:1634 +msgid "You slide right between the bars." +msgstr "" + +#: src/iexamine.cpp:1648 +#, c-format +msgid "Pull up the %s?" +msgstr "" + +#: src/iexamine.cpp:1651 +#, c-format +msgid "You pull up the %s." +msgstr "" + +#: src/iexamine.cpp:1654 src/iexamine.cpp:1719 +#, c-format +msgid "Take down the %s?" +msgstr "" + +#: src/iexamine.cpp:1657 src/iexamine.cpp:3530 +#, c-format +msgid "You take down the %s." +msgstr "" + +#: src/iexamine.cpp:1707 +#, c-format +msgid "The %s is broken and can not be picked up." +msgstr "" + +#: src/iexamine.cpp:1712 +#, c-format +msgid "damaged %s" +msgstr "" + +#: src/iexamine.cpp:1742 +msgid "Place a plank over the pit?" +msgstr "" + +#: src/iexamine.cpp:1752 +msgid "You place a plank of wood over the pit." +msgstr "" + +#: src/iexamine.cpp:1762 +msgid "Remove cover?" +msgstr "" + +#: src/iexamine.cpp:1769 +msgid "You remove the plank." +msgstr "" + +#: src/iexamine.cpp:1808 +msgid "You mess with the dial for a little bit… and it opens!" +msgstr "" + +#: src/iexamine.cpp:1812 +msgid "You mess with the dial for a little bit." +msgstr "" + +#: src/iexamine.cpp:1818 +msgid "You can't crack a safe while deaf!" +msgstr "" + +#: src/iexamine.cpp:1821 +msgid "You can't crack a safe while listening to music!" +msgstr "" + +#: src/iexamine.cpp:1823 +msgid "Attempt to crack the safe?" +msgstr "" + +#: src/iexamine.cpp:1833 +msgid "Attempt to hack this safe?" +msgstr "" + +#: src/iexamine.cpp:1882 +#, c-format +msgid "What to do with the %s?" +msgstr "" + +#: src/iexamine.cpp:1884 +msgid "Pick the lock" +msgstr "" + +#: src/iexamine.cpp:1885 +msgid "Pry open" +msgstr "" + +#: src/iexamine.cpp:1897 +#, c-format +msgid "The %s is locked. You could pry it open with the right tool…" +msgstr "" + +#. ~ %1$s: terrain/furniture name, %2$s: prying tool name +#: src/iexamine.cpp:1902 +#, c-format +msgid "You attempt to pry open the %1$s using your %2$s…" +msgstr "" + +#: src/iexamine.cpp:1938 +#, c-format +msgid "You don't have enough power to activate your %s." +msgstr "" + +#: src/iexamine.cpp:1952 +#, c-format +msgid "The %s is locked. If only you had something to pick its lock with…" +msgstr "" + +#: src/iexamine.cpp:1969 +#, c-format +msgid "Pick the lock of %1$s using your %2$s?" +msgstr "" + +#: src/iexamine.cpp:1974 +#, c-format +msgid "You attempt to pick the lock of %1$s using your %2$s…" +msgstr "" + +#: src/iexamine.cpp:2010 +#, c-format +msgid "There's nobody here to protect %s. Do you want to claim ownership?" +msgstr "" + +#: src/iexamine.cpp:2013 +#, c-format +msgid "" +"Take whatever you can find from the stores? This may anger %s and their " +"allies." +msgstr "" + +#: src/iexamine.cpp:2018 +msgid "You don't run this camp, the board is useless to you." +msgstr "" + +#: src/iexamine.cpp:2036 +msgid "This bulletin board is not inside a camp." +msgstr "" + +#: src/iexamine.cpp:2049 +msgid "Remove the petrified eye from the pedestal?" +msgstr "" + +#: src/iexamine.cpp:2063 +msgid "an ominous grinding noise…" +msgstr "" + +#: src/iexamine.cpp:2065 src/iexamine.cpp:2085 src/iexamine.cpp:2092 +msgid "The pedestal sinks into the ground…" +msgstr "" + +#: src/iexamine.cpp:2071 +msgid "You decided to leave the petrified eye on the pedestal…" +msgstr "" + +#: src/iexamine.cpp:2090 +msgid "Place your petrified eye on the pedestal?" +msgstr "" + +#: src/iexamine.cpp:2096 +msgid "" +"This pedestal is engraved in eye-shaped diagrams, and has a large semi-" +"spherical indentation at the top." +msgstr "" + +#: src/iexamine.cpp:2112 +msgid "You cannot look through the peephole from the outside." +msgstr "" + +#: src/iexamine.cpp:2119 +msgid "Do what with the door?" +msgstr "" + +#: src/iexamine.cpp:2120 +msgid "Peek through peephole." +msgstr "" + +#: src/iexamine.cpp:2121 +msgid "Open door." +msgstr "" + +#: src/iexamine.cpp:2126 +msgid "You peek through the peephole." +msgstr "" + +#: src/iexamine.cpp:2129 +msgid "You open the door." +msgstr "" + +#: src/iexamine.cpp:2138 +#, c-format +msgid "Flip the %s?" +msgstr "" + +#: src/iexamine.cpp:2198 +msgid "You hear the rumble of rock shifting." +msgstr "" + +#: src/iexamine.cpp:2209 +msgid "This flower is dead. You can't get it." +msgstr "" + +#: src/iexamine.cpp:2211 +msgid "This plant is dead. You can't get it." +msgstr "" + +#: src/iexamine.cpp:2237 +msgid "You drink some nectar." +msgstr "" + +#: src/iexamine.cpp:2259 +#, c-format +msgid "You harvest: %s." +msgstr "" + +#: src/iexamine.cpp:2262 +#, c-format +msgid "You harvest and drop: %s." +msgstr "" + +#: src/iexamine.cpp:2281 +#, c-format +msgid "You feel woozy as you explore the %s. Drink?" +msgstr "" + +#: src/iexamine.cpp:2285 +msgid "You slowly suck up the nectar." +msgstr "" + +#: src/iexamine.cpp:2295 src/iexamine.cpp:2338 src/iexamine.cpp:2372 +#: src/iexamine.cpp:2494 +#, c-format +msgid "Pick %s?" +msgstr "" + +#: src/iexamine.cpp:2304 +msgid "This flower has a heady aroma." +msgstr "" + +#: src/iexamine.cpp:2314 +msgid "The flower's fragrance makes you extremely drowsy…" +msgstr "" + +#: src/iexamine.cpp:2316 +msgid "Your legs are covered in the poppy's roots!" +msgstr "" + +#: src/iexamine.cpp:2344 +msgid "The cactus' nettles sting you!" +msgstr "" + +#: src/iexamine.cpp:2377 +#, c-format +msgid "You don't have a digging tool to dig up roots. Pick %s anyway?" +msgstr "" + +#: src/iexamine.cpp:2405 +msgid "Nothing can be harvested from this plant in current season." +msgstr "" + +#: src/iexamine.cpp:2412 src/iexamine.cpp:2414 +#, c-format +msgid "Pick %1$s?" +msgstr "" + +#: src/iexamine.cpp:2473 +msgid "Nothing can be harvested from this plant in current season" +msgstr "" + +#: src/iexamine.cpp:2480 +msgid "This flower is still alive, despite the harsh conditions…" +msgstr "" + +#: src/iexamine.cpp:2484 +#, c-format +msgid "You feel out of place as you explore the %s. Drink?" +msgstr "" + +#: src/iexamine.cpp:2490 +msgid "This flower tastes very wrong…" +msgstr "" + +#: src/iexamine.cpp:2509 +#, c-format +msgid "The %s crumbles into spores!" +msgstr "" + +#: src/iexamine.cpp:2548 +msgid "Use which seed?" +msgstr "" + +#: src/iexamine.cpp:2587 src/mission_companion.cpp:1541 +#: src/vehicle_part.cpp:677 +msgid "It is too cold to plant anything now." +msgstr "" + +#: src/iexamine.cpp:2598 +msgid "You have no seeds to plant." +msgstr "" + +#: src/iexamine.cpp:2602 +msgid "Something's lying there…" +msgstr "" + +#: src/iexamine.cpp:2612 src/mission_companion.cpp:1568 +msgid "You saved your seeds for later." +msgstr "" + +#: src/iexamine.cpp:2618 +msgid "This type of seed can not be planted in this location." +msgstr "" + +#: src/iexamine.cpp:2690 +msgid "You pull up what's left of the planted crop and trample the rest." +msgstr "" + +#: src/iexamine.cpp:2745 +msgid "" +"We have altered this unit's configuration to extract and provide local " +"nutriment. The Mycus provides." +msgstr "" + +#: src/iexamine.cpp:2750 +msgid "The seed blooms forth! We have brought true beauty to this world." +msgstr "" + +#: src/iexamine.cpp:2753 +msgid "The seed blossoms rather rapidly…" +msgstr "" + +#: src/iexamine.cpp:2756 +msgid "The seed blossoms into a flower-looking fungus." +msgstr "" + +#: src/iexamine.cpp:2761 +msgid "You will need a grass-cutting tool to harvest this plant." +msgstr "" + +#: src/iexamine.cpp:2783 +msgid "You harvest the plant." +msgstr "" + +#: src/iexamine.cpp:2793 +msgid "Tile isn't a plant" +msgstr "" + +#: src/iexamine.cpp:2796 +msgid "Tile is already fertilized" +msgstr "" + +#: src/iexamine.cpp:2801 +#, c-format +msgid "Tried to fertilize with %s, but player doesn't have any." +msgstr "" + +#. ~ %1$s: plant name, %2$s: fertilizer name +#: src/iexamine.cpp:2853 +#, c-format +msgid "You fertilize the %1$s with the %2$s." +msgstr "" + +#: src/iexamine.cpp:2862 +#, c-format +msgid "You have no fertilizer for the %s." +msgstr "" + +#: src/iexamine.cpp:2875 +#, c-format +msgid "Fertilize the %s" +msgstr "" + +#: src/iexamine.cpp:2882 +msgid "Use which fertilizer?" +msgstr "" + +#: src/iexamine.cpp:2910 src/iexamine.cpp:4311 +#, c-format +msgid "Harvest the %s?" +msgstr "" + +#: src/iexamine.cpp:2914 +#, c-format +msgid "This %s has already been fertilized." +msgstr "" + +#: src/iexamine.cpp:2946 +msgid "This kiln already contains charcoal." +msgstr "" + +#: src/iexamine.cpp:2947 +msgid "Remove it before firing the kiln again." +msgstr "" + +#: src/iexamine.cpp:2952 +#, c-format +msgid "This kiln contains %s, which can't be made into charcoal!" +msgstr "" + +#: src/iexamine.cpp:2959 +msgid "This kiln is empty. Fill it with wood or bone and try again." +msgstr "" + +#: src/iexamine.cpp:2988 +msgid "The batch in this kiln is too small to yield any charcoal." +msgstr "" + +#: src/iexamine.cpp:2993 +msgid "This kiln is ready to be fired, but you have no fire source." +msgstr "" + +#: src/iexamine.cpp:2996 +#, c-format +msgid "This kiln contains %s %s of material, and is ready to be fired." +msgstr "" + +#: src/iexamine.cpp:2998 +msgid "Fire the kiln?" +msgstr "" + +#: src/iexamine.cpp:3013 +msgid "You happily light a fire in the charcoal kiln." +msgstr "" + +#: src/iexamine.cpp:3015 +msgid "You fire the charcoal kiln." +msgstr "" + +#: src/iexamine.cpp:3035 +msgid "This kiln is empty…" +msgstr "" + +#: src/iexamine.cpp:3040 +msgid "There's a charcoal kiln there." +msgstr "" + +#: src/iexamine.cpp:3048 src/iexamine.cpp:3179 +#, c-format +msgid "It will finish burning in about %d hour." +msgid_plural "It will finish burning in about %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:3052 src/iexamine.cpp:3183 +msgid "It will finish burning in less than an hour." +msgstr "" + +#: src/iexamine.cpp:3054 src/iexamine.cpp:3185 +#, c-format +msgid "It should take about %d minute to finish burning." +msgid_plural "It should take about %d minutes to finish burning." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:3076 +#, c-format +msgid "It has finished burning, yielding %d charcoal." +msgstr "" + +#: src/iexamine.cpp:3097 +msgid "This furnace already contains calcium carbide." +msgstr "" + +#: src/iexamine.cpp:3098 +msgid "Remove it before activating the arc furnace again." +msgstr "" + +#: src/iexamine.cpp:3103 +#, c-format +msgid "This furnace contains %s, which can't be made into calcium carbide!" +msgstr "" + +#: src/iexamine.cpp:3110 +msgid "" +"This furnace is empty. Fill it with powdered coke and lime mix, and try " +"again." +msgstr "" + +#: src/iexamine.cpp:3128 +msgid "" +"The batch in this furnace is too small to yield usable calcium carbide." +msgstr "" + +#: src/iexamine.cpp:3133 +msgid "" +"This furnace is ready to be turned on, but you lack a UPS with sufficient " +"power." +msgstr "" + +#: src/iexamine.cpp:3136 +#, c-format +msgid "This furnace contains %s %s of material, and is ready to be turned on." +msgstr "" + +#: src/iexamine.cpp:3138 +msgid "Turn on the furnace?" +msgstr "" + +#: src/iexamine.cpp:3149 +msgid "You turn on the furnace." +msgstr "" + +#: src/iexamine.cpp:3167 +msgid "This furnace is empty…" +msgstr "" + +#: src/iexamine.cpp:3172 +msgid "There's an arc furnace there." +msgstr "" + +#: src/iexamine.cpp:3207 +#, c-format +msgid "It has finished burning, yielding %d calcium carbide." +msgstr "" + +#: src/iexamine.cpp:3230 +#, c-format +msgid "This pile contains %s, which can't be dried here!" +msgstr "" + +#: src/iexamine.cpp:3237 +msgid "Place some fresh grain here and try again." +msgstr "" + +#: src/iexamine.cpp:3240 +msgid "The stook will need to be set up outside to dry." +msgstr "" + +#: src/iexamine.cpp:3243 +msgid "This pile contains grain that is ready to be left out for drying." +msgstr "" + +#: src/iexamine.cpp:3244 +msgid "Stand the grain up to dry?" +msgstr "" + +#: src/iexamine.cpp:3250 +msgid "You set up the stook and leave it to dry." +msgstr "" + +#: src/iexamine.cpp:3267 +msgid "Examined furniture is stook_full but doesn't contain any grain." +msgstr "" + +#: src/iexamine.cpp:3271 +msgid "There's a grain stook there." +msgstr "" + +#: src/iexamine.cpp:3277 +#, c-format +msgid "The stook will finish drying in %s." +msgstr "" + +#: src/iexamine.cpp:3293 +msgid "You take down the stook as the drying process is now finished." +msgstr "" + +#: src/iexamine.cpp:3323 src/iexamine.cpp:3383 +msgid "This autoclave is empty…" +msgstr "" + +#: src/iexamine.cpp:3328 +msgid "" +"You need to remove all non-CBM items from the autoclave to start the " +"program." +msgstr "" + +#: src/iexamine.cpp:3333 +msgid "" +"Some of those CBMs are filthy, you should wash them first for the " +"sterilization process to work properly." +msgstr "" + +#: src/iexamine.cpp:3343 +msgid "Start the autoclave?" +msgstr "" + +#: src/iexamine.cpp:3356 +msgid "You start the autoclave." +msgstr "" + +#: src/iexamine.cpp:3389 +msgid "ERROR Autoclave can't process non CBM items." +msgstr "" + +#: src/iexamine.cpp:3392 +msgid "The autoclave is running." +msgstr "" + +#: src/iexamine.cpp:3399 +#, c-format +msgid "The cycle will be complete in %s." +msgstr "" + +#: src/iexamine.cpp:3409 +msgid "The cycle is complete, the CBMs are now sterile." +msgstr "" + +#: src/iexamine.cpp:3413 +msgid "" +"CBMs in direct contact with the environment will almost immediately become " +"contaminated." +msgstr "" + +#: src/iexamine.cpp:3471 src/iexamine.cpp:3638 src/iexamine.cpp:3867 +#: src/iexamine.cpp:4470 src/vehicle_use.cpp:2449 +msgid "Select an action" +msgstr "" + +#: src/iexamine.cpp:3478 +msgid "Start a fire" +msgstr "" + +#: src/iexamine.cpp:3478 +msgid "Start a fire… you'll need a fire source." +msgstr "" + +#: src/iexamine.cpp:3480 +msgid "Use a CBM to start a fire" +msgstr "" + +#: src/iexamine.cpp:3483 +msgid "Extinguish fire" +msgstr "" + +#: src/iexamine.cpp:3485 +msgid "Extinguish fire (bashing item required)" +msgstr "" + +#: src/iexamine.cpp:3488 src/iexamine.cpp:7265 +#, c-format +msgid "Take down the %s" +msgstr "" + +#: src/iexamine.cpp:3502 +#, c-format +msgid "You attempt to start a fire with your %s…" +msgstr "" + +#: src/iexamine.cpp:3512 +msgid "You weren't able to start a fire." +msgstr "" + +#: src/iexamine.cpp:3520 +msgid "You can't light a fire there." +msgstr "" + +#: src/iexamine.cpp:3526 +#, c-format +msgid "Really take down the %s while it's on fire?" +msgstr "" + +#: src/iexamine.cpp:3540 +#, c-format +msgid "With a few determined moves you put out the fire in the %s." +msgstr "" + +#: src/iexamine.cpp:3597 +msgid "This keg is empty." +msgstr "" + +#: src/iexamine.cpp:3601 +msgid "You have no brew to ferment." +msgstr "" + +#: src/iexamine.cpp:3617 +msgid "Use which brew?" +msgstr "" + +#: src/iexamine.cpp:3619 +#, c-format +msgid "Set %s in the vat?" +msgstr "" + +#: src/iexamine.cpp:3634 +#, c-format +msgid "This keg contains %s (%d), %0.f%% full." +msgstr "" + +#: src/iexamine.cpp:3640 +#, c-format +msgid "Add more %s to the vat" +msgstr "" + +#: src/iexamine.cpp:3642 +#, c-format +msgid "Remove %s from the vat" +msgstr "" + +#: src/iexamine.cpp:3643 +msgid "Start fermenting cycle" +msgstr "" + +#: src/iexamine.cpp:3675 +#, c-format +msgid "Set %s in the vat." +msgstr "" + +#: src/iexamine.cpp:3676 +#, c-format +msgid "The keg now contains %s (%d), %0.f%% full." +msgstr "" + +#: src/iexamine.cpp:3683 +msgid "Start fermenting cycle?" +msgstr "" + +#: src/iexamine.cpp:3690 +msgid "The vat is full, so you close the lid and start the fermenting cycle." +msgstr "" + +#: src/iexamine.cpp:3692 +msgid "You close the lid and start the fermenting cycle." +msgstr "" + +#: src/iexamine.cpp:3709 +#, c-format +msgid "You remove %s from the vat." +msgstr "" + +#: src/iexamine.cpp:3724 +#, c-format +msgid "There's a vat of %s set to ferment there." +msgstr "" + +#: src/iexamine.cpp:3732 +msgid "It will finish brewing in less than an hour." +msgstr "" + +#: src/iexamine.cpp:3734 +#, c-format +msgid "It will finish brewing in about %d hour." +msgid_plural "It will finish brewing in about %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:3741 +msgid "Finish brewing?" +msgstr "" + +#: src/iexamine.cpp:3754 +#, c-format +msgid "The %s is now ready for bottling." +msgstr "" + +#: src/iexamine.cpp:3757 +#, c-format +msgid "You remove the %s from the vat." +msgstr "" + +#: src/iexamine.cpp:3771 +#, c-format +msgid "There's a vat of fermented %s there." +msgstr "" + +#: src/iexamine.cpp:3826 +msgid "This tank is empty." +msgstr "" + +#: src/iexamine.cpp:3830 +msgid "You have nothing that could be used as biomass to ferment." +msgstr "" + +#: src/iexamine.cpp:3846 +msgid "What do you want to use as biomass?" +msgstr "" + +#: src/iexamine.cpp:3848 +#, c-format +msgid "Set %s in the tank?" +msgstr "" + +#: src/iexamine.cpp:3863 +#, c-format +msgid "This tank contains %s (%d), %0.f%% full." +msgstr "" + +#: src/iexamine.cpp:3869 +#, c-format +msgid "Add more %s to the tank" +msgstr "" + +#: src/iexamine.cpp:3871 +#, c-format +msgid "Remove %s from the tank" +msgstr "" + +#: src/iexamine.cpp:3872 +msgid "Start anaerobic digestion" +msgstr "" + +#: src/iexamine.cpp:3904 +#, c-format +msgid "Set %s in the tank." +msgstr "" + +#: src/iexamine.cpp:3905 +#, c-format +msgid "The tank now contains %s (%d), %0.f%% full." +msgstr "" + +#: src/iexamine.cpp:3912 +msgid "Start anaerobic digestion?" +msgstr "" + +#: src/iexamine.cpp:3919 +msgid "The tank is full, so you close the lid and start anaerobic digestion." +msgstr "" + +#: src/iexamine.cpp:3921 +msgid "You close the lid and start anaerobic digestion." +msgstr "" + +#: src/iexamine.cpp:3943 +#, c-format +msgid "You remove %s from the tank." +msgstr "" + +#: src/iexamine.cpp:3963 +#, c-format +msgid "There's a tank of %s set to ferment there." +msgstr "" + +#: src/iexamine.cpp:3972 +msgid "It will finish fermenting in less than an hour." +msgstr "" + +#: src/iexamine.cpp:3974 +#, c-format +msgid "It will finish fermenting in about %d hour." +msgid_plural "It will finish fermenting in about %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:3978 +#, c-format +msgid "It will finish fermenting in about %d day." +msgid_plural "It will finish fermenting in about %d days." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:3983 +msgid "Gather biogas? Can't stop once releasing started." +msgstr "" + +#: src/iexamine.cpp:3988 +msgid "No biogas gathered." +msgstr "" + +#: src/iexamine.cpp:3997 src/iexamine.cpp:4032 +msgid "You released some biogas from the tank." +msgstr "" + +#: src/iexamine.cpp:4001 src/iexamine.cpp:4036 +#, c-format +msgid "Gathered %s units of biogas." +msgstr "" + +#: src/iexamine.cpp:4006 +#, c-format +msgid "Biogas generating process started for about %d day." +msgid_plural "Biogas generating process started for about %d days." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:4015 +msgid "Finish fermenting?" +msgstr "" + +#: src/iexamine.cpp:4028 +#, c-format +msgid "The %s is now ready for use." +msgstr "" + +#: src/iexamine.cpp:4040 +#, c-format +msgid "You removed the %s from the tank." +msgstr "" + +#: src/iexamine.cpp:4054 +#, c-format +msgid "There's a tank of %s there." +msgstr "" + +#: src/iexamine.cpp:4129 +#, c-format +msgid "You don't have any drinks to fill the %s with." +msgstr "" + +#: src/iexamine.cpp:4153 +msgid "Store which drink?" +msgstr "" + +#: src/iexamine.cpp:4158 +#, c-format +msgid "Fill the %1$s with %2$s?" +msgstr "" + +#: src/iexamine.cpp:4184 +#, c-format +msgid "You completely fill the %1$s with %2$s." +msgstr "" + +#: src/iexamine.cpp:4187 src/iexamine.cpp:4255 +#, c-format +msgid "You fill the %1$s with %2$s." +msgstr "" + +#. ~ $1 - furniture name, $2 - liquid name, $3 - liquid charges, $4 - liquid +#. volume, $5 - liquid capacity +#: src/iexamine.cpp:4209 +#, c-format +msgid "%1$s with %2$s (%3$d) %4$s / %5$s" +msgstr "" + +#: src/iexamine.cpp:4213 +#, c-format +msgid "Dispense or dump %s" +msgstr "" + +#: src/iexamine.cpp:4215 src/vehicle_use.cpp:2245 +msgid "Have a drink" +msgstr "" + +#: src/iexamine.cpp:4216 +msgid "Refill" +msgstr "" + +#: src/iexamine.cpp:4223 src/iexamine.cpp:4235 +#, c-format +msgid "You squeeze the last drops of %1$s from the %2$s." +msgstr "" + +#: src/iexamine.cpp:4243 +#, c-format +msgid "The %s is completely full." +msgstr "" + +#: src/iexamine.cpp:4248 +#, c-format +msgid "You don't have any %1$s to fill the %2$s with." +msgstr "" + +#: src/iexamine.cpp:4285 +#, c-format +msgid "" +"The %s already contains some %s, you can't add a different liquid to it." +msgstr "" + +#: src/iexamine.cpp:4292 +#, c-format +msgid "The %s is full." +msgstr "" + +#: src/iexamine.cpp:4345 +#, c-format +msgid "Dig up %s? This kills the tree!" +msgstr "" + +#: src/iexamine.cpp:4358 +msgid "You could dig this tree up for roots…" +msgstr "" + +#: src/iexamine.cpp:4373 +msgid "Use which container to collect sap?" +msgstr "" + +#: src/iexamine.cpp:4374 +msgid "You don't have a container at hand." +msgstr "" + +#: src/iexamine.cpp:4381 +msgid "You need a tool to drill the crust to tap this maple tree." +msgstr "" + +#: src/iexamine.cpp:4387 +msgid "" +"You need a tool to hammer the spile into the crust to tap this maple tree." +msgstr "" + +#: src/iexamine.cpp:4395 +msgid "Use which tapping tool?" +msgstr "" + +#: src/iexamine.cpp:4395 +msgid "You don't have a tapping tool at hand." +msgstr "" + +#: src/iexamine.cpp:4407 +#, c-format +msgid "You drill the maple tree crust and tap a %s into the prepared hole." +msgstr "" + +#: src/iexamine.cpp:4415 +#, c-format +msgid "You hang the %s under the %s to collect sap." +msgstr "" + +#: src/iexamine.cpp:4419 src/iexamine.cpp:4505 +msgid "No container added. The sap will just spill on the ground." +msgstr "" + +#: src/iexamine.cpp:4463 +msgid "Remove tap" +msgstr "" + +#: src/iexamine.cpp:4465 +#, c-format +msgid "Add a container to receive the %s" +msgstr "" + +#: src/iexamine.cpp:4466 +#, c-format +msgid "Harvest current %s (%d)" +msgstr "" + +#: src/iexamine.cpp:4468 +msgid "Remove container" +msgstr "" + +#: src/iexamine.cpp:4476 +#, c-format +msgid "You need a hammering tool to remove the %s from the crust." +msgstr "" + +#: src/iexamine.cpp:4481 +#, c-format +msgid "You remove the %s." +msgstr "" + +#: src/iexamine.cpp:4502 +#, c-format +msgid "You hang the %s under the spile to collect sap." +msgstr "" + +#: src/iexamine.cpp:4537 +msgid "The shrub offers up a fruit, then crumbles into a fungal bed." +msgstr "" + +#: src/iexamine.cpp:4551 +msgid "" +"We have located a particularly vital nutrient deposit underneath this " +"location." +msgstr "" + +#: src/iexamine.cpp:4552 +msgid "Additional nourishment is available." +msgstr "" + +#: src/iexamine.cpp:4558 +msgid "The tree offers up a fruit, then shrivels into a fungal tree." +msgstr "" + +#: src/iexamine.cpp:4572 +#, c-format +msgid "Forage through %s?" +msgstr "" + +#: src/iexamine.cpp:4577 +#, c-format +msgid "You forage through the %s." +msgstr "" + +#: src/iexamine.cpp:4603 +#, c-format +msgid "That %s looks too dangerous to mess with. Best leave it alone." +msgstr "" + +#: src/iexamine.cpp:4613 +#, c-format +msgid "There is a %s there. Take down?" +msgstr "" + +#: src/iexamine.cpp:4616 +#, c-format +msgid "The %s is taken down." +msgstr "" + +#: src/iexamine.cpp:4621 +#, c-format +msgid "There is a %s there. Disarm?" +msgstr "" + +#: src/iexamine.cpp:4651 +msgid "You disarm the trap!" +msgstr "" + +#: src/iexamine.cpp:4657 +msgid "You fail to disarm the trap." +msgstr "" + +#: src/iexamine.cpp:4662 +msgid "You fail to disarm the trap, and you set it off!" +msgstr "" + +#: src/iexamine.cpp:4702 +#, c-format +msgid "Unfinished task: %s, %d%% complete here, continue construction?" +msgstr "" + +#: src/iexamine.cpp:4704 +msgid "Cancel construction?" +msgstr "" + +#: src/iexamine.cpp:4815 +#, c-format +msgid "This %s can not be reloaded!" +msgstr "" + +#: src/iexamine.cpp:4830 +#, c-format +msgid "The %1$s contains %2$d %3$s. Unload?" +msgstr "" + +#: src/iexamine.cpp:4843 +#, c-format +msgid "You remove %1$s from the %2$s." +msgstr "" + +#: src/iexamine.cpp:4859 +#, c-format +msgid "The %s is full, cannot reload." +msgstr "" + +#: src/iexamine.cpp:4877 +#, c-format +msgid "This %s is already loaded with %s!" +msgstr "" + +#: src/iexamine.cpp:4884 +#, c-format +msgid "Put how many of the %1$s into the %2$s?" +msgstr "" + +#. ~ %1$s - furniture, %2$d - number, %3$s items. +#: src/iexamine.cpp:4918 +#, c-format +msgid "The %1$s contains %2$d %3$s." +msgstr "" + +#: src/iexamine.cpp:4921 +#, c-format +msgid "You reload the %s." +msgstr "" + +#: src/iexamine.cpp:4947 +msgid "Do what with the curtains?" +msgstr "" + +#: src/iexamine.cpp:4949 +msgid "Peek through the closed curtains." +msgstr "" + +#: src/iexamine.cpp:4950 +msgid "Tear down the curtains." +msgstr "" + +#: src/iexamine.cpp:4957 src/vehicle_use.cpp:2217 +msgid "You carefully peek through the curtains." +msgstr "" + +#: src/iexamine.cpp:4970 +msgid "You tear the curtains and curtain rod off the windowframe." +msgstr "" + +#: src/iexamine.cpp:4985 +msgid "You're illiterate, and can't read the message on the sign." +msgstr "" + +#: src/iexamine.cpp:4989 +msgid "Nothing legible on the sign." +msgstr "" + +#: src/iexamine.cpp:5004 +msgid "Overwrite the existing message on the sign?" +msgstr "" + +#: src/iexamine.cpp:5005 +msgid "Add a message to the sign?" +msgstr "" + +#: src/iexamine.cpp:5006 +msgid "You leave the sign alone." +msgstr "" + +#: src/iexamine.cpp:5009 +msgid "Write what?" +msgstr "" + +#: src/iexamine.cpp:5016 +msgid "You overwrite the previous message on the sign with your graffiti." +msgstr "" + +#: src/iexamine.cpp:5017 +msgid "You graffiti a message onto the sign." +msgstr "" + +#: src/iexamine.cpp:5135 +msgid "Platinum member" +msgstr "" + +#: src/iexamine.cpp:5137 +msgid "Gold member" +msgstr "" + +#: src/iexamine.cpp:5139 +msgid "Silver member" +msgstr "" + +#: src/iexamine.cpp:5141 +msgid "Beloved customer" +msgstr "" + +#: src/iexamine.cpp:5261 +msgid "You're illiterate, and can't read the screen." +msgstr "" + +#: src/iexamine.cpp:5270 +#, c-format +msgid "Failure! No %s pumps found!" +msgstr "" + +#: src/iexamine.cpp:5277 +#, c-format +msgid "Failure! No %s tank found!" +msgstr "" + +#: src/iexamine.cpp:5284 +#, c-format +msgid "This station is out of %s. We apologize for the inconvenience." +msgstr "" + +#: src/iexamine.cpp:5300 +msgid "Welcome to AutoGas!" +msgstr "" + +#: src/iexamine.cpp:5301 +msgid "What would you like to do?" +msgstr "" + +#: src/iexamine.cpp:5303 +#, c-format +msgid "Buy %s." +msgstr "" + +#: src/iexamine.cpp:5305 +msgid "Refund cash." +msgstr "" + +#: src/iexamine.cpp:5307 +#, c-format +msgid "Current %s pump: " +msgstr "" + +#: src/iexamine.cpp:5311 +#, c-format +msgid "Choose a %s pump." +msgstr "" + +#: src/iexamine.cpp:5313 +msgid "Your discount: " +msgstr "" + +#: src/iexamine.cpp:5315 +#, c-format +msgid "Your price per %s unit: " +msgstr "" + +#: src/iexamine.cpp:5320 +msgid "Hack console." +msgstr "" + +#: src/iexamine.cpp:5329 +#, c-format +msgid "Please choose %s pump:" +msgstr "" + +#: src/iexamine.cpp:5334 +msgid "Pump " +msgstr "" + +#: src/iexamine.cpp:5359 +msgid "Not enough money, please refill your cash card." +msgstr "" + +#: src/iexamine.cpp:5366 +#, c-format +msgid "How many liters of %s to buy? Max: %d L. (0 to cancel)" +msgstr "" + +#: src/iexamine.cpp:5386 src/iexamine.cpp:5416 +msgid "Glug Glug Glug" +msgstr "" + +#: src/iexamine.cpp:5393 src/iexamine.cpp:5436 +#, c-format +msgid "Your cash cards now hold %s." +msgstr "" + +#: src/iexamine.cpp:5405 +msgid "You do not have a cash card to refund money!" +msgstr "" + +#: src/iexamine.cpp:5413 +msgid "Unable to refund, no fuel in pump." +msgstr "" + +#: src/iexamine.cpp:5482 +msgid "There is a ledge here. What do you want to do?" +msgstr "" + +#: src/iexamine.cpp:5485 +msgid "Peek down." +msgstr "" + +#: src/iexamine.cpp:5489 +#, c-format +msgid "Reach for the %s below." +msgstr "" + +#: src/iexamine.cpp:5492 +msgid "Can't jump across (need a small gap)." +msgstr "" + +#: src/iexamine.cpp:5492 +msgid "Jump across." +msgstr "" + +#: src/iexamine.cpp:5493 +msgid "Fall down." +msgstr "" + +#: src/iexamine.cpp:5497 +msgid "Glide away." +msgstr "" + +#: src/iexamine.cpp:5497 +msgid "You can't glide in your current state" +msgstr "" + +#: src/iexamine.cpp:5516 +msgid "You are too weak to jump over an obstacle." +msgstr "" + +#: src/iexamine.cpp:5518 +msgid "You are too burdened to jump over an obstacle." +msgstr "" + +#: src/iexamine.cpp:5520 +msgid "You cannot jump over an obstacle - something is blocking the way." +msgstr "" + +#: src/iexamine.cpp:5522 +#, c-format +msgid "You cannot jump over an obstacle - there is %s blocking the way." +msgstr "" + +#: src/iexamine.cpp:5525 +msgid "You are not going to jump over an obstacle only to fall down." +msgstr "" + +#: src/iexamine.cpp:5527 +msgid "You jump over an obstacle." +msgstr "" + +#: src/iexamine.cpp:5545 +msgid "You can't peek down there." +msgstr "" + +#: src/iexamine.cpp:5550 +msgid "You peek over the ledge." +msgstr "" + +#: src/iexamine.cpp:5561 +msgid "You soar away from the ledge." +msgstr "" + +#: src/iexamine.cpp:5566 +msgid "Your glide is aided by a tailwind." +msgstr "" + +#: src/iexamine.cpp:5571 +msgid "Your glide is hindered by a headwind." +msgstr "" + +#: src/iexamine.cpp:5586 +msgid "Climbing might be safer. Really fall from the ledge?" +msgstr "" + +#: src/iexamine.cpp:5600 src/iexamine.cpp:5605 +msgid "You decided to step back from the ledge." +msgstr "" + +#. ~ %1$s is the name of the ally +#: src/iexamine.cpp:5691 +#, c-format +msgid "" +"%1$s is asleep, but has a %2$d chance" +" of success compared to your %3$d chance of success." +" Continue with a higher risk of failure?" +msgstr "" + +#. ~ %1$s is the name of the ally +#: src/iexamine.cpp:5699 +#, c-format +msgid "%1$s will perform the operation with a %2$d chance of success." +msgstr "" + +#: src/iexamine.cpp:5742 +msgid "No connected couches found. Operation impossible. Exiting." +msgstr "" + +#: src/iexamine.cpp:5748 +msgid "Patient is dead. Please remove corpse to proceed. Exiting." +msgstr "" + +#: src/iexamine.cpp:5752 +msgid "" +"ERROR Bionic Level Assessment: FULL CYBORG. Autodoc Mk. XI can't operate. " +"Please move patient to appropriate facility. Exiting." +msgstr "" + +#: src/iexamine.cpp:5757 +msgid "Autodoc Mk. XI. Status: Online. Please choose operation." +msgstr "" + +#: src/iexamine.cpp:5758 +msgid "Choose Compact Bionic Module to install." +msgstr "" + +#: src/iexamine.cpp:5759 +msgid "Choose installed bionic to uninstall." +msgstr "" + +#: src/iexamine.cpp:5764 +msgid "ERROR NO SPACE AVAILABLE. Operation impossible. Exiting." +msgstr "" + +#: src/iexamine.cpp:5769 +msgid "Personality_Override" +msgstr "" + +#: src/iexamine.cpp:5771 +msgid "C0RR#PTED?D#TA" +msgstr "" + +#: src/iexamine.cpp:5773 src/iexamine.cpp:5928 src/wish.cpp:399 +msgid "Choose bionic to uninstall" +msgstr "" + +#: src/iexamine.cpp:5777 +msgid "UNKNOWN COMMAND. Autodoc Mk. XI. Crashed." +msgstr "" + +#: src/iexamine.cpp:5787 +msgid "" +"No patient found located on the connected couches. Operation impossible. " +"Exiting." +msgstr "" + +#: src/iexamine.cpp:5791 +#, c-format +msgid "" +"Operation underway. Please wait until the end of the current procedure. " +"Estimated time remaining: %s." +msgstr "" + +#: src/iexamine.cpp:5793 +#, c-format +msgid "The Autodoc is working on %s." +msgstr "" + +#: src/iexamine.cpp:5798 +msgid "Autodoc Mk. XI. Status: Online. Please choose operation" +msgstr "" + +#: src/iexamine.cpp:5802 +msgid " WARNING: Operator missing" +msgstr "" + +#: src/iexamine.cpp:5805 +msgid "" +"\n" +" Using the Autodoc without an operator can lead to serious injuries or death.\n" +" By continuing with the operation you accept the risks and acknowledge that you will not take any legal actions against this facility in case of an accident. " +msgstr "" + +#: src/iexamine.cpp:5822 +#, c-format +msgid "" +"\n" +"\n" +"Internal supplies:\n" +" Arm splints: %d\n" +" Leg splints: %d" +msgstr "" + +#: src/iexamine.cpp:5827 +msgid "Choose Compact Bionic Module to install" +msgstr "" + +#: src/iexamine.cpp:5828 +msgid "Choose installed bionic to uninstall" +msgstr "" + +#: src/iexamine.cpp:5829 +msgid "Splint broken limbs" +msgstr "" + +#: src/iexamine.cpp:5830 +msgid "Treat wounds" +msgstr "" + +#: src/iexamine.cpp:5831 +msgid "Check radiation level" +msgstr "" + +#: src/iexamine.cpp:5832 +msgid "Conduct blood analysis" +msgstr "" + +#: src/iexamine.cpp:5913 +msgid "You don't have any bionics installed." +msgstr "" + +#: src/iexamine.cpp:5914 +msgid " doesn't have any bionics installed." +msgstr "" + +#: src/iexamine.cpp:5956 +msgid "Internal supply of splints exhausted. Operation impossible. Exiting." +msgstr "" + +#: src/iexamine.cpp:5981 +msgid "" +"Internal supply of arm splints exhausted. Splinting broken arms impossible." +" Exiting." +msgstr "" + +#: src/iexamine.cpp:5990 +msgid "" +"Internal supply of leg splints exhausted. Splinting broken legs impossible." +" Exiting." +msgstr "" + +#: src/iexamine.cpp:5996 +#, c-format +msgid "The machine rapidly sets and splints your broken %s." +msgstr "" + +#: src/iexamine.cpp:5997 +#, c-format +msgid "The machine rapidly sets and splints 's broken %s." +msgstr "" + +#: src/iexamine.cpp:6005 +msgid "You have no limbs that require splinting." +msgstr "" + +#: src/iexamine.cpp:6006 +msgid " doesn't have limbs that require splinting." +msgstr "" + +#: src/iexamine.cpp:6014 +msgid "You don't have any wounds that need treatment." +msgstr "" + +#: src/iexamine.cpp:6015 +msgid " doesn't have any wounds that need treatment." +msgstr "" + +#: src/iexamine.cpp:6024 +msgid "" +"The Autodoc detected a bacterial infection in your body, but as it also " +"detected you've already taken antibiotics, it decided not to apply another " +"dose right now." +msgstr "" + +#: src/iexamine.cpp:6025 +msgid "" +"The Autodoc detected a bacterial infection in 's body, but as it " +"also detected they've already taken antibiotics, it decided not to apply " +"another dose right now." +msgstr "" + +#: src/iexamine.cpp:6031 +msgid "" +"The Autodoc detected a bacterial infection in your body and injected " +"antibiotics to treat it." +msgstr "" + +#: src/iexamine.cpp:6032 +msgid "" +"The Autodoc detected a bacterial infection in 's body and injected " +"antibiotics to treat it." +msgstr "" + +#: src/iexamine.cpp:6037 src/iuse.cpp:651 +msgid "The muscle spasms start to go away." +msgstr "" + +#: src/iexamine.cpp:6039 src/iuse.cpp:653 +msgid "The medication does nothing to help the spasms." +msgstr "" + +#: src/iexamine.cpp:6050 +#, c-format +msgid "" +"The Autodoc detected ongoing blood loss from your %s and administered you " +"hemostatic drugs to stop it." +msgstr "" + +#: src/iexamine.cpp:6051 +#, c-format +msgid "" +"The Autodoc detected ongoing blood loss from 's %s and administered" +" them hemostatic drugs to stop it." +msgstr "" + +#: src/iexamine.cpp:6058 +#, c-format +msgid "" +"The Autodoc detected an open wound on your %s and applied disinfectant to " +"sterilize it." +msgstr "" + +#: src/iexamine.cpp:6059 +#, c-format +msgid "" +"The Autodoc detected an open wound on 's %s and applied " +"disinfectant to sterilize it." +msgstr "" + +#: src/iexamine.cpp:6078 +#, c-format +msgid "The Autodoc scanned you and detected a radiation level of %d mSv." +msgstr "" + +#: src/iexamine.cpp:6079 +#, c-format +msgid "" +"The Autodoc scanned and detected a radiation level of %d mSv." +msgstr "" + +#: src/iexamine.cpp:6084 +msgid "" +"The Autodoc detected an anti-radiation drug in your bloodstream, so it " +"decided not to administer you another dose right now." +msgstr "" + +#: src/iexamine.cpp:6085 +msgid "" +"The Autodoc detected an anti-radiation drug in 's bloodstream, so " +"it decided not to administer them another dose right now." +msgstr "" + +#: src/iexamine.cpp:6088 +msgid "" +"The Autodoc administered an anti-radiation drug to treat radiation " +"poisoning." +msgstr "" + +#: src/iexamine.cpp:6094 +#, c-format +msgid "" +"Warning! Autodoc detected a radiation leak of %d mSv from items in " +"patient's possession. Urgent decontamination procedures highly recommended." +msgstr "" + +#: src/iexamine.cpp:6104 +msgid "The Autodoc analyzed your blood." +msgstr "" + +#: src/iexamine.cpp:6105 +msgid "The Autodoc analyzed 's blood." +msgstr "" + +#: src/iexamine.cpp:6171 src/item.cpp:5838 +#, c-format +msgid "Failed to find milling recipe for %s." +msgstr "" + +#: src/iexamine.cpp:6173 src/iexamine.cpp:6210 src/iexamine.cpp:6267 +#, c-format +msgid "This mill contains %s, which can't be milled!" +msgstr "" + +#: src/iexamine.cpp:6174 src/iexamine.cpp:6211 src/iexamine.cpp:6230 +#: src/iexamine.cpp:6268 +#, c-format +msgid "You remove the %s from the mill." +msgstr "" + +#: src/iexamine.cpp:6208 src/item.cpp:5862 +#, c-format +msgid "Failed to find milling recipe for %s. It can't be milled." +msgstr "" + +#: src/iexamine.cpp:6228 +#, c-format +msgid "" +"This mill contains too little of %s, which requires a batch size of %d." +msgstr "" + +#: src/iexamine.cpp:6243 +#, c-format +msgid "" +"This mill doesn't contain a full last batch of %s, which requires a batch " +"size of %d." +msgstr "" + +#: src/iexamine.cpp:6245 +#, c-format +msgid "You remove the excess %s from the mill." +msgstr "" + +#: src/iexamine.cpp:6276 +msgid "" +"This mill is empty. Fill it with starchy products such as wheat, barley or " +"oats and try again." +msgstr "" + +#: src/iexamine.cpp:6281 +msgid "" +"This mill is overloaded with products, and the millstone can't turn. Remove" +" some and try again." +msgstr "" + +#: src/iexamine.cpp:6282 +#, c-format +msgctxt "volume units" +msgid "You think that you can load about %s %s in it." +msgstr "" + +#: src/iexamine.cpp:6299 +msgid "You remove the brake on the millstone and it slowly starts to turn." +msgstr "" + +#: src/iexamine.cpp:6326 +msgid "This rack already contains smoked food." +msgstr "" + +#: src/iexamine.cpp:6327 +msgid "Remove it before firing the smoking rack again." +msgstr "" + +#: src/iexamine.cpp:6340 +#, c-format +msgid "This rack contains %s, which can't be smoked!" +msgstr "" + +#: src/iexamine.cpp:6342 src/iexamine.cpp:7156 +#, c-format +msgid "You remove %s from the rack." +msgstr "" + +#: src/iexamine.cpp:6349 +msgid "" +"This rack has some smoked food that might be dehydrated by smoking it again." +msgstr "" + +#: src/iexamine.cpp:6353 +msgid "" +"This rack is empty. Fill it with raw meat, fish or sausages and try again." +msgstr "" + +#: src/iexamine.cpp:6357 +msgid "There is no charcoal in the rack." +msgstr "" + +#: src/iexamine.cpp:6361 src/iexamine.cpp:6366 +msgid "" +"This rack is overloaded with food, and it blocks the flow of smoke. Remove " +"some and try again." +msgstr "" + +#: src/iexamine.cpp:6362 src/iexamine.cpp:6367 +#, c-format +msgid "You think that you can load about %s %s in it." +msgstr "" + +#: src/iexamine.cpp:6375 +msgid "There is not enough charcoal in the rack to smoke this much food." +msgstr "" + +#: src/iexamine.cpp:6376 +#, c-format +msgid "" +"You need at least %1$s pieces of charcoal, and the smoking rack has %2$s " +"inside." +msgstr "" + +#: src/iexamine.cpp:6382 +msgid "This smoking rack is ready to be fired, but you have no fire source." +msgstr "" + +#: src/iexamine.cpp:6384 +msgid "Fire the smoking rack?" +msgstr "" + +#: src/iexamine.cpp:6410 +msgid "You happily light a small fire under the rack and it starts to smoke." +msgstr "" + +#: src/iexamine.cpp:6412 +msgid "You light a small fire under the rack and it starts to smoke." +msgstr "" + +#: src/iexamine.cpp:6455 +#, c-format +msgid "Failed to find milling recipe for %s. It wasn't milled." +msgstr "" + +#: src/iexamine.cpp:6479 +#, c-format +msgid "Failed to find milling recipe for %s. Milling of it failed." +msgstr "" + +#: src/iexamine.cpp:6487 +#, c-format +msgid "%s is milled in batches of %d, so none was processed." +msgstr "" + +#: src/iexamine.cpp:6490 +#, c-format +msgid "%s is milled in batches of %d, so %d remained unprocessed." +msgstr "" + +#: src/iexamine.cpp:6598 +msgid "You can't place more food while it's smoking." +msgstr "" + +#: src/iexamine.cpp:6619 +#, c-format +msgid "The %s doesn't fit in the rack." +msgstr "" + +#: src/iexamine.cpp:6625 +#, c-format +msgid "You carefully place %1$d %2$s in the rack." +msgstr "" + +#: src/iexamine.cpp:6645 +msgid "You can't place more food while it's milling." +msgstr "" + +#: src/iexamine.cpp:6662 +#, c-format +msgid "" +"Failed to find milling recipe for %s. It can't be inserted into the mill." +msgstr "" + +#: src/iexamine.cpp:6680 +#, c-format +msgid "Failed to find milling recipe for %s. Cannot be placed into the mill." +msgstr "" + +#: src/iexamine.cpp:6687 +msgid "Load mill with what kind of product?" +msgstr "" + +#: src/iexamine.cpp:6710 +msgid "You don't have any products that can be milled." +msgstr "" + +#: src/iexamine.cpp:6732 +#, c-format +msgid "Insert how many %s into the mill?" +msgstr "" + +#: src/iexamine.cpp:6745 +msgid "You don't have that many." +msgstr "" + +#: src/iexamine.cpp:6748 +msgid "You can't place that many." +msgstr "" + +#: src/iexamine.cpp:6769 +#, c-format +msgid "You carefully place %1$d %2$s in the mill." +msgstr "" + +#: src/iexamine.cpp:6790 +msgid "The water mill needs to be over shallow flowing water to work." +msgstr "" + +#: src/iexamine.cpp:6796 +msgid "The wind mill needs to be outside in the wind to work." +msgstr "" + +#: src/iexamine.cpp:6845 +msgid "What to do with the mill?" +msgstr "" + +#: src/iexamine.cpp:6848 +msgid "Inspect mill" +msgstr "" + +#: src/iexamine.cpp:6852 +msgid "Remove brake and start milling… insert some products for milling first" +msgstr "" + +#: src/iexamine.cpp:6853 +msgid "Remove brake and start milling" +msgstr "" + +#: src/iexamine.cpp:6854 +#, c-format +msgid "Remove brake and start milling, milling will take about %s." +msgstr "" + +#: src/iexamine.cpp:6858 +msgid "Insert products for milling… mill is full" +msgstr "" + +#: src/iexamine.cpp:6859 +#, c-format +msgid "Insert products for milling… remaining capacity is %s %s" +msgstr "" + +#: src/iexamine.cpp:6861 +msgid "Fill the mill with starchy products such as wheat, barley or oats." +msgstr "" + +#: src/iexamine.cpp:6864 +msgid "Remove products from mill" +msgstr "" + +#: src/iexamine.cpp:6869 +msgid "Apply brake to mill" +msgstr "" + +#: src/iexamine.cpp:6870 +msgid "Applying the brake will stop milling process." +msgstr "" + +#: src/iexamine.cpp:6879 +msgid "There's a mill here. It is turning and milling." +msgstr "" + +#: src/iexamine.cpp:6881 +#, c-format +msgid "It should take about %s to finish milling." +msgstr "" + +#: src/iexamine.cpp:6885 +msgid "There's a mill here." +msgstr "" + +#: src/iexamine.cpp:6887 src/iexamine.cpp:7110 +msgid "You inspect its contents and find: " +msgstr "" + +#: src/iexamine.cpp:6889 src/iexamine.cpp:7112 +msgid "…that it is empty." +msgstr "" + +#: src/iexamine.cpp:6893 +msgid "You see some grains that are not yet milled to fine flour." +msgstr "" + +#: src/iexamine.cpp:6906 +msgid "It is already milling." +msgstr "" + +#: src/iexamine.cpp:6922 +#, c-format +msgid "You remove %s from the mill." +msgstr "" + +#: src/iexamine.cpp:6937 src/iexamine.cpp:6957 +msgid "You stop the milling process." +msgstr "" + +#: src/iexamine.cpp:7029 +msgid "What to do with the smoking rack:" +msgstr "" + +#: src/iexamine.cpp:7032 +msgid "Inspect smoking rack" +msgstr "" + +#: src/iexamine.cpp:7036 +msgid "Light up and smoke food… insert some food for smoking first" +msgstr "" + +#: src/iexamine.cpp:7038 +#, c-format +msgid "Light up and smoke food… need extra %d charges of charcoal" +msgstr "" + +#: src/iexamine.cpp:7040 +msgid "Light up and smoke food" +msgstr "" + +#: src/iexamine.cpp:7041 +msgid "" +"Light up the smoking rack and start smoking. Smoking will take about 6 " +"hours." +msgstr "" + +#: src/iexamine.cpp:7044 src/iexamine.cpp:7055 +msgid "Insert food for smoking… smoking rack is full" +msgstr "" + +#: src/iexamine.cpp:7045 src/iexamine.cpp:7056 +#, c-format +msgid "Insert food for smoking… remaining capacity is %s %s" +msgstr "" + +#: src/iexamine.cpp:7047 src/iexamine.cpp:7058 +msgid "" +"Fill the smoking rack with raw meat, fish or sausages for smoking or fruit " +"or vegetable or smoked meat for drying." +msgstr "" + +#: src/iexamine.cpp:7050 +msgid "You cannot disassemble this smoking rack while it is active!" +msgstr "" + +#: src/iexamine.cpp:7051 +msgid "Disassemble the smoking rack" +msgstr "" + +#: src/iexamine.cpp:7062 +msgid "Remove food from smoking rack" +msgstr "" + +#: src/iexamine.cpp:7066 +msgid "Reload with charcoal… you don't have any" +msgstr "" + +#: src/iexamine.cpp:7067 +msgid "Reload with charcoal… at maximum capacity" +msgstr "" + +#: src/iexamine.cpp:7068 +msgid "Reload with charcoal" +msgstr "" + +#: src/iexamine.cpp:7070 +#, c-format +msgid "" +"You need %d charges of charcoal for %s %s of food. Minimal amount of " +"charcoal is %d charges." +msgstr "" + +#: src/iexamine.cpp:7076 +msgid "Quench burning charcoal" +msgstr "" + +#: src/iexamine.cpp:7077 +msgid "" +"Quenching will stop smoking process, but also destroy all used charcoal." +msgstr "" + +#: src/iexamine.cpp:7082 +#, c-format +msgid "Rake out %d excess charges of charcoal from smoking rack" +msgstr "" + +#: src/iexamine.cpp:7084 +#, c-format +msgid "Remove %d charges of charcoal from smoking rack" +msgstr "" + +#: src/iexamine.cpp:7093 +msgid "There's a smoking rack here. It is lit and smoking." +msgstr "" + +#: src/iexamine.cpp:7096 +#, c-format +msgid "It will finish smoking in about %d hour." +msgid_plural "It will finish smoking in about %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:7100 +msgid "It will finish smoking in less than an hour." +msgstr "" + +#: src/iexamine.cpp:7102 +#, c-format +msgid "It should take about %d minute to finish smoking." +msgid_plural "It should take about %d minutes to finish smoking." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iexamine.cpp:7108 +msgid "There's a smoking rack here." +msgstr "" + +#: src/iexamine.cpp:7116 +msgid "You see some smoldering embers there." +msgstr "" + +#: src/iexamine.cpp:7128 +msgid "It is already lit and smoking." +msgstr "" + +#: src/iexamine.cpp:7166 src/iexamine.cpp:7169 src/iexamine.cpp:7179 +#: src/iexamine.cpp:7182 +msgid "You stop the smoking process." +msgstr "" + +#: src/iexamine.cpp:7194 +msgid "You open the unlocked safe." +msgstr "" + +#: src/iexamine.cpp:7256 +#, c-format +msgctxt "furniture" +msgid "What to do at the %s?" +msgstr "" + +#: src/iexamine.cpp:7260 +msgid "Work on craft or disassembly" +msgstr "" + +#: src/iexamine.cpp:7311 +msgid "Which craft or disassembly to work on?" +msgstr "" + +#: src/iexamine.cpp:7332 src/iuse.cpp:8768 +#, c-format +msgid "You don't know the recipe for the %s and can't continue crafting." +msgstr "" + +#: src/iexamine.cpp:7333 src/iuse.cpp:8769 +#, c-format +msgid "" +" doesn't know the recipe for the %s and can't continue crafting." +msgstr "" + +#: src/iexamine.cpp:7358 +#, c-format +msgid "Use the %s to exercise?" +msgstr "" + +#: src/iexamine_actors.cpp:29 +#, c-format +msgid "Connect %s to grid?" +msgstr "" + +#: src/init.cpp:783 src/init.cpp:874 +msgid "Flags" +msgstr "" + +#: src/init.cpp:784 src/init.cpp:875 +msgid "Option sliders" +msgstr "" + +#: src/init.cpp:785 src/init.cpp:948 +msgid "Body parts" +msgstr "" + +#: src/init.cpp:786 +msgid "Sub body parts" +msgstr "" + +#: src/init.cpp:787 src/init.cpp:949 +msgid "Body graphs" +msgstr "" + +#: src/init.cpp:789 src/init.cpp:883 +msgid "Weather types" +msgstr "" + +#: src/init.cpp:790 src/init.cpp:885 +msgid "Effect on conditions" +msgstr "" + +#: src/init.cpp:791 src/init.cpp:886 +msgid "Field types" +msgstr "" + +#: src/init.cpp:792 src/init.cpp:888 +msgid "Ammo effects" +msgstr "" + +#: src/init.cpp:793 src/init.cpp:889 +msgid "Emissions" +msgstr "" + +#: src/init.cpp:794 src/init.cpp:899 +msgid "Materials" +msgstr "" + +#: src/init.cpp:802 src/init.cpp:877 +msgid "Crafting requirements" +msgstr "" + +#: src/init.cpp:807 +msgid "Vehicle part categories" +msgstr "" + +#: src/init.cpp:810 +msgid "Terrain" +msgstr "" + +#: src/init.cpp:812 src/init.cpp:923 +msgid "Overmap land use codes" +msgstr "" + +#: src/init.cpp:813 src/init.cpp:925 +msgid "Overmap terrain" +msgstr "" + +#: src/init.cpp:814 src/init.cpp:924 +msgid "Overmap connections" +msgstr "" + +#: src/init.cpp:815 src/init.cpp:929 +msgid "Overmap specials" +msgstr "" + +#: src/init.cpp:816 src/init.cpp:927 +msgid "Overmap locations" +msgstr "" + +#: src/init.cpp:818 +msgid "Math functions" +msgstr "" + +#: src/init.cpp:819 src/init.cpp:932 +msgid "Start locations" +msgstr "" + +#: src/init.cpp:820 src/init.cpp:902 +msgid "Vehicle part migrations" +msgstr "" + +#: src/init.cpp:821 +msgid "Vehicle prototypes" +msgstr "" + +#: src/init.cpp:822 +msgid "Mapgen weights" +msgstr "" + +#: src/init.cpp:823 +msgid "Mapgen parameters" +msgstr "" + +#: src/init.cpp:824 src/init.cpp:938 src/npctalk_rules.cpp:190 +msgid "Behaviors" +msgstr "" + +#: src/init.cpp:826 src/init.cpp:906 +msgid "Monster types" +msgstr "" + +#: src/init.cpp:832 src/init.cpp:911 +msgid "Monster groups" +msgstr "" + +#: src/init.cpp:833 +msgid "Monster factions" +msgstr "" + +#: src/init.cpp:834 src/init.cpp:958 +msgid "Factions" +msgstr "" + +#: src/init.cpp:835 +msgid "Move modes" +msgstr "" + +#: src/init.cpp:837 src/init.cpp:915 +msgid "Crafting recipes" +msgstr "" + +#: src/init.cpp:838 +msgid "Recipe groups" +msgstr "" + +#: src/init.cpp:839 src/init.cpp:918 +msgid "Martial arts" +msgstr "" + +#: src/init.cpp:840 +msgid "Scenarios" +msgstr "" + +#: src/init.cpp:841 +msgid "Climbing aids" +msgstr "" + +#: src/init.cpp:842 src/init.cpp:937 +msgid "NPC classes" +msgstr "" + +#: src/init.cpp:843 src/mission_ui.cpp:212 +msgid "Missions" +msgstr "" + +#: src/init.cpp:844 src/init.cpp:946 +msgid "Harvest lists" +msgstr "" + +#: src/init.cpp:845 src/init.cpp:950 +msgid "Anatomies" +msgstr "" + +#: src/init.cpp:846 src/init.cpp:920 src/mutation_ui.cpp:238 +msgid "Mutations" +msgstr "" + +#: src/init.cpp:847 src/init.cpp:956 src/scores_ui.cpp:33 +msgid "Achievements" +msgstr "" + +#: src/init.cpp:848 +msgid "Damage info orders" +msgstr "" + +#: src/init.cpp:849 +msgid "Widgets" +msgstr "" + +#: src/init.cpp:850 src/init.cpp:900 +msgid "Faults" +msgstr "" + +#: src/init.cpp:852 +msgid "Tileset" +msgstr "" + +#: src/init.cpp:854 +msgid "Math expressions" +msgstr "" + +#: src/init.cpp:882 +msgid "Vitamins" +msgstr "" + +#: src/init.cpp:884 +msgid "Weapon categories" +msgstr "" + +#: src/init.cpp:887 +msgid "Field type migrations" +msgstr "" + +#: src/init.cpp:890 +msgid "Effect types" +msgstr "" + +#: src/init.cpp:891 +msgid "Activities" +msgstr "" + +#: src/init.cpp:892 +msgid "Addiction types" +msgstr "" + +#: src/init.cpp:903 +msgid "Mapgen definitions" +msgstr "" + +#: src/init.cpp:904 +msgid "Mapgen palettes" +msgstr "" + +#: src/init.cpp:912 +msgid "Furniture and terrain" +msgstr "" + +#: src/init.cpp:913 +msgid "Furniture and terrain migrations" +msgstr "" + +#: src/init.cpp:916 +msgid "Professions" +msgstr "" + +#: src/init.cpp:917 +msgid "Profession groups" +msgstr "" + +#: src/init.cpp:919 +msgid "Climbing aid" +msgstr "" + +#: src/init.cpp:921 +msgid "Mutation categories" +msgstr "" + +#: src/init.cpp:922 +msgid "Region settings" +msgstr "" + +#: src/init.cpp:926 +msgid "Overmap terrain vision" +msgstr "" + +#: src/init.cpp:930 +msgid "Map extras" +msgstr "" + +#: src/init.cpp:931 +msgid "Shop rates" +msgstr "" + +#: src/init.cpp:933 +msgid "Ammunition types" +msgstr "" + +#: src/init.cpp:936 +msgid "Gates" +msgstr "" + +#: src/init.cpp:939 +msgid "Mission types" +msgstr "" + +#: src/init.cpp:941 +msgid "Item actions" +msgstr "" + +#: src/init.cpp:947 +msgid "NPC templates" +msgstr "" + +#: src/init.cpp:951 +msgid "Spells" +msgstr "" + +#: src/init.cpp:952 +msgid "Transformations" +msgstr "" + +#: src/init.cpp:953 +msgid "Statistics" +msgstr "" + +#: src/init.cpp:954 +msgid "Scent types" +msgstr "" + +#: src/init.cpp:955 +msgid "Scores" +msgstr "" + +#: src/init.cpp:957 +msgid "Disease types" +msgstr "" + +#: src/init.cpp:959 +msgid "Damage types" +msgstr "" + +#: src/init.cpp:964 +msgid "Verifying" +msgstr "" + +#: src/input.cpp:113 +msgctxt "key modifier" +msgid "CTRL-" +msgstr "" + +#: src/input.cpp:114 +msgctxt "key modifier" +msgid "ALT-" +msgstr "" + +#: src/input.cpp:115 +msgctxt "key modifier" +msgid "SHIFT-" +msgstr "" + +#: src/input.cpp:461 +msgid "key bindings configuration" +msgstr "" + +#: src/input.cpp:501 src/input.cpp:539 +msgctxt "key name" +msgid "TAB" +msgstr "" + +#: src/input.cpp:502 +msgctxt "key name" +msgid "BACKTAB" +msgstr "" + +#: src/input.cpp:503 src/input.cpp:542 +msgctxt "key name" +msgid "SPACE" +msgstr "" + +#: src/input.cpp:504 src/input.cpp:562 +msgctxt "key name" +msgid "UP" +msgstr "" + +#: src/input.cpp:505 src/input.cpp:561 +msgctxt "key name" +msgid "DOWN" +msgstr "" + +#: src/input.cpp:506 src/input.cpp:560 +msgctxt "key name" +msgid "LEFT" +msgstr "" + +#: src/input.cpp:507 src/input.cpp:559 +msgctxt "key name" +msgid "RIGHT" +msgstr "" + +#: src/input.cpp:508 src/input.cpp:558 +msgctxt "key name" +msgid "NPAGE" +msgstr "" + +#: src/input.cpp:509 src/input.cpp:555 +msgctxt "key name" +msgid "PPAGE" +msgstr "" + +#: src/input.cpp:510 src/input.cpp:541 +msgctxt "key name" +msgid "ESC" +msgstr "" + +#: src/input.cpp:512 src/input.cpp:538 +msgctxt "key name" +msgid "BACKSPACE" +msgstr "" + +#: src/input.cpp:513 +msgctxt "key name" +msgid "DELETE" +msgstr "" + +#: src/input.cpp:514 src/input.cpp:556 +msgctxt "key name" +msgid "HOME" +msgstr "" + +#: src/input.cpp:515 +msgctxt "key name" +msgid "BREAK" +msgstr "" + +#: src/input.cpp:516 src/input.cpp:557 +msgctxt "key name" +msgid "END" +msgstr "" + +#: src/input.cpp:517 src/input.cpp:540 +msgctxt "key name" +msgid "RETURN" +msgstr "" + +#: src/input.cpp:519 src/input.cpp:567 +msgctxt "key name" +msgid "KEYPAD_ENTER" +msgstr "" + +#: src/input.cpp:543 +msgctxt "key name" +msgid "F1" +msgstr "" + +#: src/input.cpp:544 +msgctxt "key name" +msgid "F2" +msgstr "" + +#: src/input.cpp:545 +msgctxt "key name" +msgid "F3" +msgstr "" + +#: src/input.cpp:546 +msgctxt "key name" +msgid "F4" +msgstr "" + +#: src/input.cpp:547 +msgctxt "key name" +msgid "F5" +msgstr "" + +#: src/input.cpp:548 +msgctxt "key name" +msgid "F6" +msgstr "" + +#: src/input.cpp:549 +msgctxt "key name" +msgid "F7" +msgstr "" + +#: src/input.cpp:550 +msgctxt "key name" +msgid "F8" +msgstr "" + +#: src/input.cpp:551 +msgctxt "key name" +msgid "F9" +msgstr "" + +#: src/input.cpp:552 +msgctxt "key name" +msgid "F10" +msgstr "" + +#: src/input.cpp:553 +msgctxt "key name" +msgid "F11" +msgstr "" + +#: src/input.cpp:554 +msgctxt "key name" +msgid "F12" +msgstr "" + +#: src/input.cpp:563 +msgctxt "key name" +msgid "KEYPAD_DIVIDE" +msgstr "" + +#: src/input.cpp:564 +msgctxt "key name" +msgid "KEYPAD_MULTIPLY" +msgstr "" + +#: src/input.cpp:565 +msgctxt "key name" +msgid "KEYPAD_MINUS" +msgstr "" + +#: src/input.cpp:566 +msgctxt "key name" +msgid "KEYPAD_PLUS" +msgstr "" + +#: src/input.cpp:568 +msgctxt "key name" +msgid "KEYPAD_1" +msgstr "" + +#: src/input.cpp:569 +msgctxt "key name" +msgid "KEYPAD_2" +msgstr "" + +#: src/input.cpp:570 +msgctxt "key name" +msgid "KEYPAD_3" +msgstr "" + +#: src/input.cpp:571 +msgctxt "key name" +msgid "KEYPAD_4" +msgstr "" + +#: src/input.cpp:572 +msgctxt "key name" +msgid "KEYPAD_5" +msgstr "" + +#: src/input.cpp:573 +msgctxt "key name" +msgid "KEYPAD_6" +msgstr "" + +#: src/input.cpp:574 +msgctxt "key name" +msgid "KEYPAD_7" +msgstr "" + +#: src/input.cpp:575 +msgctxt "key name" +msgid "KEYPAD_8" +msgstr "" + +#: src/input.cpp:576 +msgctxt "key name" +msgid "KEYPAD_9" +msgstr "" + +#: src/input.cpp:577 +msgctxt "key name" +msgid "KEYPAD_0" +msgstr "" + +#: src/input.cpp:578 +msgctxt "key name" +msgid "KEYPAD_PERIOD" +msgstr "" + +#: src/input.cpp:579 +msgctxt "key name" +msgid "F13" +msgstr "" + +#: src/input.cpp:580 +msgctxt "key name" +msgid "F14" +msgstr "" + +#: src/input.cpp:581 +msgctxt "key name" +msgid "F15" +msgstr "" + +#: src/input.cpp:582 +msgctxt "key name" +msgid "F16" +msgstr "" + +#: src/input.cpp:583 +msgctxt "key name" +msgid "F17" +msgstr "" + +#: src/input.cpp:584 +msgctxt "key name" +msgid "F18" +msgstr "" + +#: src/input.cpp:585 +msgctxt "key name" +msgid "F19" +msgstr "" + +#: src/input.cpp:586 +msgctxt "key name" +msgid "F20" +msgstr "" + +#: src/input.cpp:587 +msgctxt "key name" +msgid "F21" +msgstr "" + +#: src/input.cpp:588 +msgctxt "key name" +msgid "F22" +msgstr "" + +#: src/input.cpp:589 +msgctxt "key name" +msgid "F23" +msgstr "" + +#: src/input.cpp:590 +msgctxt "key name" +msgid "F24" +msgstr "" + +#: src/input.cpp:596 +msgctxt "key name" +msgid "JOY_LEFT" +msgstr "" + +#: src/input.cpp:597 +msgctxt "key name" +msgid "JOY_RIGHT" +msgstr "" + +#: src/input.cpp:598 +msgctxt "key name" +msgid "JOY_UP" +msgstr "" + +#: src/input.cpp:599 +msgctxt "key name" +msgid "JOY_DOWN" +msgstr "" + +#: src/input.cpp:600 +msgctxt "key name" +msgid "JOY_LEFTUP" +msgstr "" + +#: src/input.cpp:601 +msgctxt "key name" +msgid "JOY_LEFTDOWN" +msgstr "" + +#: src/input.cpp:602 +msgctxt "key name" +msgid "JOY_RIGHTUP" +msgstr "" + +#: src/input.cpp:603 +msgctxt "key name" +msgid "JOY_RIGHTDOWN" +msgstr "" + +#: src/input.cpp:605 +msgctxt "key name" +msgid "JOY_0" +msgstr "" + +#: src/input.cpp:606 +msgctxt "key name" +msgid "JOY_1" +msgstr "" + +#: src/input.cpp:607 +msgctxt "key name" +msgid "JOY_2" +msgstr "" + +#: src/input.cpp:608 +msgctxt "key name" +msgid "JOY_3" +msgstr "" + +#: src/input.cpp:609 +msgctxt "key name" +msgid "JOY_4" +msgstr "" + +#: src/input.cpp:610 +msgctxt "key name" +msgid "JOY_5" +msgstr "" + +#: src/input.cpp:611 +msgctxt "key name" +msgid "JOY_6" +msgstr "" + +#: src/input.cpp:612 +msgctxt "key name" +msgid "JOY_7" +msgstr "" + +#: src/input.cpp:613 +msgctxt "key name" +msgid "JOY_8" +msgstr "" + +#: src/input.cpp:614 +msgctxt "key name" +msgid "JOY_9" +msgstr "" + +#: src/input.cpp:615 +msgctxt "key name" +msgid "JOY_10" +msgstr "" + +#: src/input.cpp:616 +msgctxt "key name" +msgid "JOY_11" +msgstr "" + +#: src/input.cpp:617 +msgctxt "key name" +msgid "JOY_12" +msgstr "" + +#: src/input.cpp:618 +msgctxt "key name" +msgid "JOY_13" +msgstr "" + +#: src/input.cpp:619 +msgctxt "key name" +msgid "JOY_14" +msgstr "" + +#: src/input.cpp:620 +msgctxt "key name" +msgid "JOY_15" +msgstr "" + +#: src/input.cpp:621 +msgctxt "key name" +msgid "JOY_16" +msgstr "" + +#: src/input.cpp:622 +msgctxt "key name" +msgid "JOY_17" +msgstr "" + +#: src/input.cpp:623 +msgctxt "key name" +msgid "JOY_18" +msgstr "" + +#: src/input.cpp:624 +msgctxt "key name" +msgid "JOY_19" +msgstr "" + +#: src/input.cpp:625 +msgctxt "key name" +msgid "JOY_20" +msgstr "" + +#: src/input.cpp:626 +msgctxt "key name" +msgid "JOY_21" +msgstr "" + +#: src/input.cpp:627 +msgctxt "key name" +msgid "JOY_22" +msgstr "" + +#: src/input.cpp:628 +msgctxt "key name" +msgid "JOY_23" +msgstr "" + +#: src/input.cpp:629 +msgctxt "key name" +msgid "JOY_24" +msgstr "" + +#: src/input.cpp:630 +msgctxt "key name" +msgid "JOY_25" +msgstr "" + +#: src/input.cpp:631 +msgctxt "key name" +msgid "JOY_26" +msgstr "" + +#: src/input.cpp:632 +msgctxt "key name" +msgid "JOY_27" +msgstr "" + +#: src/input.cpp:633 +msgctxt "key name" +msgid "JOY_28" +msgstr "" + +#: src/input.cpp:634 +msgctxt "key name" +msgid "JOY_29" +msgstr "" + +#: src/input.cpp:635 +msgctxt "key name" +msgid "JOY_30" +msgstr "" + +#: src/input.cpp:638 +msgctxt "key name" +msgid "MOUSE_LEFT_PRESSED" +msgstr "" + +#: src/input.cpp:640 +msgctxt "key name" +msgid "MOUSE_LEFT" +msgstr "" + +#: src/input.cpp:642 +msgctxt "key name" +msgid "MOUSE_RIGHT_PRESSED" +msgstr "" + +#: src/input.cpp:644 +msgctxt "key name" +msgid "MOUSE_RIGHT" +msgstr "" + +#: src/input.cpp:646 +msgctxt "key name" +msgid "SCROLL_UP" +msgstr "" + +#: src/input.cpp:648 +msgctxt "key name" +msgid "SCROLL_DOWN" +msgstr "" + +#: src/input.cpp:650 +msgctxt "key name" +msgid "MOUSE_MOVE" +msgstr "" + +#: src/input.cpp:652 +msgctxt "key name" +msgid "MOUSE_BACK_PRESSED" +msgstr "" + +#: src/input.cpp:654 +msgctxt "key name" +msgid "MOUSE_BACK" +msgstr "" + +#: src/input.cpp:656 +msgctxt "key name" +msgid "MOUSE_FORWARD_PRESSED" +msgstr "" + +#: src/input.cpp:658 +msgctxt "key name" +msgid "MOUSE_FORWARD" +msgstr "" + +#: src/input.cpp:724 +#, c-format +msgctxt "function key name" +msgid "F%d" +msgstr "" + +#: src/input.cpp:730 +#, c-format +msgctxt "control key name" +msgid "CTRL+%c" +msgstr "" + +#: src/input.cpp:752 +#, c-format +msgid "unknown key %ld" +msgstr "" + +#: src/input_context.cpp:285 +msgid "Unbound locally!" +msgstr "" + +#: src/input_context.cpp:285 +msgid "Unbound locally! Underlying global." +msgstr "" + +#: src/input_context.cpp:287 +msgid "Unbound globally!" +msgstr "" + +#: src/input_context.cpp:303 +msgctxt "keybinding" +msgid "None applicable" +msgstr "" + +#: src/input_context.cpp:306 src/input_context.cpp:1261 src/output.h:687 +#: src/requirements.cpp:535 src/requirements.cpp:557 +msgid " or " +msgstr "" + +#: src/input_context.cpp:306 src/output.h:687 +msgid ", or " +msgstr "" + +#. ~ keybinding description for anykey +#: src/input_context.cpp:368 +msgctxt "keybinding" +msgid "any" +msgstr "" + +#. ~ keybinding description for unbound or non-applicable keys +#: src/input_context.cpp:394 +msgctxt "keybinding" +msgid "n/a" +msgstr "" + +#. ~ %1$s: action description text before key, +#. ~ %2$s: key description, +#. ~ %3$s: action description text after key. +#: src/input_context.cpp:411 +#, c-format +msgctxt "keybinding" +msgid "%1$s[%2$s]%3$s" +msgstr "" + +#. ~ %1$s: key description, +#. ~ %2$s: action description. +#: src/input_context.cpp:416 +#, c-format +msgctxt "keybinding" +msgid "[%1$s] %2$s" +msgstr "" + +#: src/input_context.cpp:532 +msgid "Scroll to top" +msgstr "" + +#: src/input_context.cpp:533 +msgid "Scroll to bottom" +msgstr "" + +#: src/input_context.cpp:648 +msgid "KEYBINDINGS" +msgstr "" + +#: src/input_context.cpp:652 +msgid "Unbound keys" +msgstr "" + +#: src/input_context.cpp:653 +msgid "Keybinding active only on this screen" +msgstr "" + +#: src/input_context.cpp:654 +msgid "Keybinding active globally" +msgstr "" + +#: src/input_context.cpp:655 +msgid "* User customized" +msgstr "" + +#: src/input_context.cpp:658 +#, c-format +msgid "Press %c to execute action\n" +msgstr "" + +#: src/input_context.cpp:663 +#, c-format +msgid "[%c] Remove keybinding" +msgstr "" + +#: src/input_context.cpp:667 +#, c-format +msgid "[%c] Add local keybinding" +msgstr "" + +#: src/input_context.cpp:671 +#, c-format +msgid "[%c] Add global keybinding" +msgstr "" + +#: src/input_context.cpp:675 +#, c-format +msgid "[%c] Reset keybinding" +msgstr "" + +#: src/input_context.cpp:831 +msgid "" +"Conflict. The following keybinding(s) will be removed from the respective " +"action(s):\n" +msgstr "" + +#: src/input_context.cpp:833 +msgid "Continue?" +msgstr "" + +#: src/input_context.cpp:893 +#, c-format +msgid "Reset to global bindings for %s?" +msgstr "" + +#: src/input_context.cpp:894 +#, c-format +msgid "Clear keys for %s?" +msgstr "" + +#: src/input_context.cpp:920 +#, c-format +msgid "New key for %s" +msgstr "" + +#: src/input_context.cpp:928 +#, c-format +msgid "This key is already used for %s." +msgstr "" + +#: src/input_context.cpp:1112 +msgid "" +"There are already local keybindings defined for this action, please remove " +"them first." +msgstr "" + +#: src/input_context.cpp:1129 +#, c-format +msgid "saving keybindings failed: %s" +msgstr "" + +#: src/input_context.cpp:1249 +msgid "any key" +msgstr "" + +#: src/input_context.cpp:1252 +msgid "mouse movement" +msgstr "" + +#: src/inventory.cpp:874 +#, c-format +msgid "Your %s is damaged by rust." +msgstr "" + +#: src/inventory_ui.cpp:236 +#, c-format +msgid "%s/%s : %s/%s : max %s" +msgstr "" + +#: src/inventory_ui.cpp:238 +#, c-format +msgid "(remains %s, %s) max length %s" +msgstr "" + +#. ~ %1$d: chosen count, %2$d: available count +#: src/inventory_ui.cpp:263 +#, c-format +msgctxt "count" +msgid "%1$d of %2$d" +msgstr "" + +#: src/inventory_ui.cpp:1797 +#, c-format +msgid "Page %d/%d" +msgstr "" + +#: src/inventory_ui.cpp:1973 +msgid "Destination has no pockets." +msgstr "" + +#: src/inventory_ui.cpp:1983 +msgid "Select pocket" +msgstr "" + +#: src/inventory_ui.cpp:1987 +#, c-format +msgid "%s - %s/%s | %d moves" +msgstr "" + +#: src/inventory_ui.cpp:2001 +#, c-format +msgid "%s contains no pockets that can contain item." +msgstr "" + +#: src/inventory_ui.cpp:2013 +#, c-format +msgid "Cannot put item in pocket: %s" +msgstr "" + +#: src/inventory_ui.cpp:2521 +msgid "Numpad ON" +msgstr "" + +#: src/inventory_ui.cpp:2540 +#, c-format +msgid "Longest Length (%s): %s Weight (%s):" +msgstr "" + +#: src/inventory_ui.cpp:2551 +#, c-format +msgid "Free Volume (%s): %s Volume (%s):" +msgstr "" + +#: src/inventory_ui.cpp:2564 +#, c-format +msgid "Free Holster Volume (%s): %s Used Holsters:" +msgstr "" + +#: src/inventory_ui.cpp:2716 +msgid "That is not an integer." +msgstr "" + +#: src/inventory_ui.cpp:2792 +msgid "There are no available choices" +msgstr "" + +#: src/inventory_ui.cpp:2805 src/worldfactory.cpp:1270 +#, c-format +msgid "[%s] Filter: " +msgstr "" + +#: src/inventory_ui.cpp:2859 +msgid "Confirm your selection" +msgstr "" + +#: src/inventory_ui.cpp:2861 +msgid "Switch category selection mode" +msgstr "" + +#: src/inventory_ui.cpp:2862 +msgid "Toggle favorite" +msgstr "" + +#: src/inventory_ui.cpp:3283 +msgid "Category selection mode" +msgstr "" + +#: src/inventory_ui.cpp:3541 +msgid "Mark/unmark selected item" +msgstr "" + +#: src/inventory_ui.cpp:3543 +msgid "Mark a specific amount of selected item" +msgstr "" + +#: src/inventory_ui.cpp:3544 +msgid "Mark/unmark non-favorite items" +msgstr "" + +#: src/inventory_ui.cpp:3733 src/inventory_ui.cpp:4025 +#: src/inventory_ui.cpp:4215 +#, c-format +msgid "No items were selected. Use %s to select them." +msgstr "" + +#: src/inventory_ui.cpp:3755 +msgid "ITEMS TO COMPARE" +msgstr "" + +#: src/inventory_ui.cpp:3789 +#, c-format +msgid "You need two items for comparison. Use %s to select them." +msgstr "" + +#: src/inventory_ui.cpp:3968 +msgid "ITEMS TO HAUL" +msgstr "" + +#: src/inventory_ui.cpp:4004 +msgid "Cannot haul contents of containers" +msgstr "" + +#: src/inventory_ui.cpp:4051 +msgid "" +"You are dropping liquid from its container. You might not be able to pick " +"it back up. Really do so?" +msgstr "" + +#: src/inventory_ui.cpp:4181 +#, c-format +msgid "" +"%s wield %s wear\n" +"%s expand %s all\n" +"%s examine %s/%s/%s quantity (or type number then %s)" +msgstr "" + +#: src/inventory_ui.cpp:4283 +#, c-format +msgid "You can't wear the %s." +msgstr "" + +#: src/inventory_ui.cpp:4467 src/options.cpp:2934 +msgid "Auto" +msgstr "" + +#: src/inventory_ui.cpp:4467 +msgid "Manual" +msgstr "" + +#: src/inventory_ui.cpp:4469 +#, c-format +msgid "" +"[%s] Confirm [%s] Cancel " +"[%s] Select destination(%s)" +msgstr "" + +#: src/inventory_ui.h:1023 +msgid "ITEMS TO DROP" +msgstr "" + +#: src/item.cpp:469 +#, c-format +msgid "%s and %d more" +msgstr "" + +#: src/item.cpp:469 +#, c-format +msgid "%s, and %d more" +msgstr "" + +#: src/item.cpp:821 +#, c-format +msgid "%s (taking %s)" +msgstr "" + +#: src/item.cpp:1991 +#, c-format +msgid "" +"* This food looks as fresh as it can be. It still has " +"%s until it spoils." +msgstr "" + +#: src/item.cpp:1995 +msgid "* This food looks as fresh as it can be." +msgstr "" + +#: src/item.cpp:2000 +#, c-format +msgid "" +"* This food looks old. It's just %s from becoming " +"inedible." +msgstr "" + +#: src/item.cpp:2004 +msgid "" +"* This food looks old. It's on the brink of becoming inedible." +msgstr "" + +#: src/item.cpp:2011 +msgid "" +"* This food looks fine. If you were more skilled in cooking or" +" survival, you might be able to make a better estimation." +msgstr "" + +#. ~ here, %s is an approximate time span, e.g., "over 2 weeks" or "about 1 +#. season" +#: src/item.cpp:2018 +#, c-format +msgid "" +"* This food looks quite fresh. It has %s until it" +" spoils." +msgstr "" + +#. ~ here, %s is an approximate time span, e.g., "over 2 weeks" or "about 1 +#. season" +#: src/item.cpp:2023 +#, c-format +msgid "" +"* This food looks like it is reaching its midlife. " +"There's %s before it spoils." +msgstr "" + +#. ~ here, %s is an approximate time span, e.g., "over 2 weeks" or "about 1 +#. season" +#: src/item.cpp:2028 +#, c-format +msgid "" +"* This food looks like it has passed its midlife. " +"Edible, but will go bad in %s." +msgstr "" + +#. ~ here, %s is an approximate time span, e.g., "over 2 weeks" or "about 1 +#. season" +#: src/item.cpp:2033 +#, c-format +msgid "" +"* This food looks like it will be old soon. It has " +"%s, so if you plan to use it, it's now or never." +msgstr "" + +#: src/item.cpp:2364 +msgid "Best" +msgstr "" + +#: src/item.cpp:2365 +msgid "Vs. Agile" +msgstr "" + +#: src/item.cpp:2366 +msgid "Vs. Armored" +msgstr "" + +#: src/item.cpp:2367 +msgid "Vs. Mixed" +msgstr "" + +#: src/item.cpp:2416 +#, c-format +msgid "Material: %s" +msgstr "" + +#: src/item.cpp:2420 src/item_contents.cpp:2687 src/item_pocket.cpp:1001 +#: src/item_pocket.cpp:1243 src/item_pocket.cpp:1254 +msgid "Volume: " +msgstr "" + +#: src/item.cpp:2423 src/item_pocket.cpp:1248 src/item_pocket.cpp:1257 +msgid "Weight: " +msgstr "" + +#: src/item.cpp:2427 +msgid "Length: " +msgstr "" + +#: src/item.cpp:2433 +#, c-format +msgid "Owner: %s" +msgstr "" + +#: src/item.cpp:2437 +msgid "Category: " +msgstr "" + +#: src/item.cpp:2470 +msgid "" +"This item is a magical focus. You can cast spells with it in " +"your hand." +msgstr "" + +#: src/item.cpp:2475 +#, c-format +msgid "This is an in progress disassembly of %s. It is %d percent complete." +msgstr "" + +#: src/item.cpp:2476 +#, c-format +msgid "This is an in progress %s. It is %d percent complete." +msgstr "" + +#: src/item.cpp:2510 +msgid "Minimum requirements:" +msgstr "" + +#: src/item.cpp:2517 +#, c-format +msgid "Contains: %s" +msgstr "" + +#: src/item.cpp:2522 +msgid "Amount: " +msgstr "" + +#: src/item.cpp:2535 +#, c-format +msgid "Old owner: %s" +msgstr "" + +#: src/item.cpp:2538 +msgid "age (hours): " +msgstr "" + +#: src/item.cpp:2540 +msgid "charges: " +msgstr "" + +#: src/item.cpp:2542 +msgid "damage: " +msgstr "" + +#: src/item.cpp:2544 +msgid "degradation: " +msgstr "" + +#: src/item.cpp:2546 +msgid "active: " +msgstr "" + +#: src/item.cpp:2548 +msgid "burn: " +msgstr "" + +#: src/item.cpp:2550 +msgid "counter: " +msgstr "" + +#: src/item.cpp:2553 +msgid "countdown: " +msgstr "" + +#: src/item.cpp:2561 +#, c-format +msgid "tags: %s" +msgstr "" + +#: src/item.cpp:2568 +#, c-format +msgid "flags: %s" +msgstr "" + +#: src/item.cpp:2571 +#, c-format +msgid "item var: %s, %s" +msgstr "" + +#: src/item.cpp:2575 +msgid "wetness: " +msgstr "" + +#: src/item.cpp:2581 +msgid "age (turns): " +msgstr "" + +#: src/item.cpp:2584 +msgid "rot (turns): " +msgstr "" + +#: src/item.cpp:2587 +msgid "max rot (turns): " +msgstr "" + +#: src/item.cpp:2592 +msgid "last temp: " +msgstr "" + +#: src/item.cpp:2595 +msgid "Temp: " +msgstr "" + +#: src/item.cpp:2597 +msgid "Spec ener: " +msgstr "" + +#: src/item.cpp:2600 +msgid "Spec heat lq: " +msgstr "" + +#: src/item.cpp:2603 +msgid "Spec heat sld: " +msgstr "" + +#: src/item.cpp:2606 +msgid "latent heat: " +msgstr "" + +#: src/item.cpp:2609 +msgid "Freeze point: " +msgstr "" + +#: src/item.cpp:2622 src/item.cpp:2704 +msgid "Quench: " +msgstr "" + +#: src/item.cpp:2627 src/item.cpp:2725 +msgid "Enjoyability: " +msgstr "" + +#: src/item.cpp:2632 src/item.cpp:2729 +msgid "Health: " +msgstr "" + +#: src/item.cpp:2636 +msgid "Stimulation: " +msgstr "" + +#: src/item.cpp:2637 +msgid "Downer" +msgstr "" + +#: src/item.cpp:2637 +msgid "Upper" +msgstr "" + +#: src/item.cpp:2642 src/item.cpp:2734 +msgid "Portions: " +msgstr "" + +#: src/item.cpp:2647 src/item.cpp:2743 +msgid "Consume time: " +msgstr "" + +#: src/item.cpp:2659 +msgid "* Consuming this item is addicting." +msgstr "" + +#: src/item.cpp:2685 +msgid "Nutrition will vary with chosen ingredients." +msgstr "" + +#: src/item.cpp:2688 +msgid "" +"Nutrition range cannot be calculated accurately due to recipe " +"loops." +msgstr "" + +#: src/item.cpp:2695 +msgid "Calories (kcal): " +msgstr "" + +#: src/item.cpp:2710 src/item.cpp:2713 +msgid "Satiety: " +msgstr "" + +#: src/item.cpp:2717 +msgid " - " +msgstr "" + +#: src/item.cpp:2739 +msgid "Smells like: " +msgstr "" + +#: src/item.cpp:2795 +msgid "Vitamins (RDA): " +msgstr "" + +#: src/item.cpp:2799 +msgid "Other contents: " +msgstr "" + +#: src/item.cpp:2807 +msgid "* This food will cause an allergic reaction." +msgstr "" + +#: src/item.cpp:2816 +msgid "* This food contains human flesh." +msgstr "" + +#: src/item.cpp:2819 +msgid "* This food contains human flesh." +msgstr "" + +#: src/item.cpp:2825 +msgid "* This food is tainted and will poison you." +msgstr "" + +#: src/item.cpp:2833 +msgid "* On closer inspection, this appears to be poisonous." +msgstr "" + +#: src/item.cpp:2842 +msgid "" +"* On closer inspection, this appears to be " +"hallucinogenic." +msgstr "" + +#: src/item.cpp:2857 +#, c-format +msgid "" +"* This item is perishable, and at room temperature has an" +" estimated nominal shelf life of %s." +msgstr "" + +#: src/item.cpp:2868 +msgid "" +"* Quality of this food suffers when it's frozen, and it will become" +" mushy after thawing out." +msgstr "" + +#: src/item.cpp:2873 +msgid "" +"* It was frozen once and after thawing became mushy and " +"tasteless. It will rot quickly if thawed again." +msgstr "" + +#: src/item.cpp:2879 +msgid "* It seems that deep freezing killed all parasites." +msgstr "" + +#: src/item.cpp:2885 +msgid "" +"This item has started to rot, but your bionic " +"digestion can tolerate it." +msgstr "" + +#: src/item.cpp:2890 +msgid "" +"This item has started to rot, but you can tolerate " +"it." +msgstr "" + +#: src/item.cpp:2894 +msgid "" +"This item has started to rot. Eating it would be a " +"very bad idea." +msgstr "" + +#: src/item.cpp:2932 +msgid "Compatible guns: " +msgstr "" + +#: src/item.cpp:2938 src/item.cpp:3398 src/item_pocket.cpp:1010 +#, c-format +msgid " round of %s" +msgid_plural " rounds of %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:2941 src/item.cpp:3401 +msgid "Capacity: " +msgstr "" + +#: src/item.cpp:2949 src/item.cpp:3405 +msgid "Variants: " +msgstr "" + +#: src/item.cpp:2955 src/item.cpp:3369 +msgid " moves per round" +msgstr "" + +#: src/item.cpp:2955 src/item.cpp:3368 +msgid "Reload time: " +msgstr "" + +#: src/item.cpp:2973 +msgid "Ammunition type: " +msgstr "" + +#: src/item.cpp:2975 +msgid "Ammunition: " +msgstr "" + +#: src/item.cpp:2982 src/item.cpp:3600 +msgid "Damage: " +msgstr "" + +#: src/item.cpp:2988 +msgid "Damage multiplier: " +msgstr "" + +#: src/item.cpp:2993 src/item.cpp:3269 src/item.cpp:3605 +msgid "Armor-pierce: " +msgstr "" + +#: src/item.cpp:2996 src/item.cpp:3609 +msgid "Range: " +msgstr "" + +#: src/item.cpp:3000 src/item.cpp:3613 +msgid "Range Multiplier: " +msgstr "" + +#: src/item.cpp:3004 src/item.cpp:3289 +msgid "Dispersion: " +msgstr "" + +#: src/item.cpp:3008 +msgid "Recoil: " +msgstr "" + +#: src/item.cpp:3012 src/item.cpp:3254 +msgid "Critical multiplier: " +msgstr "" + +#: src/item.cpp:3030 +msgid "Damage and dispersion by barrel length: " +msgstr "" + +#: src/item.cpp:3034 src/item.cpp:3041 src/item.cpp:3048 +msgid " damage: " +msgstr "" + +#: src/item.cpp:3036 src/item.cpp:3043 src/item.cpp:3050 +msgid " dispersion: " +msgstr "" + +#: src/item.cpp:3060 +msgid "" +"This ammo has been hand-loaded, which resulted in slightly " +"inferior performance compared to factory-produced ammo." +msgstr "" + +#: src/item.cpp:3066 +msgid "" +"This ammo has been loaded with matchhead powder, and will quickly" +" clog and rust most guns like blackpowder, but will also rarely cause the " +"gun damage from pressure spikes." +msgstr "" + +#: src/item.cpp:3071 +msgid "" +"This ammo has been loaded with blackpowder, and will quickly clog" +" up most guns, and cause rust if the gun is not cleaned." +msgstr "" + +#: src/item.cpp:3076 +msgid "This ammo never misfires." +msgstr "" + +#: src/item.cpp:3080 +msgid "Stands a very low chance of remaining intact once fired." +msgstr "" + +#: src/item.cpp:3082 +msgid "Stands a low chance of remaining intact once fired." +msgstr "" + +#: src/item.cpp:3084 +msgid "" +"Stands a somewhat low chance of remaining intact once fired." +msgstr "" + +#: src/item.cpp:3086 +msgid "Stands a decent chance of remaining intact once fired." +msgstr "" + +#: src/item.cpp:3088 +msgid "Stands a good chance of remaining intact once fired." +msgstr "" + +#: src/item.cpp:3094 +msgid "This ammo may start fires." +msgstr "" + +#: src/item.cpp:3137 +msgid "" +"Weapon is not attached a bore mod, so stats below assume the " +"default bore mod: " +msgstr "" + +#: src/item.cpp:3142 +msgid "Weapon is not attached a bore mod. " +msgstr "" + +#: src/item.cpp:3186 +msgid "" +"Weapon is not loaded, so stats below assume the default ammo: " +msgstr "" + +#: src/item.cpp:3196 +msgid "Ranged damage: " +msgstr "" + +#: src/item.cpp:3238 src/item.cpp:3281 src/item.cpp:3303 src/item.cpp:3331 +msgid " = " +msgstr "" + +#: src/item.cpp:3246 +#, c-format +msgid "Barrel Length: %d %s" +msgstr "" + +#: src/item.cpp:3262 +msgid "Maximum range: " +msgstr "" + +#: src/item.cpp:3319 +msgid "Sight dispersion (point shooting): " +msgstr "" + +#: src/item.cpp:3323 src/item.cpp:3583 +msgid "Sight dispersion: " +msgstr "" + +#: src/item.cpp:3342 +msgid "Effective recoil: " +msgstr "" + +#: src/item.cpp:3347 +msgid " (with bipod )" +msgstr "" + +#: src/item.cpp:3354 +msgid "Theoretical minimum recoil: " +msgstr "" + +#: src/item.cpp:3359 +msgid " (when strength reaches: )" +msgstr "" + +#: src/item.cpp:3370 src/item.cpp:3450 +msgid " moves" +msgstr "" + +#: src/item.cpp:3381 +msgid "Loudness with current fire mode: " +msgstr "" + +#: src/item.cpp:3386 +msgid "Skill used: " +msgstr "" + +#: src/item.cpp:3392 src/item.cpp:4770 +msgid "Magazine: " +msgstr "" + +#: src/item.cpp:3412 +msgid "Type: " +msgstr "" + +#: src/item.cpp:3420 +msgid "Ammunition: " +msgstr "" + +#: src/item.cpp:3425 +msgid "Ammunition consumed per shot: " +msgstr "" + +#: src/item.cpp:3430 +msgid "Energy per shot: " +msgstr "" + +#: src/item.cpp:3447 +msgid "Even chance of good hit at range: " +msgstr "" + +#: src/item.cpp:3448 +msgid "" +msgstr "" + +#: src/item.cpp:3450 +msgid "Time to reach aim level: " +msgstr "" + +#: src/item.cpp:3464 +msgid "Fire modes: " +msgstr "" + +#: src/item.cpp:3484 src/item.cpp:4789 +msgid "Compatible magazines:" +msgstr "" + +#: src/item.cpp:3486 src/item.cpp:4791 +msgid "" +"\n" +"Types: " +msgstr "" + +#: src/item.cpp:3489 src/item.cpp:4794 +msgid "" +"\n" +"Form factors: " +msgstr "" + +#: src/item.cpp:3499 +msgid "Mods:" +msgstr "" + +#: src/item.cpp:3523 src/vehicle_display.cpp:456 +msgid "empty" +msgstr "" + +#: src/item.cpp:3532 +#, c-format +msgid "Contains %i casing" +msgid_plural "Contains %i casings" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:3540 +msgid "This weapon needs two free hands to fire." +msgstr "" + +#: src/item.cpp:3554 +msgid "" +"This mod must be attached to a gun, it can not be fired " +"separately." +msgstr "" + +#: src/item.cpp:3559 +msgid "" +"When attached to a gun, allows making reach melee " +"attacks with it." +msgstr "" + +#: src/item.cpp:3566 +msgid "This mod obscures sights of the base weapon." +msgstr "" + +#: src/item.cpp:3573 +msgid "This mod might suffer wear when firing the base weapon." +msgstr "" + +#: src/item.cpp:3578 +msgid "Dispersion modifier: " +msgstr "" + +#: src/item.cpp:3588 +msgid "Field of view: No limit" +msgstr "" + +#: src/item.cpp:3590 +msgid "Field of view: " +msgstr "" + +#: src/item.cpp:3595 +msgid "Aim speed modifier: " +msgstr "" + +#: src/item.cpp:3617 +msgid "Handling modifier: " +msgstr "" + +#: src/item.cpp:3621 +msgid "Loudness modifier: " +msgstr "" + +#: src/item.cpp:3626 +msgid "Loudness multiplier: " +msgstr "" + +#: src/item.cpp:3632 +#, c-format +msgid "Ammo: %s" +msgstr "" + +#: src/item.cpp:3637 +msgid "%" +msgstr "" + +#: src/item.cpp:3637 +msgid "Reload modifier: " +msgstr "" + +#: src/item.cpp:3641 +msgid "Minimum strength required modifier: " +msgstr "" + +#: src/item.cpp:3647 +msgid "Adds mod locations: " +msgstr "" + +#: src/item.cpp:3670 +msgid "Used on: " +msgstr "" + +#: src/item.cpp:3678 +msgid "Incompatible with gunmods: " +msgstr "" + +#: src/item.cpp:3692 +msgid "Incompatible with slots: " +msgstr "" + +#: src/item.cpp:3714 +msgid " (fits)" +msgstr "" + +#: src/item.cpp:3716 +msgid " (poor fit)" +msgstr "" + +#: src/item.cpp:3722 +msgid " (too big)" +msgstr "" + +#: src/item.cpp:3724 +msgid " (huge!)" +msgstr "" + +#: src/item.cpp:3727 +msgid " (too small)" +msgstr "" + +#: src/item.cpp:3729 +msgid " (tiny!)" +msgstr "" + +#. ~ The size or fit of an article of clothing (fits / poor fit) +#: src/item.cpp:3737 +msgid "Size/Fit:" +msgstr "" + +#: src/item.cpp:3764 +msgid "Protection for:" +msgstr "" + +#: src/item.cpp:3766 src/item.cpp:4087 src/item.cpp:4139 src/item.cpp:4168 +#: src/item.cpp:4195 src/item.cpp:4224 src/item.cpp:4266 src/item.cpp:4292 +#, c-format +msgid " The %s." +msgstr "" + +#: src/item.cpp:3782 +msgid "Torso:" +msgstr "" + +#. ~ Limb-specific coverage (for guns strapped to torso) +#: src/item.cpp:3786 +msgid "Torso coverage:" +msgstr "" + +#. ~ Regular/Default coverage +#: src/item.cpp:3788 src/item.cpp:3857 +msgid "Default:" +msgstr "" + +#. ~ Melee coverage +#: src/item.cpp:3791 src/item.cpp:3861 +msgid "Melee:" +msgstr "" + +#. ~ Ranged coverage +#: src/item.cpp:3794 src/item.cpp:3866 +msgid "Ranged:" +msgstr "" + +#. ~ Vitals coverage +#: src/item.cpp:3797 src/item.cpp:3871 +msgid "Vitals:" +msgstr "" + +#: src/item.cpp:3807 src/item.cpp:4035 +msgid "" +"Protection values are reduced by damage and you may be able to " +"improve them by repairing this item." +msgstr "" + +#: src/item.cpp:3830 +msgid " Personal aura." +msgstr "" + +#: src/item.cpp:3833 +msgid " Close to skin." +msgstr "" + +#: src/item.cpp:3836 +msgid " Normal." +msgstr "" + +#: src/item.cpp:3839 +msgid " Waist." +msgstr "" + +#: src/item.cpp:3842 +msgid " Outer." +msgstr "" + +#: src/item.cpp:3845 +msgid " Strapped." +msgstr "" + +#: src/item.cpp:3848 +msgid " Outer aura." +msgstr "" + +#: src/item.cpp:3851 +msgid " Should never see this." +msgstr "" + +#. ~ Limb-specific coverage (%s = name of limb) +#: src/item.cpp:3855 +#, c-format +msgid "Coverage:%s" +msgstr "" + +#: src/item.cpp:3940 src/item.cpp:3957 src/item.cpp:4030 +msgid "Environmental: " +msgstr "" + +#: src/item.cpp:3946 +msgid "Negligible Protection" +msgstr "" + +#: src/item.cpp:3950 +msgid "Protection when active" +msgstr "" + +#: src/item.cpp:3951 +msgid "Acid: " +msgstr "" + +#: src/item.cpp:3954 +msgid "Fire: " +msgstr "" + +#: src/item.cpp:3978 +msgctxt "length unit: milimeter" +msgid "mm" +msgstr "" + +#: src/item.cpp:3985 +msgid "Materials:" +msgstr "" + +#: src/item.cpp:4004 +msgid "Rigid items only conflict on shared layers" +msgstr "" + +#: src/item.cpp:4021 +msgid "Protection:" +msgstr "" + +#: src/item.cpp:4082 +msgid "Covers:" +msgstr "" + +#: src/item.cpp:4092 +msgid " Nothing." +msgstr "" + +#: src/item.cpp:4103 +msgid "This armor is rigid" +msgstr "" + +#: src/item.cpp:4107 +msgid "Rigid Locations:" +msgstr "" + +#: src/item.cpp:4152 +msgid "This armor is comfortable" +msgstr "" + +#: src/item.cpp:4156 +msgid "Comfortable Locations:" +msgstr "" + +#: src/item.cpp:4186 +msgid "Total Coverage" +msgstr "" + +#: src/item.cpp:4188 +msgid "Total Coverage:" +msgstr "" + +#: src/item.cpp:4215 +msgid "Encumbrance" +msgstr "" + +#: src/item.cpp:4217 src/item.cpp:5411 +msgid "Encumbrance:" +msgstr "" + +#: src/item.cpp:4235 +msgid ", When full" +msgstr "" + +#: src/item.cpp:4242 +msgid ", When empty" +msgstr "" + +#: src/item.cpp:4258 +msgid "Warmth" +msgstr "" + +#: src/item.cpp:4260 +msgid "Warmth:" +msgstr "" + +#: src/item.cpp:4284 +msgid "Breathability" +msgstr "" + +#: src/item.cpp:4286 +msgid "Breathability:" +msgstr "" + +#: src/item.cpp:4318 +msgid "When active:" +msgstr "" + +#: src/item.cpp:4410 +msgid "* This clothing fits you perfectly." +msgstr "" + +#: src/item.cpp:4415 +msgid "* This clothing fits your large frame perfectly." +msgstr "" + +#: src/item.cpp:4421 +msgid "* This clothing fits your small frame perfectly." +msgstr "" + +#: src/item.cpp:4426 +msgid "" +"* This clothing is oversized and does not fit you." +msgstr "" + +#: src/item.cpp:4431 +msgid "" +"* This clothing is hilariously oversized and does not " +"fit your abnormally small mutated anatomy." +msgstr "" + +#: src/item.cpp:4437 +msgid "" +"* This clothing is normal sized and does not fit your" +" abnormally large mutated anatomy." +msgstr "" + +#: src/item.cpp:4443 +msgid "" +"* This clothing is normal sized and does not fit your " +"abnormally small mutated anatomy." +msgstr "" + +#: src/item.cpp:4449 +msgid "" +"* This clothing is hilariously undersized and does not " +"fit your abnormally large mutated anatomy." +msgstr "" + +#: src/item.cpp:4454 +msgid "" +"* This clothing is undersized and does not fit you." +msgstr "" + +#: src/item.cpp:4468 +msgid "can be upsized" +msgstr "" + +#: src/item.cpp:4471 +msgid "can be downsized" +msgstr "" + +#: src/item.cpp:4475 +msgid "can not be downsized" +msgstr "" + +#: src/item.cpp:4479 +msgid "can not be upsized" +msgstr "" + +#: src/item.cpp:4485 +#, c-format +msgid "* This clothing %s." +msgstr "" + +#: src/item.cpp:4491 +msgid " and upsized" +msgstr "" + +#: src/item.cpp:4494 +msgid " and downsized" +msgstr "" + +#: src/item.cpp:4498 +msgid " but not downsized" +msgstr "" + +#: src/item.cpp:4502 +msgid " but not upsized" +msgstr "" + +#: src/item.cpp:4507 +#, c-format +msgid "* This clothing can be refitted%s." +msgstr "" + +#: src/item.cpp:4512 +msgid "* This clothing can not be refitted, upsized, or downsized." +msgstr "" + +#: src/item.cpp:4519 +msgid "* This item can be worn on either side of the body." +msgstr "" + +#: src/item.cpp:4524 +msgid "* This gear is a part of power armor." +msgstr "" + +#: src/item.cpp:4528 +msgid "" +"* When worn with a power armor suit, it will fully protect you " +"from radiation." +msgstr "" + +#: src/item.cpp:4533 +msgid "" +"* When worn with a power armor helmet, it will fully protect " +"you from radiation." +msgstr "" + +#: src/item.cpp:4542 +#, c-format +msgid "* The film strip on the badge is %s." +msgstr "" + +#: src/item.cpp:4560 +msgid "Just for fun." +msgstr "" + +#: src/item.cpp:4565 +msgid "Some sort of martial arts training manual." +msgstr "" + +#: src/item.cpp:4570 +#, c-format +msgid "You can learn %s style from it." +msgstr "" + +#: src/item.cpp:4573 +#, c-format +msgid "This fighting style is %s to learn." +msgstr "" + +#: src/item.cpp:4577 +#, c-format +msgid "" +"It'd be easier to master if you'd have skill expertise in %s." +msgstr "" + +#: src/item.cpp:4583 +msgid "It can be understood by beginners." +msgstr "" + +#: src/item.cpp:4593 +#, c-format +msgid "Can bring your %s skill to ." +msgstr "" + +#: src/item.cpp:4597 +#, c-format +msgid "Your current %s skill is ." +msgstr "" + +#: src/item.cpp:4604 +#, c-format +msgid "Requires %s level to understand." +msgstr "" + +#: src/item.cpp:4613 +msgid "Requires intelligence of to easily read." +msgstr "" + +#: src/item.cpp:4619 +msgid "Reading this book affects your morale by " +msgstr "" + +#: src/item.cpp:4624 +msgid "A chapter of this book takes minute to read." +msgid_plural "" +"A chapter of this book takes minutes to read." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4630 +msgid "" +"A training session with this book takes " +"minute." +msgid_plural "" +"A training session with this book takes " +"minutes." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4641 +msgid "This book has unread chapter." +msgid_plural "This book has unread chapters." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4652 +#, c-format +msgid "This book can help with the following proficiencies: %s" +msgstr "" + +#: src/item.cpp:4691 +#, c-format +msgid "This book contains %u crafting recipe." +msgid_plural "This book contains %u crafting recipes." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4696 +msgid "You already know how to craft:" +msgstr "" + +#: src/item.cpp:4700 +msgid "You understand how to craft:" +msgstr "" + +#: src/item.cpp:4704 +msgid "You lack the skills to understand:" +msgstr "" + +#: src/item.cpp:4708 +msgid "This book can help you practice:" +msgstr "" + +#: src/item.cpp:4720 +msgid "It might help you figuring out some more recipes." +msgstr "" + +#: src/item.cpp:4726 +msgid "You need to read this book to see its contents." +msgstr "" + +#: src/item.cpp:4740 +#, c-format +msgid "Capacity: %dmJ" +msgstr "" + +#: src/item.cpp:4743 +#, c-format +msgid "Capacity: %dJ" +msgstr "" + +#: src/item.cpp:4746 +#, c-format +msgid "Capacity: %dkJ" +msgstr "" + +#: src/item.cpp:4764 +#, c-format +msgid "Charges: %d" +msgstr "" + +#: src/item.cpp:4807 +#, c-format +msgid "Maximum charge of %s." +msgid_plural "Maximum charges of %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4819 +msgid "" +"* This tool has been modified to use a universal power supply " +"and is not compatible with standard " +"batteries." +msgstr "" + +#: src/item.cpp:4825 +msgid "" +"* This tool has a rechargeable power cell and is not " +"compatible with standard batteries." +msgstr "" + +#: src/item.cpp:4831 +msgid "" +"* This tool has a rechargeable power cell and can be recharged " +"in any UPS-compatible recharging station. You could " +"charge it with standard batteries, but unloading it is " +"impossible." +msgstr "" + +#: src/item.cpp:4838 +msgid "* This tool runs on bionic power." +msgstr "" + +#: src/item.cpp:4852 +msgid "It's new, and ready to burn." +msgstr "" + +#: src/item.cpp:4854 +msgid "Almost new, with much material to burn." +msgstr "" + +#: src/item.cpp:4856 +msgid "More than a quarter has burned away." +msgstr "" + +#: src/item.cpp:4858 +msgid "More than half has burned away." +msgstr "" + +#: src/item.cpp:4860 +msgid "Less than a quarter left to burn." +msgstr "" + +#: src/item.cpp:4862 +msgid "Almost completely burned out." +msgstr "" + +#: src/item.cpp:4864 +msgid "Fuel: " +msgstr "" + +#: src/item.cpp:4901 +#, c-format +msgid "Contains %1$d copied crafting recipe:" +msgid_plural "Contains %1$d copied crafting recipes:" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4910 src/item.cpp:5006 +#, c-format +msgid "" +"\n" +"You already know %1$d recipe:\n" +"%2$s" +msgid_plural "" +"\n" +"You already know %1$d recipes:\n" +"%2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4920 src/item.cpp:5016 +#, c-format +msgid "" +"\n" +"You have the skills to craft %1$d recipe:\n" +"%2$s" +msgid_plural "" +"\n" +"You have the skills to craft %1$d recipes:\n" +"%2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4930 src/item.cpp:5026 +#, c-format +msgid "" +"\n" +"You lack the skills to craft %1$d recipe:\n" +"%2$s" +msgid_plural "" +"\n" +"You lack the skills to craft %1$d recipes:\n" +"%2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4992 +#, c-format +msgid "Contains %1$d unique crafting recipe," +msgid_plural "Contains %1$d unique crafting recipes," +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:4996 +#, c-format +msgid "from %1$d stored e-book:" +msgid_plural "from %1$d stored e-books:" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:5050 +#, c-format +msgid "Actions: %s" +msgstr "" + +#: src/item.cpp:5060 +#, c-format +msgid "Using: %s" +msgstr "" + +#: src/item.cpp:5063 +#, c-format +msgid "Made from: %s" +msgstr "" + +#: src/item.cpp:5084 src/item.cpp:5114 +#, c-format +msgid "Description: %s" +msgstr "" + +#: src/item.cpp:5142 +msgid "Always:" +msgstr "" + +#: src/item.cpp:5148 +msgid "When Active:" +msgstr "" + +#: src/item.cpp:5154 +msgid "When Inactive:" +msgstr "" + +#: src/item.cpp:5177 +msgid "When wielded this item provides:" +msgstr "" + +#: src/item.cpp:5186 +msgid "When worn this item provides:" +msgstr "" + +#: src/item.cpp:5195 +msgid "When carried this item provides:" +msgstr "" + +#: src/item.cpp:5210 +#, c-format +msgid "Repair using %s." +msgstr "" + +#: src/item.cpp:5221 +#, c-format +msgid "With %s." +msgstr "" + +#: src/item.cpp:5224 +msgid "* This item is not repairable." +msgstr "" + +#. ~ 1 is approx. time (e.g. 'about 5 minutes'), 2 is a list of items +#: src/item.cpp:5268 +#, c-format +msgid "Disassembly takes %1$s and might yield: %2$s." +msgstr "" + +#. ~ 1 is approx. time, 2 is a list of items and tools with qualities, 3 is a +#. list of items. +#. ~ Bold text in the middle makes it easier to see where the second list +#. starts. +#: src/item.cpp:5274 +#, c-format +msgid "" +"Disassembly takes %1$s, requires %2$s and might " +"yield: %3$s." +msgstr "" + +#. ~ %1$d is the numeric quality level, and %2$s is the name of the quality. +#. ~ %3$d is the amount of weight the jack can lift, and %4$s is the units of +#. that weight. +#: src/item.cpp:5292 +#, c-format +msgid "Level %1$d %2$s quality, rated at %3$d %4$s" +msgstr "" + +#. ~ %1$d is the numeric quality level, and %2$s is the name of the quality +#: src/item.cpp:5299 +#, c-format +msgid "Level %1$d %2$s quality" +msgstr "" + +#: src/item.cpp:5311 +msgid "Has qualities:" +msgstr "" + +#: src/item.cpp:5321 +msgid "Has enough charges for qualities:" +msgstr "" + +#: src/item.cpp:5324 +#, c-format +msgid "Needs %d or more charges for qualities:" +msgstr "" + +#: src/item.cpp:5339 +msgid "Contains items with qualities:" +msgstr "" + +#: src/item.cpp:5369 +msgid "This bionic is installed in the following body part(s):" +msgstr "" + +#: src/item.cpp:5375 +msgid "" +"* This bionic is not sterile, use an autoclave and " +"an autoclave pouch to sterilize it. " +msgstr "" + +#: src/item.cpp:5388 +msgid "* This bionic can produce power from the following fuel: " +msgid_plural "* This bionic can produce power from the following fuels: " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:5396 +msgid " mJ" +msgstr "" + +#: src/item.cpp:5396 +msgid "Power Capacity:" +msgstr "" + +#: src/item.cpp:5421 +msgid "Environmental Protection:" +msgstr "" + +#. ~ Type of protection (ex: "Bash Protection") +#: src/item.cpp:5440 +#, c-format +msgid "%s Protection:" +msgstr "" + +#: src/item.cpp:5473 +msgid "Melee damage: " +msgstr "" + +#: src/item.cpp:5506 +msgid "To-hit bonus: " +msgstr "" + +#: src/item.cpp:5511 +msgid "Base moves per attack: " +msgstr "" + +#: src/item.cpp:5516 +msgid "Typical damage per second:" +msgstr "" + +#: src/item.cpp:5528 +msgid "Stamina use: Costs " +msgstr "" + +#: src/item.cpp:5529 +msgid "about " +msgstr "" + +#: src/item.cpp:5529 +msgid "less than " +msgstr "" + +#: src/item.cpp:5532 +#, c-format +msgid "% stamina to swing." +msgstr "" + +#: src/item.cpp:5536 +msgid "Typical damage per stamina:" +msgstr "" + +#: src/item.cpp:5555 +msgid "Techniques when wielded: " +msgstr "" + +#: src/item.cpp:5570 +msgid "You know how to use this with these martial arts styles: " +msgstr "" + +#: src/item.cpp:5580 +msgid "* This item can be used to make long reach attacks." +msgstr "" + +#: src/item.cpp:5584 +msgid "* This item can be used to make reach attacks." +msgstr "" + +#: src/item.cpp:5602 src/item.cpp:5640 +msgid "Average melee damage:" +msgstr "" + +#: src/item.cpp:5607 +#, c-format +msgid "Critical hit chance %d%% - %d%%" +msgstr "" + +#. ~ Label used in the melee damage section in the item info screen (ex: " +#. Critical bash: ") +#. ~ %1$s = a prepended space, %2$s = the name of the damage type (bash, cut, +#. pierce, etc.) +#: src/item.cpp:5624 +#, c-format +msgid "%1$sCritical %2$s: " +msgstr "" + +#: src/item.cpp:5632 +msgid "Adjusted moves per attack: " +msgstr "" + +#: src/item.cpp:5642 +msgid "" +"You don't know enough about fighting to know how effectively you could use " +"this." +msgstr "" + +#: src/item.cpp:5660 +msgid "Integrated mod: " +msgstr "" + +#: src/item.cpp:5662 +msgid "Mod: " +msgstr "" + +#: src/item.cpp:5676 +msgid "Contents of this item:" +msgstr "" + +#: src/item.cpp:5716 +msgid "" +"* This item's pockets are not rigid. Its volume and " +"encumbrance increase with contents." +msgstr "" + +#: src/item.cpp:5723 +msgid "" +"* This item's pockets are not rigid. Its volume increases with" +" contents." +msgstr "" + +#: src/item.cpp:5730 +msgid "* This item does not conduct electricity." +msgstr "" + +#: src/item.cpp:5734 +msgid "" +"* This item effectively conducts electricity, as it has no guard." +msgstr "" + +#: src/item.cpp:5737 +msgid "* This item conducts electricity." +msgstr "" + +#: src/item.cpp:5761 +msgid "" +"This item disappears as soon as its timer runs out, unless it is permanent " +"or a comestible." +msgstr "" + +#: src/item.cpp:5768 +msgid "" +"* This item has been modified to listen to radio signals. It " +"can still be activated manually." +msgstr "" + +#: src/item.cpp:5772 +msgid "* This item can only be activated by a radio signal." +msgstr "" + +#: src/item.cpp:5778 +msgid "red radio signal" +msgstr "" + +#: src/item.cpp:5780 +msgid "blue radio signal" +msgstr "" + +#: src/item.cpp:5782 +msgid "green radio signal" +msgstr "" + +#: src/item.cpp:5786 +#, c-format +msgid "* It will be activated by the %s." +msgstr "" + +#: src/item.cpp:5793 +msgid "" +"* Activating this item with a radio signal will " +"detonate it immediately." +msgstr "" + +#: src/item.cpp:5800 +#, c-format +msgid "" +"* This item can be used as a die, and has %d " +"sides." +msgstr "" + +#: src/item.cpp:5820 +msgid "" +"* The casing of this item has cracked, revealing an " +"ominous green glow." +msgstr "" + +#: src/item.cpp:5827 +msgid "" +"* This object is surrounded by a sickly green " +"glow." +msgstr "" + +#: src/item.cpp:5866 +#, c-format +msgid "" +"* %d %s can be turned into %d %s." +msgstr "" + +#: src/item.cpp:5872 +msgid "* This item can be milled." +msgstr "" + +#: src/item.cpp:5887 +#, c-format +msgid "* Once set in a vat, this will ferment in around %d hour." +msgid_plural "* Once set in a vat, this will ferment in around %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:5893 +#, c-format +msgid "* Once set in a vat, this will ferment in around %d day." +msgid_plural "* Once set in a vat, this will ferment in around %d days." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:5902 src/item.cpp:5932 +#, c-format +msgid "* Fermenting this will produce %s." +msgstr "" + +#: src/item.cpp:5917 +#, c-format +msgid "" +"* Once set in an anaerobic digester, this will ferment in around %d hour." +msgid_plural "" +"* Once set in an anaerobic digester, this will ferment in around %d hours." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:5923 +#, c-format +msgid "" +"* Once set in an anaerobic digester, this will ferment in around %d day." +msgid_plural "" +"* Once set in an anaerobic digester, this will ferment in around %d days." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s is the name of a fault and %2$s is the description of the fault +#: src/item.cpp:5942 +#, c-format +msgid "* %1$s. %2$s" +msgstr "" + +#: src/item.cpp:5967 +msgid "Can be stored in: " +msgstr "" + +#: src/item.cpp:5983 +msgid "It's done and can be activated." +msgstr "" + +#: src/item.cpp:5987 +#, c-format +msgid "It will be done in %s." +msgstr "" + +#. ~ %1$s: gerund (e.g. carved), %2$s: item name, %3$s: inscription text +#: src/item.cpp:6009 +#, c-format +msgctxt "carving" +msgid "%1$s on the %2$s is: %3$s" +msgstr "" + +#. ~ %1$s: inscription text +#: src/item.cpp:6013 +#, c-format +msgctxt "carving" +msgid "Note: %1$s" +msgstr "" + +#: src/item.cpp:6023 src/item.cpp:6029 +msgid "$" +msgstr "" + +#: src/item.cpp:6023 +msgid "Price: " +msgstr "" + +#: src/item.cpp:6029 +msgid "Barter value: " +msgstr "" + +#: src/item.cpp:6044 +msgid "You know of nothing you could craft with it." +msgstr "" + +#: src/item.cpp:6056 +#, c-format +msgid "You could use it to craft: %s" +msgstr "" + +#: src/item.cpp:6113 +#, c-format +msgid "You could install it in a vehicle: %s" +msgstr "" + +#: src/item.cpp:6118 +#, c-format +msgid "You could install it as an appliance: %s" +msgstr "" + +#: src/item.cpp:6216 +#, c-format +msgid "Stats of the active gunmod (%s) are shown." +msgstr "" + +#: src/item.cpp:6619 +#, c-format +msgid "You wield your %s." +msgstr "" + +#: src/item.cpp:6806 +msgid "█VNT " +msgstr "" + +#: src/item.cpp:6813 +msgid "▃HEAT " +msgstr "" + +#: src/item.cpp:6815 +msgid "▅HEAT " +msgstr "" + +#: src/item.cpp:6817 +msgid "▇HEAT! " +msgstr "" + +#: src/item.cpp:6819 +msgid "█HEAT!! " +msgstr "" + +#. ~ %s is an item name. This style is used to denote items with notes. +#: src/item.cpp:6870 +#, c-format +msgid "*%s*" +msgstr "" + +#. ~ This is a string to display the selected and total amount of money in a +#. stack of cash cards. +#. ~ %1$s is the display name of cash cards. +#. ~ %2$s is the total amount of money. +#. ~ %3$s is the selected amount of money. +#. ~ Example: "cash cards $15.35 of $20.48" +#: src/item.cpp:6885 +#, c-format +msgctxt "cash card and money" +msgid "%1$s %3$s of %2$s" +msgstr "" + +#. ~ This is a string to display the total amount of money in a stack of cash +#. cards. +#. ~ %1$s is the display name of cash cards. +#. ~ %2$s is the total amount of money on the cash cards. +#. ~ Example: "cash cards $20.48" +#: src/item.cpp:6892 +#, c-format +msgctxt "cash card and money" +msgid "%1$s %2$s" +msgstr "" + +#: src/item.cpp:6909 +msgid "left" +msgstr "" + +#: src/item.cpp:6912 +msgid "right" +msgstr "" + +#: src/item.cpp:7020 +#, c-format +msgid " (-/%1$d cable%2$s)" +msgstr "" + +#: src/item.cpp:7022 +#, c-format +msgid " (%1$s cable%2$s)" +msgstr "" + +#: src/item.cpp:7034 +#, c-format +msgid "%d/%d cable%s" +msgstr "" + +#: src/item.cpp:9147 +msgctxt "damage adjective" +msgid "accurized " +msgstr "" + +#: src/item.cpp:9149 +msgctxt "damage adjective" +msgid "reinforced " +msgstr "" + +#: src/item.cpp:9164 +msgctxt "damage adjective" +msgid "bruised " +msgstr "" + +#: src/item.cpp:9166 +msgctxt "damage adjective" +msgid "damaged " +msgstr "" + +#: src/item.cpp:9168 +msgctxt "damage adjective" +msgid "mangled " +msgstr "" + +#: src/item.cpp:9170 +msgctxt "damage adjective" +msgid "pulped " +msgstr "" + +#: src/item.cpp:9180 +msgid "fully intact " +msgstr "" + +#: src/item.cpp:9485 +#, c-format +msgctxt "variant description" +msgid "%s %s" +msgstr "" + +#: src/item.cpp:11302 +msgid "energy" +msgstr "" + +#: src/item.cpp:11482 +msgid "isn't a weapon" +msgstr "" + +#: src/item.cpp:11485 +msgid "is a gunmod and cannot be modded" +msgstr "" + +#: src/item.cpp:11488 +#, c-format +msgid "already has a %s" +msgstr "" + +#: src/item.cpp:11491 +msgid "doesn't have a slot for this mod" +msgstr "" + +#: src/item.cpp:11494 +#, c-format +msgid "doesn't have enough room for another %s mod" +msgstr "" + +#: src/item.cpp:11499 +#, c-format +msgid "cannot have a %s" +msgstr "" + +#: src/item.cpp:11503 +msgid "isn't big enough to use that mod" +msgstr "" + +#: src/item.cpp:11507 +msgid "can only accept small mods on that slot" +msgstr "" + +#: src/item.cpp:11510 +msgid "is already waterproof" +msgstr "" + +#: src/item.cpp:11513 +msgid "is already eminently reliable" +msgstr "" + +#: src/item.cpp:11516 +msgid "cannot have a brass catcher" +msgstr "" + +#: src/item.cpp:11523 +msgid "must be unloaded before installing this mod" +msgstr "" + +#: src/item.cpp:11527 +msgid "doesn't have a stock to attach this mod" +msgstr "" + +#: src/item.cpp:11530 +msgid "chute needs modification before attaching" +msgstr "" + +#: src/item.cpp:11543 +#, c-format +msgid "%1$s cannot be used on item with no compatible ammo types" +msgstr "" + +#: src/item.cpp:11549 +#, c-format +msgid "cannot be installed on a weapon with \"%s\"" +msgstr "" + +#: src/item.cpp:11556 +#, c-format +msgid "cannot be installed on a weapon with a \"%s\"" +msgstr "" + +#: src/item.cpp:12182 +#, c-format +msgid "That %s must be on the ground or held to hold contents!" +msgstr "" + +#: src/item.cpp:12187 +#, c-format +msgid "That %1$s won't hold %2$s." +msgstr "" + +#: src/item.cpp:12192 +#, c-format +msgid "Your %1$s can't hold any more %2$s." +msgstr "" + +#: src/item.cpp:12210 +#, c-format +msgid "That %s doesn't have room to expand." +msgstr "" + +#: src/item.cpp:12791 +#, c-format +msgctxt "components count" +msgid "%d x %s" +msgstr "" + +#: src/item.cpp:13315 +msgid "A nearby robot has repaired itself and stands up!" +msgstr "" + +#: src/item.cpp:13317 +msgid "A nearby corpse rises and moves towards you!" +msgstr "" + +#: src/item.cpp:13322 +msgid "Oh dear god, a robot you're carrying has started moving!" +msgstr "" + +#: src/item.cpp:13325 +msgid "Oh dear god, a corpse you're carrying has started moving!" +msgstr "" + +#: src/item.cpp:13373 +#, c-format +msgid "You finish your %s." +msgstr "" + +#: src/item.cpp:13407 +#, c-format +msgid "You take a puff of your %s." +msgstr "" + +#: src/item.cpp:13417 +#, c-format +msgid "Your shaking hand causes you to drop your %s." +msgstr "" + +#: src/item.cpp:13424 +#, c-format +msgid "You fall asleep and drop your %s." +msgstr "" + +#: src/item.cpp:13496 +#, c-format +msgid "Your %s is quenched by water." +msgstr "" + +#: src/item.cpp:13498 +#, c-format +msgid "Your %s is quenched by precipitation." +msgstr "" + +#: src/item.cpp:13501 +#, c-format +msgid "Your %s is blown out by the wind." +msgstr "" + +#: src/item.cpp:13614 +#, c-format +msgid "The %s doesn't have a cable!" +msgstr "" + +#: src/item.cpp:13621 +msgid "That vehicle already has a tow-line attached." +msgstr "" + +#: src/item.cpp:13623 +msgid "You can't attach a tow-line to an internal part." +msgstr "" + +#: src/item.cpp:13627 +msgid "You can't attach a tow-line to a racked part." +msgstr "" + +#: src/item.cpp:13644 +#, c-format +msgid "The %s can't connect to that." +msgstr "" + +#: src/item.cpp:13683 +#, c-format +msgid "You cannot connect the %s to itself." +msgstr "" + +#: src/item.cpp:13697 +#, c-format +msgid "The %1$s and %2$s are already connected." +msgstr "" + +#: src/item.cpp:13703 +#, c-format +msgid "The %s can't stretch that far!" +msgstr "" + +#. ~ %1$s - cable name, %2$s - the reason why it failed +#: src/item.cpp:13725 src/item.cpp:13731 +#, c-format +msgid "You can't attach the %1$s: %2$s" +msgstr "" + +#. ~ %1$s - first vehicle name, %2$s - second vehicle name - %3$s - cable +#. name, +#: src/item.cpp:13760 +#, c-format +msgid "You connect the %1$s and %2$s with the %3$s." +msgstr "" + +#: src/item.cpp:13832 +#, c-format +msgid "The %s has come loose from the solar pack." +msgstr "" + +#: src/item.cpp:13843 +#, c-format +msgid "The %s has come loose from the UPS." +msgstr "" + +#: src/item.cpp:13871 src/item.cpp:13873 +#, c-format +msgid "Your %s breaks loose!" +msgstr "" + +#: src/item.cpp:13877 +#, c-format +msgid "Your %s is stretched to its limit!" +msgstr "" + +#: src/item.cpp:13953 src/vehicle.cpp:7421 +#, c-format +msgid "You detached the %s." +msgstr "" + +#: src/item.cpp:14099 +#, c-format +msgid "Your %s has come loose." +msgstr "" + +#: src/item.cpp:14101 +#, c-format +msgid "The %s has come loose." +msgstr "" + +#: src/item.cpp:14179 +#, c-format +msgid "You need an UPS to run the %s!" +msgstr "" + +#: src/item.cpp:14182 +#, c-format +msgid "The %s ran out of energy!" +msgstr "" + +#: src/item.cpp:14223 +#, c-format +msgid "Your %s rusts due to corrosive powder fouling." +msgstr "" + +#: src/item.cpp:14249 +#, c-format +msgid "Your %s beeps as its cooling cycle concludes." +msgstr "" + +#: src/item.cpp:14255 +#, c-format +msgid "" +"You can feel the struggling systems of your %s beneath the blare of the " +"overheat alarm." +msgstr "" + +#: src/item.cpp:14258 +#, c-format +msgid "Your %s frantically sounds an overheat alarm." +msgstr "" + +#: src/item.cpp:14260 +#, c-format +msgid "Your %s sounds a heat warning chime!" +msgstr "" + +#: src/item.cpp:14318 +#, c-format +msgid "Your %s disappears!" +msgstr "" + +#: src/item.cpp:14726 +msgctxt "item name" +msgid "human blood" +msgid_plural "human blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item.cpp:14728 +#, c-format +msgctxt "item name" +msgid "%s blood" +msgid_plural "%s blood" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s: name of corpse with modifiers; %2$s: species name +#: src/item.cpp:14810 +#, c-format +msgctxt "corpse ownership qualifier" +msgid "%1$s of a %2$s" +msgstr "" + +#. ~ %1$s: name of corpse with modifiers; %2$s: proper name; %3$s: species +#. name +#: src/item.cpp:14814 +#, c-format +msgctxt "corpse ownership qualifier" +msgid "%1$s of %2$s, %3$s" +msgstr "" + +#: src/item_action.cpp:67 +msgid "You do not have an item that can perform this action." +msgstr "" + +#: src/item_action.cpp:277 +msgid "You don't have any items with registered uses" +msgstr "" + +#: src/item_action.cpp:282 +msgid "Execute which action?" +msgstr "" + +#: src/item_action.cpp:366 +#, c-format +msgid "[%s] keybindings" +msgstr "" + +#: src/item_contents.cpp:105 +msgid "Currently modifying " +msgstr "" + +#: src/item_contents.cpp:108 +msgid "blacklist" +msgstr "" + +#: src/item_contents.cpp:108 +msgid "whitelist" +msgstr "" + +#: src/item_contents.cpp:193 +msgid "Select an item from the pocket" +msgstr "" + +#: src/item_contents.cpp:206 +msgid "No items in the pocket." +msgstr "" + +#: src/item_contents.cpp:212 +msgid "Can't unload that." +msgstr "" + +#: src/item_contents.cpp:224 +msgid "Moving" +msgstr "" + +#: src/item_contents.cpp:255 +msgid "destination container can't be reloaded." +msgstr "" + +#: src/item_contents.cpp:262 +#, c-format +msgid "Cannot put item in pocket because %s" +msgstr "" + +#: src/item_contents.cpp:310 +#, c-format +msgid "Enter Priority (current priority %d)" +msgstr "" + +#: src/item_contents.cpp:336 +msgid "Select an item from nearby" +msgstr "" + +#: src/item_contents.cpp:367 +msgid "No nearby items would fit here." +msgstr "" + +#: src/item_contents.cpp:439 +msgid "Enter a preset name:" +msgstr "" + +#: src/item_contents.cpp:450 +msgid "Preset already exists, overwrite?" +msgstr "" + +#: src/item_contents.cpp:464 +msgid "Select a preset" +msgstr "" + +#: src/item_contents.cpp:483 +#, c-format +msgid "Are you sure you wish to delete preset %s?" +msgstr "" + +#: src/item_contents.cpp:490 +#, c-format +msgid "Are you sure you want to clear settings for pocket %d?" +msgstr "" + +#: src/item_contents.cpp:496 +msgid "Action to take on this pocket" +msgstr "" + +#: src/item_contents.cpp:815 +#, c-format +msgid "pocket with type (%s) not found" +msgstr "" + +#: src/item_contents.cpp:824 +#, c-format +msgid "pocket unacceptable because %s" +msgid_plural "pockets unacceptable because %s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item_contents.cpp:876 +msgid "Can't store anything in this." +msgstr "" + +#: src/item_contents.cpp:1049 src/item_contents.cpp:1074 +#: src/item_contents.cpp:1116 +msgid "is not a container" +msgstr "" + +#: src/item_contents.cpp:1088 +msgid "is not rigid" +msgstr "" + +#: src/item_contents.cpp:1092 src/item_contents.cpp:1137 +msgid "denied by pocket auto insert settings" +msgstr "" + +#: src/item_contents.cpp:2673 +msgid "This item incorporates:" +msgstr "" + +#. ~ NPC hits something +#: src/item_contents.cpp:2675 src/melee.cpp:2630 +#, c-format +msgid "%s." +msgstr "" + +#: src/item_contents.cpp:2686 src/item_contents.cpp:2716 +msgid "Total capacity:" +msgstr "" + +#: src/item_contents.cpp:2688 src/item_pocket.cpp:1003 +msgid " Weight: " +msgstr "" + +#: src/item_contents.cpp:2709 +#, c-format +msgid "Pockets %s" +msgstr "" + +#: src/item_contents.cpp:2718 src/item_pocket.cpp:1189 +#, c-format +msgid "Pocket %d" +msgstr "" + +#: src/item_contents.cpp:2743 +#, c-format +msgid "" +"Modify pocket settings and move items between pockets. " +"[%s] Context menu" +msgstr "" + +#: src/item_factory.cpp:613 +msgid "manual" +msgstr "" + +#: src/item_factory.cpp:615 +msgid "revolver" +msgstr "" + +#: src/item_factory.cpp:1799 +msgid "" +"Can be activated to increase environmental protection. Will " +"consume charges when active, but only when environmental hazards are " +"present." +msgstr "" + +#: src/item_factory.cpp:3889 +#, c-format +msgid "%s needs pocket definitions" +msgstr "" + +#: src/item_factory.cpp:5382 src/trait_group.cpp:89 +msgid "Test which group?" +msgstr "" + +#: src/item_factory.cpp:5406 src/trait_group.cpp:113 +msgid "Result of 100 spawns:" +msgstr "" + +#: src/item_factory.cpp:5409 src/trait_group.cpp:116 +#, c-format +msgid "%d x %s" +msgstr "" + +#: src/item_location.cpp:376 +msgctxt "item location" +msgid "worn" +msgstr "" + +#: src/item_location.cpp:379 +msgid "inventory" +msgstr "" + +#: src/item_location.cpp:651 +#, c-format +msgid "inside %s" +msgstr "" + +#: src/item_location.cpp:924 src/item_location.cpp:988 +msgid "item is too heavy for a parent pocket" +msgstr "" + +#: src/item_location.cpp:926 src/item_location.cpp:992 +msgid "item is too big for a parent pocket" +msgstr "" + +#: src/item_location.cpp:928 +msgid "item is too long for a parent pocket" +msgstr "" + +#: src/item_pocket.cpp:806 +#, c-format +msgid "The %s falls out of the %s." +msgstr "" + +#: src/item_pocket.cpp:977 +#, c-format +msgid "Pocket %d:" +msgstr "" + +#: src/item_pocket.cpp:999 +msgid "Holds a single armored plate." +msgstr "" + +#: src/item_pocket.cpp:1018 +msgid "Holds: " +msgstr "" + +#: src/item_pocket.cpp:1028 src/item_pocket.cpp:1033 +msgid "Item length: " +msgstr "" + +#: src/item_pocket.cpp:1038 +msgid " to " +msgstr "" + +#: src/item_pocket.cpp:1044 +msgid "Minimum item length: " +msgstr "" + +#: src/item_pocket.cpp:1052 +msgid "Minimum item volume: " +msgstr "" + +#: src/item_pocket.cpp:1059 +msgid "Maximum item volume: " +msgstr "" + +#: src/item_pocket.cpp:1064 +msgid "Base moves to remove item: " +msgstr "" + +#: src/item_pocket.cpp:1078 +#, c-format +msgid "Allowed materials: %s" +msgstr "" + +#: src/item_pocket.cpp:1082 +msgid "This pocket is rigid." +msgstr "" + +#: src/item_pocket.cpp:1087 +msgid "" +"This is a holster, it only holds one item at a " +"time." +msgstr "" + +#: src/item_pocket.cpp:1092 +#, c-format +msgid "Causes %d additional encumbrance while in use." +msgstr "" + +#: src/item_pocket.cpp:1098 +msgid "Items may fall out if grabbed." +msgstr "" + +#: src/item_pocket.cpp:1103 +msgid "Items will make noise when you move." +msgstr "" + +#: src/item_pocket.cpp:1108 +msgid "This pocket can contain a liquid." +msgstr "" + +#: src/item_pocket.cpp:1112 +msgid "This pocket can contain a gas." +msgstr "" + +#: src/item_pocket.cpp:1116 +msgid "This pocket will spill if placed into another item or worn." +msgstr "" + +#: src/item_pocket.cpp:1120 +msgid "This pocket protects its contents from fire." +msgstr "" + +#: src/item_pocket.cpp:1125 +#, c-format +msgid "" +"Contained items spoil at %.0f%% their original rate." +msgstr "" + +#: src/item_pocket.cpp:1128 +msgid "Contained items won't spoil." +msgstr "" + +#: src/item_pocket.cpp:1133 +#, c-format +msgid "" +"Items in this pocket weigh %.0f%% their original weight." +msgstr "" + +#: src/item_pocket.cpp:1139 +#, c-format +msgid "" +"This pocket expands at %.0f%% of the rate of volume of " +"items inside." +msgstr "" + +#: src/item_pocket.cpp:1145 +msgid "Restrictions:" +msgstr "" + +#: src/item_pocket.cpp:1154 +#, c-format +msgid "* or %s" +msgstr "" + +#: src/item_pocket.cpp:1166 +#, c-format +msgid "Can't put hard armor on: %s:" +msgstr "" + +#: src/item_pocket.cpp:1182 +#, c-format +msgid "%s pocket %d" +msgstr "" + +#: src/item_pocket.cpp:1186 +#, c-format +msgid "Pocket %d: %s" +msgstr "" + +#: src/item_pocket.cpp:1194 +msgid "This pocket is empty." +msgstr "" + +#: src/item_pocket.cpp:1198 +msgid "This pocket is sealed." +msgstr "" + +#. ~ (M)elee coverage +#: src/item_pocket.cpp:1214 +msgid "(M):" +msgstr "" + +#. ~ (R)anged coverage +#: src/item_pocket.cpp:1218 +msgid "(R):" +msgstr "" + +#. ~ (V)itals coverage +#: src/item_pocket.cpp:1222 +msgid "(V):" +msgstr "" + +#: src/item_pocket.cpp:1232 +#, c-format +msgid "Protection: %s: " +msgstr "" + +#: src/item_pocket.cpp:1233 +#, c-format +msgctxt "protection info" +msgid " %s: " +msgstr "" + +#: src/item_pocket.cpp:1245 src/item_pocket.cpp:1250 +msgid " of " +msgstr "" + +#: src/item_pocket.cpp:1263 +msgid "This pocket is over capacity and will spill if moved!" +msgstr "" + +#: src/item_pocket.cpp:1272 +msgid "Contents of this pocket:" +msgstr "" + +#: src/item_pocket.cpp:1346 +msgid "only mods can go into mod pocket" +msgstr "" + +#: src/item_pocket.cpp:1361 +msgid "only immaterial items can go into software pocket" +msgstr "" + +#: src/item_pocket.cpp:1370 +msgid "only books can go into ebook pocket" +msgstr "" + +#: src/item_pocket.cpp:1379 +msgid "only cables can go into cable pocket" +msgstr "" + +#: src/item_pocket.cpp:1385 +msgid "cannot unwield item" +msgstr "" + +#: src/item_pocket.cpp:1394 +msgid "holster does not accept this item type or form factor" +msgstr "" + +#: src/item_pocket.cpp:1402 +msgid "item is not ammunition" +msgstr "" + +#: src/item_pocket.cpp:1409 +msgid "item is not the correct ammo type" +msgstr "" + +#: src/item_pocket.cpp:1418 +msgid "can't contain liquid" +msgstr "" + +#: src/item_pocket.cpp:1424 +msgid "can't contain gas" +msgstr "" + +#: src/item_pocket.cpp:1435 src/item_pocket.cpp:1532 src/item_pocket.cpp:1601 +msgid "item is too big" +msgstr "" + +#: src/item_pocket.cpp:1439 +msgid "item is too long" +msgstr "" + +#: src/item_pocket.cpp:1444 +msgid "item is too short" +msgstr "" + +#: src/item_pocket.cpp:1449 +msgid "item is too small" +msgstr "" + +#: src/item_pocket.cpp:1492 +msgid "can't mix liquid with contained item" +msgstr "" + +#: src/item_pocket.cpp:1497 +msgid "can't put non liquid into pocket with liquid" +msgstr "" + +#: src/item_pocket.cpp:1504 +msgid "" +"can't mix frozen liquid with contained item in the watertight container" +msgstr "" + +#: src/item_pocket.cpp:1510 +msgid "" +"can't mix item with contained frozen liquid in the watertight container" +msgstr "" + +#: src/item_pocket.cpp:1517 +msgid "can't mix gas with contained item" +msgstr "" + +#: src/item_pocket.cpp:1521 +msgid "can't put non gas into pocket with gas" +msgstr "" + +#: src/item_pocket.cpp:1528 src/item_pocket.cpp:1596 +msgid "item is too heavy" +msgstr "" + +#: src/item_pocket.cpp:1543 +msgid "can't mix different ammo" +msgstr "" + +#: src/item_pocket.cpp:1555 +msgid "ablative pocket already contains a plate" +msgstr "" + +#: src/item_pocket.cpp:1564 +msgid "ablative pocket is being worn with hard armor can't support hard plate" +msgstr "" + +#: src/item_pocket.cpp:1578 +msgid "holster already contains an item" +msgstr "" + +#: src/item_pocket.cpp:1586 +msgid "tried to put too many charges of ammo in item" +msgstr "" + +#: src/item_pocket.cpp:1612 +msgid "pocket is holding too much weight" +msgstr "" + +#: src/item_pocket.cpp:1616 +msgid "not enough space" +msgstr "" + +#: src/item_pocket.cpp:1785 +#, c-format +msgid "Your %1$s falls into your %2$s." +msgstr "" + +#: src/item_pocket.cpp:1800 +#, c-format +msgid "Your %s falls to the ground." +msgstr "" + +#: src/item_pocket.cpp:1801 +#, c-format +msgid "'s %s falls to the ground." +msgstr "" + +#: src/item_pocket.cpp:1803 +#, c-format +msgid "The %s falls to the ground." +msgstr "" + +#: src/item_pocket.cpp:2027 +#, c-format +msgid "Liquid leaked out from the %s and dripped onto the ground!" +msgstr "" + +#: src/item_pocket.cpp:2401 +msgid "pocket preset configuration" +msgstr "" + +#: src/item_pocket.cpp:2735 +msgid "" +"Items won't be inserted into this pocket unless you manually " +"insert them." +msgstr "" + +#: src/item_pocket.cpp:2739 +msgid "" +"Items in this pocket won't be unloaded unless you manually drop " +"them." +msgstr "" + +#: src/item_pocket.cpp:2742 +#, c-format +msgid "Preset Name: %s" +msgstr "" + +#: src/item_pocket.cpp:2745 +msgid "Priority:" +msgstr "" + +#: src/item_pocket.cpp:2746 +#, c-format +msgid "Item Whitelist: %s" +msgstr "" + +#: src/item_pocket.cpp:2751 +#, c-format +msgid "Item Blacklist: %s" +msgstr "" + +#: src/item_pocket.cpp:2756 +#, c-format +msgid "Category Whitelist: %s" +msgstr "" + +#: src/item_pocket.cpp:2758 +#, c-format +msgid "Category Blacklist: %s" +msgstr "" + +#: src/item_tname.cpp:80 +msgid "* " +msgstr "" + +#: src/item_tname.cpp:102 +#, c-format +msgctxt "vehicle adjective" +msgid "%d\" " +msgstr "" + +#: src/item_tname.cpp:112 +msgctxt "burnt adjective" +msgid "badly burnt " +msgstr "" + +#: src/item_tname.cpp:115 +msgctxt "burnt adjective" +msgid "burnt " +msgstr "" + +#: src/item_tname.cpp:181 +#, c-format +msgid "in progress disassembly of %s" +msgstr "" + +#: src/item_tname.cpp:184 +#, c-format +msgid "in progress %s" +msgstr "" + +#. ~ [container item name] " > [count] [type]" +#: src/item_tname.cpp:248 +#, c-format +msgctxt "item name" +msgid " > %1$zd %2$s" +msgid_plural " > %1$zd %2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ [container item name] " > [count] [type] / [total] items" +#: src/item_tname.cpp:255 +#, c-format +msgctxt "item name" +msgid " > %1$zd %2$s / %3$zd item" +msgid_plural " > %1$zd %2$s / %3$zd items" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ [container item name] " > [count] item" +#: src/item_tname.cpp:267 +#, c-format +msgctxt "item name" +msgid " > %1$zd item" +msgid_plural " > %1$zd items" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/item_tname.cpp:268 +msgid " > items" +msgstr "" + +#: src/item_tname.cpp:280 +msgid " (poisonous)" +msgstr "" + +#: src/item_tname.cpp:283 +msgid " (hallucinogenic)" +msgstr "" + +#: src/item_tname.cpp:298 +msgid " (from here)" +msgstr "" + +#: src/item_tname.cpp:300 +msgid " (from nearby)" +msgstr "" + +#: src/item_tname.cpp:302 +msgid " (from this area)" +msgstr "" + +#: src/item_tname.cpp:304 +msgid " (from far away)" +msgstr "" + +#: src/item_tname.cpp:313 +#, c-format +msgid " (%s turns)" +msgstr "" + +#: src/item_tname.cpp:324 +msgid " (dirty)" +msgstr "" + +#: src/item_tname.cpp:326 src/veh_interact.cpp:1460 +msgid " (rotten)" +msgstr "" + +#: src/item_tname.cpp:328 +msgid " (mushy)" +msgstr "" + +#: src/item_tname.cpp:330 +msgid " (old)" +msgstr "" + +#: src/item_tname.cpp:332 +msgid " (fresh)" +msgstr "" + +#: src/item_tname.cpp:343 +msgid " (irradiated)" +msgstr "" + +#: src/item_tname.cpp:355 +msgid " (hot)" +msgstr "" + +#: src/item_tname.cpp:358 +msgid " (cold)" +msgstr "" + +#: src/item_tname.cpp:361 src/veh_interact.cpp:1458 +msgid " (frozen)" +msgstr "" + +#: src/item_tname.cpp:363 +msgid " (melted)" +msgstr "" + +#: src/item_tname.cpp:375 +msgid " (too big)" +msgstr "" + +#: src/item_tname.cpp:377 +msgid " (huge!)" +msgstr "" + +#: src/item_tname.cpp:380 +msgid " (too small)" +msgstr "" + +#: src/item_tname.cpp:382 +msgid " (tiny!)" +msgstr "" + +#: src/item_tname.cpp:384 +msgid " (poor fit)" +msgstr "" + +#: src/item_tname.cpp:393 +msgid " (filthy)" +msgstr "" + +#: src/item_tname.cpp:403 +msgid " (folded)" +msgstr "" + +#: src/item_tname.cpp:406 +msgid " (radio:" +msgstr "" + +#: src/item_tname.cpp:408 +msgctxt "The radio mod is associated with the [R]ed button." +msgid "R)" +msgstr "" + +#: src/item_tname.cpp:410 +msgctxt "The radio mod is associated with the [B]lue button." +msgid "B)" +msgstr "" + +#: src/item_tname.cpp:412 +msgctxt "The radio mod is associated with the [G]reen button." +msgid "G)" +msgstr "" + +#: src/item_tname.cpp:419 +msgid " (lit)" +msgstr "" + +#. ~ Single-use descriptor for nanofab templates. %s = name of resulting item. +#. The leading space is intentional. +#: src/item_tname.cpp:431 +#, c-format +msgid " (SINGLE USE %s)" +msgstr "" + +#: src/item_tname.cpp:437 +msgid " (used)" +msgstr "" + +#: src/item_tname.cpp:440 +msgid " (plugged in)" +msgstr "" + +#: src/item_tname.cpp:449 +msgid " (broken)" +msgstr "" + +#: src/item_tname.cpp:459 +msgid " (sterile)" +msgstr "" + +#: src/item_tname.cpp:461 +msgid " (packed)" +msgstr "" + +#: src/item_tname.cpp:470 +msgid " (UPS)" +msgstr "" + +#: src/item_tname.cpp:479 +msgid " (wet)" +msgstr "" + +#: src/item_tname.cpp:490 src/ranged.cpp:3491 src/ranged.cpp:3514 +msgid " (active)" +msgstr "" + +#: src/item_tname.cpp:499 +msgid " (sealed)" +msgstr "" + +#: src/item_tname.cpp:501 +msgid " (part sealed)" +msgstr "" + +#: src/item_tname.cpp:510 +msgid " *" +msgstr "" + +#: src/item_tname.cpp:520 +msgid "sawn-off " +msgstr "" + +#: src/item_tname.cpp:523 +msgid "pistol " +msgstr "" + +#: src/item_tname.cpp:526 +msgctxt "Adjective, as in diamond katana" +msgid "diamond" +msgstr "" + +#: src/iuse.cpp:457 +#, c-format +msgid "You remove the radio modification from your %s." +msgstr "" + +#: src/iuse.cpp:476 +#, c-format +msgid "You're already smoking a %s!" +msgstr "" + +#: src/iuse.cpp:480 +msgid "You don't have anything to light it with!" +msgstr "" + +#: src/iuse.cpp:487 +msgid "Are you sure you want to drink… this?" +msgstr "" + +#: src/iuse.cpp:591 +#, c-format +msgid "" +"Please let the devs know you should be able to smoke a %s, but the smoking " +"code does not know how." +msgstr "" + +#: src/iuse.cpp:599 +#, c-format +msgid "You light a %s." +msgstr "" + +#: src/iuse.cpp:610 +msgid "Ugh, too much smoke… you feel nasty." +msgstr "" + +#: src/iuse.cpp:619 +msgid "You take a puff from your electronic cigarette." +msgstr "" + +#: src/iuse.cpp:623 +msgid "You inhale some vapor from your advanced electronic cigarette." +msgstr "" + +#: src/iuse.cpp:628 +msgid "You don't have any nicotine liquid!" +msgstr "" + +#: src/iuse.cpp:638 +msgid "Ugh, too much nicotine… you feel nasty." +msgstr "" + +#: src/iuse.cpp:646 +msgid "You take some antibiotics." +msgstr "" + +#: src/iuse.cpp:647 +msgid " takes some antibiotics." +msgstr "" + +#: src/iuse.cpp:658 +msgid "" +"Maybe this is just the placebo effect, but you feel a little better as the " +"dose settles in." +msgstr "" + +#: src/iuse.cpp:671 +#, c-format +msgid "You're out of %s." +msgstr "" + +#: src/iuse.cpp:674 +#, c-format +msgid "You use your %s." +msgstr "" + +#: src/iuse.cpp:678 +msgid "You wash the slime from your eyes." +msgstr "" + +#: src/iuse.cpp:683 +msgid "You wash some of the chemical irritant from your eyes." +msgstr "" + +#: src/iuse.cpp:703 +msgid " uses some fungicide." +msgstr "" + +#: src/iuse.cpp:703 +msgid "You use your fungicide." +msgstr "" + +#: src/iuse.cpp:709 src/iuse.cpp:755 +msgid "You feel a burning sensation slowly radiating throughout your skin." +msgstr "" + +#: src/iuse.cpp:715 src/iuse.cpp:759 +msgid "Your skin grows warm for a moment." +msgstr "" + +#: src/iuse.cpp:770 +msgid "You take some antiparasitic medication." +msgstr "" + +#: src/iuse.cpp:773 +msgid "The itching sensation under your skin fades away." +msgstr "" + +#: src/iuse.cpp:779 +msgid "Your bowels clench as something inside them dies." +msgstr "" + +#: src/iuse.cpp:781 +msgid "Your bowels spasm painfully as something inside them dies." +msgstr "" + +#: src/iuse.cpp:787 +msgid "Your skin prickles and your veins itch for a few moments." +msgstr "" + +#: src/iuse.cpp:791 +msgid "Your veins relax in a soothing wave through your body." +msgstr "" + +#: src/iuse.cpp:796 +msgid "The pressure inside your head feels better already." +msgstr "" + +#: src/iuse.cpp:799 +msgid "Your head pounds like a sore tooth as something inside of it dies." +msgstr "" + +#: src/iuse.cpp:806 +msgid "The stiffness in your joints goes away." +msgstr "" + +#: src/iuse.cpp:808 +msgid "The pain in your joints goes away." +msgstr "" + +#: src/iuse.cpp:816 +msgid "You take some anticonvulsant medication." +msgstr "" + +#: src/iuse.cpp:830 +msgid "You stop shaking." +msgstr "" + +#: src/iuse.cpp:838 +msgid "" +"You start scarfing down the delicious cake. It tastes a little funny, " +"though…" +msgstr "" + +#: src/iuse.cpp:861 +msgid "You snort a bump of coke." +msgstr "" + +#: src/iuse.cpp:880 +msgid "You smoke your meth." +msgstr "" + +#: src/iuse.cpp:881 +msgid "The world seems to sharpen." +msgstr "" + +#: src/iuse.cpp:895 +msgid "You snort some crystal meth." +msgstr "" + +#: src/iuse.cpp:915 +msgid "You inject the vaccine." +msgstr "" + +#: src/iuse.cpp:920 +msgid "You no longer need to fear the flu, at least for some time." +msgstr "" + +#: src/iuse.cpp:924 +msgid "" +"You notice the date on the packaging is pretty old. It may no longer be " +"effective." +msgstr "" + +#: src/iuse.cpp:942 +msgid "Are you sure you want to eat this? It looks poisonous…" +msgstr "" + +#: src/iuse.cpp:967 +#, c-format +msgid "This %s probably meant a lot to someone at one time." +msgstr "" + +#: src/iuse.cpp:988 +msgid "You feel completely exhausted." +msgstr "" + +#: src/iuse.cpp:992 +msgid "You feel a bit wobbly." +msgstr "" + +#: src/iuse.cpp:1006 +msgid "You suddenly feel hollow inside." +msgstr "" + +#: src/iuse.cpp:1020 +msgid "You eat the datura seed." +msgstr "" + +#: src/iuse.cpp:1045 +msgid "You take a puff from your inhaler." +msgstr "" + +#: src/iuse.cpp:1046 +msgid " takes a puff from their inhaler." +msgstr "" + +#: src/iuse.cpp:1061 +#, c-format +msgid "You breathe deeply from the %s." +msgstr "" + +#: src/iuse.cpp:1063 +#, c-format +msgid " breathes from the %s." +msgstr "" + +#: src/iuse.cpp:1083 +msgid "This looks unhealthy, sure you want to drink it?" +msgstr "" + +#: src/iuse.cpp:1087 +msgid "This looks unhealthy, sure you want to eat it?" +msgstr "" + +#: src/iuse.cpp:1094 +msgid "Blech, that tastes gross!" +msgstr "" + +#: src/iuse.cpp:1105 +msgid "Blech, that burns your throat!" +msgstr "" + +#: src/iuse.cpp:1111 +msgid "Blech, you don't feel you can stomach much of that." +msgstr "" + +#: src/iuse.cpp:1122 +msgid "Automatically eating the gross food because a test told us to." +msgstr "" + +#: src/iuse.cpp:1126 +msgid "This looks unclean; are you sure you want to drink it?" +msgstr "" + +#: src/iuse.cpp:1130 +msgid "This looks unclean; are you sure you want to eat it?" +msgstr "" + +#: src/iuse.cpp:1144 +msgid "The meal is revitalizing." +msgstr "" + +#: src/iuse.cpp:1146 +msgid "Oddly enough, this doesn't taste so bad." +msgstr "" + +#: src/iuse.cpp:1164 +#, c-format +msgid "You chew your %s." +msgstr "" + +#: src/iuse.cpp:1189 +msgid "You feel a slight itching inside, but it passes." +msgstr "" + +#: src/iuse.cpp:1208 +msgid "You don't have any mutations to purify." +msgstr "" + +#: src/iuse.cpp:1212 +msgid "Choose a mutation to purify: " +msgstr "" + +#: src/iuse.cpp:1220 +msgid "" +"You inject the purifier. The liquid thrashes inside the tube and goes down " +"reluctantly." +msgstr "" + +#: src/iuse.cpp:1278 +#, c-format +msgid "" +"As you eat the %s, you have a near-religious experience, feeling at one with" +" your surroundings…" +msgstr "" + +#: src/iuse.cpp:1310 +msgid "It tastes extremely strange!" +msgstr "" + +#: src/iuse.cpp:1318 src/iuse.cpp:1469 +msgid "You feel better all over." +msgstr "" + +#: src/iuse.cpp:1330 +msgid "It is delicious, and very filling!" +msgstr "" + +#: src/iuse.cpp:1335 +msgid "It is delicious, but you can't eat any more." +msgstr "" + +#: src/iuse.cpp:1338 +msgid "You take one bite, and immediately vomit!" +msgstr "" + +#: src/iuse.cpp:1343 +msgid "" +"You feel a familiar warmth, but suddenly it surges into an excruciating burn" +" as you convulse, vomiting, and black out…" +msgstr "" + +#: src/iuse.cpp:1346 +msgctxt "memorial_male" +msgid "Suffered Marloss Rejection." +msgstr "" + +#: src/iuse.cpp:1347 +msgctxt "memorial_female" +msgid "Suffered Marloss Rejection." +msgstr "" + +#: src/iuse.cpp:1363 +msgid "" +"You feel a familiar warmth, but suddenly it surges into painful burning as " +"you convulse and collapse to the ground…" +msgstr "" + +#: src/iuse.cpp:1375 src/monattack.cpp:1944 +msgid "" +"You wake up in a Marloss bush. Almost *cradled* in it, actually, as though " +"it grew there for you." +msgstr "" + +#. ~ Beginning to hear the Mycus while conscious: that's it speaking +#: src/iuse.cpp:1378 +msgid "" +"unity. together we have reached the door. we provide the final key. now " +"to pass through…" +msgstr "" + +#: src/iuse.cpp:1380 +msgid "You feel a strange warmth spreading throughout your body…" +msgstr "" + +#. ~ "Nuh-uh" is a sound used for "nope", "no", etc. +#: src/iuse.cpp:1401 +msgid "" +"After what happened that last time? Nuh-uh. You're not eating that alien " +"poison." +msgstr "" + +#: src/iuse.cpp:1406 +msgid "we no longer require this scaffolding. we reserve it for other uses." +msgstr "" + +#: src/iuse.cpp:1427 src/iuse.cpp:5402 +#, c-format +msgid "" +"Are you sure you want to eat the %s? You could plant it in a mound of dirt." +msgstr "" + +#: src/iuse.cpp:1468 +msgid "It tastes amazing, and you finish it quickly." +msgstr "" + +#: src/iuse.cpp:1474 +msgid "" +"As it settles in, you feel ecstasy radiating through every part of your " +"body…" +msgstr "" + +#: src/iuse.cpp:1477 +msgid "" +"Your eyes roll back in your head. Everything dissolves into a blissful " +"haze…" +msgstr "" + +#. ~ The Mycus does not use the term (or encourage the concept of) "you". The +#. PC is a local/native organism, but is now the Mycus. +#. ~ It still understands the concept, but uninitelligent fungaloids and mind- +#. bent symbiotes should not need it. +#. ~ We are the Mycus. +#: src/iuse.cpp:1486 +msgid "we welcome into us. we have endured long in this forbidding world." +msgstr "" + +#: src/iuse.cpp:1489 +msgid "" +"A sea of white caps, waving gently. A haze of spores wafting silently over " +"a forest." +msgstr "" + +#: src/iuse.cpp:1491 +msgid "the natives have a saying: \"e pluribus unum.\" out of many, one." +msgstr "" + +#: src/iuse.cpp:1494 +msgid "" +"The blazing pink redness of the berry. The juices spreading across our " +"tongue, the warmth draping over us like a lover's embrace." +msgstr "" + +#: src/iuse.cpp:1496 +msgid "" +"we welcome the union of our lines in our local guide. we will prosper, and " +"unite this world. even now, our fruits adapt to better serve local " +"physiology." +msgstr "" + +#: src/iuse.cpp:1499 +msgid "" +"The sky-blue of the seed. The nutty, creamy flavors intermingling with the " +"berry, a memory that will never leave us." +msgstr "" + +#: src/iuse.cpp:1501 +msgid "" +"as, in time, shall we adapt to better welcome those who have not received " +"us." +msgstr "" + +#: src/iuse.cpp:1504 +msgid "" +"The amber-yellow of the sap. Feel it flowing through our veins, taking the " +"place of the strange, thin red gruel called \"blood.\"" +msgstr "" + +#: src/iuse.cpp:1506 +msgid "we are the Mycus." +msgstr "" + +#: src/iuse.cpp:1543 +msgid "This tastes really weird! You're not sure it's good for you…" +msgstr "" + +#: src/iuse.cpp:1558 +#, c-format +msgid "You doubt someone would want to eat %1$s." +msgstr "" + +#: src/iuse.cpp:1563 +#, c-format +msgid "Tame which animal with %s?" +msgstr "" + +#: src/iuse.cpp:1584 +#, c-format +msgid "The %s doesn't want that kind of food." +msgstr "" + +#: src/iuse.cpp:1595 +msgid "You want to feed it the dog food, but it bites your fingers!" +msgstr "" + +#: src/iuse.cpp:1598 +msgid "" +"Apparently, it's more interested in your flesh than the dog food in your " +"hand!" +msgstr "" + +#: src/iuse.cpp:1610 +#, c-format +msgid "You try to feed the %1$s some %2$s, but it vanishes!" +msgstr "" + +#: src/iuse.cpp:1616 +#, c-format +msgid "You feed your %1$s to the %2$s." +msgstr "" + +#: src/iuse.cpp:1621 +#, c-format +msgid "The %1$s seems full now." +msgstr "" + +#: src/iuse.cpp:1626 +#, c-format +msgid "The %1$s is your pet now!" +msgstr "" + +#: src/iuse.cpp:1641 +msgid "There is nothing to be fed here." +msgstr "" + +#: src/iuse.cpp:1658 +msgid "Modify what?" +msgstr "" + +#: src/iuse.cpp:1661 src/iuse.cpp:2447 src/iuse.cpp:2539 src/iuse.cpp:4610 +#: src/iuse.cpp:5252 src/iuse.cpp:5780 src/iuse.cpp:6872 src/iuse.cpp:7091 +msgid "You don't have that item!" +msgstr "" + +#: src/iuse.cpp:1666 +msgid "Which signal should activate the item?" +msgstr "" + +#: src/iuse.cpp:1667 src/iuse.cpp:1679 +msgid "\"Blue\"" +msgstr "" + +#: src/iuse.cpp:1667 src/iuse.cpp:1683 +msgid "\"Green\"" +msgstr "" + +#: src/iuse.cpp:1667 src/iuse.cpp:1675 +msgid "\"Red\"" +msgstr "" + +#: src/iuse.cpp:1690 +msgid "This item has been modified this way already." +msgstr "" + +#: src/iuse.cpp:1697 +#, c-format +msgid "" +"You modify your %1$s to listen for the %2$s activation signal on the radio." +msgstr "" + +#: src/iuse.cpp:1720 +msgid "Remove mods from tool?" +msgstr "" + +#: src/iuse.cpp:1721 +msgid "You don't have any modified tools." +msgstr "" + +#: src/iuse.cpp:1733 +#, c-format +msgid "You remove the %s from the tool." +msgstr "" + +#: src/iuse.cpp:1758 +msgid "You doubt you will have much luck catching fish here." +msgstr "" + +#: src/iuse.cpp:1782 src/iuse.cpp:1820 +msgid "You can't fish there!" +msgstr "" + +#: src/iuse.cpp:1785 +msgid "You cast your line and wait to hook something…" +msgstr "" + +#: src/iuse.cpp:1809 +msgid "Fish aren't foolish enough to go in here without bait." +msgstr "" + +#: src/iuse.cpp:1813 +msgid "Put fish trap where?" +msgstr "" + +#: src/iuse.cpp:1831 +msgid "" +"You place the fish trap; in three hours or so, you may catch some fish." +msgstr "" + +#: src/iuse.cpp:1933 src/iuse.cpp:2310 src/iuse.cpp:4901 +msgid "Spray where?" +msgstr "" + +#: src/iuse.cpp:1956 src/iuse.cpp:2337 +#, c-format +msgid "The %s is sprayed!" +msgstr "" + +#: src/iuse.cpp:1958 src/iuse.cpp:2339 +#, c-format +msgid "The %s looks blinded." +msgstr "" + +#: src/iuse.cpp:1963 +#, c-format +msgid "The %s is frozen!" +msgstr "" + +#. ~ Modular exoskeletons require pocket restrictions to insert modules. %s = +#. pocket name. +#: src/iuse.cpp:2185 +#, c-format +msgid "%s doesn't define any restrictions for modules!" +msgstr "" + +#. ~ Prompt the player to handle the module inside the modular exoskeleton +#: src/iuse.cpp:2196 +msgid "What to do with the existing module?" +msgstr "" + +#: src/iuse.cpp:2197 +#, c-format +msgid "Unload everything from this %s" +msgstr "" + +#: src/iuse.cpp:2199 +#, c-format +msgid "Replace the %s" +msgstr "" + +#: src/iuse.cpp:2201 +#, c-format +msgid "Activate the %s" +msgstr "" + +#: src/iuse.cpp:2201 +#, c-format +msgid "Deactivate the %s" +msgstr "" + +#: src/iuse.cpp:2203 +#, c-format +msgid "Reload the %s" +msgstr "" + +#: src/iuse.cpp:2204 +#, c-format +msgid "Unload the %s" +msgstr "" + +#. ~ The player has nothing that fits in the modular exoskeleton's pocket +#: src/iuse.cpp:2265 +msgid "You don't have anything compatible with this module!" +msgstr "" + +#. ~ Prompt the player to select an item to attach to the modular +#. exoskeleton's pocket (%s) +#: src/iuse.cpp:2270 +#, c-format +msgid "Which module to attach to the %s?" +msgstr "" + +#: src/iuse.cpp:2333 +#, c-format +msgid "The %s recoils in pain!" +msgstr "" + +#: src/iuse.cpp:2353 +#, c-format +msgid "Your %s does not have any pockets to contain modules." +msgstr "" + +#: src/iuse.cpp:2367 +#, c-format +msgid "You unpack your %s for use." +msgstr "" + +#: src/iuse.cpp:2378 +msgid "Choose CBM to pack" +msgstr "" + +#: src/iuse.cpp:2378 +msgid "You don't have any CBMs." +msgstr "" + +#: src/iuse.cpp:2384 +msgid "This CBM is faulty. You should mend it first. Do you want to try?" +msgstr "" + +#: src/iuse.cpp:2392 +msgid "You carefully prepare the CBM for sterilization." +msgstr "" + +#: src/iuse.cpp:2395 +msgid "You fail to properly prepare the CBM." +msgstr "" + +#: src/iuse.cpp:2417 +#, c-format +msgid "You can't pack your %s until you take it off." +msgstr "" + +#: src/iuse.cpp:2429 +#, c-format +msgid "You pack your %s for storage." +msgstr "" + +#: src/iuse.cpp:2444 src/iuse.cpp:2536 +msgid "Purify what?" +msgstr "" + +#: src/iuse.cpp:2444 src/iuse.cpp:2536 +msgid "You don't have water to purify." +msgstr "" + +#: src/iuse.cpp:2459 +msgid "That volume of water is too large to purify." +msgstr "" + +#: src/iuse.cpp:2497 +#, c-format +msgid "Purifying %i water using %i %s" +msgstr "" + +#: src/iuse.cpp:2507 +#, c-format +msgid "You need %i tablets to purify that. You only have %i" +msgstr "" + +#: src/iuse.cpp:2551 +msgid "You turn the radio on." +msgstr "" + +#: src/iuse.cpp:2571 +msgid "You must have an active radio to check for signal direction." +msgstr "" + +#: src/iuse.cpp:2578 +msgid "You can't find the direction if your radio isn't tuned." +msgstr "" + +#: src/iuse.cpp:2584 +#, c-format +msgid "The signal seems strongest to the %s." +msgstr "" + +#: src/iuse.cpp:2614 +msgid "Radio: Kssssssssssssh." +msgstr "" + +#. ~ radio noise +#: src/iuse.cpp:2630 +msgid "ksssh" +msgstr "" + +#: src/iuse.cpp:2652 +#, c-format +msgid "radio: %s" +msgstr "" + +#: src/iuse.cpp:2689 +msgid "Select a station" +msgstr "" + +#: src/iuse.cpp:2696 +msgctxt "radio station" +msgid " (selected)" +msgstr "" + +#. ~ Selected radio station, %d is a number in sequence (1,2,3...), +#. ~ %s is ' (selected)' if this is the radio station playing, else nothing +#: src/iuse.cpp:2700 +#, c-format +msgid "Station %d%s" +msgstr "" + +#: src/iuse.cpp:2717 +msgid "KXSHHHHRRCRKLKKK!" +msgstr "" + +#: src/iuse.cpp:2734 +msgid "BEEEEE-CHHHHHHH-eeEEEEEEE-CHHHHHHHHHHHH" +msgstr "" + +#: src/iuse.cpp:2760 +msgid "BEEEEEEP BEEEEEEP" +msgstr "" + +#: src/iuse.cpp:2763 +msgid "BEEP BEEP" +msgstr "" + +#: src/iuse.cpp:2766 +msgid "beep… beep" +msgstr "" + +#: src/iuse.cpp:2818 +msgid "Pry where?" +msgstr "" + +#: src/iuse.cpp:2818 +msgid "There is nothing to pry nearby." +msgstr "" + +#: src/iuse.cpp:2835 +msgid "You try to hit yourself with the hammer." +msgstr "" + +#: src/iuse.cpp:2836 +msgid "But you can't touch this." +msgstr "" + +#: src/iuse.cpp:2838 +msgid "" +"You attempt to pry open your wallet, but alas. You are just too miserly." +msgstr "" + +#: src/iuse.cpp:2842 +msgid "You can't pry that." +msgstr "" + +#: src/iuse.cpp:2862 +#, c-format +msgid "You can't get sufficient leverage to open that with your %1$s." +msgstr "" + +#: src/iuse.cpp:2883 +msgid "Till soil where?" +msgstr "" + +#: src/iuse.cpp:2891 +msgid "You think about jumping on a shovel, but then change your mind." +msgstr "" + +#: src/iuse.cpp:2898 +msgid "You start churning up the earth here." +msgstr "" + +#: src/iuse.cpp:2903 +msgid "You can't churn up this ground." +msgstr "" + +#: src/iuse.cpp:3024 +msgid "Siphon from where?" +msgstr "" + +#: src/iuse.cpp:3024 +msgid "There is nothing to siphon from nearby." +msgstr "" + +#: src/iuse.cpp:3092 +msgid "The material is too hard for you to even make a dent." +msgstr "" + +#: src/iuse.cpp:3097 +msgid "There's a vehicle in the way!" +msgstr "" + +#: src/iuse.cpp:3138 +msgid "Drill where?" +msgstr "" + +#: src/iuse.cpp:3138 +msgid "You can't drill there." +msgstr "" + +#: src/iuse.cpp:3139 +#, c-format +msgid "You start drilling into the %1$s with your %2$s." +msgstr "" + +#: src/iuse.cpp:3200 +msgid "Mine where?" +msgstr "" + +#: src/iuse.cpp:3200 +msgid "You can't mine there." +msgstr "" + +#: src/iuse.cpp:3200 +#, c-format +msgid "You strike the %1$s with your %2$s." +msgstr "" + +#: src/iuse.cpp:3207 +msgid "Geiger counter:" +msgstr "" + +#: src/iuse.cpp:3208 +msgid "Scan the ground" +msgstr "" + +#: src/iuse.cpp:3208 +msgid "Scan yourself or other person" +msgstr "" + +#: src/iuse.cpp:3208 +msgid "Turn continuous scan on" +msgstr "" + +#: src/iuse.cpp:3217 +msgid "Scan whom?" +msgstr "" + +#: src/iuse.cpp:3218 +msgid "There is no one to scan nearby." +msgstr "" + +#: src/iuse.cpp:3224 +#, c-format +msgid "Your radiation level: %d mSv (%d mSv from items)" +msgstr "" + +#: src/iuse.cpp:3230 +#, c-format +msgid "%s's radiation level: %d mSv (%d mSv from items)" +msgstr "" + +#: src/iuse.cpp:3237 +#, c-format +msgid "The ground's radiation level: %d mSv/h" +msgstr "" + +#: src/iuse.cpp:3241 +msgid "The geiger counter's scan LED turns on." +msgstr "" + +#: src/iuse.cpp:3258 +msgid "buzzing" +msgstr "" + +#: src/iuse.cpp:3259 +msgid "clicking" +msgstr "" + +#: src/iuse.cpp:3259 +msgid "rapid clicking" +msgstr "" + +#: src/iuse.cpp:3260 +msgid "geiger_high" +msgstr "" + +#: src/iuse.cpp:3261 +msgid "geiger_low" +msgstr "" + +#: src/iuse.cpp:3261 +msgid "geiger_medium" +msgstr "" + +#: src/iuse.cpp:3269 +msgid "The geiger counter buzzes intensely." +msgstr "" + +#: src/iuse.cpp:3271 +msgid "The geiger counter clicks wildly." +msgstr "" + +#: src/iuse.cpp:3273 +msgid "The geiger counter clicks rapidly." +msgstr "" + +#: src/iuse.cpp:3275 +msgid "The geiger counter clicks steadily." +msgstr "" + +#: src/iuse.cpp:3277 +msgid "The geiger counter clicks slowly." +msgstr "" + +#: src/iuse.cpp:3279 +msgid "The geiger counter clicks intermittently." +msgstr "" + +#: src/iuse.cpp:3281 +msgid "The geiger counter clicks once." +msgstr "" + +#: src/iuse.cpp:3321 +#, c-format +msgid "Black goo emerges from the canister and envelopes the %s!" +msgstr "" + +#: src/iuse.cpp:3328 +msgid "Living black goo emerges from the canister!" +msgstr "" + +#: src/iuse.cpp:3344 +msgid "A nearby splatter of goo forms into a goo pit." +msgstr "" + +#: src/iuse.cpp:3370 +msgid "BUGFIXES!" +msgstr "" + +#: src/iuse.cpp:3382 +msgid "BUFFS!" +msgstr "" + +#: src/iuse.cpp:3424 +msgid "NERFS!" +msgstr "" + +#: src/iuse.cpp:3464 +msgid "REVERTS!" +msgstr "" + +#: src/iuse.cpp:3490 +msgid "Set the timer to how many seconds (0 to cancel)?" +msgstr "" + +#: src/iuse.cpp:3496 +#, c-format +msgid "You set the timer to %d second." +msgid_plural "You set the timer to %d seconds." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:3546 src/iuse.cpp:3565 +msgid "Fire… Good…" +msgstr "" + +#: src/iuse.cpp:3572 +msgid "Your lit Molotov goes out." +msgstr "" + +#: src/iuse.cpp:3584 src/iuse.cpp:3621 src/iuse_actor.cpp:218 +msgid "You need a source of fire!" +msgstr "" + +#: src/iuse.cpp:3587 +msgid "You light the pack of firecrackers." +msgstr "" + +#: src/iuse.cpp:3624 +msgid "You light the firecracker." +msgstr "" + +#: src/iuse.cpp:3634 +msgid "Set the timer to ___ turns (0 to cancel)?" +msgstr "" + +#: src/iuse.cpp:3639 +#, c-format +msgid "You set the timer to %s." +msgstr "" + +#: src/iuse.cpp:3669 +msgid "Shock where?" +msgstr "" + +#: src/iuse.cpp:3677 +msgid "Umm. No." +msgstr "" + +#: src/iuse.cpp:3683 +msgid "There's nothing to zap there!" +msgstr "" + +#: src/iuse.cpp:3690 +#, c-format +msgid "Do you really want to shock %s?" +msgstr "" + +#: src/iuse.cpp:3701 +#, c-format +msgid "You attempt to shock %s, but miss." +msgstr "" + +#: src/iuse.cpp:3702 +#, c-format +msgid " attempts to shock %s, but misses." +msgstr "" + +#: src/iuse.cpp:3705 +#, c-format +msgid "You attempt to shock %s, but are blocked by armor." +msgstr "" + +#: src/iuse.cpp:3706 +#, c-format +msgid " attempts to shock %s, but is blocked by armor." +msgstr "" + +#: src/iuse.cpp:3722 +#, c-format +msgid "You shock %s!" +msgstr "" + +#: src/iuse.cpp:3723 +#, c-format +msgid " shocks %s!" +msgstr "" + +#: src/iuse.cpp:3743 +msgid "Insufficient power" +msgstr "" + +#: src/iuse.cpp:3755 src/iuse.cpp:3787 +msgid "tactical tonfa" +msgstr "" + +#: src/iuse.cpp:3756 +msgid "Turn on light" +msgstr "" + +#: src/iuse.cpp:3756 src/iuse.cpp:3788 +msgid "Zap something" +msgstr "" + +#: src/iuse.cpp:3765 +msgid "The batteries are dead." +msgstr "" + +#: src/iuse.cpp:3768 +msgid "You turn the light on." +msgstr "" + +#: src/iuse.cpp:3784 +msgid "Your tactical tonfa is out of power." +msgstr "" + +#: src/iuse.cpp:3788 +msgid "Turn off light" +msgstr "" + +#: src/iuse.cpp:3796 +msgid "You turn off the light." +msgstr "" + +#: src/iuse.cpp:3809 +msgid "The device's batteries are dead." +msgstr "" + +#: src/iuse.cpp:3813 +msgid "You are already listening to music!" +msgstr "" + +#: src/iuse.cpp:3815 +msgid "You put in the earbuds and start listening to music." +msgstr "" + +#: src/iuse.cpp:3833 src/iuse.cpp:3857 +msgid "a sweet guitar solo!" +msgstr "" + +#: src/iuse.cpp:3834 +msgid "a funky bassline." +msgstr "" + +#: src/iuse.cpp:3835 +msgid "some amazing vocals." +msgstr "" + +#: src/iuse.cpp:3836 +msgid "some pumping bass." +msgstr "" + +#: src/iuse.cpp:3837 +msgid "dramatic classical music." +msgstr "" + +#: src/iuse.cpp:3842 +msgid "some bass-heavy post-glam speed polka." +msgstr "" + +#: src/iuse.cpp:3876 +#, c-format +msgid "You listen to %s" +msgstr "" + +#: src/iuse.cpp:3907 +msgid "The mp3 player turns off." +msgstr "" + +#: src/iuse.cpp:3910 src/iuse.cpp:3913 src/iuse.cpp:3916 +msgid "The phone turns off." +msgstr "" + +#. ~ %1$d: roll number, %2$d: side number of a die, %3$s: die item name +#: src/iuse.cpp:3940 +#, c-format +msgctxt "dice" +msgid "You roll a %1$d on your %2$d sided %3$s" +msgstr "" + +#: src/iuse.cpp:3955 +#, c-format +msgid "You take a deep breath from your %s." +msgstr "" + +#: src/iuse.cpp:3958 +#, c-format +msgid "Air in your %s runs out." +msgstr "" + +#: src/iuse.cpp:3973 +#, c-format +msgid "Your %s is empty." +msgstr "" + +#: src/iuse.cpp:3975 +msgid "You turn off the regulator and close the air valve." +msgstr "" + +#: src/iuse.cpp:3980 +msgid "You should wear it first." +msgstr "" + +#: src/iuse.cpp:3982 +msgid "You turn on the regulator and open the air valve." +msgstr "" + +#: src/iuse.cpp:4000 +msgid "" +"You have no cable charging system to plug it into, so you leave it alone." +msgstr "" + +#: src/iuse.cpp:4003 +msgid "Activate your cable charging system to take advantage of it." +msgstr "" + +#: src/iuse.cpp:4007 +#, c-format +msgid "You need to wear the %1$s before you can unfold it." +msgstr "" + +#: src/iuse.cpp:4013 +#, c-format +msgid "You can't use the %1$s with another of its kind." +msgstr "" + +#: src/iuse.cpp:4018 +msgid "" +"You unfold the solar array from the pack. You still need to connect it with" +" a cable." +msgstr "" + +#: src/iuse.cpp:4032 +msgid "You fold your portable solar array into the pack." +msgstr "" + +#: src/iuse.cpp:4034 +msgid "You unplug your portable solar array, and fold it into the pack." +msgstr "" + +#: src/iuse.cpp:4049 +#, c-format +msgid "Your %s doesn't have a filter." +msgstr "" + +#: src/iuse.cpp:4051 +#, c-format +msgid "You prepare your %s." +msgstr "" + +#: src/iuse.cpp:4089 +#, c-format +msgid "Your %s is getting hard to breathe in!" +msgstr "" + +#: src/iuse.cpp:4090 +msgid "'s gas mask is getting hard to breathe in!" +msgstr "" + +#: src/iuse.cpp:4097 +#, c-format +msgid "Your %s requires new filters!" +msgstr "" + +#: src/iuse.cpp:4098 +msgid " needs new gas mask filters!" +msgstr "" + +#: src/iuse.cpp:4140 +msgid "What do you want to play?" +msgstr "" + +#: src/iuse.cpp:4141 +msgid "robotfindskitten" +msgstr "" + +#: src/iuse.cpp:4142 src/iuse_software_snake.cpp:29 +msgid "S N A K E" +msgstr "" + +#: src/iuse.cpp:4143 src/iuse_software_sokoban.cpp:246 +msgid "Sokoban" +msgstr "" + +#: src/iuse.cpp:4145 src/iuse_software_lightson.cpp:174 +msgid "Lights on!" +msgstr "" + +#: src/iuse.cpp:4147 +msgid "Play anything for a while" +msgstr "" + +#: src/iuse.cpp:4149 +msgid "Play something with friends" +msgstr "" + +#: src/iuse.cpp:4150 +msgid "Play something alone" +msgstr "" + +#: src/iuse.cpp:4203 +#, c-format +msgid "You and your %1$u friends play on your %2$s for a while." +msgstr "" + +#: src/iuse.cpp:4206 +#, c-format +msgid "You and your friend play on your %s for a while." +msgstr "" + +#: src/iuse.cpp:4217 +#, c-format +msgid "You play on your %s for a while." +msgstr "" + +#: src/iuse.cpp:4254 src/iuse.cpp:7994 +msgid "You don't know what you're looking at." +msgstr "" + +#: src/iuse.cpp:4260 +#, c-format +msgid "You check your health metrics on your %s." +msgstr "" + +#: src/iuse.cpp:4265 +#, c-format +msgid "Your heart rate is %i bpm." +msgstr "" + +#: src/iuse.cpp:4269 +msgid "WARNING! Slow down! Your pulse is getting too high, champion!" +msgstr "" + +#: src/iuse.cpp:4275 +msgid "You haven't really been active today. Try going for a walk!" +msgstr "" + +#: src/iuse.cpp:4277 +msgid "Good start! Keep it up and move more." +msgstr "" + +#: src/iuse.cpp:4279 +msgid "Doing good! Don't stop, push the limit!" +msgstr "" + +#: src/iuse.cpp:4281 +msgid "Great job! Take a break and don't forget about hydration!" +msgstr "" + +#: src/iuse.cpp:4283 +msgid "You are too active! Avoid overexertion for your safety and health." +msgstr "" + +#: src/iuse.cpp:4287 src/iuse.cpp:8003 +#, c-format +msgid "You consumed %d kcal today and %d kcal yesterday." +msgstr "" + +#: src/iuse.cpp:4292 +#, c-format +msgid "You burned %d kcal today and %d kcal yesterday." +msgstr "" + +#: src/iuse.cpp:4309 +msgid "It's not waterproof enough to work underwater." +msgstr "" + +#: src/iuse.cpp:4322 +#, c-format +msgid "You start cranking the %s to charge its %s." +msgstr "" + +#: src/iuse.cpp:4327 +#, c-format +msgid "You could use the %s to charge its %s, but it's already charged." +msgstr "" + +#: src/iuse.cpp:4331 +msgid "You need a rechargeable battery cell to charge." +msgstr "" + +#: src/iuse.cpp:4344 +msgid "You can't do… that while mounted." +msgstr "" + +#: src/iuse.cpp:4351 +msgid "It might be waterproof, but your lungs aren't." +msgstr "" + +#: src/iuse.cpp:4359 +msgid "*Your* batteries are dead." +msgstr "" + +#: src/iuse.cpp:4364 +#, c-format +msgid "You fire up your %s and start getting the tension out." +msgstr "" + +#: src/iuse.cpp:4367 +#, c-format +msgid "You whip out your %s and start getting the tension out." +msgstr "" + +#: src/iuse.cpp:4392 +msgid "Air swirls all over…" +msgstr "" + +#: src/iuse.cpp:4400 +msgid "Air swirls around you for a moment." +msgstr "" + +#: src/iuse.cpp:4412 +msgid "You blow your dog whistle." +msgstr "" + +#: src/iuse.cpp:4450 +#, c-format +msgid "Your %s looks ready to attack." +msgstr "" + +#: src/iuse.cpp:4455 +#, c-format +msgid "Your %s goes docile." +msgstr "" + +#: src/iuse.cpp:4470 src/suffer.cpp:1598 +msgid "You hear a low-pitched echoing howl." +msgstr "" + +#: src/iuse.cpp:4485 +#, c-format +msgid "That %s is full!" +msgstr "" + +#: src/iuse.cpp:4496 +#, c-format +msgid "Draw blood from %s?" +msgstr "" + +#: src/iuse.cpp:4498 +#, c-format +msgid "You drew blood from the %s…" +msgstr "" + +#: src/iuse.cpp:4518 +msgid "Draw your own blood?" +msgstr "" + +#: src/iuse.cpp:4519 +msgid "You drew your own blood…" +msgstr "" + +#: src/iuse.cpp:4543 +#, c-format +msgid "…but acidic blood melts the %s, destroying it!" +msgstr "" + +#: src/iuse.cpp:4548 +#, c-format +msgid "…but acidic blood damages the %s!" +msgstr "" + +#: src/iuse.cpp:4651 +msgid "Chop down which tree?" +msgstr "" + +#: src/iuse.cpp:4651 +msgid "There is no tree to chop down nearby." +msgstr "" + +#: src/iuse.cpp:4658 +msgid "You're not stern enough to shave yourself with THIS." +msgstr "" + +#: src/iuse.cpp:4660 +msgid "You can't chop down that." +msgstr "" + +#: src/iuse.cpp:4701 +msgid "Chop which tree trunk?" +msgstr "" + +#: src/iuse.cpp:4701 +msgid "There is no tree trunk to chop nearby." +msgstr "" + +#: src/iuse.cpp:4707 +msgid "You can't chop that." +msgstr "" + +#: src/iuse.cpp:4732 +msgid "You need welding goggles to do that." +msgstr "" + +#: src/iuse.cpp:4750 src/iuse.cpp:4794 src/iuse.cpp:4837 +msgid "Cut up metal where?" +msgstr "" + +#: src/iuse.cpp:4750 src/iuse.cpp:4794 src/iuse.cpp:4837 +msgid "There is no metal to cut up nearby." +msgstr "" + +#: src/iuse.cpp:4757 +msgid "Yuck. Acetylene gas smells weird." +msgstr "" + +#: src/iuse.cpp:4759 src/iuse.cpp:4804 src/iuse.cpp:4847 +msgid "You can't cut that." +msgstr "" + +#: src/iuse.cpp:4802 +msgid "You're not even chained to a boiler." +msgstr "" + +#: src/iuse.cpp:4845 +msgid "" +"You neatly sever all of the veins and arteries in your body. Oh, wait; " +"never mind." +msgstr "" + +#: src/iuse.cpp:4868 +msgid "Mop where?" +msgstr "" + +#: src/iuse.cpp:4868 +msgid "There is nothing to mop nearby." +msgstr "" + +#: src/iuse.cpp:4877 +msgid "You mop yourself up." +msgstr "" + +#: src/iuse.cpp:4878 +msgid "The universe implodes and reforms around you." +msgstr "" + +#: src/iuse.cpp:4880 +msgid "There's nothing to mop there." +msgstr "" + +#: src/iuse.cpp:4885 +msgid "You move the mop around, unsure whether it's doing any good." +msgstr "" + +#: src/iuse.cpp:4891 +msgid "You mop up the spill." +msgstr "" + +#: src/iuse.cpp:4905 +msgid "Spray what?" +msgstr "" + +#: src/iuse.cpp:4914 +msgid "(To delete, clear the text and confirm)" +msgstr "" + +#: src/iuse.cpp:4929 +msgid "You blur the inscription on the grave." +msgstr "" + +#: src/iuse.cpp:4931 +msgid "You manage to get rid of the message on the surface." +msgstr "" + +#: src/iuse.cpp:4939 +msgid "You carve an inscription on the grave." +msgstr "" + +#: src/iuse.cpp:4941 +msgid "You write a message on the surface." +msgstr "" + +#: src/iuse.cpp:4964 src/iuse.cpp:8349 +msgid "Heat up what?" +msgstr "" + +#: src/iuse.cpp:4964 src/iuse.cpp:8349 +msgid "You don't have any appropriate food to heat up." +msgstr "" + +#: src/iuse.cpp:4978 +msgid "You start heating up the food." +msgstr "" + +#: src/iuse.cpp:4998 +msgid "There is no fire around; use your integrated toolset instead?" +msgstr "" + +#: src/iuse.cpp:5005 +#, c-format +msgid "You need to be next to a fire to heat something up with the %s." +msgstr "" + +#: src/iuse.cpp:5061 +#, c-format +msgid "That %s is too filthy to clean anything!" +msgstr "" + +#: src/iuse.cpp:5064 +#, c-format +msgid "That %s is too wet to soak up any more liquid!" +msgstr "" + +#: src/iuse.cpp:5072 +#, c-format +msgid "You use the %s to clean yourself off, saturating it with slime!" +msgstr "" + +#: src/iuse.cpp:5084 +#, c-format +msgid "You use the %s to dry off, saturating it with water!" +msgstr "" + +#: src/iuse.cpp:5096 +#, c-format +msgid "You are already dry; the %s does nothing." +msgstr "" + +#: src/iuse.cpp:5128 +msgid "You inject yourself with adrenaline." +msgstr "" + +#: src/iuse.cpp:5129 +msgid " injects themselves with adrenaline." +msgstr "" + +#: src/iuse.cpp:5134 +msgid "Your heart spasms!" +msgstr "" + +#: src/iuse.cpp:5147 +msgid "The jet injector is empty." +msgstr "" + +#: src/iuse.cpp:5150 +msgid "You inject yourself with the jet injector." +msgstr "" + +#: src/iuse.cpp:5160 +msgid "Your heart is beating alarmingly fast!" +msgstr "" + +#: src/iuse.cpp:5170 +msgid "" +"You must wear the stimulant delivery system before you can activate it." +msgstr "" + +#: src/iuse.cpp:5175 +msgid "The stimulant delivery system is empty." +msgstr "" + +#: src/iuse.cpp:5178 +msgid "You inject yourself with the stimulants." +msgstr "" + +#: src/iuse.cpp:5193 +msgid "You must wear the radiation biomonitor before you can activate it." +msgstr "" + +#: src/iuse.cpp:5196 +msgid "The radiation biomonitor needs batteries to function." +msgstr "" + +#: src/iuse.cpp:5199 +msgid "You activate your radiation biomonitor." +msgstr "" + +#: src/iuse.cpp:5201 +msgid "You are currently irradiated." +msgstr "" + +#: src/iuse.cpp:5203 +#, c-format +msgid "Your radiation level: %d mSv." +msgstr "" + +#: src/iuse.cpp:5204 +#, c-format +msgid "It says here that my radiation level is %d mSv." +msgstr "" + +#: src/iuse.cpp:5208 +msgid "You aren't currently irradiated." +msgstr "" + +#: src/iuse.cpp:5209 +msgid "It says I'm not irradiated." +msgstr "" + +#: src/iuse.cpp:5211 +msgid "Have a nice day!" +msgstr "" + +#: src/iuse.cpp:5223 +msgid "You press a button on the doll to make it talk." +msgstr "" + +#: src/iuse.cpp:5245 +msgid "You need a mechanics skill of 2 to use this repair kit." +msgstr "" + +#: src/iuse.cpp:5250 +msgid "Select the firearm to repair:" +msgstr "" + +#: src/iuse.cpp:5262 src/iuse.cpp:8445 src/iuse.cpp:8465 src/iuse.cpp:8485 +#: src/iuse.cpp:8513 src/iuse.cpp:8533 src/iuse.cpp:8553 src/iuse.cpp:9124 +#: src/iuse_actor.cpp:2745 +msgid "You can't see to do that!" +msgstr "" + +#: src/iuse.cpp:5267 +#, c-format +msgid "You can't improve your %s any more, considering the degradation." +msgstr "" + +#: src/iuse.cpp:5268 +#, c-format +msgid "You can't improve your %s any more this way." +msgstr "" + +#: src/iuse.cpp:5280 src/iuse_actor.cpp:3215 +#, c-format +msgid "You repair your %s completely! ( %s-> %s)" +msgstr "" + +#: src/iuse.cpp:5281 src/iuse_actor.cpp:3212 +#, c-format +msgid "You repair your %s! ( %s-> %s)" +msgstr "" + +#: src/iuse.cpp:5315 +msgid "Attach modification?" +msgstr "" + +#: src/iuse.cpp:5360 +msgid "Select tool to modify:" +msgstr "" + +#: src/iuse.cpp:5361 +msgid "You don't have compatible tools." +msgstr "" + +#: src/iuse.cpp:5370 +msgid "You cancel unloading the tool." +msgstr "" + +#: src/iuse.cpp:5382 +msgid "Clank! Clank!" +msgstr "" + +#: src/iuse.cpp:5394 +msgid "Ring! Ring!" +msgstr "" + +#: src/iuse.cpp:5430 src/iuse.cpp:5610 +msgid "You can't read a computer screen." +msgstr "" + +#: src/iuse.cpp:5442 +msgid "Welcome to hackPRO!" +msgstr "" + +#: src/iuse.cpp:5443 src/iuse.cpp:5453 +msgid "Prepare IFF protocol override" +msgstr "" + +#: src/iuse.cpp:5444 src/iuse.cpp:5454 +msgid "Set friendly robots to passive mode" +msgstr "" + +#: src/iuse.cpp:5445 src/iuse.cpp:5455 +msgid "Set friendly robots to combat mode" +msgstr "" + +#: src/iuse.cpp:5449 +#, c-format +msgid "The %s lacks charge to function." +msgstr "" + +#: src/iuse.cpp:5452 +msgid "You prepare to manipulate nearby robots!" +msgstr "" + +#: src/iuse.cpp:5461 +msgid "Choose an endpoint to hack." +msgstr "" + +#: src/iuse.cpp:5482 +msgid "No enemy robots in range." +msgstr "" + +#: src/iuse.cpp:5494 +#, c-format +msgid "You start reprogramming the %s into an ally." +msgstr "" + +#: src/iuse.cpp:5512 +#, c-format +msgid "A following %s goes into passive mode." +msgstr "" + +#: src/iuse.cpp:5519 src/iuse.cpp:5536 +msgid "You aren't commanding any robots." +msgstr "" + +#: src/iuse.cpp:5529 +#, c-format +msgid "A following %s goes into combat mode." +msgstr "" + +#: src/iuse.cpp:5561 +msgid "bad" +msgstr "" + +#: src/iuse.cpp:5561 +msgid "exceptional" +msgstr "" + +#: src/iuse.cpp:5561 +msgid "fine" +msgstr "" + +#: src/iuse.cpp:5626 +msgid "Choose menu option:" +msgstr "" + +#: src/iuse.cpp:5630 +#, c-format +msgid "Unsorted photos [%d]" +msgstr "" + +#: src/iuse.cpp:5632 +msgid "No photos on device" +msgstr "" + +#: src/iuse.cpp:5638 +msgid "Turn music off" +msgstr "" + +#: src/iuse.cpp:5640 +#, c-format +msgid "Turn music on [%d]" +msgstr "" + +#: src/iuse.cpp:5643 +msgid "No music on device" +msgstr "" + +#: src/iuse.cpp:5647 +msgid "List stored recipes" +msgstr "" + +#: src/iuse.cpp:5651 +msgid "Your photos" +msgstr "" + +#: src/iuse.cpp:5655 src/iuse.cpp:6640 +msgid "Your collection of monsters" +msgstr "" + +#: src/iuse.cpp:5657 +msgid "Collection of monsters is empty" +msgstr "" + +#: src/iuse.cpp:5660 +msgid "Download data from memory cards" +msgstr "" + +#: src/iuse.cpp:5679 +msgid "Wasted time. These pictures do not provoke your senses." +msgstr "" + +#: src/iuse.cpp:5710 +#, c-format +msgid "You turned off the music on your %s." +msgstr "" + +#: src/iuse.cpp:5713 +#, c-format +msgid "You turned on the music on your %s." +msgstr "" + +#: src/iuse.cpp:5727 +msgid "List recipes:" +msgstr "" + +#: src/iuse.cpp:5742 src/iuse.cpp:6809 +msgid "Your collection of monsters:" +msgstr "" + +#: src/iuse.cpp:5791 +msgid "Choose memory cards to download data from:" +msgstr "" + +#: src/iuse.cpp:5818 +msgid " on " +msgstr "" + +#: src/iuse.cpp:5824 src/iuse.cpp:5828 +#, c-format +msgid " in %s" +msgstr "" + +#: src/iuse.cpp:5825 +#, c-format +msgid " covered in %s" +msgstr "" + +#: src/iuse.cpp:5826 +#, c-format +msgid " on %s" +msgstr "" + +#: src/iuse.cpp:5827 +#, c-format +msgid " under %s" +msgstr "" + +#: src/iuse.cpp:5885 +#, c-format +msgid " with graffiti \"%s\"" +msgstr "" + +#: src/iuse.cpp:5921 +#, c-format +msgid " with message \"%s\"" +msgstr "" + +#: src/iuse.cpp:5927 +#, c-format +msgid " with %s on it" +msgstr "" + +#: src/iuse.cpp:5949 +msgctxt "" +"Article 'a', replace it with empty string if it is not used in language" +msgid "a " +msgstr "" + +#: src/iuse.cpp:5973 +msgid " is on fire." +msgstr "" + +#: src/iuse.cpp:5974 +msgid " is bleeding." +msgstr "" + +#: src/iuse.cpp:5975 +msgid " looks happy." +msgstr "" + +#: src/iuse.cpp:5976 +msgid "downed" +msgstr "" + +#: src/iuse.cpp:5977 +msgid "stuck" +msgstr "" + +#: src/iuse.cpp:5978 +msgid " is stunned." +msgstr "" + +#: src/iuse.cpp:5979 +msgid " is dazed." +msgstr "" + +#: src/iuse.cpp:5980 +msgid " is stuck in beartrap." +msgstr "" + +#: src/iuse.cpp:5981 +msgid " have tiny red dot on body." +msgstr "" + +#: src/iuse.cpp:5982 +msgid " has bile covering their eyes." +msgstr "" + +#: src/iuse.cpp:5983 +msgid " is covered in glowing goo." +msgstr "" + +#: src/iuse.cpp:5984 +msgid " is covered in thick goo." +msgstr "" + +#: src/iuse.cpp:5985 +msgid " is covered in bile." +msgstr "" + +#: src/iuse.cpp:5986 +msgid " is covered in acid." +msgstr "" + +#: src/iuse.cpp:5987 +msgid " is coated in sap." +msgstr "" + +#: src/iuse.cpp:5988 +msgid " is covered in webs." +msgstr "" + +#: src/iuse.cpp:5989 +msgid " is covered in spores." +msgstr "" + +#: src/iuse.cpp:5990 +msgid " lies under collapsed debris." +msgstr "" + +#: src/iuse.cpp:5990 src/iuse.cpp:5992 src/iuse.cpp:5993 +msgid "lies" +msgstr "" + +#: src/iuse.cpp:5991 +msgid " looks very tired." +msgstr "" + +#: src/iuse.cpp:5992 src/iuse.cpp:5993 +msgid " is sleeping." +msgstr "" + +#: src/iuse.cpp:5994 +msgid " is lit." +msgstr "" + +#: src/iuse.cpp:5995 +msgid " is saddled." +msgstr "" + +#: src/iuse.cpp:5996 +msgid " is being harnessed by a vehicle." +msgstr "" + +#: src/iuse.cpp:5997 +msgid " is wearing armor." +msgstr "" + +#: src/iuse.cpp:5998 +msgid " have bag attached." +msgstr "" + +#: src/iuse.cpp:5999 +msgid " is tied." +msgstr "" + +#: src/iuse.cpp:6000 +msgid "balancing" +msgstr "" + +#: src/iuse.cpp:6008 +#, c-format +msgctxt "effects_description_for_creature" +msgid "%s%s " +msgstr "" + +#: src/iuse.cpp:6019 +msgctxt "Someone" +msgid " looks sad. " +msgstr "" + +#: src/iuse.cpp:6021 +msgctxt "Someone" +msgid " looks depressed. " +msgstr "" + +#: src/iuse.cpp:6027 +msgctxt "Someone" +msgid " is writhing in pain. " +msgstr "" + +#: src/iuse.cpp:6030 +msgid "rides" +msgstr "" + +#: src/iuse.cpp:6032 +#, c-format +msgid " is riding %s. " +msgstr "" + +#: src/iuse.cpp:6036 +msgid "A bionic LED is glowing softly. " +msgstr "" + +#. ~ %1$s: vehicle part name, %2$s: vehicle name +#: src/iuse.cpp:6124 +#, c-format +msgctxt "vehicle part" +msgid "%1$s from %2$s" +msgstr "" + +#. ~ %1$s: terrain description, %2$s: item name +#: src/iuse.cpp:6142 +#, c-format +msgctxt "terrain and item" +msgid "%1$s with a %2$s" +msgstr "" + +#: src/iuse.cpp:6185 +#, c-format +msgctxt "someone stands/sits *on* something" +msgid " on a %s." +msgstr "" + +#: src/iuse.cpp:6198 +#, c-format +msgid "Nearby is %s." +msgid_plural "Nearby are %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:6270 +msgid "sits" +msgstr "" + +#: src/iuse.cpp:6272 src/iuse.cpp:6284 +msgid "stands" +msgstr "" + +#: src/iuse.cpp:6277 src/memorial_logger.cpp:205 +msgid "He" +msgstr "" + +#: src/iuse.cpp:6277 src/memorial_logger.cpp:205 +msgid "She" +msgstr "" + +#: src/iuse.cpp:6287 +msgctxt "Pronoun" +msgid "It" +msgstr "" + +#: src/iuse.cpp:6320 +msgid "This is a photo of " +msgstr "" + +#: src/iuse.cpp:6370 +#, c-format +msgid "It lies on the %s." +msgstr "" + +#: src/iuse.cpp:6404 +#, c-format +msgid "There is something lying on the ground: %s." +msgid_plural "There are some things lying on the ground: %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:6411 +#, c-format +msgid "Something is visible in the background: %s." +msgid_plural "Some objects are visible in the background: %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:6418 +#, c-format +msgid "There is %s parked in the background." +msgid_plural "There are %s parked in the background." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:6425 +#, c-format +msgid "There is %s in the background." +msgid_plural "There are %s in the background." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:6434 +#, c-format +msgid "In the background you can see a %s." +msgstr "" + +#: src/iuse.cpp:6437 +msgid "" +"\n" +"\n" +"This photo was taken outside." +msgstr "" + +#: src/iuse.cpp:6439 +msgid "" +"\n" +"\n" +"This photo was taken inside." +msgstr "" + +#: src/iuse.cpp:6440 src/iuse.cpp:6444 +msgid " interior" +msgstr "" + +#: src/iuse.cpp:6442 +msgid "" +"\n" +"\n" +"This photo was taken mostly inside, but outside can be seen." +msgstr "" + +#: src/iuse.cpp:6446 +msgid "" +"\n" +"\n" +"This photo was taken mostly outside, but inside can be seen." +msgstr "" + +#: src/iuse.cpp:6454 +msgid "It is sunrise. " +msgstr "" + +#: src/iuse.cpp:6456 +msgid "It is sunset. " +msgstr "" + +#: src/iuse.cpp:6458 +msgid "It is night. " +msgstr "" + +#: src/iuse.cpp:6460 +msgid "It is day. " +msgstr "" + +#: src/iuse.cpp:6462 +#, c-format +msgid "The weather is %s." +msgstr "" + +#: src/iuse.cpp:6467 +#, c-format +msgid "%s appearance:" +msgstr "" + +#: src/iuse.cpp:6471 +#, c-format +msgctxt "Date" +msgid "The photo was taken on %s." +msgstr "" + +#: src/iuse.cpp:6512 +#, c-format +msgid "The quality of %s image is better than the previous one." +msgstr "" + +#: src/iuse.cpp:6515 +#, c-format +msgid "The quality of the stored %s image is already maximally detailed." +msgstr "" + +#: src/iuse.cpp:6518 +#, c-format +msgid "But the quality of %s image is worse than the previous one." +msgstr "" + +#: src/iuse.cpp:6561 src/iuse.cpp:6804 src/iuse.cpp:6858 +msgid "You can't see the camera screen, you're blind." +msgstr "" + +#: src/iuse.cpp:6566 +msgid "Photos saved on camera:" +msgstr "" + +#: src/iuse.cpp:6631 +msgid "What to do with camera?" +msgstr "" + +#: src/iuse.cpp:6632 +msgid "Take a photo" +msgstr "" + +#: src/iuse.cpp:6634 +msgid "No photos in memory" +msgstr "" + +#: src/iuse.cpp:6637 +msgid "List photos" +msgstr "" + +#: src/iuse.cpp:6642 +msgid "Upload photos to memory card" +msgstr "" + +#: src/iuse.cpp:6669 src/iuse.cpp:7284 src/mattack_actors.cpp:1071 +msgid "Click." +msgstr "" + +#: src/iuse.cpp:6679 +msgid "You have the wrong camera focus." +msgstr "" + +#: src/iuse.cpp:6715 +#, c-format +msgid "A %s got in the way of your photo." +msgstr "" + +#: src/iuse.cpp:6723 +msgid "Strange… there's nothing in the center of this picture?" +msgstr "" + +#: src/iuse.cpp:6727 +#, c-format +msgid "Strange… %s isn't visible on the picture?" +msgstr "" + +#: src/iuse.cpp:6730 +#, c-format +msgid "%s got in the way of your photo." +msgstr "" + +#: src/iuse.cpp:6760 +msgid "You took a selfie." +msgstr "" + +#: src/iuse.cpp:6763 +#, c-format +msgid "You took a photo of %s." +msgstr "" + +#: src/iuse.cpp:6765 +#, c-format +msgid "You took a photo of %1$s. It is %2$s." +msgstr "" + +#: src/iuse.cpp:6782 +#, c-format +msgid "%s looks blinded." +msgstr "" + +#: src/iuse.cpp:6869 +msgid "Insert memory card" +msgstr "" + +#: src/iuse.cpp:6878 +msgid "Are you sure you want to clear the old data on the card?" +msgstr "" + +#: src/iuse.cpp:6891 +msgid "You upload your photos and monster collection to the memory card." +msgstr "" + +#: src/iuse.cpp:6906 +#, c-format +msgid "%s automatically turned off!" +msgstr "" + +#: src/iuse.cpp:6924 +#, c-format +msgid "%s on your wrists opened!" +msgstr "" + +#: src/iuse.cpp:6937 +#, c-format +msgid "" +"The %s crackle with electricity from your bionic, then come off your hands!" +msgstr "" + +#: src/iuse.cpp:6944 +msgid "a police siren, whoop WHOOP." +msgstr "" + +#: src/iuse.cpp:6955 +msgid "The cuffs try to shock you, but you're protected from electricity." +msgstr "" + +#: src/iuse.cpp:6958 +msgid "Ouch, the cuffs shock you!" +msgstr "" + +#: src/iuse.cpp:6984 +#, c-format +msgid "The %s are clamped tightly on your wrists. You can't take them off." +msgstr "" + +#: src/iuse.cpp:6987 +#, c-format +msgid "The %s have discharged and can be taken off." +msgstr "" + +#: src/iuse.cpp:6999 +msgid "Create buoy where?" +msgstr "" + +#: src/iuse.cpp:7011 +#, c-format +msgid "The %s, emits a short angry beep." +msgstr "" + +#: src/iuse.cpp:7015 +#, c-format +msgid "Space warps momentarily as the %s is created." +msgstr "" + +#: src/iuse.cpp:7041 +#, c-format +msgid "Your HUD lights-up: \"Your shift ends in %s\"." +msgstr "" + +#: src/iuse.cpp:7053 src/iuse.cpp:7057 +msgid "Using RC car:" +msgstr "" + +#: src/iuse.cpp:7054 +msgid "Put a bomb to car" +msgstr "" + +#: src/iuse.cpp:7067 +msgid "The RC car's batteries seem to be dead." +msgstr "" + +#: src/iuse.cpp:7074 +msgid "" +"You turned on your RC car; now place it on the ground, and use your radio " +"control to play." +msgstr "" + +#: src/iuse.cpp:7088 +msgid "Arm what?" +msgstr "" + +#: src/iuse.cpp:7099 +#, c-format +msgid "You armed your RC car with %s." +msgstr "" + +#: src/iuse.cpp:7103 +#, c-format +msgid "You want to arm your RC car with %s? But how?" +msgstr "" + +#: src/iuse.cpp:7106 +#, c-format +msgid "Your %s is too heavy or bulky for this RC car." +msgstr "" + +#: src/iuse.cpp:7116 +msgid "You disarmed your RC car." +msgstr "" + +#: src/iuse.cpp:7131 +msgid "What to do with your activated RC car?" +msgstr "" + +#: src/iuse.cpp:7142 +msgid "You turned off your RC car." +msgstr "" + +#: src/iuse.cpp:7155 src/iuse.cpp:7176 +msgid "beep" +msgstr "" + +#: src/iuse.cpp:7213 +msgid "Take control of RC car" +msgstr "" + +#: src/iuse.cpp:7215 +msgid "Stop controlling RC car" +msgstr "" + +#: src/iuse.cpp:7218 +msgid "What to do with the radio control?" +msgstr "" + +#: src/iuse.cpp:7220 +msgid "Press blue button" +msgstr "" + +#: src/iuse.cpp:7220 +msgid "Press green button" +msgstr "" + +#: src/iuse.cpp:7220 +msgid "Press red button" +msgstr "" + +#: src/iuse.cpp:7241 +msgid "No active RC cars on ground and in range." +msgstr "" + +#: src/iuse.cpp:7248 +msgid "You take control of the RC car." +msgstr "" + +#: src/iuse.cpp:7260 +#, c-format +msgid "" +"The %s in your inventory would explode on this signal. Place it down before" +" sending the signal." +msgstr "" + +#: src/iuse.cpp:7275 +#, c-format +msgid "" +"The %1$s in your %2$s would explode on this signal. Place it down before " +"sending the signal." +msgstr "" + +#: src/iuse.cpp:7299 +msgid "This vehicle's security system has locked you out!" +msgstr "" + +#: src/iuse.cpp:7312 +msgid "You trigger the alarm!" +msgstr "" + +#: src/iuse.cpp:7316 +msgid "You quickly bypass the security system!" +msgstr "" + +#: src/iuse.cpp:7320 +msgid "Try to hack this car's security system?" +msgstr "" + +#: src/iuse.cpp:7330 +msgid "You waste some time, but fail to affect the security system." +msgstr "" + +#: src/iuse.cpp:7333 +msgid "You fail to affect the security system." +msgstr "" + +#: src/iuse.cpp:7337 +msgid "You take some time, but manage to bypass the security system!" +msgstr "" + +#: src/iuse.cpp:7354 +msgid "Select vehicle to access" +msgstr "" + +#: src/iuse.cpp:7374 +msgid "No vehicle available." +msgstr "" + +#: src/iuse.cpp:7397 +msgid "The remote control's battery goes dead." +msgstr "" + +#: src/iuse.cpp:7400 +msgid "Lost contact with the vehicle." +msgstr "" + +#: src/iuse.cpp:7403 +msgid "The vehicle's battery died." +msgstr "" + +#: src/iuse.cpp:7419 +msgid "What to do with the remote vehicle control:" +msgstr "" + +#: src/iuse.cpp:7420 +msgid "Stop controlling the vehicle." +msgstr "" + +#: src/iuse.cpp:7420 +msgid "Take control of a vehicle." +msgstr "" + +#: src/iuse.cpp:7421 +msgid "Execute one vehicle action" +msgstr "" + +#: src/iuse.cpp:7450 +msgid "" +"Despite using a controller, you still refuse to take control of this " +"vehicle." +msgstr "" + +#: src/iuse.cpp:7454 +msgid "You take control of the vehicle." +msgstr "" + +#: src/iuse.cpp:7481 +msgid "And when you gaze long into a screen, the screen also gazes into you." +msgstr "" + +#: src/iuse.cpp:7485 +msgid "The multi-cooker boiled your head!" +msgstr "" + +#: src/iuse.cpp:7489 +msgid "The characters on the screen display an obscene joke. Strange humor." +msgstr "" + +#. ~ Single-spaced & lowercase are intentional, conveying hurried speech-KA101 +#: src/iuse.cpp:7494 +msgid "Are you sure?! the multi-cooker wants to poison your food!" +msgstr "" + +#: src/iuse.cpp:7499 +msgid "" +"The multi-cooker argues with you about the taste preferences. You don't " +"want to deal with it." +msgstr "" + +#: src/iuse.cpp:7504 +msgid "The multi-cooker runs away!" +msgstr "" + +#: src/iuse.cpp:7510 +msgid "You're surrounded by aggressive multi-cookers!" +msgstr "" + +#: src/iuse.cpp:7541 +msgid "You can't read, and don't understand the screen or the buttons!" +msgstr "" + +#: src/iuse.cpp:7559 +msgid "Welcome to the RobotChef3000. Choose option:" +msgstr "" + +#: src/iuse.cpp:7567 +msgid "Stop cooking" +msgstr "" + +#: src/iuse.cpp:7571 +msgid "Batteries are low." +msgstr "" + +#: src/iuse.cpp:7574 +msgid "Start cooking" +msgstr "" + +#: src/iuse.cpp:7582 +msgid "Upgrade multi-cooker" +msgstr "" + +#: src/iuse.cpp:7585 +msgid "Multi-cooker already upgraded" +msgstr "" + +#: src/iuse.cpp:7587 +msgid "Multi-cooker unable to upgrade" +msgstr "" + +#: src/iuse.cpp:7594 +msgid "Take out dish" +msgstr "" + +#: src/iuse.cpp:7597 src/iuse.cpp:7861 +msgid "" +"Obstruction detected. Please remove any items lodged in the multi-cooker." +msgstr "" + +#: src/iuse.cpp:7610 +msgid "Really stop cooking?" +msgstr "" + +#: src/iuse.cpp:7629 +#, c-format +msgid "You don't have a suitable container to store your %s." +msgstr "" + +#: src/iuse.cpp:7643 +#, c-format +msgid "You got the dish from the multi-cooker. The %s smells delicious." +msgstr "" + +#: src/iuse.cpp:7646 +#, c-format +msgid "You got the %s from the multi-cooker." +msgstr "" + +#: src/iuse.cpp:7660 +msgid "Choose desired meal:" +msgstr "" + +#: src/iuse.cpp:7711 +#, c-format +msgid "The multi-cooker needs %d charges to cook this dish." +msgstr "" + +#: src/iuse.cpp:7733 +msgid "" +"The screen flashes blue symbols and scales as the multi-cooker begins to " +"shake." +msgstr "" + +#: src/iuse.cpp:7747 +msgid "Your morale is too low to craft…" +msgstr "" + +#: src/iuse.cpp:7756 +#, c-format +msgid "You need a %s." +msgstr "" + +#: src/iuse.cpp:7762 +#, c-format +msgid "You need an item with %s of 1 or more to upgrade this." +msgstr "" + +#: src/iuse.cpp:7788 +msgid "" +"You've successfully upgraded the multi-cooker, master tinkerer! Now it " +"cooks faster!" +msgstr "" + +#: src/iuse.cpp:7798 +msgid "" +"You sagely examine and analyze the multi-cooker, but don't manage to " +"accomplish anything." +msgstr "" + +#: src/iuse.cpp:7801 +msgid "" +"Your tinkering nearly breaks the multi-cooker! Fortunately, it still works," +" but best to stop messing with it." +msgstr "" + +#: src/iuse.cpp:7826 +msgid "" +"Batteries low, entering standby mode. With a low buzzing sound the multi-" +"cooker shuts down." +msgstr "" + +#: src/iuse.cpp:7841 +msgid "The multi-cooker should be finishing shortly…" +msgstr "" + +#. ~ sound of a multi-cooker finishing its cycle! +#: src/iuse.cpp:7866 +msgid "ding!" +msgstr "" + +#: src/iuse.cpp:7886 +#, c-format +msgid "The %s's monitor slowly outputs the data…" +msgstr "" + +#: src/iuse.cpp:7897 src/iuse.cpp:7903 src/iuse.cpp:7916 +#, c-format +msgid "The %1$s reads %2$s." +msgstr "" + +#: src/iuse.cpp:7956 +msgid "You can't see the Sun from here." +msgstr "" + +#: src/iuse.cpp:7958 +#, c-format +msgid "The Sun is at an altitude of %.1f°." +msgstr "" + +#: src/iuse.cpp:7960 +msgid "The Sun is below the horizon." +msgstr "" + +#: src/iuse.cpp:7968 +#, c-format +msgid "The illumination is %.1f." +msgstr "" + +#: src/iuse.cpp:7985 +#, c-format +msgid "" +"Incident light: %.1f\n" +"Natural light: %.1f\n" +"Sunlight: %.1f\n" +"Sun irradiance: %.1f\n" +"Incident irradiance %.1f" +msgstr "" + +#: src/iuse.cpp:7999 +#, c-format +msgid "You check your registered calories intake on your %s." +msgstr "" + +#: src/iuse.cpp:8015 src/iuse_actor.cpp:362 src/iuse_actor.cpp:2474 +#, c-format +msgid "You need to wear the %1$s before activating it." +msgstr "" + +#: src/iuse.cpp:8019 +msgid "Choose hologram direction." +msgstr "" + +#: src/iuse.cpp:8027 +msgid "Can't create a hologram there." +msgstr "" + +#: src/iuse.cpp:8046 +#, c-format +msgid "The %s must be installed in a vehicle before being loaded." +msgstr "" + +#: src/iuse.cpp:8060 +#, c-format +msgid "Error restoring monster: %s" +msgstr "" + +#: src/iuse.cpp:8085 +#, c-format +msgid "%s holding %s" +msgstr "" + +#: src/iuse.cpp:8096 +msgid "You can't capture a creature mounted." +msgstr "" + +#: src/iuse.cpp:8112 +#, c-format +msgid "There is no place to put the %s." +msgstr "" + +#: src/iuse.cpp:8115 src/iuse_actor.cpp:936 +#, c-format +msgid "Place the %s where?" +msgstr "" + +#: src/iuse.cpp:8125 +#, c-format +msgid "You can't place the %s there!" +msgstr "" + +#: src/iuse.cpp:8143 +#, c-format +msgid "Grab which creature to place in the %s?" +msgstr "" + +#: src/iuse.cpp:8146 +msgid "There is no creature nearby you can capture." +msgstr "" + +#: src/iuse.cpp:8158 +#, c-format +msgid "The %1$s is too big to put in your %2$s." +msgstr "" + +#: src/iuse.cpp:8168 +#, c-format +msgid "You capture the %1$s in your %2$s." +msgstr "" + +#: src/iuse.cpp:8173 +#, c-format +msgid "The %1$s avoids your attempts to put it in the %2$s." +msgstr "" + +#: src/iuse.cpp:8178 +#, c-format +msgid "The %s can't capture nothing" +msgstr "" + +#: src/iuse.cpp:8203 +msgid "Select an appliance." +msgstr "" + +#: src/iuse.cpp:8204 +msgid "There is no appliance nearby." +msgstr "" + +#: src/iuse.cpp:8206 +msgid "You haven't selected any appliance." +msgstr "" + +#: src/iuse.cpp:8211 +msgid "This isn't an appliance." +msgstr "" + +#: src/iuse.cpp:8223 +msgid "The appliance doesn't have a proper heater." +msgstr "" + +#: src/iuse.cpp:8227 +msgid "Select a built-in heater." +msgstr "" + +#: src/iuse.cpp:8233 +msgid "You haven't selected any heater." +msgstr "" + +#: src/iuse.cpp:8259 +#, c-format +msgid "You put %1$s on fire to start heating." +msgstr "" + +#: src/iuse.cpp:8263 src/iuse.cpp:8265 src/iuse.cpp:8268 +#, c-format +msgid "You use %1$s to start heating." +msgstr "" + +#: src/iuse.cpp:8270 +#, c-format +msgid "The %s has been used up." +msgstr "" + +#: src/iuse.cpp:8290 +msgid "Select a tool to heat (or cancel to select an appliance):" +msgstr "" + +#: src/iuse.cpp:8292 +msgid "" +"You don't have a proper heating tool. Try selecting an appliance with a " +"heater." +msgstr "" + +#: src/iuse.cpp:8306 +msgid "The appliance doesn't have enough power." +msgstr "" + +#: src/iuse.cpp:8311 +#, c-format +msgid "You put %1$s on %2$s to start heating." +msgstr "" + +#: src/iuse.cpp:8400 +msgid "ITEMS TO HEAT" +msgstr "" + +#: src/iuse.cpp:8404 +msgid "Heat menu" +msgstr "" + +#: src/iuse.cpp:8405 +msgid "To heat x items, type a number before selecting." +msgstr "" + +#: src/iuse.cpp:8407 +msgid "You have nothing to heat." +msgstr "" + +#: src/iuse.cpp:8426 +msgid "You need more space to contain these items." +msgstr "" + +#: src/iuse.cpp:8452 src/iuse.cpp:8472 src/iuse.cpp:8492 +msgid "You need an empty container to heat items." +msgstr "" + +#: src/iuse.cpp:8522 src/iuse.cpp:8542 src/iuse.cpp:8560 +msgid "You're carrying too much to clean anything." +msgstr "" + +#: src/iuse.cpp:8615 +msgid "Cleanser" +msgstr "" + +#: src/iuse.cpp:8619 +msgid "ITEMS TO CLEAN" +msgstr "" + +#: src/iuse.cpp:8623 +msgid "Multiclean" +msgstr "" + +#: src/iuse.cpp:8624 +msgid "To clean x items, type a number before selecting." +msgstr "" + +#: src/iuse.cpp:8626 +msgid "You have nothing to clean." +msgstr "" + +#: src/iuse.cpp:8675 +msgid "You are too weak to even try." +msgstr "" + +#: src/iuse.cpp:8679 +msgid "" +"You use all your strength, but the stick won't break. Perhaps try again?" +msgstr "" + +#: src/iuse.cpp:8688 +msgid "You try to break the stick in two, but it shatters into splinters." +msgstr "" + +#: src/iuse.cpp:8692 +msgid "The stick breaks clean into two parts." +msgstr "" + +#: src/iuse.cpp:8696 +msgid "You break the stick, but one half shatters into splinters." +msgstr "" + +#: src/iuse.cpp:8708 +msgid "The throbbing of the infection diminishes. Slightly." +msgstr "" + +#: src/iuse.cpp:8719 +msgid "You feel much better - almost entirely." +msgstr "" + +#: src/iuse.cpp:8750 src/iuse.cpp:8787 +#, c-format +msgid "Wield the %s and start working?" +msgstr "" + +#: src/iuse.cpp:8802 +#, c-format +msgid "You pop a %s." +msgstr "" + +#: src/iuse.cpp:8805 +msgid "" +"Simply taking more melatonin won't help. You have to go to sleep for it to " +"work." +msgstr "" + +#: src/iuse.cpp:8813 +#, c-format +msgid "You flip a %s." +msgstr "" + +#: src/iuse.cpp:8814 +msgid "Heads!" +msgstr "" + +#: src/iuse.cpp:8814 +msgid "Tails!" +msgstr "" + +#: src/iuse.cpp:8826 +#, c-format +msgid "Play the %s with your friends?" +msgstr "" + +#: src/iuse.cpp:8827 +#, c-format +msgid "Play the %s with your friend?" +msgstr "" + +#: src/iuse.cpp:8835 +#, c-format +msgid "You and your %d friend start playing." +msgid_plural "You and your %d friends start playing." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:8838 +msgid "You and your friend start playing." +msgstr "" + +#: src/iuse.cpp:8847 src/iuse.cpp:8857 +msgid "You start playing." +msgstr "" + +#: src/iuse.cpp:8856 +#, c-format +msgid "Play a game with the %s?" +msgstr "" + +#: src/iuse.cpp:8868 +#, c-format +msgid "You ask the %s, then flip it." +msgstr "" + +#: src/iuse.cpp:8882 +#, c-format +msgid "The %s says: %s" +msgstr "" + +#: src/iuse.cpp:8890 +msgid "The device doesn't have enough power to function!" +msgstr "" + +#: src/iuse.cpp:8919 +msgid "" +"The device indicates none of the items on your person resonate with " +"registered nether phenomena." +msgstr "" + +#: src/iuse.cpp:8924 +msgid "" +"The device found these items have resonant properties.\n" +"Choose one to scan." +msgstr "" + +#: src/iuse.cpp:8932 +msgid "Calculating." +msgstr "" + +#: src/iuse.cpp:8933 +msgid "Calculating…" +msgstr "" + +#: src/iuse.cpp:8944 +#, c-format +msgid "Detected resonance approximately equal to %i units." +msgstr "" + +#: src/iuse.cpp:8980 src/iuse.cpp:9111 src/iuse.cpp:9157 +msgid "Unfortunately your device is not waterproof." +msgstr "" + +#: src/iuse.cpp:9004 +msgid "Use what storage device?" +msgstr "" + +#: src/iuse.cpp:9005 +msgid "You don't have any empty book storage devices." +msgstr "" + +#: src/iuse.cpp:9045 +msgid "What to do with your storage devices:" +msgstr "" + +#: src/iuse.cpp:9047 +msgid "Copy to device from the card" +msgstr "" + +#: src/iuse.cpp:9048 +msgid "Copy from device to the card" +msgstr "" + +#: src/iuse.cpp:9049 +msgid "View books in the card" +msgstr "" + +#: src/iuse.cpp:9080 +#, c-format +msgid "Copied one book to the device." +msgid_plural "Copied %1$s books to the device." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:9085 +msgid "Copied one book to the %2$s." +msgid_plural "Copied %1$s books to the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:9196 +msgid "You rethink trying to write underwater." +msgstr "" + +#: src/iuse.cpp:9206 +msgid "You do not have anything to write with." +msgstr "" + +#: src/iuse.cpp:9231 +msgid "Choose recipe to copy" +msgstr "" + +#: src/iuse.cpp:9237 src/iuse.cpp:9292 +#, c-format +msgid "%1$d page" +msgid_plural "%1$d pages" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse.cpp:9240 +msgid "You do not have enough paper to copy this recipe." +msgstr "" + +#: src/iuse.cpp:9242 +msgid "Your recipe book can not fit this recipe." +msgstr "" + +#: src/iuse.cpp:9244 +#, c-format +msgid "Your recipe book already has a recipe for %s." +msgstr "" + +#: src/iuse.cpp:9246 +msgid "Your writing tools do not have enough charges." +msgstr "" + +#: src/iuse.cpp:9251 +msgid "You do not have any recipes you can copy." +msgstr "" + +#: src/iuse.cpp:9269 +#, c-format +msgid "Doing that would ruin the %1$s." +msgstr "" + +#: src/iuse.cpp:9277 +msgid "You have no recipes to manage." +msgstr "" + +#: src/iuse.cpp:9282 +msgid "Manage recipes" +msgstr "" + +#: src/iuse.cpp:9287 +msgid " (KNOWN)" +msgstr "" + +#: src/iuse.cpp:9300 +#, c-format +msgid "Remove the recipe for %1$s?" +msgstr "" + +#: src/iuse.cpp:9314 +msgid "Check voltage where?" +msgstr "" + +#: src/iuse.cpp:9323 +msgid "There's nothing to measure there." +msgstr "" + +#: src/iuse.cpp:9327 +#, c-format +msgid "The %1$s has voltage." +msgstr "" + +#: src/iuse.cpp:9329 +#, c-format +msgid "The %1$s has no voltage." +msgstr "" + +#: src/iuse.cpp:9348 +#, c-format +msgid "Your %s is broken and won't activate." +msgstr "" + +#: src/iuse_actor.cpp:212 +#, c-format +msgid "The %s is empty!" +msgstr "" + +#: src/iuse_actor.cpp:268 src/iuse_actor.cpp:1385 +msgid "You light a fire, but it isn't enough. You need to light more." +msgstr "" + +#: src/iuse_actor.cpp:366 src/iuse_actor.cpp:2478 +#, c-format +msgid "You need to wield the %1$s before activating it." +msgstr "" + +#: src/iuse_actor.cpp:370 +#, c-format +msgid "You need to empty the %1$s before activating it." +msgstr "" + +#: src/iuse_actor.cpp:381 +#, c-format +msgid "Your %1$s mutation prevents you from doing that." +msgstr "" + +#: src/iuse_actor.cpp:412 +#, c-format +msgid "You need a tool with %s." +msgid_plural "You need tools with %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse_actor.cpp:455 src/iuse_actor.cpp:458 src/iuse_actor.cpp:465 +#: src/iuse_actor.cpp:469 +msgid "Turns into: " +msgstr "" + +#: src/iuse_actor.cpp:456 src/iuse_actor.cpp:460 +#, c-format +msgid "%s (%d %s)" +msgstr "" + +#: src/iuse_actor.cpp:462 src/medical_ui.cpp:212 src/veh_interact.cpp:2655 +#: src/vehicle.cpp:2922 +#, c-format +msgid "%s (%s)" +msgstr "" + +#: src/iuse_actor.cpp:471 +#, c-format +msgid "%d %s" +msgstr "" + +#: src/iuse_actor.cpp:476 +msgid "Countdown: " +msgstr "" + +#: src/iuse_actor.cpp:502 +#, c-format +msgid "You unpack the %s." +msgstr "" + +#: src/iuse_actor.cpp:535 +msgid "This item could be unpacked to receive something." +msgstr "" + +#: src/iuse_actor.cpp:706 +msgid "Power at epicenter: " +msgstr "" + +#: src/iuse_actor.cpp:709 +msgid "Casing mass: " +msgstr "" + +#: src/iuse_actor.cpp:710 +msgid "Fragment mass: " +msgstr "" + +#: src/iuse_actor.cpp:777 +msgid "Vitamins (RDA) and Compounds (U): " +msgstr "" + +#: src/iuse_actor.cpp:781 +msgid "You need a syringe to inject this drug." +msgstr "" + +#: src/iuse_actor.cpp:792 src/iuse_actor.cpp:803 +#, c-format +msgid "You need %1$s to consume %2$s!" +msgstr "" + +#: src/iuse_actor.cpp:793 src/iuse_actor.cpp:804 +#, c-format +msgid "I need a %1$s to consume %2$s!" +msgstr "" + +#: src/iuse_actor.cpp:921 +#, c-format +msgid "This requires %d charges to activate." +msgstr "" + +#: src/iuse_actor.cpp:931 +#, c-format +msgid "There is no adjacent square to release the %s in!" +msgstr "" + +#: src/iuse_actor.cpp:943 +#, c-format +msgid "You cannot place a %s there." +msgstr "" + +#: src/iuse_actor.cpp:958 +#, c-format +msgid "" +"If you had standard factory-built %1$s bullets, you could load the %2$s." +msgstr "" + +#. ~ First %s is the ammo item (with plural form and count included), second +#. is the monster name +#: src/iuse_actor.cpp:966 +#, c-format +msgid "You load %1$d x %2$s round into the %3$s." +msgid_plural "You load %1$d x %2$s rounds into the %3$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse_actor.cpp:981 +#, c-format +msgid "You deploy the %s wrong. It is hostile!" +msgstr "" + +#: src/iuse_actor.cpp:987 +#, c-format +msgid "You deploy the %s." +msgstr "" + +#: src/iuse_actor.cpp:1017 +msgid "Place NPC where?" +msgstr "" + +#: src/iuse_actor.cpp:1026 +msgid "There is no square to spawn NPC in!" +msgstr "" + +#: src/iuse_actor.cpp:1048 +msgid "a crafting station" +msgstr "" + +#: src/iuse_actor.cpp:1052 +msgid "a place to hang corpses for butchering" +msgstr "" + +#: src/iuse_actor.cpp:1056 +msgid "" +"a flat surface to butcher onto or eat meals from" +msgstr "" + +#: src/iuse_actor.cpp:1059 +msgid "a place to sit" +msgstr "" + +#: src/iuse_actor.cpp:1062 +msgid "a place to hide" +msgstr "" + +#: src/iuse_actor.cpp:1065 +msgid "a safe place to contain a fire" +msgstr "" + +#: src/iuse_actor.cpp:1068 +msgid "a place to smoke or dry food for preservation" +msgstr "" + +#: src/iuse_actor.cpp:1073 +#, c-format +msgid "" +"Can be activated to deploy as furniture (%s)." +msgstr "" + +#: src/iuse_actor.cpp:1079 +#, c-format +msgid "" +"Can be activated to deploy as furniture (%s), " +"which can then be used as %s." +msgstr "" + +#: src/iuse_actor.cpp:1097 +msgid "Deploy where?" +msgstr "" + +#: src/iuse_actor.cpp:1106 +#, c-format +msgid "You attempt to become one with the %s. It doesn't work." +msgstr "" + +#: src/iuse_actor.cpp:1121 +#, c-format +msgid "" +"Deploying %s there will make it fall down %i stories. Do you still want to " +"deploy it?" +msgstr "" + +#: src/iuse_actor.cpp:1132 +#, c-format +msgid "The space under %s is too cramped to deploy a %s in." +msgstr "" + +#: src/iuse_actor.cpp:1138 +#, c-format +msgid "You can't deploy a %s there." +msgstr "" + +#: src/iuse_actor.cpp:1142 +#, c-format +msgid "The %s at that location is blocking the %s." +msgstr "" + +#: src/iuse_actor.cpp:1153 +#, c-format +msgid "You can't deploy the %s on other people's belongings!" +msgstr "" + +#: src/iuse_actor.cpp:1162 +#, c-format +msgid "You mopped up the spill with a nearby mop when deploying a %s." +msgstr "" + +#: src/iuse_actor.cpp:1167 +#, c-format +msgid "You need a mop to clean up liquids before deploying the %s." +msgstr "" + +#: src/iuse_actor.cpp:1199 +#, c-format +msgid "" +"Can be activated to deploy as an appliance (%s)." +msgstr "" + +#: src/iuse_actor.cpp:1269 +#, c-format +msgid "There isn't anything new on the %s." +msgstr "" + +#: src/iuse_actor.cpp:1288 +#, c-format +msgid "You didn't learn anything new from the %s." +msgstr "" + +#: src/iuse_actor.cpp:1310 +msgid "Light where?" +msgstr "" + +#: src/iuse_actor.cpp:1318 +msgid "You would set yourself on fire." +msgstr "" + +#: src/iuse_actor.cpp:1319 +msgid "But you're already smokin' hot." +msgstr "" + +#: src/iuse_actor.cpp:1325 +msgid "There is already a fire." +msgstr "" + +#: src/iuse_actor.cpp:1340 +msgid "Do you really want to burn your firewood source?" +msgstr "" + +#: src/iuse_actor.cpp:1357 +msgid "" +"Are you sure you want to start fire here? There's a fireplace adjacent." +msgstr "" + +#: src/iuse_actor.cpp:1374 +msgid "" +"There's a brazier there but you haven't set it up to contain the fire. " +"Continue?" +msgstr "" + +#: src/iuse_actor.cpp:1381 +msgid "You successfully light a fire." +msgstr "" + +#: src/iuse_actor.cpp:1403 src/iuse_actor.cpp:2018 src/iuse_actor.cpp:2107 +msgid "This tool doesn't have enough charges." +msgstr "" + +#: src/iuse_actor.cpp:1407 +msgid "You need direct sunlight to light a fire with this." +msgstr "" + +#: src/iuse_actor.cpp:1471 +#, c-format +msgid "" +"If the current weather holds, it will take around %d minute to light a fire." +msgid_plural "" +"If the current weather holds, it will take around %d minutes to light a " +"fire." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse_actor.cpp:1473 +#, c-format +msgid "At your skill level, it will take around %d minute to light a fire." +msgid_plural "" +"At your skill level, it will take around %d minutes to light a fire." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse_actor.cpp:1531 +#, c-format +msgid "You can not cut the %s with itself." +msgstr "" + +#: src/iuse_actor.cpp:1598 +#, c-format +msgid "Can't salvage anything from %s." +msgstr "" + +#: src/iuse_actor.cpp:1602 +#, c-format +msgid "Try disassembling the %s instead." +msgstr "" + +#: src/iuse_actor.cpp:1610 +#, c-format +msgid "Please empty the %s before cutting it up." +msgstr "" + +#: src/iuse_actor.cpp:1616 +#, c-format +msgid "The %s is too small to salvage material from." +msgstr "" + +#: src/iuse_actor.cpp:1623 +msgid "You are wielding that, are you sure?" +msgstr "" + +#: src/iuse_actor.cpp:1625 +msgid "You're wearing that, are you sure?" +msgstr "" + +#: src/iuse_actor.cpp:1779 +#, c-format +msgid "You try to salvage materials from the %s." +msgstr "" + +#: src/iuse_actor.cpp:1804 +#, c-format +msgid "Salvaged %1$i %2$s." +msgid_plural "Salvaged %1$i %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/iuse_actor.cpp:1817 +#, c-format +msgid "Could not salvage a %s." +msgstr "" + +#: src/iuse_actor.cpp:1851 +msgid "You can't inscribe an item that isn't solid!" +msgstr "" + +#: src/iuse_actor.cpp:1858 +#, c-format +msgid "You can't %1$s %2$s because of the material it is made of." +msgstr "" + +#: src/iuse_actor.cpp:1869 +#, c-format +msgid "%s meaning?" +msgstr "" + +#: src/iuse_actor.cpp:1870 +msgid "It's a label" +msgstr "" + +#: src/iuse_actor.cpp:1871 +msgid "It's a note" +msgstr "" + +#: src/iuse_actor.cpp:1890 +msgid "(To delete, clear the text and confirm)\n" +msgstr "" + +#. ~ %1$s: gerund (e.g. carved), %2$s: item name +#: src/iuse_actor.cpp:1892 +#, c-format +msgctxt "carving" +msgid "%1$s on the %2$s is: " +msgstr "" + +#: src/iuse_actor.cpp:1896 src/iuse_actor.cpp:1949 +#, c-format +msgid "%s what?" +msgstr "" + +#: src/iuse_actor.cpp:1929 +#, c-format +msgid "%s on what?" +msgstr "" + +#: src/iuse_actor.cpp:1930 +msgid "The terrain" +msgstr "" + +#: src/iuse_actor.cpp:1931 +msgid "An item" +msgstr "" + +#: src/iuse_actor.cpp:1945 +msgid "Write where?" +msgstr "" + +#: src/iuse_actor.cpp:1953 +msgid "Inscribe which item?" +msgstr "" + +#: src/iuse_actor.cpp:1960 +#, c-format +msgid "You try to bend your %s, but fail." +msgstr "" + +#: src/iuse_actor.cpp:2097 +msgid "Hsss" +msgstr "" + +#: src/iuse_actor.cpp:2126 src/iuse_actor.cpp:2199 +#, c-format +msgid "You stop playing your %s." +msgstr "" + +#: src/iuse_actor.cpp:2127 src/iuse_actor.cpp:2200 +#, c-format +msgid " stops playing their %s." +msgstr "" + +#: src/iuse_actor.cpp:2131 +#, c-format +msgid "You start playing your %s." +msgstr "" + +#: src/iuse_actor.cpp:2132 +#, c-format +msgid " starts playing their %s." +msgstr "" + +#: src/iuse_actor.cpp:2181 +msgid "You can't play music while mounted." +msgstr "" + +#: src/iuse_actor.cpp:2182 +msgid " can't play music while mounted." +msgstr "" + +#: src/iuse_actor.cpp:2188 +msgid "You can't play music underwater." +msgstr "" + +#: src/iuse_actor.cpp:2189 +msgid " can't play music underwater." +msgstr "" + +#: src/iuse_actor.cpp:2211 +#, c-format +msgid "You need to hold or wear %s to play it." +msgstr "" + +#: src/iuse_actor.cpp:2212 +#, c-format +msgid " needs to hold or wear %s to play it." +msgstr "" + +#: src/iuse_actor.cpp:2221 +#, c-format +msgid "You feel too weak to play your %s." +msgstr "" + +#: src/iuse_actor.cpp:2222 +#, c-format +msgid " feels too weak to play their %s." +msgstr "" + +#. ~ %1$s: npc name, %2$s: npc action description +#: src/iuse_actor.cpp:2246 +#, c-format +msgctxt "play music" +msgid "%1$s %2$s" +msgstr "" + +#: src/iuse_actor.cpp:2252 +msgid "You produce an annoying sound." +msgstr "" + +#: src/iuse_actor.cpp:2254 +#, c-format +msgid "%s produces an annoying sound." +msgstr "" + +#: src/iuse_actor.cpp:2307 +msgid "This can teach you a spell." +msgstr "" + +#: src/iuse_actor.cpp:2309 +msgid "This can teach you a number of spells." +msgstr "" + +#: src/iuse_actor.cpp:2312 +msgid "Spells Contained:" +msgstr "" + +#: src/iuse_actor.cpp:2318 +#, c-format +msgctxt "spell name, spell class" +msgid "%s, %s" +msgstr "" + +#: src/iuse_actor.cpp:2326 src/iuse_actor.cpp:2362 +#, c-format +msgid "Level %u" +msgstr "" + +#: src/iuse_actor.cpp:2328 +#, c-format +msgid "%1$s (Max)" +msgstr "" + +#: src/iuse_actor.cpp:2349 +msgid "You can't read." +msgstr "" + +#: src/iuse_actor.cpp:2364 +msgid " (Max)" +msgstr "" + +#: src/iuse_actor.cpp:2371 +msgid "Study to Learn" +msgstr "" + +#: src/iuse_actor.cpp:2374 +msgid "Can't learn!" +msgstr "" + +#: src/iuse_actor.cpp:2382 +msgid "You already know everything this could teach you." +msgstr "" + +#: src/iuse_actor.cpp:2389 +msgid "Study a spell:" +msgstr "" + +#: src/iuse_actor.cpp:2405 +msgid "Spend how long studying?" +msgstr "" + +#: src/iuse_actor.cpp:2406 +msgid "30 minutes" +msgstr "" + +#: src/iuse_actor.cpp:2407 +msgid "1 hour" +msgstr "" + +#: src/iuse_actor.cpp:2408 +msgid "2 hours" +msgstr "" + +#: src/iuse_actor.cpp:2409 +msgid "4 hours" +msgstr "" + +#: src/iuse_actor.cpp:2410 +msgid "8 hours" +msgstr "" + +#: src/iuse_actor.cpp:2411 +msgid "Until you gain a spell level" +msgstr "" + +#: src/iuse_actor.cpp:2452 +#, c-format +msgid "This item when activated: %1$s" +msgstr "" + +#. ~ %1$s: spell name, %2$i: spell level +#: src/iuse_actor.cpp:2457 +#, c-format +msgid "This item casts %1$s at level %2$i." +msgstr "" + +#: src/iuse_actor.cpp:2461 +msgid "This item never fails." +msgstr "" + +#: src/iuse_actor.cpp:2542 +#, c-format +msgid "You don't think putting your %1$s in your %2$s is a good idea" +msgstr "" + +#: src/iuse_actor.cpp:2546 +#, c-format +msgid "You holster your %s" +msgstr "" + +#: src/iuse_actor.cpp:2593 +#, c-format +msgid "You need to unwield your %s before using it." +msgstr "" + +#: src/iuse_actor.cpp:2600 +msgid "Holster item" +msgstr "" + +#: src/iuse_actor.cpp:2607 +#, c-format +msgid "Draw %s" +msgstr "" + +#: src/iuse_actor.cpp:2612 src/monexamine.cpp:423 src/monexamine.cpp:577 +#: src/vehicle_use.cpp:2161 +#, c-format +msgid "Use %s" +msgstr "" + +#: src/iuse_actor.cpp:2639 +#, c-format +msgid "You can't unwield your %s." +msgstr "" + +#: src/iuse_actor.cpp:2665 +msgid "Can be activated to store suitable items." +msgstr "" + +#: src/iuse_actor.cpp:2681 +#, c-format +msgid "Can be used to assemble: %s" +msgstr "" + +#: src/iuse_actor.cpp:2691 +#, c-format +msgid "Insufficient ammunition to assemble %s" +msgstr "" + +#: src/iuse_actor.cpp:2732 +msgid "You can't do that while incorporeal." +msgstr "" + +#: src/iuse_actor.cpp:2733 +msgid " can't do that while incorporeal." +msgstr "" + +#: src/iuse_actor.cpp:2751 +msgid "Your tool does not have enough charges to do that." +msgstr "" + +#: src/iuse_actor.cpp:2832 +#, c-format +msgid "Your %s is not made of any of:" +msgstr "" + +#: src/iuse_actor.cpp:2836 +#, c-format +msgid "%s (repaired using %s)" +msgstr "" + +#: src/iuse_actor.cpp:2879 +#, c-format +msgid "You don't have enough clean %s to do that. Have: %d, need: %d" +msgstr "" + +#: src/iuse_actor.cpp:2959 src/iuse_actor.cpp:5357 +msgid "You do not have that item!" +msgstr "" + +#: src/iuse_actor.cpp:2965 +msgid "That requires gunsmithing tools." +msgstr "" + +#: src/iuse_actor.cpp:2971 +msgid "You cannot repair this type of item." +msgstr "" + +#: src/iuse_actor.cpp:2981 +msgid "This can be used to repair other items, not itself." +msgstr "" + +#: src/iuse_actor.cpp:3007 src/iuse_actor.cpp:3266 +#, c-format +msgid "You cannot improve your %s any more this way." +msgstr "" + +#: src/iuse_actor.cpp:3112 +#, c-format +msgid "You damage your %s! ( %s-> %s)" +msgstr "" + +#: src/iuse_actor.cpp:3115 src/iuse_actor.cpp:5519 +msgid "You destroy it!" +msgstr "" + +#: src/iuse_actor.cpp:3151 +#, c-format +msgid "The %s already fits!" +msgstr "" + +#: src/iuse_actor.cpp:3154 +#, c-format +msgid "This %s cannot be refitted!" +msgstr "" + +#: src/iuse_actor.cpp:3193 +#, c-format +msgid "" +"It seems working on your %s is just beyond your current level of expertise." +msgstr "" + +#: src/iuse_actor.cpp:3227 +#, c-format +msgid "You take your %s in, improving the fit." +msgstr "" + +#: src/iuse_actor.cpp:3243 +#, c-format +msgid "You resize the %s to accommodate your tiny build." +msgstr "" + +#: src/iuse_actor.cpp:3256 +#, c-format +msgid "You adjust the %s back to its normal size." +msgstr "" + +#: src/iuse_actor.cpp:3275 +msgid "Refitting" +msgstr "" + +#: src/iuse_actor.cpp:3276 +msgid "Downsizing" +msgstr "" + +#: src/iuse_actor.cpp:3277 +msgid "Upsizing" +msgstr "" + +#: src/iuse_actor.cpp:3279 +msgid "Practicing" +msgstr "" + +#: src/iuse_actor.cpp:3288 +msgid "Repair" +msgstr "" + +#: src/iuse_actor.cpp:3297 +#, c-format +msgid "Repair %s" +msgstr "" + +#: src/iuse_actor.cpp:3333 +msgid "Heal actor is missing any valid healing effect" +msgstr "" + +#: src/iuse_actor.cpp:3372 +msgid "You can't use filthy items for healing." +msgstr "" + +#: src/iuse_actor.cpp:3525 +msgid "The bleeding is stopped." +msgstr "" + +#: src/iuse_actor.cpp:3525 +msgid "You stop the bleeding." +msgstr "" + +#: src/iuse_actor.cpp:3528 +msgid "You reduce the bleeding, but it's not stopped yet." +msgstr "" + +#: src/iuse_actor.cpp:3529 +msgid "The bleeding is reduced, but not stopped." +msgstr "" + +#: src/iuse_actor.cpp:3533 +msgid "" +"Your dressing is too ineffective for a bleeding of this extent, and you fail" +" to stop it." +msgstr "" + +#: src/iuse_actor.cpp:3534 +msgid "The wound still bleeds." +msgstr "" + +#: src/iuse_actor.cpp:3541 +msgid "The wound is cleaned." +msgstr "" + +#: src/iuse_actor.cpp:3541 +msgid "You clean the wound." +msgstr "" + +#: src/iuse_actor.cpp:3543 +msgid "The wound still looks bad." +msgstr "" + +#: src/iuse_actor.cpp:3543 +msgid "Your wound still aches." +msgstr "" + +#: src/iuse_actor.cpp:3553 +msgid "The wound is disinfected." +msgstr "" + +#: src/iuse_actor.cpp:3553 +msgid "You disinfect the wound." +msgstr "" + +#: src/iuse_actor.cpp:3555 +msgid "The wound still looks nasty." +msgstr "" + +#: src/iuse_actor.cpp:3555 +msgid "Your wound still hurts." +msgstr "" + +#: src/iuse_actor.cpp:3561 +#, c-format +msgid "You finish using the %s." +msgstr "" + +#. ~ Healing complete message. %1$s is healer name, %2$s is item name. +#: src/iuse_actor.cpp:3565 +#, c-format +msgid "%1$s finishes using the %2$s." +msgstr "" + +#: src/iuse_actor.cpp:3645 +msgid "You can't use first aid on a bionic limb." +msgstr "" + +#: src/iuse_actor.cpp:3657 +msgid "That arm is broken. It needs surgical attention or a splint." +msgstr "" + +#: src/iuse_actor.cpp:3659 +msgid "That leg is broken. It needs surgical attention or a splint." +msgstr "" + +#: src/iuse_actor.cpp:3684 +msgid "'s biology is not compatible with that item." +msgstr "" + +#: src/iuse_actor.cpp:3713 +msgid "Select a body part for: " +msgstr "" + +#. ~ %1$s: patient name, %2$s: healing item name +#: src/iuse_actor.cpp:3731 +#, c-format +msgctxt "healing" +msgid "Select a body part of %1$s for %2$s:" +msgstr "" + +#: src/iuse_actor.cpp:3745 +msgid "Healing effects " +msgstr "" + +#: src/iuse_actor.cpp:3750 +msgid "Base healing: " +msgstr "" + +#: src/iuse_actor.cpp:3751 src/iuse_actor.cpp:3756 +msgid "Head: " +msgstr "" + +#: src/iuse_actor.cpp:3752 src/iuse_actor.cpp:3758 +msgid " Torso: " +msgstr "" + +#: src/iuse_actor.cpp:3753 src/iuse_actor.cpp:3760 +msgid " Limbs: " +msgstr "" + +#: src/iuse_actor.cpp:3755 +msgid "Actual healing: " +msgstr "" + +#: src/iuse_actor.cpp:3766 +msgid "Base bandaging quality: " +msgstr "" + +#: src/iuse_actor.cpp:3769 +msgid "Actual bandaging quality: " +msgstr "" + +#: src/iuse_actor.cpp:3775 +msgid "Base disinfecting quality: " +msgstr "" + +#: src/iuse_actor.cpp:3778 +msgid "Actual disinfecting quality: " +msgstr "" + +#: src/iuse_actor.cpp:3783 +msgid "Effect on bleeding: " +msgstr "" + +#: src/iuse_actor.cpp:3785 +msgid "Actual effect on bleeding: " +msgstr "" + +#: src/iuse_actor.cpp:3790 +msgid "Chance to heal (percent): " +msgstr "" + +#: src/iuse_actor.cpp:3792 +msgid "* Bite: " +msgstr "" + +#: src/iuse_actor.cpp:3796 +msgid "* Infection: " +msgstr "" + +#: src/iuse_actor.cpp:3800 +msgid "Moves to use: " +msgstr "" + +#: src/iuse_actor.cpp:3860 +#, c-format +msgid "Yeah. Place the %s at your feet. Real damn smart move." +msgstr "" + +#: src/iuse_actor.cpp:3866 +#, c-format +msgid "You can't place a %s there." +msgstr "" + +#: src/iuse_actor.cpp:3872 +#, c-format +msgid "You must place the %s between two solid tiles." +msgstr "" + +#: src/iuse_actor.cpp:3877 +#, c-format +msgid "The %s needs a %s adjacent to it." +msgstr "" + +#: src/iuse_actor.cpp:3886 +#, c-format +msgid "You can't place a %s there. It contains a deployed object already." +msgstr "" + +#: src/iuse_actor.cpp:3887 +#, c-format +msgid "You can't place a %s there. It contains a trap already." +msgstr "" + +#: src/iuse_actor.cpp:3890 +#, c-format +msgid "You trigger a %s!" +msgstr "" + +#: src/iuse_actor.cpp:3917 +#, c-format +msgid "Place %s where?" +msgstr "" + +#: src/iuse_actor.cpp:3939 +#, c-format +msgid "" +"That trap needs a space in %d tiles radius to be clear, centered %d tiles " +"from you." +msgstr "" + +#: src/iuse_actor.cpp:4050 +#, c-format +msgid "You saw down the barrel of your %s." +msgstr "" + +#: src/iuse_actor.cpp:4060 src/iuse_actor.cpp:4121 +msgid "It's not a gun." +msgstr "" + +#: src/iuse_actor.cpp:4064 +msgid "The barrel is too small." +msgstr "" + +#: src/iuse_actor.cpp:4068 +msgid "The barrel is already sawn-off." +msgstr "" + +#: src/iuse_actor.cpp:4078 +msgid "Can't saw off modified barrels." +msgstr "" + +#: src/iuse_actor.cpp:4111 +#, c-format +msgid "You saw down the stock of your %s." +msgstr "" + +#: src/iuse_actor.cpp:4125 +msgid "The stock is already sawn-off." +msgstr "" + +#: src/iuse_actor.cpp:4129 +msgid "This gun doesn't have a stock." +msgstr "" + +#: src/iuse_actor.cpp:4145 +msgid "" +"Can't cut off modern composite stocks (must have an empty stock mount)." +msgstr "" + +#: src/iuse_actor.cpp:4149 +msgid "Can't cut off modified stocks." +msgstr "" + +#: src/iuse_actor.cpp:4153 +msgid "Can't cut off accessorized stocks." +msgstr "" + +#: src/iuse_actor.cpp:4187 +#, c-format +msgid "You attach %s to your MOLLE webbing." +msgstr "" + +#: src/iuse_actor.cpp:4208 +msgid "Remove which accessory?" +msgstr "" + +#: src/iuse_actor.cpp:4218 +#, c-format +msgid "You remove the item from your %s." +msgstr "" + +#: src/iuse_actor.cpp:4259 +msgid "You can't install bionics while mounted." +msgstr "" + +#: src/iuse_actor.cpp:4263 +msgid "You can't self-install this CBM." +msgstr "" + +#: src/iuse_actor.cpp:4265 +msgid "You can't install a filthy CBM!" +msgstr "" + +#: src/iuse_actor.cpp:4267 +msgid "This CBM is not sterile, you can't install it." +msgstr "" + +#: src/iuse_actor.cpp:4270 +msgid "This CBM is already deployed. You need to reset it to factory state." +msgstr "" + +#: src/iuse_actor.cpp:4273 +msgid "Max power capacity already reached" +msgstr "" + +#: src/iuse_actor.cpp:4278 +msgid "You have already installed this bionic." +msgstr "" + +#: src/iuse_actor.cpp:4280 +msgid "There is nothing to upgrade." +msgstr "" + +#: src/iuse_actor.cpp:4289 +msgid "You have a superior version installed." +msgstr "" + +#: src/iuse_actor.cpp:4348 +msgid "" +"Are you sure? You may be lacking the skills needed to reattach this " +"modification." +msgstr "" + +#: src/iuse_actor.cpp:4350 +msgid "Remove modification?" +msgstr "" + +#: src/iuse_actor.cpp:4367 src/iuse_actor.cpp:4442 +msgid "Doesn't appear to be modded." +msgstr "" + +#: src/iuse_actor.cpp:4377 +msgid "None of the mods can be removed." +msgstr "" + +#: src/iuse_actor.cpp:4382 src/iuse_actor.cpp:4456 +msgid "Has to be taken off first." +msgstr "" + +#: src/iuse_actor.cpp:4412 +msgid "Modify which part" +msgstr "" + +#: src/iuse_actor.cpp:4437 +msgid "Need to be wielding." +msgstr "" + +#: src/iuse_actor.cpp:4451 +msgid "None of the mods can be modified." +msgstr "" + +#: src/iuse_actor.cpp:4507 +msgid "vehicle battery" +msgstr "" + +#: src/iuse_actor.cpp:4511 +msgid "appliance" +msgstr "" + +#: src/iuse_actor.cpp:4520 +msgid "solar pack" +msgstr "" + +#: src/iuse_actor.cpp:4523 +msgid "Can tow a vehicle." +msgstr "" + +#: src/iuse_actor.cpp:4528 +#, c-format +msgid "Can be plugged into: %s." +msgstr "" + +#: src/iuse_actor.cpp:4535 +#, c-format +msgid "Cable length: %d" +msgstr "" + +#: src/iuse_actor.cpp:4537 +#, c-format +msgid " (%d without extensions)" +msgstr "" + +#. ~ Power in Watts. %+4.1f is a 4 digit number with 1 decimal point (ex: +#. 4737.3 W) +#: src/iuse_actor.cpp:4543 src/veh_appliance.cpp:241 +#, c-format +msgid "%+4.1f W" +msgstr "" + +#. ~ Power in Watts. %+4.1f is a 4 digit number with 1 decimal point (ex: +#. 4737.3 W) +#: src/iuse_actor.cpp:4543 +msgid "Wattage: " +msgstr "" + +#: src/iuse_actor.cpp:4551 +msgid "electrical device cables" +msgstr "" + +#: src/iuse_actor.cpp:4555 +#, c-format +msgid "Can extend: %s" +msgstr "" + +#: src/iuse_actor.cpp:4587 src/iuse_actor.cpp:4631 +#, c-format +msgid "What to do with the %s?%s" +msgstr "" + +#: src/iuse_actor.cpp:4588 src/iuse_actor.cpp:4632 +#, c-format +msgid "" +"\n" +"Attached to: %s" +msgstr "" + +#: src/iuse_actor.cpp:4590 +msgid "Attach to vehicle controls or appliance" +msgstr "" + +#: src/iuse_actor.cpp:4593 +msgid "Attach to vehicle battery or appliance" +msgstr "" + +#: src/iuse_actor.cpp:4596 +msgid "Attach tow cable to towing vehicle" +msgstr "" + +#: src/iuse_actor.cpp:4597 +msgid "Attach tow cable to towed vehicle" +msgstr "" + +#: src/iuse_actor.cpp:4601 +msgid "Attach to Cable Charger System CBM" +msgstr "" + +#: src/iuse_actor.cpp:4605 +msgid "Attach to UPS" +msgstr "" + +#: src/iuse_actor.cpp:4610 +msgid "Attach to solar pack" +msgstr "" + +#: src/iuse_actor.cpp:4617 src/iuse_actor.cpp:4710 +msgid "Extend another cable" +msgstr "" + +#: src/iuse_actor.cpp:4617 +msgid "Extend with another cable" +msgstr "" + +#: src/iuse_actor.cpp:4618 src/iuse_actor.cpp:4711 +msgid "Remove cable extensions" +msgstr "" + +#: src/iuse_actor.cpp:4622 src/iuse_actor.cpp:4640 src/iuse_actor.cpp:4715 +msgid "Re-spool" +msgstr "" + +#: src/iuse_actor.cpp:4625 src/iuse_actor.cpp:4643 src/iuse_actor.cpp:4718 +msgid "Detach" +msgstr "" + +#: src/iuse_actor.cpp:4625 src/iuse_actor.cpp:4643 src/iuse_actor.cpp:4718 +msgid "Detach and re-spool" +msgstr "" + +#: src/iuse_actor.cpp:4635 +msgid "Attach loose end to towing vehicle" +msgstr "" + +#: src/iuse_actor.cpp:4637 +msgid "Attach loose end to towed vehicle" +msgstr "" + +#: src/iuse_actor.cpp:4652 +msgid "" +"\n" +"Attached to " +msgstr "" + +#: src/iuse_actor.cpp:4658 +msgid "Unified Power Supply" +msgstr "" + +#: src/iuse_actor.cpp:4660 +msgid "solar backpack" +msgstr "" + +#: src/iuse_actor.cpp:4664 +msgid "" +"\n" +"Connecting Cable Charger System to " +msgstr "" + +#: src/iuse_actor.cpp:4666 +msgid "" +"\n" +"Connecting UPS to " +msgstr "" + +#: src/iuse_actor.cpp:4668 +msgid "" +"\n" +"Connecting solar backpack to " +msgstr "" + +#: src/iuse_actor.cpp:4676 +#, c-format +msgid "What to do with the %s?%s%s" +msgstr "" + +#: src/iuse_actor.cpp:4684 +msgid "Attach loose end to vehicle controls or appliance" +msgstr "" + +#: src/iuse_actor.cpp:4689 +msgid "Attach loose end to vehicle battery or appliance" +msgstr "" + +#: src/iuse_actor.cpp:4693 +msgid "Attach loose end to Cable Charger System CBM" +msgstr "" + +#: src/iuse_actor.cpp:4697 +msgid "Attach loose end to UPS" +msgstr "" + +#: src/iuse_actor.cpp:4704 +msgid "Attach loose end to solar pack" +msgstr "" + +#: src/iuse_actor.cpp:4754 +#, c-format +msgid "You detach the %s." +msgstr "" + +#: src/iuse_actor.cpp:4755 +#, c-format +msgid "You gather the %s up with it." +msgstr "" + +#: src/iuse_actor.cpp:4783 +msgid "You attach the cable to your Cable Charger System." +msgstr "" + +#: src/iuse_actor.cpp:4786 src/iuse_actor.cpp:4822 +msgid "You are now plugged into the UPS." +msgstr "" + +#: src/iuse_actor.cpp:4789 +msgid "You are now plugged into the solar backpack." +msgstr "" + +#: src/iuse_actor.cpp:4793 +msgid "You are now plugged into the vehicle." +msgstr "" + +#: src/iuse_actor.cpp:4805 +msgid "Choose UPS:" +msgstr "" + +#: src/iuse_actor.cpp:4806 +msgid "You need an active UPS." +msgstr "" + +#: src/iuse_actor.cpp:4820 +msgid "You attach the cable to the UPS." +msgstr "" + +#: src/iuse_actor.cpp:4824 +msgid "You link up the UPS and the solar backpack." +msgstr "" + +#: src/iuse_actor.cpp:4827 +msgid "You link up the UPS and the vehicle." +msgstr "" + +#: src/iuse_actor.cpp:4841 +msgid "Choose solar pack:" +msgstr "" + +#: src/iuse_actor.cpp:4842 +msgid "You need an unfolded solar pack." +msgstr "" + +#: src/iuse_actor.cpp:4856 +msgid "You attach the cable to the solar pack." +msgstr "" + +#: src/iuse_actor.cpp:4858 +msgid "You are now plugged into the solar pack." +msgstr "" + +#: src/iuse_actor.cpp:4860 +msgid "You link up the solar pack and the UPS." +msgstr "" + +#: src/iuse_actor.cpp:4863 +msgid "You link up the solar pack and the vehicle." +msgstr "" + +#: src/iuse_actor.cpp:4886 +msgid "Attach the cable where?" +msgstr "" + +#: src/iuse_actor.cpp:4904 +msgid "You can't attach it there - try the dashboard or electronics controls." +msgstr "" + +#: src/iuse_actor.cpp:4907 +msgid "You can't attach it there - try the battery." +msgstr "" + +#: src/iuse_actor.cpp:4909 +msgid "You can't attach it there." +msgstr "" + +#: src/iuse_actor.cpp:4932 +#, c-format +msgid "You are now plugged into the %s." +msgstr "" + +#: src/iuse_actor.cpp:4935 src/iuse_actor.cpp:5017 +#, c-format +msgid "You connect the %1$s to the %2$s." +msgstr "" + +#: src/iuse_actor.cpp:4953 +msgid "You merge the two power grids." +msgstr "" + +#: src/iuse_actor.cpp:4988 +msgid "Attach cable to the vehicle that will do the towing." +msgstr "" + +#: src/iuse_actor.cpp:4989 +msgid "Attach cable to the vehicle that will be towed." +msgstr "" + +#: src/iuse_actor.cpp:5061 +msgid "Extend which cable?" +msgstr "" + +#: src/iuse_actor.cpp:5062 src/iuse_actor.cpp:5074 +msgid "You don't have a compatible cable." +msgstr "" + +#: src/iuse_actor.cpp:5073 +msgid "Extend with which cable?" +msgstr "" + +#: src/iuse_actor.cpp:5127 +#, c-format +msgid "The %1$s can't contain the %2$s with the %3$s attached. Continue?" +msgstr "" + +#: src/iuse_actor.cpp:5138 +#, c-format +msgid "You extend the %1$s with the %2$s." +msgstr "" + +#: src/iuse_actor.cpp:5174 +#, c-format +msgid "You disconnect the %1$s from the %2$s." +msgstr "" + +#: src/iuse_actor.cpp:5217 +#, c-format +msgid "Put up the %s where (%dx%d clear area)?" +msgstr "" + +#: src/iuse_actor.cpp:5232 src/iuse_actor.cpp:5236 +#, c-format +msgid "The %s is in the way." +msgstr "" + +#: src/iuse_actor.cpp:5240 +#, c-format +msgid "The %s in that direction isn't suitable for placing the %s." +msgstr "" + +#: src/iuse_actor.cpp:5245 +#, c-format +msgid "There is already furniture (%s) there." +msgstr "" + +#: src/iuse_actor.cpp:5285 +msgid "Use this item to weigh yourself. Includes everything you are wearing." +msgstr "" + +#: src/iuse_actor.cpp:5291 +msgid "You cannot weigh yourself while mounted." +msgstr "" + +#: src/iuse_actor.cpp:5297 +#, c-format +msgid "ERROR: Max weight of %.0f %s exceeded" +msgstr "" + +#: src/iuse_actor.cpp:5345 +msgid "You can't see to sew!" +msgstr "" + +#: src/iuse_actor.cpp:5355 +msgid "Enhance which clothing?" +msgstr "" + +#: src/iuse_actor.cpp:5363 +msgid "This can be used to repair or modify other items, not itself." +msgstr "" + +#: src/iuse_actor.cpp:5408 +msgid "How do you want to modify it?" +msgstr "" + +#. ~ %1$s: modification desc, %2$s: mod name +#: src/iuse_actor.cpp:5423 +#, c-format +msgid "Can't %1$s (incompatible with %2$s)" +msgstr "" + +#. ~ %1$s: modification desc, %2$d: number of thread needed +#: src/iuse_actor.cpp:5428 +#, c-format +msgid "Can't %1$s (need %2$d thread loaded)" +msgstr "" + +#. ~ %1$s: modification desc, %2$d: number of items needed, %3$s: items needed +#: src/iuse_actor.cpp:5432 +#, c-format +msgid "Can't %1$s (need %2$d %3$s)" +msgstr "" + +#. ~ %1$s: modification desc, %2$d: number of items needed, %3$s: items +#. needed, %4$s: number of thread needed +#: src/iuse_actor.cpp:5439 +#, c-format +msgid "%1$s (%2$d %3$s and %4$d thread)" +msgstr "" + +#: src/iuse_actor.cpp:5451 +msgid "Bash" +msgstr "" + +#: src/iuse_actor.cpp:5454 +msgid "Cut" +msgstr "" + +#: src/iuse_actor.cpp:5457 +msgid "Ballistic" +msgstr "" + +#: src/iuse_actor.cpp:5462 +msgid "Acid" +msgstr "" + +#: src/iuse_actor.cpp:5465 +msgid "Fire" +msgstr "" + +#: src/iuse_actor.cpp:5489 +msgid "Are you sure? You will not gain any materials back." +msgstr "" + +#: src/iuse_actor.cpp:5516 +#, c-format +msgid "You damage your %s trying to modify it! ( %s-> %s)" +msgstr "" + +#: src/iuse_actor.cpp:5527 +msgid "You fail to modify the clothing, and you waste thread and materials." +msgstr "" + +#: src/iuse_actor.cpp:5531 +#, c-format +msgid "You modify your %s, but waste a lot of thread." +msgstr "" + +#: src/iuse_actor.cpp:5541 +#, c-format +msgid "You modify your %s!" +msgstr "" + +#: src/iuse_actor.cpp:5582 +#, c-format +msgid "You use the %s to mask your scent" +msgstr "" + +#: src/iuse_actor.h:548 +msgid "Carve" +msgstr "" + +#: src/iuse_actor.h:549 +msgid "Carved" +msgstr "" + +#: src/iuse_actor.h:569 src/iuse_actor.h:570 src/iuse_actor.h:591 +#: src/iuse_actor.h:612 +msgid "hsss" +msgstr "" + +#: src/iuse_software.cpp:27 +msgid "You found kitten!" +msgstr "" + +#: src/iuse_software.cpp:74 +#, c-format +msgid "" +"You struggle to get '%s' working, and finally give up to play minesweeper." +msgstr "" + +#: src/iuse_software_kitten.cpp:146 +msgid "robotfindskitten v22July2008" +msgstr "" + +#: src/iuse_software_kitten.cpp:148 +msgid "" +"Originally by the illustrious Leonard Richardson, rewritten in PDCurses by " +"Joseph Larson, ported to CDDA gaming system by a nutcase." +msgstr "" + +#: src/iuse_software_kitten.cpp:153 +msgid "In this game, you are robot (" +msgstr "" + +#: src/iuse_software_kitten.cpp:155 +msgid ")." +msgstr "" + +#: src/iuse_software_kitten.cpp:157 +#, c-format +msgid "" +"Your job is to find kitten. This task is complicated by the existence of " +"various things which are not kitten. Robot must touch items to determine if" +" they are kitten or not. The game ends when robot finds kitten. " +"Alternatively, you may end the game by hitting %s." +msgstr "" + +#: src/iuse_software_kitten.cpp:162 +msgid "Press any key to start." +msgstr "" + +#: src/iuse_software_kitten.cpp:166 +#, c-format +msgid "robotfindskitten v22July2008 - press %s to quit." +msgstr "" + +#: src/iuse_software_kitten.cpp:170 +#, c-format +msgid "Invalid command: Use direction keys or press %s to quit." +msgstr "" + +#: src/iuse_software_kitten.cpp:200 +msgid "You found kitten! Way to go, robot!" +msgstr "" + +#: src/iuse_software_lightson.cpp:154 +msgid " toggle lights" +msgstr "" + +#: src/iuse_software_lightson.cpp:155 src/iuse_software_sokoban.cpp:251 +msgid "eset" +msgstr "" + +#: src/iuse_software_lightson.cpp:156 src/iuse_software_minesweeper.cpp:185 +#: src/iuse_software_snake.cpp:31 src/iuse_software_sokoban.cpp:252 +msgid "uit" +msgstr "" + +#: src/iuse_software_lightson.cpp:176 +msgid "Game goal: Switch all the lights on." +msgstr "" + +#: src/iuse_software_lightson.cpp:177 +msgid "Legend: # on, - off." +msgstr "" + +#: src/iuse_software_lightson.cpp:178 +msgid "Toggle lights switches selected light and 4 its neighbors." +msgstr "" + +#: src/iuse_software_lightson.cpp:202 src/iuse_software_minesweeper.cpp:301 +msgid "Congratulations, you won!" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:32 +#, c-format +msgid "Min: %d Max: %d" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:49 +msgid "Game Difficulty" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:50 +msgid "Beginner" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:51 +msgid "Intermediate" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:52 +msgid "Expert" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:53 src/options.cpp:2481 +#: src/worldfactory.cpp:1638 +msgid "Custom" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:73 +msgid "Level width:" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:74 +msgid "Level height:" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:79 +msgid "Number of bombs:" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:183 +msgid "ew level" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:184 +msgid "lag" +msgstr "" + +#: src/iuse_software_minesweeper.cpp:329 +msgid "Boom, you're dead! Better luck next time." +msgstr "" + +#: src/iuse_software_snake.cpp:24 src/iuse_software_sokoban.cpp:26 +#, c-format +msgid "Score: %d" +msgstr "" + +#: src/iuse_software_snake.cpp:79 +#, c-format +msgid "TOTAL SCORE: %d" +msgstr "" + +#: src/iuse_software_snake.cpp:81 +msgid "Press 'q' or ESC to exit." +msgstr "" + +#: src/iuse_software_sokoban.cpp:23 +#, c-format +msgid "Level: %d/%d" +msgstr "" + +#: src/iuse_software_sokoban.cpp:28 +#, c-format +msgid "Moves: %d" +msgstr "" + +#: src/iuse_software_sokoban.cpp:31 +#, c-format +msgid "Total moves: %d" +msgstr "" + +#: src/iuse_software_sokoban.cpp:249 +msgid "<+> next" +msgstr "" + +#: src/iuse_software_sokoban.cpp:250 +msgid "<-> prev" +msgstr "" + +#: src/iuse_software_sokoban.cpp:253 +msgid "ndo move" +msgstr "" + +#: src/json.cpp:832 +msgid "" +"This JSON file looks like it starts with a Byte Order Mark (BOM) or is " +"otherwise corrupted. This can happen if you edit files in Windows Notepad." +" See doc/CONTRIBUTING.md for more advice." +msgstr "" + +#: src/kill_tracker.cpp:126 +msgid "You haven't killed any monsters yet!" +msgstr "" + +#: src/kill_tracker.cpp:128 +#, c-format +msgid "KILL COUNT: %d" +msgstr "" + +#: src/kill_tracker.cpp:130 +#, c-format +msgid "" +"\n" +"Experience: %d (%d points available)" +msgstr "" + +#. ~ abbreviated direction names and long direction names +#: src/line.cpp:602 +msgid "N " +msgstr "" + +#: src/line.cpp:603 +msgid "NE " +msgstr "" + +#: src/line.cpp:604 +msgid "E " +msgstr "" + +#: src/line.cpp:605 +msgid "SE " +msgstr "" + +#: src/line.cpp:606 +msgid "S " +msgstr "" + +#: src/line.cpp:607 +msgid "SW " +msgstr "" + +#: src/line.cpp:608 +msgid "W " +msgstr "" + +#: src/line.cpp:609 +msgid "NW " +msgstr "" + +#: src/line.cpp:610 +msgid "UP_N " +msgstr "" + +#: src/line.cpp:610 +msgid "north and above" +msgstr "" + +#: src/line.cpp:611 +msgid "UP_NE" +msgstr "" + +#: src/line.cpp:611 +msgid "northeast and above" +msgstr "" + +#: src/line.cpp:612 +msgid "UP_E " +msgstr "" + +#: src/line.cpp:612 +msgid "east and above" +msgstr "" + +#: src/line.cpp:613 +msgid "UP_SE" +msgstr "" + +#: src/line.cpp:613 +msgid "southeast and above" +msgstr "" + +#: src/line.cpp:614 +msgid "UP_S " +msgstr "" + +#: src/line.cpp:614 +msgid "south and above" +msgstr "" + +#: src/line.cpp:615 +msgid "UP_SW" +msgstr "" + +#: src/line.cpp:615 +msgid "southwest and above" +msgstr "" + +#: src/line.cpp:616 +msgid "UP_W " +msgstr "" + +#: src/line.cpp:616 +msgid "west and above" +msgstr "" + +#: src/line.cpp:617 +msgid "UP_NW" +msgstr "" + +#: src/line.cpp:617 +msgid "northwest and above" +msgstr "" + +#: src/line.cpp:618 +msgid "DN_N " +msgstr "" + +#: src/line.cpp:618 +msgid "north and below" +msgstr "" + +#: src/line.cpp:619 +msgid "DN_NE" +msgstr "" + +#: src/line.cpp:619 +msgid "northeast and below" +msgstr "" + +#: src/line.cpp:620 +msgid "DN_E " +msgstr "" + +#: src/line.cpp:620 +msgid "east and below" +msgstr "" + +#: src/line.cpp:621 +msgid "DN_SE" +msgstr "" + +#: src/line.cpp:621 +msgid "southeast and below" +msgstr "" + +#: src/line.cpp:622 +msgid "DN_S " +msgstr "" + +#: src/line.cpp:622 +msgid "south and below" +msgstr "" + +#: src/line.cpp:623 +msgid "DN_SW" +msgstr "" + +#: src/line.cpp:623 +msgid "southwest and below" +msgstr "" + +#: src/line.cpp:624 +msgid "DN_W " +msgstr "" + +#: src/line.cpp:624 +msgid "west and below" +msgstr "" + +#: src/line.cpp:625 +msgid "DN_NW" +msgstr "" + +#: src/line.cpp:625 +msgid "northwest and below" +msgstr "" + +#: src/line.cpp:626 +msgid "UP_CE" +msgstr "" + +#: src/line.cpp:626 +msgid "above" +msgstr "" + +#: src/line.cpp:627 +msgid "CE " +msgstr "" + +#: src/line.cpp:627 +msgid "center" +msgstr "" + +#: src/line.cpp:628 +msgid "DN_CE" +msgstr "" + +#: src/line.cpp:628 +msgid "below" +msgstr "" + +#: src/live_view.cpp:69 +msgid "< Mouse view >" +msgstr "" + +#: src/loading_ui.cpp:129 src/main_menu.cpp:483 src/path_info.cpp:489 +msgid "Cataclysm: Dark Days Ahead" +msgstr "" + +#: src/magic.cpp:79 +msgctxt "Valid spell target" +msgid "ally" +msgstr "" + +#: src/magic.cpp:81 +msgctxt "Valid spell target" +msgid "hostile" +msgstr "" + +#: src/magic.cpp:83 +msgctxt "Valid spell target" +msgid "self" +msgstr "" + +#: src/magic.cpp:85 +msgctxt "Valid spell target" +msgid "ground" +msgstr "" + +#: src/magic.cpp:87 +msgctxt "Valid spell target" +msgid "none" +msgstr "nada" + +#: src/magic.cpp:89 +msgctxt "Valid spell target" +msgid "item" +msgstr "" + +#: src/magic.cpp:91 +msgctxt "Valid spell target" +msgid "field" +msgstr "" + +#: src/magic.cpp:208 +#, c-format +msgid "You cast %s!" +msgstr "" + +#: src/magic.cpp:209 +msgid "an explosion." +msgstr "" + +#: src/magic.cpp:286 +#, c-format +msgid "%d move" +msgid_plural "%d moves" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/magic.cpp:856 +msgid "of current HP" +msgstr "" + +#: src/magic.cpp:882 +msgid "Stop targeting? Time spent will be lost." +msgstr "" + +#: src/magic.cpp:906 +msgid "You can't find a suitable target." +msgstr "" + +#: src/magic.cpp:1063 +msgid "Permanent" +msgstr "" + +#: src/magic.cpp:1398 +msgid "Too Difficult!" +msgstr "" + +#: src/magic.cpp:1399 +msgid "Failure Chance" +msgstr "" + +#: src/magic.cpp:1446 +msgid "health" +msgstr "" + +#: src/magic.cpp:1448 +msgid "mana" +msgstr "" + +#: src/magic.cpp:1450 +msgid "stamina" +msgstr "" + +#: src/magic.cpp:1475 src/magic.cpp:1497 +msgid "error: energy_type" +msgstr "" + +#: src/magic.cpp:1481 +msgid "infinite" +msgstr "" + +#: src/magic.cpp:1813 src/magic.cpp:2179 +#, c-format +msgid "%s and %s" +msgstr "" + +#: src/magic.cpp:2193 +#, c-format +msgid "" +"Learning this spell will make you a\n" +"\n" +"%s: %s\n" +"\n" +"and lock you out of\n" +"\n" +"%s\n" +"\n" +"Continue?" +msgstr "" + +#: src/magic.cpp:2206 +#, c-format +msgid " learned %s!" +msgstr "" + +#: src/magic.cpp:2206 +#, c-format +msgid "You learned %s!" +msgstr "" + +#: src/magic.cpp:2208 +msgid "You can't learn this spell." +msgstr "" + +#: src/magic.cpp:2209 +msgid " can't learn this spell." +msgstr "" + +#: src/magic.cpp:2224 +#, c-format +msgid "All knowledge of %s leaves you." +msgstr "" + +#: src/magic.cpp:2487 +msgid "Choose a new hotkey for this spell." +msgstr "" + +#: src/magic.cpp:2495 +msgid "Hotkey already used." +msgstr "" + +#: src/magic.cpp:2497 +#, c-format +msgid "%c set. Close and reopen spell menu to refresh list with changes." +msgstr "" + +#: src/magic.cpp:2501 +msgid "Hotkey removed." +msgstr "" + +#: src/magic.cpp:2522 +msgid "Ignore Distractions" +msgstr "" + +#: src/magic.cpp:2523 +msgid "Popup Distractions" +msgstr "" + +#: src/magic.cpp:2525 +msgid "Assign Hotkey [=]" +msgstr "" + +#: src/magic.cpp:2573 +msgid "is a psionic power" +msgstr "" + +#: src/magic.cpp:2576 +msgid "is an evocation spell" +msgstr "" + +#: src/magic.cpp:2579 +msgid "is a channeling spell" +msgstr "" + +#: src/magic.cpp:2582 +msgid "is a conjuration spell" +msgstr "" + +#: src/magic.cpp:2585 +msgid "is an enhancement spell" +msgstr "" + +#: src/magic.cpp:2588 +msgid "is an enervation spell" +msgstr "" + +#: src/magic.cpp:2591 +msgid "is a conveyance spell" +msgstr "" + +#: src/magic.cpp:2594 +msgid "is a restoration spell" +msgstr "" + +#: src/magic.cpp:2597 +msgid "is a transformation spell" +msgstr "" + +#: src/magic.cpp:2601 +msgid "requires concentration" +msgstr "" + +#: src/magic.cpp:2604 +msgid "verbal" +msgstr "" + +#: src/magic.cpp:2607 +msgid "somatic" +msgstr "" + +#: src/magic.cpp:2610 +msgid "impeded by gloves" +msgstr "" + +#: src/magic.cpp:2612 +msgid "does not require hands" +msgstr "" + +#: src/magic.cpp:2615 +msgid "requires mobility" +msgstr "" + +#: src/magic.cpp:2619 +msgid "can be cast through walls" +msgstr "" + +#: src/magic.cpp:2623 +msgid "can be channeled through walls" +msgstr "" + +#: src/magic.cpp:2660 +msgid "Power Level" +msgstr "" + +#: src/magic.cpp:2660 +msgid "Spell Level" +msgstr "" + +#: src/magic.cpp:2662 +msgid " (MAX)" +msgstr "" + +#: src/magic.cpp:2664 src/magic.cpp:3094 +msgid "Max Level" +msgstr "" + +#: src/magic.cpp:2672 +msgid "Current Exp" +msgstr "" + +#: src/magic.cpp:2676 +msgid "to Next Level" +msgstr "" + +#: src/magic.cpp:2686 +msgid "Casting Cost" +msgstr "" + +#: src/magic.cpp:2686 +msgid "Casting Cost (impeded)" +msgstr "" + +#: src/magic.cpp:2687 +msgid "Channeling Cost (impeded)" +msgstr "" + +#: src/magic.cpp:2688 +msgid "Channeling Cost" +msgstr "" + +#: src/magic.cpp:2690 +#, c-format +msgid " (%s current)" +msgstr "" + +#: src/magic.cpp:2696 +msgid "Not Enough" +msgstr "" + +#: src/magic.cpp:2703 +msgid "Channeling Time" +msgstr "" + +#: src/magic.cpp:2703 +msgid "Channeling Time (impeded)" +msgstr "" + +#: src/magic.cpp:2704 +msgid "Casting Time" +msgstr "" + +#: src/magic.cpp:2704 +msgid "Casting Time (impeded)" +msgstr "" + +#: src/magic.cpp:2716 +msgid "Valid Targets" +msgstr "" + +#: src/magic.cpp:2722 +#, c-format +msgid "Only affects the monsters: %s" +msgstr "" + +#: src/magic.cpp:2728 src/magic.cpp:3155 src/veh_interact.cpp:2855 +msgid "Range" +msgstr "" + +#: src/magic.cpp:2745 src/magic.cpp:2780 src/magic.cpp:3112 +msgid "Variance" +msgstr "" + +#: src/magic.cpp:2753 +#, c-format +msgid "Spell Radius: %d" +msgstr "" + +#. ~ amount of damage per second, abbreviated +#: src/magic.cpp:2765 +#, c-format +msgid ", %d/sec" +msgstr "" + +#: src/magic.cpp:2768 src/magic.cpp:2823 src/magic.cpp:3102 +#: src/veh_interact.cpp:2821 +msgid "Damage" +msgstr "" + +#: src/magic.cpp:2773 +msgid "Healing" +msgstr "" + +#: src/magic.cpp:2790 +msgid "Spawn" +msgstr "" + +#: src/magic.cpp:2805 +msgid "Summon" +msgstr "" + +#: src/magic.cpp:2820 +#, c-format +msgid "Targets under: %dhp become a %s" +msgstr "" + +#: src/magic.cpp:2832 src/magic.cpp:3161 +msgid "Duration" +msgstr "" + +#: src/magic.cpp:2950 +msgid "Choose a Spell" +msgstr "" + +#: src/magic.cpp:2961 src/options.cpp:2172 +msgid "Favorites" +msgstr "" + +#: src/magic.cpp:3103 src/magic.cpp:3114 +msgid "AoE" +msgstr "" + +#: src/magic.cpp:3106 +msgid "Spawned" +msgstr "" + +#: src/magic.cpp:3108 +msgid "Threshold" +msgstr "" + +#: src/magic.cpp:3110 +msgid "Recover" +msgstr "" + +#: src/magic.cpp:3119 +msgid "Damage Type" +msgstr "" + +#: src/magic.cpp:3126 +msgid "Stat Gain" +msgstr "" + +#: src/magic.cpp:3127 +msgid "lvl 0" +msgstr "" + +#: src/magic.cpp:3128 +msgid "per lvl" +msgstr "" + +#: src/magic.cpp:3129 +msgid "max lvl" +msgstr "" + +#: src/magic.cpp:3162 +msgid "Cast Cost" +msgstr "" + +#: src/magic.cpp:3163 +msgid "Cast Time" +msgstr "" + +#: src/magic.cpp:3283 +#, c-format +msgid "" +"Your experience and knowledge in creating and manipulating magical energies " +"to cast %s have opened your eyes to new possibilities, you can now cast %s." +msgstr "" + +#: src/magic_spell_effect.cpp:195 +msgid "Your injuries even out." +msgstr "" + +#: src/magic_spell_effect.cpp:529 src/projectile.cpp:171 src/ranged.cpp:1134 +msgid "You feel a surge of euphoria as flames burst out!" +msgstr "" + +#: src/magic_spell_effect.cpp:620 +#, c-format +msgid "%s wounds are closing up!" +msgstr "" + +#: src/magic_spell_effect.cpp:720 +#, c-format +msgid "The %s transforms into a %s." +msgstr "" + +#: src/magic_spell_effect.cpp:744 +msgid "Your target resists transformation." +msgstr "" + +#: src/magic_spell_effect.cpp:962 +#, c-format +msgid "The %s fades. You feel strange." +msgstr "" + +#: src/magic_spell_effect.cpp:964 src/magic_spell_effect.cpp:973 +msgid "You suddenly feel strange." +msgstr "" + +#: src/magic_spell_effect.cpp:971 +#, c-format +msgid "The %s dissipates. You feel strange." +msgstr "" + +#: src/magic_spell_effect.cpp:986 +#, c-format +msgid "%s %s pulls you in as it closes and ejects you violently!" +msgstr "" + +#: src/magic_spell_effect.cpp:1010 +#, c-format +msgid "The %s dissipates." +msgstr "" + +#: src/magic_spell_effect.cpp:1353 +msgid "There is already a vehicle there." +msgstr "" + +#: src/magic_spell_effect.cpp:1375 +msgid "There's no battery there." +msgstr "" + +#: src/magic_spell_effect.cpp:1619 +#, c-format +msgid "You feel awful about killing %s." +msgstr "" + +#: src/magic_spell_effect.cpp:1620 +#, c-format +msgid "You feel remorse for killing %s." +msgstr "" + +#: src/magic_spell_effect.cpp:1621 +#, c-format +msgid "You feel guilty for killing %s." +msgstr "" + +#: src/magic_spell_effect.cpp:1622 +#, c-format +msgid "You feel uneasy about killing %s." +msgstr "" + +#. ~ Message after killing a lot of monsters which would normally affect the +#. morale negatively. %s is the monster name, it most likely will be +#. pluralized. +#: src/magic_spell_effect.cpp:1635 +#, c-format +msgid "" +"After killing so many bloody %s you no longer care about their deaths " +"anymore." +msgstr "" + +#: src/magic_spell_effect.cpp:1641 +msgid "Culling the weak is distasteful, but necessary." +msgstr "" + +#: src/magic_spell_effect.cpp:1854 +msgid "Banishment failed, you are too weak!" +msgstr "" + +#: src/magic_spell_effect.cpp:1878 +#, c-format +msgid "%s banished." +msgstr "" + +#: src/magic_teleporter_list.cpp:53 +msgid "Name this gate." +msgstr "" + +#: src/magic_teleporter_list.cpp:101 +msgid "No translocator target known." +msgstr "" + +#: src/magic_teleporter_list.cpp:106 +msgid "Teleport canceled." +msgstr "" + +#: src/magic_teleporter_list.cpp:117 +msgid "Failed to teleport. Teleporter obstructed or destroyed." +msgstr "" + +#: src/magic_teleporter_list.cpp:124 +msgid "No valid targets to teleport." +msgstr "" + +#: src/magic_teleporter_list.cpp:178 +#, c-format +msgid "Distance: %d %s" +msgstr "" + +#: src/magic_teleporter_list.cpp:205 +msgid "Choose Translocator Gate" +msgstr "" + +#: src/main.cpp:569 +#, c-format +msgid "Unable to make directory \"%s\". Check permissions." +msgstr "" + +#: src/main_menu.cpp:73 +msgid "ImGui Demo Screen" +msgstr "" + +#: src/main_menu.cpp:235 +msgid "Credits" +msgstr "" + +#. ~ Message Of The Day +#: src/main_menu.cpp:239 +msgid "MOTD" +msgstr "" + +#: src/main_menu.cpp:265 +msgid "Create World" +msgstr "" + +#: src/main_menu.cpp:364 +msgid "Bugs? Suggestions? Use links in MOTD to report them." +msgstr "" + +#: src/main_menu.cpp:367 +#, c-format +msgid "Tip of the day: %s" +msgstr "" + +#: src/main_menu.cpp:403 +#, c-format +msgid "Version: %s" +msgstr "" + +#: src/main_menu.cpp:485 +msgid "No message today." +msgstr "" + +#: src/main_menu.cpp:506 +msgid "No credits information found." +msgstr "" + +#: src/main_menu.cpp:512 +msgctxt "Main Menu" +msgid "OTD" +msgstr "" + +#: src/main_menu.cpp:513 +msgctxt "Main Menu" +msgid "ew Game" +msgstr "" + +#: src/main_menu.cpp:514 +msgctxt "Main Menu" +msgid "Lod" +msgstr "" + +#: src/main_menu.cpp:515 +msgctxt "Main Menu" +msgid "orld" +msgstr "" + +#: src/main_menu.cpp:516 +msgctxt "Main Menu" +msgid "Ttorial Game" +msgstr "" + +#: src/main_menu.cpp:517 +msgctxt "Main Menu" +msgid "Setings" +msgstr "" + +#: src/main_menu.cpp:518 +msgctxt "Main Menu" +msgid "Hlp" +msgstr "" + +#: src/main_menu.cpp:519 +msgctxt "Main Menu" +msgid "redits" +msgstr "" + +#: src/main_menu.cpp:521 +msgctxt "Main Menu" +msgid "uit" +msgstr "" + +#: src/main_menu.cpp:526 +msgctxt "Main Menu|New Game" +msgid "Cstom Character" +msgstr "" + +#: src/main_menu.cpp:527 +msgctxt "Main Menu|New Game" +msgid "reset Character" +msgstr "" + +#: src/main_menu.cpp:528 +msgctxt "Main Menu|New Game" +msgid "andom Character" +msgstr "" + +#: src/main_menu.cpp:531 +msgctxt "Main Menu|New Game" +msgid "Play Now! (efault Scenario)" +msgstr "" + +#: src/main_menu.cpp:532 +msgctxt "Main Menu|New Game" +msgid "Play Nw!" +msgstr "" + +#: src/main_menu.cpp:536 +msgid "" +"Allows you to fully customize points pool, scenario, and character's " +"profession, stats, traits, skills and other parameters." +msgstr "" + +#: src/main_menu.cpp:537 +msgid "Select from one of previously created character templates." +msgstr "" + +#: src/main_menu.cpp:539 +msgid "" +"Creates random character, but lets you preview the generated character and " +"the scenario and change character and/or scenario if needed." +msgstr "" + +#: src/main_menu.cpp:541 +msgid "" +"Puts you right in the game, randomly choosing character's traits, " +"profession, skills and other parameters. Scenario is fixed to Evacuee." +msgstr "" + +#: src/main_menu.cpp:543 +msgid "" +"Puts you right in the game, randomly choosing scenario and character's " +"traits, profession, skills and other parameters." +msgstr "" + +#: src/main_menu.cpp:557 +msgctxt "Main Menu|World" +msgid "Shw World Mods" +msgstr "" + +#: src/main_menu.cpp:558 +msgctxt "Main Menu|World" +msgid "Copy World Settngs" +msgstr "" + +#: src/main_menu.cpp:559 +msgctxt "Main Menu|World" +msgid "Character to Temlate" +msgstr "" + +#: src/main_menu.cpp:560 +msgctxt "Main Menu|World" +msgid "elete World" +msgstr "" + +#: src/main_menu.cpp:561 +msgctxt "Main Menu|World" +msgid "eset World" +msgstr "" + +#: src/main_menu.cpp:569 +msgctxt "Main Menu|Settings" +msgid "ptions" +msgstr "" + +#: src/main_menu.cpp:570 +msgctxt "Main Menu|Settings" +msgid "Kebindings" +msgstr "" + +#: src/main_menu.cpp:571 +msgctxt "Main Menu|Settings" +msgid "Atopickup" +msgstr "" + +#: src/main_menu.cpp:572 +msgctxt "Main Menu|Settings" +msgid "Saemode" +msgstr "" + +#: src/main_menu.cpp:573 +msgctxt "Main Menu|Settings" +msgid "Colos" +msgstr "" + +#: src/main_menu.cpp:574 +msgctxt "Main Menu|Settings" +msgid "mGui Demo Screen" +msgstr "" + +#: src/main_menu.cpp:804 +msgid "Really quit?" +msgstr "" + +#: src/main_menu.cpp:880 +msgid "Tutorial doesn't work with shared maps." +msgstr "" + +#: src/main_menu.cpp:943 +msgid "No world to load." +msgstr "" + +#: src/main_menu.cpp:961 +#, c-format +msgid "You feel as if this %1$s will last forever…" +msgstr "" + +#: src/main_menu.cpp:976 +msgid "No templates found!" +msgstr "" + +#: src/main_menu.cpp:980 +msgid "Choose a preset character template" +msgstr "" + +#: src/main_menu.cpp:986 src/main_menu.cpp:1195 src/main_menu.cpp:1226 +msgid "<- Back to Main Menu" +msgstr "" + +#: src/main_menu.cpp:995 +#, c-format +msgid "What to do with template \"%s\"?" +msgstr "" + +#: src/main_menu.cpp:999 +#, c-format +msgid "Are you sure you want to delete %s?" +msgstr "" + +#: src/main_menu.cpp:1002 +msgid "Sorry, something went wrong." +msgstr "" + +#: src/main_menu.cpp:1018 src/main_menu.cpp:1063 +msgid "" +"Many game features will not work correctly with multiple characters in the " +"same world. Create a new character anyway?" +msgstr "" + +#. ~ %s = world name +#: src/main_menu.cpp:1172 +#, c-format +msgid "%s has no characters to load!" +msgstr "" + +#: src/main_menu.cpp:1177 +#, c-format +msgid "Load character from \"%s\"" +msgstr "" + +#: src/main_menu.cpp:1217 +#, c-format +msgid "Manage world \"%s\"" +msgstr "" + +#: src/main_menu.cpp:1268 +msgid "Delete the world and all saves within?" +msgstr "" + +#: src/main_menu.cpp:1273 +msgid "Remove all saves and regenerate world?" +msgstr "" + +#. ~ %1$s: vehicle name +#: src/map.cpp:997 +#, c-format +msgid "weight of %1$s" +msgstr "" + +#: src/map.cpp:1005 +#, c-format +msgid "A towing cable snaps off of %s." +msgstr "" + +#. ~ %1$s: first vehicle name (without "the") +#. ~ %2$s: first part name +#. ~ %3$s: second vehicle display name (with "the") +#. ~ %4$s: second part name +#: src/map.cpp:1056 +#, c-format +msgid "The %1$s's %2$s collides with %3$s's %4$s." +msgstr "" + +#: src/map.cpp:1727 src/monster.cpp:832 src/vehicle_display.cpp:34 +#, c-format +msgid "the %s" +msgstr "" + +#: src/map.cpp:1838 +#, c-format +msgid "The %s you were grabbing is destroyed!" +msgstr "" + +#: src/map.cpp:2434 src/mapdata.cpp:774 +msgid "Smashable." +msgstr "" + +#: src/map.cpp:2435 src/mapdata.cpp:775 +msgid "Diggable." +msgstr "" + +#: src/map.cpp:2436 src/mapdata.cpp:776 +msgid "Plowable." +msgstr "" + +#: src/map.cpp:2437 src/mapdata.cpp:777 +msgid "Rough." +msgstr "" + +#: src/map.cpp:2438 src/mapdata.cpp:778 +msgid "Unstable." +msgstr "" + +#: src/map.cpp:2439 src/mapdata.cpp:779 +msgid "Sharp." +msgstr "" + +#: src/map.cpp:2440 src/mapdata.cpp:780 +msgid "Flat." +msgstr "" + +#: src/map.cpp:2441 src/mapdata.cpp:781 +msgid "Simple." +msgstr "" + +#: src/map.cpp:2442 src/mapdata.cpp:782 +msgid "Mountable." +msgstr "" + +#: src/map.cpp:2445 src/mapdata.cpp:785 +msgid "Flammable." +msgstr "" + +#: src/map.cpp:2997 +#, c-format +msgid "Falling %s hits you!" +msgstr "" + +#: src/map.cpp:2998 +#, c-format +msgid "Falling %s hits " +msgstr "" + +#: src/map.cpp:3109 +#, c-format +msgid "Falling %1$s misses %2$s!" +msgstr "" + +#. ~First positional argument: Item name. Second: Name of a person (e.g. +#. "Jane") or player (e.g. "you"). Third: Body part name, accusative. +#: src/map.cpp:3116 +#, c-format +msgid "Falling %1$s hits %2$s on the %3$s for %4$i damage!" +msgstr "" + +#: src/map.cpp:3120 +#, c-format +msgid "Falling %1$s hits %2$s for %3$i damage!" +msgstr "" + +#: src/map.cpp:4137 +#, c-format +msgid "The %s destroys several items!" +msgstr "" + +#. ~ %1$s: the cause of destruction, %2$s: destroyed item name +#: src/map.cpp:4140 +#, c-format +msgid "The %1$s destroys the %2$s!" +msgstr "" + +#: src/map.cpp:4143 +#, c-format +msgid "The %s damages several items." +msgstr "" + +#. ~ %1$s: the cause of damage, %2$s: damaged item name +#: src/map.cpp:4146 +#, c-format +msgid "The %1$s damages the %2$s." +msgstr "" + +#: src/map.cpp:4261 src/map.cpp:4764 +msgid "an alarm go off!" +msgstr "" + +#: src/map.cpp:4565 +msgid "glass shattering." +msgstr "" + +#: src/map.cpp:4649 +msgid "You are crushed by the falling debris!" +msgstr "" + +#: src/map.cpp:4650 +msgid " is crushed by the falling debris!" +msgstr "" + +#: src/map.cpp:4750 +#, c-format +msgid "The shot is stopped by the %s!" +msgstr "" + +#: src/map.cpp:4830 +msgid "laser beam" +msgstr "" + +#: src/map.cpp:4832 +msgid "bolt of electricity" +msgstr "" + +#: src/map.cpp:4834 +msgid "bolt of plasma" +msgstr "" + +#: src/map.cpp:4836 +msgid "flying projectile" +msgstr "" + +#: src/map.cpp:4862 +msgid "The metal bars melt!" +msgstr "" + +#: src/map.cpp:4916 src/map.cpp:4934 src/map.cpp:5042 src/map.cpp:5049 +msgid "swish" +msgstr "" + +#. ~ %1$d: Number of minutes remaining, %2$s: Name of the vehicle +#: src/map.cpp:5754 +#, c-format +msgid "It should take %1$d minutes to finish washing items in the %2$s." +msgstr "" + +#. ~ %1$s: Cleaner, %2$s: Name of the vehicle +#: src/map.cpp:5761 +#, c-format +msgid "The %1$s in the %2$s has finished washing." +msgstr "" + +#: src/map.cpp:5763 +#, c-format +msgid "The %1$s has finished washing." +msgstr "" + +#. ~ %1$d: Number of minutes remaining, %2$s: Name of the vehicle +#: src/map.cpp:5782 +#, c-format +msgid "It should take %1$d minute to finish sterilizing items in the %2$s." +msgid_plural "" +"It should take %1$d minutes to finish sterilizing items in the %2$s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/map.cpp:5789 +#, c-format +msgid "The autoclave in the %s has finished its cycle." +msgstr "" + +#: src/map.cpp:5791 +msgid "The autoclave has finished its cycle." +msgstr "" + +#: src/map.cpp:8690 +#, c-format +msgid "You notice a %1$s has rotted away, leaving a %2$s." +msgstr "" + +#: src/map.cpp:8722 +#, c-format +msgid "Something has crawled out of the %s plants!" +msgstr "" + +#: src/map.cpp:8724 +#, c-format +msgid "Something has crawled out of the %s!" +msgstr "" + +#: src/map.cpp:10361 src/map.cpp:10395 +#, c-format +msgid "You've spotted a %1$s!" +msgstr "" + +#: src/map_extras.cpp:489 +msgid "DANGER! MINEFIELD!" +msgstr "" + +#: src/map_extras.cpp:2313 +msgid "Test which map extra list?" +msgstr "" + +#: src/map_extras.cpp:2343 +msgid "Result of 32400 selections:" +msgstr "" + +#: src/map_field.cpp:857 +#, c-format +msgid "A %s hits you!" +msgstr "" + +#: src/map_field.cpp:867 +#, c-format +msgid "A %1$s hits %2$s!" +msgstr "" + +#: src/map_field.cpp:872 +#, c-format +msgid "A %1$s hits the %2$s!" +msgstr "" + +#: src/map_field.cpp:1547 +msgid "The acid burns your body!" +msgstr "" + +#: src/map_field.cpp:1548 +msgid "The acid burns 's body!" +msgstr "" + +#: src/map_field.cpp:1552 +#, c-format +msgid "The acid burns your %s!" +msgstr "" + +#: src/map_field.cpp:1553 +#, c-format +msgid "The acid burns 's %s!" +msgstr "" + +#: src/map_field.cpp:1556 +msgid "You're lying in a pool of acid!" +msgstr "" + +#: src/map_field.cpp:1558 +msgid "You're standing in a pool of acid!" +msgstr "" + +#: src/map_field.cpp:1574 +msgid "The sludge is thick and sticky. You struggle to pull free." +msgstr "" + +#: src/map_field.cpp:1597 +msgid "You burn your legs and feet!" +msgstr "" + +#: src/map_field.cpp:1598 +msgid "You're burning up!" +msgstr "" + +#: src/map_field.cpp:1599 +msgid "You're set ablaze!" +msgstr "" + +#: src/map_field.cpp:1600 +msgid "Your whole body is burning!" +msgstr "" + +#: src/map_field.cpp:1604 +msgid " burns their legs and feet!" +msgstr "" + +#: src/map_field.cpp:1605 +msgid " is burning up!" +msgstr "" + +#: src/map_field.cpp:1606 +msgid " is set ablaze!" +msgstr "" + +#: src/map_field.cpp:1607 +msgid "s whole body is burning!" +msgstr "" + +#: src/map_field.cpp:1611 +msgid "You're standing in a fire!" +msgstr "" + +#: src/map_field.cpp:1612 +msgid "You're waist-deep in a fire!" +msgstr "" + +#: src/map_field.cpp:1613 +msgid "You're surrounded by raging fire!" +msgstr "" + +#: src/map_field.cpp:1614 +msgid "You're lying in fire!" +msgstr "" + +#: src/map_field.cpp:1704 +msgid "You're torched by flames!" +msgstr "" + +#: src/map_field.cpp:1705 +msgid " is torched by flames!" +msgstr "" + +#: src/map_field.cpp:1711 +msgid "These flames do not burn you." +msgstr "" + +#: src/map_field.cpp:1712 +msgid "Those flames do not burn ." +msgstr "" + +#: src/map_field.cpp:1734 +msgid "The electric cloud doesn't affect you." +msgstr "" + +#: src/map_field.cpp:1735 +msgid "The electric cloud doesn't seem to affect ." +msgstr "" + +#: src/map_field.cpp:1744 +msgid "You're violently teleported!" +msgstr "" + +#: src/map_field.cpp:1760 +msgid "The incendiary burns you!" +msgstr "" + +#: src/map_field.cpp:1761 +msgid "The incendiary burns !" +msgstr "" + +#: src/map_field.cpp:1764 +msgid "The incendiary melts into your skin!" +msgstr "" + +#: src/map_field.cpp:1765 +msgid "The incendiary melts into s skin!" +msgstr "" + +#: src/map_field.cpp:1787 +#, c-format +msgid "The %s burns your skin." +msgstr "" + +#: src/map_field.cpp:1791 +#, c-format +msgid "The %s makes you feel sick." +msgstr "" + +#: src/map_memory.cpp:466 +#, c-format +msgid "memory map region for (%d,%d,%d)" +msgstr "" + +#: src/mapbuffer.cpp:157 +#, c-format +msgid "Please wait as the map saves [%d/%d]" +msgstr "" + +#: src/mapdata.cpp:705 +#, c-format +msgid "

That is a %s.
" +msgstr "" + +#: src/mapdata.cpp:715 +msgid "You could harvest the following things from it:" +msgstr "" + +#: src/mapgen.cpp:6418 +msgid "Sub-prime contact console" +msgstr "" + +#: src/mapgen.cpp:6420 +msgid "Terminate Specimens" +msgstr "" + +#: src/mapgen.cpp:6421 +msgid "Release Specimens" +msgstr "" + +#: src/mapgen.cpp:6423 +msgid "Toggle Portal" +msgstr "" + +#: src/mapgen.cpp:6424 +msgid "Activate Resonance Cascade" +msgstr "" + +#: src/mapgen.cpp:6473 src/mapgen.cpp:7581 src/mapgen.cpp:7600 +#: src/mapgen.cpp:7620 src/mapgen.cpp:7639 +msgid "Bionic access" +msgstr "" + +#: src/mapgen.cpp:6475 src/mapgen.cpp:7583 src/mapgen.cpp:7602 +#: src/mapgen.cpp:7622 src/mapgen.cpp:7641 +msgid "Open Chambers" +msgstr "" + +#: src/mapgen.cpp:7997 +msgid "invalid position (not vehicle/appliance)" +msgstr "" + +#: src/martialarts.cpp:651 +msgid "easy" +msgstr "" + +#: src/martialarts.cpp:653 +msgid "moderately hard" +msgstr "" + +#: src/martialarts.cpp:655 +msgid "hard" +msgstr "" + +#: src/martialarts.cpp:657 +msgid "very hard" +msgstr "" + +#: src/martialarts.cpp:659 +msgid "extremely hard" +msgstr "" + +#: src/martialarts.cpp:803 +msgid "Skill required: " +msgid_plural "Skills required: " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:822 +msgid "Damage type required: " +msgid_plural "Damage types required: " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:827 +#, c-format +msgid "%s: %d" +msgstr "" + +#: src/martialarts.cpp:832 +msgid "Weapon category required: " +msgid_plural "Weapon categories required: " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:844 +msgid "Requires (all): " +msgstr "" + +#: src/martialarts.cpp:853 +msgid "Requires (any): " +msgstr "" + +#: src/martialarts.cpp:862 +msgid "Forbidden (all): " +msgstr "" + +#: src/martialarts.cpp:871 +msgid "Forbidden (any): " +msgstr "" + +#: src/martialarts.cpp:879 +msgid "activate" +msgstr "" + +#: src/martialarts.cpp:879 +msgid "be used" +msgstr "" + +#: src/martialarts.cpp:882 +#, c-format +msgid "* Can %s while armed or unarmed" +msgstr "" + +#: src/martialarts.cpp:885 +#, c-format +msgid "* Can only %s while unarmed" +msgstr "" + +#: src/martialarts.cpp:888 +#, c-format +msgid "* Can only %s while armed" +msgstr "" + +#: src/martialarts.cpp:893 +#, c-format +msgid "* Can %s while near to a wall" +msgstr "" + +#: src/martialarts.cpp:1046 +#, c-format +msgid "Buff technique: %s" +msgstr "" + +#: src/martialarts.cpp:1050 +msgctxt "martial arts buff desc" +msgid "Bonus: " +msgid_plural "Bonus/stack: " +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1057 +#, c-format +msgid "* Will stack up to %d times" +msgstr "" + +#: src/martialarts.cpp:1063 +#, c-format +msgid "* Will last for %d turn" +msgid_plural "* Will last for %d turns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1071 +#, c-format +msgid "" +"* Will give a +%s bonus to dodge for the stack" +msgid_plural "" +"* Will give a +%s bonus to dodge per stack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1077 +#, c-format +msgid "" +"* Will give a %s penalty to dodge for the stack" +msgid_plural "" +"* Will give a %s penalty to dodge per stack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1085 +#, c-format +msgid "" +"* Will give a +%s bonus to block for the stack" +msgid_plural "" +"* Will give a +%s bonus to block per stack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1091 +#, c-format +msgid "" +"* Will give a %s penalty to block for the stack" +msgid_plural "" +"* Will give a %s penalty to block per stack" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:1098 +msgid "* Attacks will be completely silent" +msgstr "" + +#: src/martialarts.cpp:1102 +msgid "* Movement will make less noise" +msgstr "" + +#: src/martialarts.cpp:2023 +#, c-format +msgid "%s cannot be used unarmed." +msgstr "" + +#: src/martialarts.cpp:2025 +#, c-format +msgid "%s cannot be used with weapons." +msgstr "" + +#: src/martialarts.cpp:2027 +#, c-format +msgid "The %1$s is not a valid %2$s weapon." +msgstr "" + +#: src/martialarts.cpp:2063 +msgid "Block Counter" +msgstr "" + +#: src/martialarts.cpp:2065 +msgid "Dodge Counter" +msgstr "" + +#: src/martialarts.cpp:2067 +msgid "Miss Recovery" +msgstr "" + +#: src/martialarts.cpp:2071 +msgid "Defensive" +msgstr "" + +#: src/martialarts.cpp:2073 +msgid "Offensive" +msgstr "" + +#: src/martialarts.cpp:2076 +#, c-format +msgid "Type: %s" +msgstr "" + +#: src/martialarts.cpp:2080 +msgid "Bonus: " +msgstr "" + +#: src/martialarts.cpp:2088 +#, c-format +msgid "* Greater chance to activate: +%s%%" +msgstr "" + +#: src/martialarts.cpp:2091 +#, c-format +msgid "* Lower chance to activate: 1/%s" +msgstr "" + +#: src/martialarts.cpp:2096 +msgid "* Can activate on a normal or a crit hit" +msgstr "" + +#: src/martialarts.cpp:2099 +msgid "* Will only activate on a crit" +msgstr "" + +#: src/martialarts.cpp:2103 +msgid "" +"* Can activate on a normal or a reach attack hit" +msgstr "" + +#: src/martialarts.cpp:2106 +msgid "* Will only activate on a reach attack" +msgstr "" + +#: src/martialarts.cpp:2110 +msgid "* Moves target behind you" +msgstr "" + +#: src/martialarts.cpp:2114 +msgid "* Will only activate while near to a wall" +msgstr "" + +#: src/martialarts.cpp:2119 +msgid "* Will counterattack when you dodge" +msgstr "" + +#: src/martialarts.cpp:2123 +msgid "* Will counterattack when you block" +msgstr "" + +#: src/martialarts.cpp:2127 +msgid "* Reduces the time of a miss by half" +msgstr "" + +#: src/martialarts.cpp:2132 +msgid "* Will break a grab" +msgstr "" + +#: src/martialarts.cpp:2136 +msgid "* Will attack in a wide arc in front of you" +msgstr "" + +#: src/martialarts.cpp:2139 +msgid "* Will attack adjacent enemies around you" +msgstr "" + +#: src/martialarts.cpp:2142 +msgid "" +"* Will attack your target and another one behind " +"it" +msgstr "" + +#: src/martialarts.cpp:2147 +#, c-format +msgid "* Will knock back enemies %d tile" +msgid_plural "* Will knock back enemies %d tiles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:2154 +msgid "* Will follow enemies after knockback." +msgstr "" + +#: src/martialarts.cpp:2158 +#, c-format +msgid "* Will down enemies for %d turn" +msgid_plural "* Will down enemies for %d turns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:2165 +#, c-format +msgid "* Will stun target for %d turn" +msgid_plural "* Will stun target for %d turns" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/martialarts.cpp:2172 +msgid "* Will disarm the target" +msgstr "" + +#: src/martialarts.cpp:2176 +msgid "" +"* Will disarm the target and take their weapon" +msgstr "" + +#: src/martialarts.cpp:2201 +msgid "" +"This style forces you to use unarmed strikes, even if wielding a " +"weapon." +msgstr "" + +#: src/martialarts.cpp:2204 +msgid "This style can be used with all weapons." +msgstr "" + +#: src/martialarts.cpp:2207 +msgid "This is an armed combat style." +msgstr "" + +#: src/martialarts.cpp:2222 +msgid "" +"You can arm block by installing the Arms Alloy Plating " +"CBM" +msgstr "" + +#: src/martialarts.cpp:2226 +#, c-format +msgid "" +"You can arm block at unarmed combat: " +"%s/%s" +msgstr "" + +#: src/martialarts.cpp:2231 +msgid "" +"You can leg block by installing the Legs Alloy Plating " +"CBM" +msgstr "" + +#: src/martialarts.cpp:2235 +#, c-format +msgid "" +"You can leg block at unarmed combat: " +"%s/%s" +msgstr "" + +#: src/martialarts.cpp:2241 +#, c-format +msgid "" +"You can block with mutated limbs at unarmed " +"combat: %s/%s" +msgstr "" + +#: src/martialarts.cpp:2251 +#, c-format +msgid "
%s buffs:
" +msgstr "" + +#: src/martialarts.cpp:2259 +msgid "Passive" +msgstr "" + +#: src/martialarts.cpp:2262 +msgid "Hit" +msgstr "" + +#: src/martialarts.cpp:2263 src/ranged.cpp:1875 +msgid "Miss" +msgstr "" + +#: src/martialarts.cpp:2265 +msgid "Crit" +msgstr "" + +#: src/martialarts.cpp:2266 +msgid "Kill" +msgstr "" + +#: src/martialarts.cpp:2269 +msgid "Get hit" +msgstr "" + +#: src/martialarts.cpp:2272 +#, c-format +msgid "
Technique:
%s " +msgstr "" + +#: src/martialarts.cpp:2300 +msgid " (wielded)" +msgstr "" + +#: src/martialarts.cpp:2386 +#, c-format +msgid " Style: %s " +msgstr "" + +#: src/material.cpp:64 src/material.cpp:65 +msgid "damages" +msgstr "" + +#: src/math_parser_diag.cpp:631 +msgid "Input a value:" +msgstr "" + +#: src/mattack_actors.cpp:89 +#, c-format +msgid "The %s leaps!" +msgstr "" + +#. ~ " cast on !" +#: src/mattack_actors.cpp:257 +#, c-format +msgid "%1$s casts %2$s at %3$s!" +msgstr "" + +#: src/mattack_actors.cpp:325 +#, c-format +msgid "%s pulls you in!" +msgstr "" + +#: src/mattack_actors.cpp:327 +#, c-format +msgid "%s strains trying to pull you in but fails!" +msgstr "" + +#: src/mattack_actors.cpp:329 +#, c-format +msgid "%s pulls in!" +msgstr "" + +#: src/mattack_actors.cpp:331 +#, c-format +msgid "%s strains trying to pull in but fails!" +msgstr "" + +#: src/mattack_actors.cpp:376 +#, c-format +msgid "%s lunges at you, but you dodge!" +msgstr "" + +#: src/mattack_actors.cpp:378 +#, c-format +msgid "%1$s bites your %2$s, but fails to penetrate armor!" +msgstr "" + +#: src/mattack_actors.cpp:380 +#, c-format +msgid "%1$s bites your %2$s!" +msgstr "" + +#: src/mattack_actors.cpp:382 +#, c-format +msgid "%s lunges at , but they dodge!" +msgstr "" + +#: src/mattack_actors.cpp:384 +#, c-format +msgid "%1$s bites 's %2$s, but fails to penetrate armor!" +msgstr "" + +#: src/mattack_actors.cpp:386 +#, c-format +msgid "%1$s bites 's %2$s!" +msgstr "" + +#: src/mattack_actors.cpp:388 +#, c-format +msgid "%s hits you with such a force that it sends you flying!" +msgstr "" + +#: src/mattack_actors.cpp:390 +#, c-format +msgid "%s hits with such a force that it sends them flying!" +msgstr "" + +#: src/mattack_actors.cpp:500 +#, c-format +msgid "%1s tries to drag you, but is stopped by your %2s!" +msgstr "" + +#: src/mattack_actors.cpp:501 +#, c-format +msgid "%1s tries to drag , but is stopped by their %2s!" +msgstr "" + +#: src/mattack_actors.cpp:506 +#, c-format +msgid "%1s tears you out of your %2s!" +msgstr "" + +#: src/mattack_actors.cpp:507 +#, c-format +msgid "%1s tears out of their %2s!" +msgstr "" + +#: src/mattack_actors.cpp:641 +#, c-format +msgid "You are dragged behind the %s!" +msgstr "" + +#: src/mattack_actors.cpp:642 +#, c-format +msgid " gets dragged behind the %s!" +msgstr "" + +#: src/mattack_actors.cpp:650 +#, c-format +msgid "You resist the %s as it tries to drag you!" +msgstr "" + +#: src/mattack_actors.cpp:651 +#, c-format +msgid " resist the %s as it tries to drag them!" +msgstr "" + +#: src/mattack_actors.cpp:781 +#, c-format +msgid "%1s tries to drag you, but something holds you in place!" +msgstr "" + +#: src/mattack_actors.cpp:782 +#, c-format +msgid "%1s tries to drag , but something holds them in place!" +msgstr "" + +#: src/mattack_actors.cpp:911 src/mattack_actors.cpp:912 +msgid "" +"As you hit the ground something comes loose and is knocked away from you!" +msgstr "" + +#: src/mattack_actors.cpp:1029 src/turret.cpp:670 +#, c-format +msgid "The %1$s fires its %2$s!" +msgstr "" + +#: src/mattack_actors.cpp:1084 +msgid "Beep." +msgstr "" + +#: src/mattack_actors.cpp:1134 +#, c-format +msgid "Pointed in your direction, the %s emits an IFF warning beep." +msgid_plural "" +"Pointed in your direction, the %s emits %d annoyed sounding beeps." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mattack_actors.cpp:1207 +msgid "You're not sure why you've got a laser dot on you…" +msgstr "" + +#: src/mattack_actors.cpp:1265 +msgid "The " +msgstr "" + +#: src/medical_ui.cpp:211 +#, c-format +msgid "%2d" +msgstr "" + +#: src/medical_ui.cpp:221 src/medical_ui.cpp:752 +msgid " MEDICAL " +msgstr "" + +#: src/medical_ui.cpp:225 +msgid "SUMMARY" +msgstr "" + +#: src/medical_ui.cpp:252 +#, c-format +msgid "In %s" +msgstr "" + +#: src/medical_ui.cpp:314 +#, c-format +msgid "" +"[%s/%s] Scroll info [%s] Use " +"item [%s] Keybindings" +msgstr "" + +#: src/medical_ui.cpp:358 +msgid "SPLINTED" +msgstr "" + +#: src/medical_ui.cpp:358 src/medical_ui.cpp:369 src/medical_ui.cpp:398 +#: src/medical_ui.cpp:407 src/medical_ui.cpp:416 +#, c-format +msgid "[ %s ]" +msgstr "" + +#: src/medical_ui.cpp:369 +msgid "BROKEN" +msgstr "" + +#: src/medical_ui.cpp:398 +msgid "BLEEDING" +msgstr "" + +#: src/medical_ui.cpp:407 +msgid "BITTEN" +msgstr "" + +#: src/medical_ui.cpp:416 +msgid "INFECTED" +msgstr "" + +#: src/medical_ui.cpp:443 +#, c-format +msgid "Crippled (-%.f%%)" +msgstr "" + +#: src/medical_ui.cpp:446 +#, c-format +msgid "Impaired (-%.f%%)" +msgstr "" + +#: src/medical_ui.cpp:449 src/medical_ui.cpp:452 +#, c-format +msgid "Weakened (-%.f%%)" +msgstr "" + +#: src/medical_ui.cpp:455 +#, c-format +msgid "OK (-%.f%%)" +msgstr "" + +#: src/medical_ui.cpp:458 src/medical_ui.cpp:461 +#, c-format +msgid "%s: %s\n" +msgstr "" + +#: src/medical_ui.cpp:491 +#, c-format +msgid "%s STATS" +msgstr "" + +#: src/medical_ui.cpp:520 src/player_display.cpp:1564 +msgid "Severely Malnourished" +msgstr "" + +#: src/medical_ui.cpp:522 src/player_display.cpp:1566 +msgid "" +"Your body is severely weakened by starvation. You might die if you don't start eating regular meals!\n" +"\n" +msgstr "" + +#: src/medical_ui.cpp:524 src/player_display.cpp:1568 +msgid "Malnourished" +msgstr "" + +#: src/medical_ui.cpp:526 src/player_display.cpp:1570 +msgid "" +"Your body is weakened by starvation. Only time and regular meals will help you recover.\n" +"\n" +msgstr "" + +#: src/medical_ui.cpp:531 src/newcharacter.cpp:1439 +#: src/player_display.cpp:1577 src/veh_interact.cpp:2849 +msgid "Strength" +msgstr "Força" + +#: src/medical_ui.cpp:535 src/newcharacter.cpp:1439 +#: src/player_display.cpp:1581 +msgid "Intelligence" +msgstr "" + +#: src/medical_ui.cpp:582 src/medical_ui.cpp:590 +#, c-format +msgid "%d" +msgstr "" + +#: src/medical_ui.cpp:584 +#, c-format +msgid "Base Move Cost: %s" +msgstr "" + +#: src/medical_ui.cpp:586 +msgid "" +"Base move cost is the final modified movement cost taken to traverse flat " +"ground." +msgstr "" + +#: src/medical_ui.cpp:592 +#, c-format +msgid "Current Speed: %s" +msgstr "" + +#: src/medical_ui.cpp:594 +msgid "" +"Speed determines the amount of actions or movement points you can perform in" +" a turn." +msgstr "" + +#: src/medical_ui.cpp:602 +msgctxt "speed bonus" +msgid "Bio/Mut/Effects " +msgstr "" + +#: src/medical_ui.cpp:603 src/medical_ui.cpp:612 src/medical_ui.cpp:618 +#: src/medical_ui.cpp:623 src/medical_ui.cpp:629 +#, c-format +msgid "%s -%2d%%\n" +msgstr "" + +#: src/medical_ui.cpp:611 +msgctxt "speed penalty" +msgid "Overburdened " +msgstr "" + +#: src/medical_ui.cpp:617 +msgctxt "speed penalty" +msgid "Pain " +msgstr "" + +#: src/medical_ui.cpp:622 +msgctxt "speed penalty" +msgid "Thirst " +msgstr "" + +#: src/medical_ui.cpp:628 +msgctxt "speed penalty" +msgid "Starving" +msgstr "" + +#: src/medical_ui.cpp:633 +msgctxt "speed penalty" +msgid "Out of Sunlight " +msgstr "" + +#: src/medical_ui.cpp:634 +#, c-format +msgid "%s -%2d%%\n" +msgstr "" + +#: src/medical_ui.cpp:649 +#, c-format +msgid "%s %s%d%%\n" +msgstr "" + +#: src/medical_ui.cpp:654 src/medical_ui.cpp:655 src/player_display.cpp:64 +msgid "SPEED" +msgstr "" + +#: src/medical_ui.cpp:662 +#, c-format +msgid "Strength: %s" +msgstr "" + +#: src/medical_ui.cpp:663 src/player_display.cpp:479 +msgid "" +"Strength affects your melee damage, the amount of weight you can carry, your" +" total HP, your resistance to many diseases, and the effectiveness of " +"actions which require brute force." +msgstr "" + +#: src/medical_ui.cpp:669 +#, c-format +msgid "Dexterity: %s" +msgstr "" + +#: src/medical_ui.cpp:670 src/player_display.cpp:492 +msgid "" +"Dexterity affects your chance to hit in melee combat, helps you steady your " +"gun for ranged combat, and enhances many actions that require finesse." +msgstr "" + +#: src/medical_ui.cpp:676 +#, c-format +msgid "Intelligence: %s" +msgstr "" + +#: src/medical_ui.cpp:677 src/player_display.cpp:505 +msgid "" +"Intelligence is less important in most situations, but it is vital for more " +"complex tasks like electronics crafting. It also affects how much skill you" +" can pick up from reading a book." +msgstr "" + +#: src/medical_ui.cpp:683 +#, c-format +msgid "Perception: %s" +msgstr "" + +#: src/medical_ui.cpp:684 src/player_display.cpp:514 +msgid "" +"Perception is the most important stat for ranged combat. It's also used for" +" detecting traps and other things of interest." +msgstr "" + +#: src/medical_ui.cpp:774 src/player_display.cpp:63 +msgid "EFFECTS" +msgstr "" + +#: src/medical_ui.cpp:779 src/newcharacter.cpp:757 src/player_display.cpp:61 +msgid "STATS" +msgstr "" + +#: src/medical_ui.cpp:970 +msgid "Applying not implemented for NPCs." +msgstr "" + +#: src/melee.cpp:280 +#, c-format +msgid "Your %s is damaged by the force of the blow!" +msgstr "" + +#: src/melee.cpp:281 +#, c-format +msgid "'s %s is damaged by the force of the blow!" +msgstr "" + +#: src/melee.cpp:304 +#, c-format +msgid "Your %s breaks apart!" +msgstr "" + +#: src/melee.cpp:305 +#, c-format +msgid "'s %s breaks apart!" +msgstr "" + +#: src/melee.cpp:313 src/mondeath.cpp:277 +#, c-format +msgid "The %s is destroyed!" +msgstr "" + +#: src/melee.cpp:325 +#, c-format +msgid "Your %s is destroyed by the blow!" +msgstr "" + +#: src/melee.cpp:326 +#, c-format +msgid "'s %s is destroyed by the blow!" +msgstr "" + +#: src/melee.cpp:429 +msgid "Your torso encumbrance throws you off-balance." +msgstr "" + +#: src/melee.cpp:436 +msgid "You can't hit reliably due to your farsightedness." +msgstr "" + +#: src/melee.cpp:439 +msgid "You struggle to hit reliably while on the ground." +msgstr "" + +#: src/melee.cpp:604 +msgid "Your broken legs cannot hold you and you fall down." +msgstr "" + +#: src/melee.cpp:622 +#, c-format +msgid "The %s has dead batteries and will not move its arms." +msgstr "" + +#: src/melee.cpp:627 +#, c-format +msgid "The %s hisses as its hydraulic arm pumps forward!" +msgstr "" + +#: src/melee.cpp:648 +msgid "This weapon is too unwieldy to attack with!" +msgstr "" + +#: src/melee.cpp:655 +#, c-format +msgid "" +"Attacking with your %1$s will take a long time. Are you " +"sure you want to continue?" +msgstr "" + +#: src/melee.cpp:707 +msgid "You miss and stumble with the momentum." +msgstr "" + +#: src/melee.cpp:709 +msgid "You swing wildly and miss." +msgstr "" + +#: src/melee.cpp:711 +msgid "You miss." +msgstr "" + +#: src/melee.cpp:717 +#, c-format +msgid "%s misses and stumbles with the momentum." +msgstr "" + +#: src/melee.cpp:719 +#, c-format +msgid "%s swings wildly and misses." +msgstr "" + +#: src/melee.cpp:721 +#, c-format +msgid "%s misses." +msgstr "" + +#: src/melee.cpp:864 src/melee.cpp:879 +#, c-format +msgid "The %s is not affected by your venom" +msgstr "" + +#: src/melee.cpp:866 +#, c-format +msgid "You poison %s!" +msgstr "" + +#: src/melee.cpp:881 +#, c-format +msgid "You inject your venom into %s!" +msgstr "" + +#: src/melee.cpp:916 +msgid "You hit something." +msgstr "" + +#: src/melee.cpp:917 +msgid " hits something." +msgstr "" + +#: src/melee.cpp:1048 +msgid "Your attack may cause accidental injury, continue?" +msgstr "" + +#: src/melee.cpp:1070 +msgid "You swing at the air." +msgstr "" + +#: src/melee.cpp:1895 +msgid " disarms you and takes your weapon!" +msgstr "" + +#: src/melee.cpp:1897 +#, c-format +msgid "You disarm %s and take their weapon!" +msgstr "" + +#: src/melee.cpp:1898 +#, c-format +msgid " disarms %s and takes their weapon!" +msgstr "" + +#: src/melee.cpp:1909 +msgid " disarms you!" +msgstr "" + +#: src/melee.cpp:1911 +#, c-format +msgid "You disarm %s!" +msgstr "" + +#: src/melee.cpp:1912 +#, c-format +msgid " disarms %s!" +msgstr "" + +#: src/melee.cpp:1942 +#, c-format +msgid "%d enemy hit!" +msgid_plural "%d enemies hit!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Adjective in "You block of the damage with your . +#: src/melee.cpp:2159 +msgid "all" +msgstr "" + +#. ~ Adjective in "You block of the damage with your . +#: src/melee.cpp:2162 +msgid "nearly all" +msgstr "" + +#. ~ Adjective in "You block of the damage with your . +#: src/melee.cpp:2165 +msgid "most" +msgstr "" + +#. ~ Adjective in "You block of the damage with your . +#: src/melee.cpp:2168 +msgid "a lot" +msgstr "" + +#. ~ Adjective in "You block of the damage with your . +#: src/melee.cpp:2174 +msgid "a little" +msgstr "" + +#: src/melee.cpp:2179 +#, c-format +msgid "You block %1$s of the damage with your %2$s!" +msgstr "" + +#: src/melee.cpp:2180 +#, c-format +msgid " blocks %1$s of the damage with their %2$s!" +msgstr "" + +#: src/melee.cpp:2193 +msgid "You try to counterattack but you are too exhausted!" +msgstr "" + +#: src/melee.cpp:2195 +msgid "The item you are wielding is too fragile to counterattack with!" +msgstr "" + +#: src/melee.cpp:2248 +#, c-format +msgid "You shock %s." +msgstr "" + +#: src/melee.cpp:2250 +#, c-format +msgid " shocks %s." +msgstr "" + +#: src/melee.cpp:2258 +#, c-format +msgid "You drain %s's body heat." +msgstr "" + +#: src/melee.cpp:2260 +#, c-format +msgid " drains %s's body heat!" +msgstr "" + +#: src/melee.cpp:2268 +#, c-format +msgid "You burn %s." +msgstr "" + +#: src/melee.cpp:2270 +#, c-format +msgid " burns %s." +msgstr "" + +#: src/melee.cpp:2276 +#, c-format +msgid "The %s cuts your hand!" +msgstr "" + +#: src/melee.cpp:2300 +#, c-format +msgid "'s %s shatters!" +msgstr "" + +#: src/melee.cpp:2470 +#, c-format +msgid "You impale %s" +msgstr "" + +#: src/melee.cpp:2471 +#, c-format +msgid "You gouge %s" +msgstr "" + +#: src/melee.cpp:2472 +#, c-format +msgid "You run %s through" +msgstr "" + +#: src/melee.cpp:2473 +#, c-format +msgid "You puncture %s" +msgstr "" + +#: src/melee.cpp:2474 +#, c-format +msgid "You pierce %s" +msgstr "" + +#: src/melee.cpp:2475 +#, c-format +msgid "You poke %s" +msgstr "" + +#: src/melee.cpp:2479 +#, c-format +msgid " impales %s" +msgstr "" + +#: src/melee.cpp:2480 +#, c-format +msgid " gouges %s" +msgstr "" + +#: src/melee.cpp:2481 +#, c-format +msgid " runs %s through" +msgstr "" + +#: src/melee.cpp:2482 +#, c-format +msgid " punctures %s" +msgstr "" + +#: src/melee.cpp:2483 +#, c-format +msgid " pierces %s" +msgstr "" + +#: src/melee.cpp:2484 +#, c-format +msgid " pokes %s" +msgstr "" + +#: src/melee.cpp:2489 +#, c-format +msgid "You gut %s" +msgstr "" + +#: src/melee.cpp:2490 +#, c-format +msgid "You chop %s" +msgstr "" + +#: src/melee.cpp:2491 +#, c-format +msgid "You slash %s" +msgstr "" + +#: src/melee.cpp:2492 +#, c-format +msgid "You mutilate %s" +msgstr "" + +#: src/melee.cpp:2493 +#, c-format +msgid "You maim %s" +msgstr "" + +#: src/melee.cpp:2494 +#, c-format +msgid "You stab %s" +msgstr "" + +#: src/melee.cpp:2495 +#, c-format +msgid "You slice %s" +msgstr "" + +#: src/melee.cpp:2496 +#, c-format +msgid "You cut %s" +msgstr "" + +#: src/melee.cpp:2497 +#, c-format +msgid "You nick %s" +msgstr "" + +#: src/melee.cpp:2501 +#, c-format +msgid " guts %s" +msgstr "" + +#: src/melee.cpp:2502 +#, c-format +msgid " chops %s" +msgstr "" + +#: src/melee.cpp:2503 +#, c-format +msgid " slashes %s" +msgstr "" + +#: src/melee.cpp:2504 +#, c-format +msgid " mutilates %s" +msgstr "" + +#: src/melee.cpp:2505 +#, c-format +msgid " maims %s" +msgstr "" + +#: src/melee.cpp:2506 +#, c-format +msgid " stabs %s" +msgstr "" + +#: src/melee.cpp:2507 +#, c-format +msgid " slices %s" +msgstr "" + +#: src/melee.cpp:2508 +#, c-format +msgid " cuts %s" +msgstr "" + +#: src/melee.cpp:2509 +#, c-format +msgid " nicks %s" +msgstr "" + +#: src/melee.cpp:2515 +#, c-format +msgid "You clobber %s" +msgstr "" + +#: src/melee.cpp:2516 +#, c-format +msgid "You smash %s" +msgstr "" + +#: src/melee.cpp:2517 +#, c-format +msgid "You thrash %s" +msgstr "" + +#: src/melee.cpp:2518 +#, c-format +msgid "You batter %s" +msgstr "" + +#: src/melee.cpp:2519 +#, c-format +msgid "You whack %s" +msgstr "" + +#: src/melee.cpp:2520 src/melee.cpp:2581 +#, c-format +msgid "You hit %s" +msgstr "" + +#: src/melee.cpp:2524 +#, c-format +msgid " clobbers %s" +msgstr "" + +#: src/melee.cpp:2525 +#, c-format +msgid " smashes %s" +msgstr "" + +#: src/melee.cpp:2526 +#, c-format +msgid " thrashes %s" +msgstr "" + +#: src/melee.cpp:2527 +#, c-format +msgid " batters %s" +msgstr "" + +#: src/melee.cpp:2528 +#, c-format +msgid " whacks %s" +msgstr "" + +#: src/melee.cpp:2529 src/melee.cpp:2581 +#, c-format +msgid " hits %s" +msgstr "" + +#. ~ %1$s: "Somone hit something", %2$s: the weakpoint that was hit +#: src/melee.cpp:2587 +#, c-format +msgid "%1$s in %2$s" +msgstr "" + +#: src/melee.cpp:2590 +#, c-format +msgid "The bugs attack %s" +msgstr "" + +#. ~ NPC hits something but does no damage +#: src/melee.cpp:2606 +#, c-format +msgid "%s but does no damage." +msgstr "" + +#. ~ someone hits something but do no damage +#: src/melee.cpp:2609 +#, c-format +msgid "%s but do no damage." +msgstr "" + +#. ~ NPC hits something (critical) +#: src/melee.cpp:2616 +#, c-format +msgid "%s. Critical!" +msgstr "" + +#. ~ %1$s: "someone hits something", %2$d: damage dealt, %3$s: the weakpoint +#. hit +#: src/melee.cpp:2619 +#, c-format +msgid "%1$s for %2$d damage, and hit it in %3$s. Critical!" +msgstr "" + +#. ~ someone hits something for %d damage (critical) +#: src/melee.cpp:2623 +#, c-format +msgid "%s for %d damage. Critical!" +msgstr "" + +#. ~ %1$s: "someone hits something", %2$d: damage dealt, %3$s: the weakpoint +#. hit +#: src/melee.cpp:2633 +#, c-format +msgid "%1$s for %2$d damage, and hit it in %3$s." +msgstr "" + +#. ~ someone hits something for %d damage +#: src/melee.cpp:2636 +#, c-format +msgid "%s for %d damage." +msgstr "" + +#: src/melee.cpp:2808 +#, c-format +msgid "You lunge for the %s, but miss!" +msgstr "" + +#. ~ %s: weapon name +#: src/melee.cpp:2823 +#, c-format +msgid "You grab at %s and pull with all your force!" +msgstr "" + +#. ~ %1$s: weapon name, %2$s: NPC name +#: src/melee.cpp:2825 +#, c-format +msgid "You forcefully take %1$s from %2$s!" +msgstr "" + +#: src/melee.cpp:2830 +#, c-format +msgid "You grab at %s and pull with all your force, but it drops nearby!" +msgstr "" + +#: src/melee.cpp:2836 +#, c-format +msgid "You grab at %s and pull with all your force, but in vain!" +msgstr "" + +#: src/melee.cpp:2845 +#, c-format +msgid "You smash %s with all your might forcing their %s to drop down nearby!" +msgstr "" + +#: src/melee.cpp:2850 +#, c-format +msgid "You smash %s with all your might but %s remains in their hands!" +msgstr "" + +#: src/melee.cpp:2861 src/talker_npc.cpp:106 +#, c-format +msgid "%s is hostile!" +msgstr "" + +#: src/melee.cpp:2888 +#, c-format +msgid "You sneakily steal %1$s from %2$s!" +msgstr "" + +#: src/melee.cpp:2892 +#, c-format +msgid "You failed to steal %1$s from %2$s, but did not attract attention." +msgstr "" + +#: src/melee.cpp:2895 +#, c-format +msgid "You failed to steal %1$s from %2$s." +msgstr "" + +#: src/memorial_logger.cpp:211 +msgid "an unemployed male" +msgstr "" + +#: src/memorial_logger.cpp:213 +msgid "an unemployed female" +msgstr "" + +#: src/memorial_logger.cpp:216 +#, c-format +msgid "a %s" +msgstr "" + +#. ~ First parameter is a pronoun ("He"/"She"), second parameter is a +#. description +#. ~ that designates the location relative to its surroundings. +#: src/memorial_logger.cpp:223 +#, c-format +msgid "%1$s was killed in a %2$s." +msgstr "" + +#: src/memorial_logger.cpp:227 +#, c-format +msgid "Cataclysm - Dark Days Ahead version %s memorial file" +msgstr "" + +#: src/memorial_logger.cpp:230 +#, c-format +msgid "In memory of: %s" +msgstr "" + +#. ~ The "%s" will be replaced by an epitaph as displayed in the memorial +#. files. Replace the quotation marks as appropriate for your language. +#: src/memorial_logger.cpp:233 +#, c-format +msgctxt "epitaph" +msgid "\"%s\"" +msgstr "" + +#. ~ First parameter: Pronoun, second parameter: a profession name (with +#. article) +#: src/memorial_logger.cpp:236 +#, c-format +msgid "%1$s was %2$s when the apocalypse began." +msgstr "" + +#: src/memorial_logger.cpp:238 +#, c-format +msgid "%1$s died on %2$s." +msgstr "" + +#: src/memorial_logger.cpp:244 +#, c-format +msgid "Cash on hand: %s" +msgstr "" + +#: src/memorial_logger.cpp:255 +msgid "Final HP:" +msgstr "" + +#: src/memorial_logger.cpp:256 +#, c-format +msgid " Head: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:257 +#, c-format +msgid "Torso: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:258 +#, c-format +msgid "L Arm: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:259 +#, c-format +msgid "R Arm: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:260 +#, c-format +msgid "L Leg: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:261 +#, c-format +msgid "R Leg: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:265 +msgid "Final Stats:" +msgstr "" + +#: src/memorial_logger.cpp:266 src/memorial_logger.cpp:271 +#, c-format +msgid "Str %d" +msgstr "" + +#: src/memorial_logger.cpp:267 src/memorial_logger.cpp:272 +#, c-format +msgid "Dex %d" +msgstr "" + +#: src/memorial_logger.cpp:268 src/memorial_logger.cpp:273 +#, c-format +msgid "Int %d" +msgstr "" + +#: src/memorial_logger.cpp:269 src/memorial_logger.cpp:274 +#, c-format +msgid "Per %d" +msgstr "" + +#: src/memorial_logger.cpp:270 +msgid "Base Stats:" +msgstr "" + +#: src/memorial_logger.cpp:278 +msgid "Final Messages:" +msgstr "" + +#: src/memorial_logger.cpp:288 +msgid "Kills:" +msgstr "" + +#: src/memorial_logger.cpp:311 +msgid "No monsters were killed." +msgstr "" + +#: src/memorial_logger.cpp:313 +#, c-format +msgid "Total kills: %d" +msgstr "" + +#. ~ 1. skill name, 2. skill level, 3. exercise percentage to next level +#: src/memorial_logger.cpp:322 +#, c-format +msgid "%s: %d (%d %%)" +msgstr "" + +#: src/memorial_logger.cpp:328 +msgid "Traits:" +msgstr "" + +#: src/memorial_logger.cpp:333 src/memorial_logger.cpp:345 +msgid "(None)" +msgstr "" + +#: src/memorial_logger.cpp:338 +msgid "Ongoing Effects:" +msgstr "" + +#: src/memorial_logger.cpp:350 src/newcharacter.cpp:4256 +#: src/newcharacter.cpp:4258 +msgid "Bionics:" +msgstr "" + +#: src/memorial_logger.cpp:355 +msgid "No bionics were installed." +msgstr "" + +#: src/memorial_logger.cpp:358 +#, c-format +msgid "" +"Bionic Power: %d/%d" +msgstr "" + +#: src/memorial_logger.cpp:364 +msgid "Weapon:" +msgstr "" + +#: src/memorial_logger.cpp:368 +msgid "Equipment:" +msgstr "" + +#: src/memorial_logger.cpp:373 src/newcharacter.cpp:2319 +msgid "Inventory:" +msgstr "" + +#: src/memorial_logger.cpp:391 +msgid "Lifetime Stats and Scores" +msgstr "" + +#: src/memorial_logger.cpp:399 +msgid "Game History" +msgstr "" + +#. ~ %s is artifact name +#: src/memorial_logger.cpp:436 +#, c-format +msgctxt "memorial_male" +msgid "Activated the %s." +msgstr "" + +#: src/memorial_logger.cpp:437 +#, c-format +msgctxt "memorial_female" +msgid "Activated the %s." +msgstr "" + +#: src/memorial_logger.cpp:445 +msgctxt "memorial_male" +msgid "Activated a mininuke." +msgstr "" + +#: src/memorial_logger.cpp:446 +msgctxt "memorial_female" +msgid "Activated a mininuke." +msgstr "" + +#: src/memorial_logger.cpp:456 +msgctxt "memorial_male" +msgid "Consumed mutagen." +msgstr "" + +#: src/memorial_logger.cpp:457 +msgctxt "memorial_female" +msgid "Consumed mutagen." +msgstr "" + +#: src/memorial_logger.cpp:460 +msgctxt "memorial_male" +msgid "Injected mutagen." +msgstr "" + +#: src/memorial_logger.cpp:461 +msgctxt "memorial_female" +msgid "Injected mutagen." +msgstr "" + +#: src/memorial_logger.cpp:464 +msgctxt "memorial_male" +msgid "Consumed purifier." +msgstr "" + +#: src/memorial_logger.cpp:465 +msgctxt "memorial_female" +msgid "Consumed purifier." +msgstr "" + +#: src/memorial_logger.cpp:468 +msgctxt "memorial_male" +msgid "Injected purifier." +msgstr "" + +#: src/memorial_logger.cpp:469 +msgctxt "memorial_female" +msgid "Injected purifier." +msgstr "" + +#: src/memorial_logger.cpp:472 +msgctxt "memorial_male" +msgid "Injected smart purifier." +msgstr "" + +#: src/memorial_logger.cpp:473 +msgctxt "memorial_female" +msgid "Injected smart purifier." +msgstr "" + +#: src/memorial_logger.cpp:482 +msgctxt "memorial_male" +msgid "Angered a group of amigara horrors!" +msgstr "" + +#: src/memorial_logger.cpp:483 +msgctxt "memorial_female" +msgid "Angered a group of amigara horrors!" +msgstr "" + +#: src/memorial_logger.cpp:487 +msgctxt "memorial_female" +msgid "Died" +msgstr "" + +#: src/memorial_logger.cpp:487 +msgctxt "memorial_male" +msgid "Died" +msgstr "" + +#: src/memorial_logger.cpp:491 +msgctxt "memorial_male" +msgid "Awoke a group of dark wyrms!" +msgstr "" + +#: src/memorial_logger.cpp:492 +msgctxt "memorial_female" +msgid "Awoke a group of dark wyrms!" +msgstr "" + +#: src/memorial_logger.cpp:498 +msgctxt "memorial_male" +msgid "Became wanted by the police!" +msgstr "" + +#: src/memorial_logger.cpp:499 +msgctxt "memorial_female" +msgid "Became wanted by the police!" +msgstr "" + +#. ~ %s is bodypart +#: src/memorial_logger.cpp:508 +#, c-format +msgctxt "memorial_male" +msgid "Broke his %s." +msgstr "" + +#: src/memorial_logger.cpp:509 +#, c-format +msgctxt "memorial_female" +msgid "Broke her %s." +msgstr "" + +#. ~ %s is bodypart +#: src/memorial_logger.cpp:519 +#, c-format +msgctxt "memorial_male" +msgid "Broken %s began to mend." +msgstr "" + +#: src/memorial_logger.cpp:520 +#, c-format +msgctxt "memorial_female" +msgid "Broken %s began to mend." +msgstr "" + +#: src/memorial_logger.cpp:533 +msgctxt "memorial_male" +msgid "You buried an unknown victim of the Cataclysm." +msgstr "" + +#: src/memorial_logger.cpp:535 +msgctxt "memorial_female" +msgid "You buried an unknown victim of The Cataclysm." +msgstr "" + +#: src/memorial_logger.cpp:538 +#, c-format +msgctxt "memorial_male" +msgid "You buried %s." +msgstr "" + +#: src/memorial_logger.cpp:539 +#, c-format +msgctxt "memorial_female" +msgid "You buried %s." +msgstr "" + +#: src/memorial_logger.cpp:546 +msgctxt "memorial_male" +msgid "Caused a resonance cascade." +msgstr "" + +#: src/memorial_logger.cpp:547 +msgctxt "memorial_female" +msgid "Caused a resonance cascade." +msgstr "" + +#: src/memorial_logger.cpp:572 +msgctxt "memorial_male" +msgid "Caught and killed an ape. Prey doesn't have a name." +msgstr "" + +#: src/memorial_logger.cpp:574 +msgctxt "memorial_female" +msgid "Caught and killed an ape. Prey doesn't have a name." +msgstr "" + +#: src/memorial_logger.cpp:577 +#, c-format +msgctxt "memorial_male" +msgid "Killed a delicious-looking innocent, %s, in cold blood." +msgstr "" + +#: src/memorial_logger.cpp:579 +#, c-format +msgctxt "memorial_female" +msgid "Killed a delicious-looking innocent, %s, in cold blood." +msgstr "" + +#: src/memorial_logger.cpp:583 +#, c-format +msgctxt "memorial_male" +msgid "Killed an innocent, %s, in cold blood. They were weak." +msgstr "" + +#: src/memorial_logger.cpp:585 +#, c-format +msgctxt "memorial_female" +msgid "Killed an innocent, %s, in cold blood. They were weak." +msgstr "" + +#: src/memorial_logger.cpp:588 +#, c-format +msgctxt "memorial_male" +msgid "Killed an innocent, %s." +msgstr "" + +#: src/memorial_logger.cpp:589 +#, c-format +msgctxt "memorial_female" +msgid "Killed an innocent, %s." +msgstr "" + +#: src/memorial_logger.cpp:593 +#, c-format +msgctxt "memorial_male" +msgid "" +"Killed an innocent person, %s, in cold blood and felt terrible afterwards." +msgstr "" + +#: src/memorial_logger.cpp:596 +#, c-format +msgctxt "memorial_female" +msgid "" +"Killed an innocent person, %s, in cold blood and felt terrible afterwards." +msgstr "" + +#: src/memorial_logger.cpp:608 +#, c-format +msgctxt "memorial_male" +msgid "Killed a %s." +msgstr "" + +#: src/memorial_logger.cpp:609 +#, c-format +msgctxt "memorial_female" +msgid "Killed a %s." +msgstr "" + +#: src/memorial_logger.cpp:645 +#, c-format +msgctxt "memorial_male" +msgid "Consumed a %s." +msgstr "" + +#: src/memorial_logger.cpp:646 +#, c-format +msgctxt "memorial_female" +msgid "Consumed a %s." +msgstr "" + +#: src/memorial_logger.cpp:653 +msgctxt "memorial_male" +msgid "Opened the Marloss Gateway." +msgstr "" + +#: src/memorial_logger.cpp:654 +msgctxt "memorial_female" +msgid "Opened the Marloss Gateway." +msgstr "" + +#: src/memorial_logger.cpp:673 +msgctxt "memorial_male" +msgid "Became one with the Mycus." +msgstr "" + +#: src/memorial_logger.cpp:674 +msgctxt "memorial_female" +msgid "Became one with the Mycus." +msgstr "" + +#: src/memorial_logger.cpp:681 +msgctxt "memorial_male" +msgid "Dermatik eggs hatched." +msgstr "" + +#: src/memorial_logger.cpp:682 +msgctxt "memorial_female" +msgid "Dermatik eggs hatched." +msgstr "" + +#: src/memorial_logger.cpp:689 +msgctxt "memorial_male" +msgid "Injected with dermatik eggs." +msgstr "" + +#: src/memorial_logger.cpp:690 +msgctxt "memorial_female" +msgid "Injected with dermatik eggs." +msgstr "" + +#: src/memorial_logger.cpp:695 +msgctxt "memorial_male" +msgid "Destroyed a triffid grove." +msgstr "" + +#: src/memorial_logger.cpp:696 +msgctxt "memorial_female" +msgid "Destroyed a triffid grove." +msgstr "" + +#: src/memorial_logger.cpp:702 +msgctxt "memorial_male" +msgid "Succumbed to an asthma attack." +msgstr "" + +#: src/memorial_logger.cpp:703 +msgctxt "memorial_female" +msgid "Succumbed to an asthma attack." +msgstr "" + +#: src/memorial_logger.cpp:712 +msgctxt "memorial_male" +msgid "Died of datura overdose." +msgstr "" + +#: src/memorial_logger.cpp:713 +msgctxt "memorial_female" +msgid "Died of datura overdose." +msgstr "" + +#: src/memorial_logger.cpp:715 +msgctxt "memorial_male" +msgid "Died of a healing stimulant overdose." +msgstr "" + +#: src/memorial_logger.cpp:716 +msgctxt "memorial_female" +msgid "Died of a healing stimulant overdose." +msgstr "" + +#: src/memorial_logger.cpp:718 +msgctxt "memorial_male" +msgid "Died of adrenaline overdose." +msgstr "" + +#: src/memorial_logger.cpp:719 +msgctxt "memorial_female" +msgid "Died of adrenaline overdose." +msgstr "" + +#: src/memorial_logger.cpp:721 +msgctxt "memorial_male" +msgid "Died of an alcohol overdose." +msgstr "" + +#: src/memorial_logger.cpp:722 +msgctxt "memorial_female" +msgid "Died of an alcohol overdose." +msgstr "" + +#: src/memorial_logger.cpp:724 +msgctxt "memorial_male" +msgid "Died of a drug overdose." +msgstr "" + +#: src/memorial_logger.cpp:725 +msgctxt "memorial_female" +msgid "Died of a drug overdose." +msgstr "" + +#: src/memorial_logger.cpp:733 +msgctxt "memorial_male" +msgid "Bled to death." +msgstr "" + +#: src/memorial_logger.cpp:734 +msgctxt "memorial_female" +msgid "Bled to death." +msgstr "" + +#: src/memorial_logger.cpp:741 +msgctxt "memorial_male" +msgid "Died of hypovolemic shock." +msgstr "" + +#: src/memorial_logger.cpp:742 +msgctxt "memorial_female" +msgid "Died of hypovolemic shock." +msgstr "" + +#: src/memorial_logger.cpp:749 +msgctxt "memorial_male" +msgid "Died from loss of red blood cells." +msgstr "" + +#: src/memorial_logger.cpp:750 +msgctxt "memorial_female" +msgid "Died from loss of red blood cells." +msgstr "" + +#: src/memorial_logger.cpp:757 +msgctxt "memorial_male" +msgid "Succumbed to the infection." +msgstr "" + +#: src/memorial_logger.cpp:758 +msgctxt "memorial_female" +msgid "Succumbed to the infection." +msgstr "" + +#: src/memorial_logger.cpp:765 +msgctxt "memorial_male" +msgid "Died of starvation." +msgstr "" + +#: src/memorial_logger.cpp:766 +msgctxt "memorial_female" +msgid "Died of starvation." +msgstr "" + +#: src/memorial_logger.cpp:773 +msgctxt "memorial_male" +msgid "Died of thirst." +msgstr "" + +#: src/memorial_logger.cpp:774 +msgctxt "memorial_female" +msgid "Died of thirst." +msgstr "" + +#: src/memorial_logger.cpp:779 +msgctxt "memorial_male" +msgid "Dug a shaft into lava." +msgstr "" + +#: src/memorial_logger.cpp:780 +msgctxt "memorial_female" +msgid "Dug a shaft into lava." +msgstr "" + +#: src/memorial_logger.cpp:784 +msgctxt "memorial_male" +msgid "Disarmed a nuclear missile." +msgstr "" + +#: src/memorial_logger.cpp:785 +msgctxt "memorial_female" +msgid "Disarmed a nuclear missile." +msgstr "" + +#: src/memorial_logger.cpp:789 +msgctxt "memorial_male" +msgid "Ate a sewage sample." +msgstr "" + +#: src/memorial_logger.cpp:790 +msgctxt "memorial_female" +msgid "Ate a sewage sample." +msgstr "" + +#: src/memorial_logger.cpp:798 +#, c-format +msgctxt "memorial_male" +msgid "'%s' mutation turned into '%s'" +msgstr "" + +#: src/memorial_logger.cpp:799 +#, c-format +msgctxt "memorial_female" +msgid "'%s' mutation turned into '%s'" +msgstr "" + +#: src/memorial_logger.cpp:807 +msgctxt "memorial_male" +msgid "Exhumed a grave." +msgstr "" + +#: src/memorial_logger.cpp:808 +msgctxt "memorial_female" +msgid "Exhumed a grave." +msgstr "" + +#: src/memorial_logger.cpp:816 +#, c-format +msgctxt "memorial_male" +msgid "Failed install of bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:817 +#, c-format +msgctxt "memorial_female" +msgid "Failed install of bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:826 +#, c-format +msgctxt "memorial_male" +msgid "Failed to remove bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:827 +#, c-format +msgctxt "memorial_female" +msgid "Failed to remove bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:835 +msgctxt "memorial_male" +msgid "Succumbed to lack of sleep." +msgstr "" + +#: src/memorial_logger.cpp:836 +msgctxt "memorial_female" +msgid "Succumbed to lack of sleep." +msgstr "" + +#: src/memorial_logger.cpp:842 +#, c-format +msgctxt "memorial_male" +msgid "The fuel tank of the %s exploded!" +msgstr "" + +#: src/memorial_logger.cpp:843 +#, c-format +msgctxt "memorial_female" +msgid "The fuel tank of the %s exploded!" +msgstr "" + +#. ~ %s is addiction name +#: src/memorial_logger.cpp:852 +#, c-format +msgctxt "memorial_male" +msgid "Became addicted to %s." +msgstr "" + +#: src/memorial_logger.cpp:853 +#, c-format +msgctxt "memorial_female" +msgid "Became addicted to %s." +msgstr "" + +#: src/memorial_logger.cpp:862 +#, c-format +msgctxt "memorial_male" +msgid "Gained the mutation '%s'." +msgstr "" + +#: src/memorial_logger.cpp:863 +#, c-format +msgctxt "memorial_female" +msgid "Gained the mutation '%s'." +msgstr "" + +#: src/memorial_logger.cpp:872 +#, c-format +msgctxt "memorial_male" +msgid "Gained the proficiency '%s'." +msgstr "" + +#: src/memorial_logger.cpp:873 +#, c-format +msgctxt "memorial_female" +msgid "Gained the proficiency '%s'." +msgstr "" + +#. ~ %d is skill level %s is skill name +#: src/memorial_logger.cpp:886 +#, c-format +msgctxt "memorial_male" +msgid "Reached skill level %1$d in %2$s." +msgstr "" + +#. ~ %d is skill level %s is skill name +#: src/memorial_logger.cpp:889 +#, c-format +msgctxt "memorial_female" +msgid "Reached skill level %1$d in %2$s." +msgstr "" + +#: src/memorial_logger.cpp:899 +#, c-format +msgctxt "memorial_male" +msgid "%s committed suicide." +msgstr "" + +#: src/memorial_logger.cpp:900 +#, c-format +msgctxt "memorial_female" +msgid "%s committed suicide." +msgstr "" + +#: src/memorial_logger.cpp:903 +#, c-format +msgctxt "memorial_male" +msgid "%s was killed." +msgstr "" + +#: src/memorial_logger.cpp:904 +#, c-format +msgctxt "memorial_female" +msgid "%s was killed." +msgstr "" + +#: src/memorial_logger.cpp:908 +#, c-format +msgctxt "memorial_male" +msgid "Last words: %s" +msgstr "" + +#: src/memorial_logger.cpp:909 +#, c-format +msgctxt "memorial_female" +msgid "Last words: %s" +msgstr "" + +#. ~ %s is player name +#: src/memorial_logger.cpp:918 +#, c-format +msgctxt "memorial_male" +msgid "%s began their journey into the Cataclysm." +msgstr "" + +#: src/memorial_logger.cpp:919 +#, c-format +msgctxt "memorial_female" +msgid "%s began their journey into the Cataclysm." +msgstr "" + +#. ~ %s is player name +#: src/memorial_logger.cpp:923 +#, c-format +msgctxt "memorial_male" +msgid "%s took over the journey through the Cataclysm." +msgstr "" + +#: src/memorial_logger.cpp:924 +#, c-format +msgctxt "memorial_female" +msgid "%s took over the journey through the Cataclysm." +msgstr "" + +#: src/memorial_logger.cpp:933 +#, c-format +msgctxt "memorial_male" +msgid "Installed bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:934 +#, c-format +msgctxt "memorial_female" +msgid "Installed bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:943 +#, c-format +msgctxt "memorial_male" +msgid "Installed bad bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:944 +#, c-format +msgctxt "memorial_female" +msgid "Installed bad bionic: %s." +msgstr "" + +#. ~ %s is martial art +#: src/memorial_logger.cpp:954 +#, c-format +msgctxt "memorial_male" +msgid "Learned %s." +msgstr "" + +#: src/memorial_logger.cpp:955 +#, c-format +msgctxt "memorial_female" +msgid "Learned %s." +msgstr "" + +#. ~ %s is addiction name +#: src/memorial_logger.cpp:965 +#, c-format +msgctxt "memorial_male" +msgid "Overcame addiction to %s." +msgstr "" + +#: src/memorial_logger.cpp:966 +#, c-format +msgctxt "memorial_female" +msgid "Overcame addiction to %s." +msgstr "" + +#: src/memorial_logger.cpp:975 +#, c-format +msgctxt "memorial_male" +msgid "Lost the mutation '%s'." +msgstr "" + +#: src/memorial_logger.cpp:976 +#, c-format +msgctxt "memorial_female" +msgid "Lost the mutation '%s'." +msgstr "" + +#: src/memorial_logger.cpp:983 +#, c-format +msgctxt "memorial_male" +msgid "%s became hostile." +msgstr "" + +#: src/memorial_logger.cpp:984 +#, c-format +msgctxt "memorial_female" +msgid "%s became hostile." +msgstr "" + +#: src/memorial_logger.cpp:989 +msgctxt "memorial_male" +msgid "Opened a portal." +msgstr "" + +#: src/memorial_logger.cpp:990 +msgctxt "memorial_female" +msgid "Opened a portal." +msgstr "" + +#: src/memorial_logger.cpp:994 +msgctxt "memorial_male" +msgid "Opened a strange temple." +msgstr "" + +#: src/memorial_logger.cpp:995 +msgctxt "memorial_female" +msgid "Opened a strange temple." +msgstr "" + +#: src/memorial_logger.cpp:999 +#, c-format +msgctxt "memorial_male" +msgid "Lost the conduct %s%s." +msgstr "" + +#: src/memorial_logger.cpp:1000 +#, c-format +msgctxt "memorial_female" +msgid "Lost the conduct %s%s." +msgstr "" + +#: src/memorial_logger.cpp:1002 src/memorial_logger.cpp:1009 +msgid " (disabled)" +msgstr "" + +#: src/memorial_logger.cpp:1006 +#, c-format +msgctxt "memorial_male" +msgid "Gained the achievement %s%s." +msgstr "" + +#: src/memorial_logger.cpp:1007 +#, c-format +msgctxt "memorial_female" +msgid "Gained the achievement %s%s." +msgstr "" + +#: src/memorial_logger.cpp:1016 +#, c-format +msgctxt "memorial_male" +msgid "Forgot the spell %s." +msgstr "" + +#: src/memorial_logger.cpp:1017 +#, c-format +msgctxt "memorial_female" +msgid "Forgot the spell %s." +msgstr "" + +#: src/memorial_logger.cpp:1026 +#, c-format +msgctxt "memorial_male" +msgid "Learned the spell %s." +msgstr "" + +#: src/memorial_logger.cpp:1027 +#, c-format +msgctxt "memorial_female" +msgid "Learned the spell %s." +msgstr "" + +#: src/memorial_logger.cpp:1036 +#, c-format +msgctxt "memorial_male" +msgid "Gained a spell level on %s." +msgstr "" + +#: src/memorial_logger.cpp:1037 +#, c-format +msgctxt "memorial_female" +msgid "Gained a spell level on %s." +msgstr "" + +#: src/memorial_logger.cpp:1043 +msgctxt "memorial_male" +msgid "Released subspace specimens." +msgstr "" + +#: src/memorial_logger.cpp:1044 +msgctxt "memorial_female" +msgid "Released subspace specimens." +msgstr "" + +#: src/memorial_logger.cpp:1051 +#, c-format +msgctxt "memorial_male" +msgid "Removed bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:1052 +#, c-format +msgctxt "memorial_female" +msgid "Removed bionic: %s." +msgstr "" + +#: src/memorial_logger.cpp:1058 +msgctxt "memorial_male" +msgid "Sealed a Hazardous Material Sarcophagus." +msgstr "" + +#: src/memorial_logger.cpp:1059 +msgctxt "memorial_female" +msgid "Sealed a Hazardous Material Sarcophagus." +msgstr "" + +#: src/memorial_logger.cpp:1066 +#, c-format +msgctxt "memorial_male" +msgid "Telefragged a %s." +msgstr "" + +#: src/memorial_logger.cpp:1067 +#, c-format +msgctxt "memorial_female" +msgid "Telefragged a %s." +msgstr "" + +#: src/memorial_logger.cpp:1075 +msgctxt "memorial_male" +msgid "Spontaneous teleport." +msgstr "" + +#: src/memorial_logger.cpp:1076 +msgctxt "memorial_female" +msgid "Spontaneous teleport." +msgstr "" + +#: src/memorial_logger.cpp:1084 +#, c-format +msgctxt "memorial_male" +msgid "Teleported into a %s." +msgstr "" + +#: src/memorial_logger.cpp:1085 +#, c-format +msgctxt "memorial_female" +msgid "Teleported into a %s." +msgstr "" + +#: src/memorial_logger.cpp:1091 +msgctxt "memorial_male" +msgid "Terminated subspace specimens." +msgstr "" + +#: src/memorial_logger.cpp:1092 +msgctxt "memorial_female" +msgid "Terminated subspace specimens." +msgstr "" + +#: src/memorial_logger.cpp:1098 +msgctxt "memorial_male" +msgid "Threw up." +msgstr "" + +#: src/memorial_logger.cpp:1099 +msgctxt "memorial_female" +msgid "Threw up." +msgstr "" + +#: src/memorial_logger.cpp:1104 +msgctxt "memorial_male" +msgid "Set off an alarm." +msgstr "" + +#: src/memorial_logger.cpp:1105 +msgctxt "memorial_female" +msgid "Set off an alarm." +msgstr "" + +#: src/memorial_logger.cpp:1109 +#, c-format +msgctxt "memorial_male" +msgid "Used the debug menu (%s)." +msgstr "" + +#: src/memorial_logger.cpp:1110 +#, c-format +msgctxt "memorial_female" +msgid "Used the debug menu (%s)." +msgstr "" + +#. ~ Message %s on the message log was repeated %d times, e.g. "You hear a +#. whack! x 12" +#: src/messages.cpp:66 +#, c-format +msgid "%s x %d" +msgstr "" + +#: src/messages.cpp:489 +msgctxt "message type" +msgid "good" +msgstr "" + +#: src/messages.cpp:490 +msgctxt "message type" +msgid "bad" +msgstr "" + +#: src/messages.cpp:491 +msgctxt "message type" +msgid "mixed" +msgstr "" + +#: src/messages.cpp:492 +msgctxt "message type" +msgid "warning" +msgstr "" + +#: src/messages.cpp:493 +msgctxt "message type" +msgid "info" +msgstr "" + +#: src/messages.cpp:494 +msgctxt "message type" +msgid "neutral" +msgstr "" + +#: src/messages.cpp:495 +msgctxt "message type" +msgid "debug" +msgstr "" + +#: src/messages.cpp:760 +#, c-format +msgid "< Press %s to filter, %s to reset >" +msgstr "" + +#: src/messages.cpp:879 +#, c-format +msgid "" +"The default is to search the entire message log. Use message-types as prefixes followed by (:) to filter more specific.\n" +"Valid message-type values are: %s\n" +"\n" +"Examples:\n" +" good:mutation\n" +" :you pick up: 1\n" +" bad:\n" +"\n" +msgstr "" + +#. ~ the 2nd %s is a type name, this is used to format a list of type names +#: src/messages.cpp:902 +#, c-format +msgctxt "message log" +msgid "%s, " +msgstr "" + +#. ~ the 2nd %s is a type name, this is used to format the last type name in a +#. list of type names +#: src/messages.cpp:906 +#, c-format +msgctxt "message log" +msgid "%s." +msgstr "" + +#: src/mission.h:185 +msgid "Bugged mission type" +msgstr "" + +#: src/mission_companion.cpp:296 +msgid "Working to expand your camp!\n" +msgstr "" + +#: src/mission_companion.cpp:300 +msgid "Lost in the ether!\n" +msgstr "" + +#: src/mission_companion.cpp:304 +msgid "Busy crafting!\n" +msgstr "" + +#: src/mission_companion.cpp:308 +msgid "Searching for materials to upgrade the camp.\n" +msgstr "" + +#: src/mission_companion.cpp:312 +msgid "Searching for firewood.\n" +msgstr "" + +#: src/mission_companion.cpp:316 +msgid "Performing menial labor…\n" +msgstr "" + +#: src/mission_companion.cpp:320 +msgid "Surveying for suitable fields…\n" +msgstr "" + +#: src/mission_companion.cpp:324 +msgid "Surveying for expansion…\n" +msgstr "" + +#: src/mission_companion.cpp:328 +msgid "Cutting logs in the woods…\n" +msgstr "" + +#: src/mission_companion.cpp:332 +msgid "Clearing a forest…\n" +msgstr "" + +#: src/mission_companion.cpp:336 +msgid "Setting up a hide site…\n" +msgstr "" + +#: src/mission_companion.cpp:340 +msgid "Transferring gear to a hide site…\n" +msgstr "" + +#: src/mission_companion.cpp:344 +msgid "Foraging for edible plants.\n" +msgstr "" + +#: src/mission_companion.cpp:348 +msgid "Trapping Small Game.\n" +msgstr "" + +#: src/mission_companion.cpp:352 +msgid "Hunting large animals.\n" +msgstr "" + +#: src/mission_companion.cpp:356 +msgid "Constructing fortifications…\n" +msgstr "" + +#: src/mission_companion.cpp:360 +msgid "Searching for recruits.\n" +msgstr "" + +#: src/mission_companion.cpp:364 +msgid "Scouting the region.\n" +msgstr "" + +#: src/mission_companion.cpp:368 +msgid "Patrolling the region.\n" +msgstr "" + +#: src/mission_companion.cpp:372 +msgid "Working to plow your fields!\n" +msgstr "" + +#: src/mission_companion.cpp:376 +msgid "Working to plant your fields!\n" +msgstr "" + +#: src/mission_companion.cpp:380 +msgid "Working to harvest your fields!\n" +msgstr "" + +#: src/mission_companion.cpp:594 +msgid "Outpost Missions" +msgstr "" + +#: src/mission_companion.cpp:596 +msgid "Junk Shop Missions" +msgstr "" + +#: src/mission_companion.cpp:607 +msgid "Agricultural Missions" +msgstr "" + +#: src/mission_companion.cpp:611 +msgid "Construction Missions" +msgstr "" + +#: src/mission_companion.cpp:617 +msgid "Free Merchant Missions" +msgstr "" + +#: src/mission_companion.cpp:635 +msgid "" +"Profit: 20-75 merch\n" +"Danger: Low\n" +"Time: 10 hour missions\n" +"\n" +"Assigning one of your allies to patrol the surrounding wilderness and isolated buildings presents the opportunity to build survival skills while engaging in relatively safe combat against isolated creatures." +msgstr "" + +#: src/mission_companion.cpp:641 +msgid "Assign Scavenging Patrol" +msgstr "" + +#: src/mission_companion.cpp:644 +msgid "" +"Profit: 20-75 merch\n" +"Danger: Low\n" +"Time: 10 hour missions\n" +"\n" +"Patrol Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:654 src/mission_companion.cpp:688 +msgid " hours / 10 hours]\n" +msgstr "" + +#: src/mission_companion.cpp:660 +msgid "Retrieve Scavenging Patrol" +msgstr "" + +#: src/mission_companion.cpp:667 +msgid "" +"Profit: 50-100 merch, some items\n" +"Danger: Medium\n" +"Time: 10 hour missions\n" +"\n" +"Scavenging raids target formerly populated areas to loot as many valuable items as possible before being surrounded by the undead. Combat is to be expected and assistance from the rest of the party can't be guaranteed. The rewards are greater and there is a chance of the companion bringing back items." +msgstr "" + +#: src/mission_companion.cpp:674 +msgid "Assign Scavenging Raid" +msgstr "" + +#: src/mission_companion.cpp:677 +msgid "" +"Profit: 50-100 merch\n" +"Danger: Medium\n" +"Time: 10 hour missions\n" +"\n" +"Raid Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:694 +msgid "Retrieve Scavenging Raid" +msgstr "" + +#: src/mission_companion.cpp:703 +msgid "" +"Profit: hospital equipment, some items\n" +"Danger: High\n" +"Time: 20 hour mission\n" +"\n" +"Scavenging raid targeting a hospital to search for hospital equipment and as many valuable items as possible before being surrounded by the undead. Combat is to be expected and assistance from the rest of the party can't be guaranteed. This will be an extremely dangerous mission, so make sure everyone is prepared before they go." +msgstr "" + +#: src/mission_companion.cpp:709 +msgid "Assign Hospital Raid" +msgstr "" + +#: src/mission_companion.cpp:713 +msgid "" +"Profit: hospital materials\n" +"Danger: High\n" +"Time: 20 hour missions\n" +"\n" +"Raid Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:724 +msgid " hours / 20 hours]\n" +msgstr "" + +#: src/mission_companion.cpp:730 +msgid "Retrieve Hospital Raid" +msgstr "" + +#: src/mission_companion.cpp:736 +msgid "" +"Profit: 3 merch/hour\n" +"Danger: None\n" +"Time: 1 hour minimum\n" +"\n" +"Assigning one of your allies to menial labor is a safe way to teach them basic skills and build reputation with the outpost. Don't expect much of a reward though." +msgstr "" + +#: src/mission_companion.cpp:741 +msgid "Assign Ally to Menial Labor" +msgstr "" + +#: src/mission_companion.cpp:745 +msgid "" +"Profit: 3 merch/hour\n" +"Danger: Minimal\n" +"Time: 1 hour minimum\n" +"\n" +"Labor Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:751 src/mission_companion.cpp:777 +msgid " hours / 1 hour]\n" +msgstr "" + +#: src/mission_companion.cpp:756 +msgid "Recover Ally from Menial Labor" +msgstr "" + +#: src/mission_companion.cpp:763 +msgid "" +"Profit: 5 merch/hour\n" +"Danger: Minimal\n" +"Time: 1 hour minimum\n" +"\n" +"Carpentry work requires more skill than menial labor while offering modestly improved pay. It is unlikely that your companions will face combat, but there are hazards working on makeshift buildings." +msgstr "" + +#: src/mission_companion.cpp:768 +msgid "Assign Ally to Carpentry Work" +msgstr "" + +#: src/mission_companion.cpp:771 +msgid "" +"Profit: 5 merch/hour\n" +"Danger: Minimal\n" +"Time: 1 hour minimum\n" +"\n" +"Labor Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:783 +msgid "Recover Ally from Carpentry Work" +msgstr "" + +#: src/mission_companion.cpp:789 +msgid "" +"Profit: 4 merch/hour\n" +"Danger: Low\n" +"Time: 4 hour minimum\n" +"\n" +"Foraging for food involves dispatching a companion to search the surrounding wilderness for wild edibles. Combat will be avoided, but encounters with wild animals are to be expected. The low pay is supplemented with the odd item as a reward for particularly large hauls." +msgstr "" + +#: src/mission_companion.cpp:796 +msgid "Assign Ally to Forage for Food" +msgstr "" + +#: src/mission_companion.cpp:801 +msgid "" +"Profit: 4 merch/hour\n" +"Danger: Low\n" +"Time: 4 hour minimum\n" +"\n" +"Labor Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:805 +msgid " hours / 4 hours]\n" +msgstr "" + +#: src/mission_companion.cpp:810 +msgid "Recover Ally from Foraging" +msgstr "" + +#: src/mission_companion.cpp:816 +msgid "" +"Profit: 7 merch/hour\n" +"Danger: High\n" +"Time: UNKNOWN\n" +"\n" +"Adding companions to the caravan team increases the likelihood of success. By nature, caravans are extremely tempting targets for raiders or hostile groups, so only a strong party is recommended. The rewards are significant for those participating, but are even more important for the factions that profit.\n" +"\n" +"The commune is sending food to the Free Merchants in the Refugee Center as part of a tax and in exchange for skilled labor." +msgstr "" + +#: src/mission_companion.cpp:827 +msgid "Caravan Commune-Refugee Center" +msgstr "" + +#: src/mission_companion.cpp:831 +msgid "" +"Profit: 7 merch/hour\n" +"Danger: High\n" +"Time: UNKNOWN\n" +"\n" +"\n" +"Roster:\n" +msgstr "" + +#: src/mission_companion.cpp:842 +msgid " [READY TO DEPART]\n" +msgstr "" + +#: src/mission_companion.cpp:846 +msgid "" +"\n" +"\n" +"The caravan will contain two or three additional members from the commune, are you ready to depart?" +msgstr "" + +#: src/mission_companion.cpp:851 +msgid "Begin Commune-Refugee Center Run" +msgstr "" + +#: src/mission_companion.cpp:863 src/mission_companion.cpp:881 +msgid " [COMPLETE, READY TO BE RETURNED]\n" +msgstr "" + +#: src/mission_companion.cpp:866 src/mission_companion.cpp:884 +msgid " Hours]\n" +msgstr "" + +#: src/mission_companion.cpp:891 +msgid "Recover Commune-Refugee Center" +msgstr "" + +#: src/mission_companion.cpp:901 src/mission_companion.cpp:953 +msgid "There are no missions at this colony. Press Spacebar…" +msgstr "" + +#: src/mission_companion.cpp:1183 +msgid "departs on the scavenging patrol…" +msgstr "" + +#: src/mission_companion.cpp:1191 +msgid "departs on the scavenging raid…" +msgstr "" + +#: src/mission_companion.cpp:1199 +msgid "departs on the hospital raid…" +msgstr "" + +#: src/mission_companion.cpp:1210 +msgid "departs to work as a laborer…" +msgstr "" + +#: src/mission_companion.cpp:1218 +msgid "departs to work as a carpenter…" +msgstr "" + +#: src/mission_companion.cpp:1226 +msgid "departs to forage for food…" +msgstr "" + +#: src/mission_companion.cpp:1234 +msgid "joins the caravan team…" +msgstr "" + +#: src/mission_companion.cpp:1344 +#, c-format +msgid "The caravan departs with an estimated total travel time of %d hour…" +msgid_plural "" +"The caravan departs with an estimated total travel time of %d hours…" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mission_companion.cpp:1377 +#, c-format +msgid "%s returns to your party." +msgstr "" + +#: src/mission_companion.cpp:1412 +msgid "A bandit party approaches the caravan in the open!" +msgstr "" + +#: src/mission_companion.cpp:1415 +msgid "A bandit party attacks the caravan while it it's camped!" +msgstr "" + +#: src/mission_companion.cpp:1418 +msgid "The caravan walks into a bandit ambush!" +msgstr "" + +#: src/mission_companion.cpp:1439 +#, c-format +msgid "" +"The caravan party has returned. Your share of the profits are %d merch!" +msgstr "" + +#: src/mission_companion.cpp:1442 +msgid "The caravan was a disaster and your companions never made it home…" +msgstr "" + +#: src/mission_companion.cpp:1457 src/mission_companion.cpp:1473 +#: src/mission_companion.cpp:1494 +#, c-format +msgid "%s is wasted by %s!" +msgstr "" + +#: src/mission_companion.cpp:1496 +#, c-format +msgid "%s dodges %s's attack!" +msgstr "" + +#: src/mission_companion.cpp:1549 +msgid "You have no seeds to plant!" +msgstr "" + +#: src/mission_companion.cpp:1591 +msgid "You have no room to plant seeds…" +msgstr "" + +#: src/mission_companion.cpp:1602 +msgid "I'm sorry, you don't have any money to plant those seeds…" +msgstr "" + +#: src/mission_companion.cpp:1609 +#, c-format +msgid "" +"You only have enough money to plant %d plants. Do you wish to have %d %s " +"planted here for %d merch?" +msgstr "" + +#: src/mission_companion.cpp:1615 +#, c-format +msgid "Do you wish to have %d %s planted here for %d merch?" +msgstr "" + +#: src/mission_companion.cpp:1640 +#, c-format +msgid "" +"After counting your money and collecting your seeds, %s calls forth a labor " +"party to plant your field." +msgstr "" + +#: src/mission_companion.cpp:1682 +msgid "There aren't any plants that are ready to harvest…" +msgstr "" + +#: src/mission_companion.cpp:1686 +msgid "Which plants do you want to have harvested?" +msgstr "" + +#: src/mission_companion.cpp:1690 +msgid "You decided to hold off for now…" +msgstr "" + +#: src/mission_companion.cpp:1740 +msgid "" +"You don't have enough to pay the workers to harvest the crop, so you are " +"forced to sell…" +msgstr "" + +#: src/mission_companion.cpp:1743 +#, c-format +msgid "Do you wish to sell the crop of %1$d %2$s for a profit of %3$d merch?" +msgstr "" + +#: src/mission_companion.cpp:1749 +#, c-format +msgid "The %s are sold for %d merch…" +msgstr "" + +#: src/mission_companion.cpp:1757 src/mission_companion.cpp:1766 +#, c-format +msgid "You receive %d %s…" +msgstr "" + +#: src/mission_companion.cpp:1796 src/mission_companion.cpp:1847 +#: src/mission_companion.cpp:1952 +#, c-format +msgid "" +"While scavenging, %s's party suddenly found itself set upon by a large mob " +"of undead…" +msgstr "" + +#: src/mission_companion.cpp:1800 src/mission_companion.cpp:1851 +#: src/mission_companion.cpp:1956 +msgid "Through quick thinking the group was able to evade combat!" +msgstr "" + +#: src/mission_companion.cpp:1802 src/mission_companion.cpp:1853 +#: src/mission_companion.cpp:1958 +msgid "Combat took place in close quarters, focusing on melee skills…" +msgstr "" + +#: src/mission_companion.cpp:1805 src/mission_companion.cpp:1856 +#: src/mission_companion.cpp:1961 +#, c-format +msgid "Through brute force the party smashed through the group of %d undead!" +msgstr "" + +#: src/mission_companion.cpp:1809 src/mission_companion.cpp:1860 +#: src/mission_companion.cpp:1965 +msgid "Unfortunately they were overpowered by the undead… I'm sorry." +msgstr "" + +#: src/mission_companion.cpp:1818 +#, c-format +msgid "" +"%s returns from patrol having earned %d merch and a fair bit of experience…" +msgstr "" + +#: src/mission_companion.cpp:1821 src/mission_companion.cpp:1908 +#, c-format +msgid "" +"%s was impressed with %s's performance and gave you a small bonus (25 merch)" +msgstr "" + +#: src/mission_companion.cpp:1827 +#, c-format +msgid "" +"%s feels more confident in your abilities and is willing to let you " +"participate in daring raids." +msgstr "" + +#: src/mission_companion.cpp:1905 +#, c-format +msgid "" +"%s returns from the raid having earned %d merch and a fair bit of " +"experience…" +msgstr "" + +#: src/mission_companion.cpp:1919 src/mission_companion.cpp:2017 +#: src/mission_companion.cpp:2215 +#, c-format +msgid "%s returned with a %s for you!" +msgstr "" + +#: src/mission_companion.cpp:2007 +#, c-format +msgid "%s returns from the raid having a fair bit of experience…" +msgstr "" + +#: src/mission_companion.cpp:2037 +#, c-format +msgid "%s returned with some medical equipment that should help the doctor!" +msgstr "" + +#: src/mission_companion.cpp:2057 +#, c-format +msgid "" +"%s returns from working as a laborer having earned %d merch and a bit of " +"experience…" +msgstr "" + +#: src/mission_companion.cpp:2062 src/mission_companion.cpp:2220 +#, c-format +msgid "" +"%s feels more confident in your companions and is willing to let them " +"participate in advanced tasks." +msgstr "" + +#: src/mission_companion.cpp:2091 +#, c-format +msgid "While %s was framing a building, one of the walls began to collapse…" +msgstr "" + +#: src/mission_companion.cpp:2094 +#, c-format +msgid "In the blink of an eye, %s threw a brace up and averted a disaster." +msgstr "" + +#: src/mission_companion.cpp:2097 +#, c-format +msgid "Darting out a window, %s escaped the collapse." +msgstr "" + +#: src/mission_companion.cpp:2099 src/mission_companion.cpp:2103 +#, c-format +msgid "%s didn't make it out in time…" +msgstr "" + +#: src/mission_companion.cpp:2100 +#, c-format +msgid "but %s was rescued from the debris with only minor injuries!" +msgstr "" + +#: src/mission_companion.cpp:2104 +msgid "Everyone who was trapped under the collapsing roof died…" +msgstr "" + +#: src/mission_companion.cpp:2105 +msgid "I'm sorry, there is nothing we could do." +msgstr "" + +#: src/mission_companion.cpp:2117 +#, c-format +msgid "" +"%s returns from working as a carpenter having earned %d merch and a bit of " +"experience…" +msgstr "" + +#: src/mission_companion.cpp:2136 +#, c-format +msgid "While foraging, a beast began to stalk %s…" +msgstr "" + +#: src/mission_companion.cpp:2145 +#, c-format +msgid "Alerted by a rustle, %s fled to the safety of the outpost!" +msgstr "" + +#: src/mission_companion.cpp:2147 +#, c-format +msgid "As soon as the cougar sprang, %s darted to the safety of the outpost!" +msgstr "" + +#: src/mission_companion.cpp:2150 +#, c-format +msgid "" +"%s was caught unaware and was forced to fight the creature at close range!" +msgstr "" + +#: src/mission_companion.cpp:2156 +#, c-format +msgid "%s was able to scare off the bear after delivering a nasty blow!" +msgstr "" + +#: src/mission_companion.cpp:2159 +#, c-format +msgid "%s beat the cougar into a bloody pulp!" +msgstr "" + +#: src/mission_companion.cpp:2163 +#, c-format +msgid "" +"%s was able to hold off the first wolf, but the others that were skulking in" +" the tree line caught up…" +msgstr "" + +#: src/mission_companion.cpp:2165 +msgid "I'm sorry, there wasn't anything we could do…" +msgstr "" + +#: src/mission_companion.cpp:2167 +#, c-format +msgid "" +"We… we don't know what exactly happened, but we found %s's gear ripped and " +"bloody…" +msgstr "" + +#: src/mission_companion.cpp:2169 +msgid "I fear your companion won't be returning." +msgstr "" + +#: src/mission_companion.cpp:2184 +#, c-format +msgid "" +"%s returns from working as a forager having earned %d merch and a bit of " +"experience…" +msgstr "" + +#: src/mission_companion.cpp:2308 +#, c-format +msgid "Engagement between %d members of %s %s and %d %s%s!" +msgstr "" + +#: src/mission_companion.cpp:2335 src/mission_companion.cpp:2400 +#: src/mission_companion.cpp:2409 +#, c-format +msgid "%s forces are destroyed!" +msgstr "" + +#: src/mission_companion.cpp:2338 src/mission_companion.cpp:2402 +#: src/mission_companion.cpp:2411 +#, c-format +msgid "%s forces retreat from combat!" +msgstr "" + +#: src/mission_companion.cpp:2344 +msgid "The monsters are destroyed!" +msgstr "" + +#: src/mission_companion.cpp:2346 +msgid "The monsters disengage!" +msgstr "" + +#: src/mission_companion.cpp:2373 +#, c-format +msgid "Engagement between %d members of %s %s and %d members of %s %s%s!" +msgstr "" + +#: src/mission_companion.cpp:2652 +msgid "You don't have any companions to send out…" +msgstr "" + +#: src/mission_companion.cpp:2664 +msgid "Do you want to send someone else?" +msgstr "" + +#: src/mission_companion.cpp:2666 +msgid "Who do you want to send?" +msgstr "" + +#: src/mission_companion.cpp:2670 +msgid "[ COMBAT : SURVIVAL : INDUSTRY ]" +msgstr "" + +#. ~ %1$s: npc name +#: src/mission_companion.cpp:2677 +#, c-format +msgctxt "companion" +msgid "%1$s (Guarding)" +msgstr "" + +#: src/mission_companion.cpp:2682 +#, c-format +msgctxt "companion ranking" +msgid "%s [ %4d : %4d : %4d ]" +msgstr "" + +#. ~ %1$s: skill name, %2$d: companion skill level +#: src/mission_companion.cpp:2698 +#, c-format +msgctxt "companion skill" +msgid "%1$s %2$d" +msgstr "" + +#. ~ %1$s: skill name, %2$d: companion skill level, %3$d: skill requirement +#: src/mission_companion.cpp:2703 +#, c-format +msgctxt "companion skill" +msgid "%1$s %2$d/%3$d" +msgstr "" + +#: src/mission_companion.cpp:2718 +msgid "You choose to send no one…" +msgstr "" + +#: src/mission_companion.cpp:2772 +msgid "You don't have any companions ready to return…" +msgstr "" + +#: src/mission_companion.cpp:2785 +msgid "Who should return?" +msgstr "" + +#: src/mission_companion.cpp:2789 +msgid "No one returns to your party…" +msgstr "" + +#: src/mission_start.cpp:156 +#, c-format +msgid "%s gave you a USB drive." +msgstr "" + +#: src/mission_start.cpp:194 +#, c-format +msgid "%s's Terminal" +msgstr "" + +#: src/mission_start.cpp:197 +msgid "Download Software" +msgstr "" + +#: src/mission_start.cpp:321 +msgid "You don't know where the address could be…" +msgstr "" + +#: src/mission_start.cpp:343 +msgid "You mark the refugee center and the road that leads to it…" +msgstr "" + +#: src/mission_start.cpp:345 +msgid "" +"You mark the refugee center, but you have no idea how to get there by road…" +msgstr "" + +#: src/mission_start.cpp:383 src/mission_start.cpp:400 +msgid "Workstation" +msgstr "" + +#: src/mission_start.cpp:384 +msgid "Download Memory Contents" +msgstr "" + +#: src/mission_start.cpp:401 +msgid "Download Encryption Routines" +msgstr "" + +#: src/mission_start.cpp:416 +msgid "Durable Storage Archive" +msgstr "" + +#: src/mission_start.cpp:417 +msgid "Download Archives" +msgstr "" + +#: src/mission_ui.cpp:62 +msgid "Your missions" +msgstr "" + +#: src/mission_ui.cpp:94 +msgid "Set selected mission as current objective" +msgstr "" + +#: src/mission_ui.cpp:152 +msgid "ACTIVE" +msgstr "" + +#: src/mission_ui.cpp:162 +msgid "COMPLETED" +msgstr "" + +#: src/mission_ui.cpp:172 +msgid "FAILED" +msgstr "" + +#: src/mission_ui.cpp:196 +msgid "You have no active missions!" +msgstr "" + +#: src/mission_ui.cpp:197 +msgid "You haven't completed any missions!" +msgstr "" + +#: src/mission_ui.cpp:198 +msgid "You haven't failed any missions!" +msgstr "" + +#: src/mission_ui.cpp:205 +#, c-format +msgid "Current objective: %s" +msgstr "" + +#: src/mission_ui.cpp:214 src/proficiency_ui.cpp:202 +msgid "Description" +msgstr "" + +#: src/mission_ui.cpp:259 +#, c-format +msgid "Mission: %s" +msgstr "" + +#: src/mission_ui.cpp:263 +#, c-format +msgid "Given by: %s" +msgstr "" + +#: src/mission_ui.cpp:288 +#, c-format +msgid "Deadline: %s" +msgstr "" + +#: src/mission_ui.cpp:292 src/newcharacter.cpp:4170 src/newcharacter.cpp:4244 +#: src/newcharacter.cpp:4258 src/newcharacter.cpp:4295 +#: src/newcharacter.cpp:4331 src/newcharacter.cpp:4342 +#: src/newcharacter.cpp:4359 src/newcharacter.cpp:4370 +#: src/newcharacter.cpp:4406 +msgid "None!" +msgstr "" + +#: src/mission_ui.cpp:298 +#, c-format +msgid "Time remaining: %s" +msgstr "" + +#: src/mission_ui.cpp:309 +#, c-format +msgid "Completed: %s" +msgstr "" + +#: src/mission_ui.cpp:312 +#, c-format +msgid "Failed at: %s" +msgstr "" + +#: src/mission_ui.cpp:322 +#, c-format +msgid "Target: %s" +msgstr "" + +#. ~Extra padding spaces in the English text are so that the replaced string +#. vertically aligns with the one above +#: src/mission_ui.cpp:326 +#, c-format +msgid "You: %s" +msgstr "" + +#. ~Parenthesis is a real-world value for distance. Example string: "Distance: +#. 223 tiles (5352 m)" +#: src/mission_ui.cpp:332 +#, c-format +msgid "Distance: %1$s tiles (%2$s)" +msgstr "" + +#: src/mission_util.cpp:65 +#, c-format +msgid "%s also marks the road that leads to it…" +msgstr "" + +#: src/mission_util.cpp:80 +#, c-format +msgid "%s has marked the only %s known to them on your map." +msgstr "" + +#. ~ name of a mod that has no name entry, (%s is the mods identifier) +#: src/mod_manager.cpp:62 +#, c-format +msgid "No name (%s)" +msgstr "" + +#: src/mod_manager.cpp:72 +msgid "TOTAL CONVERSIONS" +msgstr "" + +#: src/mod_manager.cpp:73 +msgid "CORE CONTENT PACKS" +msgstr "" + +#: src/mod_manager.cpp:74 +msgid "ITEM ADDITION MODS" +msgstr "" + +#: src/mod_manager.cpp:75 +msgid "CREATURE MODS" +msgstr "" + +#: src/mod_manager.cpp:76 +msgid "MISC ADDITIONS" +msgstr "" + +#: src/mod_manager.cpp:77 +msgid "BUILDINGS MODS" +msgstr "" + +#: src/mod_manager.cpp:78 +msgid "VEHICLE MODS" +msgstr "" + +#: src/mod_manager.cpp:79 +msgid "REBALANCING MODS" +msgstr "" + +#: src/mod_manager.cpp:80 +msgid "MAGICAL MODS" +msgstr "" + +#: src/mod_manager.cpp:81 +msgid "ITEM EXCLUSION MODS" +msgstr "" + +#: src/mod_manager.cpp:82 +msgid "MONSTER EXCLUSION MODS" +msgstr "" + +#: src/mod_manager.cpp:83 +msgid "GRAPHICAL MODS" +msgstr "" + +#: src/mod_manager.cpp:84 +msgid "ACCESSIBILITY MODS" +msgstr "" + +#: src/mod_manager.cpp:85 +msgid "NO CATEGORY" +msgstr "" + +#: src/mod_manager.cpp:95 src/safemode_ui.cpp:250 +msgid "Blacklist" +msgstr "" + +#: src/mod_manager.cpp:306 +msgid "list of default mods" +msgstr "" + +#: src/mod_manager.cpp:416 +msgid "list of mods" +msgstr "" + +#: src/mod_manager.h:79 +#, c-format +msgid "Origin: %s" +msgstr "" + +#: src/mod_manager_ui.cpp:27 +msgid "Author" +msgid_plural "Authors" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mod_manager_ui.cpp:37 +msgid "Maintainer" +msgid_plural "Maintainers" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mod_manager_ui.cpp:50 +msgid "Dependency" +msgid_plural "Dependencies" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mod_manager_ui.cpp:55 +msgid "Mod version" +msgstr "" + +#: src/monattack.cpp:269 +#, c-format +msgid "The %s shoots a dart but you dodge it." +msgstr "" + +#: src/monattack.cpp:283 +#, c-format +msgid "The %s shoots a dart into you!" +msgstr "" + +#: src/monattack.cpp:293 +#, c-format +msgid "The %s shoots a dart at you, but misses!" +msgstr "" + +#: src/monattack.cpp:297 +#, c-format +msgid "The %s shoots a dart but it bounces off your armor." +msgstr "" + +#: src/monattack.cpp:323 src/monattack.cpp:347 src/monattack.cpp:500 +#: src/monattack.cpp:563 +#, c-format +msgid "The %1s eats the %2s." +msgstr "" + +#: src/monattack.cpp:352 src/monattack.cpp:505 +#, c-format +msgid "The %1s gobbles up the %2s." +msgstr "" + +#: src/monattack.cpp:444 +#, c-format +msgid "The %s flows around the %s and it is quickly dissolved!" +msgstr "" + +#: src/monattack.cpp:535 +#, c-format +msgid "The %1s gnaws on the %2s." +msgstr "" + +#: src/monattack.cpp:591 +#, c-format +msgid "The %1s eats from the %2s." +msgstr "" + +#: src/monattack.cpp:613 +msgid "a terrible shriek!" +msgstr "" + +#: src/monattack.cpp:630 +#, c-format +msgid "The %s begins shrieking!" +msgstr "" + +#: src/monattack.cpp:632 src/monattack.cpp:3457 +msgid "a piercing wail!" +msgstr "" + +#: src/monattack.cpp:700 +msgid "a sibilant rattling sound!" +msgstr "" + +#: src/monattack.cpp:725 +msgid "a spitting noise." +msgstr "" + +#: src/monattack.cpp:739 +#, c-format +msgid "A glob of acid hits the %s!" +msgstr "" + +#: src/monattack.cpp:783 +#, c-format +msgid "The %s barfs acid at you, but you dodge!" +msgstr "" + +#: src/monattack.cpp:784 +#, c-format +msgid "The %s barfs acid at , but they dodge!" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:801 +#, c-format +msgid "The %1$s barfs acid on your %2$s for %3$d damage!" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:803 +#, c-format +msgid "The %1$s barfs acid on 's %2$s for %3$d damage!" +msgstr "" + +#: src/monattack.cpp:813 +#, c-format +msgid "The %1$s barfs acid on your %2$s, but it washes off the armor!" +msgstr "" + +#: src/monattack.cpp:814 +#, c-format +msgid "The %1$s barfs acid on 's %2$s, but it washes off the armor!" +msgstr "" + +#: src/monattack.cpp:860 +#, c-format +msgid "A bolt of electricity arcs towards %s!" +msgstr "" + +#: src/monattack.cpp:892 +#, c-format +msgid "the %s obnoxiously yelling \"%s!!!\"" +msgstr "" + +#: src/monattack.cpp:962 +#, c-format +msgid "The %s is pulled away from your hands!" +msgstr "" + +#: src/monattack.cpp:963 +#, c-format +msgid "The %s is pulled away from 's hands!" +msgstr "" + +#: src/monattack.cpp:970 +#, c-format +msgid "The %s unsuccessfully attempts to pull your weapon away." +msgstr "" + +#: src/monattack.cpp:971 +#, c-format +msgid "The %s unsuccessfully attempts to pull 's weapon away." +msgstr "" + +#: src/monattack.cpp:998 src/monattack.cpp:1039 +#, c-format +msgid "The %s spews bile!" +msgstr "" + +#: src/monattack.cpp:1005 src/monattack.cpp:1045 +#, c-format +msgid "Bile splatters on the %s!" +msgstr "" + +#: src/monattack.cpp:1013 src/monattack.cpp:1061 src/monattack.cpp:1789 +#: src/monattack.cpp:1844 src/monattack.cpp:2012 src/monattack.cpp:3278 +#: src/monattack.cpp:4083 src/monattack.cpp:4191 src/monattack.cpp:4275 +msgid "You dodge it!" +msgstr "" + +#: src/monattack.cpp:1014 src/monattack.cpp:1062 src/monattack.cpp:1790 +#: src/monattack.cpp:1845 src/monattack.cpp:2013 src/monattack.cpp:3279 +#: src/monattack.cpp:4084 src/monattack.cpp:4192 src/monattack.cpp:4276 +msgid " dodges it!" +msgstr "" + +#: src/monattack.cpp:1122 +#, c-format +msgid "The %s throws its arms wide." +msgstr "" + +#: src/monattack.cpp:1141 +#, c-format +msgid "The %s gesticulates wildly." +msgstr "" + +#: src/monattack.cpp:1193 +#, c-format +msgid "You feel a strange pulse of energy from the %s." +msgstr "" + +#: src/monattack.cpp:1210 +#, c-format +msgid "A nearby %s rises from the dead!" +msgstr "" + +#: src/monattack.cpp:1213 +msgid "But nothing seems to happen." +msgstr "" + +#: src/monattack.cpp:1254 +#, c-format +msgid "The %s takes a powerful swing at you, but you dodge it!" +msgstr "" + +#: src/monattack.cpp:1255 +#, c-format +msgid "The %s takes a powerful swing at , who dodges it!" +msgstr "" + +#: src/monattack.cpp:1261 +#, c-format +msgid "A blow from the %1$s sends %2$s flying!" +msgstr "" + +#: src/monattack.cpp:1262 +#, c-format +msgid "A blow from the %s sends flying!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monattack.cpp:1402 +#, c-format +msgid "A tree bursts forth from the earth and pierces your %s!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monattack.cpp:1404 +#, c-format +msgid "A tree bursts forth from the earth and pierces 's %s!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monattack.cpp:1437 +#, c-format +msgid "The underbrush beneath your feet grows and pierces your %s!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monattack.cpp:1439 +#, c-format +msgid "Underbrush grows into a tree, and it pierces 's %s!" +msgstr "" + +#. ~ 1$s monster name(vine), 2$s bodypart in accusative +#: src/monattack.cpp:1501 +#, c-format +msgid "The %1$s lashes your %2$s!" +msgstr "" + +#: src/monattack.cpp:1502 +#, c-format +msgid "The %1$s lashes 's %2$s!" +msgstr "" + +#: src/monattack.cpp:1563 +msgid "thu-THUMP." +msgstr "" + +#: src/monattack.cpp:1582 +msgid "The root walls creak around you." +msgstr "" + +#: src/monattack.cpp:1634 +#, c-format +msgid "Spores are released from the %s!" +msgstr "" + +#: src/monattack.cpp:1682 +msgid "\"Buy SpOreos™ now!\"" +msgstr "" + +#: src/monattack.cpp:1684 +#, c-format +msgid "Delicious snacks are released from the %s!" +msgstr "" + +#: src/monattack.cpp:1697 +#, c-format +msgid "The %s pulses, and fresh fungal material bursts forth." +msgstr "" + +#: src/monattack.cpp:1728 +#, c-format +msgid "The %s suddenly inhales!" +msgstr "" + +#. ~Sound of a giant fungal blossom inhaling +#: src/monattack.cpp:1731 +msgid "WOOOSH!" +msgstr "" + +#: src/monattack.cpp:1733 +#, c-format +msgid "The %s discharges an immense flow of spores, smothering the flames!" +msgstr "" + +#. ~Sound of a giant fungal blossom blowing out the dangerous fire! +#: src/monattack.cpp:1737 +msgid "POUFF!" +msgstr "" + +#. ~ That spore sound, much louder +#: src/monattack.cpp:1742 +msgid "POUF." +msgstr "" + +#: src/monattack.cpp:1744 +#, c-format +msgid "The %s pulses, and fresh fungal material bursts forth!" +msgstr "" + +#: src/monattack.cpp:1772 +#, c-format +msgid "The %s seems to wave you toward the tower…" +msgstr "" + +#: src/monattack.cpp:1781 +#, c-format +msgid "The %s jabs at you with a needlelike point!" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:1800 src/monattack.cpp:2024 +#, c-format +msgid "The %1$s sinks its point into your %2$s!" +msgstr "" + +#: src/monattack.cpp:1805 src/monattack.cpp:1861 +msgid "You feel thousands of live spores pumping into you…" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:1809 src/monattack.cpp:2030 +#, c-format +msgid "The %1$s strikes your %2$s, but your armor protects you." +msgstr "" + +#: src/monattack.cpp:1835 +#, c-format +msgid "The %1$s swipes at %2$s with a barbed tendril!" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:1855 +#, c-format +msgid "The %1$s sinks several needlelike barbs into your %2$s!" +msgstr "" + +#. ~ 1$s is monster name, 2$s bodypart in accusative +#: src/monattack.cpp:1865 +#, c-format +msgid "The %1$s slashes your %2$s, but your armor protects you." +msgstr "" + +#: src/monattack.cpp:1876 +#, c-format +msgid "The %s grows into an adult!" +msgstr "" + +#: src/monattack.cpp:1898 +msgid "You're shoved away as a fungal wall grows!" +msgstr "" + +#: src/monattack.cpp:1925 +#, c-format +msgid "The %s spreads its tendrils. It seems as though it's expecting you…" +msgstr "" + +#: src/monattack.cpp:1928 +msgid "" +"The tower extends and aims several tendrils from its depths. Hold still?" +msgstr "" + +#: src/monattack.cpp:1930 +#, c-format +msgid "" +"The %s works several tendrils into your arms, legs, torso, and even neck…" +msgstr "" + +#: src/monattack.cpp:1934 +msgid "" +"You see a clear golden liquid pump through the tendrils--and then lose " +"consciousness." +msgstr "" + +#: src/monattack.cpp:1941 +msgctxt "memorial_male" +msgid "Was shown to the Marloss Gateway." +msgstr "" + +#: src/monattack.cpp:1942 +msgctxt "memorial_female" +msgid "Was shown to the Marloss Gateway." +msgstr "" + +#. ~ Beginning to hear the Mycus while conscious: this is it speaking +#: src/monattack.cpp:1947 +msgid "" +"assistance, on an arduous quest. unity. together we have reached the door." +" now to pass through…" +msgstr "" + +#: src/monattack.cpp:1969 +msgid "You're shoved away as a fungal hedgerow grows!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monattack.cpp:1991 +#, c-format +msgid "A fungal tendril bursts forth from the earth and pierces your %s!" +msgstr "" + +#: src/monattack.cpp:1997 +msgid "A fungal tendril bursts forth from the earth!" +msgstr "" + +#: src/monattack.cpp:2003 +#, c-format +msgid "The %s takes aim, and spears at you with a massive tendril!" +msgstr "" + +#: src/monattack.cpp:2027 +msgid "You feel millions of live spores pumping into you…" +msgstr "" + +#: src/monattack.cpp:2055 +#, c-format +msgid "The %s takes seed and becomes a young fungaloid!" +msgstr "" + +#: src/monattack.cpp:2062 +#, c-format +msgid "The %s falls to the ground and bursts!" +msgstr "" + +#: src/monattack.cpp:2080 +#, c-format +msgid "The %s turns to a steady climb before departing." +msgstr "" + +#: src/monattack.cpp:2083 +#, c-format +msgid "The %s departs." +msgstr "" + +#: src/monattack.cpp:2103 +#, c-format +msgid "%s is engulfed by %s!" +msgstr "" + +#: src/monattack.cpp:2317 +#, c-format +msgid "The %s lets out a high-pitched cry!" +msgstr "" + +#: src/monattack.cpp:2328 +#, c-format +msgid "The %s swings its arms from side to side!" +msgstr "" + +#: src/monattack.cpp:2331 +#, c-format +msgid "The %s does some fancy footwork!" +msgstr "" + +#: src/monattack.cpp:2334 +#, c-format +msgid "The %s shrugs its shoulders!" +msgstr "" + +#: src/monattack.cpp:2337 +#, c-format +msgid "The %s spins in place!" +msgstr "" + +#: src/monattack.cpp:2340 +#, c-format +msgid "The %s crouches on the ground!" +msgstr "" + +#: src/monattack.cpp:2343 +#, c-format +msgid "The %s looks left and right!" +msgstr "" + +#: src/monattack.cpp:2346 +#, c-format +msgid "The %s jumps back and forth!" +msgstr "" + +#: src/monattack.cpp:2349 +#, c-format +msgid "The %s raises its arms in the air!" +msgstr "" + +#: src/monattack.cpp:2352 +#, c-format +msgid "The %s swings its hips!" +msgstr "" + +#: src/monattack.cpp:2355 +#, c-format +msgid "The %s claps!" +msgstr "" + +#: src/monattack.cpp:2374 +#, c-format +msgid "The %s's head explodes in a mass of roiling tentacles!" +msgstr "" + +#: src/monattack.cpp:2399 +msgid "You feel poison enter your body!" +msgstr "" + +#: src/monattack.cpp:2408 +#, c-format +msgid "The %s young triffid grows into an adult!" +msgstr "" + +#: src/monattack.cpp:2451 +msgid "You get a medical check-up." +msgstr "" + +#: src/monattack.cpp:2466 src/monattack.cpp:2508 +#, c-format +msgid "The %s is scanning its surroundings." +msgstr "" + +#: src/monattack.cpp:2491 +msgid "" +"a soft robotic voice say, \"Welcome doctor . I'll be your " +"assistant today.\"" +msgstr "" + +#: src/monattack.cpp:2492 +msgid "" +"a soft robotic voice say, \"Welcome doctor . I'll be your" +" assistant today.\"" +msgstr "" + +#: src/monattack.cpp:2514 +#, c-format +msgid "The %s doesn't seem to register you as a doctor." +msgstr "" + +#: src/monattack.cpp:2519 +#, c-format +msgid "The %s looks at its empty anesthesia kit with a dejected look." +msgstr "" + +#: src/monattack.cpp:2549 +#, c-format +msgid "The %1$s scans %2$s and seems to detect something." +msgstr "" + +#: src/monattack.cpp:2561 +#, c-format +msgid "The %s looks for something but doesn't seem to find it." +msgstr "" + +#: src/monattack.cpp:2576 +msgid "" +"a soft robotic voice say, \"Unhand this patient immediately! If you keep " +"interfering with the procedure I'll be forced to call law enforcement.\"" +msgstr "" + +#: src/monattack.cpp:2582 +msgid "" +"a soft robotic voice say, \"Greetings kinbot. Please take good care of this" +" patient.\"" +msgstr "" + +#: src/monattack.cpp:2620 +#, c-format +msgid "" +"The %s dumps the contents of its bag on the ground and drops the bag on top " +"of it." +msgstr "" + +#: src/monattack.cpp:2664 src/monattack.cpp:2684 +#, c-format +msgid "The %s flashes a LED and departs. Human officer on scene." +msgstr "" + +#: src/monattack.cpp:2672 src/monattack.cpp:2692 +#, c-format +msgid "" +"The %s acknowledges you as an officer responding, but hangs around to watch." +msgstr "" + +#: src/monattack.cpp:2674 src/monattack.cpp:2711 +msgid "Probably some now-obsolete Internal Affairs subroutine…" +msgstr "" + +#: src/monattack.cpp:2694 +msgid "Ops used to do that in case you needed backup…" +msgstr "" + +#: src/monattack.cpp:2702 +#, c-format +msgid "The %s flashes a LED and departs. SWAT's working the area." +msgstr "" + +#: src/monattack.cpp:2709 +#, c-format +msgid "The %s acknowledges you as SWAT onsite, but hangs around to watch." +msgstr "" + +#: src/monattack.cpp:2720 +#, c-format +msgid "The %s flashes a LED and departs. The Feds got this." +msgstr "" + +#: src/monattack.cpp:2734 +#, c-format +msgid "The %s takes your picture!" +msgstr "" + +#: src/monattack.cpp:2739 +msgid "a robotic voice boom, \"Citizen !\"" +msgstr "" + +#: src/monattack.cpp:2741 +msgid "a robotic voice boom, \"Citizen !\"" +msgstr "" + +#: src/monattack.cpp:2744 +#, c-format +msgid "a robotic voice boom, \"Citizen %s!\"" +msgstr "" + +#: src/monattack.cpp:2746 +msgid "a robotic voice boom, \"Citizen… database connection lost!\"" +msgstr "" + +#: src/monattack.cpp:2751 +#, c-format +msgid "\"Drop your %s! Now!\"" +msgstr "" + +#: src/monattack.cpp:2804 +#, c-format +msgid "The %s attempts to shock you but you dodge." +msgstr "" + +#: src/monattack.cpp:2810 src/monattack.cpp:2818 +#, c-format +msgid "The %s unsuccessfully attempts to shock you." +msgstr "" + +#: src/monattack.cpp:2819 +#, c-format +msgid "The %s unsuccessfully attempts to shock ." +msgstr "" + +#: src/monattack.cpp:2828 +#, c-format +msgid "The %s shocks you!" +msgstr "" + +#: src/monattack.cpp:2829 +#, c-format +msgid "The %s shocks !" +msgstr "" + +#: src/monattack.cpp:3058 +msgid "a robotic voice boom, \"Citizen, Halt!\"" +msgstr "" + +#: src/monattack.cpp:3061 +msgid "a robotic voice boom, \"Please put down your weapon.\"" +msgstr "" + +#: src/monattack.cpp:3065 +msgid "a robotic voice boom, \"Come out with your hands up!\"" +msgstr "" + +#: src/monattack.cpp:3069 +msgid "a police siren, whoop WHOOP" +msgstr "" + +#: src/monattack.cpp:3100 +msgid "\"YOU… ARE FILTH…\"" +msgstr "" + +#: src/monattack.cpp:3103 +msgid "\"VERMIN… YOU ARE VERMIN…\"" +msgstr "" + +#: src/monattack.cpp:3106 +msgid "\"LEAVE NOW…\"" +msgstr "" + +#: src/monattack.cpp:3109 +msgid "\"WE… WILL FEAST… UPON YOU…\"" +msgstr "" + +#: src/monattack.cpp:3112 +msgid "\"FOUL INTERLOPER…\"" +msgstr "" + +#. ~ %1$s is the name of the zombie upgrading the other, %2$s is the zombie +#. being upgraded. +#: src/monattack.cpp:3169 +#, c-format +msgid "" +"You feel a sudden, intense burst of energy in the air between the %1$s and " +"the %2$s." +msgstr "" + +#: src/monattack.cpp:3172 +#, c-format +msgid "You feel a sudden, intense burst of energy from the %s." +msgstr "" + +#. ~ %1$s is the pre-upgrade monster, %2$s is the post-upgrade monster. +#: src/monattack.cpp:3178 +#, c-format +msgid "The %1$s becomes a %2$s!" +msgstr "" + +#: src/monattack.cpp:3181 +#, c-format +msgid "The %s vanishes!" +msgstr "" + +#: src/monattack.cpp:3183 +#, c-format +msgid "A %s appears!" +msgstr "" + +#: src/monattack.cpp:3232 +msgid "He's brandishing a knife!" +msgstr "" + +#: src/monattack.cpp:3233 +msgid "Quiet, quiet" +msgstr "" + +#: src/monattack.cpp:3259 +msgid "a terrifying roar!" +msgstr "" + +#: src/monattack.cpp:3269 +#, c-format +msgid "The %1$s swings a massive claw at %2$s!" +msgstr "" + +#. ~ 1$s is bodypart name, 2$d is damage value. +#: src/monattack.cpp:3292 +#, c-format +msgid "Your %1$s is battered for %2$d damage!" +msgstr "" + +#: src/monattack.cpp:3323 +#, c-format +msgid "The %1$s quivers hungrily in the direction of the %2$s." +msgstr "" + +#: src/monattack.cpp:3341 +#, c-format +msgid "The %1$s absorbs the %2$s, growing larger." +msgstr "" + +#: src/monattack.cpp:3380 +#, c-format +msgid "The %1$s lunges for %2$s!" +msgstr "" + +#: src/monattack.cpp:3400 +#, c-format +msgid "The %1$s lunges at you, but you sidestep it!" +msgstr "" + +#: src/monattack.cpp:3401 +#, c-format +msgid "The %1$s lunges at , but they sidestep it!" +msgstr "" + +#: src/monattack.cpp:3412 +#, c-format +msgid "The %1$s lunges at your %2$s, battering it for %3$d damage!" +msgstr "" + +#: src/monattack.cpp:3413 +#, c-format +msgid "The %1$s lunges at 's %2$s, battering it for %3$d damage!" +msgstr "" + +#: src/monattack.cpp:3416 +#, c-format +msgid "The %1$s lunges at your %2$s, but your armor prevents injury!" +msgstr "" + +#: src/monattack.cpp:3417 +#, c-format +msgid "The %1$s lunges at 's %2$s, but their armor prevents injury!" +msgstr "" + +#: src/monattack.cpp:3439 +#, c-format +msgid "The %1$s loudly blows their whistle!" +msgstr "" + +#: src/monattack.cpp:3509 +#, c-format +msgid "A shadow splits from the %s!" +msgstr "" + +#: src/monattack.cpp:3518 +msgid "\"Stop it please.\"" +msgstr "" + +#: src/monattack.cpp:3521 +msgid "\"Let us help you.\"" +msgstr "" + +#: src/monattack.cpp:3524 +msgid "\"We wish you no harm.\"" +msgstr "" + +#: src/monattack.cpp:3527 +msgid "\"Do not fear.\"" +msgstr "" + +#: src/monattack.cpp:3530 +msgid "\"We can help you.\"" +msgstr "" + +#: src/monattack.cpp:3533 +msgid "\"We are friendly.\"" +msgstr "" + +#: src/monattack.cpp:3536 +msgid "\"Please don't.\"" +msgstr "" + +#. ~ Lowercase is intended: they're small voices. +#: src/monattack.cpp:3565 +msgid "\"let me help!\"" +msgstr "" + +#: src/monattack.cpp:3572 +msgid "The slime cleans you out!" +msgstr "" + +#: src/monattack.cpp:3574 +msgid "The slime flows over you, but your gouges still ache." +msgstr "" + +#: src/monattack.cpp:3581 +msgid "The slime seals up your leaks!" +msgstr "" + +#: src/monattack.cpp:3583 +msgid "The slime flows over you, but your fluids are still leaking." +msgstr "" + +#: src/monattack.cpp:3621 +msgid "" +"Halt and submit to arrest, citizen! The police will be here any moment." +msgstr "" + +#: src/monattack.cpp:3640 +msgid "Please stay in place, citizen, do not make any movements!" +msgstr "" + +#: src/monattack.cpp:3650 +msgid "The robot carefully scans you." +msgstr "" + +#: src/monattack.cpp:3651 +msgid "The robot carefully scans ." +msgstr "" + +#: src/monattack.cpp:3660 +msgid "The robot orders you to present your hands and be cuffed." +msgstr "" + +#: src/monattack.cpp:3662 +msgid "Allow yourself to be arrested." +msgstr "" + +#: src/monattack.cpp:3663 +msgid "Resist arrest!" +msgstr "" + +#: src/monattack.cpp:3666 +msgid "Feign death." +msgstr "" + +#: src/monattack.cpp:3694 +msgid "" +"You deftly slip out of the handcuffs just as the robot closes them. The " +"robot didn't seem to notice!" +msgstr "" + +#: src/monattack.cpp:3703 +msgid "The robot puts handcuffs on you." +msgstr "" + +#: src/monattack.cpp:3707 +msgid "" +"You are under arrest, citizen. You have the right to remain silent. If you" +" do not remain silent, anything you say may be used against you in a court " +"of law." +msgstr "" + +#: src/monattack.cpp:3710 +msgid "" +"You have the right to an attorney. If you cannot afford an attorney, one " +"will be provided at no cost to you. You may have your attorney present " +"during any questioning." +msgstr "" + +#: src/monattack.cpp:3712 +msgid "" +"If you do not understand these rights, an officer will explain them in " +"greater detail when taking you into custody." +msgstr "" + +#: src/monattack.cpp:3714 +msgid "" +"Do not attempt to flee or to remove the handcuffs, citizen. That can be " +"dangerous to your health." +msgstr "" + +#: src/monattack.cpp:3729 +msgid "" +"You fall to the ground and feign a sudden convulsive attack. Though you're " +"obviously still alive, the robot cannot tell the difference between your " +"'attack' and a potentially fatal medical condition. It backs off, signaling" +" for medical help." +msgstr "" + +#: src/monattack.cpp:3735 +msgid "Your awkward movements do not fool the robot." +msgstr "" + +#: src/monattack.cpp:3743 +msgid "The robot sprays tear gas!" +msgstr "" + +#: src/monattack.cpp:3761 +msgid "Empty your hands and hold your position, citizen!" +msgstr "" + +#. ~ Sound of a riot control bot using its blinding flash +#: src/monattack.cpp:3780 +msgid "fzzzzzt" +msgstr "" + +#: src/monattack.cpp:3817 src/monattack.cpp:3822 +#, c-format +msgid "The %s lunges at you, but you dodge!" +msgstr "" + +#: src/monattack.cpp:3818 src/monattack.cpp:3823 +#, c-format +msgid "The %s lunges at , but they dodge!" +msgstr "" + +#: src/monattack.cpp:3834 +#, c-format +msgid "The %1$s impales your chest for %2$d damage!" +msgstr "" + +#: src/monattack.cpp:3835 +#, c-format +msgid "The %1$s impales 's chest for %2$d damage!" +msgstr "" + +#: src/monattack.cpp:3839 +#, c-format +msgid "" +"The %1$s attempts to burrow itself into you, but is stopped by your armor!" +msgstr "" + +#: src/monattack.cpp:3840 +#, c-format +msgid "The %1$s slashes at 's torso, but is stopped by their armor!" +msgstr "" + +#: src/monattack.cpp:3855 +#, c-format +msgid "" +"The %1$s burrows within %2$s corpse and a %3$s emerges from the remains!" +msgstr "" + +#: src/monattack.cpp:3859 +#, c-format +msgid "The %1$s burrows within %2$s corpse!" +msgstr "" + +#: src/monattack.cpp:3861 +#, c-format +msgid "A %1$s emerges from %2$s corpse!" +msgstr "" + +#: src/monattack.cpp:3885 +#, c-format +msgid "An egg pod ruptures and a %s crawls out from the remains!" +msgstr "" + +#: src/monattack.cpp:3891 +msgid "Resplendent fronds emerge from the still intact pods!" +msgstr "" + +#: src/monattack.cpp:3913 +#, c-format +msgid "The %s blooms into flowers!" +msgstr "" + +#: src/monattack.cpp:3932 +msgid "" +"The hound's movements chaotically rewind as a living afterimage splits from " +"it!" +msgstr "" + +#: src/monattack.cpp:3948 +#, c-format +msgid "The %s dissipates and reforms itself from the angles in the corner." +msgstr "" + +#: src/monattack.cpp:3967 +msgid "The floor trembles underneath your feet." +msgstr "" + +#: src/monattack.cpp:3969 src/monattack.cpp:3997 +msgid "a deafening roar!" +msgstr "" + +#: src/monattack.cpp:3987 +#, c-format +msgid "A %s struggles to pull itself free from the %s!" +msgstr "" + +#: src/monattack.cpp:4076 +#, c-format +msgid "The %1$s mechanically grabs at %2$s!" +msgstr "" + +#: src/monattack.cpp:4098 +#, c-format +msgid "%1$s slams %2$s to the ground!" +msgstr "" + +#. ~ 1$s is monster name, 2$s is bodypart name in accusative, 3$d is damage +#. value. +#: src/monattack.cpp:4113 +#, c-format +msgid "The %1$s kicks your %2$s for %3$d damage…" +msgstr "" + +#: src/monattack.cpp:4144 +#, c-format +msgid "and slams you, face first, to the ground for %d damage!" +msgstr "" + +#: src/monattack.cpp:4150 +#, c-format +msgid "and slams you to the ground for %d damage!" +msgstr "" + +#: src/monattack.cpp:4159 +#, c-format +msgid "and slams you for %d damage!" +msgstr "" + +#: src/monattack.cpp:4184 +#, c-format +msgid "The %1$s mechanically lunges at %2$s!" +msgstr "" + +#: src/monattack.cpp:4215 +#, c-format +msgid "The %1$s impales %2$s!" +msgstr "" + +#: src/monattack.cpp:4225 +#, c-format +msgid "The %1$s tries to impale your %2$s…" +msgstr "" + +#: src/monattack.cpp:4226 +#, c-format +msgid "The %1$s tries to impale 's %2$s…" +msgstr "" + +#: src/monattack.cpp:4230 +#, c-format +msgid "and deals %d damage!" +msgstr "" + +#: src/monattack.cpp:4236 +msgid "but fails to penetrate your armor!" +msgstr "" + +#: src/monattack.cpp:4237 +msgid "but fails to penetrate 's armor!" +msgstr "" + +#: src/monattack.cpp:4268 +#, c-format +msgid "The %1$s mechanically reaches for %2$s!" +msgstr "" + +#: src/monattack.cpp:4296 +#, c-format +msgid "The zombie grabs your %s…" +msgstr "" + +#: src/monattack.cpp:4299 +msgid "and throws it to the ground!" +msgstr "" + +#: src/monattack.cpp:4303 +msgid "but you break its grip!" +msgstr "" + +#: src/monattack.cpp:4454 +#, c-format +msgid "The %s lights up menacingly." +msgstr "" + +#: src/monattack.cpp:4546 +#, c-format +msgid "The %s deploys a pacification hack!" +msgstr "" + +#: src/monattack.cpp:4549 src/monattack.cpp:4579 +#, c-format +msgid "The %s deploys a flashbang hack!" +msgstr "" + +#: src/monattack.cpp:4552 src/monattack.cpp:4581 +#, c-format +msgid "The %s deploys a tear gas hack!" +msgstr "" + +#: src/monattack.cpp:4554 src/monattack.cpp:4583 +#, c-format +msgid "The %s buzzes and deploys a C-4 hack!" +msgstr "" + +#: src/monattack.cpp:4576 +#, c-format +msgid "The %s deploys a grenade hack!" +msgstr "" + +#: src/monattack.cpp:4587 +#, c-format +msgid "A klaxon blares from %s as it deploys a mininuke hack!" +msgstr "" + +#: src/monattack.cpp:4623 +#, c-format +msgid "The %1$s fuses with the %2$s." +msgstr "" + +#: src/monattack.cpp:4638 +#, c-format +msgid "%1$s still seems to be moving inside %2$s…" +msgstr "" + +#: src/monattack.cpp:4650 +#, c-format +msgid "The %s doots its trumpet!" +msgstr "" + +#: src/monattack.cpp:4658 +msgid "A spooky skeleton rises from the ground!" +msgstr "" + +#: src/monattack.cpp:4664 +msgid "DOOT." +msgstr "" + +#: src/mondeath.cpp:69 src/monstergenerator.cpp:1857 +#, c-format +msgid "The %s dies!" +msgstr "" + +#: src/mondeath.cpp:279 +#, c-format +msgid "The %s collapses!" +msgstr "" + +#: src/mondefense.cpp:80 +#, c-format +msgid "Striking the %1$s shocks %2$s!" +msgstr "" + +#: src/mondefense.cpp:122 +#, c-format +msgid "Acid covering %s burns your hand!" +msgstr "" + +#: src/mondefense.cpp:143 +#, c-format +msgid "Acid sprays out of %s as it is hit!" +msgstr "" + +#: src/mondefense.cpp:190 +msgid "Detected shots from unseen attacker, return fire mode engaged." +msgstr "" + +#: src/monexamine.cpp:81 +msgid "Tack" +msgstr "" + +#: src/monexamine.cpp:106 +#, c-format +msgid "I need to have in hand something to stop the bleeding of %s" +msgstr "" + +#: src/monexamine.cpp:111 src/monexamine.cpp:122 +#, c-format +msgid "I'm not going to stop %s bleeding with this %s " +msgstr "" + +#: src/monexamine.cpp:119 +#, c-format +msgid "The bleeding of %s stopped" +msgstr "" + +#: src/monexamine.cpp:161 +#, c-format +msgid "You swap positions with your %s." +msgstr "" + +#: src/monexamine.cpp:175 src/monexamine.cpp:183 +#, c-format +msgid "You pushed the %s, but it resisted." +msgstr "" + +#: src/monexamine.cpp:181 +#, c-format +msgid "You pushed the %s." +msgstr "" + +#: src/monexamine.cpp:191 +msgid "Enter new pet name:" +msgstr "" + +#: src/monexamine.cpp:209 +msgid "Bag item" +msgstr "" + +#: src/monexamine.cpp:218 src/monexamine.cpp:292 +#, c-format +msgid "The %1$s is too heavy for the %2$s to carry." +msgstr "" + +#: src/monexamine.cpp:229 +#, c-format +msgid "You mount the %1$s on your %2$s." +msgstr "" + +#: src/monexamine.cpp:249 +#, c-format +msgid "You dump the contents of the %s's bag on the ground." +msgstr "" + +#: src/monexamine.cpp:262 +#, c-format +msgid "You remove the %1$s from %2$s." +msgstr "" + +#: src/monexamine.cpp:266 +#, c-format +msgid "Your %1$s doesn't have a bag!" +msgstr "" + +#: src/monexamine.cpp:275 +#, c-format +msgid "There is no container on your %s to put things in!" +msgstr "" + +#: src/monexamine.cpp:295 +#, c-format +msgid "The %1$s is too big to fit in the %2$s." +msgstr "" + +#: src/monexamine.cpp:298 +#, c-format +msgid "The %1$s is too long to fit in the %2$s." +msgstr "" + +#: src/monexamine.cpp:315 +#, c-format +msgid "You put %1$s items in the %2$s on your %3$s." +msgstr "" + +#. ~ %1$s - item name, %2$s - storage item name, %3$s - pet name +#: src/monexamine.cpp:321 +#, c-format +msgid "You put the %1$s in the %2$s on your %3$s." +msgstr "" + +#: src/monexamine.cpp:335 +msgid "Pet armor" +msgstr "" + +#: src/monexamine.cpp:351 +#, c-format +msgctxt "pet armor" +msgid "Your %1$s is too heavy for your %2$s." +msgstr "" + +#: src/monexamine.cpp:358 +#, c-format +msgctxt "pet armor" +msgid "You put the %1$s on your %2$s." +msgstr "" + +#: src/monexamine.cpp:370 +#, c-format +msgid "You unhitch %s from the vehicle." +msgstr "" + +#: src/monexamine.cpp:379 +#, c-format +msgctxt "pet armor" +msgid "You remove the %1$s from %2$s." +msgstr "" + +#: src/monexamine.cpp:385 +#, c-format +msgid "Your %1$s isn't wearing armor!" +msgstr "" + +#: src/monexamine.cpp:402 +msgid "You don't have a cutting tool." +msgstr "" + +#: src/monexamine.cpp:420 +#, c-format +msgid "Select an item to leash your %s with." +msgstr "" + +#: src/monexamine.cpp:436 +#, c-format +msgid "You add a leash to your %s." +msgstr "" + +#: src/monexamine.cpp:450 +#, c-format +msgid "You remove the leash from your %s." +msgstr "" + +#: src/monexamine.cpp:459 +#, c-format +msgid "You tie your %s." +msgstr "" + +#: src/monexamine.cpp:472 src/vehicle_use.cpp:1626 +#, c-format +msgid "You untie your %s." +msgstr "" + +#: src/monexamine.cpp:485 +#, c-format +msgid "You take hold of the %s's leash to make it follow you." +msgstr "" + +#: src/monexamine.cpp:495 +#, c-format +msgid "You release the %s's leash." +msgstr "" + +#: src/monexamine.cpp:527 +#, c-format +msgid "You milk the %s." +msgstr "" + +#: src/monexamine.cpp:529 +#, c-format +msgid "The %s has no more milk." +msgstr "" + +#: src/monexamine.cpp:531 +msgid "It might not be getting enough to eat." +msgstr "" + +#: src/monexamine.cpp:540 +msgid "You don't have a shearing tool." +msgstr "" + +#: src/monexamine.cpp:573 +#, c-format +msgid "Select an battery to insert into your %s." +msgstr "" + +#: src/monexamine.cpp:648 src/monexamine.cpp:977 +#, c-format +msgid "" +"What to do with your %s?\n" +"Fullness: %i%%" +msgstr "" + +#: src/monexamine.cpp:652 src/monexamine.cpp:981 +#, c-format +msgid "Push %s" +msgstr "" + +#: src/monexamine.cpp:655 +#, c-format +msgid "Stop leading %s" +msgstr "" + +#: src/monexamine.cpp:657 +#, c-format +msgid "Lead %s by the leash" +msgstr "" + +#: src/monexamine.cpp:660 src/monexamine.cpp:982 +msgid "Rename" +msgstr "" + +#: src/monexamine.cpp:664 +msgid "Place items into bag" +msgstr "" + +#: src/monexamine.cpp:665 +#, c-format +msgid "Remove bag from %s" +msgstr "" + +#: src/monexamine.cpp:667 +msgid "Remove all items from bag" +msgstr "" + +#: src/monexamine.cpp:670 +#, c-format +msgid "Attach bag to %s" +msgstr "" + +#: src/monexamine.cpp:673 +#, c-format +msgid "Remove vehicle harness from %s" +msgstr "" + +#: src/monexamine.cpp:676 +#, c-format +msgid "Remove armor from %s" +msgstr "" + +#: src/monexamine.cpp:678 +#, c-format +msgid "Equip %s with armor" +msgstr "" + +#: src/monexamine.cpp:681 +msgid "Untie" +msgstr "" + +#: src/monexamine.cpp:684 +msgid "Tie" +msgstr "" + +#: src/monexamine.cpp:685 +#, c-format +msgid "Remove leash from %s" +msgstr "" + +#: src/monexamine.cpp:689 +#, c-format +msgid "Attach leash to %s" +msgstr "" + +#: src/monexamine.cpp:691 +#, c-format +msgid "You need any type of rope to leash %s" +msgstr "" + +#: src/monexamine.cpp:697 +#, c-format +msgid "Play with %s" +msgstr "" + +#: src/monexamine.cpp:700 +#, c-format +msgid "Cull %s" +msgstr "" + +#: src/monexamine.cpp:703 +#, c-format +msgid "Milk %s" +msgstr "" + +#: src/monexamine.cpp:709 +msgid "This animal would freeze if you shear it during winter." +msgstr "" + +#: src/monexamine.cpp:712 +msgid "This animal is not ready to be sheared again yet." +msgstr "" + +#: src/monexamine.cpp:717 +#, c-format +msgid "Shear %s." +msgstr "" + +#: src/monexamine.cpp:719 +msgid "You cannot shear this animal without a shearing tool." +msgstr "" + +#: src/monexamine.cpp:726 +#, c-format +msgid "Tack up %s" +msgstr "" + +#: src/monexamine.cpp:728 +#, c-format +msgid "You don't know how to saddle %s" +msgstr "" + +#: src/monexamine.cpp:732 +#, c-format +msgid "Remove tack from %s" +msgstr "" + +#: src/monexamine.cpp:735 +#, c-format +msgid "Manage your friendship with %s" +msgstr "" + +#: src/monexamine.cpp:738 src/monexamine.cpp:985 src/npctalk.cpp:1038 +#, c-format +msgid "Talk to %s" +msgstr "" + +#: src/monexamine.cpp:741 +#, c-format +msgid "Treat bleeding from %s" +msgstr "" + +#: src/monexamine.cpp:745 +#, c-format +msgid "Mount %s" +msgstr "" + +#: src/monexamine.cpp:747 +#, c-format +msgid "%s cannot be mounted" +msgstr "" + +#: src/monexamine.cpp:749 +#, c-format +msgid "%s is too small to carry your weight" +msgstr "" + +#: src/monexamine.cpp:751 +msgid "You require survival skill 1 to ride" +msgstr "" + +#: src/monexamine.cpp:753 +#, c-format +msgid "You are too heavy to mount %s" +msgstr "" + +#: src/monexamine.cpp:756 +msgid "You require survival skill 4 to ride without a saddle" +msgstr "" + +#: src/monexamine.cpp:767 +#, c-format +msgid "%s battery level is %d%%" +msgstr "" + +#: src/monexamine.cpp:770 +msgid "Climb into the mech and take control" +msgstr "" + +#: src/monexamine.cpp:772 +msgid "You cannot pilot the mech whilst wielding something" +msgstr "" + +#: src/monexamine.cpp:774 +msgid "This mech has a dead battery and won't turn on" +msgstr "" + +#: src/monexamine.cpp:777 +msgid "Remove the mech's battery pack" +msgstr "" + +#: src/monexamine.cpp:779 +msgid "Insert a new battery pack" +msgstr "" + +#: src/monexamine.cpp:781 +#, c-format +msgid "You need a %s to power this mech" +msgstr "" + +#: src/monexamine.cpp:823 +#, c-format +msgid "Spend a few minutes to play with your %s?" +msgstr "" + +#: src/monexamine.cpp:828 +#, c-format +msgid "Really slaughter your %s?" +msgstr "" + +#: src/monexamine.cpp:892 +msgid "Swipe your ID card into the mech's security port?" +msgstr "" + +#: src/monexamine.cpp:896 +#, c-format +msgid "The %s whirs into life and opens its restraints to accept a pilot." +msgstr "" + +#: src/monexamine.cpp:902 +msgid "You do not have the required ID card to activate this mech." +msgstr "" + +#: src/monexamine.cpp:929 +#, c-format +msgid "" +"Welcome to the %s Friendship Interface. What would you like to do?\n" +"Your current friendship will last: %s" +msgstr "" + +#: src/monexamine.cpp:932 +msgid "Get more friendship. 10 cents/min" +msgstr "" + +#: src/monexamine.cpp:935 +msgid "" +"Sadly you're not currently able to extend your friendship. - Quit menu" +msgstr "" + +#: src/monexamine.cpp:941 +#, c-format +msgid "How much friendship do you get? Max: %d minute. (0 to cancel)" +msgid_plural "How much friendship do you get? Max: %d minutes." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/monexamine.cpp:949 +#, c-format +msgid "" +"Your friendship grows stronger!\n" +" This %s will follow you for %s." +msgstr "" + +#: src/monmove.cpp:1271 +msgid "You lose hold of a leash." +msgstr "" + +#: src/monmove.cpp:1319 +#, c-format +msgid "The %1$s slowly but firmly puts %2$s down onto the Autodoc couch." +msgstr "" + +#: src/monmove.cpp:1326 +#, c-format +msgid "The %s produces a syringe full of some translucent liquid." +msgstr "" + +#: src/monmove.cpp:1330 +msgid "" +"a soft robotic voice say, \"Please step away from the Autodoc, this patient " +"needs immediate care.\"" +msgstr "" + +#: src/monmove.cpp:1827 +#, c-format +msgid "The %1$s flies over the %2$s." +msgstr "" + +#: src/monmove.cpp:1835 +#, c-format +msgid "The %1$s climbs over the %2$s." +msgstr "" + +#: src/monmove.cpp:1881 +#, c-format +msgid "A %1$s flies over the %2$s!" +msgstr "" + +#. ~ Message when a monster emerges from water +#. ~ %1$s: monster name, %2$s: leaps/emerges, %3$s: terrain name +#: src/monmove.cpp:1889 +#, c-format +msgctxt "monster movement" +msgid "A %1$s %2$s from the %3$s!" +msgstr "" + +#: src/monmove.cpp:1891 +msgid "emerges" +msgstr "" + +#: src/monmove.cpp:1891 +msgid "leaps" +msgstr "" + +#. ~ Message when a monster enters water +#. ~ %1$s: monster name, %2$s: dives/sinks, %3$s: terrain name +#: src/monmove.cpp:1896 +#, c-format +msgctxt "monster movement" +msgid "A %1$s %2$s into the %3$s!" +msgstr "" + +#: src/monmove.cpp:1898 +msgid "dives" +msgstr "" + +#: src/monmove.cpp:1898 +msgid "sinks" +msgstr "" + +#: src/monmove.cpp:2159 +#, c-format +msgid "The %1$s tramples %2$s." +msgstr "" + +#: src/monmove.cpp:2252 +#, c-format +msgid "The %1$s bounces off a %2$s!" +msgstr "" + +#: src/monmove.cpp:2264 +#, c-format +msgid "The %1$s bounces off %2$s!" +msgstr "" + +#: src/monmove.cpp:2288 +#, c-format +msgid "The %1$s bounces off a %2$s and takes %3$d damage." +msgstr "" + +#. ~ %1$s - monster name, %2$s - vehicle name +#: src/monmove.cpp:2418 +#, c-format +msgid "%1$s shoves %2$s out of their way!" +msgstr "" + +#: src/monster.cpp:209 +msgctxt "size adj" +msgid "tiny" +msgstr "" + +#: src/monster.cpp:210 +msgctxt "size adj" +msgid "small" +msgstr "" + +#: src/monster.cpp:211 +msgctxt "size adj" +msgid "medium" +msgstr "" + +#: src/monster.cpp:212 +msgctxt "size adj" +msgid "large" +msgstr "" + +#: src/monster.cpp:213 +msgctxt "size adj" +msgid "huge" +msgstr "" + +#: src/monster.cpp:217 +msgid "Friendly." +msgstr "" + +#: src/monster.cpp:218 +msgid "Passive." +msgstr "" + +#: src/monster.cpp:219 +msgid "Fleeing!" +msgstr "" + +#: src/monster.cpp:220 +msgid "Tracking." +msgstr "" + +#: src/monster.cpp:221 +msgid "Ignoring." +msgstr "" + +#: src/monster.cpp:222 +msgid "Hostile!" +msgstr "" + +#: src/monster.cpp:223 +msgid "BUG: Behavior unnamed." +msgstr "" + +#. ~ %1$s: monster name, %2$s: unique name +#: src/monster.cpp:788 +#, c-format +msgctxt "unique monster name" +msgid "%1$s: %2$s" +msgstr "" + +#. ~ name when a monster fuses with a mission target +#: src/monster.cpp:793 +#, c-format +msgctxt "fused mission monster" +msgid "*%s" +msgstr "" + +#: src/monster.cpp:803 +msgid "carapace" +msgstr "" + +#: src/monster.cpp:805 +msgid "thick bark" +msgstr "" + +#: src/monster.cpp:807 +msgid "exoskeleton" +msgstr "" + +#: src/monster.cpp:809 +msgid "thick hide" +msgstr "" + +#: src/monster.cpp:811 +msgid "armor plating" +msgstr "" + +#: src/monster.cpp:813 +msgid "dense jelly mass" +msgstr "" + +#: src/monster.cpp:820 +#, c-format +msgid "wearing %1$s" +msgstr "" + +#: src/monster.cpp:832 +#, c-format +msgid "The %s" +msgstr "" + +#: src/monster.cpp:834 +#, c-format +msgid "The %s's" +msgstr "" + +#: src/monster.cpp:834 +#, c-format +msgid "the %s's" +msgstr "" + +#: src/monster.cpp:862 +msgid "It is uninjured." +msgstr "" + +#: src/monster.cpp:865 +msgid "It is lightly injured." +msgstr "" + +#: src/monster.cpp:868 +msgid "It is moderately injured." +msgstr "" + +#: src/monster.cpp:871 +msgid "It is heavily injured." +msgstr "" + +#: src/monster.cpp:874 +msgid "It is severely injured." +msgstr "" + +#: src/monster.cpp:877 +msgid "It is nearly dead!" +msgstr "" + +#: src/monster.cpp:883 +#, c-format +msgid "%1$d/%2$d HP" +msgstr "" + +#: src/monster.cpp:952 src/monster.cpp:1040 src/monster.cpp:1139 +msgid "Can see to your current location" +msgstr "" + +#: src/monster.cpp:953 src/monster.cpp:1041 src/monster.cpp:1140 +msgid "Can't see to your current location" +msgstr "" + +#: src/monster.cpp:976 src/monster.cpp:1060 src/monster.cpp:1157 +#, c-format +msgid "Parts of %s protrude from its body." +msgstr "" + +#: src/monster.cpp:987 src/monster.cpp:1067 +#, c-format +msgid "Rider: %s" +msgstr "" + +#: src/monster.cpp:992 src/monster.cpp:1072 +#, c-format +msgid " It is %s." +msgstr "" + +#: src/monster.cpp:1109 +#, c-format +msgid "This is a %s %s. %s" +msgstr "" + +#: src/monster.cpp:1115 +msgid "Difficulty " +msgstr "" + +#: src/monster.cpp:1118 src/mtype.cpp:541 +msgid "Minimal threat." +msgstr "" + +#: src/monster.cpp:1120 src/mtype.cpp:543 +msgid "Mildly dangerous." +msgstr "" + +#: src/monster.cpp:1122 src/mtype.cpp:545 +msgid "Dangerous." +msgstr "" + +#: src/monster.cpp:1124 src/mtype.cpp:547 +msgid "Very dangerous." +msgstr "" + +#: src/monster.cpp:1126 src/mtype.cpp:549 +msgid "Extremely dangerous." +msgstr "" + +#: src/monster.cpp:1128 src/mtype.cpp:551 +msgid "Fatally dangerous!" +msgstr "" + +#: src/monster.cpp:1135 +#, c-format +msgid "It is %s." +msgstr "" + +#: src/monster.cpp:1168 +msgid "an animal" +msgstr "" + +#: src/monster.cpp:1171 +#, c-format +msgid "It is %s." +msgstr "" + +#: src/monster.cpp:1207 +#, c-format +msgid "It has the following senses: %s." +msgstr "" + +#: src/monster.cpp:1208 +msgctxt "Hearing as sense" +msgid "hearing" +msgstr "" + +#: src/monster.cpp:1209 +msgctxt "Sight as sense" +msgid "sight" +msgstr "" + +#: src/monster.cpp:1210 +msgctxt "Smell as sense" +msgid "smell" +msgstr "" + +#: src/monster.cpp:1211 +msgid "It doesn't have senses." +msgstr "" + +#: src/monster.cpp:1213 +#, c-format +msgid "It can %s." +msgstr "" + +#: src/monster.cpp:1214 +msgctxt "Swim as an action" +msgid "swim" +msgstr "" + +#: src/monster.cpp:1215 +msgctxt "Fly as an action" +msgid "fly" +msgstr "" + +#: src/monster.cpp:1216 +msgctxt "Dig as an action" +msgid "dig" +msgstr "" + +#: src/monster.cpp:1217 +msgctxt "Climb as an action" +msgid "climb" +msgstr "" + +#: src/monster.cpp:1220 +#, c-format +msgid "In fight it can %s." +msgstr "" + +#: src/monster.cpp:1221 +msgctxt "Grab as an action" +msgid "grab" +msgstr "" + +#: src/monster.cpp:1222 +msgctxt "Poison as an action" +msgid "poison" +msgstr "" + +#: src/monster.cpp:1223 +msgctxt "Paralyze as an action" +msgid "paralyze" +msgstr "" + +#: src/monster.cpp:1227 +msgid "It has a head." +msgstr "" + +#: src/monster.cpp:1233 +#, c-format +msgid "Current Speed: %1$d" +msgstr "" + +#: src/monster.cpp:1234 +#, c-format +msgid "Anger: %1$d" +msgstr "" + +#: src/monster.cpp:1235 +#, c-format +msgid "Friendly: %1$d" +msgstr "" + +#: src/monster.cpp:1236 +#, c-format +msgid "Morale: %1$d" +msgstr "" + +#: src/monster.cpp:1238 +msgid "Aggressive towards characters" +msgstr "" + +#: src/monster.cpp:1242 +#, c-format +msgid "Current Time: Turn %1$d | Day: %2$d" +msgstr "" + +#: src/monster.cpp:1246 +#, c-format +msgid "Upgrade time: %1$d (turns left %2$d) %3$s" +msgstr "" + +#: src/monster.cpp:1249 +msgid "(can't upgrade)" +msgstr "" + +#: src/monster.cpp:1252 +#, c-format +msgid "%d special attack(s): " +msgstr "" + +#: src/monster.cpp:1254 +#, c-format +msgid "%s, cooldown %d; " +msgstr "" + +#: src/monster.cpp:1261 +#, c-format +msgid "Reproduce time: %1$d (turns left %2$d) %3$s" +msgstr "" + +#: src/monster.cpp:1264 +msgid "(can't reproduce)" +msgstr "" + +#: src/monster.cpp:1268 +#, c-format +msgid "Biosignature time: %1$d (turns left %2$d) %3$s" +msgstr "" + +#: src/monster.cpp:1271 +msgid "(no biosignature)" +msgstr "" + +#: src/monster.cpp:1275 +#, c-format +msgid "Lifespan end time: %1$d (turns left %2$d)" +msgstr "" + +#: src/monster.cpp:1567 +#, c-format +msgid "%1$s saw the %2$s being stolen!" +msgstr "" + +#: src/monster.cpp:2096 +#, c-format +msgid "%s misses you." +msgstr "" + +#: src/monster.cpp:2098 +#, c-format +msgid "You dodge %s." +msgstr "" + +#: src/monster.cpp:2098 src/monster.cpp:2106 +msgid "something" +msgstr "" + +#: src/monster.cpp:2102 +#, c-format +msgid "%1$s misses %2$s!" +msgstr "" + +#: src/monster.cpp:2105 +#, c-format +msgid "%1$s dodges %2$s attack." +msgstr "" + +#: src/monster.cpp:2110 +msgid "You dodge an attack from an unseen source." +msgstr "" + +#. ~ 1$s is attacker name, 2$s is bodypart name in accusative. +#: src/monster.cpp:2123 +#, c-format +msgid "%1$s hits your %2$s." +msgstr "" + +#. ~ %1$s: name of your mount, %2$s: target NPC name, %3$d: damage value +#. ~ %1$s: name of your mount, %2$s: target creature name, %3$d: damage value +#: src/monster.cpp:2129 src/monster.cpp:2141 +#, c-format +msgid "Your %1$s hits %2$s for %3$d damage!" +msgstr "" + +#. ~ %1$s: attacker name, %2$s: target NPC name, %3$s: bodypart name in +#. accusative +#: src/monster.cpp:2133 +#, c-format +msgid "%1$s hits %2$s %3$s." +msgstr "" + +#: src/monster.cpp:2146 +#, c-format +msgid "Something hits the %1$s!" +msgstr "" + +#: src/monster.cpp:2148 +#, c-format +msgid "The %1$s hits something!" +msgstr "" + +#. ~ %1$s: attacker name, %2$s: target creature name +#: src/monster.cpp:2151 +#, c-format +msgid "The %1$s hits %2$s!" +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/monster.cpp:2157 +#, c-format +msgid "Something hits your %s." +msgstr "" + +#. ~ 1$s is attacker name, 2$s is bodypart name in accusative, 3$s is armor +#. name +#: src/monster.cpp:2165 +#, c-format +msgid "%1$s hits your %2$s, but your %3$s protects you." +msgstr "" + +#. ~ $1s is monster name, %2$s is that monster target name, +#. ~ $3s is target bodypart name in accusative, $4s is the monster target +#. name, +#. ~ 5$s is target armor name. +#: src/monster.cpp:2172 +#, c-format +msgid "%1$s hits %2$s %3$s but is stopped by %4$s %5$s." +msgstr "" + +#. ~ $1s is monster name, %2$s is that monster target name, +#. ~ $3s is target armor name. +#: src/monster.cpp:2181 +#, c-format +msgid "%1$s hits %2$s but is stopped by its %3$s." +msgstr "" + +#. ~ 1$s is bodypart name in accusative, 2$s is armor name. +#: src/monster.cpp:2188 +#, c-format +msgid "Something hits your %1$s, but your %2$s protects you." +msgstr "" + +#: src/monster.cpp:2220 +msgid "You're envenomed!" +msgstr "" + +#: src/monster.cpp:2226 +msgid "You feel venom flood your body, wracking you with pain…" +msgstr "" + +#: src/monster.cpp:2231 +msgid "You feel venom enter your body!" +msgstr "" + +#: src/monster.cpp:2375 +#, c-format +msgid "The %s struggles to break free of its bonds." +msgstr "" + +#: src/monster.cpp:2381 +#, c-format +msgid "The %s easily slips out of its bonds." +msgstr "" + +#: src/monster.cpp:2396 +#, c-format +msgid "The %s snaps the bindings holding it down." +msgstr "" + +#: src/monster.cpp:2398 +#, c-format +msgid "The %s breaks free of the bindings holding it down." +msgstr "" + +#: src/monster.cpp:2409 +#, c-format +msgid "The %s struggles to stand." +msgstr "" + +#: src/monster.cpp:2413 +#, c-format +msgid "The %s climbs to its feet!" +msgstr "" + +#: src/monster.cpp:2466 +#, c-format +msgid "The %s frees itself from the rubble!" +msgstr "" + +#: src/monster.cpp:2482 +#, c-format +msgid "The %s escapes the pit!" +msgstr "" + +#: src/monster.cpp:2508 +#, c-format +msgid "The %s is no longer grabbed!" +msgstr "" + +#: src/monster.cpp:2520 +#, c-format +msgid "The %s breaks free from the %s's grab!" +msgstr "" + +#: src/monster.cpp:2841 +msgid "hummmmm." +msgstr "" + +#: src/monster.cpp:2850 +msgid "fwoosh!" +msgstr "" + +#: src/monster.cpp:2861 +#, c-format +msgid "The %s explodes in a fiery inferno!" +msgstr "" + +#: src/monster.cpp:2864 +#, c-format +msgid "Lightning from %1$s engulfs the %2$s!" +msgstr "" + +#: src/monster.cpp:2873 +msgid "BOOOOOOOM!!!" +msgstr "" + +#: src/monster.cpp:2875 +msgid "vrrrRRRUUMMMMMMMM!" +msgstr "" + +#: src/monster.cpp:2879 +#, c-format +msgid "Lightning strikes the %s!" +msgstr "" + +#: src/monster.cpp:2880 +msgid "Your vision goes white!" +msgstr "" + +#: src/monster.cpp:2885 +msgid "VMMMMMMMMM!" +msgstr "" + +#: src/monster.cpp:2947 +msgid "The last enemy holding you collapses!" +msgstr "" + +#: src/monster.cpp:2948 +msgid "The last enemy holding collapses!" +msgstr "" + +#: src/monster.cpp:3140 +#, c-format +msgid "Your %s emits a beeping noise as its batteries start to get low." +msgstr "" + +#: src/monster.cpp:3395 +#, c-format +msgid "The %s is visibly regenerating!" +msgstr "" + +#: src/monster.cpp:3397 +#, c-format +msgid "The %s seems a little healthier." +msgstr "" + +#: src/monster.cpp:3399 +#, c-format +msgid "The %s is healing slowly." +msgstr "" + +#: src/monster.cpp:3409 +#, c-format +msgid "The %s uses the darkness to regenerate." +msgstr "" + +#: src/monster.cpp:3477 +msgid "The shadow withers in the light!" +msgstr "" + +#: src/monster.cpp:3483 +#, c-format +msgid "The %s burns horribly in the sunlight!" +msgstr "" + +#: src/monster.cpp:3521 +#, c-format +msgid "The spores transform %1$s into a %2$s!" +msgstr "" + +#: src/monstergenerator.cpp:1322 src/mtype.cpp:513 +msgid "footsteps." +msgstr "" + +#: src/morale.cpp:662 +msgid "Nothing affects your morale" +msgstr "" + +#: src/morale.cpp:663 +msgid "Source" +msgstr "" + +#: src/morale.cpp:677 +msgid "Total positive morale" +msgstr "" + +#: src/morale.cpp:690 +msgid "Total negative morale" +msgstr "" + +#: src/morale.cpp:706 +msgid "Total morale:" +msgstr "" + +#: src/morale.cpp:712 +msgid "Pain level:" +msgstr "" + +#: src/morale.cpp:719 +msgid "Sleepiness level:" +msgstr "" + +#: src/morale.cpp:725 +msgid "Focus trends towards:" +msgstr "" + +#. ~ This should never occur - this is the message when the character switches +#. to +#. ~ an invalid move mode or there's not a message for failing to switch to a +#. move +#. ~ mode +#: src/move_mode.cpp:70 src/move_mode.cpp:72 src/move_mode.cpp:74 +#: src/move_mode.cpp:139 +msgid "You feel bugs crawl over your skin." +msgstr "" + +#: src/mtype.cpp:289 +msgid "human" +msgid_plural "humans" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/mtype.cpp:557 +msgid "Origin" +msgstr "" + +#: src/mtype.cpp:568 +msgid "Small" +msgstr "" + +#: src/mtype.cpp:569 +msgid "Medium" +msgstr "" + +#: src/mtype.cpp:575 +msgid "Size" +msgstr "" + +#: src/mtype.cpp:579 +msgid "Species" +msgstr "" + +#: src/mtype.cpp:589 +msgid "hearing" +msgstr "" + +#: src/mtype.cpp:592 +msgid "sight" +msgstr "" + +#: src/mtype.cpp:595 +msgid "smell" +msgstr "" + +#: src/mtype.cpp:598 +msgid "Senses" +msgstr "" + +#: src/mtype.cpp:601 +msgid "It can swim." +msgstr "" + +#: src/mtype.cpp:604 +msgid "It can fly." +msgstr "" + +#: src/mtype.cpp:607 +msgid "It can burrow underground." +msgstr "" + +#: src/mtype.cpp:610 +msgid "It can climb." +msgstr "" + +#: src/mtype.cpp:613 +msgid "It can grab." +msgstr "" + +#: src/mtype.cpp:616 +msgid "It can inflict poison." +msgstr "" + +#: src/mtype.cpp:619 +msgid "It can inflict paralysis." +msgstr "" + +#: src/mutation.cpp:583 src/mutation.cpp:623 +#, c-format +msgid "Your %s is pushed off!" +msgstr "" + +#: src/mutation.cpp:584 src/mutation.cpp:624 +#, c-format +msgid "'s %s is pushed off!" +msgstr "" + +#: src/mutation.cpp:617 +#, c-format +msgid "Your %s is destroyed!" +msgstr "" + +#: src/mutation.cpp:618 +#, c-format +msgid "'s %s is destroyed!" +msgstr "" + +#: src/mutation.cpp:807 +#, c-format +msgid "You feel like using your %s would kill you!" +msgstr "" + +#: src/mutation.cpp:867 +msgid "You start spinning web with your spinnerets!" +msgstr "" + +#: src/mutation.cpp:876 +msgid "You start leaving a trail of sludge as you go." +msgstr "" + +#: src/mutation.cpp:886 +msgid "You focus, but are too hemmed in to birth a new slime microbian!" +msgstr "" + +#: src/mutation.cpp:891 +msgid "" +"You focus, and with a pleasant splitting feeling, birth a new slime " +"microbian!" +msgstr "" + +#: src/mutation.cpp:920 +msgid "You can only do that in a wooded area." +msgstr "" + +#: src/mutation.cpp:932 +msgid "You can only do that next to a tree." +msgstr "" + +#: src/mutation.cpp:937 +msgid "You close your eyes and reach out to the spirits of the forest." +msgstr "" + +#: src/mutation.cpp:940 +msgid "You reach out to the trees with your roots." +msgstr "" + +#: src/mutation.cpp:944 +msgid "" +"You lay next to the trees letting your hair roots tangle with the trees." +msgstr "" + +#: src/mutation.cpp:1166 src/mutation.cpp:1314 +msgid "" +"Your body tries to mutate, but it lacks a primer to do so and only contorts " +"for a moment." +msgstr "" + +#: src/mutation.cpp:1400 +msgid "" +"As your body transforms, you realize that by asserting your willpower, you " +"can guide these changes to an extent." +msgstr "" + +#: src/mutation.cpp:1584 +msgid "Something integral to you has changed. Good riddance." +msgstr "" + +#: src/mutation.cpp:1666 src/mutation.cpp:1720 +msgid "You feel something straining deep inside you, yearning to be free…" +msgstr "" + +#: src/mutation.cpp:1681 src/mutation.cpp:1690 +#, c-format +msgid "" +"Your churning flesh strains painfully against your %1$s for a moment, then " +"the feeling fades." +msgstr "" + +#: src/mutation.cpp:1808 src/mutation.cpp:1848 +#, c-format +msgid "Your %1$s mutation turns into %2$s!" +msgstr "" + +#: src/mutation.cpp:1809 src/mutation.cpp:1849 +#, c-format +msgid "'s %1$s mutation turns into %2$s!" +msgstr "" + +#: src/mutation.cpp:1815 src/mutation.cpp:1855 src/mutation.cpp:1916 +#: src/mutation.cpp:2177 src/mutation.cpp:2222 +#, c-format +msgid "You gain a mutation called %s!" +msgstr "" + +#: src/mutation.cpp:1816 src/mutation.cpp:1856 src/mutation.cpp:1917 +#: src/mutation.cpp:2178 src/mutation.cpp:2223 +#, c-format +msgid " gains a mutation called %s!" +msgstr "" + +#: src/mutation.cpp:1821 src/mutation.cpp:1862 src/mutation.cpp:2184 +#: src/mutation.cpp:2229 src/mutation.cpp:2252 +#, c-format +msgid "You lose your %s mutation." +msgstr "" + +#: src/mutation.cpp:1822 src/mutation.cpp:1863 src/mutation.cpp:2185 +#: src/mutation.cpp:2230 src/mutation.cpp:2253 +#, c-format +msgid " loses their %s mutation." +msgstr "" + +#: src/mutation.cpp:1889 +#, c-format +msgid "Your innate %1$s trait turns into %2$s!" +msgstr "" + +#: src/mutation.cpp:1890 +#, c-format +msgid "'s innate %1$s trait turns into %2$s!" +msgstr "" + +#: src/mutation.cpp:1894 +#, c-format +msgid "You lose your innate %1$s trait!" +msgstr "" + +#: src/mutation.cpp:1895 +#, c-format +msgid " loses their innate %1$s trait!" +msgstr "" + +#: src/mutation.cpp:1929 src/mutation.cpp:2258 +msgid "You mutate!" +msgstr "" + +#: src/mutation.cpp:2170 src/mutation.cpp:2215 +#, c-format +msgid "Your %1$s mutation turns into %2$s." +msgstr "" + +#: src/mutation.cpp:2171 src/mutation.cpp:2216 +#, c-format +msgid "'s %1$s mutation turns into %2$s." +msgstr "" + +#: src/mutation.cpp:2319 +msgid "Something strains mightily for a moment… and then… you're… FREE!" +msgstr "" + +#: src/mutation.cpp:2447 +msgid "Choose a new eye color" +msgstr "" + +#: src/mutation.cpp:2449 +msgid "Maybe things will be better by seeing it with new eyes." +msgstr "" + +#: src/mutation.cpp:2452 src/npctalk_funcs.cpp:770 +msgid "Choose a new hairstyle" +msgstr "" + +#: src/mutation.cpp:2454 +msgid "A change in hairstyle will freshen up the mood." +msgstr "" + +#: src/mutation.cpp:2457 +msgid "Choose a new facial hairstyle" +msgstr "" + +#: src/mutation.cpp:2459 +msgid "Surviving the end with style." +msgstr "" + +#: src/mutation.cpp:2462 +msgid "Choose a new skin color" +msgstr "" + +#: src/mutation.cpp:2464 +msgid "Life in the Cataclysm seems to have changed you." +msgstr "" + +#: src/mutation.cpp:2474 +msgid "No traits found." +msgstr "" + +#: src/mutation_data.cpp:82 +msgctxt "memorial_male" +msgid "Crossed a threshold" +msgstr "" + +#: src/mutation_data.cpp:83 +msgctxt "memorial_female" +msgid "Crossed a threshold" +msgstr "" + +#: src/mutation_data.cpp:842 +#, c-format +msgid "Pick variant for: %s" +msgstr "" + +#: src/mutation_ui.cpp:71 +msgid "Reassigning." +msgstr "" + +#: src/mutation_ui.cpp:72 +msgid "" +"Select a mutation to reassign or press [SPACE] to " +"cancel. " +msgstr "" + +#: src/mutation_ui.cpp:75 +msgid "Activating" +msgstr "" + +#: src/mutation_ui.cpp:76 +#, c-format +msgid "%s Examine, " +msgstr "" + +#: src/mutation_ui.cpp:80 +msgid "Examining" +msgstr "" + +#: src/mutation_ui.cpp:81 src/mutation_ui.cpp:85 +#, c-format +msgid "%s Activate, " +msgstr "" + +#: src/mutation_ui.cpp:85 +msgid "Hiding" +msgstr "" + +#: src/mutation_ui.cpp:89 +#, c-format +msgid "%s Reassign, " +msgstr "" + +#: src/mutation_ui.cpp:91 +#, c-format +msgid "%s Toggle sprite visibility, " +msgstr "" + +#: src/mutation_ui.cpp:92 +#, c-format +msgid "%s Change keybindings." +msgstr "" + +#: src/mutation_ui.cpp:246 +msgid "Passive:" +msgstr "" + +#: src/mutation_ui.cpp:247 +msgid "Active:" +msgstr "" + +#. ~ Hint: Letter to show which mutation is Hidden in the mutation menu +#: src/mutation_ui.cpp:272 +msgid " H" +msgstr "" + +#: src/mutation_ui.cpp:307 +msgid " kcal" +msgstr "" + +#. ~ Resources consumed by a mutation: "kcal & thirst & sleepiness & mana" +#: src/mutation_ui.cpp:313 src/mutation_ui.cpp:321 +msgid " &" +msgstr "" + +#: src/mutation_ui.cpp:315 +msgid " thirst" +msgstr "" + +#: src/mutation_ui.cpp:323 +msgid " sleepiness" +msgstr "" + +#: src/mutation_ui.cpp:326 +msgid " mana" +msgstr "" + +#: src/mutation_ui.cpp:331 +#, c-format +msgid " - %d%s / %s" +msgstr "" + +#: src/mutation_ui.cpp:334 +#, c-format +msgid " - %d%s" +msgstr "" + +#: src/mutation_ui.cpp:336 +#, c-format +msgid " - %s" +msgstr "" + +#: src/mutation_ui.cpp:339 +msgid " - Active" +msgstr "" + +#: src/mutation_ui.cpp:354 src/player_display.cpp:642 +msgid "" +"\n" +"This trait is an intrinsic part of you now, purifier won't be able to remove it." +msgstr "" + +#: src/mutation_ui.cpp:392 src/mutation_ui.cpp:563 +#, c-format +msgid "%s; enter new letter." +msgstr "" + +#: src/mutation_ui.cpp:420 src/mutation_ui.cpp:595 +#, c-format +msgid "" +"Invalid mutation letter. Only those characters are valid:\n" +"\n" +"%s" +msgstr "" + +#: src/mutation_ui.cpp:434 src/mutation_ui.cpp:609 +#, c-format +msgid "You stop using your %s." +msgstr "" + +#: src/mutation_ui.cpp:452 src/mutation_ui.cpp:627 +#, c-format +msgid "You don't have enough in you to activate your %s!" +msgstr "" + +#: src/mutation_ui.cpp:455 +#, c-format +msgid "" +"You cannot activate %1$s! To read a description of %1$s, press '%2$s', then" +" '%3$c'." +msgstr "" + +#: src/mutation_ui.cpp:630 +#, c-format +msgid "" +"You cannot activate %1$s! To read a description of %1$s, press '%2$s'." +msgstr "" + +#: src/ncurses_def.cpp:561 +#, c-format +msgid "" +"Whoa! Your terminal is tiny! This game requires a minimum terminal size of" +" %dx%d to work properly. %dx%d just won't do. Maybe a smaller font would " +"help?" +msgstr "" + +#: src/ncurses_def.cpp:566 +#, c-format +msgid "" +"Oh! Hey, look at that. Your terminal is just a little too narrow. This " +"game requires a minimum terminal size of %dx%d to function. It just won't " +"work with only %dx%d. Can you stretch it out sideways a bit?" +msgstr "" + +#: src/ncurses_def.cpp:572 +#, c-format +msgid "" +"Woah, woah, we're just a little short on space here. The game requires a " +"minimum terminal size of %dx%d to run. %dx%d isn't quite enough! Can you " +"make the terminal just a smidgen taller?" +msgstr "" + +#: src/ncurses_def.cpp:599 +msgid "" +"You don't seem to have a valid Unicode locale. You may see some weird " +"characters (e.g. empty boxes or question marks). You have been warned." +msgstr "" + +#: src/newcharacter.cpp:163 +msgid "Return to main menu?" +msgstr "" + +#: src/newcharacter.cpp:336 +#, c-format +msgid "" +"Points left: " +"%d%c%d%c%d=%d" +msgstr "" + +#: src/newcharacter.cpp:345 +#, c-format +msgid "Points left: %4d" +msgstr "" + +#: src/newcharacter.cpp:348 +msgid "Character Transfer: No changes can be made." +msgstr "" + +#: src/newcharacter.cpp:415 +#, c-format +msgid "Use the %s style?" +msgstr "" + +#: src/newcharacter.cpp:752 +msgid "POINTS" +msgstr "" + +#: src/newcharacter.cpp:753 +msgid "SCENARIO" +msgstr "" + +#: src/newcharacter.cpp:754 +msgid "PROFESSION" +msgstr "" + +#. ~ Not scenery/backdrop, but previous life up to this point +#: src/newcharacter.cpp:756 +msgid "BACKGROUND" +msgstr "" + +#: src/newcharacter.cpp:758 src/player_display.cpp:68 +msgid "TRAITS" +msgstr "" + +#: src/newcharacter.cpp:760 +msgid "DESCRIPTION" +msgstr "" + +#: src/newcharacter.cpp:810 +#, c-format +msgid "" +"A save with the name '%s' already exists in this world.\n" +"Saving will overwrite the already existing character.\n" +"\n" +"Continue anyways?" +msgstr "" + +#: src/newcharacter.cpp:866 +msgid "Last Character" +msgstr "" + +#: src/newcharacter.cpp:1114 +msgid "sort" +msgstr "" + +#: src/newcharacter.cpp:1118 +#, c-format +msgid "[%s] filter" +msgstr "" + +#. ~ Gender switch message. 1s - change key name, 2s - profession name. +#: src/newcharacter.cpp:1129 +#, c-format +msgid "" +"Identity: %2$s (male) " +"(press %1$s to switch)" +msgstr "" + +#. ~ Gender switch message. 1s - change key name, 2s - profession name. +#: src/newcharacter.cpp:1132 +#, c-format +msgid "" +"Identity: %2$s (female) (press " +"%1$s to switch)" +msgstr "" + +#. ~ Outfit switch message. 1s - change key name. +#: src/newcharacter.cpp:1139 +#, c-format +msgid "" +"Outfit: male (press " +"%1$s to change)" +msgstr "" + +#. ~ Outfit switch message. 1s - change key name. +#: src/newcharacter.cpp:1141 +#, c-format +msgid "" +"Outfit: female (press %1$s to" +" change)" +msgstr "" + +#: src/newcharacter.cpp:1178 +msgid "Legacy: Multiple pools" +msgstr "" + +#: src/newcharacter.cpp:1179 +msgid "" +"Stats, traits and skills have separate point pools.\n" +"Putting stat points into traits and skills is allowed and putting trait points into skills is allowed.\n" +"Scenarios and professions affect skill points.\n" +"\n" +"This is a legacy mode. Point totals are no longer balanced." +msgstr "" + +#: src/newcharacter.cpp:1184 +msgid "Legacy: Single pool" +msgstr "" + +#: src/newcharacter.cpp:1185 +msgid "" +"Stats, traits and skills share a single point pool.\n" +"\n" +"This is a legacy mode. Point totals are no longer balanced." +msgstr "" + +#: src/newcharacter.cpp:1189 +msgid "" +"No point limits are enforced, create a character with the intention of " +"telling a story or challenging yourself." +msgstr "" + +#: src/newcharacter.cpp:1204 +#, c-format +msgid "" +"Press %s to view and alter keybindings.\n" +"Press %s or %s to select pool and %s to confirm selection.\n" +"Press %s to go to the next tab or %s to return to main menu." +msgstr "" + +#: src/newcharacter.cpp:1212 src/newcharacter.cpp:3915 +#: src/newcharacter.cpp:3919 +#, c-format +msgid "Press %s to view and alter keybindings." +msgstr "" + +#: src/newcharacter.cpp:1229 +msgid " - active" +msgstr "" + +#: src/newcharacter.cpp:1290 +#, c-format +msgid "Base HP: %d" +msgstr "" + +#: src/newcharacter.cpp:1291 +#, c-format +msgid "" +"\n" +"Carry weight: %.1f %s" +msgstr "" + +#: src/newcharacter.cpp:1293 +#, c-format +msgid "" +"\n" +"Resistance to knock down effect when hit: %.1f" +msgstr "" + +#: src/newcharacter.cpp:1294 +#, c-format +msgid "" +"\n" +"Intimidation skill: %i" +msgstr "" + +#: src/newcharacter.cpp:1295 +#, c-format +msgid "" +"\n" +"Maximum oxygen: %i" +msgstr "" + +#: src/newcharacter.cpp:1296 +#, c-format +msgid "" +"\n" +"Shout volume: %i" +msgstr "" + +#: src/newcharacter.cpp:1297 +#, c-format +msgid "" +"\n" +"Lifting strength: %i" +msgstr "" + +#: src/newcharacter.cpp:1298 src/newcharacter.cpp:1339 +#, c-format +msgid "" +"\n" +"Move cost while swimming: %i" +msgstr "" + +#: src/newcharacter.cpp:1300 +#, c-format +msgid "" +"\n" +"Bash damage bonus: %.1f" +msgstr "" + +#: src/newcharacter.cpp:1302 src/newcharacter.cpp:1340 +#: src/newcharacter.cpp:1372 src/newcharacter.cpp:1398 +msgid "" +"\n" +"\n" +"Affects:" +msgstr "" + +#: src/newcharacter.cpp:1304 +msgid "" +"\n" +"- Throwing range, accuracy, and damage\n" +"- Reload speed for weapons using muscle power to reload\n" +"- Pull strength of some mutations\n" +"- Resistance for being pulled or grabbed by some monsters\n" +"- Speed of corpses pulping\n" +"- Speed and effectiveness of prying things open, chopping wood, and mining\n" +"- Chance of escaping grabs and traps\n" +"- Power produced by muscle-powered vehicles\n" +"- Most aspects of melee combat\n" +"- Effectiveness of smashing furniture or terrain\n" +"- Resistance to many diseases and poisons\n" +"- Ability to drag heavy objects and grants bonus to speed when dragging them\n" +"- Ability to wield heavy weapons with one hand\n" +"- Ability to manage gun recoil\n" +"- Duration of action of various drugs and alcohol" +msgstr "" + +#: src/newcharacter.cpp:1326 +#, c-format +msgid "Melee to-hit bonus: %+.2f" +msgstr "" + +#: src/newcharacter.cpp:1329 +#, c-format +msgid "" +"\n" +"Throwing penalty per target's dodge: +%d" +msgstr "" + +#: src/newcharacter.cpp:1332 +#, c-format +msgid "" +"\n" +"Ranged penalty: -%d" +msgstr "" + +#: src/newcharacter.cpp:1338 +#, c-format +msgid "" +"\n" +"Dodge skill: %.f" +msgstr "" + +#: src/newcharacter.cpp:1342 +msgid "" +"\n" +"- Effectiveness of lockpicking\n" +"- Resistance for being grabbed by some monsters\n" +"- Chance of escaping grabs and traps\n" +"- Effectiveness of disarming traps\n" +"- Chance of success when manipulating with gun modifications\n" +"- Effectiveness of repairing and modifying clothes and armor\n" +"- Attack speed and chance of critical hits in melee combat\n" +"- Effectiveness of stealing\n" +"- Throwing speed\n" +"- Aiming speed\n" +"- Speed and effectiveness of chopping wood with powered tools\n" +"- Chance to avoid traps\n" +"- Chance to get better results when butchering corpses or cutting items\n" +"- Chance of avoiding cuts on sharp terrain\n" +"- Chance of losing control of vehicle when driving\n" +"- Chance of damaging melee weapon on attack\n" +"- Damage from falling" +msgstr "" + +#: src/newcharacter.cpp:1366 +#, c-format +msgid "Read times: %d%%" +msgstr "" + +#: src/newcharacter.cpp:1369 src/newcharacter.cpp:1397 +#, c-format +msgid "" +"\n" +"Persuade/lie skill: %i" +msgstr "" + +#: src/newcharacter.cpp:1370 +#, c-format +msgid "" +"\n" +"Crafting bonus: %2d%%" +msgstr "" + +#: src/newcharacter.cpp:1374 +msgid "" +"\n" +"- Speed of 'catching up' practical experience to theoretical knowledge\n" +"- Detection and disarming traps\n" +"- Chance of success when installing bionics\n" +"- Chance of success when manipulating with gun modifications\n" +"- Chance to learn a recipe when crafting from a book\n" +"- Chance to learn martial arts techniques when using CQB bionic\n" +"- Chance of hacking computers and card readers\n" +"- Chance of successful robot reprogramming\n" +"- Chance of successful decrypting memory cards\n" +"- Chance of bypassing vehicle security system\n" +"- Chance to get better results when disassembling items\n" +"- Chance of being paralyzed by fear attack" +msgstr "" + +#: src/newcharacter.cpp:1393 +#, c-format +msgid "Aiming penalty: -%d" +msgstr "" + +#: src/newcharacter.cpp:1400 +msgid "" +"\n" +"- Speed of 'catching up' practical experience to theoretical knowledge\n" +"- Time needed for safe cracking\n" +"- Sight distance on game map and overmap\n" +"- Effectiveness of stealing\n" +"- Throwing accuracy\n" +"- Chance of losing control of vehicle when driving\n" +"- Chance of spotting camouflaged creatures\n" +"- Effectiveness of lockpicking\n" +"- Effectiveness of foraging\n" +"- Precision when examining wounds and using first aid skill\n" +"- Detection and disarming traps\n" +"- Morale bonus when playing a musical instrument\n" +"- Effectiveness of repairing and modifying clothes and armor\n" +"- Chance of critical hits in melee combat" +msgstr "" + +#: src/newcharacter.cpp:1424 +#, c-format +msgid "" +"Press %s to view and alter keybindings.\n" +"Press %s / %s to select stat.\n" +"Press %s to increase stat or %s to decrease stat.\n" +"Press %s to go to the next tab or %s to return to the previous tab." +msgstr "" + +#: src/newcharacter.cpp:1439 +msgid "Perception" +msgstr "" + +#. ~ %s - stat +#: src/newcharacter.cpp:1511 +#, c-format +msgid "%s cannot be further decreased" +msgstr "" + +#. ~ %s - stat +#: src/newcharacter.cpp:1515 +#, c-format +msgid "%s cannot be further increased" +msgstr "" + +#. ~ %s - stat +#: src/newcharacter.cpp:1519 +#, c-format +msgid "Increasing %s further costs 2 points" +msgstr "" + +#: src/newcharacter.cpp:1620 +msgid "Which trait?" +msgstr "" + +#: src/newcharacter.cpp:1627 +msgid "Unselect" +msgstr "" + +#: src/newcharacter.cpp:1628 +msgid "Unselected" +msgstr "" + +#: src/newcharacter.cpp:1629 +msgid "Remove this trait." +msgstr "" + +#: src/newcharacter.cpp:1638 +msgid "Done" +msgstr "" + +#: src/newcharacter.cpp:1638 +msgid "Exit menu." +msgstr "" + +#: src/newcharacter.cpp:1880 +#, c-format +msgid "%s %s %d point" +msgid_plural "%s %s %d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:1882 +msgid "costs" +msgstr "" + +#: src/newcharacter.cpp:1882 +msgid "earns" +msgstr "" + +#: src/newcharacter.cpp:1942 +msgid "a conflicting trait is active" +msgstr "" + +#: src/newcharacter.cpp:1944 src/newcharacter.cpp:2560 +#: src/newcharacter.cpp:2898 src/newcharacter.cpp:3630 +msgid "active" +msgstr "" + +#: src/newcharacter.cpp:2077 +#, c-format +msgid "Your scenario of %s prevents you from removing this trait." +msgstr "" + +#: src/newcharacter.cpp:2081 +#, c-format +msgid "Your profession of %s prevents you from removing this trait." +msgstr "" + +#: src/newcharacter.cpp:2087 +#, c-format +msgid "Your background of %s prevents you from removing this trait." +msgstr "" + +#: src/newcharacter.cpp:2098 +#, c-format +msgid "You already picked some conflicting traits: %s." +msgstr "" + +#: src/newcharacter.cpp:2101 +msgid "The scenario you picked prevents you from taking this trait!" +msgstr "" + +#: src/newcharacter.cpp:2103 +#, c-format +msgid "Your profession of %s prevents you from taking this trait." +msgstr "" + +#: src/newcharacter.cpp:2113 +#, c-format +msgid "The following bionics prevent you from taking this trait: %s." +msgstr "" + +#: src/newcharacter.cpp:2117 +#, c-format +msgid "Sorry, but you can only take %d point of advantages." +msgid_plural "Sorry, but you can only take %d points of advantages." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:2123 +#, c-format +msgid "Sorry, but you can only take %d point of disadvantages." +msgid_plural "Sorry, but you can only take %d points of disadvantages." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:2158 +msgid "Search by trait name." +msgstr "" + +#: src/newcharacter.cpp:2217 +msgid "Profession requirements:" +msgstr "" + +#: src/newcharacter.cpp:2218 +#, c-format +msgid "Complete \"%s\"\n" +msgstr "" + +#: src/newcharacter.cpp:2222 +msgid "Profession story:" +msgstr "" + +#: src/newcharacter.cpp:2231 +msgid "Profession addictions:" +msgstr "" + +#: src/newcharacter.cpp:2233 src/newcharacter.cpp:2712 +#, c-format +msgctxt "set_profession_addictions" +msgid "%1$s (%2$d)" +msgstr "" + +#: src/newcharacter.cpp:2240 +msgid "Profession traits:" +msgstr "" + +#: src/newcharacter.cpp:2242 src/newcharacter.cpp:2721 +msgctxt "set_profession_trait" +msgid "None" +msgstr "" + +#: src/newcharacter.cpp:2253 +msgid "Profession martial arts:" +msgstr "" + +#: src/newcharacter.cpp:2255 +msgctxt "set_profession_ma" +msgid "None" +msgstr "" + +#: src/newcharacter.cpp:2258 +msgid "Known:" +msgstr "" + +#: src/newcharacter.cpp:2268 +#, c-format +msgid "Choose %d:" +msgstr "" + +#: src/newcharacter.cpp:2278 +msgid "Profession skills:" +msgstr "" + +#: src/newcharacter.cpp:2280 src/newcharacter.cpp:2732 +msgctxt "set_profession_skill" +msgid "None" +msgstr "" + +#: src/newcharacter.cpp:2283 +#, c-format +msgctxt "set_profession_skill" +msgid "%1$s (%2$d)" +msgstr "" + +#: src/newcharacter.cpp:2290 +msgid "Profession items:" +msgstr "" + +#: src/newcharacter.cpp:2292 +msgctxt "set_profession_item" +msgid "None" +msgstr "" + +#: src/newcharacter.cpp:2312 +msgid "Wielded:" +msgstr "" + +#: src/newcharacter.cpp:2315 +msgctxt "set_profession_item_wielded" +msgid "None\n" +msgstr "" + +#: src/newcharacter.cpp:2316 +msgid "Worn:" +msgstr "" + +#: src/newcharacter.cpp:2318 +msgctxt "set_profession_item_worn" +msgid "None\n" +msgstr "" + +#: src/newcharacter.cpp:2322 +msgctxt "set_profession_item_inventory" +msgid "None\n" +msgstr "" + +#: src/newcharacter.cpp:2329 +msgid "Profession bionics:" +msgstr "" + +#: src/newcharacter.cpp:2337 src/newcharacter.cpp:2774 +#, c-format +msgid "%s (toggled)" +msgstr "" + +#: src/newcharacter.cpp:2339 src/newcharacter.cpp:2776 +#, c-format +msgid "%s (activated)" +msgstr "" + +#: src/newcharacter.cpp:2348 +msgid "Profession proficiencies:" +msgstr "" + +#: src/newcharacter.cpp:2356 +msgid "Profession recipes:" +msgstr "" + +#: src/newcharacter.cpp:2363 +msgid "Profession pets:" +msgstr "" + +#: src/newcharacter.cpp:2371 +msgid "Profession vehicle:" +msgstr "" + +#: src/newcharacter.cpp:2377 +msgid "Profession spells:" +msgstr "" + +#: src/newcharacter.cpp:2379 src/newcharacter.cpp:2787 +#, c-format +msgid "%s level %d" +msgstr "" + +#: src/newcharacter.cpp:2384 +msgid "Profession missions:" +msgstr "" + +#. ~ 1s - profession name, 2d - current character points. +#: src/newcharacter.cpp:2517 +#, c-format +msgid "Profession %1$s earns %2$d point" +msgid_plural "Profession %1$s earns %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ 1s - profession name, 2d - current character points. +#: src/newcharacter.cpp:2522 +#, c-format +msgid "Profession %1$s costs %2$d point" +msgid_plural "Profession %1$s costs %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:2545 src/newcharacter.cpp:2551 +#: src/newcharacter.cpp:3614 src/newcharacter.cpp:3621 +msgid "unavailable" +msgstr "" + +#: src/newcharacter.cpp:2644 +#, c-format +msgid "" +"Your trait %1$s has been removed since it conflicts with the %2$s's %3$s " +"trait." +msgstr "" + +#: src/newcharacter.cpp:2671 +msgid "Search by profession name." +msgstr "" + +#: src/newcharacter.cpp:2704 +msgid "Background story:" +msgstr "" + +#: src/newcharacter.cpp:2710 +msgid "Background addictions:" +msgstr "" + +#: src/newcharacter.cpp:2719 +msgid "Background traits:" +msgstr "" + +#: src/newcharacter.cpp:2730 +msgid "Background skill experience:" +msgstr "" + +#: src/newcharacter.cpp:2743 +msgctxt "set_profession_skill" +msgid "beginner" +msgstr "" + +#: src/newcharacter.cpp:2745 +msgctxt "set_profession_skill" +msgid "intermediate" +msgstr "" + +#: src/newcharacter.cpp:2747 +msgctxt "set_profession_skill" +msgid "competent" +msgstr "" + +#: src/newcharacter.cpp:2749 +msgctxt "set_profession_skill" +msgid "advanced" +msgstr "" + +#: src/newcharacter.cpp:2758 +msgid "Background proficiencies:" +msgstr "" + +#: src/newcharacter.cpp:2766 +msgid "Background bionics:" +msgstr "" + +#: src/newcharacter.cpp:2785 +msgid "Background spells:" +msgstr "" + +#: src/newcharacter.cpp:2793 +msgid "Background missions:" +msgstr "" + +#. ~ 1s - profession name, 2d - current character points. +#: src/newcharacter.cpp:2872 +#, c-format +msgid "Background %1$s earns %2$d point" +msgid_plural "Background %1$s earns %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ 1s - profession name, 2d - current character points. +#: src/newcharacter.cpp:2877 +#, c-format +msgid "Background %1$s costs %2$d point" +msgid_plural "Background %1$s costs %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:2981 +#, c-format +msgid "The trait [%1$s] conflicts with background [%2$s]'s trait [%3$s]." +msgstr "" + +#: src/newcharacter.cpp:3044 +msgid "Search by background name." +msgstr "" + +#: src/newcharacter.cpp:3134 +#, c-format +msgid "" +"Press %s to view and alter keybindings.\n" +"Press %s / %s to select skill.\n" +"Press %s to increase skill or %s to decrease skill.\n" +"Press %s to go to the next tab or %s to return to the previous tab." +msgstr "" + +#. ~ levels here are skill levels at character creation time +#: src/newcharacter.cpp:3244 +#, c-format +msgid "%d level" +msgid_plural "%d levels" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ Second string is e.g. "1 level" or "2 levels" +#: src/newcharacter.cpp:3248 +#, c-format +msgid "Upgrading %s by %s costs %d point" +msgid_plural "Upgrading %s by %s costs %d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:3423 +#, c-format +msgid "" +"Press %1$s to change cataclysm start date, " +"%2$s to change game start date, " +"%3$s to reset calendar." +msgstr "" + +#: src/newcharacter.cpp:3426 +msgid "Scenario Story:" +msgstr "" + +#: src/newcharacter.cpp:3432 +msgid "Scenario Requirements:" +msgstr "" + +#: src/newcharacter.cpp:3435 +msgid "" +"This scenario is not available in this world due to city size settings." +msgstr "" + +#: src/newcharacter.cpp:3443 +#, c-format +msgid "Complete \"%s\"" +msgstr "" + +#: src/newcharacter.cpp:3448 +msgid "Scenario Professions:" +msgstr "" + +#: src/newcharacter.cpp:3449 +#, c-format +msgid "" +"\n" +"%s" +msgstr "" + +#: src/newcharacter.cpp:3450 +msgid ", default:\n" +msgstr "" + +#: src/newcharacter.cpp:3466 +msgid "Scenario Location:" +msgstr "" + +#: src/newcharacter.cpp:3467 +#, c-format +msgid "%s (%d locations, %d variants)" +msgstr "" + +#: src/newcharacter.cpp:3473 +msgid "Scenario Vehicle:" +msgstr "" + +#: src/newcharacter.cpp:3477 src/newcharacter.cpp:4393 +msgid "Start of cataclysm:" +msgstr "" + +#: src/newcharacter.cpp:3480 src/newcharacter.cpp:4397 +msgid "Start of game:" +msgstr "" + +#: src/newcharacter.cpp:3484 +msgid "Scenario missions:" +msgstr "" + +#: src/newcharacter.cpp:3492 +msgid "Fire nearby" +msgstr "" + +#: src/newcharacter.cpp:3493 +msgid "Zombies nearby" +msgstr "" + +#: src/newcharacter.cpp:3494 +msgid "Various limb wounds" +msgstr "" + +#: src/newcharacter.cpp:3495 +msgid "No starting NPC" +msgstr "" + +#: src/newcharacter.cpp:3496 +msgid "Starting location is bordered by an immense wall" +msgstr "" + +#: src/newcharacter.cpp:3503 +msgid "Scenario Flags:" +msgstr "" + +#: src/newcharacter.cpp:3589 +msgid "Scenario earns %2$d point" +msgid_plural "Scenario earns %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:3592 +msgid "Scenario costs %2$d point" +msgid_plural "Scenario costs %2$d points" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:3725 +msgid "Search by scenario name." +msgstr "" + +#: src/newcharacter.cpp:3741 src/newcharacter.cpp:4626 +msgid "Select cataclysm start date" +msgstr "" + +#: src/newcharacter.cpp:3749 src/newcharacter.cpp:4630 +msgid "Select game start date" +msgstr "" + +#: src/newcharacter.cpp:3784 src/newcharacter.cpp:3785 +msgid "Name:" +msgstr "" + +#: src/newcharacter.cpp:3790 +msgid "--- NO NAME ENTERED ---" +msgstr "" + +#: src/newcharacter.cpp:3792 +msgid "--- RANDOM NAME ---" +msgstr "" + +#: src/newcharacter.cpp:3803 src/newcharacter.cpp:3807 +msgid "Gender:" +msgstr "" + +#: src/newcharacter.cpp:3823 src/newcharacter.cpp:3827 +msgid "Outfit:" +msgstr "" + +#: src/newcharacter.cpp:3845 src/newcharacter.cpp:3846 +#: src/player_display.cpp:451 +msgid "Height:" +msgstr "" + +#: src/newcharacter.cpp:3858 src/newcharacter.cpp:3859 +#: src/player_display.cpp:456 +msgid "Age:" +msgstr "" + +#: src/newcharacter.cpp:3871 src/newcharacter.cpp:3872 +#: src/player_display.cpp:461 +msgid "Blood type:" +msgstr "" + +#: src/newcharacter.cpp:3885 src/newcharacter.cpp:4084 +#, c-format +msgid "" +"* Random location * (%d variant)" +msgid_plural "" +"* Random location * (%d variants)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:3895 src/newcharacter.cpp:3896 +msgid "Starting location:" +msgstr "" + +#: src/newcharacter.cpp:3904 +#, c-format +msgid "%s (%d variant)" +msgid_plural "%s (%d variants)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:3921 +#, c-format +msgid "" +"\n" +"Press %s to save character template." +msgstr "" + +#: src/newcharacter.cpp:3925 +#, c-format +msgid "" +"\n" +"Press %s to pick a random name, %s to randomize all description values, %s to randomize all but scenario, or %s to randomize everything." +msgstr "" + +#: src/newcharacter.cpp:3933 +#, c-format +msgid "" +"\n" +"Press %s to pick a random name, %s to randomize all description values." +msgstr "" + +#: src/newcharacter.cpp:3938 +#, c-format +msgid "" +"\n" +"Press %1$s to change cataclysm start date, %2$s to change game start date, %3$s to reset calendar." +msgstr "" + +#: src/newcharacter.cpp:3945 +#, c-format +msgid "" +"\n" +"Press %s to select a specific starting location." +msgstr "" + +#: src/newcharacter.cpp:3949 +#, c-format +msgid "" +"\n" +"Press %s to select a specific starting city and %s to select a specific starting location." +msgstr "" + +#: src/newcharacter.cpp:3954 +#, c-format +msgid "" +"\n" +"Press %s or %s to cycle through editable values." +msgstr "" + +#: src/newcharacter.cpp:3957 +#, c-format +msgid "" +"\n" +"Press %s and %s to change gender, height, age, and blood type." +msgstr "" + +#: src/newcharacter.cpp:3960 +#, c-format +msgid "" +"\n" +"Press %s to edit value via popup input." +msgstr "" + +#: src/newcharacter.cpp:3962 +#, c-format +msgid "" +"\n" +"Press %s to finish character creation or %s to return to the previous TAB." +msgstr "" + +#: src/newcharacter.cpp:4081 +msgid "Select a starting location." +msgstr "" + +#: src/newcharacter.cpp:4094 +#, c-format +msgid "%s (%d variant)" +msgid_plural "%s (%d variants)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/newcharacter.cpp:4148 src/player_display.cpp:437 +msgid "Strength:" +msgstr "" + +#: src/newcharacter.cpp:4149 src/player_display.cpp:438 +msgid "Dexterity:" +msgstr "" + +#: src/newcharacter.cpp:4150 src/player_display.cpp:439 +msgid "Intelligence:" +msgstr "" + +#: src/newcharacter.cpp:4151 src/player_display.cpp:440 +msgid "Perception:" +msgstr "" + +#: src/newcharacter.cpp:4264 +#, c-format +msgid "" +"\n" +"%s (toggled)" +msgstr "" + +#: src/newcharacter.cpp:4266 +#, c-format +msgid "" +"\n" +"%s (activated)" +msgstr "" + +#: src/newcharacter.cpp:4324 src/newcharacter.cpp:4335 +msgid "Starting vehicle (scenario): " +msgstr "" + +#: src/newcharacter.cpp:4327 src/newcharacter.cpp:4338 +msgid "Starting vehicle (profession): " +msgstr "" + +#: src/newcharacter.cpp:4330 src/newcharacter.cpp:4341 +msgid "Starting vehicle: " +msgstr "" + +#: src/newcharacter.cpp:4357 src/newcharacter.cpp:4368 +msgid "Starting addictions: " +msgstr "" + +#: src/newcharacter.cpp:4383 +msgid "Scenario: " +msgstr "" + +#: src/newcharacter.cpp:4388 +msgid "Profession: " +msgstr "" + +#: src/newcharacter.cpp:4404 +msgid "Background: " +msgstr "" + +#: src/newcharacter.cpp:4428 src/newcharacter.cpp:4434 +msgid "Too many points allocated, change some features and try again." +msgstr "" + +#: src/newcharacter.cpp:4438 +msgid "" +"Too many trait points allocated, change some traits or lower some stats and " +"try again." +msgstr "" + +#: src/newcharacter.cpp:4442 +msgid "Too many stat points allocated, lower some stats and try again." +msgstr "" + +#: src/newcharacter.cpp:4447 +msgid "Remaining points will be discarded, are you sure you want to proceed?" +msgstr "" + +#: src/newcharacter.cpp:4453 +msgid "Are you SURE you're finished? Your name will be randomly generated." +msgstr "" + +#: src/newcharacter.cpp:4461 src/worldfactory.cpp:1798 +msgid "Are you SURE you're finished?" +msgstr "" + +#: src/newcharacter.cpp:4666 +msgid "Enter name. Cancel to delete all." +msgstr "" + +#: src/newcharacter.cpp:4721 +msgid "Select gender" +msgstr "" + +#: src/newcharacter.cpp:4733 +msgid "Select outfit" +msgstr "" + +#: src/newcharacter.cpp:4920 +msgid "Name of template:" +msgstr "" + +#: src/newcharacter.cpp:4921 +msgid "Keep in mind you may not use special characters like / in filenames" +msgstr "" + +#: src/newcharacter.cpp:4976 +msgid "player template" +msgstr "" + +#: src/npc.cpp:1319 +#, c-format +msgid "This %s is not good reading material." +msgstr "" + +#: src/npc.cpp:1324 +msgid "I'm not smart enough to read this book." +msgstr "" + +#: src/npc.cpp:1328 +msgid "I won't learn anything from this book." +msgstr "" + +#: src/npc.cpp:1334 +msgid "I can't read!" +msgstr "" + +#: src/npc.cpp:1336 +msgid "I can't read without my glasses." +msgstr "" + +#: src/npc.cpp:1401 +#, c-format +msgid "%s starts reading." +msgstr "" + +#: src/npc.cpp:1422 +msgid "This can't be worn." +msgstr "" + +#: src/npc.cpp:1449 src/npc.cpp:1470 +msgid "I tried but couldn't wear it." +msgstr "" + +#: src/npc.cpp:1491 +#, c-format +msgid " wears the %s." +msgstr "" + +#: src/npc.cpp:1500 +#, c-format +msgid " puts away the %s." +msgstr "" + +#: src/npc.cpp:1505 +#, c-format +msgid " drops the %s." +msgstr "" + +#: src/npc.cpp:1552 +#, c-format +msgid " wields a %s." +msgstr "" + +#: src/npc.cpp:1731 +#, c-format +msgid "%s is tired of your incompetent leadership and abuse!" +msgstr "" + +#: src/npc.cpp:1752 +msgid " Adios, motherfucker!" +msgstr "" + +#: src/npc.cpp:1903 +#, c-format +msgid "%1$s says something but you can't hear it!" +msgstr "" + +#: src/npc.cpp:1907 +#, c-format +msgid "%1$s says something but you can't reply to it!" +msgstr "" + +#: src/npc.cpp:1912 src/npc.cpp:1916 +#, c-format +msgid "%1$s saying \"%2$s\"" +msgstr "" + +#: src/npc.cpp:1989 +msgid "Won't sell their own equipment" +msgstr "" + +#: src/npc.cpp:2022 +msgid "Will never buy this" +msgstr "" + +#: src/npc.cpp:2026 +msgid "Will not buy filthy items" +msgstr "" + +#: src/npc.cpp:2765 src/npc.cpp:3539 +msgid "Aware of your presence" +msgstr "" + +#: src/npc.cpp:2766 src/npc.cpp:3540 +msgid "Unaware of you" +msgstr "" + +#: src/npc.cpp:2821 +msgid "Completely untrusting" +msgstr "" + +#: src/npc.cpp:2823 +msgid "Very untrusting" +msgstr "" + +#: src/npc.cpp:2825 +msgid "Untrusting" +msgstr "" + +#: src/npc.cpp:2827 +msgid "Uneasy" +msgstr "" + +#: src/npc.cpp:2829 +msgid "Trusting" +msgstr "" + +#: src/npc.cpp:2831 +msgid "Very trusting" +msgstr "" + +#: src/npc.cpp:2833 +msgid "Completely trusting" +msgstr "" + +#: src/npc.cpp:2836 +#, c-format +msgid "Trust: %d (%s);\n" +msgstr "" + +#: src/npc.cpp:2839 +msgid "Thinks you're laughably harmless" +msgstr "" + +#: src/npc.cpp:2841 +msgid "Thinks you're harmless" +msgstr "" + +#: src/npc.cpp:2843 +msgid "Unafraid" +msgstr "" + +#: src/npc.cpp:2845 +msgid "Wary" +msgstr "" + +#: src/npc.cpp:2847 +msgid "Afraid" +msgstr "" + +#: src/npc.cpp:2849 +msgid "Very afraid" +msgstr "" + +#: src/npc.cpp:2854 +#, c-format +msgid "Fear: %d (%s);\n" +msgstr "" + +#: src/npc.cpp:2857 +msgid "Considers you a major liability" +msgstr "" + +#: src/npc.cpp:2859 +msgid "Considers you a burden" +msgstr "" + +#: src/npc.cpp:2861 +msgid "Considers you an annoyance" +msgstr "" + +#: src/npc.cpp:2863 +msgid "Doesn't care about you" +msgstr "" + +#: src/npc.cpp:2865 +msgid "Values your presence" +msgstr "" + +#: src/npc.cpp:2867 +msgid "Treasures you" +msgstr "" + +#: src/npc.cpp:2869 +msgid "Best Friends Forever!" +msgstr "" + +#: src/npc.cpp:2872 +#, c-format +msgid "Value: %d (%s);\n" +msgstr "" + +#: src/npc.cpp:2875 +msgid "You can do no wrong!" +msgstr "" + +#: src/npc.cpp:2877 +msgid "You're good people" +msgstr "" + +#: src/npc.cpp:2879 +msgid "Thinks well of you" +msgstr "" + +#: src/npc.cpp:2881 +msgid "Ambivalent" +msgstr "" + +#: src/npc.cpp:2883 +msgid "Pissed off" +msgstr "" + +#: src/npc.cpp:2885 +msgid "Angry" +msgstr "" + +#: src/npc.cpp:2887 +msgid "About to kill you" +msgstr "" + +#: src/npc.cpp:2890 +#, c-format +msgid "Anger: %d (%s)." +msgstr "" + +#: src/npc.cpp:3014 +#, c-format +msgid "%s disappears." +msgstr "" + +#: src/npc.cpp:3018 +#, c-format +msgid "%s dies!" +msgstr "" + +#: src/npc.cpp:3026 +msgid "A cold shock of guilt washes over you." +msgstr "" + +#: src/npc.cpp:3051 +msgid "You feel ashamed of your actions." +msgstr "" + +#: src/npc.cpp:3055 +msgid "You feel a sense of righteous purpose." +msgstr "" + +#: src/npc.cpp:3128 +msgid "Ignoring" +msgstr "" + +#: src/npc.cpp:3131 +msgid "Wants to talk" +msgstr "" + +#: src/npc.cpp:3140 +msgid "Waiting for you" +msgstr "" + +#: src/npc.cpp:3143 +msgid "Mugging you" +msgstr "" + +#: src/npc.cpp:3146 +msgid "Waiting for you to leave" +msgstr "" + +#: src/npc.cpp:3149 +msgid "Attacking to kill" +msgstr "" + +#: src/npc.cpp:3153 +msgid "Fleeing" +msgstr "" + +#: src/npc.cpp:3156 +msgid "Healing you" +msgstr "" + +#: src/npc.cpp:3158 +msgid "Performing a task" +msgstr "" + +#: src/npc.cpp:3160 +msgid "Trying to recover stolen goods" +msgstr "" + +#: src/npc.cpp:3167 +msgid "NPC Legacy Attitude" +msgstr "" + +#: src/npc.cpp:3544 +msgid "Is still innocent and killing them will be considered murder." +msgstr "" + +#: src/npc.cpp:3576 +msgid "He " +msgstr "" + +#: src/npc.cpp:3578 +msgid "She " +msgstr "" + +#: src/npc.cpp:3582 +msgid "is uninjured." +msgstr "" + +#: src/npc.cpp:3585 +msgid "is lightly injured." +msgstr "" + +#: src/npc.cpp:3588 +msgid "is moderately injured." +msgstr "" + +#: src/npc.cpp:3591 +msgid "is heavily injured." +msgstr "" + +#: src/npc.cpp:3594 +msgid "is severely injured." +msgstr "" + +#: src/npc.cpp:3597 +msgid "is nearly dead!" +msgstr "" + +#: src/npc.cpp:3724 +msgid " gets angry!" +msgstr "" + +#: src/npc.cpp:3727 +msgid " gets scared!" +msgstr "" + +#: src/npc.cpp:3731 +msgid " calms down." +msgstr "" + +#: src/npc.cpp:3733 +msgid " is no longer afraid." +msgstr "" + +#: src/npc.cpp:3907 +#, c-format +msgid "I'm holing up here for safety. Long term, %s" +msgstr "" + +#: src/npc.cpp:3910 +msgid "I run the shop here." +msgstr "" + +#: src/npc.cpp:3914 +#, c-format +msgid "Currently, I'm guarding this location. Overall, %s" +msgstr "" + +#: src/npc.cpp:3917 +#, c-format +msgid "Right now, I'm . In general, %s" +msgstr "" + +#: src/npc.cpp:3933 +#, c-format +msgid "%1$s's" +msgstr "" + +#: src/npc.cpp:3935 +#, c-format +msgid "%1$s, %2$s's" +msgstr "" + +#: src/npc.cpp:3936 +#, c-format +msgid "%1$s, %2$s" +msgstr "" + +#: src/npc_class.cpp:209 +msgid " does not trust you enough" +msgstr "" + +#: src/npcmove.cpp:980 +msgid "bandit" +msgstr "" + +#: src/npcmove.cpp:1016 +msgid "maniac" +msgstr "" + +#: src/npcmove.cpp:1152 +#, c-format +msgid "%s is starting to panic a bit." +msgstr "" + +#: src/npcmove.cpp:1154 +#, c-format +msgid "%s is panicking!" +msgstr "" + +#: src/npcmove.cpp:1648 +#, c-format +msgid "%s lies down to sleep." +msgstr "" + +#: src/npcmove.cpp:2331 +#, c-format +msgid " activates their %s." +msgstr "" + +#: src/npcmove.cpp:2351 +#, c-format +msgid " deactivates their %s." +msgstr "" + +#: src/npcmove.cpp:3050 +#, c-format +msgid "%1$s tries to climb the %2$s but slips." +msgstr "" + +#: src/npcmove.cpp:3054 +#, c-format +msgid "%1$s climbs over the %2$s." +msgstr "" + +#: src/npcmove.cpp:3125 +#, c-format +msgid "%s has to really cram their huge body to fit." +msgstr "" + +#: src/npcmove.cpp:3640 +#, c-format +msgid "Hold on, I want to pick up that %s." +msgstr "" + +#: src/npcmove.cpp:3736 +#, c-format +msgid "%1$s picks up a %2$s and a %3$s." +msgstr "" + +#: src/npcmove.cpp:3741 +#, c-format +msgid "%s looks around nervously, as if searching for something." +msgstr "" + +#: src/npcmove.cpp:4022 +#, c-format +msgid "%s completed the assigned task." +msgstr "" + +#: src/npcmove.cpp:4147 +#, c-format +msgid "%1$s throws a %2$s." +msgstr "" + +#: src/npcmove.cpp:4337 +#, c-format +msgid "%1$s starts healing %2$s." +msgstr "" + +#: src/npcmove.cpp:4357 +#, c-format +msgid "%1$s heals %2$s." +msgstr "" + +#: src/npcmove.cpp:4414 +#, c-format +msgid "%1$s starts applying a %2$s." +msgstr "" + +#: src/npcmove.cpp:4432 +#, c-format +msgid "%1$s takes some %2$s." +msgstr "" + +#: src/npcmove.cpp:4660 +#, c-format +msgid "%1$s takes %2$s's money!" +msgstr "" + +#: src/npcmove.cpp:4663 +#, c-format +msgid "%s takes your money!" +msgstr "" + +#: src/npcmove.cpp:4709 +#, c-format +msgid "%1$s takes %2$s's %3$s." +msgstr "" + +#: src/npcmove.cpp:4712 +#, c-format +msgid "%1$s takes your %2$s." +msgstr "" + +#: src/npcmove.cpp:4787 +#, c-format +msgid "" +"From your two-way radio you hear %s reporting in, 'I've arrived, boss!'" +msgstr "" + +#: src/npcmove.cpp:5179 +#, c-format +msgid " %s, %s" +msgstr "" + +#: src/npcmove.cpp:5182 +#, c-format +msgid "%s %s%s" +msgstr "" + +#: src/npcmove.cpp:5360 +#, c-format +msgid "%1$s reloads their %2$s." +msgstr "" + +#: src/npctalk.cpp:412 +msgid "INTIMIDATE" +msgstr "" + +#: src/npctalk.cpp:412 +msgid "LIE" +msgstr "" + +#: src/npctalk.cpp:412 +msgid "PERSUADE" +msgstr "" + +#: src/npctalk.cpp:651 src/npctalk.cpp:685 src/npctalk.cpp:717 +msgid "Everyone" +msgstr "" + +#: src/npctalk.cpp:718 +msgid "Finish selection" +msgstr "" + +#: src/npctalk.cpp:750 src/npctalk.cpp:1921 src/npctalk.cpp:1949 +#: src/npctalk.cpp:2025 +msgid "Skill" +msgstr "" + +#: src/npctalk.cpp:756 src/npctalk.cpp:1928 src/npctalk.cpp:1954 +#: src/npctalk.cpp:2033 +msgid "Proficiency" +msgstr "" + +#: src/npctalk.cpp:768 src/npctalk.cpp:1907 src/npctalk.cpp:1964 +#: src/npctalk.cpp:2010 +msgid "Spell" +msgstr "" + +#: src/npctalk.cpp:800 +#, c-format +msgid "%s currently has these temporary orders:" +msgstr "" + +#: src/npctalk.cpp:811 +msgid "None." +msgstr "" + +#: src/npctalk.cpp:815 +msgid "Other followers might have different temporary orders." +msgstr "" + +#: src/npctalk.cpp:818 +msgid "Issue what temporary order?" +msgstr "" + +#: src/npctalk.cpp:822 +msgid "Done issuing orders" +msgstr "" + +#: src/npctalk.cpp:825 +msgid "Don't engage hostiles for the time being" +msgstr "" + +#: src/npctalk.cpp:825 +msgid "Go back to your usual engagement habits" +msgstr "" + +#: src/npctalk.cpp:827 +msgid "Don't use ranged weapons for a while" +msgstr "" + +#: src/npctalk.cpp:827 +msgid "Use whatever weapon you normally would" +msgstr "" + +#: src/npctalk.cpp:829 +msgid "Hold off on pulping zombies for a while" +msgstr "" + +#: src/npctalk.cpp:829 +msgid "Pulp zombies if you like" +msgstr "" + +#: src/npctalk.cpp:833 src/npctalk.cpp:837 +msgid "Go back to keeping your usual distance" +msgstr "" + +#: src/npctalk.cpp:833 +msgid "Stick close to me for now" +msgstr "" + +#: src/npctalk.cpp:837 +msgid "Move farther from me if you need to" +msgstr "" + +#: src/npctalk.cpp:840 +msgid "Go back to your usual sleeping habits" +msgstr "" + +#: src/npctalk.cpp:840 +msgid "Take a nap if you need it" +msgstr "" + +#: src/npctalk.cpp:841 +msgid "Let's go back to your usual behaviors" +msgstr "" + +#: src/npctalk.cpp:879 +msgid "What should be worked on?" +msgstr "" + +#: src/npctalk.cpp:881 +msgid "Organizing loot into zones" +msgstr "" + +#: src/npctalk.cpp:882 +msgid "Butchering corpses" +msgstr "" + +#: src/npctalk.cpp:883 +msgid "Chopping down trees" +msgstr "" + +#: src/npctalk.cpp:884 +msgid "Chopping logs into planks" +msgstr "" + +#: src/npctalk.cpp:885 +msgid "Constructing blueprints" +msgstr "" + +#: src/npctalk.cpp:886 +msgid "Crafting item" +msgstr "" + +#: src/npctalk.cpp:887 +msgid "Disassembly of items" +msgstr "" + +#: src/npctalk.cpp:888 +msgid "Farming plots" +msgstr "" + +#: src/npctalk.cpp:889 +msgid "Fishing in a zone" +msgstr "" + +#: src/npctalk.cpp:890 +msgid "Mining out tiles" +msgstr "" + +#: src/npctalk.cpp:891 +msgid "Mopping up stains" +msgstr "" + +#: src/npctalk.cpp:893 +msgid "Study from books you have in order" +msgstr "" + +#: src/npctalk.cpp:895 +msgid "Deconstructing vehicles" +msgstr "" + +#: src/npctalk.cpp:896 +msgid "Repairing vehicles" +msgstr "" + +#: src/npctalk.cpp:898 +msgid "Taking it easy (Stop what they are working on)" +msgstr "" + +#: src/npctalk.cpp:996 +msgid "You can't speak without your face!" +msgstr "" + +#: src/npctalk.cpp:1027 +msgid "What do you want to do?" +msgstr "" + +#: src/npctalk.cpp:1039 +msgid "Talk to…" +msgstr "" + +#: src/npctalk.cpp:1051 +#, c-format +msgid "Tell %s to work on…" +msgstr "" + +#: src/npctalk.cpp:1052 +msgid "Tell someone to work on…" +msgstr "" + +#: src/npctalk.cpp:1057 src/npctalk.cpp:1128 +msgid "Yell a sentence" +msgstr "" + +#: src/npctalk.cpp:1058 src/npctalk.cpp:1142 +msgid "Emote" +msgstr "" + +#: src/npctalk.cpp:1061 +msgid "Whistle at your animals pulling vehicles to follow you." +msgstr "" + +#: src/npctalk.cpp:1065 +msgid "" +"Utter a magical command that will order your magical vehicles to follow you." +msgstr "" + +#: src/npctalk.cpp:1069 +msgid "" +"Utter a magical command that will order your magical vehicles to stop " +"following you." +msgstr "" + +#: src/npctalk.cpp:1073 +msgid "Whistle at your animals pulling vehicles to stop following you." +msgstr "" + +#: src/npctalk.cpp:1077 +#, c-format +msgid "Tell %s to follow" +msgstr "" + +#: src/npctalk.cpp:1078 +msgid "Tell someone to follow…" +msgstr "" + +#: src/npctalk.cpp:1084 +msgid "Start a training seminar" +msgstr "" + +#: src/npctalk.cpp:1085 +msgid "Start a training seminar (You've already taught enough for now)" +msgstr "" + +#: src/npctalk.cpp:1087 +#, c-format +msgid "Tell %s to guard" +msgstr "" + +#: src/npctalk.cpp:1088 +msgid "Tell someone to guard…" +msgstr "" + +#: src/npctalk.cpp:1091 +#, c-format +msgid "Tell %s to move to location" +msgstr "" + +#: src/npctalk.cpp:1092 +msgid "Tell someone to move to location…" +msgstr "" + +#: src/npctalk.cpp:1093 +msgid "Tell everyone on your team to wake up" +msgstr "" + +#: src/npctalk.cpp:1094 +msgid "Tell everyone on your team to mount up" +msgstr "" + +#: src/npctalk.cpp:1095 +msgid "Tell everyone on your team to dismount" +msgstr "" + +#: src/npctalk.cpp:1097 +msgid "Tell everyone on your team to prepare for danger" +msgstr "" + +#: src/npctalk.cpp:1099 +msgid "Tell everyone on your team to relax (Clear Overrides)" +msgstr "" + +#: src/npctalk.cpp:1100 +msgid "Tell everyone on your team to temporarily…" +msgstr "" + +#: src/npctalk.cpp:1114 +msgid "Talk to whom?" +msgstr "" + +#: src/npctalk.cpp:1123 +msgid "loudly." +msgstr "" + +#: src/npctalk.cpp:1126 +msgid "Enter a sentence to yell" +msgstr "" + +#: src/npctalk.cpp:1140 +msgid "What do you want to emote? (This will have no in-game effect!)" +msgstr "" + +#: src/npctalk.cpp:1154 +msgid "What would you like to teach?" +msgstr "" + +#: src/npctalk.cpp:1160 +msgid "Who should participate in the training seminar?" +msgstr "" + +#: src/npctalk.cpp:1210 +msgid "Who should guard here?" +msgstr "" + +#: src/npctalk.cpp:1218 +msgid "Everyone guard here!" +msgstr "" + +#: src/npctalk.cpp:1221 +#, c-format +msgid "Guard here, %s!" +msgstr "" + +#: src/npctalk.cpp:1226 +msgid "Who should move?" +msgstr "" + +#: src/npctalk.cpp:1239 +msgid "This destination can't be reached." +msgstr "" + +#: src/npctalk.cpp:1247 +msgid "Everyone move there!" +msgstr "" + +#: src/npctalk.cpp:1250 +#, c-format +msgid "Move there, %s!" +msgstr "" + +#: src/npctalk.cpp:1255 +msgid "Who should follow you?" +msgstr "" + +#: src/npctalk.cpp:1263 +msgid "Everyone follow me!" +msgstr "" + +#: src/npctalk.cpp:1266 +#, c-format +msgid "Follow me, %s!" +msgstr "" + +#: src/npctalk.cpp:1274 +msgid "Stay awake!" +msgstr "" + +#: src/npctalk.cpp:1283 +msgid "Mount up!" +msgstr "" + +#: src/npctalk.cpp:1291 +msgid "Dismount!" +msgstr "" + +#: src/npctalk.cpp:1297 +msgid "" +"We're in danger. Stay awake, stay close, don't go wandering off, and don't " +"open any doors." +msgstr "" + +#: src/npctalk.cpp:1304 +msgid "As you were." +msgstr "" + +#: src/npctalk.cpp:1333 +msgid "Who should we assign?" +msgstr "" + +#: src/npctalk.cpp:1412 src/npctalk.cpp:2796 +#, c-format +msgid "\"%s\"" +msgstr "" + +#: src/npctalk.cpp:1415 +#, c-format +msgid "You yell %s" +msgstr "" + +#: src/npctalk.cpp:1416 +#, c-format +msgid "%s yelling %s" +msgstr "" + +#: src/npctalk.cpp:1589 +#, c-format +msgid "%s talked to you." +msgstr "" + +#: src/npctalk.cpp:1611 +#, c-format +msgid "&%s stays silent." +msgstr "" + +#: src/npctalk.cpp:1615 +msgid "&You can't talk without your face." +msgstr "" + +#: src/npctalk.cpp:1617 +msgid "&You are deaf and can't talk." +msgstr "" + +#: src/npctalk.cpp:1621 +#, c-format +msgid "" +"&You are deaf and can't talk. When you don't respond, %s becomes angry!" +msgstr "" + +#: src/npctalk.cpp:1624 +msgid "&You are mute and can't talk." +msgstr "" + +#: src/npctalk.cpp:1628 +#, c-format +msgid "" +"&You are mute and can't talk. When you don't respond, %s becomes angry!" +msgstr "" + +#: src/npctalk.cpp:1632 +#, c-format +msgid "" +"&Thou art but a lowley churl and ye know not this newe tongue. %s seems " +"unable to understand what you're saying." +msgstr "" + +#: src/npctalk.cpp:1637 +#, c-format +msgid "" +"&Thou art but a lowley churl and ye know not this newe tongue. Unable to " +"understand your dialect, %s becomes angry!" +msgstr "" + +#: src/npctalk.cpp:1641 +#, c-format +msgid "" +"&Thou art but a lowley churl wyth litel understonding of this newe langage, " +"yet %s can understand you and seems willing to trade!" +msgstr "" + +#: src/npctalk.cpp:1646 +#, c-format +msgid "" +"%1$s is sedated and can't be moved or woken up until the medication or sedation wears off.\n" +"You estimate it will wear off in %2$s." +msgstr "" + +#: src/npctalk.cpp:1680 +msgid " And I have more I'd like you to do." +msgstr "" + +#: src/npctalk.cpp:1682 +msgid " I could use a hand with something else if you are interested." +msgstr "" + +#: src/npctalk.cpp:1684 +msgid " If you are interested, I have another job for you." +msgstr "" + +#: src/npctalk.cpp:1695 +msgid "Shall we resume?" +msgstr "" + +#: src/npctalk.cpp:1700 +msgid "Sorry, but it doesn't seem I have anything to teach you." +msgstr "" + +#: src/npctalk.cpp:1702 +msgid "Here's what I can teach you…" +msgstr "" + +#: src/npctalk.cpp:1709 +msgid "Sorry, there's nothing I can learn from you." +msgstr "" + +#: src/npctalk.cpp:1711 +msgid "Sure, I'm all ears." +msgstr "" + +#: src/npctalk.cpp:1714 +msgid "What do you want me to teach?" +msgstr "" + +#: src/npctalk.cpp:1722 +msgid "&You yell, but can't hear yourself." +msgstr "" + +#: src/npctalk.cpp:1725 +msgid "&You yell, but can't form words." +msgstr "" + +#: src/npctalk.cpp:1727 +msgid "&You yell." +msgstr "" + +#: src/npctalk.cpp:1738 +#, c-format +msgid "&You're blind and can't look at %s." +msgstr "" + +#: src/npctalk.cpp:1744 +msgid "YES, MASTER!" +msgstr "" + +#: src/npctalk.cpp:1880 +msgid "Tell me about it." +msgstr "" + +#: src/npctalk.cpp:1889 +msgid "I have news." +msgstr "" + +#: src/npctalk.cpp:1982 src/npctalk.cpp:1986 src/npctalk.cpp:1991 +#: src/npctalk.cpp:1995 +#, c-format +msgid "Yes, let's resume training %s" +msgstr "" + +#: src/npctalk.cpp:2041 +msgid "Okay, thanks." +msgstr "" + +#: src/npctalk.cpp:2042 +msgid "Let's keep moving." +msgstr "" + +#: src/npctalk.cpp:2046 +msgid "OBEY ME!" +msgstr "" + +#: src/npctalk.cpp:2053 +msgid "Ho there, otherwyrldly devyl! Have yow ware for to chaffare?" +msgstr "" + +#: src/npctalk.cpp:2055 +msgid "Farewell!" +msgstr "" + +#: src/npctalk.cpp:2307 +msgid "BADAMMO" +msgstr "" + +#: src/npctalk.cpp:2317 +msgid "doing this and that" +msgstr "" + +#: src/npctalk.cpp:2333 +msgctxt "npc" +msgid "He" +msgstr "" + +#: src/npctalk.cpp:2333 +msgctxt "npc" +msgid "She" +msgstr "" + +#: src/npctalk.cpp:2336 +msgctxt "npc" +msgid "her" +msgstr "" + +#: src/npctalk.cpp:2336 +msgctxt "npc" +msgid "his" +msgstr "" + +#: src/npctalk.cpp:2351 +msgid "a few days" +msgstr "" + +#: src/npctalk.cpp:2680 +#, c-format +msgctxt "talk option" +msgid "[%1$s %2$d/%3$d] %4$s" +msgstr "" + +#. ~ %1$s is translated trial type, %2$d is a number, and %3$s is the +#. translated response text +#: src/npctalk.cpp:2689 +#, c-format +msgctxt "talk option" +msgid "[%1$s %2$d%%] %3$s" +msgstr "" + +#: src/npctalk.cpp:2816 +#, c-format +msgctxt "npc does something" +msgid "%s %s" +msgstr "" + +#: src/npctalk.cpp:2937 +msgid "You'll be helpless! Proceed?" +msgstr "" + +#. ~ %1%s is the NPC name, %2$s is an item +#: src/npctalk.cpp:3564 src/npctalk.cpp:3604 src/npctalk.cpp:3623 +#: src/npctalk.cpp:4604 +#, c-format +msgid "%1$s gives you a %2$s." +msgstr "" + +#. ~ %1%s is the NPC name, %2$d is a number of items, %3$s are items +#: src/npctalk.cpp:3568 src/npctalk.cpp:3607 src/npctalk.cpp:4608 +#: src/talker_avatar.cpp:107 +#, c-format +msgid "%1$s gives you %2$d %3$s." +msgstr "" + +#: src/npctalk.cpp:3708 src/talker_avatar.cpp:81 +msgid "You can't afford it!" +msgstr "" + +#. ~ %1$s is a translated item name +#: src/npctalk.cpp:3753 +#, c-format +msgid "You don't have a %1$s!" +msgstr "" + +#. ~ %1%s is the NPC name, %2$s is an item +#: src/npctalk.cpp:3759 src/npctalk.cpp:3814 +#, c-format +msgid "You give %1$s a %2$s." +msgstr "" + +#. ~ %1%s is the NPC name, %2$d is a number of items, %3$s are items +#: src/npctalk.cpp:3763 src/npctalk.cpp:3817 +#, c-format +msgid "You give %1$s %2$d %3$s." +msgstr "" + +#. ~ %1%s is the "You" or the NPC name, %2$s are a translated item name +#: src/npctalk.cpp:3806 +#, c-format +msgid "%1$s doesn't have a %2$s!" +msgstr "" + +#: src/npctalk.cpp:4560 +msgid "Really continue? You will hand over the following items:" +msgstr "" + +#: src/npctalk.cpp:5814 +msgid "Select an option." +msgstr "" + +#: src/npctalk.cpp:7029 +#, c-format +msgid "%s wants to talk to you." +msgstr "" + +#: src/npctalk.cpp:7646 +#, c-format +msgctxt "failure_explanation: actual_response" +msgid "*%s: %s" +msgstr "" + +#: src/npctalk.cpp:7770 +msgid "I can't think of a single place I can build a camp." +msgstr "" + +#: src/npctalk_funcs.cpp:216 +msgid "Reward" +msgstr "" + +#: src/npctalk_funcs.cpp:361 +msgid "Select a destination" +msgstr "" + +#. ~ %1$s: camp name, %2$s: coordinates of the camp +#: src/npctalk_funcs.cpp:381 +#, c-format +msgctxt "camp" +msgid "%1$s at %2$s" +msgstr "" + +#: src/npctalk_funcs.cpp:385 +msgid "My current location" +msgstr "" + +#: src/npctalk_funcs.cpp:387 +msgid "My destination" +msgstr "" + +#: src/npctalk_funcs.cpp:411 +#, c-format +msgid "That is not a valid destination for %s." +msgstr "" + +#: src/npctalk_funcs.cpp:421 +#, c-format +msgid "" +"Estimated time to arrival: %1$s \n" +"Tiles to travel: %2$s \n" +"Is this path and destination acceptable?" +msgstr "" + +#: src/npctalk_funcs.cpp:469 +#, c-format +msgid "%1$s is assigned to %2$s" +msgstr "" + +#: src/npctalk_funcs.cpp:486 +#, c-format +msgid "%s begins to follow you." +msgstr "" + +#: src/npctalk_funcs.cpp:521 +#, c-format +msgid "%s starts ignoring you." +msgstr "" + +#: src/npctalk_funcs.cpp:527 +#, c-format +msgid "You start a fight with %s!" +msgstr "" + +#: src/npctalk_funcs.cpp:577 +#, c-format +msgid "%s doesn't have any bionics installed…" +msgstr "" + +#: src/npctalk_funcs.cpp:598 +msgid "Which bionic do you wish to uninstall?" +msgstr "" + +#: src/npctalk_funcs.cpp:602 +msgid "You decide to hold off…" +msgstr "" + +#: src/npctalk_funcs.cpp:654 +#, c-format +msgid "%s has nothing to give!" +msgstr "" + +#: src/npctalk_funcs.cpp:663 +#, c-format +msgid "%1$s gives you a %2$s" +msgstr "" + +#: src/npctalk_funcs.cpp:772 +msgid "Choose a new facial hair style" +msgstr "" + +#: src/npctalk_funcs.cpp:776 +msgid "Actually… I've changed my mind." +msgstr "" + +#: src/npctalk_funcs.cpp:795 +msgid "You get a trendy new cut!" +msgstr "" + +#: src/npctalk_funcs.cpp:816 +#, c-format +msgid "%s gives you a decent haircut…" +msgstr "" + +#: src/npctalk_funcs.cpp:826 +#, c-format +msgid "%s gives you a decent shave…" +msgstr "" + +#: src/npctalk_funcs.cpp:838 +#, c-format +msgid "That was a pleasant conversation with %s." +msgstr "" + +#: src/npctalk_funcs.cpp:878 +msgid "I don't have anything to drop off." +msgstr "" + +#: src/npctalk_funcs.cpp:931 +#, c-format +msgid "%s turns hostile!" +msgstr "" + +#: src/npctalk_funcs.cpp:940 +#, c-format +msgid "%s turns to flee!" +msgstr "" + +#: src/npctalk_funcs.cpp:946 +#, c-format +msgid "%s leaves." +msgstr "" + +#: src/npctalk_funcs.cpp:974 +#, c-format +msgid "%s stops following." +msgstr "" + +#: src/npctalk_funcs.cpp:980 +#, c-format +msgid "%s feels less threatened by you." +msgstr "" + +#: src/npctalk_funcs.cpp:1041 +#, c-format +msgid "Pause to stay still. Any movement may cause %s to attack." +msgstr "" + +#: src/npctalk_funcs.cpp:1096 +msgid "Pay:" +msgstr "" + +#: src/npctalk_funcs.cpp:1156 +msgid "Who should participate?" +msgstr "" + +#: src/npctalk_funcs.cpp:1261 +msgid "Select a follower" +msgstr "" + +#: src/npctalk_rules.cpp:68 +msgid "Set, toggle, or reset selected rule" +msgstr "" + +#: src/npctalk_rules.cpp:157 +#, c-format +msgid "Exporting rules from %s" +msgstr "" + +#. ~Label for a button used to copy NPC follower rules to another NPC +#: src/npctalk_rules.cpp:160 +msgid "Export" +msgstr "" + +#: src/npctalk_rules.cpp:162 +#, c-format +msgid "Importing rules to %s" +msgstr "" + +#. ~Label for a button used to copy NPC follower rules from another NPC +#: src/npctalk_rules.cpp:165 +msgid "Import" +msgstr "" + +#: src/npctalk_rules.cpp:169 +msgid "Return to rules settings" +msgstr "" + +#: src/npctalk_rules.cpp:175 +#, c-format +msgid "Functions unavailable. %s is your only follower." +msgstr "" + +#: src/npctalk_rules.cpp:179 +msgid "Toggle export/import" +msgstr "" + +#: src/npctalk_rules.cpp:184 +#, c-format +msgid "Individual settings are colored if they already match to %s." +msgstr "" + +#: src/npctalk_rules.cpp:192 +msgid "Aiming" +msgstr "" + +#: src/npctalk_rules.cpp:194 +msgid "Engagement" +msgstr "" + +#: src/npctalk_rules.cpp:196 +msgid "CBM recharge" +msgstr "" + +#: src/npctalk_rules.cpp:198 +msgid "CBM reserve" +msgstr "" + +#: src/npctalk_rules.cpp:200 +msgid "Pickup list" +msgstr "" + +#: src/npctalk_rules.cpp:380 +#, c-format +msgid "Rules for your follower, %s" +msgstr "" + +#: src/npctalk_rules.cpp:384 +msgid "Import settings from follower" +msgstr "" + +#: src/npctalk_rules.cpp:389 +msgid "Export settings to follower" +msgstr "" + +#: src/npctalk_rules.cpp:395 +msgid "Hotkey:" +msgstr "" + +#: src/npctalk_rules.cpp:400 +msgid "Default ALL" +msgstr "" + +#: src/npctalk_rules.cpp:419 +msgid "Engagement rules:" +msgstr "" + +#: src/npctalk_rules.cpp:424 +msgid "Aiming rules:" +msgstr "" + +#: src/npctalk_rules.cpp:432 +msgid "CBM recharging rules:" +msgstr "" + +#: src/npctalk_rules.cpp:436 +msgid "CBM reserve rules" +msgstr "" + +#: src/npctalk_rules.h:37 +msgid "Rules for your follower" +msgstr "" + +#: src/options.cpp:210 +msgid "General" +msgstr "" + +#: src/options.cpp:211 +msgid "Interface" +msgstr "" + +#: src/options.cpp:212 +msgid "Graphics" +msgstr "" + +#: src/options.cpp:215 +msgid "World Defaults" +msgstr "" + +#: src/options.cpp:220 +msgid "Android" +msgstr "" + +#: src/options.cpp:583 +msgid "This page is invalid" +msgstr "" + +#: src/options.cpp:870 +#, c-format +msgid "Default: %s - Values: %s" +msgstr "" + +#: src/options.cpp:876 +msgid "Default: False" +msgstr "" + +#: src/options.cpp:876 +msgid "Default: True" +msgstr "" + +#: src/options.cpp:879 +#, c-format +msgid "Default: %d - Min: %d, Max: %d" +msgstr "" + +#: src/options.cpp:885 +#, c-format +msgid "Default: %d: %s" +msgstr "" + +#: src/options.cpp:892 +#, c-format +msgid "Default: %.2f - Min: %.2f, Max: %.2f" +msgstr "" + +#: src/options.cpp:1298 +msgid "Hoder's" +msgstr "" + +#: src/options.cpp:1299 +msgid "Deon's" +msgstr "" + +#: src/options.cpp:1313 +msgid "Basic" +msgstr "" + +#: src/options.cpp:1338 +msgid "System language" +msgstr "" + +#: src/options.cpp:1376 +#, c-format +msgid " (%.1f%%)" +msgstr "" + +#: src/options.cpp:1461 +msgid "Default character name" +msgstr "" + +#: src/options.cpp:1462 +msgid "" +"Set a default character name that will be used instead of a random name on " +"character creation." +msgstr "" + +#: src/options.cpp:1467 +msgid "Auto pickup options" +msgstr "" + +#: src/options.cpp:1468 +msgid "Options regarding auto pickup." +msgstr "" + +#: src/options.cpp:1470 +msgid "Auto pickup enabled" +msgstr "" + +#: src/options.cpp:1471 +msgid "" +"If true, enable item auto pickup. Change pickup rules with the Auto pickup " +"manager." +msgstr "" + +#: src/options.cpp:1475 +msgid "Auto pickup adjacent" +msgstr "" + +#: src/options.cpp:1476 +msgid "" +"If true, enable auto pickup items one tile around to the player. You can " +"assign No Auto Pickup zones with the Zones manager for e.g. your homebase." +msgstr "" + +#: src/options.cpp:1482 +msgid "Auto pickup owned items" +msgstr "" + +#: src/options.cpp:1483 +msgid "" +"If true, items that belong to your faction will be included in auto pickup." +msgstr "" + +#: src/options.cpp:1489 +msgid "Auto pickup weight limit" +msgstr "" + +#: src/options.cpp:1490 +msgid "" +"Auto pickup items with weight less than or equal to [option] * 50 grams. " +"You must also set the small items option. 0 = disabled." +msgstr "" + +#: src/options.cpp:1496 +msgid "Auto pickup volume limit" +msgstr "" + +#: src/options.cpp:1497 +msgid "" +"Auto pickup items with volume less than or equal to [option] * 50 " +"milliliters. You must also set the light items option. 0 = disabled." +msgstr "" + +#: src/options.cpp:1503 +msgid "Auto pickup safe mode" +msgstr "" + +#: src/options.cpp:1504 +msgid "" +"If true, auto pickup is disabled as long as you can see monsters nearby. " +"This is affected by 'Safe mode proximity distance'." +msgstr "" + +#: src/options.cpp:1511 +msgid "List items within no auto pickup zones" +msgstr "" + +#: src/options.cpp:1512 +msgid "" +"If true, you will see messages about items you step on, within no auto " +"pickup zones." +msgstr "" + +#: src/options.cpp:1521 +msgid "Auto features options" +msgstr "" + +#: src/options.cpp:1522 +msgid "Options regarding auto features." +msgstr "" + +#: src/options.cpp:1524 +msgid "Additional auto features" +msgstr "" + +#: src/options.cpp:1525 +msgid "" +"If true, enables configured auto features below. Disabled as long as any " +"enemy monster is seen." +msgstr "" + +#: src/options.cpp:1529 +msgid "Auto pulp or butcher" +msgstr "" + +#: src/options.cpp:1530 +msgid "" +"Action to perform when 'Auto pulp or butcher' is enabled. Pulp: Pulp " +"corpses you stand on. - Pulp Adjacent: Also pulp corpses adjacent from you." +" - Butcher: Butcher corpses you stand on." +msgstr "" + +#: src/options.cpp:1531 src/options.cpp:1553 src/options.cpp:1580 +#: src/options.cpp:2170 src/options.cpp:2224 +msgctxt "options" +msgid "Disabled" +msgstr "" + +#: src/options.cpp:1531 +msgid "Pulp" +msgstr "" + +#: src/options.cpp:1531 +msgid "Pulp Adjacent" +msgstr "" + +#: src/options.cpp:1531 +msgid "Pulp Adjacent Zombie Only" +msgstr "" + +#: src/options.cpp:1531 +msgid "Pulp Zombies Only" +msgstr "" + +#: src/options.cpp:1537 +msgid "Auto mining" +msgstr "" + +#: src/options.cpp:1538 +msgid "" +"If true, enables automatic use of wielded pickaxes and jackhammers whenever " +"trying to move into mineable terrain." +msgstr "" + +#: src/options.cpp:1544 +msgid "Auto mopping" +msgstr "" + +#: src/options.cpp:1545 +msgid "" +"If true, enables automatic use of wielded mops to clean surrounding terrain." +msgstr "" + +#: src/options.cpp:1551 +msgid "Auto foraging" +msgstr "" + +#: src/options.cpp:1552 +msgid "" +"Action to perform when 'Auto foraging' is enabled. Bushes: Only forage " +"bushes. - Trees: Only forage trees. - Crops: Only forage crops. - " +"Everything: Forage bushes, trees, crops, and everything else including " +"flowers, cattails etc." +msgstr "" + +#: src/options.cpp:1553 +msgid "Bushes" +msgstr "" + +#: src/options.cpp:1553 +msgid "Crops" +msgstr "" + +#: src/options.cpp:1553 +msgid "Everything" +msgstr "" + +#: src/options.cpp:1553 +msgid "Trees" +msgstr "" + +#: src/options.cpp:1561 +msgid "Player safety options" +msgstr "" + +#: src/options.cpp:1562 +msgid "Options regarding player safety." +msgstr "" + +#: src/options.cpp:1564 +msgid "Dangerous pickups" +msgstr "" + +#: src/options.cpp:1565 +msgid "" +"If true, will allow player to pick new items, even if it causes them to " +"exceed the weight limit." +msgstr "" + +#: src/options.cpp:1570 +msgid "Dangerous terrain warning prompt" +msgstr "" + +#: src/options.cpp:1571 +msgid "" +"Always: You will be prompted to move onto dangerous tiles. Running: You " +"will only be able to move onto dangerous tiles while running and will be " +"prompted. Crouching: You will only be able to move onto a dangerous tile " +"while crouching and will be prompted. Never: You will not be able to move " +"onto a dangerous tile unless running and will not be warned or prompted." +msgstr "" + +#: src/options.cpp:1577 +msgid "Force smart engine controller off" +msgstr "" + +#: src/options.cpp:1578 +msgid "" +"If enabled, turn off the smart engine controller when you turn off the " +"engine of the car without an electric motor." +msgstr "" + +#: src/options.cpp:1589 +msgid "Safe mode options" +msgstr "" + +#: src/options.cpp:1590 +msgid "Options regarding safe mode." +msgstr "" + +#: src/options.cpp:1592 +msgid "Safe mode" +msgstr "" + +#: src/options.cpp:1593 +msgid "" +"If true, will hold the game and display a warning if a hostile monster/NPC " +"is approaching." +msgstr "" + +#: src/options.cpp:1597 +msgid "Safe mode proximity distance" +msgstr "" + +#: src/options.cpp:1598 +msgid "" +"If safe mode is enabled, distance to hostiles at which safe mode should show" +" a warning. 0 = Max player view distance. This option only has effect when" +" no safe mode rule is specified. Otherwise, edit the default rule in Safe " +"mode manager instead of this value." +msgstr "" + +#: src/options.cpp:1602 +msgid "Safe mode when driving" +msgstr "" + +#: src/options.cpp:1603 +msgid "" +"If true, safe mode will alert you of hostiles while you are driving a " +"vehicle." +msgstr "" + +#: src/options.cpp:1607 +msgid "Auto reactivate safe mode" +msgstr "" + +#: src/options.cpp:1608 +msgid "" +"If true, safe mode will automatically reactivate after a certain number of " +"turns. See option 'Turns to auto reactivate safe mode.'" +msgstr "" + +#: src/options.cpp:1612 +msgid "Turns to auto reactivate safe mode" +msgstr "" + +#: src/options.cpp:1613 +msgid "" +"Number of turns after which safe mode is reactivated. Will only reactivate " +"if no hostiles are in 'Safe mode proximity distance.'" +msgstr "" + +#: src/options.cpp:1617 +msgid "Turns to remember ignored monsters" +msgstr "" + +#: src/options.cpp:1618 +msgid "" +"Number of turns an ignored monster stays ignored after it is no longer seen." +" 0 disables this option and monsters are permanently ignored." +msgstr "" + +#: src/options.cpp:1625 +msgid "Realtime turn progression" +msgstr "" + +#: src/options.cpp:1626 +msgid "" +"If higher than 0, monsters will take periodic gameplay turns. This value is" +" the delay between each turn, in seconds. Works best with Safe Mode " +"disabled. 0 = disabled." +msgstr "" + +#: src/options.cpp:1632 +msgid "Autosave options" +msgstr "" + +#: src/options.cpp:1633 +msgid "Options regarding autosave." +msgstr "" + +#: src/options.cpp:1635 +msgid "Autosave" +msgstr "" + +#: src/options.cpp:1636 +msgid "" +"If true, game will periodically save the map. Autosaves occur based on in-" +"game turns or realtime minutes, whichever is larger." +msgstr "" + +#: src/options.cpp:1640 +msgid "Game turns between autosaves" +msgstr "" + +#: src/options.cpp:1641 +msgid "Number of game turns between autosaves." +msgstr "" + +#: src/options.cpp:1647 +msgid "Real minutes between autosaves" +msgstr "" + +#: src/options.cpp:1648 +msgid "Number of realtime minutes between autosaves." +msgstr "" + +#: src/options.cpp:1657 +msgid "Auto notes options" +msgstr "" + +#: src/options.cpp:1658 +msgid "Options regarding auto notes." +msgstr "" + +#: src/options.cpp:1660 +msgid "Auto notes" +msgstr "" + +#: src/options.cpp:1661 +msgid "If true, automatically sets notes." +msgstr "" + +#: src/options.cpp:1665 +msgid "Auto notes (stairs)" +msgstr "" + +#: src/options.cpp:1666 +msgid "" +"If true, automatically sets notes on places that have stairs that go up or " +"down." +msgstr "" + +#: src/options.cpp:1672 +msgid "Auto notes (map extras)" +msgstr "" + +#: src/options.cpp:1673 +msgid "" +"If true, automatically sets notes on places that contain various map extras." +msgstr "" + +#: src/options.cpp:1679 +msgid "Auto notes (dropped favorites)" +msgstr "" + +#: src/options.cpp:1680 +msgid "If true, automatically sets notes when player drops favorited items." +msgstr "" + +#: src/options.cpp:1689 +msgid "Misc Options" +msgstr "" + +#: src/options.cpp:1690 src/options.cpp:2814 +msgid "Miscellaneous options." +msgstr "" + +#: src/options.cpp:1692 +msgid "Circular distances" +msgstr "" + +#: src/options.cpp:1693 +msgid "" +"If true, the game will calculate range in a realistic way: light sources " +"will be circles, diagonal movement will cover more ground and take longer. " +"If false, everything is square: moving to the northwest corner of a building" +" takes as long as moving to the north wall." +msgstr "" + +#: src/options.cpp:1697 +msgid "Drop empty containers" +msgstr "" + +#: src/options.cpp:1698 +msgid "" +"Set to drop empty containers after use. No: Don't drop any. - Watertight: " +"All except watertight containers. - All: Drop all containers." +msgstr "" + +#: src/options.cpp:1699 +msgid "Watertight" +msgstr "" + +#: src/options.cpp:1703 +msgid "DeathCam" +msgstr "" + +#: src/options.cpp:1704 +msgid "" +"Always: Always start deathcam. Ask: Query upon death. Never: Never show " +"deathcam." +msgstr "" + +#: src/options.cpp:1709 +msgid "Special event spawns" +msgstr "" + +#: src/options.cpp:1710 +msgid "" +"If not disabled, unique items and/or monsters can spawn during special " +"events (Christmas, Halloween, etc.)" +msgstr "" + +#: src/options.cpp:1711 src/options.cpp:2181 src/safemode_ui.cpp:255 +msgid "Both" +msgstr "" + +#: src/options.cpp:1717 +msgid "Soundpack options" +msgstr "" + +#: src/options.cpp:1718 +msgid "Options regarding soundpack." +msgstr "" + +#: src/options.cpp:1720 +msgid "Sound enabled" +msgstr "" + +#: src/options.cpp:1721 +msgid "If true, music and sound are enabled." +msgstr "" + +#: src/options.cpp:1727 +msgid "Choose soundpack" +msgstr "" + +#: src/options.cpp:1728 +msgid "Choose the soundpack you want to use. Requires restart." +msgstr "" + +#: src/options.cpp:1738 +msgid "Music volume" +msgstr "" + +#: src/options.cpp:1739 +msgid "Adjust the volume of the music being played in the background." +msgstr "" + +#: src/options.cpp:1745 +msgid "Sound effect volume" +msgstr "" + +#: src/options.cpp:1746 +msgid "Adjust the volume of sound effects being played by the game." +msgstr "" + +#: src/options.cpp:1752 +msgid "Ambient sound volume" +msgstr "" + +#: src/options.cpp:1753 +msgid "Adjust the volume of ambient sounds being played by the game." +msgstr "" + +#: src/options.cpp:1769 +msgid "Language" +msgstr "" + +#: src/options.cpp:1770 +msgid "" +"Switch language. Each percentage is the fraction of strings translated for " +"that language." +msgstr "" + +#: src/options.cpp:1776 +msgid "Measurement units" +msgstr "" + +#: src/options.cpp:1777 +msgid "Options regarding measurement units." +msgstr "" + +#: src/options.cpp:1779 +msgid "Temperature units" +msgstr "" + +#: src/options.cpp:1780 +msgid "Switch between Fahrenheit, Celsius, and Kelvin." +msgstr "" + +#: src/options.cpp:1781 +msgid "Celsius" +msgstr "" + +#: src/options.cpp:1781 +msgid "Fahrenheit" +msgstr "" + +#: src/options.cpp:1781 +msgid "Kelvin" +msgstr "" + +#: src/options.cpp:1785 +msgid "Speed units" +msgstr "" + +#: src/options.cpp:1786 +msgid "Switch between mph, km/h, and tiles/turn." +msgstr "" + +#: src/options.cpp:1787 +msgid "tiles/turn" +msgstr "" + +#: src/options.cpp:1791 +msgid "Mass units" +msgstr "" + +#: src/options.cpp:1792 +msgid "Switch between lbs and kg." +msgstr "" + +#: src/options.cpp:1793 src/units_utility.cpp:93 +msgid "kg" +msgstr "" + +#: src/options.cpp:1793 src/units_utility.cpp:93 +msgid "lbs" +msgstr "" + +#: src/options.cpp:1797 +msgid "Volume units" +msgstr "" + +#: src/options.cpp:1798 +msgid "Switch between the cups (c), liters (L), and quarts (qt)." +msgstr "" + +#: src/options.cpp:1799 +msgid "Cup" +msgstr "" + +#: src/options.cpp:1799 +msgid "Liter" +msgstr "" + +#: src/options.cpp:1799 +msgid "Quart" +msgstr "" + +#: src/options.cpp:1802 +msgid "Distance units" +msgstr "" + +#: src/options.cpp:1803 +msgid "Switch between metric and imperial distance units." +msgstr "" + +#: src/options.cpp:1804 +msgid "Imperial" +msgstr "" + +#: src/options.cpp:1804 +msgid "Metric" +msgstr "" + +#: src/options.cpp:1807 +msgid "Time format" +msgstr "" + +#: src/options.cpp:1808 +msgid "" +"12h: AM/PM, e.g. 7:31 AM - Military: 24h Military, e.g. 0731 - 24h: Normal " +"24h, e.g. 7:31" +msgstr "" + +#. ~ 12h time, e.g. 11:59pm +#: src/options.cpp:1810 +msgid "12h" +msgstr "" + +#. ~ Military time, e.g. 2359 +#: src/options.cpp:1812 +msgid "Military" +msgstr "" + +#. ~ 24h time, e.g. 23:59 +#: src/options.cpp:1814 +msgid "24h" +msgstr "" + +#: src/options.cpp:1817 +msgid "Show vitamin masses" +msgstr "" + +#: src/options.cpp:1818 +msgid "" +"Display the masses of vitamins in addition to units/RDA values in item " +"descriptions." +msgstr "" + +#: src/options.cpp:1825 +msgid "Additional messages in the log" +msgstr "" + +#: src/options.cpp:1826 +msgid "" +"If true, some additional messages will be shown in the sidebar message log." +msgstr "" + +#: src/options.cpp:1829 +msgid "Items on the ground" +msgstr "" + +#: src/options.cpp:1830 +msgid "" +"Show messages about items lying on the ground when character steps on tile " +"with them." +msgstr "" + +#: src/options.cpp:1834 +msgid "Special monster movement" +msgstr "" + +#: src/options.cpp:1835 +msgid "" +"Show messages about special monster movement: flying over the fence, diving " +"into the water etc." +msgstr "" + +#: src/options.cpp:1839 +msgid "Monster attempts to free itself" +msgstr "" + +#: src/options.cpp:1840 +msgid "" +"Show messages about monster trying to free itself from effects preventing it" +" from moving: downed, tied etc." +msgstr "" + +#: src/options.cpp:1844 +msgid "Monster/NPC attacking monster/NPC" +msgstr "" + +#: src/options.cpp:1845 +msgid "" +"Show messages about non-playable creatures attacking other non-playable " +"creatures." +msgstr "" + +#: src/options.cpp:1852 +msgid "Naming options" +msgstr "" + +#: src/options.cpp:1853 +msgid "Options regarding the naming of items." +msgstr "" + +#: src/options.cpp:1855 +msgid "Show drug brand names" +msgstr "" + +#: src/options.cpp:1856 +msgid "" +"If true, show brand names for drugs, instead of generic functional names - " +"'Adderall', instead of 'prescription stimulant'." +msgstr "" + +#: src/options.cpp:1858 +msgid "Show gun brand names" +msgstr "" + +#: src/options.cpp:1859 +msgid "" +"If true, show brand names for guns, instead of generic functional names - " +"'m4a1' or 'h&k416a5' instead of 'NATO assault rifle'." +msgstr "" + +#: src/options.cpp:1861 +msgid "Add ammo to weapon/magazine names" +msgstr "" + +#: src/options.cpp:1862 +msgid "" +"If true, the default ammo is added to weapon and magazine names. For " +"example \"Mosin-Nagant M44 (4/5)\" becomes \"Mosin-Nagant M44 (4/5 " +"7.62x54mm)\"." +msgstr "" + +#: src/options.cpp:1865 +msgid "Detailed containers" +msgstr "" + +#: src/options.cpp:1866 +msgid "" +"All: every container has detailed remaining volume info. - Worn: only worn " +"containers have detailed remaining volume info. - None: no additional info " +"is provided." +msgstr "" + +#: src/options.cpp:1877 +msgid "Accessibility options" +msgstr "" + +#: src/options.cpp:1878 +msgid "Options regarding the accessibility." +msgstr "" + +#: src/options.cpp:1880 +msgid "Use key code input mode" +msgstr "" + +#: src/options.cpp:1881 +msgid "" +"Use key code or symbol input on SDL. Symbol is recommended for non-qwerty " +"layouts since currently the default keybindings for key code mode only " +"supports qwerty. Key code is currently WIP and bypasses IMEs, caps lock, " +"and num lock." +msgstr "" + +#: src/options.cpp:1885 +msgid "Key code" +msgstr "" + +#: src/options.cpp:1888 +msgid "Use pinyin in search" +msgstr "" + +#: src/options.cpp:1889 +msgid "" +"If true, pinyin (pronunciation of Chinese characters) can be used in " +"searching/filtering (may cause major slowdown when searching through too " +"many entries.)" +msgstr "" + +#: src/options.cpp:1895 +msgid "Force capital/modified letters in prompts" +msgstr "" + +#: src/options.cpp:1896 +msgid "" +"If true, prompts such as Y/N queries only accepts capital or modified " +"letters, while lower case and unmodified letters only snap the cursor to the" +" corresponding option." +msgstr "" + +#: src/options.cpp:1901 +msgid "Snap to target" +msgstr "" + +#: src/options.cpp:1902 +msgid "If true, automatically follow the crosshair when firing/throwing." +msgstr "" + +#: src/options.cpp:1906 +msgid "Reaim after firing" +msgstr "" + +#: src/options.cpp:1907 +msgid "" +"If true, after firing automatically aim again if targets are available." +msgstr "" + +#: src/options.cpp:1911 +msgid "Unload your bow etc after canceling shooting" +msgstr "" + +#: src/options.cpp:1912 +msgid "" +"If true, weapons like bow and slingshot will be unloaded when quitting aim " +"UI." +msgstr "" + +#: src/options.cpp:1916 +msgid "Query on item disassembly" +msgstr "" + +#: src/options.cpp:1917 +msgid "If true, will query before disassembling items." +msgstr "" + +#: src/options.cpp:1921 +msgid "Query on terrain/furniture deconstruction" +msgstr "" + +#: src/options.cpp:1922 +msgid "If true, will query before deconstructing terrain/furniture." +msgstr "" + +#: src/options.cpp:1926 +msgid "Query on keybinding removal" +msgstr "" + +#: src/options.cpp:1927 +msgid "If true, will query before removing a keybinding from a hotkey." +msgstr "" + +#: src/options.cpp:1931 +msgid "Close advanced inventory on move all" +msgstr "" + +#: src/options.cpp:1932 +msgid "" +"If true, will close the advanced inventory when the move all items command " +"is used." +msgstr "" + +#: src/options.cpp:1937 +msgid "Open default advanced inventory layout" +msgstr "" + +#: src/options.cpp:1938 +msgid "" +"If true, open default advanced inventory layout instead of last opened " +"layout" +msgstr "" + +#: src/options.cpp:1942 +msgid "Display actions in \"Use item\" menu" +msgstr "" + +#: src/options.cpp:1944 +msgid "" +"If true, actions (like \"Read\", \"Smoke\", \"Wrap tighter\") will be " +"displayed next to the corresponding items." +msgstr "" + +#: src/options.cpp:1949 +msgid "Autoselect if exactly one valid target" +msgstr "" + +#: src/options.cpp:1950 +msgid "" +"If true, directional actions ( like \"Examine\", \"Open\", \"Pickup\" ) will" +" autoselect an adjacent tile if there is exactly one valid target." +msgstr "" + +#: src/options.cpp:1956 +msgid "Inventory highlight mode" +msgstr "" + +#: src/options.cpp:1957 +msgid "" +"Highlight selected item's contents and parent container in inventory screen." +" \"Symbol\" shows a highlighted caret and \"Highlight\" uses font " +"highlighting." +msgstr "" + +#: src/options.cpp:1960 +msgid "Highlight" +msgstr "" + +#: src/options.cpp:1967 +msgid "Highlight unread recipes" +msgstr "" + +#: src/options.cpp:1968 +msgid "" +"If true, highlight unread recipes to allow tracking of newly learned " +"recipes." +msgstr "" + +#: src/options.cpp:1973 +msgid "Highlight unread items" +msgstr "" + +#: src/options.cpp:1974 +msgid "" +"If true, highlight unread items to allow tracking of newly discovered items." +msgstr "" + +#: src/options.cpp:1978 +msgid "Screen reader mode" +msgstr "" + +#: src/options.cpp:1979 +msgid "" +"On supported UI screens, tweaks display of text to optimize for screen " +"readers. Targeted towards using the open-source screen reader 'orca' using " +"curses for display." +msgstr "" + +#: src/options.cpp:1988 +msgid "Diagonal movement with cursor keys and modifiers" +msgstr "" + +#: src/options.cpp:2033 +msgid "" +"Allows diagonal movement with cursor keys using CTRL and SHIFT modifiers. " +"Diagonal movement action keys are taken from keybindings, so you need these " +"to be configured." +msgstr "" + +#: src/options.cpp:2033 +msgid "Mode 1: Numpad Emulation" +msgstr "" + +#: src/options.cpp:2033 +msgid "Mode 2: CW/CCW" +msgstr "" + +#: src/options.cpp:2033 +msgid "Mode 3: L/R Tilt" +msgstr "" + +#: src/options.cpp:2033 +msgid "Mode 4: Diagonal Lock" +msgstr "" + +#: src/options.cpp:2039 +msgid "Vehicle interface options" +msgstr "" + +#: src/options.cpp:2040 +msgid "Options regarding vehicle interface." +msgstr "" + +#: src/options.cpp:2042 +msgid "Vehicle plating changes part color" +msgstr "" + +#: src/options.cpp:2043 +msgid "If true, vehicle parts will change color if they are armor plated." +msgstr "" + +#: src/options.cpp:2047 +msgid "Auto-shift the view while driving" +msgstr "" + +#: src/options.cpp:2048 +msgid "If true, view will automatically shift towards the driving direction." +msgstr "" + +#: src/options.cpp:2052 +msgid "Draw vehicle facing indicator" +msgstr "" + +#: src/options.cpp:2053 +msgid "" +"If true, when controlling a vehicle, a white 'X' (in curses version) or a " +"crosshair (in tiles version) at distance 10 from the center will display its" +" current facing." +msgstr "" + +#: src/options.cpp:2057 +msgid "Reverse steering direction in reverse" +msgstr "" + +#: src/options.cpp:2058 +msgid "" +"If true, when driving a vehicle in reverse, steering should also reverse " +"like real life." +msgstr "" + +#: src/options.cpp:2065 +msgid "Sidebar interface options" +msgstr "" + +#: src/options.cpp:2066 +msgid "Options regarding sidebar interface." +msgstr "" + +#: src/options.cpp:2068 +msgid "Sidebar position" +msgstr "" + +#: src/options.cpp:2069 +msgid "" +"Switch between sidebar on the left or on the right side. Requires restart." +msgstr "" + +#. ~ sidebar position +#: src/options.cpp:2071 src/options.cpp:2120 src/options.cpp:3206 +msgid "Left" +msgstr "" + +#: src/options.cpp:2071 src/options.cpp:2120 src/options.cpp:3206 +msgid "Right" +msgstr "" + +#: src/options.cpp:2074 +msgid "Draw sidebar spacers" +msgstr "" + +#: src/options.cpp:2075 +msgid "If true, adds an extra space between sidebar panels." +msgstr "" + +#: src/options.cpp:2079 +msgid "Message log flow" +msgstr "" + +#: src/options.cpp:2080 +msgid "Where new log messages should show." +msgstr "" + +#: src/options.cpp:2082 +msgid "Bottom" +msgstr "" + +#. ~ sidebar/message log flow direction +#: src/options.cpp:2082 +msgid "Top" +msgstr "" + +#: src/options.cpp:2086 +msgid "Sidebar log message display duration" +msgstr "" + +#: src/options.cpp:2087 +msgid "" +"Number of turns after which a message will be removed from the sidebar log." +" 0 = disabled." +msgstr "" + +#: src/options.cpp:2091 +msgid "Message cooldown" +msgstr "" + +#: src/options.cpp:2092 +msgid "" +"Number of turns during which similar messages are hidden. 0 = disabled." +msgstr "" + +#: src/options.cpp:2096 +msgid "Limit message history" +msgstr "" + +#: src/options.cpp:2097 +msgid "Number of messages to preserve in the history, and when saving." +msgstr "" + +#: src/options.cpp:2102 +msgid "Suppress \"Unknown command\" messages" +msgstr "" + +#: src/options.cpp:2103 +msgid "" +"If true, pressing a key with no set function will not display a notice in " +"the chat log." +msgstr "" + +#: src/options.cpp:2108 +msgid "Popup window when achievement completed" +msgstr "" + +#: src/options.cpp:2109 +msgid "" +"Whether to trigger a popup window when completing an achievement. First: " +"when completing an achievement that has not been completed in a previous " +"game." +msgstr "" + +#: src/options.cpp:2114 +msgid "First" +msgstr "" + +#: src/options.cpp:2118 +msgid "Look around position" +msgstr "" + +#: src/options.cpp:2119 +msgid "Switch between look around panel being left or right." +msgstr "" + +#: src/options.cpp:2124 +msgid "Aim window display style" +msgstr "" + +#: src/options.cpp:2125 +msgid "How should confidence and steadiness be communicated to the player." +msgstr "" + +#: src/options.cpp:2127 src/options.cpp:2179 +msgid "Bars" +msgstr "" + +#. ~ aim bar style - bars or numbers +#: src/options.cpp:2127 +msgid "Numbers" +msgstr "" + +#: src/options.cpp:2130 +msgid "Morale style" +msgstr "" + +#: src/options.cpp:2131 +msgid "Morale display style in sidebar." +msgstr "" + +#: src/options.cpp:2132 +msgid "Horizontal" +msgstr "" + +#: src/options.cpp:2132 +msgid "Vertical" +msgstr "" + +#: src/options.cpp:2136 +msgid "Full screen Advanced Inventory Manager" +msgstr "" + +#: src/options.cpp:2137 +msgid "" +"If true, Advanced Inventory Manager menu will fit full screen, otherwise it " +"will leave sidebar visible." +msgstr "" + +#: src/options.cpp:2143 +msgid "QOL options" +msgstr "" + +#: src/options.cpp:2144 +msgid "Options regarding QOL." +msgstr "" + +#: src/options.cpp:2146 +msgid "Move view offset" +msgstr "" + +#: src/options.cpp:2147 +msgid "Move view by how many squares per keypress." +msgstr "" + +#: src/options.cpp:2151 +msgid "Overmap fast scroll offset" +msgstr "" + +#: src/options.cpp:2152 +msgid "" +"With Fast Scroll option enabled, shift view on the overmap and while looking" +" around by this many squares per keypress." +msgstr "" + +#: src/options.cpp:2156 +msgid "Centered menu scrolling" +msgstr "" + +#: src/options.cpp:2157 +msgid "" +"If true, menus will start scrolling in the center of the list, and keep the " +"list centered." +msgstr "" + +#: src/options.cpp:2161 +msgid "Shift list item view" +msgstr "" + +#: src/options.cpp:2162 +msgid "" +"Centered or to edge, shift the view toward the selected item if it is " +"outside of your current viewport." +msgstr "" + +#: src/options.cpp:2163 +msgid "Centered" +msgstr "" + +#: src/options.cpp:2163 +msgid "To edge" +msgstr "" + +#: src/options.cpp:2167 +msgid "Auto inventory letters" +msgstr "" + +#: src/options.cpp:2168 +msgid "" +"Enabled: automatically assign letters to any carried items that lack them. " +"Disabled: do not auto-assign letters. Favorites: only auto-assign letters " +"to favorited items." +msgstr "" + +#: src/options.cpp:2176 +msgid "Show item health" +msgstr "" + +#: src/options.cpp:2178 +msgid "" +"Show item health bars, descriptions like reinforced, scratched etc. or both." +msgstr "" + +#: src/options.cpp:2180 +msgid "Descriptions" +msgstr "" + +#: src/options.cpp:2185 +msgid "Show item symbols" +msgstr "" + +#: src/options.cpp:2186 +msgid "If true, show item symbols in inventory and pick up menu." +msgstr "" + +#: src/options.cpp:2190 +msgid "Show armor coverage map" +msgstr "" + +#: src/options.cpp:2191 +msgid "" +"If true, show a visual representation of armor coverage in the item info " +"window." +msgstr "" + +#: src/options.cpp:2195 +msgid "Favorited item's mark position" +msgstr "" + +#: src/options.cpp:2196 +msgid "" +"Where to place mark of the favorited item (asterisk): before item's name " +"(prefix) or after item's name (suffix)." +msgstr "" + +#: src/options.cpp:2197 +msgid "Prefix" +msgstr "" + +#: src/options.cpp:2197 +msgid "Suffix" +msgstr "" + +#: src/options.cpp:2203 +msgid "Mouse control options" +msgstr "" + +#: src/options.cpp:2204 +msgid "Options regarding mouse control." +msgstr "" + +#: src/options.cpp:2206 +msgid "Enable joystick" +msgstr "" + +#: src/options.cpp:2207 +msgid "If true, enable input from joystick." +msgstr "" + +#: src/options.cpp:2211 +msgid "Hide mouse cursor" +msgstr "" + +#: src/options.cpp:2212 +msgid "" +"Show: cursor is always shown. Hide: cursor is hidden. HideKB: cursor is " +"hidden on keyboard input and unhidden on mouse movement." +msgstr "" + +#. ~ show mouse cursor +#: src/options.cpp:2214 +msgid "Show" +msgstr "" + +#. ~ hide mouse cursor when keyboard is used +#: src/options.cpp:2218 +msgid "HideKB" +msgstr "" + +#: src/options.cpp:2222 +msgid "Edge scrolling" +msgstr "" + +#: src/options.cpp:2223 +msgid "Edge scrolling with the mouse." +msgstr "" + +#: src/options.cpp:2227 +msgid "Fast" +msgstr "" + +#: src/options.cpp:2240 +msgid "Animation options" +msgstr "" + +#: src/options.cpp:2241 +msgid "Options regarding animations." +msgstr "" + +#: src/options.cpp:2243 +msgid "Animations" +msgstr "" + +#: src/options.cpp:2244 +msgid "If true, will display enabled animations." +msgstr "" + +#: src/options.cpp:2248 +msgid "Rain animation" +msgstr "" + +#: src/options.cpp:2249 +msgid "If true, will display weather animations." +msgstr "" + +#: src/options.cpp:2255 +msgid "Projectile animation" +msgstr "" + +#: src/options.cpp:2256 +msgid "" +"If true, will display animations for projectiles like bullets, arrows, and " +"thrown items." +msgstr "" + +#: src/options.cpp:2262 +msgid "SCT animation" +msgstr "" + +#: src/options.cpp:2263 +msgid "If true, will display scrolling combat text animations." +msgstr "" + +#: src/options.cpp:2269 +msgid "SCT with Unicode font" +msgstr "" + +#: src/options.cpp:2270 +msgid "If true, will display scrolling combat text with Unicode font." +msgstr "" + +#: src/options.cpp:2276 +msgid "Animation delay" +msgstr "" + +#: src/options.cpp:2277 +msgid "The amount of time to pause between animation frames in ms." +msgstr "" + +#: src/options.cpp:2283 +msgid "Blinking effects speed" +msgstr "" + +#: src/options.cpp:2284 +msgid "The speed of every blinking effects in ms." +msgstr "" + +#: src/options.cpp:2288 +msgid "Force redraw" +msgstr "" + +#: src/options.cpp:2289 +msgid "If true, forces the game to redraw at least once per turn." +msgstr "" + +#: src/options.cpp:2296 +msgid "ASCII graphic options" +msgstr "" + +#: src/options.cpp:2297 +msgid "Options regarding ASCII graphic." +msgstr "" + +#: src/options.cpp:2300 +msgid "Enable ASCII art on the title screen" +msgstr "" + +#: src/options.cpp:2301 +msgid "" +"If true, shows an ASCII graphic on the title screen. If false, shows a " +"text-only title screen." +msgstr "" + +#: src/options.cpp:2305 +msgid "Use seasonal title screen" +msgstr "" + +#: src/options.cpp:2306 +msgid "If true, the title screen will use the art appropriate for the season." +msgstr "" + +#: src/options.cpp:2312 +msgid "Alternative title screen frequency" +msgstr "" + +#: src/options.cpp:2313 +msgid "Set the probability of the alternate title screen appearing." +msgstr "" + +#: src/options.cpp:2321 +msgid "Terminal display options" +msgstr "" + +#: src/options.cpp:2322 +msgid "Options regarding terminal display." +msgstr "" + +#: src/options.cpp:2324 +msgid "Terminal width" +msgstr "" + +#: src/options.cpp:2325 +msgid "Set the size of the terminal along the X axis." +msgstr "" + +#: src/options.cpp:2329 +msgid "Terminal height" +msgstr "" + +#: src/options.cpp:2330 +msgid "Set the size of the terminal along the Y axis." +msgstr "" + +#: src/options.cpp:2338 +msgid "Font settings" +msgstr "" + +#: src/options.cpp:2339 +msgid "" +"Font display settings. To change font type or source file, edit fonts.json " +"in config directory." +msgstr "" + +#: src/options.cpp:2341 +msgid "Font blending" +msgstr "" + +#: src/options.cpp:2342 +msgid "If true, vector fonts may look better." +msgstr "" + +#: src/options.cpp:2346 +msgid "Font width" +msgstr "" + +#: src/options.cpp:2347 +msgid "Set the font width. Requires restart." +msgstr "" + +#: src/options.cpp:2351 +msgid "Font height" +msgstr "" + +#: src/options.cpp:2352 +msgid "Set the font height. Requires restart." +msgstr "" + +#: src/options.cpp:2356 +msgid "Font size" +msgstr "" + +#: src/options.cpp:2357 +msgid "Set the font size. Requires restart." +msgstr "" + +#: src/options.cpp:2361 +msgid "Map font width" +msgstr "" + +#: src/options.cpp:2362 +msgid "Set the map font width. Requires restart." +msgstr "" + +#: src/options.cpp:2366 +msgid "Map font height" +msgstr "" + +#: src/options.cpp:2367 +msgid "Set the map font height. Requires restart." +msgstr "" + +#: src/options.cpp:2371 +msgid "Map font size" +msgstr "" + +#: src/options.cpp:2372 +msgid "Set the map font size. Requires restart." +msgstr "" + +#: src/options.cpp:2376 +msgid "Overmap font width" +msgstr "" + +#: src/options.cpp:2377 +msgid "Set the overmap font width. Requires restart." +msgstr "" + +#: src/options.cpp:2381 +msgid "Overmap font height" +msgstr "" + +#: src/options.cpp:2382 +msgid "Set the overmap font height. Requires restart." +msgstr "" + +#: src/options.cpp:2386 +msgid "Overmap font size" +msgstr "" + +#: src/options.cpp:2387 +msgid "Set the overmap font size. Requires restart." +msgstr "" + +#: src/options.cpp:2391 +msgid "SDL ASCII lines" +msgstr "" + +#: src/options.cpp:2392 +msgid "" +"If true, use SDL ASCII line drawing routine instead of Unicode Line Drawing " +"characters. Use this option when your selected font doesn't contain " +"necessary glyphs." +msgstr "" + +#: src/options.cpp:2401 +msgid "Enable ASCII art in item and monster descriptions" +msgstr "" + +#: src/options.cpp:2402 +msgid "" +"If true, item and monster description will show a picture of the object in " +"ASCII art when available." +msgstr "" + +#: src/options.cpp:2408 +msgid "Tileset options" +msgstr "" + +#: src/options.cpp:2409 +msgid "Options regarding tileset." +msgstr "" + +#: src/options.cpp:2411 +msgid "Use tiles" +msgstr "" + +#: src/options.cpp:2412 +msgid "If true, replaces some TTF rendered text with tiles." +msgstr "" + +#: src/options.cpp:2416 +msgid "Choose tileset" +msgstr "" + +#: src/options.cpp:2417 +msgid "Choose the tileset you want to use." +msgstr "" + +#: src/options.cpp:2421 +msgid "Use separate tileset for far" +msgstr "" + +#: src/options.cpp:2422 +msgid "If true, when very zoomed out you will use a separate tileset." +msgstr "" + +#: src/options.cpp:2426 +msgid "Choose distant tileset" +msgstr "" + +#: src/options.cpp:2427 +msgid "Choose the tileset you want to use for far zoom." +msgstr "" + +#: src/options.cpp:2431 +msgid "Zoom Threshold" +msgstr "" + +#: src/options.cpp:2432 +msgid "Choose when you should swap tileset (lower is more zoomed out)." +msgstr "" + +#: src/options.cpp:2441 +msgid "Use tiles to display overmap" +msgstr "" + +#: src/options.cpp:2442 +msgid "" +"If true, replaces some TTF-rendered text with tiles for overmap display." +msgstr "" + +#: src/options.cpp:2457 +msgid "Choose overmap tileset" +msgstr "" + +#: src/options.cpp:2458 +msgid "Choose the overmap tileset you want to use." +msgstr "" + +#: src/options.cpp:2467 +msgid "Color overlay options" +msgstr "" + +#: src/options.cpp:2468 +msgid "Options regarding color overlay." +msgstr "" + +#: src/options.cpp:2470 +msgid "Night vision color overlay" +msgstr "" + +#: src/options.cpp:2471 +msgid "" +"If true, toggle the color overlay from night vision goggles and other " +"similar tools." +msgstr "" + +#: src/options.cpp:2475 +msgid "Memory map overlay preset" +msgstr "" + +#: src/options.cpp:2476 +msgid "" +"Specify the overlay in which the memory map is drawn. Requires restart. " +"For custom overlay, define RGB values for dark and bright colors as well as " +"gamma." +msgstr "" + +#: src/options.cpp:2477 +msgid "Darkened" +msgstr "" + +#: src/options.cpp:2478 +msgid "Sepia" +msgstr "" + +#: src/options.cpp:2479 +msgid "Sepia Dark" +msgstr "" + +#: src/options.cpp:2480 +msgid "Blue Dark" +msgstr "" + +#: src/options.cpp:2485 +msgid "Custom dark color RGB overlay - RED" +msgstr "" + +#: src/options.cpp:2486 +msgid "Specify RGB value for color RED for dark color overlay." +msgstr "" + +#: src/options.cpp:2492 +msgid "Custom dark color RGB overlay - GREEN" +msgstr "" + +#: src/options.cpp:2493 +msgid "Specify RGB value for color GREEN for dark color overlay." +msgstr "" + +#: src/options.cpp:2498 +msgid "Custom dark color RGB overlay - BLUE" +msgstr "" + +#: src/options.cpp:2499 +msgid "Specify RGB value for color BLUE for dark color overlay." +msgstr "" + +#: src/options.cpp:2505 +msgid "Custom bright color RGB overlay - RED" +msgstr "" + +#: src/options.cpp:2506 +msgid "Specify RGB value for color RED for bright color overlay." +msgstr "" + +#: src/options.cpp:2512 +msgid "Custom bright color RGB overlay - GREEN" +msgstr "" + +#: src/options.cpp:2513 +msgid "Specify RGB value for color GREEN for bright color overlay." +msgstr "" + +#: src/options.cpp:2519 +msgid "Custom bright color RGB overlay - BLUE" +msgstr "" + +#: src/options.cpp:2520 +msgid "Specify RGB value for color BLUE for bright color overlay." +msgstr "" + +#: src/options.cpp:2525 +msgid "Custom gamma for overlay" +msgstr "" + +#: src/options.cpp:2526 +msgid "Specify gamma value for overlay." +msgstr "" + +#: src/options.cpp:2533 +msgid "Pixel minimap options" +msgstr "" + +#: src/options.cpp:2534 +msgid "Options regarding pixel minimap." +msgstr "" + +#: src/options.cpp:2536 +msgid "Pixel minimap" +msgstr "" + +#: src/options.cpp:2537 +msgid "" +"If true, shows the pixel-detail minimap in game after the save is loaded. " +"Use the 'Toggle Pixel Minimap' action key to change its visibility during " +"gameplay." +msgstr "" + +#: src/options.cpp:2541 +msgid "Pixel minimap drawing mode" +msgstr "" + +#: src/options.cpp:2542 +msgid "Specified the mode in which the minimap drawn." +msgstr "" + +#: src/options.cpp:2543 +msgid "Solid" +msgstr "" + +#: src/options.cpp:2544 +msgid "Squares" +msgstr "" + +#: src/options.cpp:2545 +msgid "Dots" +msgstr "" + +#: src/options.cpp:2551 +msgid "Pixel minimap brightness" +msgstr "" + +#: src/options.cpp:2552 +msgid "Overall brightness of pixel-detail minimap." +msgstr "" + +#: src/options.cpp:2558 +msgid "Pixel minimap height" +msgstr "" + +#: src/options.cpp:2559 +msgid "" +"Height of pixel-detail minimap, measured in terminal rows. Set to 0 for " +"default spacing." +msgstr "" + +#: src/options.cpp:2565 +msgid "Scale pixel minimap" +msgstr "" + +#: src/options.cpp:2566 +msgid "" +"If true, scale pixel minimap to fit its surroundings. May produce crappy " +"results, especially in modes other than \"Solid\"." +msgstr "" + +#: src/options.cpp:2572 +msgid "Maintain pixel minimap aspect ratio" +msgstr "" + +#: src/options.cpp:2573 +msgid "" +"If true, preserves the square shape of tiles shown on the pixel minimap." +msgstr "" + +#: src/options.cpp:2580 +msgid "Creature beacon size" +msgstr "" + +#: src/options.cpp:2581 +msgid "Controls how big the creature beacons are. Value is in minimap tiles." +msgstr "" + +#: src/options.cpp:2587 +msgid "Hostile creature beacon blink speed" +msgstr "" + +#: src/options.cpp:2588 +msgid "" +"Controls how fast the hostile creature beacons blink on the pixel minimap. " +"Value is multiplied by 200ms. 0 = disabled." +msgstr "" + +#: src/options.cpp:2594 +msgid "Background color" +msgstr "" + +#: src/options.cpp:2595 +msgid "" +"What color the minimap background should be. Either based on color theme or" +" (0,0,0) black." +msgstr "" + +#: src/options.cpp:2597 +msgid "Theme" +msgstr "" + +#: src/options.cpp:2598 +msgid "Black" +msgstr "" + +#: src/options.cpp:2608 +msgid "Graphical display options" +msgstr "" + +#: src/options.cpp:2609 +msgid "Options regarding graphical display." +msgstr "" + +#: src/options.cpp:2613 +msgid "Display" +msgstr "" + +#: src/options.cpp:2614 +msgid "" +"Sets which video display will be used to show the game. Requires restart." +msgstr "" + +#: src/options.cpp:2620 src/options.cpp:2622 +msgid "Fullscreen" +msgstr "" + +#: src/options.cpp:2621 +msgid "Starts Cataclysm in one of the fullscreen modes. Requires restart." +msgstr "" + +#: src/options.cpp:2622 +msgid "Maximized" +msgstr "" + +#: src/options.cpp:2622 +msgid "Windowed borderless" +msgstr "" + +#: src/options.cpp:2635 src/options.cpp:2649 +msgid "Renderer" +msgstr "" + +#: src/options.cpp:2636 src/options.cpp:2650 +msgid "Set which renderer to use. Requires restart." +msgstr "" + +#: src/options.cpp:2655 +msgid "Software rendering" +msgstr "" + +#: src/options.cpp:2656 +msgid "" +"Use software renderer instead of graphics card acceleration. Requires " +"restart." +msgstr "" + +#: src/options.cpp:2664 +msgid "Allow render batching" +msgstr "" + +#: src/options.cpp:2665 +msgid "" +"If true, use render batching for 2D render API to make it more efficient. " +"Requires restart." +msgstr "" + +#: src/options.cpp:2669 +msgid "Software framebuffer acceleration" +msgstr "" + +#: src/options.cpp:2670 +msgid "" +"If true, use hardware acceleration for the framebuffer when using software " +"rendering. Requires restart." +msgstr "" + +#: src/options.cpp:2680 +msgid "Use color modulated textures" +msgstr "" + +#: src/options.cpp:2681 +msgid "" +"If true, tries to use color modulated textures to speed-up ASCII drawing. " +"Requires restart." +msgstr "" + +#: src/options.cpp:2685 +msgid "Scaling mode" +msgstr "" + +#: src/options.cpp:2686 +msgid "" +"Sets the scaling mode, 'none' (default) displays at the game's native " +"resolution, 'nearest' uses low-quality but fast scaling, and 'linear' " +"provides high-quality scaling." +msgstr "" + +#. ~ Do not scale the game image to the window size. +#: src/options.cpp:2688 +msgid "No scaling" +msgstr "" + +#. ~ An algorithm for image scaling. +#: src/options.cpp:2690 +msgid "Nearest neighbor" +msgstr "" + +#. ~ An algorithm for image scaling. +#: src/options.cpp:2692 +msgid "Linear filtering" +msgstr "" + +#: src/options.cpp:2697 +msgid "Scaling factor" +msgstr "" + +#: src/options.cpp:2698 +msgid "Factor by which to scale the display. Requires restart." +msgstr "" + +#: src/options.cpp:2699 +msgid "1x" +msgstr "" + +#: src/options.cpp:2700 +msgid "2x" +msgstr "" + +#: src/options.cpp:2701 +msgid "4x" +msgstr "" + +#: src/options.cpp:2715 +msgid "World end handling" +msgstr "" + +#: src/options.cpp:2716 +msgid "Handling of game world when last character dies." +msgstr "" + +#: src/options.cpp:2718 +msgid "Keep" +msgstr "" + +#: src/options.cpp:2718 +msgid "Query" +msgstr "" + +#: src/options.cpp:2724 +msgid "Game world options" +msgstr "" + +#: src/options.cpp:2725 +msgid "Options regarding game world." +msgstr "" + +#: src/options.cpp:2727 +msgid "Size of cities" +msgstr "" + +#: src/options.cpp:2728 +msgid "" +"A number determining how large cities are. A higher number means larger " +"cities. 0 disables cities, roads and any scenario requiring a city start." +msgstr "" + +#: src/options.cpp:2732 +msgid "City spacing" +msgstr "" + +#: src/options.cpp:2733 +msgid "" +"A number determining how far apart cities are. A higher number means cities" +" are further apart. Warning, small numbers lead to very slow mapgen." +msgstr "" + +#: src/options.cpp:2737 +msgid "Spawn rate scaling factor" +msgstr "" + +#: src/options.cpp:2738 +msgid "" +"A scaling factor that determines density of monster spawns. A higher number" +" means more monsters." +msgstr "" + +#: src/options.cpp:2742 +msgid "Item spawn scaling factor" +msgstr "" + +#: src/options.cpp:2743 +msgid "" +"A scaling factor that determines density of item spawns. A higher number " +"means more items." +msgstr "" + +#: src/options.cpp:2747 +msgid "Random NPC spawn time" +msgstr "" + +#: src/options.cpp:2748 +msgid "" +"Baseline average number of days between random NPC spawns. Average duration" +" goes up with the number of NPCs already spawned. A higher number means " +"fewer NPCs. Set to 0 days to disable random NPCs." +msgstr "" + +#: src/options.cpp:2753 +msgid "Monster evolution slowdown" +msgstr "" + +#: src/options.cpp:2754 +msgid "" +"A scaling factor that determines the time between monster upgrades. A " +"higher number means slower evolution. Set to 0.00 to turn off monster " +"upgrades." +msgstr "" + +#: src/options.cpp:2761 +msgid "Monster properties options" +msgstr "" + +#: src/options.cpp:2762 +msgid "Options regarding monster properties." +msgstr "" + +#: src/options.cpp:2764 +msgid "Monster speed" +msgstr "" + +#: src/options.cpp:2765 +msgid "" +"Determines the movement rate of monsters. A higher value increases monster " +"speed and a lower reduces it. Requires world reset." +msgstr "" + +#: src/options.cpp:2769 +msgid "Monster resilience" +msgstr "" + +#: src/options.cpp:2770 +msgid "" +"Determines how much damage monsters can take. A higher value makes monsters" +" more resilient and a lower makes them more flimsy. Requires world reset." +msgstr "" + +#: src/options.cpp:2777 +msgid "Default region type" +msgstr "" + +#: src/options.cpp:2778 +msgid "(WIP feature) Determines terrain, shops, plants, and more." +msgstr "" + +#: src/options.cpp:2784 +msgid "World time options" +msgstr "" + +#: src/options.cpp:2785 +msgid "Options regarding the passage of time in the world." +msgstr "" + +#: src/options.cpp:2787 +msgid "Season length" +msgstr "" + +#: src/options.cpp:2788 +msgid "" +"Season length, in days. Warning: Very little other than the duration of " +"seasons scales with this value, so adjusting it may cause nonsensical " +"results." +msgstr "" + +#: src/options.cpp:2792 +msgid "Construction scaling" +msgstr "" + +#: src/options.cpp:2793 +msgid "" +"Sets the time of construction in percents. '50' is two times faster than " +"default, '200' is two times longer. '0' automatically scales construction " +"time to match the world's season length." +msgstr "" + +#: src/options.cpp:2797 +msgid "Eternal season" +msgstr "" + +#: src/options.cpp:2798 +msgid "If true, keep the initial season for ever." +msgstr "" + +#: src/options.cpp:2802 +msgid "Day/night cycle" +msgstr "" + +#: src/options.cpp:2803 +msgid "" +"Day/night cycle settings. 'Normal' sets a normal cycle. 'Eternal Day' sets" +" eternal day. 'Eternal Night' sets eternal night." +msgstr "" + +#: src/options.cpp:2805 +msgid "Eternal Day" +msgstr "" + +#: src/options.cpp:2806 +msgid "Eternal Night" +msgstr "" + +#: src/options.cpp:2813 +msgid "Misc options" +msgstr "" + +#: src/options.cpp:2816 +msgid "Wandering hordes" +msgstr "" + +#: src/options.cpp:2817 +msgid "" +"If true, emulates zombie hordes. Zombies can group together into hordes, " +"which can wander around cities and will sometimes move towards noise. Note:" +" the current implementation does not properly respect obstacles, so hordes " +"can appear to walk through walls under some circumstances. Must reset world" +" directory after changing for it to take effect." +msgstr "" + +#: src/options.cpp:2821 +msgid "Surrounded start" +msgstr "" + +#: src/options.cpp:2822 +msgid "" +"If true, spawn zombies at shelters. Makes the starting game a lot harder." +msgstr "" + +#: src/options.cpp:2829 +msgid "Mutations by radiation" +msgstr "" + +#: src/options.cpp:2830 +msgid "If true, radiation causes the player to mutate." +msgstr "" + +#: src/options.cpp:2836 +msgid "Character point pools" +msgstr "" + +#: src/options.cpp:2837 +msgid "Allowed point pools for character generation." +msgstr "" + +#: src/options.cpp:2838 +msgid "Legacy Multipool" +msgstr "" + +#: src/options.cpp:2844 +msgid "Meta Progression" +msgstr "" + +#: src/options.cpp:2845 +msgid "" +"Will you need to complete certain achievements to enable certain scenarios " +"and professions? Achievements of saved characters from any world will be " +"checked. Disabling this will spoil factions and situations you may " +"otherwise stumble upon naturally while playing. Some scenarios are " +"frustrating for the uninitiated, and some professions skip portions of the " +"game's content. If new to the game, meta progression will help you be " +"introduced to mechanics at a reasonable pace." +msgstr "" + +#: src/options.cpp:2862 +msgid "Distance initial visibility" +msgstr "" + +#: src/options.cpp:2863 +msgid "Determines the scope, which is known in the beginning of the game." +msgstr "" + +#: src/options.cpp:2870 +msgid "Character generation points options" +msgstr "" + +#: src/options.cpp:2871 +msgid "Options regarding character generation points." +msgstr "" + +#: src/options.cpp:2873 +msgid "Initial stat points" +msgstr "" + +#: src/options.cpp:2874 +msgid "Initial points available to spend on stats on character generation." +msgstr "" + +#: src/options.cpp:2878 +msgid "Initial trait points" +msgstr "" + +#: src/options.cpp:2879 +msgid "Initial points available to spend on traits on character generation." +msgstr "" + +#: src/options.cpp:2883 +msgid "Initial skill points" +msgstr "" + +#: src/options.cpp:2884 +msgid "Initial points available to spend on skills on character generation." +msgstr "" + +#: src/options.cpp:2888 +msgid "Maximum trait points" +msgstr "" + +#: src/options.cpp:2889 +msgid "Maximum trait points available for character generation." +msgstr "" + +#: src/options.cpp:2896 +msgid "Show values for character creation" +msgstr "" + +#: src/options.cpp:2897 +msgid "" +"In character creation will show the underlying value that is used to " +"determine difficulty." +msgstr "" + +#: src/options.cpp:2903 +msgid "Skill training speed" +msgstr "" + +#: src/options.cpp:2904 +msgid "" +"Scales experience gained from practicing skills and reading books. 0.5 is " +"half as fast as default, 2.0 is twice as fast, 0.0 disables skill training " +"except for NPC training." +msgstr "" + +#: src/options.cpp:2910 +msgid "Proficiency training speed" +msgstr "" + +#: src/options.cpp:2911 +msgid "" +"Scales experience gained from practicing proficiencies. 0.5 is half as fast" +" as default, 2.0 is twice as fast, 0.0 disables proficiency training except " +"for NPC training." +msgstr "" + +#: src/options.cpp:2917 +msgid "Vertical range of 3D field of vision" +msgstr "" + +#: src/options.cpp:2919 +msgid "" +"How many levels up and down the 3D field of vision reaches. (This many " +"levels up, this many levels down.) 3D vision of the full height of the " +"world can slow the game down a lot. Seeing fewer Z-levels is faster. " +"Setting this to 0 disables vertical vision. In tiles mode this also affects" +" how many levels up and down are drawn on screen, and setting this to 0 " +"displays only one level below with colored blocks instead." +msgstr "" + +#: src/options.cpp:2928 +msgid "Occlusion options" +msgstr "" + +#: src/options.cpp:2929 +msgid "Options regarding occlusion." +msgstr "" + +#: src/options.cpp:2931 +msgid "Handle occlusion by high sprites" +msgstr "" + +#: src/options.cpp:2932 +msgid "" +"Draw walls normal (Off), retracted/transparent (On), or automatically " +"retracting/transparent near player (Auto)." +msgstr "" + +#: src/options.cpp:2938 +msgid "Prevent occlusion via transparency" +msgstr "" + +#: src/options.cpp:2939 +msgid "Prevent occlusion by using semi-transparent sprites." +msgstr "" + +#: src/options.cpp:2943 +msgid "Prevent occlusion via retraction" +msgstr "" + +#: src/options.cpp:2944 +msgid "Prevent occlusion by retracting high sprites." +msgstr "" + +#: src/options.cpp:2949 +msgid "Minimum distance for auto occlusion handling" +msgstr "" + +#: src/options.cpp:2950 +msgid "" +"Minimum distance for auto occlusion handling. Values above zero overwrite " +"tileset settings." +msgstr "" + +#: src/options.cpp:2955 +msgid "Maximum distance for auto occlusion handling" +msgstr "" + +#: src/options.cpp:2956 +msgid "" +"Maximum distance for auto occlusion handling. Values above zero overwrite " +"tileset settings." +msgstr "" + +#: src/options.cpp:2963 +msgid "Skip verification step during loading" +msgstr "" + +#: src/options.cpp:2964 +msgid "" +"If enabled, this skips the JSON verification step during loading. This may " +"give a faster loading time, but risks JSON errors not being caught until " +"runtime." +msgstr "" + +#: src/options.cpp:2980 +msgid "Quicksave on app lose focus" +msgstr "" + +#: src/options.cpp:2981 +msgid "" +"If true, quicksave whenever the app loses focus (screen locked, app moved " +"into background etc.) WARNING: Experimental. This may result in corrupt " +"save games." +msgstr "" + +#: src/options.cpp:2988 +msgid "Android keyboard options" +msgstr "" + +#: src/options.cpp:2989 +msgid "Options regarding Android keyboard." +msgstr "" + +#: src/options.cpp:2991 +msgid "Trap Back button" +msgstr "" + +#: src/options.cpp:2992 +msgid "" +"If true, the back button will NOT back out of the app and will be passed to " +"the application as SDL_SCANCODE_AC_BACK. Requires restart." +msgstr "" + +#: src/options.cpp:2997 +msgid "Use native Android UI menus" +msgstr "" + +#: src/options.cpp:2998 +msgid "" +"If true, native Android dialogs are used for some in-game menus, such as " +"popup messages and yes/no dialogs." +msgstr "" + +#: src/options.cpp:3003 +msgid "Auto-manage virtual keyboard" +msgstr "" + +#: src/options.cpp:3004 +msgid "" +"If true, automatically show/hide the virtual keyboard when necessary based " +"on context. If false, virtual keyboard must be toggled manually." +msgstr "" + +#: src/options.cpp:3009 +msgid "Virtual keyboard screen scale" +msgstr "" + +#: src/options.cpp:3010 +msgid "" +"If true, when the virtual keyboard is visible, scale the screen to prevent " +"overlapping. Useful for text entry so you can see what you're typing." +msgstr "" + +#: src/options.cpp:3017 +msgid "Vibration duration" +msgstr "" + +#: src/options.cpp:3018 +msgid "" +"If non-zero, vibrate the device for this long on input, in milliseconds. " +"Ignored if hardware keyboard connected." +msgstr "" + +#: src/options.cpp:3025 +msgid "Android joystick options" +msgstr "" + +#: src/options.cpp:3026 +msgid "Options regarding Android joystick." +msgstr "" + +#: src/options.cpp:3028 +msgid "Show virtual joystick" +msgstr "" + +#: src/options.cpp:3029 +msgid "" +"If true, show the virtual joystick when touching and holding the screen. " +"Gives a visual indicator of deadzone and stick deflection." +msgstr "" + +#: src/options.cpp:3033 +msgid "Virtual joystick opacity" +msgstr "" + +#: src/options.cpp:3034 +msgid "The opacity of the on-screen virtual joystick, as a percentage." +msgstr "" + +#: src/options.cpp:3038 +msgid "Virtual joystick deadzone size" +msgstr "" + +#: src/options.cpp:3039 +msgid "" +"While using the virtual joystick, deflecting the stick beyond this distance " +"will trigger directional input. Specified as a percentage of longest screen" +" edge." +msgstr "" + +#: src/options.cpp:3043 +msgid "Virtual joystick size" +msgstr "" + +#: src/options.cpp:3044 +msgid "" +"While using the virtual joystick, deflecting the stick by this much will " +"repeat input at the deflected rate (see below). Specified as a percentage " +"of longest screen edge." +msgstr "" + +#: src/options.cpp:3049 +msgid "Virtual joystick follows finger" +msgstr "" + +#: src/options.cpp:3050 +msgid "" +"If true, the virtual joystick will follow when sliding beyond its range." +msgstr "" + +#: src/options.cpp:3055 +msgid "Virtual joystick repeat rate (centered)" +msgstr "" + +#: src/options.cpp:3056 +msgid "" +"When the virtual joystick is centered, how fast should input events repeat, " +"in milliseconds." +msgstr "" + +#: src/options.cpp:3061 +msgid "Virtual joystick repeat rate (deflected)" +msgstr "" + +#: src/options.cpp:3062 +msgid "" +"When the virtual joystick is fully deflected, how fast should input events " +"repeat, in milliseconds." +msgstr "" + +#: src/options.cpp:3067 +msgid "Virtual joystick repeat rate sensitivity" +msgstr "" + +#: src/options.cpp:3068 +msgid "" +"As the virtual joystick moves from centered to fully deflected, this value " +"is an exponent that controls the blend between the two repeat rates defined " +"above. 1.0 = linear." +msgstr "" + +#: src/options.cpp:3072 +msgid "Input repeat delay" +msgstr "" + +#: src/options.cpp:3073 +msgid "" +"While touching the screen, wait this long before showing the virtual " +"joystick and repeating input, in milliseconds. Also used to determine " +"tap/double-tap detection, flick detection and toggling quick shortcuts." +msgstr "" + +#: src/options.cpp:3077 +msgid "Virtual joystick hides shortcuts" +msgstr "" + +#: src/options.cpp:3078 +msgid "" +"If true, hides on-screen keyboard shortcuts while using the virtual " +"joystick. Helps keep the view uncluttered while traveling long distances " +"and navigating menus." +msgstr "" + +#: src/options.cpp:3086 src/options.cpp:3160 +msgid "Android shortcut options" +msgstr "" + +#: src/options.cpp:3087 +msgid "Options regarding Android shortcut." +msgstr "" + +#: src/options.cpp:3089 +msgid "Default gameplay shortcuts" +msgstr "" + +#: src/options.cpp:3090 +msgid "" +"The default set of gameplay shortcuts to show. Used on starting a new game " +"and whenever all gameplay shortcuts are removed." +msgstr "" + +#: src/options.cpp:3095 +msgid "Add shortcuts for action menu selections" +msgstr "" + +#: src/options.cpp:3096 +msgid "" +"If true, automatically add a shortcut for actions selected via the in-game " +"action menu." +msgstr "" + +#: src/options.cpp:3101 +msgid "Add shortcuts for inventory selections" +msgstr "" + +#: src/options.cpp:3102 +msgid "" +"If true, automatically add a shortcut for items selected via the inventory." +msgstr "" + +#: src/options.cpp:3110 +msgid "Android gestures options" +msgstr "" + +#: src/options.cpp:3111 +msgid "Options regarding Android gestures." +msgstr "" + +#: src/options.cpp:3113 +msgid "Tap key (in-game)" +msgstr "" + +#: src/options.cpp:3114 +msgid "The key to press when tapping during gameplay." +msgstr "" + +#: src/options.cpp:3118 +msgid "Two-finger tap key (in-game)" +msgstr "" + +#: src/options.cpp:3119 +msgid "The key to press when tapping with two fingers during gameplay." +msgstr "" + +#: src/options.cpp:3123 +msgid "Two-finger swipe up key (in-game)" +msgstr "" + +#: src/options.cpp:3124 +msgid "The key to press when swiping up with two fingers during gameplay." +msgstr "" + +#: src/options.cpp:3129 +msgid "Two-finger swipe down key (in-game)" +msgstr "" + +#: src/options.cpp:3130 +msgid "The key to press when swiping down with two fingers during gameplay." +msgstr "" + +#: src/options.cpp:3135 +msgid "Two-finger swipe left key (in-game)" +msgstr "" + +#: src/options.cpp:3136 +msgid "The key to press when swiping left with two fingers during gameplay." +msgstr "" + +#: src/options.cpp:3141 +msgid "Two-finger swipe right key (in-game)" +msgstr "" + +#: src/options.cpp:3142 +msgid "The key to press when swiping right with two fingers during gameplay." +msgstr "" + +#: src/options.cpp:3146 +msgid "Pinch in key (in-game)" +msgstr "" + +#: src/options.cpp:3147 +msgid "The key to press when pinching in during gameplay." +msgstr "" + +#: src/options.cpp:3151 +msgid "Pinch out key (in-game)" +msgstr "" + +#: src/options.cpp:3152 +msgid "The key to press when pinching out during gameplay." +msgstr "" + +#: src/options.cpp:3161 +msgid "Options regarding in-game shortcut." +msgstr "" + +#: src/options.cpp:3164 +msgid "Auto-manage contextual gameplay shortcuts" +msgstr "" + +#: src/options.cpp:3165 +msgid "" +"If true, contextual in-game shortcuts are added and removed automatically as" +" needed: examine, close, butcher, move up/down, control vehicle, pickup, " +"toggle enemy + safe mode, sleep." +msgstr "" + +#: src/options.cpp:3170 +msgid "Move contextual gameplay shortcuts to front" +msgstr "" + +#: src/options.cpp:3171 +msgid "" +"If the option above is enabled, specifies whether contextual in-game " +"shortcuts will be added to the front or back of the shortcuts list. If " +"true, makes them easier to reach. If false, reduces shuffling of shortcut " +"positions." +msgstr "" + +#: src/options.cpp:3175 +msgid "Move used shortcuts to front" +msgstr "" + +#: src/options.cpp:3176 +msgid "" +"If true, using an existing shortcut will always move it to the front of the " +"shortcuts list. If false, only shortcuts typed via keyboard will move to " +"the front." +msgstr "" + +#: src/options.cpp:3181 +msgid "Separate shortcuts for No Auto Pickup zones" +msgstr "" + +#: src/options.cpp:3182 +msgid "" +"If true, separate gameplay shortcuts will be used within No Auto Pickup " +"zones. Useful for keeping home base actions separate from exploring " +"actions." +msgstr "" + +#: src/options.cpp:3187 +msgid "Turns to remove unused gameplay shortcuts" +msgstr "" + +#: src/options.cpp:3188 +msgid "" +"If non-zero, unused gameplay shortcuts will be removed after this many turns" +" (as in discrete player actions, not world calendar turns)." +msgstr "" + +#: src/options.cpp:3192 +msgid "Shortcuts persistence" +msgstr "" + +#: src/options.cpp:3193 +msgid "" +"If true, shortcuts are saved/restored with each save game. If false, " +"shortcuts reset between sessions." +msgstr "" + +#: src/options.cpp:3201 +msgid "Shortcut screen options" +msgstr "" + +#: src/options.cpp:3202 +msgid "Options regarding shortcut screen." +msgstr "" + +#: src/options.cpp:3204 +msgid "Shortcuts position" +msgstr "" + +#: src/options.cpp:3205 +msgid "" +"Switch between shortcuts on the left or on the right side of the screen." +msgstr "" + +#: src/options.cpp:3210 +msgid "Shortcuts screen percentage" +msgstr "" + +#: src/options.cpp:3211 +msgid "" +"How much of the screen can shortcuts occupy, as a percentage of total screen" +" width." +msgstr "" + +#: src/options.cpp:3215 +msgid "Shortcuts overlap screen" +msgstr "" + +#: src/options.cpp:3216 +msgid "" +"If true, shortcuts will be drawn transparently overlapping the game screen." +" If false, the game screen size will be reduced to fit the shortcuts below." +msgstr "" + +#: src/options.cpp:3220 +msgid "Shortcut opacity (background)" +msgstr "" + +#: src/options.cpp:3221 +msgid "" +"The background opacity of on-screen keyboard shortcuts, as a percentage." +msgstr "" + +#: src/options.cpp:3225 +msgid "Shortcut opacity (shadow)" +msgstr "" + +#: src/options.cpp:3226 +msgid "The shadow opacity of on-screen keyboard shortcuts, as a percentage." +msgstr "" + +#: src/options.cpp:3230 +msgid "Shortcut opacity (text)" +msgstr "" + +#: src/options.cpp:3231 +msgid "" +"The foreground opacity of on-screen keyboard shortcuts, as a percentage." +msgstr "" + +#: src/options.cpp:3235 +msgid "Shortcut color" +msgstr "" + +#: src/options.cpp:3236 +msgid "The color of on-screen keyboard shortcuts." +msgstr "" + +#: src/options.cpp:3240 +msgid "Shortcut border" +msgstr "" + +#: src/options.cpp:3241 +msgid "The border of each on-screen keyboard shortcut in pixels." +msgstr "" + +#: src/options.cpp:3245 +msgid "Shortcut width (min)" +msgstr "" + +#: src/options.cpp:3246 +msgid "" +"The minimum width of each on-screen keyboard shortcut in pixels. Only " +"relevant when lots of shortcuts are visible at once." +msgstr "" + +#: src/options.cpp:3250 +msgid "Shortcut width (max)" +msgstr "" + +#: src/options.cpp:3251 +msgid "The maximum width of each on-screen keyboard shortcut in pixels." +msgstr "" + +#: src/options.cpp:3255 +msgid "Shortcut height" +msgstr "" + +#: src/options.cpp:3256 +msgid "The height of each on-screen keyboard shortcut in pixels." +msgstr "" + +#: src/options.cpp:3299 +#, c-format +msgid "Loading the far tileset failed: %s" +msgstr "" + +#: src/options.cpp:3381 +#, c-format +msgid "The window will be %d pixel wide with the selected value." +msgid_plural "The window will be %d pixels wide with the selected value." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/options.cpp:3390 +#, c-format +msgid "The window will be %d pixel tall with the selected value." +msgid_plural "The window will be %d pixels tall with the selected value." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/options.cpp:3676 +msgid "Current world" +msgstr "" + +#: src/options.cpp:3698 +msgid "Note: " +msgstr "" + +#: src/options.cpp:3700 +msgid "Some of these options may produce unexpected results if changed." +msgstr "" + +#: src/options.cpp:3740 +#, c-format +msgid "" +"Prerequisite for this option not met!\n" +"(%s)" +msgstr "" + +#: src/options.cpp:3774 +msgid "Invalid input: not a number" +msgstr "" + +#: src/options.cpp:3978 +msgid "" +"Please wait…\n" +"Applying option changes…" +msgstr "" + +#: src/options.cpp:4137 +msgid "options" +msgstr "" + +#: src/output.cpp:840 src/output.cpp:861 +#, c-format +msgctxt "query_yn" +msgid "%s (Case Sensitive)" +msgstr "" + +#: src/output.cpp:841 src/output.cpp:862 +#, c-format +msgctxt "query_yn" +msgid "%s" +msgstr "" + +#: src/output.cpp:1031 +msgid "Type part of an item's name to filter it." +msgstr "" + +#: src/output.cpp:1032 +msgid "Type part of an item's name to move nearby items to the bottom." +msgstr "" + +#: src/output.cpp:1033 +msgid "Type part of an item's name to move nearby items to the top." +msgstr "" + +#: src/output.cpp:1046 +msgid "category of item" +msgstr "" + +#: src/output.cpp:1046 +msgid "food" +msgstr "" + +#: src/output.cpp:1047 +msgid "material item is made of" +msgstr "" + +#: src/output.cpp:1047 +msgid "iron" +msgstr "" + +#: src/output.cpp:1048 +msgid "quality provided by tool" +msgstr "" + +#: src/output.cpp:1049 +msgid "notes written on item" +msgstr "" + +#: src/output.cpp:1049 +msgid "toolshelf" +msgstr "" + +#: src/output.cpp:1050 +msgid "hidden flags of an item" +msgstr "" + +#: src/output.cpp:1050 +msgid "freezerburn" +msgstr "" + +#: src/output.cpp:1051 +msgid "skill taught by books" +msgstr "" + +#: src/output.cpp:1052 +msgid "disassembled components" +msgstr "" + +#: src/output.cpp:1053 +msgid "covers body part" +msgstr "" + +#: src/output.cpp:1053 src/player_hardcoded_effects.cpp:1665 +msgid "hand" +msgstr "" + +#: src/output.cpp:1054 +msgid "items satisfying both conditions" +msgstr "" + +#: src/output.cpp:1054 +msgid "mre;sealed" +msgstr "" + +#: src/output.cpp:1058 +msgid "" +"The default is to search item names. Some single-character prefixes can be used with a colon : to search in other ways. Additional filters are separated by commas ,.\n" +"Example: back,flash,aid, ,band\n" +"\n" +msgstr "" + +#: src/output.cpp:1064 +msgid "" +"\n" +"Place [--] in front to include only matching items.\n" +"Example: steel,-chunk,--c:spare parts" +msgstr "" + +#: src/output.cpp:1086 +msgid "name of item" +msgstr "" + +#: src/output.cpp:2777 +msgid "unknown" +msgstr "" + +#: src/output.cpp:2799 +msgid "yellow" +msgstr "" + +#: src/output.cpp:2802 +msgid "black" +msgstr "" + +#: src/output.h:683 src/output.h:692 src/output.h:700 +msgid ", " +msgstr "" + +#: src/output.h:685 +msgid " and " +msgstr "" + +#: src/output.h:685 +msgid ", and " +msgstr "" + +#: src/output.h:689 src/output.h:698 +msgid " > " +msgstr "" + +#: src/output.h:1173 +#, c-format +msgid "$%.2f" +msgstr "" + +#: src/overmap.cpp:6815 src/skill.cpp:166 +msgid "invalid" +msgstr "" + +#: src/overmap.cpp:7609 +#, c-format +msgid "" +"This is automated emergency shelter beacon %d%d. Supplies, amenities and " +"shelter are stocked." +msgstr "" + +#: src/overmap.cpp:7613 +#, c-format +msgid "" +"This is FEMA camp %d%d. Supplies are limited, please bring supplemental " +"food, water, and bedding. This is FEMA camp %d%d. A designated long-term " +"emergency shelter." +msgstr "" + +#: src/overmap_ui.cpp:193 +msgid "Note preview" +msgstr "" + +#: src/overmap_ui.cpp:399 src/overmap_ui.cpp:1309 src/overmap_ui.cpp:2030 +msgid "Really delete note?" +msgstr "" + +#: src/overmap_ui.cpp:414 src/overmap_ui.cpp:2036 +msgid "Remove dangerous mark?" +msgstr "" + +#: src/overmap_ui.cpp:421 src/overmap_ui.cpp:2041 +msgid "Create a danger note." +msgstr "" + +#: src/overmap_ui.cpp:428 src/overmap_ui.cpp:2046 +#, c-format +msgid "Danger radius in overmap squares? (0-%d)" +msgstr "" + +#: src/overmap_ui.cpp:473 +#, c-format +msgid "" +"<%s> - center on note, <%s> - edit note, <%s> - mark as dangerous, <%s> - " +"delete note, <%s> - close window" +msgstr "" + +#: src/overmap_ui.cpp:482 +#, c-format +msgid "Map notes (%d)" +msgstr "" + +#: src/overmap_ui.cpp:506 +#, c-format +msgid "DANGEROUS AREA! (R=%d)" +msgstr "" + +#: src/overmap_ui.cpp:507 +msgid "IN DANGEROUS AREA!" +msgstr "" + +#: src/overmap_ui.cpp:509 +#, c-format +msgid "[%s] %s" +msgstr "" + +#: src/overmap_ui.cpp:512 +#, c-format +msgid "" +"LEVEL %i, %d'%d, %d'%d: %s (Distance: " +"%d) %s" +msgstr "" + +#: src/overmap_ui.cpp:517 +#, c-format +msgid "Distance: %d" +msgstr "" + +#: src/overmap_ui.cpp:871 src/sdltiles.cpp:1093 +msgid "DANGEROUS AREA!" +msgstr "" + +#: src/overmap_ui.cpp:918 +msgid "Zone:" +msgstr "" + +#: src/overmap_ui.cpp:1028 +msgid "You can only make out vague details of what's here." +msgstr "" + +#: src/overmap_ui.cpp:1031 +msgid "You can only make out outlines of what's here." +msgstr "" + +#: src/overmap_ui.cpp:1034 +msgid "You can make out some details of what's here." +msgstr "" + +#: src/overmap_ui.cpp:1037 +msgid "This is a bug!" +msgstr "" + +#: src/overmap_ui.cpp:1067 +msgid "# Weather unknown" +msgstr "" + +#: src/overmap_ui.cpp:1120 +msgid "Distance to current objective:" +msgstr "" + +#: src/overmap_ui.cpp:1129 +msgid "Above us" +msgstr "" + +#: src/overmap_ui.cpp:1131 +msgid "Below us" +msgstr "" + +#: src/overmap_ui.cpp:1145 +msgid "Use movement keys to pan." +msgstr "" + +#: src/overmap_ui.cpp:1148 +msgid "Press again to confirm." +msgstr "" + +#: src/overmap_ui.cpp:1229 +msgid "Add a note to the map." +msgstr "" + +#: src/overmap_ui.cpp:1231 +msgid "Edit an existing note." +msgstr "" + +#: src/overmap_ui.cpp:1236 +msgid "" +"For a custom GLYPH or COLOR follow the examples below. Default GLYPH and " +"COLOR looks like this: N" +msgstr "" + +#: src/overmap_ui.cpp:1240 +msgid "Color codes: " +msgstr "" + +#: src/overmap_ui.cpp:1249 +msgid "Type GLYPH:TEXT to set a custom glyph." +msgstr "" + +#: src/overmap_ui.cpp:1250 +msgid "Type COLOR;TEXT to set a custom color." +msgstr "" + +#: src/overmap_ui.cpp:1252 +msgid "Examples: B:Base | g;Loot | !:R;Minefield" +msgstr "" + +#: src/overmap_ui.cpp:1255 +msgid "Note:" +msgstr "" + +#: src/overmap_ui.cpp:1324 +msgid "Search term:" +msgstr "" + +#: src/overmap_ui.cpp:1326 +msgid "" +"Multiple entries separated with comma (,). Excludes starting with hyphen " +"(-)." +msgstr "" + +#: src/overmap_ui.cpp:1363 +#, c-format +msgid "No results found within %d tiles." +msgstr "" + +#: src/overmap_ui.cpp:1389 +msgid "Next result" +msgstr "" + +#: src/overmap_ui.cpp:1390 +msgid "Previous result" +msgstr "" + +#: src/overmap_ui.cpp:1400 src/overmap_ui.cpp:1416 +msgid "Result:" +msgstr "" + +#: src/overmap_ui.cpp:1401 src/overmap_ui.cpp:1416 +msgid "Results:" +msgstr "" + +#: src/overmap_ui.cpp:1402 src/overmap_ui.cpp:1420 +msgid "Direction:" +msgstr "" + +#: src/overmap_ui.cpp:1427 +#, c-format +msgid "" +"Press [%s] or [%s] to cycle " +"through search results." +msgstr "" + +#: src/overmap_ui.cpp:1432 +#, c-format +msgid "Press [%s] to confirm." +msgstr "" + +#: src/overmap_ui.cpp:1434 +#, c-format +msgid "Press [%s] to quit." +msgstr "" + +#: src/overmap_ui.cpp:1470 +msgid "Select terrain to place:" +msgstr "" + +#: src/overmap_ui.cpp:1474 +#, c-format +msgid "sym: [ %s %s ], color: [ %s %s], name: [ %s ], id: [ %s ]" +msgstr "" + +#: src/overmap_ui.cpp:1489 +msgid "Select special to place:" +msgstr "" + +#: src/overmap_ui.cpp:1545 +msgid "Place overmap terrain:" +msgstr "" + +#: src/overmap_ui.cpp:1549 +msgid "Place overmap special:" +msgstr "" + +#: src/overmap_ui.cpp:1556 +#, c-format +msgid "Rotation: %s %s" +msgstr "" + +#: src/overmap_ui.cpp:1557 +msgid "(fixed)" +msgstr "" + +#: src/overmap_ui.cpp:1559 +msgid "" +"Highlighted regions already have map content generated. Their overmap id " +"will change, but not their contents." +msgstr "" + +#: src/overmap_ui.cpp:1562 +#, c-format +msgid "[%s] Rotate" +msgstr "" + +#: src/overmap_ui.cpp:1565 +#, c-format +msgid "[%s] Place" +msgstr "" + +#: src/overmap_ui.cpp:1567 +#, c-format +msgid "[%s] Place and close" +msgstr "" + +#: src/overmap_ui.cpp:1569 +msgid "[ESCAPE/Q] Cancel" +msgstr "" + +#: src/overmap_ui.cpp:1624 +msgid "No overmap special args at this location." +msgstr "" + +#: src/overmap_ui.cpp:1628 +msgid "Overmap special args at this location have already been set." +msgstr "" + +#: src/overmap_ui.cpp:1633 +msgid "No overmap special at this location from which to fetch parameters." +msgstr "" + +#: src/overmap_ui.cpp:1644 +#, c-format +msgid "Select value for mapgen argument %s: " +msgstr "" + +#: src/overmap_ui.cpp:1666 +msgid "No hordes there. Would you like to make a new horde?" +msgstr "" + +#: src/overmap_ui.cpp:1680 +#, c-format +msgid "group(type: %s) with %d monsters" +msgstr "" + +#: src/overmap_ui.cpp:1692 +#, c-format +msgid "Set horde's interest (in %%)" +msgstr "" + +#: src/overmap_ui.cpp:1693 +msgid "Set horde's destination" +msgstr "" + +#: src/overmap_ui.cpp:1694 +msgid "Modify horde's population" +msgstr "" + +#: src/overmap_ui.cpp:1695 +msgid "Add a new monster to the horde" +msgstr "" + +#: src/overmap_ui.cpp:1696 +msgid "Set horde behavior" +msgstr "" + +#: src/overmap_ui.cpp:1697 +msgid "Set horde's boolean values" +msgstr "" + +#: src/overmap_ui.cpp:1698 +msgid "Add another horde to this location" +msgstr "" + +#: src/overmap_ui.cpp:1705 +#, c-format +msgid "Set interest to what value? Currently %d" +msgstr "" + +#: src/overmap_ui.cpp:1709 +msgid "Select a target destination for the horde." +msgstr "" + +#: src/overmap_ui.cpp:1718 src/wish.cpp:764 +#, c-format +msgid "Set population to what value? Currently %d" +msgstr "" + +#: src/overmap_ui.cpp:1727 +#, c-format +msgid "" +"Set behavior to which enum value? Currently %d. \n" +"Accepted values:\n" +"0 = none,\n" +"1 = city,\n" +"2=roam,\n" +"3=nemesis" +msgstr "" + +#: src/overmap_ui.cpp:1735 +#, c-format +msgid "" +"Set group's \"horde\" value to true? (Select no to set to false) \n" +"Currently %s" +msgstr "" + +#: src/overmap_ui.cpp:1736 src/overmap_ui.cpp:1739 +msgid "false" +msgstr "" + +#: src/overmap_ui.cpp:1736 src/overmap_ui.cpp:1739 +msgid "true" +msgstr "" + +#: src/overmap_ui.cpp:1738 +#, c-format +msgid "" +"Set group's \"dying\" value to true? (Select no to set to false) \n" +"Currently %s" +msgstr "" + +#: src/overmap_ui.cpp:1818 +msgid "" +"You are overburdened, are you sure you want to travel (it may be painful)?" +msgstr "" + +#: src/overmap_ui.cpp:1820 +msgid "You are in a vehicle but not driving. Are you sure you want to walk?" +msgstr "" + +#: src/overmap_ui.cpp:1823 +msgid "Drive to this point?" +msgstr "" + +#: src/overmap_ui.cpp:1825 +msgid "Drive to your destination?" +msgstr "" + +#: src/overmap_ui.cpp:1829 +msgid "Travel to this point?" +msgstr "" + +#: src/overmap_ui.cpp:1831 +msgid "Travel to your destination?" +msgstr "" + +#: src/overmap_ui.cpp:2529 +msgid "* Random city *" +msgstr "" + +#: src/overmap_ui.cpp:2530 +msgid "Location: (?,?):(?,?)" +msgstr "" + +#. ~ "pop" refers to population count +#: src/overmap_ui.cpp:2532 +msgid "(pop ?)" +msgstr "" + +#: src/overmap_ui.cpp:2536 +msgid "Select a starting city" +msgstr "" + +#: src/overmap_ui.cpp:2538 +#, c-format +msgid "%s (size: %d)" +msgstr "" + +#: src/overmap_ui.cpp:2540 +#, c-format +msgid "Location: %s:%s" +msgstr "" + +#. ~ "pop" refers to population count +#: src/overmap_ui.cpp:2543 +#, c-format +msgid "(pop %s)" +msgstr "" + +#. ~ First parameter is a terrain name, second parameter is a direction, and +#. third parameter is a city name. +#: src/overmapbuffer.cpp:1550 +#, c-format +msgctxt "terrain description" +msgid "%1$s %2$s from %3$s" +msgstr "" + +#. ~ First parameter is a terrain name, second parameter is a direction, and +#. third parameter is a city name. +#: src/overmapbuffer.cpp:1556 +msgctxt "terrain description" +msgid "%1$s in central %3$s" +msgstr "" + +#. ~ First parameter is a terrain name, second parameter is a direction, and +#. third parameter is a city name. +#: src/overmapbuffer.cpp:1559 +#, c-format +msgctxt "terrain description" +msgid "%1$s in %2$s %3$s" +msgstr "" + +#. ~ First parameter is a terrain name, second parameter is a direction, and +#. third parameter is a city name. +#: src/overmapbuffer.cpp:1563 src/overmapbuffer.cpp:1572 +msgctxt "terrain description" +msgid "%1$s in %3$s" +msgstr "" + +#. ~ First parameter is a terrain name, second parameter is a direction, and +#. third parameter is a city name. +#: src/overmapbuffer.cpp:1569 +#, c-format +msgctxt "terrain description" +msgid "%1$s on the %2$s outskirts of %3$s" +msgstr "" + +#: src/panels.cpp:383 +msgid "Log" +msgstr "" + +#: src/panels.cpp:386 +msgid "Map" +msgstr "" + +#: src/panels.cpp:487 +msgid "panel options" +msgstr "" + +#: src/panels.cpp:678 +msgid "Toggle panels on/off" +msgstr "" + +#: src/panels.cpp:681 +msgid "Change display order" +msgstr "" + +#: src/panels.cpp:684 +msgid "Exit" +msgstr "" + +#: src/past_games_info.cpp:108 +msgid "Please wait while past game data loads…" +msgstr "" + +#: src/pickup.cpp:50 +#, c-format +msgid "You pick up: %d %s [%c]" +msgstr "" + +#: src/pickup.cpp:53 +#, c-format +msgid "You pick up: %s" +msgstr "" + +#: src/pickup.cpp:55 +#, c-format +msgid "You pick up: %d %s" +msgstr "" + +#: src/pickup.cpp:89 +#, c-format +msgid "Spill contents of %s, then pick up %s" +msgstr "" + +#: src/pickup.cpp:114 +msgid "" +"Picking up this item will be considered stealing, continue? (Case " +"sensitive)" +msgstr "" + +#: src/pickup.cpp:115 +msgid "Picking up this item will be considered stealing, continue?" +msgstr "" + +#: src/pickup.cpp:233 +#, c-format +msgid "Can't stash %s while it's not empty" +msgstr "" + +#: src/pickup.cpp:375 +msgid "Chunks of frozen liquid cannot be picked up without the correct tools." +msgstr "" + +#: src/pickup.cpp:378 +msgid "Spilt liquid cannot be picked back up. Try mopping it instead." +msgstr "" + +#: src/pickup.cpp:384 +msgid "You're overburdened!" +msgstr "" + +#. ~ skill_name current_skill_level -> next_skill_level (% to next level) +#: src/player_activity.cpp:163 +#, c-format +msgctxt "reading progress" +msgid "%s %d -> %d (%d%%)" +msgstr "" + +#: src/player_activity.cpp:207 +#, c-format +msgid "%s…" +msgstr "" + +#: src/player_activity.cpp:208 +#, c-format +msgid "%s: %s" +msgstr "" + +#: src/player_activity.cpp:334 +msgid "You pause for a moment to catch your breath." +msgstr "" + +#: src/player_activity.cpp:340 +msgid "You struggle to continue. Keep trying?" +msgstr "" + +#: src/player_activity.cpp:341 +msgid "Continue after a break." +msgstr "" + +#: src/player_activity.cpp:343 +msgid "Finish it." +msgstr "" + +#: src/player_activity.cpp:505 +#, c-format +msgid "The %s is dangerously close!" +msgstr "" + +#: src/player_activity.cpp:512 +#, c-format +msgid "You stand in %s!" +msgstr "" + +#: src/player_activity.cpp:521 +msgid "You are at risk of starving!" +msgstr "" + +#: src/player_activity.cpp:526 +msgid "You are dangerously dehydrated!" +msgstr "" + +#: src/player_activity.cpp:533 +msgid "You are overheating!" +msgstr "" + +#: src/player_activity.cpp:536 +msgid "You are freezing!" +msgstr "" + +#: src/player_difficulty.cpp:345 +msgid "underpowered" +msgstr "" + +#: src/player_difficulty.cpp:347 +msgid "weak" +msgstr "" + +#: src/player_difficulty.cpp:351 +msgid "strong" +msgstr "" + +#: src/player_difficulty.cpp:353 +msgid "powerful" +msgstr "" + +#: src/player_difficulty.cpp:355 +msgid "overpowered" +msgstr "" + +#: src/player_difficulty.cpp:385 src/player_difficulty.cpp:393 +msgid "Summary" +msgstr "" + +#: src/player_difficulty.cpp:386 src/player_difficulty.cpp:394 +msgid "Lifestyle" +msgstr "" + +#: src/player_difficulty.cpp:388 src/player_difficulty.cpp:396 +msgid "Offense" +msgstr "" + +#: src/player_difficulty.cpp:389 src/player_difficulty.cpp:397 +msgid "Defense" +msgstr "" + +#: src/player_difficulty.cpp:390 src/player_difficulty.cpp:398 +msgid "Social" +msgstr "" + +#: src/player_display.cpp:62 +msgid "ENCUMBRANCE AND WARMTH" +msgstr "" + +#: src/player_display.cpp:65 +msgid "MOVE COST" +msgstr "" + +#: src/player_display.cpp:67 +msgid "BIONICS" +msgstr "" + +#. ~ 1$ = name of the limb score (ex: Balance), 2$ = current score value +#. (colored) +#: src/player_display.cpp:212 +#, c-format +msgid "%1$s score: %2$s" +msgstr "" + +#: src/player_display.cpp:221 +#, c-format +msgid "Encumbrance effects: %s" +msgstr "" + +#: src/player_display.cpp:362 +msgid "You know this proficiency." +msgstr "" + +#: src/player_display.cpp:364 +#, c-format +msgid "You are %.2f%% of the way towards learning this proficiency." +msgstr "" + +#: src/player_display.cpp:447 +msgid "Lifestyle:" +msgstr "" + +#: src/player_display.cpp:482 +#, c-format +msgid "Base HP: %d" +msgstr "" + +#: src/player_display.cpp:485 +#, c-format +msgid "Carry weight (%s): %.1f" +msgstr "" + +#: src/player_display.cpp:488 +#, c-format +msgid "Bash damage: %.1f" +msgstr "" + +#: src/player_display.cpp:495 +#, c-format +msgid "Melee to-hit bonus: %+.1lf" +msgstr "" + +#: src/player_display.cpp:497 +#, c-format +msgid "Ranged penalty: %+d" +msgstr "" + +#: src/player_display.cpp:500 +#, c-format +msgid "Throwing penalty per target's dodge: %+d" +msgstr "" + +#: src/player_display.cpp:508 +#, c-format +msgid "Read times: %d%%" +msgstr "" + +#: src/player_display.cpp:510 +#, c-format +msgid "Crafting bonus: %d%%" +msgstr "" + +#: src/player_display.cpp:517 +#, c-format +msgid "Trap detection level: %d" +msgstr "" + +#: src/player_display.cpp:520 +#, c-format +msgid "Aiming penalty: %+d" +msgstr "" + +#: src/player_display.cpp:525 +msgid "" +"Your weight is a general indicator of how much fat your body has stored up, " +"which in turn shows how prepared you are to survive for a time without food." +" Having too much, or too little, can be unhealthy." +msgstr "" + +#: src/player_display.cpp:533 +msgid "" +"How healthy you feel. Exercise, vitamins, sleep and not ingesting poison " +"will increase this over time." +msgstr "" + +#: src/player_display.cpp:537 +msgid "Your height. Simply how tall you are." +msgstr "" + +#: src/player_display.cpp:543 +msgid "This is how old you are." +msgstr "" + +#: src/player_display.cpp:549 +msgid "This is your blood type and Rh factor." +msgstr "" + +#: src/player_display.cpp:551 +#, c-format +msgid "Blood type: %s" +msgstr "" + +#: src/player_display.cpp:553 +#, c-format +msgid "Rh factor: %s" +msgstr "" + +#: src/player_display.cpp:554 +msgid "negative (-)" +msgstr "" + +#: src/player_display.cpp:554 +msgid "positive (+)" +msgstr "" + +#: src/player_display.cpp:686 +#, c-format +msgid "" +"Power: %1$d %2$s / %3$d " +"kJ" +msgstr "" + +#. ~ One of a list of reasons speed or movecost are being changed +#: src/player_display.cpp:885 +#, c-format +msgid "Cause: %s" +msgstr "" + +#. ~ speed or movecost reduced by a constant or percentage +#: src/player_display.cpp:889 +#, c-format +msgid "Effect: %1$s reduced by %2$d%3$c" +msgstr "" + +#. ~ speed or movecost increased by a constant or percentage +#: src/player_display.cpp:891 +#, c-format +msgid "Effect: %1$s increased by %2$d%3$c" +msgstr "" + +#: src/player_display.cpp:892 +msgid "Move Cost" +msgstr "" + +#: src/player_display.cpp:924 +#, c-format +msgid "" +"%s\n" +"\n" +"Practical level: %d (%d%%) " +msgstr "" + +#: src/player_display.cpp:927 src/player_display.cpp:930 +#, c-format +msgid "%s| Learning bonus: %.0f%%" +msgstr "" + +#: src/player_display.cpp:935 src/player_display.cpp:940 +msgid "Learning is disabled." +msgstr "" + +#. ~ player info window: 1s - name, 2s - gender, 3s - Prof or Mutation name +#: src/player_display.cpp:1088 +#, c-format +msgid " %1$s | %2$s | %3$s" +msgstr "" + +#: src/player_display.cpp:1093 +#, c-format +msgid " %1$s | %2$s | %3$s " +msgstr "" + +#: src/player_display.cpp:1096 +#, c-format +msgid " %1$s | %2$s " +msgstr "" + +#: src/player_display.cpp:1111 +#, c-format +msgid "[%s] Customize " +msgstr "" + +#: src/player_display.cpp:1116 +#, c-format +msgid "[%s] Morale" +msgstr "" + +#: src/player_display.cpp:1120 +#, c-format +msgid "[%s]" +msgstr "" + +#: src/player_display.cpp:1131 +msgid "Customize Character" +msgstr "" + +#: src/player_display.cpp:1133 +msgid "Change name" +msgstr "" + +#: src/player_display.cpp:1138 +#, c-format +msgid "Gender set to %s." +msgstr "" + +#: src/player_display.cpp:1143 +msgid "New name ( leave empty to reset ):" +msgstr "" + +#: src/player_display.cpp:1164 +msgid "Change sprite" +msgstr "" + +#: src/player_display.cpp:1165 +msgid "Select sprite from items" +msgstr "" + +#: src/player_display.cpp:1166 +msgid "Restore default sprite" +msgstr "" + +#: src/player_display.cpp:1177 +msgid "Select appearance of this armor:" +msgstr "" + +#: src/player_display.cpp:1420 +msgid "Profession Name: " +msgstr "" + +#: src/player_display.cpp:1542 +#, c-format +msgid "You are in %s\n" +msgstr "" + +#: src/player_display.cpp:1549 +#, c-format +msgid "Strength -%d" +msgstr "" + +#: src/player_display.cpp:1550 +#, c-format +msgid "Dexterity -%d" +msgstr "" + +#: src/player_display.cpp:1551 +#, c-format +msgid "Intelligence -%d" +msgstr "" + +#: src/player_display.cpp:1552 +#, c-format +msgid "Perception -%d" +msgstr "" + +#: src/player_display.cpp:1553 +#, c-format +msgid "Speed -%d %%" +msgstr "" + +#: src/player_display.cpp:1589 src/player_display.cpp:1595 +#: src/player_display.cpp:1599 src/player_display.cpp:1606 +msgid "In Sunlight" +msgstr "" + +#: src/player_display.cpp:1590 +msgid "" +"The sunlight irritates you terribly.\n" +"Strength - 4; Dexterity - 4; Intelligence - 4; Perception - 4" +msgstr "" + +#: src/player_display.cpp:1596 +msgid "" +"The sunlight irritates you badly.\n" +"Strength - 2; Dexterity - 2; Intelligence - 2; Perception - 2" +msgstr "" + +#: src/player_display.cpp:1600 +msgid "" +"The sunlight irritates you badly.\n" +"Strength - 1; Dexterity - 1; Intelligence - 1; Perception - 1" +msgstr "" + +#: src/player_display.cpp:1607 +msgid "" +"The sunlight irritates you.\n" +"Strength - 1; Dexterity - 1; Intelligence - 1; Perception - 1" +msgstr "" + +#: src/player_display.cpp:1685 src/player_display.cpp:1687 +msgid "Cycle to next category" +msgstr "" + +#: src/player_display.cpp:1686 src/player_display.cpp:1688 +msgid "Cycle to previous category" +msgstr "" + +#: src/player_display.cpp:1690 +msgid "Toggle skill training / Upgrade stat" +msgstr "" + +#: src/player_display.cpp:1692 +msgid "Customize base appearance and name" +msgstr "" + +#: src/player_display.cpp:1696 +msgid "Scroll information box up" +msgstr "" + +#: src/player_display.cpp:1697 +msgid "Scroll information box down" +msgstr "" + +#: src/player_hardcoded_effects.cpp:157 +msgid "Something burns you from the inside." +msgstr "" + +#: src/player_hardcoded_effects.cpp:158 +msgid " shivers from pain." +msgstr "" + +#: src/player_hardcoded_effects.cpp:210 +msgid "You feel nauseous." +msgstr "" + +#: src/player_hardcoded_effects.cpp:213 +msgid "You smell and taste mushrooms." +msgstr "" + +#: src/player_hardcoded_effects.cpp:219 +msgid "You spasm suddenly!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:224 +msgid "You vomit a thick, gray goop." +msgstr "" + +#: src/player_hardcoded_effects.cpp:225 +msgid " vomits a thick, gray goop." +msgstr "" + +#: src/player_hardcoded_effects.cpp:239 +msgid "You vomit thousands of live spores!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:240 +msgid " vomits thousands of live spores!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:264 +msgid "The flesh on your broken arms bulges. Fungus stalks burst through!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:265 +msgid "'s broken arms bulge. Fungus stalks burst out of the bulges!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:268 +msgid "" +"The flesh on your broken and unbroken arms bulge. Fungus stalks burst " +"through!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:269 +msgid "'s arms bulge. Fungus stalks burst out of the bulges!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:272 +msgid "Your hands bulge. Fungus stalks burst through the bulge!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:273 +msgid "'s hands bulge. Fungus stalks burst through the bulge!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:280 +msgid "Your chest bulges, and fungal stalks burst out of your skin!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:281 +msgid "'s chest bulges. Fungus stalks burst out of their skin!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:306 +msgid "You feel nauseous!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:341 +msgctxt "bleed_message" +msgid "Acid" +msgstr "" + +#: src/player_hardcoded_effects.cpp:341 +msgctxt "bleed_message" +msgid "Blood" +msgstr "" + +#: src/player_hardcoded_effects.cpp:345 +#, c-format +msgid "%1s drips from your %2s." +msgstr "" + +#: src/player_hardcoded_effects.cpp:346 +#, c-format +msgid "%1s leaks from your %2s." +msgstr "" + +#: src/player_hardcoded_effects.cpp:347 +#, c-format +msgid "%1s flows from your %2s." +msgstr "" + +#: src/player_hardcoded_effects.cpp:348 +#, c-format +msgid "%1s pours from your %2s!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:349 +#, c-format +msgid "%1s gushes from your %2s!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:366 +msgid "You lose some blood." +msgstr "" + +#: src/player_hardcoded_effects.cpp:370 +msgid " loses some blood." +msgstr "" + +#: src/player_hardcoded_effects.cpp:376 +msgid "" +"You could reduce the bleeding by emptying your hands and pausing to apply " +"pressure." +msgstr "" + +#: src/player_hardcoded_effects.cpp:379 +msgid "You could reduce the bleeding by pausing to apply pressure." +msgstr "" + +#: src/player_hardcoded_effects.cpp:399 +msgid "You feel a little strange." +msgstr "" + +#: src/player_hardcoded_effects.cpp:403 +msgid "The world takes on a dreamlike quality." +msgstr "" + +#: src/player_hardcoded_effects.cpp:405 +msgid "You have a sudden nostalgic feeling." +msgstr "" + +#: src/player_hardcoded_effects.cpp:407 +msgid "Everything around you is starting to breathe." +msgstr "" + +#: src/player_hardcoded_effects.cpp:409 +msgid "Something feels very, very wrong." +msgstr "" + +#: src/player_hardcoded_effects.cpp:413 +msgid "You feel sick to your stomach." +msgstr "" + +#: src/player_hardcoded_effects.cpp:421 +msgid "\"I think it's starting to kick in.\"" +msgstr "" + +#: src/player_hardcoded_effects.cpp:422 +msgid "\"Oh God, what's happening?\"" +msgstr "" + +#: src/player_hardcoded_effects.cpp:423 +msgid "\"Of course… it's all fractals!\"" +msgstr "" + +#: src/player_hardcoded_effects.cpp:424 +msgid "\"Huh? What was that?\"" +msgstr "" + +#: src/player_hardcoded_effects.cpp:440 +msgid "Fractal patterns dance across your vision." +msgstr "" + +#: src/player_hardcoded_effects.cpp:447 +msgid "Dancing fractals distract you." +msgstr "" + +#: src/player_hardcoded_effects.cpp:454 +msgid "Everything looks SO boring now." +msgstr "" + +#: src/player_hardcoded_effects.cpp:456 +msgid "Things are returning to normal." +msgstr "" + +#: src/player_hardcoded_effects.cpp:500 +msgid "Your thoughts are unclear." +msgstr "" + +#: src/player_hardcoded_effects.cpp:502 +msgid "Your face is stiff from the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:504 +msgid "You quiver from the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:504 +msgid "Your torso is freezing cold. You should put on a few more layers." +msgstr "" + +#: src/player_hardcoded_effects.cpp:505 +msgid "Your shivering makes you unsteady." +msgstr "" + +#: src/player_hardcoded_effects.cpp:506 src/player_hardcoded_effects.cpp:507 +msgid "Your left arm is shivering." +msgstr "" + +#: src/player_hardcoded_effects.cpp:506 src/player_hardcoded_effects.cpp:507 +msgid "Your left arm trembles from the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:508 src/player_hardcoded_effects.cpp:509 +msgid "Your right arm is shivering." +msgstr "" + +#: src/player_hardcoded_effects.cpp:508 src/player_hardcoded_effects.cpp:509 +msgid "Your right arm trembles from the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:510 src/player_hardcoded_effects.cpp:511 +msgid "Your left hand feels like ice." +msgstr "" + +#: src/player_hardcoded_effects.cpp:510 src/player_hardcoded_effects.cpp:511 +msgid "Your left hand quivers in the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:512 src/player_hardcoded_effects.cpp:513 +msgid "Your right hand feels like ice." +msgstr "" + +#: src/player_hardcoded_effects.cpp:512 src/player_hardcoded_effects.cpp:513 +msgid "Your right hand quivers in the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:514 src/player_hardcoded_effects.cpp:515 +msgid "Your left leg trembles against the relentless cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:514 src/player_hardcoded_effects.cpp:515 +#: src/player_hardcoded_effects.cpp:516 src/player_hardcoded_effects.cpp:517 +msgid "Your legs uncontrollably shake from the cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:516 src/player_hardcoded_effects.cpp:517 +msgid "Your right leg trembles against the relentless cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:518 src/player_hardcoded_effects.cpp:519 +msgid "Your left foot feels frigid." +msgstr "" + +#: src/player_hardcoded_effects.cpp:518 +msgid "Your left foot is as nimble as a block of ice." +msgstr "" + +#: src/player_hardcoded_effects.cpp:519 +msgid "Your freezing left foot messes up your balance." +msgstr "" + +#: src/player_hardcoded_effects.cpp:520 src/player_hardcoded_effects.cpp:521 +msgid "Your right foot feels frigid." +msgstr "" + +#: src/player_hardcoded_effects.cpp:520 +msgid "Your right foot is as nimble as a block of ice." +msgstr "" + +#: src/player_hardcoded_effects.cpp:521 +msgid "Your freezing right foot messes up your balance." +msgstr "" + +#: src/player_hardcoded_effects.cpp:534 +msgid "Your head is pounding from the heat." +msgstr "" + +#: src/player_hardcoded_effects.cpp:536 +msgid "You are sweating profusely." +msgstr "" + +#: src/player_hardcoded_effects.cpp:538 src/player_hardcoded_effects.cpp:539 +msgid "Your left hand's too sweaty to grip well." +msgstr "" + +#: src/player_hardcoded_effects.cpp:540 src/player_hardcoded_effects.cpp:541 +msgid "Your right hand's too sweaty to grip well." +msgstr "" + +#: src/player_hardcoded_effects.cpp:542 +msgid "Your left leg is cramping up." +msgstr "" + +#: src/player_hardcoded_effects.cpp:544 +msgid "Your right leg is cramping up." +msgstr "" + +#: src/player_hardcoded_effects.cpp:546 +msgid "Your left foot is swelling in the heat." +msgstr "" + +#: src/player_hardcoded_effects.cpp:548 +msgid "Your right foot is swelling in the heat." +msgstr "" + +#: src/player_hardcoded_effects.cpp:567 +msgid "The heat is making you see things." +msgstr "" + +#: src/player_hardcoded_effects.cpp:576 src/player_hardcoded_effects.cpp:577 +msgid "You have trouble grasping with your numb fingers." +msgstr "" + +#: src/player_hardcoded_effects.cpp:578 src/player_hardcoded_effects.cpp:579 +#: src/player_hardcoded_effects.cpp:580 src/player_hardcoded_effects.cpp:581 +msgid "Your foot has gone numb." +msgstr "" + +#: src/player_hardcoded_effects.cpp:582 src/player_hardcoded_effects.cpp:583 +msgid "Your face feels numb." +msgstr "" + +#: src/player_hardcoded_effects.cpp:609 +msgid "Glowing lights surround you, and you teleport." +msgstr "" + +#: src/player_hardcoded_effects.cpp:629 +msgid "You pass out." +msgstr "" + +#: src/player_hardcoded_effects.cpp:663 src/player_hardcoded_effects.cpp:1317 +msgid "A monster appears nearby!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:664 src/player_hardcoded_effects.cpp:1318 +msgid "A portal opens nearby, and a monster crawls through!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:673 +msgid "You shudder suddenly." +msgstr "" + +#: src/player_hardcoded_effects.cpp:687 +msgid "Your vision is filled with bright lights…" +msgstr "" + +#: src/player_hardcoded_effects.cpp:703 +msgid "You're suddenly covered in ectoplasm." +msgstr "" + +#: src/player_hardcoded_effects.cpp:714 +msgid "We have many colonists awaiting passage." +msgstr "" + +#: src/player_hardcoded_effects.cpp:743 +msgid "" +"You're experiencing loss of basic motor skills and blurred vision. Your " +"mind recoils in horror, unable to communicate with your spinal column." +msgstr "" + +#: src/player_hardcoded_effects.cpp:744 +msgid "You stagger and fall!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:759 +msgid "There's some kind of big machine in the sky." +msgstr "" + +#: src/player_hardcoded_effects.cpp:762 +msgid "It's some kind of electric snake, coming right at you!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:769 +msgid "" +"Order us some golf shoes, otherwise we'll never get out of this place alive." +msgstr "" + +#: src/player_hardcoded_effects.cpp:773 +msgid "The possibility of physical and mental collapse is now very real." +msgstr "" + +#: src/player_hardcoded_effects.cpp:775 +msgid "No one should be asked to handle this trip." +msgstr "" + +#: src/player_hardcoded_effects.cpp:785 +msgid "" +"Your heart spasms painfully and stops, dragging you back to reality as you " +"die." +msgstr "" + +#: src/player_hardcoded_effects.cpp:788 +msgid "" +"You dissolve into beautiful paroxysms of energy. Life fades from your " +"nebulae and you are no more." +msgstr "" + +#: src/player_hardcoded_effects.cpp:810 +msgid "You bleed to death!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:811 +msgid " bleeds to death!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:816 +msgid "Your heart can't keep up the pace and fails!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:843 +msgid "Your skin looks pale and you feel anxious and thirsty. Blood loss?" +msgstr "" + +#: src/player_hardcoded_effects.cpp:845 +msgid "" +"Your pale skin is sweating, your heart is beating fast, and you feel " +"restless. Maybe you lost too much blood?" +msgstr "" + +#: src/player_hardcoded_effects.cpp:847 +msgid "" +"You're unsettlingly white, but your fingertips are bluish. You are agitated" +" and your heart is racing. Your blood loss must be serious." +msgstr "" + +#: src/player_hardcoded_effects.cpp:849 +msgid "" +"You are pale as a ghost, dripping wet from the sweat, and sluggish - despite" +" your heart racing like a train. You are on the brink of collapse from the " +"effects of blood loss." +msgstr "" + +#: src/player_hardcoded_effects.cpp:857 +msgid "You feel dizzy and lightheaded." +msgstr "" + +#: src/player_hardcoded_effects.cpp:861 +msgid "You feel tired and you breathe heavily." +msgstr "" + +#: src/player_hardcoded_effects.cpp:865 +msgid "You are anxious and cannot collect your thoughts." +msgstr "" + +#: src/player_hardcoded_effects.cpp:869 +msgid "You are sweating profusely, but you feel cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:878 +msgid "You huff and puff. Your breath is rapid and shallow." +msgstr "" + +#: src/player_hardcoded_effects.cpp:883 +msgid "You drop to the ground, fighting to keep yourself conscious." +msgstr "" + +#: src/player_hardcoded_effects.cpp:887 +msgid "Your mind slips away." +msgstr "" + +#: src/player_hardcoded_effects.cpp:918 +msgid "You cannot breathe and your body gives out!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:919 +msgid " gasps for air and dies!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:927 +msgid "Your hands feel unusually cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:932 +msgid "Your feet feel unusually cold." +msgstr "" + +#: src/player_hardcoded_effects.cpp:937 +msgid "Your skin looks very pale." +msgstr "" + +#: src/player_hardcoded_effects.cpp:940 +msgid "You feel weak. Where has your strength gone?" +msgstr "" + +#: src/player_hardcoded_effects.cpp:943 +msgid "You feel feeble. A gust of wind could make you stumble." +msgstr "" + +#: src/player_hardcoded_effects.cpp:946 +msgid "There is an overwhelming aura of tiredness inside of you." +msgstr "" + +#: src/player_hardcoded_effects.cpp:959 +msgid "Rest is what you want. Rest is what you need." +msgstr "" + +#: src/player_hardcoded_effects.cpp:962 +msgid "You feel dizzy and can't coordinate the movement of your feet." +msgstr "" + +#: src/player_hardcoded_effects.cpp:966 +msgid "Your muscles are quivering." +msgstr "" + +#: src/player_hardcoded_effects.cpp:970 +msgid "You crave for ice. The dirt under your feet looks tasty too." +msgstr "" + +#: src/player_hardcoded_effects.cpp:973 +msgid "Your whole mouth is sore, and your tongue is swollen." +msgstr "" + +#: src/player_hardcoded_effects.cpp:976 +msgid "You feel lightheaded. A migraine follows." +msgstr "" + +#: src/player_hardcoded_effects.cpp:989 +msgid "Your legs are restless. The urge to move them is so strong." +msgstr "" + +#: src/player_hardcoded_effects.cpp:992 +msgid "You feel like you could sleep on a rock." +msgstr "" + +#: src/player_hardcoded_effects.cpp:996 +msgid "You gasp for air!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1001 +msgid "Can't breathe. Must rest." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1006 +msgid "You can't take it any more. Rest first; everything else later." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1011 +msgid "You must sit down for a moment. Just a moment." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1052 +msgid "You feel well rested." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1055 +msgid "" +"You feel physically rested, but you haven't been able to catch up on your " +"missed sleep yet." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1152 src/player_hardcoded_effects.cpp:1161 +#: src/player_hardcoded_effects.cpp:1168 +msgid "It's too bright to sleep." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1176 +#, c-format +msgid "You see %s approaching!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1194 +msgid "You toss and turn trying to keep warm." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1198 +msgid "It's too cold to sleep." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1206 +msgid "You toss and turn in the heat." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1210 +msgid "It's too hot to sleep." +msgstr "" + +#. ~ %s is bodypart in accusative. +#: src/player_hardcoded_effects.cpp:1277 +#, c-format +msgid "You start scratching your %s!" +msgstr "" + +#. ~ 1$s is NPC name, 2$s is bodypart in accusative. +#: src/player_hardcoded_effects.cpp:1281 +#, c-format +msgid "%1$s starts scratching their %2$s!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1293 +msgid "Why waste your time on that insignificant speck?" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1325 +msgid "The bees have started escaping your teeth." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1327 +msgid "You feel paranoid. They're watching you." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1332 +msgid "" +"You feel like you need less teeth. You pull one out, and it is rotten to " +"the core." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1335 +msgid "You notice a large abscess. You pick at it." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1341 +msgid "" +"You feel so sick, like you've been poisoned, but you need more. So much " +"more." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1347 +msgid "You are beset with a vision of a prowling beast." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1351 +msgid "Your surroundings are permeated with a foul scent." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1358 +msgid "Your asthma attack stops." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1361 +msgid "" +"Your asthma overcomes you.\n" +"You asphyxiate." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1366 +msgid "You wheeze and gasp for air." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1371 +msgid "Your head aches faintly." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1377 +msgid "Your vision is getting fuzzy." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1385 +msgid "Your vision goes black!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1391 +msgid "Your bowels ache." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1395 +msgid "Your veins itch." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1399 +msgid "Your muscles feel like they're knotted and tired." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1403 +msgid "Your muscles are tight and sore." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1407 +msgid "Your muscles are locking up and you can't fight effectively." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1409 +msgid "Your muscles spasm." +msgstr "" + +#. ~ %s is bodypart name. +#: src/player_hardcoded_effects.cpp:1470 src/player_hardcoded_effects.cpp:1522 +#, c-format +msgid "Your %s wound begins to feel better!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1533 +msgid "You succumb to the infection." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1558 +msgid "You try to sleep, but can't…" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1572 +msgid "Your internal chronometer went off and you haven't slept a wink." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1585 +msgid "Your internal chronometer finally wakes you up." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1587 +msgid "Your internal chronometer wakes you up." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1615 +msgid "Your alarm is going off." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1617 +msgid "Your alarm went off." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1647 +msgid "You lose control of your body as it begins to convulse!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1655 +msgid "You lose consciousness!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1665 +msgid "arm" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1665 +msgid "leg" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1668 +#, c-format +msgid "Your %s suddenly jerks in an unexpected direction!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1678 +msgid "However, you manage to keep hold of your weapon." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1685 +msgid "However, you manage to keep your footing." +msgstr "" + +#: src/player_hardcoded_effects.cpp:1692 +msgid "You suddenly lose all muscle tone, and can't support your own weight!" +msgstr "" + +#: src/player_hardcoded_effects.cpp:1703 +msgid "You have a splitting headache." +msgstr "" + +#: src/profession.cpp:690 src/scenario.cpp:652 +msgid "You don't have enough points" +msgstr "" + +#: src/profession.cpp:706 +#, c-format +msgid "You must complete the achievement \"%s\" to unlock this profession." +msgstr "" + +#: src/proficiency_ui.cpp:168 +msgid "Can't learn" +msgstr "" + +#: src/proficiency_ui.cpp:171 +msgid "Time to learn" +msgstr "" + +#: src/proficiency_ui.cpp:174 +msgid "Progress" +msgstr "" + +#: src/proficiency_ui.cpp:177 src/proficiency_ui.cpp:230 +#: src/safemode_ui.cpp:196 +msgid "Category" +msgstr "" + +#: src/proficiency_ui.cpp:181 +msgid "Pre-requisites" +msgstr "" + +#: src/proficiency_ui.cpp:192 +msgid "Leads to" +msgstr "" + +#: src/proficiency_ui.cpp:227 +msgid "FILTERED" +msgstr "" + +#: src/proficiency_ui.cpp:238 +msgid "filter" +msgstr "" + +#: src/proficiency_ui.cpp:239 +msgid "help" +msgstr "" + +#: src/proficiency_ui.cpp:248 +msgid "Proficiencies" +msgstr "" + +#. ~ Refers to single-character search prefixes, like p: or s: +#: src/proficiency_ui.cpp:355 +msgid "Available prefixes:" +msgstr "" + +#: src/proficiency_ui.cpp:357 +msgid "l: Learned proficiencies" +msgstr "" + +#: src/proficiency_ui.cpp:359 +msgid "i: In-progress proficiencies" +msgstr "" + +#: src/proficiency_ui.cpp:361 +msgid "" +"p: Returns proficiencies above the given " +"progress. ex: p:95.00" +msgstr "" + +#: src/proficiency_ui.cpp:364 +msgid "" +"By default, the filter applies to proficiencies containing the given string. Using just a glob * matches anything.\n" +"ex: l:* returns all learned proficiencies." +msgstr "" + +#: src/projectile.cpp:138 +msgid "The foamcrete falls without a wall to anchor against." +msgstr "" + +#: src/projectile.cpp:234 +msgid "a" +msgstr "" + +#: src/projectile.cpp:234 +msgid "many" +msgstr "" + +#: src/projectile.cpp:234 +msgid "several" +msgstr "" + +#: src/projectile.cpp:235 +msgid "a huge number of" +msgstr "" + +#: src/projectile.cpp:235 +msgid "a large number of" +msgstr "" + +#: src/projectile.cpp:236 +msgid "an immense number of" +msgstr "" + +#: src/projectile.cpp:244 +#, c-format +msgid "dealing %d damage" +msgstr "" + +#: src/projectile.cpp:245 +msgid "but they deal no damage" +msgstr "" + +#. ~ Phrase describing getting hit by multiple projectiles, i.e. "You are hit +#. by many bomb fragments, dealing 50 damage." +#: src/projectile.cpp:248 +#, c-format +msgid "You are hit by %s %s, %s." +msgstr "" + +#. ~ Phrase describing getting hit by multiple projectiles, i.e. "Fred Johnson +#. is hit by many bomb fragments, dealing 50 damage." +#: src/projectile.cpp:251 +#, c-format +msgid " is hit by %s %s, %s." +msgstr "" + +#. ~ Phrase describing getting hit by multiple projectiles, i.e. "The zombie +#. is hit by many bomb fragments, dealing 50 damage." +#: src/projectile.cpp:255 +#, c-format +msgid "%s is hit by %s %s, %s." +msgstr "" + +#: src/ranged.cpp:669 +#, c-format +msgid "Your %s misfires with a muffled click!" +msgstr "" + +#: src/ranged.cpp:670 +#, c-format +msgid "'s %s misfires with a muffled click!" +msgstr "" + +#: src/ranged.cpp:676 +#, c-format +msgid "Perhaps taking the ammo out of your %s and reloading will help." +msgstr "" + +#: src/ranged.cpp:677 +#, c-format +msgid "Perhaps taking the ammo out of 's %s and reloading will help." +msgstr "" + +#: src/ranged.cpp:740 +#, c-format +msgid "Your %s misfires with a wet click!" +msgstr "" + +#: src/ranged.cpp:741 +#, c-format +msgid "'s %s misfires with a wet click!" +msgstr "" + +#: src/ranged.cpp:750 src/ranged.cpp:758 +#, c-format +msgid "Your %s malfunctions!" +msgstr "" + +#: src/ranged.cpp:751 src/ranged.cpp:759 +#, c-format +msgid "'s %s malfunctions!" +msgstr "" + +#: src/ranged.cpp:789 +#, c-format +msgid "Your attached %s is destroyed by your shot!" +msgstr "" + +#: src/ranged.cpp:790 +#, c-format +msgid "'s attached %s is destroyed by their shot!" +msgstr "" + +#: src/ranged.cpp:794 +#, c-format +msgid "Your attached %s is damaged by your shot!" +msgstr "" + +#: src/ranged.cpp:795 +#, c-format +msgid "'s %s is damaged by their shot!" +msgstr "" + +#: src/ranged.cpp:804 +#, c-format +msgid "Your %s emits a grimace-inducing screech!" +msgstr "" + +#: src/ranged.cpp:805 +#, c-format +msgid "'s %s emits a grimace-inducing screech!" +msgstr "" + +#: src/ranged.cpp:813 +#, c-format +msgid "Your %s fails to cycle!" +msgstr "" + +#: src/ranged.cpp:814 +#, c-format +msgid "'s %s fails to cycle!" +msgstr "" + +#: src/ranged.cpp:851 +#, c-format +msgid "Your %s is damaged by the high pressure!" +msgstr "" + +#: src/ranged.cpp:852 +#, c-format +msgid "'s %s is damaged by the high pressure!" +msgstr "" + +#: src/ranged.cpp:889 +#, c-format +msgid "" +"Your %s displays a warning sequence as its active cooling cycle engages." +msgstr "" + +#: src/ranged.cpp:900 +#, c-format +msgid "" +"Your %s revs and chokes violently as its internal containment fields detune!" +msgstr "" + +#: src/ranged.cpp:902 +#, c-format +msgid "Your %s detonates!" +msgstr "" + +#: src/ranged.cpp:908 +#, c-format +msgid "Acrid smoke pours from your %s as its internals fuse together." +msgstr "" + +#: src/ranged.cpp:915 +#, c-format +msgid "" +"The cooling system of your %s chokes and vents a dense cloud of superheated " +"coolant." +msgstr "" + +#: src/ranged.cpp:934 +#, c-format +msgid "%s shoots something." +msgstr "" + +#: src/ranged.cpp:946 +#, c-format +msgid "You hear %s." +msgstr "" + +#: src/ranged.cpp:969 +msgid "A shotgun equipped with choke cannot fire slugs." +msgstr "" + +#: src/ranged.cpp:1102 +msgid "projectile" +msgid_plural "projectiles" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/ranged.cpp:1127 +#, c-format +msgid "You feel a surge of euphoria as flames roar out of the %s!" +msgstr "" + +#: src/ranged.cpp:1171 +#, c-format +msgid "Your %s is hurt by the recoil!" +msgstr "" + +#: src/ranged.cpp:1172 +#, c-format +msgid "'s %s is hurt by the recoil!" +msgstr "" + +#: src/ranged.cpp:1661 src/ranged.cpp:1666 +msgid "Steadiness" +msgstr "" + +#: src/ranged.cpp:1691 src/ranged.cpp:3490 +msgid "Immediate" +msgstr "" + +#: src/ranged.cpp:1829 +msgid "Current" +msgstr "" + +#: src/ranged.cpp:1948 +msgid "" +" Great Normal " +"Graze Miss " +"Moves" +msgstr "" + +#: src/ranged.cpp:1964 +#, c-format +msgid "%s %s:" +msgstr "" + +#: src/ranged.cpp:1966 +msgid "Moves" +msgstr "" + +#: src/ranged.cpp:2013 +msgid "Symbols:" +msgstr "" + +#: src/ranged.cpp:2024 src/ranged.cpp:2026 +msgid "Moves to fire" +msgstr "" + +#: src/ranged.cpp:2068 src/ranged.cpp:2098 +msgctxt "aim_confidence" +msgid "Great" +msgstr "" + +#: src/ranged.cpp:2069 src/ranged.cpp:2099 +msgctxt "aim_confidence" +msgid "Normal" +msgstr "" + +#: src/ranged.cpp:2070 src/ranged.cpp:2100 +msgctxt "aim_confidence" +msgid "Graze" +msgstr "" + +#: src/ranged.cpp:2104 +msgctxt "aim_confidence" +msgid "Hit" +msgstr "" + +#: src/ranged.cpp:2146 +msgid "Regular" +msgstr "" + +#: src/ranged.cpp:2146 +#, c-format +msgid "[%c] to aim and fire." +msgstr "" + +#: src/ranged.cpp:2150 +msgid "Careful" +msgstr "" + +#: src/ranged.cpp:2151 +#, c-format +msgid "[%c] to take careful aim and fire." +msgstr "" + +#: src/ranged.cpp:2157 +#, c-format +msgid "[%c] to take precise aim and fire." +msgstr "" + +#: src/ranged.cpp:2304 +#, c-format +msgid "You shoot your %1$s. %2$s" +msgstr "" + +#: src/ranged.cpp:2328 +msgid "Thunk!" +msgstr "" + +#: src/ranged.cpp:2332 +msgid "tz-CRACKck!" +msgstr "" + +#: src/ranged.cpp:2338 +msgid "Fwoosh!" +msgstr "" + +#: src/ranged.cpp:2340 +msgid "whizz!" +msgstr "" + +#: src/ranged.cpp:2344 +msgid "thonk!" +msgstr "" + +#: src/ranged.cpp:2346 +msgid "swoosh!" +msgstr "" + +#: src/ranged.cpp:2353 +msgid "Fzzt!" +msgstr "" + +#: src/ranged.cpp:2355 +msgid "Pew!" +msgstr "" + +#: src/ranged.cpp:2357 +msgid "Tsewww!" +msgstr "" + +#: src/ranged.cpp:2359 +msgid "Kra-kow!" +msgstr "" + +#: src/ranged.cpp:2364 +msgid "Bzzt!" +msgstr "" + +#: src/ranged.cpp:2366 +msgid "Bzap!" +msgstr "" + +#: src/ranged.cpp:2368 +msgid "Bzaapp!" +msgstr "" + +#: src/ranged.cpp:2370 +msgid "Kra-koom!" +msgstr "" + +#: src/ranged.cpp:2378 +msgid "Brrrip!" +msgstr "" + +#: src/ranged.cpp:2380 +msgid "Brrrap!" +msgstr "" + +#: src/ranged.cpp:2382 +msgid "P-p-p-pow!" +msgstr "" + +#: src/ranged.cpp:2384 +msgid "Kaboom!" +msgstr "" + +#: src/ranged.cpp:2384 +msgid "kerblam!" +msgstr "" + +#: src/ranged.cpp:2590 +#, c-format +msgid "You don't have enough %s to cast this spell" +msgstr "" + +#: src/ranged.cpp:3263 +msgid "Really attack yourself?" +msgstr "" + +#: src/ranged.cpp:3269 +#, c-format +msgid "Really attack %s?" +msgstr "" + +#: src/ranged.cpp:3302 +msgid "There are friendly creatures in line of fire:\n" +msgstr "" + +#: src/ranged.cpp:3306 +msgid "Proceed with the attack?" +msgstr "" + +#: src/ranged.cpp:3479 +msgid "Select preferences" +msgstr "" + +#: src/ranged.cpp:3484 +msgid "Default aiming mode" +msgstr "" + +#: src/ranged.cpp:3502 +msgid "Firing mode" +msgstr "" + +#: src/ranged.cpp:3806 +#, c-format +msgid "Firing %s" +msgstr "" + +#: src/ranged.cpp:3808 +#, c-format +msgid "Throwing %s" +msgstr "" + +#: src/ranged.cpp:3810 +#, c-format +msgid "Blind throwing %s" +msgstr "" + +#: src/ranged.cpp:3812 +msgid "Set target" +msgstr "" + +#: src/ranged.cpp:3819 +msgctxt "[Hotkey] to throw" +msgid "to throw" +msgstr "" + +#: src/ranged.cpp:3821 +msgctxt "[Hotkey] to attack" +msgid "to attack" +msgstr "" + +#: src/ranged.cpp:3823 +msgctxt "[Hotkey] to cast the spell" +msgid "to cast" +msgstr "" + +#: src/ranged.cpp:3825 +msgctxt "[Hotkey] to fire" +msgid "to fire" +msgstr "" + +#: src/ranged.cpp:3841 +#, c-format +msgid "[%s] show all controls" +msgstr "" + +#: src/ranged.cpp:3841 +#, c-format +msgid "[%s] show help" +msgstr "" + +#: src/ranged.cpp:3881 +msgid "Shift view with directional keys" +msgstr "" + +#: src/ranged.cpp:3883 +msgid "Move cursor with directional keys" +msgstr "" + +#: src/ranged.cpp:3886 +msgid "Mouse: LMB: Target, Wheel: Cycle," +msgstr "" + +#: src/ranged.cpp:3887 +msgid "RMB: Fire" +msgstr "" + +#: src/ranged.cpp:3891 +#, c-format +msgid "[%s] Cycle targets;" +msgstr "" + +#: src/ranged.cpp:3892 +#, c-format +msgid "[%s] %s." +msgstr "" + +#: src/ranged.cpp:3897 +#, c-format +msgid "[%s] target self; [%s] toggle snap-to-target" +msgstr "" + +#: src/ranged.cpp:3909 +msgid "to aim and fire." +msgstr "" + +#: src/ranged.cpp:3911 +#, c-format +msgid "[%s] to steady your aim. (10 moves)" +msgstr "" + +#: src/ranged.cpp:3914 +#, c-format +msgid "[%s] to stop aiming." +msgstr "" + +#: src/ranged.cpp:3923 +#, c-format +msgid "[%s] to switch firing modes." +msgstr "" + +#: src/ranged.cpp:3928 +#, c-format +msgid "[%s] to reload/switch ammo." +msgstr "" + +#: src/ranged.cpp:3933 +#, c-format +msgid "[%s] Unload the %s after quitting." +msgstr "" + +#: src/ranged.cpp:3938 +#, c-format +msgid "[%s] Keep the %s loaded after quitting." +msgstr "" + +#: src/ranged.cpp:3947 +#, c-format +msgid "[%s] Hide lines of fire" +msgstr "" + +#: src/ranged.cpp:3948 +#, c-format +msgid "[%s] Show lines of fire" +msgstr "" + +#: src/ranged.cpp:3975 +#, c-format +msgid "Range: %d" +msgstr "" + +#: src/ranged.cpp:3977 +#, c-format +msgid "Range: %d/%d" +msgstr "" + +#: src/ranged.cpp:3988 +#, c-format +msgid "Elevation: %d" +msgstr "" + +#: src/ranged.cpp:3990 +#, c-format +msgid "Targets: %d" +msgstr "" + +#: src/ranged.cpp:4017 +#, c-format +msgid "Firing mode: %s%s (%d)" +msgstr "" + +#: src/ranged.cpp:4024 +msgid "OUT OF AMMO" +msgstr "" + +#: src/ranged.cpp:4027 +#, c-format +msgid "Ammo: %s%s" +msgstr "" + +#: src/ranged.cpp:4027 +#, c-format +msgid "Ammo: %s%s (%d/%d)" +msgstr "" + +#: src/ranged.cpp:4045 +msgctxt "amount of backward momentum" +msgid "High" +msgstr "" + +#: src/ranged.cpp:4047 +msgctxt "amount of backward momentum" +msgid "Medium" +msgstr "" + +#: src/ranged.cpp:4049 +msgctxt "amount of backward momentum" +msgid "Low" +msgstr "" + +#: src/ranged.cpp:4051 +msgctxt "amount of backward momentum" +msgid "None" +msgstr "" + +#: src/ranged.cpp:4053 +#, c-format +msgid "Recoil: %s" +msgstr "" + +#: src/ranged.cpp:4062 +#, c-format +msgid "Casting: %s (Level %u)" +msgstr "" + +#: src/ranged.cpp:4069 +#, c-format +msgid "Cost: %s %s" +msgstr "" + +#: src/ranged.cpp:4073 +#, c-format +msgid "Cost: %s %s (Current: %s)" +msgstr "" + +#: src/ranged.cpp:4080 +#, c-format +msgid "0.0 % Failure Chance" +msgstr "" + +#: src/ranged.cpp:4094 +#, c-format +msgid "Cone Arc: %s degrees" +msgstr "" + +#: src/ranged.cpp:4097 +#, c-format +msgid "Line width: %s" +msgstr "" + +#: src/ranged.cpp:4100 +#, c-format +msgid "Effective Spell Radius: %s%s" +msgstr "" + +#: src/ranged.cpp:4101 +msgid " WARNING! IN RANGE" +msgstr "" + +#: src/ranged.cpp:4106 +#, c-format +msgid "Damage: %s" +msgstr "" + +#: src/ranged.cpp:4149 +#, c-format +msgid "Turrets in range: %d/%d" +msgstr "" + +#: src/ranged.cpp:4180 +#, c-format +msgid "Pfft. You are a brawler; using this %s is beneath you." +msgstr "" + +#: src/ranged.cpp:4186 +msgid "You're too gun-shy to use this." +msgstr "" + +#: src/ranged.cpp:4192 +#, c-format +msgid "You can't currently fire your %s." +msgstr "" + +#: src/ranged.cpp:4200 +#, c-format +msgid "You can't fire your %s while driving." +msgstr "" + +#: src/ranged.cpp:4207 +#, c-format +msgid "You need two free hands to fire your %s." +msgstr "" + +#: src/ranged.cpp:4222 +#, c-format +msgid "Your %s is empty!" +msgstr "" + +#: src/ranged.cpp:4224 +#, c-format +msgid "Your %s needs %i charges to fire!" +msgstr "" + +#: src/ranged.cpp:4243 +#, c-format +msgid "Your mech has an empty battery, its %s will not fire." +msgstr "" + +#: src/ranged.cpp:4247 +#, c-format +msgid "You need at least %2$d kJ of bionic power to fire the %1$s!" +msgstr "" + +#: src/ranged.cpp:4251 +#, c-format +msgid "You need a UPS with at least %2$d kJ to fire the %1$s!" +msgstr "" + +#: src/ranged.cpp:4264 +#, c-format +msgid "" +"You must stand near acceptable terrain or furniture to fire the %s. A " +"table, a mound of dirt, a broken window, etc." +msgstr "" + +#: src/recipe.cpp:942 +msgid " (Mitigated)" +msgstr "" + +#: src/recipe.cpp:946 +#, c-format +msgid "%s (%.2f skill bonus%s)" +msgstr "" + +#: src/recipe.cpp:949 +#, c-format +msgid "%s (%.2fx time%s)" +msgstr "" + +#: src/recipe.cpp:954 +#, c-format +msgid "" +"%s (%.2fx time, %.2f skill bonus%s)" +msgstr "" + +#: src/recipe.cpp:1153 src/recipe.cpp:1176 +msgid "none" +msgstr "" + +#: src/recipe.cpp:1213 +#, c-format +msgid "%d%% at >%d units" +msgstr "" + +#: src/recipe.cpp:1321 +msgid "Ordering NPC to practice is not implemented yet." +msgstr "" + +#: src/recipe.cpp:1325 src/recipe.cpp:1330 +msgid "Ordering NPC to craft non-solid item is not implemented yet." +msgstr "" + +#: src/recipe.cpp:1369 +msgid "[bad param name]" +msgstr "" + +#: src/recipe.cpp:1378 +msgid "[bad argument value]" +msgstr "" + +#: src/relic.cpp:419 +msgid "This artifact lacks the charges to activate." +msgstr "" + +#. ~ %1$d: tool count, %2$s: quality requirement name, %3$d: quality level +#. requirement +#: src/requirements.cpp:136 +#, c-format +msgid "%1$d tool with %2$s of %3$d or more." +msgid_plural "%1$d tools with %2$s of %3$d or more." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$d: tool count, %2$s: quality requirement name, %3$d: quality level +#. requirement +#: src/requirements.cpp:144 +#, c-format +msgid "%1$d tool with %2$s of %3$d or more" +msgid_plural "%1$d tools with %2$s of %3$d or more" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s: tool name, %2$d: charge requirement +#: src/requirements.cpp:159 +#, c-format +msgctxt "requirement" +msgid "%1$s (%2$d charge)" +msgid_plural "%1$s (%2$d charges)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s: item name, %2$d: charge requirement +#. ~ %1$s: item name, %2$d: required count +#: src/requirements.cpp:176 src/requirements.cpp:193 +#, c-format +msgctxt "requirement" +msgid "%2$d %1$s (have infinite)" +msgid_plural "%2$d %1$s (have infinite)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s: item name, %2$d: charge requirement, %3%d: available charges +#. ~ %1$s: item name, %2$d: required count, %3%d: available count +#: src/requirements.cpp:182 src/requirements.cpp:199 +#, c-format +msgctxt "requirement" +msgid "%2$d %1$s (have %3$d)" +msgid_plural "%2$d %1$s (have %3$d)" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %1$s: item name, %2$d: charge requirement +#. ~ %1$s: item name, %2$d: required count +#: src/requirements.cpp:187 src/requirements.cpp:204 +#, c-format +msgctxt "requirement" +msgid "%2$d %1$s" +msgid_plural "%2$d %1$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/requirements.cpp:527 src/requirements.cpp:556 +msgid "and " +msgstr "" + +#: src/requirements.cpp:546 src/requirements.cpp:547 +msgid "These tools are required:" +msgstr "" + +#: src/requirements.cpp:548 +msgid "These components are required:" +msgstr "" + +#: src/requirements.cpp:582 src/requirements.cpp:583 +msgid "These tools are missing:" +msgstr "" + +#: src/requirements.cpp:584 +msgid "These components are missing:" +msgstr "" + +#: src/requirements.cpp:757 +msgid "Components required:" +msgstr "" + +#: src/requirements.cpp:820 +msgid " OR " +msgstr "" + +#: src/requirements.cpp:839 +msgid "Tools required:" +msgstr "" + +#. ~ %1$s represents the internal color name which shouldn't be translated, +#. %2$s is the word "NONE" +#: src/requirements.cpp:841 src/veh_interact.cpp:381 +msgid "NONE" +msgstr "" + +#: src/safemode_ui.cpp:171 +msgid "Safe mode enabled:" +msgstr "" + +#: src/safemode_ui.cpp:193 +msgid "Attitude" +msgstr "" + +#: src/safemode_ui.cpp:194 +msgid "Dist" +msgstr "" + +#: src/safemode_ui.cpp:195 +msgid "B/W" +msgstr "" + +#: src/safemode_ui.cpp:216 +msgid "Please load a character first to use this page!" +msgstr "" + +#: src/safemode_ui.cpp:218 +msgid "Safe mode manager is currently inactive." +msgstr "" + +#: src/safemode_ui.cpp:219 +msgid "Default rules are used. Add a rule to activate." +msgstr "" + +#: src/safemode_ui.cpp:220 +msgid "Press ~ to add a default ruleset to get started." +msgstr "" + +#: src/safemode_ui.cpp:250 +msgid "Whitelist" +msgstr "" + +#: src/safemode_ui.cpp:351 +msgid "" +"* is used as a Wildcard. A few Examples:\n" +"\n" +"human matches every NPC\n" +"zombie matches the monster name exactly\n" +"acidic zo* matches monsters beginning with 'acidic zo'\n" +"*mbie matches monsters ending with 'mbie'\n" +"*cid*zo*ie multiple * are allowed\n" +"AcI*zO*iE case insensitive search" +msgstr "" + +#: src/safemode_ui.cpp:365 +msgid "" +"* is used as a Wildcard. A few Examples:\n" +"\n" +"footsteps matches the sound name exactly\n" +"a loud ba* matches sounds beginning with 'a loud ba'\n" +"*losion! matches sounds ending with 'losion!'\n" +"a *oud*ba* multiple * are allowed\n" +"*LoU*bA* case insensitive search" +msgstr "" + +#: src/safemode_ui.cpp:382 +msgid "Safe Mode Rule:" +msgstr "" + +#: src/safemode_ui.cpp:412 +msgid "Proximity Distance (0=max view distance)" +msgstr "" + +#: src/safemode_ui.cpp:415 +msgid "Option: " +msgstr "" + +#: src/safemode_ui.cpp:504 +msgid "No monsters loaded. Please start a game first." +msgstr "" + +#: src/safemode_ui.cpp:543 +#, c-format +msgid "%1$d monster matches: %2$s" +msgid_plural "%1$d monsters match: %2$s" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/safemode_ui.cpp:557 +msgid "Lists monsters regardless of their attitude." +msgstr "" + +#: src/safemode_ui.cpp:611 +msgid "Safe mode is not enabled in the options. Enable it now?" +msgstr "" + +#: src/safemode_ui.cpp:801 +msgid "safe mode configuration" +msgstr "" + +#: src/scenario.cpp:532 +msgid "Almost all" +msgstr "" + +#: src/scenario.cpp:532 +msgid "Limited" +msgstr "" + +#: src/scenario.cpp:668 +#, c-format +msgid "You must complete the achievement \"%s\" to unlock this scenario." +msgstr "" + +#: src/scores_ui.cpp:32 +msgid "achievements" +msgstr "" + +#: src/scores_ui.cpp:32 +msgid "conducts" +msgstr "" + +#: src/scores_ui.cpp:33 +msgid "Conducts" +msgstr "" + +#: src/scores_ui.cpp:36 +#, c-format +msgid "" +"%s are disabled, probably due to use of the debug menu. If you only used " +"the debug menu to work around a game bug, then you can re-enable %s via the " +"debug menu (\"Enable achievements\" under the \"Game\" submenu)." +msgstr "" + +#: src/scores_ui.cpp:68 +#, c-format +msgid "This game has no valid %s.\n" +msgstr "" + +#: src/scores_ui.cpp:70 +#, c-format +msgid "" +"Note that only %s that existed when you started this game and still exist " +"now will appear here." +msgstr "" + +#: src/scores_ui.cpp:83 +msgid "This game has no valid scores.\n" +msgstr "" + +#: src/scores_ui.cpp:85 +msgid "" +"\n" +"Note that only scores that existed when you started this game and still exist now will appear here." +msgstr "" + +#: src/scores_ui.cpp:130 +msgid "ACHIEVEMENTS" +msgstr "" + +#: src/scores_ui.cpp:131 +msgid "CONDUCTS" +msgstr "" + +#: src/scores_ui.cpp:132 +msgid "SCORES" +msgstr "" + +#: src/scores_ui.cpp:133 +msgid "KILLS" +msgstr "" + +#: src/sdltiles.cpp:1144 +msgid "-- Notes: --" +msgstr "" + +#: src/skill.cpp:80 +msgid "The zen-most skill there is." +msgstr "" + +#. ~ %s: item name +#: src/sleep.cpp:243 +#, c-format +msgid "You use your %s for comfort." +msgstr "" + +#: src/sleep.cpp:247 +msgid "This is a comfortable place to sleep." +msgstr "" + +#. ~ %1$s: vehicle name, %2$s: vehicle part name +#: src/sleep.cpp:253 +#, c-format +msgid "It's a little hard to get to sleep on this %2$s in %1$s." +msgstr "" + +#. ~ %1$s: vehicle name +#: src/sleep.cpp:257 +#, c-format +msgid "It's hard to get to sleep in %1$s." +msgstr "" + +#. ~ %s: terrain/furniture/trap name +#: src/sleep.cpp:274 +#, c-format +msgid "It's a little hard to get to sleep on this %s." +msgstr "" + +#. ~ %s: terrain/furniture/trap name +#: src/sleep.cpp:277 +#, c-format +msgid "It's hard to get to sleep on this %s." +msgstr "" + +#: src/smart_controller_ui.cpp:50 +msgid "Smart Engine Controller ® Interface" +msgstr "" + +#: src/smart_controller_ui.cpp:70 +#, c-format +msgid "Electric motor use (%% battery)" +msgstr "" + +#. ~ abbreviation for the "LOW" battery zone displayed on the Smart Controller +#. UI slider. Keep it short (2-3 chars) +#: src/smart_controller_ui.cpp:89 +msgid "LO" +msgstr "" + +#. ~ abbreviation for the "HIGH" battery zone displayed on the Smart +#. Controller UI slider. Keep it short (2-3 chars) +#: src/smart_controller_ui.cpp:93 +msgid "HI" +msgstr "" + +#: src/smart_controller_ui.cpp:109 +msgid "User manual" +msgstr "" + +#: src/smart_controller_ui.cpp:113 +#, c-format +msgid "" +"Use [%s and %s] to select option.\n" +"Use [%s] to change value.\n" +"Use [%s or %s] to switch between sliders.\n" +"Use [%s and %s] to move sliders.Use [%s] to apply changes and quit." +msgstr "" + +#: src/smart_controller_ui.cpp:168 +msgid "Smart Engine Controller ® User Manual" +msgstr "" + +#: src/sounds.cpp:605 +msgid "Your eardrums suddenly ache!" +msgstr "" + +#: src/sounds.cpp:656 +msgid "Something is making noise." +msgstr "" + +#: src/sounds.cpp:661 +msgid "a noise" +msgstr "" + +#: src/sounds.cpp:679 +#, c-format +msgid "Heard %s!" +msgstr "" + +#: src/sounds.cpp:695 +#, c-format +msgid "From your position you hear %1$s" +msgstr "" + +#: src/sounds.cpp:697 +#, c-format +msgid "You hear %1$s" +msgstr "" + +#: src/sounds.cpp:700 +#, c-format +msgid "From the %1$s you hear %2$s" +msgstr "" + +#: src/sounds.cpp:712 +msgid "Your alarm clock finally wakes you up." +msgstr "" + +#: src/sounds.cpp:714 +msgid "Your alarm clock wakes you up." +msgstr "" + +#: src/sounds.cpp:716 +msgid "Your alarm clock goes off and you haven't slept a wink." +msgstr "" + +#: src/sounds.cpp:719 +msgid "You turn off your alarm-clock." +msgstr "" + +#: src/sounds.cpp:838 +msgid "a sound" +msgstr "" + +#: src/start_location.cpp:275 +#, c-format +msgid "" +"Unable to generate a valid starting location %s [%s] in a radius of %d " +"overmaps, please report this failure." +msgstr "" + +#: src/start_location.cpp:308 +#, c-format +msgid "" +"Unable to generate a valid starting location %s [%s] in a city [%s], please " +"report this failure." +msgstr "" + +#: src/string_input_popup.cpp:139 +msgid "d: delete history" +msgstr "" + +#: src/suffer.cpp:231 +#, c-format +msgid "Your %s is damaged by the water." +msgstr "" + +#: src/suffer.cpp:232 +#, c-format +msgid "'s %s is damaged by the water." +msgstr "" + +#: src/suffer.cpp:236 +#, c-format +msgid "Your %s is healed by the water." +msgstr "" + +#: src/suffer.cpp:237 +#, c-format +msgid "'s %s is healed by the water." +msgstr "" + +#: src/suffer.cpp:256 +#, c-format +msgid "You're too malnourished to keep your %s going." +msgstr "" + +#: src/suffer.cpp:268 +#, c-format +msgid "You're too dehydrated to keep your %s going." +msgstr "" + +#: src/suffer.cpp:279 +#, c-format +msgid "You're too exhausted to keep your %s going." +msgstr "" + +#: src/suffer.cpp:290 +#, c-format +msgid "You don't have enough mana to keep your %s going." +msgstr "" + +#: src/suffer.cpp:324 +msgid "You're drowning!" +msgstr "" + +#: src/suffer.cpp:375 +msgid "You're crushed against the walls!" +msgstr "" + +#: src/suffer.cpp:392 src/suffer.cpp:394 +msgid "You're suffocating!" +msgstr "" + +#: src/suffer.cpp:400 +msgid "You can't breathe with all this weight!" +msgstr "" + +#: src/suffer.cpp:402 +msgid "You're having difficulty breathing!" +msgstr "" + +#: src/suffer.cpp:419 +msgid "You start having withdrawals!" +msgstr "" + +#: src/suffer.cpp:458 +msgid "You're suddenly overcome with the urge to sleep and you pass out." +msgstr "" + +#: src/suffer.cpp:515 +msgid "You suddenly feel sharp pain for no reason." +msgstr "" + +#: src/suffer.cpp:521 +msgid "You suddenly feel numb." +msgstr "" + +#: src/suffer.cpp:523 +msgid "You suddenly ache." +msgstr "" + +#: src/suffer.cpp:528 src/suffer.cpp:1349 +msgid "You feel dizzy for a moment." +msgstr "" + +#: src/suffer.cpp:534 +msgid "You suddenly feel hungry." +msgstr "" + +#: src/suffer.cpp:536 +msgid "You suddenly feel a little full." +msgstr "" + +#: src/suffer.cpp:541 +msgid "You suddenly feel thirsty." +msgstr "" + +#: src/suffer.cpp:545 +msgid "You feel sleepy all of a sudden." +msgstr "" + +#: src/suffer.cpp:557 +msgid "You suddenly feel very cold." +msgstr "" + +#: src/suffer.cpp:560 +msgid "You suddenly feel cold." +msgstr "" + +#: src/suffer.cpp:566 +msgid "You suddenly feel very hot." +msgstr "" + +#: src/suffer.cpp:569 +msgid "You suddenly feel hot." +msgstr "" + +#: src/suffer.cpp:597 +msgid "You have an asthma attack!" +msgstr "" + +#: src/suffer.cpp:598 +msgid " starts wheezing and coughing." +msgstr "" + +#: src/suffer.cpp:611 +msgid "You use your Oxygenator to clear it up, then go back to sleep." +msgstr "" + +#: src/suffer.cpp:615 src/suffer.cpp:626 +msgid "You use your inhaler and go back to sleep." +msgstr "" + +#: src/suffer.cpp:619 src/suffer.cpp:630 +msgid "You take a deep breath from your oxygen tank and go back to sleep." +msgstr "" + +#: src/suffer.cpp:642 src/suffer.cpp:680 +msgid "You can't focus while choking!" +msgstr "" + +#: src/suffer.cpp:652 +msgid "You use your last inhaler charge." +msgstr "" + +#: src/suffer.cpp:654 +#, c-format +msgid "You use your inhaler; only %d charge left." +msgid_plural "You use your inhaler; only %d charges left." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/suffer.cpp:666 +msgid "You breathe in the last bit of oxygen from the tank." +msgstr "" + +#: src/suffer.cpp:669 +#, c-format +msgid "You take a deep breath from your oxygen tank; only %d charge left." +msgid_plural "" +"You take a deep breath from your oxygen tank; only %d charges left." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/suffer.cpp:731 src/suffer.cpp:739 +msgid "The sunlight distracts you." +msgstr "" + +#: src/suffer.cpp:746 +msgid "You fear the sunlight!" +msgstr "" + +#: src/suffer.cpp:753 +msgid "You can't stand the sunlight!" +msgstr "" + +#. ~ %s is a list of body parts. The plurality integer is the total +#. ~ number of body parts (eyes count as 2 body parts) +#. ~ This message indicates damage to bodyparts through sunshine +#: src/suffer.cpp:982 +#, c-format +msgid "Your %s is bathed in sunlight. It feels like it is burning up." +msgid_plural "" +"Your %s are bathed in sunlight. They feel like they are burning up." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %s is a list of body parts. The plurality integer is the total +#. ~ number of body parts (eyes count as 2 body parts) +#. ~ This message indicates pain through sunshine +#: src/suffer.cpp:991 +#, c-format +msgid "The sunlight burns on your %s." +msgid_plural "The sunlight burns on your %s." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#. ~ %s is a list of body parts. The plurality integer is the total +#. ~ number of body parts (eyes count as 2 body parts) +#. ~ This message indicates focus loss through sunshine +#: src/suffer.cpp:1000 +#, c-format +msgid "The sunlight on your %s irritates you." +msgid_plural "The sunlight on your %s irritates you." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/suffer.cpp:1033 +msgid "You shed a tooth!" +msgstr "" + +#. ~Sound of buzzing Insect Wings +#: src/suffer.cpp:1039 +msgid "BZZZZZ" +msgstr "" + +#: src/suffer.cpp:1070 +msgid "Suddenly, you can't hear anything!" +msgstr "" + +#: src/suffer.cpp:1074 +msgid "Suddenly, your eyes stop working!" +msgstr "" + +#: src/suffer.cpp:1080 +msgid "Your visual centers must be acting up…" +msgstr "" + +#: src/suffer.cpp:1176 +msgid "You feel an anomalous sensation coming from your radiation sensors." +msgstr "" + +#: src/suffer.cpp:1180 +msgid "" +"Your flesh tingles with an air of danger, yet it is strangely pleasurable." +msgstr "" + +#: src/suffer.cpp:1247 +msgid "Emergency! User's lungs are not powered!" +msgstr "" + +#: src/suffer.cpp:1254 +msgid "You suffer a painful electrical discharge!" +msgstr "" + +#: src/suffer.cpp:1257 +msgid "You experience an electrical discharge!" +msgstr "" + +#: src/suffer.cpp:1269 +#, c-format +msgid "The %s seems to be affected by the discharge." +msgstr "" + +#: src/suffer.cpp:1276 +msgid "You suffer a burning acidic discharge!" +msgstr "" + +#: src/suffer.cpp:1278 +msgid "You experience an acidic discharge!" +msgstr "" + +#: src/suffer.cpp:1289 +msgid "You CBM leaks radiation." +msgstr "" + +#: src/suffer.cpp:1303 +msgid "Your muscles spasm!" +msgstr "" + +#: src/suffer.cpp:1305 +msgid "You fall to the ground!" +msgstr "" + +#: src/suffer.cpp:1312 +msgid "You feel short of breath." +msgstr "" + +#: src/suffer.cpp:1318 +msgid "You shake uncontrollably." +msgstr "" + +#: src/suffer.cpp:1324 +msgid "You feel nauseous…" +msgstr "" + +#: src/suffer.cpp:1332 +msgid "You black out!" +msgstr "" + +#: src/suffer.cpp:1343 +msgid "Your breathing slows down." +msgstr "" + +#: src/suffer.cpp:1352 +msgid "You stumble and fall over!" +msgstr "" + +#: src/suffer.cpp:1359 +msgid "You feel tired…" +msgstr "" + +#: src/suffer.cpp:1371 +msgid "You're beginning to feel like you've exerted yourself a bit." +msgstr "" + +#: src/suffer.cpp:1374 +msgid "You're tiring out mildly, and slowing down as a result." +msgstr "" + +#: src/suffer.cpp:1377 +msgid "The day's labors are taking their toll, and slowing you down." +msgstr "" + +#: src/suffer.cpp:1380 +msgid "You're getting very tired from all this hard work." +msgstr "" + +#: src/suffer.cpp:1384 +msgid "You're exhausted." +msgstr "" + +#: src/suffer.cpp:1389 +msgid "You're feeling a bit better rested from your exertions." +msgstr "" + +#: src/suffer.cpp:1448 +msgid "You're tiring out; continuing to work at this rate will be slower." +msgstr "" + +#: src/suffer.cpp:1463 +msgid "You tiredly rub your eyes." +msgstr "" + +#: src/suffer.cpp:1464 +msgid " tiredly rubs their eyes." +msgstr "" + +#: src/suffer.cpp:1467 +msgid "You let out a small yawn." +msgstr "" + +#: src/suffer.cpp:1468 +msgid " lets out a small yawn." +msgstr "" + +#: src/suffer.cpp:1471 +msgid "You stretch your back." +msgstr "" + +#: src/suffer.cpp:1472 +msgid " stretches their back." +msgstr "" + +#: src/suffer.cpp:1475 +msgid "You feel mentally tired." +msgstr "" + +#: src/suffer.cpp:1476 +msgid " lets out a huge yawn." +msgstr "" + +#: src/suffer.cpp:1484 +msgid "You feel lightheaded for a moment." +msgstr "" + +#: src/suffer.cpp:1488 +msgid "Your muscles spasm uncomfortably." +msgstr "" + +#: src/suffer.cpp:1492 +msgid "Your vision blurs a little." +msgstr "" + +#: src/suffer.cpp:1499 +msgid "Your mind lapses into unawareness briefly." +msgstr "" + +#: src/suffer.cpp:1503 +msgid "Your muscles ache in stressfully unpredictable ways." +msgstr "" + +#: src/suffer.cpp:1507 +msgid "You have a distractingly painful headache." +msgstr "" + +#: src/suffer.cpp:1514 +msgid "You feel heartburn and an acid taste in your mouth." +msgstr "" + +#: src/suffer.cpp:1519 +msgid "Your mind is so tired that you feel you can't trust your eyes anymore." +msgstr "" + +#: src/suffer.cpp:1524 +msgid "" +"Your muscles spasm uncontrollably, and you have trouble keeping your " +"balance." +msgstr "" + +#: src/suffer.cpp:1529 +msgid "Your shaking legs make you stumble." +msgstr "" + +#: src/suffer.cpp:1530 +msgid " stumbles." +msgstr "" + +#: src/suffer.cpp:1532 +msgid " falls over!" +msgstr "" + +#: src/suffer.cpp:1532 +msgid "You fall over!" +msgstr "" + +#: src/suffer.cpp:1549 +msgid "Your tourniquet hurts you." +msgstr "" + +#: src/suffer.cpp:1550 +msgid " is hurting from the tourniquet." +msgstr "" + +#: src/suffer.cpp:1563 +msgid "" +"Your fear of the dark is so intense that your hands start shaking " +"uncontrollably." +msgstr "" + +#: src/suffer.cpp:1571 +msgid "" +"Your fear of the dark is so intense that you start breathing rapidly, and " +"you feel like your heart is ready to jump out of your chest." +msgstr "" + +#: src/suffer.cpp:1578 +msgid "You feel a twinge of panic as darkness engulfs you." +msgstr "" + +#: src/suffer.cpp:1592 +msgid "You attract the attention of something horrible." +msgstr "" + +#: src/suffer.cpp:1593 +msgid " attracts the attention of something horrible." +msgstr "" + +#: src/suffer.cpp:1602 +msgid "Reality gives way under your feet like rotten scaffolding." +msgstr "" + +#: src/suffer.cpp:1603 +msgid "Reality gives way under 's feet like rotten scaffolding." +msgstr "" + +#: src/suffer.cpp:1607 +msgid "You suddenly lose all substance and corporeality." +msgstr "" + +#: src/suffer.cpp:1608 +msgid " suddenly loses all substance and corporeality." +msgstr "" + +#: src/suffer.cpp:1615 +msgid "You are suddenly beset with agonizing, unbearable pain." +msgstr "" + +#: src/suffer.cpp:1616 +msgid " suddenly cries out in agony." +msgstr "" + +#: src/suffer.cpp:1620 +msgid "The air folds and distorts around you." +msgstr "" + +#: src/suffer.cpp:1621 +msgid "The air folds and distorts around ." +msgstr "" + +#: src/suffer.cpp:1624 +msgid "You're bombarded with radioactive energy!" +msgstr "" + +#: src/suffer.cpp:1625 +msgid " is bombarded with radioactive energy!" +msgstr "" + +#: src/suffer.cpp:1633 +msgid "You suddenly shift slightly." +msgstr "" + +#: src/suffer.cpp:1634 +msgid " suddenly shifts slightly." +msgstr "" + +#: src/suffer.cpp:1638 +msgid "You hear a painfully loud grinding noise from your location." +msgstr "" + +#: src/suffer.cpp:1639 +msgid "" +"A painfully loud grinding noise suddenly blares from the location of " +"." +msgstr "" + +#: src/suffer.cpp:1640 +msgid "A horribly loud grinding sound!" +msgstr "" + +#: src/suffer.cpp:1644 +msgid "The air suddenly crackles around you." +msgstr "" + +#: src/suffer.cpp:1645 +msgid "The air suddenly crackles around ." +msgstr "" + +#: src/suffer.cpp:1653 +msgid "You suddenly feel a sharp, stabbing pain with no apparent source." +msgstr "" + +#: src/suffer.cpp:1657 +msgid "Your vision becomes blurry and you suddenly feel like you're falling." +msgstr "" + +#: src/suffer.cpp:1660 +msgid "You suddenly feel very queasy." +msgstr "" + +#. ~ %1$s = previous badge color, %2%s = current badge color +#: src/suffer.cpp:1799 +#, c-format +msgid "Your radiation badge changes from %1$s to %2$s!" +msgstr "" + +#. ~ %s is bodypart +#: src/suffer.cpp:1910 +#, c-format +msgid "Your %s has started to mend!" +msgstr "" + +#: src/suffer.cpp:1955 +msgid "The water washes away the scent." +msgstr "" + +#: src/suffer.cpp:1960 +msgid "You feel the water burning your skin." +msgstr "" + +#: src/suffer.cpp:1963 +msgid "You feel the water runs on your skin, making you feel better." +msgstr "" + +#: src/talker_avatar.cpp:77 +#, c-format +msgid "%s can't sell you any %s" +msgstr "" + +#: src/talker_avatar.cpp:110 +#, c-format +msgid "%1$s gives you %2$s." +msgstr "" + +#. ~Skill name: current level (experience) -> next level (experience) (cost in +#. dollars) +#: src/talker_character.cpp:1160 +#, c-format +msgid "%s: %d (%d%%) -> %d (%d%%) (cost $%d)" +msgstr "" + +#: src/talker_character.cpp:1161 +#, c-format +msgid "%s: %d (%d%%) -> %d (%d%%)" +msgstr "" + +#: src/talker_character.cpp:1190 +msgctxt "NPC training: proficiency learned" +msgid "done" +msgstr "" + +#. ~ Proficiency name: (current_practice) -> (next_practice) (cost in dollars) +#: src/talker_character.cpp:1194 +#, c-format +msgid "%s: (%2.0f%%) -> (%s) (cost $%d)" +msgstr "" + +#. ~ Proficiency name: (current_practice) -> (next_practice) +#: src/talker_character.cpp:1198 +#, c-format +msgid "%s: (%2.0f%%) -> (%s)" +msgstr "" + +#: src/talker_character.cpp:1219 +#, c-format +msgid "%s ( cost $%d )" +msgstr "" + +#: src/talker_character.cpp:1246 +#, c-format +msgid "%s: 1 hour lesson (cost %s)" +msgstr "" + +#: src/talker_character.cpp:1249 +#, c-format +msgid "%s: teaching spell knowledge (cost %s)" +msgstr "" + +#: src/talker_npc.cpp:79 +#, c-format +msgid "%d.%d miles." +msgstr "" + +#: src/talker_npc.cpp:81 +#, c-format +msgid "%d foot." +msgid_plural "%d feet." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/talker_npc.cpp:103 +#, c-format +msgid "%s is fleeing from you!" +msgstr "" + +#: src/talker_npc.cpp:415 +msgid "Offer what?" +msgstr "" + +#: src/talker_npc.cpp:416 +msgid "You have no items to offer." +msgstr "" + +#: src/talker_npc.cpp:428 +msgid "How?" +msgstr "" + +#: src/talker_npc.cpp:472 +msgid " Should I take something off?" +msgstr "" + +#: src/talker_npc.cpp:481 +#, c-format +msgid "(new weapon value: %.1f vs %.1f)." +msgstr "" + +#: src/talker_npc.cpp:709 +msgid " seems to be:" +msgstr "" + +#: src/talker_npc.cpp:728 +msgid "" +"\n" +"Normal person - seems to be pretty normal." +msgstr "" + +#: src/talker_npc.cpp:736 +msgid "&You're blind and can't make anything out." +msgstr "" + +#: src/talker_npc.cpp:744 +msgid "&You can't make anything out." +msgstr "" + +#: src/talker_npc.cpp:754 +#, c-format +msgid "Str %d - %d" +msgstr "" + +#: src/talker_npc.cpp:759 +#, c-format +msgid " Dex %d - %d" +msgstr "" + +#: src/talker_npc.cpp:765 +#, c-format +msgid " Int %d - %d" +msgstr "" + +#: src/talker_npc.cpp:771 +#, c-format +msgid " Per %d - %d" +msgstr "" + +#: src/talker_npc.cpp:779 +msgid "Dead tired" +msgstr "" + +#: src/talker_npc.cpp:783 +msgid "Not tired" +msgstr "" + +#: src/talker_npc.cpp:787 +msgid ". Will need sleep in " +msgstr "" + +#: src/talker_npc.cpp:796 +msgid "" +"\n" +"Will need water in " +msgstr "" + +#: src/talker_npc.cpp:799 +msgid "" +"\n" +"Thirsty" +msgstr "" + +#: src/talker_npc.cpp:804 +msgid "" +"\n" +"Will need food in " +msgstr "" + +#: src/talker_npc.cpp:807 +msgid "" +"\n" +"Hungry" +msgstr "" + +#: src/teleport.cpp:75 +msgid "You feel a strange, inwards force." +msgstr "" + +#: src/teleport.cpp:107 src/teleport.cpp:152 +msgid "You cannot teleport safely." +msgstr "" + +#: src/teleport.cpp:116 +msgid "You die after teleporting into a solid." +msgstr "" + +#: src/teleport.cpp:133 +msgid " flickers." +msgstr "" + +#: src/teleport.cpp:133 +msgid "You flicker." +msgstr "" + +#: src/teleport.cpp:135 +#, c-format +msgid "%1$s flickers." +msgstr "" + +#: src/teleport.cpp:143 +msgid "You feel disjointed." +msgstr "" + +#: src/teleport.cpp:159 +msgid "You're blasted with strange energy!" +msgstr "" + +#: src/teleport.cpp:164 +#, c-format +msgid "" +"You collide with %s mid teleport, and you are both knocked away by a violent" +" explosion of energy." +msgstr "" + +#: src/teleport.cpp:165 +#, c-format +msgid "" +" collides with %s mid teleport, and they are both knocked away by a" +" violent explosion of energy." +msgstr "" + +#: src/teleport.cpp:172 +#, c-format +msgid "" +"%1$s collides with %2$s mid teleport, and they are both knocked away by a " +"violent explosion of energy!" +msgstr "" + +#: src/text_snippets.cpp:167 src/text_snippets.cpp:170 +#: src/text_snippets.cpp:174 +msgid "Tom" +msgstr "" + +#: src/timed_event.cpp:116 +msgctxt "memorial_male" +msgid "Drew the attention of more dark wyrms!" +msgstr "" + +#: src/timed_event.cpp:117 +msgctxt "memorial_female" +msgid "Drew the attention of more dark wyrms!" +msgstr "" + +#: src/timed_event.cpp:128 +msgid "a tortured scream!" +msgstr "" + +#: src/timed_event.cpp:132 +msgid "The eye you're carrying lets out a tortured scream!" +msgstr "" + +#: src/timed_event.cpp:201 +msgid "The nearby grates open to reveal a staircase!" +msgstr "" + +#: src/timed_event.cpp:249 +msgid "Water quickly floods up to your knees." +msgstr "" + +#: src/timed_event.cpp:251 +msgctxt "memorial_male" +msgid "Water level reached knees." +msgstr "" + +#: src/timed_event.cpp:252 +msgctxt "memorial_female" +msgid "Water level reached knees." +msgstr "" + +#: src/timed_event.cpp:255 +msgid "Water fills nearly to the ceiling!" +msgstr "" + +#: src/timed_event.cpp:257 +msgctxt "memorial_male" +msgid "Water level reached the ceiling." +msgstr "" + +#: src/timed_event.cpp:258 +msgctxt "memorial_female" +msgid "Water level reached the ceiling." +msgstr "" + +#: src/timed_event.cpp:338 +msgid "You hear screeches from the rock above and around you!" +msgstr "" + +#: src/timed_event.cpp:344 +msgid "The entire cavern shakes!" +msgstr "" + +#: src/timed_event.cpp:358 +#, c-format +msgid "You hear someone whispering \"%s\"" +msgstr "" + +#: src/timed_event.cpp:366 +msgid "The earth rumbles." +msgstr "" + +#: src/trade_ui.cpp:50 +msgid "Unit price" +msgstr "" + +#: src/trade_ui.cpp:69 +#, c-format +msgid "%s does not want to sell this" +msgstr "" + +#: src/trade_ui.cpp:78 +#, c-format +msgid "%s does not want to buy this" +msgstr "" + +#: src/trade_ui.cpp:225 +msgid "Your promises of digital payment mean nothing here." +msgstr "" + +#: src/trade_ui.cpp:274 +msgid "You'll need to offer me more than that." +msgstr "" + +#: src/trade_ui.cpp:276 +#, c-format +msgid "Sorry, I'm only willing to extend you %s in credit." +msgstr "" + +#: src/trade_ui.cpp:281 +#, c-format +msgid "%s doesn't have the appropriate pockets to accept that." +msgstr "" + +#: src/trade_ui.cpp:285 +#, c-format +msgid "" +"I'm never going to be able to pay you back for all that. The most I'm willing to owe you is %s.\n" +"\n" +"Continue with trade?" +msgstr "" + +#: src/trade_ui.cpp:290 +msgid "Looks like a deal! Accept this trade?" +msgstr "" + +#: src/trade_ui.cpp:303 +msgid "Exchange" +msgstr "" + +#: src/trade_ui.cpp:305 +#, c-format +msgid "Credit %s" +msgstr "" + +#: src/trade_ui.cpp:305 +#, c-format +msgid "Debt %s" +msgstr "" + +#: src/trade_ui.cpp:312 +#, c-format +msgid "%s to switch panes" +msgstr "" + +#: src/trade_ui.cpp:317 +#, c-format +msgid "%s to auto balance with highlighted item" +msgstr "" + +#: src/trade_ui.cpp:322 +#, c-format +msgid "Bank Balance: %s" +msgstr "" + +#: src/trade_ui.cpp:325 +#, c-format +msgid "%s to balance trade with bank account balance" +msgstr "" + +#: src/trade_ui.h:30 +msgid "TRADE OFFER" +msgstr "" + +#. ~ Space-separated list of grammatical genders. Default should be first. +#. ~ Use short names and try to be consistent between languages as far as +#. ~ possible. Current choices are m (male), f (female), n (neuter). +#. ~ As appropriate we might add e.g. a (animate) or c (common). +#. ~ New genders must be added to all_genders in lang/extract_json_strings.py +#. ~ and src/translations.cpp. +#. ~ The primary purpose of this is for NPC dialogue which might depend on +#. ~ gender. Only add genders to the extent needed by such translations. +#. ~ They are likely only needed if they affect the first and second +#. ~ person. For example, one gender suffices for English even though +#. ~ third person pronouns differ. +#: src/translation_gendered.cpp:46 +msgctxt "grammatical gender list" +msgid "n" +msgstr "" + +#: src/translations.cpp:36 +msgid "Select your language" +msgstr "" + +#: src/translations.cpp:107 +#, c-format +msgid "Cataclysm: Dark Days Ahead - %s" +msgstr "" + +#: src/trap.cpp:469 +#, c-format +msgid "" +"Visible: %d\n" +"Avoidance: %d\n" +"Difficulty: %d\n" +"Benign: %s" +msgstr "" + +#: src/trapfunc.cpp:133 +msgid "You step on some bubble wrap!" +msgstr "" + +#: src/trapfunc.cpp:134 +msgid " steps on some bubble wrap!" +msgstr "" + +#: src/trapfunc.cpp:136 +#, c-format +msgid "Your %s steps on some bubble wrap!" +msgstr "" + +#: src/trapfunc.cpp:153 +msgid "You step on some glass!" +msgstr "" + +#: src/trapfunc.cpp:154 +msgid " steps on some glass!" +msgstr "" + +#: src/trapfunc.cpp:162 src/trapfunc.cpp:367 +msgid "glass cracking!" +msgstr "" + +#: src/trapfunc.cpp:173 +#, c-format +msgid "The %s stumbles over the cot!" +msgstr "" + +#: src/trapfunc.cpp:195 +#, c-format +msgid "A bear trap closes on your %s!" +msgstr "" + +#: src/trapfunc.cpp:196 +#, c-format +msgid "A bear trap closes on 's %s!" +msgstr "" + +#: src/trapfunc.cpp:199 +#, c-format +msgid "Your %s is caught by a beartrap!" +msgstr "" + +#. ~Player with an animal mount. e.g. "Your horse stepped on a spiked board!" +#: src/trapfunc.cpp:243 +#, c-format +msgid "Your %s stepped on a %s!" +msgstr "" + +#. ~NPC with an animal mount. e.g. "Jane's horse stepped on a spiked board!" +#: src/trapfunc.cpp:246 +#, c-format +msgid "%s %s stepped on a %s!" +msgstr "" + +#: src/trapfunc.cpp:272 +#, c-format +msgid "You step on a %s!" +msgstr "" + +#: src/trapfunc.cpp:273 +#, c-format +msgid "%s steps on a %s!" +msgstr "" + +#: src/trapfunc.cpp:290 src/trapfunc.cpp:331 +#, c-format +msgid "%s destroys a %s as they move over it!" +msgstr "" + +#: src/trapfunc.cpp:293 src/trapfunc.cpp:334 +#, c-format +msgid "You destroy the %s as you step on it!" +msgstr "" + +#: src/trapfunc.cpp:312 src/trapfunc.cpp:354 +#, c-format +msgid "You step on a sharp %s!" +msgstr "" + +#: src/trapfunc.cpp:313 src/trapfunc.cpp:355 +#, c-format +msgid "%s steps on a sharp %s!" +msgstr "" + +#: src/trapfunc.cpp:366 src/trapfunc.cpp:1148 +msgid "The shards shatter!" +msgstr "" + +#: src/trapfunc.cpp:382 +msgid "You trip over a tripwire!" +msgstr "" + +#: src/trapfunc.cpp:383 +msgid " trips over a tripwire!" +msgstr "" + +#: src/trapfunc.cpp:391 +#, c-format +msgid "Your %s trips over a tripwire!" +msgstr "" + +#: src/trapfunc.cpp:441 +#, c-format +msgid "Your %s triggers a crossbow trap." +msgstr "" + +#: src/trapfunc.cpp:443 +msgid "You trigger a crossbow trap!" +msgstr "" + +#: src/trapfunc.cpp:444 +msgid " triggers a crossbow trap!" +msgstr "" + +#. ~ %s is bodypart +#: src/trapfunc.cpp:480 src/trapfunc.cpp:586 +#, c-format +msgid "Your %s is hit!" +msgstr "" + +#: src/trapfunc.cpp:484 src/trapfunc.cpp:590 +msgid "You dodge the shot!" +msgstr "" + +#: src/trapfunc.cpp:485 src/trapfunc.cpp:591 +msgid " dodges the shot!" +msgstr "" + +#: src/trapfunc.cpp:513 +#, c-format +msgid "A bolt shoots out and hits the %s!" +msgstr "" + +#: src/trapfunc.cpp:519 +#, c-format +msgid "A bolt shoots out, but misses the %s." +msgstr "" + +#: src/trapfunc.cpp:537 +msgid "Kerblam!" +msgstr "" + +#: src/trapfunc.cpp:542 +#, c-format +msgid "Your %s triggers a shotgun trap!" +msgstr "" + +#: src/trapfunc.cpp:544 +msgid "You trigger a shotgun trap!" +msgstr "" + +#: src/trapfunc.cpp:545 +msgid " triggers a shotgun trap!" +msgstr "" + +#: src/trapfunc.cpp:621 +#, c-format +msgid "A shotgun fires and hits the %s!" +msgstr "" + +#: src/trapfunc.cpp:642 +#, c-format +msgid "A blade swings out and hacks your %s!" +msgstr "" + +#: src/trapfunc.cpp:644 +msgid "A blade swings out and hacks your torso!" +msgstr "" + +#: src/trapfunc.cpp:645 +msgid "A blade swings out and hacks 's torso!" +msgstr "" + +#: src/trapfunc.cpp:656 src/trapfunc.cpp:682 +msgid "Snap!" +msgstr "" + +#: src/trapfunc.cpp:669 src/trapfunc.cpp:690 +#, c-format +msgid "A snare closes on your %s's leg!" +msgstr "" + +#: src/trapfunc.cpp:671 +msgid "A snare closes on your leg." +msgstr "" + +#: src/trapfunc.cpp:672 +msgid "A snare closes on s leg." +msgstr "" + +#. ~ %s is bodypart name in accusative. +#: src/trapfunc.cpp:693 +#, c-format +msgid "A snare closes on your %s." +msgstr "" + +#: src/trapfunc.cpp:694 +#, c-format +msgid "A snare closes on s %s." +msgstr "" + +#: src/trapfunc.cpp:754 +#, c-format +msgid "You harmlessly pass a %1$s." +msgstr "" + +#: src/trapfunc.cpp:760 +msgid "phwoom!" +msgstr "" + +#: src/trapfunc.cpp:766 +#, c-format +msgid "A %1$s catches your %2$s!" +msgstr "" + +#: src/trapfunc.cpp:770 +#, c-format +msgid "Your %1$s is caught by a %2$s!" +msgstr "" + +#: src/trapfunc.cpp:773 +#, c-format +msgid "%1$s is caught by a %2$s!" +msgstr "" + +#: src/trapfunc.cpp:792 +msgid "You trigger a land mine!" +msgstr "" + +#: src/trapfunc.cpp:793 +msgid " triggers a land mine!" +msgstr "" + +#: src/trapfunc.cpp:803 +msgid "You trigger a booby trap!" +msgstr "" + +#: src/trapfunc.cpp:804 +msgid " triggers a booby trap!" +msgstr "" + +#. ~ the sound of a telepad functioning +#: src/trapfunc.cpp:818 +msgid "vvrrrRRMM*POP!*" +msgstr "" + +#: src/trapfunc.cpp:823 +msgid "The air shimmers around you…" +msgstr "" + +#: src/trapfunc.cpp:825 +#, c-format +msgid "The air shimmers around %s…" +msgstr "" + +#: src/trapfunc.cpp:837 +msgid "You step in a puddle of thick goo." +msgstr "" + +#: src/trapfunc.cpp:838 +msgid " steps in a puddle of thick goo." +msgstr "" + +#: src/trapfunc.cpp:851 +#, c-format +msgid "The acidic goo eats away at your %s!" +msgstr "" + +#: src/trapfunc.cpp:853 +#, c-format +msgid "The acidic goo eats away at 's %s!" +msgstr "" + +#: src/trapfunc.cpp:891 +msgid "BEEPBOOP! Please remove non-organic object." +msgstr "" + +#: src/trapfunc.cpp:892 src/trapfunc.cpp:893 +msgid "The dissector lights up, and shuts down." +msgstr "" + +#: src/trapfunc.cpp:910 +msgid "Electrical beams emit from the floor and slice your flesh!" +msgstr "" + +#: src/trapfunc.cpp:911 +msgid "Electrical beams emit from the floor and slice s flesh!" +msgstr "" + +#: src/trapfunc.cpp:920 +#, c-format +msgid "Electrical beams emit from the floor and slice the %s!" +msgstr "" + +#: src/trapfunc.cpp:947 +msgid " falls in a pit!" +msgstr "" + +#: src/trapfunc.cpp:947 +msgid "You fall in a pit!" +msgstr "" + +#: src/trapfunc.cpp:953 src/trapfunc.cpp:1005 src/trapfunc.cpp:1090 +#: src/trapfunc.cpp:1410 +msgid "You spread your wings to slow your fall." +msgstr "" + +#: src/trapfunc.cpp:954 src/trapfunc.cpp:1006 src/trapfunc.cpp:1091 +#: src/trapfunc.cpp:1411 +msgid " spreads their wings to slow their fall." +msgstr "" + +#: src/trapfunc.cpp:957 src/trapfunc.cpp:1009 src/trapfunc.cpp:1094 +#: src/trapfunc.cpp:1416 +msgid "" +"You hit the ground hard, but your grav chute handles the impact admirably!" +msgstr "" + +#: src/trapfunc.cpp:969 +msgid "You land nimbly." +msgstr "" + +#: src/trapfunc.cpp:974 src/trapfunc.cpp:1051 src/trapfunc.cpp:1140 +#, c-format +msgid "Your %s falls into a pit!" +msgstr "" + +#: src/trapfunc.cpp:995 +msgid "You fall in a spiked pit!" +msgstr "" + +#: src/trapfunc.cpp:996 +msgid " falls in a spiked pit!" +msgstr "" + +#: src/trapfunc.cpp:1012 +msgid "You avoid the spikes within." +msgstr "" + +#: src/trapfunc.cpp:1037 +#, c-format +msgid "The spikes impale your %s!" +msgstr "" + +#: src/trapfunc.cpp:1058 +msgid "The spears break!" +msgstr "" + +#: src/trapfunc.cpp:1080 +msgid "You fall in a pit filled with glass shards!" +msgstr "" + +#: src/trapfunc.cpp:1081 +msgid " falls in pit filled with glass shards!" +msgstr "" + +#: src/trapfunc.cpp:1097 +msgid "You avoid the glass shards within." +msgstr "" + +#: src/trapfunc.cpp:1126 +#, c-format +msgid "The glass shards slash your %s!" +msgstr "" + +#: src/trapfunc.cpp:1166 +#, c-format +msgid "The %s burns !" +msgstr "" + +#: src/trapfunc.cpp:1166 +#, c-format +msgid "The %s burns you horribly!" +msgstr "" + +#: src/trapfunc.cpp:1179 +#, c-format +msgid "Your %s is burned by the lava!" +msgstr "" + +#: src/trapfunc.cpp:1235 +msgid "You fail to attach it…" +msgstr "" + +#: src/trapfunc.cpp:1248 +msgid "There's nowhere to pull yourself to, and you sink!" +msgstr "" + +#: src/trapfunc.cpp:1253 +msgid "You pull yourself to safety!" +msgstr "" + +#: src/trapfunc.cpp:1254 +msgid "" +" steps on a sinkhole, but manages to pull themselves to safety." +msgstr "" + +#: src/trapfunc.cpp:1275 +#, c-format +msgid "Your %s falls into a sinkhole!" +msgstr "" + +#: src/trapfunc.cpp:1281 +msgid "" +"You step into a sinkhole! Throw your grappling hook out to try to catch " +"something?" +msgstr "" + +#: src/trapfunc.cpp:1284 +msgid "" +"You step into a sinkhole! Throw your whip out to try and snag something?" +msgstr "" + +#: src/trapfunc.cpp:1287 +msgid "" +"You step into a sinkhole! Throw your rope out to try to catch something?" +msgstr "" + +#: src/trapfunc.cpp:1291 +msgid "The sinkhole collapses!" +msgstr "" + +#: src/trapfunc.cpp:1292 +msgid "A sinkhole under collapses!" +msgstr "" + +#: src/trapfunc.cpp:1298 +msgid "You fall into the sinkhole!" +msgstr "" + +#: src/trapfunc.cpp:1299 +msgid " falls into a sinkhole!" +msgstr "" + +#: src/trapfunc.cpp:1357 +#, c-format +msgid "You fall down under %s!" +msgstr "" + +#: src/trapfunc.cpp:1368 +msgid " falls down a level!" +msgstr "" + +#: src/trapfunc.cpp:1388 +msgid "You attach yourself to the nearby wall." +msgstr "" + +#: src/trapfunc.cpp:1389 +msgid " clings to the wall." +msgstr "" + +#: src/trapfunc.cpp:1394 +#, c-format +msgid "You fall down %d story!" +msgid_plural "You fall down %d stories!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/trapfunc.cpp:1419 +#, c-format +msgid "You ignite your %s and use it to break the fall." +msgstr "" + +#: src/trapfunc.cpp:1420 +#, c-format +msgid " uses their %s to break the fall." +msgstr "" + +#: src/trapfunc.cpp:1424 +#, c-format +msgid "You attempt to break the fall with your %s but it is out of fuel!" +msgstr "" + +#: src/trapfunc.cpp:1435 +msgid " dives into water." +msgstr "" + +#: src/trapfunc.cpp:1448 +msgid "You step on a loose tile, and water starts to flood the room!" +msgstr "" + +#: src/trapfunc.cpp:1473 +msgid "You hear the grinding of shifting rock." +msgstr "" + +#: src/trapfunc.cpp:1552 src/trapfunc.cpp:1564 +msgid "You're bathed in radiation!" +msgstr "" + +#: src/trapfunc.cpp:1555 src/trapfunc.cpp:1567 +msgid "A blinding flash strikes you!" +msgstr "" + +#: src/trapfunc.cpp:1558 src/trapfunc.cpp:1570 +msgid "Small flashes surround you." +msgstr "" + +#. ~ a quiet humming sound +#: src/trapfunc.cpp:1583 +msgid "hrm" +msgstr "" + +#. ~ a humming sound +#: src/trapfunc.cpp:1586 +msgid "hrmmm" +msgstr "" + +#. ~ a loud humming sound +#: src/trapfunc.cpp:1589 +msgid "HRMMM" +msgstr "" + +#. ~ a very loud humming sound +#: src/trapfunc.cpp:1592 +msgid "VRMMMMMM" +msgstr "" + +#: src/trapfunc.cpp:1618 +msgid "A shadow forms nearby." +msgstr "" + +#: src/trapfunc.cpp:1633 +msgid "Your surroundings shift!" +msgstr "" + +#: src/trapfunc.cpp:1641 +#, c-format +msgid "" +"Failed to generate the new map, probably due to collision with %s " +"vehicle/appliance." +msgstr "" + +#: src/trapfunc.cpp:1657 +msgid "You feel your life force sapping away." +msgstr "" + +#. ~ the sound a snake makes +#: src/trapfunc.cpp:1725 +msgid "ssssssss" +msgstr "" + +#: src/trapfunc.cpp:1744 +msgid "A shadowy snake forms nearby." +msgstr "" + +#: src/try_parse_integer.cpp:32 +#, c-format +msgid "Could not convert '%s' to an integer" +msgstr "" + +#: src/try_parse_integer.cpp:38 +#, c-format +msgid "Stray characters after integer in '%s'" +msgstr "" + +#: src/turret.cpp:343 +msgid "None of the turrets are ready to fire." +msgstr "" + +#: src/turret.cpp:346 +msgid "Aim which turret?" +msgstr "" + +#: src/turret.cpp:364 +msgid "" +"Can't aim turrets: all turrets are offline or set to automatic targeting " +"mode." +msgstr "" + +#: src/turret.cpp:379 +msgid "" +"Can't aim turrets: all turrets are offline or set to manual targeting mode." +msgstr "" + +#: src/turret.cpp:417 +msgid "Pfft. You are a brawler; using turrets is beneath you." +msgstr "" + +#: src/turret.cpp:422 +msgid "You refuse to use a firearm even when it's mounted." +msgstr "" + +#: src/turret.cpp:477 +msgid "Set turret targeting" +msgstr "" + +#: src/turret.cpp:485 +msgid "auto -> manual" +msgstr "" + +#: src/turret.cpp:486 +msgid "manual -> auto" +msgstr "" + +#: src/turret.cpp:487 +msgid "manual (turret control unit required for auto mode)" +msgstr "" + +#: src/turret.cpp:570 +#, c-format +msgid "The %s turret" +msgstr "" + +#: src/turret.cpp:634 +#, c-format +msgctxt "vehicle turret" +msgid "The %s" +msgstr "" + +#: src/turret.cpp:637 +#, c-format +msgid "%s points in your direction and emits an IFF warning beep." +msgid_plural "" +"%s points in your direction and emits %d annoyed sounding beeps." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/turret.cpp:642 +#, c-format +msgid "You hear a warning beep." +msgid_plural "You hear %d annoyed sounding beeps." +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/turret.cpp:646 +#, c-format +msgid "%s points in your direction." +msgstr "" + +#: src/ui.cpp:510 src/ui.cpp:557 +msgid "Go to first entry" +msgstr "" + +#: src/ui.cpp:511 src/ui.cpp:558 +msgid "Go to last entry" +msgstr "" + +#: src/ui_extended_description.cpp:48 +msgid "Sign: ???" +msgstr "" + +#: src/ui_extended_description.cpp:59 +msgid "Inscription: ???" +msgstr "" + +#: src/ui_extended_description.cpp:139 +#, c-format +msgid "[%s] Creature" +msgstr "" + +#: src/ui_extended_description.cpp:145 +msgid "You do not see any creature here." +msgstr "" + +#: src/ui_extended_description.cpp:158 +#, c-format +msgid "[%s] Furniture" +msgstr "" + +#: src/ui_extended_description.cpp:164 +msgid "You do not see any furniture here." +msgstr "" + +#: src/ui_extended_description.cpp:178 +#, c-format +msgid "[%s] Terrain" +msgstr "" + +#: src/ui_extended_description.cpp:184 +msgid "You can't see the terrain here." +msgstr "" + +#: src/ui_extended_description.cpp:198 +#, c-format +msgid "[%s] Vehicle/Appliance" +msgstr "" + +#: src/ui_extended_description.cpp:204 +msgid "You can't see vehicles or appliances here." +msgstr "" + +#: src/ui_iteminfo.cpp:109 +msgid "Item info" +msgstr "" + +#: src/units.cpp:139 +msgctxt "energy unit: kilowatt" +msgid "kW" +msgstr "" + +#: src/units.cpp:144 +msgctxt "energy unit: watt" +msgid "W" +msgstr "" + +#: src/units.cpp:146 +msgctxt "energy unit: milliwatt" +msgid "mW" +msgstr "" + +#: src/units_utility.cpp:100 +msgctxt "Volume unit" +msgid "c" +msgstr "" + +#: src/units_utility.cpp:102 +msgctxt "Volume unit" +msgid "L" +msgstr "" + +#: src/units_utility.cpp:104 +msgctxt "Volume unit" +msgid "qt" +msgstr "" + +#: src/units_utility.cpp:112 +msgid "cup" +msgstr "" + +#: src/units_utility.cpp:114 +msgid "liter" +msgstr "" + +#: src/units_utility.cpp:116 +msgid "quart" +msgstr "" + +#. ~ kilometers +#: src/units_utility.cpp:206 src/units_utility.cpp:284 +msgid "km" +msgstr "" + +#. ~ meters +#: src/units_utility.cpp:209 src/units_utility.cpp:287 +msgid "m" +msgstr "" + +#. ~ centimeters +#: src/units_utility.cpp:212 +msgid "cm" +msgstr "" + +#. ~ millimeters +#: src/units_utility.cpp:215 +msgid "mm" +msgstr "" + +#. ~ inches +#: src/units_utility.cpp:223 src/units_utility.cpp:236 +msgid "in." +msgstr "" + +#. ~ miles +#: src/units_utility.cpp:227 src/units_utility.cpp:293 +msgid "mi" +msgstr "" + +#. ~ yards (length) +#: src/units_utility.cpp:230 src/units_utility.cpp:296 +msgid "yd" +msgstr "" + +#. ~ feet (length) +#: src/units_utility.cpp:233 +msgid "ft" +msgstr "" + +#: src/veh_appliance.cpp:111 +msgid "You merge it into the adjacent power grid." +msgstr "" + +#: src/veh_appliance.cpp:229 +msgid "Onboard battery power: " +msgstr "" + +#. ~ Power in killoWatts. %+4.1f is a 4 digit number with 1 decimal point (ex: +#. 2198.3 kW) +#: src/veh_appliance.cpp:238 +#, c-format +msgid "%+4.1f kW" +msgstr "" + +#: src/veh_appliance.cpp:250 +msgid "Appliance has no connection to a battery." +msgstr "" + +#: src/veh_appliance.cpp:259 +msgid "Grid battery power flow: " +msgstr "" + +#: src/veh_appliance.cpp:265 +msgid "Reactor power output: " +msgstr "" + +#: src/veh_appliance.cpp:272 +msgid "Wind power output: " +msgstr "" + +#: src/veh_appliance.cpp:279 +msgid "Solar power output: " +msgstr "" + +#: src/veh_appliance.cpp:286 +msgid "Water power output: " +msgstr "" + +#: src/veh_appliance.cpp:293 +msgid "Alternator power output: " +msgstr "" + +#: src/veh_appliance.cpp:300 +msgid "Appliance power consumption: " +msgstr "" + +#. ~ Vehicle part name, capacity (current/max L) and name of contents +#: src/veh_appliance.cpp:350 +#, c-format +msgid "%1$s (%2$.1f/%3$.1fL %4$s)" +msgstr "" + +#: src/veh_appliance.cpp:375 +msgid "Which part to refill?" +msgstr "" + +#: src/veh_appliance.cpp:429 +msgid "Which part to siphon from?" +msgstr "" + +#: src/veh_appliance.cpp:447 +msgid "Enter new appliance name:" +msgstr "" + +#: src/veh_appliance.cpp:479 +msgid "Insufficient components/tools!\n" +msgstr "" + +#. ~ Prompt the player if they want to remove the appliance. %s = appliance +#. name. +#: src/veh_appliance.cpp:492 +#, c-format +msgid "Are you sure you want to take down the %s?" +msgstr "" + +#. ~ An addendum to Plug In's description, as in: Plug in appliance / merge +#. power grid". +#: src/veh_appliance.cpp:585 +msgid " / merge power grid" +msgstr "" + +#: src/veh_appliance.cpp:595 src/vehicle_use.cpp:2083 +msgid "Remove other cables first" +msgstr "" + +#: src/veh_interact.cpp:215 +#, c-format +msgid "" +"Press space, choose a facing direction for the new %s and confirm with " +"enter." +msgstr "" + +#: src/veh_interact.cpp:261 +msgid "Select part" +msgstr "" + +#: src/veh_interact.cpp:366 +msgid "Time required:\n" +msgstr "" + +#: src/veh_interact.cpp:369 +msgid "Skills required:\n" +msgstr "" + +#. ~ %1$s represents the internal color name which shouldn't be translated, +#. %2$s is skill name, and %3$i is skill level +#: src/veh_interact.cpp:376 +#, c-format +msgid "> %1$s%2$s %3$i\n" +msgstr "" + +#: src/veh_interact.cpp:544 +#, c-format +msgid "You cannot rename this vehicle as it is owned by: %s." +msgstr "" + +#: src/veh_interact.cpp:569 +#, c-format +msgid "You cannot assign crew on this vehicle as it is owned by: %s." +msgstr "" + +#: src/veh_interact.cpp:578 +#, c-format +msgid "You cannot relabel this vehicle as it is owned by: %s." +msgstr "" + +#: src/veh_interact.cpp:798 +msgid "Unracking is required before installing any parts here." +msgstr "" + +#. ~ %1$s is fuel_type +#: src/veh_interact.cpp:804 +#, c-format +msgid "Only one %1$s powered engine can be installed." +msgstr "" + +#: src/veh_interact.cpp:808 src/veh_interact.cpp:1752 +msgid "This vehicle cannot be modified in this way.\n" +msgstr "" + +#: src/veh_interact.cpp:811 +msgid "This part cannot be installed.\n" +msgstr "" + +#: src/veh_interact.cpp:819 +msgid "Funnels need to be installed over a tank." +msgstr "" + +#: src/veh_interact.cpp:828 +msgid "Can't install turret on another turret." +msgstr "" + +#: src/veh_interact.cpp:871 src/veh_interact.cpp:1179 +#: src/veh_interact.cpp:1784 +msgid "Additional requirements:\n" +msgstr "" + +#. ~ %1$s represents the internal color name which shouldn't be translated, +#. %2$s is skill name, and %3$i is skill level +#: src/veh_interact.cpp:881 +#, c-format +msgid "> %1$s%2$s %3$i for extra engines." +msgstr "" + +#: src/veh_interact.cpp:885 +msgid "" +"> You cannot install any more engines on this vehicle." +msgstr "" + +#. ~ %1$s represents the internal color name which shouldn't be translated, +#. %2$s is skill name, and %3$i is skill level +#: src/veh_interact.cpp:895 +#, c-format +msgid "> %1$s%2$s %3$i for extra steering axles." +msgstr "" + +#: src/veh_interact.cpp:909 +msgid "" +"Cannot install due to:\n" +"> " +msgstr "" + +#: src/veh_interact.cpp:971 +msgid "Cannot install any part here." +msgstr "" + +#: src/veh_interact.cpp:976 +msgid "Choose new part to install here:" +msgstr "" + +#: src/veh_interact.cpp:1027 +msgid "Search for part" +msgstr "" + +#: src/veh_interact.cpp:1044 src/veh_interact.cpp:1857 +msgid "Your morale is too low to construct…" +msgstr "" + +#: src/veh_interact.cpp:1047 src/veh_interact.cpp:1137 +#: src/veh_interact.cpp:1266 src/veh_interact.cpp:1860 +msgid "It's too dark to see what you are doing…" +msgstr "" + +#: src/veh_interact.cpp:1050 +msgid "You can't install parts while driving." +msgstr "" + +#: src/veh_interact.cpp:1060 +msgid "" +"Installing this part will mean that this vehicle is no longer flightworthy." +" Continue?" +msgstr "" + +#: src/veh_interact.cpp:1068 +msgid "Installing this part will make the vehicle unfoldable. Continue?" +msgstr "" + +#: src/veh_interact.cpp:1134 +msgid "Your morale is too low to repair…" +msgstr "" + +#: src/veh_interact.cpp:1140 +msgid "You can't repair stuff while driving." +msgstr "" + +#: src/veh_interact.cpp:1143 +msgid "There are no damaged parts on this vehicle." +msgstr "" + +#: src/veh_interact.cpp:1156 +msgid "Choose a part here to repair:" +msgstr "" + +#: src/veh_interact.cpp:1187 +msgid "" +"\n" +"Unracking is required before replacing this part.\n" +msgstr "" + +#: src/veh_interact.cpp:1194 +msgid "This part cannot be repaired.\n" +msgstr "" + +#: src/veh_interact.cpp:1197 +msgid "This vehicle cannot be repaired.\n" +msgstr "" + +#: src/veh_interact.cpp:1210 +#, c-format +msgid "" +"\n" +"You require the \"%s\" proficiency to repair this part safely!\n" +"\n" +msgstr "" + +#: src/veh_interact.cpp:1230 +msgid "" +"Repairing this part will mean that this vehicle is no longer flightworthy. " +"Continue?" +msgstr "" + +#: src/veh_interact.cpp:1233 +msgid "You chose not to install this part to keep the vehicle flyable.\n" +msgstr "" + +#: src/veh_interact.cpp:1263 +msgid "Your morale is too low to mend…" +msgstr "" + +#: src/veh_interact.cpp:1269 +msgid "No faulty parts require mending." +msgstr "" + +#: src/veh_interact.cpp:1272 +msgid "You can't mend stuff while driving." +msgstr "" + +#: src/veh_interact.cpp:1279 +msgid "Choose a part here to mend:" +msgstr "" + +#: src/veh_interact.cpp:1303 +msgid "You can't refill a moving vehicle." +msgstr "" + +#: src/veh_interact.cpp:1307 +msgid "No parts can currently be refilled." +msgstr "" + +#: src/veh_interact.cpp:1315 +msgid "Select part to refill:" +msgstr "" + +#: src/veh_interact.cpp:1365 +#, c-format +msgid "Engines: %sSafe %4d kW %sMax %4d kW" +msgstr "" + +#: src/veh_interact.cpp:1368 +msgid "Fuel Use" +msgstr "" + +#: src/veh_interact.cpp:1371 +msgid "Tanks" +msgstr "" + +#: src/veh_interact.cpp:1372 src/veh_interact.cpp:1399 +msgid "Contents Qty" +msgstr "" + +#: src/veh_interact.cpp:1377 +#, c-format +msgid "Batteries: %s%+4d W" +msgstr "" + +#: src/veh_interact.cpp:1380 +#, c-format +msgid "Batteries: %s%+4.1f kW" +msgstr "" + +#: src/veh_interact.cpp:1384 +msgid "Capacity Status" +msgstr "" + +#: src/veh_interact.cpp:1390 +msgid "Reactors" +msgstr "" + +#: src/veh_interact.cpp:1392 +#, c-format +msgid "Reactors: Up to %s%+4d W" +msgstr "" + +#: src/veh_interact.cpp:1395 +#, c-format +msgid "Reactors: Up to %s%+4.1f kW" +msgstr "" + +#: src/veh_interact.cpp:1402 +msgid "Turrets" +msgstr "" + +#: src/veh_interact.cpp:1403 +msgid "Ammo Qty" +msgstr "" + +#: src/veh_interact.cpp:1406 +msgid "Seats" +msgstr "" + +#: src/veh_interact.cpp:1407 +msgid "Who" +msgstr "" + +#: src/veh_interact.cpp:1583 +msgid "'{' to scroll up" +msgstr "" + +#: src/veh_interact.cpp:1620 +msgid "'}' to scroll down" +msgstr "" + +#: src/veh_interact.cpp:1755 +msgid "This part cannot be uninstalled.\n" +msgstr "" + +#: src/veh_interact.cpp:1761 +#, c-format +msgid "" +"Removing the broken %1$s may yield some fragments.\n" +msgstr "" + +#: src/veh_interact.cpp:1768 +#, c-format +msgid "" +"Removing the %1$s may yield:\n" +"> %2$s\n" +msgstr "" + +#: src/veh_interact.cpp:1773 +#, c-format +msgid "" +"Removing the %1$s will yield:\n" +"> %2$s\n" +msgstr "" + +#. ~ %1$s represents the internal color name which shouldn't be translated, +#. %2$s is pre-translated reason +#: src/veh_interact.cpp:1795 +#, c-format +msgid "> %1$s%2$s" +msgstr "" + +#: src/veh_interact.cpp:1810 +msgid "No parts here." +msgstr "" + +#: src/veh_interact.cpp:1815 +msgid "Choose a part here to remove:" +msgstr "" + +#: src/veh_interact.cpp:1863 +msgid "You cannot remove that part while something is attached to it." +msgstr "" + +#: src/veh_interact.cpp:1866 +msgid "Better not remove something while driving." +msgstr "" + +#: src/veh_interact.cpp:1876 +msgid "" +"Removing this part will mean that this vehicle is no longer flightworthy. " +"Continue?" +msgstr "" + +#: src/veh_interact.cpp:1899 src/veh_interact.cpp:2984 +msgid "The vehicle has no liquid fuel left to siphon." +msgstr "" + +#: src/veh_interact.cpp:1903 +msgid "You need a hose to siphon liquid fuel." +msgstr "" + +#: src/veh_interact.cpp:1907 +msgid "You can't siphon from a moving vehicle." +msgstr "" + +#: src/veh_interact.cpp:1915 +msgid "Select part to siphon:" +msgstr "" + +#: src/veh_interact.cpp:1943 src/veh_interact.cpp:3015 +msgid "The vehicle has no solid fuel left to remove." +msgstr "" + +#: src/veh_interact.cpp:1947 +msgid "You can't unload from a moving vehicle." +msgstr "" + +#: src/veh_interact.cpp:1962 src/veh_shape.cpp:132 +msgid "Choose cosmetic variant:" +msgstr "" + +#: src/veh_interact.cpp:1999 +msgid "Need at least one seat and an ally to assign crew members." +msgstr "" + +#: src/veh_interact.cpp:2004 +msgid "Assign crew positions:" +msgstr "" + +#: src/veh_interact.cpp:2012 +msgid "Select crew member" +msgstr "" + +#: src/veh_interact.cpp:2015 +msgid "Clear assignment" +msgstr "" + +#: src/veh_interact.cpp:2053 +msgid "There are no parts here to label." +msgstr "" + +#: src/veh_interact.cpp:2060 +msgid "New label:" +msgstr "" + +#: src/veh_interact.cpp:2084 +msgid "" +"Unsuitable terrain for working on part that requires " +"jacking." +msgstr "" + +#: src/veh_interact.cpp:2118 +#, c-format +msgid "(Strong Back helped, giving +%d strength)" +msgstr "" + +#: src/veh_interact.cpp:2122 +#, c-format +msgid "(Bad Back reduced usable strength by %d)" +msgstr "" + +#: src/veh_interact.cpp:2127 +#, c-format +msgid "(Effective lifting strength is %d)" +msgstr "" + +#. ~ %1$s is quality name, %2$d is quality level +#: src/veh_interact.cpp:2134 +#, c-format +msgid "1 tool with %1$s %2$d" +msgstr "" + +#: src/veh_interact.cpp:2139 +#, c-format +msgid "strength ( assisted ) %d %s" +msgstr "" + +#: src/veh_interact.cpp:2141 +#, c-format +msgid "strength %d %s" +msgstr "" + +#: src/veh_interact.cpp:2144 +#, c-format +msgid "> %1$s OR %2$s" +msgstr "" + +#: src/veh_interact.cpp:2402 +msgid "disabled" +msgstr "" + +#: src/veh_interact.cpp:2404 +msgid "lack" +msgstr "" + +#: src/veh_interact.cpp:2406 +msgid "unbalanced" +msgstr "" + +#: src/veh_interact.cpp:2408 +msgid "no steering" +msgstr "" + +#: src/veh_interact.cpp:2410 +msgid "broken steering" +msgstr "" + +#: src/veh_interact.cpp:2412 +msgid "poor steering" +msgstr "" + +#: src/veh_interact.cpp:2414 +msgid "enough" +msgstr "" + +#: src/veh_interact.cpp:2419 +msgid "sinks" +msgstr "" + +#: src/veh_interact.cpp:2421 +msgid "floats" +msgstr "" + +#: src/veh_interact.cpp:2425 +#, c-format +msgid "Wheels/boat: %s/%s" +msgstr "" + +#: src/veh_interact.cpp:2429 +#, c-format +msgid "Boat: %s" +msgstr "" + +#: src/veh_interact.cpp:2432 +#, c-format +msgid "Wheels: %s" +msgstr "" + +#: src/veh_interact.cpp:2490 +#, c-format +msgid "" +"Air Safe/Top speed: " +"%3d/%3d %s" +msgstr "" + +#: src/veh_interact.cpp:2496 +#, c-format +msgid "Air acceleration: %3d %s/s" +msgstr "" + +#: src/veh_interact.cpp:2503 +#, c-format +msgid "" +"Safe/Top speed: %3d/%3d " +"%s" +msgstr "" + +#. ~ /t means per turn +#: src/veh_interact.cpp:2511 +#, c-format +msgid "Acceleration: %3d %s/s" +msgstr "" + +#: src/veh_interact.cpp:2520 +#, c-format +msgid "" +"Water Safe/Top speed: " +"%3d/%3d %s" +msgstr "" + +#. ~ /t means per turn +#: src/veh_interact.cpp:2528 +#, c-format +msgid "Water acceleration: %3d %s/s" +msgstr "" + +#: src/veh_interact.cpp:2537 +#, c-format +msgid "Mass: %5.0f %s" +msgstr "" + +#: src/veh_interact.cpp:2541 +#, c-format +msgid "" +"Cargo volume: %s / %s %s" +msgstr "" + +#: src/veh_interact.cpp:2542 +#, c-format +msgid "Cargo: %s / %s %s" +msgstr "" + +#: src/veh_interact.cpp:2579 +msgid "Most damaged:" +msgstr "" + +#: src/veh_interact.cpp:2580 +msgid "Most damaged (can't repair):" +msgstr "" + +#: src/veh_interact.cpp:2588 +msgid "Needs repair:" +msgstr "" + +#: src/veh_interact.cpp:2595 +#, c-format +msgid "Air drag: %5.2f" +msgstr "" + +#: src/veh_interact.cpp:2601 +#, c-format +msgid "Water drag: %5.2f" +msgstr "" + +#: src/veh_interact.cpp:2608 +#, c-format +msgid "Rolling drag: %5.2f" +msgstr "" + +#: src/veh_interact.cpp:2614 +#, c-format +msgid "Static drag: %5d" +msgstr "" + +#: src/veh_interact.cpp:2619 +#, c-format +msgid "Offroad: %4d%%" +msgstr "" + +#: src/veh_interact.cpp:2628 +#, c-format +msgid "" +"Draft/Clearance:%4.2fm/%4.2fm" +msgstr "" + +#: src/veh_interact.cpp:2629 +#, c-format +msgid "" +"Draft/Clearance:%4.2fm/%4.2fm" +msgstr "" + +#: src/veh_interact.cpp:2651 src/veh_interact.cpp:2653 +msgid "Name: " +msgstr "" + +#: src/veh_interact.cpp:2663 +#, c-format +msgctxt "keybinding" +msgid "%1$s%2$s%3$s" +msgstr "" + +#: src/veh_interact.cpp:2665 +#, c-format +msgctxt "keybinding" +msgid "%1$s%2$s%3$s" +msgstr "" + +#: src/veh_interact.cpp:2667 +#, c-format +msgctxt "keybinding" +msgid "%1$s-%2$s" +msgstr "" + +#: src/veh_interact.cpp:2669 +#, c-format +msgctxt "keybinding" +msgid "%1$s-%2$s" +msgstr "" + +#: src/veh_interact.cpp:2694 +msgctxt "veh_interact" +msgid "install" +msgstr "" + +#: src/veh_interact.cpp:2697 +msgctxt "veh_interact" +msgid "repair" +msgstr "" + +#: src/veh_interact.cpp:2700 +msgctxt "veh_interact" +msgid "mend" +msgstr "" + +#: src/veh_interact.cpp:2703 +msgctxt "veh_interact" +msgid "refill" +msgstr "" + +#: src/veh_interact.cpp:2706 +msgctxt "veh_interact" +msgid "remove" +msgstr "" + +#: src/veh_interact.cpp:2709 +msgctxt "veh_interact" +msgid "siphon" +msgstr "" + +#: src/veh_interact.cpp:2712 +msgctxt "veh_interact" +msgid "unload" +msgstr "" + +#: src/veh_interact.cpp:2715 +msgctxt "veh_interact" +msgid "crew" +msgstr "" + +#: src/veh_interact.cpp:2718 +msgctxt "veh_interact" +msgid "shape" +msgstr "" + +#: src/veh_interact.cpp:2721 +msgctxt "veh_interact" +msgid "rename" +msgstr "" + +#: src/veh_interact.cpp:2724 +msgctxt "veh_interact" +msgid "label" +msgstr "" + +#: src/veh_interact.cpp:2727 +msgctxt "veh_interact" +msgid "back" +msgstr "" + +#: src/veh_interact.cpp:2817 +msgid "Dur" +msgstr "" + +#: src/veh_interact.cpp:2817 +msgid "Durability" +msgstr "" + +#: src/veh_interact.cpp:2821 +msgid "Dmg" +msgstr "" + +#: src/veh_interact.cpp:2827 +msgid "Wgt" +msgstr "" + +#: src/veh_interact.cpp:2833 +msgid "FoldVol" +msgstr "" + +#: src/veh_interact.cpp:2833 +msgid "Folded Volume" +msgstr "" + +#: src/veh_interact.cpp:2842 +msgid "Cap" +msgstr "" + +#: src/veh_interact.cpp:2842 +msgid "Capacity" +msgstr "" + +#: src/veh_interact.cpp:2853 +msgid "NoisRed" +msgstr "" + +#: src/veh_interact.cpp:2853 +msgid "Noise Reduction" +msgstr "" + +#: src/veh_interact.cpp:2876 +msgid "Dia" +msgstr "" + +#: src/veh_interact.cpp:2876 +msgid "Wheel Diameter" +msgstr "" + +#: src/veh_interact.cpp:2880 +msgid "Wdt" +msgstr "" + +#: src/veh_interact.cpp:2880 +msgid "Wheel Width" +msgstr "" + +#: src/veh_interact.cpp:2887 +msgid "Electric Power" +msgstr "" + +#: src/veh_interact.cpp:2887 +msgid "Epwr" +msgstr "" + +#: src/veh_interact.cpp:2896 +#, c-format +msgid "Charge: %s" +msgstr "" + +#: src/veh_interact.cpp:2902 +#, c-format +msgid "Drain: %+8d" +msgstr "" + +#: src/veh_interact.cpp:2907 +msgid "boardable" +msgstr "" + +#: src/veh_interact.cpp:2907 +msgid "opaque" +msgstr "" + +#: src/veh_interact.cpp:2907 +msgid "openable" +msgstr "" + +#: src/veh_interact.cpp:2922 +msgid "BatCap" +msgstr "" + +#: src/veh_interact.cpp:2922 +msgid "Battery Capacity" +msgstr "" + +#: src/veh_interact.cpp:2928 +#, c-format +msgid "Power: %+8d" +msgstr "" + +#: src/veh_interact.cpp:2951 +msgid "like new" +msgstr "" + +#: src/veh_interact.cpp:2959 +msgid "battered" +msgstr "" + +#: src/veh_interact.cpp:2963 +msgid "wrecked" +msgstr "" + +#: src/veh_interact.cpp:2988 +msgid "Select tank to siphon:" +msgstr "" + +#: src/veh_interact.cpp:3021 +msgid "Remove what?" +msgstr "" + +#: src/veh_interact.cpp:3042 +msgid "The vehicle has no charged plutonium cells." +msgstr "" + +#: src/veh_interact.cpp:3102 +#, c-format +msgid "You don't meet the requirements to install the %s." +msgstr "" + +#: src/veh_interact.cpp:3103 +#, c-format +msgid " doesn't meet the requirements to install the %s." +msgstr "" + +#: src/veh_interact.cpp:3124 +#, c-format +msgid "Could not find base part in requirements for %s." +msgstr "" + +#: src/veh_interact.cpp:3164 +#, c-format +msgid "You install a %1$s into the %2$s." +msgstr "" + +#. ~ 1$s vehicle name, 2$s tank name +#: src/veh_interact.cpp:3199 +#, c-format +msgid "You refill the %1$s's %2$s." +msgstr "" + +#. ~ 1$s vehicle name, 2$s tank name +#: src/veh_interact.cpp:3202 +#, c-format +msgid "You completely refill the %1$s's %2$s." +msgstr "" + +#. ~ 1$s vehicle name, 2$s reactor name +#: src/veh_interact.cpp:3220 +#, c-format +msgid "You refuel the %1$s's %2$s." +msgstr "" + +#. ~ 1$s is the vehicle part name +#: src/veh_interact.cpp:3240 +#, c-format +msgid "The %1$s has already been removed by someone else." +msgstr "" + +#. ~ 1$s is the vehicle part name +#: src/veh_interact.cpp:3255 +#, c-format +msgid "You don't meet the requirements to remove the %1$s." +msgstr "" + +#: src/veh_interact.cpp:3276 +#, c-format +msgid "You remove the broken %1$s from the %2$s." +msgstr "" + +#: src/veh_interact.cpp:3278 +#, c-format +msgid "You smash the %1$s to bits, removing it from the %2$s." +msgstr "" + +#: src/veh_interact.cpp:3281 +#, c-format +msgid "You remove the %1$s from the %2$s." +msgstr "" + +#: src/veh_interact.cpp:3310 +#, c-format +msgid " fails to recover %1$d %2$s." +msgstr "" + +#: src/veh_interact.cpp:3321 +#, c-format +msgid "You fail to recover %1$s." +msgstr "" + +#: src/veh_interact.cpp:3322 +#, c-format +msgid " fails to recover %1$s." +msgstr "" + +#: src/veh_interact.cpp:3367 +#, c-format +msgid "You completely dismantle the %s." +msgstr "" + +#: src/veh_interact.cpp:3396 +#, c-format +msgid "You disconnect the %s's power connection." +msgstr "" + +#: src/veh_shape.cpp:60 +msgid "Choose part to change shape" +msgstr "" + +#: src/veh_shape.cpp:61 +msgid "Confirm to select or quit to select another tile." +msgstr "" + +#: src/veh_shape.cpp:64 +msgid "Only one shape" +msgstr "" + +#: src/veh_shape.cpp:66 +msgid "Part is obscured" +msgstr "" + +#: src/veh_shape.cpp:146 +msgid "Confirm to save or exit to revert" +msgstr "" + +#: src/veh_type.cpp:980 +#, c-format +msgctxt "mounted turret prefix" +msgid "mounted %s" +msgstr "" + +#: src/veh_type.cpp:989 +msgid "Description\n" +msgstr "" + +#: src/veh_type.cpp:1036 +#, c-format +msgid "" +"\n" +"Range: %1$5d Damage: %2$5.0f" +msgstr "" + +#: src/veh_type.cpp:1042 +msgid "Provides: " +msgstr "" + +#: src/veh_type.cpp:1049 +msgid "Allows connecting: " +msgstr "" + +#: src/veh_type.cpp:1068 +#, c-format +msgid "Has level %1$d %2$s quality" +msgstr "" + +#: src/veh_type.cpp:1070 +#, c-format +msgid " and is rated at %1$d %2$s" +msgstr "" + +#: src/veh_utils.cpp:109 +#, c-format +msgid "You don't meet the requirements to repair the %s." +msgstr "" + +#: src/veh_utils.cpp:152 +#, c-format +msgid "You replace the %1$s's %2$s. (was %3$s)" +msgstr "" + +#: src/veh_utils.cpp:156 +#, c-format +msgid "You repair the %1$s's %2$s. (was %3$s)" +msgstr "" + +#: src/veh_utils.cpp:358 +msgid "Vehicle is locked." +msgstr "" + +#. ~ Name for an array of electronic power grid appliances, like batteries and +#. solar panels +#: src/vehicle.cpp:141 +msgid "power grid" +msgstr "" + +#: src/vehicle.cpp:162 +msgid "The vehicle part you were working on has gone!" +msgstr "" + +#: src/vehicle.cpp:170 +msgid "The vehicle part you were holding has been destroyed!" +msgstr "" + +#: src/vehicle.cpp:309 +msgid "Lost connection with the vehicle due to distance!" +msgstr "" + +#: src/vehicle.cpp:757 +#, c-format +msgid "" +"the %s emitting a beep and saying \"Autonomous driving protocols " +"suspended!\"" +msgstr "" + +#: src/vehicle.cpp:771 +#, c-format +msgid "the %s emitting a beep and saying \"Obstacle detected!\"" +msgstr "" + +#. ~ backfire sound +#: src/vehicle.cpp:1092 +#, c-format +msgid "a loud BANG! from the %s" +msgstr "" + +#: src/vehicle.cpp:1223 +msgid "There's no structure to support it." +msgstr "" + +#: src/vehicle.cpp:1231 +#, c-format +msgid "%s is in the way." +msgstr "" + +#: src/vehicle.cpp:1240 +#, c-format +msgid "%s is already installed here." +msgstr "" + +#. ~ %1$s - already installed part name, %2$s - part location name +#: src/vehicle.cpp:1246 +#, c-format +msgid "The installed %1$s already occupies the '%2$s' location." +msgstr "" + +#: src/vehicle.cpp:1253 +#, c-format +msgid "" +"There can't be two cargo parts on the same tile. Part conflicts with " +"existing %1$s." +msgstr "" + +#: src/vehicle.cpp:1259 +msgid "Mirrors cannot be mounted on opaque parts." +msgstr "" + +#: src/vehicle.cpp:1265 +msgid "Opaque parts cannot be mounted on mirror parts." +msgstr "" + +#: src/vehicle.cpp:1271 +msgid "Only one turret mount can be installed." +msgstr "" + +#: src/vehicle.cpp:1285 +msgid "Part needs to be adjacent to or on existing structure." +msgstr "" + +#: src/vehicle.cpp:1290 +#, c-format +msgid "Engine conflict: %s." +msgstr "" + +#: src/vehicle.cpp:1319 +#, c-format +msgid "Part requires %s." +msgstr "" + +#: src/vehicle.cpp:1321 +#, c-format +msgid "Part requires any of: %s." +msgstr "" + +#: src/vehicle.cpp:1340 +#, c-format +msgid "Remove the attached %s first." +msgstr "" + +#: src/vehicle.cpp:1346 +msgid "Remove carried animal first." +msgstr "" + +#: src/vehicle.cpp:1351 +msgid "Unracking is required before removing this part." +msgstr "" + +#: src/vehicle.cpp:1356 +msgid "Unlock this part first." +msgstr "" + +#: src/vehicle.cpp:1371 +msgid "Remove all other attached parts first." +msgstr "" + +#: src/vehicle.cpp:1398 +msgid "Remove other parts before removing last structure part." +msgstr "" + +#: src/vehicle.cpp:1410 +msgid "Removing this part would split the vehicle." +msgstr "" + +#. ~ %1$s is the vehicle being loaded onto the bicycle rack +#: src/vehicle.cpp:1913 +#, c-format +msgid "You load the %1$s on the rack." +msgstr "" + +#. ~ %1$s is the vehicle being loaded onto the bicycle rack +#: src/vehicle.cpp:1922 +#, c-format +msgid "You can't get the %1$s on the rack." +msgstr "" + +#: src/vehicle.cpp:2020 +#, c-format +msgid "Can't merge into %s, the resulting grid would be too big." +msgstr "" + +#: src/vehicle.cpp:2059 +#, c-format +msgid "You separate the %s from the power grid" +msgstr "" + +#: src/vehicle.cpp:2325 +#, c-format +msgid "" +"A part of the vehicle ('%s') has no containing vehicle's name. It will be " +"detached from the %s vehicle." +msgstr "" + +#. ~ %s is the vehicle being loaded onto the bicycle rack +#: src/vehicle.cpp:2345 +#, c-format +msgid "You unload the %s from the bike rack." +msgstr "" + +#. ~ %s is the vehicle being loaded onto the bicycle rack +#: src/vehicle.cpp:2383 +#, c-format +msgid "You can't unload the %s from the bike rack." +msgstr "" + +#: src/vehicle.cpp:4319 +msgid "hmm" +msgstr "" + +#: src/vehicle.cpp:4319 +msgid "hummm!" +msgstr "" + +#: src/vehicle.cpp:4320 +msgid "vroom!" +msgstr "" + +#: src/vehicle.cpp:4320 +msgid "whirrr!" +msgstr "" + +#: src/vehicle.cpp:4321 +msgid "ROARRR!" +msgstr "" + +#: src/vehicle.cpp:4321 +msgid "roarrr!" +msgstr "" + +#: src/vehicle.cpp:4322 +msgid "BRRROARRR!" +msgstr "" + +#: src/vehicle.cpp:4322 +msgid "BRUMBRUMBRUMBRUM!" +msgstr "" + +#: src/vehicle.cpp:4325 +msgid "WUMPWUMPWUMP!" +msgstr "" + +#: src/vehicle.cpp:4971 +msgid "no owner" +msgstr "" + +#: src/vehicle.cpp:5021 +#, c-format +msgid "" +"This vehicle belongs to: %s, there may be consequences if you are observed " +"interacting with it, continue?" +msgstr "" + +#: src/vehicle.cpp:5604 +#, c-format +msgid "The %s's reactor dies!" +msgstr "" + +#: src/vehicle.cpp:5639 +#, c-format +msgid "The %s's battery dies!" +msgstr "" + +#: src/vehicle.cpp:5645 src/vehicle.cpp:5989 +#, c-format +msgid "The %s's engine dies!" +msgstr "" + +#: src/vehicle.cpp:5955 +msgid "Your engine emits a high pitched whine." +msgstr "" + +#: src/vehicle.cpp:5957 +msgid "Your engine emits a loud grinding sound." +msgstr "" + +#: src/vehicle.cpp:5998 +#, c-format +msgid "The %s's planter turns off due to low temperature." +msgstr "" + +#: src/vehicle.cpp:6153 +msgid "Smart controller engine may turn on engine back. Disable it?" +msgstr "" + +#: src/vehicle.cpp:6160 src/vehicle_use.cpp:279 +#, c-format +msgid "Turned off %s." +msgstr "" + +#: src/vehicle.cpp:6467 +#, c-format +msgid "Your %s winks out of existence." +msgstr "" + +#: src/vehicle.cpp:7356 +#, c-format +msgid "The %s's %s was detached!" +msgstr "" + +#: src/vehicle.cpp:7400 +#, c-format +msgid "You detach items connected to the %s." +msgstr "" + +#: src/vehicle.cpp:7406 src/vehicle.cpp:7416 +#, c-format +msgid "You detach the %s and take it." +msgstr "" + +#: src/vehicle.cpp:7408 src/vehicle.cpp:7418 +#, c-format +msgid "You detach the %s and drop it." +msgstr "" + +#: src/vehicle.cpp:7723 src/vehicle.cpp:7728 src/vehicle.cpp:7755 +#: src/vehicle.cpp:7760 src/vehicle.cpp:7906 +#, c-format +msgid "The %1$s's %2$s is disconnected!" +msgstr "" + +#: src/vehicle.cpp:7734 +#, c-format +msgid "The %s's %s breaks into pieces!" +msgstr "" + +#: src/vehicle.cpp:7739 +#, c-format +msgid "The %1$s's %2$s is torn off!" +msgstr "" + +#: src/vehicle.cpp:7748 src/vehicle.cpp:7766 +#, c-format +msgid "The %1$s's %2$s is destroyed!" +msgstr "" + +#: src/vehicle.cpp:8043 +#, c-format +msgid "folded %s" +msgstr "" + +#: src/vehicle.cpp:8048 +#, c-format +msgid "A folded %s." +msgstr "" + +#: src/vehicle.cpp:8050 +#, c-format +msgid "It will take %s to unfold." +msgstr "" + +#: src/vehicle_autodrive.cpp:1354 +msgid "You lose control as the vehicle starts skidding." +msgstr "" + +#: src/vehicle_autodrive.cpp:1380 +msgid "Can't see a path forward." +msgstr "" + +#: src/vehicle_autodrive.cpp:1399 +msgid "You can't see anything in front of your vehicle!" +msgstr "" + +#: src/vehicle_autodrive.cpp:1403 +msgid "You're about to crash into something!" +msgstr "" + +#: src/vehicle_display.cpp:164 src/vehicle_display.cpp:276 +#: src/vehicle_display.cpp:303 +msgid "More parts here…" +msgstr "" + +#: src/vehicle_display.cpp:174 +#, c-format +msgid " (%s/%s charge)" +msgstr "" + +#: src/vehicle_display.cpp:179 +#, c-format +msgid " (%.1fL %s)" +msgstr "" + +#. ~ used/total volume of a cargo vehicle part +#: src/vehicle_display.cpp:191 +#, c-format +msgid " (vol: %s/%s %s)" +msgstr "" + +#. ~ indicates that a vehicle part is inside +#: src/vehicle_display.cpp:218 src/vehicle_display.cpp:219 +msgid "Interior" +msgstr "" + +#. ~ indicates that a vehicle part is outside +#: src/vehicle_display.cpp:222 src/vehicle_display.cpp:223 +msgid "Exterior" +msgstr "" + +#: src/vehicle_display.cpp:232 +#, c-format +msgid "Label: %s" +msgstr "" + +#: src/vehicle_display.cpp:288 +msgid " Carrying a vehicle on a rack.\n" +msgstr "" + +#: src/vehicle_display.cpp:292 +#, c-format +msgid " Part of a %s carried on a rack.\n" +msgstr "" + +#: src/vehicle_display.cpp:435 +msgid "mL" +msgstr "" + +#: src/vehicle_display.cpp:444 +msgid "full" +msgstr "" + +#: src/vehicle_display.cpp:465 +#, c-format +msgid ", %d %s(%4.2f%%)/hour, %s until %s" +msgstr "" + +#: src/vehicle_display.cpp:468 +#, c-format +msgid ", %3.1f%% / hour, %s until %s" +msgstr "" + +#: src/vehicle_move.cpp:188 +msgid "Smart controller does not support flying vehicles." +msgstr "" + +#: src/vehicle_move.cpp:191 +msgid "Smart controller can not detect any controllable engine." +msgstr "" + +#: src/vehicle_move.cpp:194 +msgid "Smart controller detects only a single electric engine." +msgstr "" + +#: src/vehicle_move.cpp:195 +msgid "An electric engine does not need optimization." +msgstr "" + +#: src/vehicle_move.cpp:197 +msgid "Smart controller does not support more than five engines." +msgstr "" + +#: src/vehicle_move.cpp:199 src/vehicle_move.cpp:418 +msgid "Smart controller is shutting down." +msgstr "" + +#: src/vehicle_move.cpp:417 +msgid "Smart controller failed to start an engine." +msgstr "" + +#: src/vehicle_move.cpp:462 +#, c-format +msgid "The %s is too leaky!" +msgstr "" + +#: src/vehicle_move.cpp:468 +#, c-format +msgid "The %s doesn't have enough wheels to move!" +msgstr "" + +#: src/vehicle_move.cpp:489 +#, c-format +msgid "The %s struggles to pull the %s on this surface!" +msgstr "" + +#: src/vehicle_move.cpp:497 +#, c-format +msgid "The %s is too heavy to move!" +msgstr "" + +#: src/vehicle_move.cpp:499 +#, c-format +msgid "The %s is too heavy for its engine!" +msgid_plural "The %s is too heavy for its engines!" +msgstr[0] "" +msgstr[1] "" +msgstr[2] "" + +#: src/vehicle_move.cpp:550 +#, c-format +msgid "The %s's mechanism is out of reach!" +msgstr "" + +#: src/vehicle_move.cpp:552 +#, c-format +msgid "The %s's engine isn't on!" +msgstr "" + +#: src/vehicle_move.cpp:554 +#, c-format +msgid "The %s is stuck." +msgstr "" + +#: src/vehicle_move.cpp:556 +#, c-format +msgid "The %s's engine emits a sneezing sound." +msgstr "" + +#: src/vehicle_move.cpp:618 +#, c-format +msgid "Your %s is not fast enough to keep up with the %s" +msgstr "" + +#. ~ 1$s - vehicle name, 2$s - part name, 3$s - NPC or monster +#: src/vehicle_move.cpp:1161 +#, c-format +msgid "Your %1$s's %2$s rams into %3$s and stuns it!" +msgstr "" + +#. ~ 1$s - vehicle name, 2$s - part name, 3$s - NPC or monster +#: src/vehicle_move.cpp:1165 +#, c-format +msgid "Your %1$s's %2$s rams into %3$s!" +msgstr "" + +#. ~ 1$s - vehicle name, 2$s - part name, 3$s - collision object name, 4$s - +#. sound message +#: src/vehicle_move.cpp:1180 +#, c-format +msgid "Your %1$s's %2$s rams into %3$s with a %4$s" +msgstr "" + +#. ~ 1$s - vehicle name, 2$s - part name, 3$s - collision object name +#: src/vehicle_move.cpp:1184 +#, c-format +msgid "Your %1$s's %2$s rams into %3$s." +msgstr "" + +#. ~ %1$s: name of the vehicle; %2$s: name of the related vehicle part; %3$s: +#. trap name +#: src/vehicle_move.cpp:1245 +#, c-format +msgid "The %1$s's %2$s runs over %3$s." +msgstr "" + +#: src/vehicle_move.cpp:1247 +#, c-format +msgid "The %1$s's %2$s runs over something." +msgstr "" + +#: src/vehicle_move.cpp:1363 +msgid "You are already landed!" +msgstr "" + +#: src/vehicle_move.cpp:1369 +msgid "It would be unsafe to try and land when there are obstacles below you." +msgstr "" + +#: src/vehicle_move.cpp:1378 +msgid "It would be unsafe to try and land while you are moving." +msgstr "" + +#: src/vehicle_move.cpp:1392 +msgid "It would be unsafe to try and take off while you are moving." +msgstr "" + +#: src/vehicle_move.cpp:1408 +msgid "" +"It would be unsafe to try and ascend when there are obstacles above you." +msgstr "" + +#: src/vehicle_move.cpp:1457 +msgid "You cannot steer an animal-drawn vehicle with no animal harnessed." +msgstr "" + +#: src/vehicle_move.cpp:1463 +msgid "This vehicle has no steering system installed, you can't turn it." +msgstr "" + +#: src/vehicle_move.cpp:1468 +msgid "The steering is completely broken!" +msgstr "" + +#: src/vehicle_move.cpp:1501 +#, c-format +msgid "You fumble with the %s's controls." +msgstr "" + +#: src/vehicle_move.cpp:1504 +msgid "You turn slower than you meant to." +msgstr "" + +#: src/vehicle_move.cpp:1509 +#, c-format +msgid "You oversteer the %s!" +msgstr "" + +#: src/vehicle_move.cpp:1518 +msgid "It takes you a very long time to steer the vehicle!" +msgstr "" + +#: src/vehicle_move.cpp:1520 +msgid "It takes you a long time to steer the vehicle!" +msgstr "" + +#: src/vehicle_move.cpp:1541 +#, c-format +msgid "You regain control of the %s." +msgstr "" + +#: src/vehicle_move.cpp:1564 +#, c-format +msgid "The %s recovers from its skid." +msgstr "" + +#: src/vehicle_move.cpp:1833 +#, c-format +msgid "Your %s sank." +msgstr "" + +#: src/vehicle_move.cpp:1884 +#, c-format +msgid "Your %s can't move on this terrain." +msgstr "" + +#: src/vehicle_move.cpp:1886 +#, c-format +msgid "Your %s is beached." +msgstr "" + +#: src/vehicle_move.cpp:2244 +#, c-format +msgid "You take %d damage by the power of the impact!" +msgstr "" + +#: src/vehicle_move.cpp:2245 +#, c-format +msgid " takes %d damage by the power of the impact!" +msgstr "" + +#: src/vehicle_move.cpp:2259 +#, c-format +msgid "You lose control of the %s." +msgstr "" + +#: src/vehicle_move.cpp:2260 +#, c-format +msgid " loses control of the %s." +msgstr "" + +#: src/vehicle_move.cpp:2273 +#, c-format +msgid "You are hurled from the %s's seat by the power of the impact!" +msgstr "" + +#: src/vehicle_move.cpp:2275 +#, c-format +msgid " is hurled from the %s's seat by the power of the impact!" +msgstr "" + +#: src/vehicle_move.cpp:2280 +#, c-format +msgid "The %s is hurled from %s's by the power of the impact!" +msgstr "" + +#: src/vehicle_part.cpp:124 +#, c-format +msgid "%d\" " +msgstr "" + +#: src/vehicle_part.cpp:128 +#, c-format +msgid " holding %s" +msgstr "" + +#: src/vehicle_part.cpp:139 +msgid " (leaking)" +msgstr "" + +#: src/vehicle_part.cpp:142 +msgid " (draining)" +msgstr "" + +#: src/vehicle_part.cpp:686 +#, c-format +msgid "Insufficient power to enable %s" +msgstr "" + +#: src/vehicle_use.cpp:119 +msgid "You pull a handbrake." +msgstr "" + +#: src/vehicle_use.cpp:123 +#, c-format +msgid "You lose control of %s." +msgstr "" + +#: src/vehicle_use.cpp:177 +msgid "Close" +msgstr "" + +#: src/vehicle_use.cpp:177 +msgid "Open" +msgstr "" + +#: src/vehicle_use.cpp:196 +msgid "Lock" +msgstr "" + +#: src/vehicle_use.cpp:196 +msgid "Unlock" +msgstr "" + +#: src/vehicle_use.cpp:207 +msgid "Select door to toggle" +msgstr "" + +#: src/vehicle_use.cpp:212 +msgid "Open all curtains" +msgstr "" + +#: src/vehicle_use.cpp:217 +msgid "Open all curtains and doors" +msgstr "" + +#: src/vehicle_use.cpp:224 +msgid "Close all doors" +msgstr "" + +#: src/vehicle_use.cpp:229 +msgid "Close all curtains and doors" +msgstr "" + +#: src/vehicle_use.cpp:268 +#, c-format +msgid "Turn off %s" +msgstr "" + +#: src/vehicle_use.cpp:268 +#, c-format +msgid "Turn on %s" +msgstr "" + +#: src/vehicle_use.cpp:279 +#, c-format +msgid "Turned on %s." +msgstr "" + +#: src/vehicle_use.cpp:289 +msgid "Control doors and curtains" +msgstr "" + +#: src/vehicle_use.cpp:296 +msgid "Turn off camera system" +msgstr "" + +#: src/vehicle_use.cpp:297 +msgid "Turn on camera system" +msgstr "" + +#: src/vehicle_use.cpp:304 +msgid "Camera system disabled" +msgstr "" + +#: src/vehicle_use.cpp:307 +msgid "Camera system enabled" +msgstr "" + +#: src/vehicle_use.cpp:317 +msgctxt "electronics menu option" +msgid "reactor" +msgstr "" + +#: src/vehicle_use.cpp:319 +msgctxt "electronics menu option" +msgid "headlights" +msgstr "" + +#: src/vehicle_use.cpp:321 +msgctxt "electronics menu option" +msgid "wide angle headlights" +msgstr "" + +#: src/vehicle_use.cpp:323 +msgctxt "electronics menu option" +msgid "directed overhead lights" +msgstr "" + +#: src/vehicle_use.cpp:325 +msgctxt "electronics menu option" +msgid "overhead lights" +msgstr "" + +#: src/vehicle_use.cpp:327 +msgctxt "electronics menu option" +msgid "aisle lights" +msgstr "" + +#: src/vehicle_use.cpp:329 +msgctxt "electronics menu option" +msgid "dome lights" +msgstr "" + +#: src/vehicle_use.cpp:331 +msgctxt "electronics menu option" +msgid "atomic lights" +msgstr "" + +#: src/vehicle_use.cpp:333 +msgctxt "electronics menu option" +msgid "stereo" +msgstr "" + +#: src/vehicle_use.cpp:335 +msgctxt "electronics menu option" +msgid "chimes" +msgstr "" + +#: src/vehicle_use.cpp:337 +msgctxt "electronics menu option" +msgid "fridge" +msgstr "" + +#: src/vehicle_use.cpp:339 +msgctxt "electronics menu option" +msgid "freezer" +msgstr "" + +#: src/vehicle_use.cpp:341 +msgctxt "electronics menu option" +msgid "arcade" +msgstr "" + +#: src/vehicle_use.cpp:343 +msgctxt "electronics menu option" +msgid "space heater" +msgstr "" + +#: src/vehicle_use.cpp:345 +msgctxt "electronics menu option" +msgid "heated tank" +msgstr "" + +#: src/vehicle_use.cpp:347 +msgctxt "electronics menu option" +msgid "cooler" +msgstr "" + +#: src/vehicle_use.cpp:349 +msgctxt "electronics menu option" +msgid "recharger" +msgstr "" + +#: src/vehicle_use.cpp:351 +msgctxt "electronics menu option" +msgid "plow" +msgstr "" + +#: src/vehicle_use.cpp:353 +msgctxt "electronics menu option" +msgid "reaper" +msgstr "" + +#: src/vehicle_use.cpp:355 +msgctxt "electronics menu option" +msgid "planter" +msgstr "" + +#: src/vehicle_use.cpp:357 +msgctxt "electronics menu option" +msgid "rockwheel" +msgstr "" + +#: src/vehicle_use.cpp:359 +msgctxt "electronics menu option" +msgid "roadheader" +msgstr "" + +#: src/vehicle_use.cpp:361 +msgctxt "electronics menu option" +msgid "scoop" +msgstr "" + +#: src/vehicle_use.cpp:363 +msgctxt "electronics menu option" +msgid "water purifier" +msgstr "" + +#: src/vehicle_use.cpp:365 +msgctxt "electronics menu option" +msgid "smart controller" +msgstr "" + +#: src/vehicle_use.cpp:385 +msgid "Toggle which?" +msgstr "" + +#: src/vehicle_use.cpp:429 +#, c-format +msgid "You turn off the %s's engines to change their configurations." +msgstr "" + +#: src/vehicle_use.cpp:431 +#, c-format +msgid "You change the %s's engine configuration." +msgstr "" + +#: src/vehicle_use.cpp:471 +msgid "You destroy the controls…" +msgstr "" + +#: src/vehicle_use.cpp:473 +msgid "You damage the controls." +msgstr "" + +#: src/vehicle_use.cpp:483 +msgid "The alarm keeps going." +msgstr "" + +#: src/vehicle_use.cpp:483 +msgid "The alarm stops." +msgstr "" + +#: src/vehicle_use.cpp:498 +msgid "Choose action for the autopilot" +msgstr "" + +#: src/vehicle_use.cpp:500 +msgid "Patrol…" +msgstr "" + +#: src/vehicle_use.cpp:502 +msgid "" +"Program the autopilot to patrol a nearby vehicle patrol zone. If no zones " +"are nearby, you will be prompted to create one." +msgstr "" + +#: src/vehicle_use.cpp:507 +msgid "Follow…" +msgstr "" + +#: src/vehicle_use.cpp:509 +msgid "" +"Program the autopilot to follow you. It might be a good idea to have a " +"remote control available to tell it to stop, too." +msgstr "" + +#: src/vehicle_use.cpp:520 +msgid "Stop…" +msgstr "" + +#: src/vehicle_use.cpp:522 +msgid "Stop all autopilot related activities." +msgstr "" + +#: src/vehicle_use.cpp:528 src/vehicle_use.cpp:1952 +msgid "You turn the engine off." +msgstr "" + +#: src/vehicle_use.cpp:532 +msgid "Disable pre-collision system" +msgstr "" + +#: src/vehicle_use.cpp:533 +msgid "Enable pre-collision system" +msgstr "" + +#: src/vehicle_use.cpp:538 +msgid "You turn off pre-collision system." +msgstr "" + +#: src/vehicle_use.cpp:538 +msgid "You turn on pre-collision system." +msgstr "" + +#: src/vehicle_use.cpp:549 +msgid "You stop keeping track of the vehicle position." +msgstr "" + +#: src/vehicle_use.cpp:553 +msgid "You start keeping track of this vehicle's position." +msgstr "" + +#: src/vehicle_use.cpp:643 +#, c-format +msgid "You cannot use %s with a broken arm." +msgstr "" + +#: src/vehicle_use.cpp:646 +#, c-format +msgid "You cannot use %s without at least two legs." +msgstr "" + +#: src/vehicle_use.cpp:650 +#, c-format +msgid "Looks like the %1$s is out of %2$s." +msgstr "" + +#: src/vehicle_use.cpp:659 +#, c-format +msgid "You need at least one leg to control the %s." +msgstr "" + +#: src/vehicle_use.cpp:666 +msgid "You are too short to reach the pedals!" +msgstr "" + +#: src/vehicle_use.cpp:679 +#, c-format +msgid "the %s bang as it starts!" +msgstr "" + +#: src/vehicle_use.cpp:686 +#, c-format +msgid "the %s making a long beep." +msgstr "" + +#: src/vehicle_use.cpp:695 +#, c-format +msgid "the %s clicking once." +msgstr "" + +#: src/vehicle_use.cpp:705 +#, c-format +msgid "the %s rapidly clicking." +msgstr "" + +#: src/vehicle_use.cpp:714 +#, c-format +msgid "the %s quickly stuttering out." +msgstr "" + +#: src/vehicle_use.cpp:723 +#, c-format +msgid "the %s clanking and grinding." +msgstr "" + +#: src/vehicle_use.cpp:728 +#, c-format +msgid "the %s starting." +msgstr "" + +#: src/vehicle_use.cpp:757 +msgid "the engine go silent" +msgstr "" + +#: src/vehicle_use.cpp:851 +msgid "You honk the horn!" +msgstr "" + +#. ~ Loud horn sound +#: src/vehicle_use.cpp:859 +msgid "HOOOOORNK!" +msgstr "" + +#. ~ Moderate horn sound +#: src/vehicle_use.cpp:863 +msgid "BEEEP!" +msgstr "" + +#: src/vehicle_use.cpp:873 +msgid "You honk the horn, but nothing happens." +msgstr "" + +#: src/vehicle_use.cpp:890 +#, c-format +msgid "Move how many? [Have %d] (0 to cancel)" +msgstr "" + +#: src/vehicle_use.cpp:952 +msgid "a simple melody blaring from the loudspeakers." +msgstr "" + +#: src/vehicle_use.cpp:985 src/vehicle_use.cpp:1018 +msgid "Clanggggg!" +msgstr "" + +#: src/vehicle_use.cpp:1053 src/vehicle_use.cpp:1115 +msgid "Swish" +msgstr "" + +#: src/vehicle_use.cpp:1087 +msgid "Clink" +msgstr "" + +#: src/vehicle_use.cpp:1115 +msgid "Cugugugugug" +msgstr "" + +#: src/vehicle_use.cpp:1115 +msgid "Ker-chunk" +msgstr "" + +#: src/vehicle_use.cpp:1115 +msgid "Whirrrr" +msgstr "" + +#: src/vehicle_use.cpp:1151 +msgid "BEEEThump" +msgstr "" + +#: src/vehicle_use.cpp:1172 +msgid "BLEEEEEEP" +msgstr "" + +#: src/vehicle_use.cpp:1172 +msgid "NEEeu NEEeu NEEeu" +msgstr "" + +#: src/vehicle_use.cpp:1172 +msgid "WHOOP WHOOP" +msgstr "" + +#: src/vehicle_use.cpp:1172 +msgid "WREEP" +msgstr "" + +#: src/vehicle_use.cpp:1385 +msgid "" +"You turn the autoclave off before it's finished the program, and open its " +"door." +msgstr "" + +#: src/vehicle_use.cpp:1387 +msgid "The autoclave is empty; there's no point in starting it." +msgstr "" + +#: src/vehicle_use.cpp:1389 +#, c-format +msgid "" +"You need 8 charges of water in the tanks of the %s for the autoclave to run." +msgstr "" + +#: src/vehicle_use.cpp:1393 +msgid "" +"You need to remove all filthy items from the autoclave to start the " +"sterilizing cycle." +msgstr "" + +#: src/vehicle_use.cpp:1395 +msgid "Only CBMs can be sterilized in an autoclave." +msgstr "" + +#: src/vehicle_use.cpp:1397 +msgid "You should put your CBMs in autoclave pouches to keep them sterile." +msgstr "" + +#: src/vehicle_use.cpp:1410 +msgid "You turn the autoclave on and it starts its cycle." +msgstr "" + +#: src/vehicle_use.cpp:1436 +msgid "" +"You turn the washing machine off before it's finished its cycle, and open " +"its lid." +msgstr "" + +#: src/vehicle_use.cpp:1438 +msgid "The washing machine is empty; there's no point in starting it." +msgstr "" + +#: src/vehicle_use.cpp:1441 +#, c-format +msgid "" +"You need 24 charges of water in the tanks of the %s to fill the washing " +"machine." +msgstr "" + +#: src/vehicle_use.cpp:1443 +msgid "You need 5 charges of a detergent for the washing machine." +msgstr "" + +#: src/vehicle_use.cpp:1446 +msgid "" +"You need to remove all non-filthy items from the washing machine to start " +"the washing program." +msgstr "" + +#: src/vehicle_use.cpp:1448 +msgid "CBMs can't be cleaned in a washing machine. You need to remove them." +msgstr "" + +#: src/vehicle_use.cpp:1451 +msgid "Use what detergent?" +msgstr "" + +#: src/vehicle_use.cpp:1494 +msgid "" +"You pour some detergent into the washing machine, close its lid, and turn it" +" on. The washing machine is being filled from the water tanks." +msgstr "" + +#: src/vehicle_use.cpp:1509 +msgid "" +"Soft items can't be cleaned in a dishwasher; you should use a washing " +"machine for that. You need to remove them:" +msgstr "" + +#: src/vehicle_use.cpp:1521 +msgid "" +"You turn the dishwasher off before it's finished its cycle, and open its " +"lid." +msgstr "" + +#: src/vehicle_use.cpp:1523 +msgid "The dishwasher is empty, there's no point in starting it." +msgstr "" + +#: src/vehicle_use.cpp:1525 +#, c-format +msgid "" +"You need 24 charges of water in the tanks of the %s to fill the dishwasher." +msgstr "" + +#: src/vehicle_use.cpp:1528 +msgid "You need 5 charges of a detergent for the dishwasher." +msgstr "" + +#: src/vehicle_use.cpp:1531 +msgid "" +"You need to remove all non-filthy items from the dishwasher to start the " +"washing program." +msgstr "" + +#: src/vehicle_use.cpp:1551 +msgid "" +"You pour some detergent into the dishwasher, close its lid, and turn it on." +" The dishwasher is being filled from the water tanks." +msgstr "" + +#: src/vehicle_use.cpp:1581 +msgid "The harness is blocked." +msgstr "" + +#: src/vehicle_use.cpp:1596 +msgid "There is no creature to harness nearby." +msgstr "" + +#: src/vehicle_use.cpp:1596 +msgid "Where is the creature to harness?" +msgstr "" + +#: src/vehicle_use.cpp:1605 +msgid "No creature there." +msgstr "" + +#: src/vehicle_use.cpp:1611 +msgid "This creature is not friendly!" +msgstr "" + +#: src/vehicle_use.cpp:1614 +msgid "This creature cannot be harnessed." +msgstr "" + +#: src/vehicle_use.cpp:1617 +msgid "The harness is not adapted for this creature morphology." +msgstr "" + +#. ~ %1$s: monster name, %2$s: vehicle name +#: src/vehicle_use.cpp:1624 +#, c-format +msgid "You harness your %1$s to %2$s." +msgstr "" + +#: src/vehicle_use.cpp:1656 +#, c-format +msgid "Attach the %s to the rack" +msgstr "" + +#: src/vehicle_use.cpp:1658 +#, c-format +msgid "This vehicle already has '%s' racked. Please rename before racking." +msgstr "" + +#: src/vehicle_use.cpp:1673 +#, c-format +msgid "Remove the %s from the rack" +msgstr "" + +#: src/vehicle_use.cpp:1685 +msgid "Bike rack is empty" +msgstr "" + +#: src/vehicle_use.cpp:1686 +msgid "Nothing to take off or put on the rack is nearby." +msgstr "" + +#: src/vehicle_use.cpp:1872 +msgid "Forget vehicle position" +msgstr "" + +#: src/vehicle_use.cpp:1872 +msgid "Remember vehicle position" +msgstr "" + +#: src/vehicle_use.cpp:1882 +msgid "Hotwire" +msgstr "" + +#: src/vehicle_use.cpp:1884 +msgid "Attempt to hotwire the car using a screwdriver." +msgstr "" + +#: src/vehicle_use.cpp:1898 +msgid "Trigger the alarm" +msgstr "" + +#: src/vehicle_use.cpp:1899 +msgid "Trigger the alarm to make noise." +msgstr "" + +#: src/vehicle_use.cpp:1904 +msgid "You trigger the alarm" +msgstr "" + +#: src/vehicle_use.cpp:1910 +msgid "Try to smash alarm" +msgstr "" + +#: src/vehicle_use.cpp:1917 +msgid "Stop controlling" +msgstr "" + +#: src/vehicle_use.cpp:1923 +msgid "You stop controlling the vehicle." +msgstr "" + +#: src/vehicle_use.cpp:1928 +msgid "Stop driving" +msgstr "" + +#: src/vehicle_use.cpp:1934 +msgid "You turn the engine off and let go of the controls." +msgstr "" + +#: src/vehicle_use.cpp:1945 +msgid "Turn off the engine" +msgstr "" + +#: src/vehicle_use.cpp:1945 +msgid "Turn on the engine" +msgstr "" + +#: src/vehicle_use.cpp:1963 +msgid "Let go of controls" +msgstr "" + +#: src/vehicle_use.cpp:2023 +#, c-format +msgid "Unload %s" +msgstr "" + +#: src/vehicle_use.cpp:2073 +msgid "Honk horn" +msgstr "" + +#: src/vehicle_use.cpp:2081 +msgid "Disconnect power connections" +msgstr "" + +#: src/vehicle_use.cpp:2092 +msgid "Disconnect items and tow cables" +msgstr "" + +#: src/vehicle_use.cpp:2093 +msgid "Disconnect items" +msgstr "" + +#: src/vehicle_use.cpp:2093 +msgid "Disconnect tow cables" +msgstr "" + +#: src/vehicle_use.cpp:2131 +#, c-format +msgid "The %s is no longer compatible with %s and pops out." +msgstr "" + +#: src/vehicle_use.cpp:2172 +msgid "Deactivate the autoclave" +msgstr "" + +#: src/vehicle_use.cpp:2173 +msgid "Activate the autoclave (1.5 hours)" +msgstr "" + +#: src/vehicle_use.cpp:2183 +msgid "Deactivate the washing machine" +msgstr "" + +#: src/vehicle_use.cpp:2184 +msgid "Activate the washing machine (1.5 hours)" +msgstr "" + +#: src/vehicle_use.cpp:2193 +msgid "Deactivate the dishwasher" +msgstr "" + +#: src/vehicle_use.cpp:2194 +msgid "Activate the dishwasher (1.5 hours)" +msgstr "" + +#: src/vehicle_use.cpp:2213 +msgid "Peek through the closed curtains" +msgstr "" + +#: src/vehicle_use.cpp:2236 +msgid "Fill a container with water" +msgstr "" + +#: src/vehicle_use.cpp:2271 +#, c-format +msgid "Purify water in tank" +msgstr "" + +#. ~ $1 - vehicle name, $2 - part name +#: src/vehicle_use.cpp:2283 +#, c-format +msgid "Insufficient power to purify the contents of the %1$s's %2$s" +msgstr "" + +#. ~ $1 - vehicle name, $2 - part name +#: src/vehicle_use.cpp:2288 +#, c-format +msgid "You purify the contents of the %1$s's %2$s" +msgstr "" + +#: src/vehicle_use.cpp:2326 +#, c-format +msgid "Craft at the %s" +msgstr "" + +#: src/vehicle_use.cpp:2339 +#, c-format +msgid "Attach a tool to %s" +msgstr "" + +#: src/vehicle_use.cpp:2359 +#, c-format +msgid "You attach %s to %s." +msgstr "" + +#: src/vehicle_use.cpp:2368 src/vehicle_use.cpp:2373 +#, c-format +msgid "Detach a tool from %s" +msgstr "" + +#: src/vehicle_use.cpp:2370 +#, c-format +msgid "There are no tools attached to %s" +msgstr "" + +#: src/vehicle_use.cpp:2388 +#, c-format +msgid "You detach %s from %s." +msgstr "" + +#: src/vehicle_use.cpp:2402 +#, c-format +msgid "Fold %s" +msgstr "" + +#: src/vehicle_use.cpp:2415 +#, c-format +msgid "Lock %s" +msgstr "" + +#: src/vehicle_use.cpp:2421 +#, c-format +msgid "Unlock %s" +msgstr "" + +#: src/vehicle_use.cpp:2427 +#, c-format +msgid "Check the lock on %s" +msgstr "" + +#: src/weakpoint.cpp:161 +msgid "You carefully record the creature's vulnerabilities." +msgstr "" + +#: src/weather.cpp:490 +#, c-format +msgid "%d AM" +msgstr "" + +#: src/weather.cpp:490 +#, c-format +msgid "%d PM" +msgstr "" + +#: src/weather.cpp:525 +msgid "middle of nowhere" +msgstr "" + +#. ~ %1$s: time of day, %2$s: hour of day, %3$s: city name, %4$s: weather +#. name, %5$s: temperature value +#: src/weather.cpp:530 +#, c-format +msgid "" +"The current time is %1$s Eastern Standard Time. At %2$s in %3$s, it was " +"%4$s. The temperature was %5$s. " +msgstr "" + +#: src/weather.cpp:571 +msgid "Tonight" +msgstr "" + +#: src/weather.cpp:574 +msgid "Today" +msgstr "" + +#: src/weather.cpp:578 +#, c-format +msgctxt "Mon Night" +msgid "%s Night" +msgstr "" + +#: src/weather.cpp:583 +#, c-format +msgid "%s… %s. Highs of %s. Lows of %s. " +msgstr "" + +#: src/weather.cpp:603 +#, c-format +msgctxt "temperature in Celsius" +msgid "%sC" +msgstr "" + +#: src/weather.cpp:606 +#, c-format +msgctxt "temperature in Kelvin" +msgid "%sK" +msgstr "" + +#: src/weather.cpp:609 +#, c-format +msgctxt "temperature in Fahrenheit" +msgid "%sF" +msgstr "" + +#: src/weather.cpp:620 +#, c-format +msgctxt "humidity in percent" +msgid "%s%%" +msgstr "" + +#: src/weather.cpp:629 +#, c-format +msgctxt "air pressure in kPa" +msgid "%s kPa" +msgstr "" + +#: src/weather.cpp:726 +msgid "North-East" +msgstr "" + +#: src/weather.cpp:730 +msgid "South-East" +msgstr "" + +#: src/weather.cpp:734 +msgid "South-West" +msgstr "" + +#: src/weather.cpp:738 +msgid "North-West" +msgstr "" + +#: src/weather.cpp:819 +msgid "Calm" +msgstr "" + +#: src/weather.cpp:821 +msgid "Light Air" +msgstr "" + +#: src/weather.cpp:823 +msgid "Light Breeze" +msgstr "" + +#: src/weather.cpp:825 +msgid "Gentle Breeze" +msgstr "" + +#: src/weather.cpp:827 +msgid "Moderate Breeze" +msgstr "" + +#: src/weather.cpp:829 +msgid "Fresh Breeze" +msgstr "" + +#: src/weather.cpp:831 +msgid "Strong Breeze" +msgstr "" + +#: src/weather.cpp:833 +msgid "Moderate Gale" +msgstr "" + +#: src/weather.cpp:835 +msgid "Gale" +msgstr "" + +#: src/weather.cpp:837 +msgid "Strong Gale" +msgstr "" + +#: src/weather.cpp:839 +msgid "Whole Gale" +msgstr "" + +#: src/weather.cpp:841 +msgid "Violent Storm" +msgstr "" + +#: src/weather.cpp:844 +msgid "Hurricane" +msgstr "" + +#: src/weather.cpp:928 +#, c-format +msgid "The weather changed to %s!" +msgstr "" + +#: src/wish.cpp:184 +msgid "Nonvalid" +msgstr "" + +#: src/wish.cpp:184 +msgid "Valid" +msgstr "" + +#: src/wish.cpp:190 +msgid "Id:" +msgstr "" + +#: src/wish.cpp:191 +msgid "Prereqs:" +msgstr "" + +#: src/wish.cpp:193 +msgid "Prereqs, 2d:" +msgstr "" + +#: src/wish.cpp:196 +msgid "Thresholds required:" +msgstr "" + +#: src/wish.cpp:202 +msgid "Becomes:" +msgstr "" + +#: src/wish.cpp:205 +msgid "Add-ons:" +msgstr "" + +#: src/wish.cpp:211 +msgid "Category:" +msgstr "" + +#. ~ pts: points, vis: visibility, ugly: ugliness +#: src/wish.cpp:218 +#, c-format +msgid "pts: %d vis: %d ugly: %d" +msgstr "" + +#: src/wish.cpp:233 +#, c-format +msgid "[%s] find, [%s] quit, [t] toggle base trait" +msgstr "" + +#: src/wish.cpp:237 +msgid "[a] show active traits (active)" +msgstr "" + +#: src/wish.cpp:239 +msgid "[a] show active traits" +msgstr "" + +#: src/wish.cpp:257 src/wish.cpp:311 +#, c-format +msgid "%s (active)" +msgstr "" + +#: src/wish.cpp:304 +#, c-format +msgid "%s Mutation changes: %d" +msgstr "" + +#: src/wish.cpp:350 +#, c-format +msgid "" +"Current power level: %s\n" +"Max power: %s\n" +"Bionics installed: %d" +msgstr "" + +#: src/wish.cpp:355 +msgid "Install from CBM…" +msgstr "" + +#: src/wish.cpp:356 +msgid "Uninstall…" +msgstr "" + +#: src/wish.cpp:357 +msgid "Uninstall all" +msgstr "" + +#: src/wish.cpp:358 +msgid "Edit power capacity (kJ)" +msgstr "" + +#: src/wish.cpp:359 +msgid "Edit power capacity (J)" +msgstr "" + +#: src/wish.cpp:360 +msgid "Edit power level (kJ)" +msgstr "" + +#: src/wish.cpp:361 +msgid "Edit power level (J)" +msgstr "" + +#: src/wish.cpp:415 src/wish.cpp:433 +#, c-format +msgid "Set the value to (in kJ)? Currently: %s" +msgstr "" + +#: src/wish.cpp:424 src/wish.cpp:441 +#, c-format +msgid "Set the value to (in J)? Currently: %s" +msgstr "" + +#: src/wish.cpp:475 +msgid "Intensity threshold: " +msgstr "" + +#: src/wish.cpp:480 +msgid "Max: " +msgstr "" + +#: src/wish.cpp:496 +#, c-format +msgid "Debug Effects Menu: %s" +msgstr "" + +#: src/wish.cpp:497 +msgid "Show only active" +msgstr "" + +#: src/wish.cpp:498 +msgid "Change body part" +msgstr "" + +#: src/wish.cpp:553 +msgid "Choose bodypart" +msgstr "" + +#: src/wish.cpp:574 +#, c-format +msgid "Set duration (current %1$d): " +msgstr "" + +#: src/wish.cpp:581 +msgid "Permanent?" +msgstr "" + +#: src/wish.cpp:607 +msgid "INVALID ON THIS LIMB" +msgstr "" + +#: src/wish.cpp:608 +msgid "This effect can not be applied on this limb" +msgstr "" + +#: src/wish.cpp:615 +msgid " PERMANENT" +msgstr "" + +#: src/wish.cpp:696 +msgid " (hallucination)" +msgstr "" + +#: src/wish.cpp:712 +#, c-format +msgid "" +"[%s] find, [f]riendly, [h]allucination, [i]ncrease group, [d]ecrease group, " +"[%s] quit" +msgstr "" + +#: src/wish.cpp:739 +msgid "" +"Is this a population-based horde, based on an existing monster group? " +"Select \"No\" to manually assign monsters." +msgstr "" + +#: src/wish.cpp:834 +#, c-format +msgid "Spawned %d monsters, choose another or [%s] to quit." +msgstr "" + +#: src/wish.cpp:837 +msgid "" +"\n" +"Target location is not suitable for placing this kind of monster. Choose a different target or [i]ncrease the groups size." +msgstr "" + +#: src/wish.cpp:930 +msgid "UPPERCASE, no quotes, separate with spaces" +msgstr "" + +#: src/wish.cpp:957 +msgid "Choose snippet type." +msgstr "" + +#: src/wish.cpp:1029 +msgid " (contained)" +msgstr "" + +#: src/wish.cpp:1030 +msgid " (flagged)" +msgstr "" + +#: src/wish.cpp:1045 +#, c-format +msgid "" +"[%s] find, [%s] container, [%s] flag, [%s] everything, [%s] snippet, [%s] " +"quit" +msgstr "" + +#: src/wish.cpp:1152 +msgid "How many?" +msgstr "" + +#: src/wish.cpp:1172 +#, c-format +msgid "Wish granted. Wish for more or hit [%s] to quit." +msgstr "" + +#: src/wish.cpp:1199 +msgid "Select a skill to modify" +msgstr "" + +#: src/wish.cpp:1199 +msgid "Select a skill to modify its theory level" +msgstr "" + +#: src/wish.cpp:1202 +msgid "Decrease skill" +msgstr "" + +#: src/wish.cpp:1203 +msgid "Increase skill" +msgstr "" + +#: src/wish.cpp:1205 +msgid "Modify all skills…" +msgstr "" + +#: src/wish.cpp:1221 src/wish.cpp:1265 src/wish.cpp:1296 +#, c-format +msgid "@ %d: %s " +msgstr "" + +#: src/wish.cpp:1247 +#, c-format +msgid "Set '%s' to…" +msgstr "" + +#: src/wish.cpp:1251 +msgid " (current)" +msgstr "" + +#: src/wish.cpp:1264 +#, c-format +msgid "%s set to %d" +msgstr "" + +#: src/wish.cpp:1272 +msgid "Alter all skill values" +msgstr "" + +#: src/wish.cpp:1273 +msgid "Add 1" +msgstr "" + +#: src/wish.cpp:1273 +msgid "Add 3" +msgstr "" + +#: src/wish.cpp:1274 +msgid "Set to 0" +msgstr "" + +#: src/wish.cpp:1274 +msgid "Subtract 1" +msgstr "" + +#: src/wish.cpp:1274 +msgid "Subtract 3" +msgstr "" + +#: src/wish.cpp:1275 +msgid "(Reset changes)" +msgstr "" + +#: src/wish.cpp:1275 +msgid "Set to 10" +msgstr "" + +#: src/wish.cpp:1275 +msgid "Set to 5" +msgstr "" + +#: src/wish.cpp:1314 +msgid "Select proficiency to toggle" +msgstr "" + +#: src/wish.cpp:1316 +msgid "Toggle all proficiencies" +msgstr "" + +#: src/wish.cpp:1345 src/wish.cpp:1375 src/wish.cpp:1392 +#, c-format +msgid "(known) %s" +msgstr "" + +#: src/wish.cpp:1402 +#, c-format +msgid "You are no longer proficient in %s." +msgstr "" + +#: src/worldfactory.cpp:196 +#, c-format +msgid "Press [%s] to randomize the world name." +msgstr "" + +#: src/worldfactory.cpp:238 +msgid "Choose a new name for this world." +msgstr "" + +#: src/worldfactory.cpp:245 +msgid "World name is empty. Randomize the name?" +msgstr "" + +#: src/worldfactory.cpp:336 +msgid "world data" +msgstr "" + +#: src/worldfactory.cpp:562 +msgid "World selection" +msgstr "" + +#: src/worldfactory.cpp:635 +#, c-format +msgid "Page %lu" +msgstr "" + +#: src/worldfactory.cpp:643 +msgid "Pick a world to enter game" +msgstr "" + +#: src/worldfactory.cpp:760 +msgid "last world info" +msgstr "" + +#: src/worldfactory.cpp:812 +msgid "MISSING MODS" +msgstr "" + +#: src/worldfactory.cpp:814 +msgid "OBSOLETE MODS" +msgstr "" + +#: src/worldfactory.cpp:878 +#, c-format +msgid " [%s]" +msgstr "" + +#: src/worldfactory.cpp:969 src/worldfactory.cpp:1288 +msgid "--NO ACTIVE MODS--" +msgstr "" + +#: src/worldfactory.cpp:1017 src/worldfactory.cpp:1018 +msgid "Switch to other list" +msgstr "" + +#: src/worldfactory.cpp:1027 +msgid "Activate / deactivate mod" +msgstr "" + +#: src/worldfactory.cpp:1089 +msgid "Mod List" +msgstr "" + +#: src/worldfactory.cpp:1090 +msgid "Mod Load Order" +msgstr "" + +#: src/worldfactory.cpp:1238 +#, c-format +msgid "…%s = View full description " +msgstr "" + +#: src/worldfactory.cpp:1282 +msgid "--NO AVAILABLE MODS--" +msgstr "" + +#: src/worldfactory.cpp:1282 +msgid "--NO RESULTS FOUND--" +msgstr "" + +#: src/worldfactory.cpp:1454 +msgid "Saved list of active mods as default" +msgstr "" + +#: src/worldfactory.cpp:1526 src/worldfactory.cpp:1602 +#: src/worldfactory.cpp:1778 +msgid "World name:" +msgstr "" + +#. ~ Title text for the world creation menu. The < and > characters decorate +#. the border. +#: src/worldfactory.cpp:1598 +msgid "< Create World >" +msgstr "" + +#: src/worldfactory.cpp:1605 +msgid "________NO NAME ENTERED!________" +msgstr "" + +#: src/worldfactory.cpp:1669 +msgid "Finish" +msgstr "" + +#: src/worldfactory.cpp:1671 +msgid "Randomize" +msgstr "" + +#: src/worldfactory.cpp:1694 +#, c-format +msgid "" +"Press [%s] to pick a random name for your world.\n" +"Navigate options with [directional keys] and confirm with [%s].\n" +"Press [%s] to see additional control information." +msgstr "" + +#: src/worldfactory.cpp:1708 +#, c-format +msgid "[%s] - Advanced options" +msgstr "" + +#: src/worldfactory.cpp:1710 +msgid "Advanced settings:" +msgstr "" + +#: src/worldfactory.cpp:1716 +#, c-format +msgid "[%s] - Open mod manager" +msgstr "" + +#: src/worldfactory.cpp:1787 +msgid "Are you SURE you're finished? World name will be randomly generated." +msgstr "" + +#: src/worldfactory.cpp:1803 +msgid "Are you sure you want to reset this world?" +msgstr "" + +#: src/worldfactory.cpp:1820 +msgid "" +"Currently using customized advanced options. Reset world options to " +"defaults?" +msgstr "" + +#: src/worldfactory.cpp:1853 +msgid "Do you want to abort World Generation?" +msgstr "" + +#: src/worldfactory.cpp:1907 +#, c-format +msgid "" +"[%s] = save Mod Load Order as " +"default | " +"[%s/%s] = switch Main-Tab " +"| [%s/%s] = " +"switch Mod List and Mod Load Order " +"| [%s/%s] = " +"switch Mod List Tab | " +"[%s] = keybindings" +msgstr "" + +#: src/worldfactory.cpp:1931 +msgid "World Mods" +msgstr "" + +#: src/worldfactory.cpp:1932 +msgid "World Options" +msgstr "" + +#: src/worldfactory.cpp:1950 +msgid "World name cannot be empty!" +msgstr "" + +#: src/worldfactory.cpp:1952 +#, c-format +msgid "%s is a reserved name!" +msgstr "" + +#: src/worldfactory.cpp:1954 +#, c-format +msgid "A world named %s already exists!" +msgstr "" + +#: src/worldfactory.cpp:1964 +#, c-format +msgid "World name contains invalid character: '%c'" +msgstr "" + +#: src/worldfactory.cpp:1966 +#, c-format +msgid "World name contains invalid character: 0x%x" +msgstr "" + +#: src/worldfactory.cpp:2025 +msgid "world timestamp" +msgstr ""